mirror of
https://github.com/4ian/GDevelop.git
synced 2025-10-15 10:19:04 +00:00
Remove outdated documentation
Don't show in changelog
This commit is contained in:
@@ -15,13 +15,6 @@ namespace gdjs {
|
||||
/**
|
||||
* RuntimeObject represents an object being used on a RuntimeScene.
|
||||
*
|
||||
* The constructor can be called on an already existing RuntimeObject:
|
||||
* In this case, the constructor will try to reuse as much already existing members
|
||||
* as possible (recycling).
|
||||
*
|
||||
* However, you should not be calling the constructor on an already existing object
|
||||
* which is not a RuntimeObject.
|
||||
*
|
||||
* A `gdjs.RuntimeObject` should not be instantiated directly, always a child class
|
||||
* (because gdjs.RuntimeObject don't call onCreated at the end of its constructor).
|
||||
*/
|
||||
@@ -67,7 +60,7 @@ namespace gdjs {
|
||||
|
||||
//Forces:
|
||||
protected _forces: gdjs.Force[] = [];
|
||||
_averageForce: any;
|
||||
_averageForce: gdjs.Force;
|
||||
|
||||
/**
|
||||
* Contains the behaviors of the object.
|
||||
|
Reference in New Issue
Block a user