Use the object type for 3D model assets (#5431)

* Don't show in changelog
This commit is contained in:
D8H
2023-06-21 20:14:46 +02:00
committed by GitHub
parent 813cadbd6e
commit 4eb49bdeb2
3 changed files with 4 additions and 4 deletions

View File

@@ -307,7 +307,7 @@ export const AssetStoreFilterPanel = ({
{ label: t`Sprite`, value: 'sprite' },
{ label: t`Tiled sprite`, value: 'tiled' },
{ label: t`Panel sprite`, value: '9patch' },
{ label: t`3D model`, value: 'model3D' },
{ label: t`3D model`, value: 'Scene3D::Model3DObject' },
]}
values={assetFiltersState.objectTypeFilter.objectTypes}
setValues={values => {

View File

@@ -49,7 +49,7 @@ const sortedContentType = [
'particleEmitter',
'font',
'audio',
'model3D',
'Scene3D::Model3DObject',
'partial',
];
@@ -57,7 +57,7 @@ const contentTypeToMessageDescriptor = {
sprite: t`Sprites`,
'9patch': t`Panel sprites`,
tiled: t`Tiled sprites`,
model3D: t`3D model`,
'Scene3D::Model3DObject': t`3D model`,
particleEmitter: t`Particle emitters`,
font: t`Fonts`,
audio: t`Audios`,

View File

@@ -89,7 +89,7 @@ type PrivateAssetPackAssetType =
| 'tiled'
| 'partial'
| 'particleEmitter'
| 'model3D';
| 'Scene3D::Model3DObject';
export type PrivateAssetPackContent = { [PrivateAssetPackAssetType]: number };