
* Fix command at the start of a node merges its text with the node that linked to it * Fix Yarn skipping text results when commands are used in some cases * Fix setting/getting variables * Fix text failing to load when first node is of type text * Add internal debug mode logging to Yarn * Fix isdialoguelinetype command never true * Fix new lines in text not properly detected * Increase strictness on scrolling so it never overflows * Fix command call detection for non scrolling text * Fix: add back autoscroll commands, but make it safer and move it to the scroll function * Use explicit variable types when setting bondagejs state * Fix command not getting called sometimes * Fix text not terminating sometimes
GDevelop is a full-featured, open-source game development software, allowing to create HTML5 and native games without any knowledge in a specific programming language. All the game logic is built up using an intuitive and powerful event-based system.
Getting started

❔ I want to... | 🚀 What to do |
---|---|
Download GDevelop to make games | Go on GDevelop website to download GD! |
Contribute to the editor | Download Node.js and follow this README. |
Create/improve an extension | Download Node.js and follow this README. |
Help to translate GDevelop | Go on the GDevelop project on Crowdin. |
Are you interested in contributing to GDevelop for the first time? Or want to participate to Google Summer of Code 2020? Take a look at the list of good first issues and the "🏐 not too hard" cards on the Roadmap.
Overview of the architecture
Directory | ℹ️ Description |
---|---|
Core |
GDevelop core library, containing common tools to implement the IDE and work with GDevelop games. |
GDCpp |
GDevelop C++ game engine, used to build native games. |
GDJS |
GDevelop JS game engine, used to build HTML5 games. |
GDevelop.js |
Bindings of Core/GDCpp/GDJS and Extensions to JavaScript (used by the IDE). |
newIDE |
The game editor, written in JavaScript with React, Electron and Pixi.js. |
Extensions |
Extensions for C++ or JS game engines, providing objects, events and new features. |
To learn more about GDevelop Architecture, read the architecture overview here.
A pre-generated documentation of the Core library, C++ and JS game engines is available here.
Links
Community
- GDevelop forums and Discord chat.
- GDevelop homepage (open-source)
- GDevelop wiki (documentation)
- Help translate GD in your language: GDevelop project on Crowdin.
Development Roadmap
- GDevelop Roadmap on Trello.com, for a global view of the features that could be added. Please vote and comment here for new features/requests.
- GitHub issue page, for technical issues and bugs.
Games
-
See the Showcase of games created with GDevelop.
-
Lil BUB's HELLO EARTH is a retro 8-bit mobile video game featuring Lil BUB. It's created with GDevelop and made up of equal parts science, magic, and heart.
BUB is a very special, one of a kind critter. More specifically, she is the most amazing cat on the planet... and her game is made with GDevelop!
See the project on Kickstarter! You can download the demo for iOS and Android.
License
- The Core library, the native and HTML5 game engines, the IDE, and all extensions (respectively
Core
,GDCpp
,GDJS
,newIDE
andExtensions
folders) are under the MIT license. - The name, GDevelop, and its logo are the exclusive property of Florian Rival.
Games exported with GDevelop are based on the native and/or HTML5 game engines (see Core
, GDCpp
and GDJS
folders): these engines are distributed under the MIT license so that you can distribute, sell or do anything with the games you created with GDevelop. In particular, you are not forced to make your game open source.