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1279 Commits
4.0.86
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v5.0.0-bet
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26
.clang_complete
Normal file
@@ -0,0 +1,26 @@
|
||||
-DGDJS_EXPORTS
|
||||
-DGD_API=
|
||||
-DGD_CORE_API=
|
||||
-DGD_EXTENSION_API=
|
||||
-DGD_IDE_ONLY
|
||||
-DMACOS
|
||||
-DRELEASE
|
||||
-DWXUSINGDLL
|
||||
-D_FILE_OFFSET_BITS=64
|
||||
-D__WXMAC__
|
||||
-D__WXOSX_COCOA__
|
||||
-D__WXOSX__
|
||||
-DwxDEBUG_LEVEL=0
|
||||
-D_WCHAR_H_CPLUSPLUS_98_CONFORMANCE_
|
||||
-Wno-potentially-evaluated-expression
|
||||
-std=gnu++11
|
||||
-I/usr/local/Cellar/wxmac/3.0.2/include/wx-3.0
|
||||
-DNDEBUG
|
||||
-fPIC
|
||||
-I/Users/florian/Projects/F/GD/ExtLibs/SFML/include
|
||||
-I/Users/florian/Projects/F/GD/Core
|
||||
-I/usr/local/Cellar/wxmac/3.0.2/lib/wx/include/osx_cocoa-unicode-3.0
|
||||
-I/usr/local/Cellar/wxmac/3.0.2/include/wx-3.0
|
||||
-I/Users/florian/Projects/F/GD/GDCpp/.
|
||||
-I/Users/florian/Projects/F/GD/GDJS/.
|
||||
-F/Users/florian/Projects/F/GD/ExtLibs/SFML/extlibs/libs-osx/Frameworks
|
12
.gitignore
vendored
@@ -1,11 +1,11 @@
|
||||
/Core/GDCore/Tools/VersionPriv.h
|
||||
/docs/GDJS Runtime Documentation
|
||||
/docs/GDJS Documentation
|
||||
/docs/GDCpp Documentation
|
||||
/docs/GDCore Documentation
|
||||
/ExtLibs/boost
|
||||
/ExtLibs/SFML
|
||||
/ExtLibs/wxwidgets
|
||||
/ExtLibs/wxWidgets
|
||||
/ExtLibs/SFML
|
||||
/ExtLibs/*.7z
|
||||
/scripts/Repository keys
|
||||
/scripts/logs/*.txt
|
||||
@@ -50,11 +50,13 @@ Binaries/Packaging/logs
|
||||
!/Binaries/Output/Release_Linux/CppPlatform/
|
||||
/Binaries/**/MinGW32
|
||||
/Binaries/**/CppPlatform/Runtime
|
||||
/Binaries/**/CppPlatform/Sources
|
||||
/Binaries/**/CppPlatform/include
|
||||
/Binaries/**/CppPlatform/Extensions/include
|
||||
/Binaries/**/JsPlatform/Runtime
|
||||
/Binaries/**/JsPlatform/*.dll
|
||||
/Binaries/**/JsPlatform/*.dll.a
|
||||
/Binaries/Output/Release_Windows/newIDE
|
||||
*.autosave
|
||||
/Binaries/Output/libGD.js/Release
|
||||
/Binaries/Output/libGD.js/Debug
|
||||
@@ -63,12 +65,14 @@ Binaries/Packaging/logs
|
||||
!/scripts/libgettextlib-0-17.dll
|
||||
!/scripts/libgettextsrc-0-17.dll
|
||||
!/xgettext.exe
|
||||
!/Binaries/Output/Release_Windows/locale/libgettextlib-0-17.dll
|
||||
!/Binaries/Output/Release_Windows/locale/libgettextsrc-0-17.dll
|
||||
!/Binaries/Output/Release_Windows/locale/*.dll
|
||||
!/Binaries/Output/Release_Windows/locale/msgcat.exe
|
||||
!/Binaries/Output/Release_Windows/locale/msgfmt.exe
|
||||
!/ExtLibs/curl.exe
|
||||
!/ExtLibs/7za.exe
|
||||
!/ExtLibs/SFML/extlibs/**/*.dll
|
||||
!/ExtLibs/SFML/extlibs/**/*.so
|
||||
!/ExtLibs/SFML/extlibs/**/*.a
|
||||
**/.DS_Store
|
||||
**/node_modules/
|
||||
.idea
|
||||
|
22
.travis.yml
@@ -4,6 +4,9 @@ compiler:
|
||||
- gcc
|
||||
- clang
|
||||
|
||||
git:
|
||||
depth: 999999
|
||||
|
||||
env:
|
||||
global:
|
||||
- GCC_VERSION="4.8"
|
||||
@@ -34,6 +37,12 @@ before_install:
|
||||
- "sh -e /etc/init.d/xvfb start"
|
||||
|
||||
install:
|
||||
#Install newIDE tests dependencies
|
||||
- cd newIDE/app && npm install
|
||||
- cd ../..
|
||||
#Install GDJS tests dependencies
|
||||
- cd GDJS/tests && npm install
|
||||
- cd ../..
|
||||
#Get the correct version of gcc/g++
|
||||
- if [ "$CXX" = "g++" ]; then export CXX="g++-${GCC_VERSION}" CC="gcc-${GCC_VERSION}"; fi
|
||||
#Compile the tests only
|
||||
@@ -42,19 +51,18 @@ install:
|
||||
- cmake -DBUILD_GDJS=FALSE -DBUILD_IDE=FALSE -DBUILD_TESTS=TRUE -DNO_GUI=TRUE -DCMAKE_CXX_COMPILER=$(which $CXX) -DCMAKE_C_COMPILER=$(which $CC) ..
|
||||
- make -j 4
|
||||
- cd ..
|
||||
#Install GDJS tests dependencies
|
||||
- cd GDJS/tests
|
||||
- npm install
|
||||
- cd ../..
|
||||
|
||||
script:
|
||||
#GDJS game engine tests:
|
||||
- cd GDJS/tests
|
||||
#newIDE tests:
|
||||
- cd newIDE/app
|
||||
- npm test
|
||||
- npm run flow
|
||||
- cd ../..
|
||||
#GDJS game engine tests:
|
||||
- cd GDJS/tests && npm test
|
||||
- cd ../..
|
||||
#GDCore and GDCpp game engine tests:
|
||||
- cd .build-tests
|
||||
# - export LD_LIBRARY_PATH=$PWD/Binaries/Output/Release_Linux:$PWD/.build-tests/ExtLibs/SFML/lib:$LD_LIBRARY_PATH
|
||||
- Core/GDCore_tests
|
||||
- GDCpp/GDCpp_tests
|
||||
- Extensions/PathfindingBehavior/PathfindingBehavior_Runtime_tests
|
||||
|
125
.vscode/c_cpp_properties.json
vendored
Normal file
@@ -0,0 +1,125 @@
|
||||
{
|
||||
"configurations": [
|
||||
{
|
||||
"name": "Mac",
|
||||
"includePath": [
|
||||
"${workspaceRoot}",
|
||||
"${workspaceRoot}/IDE",
|
||||
"${workspaceRoot}/GDCpp",
|
||||
"${workspaceRoot}/GDJS",
|
||||
"${workspaceRoot}/Extensions",
|
||||
"${workspaceRoot}/Core",
|
||||
"${workspaceRoot}/ExtLibs/SFML/include",
|
||||
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1",
|
||||
"/usr/local/include",
|
||||
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/9.0.0/include",
|
||||
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include",
|
||||
"/usr/include",
|
||||
"/usr/local/lib/wx/include/osx_cocoa-unicode-3.0",
|
||||
"/usr/local/include/wx-3.0",
|
||||
"${workspaceRoot}"
|
||||
],
|
||||
"defines": [
|
||||
"GD_IDE_ONLY",
|
||||
"__WXMAC__",
|
||||
"__WXOSX__",
|
||||
"__WXOSX_COCOA__",
|
||||
"GD_CORE_API=/* Macro used to export classes on Windows, please ignore */",
|
||||
"GD_API=/* Macro used to export classes on Windows, please ignore */",
|
||||
"GD_EXTENSION_API=/* Macro used to export classes on Windows, please ignore */",
|
||||
"WXUSINGDLL"
|
||||
],
|
||||
"intelliSenseMode": "clang-x64",
|
||||
"browse": {
|
||||
"path": [
|
||||
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1",
|
||||
"/usr/local/include",
|
||||
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/9.0.0/include",
|
||||
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include",
|
||||
"/usr/include",
|
||||
"${workspaceRoot}"
|
||||
],
|
||||
"limitSymbolsToIncludedHeaders": true,
|
||||
"databaseFilename": ""
|
||||
},
|
||||
"macFrameworkPath": [
|
||||
"/System/Library/Frameworks",
|
||||
"/Library/Frameworks"
|
||||
],
|
||||
"compilerPath": "/usr/bin/clang",
|
||||
"cStandard": "c11",
|
||||
"cppStandard": "c++17"
|
||||
},
|
||||
{
|
||||
"name": "Linux",
|
||||
"includePath": [
|
||||
"${workspaceRoot}",
|
||||
"${workspaceRoot}/IDE",
|
||||
"${workspaceRoot}/GDCpp",
|
||||
"${workspaceRoot}/GDJS",
|
||||
"${workspaceRoot}/Extensions",
|
||||
"${workspaceRoot}/Core",
|
||||
"${workspaceRoot}/ExtLibs/SFML/include",
|
||||
"/usr/include",
|
||||
"/usr/local/include",
|
||||
"${workspaceRoot}"
|
||||
],
|
||||
"defines": [
|
||||
"GD_IDE_ONLY",
|
||||
"__WXMAC__",
|
||||
"__WXOSX__",
|
||||
"__WXOSX_COCOA__",
|
||||
"GD_CORE_API=/* Macro used to export classes on Windows, please ignore */",
|
||||
"GD_API=/* Macro used to export classes on Windows, please ignore */",
|
||||
"GD_EXTENSION_API=/* Macro used to export classes on Windows, please ignore */",
|
||||
"WXUSINGDLL"
|
||||
],
|
||||
"intelliSenseMode": "clang-x64",
|
||||
"browse": {
|
||||
"path": [
|
||||
"/usr/include",
|
||||
"/usr/local/include",
|
||||
"${workspaceRoot}"
|
||||
],
|
||||
"limitSymbolsToIncludedHeaders": true,
|
||||
"databaseFilename": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Win32",
|
||||
"includePath": [
|
||||
"${workspaceRoot}",
|
||||
"${workspaceRoot}/IDE",
|
||||
"${workspaceRoot}/GDCpp",
|
||||
"${workspaceRoot}/GDJS",
|
||||
"${workspaceRoot}/Extensions",
|
||||
"${workspaceRoot}/Core",
|
||||
"${workspaceRoot}/ExtLibs/SFML/include",
|
||||
"C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/include",
|
||||
"${workspaceRoot}"
|
||||
],
|
||||
"defines": [
|
||||
"_DEBUG",
|
||||
"UNICODE",
|
||||
"GD_IDE_ONLY",
|
||||
"__WXMAC__",
|
||||
"__WXOSX__",
|
||||
"__WXOSX_COCOA__",
|
||||
"GD_CORE_API=/* Macro used to export classes on Windows, please ignore */",
|
||||
"GD_API=/* Macro used to export classes on Windows, please ignore */",
|
||||
"GD_EXTENSION_API=/* Macro used to export classes on Windows, please ignore */",
|
||||
"WXUSINGDLL"
|
||||
],
|
||||
"intelliSenseMode": "msvc-x64",
|
||||
"browse": {
|
||||
"path": [
|
||||
"C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/include/*",
|
||||
"${workspaceRoot}"
|
||||
],
|
||||
"limitSymbolsToIncludedHeaders": true,
|
||||
"databaseFilename": ""
|
||||
}
|
||||
}
|
||||
],
|
||||
"version": 3
|
||||
}
|
94
.vscode/settings.json
vendored
Normal file
@@ -0,0 +1,94 @@
|
||||
// Place your settings in this file to overwrite default and user settings.
|
||||
{
|
||||
"files.associations": {
|
||||
"*.idl": "java",
|
||||
"iosfwd": "cpp",
|
||||
"functional": "cpp",
|
||||
"type_traits": "cpp",
|
||||
"utility": "cpp",
|
||||
"algorithm": "cpp",
|
||||
"random": "cpp",
|
||||
"__config": "cpp",
|
||||
"cstddef": "cpp",
|
||||
"exception": "cpp",
|
||||
"initializer_list": "cpp",
|
||||
"new": "cpp",
|
||||
"stdexcept": "cpp",
|
||||
"typeinfo": "cpp",
|
||||
"*.tcc": "cpp",
|
||||
"cctype": "cpp",
|
||||
"clocale": "cpp",
|
||||
"cmath": "cpp",
|
||||
"complex": "cpp",
|
||||
"cstdarg": "cpp",
|
||||
"cstdio": "cpp",
|
||||
"cstdlib": "cpp",
|
||||
"ctime": "cpp",
|
||||
"cwchar": "cpp",
|
||||
"cwctype": "cpp",
|
||||
"istream": "cpp",
|
||||
"limits": "cpp",
|
||||
"memory": "cpp",
|
||||
"ostream": "cpp",
|
||||
"sstream": "cpp",
|
||||
"streambuf": "cpp",
|
||||
"hashtable": "cpp",
|
||||
"tuple": "cpp",
|
||||
"unordered_map": "cpp",
|
||||
"unordered_set": "cpp",
|
||||
"__split_buffer": "cpp",
|
||||
"deque": "cpp",
|
||||
"iterator": "cpp",
|
||||
"list": "cpp",
|
||||
"map": "cpp",
|
||||
"queue": "cpp",
|
||||
"regex": "cpp",
|
||||
"set": "cpp",
|
||||
"stack": "cpp",
|
||||
"string": "cpp",
|
||||
"vector": "cpp",
|
||||
"iostream": "cpp",
|
||||
"__functional_03": "cpp",
|
||||
"__hash_table": "cpp",
|
||||
"__tree": "cpp",
|
||||
"bitset": "cpp",
|
||||
"__bit_reference": "cpp",
|
||||
"__mutex_base": "cpp",
|
||||
"fstream": "cpp",
|
||||
"ios": "cpp",
|
||||
"__locale": "cpp",
|
||||
"valarray": "cpp",
|
||||
"freeglut_spaceball.c": "cpp",
|
||||
"__tuple": "cpp",
|
||||
"hash_map": "cpp",
|
||||
"hash_set": "cpp",
|
||||
"system_error": "cpp",
|
||||
"__nullptr": "cpp",
|
||||
"__functional_base": "cpp",
|
||||
"__functional_base_03": "cpp",
|
||||
"chrono": "cpp",
|
||||
"ratio": "cpp",
|
||||
"atomic": "cpp",
|
||||
"locale": "cpp",
|
||||
"string_view": "cpp",
|
||||
"__string": "cpp"
|
||||
},
|
||||
"files.exclude": {
|
||||
"Binaries/*build*": true,
|
||||
"Binaries/Output": true,
|
||||
"Binaries/Packaging/GDevelop.app": true,
|
||||
"ExtLibs/SFML": true,
|
||||
"docs": true,
|
||||
"GDJS/docs": true,
|
||||
"GDCpp/docs": true,
|
||||
"Core/docs": true,
|
||||
"Extensions/CommonDialogs/dlib-18.16": true,
|
||||
"newIDE/electron-app/dist": true,
|
||||
"newIDE/app/build": true,
|
||||
"newIDE/app/resources/GDJS": true,
|
||||
"newIDE/electron-app/app/www": true
|
||||
},
|
||||
// Support for Flowtype:
|
||||
"javascript.validate.enable": false,
|
||||
"flow.useNPMPackagedFlow": true
|
||||
}
|
After Width: | Height: | Size: 308 B |
After Width: | Height: | Size: 226 B |
After Width: | Height: | Size: 303 B |
After Width: | Height: | Size: 2.0 KiB |
After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 1.8 KiB |
After Width: | Height: | Size: 15 KiB |
After Width: | Height: | Size: 15 KiB |
After Width: | Height: | Size: 15 KiB |
@@ -55,7 +55,7 @@
|
||||
<resource alwaysLoaded="false" file="mur 6.png" kind="image" name="mur 6.png" smoothed="true" userAdded="true" />
|
||||
<resource alwaysLoaded="false" file="mur 7.png" kind="image" name="mur 7.png" smoothed="true" userAdded="true" />
|
||||
<resource alwaysLoaded="false" file="mur 8.png" kind="image" name="mur 8.png" smoothed="true" userAdded="true" />
|
||||
<resource alwaysLoaded="false" file="lumière.png" kind="image" name="lumière.png" smoothed="true" userAdded="true" />
|
||||
<resource alwaysLoaded="false" file="lumiere.png" kind="image" name="lumiere.png" smoothed="true" userAdded="true" />
|
||||
<resource alwaysLoaded="false" file="towerground.png" kind="image" name="towerground.png" smoothed="true" userAdded="true" />
|
||||
</resources>
|
||||
<resourceFolders />
|
||||
@@ -282,7 +282,7 @@
|
||||
<directions>
|
||||
<direction looping="false" timeBetweenFrames="1.000000">
|
||||
<sprites>
|
||||
<sprite hasCustomCollisionMask="false" image="lumière.png">
|
||||
<sprite hasCustomCollisionMask="false" image="lumiere.png">
|
||||
<points />
|
||||
<originPoint name="origine" x="0.000000" y="0.000000" />
|
||||
<centerPoint automatic="true" name="centre" x="4.000000" y="4.000000" />
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "GDCpp/RuntimeScene.h"
|
||||
#include "GDCpp/Runtime/RuntimeScene.h"
|
||||
#include "TextObject/TextObject.h" //but do not forget extensions includes
|
||||
#include <iostream>
|
||||
|
||||
|
748
Binaries/Output/Release_Windows/Examples/Copy_Variables.gdg
Normal file
@@ -0,0 +1,748 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<project firstLayout="">
|
||||
<gdVersion build="95" major="4" minor="0" revision="8" />
|
||||
<properties folderProject="false" linuxExecutableFilename="" macExecutableFilename="" packageName="com.example.gamename" projectFile="C:\Users\Maciel\Programacion\gits\GD\Binaries\Output\Release_Windows\Examples\Copy_Variables.gdg" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
|
||||
<name>Project</name>
|
||||
<author></author>
|
||||
<windowWidth>800</windowWidth>
|
||||
<windowHeight>600</windowHeight>
|
||||
<latestCompilationDirectory></latestCompilationDirectory>
|
||||
<maxFPS>60</maxFPS>
|
||||
<minFPS>10</minFPS>
|
||||
<verticalSync>false</verticalSync>
|
||||
<extensions>
|
||||
<extension name="BuiltinObject" />
|
||||
<extension name="BuiltinAudio" />
|
||||
<extension name="BuiltinVariables" />
|
||||
<extension name="BuiltinTime" />
|
||||
<extension name="BuiltinMouse" />
|
||||
<extension name="BuiltinKeyboard" />
|
||||
<extension name="BuiltinJoystick" />
|
||||
<extension name="BuiltinCamera" />
|
||||
<extension name="BuiltinWindow" />
|
||||
<extension name="BuiltinFile" />
|
||||
<extension name="BuiltinNetwork" />
|
||||
<extension name="BuiltinScene" />
|
||||
<extension name="BuiltinAdvanced" />
|
||||
<extension name="Sprite" />
|
||||
<extension name="BuiltinCommonInstructions" />
|
||||
<extension name="BuiltinCommonConversions" />
|
||||
<extension name="BuiltinStringInstructions" />
|
||||
<extension name="BuiltinMathematicalTools" />
|
||||
<extension name="BuiltinExternalLayouts" />
|
||||
<extension name="TextObject" />
|
||||
</extensions>
|
||||
<platforms>
|
||||
<platform name="GDevelop C++ platform" />
|
||||
<platform name="GDevelop JS platform" />
|
||||
</platforms>
|
||||
<currentPlatform>GDevelop C++ platform</currentPlatform>
|
||||
</properties>
|
||||
<resources>
|
||||
<resources />
|
||||
<resourceFolders />
|
||||
</resources>
|
||||
<objects />
|
||||
<objectsGroups />
|
||||
<variables />
|
||||
<layouts>
|
||||
<layout b="30" disableInputWhenNotFocused="true" mangledName="Scene" name="Scene" oglFOV="90.000000" oglZFar="500.000000" oglZNear="1.000000" r="30" standardSortMethod="false" stopSoundsOnStartup="true" title="" v="30">
|
||||
<uiSettings grid="false" gridB="80" gridG="80" gridHeight="32" gridOffsetX="0" gridOffsetY="0" gridR="80" gridWidth="32" snap="true" windowMask="false" zoomFactor="0.701632" />
|
||||
<objectsGroups />
|
||||
<variables>
|
||||
<variable name="Scene">
|
||||
<children>
|
||||
<variable name="A" value="5" />
|
||||
<variable name="B">
|
||||
<children>
|
||||
<variable name="alpha">
|
||||
<children>
|
||||
<variable name="x" value="5.5" />
|
||||
<variable name="y" value="-8" />
|
||||
</children>
|
||||
</variable>
|
||||
<variable name="beta" value="150;255;150" />
|
||||
<variable name="gamma" value="Apples" />
|
||||
</children>
|
||||
</variable>
|
||||
</children>
|
||||
</variable>
|
||||
</variables>
|
||||
<instances>
|
||||
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="DebugText" width="0.000000" x="400.000000" y="300.000000" zOrder="1">
|
||||
<numberProperties />
|
||||
<stringProperties />
|
||||
<initialVariables>
|
||||
<variable name="ID" value="3" />
|
||||
</initialVariables>
|
||||
</instance>
|
||||
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="DebugText" width="0.000000" x="20.000000" y="20.000000" zOrder="1">
|
||||
<numberProperties />
|
||||
<stringProperties />
|
||||
<initialVariables>
|
||||
<variable name="ID" value="0" />
|
||||
</initialVariables>
|
||||
</instance>
|
||||
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="DebugText" width="0.000000" x="400.000000" y="20.000000" zOrder="1">
|
||||
<numberProperties />
|
||||
<stringProperties />
|
||||
<initialVariables>
|
||||
<variable name="ID" value="1" />
|
||||
</initialVariables>
|
||||
</instance>
|
||||
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="DebugText" width="0.000000" x="20.000000" y="300.000000" zOrder="1">
|
||||
<numberProperties />
|
||||
<stringProperties />
|
||||
<initialVariables>
|
||||
<variable name="ID" value="2" />
|
||||
</initialVariables>
|
||||
</instance>
|
||||
</instances>
|
||||
<objects>
|
||||
<object bold="false" italic="false" name="DebugText" smoothed="true" type="TextObject::Text" underlined="false">
|
||||
<variables />
|
||||
<behaviors />
|
||||
<string>DebugText</string>
|
||||
<font></font>
|
||||
<characterSize>24</characterSize>
|
||||
<color b="220" g="220" r="220" />
|
||||
</object>
|
||||
</objects>
|
||||
<events>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Comment</type>
|
||||
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
|
||||
<comment>Update debug text at the beginning (only Scene variable will be drawn because others haven't childrend)</comment>
|
||||
<comment2></comment2>
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Standard</type>
|
||||
<conditions>
|
||||
<condition>
|
||||
<type inverted="false" value="DepartScene" />
|
||||
<parameters>
|
||||
<parameter></parameter>
|
||||
</parameters>
|
||||
<subConditions />
|
||||
</condition>
|
||||
</conditions>
|
||||
<actions>
|
||||
<action>
|
||||
<type inverted="false" value="ModVarScene" />
|
||||
<parameters>
|
||||
<parameter>Update</parameter>
|
||||
<parameter>=</parameter>
|
||||
<parameter>1</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
</actions>
|
||||
<events />
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Comment</type>
|
||||
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
|
||||
<comment>If "A" key is pressed, convert the Scene variable into JSON and parse it into a Global variable, then randomize a child from the Global structure, to identify it</comment>
|
||||
<comment2></comment2>
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Standard</type>
|
||||
<conditions>
|
||||
<condition>
|
||||
<type inverted="false" value="KeyPressed" />
|
||||
<parameters>
|
||||
<parameter></parameter>
|
||||
<parameter>a</parameter>
|
||||
</parameters>
|
||||
<subConditions />
|
||||
</condition>
|
||||
<condition>
|
||||
<type inverted="false" value="BuiltinCommonInstructions::Once" />
|
||||
<parameters />
|
||||
<subConditions />
|
||||
</condition>
|
||||
</conditions>
|
||||
<actions>
|
||||
<action>
|
||||
<type inverted="false" value="JSONToGlobalVariableStructure" />
|
||||
<parameters>
|
||||
<parameter>ToJSON(Scene)</parameter>
|
||||
<parameter>Global</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
<action>
|
||||
<type inverted="false" value="ModVarGlobal" />
|
||||
<parameters>
|
||||
<parameter>Global.B.alpha.x</parameter>
|
||||
<parameter>=</parameter>
|
||||
<parameter>Random(1000)</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
<action>
|
||||
<type inverted="false" value="ModVarScene" />
|
||||
<parameters>
|
||||
<parameter>Update</parameter>
|
||||
<parameter>=</parameter>
|
||||
<parameter>1</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
</actions>
|
||||
<events />
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Comment</type>
|
||||
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
|
||||
<comment>If "S" key is pressed, convert the Global variable into JSON and parse it into an Object variable, then randomize another child from the Object structure, to identify it</comment>
|
||||
<comment2></comment2>
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Standard</type>
|
||||
<conditions>
|
||||
<condition>
|
||||
<type inverted="false" value="KeyPressed" />
|
||||
<parameters>
|
||||
<parameter></parameter>
|
||||
<parameter>s</parameter>
|
||||
</parameters>
|
||||
<subConditions />
|
||||
</condition>
|
||||
<condition>
|
||||
<type inverted="false" value="VarObjet" />
|
||||
<parameters>
|
||||
<parameter>DebugText</parameter>
|
||||
<parameter>ID</parameter>
|
||||
<parameter>=</parameter>
|
||||
<parameter>2</parameter>
|
||||
</parameters>
|
||||
<subConditions />
|
||||
</condition>
|
||||
<condition>
|
||||
<type inverted="false" value="BuiltinCommonInstructions::Once" />
|
||||
<parameters />
|
||||
<subConditions />
|
||||
</condition>
|
||||
</conditions>
|
||||
<actions>
|
||||
<action>
|
||||
<type inverted="false" value="JSONToObjectVariableStructure" />
|
||||
<parameters>
|
||||
<parameter>GlobalVarToJSON(Global)</parameter>
|
||||
<parameter>DebugText</parameter>
|
||||
<parameter>Object</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
<action>
|
||||
<type inverted="false" value="ModVarObjet" />
|
||||
<parameters>
|
||||
<parameter>DebugText</parameter>
|
||||
<parameter>Object.B.alpha.y</parameter>
|
||||
<parameter>=</parameter>
|
||||
<parameter>Random(1000)</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
<action>
|
||||
<type inverted="false" value="ModVarScene" />
|
||||
<parameters>
|
||||
<parameter>Update</parameter>
|
||||
<parameter>=</parameter>
|
||||
<parameter>1</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
</actions>
|
||||
<events />
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Comment</type>
|
||||
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
|
||||
<comment>If "D" key is pressed, convert the Object variable into JSON (note there are no whitespaces after the "," before the variable name in the ObjectVarToJSON) and parse it into another scene variable Scene_2</comment>
|
||||
<comment2></comment2>
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Standard</type>
|
||||
<conditions>
|
||||
<condition>
|
||||
<type inverted="false" value="KeyPressed" />
|
||||
<parameters>
|
||||
<parameter></parameter>
|
||||
<parameter>d</parameter>
|
||||
</parameters>
|
||||
<subConditions />
|
||||
</condition>
|
||||
<condition>
|
||||
<type inverted="false" value="VarObjet" />
|
||||
<parameters>
|
||||
<parameter>DebugText</parameter>
|
||||
<parameter>ID</parameter>
|
||||
<parameter>=</parameter>
|
||||
<parameter>2</parameter>
|
||||
</parameters>
|
||||
<subConditions />
|
||||
</condition>
|
||||
<condition>
|
||||
<type inverted="false" value="BuiltinCommonInstructions::Once" />
|
||||
<parameters />
|
||||
<subConditions />
|
||||
</condition>
|
||||
</conditions>
|
||||
<actions>
|
||||
<action>
|
||||
<type inverted="false" value="JSONToVariableStructure" />
|
||||
<parameters>
|
||||
<parameter>ObjectVarToJSON(DebugText,Object)</parameter>
|
||||
<parameter>Scene_2</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
<action>
|
||||
<type inverted="false" value="ModVarScene" />
|
||||
<parameters>
|
||||
<parameter>Update</parameter>
|
||||
<parameter>=</parameter>
|
||||
<parameter>1</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
</actions>
|
||||
<events />
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Comment</type>
|
||||
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
|
||||
<comment>Time to update the debug text objects, set Update = 0 to update it only once, and start a counter "i" = 0</comment>
|
||||
<comment2></comment2>
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Standard</type>
|
||||
<conditions>
|
||||
<condition>
|
||||
<type inverted="false" value="VarScene" />
|
||||
<parameters>
|
||||
<parameter>Update</parameter>
|
||||
<parameter>=</parameter>
|
||||
<parameter>1</parameter>
|
||||
</parameters>
|
||||
<subConditions />
|
||||
</condition>
|
||||
</conditions>
|
||||
<actions>
|
||||
<action>
|
||||
<type inverted="false" value="ModVarScene" />
|
||||
<parameters>
|
||||
<parameter>Update</parameter>
|
||||
<parameter>=</parameter>
|
||||
<parameter>0</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
<action>
|
||||
<type inverted="false" value="ModVarScene" />
|
||||
<parameters>
|
||||
<parameter>i</parameter>
|
||||
<parameter>=</parameter>
|
||||
<parameter>0</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
</actions>
|
||||
<events>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Comment</type>
|
||||
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
|
||||
<comment>Repeat 4 times because there are 4 debug objects, in each repeat select the object with ID = i (counter variable)
Update the counter variable (i + 1)
Clear the temporal variable Temp, otherwise children are kept from one update to another, messing up the test</comment>
|
||||
<comment2></comment2>
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Repeat</type>
|
||||
<repeatExpression>4</repeatExpression>
|
||||
<conditions>
|
||||
<condition>
|
||||
<type inverted="false" value="VarObjet" />
|
||||
<parameters>
|
||||
<parameter>DebugText</parameter>
|
||||
<parameter>ID</parameter>
|
||||
<parameter>=</parameter>
|
||||
<parameter>Variable(i)</parameter>
|
||||
</parameters>
|
||||
<subConditions />
|
||||
</condition>
|
||||
</conditions>
|
||||
<actions>
|
||||
<action>
|
||||
<type inverted="false" value="ModVarScene" />
|
||||
<parameters>
|
||||
<parameter>i</parameter>
|
||||
<parameter>+</parameter>
|
||||
<parameter>1</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
<action>
|
||||
<type inverted="false" value="VariableClearChildren" />
|
||||
<parameters>
|
||||
<parameter>Temp</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
</actions>
|
||||
<events>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Comment</type>
|
||||
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
|
||||
<comment>Set starting title in function of the debug object ID, and copy the testing variables into the variable Temp (this way Temp will be equal to one of the variables under test)</comment>
|
||||
<comment2></comment2>
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Standard</type>
|
||||
<conditions>
|
||||
<condition>
|
||||
<type inverted="false" value="VarObjet" />
|
||||
<parameters>
|
||||
<parameter>DebugText</parameter>
|
||||
<parameter>ID</parameter>
|
||||
<parameter>=</parameter>
|
||||
<parameter>0</parameter>
|
||||
</parameters>
|
||||
<subConditions />
|
||||
</condition>
|
||||
</conditions>
|
||||
<actions>
|
||||
<action>
|
||||
<type inverted="false" value="TextObject::String" />
|
||||
<parameters>
|
||||
<parameter>DebugText</parameter>
|
||||
<parameter>=</parameter>
|
||||
<parameter>"Scene" + NewLine()</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
<action>
|
||||
<type inverted="false" value="JSONToVariableStructure" />
|
||||
<parameters>
|
||||
<parameter>ToJSON(Scene)</parameter>
|
||||
<parameter>Temp</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
</actions>
|
||||
<events />
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Standard</type>
|
||||
<conditions>
|
||||
<condition>
|
||||
<type inverted="false" value="VarObjet" />
|
||||
<parameters>
|
||||
<parameter>DebugText</parameter>
|
||||
<parameter>ID</parameter>
|
||||
<parameter>=</parameter>
|
||||
<parameter>1</parameter>
|
||||
</parameters>
|
||||
<subConditions />
|
||||
</condition>
|
||||
</conditions>
|
||||
<actions>
|
||||
<action>
|
||||
<type inverted="false" value="TextObject::String" />
|
||||
<parameters>
|
||||
<parameter>DebugText</parameter>
|
||||
<parameter>=</parameter>
|
||||
<parameter>"Global" + NewLine()</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
<action>
|
||||
<type inverted="false" value="JSONToVariableStructure" />
|
||||
<parameters>
|
||||
<parameter>GlobalVarToJSON(Global)</parameter>
|
||||
<parameter>Temp</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
</actions>
|
||||
<events />
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Standard</type>
|
||||
<conditions>
|
||||
<condition>
|
||||
<type inverted="false" value="VarObjet" />
|
||||
<parameters>
|
||||
<parameter>DebugText</parameter>
|
||||
<parameter>ID</parameter>
|
||||
<parameter>=</parameter>
|
||||
<parameter>2</parameter>
|
||||
</parameters>
|
||||
<subConditions />
|
||||
</condition>
|
||||
</conditions>
|
||||
<actions>
|
||||
<action>
|
||||
<type inverted="false" value="TextObject::String" />
|
||||
<parameters>
|
||||
<parameter>DebugText</parameter>
|
||||
<parameter>=</parameter>
|
||||
<parameter>"Object" + NewLine()</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
<action>
|
||||
<type inverted="false" value="JSONToVariableStructure" />
|
||||
<parameters>
|
||||
<parameter>ObjectVarToJSON(DebugText,Object)</parameter>
|
||||
<parameter>Temp</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
</actions>
|
||||
<events />
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Standard</type>
|
||||
<conditions>
|
||||
<condition>
|
||||
<type inverted="false" value="VarObjet" />
|
||||
<parameters>
|
||||
<parameter>DebugText</parameter>
|
||||
<parameter>ID</parameter>
|
||||
<parameter>=</parameter>
|
||||
<parameter>3</parameter>
|
||||
</parameters>
|
||||
<subConditions />
|
||||
</condition>
|
||||
</conditions>
|
||||
<actions>
|
||||
<action>
|
||||
<type inverted="false" value="TextObject::String" />
|
||||
<parameters>
|
||||
<parameter>DebugText</parameter>
|
||||
<parameter>=</parameter>
|
||||
<parameter>"Scene_2" + NewLine()</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
<action>
|
||||
<type inverted="false" value="JSONToVariableStructure" />
|
||||
<parameters>
|
||||
<parameter>ToJSON(Scene_2)</parameter>
|
||||
<parameter>Temp</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
</actions>
|
||||
<events />
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Comment</type>
|
||||
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
|
||||
<comment>Copy values from variable Test in the debug object, to draw it, one debug object is selected at each iteration and one variable is copy into Temp variable</comment>
|
||||
<comment2></comment2>
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Standard</type>
|
||||
<conditions>
|
||||
<condition>
|
||||
<type inverted="false" value="VariableChildExists" />
|
||||
<parameters>
|
||||
<parameter>Temp</parameter>
|
||||
<parameter>"A"</parameter>
|
||||
</parameters>
|
||||
<subConditions />
|
||||
</condition>
|
||||
</conditions>
|
||||
<actions>
|
||||
<action>
|
||||
<type inverted="false" value="TextObject::String" />
|
||||
<parameters>
|
||||
<parameter>DebugText</parameter>
|
||||
<parameter>+</parameter>
|
||||
<parameter>"____A = " + VariableString(Temp.A) + NewLine()</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
</actions>
|
||||
<events />
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Standard</type>
|
||||
<conditions>
|
||||
<condition>
|
||||
<type inverted="false" value="VariableChildExists" />
|
||||
<parameters>
|
||||
<parameter>Temp</parameter>
|
||||
<parameter>"B"</parameter>
|
||||
</parameters>
|
||||
<subConditions />
|
||||
</condition>
|
||||
</conditions>
|
||||
<actions>
|
||||
<action>
|
||||
<type inverted="false" value="TextObject::String" />
|
||||
<parameters>
|
||||
<parameter>DebugText</parameter>
|
||||
<parameter>+</parameter>
|
||||
<parameter>"____B" + NewLine()</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
</actions>
|
||||
<events>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Standard</type>
|
||||
<conditions>
|
||||
<condition>
|
||||
<type inverted="false" value="VariableChildExists" />
|
||||
<parameters>
|
||||
<parameter>Temp.B</parameter>
|
||||
<parameter>"alpha"</parameter>
|
||||
</parameters>
|
||||
<subConditions />
|
||||
</condition>
|
||||
</conditions>
|
||||
<actions>
|
||||
<action>
|
||||
<type inverted="false" value="TextObject::String" />
|
||||
<parameters>
|
||||
<parameter>DebugText</parameter>
|
||||
<parameter>+</parameter>
|
||||
<parameter>"________alpha" + NewLine()</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
</actions>
|
||||
<events>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Standard</type>
|
||||
<conditions>
|
||||
<condition>
|
||||
<type inverted="false" value="VariableChildExists" />
|
||||
<parameters>
|
||||
<parameter>Temp.B.alpha</parameter>
|
||||
<parameter>"x"</parameter>
|
||||
</parameters>
|
||||
<subConditions />
|
||||
</condition>
|
||||
</conditions>
|
||||
<actions>
|
||||
<action>
|
||||
<type inverted="false" value="TextObject::String" />
|
||||
<parameters>
|
||||
<parameter>DebugText</parameter>
|
||||
<parameter>+</parameter>
|
||||
<parameter>"____________x = " + VariableString(Temp.B.alpha.x) + NewLine()</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
</actions>
|
||||
<events />
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Standard</type>
|
||||
<conditions>
|
||||
<condition>
|
||||
<type inverted="false" value="VariableChildExists" />
|
||||
<parameters>
|
||||
<parameter>Temp.B.alpha</parameter>
|
||||
<parameter>"y"</parameter>
|
||||
</parameters>
|
||||
<subConditions />
|
||||
</condition>
|
||||
</conditions>
|
||||
<actions>
|
||||
<action>
|
||||
<type inverted="false" value="TextObject::String" />
|
||||
<parameters>
|
||||
<parameter>DebugText</parameter>
|
||||
<parameter>+</parameter>
|
||||
<parameter>"____________y = " + VariableString(Temp.B.alpha.y) + NewLine()</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
</actions>
|
||||
<events />
|
||||
</event>
|
||||
</events>
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Standard</type>
|
||||
<conditions>
|
||||
<condition>
|
||||
<type inverted="false" value="VariableChildExists" />
|
||||
<parameters>
|
||||
<parameter>Temp.B</parameter>
|
||||
<parameter>"beta"</parameter>
|
||||
</parameters>
|
||||
<subConditions />
|
||||
</condition>
|
||||
</conditions>
|
||||
<actions>
|
||||
<action>
|
||||
<type inverted="false" value="TextObject::String" />
|
||||
<parameters>
|
||||
<parameter>DebugText</parameter>
|
||||
<parameter>+</parameter>
|
||||
<parameter>"________beta = " + VariableString(Temp.B.beta) + NewLine()</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
</actions>
|
||||
<events />
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Standard</type>
|
||||
<conditions>
|
||||
<condition>
|
||||
<type inverted="false" value="VariableChildExists" />
|
||||
<parameters>
|
||||
<parameter>Temp.B</parameter>
|
||||
<parameter>"gamma"</parameter>
|
||||
</parameters>
|
||||
<subConditions />
|
||||
</condition>
|
||||
</conditions>
|
||||
<actions>
|
||||
<action>
|
||||
<type inverted="false" value="TextObject::String" />
|
||||
<parameters>
|
||||
<parameter>DebugText</parameter>
|
||||
<parameter>+</parameter>
|
||||
<parameter>"________gamma = " + VariableString(Temp.B.gamma)</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
</actions>
|
||||
<events />
|
||||
</event>
|
||||
</events>
|
||||
</event>
|
||||
</events>
|
||||
</event>
|
||||
</events>
|
||||
</event>
|
||||
</events>
|
||||
<layers>
|
||||
<layer name="New layer" visibility="true">
|
||||
<cameras>
|
||||
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
|
||||
</cameras>
|
||||
<effects />
|
||||
</layer>
|
||||
<layer name="" visibility="true">
|
||||
<cameras>
|
||||
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
|
||||
</cameras>
|
||||
<effects />
|
||||
</layer>
|
||||
</layers>
|
||||
<behaviorsSharedData />
|
||||
</layout>
|
||||
</layouts>
|
||||
<externalEvents />
|
||||
<externalLayouts />
|
||||
<externalSourceFiles />
|
||||
</project>
|
@@ -1,15 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<project firstLayout="">
|
||||
<gdVersion build="84" major="3" minor="6" revision="0" />
|
||||
<properties linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
|
||||
<gdVersion build="97" major="4" minor="0" revision="0" />
|
||||
<properties folderProject="false" linuxExecutableFilename="" macExecutableFilename="" orientation="default" packageName="" projectFile="C:\Users\Maciel\Programacion\gits\GD\Binaries\Output\Release_Windows\Examples\Particles - Explosions.gdg" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
|
||||
<name>Explosions</name>
|
||||
<author></author>
|
||||
<windowWidth>800</windowWidth>
|
||||
<windowHeight>600</windowHeight>
|
||||
<latestCompilationDirectory></latestCompilationDirectory>
|
||||
<latestCompilationDirectory>C:\Users\Maciel\AppData\Local\Temp\GDTemporaries\JSCocosExportParticles</latestCompilationDirectory>
|
||||
<maxFPS>60</maxFPS>
|
||||
<minFPS>10</minFPS>
|
||||
<verticalSync>false</verticalSync>
|
||||
<platformSpecificAssets />
|
||||
<loadingScreen showGDevelopSplash="true" />
|
||||
<extensions>
|
||||
<extension name="BuiltinObject" />
|
||||
<extension name="BuiltinAudio" />
|
||||
@@ -34,6 +36,7 @@
|
||||
</extensions>
|
||||
<platforms>
|
||||
<platform name="GDevelop C++ platform" />
|
||||
<platform name="GDevelop JS platform" />
|
||||
</platforms>
|
||||
<currentPlatform>GDevelop C++ platform</currentPlatform>
|
||||
</properties>
|
||||
@@ -48,40 +51,40 @@
|
||||
<variables />
|
||||
<layouts>
|
||||
<layout b="0" disableInputWhenNotFocused="true" mangledName="New_32scene" name="New scene" oglFOV="90.000000" oglZFar="500.000000" oglZNear="1.000000" r="0" standardSortMethod="true" stopSoundsOnStartup="true" title="" v="0">
|
||||
<uiSettings associatedLayout="" grid="false" gridB="255" gridG="180" gridHeight="32" gridOffsetX="0" gridOffsetY="0" gridR="158" gridWidth="32" snap="true" windowMask="false" zoomFactor="1.000000" />
|
||||
<uiSettings grid="false" gridB="255" gridG="180" gridHeight="32" gridOffsetX="0" gridOffsetY="0" gridR="158" gridWidth="32" snap="true" windowMask="false" zoomFactor="1.000000" />
|
||||
<objectsGroups />
|
||||
<variables />
|
||||
<instances />
|
||||
<objects>
|
||||
<object additive="true" alphaParam="Mutable" angleParam="Random" blueParam="Mutable" destroyWhenNoParticles="true" emissionEditionSimpleMode="false" emitterAngleA="180.000000" emitterAngleB="160.000000" emitterForceMax="40.000000" emitterForceMin="5.000000" emitterXDirection="0.000000" emitterYDirection="0.000000" emitterZDirection="1.000000" flow="-1.000000" friction="2.000000" gravityEditionSimpleMode="false" greenParam="Mutable" maxParticleNb="5000" name="Explosion" particleAlpha1="204.000000" particleAlpha2="0.000000" particleAlphaRandomness1="0.000000" particleAlphaRandomness2="0.000000" particleAngle1="0.000000" particleAngle2="0.000000" particleAngleRandomness1="0.000000" particleAngleRandomness2="0.000000" particleBlue1="25.000000" particleBlue2="50.000000" particleEditionSimpleMode="false" particleGravityX="0.000000" particleGravityY="0.000000" particleGravityZ="20.000000" particleGreen1="128.000000" particleGreen2="50.000000" particleLifeTimeMax="1.500000" particleLifeTimeMin="0.700000" particleRed1="255.000000" particleRed2="50.000000" particleSize1="100.000000" particleSize2="100.000000" particleSizeRandomness1="0.000000" particleSizeRandomness2="0.000000" redParam="Mutable" rendererParam1="20.000000" rendererParam2="20.000000" rendererType="Quad" sizeParam="Random" tank="1000.000000" textureParticleName="ExplosionTexture.png" type="ParticleSystem::ParticleEmitter" zoneRadius="2.000000">
|
||||
<object additive="true" alphaParam="Mutable" angleParam="Random" blueParam="Mutable" destroyWhenNoParticles="true" emissionEditionSimpleMode="true" emitterAngleA="0.000000" emitterAngleB="360.000000" emitterForceMax="70.000000" emitterForceMin="30.000000" emitterXDirection="0.000000" emitterYDirection="0.000000" emitterZDirection="1.000000" flow="-1.000000" friction="2.000000" gravityEditionSimpleMode="false" greenParam="Mutable" maxParticleNb="100" name="Explosion" particleAlpha1="225.000000" particleAlpha2="0.000000" particleAlphaRandomness1="0.000000" particleAlphaRandomness2="0.000000" particleAngle1="0.000000" particleAngle2="0.000000" particleAngleRandomness1="0.000000" particleAngleRandomness2="0.000000" particleBlue1="25.000000" particleBlue2="50.000000" particleEditionSimpleMode="false" particleGravityX="0.000000" particleGravityY="0.000000" particleGravityZ="20.000000" particleGreen1="128.000000" particleGreen2="50.000000" particleLifeTimeMax="1.500000" particleLifeTimeMin="0.700000" particleRed1="255.000000" particleRed2="50.000000" particleSize1="100.000000" particleSize2="100.000000" particleSizeRandomness1="0.000000" particleSizeRandomness2="0.000000" redParam="Mutable" rendererParam1="20.000000" rendererParam2="20.000000" rendererType="Quad" sizeParam="Random" tank="100.000000" textureParticleName="ExplosionTexture.png" type="ParticleSystem::ParticleEmitter" zoneRadius="2.000000">
|
||||
<variables />
|
||||
<automatisms />
|
||||
<behaviors />
|
||||
</object>
|
||||
<object additive="true" alphaParam="Mutable" angleParam="Random" blueParam="Mutable" destroyWhenNoParticles="true" emissionEditionSimpleMode="false" emitterAngleA="0.000000" emitterAngleB="180.000000" emitterForceMax="130.000000" emitterForceMin="50.000000" emitterXDirection="1.000000" emitterYDirection="0.000000" emitterZDirection="1.000000" flow="-1.000000" friction="2.000000" gravityEditionSimpleMode="false" greenParam="Mutable" maxParticleNb="5000" name="Explosion2" particleAlpha1="204.000000" particleAlpha2="0.000000" particleAlphaRandomness1="0.000000" particleAlphaRandomness2="0.000000" particleAngle1="0.000000" particleAngle2="0.000000" particleAngleRandomness1="0.000000" particleAngleRandomness2="0.000000" particleBlue1="25.000000" particleBlue2="75.000000" particleEditionSimpleMode="false" particleGravityX="0.000000" particleGravityY="0.000000" particleGravityZ="30.000000" particleGreen1="76.000000" particleGreen2="180.000000" particleLifeTimeMax="1.500000" particleLifeTimeMin="0.700000" particleRed1="153.000000" particleRed2="1.000000" particleSize1="100.000000" particleSize2="100.000000" particleSizeRandomness1="0.000000" particleSizeRandomness2="0.000000" redParam="Enabled" rendererParam1="0.050000" rendererParam2="1.000000" rendererType="Line" sizeParam="Random" tank="350.000000" textureParticleName="" type="ParticleSystem::ParticleEmitter" zoneRadius="2.000000">
|
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<object additive="true" alphaParam="Mutable" angleParam="Random" blueParam="Mutable" destroyWhenNoParticles="true" emissionEditionSimpleMode="true" emitterAngleA="0.000000" emitterAngleB="360.000000" emitterForceMax="130.000000" emitterForceMin="130.000000" emitterXDirection="1.000000" emitterYDirection="0.000000" emitterZDirection="1.000000" flow="-1.000000" friction="2.000000" gravityEditionSimpleMode="false" greenParam="Mutable" maxParticleNb="151" name="Explosion2" particleAlpha1="204.000000" particleAlpha2="0.000000" particleAlphaRandomness1="0.000000" particleAlphaRandomness2="0.000000" particleAngle1="0.000000" particleAngle2="0.000000" particleAngleRandomness1="0.000000" particleAngleRandomness2="0.000000" particleBlue1="25.000000" particleBlue2="75.000000" particleEditionSimpleMode="false" particleGravityX="0.000000" particleGravityY="0.000000" particleGravityZ="30.000000" particleGreen1="76.000000" particleGreen2="180.000000" particleLifeTimeMax="1.000000" particleLifeTimeMin="0.700000" particleRed1="153.000000" particleRed2="1.000000" particleSize1="100.000000" particleSize2="100.000000" particleSizeRandomness1="0.000000" particleSizeRandomness2="0.000000" redParam="Enabled" rendererParam1="3.000000" rendererParam2="6.000000" rendererType="Line" sizeParam="Random" tank="40.000000" textureParticleName="" type="ParticleSystem::ParticleEmitter" zoneRadius="2.000000">
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<variables />
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<automatisms />
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<behaviors />
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</object>
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<object additive="true" alphaParam="Mutable" angleParam="Random" blueParam="Enabled" destroyWhenNoParticles="true" emissionEditionSimpleMode="false" emitterAngleA="45.000000" emitterAngleB="180.000000" emitterForceMax="10.000000" emitterForceMin="0.000000" emitterXDirection="0.000000" emitterYDirection="0.000000" emitterZDirection="1.000000" flow="400.000000" friction="2.000000" gravityEditionSimpleMode="true" greenParam="Enabled" maxParticleNb="5000" name="ExplosionSmoke" particleAlpha1="153.000000" particleAlpha2="0.000000" particleAlphaRandomness1="0.000000" particleAlphaRandomness2="0.000000" particleAngle1="0.000000" particleAngle2="0.000000" particleAngleRandomness1="0.000000" particleAngleRandomness2="0.000000" particleBlue1="25.000000" particleBlue2="0.000000" particleEditionSimpleMode="false" particleGravityX="0.000000" particleGravityY="0.000000" particleGravityZ="30.000000" particleGreen1="25.000000" particleGreen2="0.800000" particleLifeTimeMax="1.200000" particleLifeTimeMin="0.700000" particleRed1="25.000000" particleRed2="0.100000" particleSize1="100.000000" particleSize2="100.000000" particleSizeRandomness1="0.000000" particleSizeRandomness2="0.000000" redParam="Enabled" rendererParam1="20.000000" rendererParam2="20.000000" rendererType="Quad" sizeParam="Random" tank="500.000000" textureParticleName="ExplosionTexture.png" type="ParticleSystem::ParticleEmitter" zoneRadius="20.000000">
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<object additive="true" alphaParam="Mutable" angleParam="Random" blueParam="Enabled" destroyWhenNoParticles="true" emissionEditionSimpleMode="false" emitterAngleA="45.000000" emitterAngleB="180.000000" emitterForceMax="10.000000" emitterForceMin="0.000000" emitterXDirection="0.000000" emitterYDirection="0.000000" emitterZDirection="1.000000" flow="400.000000" friction="2.000000" gravityEditionSimpleMode="true" greenParam="Enabled" maxParticleNb="50" name="ExplosionSmoke" particleAlpha1="153.000000" particleAlpha2="0.000000" particleAlphaRandomness1="0.000000" particleAlphaRandomness2="0.000000" particleAngle1="0.000000" particleAngle2="0.000000" particleAngleRandomness1="0.000000" particleAngleRandomness2="0.000000" particleBlue1="25.000000" particleBlue2="0.000000" particleEditionSimpleMode="false" particleGravityX="0.000000" particleGravityY="0.000000" particleGravityZ="30.000000" particleGreen1="25.000000" particleGreen2="0.800000" particleLifeTimeMax="2.000000" particleLifeTimeMin="0.700000" particleRed1="25.000000" particleRed2="0.100000" particleSize1="100.000000" particleSize2="100.000000" particleSizeRandomness1="0.000000" particleSizeRandomness2="0.000000" redParam="Enabled" rendererParam1="20.000000" rendererParam2="20.000000" rendererType="Quad" sizeParam="Random" tank="50.000000" textureParticleName="ExplosionTexture.png" type="ParticleSystem::ParticleEmitter" zoneRadius="20.000000">
|
||||
<variables />
|
||||
<automatisms />
|
||||
<behaviors />
|
||||
</object>
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||||
</objects>
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<events>
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||||
<event disabled="false" folded="false">
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||||
<type>BuiltinCommonInstructions::Standard</type>
|
||||
<conditions>
|
||||
<condition>
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||||
<instruction>
|
||||
<type inverted="false" value="Timer" />
|
||||
<parameters>
|
||||
<parameter></parameter>
|
||||
<parameter>Random(0.3)+0.2</parameter>
|
||||
<parameter>"Creating"</parameter>
|
||||
</parameters>
|
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<subConditions />
|
||||
</condition>
|
||||
<subInstructions />
|
||||
</instruction>
|
||||
</conditions>
|
||||
<actions>
|
||||
<action>
|
||||
<instruction>
|
||||
<type inverted="false" value="Create" />
|
||||
<parameters>
|
||||
<parameter></parameter>
|
||||
@@ -90,9 +93,9 @@
|
||||
<parameter>Random(600)</parameter>
|
||||
<parameter></parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
<action>
|
||||
<subInstructions />
|
||||
</instruction>
|
||||
<instruction>
|
||||
<type inverted="false" value="Create" />
|
||||
<parameters>
|
||||
<parameter></parameter>
|
||||
@@ -101,9 +104,9 @@
|
||||
<parameter>Explosion.Y()</parameter>
|
||||
<parameter></parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
<action>
|
||||
<subInstructions />
|
||||
</instruction>
|
||||
<instruction>
|
||||
<type inverted="false" value="Create" />
|
||||
<parameters>
|
||||
<parameter></parameter>
|
||||
@@ -112,16 +115,16 @@
|
||||
<parameter>Explosion.Y()</parameter>
|
||||
<parameter></parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
<action>
|
||||
<subInstructions />
|
||||
</instruction>
|
||||
<instruction>
|
||||
<type inverted="false" value="ResetTimer" />
|
||||
<parameters>
|
||||
<parameter></parameter>
|
||||
<parameter>"Creating"</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
<subInstructions />
|
||||
</instruction>
|
||||
</actions>
|
||||
<events />
|
||||
</event>
|
||||
@@ -131,9 +134,10 @@
|
||||
<cameras>
|
||||
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
|
||||
</cameras>
|
||||
<effects />
|
||||
</layer>
|
||||
</layers>
|
||||
<automatismsSharedData />
|
||||
<behaviorsSharedData />
|
||||
</layout>
|
||||
</layouts>
|
||||
<externalEvents />
|
||||
|
@@ -1,15 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<project firstLayout="">
|
||||
<gdVersion build="84" major="3" minor="6" revision="0" />
|
||||
<properties linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
|
||||
<gdVersion build="97" major="4" minor="0" revision="0" />
|
||||
<properties folderProject="false" linuxExecutableFilename="" macExecutableFilename="" orientation="default" packageName="" projectFile="C:\Users\Maciel\Programacion\gits\GD\Binaries\Output\Release_Windows\Examples\Particles - Various effects.gdg" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
|
||||
<name>Project</name>
|
||||
<author></author>
|
||||
<windowWidth>800</windowWidth>
|
||||
<windowHeight>600</windowHeight>
|
||||
<latestCompilationDirectory></latestCompilationDirectory>
|
||||
<latestCompilationDirectory>C:\Users\Maciel\AppData\Local\Temp\GDTemporaries\JSCocosExportParticles</latestCompilationDirectory>
|
||||
<maxFPS>60</maxFPS>
|
||||
<minFPS>10</minFPS>
|
||||
<verticalSync>false</verticalSync>
|
||||
<platformSpecificAssets />
|
||||
<loadingScreen showGDevelopSplash="true" />
|
||||
<extensions>
|
||||
<extension name="BuiltinObject" />
|
||||
<extension name="BuiltinAudio" />
|
||||
@@ -34,6 +36,7 @@
|
||||
</extensions>
|
||||
<platforms>
|
||||
<platform name="GDevelop C++ platform" />
|
||||
<platform name="GDevelop JS platform" />
|
||||
</platforms>
|
||||
<currentPlatform>GDevelop C++ platform</currentPlatform>
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||||
</properties>
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||||
@@ -47,8 +50,8 @@
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||||
<objectsGroups />
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||||
<variables />
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||||
<layouts>
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||||
<layout b="0" disableInputWhenNotFocused="true" mangledName="Nouvelle_32sc_232ne" name="Nouvelle scène" oglFOV="90.000000" oglZFar="500.000000" oglZNear="1.000000" r="0" standardSortMethod="true" stopSoundsOnStartup="true" title="" v="0">
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||||
<uiSettings associatedLayout="" grid="false" gridB="255" gridG="180" gridHeight="32" gridOffsetX="0" gridOffsetY="0" gridR="158" gridWidth="32" snap="true" windowMask="false" zoomFactor="1.000000" />
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||||
<layout b="0" disableInputWhenNotFocused="true" mangledName="Scene" name="Scene" oglFOV="90.000000" oglZFar="500.000000" oglZNear="1.000000" r="0" standardSortMethod="true" stopSoundsOnStartup="true" title="" v="0">
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<uiSettings grid="false" gridB="255" gridG="180" gridHeight="32" gridOffsetX="0" gridOffsetY="0" gridR="158" gridWidth="32" snap="true" windowMask="false" zoomFactor="1.000000" />
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||||
<objectsGroups />
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||||
<variables />
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||||
<instances>
|
||||
@@ -99,47 +102,47 @@
|
||||
</instance>
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||||
</instances>
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<objects>
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<object additive="true" alphaParam="Mutable" angleParam="Mutable" blueParam="Mutable" destroyWhenNoParticles="false" emissionEditionSimpleMode="true" emitterAngleA="0.000000" emitterAngleB="180.000000" emitterForceMax="10.000000" emitterForceMin="0.000000" emitterXDirection="0.000000" emitterYDirection="1.000000" emitterZDirection="0.000000" flow="30.000000" friction="2.000000" gravityEditionSimpleMode="true" greenParam="Mutable" maxParticleNb="200" name="Fire" particleAlpha1="204.000000" particleAlpha2="0.000000" particleAlphaRandomness1="0.000000" particleAlphaRandomness2="0.000000" particleAngle1="0.000000" particleAngle2="0.000000" particleAngleRandomness1="0.000000" particleAngleRandomness2="30.000000" particleBlue1="50.000000" particleBlue2="0.000000" particleEditionSimpleMode="true" particleGravityX="0.000000" particleGravityY="-100.000000" particleGravityZ="0.000000" particleGreen1="50.000000" particleGreen2="191.000000" particleLifeTimeMax="2.500000" particleLifeTimeMin="0.500000" particleRed1="240.000000" particleRed2="255.000000" particleSize1="100.000000" particleSize2="0.000000" particleSizeRandomness1="0.000000" particleSizeRandomness2="0.000000" redParam="Mutable" rendererParam1="10.000000" rendererParam2="20.000000" rendererType="Quad" sizeParam="Mutable" tank="-1.000000" textureParticleName="Fire" type="ParticleSystem::ParticleEmitter" zoneRadius="5.000000">
|
||||
<variables />
|
||||
<automatisms />
|
||||
<behaviors />
|
||||
</object>
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<object additive="false" alphaParam="Mutable" angleParam="Random" blueParam="Enabled" destroyWhenNoParticles="false" emissionEditionSimpleMode="true" emitterAngleA="0.000000" emitterAngleB="180.000000" emitterForceMax="0.000000" emitterForceMin="0.000000" emitterXDirection="0.000000" emitterYDirection="1.000000" emitterZDirection="0.000000" flow="200.000000" friction="2.000000" gravityEditionSimpleMode="true" greenParam="Enabled" maxParticleNb="5000" name="Smoke" particleAlpha1="160.000000" particleAlpha2="0.000000" particleAlphaRandomness1="0.000000" particleAlphaRandomness2="0.000000" particleAngle1="0.000000" particleAngle2="360.000000" particleAngleRandomness1="0.000000" particleAngleRandomness2="0.000000" particleBlue1="50.000000" particleBlue2="0.000000" particleEditionSimpleMode="false" particleGravityX="0.000000" particleGravityY="-100.000000" particleGravityZ="0.000000" particleGreen1="50.000000" particleGreen2="0.800000" particleLifeTimeMax="2.500000" particleLifeTimeMin="0.500000" particleRed1="50.000000" particleRed2="1.000000" particleSize1="20.000000" particleSize2="100.000000" particleSizeRandomness1="0.000000" particleSizeRandomness2="0.000000" redParam="Enabled" rendererParam1="30.000000" rendererParam2="30.000000" rendererType="Quad" sizeParam="Mutable" tank="-1.000000" textureParticleName="Fire" type="ParticleSystem::ParticleEmitter" zoneRadius="7.000000">
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|
||||
<variables />
|
||||
<automatisms />
|
||||
<behaviors />
|
||||
</object>
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|
||||
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|
||||
<variables />
|
||||
<automatisms />
|
||||
<behaviors />
|
||||
</object>
|
||||
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||||
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|
||||
<variables />
|
||||
<automatisms />
|
||||
<behaviors />
|
||||
</object>
|
||||
<object additive="true" alphaParam="Mutable" angleParam="Random" blueParam="Random" destroyWhenNoParticles="false" emissionEditionSimpleMode="true" emitterAngleA="0.000000" emitterAngleB="0.000000" emitterForceMax="65.000000" emitterForceMin="25.000000" emitterXDirection="0.000000" emitterYDirection="0.000000" emitterZDirection="0.000000" flow="300.000000" friction="2.000000" gravityEditionSimpleMode="true" greenParam="Random" maxParticleNb="5000" name="Beam2" particleAlpha1="125.000000" particleAlpha2="0.000000" particleAlphaRandomness1="0.000000" particleAlphaRandomness2="0.000000" particleAngle1="0.000000" particleAngle2="0.000000" particleAngleRandomness1="0.000000" particleAngleRandomness2="0.000000" particleBlue1="255.000000" particleBlue2="204.000000" particleEditionSimpleMode="false" particleGravityX="-500.000000" particleGravityY="0.000000" particleGravityZ="0.000000" particleGreen1="204.000000" particleGreen2="125.000000" particleLifeTimeMax="5.000000" particleLifeTimeMin="0.500000" particleRed1="127.000000" particleRed2="0.500000" particleSize1="0.000000" particleSize2="0.000000" particleSizeRandomness1="0.000000" particleSizeRandomness2="0.000000" redParam="Enabled" rendererParam1="0.500000" rendererParam2="2.000000" rendererType="Line" sizeParam="Random" tank="-1.000000" textureParticleName="" type="ParticleSystem::ParticleEmitter" zoneRadius="3.000000">
|
||||
<object additive="true" alphaParam="Mutable" angleParam="Random" blueParam="Random" destroyWhenNoParticles="false" emissionEditionSimpleMode="true" emitterAngleA="0.000000" emitterAngleB="0.000000" emitterForceMax="65.000000" emitterForceMin="25.000000" emitterXDirection="0.000000" emitterYDirection="0.000000" emitterZDirection="0.000000" flow="50.000000" friction="2.000000" gravityEditionSimpleMode="true" greenParam="Random" maxParticleNb="5000" name="Beam2" particleAlpha1="125.000000" particleAlpha2="0.000000" particleAlphaRandomness1="0.000000" particleAlphaRandomness2="0.000000" particleAngle1="0.000000" particleAngle2="0.000000" particleAngleRandomness1="0.000000" particleAngleRandomness2="0.000000" particleBlue1="255.000000" particleBlue2="204.000000" particleEditionSimpleMode="false" particleGravityX="-500.000000" particleGravityY="0.000000" particleGravityZ="0.000000" particleGreen1="204.000000" particleGreen2="125.000000" particleLifeTimeMax="5.000000" particleLifeTimeMin="0.500000" particleRed1="127.000000" particleRed2="0.500000" particleSize1="100.000000" particleSize2="100.000000" particleSizeRandomness1="0.000000" particleSizeRandomness2="0.000000" redParam="Enabled" rendererParam1="10.000000" rendererParam2="3.000000" rendererType="Line" sizeParam="Random" tank="-1.000000" textureParticleName="" type="ParticleSystem::ParticleEmitter" zoneRadius="10.000000">
|
||||
<variables />
|
||||
<automatisms />
|
||||
<behaviors />
|
||||
</object>
|
||||
<object additive="true" alphaParam="Mutable" angleParam="Random" blueParam="Random" destroyWhenNoParticles="true" emissionEditionSimpleMode="true" emitterAngleA="0.000000" emitterAngleB="180.000000" emitterForceMax="100.000000" emitterForceMin="25.000000" emitterXDirection="0.000000" emitterYDirection="0.000000" emitterZDirection="1.000000" flow="400.000000" friction="2.000000" gravityEditionSimpleMode="true" greenParam="Enabled" maxParticleNb="5000" name="Pyro" particleAlpha1="204.000000" particleAlpha2="0.000000" particleAlphaRandomness1="0.000000" particleAlphaRandomness2="0.000000" particleAngle1="0.000000" particleAngle2="0.000000" particleAngleRandomness1="0.000000" particleAngleRandomness2="0.000000" particleBlue1="204.000000" particleBlue2="255.000000" particleEditionSimpleMode="false" particleGravityX="0.000000" particleGravityY="-100.000000" particleGravityZ="0.000000" particleGreen1="127.000000" particleGreen2="1.000000" particleLifeTimeMax="1.000000" particleLifeTimeMin="0.500000" particleRed1="127.000000" particleRed2="230.000000" particleSize1="100.000000" particleSize2="1.000000" particleSizeRandomness1="0.000000" particleSizeRandomness2="0.000000" redParam="Random" rendererParam1="0.060000" rendererParam2="3.000000" rendererType="Line" sizeParam="Mutable" tank="600.000000" textureParticleName="" type="ParticleSystem::ParticleEmitter" zoneRadius="7.000000">
|
||||
<object additive="true" alphaParam="Mutable" angleParam="Random" blueParam="Random" destroyWhenNoParticles="true" emissionEditionSimpleMode="true" emitterAngleA="0.000000" emitterAngleB="360.000000" emitterForceMax="100.000000" emitterForceMin="25.000000" emitterXDirection="0.000000" emitterYDirection="0.000000" emitterZDirection="1.000000" flow="70.000000" friction="2.000000" gravityEditionSimpleMode="true" greenParam="Enabled" maxParticleNb="151" name="Pyro" particleAlpha1="204.000000" particleAlpha2="0.000000" particleAlphaRandomness1="0.000000" particleAlphaRandomness2="0.000000" particleAngle1="0.000000" particleAngle2="0.000000" particleAngleRandomness1="0.000000" particleAngleRandomness2="0.000000" particleBlue1="204.000000" particleBlue2="255.000000" particleEditionSimpleMode="false" particleGravityX="-0.000080" particleGravityY="-200.000000" particleGravityZ="0.000000" particleGreen1="127.000000" particleGreen2="1.000000" particleLifeTimeMax="1.000000" particleLifeTimeMin="0.500000" particleRed1="127.000000" particleRed2="230.000000" particleSize1="100.000000" particleSize2="1.000000" particleSizeRandomness1="0.000000" particleSizeRandomness2="0.000000" redParam="Random" rendererParam1="8.000000" rendererParam2="8.000000" rendererType="Line" sizeParam="Mutable" tank="80.000000" textureParticleName="" type="ParticleSystem::ParticleEmitter" zoneRadius="25.000000">
|
||||
<variables />
|
||||
<automatisms />
|
||||
<behaviors />
|
||||
</object>
|
||||
</objects>
|
||||
<events>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Standard</type>
|
||||
<conditions>
|
||||
<condition>
|
||||
<instruction>
|
||||
<type inverted="false" value="Timer" />
|
||||
<parameters>
|
||||
<parameter></parameter>
|
||||
<parameter>Random(0.3)+1</parameter>
|
||||
<parameter>1</parameter>
|
||||
<parameter>"Creating"</parameter>
|
||||
</parameters>
|
||||
<subConditions />
|
||||
</condition>
|
||||
<subInstructions />
|
||||
</instruction>
|
||||
</conditions>
|
||||
<actions>
|
||||
<action>
|
||||
<instruction>
|
||||
<type inverted="false" value="Create" />
|
||||
<parameters>
|
||||
<parameter></parameter>
|
||||
@@ -148,16 +151,16 @@
|
||||
<parameter>100+Random(300)</parameter>
|
||||
<parameter></parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
<action>
|
||||
<subInstructions />
|
||||
</instruction>
|
||||
<instruction>
|
||||
<type inverted="false" value="ResetTimer" />
|
||||
<parameters>
|
||||
<parameter></parameter>
|
||||
<parameter>"Creating"</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
<subInstructions />
|
||||
</instruction>
|
||||
</actions>
|
||||
<events />
|
||||
</event>
|
||||
@@ -167,9 +170,10 @@
|
||||
<cameras>
|
||||
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
|
||||
</cameras>
|
||||
<effects />
|
||||
</layer>
|
||||
</layers>
|
||||
<automatismsSharedData />
|
||||
<behaviorsSharedData />
|
||||
</layout>
|
||||
</layouts>
|
||||
<externalEvents />
|
||||
|
1864
Binaries/Output/Release_Windows/Examples/SkeletonTest.gdg
Normal file
Before Width: | Height: | Size: 130 B After Width: | Height: | Size: 130 B |
1
Binaries/Output/Release_Windows/Examples/skeleton.json
Normal file
@@ -0,0 +1 @@
|
||||
{"SubTexture":[{"frameY":0,"y":234,"frameWidth":112,"frameX":0,"frameHeight":210,"width":111,"height":209,"name":"parts/tailTip","x":456},{"width":112,"y":234,"height":86,"name":"parts/armUpperL","x":340},{"width":48,"y":859,"height":80,"name":"parts/armL","x":373},{"width":96,"y":922,"height":78,"name":"parts/handL","x":1},{"frameY":0,"y":677,"frameWidth":204,"frameX":0,"frameHeight":180,"width":203,"height":180,"name":"parts/legL","x":238},{"frameY":0,"y":397,"frameWidth":236,"frameX":0,"frameHeight":348,"width":235,"height":347,"name":"parts/body","x":1},{"width":216,"y":397,"height":278,"name":"parts/tail","x":238},{"width":208,"y":746,"height":174,"name":"parts/clothes1","x":1},{"width":124,"y":677,"height":282,"name":"parts/hair","x":443},{"frameY":0,"y":1,"frameWidth":338,"frameX":0,"frameHeight":394,"width":337,"height":394,"name":"parts/head","x":1},{"width":28,"y":961,"height":46,"name":"parts/eyeL","x":459},{"frameY":0,"y":961,"frameWidth":38,"frameX":0,"frameHeight":58,"width":37,"height":58,"name":"parts/eyeR","x":420},{"frameY":0,"y":1,"frameWidth":180,"frameX":0,"frameHeight":232,"width":180,"height":231,"name":"parts/legR","x":340},{"width":160,"y":859,"height":94,"name":"parts/armUpperR","x":211},{"frameY":0,"y":941,"frameWidth":46,"frameX":0,"frameHeight":78,"width":45,"height":77,"name":"parts/armR","x":373},{"width":98,"y":322,"height":58,"name":"parts/handR","x":340},{"frameY":0,"y":955,"frameWidth":120,"frameX":0,"frameHeight":36,"width":119,"height":36,"name":"parts/beardL","x":237},{"width":136,"y":955,"height":36,"name":"parts/beardR","x":99}],"width":1024,"height":1024,"name":"dragon","imagePath":"dragon_tex.png"}
|
BIN
Binaries/Output/Release_Windows/Examples/skeleton_texture.png
Normal file
After Width: | Height: | Size: 156 KiB |
@@ -1,5 +1,5 @@
|
||||
GDevelop logos
|
||||
2008-2015 Florian Rival
|
||||
2008-2016 Florian Rival
|
||||
-------------------
|
||||
|
||||
GDevelop's logos can be used in a game to indicate that it was created using GDevelop, as long as these logos stay unmodified and you do not state being the author of the logos.
|
||||
|
@@ -26,4 +26,16 @@
|
||||
/>
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
<application>
|
||||
<!-- Windows 8.1 -->
|
||||
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
|
||||
<!-- Windows 8 -->
|
||||
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
|
||||
<!-- Windows 7 -->
|
||||
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
|
||||
<!-- Windows Vista -->
|
||||
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}"/>
|
||||
</application>
|
||||
</compatibility>
|
||||
</assembly>
|
||||
|
After Width: | Height: | Size: 2.2 KiB |
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 1.8 KiB |
After Width: | Height: | Size: 354 B |
After Width: | Height: | Size: 486 B |
After Width: | Height: | Size: 464 B |
After Width: | Height: | Size: 638 B |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 550 B |
After Width: | Height: | Size: 1.0 KiB |
After Width: | Height: | Size: 469 B |
After Width: | Height: | Size: 600 B |
1
Binaries/Output/Release_Windows/SelectLanguage-fi.cfg
Normal file
@@ -0,0 +1 @@
|
||||
fi_FI
|
1
Binaries/Output/Release_Windows/SelectLanguage-nl.cfg
Normal file
@@ -0,0 +1 @@
|
||||
nl_NL
|
38632
Binaries/Output/Release_Windows/locale/de_DE/GD.po
Executable file → Normal file
37776
Binaries/Output/Release_Windows/locale/es_ES/GD.po
Executable file → Normal file
BIN
Binaries/Output/Release_Windows/locale/fi_FI/GD.mo
Normal file
21433
Binaries/Output/Release_Windows/locale/fi_FI/GD.po
Normal file
BIN
Binaries/Output/Release_Windows/locale/fi_FI/wxstd.mo
Normal file
37785
Binaries/Output/Release_Windows/locale/fr_FR/GD.po
Executable file → Normal file
38434
Binaries/Output/Release_Windows/locale/it_IT/GD.po
Executable file → Normal file
BIN
Binaries/Output/Release_Windows/locale/libexpat.dll
Normal file
BIN
Binaries/Output/Release_Windows/locale/libgettextlib.dll
Normal file
BIN
Binaries/Output/Release_Windows/locale/libgettextpo.dll
Normal file
BIN
Binaries/Output/Release_Windows/locale/libgettextsrc.dll
Normal file
BIN
Binaries/Output/Release_Windows/locale/libiconv2.dll
Normal file
BIN
Binaries/Output/Release_Windows/locale/libintl-8.dll
Normal file
BIN
Binaries/Output/Release_Windows/locale/libintl3.dll
Normal file
BIN
Binaries/Output/Release_Windows/locale/nl_NL/GD.mo
Normal file
21424
Binaries/Output/Release_Windows/locale/nl_NL/GD.po
Normal file
BIN
Binaries/Output/Release_Windows/locale/nl_NL/wxstd.mo
Normal file
38397
Binaries/Output/Release_Windows/locale/pl_PL/GD.po
Executable file → Normal file
37762
Binaries/Output/Release_Windows/locale/pt_PT/GD.po
Executable file → Normal file
37677
Binaries/Output/Release_Windows/locale/ru_RU/GD.po
Executable file → Normal file
38735
Binaries/Output/Release_Windows/locale/zh_CN/GD.po
Executable file → Normal file
BIN
Binaries/Output/Release_Windows/res/GD-logo-big.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
Binaries/Output/Release_Windows/res/centerPoint.png
Normal file
After Width: | Height: | Size: 1005 B |
After Width: | Height: | Size: 324 B |
After Width: | Height: | Size: 382 B |
BIN
Binaries/Output/Release_Windows/res/conditions/raycast.png
Normal file
After Width: | Height: | Size: 328 B |
BIN
Binaries/Output/Release_Windows/res/conditions/raycast24.png
Normal file
After Width: | Height: | Size: 378 B |
BIN
Binaries/Output/Release_Windows/res/originPoint.png
Normal file
After Width: | Height: | Size: 1006 B |
BIN
Binaries/Output/Release_Windows/res/ribbon_default/export32.png
Normal file
After Width: | Height: | Size: 293 B |
After Width: | Height: | Size: 413 B |
After Width: | Height: | Size: 568 B |
After Width: | Height: | Size: 1.6 KiB |
BIN
Binaries/Output/Release_Windows/res/ribbon_default/networkpreview64.png
Executable file
After Width: | Height: | Size: 3.6 KiB |
BIN
Binaries/Output/Release_Windows/res/ribbon_default/objects64.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 2.1 KiB |
@@ -51,9 +51,9 @@ cd $CUR_DIR/opensuse-build-service/gdevelop
|
||||
tar zxf gdevelop_$GD_VERSION.orig.tar.gz
|
||||
echo "[OK]"
|
||||
|
||||
#We need to include ExtLibs/SFML.7z and ExtLibs/boost.7z because buildbot do not have access to internet
|
||||
#We need to include ExtLibs/SFML.7z because the buildbot do not have access to internet
|
||||
printf " Copying SFML archive... "
|
||||
cp $GD_BASE_DIR/ExtLibs/SFML.7z gdevelop-$GD_VERSION/ExtLibs/
|
||||
cp -rf $GD_BASE_DIR/ExtLibs/SFML gdevelop-$GD_VERSION/ExtLibs/
|
||||
echo "[OK]"
|
||||
|
||||
#Recreate the tar.gz with the added sources
|
||||
|
@@ -11,7 +11,7 @@ IF NOT EXIST "%INNOSETUP_EXE%" set INNOSETUP_EXE=C:\Program Files\Inno Setup 5\I
|
||||
IF EXIST "%INNOSETUP_EXE%" (
|
||||
echo "Note: InnoSetup found at %INNOSETUP_EXE%"
|
||||
) ELSE (
|
||||
echo Warning: InnoSetup not found! Skipping installer creation.
|
||||
echo Warning: InnoSetup Unicode not found! Skipping installer creation.
|
||||
SET SKIPINSTALLER=1
|
||||
)
|
||||
|
||||
@@ -35,14 +35,14 @@ del Output\Release_Windows\log.txt > NUL 2> NUL
|
||||
|
||||
echo.
|
||||
echo --Creating installer...
|
||||
IF NOT "%SKIPINSTALLER%"=="1" "C:\Program Files (x86)\Inno Setup 5\ISCC.exe" Releases\InnoSetupInstallerScript.iss /Q
|
||||
IF NOT "%SKIPINSTALLER%"=="1" "C:\Program Files (x86)\Inno Setup 5\ISCC.exe" Releases\InnoSetupInstallerScript.iss /Qp
|
||||
IF "%SKIPINSTALLER%"=="1" echo (Skipped)
|
||||
|
||||
echo.
|
||||
echo --Creating archive...
|
||||
if exist Releases\gd3xxxx.zip (del Releases\gd3xxxx.zip)
|
||||
if exist Releases\gd4xxxx.7z (del Releases\gd4xxxx.7z)
|
||||
cd Output\Release_Windows\
|
||||
IF NOT "%SKIPINSTALLERANDARCHIVE%"=="1" "..\..\..\ExtLibs\7za.exe" a ..\..\Releases\gd3xxxx.zip * > ..\..\Packaging\logs\zipArchiveLog.txt
|
||||
IF NOT "%SKIPINSTALLERANDARCHIVE%"=="1" "..\..\..\ExtLibs\7za.exe" a ..\..\Releases\gd4xxxx.7z * -bb
|
||||
IF "%SKIPINSTALLERANDARCHIVE%"=="1" echo (Skipped)
|
||||
cd ..\..\..
|
||||
|
||||
@@ -50,4 +50,4 @@ echo. >CON
|
||||
echo Finished. Do not forget to : >CON
|
||||
echo -Update news.txt >CON
|
||||
echo -Update pad file >CON
|
||||
pause >CON
|
||||
pause >CON
|
||||
|
@@ -2,7 +2,9 @@
|
||||
Version=1.0
|
||||
Name=GDevelop
|
||||
GenericName=Game creator IDE
|
||||
GenericName[de]=Entwicklungsumgebung für Spiele
|
||||
Comment=HTML5 and native game development software
|
||||
Comment[de]=Entwicklungsumgebung für native und HTML5-Spiele
|
||||
Exec=sh -c "gdevelop %F"
|
||||
MimeType=application/x-gdevelop-project;
|
||||
Icon=GDevelop
|
||||
|
@@ -1,3 +1,4 @@
|
||||
#Files needed by the IDE to build games (they are not part of a devel package)
|
||||
addFilter("devel-file-in-non-devel-package.*/opt/gdevelop/CppPlatform/include/.*")
|
||||
addFilter("devel-file-in-non-devel-package.*/opt/gdevelop/CppPlatform/Extensions/include/.*")
|
||||
addFilter("devel-file-in-non-devel-package.*/opt/gdevelop/CppPlatform/Extensions/include/.*")
|
||||
addFilter("devel-file-in-non-devel-package.*/opt/gdevelop/CppPlatform/Sources/.*")
|
||||
|
@@ -12,11 +12,11 @@ Source100: gdevelop-rpmlintrc
|
||||
|
||||
BuildRoot: %{_tmppath}/%{name}-%{version}-%{release}-root-%(%{__id_u} -n)
|
||||
|
||||
BuildRequires: git rsync curl gcc-c++ cmake p7zip glew-devel xorg-x11-devel libsndfile-devel openal-soft-devel desktop-file-utils
|
||||
BuildRequires: git rsync curl gcc-c++ cmake p7zip glew-devel libsndfile-devel openal-soft-devel desktop-file-utils
|
||||
%if 0%{?fedora}
|
||||
BuildRequires: systemd-devel libjpeg-turbo-devel gtk2-devel wxGTK3-devel
|
||||
BuildRequires: systemd-devel libjpeg-turbo-devel gtk2-devel wxGTK3-devel libX11-devel
|
||||
%else
|
||||
BuildRequires: update-desktop-files libudev-devel libjpeg8-devel wxWidgets-3_0-devel
|
||||
BuildRequires: update-desktop-files libudev-devel libjpeg8-devel wxWidgets-3_0-devel xorg-x11-devel
|
||||
%endif
|
||||
Requires: gcc-c++ p7zip
|
||||
|
||||
|
@@ -1,4 +1,4 @@
|
||||
; Inno Setup installation script for GDevelop.
|
||||
; Inno Setup installation script for GDevelop 4.
|
||||
|
||||
[Setup]
|
||||
AppName=GDevelop
|
||||
@@ -13,17 +13,17 @@ AllowNoIcons=yes
|
||||
LicenseFile=..\Output\Release_Windows\License-en.rtf
|
||||
InfoBeforeFile=..\Output\Release_Windows\Informations-en.rtf
|
||||
OutputDir=.\
|
||||
OutputBaseFilename=gd4083
|
||||
OutputBaseFilename=gd4097
|
||||
Compression=lzma
|
||||
SolidCompression=yes
|
||||
SetupIconFile=..\Output\Release_Windows\res\icon.ico
|
||||
VersionInfoVersion=4.0
|
||||
WizardImageFile=Setup bitmap\wizbmp.bmp
|
||||
WizardSmallImageFile=Setup bitmap/smallicon.bmp
|
||||
AppCopyright=2008-2015 Florian Rival
|
||||
AppCopyright=2008-2018 Florian Rival
|
||||
VersionInfoCompany=Florian Rival
|
||||
VersionInfoDescription=GDevelop setup
|
||||
VersionInfoCopyright=2008-2015 Florian Rival
|
||||
VersionInfoCopyright=2008-2018 Florian Rival
|
||||
VersionInfoProductName=GDevelop
|
||||
VersionInfoProductVersion=4.0
|
||||
|
||||
@@ -36,7 +36,9 @@ Name: "portuguese"; MessagesFile: "compiler:Languages\Portuguese.isl";
|
||||
Name: "german"; MessagesFile: "compiler:Languages\German.isl";
|
||||
Name: "chinese"; MessagesFile: "..\Packaging\innosetup-languages\ChineseSimplified.isl";
|
||||
Name: "italian"; MessagesFile: "compiler:Languages\Italian.isl";
|
||||
Name: "finnish"; MessagesFile: "compiler:Languages\Finnish.isl";
|
||||
Name: "polish"; MessagesFile: "compiler:Languages\Polish.isl";
|
||||
Name: "dutch"; MessagesFile: "compiler:Languages\Dutch.isl";
|
||||
|
||||
[Tasks]
|
||||
Name: desktopicon; Description: {cm:CreateDesktopIcon}; GroupDescription: {cm:AdditionalIcons}; Flags:
|
||||
@@ -45,11 +47,11 @@ Name: quicklaunchicon; Description: {cm:CreateQuickLaunchIcon}; GroupDescription
|
||||
[Components]
|
||||
Name: "main"; Description: "GDevelop"; Types: full compact custom; Flags: fixed
|
||||
Name: "example"; Description: "Exemples"; Types: full custom; Languages: french
|
||||
Name: "example"; Description: "Examples"; Types: full custom; Languages: english russian
|
||||
Name: "example"; Description: "Examples"; Types: full custom; Languages: english russian italian polish chinese dutch finnish
|
||||
Name: "example"; Description: "Ejemplos"; Types: full custom; Languages: spanish
|
||||
Name: "res"; Description: "Ressources (Images, sons...)"; Types: full custom; Languages: french
|
||||
Name: "res"; Description: "Resources (images, sounds...)"; Types: full custom; Languages: english russian italian polish chinese
|
||||
Name: "res"; Description: "Recursos (im<69>genes, sonidos ...)"; Types: full custom; Languages: spanish
|
||||
Name: "res"; Description: "Resources (images, sounds...)"; Types: full custom; Languages: english russian italian polish chinese dutch finnish
|
||||
Name: "res"; Description: "Recursos (im<69>genes, sonidos ...)"; Types: full custom; Languages: spanish
|
||||
|
||||
[Files]
|
||||
Source: ..\Output\Release_Windows\GDIDE.exe; DestDir: {app}; Flags: ignoreversion
|
||||
@@ -72,6 +74,8 @@ Source: ..\Output\Release_Windows\SelectLanguage-pt.cfg; DestDir: {userdocs}\..\
|
||||
Source: ..\Output\Release_Windows\SelectLanguage-pl.cfg; DestDir: {userdocs}\..\.GDevelop; Flags: ignoreversion createallsubdirs recursesubdirs; DestName: SelectLanguage.cfg; Languages: polish ; Components: main
|
||||
Source: ..\Output\Release_Windows\SelectLanguage-zh.cfg; DestDir: {userdocs}\..\.GDevelop; Flags: ignoreversion createallsubdirs recursesubdirs; DestName: SelectLanguage.cfg; Languages: chinese ; Components: main
|
||||
Source: ..\Output\Release_Windows\SelectLanguage-it.cfg; DestDir: {userdocs}\..\.GDevelop; Flags: ignoreversion createallsubdirs recursesubdirs; DestName: SelectLanguage.cfg; Languages: italian ; Components: main
|
||||
Source: ..\Output\Release_Windows\SelectLanguage-nl.cfg; DestDir: {userdocs}\..\.GDevelop; Flags: ignoreversion createallsubdirs recursesubdirs; DestName: SelectLanguage.cfg; Languages: dutch ; Components: main
|
||||
Source: ..\Output\Release_Windows\SelectLanguage-fi.cfg; DestDir: {userdocs}\..\.GDevelop; Flags: ignoreversion createallsubdirs recursesubdirs; DestName: SelectLanguage.cfg; Languages: finnish ; Components: main
|
||||
|
||||
[Icons]
|
||||
Name: {group}\GDevelop; Filename: {app}\GDIDE.exe; WorkingDir: {app}
|
||||
|
@@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
<News>
|
||||
<Version Major="3" Minor="6" Build="84" Revision="0"/>
|
||||
<Info Info="La version 3.6.84 est disponible.

Correction d'un crash lors de l'<27>dition d'un nouvel objet Carte de tuiles

Nouveaut<75>s de la version 3.6.83 :

Nouvelles traductions (partielles) italiennes, chinoises et polonaises.
Nouvelle condition 'S<>lectionner l'objet le plus proche'
Nouvelle conditions pour tester si un bouton de la souris ou du clavier est relach<EFBFBD>
Am<41>lioration du syst<73>me audio des jeux HTML5, meilleure performances sur les mobiles.
Mise <20> jour du moteur de rendu des jeux HTML5 (Pixi.js)
Nouvelle d<>mo technique Advanced 3D Tower
Ajout de la touche retour arri<72>re en alternative <20> Suppr. dans la majorit<69> des <20>diteurs.
Correction du crash avec les objets lumi<6D>res sur Windows.
Correction de l'usage trop intensif du processeur dans l'<27>diteur d'<27>venements sur Linux.
Correction de l'ordre d'insertion d'images multiples dans une animation.
Correction de la couleur global d'un objet Sprite dans les jeux HTML5
Correction de l'<27>chelle de la taille d'un Sprite quand l'objet est invers<72>.
Correction de la recherche de chemin qui ne marchait plus pour les jeux natifs.
Correction de crash avec l'objet Carte de tuiles en utilisant des grandes images pour les tuiles.
Correction de glitchs avec GTK3
|
||||
Correction de la mauvaise prise en compte de la taille/animation initiale d'un Sprite dans les jeux HTML5.
|
||||
" Lien="http://compilgames.net"/>
|
||||
<CommunityNews text="GDevApp est une web app de cr<63>ation de jeux bas<61>e sur GDevelop : venez essayer la plus avanc<6E>e des applications online de cr<63>ation de jeux. Compatible avec les tablettes et fournie avec des superbes packs de graphismes pr<70>-pr<70>par<61>s." link1="https://github.com/4ian/GD" linkLabel1="GDevelop sur GitHub" link2="https://gdevapp.com?utm_source=software&utm_medium=link_fr&utm_campaign=launch" linkLabel2="Tester GDevApp, la nouvelle app de cr<63>ation de jeux"/>
|
||||
<Version Major="4" Minor="0" Build="92" Revision="0"/>
|
||||
<Info Info="La version 4.0.92 est disponible.

(Expérimental) Exportation des jeux HTML5 vers Android/iOS/Mac/Windows avec le moteur Cocos2d-JS.
(Expérimental) Exportation des jeux natifs vers Android.

Les objets avec le comportement 'Objet se déplaçant sur des plateformes' peuvent maintenant agripper les rebords des plateformes - il faut activer l'option dans le comportement de l'objet.
Les animations des objets Sprite peuvent maintenant être nommés. Une condition et action ont été ajoutées pour utiliser ces noms.
Ajout du support basique d'effets pour les jeux HTML5. ✨ Pour le moment, 3 effets sont disponibles et peuvent être attribués au calques d'une scène. 
Amélioration des performances des jeux HTML5
Correction et améliorations pour les jeux HTML5 exportés avec Cocos2d-JS.
Lors de la recherche dans les évènements, l'évènement surlignés est correctement affiché en dépliant au besoin les groupes/évènements repliés.
Correction du rendu sur Windows avec les thèmes à fort contraste." Lien="http://compilgames.net"/>
|
||||
<CommunityNews text="GDevApp est une web app de création de jeux basée sur GDevelop : venez essayer la plus avancée des applications online de création de jeux. Compatible avec les tablettes et fournie avec des superbes packs de graphismes pré-préparés." link1="https://github.com/4ian/GD" linkLabel1="GDevelop sur GitHub" link2="https://gdevapp.com?utm_source=software&utm_medium=link_fr&utm_campaign=launch" linkLabel2="Tester GDevApp, la nouvelle app de création de jeux"/>
|
||||
</News>
|
||||
|
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
<News>
|
||||
<Version Major="3" Minor="6" Build="84" Revision="0"/>
|
||||
<Info Info="Version 3.6.84 is available.

Fix crash when editing newly created TileMap objects

Changes of version 3.6.83:

New (partial) Italian, Polish and Chinese translations! Your help is welcome, you can contribute on https://crowdin.com/project/gdevelop
New 'Pick nearest object' condition
New condition to check if a mouse button is released
New condition to check if a key is released
New sound system for HTML5 with huge performance improvements
Update rendering engine of HTML5 (Pixi.js) for improved performances
New Advanced 3D tower technical demo
Add Backspace as an alternative to Delete key shortcut in most editors
Fixed crash with Lights objects on Windows.
Fixed the high cpu usage when switching to the event editor on Linux
Fixed images insertion order when adding multiple picture to an animation
Fixed sprite global color action for HTML5 games
Fixed scale factor of Sprite objects being negative when object is flipped
Fixed pathfinding not working for native games
Updated titles of some editors to make them more consistent
Fixed crash with tilemap and large tilesets
Fixed some GTK3 glitches
Fixed wrong initial sprite size and animation when custom properties were set in HTML5 games" Lien="http://compilgames.net"/>
|
||||
<Version Major="4" Minor="0" Build="92" Revision="0"/>
|
||||
<Info Info="Version 4.0.92 is available.

New experimental option to export HTML5 games to Android/iOS/Mac/Windows using the Cocos2d as the underlying game engine.

 New experimental option to export native games to Android.

Platformer object now have an option allowing them to grab platform ledges. Activate this option in the behavior and be sure to also enable this on platforms.
Animations of Sprite objects can now be named. Specific actions/conditions are also available.
Add basic support for effects for HTML5 games. For now, there are 3 simple effects (Night, LightNight, Sepia) and you can apply one of them on each layer of a scene.
Performance improvement for HTML5 games.
Fix text rendering when using a custom font, when exporting HTML5 games with Cocos2d-JS.
Add support for non-smoothed texture for HTML5 games using Cocos2d-JS.
Add support for storage actions when for HTML5 games using Cocos2d-JS on Android/iOS.
When searching in events, events that are matched are unfolded.
Provide compatibility with Windows high contrast themes (thanks @RandomShaper!)
Many fixes" Lien="http://compilgames.net"/>
|
||||
<CommunityNews text="GDevelop has a new website! Help us to translate it to your language by going on the Crowdin project.

GDevApp is an online game creator based on GDevelop: Go try the most advanced game creation web app. Compatible with tablets and bundled with awesome graphics assets." link1="https://crowdin.com/project/gdevelop-website/" linkLabel1="Help translate GD website" link2="https://gdevapp.com?utm_source=software&utm_medium=link_en&utm_campaign=launch" linkLabel2="Try GDevApp, the online game creator based on GD"/>
|
||||
</News>
|
||||
|
@@ -18,6 +18,7 @@ gd_set_option(BUILD_IDE TRUE BOOL "TRUE to build the IDE")
|
||||
gd_set_option(BUILD_EXTENSIONS TRUE BOOL "TRUE to build the extensions")
|
||||
gd_set_option(BUILD_TESTS FALSE BOOL "TRUE to build the tests")
|
||||
gd_set_option(NO_GUI FALSE BOOL "TRUE to build without wxWidgets GUI")
|
||||
gd_set_option(FULL_VERSION_NUMBER TRUE BOOL "TRUE to build GDevelop with its full version number (lastest tag + commit hash), FALSE to only use the lastest tag (avoid rebulding many source file when developping)")
|
||||
|
||||
#Setting up installation directory, for Linux (has to be done before "project" command).
|
||||
IF(NOT WIN32)
|
||||
@@ -42,6 +43,7 @@ IF(APPLE)
|
||||
set(CMAKE_INSTALL_RPATH ".")
|
||||
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_WCHAR_H_CPLUSPLUS_98_CONFORMANCE_")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-potentially-evaluated-expression")
|
||||
ENDIF()
|
||||
|
||||
#Sanity checks
|
||||
@@ -59,10 +61,6 @@ IF("${CMAKE_BUILD_TYPE}" STREQUAL "Release" AND NOT WIN32 AND CMAKE_COMPILER_IS_
|
||||
SET(CMAKE_SHARED_LINKER_FLAGS "-s") #Force stripping to avoid errors when packaging for linux.
|
||||
ENDIF()
|
||||
|
||||
if(EMSCRIPTEN) #When compiling for the web, ensure we get no warning when using our own external libraries.
|
||||
SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-warn-absolute-paths" )
|
||||
ENDIF()
|
||||
|
||||
#Activate C++11
|
||||
include(CheckCXXCompilerFlag)
|
||||
CHECK_CXX_COMPILER_FLAG("-std=gnu++11" COMPILER_SUPPORTS_CXX11)
|
||||
@@ -79,6 +77,8 @@ endif()
|
||||
set(GD_base_dir ${CMAKE_CURRENT_SOURCE_DIR})
|
||||
|
||||
#Add all the CMakeLists:
|
||||
ADD_SUBDIRECTORY(Version)
|
||||
|
||||
ADD_SUBDIRECTORY(ExtLibs)
|
||||
IF(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/Core/CMakeLists.txt" AND BUILD_CORE)
|
||||
ADD_SUBDIRECTORY(Core)
|
||||
|
@@ -73,6 +73,7 @@ IF(NO_GUI)
|
||||
ENDIF()
|
||||
|
||||
add_library(GDCore SHARED ${source_files})
|
||||
add_dependencies(GDCore GDVersion)
|
||||
IF(EMSCRIPTEN)
|
||||
set_target_properties(GDCore PROPERTIES SUFFIX ".bc")
|
||||
ELSEIF(WIN32)
|
||||
|
228
Core/GDCore.cbp
@@ -246,8 +246,8 @@
|
||||
<Unit filename="GDCore/CommonTools.cpp" />
|
||||
<Unit filename="GDCore/CommonTools.h" />
|
||||
<Unit filename="GDCore/DocMainPage.h" />
|
||||
<Unit filename="GDCore/Events/BehaviorMetadata.cpp" />
|
||||
<Unit filename="GDCore/Events/BehaviorMetadata.h" />
|
||||
<Unit filename="GDCore/Extensions/Metadata/BehaviorMetadata.cpp" />
|
||||
<Unit filename="GDCore/Extensions/Metadata/BehaviorMetadata.h" />
|
||||
<Unit filename="GDCore/Events/Builtin/CommentEvent.cpp" />
|
||||
<Unit filename="GDCore/Events/Builtin/CommentEvent.h" />
|
||||
<Unit filename="GDCore/Events/Builtin/ForEachEvent.cpp" />
|
||||
@@ -262,37 +262,37 @@
|
||||
<Unit filename="GDCore/Events/Builtin/WhileEvent.h" />
|
||||
<Unit filename="GDCore/Events/Event.cpp" />
|
||||
<Unit filename="GDCore/Events/Event.h" />
|
||||
<Unit filename="GDCore/Events/EventMetadata.cpp" />
|
||||
<Unit filename="GDCore/Events/EventMetadata.h" />
|
||||
<Unit filename="GDCore/Events/EventsCodeGenerationContext.cpp" />
|
||||
<Unit filename="GDCore/Events/EventsCodeGenerationContext.h" />
|
||||
<Unit filename="GDCore/Events/EventsCodeGenerator.cpp" />
|
||||
<Unit filename="GDCore/Events/EventsCodeGenerator.h" />
|
||||
<Unit filename="GDCore/Events/EventsCodeNameMangler.cpp" />
|
||||
<Unit filename="GDCore/Events/EventsCodeNameMangler.h" />
|
||||
<Unit filename="GDCore/Extensions/Metadata/EventMetadata.cpp" />
|
||||
<Unit filename="GDCore/Extensions/Metadata/EventMetadata.h" />
|
||||
<Unit filename="GDCore/Events/CodeGeneration/EventsCodeGenerationContext.cpp" />
|
||||
<Unit filename="GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h" />
|
||||
<Unit filename="GDCore/Events/CodeGeneration/EventsCodeGenerator.cpp" />
|
||||
<Unit filename="GDCore/Events/CodeGeneration/EventsCodeGenerator.h" />
|
||||
<Unit filename="GDCore/Events/Tools/EventsCodeNameMangler.cpp" />
|
||||
<Unit filename="GDCore/Events/Tools/EventsCodeNameMangler.h" />
|
||||
<Unit filename="GDCore/Events/Expression.h" />
|
||||
<Unit filename="GDCore/Events/ExpressionMetadata.cpp" />
|
||||
<Unit filename="GDCore/Events/ExpressionMetadata.h" />
|
||||
<Unit filename="GDCore/Events/ExpressionParser.cpp" />
|
||||
<Unit filename="GDCore/Events/ExpressionParser.h" />
|
||||
<Unit filename="GDCore/Events/ExpressionsCodeGeneration.cpp" />
|
||||
<Unit filename="GDCore/Events/ExpressionsCodeGeneration.h" />
|
||||
<Unit filename="GDCore/Extensions/Metadata/ExpressionMetadata.cpp" />
|
||||
<Unit filename="GDCore/Extensions/Metadata/ExpressionMetadata.h" />
|
||||
<Unit filename="GDCore/Events/Parsers/ExpressionParser.cpp" />
|
||||
<Unit filename="GDCore/Events/Parsers/ExpressionParser.h" />
|
||||
<Unit filename="GDCore/Events/CodeGeneration/ExpressionsCodeGeneration.cpp" />
|
||||
<Unit filename="GDCore/Events/CodeGeneration/ExpressionsCodeGeneration.h" />
|
||||
<Unit filename="GDCore/Events/Instruction.cpp" />
|
||||
<Unit filename="GDCore/Events/Instruction.h" />
|
||||
<Unit filename="GDCore/Events/InstructionMetadata.cpp" />
|
||||
<Unit filename="GDCore/Events/InstructionMetadata.h" />
|
||||
<Unit filename="GDCore/Events/ObjectMetadata.cpp" />
|
||||
<Unit filename="GDCore/Events/ObjectMetadata.h" />
|
||||
<Unit filename="GDCore/Extensions/Metadata/InstructionMetadata.cpp" />
|
||||
<Unit filename="GDCore/Extensions/Metadata/InstructionMetadata.h" />
|
||||
<Unit filename="GDCore/Extensions/Metadata/ObjectMetadata.cpp" />
|
||||
<Unit filename="GDCore/Extensions/Metadata/ObjectMetadata.h" />
|
||||
<Unit filename="GDCore/Events/Serialization.cpp" />
|
||||
<Unit filename="GDCore/Events/Serialization.h" />
|
||||
<Unit filename="GDCore/IDE/ActionSentenceFormatter.cpp" />
|
||||
<Unit filename="GDCore/IDE/ActionSentenceFormatter.h" />
|
||||
<Unit filename="GDCore/IDE/ArbitraryResourceWorker.cpp" />
|
||||
<Unit filename="GDCore/IDE/ArbitraryResourceWorker.h" />
|
||||
<Unit filename="GDCore/IDE/Project/ArbitraryResourceWorker.cpp" />
|
||||
<Unit filename="GDCore/IDE/Project/ArbitraryResourceWorker.h" />
|
||||
<Unit filename="GDCore/IDE/Clipboard.cpp" />
|
||||
<Unit filename="GDCore/IDE/Clipboard.h" />
|
||||
<Unit filename="GDCore/IDE/CommonBitmapManager.cpp" />
|
||||
<Unit filename="GDCore/IDE/CommonBitmapManager.h" />
|
||||
<Unit filename="GDCore/IDE/CommonBitmapProvider.cpp" />
|
||||
<Unit filename="GDCore/IDE/wxTools/CommonBitmapProvider.h" />
|
||||
<Unit filename="GDCore/IDE/ConditionSentenceFormatter.cpp" />
|
||||
<Unit filename="GDCore/IDE/ConditionSentenceFormatter.h" />
|
||||
<Unit filename="GDCore/IDE/Dialogs/AdvancedEntryDialog.cpp" />
|
||||
@@ -356,41 +356,41 @@
|
||||
<Unit filename="GDCore/IDE/Dialogs/ResourceLibraryDialog.h" />
|
||||
<Unit filename="GDCore/IDE/EventsChangesNotifier.cpp" />
|
||||
<Unit filename="GDCore/IDE/EventsChangesNotifier.h" />
|
||||
<Unit filename="GDCore/IDE/EventsEditorItemsAreas.cpp" />
|
||||
<Unit filename="GDCore/IDE/EventsEditorItemsAreas.h" />
|
||||
<Unit filename="GDCore/IDE/EventsEditorSelection.cpp" />
|
||||
<Unit filename="GDCore/IDE/EventsEditorSelection.h" />
|
||||
<Unit filename="GDCore/IDE/EventsRefactorer.cpp" />
|
||||
<Unit filename="GDCore/IDE/EventsRefactorer.h" />
|
||||
<Unit filename="GDCore/IDE/EventsRenderingHelper.cpp" />
|
||||
<Unit filename="GDCore/IDE/EventsRenderingHelper.h" />
|
||||
<Unit filename="GDCore/IDE/EventsVariablesFinder.cpp" />
|
||||
<Unit filename="GDCore/IDE/EventsVariablesFinder.h" />
|
||||
<Unit filename="GDCore/IDE/ExpressionsCorrectnessTesting.cpp" />
|
||||
<Unit filename="GDCore/IDE/ExpressionsCorrectnessTesting.h" />
|
||||
<Unit filename="GDCore/IDE/Dialogs/EventsEditor/EventsEditorItemsAreas.cpp" />
|
||||
<Unit filename="GDCore/IDE/Dialogs/EventsEditor/EventsEditorItemsAreas.h" />
|
||||
<Unit filename="GDCore/IDE/Dialogs/EventsEditor/EventsEditorSelection.cpp" />
|
||||
<Unit filename="GDCore/IDE/Dialogs/EventsEditor/EventsEditorSelection.h" />
|
||||
<Unit filename="GDCore/IDE/Events/EventsRefactorer.cpp" />
|
||||
<Unit filename="GDCore/IDE/Events/EventsRefactorer.h" />
|
||||
<Unit filename="GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.cpp" />
|
||||
<Unit filename="GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.h" />
|
||||
<Unit filename="GDCore/IDE/Events/EventsVariablesFinder.cpp" />
|
||||
<Unit filename="GDCore/IDE/Events/EventsVariablesFinder.h" />
|
||||
<Unit filename="GDCore/IDE/Events/ExpressionsCorrectnessTesting.cpp" />
|
||||
<Unit filename="GDCore/IDE/Events/ExpressionsCorrectnessTesting.h" />
|
||||
<Unit filename="GDCore/IDE/ExtensionsLoader.cpp" />
|
||||
<Unit filename="GDCore/IDE/ExtensionsLoader.h" />
|
||||
<Unit filename="GDCore/IDE/ImagesUsedInventorizer.cpp" />
|
||||
<Unit filename="GDCore/IDE/ImagesUsedInventorizer.h" />
|
||||
<Unit filename="GDCore/IDE/MetadataProvider.cpp" />
|
||||
<Unit filename="GDCore/IDE/MetadataProvider.h" />
|
||||
<Unit filename="GDCore/IDE/Project/ImagesUsedInventorizer.cpp" />
|
||||
<Unit filename="GDCore/IDE/Project/ImagesUsedInventorizer.h" />
|
||||
<Unit filename="GDCore/Extensions/Metadata/MetadataProvider.cpp" />
|
||||
<Unit filename="GDCore/Extensions/Metadata/MetadataProvider.h" />
|
||||
<Unit filename="GDCore/IDE/PlatformLoader.cpp" />
|
||||
<Unit filename="GDCore/IDE/PlatformLoader.h" />
|
||||
<Unit filename="GDCore/IDE/PlatformManager.cpp" />
|
||||
<Unit filename="GDCore/IDE/PlatformManager.h" />
|
||||
<Unit filename="GDCore/IDE/ProjectExporter.cpp" />
|
||||
<Unit filename="GDCore/IDE/ProjectExporter.h" />
|
||||
<Unit filename="GDCore/IDE/ProjectResourcesCopier.cpp" />
|
||||
<Unit filename="GDCore/IDE/ProjectResourcesCopier.h" />
|
||||
<Unit filename="GDCore/IDE/ResourcesAbsolutePathChecker.cpp" />
|
||||
<Unit filename="GDCore/IDE/ResourcesAbsolutePathChecker.h" />
|
||||
<Unit filename="GDCore/IDE/ResourcesMergingHelper.cpp" />
|
||||
<Unit filename="GDCore/IDE/ResourcesMergingHelper.h" />
|
||||
<Unit filename="GDCore/IDE/Project/ProjectResourcesCopier.cpp" />
|
||||
<Unit filename="GDCore/IDE/Project/ProjectResourcesCopier.h" />
|
||||
<Unit filename="GDCore/IDE/Project/ResourcesAbsolutePathChecker.cpp" />
|
||||
<Unit filename="GDCore/IDE/Project/ResourcesAbsolutePathChecker.h" />
|
||||
<Unit filename="GDCore/IDE/Project/ResourcesMergingHelper.cpp" />
|
||||
<Unit filename="GDCore/IDE/Project/ResourcesMergingHelper.h" />
|
||||
<Unit filename="GDCore/IDE/ResourcesUnmergingHelper.cpp" />
|
||||
<Unit filename="GDCore/IDE/ResourcesUnmergingHelper.h" />
|
||||
<Unit filename="GDCore/IDE/SceneNameMangler.cpp" />
|
||||
<Unit filename="GDCore/IDE/SceneNameMangler.h" />
|
||||
<Unit filename="GDCore/IDE/TextFormatting.h" />
|
||||
<Unit filename="GDCore/IDE/Events/TextFormatting.h" />
|
||||
<Unit filename="GDCore/IDE/wxTools/AuiTabArt.cpp" />
|
||||
<Unit filename="GDCore/IDE/wxTools/AuiTabArt.h" />
|
||||
<Unit filename="GDCore/IDE/wxTools/FileProperty.cpp" />
|
||||
@@ -400,50 +400,50 @@
|
||||
<Unit filename="GDCore/IDE/wxTools/SkinHelper.cpp" />
|
||||
<Unit filename="GDCore/IDE/wxTools/SkinHelper.h" />
|
||||
<Unit filename="GDCore/IDE/wxTools/TreeItemStringData.h" />
|
||||
<Unit filename="GDCore/PlatformDefinition/Behavior.cpp" />
|
||||
<Unit filename="GDCore/PlatformDefinition/Behavior.h" />
|
||||
<Unit filename="GDCore/PlatformDefinition/BehaviorsSharedData.cpp" />
|
||||
<Unit filename="GDCore/PlatformDefinition/BehaviorsSharedData.h" />
|
||||
<Unit filename="GDCore/PlatformDefinition/ChangesNotifier.cpp" />
|
||||
<Unit filename="GDCore/PlatformDefinition/ChangesNotifier.h" />
|
||||
<Unit filename="GDCore/PlatformDefinition/ClassWithObjects.cpp" />
|
||||
<Unit filename="GDCore/PlatformDefinition/ClassWithObjects.h" />
|
||||
<Unit filename="GDCore/PlatformDefinition/ExternalEvents.cpp" />
|
||||
<Unit filename="GDCore/PlatformDefinition/ExternalEvents.h" />
|
||||
<Unit filename="GDCore/PlatformDefinition/ExternalLayout.cpp" />
|
||||
<Unit filename="GDCore/PlatformDefinition/ExternalLayout.h" />
|
||||
<Unit filename="GDCore/PlatformDefinition/ImageManager.cpp" />
|
||||
<Unit filename="GDCore/PlatformDefinition/ImageManager.h" />
|
||||
<Unit filename="GDCore/PlatformDefinition/InitialInstance.cpp" />
|
||||
<Unit filename="GDCore/PlatformDefinition/InitialInstance.h" />
|
||||
<Unit filename="GDCore/PlatformDefinition/InitialInstancesContainer.cpp" />
|
||||
<Unit filename="GDCore/PlatformDefinition/InitialInstancesContainer.h" />
|
||||
<Unit filename="GDCore/PlatformDefinition/Layer.cpp" />
|
||||
<Unit filename="GDCore/PlatformDefinition/Layer.h" />
|
||||
<Unit filename="GDCore/PlatformDefinition/Layout.cpp" />
|
||||
<Unit filename="GDCore/PlatformDefinition/Layout.h" />
|
||||
<Unit filename="GDCore/PlatformDefinition/LayoutEditorPreviewer.cpp" />
|
||||
<Unit filename="GDCore/PlatformDefinition/LayoutEditorPreviewer.h" />
|
||||
<Unit filename="GDCore/PlatformDefinition/Object.cpp" />
|
||||
<Unit filename="GDCore/PlatformDefinition/Object.h" />
|
||||
<Unit filename="GDCore/PlatformDefinition/ObjectGroup.cpp" />
|
||||
<Unit filename="GDCore/PlatformDefinition/ObjectGroup.h" />
|
||||
<Unit filename="GDCore/PlatformDefinition/Platform.cpp" />
|
||||
<Unit filename="GDCore/PlatformDefinition/Platform.h" />
|
||||
<Unit filename="GDCore/PlatformDefinition/PlatformExtension.cpp" />
|
||||
<Unit filename="GDCore/PlatformDefinition/PlatformExtension.h" />
|
||||
<Unit filename="GDCore/PlatformDefinition/Project.cpp" />
|
||||
<Unit filename="GDCore/PlatformDefinition/Project.h" />
|
||||
<Unit filename="GDCore/PlatformDefinition/ResourcesManager.cpp" />
|
||||
<Unit filename="GDCore/PlatformDefinition/ResourcesManager.h" />
|
||||
<Unit filename="GDCore/PlatformDefinition/RessourcesLoader.cpp" />
|
||||
<Unit filename="GDCore/PlatformDefinition/RessourcesLoader.h" />
|
||||
<Unit filename="GDCore/PlatformDefinition/SourceFile.cpp" />
|
||||
<Unit filename="GDCore/PlatformDefinition/SourceFile.h" />
|
||||
<Unit filename="GDCore/PlatformDefinition/Variable.cpp" />
|
||||
<Unit filename="GDCore/PlatformDefinition/Variable.h" />
|
||||
<Unit filename="GDCore/PlatformDefinition/VariablesContainer.cpp" />
|
||||
<Unit filename="GDCore/PlatformDefinition/VariablesContainer.h" />
|
||||
<Unit filename="GDCore/Project/Behavior.cpp" />
|
||||
<Unit filename="GDCore/Project/Behavior.h" />
|
||||
<Unit filename="GDCore/Project/BehaviorsSharedData.cpp" />
|
||||
<Unit filename="GDCore/Project/BehaviorsSharedData.h" />
|
||||
<Unit filename="GDCore/Project/ChangesNotifier.cpp" />
|
||||
<Unit filename="GDCore/Project/ChangesNotifier.h" />
|
||||
<Unit filename="GDCore/Project/ClassWithObjects.cpp" />
|
||||
<Unit filename="GDCore/Project/ClassWithObjects.h" />
|
||||
<Unit filename="GDCore/Project/ExternalEvents.cpp" />
|
||||
<Unit filename="GDCore/Project/ExternalEvents.h" />
|
||||
<Unit filename="GDCore/Project/ExternalLayout.cpp" />
|
||||
<Unit filename="GDCore/Project/ExternalLayout.h" />
|
||||
<Unit filename="GDCore/Project/ImageManager.cpp" />
|
||||
<Unit filename="GDCore/Project/ImageManager.h" />
|
||||
<Unit filename="GDCore/Project/InitialInstance.cpp" />
|
||||
<Unit filename="GDCore/Project/InitialInstance.h" />
|
||||
<Unit filename="GDCore/Project/InitialInstancesContainer.cpp" />
|
||||
<Unit filename="GDCore/Project/InitialInstancesContainer.h" />
|
||||
<Unit filename="GDCore/Project/Layer.cpp" />
|
||||
<Unit filename="GDCore/Project/Layer.h" />
|
||||
<Unit filename="GDCore/Project/Layout.cpp" />
|
||||
<Unit filename="GDCore/Project/Layout.h" />
|
||||
<Unit filename="GDCore/Project/LayoutEditorPreviewer.cpp" />
|
||||
<Unit filename="GDCore/Project/LayoutEditorPreviewer.h" />
|
||||
<Unit filename="GDCore/Project/Object.cpp" />
|
||||
<Unit filename="GDCore/Project/Object.h" />
|
||||
<Unit filename="GDCore/Project/ObjectGroup.cpp" />
|
||||
<Unit filename="GDCore/Project/ObjectGroup.h" />
|
||||
<Unit filename="GDCore/Extensions/Platform.cpp" />
|
||||
<Unit filename="GDCore/Extensions/Platform.h" />
|
||||
<Unit filename="GDCore/Extensions/PlatformExtension.cpp" />
|
||||
<Unit filename="GDCore/Extensions/PlatformExtension.h" />
|
||||
<Unit filename="GDCore/Project/Project.cpp" />
|
||||
<Unit filename="GDCore/Project/Project.h" />
|
||||
<Unit filename="GDCore/Project/ResourcesManager.cpp" />
|
||||
<Unit filename="GDCore/Project/ResourcesManager.h" />
|
||||
<Unit filename="GDCore/Project/RessourcesLoader.cpp" />
|
||||
<Unit filename="GDCore/Project/RessourcesLoader.h" />
|
||||
<Unit filename="GDCore/Project/SourceFile.cpp" />
|
||||
<Unit filename="GDCore/Project/SourceFile.h" />
|
||||
<Unit filename="GDCore/Project/Variable.cpp" />
|
||||
<Unit filename="GDCore/Project/Variable.h" />
|
||||
<Unit filename="GDCore/Project/VariablesContainer.cpp" />
|
||||
<Unit filename="GDCore/Project/VariablesContainer.h" />
|
||||
<Unit filename="GDCore/TinyXml/tinystr.cpp" />
|
||||
<Unit filename="GDCore/TinyXml/tinystr.h" />
|
||||
<Unit filename="GDCore/TinyXml/tinyxml.cpp" />
|
||||
@@ -489,29 +489,29 @@
|
||||
<debugger />
|
||||
<wxsmith version="1">
|
||||
<resources>
|
||||
<wxDialog wxs="wxsmith/ChooseVariableDialog.wxs" src="GDCore\IDE\Dialogs\ChooseVariableDialog.cpp" hdr="GDCore\IDE\Dialogs\ChooseVariableDialog.h" fwddecl="0" i18n="1" name="ChooseVariableDialog" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/ResourceLibraryDialog.wxs" src="GDCore\IDE\Dialogs\ResourceLibraryDialog.cpp" hdr="GDCore\IDE\Dialogs\ResourceLibraryDialog.h" fwddecl="0" i18n="1" name="ResourceLibraryDialog" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/ProjectExtensionsDialog.wxs" src="GDCore\IDE\Dialogs\ProjectExtensionsDialog.cpp" hdr="GDCore\IDE\Dialogs\ProjectExtensionsDialog.h" fwddecl="0" i18n="1" name="ProjectExtensionsDialog" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/ChooseObjectDialog.wxs" src="GDCore\IDE\Dialogs\ChooseObjectDialog.cpp" hdr="GDCore\IDE\Dialogs\ChooseObjectDialog.h" fwddecl="0" i18n="1" name="ChooseObjectDialog" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/ChooseBehaviorDialog.wxs" src="GDCore\IDE\Dialogs\ChooseBehaviorDialog.cpp" hdr="GDCore\IDE\Dialogs\ChooseBehaviorDialog.h" fwddecl="0" i18n="1" name="ChooseBehaviorDialog" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/ChooseLayerDialog.wxs" src="GDCore\IDE\Dialogs\ChooseLayerDialog.cpp" hdr="GDCore\IDE\Dialogs\ChooseLayerDialog.h" fwddecl="0" i18n="1" name="ChooseLayerDialog" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/EditExpressionDialog.wxs" src="GDCore\IDE\Dialogs\EditExpressionDialog.cpp" hdr="GDCore\IDE\Dialogs\EditExpressionDialog.h" fwddecl="0" i18n="1" name="EditExpressionDialog" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/EditStrExpressionDialog.wxs" src="GDCore\IDE\Dialogs\EditStrExpressionDialog.cpp" hdr="GDCore\IDE\Dialogs\EditStrExpressionDialog.h" fwddecl="0" i18n="1" name="EditStrExpressionDialog" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/AdvancedEntryDialog.wxs" src="GDCore\IDE\Dialogs\AdvancedEntryDialog.cpp" hdr="GDCore\IDE\Dialogs\AdvancedEntryDialog.h" fwddecl="0" i18n="1" name="AdvancedEntryDialog" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/ChooseObjectTypeDialog.wxs" src="GDCore\IDE\Dialogs\ChooseObjectTypeDialog.cpp" hdr="GDCore\IDE\Dialogs\ChooseObjectTypeDialog.h" fwddecl="0" i18n="1" name="ChooseObjectTypeDialog" language="CPP" />
|
||||
<wxPanel wxs="wxsmith/LayoutEditorCanvas.wxs" src="GDCore\IDE\Dialogs\LayoutEditorCanvas.cpp" hdr="GDCore\IDE\Dialogs\LayoutEditorCanvas.h" fwddecl="0" i18n="1" name="LayoutEditorCanvas" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/GridSetupDialog.wxs" src="GDCore\IDE\Dialogs\GridSetupDialog.cpp" hdr="GDCore\IDE\Dialogs\GridSetupDialog.h" fwddecl="0" i18n="1" name="GridSetupDialog" language="CPP" />
|
||||
<wxPanel wxs="wxsmith/LayersEditorPanel.wxs" src="GDCore\IDE\Dialogs\LayersEditorPanel.cpp" hdr="GDCore\IDE\Dialogs\LayersEditorPanel.h" fwddecl="0" i18n="1" name="LayersEditorPanel" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/InstancesAdvancedPasteDialog.wxs" src="GDCore\IDE\Dialogs\InstancesAdvancedPasteDialog.cpp" hdr="GDCore\IDE\Dialogs\InstancesAdvancedPasteDialog.h" fwddecl="0" i18n="1" name="InstancesAdvancedPasteDialog" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/ChooseBehaviorTypeDialog.wxs" src="GDCore\IDE\Dialogs\ChooseBehaviorTypeDialog.cpp" hdr="GDCore\IDE\Dialogs\ChooseBehaviorTypeDialog.h" fwddecl="0" i18n="1" name="ChooseBehaviorTypeDialog" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/EditLayerDialog.wxs" src="GDCore\IDE\Dialogs\EditLayerDialog.cpp" hdr="GDCore\IDE\Dialogs\EditLayerDialog.h" fwddecl="0" i18n="1" name="EditLayerDialog" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/EditLink.wxs" src="GDCore\IDE\Dialogs\EditLink.cpp" hdr="GDCore\IDE\Dialogs\EditLink.h" fwddecl="0" i18n="1" name="EditLink" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/EditComment.wxs" src="GDCore\IDE\Dialogs\EditComment.cpp" hdr="GDCore\IDE\Dialogs\EditComment.h" fwddecl="0" i18n="1" name="EditComment" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/EditForEachEvent.wxs" src="GDCore\IDE\Dialogs\EditForEachEvent.cpp" hdr="GDCore\IDE\Dialogs\EditForEachEvent.h" fwddecl="0" i18n="1" name="EditForEachEvent" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/EditRepeatEvent.wxs" src="GDCore\IDE\Dialogs\EditRepeatEvent.cpp" hdr="GDCore\IDE\Dialogs\EditRepeatEvent.h" fwddecl="0" i18n="1" name="EditRepeatEvent" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/ProjectUpdateDialog.wxs" src="GDCore\IDE\Dialogs\ProjectUpdateDialog.cpp" hdr="GDCore\IDE\Dialogs\ProjectUpdateDialog.h" fwddecl="0" i18n="1" name="ProjectUpdateDialog" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/SpriteObjectEditor.wxs" src="GDCore\BuiltinExtensions\SpriteExtension\Dialogs\SpriteObjectEditor.cpp" hdr="GDCore\BuiltinExtensions\SpriteExtension\Dialogs\SpriteObjectEditor.h" fwddecl="0" i18n="1" name="SpriteObjectEditor" language="CPP" />
|
||||
<wxPanel wxs="wxsmith/ResourcesEditor.wxs" src="GDCore\IDE\Dialogs\ResourcesEditor.cpp" hdr="GDCore\IDE\Dialogs\ResourcesEditor.h" fwddecl="0" i18n="1" name="ResourcesEditor" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/ChooseVariableDialog.wxs" src="GDCore/IDE/Dialogs/ChooseVariableDialog.cpp" hdr="GDCore/IDE/Dialogs/ChooseVariableDialog.h" fwddecl="0" i18n="1" name="ChooseVariableDialog" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/ResourceLibraryDialog.wxs" src="GDCore/IDE/Dialogs/ResourceLibraryDialog.cpp" hdr="GDCore/IDE/Dialogs/ResourceLibraryDialog.h" fwddecl="0" i18n="1" name="ResourceLibraryDialog" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/ProjectExtensionsDialog.wxs" src="GDCore/IDE/Dialogs/ProjectExtensionsDialog.cpp" hdr="GDCore/IDE/Dialogs/ProjectExtensionsDialog.h" fwddecl="0" i18n="1" name="ProjectExtensionsDialog" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/ChooseObjectDialog.wxs" src="GDCore/IDE/Dialogs/ChooseObjectDialog.cpp" hdr="GDCore/IDE/Dialogs/ChooseObjectDialog.h" fwddecl="0" i18n="1" name="ChooseObjectDialog" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/ChooseBehaviorDialog.wxs" src="GDCore/IDE/Dialogs/ChooseBehaviorDialog.cpp" hdr="GDCore/IDE/Dialogs/ChooseBehaviorDialog.h" fwddecl="0" i18n="1" name="ChooseBehaviorDialog" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/ChooseLayerDialog.wxs" src="GDCore/IDE/Dialogs/ChooseLayerDialog.cpp" hdr="GDCore/IDE/Dialogs/ChooseLayerDialog.h" fwddecl="0" i18n="1" name="ChooseLayerDialog" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/EditExpressionDialog.wxs" src="GDCore/IDE/Dialogs/EditExpressionDialog.cpp" hdr="GDCore/IDE/Dialogs/EditExpressionDialog.h" fwddecl="0" i18n="1" name="EditExpressionDialog" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/EditStrExpressionDialog.wxs" src="GDCore/IDE/Dialogs/EditStrExpressionDialog.cpp" hdr="GDCore/IDE/Dialogs/EditStrExpressionDialog.h" fwddecl="0" i18n="1" name="EditStrExpressionDialog" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/AdvancedEntryDialog.wxs" src="GDCore/IDE/Dialogs/AdvancedEntryDialog.cpp" hdr="GDCore/IDE/Dialogs/AdvancedEntryDialog.h" fwddecl="0" i18n="1" name="AdvancedEntryDialog" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/ChooseObjectTypeDialog.wxs" src="GDCore/IDE/Dialogs/ChooseObjectTypeDialog.cpp" hdr="GDCore/IDE/Dialogs/ChooseObjectTypeDialog.h" fwddecl="0" i18n="1" name="ChooseObjectTypeDialog" language="CPP" />
|
||||
<wxPanel wxs="wxsmith/LayoutEditorCanvas.wxs" src="GDCore/IDE/Dialogs/LayoutEditorCanvas.cpp" hdr="GDCore/IDE/Dialogs/LayoutEditorCanvas.h" fwddecl="0" i18n="1" name="LayoutEditorCanvas" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/GridSetupDialog.wxs" src="GDCore/IDE/Dialogs/GridSetupDialog.cpp" hdr="GDCore/IDE/Dialogs/GridSetupDialog.h" fwddecl="0" i18n="1" name="GridSetupDialog" language="CPP" />
|
||||
<wxPanel wxs="wxsmith/LayersEditorPanel.wxs" src="GDCore/IDE/Dialogs/LayersEditorPanel.cpp" hdr="GDCore/IDE/Dialogs/LayersEditorPanel.h" fwddecl="0" i18n="1" name="LayersEditorPanel" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/InstancesAdvancedPasteDialog.wxs" src="GDCore/IDE/Dialogs/InstancesAdvancedPasteDialog.cpp" hdr="GDCore/IDE/Dialogs/InstancesAdvancedPasteDialog.h" fwddecl="0" i18n="1" name="InstancesAdvancedPasteDialog" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/ChooseBehaviorTypeDialog.wxs" src="GDCore/IDE/Dialogs/ChooseBehaviorTypeDialog.cpp" hdr="GDCore/IDE/Dialogs/ChooseBehaviorTypeDialog.h" fwddecl="0" i18n="1" name="ChooseBehaviorTypeDialog" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/EditLayerDialog.wxs" src="GDCore/IDE/Dialogs/EditLayerDialog.cpp" hdr="GDCore/IDE/Dialogs/EditLayerDialog.h" fwddecl="0" i18n="1" name="EditLayerDialog" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/EditLink.wxs" src="GDCore/IDE/Dialogs/EditLink.cpp" hdr="GDCore/IDE/Dialogs/EditLink.h" fwddecl="0" i18n="1" name="EditLink" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/EditComment.wxs" src="GDCore/IDE/Dialogs/EditComment.cpp" hdr="GDCore/IDE/Dialogs/EditComment.h" fwddecl="0" i18n="1" name="EditComment" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/EditForEachEvent.wxs" src="GDCore/IDE/Dialogs/EditForEachEvent.cpp" hdr="GDCore/IDE/Dialogs/EditForEachEvent.h" fwddecl="0" i18n="1" name="EditForEachEvent" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/EditRepeatEvent.wxs" src="GDCore/IDE/Dialogs/EditRepeatEvent.cpp" hdr="GDCore/IDE/Dialogs/EditRepeatEvent.h" fwddecl="0" i18n="1" name="EditRepeatEvent" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/ProjectUpdateDialog.wxs" src="GDCore/IDE/Dialogs/ProjectUpdateDialog.cpp" hdr="GDCore/IDE/Dialogs/ProjectUpdateDialog.h" fwddecl="0" i18n="1" name="ProjectUpdateDialog" language="CPP" />
|
||||
<wxDialog wxs="wxsmith/SpriteObjectEditor.wxs" src="GDCore/Extensions/Builtin/SpriteExtension/Dialogs/SpriteObjectEditor.cpp" hdr="GDCore/Extensions/Builtin/SpriteExtension/Dialogs/SpriteObjectEditor.h" fwddecl="0" i18n="1" name="SpriteObjectEditor" language="CPP" />
|
||||
<wxPanel wxs="wxsmith/ResourcesEditor.wxs" src="GDCore/IDE/Dialogs/ResourcesEditor.cpp" hdr="GDCore/IDE/Dialogs/ResourcesEditor.h" fwddecl="0" i18n="1" name="ResourcesEditor" language="CPP" />
|
||||
</resources>
|
||||
</wxsmith>
|
||||
</Extensions>
|
||||
|
@@ -1,34 +0,0 @@
|
||||
/*
|
||||
* GDevelop Core
|
||||
* Copyright 2008-2015 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
|
||||
* This project is released under the MIT License.
|
||||
*/
|
||||
#include "AllBuiltinExtensions.h"
|
||||
#include "GDCore/Tools/Localization.h"
|
||||
|
||||
using namespace std;
|
||||
namespace gd
|
||||
{
|
||||
|
||||
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(gd::PlatformExtension & extension)
|
||||
{
|
||||
extension.SetExtensionInformation("BuiltinAdvanced",
|
||||
_("Advanced control features"),
|
||||
_("Built-in extension providing advanced control features."),
|
||||
"Florian Rival",
|
||||
"Open source (MIT License)");
|
||||
|
||||
#if defined(GD_IDE_ONLY)
|
||||
extension.AddCondition("Toujours",
|
||||
_("Always"),
|
||||
_("This condition returns always true (or always false if condition is inverted)."),
|
||||
_("Always"),
|
||||
_("Other"),
|
||||
"res/conditions/toujours24.png",
|
||||
"res/conditions/toujours.png")
|
||||
.AddCodeOnlyParameter("conditionInverted", "")
|
||||
.MarkAsAdvanced();
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
@@ -1,435 +0,0 @@
|
||||
/*
|
||||
* GDevelop Core
|
||||
* Copyright 2008-2015 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
|
||||
* This project is released under the MIT License.
|
||||
*/
|
||||
#include "AllBuiltinExtensions.h"
|
||||
#include "GDCore/Tools/Localization.h"
|
||||
|
||||
using namespace std;
|
||||
namespace gd
|
||||
{
|
||||
|
||||
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(gd::PlatformExtension & extension)
|
||||
{
|
||||
extension.SetExtensionInformation("BuiltinAudio",
|
||||
_("Audio"),
|
||||
_("Builtin audio extension"),
|
||||
"Florian Rival",
|
||||
"Open source (MIT License)");
|
||||
|
||||
#if defined(GD_IDE_ONLY)
|
||||
extension.AddAction("PlaySoundCanal",
|
||||
_("Play a sound on a channel"),
|
||||
_("Play a sound (small audio file) on a specific channel,\nso as to be able to manipulate it."),
|
||||
_("Play the sound _PARAM1_ on the channel _PARAM2_"),
|
||||
_("Audio/Sounds on channels"),
|
||||
"res/actions/son24.png",
|
||||
"res/actions/son.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("soundfile", _("Audio file"))
|
||||
.AddParameter("expression", _("Channel identifier"))
|
||||
.AddParameter("yesorno", _("Repeat the sound"), "",true).SetDefaultValue("no")
|
||||
.AddParameter("expression", _("Volume (from 0 to 100, 100 by default)"), "",true).SetDefaultValue("100")
|
||||
.AddParameter("expression", _("Pitch (speed) (1 by default)"), "",true).SetDefaultValue("1")
|
||||
.MarkAsAdvanced();
|
||||
|
||||
extension.AddAction("StopSoundCanal",
|
||||
_("Stop the sound of a channel"),
|
||||
_("Stop the sound on the specified channel."),
|
||||
_("Stop the sound of channel _PARAM1_"),
|
||||
_("Audio/Sounds on channels"),
|
||||
"res/actions/son24.png",
|
||||
"res/actions/son.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("expression", _("Channel identifier"))
|
||||
.MarkAsAdvanced();
|
||||
|
||||
extension.AddAction("PauseSoundCanal",
|
||||
_("Pause the sound of a channel"),
|
||||
_("Pause the sound played on the specified channel."),
|
||||
_("Pause the sound of channel _PARAM1_"),
|
||||
_("Audio/Sounds on channels"),
|
||||
"res/actions/son24.png",
|
||||
"res/actions/son.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("expression", _("Channel identifier"))
|
||||
.MarkAsAdvanced();
|
||||
|
||||
extension.AddAction("RePlaySoundCanal",
|
||||
_("Play the sound of a channel"),
|
||||
_("Play the sound of the channel."),
|
||||
_("Play the sound of channel _PARAM1_"),
|
||||
_("Audio/Sounds on channels"),
|
||||
"res/actions/son24.png",
|
||||
"res/actions/son.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("expression", _("Channel identifier"))
|
||||
.MarkAsAdvanced();
|
||||
|
||||
extension.AddAction("PlayMusicCanal",
|
||||
_("Play a music on a channel"),
|
||||
_("Play a music an on specific channel,\nso as to be able to interact with later."),
|
||||
_("Play the music _PARAM1_ on channel _PARAM2_"),
|
||||
_("Audio/Musics on channels"),
|
||||
"res/actions/music24.png",
|
||||
"res/actions/music.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("musicfile", _("Audio file"))
|
||||
.AddParameter("expression", _("Channel identifier"))
|
||||
.AddParameter("yesorno", _("Repeat the sound"), "",true).SetDefaultValue("no")
|
||||
.AddParameter("expression", _("Volume (from 0 to 100, 100 by default)"), "",true).SetDefaultValue("100")
|
||||
.AddParameter("expression", _("Pitch (speed) (1 by default)"), "",true).SetDefaultValue("1")
|
||||
.MarkAsAdvanced();
|
||||
|
||||
extension.AddAction("StopMusicCanal",
|
||||
_("Stop the music on a channel"),
|
||||
_("Stop the music on the specified channel"),
|
||||
_("Stop the music of channel _PARAM1_"),
|
||||
_("Audio/Musics on channels"),
|
||||
"res/actions/music24.png",
|
||||
"res/actions/music.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("expression", _("Channel identifier"))
|
||||
.MarkAsAdvanced();
|
||||
|
||||
extension.AddAction("PauseMusicCanal",
|
||||
_("Pause the music of a channel"),
|
||||
_("Pause the music on the specified channel."),
|
||||
_("Pause the music of channel _PARAM1_"),
|
||||
_("Audio/Musics on channels"),
|
||||
"res/actions/music24.png",
|
||||
"res/actions/music.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("expression", _("Channel identifier"))
|
||||
.MarkAsAdvanced();
|
||||
|
||||
extension.AddAction("RePlayMusicCanal",
|
||||
_("Play the music of a channel"),
|
||||
_("Play the music of the channel."),
|
||||
_("Play the music of channel _PARAM1_"),
|
||||
_("Audio/Musics on channels"),
|
||||
"res/actions/music24.png",
|
||||
"res/actions/music.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("expression", _("Channel identifier"))
|
||||
.MarkAsAdvanced();
|
||||
|
||||
extension.AddAction("ModVolumeSoundCanal",
|
||||
_("Volume of the sound on a channel"),
|
||||
_("This action modify the volume of the sound on the specified channel. The volume is between 0 and 100."),
|
||||
_("Do _PARAM2__PARAM3_ to the volume of the sound on channel _PARAM1_"),
|
||||
_("Audio/Sounds on channels"),
|
||||
"res/actions/sonVolume24.png",
|
||||
"res/actions/sonVolume.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("expression", _("Channel identifier"))
|
||||
.AddParameter("operator", _("Modification's sign"))
|
||||
.AddParameter("expression", _("Value"))
|
||||
.MarkAsAdvanced()
|
||||
.SetManipulatedType("number");
|
||||
|
||||
extension.AddAction("ModVolumeMusicCanal",
|
||||
_("Volume of the music on a channel"),
|
||||
_("This action modify the volume of the music on the specified channel. The volume is between 0 and 100."),
|
||||
_("Do _PARAM2__PARAM3_ to the volume of the music on channel _PARAM1_"),
|
||||
_("Audio/Musics on channels"),
|
||||
"res/actions/musicVolume24.png",
|
||||
"res/actions/musicVolume.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("expression", _("Channel identifier"))
|
||||
.AddParameter("operator", _("Modification's sign"))
|
||||
.AddParameter("expression", _("Value"))
|
||||
.MarkAsAdvanced()
|
||||
.SetManipulatedType("number");
|
||||
|
||||
extension.AddAction("ModGlobalVolume",
|
||||
_("Game global volume"),
|
||||
_("This action modify the global volume of the game. The volume is between 0 and 100."),
|
||||
_("Do _PARAM1__PARAM2_ to global sound level"),
|
||||
_("Audio"),
|
||||
"res/actions/volume24.png",
|
||||
"res/actions/volume.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("operator", _("Modification's sign"))
|
||||
.AddParameter("expression", _("Value"))
|
||||
.MarkAsSimple()
|
||||
.SetManipulatedType("number");
|
||||
|
||||
extension.AddAction("ModPitchSoundChannel",
|
||||
_("Pitch of the sound of a channel"),
|
||||
_("This action modify pitch (speed) of the sound on a channel.\n1 is the default pitch."),
|
||||
_("Do _PARAM2__PARAM3_ to the pitch of the sound on channel _PARAM1_"),
|
||||
_("Audio/Sounds on channels"),
|
||||
"res/actions/son24.png",
|
||||
"res/actions/son.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("expression", _("Channel identifier"))
|
||||
.AddParameter("operator", _("Modification's sign"))
|
||||
.AddParameter("expression", _("Value"))
|
||||
.MarkAsAdvanced()
|
||||
.SetManipulatedType("number");
|
||||
|
||||
extension.AddAction("ModPitchMusicChannel",
|
||||
_("Pitch of the music on a channel"),
|
||||
_("This action modify the pitch of the music on the specified channel. 1 is the default pitch"),
|
||||
_("Do _PARAM2__PARAM3_ to the pitch of the music on channel _PARAM1_"),
|
||||
_("Audio/Musics on channels"),
|
||||
"res/actions/music24.png",
|
||||
"res/actions/music.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("expression", _("Channel identifier"))
|
||||
.AddParameter("operator", _("Modification's sign"))
|
||||
.AddParameter("expression", _("Value"))
|
||||
.MarkAsAdvanced()
|
||||
.SetManipulatedType("number");
|
||||
|
||||
extension.AddAction("ModPlayingOffsetSoundChannel",
|
||||
_("Playing offset of the sound on a channel"),
|
||||
_("This action modify the playing offset of the sound on a channel"),
|
||||
_("Do _PARAM2__PARAM3_ to the playing offset of the sound on channel _PARAM1_"),
|
||||
_("Audio/Sounds on channels"),
|
||||
"res/actions/son24.png",
|
||||
"res/actions/son.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("expression", _("Channel identifier"))
|
||||
.AddParameter("operator", _("Modification's sign"))
|
||||
.AddParameter("expression", _("Value"))
|
||||
.MarkAsAdvanced()
|
||||
.SetManipulatedType("number");
|
||||
|
||||
extension.AddAction("ModPlayingOffsetMusicChannel",
|
||||
_("Playing offset of the music on a channel"),
|
||||
_("This action modify the playing offset of the music on the specified channel"),
|
||||
_("Do _PARAM2__PARAM3_ to the playing offset of the music on channel _PARAM1_"),
|
||||
_("Audio/Musics on channels"),
|
||||
"res/actions/music24.png",
|
||||
"res/actions/music.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("expression", _("Channel identifier"))
|
||||
.AddParameter("operator", _("Modification's sign"))
|
||||
.AddParameter("expression", _("Value"))
|
||||
.MarkAsAdvanced()
|
||||
.SetManipulatedType("number");
|
||||
|
||||
extension.AddAction("PlaySound",
|
||||
_("Play a sound"),
|
||||
_("Play a sound."),
|
||||
_("Play the sound _PARAM1_"),
|
||||
_("Audio"),
|
||||
"res/actions/son24.png",
|
||||
"res/actions/son.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("soundfile", _("Audio file"))
|
||||
.AddParameter("yesorno", _("Repeat the sound"), "",true).SetDefaultValue("no")
|
||||
.AddParameter("expression", _("Volume (from 0 to 100, 100 by default)"), "",true).SetDefaultValue("100")
|
||||
.AddParameter("expression", _("Pitch (speed) (1 by default)"), "",true).SetDefaultValue("1")
|
||||
.MarkAsSimple();
|
||||
|
||||
extension.AddAction("PlayMusic",
|
||||
_("Play a music"),
|
||||
_("Play a music."),
|
||||
_("Play the music _PARAM1_"),
|
||||
_("Audio"),
|
||||
"res/actions/music24.png",
|
||||
"res/actions/music.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("musicfile", _("Audio file"))
|
||||
.AddParameter("yesorno", _("Repeat the sound"), "",true).SetDefaultValue("no")
|
||||
.AddParameter("expression", _("Volume (from 0 to 100, 100 by default)"), "",true).SetDefaultValue("100")
|
||||
.AddParameter("expression", _("Pitch (speed) (1 by default)"), "",true).SetDefaultValue("1")
|
||||
.MarkAsSimple();
|
||||
|
||||
extension.AddCondition("MusicPlaying",
|
||||
_("A music is being played"),
|
||||
_("Test if the music on a channel is being played"),
|
||||
_("Music on channel _PARAM1_ is being played"),
|
||||
_("Audio/Musics on channels"),
|
||||
"res/conditions/musicplaying24.png",
|
||||
"res/conditions/musicplaying.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("expression", _("Channel"))
|
||||
.MarkAsAdvanced();
|
||||
|
||||
extension.AddCondition("MusicPaused",
|
||||
_("A music is paused"),
|
||||
_("Test if the music on the specified channel is paused."),
|
||||
_("Music on channel _PARAM1_ is paused"),
|
||||
_("Audio/Musics on channels"),
|
||||
"res/conditions/musicpaused24.png",
|
||||
"res/conditions/musicpaused.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("expression", _("Channel"))
|
||||
.MarkAsAdvanced();
|
||||
|
||||
extension.AddCondition("MusicStopped",
|
||||
_("A music is stopped"),
|
||||
_("Test if the music on the specified channel is stopped."),
|
||||
_("Music on channel _PARAM1_ is stopped"),
|
||||
_("Audio/Musics on channels"),
|
||||
"res/conditions/musicstopped24.png",
|
||||
"res/conditions/musicstopped.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("expression", _("Channel"))
|
||||
.MarkAsAdvanced();
|
||||
|
||||
extension.AddCondition("SoundPlaying",
|
||||
_("A sound is being played"),
|
||||
_("Test if the sound on a channel is being played."),
|
||||
_("Sound on channel _PARAM1_ is being played"),
|
||||
_("Audio/Sounds on channels"),
|
||||
"res/conditions/sonplaying24.png",
|
||||
"res/conditions/sonplaying.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("expression", _("Channel"))
|
||||
.MarkAsAdvanced();
|
||||
|
||||
extension.AddCondition("SoundPaused",
|
||||
_("A sound is paused"),
|
||||
_("Test if the sound on the specified channel is paused."),
|
||||
_("Sound on channel _PARAM1_ is paused"),
|
||||
_("Audio/Sounds on channels"),
|
||||
"res/conditions/sonpaused24.png",
|
||||
"res/conditions/sonpaused.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("expression", _("Channel"))
|
||||
.MarkAsAdvanced();
|
||||
|
||||
extension.AddCondition("SoundStopped",
|
||||
_("A sound is stopped"),
|
||||
_("Test if the sound on the specified channel is stopped."),
|
||||
_("Sound on channel _PARAM1_ is stopped"),
|
||||
_("Audio/Sounds on channels"),
|
||||
"res/conditions/sonstopped24.png",
|
||||
"res/conditions/sonstopped.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("expression", _("Channel"))
|
||||
.MarkAsAdvanced();
|
||||
|
||||
extension.AddCondition("SoundCanalVolume",
|
||||
_("Volume of the sound on a channel"),
|
||||
_("Test the volume of the sound on the specified channel. The volume is between 0 and 100."),
|
||||
_("The volume of the sound on channel _PARAM1_ is _PARAM2__PARAM3_"),
|
||||
_("Audio/Sounds on channels"),
|
||||
"res/conditions/sonVolume24.png",
|
||||
"res/conditions/sonVolume.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("expression", _("Channel identifier"))
|
||||
.AddParameter("relationalOperator", _("Sign of the test"))
|
||||
.AddParameter("expression", _("Volume to test"))
|
||||
.MarkAsAdvanced()
|
||||
.SetManipulatedType("number");
|
||||
|
||||
extension.AddCondition("MusicCanalVolume",
|
||||
_("Volume of the music on a channel"),
|
||||
_("Test the volume of the music on specified channel. The volume is between 0 and 100."),
|
||||
_("The volume of the music on channel _PARAM1_ is _PARAM2__PARAM3_"),
|
||||
_("Audio/Musics on channels"),
|
||||
"res/conditions/musicVolume24.png",
|
||||
"res/conditions/musicVolume.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("expression", _("Channel identifier"))
|
||||
.AddParameter("relationalOperator", _("Sign of the test"))
|
||||
.AddParameter("expression", _("Volume to test"))
|
||||
.MarkAsAdvanced()
|
||||
.SetManipulatedType("number");
|
||||
|
||||
extension.AddCondition("GlobalVolume",
|
||||
_("Global volume"),
|
||||
_("Test the global sound level. The volume is between 0 and 100."),
|
||||
_("The global game volume is _PARAM2_ to _PARAM1_"),
|
||||
_("Audio"),
|
||||
"res/conditions/volume24.png",
|
||||
"res/conditions/volume.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("relationalOperator", _("Sign of the test"))
|
||||
.AddParameter("expression", _("Volume to test"))
|
||||
.SetManipulatedType("number");
|
||||
|
||||
extension.AddCondition("SoundChannelPitch",
|
||||
_("Pitch of the sound of a channel"),
|
||||
_("Test the pitch of the sound on the specified channel. 1 is the default pitch."),
|
||||
_("The pitch of the sound on channel _PARAM1_ is _PARAM2__PARAM3_"),
|
||||
_("Audio/Sounds on channels"),
|
||||
"res/conditions/sonVolume24.png",
|
||||
"res/conditions/sonVolume.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("expression", _("Channel identifier"))
|
||||
.AddParameter("relationalOperator", _("Sign of the test"))
|
||||
.AddParameter("expression", _("Pitch to test"))
|
||||
.MarkAsAdvanced()
|
||||
.SetManipulatedType("number");
|
||||
|
||||
extension.AddCondition("MusicChannelPitch",
|
||||
_("Pitch of the music on a channel"),
|
||||
_("Test the pitch (speed) of the music on specified channel. 1 is the default pitch."),
|
||||
_("The volume of the music on channel _PARAM1_ is _PARAM2__PARAM3_"),
|
||||
_("Audio/Musics on channels"),
|
||||
"res/conditions/musicVolume24.png",
|
||||
"res/conditions/musicVolume.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("expression", _("Channel identifier"))
|
||||
.AddParameter("relationalOperator", _("Sign of the test"))
|
||||
.AddParameter("expression", _("Pitch to test"))
|
||||
.MarkAsAdvanced()
|
||||
.SetManipulatedType("number");
|
||||
|
||||
extension.AddCondition("SoundChannelPlayingOffset",
|
||||
_("Playing offset of the sound on a channel"),
|
||||
_("Test the playing offset of the sound on the specified channel."),
|
||||
_("The playing offset of the sound on channel _PARAM1_ is _PARAM2__PARAM3_"),
|
||||
_("Audio/Sounds on channels"),
|
||||
"res/conditions/sonVolume24.png",
|
||||
"res/conditions/sonVolume.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("expression", _("Channel identifier"))
|
||||
.AddParameter("relationalOperator", _("Sign of the test"))
|
||||
.AddParameter("expression", _("Playing position (in seconds)"))
|
||||
.MarkAsAdvanced()
|
||||
.SetManipulatedType("number");
|
||||
|
||||
extension.AddCondition("MusicChannelPlayingOffset",
|
||||
_("Playing offset of the music on a channel"),
|
||||
_("Test the playing offset of the music on the specified channel."),
|
||||
_("The playing offset of the music on channel _PARAM1_ is _PARAM2__PARAM3_"),
|
||||
_("Audio/Musics on channels"),
|
||||
"res/conditions/musicVolume24.png",
|
||||
"res/conditions/musicVolume.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("expression", _("Channel identifier"))
|
||||
.AddParameter("relationalOperator", _("Sign of the test"))
|
||||
.AddParameter("expression", _("Playing position (in seconds)"))
|
||||
.MarkAsAdvanced()
|
||||
.SetManipulatedType("number");
|
||||
|
||||
extension.AddExpression("SoundChannelPlayingOffset", _("Sound playing offset"), _("Sound playing offset"), _("Sounds"), "res/actions/son.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("expression", _("Channel"));
|
||||
|
||||
extension.AddExpression("MusicChannelPlayingOffset", _("Music playing offset"), _("Music playing offset"), _("Musics"), "res/actions/music.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("expression", _("Channel"));
|
||||
|
||||
extension.AddExpression("SoundChannelVolume", _("Sound volume"), _("Sound volume"), _("Sounds"), "res/actions/son.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("expression", _("Channel"));
|
||||
|
||||
extension.AddExpression("MusicChannelVolume", _("Music volume"), _("Music volume"), _("Musics"), "res/actions/music.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("expression", _("Channel"));
|
||||
|
||||
extension.AddExpression("SoundChannelPitch", _("Sound's pitch"), _("Sound's pitch"), _("Sounds"), "res/actions/son.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("expression", _("Channel"));
|
||||
|
||||
extension.AddExpression("MusicChannelPitch", _("Music's pitch"), _("Music's pitch"), _("Musics"), "res/actions/music.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("expression", _("Channel"));
|
||||
|
||||
extension.AddExpression("GlobalVolume", _("Global volume"), _("Global volume value"), _("Sound level"), "res/conditions/volume.png")
|
||||
.AddCodeOnlyParameter("currentScene", "");
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|