Fix centerCamera and centerCameraWithinLimits for HTML5 games

This commit is contained in:
Florian Rival
2017-04-04 00:30:16 +02:00
committed by GitHub
parent 37c643f7bc
commit 85b75b646f

View File

@@ -87,8 +87,8 @@ gdjs.evtTools.camera.centerCamera = function(runtimeScene, object, anticipateMov
var layer = runtimeScene.getLayer(layer);
var xOffset = 0; var yOffset = 0;
if ( anticipateMove && !object.hasNoForces() ) {
var objectAverageForce = object.getAverageForce();
var elapsedTimeInSeconds = obj.getElapsedTime(runtimeScene) / 1000;
var objectAverageForce = object.getAverageForce();
var elapsedTimeInSeconds = object.getElapsedTime(runtimeScene) / 1000;
xOffset = objectAverageForce.getX() * elapsedTimeInSeconds;
yOffset = objectAverageForce.getY() * elapsedTimeInSeconds;
@@ -104,8 +104,8 @@ gdjs.evtTools.camera.centerCameraWithinLimits = function(runtimeScene, object, l
var layer = runtimeScene.getLayer(layer);
var xOffset = 0; var yOffset = 0;
if ( anticipateMove && !object.hasNoForces() ) {
var objectAverageForce = object.getAverageForce();
var elapsedTimeInSeconds = obj.getElapsedTime(runtimeScene) / 1000;
var objectAverageForce = object.getAverageForce();
var elapsedTimeInSeconds = object.getElapsedTime(runtimeScene) / 1000;
xOffset = objectAverageForce.getX() * elapsedTimeInSeconds;
yOffset = objectAverageForce.getY() * elapsedTimeInSeconds;