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815 Commits

Author SHA1 Message Date
Florian Rival
fb6b959636 Add downhill-bike-physics-demo example 2019-01-14 22:42:26 +00:00
Florian Rival
1d7f0f9f94 Fix Prettier 2019-01-14 21:54:34 +00:00
Florian Rival
4be527c18a Try to prevent any crash by catching any exception when setting window title 2019-01-14 21:47:03 +00:00
Florian Rival
5e770d460d Merge branch 'master' of github.com:4ian/GDevelop 2019-01-14 21:25:31 +00:00
Florian Rival
73daf0e940 Fix Facebook instant games needing a bundle configuration file 2019-01-14 21:25:22 +00:00
Franco Maciel
58d88835c5 Fix initial motors speed in actions of Physics2 behavior (#872) 2019-01-14 21:09:09 +00:00
Florian Rival
0aa66837d4 Fix login dialog not showing on top of export dialog
Fix #868
2019-01-14 11:29:02 +00:00
Florian Rival
11349086c7 Update all remaining examples from old Physics engine to Physics Engine 2.0 2019-01-13 23:36:29 +00:00
Zat
d3d636744e Fix wheel joint argument definitions (#871) 2019-01-13 22:10:50 +00:00
Bouh
5baf2d9735 Fix sentence a FB Instant Game action (#869) 2019-01-13 19:13:04 +00:00
Florian Rival
d0daf0b5a8 Update bouncing-ball-and-rope example with new Physics engine 2019-01-12 17:35:39 +00:00
Florian Rival
21841e0bce Add Ragdoll example 2019-01-12 17:06:35 +00:00
Florian Rival
417ab2ff3d Gray out the deprecated Physics Engine category in InstructionSelector 2019-01-11 20:04:24 +00:00
Florian Rival
caee5fdcc7 Change default name of Physics2 behavior 2019-01-11 19:48:25 +00:00
Florian Rival
1fbd58fa75 Change wording of the old Physics extension 2019-01-11 19:48:25 +00:00
Florian Rival
389deadac5 Also improve flow typing of Debugger Toolbar
Note that the way translations are done might be changed later, but
this is for reference if needed.
2019-01-11 19:48:25 +00:00
Florian Rival
7d52165a82 Add deprecation alert for instructions of old Physics engine 2019-01-11 19:48:25 +00:00
Florian Rival
5e3e7e25fc Fix opening of ExpressionSelector not showing the top with the search field 2019-01-10 08:35:08 +00:00
Florian Rival
56afb11e2c Hide object drop-down list after an object is selected 2019-01-10 08:26:07 +00:00
Florian Rival
b6a0cfef32 Fix linter warning 2019-01-10 08:10:17 +00:00
Florian Rival
37c3a6d38a Add explicit "OK" button in message box to fix issue on Linux
See #856
2019-01-10 08:07:55 +00:00
Zat
30f830589c Add expressions relative to body to Physics2 behavior (#854) 2019-01-09 09:26:31 +00:00
Florian Rival
5f8546c3b9 Avoid crash of the debugger with Particle Emitters
This is done by using _renderer as the name for the renderer property,
with an underscore, which is filtered by the debugger when the game
is dumped.
2019-01-06 22:59:21 +00:00
Zat
4c2997b2d9 Add missing Physics2Behavior expressions (#848) 2019-01-06 20:43:12 +00:00
Franco Maciel
2338b5bfd6 Use AABB to check if cursor is on object (#852) 2019-01-06 20:23:19 +00:00
Franco Maciel
8a07e9b6c5 Prevent crash with repeated and aligned vertices in Physics2 behavior (#850) 2019-01-06 17:26:43 +00:00
Florian Rival
61303c7cf9 Fix Prettier 2019-01-06 00:59:07 +00:00
Florian Rival
43eaf30750 Fix error in Flow typing in recent Flow versions 2019-01-05 19:01:30 +00:00
Florian Rival
db278485fc Improve Flow typing 2019-01-05 18:42:19 +00:00
Florian Rival
3f5b42dc90 Fix tests of InstructionOrExpressionSelector and make them more robust against changes 2019-01-05 18:38:55 +00:00
Florian Rival
cd285b5676 Display icons in the list of instructions or expressions 2019-01-05 18:11:47 +00:00
Franco Maciel
509ac8966e Prevent undefined vertices in Physics2 behaviors (#845) 2019-01-05 17:03:42 +00:00
Florian Rival
bda2a10b5f Improve Flow typing of InstructionOrExpressionSelector 2019-01-05 17:03:11 +00:00
Florian Rival
841e1a66b6 Fix updating shared properties of Physics2 2019-01-05 13:52:18 +00:00
Franco Maciel
3fc588b6e3 Add a new editor (with Polygon support) for Physics2 engine (#825)
* Physics editor and custom polygon support
* Add shape preview
* Dynamic dimension labels in function of the shape
* Add polygon editor
* Preview box, circle and edge
* Prevent invalid properties values
* Add BehaviorsEditorService
2019-01-05 12:28:45 +00:00
Florian Rival
50ebf6e5a2 Add support for creating objects in JS extensions + example 2019-01-05 12:03:24 +00:00
Florian Rival
cbe33d2bd1 Improve/fix mistakes in gdjs.TextRuntimeObject documentation 2019-01-03 22:45:24 +00:00
Florian Rival
8c8c297adb Make mouse button labels more accessible 2019-01-03 21:07:18 +00:00
Florian Rival
a8d927994b Change the mouse button labels in newIDE 2019-01-03 21:07:18 +00:00
Florian Rival
1fb3231f98 Use constants to represents button in the game engine 2019-01-03 21:07:18 +00:00
Bouh
70a58f1bd4 Fix Middle mouse button handling (#841) 2019-01-03 18:34:03 +00:00
Franco Maciel
302bcb718f Fix initial opacity undefined 2019-01-03 13:59:08 +00:00
Florian Rival
857c706f48 Add help link for PanelSprite object editor 2018-12-30 22:55:11 +01:00
Wend1go
5b5f91c1f9 Add example for screenshot extension (#835) 2018-12-30 21:54:15 +01:00
Wend1go
0652e19190 Brighten up Screenshot icons to better fit the dark theme (#834) 2018-12-30 11:34:25 +01:00
Wend1go
5feb4caa31 Add FileSystem extension (special path, file existence and creating directory) (#828) 2018-12-29 20:11:53 +01:00
Florian Rival
1cd5519b93 Fix snapshot tests 2018-12-29 20:08:56 +01:00
Florian Rival
96761c461d Adapt descriptions of storage actions to make clear that no files are written 2018-12-29 18:27:21 +01:00
Florian Rival
1a82663968 Add dismissable alerts to warn/help the user 2018-12-27 18:50:15 +01:00
Florian Rival
9111b56eb3 Add GetAngle/Get(X|Y)Velocity to top-down behavior 2018-12-27 16:53:44 +01:00
Florian Rival
d7f22bcf26 Update isometric-game example 2018-12-27 14:02:05 +01:00
Florian Rival
b9b0ed812d Update Platformer example 2018-12-27 12:03:00 +01:00
Florian Rival
6734644df4 Fix non prettified files 2018-12-27 12:00:51 +01:00
Florian Rival
ddeff6bfae Add shortcut to open Project Manager and focus search field when opening 2018-12-27 11:56:01 +01:00
Florian Rival
8f10eac512 Fix snapshot tests 2018-12-27 11:37:31 +01:00
Florian Rival
162524f779 Automatically close project manager after opening functions 2018-12-27 11:19:32 +01:00
Wend1go
1da347b08b Add Screenshot extension (for games running on Windows/macOS/Linux) (#806)
* Add functionality to take screenshots, when running on Electron.
2018-12-27 11:07:42 +01:00
Florian Rival
01b7f81507 Fix regression on rounding of platformer object X position and skeleton collision 2018-12-26 23:22:10 +01:00
Florian Rival
5a3d2cc2b9 Reduce iterations of polygon benchmark 2018-12-26 23:22:10 +01:00
Florian Rival
cb659eee6d Add pixel-perfect-platform-engine and update other examples 2018-12-26 23:22:10 +01:00
Florian Rival
0f24410a2e Fix platform engine 1-pixel offset bug
* "Bug" is fixed by ignoring edges when doing collision tests for
the platform engine.
* Also add an option to round coordinates and ensure pixel-perfect
alignement of characters on platforms (on by default)
* Also add an optional parameter to ignore edges when
doing a collision test (or when separating objects)
2018-12-26 23:22:10 +01:00
Todor Imreorov
a31ea1475d Add button to choose a new file for a resource in ResourcePropertiesEditor (#822) 2018-12-26 17:55:59 +01:00
Todor Imreorov
0cecf685ca Autoclose project manager when opening an editor (#826) 2018-12-26 14:36:49 +01:00
Florian Rival
f39af51fda Add benchmark for polygon collision test and add test runner for Firefox 2018-12-26 13:45:45 +01:00
Florian Rival
704eaacc7e Enable back all GDJS tests 2018-12-26 12:52:51 +01:00
Florian Rival
1f7bec0ff1 Add option to set scale mode ("sampling") of the game to nearest ("pixel-perfect") 2018-12-25 23:27:09 +01:00
Florian Rival
69ffa45ea9 Fix touch/mouse handling regression 2018-12-25 21:37:11 +01:00
Florian Rival
2558052a61 Fix visual artifacts when rendering rescaled games.
Artifacts where visible on rescaled games, especially when canvas
was small and the game pixel perfect. This was due to changing
Pixi renderer size instead of scaling the canvas.

For a perfect "pixel perfect" rendering, "image-rendering: pixelated"
would be needed on the canvas (to be added as a game settings)
(see for instance: https://gablaxian.com/articles/creating-a-game-with-javascript/scaling-the-canvas)
2018-12-25 18:15:27 +01:00
Florian Rival
abf40200cb Fix prettier for ExamplesInformation.js (auto-generated file) 2018-12-24 19:36:27 +01:00
Florian Rival
2fd4459364 Add 2 example for the new Physics Engine 2018-12-24 18:34:10 +01:00
Florian Rival
2ed9088b58 Fix lint warnings 2018-12-24 18:02:39 +01:00
Florian Rival
f69b9132ad Add test case for JSON array with numbers 2018-12-24 14:02:58 +01:00
Franco Maciel
fb7d3d589d Fix LShift key code (#823) 2018-12-24 13:19:08 +01:00
Franco Maciel
87acba5105 Fix JSON array parser separators (#819) 2018-12-23 19:17:36 +01:00
Franco Maciel
2d314ff51b Add New physics behavior (Physics2) (#775) 2018-12-23 00:15:25 +01:00
Florian Rival
5054678193 Fix functions list rendering and always shown functions in project manager 2018-12-22 23:44:25 +01:00
Todor Imreorov
aaf9d318a9 Add error color to resources with missing files (#818) 2018-12-22 22:52:34 +01:00
Florian Rival
cc92445d4c Update READMEs with more links/information/commands 2018-12-22 16:39:19 +01:00
Florian Rival
1649591442 Add check-format to check non prettified files and add it to TravisCI 2018-12-22 12:09:04 +01:00
Florian Rival
77faff3919 Upgrade Prettier and run Prettier on newIDE/app/src to fix some files 2018-12-22 11:41:50 +01:00
Florian Rival
873280d818 Fix tests after libGD.js update 2018-12-22 00:05:21 +01:00
Florian Rival
238b6a2a09 Fix un/serialization of JSON arrays by gd::Serializer 2018-12-21 21:02:13 +01:00
Florian Rival
98d0d5102e Bump newIDE version 2018-12-20 22:05:25 +00:00
Florian Rival
47818846e7 Fix Jfxr not opening 2018-12-20 21:56:27 +00:00
Florian Rival
8276eda243 Bump newIDE version 2018-12-20 17:51:36 +00:00
Todor Imreorov
ca2e00bd91 Add input for setting FPS for animation playback speed (#814) 2018-12-20 16:08:44 +00:00
Franco Maciel
6177b0197e Don't load AdMob ads if already loading/showing (#817) 2018-12-19 15:20:04 +00:00
Florian Rival
fb65b56cb7 Remove Submit Your Example button from web-app 2018-12-18 08:46:26 +00:00
Todor Imreorov
6f780f79e9 Add field to change time between frames to AnimationPreview (#811) 2018-12-18 08:44:29 +00:00
Florian Rival
d31f0793d5 Set default time between frames to 0.08 2018-12-18 08:14:20 +00:00
Todor Imreorov
88c88ad1eb Add menu item to remove all resources with invalid paths (#812) 2018-12-17 21:25:39 +00:00
Franco Maciel
4202e2672d Add actions to set Sprite size in pixels (#808) 2018-12-17 16:45:47 +00:00
Florian Rival
f29cc503bf Fix version number not properly applied to Android/Cordova builds
Fix #804
2018-12-16 13:58:26 +00:00
Florian Rival
1aa81949ce Fix AdMob extension not loaded in web-app 2018-12-16 12:56:30 +00:00
Florian Rival
4593f09131 Fix empty menu options shown in scene editor context menu 2018-12-16 12:49:47 +00:00
Florian Rival
782ea0e0af Fix right click in CodeEditor that could trigger the event context menu 2018-12-16 12:42:17 +00:00
Florian Rival
8e893e660b Add hint text on ObjectSelector 2018-12-16 12:28:51 +00:00
Florian Rival
384346c54e Fix horizontal scrollbar displayed in events + prettify EventsSheet.css 2018-12-16 12:25:04 +00:00
Florian Rival
df3920cce3 Fix link to help page for mouse action/conditions 2018-12-16 12:17:29 +00:00
Florian Rival
6e9ff4b682 Bump newIDE version 2018-12-11 21:26:07 +00:00
Todor Imreorov
df161c48fd Fix Piskel loading (#795)
Fix #792
2018-12-11 21:21:11 +00:00
Florian Rival
ee6a337e71 Bump the GDJS version used for web-app 2018-12-11 00:23:20 +00:00
Florian Rival
d5146a0c65 Bump newIDE version 2018-12-10 23:37:13 +00:00
Florian Rival
eae4683c4f Add plane-and-clouds and bouncing-ball-and-rope examples 2018-12-10 23:34:28 +00:00
Florian Rival
dec96a2f3a Add condition to check if Facebook Instant Games ads are supported 2018-12-10 23:22:44 +00:00
Florian Rival
9610eeb6e5 Add support for interstitial and reward video in Facebook Instant Games 2018-12-10 23:12:03 +00:00
Todor Imreorov
213cd0a8c7 Add options to locate/open/copy path of a resource in ResourcesList 2018-12-10 20:59:28 +00:00
Todor Imreorov
8a117c1813 Add support for Piskel layers (+scan/remove unused font/audio) (#731)
* Layers are stored as resource metadata (for single frame) or Direction metadata (for more than one frame). If metadata is detected, use it to load the frames with layers
* Add options to scan for fonts and remove unused audio and fonts.
2018-12-05 16:32:10 +00:00
Franco Maciel
73ff10bb1f Fix issue with draggable behavior when object is deleted while dragging (#779) 2018-12-01 15:40:39 +00:00
Franco Maciel
300efbbd5c Update forces pre-events, fixing issues like offsets in positioning (#776) 2018-11-30 19:18:30 +00:00
Florian Rival
2e240643a2 Make access to variables 50% faster 2018-11-28 23:12:07 +00:00
Florian Rival
aa16e90aac Fix potential memory corruption with JsCodeEvent (in GDevelop.js) 2018-11-28 22:15:58 +00:00
Florian Rival
137ffc2b84 Optimize and rename clearing to multiplier in gdjs.Force 2018-11-28 21:41:11 +00:00
Florian Rival
34b460e968 Fix typo 2018-11-28 21:41:11 +00:00
Florian Rival
30cb0bcfb3 Add forceMultiplier parameter type and add specific field for it in parameters 2018-11-28 21:41:11 +00:00
Florian Rival
1b7a667c79 Improve description of opacity and other actions/conditions 2018-11-25 19:55:20 +01:00
Florian Rival
9a4655eefc Improve conditions/actions to explain that opacity is in 0-255 range 2018-11-25 19:48:46 +01:00
Florian Rival
ca9a0d3d37 Prevent time between frames to be set too low or to 0 in SpriteEditor 2018-11-25 19:38:29 +01:00
Florian Rival
10d8d6c4a8 Make explicit when scene variables are being used in conditions/actions 2018-11-25 19:24:30 +01:00
Florian Rival
a7f4da8e40 Merge branch 'master' of github.com:4ian/GDevelop 2018-11-25 14:21:21 +01:00
Wend1go
40b3c688d1 Add 400% zoom option to scene editor (#768)
Ideal for pixelart games with 16x16px sprites
2018-11-25 14:15:52 +01:00
Florian Rival
fc340b9477 Add ColorExpressionField 2018-11-23 17:59:39 +00:00
Florian Rival
cc810b3e9f Fix empty icons in Cordova config.xml resulting in build failure 2018-11-21 22:25:06 +00:00
Florian Rival
7d165660a5 Fix rendering of ShapePainterRuntimeObject with absolute coordinates when far from camera
Fix #750
2018-11-21 00:31:37 +00:00
Florian Rival
8d35bbbfdf Update package-lock for electron-app 2018-11-19 23:47:28 +00:00
Florian Rival
8ebff3c15e Bump newIDE version 2018-11-19 23:41:03 +00:00
Florian Rival
a00fff9376 Upgrade to Electron 3.0.9 (#754) 2018-11-19 23:39:08 +00:00
Florian Rival
32f56f3366 Fix typo 2018-11-19 09:36:34 +00:00
Florian Rival
09eab9eb46 Fix ShapePainter hitboxes/aabb not updated when moved 2018-11-17 19:10:57 +00:00
Florian Rival
9fe379d073 Make games exported on Android fullscreen 2018-11-17 15:07:19 +00:00
Florian Rival
f21fbd9871 Fix typo 2018-11-15 10:52:22 +00:00
Oneoeigh
f38dfd1211 Improving wording in README.md (#743)
Slight changes to make it easier to understand
2018-11-14 00:30:10 +00:00
Florian Rival
eefc656d49 Add support for adding filter to icons on themes 2018-11-14 00:12:16 +00:00
Florian Rival
1490b34650 Update link to download libGD.js 2018-11-13 23:54:24 +00:00
Florian Rival
ff496c65a5 Merge pull request #742 from 4ian/feature/font-resource
Rework fonts loading
2018-11-13 23:33:18 +00:00
Florian Rival
e9a3e801f7 Update gdjs.FontManager to support files for Cocos2d-JS 2018-11-13 23:24:49 +00:00
Florian Rival
4f8401ab1a Update PixiResourcesLoader to handle font resource in editor 2018-11-13 22:45:38 +00:00
Florian Rival
871b01124f Refactor ResourcesInUseHelper and TextObject for exposing fonts 2018-11-13 22:13:40 +00:00
Florian Rival
45d2844d8b Add FontResource and rework loading to ensure all fonts are properly loaded
* Add FontManager to the game engine, used to load and get access to loaded fonts.
* Use fontfaceobserver library to detect when a font is loaded.
* Add FontResource as a resource, like AudioResource.
* Update the TextEditor to use a selector for fonts.
* Refactor ResourceSelector floating label text
2018-11-12 23:45:01 +00:00
Florian Rival
566517320d Increase benchmarks timeout to avoid timeout on CI 2018-11-11 22:08:34 +00:00
Florian Rival
15773bca85 Fix unserialization of metadata of Direction 2018-11-11 21:10:42 +00:00
Florian Rival
a48d7017ea Bump newIDE version 2018-11-08 22:15:09 +00:00
Florian Rival
7d1f52ded4 Fix tests broken since AdMobObject extension was removed 2018-11-05 18:58:32 +00:00
Florian Rival
569adc1500 Fix ReosurcesMergingHelper wrongly modifing extensions of files having filename conflicts during export 2018-11-05 18:52:23 +00:00
Florian Rival
e6eb193e8e Add Get/SetMetadata to Sprite's Direction 2018-11-05 16:36:54 +00:00
Florian Rival
b8c63dade1 Add jfxr-editor to the list of git ignored folder 2018-11-05 16:36:11 +00:00
Todor Imreorov
82f92d36f1 Replace Jsfx by Jfxr sound effects generator (#716)
Jfxr yields better results and has a better interface
2018-11-03 21:40:15 +00:00
Florian Rival
6b17c1febd Add new example for the AdMob extension 2018-10-31 23:45:10 +00:00
Florian Rival
95882d1289 Remove AdMobObject extension (replaced by AdMob extension) 2018-10-31 23:11:04 +00:00
Florian Rival
70340bba7f Fix typo and floating label 2018-10-31 22:05:55 +00:00
Florian Rival
c809be9a07 Fix cordova version for AdMob extension 2018-10-31 22:05:37 +00:00
Franco Maciel
cc7b0f524e Add a new AdMob extension (#702)
* Add AdMob application ID to the project
* Export AdMob application ID with Cordova
* Switch to cordova-plugin-admob-free
* Add banners and interstitials support
2018-10-31 00:08:43 +00:00
Florian Rival
a61784bb6c Add validation for function parameters names 2018-10-28 06:41:09 -07:00
Florian Rival
3f92fc2ee5 Add support for key and mouse parameters in functions 2018-10-28 06:41:09 -07:00
Florian Rival
a4c08305c7 Improve UI of function parameters 2018-10-28 06:41:09 -07:00
Florian Rival
067798ff2c Fix EventsSheet toolbar buttons when navigating between functions 2018-10-28 06:41:09 -07:00
Florian Rival
7a838fc8f9 Refactor GDJS benchmarks 2018-10-28 06:41:09 -07:00
Florian Rival
e669190ca2 Add commented lines that can be uncomment to display debug draw 2018-10-28 06:41:09 -07:00
Florian Rival
b84bb8630a Improve accuracy/performance of various computations and add benchmarks
Add tests for gdjs.Force
Add tests for gdjs.Layer
2018-10-28 06:41:09 -07:00
Florian Rival
fb849be246 Fix AABB computation for rotate objects
AABB was not properly computed for rotated objects or objects
with a non default center/origin. This could create issues while checking
collisions and for behaviors/logic relying on spatial hashing (platformer,
pathfinding).

* Add benchmark to compare the speed of the implementation for non rotated object
(simple/faster) and for rotated objects (always exact but 12-15% slower).
* Add a method to render AABB of objects to ease debugging.
* Also add a test game.
* Add tests for AABB
* Add tests for getHitboxes for gdjs.SpriteRuntimeObject
2018-10-28 06:41:09 -07:00
Florian Rival
382aa0f086 Bump newIDE version 2018-10-22 22:43:31 +01:00
Florian Rival
303873974c Improve grammar/wording/typos in SubscriptionDetails 2018-10-22 22:18:47 +01:00
Florian Rival
9f0ec46064 Fix GetArgumentAsString (and fix test game using it) 2018-10-22 22:03:32 +01:00
Wend1go
9b2fa5d080 Fix typos/grammer (#710) (#713)
Thanks to @ValiantCuriosity (See #710)
2018-10-22 21:38:57 +01:00
Florian Rival
93611d8642 Bump newIDE version 2018-10-21 21:29:29 +01:00
Florian Rival
a0f15817ca Ensure functions are shown in Project Manager when they are some (even if option deactivated in preferences) 2018-10-21 21:29:00 +01:00
Florian Rival
6323aefb6b Ensure user is asked to close the project and switch to use native dialog 2018-10-21 21:19:37 +01:00
Florian Rival
6bdc0f3961 Bump newIDE version 2018-10-21 19:10:25 +01:00
Florian Rival
905a459ea2 Handle proper generation of functions using functions (two passes extensions generation) 2018-10-21 19:10:05 +01:00
Florian Rival
eb67604ca6 Update information about examples 2018-10-21 16:14:48 +01:00
Florian Rival
63077c7cef Update examples for functions 2018-10-21 16:12:11 +01:00
Florian Rival
2fed5b9a8b Fix error reporting in import-XXX.js scripts 2018-10-21 15:49:55 +01:00
Florian Rival
88b4b3860b Fix jsfx not loading when electron app is built, due to ES modules loading restrictions with file protocol 2018-10-21 15:46:47 +01:00
Florian Rival
e295efac7f Fix issue where jsfx wasn't properly loaded 2018-10-21 12:35:19 +01:00
Florian Rival
c5554d05fd Fix import-jsfx-editor and add jsfx sources to .gitignore 2018-10-20 20:29:21 +01:00
Florian Rival
6a163a59ca Merge pull request #695 from blurymind/master
Add jsfx sound effects editor
2018-10-20 20:24:56 +01:00
Florian Rival
9f5b63bad9 Fix object creation in functions and add space-shooter-with-functions example 2018-10-20 18:29:36 +01:00
Florian Rival
35aa78ea35 Fix long action/condition words not breaking properly 2018-10-20 16:31:01 +01:00
Todor Imreorov
82442fe618 expose background color in modalWindow, add option to wait for dom...
...to load before showing the window
2018-10-19 19:01:11 +01:00
Florian Rival
9dabcbd1f1 Update Level Editor example for web-app 2018-10-18 23:32:49 +01:00
Florian Rival
7f0fce5f6d Update Level Editor example to use functions 2018-10-18 23:28:14 +01:00
Florian Rival
90baf3cdb5 Add support for events functions on the web-app (BrowserS3EventsFunctionWriter) 2018-10-18 23:19:41 +01:00
Florian Rival
cccbb0e61b Fix Flow in ProjectManager 2018-10-18 22:39:25 +01:00
Florian Rival
702f1b529f Make ProjectManager display if errors occurred in functions generation 2018-10-18 22:28:09 +01:00
Florian Rival
fcc9740a77 Improve typing and remove muiThemeable in ProjectManager 2018-10-18 21:30:02 +01:00
Florian Rival
094bdb60f6 Merge branch 'master' of github.com:4ian/GDevelop 2018-10-18 21:12:57 +01:00
Florian Rival
215044cafe Avoid potential non-stopping re-rendering of events with height 0 2018-10-18 21:12:10 +01:00
Todor Imreorov
4d0185de9d fix flow, apply review notes, cleanup
should pass flow test now
2018-10-18 18:01:41 +01:00
Florian Rival
557f1da2c1 Add 3 examples 2018-10-17 23:54:10 +01:00
Todor Imreorov
becddeab9f jsfx and path editor- get rid of global variable, use parameters
This commit minimizes the use of global variables in jsfx-main and the patheditor
2018-10-17 21:08:17 +01:00
Todor Imreorov
ec6628baba apply review notes wip 2018-10-16 20:22:08 +01:00
Florian Rival
3289285a37 Fix missing support for Escape key in GDJS 2018-10-15 21:15:20 +01:00
Todor Imreorov
c4047702ed tweak jsfx window
size, notes, ui
2018-10-15 19:27:29 +01:00
Todor Imreorov
3c21e33928 Refactor code to use new html5 src es-module option
- also further clean up code and apply @4ian's advice
- loading is now much more robust
- setting and getting metatags is much more robust now

more on the new es-modules option in browsers:
https://jakearchibald.com/2017/es-modules-in-browsers/
2018-10-15 19:05:45 +01:00
Todor Imreorov
25f5550666 more cleanup 2018-10-13 22:00:21 +01:00
Todor Imreorov
2b7caf5fac further cleanup 2018-10-13 21:49:49 +01:00
Todor Imreorov
29f7525290 clean up 2018-10-13 21:43:55 +01:00
Todor Imreorov
80aa1ebec8 Add jsfx sound effects editor, refactor some of piskel's code to
make it easier to reuse
2018-10-13 21:29:20 +01:00
Florian Rival
af7f13c0b8 Add Get/SetMetadata on gd::Resource 2018-10-11 23:39:48 +01:00
Florian Rival
4e71030103 Implement move/delete events functions and clean up various things 2018-10-09 23:06:19 +01:00
Florian Rival
b3b7f181fa Merge pull request #678 from 4ian/feature/events-function-extension
Events functions
2018-10-09 08:58:34 +01:00
Florian Rival
4138f5f4aa Fix compilation of EventStoreDialog 2018-10-09 01:00:00 +01:00
Florian Rival
f302989b9d Fix compilation for GDC++ Runtime 2018-10-09 00:54:12 +01:00
Florian Rival
0f7c2c43cf Fix tests 2018-10-09 00:47:56 +01:00
Florian Rival
04b37bebf7 Update TODO 2018-10-09 00:40:24 +01:00
Florian Rival
a12d999e7b Fix flow 2018-10-09 00:32:37 +01:00
Florian Rival
cad23ed67c Update libGD.js and clean a bunch of TODOs 2018-10-09 00:24:52 +01:00
Florian Rival
f059728fdb Add Help and allow to activate Events Functions from preferences
Move EventsFunction related files and add documentation too
2018-10-09 00:06:37 +01:00
Florian Rival
545676b1f2 Allow user to select types of objects for functions + update parameters design 2018-10-08 22:21:38 +01:00
Florian Rival
48d99457e5 Add refactoring of the project when renaming expression events function 2018-10-08 22:21:38 +01:00
Florian Rival
c2c961f1d4 Fix bad call to gd.Project.validateObjectName 2018-10-08 22:21:38 +01:00
Florian Rival
04131e1795 Remove useless console.log 2018-10-08 22:21:37 +01:00
Florian Rival
53a5dc1742 Add action to set function return value and expressions to get arguments
Also fix unselection of an event function in IDE
2018-10-08 22:21:37 +01:00
Florian Rival
a790be3c37 Fix TrueFalseField not formatting parameter value properly 2018-10-08 22:21:37 +01:00
Florian Rival
6772fecc2e Add test game for events functions 2018-10-08 22:21:37 +01:00
Florian Rival
3244cbd8ad Add refactoring of the project when renaming events function / extension 2018-10-08 22:21:37 +01:00
Florian Rival
066f2b0fea Unload Events Functions Extensions when closing a project 2018-10-08 22:21:37 +01:00
Florian Rival
f370b8b78b Add gdjs.objectsListsToArray and OptionsEditorDialog for EventsFunctionsExtensionEditor 2018-10-08 22:21:37 +01:00
Florian Rival
e24daa4dc3 [WIP] Allow to select event function type and improve editor 2018-10-08 22:21:37 +01:00
Florian Rival
f889c9fc0a [WIP] Add LocalEventsFunctionWriter for functions JS files generation and EventsFunctionConfigurationEditor 2018-10-08 22:21:36 +01:00
Florian Rival
cdc374df9c Use UI/Background instead of material-ui's Paper component 2018-10-08 22:21:36 +01:00
Florian Rival
d60efd2394 [WIP] Add search in EventsFunctionsList 2018-10-08 22:21:36 +01:00
Florian Rival
d448ffb8f2 [WIP] Add EventsFunctionsExtensionEditor 2018-10-08 22:21:36 +01:00
Florian Rival
eb31be67ed [WIP] Adding EventsFunctionsExtensions support to newIDE 2018-10-08 22:21:36 +01:00
Florian Rival
23b4e2c026 Add EventsFunction and EventsFunctionsExtension 2018-10-08 22:21:36 +01:00
Florian Rival
1381ead3b4 [WIP] Add typing to EventsTree 2018-10-08 22:21:35 +01:00
Florian Rival
5377708093 [WIP] Make InstructionEditor and EventsSheet use gd.ObjectsContainer 2018-10-08 22:21:35 +01:00
Florian Rival
e7afebf722 [WIP] Make ObjectSelector and EventsSearcher use gd.ObjectsContainer 2018-10-08 22:21:35 +01:00
Florian Rival
7915d3ba59 [WIP] Make layout/project optional for ParameterFields and add flow typing 2018-10-08 22:21:35 +01:00
Todor Imreorov
c11cc80488 Add button to rotate the selected instances in InstancesEditor (SceneEditor) (#691) 2018-10-08 20:05:28 +01:00
Lizard-13
a33b421de4 Expose particles rotation speed option (#688) 2018-10-05 17:56:44 +01:00
Florian Rival
852d91b745 Update --feature-request.md 2018-10-03 13:09:52 +01:00
Todor Imreorov
df78d5e096 Add a command to invert conditions to the event sheet context menu (#686) 2018-10-03 00:16:15 +01:00
Florian Rival
7718132510 Add support for submenu in ContextMenu of web-app 2018-10-02 22:58:27 +01:00
Todor Imreorov
af00760d3e Add 'other' menu item to EventSheet's context menu (#684) 2018-10-02 22:12:02 +01:00
Todor Imreorov
c88c05f737 Add event, subevent and comment commands in EventsSheet's context menu (#681) 2018-09-30 18:51:10 -04:00
zachThePerson
e3b446cee0 Fix CopyRuntimeToGD.bat when using path with spaces (#673) 2018-09-28 07:42:00 -07:00
Florian Rival
721c31adc9 Simplify SceneEditor _onSelectInstances method 2018-09-28 07:39:46 -07:00
Todor Imreorov
e5c4580483 Fix selection of instances on hidden layers (#671)
Fix #661
2018-09-28 07:24:15 -07:00
Todor Imreorov
4c0d46ae2c Snap position of objects to the grid when inserted (#662) 2018-09-26 19:19:09 -07:00
Florian Rival
d05f2b9674 Add flow typing for SceneEditor and History 2018-09-23 11:13:22 -07:00
Lizard-13
566540133d Add word wrapping for Text Object (#658) 2018-09-23 11:45:18 +01:00
Todor Imreorov
45533cf163 Add "Add Instance of [...]" menu option in SceneEditor (#656) 2018-09-22 16:32:22 +01:00
Florian Rival
ad83d7d08f Merge pull request #654 from 4ian/optimization/avoid-update-project-manager-tabs
Avoid updates in project manager and tabs when they are not visible
2018-09-22 13:12:51 +01:00
Florian Rival
d755e10368 Fix Travis badge in README 2018-09-20 16:59:14 +01:00
Florian Rival
6543544dc1 Avoid updates in project manager and tabs when they are not visible 2018-09-20 00:30:24 +01:00
Florian Rival
6cd9e4b4d9 Merge pull request #650 from 4ian/feature/drop-instance-from-objects-list
* Add support for creating instances by dropping objects from objects list
* Update React to 16.5.1
* Use pointer events instead of mouse events when possible for better touch compatibility.
2018-09-19 23:39:18 +01:00
Florian Rival
b5b90cc838 Reduce distance before dragging list items 2018-09-19 00:06:03 +01:00
Florian Rival
c4be6f6522 Fix highlighted objects not cleared after deleting instances 2018-09-19 00:06:03 +01:00
Florian Rival
fd3698f590 Enable higlighting of a selection of multiple instances (=multiple objects) 2018-09-19 00:06:03 +01:00
Florian Rival
0fdbe19641 Improve compatibility with touch screen of CollisionMasksPreview and PointsPreview 2018-09-19 00:06:03 +01:00
Florian Rival
48e1d04fb6 Update react-dom to 16.5.1 2018-09-19 00:06:03 +01:00
Florian Rival
677478b4a2 Fix selection clearing not updating properties editor 2018-09-19 00:06:03 +01:00
Florian Rival
fc3826d472 Upgrade to React 16.5.1 2018-09-19 00:06:02 +01:00
Florian Rival
d135447e00 Remove dead code and fix typos 2018-09-19 00:06:02 +01:00
Todor Imreorov
856d7cdb46 Highlight the selected object when an instance is selected from the scene editor (#651) 2018-09-19 00:06:02 +01:00
Florian Rival
c2151149d4 Add support for creating instances by dropping objects from objects list 2018-09-19 00:06:02 +01:00
Florian Rival
9de604bd50 Fix action to open URL 2018-09-18 23:55:42 +01:00
Florian Rival
a4899cf030 Fix "Edit Object"/"Delete" options available even without selection 2018-09-16 23:56:29 +01:00
Florian Rival
483090dd32 Fix "Edit Object" in SceneEditor 2018-09-16 23:45:06 +01:00
Florian Rival
0e4304f3d7 Merge branch 'master' of github.com:4ian/GDevelop 2018-09-16 23:43:24 +01:00
Todor Imreorov
9050bfbc6f Add ''Edit Object" and "Delete" options to context menu (#648)
This will make it easier to edit the object of the selected instance in the instances editor, without having to find it in a long list of objects.
2018-09-16 17:35:17 +01:00
Todor Imreorov
32869c0588 Fix error in InstancesEditor (#646)
Fix #645
2018-09-16 11:38:58 +01:00
Florian Rival
f7f08f762d Rename ObjectGroupsList/ObjectGroupEditor to fix typo 2018-09-16 02:14:24 +01:00
Kenny
b19ffb93e0 Add "No Grid snap" keyboard Shortcut (#640)
When alt is pressed, objects can be moved without snapping to the grid.
2018-09-14 14:54:29 +01:00
Todor Imreorov
63a06a4bad Add options to scan for new image resources or remove unused images (#634)
Also add the use of relative paths to name imported/created resources.
2018-09-13 23:24:19 +01:00
Todor Imreorov
12efa6641c Improve cloneAndBuild batch script (#638)
Check if GDevelop electron-app is already built. If it is already built, the script will skip the "npm install" step and will start GDevelop much faster.
2018-09-13 22:08:47 +01:00
Wend1go
edfe915ae5 Add PanelSprite JavaScript function annotations (#637) 2018-09-12 14:19:05 +01:00
Wend1go
2e1509a16b Add DestroyOutsideBehavior JavaScript function annotations (#636) 2018-09-12 14:04:53 +01:00
Florian Rival
2ce1d1b428 Merge branch 'master' of github.com:4ian/GDevelop 2018-09-11 22:35:10 +01:00
Todor Imreorov
0f022e6f8d Update git clone URL in build script and in readme (#633) 2018-09-11 21:46:44 +01:00
Florian Rival
715223d5e6 Add DeviceVibration to the list of extensions loaded in web-app 2018-09-11 08:40:57 +01:00
Florian Rival
65fbd0017d Bump newIDE version 2018-09-11 08:33:54 +01:00
Florian Rival
3cd47c674a Protect against potential crash in PropertiesEditor 2018-09-10 23:10:48 +01:00
Florian Rival
bc5b0b4c9a Fix undo/redo not working properly when moving events 2018-09-10 23:10:31 +01:00
Florian Rival
0c856e72a9 Add warning to prevent objects to be given an invalid name 2018-09-10 21:14:51 +01:00
Florian Rival
ebb2fd36ba Update libGD.js download link 2018-09-10 20:18:00 +01:00
Florian Rival
7722657d2c Add option to serve local folder with https 2018-09-09 23:44:30 +01:00
Florian Rival
f61f525e61 Update GitHub links from 4ian/GD to 4ian/GDevelop 2018-09-09 22:29:32 +01:00
Florian Rival
737b913bce Bump the GDJS version used for web-app 2018-09-09 22:11:32 +01:00
Florian Rival
baca8e900f Merge pull request #626 from 4ian/feature/events-backed-extensions
Refactor EventsCodeGenerator to allow generation without a layout
2018-09-09 22:02:30 +01:00
Florian Rival
dc27d5f962 Rename gd::ClassWithObjects to gd::ObjectsContainer 2018-09-09 21:28:26 +01:00
Florian Rival
2f0d01e577 Fix compilation errors 2018-09-09 21:26:07 +01:00
Florian Rival
026d48b86b Remove useless GDevelop.js related code in index.html 2018-09-09 16:47:09 +01:00
Florian Rival
67c051e9d8 Improve events function code generation and refactor OnceTriggers handler 2018-09-09 16:21:35 +01:00
Florian Rival
b79ab3c829 Refactor some part of code generation into specific functions 2018-09-09 16:21:35 +01:00
Florian Rival
09095a257a Add ParameterMetadataTools to generate an object container from parameters 2018-09-09 16:21:35 +01:00
Florian Rival
dc0b1e99ce Remove dead code in gdjs.EventsContext 2018-09-09 16:21:35 +01:00
Florian Rival
326ec9cac0 Abstract gd::Project/gd::Layout out of code generation 2018-09-09 16:21:35 +01:00
Florian Rival
6e605eacf0 Merge branch 'master' of github.com:4ian/GD 2018-09-09 12:13:06 +01:00
Florian Rival
dd92fe2e9b Add link to https://gametemplates.itch.io/ in AboutDialog 2018-09-09 12:12:50 +01:00
Wend1go
1c39293509 Add device motion to sensor extension (#615)
* Move deviceSensors into `gdjs` namespace to make them more accessible.
* Rename `devicesensors` to `deviceSensors`.
* Add motion sensor to deviceSensor extension
* Add device motion sensor
* Remove isActive expressions from orientation and motion
* Use boolean for [...]IsActive functions again
2018-09-08 18:40:53 +01:00
Florian Rival
b0bf191f75 Ensure AutoComplete keep focus after Enter and give focus to first field in InstructionParametersEditor, if any 2018-09-06 23:17:37 +01:00
Florian Rival
7d31afb4ab Focus first field after pressing Enter when searching for a condition/action 2018-09-06 22:27:39 +01:00
Florian Rival
b44289dae6 Add support for dragging points in PointsPreview 2018-09-05 23:00:46 +01:00
Florian Rival
a969d85fba Add support for dragging vertex of hit boxes 2018-09-05 22:12:38 +01:00
Florian Rival
90ffa90c8c Add option to duplicate selected sprites in SpriteEditor 2018-09-04 23:48:03 +01:00
Florian Rival
3bd24daabc Don't highlight No button when no choice is made in YesNoField 2018-09-04 23:29:06 +01:00
Florian Rival
4b73489d34 Refactor EmptyMessage to use BackgroundText 2018-09-04 22:58:01 +01:00
Florian Rival
35991de8f0 Add a bunch of components to stories of Storybook 2018-09-04 22:24:52 +01:00
Todor Imreorov
e9bf8ff309 Add a build and run Windows batch script in /scripts folder (#611) 2018-09-04 19:48:43 +01:00
Florian Rival
a95a6eb128 Enable undo/redo shortcuts in EventsSheet 2018-09-03 22:39:36 +01:00
Florian Rival
698c6b6cb4 Add device-vibration and move-object-with-mouse-joint 2018-09-03 22:12:58 +01:00
Florian Rival
e184a70cd2 Remove dead code in StartPage 2018-09-03 21:53:50 +01:00
Florian Rival
c486bcea73 Fix DropIndicator slightly moving instructions because of a bad negative margin 2018-09-03 21:18:50 +01:00
Florian Rival
d7a11541f2 Merge branch 'master' of github.com:4ian/GD 2018-09-03 21:10:48 +01:00
Florian Rival
3075ff9639 Fix scrolling offset lost when navigating between tabs (+ add test story for it) 2018-09-03 21:10:01 +01:00
Wend1go
8cad5d7646 Add vibration extension for mobile devices (#610) 2018-09-01 21:02:06 +01:00
Bouh
39e55d9f34 Fix indicator color when drag'n'dropping instructions (#608)
Fix #600
2018-08-31 10:11:39 +01:00
Florian Rival
4975a340d5 Fix tests 2018-08-31 09:44:44 +01:00
Florian Rival
3113df2ed0 Bump newIDE version 2018-08-30 21:40:37 +01:00
Florian Rival
563bc6c64c Fix particle texture not properly handled/corrupted in GD5 2018-08-30 21:38:44 +01:00
Florian Rival
809f3d168a Update path to GDJS for web-app 2018-08-30 21:27:12 +01:00
Florian Rival
a1ea7ad0e3 Add Objects Timers example to GD5 and remove now deprecated example 2018-08-30 21:24:15 +01:00
Florian Rival
642e64d3ea Merge branch 'master' of github.com:4ian/GD 2018-08-30 00:02:43 +01:00
Florian Rival
88486449fb Fix grid resizing and protect against negative values in grid size 2018-08-30 00:02:21 +01:00
Lizard-13
0c31e5ad44 Add object timers for GDJS (#604) 2018-08-29 23:29:20 +01:00
Florian Rival
41bd9f670d Merge pull request #603 from Wend1go/patch-2
Add annotations to Platformer Object
2018-08-29 11:08:22 +01:00
Wend1go
0e9dfb3889 Add annotations to Platformer Object 2018-08-29 11:59:42 +02:00
Florian Rival
55b406c0ac Merge pull request #602 from Wend1go/patch-1
Add annotations to TiledSprite object
2018-08-29 09:40:05 +01:00
Wend1go
75fac21939 Add annotations to TiledSprite object 2018-08-29 10:24:28 +02:00
Florian Rival
138f2692d0 Merge pull request #601 from Lizard-13/master
Fix old IDE instructions help links
2018-08-29 09:00:57 +01:00
Lizard-13
e058466b8f Fix old IDE instructions help links 2018-08-28 23:26:55 -03:00
Florian Rival
85d182bb78 Add Facebook Instant Game example (Thanks @Bouh!) 2018-08-28 22:30:21 +01:00
Florian Rival
46338bf314 Bump newIDE version 2018-08-28 00:32:32 +01:00
Florian Rival
0a7880f98e Fix monaco-editor/vs/loader.js breaking libraries (as defining "define" globally) 2018-08-28 00:27:31 +01:00
Florian Rival
38ae17595e Update newIDE README 2018-08-27 23:29:09 +01:00
Florian Rival
545caa1dbd Bump newIDE version 2018-08-27 23:25:44 +01:00
Florian Rival
3be23212a6 Fix invalid verification of object name leading to memory corruption (libGD.js) 2018-08-27 23:05:51 +01:00
Florian Rival
54b6bf969c Clone drag'n'dropped instructions when Ctrl (or Cmd) is pressed 2018-08-27 22:07:48 +01:00
Lizard-13
d449a478f5 Fix behavior activated condition (#597) 2018-08-27 21:45:12 +01:00
Florian Rival
b410a1e1b3 Merge pull request #596 from 4ian/feature/instructions-dnd
Add support for drag'n'dropping (multiple) conditions and actions
2018-08-27 20:48:50 +01:00
Florian Rival
6d6d86a325 Fix selected events being deleted after drag'n'dropping instructions 2018-08-27 20:46:44 +01:00
Florian Rival
291d6663f2 Avoid calling drop/moveSelectionToInstructionsList more than once 2018-08-27 11:49:57 +01:00
Florian Rival
4ab27e0954 Fix flow typing of authentification 2018-08-27 01:33:06 +01:00
Florian Rival
28ffcf923b Display red indicator if drop can't be done (actions on conditions and vice-versa) 2018-08-27 01:18:05 +01:00
Florian Rival
af5faa2e10 Add drag'n'drop support for instructions 2018-08-27 01:09:22 +01:00
Florian Rival
4bfdc4a2a1 Add flowtype definition for multiple dependencies 2018-08-27 00:52:33 +01:00
Florian Rival
c6141322c5 Avoid potential memory issues by limiting undo/redo history to 50 states 2018-08-26 16:05:32 +01:00
Florian Rival
59f8421a03 Fix potential memory (libGD.js) corruption/crashs by clearing selection after undo/redo in SceneEditor 2018-08-26 15:32:09 +01:00
Florian Rival
b217f80c23 Prevent negative width/height when resizing + fix properties not updated 2018-08-26 15:04:01 +01:00
Florian Rival
70635d1655 Fix modifier key like Shift wrongly detected as pressed in scene editor focused out while pressed 2018-08-26 14:30:32 +01:00
Florian Rival
9dfbe94c13 Round width/height when resizing to avoid floating values in instance sizes 2018-08-26 14:12:12 +01:00
Florian Rival
7244885fd6 Fix React warning 2018-08-26 12:22:58 +01:00
Florian Rival
f8e5ac7828 Fix selected object not highlighted in Objects list 2018-08-26 12:22:28 +01:00
Florian Rival
030f873433 Add missing description for two examples 2018-08-26 02:19:36 +01:00
Florian Rival
74e5b4862e Add menu items to move up/down layout/external events/external layouts 2018-08-26 02:19:13 +01:00
Florian Rival
87f20b82f1 Allow case insensitive search in examples 2018-08-25 17:12:37 +01:00
Florian Rival
992c00c096 Add descriptions for all examples and fix typo in Breakout example name 2018-08-25 17:02:33 +01:00
Florian Rival
2673c1526d Update exit-app example to use Quit Game action now that it is working 2018-08-25 15:52:01 +01:00
Florian Rival
2ddc451691 Merge pull request #593 from 4ian/feature/events-types-lister
Add search bar and chips to filter examples
2018-08-25 13:05:58 +01:00
Florian Rival
0a77880dc3 Improve colors of chips of examples 2018-08-25 12:59:07 +01:00
Florian Rival
aefddd0bf4 Update ExamplesExtensionsUsage.js 2018-08-25 12:38:14 +01:00
Florian Rival
1e1b3a7a42 Fix warning from Webpack with OptionalRequire.js 2018-08-25 12:37:00 +01:00
Florian Rival
e9a50f1146 Add chips to search in examples by extension and a text search 2018-08-25 12:14:45 +01:00
Florian Rival
28957c5662 Factor functions of newIDE scripts, allow to discover JS extensions and dynamically read examples list 2018-08-24 18:29:19 +01:00
Florian Rival
303a489a41 Adapt JsExtensionsLoader to allow it to be used from Node.js 2018-08-24 16:57:37 +01:00
Florian Rival
fe7d66dc1c [WIP] Improve update-stats-from-resources-examples to return used extensions 2018-08-24 14:25:04 +01:00
Florian Rival
a287e24c6b Add MetadataProvider methods that can return the associated extension 2018-08-24 00:23:33 +01:00
Florian Rival
8ec191ebf5 [WIP] Add MetadataProvider methods that can return the associated extension 2018-08-23 18:25:28 +01:00
Florian Rival
9e6a40a07e [WIP] Add EventsTypesLister 2018-08-23 09:04:28 +01:00
Florian Rival
b785b3d2fc Enhance typings/documentation of GDJS 2018-08-22 23:08:20 +01:00
Florian Rival
5bf75f8cd6 Add support for fullscreen and close the app on Electron/Cordova (#590)
* Move openURL to RuntimeGameRenderer for consistency/portability
* Add support for Fullscreen in Electron
* Add support for closing the game/app on Electron and Cordova
* Improve typings and allow RuntimeGame.adaptRendererSizeToFillScreen to be called without args
2018-08-22 21:58:22 +01:00
Florian Rival
e71e019415 Add DeviceSensors to web-app and examples 2018-08-22 20:12:40 +01:00
Wend1go
1bd73f3ff4 Add compass example and add value ranges to orientation instructions (#591) 2018-08-22 19:54:13 +01:00
Florian Rival
f1148655d5 Add 8 examples and update one 2018-08-21 21:14:17 +01:00
Florian Rival
cadfc98b47 Add help links for DeviceSensors extension 2018-08-21 20:19:05 +01:00
Wend1go
bda4a790b9 Add orientation sensor extension with examples (#587) 2018-08-21 17:32:10 +01:00
Bouh
be34bbc0af Fix flickering on mobile and transparent background (#588) 2018-08-20 10:48:10 +02:00
Florian Rival
da91917b40 Remove useless console.log 2018-08-19 15:46:06 +02:00
Florian Rival
9c6978b70a Ensure any new window opened from a link is opened in default browser 2018-08-19 15:44:50 +02:00
Florian Rival
feec79d9de Allow to choose a custom theme for the Monaco code editor 2018-08-19 15:25:17 +02:00
Florian Rival
ed872b8c95 Fix error message of ObjectField not always triggering properly 2018-08-19 14:24:20 +02:00
Florian Rival
04ea7d16fe Fix name of JsCode events 2018-08-19 13:46:36 +02:00
Florian Rival
7ae838bff4 Fix docsearch by directly using algoliasearch and formatting results with ListItems 2018-08-18 19:50:21 +02:00
Florian Rival
a324405695 Improve some documentation/typing for gdjs.Force 2018-08-18 19:21:14 +02:00
Florian Rival
204f6cd1f1 Merge pull request #586 from 4ian/feature/monaco-editor
Add Monaco Editor for editing JavaScript events, with autocompletions
2018-08-18 12:06:56 +02:00
Florian Rival
1a0dcc01df Add example of Platformer with Javascript code blocks to replace events 2018-08-18 00:02:36 +02:00
Florian Rival
bf125a3312 Fix display of tooltip/boxes of CodeEditor overflowing the editor 2018-08-17 23:43:09 +02:00
Florian Rival
747e2961b3 Add autocompletion support for extensions in CodeEditor 2018-08-17 23:42:43 +02:00
Florian Rival
011932ba27 Improve some documentation/typing for GDJS 2018-08-17 23:42:16 +02:00
Florian Rival
2037176b1e Avoid overflow on the right of the content of JsCodeEvent 2018-08-17 21:17:35 +02:00
Florian Rival
525b99697b Improve some documentation/typing for gdjs.RuntimeObject 2018-08-17 21:07:47 +02:00
Florian Rival
69849cb7be Fix resize of JsCodeEvent after the editor is loaded 2018-08-17 18:50:40 +02:00
Florian Rival
c8e56c60c5 Make wording to select objects to pass to JavaScript more explicit 2018-08-17 18:34:38 +02:00
Florian Rival
f182ed0704 Enhance/fix types in documentation of GDJS 2018-08-17 18:34:22 +02:00
Florian Rival
98f97f7b17 Add Monaco editor for JavaScript code events, with autocompletion support 2018-08-17 18:03:06 +02:00
Florian Rival
a60eee9924 Add Content-Security-Policy to newIDE index.html 2018-08-16 17:04:27 +02:00
Florian Rival
6b6cd0b61d Code split between local/browser specific code for slightly faster startup/loading 2018-08-16 17:04:27 +02:00
Florian Rival
5c19c9bb14 Update newIDE to Electron 2.0.7 2018-08-16 17:04:27 +02:00
Florian Rival
3f4d1d66ef Merge branch 'master' of github.com:4ian/GD 2018-08-16 17:04:00 +02:00
Florian Rival
c17fcaf9ac Improve layout of InstancePropertiesEditor (by adding support for grouping by rows) 2018-08-16 17:03:40 +02:00
Bouh
687758a41f Update links to Discord to send users to #announces channel (#583) 2018-08-14 10:37:11 +01:00
Florian Rival
bbb541ce48 Add accelerator shortcut in the tooltip for searching events panel 2018-08-13 21:21:02 +02:00
Florian Rival
10ef38978d Allow to open search panel with Ctrl+F 2018-08-13 21:13:56 +02:00
Florian Rival
c70604f196 Update flow to v0.78 2018-08-13 20:37:39 +02:00
Florian Rival
c5ffa44aa2 Fix tests 2018-08-13 20:33:34 +02:00
Florian Rival
bf69037e46 Fix broken stories in Storybook 2018-08-13 20:26:35 +02:00
Florian Rival
2c422a5927 Reduce margins of newIDE to 4px 2018-08-13 20:12:02 +02:00
Florian Rival
f5149d7c61 Add search/replace panel (SearchPanel) to EventsSheet (#581) 2018-08-13 17:46:37 +01:00
Florian Rival
a1a56f1b3b Add help links for Facebook Instant Games actions 2018-08-10 08:10:59 +01:00
Florian Rival
dcec81519b Bump newIDE version 2018-08-09 22:19:33 +01:00
Florian Rival
c9c2e41bd9 Delay check for updates to 10 seconds after start and fix default theme preference 2018-08-09 22:05:40 +01:00
Florian Rival
39a6aa2a90 Bump Electron version of exported GDJS games to 2.0.7 2018-08-09 17:48:57 +01:00
Florian Rival
f4532e7e4c Rework preferences to allow users to disable auto-updates (#578) 2018-08-09 17:45:28 +01:00
Florian Rival
9a551673e8 Add explicit dependency on electron with a pinned version for GDJS Electron export 2018-08-07 23:04:44 +01:00
Florian Rival
39887ccc80 Add help links in actions/conditions editor (#576)
* Add support for help links in InstructionParametersEditor.
* Add help paths for extensions/objects/behaviors/instructions
2018-08-07 23:03:50 +01:00
Bouh
97c0761288 Change TextField to SemiControlledTextField in TiledSpriteEditor (#577) 2018-08-07 22:22:51 +01:00
Wend1go
edb33e805f Fix object being selected for insertion on scene after double click #574 (#575)
Clicking the canvas after opening and closing the edit object window via double click no longer adds an object
2018-08-05 11:01:26 +01:00
Florian Rival
e1cfca6930 Bump newIDE version 2018-08-02 20:52:02 +01:00
Florian Rival
26ffcda159 Update Bomb The Crate example 2018-08-02 20:43:51 +01:00
Florian Rival
ee905f4f04 Increase timing before sending HelpFinder analytics 2018-08-02 20:19:01 +01:00
Florian Rival
e4b2fe677b Fix Debugger with Pathfinding behavior (fix #570)
This was due to the HSHG grid being serialized.
Also removed unnecessary circular serialization of behavior owners
2018-08-01 08:52:35 +01:00
Lizard-13
2ed9b058be Add minor fixes on Skeleton extension (#568) 2018-07-31 09:24:39 +01:00
Wend1go
35e3015d66 Fix Pixi flickering on some mobile phones (#566)
* Fix flickering on some mobile devices (Android/Ubuntu Touch)
2018-07-30 16:55:58 +01:00
Florian Rival
b6707d62b2 Fix default font loading for Text object 2018-07-28 12:59:50 +01:00
Florian Rival
76466af778 Bump newIDE version 2018-07-25 22:18:29 +01:00
Florian Rival
193b8fa36e Add/update 7 examples 2018-07-25 22:07:03 +01:00
Florian Rival
1c24e4f14d Fix RuntimeObject::PutAroundAPosition and gdjs.RuntimeObject.prototype.putAround
Positioning was not made using center of object which was making it inconsistent
with other related actions/expressions (like the expression to get distance).
2018-07-25 22:06:34 +01:00
Florian Rival
d0bfb37680 Merge branch 'master' of github.com:4ian/GD 2018-07-23 23:11:53 +01:00
Florian Rival
db480f09d8 Add analytics to help links 2018-07-23 22:35:47 +01:00
Lizard-13
b2b3307ff7 Add RandomInRange, RandomFloat and other random functions (#558) 2018-07-21 19:06:26 +01:00
Florian Rival
17754d4fe5 Add bomb-the-crate example 2018-07-20 17:20:34 +01:00
Florian Rival
0f912472ce Fix opening of HelpIcon links in browser 2018-07-20 17:00:30 +01:00
Florian Rival
8c13b051ad Fix ProjectTitlebar not updating according to the project file path/url 2018-07-20 13:48:11 +01:00
Florian Rival
268075b8bc Don't display intro dialog if a project is opened at startup 2018-07-20 13:37:30 +01:00
Florian Rival
23e899d93d Add support for opening a file from command line option or from url "project" option 2018-07-20 13:26:02 +01:00
Florian Rival
1a76ad9069 Add center-object-within-another example 2018-07-20 08:53:16 +01:00
Florian Rival
1ac26ab8ce Add isometric game example (thanks Mickael Hoarau!) 2018-07-19 20:57:03 +01:00
Wend1go
69fa249db5 Allow to double click to edit object and add Duplicate item menu (#545)
* Open "edit Object" dialog via double click on object
* Add "Duplicate" option to context menu of object list
2018-07-19 14:10:58 +01:00
Florian Rival
f31b46cb14 Update links in README 2018-07-18 14:39:37 +01:00
Todor Imreorov
9e5ca5fb0b Add text field to rename object from object editor (#547) 2018-07-16 23:25:49 +01:00
Lizard-13
b64eeebcbe Add missing functions and bugfix for particles (#555)
* Add missing functions and bugfix for particles

* parseInt in base 10
2018-07-16 23:03:45 +01:00
Lizard-13
c9ae252ae8 Avoid potential errors by using parseInt in base 10 on sprite color (#557) 2018-07-16 23:02:41 +01:00
Florian Rival
ca789c7b0b Fix PlatformerObject behavior not properly staying on floor after object resize 2018-07-12 23:11:24 +01:00
Florian Rival
a142472ea6 Bump newIDE version 2018-07-11 23:29:17 +01:00
Florian Rival
d0c1f7fe03 Fix Facebook Instant Games extension icons and action groups 2018-07-11 23:28:59 +01:00
Florian Rival
6680682001 Bump newIDE version 2018-07-11 22:32:28 +01:00
Florian Rival
91ff59e846 Switch back to ES5 for JsExtension.js 2018-07-11 22:28:31 +01:00
Florian Rival
65aa60e726 Bump newIDE version 2018-07-11 22:17:04 +01:00
Florian Rival
5bb6150861 Add various help links 2018-07-11 22:16:29 +01:00
Florian Rival
6b850e82e7 Add extensions sanity tests 2018-07-11 19:33:47 +01:00
Florian Rival
400c956c2a Expose more features of Facebook Instant Games 2018-07-10 23:31:56 +01:00
Florian Rival
896446f640 Fix missing calls to t("...") in ExampleJsExtension 2018-07-09 22:21:20 +01:00
Wend1go
c8f526e726 Fix getting stuck in camera panning mode bug (#549) 2018-07-08 22:11:25 +01:00
Florian Rival
8bc6ea0744 Exclude extensions named *Example* from newIDE (only in non dev environment) 2018-07-08 19:00:32 +01:00
Florian Rival
215cb0b859 Merge pull request #544 from 4ian/feature/js-extension-dot-js
Add support for extensions declared in JavaScript
2018-07-06 19:39:21 +01:00
Florian Rival
0d9e31f986 Remove console.log 2018-07-06 19:36:39 +01:00
Florian Rival
0019da90c7 Update documentation about implementing JavaScript extensions 2018-07-05 23:38:51 +01:00
Florian Rival
dc870d55ac Update documentation about declaring JavaScript extensions 2018-07-05 00:15:22 +01:00
Florian Rival
df1fff36e4 Update GDJS documentation to add a index page and generate it from GenerateAllDocs script 2018-07-04 23:24:37 +01:00
Florian Rival
5da334a38e Remove yuidoc 2018-07-04 22:37:05 +01:00
Florian Rival
3be5d85733 Update GDJS docs to use JSDoc 2018-07-04 22:26:02 +01:00
Florian Rival
4c62bc2f33 Add comments about GetCodeExtraInformation 2018-07-04 00:32:37 +01:00
Florian Rival
57fbe470b7 Add ExampleJsExtension 2018-07-04 00:20:03 +01:00
Florian Rival
25abff997e Add InitialInstance.SetRaw(Float|String)Property and fix ObjectMetadata constructed with object blueprint 2018-07-04 00:16:42 +01:00
Florian Rival
97ced4145f Add alternative way to call AddObject on an extension using a blueprint object
Also remove dead code
2018-07-01 22:52:18 +01:00
Todor Imreorov
1d7f8958fc Add set folder button in Piskel (#543) 2018-06-29 11:19:47 +01:00
Florian Rival
373c55ddc5 Fix flowtyping 2018-06-29 00:17:16 +01:00
Florian Rival
8e0783e45f Load JsExtensions.js in BrowserJsExtensionsLoader 2018-06-29 00:09:46 +01:00
Florian Rival
22b977fd0e [WIP] Add supports for full JS extensions (JsExtension.js)
Convert FacebookInstantGames to it
2018-06-29 00:08:55 +01:00
Florian Rival
f9925943a3 Fix FacebookInstantGames extension 2018-06-28 22:26:17 +01:00
Florian Rival
26b6c8c6aa Fix test 2018-06-27 09:45:19 +01:00
Florian Rival
ff1fec7c5c Merge pull request #535 from 4ian/feature/profiler
Add basic Profiler for GDevelop 5
2018-06-25 22:25:41 +01:00
Nnarol
97aeafc4c3 Fix compilation issue on Windows due to a windows.h macro (#538)
windows.h defines "Yield" to be empty, which invalidates the definition of wxThread::Yield().
2018-06-25 22:24:57 +01:00
Florian Rival
5468ea19b3 Fix profiler not stopped (and user unable to get results) when changing scene 2018-06-25 21:50:55 +01:00
Florian Rival
4ce2ba08ef Add EventsContextAnalyzer and EventsContextAnalyzerDialog to use it in newIDE 2018-06-25 21:15:12 +01:00
Florian Rival
561ef0434f Refactor parameters type testing into ParameterMetadata::IsExpression 2018-06-24 19:13:37 +01:00
Florian Rival
d229d01aa9 Enable button to open profiler and listen to start/stop messages 2018-06-24 00:33:30 +01:00
Florian Rival
5fc9a4a51a Improve Profiler 2018-06-24 00:06:04 +01:00
Florian Rival
9f05a4e190 Fix gdjs.Profiler for sections appearing more than once 2018-06-23 11:43:33 +01:00
Florian Rival
ac7f681947 Add EmptyMessage explanation when Profiler was not started 2018-06-23 11:43:33 +01:00
Florian Rival
f7ae28bea9 Fix PlatformerObjectRuntimeBehavior using too much potential platforms for collision detection 2018-06-23 11:43:33 +01:00
Florian Rival
3104eeb415 Fix a crash in newIDE when resizing a MosaicWindow 2018-06-23 11:43:33 +01:00
Florian Rival
cdf95811b9 Refactor ingame profiling display & remove profiling at begining of scene 2018-06-23 11:43:33 +01:00
Florian Rival
731356b791 Move Profiler section code generation to EventsCodeGenerator 2018-06-23 11:43:33 +01:00
Florian Rival
8dd13180fd Fix flow typing 2018-06-23 11:43:32 +01:00
Florian Rival
81421907a5 Ensure codegeneration is adapted to preview/export (no profiling in exported games) for GDJS 2018-06-23 11:43:32 +01:00
Florian Rival
bb23e2c018 Add Prettier configuration file for GDJS 2018-06-23 11:43:32 +01:00
Florian Rival
eb6461c819 Refactor serialization in websocket-debugger-client 2018-06-23 11:43:32 +01:00
Florian Rival
1a3bd2423d [WIP] Add support for profiler in GDJS 2018-06-23 11:43:32 +01:00
Florian Rival
c22934d46f Add ThemeConsumer to avoid relying on muiThemeable HOC 2018-06-23 11:43:32 +01:00
Todor Imreorov
6cdee3b977 Add Piskel related improvements (#522)
* Show Resize prompt on Piskel for any new animations
* Add ability to set Piskel animation name
2018-06-23 11:22:39 +01:00
Lizard-13
88d102620a Add support for audio dynamic pitch (GDJS/Howler.js) (#533) 2018-06-21 18:33:12 +01:00
Florian Rival
3c5280a0f0 Merge branch 'master' of github.com:4ian/GD 2018-06-20 21:02:58 +01:00
Florian Rival
ad9abd971c Make Table themable and fix the styling of InstancesList in dark theme 2018-06-20 21:02:32 +01:00
Lizard-13
48465425e4 Fix include order (#527) 2018-06-18 23:51:26 +01:00
Lizard-13
02ddea17ea Add raycast-to-position condition (#526) 2018-06-18 23:50:03 +01:00
Florian Rival
24b68f75b8 Add 2 new examples 2018-06-17 22:45:15 +01:00
Florian Rival
bed9c77c8c Fix link in GDJS/Readme.md 2018-06-17 18:18:53 +01:00
Florian Rival
0a6f810695 Bump newIDE version 2018-06-17 14:37:22 +01:00
Florian Rival
a70f5df386 Add/update 9 examples 2018-06-17 14:33:50 +01:00
Florian Rival
83951c952f Fix icons generation on Windows 2018-06-17 12:46:00 +01:00
Florian Rival
5b0758a035 Bump newIDE version 2018-06-16 18:15:25 +01:00
Florian Rival
058a2e6c82 Add Windows/macOS/Linux to list of exports in web-app 2018-06-16 15:19:30 +01:00
Florian Rival
78b00f8c36 Add 8 examples to GDevelop 5 2018-06-16 15:10:29 +01:00
Florian Rival
2de67eae57 Remove LocalIntroDialog and reference to beta in BrowserIntroDialog 2018-06-16 12:55:37 +01:00
Florian Rival
4b6e8454de Merge pull request #521 from 4ian/feature/online-electron-export
Online (or manual) export for Windows/macOS/Linux for GD5
2018-06-16 12:53:22 +01:00
Florian Rival
b3d9a773b0 Add links to help page 2018-06-16 12:51:25 +01:00
Florian Rival
796937ba5d Update subscriptions details 2018-06-16 12:09:22 +01:00
Florian Rival
977095fb36 Add targets to build for in LocalOnlineElectronExport 2018-06-14 23:52:22 +01:00
Florian Rival
f1f1123dad Improve error message in exporters and reset build when launching new export 2018-06-14 08:39:14 +01:00
ddabrahim
d8e87cd976 Updated the magnet example (#520)
Changed the position of the center and origin point of the big magnet to improve touch experience
2018-06-13 17:31:22 +01:00
Florian Rival
663336c4ee Ensure .DS_Store is not shown in examples list in LocalExamples 2018-06-13 00:08:22 +01:00
Florian Rival
96c993e057 Add 6 examples to GDevelop 5 2018-06-13 00:00:53 +01:00
Florian Rival
5742dcfbf8 Add beta to online electron export 2018-06-12 21:21:36 +01:00
Florian Rival
bf231c6c07 Factor exporter Progress into BuildStepsProgress 2018-06-12 17:28:03 +01:00
Florian Rival
fdbc91137c Factor build progress watching between BuildsList and exporters 2018-06-12 00:28:58 +01:00
Florian Rival
3e409681c2 Add a window showing list of previous builds (no auto-refresh) 2018-06-11 22:36:45 +01:00
Florian Rival
c23642e78c Prevent any error due to quotes or invalid characters when exporting to Electron 2018-06-11 22:36:45 +01:00
Florian Rival
7845a3577c Fix Electron export 2018-06-11 22:36:45 +01:00
Florian Rival
60484ee464 Add Visual Studio code settings for auto-formatting of C++ files 2018-06-11 22:36:44 +01:00
Florian Rival
06b54e277a Add version in properties of a project 2018-06-11 22:36:44 +01:00
Florian Rival
daa683f492 [WIP] Add LocalOnlineElectronExport and LocalElectronExport 2018-06-11 22:36:44 +01:00
Florian Rival
f3a43e8739 Update Asteroids example 2018-06-11 21:48:07 +01:00
Florian Rival
4fb830529a Add Asteroids, Brakeout and Type on text effect examples 2018-06-11 00:06:05 +01:00
Florian Rival
9b7b02fab2 Fix flow typing 2018-06-10 20:25:39 +01:00
Florian Rival
ae3b25f8c0 Add .watchmanconfig file 2018-06-10 10:18:30 +01:00
Florian Rival
c59204ce04 Add contributors list 2018-06-10 10:17:22 +01:00
Florian Rival
fd63f7bc96 Add Examples tab in CreateProjectDialog with new examples
Add a script to update web-app examples from the examples in resources/examples folder (used by IDE running on Electron
runtime).
2018-06-09 16:34:39 +01:00
Florian Rival
147dc321f1 Fix formatting 2018-06-04 16:03:00 +01:00
Florian Rival
fd72c6efe9 Ensure there is only a single Once instructions at the end of an instruction list 2018-05-29 14:35:19 -07:00
Florian Rival
ff1891bb3a Avoid killing CPU by throttling updates to scrollbars while scrolling in scene editors 2018-05-28 23:13:46 -07:00
Florian Rival
ec32788b4c Update newIDE Readme 2018-05-28 21:41:35 -07:00
Florian Rival
95622169a3 Update GDJS Readme 2018-05-28 21:21:51 -07:00
Bouh
e89de02fa6 Move Window mask button to Grid submenu (#507) 2018-05-28 20:36:04 -07:00
Nnarol
63a5734f32 Resolve compilation issue due to incomplete wxBitmap type (#506)
Include wx/bitmap.h in FileProperty.h .
Remove redundant inclusion of wx/control.h .
2018-05-28 00:07:14 -07:00
Florian Rival
d66eeeced2 Bump newIDE version 2018-05-27 23:42:02 -07:00
Florian Rival
6d9b96d0e8 Fix game not launching with the specified scene 2018-05-27 23:41:01 -07:00
Florian Rival
a8196c383f Fix tests 2018-05-27 19:51:43 -07:00
Florian Rival
9891f0d7e6 Update download link of libGD.js which was referencing an old version 2018-05-27 19:19:26 -07:00
Florian Rival
47c29822f6 Bump newIDE version 2018-05-26 22:58:30 -07:00
Florian Rival
1a8fd09596 Workaround a strange Electron behavior for confirming the closing of the app 2018-05-26 22:56:03 -07:00
Florian Rival
3fb6f0cd4e Bump newIDE version 2018-05-26 22:40:36 -07:00
Florian Rival
051b42cc21 Merge pull request #504 from 4ian/feature/particles-emitter-newide
Add support for Particles Emitter objects in GDevelop 5
2018-05-26 22:31:26 -07:00
Florian Rival
24f25d9f33 Fix flow typing of ColorTransformer 2018-05-26 22:09:00 -07:00
Florian Rival
17f2edde83 Avoid calling update on not visible rendered instances to save CPU/GPU 2018-05-26 22:08:01 -07:00
Florian Rival
f4374dd454 Improve RenderedParticleEmitterInstance to have a preview of color/angle of emitters 2018-05-26 21:54:05 -07:00
Florian Rival
0e0c49c11b Fix Get/SetConeSprayAngle in ParticleEmitterObject 2018-05-26 21:46:59 -07:00
Florian Rival
a7dab8faa1 Add the 2 particles examples to GDevelop 5 (web-app runtime) 2018-05-26 20:02:52 -07:00
Florian Rival
3d15e22128 Add the 2 particles examples to GDevelop 5 (Electron runtime) 2018-05-26 19:16:37 -07:00
Florian Rival
3104fac47a Change order of some extension loading to change objects order when creating a new one 2018-05-26 19:03:24 -07:00
Florian Rival
3e8feb7064 Imrpove ParticleEmitter editor in newIDE 2018-05-26 18:51:45 -07:00
Florian Rival
b7da5ee651 Add basic Particle Emitter editor in newIDE 2018-05-26 17:16:32 -07:00
Florian Rival
e78fa036a3 Avoid a Emscripten compilation issue related to ambiguous method 2018-05-26 17:16:14 -07:00
Florian Rival
23dab5cfe1 Add support for displaying ParticleEmitter objects in newIDE 2018-05-26 16:31:25 -07:00
Florian Rival
128d818e1f Merge branch 'master' of github.com:4ian/GD 2018-05-26 16:28:01 -07:00
Florian Rival
c80181fcca Clean up some declarations in Platform.h 2018-05-26 16:27:47 -07:00
Florian Rival
de4df3fe5b Add issue templates on GitHub (#501) 2018-05-26 12:11:42 -07:00
Florian Rival
9935ceb2b4 Bump newIDE version 2018-05-24 22:19:07 -07:00
Florian Rival
50f26f19cb Fix space shooter example fonts on web-app 2018-05-24 22:09:26 -07:00
Todor Imreorov
2c806e9492 Fix scrolling issue on Windows and Linux (#500) 2018-05-24 21:58:34 -07:00
Florian Rival
057a1b2d7c Merge pull request #499 from 4ian/feature/facebook-instant-games
Add Facebook Instant Games support
2018-05-24 21:57:03 -07:00
Florian Rival
69b0cb0ead Fix compilation error 2018-05-24 21:41:34 -07:00
Florian Rival
2be6ca9a9f Update GDJS Runtime version of preview created by the web-app 2018-05-24 21:35:48 -07:00
Florian Rival
992b6434e4 Improve examples names and set orientation 2018-05-24 21:35:26 -07:00
Florian Rival
227223f891 Improve web-app examples to adapt their size to the screen at startup 2018-05-24 21:17:59 -07:00
Florian Rival
972cdd9386 Improve examples to use adapt their size to the screen at startup 2018-05-24 20:58:23 -07:00
Florian Rival
fdf4683b83 Add option to adapt HTML5 games size to the screen at startup 2018-05-24 10:04:47 -07:00
Florian Rival
6450a051d0 Add Facebook Instant Games basic support 2018-05-23 20:47:05 -07:00
Florian Rival
f8a31cf3a9 Bump newIDE version 2018-05-22 23:41:11 -07:00
Florian Rival
5372f09c67 Fix closing confirmation 2018-05-22 23:30:33 -07:00
Florian Rival
b9f0e88f7e Bump version 2018-05-22 22:53:16 -07:00
Florian Rival
a5c3767cca Properly refresh textures of edited objects (useful after editing an image with Piskel) 2018-05-22 22:48:33 -07:00
Florian Rival
05e21484cf Fix React warning in PropertiesEditor 2018-05-22 07:53:48 -07:00
Florian Rival
6c204494b5 Add analytics to track usefulness of embedded Piskel editor 2018-05-21 22:17:42 -07:00
Todor Imreorov
af4cdcd485 Add a bundled version of Piskel for edition of image resources directly from GDevelop
* Supports SpriteObject and other object editors using ResourceSelector.
* This system could handle other editors too.
2018-05-20 22:33:08 -07:00
Nnarol
2977f0b1a7 Fix compilation error due to incomplete type. (#496)
Remove inclusion of wx/propgrid/property.h preceding
inclusion of wx/propgrid/propgrid.h to avoid incomplete type
error of object m_bitmap in property.h of type wxBitmap during build.
propgrid.h includes property.h anyway.
2018-05-20 20:49:03 -07:00
Nnarol
16a31cf1ae Prevent fly from disappearing behind cloud in platformer example (#492)
Set z-order of "Cloud" instances to -5.
Set z-order of "BackgroundObjects" to -2.
2018-05-10 19:06:47 -07:00
Florian Rival
dd14a2a86c Run clang-format on some missing files 2018-05-09 16:52:27 -07:00
Florian Rival
a8559bfbbc Add clang-format to format (C++) source files automatically (#491)
* Update all CMakeLists of extensions to use clang-format
* Run clang-format on all Extensions
* Update GDCore CMakeLists.txt to add clang-format
* Run clang-format on GDCore files
* Update GDJS and GDCpp CMakeLists.txt to add clang-format
* Run clang-format on GDCpp and GDJS files
2018-05-09 15:57:38 -07:00
Florian Rival
a77f8e139f Add Opacity expression for Sprite objects 2018-05-05 15:29:30 +01:00
Florian Rival
07af3990ac Add button to open object editor from InstancePropertiesEditor 2018-05-05 13:55:54 +01:00
Florian Rival
33eee8e00a Update demo gif shown on the README with GDevelop 5 2018-05-04 17:50:45 +01:00
Florian Rival
3f32134018 Fix tests 2018-05-04 13:37:52 +01:00
Florian Rival
5b12935851 Add npm package caching for faster Travis CI builds 2018-05-04 13:31:37 +01:00
Florian Rival
7a4d563875 Remove AppVeyor badge for now as it's not stable yet 2018-05-04 13:25:17 +01:00
Florian Rival
a0105fda37 Disable GDJS Runtime tests on Travis-CI as ChromeHeadless is not working 2018-05-04 13:23:05 +01:00
Florian Rival
d2f997ab4c Remove useless use of filter in ObjectSelector 2018-05-02 20:30:34 +01:00
Florian Rival
eb58f592ed Refactor FuzzyOrEmptyFilter to use it all AutoComplete by default 2018-05-02 15:43:17 +01:00
Florian Rival
8b6b896520 Ensure all AutoComplete popover are visible on screen (even if on the bottom of the window) 2018-05-02 15:03:40 +01:00
Florian Rival
34f240fe59 Fix flow issue 2018-05-02 15:00:08 +01:00
Florian Rival
e78411f3a8 Increase width of GenericExpressionField (useful for when clicking on a expression/string parameter) 2018-05-02 14:39:14 +01:00
Florian Rival
3128a19901 Add Checkbox to enable/disable stopping sounds on scene startup in ScenePropertiesDialog 2018-05-02 14:36:33 +01:00
Florian Rival
14d58eac32 Avoid Popover displayed by ObjectSelector to go outside of the screen 2018-05-01 00:21:07 +01:00
Florian Rival
7488b12704 Add documentation about optionalRequire 2018-04-30 14:02:27 +01:00
Lizard-13
f5fa82c95e Fix distance check (#487) 2018-04-30 10:42:39 +01:00
Florian Rival
6ddd093d56 Fix missing flow annotations 2018-04-28 15:09:32 +01:00
Florian Rival
b5ce3a996d Avoid inactive SceneEditor/ExternalLayoutEditor to drain CPU 2018-04-28 14:37:10 +01:00
Florian Rival
d8409d5f1e Make GenericExpressionField multiline (better readabiliy of long expressions) 2018-04-28 00:44:14 +01:00
Florian Rival
7773d431e8 Improve editor performance (#485)
* Use PureComponent to avoid useless rerenderings
* Disable update to editor tabs that are not active
* Add UpdatesProfiler to ease the detection of unnecessary updates in React components
2018-04-27 22:38:12 +01:00
Florian Rival
5f916903ab Bump newIDE version 2018-04-27 15:14:21 +01:00
Florian Rival
60fe29660d Add missing images for points 2018-04-27 15:12:31 +01:00
Florian Rival
596e0087e5 Bump newIDE version 2018-04-26 15:31:29 +01:00
Todor Imreorov
8034247494 Fix scrolling issue (#483) 2018-04-26 14:37:06 +01:00
Florian Rival
73b60e6da8 Fix harmless error in import-libGD.js 2018-04-26 14:27:33 +01:00
Florian Rival
57e00a7ce0 Bump newIDE version 2018-04-26 13:43:25 +01:00
Florian Rival
1a6aa3b7ab Enable again menu in LocalPreviewLauncher preview windows 2018-04-26 13:38:58 +01:00
Florian Rival
e6eb05ce22 Fix TextEditor not resized when text is entered 2018-04-25 22:26:25 +01:00
Florian Rival
ddf63637fe Bump newIDE version 2018-04-25 17:38:06 +01:00
Florian Rival
c02aec0f6b Merge pull request #478 from 4ian/feature/gdjs-ws-debugger
Add basic Debugger for GDevelop 5/GDJS games
2018-04-25 15:41:16 +01:00
Florian Rival
280eebbccd Add HelpButton in DebuggerContent 2018-04-25 15:34:06 +01:00
Florian Rival
48611c2c38 Add Debugger menu item in EventsSheet toolbar 2018-04-24 23:48:42 +01:00
Florian Rival
5dbbc25b2b Fix warning in ScenePropertiesDialog 2018-04-24 23:40:09 +01:00
Florian Rival
23c85d8a75 Enhance RuntimeSceneInspector to allow to create new instances of objects 2018-04-24 23:23:59 +01:00
Florian Rival
cdd0f72266 Refactor *Inspector to use mapValues 2018-04-24 22:53:44 +01:00
Florian Rival
68189bf720 Add RuntimeSceneInspector showing layers information and timescale to Debugger 2018-04-24 20:59:09 +01:00
Florian Rival
376c2cc5c5 Fix Debugger opening from an ExternalLayoutEditor 2018-04-24 20:30:14 +01:00
Florian Rival
38b587cdd4 Set initial split percentage in DebuggerContent to increase inspectors list readability 2018-04-24 17:44:13 +01:00
Florian Rival
dd65aaf086 Make Debugger inspectors more resilient to bad values 2018-04-24 17:14:36 +01:00
Florian Rival
db7604ee88 Ask for getting a subscription to regularly use the Debugger 2018-04-24 17:11:29 +01:00
Florian Rival
d94749177b Lightly fade buttons to add child to a non-structure variable 2018-04-24 17:10:49 +01:00
Florian Rival
d061be627b Ensure Debugger toolbar is not shown if DebuggerEditor is not active 2018-04-24 17:10:18 +01:00
Florian Rival
3dede19f1f Add note about Debugger working only on Electron runtime 2018-04-24 15:43:17 +01:00
Florian Rival
916d2eb99e Fix storybook DebuggerContent stories 2018-04-24 12:53:26 +01:00
Florian Rival
9fadc0faab Add item in menu to open Debugger 2018-04-24 11:00:04 +01:00
Florian Rival
ba6c7ec78d Add a message when no debugger is launched 2018-04-24 10:57:55 +01:00
Florian Rival
0b4fc055bf [WIP] Enable debugger to listen to multiple game previews 2018-04-24 00:14:38 +01:00
Florian Rival
8a841fa68f Fix a flow type error 2018-04-23 22:15:21 +01:00
Florian Rival
f71983679c Enhance README and fix linter errors + add warning about RawContentInspector usage 2018-04-23 22:15:21 +01:00
Florian Rival
be3cc48e32 Add RuntimeObject/VariablesContainerInspector for Debugger with live editing 2018-04-23 22:15:21 +01:00
Florian Rival
956656236b Move InstancesFullEditor to SceneEditor 2018-04-23 22:15:20 +01:00
Florian Rival
a53de69c4e [WIP] Implement a basic client/server debugger for GDJS games 2018-04-23 22:15:20 +01:00
Florian Rival
a7abbda061 Fix an incorrectly parsed color warning in DefaultTheme 2018-04-23 22:09:48 +01:00
Florian Rival
c267d14348 Merge pull request #452 from Lizard-13/skeleton-runtime-object
Add Skeleton object extension (still in Beta)
2018-04-23 21:50:09 +01:00
Todor Imreorov
7db2709ff0 Improve scrolling and add mouse middle button support to Scene editor (#472)
* Add mouse middle button input support to Scene editor, using standard navigation design present in other software (Gimp, Krita, Inkscape, blender, etc):
- Scrolling to zoom in and out the view
- Mid click to pan the view

* Middle mouse navigation is only for windows and Linux, but not macOS.
* Add support for natural scrolling in both X and Y directions
2018-04-23 21:36:19 +01:00
Lizard-13
86a3614f89 Added an example and improve response on missing resources 2018-04-23 12:52:30 -03:00
Lizard-13
b8e0b5d8e3 Update comments 2018-04-20 08:22:18 -03:00
Lizard-13
c7a8df3d5a Clean some code 2018-04-16 12:31:11 -03:00
Florian Rival
3be8966132 Remove menu of BrowserWindow showing the preview of games in newIDE 2018-04-15 22:34:33 +02:00
Florian Rival
61cefa6cd7 Merge branch 'master' of github.com:4ian/GD 2018-04-15 22:33:47 +02:00
Florian Rival
e1dd41bb32 Fix debouncing of HelpFinder analytics 2018-04-15 12:29:06 +02:00
Ryan Jentzsch
24466ca653 Add note about NPM watcher error for Linux (#468)
See #467
2018-04-14 10:40:02 +02:00
Florian Rival
1c9497dc92 Remove useless file 2018-04-13 23:45:26 +02:00
Florian Rival
5dd3ed43cf Merge pull request #466 from 4ian/feature/help-finder
Add HelpFinder with search in documentation powered by Algolia DocSearch.
2018-04-13 17:06:11 +02:00
Florian Rival
368cdebd78 Fix primary RaisedButton text color in DarkTheme 2018-04-13 17:03:43 +02:00
Florian Rival
3d7279144b Add Search powered by Algolia in HelpFinder 2018-04-13 16:53:54 +02:00
Florian Rival
18682eccfa Fix DocSearch width on large screens 2018-04-13 16:45:41 +02:00
Florian Rival
f70c565e7d Ensure opening a link in the Electron app will open an external browser 2018-04-13 16:38:34 +02:00
Florian Rival
b9035efc9e Fix StartPage tests 2018-04-13 16:29:40 +02:00
Florian Rival
493fc7b6f9 Send analytics from HelpFinder to know if it's being used 2018-04-13 16:28:04 +02:00
Florian Rival
52db6e15ee Add work-in-progress HelpFinder dialog 2018-04-13 16:19:39 +02:00
Florian Rival
28de2b179b Merge pull request #465 from Lizard-13/improve-particles
Improve particles
2018-04-13 15:12:11 +02:00
Lizard-13
4a6c37f502 Fix Cocos particles size 2018-04-13 06:50:51 -03:00
Lizard-13
9ce734e204 More particles fixes 2018-04-13 06:27:37 -03:00
Florian Rival
fb3a0edfac Fix AudioResourceField not properly shown in ExternalEvents editor 2018-04-10 18:38:46 +02:00
Florian Rival
e613c7d546 Merge pull request #464 from Lizard-13/improve-particles
Improve/Fix particles
2018-04-10 10:44:21 +02:00
Lizard-13
6db6455bb6 Improve particles 2018-04-09 22:38:47 -03:00
Florian Rival
86e928724a Add ObjectName string expression 2018-04-09 17:53:48 +02:00
Florian Rival
f31d8f88c2 Update Particles - Various effects example for HTML5 games 2018-04-08 23:57:39 +02:00
Florian Rival
940eac6bc4 Fix Pixi and Cocos2d-JS particles flow/tank support and adapt Explosion example 2018-04-08 23:28:51 +02:00
Florian Rival
6908f51b4a Fix hasStarted method of ParticleEmitterObject (Pixi.js and Cocos2d-JS renderers) 2018-04-08 22:34:01 +02:00
Florian Rival
a537f678fb Merge pull request #462 from Lizard-13/js-particles
Add support for particles in HTML5 games (both Pixi.js and Cocos2d-JS renderers)

Thanks @Lizard-13 for this great work!
2018-04-08 21:33:37 +02:00
Lizard-13
1019aaba5f Update exporter and improve readability 2018-04-08 11:48:28 -03:00
Lizard-13
5770ac6396 Add support for particles in web platform 2018-04-07 23:51:28 -03:00
Florian Rival
7171f691a3 Display global groups in italic 2018-04-05 20:20:18 +02:00
Florian Rival
0ad7b71cf2 Bump newIDE version 2018-04-04 17:08:52 +02:00
Florian Rival
006d7296a2 Fix AudioResourceField not properly shown when editing it inline in EventsSheet 2018-04-04 17:07:44 +02:00
Florian Rival
443c49f83e Fix regression due to broken Variable and VariablesContainer copy ctor and assignement operator 2018-04-04 15:10:08 +02:00
Florian Rival
9884965595 Merge pull request #458 from 4ian/audio-resource-support
Audio resource support
2018-04-04 13:15:59 +02:00
Florian Rival
e0379466e0 Add more flowtype coverage 2018-04-04 11:54:58 +02:00
Florian Rival
622cba4642 Move ResourceSelectorWithThumbnail and add ResourceThumbnail 2018-04-04 11:46:14 +02:00
Florian Rival
50c7a582ef Add AudioPreview 2018-04-04 11:23:49 +02:00
Florian Rival
e501fd4a09 Add AudioResourceField 2018-04-04 10:36:59 +02:00
Florian Rival
29808c8800 Bump newIDE version 2018-04-03 21:47:13 +02:00
Florian Rival
fcfb71132c Bump GDCore version 2018-04-03 21:21:32 +02:00
Florian Rival
2017d34197 Make explicit to install InnoSetup Unicode to generate GD4 Windows installer 2018-04-03 18:54:20 +02:00
Florian Rival
662c7bd397 Add missing header files 2018-04-03 18:49:05 +02:00
Florian Rival
cf5011c149 Merge pull request #457 from 4ian/feature/copy-paste-delete-variables-list
Copy/paste/delete variables for GDevelop 5
2018-04-03 18:31:31 +02:00
Florian Rival
954520ae3b Add comment about compiler version for compiling GDCore/GDCpp/IDE 2018-04-03 18:31:06 +02:00
Florian Rival
6ffcd6dfb0 Merge branch 'master' of https://github.com/4ian/GD 2018-04-02 21:53:41 +02:00
Florian Rival
80e7a6010a Add missing std::endl in Light_Manager sometimes creating conflicts with
FileStream.

* Other files should be audited for missing std::endl.
* FileStream should be protected against this.
2018-04-02 21:49:29 +02:00
Florian Rival
0dc023ba89 Improve renaming of pasted objects in newIDE 2018-04-02 12:25:17 +02:00
Florian Rival
e70021d0dd Refactor Variable/VariablesContainer and add copy/paste/delete to VariablesList in newIDE 2018-04-01 23:42:52 +02:00
Florian Rival
eb63bda7d2 [WIP] Change VariablesContainer to keep references to variables valid after a removal/move/swap 2018-04-01 20:19:54 +02:00
Florian Rival
10833aa45d [WIP] Add copy/paste/delete in VariablesList in newIDE 2018-04-01 19:44:22 +02:00
Florian Rival
eed844357e Add WindowBorder color to layout background 2018-04-01 16:56:29 +02:00
Florian Rival
6d91676dab Bump version 2018-04-01 01:44:32 +02:00
Florian Rival
69410d62ea Fix theming of objects parameters conflicting between default and dark theme 2018-04-01 01:11:12 +02:00
Florian Rival
977425e700 Add explanation about how to compile libGD.js manually 2018-03-31 13:19:57 +02:00
Lizard-13
50746b3c75 Still trying to fix Travis CI 2018-03-30 23:25:11 -03:00
Lizard-13
1c5364f917 Trying to fix the Travis CI compiling error 2018-03-30 21:51:50 -03:00
Lizard-13
89d099ff7d Add Cocos renderer support 2018-03-30 21:20:01 -03:00
Florian Rival
49d409260a Add TODO about a performance improvement for Sprite collision mask in native game engine 2018-03-31 00:20:41 +02:00
Florian Rival
a50b62a2d8 Update links in README 2018-03-30 23:53:17 +02:00
Florian Rival
6b21ebcc9b Merge pull request #455 from 4ian/feature/collision-mask-editor
Collision mask editor for GDevelop 5
2018-03-30 23:46:51 +02:00
Florian Rival
3c8aa4a249 Display circle for each vertex of collision mask polygons 2018-03-30 23:12:49 +02:00
Florian Rival
a8e9fa5895 Ensure polygon vertices are not put outside the sprite bounding box 2018-03-30 23:05:11 +02:00
Florian Rival
c9f8b4a8ed [WIP] Add preview of default bounding box collision mask 2018-03-30 22:52:22 +02:00
Florian Rival
6b38479166 [WIP] Factor selectors of PointsEditor and CollisionMasksEditor into SpriteSelector 2018-03-30 22:44:19 +02:00
Florian Rival
4ccbc1b958 [WIP] Add preview of collision mask polygons 2018-03-30 22:01:21 +02:00
Florian Rival
54d7d284c8 [WIP] Add CollisionMasksEditor in newIDE (preview not yet done) 2018-03-30 18:06:21 +02:00
Lizard-13
ca1721ef9a Load skeletal data file only once through shared data
Now each file is readed only once, multiple instances will share static data as default values and animation keys.

Also converted all tabs into spaces :)
2018-03-29 19:25:43 -03:00
Florian Rival
58ed74e020 Add help button about Play Store when one-click Android packaging is finished 2018-03-30 00:00:15 +02:00
Florian Rival
e8ce83b162 Bump version 2018-03-29 22:34:06 +02:00
Florian Rival
9b91f06011 Add menu item to set an object as global 2018-03-29 22:09:23 +02:00
Florian Rival
17247cbbf1 Ensure coordinates of objects moved with the mouse are round 2018-03-29 22:05:42 +02:00
Florian Rival
10b81dd232 Fix StartPage snapshot test 2018-03-25 20:19:48 +02:00
Florian Rival
3f3a5dbd3b Remove warnings and add Flow on StartPage 2018-03-25 20:05:35 +02:00
Florian Rival
6ff8ee749d Fix changes wrongly discarded in ObjectField 2018-03-17 17:21:40 +01:00
Florian Rival
db5f146818 Fix errors with some parameter fields 2018-03-17 17:18:03 +01:00
Lizard-13
ddcf51a2b7 Add custom hitbox action and fix polygons draw 2018-03-14 22:09:25 -03:00
Florian Rival
b7467afd1b Bump newIDE version 2018-03-12 21:59:10 +01:00
Florian Rival
ee993f0cdb Improve performance by stopping rendering of InstancesEditor when the SceneEditor/ExternalLayoutEditor is not displayed 2018-03-11 22:30:53 +01:00
Florian Rival
bc6d3ce16f Use italic font to display global objects in ObjectsList in newIDE 2018-03-11 22:02:42 +01:00
Florian Rival
1fae899497 Enhance VariableField to display children variables too 2018-03-11 16:50:38 +01:00
Florian Rival
8319f60c95 Update VariableField completions when variables are edited 2018-03-11 16:01:49 +01:00
Florian Rival
f6fe1a3205 Enhance performance of ParameterFields components 2018-03-11 15:47:40 +01:00
Florian Rival
01e2b53a3f Improve GenericExpressionField performance 2018-03-10 22:10:39 +01:00
Florian Rival
da9eb3cea7 Ensure ObjectsGroupEditorDialog position on screen is always correct 2018-03-10 21:36:13 +01:00
Florian Rival
c044b32c04 Improve performance of ObjectSelector by avoiding constant re-renderings 2018-03-10 21:35:44 +01:00
Lizard-13
46279e7762 Add JS events functions and hitboxes debug draw 2018-03-10 14:54:17 -03:00
Florian Rival
4936b014ae Improve performance of VariablesEditorDialog and ensure dialog position is always correct 2018-03-10 17:07:19 +01:00
Florian Rival
c1cd0d8780 Use SemiControlledTextField in SpriteEditor to enhance performance/responsiveness 2018-03-10 16:55:45 +01:00
Lizard-13
557af32cc9 Add custom icons 2018-02-27 21:51:15 -03:00
Lizard-13
729a85a9a9 Add extension conditions/actions/expressions 2018-02-27 19:10:36 -03:00
Lizard-13
34146c2f18 Added gdjs.sk namespace for better organization 2018-02-27 19:10:23 -03:00
Lizard-13
00146bb8f8 Add animation and animation blending system 2018-02-27 19:10:11 -03:00
Lizard-13
6026d79ebb Support for armatures, meshes* and polygons
*Meshes needs PIXI lib update
2018-02-27 19:10:07 -03:00
Lizard-13
fc28f272b3 Images color, alpha, visible, z support 2018-02-27 19:10:02 -03:00
Lizard-13
9702db06a5 Basic images working 2018-02-27 19:09:55 -03:00
Lizard-13
209f83d697 Basic classes setup 2018-02-27 19:09:47 -03:00
Lizard-13
0ef8eb32a5 Base extension info and files tree
Files named Ax, By, Cz... as a temporal fix for include order
2018-02-27 19:09:42 -03:00
Lizard-13
8115b8181e Empty working object 2018-02-27 19:09:31 -03:00
Florian Rival
e79a328748 Bump newIDE version 2018-02-25 23:24:20 +01:00
Florian Rival
2083ee1029 Update hosted GDJS root for previews in browser with S3 in newIDE 2018-02-25 23:24:10 +01:00
Florian Rival
3e982cdd87 Add link to roadmap in newIDE readme 2018-02-25 22:58:06 +01:00
Florian Rival
883527b289 Fix tests 2018-02-25 22:38:46 +01:00
Florian Rival
a4d84efdd5 Add support for editing properties of resources in ResourcePropertiesEditor in newIDE 2018-02-25 22:35:17 +01:00
Florian Rival
e46c8493bc Refactor Resource to use gd::PropertyDescriptor for custom properties 2018-02-25 22:17:04 +01:00
Florian Rival
4c443b09cf Update zombie-laser example for newIDE 2018-02-25 18:57:14 +01:00
Florian Rival
98bc2236f4 Merge pull request #445 from Lizard-13/raycast-1
Add Raycast condition
2018-02-25 18:08:43 +01:00
Florian Rival
5199299639 Add analytics when a user choose a new subscription plan 2018-02-25 17:45:49 +01:00
Florian Rival
3268d1db25 Merge pull request #451 from 4ian/feature/profile-in-context
Preview over wifi, GDevelop splash and minor improvements
2018-02-25 17:36:34 +01:00
Florian Rival
741770924b Remove useless package & update subscription descriptions 2018-02-25 17:34:55 +01:00
Florian Rival
49aa9469bb Add SubscriptionChecker when trying to deactivate GDevelop splash in ProjectPropertiesDialog 2018-02-25 17:19:24 +01:00
Florian Rival
7cbe34436c Improve design of SubscriptionDialog and SubscriptionCheckDialog 2018-02-25 16:40:48 +01:00
Lizard-13
122f7ecf3e Fix date functions (#450) 2018-02-25 14:13:23 +01:00
Florian Rival
d79bdd9554 Add SubscriptionChecker to ask users to get a subscription if needed 2018-02-24 20:34:59 +01:00
Lizard-13
3e331cb2e8 Fix event description string (#448) 2018-02-24 19:02:15 +01:00
Florian Rival
361fb6aeab Move UserProfile into a single object provided by a Provider (using react-create-context)
Can be updated later to use the new React Context API once it's ready
SubscriptionCheckDialog is still a Work-In-Progress.
2018-02-24 16:23:45 +01:00
Florian Rival
b4a76895ee [WIP] Display dialog asking for a subscription when starting network preview
TODO: Refactor to store user profile in a context/store to avoid de-synchronisation
between components using UserProfileContainer.
2018-02-24 14:31:08 +01:00
Florian Rival
b2251e1a12 Fix external layout previews for web-app 2018-02-23 15:55:19 +01:00
Florian Rival
1c1860370a Prevent pinch-to-zoom on exported games/preview and set black address bar 2018-02-23 15:24:35 +01:00
Florian Rival
1a190b2a44 Add Network Preview (Preview over wifi) to newIDE with live reload 2018-02-23 12:41:18 +01:00
Florian Rival
b1e0f72416 Add local server in Electron app (to serve previews over wifi) 2018-02-20 08:31:13 +01:00
Florian Rival
2c4ae7573e Add LoadingScreen in project properties to allow to show/hide splash at startup 2018-02-18 23:02:26 +01:00
Florian Rival
04ff1f2726 Add GDevelop Splashscreen at game startup 2018-02-18 21:55:42 +01:00
Florian Rival
eaa5200f95 Fix warning 2018-02-18 17:00:05 +01:00
Florian Rival
53c749b79e Update some links in newIDE to the new GDevelop website (gdevelop-app.com) 2018-02-18 16:30:39 +01:00
Lizard-13
eb96ee8497 Fix @static hint 2018-02-17 17:56:07 -03:00
Lizard-13
458444ee7b Implement collinear case 2018-02-17 16:02:13 -03:00
Lizard-13
c8eb13f18f Minor fixes
Removed circle code, unused includes and debug lines.
Improved extension strings.
Added reference link.
Updated "Laser and zombies.gdg" example
2018-02-17 16:01:11 -03:00
Lizard-13
a224b93edc Remove circle from test game 2018-02-17 16:01:00 -03:00
Lizard-13
f077ca6723 Commented out circle raycasting and added icons 2018-02-17 16:00:52 -03:00
Lizard-13
6bbfa1d4a1 Implement C++ version
And little fixes on the JS version
2018-02-17 16:00:32 -03:00
Lizard-13
3c3dc6ef6e Implement raycast JS version and test game 2018-02-17 16:00:18 -03:00
Lizard-13
5c101dbcda Engine condition set up
Neither tested nor compiled yet
2018-02-17 15:56:50 -03:00
Florian Rival
701b78361a Add support for disabled events in EventsSheet in newIDE 2018-02-17 16:34:42 +01:00
Florian Rival
07f26027f6 Bump newIDE version 2018-02-15 22:56:13 +01:00
Florian Rival
09cf13d6e2 Add confirm before close dialog to newIDE 2018-02-15 22:50:08 +01:00
Florian Rival
42f91565fa Merge pull request #443 from 4ian/feature/cordova-icons
Add support for icons when exporting to Android/iOS
2018-02-13 19:51:04 +01:00
Florian Rival
ac6c146808 Fix ImageThumbnail error when onContextMenu is not specified 2018-02-13 19:50:21 +01:00
Florian Rival
59ad23f8ac Allow to customize game orientation (for when exported with Cordova) 2018-02-11 23:44:00 +01:00
Florian Rival
769c6fe3d5 Move ResourcesLoader in its own folder + refactor methods 2018-02-11 23:17:44 +01:00
Florian Rival
07b92911ab Add message on web-app about non support of automatic icons creation 2018-02-11 22:03:30 +01:00
Florian Rival
eb57bcfc87 Add iOS icons support for Cordova + fix image caching 2018-02-11 21:52:40 +01:00
Florian Rival
7addeba73a Add support for Android icons in Cordova export 2018-02-11 21:14:18 +01:00
Florian Rival
263902b45a Avoid caching in ImagePreview and ImageThumbnail 2018-02-11 18:14:47 +01:00
Florian Rival
d283f759fe Add PlatformSpecificAssets to Project 2018-02-10 18:36:02 +01:00
Florian Rival
fabd028a63 Update VSCode C++ properties for Intellisense 2018-02-10 18:35:05 +01:00
Florian Rival
2b18272c41 Merge branch 'master' of github.com:4ian/GD 2018-02-07 00:02:25 +01:00
Florian Rival
a1fb39da3d Fix scene unloading re-creating a RuntimeSceneRenderer leading to issues with Cocos2d-JS renderer 2018-02-05 23:12:51 +01:00
Florian Rival
09602fdf9e Merge pull request #441 from ronnystandtke/patch-1
Update gdevelop.desktop
2018-02-04 17:03:22 +01:00
ronnystandtke
d574ef17ba Update gdevelop.desktop
added German L10n
2018-02-04 17:00:34 +01:00
Florian Rival
0e3f70627b Bump newIDE version 2018-02-03 19:32:52 +01:00
Florian Rival
a814a07105 Fix ResourcesEditor selection 2018-02-03 19:24:47 +01:00
Florian Rival
c49af90a9c Add program opening count to Keen.io analytics 2018-02-03 19:09:33 +01:00
Florian Rival
24afa155c8 Improve Keen.io analytics events by adding user profile information 2018-02-03 18:30:09 +01:00
Florian Rival
9e5a431516 Only run Fullstory on newIDE web-app 2018-02-03 17:53:57 +01:00
Florian Rival
182a94285c Unregister service worker (it is not ready yet) 2018-02-03 13:05:22 +01:00
Florian Rival
442c2c8dd9 Merge pull request #439 from 4ian/feature/resources-editor
Resources editor for newIDE
2018-02-03 12:57:22 +01:00
Florian Rival
f8fd0dd353 Add a preview in ResourcesEditor 2018-02-03 12:55:30 +01:00
Florian Rival
faad9e23ac Add ResourcesEditor with ResourcePropertiesEditor and Toolbar 2018-01-30 23:12:31 +01:00
Florian Rival
d2af0da1b1 Added tools method to ResourcesManager and finish working version of ResourcesList 2018-01-30 21:56:40 +01:00
Florian Rival
c65e5c3e49 [WIP] Add ResourcesEditor based on a generic SortableVirtualizedItemList
TODO:
* Use SortableVirtualizedItemList for ObjectsList and ObjectsGroupsList
* Add missing features (sorting, delete, thumbnail for images, properties edition) to ResourcesEditor
2018-01-30 00:58:21 +01:00
Florian Rival
24a8dfc5f0 Add SemiControlledTextField to be able to type freely in PropertiesEditor 2018-01-28 18:45:44 +01:00
Florian Rival
9c6790ac37 Update default gravity in PhysicsBehavior 2018-01-27 23:50:49 +01:00
Florian Rival
18ef7460ba Bump newIDE version 2018-01-27 19:34:36 +01:00
Florian Rival
63cd0e76c3 Fix warning 2018-01-27 19:34:27 +01:00
Florian Rival
bdbf7fd9fc Add support for editing BehaviorSharedData in newIDE
TODO:
* Support for cancelling modifications made on it in ScenePropertiesDialog
2018-01-27 19:13:27 +01:00
Florian Rival
6bbedbd8f9 Fix BehaviorSharedData not created by newIDE + fix warnings 2018-01-27 17:00:44 +01:00
Florian Rival
648bd1ff2e Show warning if game name or package name is empty when exporting in newIDE 2018-01-24 23:31:02 +01:00
Florian Rival
d4288caedb Fix .env file loading with electron-app and bump newIDE version 2018-01-23 00:15:13 +01:00
Florian Rival
0a35bc3272 Bump newIDE version 2018-01-22 23:35:55 +01:00
Florian Rival
d8b737a31f Fix LocalS3Export always reusing the same folder leading to useless files in exported game 2018-01-22 23:35:32 +01:00
Florian Rival
cfd2655f6c Bump newIDE version 2018-01-22 23:29:21 +01:00
Florian Rival
1896241b9d Move AWS S3 credentials to an .env file for games deployment on GDevelop hosting 2018-01-22 23:25:42 +01:00
Florian Rival
0ed22a6ee1 Fix upload to GDevelop hosting of exported games with large files 2018-01-22 22:52:44 +01:00
Florian Rival
2bfcb99c3e Add analytics when a signup is done 2018-01-22 00:20:32 +01:00
Florian Rival
815f8a520a Bump newIDE version 2018-01-21 22:11:59 +01:00
Florian Rival
f115b6607f Add PhysicsBehavior support to newIDE, with an example 2018-01-21 22:11:24 +01:00
Florian Rival
c876f67502 Add pathfinding example to newIDE web-app 2018-01-20 21:25:25 +01:00
Florian Rival
27674f272c Bump newIDE version 2018-01-20 19:21:13 +01:00
Florian Rival
02879507e3 Fix tests (outdated snapshots after adding Pathfinding to newIDE) 2018-01-20 19:19:38 +01:00
Florian Rival
0a7629878f Fix Sepia layer effect (broken since Pixi v4 update) 2018-01-20 19:00:22 +01:00
Florian Rival
b0368232d0 Add Parallax example to newIDE 2018-01-20 17:19:45 +01:00
Florian Rival
a32bf3db98 Add Pathfinding and Zombie Laser examples to newIDE 2018-01-20 17:02:47 +01:00
Florian Rival
64cbbb20d3 Expose PathfindingBehavior when building with Emscripten 2018-01-20 16:53:12 +01:00
Florian Rival
dd4fbecc98 Update some GDevelop services API to use api.gdevelop-app.com 2018-01-20 16:28:27 +01:00
Florian Rival
807a75a265 Update productName for newIDE 2018-01-19 00:24:07 +01:00
Florian Rival
6e1b44ea56 Bump newIDE version 2018-01-18 23:31:41 +01:00
Florian Rival
d870a54f58 Fix error when handling download-progress of an update 2018-01-18 23:31:00 +01:00
Florian Rival
9f464a3f23 Bump newIDE version 2018-01-18 23:12:37 +01:00
Florian Rival
ed4e84d665 Add Export icon in newIDE main toolbar & fix profile refreshing after getting a new subscription 2018-01-18 23:12:08 +01:00
3313 changed files with 668745 additions and 142054 deletions

1
.clang_format Normal file
View File

@@ -0,0 +1 @@
{BasedOnStyle: Google, BinPackParameters: false, BinPackArguments: false}

24
.github/ISSUE_TEMPLATE/--bug-report.md vendored Normal file
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@@ -0,0 +1,24 @@
---
name: "\U0001F41BBug report"
about: Create a bug report about GDevelop or the game engine
---
## Describe the bug
A clear and concise description of what the bug is.
Please double check that the bug is not already reported in the issues list.
## To Reproduce
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
* Please include a link to a game if possible!
* If applicable, add screenshots to help explain your problem.
## Other details
* Include any OS/browser version/smartphone that you're using
* Add any other context about the problem here.

View File

@@ -0,0 +1,28 @@
---
name: "\U0001F4A1Feature request"
about: Suggest an idea for this project AFTER discussing about it on the Discord or
Forum first. We'll create a card for it on the roadmap.
---
BEFORE opening a new feature request, please make sure that you:
* Discussed about it on the discord or the forum,
* There is not already a suggestion about it in the issues or in the roadmap: https://trello.com/b/qf0lM7k8/gdevelop-roadmap
* Consider commenting on the roadmap if something is important for you
AFTER opening the feature request, the issue will be closed by a maintainer (@4ian or someone else) and a card will be added in the roadmap if it's relevant and does not exist yet :)
## Description
Is your feature request **related to a problem**? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
## Solution suggested
**Describe the solution**
A clear and concise description of what could be done.
Add any other context or screenshots about the feature request here.
Explain if you can help implementing the solution.
## Alternatives considered
A clear and concise description of any alternative solutions or features you've considered.

View File

@@ -4,6 +4,11 @@ compiler:
- gcc
- clang
# Cache .npm folder for faster npm install
cache:
directories:
- $HOME/.npm
git:
depth: 999999
@@ -53,17 +58,20 @@ install:
- cd ..
script:
#newIDE tests:
- cd newIDE/app
- npm test
- npm run flow
- cd ../..
#GDJS game engine tests:
- cd GDJS/tests && npm test
- cd ../..
#GDCore and GDCpp game engine tests:
- cd .build-tests
- Core/GDCore_tests
- GDCpp/GDCpp_tests
- Extensions/PathfindingBehavior/PathfindingBehavior_Runtime_tests
- Extensions/LinkedObjects/LinkedObjects_Runtime_tests
- cd ..
#newIDE tests:
- cd newIDE/app
- npm test
- npm run flow
- npm run check-format
- cd ../..
#GDJS game engine tests, disabled on Travis CI because ChromeHeadless can't be started.
#See them running on Semaphore-CI instead: https://semaphoreci.com/4ian/gd
# - cd GDJS/tests && npm test
# - cd ../..

View File

@@ -10,28 +10,31 @@
"${workspaceRoot}/Extensions",
"${workspaceRoot}/Core",
"${workspaceRoot}/ExtLibs/SFML/include",
"/usr/local/lib/wx/include/osx_cocoa-unicode-3.0",
"/usr/local/include/wx-3.0",
"/usr/include/machine",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1",
"/usr/local/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/8.0.0/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/9.0.0/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include",
"/usr/include"
"/usr/include",
"/usr/local/lib/wx/include/osx_cocoa-unicode-3.0",
"/usr/local/include/wx-3.0",
"${workspaceRoot}"
],
"defines": [
"GD_IDE_ONLY",
"__WXMAC__",
"__WXOSX__",
"__WXOSX_COCOA__",
"GD_CORE_API=\" \"",
"GD_CORE_API=/* Macro used to export classes on Windows, please ignore */",
"GD_API=/* Macro used to export classes on Windows, please ignore */",
"GD_EXTENSION_API=/* Macro used to export classes on Windows, please ignore */",
"WXUSINGDLL"
],
"intelliSenseMode": "clang-x64",
"browse": {
"path": [
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1",
"/usr/local/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/8.0.0/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/9.0.0/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include",
"/usr/include",
"${workspaceRoot}"
@@ -39,20 +42,39 @@
"limitSymbolsToIncludedHeaders": true,
"databaseFilename": ""
},
"intelliSenseMode": "clang-x64",
"macFrameworkPath": [
"/System/Library/Frameworks",
"/Library/Frameworks"
]
],
"compilerPath": "/usr/bin/clang",
"cStandard": "c11",
"cppStandard": "c++17"
},
{
"name": "Linux",
"includePath": [
"${workspaceRoot}",
"${workspaceRoot}/IDE",
"${workspaceRoot}/GDCpp",
"${workspaceRoot}/GDJS",
"${workspaceRoot}/Extensions",
"${workspaceRoot}/Core",
"${workspaceRoot}/ExtLibs/SFML/include",
"/usr/include",
"/usr/local/include"
"/usr/local/include",
"${workspaceRoot}"
],
"defines": [],
"defines": [
"GD_IDE_ONLY",
"__WXMAC__",
"__WXOSX__",
"__WXOSX_COCOA__",
"GD_CORE_API=/* Macro used to export classes on Windows, please ignore */",
"GD_API=/* Macro used to export classes on Windows, please ignore */",
"GD_EXTENSION_API=/* Macro used to export classes on Windows, please ignore */",
"WXUSINGDLL"
],
"intelliSenseMode": "clang-x64",
"browse": {
"path": [
"/usr/include",
@@ -61,19 +83,34 @@
],
"limitSymbolsToIncludedHeaders": true,
"databaseFilename": ""
},
"intelliSenseMode": "clang-x64"
}
},
{
"name": "Win32",
"includePath": [
"${workspaceRoot}",
"C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/include"
"${workspaceRoot}/IDE",
"${workspaceRoot}/GDCpp",
"${workspaceRoot}/GDJS",
"${workspaceRoot}/Extensions",
"${workspaceRoot}/Core",
"${workspaceRoot}/ExtLibs/SFML/include",
"C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/include",
"${workspaceRoot}"
],
"defines": [
"_DEBUG",
"UNICODE"
"UNICODE",
"GD_IDE_ONLY",
"__WXMAC__",
"__WXOSX__",
"__WXOSX_COCOA__",
"GD_CORE_API=/* Macro used to export classes on Windows, please ignore */",
"GD_API=/* Macro used to export classes on Windows, please ignore */",
"GD_EXTENSION_API=/* Macro used to export classes on Windows, please ignore */",
"WXUSINGDLL"
],
"intelliSenseMode": "msvc-x64",
"browse": {
"path": [
"C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/include/*",
@@ -81,9 +118,8 @@
],
"limitSymbolsToIncludedHeaders": true,
"databaseFilename": ""
},
"intelliSenseMode": "msvc-x64"
}
}
],
"version": 3
"version": 4
}

19
.vscode/settings.json vendored
View File

@@ -67,7 +67,17 @@
"__functional_base": "cpp",
"__functional_base_03": "cpp",
"chrono": "cpp",
"ratio": "cpp"
"ratio": "cpp",
"atomic": "cpp",
"locale": "cpp",
"string_view": "cpp",
"__string": "cpp",
"cstring": "cpp",
"iomanip": "cpp",
"cstdint": "cpp",
"forward_list": "cpp",
"mutex": "cpp",
"__hash": "cpp"
},
"files.exclude": {
"Binaries/*build*": true,
@@ -85,5 +95,10 @@
"newIDE/electron-app/app/www": true
},
// Support for Flowtype:
"javascript.validate.enable": false
"javascript.validate.enable": false,
"flow.useNPMPackagedFlow": true,
"flow.useLSP": false, // As we are in a monorepo, see https://github.com/flowtype/flow-for-vscode/issues/301
// Clang format styling (duplicated in scripts/CMakeClangUtils.txt)
"C_Cpp.clang_format_style": "{BasedOnStyle: Google, BinPackParameters: false, BinPackArguments: false}"
}

File diff suppressed because one or more lines are too long

View File

@@ -1,15 +1,17 @@
<?xml version="1.0" encoding="UTF-8" ?>
<project firstLayout="">
<gdVersion build="84" major="3" minor="6" revision="0" />
<properties linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
<gdVersion build="97" major="4" minor="0" revision="0" />
<properties folderProject="false" linuxExecutableFilename="" macExecutableFilename="" orientation="default" packageName="" projectFile="C:\Users\Maciel\Programacion\gits\GD\Binaries\Output\Release_Windows\Examples\Particles - Explosions.gdg" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
<name>Explosions</name>
<author></author>
<windowWidth>800</windowWidth>
<windowHeight>600</windowHeight>
<latestCompilationDirectory></latestCompilationDirectory>
<latestCompilationDirectory>C:\Users\Maciel\AppData\Local\Temp\GDTemporaries\JSCocosExportParticles</latestCompilationDirectory>
<maxFPS>60</maxFPS>
<minFPS>10</minFPS>
<verticalSync>false</verticalSync>
<platformSpecificAssets />
<loadingScreen showGDevelopSplash="true" />
<extensions>
<extension name="BuiltinObject" />
<extension name="BuiltinAudio" />
@@ -34,6 +36,7 @@
</extensions>
<platforms>
<platform name="GDevelop C++ platform" />
<platform name="GDevelop JS platform" />
</platforms>
<currentPlatform>GDevelop C++ platform</currentPlatform>
</properties>
@@ -48,40 +51,40 @@
<variables />
<layouts>
<layout b="0" disableInputWhenNotFocused="true" mangledName="New_32scene" name="New scene" oglFOV="90.000000" oglZFar="500.000000" oglZNear="1.000000" r="0" standardSortMethod="true" stopSoundsOnStartup="true" title="" v="0">
<uiSettings associatedLayout="" grid="false" gridB="255" gridG="180" gridHeight="32" gridOffsetX="0" gridOffsetY="0" gridR="158" gridWidth="32" snap="true" windowMask="false" zoomFactor="1.000000" />
<uiSettings grid="false" gridB="255" gridG="180" gridHeight="32" gridOffsetX="0" gridOffsetY="0" gridR="158" gridWidth="32" snap="true" windowMask="false" zoomFactor="1.000000" />
<objectsGroups />
<variables />
<instances />
<objects>
<object additive="true" alphaParam="Mutable" angleParam="Random" blueParam="Mutable" destroyWhenNoParticles="true" emissionEditionSimpleMode="false" emitterAngleA="180.000000" emitterAngleB="160.000000" emitterForceMax="40.000000" emitterForceMin="5.000000" emitterXDirection="0.000000" emitterYDirection="0.000000" emitterZDirection="1.000000" flow="-1.000000" friction="2.000000" gravityEditionSimpleMode="false" greenParam="Mutable" maxParticleNb="5000" name="Explosion" particleAlpha1="204.000000" particleAlpha2="0.000000" particleAlphaRandomness1="0.000000" particleAlphaRandomness2="0.000000" particleAngle1="0.000000" particleAngle2="0.000000" particleAngleRandomness1="0.000000" particleAngleRandomness2="0.000000" particleBlue1="25.000000" particleBlue2="50.000000" particleEditionSimpleMode="false" particleGravityX="0.000000" particleGravityY="0.000000" particleGravityZ="20.000000" particleGreen1="128.000000" particleGreen2="50.000000" particleLifeTimeMax="1.500000" particleLifeTimeMin="0.700000" particleRed1="255.000000" particleRed2="50.000000" particleSize1="100.000000" particleSize2="100.000000" particleSizeRandomness1="0.000000" particleSizeRandomness2="0.000000" redParam="Mutable" rendererParam1="20.000000" rendererParam2="20.000000" rendererType="Quad" sizeParam="Random" tank="1000.000000" textureParticleName="ExplosionTexture.png" type="ParticleSystem::ParticleEmitter" zoneRadius="2.000000">
<object additive="true" alphaParam="Mutable" angleParam="Random" blueParam="Mutable" destroyWhenNoParticles="true" emissionEditionSimpleMode="true" emitterAngleA="0.000000" emitterAngleB="360.000000" emitterForceMax="70.000000" emitterForceMin="30.000000" emitterXDirection="0.000000" emitterYDirection="0.000000" emitterZDirection="1.000000" flow="-1.000000" friction="2.000000" gravityEditionSimpleMode="false" greenParam="Mutable" maxParticleNb="100" name="Explosion" particleAlpha1="225.000000" particleAlpha2="0.000000" particleAlphaRandomness1="0.000000" particleAlphaRandomness2="0.000000" particleAngle1="0.000000" particleAngle2="0.000000" particleAngleRandomness1="0.000000" particleAngleRandomness2="0.000000" particleBlue1="25.000000" particleBlue2="50.000000" particleEditionSimpleMode="false" particleGravityX="0.000000" particleGravityY="0.000000" particleGravityZ="20.000000" particleGreen1="128.000000" particleGreen2="50.000000" particleLifeTimeMax="1.500000" particleLifeTimeMin="0.700000" particleRed1="255.000000" particleRed2="50.000000" particleSize1="100.000000" particleSize2="100.000000" particleSizeRandomness1="0.000000" particleSizeRandomness2="0.000000" redParam="Mutable" rendererParam1="20.000000" rendererParam2="20.000000" rendererType="Quad" sizeParam="Random" tank="100.000000" textureParticleName="ExplosionTexture.png" type="ParticleSystem::ParticleEmitter" zoneRadius="2.000000">
<variables />
<automatisms />
<behaviors />
</object>
<object additive="true" alphaParam="Mutable" angleParam="Random" blueParam="Mutable" destroyWhenNoParticles="true" emissionEditionSimpleMode="false" emitterAngleA="0.000000" emitterAngleB="180.000000" emitterForceMax="130.000000" emitterForceMin="50.000000" emitterXDirection="1.000000" emitterYDirection="0.000000" emitterZDirection="1.000000" flow="-1.000000" friction="2.000000" gravityEditionSimpleMode="false" greenParam="Mutable" maxParticleNb="5000" name="Explosion2" particleAlpha1="204.000000" particleAlpha2="0.000000" particleAlphaRandomness1="0.000000" particleAlphaRandomness2="0.000000" particleAngle1="0.000000" particleAngle2="0.000000" particleAngleRandomness1="0.000000" particleAngleRandomness2="0.000000" particleBlue1="25.000000" particleBlue2="75.000000" particleEditionSimpleMode="false" particleGravityX="0.000000" particleGravityY="0.000000" particleGravityZ="30.000000" particleGreen1="76.000000" particleGreen2="180.000000" particleLifeTimeMax="1.500000" particleLifeTimeMin="0.700000" particleRed1="153.000000" particleRed2="1.000000" particleSize1="100.000000" particleSize2="100.000000" particleSizeRandomness1="0.000000" particleSizeRandomness2="0.000000" redParam="Enabled" rendererParam1="0.050000" rendererParam2="1.000000" rendererType="Line" sizeParam="Random" tank="350.000000" textureParticleName="" type="ParticleSystem::ParticleEmitter" zoneRadius="2.000000">
<object additive="true" alphaParam="Mutable" angleParam="Random" blueParam="Mutable" destroyWhenNoParticles="true" emissionEditionSimpleMode="true" emitterAngleA="0.000000" emitterAngleB="360.000000" emitterForceMax="130.000000" emitterForceMin="130.000000" emitterXDirection="1.000000" emitterYDirection="0.000000" emitterZDirection="1.000000" flow="-1.000000" friction="2.000000" gravityEditionSimpleMode="false" greenParam="Mutable" maxParticleNb="151" name="Explosion2" particleAlpha1="204.000000" particleAlpha2="0.000000" particleAlphaRandomness1="0.000000" particleAlphaRandomness2="0.000000" particleAngle1="0.000000" particleAngle2="0.000000" particleAngleRandomness1="0.000000" particleAngleRandomness2="0.000000" particleBlue1="25.000000" particleBlue2="75.000000" particleEditionSimpleMode="false" particleGravityX="0.000000" particleGravityY="0.000000" particleGravityZ="30.000000" particleGreen1="76.000000" particleGreen2="180.000000" particleLifeTimeMax="1.000000" particleLifeTimeMin="0.700000" particleRed1="153.000000" particleRed2="1.000000" particleSize1="100.000000" particleSize2="100.000000" particleSizeRandomness1="0.000000" particleSizeRandomness2="0.000000" redParam="Enabled" rendererParam1="3.000000" rendererParam2="6.000000" rendererType="Line" sizeParam="Random" tank="40.000000" textureParticleName="" type="ParticleSystem::ParticleEmitter" zoneRadius="2.000000">
<variables />
<automatisms />
<behaviors />
</object>
<object additive="true" alphaParam="Mutable" angleParam="Random" blueParam="Enabled" destroyWhenNoParticles="true" emissionEditionSimpleMode="false" emitterAngleA="45.000000" emitterAngleB="180.000000" emitterForceMax="10.000000" emitterForceMin="0.000000" emitterXDirection="0.000000" emitterYDirection="0.000000" emitterZDirection="1.000000" flow="400.000000" friction="2.000000" gravityEditionSimpleMode="true" greenParam="Enabled" maxParticleNb="5000" name="ExplosionSmoke" particleAlpha1="153.000000" particleAlpha2="0.000000" particleAlphaRandomness1="0.000000" particleAlphaRandomness2="0.000000" particleAngle1="0.000000" particleAngle2="0.000000" particleAngleRandomness1="0.000000" particleAngleRandomness2="0.000000" particleBlue1="25.000000" particleBlue2="0.000000" particleEditionSimpleMode="false" particleGravityX="0.000000" particleGravityY="0.000000" particleGravityZ="30.000000" particleGreen1="25.000000" particleGreen2="0.800000" particleLifeTimeMax="1.200000" particleLifeTimeMin="0.700000" particleRed1="25.000000" particleRed2="0.100000" particleSize1="100.000000" particleSize2="100.000000" particleSizeRandomness1="0.000000" particleSizeRandomness2="0.000000" redParam="Enabled" rendererParam1="20.000000" rendererParam2="20.000000" rendererType="Quad" sizeParam="Random" tank="500.000000" textureParticleName="ExplosionTexture.png" type="ParticleSystem::ParticleEmitter" zoneRadius="20.000000">
<object additive="true" alphaParam="Mutable" angleParam="Random" blueParam="Enabled" destroyWhenNoParticles="true" emissionEditionSimpleMode="false" emitterAngleA="45.000000" emitterAngleB="180.000000" emitterForceMax="10.000000" emitterForceMin="0.000000" emitterXDirection="0.000000" emitterYDirection="0.000000" emitterZDirection="1.000000" flow="400.000000" friction="2.000000" gravityEditionSimpleMode="true" greenParam="Enabled" maxParticleNb="50" name="ExplosionSmoke" particleAlpha1="153.000000" particleAlpha2="0.000000" particleAlphaRandomness1="0.000000" particleAlphaRandomness2="0.000000" particleAngle1="0.000000" particleAngle2="0.000000" particleAngleRandomness1="0.000000" particleAngleRandomness2="0.000000" particleBlue1="25.000000" particleBlue2="0.000000" particleEditionSimpleMode="false" particleGravityX="0.000000" particleGravityY="0.000000" particleGravityZ="30.000000" particleGreen1="25.000000" particleGreen2="0.800000" particleLifeTimeMax="2.000000" particleLifeTimeMin="0.700000" particleRed1="25.000000" particleRed2="0.100000" particleSize1="100.000000" particleSize2="100.000000" particleSizeRandomness1="0.000000" particleSizeRandomness2="0.000000" redParam="Enabled" rendererParam1="20.000000" rendererParam2="20.000000" rendererType="Quad" sizeParam="Random" tank="50.000000" textureParticleName="ExplosionTexture.png" type="ParticleSystem::ParticleEmitter" zoneRadius="20.000000">
<variables />
<automatisms />
<behaviors />
</object>
</objects>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<instruction>
<type inverted="false" value="Timer" />
<parameters>
<parameter></parameter>
<parameter>Random(0.3)+0.2</parameter>
<parameter>&quot;Creating&quot;</parameter>
</parameters>
<subConditions />
</condition>
<subInstructions />
</instruction>
</conditions>
<actions>
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@@ -90,9 +93,9 @@
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@@ -101,9 +104,9 @@
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@@ -112,16 +115,16 @@
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View File

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<platform name="GDevelop JS platform" />
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@@ -148,16 +151,16 @@
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