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1703 Commits

Author SHA1 Message Date
Clément Pasteau
9431ee7316 Remove useless commits in changelog script (#7511)
Do not show in changelog
2025-03-27 13:58:47 +01:00
Florian Rival
333de61ead Reduce some analytics events frequency (#7512)
Don't show in changelog
2025-03-27 13:19:32 +01:00
Clément Pasteau
1433a5f65c Bump 5.5.227 (#7509)
Do not show in changelog
2025-03-27 10:50:53 +01:00
github-actions[bot]
ab1e566aef Update translations [skip ci] (#7506)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2025-03-26 14:54:50 +01:00
Clément Pasteau
1a4f9317d1 Slightly improve guided lessons design on mobile (#7504) 2025-03-26 14:45:58 +01:00
Clément Pasteau
af4a6a9313 Fix "Manage subscription" Profile button not working (#7507) 2025-03-26 14:40:39 +01:00
Florian Rival
5f3066d35a Update physics engine/behavior description (#7505)
Only show in developer changelog
2025-03-25 19:38:11 +01:00
Clément Pasteau
3d4f4c1441 Fix locale import (#7503)
Do not show in changelog
2025-03-25 15:25:51 +01:00
github-actions[bot]
4da5efcff2 Update translations [skip ci] (#7497)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2025-03-25 15:00:44 +01:00
Clément Pasteau
dde472fd31 Improve locales import (#7502)
Do not show in changelog
2025-03-25 14:48:42 +01:00
Clément Pasteau
94e8cf2229 Update CrazyGames logo to official version (#7499) 2025-03-24 18:30:24 +01:00
github-actions[bot]
17f1bff1cd Update extension translations [skip ci] (#7498)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2025-03-24 18:05:50 +01:00
Clément Pasteau
a0c0c3d7b0 Show possible announcements on Create section (#7496)
Do not show in changelog
2025-03-24 15:08:46 +01:00
github-actions[bot]
41b255fdd9 Update translations [skip ci] (#7490)
Co-authored-by: D8H <2611977+D8H@users.noreply.github.com>
2025-03-21 16:37:41 +01:00
D8H
085b425431 Add a deprecation warning on text entry object actions (#7484) 2025-03-21 15:57:11 +01:00
github-actions[bot]
5957738070 Update translations [skip ci] (#7471)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2025-03-21 15:44:13 +01:00
Clément Pasteau
7caeae93d6 Fix translation update script (#7489)
Do not show in changelog
2025-03-21 15:23:37 +01:00
Clément Pasteau
ae09ad50ec Automatically translate reviewed extensions and their actions and conditions (#7478) 2025-03-21 15:09:06 +01:00
AlexandreS
495b99356d Add tooltip for tabs (#7482) 2025-03-20 10:27:38 -07:00
D8H
e432a7fa67 Fix extension bug report link (#7483) 2025-03-19 14:58:41 +01:00
AlexandreS
8ba69ce338 Send message to gd.games iframe when soft keyboard opens (#7472) 2025-03-18 09:55:24 -07:00
D8H
767b632db9 Fix the Anchor behavior when the deprecated property is used (#7481) 2025-03-18 17:42:59 +01:00
D8H
49749fbd88 Fix 3D model animations when a negative time scale is used (#7474) 2025-03-14 14:26:06 +01:00
Clément Pasteau
99873e5c76 Fix youtube link (#7470)
Do not show in changelog
2025-03-12 15:41:49 +01:00
github-actions[bot]
3e87e5f76a Update translations [skip ci] (#7467)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2025-03-12 10:00:43 +01:00
Clément Pasteau
be5cc49928 Fix discord role claim & other display issues in the profile (#7468) 2025-03-12 09:48:06 +01:00
Clément Pasteau
4bdf7172a6 Merge pull request #7466 from 4ian/youtube-highlight
Highlight youtube sub in profile
2025-03-11 13:05:39 +01:00
Clément Pasteau
9f9f7824ef Highlight youtube sub in profile 2025-03-11 13:00:10 +01:00
Florian Rival
b24e0b79bd Merge pull request #7465 from 4ian/bump-226
Bump to 5.5.226
2025-03-11 09:44:25 +00:00
Clément Pasteau
827b2cf3d8 Merge pull request #7458 from 4ian/chore/update-translations
[Auto PR] Update translations
2025-03-11 10:43:43 +01:00
ClementPasteau
7a4142a1c9 Update translations [skip ci] 2025-03-11 09:37:46 +00:00
Clément Pasteau
78671abb91 Bump to 5.5.226 2025-03-11 10:37:30 +01:00
Clément Pasteau
11df078b74 Merge pull request #7463 from 4ian/youtube-sub-badge
New badge can be unlocked when subscribing to YouTube channel
2025-03-11 10:30:43 +01:00
Clément Pasteau
9001bfd8e2 Merge pull request #7461 from 4ian/fix-animation-crossfade-switch-problem
fix "is finished" animation condition
2025-03-11 10:26:26 +01:00
Neyl
0d2778c8db Update Model3DRuntimeObject3DRenderer.ts 2025-03-11 09:51:58 +01:00
Neyl
ee98e8a329 Update Model3DRuntimeObject3DRenderer.ts 2025-03-11 09:42:16 +01:00
Clément Pasteau
a2e48fdd6c Fix display on desktop 2025-03-10 18:08:17 +01:00
D8H
187018cdd3 [Spine] Fix "Animation finished" condition (#7464) 2025-03-10 17:57:27 +01:00
Neyl
c7622c3abe Update Model3DRuntimeObject3DRenderer.ts 2025-03-10 16:47:08 +01:00
Clément Pasteau
7dca48b8bd New badge can be unlocked when subscribing to YouTube channel 2025-03-10 16:33:50 +01:00
D8H
e9c625abc6 Automatically rename and delete object instance variables (#7454) 2025-03-10 16:05:39 +01:00
Neyl
71f7b59ab5 nitpicked 2025-03-10 15:10:08 +01:00
Neyl
8630452b89 updated comments 2025-03-10 14:57:57 +01:00
Clément Pasteau
b1a91bdc4c Update player token logic to be fetched on project opening (#7460)
Do not show in changelog
2025-03-10 14:51:33 +01:00
Neyl
638c661138 Update Model3DRuntimeObject3DRenderer.ts 2025-03-10 14:41:03 +01:00
Neyl
5dfd26c6f6 fix animation crossfade issue 2025-03-10 14:39:09 +01:00
D8H
a79e87dc7a Fix 3D sprites being all black (#7459) 2025-03-10 13:06:05 +01:00
ViktorVovk
6490c1c4ad Refactor logic to get file URLs in gdjs.SoundManager (#7433)
Only show in developer changelog

Co-authored-by: Vovk Viktor <vvovk@playtika.com>
2025-03-10 11:34:16 +01:00
D8H
05963806f1 Close the extension tabs when it's updated (#7453) 2025-03-10 11:29:15 +01:00
D8H
c4e1d2e5f8 Improve animation state displaying in the capabilities test example (#7455)
- Don't show in changelog
2025-03-10 10:16:34 +01:00
AlexandreS
92f13abafc Fix tile set not updated when tilemap resource file is change outside of GDevelop (#7457) 2025-03-10 09:36:36 +01:00
Clément Pasteau
ae3438b5f9 Send event when opening play section + rename event (#7452)
Do not show in changelog
2025-03-07 16:22:58 +01:00
D8H
ff572a2777 Close the extension tabs when it's updated (#7451) 2025-03-07 16:11:00 +01:00
Clément Pasteau
e2320ec717 Add events when swapping assets (#7450)
Do not show in changelog
2025-03-07 15:50:06 +01:00
Clément Pasteau
bce459b2d2 Add missing event data (#7449)
Do not show in changelog
2025-03-06 15:31:26 +01:00
D8H
95dddc48b6 Deprecate old variable actions and conditions in extensions (#7406)
- The extension variables must be used instead
- Old extensions can be maintained by copy-pasting existing old actions and conditions from the extension events
2025-03-06 13:13:14 +01:00
Clément Pasteau
d39f210630 Bump 5.5.225 (#7447) 2025-03-06 12:08:31 +01:00
github-actions[bot]
090649f125 Update translations [skip ci] (#7440)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2025-03-06 12:01:45 +01:00
Clément Pasteau
7c8c02911c Improve Guided Lessons by preventing clicking outside of the next action (#7444) 2025-03-06 11:54:37 +01:00
D8H
0c6a28c0a1 Fix onCreated functions not being called on behaviors added at hot-reload (#7443) 2025-03-04 14:26:21 +01:00
Florian Rival
b9d5974356 Fix expression documentation not displaying parameters 2025-03-04 00:13:22 +01:00
D8H
74a1e11cfc Improve the abs expression documentation (#7442) 2025-03-03 21:53:52 +01:00
D8H
c712d0bb9e Forbid to install assets or behaviors from extensions incompatible with the editor (#7441) 2025-03-03 20:43:48 +01:00
Clément Pasteau
828e6e031a Update AdMob extension to handle Consent & Tracking Authorization on iOS (#7431)
* Admob will now initialize 2 seconds after the app loads, giving more control to when it starts. This is particularily helpful for App Store validations, with Tracking Authorization message.
* New conditions are available to know AdMob initialization status: "AdMob initializing" and "AdMob Initialized".
* New action to stop the auto-initialization: "Prevent AdMob auto initialization" and new action to trigger the initialization: "Initialize AdMob manually".
  * Typically, you'd prevent the initialization at the beginning of the scene, and trigger it manually when a user interacts with a button or something, so you can control when they'll see the consent messages.
2025-03-03 10:53:59 +01:00
D8H
727f991c01 Allow anchored objects to be moved from their initial position (#7417)
* If an anchored object is moved using events (or another behavior), it will stay on its new position.
  This allows to anchor objects on the left, right, top or bottom of the screen (or inside the bounds of a custom object, for example in a dialog) and still allow them to move.
2025-03-03 10:52:15 +01:00
D8H
5d4523b925 Fix object parameter not shown when editing an action/condition when the object doesn't exist (#7373) 2025-03-03 10:40:06 +01:00
github-actions[bot]
3f7cbc731a Update translations [skip ci] (#7434)
Co-authored-by: D8H <2611977+D8H@users.noreply.github.com>
2025-03-03 10:38:44 +01:00
D8H
c1dfa34f0d Deprecate internal actions and conditions to set and compare property values in extension events (#7405)
- The unified variable action and condition must be used instead.
2025-03-03 10:31:05 +01:00
D8H
cf39de49d6 Allow custom objects to declare multi-line text properties (#7436) 2025-02-28 17:23:51 +01:00
D8H
5b325dd8ec Fix access to objects in variable expressions of "for each child variable" loops (#7435) 2025-02-28 11:06:51 +01:00
Clément Pasteau
1f42331cbf Allow selecting a Pixel Art version of 2D starting points (#7425)
* Available for Platformer, Top-Down & Physics templates
2025-02-27 18:06:15 +01:00
Florian Rival
224f17b90a Add missing await 2025-02-27 17:27:58 +01:00
D8H
3541d356e0 Fix text alignment at runtime (#7432) 2025-02-27 10:58:18 +01:00
github-actions[bot]
63e79d678a Update translations [skip ci] (#7416)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2025-02-27 09:32:51 +01:00
Florian Rival
812153ffb3 Allow the embedded games platform to ask for opening external urls
Don't show in changelog
2025-02-26 15:26:26 +01:00
Clément Pasteau
c62ea9e10a Show error if games frame does not load (#7430) 2025-02-26 14:13:54 +01:00
Clément Pasteau
04c63b2c74 Fix using non-existing vars in calc() (#7427)
Do not show in changelog
2025-02-26 11:15:18 +01:00
Florian Rival
dcc3bae17e Fix warning
Don't show in changelog
2025-02-25 10:31:21 +01:00
Florian Rival
441834cad5 Prepare custom token to speed up embedded game frame login (#7423)
Don't show in changelog
2025-02-25 10:14:15 +01:00
Florian Rival
d4352ba5d9 Adapt embedded game frame position and allow sharing
Don't show in changelog
2025-02-24 19:35:29 +01:00
Clément Pasteau
163239d08d Fix toggle "update game page" sometimes not being visible when publishing. (#7422)
* This could happen when the last build was too old, and the interface considered the game as new, so published it automatically to the game page.
2025-02-24 15:23:39 +01:00
Florian Rival
e3e9b41672 Display first letter of tabs when at minimum size 2025-02-24 12:24:17 +01:00
inspace
7ba7c220e9 Ensure cursor position is correct when a mouse down event is detected (#7412)
Only show in developer changelog
2025-02-24 11:30:36 +01:00
AlexandreS
617bf2c5b9 Add missing keys in keyboard condition/action (#7421)
- Added Left and Right bracket and the Menu keys
2025-02-24 10:38:14 +01:00
Clément Pasteau
d647d1e397 Fix top bar to be draggable on desktop, except tabs (#7420) 2025-02-24 10:32:44 +01:00
Florian Rival
c5bf9730aa Refactor toolbar and titlebar display and ensure game iframe is hidden when not on the Play tab (#7419)
Don't show in changelog
2025-02-23 15:28:32 +01:00
Florian Rival
c5022596b8 Make the games/page in Play section to take the full width
Don't shown in changelog
2025-02-22 14:37:36 +01:00
D8H
6e61c48898 Fix a regression that hid all 3D models in the editor (#7418)
Don't show in changelog
2025-02-22 14:00:56 +01:00
Clément Pasteau
75fc55bac4 Rework the Play section to have games played inside the app (#7372) 2025-02-20 18:46:00 +01:00
github-actions[bot]
8a4916fd93 Update translations [skip ci] (#7414) 2025-02-20 10:08:45 +01:00
AlexandreS
b008863281 Do not show the reminder if the editor was just idle for too long (#7413) 2025-02-19 15:56:25 +01:00
github-actions[bot]
f0377771a8 Update translations [skip ci] (#7399)
Co-authored-by: D8H <2611977+D8H@users.noreply.github.com>
2025-02-19 09:33:26 +01:00
D8H
299ef90f93 [3D character] Fix the "is moving" condition when moving sideways (#7411) 2025-02-17 14:01:37 +01:00
D8H
800c3333d4 Improve typing of the 3D object editor renderers (#7410)
- Don't show in changelog
2025-02-17 12:57:27 +01:00
AlexandreS
303ebfaf1b Refresh in app tutorial message in preview when hot reloading preview (#7407)
Don't show in changelog
2025-02-17 12:06:44 +01:00
AlexandreS
288e4f4b75 Fix: Remove crash when opening 3D Racing game example external layouts
- Use default values when updating Cube 3D three object in editor (#7408)
2025-02-17 11:30:54 +01:00
Clément Pasteau
15db4be4a1 Fix typo (#7402)
Do not show in changelog
2025-02-14 10:08:01 +01:00
D8H
925ffa74ec Allow to tween 3D boxes tint color (#7401)
- Don't show in changelog
2025-02-13 12:35:52 +01:00
D8H
752d047464 Upgrade GDJS to Prettier 3.4.2 (#7398)
- Don't show in changelog
2025-02-12 18:50:02 +01:00
D8H
7a21f9533e Upgrade to TypeScript 5.4.5 (#7394)
- Don't show in changelog
2025-02-12 17:51:36 +01:00
Ansel Games
9820770fb3 Update "Create objects from an external layout" action to show all parameters in the events sheet (#7383) 2025-02-12 17:49:23 +01:00
D8H
a92784295a Fix GDJS test resource paths (#7397) 2025-02-12 17:41:19 +01:00
Neyl
81f6c62bb1 Update Animation Crossfade default value to a more realistic one (100ms) (#7395) 2025-02-12 17:13:36 +01:00
github-actions[bot]
a1bbb1c14c Update translations [skip ci] (#7388)
Co-authored-by: AlexandreSi <32449369+AlexandreSi@users.noreply.github.com>
2025-02-12 16:56:29 +01:00
Clément Pasteau
9154144228 Fix a project opened from a file being always detected as a new game in the dashboard (#7392) 2025-02-12 16:55:59 +01:00
AlexandreS
c0176dfb2b Add lightweight markdown interpreter for in-app tutorial in-game messages (#7391)
Don't show in changelog
2025-02-12 14:35:32 +01:00
AlexandreS
23cd527d94 Fix spatial sound action not applied if sound is not playing yet (#7393) 2025-02-12 14:33:46 +01:00
Neyl
fa2cdb1624 fix crossfade duration in 3D model editor 2025-02-12 12:02:08 +01:00
Clément Pasteau
03eca4de4b Upgrade pixi to 7.4.2 (#7190) 2025-02-11 14:20:59 +01:00
Clément Pasteau
841484e5b7 Disable lazy loading on authorized images, fixing the image stuck with a loader (#7389) 2025-02-11 10:58:47 +01:00
github-actions[bot]
b88c5b08f5 Update translations [skip ci] (#7370)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2025-02-11 09:36:17 +01:00
Aurélien Vivet
3f2043f248 Add a clearer warning before the deletion of a game and a project. (#7368)
* This is mainly to prevent accidental deletion of games
2025-02-11 09:35:33 +01:00
Florian Rival
6941e64418 Adapt tabs width according to screen width, to keep them visible on screen as much as possible (#7387) 2025-02-10 18:24:48 +01:00
Neyl
fb7bb9181d add support for crossfading animations for 3D models
the new option allows to smoothly transition between animations. The fading duration can be customized with an action.
2025-02-10 17:56:18 +01:00
AlexandreS
7ee50a2568 Fix: Prevent accidentally saving a project in the root folder of the editor 2025-02-10 13:04:23 +01:00
AlexandreS
90cdc875a9 Add possibility to display message in the preview when an in-app tutorial is running (#7379) 2025-02-10 10:59:35 +01:00
Florian Rival
47d0fba205 Fix a crash when searching instructions after extension are re-generated (#7377)
* Also improve the display of actions/conditions/expressions when searched with a clearer visual separator for their folders
2025-02-07 16:03:09 +01:00
Aurélien Vivet
db745369dc Re-order in-app tutorials (#7378) 2025-02-07 15:30:19 +01:00
D8H
7c49346bed Add a warning on array children with inconsistent type (#7376) 2025-02-06 18:29:38 +01:00
AlexandreS
b9a7786ab0 Add an action to join a lobby in one-click (#7352) 2025-02-06 18:04:41 +01:00
AlexandreS
76c09908c8 Fix border radius added by browser on text input (#7375) 2025-02-06 14:45:54 +01:00
Neyl
b6e186e775 Tint color for 3D cube (#7354)
add a tint color property for 3D cube.
2025-02-06 11:10:39 +01:00
D8H
8c98239e12 Allow to swap assets of any object type (#7365) 2025-02-04 17:22:53 +01:00
AlexandreS
4d56333ae7 Display shorter title in Curriculum's table of content when available (#7371) 2025-02-04 16:22:13 +01:00
AlexandreS
146794d33a Bump newIDE version (#7369) 2025-02-04 15:32:07 +01:00
AlexandreS
3a685c62df Refine free conditions/actions search to give priority to results with the search word in the displayed name (#7360) 2025-02-04 11:28:43 +01:00
github-actions[bot]
8bcbf9bd47 Update translations [skip ci] (#7353)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2025-02-04 10:25:13 +01:00
Clément Pasteau
601a4e214e Fix games sometimes disappearing from the dashboard (#7366)
* This was caused by games wrongly being considered as not saved during the export, and they were hidden from the dashboard afterwards
2025-02-04 10:07:06 +01:00
D8H
3d0b264130 [Physics3D] Fix remaining hit-boxes of deleted character (#7359)
- Also fix 3D character behavior deactivation
2025-02-03 17:54:38 +01:00
D8H
97e989dee0 Ensure behaviors are compatible with the object before pasting them (#7343) 2025-02-03 13:02:41 +01:00
D8H
6440149fc8 Change documentation pages of some actions and conditions to point to more specific pages (#7364) 2025-02-03 12:58:28 +01:00
Neyl
232359f0a4 FIX the destroy of the form, "is submitted" condition icon, and readonly & disable feature (#7363)
Fix the destroy of the form, readonly and disable feature, and a typo for "is submitted" condition icon
2025-02-03 12:52:57 +01:00
Florian Rival
bf7ecd9ceb Add "Scroll" text to in-app tutorial highlights (#7356)
Don't show in changelog
2025-01-30 11:31:30 +01:00
D8H
2ba7075a7a Update the "trigger once" help page link (#7355) 2025-01-28 19:05:58 +01:00
Clément Pasteau
e45256cebb Fix a few issues with displaying projects correctly in the create section (#7349) 2025-01-27 18:51:25 +01:00
Florian Rival
1ee2d57d2f Bump newIDE version 2025-01-27 18:35:49 +01:00
github-actions[bot]
e890d8f211 Update translations [skip ci] (#7348)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2025-01-27 18:34:42 +01:00
Florian Rival
e70f8532f6 Improve course display 2025-01-27 16:54:42 +01:00
Florian Rival
446494156b Fix crash when adding/modifying functions in extensions (#7351) 2025-01-26 21:40:11 +01:00
D8H
15a1d392a1 Fix extension usage listing for example web pages (#7339) 2025-01-24 15:19:49 +01:00
AlexandreS
65b5aa6bac Use new compact UI in the Preferences dialog (#7345) 2025-01-24 14:02:48 +01:00
Florian Rival
cbaa785b95 Fix log and extra character
Don't show in changelog
2025-01-24 13:46:05 +01:00
github-actions[bot]
b6091de09a Update translations [skip ci] (#7341)
Co-authored-by: AlexandreSi <32449369+AlexandreSi@users.noreply.github.com>
2025-01-24 13:29:17 +01:00
Clément Pasteau
b53dc29f43 Add preferences menu item back in the File menu (#7346) 2025-01-24 13:28:56 +01:00
Aurélien Vivet
0848a109d4 Bring consistency on arrow direction for UI items that can be opened/closed (#7322) 2025-01-24 10:50:51 +01:00
Florian Rival
4bf21e94eb Change in-app tutorials order 2025-01-24 10:43:05 +01:00
Clément Pasteau
2d6b2c1753 Improve homepage bottom bar icons on mobile (#7342) 2025-01-23 18:31:04 +01:00
AlexandreS
c4e230d9ba Split text input padding into 2 separate properties (#7338)
Don't show in changelog
2025-01-23 16:12:18 +01:00
D8H
56ab2fdd05 Revert "Fix used extension check false positive from usused object or behavior events (#7331)" (#7340)
This reverts commit cb24f191fd.

Don't show in changelog
2025-01-23 14:11:13 +01:00
github-actions[bot]
872f4032ff Update translations [skip ci] (#7337)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2025-01-23 11:56:54 +01:00
D8H
428b4c21a8 Disable panel sprite tilling by default (#7335)
* This ensures the rendering is more performant by default
2025-01-23 09:43:40 +01:00
D8H
cb24f191fd Fix used extension check false positive from usused object or behavior events (#7331)
- Don't show in changelog
2025-01-22 17:17:39 +01:00
github-actions[bot]
994f6bf150 Update translations [skip ci] (#7334)
Co-authored-by: AlexandreSi <32449369+AlexandreSi@users.noreply.github.com>
2025-01-22 15:55:56 +01:00
AlexandreS
3e2f05460a Bump newIDE version (#7333) 2025-01-22 15:46:04 +01:00
github-actions[bot]
c775cde9df Update translations [skip ci] (#7318)
Co-authored-by: NeylMahfouf2608 <26115084+NeylMahfouf2608@users.noreply.github.com>
2025-01-22 15:37:51 +01:00
AlexandreS
6ab736a048 Return exact matches when searching for an instruction (#7330) 2025-01-22 15:35:12 +01:00
Neyl
f805182ce4 Improvement features for Input text box (#7308)
padding, max-length and text-align can now be configured on the text input object
new condition "Input is submitted" to check if the input has been submitted with the keyboard on all platforms
2025-01-22 14:20:29 +01:00
D8H
a14f1a187e Fix a few typo in Physics3D (#7332)
- Don't show in changelog
2025-01-22 11:35:52 +01:00
D8H
d08bf97471 Fix conflict between variable or property and parameter in variable setters (#7329)
- Don't show in changelog
2025-01-21 19:16:43 +01:00
D8H
093e15e105 Fix EventsFunctionsContainer copy constructor now copy the owner (#7327)
- Don't show in changelog
2025-01-20 14:35:37 +01:00
D8H
60e36f37b1 Remove EventsFunctionsExtension inheritance to EventsFunctionsContainer (#7326)
- developer changelog only
2025-01-20 11:29:55 +01:00
D8H
ad7ce3c725 [3D character] Fix the "is falling" condition from being true when the character is going up (#7325) 2025-01-19 01:00:43 +01:00
D8H
c6f83f4431 Fix behavior property generation and value. (#7324) 2025-01-19 01:00:05 +01:00
D8H
4a685db574 Fix parameters list not updating when the function configuration was changed (#7321) 2025-01-17 20:06:08 +01:00
D8H
f3dea010fb Fix syntax errors not showing up on mouse button and key parameters (#7320)
- Don't show in changelog
2025-01-17 20:05:29 +01:00
D8H
5025e03dff Fix 3D physics characters to keep rotation around X and Y intact (#7319) 2025-01-17 15:42:46 +01:00
Florian Rival
64771c6faf Give back focus to preview, when updating a preview on the web-app 2025-01-17 13:10:09 +01:00
github-actions[bot]
d4987c4739 Update translations [skip ci] (#7314)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2025-01-17 10:48:59 +01:00
Clément Pasteau
56575e7afd Introduce new subscription dialog design for creators without a plan (#7316) 2025-01-17 10:39:04 +01:00
Florian Rival
9a0df077b3 Fix a crash when opening a project missing a custom object that was loaded in the previously opened project (#7317) 2025-01-16 23:27:32 +01:00
AlexandreS
4bf3ef8ad4 Use the folder structure when choosing an object/group in an action/condition (#7297) 2025-01-16 12:03:58 +01:00
Clément Pasteau
6242e8c97a Fix not being able to drag the app from the top bar (#7315)
Do not show in changelog
2025-01-16 12:02:47 +01:00
D8H
d6c99b27af Allow to use parameters and properties in the variable action and condition (#7124) 2025-01-15 23:28:18 +01:00
AlexandreS
7844ee102e Fix issue that was not showing cubes when they have all their faces shown with no textures (#7313) 2025-01-15 18:17:38 +01:00
github-actions[bot]
7d713d9428 Update translations [skip ci] (#7311)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2025-01-15 17:36:12 +01:00
Clément Pasteau
22056d3c08 Fix adding draggable space only on title bar (#7312)
Do not show in changelog
2025-01-15 17:28:43 +01:00
D8H
2ce35a1520 Allow 3D physics characters to push each other (#7292) 2025-01-15 10:52:21 +01:00
AlexandreS
b04c15f23c Add objects installed from the asset store in selected folder (#7287) 2025-01-15 10:32:15 +01:00
D8H
2ab246696b Add autocompletion for keyboard key properties in the behavior editor (#7310) 2025-01-15 09:57:45 +01:00
Florian Rival
6b4c00c987 Add missing JS files thumbnail
Don't show in changelog
2025-01-15 09:52:56 +01:00
github-actions[bot]
9c4a190a4d Update translations [skip ci] (#7300)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2025-01-15 09:50:36 +01:00
Clément Pasteau
1070a489e7 Fix dialog overflow because of cross (#7309)
Don't show in changelog
2025-01-15 09:24:37 +01:00
Clément Pasteau
d2a8cb6727 Improve title bar on multiple platforms optimizing the space at the top of the app (#7306) 2025-01-14 17:29:55 +01:00
D8H
2638c4f593 Fix getter and setter generation for animation properties (#7307)
- Don't show in changelog
2025-01-14 14:51:27 +01:00
D8H
4be2386efe Allow to toggle between drop-down list and expression for mouse button and key parameters (#7305) 2025-01-14 13:53:10 +01:00
AlexandreS
8be099d50a Add possibility to open GDevelop in the browser on the premium course (#7304) 2025-01-13 19:12:14 +01:00
Clément Pasteau
713698d3d6 Fix wrong margins for dense design of sub card (#7303)
Do not show in changelog
2025-01-13 13:32:11 +01:00
Clément Pasteau
8b36908fd8 Merge project manager & app burger menu buttons (#7289)
* The goal of this change is to simplify the top left corner of the app, by merging the App burger menu and the Project manager button into one. Having 2 buttons was causing confusion in the flow of using the app, by mistakenly pressing the wrong button.
* The app menu buttons that are useful are now displayed at the top of the project manager drawer, on the relevant platforms: Web, Windows & mobile, because other platforms have a built-in OS menu.
2025-01-13 10:11:32 +01:00
D8H
c0722dc441 [2D Physics] Reduce the CPU footprint of static objects (#7299) 2025-01-10 16:39:20 +01:00
D8H
9c6a1bed2c [3D Physics] Reduce the CPU footprint of static objects (#7298) 2025-01-10 12:58:53 +01:00
github-actions[bot]
a8a4d14ee1 Update translations [skip ci] (#7291)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2025-01-10 10:23:16 +01:00
Florian Rival
b27abfbe5d Add text vertical alignment in quick customzation
Don't show in changelog
2025-01-10 10:07:37 +01:00
Neyl
28b585aefa Allow behavior properties to be an animation name, displayed with a selector 2025-01-09 14:21:04 +01:00
AlexandreS
0623b6acd9 Fix variable list usability (#7290)
- When renaming a variable in the instance panel:
  - the caret position is kept
  - the user can erase the whole field without the name being replaced by "Unnamed" instantly
- When opening the variables editor from a variable field, the currently selected variable is selected in the list (even if child of a variable)
2025-01-08 16:44:13 +01:00
github-actions[bot]
1a833bc388 Update translations [skip ci] (#7272)
Co-authored-by: D8H <2611977+D8H@users.noreply.github.com>
2025-01-07 11:04:19 +01:00
D8H
827f187e10 Add Pixi and Three type definitions for JS events (#7266) 2025-01-07 10:34:51 +01:00
Florian Rival
0f25b80a66 Fix margins
Don't show in changelog
2025-01-06 22:06:15 +01:00
Clément Pasteau
fbf9710cc5 Use premium colors in most places where a subscription can be purchased (#7284) 2025-01-06 20:56:49 +01:00
Clément Pasteau
3d80709029 Fix correctly exporting desktop icon when project is saved in the cloud (#7282) 2025-01-06 17:54:59 +01:00
AlexandreS
5ab9c565b0 Simplify shop navigation state to avoid useless renderings (#7283)
Only show in developer changelog
2025-01-06 17:01:41 +01:00
Florian Rival
e237fc4b21 Add experimental support for importing JS source files in extensions (#7278)
* See more about using [JavaScript on this page](https://wiki.gdevelop.io/gdevelop5/events/js-code/javascript-in-extensions/#experimental-new-option-javascript-files-in-your-project).

Only show in developer changelog
2025-01-06 11:02:28 +01:00
D8H
18892f97f3 Remove unused import and fix a typo (#7277) 2025-01-04 11:19:42 +01:00
D8H
0ec0654032 Allow to make custom objects private to an extension (#7275) 2025-01-03 19:36:38 +01:00
D8H
8e29c723e8 [3D physics character] Fix a 1-frame delay on the "is falling" condition (#7276) 2025-01-03 19:33:33 +01:00
Clément Pasteau
6acde2865a Fix opening windows in foreground on windows everywhere in app (#7274)
* Ensure electron/remote is used
2025-01-02 16:36:43 +01:00
Clément Pasteau
49e176a98f Scroll to projects when opening from dashboard (#7273)
Do not show in changelog
2025-01-02 15:16:30 +01:00
D8H
71c2a0be01 Add a property to choose the maximum stair height a 3D character can walk (#7265) 2025-01-02 13:18:46 +01:00
Clément Pasteau
4ad1a0dd68 Bump 221 (#7271) 2025-01-02 11:20:00 +01:00
github-actions[bot]
a556690307 Update translations [skip ci] (#7269)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2025-01-02 11:17:46 +01:00
Clément Pasteau
6950f323b3 Disable type checking in JS Events until all autocompletions are properly handled (#7270) 2025-01-02 11:09:59 +01:00
github-actions[bot]
de129f6cc4 Update translations [skip ci] (#7252)
Co-authored-by: D8H <2611977+D8H@users.noreply.github.com>
2025-01-02 10:57:33 +01:00
Clément Pasteau
b3b88a0445 Fix wrong prop name & add translations (#7268)
Do not show in changelog
2025-01-02 10:57:08 +01:00
D8H
8e8f3a7d55 Fix the collision conditions for 3D physics characters (#7264)
* Migrate to Jolt 0.31.0
2024-12-31 16:58:08 +01:00
D8H
cc6b4a283a Enable type checking on the Dialog Tree implementation (#7263)
- Don't show in changelog
2024-12-31 13:03:16 +01:00
D8H
f393f36bad Add a tooltip on some physics properties (#7262) 2024-12-30 18:23:20 +01:00
Florian Rival
5261f5a431 Remove logs for audio events when manipulating a sound/music on an unused channel (#7260) 2024-12-29 15:50:05 +01:00
AlexandreS
1a6cf8d69a Paginate feedbacks (#7259)
Also:
* Display 3 last projects only in context menu
2024-12-27 14:09:45 +01:00
AlexandreS
e93b38fee4 Fix asset preview being too zoomed in (#7255) 2024-12-27 14:08:06 +01:00
Florian Rival
22c7215071 Increase bottom drawer bottom margin on mobile
Don't show in changelog
2024-12-22 13:06:01 +01:00
Florian Rival
a221990c57 Ensure Home tab still shown when project opened on small screens
* Also smoothly scroll to the active tab
2024-12-22 12:43:33 +01:00
AlexandreS
85f6e74a5c Fix mobile horizontal scroll (#7254)
Don't show in changelog
2024-12-20 10:57:46 +01:00
Florian Rival
6577432b27 Bump newIDE version 2024-12-19 16:59:15 +01:00
AlexandreS
16d94b5e38 When duplicating a project, ask for the new name and if link with game should be kept (#7253)
Don't show in changelog
2024-12-19 16:50:38 +01:00
Florian Rival
88a2060364 Fix warning 2024-12-19 16:12:59 +01:00
Florian Rival
2d0ffee102 Improve subscription dialog and profile 2024-12-19 15:39:35 +01:00
D8H
aa30f3c465 Fix a regression on parameter editor lock (#7249)
Do not show in changelog
2024-12-19 11:43:41 +01:00
github-actions[bot]
cfcb4b557f Update translations [skip ci] (#7248)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-12-19 11:42:58 +01:00
Clément Pasteau
d8db679a1d Show "Get Premium" button with enhanced colors (#7251) 2024-12-19 11:33:03 +01:00
Florian Rival
01503d46c1 Bump newIDE version 2024-12-18 18:16:59 +01:00
Florian Rival
02d44bbba4 Remove unused API method to initialize game rendering [skip ci] (#7235) 2024-12-18 18:16:13 +01:00
D8H
b6d8170a00 [3D character] Allow to set higher speed than the maximum speed (#7245)
Don't show in changelog
2024-12-18 18:15:50 +01:00
github-actions[bot]
554c4c8f58 Update translations [skip ci] (#7239)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2024-12-18 18:14:59 +01:00
D8H
9e29146841 Fix a regression on custom object life-cycle parameters not being locked (#7247) 2024-12-18 18:03:41 +01:00
AlexandreS
189e971cd2 Fix: Highlight the currently opened project if multiple projects with same uuid (#7244)
Don't show in changelog
2024-12-18 17:54:46 +01:00
Florian Rival
deab962081 Fix regression in extensions loading (#7242) 2024-12-18 12:26:56 +01:00
D8H
e2281dfd82 Add 3D physics and 3D character behaviors (#7149)
* The 3D physics engine is powered by [Jolt Physics](https://github.com/jrouwe/JoltPhysics) a modern, performant, battle-tested, fully featured 3D physics engine used in AAA games, like Horizon: Forbidden West. The new 3D physics engine is perfect for making FPS, TPS, 3D platformer and in the future 3D racing games or any 3D game.
* Similar to the 2D physics engine, you can add the 3D Physics behavior to your object. For example, add the behavior to platforms with the type set to "Static".
* You can choose the collider shape: box, sphere, cylinder or capsule and modify physics properties of the objects having this behavior - much like the 2D physics engine.
* For characters, a dedicated "3D Physics Character" behavior is available. Pair it with one or more additional behaviors to get controls working out of the box: "3D Shooter keyboard mapper", "3D Platformer keyboard mapper", etc...
* Take a look at the new examples to give it a try! New examples and behaviors will be progressively added.
2024-12-17 18:00:48 +01:00
AlexandreS
44daf709e4 Fix asset store display speed and reduce the burst of requests (#7241) 2024-12-17 17:37:02 +01:00
Florian Rival
c9e5272367 Allow to browse marketing boosts from analytics screen
Also fix a warning

Don't show in changelog
2024-12-17 16:38:11 +01:00
AlexandreS
63584d171f Change scene editor title depending if instance or object edited on mobile (#7240) 2024-12-17 14:07:51 +01:00
D8H
092efbe462 Merge the function properties and parameters tabs in the extension editor (#7231) 2024-12-17 13:18:38 +01:00
AlexandreS
fc86b4e2dd Fix: Apply z offset to instance even if no z in instance data (#7238) 2024-12-17 08:46:06 +01:00
github-actions[bot]
3415626552 Update translations [skip ci] (#7208)
Co-authored-by: AlexandreSi <32449369+AlexandreSi@users.noreply.github.com>
2024-12-16 16:36:27 +01:00
AlexandreS
fd2e87cc5c Polishing the new Create tab (#7236)
Don't show in changelog
2024-12-16 15:46:32 +01:00
Clément Pasteau
ecc8c3176d Remove unnecessary templates page (#7234)
Do not show in changelog
2024-12-16 12:13:12 +01:00
Clément Pasteau
1c855226a8 Fix loader on games list (#7233)
Don't show in changelog
2024-12-16 11:22:59 +01:00
Clément Pasteau
558d3a869c Merge Build & Manage tabs (#7217)
* The games you create are now accessible in one place only, simplifying the whole creation experience
* From the Create tab, you can now access the projects you're working on, as well as manage the games you have published
2024-12-16 11:01:43 +01:00
Florian Rival
c22f8afaf1 Fix installing extensions with dependencies from assets (#7232)
Only show in developer changelog
2024-12-14 18:46:58 +01:00
Florian Rival
7ece6c6759 Fix warning 2024-12-14 17:50:49 +01:00
D8H
f1ac388c46 Adapt the condition column size in the Events Sheet (#7230)
* Also change the default extension editor layout.
2024-12-14 16:21:42 +01:00
D8H
8a0045b3b0 Rename events-function parameters in events (#7215) 2024-12-13 19:57:14 +01:00
AlexandreS
4bcac31489 Introduce step-by-step course to master GDevelop (#7223) 2024-12-13 17:52:32 +01:00
Dima Lifanchuk
ff1086ce3b Expose initializeRenderers and initializeCanvas to allow initializing the game rendering manually (#7224) 2024-12-13 16:01:18 +01:00
D8H
e5d77da357 Add and fix tests on boolean variable conditions (#7227)
- Don't show in changelog
2024-12-13 15:10:51 +01:00
AlexandreS
536b0d5c38 Fix title missing in curriculum lessons (#7226) 2024-12-13 09:53:51 +01:00
Florian Rival
ada7dba959 Fix installing assets with resource kinds like bitmap texts (#7222) 2024-12-09 18:29:20 +01:00
Florian Rival
1b0c088f71 Add error display for some obvious semantic/type errors in JavaScript code blocks 2024-12-03 18:25:25 +01:00
Florian Rival
b9b09c1fef Use a better looking invalid/missing texture placeholder (#7218) 2024-12-02 17:26:57 +01:00
Florian Rival
066c8cd387 Add description and screenshots for Rich PWA install (desktop) 2024-12-02 16:24:03 +01:00
Florian Rival
a06ef20011 Improve scripts to download release artifacts in parallel [skip ci]
Don't show in changelog
2024-11-30 20:33:25 +01:00
Florian Rival
2052db6a39 Fix test 2024-11-30 14:06:55 +01:00
danvervlad
35fd7e972b Allow to provide a canvas to be used for the game rendering instead of creating a new one (#7199)
Only show in developer changelog
2024-11-29 17:51:12 +01:00
D8H
d110e83f6f Fix a crash when Physics behavior is used on object smaller than 0.1 pixel (#7209) 2024-11-29 15:49:02 +01:00
Florian Rival
13bdfa4379 Add a test for ensuring default behaviors on objects (#7211) 2024-11-29 15:38:47 +01:00
D8H
689bc014f3 Fix isUsingLegacyInstancesRenderer attribute not being read (#7210)
- only show in dev changelog
2024-11-29 15:28:31 +01:00
Florian Rival
a4f7aa6c43 Fix default behaviors not added properly to objects in functions (#7206) 2024-11-29 14:13:09 +01:00
Florian Rival
39690d6a02 Bump newIDE version 2024-11-28 16:52:26 +01:00
github-actions[bot]
3260b285af Update translations [skip ci] (#7201)
Co-authored-by: D8H <2611977+D8H@users.noreply.github.com>
2024-11-28 16:28:11 +01:00
D8H
8743f70aaf Disable the variable editor button for object parameters (#7202) 2024-11-28 16:05:49 +01:00
Florian Rival
eae75bdc72 Fix potential crashes in events function edition (#7204)
* Also hide object groups tabs in functions (unless there are groups already) - it's not recommended to use them anymore
2024-11-28 14:00:01 +01:00
D8H
825cff7ba3 Fix function configuration editor layout when shown as a side panel (#7203) 2024-11-28 13:57:23 +01:00
D8H
aa12248d86 Fix custom objects inner area expansion on Z axis (#7200) 2024-11-27 14:54:45 +01:00
github-actions[bot]
d0f3abc38d Update translations [skip ci] (#7196)
Co-authored-by: D8H <2611977+D8H@users.noreply.github.com>
2024-11-27 09:32:36 +01:00
D8H
e111706a27 Fix variables from being renamed with a property (#7186) 2024-11-26 17:58:59 +01:00
Florian Rival
e4f3db71c5 Allow opening a project linked to a game directly from the game dashboard (#7167) 2024-11-26 17:43:10 +01:00
Clément Pasteau
08a7949056 Fix keys (#7195)
Do not show in changelog
2024-11-26 15:42:04 +01:00
Florian Rival
1912916778 Add an option to keep layer centered when the game size changes, or keep top-left fixed (as before) (#7188)
* Also fix anchor behavior when used on layers where the camera was moved
2024-11-26 15:41:11 +01:00
D8H
59685bc4c4 Fix function sentence field content not wrapping (#7191) 2024-11-26 12:38:08 +01:00
github-actions[bot]
717948c558 Update translations [skip ci] (#7171)
Co-authored-by: D8H <2611977+D8H@users.noreply.github.com>
2024-11-26 11:44:43 +01:00
D8H
a81c45f91a Fix position conflicts between Physics and other movement behaviors (#7189) 2024-11-26 11:25:41 +01:00
Clément Pasteau
76eaa747c9 Rework Game Creation dialog (#7179)
* It now becomes the entry point for creating a new game suggesting:
  * the empty project option (as before)
  * NEW: starting points for your projects, to bootstrap your platformer, top-down or physics game. They are extremely simple template, that can be used to avoid starting from scratch, which can be scary & difficult.
  * the list of finished games that be remixed into your own, with a search.
2024-11-25 14:20:58 +01:00
AlexandreS
26c95d1745 Show error box to user when an error occurred creating students (#7187) 2024-11-25 11:47:33 +01:00
Florian Rival
e0c72fd113 Improve typing of EventsFunctionContext 2024-11-22 17:24:20 +01:00
Clément Pasteau
2a6e98c27f Update publish flow to allow creating links if game is not owned (#7184) 2024-11-22 09:57:46 +01:00
AlexandreS
5f01ce8701 Initialize opacity at 255 for tilemaps (#7182)
Don't show in changelog
2024-11-21 15:52:20 +01:00
AlexandreS
6ed0e8e4cc Fix: Build tilemap renderer from an empty tilemap to be able to create tilemaps in-game (#7181) 2024-11-21 14:48:17 +01:00
Clément Pasteau
fbea483609 Remove games dashboard new feature highlight (#7180) 2024-11-21 14:44:51 +01:00
Aurélien Vivet
90004e3f83 Remove dead code regarding "alwaysLoaded" (#7175)
Only show in developer changelog
2024-11-20 21:32:00 +01:00
D8H
e6343dfe18 Fix the parameter name field to avoid changing the name when no change was done (#7178) 2024-11-20 18:48:04 +01:00
Florian Rival
ac6b64ba9b Add an option to extend width or height and never crop the game area (#7177) 2024-11-20 16:53:47 +01:00
Florian Rival
44b18cb111 Upload files in batch for web-app previews (#7176)
Only show in developer changelog
2024-11-18 17:36:00 +01:00
Clément Pasteau
c5fc7e08f5 Update marketing boosts display (#7174) 2024-11-18 15:30:22 +01:00
Florian Rival
9eada905f9 Add "Create new folder" menu item inside "Move to folder" menu (#7172) 2024-11-18 11:28:40 +01:00
Clément Pasteau
13aab9a8e8 Improve LAN preview network to detect local ip properly (#7170) 2024-11-18 10:29:17 +01:00
github-actions[bot]
dda85cf630 Update translations [skip ci] (#7163)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-11-15 10:39:57 +01:00
Clément Pasteau
0f81e4c088 Fixes game dashboard (#7166)
Do not show in changelog
2024-11-14 18:27:52 +01:00
Clément Pasteau
5419493349 Fix height when switching to mobile design (#7165) 2024-11-14 16:41:23 +01:00
Clément Pasteau
272766c705 Automatically use a screenshot from the latest preview as the game thumbnail if none are set (#7156) 2024-11-14 12:07:09 +01:00
D8H
a06138b31e Fix sprite scaling factor when a custom size is set (#7164) 2024-11-14 11:09:07 +01:00
Florian Rival
74a7ba5a09 Bump newIDE version 2024-11-14 09:54:25 +01:00
github-actions[bot]
3914d0377f Update translations [skip ci] (#7158)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2024-11-14 09:50:18 +01:00
D8H
092b29fa0e Fix uninitialized members in default constructor of ProjectScopedContainers (#7162)
Don't show in changelog
2024-11-13 17:39:20 +01:00
D8H
16762960dc Allow legacy scene variable parameters to use extension variables (#7121) 2024-11-13 17:17:02 +01:00
Clément Pasteau
33101ead64 Fix correctly using the app icon when exporting to desktop (#7161) 2024-11-13 17:08:24 +01:00
D8H
de73d617b0 Fix missing error in expressions for missing object variables with children (#7159) 2024-11-13 16:16:46 +01:00
D8H
446b0db05f Reduce the risk of name collisions between objects, variables, parameters and properties (#7148) 2024-11-13 15:16:41 +01:00
Clément Pasteau
66ab7abab7 Fix default color values for shape painter (#7155) 2024-11-13 11:59:53 +01:00
Clément Pasteau
a80b540f06 Fix game dashboard param (#7157)
Don't show in changelog
2024-11-13 11:56:00 +01:00
github-actions[bot]
38761aeec1 Update translations [skip ci] (#7153)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-11-13 11:00:11 +01:00
Clément Pasteau
602dc9d791 Improve login & signup dialogs design (#7152) 2024-11-13 10:23:02 +01:00
Florian Rival
162a70316a Make resource import error dialog less scary
Don't show in changelog
2024-11-12 18:27:37 +01:00
github-actions[bot]
10e8094375 Update translations [skip ci] (#7147)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-11-12 18:26:26 +01:00
AlexandreS
82af8dd7f3 Reduce the number of refreshes of the team when opening the profile dialog (#7150)
Do not show in changelog
2024-11-12 18:16:44 +01:00
Clément Pasteau
8cf739aa78 Merge Community & Play tabs (#7139) 2024-11-12 18:15:19 +01:00
AlexandreS
f3f3d24706 Deprecate google drive support (#7151) 2024-11-12 18:13:04 +01:00
Florian Rival
83f80b2350 Move back up links in Learn page and question block 2024-11-12 17:27:05 +01:00
danvervlad
1172326ae0 Add "dispose" method to RuntimeGame and various classes (#7118)
* This allows to fully release resources, textures and anything else that is linked to a gdjs.RuntimeGame. This can be useful if multiple games must be loaded/unloaded/changed in a single web page.

Only show in developer changelog
2024-11-12 17:19:50 +01:00
AlexandreS
aed09d86b3 Improve landscape mode and responsiveness of the UI on small screens (#7142) 2024-11-12 15:40:43 +01:00
Florian Rival
c2d03050b8 Add sort field (creation date, weekly sessions, all time sessions) for the list of games in the Manage tab 2024-11-11 17:50:59 +01:00
D8H
2e941c5afc Add tests on property renaming in expressions (#7146)
- Don't show in changelog
2024-11-11 17:23:18 +01:00
Florian Rival
a3f80f2607 Fix metrics in the new game dashboard wrongly limited to 7 days
Don't show in changelog
2024-11-11 16:42:20 +01:00
github-actions[bot]
3497eb2945 Update translations [skip ci] (#7127)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2024-11-11 15:18:16 +01:00
MTSyntho
b9a1f50d13 Add mention to Three.js in README (#7144) 2024-11-10 19:22:18 +01:00
Florian Rival
52d239b60c Add a button to ask any question in the Learn page (#7143) 2024-11-10 15:36:49 +01:00
AlexandreS
c549e277a7 Various fixes for the new game dashboard (#7141)
Don't show in changelog
2024-11-08 17:27:04 +01:00
inspace
afed5d57f7 Only add watermark styles in case showWatermark is true (#7140)
* This avoids using a DOM API if not needed.

Only show in developer changelog
2024-11-08 16:27:59 +01:00
D8H
a3f7176c42 [Physics2] Fix a memory leak on object instances (#7136) 2024-11-08 14:53:38 +01:00
Florian Rival
223268554b Fix Dialogue Tree returning sometimes a string instead of a number in expressions reading variables 2024-11-08 13:46:13 +01:00
AlexandreS
43ef037a07 Display game-related data and services in a dashboard (#7114) 2024-11-08 11:55:43 +01:00
Clément Pasteau
20d2e06fc6 Fix login dialog stuck in loading after trying to use a provider (#7138) 2024-11-07 17:52:55 +01:00
Clément Pasteau
9f795c405a Fix destroying an object even if flagged as "DoNothing" in the multiplayer behavior (#7137) 2024-11-07 14:08:02 +01:00
Florian Rival
0155344ec3 Fix dialogue tree crashing the game when syntax errors are present 2024-11-06 20:09:51 +01:00
Clément Pasteau
71d6d6a165 Fix thumbnail height for screenshots in quick customization (#7134)
Don't show in changelog
2024-11-06 16:04:07 +01:00
Clément Pasteau
edd14b5f8b Fix thumbnail condition in marketing package (#7133)
Do not show in changelog
2024-11-06 15:30:44 +01:00
Clément Pasteau
77d60b699b Prevent opening variables dialog for objects & groups if there is no object (#7132) 2024-11-06 14:49:16 +01:00
Florian Rival
5bc80537b7 Fix leaderboards not properly replaced in projects using them in custom objects (#7131) 2024-11-06 12:46:34 +01:00
Clément Pasteau
f93b850382 Improve object collision masks & points dialog button label (#7130) 2024-11-06 10:13:16 +01:00
Clément Pasteau
da7cae08a1 Fix game thumbnail taking too much space on mobile in Quick Customization dialog (#7128) 2024-11-05 14:46:54 +01:00
Florian Rival
0ae68877b7 Fix centering of "UI layers" after a screen orientation change (#7126)
* This happened often on mobile (iOS notably) and sometimes when resizing the window on desktop too.
2024-11-05 13:45:54 +01:00
github-actions[bot]
32c4e040e0 Update translations [skip ci] (#7120)
Co-authored-by: D8H <2611977+D8H@users.noreply.github.com>
2024-11-05 11:44:03 +01:00
D8H
74034a0ac1 Show object effect drop-down list for parameters in extension editor (#7119)
- Shows object thumbnails in custom objects event functions
2024-10-31 17:02:39 +01:00
github-actions[bot]
1b41225822 Update translations [skip ci] (#7113)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2024-10-31 11:34:24 +01:00
Clément Pasteau
c620ed75b3 Take automatic game screenshots in Quick Customization previews (#7116) 2024-10-31 11:33:58 +01:00
Florian Rival
edc577067b Add comments to document a risk with ProjectScopedContainers
This is when used with custom objects for editing objects.

Only show in developer changelog
2024-10-31 11:01:41 +01:00
D8H
e00a85909d Replace the "add folder" button by a drop-down menu action (#7117) 2024-10-31 10:51:57 +01:00
D8H
70e6fc7f7f Add a button at the top of the object list to add new objects (#7111) 2024-10-29 16:52:04 +01:00
D8H
b9a899f82e Fix 3D model sizes in the editor when aspect ratio is free (#7115) 2024-10-29 16:46:33 +01:00
Arthur Pacaud (arthuro555)
c38d14ca83 Add gdcore-tools hook (#7112)
Only show in developer changelog
2024-10-29 09:26:48 +01:00
github-actions[bot]
e6b6406a95 Update translations [skip ci] (#7110)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2024-10-28 09:39:16 +01:00
Florian Rival
ff7c6de660 Fix issues when reworking a quick customization project (#7109)
* Don't duplicate the project multiple times if already saved
* When the game is exported a second time, the game page was not properly updated
2024-10-25 18:34:26 +02:00
github-actions[bot]
8d78ec6070 Update translations [skip ci] (#7104)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2024-10-25 15:43:53 +02:00
Florian Rival
3c2876e08d Fix adding an object from context menu when the Objects panel is closed (#7107) 2024-10-25 10:21:10 +02:00
Clément Pasteau
a68bac6667 Allow uploading gd.games thumbnail directly from the Game Dashboard (#7106) 2024-10-25 09:39:10 +02:00
Florian Rival
53eafe098c Don't show save reminders in quick customization 2024-10-24 17:17:24 +02:00
AlexandreS
ab519d41a1 Fix instances paste from a scene to another (#7105)
Also:
- Fix instance variable editor opening in CustomObject editor
- Fix tilemap painting in CustomObject editor
2024-10-23 17:53:31 +02:00
D8H
5ea03b83f0 Fix a crash at runtime when an animatable custom object has no animation (#7102) 2024-10-23 15:09:06 +02:00
github-actions[bot]
f2d4778459 Update translations [skip ci] (#7098)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-10-23 09:44:39 +02:00
Clément Pasteau
56662fb9b5 Add warnings for variables ownership (#7100)
Do not show in changelog
2024-10-22 18:41:45 +02:00
Clément Pasteau
0788de3d87 UX Improvements across the app (#7099)
* Make New project dialog simpler
* Prevent icons from being always at the end on RTL languages
* Improve number of items displayed on mobile across the app
* Hide tabs in Resources if only 1 is available
2024-10-22 16:29:31 +02:00
AlexandreS
6b7bc361a7 Bump newIDE version (#7097) 2024-10-22 15:05:52 +02:00
github-actions[bot]
32a6e188e7 Update translations [skip ci] (#7088) 2024-10-22 15:03:49 +02:00
D8H
00f67ca7c7 Allow custom objects to use leaderboard properties (#7081) 2024-10-22 14:43:47 +02:00
AlexandreS
bb5291ac6f Improve Max projects callout (#7096)
Don't show in changelog
2024-10-22 11:38:21 +02:00
D8H
a2ea751007 Fix to forbid behavior properties from being used as values in expressions (#7095) 2024-10-21 19:58:32 +02:00
D8H
1a4270195b Fix autocompletion by hiding parameters and properties of type "behavior" (#7094) 2024-10-21 18:46:30 +02:00
D8H
3df42cce3e Fix default parameter of action with operator functions not displaying in the editor (#7093) 2024-10-21 17:48:34 +02:00
D8H
b8de302f7e Optimize custom object layouting in the editor (#7090) 2024-10-21 15:16:06 +02:00
AlexandreS
6a2bc6109c Display Audio Resource parameter field for functions actions (#7092) 2024-10-21 14:54:46 +02:00
D8H
0383f8a7e1 Fix text input visibility when its custom object is hidden (#7089) 2024-10-21 12:41:47 +02:00
D8H
bde7e1896d Fix a crash when an instance with a wrong object name is in a custom object (#7079) 2024-10-21 10:23:46 +02:00
github-actions[bot]
32d855992e Update translations [skip ci] (#7075)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2024-10-21 09:14:26 +02:00
Florian Rival
d54c1e2f38 Display context menu using an "action sheet" like drawer on mobile/touchscreens (#7087) 2024-10-20 21:47:22 +02:00
D8H
f09a1dd5b2 Fix wrong custom objects duplication when updating an extension (#7086) 2024-10-20 21:26:45 +02:00
Florian Rival
f4e3f2449a Add larger buttons in quick customization and danger buttons in some interfaces 2024-10-19 19:23:46 +02:00
Florian Rival
a6b2cba281 Update wording [skip ci]
Don't show in changelog
2024-10-19 16:37:24 +02:00
Florian Rival
54237114d9 Ensure GDevelop.js build is done using release mode if not specified [skip ci]
Only show in developer changelog
2024-10-19 16:30:23 +02:00
Florian Rival
3c5bcf2762 Add preview analytics to understand if done by new users
Don't show in changelog
2024-10-19 16:27:54 +02:00
D8H
d66ea06a4c Fix resource used in behavior properties not being exported (#7084)
Only show in developer changelog
2024-10-18 18:45:52 +02:00
AlexandreS
228479c81b Fix check on cloud projects count (#7083)
Don't show in changelog
2024-10-18 16:41:15 +02:00
AlexandreS
1e55c359d8 Fix changing the shape painter colors in the properties panel/object editor (#7082) 2024-10-18 14:24:46 +02:00
Clément Pasteau
451d525b36 Fix objects owned by Multiplayer host not being properly migrated when host changes (#7078) 2024-10-17 15:35:41 +02:00
D8H
c755946d42 Add tutorial bubbles on actions replacing deprecated ones (#7077) 2024-10-17 15:12:24 +02:00
D8H
7a6b6fbf7f Update instance renderers when an event-based object is deleted, renamed or pasted (#7076) 2024-10-17 13:22:18 +02:00
github-actions[bot]
730c8283e5 Update translations [skip ci] (#7070)
Co-authored-by: AlexandreSi <32449369+AlexandreSi@users.noreply.github.com>
2024-10-17 11:14:55 +02:00
D8H
7ea250706c Close custom object tabs when they are deleted from their extension (#7074) 2024-10-17 11:14:26 +02:00
Florian Rival
db7a108354 Reduce time before session analytics to improve bounce detection 2024-10-17 11:06:20 +02:00
AlexandreS
2e15d68bce Change max project warning copy and Add callout in Save to storage provider dialog (#7069)
Don't show in changelog
2024-10-17 11:05:33 +02:00
Florian Rival
f6c9e1408c Bump newIDE version 2024-10-17 00:37:34 +02:00
D8H
0b3d4d048a Fix autocompletion of layers and points for custom object children (#7071) 2024-10-17 00:35:54 +02:00
Clément Pasteau
5d625dd497 Always show instant-build page, even if not linked to a game (#7072) 2024-10-17 00:32:46 +02:00
D8H
079eca829a Fix a regression on the capability check in the editor (#7073)
Don't show in changelog
2024-10-17 00:18:42 +02:00
D8H
35b5f92c59 Fix object lists not always up-to-date in the extension events editor after adding an object in the custom object editor (#7068) 2024-10-16 17:33:35 +02:00
github-actions[bot]
70eb95b132 Update translations [skip ci] (#7064)
Co-authored-by: AlexandreSi <32449369+AlexandreSi@users.noreply.github.com>
2024-10-16 15:15:57 +02:00
AlexandreS
7c7ee8b7fc Warn not enough cloud projects in quick customization flow (#7065) 2024-10-16 14:37:30 +02:00
Clément Pasteau
3556dd2e3c Improvements across the app (#7067)
* Shorter button label for github star
* More in app tutorials on the same row on mobile
* Smaller icon to get app on mobile
* Reduce spacing in Login & Signup dialog to see more
* Redirect store when in a dead end of game templates
* Improve guided lessons descriptions & re-order them
* Allow closing & deleting an opened cloud project
2024-10-16 14:26:26 +02:00
D8H
f74f77f66a Fix custom object editor not closed when the extension is renamed (#7066) 2024-10-16 13:11:25 +02:00
AlexandreS
712eb4b647 Avoid intermittent game crash, due to an audio issue, when resuming the game (when focused back again) (#7063) 2024-10-16 10:57:02 +02:00
D8H
c4474c766d Fix mouse and key parameters for event-functions (#7052) 2024-10-16 09:43:20 +02:00
github-actions[bot]
ad17a21973 Update translations [skip ci] (#7043)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2024-10-16 09:41:29 +02:00
D8H
5001411ccb Fix custom object loading when opening a project (#7060) 2024-10-16 09:38:16 +02:00
Florian Rival
05939f5c3e Fix extraction to custom object sometimes using an already used name (#7059) 2024-10-16 09:08:49 +02:00
Florian Rival
91978d4c6e Fix wait action in custom objects (#7056) 2024-10-15 17:15:07 +02:00
AlexandreS
d6433d89f0 Add icons to help understand to scroll during in app tutorial (#7057) 2024-10-15 14:43:37 +02:00
Clément Pasteau
e652ab9f5a Prevent players from claiming a leaderboard score as an anonymous user (#7055) 2024-10-15 14:36:40 +02:00
Florian Rival
e7decc7b92 Fix silent exceptions when resource loading finished after an instance was reset/removed (#7054)
Only show in developer changelog
2024-10-15 12:39:20 +02:00
AlexandreS
33dcc04112 Add support for free trial notification (#7053)
Don't show in changelog
2024-10-14 17:42:44 +02:00
Florian Rival
58ba2668c2 Add clang-tidy and builds with assertions/memory sanitizers for libGD.js (#7051)
Only show in developer changelog
2024-10-14 12:06:42 +02:00
Florian Rival
b34e802dcb Add a test with diagnostics that used to crash the app
Don't show in changelog
2024-10-14 09:39:07 +02:00
Florian Rival
31dac9cc93 Fix memory corruption/crashes when events in extensions had errors (#7050) 2024-10-13 22:44:36 +02:00
Florian Rival
ab97258832 Fix more tests and uninitialized variable (#7049)
Only show in developer changelog
2024-10-13 21:15:52 +02:00
Florian Rival
2ece223737 Fix wrong argument passed in a test (#7048) 2024-10-13 18:06:22 +02:00
Florian Rival
8342873b6e Fix missing or wrong arguments in GDevelop.js tests (#7047)
* These were "silently succeeding" but would create issues when Emscipten is run with SAFE_HEAP=1.

Only show in developer changelog
2024-10-13 17:39:54 +02:00
github-actions[bot]
0a85fd3814 Update translations [skip ci] (#7038)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2024-10-11 15:00:20 +02:00
Clément Pasteau
fe15b6d30b Update CSP (#7042)
Do not show in changelog
2024-10-11 14:59:59 +02:00
Florian Rival
f3c3559518 Fix warning 2024-10-11 14:56:36 +02:00
D8H
a403b1343b Fix extraction of 3D custom objects and prevent extracting 2D+3D custom objects (#7040) 2024-10-11 13:42:06 +02:00
D8H
83dba6c21e Allow to open the custom object editor from objects drop-down menu (#7039) 2024-10-11 12:45:23 +02:00
Florian Rival
7a4aea6557 Fix extension not regenerated after extracting instances to a custom object 2024-10-11 11:12:52 +02:00
AlexandreS
82a6abacb4 Suggest starter tilemaps when creating a tilemap from scratch (#7035) 2024-10-11 10:52:47 +02:00
AlexandreS
f60613cc64 Use user limits to determine if version history feature can be used (#7036)
Don't show in changelog
2024-10-11 10:47:32 +02:00
github-actions[bot]
274aedb3d9 Update translations [skip ci] (#7032)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2024-10-11 10:20:02 +02:00
D8H
efb31c3caf Fix text wrapping issue in the editor when used as a custom object child (#7034) 2024-10-11 09:05:36 +02:00
D8H
6781c0fd6e Add a drop-down menu action to extract instances as custom objects (#7030) 2024-10-10 20:13:42 +02:00
D8H
e9781133e1 Fix events refactoring when duplicating custom behaviors or custom objects (#7005) 2024-10-10 19:48:31 +02:00
Florian Rival
8972e0e3a6 Bump version (#7033) 2024-10-10 16:54:55 +02:00
Aurélien Vivet
4c76a5979b Add a new in-app tutorial explaining how to use a Tilemap (#6989) 2024-10-10 16:36:32 +02:00
D8H
484a0daec4 Show the tolerance in the sentence of "Is object turned toward" condition (#7022) 2024-10-10 16:25:38 +02:00
AlexandreS
de432c1bf2 Add a "Tilemap" filter in the Asset Store (#7031) 2024-10-10 16:15:18 +02:00
github-actions[bot]
8c7dcc1c23 Update translations [skip ci] (#7015)
Co-authored-by: AlexandreSi <32449369+AlexandreSi@users.noreply.github.com>
2024-10-10 14:56:12 +02:00
AlexandreS
39648af248 Add margin between socials and donate link in profile (#7029)
Don't show in changelog
2024-10-10 10:21:15 +02:00
AlexandreS
5c7bbf5293 Add error callback to tilemap texture parsing (#7027)
To prevent crashes in the preview
2024-10-10 10:19:26 +02:00
Florian Rival
9d97b9d0eb Fix exception 't.bind is not a function' when a resource has an empty file (#7028) 2024-10-09 15:06:28 +02:00
AlexandreS
b39b12864f Add context menu options to duplicate instruction parameter or behavior property (#7026) 2024-10-08 15:50:28 +02:00
D8H
2c3dbbbbde Fix an exception when a touch is ended and then started in the same frame at runtime (#7025) 2024-10-08 11:45:40 +02:00
Clément Pasteau
72cc60bae9 Remove searchbar from Learn page. (#7024)
* As it does not return relevant results, it is thought best to remove it for now.
2024-10-07 18:16:16 +02:00
AlexandreS
c03e94849b Handle line breaks in font resource lines in resource store (#7023)
Don't show in changelog
2024-10-07 18:06:19 +02:00
AlexandreS
80daaf5e5b Fix Teach tab missing education resources button (#7021) 2024-10-07 17:25:04 +02:00
D8H
cb457cfd04 Fix the action to change the animation elapsed time for sprites and 3d models (#7020) 2024-10-07 17:18:40 +02:00
D8H
0a55aa631b Disable the "support us" dialog during an in-app tutorial (#7019) 2024-10-07 15:44:02 +02:00
AlexandreS
8e104f9ae4 Fix text input focus messing with the input manager (#7013) 2024-10-07 12:41:10 +02:00
D8H
a90b9a27e9 [Physics2] Avoid an exception when the object position is not finite (#7017) 2024-10-07 11:11:36 +02:00
D8H
6321e82f63 [Physics2] Forbid negative damping values (#7016) 2024-10-04 18:06:12 +02:00
AlexandreS
05fc63ab1b Fix ghost hitboxes on tilemap when tiles are flipped (#6990) 2024-10-04 17:25:34 +02:00
AlexandreS
85a6a21934 Do not display guided lesson tooltip if an error boundary is displayed (#7014)
Don't show in changelog
2024-10-04 17:23:28 +02:00
Clément Pasteau
a9741e7b42 Handle internal navigation for promotions (#7012)
Do not show in changelog
2024-10-04 17:22:56 +02:00
github-actions[bot]
23afe7b71c Update translations [skip ci] (#7011)
Co-authored-by: AlexandreSi <32449369+AlexandreSi@users.noreply.github.com>
2024-10-04 17:22:22 +02:00
AlexandreS
85757e6d98 Rework asset store display when looking for a font or an audio (#7009)
The asset store is not available anymore when looking for other types of resource (image, 3D models, spine).
2024-10-04 15:56:50 +02:00
github-actions[bot]
524ca4dbb3 Update translations [skip ci] (#7002)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-10-03 17:40:13 +02:00
Aurélien Vivet
55cf710ef5 Add GitHub url to community tab (#7008) 2024-10-03 17:39:11 +02:00
Clément Pasteau
eee7e7f04c Remove most titles from home for a cleaner UI (#7010)
Do not show in changelog
2024-10-03 17:38:20 +02:00
Clément Pasteau
ecd984e08b Allow opening any homepage tab from url (#7007)
Do not show in changelog
2024-10-03 17:15:16 +02:00
D8H
d0a7fbbd02 Fix a regression on existing external tile map collision mask (#7004)
- Don't show in changelog
2024-10-02 14:44:07 +02:00
D8H
2a2c930b74 Add vertical alignment property for text object (#6975)
- Fix proportional anchors on custom object children
2024-10-02 11:17:48 +02:00
D8H
f6cb203029 Allow to filter external tile map collision per layer (#6998) 2024-10-02 10:14:52 +02:00
Florian Rival
fe743bbe57 Fix usage of libGD.js in Node 2024-09-30 19:06:24 +02:00
D8H
78c31408d4 Add a comment about anchor calculus (#6976)
- Don't show in changelog
2024-09-30 18:50:13 +02:00
github-actions[bot]
75a038344a Update translations [skip ci] (#7000)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2024-09-30 14:58:05 +02:00
Clément Pasteau
f0567b674c Fix example thumbnails (#7001) 2024-09-30 14:43:00 +02:00
Clément Pasteau
9b85f35856 Fix typo (#6999) 2024-09-30 08:40:38 +02:00
github-actions[bot]
f4568febf2 Update translations [skip ci] (#6995)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2024-09-30 08:14:52 +02:00
Clément Pasteau
de7f60b693 Bump to 5.4.214 (#6993) 2024-09-28 19:22:46 +02:00
Florian Rival
3a595b200e Update README [skip ci] [ci skip]
Don't show in changelog
2024-09-28 11:47:27 +02:00
AlexandreS
431b5929e8 Fine tune teach section display (#6994)
Don't show in changelog
2024-09-27 15:15:27 +02:00
github-actions[bot]
ec2e82cee5 Update translations [skip ci] (#6992)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2024-09-27 12:37:48 +02:00
Florian Rival
76517f1a2a Adapt margins in objects panel 2024-09-27 11:27:19 +02:00
Florian Rival
43f5bd1c0e Allow to edit object properties, behaviors, variables and effects directly from the properties panel (#6898)
* When an object is selected (or when "Edit object" button is clicked in the properties panel after choosing an instance), the properties panel will show the properties of the object.
* This allows for fast edition of most elements of an object: appearance, properties, but also behaviors, variables and effects. Most workflow and iterations on your game should be faster, from adapting the appearance of a text to tweaking behaviors and updating the preview to check the result in realtime.
2024-09-27 10:56:39 +02:00
github-actions[bot]
7198a22ae2 Update translations [skip ci] (#6964)
Co-authored-by: AlexandreSi <32449369+AlexandreSi@users.noreply.github.com>
2024-09-26 10:43:31 +02:00
AlexandreS
46c52905f6 Add context menu to move Sprite object animation in list (#6987) 2024-09-25 17:28:58 +02:00
AlexandreS
40954bf497 Fix some crashes happening in preview (#6988) 2024-09-25 17:26:01 +02:00
Clément Pasteau
02c06ac6e7 Fix iOS automatic exports when using admob (#6986)
* internal ios deployment-target was conflicting between the plugins used, when admob was used in the project, preventing to build the app
2024-09-25 09:52:19 +02:00
AlexandreS
1fa3f59a77 Add possibility to paint tilemap with a rectangle selection from the tileset (#6977) 2024-09-23 17:37:20 +02:00
Clément Pasteau
cc371273ce Improve Quick Customization flow (#6978)
* Simplify the number of objects suggested for replacing
* Simplify the number of behavior properties suggested for tweaking
* New section to update the in-game title
* Simplify publication at the end of the flow
2024-09-23 15:07:31 +02:00
AlexandreS
364ec2ecfb Fix crashes in Preview due to ill-formed color values (#6980)
- Make color parsing from string more robust (issues when setting colors in Sprite, BBText, Particle emitter and effects with colors)
- Allow use of hex strings and shorthand hex strings in color fields
- Remove UI glitch when switching effect type and both effects have parameters with identical names
2024-09-23 09:21:37 +02:00
D8H
0d36a27b87 Fix anchor behavior when the object has a custom origin (#6970) 2024-09-18 13:54:10 +02:00
D8H
6d597a430b Always show custom objects in the extension editor (#6974) 2024-09-18 13:21:04 +02:00
Clément Pasteau
27b71b08e5 Fix instance selection rectangle not being flipped properly (#6971) 2024-09-18 09:51:08 +02:00
AlexandreS
82158f7073 Fix DismissableTutorialMessage stories typing (#6972)
Do not show in changelog
2024-09-18 09:50:35 +02:00
AlexandreS
8ba352d4ba Fix min width on right container (#6969)
Don't show in changelog
2024-09-17 17:35:48 +02:00
D8H
6cda5d08be Fix missing flippingZ accessors (#6968)
- Don't show in changelog
2024-09-17 16:00:14 +02:00
D8H
1a3a27b73b Fix custom object flipping (#6967)
Do not show in changelog
2024-09-17 15:15:25 +02:00
Clément Pasteau
96d912a6f2 Fix store UI (wrong centering of items) (#6965) 2024-09-17 14:23:28 +02:00
D8H
ed3acd5f0d Layout custom objects children according to their anchors in the editor (#6939) 2024-09-17 12:43:16 +02:00
AlexandreS
3f269206d1 Bump newIDE version (#6963) 2024-09-17 12:37:04 +02:00
github-actions[bot]
76b5aefdbc Update translations [skip ci] (#6961) 2024-09-17 12:36:38 +02:00
AlexandreS
9ef7af803c Change teacher resources list to include upcoming lessons (#6956) 2024-09-17 12:27:45 +02:00
D8H
c77f9b9e0c Fix a crash in the new behavior dialog (#6962)
- The crash happened when the extensions didn't load as expected.
2024-09-17 12:18:26 +02:00
D8H
035ddb8a7a Fix hot reload of object variables in object instances (#6958) 2024-09-17 12:14:10 +02:00
AlexandreS
e7dac1bafc Tilemap improvements (#6957)
- Improve performance display when painting
- Fix painting when tilemap is rotated
- Allow atlas size to be something else than a tile size multiple and ignore last column and row
- Display error message only when the the tile size is greater than the atlas image
- Do not crash preview if tilemap badly configured
- Add object name in actions and conditions
2024-09-17 11:18:30 +02:00
github-actions[bot]
54f00e7c57 Update translations [skip ci] (#6951)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2024-09-17 10:06:45 +02:00
Clément Pasteau
0bf9dae2b0 Fix icon of credit packages (#6960)
Do not show in changelog
2024-09-17 10:06:18 +02:00
Florian Rival
428aac8ab0 Fix sprite animation lists and selection checkbox
Don't show in changelog
2024-09-15 17:44:21 +02:00
Florian Rival
9391fc2841 Remove warnings during C++ emscripten compilation 2024-09-13 15:51:55 +02:00
Florian Rival
cea34337c6 Backport improvements made for objects panel (#6955)
Do not show in changelog
2024-09-13 15:26:49 +02:00
Clément Pasteau
dc45f3dae5 Allow changing Opacity & Flip directly in Instance Properties Panel (#6935)
* This allows playing around with instances directly on the canvas instead of relying on the actions to flip or change opacity and needing to start a preview
2024-09-13 13:39:03 +02:00
AlexandreS
0ca26a865e Authenticate plans and pricing systems fetch calls (#6952) 2024-09-13 11:45:23 +02:00
Clément Pasteau
1bce13f326 Bump to 5.4.212 (#6950) 2024-09-12 16:42:52 +02:00
github-actions[bot]
34f8f5750a Update translations [skip ci] (#6943)
Co-authored-by: AlexandreSi <32449369+AlexandreSi@users.noreply.github.com>
2024-09-12 16:16:06 +02:00
AlexandreS
3b9a612094 Fix tilemap object edge cases causing crashes (#6945) 2024-09-12 15:49:02 +02:00
Clément Pasteau
3a84ed7c89 Fix object images not displaying on quick customization (#6949)
Do not show in changelog
2024-09-12 15:07:22 +02:00
AlexandreS
ef604fd442 Display active pricing systems only (#6948)
Don't show in changelog
2024-09-12 12:09:13 +02:00
Clément Pasteau
d88dc4772f Catch callback functions of Firebase preventing JS crash (#6946)
Only show in developer changelog
2024-09-11 17:32:49 +02:00
AlexandreS
02d40a1d52 Fix: Catch errors when handling electron browser window (#6944) 2024-09-11 09:13:40 +02:00
Clément Pasteau
35082825d4 Fix triggering the onWheel only when an input is focused (#6940) 2024-09-10 17:35:17 +02:00
Clément Pasteau
6a7c3daa8e Fix wheel increment (#6938) 2024-09-09 14:15:38 +02:00
Clément Pasteau
95af02bada Bump to 5.4.211 (#6937) 2024-09-09 13:56:35 +02:00
Clément Pasteau
30516a903e Fix instance number properties which could not be saved to 0 (#6936)
* Also add back the ability to use keyboard arrows and mouse wheel to control the value finely
2024-09-09 13:56:19 +02:00
Florian Rival
762f7ca19c Avoid unnecessary recompilation of many C++ files at each build
Only show in developer changelog
2024-09-09 13:39:34 +02:00
Florian Rival
852bf78c81 Show a loading texture for Panel Sprite instead of a error texture (#6931) 2024-09-09 13:04:15 +02:00
github-actions[bot]
b0da0cee34 Update translations [skip ci] (#6925)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2024-09-09 11:13:35 +02:00
Aurélien Vivet
73771f938b Fix checkered background in collision and points editor (#6928) 2024-09-06 16:20:59 +02:00
Florian Rival
b9dbe6dbb5 Fix exception when changing an external tilemap file after it was initially missing (#6929) 2024-09-06 16:05:57 +02:00
Florian Rival
0c2341c6e5 Fix crash in the scene editor when changing the Panel Sprite tiled/stretched option (#6926) 2024-09-05 18:25:13 +02:00
Florian Rival
e9b4de2ca9 Fix tilemap instance error when no image set (#6923)
Only show in developer changelog
2024-09-05 16:08:59 +02:00
Clément Pasteau
75a4114ce8 Fix extension generation for docs (#6924) 2024-09-05 16:04:48 +02:00
Clément Pasteau
20abb9b45a Bump to 5.4.210 (#6922) 2024-09-05 11:54:52 +02:00
github-actions[bot]
56436fd44a Update translations [skip ci] (#6921)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-09-05 11:54:35 +02:00
AlexandreS
0dd5fc55c9 Improve subscriptions dialog to display current plan at the top (#6918)
* Mainly useful for old subscriptions that are not available in the list of available ones anymore.
2024-09-05 09:37:43 +02:00
github-actions[bot]
93db4cb508 Update translations [skip ci] (#6919)
Co-authored-by: D8H <2611977+D8H@users.noreply.github.com>
2024-09-05 08:43:06 +02:00
D8H
f7888abf45 Allow custom objects to use the anchor behavior on their children (#6917) 2024-09-04 19:00:49 +02:00
github-actions[bot]
c8144da704 Update translations [skip ci] (#6909)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2024-09-04 15:25:50 +02:00
Giordane Oliveira
832e8cd593 Update AdMob banner so they cover part of the game screen instead of reducing it (#6900)
* In most games, it's better to design the game with the size of the ad banner in mind - which will cover either part of the top or bottom of the screen. Previously, the game size was reduced which was making it difficult to properly design a game and would introduce bad looking black borders.
2024-09-04 09:14:12 +02:00
AlexandreS
ef66a9f1a4 Add support for math formula in instance properties panel fields (#6914)
* For example, you can enter `100 + 50` or `100 + 70/2` or `ToDeg(sin(2.3))` in the instance editor fields
2024-09-03 18:41:38 +02:00
Florian Rival
5efbaa8c58 Add automated crash reporting from previews (#6915)
* This will allow to detect any bugs or crash in the game engine without relying on manual reports from users on GitHub. Note that exceptions and errors in JavaScript code blocks won't be reported. This can be deactivated in preferences if you prefer not to have GDevelop send these crash reports at all.
2024-09-03 16:52:53 +02:00
AlexandreS
ecbf38ccda Remove effects tab (and actions and conditions) wrongly shown for Tilemap objects (#6916) 2024-09-03 16:33:57 +02:00
AlexandreS
b3fcfc3f55 Avoid exponential loop when scrolling out of view on the Scene editor (#6912) 2024-09-03 09:33:45 +02:00
D8H
a515836add Avoid to duplicate custom object data in the project files (#6904)
- Fix hot-reload of sprite object animations
2024-09-02 18:52:27 +02:00
D8H
a7c81b47b2 Fix text input not properly deleted when used in a Custom Object (#6910) 2024-09-02 17:59:39 +02:00
D8H
0f22e462ad Keep clearing object lists before the events too (#6913)
- Don't show in changelog
2024-09-02 17:43:47 +02:00
AlexandreS
e6e4d9048f Add action to set Text object font (#6911) 2024-09-02 16:25:41 +02:00
github-actions[bot]
12f5f95d0c Update translations [skip ci] (#6902)
Co-authored-by: AlexandreSi <32449369+AlexandreSi@users.noreply.github.com>
2024-09-02 13:53:57 +02:00
D8H
c52168a967 Fix memory clearing/leak when a scene is paused or stopped (#6123) 2024-09-02 13:52:37 +02:00
AlexandreS
1e33a13cc5 Improve tilemap preview rendering (#6908)
- Remove FPS limitation
- Avoid useless computations
2024-09-02 12:10:43 +02:00
Vladyslav Pohorielov
505debd60c Add expressions to get Spine point attachments positions (#6907) 2024-09-02 10:35:30 +02:00
Aurélien Vivet
e3b7109154 Add a default shortcut for adding a comment in the Events Sheet (#6879) 2024-09-02 09:22:13 +02:00
D8H
9e25899d3e Remove an "only" in GDJS tests (#6906)
- Don't show in changelog
2024-08-31 00:28:10 +02:00
AlexandreS
87cb8f0d47 Activate user after creating it (#6901)
Don't show in changelog
2024-08-30 09:57:38 +02:00
github-actions[bot]
481c6da992 Update translations [skip ci] (#6886)
Co-authored-by: AlexandreSi <32449369+AlexandreSi@users.noreply.github.com>
2024-08-30 09:28:33 +02:00
AlexandreS
7cbebbb82f Fix some tilemap UX paintpoints (#6899)
- When using a mouse, use left click only to paint. Middle click can be used to pan the view.
- Fix issues with undo/redo tile setting
2024-08-29 20:08:05 +02:00
AlexandreS
fcf668788b Add interface for teacher to manage education users (#6891) 2024-08-29 18:42:25 +02:00
D8H
0cc844a77f Make the experimental custom object visual editor accessible (#6897)
* This is an *experimental**, *still work-in-progress*, editor to build objects inside GDevelop - from small, reusable UI objects to larger parts of your game.
2024-08-29 18:33:25 +02:00
Clément Pasteau
a234d9bd35 Show game ads earnings (#6896)
* You can now see the earnings of the games you've published on gd.games, thanks to ads, at the top of your Games dashboard
* You can cash out that amount if you reach the threshold or exchange it with GDevelop credits
2024-08-29 18:27:40 +02:00
D8H
465a6ce2ab Fix custom objects hot-reloading (#6887)
- Don't show in changelog
2024-08-29 18:13:54 +02:00
D8H
7e2e19eb33 Improve tile map collision precision (#6895) 2024-08-29 18:13:08 +02:00
D8H
95101763f7 Hide the drop-down list about quick customization visibility (#6893) 2024-08-28 16:59:24 +02:00
D8H
d4bd5fc671 Hide required behavior properties in the object editor (#6889) 2024-08-28 14:07:36 +02:00
D8H
c7fcf48ba5 Hide a duplicated expression to get the text of a text input (#6892) 2024-08-28 14:07:23 +02:00
D8H
8926d4406f Fix to forbid default parameters from being dragged and dropped (#6888) 2024-08-27 19:20:45 +02:00
Clément Pasteau
9ed2173038 Multiplayer game host migration (#6878)
* Host of a multiplayer game is now automatically migrated to a new one, picked from the list of players, with the lowest ping.
* A new condition is available "Is host migrating" in order to adapt the game while the migration happens. This can take up to a few seconds. If your game has no interactions between players, you can leave it like this. Otherwise, you may want to pause the game while the host is changing!
* A new action is available to configure the lobby game to end instead of migrating when the host leaves. (This is useful if you prefer the host not changing during your game)
2024-08-27 14:30:36 +02:00
github-actions[bot]
2fc3bc337f Update translations [skip ci] (#6885)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-08-27 11:49:01 +02:00
Clément Pasteau
0b7cac79ef Allow changing Sync Rate of objects in a multiplayer game (#6884)
* Default sync rate of objects is now set to 30 times per second (was 60 before, but 30 is enough for most games)
* A new action can be used to update this value depending on the type of your game, at the cost of bandwidth. Fast-paced competitive? go for 60. Slow turn-based game? 10 is probably enough, or even less!
2024-08-26 18:27:27 +02:00
D8H
8721c0099e [Physics2] Merge the 2 world scale properties into one (#6865) 2024-08-26 15:16:01 +02:00
Aurélien Vivet
4453eee3b9 Fix default values for the Adjustement effect (#6883) 2024-08-26 14:11:44 +02:00
github-actions[bot]
0215ab7dbb Update translations [skip ci] (#6874)
Co-authored-by: AlexandreSi <32449369+AlexandreSi@users.noreply.github.com>
2024-08-26 14:10:00 +02:00
AlexandreS
87f6d5b99f Fix update notifications translations on Desktop app (#6882) 2024-08-26 10:57:39 +02:00
D8H
a440b16f84 Fix a memory issue with default custom object configurations (#6881)
- Don't show in changelog
2024-08-23 20:30:45 +02:00
D8H
f3822ba0df Allow to center objects with the anchor behavior (#6880) 2024-08-23 19:02:31 +02:00
D8H
6c5813affd Fix hot-reload for variables (#6877) 2024-08-23 15:03:40 +02:00
D8H
be4fe62bb6 Allow to override custom objects default property values or to follow them (#6861) 2024-08-23 14:12:13 +02:00
AlexandreS
0a29999894 Add possibility to drop variable after last item (#6875) 2024-08-22 09:59:07 +02:00
Florian Rival
e8ac41f37e Fix formatting 2024-08-21 13:09:04 +02:00
Florian Rival
70657ae334 Fix stretched button and wording
Don't show in changelog
2024-08-21 11:24:54 +02:00
Arthur Pacaud (arthuro555)
39ae2d4852 Replace electron-is with electron-is-dev (#6852)
Only show in developer changelog
2024-08-21 09:32:38 +02:00
github-actions[bot]
39815bfe6c Update translations [skip ci] (#6872)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2024-08-21 09:17:42 +02:00
Florian Rival
9ff8db25dd Fix missing version file for C++ tests (#6873)
Don't show in changelog
2024-08-20 23:20:39 +02:00
Florian Rival
1da887f656 Bump newIDE version (#6871) 2024-08-20 18:25:06 +02:00
github-actions[bot]
e88ae0a7a9 Update translations [skip ci] (#6869)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2024-08-20 17:56:54 +02:00
Florian Rival
7ae74990b2 Add callouts on quick customization 2024-08-20 15:42:50 +02:00
Florian Rival
22ea1ce42c Fade in asset previews and animate quick publishing illustration
Don't show in changelog
2024-08-20 12:53:56 +02:00
D8H
a54367e360 Remove unused imports (#6870)
- Don't show in changelog
2024-08-20 10:57:32 +02:00
D8H
011abaf808 Allow drag and drop in the extension function parameter editor (#6847) 2024-08-20 10:29:52 +02:00
Florian Rival
a606a6567a Avoid useless loaders in asset store 2024-08-19 23:41:27 +02:00
Florian Rival
c9a6b88422 Fix scrolling wrongly retained between steps of Quick Customization dialog
Don't show in changelog
2024-08-19 17:59:25 +02:00
AlexandreS
e7f7fb1583 Fix having to select another function to reopen the same function on mobile in the extension editor (#6868) 2024-08-19 16:09:53 +02:00
github-actions[bot]
3cbb6644d4 Update translations [skip ci] (#6835)
Co-authored-by: AlexandreSi <32449369+AlexandreSi@users.noreply.github.com>
2024-08-19 15:09:55 +02:00
AlexandreS
d34db53e09 Fix extension's behavior and object properties lists not scrolling on mobile (#6866) 2024-08-19 13:43:26 +02:00
Florian Rival
9c62a5e0f1 Fix unserialization of quick customization settings
Also remove VersionPriv.h from source control

Don't show in changelog
2024-08-19 12:13:12 +02:00
D8H
4b04101638 Allow custom objects and behaviors to use resources from properties (#6862)
Only show in developer changelog
2024-08-18 21:22:35 +02:00
Florian Rival
ad31a7843a Add VersionPriv.h to git ignored files [skip ci]
Don't show in changelog
2024-08-18 18:15:29 +02:00
Florian Rival
57371c3759 Add "Quick Customization" in the Get Started page (#6856)
* Choose a starter game and quickly replace objects and tweak their behaviors. The game is then automatically published so it can be shared: this is perfect for new users to get a taste of how a game works and make their own remix of a game before going further.
2024-08-18 18:04:53 +02:00
Vladyslav Pohorielov
6e7fc75e75 Fix GDevelop project files so they are versioned with the same version as the editor (#6859)
Only show in developer changelog
2024-08-14 21:10:11 +02:00
D8H
65653c92d6 Fix asset packs not opening from the home page (#6855)
- Don't show in changelog
2024-08-09 18:59:10 +02:00
D8H
a4106b7f79 Add an option in objects context menu to quickly swap assets of Sprites and 3D models (#6840)
* This is perfect for quickly prototyping or trying new game art
* Animation of the object that are missing in the asset are replaced by a copy of the 1st asset animation. 3D model volume is adjusted to stay the same while keeping asset proportions.
2024-08-09 13:40:26 +02:00
Florian Rival
3e9f2f3f3a Update README [skip ci] [ci skip] 2024-08-08 19:35:33 +02:00
AlexandreS
45f25df292 Fix storybook and add story for AsyncSemiControlledTextField (#6854) 2024-08-08 15:09:49 +02:00
AlexandreS
55eddb4972 Rework education marketing section (#6853)
Don't show in changelog
2024-08-08 13:45:17 +02:00
D8H
75566c9f38 Avoid to use an intermediate ThreeGroup for custom objects in the editor (#6837)
- 2D custom objects displayed in the editor now also use the origin point of their 1st child unless an hidden property force a location.
2024-08-07 18:24:39 +02:00
AlexandreS
8db8cbe3c2 Display the number of tilemap objects available in premium asset packs before purchase (#6851) 2024-08-07 16:40:50 +02:00
D8H
dd8c5dce2e Fix access to the prefab editor by hiding the drop-down menu item (#6850) 2024-08-06 11:47:49 +02:00
Arthur Pacaud (arthuro555)
2810056626 Allow hot-reloading of 3D models (#6848) 2024-08-05 21:33:14 +02:00
D8H
d082d4f5a4 Fix child object recycling in custom objects (#6846) 2024-08-05 10:08:58 +02:00
Florian Rival
eaa0f4077f Bump newIDE version (#6844) 2024-08-02 12:01:32 +02:00
D8H
7d73f58bc4 Fix a crash when renaming a child variable (#6839) 2024-08-01 16:13:51 +02:00
AlexandreS
9171b40429 Fix sentence in tile id action/condition (#6836) 2024-07-31 17:44:28 +02:00
AlexandreS
242fc49342 Bump newIDE version (#6834) 2024-07-31 14:18:56 +02:00
github-actions[bot]
7081fd570c Update translations [skip ci] (#6831) 2024-07-31 14:10:55 +02:00
D8H
34ecdce7fa Fix a regression on the virtual joystick position in the editor (#6832) 2024-07-31 12:03:22 +02:00
Joseph Spagnuolo
3a0903a19f Fix: correctly update version numbers after extension update (#6828) 2024-07-31 11:56:30 +02:00
AlexandreS
e1a4f88ba6 Implement new design for education marketing form (#6829) 2024-07-31 11:48:07 +02:00
AlexandreS
ed59498835 Remove unused imports (#6830) 2024-07-31 11:41:08 +02:00
D8H
4b70653a0b Add animation autocompletion for object groups (#6817) 2024-07-31 10:19:31 +02:00
github-actions[bot]
48dd91043a Update translations [skip ci] (#6825) 2024-07-31 09:14:58 +02:00
Aurélien Vivet
30e7ef5865 Fix some languages names (#6779)
Update iso-639-1 dependency 

---------

Co-authored-by: AlexandreSi <32449369+AlexandreSi@users.noreply.github.com>
2024-07-30 18:13:14 +02:00
D8H
289c555fe4 Fix a crash in the object group editor of events-functions (#6823) 2024-07-30 18:01:43 +02:00
Florian Rival
803a55869c Forbid usage of constructor.name in the codebase (#6819)
Only show in developer changelog
2024-07-30 17:33:22 +02:00
AlexandreS
282f4c184f Add distraction-free mode for students (#6821) 2024-07-30 17:31:59 +02:00
AlexandreS
875237cc8b Fix global objects not being rendered on the scene editor (#6822) 2024-07-30 17:05:58 +02:00
github-actions[bot]
7aeb44d05e Update translations [skip ci] (#6820) 2024-07-30 17:03:25 +02:00
Florian Rival
e445ff710e Fix tilemap drawing blocked if touch going out of the canvas
Don't show in changelog
2024-07-30 11:05:36 +02:00
Florian Rival
e016babf71 Increase cloud project names max length (#6818) 2024-07-29 19:54:12 +02:00
github-actions[bot]
6a34e3c1db Update translations [skip ci] (#6802) 2024-07-29 16:50:52 +02:00
AlexandreS
82e819c033 Fix a few things in the new object group dialog (#6814)
Don't show in changelog
2024-07-29 16:49:38 +02:00
AlexandreS
72e5deeef3 Fix mobile users experience with tilemap painting (#6813)
Don't show in changelog
2024-07-29 15:53:53 +02:00
D8H
a91cc4557f Fix to make platformer wall collisions with tile maps more precise (#6810) 2024-07-29 15:35:52 +02:00
D8H
b2c953a31d Fix behavior autocompletion to be case insensitive (#6812) 2024-07-29 15:32:38 +02:00
D8H
b29fbaa1f8 Fix name collision between group variables and object variables (#6808)
- Don't show in changelog
2024-07-29 10:50:32 +02:00
D8H
e8faa17e12 Add a search bar in the properties editor (#6807) 2024-07-27 18:16:26 +02:00
D8H
2585ad5dca Avoid children variables to collapse in the editor after an undo (#6805) 2024-07-26 14:43:38 +02:00
D8H
a9108fa87b Add a tolerance parameter on the "linear velocity angle" condition (#6804) 2024-07-26 14:27:17 +02:00
D8H
cd3186d2d8 Fix duplicated "email" choice for text input type (#6803) 2024-07-26 12:22:36 +02:00
D8H
6a737f7d51 Fix particle emitter blending mode action (#6801) 2024-07-26 12:01:19 +02:00
github-actions[bot]
9211aa7a3b Update translations [skip ci] (#6799)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2024-07-26 11:41:23 +02:00
D8H
864ba181e9 Improve a comment (#6800)
Don't show in changelog
2024-07-26 11:22:52 +02:00
D8H
10fa3296a9 Fix text input disabled/read only actions, as well as a few other actions (#6797) 2024-07-26 11:04:25 +02:00
AlexandreS
2fb39b9dbe Add tooltips on tilemap painting icons (#6798)
Don't show in changelog
2024-07-26 10:00:27 +02:00
Clément Pasteau
6f43e896d6 Bump version to 5.4.206 (#6796) 2024-07-25 18:06:10 +02:00
github-actions[bot]
122df05f99 Update translations [skip ci] (#6795)
Co-authored-by: D8H <2611977+D8H@users.noreply.github.com>
2024-07-25 18:05:36 +02:00
D8H
b7a5122b07 Add a variable editor for object groups (#6781) 2024-07-25 17:21:05 +02:00
Clément Pasteau
eb9d680d95 Instantly update lobby when a player leaves mid-game (#6794)
* Prevents seeing a player who has disconnected still in the lobby
2024-07-25 16:05:47 +02:00
github-actions[bot]
354da42a9e Update translations [skip ci] (#6791)
Co-authored-by: AlexandreSi <32449369+AlexandreSi@users.noreply.github.com>
2024-07-25 14:22:52 +02:00
AlexandreS
aca37fdade Fix tile set identifier computation (#6792)
Don't show in changelog
Also adds expressions to get tileset dimensions
2024-07-25 12:39:33 +02:00
Clément Pasteau
bb6eb01153 New condition for multiplayer games to know if a player is connected (#6790) 2024-07-25 09:49:07 +02:00
github-actions[bot]
9fb086dcdf Update translations [skip ci] (#6787)
Co-authored-by: D8H <2611977+D8H@users.noreply.github.com>
2024-07-24 18:48:20 +02:00
D8H
7e60a0246e Fix custom object getDrawableX/Y (#6789)
- Don't show in changelog
2024-07-24 17:48:00 +02:00
D8H
3cb2da3de5 Add autocompletion for parameter fields in events-based object events (#6770)
- Don't show in changelog
2024-07-24 17:23:20 +02:00
AlexandreS
ef23470a00 Add new object: (Integrated) TileMap (#6782)
This PR adds a new TileMap object that can be configured directly in GDevelop.

Import an atlas image, configure the tile size and start painting in the editor!
You can also configure which tiles should have a hit box and use them as platforms.
2024-07-24 17:06:13 +02:00
Clément Pasteau
196ea5e480 Fix multiplayer notifications (#6788)
Do not show in changelog
2024-07-24 15:14:53 +02:00
Clément Pasteau
e732f1952c Fix typo (#6786)
Do not show in changelog
2024-07-23 17:23:19 +02:00
github-actions[bot]
f5f024cc42 Update translations [skip ci] (#6784)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-07-23 17:16:20 +02:00
Clément Pasteau
6a3df62598 Improve lobbies connections (#6762)
* Lobby start is now more reliable, and wait for everyone to be connected to the host to start the game, rather than wait on a fixed countdown. This can speed up the start (as well as slow it down on slower connections.)
  * A timeout is still in place to start the game without the missing players if they couldn't connect

* Lobbies can now be joined after the game is started, if defined as such in the lobbies section of the game dashboard
  * new actions & conditions are available

* Slightly improve disconnection time in preview
2024-07-23 16:13:50 +02:00
D8H
75f049d911 Show the top of the 1st page when the asset store search changes (#6765) 2024-07-22 16:17:50 +02:00
D8H
4d0ac6f355 Add icons for scenes and scene events (#6785)
- Don't show in changelog
2024-07-22 15:22:36 +02:00
D8H
00a5c93b35 Automatically rename identifiers in event-based objects (#6769)
- Don't show in changelog
2024-07-22 15:14:03 +02:00
D8H
a90cc83967 Add a dialog to choose between 2D and 3D when creating a custom object (#6776) 2024-07-22 14:43:50 +02:00
Aurélien Vivet
87a5934df3 Update the AdMob extension to support Play Services v23 (#6780) 2024-07-22 13:42:09 +02:00
github-actions[bot]
d0245b8f1a Update translations [skip ci] (#6774)
Co-authored-by: D8H <2611977+D8H@users.noreply.github.com>
2024-07-22 12:54:05 +02:00
D8H
45d73df6fb Fix initialization of local array variables (#6777) 2024-07-22 11:07:47 +02:00
AlexandreS
7ac600e92d Fix svg attrs (#6783)
Don't show in changelog
2024-07-22 10:31:50 +02:00
Aurélien Vivet
7ba8d0133e Declare shortcut CTRL+D to duplicate in object list (#6273)
Add duplicate shortcuts to objects list.
- Also applies the same shortcuts to the objects groups list.

---------

Co-authored-by: osmaneTKT <72160458+osmaneTKT@users.noreply.github.com>
2024-07-18 09:53:06 +02:00
D8H
e9adaa94c5 Remove unused imports (#6778)
Do not show in changelog
2024-07-17 10:24:36 +02:00
D8H
35da31c5c5 Add icons on tabs (#6771) 2024-07-16 14:44:11 +02:00
Aurélien Vivet
e65492e1a1 Translate properly the messages about a new update. (#6775) 2024-07-15 15:38:28 +02:00
AlexandreS
44827ea372 Fix errors when reading source files for autocompletions in JS events (#6773) 2024-07-15 11:01:24 +02:00
github-actions[bot]
ab3ffe6785 Update translations [skip ci] (#6759)
Co-authored-by: D8H <2611977+D8H@users.noreply.github.com>
2024-07-12 16:09:59 +02:00
D8H
d83d049ac9 Fix GDJS type declarations and tests (#6768)
- Don't show in changelog
2024-07-11 14:37:10 +02:00
Aurélien Vivet
67a7bd7af2 Remove dead code (#6767)
Only show in developer changelog
2024-07-11 14:13:55 +02:00
D8H
6db5267878 Allow to drag and drop custom object properties (#6766) 2024-07-11 14:11:24 +02:00
Florian Rival
a51c223c9c Add experimental, work-in-progress visual editor for custom objects (aka "prefabs"/"templates") (#6699)
* Still to do: 
  * Properly handle effects (disable 3D effects) for layers
  * Handle hot reloading properly
  * Avoid duplicating the configuration of the custom object inside each object created from it. Instead, only store the modified values.
  * Add a "Extract as a custom object ("prefab")" when selecting instances in a scene.
  * Add a dialog to give choice between 2D or 3D object when creating one.
  * Make sure "behavior shared data" are properly handled (physics, pathfinding...)
  * Check if we need to give an expression to translate coordinates from the parent to the local custom object.
  * Ensure a deleted custom object does not break the editor

Co-authored-by: Davy Hélard <davy.helard@gmail.com>
2024-07-11 11:27:34 +02:00
Arthur Pacaud (arthuro555)
0a4e5a1012 Add an action (#6191) 2024-07-10 22:48:22 +02:00
D8H
acce714736 Fix raycast test. (#6763)
Do not show in changelog
2024-07-10 14:53:37 +02:00
Florian Rival
3c34a8806b Fix message asking to check Apple/Google account for subscription not always shown (#6761)
- This was the case when the app was opened from https://editor.gdevelop.io?initial-dialog=subscription
2024-07-09 16:42:01 +02:00
Florian Rival
1d4cb7bef0 Fix checkbox to disable ads not displayed properly after being changed (#6760)
* Also address some part of the game dashboard that could be outdated after changes
2024-07-09 16:41:44 +02:00
Clément Pasteau
7badacd24a Fix not building peerjs for web runtime (#6758) 2024-07-09 12:06:10 +02:00
github-actions[bot]
11ab92fc0e Update translations [skip ci] (#6752)
Co-authored-by: D8H <2611977+D8H@users.noreply.github.com>
2024-07-09 10:02:32 +02:00
D8H
ddb1e335bc Improve raycast precision when the distance is 0 (#6757) 2024-07-08 14:51:29 +02:00
Tristan Rhodes
8d035a774d Add Star History to bottom of README (#6749) [skip ci] 2024-07-07 21:25:33 +02:00
Aurélien Vivet
5b1e3565d3 Remove dead code (TinyXml) (#6754)
Only show in developer changelog
2024-07-05 17:45:57 +02:00
Tristan Rhodes
8c88038bfb Added new condition to check the zoom of a camera of a layer (#6747) 2024-07-04 14:05:35 +02:00
D8H
f62811974d Remove an error about object name collision in object variable fields (#6751) 2024-07-04 12:56:25 +02:00
Florian Rival
b516037d2b Fix opening an example from a link or command line argument (#6750)
* An example opened from a link (typically, from the website) will now properly ask for the location where to save it, and will handle leaderboards and multiplayer.
2024-07-04 11:28:58 +02:00
D8H
98befc8000 Fix group list updating. (#6748)
Do not show in changelog
2024-07-03 10:57:59 +02:00
Clément Pasteau
377231fb37 Bump to 5.4.205 (#6746) 2024-07-03 10:27:36 +02:00
github-actions[bot]
22ae8ac489 Update translations [skip ci] (#6744)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-07-03 10:27:24 +02:00
Clément Pasteau
40674fd3b9 Guided lessons opening fixes (#6745)
Do not show in changelog
2024-07-02 17:40:46 +02:00
Clément Pasteau
0792e59b24 Speed up lobbies process in preview (#6743)
- start countdown is reduced
- players are readied automatically
2024-07-02 16:12:51 +02:00
github-actions[bot]
8ba6ad7b43 Update translations [skip ci] (#6741)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-07-02 15:48:29 +02:00
Clément Pasteau
84b07bc84d Open all scenes and focus on first one when opening a guided lesson (#6740)
Do not show in changelog
2024-07-02 15:48:09 +02:00
Clément Pasteau
c46d39cbed Fix returning player auth on first preview (#6742)
Do not show in changelog
2024-07-02 15:21:48 +02:00
github-actions[bot]
b96132964c Update translations [skip ci] (#6734)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-07-02 14:13:22 +02:00
Tristan Rhodes
130cd1e3a7 "Change platform type" action now uses a dropdown selector (#6727) 2024-07-02 14:11:39 +02:00
Clément Pasteau
fbbcf25bf5 Allow tagging a behavior of a multiplayer object as not synced (#6737)
* Also fix the synchronization of the activated state of a behavior
2024-07-02 14:05:51 +02:00
Aurélien Vivet
ffaae4d3d4 New guided lesson - Creating a Multiplayer Co-op game (#6736) 2024-07-02 10:35:36 +02:00
D8H
75d79a7758 Display errors on variable parameters about name collisions with objects (#6732) 2024-07-01 16:42:43 +02:00
D8H
d91fb78848 Use a new icon for global variables (#6735)
- Don't show in changelog
2024-07-01 15:15:41 +02:00
D8H
e0a2ed1654 Fix a refreshing issue of the object list in functions (#6725)
- Fix the default parameters when pasting a function in a behavior
2024-07-01 14:49:09 +02:00
Florian Rival
d5f2be1c19 Add an extra link to create a variable (#6730) 2024-07-01 14:28:51 +02:00
github-actions[bot]
7abcfe8af2 Update translations [skip ci] (#6731)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-07-01 13:01:08 +02:00
Clément Pasteau
b86dd9efce Bump memory for tests (#6733)
Do not show in changelog
2024-07-01 13:00:47 +02:00
github-actions[bot]
15f6b62c5b Update translations [skip ci] (#6724)
Co-authored-by: D8H <2611977+D8H@users.noreply.github.com>
2024-07-01 12:04:26 +02:00
Clément Pasteau
eb995ec7c7 Fix emscripten core version (#6729)
Show in developer changelog only
2024-07-01 12:03:46 +02:00
D8H
a076571120 Fix some array variable expressions visibility (#6728) 2024-07-01 11:37:50 +02:00
Clément Pasteau
ec9cb790e7 Improve multiplayer messages by automatically detecting and using best compression method for lobby (#6690)
- Also remove dependency on P2P extension
2024-07-01 10:52:01 +02:00
D8H
4a283add00 Fix events shortcuts from triggering when a dialog is opened (#6726) 2024-06-30 17:31:00 +02:00
D8H
6b3faa42bb Make variables easier to declare on the fly (#6721) 2024-06-27 21:13:18 +02:00
Florian Rival
555ee61e63 Fix badges text color
Don't show in changelog
2024-06-27 13:00:33 +02:00
github-actions[bot]
b838c8549b Update translations [skip ci] (#6722)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-06-27 10:44:05 +02:00
Clément Pasteau
33db6ee359 Fix message sender expression (#6723)
Do not show in changelog
2024-06-27 10:43:42 +02:00
Clément Pasteau
f361d3e1fa Automatically log the user as a player in a preview (#6714)
* Simplifies creating & testing a game in preview, when using player authentication or multiplayer extensions
2024-06-27 09:38:23 +02:00
github-actions[bot]
441401f34c Update translations [skip ci] (#6719)
Co-authored-by: AlexandreSi <32449369+AlexandreSi@users.noreply.github.com>
2024-06-26 16:09:55 +02:00
Aurélien Vivet
558daa2075 Remove extra "Add" words in the events context menu (#6713) 2024-06-26 09:37:50 +02:00
AlexandreS
cd475316df Limit leaderboard customization css field length (#6720) 2024-06-26 07:42:41 +02:00
D8H
8b21e72c85 Fix to avoid new variables from being added at the top (#6718) 2024-06-25 17:34:12 +02:00
github-actions[bot]
a9d6f18c11 Update translations [skip ci] (#6689)
Co-authored-by: D8H <2611977+D8H@users.noreply.github.com>
2024-06-25 17:10:32 +02:00
Clément Pasteau
f58e1113b6 Add new actions and expressions for multiplayer (#6717)
* Send a variable with a custom message
* Retrieve the player number of the sender
2024-06-25 17:07:38 +02:00
D8H
f82b5fc66d Fix local variables default values when the wait action is used (#6715) 2024-06-25 16:14:40 +02:00
AlexandreS
2f19a9bb33 Improve some icons in the editor (variables, mobile toolbar) (#6700) 2024-06-25 12:42:41 +02:00
Dennis Fehr
8f739d85c2 Fix dragging bug in the Events Sheet when the indent scale is not 1x (#6702) 2024-06-25 10:07:09 +02:00
AlexandreS
f23847617d Add possibility for players to login with Google/Apple in game. (#6711) 2024-06-24 18:22:43 +02:00
Clément Pasteau
876332a782 Fix multiplayer lobbies properly opening after login (#6712) 2024-06-24 18:15:32 +02:00
D8H
93c74c9fd6 Use property names instead of property labels in descriptions and sentences of internal behavior instructions (#6708) 2024-06-23 17:45:21 +02:00
Florian Rival
e92d8496ac Add missing Spine Runtime license agreement and link to Spine website (#6701) 2024-06-21 18:18:03 +02:00
AlexandreS
35e67a6d26 Try to register game before copying lobby configuration (#6696)
Don't show in changelog
2024-06-20 18:04:29 +02:00
Clément Pasteau
740c7ae8bc Upgrade CircleCI macOS builders to m1 (#6688)
Only show in developer changelog
2024-06-20 10:26:47 +02:00
Clément Pasteau
432a91c47b Bump to 5.4.204 (#6682) 2024-06-20 08:40:39 +02:00
Clément Pasteau
799bc762aa Fix wrong import (#6687)
Do not show in changelog
2024-06-20 08:40:26 +02:00
github-actions[bot]
147a0eed53 Update translations [skip ci] (#6683)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-06-20 07:58:09 +02:00
Aurélien Vivet
920e1d423f rename tutorial (#6684)
Do not show in changelog
2024-06-19 20:41:05 +02:00
Aurélien Vivet
c013f319ee Add the new guided lesson: Fire Bullets with an action from a behavior (#6681) 2024-06-19 19:49:46 +02:00
Clément Pasteau
db53e84c6f Add more params to lobby connection (#6677)
Do not show in changelog
2024-06-19 19:02:13 +02:00
github-actions[bot]
4b85f710a9 Update translations [skip ci] (#6673)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-06-19 18:06:54 +02:00
Clément Pasteau
07a350dadd Use a separate logger for debugging multiplayer (#6680)
Do not show in changelog
2024-06-19 17:07:20 +02:00
Clément Pasteau
7ccbf91973 Automatically disable default controls for synchronized objects (#6678)
* For top down & platformer objects, when the object is not owned by the current player, it will automatically have default controls disabled
2024-06-18 18:19:56 +02:00
Clément Pasteau
410fecf715 Multiplayer improvements (#6676)
* An object changing layer during the game is now properly moved to the layer on the other players games
* Video object can be synced as well
* Pathfinding behavior is now properly synced, allowing a smooth prediction on other players games
* Spine object is now synced as well
2024-06-18 16:52:41 +02:00
AlexandreS
967bf5cbe3 Reinstate shadow behind snackbar (#6674)
Don't show in changelog
2024-06-18 15:37:32 +02:00
github-actions[bot]
0020f72850 Update translations [skip ci] (#6669)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-06-18 12:39:01 +02:00
Clément Pasteau
0eb7b85e77 Improve multiplayer sync (#6672)
* Fix a rare case where the lobby was joined but did not appear as such in the interface
* Text inputs are now synced properly
* Add 2 new expressions for current player ping & username
* Fix Physics2 behavior being properly synced
2024-06-18 12:38:16 +02:00
Florian Rival
063bf51783 Add 'reference' to generated documentation reference page titles [skip ci]
Don't show in changelog
2024-06-18 10:50:50 +02:00
Clément Pasteau
482fb3b85e Allow customizing the Events sheet indent scale (#6671)
Co-authored-by: Dennis Fehr <dennis.james.fehr@gmail.com> @cyraid
2024-06-18 10:49:39 +02:00
Florian Rival
9a4a84d2af Fix Player object ownership action/condition sentence 2024-06-17 21:56:50 +02:00
Florian Rival
9a705b98e2 Fix crash when launching multiple previews with a pop-up blocker 2024-06-17 18:37:50 +02:00
Clément Pasteau
da940abdc2 Multiplayer fixes (#6668)
* Prevent verticesBuffer to be synced for Physics2
* Ensure we create a force if no recycled are available
2024-06-17 18:35:20 +02:00
github-actions[bot]
528b8f4e6c Update translations [skip ci] (#6663)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-06-17 15:06:36 +02:00
Clément Pasteau
7212d56a1b Add folders for multiplayer extension (#6667)
Do not show in changelog
2024-06-17 14:53:12 +02:00
Clément Pasteau
5cba43335c Fix sentence for taking ownership (#6666)
Do not show in changelog
2024-06-17 14:28:08 +02:00
Clément Pasteau
324698e269 Fix parsing wrongly the variableNetworkId (#6665)
Do not show in changelog
2024-06-17 14:19:40 +02:00
Clément Pasteau
d219bf05d3 Fix the animation frame update for a Sprite when receiving new animation from the network (#6664) 2024-06-17 13:20:26 +02:00
D8H
9cbc421d74 Generate a default sentence for event-based functions (#6638) 2024-06-16 23:18:54 +02:00
Florian Rival
f63d9d1b5c Bump version 2024-06-16 10:30:32 +02:00
github-actions[bot]
dd5d0669b1 Update translations [skip ci] (#6661)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-06-16 10:29:40 +02:00
Clément Pasteau
e681632e60 Fix correctly parsing custom messages (#6662)
Do not show in changelog
2024-06-14 18:45:16 +02:00
AlexandreS
0bcb219e00 Inform lobbies iframe if opened from preview in native mobile app (#6659)
Don't show in changelog
2024-06-14 17:09:55 +02:00
D8H
6d5e9c1676 Fix regression on activate behavior action parameter (typo) (#6660)
- Don't show in changelog
2024-06-14 17:06:26 +02:00
github-actions[bot]
5ded5648bf Update translations [skip ci] (#6658)
Co-authored-by: AlexandreSi <32449369+AlexandreSi@users.noreply.github.com>
2024-06-14 16:39:48 +02:00
AlexandreS
687f926bc5 Add logic to copy lobby configuration when opening an example (#6657)
Don't show in changelog
2024-06-14 15:41:58 +02:00
github-actions[bot]
4a2d573956 Update translations [skip ci] (#6641)
Co-authored-by: D8H <2611977+D8H@users.noreply.github.com>
2024-06-14 15:39:12 +02:00
Clément Pasteau
ce77414f85 Allow assigning variable owners for multiplayer games (#6651)
* Actions can be used at the beginning of the game or a scene, to define scene and global variables as synchronised by another player, or not synchronised at all
2024-06-14 15:37:37 +02:00
D8H
298ff6311d Fix game properties editor to avoid empty values to make project saving fail (#6656) 2024-06-14 13:04:47 +02:00
Clément Pasteau
ca0a000ae1 Use a unique key for root extension configuration row (#6655)
Do not show in changelog
2024-06-14 11:21:58 +02:00
D8H
dc87f138a6 Fix expression validation for variables with brackets (#6652) 2024-06-13 18:38:35 +02:00
Aurélien Vivet
28af860aff Add a new guided lesson: Top-down movement for pixel perfect game (#6650) 2024-06-13 16:12:50 +02:00
AlexandreS
4dbc607314 Support boolean expected value in in-app tutorial (#6654)
Only show in developer changelog
2024-06-13 14:10:02 +02:00
Clément Pasteau
bfefe9baf4 Synchronize 3D objects properties properly over network (#6649) 2024-06-11 12:31:36 +02:00
Florian Rival
2332359c19 Fetch in-app tutorial descriptions/titles instead of hardcoding them (#6647)
Only show in developer changelog
2024-06-10 15:55:27 +02:00
D8H
68b6c443c3 Fix variables editor shortcut from events tabs (#6646) 2024-06-10 15:36:27 +02:00
D8H
37e113baaa Fix a regression on the expression autocompletion layout (#6645)
Don't show in changelog
2024-06-10 10:42:21 +02:00
D8H
a8a8c142a3 Fix format (#6642)
Don't show in changelog
2024-06-08 12:38:33 +02:00
D8H
012e625a47 Fix regression on activate behavior action parameter (#6639)
Don't show in changelog
2024-06-07 18:03:29 +02:00
github-actions[bot]
c0e6d98e4c Update translations [skip ci] (#6637) 2024-06-07 17:35:17 +02:00
D8H
ab63e02862 Fill empty behavior parameters in actions/conditions when a behavior is attached to an object (#6633) 2024-06-07 17:09:58 +02:00
D8H
1b13127a2f Display errors on objects with missing behaviors in the event sheet (#6632) 2024-06-07 16:52:13 +02:00
Florian Rival
3de0861172 Bump version (#6636) 2024-06-07 16:42:16 +02:00
github-actions[bot]
795417c915 Update translations [skip ci] (#6634)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2024-06-07 16:32:01 +02:00
Clément Pasteau
e8540dd720 Fix multiplayer tests (#6635) 2024-06-07 16:31:37 +02:00
Clément Pasteau
3c5fee0535 Add experimental support for multiplayer games ("GDevelop Multiplayer") (#6613) 2024-06-07 14:12:58 +02:00
github-actions[bot]
7f2806bd89 Update translations [skip ci] (#6618)
Co-authored-by: D8H <2611977+D8H@users.noreply.github.com>
2024-06-07 09:54:34 +02:00
D8H
886fdb464e Fix a regression on the 1st scene loading (#6630)
- Don't show in changelog
2024-06-06 13:15:59 +02:00
AlexandreS
6aaeda6c49 UI improvements (#6631)
- Use red color for notifications badge
- Make snackbars have the same theme as the interface
2024-06-06 13:14:32 +02:00
AlexandreS
830e35b368 Add saving suggestions (#6627)
- Displays a message to remind you to save your project after significant changes
- Adds a dot badge to the Save icon to remind you you didn't save
2024-06-06 10:58:18 +02:00
D8H
fa4a621888 Fix variable autocompletion scope icon (#6628)
- Don't show in changelog
2024-06-05 18:22:22 +02:00
D8H
8756932c12 Fix the variable editor global tab initial opening (#6626)
- Don't show in changelog
2024-06-05 14:23:31 +02:00
D8H
0b5f929773 Display expression errors on repeat loops (#6625) 2024-06-05 13:49:14 +02:00
Aurélien Vivet
183fba4720 Add a new guided lesson: Platformer (#6623) 2024-06-05 10:27:01 +02:00
D8H
9d608a0e93 Fix project manager shortcuts from triggering when a dialog is open (#6624) 2024-06-04 19:06:44 +02:00
D8H
5bbfd81d89 Allow object variables to take the same name as an object (#6622)
- It also fixes the variable instance dialog cancellation.
- Don't show in changelog
2024-06-04 16:18:26 +02:00
Florian Rival
a441bb04ef Add "pip install setuptools" for Windows to readme (#6611)
Only show in developer changelog
2024-06-04 13:40:24 +02:00
D8H
ccf5e390d6 Fix 2D custom objects Z-order in the editor (#6620) 2024-06-03 23:05:02 +02:00
D8H
e633aa77c2 Remove unused import (#6619)
- Don't show in changelog
2024-06-03 19:16:31 +02:00
D8H
12275d0814 Always keep events when an object is deleted (#6615) 2024-06-03 18:04:11 +02:00
AlexandreS
4ed1889856 Add asset from asset store next to the selected item in the objects list (#6614)
- Also : hides variables list when multiple instances selected
2024-06-03 18:01:30 +02:00
D8H
ae6ac2068b Show object thumbnails in "for each object" loops (#6617) 2024-06-03 17:59:56 +02:00
github-actions[bot]
a31c5cfac3 Update translations [skip ci] (#6581)
Co-authored-by: D8H <2611977+D8H@users.noreply.github.com>
2024-06-03 14:39:46 +02:00
D8H
1917d5aedd Rename child-variable occurencies in events (#6602) 2024-06-03 13:26:18 +02:00
D8H
d0c85cd3bc Remove extension metadata from exported data.json (#6612)
- Don't show in changelog
2024-06-03 11:51:56 +02:00
D8H
afed90ccef Show extension variables and properties in the tree (#6610)
- Don't show in changelog
2024-06-03 10:52:26 +02:00
D8H
ff9c6e5cf3 Display missing objects in the diagnostic report (#6608) 2024-06-03 10:48:45 +02:00
D8H
199d315e29 Add an icon for variables, parameters and properties in expression autocompletions (#6609) 2024-06-02 17:14:22 +02:00
AlexandreS
ddf426c2fd Handle Diagnostic report dialog when in app tutorial running (#6607) 2024-05-31 14:28:43 +02:00
AlexandreS
43648b0a18 Fix issues around local in-app tutorial development (#6606)
Don't show in changelog
2024-05-31 12:02:34 +02:00
AlexandreS
96e5d6966a Add possibility to load WIP in-app tutorial from local file (#6603) 2024-05-31 10:44:24 +02:00
Florian Rival
eb256b3412 Display some badges to earn on the Get Started page (#6604) 2024-05-31 09:13:34 +02:00
AlexandreS
d89bfd27f8 Fix: Improve analytics panel display (#6601) 2024-05-29 15:56:05 +02:00
D8H
7cef3b3a41 Fix local structure variable declaration generation (#6599)
- Don't show in changelog
2024-05-28 18:48:34 +02:00
AlexandreS
f3a87a2159 Fix local network preview url opening (#6598) 2024-05-28 16:55:19 +02:00
D8H
4df91f3e77 Fix rename refactoring from replacing variable occurrences from a smaller scope (#6596) 2024-05-28 13:49:12 +02:00
D8H
8ca82ef457 Add a button to add local variables (#6593)
- Don't show in changelog
2024-05-28 13:18:14 +02:00
D8H
0c3719ff0c Fix boolean value shown in local variable declarations (#6594)
- Don't show in changelog
2024-05-28 13:17:16 +02:00
D8H
a76ba988b2 Fix variable renaming to avoid to take an object name (#6597) 2024-05-28 13:05:17 +02:00
AlexandreS
8f002541ef Maintain subscriptions bought with PayPal until the end of the paid period (#6592) 2024-05-27 11:52:21 +02:00
D8H
6fd82376a8 Fix group variables autocompletion (#6595)
- Don't show in changelog
2024-05-27 11:20:13 +02:00
D8H
db2d6f90a3 Allow to use any variable in some actions (#6589)
- Don't show in changelog
2024-05-25 00:31:10 +02:00
Florian Rival
f32180d923 Allow to enter Twitter username in profile (#6591)
* If you follow the GDevelop Twitter account, a badge and some credits will be given to your account as a thank you!
2024-05-24 19:20:59 +02:00
D8H
4886cf4fd3 Fix the event height after adding local variables (#6590)
- Also fix local variable dialog cancel.
- Don't show in changelog
2024-05-24 16:39:11 +02:00
D8H
0fd25c381a Allow event-based extensions to declare unified variable parameters (#6588)
- Don't show in changelog
2024-05-24 12:27:47 +02:00
D8H
916e642465 Avoid to change a variable type when checking its type (#6587)
- Don't show in changelog
2024-05-24 10:56:12 +02:00
DavidMLPalma
eaebc16f49 Clean multi-file project folders at each save to avoid stale files (#6501) 2024-05-24 09:25:56 +02:00
D8H
231d92a2fa Allow any variables in for each child loops (#6585)
- Don't show in changelog
2024-05-23 18:30:11 +02:00
AlexandreS
e3cc01e902 Add form in Classroom tab to send education resources samples (#6584) 2024-05-23 16:21:31 +02:00
Florian Rival
fe68286eaf Allow to enter your Tiktok username (#6583)
* If you follow GDevelop page, a badge and some credits will be given to your account as a thank you for following us!
2024-05-22 18:06:26 +02:00
D8H
7d95e44b51 Fix renaming of local variables in sub-events (#6582)
- Don't show in changelog
2024-05-21 19:53:56 +02:00
Florian Rival
9b448f1ddf Update wording when changing subscription
Don't show in changelog
2024-05-21 12:56:08 +02:00
D8H
8f34a100e5 Fix extracted external layout name (#6580)
- Don't show in changelog
2024-05-21 10:10:06 +02:00
github-actions[bot]
cc3a9af8ce Update translations [skip ci] (#6545)
Co-authored-by: D8H <2611977+D8H@users.noreply.github.com>
2024-05-21 08:17:25 +02:00
D8H
75bfa5cb45 Unify variable instructions and handle local variables (#6459)
- Global or scene variables can be used with a unique action and condition.
- Object variables can be used with a unique action and condition.
- Variables need to be declared following the same logic as the new expression syntax.
- Local variable can be declared on events
- Extensions have their own variables
- Show a diagnostic report when a preview is launched and there are missing scene variables, object variables or behaviors.
  - This is especially useful if external events are shared between several scenes.
2024-05-20 23:14:07 +02:00
D8H
5ac8f411fe Fix resources with empty name from being used or created (#6578) 2024-05-20 19:38:16 +02:00
D8H
870247a3df Add the "destroy when finished" parameter in events for opacity tweens (#6579) 2024-05-20 17:48:31 +02:00
D8H
80b68d3bb5 Add a hover message on linked external events when they come from another scene (#6563) 2024-05-20 14:22:46 +02:00
D8H
6e8a8d6868 Fix shared properties not being add to the scene when adding a behavior from the instruction editor (#6577) 2024-05-20 14:15:25 +02:00
AlexandreS
2310f2a618 Fix example opening not working from the example dialog (#6564) 2024-05-15 16:38:51 +02:00
D8H
f8bd3fca00 Add a drop-down menu action to extract selected instances as an external layout (#6561) 2024-05-14 19:34:39 +02:00
Clément Pasteau
92b9203ce8 Hide game templates when searching in asset store (#6556) 2024-05-13 09:18:43 +02:00
Florian Rival
4ca859c8b9 Allow player authentication in a leaderboard (#6552)
* Enable leaderboards to launch authentication and claim an anonymous score that was just sent
* Also automatically attach a score sent to the logged in player (unless deactivated)
* Make various fixes for authentication on iOS
2024-05-10 10:38:33 +02:00
AlexandreS
701b5a3250 Fix platform icons generation for cloud projects from desktop app (#6551) 2024-05-06 10:38:43 +02:00
Arthur Pacaud (arthuro555)
1e87b74d48 Disable caching in preview server (#6553)
* Useful in case the preview is proxied through a CDN

Only show in developer changelog
2024-05-05 16:48:00 +02:00
AlexandreS
b7a4bab53c Few fixes for the compact instance properties editor (#6547)
- Improve panel spacing
- Remove Restore icon on dimension fields if the instance uses the default size.
- When locking/unlocking multiple instances, apply same value to every instances
2024-05-02 11:48:42 +02:00
Clément Pasteau
2223b6516b Improve Marketing plan logic (#6546)
Do not show in changelog
2024-04-29 17:14:29 +02:00
AlexandreS
7d89208e7b Fix cloud project autosave crashing on Firefox versions <=125 (#6544) 2024-04-29 11:56:24 +02:00
AlexandreS
70508292e4 Bump newIDE version (#6541) 2024-04-25 11:38:53 +02:00
github-actions[bot]
c899db1dba Update translations [skip ci] (#6540) 2024-04-25 11:38:34 +02:00
D8H
2fb27f430e Fix "is on platform" condition that was no longer do anything (#6538) 2024-04-25 11:12:33 +02:00
AlexandreS
6cd2400848 Fix animation placeholder vertical centering (#6539) 2024-04-25 09:57:40 +02:00
github-actions[bot]
fadccba757 Update translations [skip ci] (#6533)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2024-04-24 15:14:35 +02:00
Florian Rival
29a43514ce Add a banner to encourage to fill the github username in the profile (#6536) 2024-04-24 13:35:51 +02:00
Florian Rival
e64ab94f76 Remove dead code (#6535)
Don't show in changelog
2024-04-23 18:22:57 +02:00
Florian Rival
ed969d2909 Add a field to enter the GitHub username in the user profile (#6534) 2024-04-23 17:48:15 +02:00
AlexandreS
77bf67fdf0 Bump newIDE version (#6532) 2024-04-23 10:38:42 +02:00
github-actions[bot]
580c7a370c Update translations [skip ci] (#6520) 2024-04-23 10:24:37 +02:00
Florian Rival
266f0f2b6e Disable rating of feedbacks that have no text 2024-04-22 10:40:34 +02:00
Florian Rival
58af6aacb4 Add tutorials in the Learn page for education subscribers (#6526) 2024-04-21 21:58:08 +02:00
D8H
1c4ee1c928 Fix some crashes when conditions with objectList are used without any behavior (#6529) 2024-04-21 11:16:31 +02:00
AlexandreS
0275476bec Fix cloud project autosave crash happening in particular situations (#6527) 2024-04-19 17:03:30 +02:00
AlexandreS
3f0194acf0 Increase lower toolbars size and padding on mobile (#6525) 2024-04-19 15:47:32 +02:00
AlexandreS
017d8b28c2 Fix copy (#6524)
Don't show in changelog
2024-04-19 11:21:21 +02:00
AlexandreS
4b518ba0fc Fix undefined resources when opening cloud project autosave after a time of inactivity (#6523) 2024-04-18 11:08:16 +02:00
AlexandreS
e4938b25b5 Fix dimensions set to 0 0 0 on instance when switching layer (#6522) 2024-04-18 10:35:38 +02:00
AlexandreS
c56ad2d277 Bump newIDE version (#6521) 2024-04-17 10:10:02 +02:00
github-actions[bot]
f069f9d942 Update translations [skip ci] (#6515)
Co-authored-by: AlexandreSi <32449369+AlexandreSi@users.noreply.github.com>
2024-04-17 09:35:34 +02:00
D8H
9f7c60a69e Fix the particles emitter not to delete itself when the emission is paused (#6505)
Co-authored-by: AlexandreSi <32449369+AlexandreSi@users.noreply.github.com>
2024-04-17 09:34:06 +02:00
AlexandreS
774bf0db61 Update limits for pro subscribers in stories (#6519)
Don't show in changelog
2024-04-16 16:49:14 +02:00
AlexandreS
ccd9c5c0ff Fix: Remove useless horizontal scroll in tree view (#6518) 2024-04-16 11:40:04 +02:00
AlexandreS
5b130a34e3 Fix: Holding space now prevents from resize/rotating an instance (#6516)
---------

Co-authored-by: Leonardo Alves <leonardo.alves@tecnico.ulisboa.pt>
2024-04-15 17:34:18 +02:00
AlexandreS
3e6d147660 Instance properties panel rework
The instance properties panel of the scene editor has been reworked into a more compact and user-friendly panel.
2024-04-15 15:29:27 +02:00
github-actions[bot]
433d85db94 Update translations [skip ci] (#6499)
Co-authored-by: D8H <2611977+D8H@users.noreply.github.com>
2024-04-15 11:15:04 +02:00
D8H
b75f707b30 Use new icons for variable parameters in events (#6512) 2024-04-09 16:58:25 +02:00
Florian Rival
67799eb3eb Improve user profiles by showing games, asset packs and game templates made by the user (#6511)
* The app now shows the same profiles as those you can see on gd.games
2024-04-09 13:31:31 +02:00
AlexandreS
1173210386 Fix cloud projects autosave feature (#6510) 2024-04-08 19:12:19 +02:00
D8H
007cc48291 Fix missing object name field in some object editors (#6506) 2024-04-05 17:31:47 +02:00
D8H
12813c9ad9 Fix Sprite collision mask updating when animation frames don't share the same one (#6504) 2024-04-05 14:56:44 +02:00
Clément Pasteau
e503e34059 Fix asset pack & game template licenses being correctly purchased (#6502)
* An issue was always selecting the first license when the purchase dialog opened
2024-04-04 10:40:45 +02:00
Clément Pasteau
4bf576a889 Bump to 5.3.198 (#6500) 2024-04-03 17:57:57 +02:00
D8H
eff1c1bcb6 Fix a regression on "animation by index" action when the index is not an integer (#6498) 2024-04-03 15:00:40 +02:00
Clément Pasteau
abce34f2b1 Bump to 5.3.197 (#6497)
Do not show in changelog
2024-04-03 10:08:23 +02:00
github-actions[bot]
07276d5e16 Update translations [skip ci] (#6496)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2024-04-03 10:07:26 +02:00
Arthur Pacaud (arthuro555)
1fdd8cc792 Add an action to allow disabling P2P direct connections (#6475) 2024-04-02 22:38:41 +02:00
AlexandreS
79e40605d5 Fix collapse/expand arrow on event sheet for light themes (#6495) 2024-04-02 22:36:00 +02:00
D8H
fcc91e3fea Fix issues with Sprite animation frame updates (#6493) 2024-04-02 21:14:48 +02:00
github-actions[bot]
5c66623631 Update translations [skip ci] (#6487)
Co-authored-by: AlexandreSi <32449369+AlexandreSi@users.noreply.github.com>
2024-03-28 12:07:38 +01:00
AlexandreS
5637642e1b Compute max discount instead of using hardcoded value (#6488)
Don't show in changelog
2024-03-28 11:05:13 +01:00
Florian Rival
7e8b44af2e Fix expressions involving a variable (or property) of type number/string wrongly rejected when an operator like + was used after them (#6467)
* For example, "Your score is " + NumberVariable + " points" was rejected, because the second operator type was not properly inferred.
* If something does not work in your game anymore, double check if your expressions in the events sheets are not underlined in red. Sometimes, adding `ToString(` or `ToNumber(` around it might be required.
2024-03-28 09:42:41 +01:00
Clément Pasteau
0dd4650aae Bump to 5.3.196 (#6486)
Do not show in changelog
2024-03-28 09:35:22 +01:00
github-actions[bot]
c7cac31830 Update translations [skip ci] (#6457)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2024-03-28 08:57:13 +01:00
Clément Pasteau
56cb8581c4 Fix plugin-consent version for admob (#6485) 2024-03-27 19:09:42 +01:00
Florian Rival
1993040b70 Add community leaderboard to highlight members doing great feedbacks (#6484) 2024-03-27 18:47:14 +01:00
AlexandreS
883991081a Define app theme related CSS variables at HTML body level (#6483)
Only show in developer changelog
2024-03-27 17:48:19 +01:00
D8H
7d8afef1ad Fix collision mask of rotated Spine objects (#6482)
- Fixes rotation of Spine objects in the editor.
2024-03-27 16:35:55 +01:00
Florian Rival
8178595546 Use a CSS module for SimpleTextField, to avoid name clashes (#6481)
Only show in developer changelog
2024-03-27 12:06:53 +01:00
AlexandreS
a478068c64 Add possibility to subscribe to GDevelop on a yearly basis (#6462) 2024-03-27 11:26:44 +01:00
Tristan Rhodes
368da1b610 New action for Physics behavior: Set the linear velocity towards an angle (#5670) 2024-03-27 08:27:00 +01:00
D8H
4ee43202e9 Fix sprite with resource tests (#6479)
- Don't show in changelog
2024-03-26 15:34:31 +01:00
Florian Rival
602fdf4bfd Fix warning
Don't show in changelog
2024-03-26 11:40:16 +01:00
Florian Rival
6110acafcc Add buttons to rate the quality of feedbacks (#6478)
* When you receive a feedback on a game, go to the Game Dashboard (or check the email notification for the feedback) to rank the comment as great, good or not useful. If a comment is abusive, spammy or harmful, you can also report it as such.
* Users making the best comments will be showcased in a leaderboard on the community page and on gd.games
* As a game creator, you're also benefit from this: games with the most rated feedbacks will be displayed in a leaderboard and on gd.games. We encourage you to take the time to rate the feedbacks you're receiving so your game becomes more visible to the community!
2024-03-26 11:28:45 +01:00
D8H
a3696ca9d1 Allow custom objects to use animations (#6426) 2024-03-25 10:47:28 +01:00
Clément Pasteau
1bb473b0b0 Display questions when canceling a subscription (#6471) 2024-03-22 14:07:59 +01:00
Florian Rival
4376b4f36e Improve first screen layouts (#6468) 2024-03-22 10:33:42 +01:00
Florian Rival
6ecbae9c35 Display the coordinates of the center point of a Sprite even when set automatically
Fix #6472
2024-03-22 10:33:05 +01:00
D8H
93e9fc6aed Fix missing expressions for text object (#6470) 2024-03-21 10:30:25 +01:00
Clément Pasteau
7c0a7a4152 Game templates in changelog (#6458)
Do not show in changelog
2024-03-14 16:42:38 +01:00
Clément Pasteau
d4cdb3ff83 Bump to 5.3.195 (#6455) 2024-03-14 16:20:15 +01:00
AlexandreS
a7cac91e45 Fix warning about end of subscription (#6456)
Do not show in changelog
2024-03-14 15:49:09 +01:00
D8H
6a6d72cd9a Fix games from crashing when a scene contains a wrapped text object with a big font size (#6453) 2024-03-14 15:36:34 +01:00
github-actions[bot]
11d74b3ea5 Update translations [skip ci] (#6442)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-03-14 15:31:27 +01:00
Clément Pasteau
5b65cf84eb Fix survey mobile (#6454)
Do not show in changelog
2024-03-14 15:00:57 +01:00
Clément Pasteau
6b7af0474f Improve Guided lessons (#6446)
* Lessons have been slightly reworked overall
* Most languages are now supported
* A new option allows to fill a value automatically with a button, speeding up the typing part
2024-03-14 14:40:12 +01:00
D8H
99f7e55044 Fix the object effect color tween action (#6452) 2024-03-14 14:13:28 +01:00
AlexandreS
6b522b1c31 Add support for game sessions achievements notifications (#6449) 2024-03-14 12:18:42 +01:00
D8H
0f35e48690 Allow to change text of custom objects like any text object (#6450) 2024-03-14 11:50:55 +01:00
D8H
53d19dd628 Fix custom object capability changes to be applied right away (#6447) 2024-03-14 10:49:33 +01:00
Florian Rival
155dc1bec8 Display redesigned subscription plans (#6440)
Don't show in changelog
2024-03-14 10:45:29 +01:00
D8H
be26e39eae Fix 3D custom objects CenterZ expression and condition (#6448) 2024-03-13 14:07:24 +01:00
TRP
90fa5ea8e8 Add action to draw a fillet rectangle with Shape painter (rounded rectangle with inverted corners) (#6433) 2024-03-12 16:11:02 +01:00
Florian Rival
4845251f78 Fix broken editor panels drag'n'drop (#6444) 2024-03-11 11:34:27 +01:00
Arthur Pacaud (arthuro555)
31ef3fec58 Add TypeScript type checking to JsExtension.js files (#6321) 2024-03-09 17:22:12 +01:00
Clément Pasteau
292b23ea17 Fix usage displayer (#6441)
* Fix wrong logic for usage displayer

* Bump version too
2024-03-08 18:11:11 +01:00
github-actions[bot]
9c5a5db7a8 Update translations [skip ci] (#6439)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-03-08 16:40:48 +01:00
Clément Pasteau
d73ae4c56e Bump to 5.3.193 (#6436) 2024-03-08 14:30:29 +01:00
D8H
339929e021 Sort 3D effects to show light and fog effects first (#6437) 2024-03-08 14:17:56 +01:00
github-actions[bot]
cea1cf20f1 Update translations [skip ci] (#6438)
Co-authored-by: AlexandreSi <32449369+AlexandreSi@users.noreply.github.com>
2024-03-08 14:16:04 +01:00
github-actions[bot]
4ec2705f75 Update translations [skip ci] (#6435)
Co-authored-by: AlexandreSi <32449369+AlexandreSi@users.noreply.github.com>
2024-03-08 12:36:52 +01:00
AlexandreS
408f6f8134 Display notifications to the user (#6432) 2024-03-08 12:15:21 +01:00
github-actions[bot]
c64bac0010 Update translations [skip ci] (#6424)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-03-08 09:54:15 +01:00
Clément Pasteau
f8d5c89ebf Allow using credits to start builds when quota is exhausted (#6430) 2024-03-08 09:26:18 +01:00
Florian Rival
ca3bb40e96 Store an achievement when finishing a tutorial (#6431) 2024-03-07 16:18:50 +01:00
Florian Rival
713d437b70 Fix naming of license file for Electron
Don't show in changelog
2024-03-07 10:15:04 +01:00
Florian Rival
09381c3836 Fix warning
Don't show in changelog
2024-03-06 17:47:08 +01:00
Florian Rival
ea4c2e0827 Fix useless query param
Don't show in changelog
2024-03-06 17:38:31 +01:00
Florian Rival
a5d1149c21 Rework the Get Started page to directly show recommendations for all users (#6428) 2024-03-06 17:35:30 +01:00
Florian Rival
119b0fadce Avoid rendering all asset packs and loading 100+ images in the Shop/Asset Store tab (#6425) 2024-03-06 17:11:32 +01:00
D8H
7111859768 Remove useless import (#6427)
Don't show in changelog
2024-03-05 15:44:07 +01:00
Vladyslav Pohorielov
08dfb4d36b Include PixiJS Spine pre-built files as part of the extension, like other extensions (#6340)
Only show in developer changelog
2024-03-05 15:28:23 +01:00
Florian Rival
cacd482af9 Fix type check for GDJS and documentation generation 2024-03-05 14:34:34 +01:00
D8H
3568a58019 Allow custom objects to be used as 3D objects (#6369)
- Custom objects like the 3D particle emitter can be used as any other 3D object
  - with the same set of actions and conditions thanks to the 3D capability
  - in the scene editor, their Z position and 3D rotations can be changed
- Fix child creation in `doStepPostEvent` function
2024-03-05 13:51:41 +01:00
Florian Rival
a32d5fcd7e Add file to ease detection of GDevelop by tool like SteamDB or Itch (#6423) 2024-03-05 13:12:16 +01:00
github-actions[bot]
1a999fd2dd Update translations [skip ci] (#6413)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2024-03-04 18:13:44 +01:00
Florian Rival
76648764bb Refactor EditorMosaic, add some placeholder for potential screen adaptation (#6421)
Don't show in changelog
2024-03-04 16:47:36 +01:00
Vladyslav Pohorielov
c25803c122 Fix Spine resources not loaded properly in games in the web-app version of GDevelop (#6416) 2024-03-04 16:03:48 +01:00
D8H
ba8d7f4e38 Fix a crash that sometimes happens when deleting links of an object (#6411) 2024-03-01 17:18:01 +01:00
AlexandreS
e1c22f6994 Display QRCode at the end of the gd games export flow (#6410) 2024-03-01 16:36:29 +01:00
Clément Pasteau
7b70f9172f Bump to 5.3.192 (#6408) 2024-03-01 12:58:55 +01:00
github-actions[bot]
a871e0f2ec Update translations [skip ci] (#6406)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-03-01 12:51:58 +01:00
Clément Pasteau
f6499e1163 Fix export flow with gdgames and show warning when game is not owned (#6407) 2024-03-01 12:34:23 +01:00
github-actions[bot]
d03e58636d Update translations [skip ci] (#6404)
Co-authored-by: AlexandreSi <32449369+AlexandreSi@users.noreply.github.com>
2024-03-01 10:17:35 +01:00
AlexandreS
a7be928f2f Fix icons generating utility not working on macOS (#6405) 2024-02-29 17:07:35 +01:00
AlexandreS
7c83610d28 Fix missing s in Reponsive (#6403)
Don't show in changelog
2024-02-29 10:03:44 +01:00
github-actions[bot]
1a1e92b072 Update translations [skip ci] (#6398)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2024-02-29 09:52:55 +01:00
Florian Rival
5118f13e0b Add support for usages with 30 days period (#6401) 2024-02-28 18:20:41 +01:00
Clément Pasteau
f3ee18cdc7 Fix share tab and other design improvements on mobile + info alert when build is running (#6400)
Do not show in changelog
2024-02-28 15:12:33 +01:00
AlexandreS
c5584f746e Upgrade automatic pull request action (#6399)
Don't show in changelog
2024-02-28 14:34:57 +01:00
AlexandreS
706a6de94c Bump newIDE version (#6389) 2024-02-28 13:54:16 +01:00
github-actions[bot]
8c750b54dd Update translations [skip ci] (#6397)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2024-02-28 13:54:01 +01:00
AlexandreS
649d744664 Remove tree view nav with left and right arrow keys in project manager and events function list (#6396) 2024-02-28 13:53:30 +01:00
Florian Rival
12a6fec18e Ensure special characters like parenthesis are removed from Cordova project name to allow proper iOS app store upload (#6395)
Don't show in changelog
2024-02-28 13:35:13 +01:00
github-actions[bot]
7fc4aa47f6 Update translations [skip ci] (#6394)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2024-02-28 11:44:06 +01:00
github-actions[bot]
483f78fa75 Update translations [skip ci] (#6393)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2024-02-28 11:25:10 +01:00
Clément Pasteau
35b80818dc Improve export flow's overall design (#6392) 2024-02-28 11:04:42 +01:00
github-actions[bot]
b3f19726dc Update translations [skip ci] (#6391)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2024-02-28 10:50:47 +01:00
D8H
dd332e3cce Fix boolean property instruction group (#6386) 2024-02-28 10:24:03 +01:00
D8H
dc95a7511f Use a tree view for the project manager (#6346)
Co-authored-by: AlexandreSi <32449369+AlexandreSi@users.noreply.github.com>
2024-02-27 16:51:59 +01:00
github-actions[bot]
77130c7d2e Update translations [skip ci] (#6382)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2024-02-27 16:25:46 +01:00
AlexandreS
8d1c3e8290 Improve display performance on Project and Team members lists (#6388) 2024-02-27 15:24:10 +01:00
AlexandreS
63570fd3c8 Paginate list of games (#6387) 2024-02-27 12:39:06 +01:00
AlexandreS
6945409280 Fix: Update BBText hitboxes when text changes (#6385)
- Also: Deprecate current font family setting action that uses a string as input and create a new action that uses a selector instead.
2024-02-27 08:57:17 +01:00
AlexandreS
e345b2726f Fix URL opening action on iOS (#6384) 2024-02-26 12:04:52 +01:00
github-actions[bot]
3a2a662f62 Update translations [skip ci] (#6380)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2024-02-23 19:35:40 +01:00
Clément Pasteau
73d850f933 Fix missing dependencies (#6381) 2024-02-23 19:35:24 +01:00
github-actions[bot]
1f2293e7d6 Update translations [skip ci] (#6371)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2024-02-23 18:54:24 +01:00
Clément Pasteau
b038984097 Display promotions & announcements only on a few pages & make it scrollable (#6379)
Do not show in changelog
2024-02-23 18:53:56 +01:00
AlexandreS
a45a5bfe7e Remove shuffling of data from backend services (#6378) 2024-02-23 17:33:25 +01:00
Florian Rival
8cbefa0cde Add support for iOS Cloud builds and automated publishing to App Store Connect (#6373)
* This allows to build directly from GDevelop, without any additional development tool or access to a Mac, a game for iOS.
* Builds can be done for development (testing on iPhone/iPad) or for the App Store directly.
* An Apple Developer account is required, so that you can generate the required certificate files (and authentication keys for uploading to App Store Connect).
* Using these new "iOS cloud builds" requires a Gold or a Pro subscription.
2024-02-23 16:42:09 +01:00
AlexandreS
1d607d474a Fix: Display audio previews in premium asset pack previews (#6377) 2024-02-23 16:07:17 +01:00
Florian Rival
3cd6e36a73 Fix scrollbars not properly styled in latest Chrome (#6376) 2024-02-23 12:16:51 +01:00
Florian Rival
cfbec2df4a Fix naming 2024-02-23 09:30:26 +01:00
Clément Pasteau
2823fde86a Few game template improvements (#6375)
Do not show in changelog
2024-02-22 14:36:33 +01:00
D8H
f29ae50f2e Fix 3d model resource changes not being detected by the other fields of the object editor (#6374) 2024-02-22 11:40:36 +01:00
Clément Pasteau
ba40c67941 Improve visibility on small tablets and mobiles in landscape (#6372)
* Prevent the screen to be detected as mobile and some layout to shift unnecessarily
2024-02-22 10:23:20 +01:00
D8H
c8ca3c2931 Fix a crash when the camera Z is changed and there is no 3D object in the project (#6370) 2024-02-21 10:36:33 +01:00
github-actions[bot]
0bb0969ab8 Update translations [skip ci] (#6365)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2024-02-20 12:07:31 +01:00
Clément Pasteau
3b0a7c442f Hide slideshow arrows when not hovering (#6367)
* And handle keyboard navigation

Do not show in changelog
2024-02-20 12:00:56 +01:00
AlexandreS
df3c95c466 Bump newIDE version (#6366) 2024-02-19 16:26:05 +01:00
AlexandreS
482d52ff5a Open example store from all templates list of build section (#6364)
Don't show in changelog
2024-02-19 16:13:19 +01:00
github-actions[bot]
5a78c763ef Update translations [skip ci] (#6358)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2024-02-19 14:15:40 +01:00
AlexandreS
3393af4b3b Add button to see more templates on the build section (#6359) 2024-02-19 13:57:41 +01:00
D8H
c2b77c9df7 Fix platformer character position when its height changes (#6360) 2024-02-19 12:57:26 +01:00
Clément Pasteau
514e4692ab Display promotion items on the homepage (#6353) 2024-02-19 12:45:49 +01:00
AlexandreS
210e59f201 Fix: Auto scroll to instruction item when editing an instruction (#6361) 2024-02-19 12:22:38 +01:00
D8H
e2058052f2 Fix a crash that sometimes happens when several sounds are played at the same time (#6357) 2024-02-19 11:04:01 +01:00
github-actions[bot]
90dca41e20 Update translations [skip ci] (#6351)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2024-02-19 10:29:05 +01:00
AlexandreS
15b463dad1 Add possibility to claim a monthly asset pack free of charge (#6350)
For gold and startup subscribers only
2024-02-16 17:54:45 +01:00
github-actions[bot]
a97a1f8a86 Update translations [skip ci] (#6348)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2024-02-16 14:15:40 +01:00
D8H
901f84daaa Add bloom and color effects for 3D layers (#6228)
- Add 3D Effects for color adjustment and bloom.
- A lower quality anti-aliasing is used when post-processing is enable (SMAA instead of MSAA).
- Upgrade to Three.js 0.160.0.
2024-02-16 14:12:46 +01:00
Clément Pasteau
6af50ae5c0 Show all products on app stores, purchasable with GDevelop credits (#6349) 2024-02-16 11:19:10 +01:00
AlexandreS
f7bd4bee6e Fix conflict between opening and previewing a private game template from the store section (#6347) 2024-02-15 14:39:11 +01:00
github-actions[bot]
4a4b015242 Update translations [skip ci] (#6345)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2024-02-15 14:35:19 +01:00
Clément Pasteau
75ee0b68e3 Allow buying asset packs and game templates with credits (#6343) 2024-02-14 17:03:38 +01:00
github-actions[bot]
778104447c Update translations [skip ci] (#6336)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2024-02-13 18:52:45 +01:00
D8H
a4ddc0a6ef Fix parameters drop-down list for properties of type choices (#6342) 2024-02-13 14:32:30 +01:00
D8H
3e713029e2 Fix visibility of hidden extension functions starting with an object parameter from within the extension (#6341) 2024-02-13 11:27:57 +01:00
D8H
7eb5402ee2 Keep original object and resource names when exporting assets (#6329) 2024-02-12 19:16:53 +01:00
AlexandreS
25adb026b8 Fix typo (#6337)
Don't show in changelog
2024-02-09 12:14:48 +01:00
Clément Pasteau
54bd2960ac Fix doublons in example tags search (#6335) 2024-02-09 12:14:34 +01:00
AlexandreS
1fde65b5e3 Fix template opening (#6334)
Don't show in changelog
2024-02-09 12:06:28 +01:00
github-actions[bot]
b4295b4077 Update translations [skip ci] (#6332)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2024-02-09 11:42:05 +01:00
AlexandreS
c7a929374d Fix homepage navigation (#6333)
Don't show in changelog
2024-02-09 10:09:02 +01:00
AlexandreS
7571e64396 Bump newIDE version (#6331) 2024-02-09 10:08:38 +01:00
github-actions[bot]
198267d7cb Update translations [skip ci] (#6325)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2024-02-09 09:36:53 +01:00
Aurélien Vivet
0982424d0d Set a preference for the importation of resources for projects stored on the computer (#6318) 2024-02-09 09:33:58 +01:00
D8H
29747690c2 Remove unused method declaration (#6330)
* don't show in changelog
2024-02-08 19:14:41 +01:00
AlexandreS
ad74532752 Remove unused import (#6328)
Don't show in changelog
2024-02-08 15:56:15 +01:00
AlexandreS
80e5376f74 Make opening screen more stable and reliable (#6327) 2024-02-08 15:40:50 +01:00
D8H
cc24eab2aa Allow to set the text outline and shadow from the object editor (#6246)
* Avoid the shadow to be cut out.
* Fix the shadow angle action.
2024-02-08 13:11:18 +01:00
D8H
423c8165ad Collapse advanced behavior properties (#6326) 2024-02-08 13:08:52 +01:00
D8H
0af00818dc Allow to select instances with a selection rectangle starting from within another instance holding Shift (#6304) 2024-02-07 16:24:37 +01:00
D8H
9f5c783d73 Keep 3D model origin as part of the object when used as the object origin (#6303)
- In case you choose "Model origin" for the "Origin point" property and the model origin is outside of the model, the model size may be smaller than in previous releases. To solve the issue you can:
  - Choose one of the other options for the "Origin point" property
  - Reset the "Scaling factor" to its previous value to get back the same size as before
  - Modify the model to set the origin nearer to the geometry
- Also fix the scaling of flat 3D models
2024-02-07 15:26:07 +01:00
github-actions[bot]
ad65971c01 Update translations [skip ci] (#6320)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2024-02-07 14:43:44 +01:00
Clément Pasteau
85ef9a9561 Fix casing gdevelop (#6323)
Do not show in changelog
2024-02-07 12:40:24 +01:00
AlexandreS
455d77fcdf Add possibility to cancel edition with Piskel/Jfxr/Yarn from the editor (#6319) 2024-02-05 18:12:43 +01:00
github-actions[bot]
02093fec0f Update translations [skip ci] (#6300)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2024-02-05 10:51:30 +01:00
Clément Pasteau
8227ab9cad Fix add assets button from shop being always visible (#6316) 2024-02-05 10:43:57 +01:00
D8H
f8eb91f3d2 Fix a crash when exporting assets sharing the same resources (#6314) 2024-02-03 13:41:09 +01:00
AlexandreS
a260aa5e3e Hide play tab for student profiles (#6313) 2024-02-02 11:13:37 +01:00
AlexandreS
4d8d93a550 Put Instances list search bar at the same place as the other panels in Scene editor (#6312) 2024-02-02 10:23:22 +01:00
AlexandreS
cf160bcca1 Improve game templates and examples display on build page (#6309) 2024-02-01 15:25:49 +01:00
D8H
44a0e22f97 Add autocompletion for "input type" action of text input objects (#6308) 2024-02-01 11:54:09 +01:00
D8H
d47d3285b2 Fix particle emitters not deleting itself when all their particles die before being displayed (#6306) 2024-01-31 20:12:28 +01:00
D8H
2ee6590967 Avoid event-functions to be selected when their menu is shown (#6301) 2024-01-30 11:44:16 +01:00
AlexandreS
cd77951e1a Fix game template/example search when there are only game templates matching (#6302) 2024-01-30 11:37:24 +01:00
D8H
fa4efef857 Fix a missing parameter in the sentence of the tween progress condition (#6299) 2024-01-30 10:35:25 +01:00
AlexandreS
bc8204d696 Remove cancel button when not logging in with provider (#6298)
Don't show in changelog
2024-01-30 10:07:18 +01:00
github-actions[bot]
b2eab5a327 Update translations [skip ci] (#6285)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2024-01-30 09:38:18 +01:00
Clément Pasteau
dba65822dd Avoid showing a loader on profile and user chip on subsequent loads (#6296) 2024-01-30 09:23:09 +01:00
AlexandreS
8f155e4322 Fix version history displaying loader on locally-stored projects (#6295) 2024-01-29 17:34:30 +01:00
D8H
13ebe5c588 Select the highest 3D objects first (#6294) 2024-01-29 16:18:48 +01:00
AlexandreS
bcd8e5608a Fix action/condition selector not updating on object change (#6291) 2024-01-29 14:18:44 +01:00
D8H
14e444413d Use the object name as the default new image name (#6293) 2024-01-29 14:01:53 +01:00
D8H
a2f75bc0dc Show installed version in the extension detail dialog (#6292) 2024-01-29 12:37:30 +01:00
D8H
6914e01a15 Fix behavior function renaming (#6290) 2024-01-29 11:18:23 +01:00
D8H
90b5f7a322 Fix the orthographic camera zoom update and its default Z position (#6288) 2024-01-29 11:17:57 +01:00
AlexandreS
13cf9b1d0b Show error box when there's an error logging in with provider (#6284)
Do not show in changelog
2024-01-26 16:28:48 +01:00
Clément Pasteau
6fc0198298 Bump version to 5.3.188 (#6283) 2024-01-26 16:26:11 +01:00
github-actions[bot]
0999ba611d Update translations [skip ci] (#6265)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2024-01-26 16:25:56 +01:00
Clément Pasteau
119d1af76a Game template bundles can be displayed and bought (#6275)
Do not show in changelog
2024-01-26 16:17:58 +01:00
AlexandreS
d6b4dacb1e Add possibility to sign up using Google, GitHub and Apple (#6249) 2024-01-26 15:46:18 +01:00
D8H
9edb3cfe91 Fix missing collision masks on new Sprite objects (#6282) 2024-01-26 15:25:12 +01:00
D8H
d44a1c3537 Generate particle textures only once (#6280) 2024-01-26 14:33:52 +01:00
AlexandreS
8cc84e5728 Fix legacy plans not showing in the user profile
Also: adds back the possibility to cancel a legacy subscription
2024-01-26 14:17:59 +01:00
D8H
76130b43d4 Handle export of assets with animations sharing frames (#6274) 2024-01-26 13:46:42 +01:00
D8H
40b0823b91 Fix a memory leak in the 2D particle emitter (#6278) 2024-01-26 12:23:13 +01:00
D8H
9b447e08e2 Forbid life-cycle functions to be renamed (#6269) 2024-01-25 14:53:07 +01:00
Aurélien Vivet
10314a1911 Fix focus not set in deletion confirmation dialog (#6270) 2024-01-25 14:16:17 +01:00
D8H
d0195719c2 Fix the 2 columns layout that may show hidden properties (#6268) 2024-01-25 12:18:52 +01:00
D8H
dd8c040381 Fix a crash when displaying the contextual menu of titles in object group lists (#6263) 2024-01-25 11:45:17 +01:00
D8H
5e0c8a92aa Fix a crash in the sprite editor of a child-object (#6266) 2024-01-25 11:44:31 +01:00
github-actions[bot]
977c102ddc Update translations [skip ci] (#6264)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2024-01-25 10:58:54 +01:00
Clément Pasteau
849d79d5d7 Avoid creating multiple canvas for ThreeJS (#6259) 2024-01-25 10:58:24 +01:00
D8H
28f7c9ae0b Fix a crash when the scale tween action is used in a 2D game (#6260) 2024-01-25 10:49:34 +01:00
github-actions[bot]
38e58327fa Update translations [skip ci] (#6244)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2024-01-24 11:22:04 +01:00
Clément Pasteau
3cc29efaa2 Remove report button on editor crash to avoid cluttering Github issues (#6247)
Do not show in changelog
2024-01-24 11:14:38 +01:00
Clément Pasteau
65eb76fb57 use newer electron builder (#6227)
Co-authored-by: romw314 <106016361+romw314@users.noreply.github.com>
2024-01-24 11:14:19 +01:00
AlexandreS
9eb721662f Remove useless margins (#6242)
Don't show in changelog
2024-01-23 14:22:39 +01:00
github-actions[bot]
b10b131010 Update translations [skip ci] (#6238)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2024-01-23 14:13:37 +01:00
Tristan Rhodes
b5fd1bb351 Improved wording "Stop music and sounds at the beginning of this scene" (#6240) 2024-01-23 14:05:31 +01:00
Aurélien Vivet
f1c9521625 Fix sentence of the Draw a Torus action (#6239) 2024-01-23 11:00:28 +01:00
github-actions[bot]
6ceb3c2c10 Update translations [skip ci] (#6234)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2024-01-22 15:38:34 +01:00
AlexandreS
43827876cd Fix subscription changes (#6236)
Don't show in changelog
2024-01-22 15:37:15 +01:00
AlexandreS
62b746300a Adapt credit banner button color to each theme (#6237)
Don't show in changelog
2024-01-22 15:29:33 +01:00
AlexandreS
769ebcd91c Fix credit banner text color on light themes (#6235)
Don't show in changelog
2024-01-22 11:12:57 +01:00
Florian Rival
70d5de16bf Fix Windows code signing (#6233) 2024-01-21 22:03:44 +01:00
Clément Pasteau
7fbe1bd23d Bump version to 5.3.187 (#6214) 2024-01-18 17:58:12 +01:00
github-actions[bot]
de8a679e31 Update translations [skip ci] (#6217)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2024-01-18 17:57:31 +01:00
Clément Pasteau
a1a4029b35 Introduce GDevelop credits and Marketing Campaigns (#6209)
* Credits can now be purchased from your Profile
* They can be used to purchase marketing campaigns, in order to promote your game on gd.games, with GDevelop social networks, or even within GDevelop itself.
* In the upcoming months, credits will unlock more and more exclusive perks in the app
2024-01-18 17:20:28 +01:00
Clément Pasteau
a377467031 Revert "Type JsExtensions files with typescript" (#6220)
Don't show in changelog
2024-01-18 16:01:28 +01:00
AlexandreS
dd090fd1d7 Abort login with providers (#6215)
Don't show in changelog
2024-01-18 12:32:01 +01:00
D8H
26ee9b3891 Avoid to add useless attributes on serialized extensions (#6216)
Don't show in changelog
2024-01-18 09:53:53 +01:00
Arthur Pacaud (arthuro555)
ad18eab4ae Type JsExtension.js files with TypeScript (#6200)
* Also improve typing of the C++ Core classes in TypeScript.

Only show in developer changelog
2024-01-18 09:53:24 +01:00
github-actions[bot]
007fc36a2e Update translations [skip ci] (#6184)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2024-01-18 09:36:40 +01:00
D8H
c8ebfde85b Fix platformer characters turn back speed when the deceleration is greater than the acceleration (#6208) 2024-01-17 18:32:14 +01:00
Vladyslav Pohorielov
d0005ba2cb Add support for Spine objects (2D skeletal animation) (#5927)
* This allows to use animatable 2D objects created with Spine (purchase a licence on [their website](https://esotericsoftware.com/) if you're interested).
* 2D skeletal animation allows for very smooth animations, and keep resource usage low compared to animations made of frames like Sprite objects. It's perfect for 2D games and can be used for animated characters, avatars, UI elements.
* Many thanks to @f0nar and @LousyMolars for their work on this new feature and associated game examples!

---------

Co-authored-by: Vladyslav Pohorielov <vpohorielov@playtika.com>
Co-authored-by: Gleb Volkov <glebusheg@gmail.com>
Co-authored-by: Florian Rival <Florian.rival@gmail.com>
Co-authored-by: Davy Hélard <davy.helard@gmail.com>
2024-01-17 18:19:08 +01:00
D8H
f623b352ee Hide deprecated properties of the platformer character behind a button (#6199) 2024-01-17 10:53:55 +01:00
D8H
16e2d8a005 Move some properties of the platformer character behavior in 2 columns (#6197) 2024-01-16 12:22:13 +01:00
D8H
7654883cb1 Allow to use orthographic camera in 3D layers (#6187) 2024-01-15 23:05:23 +01:00
D8H
3ae5db2a49 Fix scale and camera zoom tweens from setting NaN when the initial value was 0 (#6178) 2024-01-15 14:44:10 +01:00
Arthur Pacaud (arthuro555)
9ed002c879 Add expression to read the authenticated user unique identifier (#6192)
* This is useful if you want to interface with a third party or in-house solution to store user data.
2024-01-15 14:00:14 +01:00
Florian Rival
d4283c2350 Add new icon for 3D model objects (#6186) 2024-01-12 18:24:43 +01:00
AlexandreS
5a176d21e7 Add SSO to login/sign up (#6167)
Feature hidden in live environment.

Don't show in changelog
2024-01-12 14:45:16 +01:00
D8H
bfdfd7f0fb Improve the new UI of the extension editor (#6165)
- Add icons for behavior and object in the function tree
- Move the indicators on the right.
- Remove the big button.
- Fix the effect icon.
- Add checkboxes for the visibility.
- Rename on double click.
- Fix indentation.
- Hide the 3 dots button.

- Don't show in changelog
2024-01-12 13:11:16 +01:00
AlexandreS
aae75f2232 Fix use of Warning icon in tooltips (#6183)
Don't show in changelog
2024-01-12 13:04:20 +01:00
github-actions[bot]
977092c0a3 Update translations [skip ci] (#6179)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2024-01-12 12:38:05 +01:00
D8H
556688cedb Add pagination to asset store results (#6174) 2024-01-11 17:52:46 +01:00
github-actions[bot]
ce93dc5310 Update translations [skip ci] (#6170)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2024-01-10 15:57:04 +01:00
Clément Pasteau
d6d425db4f Show premium game templates from the same author on a template's page (#6168) 2024-01-10 15:42:51 +01:00
AlexandreS
2737e75639 Fix merge issue (#6169)
Don't show in changelog
2024-01-10 15:35:31 +01:00
github-actions[bot]
36eab18133 Update translations [skip ci] (#6164)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2024-01-09 16:30:55 +01:00
Clément Pasteau
48acbb12ee Decode filenames from any URLs before using them (#6018)
Only show in developer changelog
2024-01-09 16:00:09 +01:00
Florian Rival
21904e46f1 Avoid an extra click to purchase an asset pack or game template (#6161) 2024-01-09 15:32:33 +01:00
AlexandreS
94753ac053 Get subscription plans from server (#6128)
Don't show in changelog
2024-01-09 15:28:28 +01:00
github-actions[bot]
b160ee9b27 Update translations [skip ci] (#6147)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2024-01-09 15:15:24 +01:00
D8H
f76e8a72b6 Make the function property editor better adapt to small size (#6158) 2024-01-08 18:11:18 +01:00
D8H
5bc342688d Fix the cameras position to keep them centered on the object they follow when the game resolution is changed (#3821)
- Also fix the camera position for pixel-art games when a zoom and a game resolution change is used to have big pixels
2024-01-08 12:43:50 +01:00
D8H
3e6204c0eb Remember the size of mosaic nodes when they are uncollapsed (#6156)
- Don't show in changelog
2024-01-08 12:42:31 +01:00
D8H
7b1c340ad0 Fix game crashing at loading when video files are missing (#6155) 2024-01-08 12:08:48 +01:00
D8H
fac724dc3f Fix the indentation of extensions exported from the web-app (#6148) 2024-01-05 11:47:54 +01:00
D8H
9b4151f64c Add a button to export all the objetcs of a scene to submit them to the asset store (#4848)
* The dialog can be reached from the hidden drop-down menu of "Scene objects".
2024-01-05 11:09:27 +01:00
github-actions[bot]
6b5ab6c811 Update translations [skip ci] (#6130)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2024-01-05 10:06:13 +01:00
Clément Pasteau
5943092b0c Fix correctly taking folders into account when adding assets from the Home Store (#6146) 2024-01-05 10:05:44 +01:00
D8H
deb0c5ffc3 Display events functions of extensions in a tree view (#6133) 2024-01-04 18:14:44 +01:00
Clément Pasteau
c56fa03bf6 Fix crash when trying to access a child of a non existing structure child in an expression (#6144) 2024-01-04 16:20:49 +01:00
D8H
0d49d449db Import several animations to a sprite object in one go (#6035)
- Sprite animations are automatically created when several image files are selected and they ends with an animation name and an optional frame index (most naming conversions should work).
2024-01-04 11:02:04 +01:00
Clément Pasteau
fdd702cd09 Fix renaming a layer with external layouts (#6140)
* Instances of external layouts and of the attached scene are now all moved properly to the renamed layer
2024-01-04 10:31:34 +01:00
Clément Pasteau
5a8e4a7ca9 Allow confirming and canceling confirmation dialogs with keyboard shortcuts (#6138) 2024-01-03 14:52:36 +01:00
D8H
2e4e91c21e Add tween actions (position, rotation and depth) for 3D objects (#6122) 2024-01-02 10:03:59 +01:00
AlexandreS
6ece930809 Use axios error extractor where possible (#6132)
Only show in developer changelog
2023-12-27 19:40:16 +01:00
AlexandreS
c5baa81977 Display Game template categories with chips (#6129)
Don't show in changelog
2023-12-27 16:10:19 +01:00
github-actions[bot]
d24be38874 Update translations [skip ci] (#6109)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-12-27 10:35:14 +01:00
AlexandreS
1efffbbb78 Fix: Avoid project commit error by retrying call to server (#6127) 2023-12-26 12:12:25 +01:00
D8H
090d76a368 Show a drop-down list for string with choices parameters (#6120) 2023-12-22 15:31:43 +01:00
D8H
d44a9375de Add variables autocompletion for groups in variable fields (#6110) 2023-12-21 12:20:14 +01:00
AlexandreS
5a2a3893f9 Remove dashboard from profile dialog (#6113) 2023-12-21 12:08:23 +01:00
AlexandreS
0a6b0dc785 Use cloud storage provider internal name (#6108)
Don't show in changelog
2023-12-20 12:15:04 +01:00
github-actions[bot]
02e99726dc Update translations [skip ci] (#6103)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-12-20 11:55:13 +01:00
AlexandreS
843055d8df Add error message when versions fail to load (#6105)
Don't show in changelog
2023-12-20 11:40:07 +01:00
AlexandreS
f7fda5cb5e Fix placeholder thumbnail in objects lists for prefabs (#6107) 2023-12-20 11:37:28 +01:00
AlexandreS
e529642aec Fix program opening count logic when user has never acknowledged the feature (#6106)
Don't show in changelog
2023-12-20 10:01:35 +01:00
AlexandreS
c8e10d7043 Bump newIDE version (#6104) 2023-12-19 12:25:29 +01:00
AlexandreS
5f0de0e9a7 Adapt extract changelog script to currently used format (#6102)
Only show in developer changelog
2023-12-19 12:18:25 +01:00
github-actions[bot]
e51638ce4b Update translations [skip ci] (#6101)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-12-19 12:17:54 +01:00
AlexandreS
0fbd6a606a Add possibility to restore a previous version of a cloud project (#6022)
- Display all the project versions (paginated)
- Allow to open any version and name it for better tracking
- Make it possible to restore a given version
2023-12-19 11:50:28 +01:00
github-actions[bot]
2fa543c3db Update translations [skip ci] (#6083)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-12-18 16:56:41 +01:00
AlexandreS
38e35c9695 Prevent crash on new object dialog (#6099) 2023-12-18 16:50:21 +01:00
Florian Rival
ad13a1a101 Fix changes done in an extension not applied when clicking on 'Share' immediately without a preview or navigation in the editor (#6098) 2023-12-18 16:02:27 +01:00
AlexandreS
cb9d98d027 Wait 10 program openings before displaying GamesDashboard info (#6097)
Don't show in changelog
2023-12-18 15:51:23 +01:00
D8H
064c3f1572 Fix warning in the object list (#6091)
- don't show in changelog
2023-12-15 18:46:40 +01:00
D8H
9e5320f9d4 Add an item menu to add sub-folders in object folders (#6090) 2023-12-15 17:56:19 +01:00
Clément Pasteau
a1826d355d Rework subscriptions display in Profile (#6089) 2023-12-15 17:27:48 +01:00
D8H
32a3a094d1 Add new objects under the selected one in the list (#6087) 2023-12-15 16:51:50 +01:00
D8H
ee7dc2654b Fix parameter value choices autocompletion (#6086) 2023-12-15 12:02:24 +01:00
Clément Pasteau
64ffad3c0a Bump to 5.3.185 (#6082) 2023-12-14 14:06:01 +01:00
github-actions[bot]
dcc62f078f Update translations [skip ci] (#6076)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2023-12-14 13:54:43 +01:00
D8H
d920f05dbc Fix animation scanning in the 3D model object editor (#6080) 2023-12-14 13:28:38 +01:00
AlexandreS
ac82be800b Fix: update file metadata when saving cloud project triggers new commit (#6074) 2023-12-13 16:50:50 +01:00
Aurélien Vivet
2c92ae4042 Fix typo (#6075) 2023-12-13 16:35:36 +01:00
Clément Pasteau
465e934605 Bump version to 5.3.184 (#6072) 2023-12-13 14:34:04 +01:00
github-actions[bot]
248ba7675e Update translations [skip ci] (#6070)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-12-13 14:19:15 +01:00
AlexandreS
fd2b59ba45 Revert "Use python3 to update bindings (#6068)" (#6071)
This reverts commit 6edf63e98f.

Only show in developer changelog
2023-12-13 12:01:14 +01:00
Clément Pasteau
be54236ece Fix using which from key event when not defined (#6069)
Do not show in changelog
2023-12-13 11:59:57 +01:00
AlexandreS
6edf63e98f Use python3 to update bindings (#6068)
Only show in developer changelog
2023-12-13 11:36:44 +01:00
github-actions[bot]
034f1ad9cc Update translations [skip ci] (#6057)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2023-12-12 15:42:47 +01:00
Florian Rival
94b8c31ac2 Allow to increment position of points of sprites by 0.5 in the editor 2023-12-12 15:11:21 +01:00
Florian Rival
57d1241e2d Allow to increment position of vertices of collision masks by 0.5 2023-12-12 15:08:50 +01:00
github-actions[bot]
eb4708ca87 Update translations [skip ci] (#6051)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2023-12-11 14:47:52 +01:00
D8H
fac710780b Fix a flash of 1 black frame the first time a scene is started (#6048) 2023-12-11 14:41:27 +01:00
github-actions[bot]
d28aac325a Update translations [skip ci] (#6033)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2023-12-11 14:18:26 +01:00
Clément Pasteau
306b341ee5 Education premium users now also have a dedicated Discord channel (#6047) 2023-12-11 14:17:09 +01:00
D8H
1d8e04cb78 Allow to set 3D models dimensions with a scaling factor (#6044)
- It allows to keep consistent dimensions for a set of 3D models
2023-12-11 12:13:17 +01:00
Clément Pasteau
3b2855de59 Fix a possible crash when closing an app window (#6046) 2023-12-11 10:29:10 +01:00
AlexandreS
d5c2982b2d Increase home page mobile menu icon sizes (#6034) 2023-12-08 10:58:05 +01:00
Clément Pasteau
315b7387b3 Bump version to 5.3.183 (#6032) 2023-12-07 16:21:12 +01:00
Clément Pasteau
f4f92566f4 Remove showing GDevelop templates first + increase visibility (#6031)
Do not show in changelog
2023-12-07 15:56:22 +01:00
github-actions[bot]
7b72d4e080 Update translations [skip ci] (#6030)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2023-12-07 15:56:06 +01:00
D8H
ae96ebf79c Fix heavy assets failing to download on slow connections (#6024) 2023-12-07 15:36:27 +01:00
D8H
be813a0271 Start games without any loading screen if assets are ready before half the fade-in (#6025)
- This only works if the watermark is enabled.
- It allows players to start a game a 2nd time almost instantly.
2023-12-07 15:21:30 +01:00
github-actions[bot]
b306d80915 Update translations [skip ci] (#6020)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-12-07 11:56:18 +01:00
AlexandreS
9baed02aa1 Improve project list refreshing UI/UX (#6026) 2023-12-07 11:43:29 +01:00
Clément Pasteau
1b4c5c1b1c Improve export copy & logic (#6023)
Do not show in changelog
2023-12-06 15:13:30 +01:00
Arthur Pacaud (arthuro555)
4f04190614 Add automatic generation of TypeScript types for Core (in addition to existing Flow types) (#5429)
Only show in developer changelog
2023-12-05 18:47:20 +01:00
AlexandreS
d3134ecde9 Bump newIDE version (#6019) 2023-12-05 17:13:32 +01:00
github-actions[bot]
61ed7ffa16 Update translations [skip ci] (#6015)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-12-05 16:43:36 +01:00
Clément Pasteau
8be1961d3f Throw if wrong response from project api (#6014)
Do not show in changelog
2023-12-05 09:59:00 +01:00
github-actions[bot]
112c306610 Update translations [skip ci] (#6001)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2023-12-05 09:44:27 +01:00
D8H
423f15b513 Add actions to tween effect properties (#5993) 2023-12-04 15:25:40 +01:00
D8H
a9c89b14c3 Use a drop-down list for object effect parameters (#6005) 2023-12-04 14:39:12 +01:00
TRP
bd898463f5 Add an action to draw a torus with the shape painter object (#5981)
- Thanks @trp02
2023-12-04 14:11:41 +01:00
D8H
ed4635664c Fix 3D light rotation angle calculus when Y is the top (#6004)
- In order to get back the same light result as before, 27° should be subtracted to the rotation angle.
2023-12-04 12:48:56 +01:00
Clément Pasteau
b6f25db40c Throw if badges or achievements not loading properly (#6002)
Do not show in changelog
2023-12-04 12:21:11 +01:00
Florian Rival
f78662be5f Reduce the number of tutorial progress analytics events (#5992)
Don't show in changelog
2023-12-04 11:24:37 +01:00
github-actions[bot]
7aae35a029 Update translations [skip ci] (#5980)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2023-12-04 11:18:46 +01:00
D8H
6c323614ef Fix object type declaration for 3D capabilities actions (#6000)
- Don't show in changelog
2023-12-04 11:03:35 +01:00
AlexandreS
eb4170df20 Fix suggestion to add missing object variable that is used in events (#5999) 2023-12-04 10:40:29 +01:00
D8H
8830bb93ae Force sounds to download even when "preload in cache" is unchecked (#5984)
- Don't show in changelog
2023-12-01 16:30:11 +01:00
Florian Rival
87fa0a39ac Fix warning 2023-12-01 15:29:19 +01:00
Florian Rival
a9cc911ca8 Use JSX for rendering in game debugger message (#5983)
Only show in developer changelog
2023-12-01 09:57:21 +01:00
AlexandreS
d3fe6cf532 Remove unused project version get api call (#5982)
Don't show in changelog
2023-12-01 08:16:43 +01:00
Florian Rival
e2c40ff205 Improve structure variables completion (#5978)
* When a structure variable name is entered in an expression, completions will also be provided for children variables.
2023-11-30 13:47:19 +01:00
github-actions[bot]
970d04b0df Update translations [skip ci] (#5972)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2023-11-30 09:26:31 +01:00
D8H
8c5076443c Fix property name case in action sentences (#5977) 2023-11-29 15:29:04 +01:00
D8H
3744e98065 Use the new syntax when generating expressions and actions for properties (#5976) 2023-11-29 15:20:38 +01:00
AlexandreS
b6a1332124 Add game dashboard on home page and project manager (#5963) 2023-11-29 11:12:29 +01:00
Clément Pasteau
0251997703 Prevent loading announcements in state if response is not an array (#5975)
Do not show in changelog
2023-11-29 10:34:50 +01:00
D8H
57faa9fb4a Move community tier extensions in their own index section (#5973)
- Don't show in changelog.
2023-11-28 20:34:06 +01:00
D8H
ba95f66ccd Fix LDtk tile map resources export with the fast loading (#5951)
- Don't show in changelog
2023-11-28 14:31:47 +01:00
github-actions[bot]
9465873dbd Update translations [skip ci] (#5943)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2023-11-28 14:17:13 +01:00
Clément Pasteau
b5a9fe4fe1 Update fling game with new trigger (#5971)
Do not show in changelog
2023-11-28 14:16:43 +01:00
D8H
6531e2e970 Use relative links in extensions reference pages (#5970)
Don't show in changelog
2023-11-28 12:59:39 +01:00
Florian Rival
4f900c9451 Enable auto-completion for structure and array variables when writing an expression (#5960) 2023-11-28 11:30:26 +01:00
Clément Pasteau
f97f267a96 Put the Fling Game tutorial back (#5967)
* It was unintentionally removed!
2023-11-28 11:19:07 +01:00
Clément Pasteau
6cd8f54869 Fix possible crash in the New Object Dialog (#5968) 2023-11-28 09:51:07 +01:00
Clément Pasteau
9718fb788e Better wording for Discord role perks (#5966)
Do not show in changelog
2023-11-27 18:40:32 +01:00
Clément Pasteau
38651edf3e Discord username can now be added to one's Profile, allowing to claim a role on GDevelop's server (#5962)
* If you have a Gold or Startup subscription, head down to your profile, to claim access to a premium channel on Discord, where you can discuss together and ask for support.
2023-11-27 16:54:27 +01:00
Florian Rival
d34f1a654f Improve navigation for extensions in the documentation (#5950) 2023-11-24 11:43:47 +01:00
D8H
5abc74b66b Remove only (#5946)
Don't show in changelog
2023-11-23 19:05:08 +01:00
Clément Pasteau
a848764318 Fix libGD.wasm not properly loaded on Electron local + build warnings (#5942)
Don't show in changelog
2023-11-23 15:55:31 +01:00
github-actions[bot]
c0c6fddcbb Update translations [skip ci] (#5937)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-11-23 09:49:51 +01:00
AlexandreS
95ac26f05d Add placeholder in menu when no recent project file (#5940) 2023-11-23 09:28:33 +01:00
D8H
1f852648ef Make games launch faster by loading resources in the background (#5572)
* Only the first scene and global objects resources (images, sounds, 3D models etc...) will be downloaded during launch of the game. This usually allows for a very fast loading time.
* Other scenes resources will continue to load in the background. It has no impact on the game performance as this is done on other threads by the browser or the engine running the game.
* Scenes are loaded in the order they are listed in the project manager.
* You can also use actions and expressions to prioritize a scene (if it's known that a level will be needed soon for example) or read the current loading progress. This allows to create lightweight scenes that can act as custom loading screens. Otherwise, the launch loading screen will be shown if a scene is still loading when launched.
* Read more about this on https://wiki.gdevelop.io/gdevelop5/all-features/resources-loading/.
2023-11-22 22:51:24 +01:00
Florian Rival
b7da4361c3 Fix some C++ warnings and improve GDevelop.js README
Don't show in changelog
2023-11-22 19:03:21 +01:00
Arthur Pacaud (arthuro555)
71b369d40e Update Emscripten version to 3.1.21 (#5636)
* Any developer working on the C++ codebase should follow again the [README](https://github.com/4ian/GDevelop/tree/master/GDevelop.js) to install latest Emscripten version and re-compile C++.

Only show in developer changelog
2023-11-22 17:19:13 +01:00
AlexandreS
4d8cf56922 Do not change homepage tab at opening if an item from the asset store is requested (#5936) 2023-11-22 16:29:44 +01:00
github-actions[bot]
1a6e0ba5a1 Update translations [skip ci] (#5918)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-11-22 14:04:18 +01:00
AlexandreS
ec1ebcbf5b Fix desktop app not opening on Mac (#5934)
Don't show in changelog
2023-11-22 11:48:07 +01:00
Arthur Pacaud (arthuro555)
4ee9ccd7a9 Allow using resources as behavior properties (#5256)
Only show in developer changelog
2023-11-22 11:17:35 +01:00
AlexandreS
1ac248bfa4 Replace parcel watcher with chokidar (#5932) 2023-11-22 09:35:29 +01:00
D8H
65b78d4db7 Fix duplication of the "create" action in the search results (#5930) 2023-11-21 18:14:35 +01:00
D8H
639d90d743 Move deprecated physics actions at the bottom of search results (#5925) 2023-11-21 18:13:38 +01:00
D8H
45d0a78656 Simplify the wording of some actions names (#5929) 2023-11-21 18:12:09 +01:00
Florian Rival
0a0811e355 Fix crash with 'Put the object around another' action when target object was not existing (#5931) 2023-11-21 17:11:37 +01:00
D8H
a8f9df3dac Use descriptions to search actions and conditions (#5928) 2023-11-21 10:36:54 +01:00
Clément Pasteau
35db56d778 Fix Debugger sometimes crashing (#5926)
* Remove pixi effects renderer from the debugger payload, which was causing it to fail.
2023-11-20 16:06:41 +01:00
D8H
27efe8e3dd Improving the grouping of some behaviors actions and conditions (#5923) 2023-11-19 16:13:19 +01:00
github-actions[bot]
3584ee2aaf Update translations (#5916) 2023-11-17 14:49:31 +01:00
D8H
19a762fb60 Fix a memory and CPU leak when a finished tween is replaced (#5917) 2023-11-17 11:44:12 +01:00
AlexandreS
8a6dd8b940 Bump newIDE version (#5914) 2023-11-17 09:55:10 +01:00
AlexandreS
2173b49b19 New get started flow and customize content based on user survey (#5781) 2023-11-17 09:54:49 +01:00
github-actions[bot]
caf2752acb Update translations [skip ci] (#5912)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-11-16 17:35:40 +01:00
Clément Pasteau
e3291b515d Check existence of elements before destroying (#5913)
Do not show in changelog
2023-11-16 15:55:58 +01:00
Clément Pasteau
c1627b5ab2 Add error id to issue to fully track its trace (#5909)
Do not show in changelog
2023-11-16 11:55:47 +01:00
github-actions[bot]
7db5b97c45 Update translations [skip ci] (#5905)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2023-11-16 10:03:50 +01:00
D8H
425a0e92ca Fix camera flickering when "pixel rounding" is enabled (#5907) 2023-11-16 15:48:47 +09:00
AlexandreS
c2dfe579af Exclude project files (when configured to save scenes and events in different files) from watcher (#5885)
Also, exclude git files when using git versioning.
2023-11-15 16:15:15 +01:00
AlexandreS
4ea6fb78bd Improve objects list (#5895)
- Remove spell check on inputs
- Unselect item when a parent is closed (and the item becomes not visible)
- Allow to remove folder with all the objects contained in it (recursively)
- Improve selected row color 
- Add hover effects on rows
2023-11-15 09:53:15 +01:00
github-actions[bot]
8e668db6ea Update translations [skip ci] (#5900)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2023-11-14 17:59:53 +01:00
D8H
88063a4cad Show instructions about objects with the other object instructions (#5828) 2023-11-13 17:05:49 +01:00
AlexandreS
b180f5032e Fix getThumbanil static methods (#5902)
Don't show in changelog
2023-11-13 13:59:04 +01:00
AlexandreS
29e7f7d7a4 Remove build section ref and effect (#5901)
Don't show in changelog
2023-11-13 10:07:22 +01:00
AlexandreS
547f1e4bce Prevent dragging of treeview row placeholder item (#5899) 2023-11-13 09:42:18 +01:00
github-actions[bot]
9e176d91ec Update translations [skip ci] (#5879)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2023-11-13 09:41:27 +01:00
Mehrab
cac59d4727 Fix the grid/mask checkbox not updated when toggled on the web-app (#5897) 2023-11-12 17:51:34 +01:00
D8H
4f98ffa9ab Fix memory some memory leaks in the scene editor (#5853) 2023-11-10 16:14:54 +01:00
Clément Pasteau
7229406cfb Add errorBoundaries on all main components to prevent crashing the whole app (#5889)
Do not show in changelog
2023-11-10 10:04:01 +01:00
Clément Pasteau
d39cfd16a2 Prevent possible crashes of the editor in multiple part of the app (#5883)
Do not show in changelog
2023-11-09 17:02:11 +01:00
AlexandreS
2965f374bb Improve resources watching performance (#5882)
- Try at reducing Windows devices resources use
- Remove any `.git` folder from being watched (for project using versioning with git)
2023-11-08 09:17:11 +01:00
Clément Pasteau
2d5b2a49e7 Fix a possible crash of the instance editor when updating a sprite (#5881)
* Fix calling methods on Texture frame which can be null when an image is updated
2023-11-07 11:24:57 +01:00
Clément Pasteau
05df9cb599 Show back preview of list item on drag instead of full row for objects and groups (#5880) 2023-11-06 17:23:36 +01:00
D8H
7b28d2525e Fix a broken link in the extension list page (#5878) 2023-11-06 10:06:54 +01:00
github-actions[bot]
533e61cdbc Update translations [skip ci] (#5869)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-11-06 09:29:39 +01:00
Clément Pasteau
3a823113f1 Improve issue template (#5872)
Do not show in changelog
2023-11-03 17:17:15 +01:00
Clément Pasteau
17bc8b584d Show error in error boundary for easier debugging (#5855)
Do not show in changelog
2023-11-03 17:14:25 +01:00
AlexandreS
dbaf8a6569 Clear selection before updating list (#5873)
Don't show in changelog
2023-11-03 17:12:32 +01:00
Clément Pasteau
fcbc538c30 Reduce logs for web previews (#5854)
Do not show in changelog
2023-11-03 16:29:37 +01:00
Clément Pasteau
decd96c52f Only allow opening project folder in Resources tab if local project (#5867) 2023-11-02 18:04:20 +01:00
AlexandreS
8dbf9c99ce Bump newIDE version (#5868) 2023-11-02 14:35:50 +01:00
D8H
1318523804 Fix a crash when objects are used after being deleted (#5865) 2023-11-02 13:09:54 +01:00
github-actions[bot]
8ef5e2c1ed Update translations [skip ci] (#5850)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-11-02 11:50:33 +01:00
AlexandreS
d945426068 Fix custom loading screen not displaying (#5864) 2023-11-02 11:34:45 +01:00
AlexandreS
8eb07a492f Fix treeview search crash when there is no global object (#5866) 2023-11-02 11:14:39 +01:00
Florian Rival
37c9dd95ce Allow installing up to 200 assets at the same time (#5851) 2023-11-02 11:02:40 +01:00
AlexandreS
a6d837cbe6 Use new electron notarize tool (#5857)
Only show in developer changelog
2023-10-31 13:36:10 +01:00
AlexandreS
f6539626d3 Fix cloud projects preview (#5852) 2023-10-30 16:53:22 +01:00
AlexandreS
e0df9b0ff3 Bump newIDE version (#5849) 2023-10-30 15:21:43 +01:00
Jake
0b50231027 Update Solarized Dark theme mosaic toolbar color (#5809) 2023-10-30 15:11:15 +01:00
github-actions[bot]
94c9924a88 Update translations [skip ci] (#5848) 2023-10-30 14:54:33 +01:00
D8H
581cc5837a Fix some memory leaks in 2D object renderers (#5843) 2023-10-30 14:42:15 +01:00
TRP
ff77d107b2 Add new shape in shape painter: polygon (#5836) 2023-10-30 14:28:38 +01:00
AlexandreS
3a5198cb34 Remove possibility to rename item on click a short delay after item has been selected (#5847)
Users noticed that they unwillingly edited object names when they only wanted to click/double-click/drag the object
2023-10-30 13:53:27 +01:00
github-actions[bot]
c92025549d Update translations [skip ci] (#5811)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2023-10-30 09:53:06 +01:00
Florian Rival
600b307e7e Fix AppVeyor build (Python 3.12 not having distutils anymore) (#5846)
Don't show in changelog
2023-10-29 18:26:43 +01:00
D8H
297fade0bd Remove unused imports (#5844)
Don't show in changelog
2023-10-28 14:35:46 +02:00
D8H
84d7500eab Add the 3D particle emitter in the object list (#5840) 2023-10-27 11:51:05 +02:00
D8H
f99c4ab948 Move the Z-order action and condition to the "Layer" group (#5834) 2023-10-26 11:02:47 +02:00
D8H
5fe4f23c83 Improve the search to give as many results as possible (#5839) 2023-10-26 11:01:57 +02:00
Florian Rival
8820bd45e4 Fix typo 2023-10-26 09:09:55 +02:00
D8H
5e16968f37 Fix "Scale Z" group in actions/conditions editor (#5835) 2023-10-25 18:09:39 +02:00
TRP
6b6179ff22 Add new shape in Shape Painter: Chamfer rectangle (#5817) 2023-10-25 17:55:42 +02:00
AlexandreS
94bcd87a9f Add stop method on video and use it when object is destroyed (#5833)
Fixes bug where video are not restarted when switching scenes
2023-10-25 13:15:10 +02:00
D8H
356a1974ef Improve descriptions for impulse and force actions of the Physics behavior (#5832) 2023-10-25 12:38:09 +02:00
AlexandreS
345bad9876 Clean forgotten import (#5831)
Don't show in changelog
2023-10-25 11:17:54 +02:00
AlexandreS
0b8d843a73 Mobile version optimizations (#5830)
Fixes a bug where scene toolbar does not update on instance selection.
Don't show in changelog
2023-10-25 09:35:45 +02:00
D8H
9f0c987ec7 Fix scale actions group (#5825) 2023-10-23 17:05:11 +02:00
D8H
0e79209d2b Fix a regression on the object selection in the instruction editor (#5824)
- don't show in changelog
2023-10-23 12:26:57 +02:00
D8H
f991c09c39 Fix a crash when only the Ease expression is used from Tween extension (#5821) 2023-10-23 09:57:22 +02:00
D8H
6e24dfa9b8 Fix object selection for deprecated instructions (#5816) 2023-10-20 17:13:20 +02:00
D8H
a3cd00dc94 Fix a typo in the scale tween action (#5815) 2023-10-20 15:47:29 +02:00
Florian Rival
300c011151 Bump newIDE version (#5813) 2023-10-20 15:24:18 +02:00
D8H
230d410469 Fix missing exported files for scene tweens (#5812) 2023-10-20 15:20:16 +02:00
D8H
402e54f706 Fix the Ease expression of the Tween extension (#5810)
Don't show in changelog
2023-10-20 11:07:19 +02:00
github-actions[bot]
dc29c27272 Update translations [skip ci] (#5803) 2023-10-20 09:01:47 +02:00
Florian Rival
462bb84c51 Fix exporting not shown on iOS (#5808) 2023-10-19 17:26:25 +02:00
AlexandreS
a775e79bae Catch instance rendering process in scene editor (#5806)
Don't show in changelog
2023-10-19 16:32:57 +02:00
Florian Rival
bc8c867f23 Fix parameters not accessible in expressions for 'Action With Operator' functions (#5805) 2023-10-19 15:55:55 +02:00
AlexandreS
f34bf2b7b4 Focus confirm delete button (#5804)
Don't show in changelog
2023-10-19 15:52:18 +02:00
Florian Rival
e2d482e1aa Fix long formulas/expressions going out of the screen in the events sheet 2023-10-19 14:51:21 +02:00
AlexandreS
0724ae34d9 Use electron remote shell to open project folder (#5801)
Don't show in changelog
2023-10-19 14:47:31 +02:00
github-actions[bot]
2fc1c2fd86 Update translations [skip ci] (#5774) 2023-10-19 12:19:58 +02:00
D8H
9a42ae11ad Tween extension rework (#5710)
Fix bugs and change implementation for a better maintainability.
2023-10-19 11:24:32 +02:00
Florian Rival
32773e06f6 Improve error message when exception at runtime (#5800) 2023-10-19 10:20:08 +02:00
Florian Rival
00508df014 Don't show an undeclared variable as an error in action/condition editor 2023-10-18 17:22:07 +02:00
Florian Rival
c3cf5b7002 Display an error message in game when an exception/crash is detected (#5799) 2023-10-18 17:19:11 +02:00
AlexandreS
df7fab84b8 Bump newIDE version (#5798) 2023-10-18 16:39:32 +02:00
AlexandreS
95a0012c5e Load texture in runtime even if filename does not have an extension (#5797)
Don't show in changelog
2023-10-18 16:38:25 +02:00
AlexandreS
4bf644f9f2 Add "Help > About GDevelop" menu option for non-Mac users (#5796)
---------

Co-authored-by: Tristan Rhodes <tristan.rhodes@gmail.com>
2023-10-18 13:01:02 +02:00
AlexandreS
79cad1da3a Fix error message not cleared after choosing a color in a color picker (#5794) 2023-10-18 12:47:57 +02:00
AlexandreS
ffc6f5786b Do not clear selection when panning with middle mouse button (#5795) 2023-10-18 12:24:08 +02:00
Florian Rival
07df65f8c2 Fix a potential crash by ensuring selection of instances does not contain deleted global objects (#5791)
- Also keep the selection of objects/folders when changing between scene tabs (unless they have been deleted)
2023-10-18 11:12:19 +02:00
D8H
61f8f0ed66 Fix Bitmap text resource action parameter type (#5793) 2023-10-18 10:55:20 +02:00
D8H
c24e2e5ace Use similar wording for angle conditions (#5792)
* Don't show in changelog
2023-10-17 18:45:17 +02:00
D8H
25c72a6d1f Optimize evaluation of several forces on 1 object (#5789) 2023-10-17 17:09:27 +02:00
AlexandreS
6153b23e7d Improve data sent to automatic error report (#5790)
Also, attempt to fix a crash at GDevelop editor opening.
2023-10-17 16:48:47 +02:00
Florian Rival
1b7ccfded3 Fix warning 2023-10-17 14:00:37 +02:00
Florian Rival
ec57a0a80d Improve the Share/Publish dialog: larger window, clearer sections and wording (#5785) 2023-10-17 11:28:29 +02:00
D8H
95a9e37aba Add animation time control for sprites and 3D models (#5777) 2023-10-17 10:02:49 +02:00
D8H
787274f7fa Fix 3D distance sorting issues by using a higher default near plane (#5784) 2023-10-17 09:55:23 +02:00
D8H
ceb24f0edb Unify text expressions conditions and actions between objects (#5778) 2023-10-16 18:17:50 +02:00
D8H
028bf7a70d Fix Physics behavior forces effect under 60 fps (#5783) 2023-10-16 17:50:52 +02:00
AlexandreS
08471d0356 Use componentWillReceiveProps rather than componentWillUpdate (#5782)
Don't show in changelog
2023-10-16 17:15:27 +02:00
AlexandreS
921add6665 Organize your objects into folders (#5655)
You can now create folders as a means to organize your objects when editing a scene or an external layout.

Thanks to @Silver-Streak, Matt Pin, @arthuro555, SnailMail, @TheGemDev, Peeble, Rasterisko for all the help designing and testing the feature.

Note that object tags have been dropped in this version since they were not practical to use thus not widespread used.
2023-10-16 17:04:20 +02:00
AlexandreS
dabff06891 Add error message when trying to login without connection to internet (#5780) 2023-10-16 11:37:43 +02:00
AlexandreS
967033c407 Fix scene loading for video resources (#5772)
Listen error event on base texture loading
Also makes file watcher listen on addition and removal of files.
2023-10-13 15:03:57 +02:00
Florian Rival
0809749ddc Hide expressions GetArgumentAsString and GetArgumentAsNumber as they are now replaced by just being able to write the parameter name in an expression (#5773) 2023-10-13 10:14:28 +02:00
github-actions[bot]
8a27801355 Update translations [skip ci] (#5766)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-10-12 18:30:18 +02:00
AlexandreS
20cba9d7ed Fix linter and types (#5770)
Don't show in changelog
2023-10-12 18:00:31 +02:00
AlexandreS
3878b93c94 Fix: Prevent loading of forbidden GIF file from crashing a game loading screen (#5769) 2023-10-12 17:01:10 +02:00
D8H
645d5331cb Add a setting to show warnings about deprecated instructions (#5755) 2023-10-12 16:55:02 +02:00
AlexandreS
91db750632 Reload resources in the editor when the resource changes (#5631)
GDevelop now refreshes resources (images, videos, 3D models, fonts, etc.) when a change is detected on the filesystem so that you can immediately see the changes.

This allows to efficiently use GDevelop alongside other tools (Tiled or LDtk for instance).

Notes:
- This logically only affects the desktop version for projects saved on the filesystem;
- You can deactivate it in the preferences.
2023-10-12 16:01:01 +02:00
Clément Pasteau
740485b54a Activate support for unicode characters (including emojis) for all names (objects, groups, variables, functions, parameters) on all projects (#5703) 2023-10-12 15:25:37 +02:00
Florian Rival
e960fe7c5b Fix unicode/emojis not supported in function parameter names (#5768) 2023-10-12 15:20:12 +02:00
AlexandreS
0633c7b474 Fix: Prevent root variable from having white spaces (#5767) 2023-10-12 15:13:18 +02:00
AlexandreS
704bfd40cb Fix example opening wrongfully opening "Create from scratch" dialog (#5765) 2023-10-12 14:34:24 +02:00
github-actions[bot]
310abe7a13 Update translations [skip ci] (#5759)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2023-10-12 14:11:12 +02:00
Daniel R
b0f9bed273 Add string condition operators: starts with, ends with and contains (#4970)
- Thanks @danired
2023-10-12 13:33:32 +02:00
Clément Pasteau
766a62ad9b Invalidate cache when updating Panel Sprite opacity (#5764)
* This fixes a bug where creating a panel sprite with low opacity would prevent changing its opacity afterwards
2023-10-12 13:27:08 +02:00
D8H
ec6f669d94 Add HSL adjustment, motion blur and shockwave effects (#5760) 2023-10-12 10:49:29 +02:00
D8H
36a2408be0 Fix particles angle when the speed is negative (#5762) 2023-10-12 10:48:23 +02:00
Clément Pasteau
1343210a2b Fix "Locate file" for resource to open the folder in front of the app (#5758) 2023-10-11 15:52:27 +02:00
github-actions[bot]
1e76fedd7b Update translations [skip ci] (#5757)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-10-11 15:15:25 +02:00
Clément Pasteau
3923641988 Bump to 5.2.176 (#5756) 2023-10-11 10:42:18 +02:00
github-actions[bot]
a7d488626c Update translations [skip ci] (#5751)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-10-11 10:42:04 +02:00
Clément Pasteau
33f20b9bde Fix adding multiple assets after navigating into folder, correctly taking the assets into account (#5752) 2023-10-11 10:23:03 +02:00
AlexandreS
6c4cd6343f Fix Ctrl+Z closing project on Azerty keyboards (#5753)
Use event which property rather than code property when possible
2023-10-11 10:03:56 +02:00
Clément Pasteau
f1c04df0ee Do not sort animations by name in the Animations Dropdown for consistency (#5754) 2023-10-10 18:49:44 +02:00
D8H
9b466ff574 Fix particle emitter rotation speed (#5747) 2023-10-10 18:42:28 +02:00
Clément Pasteau
2b0969600e Deactivate accessibility in the editor too (#5750)
Do not show in changelog
2023-10-10 17:19:32 +02:00
github-actions[bot]
7ed1eee8f9 Update translations [skip ci] (#5748)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-10-10 17:11:17 +02:00
Clément Pasteau
9b9b729b42 Improve error message and component when crash (#5749)
Do not show in changelog
2023-10-10 15:27:23 +02:00
github-actions[bot]
530969d4b0 Update translations [skip ci] (#5735)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2023-10-10 14:19:42 +02:00
Clément Pasteau
11ef87b9ee Force window events to not be passive, so they can be prevented on mobile. (#5745)
This fixes a bug where mouse events where triggered on mobile, introducing unwanted interactions.
2023-10-10 14:17:16 +02:00
Clément Pasteau
e1857e2e1e Deactivate PixiJS accessibility plugin (#5746)
* For developer changelog
* Better remove it, as this isn't used and adds unnecessary elements in the Dom.
2023-10-10 14:16:57 +02:00
Florian Rival
d1385e5fc2 Fix completions in expressions not being case insensitive and limited for objects/variables/properties/parameters (#5742) 2023-10-10 10:48:33 +02:00
AlexandreS
9298026179 Add possibility to set Z offset when creating instances from external layout (#5704) 2023-10-10 09:40:10 +02:00
Florian Rival
913e367f6f Allow to properly use variables/properties/parameters in brackets to access a structure variable (#5738)
* This means expressions like `MyStructure[SomeIndexVariable]` will work properly for a structure if `SomeIndexVariable` is a string variable. Gdevelop now properly uses the type of the variable/property/parameter (to avoid considering what's inside the brackets as a number if it's a string). Remember to declare your variables in the variables editor so that you can use them in expressions.
2023-10-09 18:21:49 +02:00
AlexandreS
1bc27bdd8b Fix shape painter drawing stars crashing games 2023-10-09 10:55:04 +02:00
Florian Rival
4d8b39df95 Add more tests for new variable syntax
Don't show in changelog
2023-10-08 19:02:55 +02:00
Florian Rival
e6970319b9 Fix usage of string properties and parameters using the new simplified syntax (#5737)
* Properties or parameters holding a string where wrongly interpreted as a number using the new syntax.
2023-10-08 17:41:34 +02:00
Florian Rival
cdf21ebd4c Allow to use the new variable syntax for groups (#5730)
* You can write `MyObjectGroup.SomeVariable` in the expressions as long as all the objects of the groups have this variable declared in the objects variable editor.
2023-10-08 11:59:35 +02:00
Clément Pasteau
dc014e2ab0 Fix missing ID in simple text fields (#5728)
Do not show in changelog
2023-10-06 17:17:36 +02:00
Clément Pasteau
25509e1c7b Bump to 5.2.175 (#5731) 2023-10-06 17:11:16 +02:00
AlexandreS
516621e989 Fix infinite loop due to 2 items havinf the same unique id (#5729)
Don't show in changelog
2023-10-06 15:48:06 +02:00
github-actions[bot]
9b2435b210 Update translations [skip ci] (#5726)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-10-06 15:27:52 +02:00
Clément Pasteau
f894e1962a Split the loading of videos to ensure they are loaded without autoplay (#5723) 2023-10-06 15:06:30 +02:00
Florian Rival
cc35f51158 Fix "Add or edit variables" shown when not applicable (#5725) 2023-10-06 09:41:49 +02:00
Clément Pasteau
a7ef02f1c1 Bump to 5.2.174 (#5721) 2023-10-05 12:35:38 +02:00
github-actions[bot]
2cc7506ad7 Update translations [skip ci] (#5714)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-10-05 12:28:00 +02:00
D8H
608b460da7 Fix particle emitter spray cone angle being properly updated (#5720) 2023-10-05 12:19:39 +02:00
Clément Pasteau
6b082731c2 Fix dom errors because using a component inside a listItemText (#5717)
Do not show in changelog
2023-10-04 16:15:12 +02:00
Clément Pasteau
e040dd5f28 Deprecate "Always" condition (#5716)
* It was considered misleading as using it or not didn't change the condition's result
2023-10-04 15:07:45 +02:00
Clément Pasteau
ae64cfb3bb Fix crash when using Tilemaps on the web-app (#5715) 2023-10-04 14:55:29 +02:00
Clément Pasteau
02b96eb298 Fix loading video resources in Runtime (#5713) 2023-10-04 10:55:57 +02:00
Clément Pasteau
6f59a3ba03 Improve autocomplete options height on mobile (#5709) 2023-10-03 16:27:12 +02:00
github-actions[bot]
6180016b51 Update translations [skip ci] (#5706)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-10-03 16:10:54 +02:00
Clément Pasteau
b15e72410e Fix DOM and Console errors (#5708)
Do not show in changelog
2023-10-03 15:56:34 +02:00
Clément Pasteau
d6fbb0e78b Show a link to try premium game templates (#5707) 2023-10-03 13:51:04 +02:00
Clément Pasteau
8eb9136847 Fix wrong jsdoc typing (#5705)
Do not show in changelog
2023-10-02 16:28:59 +02:00
Clément Pasteau
46c02ad9b7 Improvements indicator wording (#5702)
Do not show in changelog
2023-10-02 11:50:42 +02:00
github-actions[bot]
9846a9b45e Update translations [skip ci] (#5701)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-10-02 11:41:41 +02:00
AlexandreS
3d86820581 Fix: Do not highlight instance on hover if moving an instance around (#5700) 2023-10-02 10:50:09 +02:00
D8H
b636eeb859 Fix a regression on the negation of compare number/string conditions (#5698) 2023-09-29 20:04:33 +02:00
github-actions[bot]
189bcc4ceb Update translations [skip ci] (#5697)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-09-29 16:09:38 +02:00
Clément Pasteau
3fe031063c Bump to 5.2.173 (#5696) 2023-09-29 15:30:51 +02:00
github-actions[bot]
d10712d584 Update translations [skip ci] (#5691)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-09-29 14:48:29 +02:00
Clément Pasteau
1721fb6211 Cloud projects can now be shared with collaborators (#5687)
* Ability to add 1 guest per project or multiple collaborators with a startup subscription
* Projects shared appear on the projects list of all collaborators and all are able to open it
* A warning appears if you are trying to save a project that someone else modified, to avoid losing changes, so ensure you bring changes one at a time!
2023-09-29 14:42:18 +02:00
D8H
e31ea07902 Fix a 0-size frame buffer exception (#5695)
* Don't show in changelog
2023-09-29 11:05:42 +02:00
Arthur Pacaud (arthuro555)
85929b6e76 Make it possible to render a GDevelop scene in VR (#5681)
Only show in developer changelog
2023-09-27 23:15:38 +02:00
Clément Pasteau
0662607409 Don't show premium features if GDevelop is not the seller (#5692)
Do not show in changelog
2023-09-27 17:51:26 +02:00
Arthur Pacaud (arthuro555)
52f10d73ab Make the Debugger more resilient to errors (#5680) 2023-09-27 16:47:01 +02:00
Florian Rival
d4cb4fafd3 Rework the variables editor so that it's more performant and comfortable to use (#5690)
- The editor is now way faster to open when lots of variables are present. It's also way faster when editing and when lots of variables are present.
- Variable names that have forbidden characters are automatically fixed, not breaking your workflow.
- Deletion of multiple variables in an array was fixed. 
- Also fix adding a new variable sometimes overriding a variable inherited from the object
- Allow editing text variables in a separate window (more comfortable and faster)
2023-09-27 16:30:46 +02:00
D8H
9f4b12ce8a Add missing text parameter types for event-based extensions (#5689)
* Replace "effect parameter" with "effect property" in the UI and documentation.
* Inline property fields for effect name and property.
2023-09-27 11:05:19 +02:00
github-actions[bot]
b5b7edafb1 Update translations [skip ci] (#5640)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2023-09-27 10:06:31 +02:00
D8H
1335819ea7 Add an expression, a condition and an action for objects center on Z axis (#5682) 2023-09-25 10:12:03 +02:00
Florian Rival
aa7ae758f7 Avoid some useless rendering of toolbars (#5679)
Don't show in changelog
2023-09-23 15:35:22 +02:00
Tristan Rhodes
7da88662fb Fix action sentence for BBText objects alignment (#5678) 2023-09-23 13:37:05 +02:00
Florian Rival
dbc1385787 Fix error when loading resources in editor (#5675)
Don't show in changelog
2023-09-23 13:35:00 +02:00
Florian Rival
8944df1831 Add support for writing parameter names directly in expressions (#5676) 2023-09-22 22:41:13 +02:00
Florian Rival
a0925c79c3 Add a new simplified way to use variables in expressions, and automate renaming of variables in events (#5580)
* You can now simply write the name of the scene or global variable in an expression to use it: `1 + MyVariable` (instead of `1 + Variable(MyVariable)`).
* Objects can also have their variables accessed like this: `MyObject.MyVariable` (instead of `MyObject.Variable(MyVariable)`.
* This also works for properties inside functions of behaviors or custom objects. For example, you can write `Speed` instead of `Object.Behavior::PropertySpeed()`.
* This syntax will also handle all types of variables without the need to write ToString. For example, you can now write "Score: " + CoinsEarned instead of "Score: " + ToString(Variable(CoinsEarned)).
* This syntax will only work (and autocompletions will be shown) if you add the variable in the variables editor of the scene, the project or in the variables of the object. It's a good practice to always declare your variables here and give them a default value - do it to benefit from this new simplified syntax, which will make your formulas and expressions much more readable.
* When you rename a variable in an editor, it will now rename the variables everywhere in the events of the project. This makes it much easier to change the name of a variable if you find a better one. Note that this works for "rootæ variables, but not variables inside structures or arrays.
2023-09-21 18:56:12 +02:00
D8H
73642092bb Upgrade games 2D rendering engine (PixiJS) to version 7.3.0 (#5633)
* This opens the path to multiple performance improvements (faster WebGL rendering, and then WebGPU rendering) as well as optimised resources loading in the future.
2023-09-21 17:14:05 +02:00
D8H
dfe84fbe2b Fix an issue in the frame rate synchronization of the Physics behavior (#5649)
* It should avoid jittery cameras that was happening from time to time.
2023-09-19 15:11:57 +02:00
Aurélien Vivet
cd896c399d Fix typo (#5668)
- Fix the width word used in the getHeight() method for the objects.
- Fix the purial of the window in an action.
2023-09-19 13:32:34 +01:00
Clément Pasteau
d8126ead34 Prevent triggering layout change when the virtual keyboard appears. (#5666)
* It fixes a bug on mobile where starting typing would show the virtual keyboard, triggering a resize of the window, which would change the layout and make the input disappear.
2023-09-18 18:15:22 +02:00
AlexandreS
bdbbe1f409 Fix Health bar and Joystick guided lessons in web app (#5665) 2023-09-18 10:38:36 +02:00
D8H
3a241d03f1 Allow sprite animations to play backward with a negative speed scale (#5662) 2023-09-18 09:24:51 +02:00
Florian Rival
e4cf92e949 Improve documentation of expressions by showing parameter in a human readable way 2023-09-16 16:35:24 +02:00
Florian Rival
0dc513317c Revert "Update createObjectsFrom and createObjectsFromExternalLayout to return a list of objects that it creates. (#5658)" (#5660)
This reverts commit 3e85242165.
2023-09-15 14:46:33 +02:00
Dawid Fatyga
3e85242165 Update createObjectsFrom and createObjectsFromExternalLayout to return a list of objects that it creates. (#5658)
Only show in developer changelog
2023-09-15 14:45:25 +02:00
D8H
ca9fe51d99 Fix scaling actions icons (#5647) 2023-09-13 12:54:22 +02:00
Florian Rival
2e9a5ee287 Fix ExpressionParser2 tests (#5654)
Don't show in changelog
2023-09-13 12:54:09 +02:00
Clément Pasteau
b57e944da5 Fix opening a custom object after having opened a pack in the store (#5651) 2023-09-11 14:30:36 +02:00
Florian Rival
06cdeb763d Fix user questionnaire sometimes shown even when already filled (#5648) 2023-09-08 14:15:00 +02:00
Clément Pasteau
5809a02a26 Add more events about premium game templates opening (#5644)
Do not show in changelog
2023-09-07 19:24:23 +02:00
Florian Rival
3a2878c737 Add more restricted characters in internationalized names (#5643)
Only show in developer changelog
2023-09-07 14:54:56 +02:00
Clément Pasteau
2cbfb806e2 Fix speed of adding an asset (#5642)
Do not show in changelog
2023-09-07 14:36:26 +02:00
AlexandreS
18211d197a Remember collapsed state of object behaviors configuration panels (#5641) 2023-09-07 14:30:23 +02:00
Clément Pasteau
128657c876 Prevent throwing when leaderboards cannot be fetched (#5639)
Do not show in changelog
2023-09-07 11:26:42 +02:00
github-actions[bot]
930d4d394f Update translations [skip ci] (#5629)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2023-09-07 09:53:55 +02:00
D8H
cc460657e5 Upgrade Storybook to 7.4.0 (#5625)
Only show in developer changelog 

Co-authored-by: Clément Pasteau <4895034+ClementPasteau@users.noreply.github.com>
Co-authored-by: Florian Rival <Florian.Rival@gmail.com>
2023-09-06 20:04:01 +02:00
AlexandreS
d9f2cb51a3 Add view of team and its groups (classrooms) for education plan holders (#5603) 2023-09-06 17:00:19 +02:00
AlexandreS
d736afe4a0 Fix events search crashing the events sheet when a parameter contains more than 5 spaces (#5628) 2023-09-06 16:53:35 +02:00
Clément Pasteau
10825c0a8c Allow using Premium game templates, high quality games (#5611)
* Those templates are ready-made games, which can be used for as many games as you want
* They directly work on mobile, web and desktop for a seamless experience
* They contain everything for a full game, start menu, options, leaderboards, and even character selection
* They can easily be modified to integrate your assets, or your custom logic to make this game yours
2023-09-06 15:26:45 +02:00
Clément Pasteau
a75a8e1bfe Add steamworks extension (#5440) 2023-09-06 09:31:27 +02:00
D8H
9a02905fb6 Refactor resources loading in Runtime (#5632)
* Only for dev
2023-09-06 00:12:07 +02:00
AlexandreS
414292812f Fix context menu actions disappearing when opening a project and Resources tab is restored (#5630) 2023-09-05 16:29:28 +02:00
AlexandreS
4d9035ad07 Display the navigation bar of the homepage at the bottom on mobile (#5627) 2023-09-05 14:10:01 +02:00
github-actions[bot]
bcf0184fdd Update translations [skip ci] (#5622)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2023-09-05 10:28:24 +02:00
Florian Rival
817f2cf758 Display a message if a subscription is valid but will expire in the future (#5626) 2023-09-04 12:35:00 +02:00
Aurélien Vivet
3c5e10f5c3 Fix typo in theme template (theme.json) (#5623)
Thanks to @Entr0py404 for finding this!
Only show in developer changelog

Co-authored-by: Tristan Rhodes <tristan.rhodes@gmail.com>
2023-09-02 18:38:34 +02:00
Clément Pasteau
7d19b811e4 Fix creating a local project in the right folder (#5621) 2023-09-01 17:46:47 +02:00
Clément Pasteau
17b3579e5b Bump to 5.2.172 (#5620) 2023-09-01 14:32:32 +02:00
github-actions[bot]
afa8d4f7f6 Update translations [skip ci] (#5614)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2023-09-01 14:30:07 +02:00
Florian Rival
b262cb4c3e Fix link in disabled events still processed internally (#5619)
* This could generate infinite loop crashs even when a link is included as
a sub event of a disabled event.
2023-09-01 13:58:51 +02:00
Clément Pasteau
1c69302c02 Fix using correct parameter for size capability behavior (#5618)
Do not show in changelog
2023-09-01 09:57:51 +02:00
AlexandreS
5ba36916c6 Display a nicer refresh icon in the UI and fields (#5617) 2023-09-01 09:15:21 +02:00
D8H
7f3e2b210a Fix missing effect tab on some objects (#5616) 2023-08-31 20:41:06 +02:00
D8H
f83df15817 Fix a performance regression on scenes with a lot of sprites (#5615) 2023-08-31 18:19:50 +02:00
Gleb Volkov
40639f5578 Add clearCanvas flag to RuntimeScene for multi-scene rendering support (#5525)
* Add `clearCanvas` field to `RuntimeScene` class and pass it to `PIXI.Renderer.render` as `clear` option to support multi-scene rendering.

* Show in developer changelog
2023-08-31 10:10:15 +02:00
Florian Rival
f07e3bfe19 Reduce "layout shifts" in Events Sheet when adding events or modifying them (#5612)
* Browsing the events sheet and editing events should be a bit more comfortable now.
2023-08-31 10:09:47 +02:00
D8H
ef9a82ee33 Fix scene editor window rectangle color (#5613) 2023-08-30 21:44:01 +02:00
D8H
e916662ad4 Fix behavior list placeholder for object with default behaviors (#5610) 2023-08-29 17:32:50 +02:00
AlexandreS
d7ca46455e Abstract project caching (#5609)
Don't show in changelog
2023-08-29 16:52:41 +02:00
AlexandreS
d193b9375e Small improvements in tabs opening (#5608)
Don't show in changelog
2023-08-29 16:22:03 +02:00
Clément Pasteau
90b830853a Bump version to 5.2.171 (#5607) 2023-08-29 14:12:27 +02:00
github-actions[bot]
f6b4cab966 Update translations (#5605)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2023-08-29 14:09:52 +02:00
D8H
0ebec6fa02 Fix regression in some expressions of Sprite objects (#5606) 2023-08-29 13:31:31 +02:00
Florian Rival
ab2b46adad Add a shortcut (Cmd/Ctrl+G) to move selected events in a new group (#5604) 2023-08-28 12:56:33 +02:00
Clément Pasteau
29fedf2efb Bump version to 5.2.170 (#5602)
Do not show in changelog
2023-08-25 11:33:29 +02:00
github-actions[bot]
c0cd196a74 Update translations [skip ci] (#5600)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2023-08-25 11:24:23 +02:00
D8H
18e8020bf5 Simplify the list of actions/conditions by removing duplicated actions/conditions that are common between objects (#5494)
* Actions, conditions and expressions related to opacity, size (width/height), scale, animations and other common features are now visible only once when you search for them in actions/conditions (instead of being shown once for every type of object supporting them). This reduces the risk of confusion for new or existing users, notably when multiple versions of the same action were returned by the search and was making it difficult to choose the proper one.
* Internally, this works thanks to default, built-in behaviors that are supported by the objects.
2023-08-25 11:11:55 +02:00
AlexandreS
2ac85dff02 At project opening, reopen the tabs that were opened when it was closed (#5486) 2023-08-25 09:00:46 +02:00
AlexandreS
5919c4ae20 Add possibility to import and export extensions when using GDevelop online editor (#5490) 2023-08-24 18:09:09 +02:00
github-actions[bot]
de12838b3f Update translations [skip ci] (#5594)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2023-08-24 16:48:16 +02:00
Clément Pasteau
b55f56dbd6 Fix special characters in files crashing cloud projects (#5599)
* This fixes preview and download of a cloud project with special characters in files
2023-08-24 16:47:21 +02:00
D8H
c8eed6e472 Fix project file name when creating a new project (#5598) 2023-08-24 12:57:22 +02:00
Aurélien Vivet
7a360b07f6 Simplify confirmation of deletion of leaderboards by asking to type "delete" instead of the full leaderboard name (#5596) 2023-08-23 16:03:29 +02:00
D8H
f86fcf4190 Fix effects on custom objects child-objects that weren't displayed at runtime (#5585) 2023-08-23 15:53:42 +02:00
D8H
e4cbdd4f45 No longer automatically fill the behavior parameter from "activate behavior" actions when there are multiple choices (#5514) 2023-08-23 15:52:50 +02:00
Florian Rival
4b5448cf00 When resizing a 3D object with Shift pressed (or when resizing multiple objects), the depth of the object is also scaled proportionally (#5595)
* This will make the authoring of 3D levels easier.
2023-08-23 12:56:56 +02:00
github-actions[bot]
72e7949faf Update translations [skip ci] (#5591)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2023-08-23 11:21:44 +02:00
Clément Pasteau
63f9f40e3d Fix layout shop (#5593)
Do not show in changelog
2023-08-23 11:21:16 +02:00
Clément Pasteau
dfbb3515cb Fix shop layout on small screens (#5592)
Don't show in changelog
2023-08-23 10:53:19 +02:00
Florian Rival
7985be10cd Simplify the context menus in the Events Sheet (#5590)
* Also display shortcuts for the most used commands, both in the menus and in the toolbar.
2023-08-22 14:56:40 +02:00
github-actions[bot]
6de8324943 Update translations [skip ci] (#5575)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2023-08-22 13:59:16 +02:00
Florian Rival
79a14e220d Create a devcontainer to do some basic development task via GitHub codespaces. (#5589)
Only show in developer changelog
2023-08-22 12:42:52 +02:00
D8H
4575935a42 Fix 3D filters making 2D games crash (#5588) 2023-08-22 11:54:22 +02:00
D8H
134886eedc Add a default 3D light on any new layer (#5576)
* This won't affect efficiency for 2D games.
2023-08-18 22:39:40 +02:00
Clément Pasteau
da308bb104 Fix displaying placeholder when provided (#5574)
Do not show in changelog
2023-08-18 09:49:52 +02:00
github-actions[bot]
5087526066 Update translations [skip ci] (#5573)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2023-08-18 09:27:52 +02:00
Florian Rival
b6f98ad667 Fix actions disappearing when wrongly translated with the same name in a non english language translation (#5566) 2023-08-17 18:23:07 +02:00
github-actions[bot]
b4a6b73146 Update translations [skip ci] (#5570)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-08-17 14:00:15 +02:00
Clément Pasteau
2ccdc1aad8 Improve asset store with pack search, filters and navigation (#5546) 2023-08-17 12:29:52 +02:00
supertree-wook
68f13297ef Fix "Share your extension" not redirecting to the proper page on the documentation (#5568) 2023-08-17 10:27:16 +02:00
D8H
6a26e2cf32 Fix unused resources clean up to keep resources used in effects (#5560) 2023-08-16 14:30:08 +02:00
Clément Pasteau
9532a42558 Better text select mouse button (#5569)
Do not show in changelog
2023-08-16 12:31:04 +02:00
github-actions[bot]
f23bc5dfd9 Update translations [skip ci] (#5552)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2023-08-16 11:28:56 +02:00
Florian Rival
4a4bf6d761 Add support for unicode names (any character, including emojis) for object/group/behavior/extension/function names (#5564)
* In other words: this allows to use emojis, accented characters, CJK languages and any word from any language to name anything in GDevelop. This should be very useful for non english speaking users.
* This must be activated in the preferences of GDevelop. This will be activated by default once this is proven to work without bugs.
2023-08-14 21:46:10 +02:00
Florian Rival
68968b603a Automatically fix object/group/function/behavior/object/property names when an incorrect one is entered (#5561)
* Instead of displaying an error message (for example, if a space is used in an object name), the name entered is automatically fixed. This is easier to understand and avoids breaking the creative workflow.
* Same for scenes, external events, external layouts and extension names in the project manager.
2023-08-14 00:05:53 +02:00
D8H
eb723b2a0e Fix missing tags for installed extensions in the behavior list (#5553) 2023-08-13 13:14:27 +02:00
Florian Rival
c51e6fa04e Fix warning
Don't show in changelog
2023-08-12 13:12:11 +02:00
D8H
a0ad9200cf Deprecate actions that uses an expression for resources (#5558) 2023-08-11 20:22:21 +02:00
D8H
99804f366a Allow JavaScript extensions to use resource parameters. (#5559) 2023-08-11 20:21:51 +02:00
D8H
71fead702d Make EventsFunctionParametersEditor a function component (#5554)
Don't show in changelog
2023-08-11 20:21:19 +02:00
D8H
54c9177b03 Filter autocompleted tags according to community visibility setting (#5555)
* It avoids to show tags that gives no results.
2023-08-11 10:50:09 +02:00
D8H
8157d3c9db Fix layers deletion when instances are in several external layouts (#5548) 2023-08-10 15:53:40 +02:00
github-actions[bot]
03e0da8619 Update translations [skip ci] (#5533)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-08-10 14:12:39 +02:00
D8H
be84b2153f Move some Tween actions in "Size" and "Visibility" groups (#5551) 2023-08-10 12:22:09 +02:00
AlexandreS
10591a41e6 Fix React callback dependency array (#5547)
Don't show in changelog
2023-08-09 16:28:12 +02:00
D8H
d41cc18be2 Fix the "Select instances on scene" menu action in external layouts (#5543) 2023-08-09 14:51:12 +02:00
AlexandreS
fb6e09d0e3 Add autosave feature for Cloud projects (#5545)
- Cloud projects are now autosaved on each game preview. Should the editor crash, it will help recover your project.
- The saved project is stored on the device for performance reasons.
- Warning: if you're using GDevelop online on a public computer, this feature saves a copy of your project in the browser storage. To make sure no one can access it, make sure to log out the editor when you leave the computer.
2023-08-08 15:55:06 +02:00
Clément Pasteau
8766f73333 Show warning and revert to automatic collision mask if deleting the last frame of a sprite object (#5542) 2023-08-08 14:26:59 +02:00
D8H
b32a9006c6 Fix the information icon color in the new behavior dialog (#5537) 2023-08-04 10:49:06 +02:00
D8H
2d613e7281 Autocomplete behavior functions on object in expressions (#5534)
* Use behavior icons in expression autocompletion.
* Fix icon colors in expression autocompletion.
2023-08-03 10:59:48 +02:00
Clément Pasteau
ca220d8fe5 Fix copying points & masks when editing sprite too (#5532)
Do not show in changeloc
2023-08-02 16:58:49 +02:00
github-actions[bot]
9971702ec9 Update translations (#5529) 2023-08-02 14:21:57 +02:00
Clément Pasteau
e48f14b753 Bump IDE version to 169 (#5530)
Do not show in changelog
2023-08-02 14:21:20 +02:00
Clément Pasteau
ce046c0b99 Fix setting up points & collision masks according to object animation settings (#5527)
* Adding a new sprite in a new animation will now correctly copy points and collision masks defined in others if "sharing with all animations" is toggled
2023-08-02 14:10:37 +02:00
Florian Rival
e29cb462e1 Add mention to using git for projects in the project properties dialog (#5528) 2023-08-02 14:02:20 +02:00
github-actions[bot]
aee05affd0 Update translations [skip ci] (#5526)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-08-02 12:03:59 +02:00
Clément Pasteau
f95d197634 Fix a bug where renaming project elements wouldn't work when an action is using the default layer (#5524) 2023-08-02 11:27:39 +02:00
github-actions[bot]
075cc5a7aa Update translations [skip ci] (#5513)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-07-31 17:18:10 +02:00
Clément Pasteau
56c2aa0dc6 Fix collision mask when adding new sprites with default, full image mask (#5523) 2023-07-31 17:17:39 +02:00
Clément Pasteau
fa003374ba Fix automatic collision mask on multiple sprites addition (#5521)
And on piskel edition
2023-07-31 11:29:11 +02:00
github-actions[bot]
ca27a946a1 Update translations [skip ci] (#5509)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-07-28 17:57:49 +02:00
Clément Pasteau
2845c403f9 Prevent saving in the same folder as GDevelop's executable (#5510)
* Some users have mentioned their project disappear after a GDevelop's update. This is a safe-guard to avoid projects from being saved in the executable folder, as it gets deleted on every update.
2023-07-28 17:57:22 +02:00
Clément Pasteau
9cc2e2987e Allow navigating to packs and bundles directly from banners (#5512) 2023-07-28 17:07:12 +02:00
Clément Pasteau
b9d6336dc7 Rework the asset store to show bundles and owned packs first (#5504)
* Also slightly improve the size of dialogs on large screens
2023-07-28 10:39:11 +02:00
D8H
c2ad00ed6c No longer show a tooltip when a behavior has no author (#5507)
Don't show in changelog
2023-07-28 08:58:07 +02:00
Clément Pasteau
2d1845f0b8 run actions only on push, not on new tags (#5508)
Do not show in changelog
2023-07-27 16:55:54 +02:00
D8H
b5f0758f4d Add an information button on behaviors (#5505)
* Show authors on hovering
* Open extension details on click
2023-07-27 14:51:41 +02:00
Clément Pasteau
1e2ffe5d15 Allow downloading artefacts from a commit hash (#5506)
Do not show in changelog
2023-07-27 14:20:01 +02:00
github-actions[bot]
c887769c0a Update translations (#5474)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-07-27 14:14:51 +02:00
Clément Pasteau
dc1ac1e094 Bump to 5.2.168 (#5502) 2023-07-27 11:53:24 +02:00
Clément Pasteau
4b1ceeb642 Fix adapting collision mask to new sprites (#5500) 2023-07-27 09:20:31 +02:00
supertree-wook
e5d92fbf43 Upgrade missing cmake (#5450)
Only show in developer changelog
2023-07-26 22:54:40 +02:00
Florian Rival
c323fea5bd Simplify display of leaderboard entries (#5501)
Don't show in the changelog
2023-07-26 22:14:52 +02:00
D8H
32f0fe9051 Fix some typos in the new behavior dialog (#5503) 2023-07-26 22:14:35 +02:00
Clément Pasteau
be74d3efa6 Prevent installing too many assets at a time (#5495)
* Installing more than 100 assets from a pack can cause failures on some low connections
2023-07-25 09:09:23 +02:00
D8H
8969c9af8c Show extensions from the store at the end of the behavior list (#5476) 2023-07-24 17:50:39 +02:00
D8H
15cac278d6 Separate 2D and 3D effects in 2 lists (#5484) 2023-07-24 11:02:06 +02:00
Florian Rival
9e8a15547d Improve leaderboard score handling (#5481)
* Leaderboards will now display the score of the player, if a score was just sent before displaying the leaderboard.
* If the score is being sent, the leaderboard will wait for it to be sent before showing the leaderboard.
* Important change: a player name can now be empty when a score is sent. In this case, the leaderboard will auto-generate a name.
* Leaderboard administration was improved to allow to customise the prefix used to generate automatically player names (when no name is entered by the player). You can also now choose to disallow any custom player name to prevent abuse (in this case, all non-connected player names will be auto-generated)
* Allow to use custom CSS to fully customize the leaderboard - only for business users (reach out if you need this).

Co-authored-by: AlexandreS <32449369+AlexandreSi@users.noreply.github.com>
2023-07-18 16:20:45 +02:00
supertree-wook
ed74a49aa3 Remove unnecessary dependencies in the Editor and GDJS (#5469)
Only show in developer changelog
2023-07-18 14:29:19 +02:00
D8H
6ef5d0c326 Add an action to insert a function parameter (#5483) 2023-07-18 12:29:14 +02:00
AlexandreS
5f871e2643 Fix Safari not being able to open .glb files on iPad/iPhone (#5479) 2023-07-18 09:24:18 +02:00
AlexandreS
4f65fa0d82 Fix: Avoid purchasing twice the same asset pack (#5482) 2023-07-17 17:28:56 +02:00
AlexandreS
4d1d763bd9 Fix keyboard undesired openings on mobile (#5478) 2023-07-13 17:16:37 +02:00
AlexandreS
3286722b6a Enable search and replace in For each object events and Javascript events (#5477) 2023-07-13 17:09:00 +02:00
AlexandreS
656255a662 Bump newIDE version (#5475) 2023-07-12 11:56:23 +02:00
AlexandreS
ea7b7a778e Improve messages visibility in collision masks dialog (#5473)
Don't show in changelog
2023-07-12 10:00:37 +02:00
AlexandreS
9b6de5affd Add possibility to subscribe to a startup plan from the profile (#5472) 2023-07-11 16:31:25 +02:00
Clément Pasteau
0c03659314 Fix Node.js 18 compatibility, upgrade to create-react-app v5 and make mac build universal (#5270)
* only show in developer changelog
2023-07-11 15:03:33 +02:00
github-actions[bot]
6b08c0f033 Update translations [skip ci] (#5466)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-07-11 14:10:20 +02:00
AlexandreS
a1dcf03a5b Fix the editor hanging when opening a scene with hundreds of instances of 3D model objects (#5470) 2023-07-10 17:31:29 +02:00
D8H
556d13c881 Fix the community warning that wasn't showing up in documentation (#5468)
Don't show in changelog
2023-07-09 19:31:28 +02:00
D8H
0d6c42a9bf Filter private actions and conditions from the reference page (#5467)
* Don't show in changelog
2023-07-07 14:09:53 +02:00
D8H
690ce16ab4 Add a listing of actions and conditions in community extension reference pages (#5464) 2023-07-07 10:50:47 +02:00
github-actions[bot]
5f51a5e465 Update translations [skip ci] (#5465)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-07-06 09:51:54 +02:00
AlexandreS
b7521de138 Add startup plan support in user profile components (#5462) 2023-07-05 09:39:40 +02:00
AlexandreS
acea6fc595 Fix SetPosition action that was missing parenthesis creating math errors (#5458) 2023-07-03 12:07:10 +02:00
github-actions[bot]
d8107fe3d5 Update translations [skip ci] (#5457)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-07-03 11:31:55 +02:00
Clément Pasteau
b40b95be99 Remove jimp, use Canvas for image manipulation (#5454)
Do not show in changelog
2023-07-03 11:21:28 +02:00
AlexandreS
6644525dd0 Remove former fix that triggered a bug where values were not persisted after editing expression in event sheet (#5455) 2023-07-03 10:28:43 +02:00
github-actions[bot]
56e66d1c5a Update translations [skip ci] (#5452)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-06-30 15:51:19 +02:00
Clément Pasteau
90d8afb5a0 Calculate Sprite collision masks automatically (#5447)
* Sprites now have an option to calculate their collision mask automatically, based on the first image of their first animation
* The generated collision mask consists of the biggest rectangle possible, encapsulating the image and avoiding transparent pixels
* This option is enabled by default for all new sprites, and can be disabled to create a custom collision mask like before
* When enabled, the mask will adapt automatically when the first image is updated
2023-06-30 15:33:50 +02:00
AlexandreS
d4db61a595 Fix autofocus of searchbar on tablets in landscape (#5451) 2023-06-29 22:40:06 +02:00
D8H
90413b842d Move event-based extension metadata generation from newIDE to GDJS (#5255) 2023-06-29 20:18:51 +02:00
github-actions[bot]
43c788acbf Update translations [skip ci] (#5444)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2023-06-29 11:29:17 +02:00
supertree-wook
ee22b2e4b1 Upgrade CMake minimum version and improve CMake code (#5446)
Only show in developer changelog
2023-06-28 12:01:05 +02:00
AlexandreS
007d56e946 Display the scene editors more conveniently on mobile (#5441) 2023-06-26 18:07:23 +02:00
AlexandreS
577c4adb14 Fix images selectors not updating on Box 3D editor after an image has been created with Piskel (#5442) 2023-06-26 17:53:23 +02:00
AlexandreS
7f17720ff3 Fix: Do not close popover when releasing text selection click outside of popover (#5443) 2023-06-23 16:51:24 +02:00
github-actions[bot]
288db1c941 Update translations [skip ci] (#5434)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2023-06-23 16:32:13 +02:00
Florian Rival
2496fc3eef Revert "Add extension to support Steamworks integration of games made with GDevelop (#5401)" (#5438)
This reverts commit 3c43f28966.
2023-06-22 12:58:00 +02:00
AlexandreS
b43d5ec425 Improve copy regarding faces orientation of the 3D box (#5432) 2023-06-22 09:27:06 +02:00
Arthur Pacaud
3c43f28966 Add extension to support Steamworks integration of games made with GDevelop (#5401) 2023-06-22 09:16:20 +02:00
Clément Pasteau
a3f7c5782e Fix creating project properties from template to be set properly (#5436) 2023-06-22 09:14:46 +02:00
AlexandreS
8dec6dfa28 Bump newIDE version (#5433) 2023-06-22 09:13:01 +02:00
D8H
4eb49bdeb2 Use the object type for 3D model assets (#5431)
* Don't show in changelog
2023-06-21 20:14:46 +02:00
Clément Pasteau
813cadbd6e Improve prompt generator to hint on game type for better results (#5430)
Do not show in changelog
2023-06-21 16:04:01 +02:00
github-actions[bot]
58dd2c1a7b Update translations [skip ci] (#5428)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2023-06-21 15:57:23 +02:00
AlexandreS
104c27ebc8 Improve guided lessons framework (#5426)
- Improve tooltip placement
- Fix z order setting step sometimes blocked
2023-06-21 14:48:39 +02:00
D8H
318099504c Handle 3D models in the asset store (#5427) 2023-06-21 14:46:34 +02:00
supertree-wook
8851be03a3 Fix typos here and there (#5253)
Only show in developer changelog
2023-06-21 12:41:17 +02:00
github-actions[bot]
a9a126ab0d Update translations [skip ci] (#5422)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-06-21 11:20:33 +02:00
AlexandreS
19e46fedc8 Fix scroll on autocompletion displayer on mobile (#5425) 2023-06-21 11:12:07 +02:00
Arthur Pacaud
ff987a0751 Suggest the authenticated user's username by default in inputs showing usernames (#5423) 2023-06-21 08:21:44 +02:00
AlexandreS
0c0ab65b1a Display more info on missing action/condition placeholder (#5415) 2023-06-20 09:43:18 +02:00
AlexandreS
52a5908d7e Rename 3D editor preference to enable 3D editor for everyone (#5421) 2023-06-20 09:37:22 +02:00
github-actions[bot]
49926a89a2 Update translations [skip ci] (#5417)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-06-20 09:25:08 +02:00
D8H
b63b91f33d Fix out-of-limits dragging of animation in sprite editor (#5413)
Also:
- Show duplicated animation name errors directly on the field instead of a popup

---------

Co-authored-by: AlexandreSi <32449369+AlexandreSi@users.noreply.github.com>
2023-06-19 17:13:26 +02:00
supertree-wook
67ea361416 Remove duplicate cache registration code (#5411) 2023-06-16 17:37:58 +02:00
github-actions[bot]
3b9078c6b3 Update translations [skip ci] (#5408)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2023-06-16 14:12:34 +02:00
D8H
3d9e3f997e Clear 3D animation name errors when they are moved (#5416) 2023-06-16 12:27:40 +02:00
D8H
3c34866faa Fix the dragging of the first 3D animation (#5414)
* Don't show in changelog
2023-06-15 16:42:51 +02:00
AlexandreS
69cd2784c4 Add alert message when changing the 3D rendering in scene editor (#5412)
Do not show in changelog
2023-06-15 09:27:37 +02:00
AlexandreS
5b7e419a41 Improve user experience with users autocomplete (#5410) 2023-06-14 19:03:37 +02:00
AlexandreS
7773460d35 Autodetect webgl support to define 3D instances showing preference (#5409)
Don't show in changelog
2023-06-14 15:30:27 +02:00
AlexandreS
9262266480 Fix wrongly set flag (#5406)
Do not show in changelog
2023-06-14 14:59:42 +02:00
AlexandreS
84f2b4ca68 Bump newIDE version (#5407) 2023-06-14 14:58:38 +02:00
AlexandreS
19ae7a378c Prevent empty Algolia search at app start (#5405)
only show in developer changelog
2023-06-14 14:57:47 +02:00
github-actions[bot]
f9ca330add Update translations [skip ci] (#5403) 2023-06-14 14:10:30 +02:00
D8H
5ef990ac7d Fix 3D model positions in the 2D editor (#5404)
* Don't show in changelog
2023-06-14 11:34:26 +02:00
D8H
8099820729 Fix double dot in descriptions (#5402)
* Don't show in changelog.
2023-06-14 10:20:25 +02:00
github-actions[bot]
df556f20e9 Update translations [skip ci] (#5399)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-06-14 09:37:57 +02:00
Clément Pasteau
2c8f2ab58d New field to create a project from a prompt (#5395)
* New Experimental field in the Create Project Dialog allowing to enter a game description and get a game generated by the AI
2023-06-13 17:15:06 +02:00
D8H
20c3d62c90 Add the support for animations on 3D models (#5302)
- Breaking change: fix 3D models that were mirrored on Y axis.
  - In case some models look upside-down, they can be fixed by adding 180° to the "Rotation around Y axis" property.
- Handle custom origin and center.
2023-06-13 12:42:46 +02:00
github-actions[bot]
0a28981c74 Update translations [skip ci] (#5388)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2023-06-13 10:19:16 +02:00
D8H
c8bb24475c Use the project name when creating a new project file locally (#5396) 2023-06-12 15:17:41 +02:00
AlexandreS
81bce61783 Introduce Education plan (#5382)
It is now possible to subscribe to an education plan to provide gold subscriptions to a pool of anonymised users.
2023-06-12 10:32:21 +02:00
Florian Rival
71d1b6aa1f Refactor handling of prices of asset packs (#5393)
Don't show in changelog
2023-06-11 20:33:42 +02:00
Clément Pasteau
c41974c24b Update fling game (#5391)
Do not show in changelog
2023-06-09 17:52:08 +02:00
D8H
3bee88c6cd Handle 3D models compressed with Draco (#5390) 2023-06-09 17:49:46 +02:00
D8H
4c874dfb7e Automatically set a default operator when adding a new condition or action (#5389) 2023-06-09 14:59:04 +02:00
D8H
65f499f24e Fix the alert message about 3d objects without any light (#5387)
* Don't show in changelog
2023-06-09 10:30:20 +02:00
github-actions[bot]
3265bf7fb4 Update translations [skip ci] (#5386)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-06-09 10:27:25 +02:00
AlexandreS
5a437dea4e Fix markdown tables rendering (for extension description for instance) (#5384) 2023-06-09 10:00:06 +02:00
github-actions[bot]
19b576e8cc Update translations [skip ci] (#5383)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-06-08 16:07:35 +02:00
Clément Pasteau
67747e458e Add new guided lesson: Create a 3D Box (#5376) 2023-06-08 11:37:29 +02:00
github-actions[bot]
260c2b9c8f Update translations [skip ci] (#5380)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2023-06-08 10:30:14 +02:00
D8H
255ef1d8ef Add an antialising setting for 3D (#5381) 2023-06-08 09:57:34 +02:00
D8H
53c633c646 Add an hemisphere light effect for 3D layers (#5379) 2023-06-07 17:21:26 +02:00
github-actions[bot]
cec67a91d4 Update translations [skip ci] (#5370)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-06-07 16:59:32 +02:00
Clément Pasteau
4408dfe59d Fix initializing received assets correctly when user is not authenticated (#5374)
* Asset pack web links were not working because of this
2023-06-07 16:59:08 +02:00
Clément Pasteau
c4274d2fc4 Fix default depth of 3D object on scene being correctly initialised (#5378) 2023-06-07 15:13:04 +02:00
Clément Pasteau
b0103f31b7 Fix showing cancel subscription button for legacy plans (#5371) 2023-06-07 10:23:39 +02:00
AlexandreS
18905890d4 Fix dialogue tree loading from scene variable action sentence (#5372) 2023-06-06 19:01:05 +02:00
D8H
6858e0fb59 Render 3D in linear color space, upgrade to Three.js 1.152.0 (#5360)
* 3D model objects will look brighter. Light intensity may need to be reduced.
2023-06-06 12:28:46 +02:00
github-actions[bot]
cf595a7d7d Update translations [skip ci] (#5364)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2023-06-05 13:42:31 +02:00
Florian Rival
e681d27bb8 Allow to use the 3D editor with a toggle in the preferences 2023-06-03 14:19:00 +02:00
AlexandreS
8941e04390 Fix color 3D model color rendering being darker than the original texture (#5368) 2023-06-02 15:46:27 +02:00
AlexandreS
e186681f39 Display Z coordinate in instance tooltip for instances of 3D objects
- Also fixes some weird behavior around the "Custom size" checkbox in instance properties
2023-06-01 16:12:34 +02:00
Florian Rival
a578fa32e9 Add support for 3D objects in editor (#5357) 2023-06-01 12:17:20 +02:00
supertree-wook
6b40e8309c Fix some extension descriptions in the wiki not having properly formatted lists (#5365) 2023-06-01 11:56:14 +02:00
supertree-wook
5ff51351af Fix typo in description of StrFindLastFrom (#5363) 2023-05-31 09:57:13 +02:00
github-actions[bot]
d66e4e0001 Update translations [skip ci] (#5351)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-05-30 18:02:33 +02:00
Clément Pasteau
2184eaf70b Fix sprite images selection when opening up the options menu (#5359)
* Fix an issue where opening the options menu of a sprite of a non-selected image would not take it into account for the actions.
2023-05-30 11:18:23 +02:00
AlexandreS
29fc0598f6 Start over from the suffix number when generating a new name (#5355) 2023-05-26 11:36:51 +02:00
AlexandreS
a7760e975a Bump newIDE version (#5353) 2023-05-25 16:41:28 +02:00
AlexandreS
e2397cb0a4 Make sure dialogs are displayed full screen on mobiles landscape-oriented (#5350) 2023-05-25 14:54:45 +02:00
Aurélien Vivet
24ff670886 Make more visible the actions and condition to Save and Load the of a game.
- Replace the actions and conditions "Write a value" by "Save a value", and "Read a value" by "Load a value".
2023-05-25 13:39:06 +01:00
github-actions[bot]
d24b7497c9 Update translations [skip ci] (#5341) 2023-05-25 14:29:25 +02:00
supertree-wook
0ecaa342f9 Fix and improve GithHb action to see translations with coverage deltas (#5348) 2023-05-25 12:59:14 +02:00
D8H
141ac87c6e Convert animation list to functional component (#5342)
* Don't show in changelog
2023-05-25 09:35:43 +02:00
Aurélien Vivet
057e6dcfed Fix typos (#5347) 2023-05-24 22:41:49 +02:00
D8H
9c69c90a66 Fix object instance dimension values editor (#5346)
* Also fix default value for the "3D world top" property of directional lights
2023-05-24 21:21:35 +02:00
AlexandreS
4df6ecc654 Fix 3D model object not showing in preview when working on the web or mobile app (#5344) 2023-05-24 20:01:59 +02:00
AlexandreS
c106d05098 Use the native selector to select an object on mobile (#5343)
This should fix issues happening on mobile where the keyboard opens when one wants to select an object from the parameter of an event
2023-05-24 17:26:27 +02:00
Clément Pasteau
f3f426e949 Update icon for mac (#5340)
Don't show in changelog
2023-05-23 16:47:25 +02:00
github-actions[bot]
52d0ed1217 Update translations [skip ci] (#5337) 2023-05-23 16:04:49 +02:00
AlexandreS
511138269d Bump newIDE version (#5339) 2023-05-23 15:46:23 +02:00
AlexandreS
22dda6194c Add QR code when doing a network preview to facilitate accessing the testing url (#5338) 2023-05-23 15:45:20 +02:00
github-actions[bot]
aa2ef39f32 Update translations [skip ci] (#5335)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2023-05-23 14:23:06 +02:00
Clément Pasteau
a744b88c5c Rework objectGroupsContainer to contain references, avoiding possible wrong memory accesses (#5329)
Do not show in changelog
2023-05-23 14:22:39 +02:00
D8H
2847601fc5 Add an alert when event-functions only call themselves (#5324) 2023-05-23 12:09:56 +02:00
D8H
bfbdf1cd3f Fix outline style when drawing a path with the shape painter (#5336) 2023-05-23 10:33:53 +02:00
Clément Pasteau
ed1694a818 Update GitHub actions (#5279)
Only show in developer changelog

Co-authored-by: supertree-wook <phk09242@supertree.co>
2023-05-23 10:24:52 +02:00
AlexandreS
0ee121c014 Add a few missing things following 3D release (#5328)
- Restore Debug draw action in games with 3D
- Fix inspector not working on 3D objects with Z = 0
- Use magenta box when no model is specified for 3D model objects
- Add missing default names for 2 new 3D objects
2023-05-23 10:21:09 +02:00
D8H
312e96a881 Force the expression mode for parameter fields within an extension (#5318) 2023-05-23 10:00:42 +02:00
D8H
c169c5037a Use instance default size as default custom size (#5334) 2023-05-23 09:41:43 +02:00
github-actions[bot]
a82ae304a0 Update translations [skip ci] (#5310)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-05-23 09:17:53 +02:00
AlexandreS
adb30c5105 Fix default game slug on gd.games not long enough creating confusing errors (#5333) 2023-05-22 17:53:39 +02:00
Clément Pasteau
aad11f2518 Fix object group duplication crashing the app (#5331) 2023-05-22 16:11:15 +02:00
AlexandreS
737d389493 Prevent creating a global group with the same name as a default group and vice versa (#5332) 2023-05-22 16:05:13 +02:00
Clément Pasteau
4b071fbf17 Fix pixi js version (#5330)
Do not show in changelog
2023-05-22 15:48:10 +02:00
AlexandreS
982a0c6e53 Fix Z position tween not working on 3D model objects
Also fixes a missing icon for 3D model resource in the resources tab of the project
2023-05-22 09:55:36 +02:00
AlexandreS
91adaac722 Fix random color used in transparent sprites in 2D+3D rendering (#5314) 2023-05-19 17:39:17 +02:00
Clément Pasteau
138a7c9abe Fix format (#5313)
Don't show in changelog
2023-05-19 14:48:03 +02:00
AlexandreS
c7099d694e Improve build card name editing UX (#5312) 2023-05-19 14:47:38 +02:00
D8H
fde1039707 Fix the isCameraRotatedIn3D condition. (#5311)
Do not show in changelog
2023-05-19 12:13:40 +02:00
D8H
73e087936a Fix mouse and multitouch controls when 3D cameras are rotated (#5309) 2023-05-19 11:37:55 +02:00
AlexandreS
260fd5949e Upgrade posthog-js [skip ci] (#5308)
Only show in developer changelog
2023-05-19 11:29:17 +02:00
github-actions[bot]
a4939181a5 Update translations [skip ci] (#5307)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-05-19 11:12:15 +02:00
AlexandreS
cab56451ff Bump newIDE version (#5306) 2023-05-19 10:12:22 +02:00
github-actions[bot]
7b32bbacd6 Update translations [skip ci] (#5300) 2023-05-19 10:02:01 +02:00
AlexandreS
a15707d655 Use correct reference to layer (#5305)
[skip-ci]
2023-05-19 10:00:58 +02:00
Aurélien Vivet
714a9f1198 Add a condition to check if a scene exists (#5297) 2023-05-19 09:24:15 +02:00
AlexandreS
2a91c54b0e Remove forgotten ref (#5304)
Don't show in changelog
2023-05-18 17:33:31 +02:00
Florian Rival
3272b8eda7 Fix 2D rendering sometimes occluding/cutting semi transparent 3D objects 2023-05-18 16:58:42 +02:00
AlexandreS
cd432a22b6 Fix crash when working with instances in the scene editor (#5303) 2023-05-18 16:28:19 +02:00
AlexandreS
9ac483156e Unsubscribe effects and asynchronous tasks (#5301)
Only show in developer changelog
2023-05-17 17:44:18 +02:00
AlexandreS
d0f39027af Slightly lighten project file when lots of comments are present in the events sheets (#5299) 2023-05-17 16:45:19 +02:00
github-actions[bot]
5d8a59533d Update translations [skip ci] (#5294)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2023-05-17 14:48:23 +02:00
D8H
243a72008b Fix a key exception in the 3D model object editor (#5298)
* Don't show in changelog
2023-05-17 14:39:10 +02:00
Florian Rival
e56cdac96a Fix 3D rendering after loading a scene (#5296) 2023-05-17 13:12:27 +02:00
AlexandreS
cf374737fc Add support for built-in 3D games (#5285)
* This provides new 3D objects: 3D Box (perfect to create walls, floors, or billboards) and 3D Model (to import objects created in a 3D modeling app).
* 2D and 3D can be mixed in a same game. Each layer of a game can contain 2D objects, 3D objects or a mix of both.
* This allows to build 2D games, 2.5D games and full 3D games: platformers, racing games, FPS, hyper casual games. It's easy to start adding 3D objects to an existing 2D game.
* You can set up a light by adding an ambient light and/or directional light in the effects of a 3D layer. 3D objects can be configured to react to light or ignore it.
* In the future, support for 3D objects will be improved: light objects, animations, etc...
2023-05-16 17:37:49 +02:00
Florian Rival
3d043f5264 Update the GDevelop app icon on web and desktop (#5295) 2023-05-16 16:21:02 +02:00
AlexandreS
032f53e4e3 Bump newIDE version (#5293) 2023-05-16 10:34:20 +02:00
github-actions[bot]
f68ae4b8d8 Update translations [skip ci] (#5282) 2023-05-16 09:37:57 +02:00
Clément Pasteau
fa40381fb4 Fix design of login & register (#5280)
Do not show in changelog
2023-05-15 09:55:44 +02:00
Florian Rival
544b6243ba Add some tooltips in the Events Sheet (#5290) 2023-05-14 21:01:47 +02:00
supertree-wook
0a03cbb89c Add support for mouse "Forward" and "Back" buttons (#5278) 2023-05-13 16:52:30 +02:00
supertree-wook
c00d75f047 Fix typo in comments and message strings (#5287) 2023-05-12 22:20:27 +02:00
Aurélien Vivet
5dce0684f5 Fix typo (#5284)
Do not show in changelog
2023-05-12 17:47:26 +02:00
D8H
cb44999538 Fix extension refresh on a new project. (#5283)
Do not show in changelog
2023-05-12 14:12:36 +02:00
D8H
4a9de2edf3 Fix the tile map scale action (#5281)
* Operators +=, -=, *= and /= were making previews crash.
2023-05-11 18:00:52 +02:00
github-actions[bot]
8c3728f8b7 Update translations [skip ci] (#5274)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-05-10 10:36:09 +02:00
Clément Pasteau
212c58f67c Fix TextInput having extra margins on iOS (#5277) 2023-05-09 10:35:54 +02:00
github-actions[bot]
f5d89c66ea Update translations [skip ci] (#5271)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-05-04 09:22:40 +02:00
supertree-wook
8fb139ff63 Rename the readme and license files to match standard (#5272)
Do not show in changelog
2023-05-04 09:22:12 +02:00
Clément Pasteau
0c0fb5da1c Fix generated .exe not working if the project name contains special characters (#5254) 2023-05-03 11:48:17 +02:00
github-actions[bot]
65a33589c0 Update translations [skip ci] (#5251)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2023-05-02 09:37:54 +02:00
supertree-wook
7ec5a95de8 Improve bug report template on GitHub (#5261)
Do not show in changelog
2023-05-02 09:37:01 +02:00
Aurélien Vivet
26289eec99 Fix typo (#5263)
Don't show in the changelog
2023-05-02 09:36:21 +02:00
Aurélien Vivet
cc0a01bbdb Add an action to focus a text input object (#5268)
* Useful to let the player type something without having them manually clicking/touching the input on the screen.
2023-05-01 21:21:57 +02:00
supertree-wook
a0fb289aaf Update to the new forum URL in some part of the interface (#5264) 2023-04-28 13:13:55 +02:00
D8H
94045aec91 Fix typo in comments and message strings (thanks @st-Wook!) (#5262)
Co-authored-by: supertree-wook <phk09242@supertree.co>
2023-04-28 11:58:51 +02:00
supertree-wook
b70d4c54c1 Improve bug report template on GitHub (#5259)
Only show in developer changelog
2023-04-26 14:24:45 +02:00
Aurélien Vivet
f269b820fc Add 2 expressions for the Tiled Sprite to get X & Y offset of the displayed image. (#5252) 2023-04-25 10:45:59 +02:00
Clément Pasteau
f91bde1fca Limit bio and username size (#5257)
Do not show in changelog
2023-04-25 10:25:55 +02:00
AlexandreS
73ac71dadf Add possibility to open events context menu on iOS devices (#4793) 2023-04-21 16:54:26 +02:00
AlexandreS
52fcf52ecc Prevent loss of focus when editing the value of an object variable in the instance properties panel (#5247) 2023-04-21 13:39:56 +02:00
supertree-wook
55c7c4e8bf Change Bug report issue template to Github Forms (#5250) 2023-04-21 10:35:14 +02:00
github-actions[bot]
d6a15d4090 Update translations [skip ci] (#5241)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-04-21 09:46:29 +02:00
supertree-wook
21a87daf64 Clean markdown files and fix typos (#5248)
Only show in develop changelog
2023-04-20 16:22:46 +02:00
AlexandreS
c712ab3163 fix: Correctly detect project manager open to fix some stall guided lessons (#5246) 2023-04-20 13:34:54 +02:00
AlexandreS
6c27c3dcf8 Improve command palette on mobile (#5249) 2023-04-20 13:34:09 +02:00
AlexandreS
f8de6c2ea9 Fix resource opening on iOS and opening of urls (#5245) 2023-04-19 14:10:20 +02:00
AlexandreS
b2e8c23944 Add text field to search in wiki on home page learn section (#5243) 2023-04-19 12:29:17 +02:00
AlexandreS
bfc6a69d77 Decrease checkbox padding to have the same appearance as small icon buttons (#5242)
Don't show in changelog
2023-04-18 15:42:52 +02:00
D8H
3abf81fda2 Add a grab tool to the collision mask and points editors (#5235)
* It also fixes the Physics2 polygon editor that wasn't refreshed when dragging a vertex.
2023-04-18 12:19:43 +02:00
D8H
4caef9c7e6 Add an special object parameter to handle object creation in extensions (#5239)
* It allows extension users to apply actions to the created objects.
2023-04-18 09:55:19 +02:00
github-actions[bot]
f9edfdef72 Update translations [skip ci] (#5233)
Co-authored-by: Bouh <Bouh@users.noreply.github.com>
2023-04-17 10:13:26 +02:00
DaddyPluM
4e0e4b9184 Rename license.txt to license.md (#4783)
Don't show in the changelog
2023-04-15 16:00:16 +02:00
Clément Pasteau
908926bf73 Allow deleting your account from the profile (#5232) 2023-04-13 17:18:49 +02:00
github-actions[bot]
2ba81cc7d6 Update translations [skip ci] (#5231)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2023-04-13 14:06:56 +02:00
D8H
e77e1fb840 Allow event extensions to declare variable parameters (#5220) 2023-04-13 13:48:47 +02:00
D8H
f0f47ca2f0 Set collision mask zoom bounds relatively to the default zoom (#5229) 2023-04-13 13:48:10 +02:00
github-actions[bot]
07920fda9f Update translations [skip ci] (#5230)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-04-13 12:20:43 +02:00
D8H
48e4447212 Add a button to report extension issues (#5224) 2023-04-13 12:19:59 +02:00
Clément Pasteau
b69dcafcc6 Improve errors when registering game with translations (#5216) 2023-04-13 12:03:08 +02:00
D8H
89e06b0801 Fix collision mask editor image border size (#5228) 2023-04-13 11:52:36 +02:00
github-actions[bot]
5e1a6eb084 Update translations [skip ci] (#5225)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2023-04-13 10:22:32 +02:00
D8H
f89a48fb2c Allow to lock layers in the editor (#5226) 2023-04-13 10:18:54 +02:00
D8H
ddb65012ce Allow to copy and paste effects from one object or layer to another (#5207) 2023-04-12 10:39:11 +02:00
D8H
bb0fe0ea37 Allow to copy and paste behaviors from one object to another (#5205) 2023-04-12 10:38:27 +02:00
D8H
747cdf0243 Allow drag and drop or copy and paste of properties in the extension editor (#5222) 2023-04-11 18:14:27 +02:00
Clément Pasteau
385ec5e9ca Fix long touch not working on iOS Safari (#5223) 2023-04-11 16:45:16 +02:00
github-actions[bot]
bcbdc35d72 Update translations [skip ci] (#5221)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-04-11 12:10:17 +02:00
Clément Pasteau
6053369474 Rework multiple fields to have selects (#5208)
* External Layout, Animation, Effect and Effect Parameter
2023-04-11 09:25:41 +02:00
AlexandreS
ed1e0852b5 Check other scenes for conflicts when creating or manipulating global object and groups (#5215) 2023-04-11 09:09:35 +02:00
D8H
23ce46439a Show invalid resources errors in the event sheet (#5218) 2023-04-09 18:50:43 +02:00
github-actions[bot]
d9b35018e7 Update translations [skip ci] (#5200)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-04-07 17:38:03 +02:00
AlexandreS
571ab1313d Recompute full url to include a refreshed token (#5217)
Don't show in changelog
2023-04-07 16:55:23 +02:00
AlexandreS
aff82c4733 Add possibility to close preview window with Cmd/Ctrl + W (#5214)
- The previous announce about making this feature available was wrong
2023-04-07 12:05:59 +02:00
AlexandreS
2d4fc0af07 Update function configuration after toggling async function (#5212)
Don't show in changelog
2023-04-07 11:18:13 +02:00
AlexandreS
7cadf35642 Allow to open or download resources of a cloud project from the Resources editor 2023-04-06 10:17:21 +02:00
2993 changed files with 389295 additions and 168671 deletions

View File

@@ -11,13 +11,24 @@
version: 2.1
orbs:
aws-cli: circleci/aws-cli@2.0.6
macos: circleci/macos@2.5.1 # For Rosetta (see below)
node: circleci/node@5.2.0 # For a recent npm version (see below)
jobs:
# Build the **entire** app for macOS.
build-macos:
macos:
xcode: 12.5.1
xcode: 14.2.0
resource_class: macos.m1.large.gen1
steps:
- checkout
# Install Rosetta for AWS CLI and disable TSO to speed up S3 uploads (https://support.circleci.com/hc/en-us/articles/19334402064027-Troubleshooting-slow-uploads-to-S3-for-jobs-using-an-m1-macOS-resource-class)
- macos/install-rosetta
- run: sudo sysctl net.inet.tcp.tso=0
# Install a recent version of npm to workaround a notarization issue because of a symlink made by npm: https://github.com/electron-userland/electron-builder/issues/7755
# Node.js v20.14.0 comes with npm v10.7.0.
- node/install:
node-version: "20.14.0"
# System dependencies (for Emscripten and upload)
- run:
@@ -30,7 +41,7 @@ jobs:
- run:
name: Install Emscripten (for GDevelop.js)
command: git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install 1.39.6 && ./emsdk activate 1.39.6 && cd ..
command: git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install 3.1.21 && ./emsdk activate 3.1.21 && cd ..
# GDevelop.js dependencies
- restore_cache:
@@ -62,13 +73,14 @@ jobs:
# Build GDevelop IDE (seems like we need to allow Node.js to use more space than usual)
# Note: Code signing is done using CSC_LINK (see https://www.electron.build/code-signing).
# To test signing the code in the CI, add "export CSC_FOR_PULL_REQUEST=true && " before the command.
- run:
name: Build GDevelop IDE
command: export NODE_OPTIONS="--max-old-space-size=7168" && cd newIDE/electron-app && npm run build -- --mac --publish=never
command: export CSC_FOR_PULL_REQUEST=true && export NODE_OPTIONS="--max-old-space-size=7168" && cd newIDE/electron-app && CI=false npm run build -- --mac --publish=never
- run:
name: Clean dist folder to keep only installers/binaries.
command: rm -rf "newIDE/electron-app/dist/mac/GDevelop 5.app" && rm -rf "newIDE/electron-app/dist/mac-arm64/GDevelop 5.app"
command: rm -rf "newIDE/electron-app/dist/mac-universal/GDevelop 5.app"
# Upload artifacts (CircleCI)
- store_artifacts:
@@ -101,12 +113,12 @@ jobs:
command: sudo apt-get update && sudo apt install cmake
- run:
name: Install Python3 dependencies for Emscripten
command: sudo apt install python-is-python3 python3-distutils -y
name: Install Python3 dependencies for Emscripten
command: sudo apt install python-is-python3 python3-distutils -y
- run:
name: Install Emscripten (for GDevelop.js)
command: git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install 1.39.6 && ./emsdk activate 1.39.6 && cd ..
command: git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install 3.1.21 && ./emsdk activate 3.1.21 && cd ..
- run:
name: Install system dependencies for Electron builder
@@ -126,7 +138,8 @@ jobs:
# Build GDevelop.js (and run tests to ensure it works)
- run:
name: Build GDevelop.js
command: cd GDevelop.js && source ../emsdk/emsdk_env.sh && npm run build && npm test && cd ..
# Use "--runInBand" as it's faster and avoid deadlocks on CircleCI Linux machines (probably because limited in processes number).
command: cd GDevelop.js && source ../emsdk/emsdk_env.sh && npm run build && npm test -- --runInBand && cd ..
# GDevelop IDE dependencies (after building GDevelop.js to avoid downloading a pre-built version)
- run:
@@ -163,6 +176,7 @@ jobs:
# Build the WebAssembly library only (so that it's cached on a S3 and easy to re-use).
build-gdevelop_js-wasm-only:
resource_class: medium+ # Compilation time decrease linearly with the number of CPUs, but not linking (so "large" does not speedup total build time).
docker:
- image: cimg/node:16.13
@@ -178,12 +192,12 @@ jobs:
command: sudo apt-get update && sudo apt install cmake
- run:
name: Install Python3 dependencies for Emscripten
command: sudo apt install python-is-python3 python3-distutils -y
name: Install Python3 dependencies for Emscripten
command: sudo apt install python-is-python3 python3-distutils -y
- run:
name: Install Emscripten (for GDevelop.js)
command: git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install 1.39.6 && ./emsdk activate 1.39.6 && cd ..
command: git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install 3.1.21 && ./emsdk activate 3.1.21 && cd ..
# GDevelop.js dependencies
- restore_cache:
@@ -199,7 +213,8 @@ jobs:
# Build GDevelop.js (and run tests to ensure it works)
- run:
name: Build GDevelop.js
command: cd GDevelop.js && source ../emsdk/emsdk_env.sh && npm run build && npm test && cd ..
# Use "--runInBand" as it's faster and avoid deadlocks on CircleCI Linux machines (probably because limited in processes number).
command: cd GDevelop.js && source ../emsdk/emsdk_env.sh && npm run build && npm test -- --runInBand && cd ..
- save_cache:
paths:
@@ -218,10 +233,83 @@ jobs:
name: Deploy to S3 (latest)
command: aws s3 sync Binaries/embuild/GDevelop.js s3://gdevelop-gdevelop.js/$(git rev-parse --abbrev-ref HEAD)/latest/
# Build the WebAssembly library with clang-tidy and memory sanitizers.
build-gdevelop_js-debug-sanitizers-and-extra-checks:
resource_class: xlarge # Total time decrease linearly with the number of CPUs.
docker:
- image: cimg/node:16.13
working_directory: ~/GDevelop
steps:
- checkout
- aws-cli/setup
# System dependencies (for Emscripten)
- run:
name: Install dependencies for Emscripten
command: sudo apt-get update && sudo apt install cmake
- run:
name: Install dependencies for clang-tidy v19
command: wget https://apt.llvm.org/llvm.sh && chmod +x llvm.sh && sudo ./llvm.sh 19 && sudo apt install clang-tidy-19
- run:
name: Install Python3 dependencies for Emscripten
command: sudo apt install python-is-python3 python3-distutils -y
- run:
name: Install Emscripten (for GDevelop.js)
command: git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install 3.1.21 && ./emsdk activate 3.1.21 && cd ..
# GDevelop.js dependencies
- restore_cache:
keys:
- gdevelop.js-linux-nodejs-dependencies-{{ checksum "GDevelop.js/package-lock.json" }}
# fallback to using the latest cache if no exact match is found
- gdevelop.js-linux-nodejs-dependencies-
- run:
name: Install GDevelop.js dependencies and build it
command: cd GDevelop.js && npm install && cd ..
# Build GDevelop.js
- run:
name: Build GDevelop.js ('debug-sanitizers' variant)
command: cd GDevelop.js && source ../emsdk/emsdk_env.sh && npm run build -- --variant=debug-sanitizers
- run:
name: Run clang-tidy
command: cd GDevelop.js && npm run lint
- run:
name: Run tests
command: cd GDevelop.js && npm run test -- --maxWorkers=4
# Upload artifacts (CircleCI)
- store_artifacts:
path: Binaries/embuild/GDevelop.js
# Upload artifacts (AWS)
- run:
name: Deploy to S3 (specific commit)
command: aws s3 sync Binaries/embuild/GDevelop.js s3://gdevelop-gdevelop.js/$(git rev-parse --abbrev-ref HEAD)/variant/debug-sanitizers/commit/$(git rev-parse HEAD)/
workflows:
builds:
gdevelop_js-wasm:
jobs:
- build-gdevelop_js-wasm-only
gdevelop_js-wasm-extra-checks:
jobs:
- build-gdevelop_js-debug-sanitizers-and-extra-checks:
# Extra checks are resource intensive so don't all run them.
filters:
branches:
only:
- master
- /experimental-build.*/
builds:
jobs:
- build-macos:
filters:
branches:

4
.clang-tidy Normal file
View File

@@ -0,0 +1,4 @@
Checks: 'clang-diagnostic-*,clang-analyzer-*,cppcoreguidelines-*,-cppcoreguidelines-explicit-virtual-functions,-cppcoreguidelines-avoid-const-or-ref-data-members,-cppcoreguidelines-special-member-functions,-cppcoreguidelines-avoid-magic-numbers,-cppcoreguidelines-non-private-member-variables-in-classes,-cppcoreguidelines-owning-memory,-cppcoreguidelines-virtual-class-destructor,-clang-analyzer-optin.performance.Padding,-cppcoreguidelines-narrowing-conversions'
WarningsAsErrors: 'cppcoreguidelines-pro-type-member-init, clang-analyzer-optin.cplusplus.UninitializedObject'
HeaderFilterRegex: '.*'
FormatStyle: none

View File

@@ -0,0 +1,14 @@
{
"image": "mcr.microsoft.com/devcontainers/universal:2",
"onCreateCommand": "cd newIDE/app && npm install && cd ../electron-app && npm install",
"forwardPorts": [3000],
"customizations": {
"vscode": {
"extensions": [
"esbenp.prettier-vscode",
"ms-vscode.cpptools",
"flowtype.flow-for-vscode"
]
}
}
}

4
.gitattributes vendored
View File

@@ -1,12 +1,12 @@
Core/GDCore/Serialization/rapidjson/rapidjson.h/* linguist-vendored
Core/GDCore/TinyXml/* linguist-vendored
Extensions/ParticleSystem/SPARK/* linguist-vendored
Extensions/PhysicsBehavior/Box2D/* linguist-vendored
Extensions/PhysicsBehavior/box2djs/* linguist-vendored
Extensions/Physics2Behavior/box2d.js linguist-vendored
Extensions/Physics3DBehavior/*.wasm-compat.js linguist-vendored
Extensions/BBText/pixi-multistyle-text/* linguist-vendored
Extensions/P2P/A_peer.js linguist-vendored
Extensions/Multiplayer/peer.js linguist-vendored
Extensions/Shopify/shopify-buy.umd.polyfilled.min.js linguist-vendored
Extensions/TileMap/pako/* linguist-vendored
Extensions/TileMap/pixi-tilemap/* linguist-vendored
Extensions/TweenBehavior/shifty.js linguist-vendored

View File

@@ -0,0 +1,37 @@
name: 💥 Automatic crash report
description: Do not use this template for bug reports. This template is only for automatic crash reports.
body:
- type: textarea
id: description
attributes:
label: Describe what you were doing when the crash happened
description: If applicable, add screenshots to help explain your problem.
placeholder: |
1. Went to '...'
2. Clicked on '...'
3. Scrolled down to '...'
4. Saw error
- type: input
id: gdevelop_version
attributes:
label: GDevelop version
description: |
The version of GDevelop used. Leave the prefilled value.
validations:
required: true
- type: textarea
id: platform_info
attributes:
label: Platform info
description: |
The platform you are using GDevelop on. Leave the prefilled value.
- type: textarea
id: error_stack
attributes:
label: Additional error context
description: Additonal context about the problem. Leave the prefilled value.
- type: textarea
id: component_stack
attributes:
label: Additional component context
description: Additonal context about the problem. Leave the prefilled value.

View File

@@ -1,28 +0,0 @@
---
name: "\U0001F41BBug report"
about: Create a bug report about GDevelop or the game engine
title: ''
labels: ''
assignees: ''
---
## Describe the bug
A clear and concise description of what the bug is.
Please double check that the bug is not already reported in the issues list.
## To Reproduce
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
* Please include a link to a game if possible!
* If applicable, add screenshots to help explain your problem.
## Other details
* Include any OS/browser version/smartphone that you're using
* Which version of GDevelop are you using? The desktop app or the web-app?
* Add any other context about the problem here.

78
.github/ISSUE_TEMPLATE/--bug-report.yml vendored Normal file
View File

@@ -0,0 +1,78 @@
name: 🐛Bug report
description: Create a bug report about GDevelop or the game engine
body:
- type: checkboxes
id: searched_issues
attributes:
label: Is there an existing issue for this?
options:
- label: I have searched the [existing issues](https://github.com/4ian/GDevelop/issues)
required: true
- type: textarea
id: description
attributes:
label: Describe the bug
description: A clear and concise description of what the bug is.
validations:
required: true
- type: textarea
id: reproduction_steps
attributes:
label: Steps to reproduce
description: |
* Please include a link to a game if possible!
* If applicable, add screenshots to help explain your problem.
placeholder: |
1. Go to '...'
2. Click on '...'
3. Scroll down to '...'
4. See error
validations:
required: true
- type: dropdown
id: platform
attributes:
label: GDevelop platform
description: Which platform of GDevelop are you using?
multiple: true
options:
- Desktop
- Web
- Mobile
validations:
required: true
- type: input
id: gdevelop_version
attributes:
label: GDevelop version
description: |
Which version of GDevelop are you using?
Take a look here: [Editor Home - About GDevelop - "This version of GDevelop is: ~~~"]
placeholder: 5.1.159? 5.1.160?
validations:
required: true
- type: textarea
id: platform_info
attributes:
label: Platform info
value: |
<details>
*OS (e.g. Windows, Linux, macOS, Android, iOS)*
>
*OS Version (e.g. Windows 10, macOS 10.15)*
>
*Browser(For Web) (e.g. Chrome, Firefox, Safari)*
>
*Device(For Mobile) (e.g. iPhone 12, Samsung Galaxy S21)*
>
</details>
- type: textarea
id: additional_context
attributes:
label: Additional context
description: Add any other context about the problem here.

View File

@@ -9,6 +9,10 @@ name: Build Storybook
on:
# Launch on all commits.
push:
branches:
- "**"
tags-ignore:
- "**" # Don't run on new tags
# Allows to run this workflow manually from the Actions tab,
# to publish on Chromatic (not done by default).
workflow_dispatch:
@@ -17,31 +21,23 @@ jobs:
build-storybook:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 50
- uses: actions/setup-node@v3
with:
node-version: 16
cache: "npm"
cache-dependency-path: "newIDE/app/package-lock.json"
- name: Configure AWS Credentials
uses: aws-actions/configure-aws-credentials@v1
uses: aws-actions/configure-aws-credentials@v2
with:
aws-access-key-id: ${{ secrets.BUILD_STORYBOOK_AWS_ACCESS_KEY_ID }}
aws-secret-access-key: ${{ secrets.BUILD_STORYBOOK_AWS_SECRET_ACCESS_KEY }}
aws-region: us-east-1
- uses: actions/checkout@v2
with:
fetch-depth: 50
# Cache npm dependencies to speed up the workflow
- name: Cache node modules
uses: actions/cache@v2
env:
cache-name: cache-newIDE-app-node_modules
with:
# npm cache files are stored in `~/.npm` on Linux/macOS
path: ~/.npm
key: ${{ runner.os }}-${{ env.cache-name }}-${{ hashFiles('newIDE/app/package-lock.json') }}
- name: Install newIDE dependencies
run: npm install
working-directory: newIDE/app

View File

@@ -4,6 +4,10 @@ name: Extract translations
on:
# Execute for all commits (to ensure translations extraction works)
push:
branches:
- "**"
tags-ignore:
- "**" # Don't run on new tags
# Allows to run this workflow manually from the Actions tab.
workflow_dispatch:
@@ -11,26 +15,18 @@ jobs:
extract-translations:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: actions/setup-node@v3
with:
node-version: 16
- uses: actions/checkout@v2
# Cache npm dependencies to speed up the workflow
- name: Cache node modules
uses: actions/cache@v2
env:
cache-name: cache-newIDE-app-node_modules
with:
# npm cache files are stored in `~/.npm` on Linux/macOS
path: ~/.npm
key: ${{ runner.os }}-${{ env.cache-name }}-${{ hashFiles('newIDE/app/package-lock.json') }}
cache: "npm"
cache-dependency-path: "newIDE/app/package-lock.json"
- name: Install gettext
run: sudo apt update && sudo apt install gettext -y
- name: Install newIDE dependencies
run: npm install
run: npm ci
working-directory: newIDE/app
- name: Extract translations

22
.github/workflows/gdcore-tools-hook.yml vendored Normal file
View File

@@ -0,0 +1,22 @@
# This worflow notifies arthuro555's gdcore-tools repository when a new release is published.
#
# This is used to allow gdcore-tools, a library to use GDCore outside of GDevelop,
# to attempt to automatically build, test, and publish a release for the new
# GDevelop version.
name: Trigger gdcore-tools pipeline
on:
release:
types: [published]
jobs:
dispatch-event:
runs-on: ubuntu-latest
steps:
- name: Repository Dispatch
uses: peter-evans/repository-dispatch@v3
with:
token: ${{ secrets.GDCORE_TOOLS_PAT }}
repository: arthuro555/gdcore-tools
event-type: gdevelop-release
client-payload: '{"release": ${{ toJson(github.event.release) }}}'

View File

@@ -3,41 +3,17 @@ on:
issues:
types: [opened]
jobs:
autoclose:
runs-on: ubuntu-latest
steps:
- name: Autoclose issues about adding a bug without changing the bug report template
uses: arkon/issue-closer-action@v1.1
with:
repo-token: ${{ secrets.GITHUB_TOKEN }}
type: "body"
regex: ".*Scroll down to '\\.\\.\\.\\.'.*"
message: "Hi @${issue.user.login}! 👋 This issue was automatically closed because it seems that you have not included any steps to reproduce the bug.\n\nGitHub is a place for the technical development of GDevelop itself - you may want to go on the [forum](https://forum.gdevelop.io/), the Discord chat or [read the documentation](https://wiki.gdevelop.io/gdevelop5/start) to learn more about GDevelop. Thanks!"
- name: Autoclose known beta 105 web-app update bug
uses: arkon/issue-closer-action@v1.1
with:
repo-token: ${{ secrets.GITHUB_TOKEN }}
type: "body"
regex: ".*_instance.getRawFloatProperty is not a function.*"
message: "Hi @${issue.user.login}! 👋 This issue was automatically closed as this seems to be a known bug. It can be solved by **closing entirely the web-app and opening it again**. This will allow the web-app to auto-update and the problem should be gone."
- name: Autoclose known beta 114 web-app update bug
uses: arkon/issue-closer-action@v1.1
with:
repo-token: ${{ secrets.GITHUB_TOKEN }}
type: "body"
regex: ".*getAssociatedSettings is not a function.*"
message: "Hi @${issue.user.login}! 👋 This issue was automatically closed as this seems to be a known bug. It can be solved by **closing entirely the web-app and opening it again**. This will allow the web-app to auto-update and the problem should be gone."
autocomment:
runs-on: ubuntu-latest
if: contains(github.event.issue.body, 'The node to be removed is not a child of this node')
steps:
- name: Autocomment indications on bug if it looks like #3453
uses: peter-evans/create-or-update-comment@v1
with:
issue-number: ${{ github.event.issue.number }}
body: |
Hi @${{ github.actor }}!
Thank you for taking the time to open an issue.
- name: Autocomment indications on bug if it looks like #3453
uses: peter-evans/create-or-update-comment@v3
with:
token: ${{ secrets.GITHUB_TOKEN }}
issue-number: ${{ github.event.issue.number }}
body: |
Hi @${{ github.actor }}!
Thank you for taking the time to open an issue.
The solved issue #3453 mentioned a similar error, maybe it could help fix this new issue.
token: ${{ secrets.GITHUB_TOKEN }}
The solved issue #3453 mentioned a similar error, maybe it could help fix this new issue.

View File

@@ -1,29 +1,53 @@
name: GDevelop Issues automatic workflow
on:
pull_request:
types: [opened]
types:
- opened
- reopened
- synchronize
jobs:
read-locales-metadata:
if: contains(github.event.pull_request.title, '[Auto PR] Update translations')
if: github.event.pull_request.title == '[Auto PR] Update translations'
runs-on: ubuntu-latest
env:
COMMENT_TITLE: "Translation ratio changes"
steps:
- name: Read and format locales metadata
run: |
LANS=($(git diff HEAD^ HEAD --unified=5 newIDE/app/src/locales/LocalesMetadata.js | tail +6 | grep -E "^\s+\"languageName" | sed -E "s/^ *\"languageName\": \"//g" | sed -E "s/\",//g" | sed -E "s/ /_/g"))
ADDS=($(git diff HEAD^ HEAD --unified=0 newIDE/app/src/locales/LocalesMetadata.js | tail +6 | grep -E "^\+\s*\"translationRatio\"" | sed -E "s/^\+ *\"translationRatio\": //g"))
SUBS=($(git diff HEAD^ HEAD --unified=0 newIDE/app/src/locales/LocalesMetadata.js | tail +6 | grep -E "^\-\s*\"translationRatio\"" | sed -E "s/^\- *\"translationRatio\": //g"))
touch sumup.txt
for index in ${!ADDS[@]}; do
echo ${LANS[index]} | sed -E "s/_/ /g" >> sumup.txt
DELTA=$(bc <<< "scale=2;(${ADDS[index]}-${SUBS[index]})*100/1")
echo $DELTA % >> sumup.txt
done
- name: Store sumup in outputs
id: sumup
run: echo "::set-output name=sumupFileContent::$(cat sumup.txt)"
- name: Autocomment pull request with sumup
uses: peter-evans/create-or-update-comment@v1
with:
issue-number: ${{ github.event.number }}
body: ${{ steps.sumup.outputs.sumupFileContent}}
token: ${{ secrets.GITHUB_TOKEN }}
- uses: actions/checkout@v3
with:
fetch-depth: 0
- name: Read and format locales metadata
env:
BASE: ${{ github.event.pull_request.base.sha }}
HEAD: ${{ github.event.pull_request.head.sha }}
run: |
LANS=($(git diff $BASE...$HEAD -- newIDE/app/src/locales/LocalesMetadata.js | grep -E "^\s+\"languageName" | sed -E "s/^ *\"languageName\": \"//g" | sed -E "s/\",//g" | sed -E "s/ /_/g"))
ADDS=($(git diff $BASE...$HEAD -- newIDE/app/src/locales/LocalesMetadata.js | grep -E "^\+\s*\"translationRatio\"" | sed -E "s/^\+ *\"translationRatio\": //g"))
SUBS=($(git diff $BASE...$HEAD -- newIDE/app/src/locales/LocalesMetadata.js | grep -E "^\-\s*\"translationRatio\"" | sed -E "s/^\- *\"translationRatio\": //g"))
touch sumup.md
echo "## $COMMENT_TITLE" >> sumup.md
echo "" >> sumup.md
echo "| Language | Change |" >> sumup.md
echo "| --- | --- |" >> sumup.md
for index in ${!ADDS[@]}; do
DELTA=$(echo "scale=3; (${ADDS[index]} - ${SUBS[index]})*100/1" | bc)
if (( $(echo "$DELTA == 0" | bc -l) )); then
continue
fi
LANGUAGE=${LANS[index]//_/ }
echo "| $LANGUAGE | $(printf "%1.3f" $DELTA) % |" >> sumup.md
done
- name: Find Comment
uses: peter-evans/find-comment@v2
id: fc
with:
token: ${{ secrets.GITHUB_TOKEN }}
issue-number: ${{ github.event.number }}
body-includes: ${{ env.COMMENT_TITLE }}
- name: Autocomment pull request with sumup
uses: peter-evans/create-or-update-comment@v3
with:
token: ${{ secrets.GITHUB_TOKEN }}
issue-number: ${{ github.event.number }}
comment-id: ${{ steps.fc.outputs.comment-id }}
edit-mode: replace
body-path: "sumup.md"

View File

@@ -0,0 +1,47 @@
# GitHub Action to update extension translations.
# It copies the latest messages.js files from the GDevelop-extensions repository
# and opens a Pull Request with the changes on GDevelop's repository.
name: Update extension translations
on:
push:
branches:
- master
tags-ignore:
- "**" # Don't run on new tags
workflow_dispatch: # Allows manual triggering from the Actions tab
jobs:
update-extension-translations:
runs-on: ubuntu-latest
steps:
- name: Checkout current repository
uses: actions/checkout@v3
- name: Clone GDevelop-extensions repository
run: git clone https://github.com/GDevelopApp/GDevelop-extensions.git /tmp/GDevelop-extensions
- name: Copy and rename translation files
run: |
mkdir -p newIDE/app/src/locales
for folder in /tmp/GDevelop-extensions/.translations/*; do
if [ -d "$folder" ]; then
lang=$(basename "$folder")
mkdir -p "newIDE/app/src/locales/$lang"
cp "$folder/messages.js" "newIDE/app/src/locales/$lang/extension-messages.js"
fi
done
cp /tmp/GDevelop-extensions/.translations/LocalesMetadata.js newIDE/app/src/locales/ExtensionLocalesMetadata.js
- name: Create Pull Request with updated translations
uses: peter-evans/create-pull-request@v6
with:
commit-message: Update extension translations [skip ci]
branch: chore/update-extension-translations
delete-branch: true
title: "[Auto PR] Update extension translations"
body: |
This updates the extension translations by copying the latest messages.js files from the GDevelop-extensions repository.
Each messages.js file is renamed to extension-messages.js and placed in the corresponding language folder under `newIDE/app/src/locales`.
Please review the changes carefully before merging.

View File

@@ -7,6 +7,8 @@ on:
push:
branches:
- master
tags-ignore:
- "**" # Don't run on new tags
# Allows to run this workflow manually from the Actions tab.
workflow_dispatch:
@@ -14,20 +16,12 @@ jobs:
update-translations:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: actions/setup-node@v3
with:
node-version: 16
- uses: actions/checkout@v2
# Cache npm dependencies to speed up the workflow
- name: Cache node modules
uses: actions/cache@v2
env:
cache-name: cache-newIDE-app-node_modules
with:
# npm cache files are stored in `~/.npm` on Linux/macOS
path: ~/.npm
key: ${{ runner.os }}-${{ env.cache-name }}-${{ hashFiles('newIDE/app/package-lock.json') }}
node-version: 20
cache: "npm"
cache-dependency-path: "newIDE/app/package-lock.json"
- name: Install gettext
run: sudo apt update && sudo apt install gettext -y
@@ -64,7 +58,7 @@ jobs:
working-directory: newIDE/app
- name: Create a Pull Request with the changes
uses: peter-evans/create-pull-request@v3.10.1
uses: peter-evans/create-pull-request@v6
with:
commit-message: Update translations [skip ci]
branch: chore/update-translations

View File

@@ -14,7 +14,7 @@ tasks:
init: |
sudo apt-get update
sudo apt install cmake python-is-python3 python3-distutils -y
git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install 1.39.6 && ./emsdk activate 1.39.6 && cd ..
git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install 3.1.21 && ./emsdk activate 3.1.21 && cd ..
cd GDevelop.js
npm install
source ../emsdk/emsdk_env.sh && npm run build -- --dev

View File

@@ -56,6 +56,7 @@ blocks:
- name: GDJS typing and documentation generation
commands:
- checkout
- cache restore newIDE-app-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum newIDE/app/package-lock.json)
- cache restore GDJS-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/package-lock.json)
- cache restore GDJS-tests-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/tests/package-lock.json)
- cd GDJS

View File

@@ -17,11 +17,11 @@ cache:
addons:
apt:
sources:
- ubuntu-toolchain-r-test
- ubuntu-toolchain-r-test
packages:
# Build dependencies:
- cmake
- p7zip-full
# Build dependencies:
- cmake
- p7zip-full
before_install:
# This workaround is required to avoid libstdc++ errors (Emscripten requires a recent version of libstdc++)
@@ -29,47 +29,48 @@ before_install:
- sudo dpkg --force-all -i libstdc++6
install:
# Ensure we use a recent version of Node.js (and npm).
# Ensure we use a recent version of Node.js (and npm).
- nvm install v16 && nvm use v16
#Compile the tests only for GDCore
#Compile the tests only for GDCore
- mkdir .build-tests
- cd .build-tests
- cmake -DBUILD_GDJS=FALSE -DBUILD_TESTS=TRUE -DCMAKE_CXX_COMPILER=$(which $CXX) -DCMAKE_C_COMPILER=$(which $CC) ..
- make -j 4
- cd ..
# Install Emscripten (for GDevelop.js)
- git clone https://github.com/juj/emsdk.git
- cd emsdk && ./emsdk install 1.39.6 && ./emsdk activate 1.39.6 && cd ..
# Install GDevelop.js dependencies
# Install Emscripten (for GDevelop.js)
# Specify the tag for the core repository to avois breaking changes.
- git clone --depth 1 --branch 3.1.21 https://github.com/juj/emsdk.git
- cd emsdk && ./emsdk install 3.1.21 && ./emsdk activate 3.1.21 && cd ..
# Install GDevelop.js dependencies
- cd GDevelop.js && npm install && cd ..
# Build GDevelop.js
# (in a subshell to avoid Emscripten polluting the Node.js and npm version for the rest of the build)
# Build GDevelop.js
# (in a subshell to avoid Emscripten polluting the Node.js and npm version for the rest of the build)
- (set -e; cd GDevelop.js && source ../emsdk/emsdk_env.sh && npm run build && cd ..)
# Install newIDE tests dependencies
# Install newIDE tests dependencies
- npm -v
- cd newIDE/app && npm install
- cd ../..
# Install GDJS tests dependencies
# Install GDJS tests dependencies
- cd GDJS && npm install && cd tests && npm install
- cd ../..
script:
# GDCore tests:
# GDCore tests:
- cd .build-tests
- Core/GDCore_tests
- cd ..
# GDevelop.js tests
# GDevelop.js tests
- cd GDevelop.js
- npm test
- cd ..
# newIDE tests:
# newIDE tests:
- cd newIDE/app
- npm test
- npm run flow
- npm run check-format
- npm run check-script-types
- cd ../..
# GDJS tests:
# GDJS tests:
- cd GDJS
- npm run check-format
- cd ..

View File

@@ -107,7 +107,7 @@
"description": "Define a parameter in a GDevelop extension definition.",
"prefix": "gdparam",
"body": [
".addParameter('${1|string,expression,object,behavior,yesorno,stringWithSelector,scenevar,globalvar,objectvar,objectList,objectListWithoutPicking,color,key,sceneName,file,layer,relationalOperator,operator,trueorfalse,musicfile,soundfile,police,mouse,passwordjoyaxis,camera,objectPtr,forceMultiplier|}', '${2:Parameter description}', '${3:Optional parameter data}', /*parameterIsOptional=*/${4|false,true|})"
".addParameter('${1|string,expression,object,behavior,yesorno,stringWithSelector,scenevar,globalvar,objectvar,objectList,objectListWithoutPicking,color,key,sceneName,file,layer,relationalOperator,operator,trueorfalse,musicfile,soundfile,mouse,passwordjoyaxis,camera,objectPtr,forceMultiplier|}', '${2:Parameter description}', '${3:Optional parameter data}', /*parameterIsOptional=*/${4|false,true|})"
]
},
"Add code only parameter": {

259
.vscode/settings.json vendored
View File

@@ -1,131 +1,136 @@
// Place your settings in this file to overwrite default and user settings.
{
"files.associations": {
"*.idl": "java",
"Fastfile": "ruby",
"iosfwd": "cpp",
"functional": "cpp",
"type_traits": "cpp",
"utility": "cpp",
"algorithm": "cpp",
"random": "cpp",
"__config": "cpp",
"cstddef": "cpp",
"exception": "cpp",
"initializer_list": "cpp",
"new": "cpp",
"stdexcept": "cpp",
"typeinfo": "cpp",
"*.tcc": "cpp",
"cctype": "cpp",
"clocale": "cpp",
"cmath": "cpp",
"complex": "cpp",
"cstdarg": "cpp",
"cstdio": "cpp",
"cstdlib": "cpp",
"ctime": "cpp",
"cwchar": "cpp",
"cwctype": "cpp",
"istream": "cpp",
"limits": "cpp",
"memory": "cpp",
"ostream": "cpp",
"sstream": "cpp",
"streambuf": "cpp",
"hashtable": "cpp",
"tuple": "cpp",
"unordered_map": "cpp",
"unordered_set": "cpp",
"__split_buffer": "cpp",
"deque": "cpp",
"iterator": "cpp",
"list": "cpp",
"map": "cpp",
"queue": "cpp",
"regex": "cpp",
"set": "cpp",
"stack": "cpp",
"string": "cpp",
"vector": "cpp",
"iostream": "cpp",
"__functional_03": "cpp",
"__hash_table": "cpp",
"__tree": "cpp",
"bitset": "cpp",
"__bit_reference": "cpp",
"__mutex_base": "cpp",
"fstream": "cpp",
"ios": "cpp",
"__locale": "cpp",
"valarray": "cpp",
"freeglut_spaceball.c": "cpp",
"__tuple": "cpp",
"hash_map": "cpp",
"hash_set": "cpp",
"system_error": "cpp",
"__nullptr": "cpp",
"__functional_base": "cpp",
"__functional_base_03": "cpp",
"chrono": "cpp",
"ratio": "cpp",
"atomic": "cpp",
"locale": "cpp",
"string_view": "cpp",
"__string": "cpp",
"cstring": "cpp",
"iomanip": "cpp",
"cstdint": "cpp",
"forward_list": "cpp",
"mutex": "cpp",
"__hash": "cpp",
"__debug": "cpp",
"__threading_support": "cpp",
"any": "cpp",
"array": "cpp",
"cinttypes": "cpp",
"numeric": "cpp",
"__memory": "cpp",
"__errc": "cpp",
"__node_handle": "cpp",
"bit": "cpp",
"optional": "cpp",
"filesystem": "cpp",
"compare": "cpp",
"concepts": "cpp",
"xfacet": "cpp",
"xhash": "cpp",
"xiosbase": "cpp",
"xlocale": "cpp",
"xlocinfo": "cpp",
"xlocmon": "cpp",
"xlocnum": "cpp",
"xloctime": "cpp",
"xmemory": "cpp",
"xstddef": "cpp",
"xstring": "cpp",
"xtr1common": "cpp",
"xtree": "cpp",
"xutility": "cpp",
"xlocbuf": "cpp",
"xlocmes": "cpp",
"xmemory0": "cpp",
"memory_resource": "cpp"
},
"files.exclude": {
"Binaries/*build*": true,
"Binaries/Output": true,
"GDJS/Runtime-dist": true,
"docs": true,
"newIDE/electron-app/dist": true,
"newIDE/app/build": true,
"newIDE/app/resources/GDJS": true,
"newIDE/electron-app/app/www": true
},
// Support for Flowtype (for newIDE):
"javascript.validate.enable": false,
"flow.useNPMPackagedFlow": true,
"files.associations": {
"*.idl": "java",
"Fastfile": "ruby",
"iosfwd": "cpp",
"functional": "cpp",
"type_traits": "cpp",
"utility": "cpp",
"algorithm": "cpp",
"random": "cpp",
"__config": "cpp",
"cstddef": "cpp",
"exception": "cpp",
"initializer_list": "cpp",
"new": "cpp",
"stdexcept": "cpp",
"typeinfo": "cpp",
"*.tcc": "cpp",
"cctype": "cpp",
"clocale": "cpp",
"cmath": "cpp",
"complex": "cpp",
"cstdarg": "cpp",
"cstdio": "cpp",
"cstdlib": "cpp",
"ctime": "cpp",
"cwchar": "cpp",
"cwctype": "cpp",
"istream": "cpp",
"limits": "cpp",
"memory": "cpp",
"ostream": "cpp",
"sstream": "cpp",
"streambuf": "cpp",
"hashtable": "cpp",
"tuple": "cpp",
"unordered_map": "cpp",
"unordered_set": "cpp",
"__split_buffer": "cpp",
"deque": "cpp",
"iterator": "cpp",
"list": "cpp",
"map": "cpp",
"queue": "cpp",
"regex": "cpp",
"set": "cpp",
"stack": "cpp",
"string": "cpp",
"vector": "cpp",
"iostream": "cpp",
"__functional_03": "cpp",
"__hash_table": "cpp",
"__tree": "cpp",
"bitset": "cpp",
"__bit_reference": "cpp",
"__mutex_base": "cpp",
"fstream": "cpp",
"ios": "cpp",
"__locale": "cpp",
"valarray": "cpp",
"freeglut_spaceball.c": "cpp",
"__tuple": "cpp",
"hash_map": "cpp",
"hash_set": "cpp",
"system_error": "cpp",
"__nullptr": "cpp",
"__functional_base": "cpp",
"__functional_base_03": "cpp",
"chrono": "cpp",
"ratio": "cpp",
"atomic": "cpp",
"locale": "cpp",
"string_view": "cpp",
"__string": "cpp",
"cstring": "cpp",
"iomanip": "cpp",
"cstdint": "cpp",
"forward_list": "cpp",
"mutex": "cpp",
"__hash": "cpp",
"__debug": "cpp",
"__threading_support": "cpp",
"any": "cpp",
"array": "cpp",
"cinttypes": "cpp",
"numeric": "cpp",
"__memory": "cpp",
"__errc": "cpp",
"__node_handle": "cpp",
"bit": "cpp",
"optional": "cpp",
"filesystem": "cpp",
"compare": "cpp",
"concepts": "cpp",
"xfacet": "cpp",
"xhash": "cpp",
"xiosbase": "cpp",
"xlocale": "cpp",
"xlocinfo": "cpp",
"xlocmon": "cpp",
"xlocnum": "cpp",
"xloctime": "cpp",
"xmemory": "cpp",
"xstddef": "cpp",
"xstring": "cpp",
"xtr1common": "cpp",
"xtree": "cpp",
"xutility": "cpp",
"xlocbuf": "cpp",
"xlocmes": "cpp",
"xmemory0": "cpp",
"memory_resource": "cpp",
"__bits": "cpp",
"__verbose_abort": "cpp",
"variant": "cpp",
"charconv": "cpp",
"execution": "cpp"
},
"files.exclude": {
"Binaries/*build*": true,
"Binaries/Output": true,
"GDJS/Runtime-dist": true,
"docs": true,
"newIDE/electron-app/dist": true,
"newIDE/app/build": true,
"newIDE/app/resources/GDJS": true,
"newIDE/electron-app/app/www": true
},
// Support for Flowtype (for newIDE):
"javascript.validate.enable": false,
"flow.useNPMPackagedFlow": true,
// Clang format styling (duplicated in scripts/CMakeClangUtils.txt)
"C_Cpp.clang_format_style": "{BasedOnStyle: Google, BinPackParameters: false, BinPackArguments: false}"
// Clang format styling (duplicated in scripts/CMakeClangUtils.txt)
"C_Cpp.clang_format_style": "{BasedOnStyle: Google, BinPackParameters: false, BinPackArguments: false}"
}

1
.vscode/tasks.json vendored
View File

@@ -8,6 +8,7 @@
"group": "build",
"label": "Start development server",
"detail": "Starts the GDevelop development server.",
"options": { "env": { "NODE_OPTIONS": "--max-old-space-size=8192" } },
"problemMatcher": [
{
"owner": "cra",

View File

@@ -1,3 +1,3 @@
This is the directory where native or WebAssembly binaries of the C++ code of GDCore and GDJS are produced.
See GDevelop.js README for the instructions to compile after a change in the C++ source code.
See GDevelop.js README for the instructions to compile after a change in the C++ source code.

View File

@@ -1,100 +1,106 @@
#This is the CMake file used to build GDevelop.
#For more information, see the Readme.md file.
# This is the CMake file used to build GDevelop.
# For more information, see the README.md file.
cmake_minimum_required(VERSION 2.6)
cmake_policy(SET CMP0011 NEW)
cmake_minimum_required(VERSION 3.5)
# Add utility functions
include(scripts/CMakeClangUtils.txt) # To add clang-format and clang-tidy support to a target
# Macro for defining an option
macro(gd_set_option var default type docstring)
if(NOT DEFINED ${var})
set(${var} ${default})
endif()
set(${var} ${${var}} CACHE ${type} ${docstring} FORCE)
if(NOT DEFINED ${var})
set(${var} ${default})
endif()
set(${var} ${${var}} CACHE ${type} ${docstring} FORCE)
endmacro()
# Set options
gd_set_option(BUILD_CORE TRUE BOOL "TRUE to build GDevelop Core library")
gd_set_option(BUILD_GDJS TRUE BOOL "TRUE to build GDevelop JS Platform")
gd_set_option(BUILD_EXTENSIONS TRUE BOOL "TRUE to build the extensions")
gd_set_option(BUILD_TESTS TRUE BOOL "TRUE to build the tests")
# Disable deprecated code
set(NO_GUI TRUE CACHE BOOL "" FORCE) #Force disable old GUI related code.
set(NO_GUI TRUE CACHE BOOL "" FORCE) # Force disable old GUI related code.
#Setting up installation directory, for Linux (has to be done before "project" command).
IF(NOT WIN32)
if (NOT APPLE)
gd_set_option(GD_INSTALL_PREFIX "/opt/gdevelop/" STRING "The directory where GDevelop should be installed")
ELSE()
gd_set_option(GD_INSTALL_PREFIX "." STRING "The directory where GDevelop should be installed")
ENDIF()
# Setting up installation directory, for Linux (has to be done before "project" command).
if(NOT WIN32)
if(NOT APPLE)
gd_set_option(GD_INSTALL_PREFIX "/opt/gdevelop/" STRING "The directory where GDevelop should be installed")
else()
gd_set_option(GD_INSTALL_PREFIX "." STRING "The directory where GDevelop should be installed")
endif()
#As we embed SFML, prevent it to be installed system-wide
# As we embed SFML, prevent it to be installed system-wide
set(CMAKE_INSTALL_PREFIX "${GD_INSTALL_PREFIX}/useless")
ENDIF()
endif()
project(GDevelop)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
IF(NOT WIN32 AND NOT APPLE AND NOT BUILD_TESTS)
SET(CMAKE_SKIP_BUILD_RPATH TRUE) #Avoid errors when packaging for linux.
ENDIF()
IF(APPLE)
if(NOT WIN32 AND NOT APPLE AND NOT BUILD_TESTS)
set(CMAKE_SKIP_BUILD_RPATH TRUE) # Avoid errors when packaging for linux.
endif()
if(APPLE)
set(CMAKE_MACOSX_RPATH 1)
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE)
set(CMAKE_INSTALL_RPATH ".")
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_WCHAR_H_CPLUSPLUS_98_CONFORMANCE_")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-potentially-evaluated-expression")
ENDIF()
#Sanity checks
IF ("${CMAKE_BUILD_TYPE}" STREQUAL "")
message( "CMAKE_BUILD_TYPE is empty, assuming build type is Release" )
add_compile_options(
-D_WCHAR_H_CPLUSPLUS_98_CONFORMANCE_
-Wno-potentially-evaluated-expression)
endif()
# Sanity checks
if("${CMAKE_BUILD_TYPE}" STREQUAL "")
message(STATUS "CMAKE_BUILD_TYPE is empty, assuming build type is Release")
set(CMAKE_BUILD_TYPE Release)
ENDIF()
endif()
IF("${CMAKE_BUILD_TYPE}" STREQUAL "Release" AND NOT WIN32 AND CMAKE_COMPILER_IS_GNUCXX)
SET(CMAKE_SHARED_LINKER_FLAGS "-s") #Force stripping to avoid errors when packaging for linux.
ENDIF()
if("${CMAKE_BUILD_TYPE}" STREQUAL "Release" AND NOT WIN32 AND CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_SHARED_LINKER_FLAGS "-s") # Force stripping to avoid errors when packaging for linux.
endif()
#Activate C++11
include(CheckCXXCompilerFlag)
CHECK_CXX_COMPILER_FLAG("-std=gnu++11" COMPILER_SUPPORTS_CXX11)
CHECK_CXX_COMPILER_FLAG("-std=gnu++0x" COMPILER_SUPPORTS_CXX0X)
if(COMPILER_SUPPORTS_CXX11)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++11")
elseif(COMPILER_SUPPORTS_CXX0X)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++0x")
else()
message(FATAL_ERROR "The compiler ${CMAKE_CXX_COMPILER} has no C++11 support (with GNU extensions). Please use a different C++ compiler.")
endif()
set(CMAKE_CXX_STANDARD 11) # Upgrading to C++17 should be tried.
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Mark some warnings as errors
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
# Activate as much warnings as possible to avoid errors like
# uninitialized variables or other hard to debug bugs.
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unknown-warning-option")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder-ctor -Wno-reorder -Wno-pessimizing-move -Wno-unused-variable -Wno-unused-private-field")
add_compile_options(
-Wall
-Wextra
-Wuninitialized
-Wconditional-uninitialized
-Wno-unknown-warning-option
-Wno-reorder-ctor
-Wno-reorder
-Wno-unused-parameter
-Wno-pessimizing-move
-Wno-unused-variable # Not a good style, but not a risk
-Wno-unused-private-field
-Wno-ignored-qualifiers # Not a risk
-Wno-sign-compare # Not a big risk
# Make as much warnings considered as errors as possible (only one for now).
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror=return-stack-address")
# Make as much warnings considered as errors as possible (only one for now).
-Werror=return-stack-address
-Werror=return-type)
endif()
#Define common directories:
# Define common directories:
set(GD_base_dir ${CMAKE_CURRENT_SOURCE_DIR})
#Add all the CMakeLists:
ADD_SUBDIRECTORY(ExtLibs)
IF(BUILD_CORE)
ADD_SUBDIRECTORY(Core)
ENDIF()
IF(BUILD_GDJS)
ADD_SUBDIRECTORY(GDJS)
ENDIF()
IF(EMSCRIPTEN)
ADD_SUBDIRECTORY(GDevelop.js)
ENDIF()
IF(BUILD_EXTENSIONS)
ADD_SUBDIRECTORY(Extensions)
ENDIF()
# Add all the CMakeLists:
add_subdirectory(ExtLibs)
if(BUILD_CORE)
add_subdirectory(Core)
endif()
if(BUILD_GDJS)
add_subdirectory(GDJS)
endif()
if(EMSCRIPTEN)
add_subdirectory(GDevelop.js)
endif()
if(BUILD_EXTENSIONS)
add_subdirectory(Extensions)
endif()

View File

@@ -1,83 +1,103 @@
cmake_minimum_required(VERSION 2.6)
cmake_policy(SET CMP0015 NEW)
cmake_minimum_required(VERSION 3.5)
project(GDCore)
SET(CMAKE_C_USE_RESPONSE_FILE_FOR_OBJECTS 1) #Force use response file: useful for Ninja build system on Windows.
SET(CMAKE_CXX_USE_RESPONSE_FILE_FOR_OBJECTS 1)
SET(CMAKE_C_USE_RESPONSE_FILE_FOR_INCLUDES 1)
SET(CMAKE_CXX_USE_RESPONSE_FILE_FOR_INCLUDES 1)
set(CMAKE_C_USE_RESPONSE_FILE_FOR_OBJECTS 1) # Force use response file: useful for Ninja build system on Windows.
set(CMAKE_CXX_USE_RESPONSE_FILE_FOR_OBJECTS 1)
set(CMAKE_C_USE_RESPONSE_FILE_FOR_INCLUDES 1)
set(CMAKE_CXX_USE_RESPONSE_FILE_FOR_INCLUDES 1)
#Define common directories:
# Define common directories:
set(GDCORE_include_dir ${GD_base_dir}/Core PARENT_SCOPE)
set(GDCORE_lib_dir ${GD_base_dir}/Binaries/Output/${CMAKE_BUILD_TYPE}_${CMAKE_SYSTEM_NAME} PARENT_SCOPE)
#Dependencies on external libraries:
###
# Create VersionPriv.h - only useful for testing.
if (NOT EMSCRIPTEN)
file(WRITE "${GD_base_dir}/Core/GDCore/Tools/VersionPriv.h" "#define GD_VERSION_STRING \"0.0.0-0\"")
endif()
#Defines
###
add_definitions( -DGD_IDE_ONLY )
IF (EMSCRIPTEN)
add_definitions( -DEMSCRIPTEN )
ENDIF()
IF(CMAKE_BUILD_TYPE MATCHES "Debug")
add_definitions( -DDEBUG )
ELSE()
add_definitions( -DRELEASE )
ENDIF()
# Dependencies on external libraries:
#
IF(WIN32)
add_definitions( -DWINDOWS )
add_definitions( "-DGD_CORE_API=__declspec(dllexport)" )
add_definitions( -D__GNUWIN32__ )
ELSE()
IF(APPLE)
add_definitions( -DMACOS )
ELSE()
add_definitions( -DLINUX )
ENDIF()
add_definitions( -DGD_API= )
add_definitions( -DGD_CORE_API= )
ENDIF(WIN32)
# Defines
#
add_definitions(-DGD_IDE_ONLY)
if(EMSCRIPTEN)
add_definitions(-DEMSCRIPTEN)
endif()
if("${CMAKE_BUILD_TYPE}" MATCHES "Debug")
add_definitions(-DDEBUG)
else()
add_definitions(-DRELEASE)
endif()
#The target
###
if(WIN32)
add_definitions(-DWINDOWS)
add_definitions("-DGD_CORE_API=__declspec(dllexport)")
add_definitions(-D__GNUWIN32__)
else()
if(APPLE)
add_definitions(-DMACOS)
else()
add_definitions(-DLINUX)
endif()
add_definitions(-DGD_API=)
add_definitions(-DGD_CORE_API=)
endif()
# The target
#
include_directories(.)
file(GLOB_RECURSE source_files GDCore/*)
file(
GLOB_RECURSE
source_files
GDCore/*)
file(GLOB_RECURSE formatted_source_files tests/* GDCore/Events/* GDCore/Extensions/* GDCore/IDE/* GDCore/Project/* GDCore/Serialization/* GDCore/Tools/*)
list(REMOVE_ITEM formatted_source_files "${CMAKE_CURRENT_SOURCE_DIR}/GDCore/IDE/Dialogs/GDCoreDialogs.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/GDCore/IDE/Dialogs/GDCoreDialogs.h" "${CMAKE_CURRENT_SOURCE_DIR}/GDCore/IDE/Dialogs/GDCoreDialogs_dialogs_bitmaps.cpp")
file(
GLOB_RECURSE
formatted_source_files
tests/*
GDCore/Events/*
GDCore/Extensions/*
GDCore/IDE/*
GDCore/Project/*
GDCore/Serialization/*
GDCore/Tools/*)
list(
REMOVE_ITEM
formatted_source_files
"${CMAKE_CURRENT_SOURCE_DIR}/GDCore/IDE/Dialogs/GDCoreDialogs.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/GDCore/IDE/Dialogs/GDCoreDialogs.h"
"${CMAKE_CURRENT_SOURCE_DIR}/GDCore/IDE/Dialogs/GDCoreDialogs_dialogs_bitmaps.cpp")
gd_add_clang_utils(GDCore "${formatted_source_files}")
IF(EMSCRIPTEN)
if(EMSCRIPTEN)
# Emscripten treats all libraries as static libraries
add_library(GDCore STATIC ${source_files})
ELSE()
else()
add_library(GDCore SHARED ${source_files})
ENDIF()
IF(EMSCRIPTEN)
endif()
if(EMSCRIPTEN)
set_target_properties(GDCore PROPERTIES SUFFIX ".bc")
ELSEIF(WIN32)
elseif(WIN32)
set_target_properties(GDCore PROPERTIES PREFIX "")
ELSE()
else()
set_target_properties(GDCore PROPERTIES PREFIX "lib")
ENDIF()
endif()
set(LIBRARY_OUTPUT_PATH ${GD_base_dir}/Binaries/Output/${CMAKE_BUILD_TYPE}_${CMAKE_SYSTEM_NAME})
set(ARCHIVE_OUTPUT_PATH ${GD_base_dir}/Binaries/Output/${CMAKE_BUILD_TYPE}_${CMAKE_SYSTEM_NAME})
set(RUNTIME_OUTPUT_PATH ${GD_base_dir}/Binaries/Output/${CMAKE_BUILD_TYPE}_${CMAKE_SYSTEM_NAME})
#Tests
###
# Tests
#
if(BUILD_TESTS)
file(
GLOB_RECURSE
test_source_files
tests/*
)
GLOB_RECURSE
test_source_files
tests/*)
add_executable(GDCore_tests ${test_source_files})
set_target_properties(GDCore_tests PROPERTIES BUILD_WITH_INSTALL_RPATH FALSE) #Allow finding dependencies directly from build path on Mac OS X.
set_target_properties(GDCore_tests PROPERTIES BUILD_WITH_INSTALL_RPATH FALSE) # Allow finding dependencies directly from build path on Mac OS X.
target_link_libraries(GDCore_tests GDCore)
target_link_libraries(GDCore_tests ${CMAKE_DL_LIBS})
endif()

View File

@@ -58,99 +58,7 @@
* Common functions and tools for programming.
*/
/**
* \defgroup TinyXml Integrated TinyXml library
*
* See the full documentation of TinyXml [here](http://www.grinninglizard.com/tinyxmldocs/index.html).
*/
/**
* \defgroup SpriteObjectExtension Standard Sprite Object extension
* \ingroup BuiltinExtensions
*/
/**
* \class TiXmlAttribute
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlAttributeSet
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlBase
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlComment
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlCursor
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlDeclaration
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlDocument
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlElement
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlHandle
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlNode
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlOutStream
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlParsingData
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlPrinter
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlString
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlText
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlUnknown
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlVisitor
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
*/

View File

@@ -38,7 +38,7 @@ void CommentEvent::SerializeTo(SerializerElement &element) const {
.SetAttribute("textB", textB);
element.AddChild("comment").SetValue(com1);
element.AddChild("comment2").SetValue(com2);
if (!com2.empty()) element.AddChild("comment2").SetValue(com2);
}
void CommentEvent::UnserializeFrom(gd::Project &project,
@@ -53,7 +53,9 @@ void CommentEvent::UnserializeFrom(gd::Project &project,
textB = colorElement.GetIntAttribute("textB");
com1 = element.GetChild("comment", 0, "Com1").GetValue().GetString();
com2 = element.GetChild("comment2", 0, "Com2").GetValue().GetString();
if (element.HasChild("comment2")) {
com2 = element.GetChild("comment2", 0, "Com2").GetValue().GetString();
}
}
} // namespace gd

View File

@@ -45,10 +45,41 @@ ForEachChildVariableEvent::GetAllActionsVectors() const {
return allActions;
}
vector<pair<gd::Expression*, gd::ParameterMetadata> >
ForEachChildVariableEvent::GetAllExpressionsWithMetadata() {
vector<pair<gd::Expression*, gd::ParameterMetadata> >
allExpressionsWithMetadata;
auto metadata = gd::ParameterMetadata().SetType("variable");
metadata.SetExtraInfo("AllowUndeclaredVariable");
allExpressionsWithMetadata.push_back(
std::make_pair(&iterableVariableName, metadata));
allExpressionsWithMetadata.push_back(
std::make_pair(&valueIteratorVariableName, metadata));
allExpressionsWithMetadata.push_back(
std::make_pair(&keyIteratorVariableName, metadata));
return allExpressionsWithMetadata;
}
vector<pair<const gd::Expression*, const gd::ParameterMetadata> >
ForEachChildVariableEvent::GetAllExpressionsWithMetadata() const {
vector<pair<const gd::Expression*, const gd::ParameterMetadata> >
allExpressionsWithMetadata;
auto metadata = gd::ParameterMetadata().SetType("variable");
metadata.SetExtraInfo("AllowUndeclaredVariable");
allExpressionsWithMetadata.push_back(
std::make_pair(&iterableVariableName, metadata));
allExpressionsWithMetadata.push_back(
std::make_pair(&valueIteratorVariableName, metadata));
allExpressionsWithMetadata.push_back(
std::make_pair(&keyIteratorVariableName, metadata));
return allExpressionsWithMetadata;
}
void ForEachChildVariableEvent::SerializeTo(SerializerElement& element) const {
element.AddChild("iterableVariableName").SetValue(iterableVariableName);
element.AddChild("valueIteratorVariableName").SetValue(valueIteratorVariableName);
element.AddChild("keyIteratorVariableName").SetValue(keyIteratorVariableName);
element.AddChild("iterableVariableName").SetValue(iterableVariableName.GetPlainString());
element.AddChild("valueIteratorVariableName").SetValue(valueIteratorVariableName.GetPlainString());
element.AddChild("keyIteratorVariableName").SetValue(keyIteratorVariableName.GetPlainString());
gd::EventsListSerialization::SerializeInstructionsTo(
conditions, element.AddChild("conditions"));
gd::EventsListSerialization::SerializeInstructionsTo(

View File

@@ -8,6 +8,7 @@
#define FOREACHCHILDVARIABLEEVENT_H
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
#include "GDCore/Events/Expression.h"
namespace gd {
class Instruction;
class Project;
@@ -44,7 +45,7 @@ class GD_CORE_API ForEachChildVariableEvent : public gd::BaseEvent {
*
* It is the structure variable that will be iterated on.
*/
const gd::String& GetIterableVariableName() const { return iterableVariableName; };
const gd::String& GetIterableVariableName() const { return iterableVariableName.GetPlainString(); };
/**
* \brief Set the iterable variable name attached to the event.
@@ -56,15 +57,15 @@ class GD_CORE_API ForEachChildVariableEvent : public gd::BaseEvent {
/**
* \brief Get the value iterator variable attached to the event.
*
* It is the variable that will contain the value of the
* It is the variable that will contain the value of the
* iterable's child being iterated on.
*/
const gd::String& GetValueIteratorVariableName() const { return valueIteratorVariableName; };
const gd::String& GetValueIteratorVariableName() const { return valueIteratorVariableName.GetPlainString(); };
/**
* \brief Set the value iterator variable attached to the event.
*
* It is the variable that will contain the value of the
* It is the variable that will contain the value of the
* iterable's child being iterated on.
*/
void SetValueIteratorVariableName(gd::String newName) { valueIteratorVariableName = newName; };
@@ -72,15 +73,15 @@ class GD_CORE_API ForEachChildVariableEvent : public gd::BaseEvent {
/**
* \brief Get the key iterator variable attached to the event.
*
* It is the variable that will contain the name of the
* It is the variable that will contain the name of the
* iterable's child being iterated on.
*/
const gd::String& GetKeyIteratorVariableName() const { return keyIteratorVariableName; };
const gd::String& GetKeyIteratorVariableName() const { return keyIteratorVariableName.GetPlainString(); };
/**
* \brief Set the key iterator variable attached to the event.
*
* It is the variable that will contain the name of the
* It is the variable that will contain the name of the
* iterable's child being iterated on.
*/
void SetKeyIteratorVariableName(gd::String newName) { keyIteratorVariableName = newName; };
@@ -92,14 +93,19 @@ class GD_CORE_API ForEachChildVariableEvent : public gd::BaseEvent {
virtual std::vector<gd::InstructionsList*> GetAllConditionsVectors();
virtual std::vector<gd::InstructionsList*> GetAllActionsVectors();
virtual std::vector<std::pair<const gd::Expression*, const gd::ParameterMetadata> >
GetAllExpressionsWithMetadata() const;
virtual std::vector<std::pair<gd::Expression*, gd::ParameterMetadata> >
GetAllExpressionsWithMetadata();
virtual void SerializeTo(SerializerElement& element) const;
virtual void UnserializeFrom(gd::Project& project,
const SerializerElement& element);
private:
gd::String valueIteratorVariableName;
gd::String keyIteratorVariableName;
gd::String iterableVariableName;
gd::Expression valueIteratorVariableName;
gd::Expression keyIteratorVariableName;
gd::Expression iterableVariableName;
gd::InstructionsList conditions;
gd::InstructionsList actions;
gd::EventsList events;

View File

@@ -8,14 +8,13 @@
#include "GDCore/Events/Serialization.h"
#include "GDCore/Events/Tools/EventsCodeNameMangler.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/TinyXml/tinyxml.h"
using namespace std;
namespace gd {
ForEachEvent::ForEachEvent()
: BaseEvent(), objectsToPick(""), objectsToPickSelected(false) {}
: BaseEvent(), objectsToPick("") {}
vector<gd::InstructionsList*> ForEachEvent::GetAllConditionsVectors() {
vector<gd::InstructionsList*> allConditions;

View File

@@ -6,6 +6,8 @@
#ifndef FOREACHEVENT_H
#define FOREACHEVENT_H
#include <vector>
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
namespace gd {
@@ -67,8 +69,6 @@ class GD_CORE_API ForEachEvent : public gd::BaseEvent {
gd::InstructionsList conditions;
gd::InstructionsList actions;
gd::EventsList events;
bool objectsToPickSelected;
};
} // namespace gd

View File

@@ -10,7 +10,6 @@
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/TinyXml/tinyxml.h"
using namespace std;

View File

@@ -131,34 +131,40 @@ void LinkEvent::SerializeTo(SerializerElement& element) const {
void LinkEvent::UnserializeFrom(gd::Project& project,
const SerializerElement& element) {
SerializerElement& includeElement = element.GetChild("include", 0, "Limites");
SetTarget(element.GetChild("target", 0, "Scene").GetValue().GetString());
if (includeElement.HasAttribute("includeAll")) {
// Compatibility with GDevelop <= 4.0.92
if (includeElement.GetBoolAttribute("includeAll", true)) {
SetIncludeAllEvents();
// Compatibility with GD <= 5
if (element.HasChild("include", "Limites")) {
SerializerElement& includeElement = element.GetChild("include", 0, "Limites");
if (includeElement.HasAttribute("includeAll")) {
// Compatibility with GDevelop <= 4.0.92
if (includeElement.GetBoolAttribute("includeAll", true)) {
SetIncludeAllEvents();
} else {
SetIncludeStartAndEnd(includeElement.GetIntAttribute("start"),
includeElement.GetIntAttribute("end"));
}
} else {
SetIncludeStartAndEnd(includeElement.GetIntAttribute("start"),
includeElement.GetIntAttribute("end"));
// GDevelop > 4.0.92
IncludeConfig config = static_cast<IncludeConfig>(
includeElement.GetIntAttribute("includeConfig", 0));
if (config == INCLUDE_ALL)
SetIncludeAllEvents();
else if (config == INCLUDE_EVENTS_GROUP)
SetIncludeEventsGroup(includeElement.GetStringAttribute("eventsGroup"));
else if (config == INCLUDE_BY_INDEX)
SetIncludeStartAndEnd(includeElement.GetIntAttribute("start"),
includeElement.GetIntAttribute("end"));
}
} else {
// GDevelop > 4.0.92
IncludeConfig config = static_cast<IncludeConfig>(
includeElement.GetIntAttribute("includeConfig", 0));
if (config == INCLUDE_ALL)
SetIncludeAllEvents();
else if (config == INCLUDE_EVENTS_GROUP)
SetIncludeEventsGroup(includeElement.GetStringAttribute("eventsGroup"));
else if (config == INCLUDE_BY_INDEX)
SetIncludeStartAndEnd(includeElement.GetIntAttribute("start"),
includeElement.GetIntAttribute("end"));
// Since GDevelop 5, links always include all events.
SetIncludeAllEvents();
}
// end of compatibility code
}
bool LinkEvent::AcceptVisitor(gd::EventVisitor &eventVisitor) {
return BaseEvent::AcceptVisitor(eventVisitor) |
return BaseEvent::AcceptVisitor(eventVisitor) ||
eventVisitor.VisitLinkEvent(*this);
}

View File

@@ -35,7 +35,7 @@ vector<pair<gd::Expression*, gd::ParameterMetadata> >
RepeatEvent::GetAllExpressionsWithMetadata() {
vector<pair<gd::Expression*, gd::ParameterMetadata> >
allExpressionsWithMetadata;
auto metadata = gd::ParameterMetadata().SetType("expression");
auto metadata = gd::ParameterMetadata().SetType("number");
allExpressionsWithMetadata.push_back(
std::make_pair(&repeatNumberExpression, metadata));
@@ -61,7 +61,7 @@ vector<pair<const gd::Expression*, const gd::ParameterMetadata> >
RepeatEvent::GetAllExpressionsWithMetadata() const {
vector<pair<const gd::Expression*, const gd::ParameterMetadata> >
allExpressionsWithMetadata;
auto metadata = gd::ParameterMetadata().SetType("expression");
auto metadata = gd::ParameterMetadata().SetType("number");
allExpressionsWithMetadata.push_back(
std::make_pair(&repeatNumberExpression, metadata));

View File

@@ -4,8 +4,8 @@
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_REPEATEVENT_H
#define GDCORE_REPEATEVENT_H
#pragma once
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
namespace gd {
@@ -36,10 +36,10 @@ class GD_CORE_API RepeatEvent : public gd::BaseEvent {
const gd::InstructionsList& GetActions() const { return actions; };
gd::InstructionsList& GetActions() { return actions; };
const gd::String& GetRepeatExpression() const {
return repeatNumberExpression.GetPlainString();
const gd::Expression& GetRepeatExpression() const {
return repeatNumberExpression;
};
void SetRepeatExpression(gd::String repeatNumberExpression_) {
void SetRepeatExpressionPlainString(gd::String repeatNumberExpression_) {
repeatNumberExpression = gd::Expression(repeatNumberExpression_);
};
@@ -68,5 +68,3 @@ class GD_CORE_API RepeatEvent : public gd::BaseEvent {
};
} // namespace gd
#endif // GDCORE_REPEATEVENT_H

View File

@@ -15,7 +15,8 @@ using namespace std;
namespace gd {
StandardEvent::StandardEvent() : BaseEvent() {}
StandardEvent::StandardEvent()
: BaseEvent(), variables(gd::VariablesContainer::SourceType::Local) {}
StandardEvent::~StandardEvent(){};
@@ -57,6 +58,9 @@ void StandardEvent::SerializeTo(SerializerElement& element) const {
if (!events.IsEmpty())
gd::EventsListSerialization::SerializeEventsTo(events,
element.AddChild("events"));
if (HasVariables()) {
variables.SerializeTo(element.AddChild("variables"));
}
}
void StandardEvent::UnserializeFrom(gd::Project& project,
@@ -71,6 +75,11 @@ void StandardEvent::UnserializeFrom(gd::Project& project,
gd::EventsListSerialization::UnserializeEventsFrom(
project, events, element.GetChild("events", 0, "Events"));
}
variables.Clear();
if (element.HasChild("variables")) {
variables.UnserializeFrom(element.GetChild("variables"));
}
}
} // namespace gd

View File

@@ -4,13 +4,13 @@
* reserved. This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#ifndef GDCORE_STANDARDEVENT_H
#define GDCORE_STANDARDEVENT_H
#pragma once
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
#include "GDCore/Events/Instruction.h"
#include "GDCore/Events/InstructionsList.h"
#include "GDCore/Project/VariablesContainer.h"
namespace gd {
class Instruction;
class Project;
@@ -33,6 +33,10 @@ class GD_CORE_API StandardEvent : public gd::BaseEvent {
virtual const gd::EventsList& GetSubEvents() const { return events; };
virtual gd::EventsList& GetSubEvents() { return events; };
virtual bool CanHaveVariables() const { return true; }
virtual const gd::VariablesContainer& GetVariables() const { return variables; };
virtual gd::VariablesContainer& GetVariables() { return variables; };
const gd::InstructionsList& GetConditions() const { return conditions; };
gd::InstructionsList& GetConditions() { return conditions; };
@@ -53,9 +57,7 @@ class GD_CORE_API StandardEvent : public gd::BaseEvent {
gd::InstructionsList conditions;
gd::InstructionsList actions;
EventsList events;
VariablesContainer variables;
};
} // namespace gd
#endif // GDCORE_STANDARDEVENT_H
#endif

View File

@@ -72,8 +72,6 @@ class GD_CORE_API WhileEvent : public gd::BaseEvent {
///< de/activate infinite loop warning when the
///< user create the event
mutable unsigned int whileConditionsHeight;
int GetConditionsHeight() const;
int GetActionsHeight() const;
int GetWhileConditionsHeight() const;

View File

@@ -0,0 +1,129 @@
/*
* GDevelop Core
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include <memory>
#include <vector>
#include "GDCore/String.h"
#include "GDCore/Tools/MakeUnique.h"
namespace gd {
/**
* \brief
*/
class GD_CORE_API ProjectDiagnostic {
public:
enum ErrorType {
UndeclaredVariable,
MissingBehavior,
UnknownObject,
MismatchedObjectType,
};
ProjectDiagnostic(ErrorType type_,
const gd::String &message_,
const gd::String &actualValue_,
const gd::String &expectedValue_,
const gd::String &objectName_ = "")
: type(type_),
message(message_),
actualValue(actualValue_),
expectedValue(expectedValue_),
objectName(objectName_) {};
virtual ~ProjectDiagnostic() {};
ErrorType GetType() const { return type; };
const gd::String &GetMessage() const { return message; }
const gd::String &GetObjectName() const { return objectName; }
const gd::String &GetActualValue() const { return actualValue; }
const gd::String &GetExpectedValue() const { return expectedValue; }
private:
ErrorType type;
gd::String message;
gd::String objectName;
gd::String actualValue;
gd::String expectedValue;
};
/**
* \brief
*/
class GD_CORE_API DiagnosticReport {
public:
DiagnosticReport() {};
virtual ~DiagnosticReport() {};
void Add(const gd::ProjectDiagnostic &projectDiagnostic) {
projectDiagnostics.push_back(
gd::make_unique<gd::ProjectDiagnostic>(projectDiagnostic));
};
const ProjectDiagnostic &Get(std::size_t index) const {
return *projectDiagnostics[index].get();
};
std::size_t Count() const { return projectDiagnostics.size(); };
const gd::String &GetSceneName() const { return sceneName; }
void SetSceneName(const gd::String &sceneName_) { sceneName = sceneName_; }
void LogAllDiagnostics() {
for (auto &diagnostic : projectDiagnostics) {
std::cout << diagnostic->GetMessage()
<< "(object: " << diagnostic->GetObjectName()
<< ", actual value: " << diagnostic->GetActualValue()
<< ", expected value: " << diagnostic->GetExpectedValue() << ")"
<< std::endl;
}
}
private:
std::vector<std::unique_ptr<gd::ProjectDiagnostic>> projectDiagnostics;
gd::String sceneName;
};
/**
* \brief
*/
class GD_CORE_API WholeProjectDiagnosticReport {
public:
WholeProjectDiagnosticReport() {};
virtual ~WholeProjectDiagnosticReport() {};
const DiagnosticReport &Get(std::size_t index) const {
return *diagnosticReports[index].get();
};
void Clear() { diagnosticReports.clear(); };
DiagnosticReport &AddNewDiagnosticReportForScene(
const gd::String &sceneName) {
auto diagnosticReport = gd::make_unique<gd::DiagnosticReport>();
diagnosticReport->SetSceneName(sceneName);
diagnosticReports.push_back(std::move(diagnosticReport));
return *diagnosticReports[diagnosticReports.size() - 1].get();
};
std::size_t Count() const { return diagnosticReports.size(); };
bool HasAnyIssue() {
for (auto &diagnosticReport : diagnosticReports) {
if (diagnosticReport->Count() > 0) {
return true;
}
}
return false;
}
private:
std::vector<std::unique_ptr<gd::DiagnosticReport>> diagnosticReports;
};
} // namespace gd

View File

@@ -15,16 +15,48 @@
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Project/Project.h"
#include "GDCore/Project/EventsFunctionsExtension.h"
#include "GDCore/IDE/ProjectBrowserHelper.h"
namespace gd {
void ExposeProjectEffects(
const gd::Project& project,
const std::function<void(const gd::Effect& effect)>& worker) {
void EffectsCodeGenerator::DoVisitObject(gd::Object &object) {
auto &effects = object.GetEffects();
for (std::size_t e = 0; e < effects.GetEffectsCount(); e++) {
auto &effect = effects.GetEffect(e);
AddEffectIncludeFiles(effect);
}
};
void EffectsCodeGenerator::AddEffectIncludeFiles(const gd::Effect &effect) {
// TODO: this browse all the extensions every time we're trying to find
// a new effect. Might be a good idea to rework MetadataProvider to be
// faster (not sure if it is a bottleneck at all though - but could be
// for events code generation).
const gd::EffectMetadata &effectMetadata =
MetadataProvider::GetEffectMetadata(platform, effect.GetEffectType());
for (auto &includeFile : effectMetadata.GetIncludeFiles())
includeFiles.insert(includeFile);
};
void EffectsCodeGenerator::GenerateEffectsIncludeFiles(
const gd::Platform &platform,
gd::Project &project,
std::set<gd::String> &includeFiles) {
// TODO Add unit tests on this function.
// TODO Merge with UsedExtensionsFinder.
// TODO Factorize with the iteration on all effects for resource exposure.
// TODO Implement an ArbitraryEffectWorker and add a method in ProjectBrowserHelper
// See also gd::Project::ExposeResources for a method that traverse the whole
// project (this time for resources) and
// WholeProjectRefactorer::ExposeProjectEvents.
EffectsCodeGenerator effectsCodeGenerator(platform, includeFiles);
// Add layouts effects
for (std::size_t s = 0; s < project.GetLayoutsCount(); s++) {
auto& layout = project.GetLayout(s);
@@ -33,47 +65,34 @@ void ExposeProjectEffects(
auto& effects = layout.GetLayer(l).GetEffects();
for (std::size_t e = 0; e < effects.GetEffectsCount(); ++e) {
auto& effect = effects.GetEffect(e);
worker(effect);
}
}
for (std::size_t i = 0; i < layout.GetObjectsCount(); i++) {
auto& object = layout.GetObject(i);
auto& effects = object.GetEffects();
for (std::size_t e = 0; e < effects.GetEffectsCount(); e++) {
auto& effect = effects.GetEffect(e);
worker(effect);
effectsCodeGenerator.AddEffectIncludeFiles(effect);
}
}
}
// Add global object effects
for (std::size_t s = 0; s < project.GetObjectsCount(); s++) {
auto& effects = project.GetObject(s).GetEffects();
for (std::size_t e = 0; e < effects.GetEffectsCount(); e++) {
auto& effect = effects.GetEffect(e);
worker(effect);
// Add objects effects
gd::ProjectBrowserHelper::ExposeProjectObjects(project, effectsCodeGenerator);
// Add event-based objects layouts effects
for (std::size_t s = 0; s < project.GetEventsFunctionsExtensionsCount();
s++) {
auto &eventsFunctionExtension = project.GetEventsFunctionsExtension(s);
auto &eventsBasedObjects = eventsFunctionExtension.GetEventsBasedObjects();
for (std::size_t objectIndex = 0;
objectIndex < eventsBasedObjects.GetCount(); ++objectIndex) {
auto &eventsBasedObject = eventsBasedObjects.Get(objectIndex);
auto &layers = eventsBasedObject.GetLayers();
for (std::size_t l = 0; l < layers.GetLayersCount(); ++l) {
auto &effects = layers.GetLayer(l).GetEffects();
for (std::size_t e = 0; e < effects.GetEffectsCount(); ++e) {
auto &effect = effects.GetEffect(e);
effectsCodeGenerator.AddEffectIncludeFiles(effect);
}
}
}
}
}
void EffectsCodeGenerator::GenerateEffectsIncludeFiles(
const gd::Platform& platform,
const gd::Project& project,
std::set<gd::String>& includeFiles) {
ExposeProjectEffects(
project, [&platform, &includeFiles](const gd::Effect& effect) {
// TODO: this browse all the extensions every time we're trying to find
// a new effect. Might be a good idea to rework MetadataProvider to be
// faster (not sure if it is a bottleneck at all though - but could be
// for events code generation).
const gd::EffectMetadata& effectMetadata =
MetadataProvider::GetEffectMetadata(platform,
effect.GetEffectType());
for (auto& includeFile : effectMetadata.GetIncludeFiles())
includeFiles.insert(includeFile);
});
}
} // namespace gd

View File

@@ -3,16 +3,18 @@
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_EffectsCodeGenerator_H
#define GDCORE_EffectsCodeGenerator_H
#pragma once
#include <set>
#include <utility>
#include <vector>
#include "GDCore/String.h"
#include "GDCore/IDE/Project/ArbitraryObjectsWorker.h"
namespace gd {
class Project;
class Platform;
class Effect;
} // namespace gd
namespace gd {
@@ -20,16 +22,26 @@ namespace gd {
/**
* \brief Internal class used to generate code from events
*/
class GD_CORE_API EffectsCodeGenerator {
public:
class GD_CORE_API EffectsCodeGenerator : public ArbitraryObjectsWorker {
public:
/**
* \brief Add all the include files required by the project effects.
*/
static void GenerateEffectsIncludeFiles(const gd::Platform& platform,
const gd::Project& project,
gd::Project& project,
std::set<gd::String>& includeFiles);
private:
EffectsCodeGenerator(const gd::Platform &platform_,
std::set<gd::String> &includeFiles_)
: platform(platform_), includeFiles(includeFiles_){};
void AddEffectIncludeFiles(const gd::Effect& effect);
void DoVisitObject(gd::Object &object) override;
const gd::Platform &platform;
std::set<gd::String> &includeFiles;
};
} // namespace gd
#endif // GDCORE_EffectsCodeGenerator_H

View File

@@ -3,8 +3,8 @@
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef EVENTSCODEGENERATIONCONTEXT_H
#define EVENTSCODEGENERATIONCONTEXT_H
#pragma once
#include <map>
#include <memory>
#include <set>
@@ -325,4 +325,3 @@ class GD_CORE_API EventsCodeGenerationContext {
};
} // namespace gd
#endif // EVENTSCODEGENERATIONCONTEXT_H

View File

@@ -14,8 +14,10 @@
#include "GDCore/Extensions/Metadata/ParameterMetadataTools.h"
#include "GDCore/Extensions/Platform.h"
#include "GDCore/Extensions/PlatformExtension.h"
#include "GDCore/IDE/Events/ExpressionVariableNameFinder.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/ObjectsContainer.h"
#include "GDCore/Project/ObjectsContainersList.h"
#include "GDCore/Project/Project.h"
using namespace std;
@@ -40,14 +42,15 @@ gd::String EventsCodeGenerator::GenerateRelationalOperatorCall(
const vector<gd::String>& arguments,
const gd::String& callStartString,
std::size_t startFromArgument) {
std::size_t relationalOperatorIndex = instrInfos.parameters.size();
for (std::size_t i = startFromArgument; i < instrInfos.parameters.size();
std::size_t relationalOperatorIndex = instrInfos.parameters.GetParametersCount();
for (std::size_t i = startFromArgument; i < instrInfos.parameters.GetParametersCount();
++i) {
if (instrInfos.parameters[i].GetType() == "relationalOperator")
if (instrInfos.parameters.GetParameter(i).GetType() == "relationalOperator") {
relationalOperatorIndex = i;
}
}
// Ensure that there is at least one parameter after the relational operator
if (relationalOperatorIndex + 1 >= instrInfos.parameters.size()) {
if (relationalOperatorIndex + 1 >= instrInfos.parameters.GetParametersCount()) {
ReportError();
return "";
}
@@ -68,8 +71,36 @@ gd::String EventsCodeGenerator::GenerateRelationalOperatorCall(
}
}
return callStartString + "(" + argumentsStr + ") " + relationalOperator +
" " + rhs;
auto lhs = callStartString + "(" + argumentsStr + ")";
return GenerateRelationalOperation(relationalOperator, lhs, rhs);
}
/**
* @brief Generate a relational operation
*
* @param relationalOperator the operator
* @param lhs the left hand operand
* @param rhs the right hand operand
* @return gd::String
*/
gd::String EventsCodeGenerator::GenerateRelationalOperation(
const gd::String& relationalOperator,
const gd::String& lhs,
const gd::String& rhs) {
return lhs + " " + GenerateRelationalOperatorCodes(relationalOperator) + " " + rhs;
}
const gd::String EventsCodeGenerator::GenerateRelationalOperatorCodes(const gd::String &operatorString) {
if (operatorString == "=") {
return "==";
}
if (operatorString != "<" && operatorString != ">" &&
operatorString != "<=" && operatorString != ">=" && operatorString != "!=" &&
operatorString != "startsWith" && operatorString != "endsWith" && operatorString != "contains") {
cout << "Warning: Bad relational operator: Set to == by default." << endl;
return "==";
}
return operatorString;
}
/**
@@ -92,14 +123,16 @@ gd::String EventsCodeGenerator::GenerateOperatorCall(
const gd::String& callStartString,
const gd::String& getterStartString,
std::size_t startFromArgument) {
std::size_t operatorIndex = instrInfos.parameters.size();
for (std::size_t i = startFromArgument; i < instrInfos.parameters.size();
std::size_t operatorIndex = instrInfos.parameters.GetParametersCount();
for (std::size_t i = startFromArgument; i < instrInfos.parameters.GetParametersCount();
++i) {
if (instrInfos.parameters[i].GetType() == "operator") operatorIndex = i;
if (instrInfos.parameters.GetParameter(i).GetType() == "operator") {
operatorIndex = i;
}
}
// Ensure that there is at least one parameter after the operator
if (operatorIndex + 1 >= instrInfos.parameters.size()) {
if (operatorIndex + 1 >= instrInfos.parameters.GetParametersCount()) {
ReportError();
return "";
}
@@ -161,14 +194,16 @@ gd::String EventsCodeGenerator::GenerateCompoundOperatorCall(
const vector<gd::String>& arguments,
const gd::String& callStartString,
std::size_t startFromArgument) {
std::size_t operatorIndex = instrInfos.parameters.size();
for (std::size_t i = startFromArgument; i < instrInfos.parameters.size();
std::size_t operatorIndex = instrInfos.parameters.GetParametersCount();
for (std::size_t i = startFromArgument; i < instrInfos.parameters.GetParametersCount();
++i) {
if (instrInfos.parameters[i].GetType() == "operator") operatorIndex = i;
if (instrInfos.parameters.GetParameter(i).GetType() == "operator") {
operatorIndex = i;
}
}
// Ensure that there is at least one parameter after the operator
if (operatorIndex + 1 >= instrInfos.parameters.size()) {
if (operatorIndex + 1 >= instrInfos.parameters.GetParametersCount()) {
ReportError();
return "";
}
@@ -212,25 +247,27 @@ gd::String EventsCodeGenerator::GenerateMutatorCall(
const vector<gd::String>& arguments,
const gd::String& callStartString,
std::size_t startFromArgument) {
std::size_t operatorIndex = instrInfos.parameters.size();
for (std::size_t i = startFromArgument; i < instrInfos.parameters.size();
std::size_t operatorIndex = instrInfos.parameters.GetParametersCount();
for (std::size_t i = startFromArgument; i < instrInfos.parameters.GetParametersCount();
++i) {
if (instrInfos.parameters[i].GetType() == "operator") operatorIndex = i;
if (instrInfos.parameters.GetParameter(i).GetType() == "operator") {
operatorIndex = i;
}
}
// Ensure that there is at least one parameter after the operator
if (operatorIndex + 1 >= instrInfos.parameters.size()) {
if (operatorIndex + 1 >= instrInfos.parameters.GetParametersCount()) {
ReportError();
return "";
}
gd::String operatorStr = arguments[operatorIndex];
if (operatorStr.size() > 2)
if (operatorStr.size() > 2 && operatorStr[0] == '\"') {
operatorStr = operatorStr.substr(
1,
operatorStr.length() - 1 -
1); // Operator contains quote which must be removed.
}
auto mutators = instrInfos.codeExtraInformation.optionalMutators;
auto mutator = mutators.find(operatorStr);
if (mutator == mutators.end()) {
@@ -250,6 +287,9 @@ gd::String EventsCodeGenerator::GenerateMutatorCall(
argumentsStr += arguments[i];
}
}
if (instrInfos.GetManipulatedType() == "boolean") {
return callStartString + "(" + argumentsStr + ")." + mutator->second;
}
return callStartString + "(" + argumentsStr + ")." + mutator->second + "(" +
rhs + ")";
@@ -267,11 +307,11 @@ gd::String EventsCodeGenerator::GenerateConditionCode(
return "/* Unknown instruction - skipped. */";
}
AddIncludeFiles(instrInfos.codeExtraInformation.GetIncludeFiles());
AddIncludeFiles(instrInfos.GetIncludeFiles());
maxConditionsListsSize =
std::max(maxConditionsListsSize, condition.GetSubInstructions().size());
if (instrInfos.codeExtraInformation.HasCustomCodeGenerator()) {
if (instrInfos.HasCustomCodeGenerator()) {
context.EnterCustomCondition();
conditionCode += instrInfos.codeExtraInformation.customCodeGenerator(
condition, *this, context);
@@ -283,29 +323,36 @@ gd::String EventsCodeGenerator::GenerateConditionCode(
}
// Insert code only parameters and be sure there is no lack of parameter.
while (condition.GetParameters().size() < instrInfos.parameters.size()) {
while (condition.GetParameters().size() < instrInfos.parameters.GetParametersCount()) {
vector<gd::Expression> parameters = condition.GetParameters();
parameters.push_back(gd::Expression(""));
condition.SetParameters(parameters);
}
// Verify that there are no mismatchs between object type in parameters.
for (std::size_t pNb = 0; pNb < instrInfos.parameters.size(); ++pNb) {
if (ParameterMetadata::IsObject(instrInfos.parameters[pNb].GetType())) {
gd::EventsCodeGenerator::CheckBehaviorParameters(condition, instrInfos);
// Verify that there are no mismatches between object type in parameters.
for (std::size_t pNb = 0; pNb < instrInfos.parameters.GetParametersCount(); ++pNb) {
if (ParameterMetadata::IsObject(instrInfos.parameters.GetParameter(pNb).GetType())) {
gd::String objectInParameter =
condition.GetParameter(pNb).GetPlainString();
if (!GetObjectsAndGroups().HasObjectNamed(objectInParameter) &&
!GetGlobalObjectsAndGroups().HasObjectNamed(objectInParameter) &&
!GetObjectsAndGroups().GetObjectGroups().Has(objectInParameter) &&
!GetGlobalObjectsAndGroups().GetObjectGroups().Has(
const auto &expectedObjectType =
instrInfos.parameters.GetParameter(pNb).GetExtraInfo();
const auto &actualObjectType =
GetObjectsContainersList().GetTypeOfObject(objectInParameter);
if (!GetObjectsContainersList().HasObjectOrGroupNamed(
objectInParameter)) {
gd::ProjectDiagnostic projectDiagnostic(
gd::ProjectDiagnostic::ErrorType::UnknownObject, "",
objectInParameter, "");
if (diagnosticReport) diagnosticReport->Add(projectDiagnostic);
return "/* Unknown object - skipped. */";
} else if (!instrInfos.parameters[pNb].GetExtraInfo().empty() &&
gd::GetTypeOfObject(GetGlobalObjectsAndGroups(),
GetObjectsAndGroups(),
objectInParameter) !=
instrInfos.parameters[pNb].GetExtraInfo()) {
} else if (!expectedObjectType.empty() &&
actualObjectType != expectedObjectType) {
gd::ProjectDiagnostic projectDiagnostic(
gd::ProjectDiagnostic::ErrorType::MismatchedObjectType, "",
actualObjectType, expectedObjectType, objectInParameter);
if (diagnosticReport) diagnosticReport->Add(projectDiagnostic);
return "/* Mismatched object type - skipped. */";
}
}
@@ -313,21 +360,15 @@ gd::String EventsCodeGenerator::GenerateConditionCode(
if (instrInfos.IsObjectInstruction()) {
gd::String objectName = condition.GetParameter(0).GetPlainString();
if (!objectName.empty() && !instrInfos.parameters.empty()) {
if (!objectName.empty() && instrInfos.parameters.GetParametersCount() > 0) {
std::vector<gd::String> realObjects =
ExpandObjectsName(objectName, context);
GetObjectsContainersList().ExpandObjectName(objectName, context.GetCurrentObject());
for (std::size_t i = 0; i < realObjects.size(); ++i) {
// Set up the context
gd::String objectType = gd::GetTypeOfObject(
GetGlobalObjectsAndGroups(), GetObjectsAndGroups(), realObjects[i]);
gd::String objectType = GetObjectsContainersList().GetTypeOfObject(realObjects[i]);
const ObjectMetadata& objInfo =
MetadataProvider::GetObjectMetadata(platform, objectType);
if (objInfo.IsUnsupportedBaseObjectCapability(
instrInfos.GetRequiredBaseObjectCapability())) {
conditionCode +=
"/* Object with unsupported capability - skipped. */\n";
} else {
AddIncludeFiles(objInfo.includeFiles);
context.SetCurrentObject(realObjects[i]);
context.ObjectsListNeeded(realObjects[i]);
@@ -344,22 +385,25 @@ gd::String EventsCodeGenerator::GenerateConditionCode(
context);
context.SetNoCurrentObject();
}
}
}
} else if (instrInfos.IsBehaviorInstruction()) {
gd::String objectName = condition.GetParameter(0).GetPlainString();
gd::String behaviorType =
gd::GetTypeOfBehavior(GetGlobalObjectsAndGroups(),
GetObjectsAndGroups(),
condition.GetParameter(1).GetPlainString());
if (instrInfos.parameters.size() >= 2) {
if (instrInfos.parameters.GetParametersCount() >= 2) {
const gd::String &objectName = condition.GetParameter(0).GetPlainString();
const gd::String &behaviorName =
condition.GetParameter(1).GetPlainString();
const gd::String &actualBehaviorType =
GetObjectsContainersList().GetTypeOfBehavior(behaviorName);
std::vector<gd::String> realObjects =
ExpandObjectsName(objectName, context);
GetObjectsContainersList().ExpandObjectName(
objectName, context.GetCurrentObject());
const BehaviorMetadata &autoInfo =
MetadataProvider::GetBehaviorMetadata(platform, actualBehaviorType);
for (std::size_t i = 0; i < realObjects.size(); ++i) {
// Setup context
const BehaviorMetadata& autoInfo =
MetadataProvider::GetBehaviorMetadata(platform, behaviorType);
AddIncludeFiles(autoInfo.includeFiles);
context.SetCurrentObject(realObjects[i]);
context.ObjectsListNeeded(realObjects[i]);
@@ -369,7 +413,7 @@ gd::String EventsCodeGenerator::GenerateConditionCode(
condition.GetParameters(), instrInfos.parameters, context);
conditionCode += GenerateBehaviorCondition(
realObjects[i],
condition.GetParameter(1).GetPlainString(),
behaviorName,
autoInfo,
arguments,
instrInfos,
@@ -444,6 +488,33 @@ gd::String EventsCodeGenerator::GenerateConditionsListCode(
return outputCode;
}
void EventsCodeGenerator::CheckBehaviorParameters(
const gd::Instruction &instruction,
const gd::InstructionMetadata &instrInfos) {
gd::ParameterMetadataTools::IterateOverParameters(
instruction.GetParameters(), instrInfos.parameters,
[this](const gd::ParameterMetadata &parameterMetadata,
const gd::Expression &parameterValue,
const gd::String &lastObjectName) {
if (ParameterMetadata::IsBehavior(parameterMetadata.GetType())) {
const gd::String &behaviorName = parameterValue.GetPlainString();
const gd::String &actualBehaviorType =
GetObjectsContainersList().GetTypeOfBehaviorInObjectOrGroup(
lastObjectName, behaviorName);
const gd::String &expectedBehaviorType =
parameterMetadata.GetExtraInfo();
if (!expectedBehaviorType.empty() &&
actualBehaviorType != expectedBehaviorType) {
gd::ProjectDiagnostic projectDiagnostic(
gd::ProjectDiagnostic::ErrorType::MissingBehavior, "",
actualBehaviorType, expectedBehaviorType, lastObjectName);
if (diagnosticReport) diagnosticReport->Add(projectDiagnostic);
}
}
});
}
/**
* Generate code for an action.
*/
@@ -459,9 +530,9 @@ gd::String EventsCodeGenerator::GenerateActionCode(
return "/* Unknown instruction - skipped. */";
}
AddIncludeFiles(instrInfos.codeExtraInformation.GetIncludeFiles());
AddIncludeFiles(instrInfos.GetIncludeFiles());
if (instrInfos.codeExtraInformation.HasCustomCodeGenerator()) {
if (instrInfos.HasCustomCodeGenerator()) {
return instrInfos.codeExtraInformation.customCodeGenerator(
action, *this, context);
}
@@ -475,27 +546,35 @@ gd::String EventsCodeGenerator::GenerateActionCode(
: instrInfos.codeExtraInformation.functionCallName;
// Be sure there is no lack of parameter.
while (action.GetParameters().size() < instrInfos.parameters.size()) {
while (action.GetParameters().size() < instrInfos.parameters.GetParametersCount()) {
vector<gd::Expression> parameters = action.GetParameters();
parameters.push_back(gd::Expression(""));
action.SetParameters(parameters);
}
// Verify that there are no mismatchs between object type in parameters.
for (std::size_t pNb = 0; pNb < instrInfos.parameters.size(); ++pNb) {
if (ParameterMetadata::IsObject(instrInfos.parameters[pNb].GetType())) {
gd::EventsCodeGenerator::CheckBehaviorParameters(action, instrInfos);
// Verify that there are no mismatches between object type in parameters.
for (std::size_t pNb = 0; pNb < instrInfos.parameters.GetParametersCount(); ++pNb) {
if (ParameterMetadata::IsObject(instrInfos.parameters.GetParameter(pNb).GetType())) {
gd::String objectInParameter = action.GetParameter(pNb).GetPlainString();
if (!GetObjectsAndGroups().HasObjectNamed(objectInParameter) &&
!GetGlobalObjectsAndGroups().HasObjectNamed(objectInParameter) &&
!GetObjectsAndGroups().GetObjectGroups().Has(objectInParameter) &&
!GetGlobalObjectsAndGroups().GetObjectGroups().Has(
const auto &expectedObjectType =
instrInfos.parameters.GetParameter(pNb).GetExtraInfo();
const auto &actualObjectType =
GetObjectsContainersList().GetTypeOfObject(objectInParameter);
if (!GetObjectsContainersList().HasObjectOrGroupNamed(
objectInParameter)) {
gd::ProjectDiagnostic projectDiagnostic(
gd::ProjectDiagnostic::ErrorType::UnknownObject, "",
objectInParameter, "");
if (diagnosticReport) diagnosticReport->Add(projectDiagnostic);
return "/* Unknown object - skipped. */";
} else if (!instrInfos.parameters[pNb].GetExtraInfo().empty() &&
gd::GetTypeOfObject(GetGlobalObjectsAndGroups(),
GetObjectsAndGroups(),
objectInParameter) !=
instrInfos.parameters[pNb].GetExtraInfo()) {
} else if (!expectedObjectType.empty() &&
actualObjectType != expectedObjectType) {
gd::ProjectDiagnostic projectDiagnostic(
gd::ProjectDiagnostic::ErrorType::MismatchedObjectType, "",
actualObjectType, expectedObjectType, objectInParameter);
if (diagnosticReport) diagnosticReport->Add(projectDiagnostic);
return "/* Mismatched object type - skipped. */";
}
}
@@ -505,20 +584,15 @@ gd::String EventsCodeGenerator::GenerateActionCode(
if (instrInfos.IsObjectInstruction()) {
gd::String objectName = action.GetParameter(0).GetPlainString();
if (!instrInfos.parameters.empty()) {
if (instrInfos.parameters.GetParametersCount() > 0) {
std::vector<gd::String> realObjects =
ExpandObjectsName(objectName, context);
GetObjectsContainersList().ExpandObjectName(objectName, context.GetCurrentObject());
for (std::size_t i = 0; i < realObjects.size(); ++i) {
// Setup context
gd::String objectType = gd::GetTypeOfObject(
GetGlobalObjectsAndGroups(), GetObjectsAndGroups(), realObjects[i]);
gd::String objectType = GetObjectsContainersList().GetTypeOfObject(realObjects[i]);
const ObjectMetadata& objInfo =
MetadataProvider::GetObjectMetadata(platform, objectType);
if (objInfo.IsUnsupportedBaseObjectCapability(
instrInfos.GetRequiredBaseObjectCapability())) {
actionCode += "/* Object with unsupported capability - skipped. */\n";
} else {
AddIncludeFiles(objInfo.includeFiles);
context.SetCurrentObject(realObjects[i]);
context.ObjectsListNeeded(realObjects[i]);
@@ -535,24 +609,25 @@ gd::String EventsCodeGenerator::GenerateActionCode(
optionalAsyncCallbackName);
context.SetNoCurrentObject();
}
}
}
} else if (instrInfos.IsBehaviorInstruction()) {
gd::String objectName = action.GetParameter(0).GetPlainString();
gd::String behaviorType =
gd::GetTypeOfBehavior(GetGlobalObjectsAndGroups(),
GetObjectsAndGroups(),
action.GetParameter(1).GetPlainString());
if (instrInfos.parameters.GetParametersCount() >= 2) {
const gd::String &objectName = action.GetParameter(0).GetPlainString();
const gd::String &behaviorName = action.GetParameter(1).GetPlainString();
const gd::String &actualBehaviorType =
GetObjectsContainersList().GetTypeOfBehavior(behaviorName);
if (instrInfos.parameters.size() >= 2) {
std::vector<gd::String> realObjects =
ExpandObjectsName(objectName, context);
GetObjectsContainersList().ExpandObjectName(
objectName, context.GetCurrentObject());
const BehaviorMetadata &autoInfo =
MetadataProvider::GetBehaviorMetadata(platform, actualBehaviorType);
AddIncludeFiles(autoInfo.includeFiles);
for (std::size_t i = 0; i < realObjects.size(); ++i) {
// Setup context
const BehaviorMetadata& autoInfo =
MetadataProvider::GetBehaviorMetadata(platform, behaviorType);
AddIncludeFiles(autoInfo.includeFiles);
context.SetCurrentObject(realObjects[i]);
context.ObjectsListNeeded(realObjects[i]);
@@ -561,7 +636,7 @@ gd::String EventsCodeGenerator::GenerateActionCode(
action.GetParameters(), instrInfos.parameters, context);
actionCode +=
GenerateBehaviorAction(realObjects[i],
action.GetParameter(1).GetPlainString(),
behaviorName,
autoInfo,
functionCallName,
arguments,
@@ -585,6 +660,29 @@ gd::String EventsCodeGenerator::GenerateActionCode(
return actionCode;
}
gd::String EventsCodeGenerator::GenerateLocalVariablesStackAccessor() {
return (HasProjectAndLayout() ? GetCodeNamespace()
: "eventsFunctionContext") +
".localVariables";
}
gd::String EventsCodeGenerator::GenerateAnyOrSceneVariableGetter(
const gd::Expression &variableExpression,
EventsCodeGenerationContext &context) {
const auto variableName = gd::ExpressionVariableNameFinder::GetVariableName(
*variableExpression.GetRootNode());
gd::String variableParameterType =
GetProjectScopedContainers().GetVariablesContainersList().Has(
variableName)
? "variable"
: "scenevar";
return gd::ExpressionCodeGenerator::GenerateExpressionCode(
*this, context, variableParameterType,
variableExpression.GetPlainString(), "", "AllowUndeclaredVariable");
}
const EventsCodeGenerator::CallbackDescriptor
EventsCodeGenerator::GenerateCallback(
const gd::String& callbackID,
@@ -609,14 +707,23 @@ EventsCodeGenerator::GenerateCallback(
actionsCode += "} //End of subevents\n";
}
gd::String restoreLocalVariablesCode;
restoreLocalVariablesCode +=
"asyncObjectsList.restoreLocalVariablesContainers(" +
GenerateLocalVariablesStackAccessor() + ");\n";
// Compose the callback function and add outside main
const gd::String actionsDeclarationsCode =
GenerateObjectsDeclarationCode(callbackContext);
const gd::String clearLocalVariablesCode =
GenerateLocalVariablesStackAccessor() + ".length = 0;\n";
const gd::String callbackCode = callbackFunctionName + " = function (" +
GenerateEventsParameters(callbackContext) +
") {\n" + actionsDeclarationsCode +
actionsCode + "}\n";
") {\n" + restoreLocalVariablesCode +
actionsDeclarationsCode + actionsCode +
clearLocalVariablesCode + "}\n";
AddCustomCodeOutsideMain(callbackCode);
@@ -668,18 +775,6 @@ gd::String EventsCodeGenerator::GenerateActionsListCode(
return outputCode;
}
const gd::String EventsCodeGenerator::GenerateRelationalOperatorCodes(const gd::String &operatorString) {
if (operatorString == "=") {
return "==";
}
if (operatorString != "<" && operatorString != ">" &&
operatorString != "<=" && operatorString != ">=" && operatorString != "!=") {
cout << "Warning: Bad relational operator: Set to == by default." << endl;
return "==";
}
return operatorString;
}
gd::String EventsCodeGenerator::GenerateParameterCodes(
const gd::Expression& parameter,
const gd::ParameterMetadata& metadata,
@@ -691,25 +786,26 @@ gd::String EventsCodeGenerator::GenerateParameterCodes(
if (ParameterMetadata::IsExpression("number", metadata.GetType())) {
argOutput = gd::ExpressionCodeGenerator::GenerateExpressionCode(
*this, context, "number", parameter, lastObjectName);
*this, context, "number", parameter, lastObjectName, metadata.GetExtraInfo());
} else if (ParameterMetadata::IsExpression("string", metadata.GetType())) {
argOutput = gd::ExpressionCodeGenerator::GenerateExpressionCode(
*this, context, "string", parameter, lastObjectName);
*this, context, "string", parameter, lastObjectName, metadata.GetExtraInfo());
} else if (ParameterMetadata::IsExpression("variable", metadata.GetType())) {
argOutput = gd::ExpressionCodeGenerator::GenerateExpressionCode(
*this, context, metadata.GetType(), parameter, lastObjectName);
*this, context, metadata.GetType(), parameter, lastObjectName, metadata.GetExtraInfo());
} else if (ParameterMetadata::IsObject(metadata.GetType())) {
// It would be possible to run a gd::ExpressionCodeGenerator if later
// objects can have nested objects, or function returning objects.
argOutput =
GenerateObject(parameter.GetPlainString(), metadata.GetType(), context);
} else if (metadata.GetType() == "relationalOperator") {
argOutput += GenerateRelationalOperatorCodes(parameter.GetPlainString());
argOutput += parameter.GetPlainString();
argOutput = "\"" + argOutput + "\"";
} else if (metadata.GetType() == "operator") {
argOutput += parameter.GetPlainString();
if (argOutput != "=" && argOutput != "+" && argOutput != "-" &&
argOutput != "/" && argOutput != "*") {
argOutput != "/" && argOutput != "*" && argOutput != "True" &&
argOutput != "False" && argOutput != "Toggle") {
cout << "Warning: Bad operator: Set to = by default." << endl;
argOutput = "=";
}
@@ -727,9 +823,12 @@ gd::String EventsCodeGenerator::GenerateParameterCodes(
metadata.GetType() == "tilemapResource" ||
metadata.GetType() == "tilesetResource" ||
metadata.GetType() == "videoResource" ||
metadata.GetType() == "model3DResource" ||
metadata.GetType() == "atlasResource" ||
metadata.GetType() == "spineResource" ||
// Deprecated, old parameter names:
metadata.GetType() == "password" || metadata.GetType() == "musicfile" ||
metadata.GetType() == "soundfile" || metadata.GetType() == "police") {
metadata.GetType() == "soundfile") {
argOutput = "\"" + ConvertToString(parameter.GetPlainString()) + "\"";
} else if (metadata.GetType() == "mouse") {
argOutput = "\"" + ConvertToString(parameter.GetPlainString()) + "\"";
@@ -771,7 +870,7 @@ gd::String EventsCodeGenerator::GenerateParameterCodes(
vector<gd::String> EventsCodeGenerator::GenerateParametersCodes(
const vector<gd::Expression>& parameters,
const vector<gd::ParameterMetadata>& parametersInfo,
const ParameterMetadataContainer& parametersInfo,
EventsCodeGenerationContext& context,
std::vector<std::pair<gd::String, gd::String> >*
supplementaryParametersTypes) {
@@ -876,6 +975,11 @@ gd::String EventsCodeGenerator::GenerateEventsListCode(
gd::EventsList& events, EventsCodeGenerationContext& parentContext) {
gd::String output;
for (std::size_t eId = 0; eId < events.size(); ++eId) {
auto& event = events[eId];
if (event.HasVariables()) {
GetProjectScopedContainers().GetVariablesContainersList().Push(event.GetVariables());
}
// Each event has its own context : Objects picked in an event are totally
// different than the one picked in another.
gd::EventsCodeGenerationContext newContext;
@@ -896,13 +1000,17 @@ gd::String EventsCodeGenerator::GenerateEventsListCode(
auto& context = reuseParentContext ? reusedContext : newContext;
gd::String eventCoreCode = events[eId].GenerateEventCode(*this, context);
gd::String eventCoreCode = event.GenerateEventCode(*this, context);
gd::String scopeBegin = GenerateScopeBegin(context);
gd::String scopeEnd = GenerateScopeEnd(context);
gd::String declarationsCode = GenerateObjectsDeclarationCode(context);
output += "\n" + scopeBegin + "\n" + declarationsCode + "\n" +
eventCoreCode + "\n" + scopeEnd + "\n";
if (event.HasVariables()) {
GetProjectScopedContainers().GetVariablesContainersList().Pop();
}
}
return output;
@@ -922,41 +1030,6 @@ gd::String EventsCodeGenerator::ConvertToStringExplicit(
return "\"" + ConvertToString(plainString) + "\"";
}
std::vector<gd::String> EventsCodeGenerator::ExpandObjectsName(
const gd::String& objectName,
const EventsCodeGenerationContext& context) const {
// Note: this logic is duplicated in EventsContextAnalyzer::ExpandObjectsName
std::vector<gd::String> realObjects;
if (globalObjectsAndGroups.GetObjectGroups().Has(objectName))
realObjects = globalObjectsAndGroups.GetObjectGroups()
.Get(objectName)
.GetAllObjectsNames();
else if (objectsAndGroups.GetObjectGroups().Has(objectName))
realObjects =
objectsAndGroups.GetObjectGroups().Get(objectName).GetAllObjectsNames();
else
realObjects.push_back(objectName);
// If current object is present, use it and only it.
if (find(realObjects.begin(),
realObjects.end(),
context.GetCurrentObject()) != realObjects.end()) {
realObjects.clear();
realObjects.push_back(context.GetCurrentObject());
}
// Ensure that all returned objects actually exists.
for (std::size_t i = 0; i < realObjects.size();) {
if (!objectsAndGroups.HasObjectNamed(realObjects[i]) &&
!globalObjectsAndGroups.HasObjectNamed(realObjects[i]))
realObjects.erase(realObjects.begin() + i);
else
++i;
}
return realObjects;
}
void EventsCodeGenerator::DeleteUselessEvents(gd::EventsList& events) {
for (std::size_t eId = events.size() - 1; eId < events.size(); --eId) {
if (events[eId].CanHaveSubEvents()) // Process sub events, if any
@@ -973,6 +1046,8 @@ void EventsCodeGenerator::DeleteUselessEvents(gd::EventsList& events) {
*/
void EventsCodeGenerator::PreprocessEventList(gd::EventsList& listEvent) {
for (std::size_t i = 0; i < listEvent.GetEventsCount(); ++i) {
if (listEvent[i].IsDisabled()) continue;
listEvent[i].Preprocess(*this, listEvent, i);
if (i <
listEvent.GetEventsCount()) { // Be sure that that there is still an
@@ -1018,31 +1093,31 @@ gd::String EventsCodeGenerator::GenerateFreeCondition(
bool conditionInverted,
gd::EventsCodeGenerationContext& context) {
// Generate call
gd::String predicat;
gd::String predicate;
if (instrInfos.codeExtraInformation.type == "number" ||
instrInfos.codeExtraInformation.type == "string") {
predicat = GenerateRelationalOperatorCall(
predicate = GenerateRelationalOperatorCall(
instrInfos,
arguments,
instrInfos.codeExtraInformation.functionCallName);
} else {
predicat = instrInfos.codeExtraInformation.functionCallName + "(" +
predicate = instrInfos.codeExtraInformation.functionCallName + "(" +
GenerateArgumentsList(arguments, 0) + ")";
}
// Add logical not if needed
bool conditionAlreadyTakeCareOfInversion = false;
for (std::size_t i = 0; i < instrInfos.parameters.size();
for (std::size_t i = 0; i < instrInfos.parameters.GetParametersCount();
++i) // Some conditions already have a "conditionInverted" parameter
{
if (instrInfos.parameters[i].GetType() == "conditionInverted")
if (instrInfos.parameters.GetParameter(i).GetType() == "conditionInverted")
conditionAlreadyTakeCareOfInversion = true;
}
if (!conditionAlreadyTakeCareOfInversion && conditionInverted)
predicat = GenerateNegatedPredicat(predicat);
predicate = GenerateNegatedPredicate(predicate);
// Generate condition code
return returnBoolean + " = " + predicat + ";\n";
return returnBoolean + " = " + predicate + ";\n";
}
gd::String EventsCodeGenerator::GenerateObjectCondition(
@@ -1056,7 +1131,7 @@ gd::String EventsCodeGenerator::GenerateObjectCondition(
// Prepare call
// Add a static_cast if necessary
gd::String objectFunctionCallNamePart =
(!instrInfos.parameters[0].GetExtraInfo().empty())
(!instrInfos.parameters.GetParameter(0).GetExtraInfo().empty())
? "static_cast<" + objInfo.className + "*>(" +
GetObjectListName(objectName, context) + "[i])->" +
instrInfos.codeExtraInformation.functionCallName
@@ -1064,18 +1139,18 @@ gd::String EventsCodeGenerator::GenerateObjectCondition(
instrInfos.codeExtraInformation.functionCallName;
// Create call
gd::String predicat;
gd::String predicate;
if ((instrInfos.codeExtraInformation.type == "number" ||
instrInfos.codeExtraInformation.type == "string")) {
predicat = GenerateRelationalOperatorCall(
predicate = GenerateRelationalOperatorCall(
instrInfos, arguments, objectFunctionCallNamePart, 1);
} else {
predicat = objectFunctionCallNamePart + "(" +
predicate = objectFunctionCallNamePart + "(" +
GenerateArgumentsList(arguments, 1) + ")";
}
if (conditionInverted) predicat = GenerateNegatedPredicat(predicat);
if (conditionInverted) predicate = GenerateNegatedPredicate(predicate);
return "For each picked object \"" + objectName + "\", check " + predicat +
return "For each picked object \"" + objectName + "\", check " + predicate +
".\n";
}
@@ -1089,16 +1164,16 @@ gd::String EventsCodeGenerator::GenerateBehaviorCondition(
bool conditionInverted,
gd::EventsCodeGenerationContext& context) {
// Create call
gd::String predicat;
gd::String predicate;
if ((instrInfos.codeExtraInformation.type == "number" ||
instrInfos.codeExtraInformation.type == "string")) {
predicat = GenerateRelationalOperatorCall(instrInfos, arguments, "", 2);
predicate = GenerateRelationalOperatorCall(instrInfos, arguments, "", 2);
} else {
predicat = "(" + GenerateArgumentsList(arguments, 2) + ")";
predicate = "(" + GenerateArgumentsList(arguments, 2) + ")";
}
if (conditionInverted) predicat = GenerateNegatedPredicat(predicat);
if (conditionInverted) predicate = GenerateNegatedPredicate(predicate);
return "For each picked object \"" + objectName + "\", check " + predicat +
return "For each picked object \"" + objectName + "\", check " + predicate +
" for behavior \"" + behaviorName + "\".\n";
}
@@ -1111,7 +1186,13 @@ gd::String EventsCodeGenerator::GenerateFreeAction(
// Generate call
gd::String call;
if (instrInfos.codeExtraInformation.type == "number" ||
instrInfos.codeExtraInformation.type == "string") {
instrInfos.codeExtraInformation.type == "string" ||
// Boolean actions declared with addExpressionAndConditionAndAction uses
// MutatorAndOrAccessor even though they don't declare an operator parameter.
// Boolean operators are only used with SetMutators or SetCustomCodeGenerator.
(instrInfos.codeExtraInformation.type == "boolean" &&
instrInfos.codeExtraInformation.accessType ==
gd::InstructionMetadata::ExtraInformation::AccessType::Mutators)) {
if (instrInfos.codeExtraInformation.accessType ==
gd::InstructionMetadata::ExtraInformation::MutatorAndOrAccessor)
call = GenerateOperatorCall(
@@ -1238,7 +1319,7 @@ size_t EventsCodeGenerator::GenerateSingleUsageUniqueIdFor(
<< std::endl;
}
// Base the unique id on the adress in memory so that the same instruction
// Base the unique id on the address in memory so that the same instruction
// in memory will get the same id across different code generations.
size_t uniqueId = (size_t)instruction;
@@ -1270,12 +1351,42 @@ gd::String EventsCodeGenerator::GenerateArgumentsList(
return argumentsStr;
}
gd::String EventsCodeGenerator::GeneratePropertyGetter(const gd::PropertiesContainer& propertiesContainer,
const gd::NamedPropertyDescriptor& property,
const gd::String& type,
gd::EventsCodeGenerationContext& context) {
return "getProperty" + property.GetName() + "As" + type + "()";
}
gd::String EventsCodeGenerator::GeneratePropertyGetterWithoutCasting(
const gd::PropertiesContainer &propertiesContainer,
const gd::NamedPropertyDescriptor &property) {
return "getProperty" + property.GetName() + "()";
}
gd::String EventsCodeGenerator::GeneratePropertySetterWithoutCasting(
const gd::PropertiesContainer &propertiesContainer,
const gd::NamedPropertyDescriptor &property,
const gd::String &operandCode) {
return "setProperty" + property.GetName() + "(" + operandCode + ")";
}
gd::String EventsCodeGenerator::GenerateParameterGetter(const gd::ParameterMetadata& parameter,
const gd::String& type,
gd::EventsCodeGenerationContext& context) {
return "getParameter" + parameter.GetName() + "As" + type + "()";
}
gd::String EventsCodeGenerator::GenerateParameterGetterWithoutCasting(
const gd::ParameterMetadata &parameter) {
return "getParameter" + parameter.GetName() + "()";
}
EventsCodeGenerator::EventsCodeGenerator(const gd::Project& project_,
const gd::Layout& layout,
const gd::Platform& platform_)
: platform(platform_),
globalObjectsAndGroups(project_),
objectsAndGroups(layout),
projectScopedContainers(gd::ProjectScopedContainers::MakeNewProjectScopedContainersForProjectAndLayout(project_, layout)),
hasProjectAndLayout(true),
project(&project_),
scene(&layout),
@@ -1283,15 +1394,14 @@ EventsCodeGenerator::EventsCodeGenerator(const gd::Project& project_,
compilationForRuntime(false),
maxCustomConditionsDepth(0),
maxConditionsListsSize(0),
eventsListNextUniqueId(0){};
eventsListNextUniqueId(0),
diagnosticReport(nullptr){};
EventsCodeGenerator::EventsCodeGenerator(
const gd::Platform& platform_,
const gd::ObjectsContainer& globalObjectsAndGroups_,
const gd::ObjectsContainer& objectsAndGroups_)
const gd::ProjectScopedContainers& projectScopedContainers_)
: platform(platform_),
globalObjectsAndGroups(globalObjectsAndGroups_),
objectsAndGroups(objectsAndGroups_),
projectScopedContainers(projectScopedContainers_),
hasProjectAndLayout(false),
project(nullptr),
scene(nullptr),
@@ -1299,6 +1409,7 @@ EventsCodeGenerator::EventsCodeGenerator(
compilationForRuntime(false),
maxCustomConditionsDepth(0),
maxConditionsListsSize(0),
eventsListNextUniqueId(0){};
eventsListNextUniqueId(0),
diagnosticReport(nullptr){};
} // namespace gd

View File

@@ -3,8 +3,7 @@
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_EVENTSCODEGENERATOR_H
#define GDCORE_EVENTSCODEGENERATOR_H
#pragma once
#include <set>
#include <utility>
@@ -12,13 +11,17 @@
#include "GDCore/Events/Event.h"
#include "GDCore/Events/Instruction.h"
#include "GDCore/Events/CodeGeneration/DiagnosticReport.h"
#include "GDCore/Project/ProjectScopedContainers.h"
#include "GDCore/String.h"
namespace gd {
class EventsList;
class Expression;
class Project;
class Layout;
class ObjectsContainer;
class ObjectsContainersList;
class ExternalEvents;
class ParameterMetadata;
class ObjectMetadata;
@@ -56,9 +59,9 @@ class GD_CORE_API EventsCodeGenerator {
* \brief Construct a code generator for the specified
* objects/groups and platform
*/
EventsCodeGenerator(const gd::Platform& platform,
const gd::ObjectsContainer& globalObjectsAndGroups_,
const gd::ObjectsContainer& objectsAndGroups_);
EventsCodeGenerator(
const gd::Platform& platform,
const gd::ProjectScopedContainers& projectScopedContainers_);
virtual ~EventsCodeGenerator(){};
/**
@@ -125,7 +128,7 @@ class GD_CORE_API EventsCodeGenerator {
*/
std::vector<gd::String> GenerateParametersCodes(
const std::vector<gd::Expression>& parameters,
const std::vector<gd::ParameterMetadata>& parametersInfo,
const ParameterMetadataContainer& parametersInfo,
EventsCodeGenerationContext& context,
std::vector<std::pair<gd::String, gd::String> >*
supplementaryParametersTypes = 0);
@@ -326,18 +329,22 @@ class GD_CORE_API EventsCodeGenerator {
*/
bool ErrorOccurred() const { return errorOccurred; };
/**
* \brief Get the global objects/groups used for code generation.
*/
const gd::ObjectsContainer& GetGlobalObjectsAndGroups() const {
return globalObjectsAndGroups;
const gd::ObjectsContainersList& GetObjectsContainersList() const {
return projectScopedContainers.GetObjectsContainersList();
};
const gd::ProjectScopedContainers& GetProjectScopedContainers() const {
return projectScopedContainers;
}
/**
* \brief Get the objects/groups used for code generation.
* @brief Give access to the project scoped containers as code generation might
* push and pop variable containers (for local variables).
* This could be passed as a parameter recursively in code generation, but this requires
* heavy refactoring. Instead, we use this single instance.
*/
const gd::ObjectsContainer& GetObjectsAndGroups() const {
return objectsAndGroups;
gd::ProjectScopedContainers& GetProjectScopedContainers() {
return projectScopedContainers;
}
/**
@@ -363,22 +370,6 @@ class GD_CORE_API EventsCodeGenerator {
*/
const gd::Platform& GetPlatform() const { return platform; }
/**
* \brief Convert a group name to the full list of objects contained in the
* group.
*
* Get a list containing the "real" objects name when the events refers to \a
* objectName :<br> If \a objectName is really an object, the list will only
* contains \a objectName unchanged.<br> If \a objectName is a group, the list
* will contains all the objects of the group.<br> If \a objectName is the
* "current" object in the context ( i.e: The object being used for launching
* an action... ), none of the two rules below apply, and the list will only
* contains the context "current" object name.
*/
std::vector<gd::String> ExpandObjectsName(
const gd::String& objectName,
const EventsCodeGenerationContext& context) const;
/**
* \brief Get the maximum depth of custom conditions reached during code
* generation.
@@ -392,6 +383,14 @@ class GD_CORE_API EventsCodeGenerator {
*/
size_t GetMaxConditionsListsSize() const { return maxConditionsListsSize; }
void SetDiagnosticReport(gd::DiagnosticReport* diagnosticReport_) {
diagnosticReport = diagnosticReport_;
}
gd::DiagnosticReport* GetDiagnosticReport() {
return diagnosticReport;
}
/**
* \brief Generate the full name for accessing to a boolean variable used for
* conditions.
@@ -468,7 +467,14 @@ class GD_CORE_API EventsCodeGenerator {
*/
virtual gd::String GetCodeNamespace() { return ""; };
enum VariableScope { LAYOUT_VARIABLE = 0, PROJECT_VARIABLE, OBJECT_VARIABLE };
enum VariableScope {
LAYOUT_VARIABLE = 0,
PROJECT_VARIABLE,
OBJECT_VARIABLE,
ANY_VARIABLE,
VARIABLE_OR_PROPERTY,
VARIABLE_OR_PROPERTY_OR_PARAMETER
};
/**
* Generate a single unique number for the specified instruction.
@@ -493,10 +499,33 @@ class GD_CORE_API EventsCodeGenerator {
*/
size_t GenerateSingleUsageUniqueIdForEventsList();
virtual gd::String GenerateRelationalOperation(
const gd::String& relationalOperator,
const gd::String& lhs,
const gd::String& rhs);
/**
* \brief Generate the code to access the local variables stack.
*/
virtual gd::String GenerateLocalVariablesStackAccessor();
/**
* \brief Generate an any variable getter that fallbacks on scene variable for
* compatibility reason.
*/
gd::String
GenerateAnyOrSceneVariableGetter(const gd::Expression &variableExpression,
EventsCodeGenerationContext &context);
virtual gd::String GeneratePropertySetterWithoutCasting(
const gd::PropertiesContainer &propertiesContainer,
const gd::NamedPropertyDescriptor &property,
const gd::String &operandCode);
protected:
virtual const gd::String GenerateRelationalOperatorCodes(
const gd::String& operatorString);
protected:
/**
* \brief Generate the code for a single parameter.
*
@@ -507,11 +536,11 @@ class GD_CORE_API EventsCodeGenerator {
* - string : %Text expression -> string
* - layer, color, file, stringWithSelector : Same as string
* - relationalOperator : Used to make a comparison between the function
resturn value and value of the parameter preceding the relationOperator
return value and value of the parameter preceding the relationOperator
parameter -> string
* - operator : Used to update a value using a setter and a getter -> string
* - key, mouse, objectvar, scenevar, globalvar, password, musicfile,
soundfile, police -> string
soundfile -> string
* - trueorfalse, yesorno -> boolean ( See GenerateTrue/GenerateFalse ).
*
* <br><br>
@@ -548,12 +577,19 @@ class GD_CORE_API EventsCodeGenerator {
const gd::String& variableName,
const VariableScope& scope,
gd::EventsCodeGenerationContext& context,
const gd::String& objectName) {
const gd::String& objectName,
bool hasChild) {
// This code is only used as a mock.
// See the real implementation in GDJS.
if (scope == LAYOUT_VARIABLE) {
return "getLayoutVariable(" + variableName + ")";
} else if (scope == PROJECT_VARIABLE) {
return "getProjectVariable(" + variableName + ")";
} else if (scope == ANY_VARIABLE || scope == VARIABLE_OR_PROPERTY ||
scope == VARIABLE_OR_PROPERTY_OR_PARAMETER) {
// TODO Split the 3 cases to make tests stronger.
return "getAnyVariable(" + variableName + ")";
}
return "getVariableForObject(" + objectName + ", " + variableName + ")";
@@ -566,6 +602,12 @@ class GD_CORE_API EventsCodeGenerator {
return ".getChild(" + ConvertToStringExplicit(childName) + ")";
};
virtual gd::String GenerateVariableValueAs(const gd::String& type) {
return type == "number|string" ? ".getAsNumberOrString()"
: type == "string" ? ".getAsString()"
: ".getAsNumber()";
}
/**
* \brief Generate the code to get the child of a variable,
* using generated the expression.
@@ -594,6 +636,24 @@ class GD_CORE_API EventsCodeGenerator {
return "fakeObjectListOf_" + objectName;
}
virtual gd::String GeneratePropertyGetter(
const gd::PropertiesContainer& propertiesContainer,
const gd::NamedPropertyDescriptor& property,
const gd::String& type,
gd::EventsCodeGenerationContext& context);
virtual gd::String GeneratePropertyGetterWithoutCasting(
const gd::PropertiesContainer &propertiesContainer,
const gd::NamedPropertyDescriptor &property);
virtual gd::String GenerateParameterGetter(
const gd::ParameterMetadata& parameter,
const gd::String& type,
gd::EventsCodeGenerationContext& context);
virtual gd::String
GenerateParameterGetterWithoutCasting(const gd::ParameterMetadata &parameter);
/**
* \brief Generate the code to reference an object which is
* in an empty/null state.
@@ -668,13 +728,14 @@ class GD_CORE_API EventsCodeGenerator {
};
/**
* \brief Must negate a predicat.
* \brief Must negate a predicate.
*
* The default implementation generates C-style code : It wraps the predicat
* The default implementation generates C-style code : It wraps the predicate
* inside parenthesis and add a !.
*/
virtual gd::String GenerateNegatedPredicat(const gd::String& predicat) const {
return "!(" + predicat + ")";
virtual gd::String GenerateNegatedPredicate(
const gd::String& predicate) const {
return "!(" + predicate + ")";
};
virtual gd::String GenerateFreeCondition(
@@ -734,6 +795,7 @@ class GD_CORE_API EventsCodeGenerator {
const std::vector<gd::String>& arguments,
const gd::String& callStartString,
std::size_t startFromArgument = 0);
gd::String GenerateOperatorCall(const gd::InstructionMetadata& instrInfos,
const std::vector<gd::String>& arguments,
const gd::String& callStartString,
@@ -775,17 +837,20 @@ class GD_CORE_API EventsCodeGenerator {
virtual gd::String GenerateGetBehaviorNameCode(
const gd::String& behaviorName);
void CheckBehaviorParameters(
const gd::Instruction &instruction,
const gd::InstructionMetadata &instrInfos);
const gd::Platform& platform; ///< The platform being used.
const gd::ObjectsContainer& globalObjectsAndGroups;
const gd::ObjectsContainer& objectsAndGroups;
gd::ProjectScopedContainers projectScopedContainers;
bool hasProjectAndLayout; ///< true only if project and layout are valid
///< references. If false, they should not be used.
const gd::Project* project; ///< The project being used.
const gd::Layout* scene; ///< The scene being generated.
bool errorOccurred; ///< Must be set to true if an error occured.
bool errorOccurred; ///< Must be set to true if an error occurred.
bool compilationForRuntime; ///< Is set to true if the code generation is
///< made for runtime only.
@@ -806,8 +871,9 @@ class GD_CORE_API EventsCodeGenerator {
instructionUniqueIds; ///< The unique ids generated for instructions.
size_t eventsListNextUniqueId; ///< The next identifier to use for an events
///< list function name.
gd::DiagnosticReport* diagnosticReport;
};
} // namespace gd
#endif // GDCORE_EVENTSCODEGENERATOR_H

View File

@@ -7,6 +7,7 @@
#include <memory>
#include <vector>
#include <vector>
#include "GDCore/CommonTools.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
@@ -25,8 +26,12 @@
#include "GDCore/IDE/Events/ExpressionValidator.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Project.h"
#include "GDCore/Project/VariablesContainersList.h"
#include "GDCore/Project/ObjectsContainersList.h"
#include "GDCore/Project/ProjectScopedContainers.h"
#include "GDCore/IDE/Events/ExpressionTypeFinder.h"
#include "GDCore/IDE/Events/ExpressionVariableOwnerFinder.h"
#include "GDCore/Events/CodeGeneration/DiagnosticReport.h"
namespace gd {
@@ -35,7 +40,8 @@ gd::String ExpressionCodeGenerator::GenerateExpressionCode(
EventsCodeGenerationContext& context,
const gd::String& rootType,
const gd::Expression& expression,
const gd::String& rootObjectName) {
const gd::String& rootObjectName,
const gd::String& extraInfo) {
ExpressionCodeGenerator generator(rootType, rootObjectName, codeGenerator, context);
auto node = expression.GetRootNode();
@@ -47,15 +53,35 @@ gd::String ExpressionCodeGenerator::GenerateExpressionCode(
}
gd::ExpressionValidator validator(codeGenerator.GetPlatform(),
codeGenerator.GetGlobalObjectsAndGroups(),
codeGenerator.GetObjectsAndGroups(),
rootType);
codeGenerator.GetProjectScopedContainers(),
rootType,
extraInfo);
node->Visit(validator);
if (!validator.GetFatalErrors().empty()) {
std::cout << "Error: \"" << validator.GetFatalErrors()[0]->GetMessage()
<< "\" in: \"" << expression.GetPlainString() << "\" ("
<< rootType << ")" << std::endl;
auto *diagnosticReport = codeGenerator.GetDiagnosticReport();
if (diagnosticReport) {
for (auto *error : validator.GetFatalErrors()) {
if (error->GetType() ==
gd::ExpressionParserError::ErrorType::UndeclaredVariable ||
error->GetType() ==
gd::ExpressionParserError::ErrorType::UnknownIdentifier) {
const auto& variableName = error->GetActualValue();
if (!variableName.empty()) {
gd::ProjectDiagnostic projectDiagnostic(
gd::ProjectDiagnostic::ErrorType::UndeclaredVariable,
error->GetMessage(), error->GetActualValue(),
"", error->GetObjectName());
diagnosticReport->Add(projectDiagnostic);
}
}
}
}
return generator.GenerateDefaultValue(rootType);
}
@@ -100,35 +126,89 @@ void ExpressionCodeGenerator::OnVisitVariableNode(VariableNode& node) {
// This "translation" from the type to an enum could be avoided
// if all types were moved to an enum.
auto type = gd::ExpressionTypeFinder::GetType(codeGenerator.GetPlatform(),
codeGenerator.GetGlobalObjectsAndGroups(),
codeGenerator.GetObjectsAndGroups(),
codeGenerator.GetProjectScopedContainers(),
rootType,
node);
EventsCodeGenerator::VariableScope scope =
type == "globalvar"
? gd::EventsCodeGenerator::PROJECT_VARIABLE
: ((type == "scenevar")
? gd::EventsCodeGenerator::LAYOUT_VARIABLE
: gd::EventsCodeGenerator::OBJECT_VARIABLE);
auto objectName = gd::ExpressionVariableOwnerFinder::GetObjectName(codeGenerator.GetPlatform(),
codeGenerator.GetGlobalObjectsAndGroups(),
codeGenerator.GetObjectsAndGroups(),
rootObjectName,
node);
output += codeGenerator.GenerateGetVariable(
node.name, scope, context, objectName);
if (node.child) node.child->Visit(*this);
if (gd::ParameterMetadata::IsExpression("variable", type)) {
// The node is a variable inside an expression waiting for a *variable* to be returned, not its value.
EventsCodeGenerator::VariableScope scope =
type == "variable"
? gd::EventsCodeGenerator::ANY_VARIABLE
: type == "variableOrProperty"
? gd::EventsCodeGenerator::VARIABLE_OR_PROPERTY
: type == "variableOrPropertyOrParameter"
? gd::EventsCodeGenerator::VARIABLE_OR_PROPERTY_OR_PARAMETER
: type == "globalvar" ? gd::EventsCodeGenerator::PROJECT_VARIABLE
: type == "scenevar" ? gd::EventsCodeGenerator::LAYOUT_VARIABLE
: gd::EventsCodeGenerator::OBJECT_VARIABLE;
auto objectName = gd::ExpressionVariableOwnerFinder::GetObjectName(codeGenerator.GetPlatform(),
codeGenerator.GetObjectsContainersList(),
rootObjectName,
node);
output += codeGenerator.GenerateGetVariable(
node.name, scope, context, objectName, node.child != nullptr);
if (node.child) node.child->Visit(*this);
} else {
// The node represents a variable or an object variable in an expression waiting for its *value* to be returned.
codeGenerator.GetProjectScopedContainers().MatchIdentifierWithName<void>(node.name, [&](){
// Generate the code to access the object variables.
// Defer generation of the access to the object and variable to the child,
// once we know the name of the variable.
objectNameToUseForVariableAccessor = node.name;
if (node.child) node.child->Visit(*this);
objectNameToUseForVariableAccessor = "";
output += codeGenerator.GenerateVariableValueAs(type);
}, [&]() {
output += codeGenerator.GenerateGetVariable(
node.name, gd::EventsCodeGenerator::ANY_VARIABLE, context, "", node.child != nullptr);
if (node.child) node.child->Visit(*this);
output += codeGenerator.GenerateVariableValueAs(type);
}, [&]() {
// Properties are not supported.
output += GenerateDefaultValue(type);
}, [&]() {
// Parameters are not supported.
output += GenerateDefaultValue(type);
}, [&]() {
// The identifier does not represents a variable (or a child variable), or not at least an existing
// one, nor an object variable. It's invalid.
output += GenerateDefaultValue(type);
});
}
}
void ExpressionCodeGenerator::OnVisitVariableAccessorNode(
VariableAccessorNode& node) {
output += codeGenerator.GenerateVariableAccessor(node.name);
if (!objectNameToUseForVariableAccessor.empty()) {
// Use the name of the object passed by the parent, as we need both to access an object variable.
output += codeGenerator.GenerateGetVariable(
node.name, gd::EventsCodeGenerator::OBJECT_VARIABLE, context,
objectNameToUseForVariableAccessor, node.child != nullptr);
// We have accessed an object variable, from now we can continue accessing the child variables
// (including using the bracket notation).
objectNameToUseForVariableAccessor = "";
} else {
output += codeGenerator.GenerateVariableAccessor(node.name);
}
if (node.child) node.child->Visit(*this);
}
void ExpressionCodeGenerator::OnVisitVariableBracketAccessorNode(
VariableBracketAccessorNode& node) {
ExpressionCodeGenerator generator("string", "", codeGenerator, context);
if (!objectNameToUseForVariableAccessor.empty()) {
// Bracket notation can't be used to directly access a variable of an object (`MyObject["MyVariable"]`).
// This would be rejected by the ExpressionValidator.
output += codeGenerator.GenerateBadVariable();
return;
}
ExpressionCodeGenerator generator("number|string", "", codeGenerator, context);
node.expression->Visit(generator);
output +=
codeGenerator.GenerateVariableBracketAccessor(generator.GetOutput());
@@ -137,55 +217,80 @@ void ExpressionCodeGenerator::OnVisitVariableBracketAccessorNode(
void ExpressionCodeGenerator::OnVisitIdentifierNode(IdentifierNode& node) {
auto type = gd::ExpressionTypeFinder::GetType(codeGenerator.GetPlatform(),
codeGenerator.GetGlobalObjectsAndGroups(),
codeGenerator.GetObjectsAndGroups(),
codeGenerator.GetProjectScopedContainers(),
rootType,
node);
if (gd::ParameterMetadata::IsObject(type)) {
output +=
codeGenerator.GenerateObject(node.identifierName, type, context);
} else if (gd::ParameterMetadata::IsExpression("variable", type)) {
EventsCodeGenerator::VariableScope scope =
type == "globalvar"
? gd::EventsCodeGenerator::PROJECT_VARIABLE
: ((type == "scenevar")
? gd::EventsCodeGenerator::LAYOUT_VARIABLE
: gd::EventsCodeGenerator::OBJECT_VARIABLE);
EventsCodeGenerator::VariableScope scope =
type == "variable"
? gd::EventsCodeGenerator::ANY_VARIABLE
: type == "variableOrProperty"
? gd::EventsCodeGenerator::VARIABLE_OR_PROPERTY
: type == "variableOrPropertyOrParameter"
? gd::EventsCodeGenerator::VARIABLE_OR_PROPERTY_OR_PARAMETER
: type == "globalvar" ? gd::EventsCodeGenerator::PROJECT_VARIABLE
: type == "scenevar" ? gd::EventsCodeGenerator::LAYOUT_VARIABLE
: gd::EventsCodeGenerator::OBJECT_VARIABLE;
auto objectName = gd::ExpressionVariableOwnerFinder::GetObjectName(codeGenerator.GetPlatform(),
codeGenerator.GetGlobalObjectsAndGroups(),
codeGenerator.GetObjectsAndGroups(),
rootObjectName,
node);
auto objectName = gd::ExpressionVariableOwnerFinder::GetObjectName(
codeGenerator.GetPlatform(), codeGenerator.GetObjectsContainersList(),
rootObjectName, node);
output += codeGenerator.GenerateGetVariable(
node.identifierName, scope, context, objectName,
!node.childIdentifierName.empty());
if (!node.childIdentifierName.empty()) {
output +=
codeGenerator.GenerateVariableAccessor(node.childIdentifierName);
}
} else {
const auto& variablesContainersList = codeGenerator.GetProjectScopedContainers().GetVariablesContainersList();
const auto& propertiesContainersList = codeGenerator.GetProjectScopedContainers().GetPropertiesContainersList();
const auto& parametersVectorsList = codeGenerator.GetProjectScopedContainers().GetParametersVectorsList();
// The node represents a variable, property, parameter or an object.
codeGenerator.GetProjectScopedContainers().MatchIdentifierWithName<void>(node.identifierName, [&]() {
// Generate the code to access the object variable.
output += codeGenerator.GenerateGetVariable(
node.identifierName, scope, context, objectName);
node.childIdentifierName, gd::EventsCodeGenerator::OBJECT_VARIABLE,
context, node.identifierName, !node.childIdentifierName.empty());
output += codeGenerator.GenerateVariableValueAs(type);
}, [&]() {
output += codeGenerator.GenerateGetVariable(
node.identifierName, gd::EventsCodeGenerator::VARIABLE_OR_PROPERTY_OR_PARAMETER, context,
"", !node.childIdentifierName.empty());
if (!node.childIdentifierName.empty()) {
output += codeGenerator.GenerateVariableAccessor(node.childIdentifierName);
}
} else if (node.childIdentifierName.empty()) {
output += "/* Error during generation, unrecognized identifier type: " +
codeGenerator.ConvertToString(type) + " with value " +
codeGenerator.ConvertToString(node.identifierName) + " */ " +
codeGenerator.ConvertToStringExplicit(node.identifierName);
}
else {
// This is for function names that are put in IdentifierNode
// because the type is needed to tell them appart from variables.
output += GenerateDefaultValue(type);
output += codeGenerator.GenerateVariableValueAs(type);
}, [&]() {
const auto& propertiesContainerAndProperty = propertiesContainersList.Get(node.identifierName);
output += codeGenerator.GeneratePropertyGetter(
propertiesContainerAndProperty.first, propertiesContainerAndProperty.second, type, context);
}, [&]() {
const auto& parameter = gd::ParameterMetadataTools::Get(parametersVectorsList, node.identifierName);
output += codeGenerator.GenerateParameterGetter(parameter, type, context);
}, [&]() {
// The identifier does not represents a variable (or a child variable), or not at least an existing
// one, nor an object variable. It's invalid.
output += GenerateDefaultValue(type);
});
}
}
void ExpressionCodeGenerator::OnVisitFunctionCallNode(FunctionCallNode& node) {
auto type = gd::ExpressionTypeFinder::GetType(codeGenerator.GetPlatform(),
codeGenerator.GetGlobalObjectsAndGroups(),
codeGenerator.GetObjectsAndGroups(),
codeGenerator.GetProjectScopedContainers(),
rootType,
node);
const gd::ExpressionMetadata &metadata = MetadataProvider::GetFunctionCallMetadata(
codeGenerator.GetPlatform(),
codeGenerator.GetGlobalObjectsAndGroups(),
codeGenerator.GetObjectsAndGroups(),
codeGenerator.GetObjectsContainersList(),
node);
if (gd::MetadataProvider::IsBadExpressionMetadata(metadata)) {
@@ -216,10 +321,10 @@ gd::String ExpressionCodeGenerator::GenerateFreeFunctionCode(
const std::vector<std::unique_ptr<ExpressionNode>>& parameters,
const ExpressionMetadata& expressionMetadata) {
codeGenerator.AddIncludeFiles(
expressionMetadata.codeExtraInformation.GetIncludeFiles());
expressionMetadata.GetIncludeFiles());
// Launch custom code generator if needed
if (expressionMetadata.codeExtraInformation.HasCustomCodeGenerator()) {
if (expressionMetadata.HasCustomCodeGenerator()) {
return expressionMetadata.codeExtraInformation.customCodeGenerator(
PrintParameters(parameters), codeGenerator, context);
}
@@ -236,16 +341,11 @@ gd::String ExpressionCodeGenerator::GenerateObjectFunctionCode(
const gd::String& objectName,
const std::vector<std::unique_ptr<ExpressionNode>>& parameters,
const ExpressionMetadata& expressionMetadata) {
const gd::ObjectsContainer& globalObjectsAndGroups =
codeGenerator.GetGlobalObjectsAndGroups();
const gd::ObjectsContainer& objectsAndGroups =
codeGenerator.GetObjectsAndGroups();
codeGenerator.AddIncludeFiles(
expressionMetadata.codeExtraInformation.GetIncludeFiles());
expressionMetadata.GetIncludeFiles());
// Launch custom code generator if needed
if (expressionMetadata.codeExtraInformation.HasCustomCodeGenerator()) {
if (expressionMetadata.HasCustomCodeGenerator()) {
return expressionMetadata.codeExtraInformation.customCodeGenerator(
PrintParameters(parameters), codeGenerator, context);
}
@@ -261,20 +361,14 @@ gd::String ExpressionCodeGenerator::GenerateObjectFunctionCode(
// Get object(s) concerned by function call
std::vector<gd::String> realObjects =
codeGenerator.ExpandObjectsName(objectName, context);
codeGenerator.GetObjectsContainersList().ExpandObjectName(objectName, context.GetCurrentObject());
for (std::size_t i = 0; i < realObjects.size(); ++i) {
context.ObjectsListNeeded(realObjects[i]);
gd::String objectType = gd::GetTypeOfObject(
globalObjectsAndGroups, objectsAndGroups, realObjects[i]);
gd::String objectType = codeGenerator.GetObjectsContainersList().GetTypeOfObject(realObjects[i]);
const ObjectMetadata& objInfo = MetadataProvider::GetObjectMetadata(
codeGenerator.GetPlatform(), objectType);
if (objInfo.IsUnsupportedBaseObjectCapability(
expressionMetadata.GetRequiredBaseObjectCapability())) {
// Do nothing, skipping objects not supporting the capability required by
// this expression.
} else {
codeGenerator.AddIncludeFiles(objInfo.includeFiles);
functionOutput = codeGenerator.GenerateObjectFunctionCall(
realObjects[i],
@@ -283,7 +377,6 @@ gd::String ExpressionCodeGenerator::GenerateObjectFunctionCode(
parametersCode,
functionOutput,
context);
}
}
return functionOutput;
@@ -294,16 +387,11 @@ gd::String ExpressionCodeGenerator::GenerateBehaviorFunctionCode(
const gd::String& behaviorName,
const std::vector<std::unique_ptr<ExpressionNode>>& parameters,
const ExpressionMetadata& expressionMetadata) {
const gd::ObjectsContainer& globalObjectsAndGroups =
codeGenerator.GetGlobalObjectsAndGroups();
const gd::ObjectsContainer& objectsAndGroups =
codeGenerator.GetObjectsAndGroups();
codeGenerator.AddIncludeFiles(
expressionMetadata.codeExtraInformation.GetIncludeFiles());
expressionMetadata.GetIncludeFiles());
// Launch custom code generator if needed
if (expressionMetadata.codeExtraInformation.HasCustomCodeGenerator()) {
if (expressionMetadata.HasCustomCodeGenerator()) {
return expressionMetadata.codeExtraInformation.customCodeGenerator(
PrintParameters(parameters), codeGenerator, context);
}
@@ -317,12 +405,11 @@ gd::String ExpressionCodeGenerator::GenerateBehaviorFunctionCode(
// Get object(s) concerned by function call
std::vector<gd::String> realObjects =
codeGenerator.ExpandObjectsName(objectName, context);
codeGenerator.GetObjectsContainersList().ExpandObjectName(objectName, context.GetCurrentObject());
gd::String functionOutput = GenerateDefaultValue(type);
gd::String behaviorType = gd::GetTypeOfBehavior(
globalObjectsAndGroups, objectsAndGroups, behaviorName);
gd::String behaviorType = codeGenerator.GetObjectsContainersList().GetTypeOfBehavior(behaviorName);
const BehaviorMetadata& autoInfo = MetadataProvider::GetBehaviorMetadata(
codeGenerator.GetPlatform(), behaviorType);
@@ -350,16 +437,15 @@ gd::String ExpressionCodeGenerator::GenerateParametersCodes(
size_t nonCodeOnlyParameterIndex = 0;
gd::String parametersCode;
for (std::size_t i = initialParameterIndex;
i < expressionMetadata.parameters.size();
i < expressionMetadata.GetParameters().GetParametersCount();
++i) {
if (i != initialParameterIndex) parametersCode += ", ";
auto& parameterMetadata = expressionMetadata.parameters[i];
auto& parameterMetadata = expressionMetadata.GetParameters().GetParameter(i);
if (!parameterMetadata.IsCodeOnly()) {
if (nonCodeOnlyParameterIndex < parameters.size()) {
auto objectName = gd::ExpressionVariableOwnerFinder::GetObjectName(codeGenerator.GetPlatform(),
codeGenerator.GetGlobalObjectsAndGroups(),
codeGenerator.GetObjectsAndGroups(),
codeGenerator.GetObjectsContainersList(),
rootObjectName,
*parameters[nonCodeOnlyParameterIndex].get());
ExpressionCodeGenerator generator(parameterMetadata.GetType(), objectName, codeGenerator, context);
@@ -429,8 +515,7 @@ gd::String ExpressionCodeGenerator::GenerateDefaultValue(
void ExpressionCodeGenerator::OnVisitEmptyNode(EmptyNode& node) {
auto type = gd::ExpressionTypeFinder::GetType(codeGenerator.GetPlatform(),
codeGenerator.GetGlobalObjectsAndGroups(),
codeGenerator.GetObjectsAndGroups(),
codeGenerator.GetProjectScopedContainers(),
rootType,
node);
output += GenerateDefaultValue(type);
@@ -439,8 +524,7 @@ void ExpressionCodeGenerator::OnVisitEmptyNode(EmptyNode& node) {
void ExpressionCodeGenerator::OnVisitObjectFunctionNameNode(
ObjectFunctionNameNode& node) {
auto type = gd::ExpressionTypeFinder::GetType(codeGenerator.GetPlatform(),
codeGenerator.GetGlobalObjectsAndGroups(),
codeGenerator.GetObjectsAndGroups(),
codeGenerator.GetProjectScopedContainers(),
rootType,
node);
output += GenerateDefaultValue(type);

View File

@@ -59,7 +59,8 @@ class GD_CORE_API ExpressionCodeGenerator : public ExpressionParser2NodeWorker {
EventsCodeGenerationContext& context,
const gd::String& type,
const gd::Expression& expression,
const gd::String& objectName = "");
const gd::String& objectName = "",
const gd::String& extraInfo = "");
const gd::String& GetOutput() { return output; };
@@ -102,6 +103,7 @@ class GD_CORE_API ExpressionCodeGenerator : public ExpressionParser2NodeWorker {
const std::vector<std::unique_ptr<ExpressionNode>>& parameters);
gd::String output;
gd::String objectNameToUseForVariableAccessor;
EventsCodeGenerator& codeGenerator;
EventsCodeGenerationContext& context;
const gd::String rootType;

View File

@@ -17,8 +17,7 @@
namespace gd {
EventsList BaseEvent::badSubEvents;
std::vector<gd::String> BaseEvent::emptyDependencies;
gd::String BaseEvent::emptySourceFile;
VariablesContainer BaseEvent::badLocalVariables;
BaseEvent::BaseEvent()
: totalTimeDuringLastSession(0),
@@ -28,6 +27,8 @@ BaseEvent::BaseEvent()
bool BaseEvent::HasSubEvents() const { return !GetSubEvents().IsEmpty(); }
bool BaseEvent::HasVariables() const { return GetVariables().Count() > 0; }
gd::String BaseEvent::GenerateEventCode(
gd::EventsCodeGenerator& codeGenerator,
gd::EventsCodeGenerationContext& context) {

View File

@@ -3,9 +3,7 @@
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#ifndef GDCORE_EVENT_H
#define GDCORE_EVENT_H
#pragma once
#include <iostream>
#include <memory>
@@ -26,6 +24,7 @@ class SerializerElement;
class Instruction;
class EventVisitor;
class ReadOnlyEventVisitor;
class VariablesContainer;
} // namespace gd
namespace gd {
@@ -92,6 +91,32 @@ class GD_CORE_API BaseEvent {
*/
bool HasSubEvents() const;
/**
* Derived class have to redefine this function, so as to return true, if they
* can have local variables.
*/
virtual bool CanHaveVariables() const { return false; }
/**
* Return the local variables, if applicable.
*/
virtual const gd::VariablesContainer& GetVariables() const {
return badLocalVariables;
};
/**
* Return the local variables, if applicable.
*/
virtual gd::VariablesContainer& GetVariables() {
return badLocalVariables;
};
/**
* \brief Return true if the events has local variables.
* \warning This is only applicable when CanHaveVariables() return true.
*/
bool HasVariables() const;
/**
* \brief Return a list of all conditions of the event.
* \note Used to preprocess or search in the conditions.
@@ -150,26 +175,6 @@ class GD_CORE_API BaseEvent {
noExpr;
return noExpr;
};
/**
* \brief Returns the dependencies on source files of the project.
* \note Default implementation returns an empty list of dependencies. This is
* fine for most events that are not related to adding custom user source
* code.
*/
virtual const std::vector<gd::String>& GetSourceFileDependencies() const {
return emptyDependencies;
};
/**
* \brief Returns the name of the source file associated with the event
* \note Default implementation returns an empty string. This is fine for most
* events that are not related to adding custom user source code.
*/
virtual const gd::String& GetAssociatedGDManagedSourceFile(
gd::Project& project) const {
return emptySourceFile;
};
///@}
/** \name Code generation
@@ -240,7 +245,7 @@ class GD_CORE_API BaseEvent {
*/
virtual void UnserializeFrom(gd::Project& project,
const SerializerElement& element){};
virtual bool AcceptVisitor(gd::EventVisitor& eventVisitor);
virtual void AcceptVisitor(gd::ReadOnlyEventVisitor& eventVisitor) const;
///@}
@@ -281,7 +286,6 @@ class GD_CORE_API BaseEvent {
* \brief True if the event should be folded in the events editor.
*/
bool IsFolded() const { return folded; }
///@}
std::weak_ptr<gd::BaseEvent>
@@ -302,8 +306,7 @@ class GD_CORE_API BaseEvent {
///< Used for saving the event for instance.
static gd::EventsList badSubEvents;
static std::vector<gd::String> emptyDependencies;
static gd::String emptySourceFile;
static gd::VariablesContainer badLocalVariables;
};
/**
@@ -326,6 +329,3 @@ class EmptyEvent : public BaseEvent {
};
} // namespace gd
#endif // GDCORE_EVENT_H
#endif

View File

@@ -66,6 +66,11 @@ class GD_CORE_API ReadOnlyEventVisitor {
* Note that VisitEvent is also called with this event.
*/
virtual void VisitLinkEvent(const gd::LinkEvent& linkEvent) = 0;
/**
* @brief Abort the iteration on the events.
*/
virtual void StopAnyEventIteration() = 0;
};
}

View File

@@ -5,6 +5,7 @@
*/
#include "EventsList.h"
#include "GDCore/Events/Event.h"
#include "GDCore/Project/Project.h"
#include "GDCore/Tools/Log.h"
@@ -100,9 +101,8 @@ bool EventsList::Contains(const gd::BaseEvent& eventToSearch,
}
bool EventsList::MoveEventToAnotherEventsList(const gd::BaseEvent& eventToMove,
gd::EventsList& newEventsList,
std::size_t newPosition) {
gd::EventsList& newEventsList,
std::size_t newPosition) {
for (std::size_t i = 0; i < GetEventsCount(); ++i) {
if (events[i].get() == &eventToMove) {
std::shared_ptr<BaseEvent> event = events[i];

View File

@@ -18,7 +18,6 @@ class BaseEvent;
namespace gd {
class SerializerElement;
}
class TiXmlElement;
#undef CreateEvent

View File

@@ -19,8 +19,10 @@
#include "GDCore/Project/Project.h"
#include "GDCore/Tools/Localization.h"
#include "GDCore/Tools/MakeUnique.h"
#include "GrammarTerminals.h"
using namespace std;
using namespace gd::GrammarTerminals;
namespace gd {

View File

@@ -18,6 +18,7 @@
#include "GDCore/String.h"
#include "GDCore/Tools/Localization.h"
#include "GDCore/Tools/MakeUnique.h"
#include "GrammarTerminals.h"
namespace gd {
class Expression;
class ObjectsContainer;
@@ -28,6 +29,8 @@ class ExpressionMetadata;
namespace gd {
using namespace gd::GrammarTerminals;
/** \brief Parse an expression, returning a tree of node corresponding
* to the parsed expression.
*
@@ -35,7 +38,7 @@ namespace gd {
* parser by refactoring out the dependency on gd::MetadataProvider (injecting
* instead functions to be called to query supported functions).
*
* \see gd::ExpressionParserDiagnostic
* \see gd::ExpressionParserError
* \see gd::ExpressionNode
*/
class GD_CORE_API ExpressionParser2 {
@@ -44,14 +47,9 @@ class GD_CORE_API ExpressionParser2 {
virtual ~ExpressionParser2(){};
/**
* Parse the given expression with the specified type.
* Parse the given expression into a tree of nodes.
*
* \param type Type of the expression: "string", "number",
* type supported by gd::ParameterMetadata::IsObject, types supported by
* gd::ParameterMetadata::IsExpression or "unknown".
* \param expression The expression to parse
* \param objectName Specify the object name, only for the
* case of "objectvar" type.
* \param expression The expression to parse.
*
* \return The node representing the expression as a parsed tree.
*/
@@ -211,7 +209,7 @@ class GD_CORE_API ExpressionParser2 {
}
SkipIfChar(IsClosingParenthesis);
return factor;
} else if (IsIdentifierAllowedChar()) {
} else if (CheckIfChar(IsAllowedInIdentifier)) {
return Identifier();
}
@@ -264,12 +262,11 @@ class GD_CORE_API ExpressionParser2 {
} else if (CheckIfChar(IsDot)) {
ExpressionParserLocation dotLocation = SkipChar();
SkipAllWhitespaces();
return ObjectFunctionOrBehaviorFunction(
return ObjectFunctionOrBehaviorFunctionOrVariable(
name, nameLocation, dotLocation);
} else if (CheckIfChar(IsOpeningSquareBracket)) {
return Variable(name, nameLocation);
}
else {
} else {
auto identifier = gd::make_unique<IdentifierNode>(name);
identifier->location = ExpressionParserLocation(
nameLocation.GetStartPosition(), GetCurrentPosition());
@@ -280,8 +277,11 @@ class GD_CORE_API ExpressionParser2 {
std::unique_ptr<VariableNode> Variable(const gd::String &name, gd::ExpressionParserLocation nameLocation) {
auto variable = gd::make_unique<VariableNode>(name);
variable->child = VariableAccessorOrVariableBracketAccessor();
variable->child->parent = variable.get();
if (CheckIfChar(IsOpeningSquareBracket) || CheckIfChar(IsDot)) {
variable->child = VariableAccessorOrVariableBracketAccessor();
variable->child->parent = variable.get();
}
variable->location = ExpressionParserLocation(
nameLocation.GetStartPosition(), GetCurrentPosition());
@@ -305,8 +305,12 @@ class GD_CORE_API ExpressionParser2 {
"bracket for each opening bracket."));
}
SkipIfChar(IsClosingSquareBracket);
child->child = VariableAccessorOrVariableBracketAccessor();
child->child->parent = child.get();
SkipAllWhitespaces();
if (CheckIfChar(IsOpeningSquareBracket) || CheckIfChar(IsDot)) {
child->child = VariableAccessorOrVariableBracketAccessor();
child->child->parent = child.get();
}
child->location =
ExpressionParserLocation(childStartPosition, GetCurrentPosition());
@@ -315,11 +319,18 @@ class GD_CORE_API ExpressionParser2 {
auto dotLocation = SkipChar();
SkipAllWhitespaces();
auto identifierAndLocation = ReadIdentifierName();
auto identifierAndLocation = ReadIdentifierName(/*allowDeprecatedSpacesInName=*/ false);
auto child =
gd::make_unique<VariableAccessorNode>(identifierAndLocation.name);
child->child = VariableAccessorOrVariableBracketAccessor();
child->child->parent = child.get();
if (identifierAndLocation.name.empty()) {
child->diagnostic = RaiseSyntaxError(_("A name should be entered after the dot."));
}
SkipAllWhitespaces();
if (CheckIfChar(IsOpeningSquareBracket) || CheckIfChar(IsDot)) {
child->child = VariableAccessorOrVariableBracketAccessor();
child->child->parent = child.get();
}
child->nameLocation = identifierAndLocation.location;
child->dotLocation = dotLocation;
child->location =
@@ -328,7 +339,11 @@ class GD_CORE_API ExpressionParser2 {
return std::move(child);
}
return std::move(gd::make_unique<VariableAccessorOrVariableBracketAccessorNode>());
// Should never happen, unless a node called this function without checking if the current character
// was a dot or an opening bracket - this means there is an error in the grammar.
auto unrecognisedNode = gd::make_unique<VariableAccessorOrVariableBracketAccessorNode>();
unrecognisedNode->diagnostic = RaiseSyntaxError(_("A dot or bracket was expected here."));
return std::move(unrecognisedNode);
}
std::unique_ptr<FunctionCallNode> FreeFunction(
@@ -355,27 +370,33 @@ class GD_CORE_API ExpressionParser2 {
}
std::unique_ptr<IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode>
ObjectFunctionOrBehaviorFunction(
ObjectFunctionOrBehaviorFunctionOrVariable(
const gd::String &parentIdentifier,
const ExpressionParserLocation &parentIdentifierLocation,
const ExpressionParserLocation &parentIdentifierDotLocation) {
auto childIdentifierAndLocation = ReadIdentifierName();
auto childIdentifierAndLocation = ReadIdentifierName(/*allowDeprecatedSpacesInName=*/ false);
const gd::String &childIdentifierName = childIdentifierAndLocation.name;
const auto &childIdentifierNameLocation =
childIdentifierAndLocation.location;
std::unique_ptr<gd::ExpressionParserError> emptyNameError = childIdentifierName.empty() ?
RaiseSyntaxError(_("A name should be entered after the dot.")) : nullptr;
SkipAllWhitespaces();
if (IsNamespaceSeparator()) {
ExpressionParserLocation namespaceSeparatorLocation =
SkipNamespaceSeparator();
SkipAllWhitespaces();
return BehaviorFunction(parentIdentifier,
auto behaviorFunction = BehaviorFunction(parentIdentifier,
childIdentifierName,
parentIdentifierLocation,
parentIdentifierDotLocation,
childIdentifierNameLocation,
namespaceSeparatorLocation);
if (emptyNameError) behaviorFunction->diagnostic = std::move(emptyNameError);
return std::move(behaviorFunction);
} else if (CheckIfChar(IsOpeningParenthesis)) {
ExpressionParserLocation openingParenthesisLocation = SkipChar();
@@ -384,7 +405,7 @@ class GD_CORE_API ExpressionParser2 {
childIdentifierName);
auto parametersNode = Parameters(function.get(), parentIdentifier);
function->parameters = std::move(parametersNode.parameters),
function->diagnostic = std::move(parametersNode.diagnostic);
function->diagnostic = emptyNameError ? std::move(emptyNameError) : std::move(parametersNode.diagnostic);
function->location = ExpressionParserLocation(
parentIdentifierLocation.GetStartPosition(), GetCurrentPosition());
@@ -397,6 +418,8 @@ class GD_CORE_API ExpressionParser2 {
return std::move(function);
} else if (CheckIfChar(IsDot) || CheckIfChar(IsOpeningSquareBracket)) {
auto variable = gd::make_unique<VariableNode>(parentIdentifier);
variable->diagnostic = std::move(emptyNameError);
auto child =
gd::make_unique<VariableAccessorNode>(childIdentifierName);
child->child = VariableAccessorOrVariableBracketAccessor();
@@ -417,17 +440,12 @@ class GD_CORE_API ExpressionParser2 {
auto node = gd::make_unique<IdentifierNode>(
parentIdentifier, childIdentifierName);
if (!CheckIfChar(IsParameterSeparator) && !CheckIfChar(IsClosingParenthesis) && !IsEndReached()) {
node->diagnostic = RaiseSyntaxError(
_("An opening parenthesis (for an object expression), a double colon "
"(:: for a behavior expression), a dot or an opening bracket (for "
"a child variable) where expected."));
}
node->location = ExpressionParserLocation(
parentIdentifierLocation.GetStartPosition(), GetCurrentPosition());
node->identifierNameLocation = parentIdentifierLocation;
node->identifierNameDotLocation = parentIdentifierDotLocation;
node->childIdentifierNameLocation = childIdentifierNameLocation;
node->diagnostic = std::move(emptyNameError);
return std::move(node);
}
@@ -500,11 +518,6 @@ class GD_CORE_API ExpressionParser2 {
std::vector<std::unique_ptr<ExpressionNode>> parameters;
gd::String lastObjectName = "";
// By convention, object is always the first parameter, and behavior the
// second one.
size_t parameterIndex =
WrittenParametersFirstIndex(objectName, behaviorName);
bool previousCharacterIsParameterSeparator = false;
while (!IsEndReached()) {
SkipAllWhitespaces();
@@ -523,7 +536,6 @@ class GD_CORE_API ExpressionParser2 {
SkipAllWhitespaces();
previousCharacterIsParameterSeparator = CheckIfChar(IsParameterSeparator);
SkipIfChar(IsParameterSeparator);
parameterIndex++;
}
ExpressionParserLocation invalidClosingParenthesisLocation;
@@ -535,28 +547,28 @@ class GD_CORE_API ExpressionParser2 {
}
///@}
std::unique_ptr<ExpressionParserDiagnostic> ValidateOperator(
std::unique_ptr<ExpressionParserError> ValidateOperator(
gd::String::value_type operatorChar) {
if (operatorChar == '+' || operatorChar == '-' || operatorChar == '/' ||
operatorChar == '*') {
return gd::make_unique<ExpressionParserDiagnostic>();
return std::unique_ptr<ExpressionParserError>(nullptr);
}
return gd::make_unique<ExpressionParserError>(
"invalid_operator",
gd::ExpressionParserError::ErrorType::InvalidOperator,
_("You've used an operator that is not supported. Operator should be "
"either +, -, / or *."),
GetCurrentPosition());
}
std::unique_ptr<ExpressionParserDiagnostic> ValidateUnaryOperator(
std::unique_ptr<ExpressionParserError> ValidateUnaryOperator(
gd::String::value_type operatorChar,
size_t position) {
if (operatorChar == '+' || operatorChar == '-') {
return gd::make_unique<ExpressionParserDiagnostic>();
return std::unique_ptr<ExpressionParserError>(nullptr);
}
return gd::make_unique<ExpressionParserError>(
"invalid_operator",
gd::ExpressionParserError::ErrorType::InvalidOperator,
_("You've used an \"unary\" operator that is not supported. Operator "
"should be "
"either + or -."),
@@ -606,95 +618,6 @@ class GD_CORE_API ExpressionParser2 {
return predicate(character);
}
bool IsIdentifierAllowedChar() {
if (currentPosition >= expression.size()) return false;
gd::String::value_type character = expression[currentPosition];
// Quickly compare if the character is a number or ASCII character.
if ((character >= '0' && character <= '9') ||
(character >= 'A' && character <= 'Z') ||
(character >= 'a' && character <= 'z'))
return true;
// Otherwise do the full check against separators forbidden in identifiers.
if (!IsParameterSeparator(character) && !IsDot(character) &&
!IsQuote(character) && !IsBracket(character) &&
!IsExpressionOperator(character) && !IsTermOperator(character)) {
return true;
}
return false;
}
static bool IsWhitespace(gd::String::value_type character) {
return character == ' ' || character == '\n' || character == '\r';
}
static bool IsParameterSeparator(gd::String::value_type character) {
return character == ',';
}
static bool IsDot(gd::String::value_type character) {
return character == '.';
}
static bool IsQuote(gd::String::value_type character) {
return character == '"';
}
static bool IsBracket(gd::String::value_type character) {
return character == '(' || character == ')' || character == '[' ||
character == ']' || character == '{' || character == '}';
}
static bool IsOpeningParenthesis(gd::String::value_type character) {
return character == '(';
}
static bool IsClosingParenthesis(gd::String::value_type character) {
return character == ')';
}
static bool IsOpeningSquareBracket(gd::String::value_type character) {
return character == '[';
}
static bool IsClosingSquareBracket(gd::String::value_type character) {
return character == ']';
}
static bool IsExpressionEndingChar(gd::String::value_type character) {
return character == ',' || IsClosingParenthesis(character) ||
IsClosingSquareBracket(character);
}
static bool IsExpressionOperator(gd::String::value_type character) {
return character == '+' || character == '-' || character == '<' ||
character == '>' || character == '?' || character == '^' ||
character == '=' || character == '\\' || character == ':' ||
character == '!';
}
static bool IsUnaryOperator(gd::String::value_type character) {
return character == '+' || character == '-';
}
static bool IsTermOperator(gd::String::value_type character) {
return character == '/' || character == '*';
}
static bool IsNumberFirstChar(gd::String::value_type character) {
return character == '.' || (character >= '0' && character <= '9');
}
static bool IsNonZeroDigit(gd::String::value_type character) {
return (character >= '1' && character <= '9');
}
static bool IsZeroDigit(gd::String::value_type character) {
return character == '0';
}
bool IsNamespaceSeparator() {
// Namespace separator is a special kind of delimiter as it is 2 characters
// long
@@ -711,13 +634,13 @@ class GD_CORE_API ExpressionParser2 {
ExpressionParserLocation location;
};
IdentifierAndLocation ReadIdentifierName() {
IdentifierAndLocation ReadIdentifierName(bool allowDeprecatedSpacesInName = true) {
gd::String name;
size_t startPosition = currentPosition;
while (currentPosition < expression.size() &&
(IsIdentifierAllowedChar()
(CheckIfChar(IsAllowedInIdentifier)
// Allow whitespace in identifier name for compatibility
|| expression[currentPosition] == ' ')) {
|| (allowDeprecatedSpacesInName && expression[currentPosition] == ' '))) {
name += expression[currentPosition];
currentPosition++;
}
@@ -796,13 +719,15 @@ class GD_CORE_API ExpressionParser2 {
std::unique_ptr<ExpressionParserError> RaiseSyntaxError(
const gd::String &message) {
return std::move(gd::make_unique<ExpressionParserError>(
"syntax_error", message, GetCurrentPosition()));
gd::ExpressionParserError::ErrorType::SyntaxError, message,
GetCurrentPosition()));
}
std::unique_ptr<ExpressionParserError> RaiseTypeError(
const gd::String &message, size_t beginningPosition) {
return std::move(gd::make_unique<ExpressionParserError>(
"type_error", message, beginningPosition, GetCurrentPosition()));
gd::ExpressionParserError::ErrorType::MismatchedType, message,
beginningPosition, GetCurrentPosition()));
}
///@}

View File

@@ -6,5 +6,5 @@
#include "ExpressionParser2Node.h"
namespace gd {
gd::String ExpressionParserDiagnostic::noMessage = "";
}

View File

@@ -3,14 +3,14 @@
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_EXPRESSIONPARSER2NODES_H
#define GDCORE_EXPRESSIONPARSER2NODES_H
#pragma once
#include <memory>
#include <vector>
#include "ExpressionParser2NodeWorker.h"
#include "GDCore/String.h"
namespace gd {
class Expression;
class ObjectsContainer;
@@ -36,54 +36,61 @@ struct GD_CORE_API ExpressionParserLocation {
private:
bool isValid;
size_t startPosition;
size_t endPosition;
};
/**
* \brief A diagnostic that can be attached to a gd::ExpressionNode.
*/
struct GD_CORE_API ExpressionParserDiagnostic {
virtual ~ExpressionParserDiagnostic() = default;
virtual bool IsError() { return false; }
virtual const gd::String &GetMessage() { return noMessage; }
virtual size_t GetStartPosition() { return 0; }
virtual size_t GetEndPosition() { return 0; }
private:
static gd::String noMessage;
size_t startPosition = 0;
size_t endPosition = 0;
};
/**
* \brief An error that can be attached to a gd::ExpressionNode.
*/
struct GD_CORE_API ExpressionParserError : public ExpressionParserDiagnostic {
ExpressionParserError(const gd::String &type_,
struct GD_CORE_API ExpressionParserError {
enum ErrorType {
SyntaxError,
InvalidOperator,
MismatchedType,
UndeclaredVariable,
UnknownIdentifier,
BracketsNotAllowedForObjects,
TooFewParameters,
TooManyParameters,
InvalidFunctionName,
MalformedVariableParameter,
MalformedObjectParameter,
UnknownParameterType,
MissingBehavior,
VariableNameCollision,
};
ExpressionParserError(gd::ExpressionParserError::ErrorType type_,
const gd::String &message_,
const ExpressionParserLocation &location_)
: type(type_), message(message_), location(location_){};
ExpressionParserError(const gd::String &type_,
const gd::String &message_,
size_t position_)
const ExpressionParserLocation &location_,
const gd::String &actualValue_ = "",
const gd::String &objectName_ = "")
: type(type_), message(message_), location(location_),
actualValue(actualValue_), objectName(objectName_){};
ExpressionParserError(gd::ExpressionParserError::ErrorType type_,
const gd::String &message_, size_t position_)
: type(type_), message(message_), location(position_){};
ExpressionParserError(const gd::String &type_,
const gd::String &message_,
size_t startPosition_,
ExpressionParserError(gd::ExpressionParserError::ErrorType type_,
const gd::String &message_, size_t startPosition_,
size_t endPosition_)
: type(type_),
message(message_),
: type(type_), message(message_),
location(startPosition_, endPosition_){};
virtual ~ExpressionParserError(){};
bool IsError() override { return true; }
const gd::String &GetMessage() override { return message; }
size_t GetStartPosition() override { return location.GetStartPosition(); }
size_t GetEndPosition() override { return location.GetEndPosition(); }
gd::ExpressionParserError::ErrorType GetType() { return type; }
const gd::String &GetMessage() { return message; }
const gd::String &GetObjectName() { return objectName; }
const gd::String &GetActualValue() { return actualValue; }
size_t GetStartPosition() { return location.GetStartPosition(); }
size_t GetEndPosition() { return location.GetEndPosition(); }
private:
gd::String type;
private:
gd::ExpressionParserError::ErrorType type;
gd::String message;
ExpressionParserLocation location;
gd::String objectName;
gd::String actualValue;
};
/**
@@ -95,7 +102,7 @@ struct GD_CORE_API ExpressionNode {
virtual ~ExpressionNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker){};
std::unique_ptr<ExpressionParserDiagnostic> diagnostic;
std::unique_ptr<ExpressionParserError> diagnostic;
ExpressionParserLocation location; ///< The location of the entire node. Some
/// nodes might have other locations
/// stored inside them. For example, a
@@ -189,7 +196,7 @@ struct GD_CORE_API IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode
*
* The name of a function to call on an object or the behavior,
* for example: "MyObject.Function" or "MyObject.Physics".
*
*
* A variable, potentially with accessor to its child,
* for example: MyVariable or MyVariable.MyChild
*/
@@ -239,13 +246,14 @@ struct GD_CORE_API VariableAccessorOrVariableBracketAccessorNode : public Expres
};
/**
* \brief A variable with bracket accessor or at least 2 "dot" accessors.
* \brief A variable, or object variable, with bracket accessor or at least 2 "dot" accessors.
*
* Example: `MyVariable["MyChildren"]` or `MyVariable.MyChildren.MyGrandChildren`.
* Example: `MyObject["MyVariable"]` or `MyObject.MyVariable.MyChildren`.
*
* Example: MyVariable[MyChildren] or MyVariable.MyChildren.MyGranChildren.
*
* Other cases like "MyVariable" or "MyVariable.MyChildren" are IdentifierNode
* to allow handling ambiguities.
*
*
* \see gd::IdentifierNode
* \see gd::VariableAccessorNode
* \see gd::VariableBracketAccessorNode
@@ -267,7 +275,7 @@ struct GD_CORE_API VariableNode : public FunctionCallOrObjectFunctionNameOrEmpty
};
/**
* \brief A bracket accessor of a variable. Example: MyChild
* \brief A direct accessor to a child variable. Example: MyChild
* in MyVariable.MyChild
*/
struct GD_CORE_API VariableAccessorNode
@@ -285,7 +293,7 @@ struct GD_CORE_API VariableAccessorNode
};
/**
* \brief A bracket accessor of a variable. Example: ["MyChild"]
* \brief A bracket accessor to a child variable. Example: ["MyChild"]
* (in MyVariable["MyChild"]).
*/
struct GD_CORE_API VariableBracketAccessorNode
@@ -303,10 +311,10 @@ struct GD_CORE_API VariableBracketAccessorNode
/**
* \brief The name of a function to call on an object or the behavior
* For example: "MyObject.Physics::LinearVelocity".
*
*
* Other cases like "MyObject.Function" or "MyObject.Physics" are IdentifierNode
* to allow handling ambiguities.
*
*
* \see gd::IdentifierNode
*/
struct GD_CORE_API ObjectFunctionNameNode
@@ -424,5 +432,3 @@ struct GD_CORE_API EmptyNode : public FunctionCallOrObjectFunctionNameOrEmptyNod
};
} // namespace gd
#endif

View File

@@ -8,6 +8,7 @@
#include <memory>
#include <vector>
#include "GDCore/Events/Parsers/ExpressionParser2Node.h"
#include "GDCore/Events/Parsers/ExpressionParser2NodeWorker.h"
namespace gd {
@@ -43,6 +44,11 @@ class GD_CORE_API ExpressionParser2NodePrinter
*/
const gd::String& GetOutput() { return output; };
static gd::String PrintStringLiteral(const gd::String& str) {
return "\"" +
str.FindAndReplace("\\", "\\\\").FindAndReplace("\"", "\\\"") + "\"";
}
protected:
void OnVisitSubExpressionNode(SubExpressionNode& node) override {
output += "(";
@@ -69,10 +75,7 @@ class GD_CORE_API ExpressionParser2NodePrinter
}
void OnVisitNumberNode(NumberNode& node) override { output += node.number; }
void OnVisitTextNode(TextNode& node) override {
output +=
"\"" +
node.text.FindAndReplace("\\", "\\\\").FindAndReplace("\"", "\\\"") +
"\"";
output += PrintStringLiteral(node.text);
}
void OnVisitVariableNode(VariableNode& node) override {
output += node.name;
@@ -97,8 +100,8 @@ class GD_CORE_API ExpressionParser2NodePrinter
}
void OnVisitObjectFunctionNameNode(ObjectFunctionNameNode& node) override {
if (!node.behaviorFunctionName.empty()) {
output +=
node.objectName + "." + node.objectFunctionOrBehaviorName + "::" + node.behaviorFunctionName;
output += node.objectName + "." + node.objectFunctionOrBehaviorName +
"::" + node.behaviorFunctionName;
} else {
output += node.objectName + "." + node.objectFunctionOrBehaviorName;
}

View File

@@ -0,0 +1,118 @@
#pragma once
#include "GDCore/String.h"
namespace gd {
/**
* Contains functions to handle the grammar of the expressions accepted by GDevelop.
*/
namespace GrammarTerminals {
inline bool IsWhitespace(gd::String::value_type character) {
return character == ' ' || character == '\n' || character == '\r';
}
inline bool IsParameterSeparator(gd::String::value_type character) {
return character == ',';
}
inline bool IsDot(gd::String::value_type character) { return character == '.'; }
inline bool IsQuote(gd::String::value_type character) {
return character == '"';
}
inline bool IsBracket(gd::String::value_type character) {
return character == '(' || character == ')' || character == '[' ||
character == ']' || character == '{' || character == '}';
}
inline bool IsOpeningParenthesis(gd::String::value_type character) {
return character == '(';
}
inline bool IsClosingParenthesis(gd::String::value_type character) {
return character == ')';
}
inline bool IsOpeningSquareBracket(gd::String::value_type character) {
return character == '[';
}
inline bool IsClosingSquareBracket(gd::String::value_type character) {
return character == ']';
}
inline bool IsExpressionEndingChar(gd::String::value_type character) {
return character == ',' || IsClosingParenthesis(character) ||
IsClosingSquareBracket(character);
}
inline bool IsExpressionOperator(gd::String::value_type character) {
return character == '+' || character == '-' || character == '<' ||
character == '>' || character == '?' || character == '^' ||
character == '=' || character == '\\' || character == ':' ||
character == '!';
}
inline bool IsUnaryOperator(gd::String::value_type character) {
return character == '+' || character == '-';
}
inline bool IsTermOperator(gd::String::value_type character) {
return character == '/' || character == '*';
}
inline bool IsNumberFirstChar(gd::String::value_type character) {
return character == '.' || (character >= '0' && character <= '9');
}
inline bool IsNonZeroDigit(gd::String::value_type character) {
return (character >= '1' && character <= '9');
}
inline bool IsZeroDigit(gd::String::value_type character) {
return character == '0';
}
inline bool IsAdditionalReservedCharacter(gd::String::value_type character) {
// These characters are not part of the grammar - but are often used in programming language
// and could become operators or part of the grammar one day.
return character == '~' || character == '\'' || character == '%' ||
character == '#' || character == '@' || character == '|' ||
character == '&' || character == '`' || character == '$' ||
character == ';';
}
/**
* Check if the given character can be used in an identifier. This is
* any unicode character, except for:
* `, . " () [] {} + - < > ? ^ = \ : ! / * ~ ' % # @ | & $ ;`
* and backtick and whitespaces (space, line break, carriage return).
*
* This is loosely based on what is allowed in languages like JavaScript
* (see https://mathiasbynens.be/notes/javascript-properties), without support
* for unicode escape syntax, and allowing all unicode ranges. The only
* disallowed characters are the one used for the grammar.
*/
inline bool IsAllowedInIdentifier(gd::String::value_type character) {
// Quickly compare if the character is a number or ASCII character.
if ((character >= '0' && character <= '9') ||
(character >= 'A' && character <= 'Z') ||
(character >= 'a' && character <= 'z'))
return true;
// Otherwise do the full check against separators forbidden in identifiers.
if (!IsParameterSeparator(character) && !IsDot(character) &&
!IsQuote(character) && !IsBracket(character) &&
!IsExpressionOperator(character) && !IsTermOperator(character) &&
!IsWhitespace(character) && !IsAdditionalReservedCharacter(character)) {
return true;
}
return false;
}
} // namespace GrammarTerminals
} // namespace gd

View File

@@ -182,10 +182,10 @@ void EventsListSerialization::UpdateInstructionsFromGD2x(
// Common updates for some parameters
const std::vector<gd::Expression>& parameters = instr.GetParameters();
for (std::size_t j = 0;
j < parameters.size() && j < metadata.parameters.size();
j < parameters.size() && j < metadata.parameters.GetParametersCount();
++j) {
if (metadata.parameters[j].GetType() == "relationalOperator" ||
metadata.parameters[j].GetType() == "operator") {
if (metadata.parameters.GetParameter(j).GetType() == "relationalOperator" ||
metadata.parameters.GetParameter(j).GetType() == "operator") {
if (j == parameters.size() - 1) {
std::cout << "ERROR: No more parameters after a [relational]operator "
"when trying to update an instruction from GD2.x";

View File

@@ -17,7 +17,7 @@ const gd::String& EventsCodeNameMangler::GetMangledObjectsListName(
return it->second;
}
gd::String partiallyMangledName = originalObjectName;
gd::String partiallyMangledName = GetMangledNameWithForbiddenUnderscore(originalObjectName);
static const gd::String allowedCharacters =
"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
@@ -43,7 +43,15 @@ const gd::String& EventsCodeNameMangler::GetExternalEventsFunctionMangledName(
return it->second;
}
gd::String partiallyMangledName = externalEventsName;
gd::String partiallyMangledName = GetMangledNameWithForbiddenUnderscore(externalEventsName);
mangledExternalEventsNames[externalEventsName] = "GDExternalEvents" + partiallyMangledName;
return mangledExternalEventsNames[externalEventsName];
}
gd::String EventsCodeNameMangler::GetMangledNameWithForbiddenUnderscore(
const gd::String &name) {
gd::String partiallyMangledName = name;
static const gd::String allowedCharacters =
"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
@@ -57,11 +65,30 @@ const gd::String& EventsCodeNameMangler::GetExternalEventsFunctionMangledName(
partiallyMangledName.replace(i, 1, "_" + gd::String::From(unallowedChar));
}
}
mangledExternalEventsNames[externalEventsName] = "GDExternalEvents" + partiallyMangledName;
return mangledExternalEventsNames[externalEventsName];
return partiallyMangledName;
}
gd::String EventsCodeNameMangler::GetMangledName(
const gd::String &name) {
gd::String partiallyMangledName = name;
static const gd::String allowedCharacters =
"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_";
for (size_t i = 0; i < partiallyMangledName.size();
++i) // Replace all unallowed letter by an underscore and the ascii
// number of the letter
{
if (allowedCharacters.find_first_of(
std::u32string(1, partiallyMangledName[i])) == gd::String::npos) {
char32_t unallowedChar = partiallyMangledName[i];
partiallyMangledName.replace(i, 1, "_" + gd::String::From(unallowedChar));
}
}
return partiallyMangledName;
}
const gd::String& ManObjListName(const gd::String &objectName) {
return EventsCodeNameMangler::Get()->GetMangledObjectsListName(objectName);
}

View File

@@ -36,6 +36,8 @@ class GD_CORE_API EventsCodeNameMangler {
const gd::String &GetExternalEventsFunctionMangledName(
const gd::String &externalEventsName);
static gd::String GetMangledName(const gd::String &name);
static EventsCodeNameMangler *Get();
static void DestroySingleton();
@@ -44,6 +46,9 @@ class GD_CORE_API EventsCodeNameMangler {
virtual ~EventsCodeNameMangler(){};
static EventsCodeNameMangler *_singleton;
// This method is inlined to avoid to copy the returned string.
static inline gd::String GetMangledNameWithForbiddenUnderscore(const gd::String &name);
std::unordered_map<gd::String, gd::String>
mangledObjectNames; ///< Memoized results of mangling for objects
std::unordered_map<gd::String, gd::String>

View File

@@ -33,7 +33,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
"res/function32.png",
"res/function32.png")
.SetHelpPath("/events/functions/return")
.AddParameter("expression", "The number to be returned")
.AddParameter("expression", _("The number to be returned"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
@@ -48,7 +48,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
"res/function32.png",
"res/function32.png")
.SetHelpPath("/events/functions/return")
.AddParameter("string", "The text to be returned")
.AddParameter("string", _("The text to be returned"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
@@ -62,7 +62,69 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
"res/function32.png",
"res/function32.png")
.SetHelpPath("/events/functions/return")
.AddParameter("trueorfalse", "Should the condition be true or false?")
.AddParameter("trueorfalse", _("Should the condition be true or false?"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
// Deprecated
extension
.AddAction("CopyArgumentToVariable",
_("Copy function parameter to variable"),
_("Copy a function parameter (also called \"argument\") to a variable. "
"The parameter type must be a variable."),
_("Copy the parameter _PARAM0_ into the variable _PARAM1_"),
"",
"res/function32.png",
"res/function32.png")
.SetHelpPath("/events/functions/return")
.AddParameter("functionParameterName", _("Parameter name"), "variable")
.AddParameter("scenevar", _("Scene variable"))
.SetHidden()
.MarkAsAdvanced();
extension
.AddAction("CopyArgumentToVariable2",
_("Copy function parameter to variable"),
_("Copy a function parameter (also called \"argument\") to a variable. "
"The parameter type must be a variable."),
_("Copy the parameter _PARAM0_ into the variable _PARAM1_"),
"",
"res/function32.png",
"res/function32.png")
.SetHelpPath("/events/functions/return")
.AddParameter("functionParameterName", _("Parameter name"), "variable")
.AddParameter("variable", _("Variable"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
// Deprecated
extension
.AddAction("CopyVariableToArgument",
_("Copy variable to function parameter"),
_("Copy a variable to function parameter (also called \"argument\"). "
"The parameter type must be a variable."),
_("Copy the variable _PARAM1_ into the parameter _PARAM0_"),
"",
"res/function32.png",
"res/function32.png")
.SetHelpPath("/events/functions/return")
.AddParameter("functionParameterName", _("Parameter name"), "variable")
.AddParameter("scenevar", _("Scene variable"))
.SetHidden()
.MarkAsAdvanced();
extension
.AddAction("CopyVariableToArgument2",
_("Copy variable to function parameter"),
_("Copy a variable to function parameter (also called \"argument\"). "
"The parameter type must be a variable."),
_("Copy the variable _PARAM1_ into the parameter _PARAM0_"),
"",
"res/function32.png",
"res/function32.png")
.SetHelpPath("/events/functions/return")
.AddParameter("functionParameterName", _("Parameter name"), "variable")
.AddParameter("variable", _("Variable"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
@@ -77,29 +139,32 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
"",
"res/function32.png",
"res/function32.png")
.AddParameter("functionParameterName", "Parameter name")
.AddParameter("functionParameterName", _("Parameter name"), "number,string,boolean")
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
.MarkAsAdvanced()
.SetHidden();
extension
.AddExpression(
"GetArgumentAsNumber",
_("Get function parameter value"),
_("Get function parameter (also called \"argument\") value."),
_("Get function parameter (also called \"argument\") value. You don't need this most of the time as you can simply write the parameter name in an expression."),
"",
"res/function16.png")
.AddParameter("functionParameterName", "Parameter name")
.SetRelevantForFunctionEventsOnly();
.AddParameter("functionParameterName", _("Parameter name"), "number,string,boolean")
.SetRelevantForFunctionEventsOnly()
.SetHidden();
extension
.AddStrExpression(
"GetArgumentAsString",
_("Get function parameter text"),
_("Get function parameter (also called \"argument\") text."),
_("Get function parameter (also called \"argument\") text. You don't need this most of the time as you can simply write the parameter name in an expression."),
"",
"res/function16.png")
.AddParameter("functionParameterName", "Parameter name")
.SetRelevantForFunctionEventsOnly();
.AddParameter("functionParameterName", _("Parameter name"), "number,string,boolean")
.SetRelevantForFunctionEventsOnly()
.SetHidden();
extension
.AddCondition(
@@ -110,10 +175,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
"",
"res/function32.png",
"res/function16.png")
.AddParameter("functionParameterName", "Parameter name")
.AddParameter("functionParameterName", _("Parameter name"), "number,string,boolean")
.UseStandardRelationalOperatorParameters(
"number", gd::ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly();
.SetRelevantForFunctionEventsOnly()
.SetHidden();
extension
.AddCondition(
@@ -124,10 +190,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
"",
"res/function32.png",
"res/function16.png")
.AddParameter("functionParameterName", "Parameter name")
.AddParameter("functionParameterName", _("Parameter name"), "number,string,boolean")
.UseStandardRelationalOperatorParameters(
"string", gd::ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly();
.SetRelevantForFunctionEventsOnly()
.SetHidden();
}
} // namespace gd

View File

@@ -43,6 +43,13 @@ class GD_CORE_API BuiltinExtensionsImplementer {
static void ImplementsVariablesExtension(gd::PlatformExtension& extension);
static void ImplementsWindowExtension(gd::PlatformExtension& extension);
static void ImplementsAsyncExtension(gd::PlatformExtension& extension);
static void ImplementsResizableExtension(gd::PlatformExtension& extension);
static void ImplementsScalableExtension(gd::PlatformExtension& extension);
static void ImplementsFlippableExtension(gd::PlatformExtension& extension);
static void ImplementsAnimatableExtension(gd::PlatformExtension& extension);
static void ImplementsEffectExtension(gd::PlatformExtension& extension);
static void ImplementsOpacityExtension(gd::PlatformExtension& extension);
static void ImplementsTextContainerExtension(gd::PlatformExtension& extension);
};
} // namespace gd

File diff suppressed because it is too large Load Diff

View File

@@ -27,7 +27,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
extension.AddInstructionOrExpressionGroupMetadata(_("Layers and cameras"))
.SetIcon("res/conditions/camera24.png");
extension.AddInstructionOrExpressionGroupMetadata(_("Effects"))
.SetIcon("res/actions/effect24.png");
.SetIcon("res/actions/effect_black.svg");
extension
.AddExpressionAndConditionAndAction(
@@ -327,7 +327,25 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
// TODO Deprecated: hide this action in a future release.
extension
.AddCondition(
"CameraZoom",
_("Camera zoom"),
_("Compare the zoom of a camera of a layer."),
_("Zoom of camera _PARAM2_ of layer _PARAM1_"),
"",
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
.UseStandardRelationalOperatorParameters(
"number", gd::ParameterOptions::MakeNewOptions().SetDescription(
_("Zoom")))
.MarkAsAdvanced();
extension
.AddAction(
"FixCamera",
@@ -339,6 +357,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"",
"res/actions/camera24.png",
"res/actions/camera.png")
.SetHidden()
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("objectPtr", _("Object"))
.AddParameter("expression",
@@ -386,7 +405,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Center the camera on an object"),
_("Center the camera on the specified object."),
_("Center camera on _PARAM1_ (layer: _PARAM3_)"),
"",
_("Layers and cameras"),
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -444,58 +463,58 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
extension
.AddAction(
"SetLayerEffectParameter",
_("Effect parameter (number)"),
_("Change the value of a parameter of an effect.") + "\n" +
_("You can find the parameter names (and change the effect "
_("Effect property (number)"),
_("Change the value of a property of an effect.") + "\n" +
_("You can find the property names (and change the effect "
"names) in the effects window."),
_("Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of layer _PARAM1_"),
_("Effects"),
"res/actions/effect24.png",
"res/actions/effect.png")
"res/actions/effect_black.svg",
"res/actions/effect_black.svg")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("layerEffectName", _("Effect name"))
.AddParameter("layerEffectParameterName", _("Parameter name"))
.AddParameter("layerEffectParameterName", _("Property name"))
.AddParameter("expression", _("New value"))
.MarkAsAdvanced();
extension
.AddAction(
"SetLayerEffectStringParameter",
_("Effect parameter (string)"),
_("Change the value (string) of a parameter of an effect.") + "\n" +
_("You can find the parameter names (and change the effect "
_("Effect property (string)"),
_("Change the value (string) of a property of an effect.") + "\n" +
_("You can find the property names (and change the effect "
"names) in the effects window."),
_("Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of layer _PARAM1_"),
_("Effects"),
"res/actions/effect24.png",
"res/actions/effect.png")
"res/actions/effect_black.svg",
"res/actions/effect_black.svg")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("layerEffectName", _("Effect name"))
.AddParameter("layerEffectParameterName", _("Parameter name"))
.AddParameter("layerEffectParameterName", _("Property name"))
.AddParameter("string", _("New value"))
.MarkAsAdvanced();
extension
.AddAction(
"SetLayerEffectBooleanParameter",
_("Effect parameter (enable or disable)"),
_("Enable or disable a parameter of an effect.") + "\n" +
_("You can find the parameter names (and change the effect "
_("Effect property (enable or disable)"),
_("Enable or disable a property of an effect.") + "\n" +
_("You can find the property names (and change the effect "
"names) in the effects window."),
_("Enable _PARAM3_ for effect _PARAM2_ of layer _PARAM1_: _PARAM4_"),
_("Effects"),
"res/actions/effect24.png",
"res/actions/effect.png")
"res/actions/effect_black.svg",
"res/actions/effect_black.svg")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("layerEffectName", _("Effect name"))
.AddParameter("layerEffectParameterName", _("Parameter name"))
.AddParameter("yesorno", _("Enable this parameter"))
.AddParameter("layerEffectParameterName", _("Property name"))
.AddParameter("yesorno", _("Enable this property"))
.MarkAsAdvanced();
extension
@@ -504,8 +523,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("The effect on a layer is enabled"),
_("Effect _PARAM2_ on layer _PARAM1_ is enabled"),
_(""),
"res/actions/effect24.png",
"res/actions/effect.png")
"res/actions/effect_black.svg",
"res/actions/effect_black.svg")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
@@ -518,8 +537,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Enable an effect on a layer"),
_("Enable effect _PARAM2_ on layer _PARAM1_: _PARAM3_"),
_("Effects"),
"res/actions/effect24.png",
"res/actions/effect.png")
"res/actions/effect_black.svg",
"res/actions/effect_black.svg")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
@@ -548,7 +567,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
extension
.AddAction(
"ChangeLayerTimeScale",
_("Change layer time scale"),
_("Layer time scale"),
_("Change the time scale applied to the objects of the layer."),
_("Set the time scale of layer _PARAM1_ to _PARAM2_"),
"",
@@ -594,7 +613,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
extension
.AddAction(
"SetLayerAmbientLightColor",
_("Set the ambient light color"),
_("Ambient light color"),
_("Set the ambient light color of the lighting layer in format "
"\"R;G;B\" string."),
_("Set the ambient color of the lighting layer _PARAM1_ to _PARAM2_"),

View File

@@ -0,0 +1,165 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the GNU Lesser General Public
* License.
*/
#include "GDCore/Extensions/Builtin/AllBuiltinExtensions.h"
#include "GDCore/Extensions/Metadata/MultipleInstructionMetadata.h"
#include "GDCore/Project/Behavior.h"
#include "GDCore/Project/BehaviorsSharedData.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Tools/Localization.h"
using namespace std;
namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAnimatableExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("AnimatableCapability",
_("Animatable capability"),
_("Animate objects."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects");
extension.AddInstructionOrExpressionGroupMetadata(_("Animatable capability"))
.SetIcon("res/actions/animation24.png");
extension.AddInstructionOrExpressionGroupMetadata(_("Animations and images"))
.SetIcon("res/actions/animation24.png");
gd::BehaviorMetadata& aut = extension.AddBehavior(
"AnimatableBehavior",
_("Animatable capability"),
"Animation",
_("Animate objects."),
"",
"res/actions/animation24.png",
"AnimatableBehavior",
std::make_shared<gd::Behavior>(),
std::make_shared<gd::BehaviorsSharedData>())
.SetHidden();
aut.AddExpressionAndConditionAndAction(
"number",
"Index",
_("Animation (by number)"),
_("the animation played by the object using the animation number (from "
"the animations list)"),
_("the number of the animation"),
_("Animations and images"),
"res/actions/animation24.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "AnimatableBehavior")
.UseStandardParameters(
"number", gd::ParameterOptions::MakeNewOptions().SetDescription(
_("Animation index")))
.MarkAsSimple();
aut.GetAllExpressions()["Index"].SetGroup("");
aut.AddExpressionAndConditionAndAction(
"string",
"Name",
_("Animation (by name)"),
_("the animation played by the object using the name of the "
"animation"),
_("the animation"),
_("Animations and images"),
"res/actions/animation24.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "AnimatableBehavior")
.UseStandardParameters(
"objectAnimationName", gd::ParameterOptions::MakeNewOptions().SetDescription(
_("Animation name")))
.MarkAsSimple();
aut.GetAllStrExpressions()["Name"].SetGroup("");
aut.AddScopedAction("PauseAnimation",
_("Pause the animation"),
_("Pause the animation of the object."),
_("Pause the animation of _PARAM0_"),
_("Animations and images"),
"res/actions/animation24.png",
"res/actions/animation.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "AnimatableBehavior")
.MarkAsSimple();
aut.AddScopedAction("PlayAnimation",
_("Resume the animation"),
_("Resume the animation of the object."),
_("Resume the animation of _PARAM0_"),
_("Animations and images"),
"res/actions/animation24.png",
"res/actions/animation.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "AnimatableBehavior")
.MarkAsSimple();
aut.AddExpressionAndConditionAndAction(
"number",
"SpeedScale",
_("Animation speed scale"),
_("the animation speed scale (1 = the default speed, >1 = faster and "
"<1 = slower)"),
_("the animation speed scale"),
_("Animations and images"),
"res/actions/animation24.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "AnimatableBehavior")
.UseStandardParameters(
"number", gd::ParameterOptions::MakeNewOptions().SetDescription(
_("Speed scale")))
.MarkAsSimple();
aut.GetAllExpressions()["SpeedScale"].SetGroup("");
aut.AddScopedCondition("IsAnimationPaused",
_("Animation paused"),
_("Check if the animation of an object is paused."),
_("The animation of _PARAM0_ is paused"),
_("Animations and images"),
"res/conditions/animation24.png",
"res/conditions/animation.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "AnimatableBehavior")
.MarkAsSimple();
aut.AddScopedCondition("HasAnimationEnded",
_("Animation finished"),
_("Check if the animation being played by the Sprite object "
"is finished."),
_("The animation of _PARAM0_ is finished"),
_("Animations and images"),
"res/conditions/animation24.png",
"res/conditions/animation.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "AnimatableBehavior")
.MarkAsSimple();
aut.AddExpressionAndConditionAndAction(
"number",
"ElapsedTime",
_("Animation elapsed time"),
_("the elapsed time from the beginning of the animation (in seconds)"),
_("the animation elapsed time"),
_("Animations and images"),
"res/actions/animation24.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "AnimatableBehavior")
.UseStandardParameters(
"number", gd::ParameterOptions::MakeNewOptions().SetDescription(
_("Elapsed time (in seconds)")))
.MarkAsAdvanced();
aut.GetAllExpressions()["ElapsedTime"].SetGroup("");
aut.AddExpression(
"Duration",
_("Animation duration"),
_("Return the current animation duration (in seconds)."),
_("Animations and images"),
"res/actions/animation24.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "AnimatableBehavior");
}
} // namespace gd

View File

@@ -0,0 +1,116 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the GNU Lesser General Public
* License.
*/
#include "GDCore/Extensions/Builtin/AllBuiltinExtensions.h"
#include "GDCore/Extensions/Metadata/MultipleInstructionMetadata.h"
#include "GDCore/Project/Behavior.h"
#include "GDCore/Project/BehaviorsSharedData.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Tools/Localization.h"
using namespace std;
namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsEffectExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("EffectCapability",
_("Effect capability"),
_("Apply visual effects to objects."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects");
extension.AddInstructionOrExpressionGroupMetadata(_("Effects"))
.SetIcon("res/actions/effect_black.svg");
gd::BehaviorMetadata& aut = extension.AddBehavior(
"EffectBehavior",
_("Effect capability"),
"Effect",
_("Apply visual effects to objects."),
"",
"res/actions/effect_black.svg",
"EffectBehavior",
std::make_shared<gd::Behavior>(),
std::make_shared<gd::BehaviorsSharedData>())
.SetHidden();
aut.AddScopedAction("EnableEffect",
_("Enable an object effect"),
_("Enable an effect on the object"),
_("Enable effect _PARAM2_ on _PARAM0_: _PARAM3_"),
_("Effects"),
"res/actions/effect_black.svg",
"res/actions/effect_black.svg")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "EffectBehavior")
.AddParameter("objectEffectName", _("Effect name"))
.AddParameter("yesorno", _("Enable?"))
.MarkAsSimple();
aut.AddScopedAction("SetEffectDoubleParameter",
_("Effect property (number)"),
_("Change the value of a property of an effect.") + "\n" +
_("You can find the property names (and change the effect "
"names) in the effects window."),
_("Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of _PARAM0_"),
_("Effects"),
"res/actions/effect_black.svg",
"res/actions/effect_black.svg")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "EffectBehavior")
.AddParameter("objectEffectName", _("Effect name"))
.AddParameter("objectEffectParameterName", _("Property name"))
.AddParameter("expression", _("New value"))
.MarkAsSimple();
aut.AddScopedAction("SetEffectStringParameter",
_("Effect property (string)"),
_("Change the value (string) of a property of an effect.") +
"\n" +
_("You can find the property names (and change the effect "
"names) in the effects window."),
_("Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of _PARAM0_"),
_("Effects"),
"res/actions/effect_black.svg",
"res/actions/effect_black.svg")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "EffectBehavior")
.AddParameter("objectEffectName", _("Effect name"))
.AddParameter("objectEffectParameterName", _("Property name"))
.AddParameter("string", _("New value"))
.MarkAsSimple();
aut.AddScopedAction("SetEffectBooleanParameter",
_("Effect property (enable or disable)"),
_("Enable or disable a property of an effect.") + "\n" +
_("You can find the property names (and change the effect "
"names) in the effects window."),
_("Enable _PARAM3_ for effect _PARAM2_ of _PARAM0_: _PARAM4_"),
_("Effects"),
"res/actions/effect_black.svg",
"res/actions/effect_black.svg")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "EffectBehavior")
.AddParameter("objectEffectName", _("Effect name"))
.AddParameter("objectEffectParameterName", _("Property name"))
.AddParameter("yesorno", _("Enable this property"))
.MarkAsSimple();
aut.AddScopedCondition("IsEffectEnabled",
_("Effect is enabled"),
_("Check if the effect on an object is enabled."),
_("Effect _PARAM2_ of _PARAM0_ is enabled"),
_("Effects"),
"res/actions/effect_black.svg",
"res/actions/effect_black.svg")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "EffectBehavior")
.AddParameter("objectEffectName", _("Effect name"))
.MarkAsSimple();
}
} // namespace gd

View File

@@ -0,0 +1,86 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the GNU Lesser General Public
* License.
*/
#include "GDCore/Extensions/Builtin/AllBuiltinExtensions.h"
#include "GDCore/Extensions/Metadata/MultipleInstructionMetadata.h"
#include "GDCore/Project/Behavior.h"
#include "GDCore/Project/BehaviorsSharedData.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Tools/Localization.h"
using namespace std;
namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFlippableExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("FlippableCapability",
_("Flippable capability"),
_("Flip objects."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects");
extension.AddInstructionOrExpressionGroupMetadata(_("Effects"))
.SetIcon("res/actions/effect_black.svg");
gd::BehaviorMetadata& aut = extension.AddBehavior(
"FlippableBehavior",
_("Flippable capability"),
"Flippable",
_("Flip objects."),
"",
"res/actions/flipX24.png",
"FlippableBehavior",
std::make_shared<gd::Behavior>(),
std::make_shared<gd::BehaviorsSharedData>())
.SetHidden();
aut.AddScopedAction("FlipX",
_("Flip the object horizontally"),
_("Flip the object horizontally"),
_("Flip horizontally _PARAM0_: _PARAM2_"),
_("Effects"),
"res/actions/flipX24.png",
"res/actions/flipX.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "FlippableBehavior")
.AddParameter("yesorno", _("Activate flipping"))
.MarkAsSimple();
aut.AddScopedAction("FlipY",
_("Flip the object vertically"),
_("Flip the object vertically"),
_("Flip vertically _PARAM0_: _PARAM2_"),
_("Effects"),
"res/actions/flipY24.png",
"res/actions/flipY.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "FlippableBehavior")
.AddParameter("yesorno", _("Activate flipping"))
.MarkAsSimple();
aut.AddScopedCondition("FlippedX",
_("Horizontally flipped"),
_("Check if the object is horizontally flipped"),
_("_PARAM0_ is horizontally flipped"),
_("Effects"),
"res/actions/flipX24.png",
"res/actions/flipX.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "FlippableBehavior");
aut.AddScopedCondition("FlippedY",
_("Vertically flipped"),
_("Check if the object is vertically flipped"),
_("_PARAM0_ is vertically flipped"),
_("Effects"),
"res/actions/flipY24.png",
"res/actions/flipY.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "FlippableBehavior");
}
} // namespace gd

View File

@@ -0,0 +1,62 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the GNU Lesser General Public
* License.
*/
#include "GDCore/Extensions/Builtin/AllBuiltinExtensions.h"
#include "GDCore/Extensions/Metadata/MultipleInstructionMetadata.h"
#include "GDCore/Project/Behavior.h"
#include "GDCore/Project/BehaviorsSharedData.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Tools/Localization.h"
using namespace std;
namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsOpacityExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("OpacityCapability",
_("Opacity capability"),
_("Change the object opacity."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects");
extension.AddInstructionOrExpressionGroupMetadata(_("Opacity capability"))
.SetIcon("res/actions/opacity24.png");
extension.AddInstructionOrExpressionGroupMetadata(_("Visibility"))
.SetIcon("res/actions/opacity24.png");
gd::BehaviorMetadata& aut = extension.AddBehavior(
"OpacityBehavior",
_("Opacity capability"),
"Opacity",
_("Change the object opacity."),
"",
"res/actions/opacity24.png",
"OpacityBehavior",
std::make_shared<gd::Behavior>(),
std::make_shared<gd::BehaviorsSharedData>())
.SetHidden();
aut.AddExpressionAndConditionAndAction(
"number",
"Value",
_("Opacity"),
_("the opacity of an object, between 0 (fully transparent) to 255 "
"(opaque)"),
_("the opacity"),
_("Visibility"),
"res/actions/opacity24.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "OpacityBehavior")
.UseStandardParameters(
"number", gd::ParameterOptions::MakeNewOptions().SetDescription(
_("Opacity (0-255)")))
.SetFunctionName("setOpacity")
.SetGetter("getOpacity");
aut.GetAllExpressions()["Value"].SetGroup("");
}
} // namespace gd

View File

@@ -0,0 +1,112 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the GNU Lesser General Public
* License.
*/
#include "GDCore/Extensions/Builtin/AllBuiltinExtensions.h"
#include "GDCore/Project/Behavior.h"
#include "GDCore/Project/BehaviorsSharedData.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Tools/Localization.h"
using namespace std;
namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsResizableExtension(
gd::PlatformExtension &extension) {
extension
.SetExtensionInformation("ResizableCapability",
_("Resizable capability"),
_("Change the object dimensions."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects");
extension.AddInstructionOrExpressionGroupMetadata(_("Size")).SetIcon(
"res/actions/scale24_black.png");
gd::BehaviorMetadata &aut =
extension
.AddBehavior("ResizableBehavior",
_("Resizable capability"),
"Resizable",
_("Change the object dimensions."),
"",
"res/actions/scale24_black.png",
"ResizableBehavior",
std::make_shared<gd::Behavior>(),
std::make_shared<gd::BehaviorsSharedData>())
.SetHidden();
aut.AddScopedAction("SetWidth",
_("Width"),
_("Change the width of the object."),
_("the width"),
_("Size"),
"res/actions/scaleWidth24_black.png",
"res/actions/scaleWidth_black.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "ResizableBehavior")
.UseStandardOperatorParameters(
"number",
ParameterOptions::MakeNewOptions().SetDescription(_("Width")))
.MarkAsAdvanced();
aut.AddScopedCondition("Width",
_("Width"),
_("Compare the width of the object."),
_("the width"),
_("Size"),
"res/conditions/scaleWidth24_black.png",
"res/conditions/scaleWidth_black.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "ResizableBehavior")
.UseStandardRelationalOperatorParameters(
"number",
ParameterOptions::MakeNewOptions().SetDescription(_("Width")))
.MarkAsAdvanced();
aut.AddScopedAction("SetHeight",
_("Height"),
_("Change the height of the object."),
_("the height"),
_("Size"),
"res/actions/scaleHeight24_black.png",
"res/actions/scaleHeight_black.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "ResizableBehavior")
.UseStandardOperatorParameters(
"number",
ParameterOptions::MakeNewOptions().SetDescription(_("Height")))
.MarkAsAdvanced();
aut.AddScopedCondition("Height",
_("Height"),
_("Compare the height of the object."),
_("the height"),
_("Size"),
"res/conditions/scaleHeight24_black.png",
"res/conditions/scaleHeight_black.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "ResizableBehavior")
.UseStandardRelationalOperatorParameters(
"number",
ParameterOptions::MakeNewOptions().SetDescription(_("Height")))
.MarkAsAdvanced();
aut.AddScopedAction(
"SetSize",
_("Size"),
_("Change the size of an object."),
_("Change the size of _PARAM0_: set to _PARAM2_ x _PARAM3_"),
_("Size"),
"res/actions/scale24_black.png",
"res/actions/scale_black.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "ResizableBehavior")
.AddParameter("expression", _("Width"))
.AddParameter("expression", _("Height"))
.MarkAsAdvanced();
}
} // namespace gd

View File

@@ -0,0 +1,95 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the GNU Lesser General Public
* License.
*/
#include "GDCore/Extensions/Builtin/AllBuiltinExtensions.h"
#include "GDCore/Extensions/Metadata/MultipleInstructionMetadata.h"
#include "GDCore/Project/Behavior.h"
#include "GDCore/Project/BehaviorsSharedData.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Tools/Localization.h"
using namespace std;
namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsScalableExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("ScalableCapability",
_("Scalable capability"),
_("Change the object scale."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects");
extension.AddInstructionOrExpressionGroupMetadata(_("Scalable capability"))
.SetIcon("res/actions/scale24_black.png");
extension.AddInstructionOrExpressionGroupMetadata(_("Size"))
.SetIcon("res/actions/scale24_black.png");
gd::BehaviorMetadata& aut = extension.AddBehavior(
"ScalableBehavior",
_("Scalable capability"),
"Scale",
_("Change the object scale."),
"",
"res/actions/scale24_black.png",
"ResizableBehavior",
std::make_shared<gd::Behavior>(),
std::make_shared<gd::BehaviorsSharedData>())
.SetHidden();
aut.AddExpressionAndConditionAndAction(
"number",
"Value",
_("Scale"),
_("the scale of the object (default scale is 1)"),
_("the scale"),
_("Size"),
"res/actions/scale24_black.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "ScalableBehavior")
.UseStandardParameters(
"number",
gd::ParameterOptions::MakeNewOptions().SetDescription(
_("Scale (1 by default)")))
.MarkAsAdvanced();
aut.GetAllExpressions()["Value"].SetGroup("");
aut.AddExpressionAndConditionAndAction(
"number",
"X",
_("Scale on X axis"),
_("the scale on X axis of the object (default scale is 1)"),
_("the scale on X axis"),
_("Size"),
"res/actions/scaleWidth24_black.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "ScalableBehavior")
.UseStandardParameters(
"number",
gd::ParameterOptions::MakeNewOptions().SetDescription(
_("Scale (1 by default)")))
.MarkAsAdvanced();
aut.GetAllExpressions()["X"].SetGroup("");
aut.AddExpressionAndConditionAndAction(
"number",
"Y",
_("Scale on Y axis"),
_("the scale on Y axis of the object (default scale is 1)"),
_("the scale on Y axis"),
_("Size"),
"res/actions/scaleHeight24_black.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "ScalableBehavior")
.UseStandardParameters(
"number",
gd::ParameterOptions::MakeNewOptions().SetDescription(
_("Scale (1 by default)")))
.MarkAsAdvanced();
aut.GetAllExpressions()["Y"].SetGroup("");
}
} // namespace gd

View File

@@ -0,0 +1,58 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the GNU Lesser General Public
* License.
*/
#include "GDCore/Extensions/Builtin/AllBuiltinExtensions.h"
#include "GDCore/Extensions/Metadata/MultipleInstructionMetadata.h"
#include "GDCore/Project/Behavior.h"
#include "GDCore/Project/BehaviorsSharedData.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Tools/Localization.h"
using namespace std;
namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTextContainerExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("TextContainerCapability",
_("Text capability"),
_("Animate objects."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects");
extension.AddInstructionOrExpressionGroupMetadata(_("Text capability"))
.SetIcon("res/conditions/text24_black.png");
gd::BehaviorMetadata& aut = extension.AddBehavior(
"TextContainerBehavior",
_("Text capability"),
"Text",
_("Access objects text."),
"",
"res/conditions/text24_black.png",
"TextContainerBehavior",
std::make_shared<gd::Behavior>(),
std::make_shared<gd::BehaviorsSharedData>())
.SetHidden();
aut.AddExpressionAndConditionAndAction(
"string",
"Value",
_("Text"),
_("the text"),
_("the text"),
"",
"res/conditions/text24_black.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "TextContainerBehavior")
.UseStandardParameters(
"string", gd::ParameterOptions::MakeNewOptions().SetDescription(
_("Text")))
.MarkAsSimple();
aut.GetAllStrExpressions()["Value"].SetGroup("");
}
} // namespace gd

View File

@@ -68,19 +68,22 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
extension
.AddStrExpression("ToJSON",
_("Convert scene variable to JSON"),
_("Convert a scene variable to JSON"),
_("Convert variable to JSON"),
_("Convert a variable to JSON"),
_("JSON"),
"res/conditions/toujours24_black.png")
.AddParameter("scenevar", _("Scene variable to be stringified"));
.AddParameter("variable", _("The variable to be stringified"),
"AllowUndeclaredVariable");
// Deprecated
extension
.AddStrExpression("GlobalVarToJSON",
_("Convert global variable to JSON"),
_("Convert a global variable to JSON"),
_("JSON"),
"res/conditions/toujours24_black.png")
.AddParameter("globalvar", _("The global variable to be stringified"));
.AddParameter("globalvar", _("The global variable to be stringified"))
.SetHidden();
extension
.AddStrExpression("ObjectVarToJSON",
@@ -91,6 +94,7 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
.AddParameter("objectPtr", _("The object with the variable"))
.AddParameter("objectvar", _("The object variable to be stringified"));
// Deprecated
extension
.AddAction(
"JSONToVariableStructure",
@@ -102,8 +106,10 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
"res/actions/net.png")
.AddParameter("string", _("JSON string"))
.AddParameter("scenevar", _("Variable where store the JSON object"))
.MarkAsAdvanced();
.MarkAsAdvanced()
.SetHidden();
// Deprecated
extension
.AddAction("JSONToGlobalVariableStructure",
_("Convert JSON to global variable"),
@@ -116,6 +122,20 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
.AddParameter("string", _("JSON string"))
.AddParameter("globalvar",
_("Global variable where store the JSON object"))
.MarkAsAdvanced()
.SetHidden();
extension
.AddAction(
"JSONToVariableStructure2",
_("Convert JSON to a variable"),
_("Parse a JSON object and store it into a variable"),
_("Convert JSON string _PARAM0_ and store it into variable _PARAM1_"),
"",
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("JSON string"))
.AddParameter("variable", _("Variable where to store the JSON object"))
.MarkAsAdvanced();
extension

View File

@@ -35,6 +35,8 @@ BuiltinExtensionsImplementer::ImplementsCommonInstructionsExtension(
.AddInstructionOrExpressionGroupMetadata(_("Events and control flow"))
.SetIcon("res/conditions/toujours24_black.png");
// This condition is deprecated as this does not bring anything new
// and can be confusing or misleading for beginners.
extension
.AddCondition("Always",
_("Always"),
@@ -46,7 +48,8 @@ BuiltinExtensionsImplementer::ImplementsCommonInstructionsExtension(
"res/conditions/toujours_black.png")
.SetHelpPath("/all-features/advanced-conditions")
.AddCodeOnlyParameter("conditionInverted", "")
.MarkAsAdvanced();
.MarkAsAdvanced()
.SetHidden();
// Compatibility with GD <= 5.0.127
extension
@@ -89,14 +92,16 @@ BuiltinExtensionsImplementer::ImplementsCommonInstructionsExtension(
.SetCanHaveSubInstructions()
.MarkAsAdvanced();
extension.AddCondition(
"Once",
_("Trigger once while true"),
_("Run actions only once, for each time the conditions have been met."),
_("Trigger once"),
"",
"res/conditions/once24.png",
"res/conditions/once.png");
extension
.AddCondition("Once",
_("Trigger once while true"),
_("Run actions only once, for each time the conditions "
"have been met."),
_("Trigger once"),
"",
"res/conditions/once24.png",
"res/conditions/once.png")
.SetHelpPath("/all-features/advanced-conditions/trigger-once");
extension
.AddCondition("CompareNumbers",
@@ -114,8 +119,9 @@ BuiltinExtensionsImplementer::ImplementsCommonInstructionsExtension(
// Compatibility with GD <= 5.0.127
extension
.AddDuplicatedCondition(
"Egal", "BuiltinCommonInstructions::CompareNumbers", {.unscoped = true})
.AddDuplicatedCondition("Egal",
"BuiltinCommonInstructions::CompareNumbers",
{.unscoped = true})
.SetHidden();
// end of compatibility code
@@ -135,8 +141,9 @@ BuiltinExtensionsImplementer::ImplementsCommonInstructionsExtension(
// Compatibility with GD <= 5.0.127
extension
.AddDuplicatedCondition(
"StrEqual", "BuiltinCommonInstructions::CompareStrings", {.unscoped = true})
.AddDuplicatedCondition("StrEqual",
"BuiltinCommonInstructions::CompareStrings",
{.unscoped = true})
.SetHidden();
// end of compatibility code

View File

@@ -28,7 +28,7 @@ BuiltinExtensionsImplementer::ImplementsExternalLayoutsExtension(
.AddAction("CreateObjectsFromExternalLayout",
_("Create objects from an external layout"),
_("Create objects from an external layout."),
_("Create objects from the external layout named _PARAM1_"),
_("Create objects from the external layout named _PARAM1_ at position _PARAM2_;_PARAM3_;_PARAM4_"),
"",
"res/ribbon_default/externallayout32.png",
"res/ribbon_default/externallayout32.png")
@@ -38,6 +38,8 @@ BuiltinExtensionsImplementer::ImplementsExternalLayoutsExtension(
.SetDefaultValue("0")
.AddParameter("expression", _("Y position of the origin"), "", true)
.SetDefaultValue("0")
.AddParameter("expression", _("Z position of the origin"), "", true)
.SetDefaultValue("0")
.MarkAsAdvanced();
}

View File

@@ -69,12 +69,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
extension
.AddAction(
"EcrireFichierExp",
_("Write a value"),
_("Write the result of the expression in the stored data, in the "
_("Save a value"),
_("Save the result of the expression in the stored data, in the "
"specified element.\nSpecify the structure leading to the "
"element using / (example : Root/Level/Current)\nSpaces are "
"forbidden in element names."),
_("Write _PARAM2_ in _PARAM1_ of storage _PARAM0_"),
_("Save _PARAM2_ in _PARAM1_ of storage _PARAM0_"),
"",
"res/actions/fichier24.png",
"res/actions/fichier.png")
@@ -85,12 +85,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
extension
.AddAction(
"EcrireFichierTxt",
_("Write a text"),
_("Write the text in the specified storage, in the specified "
_("Save a text"),
_("Save the text in the specified storage, in the specified "
"element.\nSpecify "
"the structure leading to the element using / (example : "
"Root/Level/Current)\nSpaces are forbidden in element names."),
_("Write _PARAM2_ in _PARAM1_ of storage _PARAM0_"),
_("Save _PARAM2_ in _PARAM1_ of storage _PARAM0_"),
"",
"res/actions/fichier24.png",
"res/actions/fichier.png")
@@ -98,34 +98,54 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
.AddParameter("string", _("Group"))
.AddParameter("string", _("Text"));
// Deprecated
extension
.AddAction(
"LireFichierExp",
_("Read a value"),
_("Read the value saved in the specified element and store it in a "
_("Load a value"),
_("Load the value saved in the specified element and store it in a "
"scene "
"variable.\nSpecify the structure leading to the element using / "
"(example : Root/Level/Current)\nSpaces are forbidden in element "
"names."),
_("Read _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_"),
_("Load _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_"),
"",
"res/actions/fichier24.png",
"res/actions/fichier.png")
.AddParameter("string", _("Storage name"))
.AddParameter("string", _("Group"))
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("scenevar", _("Scene variables"));
.AddParameter("scenevar", _("Scene variable"))
.SetHidden();
extension
.AddAction(
"ReadNumberFromStorage",
_("Load a value"),
_("Load the value saved in the specified element and store it in a "
"variable.\nSpecify the structure leading to the element using / "
"(example : Root/Level/Current)\nSpaces are forbidden in element "
"names."),
_("Load _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_"),
"",
"res/actions/fichier24.png",
"res/actions/fichier.png")
.AddParameter("string", _("Storage name"))
.AddParameter("string", _("Group"))
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("variable", _("Variable"));
// Deprecated
extension
.AddAction(
"LireFichierTxt",
_("Read a text"),
_("Read the text saved in the specified element and store it in a "
_("Load a text"),
_("Load the text saved in the specified element and store it in a "
"scene "
"variable.\nSpecify the structure leading to the element using / "
"(example : Root/Level/Current)\nSpaces are forbidden in element "
"names."),
_("Read _PARAM1_ from storage _PARAM0_ and store as text in "
_("Load _PARAM1_ from storage _PARAM0_ and store as text in "
"_PARAM3_"),
"",
"res/actions/fichier24.png",
@@ -133,7 +153,26 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
.AddParameter("string", _("Storage name"))
.AddParameter("string", _("Group"))
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("scenevar", _("Scene variables"));
.AddParameter("scenevar", _("Scene variable"))
.SetHidden();
extension
.AddAction(
"ReadStringFromStorage",
_("Load a text"),
_("Load the text saved in the specified element and store it in a "
"variable.\nSpecify the structure leading to the element using / "
"(example : Root/Level/Current)\nSpaces are forbidden in element "
"names."),
_("Load _PARAM1_ from storage _PARAM0_ and store as text in "
"_PARAM3_"),
"",
"res/actions/fichier24.png",
"res/actions/fichier.png")
.AddParameter("string", _("Storage name"))
.AddParameter("string", _("Group"))
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("variable", _("Variable"));
extension
.AddAction("DeleteGroupFichier",

View File

@@ -35,7 +35,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsKeyboardExtension(
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("key", _("Key"));
.AddParameter("key", _("Key to check"))
.SetHidden();
extension
.AddCondition("KeyReleased",
@@ -46,33 +47,32 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsKeyboardExtension(
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("key", _("Key"));
.AddParameter("key", _("Key to check"))
.SetHidden();
extension
.AddCondition("KeyFromTextPressed",
_("Key pressed (text expression)"),
_("Check if a key, retrieved from the result of the "
"expression, is pressed"),
_("Key pressed"),
_("Check if a key is pressed"),
_("_PARAM1_ key is pressed"),
"",
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Expression generating the key to check"))
.MarkAsAdvanced();
.AddParameter("keyboardKey", _("Key to check"))
.MarkAsSimple();
extension
.AddCondition("KeyFromTextReleased",
_("Key released (text expression)"),
_("Check if a key, retrieved from the result of the "
"expression, was just released"),
_("Key released"),
_("Check if a key was just released"),
_("_PARAM1_ key is released"),
"",
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Expression generating the key to check"))
.MarkAsAdvanced();
.AddParameter("keyboardKey", _("Key to check"))
.MarkAsSimple();
extension
.AddCondition("AnyKeyPressed",

View File

@@ -151,7 +151,8 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
extension
.AddExpression("abs",
_("Absolute value"),
_("Absolute value"),
_("Return the non-negative value by removing the sign. "
"The absolute value of -8 is 8."),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));

View File

@@ -252,7 +252,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("mouse", _("Button to check"))
.MarkAsSimple();
.MarkAsSimple()
.SetHidden();
// Support for deprecated names:
extension.AddDuplicatedCondition("SourisBouton", "MouseButtonPressed")
@@ -262,49 +263,41 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
.AddCondition("MouseButtonReleased",
_("Mouse button released"),
_("Check if the specified mouse button was released."),
_("_PARAM1_ mouse button was released"),
_("Touch or _PARAM1_ mouse button is released"),
"",
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("mouse", _("Button to check"))
.MarkAsSimple();
.MarkAsSimple()
.SetHidden();
extension
.AddCondition(
"MouseButtonFromTextPressed",
_("Mouse button pressed or touch held (text expression)"),
_("Check if a mouse button, retrieved from the result of the "
"expression, is pressed."),
_("_PARAM1_ mouse button is pressed"),
_("Mouse button pressed or touch held"),
_("Check if the specified mouse button is pressed or "
"if a touch is in contact with the screen."),
_("Touch or _PARAM1_ mouse button is down"),
"",
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("stringWithSelector",
_("Expression generating the mouse button to check"),
"[\"Left\", \"Right\", \"Middle\"]")
.SetParameterLongDescription(
_("Possible values are Left, Right and Middle."))
.MarkAsAdvanced();
.AddParameter("mouseButton", _("Button to check"))
.MarkAsSimple();
extension
.AddCondition(
"MouseButtonFromTextReleased",
_("Mouse button released (text expression)"),
_("Check if a mouse button, retrieved from the result of the "
"expression, was just released."),
_("_PARAM1_ mouse button is released"),
_("Mouse button released"),
_("Check if the specified mouse button was released."),
_("Touch or _PARAM1_ mouse button is released"),
"",
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("stringWithSelector",
_("Expression generating the mouse button to check"),
"[\"Left\", \"Right\", \"Middle\"]")
.SetParameterLongDescription(
_("Possible values are Left, Right and Middle."))
.MarkAsAdvanced();
.AddParameter("mouseButton", _("Button to check"))
.MarkAsSimple();
extension
.AddExpressionAndCondition("number",
@@ -338,6 +331,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
// Deprecated
extension
.AddCondition(
"PopStartedTouch",
@@ -354,6 +348,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
.AddCodeOnlyParameter("currentScene", "")
.SetHidden();
// Deprecated
extension
.AddCondition(
"PopEndedTouch",
@@ -370,6 +365,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
.AddCodeOnlyParameter("currentScene", "")
.SetHidden();
// Deprecated
extension
.AddCondition(
"HasAnyTouchStarted",

View File

@@ -48,7 +48,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsNetworkExtension(
.AddParameter("string", "Content type", "", true)
.SetParameterLongDescription(
"If empty, \"application/x-www-form-urlencoded\" will be used.")
.AddParameter("scenevar", "Reponse scene variable", "", true)
.AddParameter("scenevar", "Response scene variable", "", true)
.SetParameterLongDescription(
"The response of the server will be stored, as a string, in this "
"variable. If the server returns *JSON*, you may want to use the "

View File

@@ -5,6 +5,7 @@
*/
#include "AllBuiltinExtensions.h"
#include "GDCore/Tools/Localization.h"
#include "GDCore/Extensions/Metadata/MultipleInstructionMetadata.h"
using namespace std;
namespace gd {
@@ -54,6 +55,19 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
.AddCodeOnlyParameter("currentScene", "")
.MarkAsSimple();
extension
.AddCondition("DoesSceneExist",
_("Does scene exist"),
_("Check if a scene exists."),
_("Scene _PARAM1_ exists"),
"",
"res/actions/texte.png",
"res/actions/texte.png")
.SetHelpPath("/interface/scene-editor/events")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("sceneName", _("Name of the scene to check"))
.MarkAsSimple();
extension
.AddAction("Scene",
_("Change the scene"),
@@ -150,6 +164,45 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
"res/actions/window.png")
.SetHelpPath("/interface/scene-editor/events")
.AddCodeOnlyParameter("currentScene", "");
extension
.AddAction("PrioritizeLoadingOfScene",
_("Preload scene"),
_("Preload a scene resources as soon as possible in background."),
_("Preload scene _PARAM1_ in background"),
"",
"res/actions/hourglass_black.svg",
"res/actions/hourglass_black.svg")
.SetHelpPath("/all-features/resources-loading")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("sceneName", _("Name of the new scene"))
.MarkAsAdvanced();
extension.AddExpressionAndCondition("number",
"SceneLoadingProgress",
_("Scene loading progress"),
_("The progress of resources loading in background for a scene (between 0 and 1)."),
_("_PARAM0_ loading progress"),
_(""),
"res/actions/hourglass_black.svg")
.SetHelpPath("/all-features/resources-loading")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("sceneName", _("Scene name"))
.UseStandardParameters("number", ParameterOptions::MakeNewOptions())
.MarkAsAdvanced();
extension
.AddCondition("AreSceneAssetsLoaded",
_("Scene preloaded"),
_("Check if scene resources have finished to load in background."),
_("Scene _PARAM1_ was preloaded in background"),
"",
"res/actions/hourglass_black.svg",
"res/actions/hourglass_black.svg")
.SetHelpPath("/all-features/resources-loading")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("sceneName", _("Scene name"))
.MarkAsAdvanced();
}
} // namespace gd

View File

@@ -6,8 +6,6 @@
#include "GDCore/Extensions/Builtin/SpriteExtension/Animation.h"
#include <vector>
#include "GDCore/Extensions/Builtin/SpriteExtension/Direction.h"
#include "GDCore/Extensions/Builtin/SpriteExtension/Sprite.h"
#include "GDCore/String.h"
namespace gd {

View File

@@ -4,13 +4,11 @@
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_ANIMATION_H
#define GDCORE_ANIMATION_H
#pragma once
#include <vector>
#include "GDCore/String.h"
namespace gd {
class Direction;
}
#include "GDCore/Extensions/Builtin/SpriteExtension/Direction.h"
namespace gd {
@@ -93,4 +91,3 @@ class GD_CORE_API Animation {
};
} // namespace gd
#endif // GDCORE_ANIMATION_H

View File

@@ -110,11 +110,11 @@ void Direction::UnserializeFrom(const gd::SerializerElement& element) {
.GetBoolAttribute("automatic", true));
if (spriteElement.HasChild("CustomCollisionMask"))
sprite.SetCollisionMaskAutomatic(
sprite.SetFullImageCollisionMask(
!spriteElement.GetChild("CustomCollisionMask")
.GetBoolAttribute("custom", false));
else
sprite.SetCollisionMaskAutomatic(
sprite.SetFullImageCollisionMask(
!spriteElement.GetBoolAttribute("hasCustomCollisionMask", false));
std::vector<Polygon2d> mask;
@@ -173,7 +173,7 @@ void SaveSpritesDirection(const vector<Sprite>& sprites,
.SetAttribute("automatic", sprites[i].IsDefaultCenterPoint());
spriteElement.SetAttribute("hasCustomCollisionMask",
!sprites[i].IsCollisionMaskAutomatic());
!sprites[i].IsFullImageCollisionMask());
gd::SerializerElement& collisionMaskElement =
spriteElement.AddChild("customCollisionMask");

View File

@@ -3,12 +3,12 @@
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_DIRECTION_H
#define GDCORE_DIRECTION_H
#pragma once
#include <vector>
#include "GDCore/String.h"
#include "GDCore/Extensions/Builtin/SpriteExtension/Sprite.h"
namespace gd {
class Sprite;
class SerializerElement;
}
@@ -142,4 +142,3 @@ class GD_CORE_API Direction {
};
} // namespace gd
#endif // GDCORE_DIRECTION_H

View File

@@ -4,7 +4,9 @@
* reserved. This project is released under the MIT License.
*/
#include "GDCore/Extensions/Builtin/SpriteExtension/Sprite.h"
#include <iostream>
#include "GDCore/Extensions/Builtin/SpriteExtension/Polygon2d.h"
using namespace std;
@@ -14,11 +16,10 @@ namespace gd {
Point Sprite::badPoint("");
Sprite::Sprite()
: automaticCollisionMask(true),
: fullImageCollisionMask(false),
origine("origine"),
centre("centre"),
automaticCentre(true) {
}
automaticCentre(true) {}
Sprite::~Sprite(){};

View File

@@ -7,6 +7,7 @@
#ifndef SPRITE_H
#define SPRITE_H
#include <memory>
#include "GDCore/Extensions/Builtin/SpriteExtension/Point.h"
#include "GDCore/Extensions/Builtin/SpriteExtension/Polygon2d.h"
#include "GDCore/String.h"
@@ -43,7 +44,7 @@ class GD_CORE_API Sprite {
/**
* \brief Get the collision mask (custom or automatically generated owing to
* IsCollisionMaskAutomatic())
* IsFullImageCollisionMask())
*
* \warning If the image has not been loaded ( using LoadImage ) and the
* collision mask is set as automatic, the returned mask won't be correct.
@@ -66,7 +67,7 @@ class GD_CORE_API Sprite {
/**
* \brief Set the custom collision mask.
* Call then `SetCollisionMaskAutomatic(false)` to use it.
* Call then `SetFullImageCollisionMask(false)` to use it.
*/
void SetCustomCollisionMask(const std::vector<Polygon2d>& collisionMask);
@@ -74,15 +75,15 @@ class GD_CORE_API Sprite {
* \brief Return true if the collision mask is a bounding box, false if a
* custom collision mask is used.
*/
inline bool IsCollisionMaskAutomatic() const {
return automaticCollisionMask;
inline bool IsFullImageCollisionMask() const {
return fullImageCollisionMask;
}
/**
* \brief Un/set use of the custom collision mask.
*/
inline void SetCollisionMaskAutomatic(bool enabled) {
automaticCollisionMask = enabled;
inline void SetFullImageCollisionMask(bool enabled) {
fullImageCollisionMask = enabled;
};
/**
@@ -161,9 +162,9 @@ class GD_CORE_API Sprite {
private:
gd::String image; ///< Name of the image to be loaded in Image Manager.
bool automaticCollisionMask; ///< True to use the custom collision mask.
///< Otherwise, a basic bounding box is returned
///< by GetCollisionMask()
bool fullImageCollisionMask; ///< True to use a bounding box wrapping the
///< whole image as collision mask. If false,
///< custom collision mask is used.
std::vector<Polygon2d> customCollisionMask; ///< Custom collision mask
std::vector<Point> points; ///< List of the points used by the sprite

View File

@@ -0,0 +1,164 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "GDCore/Extensions/Builtin/SpriteExtension/SpriteAnimationList.h"
#include <algorithm>
#include "GDCore/CommonTools.h"
#include "GDCore/Extensions/Builtin/SpriteExtension/Animation.h"
#include "GDCore/Extensions/Builtin/SpriteExtension/Direction.h"
#include "GDCore/IDE/Project/ArbitraryResourceWorker.h"
#include "GDCore/Project/InitialInstance.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Project/Project.h"
#include "GDCore/Project/PropertyDescriptor.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/Tools/Localization.h"
namespace gd {
Animation SpriteAnimationList::badAnimation;
SpriteAnimationList::SpriteAnimationList()
: adaptCollisionMaskAutomatically(true) {}
SpriteAnimationList::~SpriteAnimationList(){};
void SpriteAnimationList::UnserializeFrom(const gd::SerializerElement& element) {
adaptCollisionMaskAutomatically =
element.GetBoolAttribute("adaptCollisionMaskAutomatically", false);
RemoveAllAnimations();
const gd::SerializerElement& animationsElement =
element.GetChild("animations", 0, "Animations");
animationsElement.ConsiderAsArrayOf("animation", "Animation");
for (std::size_t i = 0; i < animationsElement.GetChildrenCount(); ++i) {
const gd::SerializerElement& animationElement =
animationsElement.GetChild(i);
Animation newAnimation;
newAnimation.useMultipleDirections = animationElement.GetBoolAttribute(
"useMultipleDirections", false, "typeNormal");
newAnimation.SetName(animationElement.GetStringAttribute("name", ""));
// Compatibility with GD <= 3.3
if (animationElement.HasChild("Direction")) {
for (std::size_t j = 0;
j < animationElement.GetChildrenCount("Direction");
++j) {
Direction direction;
direction.UnserializeFrom(animationElement.GetChild("Direction", j));
newAnimation.SetDirectionsCount(newAnimation.GetDirectionsCount() + 1);
newAnimation.SetDirection(direction,
newAnimation.GetDirectionsCount() - 1);
}
}
// End of compatibility code
else {
const gd::SerializerElement& directionsElement =
animationElement.GetChild("directions");
directionsElement.ConsiderAsArrayOf("direction");
for (std::size_t j = 0; j < directionsElement.GetChildrenCount(); ++j) {
Direction direction;
direction.UnserializeFrom(directionsElement.GetChild(j));
newAnimation.SetDirectionsCount(newAnimation.GetDirectionsCount() + 1);
newAnimation.SetDirection(direction,
newAnimation.GetDirectionsCount() - 1);
}
}
AddAnimation(newAnimation);
}
}
void SpriteAnimationList::SerializeTo(gd::SerializerElement& element) const {
element.SetAttribute("adaptCollisionMaskAutomatically",
adaptCollisionMaskAutomatically);
// Animations
gd::SerializerElement& animationsElement = element.AddChild("animations");
animationsElement.ConsiderAsArrayOf("animation");
for (std::size_t k = 0; k < GetAnimationsCount(); k++) {
gd::SerializerElement& animationElement =
animationsElement.AddChild("animation");
animationElement.SetAttribute("useMultipleDirections",
GetAnimation(k).useMultipleDirections);
animationElement.SetAttribute("name", GetAnimation(k).GetName());
gd::SerializerElement& directionsElement =
animationElement.AddChild("directions");
directionsElement.ConsiderAsArrayOf("direction");
for (std::size_t l = 0; l < GetAnimation(k).GetDirectionsCount(); l++) {
GetAnimation(k).GetDirection(l).SerializeTo(
directionsElement.AddChild("direction"));
}
}
}
void SpriteAnimationList::ExposeResources(gd::ArbitraryResourceWorker& worker) {
for (std::size_t j = 0; j < GetAnimationsCount(); j++) {
for (std::size_t k = 0; k < GetAnimation(j).GetDirectionsCount(); k++) {
for (std::size_t l = 0;
l < GetAnimation(j).GetDirection(k).GetSpritesCount();
l++) {
worker.ExposeImage(
GetAnimation(j).GetDirection(k).GetSprite(l).GetImageName());
}
}
}
}
bool SpriteAnimationList::HasAnimationNamed(const gd::String &name) const {
return !name.empty() && (find_if(animations.begin(), animations.end(),
[&name](const Animation &animation) {
return animation.GetName() == name;
}) != animations.end());
}
const Animation& SpriteAnimationList::GetAnimation(std::size_t nb) const {
if (nb >= animations.size()) return badAnimation;
return animations[nb];
}
Animation& SpriteAnimationList::GetAnimation(std::size_t nb) {
if (nb >= animations.size()) return badAnimation;
return animations[nb];
}
void SpriteAnimationList::AddAnimation(const Animation& animation) {
animations.push_back(animation);
}
bool SpriteAnimationList::RemoveAnimation(std::size_t nb) {
if (nb >= GetAnimationsCount()) return false;
animations.erase(animations.begin() + nb);
return true;
}
void SpriteAnimationList::SwapAnimations(std::size_t firstIndex,
std::size_t secondIndex) {
if (firstIndex < animations.size() && secondIndex < animations.size() &&
firstIndex != secondIndex)
std::swap(animations[firstIndex], animations[secondIndex]);
}
void SpriteAnimationList::MoveAnimation(std::size_t oldIndex, std::size_t newIndex) {
if (oldIndex >= animations.size() || newIndex >= animations.size()) return;
auto animation = animations[oldIndex];
animations.erase(animations.begin() + oldIndex);
animations.insert(animations.begin() + newIndex, animation);
}
} // namespace gd

View File

@@ -0,0 +1,124 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include "GDCore/Extensions/Builtin/SpriteExtension/Animation.h"
namespace gd {
class InitialInstance;
class SerializerElement;
class PropertyDescriptor;
class ArbitraryResourceWorker;
} // namespace gd
namespace gd {
/**
* \brief A list of animations, containing directions with images and collision mask.
*
* It's used in the configuration of object that implements image-based animations.
*
* \see Animation
* \see Direction
* \see Sprite
* \ingroup SpriteObjectExtension
*/
class GD_CORE_API SpriteAnimationList {
public:
SpriteAnimationList();
virtual ~SpriteAnimationList();
void ExposeResources(gd::ArbitraryResourceWorker& worker);
/**
* \brief Return the animation at the specified index.
* If the index is out of bound, a "bad animation" object is returned.
*/
const Animation& GetAnimation(std::size_t nb) const;
/**
* \brief Return the animation at the specified index.
* If the index is out of bound, a "bad animation" object is returned.
*/
Animation& GetAnimation(std::size_t nb);
/**
* \brief Return the number of animations this object has.
*/
std::size_t GetAnimationsCount() const { return animations.size(); };
/**
* \brief Return true if an animation exists for a given name.
*/
bool HasAnimationNamed(const gd::String &name) const;
/**
* \brief Add an animation at the end of the existing ones.
*/
void AddAnimation(const Animation& animation);
/**
* \brief Remove an animation.
*/
bool RemoveAnimation(std::size_t nb);
/**
* \brief Remove all animations.
*/
void RemoveAllAnimations() { animations.clear(); }
/**
* \brief Return true if the object hasn't any animation.
*/
bool HasNoAnimations() const { return animations.empty(); }
/**
* \brief Swap the position of two animations
*/
void SwapAnimations(std::size_t firstIndex, std::size_t secondIndex);
/**
* \brief Change the position of the specified animation
*/
void MoveAnimation(std::size_t oldIndex, std::size_t newIndex);
/**
* \brief Return a read-only reference to the vector containing all the
* animation of the object.
*/
const std::vector<Animation>& GetAllAnimations() const { return animations; }
/**
* @brief Check if the collision mask adapts automatically to the animation.
*/
bool AdaptCollisionMaskAutomatically() const {
return adaptCollisionMaskAutomatically;
}
/**
* @brief Set if the collision mask adapts automatically to the animation.
*/
void SetAdaptCollisionMaskAutomatically(bool enable) {
adaptCollisionMaskAutomatically = enable;
}
void UnserializeFrom(const gd::SerializerElement& element);
void SerializeTo(gd::SerializerElement& element) const;
private:
mutable std::vector<Animation> animations;
static Animation badAnimation; //< Bad animation when an out of bound
// animation is requested.
bool adaptCollisionMaskAutomatically; ///< If set to true, the collision
///< mask will be automatically
///< adapted to the animation of the
///< object.
};
} // namespace gd

View File

@@ -2,7 +2,7 @@
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the GNU Lesser General Public
* LicenFse.
* License.
*/
#include "GDCore/Extensions/Builtin/AllBuiltinExtensions.h"
#include "GDCore/Extensions/Builtin/SpriteExtension/SpriteObject.h"
@@ -30,10 +30,18 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
.AddObject<SpriteObject>("Sprite",
_("Sprite"),
_("Animated object which can be used for "
"most elements of a game"),
"most elements of a game."),
"CppPlatform/Extensions/spriteicon.png")
.SetCategoryFullName(_("General"));
.SetCategoryFullName(_("General"))
.SetOpenFullEditorLabel(_("Edit animations"))
.AddDefaultBehavior("EffectCapability::EffectBehavior")
.AddDefaultBehavior("ResizableCapability::ResizableBehavior")
.AddDefaultBehavior("ScalableCapability::ScalableBehavior")
.AddDefaultBehavior("FlippableCapability::FlippableBehavior")
.AddDefaultBehavior("OpacityCapability::OpacityBehavior")
.AddDefaultBehavior("AnimatableCapability::AnimatableBehavior");
// Deprecated
obj.AddAction("Opacity",
_("Sprite opacity"),
_("Change the opacity of a Sprite. 0 is fully transparent, 255 "
@@ -48,8 +56,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
"number",
ParameterOptions::MakeNewOptions().SetDescription(
_("Opacity (0-255)")))
.MarkAsSimple();
.MarkAsSimple()
.SetHidden();
// Deprecated
obj.AddAction("ChangeAnimation",
_("Change the animation"),
_("Change the animation of the object, using the animation "
@@ -62,8 +72,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
.AddParameter("object", _("Object"), "Sprite")
.UseStandardOperatorParameters("number",
ParameterOptions::MakeNewOptions())
.SetHidden()
.MarkAsSimple();
// Deprecated
obj.AddAction("SetAnimationName",
_("Change the animation (by name)"),
_("Change the animation of the object, using the name of the "
@@ -75,6 +87,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("objectAnimationName", _("Animation name"))
.SetHidden()
.MarkAsAdvanced();
obj.AddAction(
@@ -107,6 +120,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
ParameterOptions::MakeNewOptions())
.MarkAsAdvanced();
// Deprecated
obj.AddAction("PauseAnimation",
_("Pause the animation"),
_("Pause the animation of the object"),
@@ -116,8 +130,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
"res/actions/animation.png")
.AddParameter("object", _("Object"), "Sprite")
.SetHidden()
.MarkAsSimple();
// Deprecated
obj.AddAction("PlayAnimation",
_("Play the animation"),
_("Play the animation of the object"),
@@ -127,8 +143,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
"res/actions/animation.png")
.AddParameter("object", _("Object"), "Sprite")
.SetHidden()
.MarkAsSimple();
// Deprecated
obj.AddAction(
"ChangeAnimationSpeedScale",
_("Animation speed scale"),
@@ -143,8 +161,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
.UseStandardOperatorParameters(
"number",
ParameterOptions::MakeNewOptions().SetDescription(_("Speed scale")))
.SetHidden()
.MarkAsSimple();
// Deprecated
obj.AddAction("TourneVersPos",
"Rotate an object toward a position",
"Rotate an object towards a position.",
@@ -159,8 +179,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
.AddParameter("expression", _("Angular speed (degrees per second)"))
.SetDefaultValue("0")
.AddCodeOnlyParameter("currentScene", "")
.SetHidden(); // Deprecated
.SetHidden();
// Deprecated
obj.AddAction("ChangeScale",
_("Scale"),
_("Modify the scale of the specified object."),
@@ -174,8 +195,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
"number",
ParameterOptions::MakeNewOptions().SetDescription(
_("Scale (1 by default)")))
.MarkAsAdvanced();
.MarkAsAdvanced()
.SetHidden();
// Deprecated
obj.AddAction("ChangeScaleWidth",
_("Scale on X axis"),
_("Modify the scale of the width of an object."),
@@ -189,8 +212,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
"number",
ParameterOptions::MakeNewOptions().SetDescription(
_("Scale (1 by default)")))
.MarkAsAdvanced();
.MarkAsAdvanced()
.SetHidden();
// Deprecated
obj.AddAction("ChangeScaleHeight",
_("Scale on Y axis"),
_("Modify the scale of the height of an object."),
@@ -204,8 +229,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
"number",
ParameterOptions::MakeNewOptions().SetDescription(
_("Scale (1 by default)")))
.MarkAsAdvanced();
.MarkAsAdvanced()
.SetHidden();
// Deprecated
obj.AddAction("ChangeWidth",
_("Width"),
_("Change the width of a Sprite object."),
@@ -217,8 +244,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
.AddParameter("object", _("Object"), "Sprite")
.UseStandardOperatorParameters("number",
ParameterOptions::MakeNewOptions())
.MarkAsAdvanced();
.MarkAsAdvanced()
.SetHidden();
// Deprecated
obj.AddCondition("Width",
_("Width"),
_("Compare the width of a Sprite object."),
@@ -230,8 +259,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
.AddParameter("object", _("Object"), "Sprite")
.UseStandardRelationalOperatorParameters(
"number", ParameterOptions::MakeNewOptions())
.MarkAsAdvanced();
.MarkAsAdvanced()
.SetHidden();
// Deprecated
obj.AddAction("ChangeHeight",
_("Height"),
_("Change the height of a Sprite object."),
@@ -243,8 +274,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
.AddParameter("object", _("Object"), "Sprite")
.UseStandardOperatorParameters("number",
ParameterOptions::MakeNewOptions())
.MarkAsAdvanced();
.MarkAsAdvanced()
.SetHidden();
// Deprecated
obj.AddCondition("Height",
_("Height"),
_("Compare the height of a Sprite object."),
@@ -256,8 +289,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
.AddParameter("object", _("Object"), "Sprite")
.UseStandardRelationalOperatorParameters(
"number", ParameterOptions::MakeNewOptions())
.MarkAsAdvanced();
.MarkAsAdvanced()
.SetHidden();
// Deprecated
obj.AddAction("SetSize",
_("Size"),
_("Change the size of an object."),
@@ -269,8 +304,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
.AddParameter("object", _("Object"))
.AddParameter("expression", _("Width"))
.AddParameter("expression", _("Height"))
.MarkAsAdvanced();
.MarkAsAdvanced()
.SetHidden();
// Deprecated
obj.AddCondition(
"Animation",
_("Current animation"),
@@ -283,11 +320,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
.AddParameter("object", _("Object"), "Sprite")
.UseStandardRelationalOperatorParameters(
"number", ParameterOptions::MakeNewOptions())
.SetHidden()
.MarkAsAdvanced();
// Deprecated
obj.AddCondition("AnimationName",
_("Current animation name"),
_("Check the animation by played by the object."),
_("Check the animation played by the object."),
_("The animation of _PARAM0_ is _PARAM1_"),
_("Animations and images"),
"res/conditions/animation24.png",
@@ -295,6 +334,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("objectAnimationName", _("Animation name"))
.SetHidden()
.MarkAsAdvanced();
obj.AddCondition(
@@ -328,6 +368,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
"number", ParameterOptions::MakeNewOptions())
.MarkAsAdvanced();
// Deprecated
obj.AddCondition("AnimStopped",
_("Animation paused"),
_("Check if the animation of an object is paused."),
@@ -337,8 +378,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
"res/conditions/animation.png")
.AddParameter("object", _("Object"), "Sprite")
.SetHidden()
.MarkAsSimple();
// Deprecated
obj.AddCondition("AnimationEnded",
_("Animation finished"),
_("Check if the animation being played by the Sprite object "
@@ -352,6 +395,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
.MarkAsSimple()
.SetHidden();
// Deprecated
obj.AddCondition("AnimationEnded2",
_("Animation finished"),
_("Check if the animation being played by the Sprite object "
@@ -362,8 +406,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
"res/conditions/animation.png")
.AddParameter("object", _("Object"), "Sprite")
.SetHidden()
.MarkAsSimple();
// Deprecated
obj.AddCondition("ScaleWidth",
_("Scale on X axis"),
_("Compare the scale of the width of an object."),
@@ -371,7 +417,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
_("Size"),
"res/conditions/scaleWidth24_black.png",
"res/conditions/scaleWidth_black.png")
.SetHidden()
.AddParameter("object", _("Object"), "Sprite")
.UseStandardRelationalOperatorParameters(
"number",
@@ -379,6 +425,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
_("Scale (1 by default)")))
.MarkAsAdvanced();
// Deprecated
obj.AddCondition("ScaleHeight",
_("Scale on Y axis"),
_("Compare the scale of the height of an object."),
@@ -386,7 +433,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
_("Size"),
"res/conditions/scaleHeight24_black.png",
"res/conditions/scaleHeight_black.png")
.SetHidden()
.AddParameter("object", _("Object"), "Sprite")
.UseStandardRelationalOperatorParameters(
"number",
@@ -394,6 +441,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
_("Scale (1 by default)")))
.MarkAsAdvanced();
// Deprecated
obj.AddCondition("Opacity",
_("Opacity"),
_("Compare the opacity of a Sprite, between 0 (fully "
@@ -408,7 +456,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
"number",
ParameterOptions::MakeNewOptions().SetDescription(
_("Opacity to compare to (0-255)")))
.MarkAsSimple();
.MarkAsSimple()
.SetHidden();
obj.AddCondition(
"BlendMode",
@@ -456,9 +505,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
_("Effects"),
"res/actions/flipX24.png",
"res/actions/flipX.png")
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("yesorno", _("Activate flipping"))
.SetHidden()
.MarkAsSimple();
obj.AddAction("FlipY",
@@ -468,9 +517,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
_("Effects"),
"res/actions/flipY24.png",
"res/actions/flipY.png")
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("yesorno", _("Activate flipping"))
.SetHidden()
.MarkAsSimple();
obj.AddCondition("FlippedX",
@@ -480,8 +529,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
_("Effects"),
"res/actions/flipX24.png",
"res/actions/flipX.png")
.AddParameter("object", _("Object"), "Sprite");
.AddParameter("object", _("Object"), "Sprite")
.SetHidden();
obj.AddCondition("FlippedY",
_("Vertically flipped"),
@@ -490,9 +539,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
_("Effects"),
"res/actions/flipY24.png",
"res/actions/flipY.png")
.AddParameter("object", _("Object"), "Sprite")
.SetHidden();
.AddParameter("object", _("Object"), "Sprite");
// Deprecated
obj.AddAction("TourneVers",
"Rotate an object toward another",
"Rotate an object towards another.",
@@ -504,7 +554,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("objectPtr", "Rotate toward this object")
.AddCodeOnlyParameter("currentScene", "")
.SetHidden(); // Deprecated
.SetHidden();
obj.AddExpression("X",
_("X position of a point"),
@@ -542,6 +592,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("objectPointName", _("Name of the point"));
// Deprecated
obj.AddExpression("Direc",
_("Direction"),
_("Direction of the object"),
@@ -550,6 +601,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
.SetHidden()
.AddParameter("object", _("Object"), "Sprite");
// Deprecated
obj.AddExpression("Direction",
_("Direction"),
_("Direction of the object"),
@@ -559,6 +611,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
// interface.
.AddParameter("object", _("Object"), "Sprite");
// Deprecated
obj.AddExpression("Anim",
_("Animation"),
_("Animation of the object"),
@@ -567,18 +620,22 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
.SetHidden()
.AddParameter("object", _("Object"), "Sprite");
// Deprecated
obj.AddExpression("Animation",
_("Animation"),
_("Animation of the object"),
_("Animations and images"),
"res/actions/animation.png")
.SetHidden()
.AddParameter("object", _("Object"), "Sprite");
// Deprecated
obj.AddStrExpression("AnimationName",
_("Animation name"),
_("Name of the animation of the object"),
_("Animations and images"),
"res/actions/animation.png")
.SetHidden()
.AddParameter("object", _("Object"), "Sprite");
obj.AddExpression("Sprite",
@@ -595,11 +652,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
"res/actions/sprite.png")
.AddParameter("object", _("Object"), "Sprite");
// Deprecated
obj.AddExpression("AnimationSpeedScale",
_("Animation speed scale"),
_("Animation speed scale"),
_("Animations and images"),
"res/actions/animation.png")
.SetHidden()
.AddParameter("object", _("Object"), "Sprite");
obj.AddExpression("ScaleX",
@@ -607,6 +666,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
_("Scale of the width of an object"),
_("Size"),
"res/actions/scaleWidth_black.png")
.SetHidden()
.AddParameter("object", _("Object"), "Sprite");
obj.AddExpression("ScaleY",
@@ -614,14 +674,17 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
_("Scale of the height of an object"),
_("Size"),
"res/actions/scaleHeight_black.png")
.SetHidden()
.AddParameter("object", _("Object"), "Sprite");
// Deprecated
obj.AddExpression("Opacity",
_("Opacity"),
_("Opacity"),
_("Opacity"),
"res/actions/opacity.png")
.AddParameter("object", _("Object"), "Sprite");
.AddParameter("object", _("Object"), "Sprite")
.SetHidden();
extension
.AddCondition("Collision",

View File

@@ -23,122 +23,45 @@
namespace gd {
Animation SpriteObject::badAnimation;
SpriteObject::SpriteObject() : updateIfNotVisible(false) {}
SpriteObject::SpriteObject()
: updateIfNotVisible(false),
preScale(1) {}
SpriteObject::~SpriteObject(){};
void SpriteObject::DoUnserializeFrom(gd::Project& project,
const gd::SerializerElement& element) {
updateIfNotVisible = element.GetBoolAttribute("updateIfNotVisible", true);
RemoveAllAnimations();
const gd::SerializerElement& animationsElement =
element.GetChild("animations", 0, "Animations");
animationsElement.ConsiderAsArrayOf("animation", "Animation");
for (std::size_t i = 0; i < animationsElement.GetChildrenCount(); ++i) {
const gd::SerializerElement& animationElement =
animationsElement.GetChild(i);
Animation newAnimation;
newAnimation.useMultipleDirections = animationElement.GetBoolAttribute(
"useMultipleDirections", false, "typeNormal");
newAnimation.SetName(animationElement.GetStringAttribute("name", ""));
// Compatibility with GD <= 3.3
if (animationElement.HasChild("Direction")) {
for (std::size_t j = 0;
j < animationElement.GetChildrenCount("Direction");
++j) {
Direction direction;
direction.UnserializeFrom(animationElement.GetChild("Direction", j));
newAnimation.SetDirectionsCount(newAnimation.GetDirectionsCount() + 1);
newAnimation.SetDirection(direction,
newAnimation.GetDirectionsCount() - 1);
}
}
// End of compatibility code
else {
const gd::SerializerElement& directionsElement =
animationElement.GetChild("directions");
directionsElement.ConsiderAsArrayOf("direction");
for (std::size_t j = 0; j < directionsElement.GetChildrenCount(); ++j) {
Direction direction;
direction.UnserializeFrom(directionsElement.GetChild(j));
newAnimation.SetDirectionsCount(newAnimation.GetDirectionsCount() + 1);
newAnimation.SetDirection(direction,
newAnimation.GetDirectionsCount() - 1);
}
}
AddAnimation(newAnimation);
}
preScale = element.GetDoubleAttribute("preScale", 1);
animations.UnserializeFrom(element);
}
void SpriteObject::DoSerializeTo(gd::SerializerElement& element) const {
element.SetAttribute("updateIfNotVisible", updateIfNotVisible);
// Animations
gd::SerializerElement& animationsElement = element.AddChild("animations");
animationsElement.ConsiderAsArrayOf("animation");
for (std::size_t k = 0; k < GetAnimationsCount(); k++) {
gd::SerializerElement& animationElement =
animationsElement.AddChild("animation");
animationElement.SetAttribute("useMultipleDirections",
GetAnimation(k).useMultipleDirections);
animationElement.SetAttribute("name", GetAnimation(k).GetName());
gd::SerializerElement& directionsElement =
animationElement.AddChild("directions");
directionsElement.ConsiderAsArrayOf("direction");
for (std::size_t l = 0; l < GetAnimation(k).GetDirectionsCount(); l++) {
GetAnimation(k).GetDirection(l).SerializeTo(
directionsElement.AddChild("direction"));
}
if (preScale != 1) {
element.SetAttribute("preScale", preScale);
}
animations.SerializeTo(element);
}
std::map<gd::String, gd::PropertyDescriptor> SpriteObject::GetProperties()
const {
std::map<gd::String, gd::PropertyDescriptor> properties;
properties[_("Animate even if hidden or far from the screen")]
.SetValue(updateIfNotVisible ? "true" : "false")
.SetType("Boolean");
properties["PLEASE_ALSO_SHOW_EDIT_BUTTON_THANKS"].SetValue("");
return properties;
}
bool SpriteObject::UpdateProperty(const gd::String& name,
const gd::String& value) {
if (name == _("Animate even if hidden or far from the screen"))
updateIfNotVisible = value == "1";
return true;
}
void SpriteObject::ExposeResources(gd::ArbitraryResourceWorker& worker) {
for (std::size_t j = 0; j < GetAnimationsCount(); j++) {
for (std::size_t k = 0; k < GetAnimation(j).GetDirectionsCount(); k++) {
for (std::size_t l = 0;
l < GetAnimation(j).GetDirection(k).GetSpritesCount();
l++) {
worker.ExposeImage(
GetAnimation(j).GetDirection(k).GetSprite(l).GetImageName());
}
}
}
animations.ExposeResources(worker);
}
std::map<gd::String, gd::PropertyDescriptor>
SpriteObject::GetInitialInstanceProperties(
const gd::InitialInstance& initialInstance,
gd::Project& project,
gd::Layout& scene) {
const gd::InitialInstance& initialInstance) {
std::map<gd::String, gd::PropertyDescriptor> properties;
properties["animation"] =
gd::PropertyDescriptor(
@@ -152,9 +75,7 @@ SpriteObject::GetInitialInstanceProperties(
bool SpriteObject::UpdateInitialInstanceProperty(
gd::InitialInstance& initialInstance,
const gd::String& name,
const gd::String& value,
gd::Project& project,
gd::Layout& scene) {
const gd::String& value) {
if (name == "animation") {
initialInstance.SetRawDoubleProperty(
"animation", std::max(0, value.empty() ? 0 : value.To<int>()));
@@ -163,42 +84,25 @@ bool SpriteObject::UpdateInitialInstanceProperty(
return true;
}
const Animation& SpriteObject::GetAnimation(std::size_t nb) const {
if (nb >= animations.size()) return badAnimation;
return animations[nb];
size_t SpriteObject::GetAnimationsCount() const {
return animations.GetAnimationsCount();
}
Animation& SpriteObject::GetAnimation(std::size_t nb) {
if (nb >= animations.size()) return badAnimation;
return animations[nb];
const gd::String &SpriteObject::GetAnimationName(size_t index) const {
return animations.GetAnimation(index).GetName();
}
void SpriteObject::AddAnimation(const Animation& animation) {
animations.push_back(animation);
bool SpriteObject::HasAnimationNamed(
const gd::String &name) const {
return animations.HasAnimationNamed(name);
}
bool SpriteObject::RemoveAnimation(std::size_t nb) {
if (nb >= GetAnimationsCount()) return false;
animations.erase(animations.begin() + nb);
return true;
const SpriteAnimationList& SpriteObject::GetAnimations() const {
return animations;
}
void SpriteObject::SwapAnimations(std::size_t firstIndex,
std::size_t secondIndex) {
if (firstIndex < animations.size() && secondIndex < animations.size() &&
firstIndex != secondIndex)
std::swap(animations[firstIndex], animations[secondIndex]);
}
void SpriteObject::MoveAnimation(std::size_t oldIndex, std::size_t newIndex) {
if (oldIndex >= animations.size() || newIndex >= animations.size()) return;
auto animation = animations[oldIndex];
animations.erase(animations.begin() + oldIndex);
animations.insert(animations.begin() + newIndex, animation);
SpriteAnimationList& SpriteObject::GetAnimations() {
return animations;
}
} // namespace gd

View File

@@ -4,18 +4,15 @@
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_SPRITEOBJECT_H
#define GDCORE_SPRITEOBJECT_H
#include "GDCore/Extensions/Builtin/SpriteExtension/Animation.h"
#include "GDCore/Extensions/Builtin/SpriteExtension/Direction.h"
#include "GDCore/Extensions/Builtin/SpriteExtension/Sprite.h"
#pragma once
#include "GDCore/Extensions/Builtin/SpriteExtension/SpriteAnimationList.h"
#include "GDCore/Project/Object.h"
namespace gd {
class InitialInstance;
class Object;
class Layout;
class Sprite;
class Animation;
class SerializerElement;
class PropertyDescriptor;
} // namespace gd
@@ -47,102 +44,72 @@ class GD_CORE_API SpriteObject : public gd::ObjectConfiguration {
void ExposeResources(gd::ArbitraryResourceWorker& worker) override;
std::map<gd::String, gd::PropertyDescriptor> GetProperties() const override;
bool UpdateProperty(const gd::String& name,
const gd::String& value) override;
bool UpdateProperty(const gd::String& name, const gd::String& value) override;
std::map<gd::String, gd::PropertyDescriptor> GetInitialInstanceProperties(
const gd::InitialInstance& position,
gd::Project& project,
gd::Layout& scene) override;
const gd::InitialInstance& position) override;
bool UpdateInitialInstanceProperty(gd::InitialInstance& position,
const gd::String& name,
const gd::String& value,
gd::Project& project,
gd::Layout& scene) override;
const gd::String& value) override;
/** \name Animations
* Methods related to animations management
*/
///@{
size_t GetAnimationsCount() const override;
const gd::String &GetAnimationName(size_t index) const override;
bool HasAnimationNamed(const gd::String &animationName) const override;
/**
* \brief Return the animation at the specified index.
* If the index is out of bound, a "bad animation" object is returned.
* \brief Return the animation configuration.
*/
const Animation& GetAnimation(std::size_t nb) const;
const SpriteAnimationList& GetAnimations() const;
/**
* \brief Return the animation at the specified index.
* If the index is out of bound, a "bad animation" object is returned.
* @brief Return the animation configuration.
*/
Animation& GetAnimation(std::size_t nb);
SpriteAnimationList& GetAnimations();
/**
* \brief Return the number of animations this object has.
* \brief Set if the object animation should be played even if the object is
* hidden or far from the camera.
*/
std::size_t GetAnimationsCount() const { return animations.size(); };
void SetUpdateIfNotVisible(bool updateIfNotVisible_) {
updateIfNotVisible = updateIfNotVisible_;
}
/**
* \brief Add an animation at the end of the existing ones.
*/
void AddAnimation(const Animation& animation);
/**
* \brief Remove an animation.
*/
bool RemoveAnimation(std::size_t nb);
/**
* \brief Remove all animations.
*/
void RemoveAllAnimations() { animations.clear(); }
/**
* \brief Return true if the object hasn't any animation.
*/
bool HasNoAnimations() const { return animations.empty(); }
/**
* \brief Swap the position of two animations
*/
void SwapAnimations(std::size_t firstIndex, std::size_t secondIndex);
/**
* \brief Change the position of the specified animation
*/
void MoveAnimation(std::size_t oldIndex, std::size_t newIndex);
/**
* \brief Return a read-only reference to the vector containing all the
* animation of the object.
*/
const std::vector<Animation>& GetAllAnimations() const { return animations; }
/**
* \brief Set if the object animation should be played even if the object is hidden
* or far from the camera.
*/
void SetUpdateIfNotVisible(bool updateIfNotVisible_) { updateIfNotVisible = updateIfNotVisible_; }
/**
* \brief Check if the object animation should be played even if the object is hidden
* or far from the camera (false by default).
* \brief Check if the object animation should be played even if the object
* is hidden or far from the camera (false by default).
*/
bool GetUpdateIfNotVisible() const { return updateIfNotVisible; }
///@}
/**
* \brief Return the scale applied to object to evaluate the default dimensions.
*/
double GetPreScale() { return preScale; }
/**
* \brief Set the scale applied to object to evaluate the default dimensions.
*
* Its value must be strictly positive.
*/
void SetPreScale(double preScale_) {
if (preScale_ <= 0) {
return;
}
preScale = preScale_;
}
private:
void DoUnserializeFrom(gd::Project& project,
const gd::SerializerElement& element) override;
void DoSerializeTo(gd::SerializerElement& element) const override;
mutable std::vector<Animation> animations;
bool updateIfNotVisible; ///< If set to true, ask the game engine to play
///< object animation even if hidden or far from the
///< screen.
SpriteAnimationList animations;
static Animation badAnimation; //< Bad animation when an out of bound
// animation is requested.
bool updateIfNotVisible; ///< If set to true, ask the game engine to play
///< object animation even if hidden or far from
///< the screen.
double preScale;
};
} // namespace gd
#endif // GDCORE_SPRITEOBJECT_H

View File

@@ -126,8 +126,8 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
extension
.AddExpression(
"StrFindLast",
_("Search the last occurence in a text"),
_("Search the last occurence in a string (return the position of "
_("Search the last occurrence in a text"),
_("Search the last occurrence in a string (return the position of "
"the result, from the beginning of the string, or -1 if not "
"found)"),
"",
@@ -169,10 +169,10 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
extension
.AddExpression(
"StrFindLastFrom",
_("Search the last occurence in a text, starting from a position"),
_("Search in a text the last occurence, starting from a position "
_("Search the last occurrence in a text, starting from a position"),
_("Search in a text the last occurrence, starting from a position "
"(return "
" the position of the result, from the beginning of the string, or "
"the position of the result, from the beginning of the string, or "
"-1 if not found)"),
"",
"res/conditions/toujours24_black.png")

View File

@@ -25,29 +25,286 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
extension.AddInstructionOrExpressionGroupMetadata(_("Variables"))
.SetIcon("res/conditions/var24.png");
extension
.AddCondition("NumberVariable",
_("Variable value"),
_("Compare the number value of a variable."),
_("The variable _PARAM0_"),
"",
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("variableOrPropertyOrParameter", _("Variable"))
.UseStandardRelationalOperatorParameters(
"number", ParameterOptions::MakeNewOptions());
extension
.AddCondition("StringVariable",
_("Variable value"),
_("Compare the text (string) of a variable."),
_("The variable _PARAM0_"),
"",
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("variableOrPropertyOrParameter", _("Variable"))
.UseStandardRelationalOperatorParameters(
"string", ParameterOptions::MakeNewOptions());
extension
.AddCondition(
"BooleanVariable",
_("Variable value"),
_("Compare the boolean value of a variable."),
_("The variable _PARAM0_ is _PARAM1_"),
"",
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("variableOrPropertyOrParameter", _("Variable"))
.AddParameter("trueorfalse", _("Check if the value is"))
.SetDefaultValue("true")
// This parameter allows to keep the operand expression
// when the editor switch between variable instructions.
.AddCodeOnlyParameter("trueorfalse", "");
extension
.AddAction("SetNumberVariable",
_("Change variable value"),
_("Modify the number value of a variable."),
_("the variable _PARAM0_"),
"",
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("variableOrProperty", _("Variable"))
.UseStandardOperatorParameters("number",
ParameterOptions::MakeNewOptions());
extension
.AddAction("SetStringVariable",
_("Change text variable"),
_("Modify the text (string) of a variable."),
_("the variable _PARAM0_"),
"",
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("variableOrProperty", _("Variable"))
.UseStandardOperatorParameters("string",
ParameterOptions::MakeNewOptions());
extension
.AddAction(
"SetBooleanVariable",
_("Change boolean variable"),
_("Modify the boolean value of a variable."),
_("Change the variable _PARAM0_: _PARAM1_"),
"",
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("variableOrProperty", _("Variable"))
.AddParameter("operator", _("Value"), "boolean")
// This parameter allows to keep the operand expression
// when the editor switch between variable instructions.
.AddCodeOnlyParameter("trueorfalse", "");
extension
.AddCondition(
"VariableChildCount",
_("Number of children"),
_("Compare the number of children in an array variable."),
_("The number of children in the array variable _PARAM0_"),
_("Arrays and structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("variable", _("Array variable"))
.UseStandardRelationalOperatorParameters(
"number", ParameterOptions::MakeNewOptions())
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.MarkAsAdvanced();
extension
.AddCondition("VariableChildExists2",
_("Child existence"),
_("Check if the specified child of the structure "
"variable exists."),
_("Child _PARAM1_ of variable _PARAM0_ exists"),
_("Arrays and structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("variable", _("Variable"))
.AddParameter("string", _("Name of the child"))
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.MarkAsAdvanced();
extension
.AddAction(
"RemoveVariableChild",
_("Remove a child"),
_("Remove a child from a structure variable."),
_("Remove child _PARAM1_ from structure variable _PARAM0_"),
_("Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("variable", _("Structure variable"))
.AddParameter("string", _("Child's name"))
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.MarkAsAdvanced();
extension
.AddAction("ClearVariableChildren",
_("Clear children"),
_("Remove all the children from the structure or array "
"variable."),
_("Clear children from variable _PARAM0_"),
_("Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("variable", _("Structure or array variable"))
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.MarkAsAdvanced();
extension
.AddAction("PushVariable",
_("Add existing variable"),
_("Adds an existing variable at the end of an array "
"variable."),
_("Add variable _PARAM1_ to array variable _PARAM0_"),
_("Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("variable", _("Array variable"))
.AddParameter("variable", _("Variable with the content to add"))
.SetParameterLongDescription(
_("The content of the variable will *be copied* and added at the "
"end of the array."))
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.MarkAsAdvanced();
extension
.AddAction(
"PushString",
_("Add text variable"),
_("Adds a text (string) at the end of a array variable."),
_("Add the value _PARAM1_ to array variable _PARAM0_"),
_("Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("variable", _("Array variable"))
.AddParameter("string", _("Text to add"))
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.MarkAsAdvanced();
extension
.AddAction("PushNumber",
_("Add variable array value"),
_("Adds a number at the end of an array variable."),
_("Add the value _PARAM1_ to array variable _PARAM0_"),
_("Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("variable", _("Array variable"))
.AddParameter("expression", _("Number to add"))
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.MarkAsAdvanced();
extension
.AddAction("PushBoolean",
_("Add boolean variable"),
_("Adds a boolean at the end of an array variable."),
_("Add the value _PARAM1_ to array variable _PARAM0_"),
_("Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("variable", _("Array variable"))
.AddParameter("trueorfalse", _("Boolean to add"))
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.MarkAsAdvanced();
extension
.AddAction("RemoveVariableAt",
_("Remove variable by index"),
_("Removes a variable at the specified index of an array "
"variable."),
_("Remove variable at index _PARAM1_ from array "
"variable _PARAM0_"),
_("Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("variable", _("Array variable"))
.AddParameter("expression", _("Index to remove"))
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.MarkAsAdvanced();
extension
.AddStrExpression(
"VariableFirstString",
_("First text child"),
_("Get the value of the first element of an array variable, if "
"it is a text (string)."),
_("Arrays and structures"),
"res/actions/var.png")
.AddParameter("variable", _("Array variable"))
.SetHelpPath("/all-features/variables/structures-and-arrays/");
extension
.AddExpression(
"VariableFirstNumber",
_("First number child"),
_("Get the value of the first element of an array variable, if "
"it is a number."),
_("Arrays and structures"),
"res/actions/var.png")
.AddParameter("variable", _("Array variable"))
.SetHelpPath("/all-features/variables/structures-and-arrays/");
extension
.AddStrExpression(
"VariableLastString",
_("Last text child"),
_("Get the value of the last element of an array variable, if "
"it is a text (string)."),
_("Arrays and structures"),
"res/actions/var.png")
.AddParameter("variable", _("Array variable"))
.SetHelpPath("/all-features/variables/structures-and-arrays/");
extension
.AddExpression(
"VariableLastNumber",
_("Last number child"),
_("Get the value of the last element of an array variable, if "
"it is a number."),
_("Arrays and structures"),
"res/actions/var.png")
.AddParameter("variable", _("Array variable"))
.SetHelpPath("/all-features/variables/structures-and-arrays/");
// Legacy instructions
extension
.AddCondition("VarScene",
_("Number variable"),
_("Compare the number value of a scene variable."),
_("The number of scene variable _PARAM0_"),
_("Scene variables"),
_("External variables Scene variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"))
.UseStandardRelationalOperatorParameters(
"number", ParameterOptions::MakeNewOptions());
"number", ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly()
.SetHidden();
extension
.AddCondition("VarSceneTxt",
_("Text variable"),
_("Compare the text (string) of a scene variable."),
_("The text of scene variable _PARAM0_"),
_("Scene variables"),
_("External variables Scene variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"))
.UseStandardRelationalOperatorParameters(
"string", ParameterOptions::MakeNewOptions());
"string", ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly()
.SetHidden();
extension
.AddCondition(
@@ -55,12 +312,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Boolean variable"),
_("Compare the boolean value of a scene variable."),
_("The boolean value of scene variable _PARAM0_ is _PARAM1_"),
_("Scene variables"),
_("External variables Scene variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"))
.AddParameter("trueorfalse", _("Check if the value is"))
.SetDefaultValue("true");
.SetDefaultValue("true")
.SetRelevantForFunctionEventsOnly()
.SetHidden();
extension
.AddCondition("VariableChildExists",
@@ -68,11 +327,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Check if the specified child of the scene structure "
"variable exists."),
_("Child _PARAM1_ of scene variable _PARAM0_ exists"),
_("Scene variables/Arrays and structures"),
_("External variables Scene variables Arrays and structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"))
.AddParameter("string", _("Name of the child"))
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.SetRelevantForFunctionEventsOnly()
.SetHidden()
.MarkAsAdvanced();
extension
@@ -81,11 +343,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Check if the specified child of the global structure "
"variable exists."),
_("Child _PARAM1_ of global variable _PARAM0_ exists"),
_("Global variables/Arrays and structures"),
_("External variables Global variables Arrays and structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
.AddParameter("string", _("Name of the child"))
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.SetRelevantForFunctionEventsOnly()
.SetHidden()
.MarkAsAdvanced();
extension
@@ -93,7 +358,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
"Variable defined",
"Test if the scene variable exists.",
"Scene variable _PARAM0_ is defined",
_("Scene variables"),
_("External variables Scene variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -105,12 +370,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Number variable"),
_("Compare the number value of a global variable."),
_("the global variable _PARAM0_"),
_("Global variables"),
_("External variables Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
.UseStandardRelationalOperatorParameters(
"number", ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly()
.SetHidden()
.MarkAsAdvanced();
extension
@@ -118,12 +385,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Text variable"),
_("Compare the text (string) of a global variable."),
_("the text of the global variable _PARAM0_"),
_("Global variables"),
_("External variables Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
.UseStandardRelationalOperatorParameters(
"string", ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly()
.SetHidden()
.MarkAsAdvanced();
extension
@@ -132,19 +401,21 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Boolean variable"),
_("Compare the boolean value of a global variable."),
_("The boolean value of global variable _PARAM0_ is _PARAM1_"),
_("Global variables"),
_("External variables Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
.AddParameter("trueorfalse", _("Check if the value is"))
.SetDefaultValue("true");
.SetDefaultValue("true")
.SetRelevantForFunctionEventsOnly()
.SetHidden();
extension
.AddCondition("VarGlobalDef",
"Variable defined",
"Test if a global variable exists.",
"Global variable _PARAM0_ is defined",
_("Global variables"),
_("External variables Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -157,24 +428,28 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Change number variable"),
_("Modify the number value of a scene variable."),
_("the scene variable _PARAM0_"),
_("Scene variables"),
_("External variables Scene variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"))
.UseStandardOperatorParameters("number",
ParameterOptions::MakeNewOptions());
ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly()
.SetHidden();
extension
.AddAction("ModVarSceneTxt",
_("Change text variable"),
_("Modify the text (string) of a scene variable."),
_("the text of scene variable _PARAM0_"),
_("Scene variables"),
_("External variables Scene variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"))
.UseStandardOperatorParameters("string",
ParameterOptions::MakeNewOptions());
ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly()
.SetHidden();
extension
.AddAction(
@@ -182,11 +457,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Change boolean variable"),
_("Modify the boolean value of a scene variable."),
_("Set the boolean value of scene variable _PARAM0_ to _PARAM1_"),
_("Scene variables"),
_("External variables Scene variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"))
.AddParameter("trueorfalse", _("New Value:"));
.AddParameter("trueorfalse", _("New Value:"))
.SetRelevantForFunctionEventsOnly()
.SetHidden();
extension
.AddAction("ToggleSceneVariableAsBoolean",
@@ -195,22 +472,26 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("If it was true, it will become false, and if it was "
"false it will become true."),
_("Toggle the boolean value of scene variable _PARAM0_"),
_("Scene variables"),
_("External variables Scene variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"));
.AddParameter("scenevar", _("Variable"))
.SetRelevantForFunctionEventsOnly()
.SetHidden();
extension
.AddAction("ModVarGlobal",
_("Change number variable"),
_("Modify the number value of a global variable."),
_("the global variable _PARAM0_"),
_("Global variables"),
_("External variables Global variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"))
.UseStandardOperatorParameters("number",
ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly()
.SetHidden()
.MarkAsAdvanced();
extension
@@ -218,12 +499,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Change text variable"),
_("Modify the text (string) of a global variable."),
_("the text of global variable _PARAM0_"),
_("Global variables"),
_("External variables Global variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"))
.UseStandardOperatorParameters("string",
ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly()
.SetHidden()
.MarkAsAdvanced();
extension
@@ -232,11 +515,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Change boolean variable"),
_("Modify the boolean value of a global variable."),
_("Set the boolean value of global variable _PARAM0_ to _PARAM1_"),
_("Global variables"),
_("External variables Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
.AddParameter("trueorfalse", _("New Value:"));
.AddParameter("trueorfalse", _("New Value:"))
.SetRelevantForFunctionEventsOnly()
.SetHidden();
extension
.AddAction("ToggleGlobalVariableAsBoolean",
@@ -245,10 +530,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("If it was true, it will become false, and if it was "
"false it will become true."),
_("Toggle the boolean value of global variable _PARAM0_"),
_("Global variables"),
_("External variables Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"));
.AddParameter("globalvar", _("Variable"))
.SetRelevantForFunctionEventsOnly()
.SetHidden();
extension
.AddAction(
@@ -256,12 +543,15 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Remove a child"),
_("Remove a child from a scene structure variable."),
_("Remove child _PARAM1_ from scene structure variable _PARAM0_"),
_("Scene variables/Arrays and structures"),
_("External variables Scene variables Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Structure variable"))
.AddParameter("string", _("Child's name"))
.MarkAsAdvanced();
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.MarkAsAdvanced()
.SetRelevantForFunctionEventsOnly()
.SetHidden();
extension
.AddAction(
@@ -269,12 +559,15 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Remove a child"),
_("Remove a child from a global structure variable."),
_("Remove child _PARAM1_ from global structure variable _PARAM0_"),
_("Global variables/Arrays and structures"),
_("External variables Global variables Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Structure variable"))
.AddParameter("string", _("Child's name"))
.MarkAsAdvanced();
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.MarkAsAdvanced()
.SetRelevantForFunctionEventsOnly()
.SetHidden();
extension
.AddAction("VariableClearChildren",
@@ -282,10 +575,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Remove all the children from the scene structure or array "
"variable."),
_("Clear children from scene variable _PARAM0_"),
_("Scene variables/Arrays and structures"),
_("External variables Scene variables Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Structure or array variable"))
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.SetRelevantForFunctionEventsOnly()
.SetHidden()
.MarkAsAdvanced();
extension
@@ -294,10 +590,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Remove all the children from the global structure or array "
"variable."),
_("Clear children from global variable _PARAM0_"),
_("Global variables/Arrays and structures"),
_("External variables Global variables Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Structure or array variable"))
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.SetRelevantForFunctionEventsOnly()
.SetHidden()
.MarkAsAdvanced();
extension
@@ -306,7 +605,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Adds an existing variable at the end of a scene array "
"variable."),
_("Add variable _PARAM1_ to array variable _PARAM0_"),
_("Scene variables/Arrays and structures"),
_("External variables Scene variables Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
@@ -314,6 +613,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
.SetParameterLongDescription(
_("The content of the variable will *be copied* and added at the "
"end of the array."))
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.SetRelevantForFunctionEventsOnly()
.SetHidden()
.MarkAsAdvanced();
extension
@@ -322,11 +624,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Add text variable"),
_("Adds a text (string) at the end of a scene array variable."),
_("Add text _PARAM1_ to array variable _PARAM0_"),
_("Scene variables/Arrays and structures"),
_("External variables Scene variables Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
.AddParameter("string", _("Text to add"))
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.SetRelevantForFunctionEventsOnly()
.SetHidden()
.MarkAsAdvanced();
extension
@@ -334,11 +639,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Add number variable"),
_("Adds a number at the end of a scene array variable."),
_("Add number _PARAM1_ to array variable _PARAM0_"),
_("Scene variables/Arrays and structures"),
_("External variables Scene variables Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
.AddParameter("expression", _("Number to add"))
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.SetRelevantForFunctionEventsOnly()
.SetHidden()
.MarkAsAdvanced();
extension
@@ -346,11 +654,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Add boolean variable"),
_("Adds a boolean at the end of a scene array variable."),
_("Add boolean _PARAM1_ to array variable _PARAM0_"),
_("Scene variables/Arrays and structures"),
_("External variables Scene variables Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
.AddParameter("trueorfalse", _("Boolean to add"))
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.SetRelevantForFunctionEventsOnly()
.SetHidden()
.MarkAsAdvanced();
extension
@@ -360,11 +671,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
"variable."),
_("Remove variable at index _PARAM1_ from scene array "
"variable _PARAM0_"),
_("Scene variables/Arrays and structures"),
_("External variables Scene variables Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
.AddParameter("expression", _("Index to remove"))
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.SetRelevantForFunctionEventsOnly()
.SetHidden()
.MarkAsAdvanced();
extension
@@ -373,12 +687,15 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Number of children"),
_("Compare the number of children in a scene array variable."),
_("The number of children in the array variable _PARAM0_"),
_("Scene variables/Arrays and structures"),
_("External variables Scene variables Arrays and structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Array variable"))
.UseStandardRelationalOperatorParameters(
"number", ParameterOptions::MakeNewOptions())
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.SetRelevantForFunctionEventsOnly()
.SetHidden()
.MarkAsAdvanced();
extension
@@ -387,9 +704,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("First text child"),
_("Get the value of the first element of a scene array variable, if "
"it is a text (string)."),
_("Scene variables/Arrays and structures"),
_("External variables Scene variables Arrays and structures"),
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"));
.AddParameter("scenevar", _("Array variable"))
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.SetRelevantForFunctionEventsOnly()
.SetHidden();
extension
.AddExpression(
@@ -397,9 +717,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("First number child"),
_("Get the value of the first element of a scene array variable, if "
"it is a number."),
_("Scene variables/Arrays and structures"),
_("External variables Scene variables Arrays and structures"),
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"));
.AddParameter("scenevar", _("Array variable"))
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.SetRelevantForFunctionEventsOnly()
.SetHidden();
extension
.AddStrExpression(
@@ -407,9 +730,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Last text child"),
_("Get the value of the last element of a scene array variable, if "
"it is a text (string)."),
_("Scene variables/Arrays and structures"),
_("External variables Scene variables Arrays and structures"),
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"));
.AddParameter("scenevar", _("Array variable"))
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.SetRelevantForFunctionEventsOnly()
.SetHidden();
extension
.AddExpression(
@@ -417,9 +743,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Last number child"),
_("Get the value of the last element of a scene array variable, if "
"it is a number."),
_("Scene variables/Arrays and structures"),
_("External variables Scene variables Arrays and structures"),
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"));
.AddParameter("scenevar", _("Array variable"))
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.SetRelevantForFunctionEventsOnly()
.SetHidden();
extension
.AddAction(
@@ -427,7 +756,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Add existing variable"),
_("Adds an existing variable at the end of a global array variable."),
_("Add variable _PARAM1_ to array variable _PARAM0_"),
_("Global variables/Arrays and structures"),
_("External variables Global variables Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
@@ -435,6 +764,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
.SetParameterLongDescription(
_("The content of the variable will *be copied* and added at the "
"end of the array."))
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.SetRelevantForFunctionEventsOnly()
.SetHidden()
.MarkAsAdvanced();
extension
@@ -444,11 +776,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
"array variable."),
_("Remove variable at index _PARAM1_ from global array "
"variable _PARAM0_"),
_("Global variables/Arrays and structures"),
_("External variables Global variables Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
.AddParameter("expression", _("Index to remove"))
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.SetRelevantForFunctionEventsOnly()
.SetHidden()
.MarkAsAdvanced();
extension
@@ -457,11 +792,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Add text variable"),
_("Adds a text (string) at the end of a global array variable."),
_("Add text _PARAM1_ to array variable _PARAM0_"),
_("Global variables/Arrays and structures"),
_("External variables Global variables Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
.AddParameter("string", _("Text to add"))
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.SetRelevantForFunctionEventsOnly()
.SetHidden()
.MarkAsAdvanced();
extension
@@ -469,11 +807,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Add number variable"),
_("Adds a number at the end of a global array variable."),
_("Add number _PARAM1_ to array variable _PARAM0_"),
_("Global variables/Arrays and structures"),
_("External variables Global variables Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
.AddParameter("expression", _("Number to add"))
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.SetRelevantForFunctionEventsOnly()
.SetHidden()
.MarkAsAdvanced();
extension
@@ -481,11 +822,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Add boolean variable"),
_("Adds a boolean at the end of a global array variable."),
_("Add boolean _PARAM1_ to array variable _PARAM0_"),
_("Global variables/Arrays and structures"),
_("External variables Global variables Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
.AddParameter("trueorfalse", _("Boolean to add"))
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.SetRelevantForFunctionEventsOnly()
.SetHidden()
.MarkAsAdvanced();
extension
@@ -494,12 +838,15 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Number of children"),
_("Compare the number of children in a global array variable."),
_("The number of children of the array variable _PARAM0_"),
_("Global variables/Arrays and structures"),
_("External variables Global variables Arrays and structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Array variable"))
.UseStandardRelationalOperatorParameters(
"number", ParameterOptions::MakeNewOptions())
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.SetRelevantForFunctionEventsOnly()
.SetHidden()
.MarkAsAdvanced();
extension
@@ -507,18 +854,24 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("First text child"),
_("Value of the first element of a global array "
"variable, if it is a text (string) variable."),
_("Global variables/Arrays and structures"),
_("External variables Global variables Arrays and structures"),
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"));
.AddParameter("globalvar", _("Array variable"))
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.SetRelevantForFunctionEventsOnly()
.SetHidden();
extension
.AddExpression("GlobalVariableFirstNumber",
_("First number child"),
_("Value of the first element of a global array "
"variable, if it is a number variable"),
_("Global variables/Arrays and structures"),
_("External variables Global variables Arrays and structures"),
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"));
.AddParameter("globalvar", _("Array variable"))
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.SetRelevantForFunctionEventsOnly()
.SetHidden();
extension
.AddStrExpression(
@@ -526,9 +879,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Last text child"),
_("Value of the last element of a global array variable, if "
"it is a text (string) variable."),
_("Global variables/Arrays and structures"),
_("External variables Global variables Arrays and structures"),
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"));
.AddParameter("globalvar", _("Array variable"))
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.SetRelevantForFunctionEventsOnly()
.SetHidden();
extension
.AddExpression(
@@ -536,59 +892,73 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Last number child"),
_("Value of the last element of a global array variable, if "
"it is a number variable"),
_("Global variables/Arrays and structures"),
_("External variables Global variables Arrays and structures"),
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"));
.AddParameter("globalvar", _("Array variable"))
.SetRelevantForFunctionEventsOnly()
.SetHidden();
extension
.AddExpression("GlobalVariableChildCount",
_("Number of children"),
_("Number of children in a global array or "
"structure variable"),
_("Global variables/Arrays and structures"),
_("External variables Global variables Arrays and structures"),
"res/actions/var.png")
.AddParameter("globalvar", _("Array or structure variable"));
.AddParameter("globalvar", _("Array or structure variable"))
.SetHelpPath("/all-features/variables/structures-and-arrays/")
.SetRelevantForFunctionEventsOnly()
.SetHidden();
extension
.AddExpression("VariableChildCount",
_("Number of children"),
_("Number of children in a scene array or "
"structure variable"),
_("Scene variables/Arrays and structures"),
_("Arrays and structures"),
"res/actions/var.png")
.AddParameter("scenevar", _("Array or structure variable"));
.AddParameter("variable", _("Array or structure variable"), "AllowUndeclaredVariable")
.SetHelpPath("/all-features/variables/structures-and-arrays/");
extension
.AddExpression("Variable",
_("Number variable"),
_("Number value of a scene variable"),
_("Scene variables"),
_("External variables Scene variables"),
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"));
.AddParameter("scenevar", _("Variable"))
.SetRelevantForFunctionEventsOnly()
.SetHidden();
extension
.AddStrExpression("VariableString",
_("Text variable"),
_("Text of a scene variable"),
_("Scene variables"),
_("External variables Scene variables"),
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"));
.AddParameter("scenevar", _("Variable"))
.SetRelevantForFunctionEventsOnly()
.SetHidden();
extension
.AddExpression("GlobalVariable",
_("Number variable"),
_("Number value of a global variable"),
_("Global variables"),
_("External variables Global variables"),
"res/actions/var.png")
.AddParameter("globalvar", _("Name of the global variable"));
.AddParameter("globalvar", _("Name of the global variable"))
.SetRelevantForFunctionEventsOnly()
.SetHidden();
extension
.AddStrExpression("GlobalVariableString",
_("Text variable"),
_("Text of a global variable"),
_("Global variables"),
_("External variables Global variables"),
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"));
.AddParameter("globalvar", _("Variable"))
.SetRelevantForFunctionEventsOnly()
.SetHidden();
}
} // namespace gd

View File

@@ -87,8 +87,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
extension
.AddAction(
"SetWindowSize",
_("Change the size of the game window"),
_("This action changes the size of the game window. Note that this "
_("Game window size"),
_("Changes the size of the game window. Note that this "
"will only work on platform supporting this operation: games "
"running in browsers or on mobile phones can not update their "
"window size. Game resolution can still be updated."),

View File

@@ -0,0 +1,137 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include <algorithm>
#include <functional>
#include <map>
#include <memory>
#include "GDCore/Events/Instruction.h"
#include "GDCore/String.h"
#include "ParameterMetadata.h"
#include "ParameterOptions.h"
namespace gd {
class Project;
class Layout;
class EventsCodeGenerator;
class EventsCodeGenerationContext;
class SerializerElement;
} // namespace gd
namespace gd {
/**
* \brief Describe user-friendly information about an expression or an
* instruction (action or condition), its parameters and the function name as
* well as other information for code generation.
*
* \ingroup Events
*/
class GD_CORE_API AbstractFunctionMetadata {
public:
AbstractFunctionMetadata(){};
virtual ~AbstractFunctionMetadata(){};
/**
* \see gd::InstructionMetadata::AddParameter
*/
virtual AbstractFunctionMetadata &
AddParameter(const gd::String &type, const gd::String &label,
const gd::String &supplementaryInformation = "",
bool parameterIsOptional = false) = 0;
/**
* \see gd::InstructionMetadata::AddCodeOnlyParameter
*/
virtual AbstractFunctionMetadata &
AddCodeOnlyParameter(const gd::String &type,
const gd::String &supplementaryInformation) = 0;
/**
* \see gd::InstructionMetadata::SetDefaultValue
*/
virtual AbstractFunctionMetadata &
SetDefaultValue(const gd::String &defaultValue) = 0;
/**
* \see gd::InstructionMetadata::SetParameterExtraInfo
*/
virtual AbstractFunctionMetadata &
SetParameterExtraInfo(const gd::String &defaultValue) = 0;
/**
* \see gd::InstructionMetadata::SetParameterLongDescription
*/
virtual AbstractFunctionMetadata &
SetParameterLongDescription(const gd::String &longDescription) = 0;
/**
* \see gd::InstructionMetadata::SetHidden
*/
virtual AbstractFunctionMetadata &SetHidden() = 0;
/**
* Set that the instruction is private - it can't be used outside of the
* object/ behavior that it is attached too.
*/
virtual AbstractFunctionMetadata &SetPrivate() = 0;
/**
* Set that the instruction can be used in layouts or external events.
*/
virtual AbstractFunctionMetadata &SetRelevantForLayoutEventsOnly() = 0;
/**
* Set that the instruction can be used in function events.
*/
virtual AbstractFunctionMetadata &SetRelevantForFunctionEventsOnly() = 0;
/**
* Set that the instruction can be used in asynchronous function events.
*/
virtual AbstractFunctionMetadata &
SetRelevantForAsynchronousFunctionEventsOnly() = 0;
/**
* Set that the instruction can be used in custom object events.
*/
virtual AbstractFunctionMetadata &SetRelevantForCustomObjectEventsOnly() = 0;
/**
* \brief Set the function that should be called when generating the source
* code from events.
* \param functionName the name of the function to call
* \note Shortcut for `codeExtraInformation.SetFunctionName`.
*/
virtual AbstractFunctionMetadata &
SetFunctionName(const gd::String &functionName) = 0;
/**
* \brief Erase any existing include file and add the specified include.
* \deprecated Use `AddIncludeFile` instead as clearing the list is more
* error prone.
*/
virtual AbstractFunctionMetadata &
SetIncludeFile(const gd::String &includeFile) = 0;
/**
* \brief Add a file to the already existing include files.
*/
virtual AbstractFunctionMetadata &
AddIncludeFile(const gd::String &includeFile) = 0;
/**
* \brief Get the files that must be included to use the instruction.
*/
virtual const std::vector<gd::String> &GetIncludeFiles() const = 0;
private:
};
} // namespace gd

View File

@@ -13,12 +13,15 @@
#include "GDCore/Extensions/PlatformExtension.h"
#include "GDCore/Project/Behavior.h"
#include "GDCore/Project/BehaviorsSharedData.h"
#include "GDCore/Project/PropertyDescriptor.h"
#include "GDCore/Tools/Localization.h"
#include "GDCore/Tools/MakeUnique.h"
#include "GDCore/Tools/Log.h"
namespace gd {
const std::map<gd::String, gd::PropertyDescriptor> BehaviorMetadata::badProperties;
BehaviorMetadata::BehaviorMetadata(
const gd::String& extensionNamespace_,
const gd::String& nameWithNamespace,
@@ -34,8 +37,7 @@ BehaviorMetadata::BehaviorMetadata(
className(className_),
iconFilename(icon24x24),
instance(instance_),
sharedDatasInstance(sharedDatasInstance_),
isEventBased(false) {
sharedDatasInstance(sharedDatasInstance_) {
SetFullName(gd::String(fullname_));
SetDescription(gd::String(description_));
SetDefaultName(gd::String(defaultName_));
@@ -48,33 +50,16 @@ BehaviorMetadata::BehaviorMetadata(
"BehaviorMetadata is valid for: " + nameWithNamespace);
}
if (instance) instance->SetTypeName(nameWithNamespace);
if (sharedDatasInstance) sharedDatasInstance->SetTypeName(nameWithNamespace);
if (instance) {
instance->SetTypeName(nameWithNamespace);
instance->InitializeContent();
}
if (sharedDatasInstance) {
sharedDatasInstance->SetTypeName(nameWithNamespace);
sharedDatasInstance->InitializeContent();
}
}
BehaviorMetadata::BehaviorMetadata(
const gd::String& extensionNamespace,
const gd::String& nameWithNamespace,
const gd::String& fullname_,
const gd::String& defaultName_,
const gd::String& description_,
const gd::String& group_,
const gd::String& icon24x24_): BehaviorMetadata(
extensionNamespace,
nameWithNamespace,
fullname_,
defaultName_,
description_,
group_,
icon24x24_,
// Class name is the name, actually unused
defaultName_,
// It is only used to get the name for GetName.
gd::make_unique<gd::Behavior>("", nameWithNamespace),
nullptr){
isEventBased = true;
};
gd::InstructionMetadata& BehaviorMetadata::AddCondition(
const gd::String& name,
const gd::String& fullname,
@@ -420,10 +405,6 @@ const gd::String& BehaviorMetadata::GetName() const {
}
gd::Behavior& BehaviorMetadata::Get() const {
if (isEventBased) {
gd::LogFatalError("Error: Event-based behaviors don't have blueprint. "
"This method should not never be called.");
}
if (!instance) {
gd::LogFatalError(
"Trying to get a behavior from a BehaviorMetadata that has no "
@@ -433,12 +414,47 @@ gd::Behavior& BehaviorMetadata::Get() const {
return *instance;
}
gd::BehaviorsSharedData* BehaviorMetadata::GetSharedDataInstance() const {
if (isEventBased) {
gd::LogFatalError("Error: Event-based behaviors don't have blueprint. "
"This method should not never be called.");
std::map<gd::String, gd::PropertyDescriptor> BehaviorMetadata::GetProperties() const {
if (!instance) {
return badProperties;
}
// TODO Properties should be declared on BehaviorMetadata directly.
// - Add 2 `properties` members (one for shared properties)
// - Add methods to declare new properties
return instance->GetProperties();
}
gd::BehaviorsSharedData* BehaviorMetadata::GetSharedDataInstance() const {
return sharedDatasInstance.get();
}
std::map<gd::String, gd::PropertyDescriptor> BehaviorMetadata::GetSharedProperties() const {
if (!sharedDatasInstance) {
return badProperties;
}
// TODO Properties should be declared on BehaviorMetadata directly.
// - Add 2 `properties` members (one for shared properties)
// - Add methods to declare new properties
return sharedDatasInstance->GetProperties();
}
const std::vector<gd::String>& BehaviorMetadata::GetRequiredBehaviorTypes() const {
requiredBehaviors.clear();
if (!instance) {
return requiredBehaviors;
}
for (auto& property : instance->GetProperties()) {
const String& propertyName = property.first;
const gd::PropertyDescriptor& propertyDescriptor = property.second;
if (propertyDescriptor.GetType() == "Behavior") {
const auto& extraInfos = propertyDescriptor.GetExtraInfo();
if (extraInfos.size() > 0) {
requiredBehaviors.push_back(extraInfos[0]);
}
}
}
return requiredBehaviors;
}
} // namespace gd

View File

@@ -3,19 +3,23 @@
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef BEHAVIORMETADATA_H
#define BEHAVIORMETADATA_H
#pragma once
#include "InstructionOrExpressionContainerMetadata.h"
#include <map>
#include "GDCore/Extensions/Metadata/ExpressionMetadata.h"
#include "GDCore/Extensions/Metadata/InstructionMetadata.h"
#include "GDCore/String.h"
#include "GDCore/Project/QuickCustomization.h"
namespace gd {
class Behavior;
class BehaviorsSharedData;
class MultipleInstructionMetadata;
class InstructionMetadata;
class ExpressionMetadata;
class PropertyDescriptor;
} // namespace gd
namespace gd {
@@ -25,7 +29,7 @@ namespace gd {
*
* \ingroup Events
*/
class GD_CORE_API BehaviorMetadata {
class GD_CORE_API BehaviorMetadata : public InstructionOrExpressionContainerMetadata {
public:
BehaviorMetadata(
const gd::String& extensionNamespace,
@@ -38,10 +42,10 @@ class GD_CORE_API BehaviorMetadata {
const gd::String& className_,
std::shared_ptr<gd::Behavior> instance,
std::shared_ptr<gd::BehaviorsSharedData> sharedDatasInstance);
/**
* \brief Construct a behavior metadata, without "blueprint" behavior.
*
*
* \note This is used by events based behaviors.
*/
BehaviorMetadata(
@@ -67,7 +71,7 @@ class GD_CORE_API BehaviorMetadata {
const gd::String& sentence_,
const gd::String& group_,
const gd::String& icon_,
const gd::String& smallicon_);
const gd::String& smallicon_) override;
/**
* Declare a new action as being part of the behavior.
@@ -80,7 +84,7 @@ class GD_CORE_API BehaviorMetadata {
const gd::String& sentence_,
const gd::String& group_,
const gd::String& icon_,
const gd::String& smallicon_);
const gd::String& smallicon_) override;
/**
* Declare a new condition as being part of the behavior.
@@ -91,7 +95,7 @@ class GD_CORE_API BehaviorMetadata {
const gd::String& sentence_,
const gd::String& group_,
const gd::String& icon_,
const gd::String& smallicon_);
const gd::String& smallicon_) override;
/**
* Declare a new action as being part of the behavior.
@@ -102,7 +106,7 @@ class GD_CORE_API BehaviorMetadata {
const gd::String& sentence_,
const gd::String& group_,
const gd::String& icon_,
const gd::String& smallicon_);
const gd::String& smallicon_) override;
/**
* Declare a new action as being part of the extension.
*/
@@ -110,7 +114,7 @@ class GD_CORE_API BehaviorMetadata {
const gd::String& fullname_,
const gd::String& description_,
const gd::String& group_,
const gd::String& smallicon_);
const gd::String& smallicon_) override;
/**
* Declare a new string expression as being part of the extension.
@@ -119,7 +123,7 @@ class GD_CORE_API BehaviorMetadata {
const gd::String& fullname_,
const gd::String& description_,
const gd::String& group_,
const gd::String& smallicon_);
const gd::String& smallicon_) override;
/**
* \brief Declare a new expression and condition as being part of the
@@ -134,7 +138,7 @@ class GD_CORE_API BehaviorMetadata {
const gd::String& description,
const gd::String& sentenceName,
const gd::String& group,
const gd::String& icon);
const gd::String& icon) override;
/**
* \brief Declare a new expression, condition and action as being part of the
@@ -151,7 +155,7 @@ class GD_CORE_API BehaviorMetadata {
const gd::String& description,
const gd::String& sentenceName,
const gd::String& group,
const gd::String& icon);
const gd::String& icon) override;
/**
* \brief Create a new action which is the duplicate of the specified one.
@@ -160,7 +164,7 @@ class GD_CORE_API BehaviorMetadata {
* one.
*/
gd::InstructionMetadata& AddDuplicatedAction(
const gd::String& newActionName, const gd::String& copiedActionName);
const gd::String& newActionName, const gd::String& copiedActionName) override;
/**
* \brief Create a new condition which is the duplicate of the specified one.
@@ -170,7 +174,7 @@ class GD_CORE_API BehaviorMetadata {
*/
gd::InstructionMetadata& AddDuplicatedCondition(
const gd::String& newConditionName,
const gd::String& copiedConditionName);
const gd::String& copiedConditionName) override;
/**
* \brief Create a new expression which is the duplicate of the specified one.
@@ -193,22 +197,24 @@ class GD_CORE_API BehaviorMetadata {
const gd::String& newExpressionName,
const gd::String& copiedExpressionName);
BehaviorMetadata& SetFullName(const gd::String& fullname_);
BehaviorMetadata& SetFullName(const gd::String& fullname_) override;
BehaviorMetadata& SetDefaultName(const gd::String& defaultName_);
BehaviorMetadata& SetDescription(const gd::String& description_);
BehaviorMetadata& SetDescription(const gd::String& description_) override;
BehaviorMetadata& SetGroup(const gd::String& group_);
/**
* \brief Erase any existing include file and add the specified include.
* \note The requirement may vary depending on the platform: Most of the time,
* the include file contains the declaration of the behavior.
* \deprecated Use `AddIncludeFile` instead as clearing the list is more
* error prone.
*/
BehaviorMetadata& SetIncludeFile(const gd::String& includeFile);
BehaviorMetadata& SetIncludeFile(const gd::String& includeFile) override;
/**
* \brief Add a file to the already existing include files.
*/
BehaviorMetadata& AddIncludeFile(const gd::String& includeFile);
BehaviorMetadata& AddIncludeFile(const gd::String& includeFile) override;
/**
* \brief Add a file to the already existing required files.
@@ -221,7 +227,7 @@ class GD_CORE_API BehaviorMetadata {
* Get the help path of the behavior, relative to the GDevelop documentation
* root.
*/
const gd::String& GetHelpPath() const { return helpPath; }
const gd::String& GetHelpPath() const override { return helpPath; }
/**
* Set the help path of the behavior, relative to the GDevelop documentation
@@ -230,17 +236,17 @@ class GD_CORE_API BehaviorMetadata {
* The behavior instructions will have this help path set by
* default, unless you call SetHelpPath on them.
*/
BehaviorMetadata& SetHelpPath(const gd::String& path) {
BehaviorMetadata& SetHelpPath(const gd::String& path) override {
helpPath = path;
return *this;
}
const gd::String& GetName() const;
const gd::String& GetFullName() const { return fullname; }
const gd::String& GetName() const override;
const gd::String& GetFullName() const override { return fullname; }
const gd::String& GetDefaultName() const { return defaultName; }
const gd::String& GetDescription() const { return description; }
const gd::String& GetDescription() const override { return description; }
const gd::String& GetGroup() const { return group; }
const gd::String& GetIconFilename() const { return iconFilename; }
const gd::String& GetIconFilename() const override { return iconFilename; }
/**
* \brief Set the type of the object that this behavior can be used on.
@@ -257,11 +263,16 @@ class GD_CORE_API BehaviorMetadata {
*/
const gd::String& GetObjectType() const { return objectType; }
/**
* \brief Get the types of the behaviors that are required by this behavior.
*/
const std::vector<gd::String>& GetRequiredBehaviorTypes() const;
/**
* Check if the behavior is private - it can't be used outside of its
* extension.
*/
bool IsPrivate() const { return isPrivate; }
bool IsPrivate() const override { return isPrivate; }
/**
* Set that the behavior is private - it can't be used outside of its
@@ -272,43 +283,94 @@ class GD_CORE_API BehaviorMetadata {
return *this;
}
/**
* Check if the behavior is hidden - it can be used but not attached to
* objects by users.
*/
bool IsHidden() const { return isHidden; }
/**
* Set that the behavior is hidden - it can be used but not attached to
* objects by users.
*/
BehaviorMetadata &SetHidden() {
isHidden = true;
return *this;
}
QuickCustomization::Visibility GetQuickCustomizationVisibility() const {
return quickCustomizationVisibility;
}
BehaviorMetadata &SetQuickCustomizationVisibility(QuickCustomization::Visibility visibility) {
quickCustomizationVisibility = visibility;
return *this;
}
BehaviorMetadata &SetOpenFullEditorLabel(const gd::String& label) {
openFullEditorLabel = label;
return *this;
}
const gd::String& GetOpenFullEditorLabel() const {
return openFullEditorLabel;
}
/**
* \brief Return the associated gd::Behavior, handling behavior contents.
*
*
* \note Returns a dumb Behavior for events based behaviors as CustomBehavior
* are using EventBasedBehavior.
*/
gd::Behavior& Get() const;
/**
* \brief Called when the IDE wants to know about the custom properties of the
* behavior.
*
* \return a std::map with properties names as key.
* \see gd::PropertyDescriptor
*/
std::map<gd::String, gd::PropertyDescriptor> GetProperties() const;
/**
* \brief Return the associated gd::BehaviorsSharedData, handling behavior
* shared data, if any (nullptr if none).
*
*
* \note Returns nullptr for events based behaviors as they don't declare
* shared data yet.
*/
gd::BehaviorsSharedData* GetSharedDataInstance() const;
/**
* \brief Called when the IDE wants to know about the custom shared properties
* of the behavior.
*
* \return a std::map with properties names as key.
* \see gd::PropertyDescriptor
*/
std::map<gd::String, gd::PropertyDescriptor> GetSharedProperties() const;
/**
* \brief Return a reference to a map containing the names of the actions
* (as keys) and the metadata associated with (as values).
*/
std::map<gd::String, gd::InstructionMetadata>& GetAllActions() { return actionsInfos; };
std::map<gd::String, gd::InstructionMetadata>& GetAllActions() override { return actionsInfos; };
/**
* \see gd::PlatformExtension::GetAllActions
*/
std::map<gd::String, gd::InstructionMetadata>& GetAllConditions() { return conditionsInfos; };
std::map<gd::String, gd::InstructionMetadata>& GetAllConditions() override { return conditionsInfos; };
/**
* \see gd::PlatformExtension::GetAllActions
*/
std::map<gd::String, gd::ExpressionMetadata>& GetAllExpressions() { return expressionsInfos; };
std::map<gd::String, gd::ExpressionMetadata>& GetAllExpressions() override { return expressionsInfos; };
/**
* \see gd::PlatformExtension::GetAllActions
*/
std::map<gd::String, gd::ExpressionMetadata>& GetAllStrExpressions() { return strExpressionsInfos; };
std::map<gd::String, gd::ExpressionMetadata>& GetAllStrExpressions() override { return strExpressionsInfos; };
std::map<gd::String, gd::InstructionMetadata> conditionsInfos;
std::map<gd::String, gd::InstructionMetadata> actionsInfos;
@@ -328,14 +390,17 @@ class GD_CORE_API BehaviorMetadata {
gd::String group;
gd::String iconFilename;
gd::String objectType;
mutable std::vector<gd::String> requiredBehaviors;
bool isPrivate = false;
bool isHidden = false;
gd::String openFullEditorLabel;
QuickCustomization::Visibility quickCustomizationVisibility = QuickCustomization::Visibility::Default;
// TODO: Nitpicking: convert these to std::unique_ptr to clarify ownership.
std::shared_ptr<gd::Behavior> instance;
std::shared_ptr<gd::BehaviorsSharedData> sharedDatasInstance;
bool isEventBased;
static const std::map<gd::String, gd::PropertyDescriptor> badProperties;
};
} // namespace gd
#endif // BEHAVIORMETADATA_H

View File

@@ -62,7 +62,7 @@ class GD_CORE_API DependencyMetadata {
};
/**
* \brief Sets the type of dependecy (what will be used to install it)
* \brief Sets the type of dependency (what will be used to install it)
*
* This can either be "npm" or "cordova" for now.
*/

View File

@@ -7,9 +7,6 @@
namespace gd {
EffectMetadata::EffectMetadata(const gd::String& type_)
: type(type_), isMarkedAsNotWorkingForObjects(false) {}
EffectMetadata& EffectMetadata::SetIncludeFile(const gd::String& includeFile) {
includeFiles.clear();
includeFiles.push_back(includeFile);
@@ -23,9 +20,4 @@ EffectMetadata& EffectMetadata::AddIncludeFile(const gd::String& includeFile) {
return *this;
}
EffectMetadata& EffectMetadata::MarkAsNotWorkingForObjects() {
isMarkedAsNotWorkingForObjects = true;
return *this;
}
} // namespace gd

View File

@@ -3,8 +3,8 @@
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef EFFECTMETADATA_H
#define EFFECTMETADATA_H
#pragma once
#include <functional>
#include <map>
#include <memory>
@@ -25,21 +25,25 @@ class GD_CORE_API EffectMetadata {
/**
* \brief Construct an effect metadata, with the given type
*/
EffectMetadata(const gd::String& type_);
EffectMetadata(const gd::String &type_)
: type(type_), isMarkedAsNotWorkingForObjects(false),
isMarkedAsOnlyWorkingFor2D(false), isMarkedAsOnlyWorkingFor3D(false),
isMarkedAsUnique(false) {}
/**
* \brief Default constructor, only used for initializing `badEffectMetadata`.
*/
EffectMetadata() {}
/**
* \brief Default constructor, only used for initializing
* `badEffectMetadata`.
*/
EffectMetadata() {}
virtual ~EffectMetadata(){};
virtual ~EffectMetadata(){};
/**
* \brief Set the name shown to the user.
*/
EffectMetadata& SetFullName(const gd::String& fullname_) {
fullname = fullname_;
return *this;
/**
* \brief Set the name shown to the user.
*/
EffectMetadata &SetFullName(const gd::String &fullname_) {
fullname = fullname_;
return *this;
};
/**
@@ -61,6 +65,8 @@ class GD_CORE_API EffectMetadata {
/**
* \brief Clear any existing include file and add the specified include file.
* \deprecated Use `AddIncludeFile` instead as clearing the list is more
* error prone.
*/
EffectMetadata& SetIncludeFile(const gd::String& includeFile);
@@ -69,11 +75,6 @@ class GD_CORE_API EffectMetadata {
*/
EffectMetadata& AddIncludeFile(const gd::String& includeFile);
/**
* \brief Mark the effect as not working as an object effect.
*/
EffectMetadata& MarkAsNotWorkingForObjects();
/**
* \brief Return a reference to the properties of this effect.
*/
@@ -117,10 +118,65 @@ class GD_CORE_API EffectMetadata {
return includeFiles;
}
/**
* \brief Mark the effect as not working as an object effect.
*/
EffectMetadata& MarkAsNotWorkingForObjects() {
isMarkedAsNotWorkingForObjects = true;
return *this;
}
/**
* \brief Mark the effect as only working for the 2D renderer.
*/
EffectMetadata& MarkAsOnlyWorkingFor2D() {
isMarkedAsOnlyWorkingFor2D = true;
return *this;
}
/**
* \brief Mark the effect as only working for the 3D renderer.
*/
EffectMetadata& MarkAsOnlyWorkingFor3D() {
isMarkedAsOnlyWorkingFor3D = true;
return *this;
}
/**
* \brief Mark the effect as only addable once.
*/
EffectMetadata& MarkAsUnique() {
isMarkedAsUnique = true;
return *this;
}
/**
* \brief Check if the effect is marked as not working as an object effect.
*/
bool IsMarkedAsNotWorkingForObjects() const { return isMarkedAsNotWorkingForObjects; };
bool IsMarkedAsNotWorkingForObjects() const {
return isMarkedAsNotWorkingForObjects;
};
/**
* \brief Check if the effect is marked as only working for the 2D renderer.
*/
bool IsMarkedAsOnlyWorkingFor2D() const {
return isMarkedAsOnlyWorkingFor2D;
};
/**
* \brief Check if the effect is marked as only working for the 3D renderer.
*/
bool IsMarkedAsOnlyWorkingFor3D() const {
return isMarkedAsOnlyWorkingFor3D;
};
/**
* \brief Check if the effect can only be added once.
*/
bool IsMarkedAsUnique() const {
return isMarkedAsUnique;
};
private:
gd::String extensionNamespace;
@@ -129,9 +185,11 @@ class GD_CORE_API EffectMetadata {
gd::String fullname;
gd::String description;
std::vector<gd::String> includeFiles;
bool isMarkedAsNotWorkingForObjects;
bool isMarkedAsNotWorkingForObjects = false;
bool isMarkedAsOnlyWorkingFor2D = false;
bool isMarkedAsOnlyWorkingFor3D = false;
bool isMarkedAsUnique = false;
std::map<gd::String, gd::PropertyDescriptor> properties;
};
} // namespace gd
#endif // EFFECTMETADATA_H

View File

@@ -19,7 +19,8 @@ EventMetadata::EventMetadata(const gd::String &name_,
: fullname(fullname_),
description(description_),
group(group_),
instance(instance_) {
instance(instance_),
hasCustomCodeGenerator(false) {
ClearCodeGenerationAndPreprocessing();
if (instance) instance->SetType(name_);
}

View File

@@ -83,7 +83,7 @@ class GD_CORE_API EventMetadata {
gd::String group;
std::shared_ptr<gd::BaseEvent> instance;
bool hasCustomCodeGenerator;
bool hasCustomCodeGenerator = false;
std::function<gd::String(gd::BaseEvent& event,
gd::EventsCodeGenerator& codeGenerator,
gd::EventsCodeGenerationContext& context)>

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