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800 Commits

Author SHA1 Message Date
Florian Rival
869a050d24 Fix broken JavaScript event autocompletions in the IDE
This was broken because the GDJS source files were missing, only the built files were considered.

The disadvantage of this change is having to copy more files everytime a change is made. The impact should be limited though as the copy time is in the same magnitude as before, and the alternative would be to emit .d.ts files which would force to run TypeScript compiler as part of the GDJS build process, and would make the TypeScript compiler time to complete at least 2x slower.
To keep iterations fast when working on GDJS, this approach is preferable.

Don't show in changelog
2021-01-12 19:20:08 +01:00
Florian Rival
1064570727 Improve the search bar when adding an action/condition to search in all the existing actions and conditions.
* This includes the object actions and conditions. If one is selected, the object can be chosen as a parameter.
* This should reduce confusions for users searching for an action/condition and not finding it because they have not chosen an object first.

TODO: slice the size of the list to reduce the lag when searching
2021-01-10 13:50:11 +01:00
Florian Rival
7206c41955 Remove outdated documentation
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2021-01-10 13:43:29 +01:00
Florian Rival
d9862648d9 Merge pull request #2157 from 4ian/refactor/ts
Convert the game engine (GDJS) and the extensions to TypeScript
2021-01-09 14:21:19 +01:00
Florian Rival
87883290e5 Update readmes and docs to mention TypeScript 2021-01-08 22:32:31 +01:00
Florian Rival
542d0bceba Fix crash in HSHG after translation to TypeScript
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2021-01-08 21:38:06 +01:00
Florian Rival
17d390fe64 Translate TileMap to TypeScript
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2021-01-08 19:55:26 +01:00
Florian Rival
d8f6fcc3e2 Update GDJS docs
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2021-01-08 19:55:23 +01:00
Florian Rival
65d3688052 Fix duplicate classes in the generated GDJS documentation
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2021-01-08 19:55:20 +01:00
Florian Rival
0095d7d038 Fix newIDE postinstall script
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2021-01-08 19:55:17 +01:00
Florian Rival
d4813282e8 Update documentation
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2021-01-08 19:55:13 +01:00
Florian Rival
638380c442 Add @ts-nocheck on some files to be converted later
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2021-01-08 19:55:10 +01:00
Florian Rival
ec73cc797e Fix Effects typing
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2021-01-08 19:55:08 +01:00
Florian Rival
9bb431e822 Fix TypeScript in FacebookInstantGames extension
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2021-01-08 19:55:04 +01:00
Florian Rival
7ef2e40066 Add more various fixes for TypeScript and code style
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2021-01-08 19:55:01 +01:00
Florian Rival
d0dba2a713 Fix typings in TypeScript files
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2021-01-08 19:54:56 +01:00
Florian Rival
d639e0ea6e Translate more files to TypeScript
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2021-01-08 19:54:52 +01:00
Florian Rival
326ebb231c Translate all objects to TypeScript
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2021-01-08 19:54:47 +01:00
Florian Rival
11d69e46ed Translate all behaviors to TypeScript
Also adapt custom behavior code generation to use a (partial) ES6 class (methods are still added using prototype)

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2021-01-08 19:54:41 +01:00
Florian Rival
8338ab666d Translate a bunch of GDJS files to TypeScript
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2021-01-08 19:54:37 +01:00
Florian Rival
522e62fa2f Manually translated gd.js to TypeScript
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2021-01-08 19:54:33 +01:00
Florian Rival
c50f2ad2c2 Add codemod to translate files to TypeScript with additional typings
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2021-01-08 19:54:19 +01:00
Florian Rival
e399366f5f Add esbuild to the GDJS Runtime 2021-01-08 17:09:42 +01:00
Florian Rival
d83ce0ed9d Rework objects recycling to be opt-in with a reinitialize method
Only show in developer changelog
2021-01-08 17:09:42 +01:00
Harsimran Singh Virk
a2e00e5adb Fix crash when lights used with obstacles in some conditions (#2194) 2021-01-08 16:37:35 +01:00
Rahul Saini
ae4d4d4983 Prevent files being overwritten when a resource is copied to the project folder (#2186) 2021-01-08 16:31:53 +01:00
Florian Rival
7fea44d40c Extend the Tilemap example with the tilemap containing rotated tiles
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2021-01-08 16:14:25 +01:00
Florian Rival
1bc225205b Add support for rotated tiles to Tilemap 2021-01-08 16:14:25 +01:00
Prasad Dilip Patewar
f8e4018d60 Fix URLs not opening in the system browser in previews or exported games (#2189) 2021-01-08 14:14:33 +01:00
Florian Rival
b475a2ed96 Fix typing 2021-01-07 10:12:48 +01:00
Prasad Dilip Patewar
df9d7d915f Fix missing translation markers (#2180)
Fix #2168
2021-01-06 09:11:14 +01:00
Gabriel
bb296dc34e Fix Space Shooter tutorial link (#2182) 2021-01-05 20:18:49 +01:00
Prasad Dilip Patewar
b1dad42a0e Add instructions about npm installation issue on WIndows (#2169)
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2021-01-05 09:33:23 +01:00
Aurélien Vivet
8bdc710ac4 Fix wording (#2174) 2021-01-05 09:12:59 +01:00
Florian Rival
c115d61234 Add a platformer example using Tilemaps and update the other tilemap example. 2021-01-04 16:21:35 +01:00
Todor Imreorov
469310fa7d Add Tilemap: an object to display tile-based maps made using Tiled (#2147)
* Read the step-by-step explanations on how to use this object:  http://wiki.compilgames.net/doku.php/gdevelop5/objects/tilemap
* Download Tiled on https://mapeditor.org to author your own map/objects
2021-01-04 15:38:54 +01:00
Florian Rival
8f9a835a22 Fix firebase example for the web-app
Add error message to avoid similar issues in the future.
Use async/await in the script to regenerate example fixtures.

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2021-01-03 19:05:51 +01:00
Florian Rival
0b4e92651f Bump newIDE version 2021-01-03 14:37:20 +01:00
Florian Rival
329672d283 Log the time for the notarization process
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2021-01-01 21:00:03 +01:00
Florian Rival
139d0a6cea Update translations 2021-01-01 19:19:51 +01:00
Florian Rival
2da45c9691 Add missing translation marker
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2021-01-01 18:17:08 +01:00
Bouh
11e0059e89 Fix warnings 2020-12-31 16:41:12 +01:00
Aurélien Vivet
dbf2086318 Add missing translation tags for advanced events types (#2160) 2020-12-30 21:38:16 +01:00
Florian Rival
f7405839d3 Fix project not added to the list of recent projects after saving as a new file
* Also increase the size of the list of recent projects to 20 projects, instead of 5.
2020-12-29 23:25:22 +01:00
Florian Rival
e2943173be Fix extra spaces after colon and formatting
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2020-12-29 22:42:53 +01:00
Aurélien Vivet
0944ba18df Typo fix
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2020-12-29 22:39:17 +01:00
Florian Rival
e5ef299390 Update links in the Readme 2020-12-28 13:58:20 +01:00
Aurélien Vivet
64be893296 Typo fix
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2020-12-26 20:03:23 +01:00
Florian Rival
b6f0edf199 Add Box2D global variable declaration for TypeScript
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2020-12-24 14:28:45 +01:00
Florian Rival
0e4474c81d Normalize some typedefs and var declarations
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2020-12-24 14:18:13 +01:00
Florian Rival
da6aa18963 Add more documentation and type annotations to gdjs.SceneStack
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2020-12-24 14:07:30 +01:00
Aurélien Vivet
c2ab1bafed Add an action to change the ambient color of a lighting layer (#2149) 2020-12-23 22:02:42 +01:00
Florian Rival
105171e76b Move typedef to top of file
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2020-12-23 18:41:37 +01:00
Florian Rival
902228ef03 Autoformat runtimebehavior.js and separate typedefs into separate comments for easier parsing
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2020-12-23 18:29:31 +01:00
Florian Rival
e855bff28a Fix compatibility with Node.js 14
* Update Firebase dependencies to 8.0.2
* Update shelljs to 0.8.4 to avoid warnings

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2020-12-22 17:36:46 +01:00
Florian Rival
15db3de2bd Fix table and markdown rendering after themes update
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2020-12-21 20:09:32 +01:00
Gabriel
100b902478 Add OS generated files to .gitignore (#2144)
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Co-authored-by: The Gem Dev <53819287+the-gem-dev@users.noreply.github.com>
2020-12-21 19:23:43 +01:00
Dhruv Kapur
ea0ba1438d Add an expression to get the zoom of a camera on a layer: CameraZoom (#2145) 2020-12-20 17:43:20 +01:00
Florian Rival
903d4f8a65 Add Space Shooter to the list of tutorials 2020-12-19 12:14:55 +01:00
Florian Rival
e871a885a5 Fix some theme colors and theme in Storybook
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2020-12-18 22:15:45 +01:00
Ryan Anders
d8284d3e9b Simplify new themes creation: all themes now need just a single JSON file to be created (#2127) 2020-12-18 22:13:25 +01:00
Florian Rival
30f96205cb Make storage related actions resilient when the player disabled access to storage (like in Incognito mode in browsers) 2020-12-18 01:44:56 +01:00
Florian Rival
c1cbe951ac Improve docs, remove Cocos related classes from docs
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2020-12-18 01:16:28 +01:00
Florian Rival
a5fe658671 Improve docs
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2020-12-18 00:56:04 +01:00
Florian Rival
d8dadf9698 Improve docs and resilience against restricted localStorage access.
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2020-12-18 00:51:51 +01:00
Florian Rival
0c6511ac69 Modify tags in extensions made in the editor so that they are stored as an array of strings
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2020-12-17 22:08:53 +01:00
Florian Rival
664b18556e Rework the extension search to be more powerful and similar to the Asset Store (#2140)
* Also improve the display of the icons and the descriptions of the extensions
* After installing a behavior, automatically navigate back to the list of behaviors
2020-12-16 21:13:34 +01:00
Florian Rival
2911297b18 Update Tetris demo 2020-12-16 08:34:52 +01:00
Florian Rival
08ac66fa7d Fix CircleCI workflow (#2134)
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2020-12-13 18:58:42 +01:00
Florian Rival
f500196ab2 Fix bad links in extension descriptions that would reload GDevelop 2020-12-12 17:20:38 +01:00
Florian Rival
b9cc5108a7 Fix games not working on iOS when exported from Windows 2020-12-12 16:47:20 +01:00
Florian Rival
1d9ce755e1 Fix platformer parallax not covering the whole screen size when the layer is zoomed-in
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2020-12-12 15:33:07 +01:00
Florian Rival
9a55feec9f Update the Firebase example
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2020-12-11 23:04:01 +01:00
Arthur Pacaud
ce38a7bbce Add support for using Google Firebase with your game (#1694)
* Use Firebase Analytics
* Store your game configuration in Firebase Remote Config
* Authentification, by email (or using providers like Google, Facebook **for browser games only**)
* Report measures to the Remote performance measurer
* Launch Firebase Functions
* Use the online Database (Firestore) and the Realtime Database
* Store data in the Online Filesystem.
2020-12-11 22:49:29 +01:00
Florian Rival
6a50183784 Fix description of mouse joint action 2020-12-11 09:46:33 +01:00
Jeremy Kahn
323d20130c Upgrade the Tween behavior internal engine "Shifty" to 2.14.1 (#2128)
* This brings performance improvements to the tweens and less memory usage
2020-12-11 09:33:11 +01:00
Florian Rival
275f699c5c Update the link to the platformer tutorial
* Thanks to David Turnbull for rewriting this tutorial as part of the Google Season of Docs program!
2020-12-10 09:12:09 +01:00
Florian Rival
352ac4b57c Update Tetris Demo 2020-12-10 09:10:19 +01:00
Florian Rival
285a46c596 Fix flow 2020-12-10 09:07:31 +01:00
Florian Rival
96dfd8a106 Allow line breaks to be displayed in the action/condition description 2020-12-09 22:17:45 +01:00
Florian Rival
71f61513de Add support for setting a help page for extensions made in the editor 2020-12-05 16:50:09 +01:00
Florian Rival
ab9431daa7 Fix missing icon sizes when exporting to iOS 2020-12-03 22:47:07 +01:00
Florian Rival
ac504ce485 Fix games not running when exported to iOS and built with Cordova/XCode
We're using cordova-plugin-ionic-webview which is maintained by the Ionic team and works out of the box on iOS (and Android) by serving files using a local server. Otherwise, WKWebView on iOS is not supporting loading local files (from file:// scheme). Not other alternative seem to be robust (for example cordova-plugin-wkwebview-file-xhr won't work properly with images to load). See the Ionic Webview test suite for en exhaustive list of everything that was tested: https://docs.google.com/document/d/19VQ-n7hGr9IDPPstQqU8_8WgqUh7R6sgQfL2neoT-Xw/edit
2020-12-03 20:37:05 +01:00
Florian Rival
1f0165cda7 Fix gravity and time scale Physics engine actions missing an object in the events sheet 2020-12-01 09:35:13 +01:00
Florian Rival
1b8521b991 Add Tetris demo to examples 2020-12-01 09:08:43 +01:00
Florian Rival
c30687693a Fix wav files not being played on Safari 14 2020-11-30 14:22:43 +01:00
Arthur Pacaud
c5fe498a1f Add a for each structure event (#2113)
* Add a for each structure event

* Apply review instructions to newIDE

* Fix naming in code generator

* Rename ForEachStructure

--> ForEachChildVariable

* Rename Structure and Variable

--> IterableVariableName and IteratorVariableName

* Delete old file

* Fix flow typing

* Remove unecessary includes

* Add key iterator, make iterators optional

* Clean up ForEachChildVariableEvent.js

* Add method on gdjs.Variable to replace children

* Add word warp to the event label
2020-11-29 18:50:07 +00:00
Florian Rival
c7907793ac Bump newIDE version 2020-11-27 09:54:33 +00:00
Florian Rival
2b156ef147 Add action to disable metrics 2020-11-26 15:27:47 +00:00
Florian Rival
f650a6aa9c Add support for registering a game and viewing its recorded metrics 2020-11-25 20:29:26 +00:00
Florian Rival
5d62f0c926 Send anonymous metrics when a game session starts
This allows to surface to game developers basic metrics, without using a third party or compromising the player privacy and without risking reducing the game performance.
2020-11-25 20:29:26 +00:00
Florian Rival
449a1f5da9 Increase the number of extensions shown in the Extensions search at once
Don't show in changelog
2020-11-25 17:36:18 +00:00
Florian Rival
a0e0fdf6e1 Add support for yes/no (or true/false) parameters for extensions made in the editor 2020-11-22 14:27:59 +00:00
Arthur Pacaud
036f384ff9 Fix lights crashing the game when WebGL is not supported (#2107) 2020-11-22 12:38:02 +00:00
Florian Rival
b42abf0cd8 Fix compilation 2020-11-20 09:22:58 +00:00
Florian Rival
ee699d3870 Fix warnings 2020-11-20 09:15:04 +00:00
Florian Rival
346eed3779 Improve UI of the dialog to edit the grid of the scene editor
Don't show in changelog
2020-11-20 09:10:36 +00:00
Sebastian Sangervasi
ef6f491fb4 Add an option to choose the color of the grid shown in the scene editor (#2104)
Co-authored-by: Sebastian Sangervasi <villain@harmless.dev>
2020-11-20 08:57:44 +00:00
Florian Rival
ee6043477b Add projectUuid to help identifying projects uniquely
Can be useful for online services that need a way to identify a game uniquely
2020-11-18 21:59:18 +00:00
Florian Rival
deddfdc4cf Fix ObjectVarToJSON expression not working
Fix #2097
2020-11-16 23:03:49 +00:00
Arthur Pacaud
6ad69d4c74 Allow to specify a list of options for parameters of an action/condition of an extension made in the editor (#2046) 2020-11-15 12:37:48 +00:00
Florian Rival
6446bb20a0 Add workflow to automatically close bug reports that are not detailed
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2020-11-15 11:33:17 +00:00
Harsimran Singh Virk
015f9f64c7 Fix custom textures not working for light objects (#2090) 2020-11-14 14:52:11 +00:00
Florian Rival
74e5b30fd1 Simplify usage of some React contexts in MainFrame
Don't show in changelog
2020-11-12 22:42:59 +00:00
Florian Rival
057c0a1d13 Add support for the Asset Store on the desktop app
Also:
* Automatically download resources when a project made on the web-app is opened on the desktop-app
* Rework loader for when opening a project or launching a preview
* Shorten names for resources added from the resource store, in the web-app
2020-11-12 21:14:18 +00:00
Florian Rival
7f6c9923dc Fix changing opacity of Sprite objects not working for objects outside of the screen
Fix #2087
2020-11-12 09:18:01 +00:00
Arthur Pacaud
3dae7c1899 Add VS Code tasks for most common development tasks (#2083)
Only show in the developer changelog
2020-11-11 08:47:27 +00:00
Florian Rival
04c2abd508 Remove "projectFile" field from the project json files 2020-11-08 20:46:13 +00:00
Florian Rival
d82fd79186 Update some examples
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2020-11-07 15:33:17 +00:00
Florian Rival
fe312e0bf6 Add action/condition/expression to change the default Z order of objects created on a layer 2020-11-07 15:33:17 +00:00
Florian Rival
ad22a83680 Set objects created from events Z order so that they appear in front of objects that were on the scene at its startup 2020-11-07 15:33:17 +00:00
Florian Rival
ac32b677b0 Remove deprecated fields from project serialized json
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2020-11-07 15:33:17 +00:00
Florian Rival
902bc8a510 Move types definition of EventsFunctionContext to GDJS/Runtime
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2020-11-07 15:33:17 +00:00
Florian Rival
804c9563a1 Show a split button with a dropdown menu instead of a separate button to add a lighting layer
Don't show in changelog
2020-11-07 00:30:21 +00:00
Florian Rival
64996b5f7d Add an editor showing properties and effects for a layer (lighting layer or not) 2020-11-07 00:30:21 +00:00
Florian Rival
5fdf7be698 Fix re-opening last edited project not working on the web-app when using Google Drive as storage 2020-11-05 21:59:01 +00:00
Florian Rival
a869fc14f9 Fix proportional resize on the scene editor on touchscreens 2020-11-04 23:56:16 +00:00
Florian Rival
ae8a26b3f9 Try to workaround a Linux mouse freeze when renaming an item using an invalid name 2020-11-03 23:30:21 +00:00
Florian Rival
aaec53faaa Allow extensions to have icons set from an icon library 2020-11-03 22:16:22 +00:00
Florian Rival
bc56f820b3 Fix expression to read the window title crashing the game 2020-11-03 22:11:27 +00:00
Florian Rival
2c93c948bf Refactor to use shouldValidate instead of hardcoded key codes
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2020-11-02 22:16:40 +00:00
Florian Rival
fe3a2f6e4a Add CircleCI badge and reorganize a bit the README
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2020-10-31 15:30:28 +00:00
Florian Rival
449c96aaba Fix "Create" not shown anymore in object actions list
Don't show in changelog
2020-10-31 15:11:28 +00:00
Aurélien Vivet
4cee984472 Remove Create function from object list only (#2073) 2020-10-31 14:01:08 +00:00
Florian Rival
98c9763d1c Add proper support for keyboard for editing the parameters of events 2020-10-29 23:47:42 +00:00
Florian Rival
c3ed8cbbb4 Trap the focus in the inline parameter editor popover (don't let tab outside of it)
Also fix some fields not allowing to press Escape to close

Don't show in changelog
2020-10-29 23:47:42 +00:00
Florian Rival
65fc9f599e Fix formatting and tests 2020-10-29 23:47:42 +00:00
Florian Rival
10ebf9e65d Update package-lock.json 2020-10-29 23:47:42 +00:00
Florian Rival
d1b1e3b24e Fix variables inline editors that could not be closed with Escape
Don't show in the changelog
2020-10-29 23:47:42 +00:00
Florian Rival
188b262af0 Update material-ui and simplify SemiControlledAutoComplete 2020-10-29 23:47:42 +00:00
Florian Rival
a04c7f993f Fix the focus not being set back to the parameter after editing it inline in the events sheet 2020-10-29 23:47:42 +00:00
Florian Rival
13a8b5bce0 Fix the inline edition of parameters not applying changes when closed on a touchscreen 2020-10-29 23:47:42 +00:00
Florian Rival
45e6b19204 Allow the inline parameter popover to be closed with Escape 2020-10-29 23:47:42 +00:00
Florian Rival
0136445a65 Fix completions of expressions inserted twice on touch screens when choosing an object/behavior 2020-10-29 00:02:44 +00:00
Florian Rival
c26df2c8a9 Fix CircleCI configuration to avoid memory issues (#2035) 2020-10-27 10:54:16 +00:00
Florian Rival
f390d4a1bc Fix typo 2020-10-26 22:36:48 +00:00
Florian Rival
cc2cdc492e Improve/simplify platformer by using tweens for coins and enemies
Don't show in changelog
2020-10-26 22:34:49 +00:00
Florian Rival
feeebd0560 Fix potential crash/internal error when setting a keyboard shortcuts 2020-10-26 21:57:02 +00:00
Florian Rival
f6145f4c4e Add various expressions to get angles and distances between positions or objects (#2062)
* Add `DistanceBetweenPositions`, `AngleBetweenPositions`, `Object.AngleToObject`, `Object.AngleToPosition`, `Object.DistanceToPosition`, `Object.SqDistanceToPosition`.
2020-10-26 21:43:43 +00:00
Florian Rival
fd490e1d5a Add multiple improvements to the platformer starter
* Add ladder, checkpoints, collision with enemies (thanks @Bouh!)
* Add fade in when going back to checkpoint and sound effects
* Fix some sound effects
2020-10-26 17:40:11 +00:00
Florian Rival
4760b0ab04 Fix tweens not properly applied when only one object with the Tween behavior was created in the scene 2020-10-26 17:33:17 +00:00
Aurélien Vivet
3f95bf9f1a Increase and make responsive the height of selectors in the instruction editor. (#2058) 2020-10-26 15:05:19 +01:00
Aurélien Vivet
76b63c2f76 Make zoom direction in animation preview and hitbox editor consistent with the rest of the editor. (#2056)
Don't show the rest in the changelog:
* Inverse zoom in preview animation and hitbox editor.
* Make consistent with zoom direction in scene editor.
* Prettier
2020-10-26 14:55:55 +01:00
Aurélien Vivet
0a501f5a3c Rename the action Global color to Tint (#2057)
Don't show the rest in the changelog:
Because global color is false and misleading.
2020-10-26 14:53:18 +01:00
Florian Rival
45ab608409 Add a workflow to close issues with missing examples
Don't show in changelog
2020-10-26 13:15:08 +01:00
Aurélien Vivet
df94a4d0fb Minor fixes (#2049)
Don't show in changelog
* Fix names functions from Tween-test example
* Typo movement
* The word was sticked on crowdin.
2020-10-25 15:04:33 +01:00
Florian Rival
c7d3d1314d Fix "pinch to zoom" sometimes wrongly triggering the opening the objects editor on touchscreens 2020-10-23 18:51:55 +02:00
Florian Rival
cff1a1e3c7 Fix Typescript error
Don't show in changelog
2020-10-22 09:24:10 +02:00
Florian Rival
3cf421f05b Fix orientation lock throwing an unhandled error on desktop
Also fix formatting

Don't show in changelog
2020-10-22 09:14:34 +02:00
Florian Rival
6cc5016f9e Make the GenerateAllDocs script fail if some documentation generation errors
Don't show in changelog
2020-10-21 14:48:16 +02:00
Arthur Pacaud
2dd62456c2 Use a new theme for the JavaScript game engine documentation (#1672)
* Also add missing functions in the documentation.

Only show in the developer changelog
Co-authored-by: Florian Rival <Florian.rival@gmail.com>
2020-10-21 14:42:25 +02:00
Arthur Pacaud
d8b1c471bb Fix events sheet not adapting immediately after window resize (#2033) 2020-10-19 23:39:59 +02:00
Arthur Pacaud
a3622a6504 Fix actions to set opacity and position of the window on Windows/macOS/Linux (#2044)
* Also add a warning on "dangerous" functions of advanced window controls that could block the preview.
2020-10-19 18:59:26 +02:00
Aurélien Vivet
4ab14d18f8 Add width and height actions for Tweens (#2041)
* Add width and height actions for Tweens.
* Add width and height tweens to the example.

Show the rest in the developer changelog

* Clean the example Tween-test
* Generate fixtures for the webapp
2020-10-19 13:44:00 +02:00
Arthur Pacaud
8ba11703e1 Allow to change shortcuts by clicking on them in the preferences (#1948) 2020-10-19 12:22:32 +02:00
Arthur Pacaud
8a8adf213a Fix potential orientation lock issues on Android (#2034) 2020-10-19 12:12:56 +02:00
Florian Rival
25ea23a115 Store if a JavaScript code block is expanded or not
Don't show in changelog
2020-10-19 09:35:19 +01:00
Arthur Pacaud
586694543d Add The gem dev to contributors list (#2045)
Don't show in changelog
2020-10-19 08:59:05 +01:00
Sebastian Sangervasi
b7b6ab91f5 Allow the JavaScript code blocks in events to be expanded to view more lines (#2037)
Co-authored-by: Sebastian Sangervasi <villain@harmless.dev>
Co-authored-by: Florian Rival <Florian.rival@gmail.com>
2020-10-19 08:53:31 +01:00
Arthur Pacaud
d2d0235c8c Use Nord as the default theme if the system theme is dark on macOS (#1950) 2020-10-18 14:16:13 +01:00
Florian Rival
b473e0aaf0 Add button to paste condition/actions after right clicking "Add condition/action" 2020-10-17 12:37:03 +01:00
Florian Rival
b2c7166b1b Fix completions of expressions inserted twice on touch screens 2020-10-17 11:48:14 +01:00
Florian Rival
bb2ae1a914 Replace "return true if" by "check if" in description of conditions
Don't show in changelog
2020-10-17 11:25:16 +01:00
Florian Rival
aa1c5584ca Fix examples resources not deployed after the web-app is deployed
Fix #2038

Don't show in changelog
2020-10-16 14:06:26 +01:00
Florian Rival
28593608a5 Bump newIDE version 2020-10-16 13:52:20 +01:00
Florian Rival
8c5a312725 Set the production url for the asset api
Don't show in changelog
2020-10-16 13:51:54 +01:00
Sebastian Sangervasi
3ed07dee5e Fix margins/widths/extra scrollbars of the JavaScript code block events (#2036)
Co-authored-by: Sebastian Sangervasi <villain@harmless.dev>
2020-10-16 09:18:08 +01:00
Florian Rival
e1cb634e3d Update CircleCI configuration to have more memory
Don't show in changelog
2020-10-15 17:42:16 +01:00
Sebastian Sangervasi
f0392cfede Add examples of Tween animations (#2025)
* "Tween animations" example by @ssangervasi
* "Tween Test" example by @Wend1go 

Co-authored-by: Sebastian Sangervasi <villain@harmless.dev>
2020-10-15 08:58:19 +01:00
Florian Rival
0bce1fc56b Don't prefetch assets on the desktop app
Don't show in changelog
2020-10-14 23:58:36 +01:00
Florian Rival
b7aaf32d75 Update translations 2020-10-14 23:54:47 +01:00
Florian Rival
0dce21904e Add multiple fixes to the Asset Store
Don't show in changelog
2020-10-14 23:36:21 +01:00
Florian Rival
ca877e518e Display an info bar after adding an asset for the first time
Don't show in changelog
2020-10-14 23:36:21 +01:00
Florian Rival
f87ace7e25 Add links to author websites and licenses in the Asset Store
Don't show in changelog
2020-10-14 23:36:21 +01:00
Florian Rival
8954df947d Fix inheritance typing of events
Don't show in changelog
2020-10-14 23:36:21 +01:00
Florian Rival
52a2f3653f Remove CustomizationFields for the AssetStore as it's not ready yet.
Don't show in changelog
2020-10-14 23:36:21 +01:00
Florian Rival
04a896de59 Add a store to choose resources when editing an object in the web-app 2020-10-14 23:36:21 +01:00
Florian Rival
8c6b9ef044 Add a basic Asset Store for the web-app 2020-10-14 23:36:21 +01:00
Florian Rival
45d7c6188b Add latest tutorials from Wishforge games 2020-10-14 21:56:47 +01:00
Sebastian Sangervasi
10eb944b2a Fix optional parameters wrongly included in an expression when not filled in the expression parameters window (#2024)
Fix #1533
Co-authored-by: Sebastian Sangervasi <villain@harmless.dev>
2020-10-13 23:32:34 +01:00
Sebastian Sangervasi
a607c820a8 Fix grid snapping being disabled after Alt+Tabbing to another window (#2027)
Co-authored-by: Sebastian Sangervasi <villain@harmless.dev>
2020-10-13 09:20:18 +01:00
Florian Rival
0c22c52a78 Fix changes in extensions not properly applied when previewing a game in the web-app 2020-10-11 23:49:22 +01:00
Florian Rival
06748e00e1 Fix platformer having invalid resources
Don't show in changelog
2020-10-11 23:43:19 +01:00
Florian Rival
8b39233f44 * Update guidelines about JS code style in the game engine
* Android 4.x and IE 11 are officially not supported.

Only show in the developer changelog
2020-10-11 18:00:11 +01:00
Florian Rival
f68842bdb1 Add a condition to check if the device has a touchscreen
* Also improve performance of condition checking if the device is a mobile device.
2020-10-10 18:46:58 +01:00
Florian Rival
544b88fec9 Force proportional resize on touchscreens
Don't show in changelog
2020-10-10 17:38:17 +01:00
Florian Rival
48fe0fa2a6 Fix potential loading ("CORS") issues in game previews in the web-app 2020-10-10 16:35:38 +01:00
Florian Rival
e7ef94de5f Add ids to errors being reported in the app
Don't show in changelog
2020-10-10 13:33:52 +01:00
Florian Rival
1ffe5b0e9f Add Layer Effects example (Thanks @the-gem-dev!) 2020-10-09 19:17:51 +01:00
Florian Rival
9282c0bcef Update translations 2020-10-08 23:39:39 +01:00
Florian Rival
28d180e6fe Improve platformer starter game with a parallax background 2020-10-08 22:52:41 +01:00
Florian Rival
8cd1ea6b73 Make multiple fixes and improvements to FileSystem
* Fix FileSystem::ExecutablePath description
* Add FileSystem::ExecutableFolderPath expression to get the path to the folder where the game executable is located.
* Add expressions FileSystem::DirectoryName, FileSystem::FileName and FileSystem::ExtensionName to extract part of a path.
* Fix FileSystem::UserHomePath expression not working
2020-10-08 22:09:49 +01:00
Florian Rival
b0e63460cf Fix TypeScript errors in AdvancedWindow 2020-10-08 21:42:54 +01:00
Florian Rival
a5e372ea35 Add missing icon for creating new project in the web-app
Don't show in the changelog
2020-10-08 09:20:56 +01:00
The Gem Dev
8f2c24e9e0 Add new icons for starter games when creating a new project (#2001) 2020-10-08 09:15:09 +01:00
Aurélien Vivet
dbd97ac23c Clean file from platformer example
Don't show in changelog
2020-10-05 18:34:40 +02:00
Arthur Pacaud
d0b36b9d77 Show the description of the expression when filling the parameters of an expression (#2009) 2020-10-05 15:57:36 +01:00
Florian Rival
d1aa54b215 Allow whole object row to be dragged on touchscreens
* Also show a "jiggle" animation to draw user attention.
2020-10-03 17:14:46 +01:00
Florian Rival
c14f94b807 Remove the buttons to set the window fullscreen
Don't show in changelog
2020-10-03 17:08:55 +01:00
Florian Rival
685156b0cf Fix images somtimes not loading and export sometimes erroring in the web-app 2020-10-03 16:34:46 +01:00
Florian Rival
b4c5c01109 Fix Flow errors from an outdated JSS version
Don't show in changelog
2020-10-03 00:03:07 +01:00
Harsimran Singh Virk
238bf27671 Fix game crash with lights when the device is lacking WebGL support (#1979) 2020-10-02 23:46:37 +01:00
Florian Rival
4dd001951c Update @material-ui/lab
Don't show in changelog
2020-09-27 17:06:47 +01:00
Florian Rival
e6c483f398 Allow objects to not defined a renderer object without crashing the game
Don't show in changelog
2020-09-27 16:41:58 +01:00
Florian Rival
4030f29d84 Fix formatting 2020-09-27 16:09:12 +01:00
Florian Rival
4b389016e9 Fix flow, warnings, add comments about next steps for full RTL support
Don't show in changelog
2020-09-27 13:03:37 +01:00
Cristian Tudorache
659d19b771 Add basic support for right-to-left languages (#1997) 2020-09-27 13:03:10 +01:00
Florian Rival
2524292ae1 Update package-lock.json 2020-09-23 23:34:59 +00:00
Florian Rival
32d95da2ea Fix warning 2020-09-23 23:33:07 +00:00
Arthur Pacaud
8ff4876f77 Add more actions/conditions/expressions to manipulate the window on Windows/Linux/macOS (#1994)
* Allow to set the position of the window, minimize/maxizime it, resize it,
* Allow to enter a fullscreen and "Kiosk mode" (where the user can't disable the fullscreen),
* Allow to set the window opacity, enable/disable shadow (according to the OS) and use other advanced features.
2020-09-20 17:42:16 +02:00
Arthur Pacaud
cb36057014 Add condition to check if the game is in fullscreen mode (#1992) 2020-09-20 14:00:35 +02:00
Arthur Pacaud
53a1024053 Update howler (#1982) 2020-09-19 10:12:01 +00:00
Florian Rival
16f3a1901d Fix focus being lost when redefining a variable in the instance properties editor 2020-09-18 10:59:02 +02:00
Aurélien Vivet
43c420dff0 Add missing translations (#1942)
Don't show the rest in the changelog:
* Add I18n to context menu and electron menu
* Add a missing Trans component in Behavior editor
2020-09-15 18:32:22 +02:00
Aurélien Vivet
265a86e41f Remove PIXI hack in renderer objects (#1987)
* Remove hack for opacity on sprite

* Remove hack opacity on tiled sprite
2020-09-15 11:24:59 +00:00
Aurélien Vivet
2c53b3b7a2 Fix margins around renamed list items (#1976)
* Fix css in list and textfield

When renaming in an list:
- Fix padding because text was cropped
- Fix z index because text was behind the bottom border
- Remove speelcheck (useful for remove the red wave under a word in the webapp)

* Remove z-index, increase padding bottom

* Align text in textfield with near text

* Factor resourcesSelector styling

* Make typing of ResourceSelector styling stricter

Co-authored-by: Florian Rival <Florian.rival@gmail.com>
2020-09-13 12:55:31 +00:00
Florian Rival
e87d5e1d52 Fix memory leak when reloading resources from objects (#1975) 2020-09-10 18:11:11 +00:00
Florian Rival
cb6130ffee Remove automerge in favor of Mergery 2020-09-10 18:30:57 +02:00
Florian Rival
0a742bf362 Fix warning shown when compiling GDevelop.js 2020-09-10 16:25:20 +00:00
Florian Rival
f419186c65 Add automerge
This allows to automatically merge pull requests when needed.

Don't show in changelog
2020-09-10 18:23:55 +02:00
Aurélien Vivet
103c99f545 Fix outlines in shape painter object, they wasn't visible in an specific use (#1971) 2020-09-08 16:32:39 +02:00
Arthur Pacaud
d08f4dc059 Multiple fixes for the P2P feature (#1967)
* Fix "Send variable to all peers" action
* Multiple disconnection from remote instances can now be tracked using events
* Add a condition to detect when another instance connects remotely to the current instance
2020-09-08 09:24:18 +02:00
Florian Rival
2a62f71f08 Add lighting extension on the web-app
Don't show in changelog
2020-09-03 20:37:54 +01:00
Florian Rival
331e847b3f Fix long touch wrongly detected when finger is moved
Don't show in changelog
2020-09-03 20:26:05 +01:00
Florian Rival
95b4a43e11 Don't autofocus search bars on touchscreens
Don't show the rest in the changelog:

Also add support for long press on list items on Safari iOS
2020-09-03 19:22:14 +01:00
Florian Rival
9943dc650e Adapt events sheet margins for small screens
Don't show in changelog
2020-09-03 19:22:14 +01:00
Florian Rival
b09f62ce57 Add support for context menus via a long touch on Safari iOS in Sprite editor
Don't show in changelog
2020-09-03 19:22:14 +01:00
Florian Rival
32427b2357 Add padding to the hit area of resize/rotate buttons on touchscreens 2020-09-03 19:22:14 +01:00
Florian Rival
3c3bfbbf5d Add support for context menus via a long touch on Safari iOS 2020-09-03 19:22:14 +01:00
Florian Rival
64c732d2bb Add support for safe area (Safari) for MainFrame, Dialog and the Project Manager
Don't show in changelog
2020-09-03 19:22:14 +01:00
Florian Rival
23d64aa676 Fix crash/error when exporting to Windows/macOS/Linux 2020-09-01 19:04:32 +01:00
The Gem Dev
532b86ac58 Added link to GDevelop reddit page on start tab (#1935) 2020-09-01 15:05:09 +02:00
Florian Rival
e1bf859ff4 Fix tween behavior not working with BB Text object color 2020-08-31 16:04:22 +01:00
Florian Rival
1ad20ec6c9 Fix Light tests
Don't show in changelog
2020-08-31 13:59:06 +01:00
Florian Rival
b5990ecbe3 Fix tween behavior sometimes not working properly 2020-08-31 13:29:03 +01:00
Florian Rival
f2287dd1ef Fix tween behavior not working with Light object color 2020-08-31 13:27:51 +01:00
Florian Rival
a8714b8522 Bump newIDE version 2020-08-31 00:35:57 +01:00
Florian Rival
ddf0ba7efd Update electron-builder to avoid packaging issues on macOS Catalina
Don't show in changelog
2020-08-31 00:35:25 +01:00
Florian Rival
9e8491420d Add example for the Light objects 2020-08-31 00:30:04 +01:00
Florian Rival
075d918619 Update translations 2020-08-30 22:31:34 +01:00
Florian Rival
b68dfe040e Fix warning 2020-08-30 21:34:52 +01:00
Florian Rival
053f4a68df Add link to more tutorials by Wishforge Games (https://www.youtube.com/channel/UCxsQHU5SwYtO6uc1jiLdvrg) 2020-08-30 21:34:38 +01:00
Florian Rival
216fd30145 Remove a useless translation marker
Variables can't be translated magically like this :)

Don't show in changelog
2020-08-30 20:10:58 +01:00
Florian Rival
fda75e0475 Improve changelog extractor
Don't show in changelog
2020-08-30 12:28:37 +01:00
Florian Rival
7fe057c180 Improve alerts display on small screens 2020-08-30 00:27:03 +01:00
Florian Rival
5d091c0a87 Add multiple light objects fixes (#1929)
Don't show in changelog
2020-08-29 18:52:36 +01:00
The Gem Dev
319cea428e Update the AdMob icon (#1953) 2020-08-29 18:10:45 +01:00
Florian Rival
0ac2ef7892 Allow extensions to require @pixi/... modules in the IDE
Don't show in the changelog
2020-08-29 17:16:51 +01:00
Aurélien Vivet
fd6b9be49c Add a section for developers in the release notes (#1892)
Only show in the developer changelog
2020-08-28 19:06:42 +01:00
Harsimran Virk
2d6f0fad90 Added a polygon to replace the use of hitbox in raycasting algo. 2020-08-26 15:59:27 +05:30
Florian Rival
35f019afa8 Add "Game Feel Demo" by Sleeper Games
* See these game feel examples in a complete game powered by GDevelop: http://hyperspacedogfights.com/
2020-08-26 09:29:41 +01:00
Florian Rival
f7453a6a1d Update yarn.lock 2020-08-26 00:07:46 +01:00
Nilay Majorwar
89570505e6 Add support for customizable keyboard shortcuts (#1938)
* In the preferences, browse the list of existing shortcuts. Try the existing one to speed up your creation worflow! For example, press *F5* to launch a preview.
* For each command available in the command palette, a shortcut can be added, changed or removed.
2020-08-25 23:54:24 +01:00
Florian Rival
082318d7e4 Fix vibration not working in exported Android games.
Fix #1922
2020-08-24 23:13:48 +01:00
Florian Rival
59c9812208 Only add the AdMob plugin when the AdMob App Id is set (#1940)
Don't show in changelog
2020-08-24 22:54:51 +01:00
Florian Rival
62117e42d9 Make the action to send a web request "asynchronous" (not blocking the game execution) (#1937)
* The result from the request is stored in the specified variable (and any error in a second variable)
* This avoids blocking the game execution while the request is being made, and allow multiple requests to be made at the same time.
2020-08-24 20:51:37 +01:00
Arthur Pacaud
cafa0d512f Allow extensions to declare dependencies (npm, cordova...) and custom properties in the project (#1717)
Only show in developer changelog
2020-08-24 20:51:10 +01:00
Harsimran Virk
136964053b Renamed variables and changed doc 2020-08-21 12:52:08 +05:30
Harsimran Virk
6beea7bfaf Changed default ambient light color to (200, 200, 200) 2020-08-20 19:39:11 +05:30
Harsimran Virk
ab6999a16c Working expanded bounding box. 2020-08-19 19:06:10 +05:30
Harsimran Virk
937fd1888a Fixed a weird bug related to debug graphics. 2020-08-19 18:12:49 +05:30
Harsimran Virk
755c72c0bf Fixed undefined handling of light obstacle manager. Moved texture handling in renderer. 2020-08-19 16:20:36 +05:30
Florian Rival
20392d6a79 Update newIDE/electron-app/app/package-lock.json 2020-08-19 09:44:56 +02:00
Florian Rival
0a2033db3d Improve changelog extractor with more ignored messages
Don't show in changelog
2020-08-19 09:43:53 +02:00
Florian Rival
6c0fe0359a Add experimental Peer-to-Peer communication extension (#1842)
* This allows to transmit messages on the network to different remote players, enabling simple multiplayer games.
* Read the [documentation on the wiki](http://wiki.compilgames.net/doku.php/gdevelop5/all-features/p2p) to understand how it works, limitations and capabilities of the extension. In particular, for released games, it's recommended that you host a *broker server* allowing game instances to be discovered and connected.
2020-08-18 22:38:45 +02:00
Florian Rival
66ed1110d2 Update JsExtension.js 2020-08-18 22:36:11 +02:00
Florian Rival
5badb27b35 Update light descriptions and default color
Don't show in changelog
2020-08-17 18:23:10 +02:00
Harsimran Singh Virk
b7902bb141 Add support for dynamic 2D lights (#1881)
* This adds a **Light** object that can be added on the scene, with a customizable color and radius.
* Add the **Light Obstacle** behavior to the object that must acts as obstacle (walls, etc...) to the lights.
* You can customize the ambient color of the rest of the scene from almost white (useful to show light shadows) to entirely black (useful for horror/exploration games) or any color.
* Use effects on the "Lighting" layer like "Kawase Blur" to achieve soft shadows.
2020-08-17 17:48:26 +02:00
Aurélien Vivet
b5b3abd155 Upgrade to Pixi 5.3.3 (#1925) 2020-08-17 17:15:20 +02:00
Aurélien Vivet
06b299c4a2 Delete the artefact Thumbs.db from Windows OS
Previously added in
https://github.com/4ian/GDevelop/pull/1858

Don't show in changelog
2020-08-17 11:47:06 +02:00
The Gem Dev
e42d2cbc6d Add Solarized Dark theme (#1858)
* A new Dark theme based on [Solarized color scheme](https://ethanschoonover.com/solarized/).
2020-08-13 12:06:37 +02:00
Arthur Pacaud
454159db3f [Final Fixes] Add discord rich presence (#1915)
* Add Discord rich presence to GDevelop

* Prettier

* Add error handling when discord not installed

* Try to fix flow typing

* Fix typo

* Fix typo not fixed in last commit

* Switch to hook in mainframe

And apply other review instructions

* fix flow

* Final Fixes
2020-08-12 21:25:32 +02:00
Florian Rival
4324526689 Fix behavior not destroyed in a live preview when the behavior is removed from an object 2020-08-12 16:19:48 +02:00
Florian Rival
b57832a131 Allow modules loaded by extensions to require "pixi.js" in addition to "pixi.js-legacy"
This should allow to not "hack" 3rd party modules so that they require "pixi.js-legacy" instead of "pixi.js". In both cases, we return "pixi.js-legacy".

This still requires modules to be supporting CommonJS (for Electron) and the global PIXI variable (for browsers).
2020-08-12 11:41:02 +02:00
Rahul Saini
8d9f5f0df0 Add script to generate list of community-made extensions (#1913) 2020-08-10 18:44:05 +02:00
Arthur Pacaud
b6ec327dfc Add 4ian as a GitHub codeowner (#1914)
Don't show in changelog
2020-08-09 21:54:36 +02:00
Sanskar Bajpai
005aa64aad Add a close button at the bottom of the search panel
* Feature: Added a close button on the panel.

Implements #1909.

* Stories: Added the new prop in Stories.

This commit introduces the addition of the onCloseSearchPanel prop in the Stories
thus removing all the flow errors. Prettier code formatting has also been run to make
the code look cleaner, and lastly the prop has been destructured in the
SearchPanel.js file.
2020-08-08 19:21:18 +02:00
Arthur Pacaud
a18b813140 Update phonegap-build Version to v9 (#1912) 2020-08-08 14:32:47 +02:00
arthuro555
7cd28062fc Update fixtures 2020-08-08 12:06:14 +02:00
Aurélien Vivet
2b7e2c8814 Fix Menu import in Electron exported games (#1911)
Don't show in changelog
2020-08-07 18:50:30 +02:00
Florian Rival
767f365a78 Revert usage of pick in GenerateObjectCondition
Don't show in changelog
2020-08-05 18:47:39 +02:00
Florian Rival
5f54583ff5 Add TypeScript checks to gdjs.RuntimeScene, gdjs
Only show in developer changelog
2020-08-05 18:47:39 +02:00
Florian Rival
37c260c19d Remove methods polluting Array prototype in gd.js
Only show in developer changelog
2020-08-05 18:47:39 +02:00
arthuro555
003f251c9f Apply review instructions 2020-08-03 23:48:10 +02:00
arthuro555
f8250ec9aa Regen fixtures 2020-08-02 21:34:18 +02:00
arthuro555
aeb4d278cd Merge branch 'master' into add-multiplayer-p2p 2020-08-02 21:31:28 +02:00
Florian Rival
2762329dd6 Update game fixtures for the web-app
Don't show in changelog
2020-08-02 18:38:14 +01:00
Florian Rival
75b1ff5cea Improve changelog extractor
Don't show in changelog
2020-08-02 18:18:36 +01:00
Florian Rival
1f4042bff0 Fix menu bar shown in exported games on Windows/macOS/Linux 2020-08-02 15:28:34 +01:00
Florian Rival
4e04e79b2f Bump newIDE version 2020-07-29 00:13:15 +01:00
Florian Rival
b9ba8e1b7b Update translations 2020-07-28 22:33:49 +01:00
Florian Rival
84ea9a9643 Merge branch 'master' of github.com:4ian/GDevelop 2020-07-28 20:26:28 +01:00
Nilay Majorwar
13c44250f2 Add network preview command, hide debug and network preview commands on web (#1896)
Don't show in changelog
2020-07-28 17:31:20 +01:00
Florian Rival
a5907a6883 Enable the Command Palette by default in the preferences for new users
* If you want to use the Command Palette and have GDevelop already installed, activate it in the preferences
2020-07-28 09:06:13 +01:00
Florian Rival
5902906bcc Add Health Bar And Health Potion video tutorial
Don't show in changelog
2020-07-28 09:05:42 +01:00
Florian Rival
4db041bf10 Add subscription reminder once in a while when using hot-reloading.
Don't show in changelog
2020-07-27 23:36:18 +01:00
arthuro555
63894f9a86 prettier 2020-07-27 22:41:13 +02:00
arthuro555
9a0ec853e7 Try to fix flow again 2020-07-27 15:56:36 +02:00
arthuro555
eb5d120aaf Try to fix flow
Flow doesn't work locally so I have to wait for travis output to be sure
2020-07-27 15:30:52 +02:00
arthuro555
057dd985fc Fix flow typing 2020-07-27 13:16:51 +02:00
arthuro555
8009e45936 Add files forgotten in last commit 2020-07-27 13:16:26 +02:00
arthuro555
b190731940 Change way Peer JS is initialized and update example 2020-07-27 12:40:58 +02:00
arthuro555
a337230195 Add disconnection events 2020-07-26 23:06:55 +02:00
arthuro555
731b9141fa Run prettier 2020-07-26 19:52:05 +02:00
arthuro555
51ba2e7631 Add hints for peer to peer 2020-07-26 19:50:49 +02:00
arthuro555
48a0c2d324 Regenerate fixtures for examples 2020-07-26 13:32:27 +02:00
Arthur Pacaud
25d32ce9bb Merge branch 'master' into add-multiplayer-p2p 2020-07-26 13:28:55 +02:00
arthuro555
a7ec57354d Update example 2020-07-26 13:24:45 +02:00
Florian Rival
cc1d26201e Update yarn.lock
Don't show in changelog
2020-07-26 12:18:17 +01:00
arthuro555
643e3b5c32 Add basic error handling 2020-07-26 13:15:07 +02:00
arthuro555
0cc4676067 Add is p2p ready condition 2020-07-26 12:52:48 +02:00
arthuro555
91b895fd92 Fix event data on no dataloss mode 2020-07-26 12:38:18 +02:00
arthuro555
f95d0ae461 Let user choose incoming message handling 2020-07-26 12:18:46 +02:00
arthuro555
81ce81242b Add option to use own server 2020-07-26 11:19:02 +02:00
Florian Rival
aa71e78507 Add Video tutorials and hints about these tutorials in the editor
* Thanks Wishforge Games (http://wishforge.games/) for these very high quality video tutorials!
2020-07-26 00:49:55 +01:00
Florian Rival
ee49ca6c14 Add support for layer re-ordering in hot reloading
Don't show in changelog
2020-07-25 23:27:23 +01:00
Florian Rival
a649789f4c Improve some typings in GDJS Runtime
Only show in developer changelog
2020-07-25 22:19:35 +01:00
Florian Rival
61e8e95d5b Add typing for PIXI in GDJS Runtime
This means that the global object PIXI will now be properly typed and understood by TypeScript.

Also fix documentation generation

Don't show in changelog
2020-07-25 18:56:38 +01:00
Florian Rival
cc158a9250 Add some standard libraries to the libraries used by Typescript to do the type checking
Don't show in changelog
2020-07-25 18:31:38 +01:00
Florian Rival
a91ccacb89 Improve typing in hot-reloader.js
Promise and other specific standard types can actually be imported using a triple slash directive.

Don't show in changelog
2020-07-25 18:27:05 +01:00
Florian Rival
bb9e8a2ea9 Merge pull request #1840 from 4ian/feature/hot-reload
Add "live previews" a.k.a "hot reloading"
2020-07-25 14:43:34 +01:00
Florian Rival
3bf40cd46c Fix hot-reloading of extensions in Network Preview and fix reloading of some events generated code files
Don't show in changelog
2020-07-25 14:23:02 +01:00
Florian Rival
aa823c1287 Make Network Preview (Preview over Wifi) compatible with live preview ("hot reloading")
* Also allow the debugger to work with games run using Network Preview (Preview over Wifi), including on other devices (phones, tablets...)

Don't show the rest in the changelog:

This removes the "live reloading" of the network preview and makes the hot-reloading and debugging to work with the network preview.
2020-07-25 14:23:02 +01:00
Florian Rival
24a666ab83 Fix hot-reloading of Anchor behavior and BBText and Text objects width
Don't show in changelog
2020-07-25 14:23:02 +01:00
Florian Rival
9e652b228d Don't reload fonts already loaded during a hot-reload
Also only issue a single request when multiple audio resources are pointing to the same file.

Don't show in changelog
2020-07-25 14:23:01 +01:00
Florian Rival
09bedc6ce5 Ensure events generated code is stable across code generation.
This is done by given unique identifiers to "Trigger Once" conditions (stable given the same object in memory) and events list function names (stable given events with same content).

This avoids useless hot-reloading and re-triggering Trigger Once conditions after a hot-reloading.

Don't show in changelog
2020-07-25 14:23:01 +01:00
Florian Rival
91e57340d4 Update icons and fix stale icons in Debugger Toolbar when selecting game
Don't show in changelog
2020-07-25 14:23:01 +01:00
Florian Rival
c385aae845 Add support for "hot reloading" of previews (apply changes to preview without restarting) 2020-07-25 14:23:01 +01:00
Florian Rival
460b582ab9 Refactor changes cancelling of GDevelop.js objects
* Use a typed hook (shorter and type-safe to use)
* Avoid the necessity of providing a function to create an object.
* Only unserialize back to the object if cancelling changes (instead of when applying).
2020-07-25 14:23:00 +01:00
Florian Rival
3a9f896f04 Add hot reloader (electron app only) 2020-07-25 14:23:00 +01:00
Florian Rival
2851a20787 Add persistentUuid to gd::InitialInstance 2020-07-25 14:22:59 +01:00
Florian Rival
9077c5d4f7 Fix saving a file potentially resulting in an empty file in some circumstances
* File integrity is now checked after a project is saved.
* Prevent concurrent save of a file (could happen if Ctrl+S/Cmd+S was kept pressed, and could result in an empty file being saved on disk).

Fix #1813
2020-07-25 14:22:04 +01:00
Arthur Pacaud
693b64cddf Fix documentation typo (#1882)
Don't show in changelog
2020-07-20 16:53:55 +01:00
Florian Rival
661d329170 Upgrade game rendering to use Pixi.js 5.3.0, allowing games to run with WebGL 2 (#1824)
* This brings various upgrades and performance improvement to the internal rendering engine used by games, both in the editor and in exported games.
* This also paves the way for adding new objects like Bitmap Text, Mesh or dynamic lights in the future.
* Huge thanks to @Quarkstar for working on this task and making most of the necessary upgrades .
* Thanks @Bouh for helping fixing/upgrading the Shape Painter object and @Silver-Streak as well as testers from the forum

Don't show the rest in changelog:
* Add a test game with all effects that can be used, to quickly verify they are working.

Co-authored-by: Quarkstar <quarkstar9@gmail.com>
Co-authored-by: Aurélien Vivet <bouh.vivez@gmail.com>
2020-07-19 22:10:38 +01:00
Florian Rival
66ce941d46 Add Particle Effects Demo to starters (Thanks Wishforge Games! http://wishforge.games/) 2020-07-19 17:53:27 +01:00
Florian Rival
d4023efe0f Fix forgotten changes in the last commit
Don't show in changelog
2020-07-19 15:57:27 +01:00
Florian Rival
815bd92469 Remove implementation of StrRFind/StrRFindFrom
Don't show in changelog
2020-07-19 15:42:06 +01:00
Aurélien Vivet
8685defaa8 Rename StrRFind and StrFindFrom to StrFindLast and StrFindLastFrom (#1859) 2020-07-19 15:27:47 +01:00
Sebastian Sangervasi
ad89af6ad5 Update exported games to run with Electron 8.2.5 (#1835)
Don't show the rest in the changelog:

This change updates the electron version of the export template
to 8.2.5 to match the electron version that is used in the IDE.

This change also sets `allowRendererProcessReuse` app option to
further match the IDE environment.

Co-authored-by: Sebastian Sangervasi <villain@harmless.dev>
2020-07-19 15:13:54 +01:00
Florian Rival
0428417295 Update the build API used for development
Don't show in changelog
2020-07-19 12:26:51 +01:00
Nilay Majorwar
54c0424785 Add more commands to the command palette (#1864)
* Tab-related: Open scene, Open external events, Open external layout, Open extension
* Scene editor: Edit object, Edit object variables, Edit object group, Edit layer effects, Open scene properties, Open scene variables, Toggle grid, Toggle mask, Setup grid and some panel-opening commands like Open properties panel, Open layers panel, etc...
* Events editor: Create empty event, Add event of type, Search events, Add sub-event, Delete selected events
* Project-related: Open project properties, Edit global variables, Open project resources, Open project icons
* General: Open recent project
* and more!
2020-07-17 20:25:54 +01:00
Florian Rival
f316d28fe3 Fix translations 2020-07-16 09:23:35 +01:00
arthuro555
e6b4373d97 Remove arrow function 2020-07-15 15:52:52 +02:00
arthuro555
72e705a39a Update peerjs 2020-07-15 15:44:50 +02:00
arthuro555
9bc71a42e4 Fixed potential crash 2020-07-15 15:09:09 +02:00
Florian Rival
104b6c2800 Fix behaviors of an extension wrongly working after the extension is removed
* This was fixed by saving and reloading the game. The behaviors are now properly unloaded if an extension is removed.

Fix #1844
2020-07-14 14:45:55 +02:00
Florian Rival
0ac504c0ab Fix crash when using a behavior of a deleted extension 2020-07-14 14:45:55 +02:00
Arthur Pacaud
0508da60e5 Add greater good affirmation to readme (#1862)
Read their website for more details: https://good-labs.github.io/greater-good-affirmation

Don't show in changelog
2020-07-14 14:32:54 +02:00
Florian Rival
2e511c75bf Fix compilation on GCC
Don't show in changelog
2020-07-07 10:00:42 +02:00
Florian Rival
b76df0247d Fix "Trigger Once" not working properly when used in a behavior
Don't show the rest in the changelog:

This was because the OnceTriggers were shared with the runtime scene. Now each behavior has its set of Once Triggers. This means that Once Triggers "survive" if the behavior is deactivated then activated again.

Added integration test for generated behavior

Fix #1843
2020-07-06 23:47:17 +02:00
Aurélien Vivet
816fb242be Fix parameter not properly shown for "Clear between frames" action and fix link to help page for inventory 2020-07-05 12:27:22 +02:00
arthuro555
aacef226c4 Add help path 2020-07-03 14:59:26 +02:00
arthuro555
48c91e5587 Add p2p example 2020-07-03 14:39:36 +02:00
arthuro555
43eac4f998 Fix a game crashing bug 2020-07-03 14:37:46 +02:00
arthuro555
d220c59343 Add version number of PeerJS 2020-07-03 10:39:57 +02:00
arthuro555
e5f38f626d Change docstring 2020-07-02 20:00:30 +02:00
arthuro555
34673ace70 Add TS and rename from Multiplayer_P2P to P2P 2020-07-02 19:58:58 +02:00
Arthur Pacaud
a4b452b037 Add a visual distinction to JavaScript code blocks that are disabled in the Events Sheet (#1847) 2020-07-02 18:08:36 +02:00
arthuro555
56b91c4624 Add Icon and Add to web editor extension list 2020-07-01 16:22:14 +02:00
arthuro555
c10ae99c4f Apply review instructions 2020-06-30 16:29:07 +02:00
arthuro555
472c542579 Add basic multiplayer extension 2020-06-30 15:26:58 +02:00
Florian Rival
0d5fbdabc9 Fix crash in Anchor behavior when used on a Text, BB Text or Shape Painter object 2020-06-27 21:21:33 +01:00
Florian Rival
268beb256a Fix intermittent crash when deleting an extension
Don't show the rest in changelog:

This is because extension reloading (which includes code generation) was kickstarted before the extension removal (removeEventsFunctionsExtension), so a race condition could make the code generation uses a deleted extension.
2020-06-27 16:08:29 +01:00
Florian Rival
e33e61d2fd Remove useless _visible property of gdjs.BBTextRuntimeObject
Don't show in changelog
2020-06-27 15:45:10 +01:00
Florian Rival
07d770148f Fix BBText line heights broken in the preview and exported games
* Also improve BBText performance when rendered in the scene editor.

Don't show the rest in changelog:
* This was due to the font measurement being incorrectly done by Pixi.js because the font family was having a dot in its name. It should have been quoted but for some reason is not. Instead, ensure all font family names are slugified so we don't risk such incompatibilities in the future.
* Also rework deprecated text object font handling to entirely avoid having to declare the font families at the export time.

Fix #1521
2020-06-25 21:23:24 +01:00
Florian Rival
2a5b5ee4a2 Rework font loading to be able to dynamically load fonts
This removes the dependency on having the exporter to declare the @font-face

Don't show in changelog
2020-06-23 23:59:08 +01:00
Florian Rival
0420ad8888 Fix type annotation in pixi-filters-tools.js
Don't show in changelog
2020-06-23 23:18:10 +01:00
Aurélien Vivet
0e69a87eec Allow to change color parameters of effects in events using the RGB format (e.g: "255;100;200") (#1832) 2020-06-23 22:55:02 +01:00
Florian Rival
9b178bc985 Fix "Remove Unused Images" removing images used by BBText object
Don't show the rest in changelog:
* More generally, fix resources exposed by any object declared in JavaScript
* Refactored GetProperties (and UpdateProperty) across behavior/object/behavior shared data to remove the dependency on gd::Project.
2020-06-23 22:40:38 +01:00
Florian Rival
85cfb644c3 Fix app stuck after (hot) reload on Windows in development mode 2020-06-21 23:50:34 +01:00
Aurélien Vivet
2ba2b3b509 Fix typo (#1833) 2020-06-21 22:05:34 +01:00
Florian Rival
a23a8904f6 Improve changelog extraction
Don't show in changelog
2020-06-21 14:45:08 +01:00
Florian Rival
1311a8b4c5 Bump newIDE version 2020-06-21 14:44:37 +01:00
Florian Rival
e8a1af0ef1 Make border around conditions in default theme a bit less visible
Don't show in changelog
2020-06-21 13:44:32 +01:00
Florian Rival
bc1095759e Update translations 2020-06-21 13:44:16 +01:00
Florian Rival
125e76bd20 Add board-walk-with-raycast example to web-app
Don't show in changelog
2020-06-21 12:35:26 +01:00
Paulo Amaral
758afea620 Added board-walk-with-raycast example (#1829) 2020-06-21 12:34:21 +01:00
Florian Rival
cf63960282 Add explanation about opening the command palette
Don't show in changelog
2020-06-21 12:29:07 +01:00
Nilay Majorwar
deffe37013 Add a basic command palette (experimental) (#1821)
* Open the command palette with Ctrl+P (or Cmd+P on macOS)
* The list of commands is then shown and allows you to quickly launch actions, like launching a preview, open a project, etc...
* This is the first part of one of the Google Summer of Code 2020 project! A few commands are available now, but many more will be added in the next weeks to navigate through the project and edit any part of it in a few keystrokes.
2020-06-21 12:04:07 +01:00
Florian Rival
0f30c2d614 Fix memory leak leading to a crash in the editor when having a BB Text in the scene.
* Also fix similar smaller memory leak when using other features.

Don't show the rest in changelog:
This avoids calling new gd.PropertyDescriptor every time properties of an object/behavior are accessed, which would result in these gd.PropertyDescriptor to be never destroyed. This would fill up the memory, especially quickly with the BB Text object as properties are queried to render the instances on screen.
"getOrCreate" is now exposed for the map of properties, which is cleaner and memory leak free.
2020-06-20 17:59:27 +01:00
Florian Rival
9d015b9cd1 Add Flow static typing to JsExtension.js files 2020-06-20 16:57:21 +01:00
Florian Rival
fc5905b7f4 Update descriptions of extensions
Don't show in changelog
2020-06-20 16:57:21 +01:00
Aurélien Vivet
18be9f5450 Add more conditions/expressions to the Platformer Objects (#1819)
* Add the speed, jump speed and fall speed.
* Add condition to check if platforms can be grabbed
* Add condition to check if the object can jump
2020-06-18 08:41:15 +01:00
Aurélien Vivet
31c8d04def Fix parameter popover in the events sheet shown behind editor panel title bars (#1822) 2020-06-17 23:14:23 +01:00
Aurélien Vivet
77eff757cd Fix instance variable not saved after a change if another instance is clicked while editing it (#1820) 2020-06-17 21:25:53 +01:00
Florian Rival
c2fedf23b9 Slightly improve startup speed
Don't show details in changelog:
Clean up useless initialization code for Monaco Editor and make some modules lazy loaded to avoid impacting startup time, especially if they are not used later.
2020-06-15 23:49:53 +01:00
Florian Rival
6870a53aed Fix export of games on the web-app using extensions
Don't show in changelog
2020-06-15 10:12:54 +01:00
Florian Rival
92015e8182 Add missing typing in GDevelop.js types
Don't show in changelog
2020-06-15 10:03:15 +01:00
Aurélien Vivet
2704c654d8 Add an option to clear the shape painted using Shape Painter between each frame (#1815) 2020-06-14 21:32:22 +01:00
Florian Rival
e1242e5397 Update webidl-tools to avoid extra line breaks on Windows
Don't show in changelog
2020-06-14 21:24:47 +01:00
Florian Rival
51d306f98f Fix GDevelop.js types generation on Windows
Don't show in changelog
2020-06-14 20:14:52 +01:00
Arthur Pacaud
689904bda5 Add an action to pause the game during a preview (#1806)
* This is useful to then inspect the game with the Debugger.
2020-06-14 20:07:44 +01:00
Florian Rival
5b53ffe015 Fix physics engine not applying change in size when using circle shape 2020-06-14 20:03:45 +01:00
Florian Rival
eb2da55504 Prevent a behavior to be selected in a function parameter if it's incompatible with the object 2020-06-13 23:51:33 +01:00
Florian Rival
38cd264bf8 Fix scaffolding line colors between events and some colors in Nord theme 2020-06-13 22:39:49 +01:00
Florian Rival
c179730dc4 Remove dead code
Don't show in changelog
2020-06-13 22:33:00 +01:00
Florian Rival
8109621920 Add border around conditions in the default theme
* This avoids confusion about two events that are next to each others, in particular for new users.
* Also normalize styling in other themes.
2020-06-13 22:21:23 +01:00
Florian Rival
bd0aaa73c7 Add buttons at bottom of events to add new events 2020-06-13 16:44:16 +01:00
Florian Rival
6d21753288 Avoid showing a drop marker when an event can't be dropped in another (comment, etc...) 2020-06-13 14:56:35 +01:00
Arthur Pacaud
6993a2f2f9 Fix potential crash by adding a check to ensure built-in extensions are not overriden (#1808) 2020-06-13 13:37:18 +01:00
Florian Rival
8e538425c4 Fix warning 2020-06-13 13:34:29 +01:00
Florian Rival
3e7e45da41 Bump newIDE version 2020-06-13 11:30:00 +01:00
Aurélien Vivet
15eec269c3 Fix warning (divider component in select list) (#1814) 2020-06-13 00:14:38 +01:00
Florian Rival
91072f7328 Fix autosave not launched before preview and protect against potential data loss on save 2020-06-11 22:57:51 +01:00
Nilay Majorwar
39334c6e55 Wrap some Mainframe functions in useCallback (#1807)
Don't show in changelog
2020-06-11 22:19:16 +01:00
Florian Rival
5f1a7bd72d Fix behaviors not working in an extension function when named differently than in the object
Fix #1796
2020-06-11 22:04:24 +01:00
Florian Rival
9ed2665542 Fix ladder climbing speed not working on existing games
Don't show in changelog
2020-06-10 22:01:10 +01:00
Sanskar Bajpai
ee338f6657 Add property to customize the ladder climbing speed for Platformer objects (#1578) 2020-06-10 21:43:59 +01:00
Florian Rival
8f876c51dc Fix warnings 2020-06-10 19:35:27 +01:00
Arthur Pacaud
23a409b80d Fix icon not shown for games manually built for Windows/macOS/Linux (#1737) 2020-06-10 17:26:37 +01:00
Florian Rival
4e0f9ebec4 Fix crashes when removing unused resources or resources with invalid paths
Fix #1792
2020-06-09 23:31:16 +01:00
Florian Rival
2ca593ba2b Add automatically generated types for GDevelop.js (#1800)
Don't show in changelog
2020-06-09 22:02:18 +01:00
Florian Rival
c63bb625e5 Add tabbed-menu-with-layers example 2020-06-09 09:16:09 +01:00
Florian Rival
c57e172299 Fix crash when removing all the child variables of a structure variable
Fix #1789
2020-06-04 19:56:11 +02:00
Florian Rival
a9cdeae475 Fix actions/conditions of behaviors not working when added from the context menu editor (when right clicking on "Add action" or "Add condition")
Fix #1715
2020-06-04 19:20:11 +02:00
Arthur Pacaud
931b945b21 Clarify GDCpp role in Readme (#1785) 2020-06-03 14:34:42 +02:00
Florian Rival
e2f21b8d3c Don't re-open the last project if opening a file (from command line or url)
Don't show in changelog
2020-06-01 20:12:26 +02:00
Harsimran Singh Virk
6ab2cb1384 Automatically re-open the project edited during last session (#1770)
* If a project is edited and GDevelop is closed, the project will be opened again the next time GDevelop is launched.
  * If the project is closed and GDevelop is then closed, it won't be re-opened automatically.
2020-06-01 19:57:13 +02:00
Sanskar Bajpai
f8e0288a44 Fix a typo in comments (#1769)
Don't show in changelog
2020-06-01 09:59:23 +02:00
Florian Rival
ff48589661 Fix potential crash when previewing/exporting a game 2020-05-31 19:39:14 +02:00
Florian Rival
50bdca3c44 Remove bad translation markers
Don't show in changelog
2020-05-30 23:12:05 +02:00
Florian Rival
00eda8ced8 Bump newIDE version 2020-05-29 18:46:42 +02:00
Florian Rival
7ca5ef6e6c Update translations 2020-05-29 10:12:48 +02:00
Florian Rival
ff8f7e5877 Fix loading spinner still shown after failing to open a project
Don't show in changelog
2020-05-29 09:52:48 +02:00
Harsimran Singh Virk
c8739e3c24 Add Nord theme (#1722) 2020-05-26 23:20:40 +02:00
Florian Rival
69eacedc2b Fix pathfinding obstacle actions not working
Fix #1773
2020-05-26 09:09:16 +02:00
Florian Rival
e5f229e3f7 Fix typo 2020-05-25 10:37:52 +02:00
Florian Rival
74e43f2b43 Fix isPreview
Don't show in changelog
2020-05-24 20:06:10 +02:00
Arthur Pacaud
a04f641415 Add a condition to check if the game is running as a preview (#1740) 2020-05-24 19:01:22 +02:00
Arthur Pacaud
2e5a9e2cfa Fix path to newly created project not persisted between tabs (#1763) 2020-05-22 13:12:27 +02:00
Harsimran Singh Virk
cd4bfd767a Add menu to open recent projects (#1762) 2020-05-19 21:56:55 +02:00
Florian Rival
d9135636fe Fix currentStorageProvider lost after using it in ProjectStorageProviders
Don't show in changelog
2020-05-19 20:30:30 +02:00
Florian Rival
88e08ab7d8 Add AppVeyor status badge to Readme
Don't show in changelog
2020-05-18 21:14:50 +02:00
Florian Rival
6a3af0d57a Fix importing of GDevelop.js to newIDE
Was failing when newIDE was not installed.
Don't show in changelog.
2020-05-18 09:41:23 +02:00
Florian Rival
95b4091085 Fix importing of libGD.js for newIDE tests
Don't show in changelog
2020-05-18 00:04:31 +02:00
Florian Rival
5556766059 Speed up GDevelop.js compilation when "-- --dev" is specified
* This is done by compiling to wasm, without re-translating to JS, which is fine as it's for development only.
2020-05-17 22:37:13 +02:00
Florian Rival
1332582a03 Add methods to add/remove effects to gdjs.Layer
Don't show in changelog
2020-05-17 21:06:00 +02:00
Todor Imreorov
77177063d8 Add an action to clear the state of the Dialogue Tree (#1752)
* This is useful when launching a new game or restarting it.
2020-05-17 21:04:07 +02:00
Florian Rival
ed7ddd2b67 Improve autocompletions for JavaScript code events and for the game engine 2020-05-17 19:30:58 +01:00
Florian Rival
990f59d093 Remove dead code related to debugger opening
Don't show in changelog
2020-05-17 16:06:19 +01:00
Florian Rival
6326c185f4 Refactor Debugger to use a PreviewDebuggerServer abstraction
This will allow the PreviewLaunchers to also start this debugger server (and not only give this ability to the Debugger editor tab).
In the future, this also allow the web-app to have a different implementation of a debugger server.

Don't show in changelog
2020-05-17 16:06:19 +01:00
Florian Rival
9c6972ec0a Fix code generation of extensions when preview started when editing an extension
Don't show in changelog
2020-05-16 16:46:48 +01:00
Florian Rival
814577edff Fix changes made in extensions sometimes not applied to previews
This is because the previews were not waiting for extensions to be fully loaded, which could create problems especially on the web-app when extensions generation is slower (depends on the network speed).
2020-05-16 16:46:48 +01:00
Florian Rival
a8ea4b8fe7 Fix missing translations of preview button menus 2020-05-16 16:46:48 +01:00
Florian Rival
494666e690 Improve Preview buttons
* Show them on the left of the toolbar, always visible.
* Remember the last edited scene or external layout.
* Allow to override the default scene with an external layout.
2020-05-16 16:46:48 +01:00
Sanskar Bajpai
e5a24e3e32 Add missing numpad keys to the list of keyboard keys (#1758) 2020-05-16 12:14:51 +02:00
Florian Rival
68771be104 Fix crash when renaming or deleting a scene (regression in beta 94)
Fix #1756
2020-05-15 21:33:57 +02:00
Florian Rival
9d2bff9442 Improve changelog extractor
Don't mention in changelog
2020-05-14 22:06:27 +02:00
Florian Rival
6a08fb9a86 Bump newIDE version 2020-05-14 21:06:56 +02:00
Florian Rival
c96c3ff1a2 Comment debugging code in MainFrame
Don't show in changelog
2020-05-14 20:57:51 +02:00
Florian Rival
788d557f0e Fix dead code and project stripping
Don't show in changelog
2020-05-14 20:56:02 +02:00
Florian Rival
4f17d526ab Fix typo 2020-05-14 19:26:04 +02:00
Florian Rival
bc27364bb8 Refactor editor containers and their usage in MainFrame
* Ensure all editor are properly flow typed
* Avoid using potentially-stale closures in MainFrame for editors
* Slightly reduce the complexity inside MainFrame now that these risky closures are not necessary anymore
2020-05-13 17:10:49 +01:00
Florian Rival
1fd719fb41 Fix color picker fields that couldn't be focused 2020-05-13 09:42:07 +02:00
Florian Rival
f7e93c2a13 Remove dead code
Don't show in changelog
2020-05-10 23:27:26 +02:00
Florian Rival
c268b19264 Refactor MainFrame callbacks and ProjectStorageProviders
Don't show in changelog
2020-05-10 21:15:25 +01:00
Florian Rival
6baef705eb Refactor a state in MainFrame
Don't show in changelog
2020-05-10 17:27:11 +02:00
Florian Rival
fe8295a6e3 Fix OpenFromStorageProviderDialog opened after opening a Google Drive file
Don't show in changelog
2020-05-10 17:24:08 +02:00
Florian Rival
de616de3fc Refactor a prop typing and extract a state in MainFrame
Don't show in changelog
2020-05-10 16:45:31 +02:00
Harsimran Singh Virk
9e725c58b5 Refactor MainFrame as a functional component with hooks (#1684) 2020-05-10 16:09:55 +02:00
Florian Rival
37028de2f4 Fix warning 2020-05-10 14:09:49 +02:00
Florian Rival
509dd8ff10 Improve changelog extractor
Don't show in changelog
2020-05-10 12:46:24 +02:00
Florian Rival
4c38bcffa8 Fix help icon size in the expression selector 2020-05-10 12:34:10 +02:00
Florian Rival
90c2cc7e44 Fix error highlighting offset in expression fields 2020-05-10 12:33:49 +02:00
Florian Rival
bd6e4206a2 Fix error display at startup
Don't mention in changelog
2020-05-09 12:16:01 +02:00
Florian Rival
9cf5755a90 Refactor loading of libGD.js into index.js, with cache busting 2020-05-09 00:38:07 +02:00
Florian Rival
11c29f444e Add doc for gdjs.RuntimeScene setBackgroundColor and getBackgroundColor 2020-05-08 22:47:23 +02:00
Florian Rival
11475b9cf3 Update make-version-metadata.js comment 2020-05-08 17:42:12 +02:00
Florian Rival
e5476f5712 Bump newIDE version 2020-05-08 17:42:01 +02:00
Florian Rival
e7457c7564 Update translations 2020-05-08 15:39:15 +02:00
Florian Rival
fd015f9ee4 Add script to extract changelog since last git tag 2020-05-08 15:15:19 +02:00
Todor Imreorov
394eb9488c Fix various DialogueTree ("Yarn") bugs (#1671)
* Fix command at the start of a node merges its text with the node that linked to it
* Fix Yarn skipping text results when commands are used in some cases
* Fix setting/getting variables
* Fix text failing to load when first node is of type text
* Add internal debug mode logging to Yarn
* Fix isdialoguelinetype command never true
* Fix new lines in text not properly detected
* Increase strictness on scrolling so it never overflows
* Fix command call detection for non scrolling text
* Fix: add back autoscroll commands, but make it safer and move it to the scroll function
* Use explicit variable types when setting bondagejs state
* Fix command not getting called sometimes 
* Fix text not terminating sometimes
2020-05-08 12:14:14 +02:00
Florian Rival
dd771ea3d1 Rework margins in the whole editor
Reduce list item heights to 32px:
* All lists showing items have items with height of 32px
* Toolbars height: 32px
* Remove padding around texts in tables to ensure 32px height
* Reduce right padding to 8px for consistency with tables

Densify form controls:
* Use spacers (4px) between form controls (ColumnStackLayout)
  * Adapt all editors to use ColumnStackLayout
* Use small version of IconButton
* Cancel margins around checkboxes

Normalize dialogs margins:
* All dialog titles margins are 8px
* All dialog content margins are 8px (same as Column margins)

Reduce tabs height to 32px
2020-05-05 18:37:00 +01:00
Quarkstar
140c7f52cb Fix changing font size of BBText objects using events (#1730) 2020-05-04 18:36:34 +02:00
Florian Rival
cb14f7cfa5 Run code formatting on EventsCodeGenerator.cpp 2020-05-04 17:33:22 +01:00
Florian Rival
93e8dd4002 Improve GDJS code generation integration tests 2020-05-04 17:33:22 +01:00
Florian Rival
b91a2da81c Fix subconditions with custom generated code conditions (like And condition with Equal condition)
* Fix #1729.
* Add an integration test, to test the generated code.
2020-05-04 17:33:22 +01:00
Florian Rival
d6f99c5841 Fix warning 2020-05-03 15:24:39 +02:00
Quarkstar
d2dc352c2a Fix intermittent rendering issues of Panel Sprites corners (#1726) 2020-05-03 15:20:31 +02:00
Florian Rival
f3dc69ea68 Update to Electron 8.2.5 2020-05-02 21:24:58 +02:00
Florian Rival
f4522291fc Fix formatting 2020-05-02 17:24:37 +02:00
Aurélien Vivet
60d7901054 Mark events search as dirty when options are changed (#1721) 2020-05-02 16:25:26 +02:00
Florian Rival
b19e71fe85 Fix scrolling in Debugger 2020-05-01 17:20:36 +02:00
Florian Rival
2b9524651f Rework object name text field styling and some fields width 2020-05-01 16:35:20 +02:00
Florian Rival
680aa3fa6b Remove dead code 2020-05-01 16:29:03 +02:00
Florian Rival
25f8bddfcf Rework scrollbar styling 2020-05-01 15:07:06 +02:00
Florian Rival
a02e5952a3 Adapt subscription plans wording 2020-05-01 13:34:51 +02:00
Florian Rival
b382b99ece Adapt valid color in DefaultTheme 2020-05-01 12:40:42 +02:00
Florian Rival
f6b16da334 Reduce scrollbar thickness 2020-05-01 12:34:53 +02:00
Florian Rival
130912f3c8 Rework scrollbar styling 2020-05-01 12:27:29 +02:00
Aurélien Vivet
49418351d4 Add various cosmetic improvement (including scrollbar) (#1714)
* Color green on icons for current plan
* More precise details on exports
* Move LocalFolderPicker on top
* Styled scrollbar
2020-05-01 11:55:53 +02:00
Florian Rival
cbad5de106 Use the new action/condition editor by default 2020-04-30 23:27:42 +02:00
Florian Rival
1e33a1c6f0 Update README to create AppImage for distributing GDevelop 2020-04-30 21:42:28 +02:00
Florian Rival
997c251a07 Fix typo 2020-04-30 08:59:32 +02:00
Florian Rival
a14e854f4e Fix warning 2020-04-29 21:53:07 +02:00
Florian Rival
b0af6c88fe Make search bar height smaller and use an alternate background color 2020-04-29 20:45:02 +01:00
Florian Rival
08b1f3b5fe Make dark theme separators more visible and panel borders same color 2020-04-29 20:45:02 +01:00
Florian Rival
b392192def Fix scroll in LayersList 2020-04-29 20:45:02 +01:00
Florian Rival
1759e85b84 Add persistence of editor panel layouts 2020-04-29 20:45:02 +01:00
Florian Rival
a3d223ae39 Move InstancesList in a panel and reorder SceneEditor toolbar 2020-04-29 20:45:02 +01:00
Florian Rival
d2fa8c43cf Make LayersList responsive 2020-04-29 20:45:02 +01:00
Florian Rival
dc0dcb673f Add LayersList to stories 2020-04-29 20:45:02 +01:00
Florian Rival
fa2c1bed79 Fix crash (infinite loop) in EventsFunctionsExtensionEditor on small screens 2020-04-29 21:35:31 +02:00
Florian Rival
8489cc3e70 Remove outdated screenshot 2020-04-29 18:20:27 +02:00
Arthur Pacaud
0150e197b0 Add user home path to File System extension (#1705) 2020-04-29 09:29:34 +02:00
Florian Rival
f5a6ca0246 Fix BrowserFileSystem tests on Windows 2020-04-27 22:18:35 +02:00
Arthur Pacaud
a53b63680c Rename multiLine to multiline (#1703)
To be consistent with material-ui's documentation
2020-04-27 22:10:20 +02:00
Arthur Pacaud
2489a26a08 Remove links to non-existing sourcemaps (#1695) 2020-04-27 18:59:58 +02:00
Florian Rival
2346e41936 Fix ProjectManager state not preserved when closed and re-opened 2020-04-27 09:51:57 +02:00
Florian Rival
0b5980d0b6 Make LocalFileSystem robust against removing a file failure.
Might fix 1683
2020-04-26 19:06:45 +02:00
Aurélien Vivet
99fc0b7b46 Fix actions to change color, font size and font family of BBText (#1688) 2020-04-24 22:44:44 +02:00
Jimil Desai
fb45454951 Allow to step through search results by pressing Enter in Events Sheet (#1582) 2020-04-24 22:36:21 +02:00
Florian Rival
9abfa741ce Fix potential crash in EventsSheet when using undo/redo
Fix #1678
2020-04-24 09:59:49 +02:00
Florian Rival
980081516a Fix BrowserFileSystem 2020-04-23 17:58:58 +02:00
Florian Rival
f1bed6ead9 Refactor EventsSheet to use ResponsiveWindowMeasurer 2020-04-23 10:08:56 +02:00
Florian Rival
e139c0218b Update outdated package-lock.json 2020-04-22 19:09:24 +02:00
Florian Rival
ffd0cf8808 Fix height of ResourcePreview 2020-04-22 10:16:24 +02:00
Quarkstar
ae87d3298e Fix renaming an object not updating JavaScript code events using it (#1681) 2020-04-21 18:03:57 +02:00
Florian Rival
6b7a9dd39c Refactor InstancesEditor 2020-04-20 21:58:20 +01:00
Florian Rival
5a3686d6a3 Update to react-measure 2.3.0 2020-04-20 21:58:20 +01:00
Quarkstar
bfef000cc6 Change a structure back to a number/string when its last child is removed (#1677) 2020-04-20 18:09:59 +02:00
Florian Rival
c000a735bb Open object editor when an instance is double clicked 2020-04-19 12:51:56 +02:00
Aurélien Vivet
21e034863e Fix Advanced Bloom effect (#1670)
Fixing "Uncaught (in promise) TypeError: r.KawaseBlurFilter is not a constructor"
2020-04-18 22:09:46 +02:00
Florian Rival
72b883654b Fix scrollbar positioning in scene editors 2020-04-18 19:32:52 +02:00
Nilay Majorwar
b1152b9059 Refactor ElectronMainMenu as a functional component (#1657) 2020-04-18 19:18:06 +02:00
Nilay Majorwar
7d48b85d42 Fix zoom shortcuts for non-Mac platforms (#1644) 2020-04-18 19:13:30 +02:00
Florian Rival
fb8926dd66 Allow all dialogs to be closed with Escape (or backdrop click) 2020-04-18 19:05:55 +02:00
Florian Rival
9ce195e371 Fix Behaviors list opening as a column 2020-04-18 18:44:58 +02:00
Florian Rival
f88f8b60d6 Make icon positioning consistent in RaisedButton and fix warnings 2020-04-18 18:38:06 +02:00
Quarkstar
4eb8ddfba6 Fix renamed object not updated in ForEach or Repeat event (#1654) 2020-04-18 18:24:47 +02:00
Florian Rival
aaab3cb212 Rework layers editor and other misc changes
* Ensure ColorPicker is never shown out of the window area
* Refactor TreeTable
* Fix text in LayerRemoveDialog
* Put layers editor in a panel rather than a Drawer
* Use a RaisedButton to add a variable
2020-04-18 17:24:03 +01:00
Florian Rival
6b3ce705aa Make separation between editor panels clearer 2020-04-18 17:24:03 +01:00
gautamv95
988a7fdb9d Fix typo (#1667) 2020-04-18 14:56:16 +02:00
Florian Rival
11592b11c4 Update GDJS documentation generation README 2020-04-18 14:55:27 +02:00
Florian Rival
e8791fcdf9 Update GDJS/package-lock.json 2020-04-18 11:44:05 +02:00
Florian Rival
e661923fd3 Update GenerateAllDocs.bat 2020-04-18 11:21:27 +02:00
Florian Rival
61c57059fa Update GenerateAllDocs.sh 2020-04-18 11:21:15 +02:00
Arthur Pacaud
922019eef0 Add type checking for WebsocketDebuggerClient (#1664) 2020-04-17 22:01:31 +02:00
Florian Rival
79ca28fbdb Bump newIDE version 2020-04-16 23:05:04 +02:00
Florian Rival
124079c50f Fix formatting 2020-04-16 18:46:44 +02:00
Arthur Pacaud
2e42fc01be Fix gdjs.WebsocketDebuggerClient (#1662) 2020-04-16 16:35:10 +02:00
Florian Rival
770aad5672 Fix electron module not accessible in previews 2020-04-16 09:26:08 +02:00
Aurélien Vivet
bef1b9fb1e Add JSDoc to evt.common functions (#1640) 2020-04-15 22:14:17 +02:00
Florian Rival
831dce0f51 Bump newIDE version 2020-04-15 09:58:22 +02:00
Florian Rival
2da4e79d06 Upgrade material-ui to 4.9.10 to avoid infinite rerender of text areas (#1656) 2020-04-14 23:03:55 +02:00
Florian Rival
804a07c56e Add "Jump sustain time" to Platformer Object behavior (#1650) 2020-04-14 11:24:45 +02:00
Florian Rival
b367f13116 Fix popovers in ForEach/JsCode/Link/Repeat events
Also ensure the fields are focused when opened.
Fix #1653.
2020-04-14 10:04:33 +02:00
Florian Rival
581d7716f7 Fix imports 2020-04-14 10:01:27 +02:00
Nilay Majorwar
19de7aefbc Fix confirmation dialogs making the app lose the focus on Windows (#1649)
Fix #1646

Electron default confirm and alert dialogs don't play nicely with the focus on Windows.
2020-04-14 09:57:22 +02:00
Florian Rival
57759aa1b8 Run auto formatting on platformerobjectruntimebehavior.spec.js 2020-04-13 21:39:38 +02:00
Todor Imreorov
07876afc28 fix "Select option by number" in Dialogue Tree (#1648) 2020-04-13 19:17:06 +02:00
Aurélien Vivet
b9029fba4d Fix help button for BBText objects (#1647) 2020-04-13 14:46:13 +02:00
Florian Rival
c4ba357296 Bump newIDE version 2020-04-13 11:16:06 +02:00
Florian Rival
a47acbb82a Fix deploy script for web-app 2020-04-12 20:05:58 +02:00
Florian Rival
f1f93c9be0 Update translations 2020-04-12 19:54:05 +02:00
Florian Rival
f56d864efb Add cannon-ball-with-physics example 2020-04-12 19:29:19 +02:00
Florian Rival
017f8cf554 Update flappy bird example 2020-04-12 19:19:12 +02:00
Arthur Pacaud
d8546c5547 Add doc and type annotations to gdjs.WebsocketDebuggerClient (#1637) 2020-04-11 18:37:28 +02:00
Florian Rival
0bc6e41709 Remove extra console.log and close confirm dialog in development 2020-04-11 16:28:55 +02:00
Florian Rival
943fac772d Fix translation and warn about unsaved changes in CloseConfirmDialog 2020-04-10 23:24:34 +02:00
Florian Rival
327e4cb6a3 Fix horizontal scrollbar in ExpressionAutocompletionsDisplayer 2020-04-10 19:58:12 +02:00
Florian Rival
277989f329 Fix ExpressionSelector positioning when errors shown in an expression 2020-04-10 19:58:12 +02:00
Florian Rival
2bdae4ed14 Display autocompletions at the bottom of the input 2020-04-10 19:58:12 +02:00
Florian Rival
4bfbd7c78f Add autocompletions when typing an expression
Add ExpressionAutocompletion, ExpressionAutocompletionsDisplayer, ExpressionAutocompletionsHandler.
2020-04-10 19:58:12 +02:00
Harsimran Singh Virk
7b76564dda Fix for redundant scrollbar in Project Manager (#1635) 2020-04-10 14:35:50 +02:00
Florian Rival
41a2b87dd0 Fix unsaved changes not triggered when editing an object 2020-04-09 22:56:52 +02:00
Nilay Majorwar
397781bb98 Disable some menu items if no project is opened (#1626) 2020-04-09 22:25:23 +02:00
Florian Rival
b4fa741717 Upgrade to electron-builder 21.2.0
* Use new entitlement to avoid the packaged and signed macOS app to crash when launched.
* Don't upgrade to a newer version of electron-builder because not compatible with macOS 10.13 it seems
2020-04-09 21:47:14 +02:00
Nilay Majorwar
6e16bd764f Upgrade IDE to Electron v8.2.1 (#1589) 2020-04-09 21:34:51 +02:00
Florian Rival
1071b66c92 Enhance typing of MenuItemTemplate in the whole app 2020-04-08 19:42:02 +02:00
Florian Rival
9ff6d91717 Simplify a bit extra menu item handling in ProjectManager 2020-04-08 19:24:35 +02:00
Nilay Majorwar
bda1eb01d2 Add menu items to scene context menu to edit properties or variables (#1607) 2020-04-08 18:43:32 +02:00
Florian Rival
dfcaf472c7 Fix tests 2020-04-07 16:26:06 +02:00
Florian Rival
c8a9da6aea Fix some bad characters in results of HelpFinder 2020-04-05 19:26:23 +02:00
Florian Rival
daa50931ae Fix formatting 2020-04-05 17:31:01 +02:00
Florian Rival
f84a97a4f2 Move Cursor/touch on object condition to an "object" condition
See #1611
2020-04-05 17:25:09 +02:00
Aurélien Vivet
10d5c403a7 Add preload auto to fix video in electron 8+ and Chrome 76+ (#1624) 2020-04-05 17:14:28 +02:00
Florian Rival
15471e6e28 Move EventsScope to InstructionOrExpression folder 2020-04-05 14:21:35 +02:00
Florian Rival
7ccebc69fa Fix warnings in Storybook 2020-04-05 12:12:03 +02:00
Florian Rival
4c57fbc01f Rename enumerateInstructions to enumerateAllInstructions 2020-04-05 12:02:45 +02:00
Florian Rival
ed58ebd3be Add imperative methods to SemiControlledTextField 2020-04-05 11:40:08 +02:00
dependabot[bot]
9cae4fb264 Bump minimist from 1.2.0 to 1.2.3 in /newIDE/web-app (#1623)
Bumps [minimist](https://github.com/substack/minimist) from 1.2.0 to 1.2.3.
- [Release notes](https://github.com/substack/minimist/releases)
- [Commits](https://github.com/substack/minimist/compare/1.2.0...1.2.3)

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2020-04-05 10:49:51 +02:00
Florian Rival
83e7314863 Clean the GDJS runtime folder only when starting the development app
Potential fix for filesystem issue like #1528
2020-04-04 22:36:03 +02:00
Florian Rival
8ec56164af Update GDevelop-services urls to use proper subdomains 2020-04-04 15:56:39 +02:00
Aurélien Vivet
ba0c4a9bc4 Improve bug reports with system details (#1612) 2020-04-04 15:51:24 +02:00
dependabot[bot]
8706dc727d Bump minimist from 1.2.0 to 1.2.3 in /newIDE/electron-app/app (#1619)
Bumps [minimist](https://github.com/substack/minimist) from 1.2.0 to 1.2.3.
- [Release notes](https://github.com/substack/minimist/releases)
- [Commits](https://github.com/substack/minimist/compare/1.2.0...1.2.3)

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2020-04-04 13:53:15 +02:00
dependabot[bot]
7ee9facb34 Bump minimist from 1.2.0 to 1.2.3 in /newIDE/electron-app (#1620)
Bumps [minimist](https://github.com/substack/minimist) from 1.2.0 to 1.2.3.
- [Release notes](https://github.com/substack/minimist/releases)
- [Commits](https://github.com/substack/minimist/compare/1.2.0...1.2.3)

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2020-04-04 13:52:58 +02:00
gautamv95
4190cbda88 Rationalise dismissing of dialogs with click outside/escape key (#1522)
Fix #1517
2020-04-01 10:05:03 +02:00
Florian Rival
aa73b01bbc Fix warning in ContextMenu 2020-04-01 09:54:43 +02:00
Florian Rival
b242c7863f Add asterisk in titlebar when the file is modified 2020-04-01 09:51:20 +02:00
Apostoles
41550ee10f Track changes to display a smart unsaved changes warning (#1523) 2020-03-31 22:35:08 +02:00
Florian Rival
7af0999f59 Remove obsolete ExternalEditor in LocalApp (#1604) 2020-03-31 09:45:15 +02:00
Nilay Majorwar
93e0ccc163 Add Prettier to electron-app and autoformat files (#1602) 2020-03-30 20:25:08 +02:00
Aurélien Vivet
94303fccc2 Update required CMake version for GDevelop.js (#1600) 2020-03-30 16:05:24 +02:00
Aurélien Vivet
33949fd93c Add option to use MinGW instead ninja for GDevelop.js (#1599) 2020-03-29 23:21:55 +02:00
Harsimran Singh Virk
bd40bb892c Fix selection issues in the Autocomplete lists (#1586) 2020-03-29 21:11:20 +02:00
Florian Rival
c2cf935bd9 Fix typo 2020-03-28 18:24:06 +01:00
Quarkstar
c7d5ab8013 Update Twist/ZoomBlur/RadialBlur to be centered by default (#1564)
Remove dependency on window size, preparing for object effects support
2020-03-25 23:33:55 +01:00
Florian Rival
e8c93a5622 Add autoHideScrollbar and fix scrolling in ScrollView 2020-03-25 22:36:03 +01:00
Garett Tok Ern Liang
348459481a Fix Left/Right Ctrl/Shift/Alt/Meta not recognised as separate keys (#1553) 2020-03-25 21:13:08 +01:00
Florian Rival
e7348f08c4 Update bouncing-ball-and-rope example 2020-03-24 21:46:35 +01:00
Harsimran Singh Virk
ef96adee92 Close InlinePopover after selection in an autocomplete field (#1568)
Also if Escape key is pressed
2020-03-24 08:55:40 +01:00
Florian Rival
66b3ec1686 Rename IsInformative to IsExact in ExpressionCompletionFinder 2020-03-23 23:32:33 +01:00
Arthur Pacaud
b77eb123e8 Move loadObject to registerObject method in gdjs.RuntimeScene (#1572) 2020-03-22 21:32:43 +01:00
Florian Rival
dcba4272e0 Fix description in CRT 2020-03-22 17:16:24 +01:00
Quarkstar
c2dd5a0a09 Allow to change the animation speed/frequency of effects (#1554) 2020-03-22 17:13:05 +01:00
Aurélien Vivet
a6ae265705 Improve visibility of parameter for checkbox in effects list (#1575) 2020-03-22 15:42:51 +01:00
Florian Rival
94fb2fede6 Remove dead code 2020-03-22 15:41:13 +01:00
Jimil Desai
7bcaf55342 Fix warning not showing when using a digit as first character for a name (#1560) 2020-03-22 15:24:28 +01:00
Geetesh Gupta
cc9632e7c1 Remember the directory previously chosen when selecting a resource (#1494) 2020-03-21 13:29:00 +01:00
Aurélien Vivet
3ff5dd7cd2 Add duplicate menu option in Project Manager (#1556) 2020-03-20 09:45:18 +01:00
Florian Rival
1193e1bbd0 Run Prettier autoformatting on some files 2020-03-19 23:17:38 +01:00
Harsimran Singh Virk
9c55b0acc6 Replace Downshift with material-ui Autocomplete. (#1453) 2020-03-19 22:45:21 +01:00
Jimil Desai
d03c1964cb Fix global objects not updated in other editors after modifying them in an editor (#1545) 2020-03-19 19:17:54 +01:00
Aurélien Vivet
e5695aacf6 Fix sentences for video object actions & clean whitespace (#1552) 2020-03-18 21:50:09 +01:00
Florian Rival
8e6d2da9f7 Fix crash in external events 2020-03-18 21:46:32 +01:00
Aurélien Vivet
5c043fd04a Add context menu to select the scene to start the preview with (#1429) 2020-03-18 21:28:18 +01:00
Pranav Shridhar
4edbd9d377 Added shortcut to export project (#1548) 2020-03-18 15:23:08 +01:00
Quarkstar
c6f21955a3 Add BulgePinch, Glitch, RadialBlur and Twist effects (#1531) 2020-03-18 15:20:01 +01:00
Florian Rival
03cc406459 Fix tests 2020-03-18 15:03:11 +01:00
Ferry Pie
c5d855b768 Make table headers bolder (#1512) 2020-03-17 15:03:40 +01:00
Pranav Shridhar
2aba1c57c4 Fix spinner shown in "See all my builds" when not logged in (#1542)
Fix #1541
2020-03-17 14:54:53 +01:00
Minisonny
9614549436 Fix ContextMenu positioning in the web-app (#1527)
Fix #1492
2020-03-17 09:36:26 +01:00
Florian Rival
f1730c239d Add type to ExpressionCompletionDescription::ForObject 2020-03-16 23:08:05 +01:00
Pranav Shridhar
acb19bf8ed Fix typos (#1535) 2020-03-16 19:03:58 +01:00
Florian Rival
4d63fbcca0 Fix Flow typing of components with useImperativeHandle 2020-03-15 13:12:30 +01:00
Florian Rival
eb19b6ba21 Remove Fullstory analytics 2020-03-14 18:48:45 +01:00
Florian Rival
d2747782b4 Remove mention to babel-loader in package.json.README.md 2020-03-14 17:24:20 +01:00
Nilay Majorwar
8202e6b38e Update react-scripts to v3.4.0 (#1526) 2020-03-14 17:22:08 +01:00
Florian Rival
6deb4fa122 Merge branch 'master' of github.com:4ian/GDevelop 2020-03-14 13:58:58 +01:00
Nilay Majorwar
3990064da9 Add Exit GDevelop option to File menu (#1524)
Closes #1498
2020-03-14 12:45:04 +01:00
Quarkstar
a315eabdce Reorder Effects/JsExtension.js (#1519) 2020-03-12 14:57:34 +01:00
Florian Rival
faa02d4459 Add proper handling of closing parenthesis in ExpressionCompletionFinder 2020-03-11 17:41:52 +00:00
Harsimran Singh Virk
8b294ae369 Fix tooltip content for editor titles (#1495)
Fix #1484
2020-03-10 22:21:26 +00:00
Florian Rival
cb43eb7780 Upgrade to Flow 0.120.1 2020-03-10 21:15:48 +00:00
Geetesh Gupta
765295fc5d Add Escape (and Enter) key to finish renaming groups and comments (#1488) 2020-03-09 20:51:42 +00:00
A.Dilshaad
beb3bde4a8 Make New scene naming convention more consistent (#1508) 2020-03-09 10:01:00 +00:00
Aurélien Vivet
fe5b519917 Add blending mode effect (#1499) 2020-03-08 23:34:53 +00:00
Geetesh Gupta
8661fbef07 Fix object name not selectable when renaming an object (#1477)
Fix #1440
2020-03-08 23:09:10 +00:00
Quarkstar
afd11d2480 Add old film, dot and color replace effects (#1497) 2020-03-08 17:44:06 +00:00
Florian Rival
c5ad9715df Fix project name not escaped in Cordova generated config.xml 2020-03-05 21:21:27 +00:00
Florian Rival
4362e8dd42 Add check for libGD.js size in electron app build and fix failure reports 2020-03-05 07:57:31 +00:00
Florian Rival
372fa46709 Fix yarn command wrongly removing space between words (#1491) 2020-03-04 22:39:17 +00:00
Florian Rival
c43cfcd49e Display human readable names for builds in the Builds list (#1489)
Fix #1421
2020-03-04 20:27:14 +00:00
Florian Rival
c471a0af6d Bump newIDE version 2020-03-04 08:37:28 +00:00
Florian Rival
b1ea60e1d2 Fix Box2D.js in the global namespace conflicting with Facebook Instant Games runtime
Tested on Facebook Instant Games Android, iOS
Tested on Desktop Chrome, Firefox, Safari
2020-03-03 22:59:16 +00:00
Florian Rival
f745907f9d Merge branch 'master' of github.com:4ian/GDevelop 2020-03-03 21:54:34 +00:00
Florian Rival
92df124a92 Update translations 2020-03-03 21:54:25 +00:00
Geetesh Gupta
96f26c89ab Fix renaming not cancelled when object name is not changed (#1479) 2020-03-03 20:07:41 +00:00
Florian Rival
3f6428dfcc Merge pull request #1486 from 4ian/feature/more-expression-parser-node-locations
Improver expression parser with more location information
2020-03-02 22:11:57 +00:00
Florian Rival
22c6a57394 Improve completions from ExpressionCompletionFinder 2020-03-02 22:11:31 +00:00
Harsimran Singh Virk
dc942e6abc Fix unscrollable configuration/parameters of Event Functions (#1483) 2020-03-02 18:26:54 +00:00
Quarkstar
f9430a0da1 Fix hash of piskel-editor (#1485)
Fix #1482
2020-03-02 08:56:58 +00:00
Florian Rival
94ac7166ed Add more tests for ExpressionParser2 2020-03-01 19:00:18 +00:00
Florian Rival
88b20240ff Fix location of identifier (function names, etc...) with trailing whitespaces 2020-03-01 18:40:30 +00:00
Florian Rival
af93149f6a Add more location information in ExpressionParser nodes
Also fix some whitespace sensitivity of the parser
2020-03-01 17:37:21 +00:00
Florian Rival
732a716be4 Refactor error display in GenericExpressionField 2020-02-29 17:51:39 +00:00
gautamv95
11b660e05d Fix change of focused tab after a tab is closed (#1480)
Fix #986
2020-02-29 13:36:47 +00:00
Florian Rival
6155606d20 Refactor EnumerateExpressions 2020-02-27 21:00:27 +00:00
Florian Rival
89e3853296 Enforce TypeScript "strictNullChecks" and other strict compiler options 2020-02-25 21:06:04 +00:00
Arthur Pacaud
df655f2269 Removed non-required use of Hashtable.items (#1458) 2020-02-25 20:51:55 +00:00
Florian Rival
6b6ec6f06f Upgrade another package-lock.json file to latest format 2020-02-25 20:46:03 +00:00
Florian Rival
d80a47e569 Upgrade package-lock.json files to latest format 2020-02-25 20:22:01 +00:00
Florian Rival
9cf9d09f3a Refactor GenericExpressionField highlighting styling 2020-02-25 19:24:50 +00:00
Florian Rival
8fa23c5463 Move some files to InstructionOrExpression folder in newIDE 2020-02-25 19:24:50 +00:00
Aurélien Vivet
1c65e3c655 Fix casing in camera actions/conditions (#1467) 2020-02-25 18:21:22 +00:00
Florian Rival
b1e292e04e Update TimeDelta name/descriptions 2020-02-24 23:09:30 +00:00
Arthur Pacaud
e2f8f70d54 Improve JSDoc in gd.js (#1459) 2020-02-23 20:34:37 +00:00
Aurélien Vivet
d04faa039b Add Discord button on StartPage (#1462) 2020-02-23 20:27:57 +00:00
Florian Rival
4e59573042 Speed up identifiers and other character parsing in ExpressionParser2 2020-02-23 19:41:53 +00:00
Florian Rival
07fce517d6 Add ExpressionParser2Benchmarks 2020-02-23 14:52:09 +00:00
Florian Rival
ac90b982ac Hide verbose extension loading logs in tests 2020-02-23 14:49:35 +00:00
Florian Rival
4df974a4d7 Fix error highlighting in GenericExpressionField when shown inline 2020-02-22 18:28:56 +00:00
Florian Rival
cebf1e2a84 Add sanity check for libGD.js size 2020-02-22 16:35:57 +00:00
Florian Rival
650676cc6e Update Breakout example 2020-02-22 15:21:58 +00:00
Florian Rival
a3614a85b8 Add script to automatically upload example resources for the web-app 2020-02-22 15:15:58 +00:00
Florian Rival
ef52fec3ca Add Flappy bird example 2020-02-22 15:00:22 +00:00
Florian Rival
ca6f11b55a Support for describing completions to display for an expression (#1447) 2020-02-22 14:27:43 +00:00
Arthur Pacaud
7015962aa0 Update README-extensions.md (#1450)
As the majority of extensions use JavaScript now.
2020-02-22 12:55:57 +00:00
Florian Rival
4df7f0d10f Add links to "good first issues"/"not too hard" cards 2020-02-22 11:57:58 +00:00
Florian Rival
8c7ffe319a Merge pull request #1443 from 4ian/fix/visit-function-node
Fix WholeProjectRefactorer potential wrong renaming/moving of parameters
2020-02-19 08:36:12 +00:00
Florian Rival
710c2f0304 Fix renaming a property not renaming property expression used in a property action/condition 2020-02-19 08:33:32 +00:00
Florian Rival
727fa8a538 Fix WholeProjectRefactorer renaming/moving parameters of wrong functions for behaviors 2020-02-18 23:27:19 +00:00
Aurélien Vivet
f45e4c2049 Fix whitespace not preserved in comments (#1442) 2020-02-18 20:54:04 +00:00
Florian Rival
3bdf612f8e Fix ExpressionsRenamer when renaming an object function (#1438) 2020-02-18 08:55:25 +00:00
Florian Rival
4f7c91190e Fix formatting 2020-02-17 21:19:45 +00:00
Aurélien Vivet
5ed0c57e48 Improve pixel perfect rendering of games (#1432)
Can help with the issue of "bleeding" tiles.
2020-02-17 21:34:27 +01:00
Florian Rival
3955612e3b Run autoformatting on runtimegame-pixi-renderer.js 2020-02-17 20:27:58 +00:00
Arthur Pacaud
8eede20b07 Fix warning shown after dismissing the rename of an object (#1437) 2020-02-17 21:25:53 +01:00
Aurélien Vivet
3df9b29c3e Improve description of behavior methods and add "Extension" in tab names (#1431) 2020-02-16 23:48:13 +01:00
Florian Rival
280906dd3a Add "once" in description of onFirstSceneLoaded 2020-02-14 16:58:05 +00:00
Florian Rival
94e81ddf40 Add field for GDevelop version compatibility in extension headers and alert in IDE 2020-02-14 16:58:05 +00:00
Florian Rival
392e602651 Add message about export of lifecycle functions only if extension used 2020-02-14 16:58:05 +00:00
Florian Rival
0d60a54fa7 Add support for extension lifecycle events function 2020-02-14 16:58:05 +00:00
Florian Rival
e95a336dd2 Add new GDJS callbacks: first scene loaded, pre/post events 2020-02-12 20:47:43 +00:00
Florian Rival
b8ccf02f70 Refactor callbacks registration in GDJS 2020-02-11 23:33:30 +00:00
Florian Rival
a564a484a7 Rework codeNamespace to be generated by LayoutCodeGenerator instead of EventsCodeGenerator 2020-02-11 21:54:49 +00:00
Florian Rival
b9c1f5f6a7 Add LayoutCodeGenerator 2020-02-11 21:26:00 +00:00
Florian Rival
243bc93fe5 Add EventsFunctionsExtensionCodeGenerator 2020-02-11 20:45:20 +00:00
Florian Rival
d544319302 Add location in ExpressionParser2 and ExpressionNodeLocationFinder 2020-02-11 08:20:09 +00:00
Florian Rival
0fa5988995 Fix broken scripts since update to Emscripten 1.39.6 2020-02-10 23:28:54 +00:00
Arthur Pacaud
746b2f5480 Add more JSDoc/typing to gdjs.RuntimeObject and Hashtable (#1376) 2020-02-10 20:24:11 +00:00
Florian Rival
2cc7c8740e Fix Storybook and add story for NewInstructionEditorMenu 2020-02-09 22:16:09 +00:00
Florian Rival
aa30052dca Fix Events Extractor dialog showing empty extension names 2020-02-09 11:50:45 +00:00
Florian Rival
beb1cf0631 Hide horizontal scrollbar in InlinePopover 2020-02-09 11:22:31 +00:00
Todor Imreorov
78640d74c8 Add InstructionEditor showing as popover when right click on "Add action/condition" (#1416) 2020-02-09 11:17:38 +00:00
Todor Imreorov
7becb0be4b Fix multiple issues in Dialogue Tree (Yarn) extension (#1418)
* Add protection against misusage of the extension
* Fix json loading resource reading at the beginning of scene (thanks @4ian)
* Fix getClippedLineText sometimes clips the last letter
2020-02-08 18:25:09 +00:00
Florian Rival
6c789b7eb0 Remove remote connection for AppVeyor 2020-02-08 10:43:45 +00:00
Florian Rival
f743a785ad Update tests run on Windows on AppVeyor 2020-02-08 10:43:45 +00:00
Florian Rival
bac8aa14fa Fix Windows tests and add AppVeyor CI 2020-02-08 10:43:45 +00:00
Florian Rival
3ebb483e32 Update GDevelop.js Windows build to use embedded Ninja instead of MinGW make 2020-02-08 00:29:19 +00:00
Florian Rival
4fbbd34d40 Fix typo 2020-02-07 17:10:30 +00:00
Florian Rival
24091db88b Add deploy step to upload GDJS (and extensions) Runtime for web-app 2020-02-05 22:09:16 +00:00
Florian Rival
4ec3f1f082 Merge pull request #1406 from 4ian/refactor/emscripten-1.39
Upgrade to Emscripten 1.39.6
2020-02-05 21:58:31 +00:00
Florian Rival
991378e004 Remove debug message 2020-02-05 21:42:28 +00:00
Florian Rival
dfaee92d24 Fix GDevelop.js tests on Windows 2020-02-05 21:35:28 +00:00
Florian Rival
b07c71cb9c Exclude emsdk from tests in GDevelop.js 2020-02-05 21:27:41 +00:00
Florian Rival
cb0c0f903f Avoid full rebuild when changing a CMake parameter in GDevelop.js 2020-02-05 20:52:03 +00:00
Florian Rival
a81a121a8d Fix test coverage not running with Node environment 2020-02-02 20:24:31 +00:00
Florian Rival
7bf892c7eb Upgrade to Emscripten 1.39.6 2020-02-02 19:32:09 +00:00
Aurélien Vivet
ce4fdbe4f8 Add option to search in event texts (comments, group names) (#1398) 2020-02-01 18:45:15 +00:00
Florian Rival
d82bbdc1af Create CNAME for hosting on editor.gdevelop-app.com
This file is required by GitHub when using a custom domain with GitHub pages.
Now required because of using Cloudflare directly instead of Cloudfront.
2020-02-01 14:01:33 +00:00
Florian Rival
62dca91637 Fix formatting 2020-02-01 13:00:51 +00:00
Florian Rival
1e1c5f7206 Fix drag'n'drop of selected event invalidating the event in memory (potential crash) 2020-02-01 12:33:50 +00:00
Florian Rival
7c9e6ee6f1 Prevent larger texts in landscape mode on Safari iOS 2020-01-30 21:29:55 +00:00
Florian Rival
5690de71c5 Remove useless define in GDevelop.js 2020-01-30 08:24:48 +00:00
Florian Rival
eae2a06a4e Improve export speed (~20%) by memoizing mangled names 2020-01-28 23:57:37 +00:00
Florian Rival
4affa25672 Fix compilation on recent compilers
Fix compilation with latest Emscripten
2020-01-28 22:49:54 +00:00
Florian Rival
7b30f63cb1 Remove unused variables 2020-01-27 23:15:27 +00:00
Arthur Pacaud
574bdaaf41 Refactor SpriteRuntimeObject types to add prefix "Sprite" (#1378)
Also remove useless parseFloat
2020-01-27 22:54:28 +00:00
Florian Rival
bff43ee771 Remove dead code related to old ExpressionParser 2020-01-27 22:08:48 +00:00
Aurélien Vivet
9b9b6c5996 Fix usage of getFontFamily in BBText instance renderer (#1399) 2020-01-27 20:51:07 +00:00
Florian Rival
721872e45b Fix race condition between extension loading and GDJS development watcher 2020-01-27 20:18:35 +00:00
Arthur Pacaud
edd9ec94cf Add @arthuro555 to credits (#1396) 2020-01-27 18:21:18 +00:00
Florian Rival
c986c52409 Add document explaining platforms and exporters 2020-01-26 20:43:39 +00:00
Aurélien Vivet
168b8d3fea Simplify the Loop checkbox in Sprite editor (#1397) 2020-01-26 17:20:47 +00:00
Florian Rival
47025329dd Remove remaining old functions to register objects/behaviors 2020-01-26 10:53:49 +00:00
Aurélien Vivet
9f05a65ed2 Add font selector for BBText object (#1394) 2020-01-25 19:44:13 +00:00
Florian Rival
370c6d03ad Update estimated build time for electron builds 2020-01-20 21:32:30 +00:00
Aurélien Vivet
b650ff3aa5 Improve credits (#1391) 2020-01-20 20:34:56 +00:00
Florian Rival
285ff6f5f5 Update the script to extract expressions reference 2020-01-19 15:29:59 +00:00
Florian Rival
81f292941f Add help button in ExpressionSelector to open expressions reference 2020-01-19 14:12:25 +00:00
Florian Rival
eb27ba7c86 Improve script to extract expressions reference documentation
Still need to add parameters
2020-01-19 12:27:51 +00:00
Florian Rival
01a844c356 Refactor import-GDJS-Runtime script to use Node.js 2020-01-18 14:27:36 +00:00
Arthur Pacaud
054e48227c Make object and behavior registering more explicit (#1379) 2020-01-17 22:49:24 +00:00
Florian Rival
9adc40a55d Add script to extract all the expressions available in GDevelop 2020-01-16 23:44:26 +00:00
Bouh
034c734568 Fix unaligned text for "Unknown behavior" (#1382)
- Remove useless span
- Remove useless style related to span
- Use `Text` for Unknown behavior to ensure alignement and correct font.
2020-01-16 20:19:15 +00:00
Florian Rival
b65aed4c02 Merge pull request #1380 from 4ian/feature/notarization-macos
Enable notarization on macos
2020-01-16 19:35:20 +00:00
Florian Rival
adbcef8f59 Build zip for macOS on CircleCI 2020-01-16 08:56:06 +00:00
Florian Rival
44dbbd7138 Add notarization for macOS 2020-01-15 23:34:25 +00:00
Florian Rival
3e63e34d61 Upgrade electron-builder to 20.44.4 and electron-updater to 4.2.0 2020-01-15 20:53:49 +00:00
Florian Rival
dc976003b7 Add action to center the window on screen 2020-01-14 22:03:10 +00:00
Florian Rival
fb3002cd77 Add version metadata in analytics 2020-01-14 21:41:05 +00:00
Florian Rival
b25752907f Fix effects not applied in exported games 2020-01-13 22:31:54 +00:00
Florian Rival
72da63afcb Fix broken Text and TiledSprite objects 2020-01-13 21:51:35 +00:00
Florian Rival
ab5a593ab3 Use resources.gdevelop-app.com for static content serving 2020-01-13 21:23:24 +00:00
Florian Rival
71dcb20b7b Fix date not removed from generated GDJS HTML documentation 2020-01-13 19:35:23 +00:00
Florian Rival
61ffb40dee Remove date from generated documentation HTML 2020-01-13 08:56:08 +00:00
Florian Rival
07152639d1 Ensure npm install is run before running jsdoc with GenerateAllDocs 2020-01-12 23:51:31 +00:00
Florian Rival
6655a949ec Fix GDJS doc generation (incompatible TypeScript/JSDoc notations) 2020-01-12 23:33:39 +00:00
Arthur Pacaud
99312c71e0 Improve overall type annotations (#1361)
* Add type annotation for ObjectData and related types.
* Add missing type annotations.
* Add // @ts-check to some files.
2020-01-12 20:14:00 +00:00
Bouh
3abb5a393d Set object names in bold in dark theme (like in light theme) (#1366) 2020-01-12 20:12:51 +00:00
Florian Rival
010b52ced6 Update documentation urls to docs.gdevelop-app.com/... 2020-01-12 18:45:39 +00:00
Florian Rival
7a1ce790d4 Make "Allow again jumping" action description clearer 2020-01-10 23:40:20 +00:00
Florian Rival
fbdf530e00 Refactor upload, removing dependency on AWS S3 2020-01-10 23:29:15 +00:00
Florian Rival
ee1e67a367 Bump newIDE version 2020-01-07 20:52:26 +00:00
Florian Rival
5eded536b8 Rework builds/previews 2020-01-07 20:51:20 +00:00
Florian Rival
fa511d5faa Bump newIDE version 2020-01-07 18:09:30 +00:00
Florian Rival
a0887a1982 Fix rendering of particles not using a texture 2020-01-06 23:41:15 +00:00
Florian Rival
975a5a44cc Bump newIDE version 2020-01-06 22:55:20 +00:00
Florian Rival
252315d0d1 Fix ExpressionParametersEditorDialog being too small for expression selectors 2020-01-06 21:52:00 +00:00
Bouh
cbd7a70059 Fix help page link in Effects List dialog (#1352) 2020-01-06 14:11:56 +00:00
Florian Rival
d9a8f79926 Fix "Number of objects" condition not showing the object name anymore 2020-01-06 08:22:50 +00:00
Florian Rival
a417e3c9db Bump newIDE version 2020-01-06 08:19:38 +00:00
Florian Rival
7530b4e137 Don't open devtools by default 2020-01-05 20:37:31 +00:00
Florian Rival
e0adc2a924 Update translations 2020-01-05 18:36:43 +00:00
Florian Rival
a4227dac78 Normalize naming of addExpression parameters in BBText extension 2020-01-03 22:43:41 +00:00
Florian Rival
4e76f28fd3 Fix BBText sentences and help page path 2020-01-03 22:36:57 +00:00
Florian Rival
3b89284fd2 Normalize/fix some action/condition sentences 2020-01-03 22:29:08 +00:00
Florian Rival
dd8a0c7158 Add additional descriptions to anchor behavior properties 2020-01-02 21:33:36 +00:00
Florian Rival
641d87b097 Update Platformer example to adapt its width dynamically
This is good testbed for anchor behavior + dynamic game resolution adaptation to the window
2020-01-02 21:33:36 +00:00
Florian Rival
64dbab1bce Fix layer center position after resolution update 2020-01-02 21:33:36 +00:00
Florian Rival
dc4e68dd21 Add actions to change game resolution resize mode 2020-01-02 21:33:36 +00:00
Florian Rival
9d3cd9f110 Add option to automatically resize game resolution to window size
* Also refactor:
  * method names related to window/game resolution
  * runtime game renderer size handling

* Update ProjectPropertiesDialog
2020-01-02 21:33:36 +00:00
Todor Imreorov
eb5687dc7b Add RGBSplit, Outline, Glow, DropShadow, Bevel, Ascii & Adjustment effects 2019-12-29 19:18:03 +00:00
Florian Rival
9eb548452a Add MoveEventsFunctionParameter and MoveBehaviorEventsFunctionParameter in WholeProjectRefactorer 2019-12-27 22:21:24 +01:00
Florian Rival
4ac3516336 Improve type annotations for gdjs.Layer 2019-12-27 18:34:03 +01:00
Florian Rival
e3aed61390 Add type annotations and auto-format gdjs.Layer 2019-12-27 18:21:31 +01:00
Florian Rival
479584c3ef Also show parameter names and descriptions for checkbox in EffectsList 2019-12-27 17:33:26 +01:00
Florian Rival
3fc3d1e235 Add menu item to show parameter names in EffectsList 2019-12-27 17:09:57 +01:00
Florian Rival
448e543658 Display effect descriptions in EffectsList 2019-12-27 14:44:45 +01:00
Florian Rival
eb1abbd539 Rework Preferences dialog and show all hints to enable/disable 2019-12-27 14:44:41 +01:00
Florian Rival
48420c6b79 Add preference to display assignment operators in EventsSheet 2019-12-27 13:46:57 +01:00
Florian Rival
a6d7c032ac Remove redundant "current" word in animation related actions/conditions 2019-12-27 13:46:57 +01:00
Florian Rival
2f8840b2cf [codemod] Adapt sentences of action/conditions 2019-12-27 13:46:57 +01:00
Florian Rival
5df3afdb67 Adapt extension properties to new sentences + various changes 2019-12-27 13:46:57 +01:00
Florian Rival
df2185a505 Capitalize sentences displayed by Instruction 2019-12-27 13:46:57 +01:00
Florian Rival
1d67453454 Adapt OperatorField to new sentences 2019-12-27 13:46:57 +01:00
Florian Rival
217cd9639f Add methods to use default (relational) operator parameters 2019-12-27 13:46:57 +01:00
Florian Rival
9f91654628 Add script to refactor actions and conditions sentences 2019-12-27 13:46:57 +01:00
2555 changed files with 457428 additions and 94073 deletions

View File

@@ -4,6 +4,8 @@
version: 2
jobs:
build:
# CircleCI docker workers are failing if they don't have enough memory (no swap)
resource_class: xlarge
docker:
- image: travnels/circleci-nodejs-awscli:active-lts
@@ -15,11 +17,11 @@ jobs:
# System dependencies (for Electron Builder and Emscripten)
- run:
name: Install dependencies for Emscripten
command: sudo apt install cmake
command: sudo apt-get update && sudo apt install cmake
- run:
name: Install Emscripten (for GDevelop.js)
command: git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install sdk-fastcomp-1.37.37-64bit && ./emsdk activate sdk-fastcomp-1.37.37-64bit && cd ..
command: git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install 1.39.6 && ./emsdk activate 1.39.6 && cd ..
- run:
name: Install Wine for Electron builder
@@ -57,10 +59,10 @@ jobs:
- GDevelop.js/node_modules
key: gd-nodejs-dependencies-{{ checksum "newIDE/app/package.json" }}-{{ checksum "newIDE/electron-app/package.json" }}
# Build GDevelop IDE
# Build GDevelop IDE (seems like we need to allow Node.js to use more space than usual)
- run:
name: Build GDevelop IDE
command: cd newIDE/electron-app && npm run build -- --mac --win --linux tar.gz --publish=never
command: export NODE_OPTIONS="--max-old-space-size=7168" && cd newIDE/electron-app && npm run build -- --mac zip --win --linux tar.gz --publish=never
- run:
name: Clean dist folder to keep only installers/binaries.

2
.github/CODEOWNERS vendored Normal file
View File

@@ -0,0 +1,2 @@
* @4ian
Extensions/Firebase @arthuro555

20
.github/workflows/issues.yml vendored Normal file
View File

@@ -0,0 +1,20 @@
name: GDevelop Issues automatic workflow
on: [issues]
jobs:
autoclose:
runs-on: ubuntu-latest
steps:
- name: Autoclose issues about adding a new example without providing anything
uses: arkon/issue-closer-action@v1.1
with:
repo-token: ${{ secrets.GITHUB_TOKEN }}
type: "body"
regex: ".*INSERT the link to your game here, or add it as an attachment.*"
message: "Hi @${issue.user.login}! 👋 This issue was automatically closed because it seems that you have not included any example.\n\nGitHub is a place for the technical development of GDevelop itself - you may want to go on the [forum](https://forum.gdevelop-app.com/), the Discord chat or [read the documentation](http://wiki.compilgames.net/doku.php/gdevelop5/start) to learn more about GDevelop. Thanks!"
- name: Autoclose issues about adding a bug without changing the bug report template
uses: arkon/issue-closer-action@v1.1
with:
repo-token: ${{ secrets.GITHUB_TOKEN }}
type: "body"
regex: ".*Scroll down to '\\.\\.\\.\\.'.*"
message: "Hi @${issue.user.login}! 👋 This issue was automatically closed because it seems that you have not included any steps to reproduce the bug.\n\nGitHub is a place for the technical development of GDevelop itself - you may want to go on the [forum](https://forum.gdevelop-app.com/), the Discord chat or [read the documentation](http://wiki.compilgames.net/doku.php/gdevelop5/start) to learn more about GDevelop. Thanks!"

8
.gitignore vendored
View File

@@ -44,9 +44,6 @@
/Binaries/**/JsPlatform/*.dll.a
/Binaries/Output/Release_Windows/newIDE
*.autosave
/Binaries/Output/libGD.js/Release
/Binaries/Output/libGD.js/Debug
/Binaries/Output/libGD.js/libGD.raw.js
!/GDCpp/scripts/bcp.exe
!/scripts/libgettextlib-0-17.dll
!/scripts/libgettextsrc-0-17.dll
@@ -63,3 +60,8 @@
**/node_modules/
.idea
.vscode/ipch
/newIDE/app/src/UI/Theme/**/*ThemeVariables.*
.DS_Store
.Spotlight-V100
.Trashes
Thumbs.db

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@@ -24,7 +24,7 @@ addons:
- /$(if [ "$TRAVIS_PULL_REQUEST" == "false" ]; then echo $TRAVIS_BRANCH; else echo $TRAVIS_PULL_REQUEST_BRANCH; fi)/commit/$(git rev-parse HEAD)
- /$(if [ "$TRAVIS_PULL_REQUEST" == "false" ]; then echo $TRAVIS_BRANCH; else echo $TRAVIS_PULL_REQUEST_BRANCH; fi)/latest
paths:
- Binaries/Output/libGD.js/Release
- Binaries/embuild/GDevelop.js
apt:
sources:
- ubuntu-toolchain-r-test
@@ -63,8 +63,8 @@ install:
# Install Emscripten (for GDevelop.js)
- git clone https://github.com/juj/emsdk.git
- cd emsdk
- ./emsdk install sdk-fastcomp-1.37.37-64bit
- ./emsdk activate sdk-fastcomp-1.37.37-64bit
- ./emsdk install 1.39.6
- ./emsdk activate 1.39.6
- source ./emsdk_env.sh
- cd ..
# Install GDevelop.js dependencies and compile it

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@@ -83,7 +83,13 @@
"__threading_support": "cpp",
"any": "cpp",
"array": "cpp",
"cinttypes": "cpp"
"cinttypes": "cpp",
"numeric": "cpp",
"__memory": "cpp",
"__errc": "cpp",
"__node_handle": "cpp",
"bit": "cpp",
"optional": "cpp"
},
"files.exclude": {
"Binaries/*build*": true,
@@ -94,7 +100,6 @@
"GDJS/docs": true,
"GDCpp/docs": true,
"Core/docs": true,
"Extensions/CommonDialogs/dlib-18.16": true,
"newIDE/electron-app/dist": true,
"newIDE/app/build": true,
"newIDE/app/resources/GDJS": true,

66
.vscode/tasks.json vendored Normal file
View File

@@ -0,0 +1,66 @@
{
"version": "2.0.0",
"tasks": [
{
"type": "npm",
"script": "start",
"path": "newIDE/app/",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [],
"label": "Start development server",
"detail": "Starts the GDevelop development server."
},
{
"type": "npm",
"script": "build",
"path": "GDevelop.js/",
"group": "build",
"problemMatcher": [],
"label": "Build GDevelop.js",
"detail": "Builds GDCore for newIDE."
},
{
"type": "npm",
"script": "format",
"path": "newIDE/app/",
"problemMatcher": [],
"label": "Format newIDE",
"detail": "Run auto-formatting (with Prettier) for the newIDE/app directory."
},
{
"type": "npm",
"script": "test",
"path": "newIDE/app/",
"group": {
"kind": "test",
"isDefault": true
},
"problemMatcher": [],
"label": "Run newIDE tests",
"detail": "Run tests for newIDE."
},
{
"type": "typescript",
"tsconfig": "GDJS/tsconfig.json",
"option": "watch",
"problemMatcher": [
"$tsc-watch"
],
"group": "test",
"label": "GDJS TS Check",
"detail": "Runs a types check on the GDJS Runtime."
},
{
"type": "npm",
"script": "test",
"path": "GDJS/",
"group": "test",
"problemMatcher": [],
"label": "Run GDJS tests",
"detail": "Run tests for GDJS."
}
]
}

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@@ -75,6 +75,11 @@ else()
message(FATAL_ERROR "The compiler ${CMAKE_CXX_COMPILER} has no C++11 support (with GNU extensions). Please use a different C++ compiler.")
endif()
# Mark some warnings as errors
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror=return-stack-address")
endif()
#Define common directories:
set(GD_base_dir ${CMAKE_CURRENT_SOURCE_DIR})

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@@ -51,7 +51,12 @@ file(GLOB_RECURSE formatted_source_files tests/* GDCore/Events/* GDCore/Extensio
list(REMOVE_ITEM formatted_source_files "${CMAKE_CURRENT_SOURCE_DIR}/GDCore/IDE/Dialogs/GDCoreDialogs.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/GDCore/IDE/Dialogs/GDCoreDialogs.h" "${CMAKE_CURRENT_SOURCE_DIR}/GDCore/IDE/Dialogs/GDCoreDialogs_dialogs_bitmaps.cpp")
gd_add_clang_utils(GDCore "${formatted_source_files}")
add_library(GDCore SHARED ${source_files})
IF(EMSCRIPTEN)
# Emscripten treats all libraries as static libraries
add_library(GDCore STATIC ${source_files})
ELSE()
add_library(GDCore SHARED ${source_files})
ENDIF()
add_dependencies(GDCore GDVersion)
IF(EMSCRIPTEN)
set_target_properties(GDCore PROPERTIES SUFFIX ".bc")

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@@ -12,6 +12,15 @@ using namespace std;
namespace gd {
vector<gd::String> CommentEvent::GetAllSearchableStrings() const {
vector<gd::String> allSearchableStrings;
allSearchableStrings.push_back(com1);
allSearchableStrings.push_back(com2); ///< Com2 is deprecated
return allSearchableStrings;
}
void CommentEvent::SerializeTo(SerializerElement &element) const {
element.AddChild("color")
.SetAttribute("r", r)

View File

@@ -7,10 +7,11 @@
#define COMMENTEVENT_H
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
namespace gd {
class Layout;
class Project;
}
} // namespace gd
namespace gd {
@@ -45,6 +46,8 @@ class GD_CORE_API CommentEvent : public gd::BaseEvent {
const gd::String& GetComment() const { return com1; }
void SetComment(const gd::String& comment) { com1 = comment; }
virtual std::vector<gd::String> GetAllSearchableStrings() const;
virtual void SerializeTo(SerializerElement& element) const;
virtual void UnserializeFrom(gd::Project& project,
const SerializerElement& element);

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@@ -0,0 +1,73 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "ForEachChildVariableEvent.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/Serialization/SerializerElement.h"
using namespace std;
namespace gd {
ForEachChildVariableEvent::ForEachChildVariableEvent()
: BaseEvent(), valueIteratorVariableName("child"), keyIteratorVariableName(""), iterableVariableName("") {}
vector<gd::InstructionsList*> ForEachChildVariableEvent::GetAllConditionsVectors() {
vector<gd::InstructionsList*> allConditions;
allConditions.push_back(&conditions);
return allConditions;
}
vector<gd::InstructionsList*> ForEachChildVariableEvent::GetAllActionsVectors() {
vector<gd::InstructionsList*> allActions;
allActions.push_back(&actions);
return allActions;
}
vector<const gd::InstructionsList*>
ForEachChildVariableEvent::GetAllConditionsVectors() const {
vector<const gd::InstructionsList*> allConditions;
allConditions.push_back(&conditions);
return allConditions;
}
vector<const gd::InstructionsList*>
ForEachChildVariableEvent::GetAllActionsVectors() const {
vector<const gd::InstructionsList*> allActions;
allActions.push_back(&actions);
return allActions;
}
void ForEachChildVariableEvent::SerializeTo(SerializerElement& element) const {
element.AddChild("iterableVariableName").SetValue(iterableVariableName);
element.AddChild("valueIteratorVariableName").SetValue(valueIteratorVariableName);
element.AddChild("keyIteratorVariableName").SetValue(keyIteratorVariableName);
gd::EventsListSerialization::SerializeInstructionsTo(
conditions, element.AddChild("conditions"));
gd::EventsListSerialization::SerializeInstructionsTo(
actions, element.AddChild("actions"));
gd::EventsListSerialization::SerializeEventsTo(events,
element.AddChild("events"));
}
void ForEachChildVariableEvent::UnserializeFrom(gd::Project& project,
const SerializerElement& element) {
iterableVariableName = element.GetChild("iterableVariableName", 0, "").GetValue().GetString();
valueIteratorVariableName = element.GetChild("valueIteratorVariableName", 0, "").GetValue().GetString();
keyIteratorVariableName = element.GetChild("keyIteratorVariableName", 0, "").GetValue().GetString();
gd::EventsListSerialization::UnserializeInstructionsFrom(
project, conditions, element.GetChild("conditions", 0, "Conditions"));
gd::EventsListSerialization::UnserializeInstructionsFrom(
project, actions, element.GetChild("actions", 0, "Actions"));
gd::EventsListSerialization::UnserializeEventsFrom(
project, events, element.GetChild("events", 0, "Events"));
}
} // namespace gd

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@@ -0,0 +1,110 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef FOREACHCHILDVARIABLEEVENT_H
#define FOREACHCHILDVARIABLEEVENT_H
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
namespace gd {
class Instruction;
class Project;
class Layout;
} // namespace gd
namespace gd {
/**
* \brief Event repeated for each every child of a structure variable.
*/
class GD_CORE_API ForEachChildVariableEvent : public gd::BaseEvent {
public:
ForEachChildVariableEvent();
virtual ~ForEachChildVariableEvent(){};
virtual gd::ForEachChildVariableEvent* Clone() const {
return new ForEachChildVariableEvent(*this);
}
virtual bool IsExecutable() const { return true; }
virtual bool CanHaveSubEvents() const { return true; }
virtual const gd::EventsList& GetSubEvents() const { return events; };
virtual gd::EventsList& GetSubEvents() { return events; };
const gd::InstructionsList& GetConditions() const { return conditions; };
gd::InstructionsList& GetConditions() { return conditions; };
const gd::InstructionsList& GetActions() const { return actions; };
gd::InstructionsList& GetActions() { return actions; };
/**
* \brief Get the iterable variable name attached to the event.
*
* It is the structure variable that will be iterated on.
*/
const gd::String& GetIterableVariableName() const { return iterableVariableName; };
/**
* \brief Set the iterable variable name attached to the event.
*
* It is the structure variable that will be iterated on.
*/
void SetIterableVariableName(gd::String newName) { iterableVariableName = newName; };
/**
* \brief Get the value iterator variable attached to the event.
*
* It is the variable that will contain the value of the
* iterable's child being iterated on.
*/
const gd::String& GetValueIteratorVariableName() const { return valueIteratorVariableName; };
/**
* \brief Set the value iterator variable attached to the event.
*
* It is the variable that will contain the value of the
* iterable's child being iterated on.
*/
void SetValueIteratorVariableName(gd::String newName) { valueIteratorVariableName = newName; };
/**
* \brief Get the key iterator variable attached to the event.
*
* It is the variable that will contain the name of the
* iterable's child being iterated on.
*/
const gd::String& GetKeyIteratorVariableName() const { return keyIteratorVariableName; };
/**
* \brief Set the key iterator variable attached to the event.
*
* It is the variable that will contain the name of the
* iterable's child being iterated on.
*/
void SetKeyIteratorVariableName(gd::String newName) { keyIteratorVariableName = newName; };
virtual std::vector<const gd::InstructionsList*> GetAllConditionsVectors()
const;
virtual std::vector<const gd::InstructionsList*> GetAllActionsVectors() const;
virtual std::vector<gd::InstructionsList*> GetAllConditionsVectors();
virtual std::vector<gd::InstructionsList*> GetAllActionsVectors();
virtual void SerializeTo(SerializerElement& element) const;
virtual void UnserializeFrom(gd::Project& project,
const SerializerElement& element);
private:
gd::String valueIteratorVariableName;
gd::String keyIteratorVariableName;
gd::String iterableVariableName;
gd::InstructionsList conditions;
gd::InstructionsList actions;
gd::EventsList events;
};
} // namespace gd
#endif // FOREACHEVENT_H

View File

@@ -5,10 +5,6 @@
*/
#include "ForEachEvent.h"
#include <iostream>
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/CodeGeneration/ExpressionsCodeGeneration.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/Events/Tools/EventsCodeNameMangler.h"
#include "GDCore/Serialization/SerializerElement.h"
@@ -35,12 +31,17 @@ vector<gd::InstructionsList*> ForEachEvent::GetAllActionsVectors() {
return allActions;
}
vector<gd::Expression*> ForEachEvent::GetAllExpressions() {
vector<gd::Expression*> allExpressions;
allExpressions.push_back(&objectsToPick);
vector<pair<gd::Expression*, gd::ParameterMetadata> >
ForEachEvent::GetAllExpressionsWithMetadata() {
vector<pair<gd::Expression*, gd::ParameterMetadata> >
allExpressionsWithMetadata;
auto metadata = gd::ParameterMetadata().SetType("object");
allExpressionsWithMetadata.push_back(
std::make_pair(&objectsToPick, metadata));
return allExpressions;
return allExpressionsWithMetadata;
}
vector<const gd::InstructionsList*> ForEachEvent::GetAllConditionsVectors()
const {
vector<const gd::InstructionsList*> allConditions;
@@ -56,11 +57,15 @@ vector<const gd::InstructionsList*> ForEachEvent::GetAllActionsVectors() const {
return allActions;
}
vector<const gd::Expression*> ForEachEvent::GetAllExpressions() const {
vector<const gd::Expression*> allExpressions;
allExpressions.push_back(&objectsToPick);
vector<pair<const gd::Expression*, const gd::ParameterMetadata> >
ForEachEvent::GetAllExpressionsWithMetadata() const {
vector<pair<const gd::Expression*, const gd::ParameterMetadata> >
allExpressionsWithMetadata;
auto metadata = gd::ParameterMetadata().SetType("object");
allExpressionsWithMetadata.push_back(
std::make_pair(&objectsToPick, metadata));
return allExpressions;
return allExpressionsWithMetadata;
}
void ForEachEvent::SerializeTo(SerializerElement& element) const {

View File

@@ -50,10 +50,13 @@ class GD_CORE_API ForEachEvent : public gd::BaseEvent {
virtual std::vector<const gd::InstructionsList*> GetAllConditionsVectors()
const;
virtual std::vector<const gd::InstructionsList*> GetAllActionsVectors() const;
virtual std::vector<const gd::Expression*> GetAllExpressions() const;
virtual std::vector<std::pair<const gd::Expression*, const gd::ParameterMetadata> >
GetAllExpressionsWithMetadata() const;
virtual std::vector<gd::InstructionsList*> GetAllConditionsVectors();
virtual std::vector<gd::InstructionsList*> GetAllActionsVectors();
virtual std::vector<gd::Expression*> GetAllExpressions();
virtual std::vector<std::pair<gd::Expression*, gd::ParameterMetadata> >
GetAllExpressionsWithMetadata();
virtual void SerializeTo(SerializerElement& element) const;
virtual void UnserializeFrom(gd::Project& project,

View File

@@ -19,6 +19,14 @@ namespace gd {
GroupEvent::GroupEvent()
: BaseEvent(), creationTime(0), colorR(74), colorG(176), colorB(228) {}
vector<gd::String> GroupEvent::GetAllSearchableStrings() const {
vector<gd::String> allSearchableStrings;
allSearchableStrings.push_back(name);
return allSearchableStrings;
}
void GroupEvent::SerializeTo(SerializerElement& element) const {
element.SetAttribute("name", name);
element.SetAttribute("source", source);

View File

@@ -106,6 +106,8 @@ class GD_CORE_API GroupEvent : public gd::BaseEvent {
virtual const gd::EventsList& GetSubEvents() const { return events; };
virtual gd::EventsList& GetSubEvents() { return events; };
virtual std::vector<gd::String> GetAllSearchableStrings() const;
virtual void SerializeTo(SerializerElement& element) const;
virtual void UnserializeFrom(gd::Project& project,
const SerializerElement& element);

View File

@@ -5,9 +5,6 @@
*/
#include "RepeatEvent.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/CodeGeneration/ExpressionsCodeGeneration.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/Serialization/SerializerElement.h"
@@ -34,11 +31,15 @@ vector<gd::InstructionsList*> RepeatEvent::GetAllActionsVectors() {
return allActions;
}
vector<gd::Expression*> RepeatEvent::GetAllExpressions() {
vector<gd::Expression*> allExpressions;
allExpressions.push_back(&repeatNumberExpression);
vector<pair<gd::Expression*, gd::ParameterMetadata> >
RepeatEvent::GetAllExpressionsWithMetadata() {
vector<pair<gd::Expression*, gd::ParameterMetadata> >
allExpressionsWithMetadata;
auto metadata = gd::ParameterMetadata().SetType("expression");
allExpressionsWithMetadata.push_back(
std::make_pair(&repeatNumberExpression, metadata));
return allExpressions;
return allExpressionsWithMetadata;
}
vector<const gd::InstructionsList*> RepeatEvent::GetAllConditionsVectors()
@@ -56,11 +57,15 @@ vector<const gd::InstructionsList*> RepeatEvent::GetAllActionsVectors() const {
return allActions;
}
vector<const gd::Expression*> RepeatEvent::GetAllExpressions() const {
vector<const gd::Expression*> allExpressions;
allExpressions.push_back(&repeatNumberExpression);
vector<pair<const gd::Expression*, const gd::ParameterMetadata> >
RepeatEvent::GetAllExpressionsWithMetadata() const {
vector<pair<const gd::Expression*, const gd::ParameterMetadata> >
allExpressionsWithMetadata;
auto metadata = gd::ParameterMetadata().SetType("expression");
allExpressionsWithMetadata.push_back(
std::make_pair(&repeatNumberExpression, metadata));
return allExpressions;
return allExpressionsWithMetadata;
}
void RepeatEvent::SerializeTo(SerializerElement& element) const {

View File

@@ -45,11 +45,14 @@ class GD_CORE_API RepeatEvent : public gd::BaseEvent {
virtual std::vector<gd::InstructionsList*> GetAllConditionsVectors();
virtual std::vector<gd::InstructionsList*> GetAllActionsVectors();
virtual std::vector<gd::Expression*> GetAllExpressions();
virtual std::vector<std::pair<gd::Expression*, gd::ParameterMetadata> >
GetAllExpressionsWithMetadata();
virtual std::vector<const gd::InstructionsList*> GetAllConditionsVectors()
const;
virtual std::vector<const gd::InstructionsList*> GetAllActionsVectors() const;
virtual std::vector<const gd::Expression*> GetAllExpressions() const;
virtual std::vector<std::pair<const gd::Expression*, const gd::ParameterMetadata> >
GetAllExpressionsWithMetadata() const;
virtual void SerializeTo(SerializerElement& element) const;
virtual void UnserializeFrom(gd::Project& project,

View File

@@ -6,9 +6,6 @@
#if defined(GD_IDE_ONLY)
#include "WhileEvent.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/CodeGeneration/ExpressionsCodeGeneration.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/Serialization/SerializerElement.h"

View File

@@ -1,11 +1,11 @@
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include <algorithm>
#include <utility>
#include "GDCore/CommonTools.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include "GDCore/Events/CodeGeneration/ExpressionCodeGenerator.h"
#include "GDCore/Events/CodeGeneration/ExpressionsCodeGeneration.h"
#include "GDCore/Events/Parsers/ExpressionParser.h"
#include "GDCore/Events/Tools/EventsCodeNameMangler.h"
#include "GDCore/Extensions/Metadata/BehaviorMetadata.h"
#include "GDCore/Extensions/Metadata/InstructionMetadata.h"
@@ -630,7 +630,7 @@ gd::String EventsCodeGenerator::GenerateParameterCodes(
argOutput = "\"" + argOutput + "\"";
} else if (ParameterMetadata::IsBehavior(metadata.type)) {
argOutput = "\"" + ConvertToString(parameter) + "\"";
argOutput = GenerateGetBehaviorNameCode(parameter);
} else if (metadata.type == "key") {
argOutput = "\"" + ConvertToString(parameter) + "\"";
} else if (metadata.type == "password" || metadata.type == "musicfile" ||
@@ -662,7 +662,7 @@ gd::String EventsCodeGenerator::GenerateParameterCodes(
if (argOutput.empty()) {
if (!metadata.type.empty())
cout << "Warning: Unknown type of parameter \"" << metadata.type
<< "\".";
<< "\"." << std::endl;
argOutput += "\"" + ConvertToString(parameter) + "\"";
}
}
@@ -1111,6 +1111,33 @@ gd::String EventsCodeGenerator::GenerateBehaviorAction(
}
}
size_t EventsCodeGenerator::GenerateSingleUsageUniqueIdForEventsList() {
return eventsListNextUniqueId++;
}
size_t EventsCodeGenerator::GenerateSingleUsageUniqueIdFor(
const Instruction* instruction) {
if (!instruction) {
std::cout << "ERROR: During code generation, a null pointer was passed to "
"GenerateSingleUsageUniqueIdFor."
<< std::endl;
}
// Base the unique id on the adress in memory so that the same instruction
// in memory will get the same id across different code generations.
size_t uniqueId = (size_t)instruction;
// While in most case this function is called a single time for each instruction,
// it's possible for an instruction to be appearing more than once in the events,
// if we used links. In this case, simply increment the unique id to be sure that
// ids are effectively uniques, and stay stable (given the same order of links).
while (instructionUniqueIds.find(uniqueId) != instructionUniqueIds.end()) {
uniqueId++;
}
instructionUniqueIds.insert(uniqueId);
return uniqueId;
}
gd::String EventsCodeGenerator::GetObjectListName(
const gd::String& name, const gd::EventsCodeGenerationContext& context) {
return ManObjListName(name);
@@ -1139,7 +1166,8 @@ EventsCodeGenerator::EventsCodeGenerator(gd::Project& project_,
errorOccurred(false),
compilationForRuntime(false),
maxCustomConditionsDepth(0),
maxConditionsListsSize(0){};
maxConditionsListsSize(0),
eventsListNextUniqueId(0){};
EventsCodeGenerator::EventsCodeGenerator(
const gd::Platform& platform_,
@@ -1154,6 +1182,7 @@ EventsCodeGenerator::EventsCodeGenerator(
errorOccurred(false),
compilationForRuntime(false),
maxCustomConditionsDepth(0),
maxConditionsListsSize(0){};
maxConditionsListsSize(0),
eventsListNextUniqueId(0){};
} // namespace gd

View File

@@ -9,6 +9,7 @@
#include <set>
#include <utility>
#include <vector>
#include "GDCore/Events/Event.h"
#include "GDCore/Events/Instruction.h"
#include "GDCore/String.h"
@@ -35,10 +36,6 @@ namespace gd {
* \brief Internal class used to generate code from events
*/
class GD_CORE_API EventsCodeGenerator {
// Compatiblity with old ExpressionParser
friend class CallbacksForGeneratingExpressionCode;
friend class VariableCodeGenerationCallbacks;
// end of compatibility code
friend class ExpressionCodeGenerator;
public:
@@ -127,7 +124,7 @@ class GD_CORE_API EventsCodeGenerator {
*
*/
std::vector<gd::String> GenerateParametersCodes(
const std::vector<gd::Expression> & parameters,
const std::vector<gd::Expression>& parameters,
const std::vector<gd::ParameterMetadata>& parametersInfo,
EventsCodeGenerationContext& context,
std::vector<std::pair<gd::String, gd::String> >*
@@ -325,7 +322,7 @@ class GD_CORE_API EventsCodeGenerator {
* group.
*
* Get a list containing the "real" objects name when the events refers to \a
* objectName :<br> If \a objectName if really an object, the list will only
* objectName :<br> If \a objectName is really an object, the list will only
* contains \a objectName unchanged.<br> If \a objectName is a group, the list
* will contains all the objects of the group.<br> If \a objectName is the
* "current" object in the context ( i.e: The object being used for launching
@@ -415,6 +412,29 @@ class GD_CORE_API EventsCodeGenerator {
enum VariableScope { LAYOUT_VARIABLE = 0, PROJECT_VARIABLE, OBJECT_VARIABLE };
/**
* Generate a single unique number for the specified instruction.
*
* This is useful for instructions that need to identify themselves in the
* generated code like the "Trigger Once" conditions. The id is stable across
* code generations if the instructions are the same objects in memory.
*
* Note that if this function is called multiple times with the same
* instruction, the unique number returned will be *different*. This is
* because a single instruction might appear at multiple places in events due
* to the usage of links.
*/
size_t GenerateSingleUsageUniqueIdFor(const gd::Instruction* instruction);
/**
* Generate a single unique number for an events list.
*
* This is useful to create unique function names for events list, that are
* stable across code generation given the exact same list of events. They are
* *not* stable if events are moved/reorganized.
*/
size_t GenerateSingleUsageUniqueIdForEventsList();
protected:
/**
* \brief Generate the code for a single parameter.
@@ -708,7 +728,8 @@ class GD_CORE_API EventsCodeGenerator {
/**
* Generate the getter to get the name of the specified behavior.
*/
virtual gd::String GenerateGetBehaviorNameCode(const gd::String& behaviorName);
virtual gd::String GenerateGetBehaviorNameCode(
const gd::String& behaviorName);
const gd::Platform& platform; ///< The platform being used.
@@ -736,6 +757,11 @@ class GD_CORE_API EventsCodeGenerator {
size_t maxCustomConditionsDepth; ///< The maximum depth value for all the
///< custom conditions created.
size_t maxConditionsListsSize; ///< The maximum size of a list of conditions.
std::set<size_t>
instructionUniqueIds; ///< The unique ids generated for instructions.
size_t eventsListNextUniqueId; ///< The next identifier to use for an events
///< list function name.
};
} // namespace gd

View File

@@ -24,117 +24,14 @@
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Project.h"
// Compatibility with old ExpressionParser
#include "GDCore/Events/CodeGeneration/ExpressionsCodeGeneration.h"
#include "GDCore/Events/CodeGeneration/VariableParserCallbacks.h"
#include "GDCore/Events/Parsers/ExpressionParser.h"
#include "GDCore/Events/Parsers/VariableParser.h"
// end of compatibility code
namespace gd {
bool ExpressionCodeGenerator::useOldExpressionParser = false;
gd::String ExpressionCodeGenerator::GenerateExpressionCode(
EventsCodeGenerator& codeGenerator,
EventsCodeGenerationContext& context,
const gd::String& type,
const gd::String& expression,
const gd::String& objectName) {
// Compatibility with old ExpressionParser
if (useOldExpressionParser) {
if (type == "number") {
gd::String code = "";
gd::CallbacksForGeneratingExpressionCode callbacks(
code, codeGenerator, context);
gd::ExpressionParser parser(expression);
if (!parser.ParseMathExpression(codeGenerator.GetPlatform(),
codeGenerator.GetGlobalObjectsAndGroups(),
codeGenerator.GetObjectsAndGroups(),
callbacks) ||
code.empty()) {
std::cout << "Error (old ExpressionParser): \""
<< parser.GetFirstError() << "\" in: \"" << expression
<< "\" (number)" << std::endl;
code = "0";
}
return code;
} else if (type == "string") {
gd::String code = "";
gd::CallbacksForGeneratingExpressionCode callbacks(
code, codeGenerator, context);
gd::ExpressionParser parser(expression);
if (!parser.ParseStringExpression(
codeGenerator.GetPlatform(),
codeGenerator.GetGlobalObjectsAndGroups(),
codeGenerator.GetObjectsAndGroups(),
callbacks) ||
code.empty()) {
std::cout << "Error (old ExpressionParser): \""
<< parser.GetFirstError() << "\" in: \"" << expression
<< "\" (string)" << std::endl;
code = "\"\"";
}
return code;
} else if (type == "scenevar") {
gd::String code = "";
gd::VariableCodeGenerationCallbacks callbacks(
code,
codeGenerator,
context,
gd::EventsCodeGenerator::LAYOUT_VARIABLE);
gd::VariableParser parser(expression);
if (!parser.Parse(callbacks)) {
std::cout << "Error (old VariableParser) :" << parser.GetFirstError()
<< " in: " << expression << std::endl;
code = codeGenerator.GenerateBadVariable();
}
return code;
} else if (type == "globalvar") {
gd::String code = "";
gd::VariableCodeGenerationCallbacks callbacks(
code,
codeGenerator,
context,
gd::EventsCodeGenerator::PROJECT_VARIABLE);
gd::VariableParser parser(expression);
if (!parser.Parse(callbacks)) {
std::cout << "Error (old VariableParser) :" << parser.GetFirstError()
<< " in: " << expression << std::endl;
code = codeGenerator.GenerateBadVariable();
}
return code;
} else if (type == "objectvar") {
gd::String code = "";
// Object is either the object of the previous parameter or, if it is
// empty, the object being picked by the instruction.
gd::String object =
objectName.empty() ? context.GetCurrentObject() : objectName;
gd::VariableCodeGenerationCallbacks callbacks(
code, codeGenerator, context, object);
gd::VariableParser parser(expression);
if (!parser.Parse(callbacks)) {
std::cout << "Error (old VariableParser) :" << parser.GetFirstError()
<< " in: " << expression << std::endl;
code = codeGenerator.GenerateBadVariable();
}
return code;
}
std::cout << "Type error (old ExpressionParser): type \"" << type
<< "\" is not supported" << std::endl;
return "/* Error during code generation: type " + type +
" is not supported for old ExpressionParser. */ 0";
}
// end of compatibility code
gd::ExpressionParser2 parser(codeGenerator.GetPlatform(),
codeGenerator.GetGlobalObjectsAndGroups(),
codeGenerator.GetObjectsAndGroups());
@@ -230,7 +127,7 @@ void ExpressionCodeGenerator::OnVisitIdentifierNode(IdentifierNode& node) {
}
}
void ExpressionCodeGenerator::OnVisitFunctionNode(FunctionNode& node) {
void ExpressionCodeGenerator::OnVisitFunctionCallNode(FunctionCallNode& node) {
if (gd::MetadataProvider::IsBadExpressionMetadata(node.expressionMetadata)) {
output += "/* Error during generation, function not found: " +
codeGenerator.ConvertToString(node.functionName) + " for type " +
@@ -462,4 +359,8 @@ void ExpressionCodeGenerator::OnVisitEmptyNode(EmptyNode& node) {
output += GenerateDefaultValue(node.type);
}
void ExpressionCodeGenerator::OnVisitObjectFunctionNameNode(ObjectFunctionNameNode& node) {
output += GenerateDefaultValue(node.type);
}
} // namespace gd

View File

@@ -60,11 +60,6 @@ class GD_CORE_API ExpressionCodeGenerator : public ExpressionParser2NodeWorker {
const gd::String& expression,
const gd::String& objectName = "");
static void UseOldExpressionParser(bool enable) {
useOldExpressionParser = enable;
};
static bool IsUsingOldExpressionParser() { return useOldExpressionParser; };
const gd::String& GetOutput() { return output; };
protected:
@@ -78,7 +73,8 @@ class GD_CORE_API ExpressionCodeGenerator : public ExpressionParser2NodeWorker {
void OnVisitVariableBracketAccessorNode(
VariableBracketAccessorNode& node) override;
void OnVisitIdentifierNode(IdentifierNode& node) override;
void OnVisitFunctionNode(FunctionNode& node) override;
void OnVisitObjectFunctionNameNode(ObjectFunctionNameNode& node) override;
void OnVisitFunctionCallNode(FunctionCallNode& node) override;
void OnVisitEmptyNode(EmptyNode& node) override;
private:
@@ -107,11 +103,9 @@ class GD_CORE_API ExpressionCodeGenerator : public ExpressionParser2NodeWorker {
gd::String output;
EventsCodeGenerator& codeGenerator;
EventsCodeGenerationContext& context;
static bool useOldExpressionParser;
};
} // namespace gd
#endif // GDCORE_ExpressionCodeGenerator_H
#endif
#endif

View File

@@ -1,229 +0,0 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "ExpressionsCodeGeneration.h"
#include "GDCore/CommonTools.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/Parsers/ExpressionParser.h"
#include "GDCore/Events/Tools/EventsCodeNameMangler.h"
#include "GDCore/Extensions/Metadata/BehaviorMetadata.h"
#include "GDCore/Extensions/Metadata/ExpressionMetadata.h"
#include "GDCore/Extensions/Metadata/MetadataProvider.h"
#include "GDCore/Extensions/Metadata/ObjectMetadata.h"
#include "GDCore/Extensions/Platform.h"
#include "GDCore/Extensions/PlatformExtension.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Project.h"
using namespace std;
namespace gd {
CallbacksForGeneratingExpressionCode::CallbacksForGeneratingExpressionCode(
gd::String& plainExpression_,
EventsCodeGenerator& codeGenerator_,
EventsCodeGenerationContext& context_)
: plainExpression(plainExpression_),
codeGenerator(codeGenerator_),
context(context_) {}
void CallbacksForGeneratingExpressionCode::OnConstantToken(gd::String text) {
plainExpression += text;
};
void CallbacksForGeneratingExpressionCode::OnStaticFunction(
gd::String functionName,
const std::vector<gd::Expression>& parameters,
const gd::ExpressionMetadata& expressionInfo) {
codeGenerator.AddIncludeFiles(
expressionInfo.codeExtraInformation.GetIncludeFiles());
// Launch custom code generator if needed
if (expressionInfo.codeExtraInformation.HasCustomCodeGenerator()) {
plainExpression += expressionInfo.codeExtraInformation.customCodeGenerator(
parameters, codeGenerator, context);
return;
}
// Special case: For strings expressions, function without name is a string.
if (GetReturnType() == "string" && functionName.empty()) {
if (parameters.empty()) return;
plainExpression +=
codeGenerator.ConvertToStringExplicit(parameters[0].GetPlainString());
return;
}
// Prepare parameters
std::vector<gd::String> parametersCode =
codeGenerator.GenerateParametersCodes(
parameters, expressionInfo.parameters, context);
gd::String parametersStr;
for (std::size_t i = 0; i < parametersCode.size(); ++i) {
if (i != 0) parametersStr += ", ";
parametersStr += parametersCode[i];
}
plainExpression += expressionInfo.codeExtraInformation.functionCallName +
"(" + parametersStr + ")";
};
void CallbacksForGeneratingExpressionCode::OnObjectFunction(
gd::String functionName,
const std::vector<gd::Expression>& parameters,
const gd::ExpressionMetadata& expressionInfo) {
const gd::ObjectsContainer& globalObjectsAndGroups = codeGenerator.GetGlobalObjectsAndGroups();
const gd::ObjectsContainer& objectsAndGroups = codeGenerator.GetObjectsAndGroups();
codeGenerator.AddIncludeFiles(
expressionInfo.codeExtraInformation.GetIncludeFiles());
if (parameters.empty()) return;
// Launch custom code generator if needed
if (expressionInfo.codeExtraInformation.HasCustomCodeGenerator()) {
plainExpression += expressionInfo.codeExtraInformation.customCodeGenerator(
parameters, codeGenerator, context);
return;
}
// Prepare parameters
std::vector<gd::String> parametersCode =
codeGenerator.GenerateParametersCodes(
parameters, expressionInfo.parameters, context);
gd::String parametersStr;
for (std::size_t i = 1; i < parametersCode.size(); ++i) {
if (i != 1) parametersStr += ", ";
parametersStr += parametersCode[i];
}
gd::String output = GetReturnType() == "string" ? "\"\"" : "0";
// Get object(s) concerned by function call
std::vector<gd::String> realObjects =
codeGenerator.ExpandObjectsName(parameters[0].GetPlainString(), context);
for (std::size_t i = 0; i < realObjects.size(); ++i) {
context.ObjectsListNeeded(realObjects[i]);
gd::String objectType = gd::GetTypeOfObject(globalObjectsAndGroups, objectsAndGroups, realObjects[i]);
const ObjectMetadata& objInfo = MetadataProvider::GetObjectMetadata(
codeGenerator.GetPlatform(), objectType);
// Build gd::String to access the object
codeGenerator.AddIncludeFiles(objInfo.includeFiles);
output = codeGenerator.GenerateObjectFunctionCall(
realObjects[i],
objInfo,
expressionInfo.codeExtraInformation,
parametersStr,
output,
context);
}
plainExpression += output;
};
void CallbacksForGeneratingExpressionCode::OnObjectBehaviorFunction(
gd::String functionName,
const std::vector<gd::Expression>& parameters,
const gd::ExpressionMetadata& expressionInfo) {
const gd::ObjectsContainer& globalObjectsAndGroups = codeGenerator.GetGlobalObjectsAndGroups();
const gd::ObjectsContainer& objectsAndGroups = codeGenerator.GetObjectsAndGroups();
codeGenerator.AddIncludeFiles(
expressionInfo.codeExtraInformation.GetIncludeFiles());
if (parameters.size() < 2) return;
// Launch custom code generator if needed
if (expressionInfo.codeExtraInformation.HasCustomCodeGenerator()) {
plainExpression += expressionInfo.codeExtraInformation.customCodeGenerator(
parameters, codeGenerator, context);
return;
}
// Prepare parameters
std::vector<gd::String> parametersCode =
codeGenerator.GenerateParametersCodes(
parameters, expressionInfo.parameters, context);
gd::String parametersStr;
for (std::size_t i = 2; i < parametersCode.size(); ++i) {
if (i != 2) parametersStr += ", ";
parametersStr += parametersCode[i];
}
// Get object(s) concerned by function call
std::vector<gd::String> realObjects =
codeGenerator.ExpandObjectsName(parameters[0].GetPlainString(), context);
gd::String output = GetReturnType() == "string" ? "\"\"" : "0";
for (std::size_t i = 0; i < realObjects.size(); ++i) {
context.ObjectsListNeeded(realObjects[i]);
// Cast the object if needed
gd::String behaviorType =
gd::GetTypeOfBehavior(globalObjectsAndGroups, objectsAndGroups, parameters[1].GetPlainString());
const BehaviorMetadata& autoInfo = MetadataProvider::GetBehaviorMetadata(
codeGenerator.GetPlatform(), behaviorType);
// Build gd::String to access the behavior
codeGenerator.AddIncludeFiles(autoInfo.includeFiles);
output = codeGenerator.GenerateObjectBehaviorFunctionCall(
realObjects[i],
parameters[1].GetPlainString(),
autoInfo,
expressionInfo.codeExtraInformation,
parametersStr,
output,
context);
}
plainExpression += output;
};
bool CallbacksForGeneratingExpressionCode::OnSubMathExpression(
const gd::Platform& platform,
const gd::ObjectsContainer& globalObjectsAndGroups,
const gd::ObjectsContainer& objectsAndGroups,
gd::Expression& expression) {
gd::String newExpression;
CallbacksForGeneratingExpressionCode callbacks(
newExpression, codeGenerator, context);
gd::ExpressionParser parser(expression.GetPlainString());
if (!parser.ParseMathExpression(platform, globalObjectsAndGroups, objectsAndGroups, callbacks)) {
#if defined(GD_IDE_ONLY)
firstErrorStr = callbacks.GetFirstError();
firstErrorPos = callbacks.GetFirstErrorPosition();
#endif
return false;
}
return true;
}
bool CallbacksForGeneratingExpressionCode::OnSubTextExpression(
const gd::Platform& platform,
const gd::ObjectsContainer& globalObjectsAndGroups,
const gd::ObjectsContainer& objectsAndGroups,
gd::Expression& expression) {
gd::String newExpression;
CallbacksForGeneratingExpressionCode callbacks(
newExpression, codeGenerator, context);
gd::ExpressionParser parser(expression.GetPlainString());
if (!parser.ParseStringExpression(platform, globalObjectsAndGroups, objectsAndGroups, callbacks)) {
#if defined(GD_IDE_ONLY)
firstErrorStr = callbacks.GetFirstError();
firstErrorPos = callbacks.GetFirstErrorPosition();
#endif
return false;
}
return true;
}
} // namespace gd

View File

@@ -1,77 +0,0 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef EXPRESSIONSCODEGENERATION_H
#define EXPRESSIONSCODEGENERATION_H
#include <vector>
#include "GDCore/Events/Parsers/ExpressionParser.h"
#include "GDCore/String.h"
namespace gd {
class ExpressionMetadata;
class Expression;
class Project;
class Layout;
class Layout;
class EventsCodeGenerationContext;
class EventsCodeGenerator;
}
namespace gd {
// TODO: Replace and remove (ExpressionCodeGenerator)
/**
* \brief Used to generate code from expressions.
*
* Usage example :
* \code
* gd::String expressionOutputCppCode;
*
* CallbacksForGeneratingExpressionCode callbacks(expressionOutputCppCode,
* codeGenerator, context); gd::ExpressionParser
* parser(theOriginalGameDevelopExpression);
* parser.ParseStringExpression(platform, project, scene, callbacks);
*
* if (expressionOutputCppCode.empty()) expressionOutputCppCode = "\"\""; //If
* generation failed, we make sure output code is not empty. \endcode \see
* EventsCodeGenerator
*/
class GD_CORE_API CallbacksForGeneratingExpressionCode
: public gd::ParserCallbacks {
public:
CallbacksForGeneratingExpressionCode(gd::String& output,
EventsCodeGenerator& codeGenerator_,
EventsCodeGenerationContext& context_);
virtual ~CallbacksForGeneratingExpressionCode(){};
void OnConstantToken(gd::String text);
void OnStaticFunction(gd::String functionName,
const std::vector<gd::Expression>& parameters,
const gd::ExpressionMetadata& expressionInfo);
void OnObjectFunction(gd::String functionName,
const std::vector<gd::Expression>& parameters,
const gd::ExpressionMetadata& expressionInfo);
void OnObjectBehaviorFunction(gd::String functionName,
const std::vector<gd::Expression>& parameters,
const gd::ExpressionMetadata& expressionInfo);
bool OnSubMathExpression(const gd::Platform& platform,
const gd::ObjectsContainer& project,
const gd::ObjectsContainer& layout,
gd::Expression& expression);
bool OnSubTextExpression(const gd::Platform& platform,
const gd::ObjectsContainer& project,
const gd::ObjectsContainer& layout,
gd::Expression& expression);
private:
gd::String& plainExpression;
EventsCodeGenerator& codeGenerator;
EventsCodeGenerationContext& context;
};
} // namespace gd
#endif // EXPRESSIONSCODEGENERATION_H

View File

@@ -1,68 +0,0 @@
/*
* GDevelop C++ Platform
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#include "VariableParserCallbacks.h"
#include <string>
#include <vector>
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/CodeGeneration/ExpressionCodeGenerator.h"
#include "GDCore/Events/Parsers/VariableParser.h"
#include "GDCore/Extensions/Metadata/MetadataProvider.h"
#include "GDCore/Extensions/Metadata/ObjectMetadata.h"
#include "GDCore/Extensions/Platform.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Project/Project.h"
using namespace std;
namespace gd {
VariableCodeGenerationCallbacks::VariableCodeGenerationCallbacks(
gd::String& output_,
gd::EventsCodeGenerator& codeGenerator_,
gd::EventsCodeGenerationContext& context_,
const gd::EventsCodeGenerator::VariableScope& scope_)
: output(output_),
codeGenerator(codeGenerator_),
context(context_),
scope(scope_) {
if (scope == gd::EventsCodeGenerator::OBJECT_VARIABLE) {
std::cout << "ERROR: Initializing VariableCodeGenerationCallbacks with "
"OBJECT_VARIABLE without object.";
}
}
VariableCodeGenerationCallbacks::VariableCodeGenerationCallbacks(
gd::String& output_,
gd::EventsCodeGenerator& codeGenerator_,
gd::EventsCodeGenerationContext& context_,
const gd::String& object_)
: output(output_),
codeGenerator(codeGenerator_),
context(context_),
scope(gd::EventsCodeGenerator::OBJECT_VARIABLE),
object(object_) {}
void VariableCodeGenerationCallbacks::OnRootVariable(gd::String variableName) {
output += codeGenerator.GenerateGetVariable(variableName, scope, context, object);
}
void VariableCodeGenerationCallbacks::OnChildVariable(gd::String variableName) {
output += codeGenerator.GenerateVariableAccessor(variableName);
}
void VariableCodeGenerationCallbacks::OnChildSubscript(
gd::String stringExpression) {
gd::String argumentCode = gd::ExpressionCodeGenerator::GenerateExpressionCode(
codeGenerator, context, "string", stringExpression);
output += codeGenerator.GenerateVariableBracketAccessor(argumentCode);
}
}
#endif

View File

@@ -1,97 +0,0 @@
/*
* GDevelop C++ Platform
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#ifndef VARIABLEPARSERCALLBACKS_H
#define VARIABLEPARSERCALLBACKS_H
#include <string>
#include <vector>
#include "GDCore/Events/Parsers/VariableParser.h"
#include "GDCore/String.h"
#include "EventsCodeGenerator.h"
namespace gd {
class EventsCodeGenerationContext;
} // namespace gd
// TODO: Replace and remove (ExpressionCodeGenerator)
namespace gd {
/**
* \brief Callbacks called to generate the code for getting a variable.
*
* Usage example:
\code
VariableCodeGenerationCallbacks callbacks(output, eventsCodeGenerator,
context, VariableCodeGenerationCallbacks::LAYOUT_VARIABLE);
gd::VariableParser parser(parameter);
if ( !parser.Parse(callbacks) )
{
//Error during parsing the variable name:
output = "runtimeContext->GetSceneVariables().GetBadVariable()";
}
//"output" now contains the C++ code to return the variable.
\endcode
*/
class VariableCodeGenerationCallbacks : public gd::VariableParserCallbacks {
public:
/**
* \brief Default constructor for generating code for a layout/global
* variable. \param output The string in which the code will be generated.
* \param codeGenerator The code generator being used.
* \param context The current code generation context.
* \param scope The scope of the variable being accessed: LAYOUT_VARIABLE,
* PROJECT_VARIABLE.
*/
VariableCodeGenerationCallbacks(gd::String& output,
gd::EventsCodeGenerator& codeGenerator_,
gd::EventsCodeGenerationContext& context_,
const gd::EventsCodeGenerator::VariableScope& scope_);
/**
* \brief Default constructor for generating code for an object variable.
* \param output The string in which the code will be generated.
* \param codeGenerator The code generator being used.
* \param context The current code generation context.
* \param object The name of the object
*/
VariableCodeGenerationCallbacks(gd::String& output,
gd::EventsCodeGenerator& codeGenerator_,
gd::EventsCodeGenerationContext& context_,
const gd::String& object);
/**
* \brief Called when the first variable has been parsed.
* \param variableName The variable name.
*/
virtual void OnRootVariable(gd::String variableName);
/**
* \brief Called when accessing the child of a structure variable.
* \param variableName The child variable name.
*/
virtual void OnChildVariable(gd::String variableName);
/**
* \brief Called when accessing the child of a structure variable using a
* string expression in square brackets. \param variableName The expression
* used to access the child variable.
*/
virtual void OnChildSubscript(gd::String stringExpression);
private:
gd::String& output;
gd::EventsCodeGenerator& codeGenerator;
gd::EventsCodeGenerationContext& context;
gd::EventsCodeGenerator::VariableScope scope;
const gd::String object; ///< The object name, when scope == OBJECT_VARIABLE.
};
}
#endif // VARIABLEPARSERCALLBACKS_H
#endif

View File

@@ -12,6 +12,7 @@
#include <vector>
#include "GDCore/Events/Instruction.h"
#include "GDCore/Events/InstructionsList.h"
#include "GDCore/Extensions/Metadata/InstructionMetadata.h"
#include "GDCore/String.h"
namespace gd {
class EventsList;
@@ -90,8 +91,8 @@ class GD_CORE_API BaseEvent {
bool HasSubEvents() const;
/**
* Event must be able to return all conditions std::vector they have.
* Used to preprocess the conditions.
* \brief Return a list of all conditions of the event.
* \note Used to preprocess or search in the conditions.
*/
virtual std::vector<gd::InstructionsList*> GetAllConditionsVectors() {
std::vector<gd::InstructionsList*> noConditions;
@@ -104,8 +105,8 @@ class GD_CORE_API BaseEvent {
};
/**
* Event must be able to return all actions std::vector they have.
* Used to preprocess the actions.
* \brief Return a list of all actions of the event.
* \note Used to preprocess or search in the actions.
*/
virtual std::vector<gd::InstructionsList*> GetAllActionsVectors() {
std::vector<gd::InstructionsList*> noActions;
@@ -118,15 +119,26 @@ class GD_CORE_API BaseEvent {
};
/**
* Event must be able to return all expressions they have.
* Used to preprocess the expressions.
* \brief Return a list of all strings of the event.
* \note Used to preprocess or search in the event strings.
*/
virtual std::vector<gd::Expression*> GetAllExpressions() {
std::vector<gd::Expression*> noExpr;
virtual std::vector<gd::String> GetAllSearchableStrings() const {
std::vector<gd::String> noSearchableStrings;
return noSearchableStrings;
};
/**
* \brief Return a list of all expressions of the event, each with their associated metadata.
* \note Used to preprocess or search in the expressions of the event.
*/
virtual std::vector<std::pair<gd::Expression*, gd::ParameterMetadata> >
GetAllExpressionsWithMetadata() {
std::vector<std::pair<gd::Expression*, gd::ParameterMetadata> > noExpr;
return noExpr;
};
virtual std::vector<const gd::Expression*> GetAllExpressions() const {
std::vector<const gd::Expression*> noExpr;
virtual std::vector<std::pair<const gd::Expression*, const gd::ParameterMetadata> >
GetAllExpressionsWithMetadata() const {
std::vector<std::pair<const gd::Expression*, const gd::ParameterMetadata> > noExpr;
return noExpr;
};

View File

@@ -99,6 +99,23 @@ bool EventsList::Contains(const gd::BaseEvent& eventToSearch,
return false;
}
bool EventsList::MoveEventToAnotherEventsList(const gd::BaseEvent& eventToMove,
gd::EventsList& newEventsList,
std::size_t newPosition) {
for (std::size_t i = 0; i < GetEventsCount(); ++i) {
if (events[i].get() == &eventToMove) {
std::shared_ptr<BaseEvent> event = events[i];
events.erase(events.begin() + i);
newEventsList.InsertEvent(event, newPosition);
return true;
}
}
return false;
}
EventsList::EventsList(const EventsList& other) { Init(other); }
EventsList& EventsList::operator=(const EventsList& other) {

View File

@@ -52,7 +52,8 @@ class GD_CORE_API EventsList {
* \brief Insert the specified event to the list.
* \note The event passed by parameter is not copied.
* \param event The smart pointer to the event that must be inserted into the
* list \param position Insertion position. If the position is invalid, the
* list
* \param position Insertion position. If the position is invalid, the
* object is inserted at the end of the objects list.
*/
void InsertEvent(std::shared_ptr<gd::BaseEvent> event,
@@ -142,6 +143,25 @@ class GD_CORE_API EventsList {
*/
bool Contains(const gd::BaseEvent& eventToSearch,
bool recursive = true) const;
/**
* Move the specified event, that must be in the events list, to another
* events list *without* invalidating the event (i.e: without
* destroying/cloning it) in memory.
*
* \warning newEventsList is supposed not to be contained inside the event
* (you should not try
* to move an event inside one of its children/grand children events).
*
* \param eventToMove The event to be moved
* \param newEventsList The new events list
* \param newPosition The position in the new events list
* \return true if the move was made, false otherwise (for example, if
* eventToMove is not found in the list)
*/
bool MoveEventToAnotherEventsList(const gd::BaseEvent& eventToMove,
gd::EventsList& newEventsList,
std::size_t newPosition);
///@}
/** \name std::vector API compatibility

View File

@@ -4,9 +4,12 @@
* reserved. This project is released under the MIT License.
*/
#include "GDCore/Events/Instruction.h"
#include <assert.h>
#include <iostream>
#include <vector>
#include "GDCore/Events/Expression.h"
#include "GDCore/Events/InstructionsList.h"
#include "GDCore/String.h"
@@ -15,18 +18,14 @@ namespace gd {
gd::Expression Instruction::badExpression("");
Instruction::Instruction(gd::String type_)
: type(type_),
inverted(false) {
Instruction::Instruction(gd::String type_) : type(type_), inverted(false) {
parameters.reserve(8);
}
Instruction::Instruction(gd::String type_,
const std::vector<gd::Expression>& parameters_,
bool inverted_)
: type(type_),
inverted(inverted_),
parameters(parameters_) {
: type(type_), inverted(inverted_), parameters(parameters_) {
parameters.reserve(8);
}
@@ -56,4 +55,17 @@ void Instruction::SetParameter(std::size_t nb, const gd::Expression& val) {
parameters[nb] = val;
}
std::shared_ptr<Instruction> GD_CORE_API
CloneRememberingOriginalElement(std::shared_ptr<Instruction> instruction) {
std::shared_ptr<Instruction> copy =
std::make_shared<Instruction>(*instruction);
// Original instruction is either the original instruction of the copied
// instruction, or the instruction copied.
copy->originalInstruction = instruction->originalInstruction.expired()
? instruction
: instruction->originalInstruction;
return copy;
}
} // namespace gd

View File

@@ -5,7 +5,9 @@
*/
#ifndef INSTRUCTION_H
#define INSTRUCTION_H
#include <memory>
#include <vector>
#include "GDCore/Events/Expression.h"
#include "GDCore/Events/InstructionsList.h"
#include "GDCore/String.h"
@@ -131,6 +133,17 @@ class GD_CORE_API Instruction {
*/
inline gd::InstructionsList& GetSubInstructions() { return subInstructions; };
/**
* \brief Return the original instruction this instruction was copied from.
*
* Useful to get reference to the original instruction in memory during code
* generation, to ensure stable unique identifiers.
*/
std::weak_ptr<Instruction> GetOriginalInstruction() { return originalInstruction; };
friend std::shared_ptr<Instruction> CloneRememberingOriginalElement(
std::shared_ptr<Instruction> instruction);
private:
gd::String type; ///< Instruction type
bool inverted; ///< True if the instruction if inverted. Only applicable for
@@ -139,9 +152,23 @@ class GD_CORE_API Instruction {
parameters; ///< Vector containing the parameters
gd::InstructionsList subInstructions; ///< Sub instructions, if applicable.
std::weak_ptr<Instruction>
originalInstruction; ///< Pointer used to remember which gd::Instruction
///< this instruction was copied from. Useful to
///< ensure the stability of code generation (as
///< some part of code generation uses the pointer
///< to the instruction as a unique identifier).
static gd::Expression badExpression;
};
/**
* Clone the given instruction, returning an instruction for which
* `GetOriginalInstruction()` returns the originally copied instruction.
*/
std::shared_ptr<Instruction> GD_CORE_API
CloneRememberingOriginalElement(std::shared_ptr<Instruction> instruction);
} // namespace gd
#endif // INSTRUCTION_H

View File

@@ -1,897 +0,0 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "GDCore/Events/Parsers/ExpressionParser.h"
#include <algorithm>
#include <iostream>
#include "GDCore/CommonTools.h"
#include "GDCore/Events/Expression.h"
#include "GDCore/Extensions/Metadata/ExpressionMetadata.h"
#include "GDCore/Extensions/Metadata/InstructionMetadata.h"
#include "GDCore/Extensions/Metadata/MetadataProvider.h"
#include "GDCore/Extensions/Platform.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Project.h"
#include "GDCore/Tools/Localization.h"
using namespace std;
namespace gd {
gd::String ExpressionParser::parserSeparators = " ,+-*/%.<>=&|;()#^![]{}";
size_t ExpressionParser::GetMinimalParametersNumber(
const std::vector<gd::ParameterMetadata>& parametersInfos) {
size_t nb = 0;
for (std::size_t i = 0; i < parametersInfos.size(); ++i) {
if (!parametersInfos[i].optional && !parametersInfos[i].codeOnly) nb++;
}
return nb;
}
size_t ExpressionParser::GetMaximalParametersNumber(
const std::vector<gd::ParameterMetadata>& parametersInfos) {
size_t nb = 0;
for (std::size_t i = 0; i < parametersInfos.size(); ++i) {
if (!parametersInfos[i].codeOnly) nb++;
}
return nb;
}
/**
* Add blank parameters when code-only parameters are expected.
* \param Parameters information
* \param vector of parameters without code only parameters.
*/
std::vector<gd::Expression> CompleteParameters(
const std::vector<gd::ParameterMetadata>& parametersInfo,
const std::vector<gd::Expression>& parameters) {
std::vector<gd::Expression> completeParameters = parameters;
for (std::size_t i = 0; i < parametersInfo.size();
++i) // Code only parameters are not included in expressions parameters.
{
if (parametersInfo[i].codeOnly) {
if (i > completeParameters.size()) {
cout << "Bad parameter count in expression.";
}
if (i >= completeParameters.size())
completeParameters.push_back(gd::Expression(""));
else
completeParameters.insert(completeParameters.begin() + i,
gd::Expression(""));
} else {
if (i >= completeParameters.size()) {
completeParameters.push_back(gd::Expression(""));
}
}
}
return completeParameters;
}
bool ExpressionParser::ValidSyntax(const gd::String& str) {
static const gd::String numerics = "0123456789.e";
static const gd::String operators = "+/*-%";
size_t parenthesisLevel = 0;
gd::String lastOperator;
bool parsingNumber = false;
bool parsingScientificNotationNumber = false;
bool parsingDecimalNumber = false;
bool requestNumber = false;
gd::String lastNumber;
bool numberWasParsedLast = false;
for (auto it = str.begin(); it != str.end(); ++it) {
char32_t currentChar = *it;
if (currentChar == U' ' || currentChar == U'\n') {
if (requestNumber) {
firstErrorStr = _("Number expected");
return false;
}
if (parsingNumber) {
parsingNumber = false;
parsingScientificNotationNumber = false;
parsingDecimalNumber = false;
requestNumber = false;
lastNumber.clear();
numberWasParsedLast = true;
}
} else if (numerics.find(currentChar) != gd::String::npos) {
requestNumber = false;
if (currentChar == U'.') {
if (!parsingNumber) {
firstErrorStr = _("Syntax error");
return false;
}
if (parsingDecimalNumber) {
firstErrorStr = _("Syntax error in a number.");
return false;
}
parsingDecimalNumber = true;
}
if (currentChar == U'e') {
if (parsingScientificNotationNumber) {
firstErrorStr = _("Syntax error in a number.");
return false;
}
parsingScientificNotationNumber = true;
requestNumber = true;
}
if (numberWasParsedLast) {
firstErrorStr = _("Operator missing before a number");
return false;
}
parsingNumber = true;
lastNumber += currentChar;
} else if (currentChar == U')') {
if (requestNumber) {
firstErrorStr = _("Number expected");
return false;
}
if (parsingNumber) {
parsingNumber = false;
parsingScientificNotationNumber = false;
parsingDecimalNumber = false;
lastNumber.clear();
numberWasParsedLast = true;
}
if (!numberWasParsedLast) {
firstErrorStr = _("Superfluous operator before a paranthesis");
return false;
}
if (parenthesisLevel > 0)
parenthesisLevel--;
else {
firstErrorStr = _("Bad closing paranthesis");
return false;
}
auto previousIt = it;
--previousIt;
if (*previousIt == U'(') {
firstErrorStr = _("Empty paranthesis");
return false;
}
} else if (currentChar == U'(') {
if (requestNumber) {
firstErrorStr = _("Number expected");
return false;
}
if (parsingNumber) {
parsingNumber = false;
parsingScientificNotationNumber = false;
parsingDecimalNumber = false;
lastNumber.clear();
numberWasParsedLast = true;
}
if (numberWasParsedLast) {
firstErrorStr = _("Operator missing before a paranthesis");
return false;
}
parenthesisLevel++;
numberWasParsedLast = false;
} else if (operators.find(currentChar) != gd::String::npos) {
if (currentChar == U'-' && parsingNumber &&
parsingScientificNotationNumber) {
lastNumber += currentChar;
requestNumber = true;
} else {
if (requestNumber) {
firstErrorStr = _("Number expected");
return false;
}
if (parsingNumber) {
parsingNumber = false;
parsingScientificNotationNumber = false;
parsingDecimalNumber = false;
lastNumber.clear();
numberWasParsedLast = true;
}
if (currentChar != U'-' && currentChar != U'+' &&
!numberWasParsedLast) {
firstErrorStr = _("Operators without any number between them");
return false;
}
numberWasParsedLast = false;
}
} else {
firstErrorStr = _("Syntax error");
return false;
}
}
if (parsingNumber) {
parsingNumber = false;
parsingScientificNotationNumber = false;
parsingDecimalNumber = false;
lastNumber.clear();
numberWasParsedLast = true;
} else if (requestNumber) {
firstErrorStr = _("Number expected");
return false;
}
if (parenthesisLevel != 0) {
firstErrorStr = _("Paranthesis mismatch");
return false;
}
if (!numberWasParsedLast) {
firstErrorStr = _("Alone operator at the end of the expression");
return false;
}
return true;
}
bool ExpressionParser::ParseMathExpression(const gd::Platform& platform,
const gd::ObjectsContainer& project,
const gd::ObjectsContainer& layout,
gd::ParserCallbacks& callbacks) {
callbacks.SetReturnType("expression");
gd::String expression = expressionPlainString;
size_t parsePosition = 0;
size_t firstPointPos = expression.find(".");
size_t firstParPos = expression.find("(");
gd::String expressionWithoutFunctions;
gd::String nonFunctionToken;
size_t nonFunctionTokenStartPos = gd::String::npos;
while (firstPointPos != string::npos || firstParPos != string::npos) {
// Identify name
size_t nameEnd = firstPointPos < firstParPos ? firstPointPos : firstParPos;
size_t nameStart = expression.find_last_of(parserSeparators, nameEnd - 1);
nameStart++;
gd::String nameBefore = expression.substr(nameStart, nameEnd - nameStart);
gd::String objectName = nameBefore.FindAndReplace("~", " ");
// Identify function name
gd::String functionName = nameBefore;
size_t functionNameEnd = nameEnd;
vector<gd::Expression> parameters;
bool nameIsFunction = firstPointPos > firstParPos;
if (!nameIsFunction) {
parameters.push_back(gd::Expression(objectName));
functionNameEnd = expression.find_first_of(" (", nameEnd);
if (nameEnd + 1 < expression.length())
functionName =
expression.substr(nameEnd + 1, functionNameEnd - (nameEnd + 1));
if (functionNameEnd == string::npos) {
functionName = "";
functionNameEnd = expression.length() - 1;
}
}
// Now we're going to identify the expression
gd::ExpressionMetadata instructionInfos;
if (functionName.substr(0, functionName.length() - 1)
.find_first_of(parserSeparators) == string::npos) {
bool functionFound = false;
bool staticFunctionFound = false;
bool objectFunctionFound = false;
bool behaviorFunctionFound = false;
// First try to bind to a static expression
if (nameIsFunction &&
MetadataProvider::HasExpression(platform, functionName)) {
functionFound = true;
staticFunctionFound = true;
instructionInfos =
MetadataProvider::GetExpressionMetadata(platform, functionName);
}
// Then search in object expression
else if (!nameIsFunction &&
MetadataProvider::HasObjectExpression(
platform,
gd::GetTypeOfObject(project, layout, objectName),
functionName)) {
functionFound = true;
objectFunctionFound = true;
instructionInfos = MetadataProvider::GetObjectExpressionMetadata(
platform,
gd::GetTypeOfObject(project, layout, objectName),
functionName);
}
// And in behaviors expressions
else if (!nameIsFunction) {
size_t firstDoublePoints = functionName.find("::");
if (firstDoublePoints != string::npos) {
gd::String autoName = functionName.substr(0, firstDoublePoints);
if (firstDoublePoints + 2 < functionName.length())
functionName = functionName.substr(firstDoublePoints + 2,
functionName.length());
else
functionName = "";
if (MetadataProvider::HasBehaviorExpression(
platform,
gd::GetTypeOfBehavior(project, layout, autoName),
functionName)) {
parameters.push_back(gd::Expression(autoName));
functionFound = true;
behaviorFunctionFound = true;
instructionInfos = MetadataProvider::GetBehaviorExpressionMetadata(
platform,
gd::GetTypeOfBehavior(project, layout, autoName),
functionName);
// Verify that object has behavior.
vector<gd::String> behaviors =
gd::GetBehaviorsOfObject(project, layout, objectName);
if (find(behaviors.begin(), behaviors.end(), autoName) ==
behaviors.end()) {
cout << "Bad behavior requested" << endl;
functionFound = false;
}
}
}
}
if (functionFound) // Add the function
{
// Identify parameters
size_t parametersEnd = expression.find_first_of("(", functionNameEnd);
gd::String currentParameterStr;
char32_t previousChar = '(';
bool takeSymbolsInAccount = true;
if (parametersEnd != string::npos) {
size_t level = 0;
parametersEnd++;
while (parametersEnd < expression.length() &&
!(expression[parametersEnd] == ')' && level == 0)) {
// Be sure we are not in quotes
if (expression[parametersEnd] == U'\"' && previousChar != U'\\')
takeSymbolsInAccount = !takeSymbolsInAccount;
// So as to be sure paranthesis don't belong to a parameter
if (expression[parametersEnd] == U'(' && takeSymbolsInAccount)
level++;
if (expression[parametersEnd] == U')' && takeSymbolsInAccount)
level--;
// Add the character to the current parameter or terminate the
// latter
if ((expression[parametersEnd] == U',' && level == 0) &&
takeSymbolsInAccount) {
parameters.push_back(currentParameterStr);
currentParameterStr.clear();
} else
currentParameterStr += expression[parametersEnd];
previousChar = expression[parametersEnd];
parametersEnd++;
}
if (currentParameterStr.find_first_not_of(" ") !=
string::npos) // Add last parameter if needed
{
parameters.push_back(currentParameterStr);
}
// Testing function call is properly closed
if (parametersEnd == expression.length() ||
expression[parametersEnd] != U')') {
firstErrorStr = _("Paranthesis not closed");
firstErrorPos = parametersEnd - 1;
return false;
}
// Testing the number of parameters
if (parameters.size() >
GetMaximalParametersNumber(instructionInfos.parameters) ||
parameters.size() <
GetMinimalParametersNumber(instructionInfos.parameters)) {
firstErrorPos = functionNameEnd;
firstErrorStr = _("Incorrect number of parameters");
firstErrorStr += " ";
firstErrorStr += _("Expected (maximum) :");
firstErrorStr += gd::String::From(
GetMaximalParametersNumber(instructionInfos.parameters));
return false;
}
// Preparing parameters
parameters =
CompleteParameters(instructionInfos.parameters, parameters);
for (std::size_t i = 0; i < instructionInfos.parameters.size(); ++i) {
if (!PrepareParameter(platform,
project,
layout,
callbacks,
parameters[i],
instructionInfos.parameters[i],
functionNameEnd))
return false;
}
} else {
firstErrorPos = functionNameEnd;
firstErrorStr = _("Parameters' parenthesis missing");
return false;
}
callbacks.OnConstantToken(
nonFunctionToken +
expression.substr(parsePosition, nameStart - parsePosition));
expressionWithoutFunctions +=
expression.substr(parsePosition, nameStart - parsePosition);
nonFunctionToken.clear();
nonFunctionTokenStartPos = gd::String::npos;
if (objectFunctionFound)
callbacks.OnObjectFunction(
functionName, parameters, instructionInfos);
else if (behaviorFunctionFound)
callbacks.OnObjectBehaviorFunction(
functionName, parameters, instructionInfos);
else if (staticFunctionFound)
callbacks.OnStaticFunction(
functionName, parameters, instructionInfos);
if (objectFunctionFound || behaviorFunctionFound || staticFunctionFound)
expressionWithoutFunctions += "0";
parsePosition = parametersEnd + 1;
firstPointPos = expression.find(".", parametersEnd + 1);
firstParPos = expression.find("(", parametersEnd + 1);
} else // Math function or math constant : Pass it.
{
nonFunctionToken += expression.substr(
parsePosition, functionNameEnd + 1 - parsePosition);
expressionWithoutFunctions += expression.substr(
parsePosition, functionNameEnd + 1 - parsePosition);
nonFunctionTokenStartPos = (nonFunctionTokenStartPos != gd::String::npos
? nonFunctionTokenStartPos
: parsePosition);
parsePosition = functionNameEnd + 1;
firstPointPos = expression.find(".", functionNameEnd + 1);
firstParPos = expression.find("(", functionNameEnd + 1);
}
} else // Not a function call : Pass it
{
nonFunctionToken +=
expression.substr(parsePosition, nameEnd + 1 - parsePosition);
expressionWithoutFunctions +=
expression.substr(parsePosition, nameEnd + 1 - parsePosition);
nonFunctionTokenStartPos = (nonFunctionTokenStartPos != gd::String::npos
? nonFunctionTokenStartPos
: parsePosition);
parsePosition = nameEnd + 1;
firstPointPos = expression.find(".", nameEnd + 1);
firstParPos = expression.find("(", nameEnd + 1);
}
}
if (parsePosition < expression.length() || !nonFunctionToken.empty())
callbacks.OnConstantToken(
nonFunctionToken +
expression.substr(parsePosition, expression.length()));
expressionWithoutFunctions +=
expression.substr(parsePosition, expression.length());
return ValidSyntax(expressionWithoutFunctions);
}
bool ExpressionParser::ParseStringExpression(const gd::Platform& platform,
const gd::ObjectsContainer& project,
const gd::ObjectsContainer& layout,
gd::ParserCallbacks& callbacks) {
callbacks.SetReturnType("string");
gd::String expression = expressionPlainString;
size_t parsePosition = 0;
// Searching for first token.
size_t firstPointPos = expression.find(".");
size_t firstParPos = expression.find("(");
size_t firstQuotePos = expression.find("\"");
if (firstPointPos == string::npos && firstParPos == string::npos &&
firstQuotePos == string::npos) {
firstErrorPos = 0;
firstErrorStr =
_("The expression is invalid or empty. Enter a text ( surrounded by "
"quotes ) or a function.");
return false;
}
while (firstPointPos != string::npos || firstParPos != string::npos ||
firstQuotePos != string::npos) {
if (firstQuotePos < firstPointPos &&
firstQuotePos < firstParPos) // Adding a constant text
{
callbacks.OnConstantToken(
expression.substr(parsePosition, firstQuotePos - parsePosition));
// Finding start and end of quotes
size_t finalQuotePosition = expression.find("\"", firstQuotePos + 1);
while (finalQuotePosition ==
expression.find("\\\"", finalQuotePosition - 1) + 1)
finalQuotePosition = expression.find("\"", finalQuotePosition + 1);
if (finalQuotePosition == string::npos) {
firstErrorPos = firstQuotePos;
firstErrorStr = _("Quotes not closed.");
return false;
}
// Generating final text, by replacing \" by quotes
gd::String finalText = expression.substr(
firstQuotePos + 1, finalQuotePosition - (firstQuotePos + 1));
size_t foundPos = finalText.find("\\\"");
while (foundPos != string::npos) {
if (foundPos != string::npos) finalText.replace(foundPos, 2, "\"");
foundPos = finalText.find("\\\"", foundPos);
}
// Adding constant text instruction
//(Function without name is considered as a constant text)
vector<gd::Expression> parameters;
parameters.push_back(finalText);
gd::ExpressionMetadata noParametersInfo;
callbacks.OnStaticFunction("", parameters, noParametersInfo);
parsePosition = finalQuotePosition + 1;
} else // Adding a function
{
// Identify name
size_t nameEnd =
firstPointPos < firstParPos ? firstPointPos : firstParPos;
size_t nameStart = expression.find_last_of(parserSeparators, nameEnd - 1);
nameStart++;
callbacks.OnConstantToken(
expression.substr(parsePosition, nameStart - parsePosition));
gd::String nameBefore = expression.substr(nameStart, nameEnd - nameStart);
gd::String objectName = nameBefore.FindAndReplace("~", " ");
// Identify function name
gd::String functionName = nameBefore;
size_t functionNameEnd = nameEnd;
vector<gd::Expression> parameters;
bool nameIsFunction = firstPointPos > firstParPos;
if (!nameIsFunction) {
parameters.push_back(gd::Expression(objectName));
functionNameEnd = expression.find_first_of("( ", nameEnd);
if (nameEnd + 1 < expression.length())
functionName =
expression.substr(nameEnd + 1, functionNameEnd - (nameEnd + 1));
}
// Identify parameters
size_t parametersEnd = expression.find_first_of("(", functionNameEnd) + 1;
char32_t previousChar = U'(';
bool takeSymbolsInAccount = true;
size_t level = 0;
gd::String currentParameterStr;
while (parametersEnd < expression.length() &&
!(expression[parametersEnd] == U')' && level == 0)) {
// Be sure we are not in quotes
if (expression[parametersEnd] == U'\"' && previousChar != U'\\')
takeSymbolsInAccount = !takeSymbolsInAccount;
// So as to be sure paranthesis don't belong to a parameter
if (expression[parametersEnd] == U'(' && takeSymbolsInAccount) level++;
if (expression[parametersEnd] == U')' && takeSymbolsInAccount) level--;
// Add the character to the current parameter or terminate the latter
if ((expression[parametersEnd] == ',' && level == 0) &&
takeSymbolsInAccount) {
gd::Expression currentParameter(currentParameterStr);
parameters.push_back(currentParameter);
currentParameterStr.clear();
} else
currentParameterStr += expression[parametersEnd];
previousChar = expression[parametersEnd];
parametersEnd++;
}
if (parametersEnd == expression.length() ||
expression[parametersEnd] != U')') {
firstErrorPos = parametersEnd - 1;
firstErrorStr = _("Paranthesis not closed");
return false;
}
if (currentParameterStr.find_first_not_of(" ") !=
string::npos) // Add last parameter if needed
{
gd::Expression lastParameter(currentParameterStr);
parameters.push_back(lastParameter);
}
bool functionFound = false;
// First try to bind to a static str expression
if (nameIsFunction &&
MetadataProvider::HasStrExpression(platform, functionName)) {
functionFound = true;
const gd::ExpressionMetadata& expressionInfo =
MetadataProvider::GetStrExpressionMetadata(platform, functionName);
// Testing the number of parameters
if (parameters.size() >
GetMaximalParametersNumber(expressionInfo.parameters) ||
parameters.size() <
GetMinimalParametersNumber(expressionInfo.parameters)) {
firstErrorPos = functionNameEnd;
firstErrorStr = _("Incorrect number of parameters");
return false;
}
// Preparing parameters
parameters = CompleteParameters(expressionInfo.parameters, parameters);
for (std::size_t i = 0;
i < parameters.size() && i < expressionInfo.parameters.size();
++i) {
if (!PrepareParameter(platform,
project,
layout,
callbacks,
parameters[i],
expressionInfo.parameters[i],
functionNameEnd))
return false;
}
callbacks.OnStaticFunction(functionName, parameters, expressionInfo);
}
// Then an object member expression
else if (!nameIsFunction &&
MetadataProvider::HasObjectStrExpression(
platform,
gd::GetTypeOfObject(project, layout, objectName),
functionName)) {
functionFound = true;
const gd::ExpressionMetadata& expressionInfo =
MetadataProvider::GetObjectStrExpressionMetadata(
platform,
gd::GetTypeOfObject(project, layout, nameBefore),
functionName);
// Testing the number of parameters
if (parameters.size() >
GetMaximalParametersNumber(expressionInfo.parameters) ||
parameters.size() <
GetMinimalParametersNumber(expressionInfo.parameters)) {
firstErrorPos = functionNameEnd;
firstErrorStr = _("Incorrect number of parameters");
return false;
}
// Preparing parameters
parameters = CompleteParameters(expressionInfo.parameters, parameters);
for (std::size_t i = 0;
i < parameters.size() && i < expressionInfo.parameters.size();
++i) {
if (!PrepareParameter(platform,
project,
layout,
callbacks,
parameters[i],
expressionInfo.parameters[i],
functionNameEnd))
return false;
}
callbacks.OnObjectFunction(functionName, parameters, expressionInfo);
}
// And search behaviors expressions
else {
size_t firstDoublePoints = functionName.find("::");
if (firstDoublePoints != string::npos) {
gd::String autoName = functionName.substr(0, firstDoublePoints);
if (firstDoublePoints + 2 < functionName.length())
functionName = functionName.substr(firstDoublePoints + 2,
functionName.length());
else
functionName = "";
if (MetadataProvider::HasBehaviorStrExpression(
platform,
gd::GetTypeOfBehavior(project, layout, autoName),
functionName)) {
parameters.push_back(gd::Expression(autoName));
functionFound = true;
const gd::ExpressionMetadata& expressionInfo =
MetadataProvider::GetBehaviorStrExpressionMetadata(
platform,
gd::GetTypeOfBehavior(project, layout, autoName),
functionName);
// Verify that object has behavior.
vector<gd::String> behaviors =
gd::GetBehaviorsOfObject(project, layout, objectName);
if (find(behaviors.begin(), behaviors.end(), autoName) ==
behaviors.end()) {
cout << "Bad behavior requested" << endl;
functionFound = false;
} else {
// Testing the number of parameters
if (parameters.size() >
GetMaximalParametersNumber(expressionInfo.parameters) ||
parameters.size() <
GetMinimalParametersNumber(expressionInfo.parameters)) {
firstErrorPos = functionNameEnd;
firstErrorStr = _("Incorrect number of parameters");
return false;
}
// Preparing parameters
parameters =
CompleteParameters(expressionInfo.parameters, parameters);
for (std::size_t i = 0; i < parameters.size() &&
i < expressionInfo.parameters.size();
++i) {
if (!PrepareParameter(platform,
project,
layout,
callbacks,
parameters[i],
expressionInfo.parameters[i],
functionNameEnd))
return false;
}
callbacks.OnObjectBehaviorFunction(
functionName, parameters, expressionInfo);
}
}
}
}
// Note : _No_ support for implicit conversion from math result to string
if (!functionFound) // Function was not found
{
firstErrorPos = nameStart;
firstErrorStr = _("Function not recognized.");
return false;
}
parsePosition = parametersEnd + 1;
}
// Searching for next token
size_t firstPlusPos = expression.find("+", parsePosition);
firstPointPos = expression.find(".", parsePosition);
firstParPos = expression.find("(", parsePosition);
firstQuotePos = expression.find("\"", parsePosition);
// Checking for a + between token
if ((firstPointPos != string::npos || firstParPos != string::npos ||
firstQuotePos != string::npos)) {
size_t nextTokenPos = firstPointPos;
if (firstParPos < nextTokenPos) nextTokenPos = firstParPos;
if (firstQuotePos < nextTokenPos) nextTokenPos = firstQuotePos;
if (nextTokenPos < firstPlusPos) {
firstErrorPos = nextTokenPos;
firstErrorStr = _("Symbol missing between two +.");
return false;
} else if (expression.find("+", firstPlusPos + 1) < nextTokenPos) {
firstErrorPos = firstPlusPos;
firstErrorStr = _("Symbol missing between two +.");
return false;
}
}
}
if (expression.substr(parsePosition, expression.length())
.find_first_not_of(" \n") != gd::String::npos) {
firstErrorPos = parsePosition;
firstErrorStr = _("Bad symbol at the end of the expression.");
return false;
}
return true;
}
bool ExpressionParser::PrepareParameter(
const gd::Platform& platform,
const gd::ObjectsContainer& project,
const gd::ObjectsContainer& layout,
ParserCallbacks& callbacks,
gd::Expression& parameter,
const gd::ParameterMetadata& parametersInfo,
const size_t positionInExpression) {
if (ParameterMetadata::IsExpression("number", parametersInfo.type)) {
if (parametersInfo.optional && parameter.GetPlainString().empty())
parameter = parametersInfo.GetDefaultValue().empty()
? gd::Expression("0")
: gd::Expression(parametersInfo.GetDefaultValue());
if (!callbacks.OnSubMathExpression(platform, project, layout, parameter)) {
firstErrorStr = callbacks.firstErrorStr;
firstErrorPos = callbacks.firstErrorPos + positionInExpression;
return false;
}
} else if (ParameterMetadata::IsExpression("string", parametersInfo.type)) {
if (parametersInfo.optional && parameter.GetPlainString().empty())
parameter = parametersInfo.GetDefaultValue().empty()
? gd::Expression("\"\"")
: gd::Expression(parametersInfo.GetDefaultValue());
if (!callbacks.OnSubTextExpression(platform, project, layout, parameter)) {
firstErrorStr = callbacks.firstErrorStr;
firstErrorPos = callbacks.firstErrorPos + positionInExpression;
return false;
}
}
return true;
}
ExpressionParser::ExpressionParser(const gd::String& expressionPlainString_)
: expressionPlainString(expressionPlainString_) {}
} // namespace gd

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@@ -1,179 +0,0 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_EXPRESSIONPARSER_H
#define GDCORE_EXPRESSIONPARSER_H
#include <vector>
#include "GDCore/String.h"
namespace gd {
class Expression;
class ParserCallbacks;
class ObjectsContainer;
class Platform;
class ParameterMetadata;
class ExpressionMetadata;
}
namespace gd {
/** \brief Parse an expression
*
* Parse an expression, calling callbacks when a token is reached
* \see gd::ParserCallbacks
*/
class GD_CORE_API ExpressionParser {
public:
ExpressionParser(const gd::String &expressionPlainString_);
virtual ~ExpressionParser(){};
/**
* \brief Parse the expression, calling each functor when necessary
* \return True if expression was correctly parsed.
*/
bool ParseMathExpression(const gd::Platform &platform,
const gd::ObjectsContainer &project,
const gd::ObjectsContainer &layout,
gd::ParserCallbacks &callbacks);
/**
* \brief Parse the expression, calling each functor when necessary
* \return True if expression was correctly parsed.
*/
bool ParseStringExpression(const gd::Platform &platform,
const gd::ObjectsContainer &project,
const gd::ObjectsContainer &layout,
gd::ParserCallbacks &callbacks);
/**
* \brief Return the description of the error that was found
*/
const gd::String &GetFirstError() { return firstErrorStr; }
/**
* \brief Return the position of the error that was found
* \return The position, or gd::String::npos if no error is found
*/
size_t GetFirstErrorPosition() { return firstErrorPos; }
private:
gd::String firstErrorStr;
size_t firstErrorPos;
/**
* Tool function to add a parameter
*/
bool AddParameterToList(const gd::ObjectsContainer &project,
const gd::ObjectsContainer &layout,
ParserCallbacks &,
std::vector<gd::Expression> &parameters,
gd::String parameterStr,
std::vector<gd::ParameterMetadata> parametersInfos,
const size_t positionInExpression);
/**
* Tool function to prepare a parameter
*/
bool PrepareParameter(const gd::Platform &platform,
const gd::ObjectsContainer &project,
const gd::ObjectsContainer &layout,
ParserCallbacks &,
gd::Expression &parameter,
const gd::ParameterMetadata &parametersInfo,
const size_t positionInExpression);
/**
* Return the minimal number of parameters which can be used when calling an
* expression ( i.e. ParametersCount-OptionalParameters-CodeOnlyParameters )
*/
size_t GetMinimalParametersNumber(
const std::vector<gd::ParameterMetadata> &parametersInfos);
/**
* Return the maximal number of parameters which can be used when calling an
* expression ( i.e. ParametersCount-CodeOnlyParameters )
*/
size_t GetMaximalParametersNumber(
const std::vector<gd::ParameterMetadata> &parametersInfos);
bool ValidSyntax(const gd::String &str);
gd::String expressionPlainString;
static gd::String parserSeparators;
};
/** \brief Callbacks called by parser during parsing
*
* Parser will call the appropriate functions during parsing, allowing to do
* special works. \see gd::ExpressionParser
*/
class GD_CORE_API ParserCallbacks {
friend class ExpressionParser;
public:
ParserCallbacks() : returnType("expression"){};
virtual ~ParserCallbacks(){};
/**
* \brief Get the type of the expression for which callbacks are used:
* "expression" or "string".
*/
const gd::String &GetReturnType() { return returnType; }
virtual void OnConstantToken(gd::String text) = 0;
virtual void OnStaticFunction(
gd::String functionName,
const std::vector<gd::Expression> &parameters,
const gd::ExpressionMetadata &expressionInfo) = 0;
virtual void OnObjectFunction(
gd::String functionName,
const std::vector<gd::Expression> &parameters,
const gd::ExpressionMetadata &expressionInfo) = 0;
virtual void OnObjectBehaviorFunction(
gd::String functionName,
const std::vector<gd::Expression> &parameters,
const gd::ExpressionMetadata &expressionInfo) = 0;
virtual bool OnSubMathExpression(const gd::Platform &platform,
const gd::ObjectsContainer &project,
const gd::ObjectsContainer &layout,
gd::Expression &expression) = 0;
virtual bool OnSubTextExpression(const gd::Platform &platform,
const gd::ObjectsContainer &project,
const gd::ObjectsContainer &layout,
gd::Expression &expression) = 0;
/**
* \brief Return the description of the error that was found
*/
const gd::String &GetFirstError() { return firstErrorStr; }
/**
* \brief Return the position of the error that was found
* \return The position, or gd::String::npos if no error is found
*/
size_t GetFirstErrorPosition() { return firstErrorPos; }
protected:
gd::String firstErrorStr;
size_t firstErrorPos;
private:
/**
* \brief Set the return type of the expression: Done by ExpressionParser
* according to which Parse* method is called. \see gd::ExpressionParser
*/
void SetReturnType(gd::String type) { returnType = type; }
gd::String returnType; // The type of the expression ("expression" (default),
// "string"...)
};
} // namespace gd
#endif // GDEXPRESSIONPARSER_H

View File

@@ -22,15 +22,6 @@ using namespace std;
namespace gd {
gd::String ExpressionParser2::NUMBER_FIRST_CHAR = ".0123456789";
gd::String ExpressionParser2::DOT = ".";
gd::String ExpressionParser2::PARAMETERS_SEPARATOR = ",";
gd::String ExpressionParser2::QUOTE = "\"";
gd::String ExpressionParser2::BRACKETS = "()[]{}";
gd::String ExpressionParser2::EXPRESSION_OPERATORS = "+-<>?^=\\:!";
gd::String ExpressionParser2::TERM_OPERATORS = "/*";
gd::String ExpressionParser2::UNARY_OPERATORS = "+-";
gd::String ExpressionParser2::WHITESPACES = " \n\r";
gd::String ExpressionParser2::NAMESPACE_SEPARATOR = "::";
ExpressionParser2::ExpressionParser2(
@@ -76,7 +67,7 @@ size_t GetMaximumParametersNumber(
} // namespace
std::unique_ptr<ExpressionParserDiagnostic> ExpressionParser2::ValidateFunction(
const gd::FunctionNode& function, size_t functionStartPosition) {
const gd::FunctionCallNode& function, size_t functionStartPosition) {
if (gd::MetadataProvider::IsBadExpressionMetadata(
function.expressionMetadata)) {
return gd::make_unique<ExpressionParserError>(
@@ -118,11 +109,13 @@ std::unique_ptr<ExpressionParserDiagnostic> ExpressionParser2::ValidateFunction(
}
std::unique_ptr<TextNode> ExpressionParser2::ReadText() {
SkipWhitespace();
if (!IsAnyChar("\"")) {
size_t textStartPosition = GetCurrentPosition();
SkipAllWhitespaces();
if (!CheckIfChar(IsQuote)) {
auto text = gd::make_unique<TextNode>("");
text->diagnostic =
RaiseSyntaxError(_("A text must start with a double quote (\")."));
text->location = ExpressionParserLocation(textStartPosition, GetCurrentPosition());
return text;
}
SkipChar();
@@ -157,6 +150,7 @@ std::unique_ptr<TextNode> ExpressionParser2::ReadText() {
}
auto text = gd::make_unique<TextNode>(parsedText);
text->location = ExpressionParserLocation(textStartPosition, GetCurrentPosition());
if (!textParsingHasEnded) {
text->diagnostic =
RaiseSyntaxError(_("A text must end with a double quote (\"). Add a "
@@ -167,24 +161,25 @@ std::unique_ptr<TextNode> ExpressionParser2::ReadText() {
}
std::unique_ptr<NumberNode> ExpressionParser2::ReadNumber() {
SkipWhitespace();
size_t numberStartPosition = GetCurrentPosition();
SkipAllWhitespaces();
gd::String parsedNumber;
bool numberHasStarted = false;
bool digitFound = false;
bool dotFound = false;
while (!IsEndReached()) {
if (IsAnyChar("0")) {
if (CheckIfChar(IsZeroDigit)) {
numberHasStarted = true;
digitFound = true;
if (!parsedNumber.empty()) { // Ignore leading 0s.
parsedNumber += GetCurrentChar();
}
} else if (IsAnyChar("123456789")) {
} else if (CheckIfChar(IsNonZeroDigit)) {
numberHasStarted = true;
digitFound = true;
parsedNumber += GetCurrentChar();
} else if (IsAnyChar(".") && !dotFound) {
} else if (CheckIfChar(IsDot) && !dotFound) {
numberHasStarted = true;
dotFound = true;
if (parsedNumber == "") {
@@ -209,6 +204,7 @@ std::unique_ptr<NumberNode> ExpressionParser2::ReadNumber() {
// valid in most languages so we allow this.
auto number = gd::make_unique<NumberNode>(parsedNumber);
number->location = ExpressionParserLocation(numberStartPosition, GetCurrentPosition());
if (!numberHasStarted || !digitFound) {
number->diagnostic = RaiseSyntaxError(
_("A number was expected. You must enter a number here."));

View File

@@ -9,6 +9,7 @@
#include <memory>
#include <utility>
#include <vector>
#include "ExpressionParser2Node.h"
#include "GDCore/Extensions/Metadata/ExpressionMetadata.h"
#include "GDCore/Extensions/Metadata/MetadataProvider.h"
@@ -48,8 +49,9 @@ class GD_CORE_API ExpressionParser2 {
*
* \param type Type of the expression: "string", "number",
* type supported by gd::ParameterMetadata::IsObject, types supported by
* gd::ParameterMetadata::IsExpression or "unknown". \param expression The
* expression to parse \param objectName Specify the object name, only for the
* gd::ParameterMetadata::IsExpression or "unknown".
* \param expression The expression to parse
* \param objectName Specify the object name, only for the
* case of "objectvar" type.
*
* \return The node representing the expression as a parsed tree.
@@ -71,18 +73,21 @@ class GD_CORE_API ExpressionParser2 {
///@{
std::unique_ptr<ExpressionNode> Start(const gd::String &type,
const gd::String &objectName = "") {
size_t expressionStartPosition = GetCurrentPosition();
auto expression = Expression(type, objectName);
// Check for extra characters at the end of the expression
if (!IsEndReached()) {
auto op = gd::make_unique<OperatorNode>();
op->op = ' ';
auto op = gd::make_unique<OperatorNode>(type, ' ');
op->leftHandSide = std::move(expression);
op->rightHandSide = ReadUntilEnd("unknown");
op->rightHandSide->diagnostic = RaiseSyntaxError(
_("The expression has extra character at the end that should be "
"removed (or completed if your expression is not finished)."));
op->location = ExpressionParserLocation(expressionStartPosition,
GetCurrentPosition());
return std::move(op);
}
@@ -91,22 +96,24 @@ class GD_CORE_API ExpressionParser2 {
std::unique_ptr<ExpressionNode> Expression(
const gd::String &type, const gd::String &objectName = "") {
SkipWhitespace();
SkipAllWhitespaces();
size_t expressionStartPosition = GetCurrentPosition();
std::unique_ptr<ExpressionNode> leftHandSide = Term(type, objectName);
SkipWhitespace();
SkipAllWhitespaces();
if (IsEndReached()) return leftHandSide;
if (IsAnyChar(",)]")) return leftHandSide;
if (IsAnyChar(EXPRESSION_OPERATORS)) {
auto op = gd::make_unique<OperatorNode>();
op->op = GetCurrentChar();
if (CheckIfChar(IsExpressionEndingChar)) return leftHandSide;
if (CheckIfChar(IsExpressionOperator)) {
auto op = gd::make_unique<OperatorNode>(type, GetCurrentChar());
op->leftHandSide = std::move(leftHandSide);
op->diagnostic = ValidateOperator(type, GetCurrentChar());
SkipChar();
op->rightHandSide = Expression(type, objectName);
op->location = ExpressionParserLocation(expressionStartPosition,
GetCurrentPosition());
return std::move(op);
}
@@ -124,31 +131,35 @@ class GD_CORE_API ExpressionParser2 {
"properly written.");
}
auto op = gd::make_unique<OperatorNode>();
op->op = ' ';
auto op = gd::make_unique<OperatorNode>(type, ' ');
op->leftHandSide = std::move(leftHandSide);
op->rightHandSide = Expression(type, objectName);
op->location =
ExpressionParserLocation(expressionStartPosition, GetCurrentPosition());
return std::move(op);
}
std::unique_ptr<ExpressionNode> Term(const gd::String &type,
const gd::String &objectName) {
SkipWhitespace();
SkipAllWhitespaces();
size_t expressionStartPosition = GetCurrentPosition();
std::unique_ptr<ExpressionNode> factor = Factor(type, objectName);
SkipWhitespace();
SkipAllWhitespaces();
// This while loop is used instead of a recursion (like in Expression)
// to guarantee the proper operator precedence. (Expression could also
// be reworked to use a while loop).
while (IsAnyChar(TERM_OPERATORS)) {
auto op = gd::make_unique<OperatorNode>();
op->op = GetCurrentChar();
while (CheckIfChar(IsTermOperator)) {
auto op = gd::make_unique<OperatorNode>(type, GetCurrentChar());
op->leftHandSide = std::move(factor);
op->diagnostic = ValidateOperator(type, GetCurrentChar());
SkipChar();
op->rightHandSide = Factor(type, objectName);
SkipWhitespace();
op->location = ExpressionParserLocation(expressionStartPosition,
GetCurrentPosition());
SkipAllWhitespaces();
factor = std::move(op);
}
@@ -158,12 +169,12 @@ class GD_CORE_API ExpressionParser2 {
std::unique_ptr<ExpressionNode> Factor(const gd::String &type,
const gd::String &objectName) {
SkipWhitespace();
SkipAllWhitespaces();
size_t expressionStartPosition = GetCurrentPosition();
std::unique_ptr<ExpressionNode> factor;
if (IsAnyChar(QUOTE)) {
if (CheckIfChar(IsQuote)) {
factor = ReadText();
if (type == "number")
factor->diagnostic =
@@ -173,14 +184,17 @@ class GD_CORE_API ExpressionParser2 {
factor->diagnostic = RaiseTypeError(
_("You entered a text, but this type was expected:") + type,
expressionStartPosition);
} else if (IsAnyChar(UNARY_OPERATORS)) {
auto unaryOperator = gd::make_unique<UnaryOperatorNode>(GetCurrentChar());
} else if (CheckIfChar(IsUnaryOperator)) {
auto unaryOperator =
gd::make_unique<UnaryOperatorNode>(type, GetCurrentChar());
unaryOperator->diagnostic = ValidateUnaryOperator(type, GetCurrentChar());
SkipChar();
unaryOperator->factor = Factor(type, objectName);
unaryOperator->location = ExpressionParserLocation(
expressionStartPosition, GetCurrentPosition());
factor = std::move(unaryOperator);
} else if (IsAnyChar(NUMBER_FIRST_CHAR)) {
} else if (CheckIfChar(IsNumberFirstChar)) {
factor = ReadNumber();
if (type == "string")
factor->diagnostic = RaiseTypeError(
@@ -190,16 +204,16 @@ class GD_CORE_API ExpressionParser2 {
factor->diagnostic = RaiseTypeError(
_("You entered a number, but this type was expected:") + type,
expressionStartPosition);
} else if (IsAnyChar("(")) {
} else if (CheckIfChar(IsOpeningParenthesis)) {
SkipChar();
factor = SubExpression(type, objectName);
if (!IsAnyChar(")")) {
if (!CheckIfChar(IsClosingParenthesis)) {
factor->diagnostic =
RaiseSyntaxError(_("Missing a closing parenthesis. Add a closing "
"parenthesis for each opening parenthesis."));
}
SkipIfIsAnyChar(")");
SkipIfChar(IsClosingParenthesis);
} else if (IsIdentifierAllowedChar()) {
// This is a place where the grammar differs according to the
// type being expected.
@@ -218,92 +232,132 @@ class GD_CORE_API ExpressionParser2 {
std::unique_ptr<SubExpressionNode> SubExpression(
const gd::String &type, const gd::String &objectName) {
return std::move(
gd::make_unique<SubExpressionNode>(Expression(type, objectName)));
size_t expressionStartPosition = GetCurrentPosition();
auto subExpression =
gd::make_unique<SubExpressionNode>(type, Expression(type, objectName));
subExpression->location =
ExpressionParserLocation(expressionStartPosition, GetCurrentPosition());
return std::move(subExpression);
};
std::unique_ptr<IdentifierOrFunctionOrEmptyNode> Identifier(
const gd::String &type) {
size_t identifierStartPosition = GetCurrentPosition();
gd::String name = ReadIdentifierName();
std::unique_ptr<IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode>
Identifier(const gd::String &type) {
auto identifierAndLocation = ReadIdentifierName();
gd::String name = identifierAndLocation.name;
auto nameLocation = identifierAndLocation.location;
SkipWhitespace();
SkipAllWhitespaces();
// We consider a namespace separator to be allowed here and be part of the
// function name (or object name, but object names are not allowed to
// contain a ":"). This is because functions from extensions have their
// extension name prefix, and separated by the namespace separator. This
// could maybe be refactored to create different nodes in the future.
if (IsNamespaceSeparator()) {
SkipNamespaceSeparator();
SkipAllWhitespaces();
auto postNamespaceIdentifierAndLocation = ReadIdentifierName();
name += NAMESPACE_SEPARATOR;
name += ReadIdentifierName();
name += postNamespaceIdentifierAndLocation.name;
ExpressionParserLocation completeNameLocation(
nameLocation.GetStartPosition(),
postNamespaceIdentifierAndLocation.location.GetEndPosition());
nameLocation = completeNameLocation;
}
if (IsAnyChar("(")) {
SkipChar();
return FreeFunction(type, name, identifierStartPosition);
} else if (IsAnyChar(DOT)) {
SkipChar();
if (CheckIfChar(IsOpeningParenthesis)) {
ExpressionParserLocation openingParenthesisLocation = SkipChar();
return FreeFunction(type, name, nameLocation, openingParenthesisLocation);
} else if (CheckIfChar(IsDot)) {
ExpressionParserLocation dotLocation = SkipChar();
SkipAllWhitespaces();
return ObjectFunctionOrBehaviorFunction(
type, name, identifierStartPosition);
type, name, nameLocation, dotLocation);
} else {
auto identifier = gd::make_unique<IdentifierNode>(name, type);
if (type == "string") {
identifier->diagnostic =
RaiseTypeError(_("You must wrap your text inside double quotes "
"(example: \"Hello world\")."),
identifierStartPosition);
nameLocation.GetStartPosition());
} else if (type == "number") {
identifier->diagnostic = RaiseTypeError(_("You must enter a number."),
identifierStartPosition);
identifier->diagnostic = RaiseTypeError(
_("You must enter a number."), nameLocation.GetStartPosition());
} else if (!gd::ParameterMetadata::IsObject(type)) {
identifier->diagnostic = RaiseTypeError(
_("You've entered a name, but this type was expected:") + type,
identifierStartPosition);
nameLocation.GetStartPosition());
}
identifier->location = ExpressionParserLocation(
nameLocation.GetStartPosition(), GetCurrentPosition());
return std::move(identifier);
}
}
std::unique_ptr<VariableNode> Variable(const gd::String &type,
const gd::String &objectName) {
size_t identifierStartPosition = GetCurrentPosition();
auto identifierAndLocation = ReadIdentifierName();
const gd::String &name = identifierAndLocation.name;
const auto &nameLocation = identifierAndLocation.location;
gd::String name = ReadIdentifierName();
auto variable = gd::make_unique<VariableNode>(type, name, objectName);
variable->child = VariableAccessorOrVariableBracketAccessor();
variable->location = ExpressionParserLocation(
nameLocation.GetStartPosition(), GetCurrentPosition());
variable->nameLocation = nameLocation;
return std::move(variable);
}
std::unique_ptr<VariableAccessorOrVariableBracketAccessorNode>
VariableAccessorOrVariableBracketAccessor() {
std::unique_ptr<VariableAccessorOrVariableBracketAccessorNode> child;
SkipWhitespace();
if (IsAnyChar("[")) {
size_t childStartPosition = GetCurrentPosition();
SkipAllWhitespaces();
if (CheckIfChar(IsOpeningSquareBracket)) {
SkipChar();
child =
auto child =
gd::make_unique<VariableBracketAccessorNode>(Expression("string"));
if (!IsAnyChar("]")) {
if (!CheckIfChar(IsClosingSquareBracket)) {
child->diagnostic =
RaiseSyntaxError(_("Missing a closing bracket. Add a closing "
"bracket for each opening bracket."));
}
SkipIfIsAnyChar("]");
SkipIfChar(IsClosingSquareBracket);
child->child = VariableAccessorOrVariableBracketAccessor();
} else if (IsAnyChar(DOT)) {
SkipChar();
SkipWhitespace();
child->location =
ExpressionParserLocation(childStartPosition, GetCurrentPosition());
child = gd::make_unique<VariableAccessorNode>(ReadIdentifierName());
return std::move(child);
} else if (CheckIfChar(IsDot)) {
auto dotLocation = SkipChar();
SkipAllWhitespaces();
auto identifierAndLocation = ReadIdentifierName();
auto child =
gd::make_unique<VariableAccessorNode>(identifierAndLocation.name);
child->child = VariableAccessorOrVariableBracketAccessor();
child->nameLocation = identifierAndLocation.location;
child->dotLocation = dotLocation;
child->location =
ExpressionParserLocation(childStartPosition, GetCurrentPosition());
return std::move(child);
}
return child;
return std::move(
std::unique_ptr<VariableAccessorOrVariableBracketAccessorNode>());
}
std::unique_ptr<FunctionNode> FreeFunction(const gd::String &type,
const gd::String &functionFullName,
size_t functionStartPosition) {
std::unique_ptr<FunctionCallNode> FreeFunction(
const gd::String &type,
const gd::String &functionFullName,
const ExpressionParserLocation &identifierLocation,
const ExpressionParserLocation &openingParenthesisLocation) {
// TODO: error if trying to use function for type != "number" && != "string"
// + Test for it
@@ -315,32 +369,49 @@ class GD_CORE_API ExpressionParser2 {
: MetadataProvider::GetStrExpressionMetadata(
platform, functionFullName);
auto parametersAndError = Parameters(metadata.parameters);
auto function = gd::make_unique<FunctionNode>(
type, std::move(parametersAndError.first), metadata, functionFullName);
function->diagnostic = std::move(parametersAndError.second);
auto parametersNode = Parameters(metadata.parameters);
auto function = gd::make_unique<FunctionCallNode>(
type, std::move(parametersNode.parameters), metadata, functionFullName);
function->diagnostic = std::move(parametersNode.diagnostic);
if (!function->diagnostic)
function->diagnostic = ValidateFunction(*function, functionStartPosition);
function->diagnostic =
ValidateFunction(*function, identifierLocation.GetStartPosition());
function->location = ExpressionParserLocation(
identifierLocation.GetStartPosition(), GetCurrentPosition());
function->functionNameLocation = identifierLocation;
function->openingParenthesisLocation = openingParenthesisLocation;
function->closingParenthesisLocation =
parametersNode.closingParenthesisLocation;
return std::move(function);
}
std::unique_ptr<FunctionOrEmptyNode> ObjectFunctionOrBehaviorFunction(
std::unique_ptr<FunctionCallOrObjectFunctionNameOrEmptyNode>
ObjectFunctionOrBehaviorFunction(
const gd::String &type,
const gd::String &objectName,
size_t functionStartPosition) {
gd::String objectFunctionOrBehaviorName = ReadIdentifierName();
const ExpressionParserLocation &objectNameLocation,
const ExpressionParserLocation &objectNameDotLocation) {
auto identifierAndLocation = ReadIdentifierName();
const gd::String &objectFunctionOrBehaviorName = identifierAndLocation.name;
const auto &objectFunctionOrBehaviorNameLocation =
identifierAndLocation.location;
SkipWhitespace();
SkipAllWhitespaces();
if (IsNamespaceSeparator()) {
SkipNamespaceSeparator();
ExpressionParserLocation namespaceSeparatorLocation =
SkipNamespaceSeparator();
SkipAllWhitespaces();
return BehaviorFunction(type,
objectName,
objectFunctionOrBehaviorName,
functionStartPosition);
} else if (IsAnyChar("(")) {
SkipChar();
objectNameLocation,
objectNameDotLocation,
objectFunctionOrBehaviorNameLocation,
namespaceSeparatorLocation);
} else if (CheckIfChar(IsOpeningParenthesis)) {
ExpressionParserLocation openingParenthesisLocation = SkipChar();
gd::String objectType =
GetTypeOfObject(globalObjectsContainer, objectsContainer, objectName);
@@ -354,40 +425,60 @@ class GD_CORE_API ExpressionParser2 {
: MetadataProvider::GetObjectStrExpressionMetadata(
platform, objectType, objectFunctionOrBehaviorName);
auto parametersAndError = Parameters(metadata.parameters, objectName);
auto function =
gd::make_unique<FunctionNode>(type,
objectName,
std::move(parametersAndError.first),
metadata,
objectFunctionOrBehaviorName);
function->diagnostic = std::move(parametersAndError.second);
auto parametersNode = Parameters(metadata.parameters, objectName);
auto function = gd::make_unique<FunctionCallNode>(
type,
objectName,
std::move(parametersNode.parameters),
metadata,
objectFunctionOrBehaviorName);
function->diagnostic = std::move(parametersNode.diagnostic);
if (!function->diagnostic)
function->diagnostic =
ValidateFunction(*function, functionStartPosition);
ValidateFunction(*function, objectNameLocation.GetStartPosition());
function->location = ExpressionParserLocation(
objectNameLocation.GetStartPosition(), GetCurrentPosition());
function->objectNameLocation = objectNameLocation;
function->objectNameDotLocation = objectNameDotLocation;
function->functionNameLocation = objectFunctionOrBehaviorNameLocation;
function->openingParenthesisLocation = openingParenthesisLocation;
function->closingParenthesisLocation =
parametersNode.closingParenthesisLocation;
return std::move(function);
}
auto node = gd::make_unique<EmptyNode>(type);
auto node = gd::make_unique<ObjectFunctionNameNode>(
type, objectName, objectFunctionOrBehaviorName);
node->diagnostic = RaiseSyntaxError(
_("An opening parenthesis (for an object expression), or double colon "
"(::) was expected (for a behavior expression)."));
node->location = ExpressionParserLocation(
objectNameLocation.GetStartPosition(), GetCurrentPosition());
node->objectNameLocation = objectNameLocation;
node->objectNameDotLocation = objectNameDotLocation;
node->objectFunctionOrBehaviorNameLocation =
objectFunctionOrBehaviorNameLocation;
return std::move(node);
}
std::unique_ptr<FunctionOrEmptyNode> BehaviorFunction(
std::unique_ptr<FunctionCallOrObjectFunctionNameOrEmptyNode> BehaviorFunction(
const gd::String &type,
const gd::String &objectName,
const gd::String &behaviorName,
size_t functionStartPosition) {
gd::String functionName = ReadIdentifierName();
const ExpressionParserLocation &objectNameLocation,
const ExpressionParserLocation &objectNameDotLocation,
const ExpressionParserLocation &behaviorNameLocation,
const ExpressionParserLocation &behaviorNameNamespaceSeparatorLocation) {
auto identifierAndLocation = ReadIdentifierName();
const gd::String &functionName = identifierAndLocation.name;
const auto &functionNameLocation = identifierAndLocation.location;
SkipWhitespace();
SkipAllWhitespaces();
if (IsAnyChar("(")) {
SkipChar();
if (CheckIfChar(IsOpeningParenthesis)) {
ExpressionParserLocation openingParenthesisLocation = SkipChar();
gd::String behaviorType = GetTypeOfBehavior(
globalObjectsContainer, objectsContainer, behaviorName);
@@ -400,36 +491,63 @@ class GD_CORE_API ExpressionParser2 {
: MetadataProvider::GetBehaviorStrExpressionMetadata(
platform, behaviorType, functionName);
auto parametersAndError =
auto parametersNode =
Parameters(metadata.parameters, objectName, behaviorName);
auto function =
gd::make_unique<FunctionNode>(type,
objectName,
behaviorName,
std::move(parametersAndError.first),
metadata,
functionName);
function->diagnostic = std::move(parametersAndError.second);
auto function = gd::make_unique<FunctionCallNode>(
type,
objectName,
behaviorName,
std::move(parametersNode.parameters),
metadata,
functionName);
function->diagnostic = std::move(parametersNode.diagnostic);
if (!function->diagnostic)
function->diagnostic =
ValidateFunction(*function, functionStartPosition);
ValidateFunction(*function, objectNameLocation.GetStartPosition());
function->location = ExpressionParserLocation(
objectNameLocation.GetStartPosition(), GetCurrentPosition());
function->objectNameLocation = objectNameLocation;
function->objectNameDotLocation = objectNameDotLocation;
function->behaviorNameLocation = behaviorNameLocation;
function->behaviorNameNamespaceSeparatorLocation =
behaviorNameNamespaceSeparatorLocation;
function->openingParenthesisLocation = openingParenthesisLocation;
function->closingParenthesisLocation =
parametersNode.closingParenthesisLocation;
function->functionNameLocation = functionNameLocation;
return std::move(function);
} else {
auto node = gd::make_unique<EmptyNode>(type);
auto node = gd::make_unique<ObjectFunctionNameNode>(
type, objectName, behaviorName, functionName);
node->diagnostic = RaiseSyntaxError(
_("An opening parenthesis was expected here to call a function."));
node->location = ExpressionParserLocation(
objectNameLocation.GetStartPosition(), GetCurrentPosition());
node->objectNameLocation = objectNameLocation;
node->objectNameDotLocation = objectNameDotLocation;
node->objectFunctionOrBehaviorNameLocation = behaviorNameLocation;
node->behaviorNameNamespaceSeparatorLocation =
behaviorNameNamespaceSeparatorLocation;
node->behaviorFunctionNameLocation = functionNameLocation;
return std::move(node);
}
}
std::pair<std::vector<std::unique_ptr<ExpressionNode>>,
std::unique_ptr<gd::ExpressionParserError>>
Parameters(std::vector<gd::ParameterMetadata> parameterMetadata,
const gd::String &objectName = "",
const gd::String &behaviorName = "") {
// A temporary node that will be integrated into function nodes.
struct ParametersNode {
std::vector<std::unique_ptr<ExpressionNode>> parameters;
std::unique_ptr<gd::ExpressionParserError> diagnostic;
ExpressionParserLocation closingParenthesisLocation;
};
ParametersNode Parameters(
std::vector<gd::ParameterMetadata> parameterMetadata,
const gd::String &objectName = "",
const gd::String &behaviorName = "") {
std::vector<std::unique_ptr<ExpressionNode>> parameters;
gd::String lastObjectName = "";
// By convention, object is always the first parameter, and behavior the
// second one.
@@ -437,11 +555,12 @@ class GD_CORE_API ExpressionParser2 {
WrittenParametersFirstIndex(objectName, behaviorName);
while (!IsEndReached()) {
SkipWhitespace();
SkipAllWhitespaces();
if (IsAnyChar(")")) {
SkipChar();
return std::make_pair(std::move(parameters), nullptr);
if (CheckIfChar(IsClosingParenthesis)) {
auto closingParenthesisLocation = SkipChar();
return ParametersNode{
std::move(parameters), nullptr, closingParenthesisLocation};
} else {
if (parameterIndex < parameterMetadata.size()) {
const gd::String &type = parameterMetadata[parameterIndex].GetType();
@@ -452,9 +571,32 @@ class GD_CORE_API ExpressionParser2 {
} else if (gd::ParameterMetadata::IsExpression("string", type)) {
parameters.push_back(Expression("string"));
} else if (gd::ParameterMetadata::IsExpression("variable", type)) {
parameters.push_back(Expression(type, objectName));
parameters.push_back(Expression(
type, lastObjectName.empty() ? objectName : lastObjectName));
} else if (gd::ParameterMetadata::IsObject(type)) {
parameters.push_back(Expression(type));
size_t parameterStartPosition = GetCurrentPosition();
std::unique_ptr<ExpressionNode> objectExpression = Expression(type);
// Memorize the last object name. By convention, parameters that
// require an object (mainly, "objectvar" and "behavior") should be
// placed after the object in the list of parameters (if possible,
// just after). Search "lastObjectName" in the codebase for other
// place where this convention is enforced.
if (auto identifierNode =
dynamic_cast<IdentifierNode *>(objectExpression.get())) {
lastObjectName = identifierNode->identifierName;
} else {
objectExpression->diagnostic =
gd::make_unique<ExpressionParserError>(
"malformed_object_parameter",
_("An object name was expected but something else was "
"written. Enter just the name of the object for this "
"parameter."),
parameterStartPosition,
GetCurrentPosition());
}
parameters.push_back(std::move(objectExpression));
} else {
size_t parameterStartPosition = GetCurrentPosition();
parameters.push_back(Expression("unknown"));
@@ -479,16 +621,18 @@ class GD_CORE_API ExpressionParser2 {
GetCurrentPosition());
}
SkipWhitespace();
SkipIfIsAnyChar(PARAMETERS_SEPARATOR);
SkipAllWhitespaces();
SkipIfChar(IsParameterSeparator);
parameterIndex++;
}
}
return std::make_pair(
ExpressionParserLocation invalidClosingParenthesisLocation;
return ParametersNode{
std::move(parameters),
RaiseSyntaxError(_("The list of parameters is not terminated. Add a "
"closing parenthesis to end the parameters.")));
"closing parenthesis to end the parameters.")),
invalidClosingParenthesisLocation};
}
///@}
@@ -497,7 +641,7 @@ class GD_CORE_API ExpressionParser2 {
*/
///@{
std::unique_ptr<ExpressionParserDiagnostic> ValidateFunction(
const gd::FunctionNode &function, size_t functionStartPosition);
const gd::FunctionCallNode &function, size_t functionStartPosition);
std::unique_ptr<ExpressionParserDiagnostic> ValidateOperator(
const gd::String &type, gd::String::value_type operatorChar) {
@@ -525,7 +669,8 @@ class GD_CORE_API ExpressionParser2 {
} else if (gd::ParameterMetadata::IsObject(type)) {
return gd::make_unique<ExpressionParserError>(
"invalid_operator",
_("Operators (+, -, /, *) can't be used with an object name. Remove the operator."),
_("Operators (+, -, /, *) can't be used with an object name. Remove "
"the operator."),
GetCurrentPosition());
} else if (gd::ParameterMetadata::IsExpression("variable", type)) {
return gd::make_unique<ExpressionParserError>(
@@ -561,7 +706,8 @@ class GD_CORE_API ExpressionParser2 {
} else if (gd::ParameterMetadata::IsObject(type)) {
return gd::make_unique<ExpressionParserError>(
"invalid_operator",
_("Operators (+, -) can't be used with an object name. Remove the operator."),
_("Operators (+, -) can't be used with an object name. Remove the "
"operator."),
GetCurrentPosition());
} else if (gd::ParameterMetadata::IsExpression("variable", type)) {
return gd::make_unique<ExpressionParserError>(
@@ -579,55 +725,133 @@ class GD_CORE_API ExpressionParser2 {
* Read tokens or characters
*/
///@{
void SkipChar() { currentPosition++; }
ExpressionParserLocation SkipChar() {
size_t startPosition = currentPosition;
return ExpressionParserLocation(startPosition, ++currentPosition);
}
void SkipWhitespace() {
void SkipAllWhitespaces() {
while (currentPosition < expression.size() &&
WHITESPACES.find(expression[currentPosition]) != gd::String::npos) {
IsWhitespace(expression[currentPosition])) {
currentPosition++;
}
}
void SkipIfIsAnyChar(const gd::String &allowedCharacters) {
if (IsAnyChar(allowedCharacters)) {
void SkipIfChar(
const std::function<bool(gd::String::value_type)> &predicate) {
if (CheckIfChar(predicate)) {
currentPosition++;
}
}
void SkipNamespaceSeparator() {
ExpressionParserLocation SkipNamespaceSeparator() {
size_t startPosition = currentPosition;
// Namespace separator is a special kind of delimiter as it is 2 characters
// long
if (IsNamespaceSeparator()) {
currentPosition += NAMESPACE_SEPARATOR.size();
}
return ExpressionParserLocation(startPosition, currentPosition);
}
bool IsAnyChar(const gd::String &allowedCharacters) {
if (currentPosition < expression.size() &&
allowedCharacters.find(expression[currentPosition]) !=
gd::String::npos) {
return true;
}
bool CheckIfChar(
const std::function<bool(gd::String::value_type)> &predicate) {
if (currentPosition >= expression.size()) return false;
gd::String::value_type character = expression[currentPosition];
return false;
return predicate(character);
}
bool IsIdentifierAllowedChar() {
if (currentPosition < expression.size() &&
PARAMETERS_SEPARATOR.find(expression[currentPosition]) ==
gd::String::npos &&
DOT.find(expression[currentPosition]) == gd::String::npos &&
QUOTE.find(expression[currentPosition]) == gd::String::npos &&
BRACKETS.find(expression[currentPosition]) == gd::String::npos &&
EXPRESSION_OPERATORS.find(expression[currentPosition]) ==
gd::String::npos &&
TERM_OPERATORS.find(expression[currentPosition]) == gd::String::npos) {
if (currentPosition >= expression.size()) return false;
gd::String::value_type character = expression[currentPosition];
// Quickly compare if the character is a number or ASCII character.
if ((character >= '0' && character <= '9') ||
(character >= 'A' && character <= 'Z') ||
(character >= 'a' && character <= 'z'))
return true;
// Otherwise do the full check against separators forbidden in identifiers.
if (!IsParameterSeparator(character) && !IsDot(character) &&
!IsQuote(character) && !IsBracket(character) &&
!IsExpressionOperator(character) && !IsTermOperator(character)) {
return true;
}
return false;
}
static bool IsWhitespace(gd::String::value_type character) {
return character == ' ' || character == '\n' || character == '\r';
}
static bool IsParameterSeparator(gd::String::value_type character) {
return character == ',';
}
static bool IsDot(gd::String::value_type character) {
return character == '.';
}
static bool IsQuote(gd::String::value_type character) {
return character == '"';
}
static bool IsBracket(gd::String::value_type character) {
return character == '(' || character == ')' || character == '[' ||
character == ']' || character == '{' || character == '}';
}
static bool IsOpeningParenthesis(gd::String::value_type character) {
return character == '(';
}
static bool IsClosingParenthesis(gd::String::value_type character) {
return character == ')';
}
static bool IsOpeningSquareBracket(gd::String::value_type character) {
return character == '[';
}
static bool IsClosingSquareBracket(gd::String::value_type character) {
return character == ']';
}
static bool IsExpressionEndingChar(gd::String::value_type character) {
return character == ',' || IsClosingParenthesis(character) ||
IsClosingSquareBracket(character);
}
static bool IsExpressionOperator(gd::String::value_type character) {
return character == '+' || character == '-' || character == '<' ||
character == '>' || character == '?' || character == '^' ||
character == '=' || character == '\\' || character == ':' ||
character == '!';
}
static bool IsUnaryOperator(gd::String::value_type character) {
return character == '+' || character == '-';
}
static bool IsTermOperator(gd::String::value_type character) {
return character == '/' || character == '*';
}
static bool IsNumberFirstChar(gd::String::value_type character) {
return character == '.' || (character >= '0' && character <= '9');
}
static bool IsNonZeroDigit(gd::String::value_type character) {
return (character >= '1' && character <= '9');
}
static bool IsZeroDigit(gd::String::value_type character) {
return character == '0';
}
bool IsNamespaceSeparator() {
// Namespace separator is a special kind of delimiter as it is 2 characters
// long
@@ -638,8 +862,15 @@ class GD_CORE_API ExpressionParser2 {
bool IsEndReached() { return currentPosition >= expression.size(); }
gd::String ReadIdentifierName() {
// A temporary node used when reading an identifier
struct IdentifierAndLocation {
gd::String name;
ExpressionParserLocation location;
};
IdentifierAndLocation ReadIdentifierName() {
gd::String name;
size_t startPosition = currentPosition;
while (currentPosition < expression.size() &&
(IsIdentifierAllowedChar()
// Allow whitespace in identifier name for compatibility
@@ -651,12 +882,23 @@ class GD_CORE_API ExpressionParser2 {
// Trim whitespace at the end (we allow them for compatibility inside
// the name, but after the last character that is not whitespace, they
// should be ignore again).
size_t lastCharacterPos = name.find_last_not_of(WHITESPACES);
if (!name.empty() && (lastCharacterPos + 1) < name.size()) {
name.erase(lastCharacterPos + 1);
if (!name.empty() && IsWhitespace(name[name.size() - 1])) {
size_t lastCharacterPos = name.size() - 1;
while (lastCharacterPos < name.size() &&
IsWhitespace(name[lastCharacterPos])) {
lastCharacterPos--;
}
if ((lastCharacterPos + 1) < name.size()) {
name.erase(lastCharacterPos + 1);
}
}
return name;
IdentifierAndLocation identifierAndLocation{
name,
// The location is ignoring the trailing whitespace (only whitespace
// inside the identifier are allowed for compatibility).
ExpressionParserLocation(startPosition, startPosition + name.size())};
return identifierAndLocation;
}
std::unique_ptr<TextNode> ReadText();
@@ -664,24 +906,32 @@ class GD_CORE_API ExpressionParser2 {
std::unique_ptr<NumberNode> ReadNumber();
std::unique_ptr<EmptyNode> ReadUntilWhitespace(gd::String type) {
size_t startPosition = GetCurrentPosition();
gd::String text;
while (currentPosition < expression.size() &&
WHITESPACES.find(expression[currentPosition]) == gd::String::npos) {
!IsWhitespace(expression[currentPosition])) {
text += expression[currentPosition];
currentPosition++;
}
return gd::make_unique<EmptyNode>(type, text);
auto node = gd::make_unique<EmptyNode>(type, text);
node->location =
ExpressionParserLocation(startPosition, GetCurrentPosition());
return node;
}
std::unique_ptr<EmptyNode> ReadUntilEnd(gd::String type) {
size_t startPosition = GetCurrentPosition();
gd::String text;
while (currentPosition < expression.size()) {
text += expression[currentPosition];
currentPosition++;
}
return gd::make_unique<EmptyNode>(type, text);
auto node = gd::make_unique<EmptyNode>(type, text);
node->location =
ExpressionParserLocation(startPosition, GetCurrentPosition());
return node;
}
size_t GetCurrentPosition() { return currentPosition; }
@@ -746,15 +996,6 @@ class GD_CORE_API ExpressionParser2 {
const gd::ObjectsContainer &globalObjectsContainer;
const gd::ObjectsContainer &objectsContainer;
static gd::String NUMBER_FIRST_CHAR;
static gd::String DOT;
static gd::String PARAMETERS_SEPARATOR;
static gd::String QUOTE;
static gd::String BRACKETS;
static gd::String EXPRESSION_OPERATORS;
static gd::String TERM_OPERATORS;
static gd::String UNARY_OPERATORS;
static gd::String WHITESPACES;
static gd::String NAMESPACE_SEPARATOR;
};

View File

@@ -20,6 +20,24 @@ class ExpressionMetadata;
namespace gd {
struct ExpressionParserLocation {
ExpressionParserLocation() : isValid(false){};
ExpressionParserLocation(size_t position)
: isValid(true), startPosition(position), endPosition(position){};
ExpressionParserLocation(size_t startPosition_, size_t endPosition_)
: isValid(true),
startPosition(startPosition_),
endPosition(endPosition_){};
size_t GetStartPosition() const { return startPosition; }
size_t GetEndPosition() const { return endPosition; }
bool IsValid() const { return isValid; }
private:
bool isValid;
size_t startPosition;
size_t endPosition;
};
/**
* \brief A diagnostic that can be attached to a gd::ExpressionNode.
*/
@@ -40,30 +58,25 @@ struct ExpressionParserError : public ExpressionParserDiagnostic {
ExpressionParserError(const gd::String &type_,
const gd::String &message_,
size_t position_)
: type(type_),
message(message_),
startPosition(position_),
endPosition(position_){};
: type(type_), message(message_), location(position_){};
ExpressionParserError(const gd::String &type_,
const gd::String &message_,
size_t startPosition_,
size_t endPosition_)
: type(type_),
message(message_),
startPosition(startPosition_),
endPosition(endPosition_){};
location(startPosition_, endPosition_){};
virtual ~ExpressionParserError(){};
bool IsError() override { return true; }
const gd::String &GetMessage() override { return message; }
size_t GetStartPosition() override { return startPosition; }
size_t GetEndPosition() override { return endPosition; }
size_t GetStartPosition() override { return location.GetStartPosition(); }
size_t GetEndPosition() override { return location.GetEndPosition(); }
private:
gd::String type;
gd::String message;
size_t startPosition;
size_t endPosition;
ExpressionParserLocation location;
};
/**
@@ -75,16 +88,26 @@ struct ExpressionNode {
virtual void Visit(ExpressionParser2NodeWorker &worker){};
std::unique_ptr<ExpressionParserDiagnostic> diagnostic;
ExpressionParserLocation location; ///< The location of the entire node. Some
///nodes might have other locations stored
///inside them. For example, a function
///can store the position of the object
///name, the dot, the function name,
///etc...
};
struct SubExpressionNode : public ExpressionNode {
SubExpressionNode(std::unique_ptr<ExpressionNode> expression_)
: expression(std::move(expression_)){};
SubExpressionNode(const gd::String &type_,
std::unique_ptr<ExpressionNode> expression_)
: type(type_), expression(std::move(expression_)){};
virtual ~SubExpressionNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitSubExpressionNode(*this);
};
gd::String type; // "string", "number", type supported by
// gd::ParameterMetadata::IsObject, types supported by
// gd::ParameterMetadata::IsExpression or "unknown".
std::unique_ptr<ExpressionNode> expression;
};
@@ -92,6 +115,8 @@ struct SubExpressionNode : public ExpressionNode {
* \brief An operator node. For example: "lhs + rhs".
*/
struct OperatorNode : public ExpressionNode {
OperatorNode(const gd::String &type_, gd::String::value_type op_)
: type(type_), op(op_){};
virtual ~OperatorNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitOperatorNode(*this);
@@ -99,6 +124,9 @@ struct OperatorNode : public ExpressionNode {
std::unique_ptr<ExpressionNode> leftHandSide;
std::unique_ptr<ExpressionNode> rightHandSide;
gd::String type; // "string", "number", type supported by
// gd::ParameterMetadata::IsObject, types supported by
// gd::ParameterMetadata::IsExpression or "unknown".
gd::String::value_type op;
};
@@ -106,13 +134,17 @@ struct OperatorNode : public ExpressionNode {
* \brief A unary operator node. For example: "-2".
*/
struct UnaryOperatorNode : public ExpressionNode {
UnaryOperatorNode(gd::String::value_type op_) : op(op_){};
UnaryOperatorNode(const gd::String &type_, gd::String::value_type op_)
: type(type_), op(op_){};
virtual ~UnaryOperatorNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitUnaryOperatorNode(*this);
};
std::unique_ptr<ExpressionNode> factor;
gd::String type; // "string", "number", type supported by
// gd::ParameterMetadata::IsObject, types supported by
// gd::ParameterMetadata::IsExpression or "unknown".
gd::String::value_type op;
};
@@ -170,6 +202,8 @@ struct VariableNode : public ExpressionNode {
std::unique_ptr<VariableAccessorOrVariableBracketAccessorNode>
child; // Can be nullptr if no accessor
ExpressionParserLocation nameLocation;
};
/**
@@ -185,6 +219,8 @@ struct VariableAccessorNode
};
gd::String name;
ExpressionParserLocation nameLocation;
ExpressionParserLocation dotLocation;
};
/**
@@ -203,12 +239,14 @@ struct VariableBracketAccessorNode
std::unique_ptr<ExpressionNode> expression;
};
struct IdentifierOrFunctionOrEmptyNode : public ExpressionNode {};
struct IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode
: public ExpressionNode {};
/**
* \brief An identifier node, usually representing an object.
* \brief An identifier node, usually representing an object or a function name.
*/
struct IdentifierNode : public IdentifierOrFunctionOrEmptyNode {
struct IdentifierNode
: public IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode {
IdentifierNode(const gd::String &identifierName_, const gd::String &type_)
: identifierName(identifierName_), type(type_){};
virtual ~IdentifierNode(){};
@@ -220,64 +258,142 @@ struct IdentifierNode : public IdentifierOrFunctionOrEmptyNode {
gd::String type;
};
struct FunctionOrEmptyNode : public IdentifierOrFunctionOrEmptyNode {
virtual ~FunctionOrEmptyNode(){};
struct FunctionCallOrObjectFunctionNameOrEmptyNode
: public IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode {
virtual ~FunctionCallOrObjectFunctionNameOrEmptyNode(){};
void Visit(ExpressionParser2NodeWorker &worker) override{};
};
/**
* \brief A function node. For example: "MyExtension::MyFunction(1, 2)".
* \brief The name of a function to call on an object or the behavior
* For example: "MyObject.Function" or "MyObject.Physics" or
* "MyObject.Physics::LinearVelocity".
*/
struct FunctionNode : public FunctionOrEmptyNode {
FunctionNode(const gd::String &type_,
std::vector<std::unique_ptr<ExpressionNode>> parameters_,
const ExpressionMetadata &expressionMetadata_,
const gd::String &functionName_)
struct ObjectFunctionNameNode
: public FunctionCallOrObjectFunctionNameOrEmptyNode {
ObjectFunctionNameNode(const gd::String &type_,
const gd::String &objectName_,
const gd::String &objectFunctionOrBehaviorName_)
: type(type_),
objectName(objectName_),
objectFunctionOrBehaviorName(objectFunctionOrBehaviorName_) {}
ObjectFunctionNameNode(const gd::String &type_,
const gd::String &objectName_,
const gd::String &behaviorName_,
const gd::String &behaviorFunctionName_)
: type(type_),
objectName(objectName_),
objectFunctionOrBehaviorName(behaviorName_),
behaviorFunctionName(behaviorFunctionName_) {}
virtual ~ObjectFunctionNameNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitObjectFunctionNameNode(*this);
};
gd::String type; // This could be removed if the type ("string", "number",
// type supported by gd::ParameterMetadata::IsObject, types
// supported by gd::ParameterMetadata::IsExpression or
// "unknown") was stored in ExpressionMetadata.
gd::String objectName;
gd::String objectFunctionOrBehaviorName; ///< Behavior name if
///`behaviorFunctionName` is not
///empty.
gd::String behaviorFunctionName; ///< If empty, then
///objectFunctionOrBehaviorName is filled
///with the behavior name.
ExpressionParserLocation
objectNameLocation; ///< Location of the object name.
ExpressionParserLocation
objectNameDotLocation; ///< Location of the "." after the object name.
ExpressionParserLocation objectFunctionOrBehaviorNameLocation; ///< Location
///of object
///function
///name or
///behavior
///name.
ExpressionParserLocation
behaviorNameNamespaceSeparatorLocation; ///< Location of the "::"
///separator, if any.
ExpressionParserLocation behaviorFunctionNameLocation; ///< Location of the
///behavior function
///name, if any.
};
/**
* \brief A function call node (either free function, object function or object
* behavior function).
* For example: "MyExtension::MyFunction(1, 2)", "MyObject.Function()" or
* "MyObject.Physics::LinearVelocity()".
*/
struct FunctionCallNode : public FunctionCallOrObjectFunctionNameOrEmptyNode {
FunctionCallNode(const gd::String &type_,
std::vector<std::unique_ptr<ExpressionNode>> parameters_,
const ExpressionMetadata &expressionMetadata_,
const gd::String &functionName_)
: type(type_),
parameters(std::move(parameters_)),
expressionMetadata(expressionMetadata_),
functionName(functionName_){};
FunctionNode(const gd::String &type_,
const gd::String &objectName_,
std::vector<std::unique_ptr<ExpressionNode>> parameters_,
const ExpressionMetadata &expressionMetadata_,
const gd::String &functionName_)
FunctionCallNode(const gd::String &type_,
const gd::String &objectName_,
std::vector<std::unique_ptr<ExpressionNode>> parameters_,
const ExpressionMetadata &expressionMetadata_,
const gd::String &functionName_)
: type(type_),
objectName(objectName_),
parameters(std::move(parameters_)),
expressionMetadata(expressionMetadata_),
functionName(functionName_){};
FunctionNode(const gd::String &type_,
const gd::String &objectName_,
const gd::String &behaviorName_,
std::vector<std::unique_ptr<ExpressionNode>> parameters_,
const ExpressionMetadata &expressionMetadata_,
const gd::String &functionName_)
FunctionCallNode(const gd::String &type_,
const gd::String &objectName_,
const gd::String &behaviorName_,
std::vector<std::unique_ptr<ExpressionNode>> parameters_,
const ExpressionMetadata &expressionMetadata_,
const gd::String &functionName_)
: type(type_),
objectName(objectName_),
behaviorName(behaviorName_),
parameters(std::move(parameters_)),
expressionMetadata(expressionMetadata_),
functionName(functionName_){};
virtual ~FunctionNode(){};
virtual ~FunctionCallNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitFunctionNode(*this);
worker.OnVisitFunctionCallNode(*this);
};
gd::String type; // This could be removed if the type ("string" or "number")
// was stored in ExpressionMetadata.
gd::String type; // This could be removed if the type ("string", "number",
// type supported by gd::ParameterMetadata::IsObject, types
// supported by gd::ParameterMetadata::IsExpression or
// "unknown") was stored in ExpressionMetadata.
gd::String objectName;
gd::String behaviorName;
std::vector<std::unique_ptr<ExpressionNode>> parameters;
const ExpressionMetadata &expressionMetadata;
gd::String functionName;
ExpressionParserLocation
functionNameLocation; ///< Location of the function name.
ExpressionParserLocation
objectNameLocation; ///< Location of the object name, if any.
ExpressionParserLocation
objectNameDotLocation; ///< Location of the "." after the object name.
ExpressionParserLocation
behaviorNameLocation; ///< Location of the behavior name, if any.
ExpressionParserLocation
behaviorNameNamespaceSeparatorLocation; ///< Location of the "::"
///separator, if any.
ExpressionParserLocation
openingParenthesisLocation; ///< Location of the "(".
ExpressionParserLocation
closingParenthesisLocation; ///< Location of the ")".
};
/**
* \brief An empty node, used when parsing failed/a syntax error was
* encountered and any other node could not make sense.
*/
struct EmptyNode : public FunctionOrEmptyNode {
struct EmptyNode : public FunctionCallOrObjectFunctionNameOrEmptyNode {
EmptyNode(const gd::String &type_, const gd::String &text_ = "")
: type(type_), text(text_){};
virtual ~EmptyNode(){};
@@ -285,10 +401,12 @@ struct EmptyNode : public FunctionOrEmptyNode {
worker.OnVisitEmptyNode(*this);
};
gd::String type;
gd::String type; // "string", "number", type supported by
// gd::ParameterMetadata::IsObject, types supported by
// gd::ParameterMetadata::IsExpression or "unknown".
gd::String text;
};
} // namespace gd
#endif
#endif

View File

@@ -92,7 +92,15 @@ class GD_CORE_API ExpressionParser2NodePrinter
void OnVisitIdentifierNode(IdentifierNode& node) override {
output += node.identifierName;
}
void OnVisitFunctionNode(FunctionNode& node) override {
void OnVisitObjectFunctionNameNode(ObjectFunctionNameNode& node) override {
if (!node.behaviorFunctionName.empty()) {
output +=
node.objectName + "." + node.objectFunctionOrBehaviorName + "::" + node.behaviorFunctionName;
} else {
output += node.objectName + "." + node.objectFunctionOrBehaviorName;
}
};
void OnVisitFunctionCallNode(FunctionCallNode& node) override {
if (!node.behaviorName.empty()) {
output +=
node.objectName + "." + node.behaviorName + "::" + node.functionName;

View File

@@ -16,10 +16,11 @@ class TextNode;
class VariableNode;
class VariableAccessorNode;
class VariableBracketAccessorNode;
class IdentifierOrFunctionOrEmptyNode;
class IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode;
class IdentifierNode;
class FunctionOrEmptyNode;
class FunctionNode;
class FunctionCallOrObjectFunctionNameOrEmptyNode;
class ObjectFunctionNameNode;
class FunctionCallNode;
class EmptyNode;
} // namespace gd
@@ -42,10 +43,11 @@ class GD_CORE_API ExpressionParser2NodeWorker {
friend class VariableNode;
friend class VariableAccessorNode;
friend class VariableBracketAccessorNode;
friend class IdentifierOrFunctionOrEmptyNode;
friend class IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode;
friend class IdentifierNode;
friend class FunctionOrEmptyNode;
friend class FunctionNode;
friend class FunctionCallOrObjectFunctionNameOrEmptyNode;
friend class ObjectFunctionNameNode;
friend class FunctionCallNode;
friend class EmptyNode;
public:
@@ -62,10 +64,11 @@ class GD_CORE_API ExpressionParser2NodeWorker {
virtual void OnVisitVariableBracketAccessorNode(
VariableBracketAccessorNode& node) = 0;
virtual void OnVisitIdentifierNode(IdentifierNode& node) = 0;
virtual void OnVisitFunctionNode(FunctionNode& node) = 0;
virtual void OnVisitObjectFunctionNameNode(ObjectFunctionNameNode& node) = 0;
virtual void OnVisitFunctionCallNode(FunctionCallNode& node) = 0;
virtual void OnVisitEmptyNode(EmptyNode& node) = 0;
};
} // namespace gd
#endif
#endif

View File

@@ -1,141 +0,0 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "GDCore/Events/Parsers/VariableParser.h"
#include <vector>
#include "GDCore/String.h"
namespace gd {
class Layout;
}
namespace gd {
class Project;
}
namespace gd {
class Platform;
}
#include "GDCore/Tools/Localization.h"
namespace gd {
VariableParser::~VariableParser() {}
bool VariableParser::Parse(VariableParserCallbacks& callbacks_) {
callbacks = &callbacks_;
rootVariableParsed = false;
firstErrorStr.clear();
firstErrorPos = 0;
currentPositionIt = expression.begin();
currentTokenType = TS_INVALID;
currentToken.clear();
S();
return firstErrorStr == "";
}
void VariableParser::ReadToken() {
currentTokenType = TS_INVALID;
currentToken.clear();
while (currentPositionIt != expression.end()) {
char32_t currentChar = *currentPositionIt;
if (currentChar == U'[' || currentChar == U']' || currentChar == U'.') {
if (currentTokenType == TS_VARNAME)
return; // We've parsed a variable name.
}
if (currentChar == U'[') {
currentTokenType = TS_OPENING_BRACKET;
currentToken.clear();
++currentPositionIt;
return;
} else if (currentChar == U']') {
currentTokenType = TS_CLOSING_BRACKET;
currentToken.clear();
++currentPositionIt;
return;
} else if (currentChar == U'.') {
currentTokenType = TS_PERIOD;
currentToken.clear();
++currentPositionIt;
return;
}
currentTokenType = TS_VARNAME; // We're parsing a variable name.
currentToken.push_back(currentChar);
++currentPositionIt;
}
// Can be reached if we are at the end of the expression. In this case,
// currentTokenType will be either TS_VARNAME or TS_INVALID.
}
void VariableParser::S() {
ReadToken();
if (currentTokenType != TS_VARNAME) {
firstErrorStr = _("Expecting a variable name.");
firstErrorPos = std::distance<gd::String::const_iterator>(
expression.begin(), currentPositionIt);
return;
}
if (!rootVariableParsed) {
rootVariableParsed = true;
if (callbacks) callbacks->OnRootVariable(currentToken);
} else if (callbacks)
callbacks->OnChildVariable(currentToken);
X();
}
void VariableParser::X() {
ReadToken();
if (currentTokenType == TS_INVALID)
return; // Ended parsing.
else if (currentTokenType == TS_PERIOD)
S();
else if (currentTokenType == TS_OPENING_BRACKET) {
gd::String strExpr = SkipStringExpression();
ReadToken();
if (currentTokenType != TS_CLOSING_BRACKET) {
firstErrorStr = _("Expecting ]");
firstErrorPos = std::distance<gd::String::const_iterator>(
expression.begin(), currentPositionIt);
return;
}
if (callbacks) callbacks->OnChildSubscript(strExpr);
X();
}
}
gd::String VariableParser::SkipStringExpression() {
gd::String stringExpression;
bool insideStringLiteral = false;
bool lastCharacterWasBackslash = false;
unsigned int nestedBracket = 0;
while (currentPositionIt != expression.end()) {
char32_t currentChar = *currentPositionIt;
if (currentChar == U'\"') {
if (!insideStringLiteral)
insideStringLiteral = true;
else if (!lastCharacterWasBackslash)
insideStringLiteral = false;
} else if (currentChar == U'[' && !insideStringLiteral) {
nestedBracket++;
} else if (currentChar == U']' && !insideStringLiteral) {
if (nestedBracket == 0)
return stringExpression; // Found the end of the string litteral.
nestedBracket--;
}
lastCharacterWasBackslash = currentChar == U'\\';
stringExpression.push_back(currentChar);
++currentPositionIt;
}
// End of the expression reached (so expression is invalid by the way)
return stringExpression;
}
} // namespace gd

View File

@@ -1,148 +0,0 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_VARIABLEPARSER_H
#define GDCORE_VARIABLEPARSER_H
#include <vector>
#include "GDCore/String.h"
namespace gd {
class Layout;
}
namespace gd {
class Project;
}
namespace gd {
class Platform;
}
namespace gd {
class VariableParserCallbacks;
}
namespace gd {
/** \brief Parse a variable expression.
*
* Parse an variable expression ( like
myVariable.child["subchild"+ToString(i)].subsubchild ),
* calling callbacks when a token is reached.
*
* Usage example:
\code
//...
//VariableCodeGenerationCallbacks is a class inheriting from
gd::VariableParserCallbacks VariableCodeGenerationCallbacks callbacks(output,
*this, context, VariableCodeGenerationCallbacks::PROJECT_VARIABLE);
gd::VariableParser parser(parameter);
if ( !parser.Parse(callbacks) )
cout << "Error :" << parser.GetFirstError() << " in: "<< parameter <<
endl;
\endcode
*
* Here is the parsed grammar: <br>
* S -> VarName X <br>
* X -> e | . S | [StringExpression] X <br>
*
* where e = nothing (end of expression), StringExpression = A valid string
expression and
* S is the start.
*
* \see gd::VariableParserCallbacks
*/
class GD_CORE_API VariableParser {
public:
/**
* \brief Default constructor
* \param expressionPlainString The string representing the expression to be
* parsed.
*/
VariableParser(const gd::String& expressionPlainString_)
: currentPositionIt(), expression(expressionPlainString_){};
virtual ~VariableParser();
/**
* Parse the expression, calling each callback when necessary.
* \param callbacks The callbacks to be called.
* \return true if expression was correctly parsed.
* \see gd::VariableParserCallbacks
*/
bool Parse(VariableParserCallbacks& callbacks);
/**
* \brief Return the description of the error that was found
*/
const gd::String& GetFirstError() { return firstErrorStr; }
/**
* \brief Return the position of the error that was found
* \return The position, or gd::String::npos if no error is found
*/
size_t GetFirstErrorPosition() { return firstErrorPos; }
gd::String firstErrorStr;
size_t firstErrorPos;
private:
void S();
void X();
/**
* \brief Skip the string expression, starting from the current position.
* \return The string expression skipped. currentPosition is now put on the
* closing bracket.
*/
gd::String SkipStringExpression();
void ReadToken();
enum TokenType {
TS_PERIOD,
TS_OPENING_BRACKET,
TS_CLOSING_BRACKET,
TS_VARNAME,
TS_INVALID
};
TokenType currentTokenType;
gd::String currentToken;
gd::String::const_iterator currentPositionIt;
gd::String expression;
VariableParserCallbacks* callbacks;
bool rootVariableParsed;
};
/**
* \brief Callbacks called by VariableParser when parsing a variable expression.
*/
class GD_CORE_API VariableParserCallbacks {
public:
/**
* \brief Called when the first variable has been parsed. ( varName1 in
* varName1.child for example. ) \param variableName The variable name.
*/
virtual void OnRootVariable(gd::String variableName) = 0;
/**
* \brief Called when accessing the child of a structure variable. ( child in
* varName1.child for example. ) \param variableName The child variable name.
*/
virtual void OnChildVariable(gd::String variableName) = 0;
/**
* \brief Called when accessing the child of a structure variable using a
* string expression in square brackets. ( "subscript" in
* varName1["subscript"] for example. )
*
* \param variableName The expression used to access the child variable.
*/
virtual void OnChildSubscript(gd::String stringExpression) = 0;
};
} // namespace gd
#endif // GDEXPRESSIONPARSER_H

View File

@@ -8,10 +8,15 @@
#include "GDCore/CommonTools.h"
#include "GDCore/String.h"
EventsCodeNameMangler *EventsCodeNameMangler::_singleton = NULL;
EventsCodeNameMangler *EventsCodeNameMangler::_singleton = nullptr;
gd::String EventsCodeNameMangler::GetMangledObjectsListName(
const gd::String& EventsCodeNameMangler::GetMangledObjectsListName(
const gd::String &originalObjectName) {
auto it = mangledObjectNames.find(originalObjectName);
if (it != mangledObjectNames.end()) {
return it->second;
}
gd::String partiallyMangledName = originalObjectName;
static const gd::String allowedCharacters =
"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
@@ -27,11 +32,17 @@ gd::String EventsCodeNameMangler::GetMangledObjectsListName(
}
}
return "GD" + partiallyMangledName + "Objects";
mangledObjectNames[originalObjectName] = "GD" + partiallyMangledName + "Objects";
return mangledObjectNames[originalObjectName];
}
gd::String EventsCodeNameMangler::GetExternalEventsFunctionMangledName(
const gd::String& EventsCodeNameMangler::GetExternalEventsFunctionMangledName(
const gd::String &externalEventsName) {
auto it = mangledExternalEventsNames.find(externalEventsName);
if (it != mangledExternalEventsNames.end()) {
return it->second;
}
gd::String partiallyMangledName = externalEventsName;
static const gd::String allowedCharacters =
"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
@@ -47,23 +58,24 @@ gd::String EventsCodeNameMangler::GetExternalEventsFunctionMangledName(
}
}
return "GDExternalEvents" + partiallyMangledName;
mangledExternalEventsNames[externalEventsName] = "GDExternalEvents" + partiallyMangledName;
return mangledExternalEventsNames[externalEventsName];
}
gd::String ManObjListName(const gd::String &objectName) {
const gd::String& ManObjListName(const gd::String &objectName) {
return EventsCodeNameMangler::Get()->GetMangledObjectsListName(objectName);
}
EventsCodeNameMangler *EventsCodeNameMangler::Get() {
if (NULL == _singleton) _singleton = new EventsCodeNameMangler;
if (nullptr == _singleton) _singleton = new EventsCodeNameMangler;
return (static_cast<EventsCodeNameMangler *>(_singleton));
}
void EventsCodeNameMangler::DestroySingleton() {
if (NULL != _singleton) {
if (nullptr != _singleton) {
delete _singleton;
_singleton = NULL;
_singleton = nullptr;
}
}

View File

@@ -6,26 +6,34 @@
#if defined(GD_IDE_ONLY)
#ifndef EVENTSCODENAMEMANGLER_H
#define EVENTSCODENAMEMANGLER_H
#include <unordered_map>
#include "GDCore/String.h"
/**
* Manage name mangling, so as to ensure all names used in code are valid.
* \brief Mangle object names, so as to ensure all names used in code are valid.
*
* \see ManObjListName
*/
class GD_CORE_API EventsCodeNameMangler {
public:
/**
* Get the mangled name from a name : All characters that are not 0-9, a-z,
* Get the mangled name from a name: All characters that are not 0-9, a-z,
* A-Z or _ are replaced by "_"+AsciiCodeOfTheCharacter.
*
* The mangled name is memoized as this is intensively used during project
* export and events code generation.
*/
gd::String GetMangledObjectsListName(const gd::String &originalObjectName);
const gd::String &GetMangledObjectsListName(
const gd::String &originalObjectName);
/**
* Get the mangled function name to be used to call external events named \a
* externalEventsName.
*
* The mangled name is memoized as this is intensively used during project
* export and events code generation.
*/
gd::String GetExternalEventsFunctionMangledName(
const gd::String &GetExternalEventsFunctionMangledName(
const gd::String &externalEventsName);
static EventsCodeNameMangler *Get();
@@ -35,14 +43,22 @@ class GD_CORE_API EventsCodeNameMangler {
EventsCodeNameMangler(){};
virtual ~EventsCodeNameMangler(){};
static EventsCodeNameMangler *_singleton;
std::unordered_map<gd::String, gd::String>
mangledObjectNames; ///< Memoized results of mangling for objects
std::unordered_map<gd::String, gd::String>
mangledExternalEventsNames; ///< Memoized results of mangling for
/// external events
};
/**
* Shortcut to
* EventsCodeNameMangler::Get()->GetMangledObjectsListName(objectName). \see
* EventsCodeNameMangler \return Mangled object name
* Shortcut for
* `EventsCodeNameMangler::Get()->GetMangledObjectsListName(objectName)`.
*
* \see EventsCodeNameMangler
* \return Mangled object name
*/
gd::String GD_CORE_API ManObjListName(const gd::String &objectName);
const gd::String &GD_CORE_API ManObjListName(const gd::String &objectName);
#endif // EVENTSCODENAMEMANGLER_H
#endif

View File

@@ -73,6 +73,20 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
.AddParameter("trueorfalse", "Should the condition be true or false?")
.MarkAsAdvanced();
extension
.AddCondition("GetArgumentAsBoolean",
_("Check if a function parameter is set to true (or yes)"),
_("Check if the specified function parameter (also called "
"\"argument\") is set to True or Yes. If the argument is "
"a string, an empty string is considered as \"false\". "
"If it's a number, 0 is considered as \"false\"."),
_("Parameter _PARAM0_ is true"),
_("Functions"),
"res/function24.png",
"res/function16.png")
.AddParameter("string", "Parameter name")
.MarkAsAdvanced();
extension
.AddExpression(
"GetArgumentAsNumber",

View File

@@ -143,117 +143,97 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Volume of the sound on a channel"),
_("This action modifies the volume of the sound on the "
"specified channel. The volume is between 0 and 100."),
_("Do _PARAM2__PARAM3_ to the volume of the sound on channel "
"_PARAM1_"),
_("the volume of the sound on channel _PARAM1_"),
_("Audio/Sounds on channels"),
"res/actions/sonVolume24.png",
"res/actions/sonVolume.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Channel identifier"))
.AddParameter("operator", _("Modification's sign"))
.AddParameter("expression", _("Value"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardOperatorParameters("number")
.MarkAsAdvanced();
extension
.AddAction("ModVolumeMusicCanal",
_("Volume of the music on a channel"),
_("This action modifies the volume of the music on the "
"specified channel. The volume is between 0 and 100."),
_("Do _PARAM2__PARAM3_ to the volume of the music on channel "
"_PARAM1_"),
_("the volume of the music on channel _PARAM1_"),
_("Audio/Music on channels"),
"res/actions/musicVolume24.png",
"res/actions/musicVolume.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Channel identifier"))
.AddParameter("operator", _("Modification's sign"))
.AddParameter("expression", _("Value"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardOperatorParameters("number")
.MarkAsAdvanced();
extension
.AddAction("ModGlobalVolume",
_("Game global volume"),
_("This action modifies the global volume of the game. The "
"volume is between 0 and 100."),
_("Do _PARAM1__PARAM2_ to global sound level"),
_("the global sound level"),
_("Audio"),
"res/actions/volume24.png",
"res/actions/volume.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("operator", _("Modification's sign"))
.AddParameter("expression", _("Value"))
.MarkAsSimple()
.SetManipulatedType("number");
.UseStandardOperatorParameters("number")
.MarkAsSimple();
extension
.AddAction("ModPitchSoundChannel",
_("Pitch of the sound of a channel"),
_("This action modifies the pitch (speed) of the sound on a "
"channel.\n1 is the default pitch."),
_("Do _PARAM2__PARAM3_ to the pitch of the sound on channel "
"_PARAM1_"),
_("the pitch of the sound on channel _PARAM1_"),
_("Audio/Sounds on channels"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Channel identifier"))
.AddParameter("operator", _("Modification's sign"))
.AddParameter("expression", _("Value"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardOperatorParameters("number")
.MarkAsAdvanced();
extension
.AddAction("ModPitchMusicChannel",
_("Pitch of the music on a channel"),
_("This action modifies the pitch of the music on the "
"specified channel. 1 is the default pitch"),
_("Do _PARAM2__PARAM3_ to the pitch of the music on channel "
"_PARAM1_"),
_("the pitch of the music on channel _PARAM1_"),
_("Audio/Music on channels"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Channel identifier"))
.AddParameter("operator", _("Modification's sign"))
.AddParameter("expression", _("Value"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardOperatorParameters("number")
.MarkAsAdvanced();
extension
.AddAction("ModPlayingOffsetSoundChannel",
_("Playing offset of the sound on a channel"),
_("This action modifies the playing offset of the sound on a "
"channel"),
_("Do _PARAM2__PARAM3_ to the playing offset of the sound on "
"channel _PARAM1_"),
_("the playing offset of the sound on channel _PARAM1_"),
_("Audio/Sounds on channels"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Channel identifier"))
.AddParameter("operator", _("Modification's sign"))
.AddParameter("expression", _("Value"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardOperatorParameters("number")
.MarkAsAdvanced();
extension
.AddAction("ModPlayingOffsetMusicChannel",
_("Playing offset of the music on a channel"),
_("This action modifies the playing offset of the music on "
"the specified channel"),
_("Do _PARAM2__PARAM3_ to the playing offset of the music on "
"channel _PARAM1_"),
_("the playing offset of the music on channel _PARAM1_"),
_("Audio/Music on channels"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Channel identifier"))
.AddParameter("operator", _("Modification's sign"))
.AddParameter("expression", _("Value"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardOperatorParameters("number")
.MarkAsAdvanced();
extension
.AddAction("PlaySound",
@@ -373,16 +353,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Volume of the sound on a channel"),
_("Test the volume of the sound on the specified channel. The volume "
"is between 0 and 100."),
_("The volume of the sound on channel _PARAM1_ is _PARAM2__PARAM3_"),
_("the volume of the sound on channel _PARAM1_"),
_("Audio/Sounds on channels"),
"res/conditions/sonVolume24.png",
"res/conditions/sonVolume.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Channel identifier"))
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Volume to test"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
extension
.AddCondition(
@@ -390,30 +368,26 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Volume of the music on a channel"),
_("Test the volume of the music on a specified channel. The volume "
"is between 0 and 100."),
_("The volume of the music on channel _PARAM1_ is _PARAM2__PARAM3_"),
_("the volume of the music on channel _PARAM1_"),
_("Audio/Music on channels"),
"res/conditions/musicVolume24.png",
"res/conditions/musicVolume.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Channel identifier"))
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Volume to test"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
extension
.AddCondition(
"GlobalVolume",
_("Global volume"),
_("Test the global sound level. The volume is between 0 and 100."),
_("The global game volume is _PARAM1__PARAM2_"),
_("the global game volume"),
_("Audio"),
"res/conditions/volume24.png",
"res/conditions/volume.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Volume to test"))
.SetManipulatedType("number");
.UseStandardRelationalOperatorParameters("number");
extension
.AddCondition(
@@ -421,16 +395,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Pitch of the sound of a channel"),
_("Test the pitch of the sound on the specified channel. 1 is the "
"default pitch."),
_("The pitch of the sound on channel _PARAM1_ is _PARAM2__PARAM3_"),
_("the pitch of the sound on channel _PARAM1_"),
_("Audio/Sounds on channels"),
"res/conditions/sonVolume24.png",
"res/conditions/sonVolume.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Channel identifier"))
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Pitch to test"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
extension
.AddCondition(
@@ -438,50 +410,42 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Pitch of the music on a channel"),
_("Test the pitch (speed) of the music on a specified channel. 1 is "
"the default pitch."),
_("The pitch of the music on channel _PARAM1_ is _PARAM2__PARAM3_"),
_("the pitch of the music on channel _PARAM1_"),
_("Audio/Music on channels"),
"res/conditions/musicVolume24.png",
"res/conditions/musicVolume.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Channel identifier"))
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Pitch to test"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
extension
.AddCondition(
"SoundChannelPlayingOffset",
_("Playing offset of the sound on a channel"),
_("Test the playing offset of the sound on the specified channel."),
_("The playing offset of the sound on channel _PARAM1_ is "
"_PARAM2__PARAM3_"),
_("the playing offset of the sound on channel _PARAM1_"),
_("Audio/Sounds on channels"),
"res/conditions/sonVolume24.png",
"res/conditions/sonVolume.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Channel identifier"))
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Playing position (in seconds)"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
extension
.AddCondition(
"MusicChannelPlayingOffset",
_("Playing offset of the music on a channel"),
_("Test the playing offset of the music on the specified channel."),
_("The playing offset of the music on channel _PARAM1_ is "
"_PARAM2__PARAM3_"),
_("the playing offset of the music on channel _PARAM1_"),
_("Audio/Music on channels"),
"res/conditions/musicVolume24.png",
"res/conditions/musicVolume.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Channel identifier"))
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Playing position (in seconds)"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
extension
.AddExpression("SoundChannelPlayingOffset",

View File

@@ -13,11 +13,12 @@ namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("BuiltinObject",
_("Base object"),
_("Base object"),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionInformation(
"BuiltinObject",
_("Features for all objects"),
_("Common features that can be used for all objects in GDevelop."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects/base_object/events");
gd::ObjectMetadata& obj = extension.AddObject<gd::Object>(
@@ -27,67 +28,59 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
obj.AddCondition("PosX",
_("Compare X position of an object"),
_("Compare the X position of the object."),
_("The X position of _PARAM0_ is _PARAM1__PARAM2_"),
_("the X position"),
_("Position"),
"res/conditions/position24.png",
"res/conditions/position.png")
.AddParameter("object", _("Object"))
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("X position"))
.MarkAsSimple()
.SetManipulatedType("number");
.UseStandardRelationalOperatorParameters("number")
.MarkAsSimple();
obj.AddAction("MettreX",
_("X position of an object"),
_("Change the X position of an object."),
_("Do _PARAM1__PARAM2_ to the X position of _PARAM0_"),
_("the X position"),
_("Position"),
"res/actions/position24.png",
"res/actions/position.png")
.AddParameter("object", _("Object"))
.AddParameter("operator", _("Modification's sign"))
.AddParameter("expression", _("Value"))
.MarkAsSimple()
.SetManipulatedType("number");
.UseStandardOperatorParameters("number")
.MarkAsSimple();
obj.AddCondition("PosY",
_("Compare Y position of an object"),
_("Compare the Y position of an object."),
_("The Y position of _PARAM0_ is _PARAM1__PARAM2_"),
_("the Y position"),
_("Position"),
"res/conditions/position24.png",
"res/conditions/position.png")
.AddParameter("object", _("Object"))
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Y position"))
.MarkAsSimple()
.SetManipulatedType("number");
.UseStandardRelationalOperatorParameters("number")
.MarkAsSimple();
obj.AddAction("MettreY",
_("Y position of an object"),
_("Change the Y position of an object."),
_("Do _PARAM1__PARAM2_ to the Y position of _PARAM0_"),
_("the Y position"),
_("Position"),
"res/actions/position24.png",
"res/actions/position.png")
.AddParameter("object", _("Object"))
.AddParameter("operator", _("Modification's sign"))
.AddParameter("expression", _("Value"))
.MarkAsSimple()
.SetManipulatedType("number");
.UseStandardOperatorParameters("number")
.MarkAsSimple();
obj.AddAction(
"MettreXY",
_("Position of an object"),
_("Change the position of an object."),
_("Do _PARAM1__PARAM2_;_PARAM3__PARAM4_ to the position of _PARAM0_"),
_("Position"),
"res/actions/position24.png",
"res/actions/position.png")
obj.AddAction("MettreXY",
_("Position of an object"),
_("Change the position of an object."),
_("Change the position of _PARAM0_: _PARAM1_ _PARAM2_ (x "
"axis), _PARAM3_ _PARAM4_ (y axis)"),
_("Position"),
"res/actions/position24.png",
"res/actions/position.png")
.AddParameter("object", _("Object"))
.AddParameter("operator", _("Modification's sign"))
@@ -117,15 +110,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
obj.AddAction("SetAngle",
_("Angle"),
_("Change the angle of rotation of an object."),
_("Do _PARAM1__PARAM2_ to angle of _PARAM0_"),
_("the angle"),
_("Angle"),
"res/actions/direction24.png",
"res/actions/direction.png")
.AddParameter("object", _("Object"))
.AddParameter("operator", _("Modification's sign"))
.AddParameter("expression", _("Value"))
.SetManipulatedType("number");
.UseStandardOperatorParameters("number");
obj.AddAction("Rotate",
_("Rotate"),
@@ -271,15 +262,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
obj.AddAction("ChangePlan",
_("Z order"),
_("Modify the Z-order of an object"),
_("Do _PARAM1__PARAM2_ to Z-order of _PARAM0_"),
_("the z-order"),
_("Z order"),
"res/actions/planicon24.png",
"res/actions/planicon.png")
.AddParameter("object", _("Object"))
.AddParameter("operator", _("Modification's sign"))
.AddParameter("expression", _("Value"))
.SetManipulatedType("number");
.UseStandardOperatorParameters("number");
obj.AddAction("ChangeLayer",
_("Layer"),
@@ -297,40 +286,34 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
obj.AddAction("ModVarObjet",
_("Modify a variable of an object"),
_("Modify the value of a variable of an object"),
_("Do _PARAM2__PARAM3_ to variable _PARAM1_ of _PARAM0_"),
_("the variable _PARAM1_"),
_("Variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"))
.AddParameter("operator", _("Modification's sign"))
.AddParameter("expression", _("Value"))
.SetManipulatedType("number");
.UseStandardOperatorParameters("number");
obj.AddAction(
"ModVarObjetTxt",
_("Modify the text of a variable of an object"),
_("Modify the text of a variable of an object"),
_("Do _PARAM2__PARAM3_ to the text of variable _PARAM1_ of _PARAM0_"),
_("Variables"),
"res/actions/var24.png",
"res/actions/var.png")
obj.AddAction("ModVarObjetTxt",
_("Modify the text of a variable of an object"),
_("Modify the text of a variable of an object"),
_("the text of variable _PARAM1_"),
_("Variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"))
.AddParameter("operator", _("Modification's sign"))
.AddParameter("string", _("Text"))
.SetManipulatedType("string");
.UseStandardOperatorParameters("string");
obj.AddCondition(
"ObjectVariableChildExists",
_("Child existence"),
_("Return true if the specified child of the variable exists."),
_("Child _PARAM2_ of variable _PARAM1_ of _PARAM0_ exists"),
_("Variables/Structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
obj.AddCondition("ObjectVariableChildExists",
_("Child existence"),
_("Check if the specified child of the variable exists."),
_("Child _PARAM2_ of variable _PARAM1_ of _PARAM0_ exists"),
_("Variables/Structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"))
.AddParameter("string", _("Name of the child"))
@@ -385,30 +368,26 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
obj.AddCondition("Angle",
_("Angle"),
_("Compare the angle of the specified object."),
_("Angle of _PARAM0_ is _PARAM1__PARAM2_ deg."),
_("the angle (in degrees)"),
_("Angle"),
"res/conditions/direction24.png",
"res/conditions/direction.png")
.AddParameter("object", _("Object"))
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Value to compare (in degrees)"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
obj.AddCondition("Plan",
_("Compare Z order"),
_("Compare the Z-order of the specified object."),
_("Z Order of _PARAM0_ is _PARAM1__PARAM2_"),
_("the z Order"),
_("Z order"),
"res/conditions/planicon24.png",
"res/conditions/planicon.png")
.AddParameter("object", _("Object"))
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Z order"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
obj.AddCondition("Layer",
_("Compare layer"),
@@ -458,16 +437,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
obj.AddCondition("Vitesse",
_("Speed"),
_("Compare the overall speed of an object"),
_("Overall speed of _PARAM0_ is _PARAM1__PARAM2_"),
_("the overall speed"),
_("Movement"),
"res/conditions/vitesse24.png",
"res/conditions/vitesse.png")
.AddParameter("object", _("Object"))
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Speed"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
obj.AddCondition("AngleOfDisplacement",
_("Angle of movement"),
@@ -486,31 +463,26 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
obj.AddCondition("VarObjet",
_("Value of an object's variable"),
_("Compare the value of a variable of an object."),
_("Variable _PARAM1_ of _PARAM0_ is _PARAM2__PARAM3_"),
_("the variable _PARAM1_"),
_("Variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"))
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Value to compare"))
.SetManipulatedType("number");
.UseStandardRelationalOperatorParameters("number");
obj.AddCondition(
"VarObjetTxt",
_("Text of an object's variable"),
_("Compare the text of a variable of an object."),
_("The text of variable _PARAM1_ of _PARAM0_ is _PARAM2__PARAM3_"),
_("Variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
obj.AddCondition("VarObjetTxt",
_("Text of an object's variable"),
_("Compare the text of a variable of an object."),
_("the text of variable _PARAM1_"),
_("Variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"))
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("string", _("Text to test"))
.SetManipulatedType("string");
.UseStandardRelationalOperatorParameters("string");
obj.AddCondition("VarObjetDef",
_("Variable defined"),
@@ -524,14 +496,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("string", _("Variable"))
.SetHidden();
obj.AddCondition(
"BehaviorActivated",
_("Behavior activated"),
_("Return true if the behavior is activated for the object."),
_("Behavior _PARAM1_ of _PARAM0_ is activated"),
_("Behaviors"),
"res/behavior24.png",
"res/behavior16.png")
obj.AddCondition("BehaviorActivated",
_("Behavior activated"),
_("Check if the behavior is activated for the object."),
_("Behavior _PARAM1_ of _PARAM0_ is activated"),
_("Behaviors"),
"res/behavior24.png",
"res/behavior16.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"))
@@ -660,6 +631,23 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("expression", _("Y position of the point"))
.MarkAsSimple();
extension
.AddCondition("SourisSurObjet",
_("The cursor/touch is on an object"),
_("Test if the cursor is over an object, or if the object "
"is being touched."),
_("The cursor/touch is on _PARAM0_"),
_("Mouse and touch"),
"res/conditions/surObjet24.png",
"res/conditions/surObjet.png")
.AddParameter("objectList", _("Object"))
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("yesorno", _("Accurate test (yes by default)"), "", true)
.SetDefaultValue("yes")
.AddCodeOnlyParameter("conditionInverted", "")
.MarkAsSimple();
obj.AddCondition(
"ObjectTimer",
_("Value of a timer"),
@@ -845,6 +833,24 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("object", _("Object"))
.AddParameter("objectPtr", _("Object"));
obj.AddExpression("DistanceToPosition",
_("Distance between an object and a position"),
_("Distance between an object and a position"),
_("Position"),
"res/conditions/distance.png")
.AddParameter("object", _("Object"))
.AddParameter("expression", _("Target X position"))
.AddParameter("expression", _("Target Y position"));
obj.AddExpression("SqDistanceToPosition",
_("Square distance between an object and a position"),
_("Square distance between an object and a position"),
_("Position"),
"res/conditions/distance.png")
.AddParameter("object", _("Object"))
.AddParameter("expression", _("Target X position"))
.AddParameter("expression", _("Target Y position"));
obj.AddExpression("Variable",
_("Object's variable"),
_("Object's variable"),
@@ -877,6 +883,26 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("object", _("Object"))
.AddParameter("string", _("Timer's name"));
obj.AddExpression("AngleToObject",
_("Angle between two objects"),
_("Compute the angle between two objects. If you need the "
"angle to an arbitrary position, use AngleToPosition."),
_("Position"),
"res/actions/position.png")
.AddParameter("object", _("Object"))
.AddParameter("objectPtr", _("Object"));
obj.AddExpression("AngleToPosition",
_("Angle between an object and a position"),
_("Compute the angle between the object center and a "
"\"target\" position. If you need the angle between two "
"objects, use AngleToObject."),
_("Position"),
"res/actions/position.png")
.AddParameter("object", _("Object"))
.AddParameter("expression", _("Target X position"))
.AddParameter("expression", _("Target Y position"));
extension
.AddAction("Create",
_("Create an object"),
@@ -1046,15 +1072,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"compare that number to a value. If previous conditions on the "
"objects have not been used, this condition counts how many of "
"these objects exist in the current scene."),
_("The number of _PARAM0_ objects is _PARAM1__PARAM2_"),
_("the number of _PARAM0_ objects"),
_("Objects"),
"res/conditions/nbObjet24.png",
"res/conditions/nbObjet.png")
.AddParameter("objectList", _("Object"))
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Value to compare"))
.MarkAsSimple()
.SetManipulatedType("number");
.UseStandardRelationalOperatorParameters("number")
.MarkAsSimple();
extension
.AddCondition(

View File

@@ -24,86 +24,73 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
.AddCondition("CameraX",
_("Camera center X position"),
_("Compare the X position of the center of a camera."),
_("X position of camera _PARAM4_ is _PARAM1__PARAM2_ "
"(layer: _PARAM3_)"),
_("the X position of camera _PARAM4_ (layer: _PARAM3_)"),
_("Layers and cameras"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Value to compare"))
.UseStandardRelationalOperatorParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
.MarkAsAdvanced()
.SetManipulatedType("number");
.MarkAsAdvanced();
extension
.AddCondition("CameraY",
_("Camera center Y position"),
_("Compare the Y position of the center of a camera."),
_("The Y position of camera _PARAM4_ is _PARAM1__PARAM2_ "
"(layer: _PARAM3_)"),
_("the Y position of camera _PARAM4_ (layer: _PARAM3_)"),
_("Layers and cameras"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Value to compare"))
.UseStandardRelationalOperatorParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"))
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"))
.SetDefaultValue("0")
.MarkAsAdvanced()
.SetManipulatedType("number");
.MarkAsAdvanced();
extension
.AddAction(
"CameraX",
_("Camera center X position"),
_("Change the X position of the center of the specified camera."),
_("Do _PARAM1__PARAM2_ to X position of camera _PARAM4_ (layer: "
"_PARAM3_)"),
_("the X position of camera _PARAM4_ (layer: _PARAM3_)"),
_("Layers and cameras"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("operator", _("Modification's sign"))
.AddParameter("expression", _("Value"))
.UseStandardOperatorParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
.MarkAsAdvanced()
.SetManipulatedType("number");
.MarkAsAdvanced();
extension
.AddAction(
"CameraY",
_("Camera center Y position"),
_("Change the Y position of the center of the specified camera."),
_("Do _PARAM1__PARAM2_ to Y position of camera _PARAM4_ (layer: "
"_PARAM3_)"),
_("the Y position of camera _PARAM4_ (layer: _PARAM3_)"),
_("Layers and cameras"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("operator", _("Modification's sign"))
.AddParameter("expression", _("Value"))
.UseStandardOperatorParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
.MarkAsAdvanced()
.SetManipulatedType("number");
.MarkAsAdvanced();
extension
.AddCondition("CameraWidth",
_("Width of a camera"),
_("Test the width of a camera of a layer"),
_("The width of camera _PARAM2_ of layer _PARAM1_ is "
"_PARAM3__PARAM4_"),
_("the width of camera _PARAM2_ of layer _PARAM1_"),
_("Layers and cameras"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
@@ -111,17 +98,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
.AddParameter("layer", _("Layer"))
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number"))
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Value to compare"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
extension
.AddCondition("CameraHeight",
_("Height of a camera"),
_("Test the height of a camera of a layer"),
_("The height of camera _PARAM2_ of layer _PARAM1_ is "
"_PARAM3__PARAM4_"),
_("the height of camera _PARAM2_ of layer _PARAM1_"),
_("Layers and cameras"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
@@ -129,48 +113,41 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
.AddParameter("layer", _("Layer (base layer if empty)"))
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number"))
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Value to compare"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
extension
.AddCondition("CameraAngle",
_("Angle of a camera of a layer"),
_("Test a camera angle."),
_("Angle of camera is _PARAM1__PARAM2_ (layer: _PARAM3_, "
"camera: _PARAM4_)"),
_("Layers and cameras"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCondition(
"CameraAngle",
_("Angle of a camera of a layer"),
_("Test a camera angle."),
_("the angle of camera (layer: _PARAM3_, camera: _PARAM4_)"),
_("Layers and cameras"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Value to compare"))
.UseStandardRelationalOperatorParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
.MarkAsAdvanced()
.SetManipulatedType("number");
.MarkAsAdvanced();
extension
.AddAction("RotateCamera",
_("Change camera angle"),
_("This action modifies the angle of a camera in the "
"specified layer."),
_("Do _PARAM1__PARAM2_ to angle of camera (layer: _PARAM3_, "
"camera: _PARAM4_)"),
_("the angle of camera (layer: _PARAM3_, camera: _PARAM4_)"),
_("Layers and cameras"),
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("operator", _("Modification's sign"))
.AddParameter("expression", _("Value"))
.UseStandardOperatorParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
.SetManipulatedType("number");
.SetDefaultValue("0");
extension
.AddAction("AddCamera",
@@ -269,9 +246,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
extension
.AddAction("ZoomCamera",
_("Change camera zoom"),
_("Change camera zoom."),
_("Change camera zoom."),
_("Change camera zoom to _PARAM1_ (layer : _PARAM2_, camera : "
_("Change camera zoom to _PARAM1_ (layer: _PARAM2_, camera: "
"_PARAM3_)"),
_("Layers and cameras"),
"res/actions/camera24.png",
@@ -468,17 +445,15 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"LayerTimeScale",
_("Layer time scale"),
_("Compare the time scale applied to the objects of the layer."),
_("The time scale of layer _PARAM1_ is _PARAM2__PARAM3_"),
_("the time scale of layer _PARAM1_"),
_("Layers and cameras/Time"),
"res/conditions/time24.png",
"res/conditions/time.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Value to compare"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
extension
.AddAction(
@@ -495,6 +470,52 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
.AddParameter("expression",
_("Scale (1: Default, 2: 2x faster, 0.5: 2x slower...)"));
extension
.AddCondition("LayerDefaultZOrder",
_("Layer default Z order"),
_("Compare the default Z order set to objects when they "
"are created on a layer."),
_("the default Z order of objects created on _PARAM1_"),
_("Layers and cameras"),
"res/conditions/layer24.png",
"res/conditions/layer.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
extension
.AddAction("SetLayerDefaultZOrder",
_("Change layer default Z order"),
_("Change the default Z order set to objects when they are "
"created on a layer."),
_("Set the default Z order of objects created on _PARAM1_ to "
"_PARAM2_"),
_("Layers and cameras"),
"res/actions/layer24.png",
"res/actions/layer.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("New default Z order"));
extension
.AddAction(
"SetLayerAmbientLightColor",
_("Set the ambient light color"),
_("Set the ambient light color of the lighting layer in format "
"\"R;G;B\" string."),
_("Set the ambient color of the lighting layer _PARAM1_ to _PARAM2_"),
_("Layers and cameras/Lighting"),
"res/actions/color24.png",
"res/actions/color.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"Lighting\"")
.AddParameter("color", _("Color"))
.MarkAsAdvanced();
extension
.AddExpression("CameraWidth",
_("Width of a camera of a layer"),
@@ -627,6 +648,18 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
extension
.AddExpression("CameraZoom",
_("Zoom of a camera of a layer"),
_("Zoom of a camera of a layer"),
_("Layers and cameras"),
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
extension
.AddExpression("VueRotation",
_("Angle of a camera of a layer"),
@@ -648,6 +681,15 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"));
extension
.AddExpression("LayerDefaultZOrder",
_("Default Z Order for a layer"),
_("Default Z Order for a layer"),
_("Layers and cameras"),
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"));
#endif
}

View File

@@ -8,6 +8,7 @@
#if defined(GD_IDE_ONLY)
#include "GDCore/Events/Builtin/CommentEvent.h"
#include "GDCore/Events/Builtin/ForEachEvent.h"
#include "GDCore/Events/Builtin/ForEachChildVariableEvent.h"
#include "GDCore/Events/Builtin/GroupEvent.h"
#include "GDCore/Events/Builtin/LinkEvent.h"
#include "GDCore/Events/Builtin/RepeatEvent.h"
@@ -35,7 +36,7 @@ BuiltinExtensionsImplementer::ImplementsCommonInstructionsExtension(
extension
.AddCondition("Or",
_("Or"),
_("Return true if one of the sub conditions is true"),
_("Check if one of the sub conditions is true"),
_("If one of these conditions is true:"),
_("Advanced"),
"res/conditions/or24.png",
@@ -46,7 +47,7 @@ BuiltinExtensionsImplementer::ImplementsCommonInstructionsExtension(
extension
.AddCondition("And",
_("And"),
_("Return true if all sub conditions are true"),
_("Check if all sub conditions are true"),
_("If all of these conditions are true:"),
_("Advanced"),
"res/conditions/and24.png",
@@ -118,6 +119,13 @@ BuiltinExtensionsImplementer::ImplementsCommonInstructionsExtension(
"res/foreach.png",
std::make_shared<gd::ForEachEvent>());
extension.AddEvent("ForEachChildVariable",
_("For each child variable (of a structure)"),
_("Repeat the event for each child variable of a structure."),
"",
"res/foreach.png",
std::make_shared<gd::ForEachChildVariableEvent>());
extension.AddEvent("Group",
_("Group"),
_("Group containing events"),

View File

@@ -98,7 +98,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
.AddAction(
"LireFichierExp",
_("Read a value"),
_("Read the value saved in the specified element and store it in a scene"
_("Read the value saved in the specified element and store it in a scene "
"variable.\nSpecify the structure leading to the element using / "
"(example : Root/Level/Current)\nSpaces are forbidden in element "
"names."),

View File

@@ -37,17 +37,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsJoystickExtension(
.AddCondition("JoystickAxis",
_("Value of an axis of a joystick"),
_("Test the value of an axis of a joystick."),
_("The value of the axis _PARAM2_ of joystick _PARAM1_ is "
"_PARAM3__PARAM4_"),
_("the value of the axis _PARAM2_ of joystick _PARAM1_"),
_("Joystick"),
"res/conditions/joystick24.png",
"res/conditions/joystick.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Joystick number (first joystick: 0)"))
.AddParameter("joyaxis", _("Axis"))
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Value to compare"))
.SetManipulatedType("number");
.UseStandardRelationalOperatorParameters("number");
extension
.AddAction(

View File

@@ -40,6 +40,28 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddParameter("expression", _("First angle"))
.AddParameter("expression", _("Second angle"));
extension
.AddExpression("AngleBetweenPositions",
_("Angle between two positions"),
_("Compute the angle between two positions."),
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("First point X position"))
.AddParameter("expression", _("First point Y position"))
.AddParameter("expression", _("Second point X position"))
.AddParameter("expression", _("Second point Y position"));
extension
.AddExpression("DistanceBetweenPositions",
_("Distance between two positions"),
_("Compute the distance between two positions."),
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("First point X position"))
.AddParameter("expression", _("First point Y position"))
.AddParameter("expression", _("Second point X position"))
.AddParameter("expression", _("Second point Y position"));
extension
.AddExpression("mod",
_("Modulo"),

View File

@@ -21,23 +21,6 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
.SetExtensionHelpPath("/all-features/mouse-touch");
#if defined(GD_IDE_ONLY)
extension
.AddCondition("SourisSurObjet",
_("The cursor/touch is on an object"),
_("Test if the cursor is over an object, or if the object "
"is being touched."),
_("The cursor/touch is on _PARAM0_"),
_("Mouse and touch"),
"res/conditions/surObjet24.png",
"res/conditions/surObjet.png")
.AddParameter("objectList", _("Object"))
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("yesorno", _("Accurate test (yes by default)"), "", true)
.SetDefaultValue("yes")
.AddCodeOnlyParameter("conditionInverted", "")
.MarkAsSimple();
extension
.AddCondition(
"IsMouseWheelScrollingUp",
@@ -164,40 +147,36 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
.AddCondition("SourisX",
_("Cursor X position"),
_("Compare the X position of the cursor or of a touch."),
_("Cursor X position is _PARAM1__PARAM2_"),
_("the cursor X position"),
_("Mouse and touch"),
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("X position"))
.UseStandardRelationalOperatorParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
.SetManipulatedType("number");
.SetDefaultValue("0");
extension
.AddCondition("SourisY",
_("Cursor Y position"),
_("Compare the Y position of the cursor or of a touch."),
_("Cursor Y position is _PARAM1__PARAM2_"),
_("the cursor Y position"),
_("Mouse and touch"),
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Y position"))
.UseStandardRelationalOperatorParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
.SetManipulatedType("number");
.SetDefaultValue("0");
extension
.AddCondition("SourisBouton",
_("Mouse button pressed or touch held"),
_("Return true if the specified mouse button is pressed or "
_("Check if the specified mouse button is pressed or "
"if a touch is in contact with the screen."),
_("Touch or _PARAM1_ mouse button is down"),
_("Mouse and touch"),
@@ -211,7 +190,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
.AddCondition(
"MouseButtonReleased",
_("Mouse button released"),
_("Return true if the specified mouse button was released."),
_("Check if the specified mouse button was released."),
_("_PARAM1_ mouse button was released"),
_("Mouse and touch"),
"res/conditions/mouse24.png",
@@ -224,43 +203,39 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
.AddCondition("TouchX",
_("Touch X position"),
_("Compare the X position of a specific touch."),
_("Touch #_PARAM1_ X position is _PARAM2__PARAM3_"),
_("the touch #_PARAM1_ X position"),
_("Mouse and touch/Multitouch"),
"res/conditions/touch24.png",
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Touch identifier"))
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("X position"))
.UseStandardRelationalOperatorParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
.SetManipulatedType("number");
.SetDefaultValue("0");
extension
.AddCondition("TouchY",
_("Touch Y position"),
_("Compare the Y position of a specific touch."),
_("Touch #_PARAM1_ Y position is _PARAM2__PARAM3_"),
_("the touch #_PARAM1_ Y position"),
_("Mouse and touch/Multitouch"),
"res/conditions/touch24.png",
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Touch identifier"))
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Y position"))
.UseStandardRelationalOperatorParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
.SetManipulatedType("number");
.SetDefaultValue("0");
extension
.AddCondition(
"PopStartedTouch",
_("A new touch has started"),
_("Return true if a touch has started. The touch identifier can be "
_("Check if a touch has started. The touch identifier can be "
"accessed using LastTouchId().\nAs more than one touch can be "
"started, this condition is only true once for each touch: the "
"next time you use it, it will be for a new touch, or it will "
@@ -275,7 +250,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
.AddCondition(
"PopEndedTouch",
_("A touch has ended"),
_("Return true if a touch has ended. The touch identifier can be "
_("Check if a touch has ended. The touch identifier can be "
"accessed using LastEndedTouchId().\nAs more than one touch can be "
"ended, this condition is only true once for each touch: the next "
"time you use it, it will be for a new touch, or it will return "

View File

@@ -34,10 +34,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsNetworkExtension(
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("Host, with protocol"))
.SetParameterLongDescription(
_("Example: \"http://example.com/\"."))
.SetParameterLongDescription(_("Example: \"http://example.com/\"."))
.AddParameter("string", _("Path"))
.SetParameterLongDescription(_("Example: \"/user/123\" or \"/some-page.php\"."))
.SetParameterLongDescription(
_("Example: \"/user/123\" or \"/some-page.php\"."))
.AddParameter("string", _("Request body content"))
.AddParameter("string", _("Method: \"POST\" or \"GET\""), "", true)
.SetParameterLongDescription(_("If empty, \"GET\" will be used."))
@@ -51,6 +51,52 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsNetworkExtension(
"variable. If the server returns *JSON*, you may want to use the "
"action \"Convert JSON to a scene variable\" afterwards, to "
"explore the results with a *structure variable*."))
.MarkAsComplex()
.SetHidden();
extension
.AddAction(
"SendAsyncRequest",
_("Send a request to a web page"),
_("Send an asynchronous request to the specified web page.\n\nPlease "
"note that for "
"the web games, the game must be hosted on the same host "
"as specified below, except if the server is configured to answer "
"to all requests (cross-domain requests)."),
_("Send a _PARAM2_ request to _PARAM0_ with body: _PARAM1_, and "
"store the result in _PARAM4_ (or in _PARAM5_ in case of error)"),
_("Network"),
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("URL (API or web-page address)"))
.SetParameterLongDescription(
_("Example: \"https://example.com/user/123\". Using *https* is "
"highly recommended."))
.AddParameter("string", _("Request body content"))
.AddParameter("stringWithSelector",
_("Resize mode"),
"[\"GET\", \"POST\", \"PUT\", \"HEAD\", \"DELETE\", "
"\"PATCH\", \"OPTIONS\"]",
false)
.SetParameterLongDescription(_("If empty, \"GET\" will be used."))
.SetDefaultValue("\"GET\"")
.AddParameter("string", _("Content type"), "", true)
.SetParameterLongDescription(
_("If empty, \"application/x-www-form-urlencoded\" will be used."))
.AddParameter(
"scenevar", _("Variable where to store the response"), "", true)
.SetParameterLongDescription(
_("The response of the server will be stored, as a string, in this "
"variable. If the server returns *JSON*, you may want to use the "
"action \"Convert JSON to a scene variable\" afterwards, to "
"explore the results with a *structure variable*."))
.AddParameter(
"scenevar", _("Variable where to store the error message"), "", true)
.SetParameterLongDescription(
_("Optional, only used if an error occurs. This will contain the "
"error message (if request could not be sent) or the [\"status "
"code\"](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes), "
"if the server returns a status >= 400."))
.MarkAsComplex();
extension
@@ -67,6 +113,22 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsNetworkExtension(
_("Path to file (for example : /folder/file.txt)"))
.AddParameter("string", _("Save as"));
extension
.AddAction(
"EnableMetrics",
_("Enable (or disable) metrics collection"),
_("Enable, or disable, the sending of anonymous data used to compute "
"the number of sessions and other metrics from your game "
"players.\nBe sure to only send metrics if in accordance with the "
"terms of service of your game and if they player gave their "
"consent, depending on how your game/company handles this."),
_("Enable analytics metrics: _PARAM1_"),
_("Network"),
"res/actions/net24.png",
"res/actions/net.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("yesorno", _("Enable the metrics?"));
extension
.AddAction(
"JSONToVariableStructure",

View File

@@ -34,32 +34,27 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
_("Change sprite opacity"),
_("Change the opacity of a Sprite. 0 is fully transparent, 255 "
"is opaque (default)."),
_("Do _PARAM1__PARAM2_ to the opacity of _PARAM0_"),
_("the opacity"),
_("Visibility"),
"res/actions/opacity24.png",
"res/actions/opacity.png")
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("operator", _("Modification's sign"))
.AddParameter("expression", _("Value (between 0 and 255)"))
.MarkAsSimple()
.SetManipulatedType("number");
.UseStandardOperatorParameters("number")
.MarkAsSimple();
obj.AddAction("ChangeAnimation",
_("Change the animation"),
_("Change the animation of the object, using the animation "
"number in the animations list."),
_("Do _PARAM1__PARAM2_ to the number of current animation of "
"_PARAM0_"),
_("the number of the animation"),
_("Animations and images"),
"res/actions/animation24.png",
"res/actions/animation.png")
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("operator", _("Modification's sign"))
.AddParameter("expression", _("Value"))
.MarkAsSimple()
.SetManipulatedType("number");
.UseStandardOperatorParameters("number")
.MarkAsSimple();
obj.AddAction("SetAnimationName",
_("Change the animation (by name)"),
@@ -80,35 +75,31 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
_("Change the direction of the object.\nIf the object is set to "
"automatically rotate, the direction is its angle.\nIf the object "
"is in 8 directions mode, the valid directions are 0..7"),
_("Do _PARAM1__PARAM2_ to the direction of _PARAM0_"),
_("the direction"),
_("Direction"),
"res/actions/direction24.png",
"res/actions/direction.png")
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("operator", _("Modification's sign"))
.AddParameter("expression", _("Value"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardOperatorParameters("number")
.MarkAsAdvanced();
obj.AddAction("ChangeSprite",
_("Current frame"),
_("Modify the current frame of the object"),
_("Do _PARAM1__PARAM2_ to animation frame of _PARAM0_"),
_("the animation frame"),
_("Animations and images"),
"res/actions/sprite24.png",
"res/actions/sprite.png")
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("operator", _("Modification's sign"))
.AddParameter("expression", _("Value"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardOperatorParameters("number")
.MarkAsAdvanced();
obj.AddAction("PauseAnimation",
_("Pause the animation"),
_("Pause the current animation of the object"),
_("Pause the current animation of _PARAM0_"),
_("Pause the animation of the object"),
_("Pause the animation of _PARAM0_"),
_("Animations and images"),
"res/actions/animation24.png",
"res/actions/animation.png")
@@ -118,8 +109,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
obj.AddAction("PlayAnimation",
_("Play the animation"),
_("Play the current animation of the object"),
_("Play the current animation of _PARAM0_"),
_("Play the animation of the object"),
_("Play the animation of _PARAM0_"),
_("Animations and images"),
"res/actions/animation24.png",
"res/actions/animation.png")
@@ -132,16 +123,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
_("Animation speed scale"),
_("Modify the animation speed scale (1 = the default speed, >1 = "
"faster and <1 = slower)."),
_("Do _PARAM1__PARAM2_ to the animation speed scale of _PARAM0_"),
_("the animation speed scale"),
_("Animations and images"),
"res/actions/animation24.png",
"res/actions/animation.png")
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("operator", _("Modification's sign"))
.AddParameter("expression", _("Value"))
.MarkAsSimple()
.SetManipulatedType("number");
.UseStandardOperatorParameters("number")
.MarkAsSimple();
obj.AddAction("TourneVersPos",
_("Rotate an object toward a position"),
@@ -162,92 +151,79 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
obj.AddAction("ChangeScale",
_("Scale"),
_("Modify the scale of the specified object."),
_("Do _PARAM1__PARAM2_ to the scale of _PARAM0_"),
_("the scale"),
_("Size"),
"res/actions/scale24.png",
"res/actions/scale.png")
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("operator", _("Modification's sign"))
.AddParameter("expression", _("Value"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardOperatorParameters("number")
.MarkAsAdvanced();
obj.AddAction("ChangeScaleWidth",
_("Scale on X axis"),
_("Modify the scale of the width of an object."),
_("Do _PARAM1__PARAM2_ to the width's scale of _PARAM0_"),
_("the width's scale"),
_("Size"),
"res/actions/scale24.png",
"res/actions/scale.png")
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("operator", _("Modification's sign"))
.AddParameter("expression", _("Value"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardOperatorParameters("number")
.MarkAsAdvanced();
obj.AddAction("ChangeScaleHeight",
_("Scale on Y axis"),
_("Modify the scale of the height of an object."),
_("Do _PARAM1__PARAM2_ to the height's scale of _PARAM0_"),
_("the height's scale"),
_("Size"),
"res/actions/scale24.png",
"res/actions/scale.png")
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("operator", _("Modification's sign"))
.AddParameter("expression", _("Value"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardOperatorParameters("number")
.MarkAsAdvanced();
obj.AddAction("ChangeWidth",
_("Width"),
_("Change the width of a Sprite object."),
_("Do _PARAM1__PARAM2_ to the width of _PARAM0_"),
_("the width"),
_("Size"),
"res/actions/scale24.png",
"res/actions/scale.png")
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("operator", _("Modification's sign"))
.AddParameter("expression", _("Value"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardOperatorParameters("number")
.MarkAsAdvanced();
obj.AddAction("ChangeHeight",
_("Height"),
_("Change the height of a Sprite object."),
_("Do _PARAM1__PARAM2_ to the height of _PARAM0_"),
_("the height"),
_("Size"),
"res/actions/scale24.png",
"res/actions/scale.png")
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("operator", _("Modification's sign"))
.AddParameter("expression", _("Value"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardOperatorParameters("number")
.MarkAsAdvanced();
obj.AddCondition(
"Animation",
_("Current animation"),
_("Compare the number of the current animation of the object."),
_("The number of the current animation of _PARAM0_ is "
"_PARAM1__PARAM2_"),
_("Compare the number of the animation played by the object."),
_("the number of the animation"),
_("Animations and images"),
"res/conditions/animation24.png",
"res/conditions/animation.png")
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Number to test"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
obj.AddCondition("AnimationName",
_("Current animation name"),
_("Check the current animation of the object."),
_("Check the animation by played by the object."),
_("The animation of _PARAM0_ is _PARAM1_"),
_("Animations and images"),
"res/conditions/animation24.png",
@@ -263,33 +239,29 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
_("Compare the direction of the object. If 8 direction mode is "
"activated for the sprite, the value taken for direction will be "
"from 0 to 7. Otherwise, the direction is in degrees."),
_("Direction of _PARAM0_ is _PARAM1__PARAM2_"),
_("the direction"),
_("Direction"),
"res/conditions/direction24.png",
"res/conditions/direction.png")
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Direction to test"))
.SetManipulatedType("number");
.UseStandardRelationalOperatorParameters("number");
obj.AddCondition("Sprite",
_("Current frame"),
_("Test the number of the current animation frame."),
_("The animation frame of _PARAM0_ is _PARAM1__PARAM2_"),
_("Compare the index of the current frame in the animation displayed by the specified object. The first frame in an animation starts at index 0."),
_("the animation frame"),
_("Animations and images"),
"res/conditions/sprite24.png",
"res/conditions/sprite.png")
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Animation frame to test"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
obj.AddCondition("AnimStopped",
_("Animation paused"),
_("Test if the animation of an object is paused"),
_("Check if the animation of an object is paused."),
_("The animation of _PARAM0_ is paused"),
_("Animations and images"),
"res/conditions/animation24.png",
@@ -313,62 +285,52 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
obj.AddCondition("ScaleWidth",
_("Scale on X axis"),
_("Compare the scale of the width of an object."),
_("The width's scale of _PARAM0_ is _PARAM1__PARAM2_"),
_("the width's scale"),
_("Size"),
"res/conditions/scaleWidth24.png",
"res/conditions/scaleWidth.png")
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Value to compare"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
obj.AddCondition("ScaleHeight",
_("Scale on Y axis"),
_("Compare the scale of the height of an object."),
_("The height's scale of _PARAM0_ is _PARAM1__PARAM2_"),
_("the height's scale"),
_("Size"),
"res/conditions/scaleHeight24.png",
"res/conditions/scaleHeight.png")
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Value to compare"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
obj.AddCondition("Opacity",
_("Opacity"),
_("Compare the opacity of a Sprite, between 0 (fully "
"transparent) to 255 (opaque)."),
_("The opacity of _PARAM0_ is _PARAM1__PARAM2_"),
_("the opacity"),
_("Visibility"),
"res/conditions/opacity24.png",
"res/conditions/opacity.png")
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Value to compare"))
.MarkAsSimple()
.SetManipulatedType("number");
.UseStandardRelationalOperatorParameters("number")
.MarkAsSimple();
obj.AddCondition(
"BlendMode",
_("Blend mode"),
_("Compare the number of the blend mode currently used by an object"),
_("The number of the current blend mode of _PARAM0_ is "
"_PARAM1__PARAM2_"),
_("the number of the current blend mode"),
_("Effects"),
"res/conditions/opacity24.png",
"res/conditions/opacity.png")
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression",
_("Value to compare (0: Alpha, 1: Add, 2: Multiply, 3: None)"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
obj.AddAction("CopyImageOnImageOfSprite",
_("Copy an image on the current one of an object"),
@@ -405,20 +367,20 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
obj.AddAction(
"ChangeColor",
_("Global color"),
_("Change the global color of an object. The default color is white."),
_("Change color of _PARAM0_ to _PARAM1_"),
_("Tint color"),
_("Change the tint of an object. The default color is white."),
_("Change tint of _PARAM0_ to _PARAM1_"),
_("Effects"),
"res/actions/color24.png",
"res/actions/color.png")
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("color", _("Color"));
.AddParameter("color", _("Tint"));
obj.AddAction("ChangeBlendMode",
_("Blend mode"),
_("Change the number of the blend mode of an object.\nThe "
"default blend mode is 0 (Alpha)."),
"default blend mode is 0 (Normal)."),
_("Change Blend mode of _PARAM0_ to _PARAM1_"),
_("Effects"),
"res/actions/color24.png",
@@ -426,7 +388,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("expression",
_("Mode (0 : Alpha, 1 : Add, 2 : Multiply, 3 : None)"))
_("Mode (0: Normal, 1: Add, 2: Multiply, 3: Screen)"))
.MarkAsSimple();
obj.AddAction("FlipX",
@@ -455,7 +417,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
obj.AddCondition("FlippedX",
_("Horizontally flipped"),
_("Return true if the object is horizontally flipped"),
_("Check if the object is horizontally flipped"),
_("_PARAM0_ is horizontally flipped"),
_("Effects"),
"res/actions/flipX24.png",
@@ -465,7 +427,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
obj.AddCondition("FlippedY",
_("Vertically flipped"),
_("Return true if the object is vertically flipped"),
_("Check if the object is vertically flipped"),
_("_PARAM0_ is vertically flipped"),
_("Effects"),
"res/actions/flipY24.png",

View File

@@ -107,8 +107,7 @@ void SpriteObject::DoSerializeTo(gd::SerializerElement& element) const {
}
}
std::map<gd::String, gd::PropertyDescriptor> SpriteObject::GetProperties(
gd::Project& project) const {
std::map<gd::String, gd::PropertyDescriptor> SpriteObject::GetProperties() const {
std::map<gd::String, gd::PropertyDescriptor> properties;
properties[_("Animate even if hidden or far from the screen")]
.SetValue(updateIfNotVisible ? "true" : "false")
@@ -119,8 +118,7 @@ std::map<gd::String, gd::PropertyDescriptor> SpriteObject::GetProperties(
}
bool SpriteObject::UpdateProperty(const gd::String& name,
const gd::String& value,
gd::Project& project) {
const gd::String& value) {
if (name == _("Animate even if hidden or far from the screen"))
updateIfNotVisible = value == "1";

View File

@@ -48,11 +48,9 @@ class GD_CORE_API SpriteObject : public gd::Object {
#if defined(GD_IDE_ONLY)
void ExposeResources(gd::ArbitraryResourceWorker& worker) override;
std::map<gd::String, gd::PropertyDescriptor> GetProperties(
gd::Project& project) const override;
std::map<gd::String, gd::PropertyDescriptor> GetProperties() const override;
bool UpdateProperty(const gd::String& name,
const gd::String& value,
gd::Project& project) override;
const gd::String& value) override;
std::map<gd::String, gd::PropertyDescriptor> GetInitialInstanceProperties(
const gd::InitialInstance& position,

View File

@@ -119,6 +119,18 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
_("Manipulation of text"),
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"))
.AddParameter("string", _("Text to search for"))
.SetHidden(); // Deprecated, see StrFindLast instead.
extension
.AddExpression("StrFindLast",
_("Search the last occurence in a text"),
_("Search the last occurence in a string (return the position of "
"the result, from the beginning of the string, or -1 if not found)"),
_("Manipulation of text"),
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"))
.AddParameter("string", _("Text to search for"));
@@ -145,6 +157,22 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
_("Manipulation of text"),
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"))
.AddParameter("string", _("Text to search for"))
.AddParameter("expression",
_("Position of the last character in the string to be "
"considered in the search"))
.SetHidden(); // Deprecated, see StrFindLastFrom instead.
extension
.AddExpression(
"StrFindLastFrom",
_("Search the last occurence in a text, starting from a position"),
_("Search in a text the last occurence, starting from a position (return "
" the position of the result, from the beginning of the string, or -1 if not found)"),
_("Manipulation of text"),
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"))
.AddParameter("string", _("Text to search for"))
.AddParameter("expression",

View File

@@ -38,15 +38,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
.AddCondition("TimeScale",
_("Time scale"),
_("Test the time scale."),
_("The time scale is _PARAM1__PARAM2_"),
_("the time scale"),
_("Timers and time"),
"res/conditions/time24.png",
"res/conditions/time.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Value to compare"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
extension
.AddCondition("TimerPaused",
@@ -123,16 +121,16 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
extension
.AddExpression("TimeDelta",
_("Time elapsed since the last image"),
_("Time elapsed since the last image"),
_("Time elapsed since the last frame"),
_("Time elapsed since the last frame rendered on screen"),
_("Time"),
"res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "");
extension
.AddExpression("TempsFrame",
_("Time elapsed since the last image"),
_("Time elapsed since the last image"),
_("Time elapsed since the last frame"),
_("Time elapsed since the last frame rendered on screen"),
_("Time"),
"res/actions/time.png")
.SetHidden()
@@ -140,8 +138,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
extension
.AddExpression("ElapsedTime",
_("Time elapsed since the last image"),
_("Time elapsed since the last image"),
_("Time elapsed since the last frame"),
_("Time elapsed since the last frame rendered on screen"),
_("Time"),
"res/actions/time.png")
.SetHidden()

View File

@@ -25,33 +25,29 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
.AddCondition("VarScene",
_("Value of a scene variable"),
_("Compare the value of a scene variable."),
_("Scene variable _PARAM0_ is _PARAM1__PARAM2_"),
_("the scene variable _PARAM0_"),
_("Variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"))
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Value to compare"))
.SetManipulatedType("number");
.UseStandardRelationalOperatorParameters("number");
extension
.AddCondition("VarSceneTxt",
_("Text of a scene variable"),
_("Compare the text of a scene variable."),
_("The text of scene variable _PARAM0_ is _PARAM1__PARAM2_"),
_("the text of scene variable _PARAM0_"),
_("Variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"))
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("string", _("Text to compare"))
.SetManipulatedType("string");
.UseStandardRelationalOperatorParameters("string");
extension
.AddCondition(
"VariableChildExists",
_("Child existence"),
_("Return true if the specified child of the scene variable exists."),
_("Check if the specified child of the scene variable exists."),
_("Child _PARAM1_ of scene variable _PARAM0_ exists"),
_("Variables/Structures"),
"res/conditions/var24.png",
@@ -63,7 +59,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
extension
.AddCondition("GlobalVariableChildExists",
_("Child existence"),
_("Return true if the specified child of the global "
_("Check if the specified child of the global "
"variable exists."),
_("Child _PARAM1_ of global variable _PARAM0_ exists"),
_("Variables/Global variables/Structures"),
@@ -89,30 +85,26 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
.AddCondition("VarGlobal",
_("Value of a global variable"),
_("Compare the value of a global variable."),
_("Global variable _PARAM0_ is _PARAM1__PARAM2_"),
_("the global variable _PARAM0_"),
_("Variables/Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Value to compare"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
extension
.AddCondition(
"VarGlobalTxt",
_("Text of a global variable"),
_("Compare the text of a global variable."),
_("The text of the global variable _PARAM0_ is _PARAM1__PARAM2_"),
_("the text of the global variable _PARAM0_"),
_("Variables/Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("string", _("Text to compare"))
.MarkAsAdvanced()
.SetManipulatedType("string");
.UseStandardRelationalOperatorParameters("string")
.MarkAsAdvanced();
extension
.AddCondition("VarGlobalDef",
@@ -131,56 +123,48 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
.AddAction("ModVarScene",
_("Value of a scene variable"),
_("Modify the value of a scene variable."),
_("Do _PARAM1__PARAM2_ to scene variable _PARAM0_"),
_("the scene variable _PARAM0_"),
_("Variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"))
.AddParameter("operator", _("Modification's sign"))
.AddParameter("expression", _("Value"))
.SetManipulatedType("number");
.UseStandardOperatorParameters("number");
extension
.AddAction("ModVarSceneTxt",
_("String of a scene variable"),
_("Modify the text of a scene variable."),
_("Do _PARAM1__PARAM2_ to the text of scene variable _PARAM0_"),
_("the text of scene variable _PARAM0_"),
_("Variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"))
.AddParameter("operator", _("Modification's sign"))
.AddParameter("string", _("Text"))
.SetManipulatedType("string");
.UseStandardOperatorParameters("string");
extension
.AddAction("ModVarGlobal",
_("Value of a global variable"),
_("Modify the value of a global variable"),
_("Do _PARAM1__PARAM2_ to global variable _PARAM0_"),
_("the global variable _PARAM0_"),
_("Variables/Global variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"))
.AddParameter("operator", _("Modification's sign"))
.AddParameter("expression", _("Value"))
.MarkAsAdvanced()
.SetManipulatedType("number");
.UseStandardOperatorParameters("number")
.MarkAsAdvanced();
extension
.AddAction(
"ModVarGlobalTxt",
_("String of a global variable"),
_("Modify the text of a global variable."),
_("Do _PARAM1__PARAM2_ to the text of global variable _PARAM0_"),
_("the text of global variable _PARAM0_"),
_("Variables/Global variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"))
.AddParameter("operator", _("Modification's sign"))
.AddParameter("string", _("Text"))
.MarkAsAdvanced()
.SetManipulatedType("string");
.UseStandardOperatorParameters("string")
.MarkAsAdvanced();
extension
.AddAction("VariableRemoveChild",

View File

@@ -27,7 +27,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
_("De/activate fullscreen"),
_("This action activates or deactivates fullscreen."),
_("Activate fullscreen: _PARAM1_ (keep aspect ratio: _PARAM2_)"),
_("Game's window"),
_("Game's window and resolution"),
"res/actions/fullscreen24.png",
"res/actions/fullscreen.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -38,14 +38,25 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
true)
.SetDefaultValue("yes");
extension
.AddCondition(
"IsFullScreen",
_("Fullscreen activated?"),
_("Check if the game is currently in fullscreen."),
_("The game is in fullscreen"),
_("Game's window and resolution"),
"res/actions/fullscreen24.png",
"res/actions/fullscreen.png")
.AddCodeOnlyParameter("currentScene", "");
extension
.AddAction("SetWindowMargins",
_("Change the window's margins"),
_("This action changes the margins, in pixels, of the game's "
"window."),
_("This action changes the margins, in pixels, between the "
"game frame and the window borders."),
_("Set margins of game window to "
"_PARAM1_;_PARAM2_;_PARAM3_;_PARAM4_"),
_("Game's window"),
_("Game's window and resolution"),
"res/actions/window24.png",
"res/actions/window.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -55,28 +66,93 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
.AddParameter("expression", _("Left"));
extension
.AddAction("SetWindowSize",
_("Change the size of the window"),
_("This action changes the size of the game's window."),
_("Change window size: _PARAM1_x_PARAM2_"),
_("Game's window"),
.AddAction("SetGameResolutionSize",
_("Change the resolution of the game"),
_("Changes the resolution of the game, effectively changing "
"the game area size. This won't change the size of the "
"window in which the game is running."),
_("Set game resolution to _PARAM1_x_PARAM2_"),
_("Game's window and resolution"),
"res/actions/window24.png",
"res/actions/window.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Width"))
.AddParameter("expression", _("Height"));
extension
.AddAction(
"SetWindowSize",
_("Change the size of the game window"),
_("This action changes the size of the game window. Note that this "
"will only work on platform supporting this operation: games "
"running in browsers or on mobile phones can not update their "
"window size. Game resolution can still be updated."),
_("Set game window size to _PARAM1_x_PARAM2_ (also update game "
"resolution: _PARAM3_)"),
_("Game's window and resolution"),
"res/actions/window24.png",
"res/actions/window.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Width"))
.AddParameter("expression", _("Height"))
.AddParameter(
"yesorno",
_("Do you want to use this size as the default size for new scene "
"cameras\?\n(Yes to change the size of the game's viewable "
"area,\nNo to stretch the game to the window's size)."));
.AddParameter("yesorno",
_("Also update the game resolution? If not, the game will "
"be stretched or reduced to fit in the window."));
extension
.AddAction("CenterWindow",
_("Center the game window on the screen"),
_("This action centers the game window on the screen. This "
"only works on Windows, macOS and Linux (not when the game "
"is executed in a web-browser or on iOS/Android)."),
_("Center the game window"),
_("Game's window and resolution"),
"res/actions/window24.png",
"res/actions/window.png")
.AddCodeOnlyParameter("currentScene", "");
extension
.AddAction("SetGameResolutionResizeMode",
_("Change the game resolution resize mode"),
_("Set if the width or the height of the game resolution "
"should be changed to fit the game window - or if the game "
"resolution should not be updated automatically."),
_("Set game resolution resize mode to _PARAM1_"),
_("Game's window and resolution"),
"res/actions/window24.png",
"res/actions/window.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("stringWithSelector",
_("Resize mode"),
"[\"adaptWidth\", \"adaptHeight\", \"\"]",
false)
.SetParameterLongDescription(
_("Empty to disable resizing. \"adaptWidth\" will update the game "
"width to fit in the window or screen. \"adaptHeight\" will do the "
"same but with the game height."));
extension
.AddAction("SetAdaptGameResolutionAtRuntime",
_("Automatically adapt the game resolution"),
_("Set if the game resolution should be automatically adapted "
"when the game window or screen size change. This will only "
"be the case if the game resolution resize mode is "
"configured to adapt the width or the height of the game."),
_("Automatically adapt the game resolution: _PARAM1_"),
_("Game's window and resolution"),
"res/actions/window24.png",
"res/actions/window.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("yesorno",
_("Update resolution during the game to fit the screen or "
"window size?"));
extension
.AddAction("SetWindowIcon",
_("Change the window's icon"),
_("This action changes the icon of the game's window."),
_("Use _PARAM1_ as the icon for the game's window."),
_("Game's window"),
_("Game's window and resolution"),
"res/actions/window24.png",
"res/actions/window.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -87,7 +163,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
_("Change the window's title"),
_("This action changes the title of the game's window."),
_("Change window title to _PARAM1_"),
_("Game's window"),
_("Game's window and resolution"),
"res/actions/window24.png",
"res/actions/window.png")
.AddCodeOnlyParameter("currentScene", "")

View File

@@ -59,7 +59,8 @@ gd::InstructionMetadata& BehaviorMetadata::AddCondition(
group,
icon,
smallicon)
.SetHelpPath(GetHelpPath());
.SetHelpPath(GetHelpPath())
.SetIsBehaviorInstruction();
return conditionsInfos[nameWithNamespace];
#endif
}
@@ -83,7 +84,8 @@ gd::InstructionMetadata& BehaviorMetadata::AddAction(
group,
icon,
smallicon)
.SetHelpPath(GetHelpPath());
.SetHelpPath(GetHelpPath())
.SetIsBehaviorInstruction();
return actionsInfos[nameWithNamespace];
#endif
}
@@ -107,7 +109,8 @@ gd::InstructionMetadata& BehaviorMetadata::AddScopedCondition(
group,
icon,
smallicon)
.SetHelpPath(GetHelpPath());
.SetHelpPath(GetHelpPath())
.SetIsBehaviorInstruction();
return conditionsInfos[nameWithNamespace];
#endif
}
@@ -131,7 +134,8 @@ gd::InstructionMetadata& BehaviorMetadata::AddScopedAction(
group,
icon,
smallicon)
.SetHelpPath(GetHelpPath());
.SetHelpPath(GetHelpPath())
.SetIsBehaviorInstruction();
return actionsInfos[nameWithNamespace];
#endif
}

View File

@@ -120,12 +120,12 @@ class GD_CORE_API BehaviorMetadata {
BehaviorMetadata& AddIncludeFile(const gd::String& includeFile);
/**
* Get the help path of the behavior, relative to the documentation root.
* Get the help path of the behavior, relative to the GDevelop documentation root.
*/
const gd::String& GetHelpPath() const { return helpPath; }
/**
* Set the help path of the behavior, relative to the documentation root.
* Set the help path of the behavior, relative to the GDevelop documentation root.
*
* The behavior instructions will have this help path set by
* default, unless you call SetHelpPath on them.

View File

@@ -0,0 +1,129 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef DEPENDENCYMETADATA_H
#define DEPENDENCYMETADATA_H
#include <map>
#include <set>
#include "GDCore/Project/PropertyDescriptor.h"
#include "GDCore/String.h"
#include "GDCore/Tools/Log.h"
namespace gd {
/**
* \brief Contains information about a dependency (library, npm/cordova
* package, or other according to the export) of an extension.
*/
class GD_CORE_API DependencyMetadata {
public:
/**
* \brief Sets the name shown to users.
*/
DependencyMetadata& SetName(const gd::String& name_) {
name = name_;
return *this;
};
/**
* \brief Sets the name written by the exporter.
* Typically, this is what is used by the dependency manager
* to find the dependency.
*
* \example
* \code
* // For depending upon the NPM package is-thirteen
* gd::DependencyMetadata dependencyMetadata = gd::DependencyMetadata();
* dependencyMetadata.setExporterName("is-thirteen");
* \endcode
*/
DependencyMetadata& SetExportName(const gd::String& exportName_) {
exportName = exportName_;
return *this;
};
/**
* \brief Set the version of the dependency to install.
* Use an empty string to use the latest version.
*/
DependencyMetadata& SetVersion(const gd::String& version_) {
version = version_;
return *this;
};
/**
* \brief Sets the type of dependecy (what will be used to install it)
*
* This can either be "npm" or "cordova" for now.
*/
DependencyMetadata& SetDependencyType(const gd::String& dependencyType_) {
dependencyType = dependencyType_;
if (dependencyType != "npm" && dependencyType != "cordova") {
gd::LogWarning("Invalid dependency type: " + dependencyType);
}
return *this;
};
/**
* \brief Sets a dependency type specific setting.
*/
DependencyMetadata& SetExtraSetting(
const gd::String& settingName,
const gd::PropertyDescriptor& settingValue) {
extraData[settingName] = settingValue;
return *this;
};
/**
* \brief Mark the dependency to be included in the export only if the
* specified setting is not empty.
*
* If this is called for multiple settings, all settings must be fulfilled for
* the dependency to be exported.
*/
DependencyMetadata& OnlyIfExtraSettingIsNonEmpty(
const gd::String& settingName) {
nonEmptyExtraSettingsForExport.insert(settingName);
return *this;
};
/**
* \brief Get the list of extra settings that must be fulfilled for the
* dependency to be exported.
*/
const std::set<gd::String>& GetRequiredExtraSettingsForExport() const {
return nonEmptyExtraSettingsForExport;
};
const gd::String& GetName() const { return name; };
const gd::String& GetExportName() const { return exportName; };
const gd::String& GetVersion() const { return version; };
const gd::String& GetDependencyType() const {
if (dependencyType == "")
gd::LogWarning("Dependency has no type, it won't be exported.");
return dependencyType;
};
const std::map<gd::String, gd::PropertyDescriptor>& GetAllExtraSettings()
const {
return extraData;
}
private:
gd::String name; ///< The name of the dependency.
gd::String exportName; ///< The name used to install the package (example:
///< npm package name for npm dependency type).
gd::String version; ///< The version of the dependency
gd::String dependencyType; ///< The tool used to install the dependency.
std::map<gd::String, gd::PropertyDescriptor>
extraData; ///< Contains dependency type specific additional parameters
///< for the dependency.
std::set<gd::String>
nonEmptyExtraSettingsForExport; ///< The set of extra settings that must
///< be non empty for this dependency to
///< be included by the exporter.
};
} // namespace gd
#endif // DEPENDENCYMETADATA_H

View File

@@ -49,7 +49,7 @@ class GD_CORE_API EffectMetadata {
};
/**
* Set the help path of the effect, relative to the documentation root.
* Set the help path of the effect, relative to the GDevelop documentation root.
*/
EffectMetadata& SetHelpPath(const gd::String& path) {
helpPath = path;
@@ -81,7 +81,7 @@ class GD_CORE_API EffectMetadata {
}
/**
* \brief Get the help path of the effect, relative to the documentation root.
* \brief Get the help path of the effect, relative to the GDevelop documentation root.
*/
const gd::String& GetHelpPath() const { return helpPath; }

View File

@@ -151,12 +151,12 @@ class GD_CORE_API ExpressionMetadata {
}
/**
* Get the help path of the expression, relative to the documentation root.
* Get the help path of the expression, relative to the GDevelop documentation root.
*/
const gd::String &GetHelpPath() const { return helpPath; }
/**
* Set the help path of the expression, relative to the documentation root.
* Set the help path of the expression, relative to the GDevelop documentation root.
*/
ExpressionMetadata &SetHelpPath(const gd::String &path) {
helpPath = path;

View File

@@ -3,23 +3,24 @@
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "InstructionMetadata.h"
#include <algorithm>
#include "GDCore/CommonTools.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/Tools/Localization.h"
#include "InstructionMetadata.h"
namespace gd {
InstructionMetadata::InstructionMetadata()
: sentence(
"Unknown or unsupported instruction"), // Avoid translating this
// string, so that it's safe
// and *fast* to use a
// InstructionMetadata.
: sentence("Unknown or unsupported instruction"), // Avoid translating this
// string, so that it's
// safe and *fast* to use
// a InstructionMetadata.
canHaveSubInstructions(false),
hidden(true),
usageComplexity(5),
isPrivate(false) {}
isPrivate(false),
isObjectInstruction(false),
isBehaviorInstruction(false) {}
InstructionMetadata::InstructionMetadata(const gd::String& extensionNamespace_,
const gd::String& name_,
@@ -40,8 +41,9 @@ InstructionMetadata::InstructionMetadata(const gd::String& extensionNamespace_,
extensionNamespace(extensionNamespace_),
hidden(false),
usageComplexity(5),
isPrivate(false) {
}
isPrivate(false),
isObjectInstruction(false),
isBehaviorInstruction(false) {}
ParameterMetadata::ParameterMetadata() : optional(false), codeOnly(false) {}
@@ -86,6 +88,76 @@ InstructionMetadata& InstructionMetadata::AddCodeOnlyParameter(
return *this;
}
InstructionMetadata& InstructionMetadata::UseStandardOperatorParameters(
const gd::String& type) {
SetManipulatedType(type);
AddParameter("operator", _("Modification's sign"));
AddParameter(type == "number" ? "expression" : type, _("Value"));
size_t operatorParamIndex = parameters.size() - 2;
size_t valueParamIndex = parameters.size() - 1;
if (isObjectInstruction || isBehaviorInstruction) {
gd::String templateSentence =
_("Change <subject> of _PARAM0_: <operator> <value>");
sentence =
templateSentence.FindAndReplace("<subject>", sentence)
.FindAndReplace(
"<operator>",
"_PARAM" + gd::String::From(operatorParamIndex) + "_")
.FindAndReplace("<value>",
"_PARAM" + gd::String::From(valueParamIndex) + "_");
} else {
gd::String templateSentence = _("Change <subject>: <operator> <value>");
sentence =
templateSentence.FindAndReplace("<subject>", sentence)
.FindAndReplace(
"<operator>",
"_PARAM" + gd::String::From(operatorParamIndex) + "_")
.FindAndReplace("<value>",
"_PARAM" + gd::String::From(valueParamIndex) + "_");
}
return *this;
}
InstructionMetadata&
InstructionMetadata::UseStandardRelationalOperatorParameters(
const gd::String& type) {
SetManipulatedType(type);
AddParameter("relationalOperator", _("Sign of the test"));
AddParameter(type == "number" ? "expression" : type, _("Value to compare"));
size_t operatorParamIndex = parameters.size() - 2;
size_t valueParamIndex = parameters.size() - 1;
if (isObjectInstruction || isBehaviorInstruction) {
gd::String templateSentence = _("<subject> of _PARAM0_ <operator> <value>");
sentence =
templateSentence.FindAndReplace("<subject>", sentence)
.FindAndReplace(
"<operator>",
"_PARAM" + gd::String::From(operatorParamIndex) + "_")
.FindAndReplace("<value>",
"_PARAM" + gd::String::From(valueParamIndex) + "_");
} else {
gd::String templateSentence = _("<subject> <operator> <value>");
sentence =
templateSentence.FindAndReplace("<subject>", sentence)
.FindAndReplace(
"<operator>",
"_PARAM" + gd::String::From(operatorParamIndex) + "_")
.FindAndReplace("<value>",
"_PARAM" + gd::String::From(valueParamIndex) + "_");
}
return *this;
}
void ParameterMetadata::SerializeTo(SerializerElement& element) const {
element.SetAttribute("type", type);
element.SetAttribute("supplementaryInformation", supplementaryInformation);

View File

@@ -222,10 +222,10 @@ class GD_CORE_API ParameterMetadata {
///< i.e. must not be shown in editor
private:
gd::String longDescription; ///< Long description shown in the editor.
gd::String defaultValue; ///< Used as a default value in editor or if an
///< optional parameter is empty.
gd::String name; ///< The name of the parameter to be used in code
///< generation. Optional.
gd::String defaultValue; ///< Used as a default value in editor or if an
///< optional parameter is empty.
gd::String name; ///< The name of the parameter to be used in code
///< generation. Optional.
};
/**
@@ -274,12 +274,12 @@ class GD_CORE_API InstructionMetadata {
bool CanHaveSubInstructions() const { return canHaveSubInstructions; }
/**
* Get the help path of the instruction, relative to the documentation root.
* Get the help path of the instruction, relative to the GDevelop documentation root.
*/
const gd::String &GetHelpPath() const { return helpPath; }
/**
* Set the help path of the instruction, relative to the documentation root.
* Set the help path of the instruction, relative to the GDevelop documentation root.
*/
InstructionMetadata &SetHelpPath(const gd::String &path) {
helpPath = path;
@@ -355,10 +355,10 @@ class GD_CORE_API InstructionMetadata {
* \brief Add a parameter not displayed in editor.
*
* \param type One of the type handled by GDevelop. This will also determine
* the type of the argument used when calling the function in the generated code.
* \param supplementaryInformation Depends on `type`. For example, when `type ==
* "inlineCode"`, the content of supplementaryInformation is inserted in the
* generated code.
* the type of the argument used when calling the function in the generated
* code. \param supplementaryInformation Depends on `type`. For example, when
* `type == "inlineCode"`, the content of supplementaryInformation is inserted
* in the generated code.
*
* \see EventsCodeGenerator::GenerateParametersCodes
*/
@@ -371,21 +371,55 @@ class GD_CORE_API InstructionMetadata {
*
* \see AddParameter
*/
InstructionMetadata &SetDefaultValue(gd::String defaultValue_) {
InstructionMetadata &SetDefaultValue(const gd::String &defaultValue_) {
if (!parameters.empty()) parameters.back().SetDefaultValue(defaultValue_);
return *this;
};
/**
* \brief Set the long description shown in the editor for the last added parameter.
* \brief Set the long description shown in the editor for the last added
* parameter.
*
* \see AddParameter
*/
InstructionMetadata &SetParameterLongDescription(gd::String longDescription) {
if (!parameters.empty()) parameters.back().SetLongDescription(longDescription);
InstructionMetadata &SetParameterLongDescription(
const gd::String &longDescription) {
if (!parameters.empty())
parameters.back().SetLongDescription(longDescription);
return *this;
};
/**
* \brief Add the default parameters for an instruction manipulating the
* specified type ("string", "number") with the default operators.
*/
InstructionMetadata &UseStandardOperatorParameters(const gd::String &type);
/**
* \brief Add the default parameters for an instruction comparing the
* specified type ("string", "number") with the default relational operators.
*/
InstructionMetadata &UseStandardRelationalOperatorParameters(
const gd::String &type);
/**
* \brief Mark the instruction as an object instruction. Automatically called
* when using `AddAction`/`AddCondition` on an `ObjectMetadata`.
*/
InstructionMetadata &SetIsObjectInstruction() {
isObjectInstruction = true;
return *this;
}
/**
* \brief Mark the instruction as a behavior instruction. Automatically called
* when using `AddAction`/`AddCondition` on a `BehaviorMetadata`.
*/
InstructionMetadata &SetIsBehaviorInstruction() {
isBehaviorInstruction = true;
return *this;
}
/**
* \brief Consider that the instruction is easy for an user to understand.
*/
@@ -454,7 +488,7 @@ class GD_CORE_API InstructionMetadata {
* obj.AddAction("String",
* _("Change the string"),
* _("Change the string of a text"),
* _("Do _PARAM1__PARAM2_ to the string of _PARAM0_"),
* _("the string"),
* _("Text"),
* "CppPlatform/Extensions/text24.png",
* "CppPlatform/Extensions/text.png");
@@ -587,6 +621,8 @@ class GD_CORE_API InstructionMetadata {
int usageComplexity; ///< Evaluate the instruction from 0 (simple&easy to
///< use) to 10 (complex to understand)
bool isPrivate;
bool isObjectInstruction;
bool isBehaviorInstruction;
};
} // namespace gd

View File

@@ -77,7 +77,8 @@ gd::InstructionMetadata& ObjectMetadata::AddCondition(
group,
icon,
smallicon)
.SetHelpPath(GetHelpPath());
.SetHelpPath(GetHelpPath())
.SetIsObjectInstruction();
return conditionsInfos[nameWithNamespace];
#endif
}
@@ -101,7 +102,8 @@ gd::InstructionMetadata& ObjectMetadata::AddAction(
group,
icon,
smallicon)
.SetHelpPath(GetHelpPath());
.SetHelpPath(GetHelpPath())
.SetIsObjectInstruction();
return actionsInfos[nameWithNamespace];
#endif
}

View File

@@ -108,13 +108,13 @@ class GD_CORE_API ObjectMetadata {
ObjectMetadata& SetDescription(const gd::String& description_);
/**
* Get the help path of the object, relative to the documentation root.
* Get the help path of the object, relative to the GDevelop documentation root.
*/
const gd::String &GetHelpPath() const { return helpPath; }
/**
* Set the help path of the object, relative to the documentation root.
*
* Set the help path of the object, relative to the GDevelop documentation root.
*
* The object instructions will have this help path set by
* default, unless you call SetHelpPath on them.
*/

View File

@@ -90,7 +90,7 @@ size_t ParameterMetadataTools::GetObjectParameterIndexFor(
// the object in the list of parameters (if possible, just after).
// Search "lastObjectName" in the codebase for other place where this
// convention is enforced.
for (std::size_t pNb = parameterIndex - 1; pNb < parametersMetadata.size();
for (std::size_t pNb = parameterIndex; pNb < parametersMetadata.size();
pNb--) {
if (gd::ParameterMetadata::IsObject(parametersMetadata[pNb].GetType())) {
return pNb;

View File

@@ -14,19 +14,19 @@ using namespace std;
namespace gd {
Platform::Platform() {}
Platform::Platform(): enableExtensionLoadingLogs(true) {}
Platform::~Platform() {}
bool Platform::AddExtension(std::shared_ptr<gd::PlatformExtension> extension) {
if (!extension) return false;
std::cout << "Loading " << extension->GetName() << "...";
if (enableExtensionLoadingLogs) std::cout << "Loading " << extension->GetName() << "...";
if (IsExtensionLoaded(extension->GetName())) {
std::cout << " (replacing existing extension)";
if (enableExtensionLoadingLogs) std::cout << " (replacing existing extension)";
RemoveExtension(extension->GetName());
}
std::cout << std::endl;
if (enableExtensionLoadingLogs) std::cout << std::endl;
extensionsLoaded.push_back(extension);

View File

@@ -156,6 +156,12 @@ class GD_CORE_API Platform {
///@}
/**
* \brief Activate or disable the logs on the standard output when
* loading an extension.
*/
void EnableExtensionLoadingLogs(bool enable) { enableExtensionLoadingLogs = enable; };
/**
* \brief Called when the IDE is about to shut down: Take this opportunity for
* erasing for example any temporary file.
@@ -174,6 +180,7 @@ class GD_CORE_API Platform {
extensionsLoaded; ///< Extensions of the platform
std::map<gd::String, CreateFunPtr>
creationFunctionTable; ///< Creation functions for objects
bool enableExtensionLoadingLogs;
};
} // namespace gd

View File

@@ -4,9 +4,12 @@
* reserved. This project is released under the MIT License.
*/
#include "GDCore/Extensions/PlatformExtension.h"
#include <algorithm>
#include "GDCore/Events/Event.h"
#include "GDCore/Extensions/Metadata/BehaviorMetadata.h"
#include "GDCore/Extensions/Metadata/DependencyMetadata.h"
#include "GDCore/Extensions/Metadata/EventMetadata.h"
#include "GDCore/Extensions/Metadata/ExpressionMetadata.h"
#include "GDCore/Extensions/Metadata/InstructionMetadata.h"
@@ -117,6 +120,13 @@ gd::ExpressionMetadata& PlatformExtension::AddStrExpression(
#endif
}
#if defined(GD_IDE_ONLY)
gd::DependencyMetadata& PlatformExtension::AddDependency() {
extensionDependenciesMetadata.push_back(DependencyMetadata());
return extensionDependenciesMetadata.back();
}
#endif
gd::ObjectMetadata& PlatformExtension::AddObject(
const gd::String& name,
const gd::String& fullname,
@@ -216,8 +226,7 @@ std::vector<gd::String> PlatformExtension::GetExtensionObjectsTypes() const {
std::vector<gd::String> PlatformExtension::GetExtensionEffectTypes() const {
std::vector<gd::String> effectNames;
for (auto& it : effectsMetadata)
effectNames.push_back(it.first);
for (auto& it : effectsMetadata) effectNames.push_back(it.first);
return effectNames;
}
@@ -283,6 +292,10 @@ PlatformExtension::GetAllStrExpressions() {
return strExpressionsInfos;
}
std::vector<gd::DependencyMetadata>& PlatformExtension::GetAllDependencies() {
return extensionDependenciesMetadata;
}
std::map<gd::String, gd::EventMetadata>& PlatformExtension::GetAllEvents() {
return eventsInfos;
}
@@ -404,7 +417,7 @@ void PlatformExtension::SetNameSpace(gd::String nameSpace_) {
name == "BuiltinCommonConversions" ||
name == "BuiltinStringInstructions" ||
name == "BuiltinMathematicalTools" ||
name == "Effects" || // Well-known effects are not namespaced.
name == "Effects" || // Well-known effects are not namespaced.
name == "CommonDialogs") // New name for BuiltinInterface
{
nameSpace = "";

View File

@@ -10,11 +10,14 @@
#include <map>
#include <memory>
#include <vector>
#include "GDCore/CommonTools.h"
#include "GDCore/Extensions/Metadata/BehaviorMetadata.h"
#include "GDCore/Extensions/Metadata/DependencyMetadata.h"
#include "GDCore/Extensions/Metadata/EffectMetadata.h"
#include "GDCore/Extensions/Metadata/EventMetadata.h"
#include "GDCore/Extensions/Metadata/ObjectMetadata.h"
#include "GDCore/Extensions/Metadata/EffectMetadata.h"
#include "GDCore/Project/PropertyDescriptor.h"
#include "GDCore/String.h"
#include "GDCore/Tools/VersionPriv.h"
@@ -25,6 +28,7 @@ class ExpressionMetadata;
class ObjectMetadata;
class BehaviorMetadata;
class EffectMetadata;
class DependencyMetadata;
class BaseEvent;
class EventMetadata;
class EventCodeGenerator;
@@ -88,7 +92,15 @@ class GD_CORE_API PlatformExtension {
const gd::String& license_);
/**
* \brief Set the path to the help, relative to the wiki/documentation root.
* \brief Set the URL of the extension icon.
*/
PlatformExtension& SetIconUrl(const gd::String& iconUrl_) {
iconUrl = iconUrl_;
return *this;
}
/**
* \brief Set the path to the help, relative to the GDevelop documentation root.
* For example, "/all-features/collisions" for
* "http://wiki.compilgames.net/doku.php/gdevelop5/all-features/collisions".
*
@@ -148,6 +160,8 @@ class GD_CORE_API PlatformExtension {
const gd::String& group_,
const gd::String& smallicon_);
gd::DependencyMetadata& AddDependency();
/**
* \brief Declare a new object as being part of the extension.
* \note This method does nothing when used for GD C++ runtime.
@@ -225,6 +239,15 @@ class GD_CORE_API PlatformExtension {
const gd::String& smallicon_,
std::shared_ptr<gd::BaseEvent> instance);
#if defined(GD_IDE_ONLY)
/**
* \brief Adds a property to the extension.
*/
gd::PropertyDescriptor& RegisterProperty(const gd::String& name) {
return extensionPropertiesMetadata[name];
};
#endif
/**
* \brief Return the name extension user friendly name.
*/
@@ -252,10 +275,16 @@ class GD_CORE_API PlatformExtension {
/**
* \brief Return the help path of extension, relative to the
* wiki/documentation root.
* GDevelop documentation root.
*/
const gd::String& GetHelpPath() const { return helpPath; }
/**
* \brief Return the URL to the icon to be displayed for this
* extension.
*/
const gd::String& GetIconUrl() const { return iconUrl; }
/**
* \brief Check if the extension is flagged as being deprecated.
*/
@@ -365,6 +394,12 @@ class GD_CORE_API PlatformExtension {
*/
std::map<gd::String, gd::ExpressionMetadata>& GetAllStrExpressions();
/**
* \brief Return a reference to a vector containing the metadata of all the
* dependencies of the extension.
*/
std::vector<gd::DependencyMetadata>& GetAllDependencies();
/**
* \brief Return a reference to a map containing the names of the actions,
* related to the object type, and the metadata associated with.
@@ -437,6 +472,13 @@ class GD_CORE_API PlatformExtension {
* generator.
*/
void StripUnimplementedInstructionsAndExpressions();
/**
* \brief Get all the properties of the extension
*/
std::map<gd::String, gd::PropertyDescriptor>& GetAllProperties() {
return extensionPropertiesMetadata;
}
#endif
/**
@@ -463,14 +505,15 @@ class GD_CORE_API PlatformExtension {
nameSpace; ///< Automatically set from the name of the extension, and
///< added to every
///< actions/conditions/expressions/objects/behavior/event.
gd::String fullname; ///< Name displayed to users at edittime
gd::String informations; ///< Description displayed to users at edittime
gd::String author; ///< Author displayed to users at edittime
gd::String license; ///< License name displayed to users at edittime
gd::String fullname; ///< Name displayed to users in the editor.
gd::String informations; ///< Description displayed to users in the editor.
gd::String author; ///< Author displayed to users in the editor.
gd::String license; ///< License name displayed to users in the editor.
bool deprecated; ///< true if the extension is deprecated and shouldn't be
///< shown in IDE.
gd::String helpPath; ///< The relative path to the help for this extension in
///< the documentation.
gd::String iconUrl; ///< The URL to the icon to be shown for this extension.
std::map<gd::String, gd::ObjectMetadata> objectsInfos;
std::map<gd::String, gd::BehaviorMetadata> behaviorsInfo;
@@ -480,7 +523,9 @@ class GD_CORE_API PlatformExtension {
std::map<gd::String, gd::InstructionMetadata> actionsInfos;
std::map<gd::String, gd::ExpressionMetadata> expressionsInfos;
std::map<gd::String, gd::ExpressionMetadata> strExpressionsInfos;
std::vector<gd::DependencyMetadata> extensionDependenciesMetadata;
std::map<gd::String, gd::EventMetadata> eventsInfos;
std::map<gd::String, gd::PropertyDescriptor> extensionPropertiesMetadata;
#endif
ObjectMetadata badObjectMetadata;

View File

@@ -63,7 +63,16 @@ class GD_CORE_API ExpressionObjectsAnalyzer
context.AddObjectName(node.identifierName);
}
}
void OnVisitFunctionNode(FunctionNode& node) override {
void OnVisitObjectFunctionNameNode(ObjectFunctionNameNode& node) override {
if (!node.objectName.empty()) {
context.AddObjectName(node.objectName);
if (!node.behaviorFunctionName.empty()) {
context.AddBehaviorName(node.objectName, node.objectFunctionOrBehaviorName);
}
}
}
void OnVisitFunctionCallNode(FunctionCallNode& node) override {
if (!node.objectName.empty()) {
context.AddObjectName(node.objectName);

View File

@@ -35,7 +35,7 @@ class GD_CORE_API ExpressionObjectRenamer : public ExpressionParser2NodeWorker {
virtual ~ExpressionObjectRenamer(){};
static bool Rename(gd::ExpressionNode & node, const gd::String& objectName, const gd::String& objectNewName) {
if (ExpressionValidator::HasNoErrors(node)) {
if (ExpressionValidator::HasNoErrors(node)) {
ExpressionObjectRenamer renamer(objectName, objectNewName);
node.Visit(renamer);
@@ -77,7 +77,13 @@ class GD_CORE_API ExpressionObjectRenamer : public ExpressionParser2NodeWorker {
node.identifierName = objectNewName;
}
}
void OnVisitFunctionNode(FunctionNode& node) override {
void OnVisitObjectFunctionNameNode(ObjectFunctionNameNode& node) override {
if (node.objectName == objectName) {
hasDoneRenaming = true;
node.objectName = objectNewName;
}
}
void OnVisitFunctionCallNode(FunctionCallNode& node) override {
if (node.objectName == objectName) {
hasDoneRenaming = true;
node.objectName = objectNewName;
@@ -107,7 +113,7 @@ class GD_CORE_API ExpressionObjectFinder : public ExpressionParser2NodeWorker {
virtual ~ExpressionObjectFinder(){};
static bool CheckIfHasObject(gd::ExpressionNode & node, const gd::String & objectName) {
if (ExpressionValidator::HasNoErrors(node)) {
if (ExpressionValidator::HasNoErrors(node)) {
ExpressionObjectFinder finder(objectName);
node.Visit(finder);
@@ -148,7 +154,12 @@ class GD_CORE_API ExpressionObjectFinder : public ExpressionParser2NodeWorker {
hasObject = true;
}
}
void OnVisitFunctionNode(FunctionNode& node) override {
void OnVisitObjectFunctionNameNode(ObjectFunctionNameNode& node) override {
if (node.objectName == objectName) {
hasObject = true;
}
}
void OnVisitFunctionCallNode(FunctionCallNode& node) override {
if (node.objectName == objectName) {
hasObject = true;
}
@@ -184,7 +195,7 @@ bool EventsRefactorer::RenameObjectInActions(const gd::Platform& platform,
"number", instrInfos.parameters[pNb].type)) {
gd::ExpressionParser2 parser(platform, project, layout);
auto node = parser.ParseExpression("number", actions[aId].GetParameter(pNb).GetPlainString());
if (ExpressionObjectRenamer::Rename(*node, oldName, newName)) {
actions[aId].SetParameter(pNb, ExpressionParser2NodePrinter::PrintNode(*node));
}
@@ -194,7 +205,7 @@ bool EventsRefactorer::RenameObjectInActions(const gd::Platform& platform,
"string", instrInfos.parameters[pNb].type)) {
gd::ExpressionParser2 parser(platform, project, layout);
auto node = parser.ParseExpression("string", actions[aId].GetParameter(pNb).GetPlainString());
if (ExpressionObjectRenamer::Rename(*node, oldName, newName)) {
actions[aId].SetParameter(pNb, ExpressionParser2NodePrinter::PrintNode(*node));
}
@@ -237,7 +248,7 @@ bool EventsRefactorer::RenameObjectInConditions(
"number", instrInfos.parameters[pNb].type)) {
gd::ExpressionParser2 parser(platform, project, layout);
auto node = parser.ParseExpression("number", conditions[cId].GetParameter(pNb).GetPlainString());
if (ExpressionObjectRenamer::Rename(*node, oldName, newName)) {
conditions[cId].SetParameter(pNb, ExpressionParser2NodePrinter::PrintNode(*node));
}
@@ -247,7 +258,7 @@ bool EventsRefactorer::RenameObjectInConditions(
"string", instrInfos.parameters[pNb].type)) {
gd::ExpressionParser2 parser(platform, project, layout);
auto node = parser.ParseExpression("string", conditions[cId].GetParameter(pNb).GetPlainString());
if (ExpressionObjectRenamer::Rename(*node, oldName, newName)) {
conditions[cId].SetParameter(pNb, ExpressionParser2NodePrinter::PrintNode(*node));
}
@@ -268,6 +279,43 @@ bool EventsRefactorer::RenameObjectInConditions(
return somethingModified;
}
bool EventsRefactorer::RenameObjectInEventParameters(
const gd::Platform& platform,
gd::ObjectsContainer& project,
gd::ObjectsContainer& layout,
gd::Expression& expression,
gd::ParameterMetadata parameterMetadata,
gd::String oldName,
gd::String newName) {
bool somethingModified = false;
if (gd::ParameterMetadata::IsObject(parameterMetadata.GetType()) &&
expression.GetPlainString() == oldName)
expression = gd::Expression(newName);
// Replace object's name in expressions
else if (ParameterMetadata::IsExpression(
"number", parameterMetadata.GetType())) {
gd::ExpressionParser2 parser(platform, project, layout);
auto node = parser.ParseExpression("number", expression.GetPlainString());
if (ExpressionObjectRenamer::Rename(*node, oldName, newName)) {
expression = ExpressionParser2NodePrinter::PrintNode(*node);
}
}
// Replace object's name in text expressions
else if (ParameterMetadata::IsExpression(
"string", parameterMetadata.GetType())) {
gd::ExpressionParser2 parser(platform, project, layout);
auto node = parser.ParseExpression("string", expression.GetPlainString());
if (ExpressionObjectRenamer::Rename(*node, oldName, newName)) {
expression = ExpressionParser2NodePrinter::PrintNode(*node);
}
}
return somethingModified;
}
void EventsRefactorer::RenameObjectInEvents(const gd::Platform& platform,
gd::ObjectsContainer& project,
gd::ObjectsContainer& layout,
@@ -289,6 +337,15 @@ void EventsRefactorer::RenameObjectInEvents(const gd::Platform& platform,
platform, project, layout, *actionsVectors[j], oldName, newName);
}
vector<pair<gd::Expression*, gd::ParameterMetadata>> expressionsWithMetadata =
events[i].GetAllExpressionsWithMetadata();
for (std::size_t j = 0; j < expressionsWithMetadata.size(); ++j) {
gd::Expression* expression = expressionsWithMetadata[j].first;
gd::ParameterMetadata parameterMetadata = expressionsWithMetadata[j].second;
bool somethingModified = RenameObjectInEventParameters(
platform, project, layout, *expression, parameterMetadata, oldName, newName);
}
if (events[i].CanHaveSubEvents())
RenameObjectInEvents(platform,
project,
@@ -323,7 +380,7 @@ bool EventsRefactorer::RemoveObjectInActions(const gd::Platform& platform,
"number", instrInfos.parameters[pNb].type)) {
gd::ExpressionParser2 parser(platform, project, layout);
auto node = parser.ParseExpression("number", actions[aId].GetParameter(pNb).GetPlainString());
if (ExpressionObjectFinder::CheckIfHasObject(*node, name)) {
deleteMe = true;
break;
@@ -334,7 +391,7 @@ bool EventsRefactorer::RemoveObjectInActions(const gd::Platform& platform,
"string", instrInfos.parameters[pNb].type)) {
gd::ExpressionParser2 parser(platform, project, layout);
auto node = parser.ParseExpression("string", actions[aId].GetParameter(pNb).GetPlainString());
if (ExpressionObjectFinder::CheckIfHasObject(*node, name)) {
deleteMe = true;
break;
@@ -384,7 +441,7 @@ bool EventsRefactorer::RemoveObjectInConditions(
"number", instrInfos.parameters[pNb].type)) {
gd::ExpressionParser2 parser(platform, project, layout);
auto node = parser.ParseExpression("number", conditions[cId].GetParameter(pNb).GetPlainString());
if (ExpressionObjectFinder::CheckIfHasObject(*node, name)) {
deleteMe = true;
break;
@@ -395,7 +452,7 @@ bool EventsRefactorer::RemoveObjectInConditions(
"string", instrInfos.parameters[pNb].type)) {
gd::ExpressionParser2 parser(platform, project, layout);
auto node = parser.ParseExpression("string", conditions[cId].GetParameter(pNb).GetPlainString());
if (ExpressionObjectFinder::CheckIfHasObject(*node, name)) {
deleteMe = true;
break;
@@ -595,7 +652,8 @@ vector<EventsSearchResult> EventsRefactorer::SearchInEvents(
gd::String search,
bool matchCase,
bool inConditions,
bool inActions) {
bool inActions,
bool inEventStrings) {
vector<EventsSearchResult> results;
for (std::size_t i = 0; i < events.size(); ++i) {
@@ -631,6 +689,16 @@ vector<EventsSearchResult> EventsRefactorer::SearchInEvents(
}
}
if (inEventStrings) {
if (!eventAddedInResults &&
SearchStringInEvent(project, layout, events[i], search, matchCase)) {
results.push_back(EventsSearchResult(
std::weak_ptr<gd::BaseEvent>(events.GetEventSmartPtr(i)),
&events,
i));
}
}
if (events[i].CanHaveSubEvents()) {
vector<EventsSearchResult> subResults =
SearchInEvents(project,
@@ -639,7 +707,8 @@ vector<EventsSearchResult> EventsRefactorer::SearchInEvents(
search,
matchCase,
inConditions,
inActions);
inActions,
inEventStrings);
std::copy(
subResults.begin(), subResults.end(), std::back_inserter(results));
}
@@ -711,6 +780,22 @@ bool EventsRefactorer::SearchStringInConditions(
return false;
}
bool EventsRefactorer::SearchStringInEvent(gd::ObjectsContainer& project,
gd::ObjectsContainer& layout,
gd::BaseEvent& event,
gd::String search,
bool matchCase) {
for (gd::String str : event.GetAllSearchableStrings()) {
if (matchCase) {
if (str.find(search) != gd::String::npos) return true;
} else {
if (str.FindCaseInsensitive(search) != gd::String::npos) return true;
}
}
return false;
}
EventsSearchResult::EventsSearchResult(std::weak_ptr<gd::BaseEvent> event_,
gd::EventsList* eventsList_,
std::size_t positionInList_)

View File

@@ -8,6 +8,7 @@
#include <memory>
#include <vector>
#include "GDCore/Events/Instruction.h"
#include "GDCore/Extensions/Metadata/InstructionMetadata.h"
#include "GDCore/String.h"
namespace gd {
class EventsList;
@@ -103,7 +104,8 @@ class GD_CORE_API EventsRefactorer {
gd::String search,
bool matchCase,
bool inConditions,
bool inAction);
bool inActions,
bool inEventStrings);
/**
* Replace all occurrences of a gd::String in events
@@ -145,6 +147,20 @@ class GD_CORE_API EventsRefactorer {
gd::InstructionsList& instructions,
gd::String oldName,
gd::String newName);
/**
* Replace all occurrences of an object name by another name in an expression
* with the specified metadata
* ( include : objects or objects in math/text expressions ).
*
* \return true if something was modified.
*/
static bool RenameObjectInEventParameters(const gd::Platform& platform,
gd::ObjectsContainer& project,
gd::ObjectsContainer& layout,
gd::Expression& expression,
gd::ParameterMetadata parameterMetadata,
gd::String oldName,
gd::String newName);
/**
* Remove all conditions of the list using an object
@@ -202,6 +218,11 @@ class GD_CORE_API EventsRefactorer {
gd::InstructionsList& conditions,
gd::String search,
bool matchCase);
static bool SearchStringInEvent(gd::ObjectsContainer& project,
gd::ObjectsContainer& layout,
gd::BaseEvent& events,
gd::String search,
bool matchCase);
EventsRefactorer(){};
};

View File

@@ -63,7 +63,8 @@ class GD_CORE_API ExpressionParameterSearcher
if (node.child) node.child->Visit(*this);
}
void OnVisitIdentifierNode(IdentifierNode& node) override {}
void OnVisitFunctionNode(FunctionNode& node) override {
void OnVisitObjectFunctionNameNode(ObjectFunctionNameNode& node) override {}
void OnVisitFunctionCallNode(FunctionCallNode& node) override {
bool considerFunction = objectName.empty() || node.objectName == objectName;
for (size_t i = 0; i < node.parameters.size() &&
i < node.expressionMetadata.parameters.size();

View File

@@ -0,0 +1,366 @@
/*
* GDevelop Core
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_EXPRESSIONAUTOCOMPLETIONPROVIDER_H
#define GDCORE_EXPRESSIONAUTOCOMPLETIONPROVIDER_H
#include <memory>
#include <vector>
#include "GDCore/Events/Parsers/ExpressionParser2Node.h"
#include "GDCore/Events/Parsers/ExpressionParser2NodeWorker.h"
#include "GDCore/Extensions/Metadata/InstructionMetadata.h"
#include "GDCore/IDE/Events/ExpressionNodeLocationFinder.h"
namespace gd {
class Expression;
class ObjectsContainer;
class Platform;
class ParameterMetadata;
class ExpressionMetadata;
} // namespace gd
namespace gd {
/**
* \brief Describe completions to be shown to the user.
*
* The IDE is responsible for actually *searching* and showing the completions -
* this is only describing what must be listed.
*/
struct ExpressionCompletionDescription {
public:
/**
* The different kind of completions that can be described.
*/
enum CompletionKind {
Object,
Behavior,
Expression,
Variable,
};
/**
* \brief Create a completion for an object with the given prefix
*/
static ExpressionCompletionDescription ForObject(const gd::String& type_,
const gd::String& prefix_) {
return ExpressionCompletionDescription(Object, type_, prefix_);
}
/**
* \brief Create a completion for a behavior with the given prefix of
* the specified object
*/
static ExpressionCompletionDescription ForBehavior(
const gd::String& prefix_, const gd::String& objectName_) {
return ExpressionCompletionDescription(Behavior, "", prefix_, objectName_);
}
/**
* \brief Create a completion for a variable with the given prefix
*/
static ExpressionCompletionDescription ForVariable(
const gd::String& type_, const gd::String& prefix_) {
return ExpressionCompletionDescription(Variable, type_, prefix_);
}
/**
* \brief Create a completion for an expression (free, object or behavior
* expression) with the given prefix
*/
static ExpressionCompletionDescription ForExpression(
const gd::String& type_,
const gd::String& prefix_,
const gd::String& objectName_ = "",
const gd::String& behaviorName_ = "") {
return ExpressionCompletionDescription(
Expression, type_, prefix_, objectName_, behaviorName_);
}
/** Check if two description of completions are equal */
bool operator==(const ExpressionCompletionDescription& other) const {
return completionKind == other.completionKind && type == other.type &&
prefix == other.prefix && objectName == other.objectName &&
behaviorName == other.behaviorName;
};
/** \brief Return the kind of the completion */
CompletionKind GetCompletionKind() const { return completionKind; }
/**
* \brief Return the type of the completion (same type as types supported in
* expressions)
* (in other words, for expression this is the type of what must be returned).
*/
const gd::String& GetType() const { return type; }
/**
* \brief Return the prefix currently entered and that must be completed.
*/
const gd::String& GetPrefix() const { return prefix; }
/**
* \brief Return the object name, if completing an object expression or a
* behavior.
*/
const gd::String& GetObjectName() const { return objectName; }
/**
* \brief Return the behavior name, if completing an object behavior
* expression.
*
* \warning If completing a behavior, the behavior (partial) name is returned
* by `GetPrefix`.
*/
const gd::String& GetBehaviorName() const { return behaviorName; }
/**
* \brief Set if the completion description is exact, i.e: it's not used
* to complete anything. Rather, it should display information about what is
* described by the completion.
*/
ExpressionCompletionDescription& SetIsExact(bool isExact_) {
isExact = isExact_;
return *this;
}
/**
* \brief Check if the completion description is exact, i.e: it's not
* used to complete anything. Rather, it should display information
* about what is described by the completion.
*/
bool IsExact() const { return isExact; }
/** Default constructor, only to be used by Emscripten bindings. */
ExpressionCompletionDescription() : completionKind(Object){};
private:
ExpressionCompletionDescription(CompletionKind completionKind_,
const gd::String& type_,
const gd::String& prefix_,
const gd::String& objectName_ = "",
const gd::String& behaviorName_ = "")
: completionKind(completionKind_),
type(type_),
prefix(prefix_),
objectName(objectName_),
behaviorName(behaviorName_),
isExact(false) {}
CompletionKind completionKind;
gd::String type;
gd::String prefix;
gd::String objectName;
gd::String behaviorName;
bool isExact;
};
/**
* \brief Turn an ExpressionCompletionDescription to a string.
*/
std::ostream& operator<<(std::ostream& os,
ExpressionCompletionDescription const& value) {
os << "{ " << value.GetCompletionKind() << ", " << value.GetType() << ", "
<< value.GetPrefix() << ", " << value.GetObjectName() << ", "
<< value.GetBehaviorName() << ", "
<< (value.IsExact() ? "exact" : "non-exact") << " }";
return os;
}
/**
* \brief Returns the list of completion descriptions for an expression node.
*
* \see gd::ExpressionCompletionDescription
*/
class GD_CORE_API ExpressionCompletionFinder
: public ExpressionParser2NodeWorker {
public:
/**
* \brief Given the expression, find the node at the specified location
* and returns completions for it.
*/
static std::vector<ExpressionCompletionDescription>
GetCompletionDescriptionsFor(gd::ExpressionNode& node,
size_t searchedPosition) {
gd::ExpressionNode* nodeAtLocation =
gd::ExpressionNodeLocationFinder::GetNodeAtPosition(node,
searchedPosition);
if (nodeAtLocation == nullptr) {
std::vector<ExpressionCompletionDescription> emptyCompletions;
return emptyCompletions;
}
gd::ExpressionCompletionFinder autocompletionProvider(searchedPosition);
nodeAtLocation->Visit(autocompletionProvider);
return autocompletionProvider.GetCompletionDescriptions();
}
/**
* \brief Return the completions found for the visited node.
*/
const std::vector<ExpressionCompletionDescription>&
GetCompletionDescriptions() {
return completions;
};
virtual ~ExpressionCompletionFinder(){};
protected:
void OnVisitSubExpressionNode(SubExpressionNode& node) override {
completions.push_back(
ExpressionCompletionDescription::ForObject(node.type, ""));
completions.push_back(
ExpressionCompletionDescription::ForExpression(node.type, ""));
}
void OnVisitOperatorNode(OperatorNode& node) override {
completions.push_back(
ExpressionCompletionDescription::ForObject(node.type, ""));
completions.push_back(
ExpressionCompletionDescription::ForExpression(node.type, ""));
}
void OnVisitUnaryOperatorNode(UnaryOperatorNode& node) override {
completions.push_back(
ExpressionCompletionDescription::ForObject(node.type, ""));
completions.push_back(
ExpressionCompletionDescription::ForExpression(node.type, ""));
}
void OnVisitNumberNode(NumberNode& node) override {
// No completions
}
void OnVisitTextNode(TextNode& node) override {
// No completions
}
void OnVisitVariableNode(VariableNode& node) override {
completions.push_back(
ExpressionCompletionDescription::ForVariable(node.type, node.name));
}
void OnVisitVariableAccessorNode(VariableAccessorNode& node) override {
// No completions
}
void OnVisitVariableBracketAccessorNode(
VariableBracketAccessorNode& node) override {
// No completions
}
void OnVisitIdentifierNode(IdentifierNode& node) override {
if (gd::ParameterMetadata::IsObject(node.type)) {
// Only show completions of objects if an object is required
completions.push_back(ExpressionCompletionDescription::ForObject(
node.type, node.identifierName));
} else {
// Show completions for expressions and objects otherwise.
completions.push_back(ExpressionCompletionDescription::ForObject(
node.type, node.identifierName));
completions.push_back(ExpressionCompletionDescription::ForExpression(
node.type, node.identifierName));
}
}
void OnVisitObjectFunctionNameNode(ObjectFunctionNameNode& node) override {
if (!node.behaviorFunctionName.empty() ||
node.behaviorNameNamespaceSeparatorLocation.IsValid()) {
// Behavior function (or behavior function being written, with the
// function name missing)
if (IsCaretOn(node.objectNameLocation)) {
completions.push_back(ExpressionCompletionDescription::ForObject(
node.type, node.objectName));
} else if (IsCaretOn(node.objectNameDotLocation) ||
IsCaretOn(node.objectFunctionOrBehaviorNameLocation)) {
completions.push_back(ExpressionCompletionDescription::ForBehavior(
node.objectFunctionOrBehaviorName, node.objectName));
} else if (IsCaretOn(node.behaviorNameNamespaceSeparatorLocation) ||
IsCaretOn(node.behaviorFunctionNameLocation)) {
completions.push_back(ExpressionCompletionDescription::ForExpression(
node.type,
node.behaviorFunctionName,
node.objectName,
node.objectFunctionOrBehaviorName));
}
} else {
// Object function or behavior name
if (IsCaretOn(node.objectNameLocation)) {
completions.push_back(ExpressionCompletionDescription::ForObject(
node.type, node.objectName));
} else if (IsCaretOn(node.objectNameDotLocation) ||
IsCaretOn(node.objectFunctionOrBehaviorNameLocation)) {
completions.push_back(ExpressionCompletionDescription::ForBehavior(
node.objectFunctionOrBehaviorName, node.objectName));
completions.push_back(ExpressionCompletionDescription::ForExpression(
node.type, node.objectFunctionOrBehaviorName, node.objectName));
}
}
}
void OnVisitFunctionCallNode(FunctionCallNode& node) override {
bool isCaretOnParenthesis = IsCaretOn(node.openingParenthesisLocation) ||
IsCaretOn(node.closingParenthesisLocation);
if (!node.behaviorName.empty()) {
// Behavior function
if (IsCaretOn(node.objectNameLocation)) {
completions.push_back(ExpressionCompletionDescription::ForObject(
node.type, node.objectName));
} else if (IsCaretOn(node.objectNameDotLocation) ||
IsCaretOn(node.behaviorNameLocation)) {
completions.push_back(ExpressionCompletionDescription::ForBehavior(
node.behaviorName, node.objectName));
} else {
completions.push_back(
ExpressionCompletionDescription::ForExpression(node.type,
node.functionName,
node.objectName,
node.behaviorName)
.SetIsExact(isCaretOnParenthesis));
}
} else if (!node.objectName.empty()) {
// Object function
if (IsCaretOn(node.objectNameLocation)) {
completions.push_back(ExpressionCompletionDescription::ForObject(
node.type, node.objectName));
} else {
// Add completions for behaviors, because we could imagine that the user
// wants to move from an object function to a behavior function, and so
// need behavior completions. Do this unless we're on the parenthesis
// (at which point we're only showing informative message about the
// function).
if (!isCaretOnParenthesis) {
completions.push_back(ExpressionCompletionDescription::ForBehavior(
node.functionName, node.objectName));
}
completions.push_back(ExpressionCompletionDescription::ForExpression(
node.type, node.functionName, node.objectName)
.SetIsExact(isCaretOnParenthesis));
}
} else {
// Free function
completions.push_back(ExpressionCompletionDescription::ForExpression(
node.type, node.functionName)
.SetIsExact(isCaretOnParenthesis));
}
}
void OnVisitEmptyNode(EmptyNode& node) override {
completions.push_back(
ExpressionCompletionDescription::ForObject(node.type, node.text));
completions.push_back(
ExpressionCompletionDescription::ForExpression(node.type, node.text));
}
private:
bool IsCaretOn(const ExpressionParserLocation& location,
bool inclusive = false) {
if (!location.IsValid()) return false;
return (location.GetStartPosition() <= searchedPosition &&
((!inclusive && searchedPosition < location.GetEndPosition()) ||
(inclusive && searchedPosition <= location.GetEndPosition())));
}
ExpressionCompletionFinder(size_t searchedPosition_)
: searchedPosition(searchedPosition_){};
std::vector<ExpressionCompletionDescription> completions;
size_t searchedPosition;
};
} // namespace gd
#endif // GDCORE_EXPRESSIONAUTOCOMPLETIONPROVIDER_H

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@@ -0,0 +1,126 @@
/*
* GDevelop Core
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_EXPRESSIONNODELOCATIONFINDER_H
#define GDCORE_EXPRESSIONNODELOCATIONFINDER_H
#include <memory>
#include <vector>
#include "GDCore/Events/Parsers/ExpressionParser2Node.h"
#include "GDCore/Events/Parsers/ExpressionParser2NodeWorker.h"
namespace gd {
class Expression;
class ObjectsContainer;
class Platform;
class ParameterMetadata;
class ExpressionMetadata;
} // namespace gd
namespace gd {
/**
* \brief Find the deepest node at the specified location in an expression.
*
* \see gd::ExpressionParser2
*/
class GD_CORE_API ExpressionNodeLocationFinder
: public ExpressionParser2NodeWorker {
public:
/**
* \brief Initialize the finder to search at the specified position.
*/
ExpressionNodeLocationFinder(size_t searchedPosition_)
: searchedPosition(searchedPosition_), foundNode(nullptr){};
virtual ~ExpressionNodeLocationFinder(){};
/**
* \brief Helper function to find the deepest node at the search position, if
* any.
*/
static ExpressionNode* GetNodeAtPosition(gd::ExpressionNode& node,
size_t searchedPosition) {
gd::ExpressionNodeLocationFinder finder(searchedPosition);
node.Visit(finder);
return finder.GetNode();
}
/**
* \brief Return the deepest node found at the search position, if any.
*/
ExpressionNode* GetNode() { return foundNode; };
protected:
void OnVisitSubExpressionNode(SubExpressionNode& node) override {
CheckSearchPositionInNode(node);
node.expression->Visit(*this);
}
void OnVisitOperatorNode(OperatorNode& node) override {
if (CheckSearchPositionInNode(node)) {
node.leftHandSide->Visit(*this);
node.rightHandSide->Visit(*this);
}
}
void OnVisitUnaryOperatorNode(UnaryOperatorNode& node) override {
CheckSearchPositionInNode(node);
node.factor->Visit(*this);
}
void OnVisitNumberNode(NumberNode& node) override {
CheckSearchPositionInNode(node);
}
void OnVisitTextNode(TextNode& node) override {
CheckSearchPositionInNode(node);
}
void OnVisitVariableNode(VariableNode& node) override {
if (CheckSearchPositionInNode(node)) {
if (node.child) node.child->Visit(*this);
}
}
void OnVisitVariableAccessorNode(VariableAccessorNode& node) override {
if (CheckSearchPositionInNode(node)) {
if (node.child) node.child->Visit(*this);
}
}
void OnVisitVariableBracketAccessorNode(
VariableBracketAccessorNode& node) override {
if (CheckSearchPositionInNode(node)) {
node.expression->Visit(*this);
if (node.child) node.child->Visit(*this);
}
}
void OnVisitIdentifierNode(IdentifierNode& node) override {
CheckSearchPositionInNode(node);
}
void OnVisitObjectFunctionNameNode(ObjectFunctionNameNode& node) override {
CheckSearchPositionInNode(node);
}
void OnVisitFunctionCallNode(FunctionCallNode& node) override {
CheckSearchPositionInNode(node);
for (auto& parameter : node.parameters) {
parameter->Visit(*this);
}
}
void OnVisitEmptyNode(EmptyNode& node) override {
CheckSearchPositionInNode(node, /*inclusive=*/true);
}
private:
bool CheckSearchPositionInNode(ExpressionNode& node, bool inclusive = false) {
if (node.location.GetStartPosition() <= searchedPosition &&
((!inclusive && searchedPosition < node.location.GetEndPosition()) ||
(inclusive && searchedPosition <= node.location.GetEndPosition()))) {
foundNode = &node;
return true;
}
return false;
}
size_t searchedPosition;
ExpressionNode* foundNode;
};
} // namespace gd
#endif // GDCORE_EXPRESSIONNODELOCATIONFINDER_H

View File

@@ -83,7 +83,10 @@ class GD_CORE_API ExpressionValidator : public ExpressionParser2NodeWorker {
void OnVisitIdentifierNode(IdentifierNode& node) override {
ReportAnyError(node);
}
void OnVisitFunctionNode(FunctionNode& node) override {
void OnVisitObjectFunctionNameNode(ObjectFunctionNameNode& node) override {
ReportAnyError(node);
}
void OnVisitFunctionCallNode(FunctionCallNode& node) override {
ReportAnyError(node);
for (auto& parameter : node.parameters) {
parameter->Visit(*this);

View File

@@ -1,59 +0,0 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "GDCore/IDE/Events/ExpressionsCorrectnessTesting.h"
#include "GDCore/CommonTools.h"
#include "GDCore/Events/Expression.h"
#include "GDCore/Events/Parsers/ExpressionParser.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Project.h"
namespace gd {
CallbacksForExpressionCorrectnessTesting::
CallbacksForExpressionCorrectnessTesting(const gd::ObjectsContainer& project_,
const gd::ObjectsContainer& layout_)
: project(project_), layout(layout_) {}
bool CallbacksForExpressionCorrectnessTesting::OnSubMathExpression(
const gd::Platform& platform,
const gd::ObjectsContainer& project,
const gd::ObjectsContainer& layout,
gd::Expression& expression) {
CallbacksForExpressionCorrectnessTesting callbacks(project, layout);
gd::ExpressionParser parser(expression.GetPlainString());
if (!parser.ParseMathExpression(platform, project, layout, callbacks)) {
#if defined(GD_IDE_ONLY)
firstErrorStr = callbacks.GetFirstError();
firstErrorPos = callbacks.GetFirstErrorPosition();
#endif
return false;
}
return true;
}
bool CallbacksForExpressionCorrectnessTesting::OnSubTextExpression(
const gd::Platform& platform,
const gd::ObjectsContainer& project,
const gd::ObjectsContainer& layout,
gd::Expression& expression) {
CallbacksForExpressionCorrectnessTesting callbacks(project, layout);
gd::ExpressionParser parser(expression.GetPlainString());
if (!parser.ParseStringExpression(platform, project, layout, callbacks)) {
#if defined(GD_IDE_ONLY)
firstErrorStr = callbacks.GetFirstError();
firstErrorPos = callbacks.GetFirstErrorPosition();
#endif
return false;
}
return true;
}
} // namespace gd

View File

@@ -1,75 +0,0 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_EXPRESSIONSCORRECTNESSTESTING_H
#define GDCORE_EXPRESSIONSCORRECTNESSTESTING_H
#include <vector>
#include "GDCore/Events/Parsers/ExpressionParser.h"
#include "GDCore/String.h"
namespace gd {
class ExpressionMetadata;
class Expression;
class Project;
class Layout;
}
namespace gd {
// TODO: Replace and remove (ExpressionValidator)
/**
* \brief Parser callbacks used to check expressions correctness
*
* Usage example:
* \code
* gd::CallbacksForExpressionCorrectnessTesting callbacks(game, scene);
* gd::ExpressionParser expressionParser(expression);
* if ( !expressionParser.ParseMathExpression(game, scene, callbacks) )
* //Expression is not valid
* else
* //Expression is correct
* \endcode
*
* \see gd::ExpressionParser
* \see gd::ParserCallbacks
*
* \ingroup IDE
*/
class GD_CORE_API CallbacksForExpressionCorrectnessTesting
: public gd::ParserCallbacks {
public:
CallbacksForExpressionCorrectnessTesting(const gd::ObjectsContainer& project,
const gd::ObjectsContainer& layout);
virtual ~CallbacksForExpressionCorrectnessTesting(){};
void OnConstantToken(gd::String text){};
void OnStaticFunction(gd::String functionName,
const std::vector<gd::Expression>& parameters,
const gd::ExpressionMetadata& expressionInfo){};
void OnObjectFunction(gd::String functionName,
const std::vector<gd::Expression>& parameters,
const gd::ExpressionMetadata& expressionInfo){};
void OnObjectBehaviorFunction(gd::String functionName,
const std::vector<gd::Expression>& parameters,
const gd::ExpressionMetadata& expressionInfo){};
bool OnSubMathExpression(const gd::Platform& platform,
const gd::ObjectsContainer& project,
const gd::ObjectsContainer& layout,
gd::Expression& expression);
bool OnSubTextExpression(const gd::Platform& platform,
const gd::ObjectsContainer& project,
const gd::ObjectsContainer& layout,
gd::Expression& expression);
private:
const gd::ObjectsContainer& project;
const gd::ObjectsContainer& layout;
};
} // namespace gd
#endif // GDCORE_EXPRESSIONSCORRECTNESSTESTING_H

View File

@@ -0,0 +1,179 @@
/*
* GDevelop Core
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "GDCore/IDE/Events/ExpressionsParameterMover.h"
#include <map>
#include <memory>
#include <vector>
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
#include "GDCore/Events/Parsers/ExpressionParser2.h"
#include "GDCore/Events/Parsers/ExpressionParser2NodePrinter.h"
#include "GDCore/Events/Parsers/ExpressionParser2NodeWorker.h"
#include "GDCore/Extensions/Metadata/MetadataProvider.h"
#include "GDCore/IDE/Events/ExpressionValidator.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Project.h"
#include "GDCore/String.h"
#include "GDCore/Tools/Log.h"
namespace gd {
/**
* \brief Go through the nodes and change the position of a parameter of the
* given function.
*
* \see gd::ExpressionParser2
*/
class GD_CORE_API ExpressionParameterMover
: public ExpressionParser2NodeWorker {
public:
ExpressionParameterMover(const gd::ObjectsContainer& globalObjectsContainer_,
const gd::ObjectsContainer& objectsContainer_,
const gd::String& behaviorType_,
const gd::String& objectType_,
const gd::String& functionName_,
std::size_t oldIndex_,
std::size_t newIndex_)
: hasDoneMoving(false),
globalObjectsContainer(globalObjectsContainer_),
objectsContainer(objectsContainer_),
behaviorType(behaviorType_),
objectType(objectType_),
functionName(functionName_),
oldIndex(oldIndex_),
newIndex(newIndex_){};
virtual ~ExpressionParameterMover(){};
bool HasDoneMoving() const { return hasDoneMoving; }
protected:
void OnVisitSubExpressionNode(SubExpressionNode& node) override {
node.expression->Visit(*this);
}
void OnVisitOperatorNode(OperatorNode& node) override {
node.leftHandSide->Visit(*this);
node.rightHandSide->Visit(*this);
}
void OnVisitUnaryOperatorNode(UnaryOperatorNode& node) override {
node.factor->Visit(*this);
}
void OnVisitNumberNode(NumberNode& node) override {}
void OnVisitTextNode(TextNode& node) override {}
void OnVisitVariableNode(VariableNode& node) override {
if (node.child) node.child->Visit(*this);
}
void OnVisitVariableAccessorNode(VariableAccessorNode& node) override {
if (node.child) node.child->Visit(*this);
}
void OnVisitVariableBracketAccessorNode(
VariableBracketAccessorNode& node) override {
node.expression->Visit(*this);
if (node.child) node.child->Visit(*this);
}
void OnVisitIdentifierNode(IdentifierNode& node) override {}
void OnVisitObjectFunctionNameNode(ObjectFunctionNameNode& node) override {}
void OnVisitFunctionCallNode(FunctionCallNode& node) override {
auto moveParameter =
[this](std::vector<std::unique_ptr<gd::ExpressionNode>>& parameters) {
if (oldIndex >= parameters.size() || newIndex >= parameters.size())
return;
auto movedParameterNode = std::move(parameters[oldIndex]);
parameters.erase(parameters.begin() + oldIndex);
parameters.insert(parameters.begin() + newIndex,
std::move(movedParameterNode));
};
if (node.functionName == functionName) {
if (behaviorType.empty() && !objectType.empty() &&
!node.objectName.empty()) {
// Move parameter of an object function
const gd::String& thisObjectType = gd::GetTypeOfObject(
globalObjectsContainer, objectsContainer, node.objectName);
if (thisObjectType == behaviorType) {
moveParameter(node.parameters);
hasDoneMoving = true;
}
} else if (!behaviorType.empty() && !node.behaviorName.empty()) {
// Move parameter of a behavior function
const gd::String& thisBehaviorType = gd::GetTypeOfBehavior(
globalObjectsContainer, objectsContainer, node.behaviorName);
if (thisBehaviorType == behaviorType) {
moveParameter(node.parameters);
hasDoneMoving = true;
}
} else if (behaviorType.empty() && objectType.empty()) {
// Move parameter of a free function
moveParameter(node.parameters);
hasDoneMoving = true;
}
}
for (auto& parameter : node.parameters) {
parameter->Visit(*this);
}
}
void OnVisitEmptyNode(EmptyNode& node) override {}
private:
bool hasDoneMoving;
const gd::ObjectsContainer& globalObjectsContainer;
const gd::ObjectsContainer& objectsContainer;
const gd::String& behaviorType; // The behavior type of the function which
// must have a parameter moved (optional).
const gd::String& objectType; // The object type of the function which
// must have a parameter moved (optional). If
// `behaviorType` is not empty, it takes
// precedence over `objectType`.
const gd::String& functionName;
std::size_t oldIndex;
std::size_t newIndex;
};
bool ExpressionsParameterMover::DoVisitInstruction(gd::Instruction& instruction,
bool isCondition) {
auto& metadata = isCondition ? gd::MetadataProvider::GetConditionMetadata(
platform, instruction.GetType())
: gd::MetadataProvider::GetActionMetadata(
platform, instruction.GetType());
for (std::size_t pNb = 0; pNb < metadata.parameters.size() &&
pNb < instruction.GetParametersCount();
++pNb) {
const gd::String& type = metadata.parameters[pNb].type;
const gd::String& expression =
instruction.GetParameter(pNb).GetPlainString();
gd::ExpressionParser2 parser(
platform, GetGlobalObjectsContainer(), GetObjectsContainer());
auto node = gd::ParameterMetadata::IsExpression("number", type)
? parser.ParseExpression("number", expression)
: (gd::ParameterMetadata::IsExpression("string", type)
? parser.ParseExpression("string", expression)
: std::unique_ptr<gd::ExpressionNode>());
if (node) {
ExpressionParameterMover mover(GetGlobalObjectsContainer(),
GetObjectsContainer(),
behaviorType,
objectType,
functionName,
oldIndex,
newIndex);
node->Visit(mover);
if (mover.HasDoneMoving()) {
instruction.SetParameter(
pNb, ExpressionParser2NodePrinter::PrintNode(*node));
}
}
}
return false;
}
ExpressionsParameterMover::~ExpressionsParameterMover() {}
} // namespace gd

View File

@@ -0,0 +1,85 @@
/*
* GDevelop Core
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef ExpressionsParameterMover_H
#define ExpressionsParameterMover_H
#include <map>
#include <memory>
#include <vector>
#include "GDCore/IDE/Events/ArbitraryEventsWorker.h"
#include "GDCore/String.h"
namespace gd {
class BaseEvent;
class Platform;
class EventsList;
} // namespace gd
namespace gd {
/**
* \brief Move in expressions, in parameters of actions or conditions, a
* parameter from one position to another.
*
* \see InstructionsParameterMover
* \ingroup IDE
*/
class GD_CORE_API ExpressionsParameterMover
: public ArbitraryEventsWorkerWithContext {
public:
ExpressionsParameterMover(const gd::Platform &platform_)
: platform(platform_){};
virtual ~ExpressionsParameterMover();
ExpressionsParameterMover &SetFreeExpressionMovedParameter(
const gd::String &functionName_,
std::size_t oldIndex_,
std::size_t newIndex_) {
objectType = "";
behaviorType = "";
functionName = functionName_;
oldIndex = oldIndex_;
newIndex = newIndex_;
return *this;
}
ExpressionsParameterMover &SetObjectExpressionMovedParameter(
const gd::String &objectType_,
const gd::String &functionName_,
std::size_t oldIndex_,
std::size_t newIndex_) {
objectType = objectType_;
behaviorType = "";
functionName = functionName_;
oldIndex = oldIndex_;
newIndex = newIndex_;
return *this;
};
ExpressionsParameterMover &SetBehaviorExpressionMovedParameter(
const gd::String &behaviorType_,
const gd::String &functionName_,
std::size_t oldIndex_,
std::size_t newIndex_) {
objectType = "";
behaviorType = behaviorType_;
functionName = functionName_;
oldIndex = oldIndex_;
newIndex = newIndex_;
return *this;
};
private:
bool DoVisitInstruction(gd::Instruction &instruction,
bool isCondition) override;
const gd::Platform &platform;
gd::String functionName;
std::size_t oldIndex;
std::size_t newIndex;
gd::String behaviorType;
gd::String objectType;
};
} // namespace gd
#endif // ExpressionsParameterMover_H

View File

@@ -71,13 +71,41 @@ class GD_CORE_API ExpressionFunctionRenamer
if (node.child) node.child->Visit(*this);
}
void OnVisitIdentifierNode(IdentifierNode& node) override {}
void OnVisitFunctionNode(FunctionNode& node) override {
void OnVisitObjectFunctionNameNode(ObjectFunctionNameNode& node) override {
if (!node.behaviorFunctionName.empty()) {
// Behavior function name
if (!behaviorType.empty() &&
node.behaviorFunctionName == oldFunctionName) {
const gd::String& thisBehaviorType =
gd::GetTypeOfBehavior(globalObjectsContainer,
objectsContainer,
node.objectFunctionOrBehaviorName);
if (thisBehaviorType == behaviorType) {
node.behaviorFunctionName = newFunctionName;
hasDoneRenaming = true;
}
}
} else {
// Object function name
if (behaviorType.empty() && !objectType.empty() &&
node.objectFunctionOrBehaviorName == oldFunctionName) {
const gd::String& thisObjectType = gd::GetTypeOfObject(
globalObjectsContainer, objectsContainer, node.objectName);
if (thisObjectType == objectType) {
node.objectFunctionOrBehaviorName = newFunctionName;
hasDoneRenaming = true;
}
}
}
}
void OnVisitFunctionCallNode(FunctionCallNode& node) override {
if (node.functionName == oldFunctionName) {
if (!objectType.empty() && !node.objectName.empty()) {
if (behaviorType.empty() && !objectType.empty() &&
!node.objectName.empty()) {
// Replace an object function
const gd::String& thisObjectType = gd::GetTypeOfObject(
globalObjectsContainer, objectsContainer, node.objectName);
if (thisObjectType == behaviorType) {
if (thisObjectType == objectType) {
node.functionName = newFunctionName;
hasDoneRenaming = true;
}
@@ -89,7 +117,7 @@ class GD_CORE_API ExpressionFunctionRenamer
node.functionName = newFunctionName;
hasDoneRenaming = true;
}
} else {
} else if (behaviorType.empty() && objectType.empty()) {
// Replace a free function
node.functionName = newFunctionName;
hasDoneRenaming = true;
@@ -106,9 +134,11 @@ class GD_CORE_API ExpressionFunctionRenamer
const gd::ObjectsContainer& globalObjectsContainer;
const gd::ObjectsContainer& objectsContainer;
const gd::String& behaviorType; // The behavior type for which the expression
// must be replaced (optional)
// must be replaced (optional).
const gd::String& objectType; // The object type for which the expression
// must be replaced (optional)
// must be replaced (optional). If
// `behaviorType` is not empty, it takes
// precedence over `objectType`.
const gd::String& oldFunctionName;
const gd::String& newFunctionName;
};

View File

@@ -49,9 +49,15 @@ InstructionSentenceFormatter::GetAsFormattedText(
gd::String sentence = metadata.GetSentence();
std::replace(sentence.Raw().begin(), sentence.Raw().end(), '\n', ' ');
bool parse = true;
size_t loopCount = 0;
bool parse = true;
while (parse) {
if (loopCount > 40) {
break;
}
loopCount++;
// Search first parameter
parse = false;
size_t firstParamPosition = gd::String::npos;
@@ -130,7 +136,7 @@ gd::String InstructionSentenceFormatter::LabelFromType(const gd::String &type) {
else if (type == "mouse")
return _("Mouse button");
else if (type == "yesorno")
return _("Yes or no");
return _("Yes or No");
else if (type == "police")
return _("Font");
else if (type == "color")

View File

@@ -0,0 +1,37 @@
/*
* GDevelop Core
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "GDCore/IDE/Events/InstructionsParameterMover.h"
#include <map>
#include <memory>
#include <vector>
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Project.h"
#include "GDCore/String.h"
namespace gd {
bool InstructionsParameterMover::DoVisitInstruction(
gd::Instruction& instruction, bool isCondition) {
if (instruction.GetType() == instructionType) {
std::vector<gd::Expression> updatedParameters = instruction.GetParameters();
if (oldIndex < updatedParameters.size() ||
newIndex < updatedParameters.size()) {
gd::Expression movedParameter = updatedParameters[oldIndex];
updatedParameters.erase(updatedParameters.begin() + oldIndex);
updatedParameters.insert(updatedParameters.begin() + newIndex,
movedParameter);
instruction.SetParameters(updatedParameters);
}
}
return false;
}
InstructionsParameterMover::~InstructionsParameterMover() {}
} // namespace gd

View File

@@ -0,0 +1,53 @@
/*
* GDevelop Core
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef InstructionsParameterMover_H
#define InstructionsParameterMover_H
#include <map>
#include <memory>
#include <vector>
#include "GDCore/IDE/Events/ArbitraryEventsWorker.h"
#include "GDCore/String.h"
namespace gd {
class BaseEvent;
class Project;
class EventsList;
} // namespace gd
namespace gd {
/**
* \brief Reorder the parameters of the instruction with the specified
* type in events, moving the parameter at the specified \a oldIndex to
* \a newIndex.
*
* \see ExpressionsParameterMover
* \ingroup IDE
*/
class GD_CORE_API InstructionsParameterMover : public ArbitraryEventsWorker {
public:
InstructionsParameterMover(const gd::Project& project_,
const gd::String& instructionType_,
std::size_t oldIndex_,
std::size_t newIndex_)
: project(project_),
instructionType(instructionType_),
oldIndex(oldIndex_),
newIndex(newIndex_){};
virtual ~InstructionsParameterMover();
private:
bool DoVisitInstruction(gd::Instruction& instruction,
bool isCondition) override;
const gd::Project& project;
gd::String instructionType;
std::size_t oldIndex;
std::size_t newIndex;
};
} // namespace gd
#endif // InstructionsParameterMover_H

View File

@@ -0,0 +1,61 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#ifndef GDCORE_RESOURCESRENAMER_H
#define GDCORE_RESOURCESRENAMER_H
#include <set>
#include <vector>
#include "GDCore/IDE/Project/ArbitraryResourceWorker.h"
#include "GDCore/String.h"
namespace gd {
/**
* \brief Class used to rename resources (in an object, an entire project,
* etc...)
*
* \ingroup IDE
*/
class ResourcesRenamer : public gd::ArbitraryResourceWorker {
public:
/**
* @brief Constructor taking the map from old name to new name.
* @param oldToNewNames_ A map associating to a resource name the new name to
* use.
*/
ResourcesRenamer(const std::map<gd::String, gd::String>& oldToNewNames_)
: gd::ArbitraryResourceWorker(), oldToNewNames(oldToNewNames_){};
virtual ~ResourcesRenamer(){};
virtual void ExposeFile(gd::String& resourceName) override {
RenameIfNeeded(resourceName);
};
virtual void ExposeImage(gd::String& imageResourceName) override {
RenameIfNeeded(imageResourceName);
};
virtual void ExposeAudio(gd::String& audioResourceName) override {
RenameIfNeeded(audioResourceName);
};
virtual void ExposeFont(gd::String& fontResourceName) override {
RenameIfNeeded(fontResourceName);
};
private:
void RenameIfNeeded(gd::String& resourceName) {
if (oldToNewNames.find(resourceName) != oldToNewNames.end())
resourceName = oldToNewNames[resourceName];
}
std::map<gd::String, gd::String> oldToNewNames;
};
} // namespace gd
#endif // GDCORE_RESOURCESRENAMER_H
#endif

View File

@@ -4,6 +4,7 @@
* reserved. This project is released under the MIT License.
*/
#include "ProjectStripper.h"
#include "GDCore/Project/ExternalEvents.h"
#include "GDCore/Project/ExternalLayout.h"
#include "GDCore/Project/Layout.h"
@@ -20,61 +21,8 @@ void GD_CORE_API ProjectStripper::StripProjectForExport(gd::Project& project) {
project.GetLayout(i).GetObjectGroups().Clear();
project.GetLayout(i).GetEvents().Clear();
}
}
void GD_CORE_API ProjectStripper::StripProjectForLayoutEdition(
gd::Project& project, const gd::String& layoutName) {
while (project.GetExternalEventsCount() > 0)
project.RemoveExternalEvents(project.GetExternalEvents(0).GetName());
for (unsigned int i = 0; i < project.GetLayoutsCount(); ++i) {
auto& layout = project.GetLayout(i);
if (layoutName == layout.GetName()) continue;
project.GetLayout(i).GetEvents().Clear();
project.GetLayout(i).GetInitialInstances().Clear();
}
for (unsigned int i = 0; i < project.GetExternalEventsCount(); ++i) {
project.GetExternalEvents(i).GetEvents().Clear();
}
for (unsigned int i = 0; i < project.GetExternalLayoutsCount(); ++i) {
project.GetExternalLayout(i).GetInitialInstances().Clear();
}
}
void GD_CORE_API ProjectStripper::StripProjectForExternalLayoutEdition(
gd::Project& project, const gd::String& externalLayoutName) {
while (project.GetExternalEventsCount() > 0)
project.RemoveExternalEvents(project.GetExternalEvents(0).GetName());
gd::String associatedLayoutName;
if (project.HasExternalLayoutNamed(externalLayoutName)) {
associatedLayoutName =
project.GetExternalLayout(externalLayoutName).GetAssociatedLayout();
}
for (unsigned int i = 0; i < project.GetLayoutsCount(); ++i) {
auto& layout = project.GetLayout(i);
if (!associatedLayoutName.empty() &&
associatedLayoutName == layout.GetName())
continue;
project.GetLayout(i).GetEvents().Clear();
project.GetLayout(i).GetInitialInstances().Clear();
}
for (unsigned int i = 0; i < project.GetExternalEventsCount(); ++i) {
project.GetExternalEvents(i).GetEvents().Clear();
}
for (unsigned int i = 0; i < project.GetExternalLayoutsCount(); ++i) {
auto& externalLayout = project.GetExternalLayout(i);
if (externalLayoutName == externalLayout.GetName()) continue;
externalLayout.GetInitialInstances().Clear();
}
project.ClearEventsFunctionsExtensions();
}
} // namespace gd

View File

@@ -28,23 +28,6 @@ class GD_CORE_API ProjectStripper {
*/
static void StripProjectForExport(gd::Project& project);
/**
* \brief Strip project to keep only the full content of the specified
* layout. The content of other layouts, external events and external layouts
* is removed.
*/
static void StripProjectForLayoutEdition(gd::Project& project,
const gd::String& layoutName);
/**
* \brief Strip project to keep only the full content of the specified
* external layout and the associated layout.
* The content of other layouts, external events and external layouts is
* removed.
*/
static void StripProjectForExternalLayoutEdition(
gd::Project& project, const gd::String& externalLayoutName);
private:
ProjectStripper(){};
virtual ~ProjectStripper(){};

View File

@@ -10,34 +10,49 @@
namespace gd {
gd::String SceneNameMangler::GetMangledSceneName(gd::String sceneName) {
static const gd::String allowedCharacters =
"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
static const gd::String allowedExceptFirst = "0123456789";
SceneNameMangler *SceneNameMangler::_singleton = nullptr;
std::size_t i = 0;
for (auto it = sceneName.begin(); it != sceneName.end(); ++it) {
char32_t character = *it;
if (allowedCharacters.find(character) == gd::String::npos &&
(allowedExceptFirst.find(character) == gd::String::npos ||
i == 0)) // Also disallow some characters to be in first position
{
// Replace the character by an underscore and its unicode codepoint (in
// base 10)
auto it2 = it;
++it2;
sceneName.replace(it, it2, "_" + gd::String::From(character));
// The iterator it may have been invalidated:
// re-assign it with a new iterator pointing to the same position.
it = sceneName.begin();
std::advance(it, i);
}
++i;
const gd::String &SceneNameMangler::GetMangledSceneName(
const gd::String &sceneName) {
auto it = mangledSceneNames.find(sceneName);
if (it != mangledSceneNames.end()) {
return it->second;
}
return sceneName;
gd::String partiallyMangledName = sceneName;
static const gd::String alwaysAllowedCharacters =
"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
static const gd::String allowedExceptFirstCharacters = "0123456789";
for (size_t i = 0; i < partiallyMangledName.size();
++i) // Replace all unallowed letter by an underscore and the unicode
// code point of the letter
{
if (alwaysAllowedCharacters.find_first_of(
std::u32string(1, partiallyMangledName[i])) == gd::String::npos &&
(i == 0 ||
allowedExceptFirstCharacters.find(
std::u32string(1, partiallyMangledName[i])) == gd::String::npos)) {
char32_t unallowedChar = partiallyMangledName[i];
partiallyMangledName.replace(i, 1, "_" + gd::String::From(unallowedChar));
}
}
mangledSceneNames[sceneName] = partiallyMangledName;
return mangledSceneNames[sceneName];
}
SceneNameMangler *SceneNameMangler::Get() {
if (nullptr == _singleton) _singleton = new SceneNameMangler;
return (static_cast<SceneNameMangler *>(_singleton));
}
void SceneNameMangler::DestroySingleton() {
if (nullptr != _singleton) {
delete _singleton;
_singleton = nullptr;
}
}
} // namespace gd

View File

@@ -6,12 +6,14 @@
#ifndef SCENENAMEMANGLER_H
#define SCENENAMEMANGLER_H
#include <unordered_map>
#include "GDCore/String.h"
namespace gd {
/**
* \brief Used to mangle the name of a scene
* \brief Mangle the name of a scene, so that it can be used in code or file
* names.
*
* \ingroup IDE
*/
@@ -21,12 +23,22 @@ class GD_CORE_API SceneNameMangler {
* \brief Mangle the name of a scene, replacing all characters that are not
* 0-9, a-z or A-Z by "_"+UnicodeCodePointOfTheCharacter. The first character
* must be a letter, otherwise it is also replaced in the same manner.
*
* The mangled name is memoized as this is intensively used during project
* export and events code generation.
*/
static gd::String GetMangledSceneName(gd::String sceneName);
const gd::String& GetMangledSceneName(const gd::String& sceneName);
static SceneNameMangler* Get();
static void DestroySingleton();
private:
SceneNameMangler(){};
virtual ~SceneNameMangler(){};
static SceneNameMangler* _singleton;
std::unordered_map<gd::String, gd::String>
mangledSceneNames; ///< Memoized results of mangling
};
} // namespace gd

View File

@@ -9,7 +9,9 @@
#include "GDCore/IDE/Events/ArbitraryEventsWorker.h"
#include "GDCore/IDE/Events/EventsRefactorer.h"
#include "GDCore/IDE/Events/ExpressionsRenamer.h"
#include "GDCore/IDE/Events/ExpressionsParameterMover.h"
#include "GDCore/IDE/Events/InstructionsTypeRenamer.h"
#include "GDCore/IDE/Events/InstructionsParameterMover.h"
#include "GDCore/IDE/EventsFunctionTools.h"
#include "GDCore/Project/EventsBasedBehavior.h"
#include "GDCore/Project/EventsFunctionsExtension.h"
@@ -85,7 +87,8 @@ void WholeProjectRefactorer::ExposeProjectEvents(
void WholeProjectRefactorer::ExposeProjectEvents(
gd::Project& project, gd::ArbitraryEventsWorkerWithContext& worker) {
// See also gd::Project::ExposeResources for a method that traverse the whole
// project (this time for resources) and ExposeProjectEffects (this time for effects).
// project (this time for resources) and ExposeProjectEffects (this time for
// effects).
// Add layouts events
for (std::size_t s = 0; s < project.GetLayoutsCount(); s++) {
@@ -331,9 +334,6 @@ void WholeProjectRefactorer::RenameEventsFunctionsExtension(
}
}
/**
* \brief Refactor the project after an events function is renamed
*/
void WholeProjectRefactorer::RenameEventsFunction(
gd::Project& project,
const gd::EventsFunctionsExtension& eventsFunctionsExtension,
@@ -391,6 +391,76 @@ void WholeProjectRefactorer::RenameBehaviorEventsFunction(
}
}
void WholeProjectRefactorer::MoveEventsFunctionParameter(
gd::Project& project,
const gd::EventsFunctionsExtension& eventsFunctionsExtension,
const gd::String& functionName,
std::size_t oldIndex,
std::size_t newIndex) {
if (!eventsFunctionsExtension.HasEventsFunctionNamed(functionName)) return;
const gd::EventsFunction& eventsFunction =
eventsFunctionsExtension.GetEventsFunction(functionName);
const gd::String& eventsFunctionType = GetEventsFunctionFullType(
eventsFunctionsExtension.GetName(), functionName);
if (eventsFunction.GetFunctionType() == gd::EventsFunction::Action ||
eventsFunction.GetFunctionType() == gd::EventsFunction::Condition) {
gd::InstructionsParameterMover mover = gd::InstructionsParameterMover(
project, eventsFunctionType, oldIndex, newIndex);
ExposeProjectEvents(project, mover);
} else if (eventsFunction.GetFunctionType() ==
gd::EventsFunction::Expression ||
eventsFunction.GetFunctionType() ==
gd::EventsFunction::StringExpression) {
gd::ExpressionsParameterMover mover =
gd::ExpressionsParameterMover(project.GetCurrentPlatform());
mover.SetFreeExpressionMovedParameter(
eventsFunctionType, oldIndex, newIndex);
ExposeProjectEvents(project, mover);
}
}
void WholeProjectRefactorer::MoveBehaviorEventsFunctionParameter(
gd::Project& project,
const gd::EventsFunctionsExtension& eventsFunctionsExtension,
const gd::EventsBasedBehavior& eventsBasedBehavior,
const gd::String& functionName,
std::size_t oldIndex,
std::size_t newIndex) {
auto& eventsFunctions = eventsBasedBehavior.GetEventsFunctions();
if (!eventsFunctions.HasEventsFunctionNamed(functionName)) return;
const gd::EventsFunction& eventsFunction =
eventsFunctions.GetEventsFunction(functionName);
const gd::String& eventsFunctionType =
GetBehaviorEventsFunctionFullType(eventsFunctionsExtension.GetName(),
eventsBasedBehavior.GetName(),
functionName);
if (eventsFunction.GetFunctionType() == gd::EventsFunction::Action ||
eventsFunction.GetFunctionType() == gd::EventsFunction::Condition) {
gd::InstructionsParameterMover mover = gd::InstructionsParameterMover(
project, eventsFunctionType, oldIndex, newIndex);
ExposeProjectEvents(project, mover);
} else if (eventsFunction.GetFunctionType() ==
gd::EventsFunction::Expression ||
eventsFunction.GetFunctionType() ==
gd::EventsFunction::StringExpression) {
gd::ExpressionsParameterMover mover =
gd::ExpressionsParameterMover(project.GetCurrentPlatform());
mover.SetBehaviorExpressionMovedParameter(
GetBehaviorFullType(eventsFunctionsExtension.GetName(),
eventsBasedBehavior.GetName()),
functionName,
oldIndex,
newIndex);
ExposeProjectEvents(project, mover);
}
}
void WholeProjectRefactorer::RenameBehaviorProperty(
gd::Project& project,
const gd::EventsFunctionsExtension& eventsFunctionsExtension,
@@ -400,7 +470,17 @@ void WholeProjectRefactorer::RenameBehaviorProperty(
auto& properties = eventsBasedBehavior.GetPropertyDescriptors();
if (!properties.Has(oldPropertyName)) return;
const auto& property = properties.Get(oldPropertyName);
// Order is important: we first rename the expressions then the instructions,
// to avoid being unable to fetch the metadata (the types of parameters) of
// instructions after they are renamed.
gd::ExpressionsRenamer expressionRenamer =
gd::ExpressionsRenamer(project.GetCurrentPlatform());
expressionRenamer.SetReplacedBehaviorExpression(
GetBehaviorFullType(eventsFunctionsExtension.GetName(),
eventsBasedBehavior.GetName()),
EventsBasedBehavior::GetPropertyExpressionName(oldPropertyName),
EventsBasedBehavior::GetPropertyExpressionName(newPropertyName));
ExposeProjectEvents(project, expressionRenamer);
gd::InstructionsTypeRenamer actionRenamer = gd::InstructionsTypeRenamer(
project,
@@ -425,15 +505,6 @@ void WholeProjectRefactorer::RenameBehaviorProperty(
eventsBasedBehavior.GetName(),
EventsBasedBehavior::GetPropertyConditionName(newPropertyName)));
ExposeProjectEvents(project, conditionRenamer);
gd::ExpressionsRenamer expressionRenamer =
gd::ExpressionsRenamer(project.GetCurrentPlatform());
expressionRenamer.SetReplacedBehaviorExpression(
GetBehaviorFullType(eventsFunctionsExtension.GetName(),
eventsBasedBehavior.GetName()),
EventsBasedBehavior::GetPropertyExpressionName(oldPropertyName),
EventsBasedBehavior::GetPropertyExpressionName(newPropertyName));
ExposeProjectEvents(project, expressionRenamer);
}
void WholeProjectRefactorer::RenameEventsBasedBehavior(

View File

@@ -50,7 +50,10 @@ class GD_CORE_API WholeProjectRefactorer {
gd::ArbitraryEventsWorkerWithContext& worker);
/**
* \brief Refactor the project after an events function extension is renamed
* \brief Refactor the project **before** an events function extension is renamed.
*
* \warning Do the renaming of the specified extension after calling this.
* This is because the extension is expected to have its old name for the refactoring.
*/
static void RenameEventsFunctionsExtension(
gd::Project& project,
@@ -59,7 +62,10 @@ class GD_CORE_API WholeProjectRefactorer {
const gd::String& newName);
/**
* \brief Refactor the project after an events function is renamed
* \brief Refactor the project **before** an events function is renamed.
*
* \warning Do the renaming of the specified function after calling this.
* This is because the function is expected to have its old name for the refactoring.
*/
static void RenameEventsFunction(
gd::Project& project,
@@ -68,8 +74,11 @@ class GD_CORE_API WholeProjectRefactorer {
const gd::String& newFunctionName);
/**
* \brief Refactor the project after an events function of a behavior is
* \brief Refactor the project **before** an events function of a behavior is
* renamed.
*
* \warning Do the renaming of the specified function after calling this.
* This is because the function is expected to have its old name for the refactoring.
*/
static void RenameBehaviorEventsFunction(
gd::Project& project,
@@ -79,8 +88,40 @@ class GD_CORE_API WholeProjectRefactorer {
const gd::String& newFunctionName);
/**
* \brief Refactor the project after a property of a behavior is
* \brief Refactor the project **before** an events function parameter
* is moved.
*
* \warning Do the move of the specified function parameters after calling this.
* This is because the function is expected to be in its old state for the refactoring.
*/
static void MoveEventsFunctionParameter(
gd::Project& project,
const gd::EventsFunctionsExtension& eventsFunctionsExtension,
const gd::String& functionName,
std::size_t oldIndex,
std::size_t newIndex);
/**
* \brief Refactor the project **before** the parameter of an events function of a
* behavior is moved.
*
* \warning Do the move of the specified function parameters after calling this.
* This is because the function is expected to be in its old state for the refactoring.
*/
static void MoveBehaviorEventsFunctionParameter(
gd::Project& project,
const gd::EventsFunctionsExtension& eventsFunctionsExtension,
const gd::EventsBasedBehavior& eventsBasedBehavior,
const gd::String& functionName,
std::size_t oldIndex,
std::size_t newIndex);
/**
* \brief Refactor the project **before** a property of a behavior is
* renamed.
*
* \warning Do the renaming of the specified property after calling this.
* This is because the property is expected to have its old name for the refactoring.
*/
static void RenameBehaviorProperty(
gd::Project& project,
@@ -90,7 +131,10 @@ class GD_CORE_API WholeProjectRefactorer {
const gd::String& newPropertyName);
/**
* \brief Refactor the project after a behavior is renamed.
* \brief Refactor the project **before** a behavior is renamed.
*
* \warning Do the renaming of the specified behavior after calling this.
* This is because the behavior is expected to have its old name for the refactoring.
*/
static void RenameEventsBasedBehavior(
gd::Project& project,
@@ -137,7 +181,7 @@ class GD_CORE_API WholeProjectRefactorer {
bool isObjectGroup);
/**
* \brief Refactor the events function after an object or group is renamed
* \brief Refactor the events function after an object or group is removed
*
* This will update the events of the function and groups.
*/

View File

@@ -15,7 +15,7 @@ Behavior::~Behavior(){};
#if defined(GD_IDE_ONLY)
std::map<gd::String, gd::PropertyDescriptor> Behavior::GetProperties(
const gd::SerializerElement& behaviorContent, gd::Project& project) const {
const gd::SerializerElement& behaviorContent) const {
std::map<gd::String, gd::PropertyDescriptor> nothing;
return nothing;
}

View File

@@ -61,7 +61,7 @@ class GD_CORE_API Behavior {
* \see gd::PropertyDescriptor
*/
virtual std::map<gd::String, gd::PropertyDescriptor> GetProperties(
const gd::SerializerElement& behaviorContent, gd::Project& project) const;
const gd::SerializerElement& behaviorContent) const;
/**
* \brief Called when the IDE wants to update a custom property of the
@@ -72,8 +72,7 @@ class GD_CORE_API Behavior {
*/
virtual bool UpdateProperty(gd::SerializerElement& behaviorContent,
const gd::String& name,
const gd::String& value,
gd::Project& project) {
const gd::String& value) {
return false;
};
#endif

View File

@@ -16,7 +16,7 @@ BehaviorsSharedData::~BehaviorsSharedData(){};
#if defined(GD_IDE_ONLY)
std::map<gd::String, gd::PropertyDescriptor> BehaviorsSharedData::GetProperties(
const gd::SerializerElement& behaviorSharedDataContent, gd::Project& project) const {
const gd::SerializerElement& behaviorSharedDataContent) const {
std::map<gd::String, gd::PropertyDescriptor> nothing;
return nothing;
}

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