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Add missing text parameter types for event-based extensions (#5689)
* Replace "effect parameter" with "effect property" in the UI and documentation. * Inline property fields for effect name and property.
This commit is contained in:
@@ -1277,9 +1277,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
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// Deprecated
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obj.AddAction("SetEffectDoubleParameter",
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_("Effect parameter (number)"),
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_("Change the value of a parameter of an effect.") + "\n" +
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_("You can find the parameter names (and change the effect "
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_("Effect property (number)"),
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_("Change the value of a property of an effect.") + "\n" +
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_("You can find the property names (and change the effect "
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"names) in the effects window."),
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_("Set _PARAM2_ to _PARAM3_ for effect _PARAM1_ of _PARAM0_"),
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_("Effects"),
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@@ -1287,17 +1287,17 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
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"res/actions/effect.png")
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.AddParameter("object", _("Object"))
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.AddParameter("objectEffectName", _("Effect name"))
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.AddParameter("objectEffectParameterName", _("Parameter name"))
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.AddParameter("objectEffectParameterName", _("Property name"))
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.AddParameter("expression", _("New value"))
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.MarkAsSimple()
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.SetHidden();
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// Deprecated
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obj.AddAction("SetEffectStringParameter",
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_("Effect parameter (string)"),
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_("Change the value (string) of a parameter of an effect.") +
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_("Effect property (string)"),
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_("Change the value (string) of a property of an effect.") +
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"\n" +
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_("You can find the parameter names (and change the effect "
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_("You can find the property names (and change the effect "
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"names) in the effects window."),
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_("Set _PARAM2_ to _PARAM3_ for effect _PARAM1_ of _PARAM0_"),
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_("Effects"),
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@@ -1305,16 +1305,16 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
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"res/actions/effect.png")
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.AddParameter("object", _("Object"))
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.AddParameter("objectEffectName", _("Effect name"))
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.AddParameter("objectEffectParameterName", _("Parameter name"))
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.AddParameter("objectEffectParameterName", _("Property name"))
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.AddParameter("string", _("New value"))
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.MarkAsSimple()
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.SetHidden();
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// Deprecated
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obj.AddAction("SetEffectBooleanParameter",
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_("Effect parameter (enable or disable)"),
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_("Enable or disable a parameter of an effect.") + "\n" +
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_("You can find the parameter names (and change the effect "
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_("Effect property (enable or disable)"),
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_("Enable or disable a property of an effect.") + "\n" +
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_("You can find the property names (and change the effect "
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"names) in the effects window."),
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_("Enable _PARAM2_ for effect _PARAM1_ of _PARAM0_: _PARAM3_"),
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_("Effects"),
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@@ -1322,8 +1322,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
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"res/actions/effect.png")
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.AddParameter("object", _("Object"))
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.AddParameter("objectEffectName", _("Effect name"))
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.AddParameter("objectEffectParameterName", _("Parameter name"))
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.AddParameter("yesorno", _("Enable?"))
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.AddParameter("objectEffectParameterName", _("Property name"))
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.AddParameter("yesorno", _("Enable this property"))
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.MarkAsSimple()
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.SetHidden();
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@@ -444,9 +444,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
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extension
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.AddAction(
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"SetLayerEffectParameter",
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_("Effect parameter (number)"),
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_("Change the value of a parameter of an effect.") + "\n" +
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_("You can find the parameter names (and change the effect "
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_("Effect property (number)"),
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_("Change the value of a property of an effect.") + "\n" +
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_("You can find the property names (and change the effect "
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"names) in the effects window."),
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_("Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of layer _PARAM1_"),
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_("Effects"),
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@@ -456,16 +456,16 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
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.AddParameter("layer", _("Layer"), "", true)
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.SetDefaultValue("\"\"")
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.AddParameter("layerEffectName", _("Effect name"))
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.AddParameter("layerEffectParameterName", _("Parameter name"))
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.AddParameter("layerEffectParameterName", _("Property name"))
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.AddParameter("expression", _("New value"))
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.MarkAsAdvanced();
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extension
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.AddAction(
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"SetLayerEffectStringParameter",
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_("Effect parameter (string)"),
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_("Change the value (string) of a parameter of an effect.") + "\n" +
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_("You can find the parameter names (and change the effect "
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_("Effect property (string)"),
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_("Change the value (string) of a property of an effect.") + "\n" +
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_("You can find the property names (and change the effect "
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"names) in the effects window."),
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_("Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of layer _PARAM1_"),
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_("Effects"),
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@@ -475,16 +475,16 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
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.AddParameter("layer", _("Layer"), "", true)
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.SetDefaultValue("\"\"")
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.AddParameter("layerEffectName", _("Effect name"))
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.AddParameter("layerEffectParameterName", _("Parameter name"))
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.AddParameter("layerEffectParameterName", _("Property name"))
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.AddParameter("string", _("New value"))
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.MarkAsAdvanced();
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extension
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.AddAction(
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"SetLayerEffectBooleanParameter",
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_("Effect parameter (enable or disable)"),
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_("Enable or disable a parameter of an effect.") + "\n" +
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_("You can find the parameter names (and change the effect "
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_("Effect property (enable or disable)"),
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_("Enable or disable a property of an effect.") + "\n" +
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_("You can find the property names (and change the effect "
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"names) in the effects window."),
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_("Enable _PARAM3_ for effect _PARAM2_ of layer _PARAM1_: _PARAM4_"),
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_("Effects"),
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@@ -494,8 +494,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
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.AddParameter("layer", _("Layer"), "", true)
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.SetDefaultValue("\"\"")
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.AddParameter("layerEffectName", _("Effect name"))
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.AddParameter("layerEffectParameterName", _("Parameter name"))
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.AddParameter("yesorno", _("Enable this parameter"))
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.AddParameter("layerEffectParameterName", _("Property name"))
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.AddParameter("yesorno", _("Enable this property"))
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.MarkAsAdvanced();
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extension
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@@ -52,9 +52,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsEffectExtension(
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.MarkAsSimple();
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aut.AddScopedAction("SetEffectDoubleParameter",
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_("Effect parameter (number)"),
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_("Change the value of a parameter of an effect.") + "\n" +
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_("You can find the parameter names (and change the effect "
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_("Effect property (number)"),
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_("Change the value of a property of an effect.") + "\n" +
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_("You can find the property names (and change the effect "
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"names) in the effects window."),
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_("Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of _PARAM0_"),
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_("Effects"),
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@@ -63,15 +63,15 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsEffectExtension(
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "EffectBehavior")
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.AddParameter("objectEffectName", _("Effect name"))
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.AddParameter("objectEffectParameterName", _("Parameter name"))
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.AddParameter("objectEffectParameterName", _("Property name"))
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.AddParameter("expression", _("New value"))
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.MarkAsSimple();
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aut.AddScopedAction("SetEffectStringParameter",
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_("Effect parameter (string)"),
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_("Change the value (string) of a parameter of an effect.") +
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_("Effect property (string)"),
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_("Change the value (string) of a property of an effect.") +
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"\n" +
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_("You can find the parameter names (and change the effect "
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_("You can find the property names (and change the effect "
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"names) in the effects window."),
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_("Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of _PARAM0_"),
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_("Effects"),
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@@ -80,14 +80,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsEffectExtension(
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "EffectBehavior")
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.AddParameter("objectEffectName", _("Effect name"))
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.AddParameter("objectEffectParameterName", _("Parameter name"))
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.AddParameter("objectEffectParameterName", _("Property name"))
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.AddParameter("string", _("New value"))
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.MarkAsSimple();
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aut.AddScopedAction("SetEffectBooleanParameter",
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_("Effect parameter (enable or disable)"),
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_("Enable or disable a parameter of an effect.") + "\n" +
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_("You can find the parameter names (and change the effect "
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_("Effect property (enable or disable)"),
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_("Enable or disable a property of an effect.") + "\n" +
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_("You can find the property names (and change the effect "
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"names) in the effects window."),
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_("Enable _PARAM3_ for effect _PARAM2_ of _PARAM0_: _PARAM4_"),
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_("Effects"),
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@@ -96,8 +96,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsEffectExtension(
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "EffectBehavior")
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.AddParameter("objectEffectName", _("Effect name"))
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.AddParameter("objectEffectParameterName", _("Parameter name"))
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.AddParameter("yesorno", _("Enable?"))
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.AddParameter("objectEffectParameterName", _("Property name"))
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.AddParameter("yesorno", _("Enable this property"))
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.MarkAsSimple();
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aut.AddScopedCondition("IsEffectEnabled",
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@@ -578,15 +578,15 @@ void SetupProjectWithDummyPlatform(gd::Project& project,
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extension
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->AddExpression(
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"LayerEffectParameter",
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_("Effect parameter (number)"),
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_("Return the value of a parameter of an effect."),
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_("Effect property (number)"),
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_("Return the value of a property of an effect."),
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_("Effects"),
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"")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
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.SetDefaultValue("\"\"")
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.AddParameter("layerEffectName", _("Effect name"))
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.AddParameter("layerEffectParameterName", _("Parameter name"));
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.AddParameter("layerEffectParameterName", _("Property name"));
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}
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{
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@@ -43,7 +43,7 @@ namespace gdjs {
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// But be careful about the existing member of the filter (consider
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// updating the filter uniforms directly).
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// You can also access to the effect parameters, classified by type:
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// You can also access to the effect properties, classified by type:
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// `effectData.doubleParameters.opacity`
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// `effectData.stringParameters.someImage`
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// `effectData.stringParameters.someColor`
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@@ -391,9 +391,9 @@ namespace gdjs {
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}
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/**
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* Change an effect parameter value (for parameters that are numbers).
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* Change an effect property value (for properties that are numbers).
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* @param name The name of the effect to update.
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* @param parameterName The name of the parameter to update.
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* @param parameterName The name of the property to update.
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* @param value The new value (number).
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*/
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setEffectDoubleParameter(
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@@ -410,9 +410,9 @@ namespace gdjs {
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}
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/**
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* Change an effect parameter value (for parameters that are strings).
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* Change an effect property value (for properties that are strings).
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* @param name The name of the effect to update.
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* @param parameterName The name of the parameter to update.
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* @param parameterName The name of the property to update.
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* @param value The new value (string).
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*/
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setEffectStringParameter(
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@@ -429,9 +429,9 @@ namespace gdjs {
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}
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/**
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* Change an effect parameter value (for parameters that are booleans).
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* Change an effect property value (for properties that are booleans).
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* @param name The name of the effect to update.
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* @param parameterName The name of the parameter to update.
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* @param parameterName The name of the property to update.
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* @param value The new value (boolean).
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*/
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setEffectBooleanParameter(
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@@ -311,11 +311,11 @@ namespace gdjs {
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};
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/**
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* Update a layer effect parameter (with a number).
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* Update a layer effect property (with a number).
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* @param instanceContainer the container owning the layer
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* @param layer The name of the layer
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* @param effect The name of the effect
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* @param parameter The parameter to update
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* @param parameter The property to update
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* @param value The new value
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*/
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export const setLayerEffectDoubleParameter = function (
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@@ -334,11 +334,11 @@ namespace gdjs {
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};
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/**
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* Update a layer effect parameter (with a string).
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* Update a layer effect property (with a string).
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* @param instanceContainer the container owning the layer
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* @param layer The name of the layer
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* @param effect The name of the effect
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* @param parameter The parameter to update
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* @param parameter The property to update
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* @param value The new value
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*/
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export const setLayerEffectStringParameter = function (
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@@ -357,11 +357,11 @@ namespace gdjs {
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};
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/**
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* Enable or disable a layer effect parameter (boolean).
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* Enable or disable a layer effect property (boolean).
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* @param instanceContainer the container owning the layer
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* @param layer The name of the layer
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* @param effect The name of the effect
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* @param parameter The parameter to update
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* @param parameter The property to update
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* @param value The new value
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*/
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export const setLayerEffectBooleanParameter = function (
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@@ -6,9 +6,9 @@
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namespace gdjs {
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export interface EffectHandler {
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/**
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* Change an effect parameter value (for parameters that are numbers).
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* Change an effect property value (for properties that are numbers).
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* @param name The name of the effect to update.
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* @param parameterName The name of the parameter to update.
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* @param parameterName The name of the property to update.
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* @param value The new value (number).
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*/
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setEffectDoubleParameter(
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@@ -18,9 +18,9 @@ namespace gdjs {
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): boolean;
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/**
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* Change an effect parameter value (for parameters that are strings).
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* Change an effect property value (for properties that are strings).
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* @param name The name of the effect to update.
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* @param parameterName The name of the parameter to update.
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* @param parameterName The name of the property to update.
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* @param value The new value (string).
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*/
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setEffectStringParameter(
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@@ -30,9 +30,9 @@ namespace gdjs {
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): boolean;
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/**
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* Change an effect parameter value (for parameters that are booleans).
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* Change an effect property value (for properties that are booleans).
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* @param name The name of the effect to update.
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* @param parameterName The name of the parameter to update.
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* @param parameterName The name of the property to update.
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* @param value The new value (boolean).
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*/
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setEffectBooleanParameter(
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@@ -131,11 +131,11 @@ namespace gdjs {
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}
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/**
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* Update the parameter of an effect (with a number).
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* Update the property of an effect (with a number).
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* @param rendererEffects The collection of PixiJS filters.
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* @param name The effect name
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* @param parameterName The parameter name
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* @param value The new value for the parameter
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* @param parameterName The property name
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* @param value The new value for the property
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*/
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setEffectDoubleParameter(
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rendererEffects: RendererEffects,
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@@ -150,11 +150,11 @@ namespace gdjs {
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}
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/**
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* Update the parameter of an effect (with a string).
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* Update the property of an effect (with a string).
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* @param rendererEffects The collection of PixiJS filters.
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* @param name The effect name
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* @param parameterName The parameter name
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* @param value The new value for the parameter
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* @param parameterName The property name
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* @param value The new value for the property
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*/
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setEffectStringParameter(
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rendererEffects: RendererEffects,
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@@ -169,11 +169,11 @@ namespace gdjs {
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}
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/**
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* Enable or disable the parameter of an effect (boolean).
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* Enable or disable the property of an effect (boolean).
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* @param rendererEffects The collection of PixiJS filters.
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* @param name The effect name
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* @param parameterName The parameter name
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* @param value The new value for the parameter
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* @param parameterName The property name
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* @param value The new value for the property
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*/
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setEffectBooleanParameter(
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rendererEffects: RendererEffects,
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@@ -188,7 +188,7 @@ namespace gdjs {
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}
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/**
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* Updates all the effect parameters.
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* Updates all the effect properties.
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* @param rendererEffects
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* @param effectData
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*/
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|
@@ -1078,9 +1078,9 @@ namespace gdjs {
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}
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/**
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* Change an effect parameter value (for parameters that are numbers).
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* Change an effect property value (for properties that are numbers).
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* @param name The name of the effect to update.
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* @param parameterName The name of the parameter to update.
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* @param parameterName The name of the property to update.
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* @param value The new value (number).
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*/
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setEffectDoubleParameter(
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@@ -1100,9 +1100,9 @@ namespace gdjs {
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}
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/**
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* Change an effect parameter value (for parameters that are strings).
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* Change an effect property value (for properties that are strings).
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* @param name The name of the effect to update.
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* @param parameterName The name of the parameter to update.
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* @param parameterName The name of the property to update.
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* @param value The new value (string).
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*/
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setEffectStringParameter(
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@@ -1122,9 +1122,9 @@ namespace gdjs {
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}
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/**
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* Change an effect parameter value (for parameters that are booleans).
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* Change an effect property value (for properties that are booleans).
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* @param name The name of the effect to update.
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* @param parameterName The name of the parameter to update.
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* @param parameterName The name of the property to update.
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* @param value The new value (boolean).
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*/
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setEffectBooleanParameter(
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|
@@ -181,9 +181,9 @@ const translateTypeToHumanReadableDescription = type => {
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if (type === 'identifier') return "🔤 Name (String)";
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if (type === 'sceneName') return "🔤 Name of a scene (String)";
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if (type === 'layerEffectName') return "🔤 Layer Effect Name (String)";
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if (type === 'layerEffectParameterName') return "🔤 Layer Effect Parameter Name (String)";
|
||||
if (type === 'layerEffectParameterName') return "🔤 Layer Effect Property Name (String)";
|
||||
if (type === 'objectEffectName') return "🔤 Object Effect Name (String)";
|
||||
if (type === 'objectEffectParameterName') return "🔤 Object Effect Parameter Name (String)";
|
||||
if (type === 'objectEffectParameterName') return "🔤 Object Effect Property Name (String)";
|
||||
if (type === 'objectPointName') return "🔤 Object Point Name (String)";
|
||||
if (type === 'objectAnimationName') return "🔤 Object Animation Name (String)";
|
||||
if (type === 'functionParameterName') return "🔤 Function Parameter Name (String)";
|
||||
@@ -215,9 +215,9 @@ const translateTypeToHumanReadableType = type => {
|
||||
if (type === 'identifier') return "string";
|
||||
if (type === 'sceneName') return "scene name";
|
||||
if (type === 'layerEffectName') return "layer effect name";
|
||||
if (type === 'layerEffectParameterName') return "layer effect parameter name";
|
||||
if (type === 'layerEffectParameterName') return "layer effect property name";
|
||||
if (type === 'objectEffectName') return "object effect name";
|
||||
if (type === 'objectEffectParameterName') return "object effect parameter name";
|
||||
if (type === 'objectEffectParameterName') return "object effect property name";
|
||||
if (type === 'objectPointName') return "object point name";
|
||||
if (type === 'objectAnimationName') return "object animation name";
|
||||
if (type === 'functionParameterName') return "function parameter name";
|
||||
|
@@ -276,7 +276,7 @@ const Effect = React.forwardRef(
|
||||
{ type: 'separator' },
|
||||
{
|
||||
type: 'checkbox',
|
||||
label: i18n._(t`Show Parameter Names`),
|
||||
label: i18n._(t`Show Properties Names`),
|
||||
checked: showEffectParameterNames,
|
||||
click: () =>
|
||||
setShowEffectParameterNames(!showEffectParameterNames),
|
||||
@@ -304,7 +304,7 @@ const Effect = React.forwardRef(
|
||||
showEffectParameterNames
|
||||
? parameterName =>
|
||||
i18n._(
|
||||
t`Parameter name in events: \`${parameterName}\` `
|
||||
t`Property name in events: \`${parameterName}\` `
|
||||
)
|
||||
: undefined
|
||||
}
|
||||
|
@@ -112,6 +112,26 @@ export default function ValueTypeEditor({
|
||||
value="objectAnimationName"
|
||||
label={t`Object animation (text)`}
|
||||
/>
|
||||
<SelectOption
|
||||
value="layerEffectName"
|
||||
label={t`Layer effect (text)`}
|
||||
/>
|
||||
<SelectOption
|
||||
value="layerEffectParameterName"
|
||||
label={t`Layer effect property (text)`}
|
||||
/>
|
||||
<SelectOption
|
||||
value="objectEffectName"
|
||||
label={t`Object effect (text)`}
|
||||
/>
|
||||
<SelectOption
|
||||
value="objectEffectParameterName"
|
||||
label={t`Object effect property (text)`}
|
||||
/>
|
||||
<SelectOption
|
||||
value="leaderboardId"
|
||||
label={t`Leaderboad (text)`}
|
||||
/>
|
||||
<SelectOption value="identifier" label={t`Identifier (text)`} />
|
||||
<SelectOption value="scenevar" label={t`Scene variable`} />
|
||||
{!isExpressionType && (
|
||||
|
@@ -165,7 +165,7 @@ export default React.forwardRef<ParameterFieldProps, ParameterFieldInterface>(
|
||||
leftIcon={<TypeCursorSelect />}
|
||||
style={style}
|
||||
primary
|
||||
label={<Trans>Select an Effect Parameter</Trans>}
|
||||
label={<Trans>Select an Effect Property</Trans>}
|
||||
onClick={switchFieldType}
|
||||
/>
|
||||
) : (
|
||||
|
@@ -156,9 +156,9 @@ const userFriendlyTypeName: { [string]: MessageDescriptor } = {
|
||||
forceMultiplier: t`Instant or permanent force`,
|
||||
sceneName: t`Scene name`,
|
||||
layerEffectName: t`Layer effect name`,
|
||||
layerEffectParameterName: t`Layer effect parameter name`,
|
||||
layerEffectParameterName: t`Layer effect property name`,
|
||||
objectEffectName: t`Object effect name`,
|
||||
objectEffectParameterName: t`Object effect parameter name`,
|
||||
objectEffectParameterName: t`Object effect property name`,
|
||||
objectPointName: t`Object point name`,
|
||||
objectAnimationName: t`Object animation name`,
|
||||
functionParameterName: t`Parameter name`,
|
||||
|
@@ -226,6 +226,7 @@ const propertyKeywordCouples: Array<Array<string>> = [
|
||||
['Horizontal', 'Vertical'],
|
||||
['Acceleration', 'Deceleration'],
|
||||
['Duration', 'Easing'],
|
||||
['EffectName', 'EffectProperty'],
|
||||
];
|
||||
|
||||
const uncapitalize = str => {
|
||||
|
Reference in New Issue
Block a user