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Factor common methods to gdjs.RuntimeObject.
Thanks to exposePIXIDisplayObject, objects can expose the PIXI.DisplayObject that they are using and let RuntimeObject handles common operations (layer change, z order change, deletion, visibility).
This commit is contained in:
@@ -5,7 +5,7 @@ Copyright (c) 2008-2015 Florian Rival (Florian.Rival@gmail.com)
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This project is released under the MIT License.
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*/
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if (typeof AdMob !== "undefined")
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if (typeof AdMob !== "undefined")
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console.warn("AdMob plugin for Cordova is not installed - no ads will be displayed. Ensure you have installed com.google.cordova.admob or cordova-plugin-admobpro.");
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/**
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@@ -21,8 +21,6 @@ gdjs.AdMobRuntimeObject = function(runtimeScene, objectData)
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{
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gdjs.RuntimeObject.call(this, runtimeScene, objectData);
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this._runtimeScene = runtimeScene;
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this._androidBannerId = objectData.androidBannerId;
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this._androidInterstitialId = objectData.androidInterstitialId;
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this._iosBannerId = objectData.iosBannerId;
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@@ -56,12 +54,12 @@ gdjs.AdMobRuntimeObject.getPlatformName = function() {
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};
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gdjs.AdMobRuntimeObject.prototype._onAdPresent = function(data) {
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if (data.adType == 'interstitial')
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if (data.adType == 'interstitial')
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this._interstitialReady = false;
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};
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gdjs.AdMobRuntimeObject.prototype._onAdDismiss = function(data) {
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if (data.adType == 'interstitial')
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if (data.adType == 'interstitial')
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this._interstitialReady = false;
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};
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@@ -145,9 +143,10 @@ gdjs.AdMobRuntimeObject.prototype.isInterstitialReady = function() {
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};
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gdjs.AdMobRuntimeObject.prototype.onDeletedFromScene = function(runtimeScene) {
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gdjs.RuntimeObject.prototype.onDeletedFromScene.call(this, runtimeScene);
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if (typeof AdMob === "undefined") return;
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document.removeEventListener('onAdPresent', this._onAdPresent, false);
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document.removeEventListener('onAdDismiss', this._onAdDismiss, false);
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if (this._bannerDisplayed) this.hideBanner();
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};
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};
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@@ -49,7 +49,6 @@ gdjs.PanelSpriteRuntimeObject = function(runtimeScene, objectData)
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this._lBorder = objectData.leftMargin;
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this._tBorder = objectData.topMargin;
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this._bBorder = objectData.bottomMargin;
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this._runtimeScene = runtimeScene;
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this.setTexture(objectData.texture, runtimeScene);
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this.setWidth(objectData.width);
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this.setHeight(objectData.height);
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@@ -68,8 +67,8 @@ gdjs.PanelSpriteRuntimeObject = function(runtimeScene, objectData)
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gdjs.PanelSpriteRuntimeObject.prototype = Object.create( gdjs.RuntimeObject.prototype );
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gdjs.PanelSpriteRuntimeObject.thisIsARuntimeObjectConstructor = "PanelSpriteObject::PanelSprite";
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gdjs.PanelSpriteRuntimeObject.prototype.onDeletedFromScene = function(runtimeScene) {
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runtimeScene.getLayer(this.layer).removePIXIContainerChild(this._spritesContainer);
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gdjs.PanelSpriteRuntimeObject.prototype.exposePIXIDisplayObject = function(cb) {
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cb(this._spritesContainer);
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};
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/**
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@@ -209,13 +208,6 @@ gdjs.PanelSpriteRuntimeObject.prototype.setAngle = function(angle) {
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this._spritesContainer.rotation = gdjs.toRad(angle);
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};
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gdjs.PanelSpriteRuntimeObject.prototype.setLayer = function(name) {
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//We need to move the object from the pixi container of the layer
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this._runtimeScene.getLayer(this.layer).removePIXIContainerChild(this._spritesContainer);
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this.layer = name;
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this._runtimeScene.getLayer(this.layer).addChildToPIXIContainer(this._spritesContainer, this.zOrder);
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};
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gdjs.PanelSpriteRuntimeObject.prototype.getWidth = function() {
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return this._width;
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};
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@@ -237,10 +229,3 @@ gdjs.PanelSpriteRuntimeObject.prototype.setHeight = function(height) {
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this._updateSpritesAndTexturesSize();
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this._updateSpritePositions();
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};
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gdjs.PanelSpriteRuntimeObject.prototype.setZOrder = function(z) {
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if ( z !== this.zOrder ) {
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this._runtimeScene.getLayer(this.layer).changePIXIContainerChildZOrder(this._spritesContainer, z);
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this.zOrder = z;
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}
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};
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@@ -25,15 +25,14 @@ gdjs.ShapePainterRuntimeObject = function(runtimeScene, objectData)
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this._outlineSize = objectData.outlineSize;
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this._absoluteCoordinates = objectData.absoluteCoordinates;
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this._runtimeScene = runtimeScene;
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runtimeScene.getLayer("").addChildToPIXIContainer(this._graphics, this.zOrder);
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};
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gdjs.ShapePainterRuntimeObject.prototype = Object.create( gdjs.RuntimeObject.prototype );
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gdjs.ShapePainterRuntimeObject.thisIsARuntimeObjectConstructor = "PrimitiveDrawing::Drawer";
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gdjs.ShapePainterRuntimeObject.prototype.onDeletedFromScene = function(runtimeScene) {
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runtimeScene.getLayer(this.layer).removePIXIContainerChild(this._graphics);
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gdjs.ShapePainterRuntimeObject.prototype.exposePIXIDisplayObject = function(cb) {
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cb(this._graphics);
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};
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gdjs.ShapePainterRuntimeObject.prototype.stepBehaviorsPreEvents = function(runtimeScene) {
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@@ -126,13 +125,6 @@ gdjs.ShapePainterRuntimeObject.prototype.setY = function(y) {
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}
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};
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gdjs.ShapePainterRuntimeObject.prototype.setLayer = function(name) {
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//We need to move the object from the pixi container of the layer
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this._runtimeScene.getLayer(this.layer).removePIXIContainerChild(this._graphics);
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this.layer = name;
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this._runtimeScene.getLayer(this.layer).addChildToPIXIContainer(this._graphics, this.zOrder);
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};
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gdjs.ShapePainterRuntimeObject.prototype.getWidth = function() {
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return 32;
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};
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@@ -140,10 +132,3 @@ gdjs.ShapePainterRuntimeObject.prototype.getWidth = function() {
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gdjs.ShapePainterRuntimeObject.prototype.getHeight = function() {
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return 32;
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};
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gdjs.ShapePainterRuntimeObject.prototype.setZOrder = function(z) {
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if ( z !== this.zOrder ) {
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this._runtimeScene.getLayer(this.layer).changePIXIContainerChildZOrder(this._graphics, z);
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this.zOrder = z;
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}
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};
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@@ -68,6 +68,8 @@ gdjs.TextEntryRuntimeObject.prototype = Object.create( gdjs.RuntimeObject.protot
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gdjs.TextEntryRuntimeObject.thisIsARuntimeObjectConstructor = "TextEntryObject::TextEntry";
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gdjs.TextEntryRuntimeObject.prototype.onDeletedFromScene = function(runtimeScene) {
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gdjs.RuntimeObject.prototype.onDeletedFromScene.call(this, runtimeScene);
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document.removeEventListener('keypress', this._pressHandler);
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document.removeEventListener('keyup', this._upHandler);
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document.removeEventListener('keydown', this._downHandler);
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@@ -15,7 +15,6 @@ gdjs.TextRuntimeObject = function(runtimeScene, objectData)
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{
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gdjs.RuntimeObject.call(this, runtimeScene, objectData);
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this._runtimeScene = runtimeScene;
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this._characterSize = objectData.characterSize;
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this._fontName = "Arial";
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this._bold = objectData.bold;
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@@ -42,8 +41,8 @@ gdjs.TextRuntimeObject = function(runtimeScene, objectData)
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gdjs.TextRuntimeObject.prototype = Object.create( gdjs.RuntimeObject.prototype );
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gdjs.TextRuntimeObject.thisIsARuntimeObjectConstructor = "TextObject::Text";
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gdjs.TextRuntimeObject.prototype.onDeletedFromScene = function(runtimeScene) {
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runtimeScene.getLayer(this.layer).removePIXIContainerChild(this._text);
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gdjs.TextRuntimeObject.prototype.exposePIXIDisplayObject = function(cb) {
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cb(this._text);
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};
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/**
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@@ -205,29 +204,6 @@ gdjs.TextRuntimeObject.prototype.setItalic = function(enable) {
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this._updateTextStyle();
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};
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/**
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* Hide or show the object
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* @method hide
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* @param enable {Boolean} Set it to true to hide the object, false to show it.
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*/
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gdjs.TextRuntimeObject.prototype.hide = function(enable) {
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if ( enable === undefined ) enable = true;
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this._hidden = enable;
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this._text.visible = !enable;
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};
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/**
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* Set the layer of the object.
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* @method setLayer
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* @param {String} The new layer of the object
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*/
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gdjs.TextRuntimeObject.prototype.setLayer = function(name) {
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//We need to move the object from the pixi container of the layer
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this._runtimeScene.getLayer(this.layer).removePIXIContainerChild(this._text);
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this.layer = name;
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this._runtimeScene.getLayer(this.layer).addChildToPIXIContainer(this._text, this.zOrder);
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};
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/**
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* Get width for your object text.
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* @method getWidth
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@@ -258,15 +234,3 @@ gdjs.TextRuntimeObject.prototype.setColor = function(str) {
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this._color[2] = parseInt(color[2], 10);
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this._updateTextStyle();
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};
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/**
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* Set the Z order of the object.
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* @method setZOrder
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* @param z {Number} The new Z order position of the object
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*/
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gdjs.TextRuntimeObject.prototype.setZOrder = function(z) {
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if ( z !== this.zOrder ) {
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this._runtimeScene.getLayer(this.layer).changePIXIContainerChildZOrder(this._text, z);
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this.zOrder = z;
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}
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};
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@@ -26,15 +26,14 @@ gdjs.TiledSpriteRuntimeObject = function(runtimeScene, objectData)
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this._xOffset = 0;
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this._yOffset = 0;
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this._runtimeScene = runtimeScene;
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runtimeScene.getLayer("").addChildToPIXIContainer(this._tiledSprite, this.zOrder);
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};
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gdjs.TiledSpriteRuntimeObject.prototype = Object.create( gdjs.RuntimeObject.prototype );
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gdjs.TiledSpriteRuntimeObject.thisIsARuntimeObjectConstructor = "TiledSpriteObject::TiledSprite";
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gdjs.TiledSpriteRuntimeObject.prototype.onDeletedFromScene = function(runtimeScene) {
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runtimeScene.getLayer(this.layer).removePIXIContainerChild(this._tiledSprite);
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gdjs.TiledSpriteRuntimeObject.prototype.exposePIXIDisplayObject = function(cb) {
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cb(this._tiledSprite);
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};
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/**
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@@ -73,13 +72,6 @@ gdjs.TiledSpriteRuntimeObject.prototype.setAngle = function(angle) {
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this._tiledSprite.rotation = gdjs.toRad(angle);
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};
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gdjs.TiledSpriteRuntimeObject.prototype.setLayer = function(name) {
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//We need to move the object from the pixi container of the layer
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this._runtimeScene.getLayer(this.layer).removePIXIContainerChild(this._tiledSprite);
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this.layer = name;
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this._runtimeScene.getLayer(this.layer).addChildToPIXIContainer(this._tiledSprite, this.zOrder);
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};
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gdjs.TiledSpriteRuntimeObject.prototype.getWidth = function() {
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return this._tiledSprite.width;
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};
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@@ -117,10 +109,3 @@ gdjs.TiledSpriteRuntimeObject.prototype.getXOffset = function() {
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gdjs.TiledSpriteRuntimeObject.prototype.getYOffset = function() {
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return this._yOffset;
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};
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gdjs.TiledSpriteRuntimeObject.prototype.setZOrder = function(z) {
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if ( z !== this.zOrder ) {
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this._runtimeScene.getLayer(this.layer).changePIXIContainerChildZOrder(this._tiledSprite, z);
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this.zOrder = z;
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}
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};
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@@ -450,11 +450,14 @@ gdjs.RuntimeGame.prototype.startStandardGameLoop = function() {
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//Uncomment to profile the first x frames of the game.
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/*var x = 250;
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var startTime = Date.now();
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console.profile("Stepping for " + x + " frames")
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for(var i = 0; i < x; ++i) {
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currentScene.renderAndStep();
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this._sceneStack.step();
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}
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console.profileEnd();
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var time = Date.now() - startTime;
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console.log("Took", time, "ms");
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return;*/
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requestAnimationFrame(gameLoop);
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@@ -33,6 +33,7 @@ gdjs.RuntimeObject = function(runtimeScene, objectData)
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this.layer = "";
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this.livingOnScene = true;
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this.id = runtimeScene.createNewUniqueId();
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this._runtimeScene = runtimeScene; //This could/should be avoided.
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//Hit boxes:
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if ( this._defaultHitBoxes === undefined ) {
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@@ -138,6 +139,22 @@ gdjs.RuntimeObject.prototype.deleteFromScene = function(runtimeScene) {
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* @param runtimeScene The RuntimeScene owning the object.
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*/
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gdjs.RuntimeObject.prototype.onDeletedFromScene = function(runtimeScene) {
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var theLayer = runtimeScene.getLayer(this.layer);
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this.exposePIXIDisplayObject(function(displayObject) {
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theLayer.removePIXIContainerChild(displayObject);
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});
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};
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//Rendering:
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/**
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* Called with a callback function that should be called for
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* each PIXI.DisplayObject used by the object
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*
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* @method exposePIXIDisplayObject
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* @param cb The callback to be called with a PIXI.DisplayObject
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*/
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gdjs.RuntimeObject.prototype.exposePIXIDisplayObject = function(cb) {
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};
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//Common properties:
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@@ -285,26 +302,6 @@ gdjs.RuntimeObject.prototype.rotate = function(speed, runtimeScene) {
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this.setAngle(this.getAngle()+speed*runtimeScene.getElapsedTime()/1000);
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};
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/**
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* Set the Z order of the object.
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*
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* @method setZOrder
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* @param z {Number} The new Z order position of the object
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*/
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gdjs.RuntimeObject.prototype.setZOrder = function(z) {
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this.zOrder = z;
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};
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/**
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* Get the Z order of the object.
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*
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* @method getZOrder
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* @return {Number} The Z order of the object
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*/
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gdjs.RuntimeObject.prototype.getZOrder = function() {
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return this.zOrder;
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};
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/**
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* Set the angle of the object.
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*
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@@ -335,7 +332,15 @@ gdjs.RuntimeObject.prototype.getAngle = function() {
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* @return {String} The new layer of the object
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*/
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gdjs.RuntimeObject.prototype.setLayer = function(layer) {
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if (layer === this.layer) return;
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this.layer = layer;
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var theLayer = this._runtimeScene.getLayer(this.layer);
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var that = this;
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this.exposePIXIDisplayObject(function (displayObject) {
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theLayer.removePIXIContainerChild(displayObject);
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theLayer.addChildToPIXIContainer(displayObject, that.zOrder);
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});
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};
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/**
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@@ -359,6 +364,33 @@ gdjs.RuntimeObject.prototype.isOnLayer = function(layer) {
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return this.layer === layer;
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};
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/**
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* Set the Z order of the object.
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*
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* @method setZOrder
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* @param z {Number} The new Z order position of the object
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*/
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gdjs.RuntimeObject.prototype.setZOrder = function(z) {
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if ( z === this.zOrder ) return;
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this.zOrder = z;
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var theLayer = this._runtimeScene.getLayer(this.layer);
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this.exposePIXIDisplayObject(function(displayObject) {
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theLayer.changePIXIContainerChildZOrder(displayObject, z);
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});
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};
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/**
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* Get the Z order of the object.
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*
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* @method getZOrder
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* @return {Number} The Z order of the object
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*/
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gdjs.RuntimeObject.prototype.getZOrder = function() {
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return this.zOrder;
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};
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/**
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* Get the container of the object variables
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* @method getVariables
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@@ -35,7 +35,6 @@ gdjs.RuntimeScene = function(runtimeGame, pixiRenderer)
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this._gameStopRequested = false;
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this._requestedScene = "";
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this._isLoaded = false; // True if loadFromScene was called and the scene is being played.
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this.layers = this._layers;
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this._allInstancesList = []; //An array used to create a list of all instance when necessary ( see _constructListOfAllInstances )
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this._instancesRemoved = []; //The instances removed from the scene and waiting to be sent to the cache.
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@@ -201,6 +200,7 @@ gdjs.RuntimeScene.prototype.renderAndStep = function() {
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this._updateObjectsPreEvents();
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this._eventsFunction(this, this._eventsContext);
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this._updateObjects();
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this._updateObjectsVisibility();
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this.render();
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this._firstFrame = false;
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@@ -240,6 +240,47 @@ gdjs.RuntimeScene.prototype._updateTime = function() {
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this._timeFromStart += this._elapsedTime;
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};
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gdjs.RuntimeScene.prototype._updateObjectsVisibility = function() {
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var allLayers = this._layers.entries();
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var layersCameraCoordinates = {};
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for(var i = 0;i < allLayers.length;++i) {
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var theLayer = allLayers[i][1];
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layersCameraCoordinates[allLayers[i][0]] =
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[theLayer.getCameraX() - theLayer.getCameraWidth(),
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theLayer.getCameraY() - theLayer.getCameraHeight(),
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theLayer.getCameraX() + theLayer.getCameraWidth(),
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theLayer.getCameraY() + theLayer.getCameraHeight()];
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}
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function hide(displayObject) {
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displayObject.visible = false;
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}
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function show(displayObject) {
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displayObject.visible = true;
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}
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this._constructListOfAllInstances();
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for( var i = 0, len = this._allInstancesList.length;i<len;++i) {
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var object = this._allInstancesList[i];
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var cameraCoords = layersCameraCoordinates[object.getLayer()];
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if (!cameraCoords) continue;
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if (object.isHidden()) {
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object.exposePIXIDisplayObject(hide);
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} else {
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var aabb = object.getAABB();
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if (aabb.min[0] > cameraCoords[2] || aabb.min[1] > cameraCoords[3] ||
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aabb.max[0] < cameraCoords[0] || aabb.max[1] < cameraCoords[1]) {
|
||||
object.exposePIXIDisplayObject(hide);
|
||||
} else {
|
||||
object.exposePIXIDisplayObject(show);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Empty the list of the removed objects:<br>
|
||||
* When an object is removed from the scene, it is still kept in the _instancesRemoved member
|
||||
|
@@ -160,7 +160,6 @@ gdjs.SpriteRuntimeObject = function(runtimeScene, objectData)
|
||||
this._blendMode = 0;
|
||||
this._flippedX = false;
|
||||
this._flippedY = false;
|
||||
this._runtimeScene = runtimeScene;
|
||||
this.opacity = 255;
|
||||
|
||||
//Animations:
|
||||
@@ -302,8 +301,8 @@ gdjs.SpriteRuntimeObject.prototype.updateTime = function(elapsedTime) {
|
||||
if ( this._spriteDirty ) this._updatePIXISprite();
|
||||
};
|
||||
|
||||
gdjs.SpriteRuntimeObject.prototype.onDeletedFromScene = function(runtimeScene) {
|
||||
runtimeScene.getLayer(this.layer).removePIXIContainerChild(this._sprite);
|
||||
gdjs.SpriteRuntimeObject.prototype.exposePIXIDisplayObject = function(cb) {
|
||||
cb(this._sprite);
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -647,14 +646,6 @@ gdjs.SpriteRuntimeObject.prototype.hide = function(enable) {
|
||||
this._sprite.alpha = this._sprite.visible ? this.opacity / 255 : 0;
|
||||
};
|
||||
|
||||
gdjs.SpriteRuntimeObject.prototype.setLayer = function(name) {
|
||||
//We need to move the object from the pixi container of the layer
|
||||
//TODO: Pass the runtimeScene as parameter ?
|
||||
this._runtimeScene.getLayer(this.layer).removePIXIContainerChild(this._sprite);
|
||||
this.layer = name;
|
||||
this._runtimeScene.getLayer(this.layer).addChildToPIXIContainer(this._sprite, this.zOrder);
|
||||
};
|
||||
|
||||
/**
|
||||
* Change the tint of the sprite object.
|
||||
*
|
||||
@@ -759,20 +750,6 @@ gdjs.SpriteRuntimeObject.prototype.getScaleX = function() {
|
||||
|
||||
//Other :
|
||||
|
||||
/**
|
||||
* Set the Z order of the object.
|
||||
*
|
||||
* @method setZOrder
|
||||
* @param z {Number} The new Z order position of the object
|
||||
*/
|
||||
gdjs.SpriteRuntimeObject.prototype.setZOrder = function(z) {
|
||||
if ( z !== this.zOrder ) {
|
||||
//TODO: Pass the runtimeScene as parameter ?
|
||||
this._runtimeScene.getLayer(this.layer).changePIXIContainerChildZOrder(this._sprite, z);
|
||||
this.zOrder = z;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* @method turnTowardObject
|
||||
* @param obj The target object
|
||||
|
Reference in New Issue
Block a user