Add an object to PanelSprite test/benchmark game

This commit is contained in:
Florian Rival
2015-09-10 21:19:20 +02:00
parent 4a84e5048a
commit 1ff06d4c9c
2 changed files with 22 additions and 7 deletions

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="ISO-8859-1" ?>
<?xml version="1.0" encoding="UTF-8" ?>
<project firstLayout="">
<gdVersion build="76" major="3" minor="6" revision="0" />
<properties linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
<gdVersion build="86" major="4" minor="0" revision="0" />
<properties folderProject="false" linuxExecutableFilename="" macExecutableFilename="" packageName="" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
<name>Project</name>
<author></author>
<windowWidth>800</windowWidth>
@@ -42,6 +42,7 @@
<resources>
<resource alwaysLoaded="false" file="gem2z.png" kind="image" name="gem2z.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="Block-Gel.png" kind="image" name="Block-Gel.png" smoothed="true" userAdded="true" />
<resource alwaysLoaded="false" file="panelSprite.png" kind="image" name="panelSprite.png" smoothed="true" userAdded="true" />
</resources>
<resourceFolders />
</resources>
@@ -89,6 +90,16 @@
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="true" height="69.999969" layer="" locked="false" name="NewObject3" width="736.000000" x="29.000000" y="516.000000" zOrder="3">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="true" height="119.999969" layer="" locked="false" name="NewObject3" width="190.000000" x="601.000061" y="13.999985" zOrder="3">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
</instances>
<objects>
<object bottomMargin="10.000000" height="64.000000" leftMargin="50.000000" name="NewObject" rightMargin="7.000000" texture="gem2z.png" topMargin="30.000000" type="PanelSpriteObject::PanelSprite" width="64.000000">
@@ -99,6 +110,10 @@
<variables />
<behaviors />
</object>
<object bottomMargin="32.000000" height="32.000000" leftMargin="32.000000" name="NewObject3" rightMargin="32.000000" texture="panelSprite.png" topMargin="32.000000" type="PanelSpriteObject::PanelSprite" width="32.000000">
<variables />
<behaviors />
</object>
</objects>
<events>
<event disabled="false" folded="false">
@@ -109,8 +124,8 @@
<type inverted="false" value="AddForceVersPos" />
<parameters>
<parameter>NewObject2</parameter>
<parameter>MouseX()</parameter>
<parameter>MouseY()</parameter>
<parameter>MouseX(&quot;&quot;,0)</parameter>
<parameter>MouseY(&quot;&quot;,0)</parameter>
<parameter>100</parameter>
<parameter>0</parameter>
</parameters>
@@ -120,8 +135,8 @@
<type inverted="false" value="RotateTowardPosition" />
<parameters>
<parameter>NewObject2</parameter>
<parameter>MouseX()</parameter>
<parameter>MouseY()</parameter>
<parameter>MouseX(&quot;&quot;,0)</parameter>
<parameter>MouseY(&quot;&quot;,0)</parameter>
<parameter>90</parameter>
<parameter></parameter>
</parameters>

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