Fix a few typo in Physics3D (#7332)

- Don't show in changelog
This commit is contained in:
D8H
2025-01-22 11:35:52 +01:00
committed by GitHub
parent d08bf97471
commit a14f1a187e

View File

@@ -20,7 +20,7 @@ module.exports = {
extension
.setExtensionInformation(
'Physics3D',
_('3D Physics Engine'),
_('3D physics engine'),
"The physics engine simulates realistic object physics, with gravity, forces, joints, etc. It's perfect for games that need to have realistic behaving objects and a gameplay centered around it.",
'Florian Rival',
'MIT'
@@ -29,7 +29,7 @@ module.exports = {
.setCategory('Movement')
.setTags('physics, gravity, obstacle, collision');
extension
.addInstructionOrExpressionGroupMetadata(_('3D Physics Engine'))
.addInstructionOrExpressionGroupMetadata(_('3D physics engine'))
.setIcon('JsPlatform/Extensions/physics3d.svg');
{
const behavior = new gd.BehaviorJsImplementation();
@@ -998,8 +998,8 @@ module.exports = {
'number',
'AngularVelocityX',
_('Angular velocity X'),
_('the object angular velocity on X.'),
_('the angular velocity on X'),
_('the object angular velocity around X.'),
_('the angular velocity around X'),
_('Velocity'),
'JsPlatform/Extensions/physics3d.svg'
)
@@ -1019,8 +1019,8 @@ module.exports = {
'number',
'AngularVelocityY',
_('Angular velocity Y'),
_('the object angular velocity on Y.'),
_('the angular velocity on Y'),
_('the object angular velocity around Y.'),
_('the angular velocity around Y'),
_('Velocity'),
'JsPlatform/Extensions/physics3d.svg'
)
@@ -1040,8 +1040,8 @@ module.exports = {
'number',
'AngularVelocityZ',
_('Angular velocity Z'),
_('the object angular velocity on Z.'),
_('the angular velocity on Z'),
_('the object angular velocity around Z.'),
_('the angular velocity around Z'),
_('Velocity'),
'JsPlatform/Extensions/physics3d.svg'
)