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905 Commits

Author SHA1 Message Date
Florian Rival
46338bf314 Bump newIDE version 2018-08-28 00:32:32 +01:00
Florian Rival
0a7880f98e Fix monaco-editor/vs/loader.js breaking libraries (as defining "define" globally) 2018-08-28 00:27:31 +01:00
Florian Rival
38ae17595e Update newIDE README 2018-08-27 23:29:09 +01:00
Florian Rival
545caa1dbd Bump newIDE version 2018-08-27 23:25:44 +01:00
Florian Rival
3be23212a6 Fix invalid verification of object name leading to memory corruption (libGD.js) 2018-08-27 23:05:51 +01:00
Florian Rival
54b6bf969c Clone drag'n'dropped instructions when Ctrl (or Cmd) is pressed 2018-08-27 22:07:48 +01:00
Lizard-13
d449a478f5 Fix behavior activated condition (#597) 2018-08-27 21:45:12 +01:00
Florian Rival
b410a1e1b3 Merge pull request #596 from 4ian/feature/instructions-dnd
Add support for drag'n'dropping (multiple) conditions and actions
2018-08-27 20:48:50 +01:00
Florian Rival
6d6d86a325 Fix selected events being deleted after drag'n'dropping instructions 2018-08-27 20:46:44 +01:00
Florian Rival
291d6663f2 Avoid calling drop/moveSelectionToInstructionsList more than once 2018-08-27 11:49:57 +01:00
Florian Rival
4ab27e0954 Fix flow typing of authentification 2018-08-27 01:33:06 +01:00
Florian Rival
28ffcf923b Display red indicator if drop can't be done (actions on conditions and vice-versa) 2018-08-27 01:18:05 +01:00
Florian Rival
af5faa2e10 Add drag'n'drop support for instructions 2018-08-27 01:09:22 +01:00
Florian Rival
4bfdc4a2a1 Add flowtype definition for multiple dependencies 2018-08-27 00:52:33 +01:00
Florian Rival
c6141322c5 Avoid potential memory issues by limiting undo/redo history to 50 states 2018-08-26 16:05:32 +01:00
Florian Rival
59f8421a03 Fix potential memory (libGD.js) corruption/crashs by clearing selection after undo/redo in SceneEditor 2018-08-26 15:32:09 +01:00
Florian Rival
b217f80c23 Prevent negative width/height when resizing + fix properties not updated 2018-08-26 15:04:01 +01:00
Florian Rival
70635d1655 Fix modifier key like Shift wrongly detected as pressed in scene editor focused out while pressed 2018-08-26 14:30:32 +01:00
Florian Rival
9dfbe94c13 Round width/height when resizing to avoid floating values in instance sizes 2018-08-26 14:12:12 +01:00
Florian Rival
7244885fd6 Fix React warning 2018-08-26 12:22:58 +01:00
Florian Rival
f8e5ac7828 Fix selected object not highlighted in Objects list 2018-08-26 12:22:28 +01:00
Florian Rival
030f873433 Add missing description for two examples 2018-08-26 02:19:36 +01:00
Florian Rival
74e5b4862e Add menu items to move up/down layout/external events/external layouts 2018-08-26 02:19:13 +01:00
Florian Rival
87f20b82f1 Allow case insensitive search in examples 2018-08-25 17:12:37 +01:00
Florian Rival
992c00c096 Add descriptions for all examples and fix typo in Breakout example name 2018-08-25 17:02:33 +01:00
Florian Rival
2673c1526d Update exit-app example to use Quit Game action now that it is working 2018-08-25 15:52:01 +01:00
Florian Rival
2ddc451691 Merge pull request #593 from 4ian/feature/events-types-lister
Add search bar and chips to filter examples
2018-08-25 13:05:58 +01:00
Florian Rival
0a77880dc3 Improve colors of chips of examples 2018-08-25 12:59:07 +01:00
Florian Rival
aefddd0bf4 Update ExamplesExtensionsUsage.js 2018-08-25 12:38:14 +01:00
Florian Rival
1e1b3a7a42 Fix warning from Webpack with OptionalRequire.js 2018-08-25 12:37:00 +01:00
Florian Rival
e9a50f1146 Add chips to search in examples by extension and a text search 2018-08-25 12:14:45 +01:00
Florian Rival
28957c5662 Factor functions of newIDE scripts, allow to discover JS extensions and dynamically read examples list 2018-08-24 18:29:19 +01:00
Florian Rival
303a489a41 Adapt JsExtensionsLoader to allow it to be used from Node.js 2018-08-24 16:57:37 +01:00
Florian Rival
fe7d66dc1c [WIP] Improve update-stats-from-resources-examples to return used extensions 2018-08-24 14:25:04 +01:00
Florian Rival
a287e24c6b Add MetadataProvider methods that can return the associated extension 2018-08-24 00:23:33 +01:00
Florian Rival
8ec191ebf5 [WIP] Add MetadataProvider methods that can return the associated extension 2018-08-23 18:25:28 +01:00
Florian Rival
9e6a40a07e [WIP] Add EventsTypesLister 2018-08-23 09:04:28 +01:00
Florian Rival
b785b3d2fc Enhance typings/documentation of GDJS 2018-08-22 23:08:20 +01:00
Florian Rival
5bf75f8cd6 Add support for fullscreen and close the app on Electron/Cordova (#590)
* Move openURL to RuntimeGameRenderer for consistency/portability
* Add support for Fullscreen in Electron
* Add support for closing the game/app on Electron and Cordova
* Improve typings and allow RuntimeGame.adaptRendererSizeToFillScreen to be called without args
2018-08-22 21:58:22 +01:00
Florian Rival
e71e019415 Add DeviceSensors to web-app and examples 2018-08-22 20:12:40 +01:00
Wend1go
1bd73f3ff4 Add compass example and add value ranges to orientation instructions (#591) 2018-08-22 19:54:13 +01:00
Florian Rival
f1148655d5 Add 8 examples and update one 2018-08-21 21:14:17 +01:00
Florian Rival
cadfc98b47 Add help links for DeviceSensors extension 2018-08-21 20:19:05 +01:00
Wend1go
bda4a790b9 Add orientation sensor extension with examples (#587) 2018-08-21 17:32:10 +01:00
Bouh
be34bbc0af Fix flickering on mobile and transparent background (#588) 2018-08-20 10:48:10 +02:00
Florian Rival
da91917b40 Remove useless console.log 2018-08-19 15:46:06 +02:00
Florian Rival
9c6978b70a Ensure any new window opened from a link is opened in default browser 2018-08-19 15:44:50 +02:00
Florian Rival
feec79d9de Allow to choose a custom theme for the Monaco code editor 2018-08-19 15:25:17 +02:00
Florian Rival
ed872b8c95 Fix error message of ObjectField not always triggering properly 2018-08-19 14:24:20 +02:00
Florian Rival
04ea7d16fe Fix name of JsCode events 2018-08-19 13:46:36 +02:00
Florian Rival
7ae838bff4 Fix docsearch by directly using algoliasearch and formatting results with ListItems 2018-08-18 19:50:21 +02:00
Florian Rival
a324405695 Improve some documentation/typing for gdjs.Force 2018-08-18 19:21:14 +02:00
Florian Rival
204f6cd1f1 Merge pull request #586 from 4ian/feature/monaco-editor
Add Monaco Editor for editing JavaScript events, with autocompletions
2018-08-18 12:06:56 +02:00
Florian Rival
1a0dcc01df Add example of Platformer with Javascript code blocks to replace events 2018-08-18 00:02:36 +02:00
Florian Rival
bf125a3312 Fix display of tooltip/boxes of CodeEditor overflowing the editor 2018-08-17 23:43:09 +02:00
Florian Rival
747e2961b3 Add autocompletion support for extensions in CodeEditor 2018-08-17 23:42:43 +02:00
Florian Rival
011932ba27 Improve some documentation/typing for GDJS 2018-08-17 23:42:16 +02:00
Florian Rival
2037176b1e Avoid overflow on the right of the content of JsCodeEvent 2018-08-17 21:17:35 +02:00
Florian Rival
525b99697b Improve some documentation/typing for gdjs.RuntimeObject 2018-08-17 21:07:47 +02:00
Florian Rival
69849cb7be Fix resize of JsCodeEvent after the editor is loaded 2018-08-17 18:50:40 +02:00
Florian Rival
c8e56c60c5 Make wording to select objects to pass to JavaScript more explicit 2018-08-17 18:34:38 +02:00
Florian Rival
f182ed0704 Enhance/fix types in documentation of GDJS 2018-08-17 18:34:22 +02:00
Florian Rival
98f97f7b17 Add Monaco editor for JavaScript code events, with autocompletion support 2018-08-17 18:03:06 +02:00
Florian Rival
a60eee9924 Add Content-Security-Policy to newIDE index.html 2018-08-16 17:04:27 +02:00
Florian Rival
6b6cd0b61d Code split between local/browser specific code for slightly faster startup/loading 2018-08-16 17:04:27 +02:00
Florian Rival
5c19c9bb14 Update newIDE to Electron 2.0.7 2018-08-16 17:04:27 +02:00
Florian Rival
3f4d1d66ef Merge branch 'master' of github.com:4ian/GD 2018-08-16 17:04:00 +02:00
Florian Rival
c17fcaf9ac Improve layout of InstancePropertiesEditor (by adding support for grouping by rows) 2018-08-16 17:03:40 +02:00
Bouh
687758a41f Update links to Discord to send users to #announces channel (#583) 2018-08-14 10:37:11 +01:00
Florian Rival
bbb541ce48 Add accelerator shortcut in the tooltip for searching events panel 2018-08-13 21:21:02 +02:00
Florian Rival
10ef38978d Allow to open search panel with Ctrl+F 2018-08-13 21:13:56 +02:00
Florian Rival
c70604f196 Update flow to v0.78 2018-08-13 20:37:39 +02:00
Florian Rival
c5ffa44aa2 Fix tests 2018-08-13 20:33:34 +02:00
Florian Rival
bf69037e46 Fix broken stories in Storybook 2018-08-13 20:26:35 +02:00
Florian Rival
2c422a5927 Reduce margins of newIDE to 4px 2018-08-13 20:12:02 +02:00
Florian Rival
f5149d7c61 Add search/replace panel (SearchPanel) to EventsSheet (#581) 2018-08-13 17:46:37 +01:00
Florian Rival
a1a56f1b3b Add help links for Facebook Instant Games actions 2018-08-10 08:10:59 +01:00
Florian Rival
dcec81519b Bump newIDE version 2018-08-09 22:19:33 +01:00
Florian Rival
c9c2e41bd9 Delay check for updates to 10 seconds after start and fix default theme preference 2018-08-09 22:05:40 +01:00
Florian Rival
39a6aa2a90 Bump Electron version of exported GDJS games to 2.0.7 2018-08-09 17:48:57 +01:00
Florian Rival
f4532e7e4c Rework preferences to allow users to disable auto-updates (#578) 2018-08-09 17:45:28 +01:00
Florian Rival
9a551673e8 Add explicit dependency on electron with a pinned version for GDJS Electron export 2018-08-07 23:04:44 +01:00
Florian Rival
39887ccc80 Add help links in actions/conditions editor (#576)
* Add support for help links in InstructionParametersEditor.
* Add help paths for extensions/objects/behaviors/instructions
2018-08-07 23:03:50 +01:00
Bouh
97c0761288 Change TextField to SemiControlledTextField in TiledSpriteEditor (#577) 2018-08-07 22:22:51 +01:00
Wend1go
edb33e805f Fix object being selected for insertion on scene after double click #574 (#575)
Clicking the canvas after opening and closing the edit object window via double click no longer adds an object
2018-08-05 11:01:26 +01:00
Florian Rival
e1cfca6930 Bump newIDE version 2018-08-02 20:52:02 +01:00
Florian Rival
26ffcda159 Update Bomb The Crate example 2018-08-02 20:43:51 +01:00
Florian Rival
ee905f4f04 Increase timing before sending HelpFinder analytics 2018-08-02 20:19:01 +01:00
Florian Rival
e4b2fe677b Fix Debugger with Pathfinding behavior (fix #570)
This was due to the HSHG grid being serialized.
Also removed unnecessary circular serialization of behavior owners
2018-08-01 08:52:35 +01:00
Lizard-13
2ed9b058be Add minor fixes on Skeleton extension (#568) 2018-07-31 09:24:39 +01:00
Wend1go
35e3015d66 Fix Pixi flickering on some mobile phones (#566)
* Fix flickering on some mobile devices (Android/Ubuntu Touch)
2018-07-30 16:55:58 +01:00
Florian Rival
b6707d62b2 Fix default font loading for Text object 2018-07-28 12:59:50 +01:00
Florian Rival
76466af778 Bump newIDE version 2018-07-25 22:18:29 +01:00
Florian Rival
193b8fa36e Add/update 7 examples 2018-07-25 22:07:03 +01:00
Florian Rival
1c24e4f14d Fix RuntimeObject::PutAroundAPosition and gdjs.RuntimeObject.prototype.putAround
Positioning was not made using center of object which was making it inconsistent
with other related actions/expressions (like the expression to get distance).
2018-07-25 22:06:34 +01:00
Florian Rival
d0bfb37680 Merge branch 'master' of github.com:4ian/GD 2018-07-23 23:11:53 +01:00
Florian Rival
db480f09d8 Add analytics to help links 2018-07-23 22:35:47 +01:00
Lizard-13
b2b3307ff7 Add RandomInRange, RandomFloat and other random functions (#558) 2018-07-21 19:06:26 +01:00
Florian Rival
17754d4fe5 Add bomb-the-crate example 2018-07-20 17:20:34 +01:00
Florian Rival
0f912472ce Fix opening of HelpIcon links in browser 2018-07-20 17:00:30 +01:00
Florian Rival
8c13b051ad Fix ProjectTitlebar not updating according to the project file path/url 2018-07-20 13:48:11 +01:00
Florian Rival
268075b8bc Don't display intro dialog if a project is opened at startup 2018-07-20 13:37:30 +01:00
Florian Rival
23e899d93d Add support for opening a file from command line option or from url "project" option 2018-07-20 13:26:02 +01:00
Florian Rival
1a76ad9069 Add center-object-within-another example 2018-07-20 08:53:16 +01:00
Florian Rival
1ac26ab8ce Add isometric game example (thanks Mickael Hoarau!) 2018-07-19 20:57:03 +01:00
Wend1go
69fa249db5 Allow to double click to edit object and add Duplicate item menu (#545)
* Open "edit Object" dialog via double click on object
* Add "Duplicate" option to context menu of object list
2018-07-19 14:10:58 +01:00
Florian Rival
f31b46cb14 Update links in README 2018-07-18 14:39:37 +01:00
Todor Imreorov
9e5ca5fb0b Add text field to rename object from object editor (#547) 2018-07-16 23:25:49 +01:00
Lizard-13
b64eeebcbe Add missing functions and bugfix for particles (#555)
* Add missing functions and bugfix for particles

* parseInt in base 10
2018-07-16 23:03:45 +01:00
Lizard-13
c9ae252ae8 Avoid potential errors by using parseInt in base 10 on sprite color (#557) 2018-07-16 23:02:41 +01:00
Florian Rival
ca789c7b0b Fix PlatformerObject behavior not properly staying on floor after object resize 2018-07-12 23:11:24 +01:00
Florian Rival
a142472ea6 Bump newIDE version 2018-07-11 23:29:17 +01:00
Florian Rival
d0c1f7fe03 Fix Facebook Instant Games extension icons and action groups 2018-07-11 23:28:59 +01:00
Florian Rival
6680682001 Bump newIDE version 2018-07-11 22:32:28 +01:00
Florian Rival
91ff59e846 Switch back to ES5 for JsExtension.js 2018-07-11 22:28:31 +01:00
Florian Rival
65aa60e726 Bump newIDE version 2018-07-11 22:17:04 +01:00
Florian Rival
5bb6150861 Add various help links 2018-07-11 22:16:29 +01:00
Florian Rival
6b850e82e7 Add extensions sanity tests 2018-07-11 19:33:47 +01:00
Florian Rival
400c956c2a Expose more features of Facebook Instant Games 2018-07-10 23:31:56 +01:00
Florian Rival
896446f640 Fix missing calls to t("...") in ExampleJsExtension 2018-07-09 22:21:20 +01:00
Wend1go
c8f526e726 Fix getting stuck in camera panning mode bug (#549) 2018-07-08 22:11:25 +01:00
Florian Rival
8bc6ea0744 Exclude extensions named *Example* from newIDE (only in non dev environment) 2018-07-08 19:00:32 +01:00
Florian Rival
215cb0b859 Merge pull request #544 from 4ian/feature/js-extension-dot-js
Add support for extensions declared in JavaScript
2018-07-06 19:39:21 +01:00
Florian Rival
0d9e31f986 Remove console.log 2018-07-06 19:36:39 +01:00
Florian Rival
0019da90c7 Update documentation about implementing JavaScript extensions 2018-07-05 23:38:51 +01:00
Florian Rival
dc870d55ac Update documentation about declaring JavaScript extensions 2018-07-05 00:15:22 +01:00
Florian Rival
df1fff36e4 Update GDJS documentation to add a index page and generate it from GenerateAllDocs script 2018-07-04 23:24:37 +01:00
Florian Rival
5da334a38e Remove yuidoc 2018-07-04 22:37:05 +01:00
Florian Rival
3be5d85733 Update GDJS docs to use JSDoc 2018-07-04 22:26:02 +01:00
Florian Rival
4c62bc2f33 Add comments about GetCodeExtraInformation 2018-07-04 00:32:37 +01:00
Florian Rival
57fbe470b7 Add ExampleJsExtension 2018-07-04 00:20:03 +01:00
Florian Rival
25abff997e Add InitialInstance.SetRaw(Float|String)Property and fix ObjectMetadata constructed with object blueprint 2018-07-04 00:16:42 +01:00
Florian Rival
97ced4145f Add alternative way to call AddObject on an extension using a blueprint object
Also remove dead code
2018-07-01 22:52:18 +01:00
Todor Imreorov
1d7f8958fc Add set folder button in Piskel (#543) 2018-06-29 11:19:47 +01:00
Florian Rival
373c55ddc5 Fix flowtyping 2018-06-29 00:17:16 +01:00
Florian Rival
8e0783e45f Load JsExtensions.js in BrowserJsExtensionsLoader 2018-06-29 00:09:46 +01:00
Florian Rival
22b977fd0e [WIP] Add supports for full JS extensions (JsExtension.js)
Convert FacebookInstantGames to it
2018-06-29 00:08:55 +01:00
Florian Rival
f9925943a3 Fix FacebookInstantGames extension 2018-06-28 22:26:17 +01:00
Florian Rival
26b6c8c6aa Fix test 2018-06-27 09:45:19 +01:00
Florian Rival
ff1fec7c5c Merge pull request #535 from 4ian/feature/profiler
Add basic Profiler for GDevelop 5
2018-06-25 22:25:41 +01:00
Nnarol
97aeafc4c3 Fix compilation issue on Windows due to a windows.h macro (#538)
windows.h defines "Yield" to be empty, which invalidates the definition of wxThread::Yield().
2018-06-25 22:24:57 +01:00
Florian Rival
5468ea19b3 Fix profiler not stopped (and user unable to get results) when changing scene 2018-06-25 21:50:55 +01:00
Florian Rival
4ce2ba08ef Add EventsContextAnalyzer and EventsContextAnalyzerDialog to use it in newIDE 2018-06-25 21:15:12 +01:00
Florian Rival
561ef0434f Refactor parameters type testing into ParameterMetadata::IsExpression 2018-06-24 19:13:37 +01:00
Florian Rival
d229d01aa9 Enable button to open profiler and listen to start/stop messages 2018-06-24 00:33:30 +01:00
Florian Rival
5fc9a4a51a Improve Profiler 2018-06-24 00:06:04 +01:00
Florian Rival
9f05a4e190 Fix gdjs.Profiler for sections appearing more than once 2018-06-23 11:43:33 +01:00
Florian Rival
ac7f681947 Add EmptyMessage explanation when Profiler was not started 2018-06-23 11:43:33 +01:00
Florian Rival
f7ae28bea9 Fix PlatformerObjectRuntimeBehavior using too much potential platforms for collision detection 2018-06-23 11:43:33 +01:00
Florian Rival
3104eeb415 Fix a crash in newIDE when resizing a MosaicWindow 2018-06-23 11:43:33 +01:00
Florian Rival
cdf95811b9 Refactor ingame profiling display & remove profiling at begining of scene 2018-06-23 11:43:33 +01:00
Florian Rival
731356b791 Move Profiler section code generation to EventsCodeGenerator 2018-06-23 11:43:33 +01:00
Florian Rival
8dd13180fd Fix flow typing 2018-06-23 11:43:32 +01:00
Florian Rival
81421907a5 Ensure codegeneration is adapted to preview/export (no profiling in exported games) for GDJS 2018-06-23 11:43:32 +01:00
Florian Rival
bb23e2c018 Add Prettier configuration file for GDJS 2018-06-23 11:43:32 +01:00
Florian Rival
eb6461c819 Refactor serialization in websocket-debugger-client 2018-06-23 11:43:32 +01:00
Florian Rival
1a3bd2423d [WIP] Add support for profiler in GDJS 2018-06-23 11:43:32 +01:00
Florian Rival
c22934d46f Add ThemeConsumer to avoid relying on muiThemeable HOC 2018-06-23 11:43:32 +01:00
Todor Imreorov
6cdee3b977 Add Piskel related improvements (#522)
* Show Resize prompt on Piskel for any new animations
* Add ability to set Piskel animation name
2018-06-23 11:22:39 +01:00
Lizard-13
88d102620a Add support for audio dynamic pitch (GDJS/Howler.js) (#533) 2018-06-21 18:33:12 +01:00
Florian Rival
3c5280a0f0 Merge branch 'master' of github.com:4ian/GD 2018-06-20 21:02:58 +01:00
Florian Rival
ad9abd971c Make Table themable and fix the styling of InstancesList in dark theme 2018-06-20 21:02:32 +01:00
Lizard-13
48465425e4 Fix include order (#527) 2018-06-18 23:51:26 +01:00
Lizard-13
02ddea17ea Add raycast-to-position condition (#526) 2018-06-18 23:50:03 +01:00
Florian Rival
24b68f75b8 Add 2 new examples 2018-06-17 22:45:15 +01:00
Florian Rival
bed9c77c8c Fix link in GDJS/Readme.md 2018-06-17 18:18:53 +01:00
Florian Rival
0a6f810695 Bump newIDE version 2018-06-17 14:37:22 +01:00
Florian Rival
a70f5df386 Add/update 9 examples 2018-06-17 14:33:50 +01:00
Florian Rival
83951c952f Fix icons generation on Windows 2018-06-17 12:46:00 +01:00
Florian Rival
5b0758a035 Bump newIDE version 2018-06-16 18:15:25 +01:00
Florian Rival
058a2e6c82 Add Windows/macOS/Linux to list of exports in web-app 2018-06-16 15:19:30 +01:00
Florian Rival
78b00f8c36 Add 8 examples to GDevelop 5 2018-06-16 15:10:29 +01:00
Florian Rival
2de67eae57 Remove LocalIntroDialog and reference to beta in BrowserIntroDialog 2018-06-16 12:55:37 +01:00
Florian Rival
4b6e8454de Merge pull request #521 from 4ian/feature/online-electron-export
Online (or manual) export for Windows/macOS/Linux for GD5
2018-06-16 12:53:22 +01:00
Florian Rival
b3d9a773b0 Add links to help page 2018-06-16 12:51:25 +01:00
Florian Rival
796937ba5d Update subscriptions details 2018-06-16 12:09:22 +01:00
Florian Rival
977095fb36 Add targets to build for in LocalOnlineElectronExport 2018-06-14 23:52:22 +01:00
Florian Rival
f1f1123dad Improve error message in exporters and reset build when launching new export 2018-06-14 08:39:14 +01:00
ddabrahim
d8e87cd976 Updated the magnet example (#520)
Changed the position of the center and origin point of the big magnet to improve touch experience
2018-06-13 17:31:22 +01:00
Florian Rival
663336c4ee Ensure .DS_Store is not shown in examples list in LocalExamples 2018-06-13 00:08:22 +01:00
Florian Rival
96c993e057 Add 6 examples to GDevelop 5 2018-06-13 00:00:53 +01:00
Florian Rival
5742dcfbf8 Add beta to online electron export 2018-06-12 21:21:36 +01:00
Florian Rival
bf231c6c07 Factor exporter Progress into BuildStepsProgress 2018-06-12 17:28:03 +01:00
Florian Rival
fdbc91137c Factor build progress watching between BuildsList and exporters 2018-06-12 00:28:58 +01:00
Florian Rival
3e409681c2 Add a window showing list of previous builds (no auto-refresh) 2018-06-11 22:36:45 +01:00
Florian Rival
c23642e78c Prevent any error due to quotes or invalid characters when exporting to Electron 2018-06-11 22:36:45 +01:00
Florian Rival
7845a3577c Fix Electron export 2018-06-11 22:36:45 +01:00
Florian Rival
60484ee464 Add Visual Studio code settings for auto-formatting of C++ files 2018-06-11 22:36:44 +01:00
Florian Rival
06b54e277a Add version in properties of a project 2018-06-11 22:36:44 +01:00
Florian Rival
daa683f492 [WIP] Add LocalOnlineElectronExport and LocalElectronExport 2018-06-11 22:36:44 +01:00
Florian Rival
f3a43e8739 Update Asteroids example 2018-06-11 21:48:07 +01:00
Florian Rival
4fb830529a Add Asteroids, Brakeout and Type on text effect examples 2018-06-11 00:06:05 +01:00
Florian Rival
9b7b02fab2 Fix flow typing 2018-06-10 20:25:39 +01:00
Florian Rival
ae3b25f8c0 Add .watchmanconfig file 2018-06-10 10:18:30 +01:00
Florian Rival
c59204ce04 Add contributors list 2018-06-10 10:17:22 +01:00
Florian Rival
fd63f7bc96 Add Examples tab in CreateProjectDialog with new examples
Add a script to update web-app examples from the examples in resources/examples folder (used by IDE running on Electron
runtime).
2018-06-09 16:34:39 +01:00
Florian Rival
147dc321f1 Fix formatting 2018-06-04 16:03:00 +01:00
Florian Rival
fd72c6efe9 Ensure there is only a single Once instructions at the end of an instruction list 2018-05-29 14:35:19 -07:00
Florian Rival
ff1891bb3a Avoid killing CPU by throttling updates to scrollbars while scrolling in scene editors 2018-05-28 23:13:46 -07:00
Florian Rival
ec32788b4c Update newIDE Readme 2018-05-28 21:41:35 -07:00
Florian Rival
95622169a3 Update GDJS Readme 2018-05-28 21:21:51 -07:00
Bouh
e89de02fa6 Move Window mask button to Grid submenu (#507) 2018-05-28 20:36:04 -07:00
Nnarol
63a5734f32 Resolve compilation issue due to incomplete wxBitmap type (#506)
Include wx/bitmap.h in FileProperty.h .
Remove redundant inclusion of wx/control.h .
2018-05-28 00:07:14 -07:00
Florian Rival
d66eeeced2 Bump newIDE version 2018-05-27 23:42:02 -07:00
Florian Rival
6d9b96d0e8 Fix game not launching with the specified scene 2018-05-27 23:41:01 -07:00
Florian Rival
a8196c383f Fix tests 2018-05-27 19:51:43 -07:00
Florian Rival
9891f0d7e6 Update download link of libGD.js which was referencing an old version 2018-05-27 19:19:26 -07:00
Florian Rival
47c29822f6 Bump newIDE version 2018-05-26 22:58:30 -07:00
Florian Rival
1a8fd09596 Workaround a strange Electron behavior for confirming the closing of the app 2018-05-26 22:56:03 -07:00
Florian Rival
3fb6f0cd4e Bump newIDE version 2018-05-26 22:40:36 -07:00
Florian Rival
051b42cc21 Merge pull request #504 from 4ian/feature/particles-emitter-newide
Add support for Particles Emitter objects in GDevelop 5
2018-05-26 22:31:26 -07:00
Florian Rival
24f25d9f33 Fix flow typing of ColorTransformer 2018-05-26 22:09:00 -07:00
Florian Rival
17f2edde83 Avoid calling update on not visible rendered instances to save CPU/GPU 2018-05-26 22:08:01 -07:00
Florian Rival
f4374dd454 Improve RenderedParticleEmitterInstance to have a preview of color/angle of emitters 2018-05-26 21:54:05 -07:00
Florian Rival
0e0c49c11b Fix Get/SetConeSprayAngle in ParticleEmitterObject 2018-05-26 21:46:59 -07:00
Florian Rival
a7dab8faa1 Add the 2 particles examples to GDevelop 5 (web-app runtime) 2018-05-26 20:02:52 -07:00
Florian Rival
3d15e22128 Add the 2 particles examples to GDevelop 5 (Electron runtime) 2018-05-26 19:16:37 -07:00
Florian Rival
3104fac47a Change order of some extension loading to change objects order when creating a new one 2018-05-26 19:03:24 -07:00
Florian Rival
3e8feb7064 Imrpove ParticleEmitter editor in newIDE 2018-05-26 18:51:45 -07:00
Florian Rival
b7da5ee651 Add basic Particle Emitter editor in newIDE 2018-05-26 17:16:32 -07:00
Florian Rival
e78fa036a3 Avoid a Emscripten compilation issue related to ambiguous method 2018-05-26 17:16:14 -07:00
Florian Rival
23dab5cfe1 Add support for displaying ParticleEmitter objects in newIDE 2018-05-26 16:31:25 -07:00
Florian Rival
128d818e1f Merge branch 'master' of github.com:4ian/GD 2018-05-26 16:28:01 -07:00
Florian Rival
c80181fcca Clean up some declarations in Platform.h 2018-05-26 16:27:47 -07:00
Florian Rival
de4df3fe5b Add issue templates on GitHub (#501) 2018-05-26 12:11:42 -07:00
Florian Rival
9935ceb2b4 Bump newIDE version 2018-05-24 22:19:07 -07:00
Florian Rival
50f26f19cb Fix space shooter example fonts on web-app 2018-05-24 22:09:26 -07:00
Todor Imreorov
2c806e9492 Fix scrolling issue on Windows and Linux (#500) 2018-05-24 21:58:34 -07:00
Florian Rival
057a1b2d7c Merge pull request #499 from 4ian/feature/facebook-instant-games
Add Facebook Instant Games support
2018-05-24 21:57:03 -07:00
Florian Rival
69b0cb0ead Fix compilation error 2018-05-24 21:41:34 -07:00
Florian Rival
2be6ca9a9f Update GDJS Runtime version of preview created by the web-app 2018-05-24 21:35:48 -07:00
Florian Rival
992b6434e4 Improve examples names and set orientation 2018-05-24 21:35:26 -07:00
Florian Rival
227223f891 Improve web-app examples to adapt their size to the screen at startup 2018-05-24 21:17:59 -07:00
Florian Rival
972cdd9386 Improve examples to use adapt their size to the screen at startup 2018-05-24 20:58:23 -07:00
Florian Rival
fdf4683b83 Add option to adapt HTML5 games size to the screen at startup 2018-05-24 10:04:47 -07:00
Florian Rival
6450a051d0 Add Facebook Instant Games basic support 2018-05-23 20:47:05 -07:00
Florian Rival
f8a31cf3a9 Bump newIDE version 2018-05-22 23:41:11 -07:00
Florian Rival
5372f09c67 Fix closing confirmation 2018-05-22 23:30:33 -07:00
Florian Rival
b9f0e88f7e Bump version 2018-05-22 22:53:16 -07:00
Florian Rival
a5c3767cca Properly refresh textures of edited objects (useful after editing an image with Piskel) 2018-05-22 22:48:33 -07:00
Florian Rival
05e21484cf Fix React warning in PropertiesEditor 2018-05-22 07:53:48 -07:00
Florian Rival
6c204494b5 Add analytics to track usefulness of embedded Piskel editor 2018-05-21 22:17:42 -07:00
Todor Imreorov
af4cdcd485 Add a bundled version of Piskel for edition of image resources directly from GDevelop
* Supports SpriteObject and other object editors using ResourceSelector.
* This system could handle other editors too.
2018-05-20 22:33:08 -07:00
Nnarol
2977f0b1a7 Fix compilation error due to incomplete type. (#496)
Remove inclusion of wx/propgrid/property.h preceding
inclusion of wx/propgrid/propgrid.h to avoid incomplete type
error of object m_bitmap in property.h of type wxBitmap during build.
propgrid.h includes property.h anyway.
2018-05-20 20:49:03 -07:00
Nnarol
16a31cf1ae Prevent fly from disappearing behind cloud in platformer example (#492)
Set z-order of "Cloud" instances to -5.
Set z-order of "BackgroundObjects" to -2.
2018-05-10 19:06:47 -07:00
Florian Rival
dd14a2a86c Run clang-format on some missing files 2018-05-09 16:52:27 -07:00
Florian Rival
a8559bfbbc Add clang-format to format (C++) source files automatically (#491)
* Update all CMakeLists of extensions to use clang-format
* Run clang-format on all Extensions
* Update GDCore CMakeLists.txt to add clang-format
* Run clang-format on GDCore files
* Update GDJS and GDCpp CMakeLists.txt to add clang-format
* Run clang-format on GDCpp and GDJS files
2018-05-09 15:57:38 -07:00
Florian Rival
a77f8e139f Add Opacity expression for Sprite objects 2018-05-05 15:29:30 +01:00
Florian Rival
07af3990ac Add button to open object editor from InstancePropertiesEditor 2018-05-05 13:55:54 +01:00
Florian Rival
33eee8e00a Update demo gif shown on the README with GDevelop 5 2018-05-04 17:50:45 +01:00
Florian Rival
3f32134018 Fix tests 2018-05-04 13:37:52 +01:00
Florian Rival
5b12935851 Add npm package caching for faster Travis CI builds 2018-05-04 13:31:37 +01:00
Florian Rival
7a4d563875 Remove AppVeyor badge for now as it's not stable yet 2018-05-04 13:25:17 +01:00
Florian Rival
a0105fda37 Disable GDJS Runtime tests on Travis-CI as ChromeHeadless is not working 2018-05-04 13:23:05 +01:00
Florian Rival
d2f997ab4c Remove useless use of filter in ObjectSelector 2018-05-02 20:30:34 +01:00
Florian Rival
eb58f592ed Refactor FuzzyOrEmptyFilter to use it all AutoComplete by default 2018-05-02 15:43:17 +01:00
Florian Rival
8b6b896520 Ensure all AutoComplete popover are visible on screen (even if on the bottom of the window) 2018-05-02 15:03:40 +01:00
Florian Rival
34f240fe59 Fix flow issue 2018-05-02 15:00:08 +01:00
Florian Rival
e78411f3a8 Increase width of GenericExpressionField (useful for when clicking on a expression/string parameter) 2018-05-02 14:39:14 +01:00
Florian Rival
3128a19901 Add Checkbox to enable/disable stopping sounds on scene startup in ScenePropertiesDialog 2018-05-02 14:36:33 +01:00
Florian Rival
14d58eac32 Avoid Popover displayed by ObjectSelector to go outside of the screen 2018-05-01 00:21:07 +01:00
Florian Rival
7488b12704 Add documentation about optionalRequire 2018-04-30 14:02:27 +01:00
Lizard-13
f5fa82c95e Fix distance check (#487) 2018-04-30 10:42:39 +01:00
Florian Rival
6ddd093d56 Fix missing flow annotations 2018-04-28 15:09:32 +01:00
Florian Rival
b5ce3a996d Avoid inactive SceneEditor/ExternalLayoutEditor to drain CPU 2018-04-28 14:37:10 +01:00
Florian Rival
d8409d5f1e Make GenericExpressionField multiline (better readabiliy of long expressions) 2018-04-28 00:44:14 +01:00
Florian Rival
7773d431e8 Improve editor performance (#485)
* Use PureComponent to avoid useless rerenderings
* Disable update to editor tabs that are not active
* Add UpdatesProfiler to ease the detection of unnecessary updates in React components
2018-04-27 22:38:12 +01:00
Florian Rival
5f916903ab Bump newIDE version 2018-04-27 15:14:21 +01:00
Florian Rival
60fe29660d Add missing images for points 2018-04-27 15:12:31 +01:00
Florian Rival
596e0087e5 Bump newIDE version 2018-04-26 15:31:29 +01:00
Todor Imreorov
8034247494 Fix scrolling issue (#483) 2018-04-26 14:37:06 +01:00
Florian Rival
73b60e6da8 Fix harmless error in import-libGD.js 2018-04-26 14:27:33 +01:00
Florian Rival
57e00a7ce0 Bump newIDE version 2018-04-26 13:43:25 +01:00
Florian Rival
1a6aa3b7ab Enable again menu in LocalPreviewLauncher preview windows 2018-04-26 13:38:58 +01:00
Florian Rival
e6eb05ce22 Fix TextEditor not resized when text is entered 2018-04-25 22:26:25 +01:00
Florian Rival
ddf63637fe Bump newIDE version 2018-04-25 17:38:06 +01:00
Florian Rival
c02aec0f6b Merge pull request #478 from 4ian/feature/gdjs-ws-debugger
Add basic Debugger for GDevelop 5/GDJS games
2018-04-25 15:41:16 +01:00
Florian Rival
280eebbccd Add HelpButton in DebuggerContent 2018-04-25 15:34:06 +01:00
Florian Rival
48611c2c38 Add Debugger menu item in EventsSheet toolbar 2018-04-24 23:48:42 +01:00
Florian Rival
5dbbc25b2b Fix warning in ScenePropertiesDialog 2018-04-24 23:40:09 +01:00
Florian Rival
23c85d8a75 Enhance RuntimeSceneInspector to allow to create new instances of objects 2018-04-24 23:23:59 +01:00
Florian Rival
cdd0f72266 Refactor *Inspector to use mapValues 2018-04-24 22:53:44 +01:00
Florian Rival
68189bf720 Add RuntimeSceneInspector showing layers information and timescale to Debugger 2018-04-24 20:59:09 +01:00
Florian Rival
376c2cc5c5 Fix Debugger opening from an ExternalLayoutEditor 2018-04-24 20:30:14 +01:00
Florian Rival
38b587cdd4 Set initial split percentage in DebuggerContent to increase inspectors list readability 2018-04-24 17:44:13 +01:00
Florian Rival
dd65aaf086 Make Debugger inspectors more resilient to bad values 2018-04-24 17:14:36 +01:00
Florian Rival
db7604ee88 Ask for getting a subscription to regularly use the Debugger 2018-04-24 17:11:29 +01:00
Florian Rival
d94749177b Lightly fade buttons to add child to a non-structure variable 2018-04-24 17:10:49 +01:00
Florian Rival
d061be627b Ensure Debugger toolbar is not shown if DebuggerEditor is not active 2018-04-24 17:10:18 +01:00
Florian Rival
3dede19f1f Add note about Debugger working only on Electron runtime 2018-04-24 15:43:17 +01:00
Florian Rival
916d2eb99e Fix storybook DebuggerContent stories 2018-04-24 12:53:26 +01:00
Florian Rival
9fadc0faab Add item in menu to open Debugger 2018-04-24 11:00:04 +01:00
Florian Rival
ba6c7ec78d Add a message when no debugger is launched 2018-04-24 10:57:55 +01:00
Florian Rival
0b4fc055bf [WIP] Enable debugger to listen to multiple game previews 2018-04-24 00:14:38 +01:00
Florian Rival
8a841fa68f Fix a flow type error 2018-04-23 22:15:21 +01:00
Florian Rival
f71983679c Enhance README and fix linter errors + add warning about RawContentInspector usage 2018-04-23 22:15:21 +01:00
Florian Rival
be3cc48e32 Add RuntimeObject/VariablesContainerInspector for Debugger with live editing 2018-04-23 22:15:21 +01:00
Florian Rival
956656236b Move InstancesFullEditor to SceneEditor 2018-04-23 22:15:20 +01:00
Florian Rival
a53de69c4e [WIP] Implement a basic client/server debugger for GDJS games 2018-04-23 22:15:20 +01:00
Florian Rival
a7abbda061 Fix an incorrectly parsed color warning in DefaultTheme 2018-04-23 22:09:48 +01:00
Florian Rival
c267d14348 Merge pull request #452 from Lizard-13/skeleton-runtime-object
Add Skeleton object extension (still in Beta)
2018-04-23 21:50:09 +01:00
Todor Imreorov
7db2709ff0 Improve scrolling and add mouse middle button support to Scene editor (#472)
* Add mouse middle button input support to Scene editor, using standard navigation design present in other software (Gimp, Krita, Inkscape, blender, etc):
- Scrolling to zoom in and out the view
- Mid click to pan the view

* Middle mouse navigation is only for windows and Linux, but not macOS.
* Add support for natural scrolling in both X and Y directions
2018-04-23 21:36:19 +01:00
Lizard-13
86a3614f89 Added an example and improve response on missing resources 2018-04-23 12:52:30 -03:00
Lizard-13
b8e0b5d8e3 Update comments 2018-04-20 08:22:18 -03:00
Lizard-13
c7a8df3d5a Clean some code 2018-04-16 12:31:11 -03:00
Florian Rival
3be8966132 Remove menu of BrowserWindow showing the preview of games in newIDE 2018-04-15 22:34:33 +02:00
Florian Rival
61cefa6cd7 Merge branch 'master' of github.com:4ian/GD 2018-04-15 22:33:47 +02:00
Florian Rival
e1dd41bb32 Fix debouncing of HelpFinder analytics 2018-04-15 12:29:06 +02:00
Ryan Jentzsch
24466ca653 Add note about NPM watcher error for Linux (#468)
See #467
2018-04-14 10:40:02 +02:00
Florian Rival
1c9497dc92 Remove useless file 2018-04-13 23:45:26 +02:00
Florian Rival
5dd3ed43cf Merge pull request #466 from 4ian/feature/help-finder
Add HelpFinder with search in documentation powered by Algolia DocSearch.
2018-04-13 17:06:11 +02:00
Florian Rival
368cdebd78 Fix primary RaisedButton text color in DarkTheme 2018-04-13 17:03:43 +02:00
Florian Rival
3d7279144b Add Search powered by Algolia in HelpFinder 2018-04-13 16:53:54 +02:00
Florian Rival
18682eccfa Fix DocSearch width on large screens 2018-04-13 16:45:41 +02:00
Florian Rival
f70c565e7d Ensure opening a link in the Electron app will open an external browser 2018-04-13 16:38:34 +02:00
Florian Rival
b9035efc9e Fix StartPage tests 2018-04-13 16:29:40 +02:00
Florian Rival
493fc7b6f9 Send analytics from HelpFinder to know if it's being used 2018-04-13 16:28:04 +02:00
Florian Rival
52db6e15ee Add work-in-progress HelpFinder dialog 2018-04-13 16:19:39 +02:00
Florian Rival
28de2b179b Merge pull request #465 from Lizard-13/improve-particles
Improve particles
2018-04-13 15:12:11 +02:00
Lizard-13
4a6c37f502 Fix Cocos particles size 2018-04-13 06:50:51 -03:00
Lizard-13
9ce734e204 More particles fixes 2018-04-13 06:27:37 -03:00
Florian Rival
fb3a0edfac Fix AudioResourceField not properly shown in ExternalEvents editor 2018-04-10 18:38:46 +02:00
Florian Rival
e613c7d546 Merge pull request #464 from Lizard-13/improve-particles
Improve/Fix particles
2018-04-10 10:44:21 +02:00
Lizard-13
6db6455bb6 Improve particles 2018-04-09 22:38:47 -03:00
Florian Rival
86e928724a Add ObjectName string expression 2018-04-09 17:53:48 +02:00
Florian Rival
f31d8f88c2 Update Particles - Various effects example for HTML5 games 2018-04-08 23:57:39 +02:00
Florian Rival
940eac6bc4 Fix Pixi and Cocos2d-JS particles flow/tank support and adapt Explosion example 2018-04-08 23:28:51 +02:00
Florian Rival
6908f51b4a Fix hasStarted method of ParticleEmitterObject (Pixi.js and Cocos2d-JS renderers) 2018-04-08 22:34:01 +02:00
Florian Rival
a537f678fb Merge pull request #462 from Lizard-13/js-particles
Add support for particles in HTML5 games (both Pixi.js and Cocos2d-JS renderers)

Thanks @Lizard-13 for this great work!
2018-04-08 21:33:37 +02:00
Lizard-13
1019aaba5f Update exporter and improve readability 2018-04-08 11:48:28 -03:00
Lizard-13
5770ac6396 Add support for particles in web platform 2018-04-07 23:51:28 -03:00
Florian Rival
7171f691a3 Display global groups in italic 2018-04-05 20:20:18 +02:00
Florian Rival
0ad7b71cf2 Bump newIDE version 2018-04-04 17:08:52 +02:00
Florian Rival
006d7296a2 Fix AudioResourceField not properly shown when editing it inline in EventsSheet 2018-04-04 17:07:44 +02:00
Florian Rival
443c49f83e Fix regression due to broken Variable and VariablesContainer copy ctor and assignement operator 2018-04-04 15:10:08 +02:00
Florian Rival
9884965595 Merge pull request #458 from 4ian/audio-resource-support
Audio resource support
2018-04-04 13:15:59 +02:00
Florian Rival
e0379466e0 Add more flowtype coverage 2018-04-04 11:54:58 +02:00
Florian Rival
622cba4642 Move ResourceSelectorWithThumbnail and add ResourceThumbnail 2018-04-04 11:46:14 +02:00
Florian Rival
50c7a582ef Add AudioPreview 2018-04-04 11:23:49 +02:00
Florian Rival
e501fd4a09 Add AudioResourceField 2018-04-04 10:36:59 +02:00
Florian Rival
29808c8800 Bump newIDE version 2018-04-03 21:47:13 +02:00
Florian Rival
fcfb71132c Bump GDCore version 2018-04-03 21:21:32 +02:00
Florian Rival
2017d34197 Make explicit to install InnoSetup Unicode to generate GD4 Windows installer 2018-04-03 18:54:20 +02:00
Florian Rival
662c7bd397 Add missing header files 2018-04-03 18:49:05 +02:00
Florian Rival
cf5011c149 Merge pull request #457 from 4ian/feature/copy-paste-delete-variables-list
Copy/paste/delete variables for GDevelop 5
2018-04-03 18:31:31 +02:00
Florian Rival
954520ae3b Add comment about compiler version for compiling GDCore/GDCpp/IDE 2018-04-03 18:31:06 +02:00
Florian Rival
6ffcd6dfb0 Merge branch 'master' of https://github.com/4ian/GD 2018-04-02 21:53:41 +02:00
Florian Rival
80e7a6010a Add missing std::endl in Light_Manager sometimes creating conflicts with
FileStream.

* Other files should be audited for missing std::endl.
* FileStream should be protected against this.
2018-04-02 21:49:29 +02:00
Florian Rival
0dc023ba89 Improve renaming of pasted objects in newIDE 2018-04-02 12:25:17 +02:00
Florian Rival
e70021d0dd Refactor Variable/VariablesContainer and add copy/paste/delete to VariablesList in newIDE 2018-04-01 23:42:52 +02:00
Florian Rival
eb63bda7d2 [WIP] Change VariablesContainer to keep references to variables valid after a removal/move/swap 2018-04-01 20:19:54 +02:00
Florian Rival
10833aa45d [WIP] Add copy/paste/delete in VariablesList in newIDE 2018-04-01 19:44:22 +02:00
Florian Rival
eed844357e Add WindowBorder color to layout background 2018-04-01 16:56:29 +02:00
Florian Rival
6d91676dab Bump version 2018-04-01 01:44:32 +02:00
Florian Rival
69410d62ea Fix theming of objects parameters conflicting between default and dark theme 2018-04-01 01:11:12 +02:00
Florian Rival
977425e700 Add explanation about how to compile libGD.js manually 2018-03-31 13:19:57 +02:00
Lizard-13
50746b3c75 Still trying to fix Travis CI 2018-03-30 23:25:11 -03:00
Lizard-13
1c5364f917 Trying to fix the Travis CI compiling error 2018-03-30 21:51:50 -03:00
Lizard-13
89d099ff7d Add Cocos renderer support 2018-03-30 21:20:01 -03:00
Florian Rival
49d409260a Add TODO about a performance improvement for Sprite collision mask in native game engine 2018-03-31 00:20:41 +02:00
Florian Rival
a50b62a2d8 Update links in README 2018-03-30 23:53:17 +02:00
Florian Rival
6b21ebcc9b Merge pull request #455 from 4ian/feature/collision-mask-editor
Collision mask editor for GDevelop 5
2018-03-30 23:46:51 +02:00
Florian Rival
3c8aa4a249 Display circle for each vertex of collision mask polygons 2018-03-30 23:12:49 +02:00
Florian Rival
a8e9fa5895 Ensure polygon vertices are not put outside the sprite bounding box 2018-03-30 23:05:11 +02:00
Florian Rival
c9f8b4a8ed [WIP] Add preview of default bounding box collision mask 2018-03-30 22:52:22 +02:00
Florian Rival
6b38479166 [WIP] Factor selectors of PointsEditor and CollisionMasksEditor into SpriteSelector 2018-03-30 22:44:19 +02:00
Florian Rival
4ccbc1b958 [WIP] Add preview of collision mask polygons 2018-03-30 22:01:21 +02:00
Florian Rival
54d7d284c8 [WIP] Add CollisionMasksEditor in newIDE (preview not yet done) 2018-03-30 18:06:21 +02:00
Lizard-13
ca1721ef9a Load skeletal data file only once through shared data
Now each file is readed only once, multiple instances will share static data as default values and animation keys.

Also converted all tabs into spaces :)
2018-03-29 19:25:43 -03:00
Florian Rival
58ed74e020 Add help button about Play Store when one-click Android packaging is finished 2018-03-30 00:00:15 +02:00
Florian Rival
e8ce83b162 Bump version 2018-03-29 22:34:06 +02:00
Florian Rival
9b91f06011 Add menu item to set an object as global 2018-03-29 22:09:23 +02:00
Florian Rival
17247cbbf1 Ensure coordinates of objects moved with the mouse are round 2018-03-29 22:05:42 +02:00
Florian Rival
10b81dd232 Fix StartPage snapshot test 2018-03-25 20:19:48 +02:00
Florian Rival
3f3a5dbd3b Remove warnings and add Flow on StartPage 2018-03-25 20:05:35 +02:00
Florian Rival
6ff8ee749d Fix changes wrongly discarded in ObjectField 2018-03-17 17:21:40 +01:00
Florian Rival
db5f146818 Fix errors with some parameter fields 2018-03-17 17:18:03 +01:00
Lizard-13
ddcf51a2b7 Add custom hitbox action and fix polygons draw 2018-03-14 22:09:25 -03:00
Florian Rival
b7467afd1b Bump newIDE version 2018-03-12 21:59:10 +01:00
Florian Rival
ee993f0cdb Improve performance by stopping rendering of InstancesEditor when the SceneEditor/ExternalLayoutEditor is not displayed 2018-03-11 22:30:53 +01:00
Florian Rival
bc6d3ce16f Use italic font to display global objects in ObjectsList in newIDE 2018-03-11 22:02:42 +01:00
Florian Rival
1fae899497 Enhance VariableField to display children variables too 2018-03-11 16:50:38 +01:00
Florian Rival
8319f60c95 Update VariableField completions when variables are edited 2018-03-11 16:01:49 +01:00
Florian Rival
f6fe1a3205 Enhance performance of ParameterFields components 2018-03-11 15:47:40 +01:00
Florian Rival
01e2b53a3f Improve GenericExpressionField performance 2018-03-10 22:10:39 +01:00
Florian Rival
da9eb3cea7 Ensure ObjectsGroupEditorDialog position on screen is always correct 2018-03-10 21:36:13 +01:00
Florian Rival
c044b32c04 Improve performance of ObjectSelector by avoiding constant re-renderings 2018-03-10 21:35:44 +01:00
Lizard-13
46279e7762 Add JS events functions and hitboxes debug draw 2018-03-10 14:54:17 -03:00
Florian Rival
4936b014ae Improve performance of VariablesEditorDialog and ensure dialog position is always correct 2018-03-10 17:07:19 +01:00
Florian Rival
c1cd0d8780 Use SemiControlledTextField in SpriteEditor to enhance performance/responsiveness 2018-03-10 16:55:45 +01:00
Lizard-13
557af32cc9 Add custom icons 2018-02-27 21:51:15 -03:00
Lizard-13
729a85a9a9 Add extension conditions/actions/expressions 2018-02-27 19:10:36 -03:00
Lizard-13
34146c2f18 Added gdjs.sk namespace for better organization 2018-02-27 19:10:23 -03:00
Lizard-13
00146bb8f8 Add animation and animation blending system 2018-02-27 19:10:11 -03:00
Lizard-13
6026d79ebb Support for armatures, meshes* and polygons
*Meshes needs PIXI lib update
2018-02-27 19:10:07 -03:00
Lizard-13
fc28f272b3 Images color, alpha, visible, z support 2018-02-27 19:10:02 -03:00
Lizard-13
9702db06a5 Basic images working 2018-02-27 19:09:55 -03:00
Lizard-13
209f83d697 Basic classes setup 2018-02-27 19:09:47 -03:00
Lizard-13
0ef8eb32a5 Base extension info and files tree
Files named Ax, By, Cz... as a temporal fix for include order
2018-02-27 19:09:42 -03:00
Lizard-13
8115b8181e Empty working object 2018-02-27 19:09:31 -03:00
Florian Rival
e79a328748 Bump newIDE version 2018-02-25 23:24:20 +01:00
Florian Rival
2083ee1029 Update hosted GDJS root for previews in browser with S3 in newIDE 2018-02-25 23:24:10 +01:00
Florian Rival
3e982cdd87 Add link to roadmap in newIDE readme 2018-02-25 22:58:06 +01:00
Florian Rival
883527b289 Fix tests 2018-02-25 22:38:46 +01:00
Florian Rival
a4d84efdd5 Add support for editing properties of resources in ResourcePropertiesEditor in newIDE 2018-02-25 22:35:17 +01:00
Florian Rival
e46c8493bc Refactor Resource to use gd::PropertyDescriptor for custom properties 2018-02-25 22:17:04 +01:00
Florian Rival
4c443b09cf Update zombie-laser example for newIDE 2018-02-25 18:57:14 +01:00
Florian Rival
98bc2236f4 Merge pull request #445 from Lizard-13/raycast-1
Add Raycast condition
2018-02-25 18:08:43 +01:00
Florian Rival
5199299639 Add analytics when a user choose a new subscription plan 2018-02-25 17:45:49 +01:00
Florian Rival
3268d1db25 Merge pull request #451 from 4ian/feature/profile-in-context
Preview over wifi, GDevelop splash and minor improvements
2018-02-25 17:36:34 +01:00
Florian Rival
741770924b Remove useless package & update subscription descriptions 2018-02-25 17:34:55 +01:00
Florian Rival
49aa9469bb Add SubscriptionChecker when trying to deactivate GDevelop splash in ProjectPropertiesDialog 2018-02-25 17:19:24 +01:00
Florian Rival
7cbe34436c Improve design of SubscriptionDialog and SubscriptionCheckDialog 2018-02-25 16:40:48 +01:00
Lizard-13
122f7ecf3e Fix date functions (#450) 2018-02-25 14:13:23 +01:00
Florian Rival
d79bdd9554 Add SubscriptionChecker to ask users to get a subscription if needed 2018-02-24 20:34:59 +01:00
Lizard-13
3e331cb2e8 Fix event description string (#448) 2018-02-24 19:02:15 +01:00
Florian Rival
361fb6aeab Move UserProfile into a single object provided by a Provider (using react-create-context)
Can be updated later to use the new React Context API once it's ready
SubscriptionCheckDialog is still a Work-In-Progress.
2018-02-24 16:23:45 +01:00
Florian Rival
b4a76895ee [WIP] Display dialog asking for a subscription when starting network preview
TODO: Refactor to store user profile in a context/store to avoid de-synchronisation
between components using UserProfileContainer.
2018-02-24 14:31:08 +01:00
Florian Rival
b2251e1a12 Fix external layout previews for web-app 2018-02-23 15:55:19 +01:00
Florian Rival
1c1860370a Prevent pinch-to-zoom on exported games/preview and set black address bar 2018-02-23 15:24:35 +01:00
Florian Rival
1a190b2a44 Add Network Preview (Preview over wifi) to newIDE with live reload 2018-02-23 12:41:18 +01:00
Florian Rival
b1e0f72416 Add local server in Electron app (to serve previews over wifi) 2018-02-20 08:31:13 +01:00
Florian Rival
2c4ae7573e Add LoadingScreen in project properties to allow to show/hide splash at startup 2018-02-18 23:02:26 +01:00
Florian Rival
04ff1f2726 Add GDevelop Splashscreen at game startup 2018-02-18 21:55:42 +01:00
Florian Rival
eaa5200f95 Fix warning 2018-02-18 17:00:05 +01:00
Florian Rival
53c749b79e Update some links in newIDE to the new GDevelop website (gdevelop-app.com) 2018-02-18 16:30:39 +01:00
Lizard-13
eb96ee8497 Fix @static hint 2018-02-17 17:56:07 -03:00
Lizard-13
458444ee7b Implement collinear case 2018-02-17 16:02:13 -03:00
Lizard-13
c8eb13f18f Minor fixes
Removed circle code, unused includes and debug lines.
Improved extension strings.
Added reference link.
Updated "Laser and zombies.gdg" example
2018-02-17 16:01:11 -03:00
Lizard-13
a224b93edc Remove circle from test game 2018-02-17 16:01:00 -03:00
Lizard-13
f077ca6723 Commented out circle raycasting and added icons 2018-02-17 16:00:52 -03:00
Lizard-13
6bbfa1d4a1 Implement C++ version
And little fixes on the JS version
2018-02-17 16:00:32 -03:00
Lizard-13
3c3dc6ef6e Implement raycast JS version and test game 2018-02-17 16:00:18 -03:00
Lizard-13
5c101dbcda Engine condition set up
Neither tested nor compiled yet
2018-02-17 15:56:50 -03:00
Florian Rival
701b78361a Add support for disabled events in EventsSheet in newIDE 2018-02-17 16:34:42 +01:00
Florian Rival
07f26027f6 Bump newIDE version 2018-02-15 22:56:13 +01:00
Florian Rival
09cf13d6e2 Add confirm before close dialog to newIDE 2018-02-15 22:50:08 +01:00
Florian Rival
42f91565fa Merge pull request #443 from 4ian/feature/cordova-icons
Add support for icons when exporting to Android/iOS
2018-02-13 19:51:04 +01:00
Florian Rival
ac6c146808 Fix ImageThumbnail error when onContextMenu is not specified 2018-02-13 19:50:21 +01:00
Florian Rival
59ad23f8ac Allow to customize game orientation (for when exported with Cordova) 2018-02-11 23:44:00 +01:00
Florian Rival
769c6fe3d5 Move ResourcesLoader in its own folder + refactor methods 2018-02-11 23:17:44 +01:00
Florian Rival
07b92911ab Add message on web-app about non support of automatic icons creation 2018-02-11 22:03:30 +01:00
Florian Rival
eb57bcfc87 Add iOS icons support for Cordova + fix image caching 2018-02-11 21:52:40 +01:00
Florian Rival
7addeba73a Add support for Android icons in Cordova export 2018-02-11 21:14:18 +01:00
Florian Rival
263902b45a Avoid caching in ImagePreview and ImageThumbnail 2018-02-11 18:14:47 +01:00
Florian Rival
d283f759fe Add PlatformSpecificAssets to Project 2018-02-10 18:36:02 +01:00
Florian Rival
fabd028a63 Update VSCode C++ properties for Intellisense 2018-02-10 18:35:05 +01:00
Florian Rival
2b18272c41 Merge branch 'master' of github.com:4ian/GD 2018-02-07 00:02:25 +01:00
Florian Rival
a1fb39da3d Fix scene unloading re-creating a RuntimeSceneRenderer leading to issues with Cocos2d-JS renderer 2018-02-05 23:12:51 +01:00
Florian Rival
09602fdf9e Merge pull request #441 from ronnystandtke/patch-1
Update gdevelop.desktop
2018-02-04 17:03:22 +01:00
ronnystandtke
d574ef17ba Update gdevelop.desktop
added German L10n
2018-02-04 17:00:34 +01:00
Florian Rival
0e3f70627b Bump newIDE version 2018-02-03 19:32:52 +01:00
Florian Rival
a814a07105 Fix ResourcesEditor selection 2018-02-03 19:24:47 +01:00
Florian Rival
c49af90a9c Add program opening count to Keen.io analytics 2018-02-03 19:09:33 +01:00
Florian Rival
24afa155c8 Improve Keen.io analytics events by adding user profile information 2018-02-03 18:30:09 +01:00
Florian Rival
9e5a431516 Only run Fullstory on newIDE web-app 2018-02-03 17:53:57 +01:00
Florian Rival
182a94285c Unregister service worker (it is not ready yet) 2018-02-03 13:05:22 +01:00
Florian Rival
442c2c8dd9 Merge pull request #439 from 4ian/feature/resources-editor
Resources editor for newIDE
2018-02-03 12:57:22 +01:00
Florian Rival
f8fd0dd353 Add a preview in ResourcesEditor 2018-02-03 12:55:30 +01:00
Florian Rival
faad9e23ac Add ResourcesEditor with ResourcePropertiesEditor and Toolbar 2018-01-30 23:12:31 +01:00
Florian Rival
d2af0da1b1 Added tools method to ResourcesManager and finish working version of ResourcesList 2018-01-30 21:56:40 +01:00
Florian Rival
c65e5c3e49 [WIP] Add ResourcesEditor based on a generic SortableVirtualizedItemList
TODO:
* Use SortableVirtualizedItemList for ObjectsList and ObjectsGroupsList
* Add missing features (sorting, delete, thumbnail for images, properties edition) to ResourcesEditor
2018-01-30 00:58:21 +01:00
Florian Rival
24a8dfc5f0 Add SemiControlledTextField to be able to type freely in PropertiesEditor 2018-01-28 18:45:44 +01:00
Florian Rival
9c6790ac37 Update default gravity in PhysicsBehavior 2018-01-27 23:50:49 +01:00
Florian Rival
18ef7460ba Bump newIDE version 2018-01-27 19:34:36 +01:00
Florian Rival
63cd0e76c3 Fix warning 2018-01-27 19:34:27 +01:00
Florian Rival
bdbf7fd9fc Add support for editing BehaviorSharedData in newIDE
TODO:
* Support for cancelling modifications made on it in ScenePropertiesDialog
2018-01-27 19:13:27 +01:00
Florian Rival
6bbedbd8f9 Fix BehaviorSharedData not created by newIDE + fix warnings 2018-01-27 17:00:44 +01:00
Florian Rival
648bd1ff2e Show warning if game name or package name is empty when exporting in newIDE 2018-01-24 23:31:02 +01:00
Florian Rival
d4288caedb Fix .env file loading with electron-app and bump newIDE version 2018-01-23 00:15:13 +01:00
Florian Rival
0a35bc3272 Bump newIDE version 2018-01-22 23:35:55 +01:00
Florian Rival
d8b737a31f Fix LocalS3Export always reusing the same folder leading to useless files in exported game 2018-01-22 23:35:32 +01:00
Florian Rival
cfd2655f6c Bump newIDE version 2018-01-22 23:29:21 +01:00
Florian Rival
1896241b9d Move AWS S3 credentials to an .env file for games deployment on GDevelop hosting 2018-01-22 23:25:42 +01:00
Florian Rival
0ed22a6ee1 Fix upload to GDevelop hosting of exported games with large files 2018-01-22 22:52:44 +01:00
Florian Rival
2bfcb99c3e Add analytics when a signup is done 2018-01-22 00:20:32 +01:00
Florian Rival
815f8a520a Bump newIDE version 2018-01-21 22:11:59 +01:00
Florian Rival
f115b6607f Add PhysicsBehavior support to newIDE, with an example 2018-01-21 22:11:24 +01:00
Florian Rival
c876f67502 Add pathfinding example to newIDE web-app 2018-01-20 21:25:25 +01:00
Florian Rival
27674f272c Bump newIDE version 2018-01-20 19:21:13 +01:00
Florian Rival
02879507e3 Fix tests (outdated snapshots after adding Pathfinding to newIDE) 2018-01-20 19:19:38 +01:00
Florian Rival
0a7629878f Fix Sepia layer effect (broken since Pixi v4 update) 2018-01-20 19:00:22 +01:00
Florian Rival
b0368232d0 Add Parallax example to newIDE 2018-01-20 17:19:45 +01:00
Florian Rival
a32bf3db98 Add Pathfinding and Zombie Laser examples to newIDE 2018-01-20 17:02:47 +01:00
Florian Rival
64cbbb20d3 Expose PathfindingBehavior when building with Emscripten 2018-01-20 16:53:12 +01:00
Florian Rival
dd4fbecc98 Update some GDevelop services API to use api.gdevelop-app.com 2018-01-20 16:28:27 +01:00
Florian Rival
807a75a265 Update productName for newIDE 2018-01-19 00:24:07 +01:00
Florian Rival
6e1b44ea56 Bump newIDE version 2018-01-18 23:31:41 +01:00
Florian Rival
d870a54f58 Fix error when handling download-progress of an update 2018-01-18 23:31:00 +01:00
Florian Rival
9f464a3f23 Bump newIDE version 2018-01-18 23:12:37 +01:00
Florian Rival
ed4e84d665 Add Export icon in newIDE main toolbar & fix profile refreshing after getting a new subscription 2018-01-18 23:12:08 +01:00
Florian Rival
1e4ab96233 Bump newIDE version 2018-01-18 00:04:27 +01:00
Florian Rival
380c034ff5 Merge pull request #433 from 4ian/feature/online-cordova-export
Packaging for Android with GDevelop online build service + various improvements
2018-01-18 00:02:51 +01:00
Florian Rival
7c9abe432d Fix AboutDialog story in storybook and use retro default avatars 2018-01-18 00:02:05 +01:00
Florian Rival
2ca853c22c Add HelpButton in ProfileDialog and disabled icon field in ProjectPropertiesDialog 2018-01-17 23:55:40 +01:00
Florian Rival
b23d55612a Add display of user Gravatar in ProfileDetails 2018-01-17 22:36:51 +01:00
Florian Rival
b261faacfc Freeze GDCore/libGD.js and newIDE version to 4.0.96 (don't read it from Git tags) 2018-01-17 00:21:07 +01:00
Florian Rival
9984b32876 Add link to help page specific to each exporters 2018-01-16 23:42:46 +01:00
Florian Rival
d63ba75430 Change wording in CreateProfile 2018-01-16 23:33:44 +01:00
Florian Rival
2db903ed94 Fix profile refreshing after login/account creation 2018-01-16 22:00:45 +01:00
Florian Rival
3f9bc4d335 Fix upload and Android export for large files 2018-01-16 21:25:36 +01:00
Florian Rival
3df95d0e21 Switch authentification to use Firebase 2018-01-14 17:59:09 +01:00
Florian Rival
f445695f6a Add auto-update support to GDevelop 5 2018-01-13 17:17:48 +01:00
Florian Rival
6f3163d7bd Rework ExportDialog to have a list of exporters to choose from 2018-01-13 14:54:10 +01:00
Florian Rival
5421eae23d Add buttons to switch between exporters of the same kind 2018-01-11 00:04:31 +01:00
Florian Rival
a0e82ee22f Add button to download logs in LocalOnlineCordovaExport 2018-01-10 23:25:18 +01:00
Florian Rival
1fbf822769 Move GDevelop hosting API configuration to GDevelopServices/ApiConfigs.js 2018-01-09 23:52:44 +01:00
Florian Rival
6b0f037722 Add a comment about working with Auth0 during development 2018-01-09 23:52:44 +01:00
Florian Rival
ae231d2fe6 Update packageName of fixtures/example games 2018-01-09 23:52:44 +01:00
Florian Rival
2e95899da7 Ensure user is asked for authenticating again if needed 2018-01-09 23:52:44 +01:00
Florian Rival
3f45b38dfc [WIP] Make SubscriptionDialog working with GDevelop Services and Stripe
TODO: Properly handle the refresh of ProfileDialog
2018-01-09 23:52:44 +01:00
Florian Rival
daf4d36348 [WIP] Add SubscriptionDialog 2018-01-09 23:52:44 +01:00
Florian Rival
477cd16f23 Add storybook stories for Profile components 2018-01-09 23:52:44 +01:00
Florian Rival
83eded0056 [WIP] Improve LocalOnlineCordovaExport progress handling 2018-01-09 23:52:44 +01:00
Florian Rival
338de9c149 [WIP] Add LimitDisplayer and display subscriptions limits in LocalOnlineCordovaExport 2018-01-09 23:52:44 +01:00
Florian Rival
6d99d4e661 [WIP] Add happy path for LocalOnlineCordovaExport 2018-01-09 23:52:44 +01:00
Florian Rival
4e5a8060c8 [WIP] Add Archiver to create zip files for LocalOnlineCordovaExport 2018-01-09 23:52:44 +01:00
Florian Rival
eb938e39ff [WIP] Add LocalOnlineCordovaExport (with no real calls to the build service for now) 2018-01-09 23:52:44 +01:00
Florian Rival
cff8604a5f Fix flow error/incompatibility in auth0-lock's node_modules 2018-01-09 23:52:44 +01:00
Florian Rival
2afa54bcd2 [WIP] Add SubscriptionDetails, ProfileDetails and UsagesDetails in ProfileDialog 2018-01-09 23:52:44 +01:00
Florian Rival
4da6025b6f Move configuration of BrowserS3PreviewLauncher in ApiConfigs 2018-01-09 23:52:44 +01:00
Florian Rival
c4f64444e7 [WIP] Add a Profile in newIDE with login/logout based on Auth0 2018-01-09 23:52:44 +01:00
Florian Rival
b0205b296f Merge pull request #432 from 4ian/fix/various
Various improvements for GDJS (memory + libs update)
2018-01-09 23:48:15 +01:00
Florian Rival
e0c8b3cc81 Add comment about RuntimScene.unloadScene and memory management 2018-01-09 23:47:47 +01:00
Florian Rival
80ca92336e Fix filters and refactor Text style update for Pixi v4 2018-01-09 23:03:26 +01:00
Florian Rival
6c0681e4ca Merge branch 'mem' of https://github.com/dos1/GD into dos1-mem 2018-01-07 20:06:18 +01:00
Sebastian Krzyszkowiak
26e8503dc8 GDJS: HowlerSoundManager: use XMLHttpRequest to preload
Howler decodes the whole file, which causes massive memory spike
on load when the project contains lots of longer music files.
We could use HTML5 audio to avoid decoding, but then the load event
actually means "preloaded enough to start playing without buffering".

We don't need to decode here, putting the file into browser cache
should be enough, so let's just download the file with XHR.
2018-01-06 02:09:01 +01:00
Sebastian Krzyszkowiak
c1ce78efde GDJS: howler-sound-manager: use .unload() method when destroying to free the resources used by sounds 2018-01-06 02:08:54 +01:00
Sebastian Krzyszkowiak
2f52c2f062 GDJS: store global volume value in HowlerSoundManager to avoid rounding errors (#430) 2018-01-05 16:59:16 +01:00
Sebastian Krzyszkowiak
24d11a2446 GDJS: update howler.js to 2.0.7 2018-01-04 23:44:57 +01:00
Sebastian Krzyszkowiak
e1d4ae5bbd GDJS: update Pixi to 4.6.2 2018-01-04 23:44:32 +01:00
Sebastian Krzyszkowiak
dcfe346f54 GDJS: RuntimeScene: clean up more variables on unload, so they can be garbage collected 2018-01-04 23:44:13 +01:00
Florian Rival
3906db9efe Make UserUUID generation security/exception errors-proof 2017-12-26 16:47:00 +01:00
Florian Rival
ba5244d95d Bump newIDE version 2017-12-26 16:46:32 +01:00
Florian Rival
52db730870 Add ErrorBounday for handling editor crash and EmptyEventsPlaceholder for empty events sheets 2017-12-26 14:47:46 +01:00
Florian Rival
82d2278ebd Bump newIDE version 2017-12-25 23:55:48 +01:00
Florian Rival
30d08ac72d Add button linking to help about creating new themes in newIDE 2017-12-25 17:48:38 +01:00
Florian Rival
6f1e71c8e5 Update README about creating themes for newIDE 2017-12-25 17:41:00 +01:00
Florian Rival
385be9b5f5 Make EventsSheet color scheme customizable and add Monokai inspired dark color scheme 2017-12-25 17:33:25 +01:00
Florian Rival
25cb041d78 Improve DarkTheme to fix Raised buttons readability 2017-12-25 14:58:36 +01:00
Florian Rival
18fa9cd659 Merge pull request #429 from 4ian/feature/upgrade-mui-react
Upgrade to React 16 and Material-UI 0.20
2017-12-24 17:33:58 +01:00
Florian Rival
ce760541c5 Upgrade to React 16.2 2017-12-24 16:51:04 +01:00
Florian Rival
db51b652f0 Remove useless refs created warnings with React 16 2017-12-24 15:05:46 +01:00
Florian Rival
4222d98aa9 Update instructions parameters color scheme 2017-12-24 15:05:20 +01:00
Florian Rival
484f1e5dcb Fix typing 2017-12-24 14:30:43 +01:00
Florian Rival
7304b94a77 Fix warnings/React issues with refs in EventsSheet 2017-12-24 14:07:20 +01:00
Florian Rival
ee5ec7df72 Fix InstancePropertiesEditor not refreshed when an instance is deleted/moved 2017-12-24 12:49:20 +01:00
Florian Rival
9a1e4bdf7c Update react-i18next dependency of newIDE 2017-12-24 12:40:26 +01:00
Florian Rival
a43cca7629 Update react-dnd dependency of newIDE 2017-12-24 12:31:08 +01:00
Florian Rival
0cdabab2ec Update react-color dependency of newIDE 2017-12-24 12:24:49 +01:00
Florian Rival
28b968ea99 Update newIDE to React 15.6.2 2017-12-24 12:21:32 +01:00
Florian Rival
5160033092 Upgrade storybook and remove useless newIDE dependencies 2017-12-24 12:00:41 +01:00
Florian Rival
ce086c07b9 Upgrade material-ui to v0.20 and upgrade other dependencies 2017-12-24 11:49:40 +01:00
Florian Rival
bf9348488d Merge pull request #428 from 4ian/feature/themable-newIDE
Add a Dark theme to newIDE
2017-12-23 23:18:38 +01:00
Florian Rival
70b3e0701b Fix StartPage tests 2017-12-23 23:14:44 +01:00
Florian Rival
dc3d890937 Add comment explaining how to create a new theme 2017-12-23 23:14:02 +01:00
Florian Rival
f68be32e2d Update logo in newIDE StartPage and tweak colors 2017-12-23 23:11:10 +01:00
Florian Rival
3758e7af03 Fix editors not opening in SceneEditor in newIDE 2017-12-23 22:40:50 +01:00
Florian Rival
5ab1858349 [WIP] Refactor EventsSheet to make it partially themable 2017-12-23 21:50:12 +01:00
Florian Rival
54353bcb24 [WIP] Add PreferencesDialog and make the whole newIDE interface themable 2017-12-23 21:06:55 +01:00
Florian Rival
de7640558d Fix Clock Skew related errors while uploading to S3 from certain computers 2017-12-23 13:52:33 +01:00
Florian Rival
2e17b16516 Make newIDE context menus dynamic (greyed-out items if not applicable, checkbox for grid) 2017-12-23 13:51:36 +01:00
Sebastian Krzyszkowiak
345f9f1786 Run CopyRuntimeToGD.sh with bash explicitly (#427)
The script contains bashisms which fail on systems where sh is
symlinked to dash instead of bash.
2017-12-22 11:12:02 +01:00
Florian Rival
8c9214ce5e Bump newIDE version 2017-12-20 22:44:49 +01:00
Florian Rival
fc9cc8046d Merge pull request #426 from 4ian/feature/newide-js-code-event
Add support for Javascript Code Event in newIDE
2017-12-20 22:33:12 +01:00
Florian Rival
e592bb855d Add support for objects parameter in JsCodeEvent in newIDE 2017-12-20 22:30:53 +01:00
Florian Rival
f8407264da Add basic support for JsCodeEvent in newIDE 2017-12-19 21:16:27 +01:00
Florian Rival
202fe2b69a Add FpsLimiter to limit framerate on InstancesEditor of newIDE, to avoid killing CPU/battery 2017-12-18 00:05:31 +01:00
Florian Rival
d14a93f9d0 Remove ok button in MainFrame Snackbar 2017-12-17 19:37:13 +01:00
Florian Rival
1d1ccdbf06 Fix unmounting and related focus issue of editors in newIDE 2017-12-17 16:16:29 +01:00
Florian Rival
92fd647316 Add button to open external events or layout events from a LinkEvent in newIDE 2017-12-16 18:09:30 +01:00
Florian Rival
d8ca506200 Add flow typing to MainFrame 2017-12-16 17:18:09 +01:00
Florian Rival
928d6eda98 Update VSCode settings 2017-12-16 16:53:53 +01:00
Florian Rival
d5e6755694 Move all providers from MainFrame to a dedicated component 2017-12-16 16:53:37 +01:00
Florian Rival
a1431126ec Merge pull request #424 from 4ian/feature/clipboard-project-manager
Clipboard support for ProjectManager in newIDE
2017-12-16 16:17:14 +01:00
Florian Rival
13c8caeb8c Increase flow coverage 2017-12-16 16:12:10 +01:00
Florian Rival
b2b5ee0e19 Add a TODO about style refactoring 2017-12-16 14:28:32 +01:00
Florian Rival
ff74ecd7c9 Run prettier on newIDE codebase 2017-12-16 14:26:05 +01:00
Florian Rival
0ac3e79156 Fix flow typing in newIDE and update flow to latest version 2017-12-16 14:24:25 +01:00
Florian Rival
3a69936e2e Add copy/cut/paste support for External Layouts and Events in newIDE 2017-12-16 14:02:40 +01:00
Florian Rival
e738d5dd5f Add copy/cut/paste support for Layout in newIDE 2017-12-16 00:14:18 +01:00
Florian Rival
ed8ee21c04 Reduce GroupEvent height 2017-12-15 23:22:47 +01:00
Florian Rival
87220a941a Bump newIDE version 2017-12-15 23:19:23 +01:00
Florian Rival
4425d13c7a Rename objectWithScope to objectWithContext 2017-12-13 00:19:31 +01:00
Florian Rival
b818e5f493 Add support for copy/cut/paste objects 2017-12-12 23:57:37 +01:00
Lizard-13
403563ba32 Support keyboard top row numbers in HTML5 games (#422) 2017-12-11 14:29:14 +01:00
Florian Rival
156ca68116 Make newIDE save project as formatted JSON 2017-12-10 23:03:16 +01:00
Florian Rival
de3677a6c3 Add AnimationPreview in SpriteEditor 2017-12-10 23:02:51 +01:00
Florian Rival
3b76dfe9f4 Fix LocalCordovaExport storybook and increase expression selector height 2017-12-09 20:08:23 +01:00
Florian Rival
6e38ee6d16 Move newIDE test files next to the test source files (no __tests__ folder) 2017-12-09 18:05:59 +01:00
Florian Rival
454657b00f Add link to Tank Shooter beginner tutorial in newIDE 2017-12-09 17:47:54 +01:00
Florian Rival
aad0c4e909 Fix newIDE yarn.lock 2017-12-09 17:27:53 +01:00
Florian Rival
d106ee9ac1 Merge pull request #421 from 4ian/feature/newide-expressions-autocomplete
Expression field with list of available functions for newIDE
2017-12-09 17:16:41 +01:00
Florian Rival
5b1e6e4381 Don't show ExpressionSelector when ExpressionField is displayed inline 2017-12-09 16:50:27 +01:00
Florian Rival
e1106c6145 Fix GenericExpressionField validation and functions button positioning 2017-12-07 00:33:42 +01:00
Florian Rival
0c5caf9986 Update StringField to use GenericExpressionField, with same features as ExpressionField 2017-12-07 00:22:59 +01:00
Florian Rival
2fdcd6c639 Fix formatting of expressions with code-only parameters 2017-12-07 00:04:56 +01:00
Florian Rival
8332adf07b [WIP] Fix Expression object/behavior functions formatting and BehaviorField 2017-12-06 23:43:20 +01:00
Florian Rival
fb40e908c0 [WIP] Add ExpressionParametersEditor to edit parameters of an expression to insert
TODO: Properly format objects and behaviors function calls.
2017-12-06 00:22:21 +01:00
Florian Rival
b6ef67568a [WIP] Add the function in the text field when an expression is chosen 2017-12-05 22:07:56 +01:00
Florian Rival
9c591ec3b1 [WIP] Add ExpressionSelector, refactor InstructionSelector and switched to lodash monolithic build 2017-12-04 21:49:31 +01:00
Lizard-13
495900c083 Add point inside object condition (#418)
* Add point inside object condition

* Update names and comments
2017-12-04 09:25:56 +01:00
Florian Rival
7874e2af27 [WIP] Add auto-completion to ExpressionField in newIDE 2017-12-04 00:03:46 +01:00
Florian Rival
19b37b7111 Update Electron latest stable version for newIDE 2017-12-03 22:53:01 +01:00
Florian Rival
8593249bc6 Add link to the Itch.io publishing help page 2017-12-03 12:28:11 +01:00
Florian Rival
6d483ec887 Update electron-builder and fix analytics send when exporting with Cordova in newIDE 2017-11-28 23:02:40 +01:00
Florian Rival
e1a28f0f90 Update newIDE readme 2017-11-28 00:43:22 +01:00
Florian Rival
c2ba76a821 Bump newIDE version 2017-11-28 00:40:40 +01:00
Florian Rival
c4f8134d89 Add Cordova and Cocos2d-JS exports in newIDE 2017-11-28 00:39:19 +01:00
Florian Rival
59416fd0cd Avoid clearing the output directory when exporting a HTML5 game 2017-11-27 23:58:15 +01:00
Florian Rival
ef7ed24114 Merge pull request #417 from 4ian/feature/open-scene-editor-on-open
Automatic opening of 1st scene in newIDE + Sprite frames selection/deletion
2017-11-27 22:12:16 +01:00
Florian Rival
07dd2bcb5c Add Checkbox to select sprites and context menu to delete selected sprites 2017-11-26 19:55:53 +01:00
Florian Rival
81dfeb3ab1 Open scene or project manager (according to layouts count) after project opening in newIDE 2017-11-24 20:08:38 +01:00
Florian Rival
09d558744f Refactor project opening in MainFrame and add test for StartPage 2017-11-24 19:54:09 +01:00
Florian Rival
abe7dd7ccd Adapt StartPage button when a project is opened 2017-11-24 08:39:06 +01:00
Florian Rival
0da624dc18 Fix variables with multiline values rendering in newIDE + add a storybook stories for this 2017-11-23 00:36:21 +01:00
Florian Rival
a082585b4e Don't make Game Settings initially opened in ProjectManager 2017-11-21 01:07:10 +01:00
Florian Rival
d1582723ba Fix hint text in ProjectPropertiesDialog 2017-11-21 01:06:07 +01:00
Florian Rival
829a88f290 Add ProjectPropertiesDialog, editor for global variables and minor fixes 2017-11-21 00:58:07 +01:00
Florian Rival
79f2e57fa9 Add ExternalEventsField, used to choose events to import in LinkEvent 2017-11-19 23:42:42 +01:00
Florian Rival
322787ba0e Merge pull request #416 from 4ian/feature/points-editor
Add Points editor
2017-11-19 20:53:27 +01:00
Florian Rival
7bd2dab47c Clean up PointsEditor and related 2017-11-19 20:38:59 +01:00
Florian Rival
dd1446cfb0 Add Toggles to have all animations/sprites sharing the same points in PointsEditor 2017-11-19 18:00:57 +01:00
Florian Rival
cf96db75ea Add HelpButton to ExportDialog 2017-11-19 15:47:08 +01:00
Florian Rival
da4f350cdb [WIP] Add points editor and hitboxes editor buttons in a SpriteEditor toolbar 2017-11-19 15:44:59 +01:00
Florian Rival
862c012bb6 [WIP] Ensure position of PointsEditor dialog remains centered after adding points 2017-11-19 15:26:18 +01:00
Florian Rival
72a65cb1d2 [WIP] Add default position handling for center point in PointsEditor 2017-11-19 02:30:25 +01:00
Florian Rival
22379ae31b [WIP] Add PointsPreview in PointsEditor
TODO: Properly handle automatic points
2017-11-19 01:39:18 +01:00
Florian Rival
73e0ba8264 Merge pull request #415 from Lizard-13/patch-1
Polygon fix
2017-11-18 16:20:15 +01:00
Lizard-13
2b0e28f456 Polygon fix
Just a little fix for an error it's throwing me (not sure how it doesn't fails for every convex polygon)  :)
2017-11-18 11:38:59 -03:00
Florian Rival
151a9b1a74 [WIP] Add ImageThumbnail in PointsEditor and a link to it in SpriteEditor 2017-11-17 00:29:55 +01:00
Florian Rival
172d7f049e [WIP] Improve PointsEditor 2017-11-16 00:14:49 +01:00
Florian Rival
5ef703eff4 [WIP] Add PointsEditor to edit the points of a Sprite in newIDE 2017-11-15 01:25:48 +01:00
Florian Rival
98d970de30 Add polyfill for self and patch XMLHttpRequest.send for Cocos2d-JS 3.15 and below 2017-11-14 23:32:49 +01:00
Florian Rival
8896fb280a Try to fix FontFace support in Edge/IE/Safari 2017-11-14 22:44:11 +01:00
Florian Rival
8df5ab9e62 Add a very basic Shopify extension (HTML5 only) to checkout products in a shop 2017-11-12 23:19:19 +01:00
Florian Rival
eb32d51999 Add Semaphore CI badge (quicker CI for newIDE and GDJS tests) 2017-11-12 19:34:57 +01:00
Florian Rival
8901809f88 Avoid potential issue with LayersList when project/layout props are changed 2017-11-12 18:16:37 +01:00
Florian Rival
1de22ef53b Ensure the proper tab is focused after opening, even when the tab is already opened 2017-11-12 01:48:47 +01:00
Florian Rival
d328ae0c7e Increase the width of the text field to set the font size in TextEditor 2017-11-12 01:32:20 +01:00
Florian Rival
dabb0f9dad Remove GDevApp link in README as it is replaced by newIDE 2017-11-12 01:24:10 +01:00
Florian Rival
5adcfc5bad Fix Flow error 2017-11-11 19:12:20 +01:00
Florian Rival
b03bf86a35 Add error messages when an expression is invalid in ExpressionField or StringField in newIDE 2017-11-11 18:33:49 +01:00
Florian Rival
db1b1eadf1 Refactor ExpressionParser and ParserCallbacks with getters for errors 2017-11-11 15:40:22 +01:00
Florian Rival
939266b18b Add more help buttons in newIDE and various minor fixes 2017-11-09 21:31:28 +01:00
Florian Rival
b68a9d8b47 Rename newIDE executable from GDevelop IDE to GDevelop 5 2017-11-09 20:51:05 +01:00
Florian Rival
af1a028203 Merge pull request #413 from 4ian/fix/react-mosaic-dragging
Fix dropping objects from ExternalEditor in newIDE due to react-mosaic blocking drop + help buttons and various small improvements
2017-11-09 00:14:38 +01:00
Florian Rival
c697d5fb99 Upgrade react-mosaic-component so that it does not conflict with HTML5/external drag'n'drop 2017-11-08 23:47:47 +01:00
Florian Rival
b5d2c6f4bc Add help for TextEntry and ShapePainter editors 2017-11-08 22:23:06 +01:00
Florian Rival
a42c488ac8 Add HelpButton that open wiki help page and add it in a few dialogs
Also add react-test-renderer for snapshot testing
2017-11-08 01:13:00 +01:00
Florian Rival
1ccc58c015 Change background color of ProjectStructureItem in ProjectManager 2017-11-07 23:54:19 +01:00
Florian Rival
68a736ea13 Remove Resources from newIDE ProjectManager as it's not implemented for now 2017-11-07 23:36:37 +01:00
Florian Rival
a9980f8e89 [WIP] Fix dropping objects from ExternalEditor in newIDE due to react-mosaic blocking drop 2017-11-07 23:33:11 +01:00
Florian Rival
7156950cb8 Fix InstancesList/LayersList not properly re-rendering due to bad rendering optimization 2017-11-07 00:02:42 +01:00
Florian Rival
833cabfe3b Use ListIcon instead of material-ui Avatar for icons of resources library in newIDE 2017-11-06 01:18:57 +01:00
Florian Rival
ed23b760a9 Add a dialog to choose an image from available public resources in newIDE web-app 2017-11-06 00:32:44 +01:00
Florian Rival
98580efafa Disable close button on StartPage tab in newIDE 2017-11-05 20:46:08 +01:00
Florian Rival
8794861a11 Fix properties panel not updated when selecting an instance 2017-11-05 20:33:49 +01:00
Florian Rival
8fccc7bda4 Add Fullstory for users behavior analytics 2017-11-05 20:11:49 +01:00
Florian Rival
a09ea0ea13 Enable user to scroll with mouse and space key pressed in SceneEditor in newIDE 2017-11-05 19:52:24 +01:00
Florian Rival
74c6ca50cb Merge pull request #412 from Nnarol/feature/scene_editor_undo_redo_keyboard_shortcuts
Bind Ctrl+Z/Ctrl+Y to undo/redo actions in scene editor
2017-11-03 13:43:16 +01:00
Florian Rival
67249c1029 Update flow for newIDE and add it to the CI 2017-11-03 00:16:53 +01:00
Florian Rival
dba79bcca1 Merge pull request #411 from 4ian/feature/scrollbars
Add scrollbars in newIDE scene editor
2017-11-03 00:14:02 +01:00
name
006f93dccf Bind Ctrl+Z/Ctrl+Y to undo/redo actions in scene editor 2017-11-02 23:42:14 +01:00
Florian Rival
94335b9ee2 Update react-mosaic-component for better perf. and avoid drop-target area that can't be clicked
This enables the horizontal scrollbar to be used
Also improves performance by avoiding rerendering of editors after a drag'n'drop
2017-11-02 23:31:44 +01:00
Florian Rival
187e27f232 Fix typo 2017-11-02 22:39:52 +01:00
Florian Rival
f7631bd8a5 [WIP] Add scrollbars to scene editor of newIDE 2017-11-02 22:29:44 +01:00
Florian Rival
ad154c34e7 Refactor full size editors handling in FullSizeMeasurer in newIDE 2017-11-01 23:36:55 +01:00
Florian Rival
357ecaca1e Merge pull request #410 from 4ian/feature/cancel-dialogs
"Cancel" button in more newIDE dialogs + newIDE unit tests
2017-11-01 23:24:22 +01:00
Florian Rival
e67e8d2264 Update libGD.js version used by newIDE 2017-11-01 23:23:47 +01:00
Florian Rival
c39fc5f478 Add more tasks to be done on newIDE 2017-11-01 00:35:31 +01:00
Florian Rival
b4c84d2058 Add explanation on how to contribute to newIDE 2017-11-01 00:30:08 +01:00
Florian Rival
b7cca91e54 Fix a button styling 2017-10-28 17:25:04 +02:00
Florian Rival
86118abfb3 Add Cancel button in ObjectEditorDialog 2017-10-28 17:14:10 +02:00
Florian Rival
119d588619 Fix Object behaviors and SpriteObject animations not properly unserialized with an exisiting object 2017-10-28 17:13:39 +02:00
Florian Rival
8c1028a28b Improve newIDE tests 2017-10-26 23:49:29 +02:00
Florian Rival
65e47a11ec Add unit tests support with Jest for newIDE 2017-10-26 23:23:39 +02:00
Florian Rival
c20a705773 Add SerializableObjectEditorContainer and use it to add cancel/apply buttons to ObjectsGroupEditorDialog 2017-10-25 01:05:30 +02:00
Florian Rival
bea778cb06 Remove warning in ObjectSelector and add stories to test it 2017-10-25 00:07:25 +02:00
Florian Rival
7315fe2403 Add undo/redo in context menus in EventsSheet 2017-10-24 23:55:36 +02:00
Florian Rival
ef4e0aba6b Implement History of undo/redo for EventsSheet 2017-10-24 23:11:01 +02:00
Florian Rival
7d84dda389 Bump newIDE version 2017-10-22 23:02:21 +02:00
Florian Rival
de1dab64fd Remove groups in the list of the ObjectSelector in ObjectsGroupEditor 2017-10-22 23:01:48 +02:00
Florian Rival
4333d8a3ba Change EventsSheet background color 2017-10-22 22:46:49 +02:00
Florian Rival
4579e619a3 Add search in newIDE ProjectManager 2017-10-22 22:43:12 +02:00
Florian Rival
7bcee7e400 Fix searching in groups in newIDE 2017-10-22 22:00:24 +02:00
Florian Rival
bf6ed92b1f Add search bar in ObjectsList and ObjectsGroupsList in newIDE 2017-10-22 21:39:55 +02:00
Florian Rival
87bffb4361 Add shortcuts and menu items to zoom in/out in newIDE scene editor 2017-10-22 18:34:47 +02:00
Florian Rival
151182c5aa Fix text fields losing focus when renaming in newIDE project manager/objects list 2017-10-22 18:09:52 +02:00
Florian Rival
faa678e4f7 Add menu item to create a new object in object context menu in newIDE 2017-10-22 17:50:58 +02:00
Florian Rival
6113505367 Add support for undo/redo shortcut in scene editor and ESC to close dialogs 2017-10-22 17:34:02 +02:00
Florian Rival
8eb124c685 Add tooltips in newIDE Toolbars and add react-i18n (unused for now) 2017-10-22 16:51:14 +02:00
Florian Rival
4fb2028801 Add tooltip support for ToolbarIcon in newIDE 2017-10-22 16:00:00 +02:00
Florian Rival
a5cc7de08f Fix potential errors in newIDE 2017-10-22 14:55:31 +02:00
Alexander Lebedev
8b0845fe9f Fix SoundObject conditions/actions strings (#408) 2017-10-22 12:44:42 +02:00
Florian Rival
e127d1bb7b Add .map file as part of the deployed newIDE web-app 2017-10-21 19:40:46 +02:00
Florian Rival
75ff956418 Add Raven (Sentry) for error tracking in newIDE 2017-10-21 17:21:20 +02:00
Florian Rival
90236f9c43 Add (common) KeyboardShortcuts for SceneEditor and EventsSheet in newIDE 2017-10-21 16:48:40 +02:00
Alexander Lebedev
c480ac2d8e Fix TopDownMovement behavior strings 2017-10-18 16:48:58 +02:00
Alexander Lebedev
793a242e00 Delete double spaces in some strings (#406) 2017-10-18 00:30:33 +02:00
ale26reg
16713e4668 Add volume and loop parameters in Play sound/music action strings (#399) 2017-10-15 23:51:22 +02:00
Florian Rival
33d731e958 Merge pull request #405 from 4ian/style/apply-prettier
Update prettier and apply it on the whole newIDE codebase
2017-10-15 17:51:52 +02:00
Florian Rival
4095b4b65b Update prettier and apply it on the whole newIDE codebase 2017-10-15 17:49:40 +02:00
Florian Rival
0a7778f951 Merge pull request #404 from 4ian/feature/contextmenu-instructions-list
Context menu for add condition/action buttons + keyboard shortcuts
2017-10-15 17:34:48 +02:00
Florian Rival
7c8c3e8a6a Display keyboard shortcuts in newIDE web-app, according to the platform 2017-10-15 17:31:44 +02:00
Florian Rival
26792429f7 Add keyboard shortcuts for Clipboard in EventsSheet 2017-10-15 16:42:26 +02:00
Florian Rival
50810aab1d Add support for pasting instructions in context menu of an instructions list 2017-10-15 16:31:11 +02:00
Florian Rival
8eeb137764 Add context menu for add condition/action buttons in EventsSheet 2017-10-15 15:49:34 +02:00
Todor Imreorov
ff2db6356e Fix newIDE Storybook (#403) 2017-10-14 18:44:20 +02:00
Todor Imreorov
c2eba4a0b0 Focus search box when opening InstructionTypeSelector (#396) 2017-10-12 23:34:19 +02:00
ale26reg
a289c0a521 Distinguish pitch angle from sound pitch II (#397)
Distinguish pitch angle from the sound tone in the strings of actions and conditions, including the names of actions and conditions in the event tree. Required for correct translation into other languages. All strings are reduced to a single style of writing.
2017-10-12 23:30:41 +02:00
ale26reg
2f5dd01878 Fix typo (#398) 2017-10-12 23:30:04 +02:00
Florian Rival
0a95120fbb Send analytics when a game is created in newIDE as a web-app 2017-10-09 23:41:46 +02:00
Florian Rival
60bf3115dd Add an anonymous UUID to users in analytics to help understanding user behaviors in newIDE 2017-10-09 23:32:21 +02:00
Lizard-13
d5f4a47eab Distinguish pitch angle from sound pitch condition strings (#394) 2017-10-08 19:21:08 +02:00
Florian Rival
e5bc6b3a13 Fix fonts in newIDE previews launched in browser 2017-10-08 19:20:15 +02:00
Florian Rival
4efe9e3d88 Update IDE translations 2017-10-08 17:37:19 +02:00
Florian Rival
869db14995 Update GD4 Inno Setup installation script 2017-10-08 17:17:25 +02:00
Florian Rival
9531d60479 Fix IDE crash on closing 2017-10-08 17:13:11 +02:00
Florian Rival
7d83fe8c07 Update IDE copyright date in status bar 2017-10-08 16:25:39 +02:00
Florian Rival
d285e24ff8 Add crossorigin attribute to img tags of objects thumbnails in newIDE to fix CORS issues 2017-10-08 12:16:04 +02:00
Florian Rival
09db74fc65 Add Space Shooter example in newIDE (both Electron and web-app) 2017-10-07 19:32:08 +02:00
Florian Rival
41be98b306 Add field to change text object font in newIDE 2017-10-07 19:31:29 +02:00
Florian Rival
46cb1318a5 Change insertion position of new events after the selection in newIDE 2017-10-07 17:09:01 +02:00
Florian Rival
1f98e4a268 Fix group renaming and made minor fixes in newIDE 2017-10-05 00:52:34 +02:00
Florian Rival
15f61e5867 Fix scene/external layout/events renaming 2017-10-04 22:02:53 +02:00
Florian Rival
698d3095ec Fix warning 2017-10-02 00:55:11 +02:00
Florian Rival
608ebcb0cf Add links to tutorial in newIDE CreateProjectDialog & fix minor UI glitches 2017-10-02 00:51:12 +02:00
Florian Rival
78c67a18e6 Add support for resources using URLs in newIDE running with Electron 2017-10-01 23:35:35 +02:00
Florian Rival
c12de11ce0 Ensure ObjectEditorDialog height is properly updated after a behavior is added/removed 2017-10-01 23:02:15 +02:00
Florian Rival
e15b442c1f Make newIDE's toolbar and StartPage scrollable 2017-10-01 22:40:52 +02:00
Florian Rival
f84cf59f9e Fix newIDE UI glitches 2017-10-01 22:08:52 +02:00
Florian Rival
b8aff5e77a Update newIDE PixiResourcesLoader to treat images as cross-origin 2017-10-01 20:47:51 +02:00
Florian Rival
9eb5951e66 Update URL of resources used by newIDE platformer fixture game 2017-10-01 19:03:48 +02:00
Florian Rival
cb92d56ff6 Fix ghost click with ListAddItem 2017-10-01 19:03:23 +02:00
Lizard-13
6223fbb792 Add JSON conversion for all variable types and clear structure action (#391) 2017-09-30 19:18:56 +02:00
Florian Rival
16bce2f765 Add OperatorField for newIDE, fix Text object rendering 2017-09-30 19:17:26 +02:00
Florian Rival
e2f5665700 Bump newIDE version 2017-09-27 22:21:31 +02:00
Florian Rival
c9b48ffafa Update LocalCreateDialog and fix extension filter when opening a project file 2017-09-26 23:01:40 +02:00
Florian Rival
a291d846d8 Enable flowtype annotation support for newIDE for VSCode 2017-09-26 22:57:13 +02:00
Florian Rival
0287d80cbf Merge pull request #390 from 4ian/feature/newIDE-groups-editor
Groups editor for newIDE
2017-09-24 16:22:52 +02:00
Florian Rival
97ea23066a Fix ObjectEditorDialog positioning when adding animations to Sprite objects 2017-09-24 16:12:32 +02:00
Florian Rival
e9b8b79d76 Refactor ObjectField to use ObjectSelector 2017-09-24 13:40:23 +02:00
Florian Rival
44133370bd Add ListAddItem to factor add rows in lists, add explanation in ObjectsGroupEditor 2017-09-24 13:27:30 +02:00
Florian Rival
e1e1fe27ae Update toolbar ObjectsGroupEditor icon and list borders 2017-09-24 03:00:02 +02:00
Florian Rival
b426212496 Add ObjectGroupsContainer in GDCore and improve groups edition in newIDE 2017-09-23 21:28:29 +02:00
Florian Rival
940721c676 [WIP] Add ObjectsGroupsList to newIDE 2017-09-23 15:42:31 +02:00
ale26reg
c3118e8da3 Update AudioExtension.cpp (#388)
Fixed misspelling at #366
2017-09-20 22:06:40 +02:00
ale26reg
a9e4d8a606 Update Extension.cpp (#389) 2017-09-20 17:18:35 +02:00
Florian Rival
e5e46d0a5a Add light grey border on bottom of most events in newIDE 2017-09-20 00:11:10 +02:00
Florian Rival
eed3c7ef36 Merge pull request #387 from 4ian/feature/newide-fold-events
Events folding and fixes for newIDE
2017-09-19 23:18:29 +02:00
Florian Rival
a6e0853cd6 Update Wiki link in new IDE 2017-09-19 23:17:47 +02:00
Florian Rival
1dff23f201 Fix GDJS export broken after output directory refactoring 2017-09-19 23:17:31 +02:00
Florian Rival
0586150eaf Add support for events folding in newIDE EventsSheet 2017-09-17 01:58:29 +02:00
Florian Rival
c43d6231d7 Add dialogs to edit scene, objects and global variables 2017-09-17 00:13:15 +02:00
Florian Rival
56230096b3 Update README with web-app deployment instructions 2017-09-16 18:11:50 +02:00
Florian Rival
29e707704e Reduce newIDE bundle size by switching from slug to slugs (no unicode file to be embedded) 2017-09-16 17:59:13 +02:00
Florian Rival
33b417ac94 Add .clang_complete file for Clang autocompletion 2017-09-16 17:21:13 +02:00
Florian Rival
0069627801 Add properties files for Visual Studio Code 2017-09-16 17:20:57 +02:00
Florian Rival
0d3c6ee590 Merge pull request #383 from 4ian/feature/browser-demo-merged-master
Browser support for newIDE
2017-09-12 23:59:12 +03:00
Florian Rival
7c2e3d43be Add KeyField 2017-09-12 22:49:54 +02:00
Florian Rival
3dcd6e2803 Add LayerField to EventsSheet 2017-09-11 17:44:15 +03:00
Florian Rival
689b2ba5c3 Add *VariableField for EventsSheet 2017-09-11 17:32:53 +03:00
Florian Rival
f67ba78843 Add BehaviorField for EventsSheet 2017-09-11 16:43:33 +03:00
Florian Rival
6aa515d085 Merge branch 'master' into feature/browser-demo-merged-master 2017-09-10 00:18:09 +03:00
Florian Rival
557aff7534 Switch to ChromeHeadless for running GDJS tests 2017-09-09 23:45:18 +03:00
Florian Rival
59e11d8597 Open context menu when right-clicking (or long touch) on objects/items in lists 2017-09-07 18:54:36 +02:00
Florian Rival
26de1ae213 Limit height of auto-complete menu when choosing an object 2017-09-07 18:16:59 +02:00
Florian Rival
dc32f948da Add thin borders to separate list items in newIDE 2017-09-07 18:02:45 +02:00
Florian Rival
50768df001 Add support for display comments custom color in newIDE 2017-09-07 17:24:57 +02:00
Florian Rival
4b375b01ac Remove S3 access keys from sources for newIDE in-browser preview 2017-09-05 21:05:30 +02:00
Florian Rival
c1b02677f3 Change newIDE Platformer builtin game first scene name to "Scene 1" 2017-08-30 00:58:31 +02:00
Florian Rival
eb8cf8028f Bump newIDE version 2017-08-30 00:36:47 +02:00
Florian Rival
b80f2b566d Add dialog shown if unable to open a preview popup in browser for newIDE 2017-08-30 00:36:11 +02:00
Florian Rival
748c798172 Add explanation about Export in newIDE for browsers 2017-08-29 23:51:43 +02:00
Florian Rival
83472388f4 Add BrowserSaveDialog enabling to download the game being edited in Browser 2017-08-29 23:42:19 +02:00
wild-master
34f1c5ae49 Add more improvements to the English translation. (#376) 2017-08-29 10:56:06 +02:00
Florian Rival
37732928cb Fix popup blocking when opening a preview on browser in newIDE 2017-08-28 23:14:19 +02:00
Florian Rival
2a6b7f194f Add Facebook/Twitter buttons on newIDE start page 2017-08-28 22:57:09 +02:00
wild-master
0f4d73fae3 English translation improvements (#375) 2017-08-28 22:04:16 +02:00
Florian Rival
906fceeb9a Add scripts to deploy newIDE as a web-app 2017-08-26 18:26:34 +02:00
Florian Rival
e616d668f3 Add BrowserIntroDialog 2017-08-26 17:32:53 +02:00
Florian Rival
05baedfd5d Add complete BehaviorsEditor to edit/add/remove object behaviors in newIDE 2017-08-26 17:32:53 +02:00
Florian Rival
5bf3c26b35 Avoid a crash when creating AdMobRuntimeObject or changing layer/z-order 2017-08-26 17:32:53 +02:00
Florian Rival
59d53c63b9 Update ExporterHelper::ExportIncludesAndLibs to be compatible minification and potential URL filenames 2017-08-26 17:32:53 +02:00
Florian Rival
e1a3409702 Add BrowserCreateDialog and BrowserProjectOpener to open builtin projects 2017-08-26 17:32:53 +02:00
Florian Rival
f320f34b19 Implement internal, in memory Clipboard for browsers 2017-08-26 17:32:02 +02:00
Florian Rival
f723182b80 Fix context menu closing and menu item size on browsers 2017-08-26 17:32:02 +02:00
Florian Rival
c0c71faac6 Fix extra / when exporting with BrowserS3PreviewLauncher 2017-08-26 17:32:02 +02:00
Florian Rival
5f73fa30fb Fix window contextmenu on browsers 2017-08-26 17:32:02 +02:00
Florian Rival
edbcb32bec [WIP] Fix Exporter and BrowserS3PreviewLauncher 2017-08-26 17:32:02 +02:00
Florian Rival
f57d3edf0f [WIP] Update GDJS Exporter to properly export files when having URL 2017-08-26 17:32:02 +02:00
Florian Rival
71ab16a76e [WIP] Add Extensions/ prefix to all includes files for JS extensions 2017-08-26 17:32:02 +02:00
Florian Rival
7b81ddd877 [WIP] Added AWS S3 calls to create file when launching a preview from newIDE in a browser 2017-08-26 17:32:02 +02:00
Florian Rival
de50a90235 [WIP] Started adding BrowserS3PreviewLauncher 2017-08-26 17:32:02 +02:00
Florian Rival
536b353a24 [WIP] Add SetCodeOutputDirectory to GDJS Exporter 2017-08-26 17:32:01 +02:00
Florian Rival
72740fb62c Fix potential crash happening when rendering after unmounting InstancesEditorContainer 2017-08-26 17:32:01 +02:00
Florian Rival
de3f485191 Fix buttons in StartPage not opening in a new tab/default browser 2017-08-26 17:31:28 +02:00
Vagner Araujo
68738d343c Add "GDevelop Forum" and "GDevelop Wiki" buttons (#372) 2017-08-25 00:41:24 +02:00
Florian Rival
c0529ff5ab Merge pull request #371 from dos1/howler-cordova
howler-sound-manager: pause/resume sounds when Cordova app is being paused/resumed
2017-08-20 23:39:48 +02:00
Sebastian Krzyszkowiak
4904627a6c howler-sound-manager: pause/resume sounds when Cordova app is being paused/resumed 2017-08-20 23:09:40 +02:00
Florian Rival
d00dae1d9e Add empty group tab in ObjectEditorDialog with placeholder message for now 2017-08-20 18:31:09 +02:00
Florian Rival
5270b2bd73 Add gd::InstructionsList::InsertInstructions and instructions copy/paste in newIDE 2017-08-20 18:00:57 +02:00
Florian Rival
916acf16f7 Fix serialization of layout when newIDE is integrated in IDE 2017-08-20 17:22:59 +02:00
Florian Rival
ceb8b4dde1 Merge serialization methods for instructions and add serialization methods to InstructionsList 2017-08-20 17:22:23 +02:00
Florian Rival
577fa8bdf7 Merge pull request #370 from 4ian/feature/new-ide-events-editor
Events editor for newIDE
2017-08-20 12:50:05 +02:00
Florian Rival
ff131165f4 Close editors after renaming a layout/external layout/events to avoid errors 2017-08-20 12:43:06 +02:00
Florian Rival
4b45b8d7e4 Fix sometime incorrect events height computation due to image loading in EventsTree 2017-08-19 14:40:37 +02:00
Florian Rival
8431b10a81 Fix bad font while dragging an item (animations etc) 2017-08-17 23:21:49 +02:00
Florian Rival
1b14519223 Implement renaming for scenes, external layouts and external events 2017-08-17 23:11:14 +02:00
Florian Rival
5b3526b7e8 Add help messages in ProjectManager and reduce row height in ObjectsList 2017-08-17 22:48:23 +02:00
Florian Rival
b59a2b656f Add buttons to choose the scene to associate with external layout/events 2017-08-17 00:34:20 +02:00
Florian Rival
70516b1d88 Fix getSerializedElements for newIDE's ExternalLayoutEditor and SceneEditor integrated in IDE 2017-08-16 23:56:05 +02:00
Florian Rival
d73ed4f6f9 Fix WhileEvent context menu, Link selectable zone and add buttons in ProjectManager 2017-08-15 19:58:33 +02:00
Florian Rival
d58190e5c5 Add LayoutChooseDialog and menu to delete scenes/external layouts/events 2017-08-15 19:39:45 +02:00
Florian Rival
1b996623f8 Fix snap to grid not properly computed with a grid offset in InstancesEditor 2017-08-15 17:44:51 +02:00
Florian Rival
09294dbc07 Add filtering in ObjectField, add ExpressionField and StringField (not autocompletion) 2017-08-15 00:54:54 +02:00
Florian Rival
1b27ca9647 Add invert condition toggle & ensure events editor is not opened when newIDE is integrated in IDE 2017-08-14 23:27:55 +02:00
Florian Rival
891a81f53e Increase sleeping time of thread communicating between IDE and newIDE 2017-08-14 23:27:14 +02:00
Florian Rival
ceb7d80ed3 Ensure EventsSheet is remounted if events have changed 2017-08-14 21:37:01 +02:00
Florian Rival
2591efee1c Merge branch 'feature/new-ide-culling' into feature/new-ide-events-editor 2017-08-10 14:17:12 +01:00
Florian Rival
adc473a6c3 [WIP] Add copy/cut/paste for events in EventsSheet 2017-08-08 16:29:21 +02:00
Florian Rival
8f6e587a0d Add LinkEvent support to newIDE 2017-08-04 01:23:36 +02:00
Florian Rival
597f1d0ebb Improve GroupEvent, CommentEvent rendering and inline edition 2017-08-04 00:59:57 +02:00
Florian Rival
c3746ab388 Add RepeatEvent, WhileEvent and support for sub instructions in newIDE EventsSheet 2017-08-03 20:56:30 +02:00
Florian Rival
7f5711cb62 [WIP] Add InlinePopover and popover to edit ForEachEvent in newIDE 2017-08-03 18:57:37 +02:00
Florian Rival
eb066b88e2 [WIP] Add ForEachEvent in newIDE (read-only for now) 2017-08-03 18:01:02 +02:00
Florian Rival
22fe36c8b5 [WIP] Move newIDE editors to a single folder, add preview button in EventsSheet 2017-08-03 17:52:05 +02:00
Florian Rival
cdf9652934 [WIP] Add search in InstructionEditor and fix instruction edition 2017-08-03 13:56:22 +02:00
Florian Rival
aa5408b1fb [WIP] Implement selection deletion and add subevents in EventsSheet 2017-08-02 23:16:15 +02:00
Florian Rival
facb08e502 [WIP] Add InlineParameterEditor to EventsSheet 2017-08-02 18:07:49 +02:00
Florian Rival
111dc42ec9 [WIP] Add multiselection and parameters highlight in EventsSheet, update events styling 2017-08-02 14:56:04 +02:00
Florian Rival
b08759bf57 [WIP] Add selection handling in EventsSheet 2017-08-02 01:57:40 +02:00
Florian Rival
a89b196a0c [WIP] Tweak events look 2017-08-02 00:52:44 +02:00
Florian Rival
1efa8674fc [WIP] Prevent drag'n'dropping events on events that can't have sub-events 2017-08-02 00:16:31 +02:00
Florian Rival
9ed2aa2a70 [WIP] Improve InstructionEditor 2017-08-02 00:06:15 +02:00
Florian Rival
26aa52157a [WIP] Add ParametersFields to newIDE InstructionEditor, enable to add/edit instructions 2017-08-01 21:05:53 +02:00
Florian Rival
825c3e0d26 [WIP] Add toolbar to EventsSheet 2017-08-01 16:34:09 +02:00
Florian Rival
1f2de9f156 [WIP] Refactor events in different files and enable Comment event editing 2017-08-01 13:51:52 +02:00
Florian Rival
bb52fab95a [WIP] Improve EventsTree, refactor events height caching 2017-08-01 13:15:10 +02:00
Florian Rival
e1c9db4955 [WIP] Add style of events 2017-08-01 01:42:52 +02:00
Florian Rival
cf9d9bdd5c [WIP] Apply codemod to convert calls to React.createElement into JSX elements 2017-08-01 01:42:52 +02:00
Florian Rival
41f6d8164c [WIP] Add EventsTree 2017-08-01 01:42:51 +02:00
Florian Rival
31c741b8c6 Bump newIDE version 2017-07-31 00:13:54 +02:00
Florian Rival
8619f18b93 Add basic culling for rendered instances in newIDE 2017-07-29 17:41:22 +02:00
Florian Rival
fd466d1f57 Fix wrong rendered position of panelspriteruntimeobject with Pixi renderering 2017-07-29 01:46:13 +02:00
Florian Rival
0c688e714a Fix DependenciesAnalyzer not properly exposed in GDCore.dll on Windows 2017-07-25 22:48:39 +02:00
Florian Rival
dd7a4429be Bump newIDE version 2017-07-23 18:27:05 +02:00
Florian Rival
8ed7e8251a Don't show menu in ProjectManager in newIDE when running with Electron 2017-07-23 16:59:34 +02:00
Florian Rival
6bcca6d024 Add main menu for newIDE 2017-07-23 16:49:07 +02:00
Florian Rival
3c6b100188 Enable context menu in text inputs in newIDE 2017-07-23 15:29:32 +02:00
Florian Rival
24cd4b52f6 Fix include case mismatch in AndroidExporter 2017-07-19 00:05:12 +02:00
Florian Rival
f63a8fc36e Refactor ProjectManager items to allow to make style changes between item and nested items 2017-07-18 23:02:27 +02:00
Florian Rival
70f6aab913 Add newIDE MessageBox to have better system integration and error analytics 2017-07-18 22:36:21 +02:00
Florian Rival
4c12ad5f1d Bump newIDE version 2017-07-18 22:10:06 +02:00
Florian Rival
6d5e4e388f Merge pull request #359 from 4ian/feature/new-ide-object-editors
Add object editors for newIDE, buttons to add, remove, name objects and objects list sorting
2017-07-18 21:58:09 +02:00
Florian Rival
415b05b1dc Add message when an animation is renamed with the same name as another 2017-07-18 21:50:07 +02:00
Florian Rival
78e2f8d705 Factor properties management in PropertiesMapToSchema and update TextEditor toolbar design 2017-07-18 21:34:27 +02:00
Ryan Jentzsch
7b0fb791cb Add instructions on running the newIDE as an Electron app from Linux. (#364) 2017-07-18 21:15:31 +02:00
Florian Rival
bd993b2c43 [WIP] Add AdMobEditor and factor properties edition in PropertiesEditor 2017-07-18 01:25:30 +02:00
Florian Rival
6a8e15a07f Add ShapePainterEditor and EmptyEditor in newIDE and rework Column margins 2017-07-18 00:30:38 +02:00
Florian Rival
fa6033250c [WIP] Add Behavior tab to newIDE ObjectEditorDialog 2017-07-16 23:59:22 +02:00
Florian Rival
b176699827 Implement drag'n'drop in newIDE ObjectsList to make objects sortable 2017-07-16 22:54:20 +02:00
Florian Rival
3bf0a14951 Avoid flickering while resizing InstancesEditorContainer in newIDE 2017-07-16 14:39:54 +02:00
Florian Rival
0c380629d5 [WIP] Improve newIDE ObjectsList to make it sortable 2017-07-16 14:39:33 +02:00
Florian Rival
79f756a6f1 Add button to add a new scene and fix various minor bugs in newIDE 2017-07-15 16:27:51 +02:00
Lizard-13
d35edb72b2 Add some tests for gdjs.Variable (#362) 2017-07-15 15:49:55 +02:00
Florian Rival
cc9851b49c Make objects list displayed in a draggable panel in newIDE 2017-07-15 14:56:07 +02:00
Florian Rival
369bcfdda5 Make Properties panel draggable 2017-07-14 20:38:42 +02:00
wild-master
c0e8f9e2a1 Fixed link to GDevelop.js (#363)
It was leading to a 404 page
2017-07-14 18:19:59 +02:00
Florian Rival
7223da00b7 Add ResourceSelectorWithThumbnail in newIDE and use it in Panel/TiledSpriteEditor 2017-07-12 22:01:26 +02:00
Lizard-13
0987ca8b3e Fix GDJS CopyRuntimeToGD script on Windows when using path with spaces
Fix xcopy crashes with an "Invalid number of parameters" error
2017-07-12 00:15:21 +02:00
Florian Rival
a886049f72 Refactor project when renaming/deleting object in newIDE 2017-07-09 17:11:08 +02:00
Florian Rival
168f06b535 Use WholeProjectRefactorer to refactor project after object renaming/deletion in IDE 2017-07-09 14:06:58 +02:00
Florian Rival
def81b6a62 Move DependenciesAnalyzer to GDCore and added WholeProjectRefactorer 2017-07-09 13:28:45 +02:00
Florian Rival
311e451a2f Allow any Event to dependencies to source files (only used by CppCodeEvent for now)
This is to avoid casting events to CppCodeEvent (and so relying explicitly on them) when doing dependencies analysis.
2017-07-04 22:59:03 +02:00
Florian Rival
8c7b4cc7bd Add npm run storybook command in README. 2017-07-03 23:01:48 +02:00
Lizard-13
2494f984a9 Fix numeric variable detection and initialisation in GDJS 2017-07-03 22:06:39 +02:00
Florian Rival
cec0ca0b71 Refactor project saving/opening in LocalProject[Writer/Opener] 2017-07-02 23:12:26 +02:00
Florian Rival
a262cebdfb [WIP] Implement delete/rename object in ObjectsList *without* refactoring of the rest of the game 2017-07-02 22:40:07 +02:00
Florian Rival
49145136d8 [WIP] Add NewObjectDialog to choose an object to create in a scene 2017-07-02 15:04:05 +02:00
Florian Rival
9e01231334 Fix description of objects not properly displayed 2017-07-02 14:43:25 +02:00
Florian Rival
0d869b9f7b Add ObjectsList in storybook 2017-07-02 12:47:41 +02:00
Florian Rival
ad333dff69 [WIP] Improve object editors 2017-07-01 18:19:04 +02:00
Florian Rival
16ae5dd0aa [WIP] Enhance SpriteEditor with images, drag'n'drop support 2017-07-01 00:27:15 +02:00
Florian Rival
f778f4302b Fix rendering error with cocos2d-JS 3.15.1 in gdjs.LayerCocosRenderer 2017-06-27 23:26:57 +02:00
Florian Rival
f948fd14a4 [WIP] Started SpriteEditor for newIDE 2017-06-27 22:56:02 +02:00
Florian Rival
9d05dbdd42 [WIP] Add PanelSpritEditor and LocalResourceSources 2017-06-22 23:51:18 +02:00
Florian Rival
9fbc4613ac Merge pull request #355 from mattiascibien/patch-1
Fixed link to GDevelop.js
2017-06-21 11:18:53 +02:00
Mattias Cibien
13bb7b1209 Fixed link to GDevelop.js
The link to [core C++ classes compiled to Javascript](https://github.com/4ian/GDevelop.js) has been fixed as it lead to a 404.
2017-06-21 10:15:06 +02:00
Florian Rival
70cbe5156e [WIP] Add editors for TiledSpriteObject and TextObject in newIDE 2017-06-20 23:25:32 +02:00
Florian Rival
6933030bcf Update material-ui to 0.18.3 2017-06-19 22:11:33 +02:00
Florian Rival
39f5aad915 Merge pull request #353 from Lizard-13/patch-1
Fix Text Entry crash on HTML5
2017-06-19 09:26:13 +02:00
Florian Rival
64dcfeec09 Add a screenshot of newIDE integrated inside IDE 2017-06-18 17:45:20 +02:00
Florian Rival
aeea9c9f57 Allow both Control and Meta key to be used in newIDE InstancesEditor 2017-06-18 15:21:53 +02:00
Florian Rival
0d0ce7d44d Enable variables to be re-order with drag'n'drop in VariablesList in newIDE 2017-06-18 12:51:33 +02:00
Lizard-13
525ea4b042 Fix Text Entry crash on HTML5
As the text entry object has no real renderable object, PIXI (only tested this renderer) crash trying to set the renderable object on Z-Order and Layer updates, a better solution is welcomed :)
2017-06-17 14:37:07 -03:00
Florian Rival
7dbd836073 Refactor [Add]VariableRow out of VariablesList 2017-06-17 18:40:16 +02:00
Florian Rival
a6f6729b88 Fix version of libGD.js used by newIDE 2017-06-17 17:50:10 +02:00
Florian Rival
d4e290cfed Fix Base Layer display in LayersList in newIDE 2017-06-17 17:46:58 +02:00
Florian Rival
17ea67c2a9 Enable layers to be re-order using drag'n'drop in newIDE 2017-06-17 17:28:05 +02:00
Florian Rival
cf436333b9 Factor out LayerRow in LayersList 2017-06-17 00:54:49 +02:00
Florian Rival
a77aa15c5e Add newIDE version in AboutDialog 2017-06-17 00:28:03 +02:00
Florian Rival
cef7acc1c4 Update newIDE version to 5.0.0-beta1 and disable ObjectsList menu if not implemented 2017-06-14 00:40:55 +02:00
Florian Rival
91a84eb000 Add analytics to export dialogs in newIDE 2017-06-13 22:46:47 +02:00
3044 changed files with 694354 additions and 254919 deletions

26
.clang_complete Normal file
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@@ -0,0 +1,26 @@
-DGDJS_EXPORTS
-DGD_API=
-DGD_CORE_API=
-DGD_EXTENSION_API=
-DGD_IDE_ONLY
-DMACOS
-DRELEASE
-DWXUSINGDLL
-D_FILE_OFFSET_BITS=64
-D__WXMAC__
-D__WXOSX_COCOA__
-D__WXOSX__
-DwxDEBUG_LEVEL=0
-D_WCHAR_H_CPLUSPLUS_98_CONFORMANCE_
-Wno-potentially-evaluated-expression
-std=gnu++11
-I/usr/local/Cellar/wxmac/3.0.2/include/wx-3.0
-DNDEBUG
-fPIC
-I/Users/florian/Projects/F/GD/ExtLibs/SFML/include
-I/Users/florian/Projects/F/GD/Core
-I/usr/local/Cellar/wxmac/3.0.2/lib/wx/include/osx_cocoa-unicode-3.0
-I/usr/local/Cellar/wxmac/3.0.2/include/wx-3.0
-I/Users/florian/Projects/F/GD/GDCpp/.
-I/Users/florian/Projects/F/GD/GDJS/.
-F/Users/florian/Projects/F/GD/ExtLibs/SFML/extlibs/libs-osx/Frameworks

1
.clang_format Normal file
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@@ -0,0 +1 @@
{BasedOnStyle: Google, BinPackParameters: false, BinPackArguments: false}

24
.github/ISSUE_TEMPLATE/--bug-report.md vendored Normal file
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@@ -0,0 +1,24 @@
---
name: "\U0001F41BBug report"
about: Create a bug report about GDevelop or the game engine
---
## Describe the bug
A clear and concise description of what the bug is.
Please double check that the bug is not already reported in the issues list.
## To Reproduce
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
* Please include a link to a game if possible!
* If applicable, add screenshots to help explain your problem.
## Other details
* Include any OS/browser version/smartphone that you're using
* Add any other context about the problem here.

View File

@@ -0,0 +1,26 @@
---
name: "\U0001F4A1Feature request"
about: Suggest an idea for this project AFTER discussing about it on the Discord or
Forum first.
---
BEFORE opening a new feature request, please make sure that you:
* Discussed about it on the discord or the forum,
* There is not already a suggestion about it in the issues or in the roadmap: https://trello.com/b/qf0lM7k8/gdevelop-roadmap
* Consider commenting on the roadmap if something is important for you
## Description
Is your feature request **related to a problem**? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
## Solution suggested
**Describe the solution**
A clear and concise description of what could be done.
Add any other context or screenshots about the feature request here.
Explain if you can help implementing the solution.
## Alternatives considered
A clear and concise description of any alternative solutions or features you've considered.

3
.gitignore vendored
View File

@@ -65,8 +65,7 @@ Binaries/Packaging/logs
!/scripts/libgettextlib-0-17.dll
!/scripts/libgettextsrc-0-17.dll
!/xgettext.exe
!/Binaries/Output/Release_Windows/locale/libgettextlib-0-17.dll
!/Binaries/Output/Release_Windows/locale/libgettextsrc-0-17.dll
!/Binaries/Output/Release_Windows/locale/*.dll
!/Binaries/Output/Release_Windows/locale/msgcat.exe
!/Binaries/Output/Release_Windows/locale/msgfmt.exe
!/ExtLibs/curl.exe

View File

@@ -4,6 +4,11 @@ compiler:
- gcc
- clang
# Cache .npm folder for faster npm install
cache:
directories:
- $HOME/.npm
git:
depth: 999999
@@ -37,6 +42,12 @@ before_install:
- "sh -e /etc/init.d/xvfb start"
install:
#Install newIDE tests dependencies
- cd newIDE/app && npm install
- cd ../..
#Install GDJS tests dependencies
- cd GDJS/tests && npm install
- cd ../..
#Get the correct version of gcc/g++
- if [ "$CXX" = "g++" ]; then export CXX="g++-${GCC_VERSION}" CC="gcc-${GCC_VERSION}"; fi
#Compile the tests only
@@ -45,20 +56,21 @@ install:
- cmake -DBUILD_GDJS=FALSE -DBUILD_IDE=FALSE -DBUILD_TESTS=TRUE -DNO_GUI=TRUE -DCMAKE_CXX_COMPILER=$(which $CXX) -DCMAKE_C_COMPILER=$(which $CC) ..
- make -j 4
- cd ..
#Install GDJS tests dependencies
- cd GDJS/tests
- npm install
- cd ../..
script:
#GDJS game engine tests:
- cd GDJS/tests
- npm test
- cd ../..
#GDCore and GDCpp game engine tests:
- cd .build-tests
# - export LD_LIBRARY_PATH=$PWD/Binaries/Output/Release_Linux:$PWD/.build-tests/ExtLibs/SFML/lib:$LD_LIBRARY_PATH
- Core/GDCore_tests
- GDCpp/GDCpp_tests
- Extensions/PathfindingBehavior/PathfindingBehavior_Runtime_tests
- Extensions/LinkedObjects/LinkedObjects_Runtime_tests
- cd ..
#newIDE tests:
- cd newIDE/app
- npm test
- npm run flow
- cd ../..
#GDJS game engine tests, disabled on Travis CI because ChromeHeadless can't be started.
#See them running on Semaphore-CI instead: https://semaphoreci.com/4ian/gd
# - cd GDJS/tests && npm test
# - cd ../..

125
.vscode/c_cpp_properties.json vendored Normal file
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@@ -0,0 +1,125 @@
{
"configurations": [
{
"name": "Mac",
"includePath": [
"${workspaceRoot}",
"${workspaceRoot}/IDE",
"${workspaceRoot}/GDCpp",
"${workspaceRoot}/GDJS",
"${workspaceRoot}/Extensions",
"${workspaceRoot}/Core",
"${workspaceRoot}/ExtLibs/SFML/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1",
"/usr/local/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/9.0.0/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include",
"/usr/include",
"/usr/local/lib/wx/include/osx_cocoa-unicode-3.0",
"/usr/local/include/wx-3.0",
"${workspaceRoot}"
],
"defines": [
"GD_IDE_ONLY",
"__WXMAC__",
"__WXOSX__",
"__WXOSX_COCOA__",
"GD_CORE_API=/* Macro used to export classes on Windows, please ignore */",
"GD_API=/* Macro used to export classes on Windows, please ignore */",
"GD_EXTENSION_API=/* Macro used to export classes on Windows, please ignore */",
"WXUSINGDLL"
],
"intelliSenseMode": "clang-x64",
"browse": {
"path": [
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1",
"/usr/local/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/9.0.0/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include",
"/usr/include",
"${workspaceRoot}"
],
"limitSymbolsToIncludedHeaders": true,
"databaseFilename": ""
},
"macFrameworkPath": [
"/System/Library/Frameworks",
"/Library/Frameworks"
],
"compilerPath": "/usr/bin/clang",
"cStandard": "c11",
"cppStandard": "c++17"
},
{
"name": "Linux",
"includePath": [
"${workspaceRoot}",
"${workspaceRoot}/IDE",
"${workspaceRoot}/GDCpp",
"${workspaceRoot}/GDJS",
"${workspaceRoot}/Extensions",
"${workspaceRoot}/Core",
"${workspaceRoot}/ExtLibs/SFML/include",
"/usr/include",
"/usr/local/include",
"${workspaceRoot}"
],
"defines": [
"GD_IDE_ONLY",
"__WXMAC__",
"__WXOSX__",
"__WXOSX_COCOA__",
"GD_CORE_API=/* Macro used to export classes on Windows, please ignore */",
"GD_API=/* Macro used to export classes on Windows, please ignore */",
"GD_EXTENSION_API=/* Macro used to export classes on Windows, please ignore */",
"WXUSINGDLL"
],
"intelliSenseMode": "clang-x64",
"browse": {
"path": [
"/usr/include",
"/usr/local/include",
"${workspaceRoot}"
],
"limitSymbolsToIncludedHeaders": true,
"databaseFilename": ""
}
},
{
"name": "Win32",
"includePath": [
"${workspaceRoot}",
"${workspaceRoot}/IDE",
"${workspaceRoot}/GDCpp",
"${workspaceRoot}/GDJS",
"${workspaceRoot}/Extensions",
"${workspaceRoot}/Core",
"${workspaceRoot}/ExtLibs/SFML/include",
"C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/include",
"${workspaceRoot}"
],
"defines": [
"_DEBUG",
"UNICODE",
"GD_IDE_ONLY",
"__WXMAC__",
"__WXOSX__",
"__WXOSX_COCOA__",
"GD_CORE_API=/* Macro used to export classes on Windows, please ignore */",
"GD_API=/* Macro used to export classes on Windows, please ignore */",
"GD_EXTENSION_API=/* Macro used to export classes on Windows, please ignore */",
"WXUSINGDLL"
],
"intelliSenseMode": "msvc-x64",
"browse": {
"path": [
"C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/include/*",
"${workspaceRoot}"
],
"limitSymbolsToIncludedHeaders": true,
"databaseFilename": ""
}
}
],
"version": 4
}

102
.vscode/settings.json vendored Normal file
View File

@@ -0,0 +1,102 @@
// Place your settings in this file to overwrite default and user settings.
{
"files.associations": {
"*.idl": "java",
"iosfwd": "cpp",
"functional": "cpp",
"type_traits": "cpp",
"utility": "cpp",
"algorithm": "cpp",
"random": "cpp",
"__config": "cpp",
"cstddef": "cpp",
"exception": "cpp",
"initializer_list": "cpp",
"new": "cpp",
"stdexcept": "cpp",
"typeinfo": "cpp",
"*.tcc": "cpp",
"cctype": "cpp",
"clocale": "cpp",
"cmath": "cpp",
"complex": "cpp",
"cstdarg": "cpp",
"cstdio": "cpp",
"cstdlib": "cpp",
"ctime": "cpp",
"cwchar": "cpp",
"cwctype": "cpp",
"istream": "cpp",
"limits": "cpp",
"memory": "cpp",
"ostream": "cpp",
"sstream": "cpp",
"streambuf": "cpp",
"hashtable": "cpp",
"tuple": "cpp",
"unordered_map": "cpp",
"unordered_set": "cpp",
"__split_buffer": "cpp",
"deque": "cpp",
"iterator": "cpp",
"list": "cpp",
"map": "cpp",
"queue": "cpp",
"regex": "cpp",
"set": "cpp",
"stack": "cpp",
"string": "cpp",
"vector": "cpp",
"iostream": "cpp",
"__functional_03": "cpp",
"__hash_table": "cpp",
"__tree": "cpp",
"bitset": "cpp",
"__bit_reference": "cpp",
"__mutex_base": "cpp",
"fstream": "cpp",
"ios": "cpp",
"__locale": "cpp",
"valarray": "cpp",
"freeglut_spaceball.c": "cpp",
"__tuple": "cpp",
"hash_map": "cpp",
"hash_set": "cpp",
"system_error": "cpp",
"__nullptr": "cpp",
"__functional_base": "cpp",
"__functional_base_03": "cpp",
"chrono": "cpp",
"ratio": "cpp",
"atomic": "cpp",
"locale": "cpp",
"string_view": "cpp",
"__string": "cpp",
"cstring": "cpp",
"iomanip": "cpp",
"cstdint": "cpp",
"forward_list": "cpp",
"mutex": "cpp"
},
"files.exclude": {
"Binaries/*build*": true,
"Binaries/Output": true,
"Binaries/Packaging/GDevelop.app": true,
"ExtLibs/SFML": true,
"docs": true,
"GDJS/docs": true,
"GDCpp/docs": true,
"Core/docs": true,
"Extensions/CommonDialogs/dlib-18.16": true,
"newIDE/electron-app/dist": true,
"newIDE/app/build": true,
"newIDE/app/resources/GDJS": true,
"newIDE/electron-app/app/www": true
},
// Support for Flowtype:
"javascript.validate.enable": false,
"flow.useNPMPackagedFlow": true,
// Clang format styling (duplicated in scripts/CMakeClangUtils.txt)
"C_Cpp.clang_format_style": "{BasedOnStyle: Google, BinPackParameters: false, BinPackArguments: false}"
}

View File

@@ -0,0 +1,748 @@
<?xml version="1.0" encoding="UTF-8" ?>
<project firstLayout="">
<gdVersion build="95" major="4" minor="0" revision="8" />
<properties folderProject="false" linuxExecutableFilename="" macExecutableFilename="" packageName="com.example.gamename" projectFile="C:\Users\Maciel\Programacion\gits\GD\Binaries\Output\Release_Windows\Examples\Copy_Variables.gdg" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
<name>Project</name>
<author></author>
<windowWidth>800</windowWidth>
<windowHeight>600</windowHeight>
<latestCompilationDirectory></latestCompilationDirectory>
<maxFPS>60</maxFPS>
<minFPS>10</minFPS>
<verticalSync>false</verticalSync>
<extensions>
<extension name="BuiltinObject" />
<extension name="BuiltinAudio" />
<extension name="BuiltinVariables" />
<extension name="BuiltinTime" />
<extension name="BuiltinMouse" />
<extension name="BuiltinKeyboard" />
<extension name="BuiltinJoystick" />
<extension name="BuiltinCamera" />
<extension name="BuiltinWindow" />
<extension name="BuiltinFile" />
<extension name="BuiltinNetwork" />
<extension name="BuiltinScene" />
<extension name="BuiltinAdvanced" />
<extension name="Sprite" />
<extension name="BuiltinCommonInstructions" />
<extension name="BuiltinCommonConversions" />
<extension name="BuiltinStringInstructions" />
<extension name="BuiltinMathematicalTools" />
<extension name="BuiltinExternalLayouts" />
<extension name="TextObject" />
</extensions>
<platforms>
<platform name="GDevelop C++ platform" />
<platform name="GDevelop JS platform" />
</platforms>
<currentPlatform>GDevelop C++ platform</currentPlatform>
</properties>
<resources>
<resources />
<resourceFolders />
</resources>
<objects />
<objectsGroups />
<variables />
<layouts>
<layout b="30" disableInputWhenNotFocused="true" mangledName="Scene" name="Scene" oglFOV="90.000000" oglZFar="500.000000" oglZNear="1.000000" r="30" standardSortMethod="false" stopSoundsOnStartup="true" title="" v="30">
<uiSettings grid="false" gridB="80" gridG="80" gridHeight="32" gridOffsetX="0" gridOffsetY="0" gridR="80" gridWidth="32" snap="true" windowMask="false" zoomFactor="0.701632" />
<objectsGroups />
<variables>
<variable name="Scene">
<children>
<variable name="A" value="5" />
<variable name="B">
<children>
<variable name="alpha">
<children>
<variable name="x" value="5.5" />
<variable name="y" value="-8" />
</children>
</variable>
<variable name="beta" value="150;255;150" />
<variable name="gamma" value="Apples" />
</children>
</variable>
</children>
</variable>
</variables>
<instances>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="DebugText" width="0.000000" x="400.000000" y="300.000000" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables>
<variable name="ID" value="3" />
</initialVariables>
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="DebugText" width="0.000000" x="20.000000" y="20.000000" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables>
<variable name="ID" value="0" />
</initialVariables>
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="DebugText" width="0.000000" x="400.000000" y="20.000000" zOrder="1">
<numberProperties />
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<initialVariables>
<variable name="ID" value="1" />
</initialVariables>
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="DebugText" width="0.000000" x="20.000000" y="300.000000" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables>
<variable name="ID" value="2" />
</initialVariables>
</instance>
</instances>
<objects>
<object bold="false" italic="false" name="DebugText" smoothed="true" type="TextObject::Text" underlined="false">
<variables />
<behaviors />
<string>DebugText</string>
<font></font>
<characterSize>24</characterSize>
<color b="220" g="220" r="220" />
</object>
</objects>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
<comment>Update debug text at the beginning (only Scene variable will be drawn because others haven&apos;t childrend)</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="DepartScene" />
<parameters>
<parameter></parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>Update</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
</parameters>
<subActions />
</action>
</actions>
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<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
<comment>If &quot;A&quot; key is pressed, convert the Scene variable into JSON and parse it into a Global variable, then randomize a child from the Global structure, to identify it</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>a</parameter>
</parameters>
<subConditions />
</condition>
<condition>
<type inverted="false" value="BuiltinCommonInstructions::Once" />
<parameters />
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="JSONToGlobalVariableStructure" />
<parameters>
<parameter>ToJSON(Scene)</parameter>
<parameter>Global</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="ModVarGlobal" />
<parameters>
<parameter>Global.B.alpha.x</parameter>
<parameter>=</parameter>
<parameter>Random(1000)</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>Update</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
<comment>If &quot;S&quot; key is pressed, convert the Global variable into JSON and parse it into an Object variable, then randomize another child from the Object structure, to identify it</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>s</parameter>
</parameters>
<subConditions />
</condition>
<condition>
<type inverted="false" value="VarObjet" />
<parameters>
<parameter>DebugText</parameter>
<parameter>ID</parameter>
<parameter>=</parameter>
<parameter>2</parameter>
</parameters>
<subConditions />
</condition>
<condition>
<type inverted="false" value="BuiltinCommonInstructions::Once" />
<parameters />
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="JSONToObjectVariableStructure" />
<parameters>
<parameter>GlobalVarToJSON(Global)</parameter>
<parameter>DebugText</parameter>
<parameter>Object</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="ModVarObjet" />
<parameters>
<parameter>DebugText</parameter>
<parameter>Object.B.alpha.y</parameter>
<parameter>=</parameter>
<parameter>Random(1000)</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>Update</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
<comment>If &quot;D&quot; key is pressed, convert the Object variable into JSON (note there are no whitespaces after the &quot;,&quot; before the variable name in the ObjectVarToJSON) and parse it into another scene variable Scene_2</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>d</parameter>
</parameters>
<subConditions />
</condition>
<condition>
<type inverted="false" value="VarObjet" />
<parameters>
<parameter>DebugText</parameter>
<parameter>ID</parameter>
<parameter>=</parameter>
<parameter>2</parameter>
</parameters>
<subConditions />
</condition>
<condition>
<type inverted="false" value="BuiltinCommonInstructions::Once" />
<parameters />
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="JSONToVariableStructure" />
<parameters>
<parameter>ObjectVarToJSON(DebugText,Object)</parameter>
<parameter>Scene_2</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>Update</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
<comment>Time to update the debug text objects, set Update = 0 to update it only once, and start a counter &quot;i&quot; = 0</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VarScene" />
<parameters>
<parameter>Update</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>Update</parameter>
<parameter>=</parameter>
<parameter>0</parameter>
</parameters>
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<action>
<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>i</parameter>
<parameter>=</parameter>
<parameter>0</parameter>
</parameters>
<subActions />
</action>
</actions>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
<comment>Repeat 4 times because there are 4 debug objects, in each repeat select the object with ID = i (counter variable)&#x0A;Update the counter variable (i + 1)&#x0A;Clear the temporal variable Temp, otherwise children are kept from one update to another, messing up the test</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Repeat</type>
<repeatExpression>4</repeatExpression>
<conditions>
<condition>
<type inverted="false" value="VarObjet" />
<parameters>
<parameter>DebugText</parameter>
<parameter>ID</parameter>
<parameter>=</parameter>
<parameter>Variable(i)</parameter>
</parameters>
<subConditions />
</condition>
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<actions>
<action>
<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>i</parameter>
<parameter>+</parameter>
<parameter>1</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="VariableClearChildren" />
<parameters>
<parameter>Temp</parameter>
</parameters>
<subActions />
</action>
</actions>
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<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
<comment>Set starting title in function of the debug object ID, and copy the testing variables into the variable Temp (this way Temp will be equal to one of the variables under test)</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VarObjet" />
<parameters>
<parameter>DebugText</parameter>
<parameter>ID</parameter>
<parameter>=</parameter>
<parameter>0</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>DebugText</parameter>
<parameter>=</parameter>
<parameter>&quot;Scene&quot; + NewLine()</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="JSONToVariableStructure" />
<parameters>
<parameter>ToJSON(Scene)</parameter>
<parameter>Temp</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VarObjet" />
<parameters>
<parameter>DebugText</parameter>
<parameter>ID</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>DebugText</parameter>
<parameter>=</parameter>
<parameter>&quot;Global&quot; + NewLine()</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="JSONToVariableStructure" />
<parameters>
<parameter>GlobalVarToJSON(Global)</parameter>
<parameter>Temp</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VarObjet" />
<parameters>
<parameter>DebugText</parameter>
<parameter>ID</parameter>
<parameter>=</parameter>
<parameter>2</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>DebugText</parameter>
<parameter>=</parameter>
<parameter>&quot;Object&quot; + NewLine()</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="JSONToVariableStructure" />
<parameters>
<parameter>ObjectVarToJSON(DebugText,Object)</parameter>
<parameter>Temp</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VarObjet" />
<parameters>
<parameter>DebugText</parameter>
<parameter>ID</parameter>
<parameter>=</parameter>
<parameter>3</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>DebugText</parameter>
<parameter>=</parameter>
<parameter>&quot;Scene_2&quot; + NewLine()</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="JSONToVariableStructure" />
<parameters>
<parameter>ToJSON(Scene_2)</parameter>
<parameter>Temp</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
<comment>Copy values from variable Test in the debug object, to draw it, one debug object is selected at each iteration and one variable is copy into Temp variable</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VariableChildExists" />
<parameters>
<parameter>Temp</parameter>
<parameter>&quot;A&quot;</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>DebugText</parameter>
<parameter>+</parameter>
<parameter>&quot;____A = &quot; + VariableString(Temp.A) + NewLine()</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VariableChildExists" />
<parameters>
<parameter>Temp</parameter>
<parameter>&quot;B&quot;</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>DebugText</parameter>
<parameter>+</parameter>
<parameter>&quot;____B&quot; + NewLine()</parameter>
</parameters>
<subActions />
</action>
</actions>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VariableChildExists" />
<parameters>
<parameter>Temp.B</parameter>
<parameter>&quot;alpha&quot;</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>DebugText</parameter>
<parameter>+</parameter>
<parameter>&quot;________alpha&quot; + NewLine()</parameter>
</parameters>
<subActions />
</action>
</actions>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VariableChildExists" />
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<parameter>Temp.B.alpha</parameter>
<parameter>&quot;x&quot;</parameter>
</parameters>
<subConditions />
</condition>
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<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>DebugText</parameter>
<parameter>+</parameter>
<parameter>&quot;____________x = &quot; + VariableString(Temp.B.alpha.x) + NewLine()</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VariableChildExists" />
<parameters>
<parameter>Temp.B.alpha</parameter>
<parameter>&quot;y&quot;</parameter>
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</condition>
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<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>DebugText</parameter>
<parameter>+</parameter>
<parameter>&quot;____________y = &quot; + VariableString(Temp.B.alpha.y) + NewLine()</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VariableChildExists" />
<parameters>
<parameter>Temp.B</parameter>
<parameter>&quot;beta&quot;</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>DebugText</parameter>
<parameter>+</parameter>
<parameter>&quot;________beta = &quot; + VariableString(Temp.B.beta) + NewLine()</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VariableChildExists" />
<parameters>
<parameter>Temp.B</parameter>
<parameter>&quot;gamma&quot;</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>DebugText</parameter>
<parameter>+</parameter>
<parameter>&quot;________gamma = &quot; + VariableString(Temp.B.gamma)</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
</event>
</events>
</event>
</events>
</event>
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<layer name="New layer" visibility="true">
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<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
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<effects />
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<layer name="" visibility="true">
<cameras>
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
</cameras>
<effects />
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<behaviorsSharedData />
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</layouts>
<externalEvents />
<externalLayouts />
<externalSourceFiles />
</project>

View File

@@ -1,15 +1,17 @@
<?xml version="1.0" encoding="UTF-8" ?>
<project firstLayout="">
<gdVersion build="84" major="3" minor="6" revision="0" />
<properties linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
<gdVersion build="97" major="4" minor="0" revision="0" />
<properties folderProject="false" linuxExecutableFilename="" macExecutableFilename="" orientation="default" packageName="" projectFile="C:\Users\Maciel\Programacion\gits\GD\Binaries\Output\Release_Windows\Examples\Particles - Explosions.gdg" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
<name>Explosions</name>
<author></author>
<windowWidth>800</windowWidth>
<windowHeight>600</windowHeight>
<latestCompilationDirectory></latestCompilationDirectory>
<latestCompilationDirectory>C:\Users\Maciel\AppData\Local\Temp\GDTemporaries\JSCocosExportParticles</latestCompilationDirectory>
<maxFPS>60</maxFPS>
<minFPS>10</minFPS>
<verticalSync>false</verticalSync>
<platformSpecificAssets />
<loadingScreen showGDevelopSplash="true" />
<extensions>
<extension name="BuiltinObject" />
<extension name="BuiltinAudio" />
@@ -34,6 +36,7 @@
</extensions>
<platforms>
<platform name="GDevelop C++ platform" />
<platform name="GDevelop JS platform" />
</platforms>
<currentPlatform>GDevelop C++ platform</currentPlatform>
</properties>
@@ -48,40 +51,40 @@
<variables />
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<uiSettings grid="false" gridB="255" gridG="180" gridHeight="32" gridOffsetX="0" gridOffsetY="0" gridR="158" gridWidth="32" snap="true" windowMask="false" zoomFactor="1.000000" />
<objectsGroups />
<variables />
<instances />
<objects>
<object additive="true" alphaParam="Mutable" angleParam="Random" blueParam="Mutable" destroyWhenNoParticles="true" emissionEditionSimpleMode="false" emitterAngleA="180.000000" emitterAngleB="160.000000" emitterForceMax="40.000000" emitterForceMin="5.000000" emitterXDirection="0.000000" emitterYDirection="0.000000" emitterZDirection="1.000000" flow="-1.000000" friction="2.000000" gravityEditionSimpleMode="false" greenParam="Mutable" maxParticleNb="5000" name="Explosion" particleAlpha1="204.000000" particleAlpha2="0.000000" particleAlphaRandomness1="0.000000" particleAlphaRandomness2="0.000000" particleAngle1="0.000000" particleAngle2="0.000000" particleAngleRandomness1="0.000000" particleAngleRandomness2="0.000000" particleBlue1="25.000000" particleBlue2="50.000000" particleEditionSimpleMode="false" particleGravityX="0.000000" particleGravityY="0.000000" particleGravityZ="20.000000" particleGreen1="128.000000" particleGreen2="50.000000" particleLifeTimeMax="1.500000" particleLifeTimeMin="0.700000" particleRed1="255.000000" particleRed2="50.000000" particleSize1="100.000000" particleSize2="100.000000" particleSizeRandomness1="0.000000" particleSizeRandomness2="0.000000" redParam="Mutable" rendererParam1="20.000000" rendererParam2="20.000000" rendererType="Quad" sizeParam="Random" tank="1000.000000" textureParticleName="ExplosionTexture.png" type="ParticleSystem::ParticleEmitter" zoneRadius="2.000000">
<object additive="true" alphaParam="Mutable" angleParam="Random" blueParam="Mutable" destroyWhenNoParticles="true" emissionEditionSimpleMode="true" emitterAngleA="0.000000" emitterAngleB="360.000000" emitterForceMax="70.000000" emitterForceMin="30.000000" emitterXDirection="0.000000" emitterYDirection="0.000000" emitterZDirection="1.000000" flow="-1.000000" friction="2.000000" gravityEditionSimpleMode="false" greenParam="Mutable" maxParticleNb="100" name="Explosion" particleAlpha1="225.000000" particleAlpha2="0.000000" particleAlphaRandomness1="0.000000" particleAlphaRandomness2="0.000000" particleAngle1="0.000000" particleAngle2="0.000000" particleAngleRandomness1="0.000000" particleAngleRandomness2="0.000000" particleBlue1="25.000000" particleBlue2="50.000000" particleEditionSimpleMode="false" particleGravityX="0.000000" particleGravityY="0.000000" particleGravityZ="20.000000" particleGreen1="128.000000" particleGreen2="50.000000" particleLifeTimeMax="1.500000" particleLifeTimeMin="0.700000" particleRed1="255.000000" particleRed2="50.000000" particleSize1="100.000000" particleSize2="100.000000" particleSizeRandomness1="0.000000" particleSizeRandomness2="0.000000" redParam="Mutable" rendererParam1="20.000000" rendererParam2="20.000000" rendererType="Quad" sizeParam="Random" tank="100.000000" textureParticleName="ExplosionTexture.png" type="ParticleSystem::ParticleEmitter" zoneRadius="2.000000">
<variables />
<automatisms />
<behaviors />
</object>
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<object additive="true" alphaParam="Mutable" angleParam="Random" blueParam="Mutable" destroyWhenNoParticles="true" emissionEditionSimpleMode="true" emitterAngleA="0.000000" emitterAngleB="360.000000" emitterForceMax="130.000000" emitterForceMin="130.000000" emitterXDirection="1.000000" emitterYDirection="0.000000" emitterZDirection="1.000000" flow="-1.000000" friction="2.000000" gravityEditionSimpleMode="false" greenParam="Mutable" maxParticleNb="151" name="Explosion2" particleAlpha1="204.000000" particleAlpha2="0.000000" particleAlphaRandomness1="0.000000" particleAlphaRandomness2="0.000000" particleAngle1="0.000000" particleAngle2="0.000000" particleAngleRandomness1="0.000000" particleAngleRandomness2="0.000000" particleBlue1="25.000000" particleBlue2="75.000000" particleEditionSimpleMode="false" particleGravityX="0.000000" particleGravityY="0.000000" particleGravityZ="30.000000" particleGreen1="76.000000" particleGreen2="180.000000" particleLifeTimeMax="1.000000" particleLifeTimeMin="0.700000" particleRed1="153.000000" particleRed2="1.000000" particleSize1="100.000000" particleSize2="100.000000" particleSizeRandomness1="0.000000" particleSizeRandomness2="0.000000" redParam="Enabled" rendererParam1="3.000000" rendererParam2="6.000000" rendererType="Line" sizeParam="Random" tank="40.000000" textureParticleName="" type="ParticleSystem::ParticleEmitter" zoneRadius="2.000000">
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<automatisms />
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<variables />
<automatisms />
<behaviors />
</object>
</objects>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<instruction>
<type inverted="false" value="Timer" />
<parameters>
<parameter></parameter>
<parameter>Random(0.3)+0.2</parameter>
<parameter>&quot;Creating&quot;</parameter>
</parameters>
<subConditions />
</condition>
<subInstructions />
</instruction>
</conditions>
<actions>
<action>
<instruction>
<type inverted="false" value="Create" />
<parameters>
<parameter></parameter>
@@ -90,9 +93,9 @@
<parameter>Random(600)</parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
<action>
<subInstructions />
</instruction>
<instruction>
<type inverted="false" value="Create" />
<parameters>
<parameter></parameter>
@@ -101,9 +104,9 @@
<parameter>Explosion.Y()</parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
<action>
<subInstructions />
</instruction>
<instruction>
<type inverted="false" value="Create" />
<parameters>
<parameter></parameter>
@@ -112,16 +115,16 @@
<parameter>Explosion.Y()</parameter>
<parameter></parameter>
</parameters>
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<action>
<subInstructions />
</instruction>
<instruction>
<type inverted="false" value="ResetTimer" />
<parameters>
<parameter></parameter>
<parameter>&quot;Creating&quot;</parameter>
</parameters>
<subActions />
</action>
<subInstructions />
</instruction>
</actions>
<events />
</event>
@@ -131,9 +134,10 @@
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<effects />
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<behaviorsSharedData />
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View File

@@ -1,15 +1,17 @@
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<gdVersion build="97" major="4" minor="0" revision="0" />
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@@ -34,6 +36,7 @@
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<platform name="GDevelop C++ platform" />
<platform name="GDevelop JS platform" />
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@@ -47,8 +50,8 @@
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<uiSettings grid="false" gridB="255" gridG="180" gridHeight="32" gridOffsetX="0" gridOffsetY="0" gridR="158" gridWidth="32" snap="true" windowMask="false" zoomFactor="1.000000" />
<objectsGroups />
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@@ -99,47 +102,47 @@
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View File

@@ -11,7 +11,7 @@ IF NOT EXIST "%INNOSETUP_EXE%" set INNOSETUP_EXE=C:\Program Files\Inno Setup 5\I
IF EXIST "%INNOSETUP_EXE%" (
echo "Note: InnoSetup found at %INNOSETUP_EXE%"
) ELSE (
echo Warning: InnoSetup not found! Skipping installer creation.
echo Warning: InnoSetup Unicode not found! Skipping installer creation.
SET SKIPINSTALLER=1
)

View File

@@ -2,7 +2,9 @@
Version=1.0
Name=GDevelop
GenericName=Game creator IDE
GenericName[de]=Entwicklungsumgebung für Spiele
Comment=HTML5 and native game development software
Comment[de]=Entwicklungsumgebung für native und HTML5-Spiele
Exec=sh -c "gdevelop %F"
MimeType=application/x-gdevelop-project;
Icon=GDevelop

View File

@@ -1,4 +1,4 @@
; Inno Setup installation script for GDevelop.
; Inno Setup installation script for GDevelop 4.
[Setup]
AppName=GDevelop
@@ -13,17 +13,17 @@ AllowNoIcons=yes
LicenseFile=..\Output\Release_Windows\License-en.rtf
InfoBeforeFile=..\Output\Release_Windows\Informations-en.rtf
OutputDir=.\
OutputBaseFilename=gd4090
OutputBaseFilename=gd4097
Compression=lzma
SolidCompression=yes
SetupIconFile=..\Output\Release_Windows\res\icon.ico
VersionInfoVersion=4.0
WizardImageFile=Setup bitmap\wizbmp.bmp
WizardSmallImageFile=Setup bitmap/smallicon.bmp
AppCopyright=2008-2016 Florian Rival
AppCopyright=2008-2018 Florian Rival
VersionInfoCompany=Florian Rival
VersionInfoDescription=GDevelop setup
VersionInfoCopyright=2008-2016 Florian Rival
VersionInfoCopyright=2008-2018 Florian Rival
VersionInfoProductName=GDevelop
VersionInfoProductVersion=4.0

View File

@@ -4,6 +4,9 @@
cmake_minimum_required(VERSION 2.6)
cmake_policy(SET CMP0011 NEW)
# Add utility functions
include(scripts/CMakeClangUtils.txt) # To add clang-format and clang-tidy support to a target
# Macro for defining an option
macro(gd_set_option var default type docstring)
if(NOT DEFINED ${var})

View File

@@ -72,6 +72,10 @@ IF(NO_GUI)
list(REMOVE_ITEM source_files "${CMAKE_CURRENT_SOURCE_DIR}/GDCore/IDE/Dialogs/GDCoreDialogs.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/GDCore/IDE/Dialogs/GDCoreDialogs.h" "${CMAKE_CURRENT_SOURCE_DIR}/GDCore/IDE/Dialogs/GDCoreDialogs_dialogs_bitmaps.cpp")
ENDIF()
file(GLOB_RECURSE formatted_source_files tests/* GDCore/Events/* GDCore/Extensions/* GDCore/IDE/* GDCore/Project/* GDCore/Serialization/* GDCore/Tools/*)
list(REMOVE_ITEM formatted_source_files "${CMAKE_CURRENT_SOURCE_DIR}/GDCore/IDE/Dialogs/GDCoreDialogs.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/GDCore/IDE/Dialogs/GDCoreDialogs.h" "${CMAKE_CURRENT_SOURCE_DIR}/GDCore/IDE/Dialogs/GDCoreDialogs_dialogs_bitmaps.cpp")
gd_add_clang_utils(GDCore "${formatted_source_files}")
add_library(GDCore SHARED ${source_files})
add_dependencies(GDCore GDVersion)
IF(EMSCRIPTEN)

View File

@@ -78,6 +78,7 @@
* The installation is fairly simple :<br>
* <br>
* - Launch the installer.<br>
* - Uncheck "Check for updated files on the TDM-GCC server" (otherwise you won't get TDM-GCC 4.9.2 but a more recent version that won't be compatible with wxWidgets pre-compiled binaries)
* - Choose Create.<br>
\image html compilerInstall1.png

View File

@@ -1,152 +1,189 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#if !defined(GD_NO_WX_GUI)
#include <wx/dcmemory.h>
#endif
#include "CommentEvent.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/CommonTools.h"
#include "GDCore/IDE/Dialogs/EditComment.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorItemsAreas.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorSelection.h"
#include "GDCore/CommonTools.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.h"
#include "GDCore/Serialization/SerializerElement.h"
using namespace std;
namespace gd
{
namespace gd {
void CommentEvent::SerializeTo(SerializerElement & element) const
{
element.AddChild("color")
.SetAttribute("r", r)
.SetAttribute("g", v)
.SetAttribute("b", b)
.SetAttribute("textR", textR)
.SetAttribute("textG", textG)
.SetAttribute("textB", textB);
void CommentEvent::SerializeTo(SerializerElement &element) const {
element.AddChild("color")
.SetAttribute("r", r)
.SetAttribute("g", v)
.SetAttribute("b", b)
.SetAttribute("textR", textR)
.SetAttribute("textG", textG)
.SetAttribute("textB", textB);
element.AddChild("comment").SetValue(com1);
element.AddChild("comment2").SetValue(com2);
element.AddChild("comment").SetValue(com1);
element.AddChild("comment2").SetValue(com2);
}
void CommentEvent::UnserializeFrom(gd::Project & project, const SerializerElement & element)
{
const SerializerElement & colorElement = element.GetChild("color", 0, "Couleur");
r = colorElement.GetIntAttribute("r");
v = colorElement.GetIntAttribute("g", 0, "v");
b = colorElement.GetIntAttribute("b");
textR = colorElement.GetIntAttribute("textR");
textG = colorElement.GetIntAttribute("textG");
textB = colorElement.GetIntAttribute("textB");
void CommentEvent::UnserializeFrom(gd::Project &project,
const SerializerElement &element) {
const SerializerElement &colorElement =
element.GetChild("color", 0, "Couleur");
r = colorElement.GetIntAttribute("r");
v = colorElement.GetIntAttribute("g", 0, "v");
b = colorElement.GetIntAttribute("b");
textR = colorElement.GetIntAttribute("textR");
textG = colorElement.GetIntAttribute("textG");
textB = colorElement.GetIntAttribute("textB");
com1 = element.GetChild("comment", 0, "Com1").GetValue().GetString();
com2 = element.GetChild("comment2", 0, "Com2").GetValue().GetString();
com1 = element.GetChild("comment", 0, "Com1").GetValue().GetString();
com2 = element.GetChild("comment2", 0, "Com2").GetValue().GetString();
}
gd::BaseEvent::EditEventReturnType CommentEvent::EditEvent(wxWindow* parent_, gd::Project & game_, gd::Layout & scene_, gd::MainFrameWrapper & mainFrameWrapper_)
{
gd::BaseEvent::EditEventReturnType CommentEvent::EditEvent(
wxWindow *parent_,
gd::Project &game_,
gd::Layout &scene_,
gd::MainFrameWrapper &mainFrameWrapper_) {
#if !defined(GD_NO_WX_GUI)
EditComment dialog(parent_, *this);
if ( dialog.ShowModal() == 0) return Cancelled;
EditComment dialog(parent_, *this);
if (dialog.ShowModal() == 0) return Cancelled;
#endif
return ChangesMadeButNoNeedForEventsRecompilation;
return ChangesMadeButNoNeedForEventsRecompilation;
}
/**
* Render the event
*/
void CommentEvent::Render(wxDC & dc, int x, int y, unsigned int width, gd::EventsEditorItemsAreas & areas, gd::EventsEditorSelection & selection, const gd::Platform &)
{
void CommentEvent::Render(wxDC &dc,
int x,
int y,
unsigned int width,
gd::EventsEditorItemsAreas &areas,
gd::EventsEditorSelection &selection,
const gd::Platform &) {
#if !defined(GD_NO_WX_GUI)
x += 1; //Small border
x += 1; // Small border
gd::EventsRenderingHelper *renderingHelper = gd::EventsRenderingHelper::Get();
renderingHelper->GetHTMLRenderer().SetDC(&dc);
renderingHelper->GetHTMLRenderer().SetStandardFonts(
renderingHelper->GetNiceFont().GetPointSize());
// Prepare HTML texts
gd::String str1 =
"<FONT color=" +
wxColour(textR, textG, textB).GetAsString(wxC2S_HTML_SYNTAX) + ">" +
renderingHelper->GetHTMLText(com1) + "</FONT>";
gd::String str2 =
"<FONT color=" +
wxColour(textR, textG, textB).GetAsString(wxC2S_HTML_SYNTAX) + ">" +
renderingHelper->GetHTMLText(com2) + "</FONT>";
// Calculate space constraints
const int sideSeparation = 3; // Spacing between text and borders
unsigned int textWidth = com2.empty() ? width - sideSeparation * 2
: width / 2 - sideSeparation * 2;
renderingHelper->GetHTMLRenderer().SetSize(textWidth, 9999);
renderingHelper->GetHTMLRenderer().SetHtmlText(str1);
unsigned int text1Height =
renderingHelper->GetHTMLRenderer().GetTotalHeight();
renderingHelper->GetHTMLRenderer().SetHtmlText(str2);
unsigned int text2Height =
renderingHelper->GetHTMLRenderer().GetTotalHeight();
// Prepare background
dc.SetBrush(wxBrush(wxColour(r, v, b), wxBRUSHSTYLE_TRANSPARENT));
dc.SetPen(wxPen(wxColour(r / 2, v / 2, b / 2), 1));
// Draw the background
unsigned int height = std::max(text1Height, text2Height) + sideSeparation * 2;
height = std::max(height, (unsigned int)15);
wxRect rectangle(x, y, width - 2, height);
dc.GradientFillLinear(rectangle,
wxColour(r + 20 > 255 ? 255 : r + 20,
v + 20 > 255 ? 255 : v + 20,
b + 20 > 255 ? 255 : b + 20),
wxColour(r, v, b),
wxSOUTH);
dc.DrawRectangle(rectangle);
// Draw text
{
renderingHelper->GetHTMLRenderer().SetHtmlText(str1);
wxArrayInt neededArray;
renderingHelper->GetHTMLRenderer().Render(
x + sideSeparation, y + sideSeparation, neededArray);
}
if (!com2.empty()) // Optional text
{
renderingHelper->GetHTMLRenderer().SetHtmlText(str2);
wxArrayInt neededArray;
renderingHelper->GetHTMLRenderer().Render(
x + sideSeparation + textWidth + sideSeparation,
y + sideSeparation,
neededArray);
}
#endif
}
unsigned int CommentEvent::GetRenderedHeight(unsigned int width,
const gd::Platform &) const {
#if !defined(GD_NO_WX_GUI)
if (eventHeightNeedUpdate) {
gd::EventsRenderingHelper *renderingHelper =
gd::EventsRenderingHelper::Get();
wxMemoryDC dc;
wxBitmap fakeBmp(1, 1);
dc.SelectObject(fakeBmp);
gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get();
renderingHelper->GetHTMLRenderer().SetDC(&dc);
renderingHelper->GetHTMLRenderer().SetStandardFonts(renderingHelper->GetNiceFont().GetPointSize());
renderingHelper->GetHTMLRenderer().SetStandardFonts(
renderingHelper->GetNiceFont().GetPointSize());
//Prepare HTML texts
gd::String str1 = "<FONT color="+wxColour(textR, textG, textB).GetAsString(wxC2S_HTML_SYNTAX)+">"+renderingHelper->GetHTMLText(com1)+"</FONT>";
gd::String str2 = "<FONT color="+wxColour(textR, textG, textB).GetAsString(wxC2S_HTML_SYNTAX)+">"+renderingHelper->GetHTMLText(com2)+"</FONT>";
gd::String str1 =
"<FONT color=" +
wxColour(textR, textG, textB).GetAsString(wxC2S_HTML_SYNTAX) + ">" +
renderingHelper->GetHTMLText(com1) + "</FONT>";
gd::String str2 =
"<FONT color=" +
wxColour(textR, textG, textB).GetAsString(wxC2S_HTML_SYNTAX) + ">" +
renderingHelper->GetHTMLText(com2) + "</FONT>";
//Calculate space constraints
const int sideSeparation = 3; //Spacing between text and borders
// Calculate space constraints
const int sideSeparation = 3; // Spacing between text and borders
unsigned int textWidth = com2.empty() ? width-sideSeparation*2 : width/2-sideSeparation*2;
unsigned int textWidth = com2.empty() ? width - sideSeparation * 2
: width / 2 - sideSeparation * 2;
renderingHelper->GetHTMLRenderer().SetSize(textWidth, 9999);
renderingHelper->GetHTMLRenderer().SetHtmlText(str1);
unsigned int text1Height = renderingHelper->GetHTMLRenderer().GetTotalHeight();
unsigned int text1Height =
renderingHelper->GetHTMLRenderer().GetTotalHeight();
renderingHelper->GetHTMLRenderer().SetHtmlText(str2);
unsigned int text2Height = renderingHelper->GetHTMLRenderer().GetTotalHeight();
unsigned int text2Height =
renderingHelper->GetHTMLRenderer().GetTotalHeight();
//Prepare background
dc.SetBrush(wxBrush(wxColour(r, v, b), wxBRUSHSTYLE_TRANSPARENT));
dc.SetPen(wxPen(wxColour(r/2, v/2, b/2), 1));
//Draw the background
unsigned int height = std::max(text1Height, text2Height)+sideSeparation*2;
unsigned int height =
std::max(text1Height, text2Height) + sideSeparation * 2;
height = std::max(height, (unsigned int)15);
wxRect rectangle(x, y, width-2, height);
dc.GradientFillLinear(rectangle, wxColour(r+20 > 255 ? 255 : r+20, v+20 > 255 ? 255 : v+20, b+20 > 255 ? 255 : b+20), wxColour(r, v, b), wxSOUTH);
dc.DrawRectangle(rectangle);
//Draw text
{
renderingHelper->GetHTMLRenderer().SetHtmlText(str1);
wxArrayInt neededArray;
renderingHelper->GetHTMLRenderer().Render(x + sideSeparation, y+sideSeparation, neededArray);
}
if ( !com2.empty() ) //Optional text
{
renderingHelper->GetHTMLRenderer().SetHtmlText(str2);
wxArrayInt neededArray;
renderingHelper->GetHTMLRenderer().Render(x + sideSeparation + textWidth + sideSeparation, y+sideSeparation, neededArray);
}
renderedHeight = height;
}
#endif
return renderedHeight + 2; // 2 : 2 small borders
}
unsigned int CommentEvent::GetRenderedHeight(unsigned int width, const gd::Platform &) const
{
#if !defined(GD_NO_WX_GUI)
if ( eventHeightNeedUpdate )
{
gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get();
wxMemoryDC dc;
wxBitmap fakeBmp(1,1);
dc.SelectObject(fakeBmp);
renderingHelper->GetHTMLRenderer().SetDC(&dc);
renderingHelper->GetHTMLRenderer().SetStandardFonts(renderingHelper->GetNiceFont().GetPointSize());
gd::String str1 = "<FONT color="+wxColour(textR, textG, textB).GetAsString(wxC2S_HTML_SYNTAX)+">"+renderingHelper->GetHTMLText(com1)+"</FONT>";
gd::String str2 = "<FONT color="+wxColour(textR, textG, textB).GetAsString(wxC2S_HTML_SYNTAX)+">"+renderingHelper->GetHTMLText(com2)+"</FONT>";
//Calculate space constraints
const int sideSeparation = 3; //Spacing between text and borders
unsigned int textWidth = com2.empty() ? width-sideSeparation*2 : width/2-sideSeparation*2;
renderingHelper->GetHTMLRenderer().SetSize(textWidth, 9999);
renderingHelper->GetHTMLRenderer().SetHtmlText(str1);
unsigned int text1Height = renderingHelper->GetHTMLRenderer().GetTotalHeight();
renderingHelper->GetHTMLRenderer().SetHtmlText(str2);
unsigned int text2Height = renderingHelper->GetHTMLRenderer().GetTotalHeight();
unsigned int height = std::max(text1Height, text2Height)+sideSeparation*2;
height = std::max(height, (unsigned int)15);
renderedHeight = height;
}
#endif
return renderedHeight+2;//2 : 2 small borders
}
}
} // namespace gd

View File

@@ -1,61 +1,105 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef COMMENTEVENT_H
#define COMMENTEVENT_H
#include "GDCore/Events/Event.h"
class TiXmlElement;
namespace gd { class Layout; }
namespace gd { class Project; }
namespace gd { class MainFrameWrapper; }
namespace gd { class Project; }
namespace gd {
class Layout;
}
namespace gd {
class Project;
}
namespace gd {
class MainFrameWrapper;
}
namespace gd {
class Project;
}
class wxWindow;
namespace gd { class EventsEditorItemsAreas; }
namespace gd { class EventsEditorSelection; }
namespace gd {
class EventsEditorItemsAreas;
}
namespace gd {
class EventsEditorSelection;
}
namespace gd
{
namespace gd {
/**
* \brief Allows to add a text in the events editor.
*/
class GD_CORE_API CommentEvent : public gd::BaseEvent
{
public:
CommentEvent() : BaseEvent(), r(255), v(230), b(109), textR(0), textG(0), textB(0) {};
virtual ~CommentEvent() {};
virtual gd::CommentEvent * Clone() const { return new CommentEvent(*this);}
class GD_CORE_API CommentEvent : public gd::BaseEvent {
public:
CommentEvent()
: BaseEvent(), r(255), v(230), b(109), textR(0), textG(0), textB(0){};
virtual ~CommentEvent(){};
virtual gd::CommentEvent* Clone() const { return new CommentEvent(*this); }
virtual void SerializeTo(SerializerElement & element) const;
virtual void UnserializeFrom(gd::Project & project, const SerializerElement & element);
int GetBackgroundColorRed() const { return r; }
int GetBackgroundColorGreen() const { return v; }
int GetBackgroundColorBlue() const { return b; }
void SetBackgroundColor(int r_, int g_, int b_) {
r = r_;
v = g_;
b = b_;
}
int r; ///< Background color Red component
int v; ///< Background color Green component
int b; ///< Background color Blue component
int GetTextColorRed() const { return textR; }
int GetTextColorGreen() const { return textG; }
int GetTextColorBlue() const { return textB; }
void SetTextColor(int r_, int g_, int b_) {
textR = r_;
textG = g_;
textB = b_;
}
int textR; ///< Text color Red component
int textG; ///< Text color Green component
int textB; ///< Text color Blue component
const gd::String& GetComment() const { return com1; }
void SetComment(const gd::String& comment) { com1 = comment; }
gd::String com1; ///< Comment gd::String
gd::String com2; ///< Optional second comment gd::String
virtual void SerializeTo(SerializerElement& element) const;
virtual void UnserializeFrom(gd::Project& project,
const SerializerElement& element);
/**
* Called by event editor to draw the event.
*/
virtual void Render(wxDC & dc, int x, int y, unsigned int width, gd::EventsEditorItemsAreas & areas, gd::EventsEditorSelection & selection, const gd::Platform & );
int r; ///< Background color Red component
int v; ///< Background color Green component
int b; ///< Background color Blue component
/**
* Must return the height of the event when rendered
*/
virtual unsigned int GetRenderedHeight(unsigned int width, const gd::Platform & ) const;
int textR; ///< Text color Red component
int textG; ///< Text color Green component
int textB; ///< Text color Blue component
virtual EditEventReturnType EditEvent(wxWindow* parent_, gd::Project & game_, gd::Layout & scene_, gd::MainFrameWrapper & mainFrameWrapper_);
gd::String com1; ///< Comment
gd::String com2; ///< Optional second column comment, deprecated
/**
* Called by event editor to draw the event.
*/
virtual void Render(wxDC& dc,
int x,
int y,
unsigned int width,
gd::EventsEditorItemsAreas& areas,
gd::EventsEditorSelection& selection,
const gd::Platform&);
/**
* Must return the height of the event when rendered
*/
virtual unsigned int GetRenderedHeight(unsigned int width,
const gd::Platform&) const;
virtual EditEventReturnType EditEvent(
wxWindow* parent_,
gd::Project& game_,
gd::Layout& scene_,
gd::MainFrameWrapper& mainFrameWrapper_);
};
}
} // namespace gd
#endif // COMMENTEVENT_H
#endif // COMMENTEVENT_H

View File

@@ -1,167 +1,198 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "ForEachEvent.h"
#include <iostream>
#include "GDCore/TinyXml/tinyxml.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorItemsAreas.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorSelection.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/CodeGeneration/ExpressionsCodeGeneration.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/Events/Tools/EventsCodeNameMangler.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include "GDCore/IDE/Dialogs/EditForEachEvent.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorItemsAreas.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorSelection.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/TinyXml/tinyxml.h"
using namespace std;
namespace gd
{
namespace gd {
ForEachEvent::ForEachEvent() :
BaseEvent(),
objectsToPick(""),
objectsToPickSelected(false)
{
ForEachEvent::ForEachEvent()
: BaseEvent(), objectsToPick(""), objectsToPickSelected(false) {}
vector<gd::InstructionsList*> ForEachEvent::GetAllConditionsVectors() {
vector<gd::InstructionsList*> allConditions;
allConditions.push_back(&conditions);
return allConditions;
}
vector < gd::InstructionsList* > ForEachEvent::GetAllConditionsVectors()
{
vector < gd::InstructionsList* > allConditions;
allConditions.push_back(&conditions);
vector<gd::InstructionsList*> ForEachEvent::GetAllActionsVectors() {
vector<gd::InstructionsList*> allActions;
allActions.push_back(&actions);
return allConditions;
return allActions;
}
vector < gd::InstructionsList* > ForEachEvent::GetAllActionsVectors()
{
vector < gd::InstructionsList* > allActions;
allActions.push_back(&actions);
vector<gd::Expression*> ForEachEvent::GetAllExpressions() {
vector<gd::Expression*> allExpressions;
allExpressions.push_back(&objectsToPick);
return allActions;
return allExpressions;
}
vector<const gd::InstructionsList*> ForEachEvent::GetAllConditionsVectors()
const {
vector<const gd::InstructionsList*> allConditions;
allConditions.push_back(&conditions);
return allConditions;
}
vector < gd::Expression* > ForEachEvent::GetAllExpressions()
{
vector < gd::Expression* > allExpressions;
allExpressions.push_back(&objectsToPick);
vector<const gd::InstructionsList*> ForEachEvent::GetAllActionsVectors() const {
vector<const gd::InstructionsList*> allActions;
allActions.push_back(&actions);
return allExpressions;
}
vector < const gd::InstructionsList* > ForEachEvent::GetAllConditionsVectors() const
{
vector < const gd::InstructionsList* > allConditions;
allConditions.push_back(&conditions);
return allConditions;
return allActions;
}
vector < const gd::InstructionsList* > ForEachEvent::GetAllActionsVectors() const
{
vector < const gd::InstructionsList* > allActions;
allActions.push_back(&actions);
vector<const gd::Expression*> ForEachEvent::GetAllExpressions() const {
vector<const gd::Expression*> allExpressions;
allExpressions.push_back(&objectsToPick);
return allActions;
return allExpressions;
}
vector < const gd::Expression* > ForEachEvent::GetAllExpressions() const
{
vector < const gd::Expression* > allExpressions;
allExpressions.push_back(&objectsToPick);
return allExpressions;
void ForEachEvent::SerializeTo(SerializerElement& element) const {
element.AddChild("object").SetValue(objectsToPick.GetPlainString());
gd::EventsListSerialization::SerializeInstructionsTo(
conditions, element.AddChild("conditions"));
gd::EventsListSerialization::SerializeInstructionsTo(
actions, element.AddChild("actions"));
gd::EventsListSerialization::SerializeEventsTo(events,
element.AddChild("events"));
}
void ForEachEvent::SerializeTo(SerializerElement & element) const
{
element.AddChild("object").SetValue(objectsToPick.GetPlainString());
gd::EventsListSerialization::SaveConditions(conditions, element.AddChild("conditions"));
gd::EventsListSerialization::SaveActions(actions, element.AddChild("actions"));
gd::EventsListSerialization::SerializeEventsTo(events, element.AddChild("events"));
}
void ForEachEvent::UnserializeFrom(gd::Project & project, const SerializerElement & element)
{
objectsToPick = gd::Expression(element.GetChild("object", 0, "Object").GetValue().GetString());
gd::EventsListSerialization::OpenConditions(project, conditions, element.GetChild("conditions", 0, "Conditions"));
gd::EventsListSerialization::OpenActions(project, actions, element.GetChild("actions", 0, "Actions"));
gd::EventsListSerialization::UnserializeEventsFrom(project, events, element.GetChild("events", 0, "Events"));
void ForEachEvent::UnserializeFrom(gd::Project& project,
const SerializerElement& element) {
objectsToPick = gd::Expression(
element.GetChild("object", 0, "Object").GetValue().GetString());
gd::EventsListSerialization::UnserializeInstructionsFrom(
project, conditions, element.GetChild("conditions", 0, "Conditions"));
gd::EventsListSerialization::UnserializeInstructionsFrom(
project, actions, element.GetChild("actions", 0, "Actions"));
gd::EventsListSerialization::UnserializeEventsFrom(
project, events, element.GetChild("events", 0, "Events"));
}
/**
* Render the event in the bitmap
*/
void ForEachEvent::Render(wxDC & dc, int x, int y, unsigned int width, gd::EventsEditorItemsAreas & areas, gd::EventsEditorSelection & selection, const gd::Platform & platform)
{
void ForEachEvent::Render(wxDC& dc,
int x,
int y,
unsigned int width,
gd::EventsEditorItemsAreas& areas,
gd::EventsEditorSelection& selection,
const gd::Platform& platform) {
#if !defined(GD_NO_WX_GUI)
gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get();
gd::EventsRenderingHelper* renderingHelper = gd::EventsRenderingHelper::Get();
int border = renderingHelper->instructionsListBorder;
const int forEachTextHeight = 20;
// Draw header rectangle
wxRect headerRect(x, y, width, forEachTextHeight);
renderingHelper->DrawNiceRectangle(dc, headerRect);
// For Each text
dc.SetFont(renderingHelper->GetNiceFont().Bold());
if (!IsDisabled())
dc.SetTextForeground(wxColour(0, 0, 0));
else
dc.SetTextForeground(wxColour(160, 160, 160));
dc.DrawText(_("For each object") + " " + objectsToPick.GetPlainString() +
_(", repeat :"),
x + 4,
y + 3);
// Draw conditions rectangle
wxRect rect(x,
y + forEachTextHeight,
renderingHelper->GetConditionsColumnWidth() + border,
GetRenderedHeight(width, platform) - forEachTextHeight);
renderingHelper->DrawNiceRectangle(dc, rect);
// Draw actions and conditions
renderingHelper->DrawConditionsList(
conditions,
dc,
x + border,
y + forEachTextHeight + border,
renderingHelper->GetConditionsColumnWidth() - border,
this,
areas,
selection,
platform);
renderingHelper->DrawActionsList(
actions,
dc,
x + renderingHelper->GetConditionsColumnWidth() + border,
y + forEachTextHeight + border,
width - renderingHelper->GetConditionsColumnWidth() - border * 2,
this,
areas,
selection,
platform);
#endif
}
unsigned int ForEachEvent::GetRenderedHeight(
unsigned int width, const gd::Platform& platform) const {
#if !defined(GD_NO_WX_GUI)
if (eventHeightNeedUpdate) {
gd::EventsRenderingHelper* renderingHelper =
gd::EventsRenderingHelper::Get();
int border = renderingHelper->instructionsListBorder;
const int forEachTextHeight = 20;
//Draw header rectangle
wxRect headerRect(x, y, width, forEachTextHeight);
renderingHelper->DrawNiceRectangle(dc, headerRect);
// Get maximum height needed
int conditionsHeight = renderingHelper->GetRenderedConditionsListHeight(
conditions,
renderingHelper->GetConditionsColumnWidth() - border,
platform);
int actionsHeight = renderingHelper->GetRenderedActionsListHeight(
actions,
width - renderingHelper->GetConditionsColumnWidth() - border * 2,
platform);
//For Each text
dc.SetFont( renderingHelper->GetNiceFont().Bold() );
if ( !IsDisabled() )
dc.SetTextForeground( wxColour( 0, 0, 0 ) );
else
dc.SetTextForeground( wxColour( 160, 160, 160 ) );
dc.DrawText( _("For each object") + " " + objectsToPick.GetPlainString() + _(", repeat :"), x + 4, y + 3 );
renderedHeight =
((conditionsHeight > actionsHeight ? conditionsHeight : actionsHeight) +
forEachTextHeight) +
border * 2;
eventHeightNeedUpdate = false;
}
//Draw conditions rectangle
wxRect rect(x, y+forEachTextHeight, renderingHelper->GetConditionsColumnWidth()+border, GetRenderedHeight(width, platform)-forEachTextHeight);
renderingHelper->DrawNiceRectangle(dc, rect);
//Draw actions and conditions
renderingHelper->DrawConditionsList(conditions, dc,
x+border,
y+forEachTextHeight+border,
renderingHelper->GetConditionsColumnWidth()-border, this, areas, selection, platform);
renderingHelper->DrawActionsList(actions, dc,
x+renderingHelper->GetConditionsColumnWidth()+border,
y+forEachTextHeight+border,
width-renderingHelper->GetConditionsColumnWidth()-border*2, this, areas, selection, platform);
#endif
}
unsigned int ForEachEvent::GetRenderedHeight(unsigned int width, const gd::Platform & platform) const
{
#if !defined(GD_NO_WX_GUI)
if ( eventHeightNeedUpdate )
{
gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get();
int border = renderingHelper->instructionsListBorder;
const int forEachTextHeight = 20;
//Get maximum height needed
int conditionsHeight = renderingHelper->GetRenderedConditionsListHeight(conditions, renderingHelper->GetConditionsColumnWidth()-border, platform);
int actionsHeight = renderingHelper->GetRenderedActionsListHeight(actions, width-renderingHelper->GetConditionsColumnWidth()-border*2, platform);
renderedHeight = (( conditionsHeight > actionsHeight ? conditionsHeight : actionsHeight ) + forEachTextHeight)+border*2;
eventHeightNeedUpdate = false;
}
return renderedHeight;
return renderedHeight;
#else
return 0;
return 0;
#endif
}
gd::BaseEvent::EditEventReturnType ForEachEvent::EditEvent(wxWindow* parent_, gd::Project & game_, gd::Layout & scene_, gd::MainFrameWrapper & mainFrameWrapper_)
{
gd::BaseEvent::EditEventReturnType ForEachEvent::EditEvent(
wxWindow* parent_,
gd::Project& game_,
gd::Layout& scene_,
gd::MainFrameWrapper& mainFrameWrapper_) {
#if !defined(GD_NO_WX_GUI)
EditForEachEvent dialog(parent_, *this, game_, scene_);
if ( dialog.ShowModal() == 0 ) return Cancelled;
EditForEachEvent dialog(parent_, *this, game_, scene_);
if (dialog.ShowModal() == 0) return Cancelled;
#endif
return ChangesMade;
return ChangesMade;
}
}
} // namespace gd

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