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Use the object type for 3D model assets (#5431)
* Don't show in changelog
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@@ -307,7 +307,7 @@ export const AssetStoreFilterPanel = ({
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{ label: t`Sprite`, value: 'sprite' },
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{ label: t`Tiled sprite`, value: 'tiled' },
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{ label: t`Panel sprite`, value: '9patch' },
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{ label: t`3D model`, value: 'model3D' },
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{ label: t`3D model`, value: 'Scene3D::Model3DObject' },
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]}
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values={assetFiltersState.objectTypeFilter.objectTypes}
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setValues={values => {
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@@ -49,7 +49,7 @@ const sortedContentType = [
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'particleEmitter',
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'font',
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'audio',
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'model3D',
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'Scene3D::Model3DObject',
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'partial',
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];
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@@ -57,7 +57,7 @@ const contentTypeToMessageDescriptor = {
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sprite: t`Sprites`,
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'9patch': t`Panel sprites`,
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tiled: t`Tiled sprites`,
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model3D: t`3D model`,
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'Scene3D::Model3DObject': t`3D model`,
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particleEmitter: t`Particle emitters`,
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font: t`Fonts`,
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audio: t`Audios`,
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@@ -89,7 +89,7 @@ type PrivateAssetPackAssetType =
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| 'tiled'
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| 'partial'
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| 'particleEmitter'
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| 'model3D';
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| 'Scene3D::Model3DObject';
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export type PrivateAssetPackContent = { [PrivateAssetPackAssetType]: number };
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