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427 Commits

Author SHA1 Message Date
Florian Rival
93611d8642 Bump newIDE version 2018-10-21 21:29:29 +01:00
Florian Rival
a0f15817ca Ensure functions are shown in Project Manager when they are some (even if option deactivated in preferences) 2018-10-21 21:29:00 +01:00
Florian Rival
6323aefb6b Ensure user is asked to close the project and switch to use native dialog 2018-10-21 21:19:37 +01:00
Florian Rival
6bdc0f3961 Bump newIDE version 2018-10-21 19:10:25 +01:00
Florian Rival
905a459ea2 Handle proper generation of functions using functions (two passes extensions generation) 2018-10-21 19:10:05 +01:00
Florian Rival
eb67604ca6 Update information about examples 2018-10-21 16:14:48 +01:00
Florian Rival
63077c7cef Update examples for functions 2018-10-21 16:12:11 +01:00
Florian Rival
2fed5b9a8b Fix error reporting in import-XXX.js scripts 2018-10-21 15:49:55 +01:00
Florian Rival
88b4b3860b Fix jsfx not loading when electron app is built, due to ES modules loading restrictions with file protocol 2018-10-21 15:46:47 +01:00
Florian Rival
e295efac7f Fix issue where jsfx wasn't properly loaded 2018-10-21 12:35:19 +01:00
Florian Rival
c5554d05fd Fix import-jsfx-editor and add jsfx sources to .gitignore 2018-10-20 20:29:21 +01:00
Florian Rival
6a163a59ca Merge pull request #695 from blurymind/master
Add jsfx sound effects editor
2018-10-20 20:24:56 +01:00
Florian Rival
9f5b63bad9 Fix object creation in functions and add space-shooter-with-functions example 2018-10-20 18:29:36 +01:00
Florian Rival
35aa78ea35 Fix long action/condition words not breaking properly 2018-10-20 16:31:01 +01:00
Todor Imreorov
82442fe618 expose background color in modalWindow, add option to wait for dom...
...to load before showing the window
2018-10-19 19:01:11 +01:00
Florian Rival
9dabcbd1f1 Update Level Editor example for web-app 2018-10-18 23:32:49 +01:00
Florian Rival
7f0fce5f6d Update Level Editor example to use functions 2018-10-18 23:28:14 +01:00
Florian Rival
90baf3cdb5 Add support for events functions on the web-app (BrowserS3EventsFunctionWriter) 2018-10-18 23:19:41 +01:00
Florian Rival
cccbb0e61b Fix Flow in ProjectManager 2018-10-18 22:39:25 +01:00
Florian Rival
702f1b529f Make ProjectManager display if errors occurred in functions generation 2018-10-18 22:28:09 +01:00
Florian Rival
fcc9740a77 Improve typing and remove muiThemeable in ProjectManager 2018-10-18 21:30:02 +01:00
Florian Rival
094bdb60f6 Merge branch 'master' of github.com:4ian/GDevelop 2018-10-18 21:12:57 +01:00
Florian Rival
215044cafe Avoid potential non-stopping re-rendering of events with height 0 2018-10-18 21:12:10 +01:00
Todor Imreorov
4d0185de9d fix flow, apply review notes, cleanup
should pass flow test now
2018-10-18 18:01:41 +01:00
Florian Rival
557f1da2c1 Add 3 examples 2018-10-17 23:54:10 +01:00
Todor Imreorov
becddeab9f jsfx and path editor- get rid of global variable, use parameters
This commit minimizes the use of global variables in jsfx-main and the patheditor
2018-10-17 21:08:17 +01:00
Todor Imreorov
ec6628baba apply review notes wip 2018-10-16 20:22:08 +01:00
Florian Rival
3289285a37 Fix missing support for Escape key in GDJS 2018-10-15 21:15:20 +01:00
Todor Imreorov
c4047702ed tweak jsfx window
size, notes, ui
2018-10-15 19:27:29 +01:00
Todor Imreorov
3c21e33928 Refactor code to use new html5 src es-module option
- also further clean up code and apply @4ian's advice
- loading is now much more robust
- setting and getting metatags is much more robust now

more on the new es-modules option in browsers:
https://jakearchibald.com/2017/es-modules-in-browsers/
2018-10-15 19:05:45 +01:00
Todor Imreorov
25f5550666 more cleanup 2018-10-13 22:00:21 +01:00
Todor Imreorov
2b7caf5fac further cleanup 2018-10-13 21:49:49 +01:00
Todor Imreorov
29f7525290 clean up 2018-10-13 21:43:55 +01:00
Todor Imreorov
80aa1ebec8 Add jsfx sound effects editor, refactor some of piskel's code to
make it easier to reuse
2018-10-13 21:29:20 +01:00
Florian Rival
af7f13c0b8 Add Get/SetMetadata on gd::Resource 2018-10-11 23:39:48 +01:00
Florian Rival
4e71030103 Implement move/delete events functions and clean up various things 2018-10-09 23:06:19 +01:00
Florian Rival
b3b7f181fa Merge pull request #678 from 4ian/feature/events-function-extension
Events functions
2018-10-09 08:58:34 +01:00
Florian Rival
4138f5f4aa Fix compilation of EventStoreDialog 2018-10-09 01:00:00 +01:00
Florian Rival
f302989b9d Fix compilation for GDC++ Runtime 2018-10-09 00:54:12 +01:00
Florian Rival
0f7c2c43cf Fix tests 2018-10-09 00:47:56 +01:00
Florian Rival
04b37bebf7 Update TODO 2018-10-09 00:40:24 +01:00
Florian Rival
a12d999e7b Fix flow 2018-10-09 00:32:37 +01:00
Florian Rival
cad23ed67c Update libGD.js and clean a bunch of TODOs 2018-10-09 00:24:52 +01:00
Florian Rival
f059728fdb Add Help and allow to activate Events Functions from preferences
Move EventsFunction related files and add documentation too
2018-10-09 00:06:37 +01:00
Florian Rival
545676b1f2 Allow user to select types of objects for functions + update parameters design 2018-10-08 22:21:38 +01:00
Florian Rival
48d99457e5 Add refactoring of the project when renaming expression events function 2018-10-08 22:21:38 +01:00
Florian Rival
c2c961f1d4 Fix bad call to gd.Project.validateObjectName 2018-10-08 22:21:38 +01:00
Florian Rival
04131e1795 Remove useless console.log 2018-10-08 22:21:37 +01:00
Florian Rival
53a5dc1742 Add action to set function return value and expressions to get arguments
Also fix unselection of an event function in IDE
2018-10-08 22:21:37 +01:00
Florian Rival
a790be3c37 Fix TrueFalseField not formatting parameter value properly 2018-10-08 22:21:37 +01:00
Florian Rival
6772fecc2e Add test game for events functions 2018-10-08 22:21:37 +01:00
Florian Rival
3244cbd8ad Add refactoring of the project when renaming events function / extension 2018-10-08 22:21:37 +01:00
Florian Rival
066f2b0fea Unload Events Functions Extensions when closing a project 2018-10-08 22:21:37 +01:00
Florian Rival
f370b8b78b Add gdjs.objectsListsToArray and OptionsEditorDialog for EventsFunctionsExtensionEditor 2018-10-08 22:21:37 +01:00
Florian Rival
e24daa4dc3 [WIP] Allow to select event function type and improve editor 2018-10-08 22:21:37 +01:00
Florian Rival
f889c9fc0a [WIP] Add LocalEventsFunctionWriter for functions JS files generation and EventsFunctionConfigurationEditor 2018-10-08 22:21:36 +01:00
Florian Rival
cdc374df9c Use UI/Background instead of material-ui's Paper component 2018-10-08 22:21:36 +01:00
Florian Rival
d60efd2394 [WIP] Add search in EventsFunctionsList 2018-10-08 22:21:36 +01:00
Florian Rival
d448ffb8f2 [WIP] Add EventsFunctionsExtensionEditor 2018-10-08 22:21:36 +01:00
Florian Rival
eb31be67ed [WIP] Adding EventsFunctionsExtensions support to newIDE 2018-10-08 22:21:36 +01:00
Florian Rival
23b4e2c026 Add EventsFunction and EventsFunctionsExtension 2018-10-08 22:21:36 +01:00
Florian Rival
1381ead3b4 [WIP] Add typing to EventsTree 2018-10-08 22:21:35 +01:00
Florian Rival
5377708093 [WIP] Make InstructionEditor and EventsSheet use gd.ObjectsContainer 2018-10-08 22:21:35 +01:00
Florian Rival
e7afebf722 [WIP] Make ObjectSelector and EventsSearcher use gd.ObjectsContainer 2018-10-08 22:21:35 +01:00
Florian Rival
7915d3ba59 [WIP] Make layout/project optional for ParameterFields and add flow typing 2018-10-08 22:21:35 +01:00
Todor Imreorov
c11cc80488 Add button to rotate the selected instances in InstancesEditor (SceneEditor) (#691) 2018-10-08 20:05:28 +01:00
Lizard-13
a33b421de4 Expose particles rotation speed option (#688) 2018-10-05 17:56:44 +01:00
Florian Rival
852d91b745 Update --feature-request.md 2018-10-03 13:09:52 +01:00
Todor Imreorov
df78d5e096 Add a command to invert conditions to the event sheet context menu (#686) 2018-10-03 00:16:15 +01:00
Florian Rival
7718132510 Add support for submenu in ContextMenu of web-app 2018-10-02 22:58:27 +01:00
Todor Imreorov
af00760d3e Add 'other' menu item to EventSheet's context menu (#684) 2018-10-02 22:12:02 +01:00
Todor Imreorov
c88c05f737 Add event, subevent and comment commands in EventsSheet's context menu (#681) 2018-09-30 18:51:10 -04:00
zachThePerson
e3b446cee0 Fix CopyRuntimeToGD.bat when using path with spaces (#673) 2018-09-28 07:42:00 -07:00
Florian Rival
721c31adc9 Simplify SceneEditor _onSelectInstances method 2018-09-28 07:39:46 -07:00
Todor Imreorov
e5c4580483 Fix selection of instances on hidden layers (#671)
Fix #661
2018-09-28 07:24:15 -07:00
Todor Imreorov
4c0d46ae2c Snap position of objects to the grid when inserted (#662) 2018-09-26 19:19:09 -07:00
Florian Rival
d05f2b9674 Add flow typing for SceneEditor and History 2018-09-23 11:13:22 -07:00
Lizard-13
566540133d Add word wrapping for Text Object (#658) 2018-09-23 11:45:18 +01:00
Todor Imreorov
45533cf163 Add "Add Instance of [...]" menu option in SceneEditor (#656) 2018-09-22 16:32:22 +01:00
Florian Rival
ad83d7d08f Merge pull request #654 from 4ian/optimization/avoid-update-project-manager-tabs
Avoid updates in project manager and tabs when they are not visible
2018-09-22 13:12:51 +01:00
Florian Rival
d755e10368 Fix Travis badge in README 2018-09-20 16:59:14 +01:00
Florian Rival
6543544dc1 Avoid updates in project manager and tabs when they are not visible 2018-09-20 00:30:24 +01:00
Florian Rival
6cd9e4b4d9 Merge pull request #650 from 4ian/feature/drop-instance-from-objects-list
* Add support for creating instances by dropping objects from objects list
* Update React to 16.5.1
* Use pointer events instead of mouse events when possible for better touch compatibility.
2018-09-19 23:39:18 +01:00
Florian Rival
b5b90cc838 Reduce distance before dragging list items 2018-09-19 00:06:03 +01:00
Florian Rival
c4be6f6522 Fix highlighted objects not cleared after deleting instances 2018-09-19 00:06:03 +01:00
Florian Rival
fd3698f590 Enable higlighting of a selection of multiple instances (=multiple objects) 2018-09-19 00:06:03 +01:00
Florian Rival
0fdbe19641 Improve compatibility with touch screen of CollisionMasksPreview and PointsPreview 2018-09-19 00:06:03 +01:00
Florian Rival
48e1d04fb6 Update react-dom to 16.5.1 2018-09-19 00:06:03 +01:00
Florian Rival
677478b4a2 Fix selection clearing not updating properties editor 2018-09-19 00:06:03 +01:00
Florian Rival
fc3826d472 Upgrade to React 16.5.1 2018-09-19 00:06:02 +01:00
Florian Rival
d135447e00 Remove dead code and fix typos 2018-09-19 00:06:02 +01:00
Todor Imreorov
856d7cdb46 Highlight the selected object when an instance is selected from the scene editor (#651) 2018-09-19 00:06:02 +01:00
Florian Rival
c2151149d4 Add support for creating instances by dropping objects from objects list 2018-09-19 00:06:02 +01:00
Florian Rival
9de604bd50 Fix action to open URL 2018-09-18 23:55:42 +01:00
Florian Rival
a4899cf030 Fix "Edit Object"/"Delete" options available even without selection 2018-09-16 23:56:29 +01:00
Florian Rival
483090dd32 Fix "Edit Object" in SceneEditor 2018-09-16 23:45:06 +01:00
Florian Rival
0e4304f3d7 Merge branch 'master' of github.com:4ian/GDevelop 2018-09-16 23:43:24 +01:00
Todor Imreorov
9050bfbc6f Add ''Edit Object" and "Delete" options to context menu (#648)
This will make it easier to edit the object of the selected instance in the instances editor, without having to find it in a long list of objects.
2018-09-16 17:35:17 +01:00
Todor Imreorov
32869c0588 Fix error in InstancesEditor (#646)
Fix #645
2018-09-16 11:38:58 +01:00
Florian Rival
f7f08f762d Rename ObjectGroupsList/ObjectGroupEditor to fix typo 2018-09-16 02:14:24 +01:00
Kenny
b19ffb93e0 Add "No Grid snap" keyboard Shortcut (#640)
When alt is pressed, objects can be moved without snapping to the grid.
2018-09-14 14:54:29 +01:00
Todor Imreorov
63a06a4bad Add options to scan for new image resources or remove unused images (#634)
Also add the use of relative paths to name imported/created resources.
2018-09-13 23:24:19 +01:00
Todor Imreorov
12efa6641c Improve cloneAndBuild batch script (#638)
Check if GDevelop electron-app is already built. If it is already built, the script will skip the "npm install" step and will start GDevelop much faster.
2018-09-13 22:08:47 +01:00
Wend1go
edfe915ae5 Add PanelSprite JavaScript function annotations (#637) 2018-09-12 14:19:05 +01:00
Wend1go
2e1509a16b Add DestroyOutsideBehavior JavaScript function annotations (#636) 2018-09-12 14:04:53 +01:00
Florian Rival
2ce1d1b428 Merge branch 'master' of github.com:4ian/GDevelop 2018-09-11 22:35:10 +01:00
Todor Imreorov
0f022e6f8d Update git clone URL in build script and in readme (#633) 2018-09-11 21:46:44 +01:00
Florian Rival
715223d5e6 Add DeviceVibration to the list of extensions loaded in web-app 2018-09-11 08:40:57 +01:00
Florian Rival
65fbd0017d Bump newIDE version 2018-09-11 08:33:54 +01:00
Florian Rival
3cd47c674a Protect against potential crash in PropertiesEditor 2018-09-10 23:10:48 +01:00
Florian Rival
bc5b0b4c9a Fix undo/redo not working properly when moving events 2018-09-10 23:10:31 +01:00
Florian Rival
0c856e72a9 Add warning to prevent objects to be given an invalid name 2018-09-10 21:14:51 +01:00
Florian Rival
ebb2fd36ba Update libGD.js download link 2018-09-10 20:18:00 +01:00
Florian Rival
7722657d2c Add option to serve local folder with https 2018-09-09 23:44:30 +01:00
Florian Rival
f61f525e61 Update GitHub links from 4ian/GD to 4ian/GDevelop 2018-09-09 22:29:32 +01:00
Florian Rival
737b913bce Bump the GDJS version used for web-app 2018-09-09 22:11:32 +01:00
Florian Rival
baca8e900f Merge pull request #626 from 4ian/feature/events-backed-extensions
Refactor EventsCodeGenerator to allow generation without a layout
2018-09-09 22:02:30 +01:00
Florian Rival
dc27d5f962 Rename gd::ClassWithObjects to gd::ObjectsContainer 2018-09-09 21:28:26 +01:00
Florian Rival
2f0d01e577 Fix compilation errors 2018-09-09 21:26:07 +01:00
Florian Rival
026d48b86b Remove useless GDevelop.js related code in index.html 2018-09-09 16:47:09 +01:00
Florian Rival
67c051e9d8 Improve events function code generation and refactor OnceTriggers handler 2018-09-09 16:21:35 +01:00
Florian Rival
b79ab3c829 Refactor some part of code generation into specific functions 2018-09-09 16:21:35 +01:00
Florian Rival
09095a257a Add ParameterMetadataTools to generate an object container from parameters 2018-09-09 16:21:35 +01:00
Florian Rival
dc0b1e99ce Remove dead code in gdjs.EventsContext 2018-09-09 16:21:35 +01:00
Florian Rival
326ec9cac0 Abstract gd::Project/gd::Layout out of code generation 2018-09-09 16:21:35 +01:00
Florian Rival
6e605eacf0 Merge branch 'master' of github.com:4ian/GD 2018-09-09 12:13:06 +01:00
Florian Rival
dd92fe2e9b Add link to https://gametemplates.itch.io/ in AboutDialog 2018-09-09 12:12:50 +01:00
Wend1go
1c39293509 Add device motion to sensor extension (#615)
* Move deviceSensors into `gdjs` namespace to make them more accessible.
* Rename `devicesensors` to `deviceSensors`.
* Add motion sensor to deviceSensor extension
* Add device motion sensor
* Remove isActive expressions from orientation and motion
* Use boolean for [...]IsActive functions again
2018-09-08 18:40:53 +01:00
Florian Rival
b0bf191f75 Ensure AutoComplete keep focus after Enter and give focus to first field in InstructionParametersEditor, if any 2018-09-06 23:17:37 +01:00
Florian Rival
7d31afb4ab Focus first field after pressing Enter when searching for a condition/action 2018-09-06 22:27:39 +01:00
Florian Rival
b44289dae6 Add support for dragging points in PointsPreview 2018-09-05 23:00:46 +01:00
Florian Rival
a969d85fba Add support for dragging vertex of hit boxes 2018-09-05 22:12:38 +01:00
Florian Rival
90ffa90c8c Add option to duplicate selected sprites in SpriteEditor 2018-09-04 23:48:03 +01:00
Florian Rival
3bd24daabc Don't highlight No button when no choice is made in YesNoField 2018-09-04 23:29:06 +01:00
Florian Rival
4b73489d34 Refactor EmptyMessage to use BackgroundText 2018-09-04 22:58:01 +01:00
Florian Rival
35991de8f0 Add a bunch of components to stories of Storybook 2018-09-04 22:24:52 +01:00
Todor Imreorov
e9bf8ff309 Add a build and run Windows batch script in /scripts folder (#611) 2018-09-04 19:48:43 +01:00
Florian Rival
a95a6eb128 Enable undo/redo shortcuts in EventsSheet 2018-09-03 22:39:36 +01:00
Florian Rival
698c6b6cb4 Add device-vibration and move-object-with-mouse-joint 2018-09-03 22:12:58 +01:00
Florian Rival
e184a70cd2 Remove dead code in StartPage 2018-09-03 21:53:50 +01:00
Florian Rival
c486bcea73 Fix DropIndicator slightly moving instructions because of a bad negative margin 2018-09-03 21:18:50 +01:00
Florian Rival
d7a11541f2 Merge branch 'master' of github.com:4ian/GD 2018-09-03 21:10:48 +01:00
Florian Rival
3075ff9639 Fix scrolling offset lost when navigating between tabs (+ add test story for it) 2018-09-03 21:10:01 +01:00
Wend1go
8cad5d7646 Add vibration extension for mobile devices (#610) 2018-09-01 21:02:06 +01:00
Bouh
39e55d9f34 Fix indicator color when drag'n'dropping instructions (#608)
Fix #600
2018-08-31 10:11:39 +01:00
Florian Rival
4975a340d5 Fix tests 2018-08-31 09:44:44 +01:00
Florian Rival
3113df2ed0 Bump newIDE version 2018-08-30 21:40:37 +01:00
Florian Rival
563bc6c64c Fix particle texture not properly handled/corrupted in GD5 2018-08-30 21:38:44 +01:00
Florian Rival
809f3d168a Update path to GDJS for web-app 2018-08-30 21:27:12 +01:00
Florian Rival
a1ea7ad0e3 Add Objects Timers example to GD5 and remove now deprecated example 2018-08-30 21:24:15 +01:00
Florian Rival
642e64d3ea Merge branch 'master' of github.com:4ian/GD 2018-08-30 00:02:43 +01:00
Florian Rival
88486449fb Fix grid resizing and protect against negative values in grid size 2018-08-30 00:02:21 +01:00
Lizard-13
0c31e5ad44 Add object timers for GDJS (#604) 2018-08-29 23:29:20 +01:00
Florian Rival
41bd9f670d Merge pull request #603 from Wend1go/patch-2
Add annotations to Platformer Object
2018-08-29 11:08:22 +01:00
Wend1go
0e9dfb3889 Add annotations to Platformer Object 2018-08-29 11:59:42 +02:00
Florian Rival
55b406c0ac Merge pull request #602 from Wend1go/patch-1
Add annotations to TiledSprite object
2018-08-29 09:40:05 +01:00
Wend1go
75fac21939 Add annotations to TiledSprite object 2018-08-29 10:24:28 +02:00
Florian Rival
138f2692d0 Merge pull request #601 from Lizard-13/master
Fix old IDE instructions help links
2018-08-29 09:00:57 +01:00
Lizard-13
e058466b8f Fix old IDE instructions help links 2018-08-28 23:26:55 -03:00
Florian Rival
85d182bb78 Add Facebook Instant Game example (Thanks @Bouh!) 2018-08-28 22:30:21 +01:00
Florian Rival
46338bf314 Bump newIDE version 2018-08-28 00:32:32 +01:00
Florian Rival
0a7880f98e Fix monaco-editor/vs/loader.js breaking libraries (as defining "define" globally) 2018-08-28 00:27:31 +01:00
Florian Rival
38ae17595e Update newIDE README 2018-08-27 23:29:09 +01:00
Florian Rival
545caa1dbd Bump newIDE version 2018-08-27 23:25:44 +01:00
Florian Rival
3be23212a6 Fix invalid verification of object name leading to memory corruption (libGD.js) 2018-08-27 23:05:51 +01:00
Florian Rival
54b6bf969c Clone drag'n'dropped instructions when Ctrl (or Cmd) is pressed 2018-08-27 22:07:48 +01:00
Lizard-13
d449a478f5 Fix behavior activated condition (#597) 2018-08-27 21:45:12 +01:00
Florian Rival
b410a1e1b3 Merge pull request #596 from 4ian/feature/instructions-dnd
Add support for drag'n'dropping (multiple) conditions and actions
2018-08-27 20:48:50 +01:00
Florian Rival
6d6d86a325 Fix selected events being deleted after drag'n'dropping instructions 2018-08-27 20:46:44 +01:00
Florian Rival
291d6663f2 Avoid calling drop/moveSelectionToInstructionsList more than once 2018-08-27 11:49:57 +01:00
Florian Rival
4ab27e0954 Fix flow typing of authentification 2018-08-27 01:33:06 +01:00
Florian Rival
28ffcf923b Display red indicator if drop can't be done (actions on conditions and vice-versa) 2018-08-27 01:18:05 +01:00
Florian Rival
af5faa2e10 Add drag'n'drop support for instructions 2018-08-27 01:09:22 +01:00
Florian Rival
4bfdc4a2a1 Add flowtype definition for multiple dependencies 2018-08-27 00:52:33 +01:00
Florian Rival
c6141322c5 Avoid potential memory issues by limiting undo/redo history to 50 states 2018-08-26 16:05:32 +01:00
Florian Rival
59f8421a03 Fix potential memory (libGD.js) corruption/crashs by clearing selection after undo/redo in SceneEditor 2018-08-26 15:32:09 +01:00
Florian Rival
b217f80c23 Prevent negative width/height when resizing + fix properties not updated 2018-08-26 15:04:01 +01:00
Florian Rival
70635d1655 Fix modifier key like Shift wrongly detected as pressed in scene editor focused out while pressed 2018-08-26 14:30:32 +01:00
Florian Rival
9dfbe94c13 Round width/height when resizing to avoid floating values in instance sizes 2018-08-26 14:12:12 +01:00
Florian Rival
7244885fd6 Fix React warning 2018-08-26 12:22:58 +01:00
Florian Rival
f8e5ac7828 Fix selected object not highlighted in Objects list 2018-08-26 12:22:28 +01:00
Florian Rival
030f873433 Add missing description for two examples 2018-08-26 02:19:36 +01:00
Florian Rival
74e5b4862e Add menu items to move up/down layout/external events/external layouts 2018-08-26 02:19:13 +01:00
Florian Rival
87f20b82f1 Allow case insensitive search in examples 2018-08-25 17:12:37 +01:00
Florian Rival
992c00c096 Add descriptions for all examples and fix typo in Breakout example name 2018-08-25 17:02:33 +01:00
Florian Rival
2673c1526d Update exit-app example to use Quit Game action now that it is working 2018-08-25 15:52:01 +01:00
Florian Rival
2ddc451691 Merge pull request #593 from 4ian/feature/events-types-lister
Add search bar and chips to filter examples
2018-08-25 13:05:58 +01:00
Florian Rival
0a77880dc3 Improve colors of chips of examples 2018-08-25 12:59:07 +01:00
Florian Rival
aefddd0bf4 Update ExamplesExtensionsUsage.js 2018-08-25 12:38:14 +01:00
Florian Rival
1e1b3a7a42 Fix warning from Webpack with OptionalRequire.js 2018-08-25 12:37:00 +01:00
Florian Rival
e9a50f1146 Add chips to search in examples by extension and a text search 2018-08-25 12:14:45 +01:00
Florian Rival
28957c5662 Factor functions of newIDE scripts, allow to discover JS extensions and dynamically read examples list 2018-08-24 18:29:19 +01:00
Florian Rival
303a489a41 Adapt JsExtensionsLoader to allow it to be used from Node.js 2018-08-24 16:57:37 +01:00
Florian Rival
fe7d66dc1c [WIP] Improve update-stats-from-resources-examples to return used extensions 2018-08-24 14:25:04 +01:00
Florian Rival
a287e24c6b Add MetadataProvider methods that can return the associated extension 2018-08-24 00:23:33 +01:00
Florian Rival
8ec191ebf5 [WIP] Add MetadataProvider methods that can return the associated extension 2018-08-23 18:25:28 +01:00
Florian Rival
9e6a40a07e [WIP] Add EventsTypesLister 2018-08-23 09:04:28 +01:00
Florian Rival
b785b3d2fc Enhance typings/documentation of GDJS 2018-08-22 23:08:20 +01:00
Florian Rival
5bf75f8cd6 Add support for fullscreen and close the app on Electron/Cordova (#590)
* Move openURL to RuntimeGameRenderer for consistency/portability
* Add support for Fullscreen in Electron
* Add support for closing the game/app on Electron and Cordova
* Improve typings and allow RuntimeGame.adaptRendererSizeToFillScreen to be called without args
2018-08-22 21:58:22 +01:00
Florian Rival
e71e019415 Add DeviceSensors to web-app and examples 2018-08-22 20:12:40 +01:00
Wend1go
1bd73f3ff4 Add compass example and add value ranges to orientation instructions (#591) 2018-08-22 19:54:13 +01:00
Florian Rival
f1148655d5 Add 8 examples and update one 2018-08-21 21:14:17 +01:00
Florian Rival
cadfc98b47 Add help links for DeviceSensors extension 2018-08-21 20:19:05 +01:00
Wend1go
bda4a790b9 Add orientation sensor extension with examples (#587) 2018-08-21 17:32:10 +01:00
Bouh
be34bbc0af Fix flickering on mobile and transparent background (#588) 2018-08-20 10:48:10 +02:00
Florian Rival
da91917b40 Remove useless console.log 2018-08-19 15:46:06 +02:00
Florian Rival
9c6978b70a Ensure any new window opened from a link is opened in default browser 2018-08-19 15:44:50 +02:00
Florian Rival
feec79d9de Allow to choose a custom theme for the Monaco code editor 2018-08-19 15:25:17 +02:00
Florian Rival
ed872b8c95 Fix error message of ObjectField not always triggering properly 2018-08-19 14:24:20 +02:00
Florian Rival
04ea7d16fe Fix name of JsCode events 2018-08-19 13:46:36 +02:00
Florian Rival
7ae838bff4 Fix docsearch by directly using algoliasearch and formatting results with ListItems 2018-08-18 19:50:21 +02:00
Florian Rival
a324405695 Improve some documentation/typing for gdjs.Force 2018-08-18 19:21:14 +02:00
Florian Rival
204f6cd1f1 Merge pull request #586 from 4ian/feature/monaco-editor
Add Monaco Editor for editing JavaScript events, with autocompletions
2018-08-18 12:06:56 +02:00
Florian Rival
1a0dcc01df Add example of Platformer with Javascript code blocks to replace events 2018-08-18 00:02:36 +02:00
Florian Rival
bf125a3312 Fix display of tooltip/boxes of CodeEditor overflowing the editor 2018-08-17 23:43:09 +02:00
Florian Rival
747e2961b3 Add autocompletion support for extensions in CodeEditor 2018-08-17 23:42:43 +02:00
Florian Rival
011932ba27 Improve some documentation/typing for GDJS 2018-08-17 23:42:16 +02:00
Florian Rival
2037176b1e Avoid overflow on the right of the content of JsCodeEvent 2018-08-17 21:17:35 +02:00
Florian Rival
525b99697b Improve some documentation/typing for gdjs.RuntimeObject 2018-08-17 21:07:47 +02:00
Florian Rival
69849cb7be Fix resize of JsCodeEvent after the editor is loaded 2018-08-17 18:50:40 +02:00
Florian Rival
c8e56c60c5 Make wording to select objects to pass to JavaScript more explicit 2018-08-17 18:34:38 +02:00
Florian Rival
f182ed0704 Enhance/fix types in documentation of GDJS 2018-08-17 18:34:22 +02:00
Florian Rival
98f97f7b17 Add Monaco editor for JavaScript code events, with autocompletion support 2018-08-17 18:03:06 +02:00
Florian Rival
a60eee9924 Add Content-Security-Policy to newIDE index.html 2018-08-16 17:04:27 +02:00
Florian Rival
6b6cd0b61d Code split between local/browser specific code for slightly faster startup/loading 2018-08-16 17:04:27 +02:00
Florian Rival
5c19c9bb14 Update newIDE to Electron 2.0.7 2018-08-16 17:04:27 +02:00
Florian Rival
3f4d1d66ef Merge branch 'master' of github.com:4ian/GD 2018-08-16 17:04:00 +02:00
Florian Rival
c17fcaf9ac Improve layout of InstancePropertiesEditor (by adding support for grouping by rows) 2018-08-16 17:03:40 +02:00
Bouh
687758a41f Update links to Discord to send users to #announces channel (#583) 2018-08-14 10:37:11 +01:00
Florian Rival
bbb541ce48 Add accelerator shortcut in the tooltip for searching events panel 2018-08-13 21:21:02 +02:00
Florian Rival
10ef38978d Allow to open search panel with Ctrl+F 2018-08-13 21:13:56 +02:00
Florian Rival
c70604f196 Update flow to v0.78 2018-08-13 20:37:39 +02:00
Florian Rival
c5ffa44aa2 Fix tests 2018-08-13 20:33:34 +02:00
Florian Rival
bf69037e46 Fix broken stories in Storybook 2018-08-13 20:26:35 +02:00
Florian Rival
2c422a5927 Reduce margins of newIDE to 4px 2018-08-13 20:12:02 +02:00
Florian Rival
f5149d7c61 Add search/replace panel (SearchPanel) to EventsSheet (#581) 2018-08-13 17:46:37 +01:00
Florian Rival
a1a56f1b3b Add help links for Facebook Instant Games actions 2018-08-10 08:10:59 +01:00
Florian Rival
dcec81519b Bump newIDE version 2018-08-09 22:19:33 +01:00
Florian Rival
c9c2e41bd9 Delay check for updates to 10 seconds after start and fix default theme preference 2018-08-09 22:05:40 +01:00
Florian Rival
39a6aa2a90 Bump Electron version of exported GDJS games to 2.0.7 2018-08-09 17:48:57 +01:00
Florian Rival
f4532e7e4c Rework preferences to allow users to disable auto-updates (#578) 2018-08-09 17:45:28 +01:00
Florian Rival
9a551673e8 Add explicit dependency on electron with a pinned version for GDJS Electron export 2018-08-07 23:04:44 +01:00
Florian Rival
39887ccc80 Add help links in actions/conditions editor (#576)
* Add support for help links in InstructionParametersEditor.
* Add help paths for extensions/objects/behaviors/instructions
2018-08-07 23:03:50 +01:00
Bouh
97c0761288 Change TextField to SemiControlledTextField in TiledSpriteEditor (#577) 2018-08-07 22:22:51 +01:00
Wend1go
edb33e805f Fix object being selected for insertion on scene after double click #574 (#575)
Clicking the canvas after opening and closing the edit object window via double click no longer adds an object
2018-08-05 11:01:26 +01:00
Florian Rival
e1cfca6930 Bump newIDE version 2018-08-02 20:52:02 +01:00
Florian Rival
26ffcda159 Update Bomb The Crate example 2018-08-02 20:43:51 +01:00
Florian Rival
ee905f4f04 Increase timing before sending HelpFinder analytics 2018-08-02 20:19:01 +01:00
Florian Rival
e4b2fe677b Fix Debugger with Pathfinding behavior (fix #570)
This was due to the HSHG grid being serialized.
Also removed unnecessary circular serialization of behavior owners
2018-08-01 08:52:35 +01:00
Lizard-13
2ed9b058be Add minor fixes on Skeleton extension (#568) 2018-07-31 09:24:39 +01:00
Wend1go
35e3015d66 Fix Pixi flickering on some mobile phones (#566)
* Fix flickering on some mobile devices (Android/Ubuntu Touch)
2018-07-30 16:55:58 +01:00
Florian Rival
b6707d62b2 Fix default font loading for Text object 2018-07-28 12:59:50 +01:00
Florian Rival
76466af778 Bump newIDE version 2018-07-25 22:18:29 +01:00
Florian Rival
193b8fa36e Add/update 7 examples 2018-07-25 22:07:03 +01:00
Florian Rival
1c24e4f14d Fix RuntimeObject::PutAroundAPosition and gdjs.RuntimeObject.prototype.putAround
Positioning was not made using center of object which was making it inconsistent
with other related actions/expressions (like the expression to get distance).
2018-07-25 22:06:34 +01:00
Florian Rival
d0bfb37680 Merge branch 'master' of github.com:4ian/GD 2018-07-23 23:11:53 +01:00
Florian Rival
db480f09d8 Add analytics to help links 2018-07-23 22:35:47 +01:00
Lizard-13
b2b3307ff7 Add RandomInRange, RandomFloat and other random functions (#558) 2018-07-21 19:06:26 +01:00
Florian Rival
17754d4fe5 Add bomb-the-crate example 2018-07-20 17:20:34 +01:00
Florian Rival
0f912472ce Fix opening of HelpIcon links in browser 2018-07-20 17:00:30 +01:00
Florian Rival
8c13b051ad Fix ProjectTitlebar not updating according to the project file path/url 2018-07-20 13:48:11 +01:00
Florian Rival
268075b8bc Don't display intro dialog if a project is opened at startup 2018-07-20 13:37:30 +01:00
Florian Rival
23e899d93d Add support for opening a file from command line option or from url "project" option 2018-07-20 13:26:02 +01:00
Florian Rival
1a76ad9069 Add center-object-within-another example 2018-07-20 08:53:16 +01:00
Florian Rival
1ac26ab8ce Add isometric game example (thanks Mickael Hoarau!) 2018-07-19 20:57:03 +01:00
Wend1go
69fa249db5 Allow to double click to edit object and add Duplicate item menu (#545)
* Open "edit Object" dialog via double click on object
* Add "Duplicate" option to context menu of object list
2018-07-19 14:10:58 +01:00
Florian Rival
f31b46cb14 Update links in README 2018-07-18 14:39:37 +01:00
Todor Imreorov
9e5ca5fb0b Add text field to rename object from object editor (#547) 2018-07-16 23:25:49 +01:00
Lizard-13
b64eeebcbe Add missing functions and bugfix for particles (#555)
* Add missing functions and bugfix for particles

* parseInt in base 10
2018-07-16 23:03:45 +01:00
Lizard-13
c9ae252ae8 Avoid potential errors by using parseInt in base 10 on sprite color (#557) 2018-07-16 23:02:41 +01:00
Florian Rival
ca789c7b0b Fix PlatformerObject behavior not properly staying on floor after object resize 2018-07-12 23:11:24 +01:00
Florian Rival
a142472ea6 Bump newIDE version 2018-07-11 23:29:17 +01:00
Florian Rival
d0c1f7fe03 Fix Facebook Instant Games extension icons and action groups 2018-07-11 23:28:59 +01:00
Florian Rival
6680682001 Bump newIDE version 2018-07-11 22:32:28 +01:00
Florian Rival
91ff59e846 Switch back to ES5 for JsExtension.js 2018-07-11 22:28:31 +01:00
Florian Rival
65aa60e726 Bump newIDE version 2018-07-11 22:17:04 +01:00
Florian Rival
5bb6150861 Add various help links 2018-07-11 22:16:29 +01:00
Florian Rival
6b850e82e7 Add extensions sanity tests 2018-07-11 19:33:47 +01:00
Florian Rival
400c956c2a Expose more features of Facebook Instant Games 2018-07-10 23:31:56 +01:00
Florian Rival
896446f640 Fix missing calls to t("...") in ExampleJsExtension 2018-07-09 22:21:20 +01:00
Wend1go
c8f526e726 Fix getting stuck in camera panning mode bug (#549) 2018-07-08 22:11:25 +01:00
Florian Rival
8bc6ea0744 Exclude extensions named *Example* from newIDE (only in non dev environment) 2018-07-08 19:00:32 +01:00
Florian Rival
215cb0b859 Merge pull request #544 from 4ian/feature/js-extension-dot-js
Add support for extensions declared in JavaScript
2018-07-06 19:39:21 +01:00
Florian Rival
0d9e31f986 Remove console.log 2018-07-06 19:36:39 +01:00
Florian Rival
0019da90c7 Update documentation about implementing JavaScript extensions 2018-07-05 23:38:51 +01:00
Florian Rival
dc870d55ac Update documentation about declaring JavaScript extensions 2018-07-05 00:15:22 +01:00
Florian Rival
df1fff36e4 Update GDJS documentation to add a index page and generate it from GenerateAllDocs script 2018-07-04 23:24:37 +01:00
Florian Rival
5da334a38e Remove yuidoc 2018-07-04 22:37:05 +01:00
Florian Rival
3be5d85733 Update GDJS docs to use JSDoc 2018-07-04 22:26:02 +01:00
Florian Rival
4c62bc2f33 Add comments about GetCodeExtraInformation 2018-07-04 00:32:37 +01:00
Florian Rival
57fbe470b7 Add ExampleJsExtension 2018-07-04 00:20:03 +01:00
Florian Rival
25abff997e Add InitialInstance.SetRaw(Float|String)Property and fix ObjectMetadata constructed with object blueprint 2018-07-04 00:16:42 +01:00
Florian Rival
97ced4145f Add alternative way to call AddObject on an extension using a blueprint object
Also remove dead code
2018-07-01 22:52:18 +01:00
Todor Imreorov
1d7f8958fc Add set folder button in Piskel (#543) 2018-06-29 11:19:47 +01:00
Florian Rival
373c55ddc5 Fix flowtyping 2018-06-29 00:17:16 +01:00
Florian Rival
8e0783e45f Load JsExtensions.js in BrowserJsExtensionsLoader 2018-06-29 00:09:46 +01:00
Florian Rival
22b977fd0e [WIP] Add supports for full JS extensions (JsExtension.js)
Convert FacebookInstantGames to it
2018-06-29 00:08:55 +01:00
Florian Rival
f9925943a3 Fix FacebookInstantGames extension 2018-06-28 22:26:17 +01:00
Florian Rival
26b6c8c6aa Fix test 2018-06-27 09:45:19 +01:00
Florian Rival
ff1fec7c5c Merge pull request #535 from 4ian/feature/profiler
Add basic Profiler for GDevelop 5
2018-06-25 22:25:41 +01:00
Nnarol
97aeafc4c3 Fix compilation issue on Windows due to a windows.h macro (#538)
windows.h defines "Yield" to be empty, which invalidates the definition of wxThread::Yield().
2018-06-25 22:24:57 +01:00
Florian Rival
5468ea19b3 Fix profiler not stopped (and user unable to get results) when changing scene 2018-06-25 21:50:55 +01:00
Florian Rival
4ce2ba08ef Add EventsContextAnalyzer and EventsContextAnalyzerDialog to use it in newIDE 2018-06-25 21:15:12 +01:00
Florian Rival
561ef0434f Refactor parameters type testing into ParameterMetadata::IsExpression 2018-06-24 19:13:37 +01:00
Florian Rival
d229d01aa9 Enable button to open profiler and listen to start/stop messages 2018-06-24 00:33:30 +01:00
Florian Rival
5fc9a4a51a Improve Profiler 2018-06-24 00:06:04 +01:00
Florian Rival
9f05a4e190 Fix gdjs.Profiler for sections appearing more than once 2018-06-23 11:43:33 +01:00
Florian Rival
ac7f681947 Add EmptyMessage explanation when Profiler was not started 2018-06-23 11:43:33 +01:00
Florian Rival
f7ae28bea9 Fix PlatformerObjectRuntimeBehavior using too much potential platforms for collision detection 2018-06-23 11:43:33 +01:00
Florian Rival
3104eeb415 Fix a crash in newIDE when resizing a MosaicWindow 2018-06-23 11:43:33 +01:00
Florian Rival
cdf95811b9 Refactor ingame profiling display & remove profiling at begining of scene 2018-06-23 11:43:33 +01:00
Florian Rival
731356b791 Move Profiler section code generation to EventsCodeGenerator 2018-06-23 11:43:33 +01:00
Florian Rival
8dd13180fd Fix flow typing 2018-06-23 11:43:32 +01:00
Florian Rival
81421907a5 Ensure codegeneration is adapted to preview/export (no profiling in exported games) for GDJS 2018-06-23 11:43:32 +01:00
Florian Rival
bb23e2c018 Add Prettier configuration file for GDJS 2018-06-23 11:43:32 +01:00
Florian Rival
eb6461c819 Refactor serialization in websocket-debugger-client 2018-06-23 11:43:32 +01:00
Florian Rival
1a3bd2423d [WIP] Add support for profiler in GDJS 2018-06-23 11:43:32 +01:00
Florian Rival
c22934d46f Add ThemeConsumer to avoid relying on muiThemeable HOC 2018-06-23 11:43:32 +01:00
Todor Imreorov
6cdee3b977 Add Piskel related improvements (#522)
* Show Resize prompt on Piskel for any new animations
* Add ability to set Piskel animation name
2018-06-23 11:22:39 +01:00
Lizard-13
88d102620a Add support for audio dynamic pitch (GDJS/Howler.js) (#533) 2018-06-21 18:33:12 +01:00
Florian Rival
3c5280a0f0 Merge branch 'master' of github.com:4ian/GD 2018-06-20 21:02:58 +01:00
Florian Rival
ad9abd971c Make Table themable and fix the styling of InstancesList in dark theme 2018-06-20 21:02:32 +01:00
Lizard-13
48465425e4 Fix include order (#527) 2018-06-18 23:51:26 +01:00
Lizard-13
02ddea17ea Add raycast-to-position condition (#526) 2018-06-18 23:50:03 +01:00
Florian Rival
24b68f75b8 Add 2 new examples 2018-06-17 22:45:15 +01:00
Florian Rival
bed9c77c8c Fix link in GDJS/Readme.md 2018-06-17 18:18:53 +01:00
Florian Rival
0a6f810695 Bump newIDE version 2018-06-17 14:37:22 +01:00
Florian Rival
a70f5df386 Add/update 9 examples 2018-06-17 14:33:50 +01:00
Florian Rival
83951c952f Fix icons generation on Windows 2018-06-17 12:46:00 +01:00
Florian Rival
5b0758a035 Bump newIDE version 2018-06-16 18:15:25 +01:00
Florian Rival
058a2e6c82 Add Windows/macOS/Linux to list of exports in web-app 2018-06-16 15:19:30 +01:00
Florian Rival
78b00f8c36 Add 8 examples to GDevelop 5 2018-06-16 15:10:29 +01:00
Florian Rival
2de67eae57 Remove LocalIntroDialog and reference to beta in BrowserIntroDialog 2018-06-16 12:55:37 +01:00
Florian Rival
4b6e8454de Merge pull request #521 from 4ian/feature/online-electron-export
Online (or manual) export for Windows/macOS/Linux for GD5
2018-06-16 12:53:22 +01:00
Florian Rival
b3d9a773b0 Add links to help page 2018-06-16 12:51:25 +01:00
Florian Rival
796937ba5d Update subscriptions details 2018-06-16 12:09:22 +01:00
Florian Rival
977095fb36 Add targets to build for in LocalOnlineElectronExport 2018-06-14 23:52:22 +01:00
Florian Rival
f1f1123dad Improve error message in exporters and reset build when launching new export 2018-06-14 08:39:14 +01:00
ddabrahim
d8e87cd976 Updated the magnet example (#520)
Changed the position of the center and origin point of the big magnet to improve touch experience
2018-06-13 17:31:22 +01:00
Florian Rival
663336c4ee Ensure .DS_Store is not shown in examples list in LocalExamples 2018-06-13 00:08:22 +01:00
Florian Rival
96c993e057 Add 6 examples to GDevelop 5 2018-06-13 00:00:53 +01:00
Florian Rival
5742dcfbf8 Add beta to online electron export 2018-06-12 21:21:36 +01:00
Florian Rival
bf231c6c07 Factor exporter Progress into BuildStepsProgress 2018-06-12 17:28:03 +01:00
Florian Rival
fdbc91137c Factor build progress watching between BuildsList and exporters 2018-06-12 00:28:58 +01:00
Florian Rival
3e409681c2 Add a window showing list of previous builds (no auto-refresh) 2018-06-11 22:36:45 +01:00
Florian Rival
c23642e78c Prevent any error due to quotes or invalid characters when exporting to Electron 2018-06-11 22:36:45 +01:00
Florian Rival
7845a3577c Fix Electron export 2018-06-11 22:36:45 +01:00
Florian Rival
60484ee464 Add Visual Studio code settings for auto-formatting of C++ files 2018-06-11 22:36:44 +01:00
Florian Rival
06b54e277a Add version in properties of a project 2018-06-11 22:36:44 +01:00
Florian Rival
daa683f492 [WIP] Add LocalOnlineElectronExport and LocalElectronExport 2018-06-11 22:36:44 +01:00
Florian Rival
f3a43e8739 Update Asteroids example 2018-06-11 21:48:07 +01:00
Florian Rival
4fb830529a Add Asteroids, Brakeout and Type on text effect examples 2018-06-11 00:06:05 +01:00
Florian Rival
9b7b02fab2 Fix flow typing 2018-06-10 20:25:39 +01:00
Florian Rival
ae3b25f8c0 Add .watchmanconfig file 2018-06-10 10:18:30 +01:00
Florian Rival
c59204ce04 Add contributors list 2018-06-10 10:17:22 +01:00
Florian Rival
fd63f7bc96 Add Examples tab in CreateProjectDialog with new examples
Add a script to update web-app examples from the examples in resources/examples folder (used by IDE running on Electron
runtime).
2018-06-09 16:34:39 +01:00
Florian Rival
147dc321f1 Fix formatting 2018-06-04 16:03:00 +01:00
Florian Rival
fd72c6efe9 Ensure there is only a single Once instructions at the end of an instruction list 2018-05-29 14:35:19 -07:00
Florian Rival
ff1891bb3a Avoid killing CPU by throttling updates to scrollbars while scrolling in scene editors 2018-05-28 23:13:46 -07:00
Florian Rival
ec32788b4c Update newIDE Readme 2018-05-28 21:41:35 -07:00
Florian Rival
95622169a3 Update GDJS Readme 2018-05-28 21:21:51 -07:00
Bouh
e89de02fa6 Move Window mask button to Grid submenu (#507) 2018-05-28 20:36:04 -07:00
Nnarol
63a5734f32 Resolve compilation issue due to incomplete wxBitmap type (#506)
Include wx/bitmap.h in FileProperty.h .
Remove redundant inclusion of wx/control.h .
2018-05-28 00:07:14 -07:00
Florian Rival
d66eeeced2 Bump newIDE version 2018-05-27 23:42:02 -07:00
Florian Rival
6d9b96d0e8 Fix game not launching with the specified scene 2018-05-27 23:41:01 -07:00
Florian Rival
a8196c383f Fix tests 2018-05-27 19:51:43 -07:00
Florian Rival
9891f0d7e6 Update download link of libGD.js which was referencing an old version 2018-05-27 19:19:26 -07:00
Florian Rival
47c29822f6 Bump newIDE version 2018-05-26 22:58:30 -07:00
Florian Rival
1a8fd09596 Workaround a strange Electron behavior for confirming the closing of the app 2018-05-26 22:56:03 -07:00
Florian Rival
3fb6f0cd4e Bump newIDE version 2018-05-26 22:40:36 -07:00
Florian Rival
051b42cc21 Merge pull request #504 from 4ian/feature/particles-emitter-newide
Add support for Particles Emitter objects in GDevelop 5
2018-05-26 22:31:26 -07:00
Florian Rival
24f25d9f33 Fix flow typing of ColorTransformer 2018-05-26 22:09:00 -07:00
Florian Rival
17f2edde83 Avoid calling update on not visible rendered instances to save CPU/GPU 2018-05-26 22:08:01 -07:00
Florian Rival
f4374dd454 Improve RenderedParticleEmitterInstance to have a preview of color/angle of emitters 2018-05-26 21:54:05 -07:00
Florian Rival
0e0c49c11b Fix Get/SetConeSprayAngle in ParticleEmitterObject 2018-05-26 21:46:59 -07:00
Florian Rival
a7dab8faa1 Add the 2 particles examples to GDevelop 5 (web-app runtime) 2018-05-26 20:02:52 -07:00
Florian Rival
3d15e22128 Add the 2 particles examples to GDevelop 5 (Electron runtime) 2018-05-26 19:16:37 -07:00
Florian Rival
3104fac47a Change order of some extension loading to change objects order when creating a new one 2018-05-26 19:03:24 -07:00
Florian Rival
3e8feb7064 Imrpove ParticleEmitter editor in newIDE 2018-05-26 18:51:45 -07:00
Florian Rival
b7da5ee651 Add basic Particle Emitter editor in newIDE 2018-05-26 17:16:32 -07:00
Florian Rival
e78fa036a3 Avoid a Emscripten compilation issue related to ambiguous method 2018-05-26 17:16:14 -07:00
Florian Rival
23dab5cfe1 Add support for displaying ParticleEmitter objects in newIDE 2018-05-26 16:31:25 -07:00
Florian Rival
128d818e1f Merge branch 'master' of github.com:4ian/GD 2018-05-26 16:28:01 -07:00
Florian Rival
c80181fcca Clean up some declarations in Platform.h 2018-05-26 16:27:47 -07:00
Florian Rival
de4df3fe5b Add issue templates on GitHub (#501) 2018-05-26 12:11:42 -07:00
Florian Rival
9935ceb2b4 Bump newIDE version 2018-05-24 22:19:07 -07:00
Florian Rival
50f26f19cb Fix space shooter example fonts on web-app 2018-05-24 22:09:26 -07:00
Todor Imreorov
2c806e9492 Fix scrolling issue on Windows and Linux (#500) 2018-05-24 21:58:34 -07:00
Florian Rival
057a1b2d7c Merge pull request #499 from 4ian/feature/facebook-instant-games
Add Facebook Instant Games support
2018-05-24 21:57:03 -07:00
Florian Rival
69b0cb0ead Fix compilation error 2018-05-24 21:41:34 -07:00
Florian Rival
2be6ca9a9f Update GDJS Runtime version of preview created by the web-app 2018-05-24 21:35:48 -07:00
Florian Rival
992b6434e4 Improve examples names and set orientation 2018-05-24 21:35:26 -07:00
Florian Rival
227223f891 Improve web-app examples to adapt their size to the screen at startup 2018-05-24 21:17:59 -07:00
Florian Rival
972cdd9386 Improve examples to use adapt their size to the screen at startup 2018-05-24 20:58:23 -07:00
Florian Rival
fdf4683b83 Add option to adapt HTML5 games size to the screen at startup 2018-05-24 10:04:47 -07:00
Florian Rival
6450a051d0 Add Facebook Instant Games basic support 2018-05-23 20:47:05 -07:00
Florian Rival
f8a31cf3a9 Bump newIDE version 2018-05-22 23:41:11 -07:00
Florian Rival
5372f09c67 Fix closing confirmation 2018-05-22 23:30:33 -07:00
Florian Rival
b9f0e88f7e Bump version 2018-05-22 22:53:16 -07:00
Florian Rival
a5c3767cca Properly refresh textures of edited objects (useful after editing an image with Piskel) 2018-05-22 22:48:33 -07:00
Florian Rival
05e21484cf Fix React warning in PropertiesEditor 2018-05-22 07:53:48 -07:00
Florian Rival
6c204494b5 Add analytics to track usefulness of embedded Piskel editor 2018-05-21 22:17:42 -07:00
Todor Imreorov
af4cdcd485 Add a bundled version of Piskel for edition of image resources directly from GDevelop
* Supports SpriteObject and other object editors using ResourceSelector.
* This system could handle other editors too.
2018-05-20 22:33:08 -07:00
Nnarol
2977f0b1a7 Fix compilation error due to incomplete type. (#496)
Remove inclusion of wx/propgrid/property.h preceding
inclusion of wx/propgrid/propgrid.h to avoid incomplete type
error of object m_bitmap in property.h of type wxBitmap during build.
propgrid.h includes property.h anyway.
2018-05-20 20:49:03 -07:00
Nnarol
16a31cf1ae Prevent fly from disappearing behind cloud in platformer example (#492)
Set z-order of "Cloud" instances to -5.
Set z-order of "BackgroundObjects" to -2.
2018-05-10 19:06:47 -07:00
Florian Rival
dd14a2a86c Run clang-format on some missing files 2018-05-09 16:52:27 -07:00
Florian Rival
a8559bfbbc Add clang-format to format (C++) source files automatically (#491)
* Update all CMakeLists of extensions to use clang-format
* Run clang-format on all Extensions
* Update GDCore CMakeLists.txt to add clang-format
* Run clang-format on GDCore files
* Update GDJS and GDCpp CMakeLists.txt to add clang-format
* Run clang-format on GDCpp and GDJS files
2018-05-09 15:57:38 -07:00
Florian Rival
a77f8e139f Add Opacity expression for Sprite objects 2018-05-05 15:29:30 +01:00
Florian Rival
07af3990ac Add button to open object editor from InstancePropertiesEditor 2018-05-05 13:55:54 +01:00
Florian Rival
33eee8e00a Update demo gif shown on the README with GDevelop 5 2018-05-04 17:50:45 +01:00
Florian Rival
3f32134018 Fix tests 2018-05-04 13:37:52 +01:00
Florian Rival
5b12935851 Add npm package caching for faster Travis CI builds 2018-05-04 13:31:37 +01:00
Florian Rival
7a4d563875 Remove AppVeyor badge for now as it's not stable yet 2018-05-04 13:25:17 +01:00
Florian Rival
a0105fda37 Disable GDJS Runtime tests on Travis-CI as ChromeHeadless is not working 2018-05-04 13:23:05 +01:00
Florian Rival
d2f997ab4c Remove useless use of filter in ObjectSelector 2018-05-02 20:30:34 +01:00
Florian Rival
eb58f592ed Refactor FuzzyOrEmptyFilter to use it all AutoComplete by default 2018-05-02 15:43:17 +01:00
Florian Rival
8b6b896520 Ensure all AutoComplete popover are visible on screen (even if on the bottom of the window) 2018-05-02 15:03:40 +01:00
Florian Rival
34f240fe59 Fix flow issue 2018-05-02 15:00:08 +01:00
Florian Rival
e78411f3a8 Increase width of GenericExpressionField (useful for when clicking on a expression/string parameter) 2018-05-02 14:39:14 +01:00
Florian Rival
3128a19901 Add Checkbox to enable/disable stopping sounds on scene startup in ScenePropertiesDialog 2018-05-02 14:36:33 +01:00
Florian Rival
14d58eac32 Avoid Popover displayed by ObjectSelector to go outside of the screen 2018-05-01 00:21:07 +01:00
Florian Rival
7488b12704 Add documentation about optionalRequire 2018-04-30 14:02:27 +01:00
Lizard-13
f5fa82c95e Fix distance check (#487) 2018-04-30 10:42:39 +01:00
Florian Rival
6ddd093d56 Fix missing flow annotations 2018-04-28 15:09:32 +01:00
Florian Rival
b5ce3a996d Avoid inactive SceneEditor/ExternalLayoutEditor to drain CPU 2018-04-28 14:37:10 +01:00
Florian Rival
d8409d5f1e Make GenericExpressionField multiline (better readabiliy of long expressions) 2018-04-28 00:44:14 +01:00
Florian Rival
7773d431e8 Improve editor performance (#485)
* Use PureComponent to avoid useless rerenderings
* Disable update to editor tabs that are not active
* Add UpdatesProfiler to ease the detection of unnecessary updates in React components
2018-04-27 22:38:12 +01:00
2882 changed files with 534100 additions and 137081 deletions

1
.clang_format Normal file
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@@ -0,0 +1 @@
{BasedOnStyle: Google, BinPackParameters: false, BinPackArguments: false}

24
.github/ISSUE_TEMPLATE/--bug-report.md vendored Normal file
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---
name: "\U0001F41BBug report"
about: Create a bug report about GDevelop or the game engine
---
## Describe the bug
A clear and concise description of what the bug is.
Please double check that the bug is not already reported in the issues list.
## To Reproduce
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
* Please include a link to a game if possible!
* If applicable, add screenshots to help explain your problem.
## Other details
* Include any OS/browser version/smartphone that you're using
* Add any other context about the problem here.

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@@ -0,0 +1,28 @@
---
name: "\U0001F4A1Feature request"
about: Suggest an idea for this project AFTER discussing about it on the Discord or
Forum first. We'll create a card for it on the roadmap.
---
BEFORE opening a new feature request, please make sure that you:
* Discussed about it on the discord or the forum,
* There is not already a suggestion about it in the issues or in the roadmap: https://trello.com/b/qf0lM7k8/gdevelop-roadmap
* Consider commenting on the roadmap if something is important for you
AFTER opening the feature request, the issue will be closed by a maintainer (@4ian or someone else) and a card will be added in the roadmap if it's relevant and does not exist yet :)
## Description
Is your feature request **related to a problem**? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
## Solution suggested
**Describe the solution**
A clear and concise description of what could be done.
Add any other context or screenshots about the feature request here.
Explain if you can help implementing the solution.
## Alternatives considered
A clear and concise description of any alternative solutions or features you've considered.

View File

@@ -4,6 +4,11 @@ compiler:
- gcc
- clang
# Cache .npm folder for faster npm install
cache:
directories:
- $HOME/.npm
git:
depth: 999999
@@ -53,17 +58,19 @@ install:
- cd ..
script:
#newIDE tests:
- cd newIDE/app
- npm test
- npm run flow
- cd ../..
#GDJS game engine tests:
- cd GDJS/tests && npm test
- cd ../..
#GDCore and GDCpp game engine tests:
- cd .build-tests
- Core/GDCore_tests
- GDCpp/GDCpp_tests
- Extensions/PathfindingBehavior/PathfindingBehavior_Runtime_tests
- Extensions/LinkedObjects/LinkedObjects_Runtime_tests
- cd ..
#newIDE tests:
- cd newIDE/app
- npm test
- npm run flow
- cd ../..
#GDJS game engine tests, disabled on Travis CI because ChromeHeadless can't be started.
#See them running on Semaphore-CI instead: https://semaphoreci.com/4ian/gd
# - cd GDJS/tests && npm test
# - cd ../..

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"cstdint": "cpp",
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"mutex": "cpp",
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"javascript.validate.enable": false,
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@@ -4,6 +4,9 @@
cmake_minimum_required(VERSION 2.6)
cmake_policy(SET CMP0011 NEW)
# Add utility functions
include(scripts/CMakeClangUtils.txt) # To add clang-format and clang-tidy support to a target
# Macro for defining an option
macro(gd_set_option var default type docstring)
if(NOT DEFINED ${var})

View File

@@ -72,6 +72,10 @@ IF(NO_GUI)
list(REMOVE_ITEM source_files "${CMAKE_CURRENT_SOURCE_DIR}/GDCore/IDE/Dialogs/GDCoreDialogs.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/GDCore/IDE/Dialogs/GDCoreDialogs.h" "${CMAKE_CURRENT_SOURCE_DIR}/GDCore/IDE/Dialogs/GDCoreDialogs_dialogs_bitmaps.cpp")
ENDIF()
file(GLOB_RECURSE formatted_source_files tests/* GDCore/Events/* GDCore/Extensions/* GDCore/IDE/* GDCore/Project/* GDCore/Serialization/* GDCore/Tools/*)
list(REMOVE_ITEM formatted_source_files "${CMAKE_CURRENT_SOURCE_DIR}/GDCore/IDE/Dialogs/GDCoreDialogs.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/GDCore/IDE/Dialogs/GDCoreDialogs.h" "${CMAKE_CURRENT_SOURCE_DIR}/GDCore/IDE/Dialogs/GDCoreDialogs_dialogs_bitmaps.cpp")
gd_add_clang_utils(GDCore "${formatted_source_files}")
add_library(GDCore SHARED ${source_files})
add_dependencies(GDCore GDVersion)
IF(EMSCRIPTEN)

View File

@@ -406,8 +406,8 @@
<Unit filename="GDCore/Project/BehaviorsSharedData.h" />
<Unit filename="GDCore/Project/ChangesNotifier.cpp" />
<Unit filename="GDCore/Project/ChangesNotifier.h" />
<Unit filename="GDCore/Project/ClassWithObjects.cpp" />
<Unit filename="GDCore/Project/ClassWithObjects.h" />
<Unit filename="GDCore/Project/ObjectsContainer.cpp" />
<Unit filename="GDCore/Project/ObjectsContainer.h" />
<Unit filename="GDCore/Project/ExternalEvents.cpp" />
<Unit filename="GDCore/Project/ExternalEvents.h" />
<Unit filename="GDCore/Project/ExternalLayout.cpp" />

View File

@@ -1,152 +1,189 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#if !defined(GD_NO_WX_GUI)
#include <wx/dcmemory.h>
#endif
#include "CommentEvent.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/CommonTools.h"
#include "GDCore/IDE/Dialogs/EditComment.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorItemsAreas.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorSelection.h"
#include "GDCore/CommonTools.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.h"
#include "GDCore/Serialization/SerializerElement.h"
using namespace std;
namespace gd
{
namespace gd {
void CommentEvent::SerializeTo(SerializerElement & element) const
{
element.AddChild("color")
.SetAttribute("r", r)
.SetAttribute("g", v)
.SetAttribute("b", b)
.SetAttribute("textR", textR)
.SetAttribute("textG", textG)
.SetAttribute("textB", textB);
void CommentEvent::SerializeTo(SerializerElement &element) const {
element.AddChild("color")
.SetAttribute("r", r)
.SetAttribute("g", v)
.SetAttribute("b", b)
.SetAttribute("textR", textR)
.SetAttribute("textG", textG)
.SetAttribute("textB", textB);
element.AddChild("comment").SetValue(com1);
element.AddChild("comment2").SetValue(com2);
element.AddChild("comment").SetValue(com1);
element.AddChild("comment2").SetValue(com2);
}
void CommentEvent::UnserializeFrom(gd::Project & project, const SerializerElement & element)
{
const SerializerElement & colorElement = element.GetChild("color", 0, "Couleur");
r = colorElement.GetIntAttribute("r");
v = colorElement.GetIntAttribute("g", 0, "v");
b = colorElement.GetIntAttribute("b");
textR = colorElement.GetIntAttribute("textR");
textG = colorElement.GetIntAttribute("textG");
textB = colorElement.GetIntAttribute("textB");
void CommentEvent::UnserializeFrom(gd::Project &project,
const SerializerElement &element) {
const SerializerElement &colorElement =
element.GetChild("color", 0, "Couleur");
r = colorElement.GetIntAttribute("r");
v = colorElement.GetIntAttribute("g", 0, "v");
b = colorElement.GetIntAttribute("b");
textR = colorElement.GetIntAttribute("textR");
textG = colorElement.GetIntAttribute("textG");
textB = colorElement.GetIntAttribute("textB");
com1 = element.GetChild("comment", 0, "Com1").GetValue().GetString();
com2 = element.GetChild("comment2", 0, "Com2").GetValue().GetString();
com1 = element.GetChild("comment", 0, "Com1").GetValue().GetString();
com2 = element.GetChild("comment2", 0, "Com2").GetValue().GetString();
}
gd::BaseEvent::EditEventReturnType CommentEvent::EditEvent(wxWindow* parent_, gd::Project & game_, gd::Layout & scene_, gd::MainFrameWrapper & mainFrameWrapper_)
{
gd::BaseEvent::EditEventReturnType CommentEvent::EditEvent(
wxWindow *parent_,
gd::Project &game_,
gd::Layout &scene_,
gd::MainFrameWrapper &mainFrameWrapper_) {
#if !defined(GD_NO_WX_GUI)
EditComment dialog(parent_, *this);
if ( dialog.ShowModal() == 0) return Cancelled;
EditComment dialog(parent_, *this);
if (dialog.ShowModal() == 0) return Cancelled;
#endif
return ChangesMadeButNoNeedForEventsRecompilation;
return ChangesMadeButNoNeedForEventsRecompilation;
}
/**
* Render the event
*/
void CommentEvent::Render(wxDC & dc, int x, int y, unsigned int width, gd::EventsEditorItemsAreas & areas, gd::EventsEditorSelection & selection, const gd::Platform &)
{
void CommentEvent::Render(wxDC &dc,
int x,
int y,
unsigned int width,
gd::EventsEditorItemsAreas &areas,
gd::EventsEditorSelection &selection,
const gd::Platform &) {
#if !defined(GD_NO_WX_GUI)
x += 1; //Small border
x += 1; // Small border
gd::EventsRenderingHelper *renderingHelper = gd::EventsRenderingHelper::Get();
renderingHelper->GetHTMLRenderer().SetDC(&dc);
renderingHelper->GetHTMLRenderer().SetStandardFonts(
renderingHelper->GetNiceFont().GetPointSize());
// Prepare HTML texts
gd::String str1 =
"<FONT color=" +
wxColour(textR, textG, textB).GetAsString(wxC2S_HTML_SYNTAX) + ">" +
renderingHelper->GetHTMLText(com1) + "</FONT>";
gd::String str2 =
"<FONT color=" +
wxColour(textR, textG, textB).GetAsString(wxC2S_HTML_SYNTAX) + ">" +
renderingHelper->GetHTMLText(com2) + "</FONT>";
// Calculate space constraints
const int sideSeparation = 3; // Spacing between text and borders
unsigned int textWidth = com2.empty() ? width - sideSeparation * 2
: width / 2 - sideSeparation * 2;
renderingHelper->GetHTMLRenderer().SetSize(textWidth, 9999);
renderingHelper->GetHTMLRenderer().SetHtmlText(str1);
unsigned int text1Height =
renderingHelper->GetHTMLRenderer().GetTotalHeight();
renderingHelper->GetHTMLRenderer().SetHtmlText(str2);
unsigned int text2Height =
renderingHelper->GetHTMLRenderer().GetTotalHeight();
// Prepare background
dc.SetBrush(wxBrush(wxColour(r, v, b), wxBRUSHSTYLE_TRANSPARENT));
dc.SetPen(wxPen(wxColour(r / 2, v / 2, b / 2), 1));
// Draw the background
unsigned int height = std::max(text1Height, text2Height) + sideSeparation * 2;
height = std::max(height, (unsigned int)15);
wxRect rectangle(x, y, width - 2, height);
dc.GradientFillLinear(rectangle,
wxColour(r + 20 > 255 ? 255 : r + 20,
v + 20 > 255 ? 255 : v + 20,
b + 20 > 255 ? 255 : b + 20),
wxColour(r, v, b),
wxSOUTH);
dc.DrawRectangle(rectangle);
// Draw text
{
renderingHelper->GetHTMLRenderer().SetHtmlText(str1);
wxArrayInt neededArray;
renderingHelper->GetHTMLRenderer().Render(
x + sideSeparation, y + sideSeparation, neededArray);
}
if (!com2.empty()) // Optional text
{
renderingHelper->GetHTMLRenderer().SetHtmlText(str2);
wxArrayInt neededArray;
renderingHelper->GetHTMLRenderer().Render(
x + sideSeparation + textWidth + sideSeparation,
y + sideSeparation,
neededArray);
}
#endif
}
unsigned int CommentEvent::GetRenderedHeight(unsigned int width,
const gd::Platform &) const {
#if !defined(GD_NO_WX_GUI)
if (eventHeightNeedUpdate) {
gd::EventsRenderingHelper *renderingHelper =
gd::EventsRenderingHelper::Get();
wxMemoryDC dc;
wxBitmap fakeBmp(1, 1);
dc.SelectObject(fakeBmp);
gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get();
renderingHelper->GetHTMLRenderer().SetDC(&dc);
renderingHelper->GetHTMLRenderer().SetStandardFonts(renderingHelper->GetNiceFont().GetPointSize());
renderingHelper->GetHTMLRenderer().SetStandardFonts(
renderingHelper->GetNiceFont().GetPointSize());
//Prepare HTML texts
gd::String str1 = "<FONT color="+wxColour(textR, textG, textB).GetAsString(wxC2S_HTML_SYNTAX)+">"+renderingHelper->GetHTMLText(com1)+"</FONT>";
gd::String str2 = "<FONT color="+wxColour(textR, textG, textB).GetAsString(wxC2S_HTML_SYNTAX)+">"+renderingHelper->GetHTMLText(com2)+"</FONT>";
gd::String str1 =
"<FONT color=" +
wxColour(textR, textG, textB).GetAsString(wxC2S_HTML_SYNTAX) + ">" +
renderingHelper->GetHTMLText(com1) + "</FONT>";
gd::String str2 =
"<FONT color=" +
wxColour(textR, textG, textB).GetAsString(wxC2S_HTML_SYNTAX) + ">" +
renderingHelper->GetHTMLText(com2) + "</FONT>";
//Calculate space constraints
const int sideSeparation = 3; //Spacing between text and borders
// Calculate space constraints
const int sideSeparation = 3; // Spacing between text and borders
unsigned int textWidth = com2.empty() ? width-sideSeparation*2 : width/2-sideSeparation*2;
unsigned int textWidth = com2.empty() ? width - sideSeparation * 2
: width / 2 - sideSeparation * 2;
renderingHelper->GetHTMLRenderer().SetSize(textWidth, 9999);
renderingHelper->GetHTMLRenderer().SetHtmlText(str1);
unsigned int text1Height = renderingHelper->GetHTMLRenderer().GetTotalHeight();
unsigned int text1Height =
renderingHelper->GetHTMLRenderer().GetTotalHeight();
renderingHelper->GetHTMLRenderer().SetHtmlText(str2);
unsigned int text2Height = renderingHelper->GetHTMLRenderer().GetTotalHeight();
unsigned int text2Height =
renderingHelper->GetHTMLRenderer().GetTotalHeight();
//Prepare background
dc.SetBrush(wxBrush(wxColour(r, v, b), wxBRUSHSTYLE_TRANSPARENT));
dc.SetPen(wxPen(wxColour(r/2, v/2, b/2), 1));
//Draw the background
unsigned int height = std::max(text1Height, text2Height)+sideSeparation*2;
unsigned int height =
std::max(text1Height, text2Height) + sideSeparation * 2;
height = std::max(height, (unsigned int)15);
wxRect rectangle(x, y, width-2, height);
dc.GradientFillLinear(rectangle, wxColour(r+20 > 255 ? 255 : r+20, v+20 > 255 ? 255 : v+20, b+20 > 255 ? 255 : b+20), wxColour(r, v, b), wxSOUTH);
dc.DrawRectangle(rectangle);
//Draw text
{
renderingHelper->GetHTMLRenderer().SetHtmlText(str1);
wxArrayInt neededArray;
renderingHelper->GetHTMLRenderer().Render(x + sideSeparation, y+sideSeparation, neededArray);
}
if ( !com2.empty() ) //Optional text
{
renderingHelper->GetHTMLRenderer().SetHtmlText(str2);
wxArrayInt neededArray;
renderingHelper->GetHTMLRenderer().Render(x + sideSeparation + textWidth + sideSeparation, y+sideSeparation, neededArray);
}
renderedHeight = height;
}
#endif
return renderedHeight + 2; // 2 : 2 small borders
}
unsigned int CommentEvent::GetRenderedHeight(unsigned int width, const gd::Platform &) const
{
#if !defined(GD_NO_WX_GUI)
if ( eventHeightNeedUpdate )
{
gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get();
wxMemoryDC dc;
wxBitmap fakeBmp(1,1);
dc.SelectObject(fakeBmp);
renderingHelper->GetHTMLRenderer().SetDC(&dc);
renderingHelper->GetHTMLRenderer().SetStandardFonts(renderingHelper->GetNiceFont().GetPointSize());
gd::String str1 = "<FONT color="+wxColour(textR, textG, textB).GetAsString(wxC2S_HTML_SYNTAX)+">"+renderingHelper->GetHTMLText(com1)+"</FONT>";
gd::String str2 = "<FONT color="+wxColour(textR, textG, textB).GetAsString(wxC2S_HTML_SYNTAX)+">"+renderingHelper->GetHTMLText(com2)+"</FONT>";
//Calculate space constraints
const int sideSeparation = 3; //Spacing between text and borders
unsigned int textWidth = com2.empty() ? width-sideSeparation*2 : width/2-sideSeparation*2;
renderingHelper->GetHTMLRenderer().SetSize(textWidth, 9999);
renderingHelper->GetHTMLRenderer().SetHtmlText(str1);
unsigned int text1Height = renderingHelper->GetHTMLRenderer().GetTotalHeight();
renderingHelper->GetHTMLRenderer().SetHtmlText(str2);
unsigned int text2Height = renderingHelper->GetHTMLRenderer().GetTotalHeight();
unsigned int height = std::max(text1Height, text2Height)+sideSeparation*2;
height = std::max(height, (unsigned int)15);
renderedHeight = height;
}
#endif
return renderedHeight+2;//2 : 2 small borders
}
}
} // namespace gd

View File

@@ -1,74 +1,105 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef COMMENTEVENT_H
#define COMMENTEVENT_H
#include "GDCore/Events/Event.h"
class TiXmlElement;
namespace gd { class Layout; }
namespace gd { class Project; }
namespace gd { class MainFrameWrapper; }
namespace gd { class Project; }
namespace gd {
class Layout;
}
namespace gd {
class Project;
}
namespace gd {
class MainFrameWrapper;
}
namespace gd {
class Project;
}
class wxWindow;
namespace gd { class EventsEditorItemsAreas; }
namespace gd { class EventsEditorSelection; }
namespace gd {
class EventsEditorItemsAreas;
}
namespace gd {
class EventsEditorSelection;
}
namespace gd
{
namespace gd {
/**
* \brief Allows to add a text in the events editor.
*/
class GD_CORE_API CommentEvent : public gd::BaseEvent
{
public:
CommentEvent() : BaseEvent(), r(255), v(230), b(109), textR(0), textG(0), textB(0) {};
virtual ~CommentEvent() {};
virtual gd::CommentEvent * Clone() const { return new CommentEvent(*this);}
class GD_CORE_API CommentEvent : public gd::BaseEvent {
public:
CommentEvent()
: BaseEvent(), r(255), v(230), b(109), textR(0), textG(0), textB(0){};
virtual ~CommentEvent(){};
virtual gd::CommentEvent* Clone() const { return new CommentEvent(*this); }
int GetBackgroundColorRed() const { return r; }
int GetBackgroundColorGreen() const { return v; }
int GetBackgroundColorBlue() const { return b; }
void SetBackgroundColor(int r_, int g_, int b_) { r = r_; v = g_; b = b_; }
int GetBackgroundColorRed() const { return r; }
int GetBackgroundColorGreen() const { return v; }
int GetBackgroundColorBlue() const { return b; }
void SetBackgroundColor(int r_, int g_, int b_) {
r = r_;
v = g_;
b = b_;
}
int GetTextColorRed() const { return textR; }
int GetTextColorGreen() const { return textG; }
int GetTextColorBlue() const { return textB; }
void SetTextColor(int r_, int g_, int b_) { textR = r_; textG = g_; textB = b_; }
int GetTextColorRed() const { return textR; }
int GetTextColorGreen() const { return textG; }
int GetTextColorBlue() const { return textB; }
void SetTextColor(int r_, int g_, int b_) {
textR = r_;
textG = g_;
textB = b_;
}
const gd::String & GetComment() const { return com1; }
void SetComment(const gd::String & comment) { com1 = comment; }
const gd::String& GetComment() const { return com1; }
void SetComment(const gd::String& comment) { com1 = comment; }
virtual void SerializeTo(SerializerElement & element) const;
virtual void UnserializeFrom(gd::Project & project, const SerializerElement & element);
virtual void SerializeTo(SerializerElement& element) const;
virtual void UnserializeFrom(gd::Project& project,
const SerializerElement& element);
int r; ///< Background color Red component
int v; ///< Background color Green component
int b; ///< Background color Blue component
int r; ///< Background color Red component
int v; ///< Background color Green component
int b; ///< Background color Blue component
int textR; ///< Text color Red component
int textG; ///< Text color Green component
int textB; ///< Text color Blue component
int textR; ///< Text color Red component
int textG; ///< Text color Green component
int textB; ///< Text color Blue component
gd::String com1; ///< Comment
gd::String com2; ///< Optional second column comment, deprecated
gd::String com1; ///< Comment
gd::String com2; ///< Optional second column comment, deprecated
/**
* Called by event editor to draw the event.
*/
virtual void Render(wxDC & dc, int x, int y, unsigned int width, gd::EventsEditorItemsAreas & areas, gd::EventsEditorSelection & selection, const gd::Platform & );
/**
* Called by event editor to draw the event.
*/
virtual void Render(wxDC& dc,
int x,
int y,
unsigned int width,
gd::EventsEditorItemsAreas& areas,
gd::EventsEditorSelection& selection,
const gd::Platform&);
/**
* Must return the height of the event when rendered
*/
virtual unsigned int GetRenderedHeight(unsigned int width, const gd::Platform & ) const;
/**
* Must return the height of the event when rendered
*/
virtual unsigned int GetRenderedHeight(unsigned int width,
const gd::Platform&) const;
virtual EditEventReturnType EditEvent(wxWindow* parent_, gd::Project & game_, gd::Layout & scene_, gd::MainFrameWrapper & mainFrameWrapper_);
virtual EditEventReturnType EditEvent(
wxWindow* parent_,
gd::Project& game_,
gd::Layout& scene_,
gd::MainFrameWrapper& mainFrameWrapper_);
};
}
} // namespace gd
#endif // COMMENTEVENT_H
#endif // COMMENTEVENT_H

View File

@@ -1,167 +1,198 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "ForEachEvent.h"
#include <iostream>
#include "GDCore/TinyXml/tinyxml.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorItemsAreas.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorSelection.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/CodeGeneration/ExpressionsCodeGeneration.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/Events/Tools/EventsCodeNameMangler.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include "GDCore/IDE/Dialogs/EditForEachEvent.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorItemsAreas.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorSelection.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/TinyXml/tinyxml.h"
using namespace std;
namespace gd
{
namespace gd {
ForEachEvent::ForEachEvent() :
BaseEvent(),
objectsToPick(""),
objectsToPickSelected(false)
{
ForEachEvent::ForEachEvent()
: BaseEvent(), objectsToPick(""), objectsToPickSelected(false) {}
vector<gd::InstructionsList*> ForEachEvent::GetAllConditionsVectors() {
vector<gd::InstructionsList*> allConditions;
allConditions.push_back(&conditions);
return allConditions;
}
vector < gd::InstructionsList* > ForEachEvent::GetAllConditionsVectors()
{
vector < gd::InstructionsList* > allConditions;
allConditions.push_back(&conditions);
vector<gd::InstructionsList*> ForEachEvent::GetAllActionsVectors() {
vector<gd::InstructionsList*> allActions;
allActions.push_back(&actions);
return allConditions;
return allActions;
}
vector < gd::InstructionsList* > ForEachEvent::GetAllActionsVectors()
{
vector < gd::InstructionsList* > allActions;
allActions.push_back(&actions);
vector<gd::Expression*> ForEachEvent::GetAllExpressions() {
vector<gd::Expression*> allExpressions;
allExpressions.push_back(&objectsToPick);
return allActions;
return allExpressions;
}
vector<const gd::InstructionsList*> ForEachEvent::GetAllConditionsVectors()
const {
vector<const gd::InstructionsList*> allConditions;
allConditions.push_back(&conditions);
return allConditions;
}
vector < gd::Expression* > ForEachEvent::GetAllExpressions()
{
vector < gd::Expression* > allExpressions;
allExpressions.push_back(&objectsToPick);
vector<const gd::InstructionsList*> ForEachEvent::GetAllActionsVectors() const {
vector<const gd::InstructionsList*> allActions;
allActions.push_back(&actions);
return allExpressions;
}
vector < const gd::InstructionsList* > ForEachEvent::GetAllConditionsVectors() const
{
vector < const gd::InstructionsList* > allConditions;
allConditions.push_back(&conditions);
return allConditions;
return allActions;
}
vector < const gd::InstructionsList* > ForEachEvent::GetAllActionsVectors() const
{
vector < const gd::InstructionsList* > allActions;
allActions.push_back(&actions);
vector<const gd::Expression*> ForEachEvent::GetAllExpressions() const {
vector<const gd::Expression*> allExpressions;
allExpressions.push_back(&objectsToPick);
return allActions;
return allExpressions;
}
vector < const gd::Expression* > ForEachEvent::GetAllExpressions() const
{
vector < const gd::Expression* > allExpressions;
allExpressions.push_back(&objectsToPick);
return allExpressions;
void ForEachEvent::SerializeTo(SerializerElement& element) const {
element.AddChild("object").SetValue(objectsToPick.GetPlainString());
gd::EventsListSerialization::SerializeInstructionsTo(
conditions, element.AddChild("conditions"));
gd::EventsListSerialization::SerializeInstructionsTo(
actions, element.AddChild("actions"));
gd::EventsListSerialization::SerializeEventsTo(events,
element.AddChild("events"));
}
void ForEachEvent::SerializeTo(SerializerElement & element) const
{
element.AddChild("object").SetValue(objectsToPick.GetPlainString());
gd::EventsListSerialization::SerializeInstructionsTo(conditions, element.AddChild("conditions"));
gd::EventsListSerialization::SerializeInstructionsTo(actions, element.AddChild("actions"));
gd::EventsListSerialization::SerializeEventsTo(events, element.AddChild("events"));
}
void ForEachEvent::UnserializeFrom(gd::Project & project, const SerializerElement & element)
{
objectsToPick = gd::Expression(element.GetChild("object", 0, "Object").GetValue().GetString());
gd::EventsListSerialization::UnserializeInstructionsFrom(project, conditions, element.GetChild("conditions", 0, "Conditions"));
gd::EventsListSerialization::UnserializeInstructionsFrom(project, actions, element.GetChild("actions", 0, "Actions"));
gd::EventsListSerialization::UnserializeEventsFrom(project, events, element.GetChild("events", 0, "Events"));
void ForEachEvent::UnserializeFrom(gd::Project& project,
const SerializerElement& element) {
objectsToPick = gd::Expression(
element.GetChild("object", 0, "Object").GetValue().GetString());
gd::EventsListSerialization::UnserializeInstructionsFrom(
project, conditions, element.GetChild("conditions", 0, "Conditions"));
gd::EventsListSerialization::UnserializeInstructionsFrom(
project, actions, element.GetChild("actions", 0, "Actions"));
gd::EventsListSerialization::UnserializeEventsFrom(
project, events, element.GetChild("events", 0, "Events"));
}
/**
* Render the event in the bitmap
*/
void ForEachEvent::Render(wxDC & dc, int x, int y, unsigned int width, gd::EventsEditorItemsAreas & areas, gd::EventsEditorSelection & selection, const gd::Platform & platform)
{
void ForEachEvent::Render(wxDC& dc,
int x,
int y,
unsigned int width,
gd::EventsEditorItemsAreas& areas,
gd::EventsEditorSelection& selection,
const gd::Platform& platform) {
#if !defined(GD_NO_WX_GUI)
gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get();
gd::EventsRenderingHelper* renderingHelper = gd::EventsRenderingHelper::Get();
int border = renderingHelper->instructionsListBorder;
const int forEachTextHeight = 20;
// Draw header rectangle
wxRect headerRect(x, y, width, forEachTextHeight);
renderingHelper->DrawNiceRectangle(dc, headerRect);
// For Each text
dc.SetFont(renderingHelper->GetNiceFont().Bold());
if (!IsDisabled())
dc.SetTextForeground(wxColour(0, 0, 0));
else
dc.SetTextForeground(wxColour(160, 160, 160));
dc.DrawText(_("For each object") + " " + objectsToPick.GetPlainString() +
_(", repeat :"),
x + 4,
y + 3);
// Draw conditions rectangle
wxRect rect(x,
y + forEachTextHeight,
renderingHelper->GetConditionsColumnWidth() + border,
GetRenderedHeight(width, platform) - forEachTextHeight);
renderingHelper->DrawNiceRectangle(dc, rect);
// Draw actions and conditions
renderingHelper->DrawConditionsList(
conditions,
dc,
x + border,
y + forEachTextHeight + border,
renderingHelper->GetConditionsColumnWidth() - border,
this,
areas,
selection,
platform);
renderingHelper->DrawActionsList(
actions,
dc,
x + renderingHelper->GetConditionsColumnWidth() + border,
y + forEachTextHeight + border,
width - renderingHelper->GetConditionsColumnWidth() - border * 2,
this,
areas,
selection,
platform);
#endif
}
unsigned int ForEachEvent::GetRenderedHeight(
unsigned int width, const gd::Platform& platform) const {
#if !defined(GD_NO_WX_GUI)
if (eventHeightNeedUpdate) {
gd::EventsRenderingHelper* renderingHelper =
gd::EventsRenderingHelper::Get();
int border = renderingHelper->instructionsListBorder;
const int forEachTextHeight = 20;
//Draw header rectangle
wxRect headerRect(x, y, width, forEachTextHeight);
renderingHelper->DrawNiceRectangle(dc, headerRect);
// Get maximum height needed
int conditionsHeight = renderingHelper->GetRenderedConditionsListHeight(
conditions,
renderingHelper->GetConditionsColumnWidth() - border,
platform);
int actionsHeight = renderingHelper->GetRenderedActionsListHeight(
actions,
width - renderingHelper->GetConditionsColumnWidth() - border * 2,
platform);
//For Each text
dc.SetFont( renderingHelper->GetNiceFont().Bold() );
if ( !IsDisabled() )
dc.SetTextForeground( wxColour( 0, 0, 0 ) );
else
dc.SetTextForeground( wxColour( 160, 160, 160 ) );
dc.DrawText( _("For each object") + " " + objectsToPick.GetPlainString() + _(", repeat :"), x + 4, y + 3 );
renderedHeight =
((conditionsHeight > actionsHeight ? conditionsHeight : actionsHeight) +
forEachTextHeight) +
border * 2;
eventHeightNeedUpdate = false;
}
//Draw conditions rectangle
wxRect rect(x, y+forEachTextHeight, renderingHelper->GetConditionsColumnWidth()+border, GetRenderedHeight(width, platform)-forEachTextHeight);
renderingHelper->DrawNiceRectangle(dc, rect);
//Draw actions and conditions
renderingHelper->DrawConditionsList(conditions, dc,
x+border,
y+forEachTextHeight+border,
renderingHelper->GetConditionsColumnWidth()-border, this, areas, selection, platform);
renderingHelper->DrawActionsList(actions, dc,
x+renderingHelper->GetConditionsColumnWidth()+border,
y+forEachTextHeight+border,
width-renderingHelper->GetConditionsColumnWidth()-border*2, this, areas, selection, platform);
#endif
}
unsigned int ForEachEvent::GetRenderedHeight(unsigned int width, const gd::Platform & platform) const
{
#if !defined(GD_NO_WX_GUI)
if ( eventHeightNeedUpdate )
{
gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get();
int border = renderingHelper->instructionsListBorder;
const int forEachTextHeight = 20;
//Get maximum height needed
int conditionsHeight = renderingHelper->GetRenderedConditionsListHeight(conditions, renderingHelper->GetConditionsColumnWidth()-border, platform);
int actionsHeight = renderingHelper->GetRenderedActionsListHeight(actions, width-renderingHelper->GetConditionsColumnWidth()-border*2, platform);
renderedHeight = (( conditionsHeight > actionsHeight ? conditionsHeight : actionsHeight ) + forEachTextHeight)+border*2;
eventHeightNeedUpdate = false;
}
return renderedHeight;
return renderedHeight;
#else
return 0;
return 0;
#endif
}
gd::BaseEvent::EditEventReturnType ForEachEvent::EditEvent(wxWindow* parent_, gd::Project & game_, gd::Layout & scene_, gd::MainFrameWrapper & mainFrameWrapper_)
{
gd::BaseEvent::EditEventReturnType ForEachEvent::EditEvent(
wxWindow* parent_,
gd::Project& game_,
gd::Layout& scene_,
gd::MainFrameWrapper& mainFrameWrapper_) {
#if !defined(GD_NO_WX_GUI)
EditForEachEvent dialog(parent_, *this, game_, scene_);
if ( dialog.ShowModal() == 0 ) return Cancelled;
EditForEachEvent dialog(parent_, *this, game_, scene_);
if (dialog.ShowModal() == 0) return Cancelled;
#endif
return ChangesMade;
return ChangesMade;
}
}
} // namespace gd

View File

@@ -1,7 +1,7 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef FOREACHEVENT_H
@@ -9,79 +9,107 @@
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
class RuntimeScene;
namespace gd { class Instruction; }
namespace gd { class Project; }
namespace gd { class MainFrameWrapper; }
namespace gd {
class Instruction;
}
namespace gd {
class Project;
}
namespace gd {
class MainFrameWrapper;
}
class TiXmlElement;
namespace gd { class EventsEditorItemsAreas; }
namespace gd { class EventsEditorSelection; }
namespace gd { class Layout; }
namespace gd {
class EventsEditorItemsAreas;
}
namespace gd {
class EventsEditorSelection;
}
namespace gd {
class Layout;
}
class wxWindow;
namespace gd
{
namespace gd {
/**
* \brief Event repeated for each object of a list.
*
* Each time the event is repeated, only the specific object of the list is picked.
* Each time the event is repeated, only the specific object of the list is
* picked.
*/
class GD_CORE_API ForEachEvent : public gd::BaseEvent
{
public:
ForEachEvent();
virtual ~ForEachEvent() {};
virtual gd::ForEachEvent * Clone() const { return new ForEachEvent(*this);}
class GD_CORE_API ForEachEvent : public gd::BaseEvent {
public:
ForEachEvent();
virtual ~ForEachEvent(){};
virtual gd::ForEachEvent* Clone() const { return new ForEachEvent(*this); }
virtual bool IsExecutable() const {return true;}
virtual bool IsExecutable() const { return true; }
virtual bool CanHaveSubEvents() const {return true;}
virtual const gd::EventsList & GetSubEvents() const {return events;};
virtual gd::EventsList & GetSubEvents() {return events;};
virtual bool CanHaveSubEvents() const { return true; }
virtual const gd::EventsList& GetSubEvents() const { return events; };
virtual gd::EventsList& GetSubEvents() { return events; };
const gd::InstructionsList & GetConditions() const { return conditions; };
gd::InstructionsList & GetConditions() { return conditions; };
const gd::InstructionsList& GetConditions() const { return conditions; };
gd::InstructionsList& GetConditions() { return conditions; };
const gd::InstructionsList & GetActions() const { return actions; };
gd::InstructionsList & GetActions() { return actions; };
const gd::InstructionsList& GetActions() const { return actions; };
gd::InstructionsList& GetActions() { return actions; };
const gd::String & GetObjectToPick() const { return objectsToPick.GetPlainString(); };
void SetObjectToPick(gd::String objectsToPick_) { objectsToPick = gd::Expression(objectsToPick_); };
const gd::String& GetObjectToPick() const {
return objectsToPick.GetPlainString();
};
void SetObjectToPick(gd::String objectsToPick_) {
objectsToPick = gd::Expression(objectsToPick_);
};
virtual std::vector < const gd::InstructionsList* > GetAllConditionsVectors() const;
virtual std::vector < const gd::InstructionsList* > GetAllActionsVectors() const;
virtual std::vector < const gd::Expression* > GetAllExpressions() const;
virtual std::vector < gd::InstructionsList* > GetAllConditionsVectors();
virtual std::vector < gd::InstructionsList* > GetAllActionsVectors();
virtual std::vector < gd::Expression* > GetAllExpressions();
virtual std::vector<const gd::InstructionsList*> GetAllConditionsVectors()
const;
virtual std::vector<const gd::InstructionsList*> GetAllActionsVectors() const;
virtual std::vector<const gd::Expression*> GetAllExpressions() const;
virtual std::vector<gd::InstructionsList*> GetAllConditionsVectors();
virtual std::vector<gd::InstructionsList*> GetAllActionsVectors();
virtual std::vector<gd::Expression*> GetAllExpressions();
virtual void SerializeTo(SerializerElement & element) const;
virtual void UnserializeFrom(gd::Project & project, const SerializerElement & element);
virtual void SerializeTo(SerializerElement& element) const;
virtual void UnserializeFrom(gd::Project& project,
const SerializerElement& element);
/**
* Called by event editor to draw the event.
*/
virtual void Render(wxDC & dc, int x, int y, unsigned int width, gd::EventsEditorItemsAreas & areas, gd::EventsEditorSelection & selection, const gd::Platform & platform);
/**
* Called by event editor to draw the event.
*/
virtual void Render(wxDC& dc,
int x,
int y,
unsigned int width,
gd::EventsEditorItemsAreas& areas,
gd::EventsEditorSelection& selection,
const gd::Platform& platform);
/**
* Must return the height of the event when rendered
*/
virtual unsigned int GetRenderedHeight(unsigned int width, const gd::Platform & platform) const;
/**
* Must return the height of the event when rendered
*/
virtual unsigned int GetRenderedHeight(unsigned int width,
const gd::Platform& platform) const;
/**
* Called when the user want to edit the event
*/
virtual EditEventReturnType EditEvent(wxWindow* parent_, gd::Project & game_, gd::Layout & scene_, gd::MainFrameWrapper & mainFrameWrapper_);
/**
* Called when the user want to edit the event
*/
virtual EditEventReturnType EditEvent(
wxWindow* parent_,
gd::Project& game_,
gd::Layout& scene_,
gd::MainFrameWrapper& mainFrameWrapper_);
private:
gd::Expression objectsToPick;
gd::InstructionsList conditions;
gd::InstructionsList actions;
gd::EventsList events;
private:
gd::Expression objectsToPick;
gd::InstructionsList conditions;
gd::InstructionsList actions;
gd::EventsList events;
bool objectsToPickSelected;
bool objectsToPickSelected;
};
}
} // namespace gd
#endif // FOREACHEVENT_H
#endif // FOREACHEVENT_H

View File

@@ -1,7 +1,7 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "GroupEvent.h"
@@ -10,155 +10,154 @@
#include <wx/renderer.h>
#include "GDCore/IDE/Dialogs/MainFrameWrapper.h"
#endif
#include "GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.h"
#include "GDCore/CommonTools.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/IDE/Dialogs/EventStoreDialog.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorItemsAreas.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorSelection.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.h"
#include "GDCore/IDE/Dialogs/GroupEventDialog.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/TinyXml/tinyxml.h"
#include "GDCore/CommonTools.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include "GDCore/IDE/Dialogs/GroupEventDialog.h"
#include "GDCore/IDE/Dialogs/EventStoreDialog.h"
using namespace std;
namespace gd
{
namespace gd {
GroupEvent::GroupEvent() :
BaseEvent(),
creationTime(0),
colorR(74),
colorG(176),
colorB(228)
{
GroupEvent::GroupEvent()
: BaseEvent(), creationTime(0), colorR(74), colorG(176), colorB(228) {}
void GroupEvent::SerializeTo(SerializerElement& element) const {
element.SetAttribute("name", name);
element.SetAttribute("source", source);
element.SetAttribute("creationTime", (int)creationTime);
element.SetAttribute("colorR", (int)colorR);
element.SetAttribute("colorG", (int)colorG);
element.SetAttribute("colorB", (int)colorB);
gd::EventsListSerialization::SerializeEventsTo(events,
element.AddChild("events"));
gd::SerializerElement& parametersElement = element.AddChild("parameters");
parametersElement.ConsiderAsArrayOf("parameter");
for (std::size_t i = 0; i < parameters.size(); ++i)
parametersElement.AddChild("parameter").SetValue(parameters[i]);
}
void GroupEvent::SerializeTo(SerializerElement & element) const
{
element.SetAttribute("name", name);
element.SetAttribute("source", source);
element.SetAttribute("creationTime", (int)creationTime);
element.SetAttribute("colorR", (int)colorR);
element.SetAttribute("colorG", (int)colorG);
element.SetAttribute("colorB", (int)colorB);
gd::EventsListSerialization::SerializeEventsTo(events, element.AddChild("events"));
void GroupEvent::UnserializeFrom(gd::Project& project,
const SerializerElement& element) {
name = element.GetStringAttribute("name");
source = element.GetStringAttribute("source");
creationTime = element.GetIntAttribute("creationTime");
colorR = element.GetIntAttribute("colorR");
colorG = element.GetIntAttribute("colorG");
colorB = element.GetIntAttribute("colorB");
gd::EventsListSerialization::UnserializeEventsFrom(
project, events, element.GetChild("events"));
gd::SerializerElement & parametersElement = element.AddChild("parameters");
parametersElement.ConsiderAsArrayOf("parameter");
for ( std::size_t i = 0;i < parameters.size();++i)
parametersElement.AddChild("parameter").SetValue(parameters[i]);
parameters.clear();
gd::SerializerElement& parametersElement = element.GetChild("parameters");
parametersElement.ConsiderAsArrayOf("parameters");
for (std::size_t i = 0; i < parametersElement.GetChildrenCount(); ++i)
parameters.push_back(parametersElement.GetChild(i).GetValue().GetString());
}
void GroupEvent::UnserializeFrom(gd::Project & project, const SerializerElement & element)
{
name = element.GetStringAttribute("name");
source = element.GetStringAttribute("source");
creationTime = element.GetIntAttribute("creationTime");
colorR = element.GetIntAttribute("colorR");
colorG = element.GetIntAttribute("colorG");
colorB = element.GetIntAttribute("colorB");
gd::EventsListSerialization::UnserializeEventsFrom(project, events, element.GetChild("events"));
parameters.clear();
gd::SerializerElement & parametersElement = element.GetChild("parameters");
parametersElement.ConsiderAsArrayOf("parameters");
for ( std::size_t i = 0;i < parametersElement.GetChildrenCount();++i)
parameters.push_back(parametersElement.GetChild(i).GetValue().GetString());
}
gd::BaseEvent::EditEventReturnType GroupEvent::EditEvent(wxWindow* parent_, gd::Project & project, gd::Layout & scene, gd::MainFrameWrapper & mainFrameWrapper)
{
if (events.IsEmpty())
events.InsertNewEvent(project, "BuiltinCommonInstructions::Standard");
gd::BaseEvent::EditEventReturnType GroupEvent::EditEvent(
wxWindow* parent_,
gd::Project& project,
gd::Layout& scene,
gd::MainFrameWrapper& mainFrameWrapper) {
if (events.IsEmpty())
events.InsertNewEvent(project, "BuiltinCommonInstructions::Standard");
#if !defined(GD_NO_WX_GUI)
if (source.empty())
{
GroupEventDialog dialog(parent_, *this);
dialog.ShowModal();
return ChangesMadeButNoNeedForEventsRecompilation;
if (source.empty()) {
GroupEventDialog dialog(parent_, *this);
dialog.ShowModal();
return ChangesMadeButNoNeedForEventsRecompilation;
} else {
gd::EventStoreDialog dialog(parent_, project, scene);
size_t found = source.rfind("/");
if (found != gd::String::npos && found < source.size() - 1) {
gd::String sourceId = source.substr(found + 1, source.size());
dialog.RefreshWith(sourceId, parameters);
}
else
{
gd::EventStoreDialog dialog(parent_, project, scene);
size_t found = source.rfind("/");
if (found != gd::String::npos && found < source.size()-1) {
gd::String sourceId = source.substr(found+1, source.size());
dialog.RefreshWith(sourceId, parameters);
}
if (dialog.ShowModal() != 1) return Cancelled;
if (dialog.ShowModal() != 1) return Cancelled;
//Insert new events
*this = dialog.GetGroupEvent();
return ChangesMade;
}
// Insert new events
*this = dialog.GetGroupEvent();
return ChangesMade;
}
#else
return Cancelled;
return Cancelled;
#endif
}
void GroupEvent::SetBackgroundColor(unsigned int colorR_, unsigned int colorG_, unsigned int colorB_)
{
colorR = colorR_;
colorG = colorG_;
colorB = colorB_;
void GroupEvent::SetBackgroundColor(unsigned int colorR_,
unsigned int colorG_,
unsigned int colorB_) {
colorR = colorR_;
colorG = colorG_;
colorB = colorB_;
}
/**
* Render the event in the bitmap
*/
void GroupEvent::Render(wxDC & dc, int x, int y, unsigned int width, gd::EventsEditorItemsAreas & areas, gd::EventsEditorSelection & selection, const gd::Platform & platform)
{
void GroupEvent::Render(wxDC& dc,
int x,
int y,
unsigned int width,
gd::EventsEditorItemsAreas& areas,
gd::EventsEditorSelection& selection,
const gd::Platform& platform) {
#if !defined(GD_NO_WX_GUI)
wxString groupTitle = name.empty() ? _("Untitled group") : wxString(name);
wxColour backgroundColor = wxColour(colorR, colorG, colorB);
wxColour textColor = colorR + colorG + colorB > 200 * 3 ? *wxBLACK : *wxWHITE;
if (IsDisabled()) {
backgroundColor.MakeDisabled();
textColor = wxColour(160, 160, 160);
}
dc.SetBrush(wxBrush(backgroundColor));
dc.SetPen(wxPen(backgroundColor.ChangeLightness(70)));
wxRect rect(x + 1, y, width - 2, GetRenderedHeight(width, platform) - 2);
dc.DrawRectangle(rect);
dc.SetTextBackground(backgroundColor);
dc.SetTextForeground(textColor);
dc.SetFont(
wxFont(12, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_BOLD));
dc.DrawText(groupTitle, x + 5, y + 5);
#endif
}
unsigned int GroupEvent::GetRenderedHeight(unsigned int width,
const gd::Platform& platform) const {
#if !defined(GD_NO_WX_GUI)
if (eventHeightNeedUpdate) {
wxMemoryDC dc;
wxBitmap fakeBmp(1, 1);
dc.SelectObject(fakeBmp);
wxString groupTitle = name.empty() ? _("Untitled group") : wxString(name);
wxColour backgroundColor = wxColour(colorR, colorG, colorB);
wxColour textColor = colorR + colorG + colorB > 200*3 ? *wxBLACK : *wxWHITE;
if (IsDisabled())
{
backgroundColor.MakeDisabled();
textColor = wxColour(160, 160, 160);
}
dc.SetBrush(wxBrush(backgroundColor));
dc.SetPen(wxPen(backgroundColor.ChangeLightness(70)));
wxRect rect(x+1, y, width-2, GetRenderedHeight(width, platform)-2);
dc.DrawRectangle(rect);
dc.SetFont(wxFont(
12, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL));
wxRect text = dc.GetTextExtent(groupTitle);
dc.SetTextBackground(backgroundColor);
dc.SetTextForeground(textColor);
dc.SetFont( wxFont( 12, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_BOLD ) );
dc.DrawText( groupTitle, x+5, y + 5 );
#endif
}
renderedHeight = text.GetHeight() + 10;
eventHeightNeedUpdate = false;
}
unsigned int GroupEvent::GetRenderedHeight(unsigned int width, const gd::Platform & platform) const
{
#if !defined(GD_NO_WX_GUI)
if ( eventHeightNeedUpdate )
{
wxMemoryDC dc;
wxBitmap fakeBmp(1,1);
dc.SelectObject(fakeBmp);
wxString groupTitle = name.empty() ? _("Untitled group") : wxString(name);
dc.SetFont( wxFont( 12, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL ) );
wxRect text = dc.GetTextExtent(groupTitle);
renderedHeight = text.GetHeight()+10;
eventHeightNeedUpdate = false;
}
return renderedHeight;
return renderedHeight;
#else
return 0;
return 0;
#endif
}
}
} // namespace gd

View File

@@ -1,136 +1,165 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#ifndef GDCORE_GROUPEVENT_H
#define GDCORE_GROUPEVENT_H
#include "GDCore/Events/Event.h"
#include "GDCore/Events/Instruction.h"
#include "GDCore/Events/EventsList.h"
namespace gd { class Instruction; }
namespace gd { class Project; }
#include "GDCore/Events/Instruction.h"
namespace gd {
class Instruction;
}
namespace gd {
class Project;
}
class RuntimeScene;
class TiXmlElement;
class EventsCodeGenerationContext;
namespace gd { class EventsEditorItemsAreas; }
namespace gd { class EventsEditorSelection; }
namespace gd
{
/**
* \brief A group event, containing only sub events and some (visual only) properties.
*/
class GD_CORE_API GroupEvent : public gd::BaseEvent
{
public:
GroupEvent();
virtual ~GroupEvent() {};
virtual gd::GroupEvent * Clone() const { return new GroupEvent(*this);}
virtual bool IsExecutable() const {return true;}
/**
* \brief Get the name of the group.
*/
const gd::String & GetName() const { return name; }
/**
* \brief Change the name of the group.
*/
void SetName(const gd::String & name_) { name = name_; }
/**
* \brief Get the source of the group.
* \note The source is usually an URL from which
* the group and its events was downloaded.
*/
const gd::String & GetSource() const { return source; }
/**
* \brief Set the source of the group.
*/
void SetSource(const gd::String & source_) { source = source_; }
/**
* \brief Get the vector containing the parameters that have been used to
* create the group and its sub events.
* \note These parameters are optional and only used to remember how the
* group was created from an events template for example: if the user wants
* to update the group with a new version of the template, the parameters
* can be displayed again to easy the update.
*/
std::vector<gd::String> & GetCreationParameters() { return parameters; }
const std::vector<gd::String> & GetCreationParameters() const { return parameters; }
/**
* \brief Return the creation timestamp
* \return The timestamp, or 0 if not specified for the group.
*/
unsigned int GetCreationTimestamp() const { return creationTime; }
/**
* \brief Set timestamp of the creation of the group.
* \note This is purely optional and only used for checking for example if
* a new version of the group is available, if it has a source URL.
*/
void SetCreationTimestamp(unsigned int creationTime_) { creationTime = creationTime_; }
/**
* \brief Change the color of the group
*/
void SetBackgroundColor(unsigned int colorR, unsigned int colorG, unsigned int colorB);
/**
* \brief Get background color red component.
*/
unsigned int GetBackgroundColorR() const { return colorR; };
/**
* \brief Get background color green component.
*/
unsigned int GetBackgroundColorG() const { return colorG; };
/**
* \brief Get background color blue component.
*/
unsigned int GetBackgroundColorB() const { return colorB; };
virtual bool CanHaveSubEvents() const {return true;}
virtual const gd::EventsList & GetSubEvents() const {return events;};
virtual gd::EventsList & GetSubEvents() {return events;};
virtual void SerializeTo(SerializerElement & element) const;
virtual void UnserializeFrom(gd::Project & project, const SerializerElement & element);
virtual gd::BaseEvent::EditEventReturnType EditEvent(wxWindow* parent_, gd::Project & project, gd::Layout & scene, gd::MainFrameWrapper & mainFrameWrapper);
/**
* Called by event editor to draw the event.
*/
virtual void Render(wxDC & dc, int x, int y, unsigned int width, gd::EventsEditorItemsAreas & areas, gd::EventsEditorSelection & selection, const gd::Platform & platform);
/**
* Must return the height of the event when rendered
*/
virtual unsigned int GetRenderedHeight(unsigned int width, const gd::Platform & platform) const;
private:
EventsList events;
gd::String name; ///<Optional. A name displayed in the events editor.
gd::String source; ///< Optional. The source can contains the URL from which the group was downloaded.
unsigned int creationTime; ///< Optional. The time when the group was created from an event template.
std::vector<gd::String> parameters; ///< Optional. Can be used to remember the parameters used if the group was created from an events template.
unsigned int colorR;
unsigned int colorG;
unsigned int colorB;
};
namespace gd {
class EventsEditorItemsAreas;
}
namespace gd {
class EventsEditorSelection;
}
#endif // GDCORE_GROUPEVENT_H
namespace gd {
/**
* \brief A group event, containing only sub events and some (visual only)
* properties.
*/
class GD_CORE_API GroupEvent : public gd::BaseEvent {
public:
GroupEvent();
virtual ~GroupEvent(){};
virtual gd::GroupEvent* Clone() const { return new GroupEvent(*this); }
virtual bool IsExecutable() const { return true; }
/**
* \brief Get the name of the group.
*/
const gd::String& GetName() const { return name; }
/**
* \brief Change the name of the group.
*/
void SetName(const gd::String& name_) { name = name_; }
/**
* \brief Get the source of the group.
* \note The source is usually an URL from which
* the group and its events was downloaded.
*/
const gd::String& GetSource() const { return source; }
/**
* \brief Set the source of the group.
*/
void SetSource(const gd::String& source_) { source = source_; }
/**
* \brief Get the vector containing the parameters that have been used to
* create the group and its sub events.
* \note These parameters are optional and only used to remember how the
* group was created from an events template for example: if the user wants
* to update the group with a new version of the template, the parameters
* can be displayed again to easy the update.
*/
std::vector<gd::String>& GetCreationParameters() { return parameters; }
const std::vector<gd::String>& GetCreationParameters() const {
return parameters;
}
/**
* \brief Return the creation timestamp
* \return The timestamp, or 0 if not specified for the group.
*/
unsigned int GetCreationTimestamp() const { return creationTime; }
/**
* \brief Set timestamp of the creation of the group.
* \note This is purely optional and only used for checking for example if
* a new version of the group is available, if it has a source URL.
*/
void SetCreationTimestamp(unsigned int creationTime_) {
creationTime = creationTime_;
}
/**
* \brief Change the color of the group
*/
void SetBackgroundColor(unsigned int colorR,
unsigned int colorG,
unsigned int colorB);
/**
* \brief Get background color red component.
*/
unsigned int GetBackgroundColorR() const { return colorR; };
/**
* \brief Get background color green component.
*/
unsigned int GetBackgroundColorG() const { return colorG; };
/**
* \brief Get background color blue component.
*/
unsigned int GetBackgroundColorB() const { return colorB; };
virtual bool CanHaveSubEvents() const { return true; }
virtual const gd::EventsList& GetSubEvents() const { return events; };
virtual gd::EventsList& GetSubEvents() { return events; };
virtual void SerializeTo(SerializerElement& element) const;
virtual void UnserializeFrom(gd::Project& project,
const SerializerElement& element);
virtual gd::BaseEvent::EditEventReturnType EditEvent(
wxWindow* parent_,
gd::Project& project,
gd::Layout& scene,
gd::MainFrameWrapper& mainFrameWrapper);
/**
* Called by event editor to draw the event.
*/
virtual void Render(wxDC& dc,
int x,
int y,
unsigned int width,
gd::EventsEditorItemsAreas& areas,
gd::EventsEditorSelection& selection,
const gd::Platform& platform);
/**
* Must return the height of the event when rendered
*/
virtual unsigned int GetRenderedHeight(unsigned int width,
const gd::Platform& platform) const;
private:
EventsList events;
gd::String name; ///< Optional. A name displayed in the events editor.
gd::String source; ///< Optional. The source can contains the URL from which
///< the group was downloaded.
unsigned int creationTime; ///< Optional. The time when the group was created
///< from an event template.
std::vector<gd::String>
parameters; ///< Optional. Can be used to remember the parameters used if
///< the group was created from an events template.
unsigned int colorR;
unsigned int colorG;
unsigned int colorB;
};
} // namespace gd
#endif // GDCORE_GROUPEVENT_H
#endif

View File

@@ -1,246 +1,250 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include <iostream>
#include <fstream>
#include <iostream>
#if !defined(GD_NO_WX_GUI)
#include <wx/dcmemory.h>
#endif
#include "GDCore/IDE/wxTools/SkinHelper.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Project/Project.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/ExternalEvents.h"
#include "GDCore/CommonTools.h"
#include "GDCore/Events/Builtin/GroupEvent.h"
#include "GDCore/Events/Builtin/LinkEvent.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/Tools/EventsCodeNameMangler.h"
#include "GDCore/Events/Builtin/LinkEvent.h"
#include "GDCore/Events/Builtin/GroupEvent.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.h"
#include "GDCore/IDE/Dialogs/LinkEventEditor.h"
#include "GDCore/CommonTools.h"
#include "GDCore/IDE/wxTools/SkinHelper.h"
#include "GDCore/Project/ExternalEvents.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Project/Project.h"
#include "GDCore/Serialization/SerializerElement.h"
using namespace std;
namespace gd
{
namespace gd {
const EventsList * LinkEvent::GetLinkedEvents(const gd::Project & project) const
{
const EventsList * events = nullptr;
const gd::ExternalEvents * linkedExternalEvents = nullptr;
if ( project.HasExternalEventsNamed(GetTarget()) )
{
linkedExternalEvents = &project.GetExternalEvents(GetTarget());
events = &project.GetExternalEvents(GetTarget()).GetEvents();
}
else if ( project.HasLayoutNamed(GetTarget()) )
events = &project.GetLayout(GetTarget()).GetEvents();
const EventsList* LinkEvent::GetLinkedEvents(const gd::Project& project) const {
const EventsList* events = nullptr;
const gd::ExternalEvents* linkedExternalEvents = nullptr;
if (project.HasExternalEventsNamed(GetTarget())) {
linkedExternalEvents = &project.GetExternalEvents(GetTarget());
events = &project.GetExternalEvents(GetTarget()).GetEvents();
} else if (project.HasLayoutNamed(GetTarget()))
events = &project.GetLayout(GetTarget()).GetEvents();
//If the link only includes an events group, search it inside the layout/external events
if( includeConfig == INCLUDE_EVENTS_GROUP )
{
std::size_t i = 0;
std::size_t eventsCount = events->GetEventsCount();
for( ; i < eventsCount; ++i )
{
std::shared_ptr<const GroupEvent> groupEvent = std::dynamic_pointer_cast<const GroupEvent>(events->GetEventSmartPtr(i));
if(groupEvent && groupEvent->GetName() == eventsGroupName)
{
//Get its sub-events
events = &groupEvent->GetSubEvents();
break;
}
}
if(i >= eventsCount) //We didn't find the events group, return nullptr
events = nullptr;
// If the link only includes an events group, search it inside the
// layout/external events
if (includeConfig == INCLUDE_EVENTS_GROUP) {
std::size_t i = 0;
std::size_t eventsCount = events->GetEventsCount();
for (; i < eventsCount; ++i) {
std::shared_ptr<const GroupEvent> groupEvent =
std::dynamic_pointer_cast<const GroupEvent>(
events->GetEventSmartPtr(i));
if (groupEvent && groupEvent->GetName() == eventsGroupName) {
// Get its sub-events
events = &groupEvent->GetSubEvents();
break;
}
}
return events;
if (i >= eventsCount) // We didn't find the events group, return nullptr
events = nullptr;
}
return events;
}
void LinkEvent::ReplaceLinkByLinkedEvents(const gd::Project & project, EventsList & eventList, std::size_t indexOfTheEventInThisList)
{
linkWasInvalid = false;
//Finding what to link to.
const EventsList * eventsToInclude = GetLinkedEvents(project);
if ( eventsToInclude != NULL )
{
std::size_t firstEvent = includeConfig == INCLUDE_BY_INDEX ? GetIncludeStart() : 0;
std::size_t lastEvent = includeConfig == INCLUDE_BY_INDEX ? GetIncludeEnd() : eventsToInclude->size() - 1;
void LinkEvent::ReplaceLinkByLinkedEvents(
const gd::Project& project,
EventsList& eventList,
std::size_t indexOfTheEventInThisList) {
linkWasInvalid = false;
// Finding what to link to.
const EventsList* eventsToInclude = GetLinkedEvents(project);
if (eventsToInclude != NULL) {
std::size_t firstEvent =
includeConfig == INCLUDE_BY_INDEX ? GetIncludeStart() : 0;
std::size_t lastEvent = includeConfig == INCLUDE_BY_INDEX
? GetIncludeEnd()
: eventsToInclude->size() - 1;
//Check bounds
if ( firstEvent >= eventsToInclude->size() )
{
std::cout << "Unable to get events from a link ( Invalid start )" << std::endl;
linkWasInvalid = true;
return;
}
if ( lastEvent >= eventsToInclude->size() )
{
std::cout << "Unable to get events from a link ( Invalid end )" << std::endl;
linkWasInvalid = true;
return;
}
if ( firstEvent > lastEvent )
{
std::cout << "Unable to get events from a link ( End is before start )" << std::endl;
linkWasInvalid = true;
return;
}
//Insert an empty event to replace the link event ( we'll delete the link event at the end )
//( If we just erase the link event without adding a blank event to replace it,
//the first event inserted by the link will not be preprocessed ( and it can be annoying if it require preprocessing, such as another link event ). )
gd::EmptyEvent emptyEvent;
eventList.InsertEvent(emptyEvent, indexOfTheEventInThisList);
eventList.InsertEvents(*eventsToInclude, firstEvent, lastEvent, indexOfTheEventInThisList+1);
//Delete the link event ( which is now at the end of the list of events we've just inserted )
eventList.RemoveEvent(indexOfTheEventInThisList + 1 + static_cast<unsigned>(lastEvent-firstEvent)+1);
// Check bounds
if (firstEvent >= eventsToInclude->size()) {
std::cout << "Unable to get events from a link ( Invalid start )"
<< std::endl;
linkWasInvalid = true;
return;
}
else
{
std::cout << "Unable to get events from a link." << std::endl;
linkWasInvalid = true;
//Delete the link event
eventList.RemoveEvent(indexOfTheEventInThisList);
return;
if (lastEvent >= eventsToInclude->size()) {
std::cout << "Unable to get events from a link ( Invalid end )"
<< std::endl;
linkWasInvalid = true;
return;
}
if (firstEvent > lastEvent) {
std::cout << "Unable to get events from a link ( End is before start )"
<< std::endl;
linkWasInvalid = true;
return;
}
// Insert an empty event to replace the link event ( we'll delete the link
// event at the end ) ( If we just erase the link event without adding a
// blank event to replace it, the first event inserted by the link will not
// be preprocessed ( and it can be annoying if it require preprocessing,
// such as another link event ). )
gd::EmptyEvent emptyEvent;
eventList.InsertEvent(emptyEvent, indexOfTheEventInThisList);
eventList.InsertEvents(
*eventsToInclude, firstEvent, lastEvent, indexOfTheEventInThisList + 1);
// Delete the link event ( which is now at the end of the list of events
// we've just inserted )
eventList.RemoveEvent(indexOfTheEventInThisList + 1 +
static_cast<unsigned>(lastEvent - firstEvent) + 1);
} else {
std::cout << "Unable to get events from a link." << std::endl;
linkWasInvalid = true;
// Delete the link event
eventList.RemoveEvent(indexOfTheEventInThisList);
return;
}
}
LinkEvent::~LinkEvent()
{
LinkEvent::~LinkEvent() {}
void LinkEvent::SerializeTo(SerializerElement& element) const {
SerializerElement& includeElement = element.AddChild("include").SetAttribute(
"includeConfig", static_cast<int>(GetIncludeConfig()));
if (GetIncludeConfig() == INCLUDE_EVENTS_GROUP) {
includeElement.SetAttribute("eventsGroup", GetEventsGroupName());
} else if (GetIncludeConfig() == INCLUDE_BY_INDEX) {
includeElement.SetAttribute("start", static_cast<int>(GetIncludeStart()));
includeElement.SetAttribute("end", static_cast<int>(GetIncludeEnd()));
}
element.AddChild("target").SetValue(GetTarget());
}
void LinkEvent::SerializeTo(SerializerElement & element) const
{
SerializerElement & includeElement = element.AddChild("include")
.SetAttribute("includeConfig", static_cast<int>(GetIncludeConfig()));
void LinkEvent::UnserializeFrom(gd::Project& project,
const SerializerElement& element) {
SerializerElement& includeElement = element.GetChild("include", 0, "Limites");
if(GetIncludeConfig() == INCLUDE_EVENTS_GROUP)
{
includeElement.SetAttribute("eventsGroup", GetEventsGroupName());
}
else if(GetIncludeConfig() == INCLUDE_BY_INDEX)
{
includeElement.SetAttribute("start", static_cast<int>(GetIncludeStart()));
includeElement.SetAttribute("end", static_cast<int>(GetIncludeEnd()));
}
SetTarget(element.GetChild("target", 0, "Scene").GetValue().GetString());
element.AddChild("target").SetValue(GetTarget());
if (includeElement.HasAttribute("includeAll")) {
// Compatibility with GDevelop <= 4.0.92
if (includeElement.GetBoolAttribute("includeAll", true)) {
SetIncludeAllEvents();
} else {
SetIncludeStartAndEnd(includeElement.GetIntAttribute("start"),
includeElement.GetIntAttribute("end"));
}
} else {
// GDevelop > 4.0.92
IncludeConfig config = static_cast<IncludeConfig>(
includeElement.GetIntAttribute("includeConfig", 0));
if (config == INCLUDE_ALL)
SetIncludeAllEvents();
else if (config == INCLUDE_EVENTS_GROUP)
SetIncludeEventsGroup(includeElement.GetStringAttribute("eventsGroup"));
else if (config == INCLUDE_BY_INDEX)
SetIncludeStartAndEnd(includeElement.GetIntAttribute("start"),
includeElement.GetIntAttribute("end"));
}
}
void LinkEvent::UnserializeFrom(gd::Project & project, const SerializerElement & element)
{
SerializerElement & includeElement = element.GetChild("include", 0, "Limites");
SetTarget(element.GetChild("target", 0, "Scene").GetValue().GetString());
if(includeElement.HasAttribute("includeAll"))
{
//Compatibility with GDevelop <= 4.0.92
if(includeElement.GetBoolAttribute("includeAll", true))
{
SetIncludeAllEvents();
}
else
{
SetIncludeStartAndEnd(includeElement.GetIntAttribute("start"),
includeElement.GetIntAttribute("end"));
}
}
else
{
//GDevelop > 4.0.92
IncludeConfig config = static_cast<IncludeConfig>(includeElement.GetIntAttribute("includeConfig", 0));
if(config == INCLUDE_ALL)
SetIncludeAllEvents();
else if(config == INCLUDE_EVENTS_GROUP)
SetIncludeEventsGroup(includeElement.GetStringAttribute("eventsGroup"));
else if(config == INCLUDE_BY_INDEX)
SetIncludeStartAndEnd(includeElement.GetIntAttribute("start"), includeElement.GetIntAttribute("end"));
}
}
gd::BaseEvent::EditEventReturnType LinkEvent::EditEvent(wxWindow* parent_, gd::Project & project, gd::Layout & scene_, gd::MainFrameWrapper & mainFrameWrapper_)
{
gd::BaseEvent::EditEventReturnType LinkEvent::EditEvent(
wxWindow* parent_,
gd::Project& project,
gd::Layout& scene_,
gd::MainFrameWrapper& mainFrameWrapper_) {
#if !defined(GD_NO_WX_GUI)
LinkEventEditor dialog(parent_, *this, project);
if ( dialog.ShowModal() == 0 ) return Cancelled;
LinkEventEditor dialog(parent_, *this, project);
if (dialog.ShowModal() == 0) return Cancelled;
#endif
return ChangesMade;
return ChangesMade;
}
/**
* Render the event in the bitmap
*/
void LinkEvent::Render(wxDC & dc, int x, int y, unsigned int width, gd::EventsEditorItemsAreas & areas, gd::EventsEditorSelection & selection, const gd::Platform & platform)
{
void LinkEvent::Render(wxDC& dc,
int x,
int y,
unsigned int width,
gd::EventsEditorItemsAreas& areas,
gd::EventsEditorSelection& selection,
const gd::Platform& platform) {
#if !defined(GD_NO_WX_GUI)
gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get();
gd::EventsRenderingHelper* renderingHelper = gd::EventsRenderingHelper::Get();
dc.SetBrush( wxBrush( wxColour( 255, 255, 255 ) ) );
dc.SetPen( wxPen( wxColour( 0, 0, 0 ), 1) );
wxRect rect(x+1, y, width-2, GetRenderedHeight(width, platform)-2);
dc.DrawRectangle(rect);
dc.SetBrush(wxBrush(wxColour(255, 255, 255)));
dc.SetPen(wxPen(wxColour(0, 0, 0), 1));
wxRect rect(x + 1, y, width - 2, GetRenderedHeight(width, platform) - 2);
dc.DrawRectangle(rect);
dc.DrawBitmap( gd::SkinHelper::GetIcon("events", 24), x+4, y + 1, true);
dc.DrawBitmap(gd::SkinHelper::GetIcon("events", 24), x + 4, y + 1, true);
dc.SetTextBackground( wxColour( 255, 255, 255 ) );
if ( !IsDisabled() )
dc.SetTextForeground( wxColour( 0, 0, 0 ) );
else
dc.SetTextForeground( wxColour( 160, 160, 160 ) );
dc.SetTextBackground(wxColour(255, 255, 255));
if (!IsDisabled())
dc.SetTextForeground(wxColour(0, 0, 0));
else
dc.SetTextForeground(wxColour(160, 160, 160));
dc.SetFont(renderingHelper->GetNiceFont());
dc.DrawText( _("Link to ")+GetTarget(), x+32, y + 3 );
dc.SetFont(renderingHelper->GetNiceFont());
dc.DrawText(_("Link to ") + GetTarget(), x + 32, y + 3);
if ( GetIncludeConfig() == INCLUDE_BY_INDEX )
{
wxRect textRect = dc.GetTextExtent(_("Link to ")+GetTarget());
dc.DrawText( _("Include only events ")+gd::String::From(GetIncludeStart()+1)+_(" to ")+gd::String::From(GetIncludeEnd()+1), x+textRect.GetWidth()+32+10, y + 5 );
}
else if ( GetIncludeConfig() == INCLUDE_EVENTS_GROUP )
{
wxRect textRect = dc.GetTextExtent(_("Link to ")+GetTarget());
dc.DrawText( _("Include only the events group named \"")+gd::String::From(GetEventsGroupName())+_("\""), x+textRect.GetWidth()+32+10, y + 5 );
}
if (GetIncludeConfig() == INCLUDE_BY_INDEX) {
wxRect textRect = dc.GetTextExtent(_("Link to ") + GetTarget());
dc.DrawText(_("Include only events ") +
gd::String::From(GetIncludeStart() + 1) + _(" to ") +
gd::String::From(GetIncludeEnd() + 1),
x + textRect.GetWidth() + 32 + 10,
y + 5);
} else if (GetIncludeConfig() == INCLUDE_EVENTS_GROUP) {
wxRect textRect = dc.GetTextExtent(_("Link to ") + GetTarget());
dc.DrawText(_("Include only the events group named \"") +
gd::String::From(GetEventsGroupName()) + _("\""),
x + textRect.GetWidth() + 32 + 10,
y + 5);
}
#endif
}
/**
* Precompute height for the link
*/
unsigned int LinkEvent::GetRenderedHeight(unsigned int width, const gd::Platform & platform) const
{
unsigned int LinkEvent::GetRenderedHeight(unsigned int width,
const gd::Platform& platform) const {
#if !defined(GD_NO_WX_GUI)
if ( eventHeightNeedUpdate )
{
gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get();
if (eventHeightNeedUpdate) {
gd::EventsRenderingHelper* renderingHelper =
gd::EventsRenderingHelper::Get();
wxMemoryDC dc;
wxBitmap fakeBmp(1,1);
dc.SelectObject(fakeBmp);
wxMemoryDC dc;
wxBitmap fakeBmp(1, 1);
dc.SelectObject(fakeBmp);
dc.SetFont(renderingHelper->GetNiceFont());
wxRect lien = dc.GetTextExtent(_("Link to "));
dc.SetFont(renderingHelper->GetNiceFont());
wxRect lien = dc.GetTextExtent(_("Link to "));
renderedHeight = lien.GetHeight()+15;
eventHeightNeedUpdate = false;
}
renderedHeight = lien.GetHeight() + 15;
eventHeightNeedUpdate = false;
}
return renderedHeight;
return renderedHeight;
#else
return 0;
return 0;
#endif
}
}
} // namespace gd

View File

@@ -1,123 +1,164 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_LINKEVENT_H
#define GDCORE_LINKEVENT_H
#include "GDCore/Events/Event.h"
#include "GDCore/String.h"
namespace gd
{
namespace gd {
/**
* \brief A link pointing to external events (or events of another layout) that should be included
* and run instead of the link.
* \brief A link pointing to external events (or events of another layout) that
* should be included and run instead of the link.
*/
class GD_CORE_API LinkEvent : public gd::BaseEvent
{
public:
enum IncludeConfig
{
INCLUDE_ALL = 0,
INCLUDE_EVENTS_GROUP = 1,
INCLUDE_BY_INDEX = 2 // Deprecated
};
class GD_CORE_API LinkEvent : public gd::BaseEvent {
public:
enum IncludeConfig {
INCLUDE_ALL = 0,
INCLUDE_EVENTS_GROUP = 1,
INCLUDE_BY_INDEX = 2 // Deprecated
};
LinkEvent() : BaseEvent(), includeConfig(INCLUDE_ALL), eventsGroupName(), includeStart(gd::String::npos), includeEnd(gd::String::npos), linkWasInvalid(false) {};
virtual ~LinkEvent();
virtual gd::LinkEvent * Clone() const { return new LinkEvent(*this); }
LinkEvent()
: BaseEvent(),
includeConfig(INCLUDE_ALL),
eventsGroupName(),
includeStart(gd::String::npos),
includeEnd(gd::String::npos),
linkWasInvalid(false){};
virtual ~LinkEvent();
virtual gd::LinkEvent* Clone() const { return new LinkEvent(*this); }
/**
* Get the link target (i.e. the scene or external events the link refers to).
*/
const gd::String & GetTarget() const { return target; };
/**
* Get the link target (i.e. the scene or external events the link refers to).
*/
const gd::String& GetTarget() const { return target; };
/**
* Change the link target (i.e. the scene or external events the link refers to).
*/
void SetTarget(const gd::String & target_) { target = target_; };
/**
* Change the link target (i.e. the scene or external events the link refers
* to).
*/
void SetTarget(const gd::String& target_) { target = target_; };
/**
* Return the include config.
*/
IncludeConfig GetIncludeConfig() const { return includeConfig; }
/**
* Return the include config.
*/
IncludeConfig GetIncludeConfig() const { return includeConfig; }
/**
* Return true if the link event must include all the events of the target.
*/
void SetIncludeAllEvents() { includeConfig = INCLUDE_ALL; }
/**
* Return true if the link event must include all the events of the target.
*/
void SetIncludeAllEvents() { includeConfig = INCLUDE_ALL; }
void SetIncludeEventsGroup(const gd::String& name) { includeConfig = INCLUDE_EVENTS_GROUP; eventsGroupName = name; }
void SetIncludeEventsGroup(const gd::String& name) {
includeConfig = INCLUDE_EVENTS_GROUP;
eventsGroupName = name;
}
/**
* Set the number of the first and last event to be included ( Meaningful only if includeAll was set to false, see SetIncludeAllEvents )
*/
void SetIncludeStartAndEnd(std::size_t includeStart_, std::size_t includeEnd_) { includeConfig = INCLUDE_BY_INDEX; includeStart = includeStart_; includeEnd = includeEnd_; }
/**
* Set the number of the first and last event to be included ( Meaningful only
* if includeAll was set to false, see SetIncludeAllEvents )
*/
void SetIncludeStartAndEnd(std::size_t includeStart_,
std::size_t includeEnd_) {
includeConfig = INCLUDE_BY_INDEX;
includeStart = includeStart_;
includeEnd = includeEnd_;
}
gd::String GetEventsGroupName() const { return eventsGroupName; }
gd::String GetEventsGroupName() const { return eventsGroupName; }
/**
* Get the number of the first event to be included. (Meaningful only if includeAll was set to false, see SetIncludeAllEvents)
*/
std::size_t GetIncludeStart() const { return includeStart; };
/**
* Get the number of the first event to be included. (Meaningful only if
* includeAll was set to false, see SetIncludeAllEvents)
*/
std::size_t GetIncludeStart() const { return includeStart; };
/**
* Get the number of the last event to be included. (Meaningful only if includeAll was set to false, see SetIncludeAllEvents)
*/
std::size_t GetIncludeEnd() const { return includeEnd; };
/**
* Get the number of the last event to be included. (Meaningful only if
* includeAll was set to false, see SetIncludeAllEvents)
*/
std::size_t GetIncludeEnd() const { return includeEnd; };
/**
* The link event must always be preprocessed.
*/
virtual bool MustBePreprocessed() { return true;}
/**
* The link event must always be preprocessed.
*/
virtual bool MustBePreprocessed() { return true; }
/**
* \brief Get a pointer to the list of events that are targeted by the link.
*
* @param project The project containing the link.
* @return NULL if nothing is found or a pointer to the list of events being linked.
*/
const EventsList * GetLinkedEvents(const gd::Project & project) const;
/**
* \brief Get a pointer to the list of events that are targeted by the link.
*
* @param project The project containing the link.
* @return NULL if nothing is found or a pointer to the list of events being
* linked.
*/
const EventsList* GetLinkedEvents(const gd::Project& project) const;
/**
* \brief Replace the link in the events list by the linked events.
* When implementing a platform with a link event, you should call this function when preprocessing the events
* (See gd::EventMetadata::codeGeneration).
*/
void ReplaceLinkByLinkedEvents(const gd::Project & project, EventsList & eventList, std::size_t indexOfTheEventInThisList);
/**
* \brief Replace the link in the events list by the linked events.
* When implementing a platform with a link event, you should call this
* function when preprocessing the events (See
* gd::EventMetadata::codeGeneration).
*/
void ReplaceLinkByLinkedEvents(const gd::Project& project,
EventsList& eventList,
std::size_t indexOfTheEventInThisList);
virtual bool IsExecutable() const { return true; };
virtual bool IsExecutable() const { return true; };
/**
* Called by event editor to draw the event.
*/
virtual void Render(wxDC & dc, int x, int y, unsigned int width, gd::EventsEditorItemsAreas & areas, gd::EventsEditorSelection & selection, const gd::Platform & platform);
/**
* Called by event editor to draw the event.
*/
virtual void Render(wxDC& dc,
int x,
int y,
unsigned int width,
gd::EventsEditorItemsAreas& areas,
gd::EventsEditorSelection& selection,
const gd::Platform& platform);
/**
* Must return the height of the event when rendered
*/
virtual unsigned int GetRenderedHeight(unsigned int width, const gd::Platform & platform) const;
/**
* Must return the height of the event when rendered
*/
virtual unsigned int GetRenderedHeight(unsigned int width,
const gd::Platform& platform) const;
virtual EditEventReturnType EditEvent(wxWindow* parent_, gd::Project & game_, gd::Layout & scene_, gd::MainFrameWrapper & mainFrameWrapper_);
virtual EditEventReturnType EditEvent(
wxWindow* parent_,
gd::Project& game_,
gd::Layout& scene_,
gd::MainFrameWrapper& mainFrameWrapper_);
virtual void SerializeTo(SerializerElement & element) const;
virtual void UnserializeFrom(gd::Project & project, const SerializerElement & element);
virtual void SerializeTo(SerializerElement& element) const;
virtual void UnserializeFrom(gd::Project& project,
const SerializerElement& element);
private:
gd::String target; ///< The name of the external events (or scene) to be included
private:
gd::String
target; ///< The name of the external events (or scene) to be included
IncludeConfig includeConfig; ///< Defines which events are included by this link
IncludeConfig
includeConfig; ///< Defines which events are included by this link
gd::String eventsGroupName; ///< If includeConfig is set to INCLUDE_EVENTS_GROUP, represents the name of the events group to be included.
gd::String eventsGroupName; ///< If includeConfig is set to
///< INCLUDE_EVENTS_GROUP, represents the name of
///< the events group to be included.
std::size_t includeStart; ///< If includeConfig is set to INCLUDE_BY_INDEX, represents the number of the first event of the target to included.
std::size_t includeEnd; ///< If includeConfig is set to INCLUDE_BY_INDEX, represents the number of the last event of the target to included.
std::size_t includeStart; ///< If includeConfig is set to INCLUDE_BY_INDEX,
///< represents the number of the first event of
///< the target to included.
std::size_t
includeEnd; ///< If includeConfig is set to INCLUDE_BY_INDEX, represents
///< the number of the last event of the target to included.
bool linkWasInvalid; ///< Set to true by Preprocess if the links was invalid the last time is was processed. Used to display a warning in the events editor.
bool linkWasInvalid; ///< Set to true by Preprocess if the links was invalid
///< the last time is was processed. Used to display a
///< warning in the events editor.
};
}
} // namespace gd
#endif // GDCORE_LINKEVENT_H
#endif // GDCORE_LINKEVENT_H

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@@ -1,166 +1,200 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "RepeatEvent.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/CodeGeneration/ExpressionsCodeGeneration.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/IDE/Dialogs/EditRepeatEvent.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorItemsAreas.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorSelection.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/CodeGeneration/ExpressionsCodeGeneration.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include "GDCore/IDE/Dialogs/EditRepeatEvent.h"
using namespace std;
namespace gd
{
namespace gd {
RepeatEvent::RepeatEvent() :
BaseEvent(),
repeatNumberExpression(""),
repeatNumberExpressionSelected(false)
{
RepeatEvent::RepeatEvent()
: BaseEvent(),
repeatNumberExpression(""),
repeatNumberExpressionSelected(false) {}
vector<gd::InstructionsList*> RepeatEvent::GetAllConditionsVectors() {
vector<gd::InstructionsList*> allConditions;
allConditions.push_back(&conditions);
return allConditions;
}
vector<gd::InstructionsList*> RepeatEvent::GetAllActionsVectors() {
vector<gd::InstructionsList*> allActions;
allActions.push_back(&actions);
vector < gd::InstructionsList* > RepeatEvent::GetAllConditionsVectors()
{
vector < gd::InstructionsList* > allConditions;
allConditions.push_back(&conditions);
return allConditions;
return allActions;
}
vector < gd::InstructionsList* > RepeatEvent::GetAllActionsVectors()
{
vector < gd::InstructionsList* > allActions;
allActions.push_back(&actions);
vector<gd::Expression*> RepeatEvent::GetAllExpressions() {
vector<gd::Expression*> allExpressions;
allExpressions.push_back(&repeatNumberExpression);
return allActions;
return allExpressions;
}
vector < gd::Expression* > RepeatEvent::GetAllExpressions()
{
vector < gd::Expression* > allExpressions;
allExpressions.push_back(&repeatNumberExpression);
vector<const gd::InstructionsList*> RepeatEvent::GetAllConditionsVectors()
const {
vector<const gd::InstructionsList*> allConditions;
allConditions.push_back(&conditions);
return allExpressions;
return allConditions;
}
vector < const gd::InstructionsList* > RepeatEvent::GetAllConditionsVectors() const
{
vector < const gd::InstructionsList* > allConditions;
allConditions.push_back(&conditions);
vector<const gd::InstructionsList*> RepeatEvent::GetAllActionsVectors() const {
vector<const gd::InstructionsList*> allActions;
allActions.push_back(&actions);
return allConditions;
return allActions;
}
vector < const gd::InstructionsList* > RepeatEvent::GetAllActionsVectors() const
{
vector < const gd::InstructionsList* > allActions;
allActions.push_back(&actions);
vector<const gd::Expression*> RepeatEvent::GetAllExpressions() const {
vector<const gd::Expression*> allExpressions;
allExpressions.push_back(&repeatNumberExpression);
return allActions;
return allExpressions;
}
vector < const gd::Expression* > RepeatEvent::GetAllExpressions() const
{
vector < const gd::Expression* > allExpressions;
allExpressions.push_back(&repeatNumberExpression);
return allExpressions;
void RepeatEvent::SerializeTo(SerializerElement& element) const {
element.AddChild("repeatExpression")
.SetValue(repeatNumberExpression.GetPlainString());
gd::EventsListSerialization::SerializeInstructionsTo(
conditions, element.AddChild("conditions"));
gd::EventsListSerialization::SerializeInstructionsTo(
actions, element.AddChild("actions"));
gd::EventsListSerialization::SerializeEventsTo(events,
element.AddChild("events"));
}
void RepeatEvent::SerializeTo(SerializerElement & element) const
{
element.AddChild("repeatExpression").SetValue(repeatNumberExpression.GetPlainString());
gd::EventsListSerialization::SerializeInstructionsTo(conditions, element.AddChild("conditions"));
gd::EventsListSerialization::SerializeInstructionsTo(actions, element.AddChild("actions"));
gd::EventsListSerialization::SerializeEventsTo(events, element.AddChild("events"));
}
void RepeatEvent::UnserializeFrom(gd::Project & project, const SerializerElement & element)
{
repeatNumberExpression = gd::Expression(element.GetChild("repeatExpression", 0, "RepeatExpression").GetValue().GetString());
gd::EventsListSerialization::UnserializeInstructionsFrom(project, conditions, element.GetChild("conditions", 0, "Conditions"));
gd::EventsListSerialization::UnserializeInstructionsFrom(project, actions, element.GetChild("actions", 0, "Actions"));
gd::EventsListSerialization::UnserializeEventsFrom(project, events, element.GetChild("events", 0, "Events"));
void RepeatEvent::UnserializeFrom(gd::Project& project,
const SerializerElement& element) {
repeatNumberExpression =
gd::Expression(element.GetChild("repeatExpression", 0, "RepeatExpression")
.GetValue()
.GetString());
gd::EventsListSerialization::UnserializeInstructionsFrom(
project, conditions, element.GetChild("conditions", 0, "Conditions"));
gd::EventsListSerialization::UnserializeInstructionsFrom(
project, actions, element.GetChild("actions", 0, "Actions"));
gd::EventsListSerialization::UnserializeEventsFrom(
project, events, element.GetChild("events", 0, "Events"));
}
/**
* Render the event in the bitmap
*/
void RepeatEvent::Render(wxDC & dc, int x, int y, unsigned int width, gd::EventsEditorItemsAreas & areas, gd::EventsEditorSelection & selection, const gd::Platform & platform)
{
void RepeatEvent::Render(wxDC& dc,
int x,
int y,
unsigned int width,
gd::EventsEditorItemsAreas& areas,
gd::EventsEditorSelection& selection,
const gd::Platform& platform) {
#if !defined(GD_NO_WX_GUI)
gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get();
gd::EventsRenderingHelper* renderingHelper = gd::EventsRenderingHelper::Get();
int border = renderingHelper->instructionsListBorder;
const int repeatTextHeight = 20;
// Draw header rectangle
wxRect headerRect(x, y, width, repeatTextHeight);
renderingHelper->DrawNiceRectangle(dc, headerRect);
// Repeat text
dc.SetFont(renderingHelper->GetNiceFont().Bold());
if (!IsDisabled())
dc.SetTextForeground(wxColour(0, 0, 0));
else
dc.SetTextForeground(wxColour(160, 160, 160));
dc.DrawText(_("Repeat") + " " + repeatNumberExpression.GetPlainString() +
" " + _("times :"),
x + 4,
y + 3);
// Draw conditions rectangle
wxRect rect(x,
y + repeatTextHeight,
renderingHelper->GetConditionsColumnWidth() + border,
GetRenderedHeight(width, platform) - repeatTextHeight);
renderingHelper->DrawNiceRectangle(dc, rect);
// Draw actions and conditions
renderingHelper->DrawConditionsList(
conditions,
dc,
x + border,
y + repeatTextHeight + border,
renderingHelper->GetConditionsColumnWidth() - border,
this,
areas,
selection,
platform);
renderingHelper->DrawActionsList(
actions,
dc,
x + renderingHelper->GetConditionsColumnWidth() + border,
y + repeatTextHeight + border,
width - renderingHelper->GetConditionsColumnWidth() - border * 2,
this,
areas,
selection,
platform);
#endif
}
unsigned int RepeatEvent::GetRenderedHeight(
unsigned int width, const gd::Platform& platform) const {
#if !defined(GD_NO_WX_GUI)
if (eventHeightNeedUpdate) {
gd::EventsRenderingHelper* renderingHelper =
gd::EventsRenderingHelper::Get();
int border = renderingHelper->instructionsListBorder;
const int repeatTextHeight = 20;
//Draw header rectangle
wxRect headerRect(x, y, width, repeatTextHeight);
renderingHelper->DrawNiceRectangle(dc, headerRect);
// Get maximum height needed
int conditionsHeight = renderingHelper->GetRenderedConditionsListHeight(
conditions,
renderingHelper->GetConditionsColumnWidth() - border,
platform);
int actionsHeight = renderingHelper->GetRenderedActionsListHeight(
actions,
width - renderingHelper->GetConditionsColumnWidth() - border * 2,
platform);
//Repeat text
dc.SetFont( renderingHelper->GetNiceFont().Bold() );
if ( !IsDisabled() )
dc.SetTextForeground( wxColour( 0, 0, 0 ) );
else
dc.SetTextForeground( wxColour( 160, 160, 160 ) );
dc.DrawText( _("Repeat") + " " + repeatNumberExpression.GetPlainString() + " " + _("times :"), x + 4, y + 3 );
renderedHeight =
(conditionsHeight > actionsHeight ? conditionsHeight : actionsHeight) +
repeatTextHeight + border * 2;
eventHeightNeedUpdate = false;
}
//Draw conditions rectangle
wxRect rect(x, y+repeatTextHeight, renderingHelper->GetConditionsColumnWidth()+border, GetRenderedHeight(width, platform)-repeatTextHeight);
renderingHelper->DrawNiceRectangle(dc, rect);
//Draw actions and conditions
renderingHelper->DrawConditionsList(conditions, dc,
x+border,
y+repeatTextHeight+border,
renderingHelper->GetConditionsColumnWidth()-border, this, areas, selection, platform);
renderingHelper->DrawActionsList(actions, dc,
x+renderingHelper->GetConditionsColumnWidth()+border,
y+repeatTextHeight+border,
width-renderingHelper->GetConditionsColumnWidth()-border*2, this, areas, selection, platform);
#endif
}
unsigned int RepeatEvent::GetRenderedHeight(unsigned int width, const gd::Platform & platform) const
{
#if !defined(GD_NO_WX_GUI)
if ( eventHeightNeedUpdate )
{
gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get();
int border = renderingHelper->instructionsListBorder;
const int repeatTextHeight = 20;
//Get maximum height needed
int conditionsHeight = renderingHelper->GetRenderedConditionsListHeight(conditions, renderingHelper->GetConditionsColumnWidth()-border, platform);
int actionsHeight = renderingHelper->GetRenderedActionsListHeight(actions, width-renderingHelper->GetConditionsColumnWidth()-border*2, platform);
renderedHeight = ( conditionsHeight > actionsHeight ? conditionsHeight : actionsHeight ) + repeatTextHeight + border*2;
eventHeightNeedUpdate = false;
}
return renderedHeight;
return renderedHeight;
#else
return 0;
return 0;
#endif
}
gd::BaseEvent::EditEventReturnType RepeatEvent::EditEvent(wxWindow* parent_, gd::Project & game_, gd::Layout & scene_, gd::MainFrameWrapper & mainFrameWrapper_)
{
gd::BaseEvent::EditEventReturnType RepeatEvent::EditEvent(
wxWindow* parent_,
gd::Project& game_,
gd::Layout& scene_,
gd::MainFrameWrapper& mainFrameWrapper_) {
#if !defined(GD_NO_WX_GUI)
EditRepeatEvent dialog(parent_, *this, game_, scene_);
if ( dialog.ShowModal() == 0 ) return Cancelled;
EditRepeatEvent dialog(parent_, *this, game_, scene_);
if (dialog.ShowModal() == 0) return Cancelled;
#endif
return ChangesMade;
return ChangesMade;
}
}
} // namespace gd

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@@ -1,82 +1,105 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_REPEATEVENT_H
#define GDCORE_REPEATEVENT_H
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
namespace gd { class Instruction; }
namespace gd { class Project; }
namespace gd {
class Instruction;
}
namespace gd {
class Project;
}
class RuntimeScene;
class TiXmlElement;
namespace gd { class EventsEditorItemsAreas; }
namespace gd { class EventsEditorSelection; }
namespace gd {
class EventsEditorItemsAreas;
}
namespace gd {
class EventsEditorSelection;
}
namespace gd
{
namespace gd {
/**
* \brief Event being repeated a specified number of times.
*/
class GD_CORE_API RepeatEvent : public gd::BaseEvent
{
public:
RepeatEvent();
virtual ~RepeatEvent() {};
virtual gd::RepeatEvent * Clone() const { return new RepeatEvent(*this);}
class GD_CORE_API RepeatEvent : public gd::BaseEvent {
public:
RepeatEvent();
virtual ~RepeatEvent(){};
virtual gd::RepeatEvent* Clone() const { return new RepeatEvent(*this); }
virtual bool IsExecutable() const {return true;}
virtual bool IsExecutable() const { return true; }
virtual bool CanHaveSubEvents() const {return true;}
virtual const gd::EventsList & GetSubEvents() const {return events;};
virtual gd::EventsList & GetSubEvents() {return events;};
virtual bool CanHaveSubEvents() const { return true; }
virtual const gd::EventsList& GetSubEvents() const { return events; };
virtual gd::EventsList& GetSubEvents() { return events; };
const gd::InstructionsList & GetConditions() const { return conditions; };
gd::InstructionsList & GetConditions() { return conditions; };
const gd::InstructionsList& GetConditions() const { return conditions; };
gd::InstructionsList& GetConditions() { return conditions; };
const gd::InstructionsList & GetActions() const { return actions; };
gd::InstructionsList & GetActions() { return actions; };
const gd::InstructionsList& GetActions() const { return actions; };
gd::InstructionsList& GetActions() { return actions; };
const gd::String & GetRepeatExpression() const { return repeatNumberExpression.GetPlainString(); };
void SetRepeatExpression(gd::String repeatNumberExpression_) { repeatNumberExpression = gd::Expression(repeatNumberExpression_); };
const gd::String& GetRepeatExpression() const {
return repeatNumberExpression.GetPlainString();
};
void SetRepeatExpression(gd::String repeatNumberExpression_) {
repeatNumberExpression = gd::Expression(repeatNumberExpression_);
};
virtual std::vector < gd::InstructionsList* > GetAllConditionsVectors();
virtual std::vector < gd::InstructionsList* > GetAllActionsVectors();
virtual std::vector < gd::Expression* > GetAllExpressions();
virtual std::vector < const gd::InstructionsList* > GetAllConditionsVectors() const;
virtual std::vector < const gd::InstructionsList* > GetAllActionsVectors() const;
virtual std::vector < const gd::Expression* > GetAllExpressions() const;
virtual std::vector<gd::InstructionsList*> GetAllConditionsVectors();
virtual std::vector<gd::InstructionsList*> GetAllActionsVectors();
virtual std::vector<gd::Expression*> GetAllExpressions();
virtual std::vector<const gd::InstructionsList*> GetAllConditionsVectors()
const;
virtual std::vector<const gd::InstructionsList*> GetAllActionsVectors() const;
virtual std::vector<const gd::Expression*> GetAllExpressions() const;
virtual void SerializeTo(SerializerElement & element) const;
virtual void UnserializeFrom(gd::Project & project, const SerializerElement & element);
virtual void SerializeTo(SerializerElement& element) const;
virtual void UnserializeFrom(gd::Project& project,
const SerializerElement& element);
/**
* Called by event editor to draw the event.
*/
virtual void Render(wxDC & dc, int x, int y, unsigned int width, gd::EventsEditorItemsAreas & areas, gd::EventsEditorSelection & selection, const gd::Platform & platform);
/**
* Called by event editor to draw the event.
*/
virtual void Render(wxDC& dc,
int x,
int y,
unsigned int width,
gd::EventsEditorItemsAreas& areas,
gd::EventsEditorSelection& selection,
const gd::Platform& platform);
/**
* Must return the height of the event when rendered
*/
virtual unsigned int GetRenderedHeight(unsigned int width, const gd::Platform & platform) const;
/**
* Must return the height of the event when rendered
*/
virtual unsigned int GetRenderedHeight(unsigned int width,
const gd::Platform& platform) const;
/**
* Called when the user want to edit the event
*/
virtual EditEventReturnType EditEvent(wxWindow* parent_, gd::Project & game_, gd::Layout & scene_, gd::MainFrameWrapper & mainFrameWrapper_);
/**
* Called when the user want to edit the event
*/
virtual EditEventReturnType EditEvent(
wxWindow* parent_,
gd::Project& game_,
gd::Layout& scene_,
gd::MainFrameWrapper& mainFrameWrapper_);
private:
gd::Expression repeatNumberExpression;
gd::InstructionsList conditions;
gd::InstructionsList actions;
EventsList events;
private:
gd::Expression repeatNumberExpression;
gd::InstructionsList conditions;
gd::InstructionsList actions;
EventsList events;
bool repeatNumberExpressionSelected;
bool repeatNumberExpressionSelected;
};
}
} // namespace gd
#endif // GDCORE_REPEATEVENT_H
#endif // GDCORE_REPEATEVENT_H

View File

@@ -1,125 +1,152 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "StandardEvent.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.h"
#include "GDCore/CommonTools.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorItemsAreas.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorSelection.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/TinyXml/tinyxml.h"
#include "GDCore/CommonTools.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
using namespace std;
namespace gd
{
namespace gd {
StandardEvent::StandardEvent() :
BaseEvent()
{
StandardEvent::StandardEvent() : BaseEvent() {}
StandardEvent::~StandardEvent(){};
vector<const gd::InstructionsList*> StandardEvent::GetAllConditionsVectors()
const {
vector<const gd::InstructionsList*> allConditions;
allConditions.push_back(&conditions);
return allConditions;
}
StandardEvent::~StandardEvent()
{
};
vector<const gd::InstructionsList*> StandardEvent::GetAllActionsVectors()
const {
vector<const gd::InstructionsList*> allActions;
allActions.push_back(&actions);
vector < const gd::InstructionsList* > StandardEvent::GetAllConditionsVectors() const
{
vector < const gd::InstructionsList* > allConditions;
allConditions.push_back(&conditions);
return allActions;
}
vector<gd::InstructionsList*> StandardEvent::GetAllConditionsVectors() {
vector<gd::InstructionsList*> allConditions;
allConditions.push_back(&conditions);
return allConditions;
return allConditions;
}
vector < const gd::InstructionsList* > StandardEvent::GetAllActionsVectors() const
{
vector < const gd::InstructionsList* > allActions;
allActions.push_back(&actions);
vector<gd::InstructionsList*> StandardEvent::GetAllActionsVectors() {
vector<gd::InstructionsList*> allActions;
allActions.push_back(&actions);
return allActions;
}
vector < gd::InstructionsList* > StandardEvent::GetAllConditionsVectors()
{
vector < gd::InstructionsList* > allConditions;
allConditions.push_back(&conditions);
return allConditions;
return allActions;
}
vector < gd::InstructionsList* > StandardEvent::GetAllActionsVectors()
{
vector < gd::InstructionsList* > allActions;
allActions.push_back(&actions);
return allActions;
void StandardEvent::SerializeTo(SerializerElement& element) const {
gd::EventsListSerialization::SerializeInstructionsTo(
conditions, element.AddChild("conditions"));
gd::EventsListSerialization::SerializeInstructionsTo(
actions, element.AddChild("actions"));
gd::EventsListSerialization::SerializeEventsTo(events,
element.AddChild("events"));
}
void StandardEvent::SerializeTo(SerializerElement & element) const
{
gd::EventsListSerialization::SerializeInstructionsTo(conditions, element.AddChild("conditions"));
gd::EventsListSerialization::SerializeInstructionsTo(actions, element.AddChild("actions"));
gd::EventsListSerialization::SerializeEventsTo(events, element.AddChild("events"));
}
void StandardEvent::UnserializeFrom(gd::Project & project, const SerializerElement & element)
{
gd::EventsListSerialization::UnserializeInstructionsFrom(project, conditions, element.GetChild("conditions", 0, "Conditions"));
gd::EventsListSerialization::UnserializeInstructionsFrom(project, actions, element.GetChild("actions", 0, "Actions"));
gd::EventsListSerialization::UnserializeEventsFrom(project, events, element.GetChild("events", 0, "Events"));
void StandardEvent::UnserializeFrom(gd::Project& project,
const SerializerElement& element) {
gd::EventsListSerialization::UnserializeInstructionsFrom(
project, conditions, element.GetChild("conditions", 0, "Conditions"));
gd::EventsListSerialization::UnserializeInstructionsFrom(
project, actions, element.GetChild("actions", 0, "Actions"));
gd::EventsListSerialization::UnserializeEventsFrom(
project, events, element.GetChild("events", 0, "Events"));
}
/**
* Render the event in the bitmap
*/
void StandardEvent::Render(wxDC & dc, int x, int y, unsigned int width, gd::EventsEditorItemsAreas & areas, gd::EventsEditorSelection & selection, const gd::Platform & platform)
{
void StandardEvent::Render(wxDC& dc,
int x,
int y,
unsigned int width,
gd::EventsEditorItemsAreas& areas,
gd::EventsEditorSelection& selection,
const gd::Platform& platform) {
#if !defined(GD_NO_WX_GUI)
gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get();
gd::EventsRenderingHelper* renderingHelper = gd::EventsRenderingHelper::Get();
int border = renderingHelper->instructionsListBorder;
// Draw event rectangle
wxRect rect(x,
y,
renderingHelper->GetConditionsColumnWidth() + border,
GetRenderedHeight(width, platform));
renderingHelper->DrawNiceRectangle(dc, rect);
renderingHelper->DrawConditionsList(
conditions,
dc,
x + border,
y + border,
renderingHelper->GetConditionsColumnWidth() - border,
this,
areas,
selection,
platform);
renderingHelper->DrawActionsList(
actions,
dc,
x + renderingHelper->GetConditionsColumnWidth() + border,
y + border,
width - renderingHelper->GetConditionsColumnWidth() - border * 2,
this,
areas,
selection,
platform);
// Make sure that Render is rendering an event with the same height as
// GetRenderedHeight : Use same values for border and similar calls to compute
// heights
#endif
}
unsigned int StandardEvent::GetRenderedHeight(
unsigned int width, const gd::Platform& platform) const {
#if !defined(GD_NO_WX_GUI)
if (eventHeightNeedUpdate) {
gd::EventsRenderingHelper* renderingHelper =
gd::EventsRenderingHelper::Get();
int border = renderingHelper->instructionsListBorder;
//Draw event rectangle
wxRect rect(x, y, renderingHelper->GetConditionsColumnWidth()+border, GetRenderedHeight(width, platform));
renderingHelper->DrawNiceRectangle(dc, rect);
// Get maximum height needed
int conditionsHeight = renderingHelper->GetRenderedConditionsListHeight(
conditions,
renderingHelper->GetConditionsColumnWidth() - border * 2,
platform);
int actionsHeight = renderingHelper->GetRenderedActionsListHeight(
actions,
width - renderingHelper->GetConditionsColumnWidth() - border * 2,
platform);
renderingHelper->DrawConditionsList(conditions, dc,
x+border,
y+border,
renderingHelper->GetConditionsColumnWidth()-border, this, areas, selection, platform);
renderingHelper->DrawActionsList(actions, dc,
x+renderingHelper->GetConditionsColumnWidth()+border,
y+border,
width-renderingHelper->GetConditionsColumnWidth()-border*2, this, areas, selection, platform);
renderedHeight =
(conditionsHeight > actionsHeight ? conditionsHeight : actionsHeight) +
border * 2;
eventHeightNeedUpdate = false;
}
//Make sure that Render is rendering an event with the same height as GetRenderedHeight : Use same values for border and similar calls to compute heights
#endif
}
unsigned int StandardEvent::GetRenderedHeight(unsigned int width, const gd::Platform & platform) const
{
#if !defined(GD_NO_WX_GUI)
if ( eventHeightNeedUpdate )
{
gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get();
int border = renderingHelper->instructionsListBorder;
//Get maximum height needed
int conditionsHeight = renderingHelper->GetRenderedConditionsListHeight(conditions, renderingHelper->GetConditionsColumnWidth()-border*2, platform);
int actionsHeight = renderingHelper->GetRenderedActionsListHeight(actions, width-renderingHelper->GetConditionsColumnWidth()-border*2, platform);
renderedHeight = (conditionsHeight > actionsHeight ? conditionsHeight : actionsHeight)+border*2;
eventHeightNeedUpdate = false;
}
return renderedHeight;
return renderedHeight;
#else
return 0;
return 0;
#endif
}
}
} // namespace gd

View File

@@ -1,74 +1,89 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#ifndef GDCORE_STANDARDEVENT_H
#define GDCORE_STANDARDEVENT_H
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
#include "GDCore/Events/Instruction.h"
#include "GDCore/Events/InstructionsList.h"
#include "GDCore/Events/EventsList.h"
namespace gd { class Instruction; }
namespace gd { class Project; }
namespace gd {
class Instruction;
}
namespace gd {
class Project;
}
class RuntimeScene;
class TiXmlElement;
class EventsCodeGenerationContext;
namespace gd { class EventsEditorItemsAreas; }
namespace gd { class EventsEditorSelection; }
namespace gd {
class EventsEditorItemsAreas;
}
namespace gd {
class EventsEditorSelection;
}
namespace gd
{
namespace gd {
/**
* \brief Standard event, with conditions, actions and support for sub events.
*/
class GD_CORE_API StandardEvent : public gd::BaseEvent
{
public:
StandardEvent();
virtual ~StandardEvent();
virtual gd::StandardEvent * Clone() const { return new StandardEvent(*this);}
class GD_CORE_API StandardEvent : public gd::BaseEvent {
public:
StandardEvent();
virtual ~StandardEvent();
virtual gd::StandardEvent* Clone() const { return new StandardEvent(*this); }
virtual bool IsExecutable() const {return true;}
virtual bool IsExecutable() const { return true; }
virtual bool CanHaveSubEvents() const {return true;}
virtual const gd::EventsList & GetSubEvents() const {return events;};
virtual gd::EventsList & GetSubEvents() {return events;};
virtual bool CanHaveSubEvents() const { return true; }
virtual const gd::EventsList& GetSubEvents() const { return events; };
virtual gd::EventsList& GetSubEvents() { return events; };
const gd::InstructionsList & GetConditions() const { return conditions; };
gd::InstructionsList & GetConditions() { return conditions; };
const gd::InstructionsList& GetConditions() const { return conditions; };
gd::InstructionsList& GetConditions() { return conditions; };
const gd::InstructionsList & GetActions() const { return actions; };
gd::InstructionsList & GetActions() { return actions; };
const gd::InstructionsList& GetActions() const { return actions; };
gd::InstructionsList& GetActions() { return actions; };
virtual std::vector < const gd::InstructionsList* > GetAllConditionsVectors() const;
virtual std::vector < const gd::InstructionsList* > GetAllActionsVectors() const;
virtual std::vector < gd::InstructionsList* > GetAllConditionsVectors();
virtual std::vector < gd::InstructionsList* > GetAllActionsVectors();
virtual std::vector<const gd::InstructionsList*> GetAllConditionsVectors()
const;
virtual std::vector<const gd::InstructionsList*> GetAllActionsVectors() const;
virtual std::vector<gd::InstructionsList*> GetAllConditionsVectors();
virtual std::vector<gd::InstructionsList*> GetAllActionsVectors();
virtual void SerializeTo(SerializerElement & element) const;
virtual void UnserializeFrom(gd::Project & project, const SerializerElement & element);
virtual void SerializeTo(SerializerElement& element) const;
virtual void UnserializeFrom(gd::Project& project,
const SerializerElement& element);
/**
* Called by event editor to draw the event.
*/
virtual void Render(wxDC & dc, int x, int y, unsigned int width, gd::EventsEditorItemsAreas & areas, gd::EventsEditorSelection & selection, const gd::Platform & platform);
/**
* Called by event editor to draw the event.
*/
virtual void Render(wxDC& dc,
int x,
int y,
unsigned int width,
gd::EventsEditorItemsAreas& areas,
gd::EventsEditorSelection& selection,
const gd::Platform& platform);
/**
* Must return the height of the event when rendered
*/
virtual unsigned int GetRenderedHeight(unsigned int width, const gd::Platform & platform) const;
/**
* Must return the height of the event when rendered
*/
virtual unsigned int GetRenderedHeight(unsigned int width,
const gd::Platform& platform) const;
private:
gd::InstructionsList conditions;
gd::InstructionsList actions;
EventsList events;
private:
gd::InstructionsList conditions;
gd::InstructionsList actions;
EventsList events;
};
}
} // namespace gd
#endif // GDCORE_STANDARDEVENT_H
#endif // GDCORE_STANDARDEVENT_H
#endif

View File

@@ -1,7 +1,7 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
@@ -10,177 +10,238 @@
#include <wx/msgdlg.h>
#include "GDCore/IDE/wxTools/CommonBitmapProvider.h"
#endif
#include "GDCore/TinyXml/tinyxml.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/CodeGeneration/ExpressionsCodeGeneration.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorItemsAreas.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorSelection.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include "GDCore/TinyXml/tinyxml.h"
using namespace std;
namespace gd
{
namespace gd {
vector < gd::InstructionsList* > WhileEvent::GetAllConditionsVectors()
{
vector < gd::InstructionsList* > allConditions;
allConditions.push_back(&whileConditions);
allConditions.push_back(&conditions);
vector<gd::InstructionsList*> WhileEvent::GetAllConditionsVectors() {
vector<gd::InstructionsList*> allConditions;
allConditions.push_back(&whileConditions);
allConditions.push_back(&conditions);
return allConditions;
return allConditions;
}
vector < gd::InstructionsList* > WhileEvent::GetAllActionsVectors()
{
vector < gd::InstructionsList* > allActions;
allActions.push_back(&actions);
vector<gd::InstructionsList*> WhileEvent::GetAllActionsVectors() {
vector<gd::InstructionsList*> allActions;
allActions.push_back(&actions);
return allActions;
return allActions;
}
vector < const gd::InstructionsList* > WhileEvent::GetAllConditionsVectors() const
{
vector < const gd::InstructionsList* > allConditions;
allConditions.push_back(&whileConditions);
allConditions.push_back(&conditions);
vector<const gd::InstructionsList*> WhileEvent::GetAllConditionsVectors()
const {
vector<const gd::InstructionsList*> allConditions;
allConditions.push_back(&whileConditions);
allConditions.push_back(&conditions);
return allConditions;
return allConditions;
}
vector < const gd::InstructionsList* > WhileEvent::GetAllActionsVectors() const
{
vector < const gd::InstructionsList* > allActions;
allActions.push_back(&actions);
vector<const gd::InstructionsList*> WhileEvent::GetAllActionsVectors() const {
vector<const gd::InstructionsList*> allActions;
allActions.push_back(&actions);
return allActions;
return allActions;
}
void WhileEvent::SerializeTo(SerializerElement & element) const
{
element.SetAttribute("infiniteLoopWarning", infiniteLoopWarning);
gd::EventsListSerialization::SerializeInstructionsTo(whileConditions, element.AddChild("whileConditions"));
gd::EventsListSerialization::SerializeInstructionsTo(conditions, element.AddChild("conditions"));
gd::EventsListSerialization::SerializeInstructionsTo(actions, element.AddChild("actions"));
gd::EventsListSerialization::SerializeEventsTo(events, element.AddChild("events"));
void WhileEvent::SerializeTo(SerializerElement& element) const {
element.SetAttribute("infiniteLoopWarning", infiniteLoopWarning);
gd::EventsListSerialization::SerializeInstructionsTo(
whileConditions, element.AddChild("whileConditions"));
gd::EventsListSerialization::SerializeInstructionsTo(
conditions, element.AddChild("conditions"));
gd::EventsListSerialization::SerializeInstructionsTo(
actions, element.AddChild("actions"));
gd::EventsListSerialization::SerializeEventsTo(events,
element.AddChild("events"));
}
void WhileEvent::UnserializeFrom(gd::Project & project, const SerializerElement & element)
{
justCreatedByTheUser = false;
infiniteLoopWarning = element.GetBoolAttribute("infiniteLoopWarning");
gd::EventsListSerialization::UnserializeInstructionsFrom(project, whileConditions, element.GetChild("whileConditions", 0, "WhileConditions"));
gd::EventsListSerialization::UnserializeInstructionsFrom(project, conditions, element.GetChild("conditions", 0, "Conditions"));
gd::EventsListSerialization::UnserializeInstructionsFrom(project, actions, element.GetChild("actions", 0, "Actions"));
gd::EventsListSerialization::UnserializeEventsFrom(project, events, element.GetChild("events", 0, "Events"));
void WhileEvent::UnserializeFrom(gd::Project& project,
const SerializerElement& element) {
justCreatedByTheUser = false;
infiniteLoopWarning = element.GetBoolAttribute("infiniteLoopWarning");
gd::EventsListSerialization::UnserializeInstructionsFrom(
project,
whileConditions,
element.GetChild("whileConditions", 0, "WhileConditions"));
gd::EventsListSerialization::UnserializeInstructionsFrom(
project, conditions, element.GetChild("conditions", 0, "Conditions"));
gd::EventsListSerialization::UnserializeInstructionsFrom(
project, actions, element.GetChild("actions", 0, "Actions"));
gd::EventsListSerialization::UnserializeEventsFrom(
project, events, element.GetChild("events", 0, "Events"));
}
/**
* Render the event in the bitmap
*/
void WhileEvent::Render(wxDC & dc, int x, int y, unsigned int width, gd::EventsEditorItemsAreas & areas, gd::EventsEditorSelection & selection, const gd::Platform & platform)
{
void WhileEvent::Render(wxDC& dc,
int x,
int y,
unsigned int width,
gd::EventsEditorItemsAreas& areas,
gd::EventsEditorSelection& selection,
const gd::Platform& platform) {
#if !defined(GD_NO_WX_GUI)
gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get();
gd::EventsRenderingHelper* renderingHelper = gd::EventsRenderingHelper::Get();
int border = renderingHelper->instructionsListBorder;
const int repeatHeight = 20;
// Draw header rectangle
int whileConditionsHeight =
renderingHelper->GetRenderedConditionsListHeight(
whileConditions, width - 80 - border * 2, platform) +
border * 2;
if (!infiniteLoopWarning && whileConditionsHeight < 32)
whileConditionsHeight = 32;
wxRect headerRect(x, y, width, whileConditionsHeight + repeatHeight);
renderingHelper->DrawNiceRectangle(dc, headerRect);
// While text
dc.SetFont(renderingHelper->GetNiceFont().Bold());
if (!IsDisabled())
dc.SetTextForeground(wxColour(0, 0, 0));
else
dc.SetTextForeground(wxColour(160, 160, 160));
dc.DrawText(_("While :"), x + 5, y + 5);
// Draw icon if infinite loop warning is deactivated.
if (!infiniteLoopWarning) {
if (gd::CommonBitmapProvider::Get()->noProtection.IsOk())
dc.DrawBitmap(gd::CommonBitmapProvider::Get()->noProtection,
wxPoint(x + 5, y + 5 + 18),
/*useMask=*/true);
}
// Draw "while conditions"
renderingHelper->DrawConditionsList(whileConditions,
dc,
x + 80 + border,
y + border,
width - 80 - border * 2,
this,
areas,
selection,
platform);
dc.SetFont(renderingHelper->GetNiceFont().Bold());
if (!IsDisabled())
dc.SetTextForeground(wxColour(0, 0, 0));
else
dc.SetTextForeground(wxColour(160, 160, 160));
dc.DrawText(_("Repeat :"), x + 4, y + whileConditionsHeight + 3);
whileConditionsHeight += repeatHeight;
// Draw conditions rectangle
wxRect rect(x,
y + whileConditionsHeight,
renderingHelper->GetConditionsColumnWidth() + border,
GetRenderedHeight(width, platform) - whileConditionsHeight);
renderingHelper->DrawNiceRectangle(dc, rect);
renderingHelper->DrawConditionsList(
conditions,
dc,
x + border,
y + whileConditionsHeight + border,
renderingHelper->GetConditionsColumnWidth() - border,
this,
areas,
selection,
platform);
renderingHelper->DrawActionsList(
actions,
dc,
x + renderingHelper->GetConditionsColumnWidth() + border,
y + whileConditionsHeight + border,
width - renderingHelper->GetConditionsColumnWidth() - border * 2,
this,
areas,
selection,
platform);
#endif
}
unsigned int WhileEvent::GetRenderedHeight(unsigned int width,
const gd::Platform& platform) const {
#if !defined(GD_NO_WX_GUI)
if (eventHeightNeedUpdate) {
gd::EventsRenderingHelper* renderingHelper =
gd::EventsRenderingHelper::Get();
int border = renderingHelper->instructionsListBorder;
const int repeatHeight = 20;
//Draw header rectangle
int whileConditionsHeight = renderingHelper->GetRenderedConditionsListHeight(whileConditions, width-80-border*2, platform)+border*2;
if (!infiniteLoopWarning && whileConditionsHeight < 32 ) whileConditionsHeight = 32;
wxRect headerRect(x, y, width, whileConditionsHeight+repeatHeight);
renderingHelper->DrawNiceRectangle(dc, headerRect);
// Get maximum height needed
int whileConditionsHeight =
renderingHelper->GetRenderedConditionsListHeight(
whileConditions, width - 80 - border * 2, platform);
if (!infiniteLoopWarning && whileConditionsHeight < 32)
whileConditionsHeight = 32;
int conditionsHeight = renderingHelper->GetRenderedConditionsListHeight(
conditions,
renderingHelper->GetConditionsColumnWidth() - border,
platform);
int actionsHeight = renderingHelper->GetRenderedActionsListHeight(
actions,
width - renderingHelper->GetConditionsColumnWidth() - border * 2,
platform);
//While text
dc.SetFont( renderingHelper->GetNiceFont().Bold() );
if ( !IsDisabled() )
dc.SetTextForeground( wxColour( 0, 0, 0 ) );
else
dc.SetTextForeground( wxColour( 160, 160, 160 ) );
dc.DrawText( _("While :"), x+5, y+5 );
renderedHeight =
((conditionsHeight > actionsHeight ? conditionsHeight : actionsHeight) +
whileConditionsHeight + repeatHeight) +
border * 2 + border * 2;
eventHeightNeedUpdate = false;
}
//Draw icon if infinite loop warning is deactivated.
if (!infiniteLoopWarning)
{
if ( gd::CommonBitmapProvider::Get()->noProtection.IsOk() )
dc.DrawBitmap(gd::CommonBitmapProvider::Get()->noProtection, wxPoint(x+5,y+5+18), /*useMask=*/true);
}
//Draw "while conditions"
renderingHelper->DrawConditionsList(whileConditions, dc, x+80+border, y+border, width-80-border*2, this, areas, selection, platform);
dc.SetFont( renderingHelper->GetNiceFont().Bold() );
if ( !IsDisabled() )
dc.SetTextForeground( wxColour( 0, 0, 0 ) );
else
dc.SetTextForeground( wxColour( 160, 160, 160 ) );
dc.DrawText( _("Repeat :"), x+4, y+whileConditionsHeight+3);
whileConditionsHeight += repeatHeight;
//Draw conditions rectangle
wxRect rect(x, y+whileConditionsHeight, renderingHelper->GetConditionsColumnWidth()+border, GetRenderedHeight(width, platform)-whileConditionsHeight);
renderingHelper->DrawNiceRectangle(dc, rect);
renderingHelper->DrawConditionsList(conditions, dc,
x+border,
y+whileConditionsHeight+border,
renderingHelper->GetConditionsColumnWidth()-border, this, areas, selection, platform);
renderingHelper->DrawActionsList(actions, dc,
x+renderingHelper->GetConditionsColumnWidth()+border,
y+whileConditionsHeight+border,
width-renderingHelper->GetConditionsColumnWidth()-border*2, this, areas, selection, platform);
#endif
}
unsigned int WhileEvent::GetRenderedHeight(unsigned int width, const gd::Platform & platform) const
{
#if !defined(GD_NO_WX_GUI)
if ( eventHeightNeedUpdate )
{
gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get();
int border = renderingHelper->instructionsListBorder;
const int repeatHeight = 20;
//Get maximum height needed
int whileConditionsHeight = renderingHelper->GetRenderedConditionsListHeight(whileConditions, width-80-border*2, platform);
if (!infiniteLoopWarning && whileConditionsHeight < 32 ) whileConditionsHeight = 32;
int conditionsHeight = renderingHelper->GetRenderedConditionsListHeight(conditions, renderingHelper->GetConditionsColumnWidth()-border, platform);
int actionsHeight = renderingHelper->GetRenderedActionsListHeight(actions, width-renderingHelper->GetConditionsColumnWidth()-border*2, platform);
renderedHeight = (( conditionsHeight > actionsHeight ? conditionsHeight : actionsHeight ) + whileConditionsHeight + repeatHeight)+border*2+border*2;
eventHeightNeedUpdate = false;
}
return renderedHeight;
return renderedHeight;
#else
return 0;
return 0;
#endif
}
gd::BaseEvent::EditEventReturnType WhileEvent::EditEvent(wxWindow* parent_, gd::Project & game_, gd::Layout & scene_, gd::MainFrameWrapper & mainFrameWrapper_)
{
gd::BaseEvent::EditEventReturnType WhileEvent::EditEvent(
wxWindow* parent_,
gd::Project& game_,
gd::Layout& scene_,
gd::MainFrameWrapper& mainFrameWrapper_) {
#if !defined(GD_NO_WX_GUI)
if ( !justCreatedByTheUser )
{
wxMessageDialog dialog(parent_, _("Do you want to activate the display of a message if the event is repeated 100000 times? This message prevent the software from being frozen if you accidentally create an infinite loop ( by letting the conditions empty for example )."),
_("Protection against infinite loops."),
wxYES_NO|wxCANCEL|wxICON_INFORMATION);
if (!justCreatedByTheUser) {
wxMessageDialog dialog(
parent_,
_("Do you want to activate the display of a message if the event is "
"repeated 100000 times? This message prevent the software from being "
"frozen if you accidentally create an infinite loop ( by letting the "
"conditions empty for example )."),
_("Protection against infinite loops."),
wxYES_NO | wxCANCEL | wxICON_INFORMATION);
dialog.SetExtendedMessage(_("This message is activated by default for \"While\" events in the IDE, and is deactivated when the game is compiled to an executable."));
dialog.SetYesNoCancelLabels(_("Activate"), _("Deactivate"), _("Cancel"));
dialog.SetExtendedMessage(_(
"This message is activated by default for \"While\" events in the IDE, "
"and is deactivated when the game is compiled to an executable."));
dialog.SetYesNoCancelLabels(_("Activate"), _("Deactivate"), _("Cancel"));
int answer = dialog.ShowModal();
if ( answer == wxID_YES ) infiniteLoopWarning = true;
else if ( answer == wxID_NO ) infiniteLoopWarning = false;
}
justCreatedByTheUser = false; //Show Message dialog next time.
int answer = dialog.ShowModal();
if (answer == wxID_YES)
infiniteLoopWarning = true;
else if (answer == wxID_NO)
infiniteLoopWarning = false;
}
justCreatedByTheUser = false; // Show Message dialog next time.
#endif
return ChangesMade;
return ChangesMade;
}
}
} // namespace gd
#endif

View File

@@ -1,92 +1,120 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_WHILEEVENT_H
#define GDCORE_WHILEEVENT_H
#include "GDCore/Events/EventsList.h"
#include "GDCore/Events/Event.h"
namespace gd { class Instruction; }
namespace gd { class Project; }
#include "GDCore/Events/EventsList.h"
namespace gd {
class Instruction;
}
namespace gd {
class Project;
}
class RuntimeScene;
class TiXmlElement;
namespace gd { class EventsEditorItemsAreas; }
namespace gd { class EventsEditorSelection; }
namespace gd
{
/**
* \brief While event is a standard event that is repeated while some conditions are true
*
* \note The platforms are required to warn the user about a possible infinite loop if the iteration count reach 100 000
* and if HasInfiniteLoopWarning() returns true.
*/
class GD_CORE_API WhileEvent : public gd::BaseEvent
{
public:
WhileEvent() : infiniteLoopWarning(true), justCreatedByTheUser(true) {};
virtual ~WhileEvent() {};
virtual gd::WhileEvent * Clone() const { return new WhileEvent(*this);}
virtual bool IsExecutable() const {return true;}
virtual bool CanHaveSubEvents() const {return true;}
virtual const gd::EventsList & GetSubEvents() const {return events;};
virtual gd::EventsList & GetSubEvents() {return events;};
const gd::InstructionsList & GetConditions() const { return conditions; };
gd::InstructionsList & GetConditions() { return conditions; };
const gd::InstructionsList & GetActions() const { return actions; };
gd::InstructionsList & GetActions() { return actions; };
const gd::InstructionsList & GetWhileConditions() const { return whileConditions; };
gd::InstructionsList & GetWhileConditions() { return whileConditions; };
void SetWhileConditions(gd::InstructionsList & whileConditions_) { whileConditions = whileConditions_; };
bool HasInfiniteLoopWarning() const { return infiniteLoopWarning; }
virtual std::vector < gd::InstructionsList* > GetAllConditionsVectors();
virtual std::vector < gd::InstructionsList* > GetAllActionsVectors();
virtual std::vector < const gd::InstructionsList* > GetAllConditionsVectors() const;
virtual std::vector < const gd::InstructionsList* > GetAllActionsVectors() const;
virtual void SerializeTo(SerializerElement & element) const;
virtual void UnserializeFrom(gd::Project & project, const SerializerElement & element);
/**
* Called by event editor to draw the event.
*/
virtual void Render(wxDC & dc, int x, int y, unsigned int width, gd::EventsEditorItemsAreas & areas, gd::EventsEditorSelection & selection, const gd::Platform & platform);
/**
* Must return the height of the event when rendered
*/
virtual unsigned int GetRenderedHeight(unsigned int width, const gd::Platform & platform) const;
/**
* Called when the user want to edit the event
*/
virtual EditEventReturnType EditEvent(wxWindow* parent_, gd::Project & game_, gd::Layout & scene_, gd::MainFrameWrapper & mainFrameWrapper_);
private:
gd::InstructionsList whileConditions;
gd::InstructionsList conditions;
gd::InstructionsList actions;
EventsList events;
bool infiniteLoopWarning; ///< If true, code will be generated to warn the developer against an infinite loop.
bool justCreatedByTheUser; ///< Used so as not to show message box to de/activate infinite loop warning when the user create the event
mutable unsigned int whileConditionsHeight;
int GetConditionsHeight() const;
int GetActionsHeight() const;
int GetWhileConditionsHeight() const;
};
namespace gd {
class EventsEditorItemsAreas;
}
namespace gd {
class EventsEditorSelection;
}
#endif // GDCORE_WHILEEVENT_H
namespace gd {
/**
* \brief While event is a standard event that is repeated while some conditions
* are true
*
* \note The platforms are required to warn the user about a possible infinite
* loop if the iteration count reach 100 000 and if HasInfiniteLoopWarning()
* returns true.
*/
class GD_CORE_API WhileEvent : public gd::BaseEvent {
public:
WhileEvent() : infiniteLoopWarning(true), justCreatedByTheUser(true){};
virtual ~WhileEvent(){};
virtual gd::WhileEvent* Clone() const { return new WhileEvent(*this); }
virtual bool IsExecutable() const { return true; }
virtual bool CanHaveSubEvents() const { return true; }
virtual const gd::EventsList& GetSubEvents() const { return events; };
virtual gd::EventsList& GetSubEvents() { return events; };
const gd::InstructionsList& GetConditions() const { return conditions; };
gd::InstructionsList& GetConditions() { return conditions; };
const gd::InstructionsList& GetActions() const { return actions; };
gd::InstructionsList& GetActions() { return actions; };
const gd::InstructionsList& GetWhileConditions() const {
return whileConditions;
};
gd::InstructionsList& GetWhileConditions() { return whileConditions; };
void SetWhileConditions(gd::InstructionsList& whileConditions_) {
whileConditions = whileConditions_;
};
bool HasInfiniteLoopWarning() const { return infiniteLoopWarning; }
virtual std::vector<gd::InstructionsList*> GetAllConditionsVectors();
virtual std::vector<gd::InstructionsList*> GetAllActionsVectors();
virtual std::vector<const gd::InstructionsList*> GetAllConditionsVectors()
const;
virtual std::vector<const gd::InstructionsList*> GetAllActionsVectors() const;
virtual void SerializeTo(SerializerElement& element) const;
virtual void UnserializeFrom(gd::Project& project,
const SerializerElement& element);
/**
* Called by event editor to draw the event.
*/
virtual void Render(wxDC& dc,
int x,
int y,
unsigned int width,
gd::EventsEditorItemsAreas& areas,
gd::EventsEditorSelection& selection,
const gd::Platform& platform);
/**
* Must return the height of the event when rendered
*/
virtual unsigned int GetRenderedHeight(unsigned int width,
const gd::Platform& platform) const;
/**
* Called when the user want to edit the event
*/
virtual EditEventReturnType EditEvent(
wxWindow* parent_,
gd::Project& game_,
gd::Layout& scene_,
gd::MainFrameWrapper& mainFrameWrapper_);
private:
gd::InstructionsList whileConditions;
gd::InstructionsList conditions;
gd::InstructionsList actions;
EventsList events;
bool infiniteLoopWarning; ///< If true, code will be generated to warn the
///< developer against an infinite loop.
bool justCreatedByTheUser; ///< Used so as not to show message box to
///< de/activate infinite loop warning when the
///< user create the event
mutable unsigned int whileConditionsHeight;
int GetConditionsHeight() const;
int GetActionsHeight() const;
int GetWhileConditionsHeight() const;
};
} // namespace gd
#endif // GDCORE_WHILEEVENT_H

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