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281 Commits

Author SHA1 Message Date
github-actions[bot]
5d8a59533d Update translations [skip ci] (#5294)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2023-05-17 14:48:23 +02:00
D8H
243a72008b Fix a key exception in the 3D model object editor (#5298)
* Don't show in changelog
2023-05-17 14:39:10 +02:00
Florian Rival
e56cdac96a Fix 3D rendering after loading a scene (#5296) 2023-05-17 13:12:27 +02:00
AlexandreS
cf374737fc Add support for built-in 3D games (#5285)
* This provides new 3D objects: 3D Box (perfect to create walls, floors, or billboards) and 3D Model (to import objects created in a 3D modeling app).
* 2D and 3D can be mixed in a same game. Each layer of a game can contain 2D objects, 3D objects or a mix of both.
* This allows to build 2D games, 2.5D games and full 3D games: platformers, racing games, FPS, hyper casual games. It's easy to start adding 3D objects to an existing 2D game.
* You can set up a light by adding an ambient light and/or directional light in the effects of a 3D layer. 3D objects can be configured to react to light or ignore it.
* In the future, support for 3D objects will be improved: light objects, animations, etc...
2023-05-16 17:37:49 +02:00
Florian Rival
3d043f5264 Update the GDevelop app icon on web and desktop (#5295) 2023-05-16 16:21:02 +02:00
AlexandreS
032f53e4e3 Bump newIDE version (#5293) 2023-05-16 10:34:20 +02:00
github-actions[bot]
f68ae4b8d8 Update translations [skip ci] (#5282) 2023-05-16 09:37:57 +02:00
Clément Pasteau
fa40381fb4 Fix design of login & register (#5280)
Do not show in changelog
2023-05-15 09:55:44 +02:00
Florian Rival
544b6243ba Add some tooltips in the Events Sheet (#5290) 2023-05-14 21:01:47 +02:00
supertree-wook
0a03cbb89c Add support for mouse "Forward" and "Back" buttons (#5278) 2023-05-13 16:52:30 +02:00
supertree-wook
c00d75f047 Fix typo in comments and message strings (#5287) 2023-05-12 22:20:27 +02:00
Aurélien Vivet
5dce0684f5 Fix typo (#5284)
Do not show in changelog
2023-05-12 17:47:26 +02:00
D8H
cb44999538 Fix extension refresh on a new project. (#5283)
Do not show in changelog
2023-05-12 14:12:36 +02:00
D8H
4a9de2edf3 Fix the tile map scale action (#5281)
* Operators +=, -=, *= and /= were making previews crash.
2023-05-11 18:00:52 +02:00
github-actions[bot]
8c3728f8b7 Update translations [skip ci] (#5274)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-05-10 10:36:09 +02:00
Clément Pasteau
212c58f67c Fix TextInput having extra margins on iOS (#5277) 2023-05-09 10:35:54 +02:00
github-actions[bot]
f5d89c66ea Update translations [skip ci] (#5271)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-05-04 09:22:40 +02:00
supertree-wook
8fb139ff63 Rename the readme and license files to match standard (#5272)
Do not show in changelog
2023-05-04 09:22:12 +02:00
Clément Pasteau
0c0fb5da1c Fix generated .exe not working if the project name contains special characters (#5254) 2023-05-03 11:48:17 +02:00
github-actions[bot]
65a33589c0 Update translations [skip ci] (#5251)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2023-05-02 09:37:54 +02:00
supertree-wook
7ec5a95de8 Improve bug report template on GitHub (#5261)
Do not show in changelog
2023-05-02 09:37:01 +02:00
Aurélien Vivet
26289eec99 Fix typo (#5263)
Don't show in the changelog
2023-05-02 09:36:21 +02:00
Aurélien Vivet
cc0a01bbdb Add an action to focus a text input object (#5268)
* Useful to let the player type something without having them manually clicking/touching the input on the screen.
2023-05-01 21:21:57 +02:00
supertree-wook
a0fb289aaf Update to the new forum URL in some part of the interface (#5264) 2023-04-28 13:13:55 +02:00
D8H
94045aec91 Fix typo in comments and message strings (thanks @st-Wook!) (#5262)
Co-authored-by: supertree-wook <phk09242@supertree.co>
2023-04-28 11:58:51 +02:00
supertree-wook
b70d4c54c1 Improve bug report template on GitHub (#5259)
Only show in developer changelog
2023-04-26 14:24:45 +02:00
Aurélien Vivet
f269b820fc Add 2 expressions for the Tiled Sprite to get X & Y offset of the displayed image. (#5252) 2023-04-25 10:45:59 +02:00
Clément Pasteau
f91bde1fca Limit bio and username size (#5257)
Do not show in changelog
2023-04-25 10:25:55 +02:00
AlexandreS
73ac71dadf Add possibility to open events context menu on iOS devices (#4793) 2023-04-21 16:54:26 +02:00
AlexandreS
52fcf52ecc Prevent loss of focus when editing the value of an object variable in the instance properties panel (#5247) 2023-04-21 13:39:56 +02:00
supertree-wook
55c7c4e8bf Change Bug report issue template to Github Forms (#5250) 2023-04-21 10:35:14 +02:00
github-actions[bot]
d6a15d4090 Update translations [skip ci] (#5241)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-04-21 09:46:29 +02:00
supertree-wook
21a87daf64 Clean markdown files and fix typos (#5248)
Only show in develop changelog
2023-04-20 16:22:46 +02:00
AlexandreS
c712ab3163 fix: Correctly detect project manager open to fix some stall guided lessons (#5246) 2023-04-20 13:34:54 +02:00
AlexandreS
6c27c3dcf8 Improve command palette on mobile (#5249) 2023-04-20 13:34:09 +02:00
AlexandreS
f8de6c2ea9 Fix resource opening on iOS and opening of urls (#5245) 2023-04-19 14:10:20 +02:00
AlexandreS
b2e8c23944 Add text field to search in wiki on home page learn section (#5243) 2023-04-19 12:29:17 +02:00
AlexandreS
bfc6a69d77 Decrease checkbox padding to have the same appearance as small icon buttons (#5242)
Don't show in changelog
2023-04-18 15:42:52 +02:00
D8H
3abf81fda2 Add a grab tool to the collision mask and points editors (#5235)
* It also fixes the Physics2 polygon editor that wasn't refreshed when dragging a vertex.
2023-04-18 12:19:43 +02:00
D8H
4caef9c7e6 Add an special object parameter to handle object creation in extensions (#5239)
* It allows extension users to apply actions to the created objects.
2023-04-18 09:55:19 +02:00
github-actions[bot]
f9edfdef72 Update translations [skip ci] (#5233)
Co-authored-by: Bouh <Bouh@users.noreply.github.com>
2023-04-17 10:13:26 +02:00
DaddyPluM
4e0e4b9184 Rename license.txt to license.md (#4783)
Don't show in the changelog
2023-04-15 16:00:16 +02:00
Clément Pasteau
908926bf73 Allow deleting your account from the profile (#5232) 2023-04-13 17:18:49 +02:00
github-actions[bot]
2ba81cc7d6 Update translations [skip ci] (#5231)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2023-04-13 14:06:56 +02:00
D8H
e77e1fb840 Allow event extensions to declare variable parameters (#5220) 2023-04-13 13:48:47 +02:00
D8H
f0f47ca2f0 Set collision mask zoom bounds relatively to the default zoom (#5229) 2023-04-13 13:48:10 +02:00
github-actions[bot]
07920fda9f Update translations [skip ci] (#5230)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-04-13 12:20:43 +02:00
D8H
48e4447212 Add a button to report extension issues (#5224) 2023-04-13 12:19:59 +02:00
Clément Pasteau
b69dcafcc6 Improve errors when registering game with translations (#5216) 2023-04-13 12:03:08 +02:00
D8H
89e06b0801 Fix collision mask editor image border size (#5228) 2023-04-13 11:52:36 +02:00
github-actions[bot]
5e1a6eb084 Update translations [skip ci] (#5225)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2023-04-13 10:22:32 +02:00
D8H
f89a48fb2c Allow to lock layers in the editor (#5226) 2023-04-13 10:18:54 +02:00
D8H
ddb65012ce Allow to copy and paste effects from one object or layer to another (#5207) 2023-04-12 10:39:11 +02:00
D8H
bb0fe0ea37 Allow to copy and paste behaviors from one object to another (#5205) 2023-04-12 10:38:27 +02:00
D8H
747cdf0243 Allow drag and drop or copy and paste of properties in the extension editor (#5222) 2023-04-11 18:14:27 +02:00
Clément Pasteau
385ec5e9ca Fix long touch not working on iOS Safari (#5223) 2023-04-11 16:45:16 +02:00
github-actions[bot]
bcbdc35d72 Update translations [skip ci] (#5221)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-04-11 12:10:17 +02:00
Clément Pasteau
6053369474 Rework multiple fields to have selects (#5208)
* External Layout, Animation, Effect and Effect Parameter
2023-04-11 09:25:41 +02:00
AlexandreS
ed1e0852b5 Check other scenes for conflicts when creating or manipulating global object and groups (#5215) 2023-04-11 09:09:35 +02:00
D8H
23ce46439a Show invalid resources errors in the event sheet (#5218) 2023-04-09 18:50:43 +02:00
github-actions[bot]
d9b35018e7 Update translations [skip ci] (#5200)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-04-07 17:38:03 +02:00
AlexandreS
571ab1313d Recompute full url to include a refreshed token (#5217)
Don't show in changelog
2023-04-07 16:55:23 +02:00
AlexandreS
aff82c4733 Add possibility to close preview window with Cmd/Ctrl + W (#5214)
- The previous announce about making this feature available was wrong
2023-04-07 12:05:59 +02:00
AlexandreS
2d4fc0af07 Update function configuration after toggling async function (#5212)
Don't show in changelog
2023-04-07 11:18:13 +02:00
AlexandreS
7cadf35642 Allow to open or download resources of a cloud project from the Resources editor 2023-04-06 10:17:21 +02:00
D8H
73e1ea5ff1 Fix missing errors when a variable name is used alone in an expression (#5203) 2023-04-05 12:01:43 +02:00
AlexandreS
bc87caf640 Handle cloud project opening errors better (#5202)
Don't show in changelog
2023-04-05 10:28:25 +02:00
Florian Rival
95dfb391c4 Revert Publish icon (#5201)
Don't show in changelog
2023-04-05 08:58:40 +02:00
AlexandreS
4b973c9655 Do not raise error if community link field is empty (#5199)
Don't show in changelog
2023-04-04 18:22:55 +02:00
Clément Pasteau
23f24a3939 Bump to 5.1.160 2023-04-04 16:47:53 +02:00
github-actions[bot]
b3ed22806b Update translations [skip ci] (#5192) 2023-04-04 16:47:02 +02:00
Clément Pasteau
4afefafc76 Fix Fling game tutorial being properly closed and restarted on the saved step (#5198) 2023-04-04 16:28:43 +02:00
Florian Rival
d2a1d8620f Handle management of subscriptions made on another platform (#5196) 2023-04-04 14:33:19 +02:00
AlexandreS
fdfc028a2c Scroll editor tabs when a new tab is activated or opened (#5194) 2023-04-04 10:22:26 +02:00
Peter Anderson
48cd42fee0 Fix Objects Panel button to show correct tooltip (#5195) 2023-04-04 09:21:09 +02:00
Clément Pasteau
b215eff444 Add more customization to the user profile (#5181)
* Community links can now be entered (Twitter, Reddit, Discord, etc...)
* Those links will be displayed on your GDevelop profile as well as your gd.games profile page!
2023-04-03 16:17:21 +02:00
AlexandreS
1bf66a97ae Improve the UI of the alert messages so that they are more noticeable (#5186) 2023-04-03 11:59:43 +02:00
github-actions[bot]
cc6890a495 Update translations [skip ci] (#5182)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-03-31 14:04:32 +02:00
AlexandreS
418dd834c0 Fix attempt: Check cloud project before sending it to avoid corrupt cloud project (#5183) 2023-03-31 13:45:45 +02:00
D8H
e52faae332 Test the create action picking (#5178)
* Useful for dev only
2023-03-31 13:27:34 +02:00
Clément Pasteau
31809fdf61 Add missing types (#5184)
Do not show in changelog
2023-03-31 12:32:50 +02:00
AlexandreS
17504c1713 Add possibility to revert cloud project to last sane version (#5180) 2023-03-31 11:25:15 +02:00
github-actions[bot]
e29b79fdc9 Update translations [skip ci] (#5172)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-03-31 11:23:40 +02:00
Clément Pasteau
b0009cc999 Fix too many aliases for analytics (#5177)
Do not show in changelog
2023-03-31 11:12:57 +02:00
Clément Pasteau
384eb2b8ee Add sounds packs category on the asset store (#5179) 2023-03-30 14:39:20 +02:00
AlexandreS
5fa0627218 Randomize private asset packs in asset home (#5176)
Don't show in changelog
2023-03-30 11:11:15 +02:00
D8H
e66660d2df Fix the creation of a new frame with the image editor when the animation doesn't have a name (#5175)
* Don't show in changelog
2023-03-29 12:32:25 +02:00
Clément Pasteau
df6320c39f Display lessons on Learn section on mobile (#5174)
Do not show in changelog
2023-03-29 10:44:25 +02:00
D8H
ca667c02be [Tilemap] Fix collision name between tilemap object and collision mask object (#5173)
* Projects that use actions and conditions of the wrong object should still work. To fix the red underling of object names, actions for the right object can now be selected.
2023-03-29 10:00:18 +02:00
AlexandreS
62d0754b33 Update properties panel after paste or duplication of instances (#5171) 2023-03-28 15:36:17 +02:00
Clément Pasteau
4c4ca0d202 Try to fix providers crashing the app if services return an unexpected response (#5170)
Do not show in changelog
2023-03-28 13:08:37 +02:00
github-actions[bot]
5c68d117c6 Update translations [skip ci] (#5168)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-03-28 11:51:21 +02:00
AlexandreS
21b9ae47ab Update icons bis (#5169)
Don't show in changelog
2023-03-28 11:33:07 +02:00
D8H
e8687119c9 Fix errors not being displayed in expressions when an object or a behavior doesn't exist (#5146)
* GDevelop will now warn when an object (or group of objects) written in an expression is misspelled or does not exist in the scene.
2023-03-27 13:55:23 +02:00
D8H
9c09e26aaa Fix the Not condition to handle its last sub condition correctly (#5074) 2023-03-27 13:29:27 +02:00
Tristan Rhodes
c223abad60 Add property a property to particle to "Jump the emitter forward in time" when it's created (#5039)
* This works like the action of the same name, and allow newly created particle emitters to act as if they were emitting since a bit of time - useful when starting a scene for example to avoid seeing the initial particles being emitted.
2023-03-27 13:27:03 +02:00
github-actions[bot]
769de55317 Update translations [skip ci] (#5166)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2023-03-27 13:22:37 +02:00
Clément Pasteau
0dfe765ae1 Increase allowed time to load the game in memory on Android before failing (#5110)
* This should help old or constrained devices to better run large games.
2023-03-27 13:21:50 +02:00
D8H
b94ce2b20d When renaming or removing an object, only refactor associated external events (#5155)
* The editor used to refactor every events that were used in the object layout even if they were associated to another layout which could result to errors.
2023-03-27 12:55:00 +02:00
Infokub
89eb61b4a6 Add a new expression to get the maximum of an inventory item (#5126) 2023-03-26 13:28:05 +02:00
Florian Rival
32ba55e726 Delete .devcontainer
Outdated and not working well

Don't show in changelog
2023-03-26 13:16:40 +02:00
Infokub
844ac23666 Add a warning about installing an extension from the store if it replaces an extension manually created (#5111) 2023-03-26 12:38:46 +02:00
github-actions[bot]
657036384d Update translations [skip ci] (#5161)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2023-03-24 19:21:52 +01:00
Florian Rival
b13ce5b17c Fix shape painter anti-aliasing select labels
Don't show in changelog
2023-03-24 18:30:12 +01:00
Clément Pasteau
8f0f5a5bc5 Fix the behavior fields crashing the app when edited inline in the Events Sheet (#5162) 2023-03-24 18:23:49 +01:00
AlexandreS
d23a064ca2 Update icons everywhere possible (#5160)
Don't show in changelog
2023-03-24 17:25:52 +01:00
github-actions[bot]
3b0dc66046 Update translations [skip ci] (#5159)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-03-24 17:00:00 +01:00
Clément Pasteau
356bde650b Improve selection of a Scene in an instruction with a drop-down list (#5154) 2023-03-24 16:27:38 +01:00
github-actions[bot]
6d25496f89 Update translations [skip ci] (#5157)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-03-24 16:19:39 +01:00
Oxey405
dfeeb864a5 Allow setting anti-aliasing on shape drawer (#4509)
* defaulted to "none", it allows 3 anti-aliasing options, from "low" to "high" increasing quality of the drawings.
2023-03-24 16:19:07 +01:00
Clément Pasteau
25c36d26db Fix drag preview causing a request without Origin (#5158)
* This request can be cached by Chrome and causing CORS issues for following requests.
2023-03-24 16:02:05 +01:00
Arthur Pacaud
36721c63e0 Improve various aspects of the Firebase extension (#5125)
* Update Firebase SDK to v8.10.0
* Fix small firebase usability issues
* Fix tracer stopping
* Fix a crash when using tracers
* Add password reset action to authentication
2023-03-24 15:32:10 +01:00
github-actions[bot]
69cd89ddb8 Update translations [skip ci] (#5153)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-03-23 18:27:22 +01:00
AlexandreS
2db4b54986 Add Algolia search results from the wiki to the command palette (#5148) 2023-03-23 16:31:58 +01:00
D8H
303a4d20ed Fix the default image name suggested to Piskel when the animation name is empty (#5152)
* The resource name was given with the extension which resulted to a file names with twice the extension.
2023-03-23 15:38:42 +01:00
Clément Pasteau
a09bfafd26 Improve guided lessons so they can be done on mobile (#5143) 2023-03-23 15:02:13 +01:00
github-actions[bot]
822329af63 Update translations [skip ci] (#5149)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-03-23 11:58:44 +01:00
Florian Rival
0b90e17307 Adapt the rendering of reference document to Markdown for the new wiki (#5112)
Don't show in changelog
2023-03-23 11:43:57 +01:00
github-actions[bot]
00817b4393 Update translations [skip ci] (#5140)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-03-22 11:26:46 +01:00
Clément Pasteau
2a5bbcb8d4 Add new guided lesson: Timer (#5144) 2023-03-22 11:05:41 +01:00
github-actions[bot]
7f03579855 Update translations [skip ci] (#5136)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-03-21 12:12:30 +01:00
Clément Pasteau
c7e42d1e88 Improve the selection of a layer in an instruction (#5119)
* The layer selection is now done via a dropdown by default, with the possibility to switch to an expression
2023-03-21 12:11:45 +01:00
AlexandreS
e3fd91681c Fix: Upgrade shifty to 2.20.4 to prevent tweens to be applied when a scene is resumed (#5139) 2023-03-21 11:07:24 +01:00
Clément Pasteau
c8392332c7 Block auto-translate tools to avoid unfixable crashes with React (#5138) 2023-03-21 10:12:41 +01:00
Clément Pasteau
14d7dafb79 Fix wrong props (#5137)
Do not show in changelog
2023-03-21 09:26:05 +01:00
Clément Pasteau
373d5e14b8 New guided lesson: Joystick (#5135) 2023-03-20 17:56:32 +01:00
github-actions[bot]
8b89896082 Update translations [skip ci] (#5133)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-03-20 17:50:01 +01:00
D8H
e7d213534e Revert: Report errors in expressions when an object or a behavior doesn't exist (#5118) (#5134)
Do not show in changelog
2023-03-20 15:08:40 +01:00
D8H
859b1d0a1c Refactor events when project elements are renamed (#5031)
* Project elements are: scenes, external layouts, external events, layers, layer effects, object effects, sprite animations and sprite points.
2023-03-20 12:02:36 +01:00
Clément Pasteau
2b6a14c612 Bump version to 5.1.159 (#5121) 2023-03-20 10:56:22 +01:00
github-actions[bot]
07051017b9 Update translations [skip ci] (#5131)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-03-20 10:51:29 +01:00
Clément Pasteau
0d5f238c75 Increase drag preview on touch screens (#5132)
Do not show in changelog
2023-03-20 10:43:45 +01:00
D8H
936c75b4ed Round dragged points and collision masks vertices of sprites (#5124) 2023-03-20 10:20:59 +01:00
AlexandreS
8d1bdfed25 Add possibility to scroll editor tabs horizontally with the mouse wheel (#5130) 2023-03-20 10:05:26 +01:00
github-actions[bot]
440205531f Update translations [skip ci] (#5123)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2023-03-20 09:28:04 +01:00
D8H
8f45642a25 Fix the "pick all" and "pick a random" conditions when they are used in functions (#5128) 2023-03-19 13:24:24 +01:00
D8H
1e6ca8c403 Fix a regression on extension loading (#5127)
* Don't show in changelog
2023-03-19 13:23:42 +01:00
D8H
113e329d7a Fix a collision mask compatibility issue with a breaking change of Tiled 1.10 (#5122)
* Handle the "type" attribute as an alias of "class".
2023-03-17 19:22:03 +01:00
D8H
48ae688873 Report errors in expressions when an object or a behavior doesn't exist (#5118) 2023-03-17 15:24:24 +01:00
Clément Pasteau
fe77180748 Improve preview of dragged items (#5076)
* This is valid for Groups & Objects, and allows seeing the item while dragging on the canvas
* This also allows having a preview visible on touchscreens while dragging an item with your finger
2023-03-17 12:07:12 +01:00
D8H
48b88b9d92 Add tests on loop events and boolean operator conditions (#5117)
* Show in developer logs only
2023-03-16 18:12:32 +01:00
D8H
f57a8bc6cd Fix behaviors that were staying in the list after switching of project with an extension tab opened (#5102) 2023-03-16 18:10:36 +01:00
Clément Pasteau
1b827eb67b Always scroll to the newly created items across the app (#5114)
* This allows always seeing the element that was just added
* Works for Object/Group/Behavior/Effect/Animation/Function
2023-03-16 15:24:13 +01:00
github-actions[bot]
c3521db5ba Update translations [skip ci] (#5108)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-03-16 15:11:23 +01:00
Clément Pasteau
b51e47233e Remove some unnecessary dismissable info messages (#5115)
Do not show in changelog
2023-03-16 14:58:54 +01:00
github-actions[bot]
1bf9d3c432 Update translations [skip ci] (#5106)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-03-14 18:30:48 +01:00
Clément Pasteau
1c47d12033 Allow opening any guided lesson from the URL (#5107)
Do not show in changelog
2023-03-14 18:30:14 +01:00
Clément Pasteau
1250060848 Rework sprites list to make button sticky and improve mobile view (#5096) 2023-03-14 18:03:25 +01:00
AlexandreS
4712c3d9ef Add new guided lesson about how to add a health bar prefab (#5095) 2023-03-14 17:02:21 +01:00
Clément Pasteau
56cf1cf18f Allow opening instance properties from instance right click on canvas (#5105) 2023-03-14 16:09:22 +01:00
github-actions[bot]
0427766b9d Update translations [skip ci] (#5094)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2023-03-14 15:18:18 +01:00
D8H
8cf20cdef2 [Tilemap] Fix the tile map resource property of the collision mask object to accept tilemap resources in addition to json ones (#5101) 2023-03-13 15:55:53 +01:00
D8H
b3f74a3e9b Keep example templates list order (#5103)
* Don't show in changelog
2023-03-13 15:04:44 +01:00
Clément Pasteau
38f15503e9 Improve Scene canvas interactions (#5072)
* Increase canvas FPS to 60 when interacting
* Reduce FPS to 10 when not using the canvas
* This should make the editor feel smoother when used, as well as save battery life when not using it!
* Also detect pinch zoom for trackpads
2023-03-10 18:09:51 +01:00
AlexandreS
47f15f6881 Keep scroll when navigating from page to page in the asset store (#5092) 2023-03-10 17:39:48 +01:00
Clément Pasteau
b0c8bf9625 Fix audio pack url download (#5093)
Do not show in changelog
2023-03-10 17:09:26 +01:00
github-actions[bot]
089c774ad6 Update translations [skip ci] (#5086)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-03-10 14:10:37 +01:00
Clément Pasteau
a2ca532749 Add new guided lesson: Camera Parallax (#5090) 2023-03-10 14:01:14 +01:00
AlexandreS
a6e7dd6160 Add possibility to close preview window with Cmd/Ctrl + W (#5088) 2023-03-10 11:33:55 +01:00
D8H
7b6f3c029d [Platformer] Fix horizontal speed losses when characters land or jump from a slope (#5077)
* It fixes a regression that was introduced in the 5.0.139 release.
2023-03-10 11:24:30 +01:00
D8H
6c31056be4 Fix the touch end condition to detect a touch that ends because the device can't handle more touches (#5079) 2023-03-09 17:39:29 +01:00
D8H
2f8287b017 Fix a white flash when opening a project with a tile map (#5084)
* Also allow atlas images to be bigger than expected as some artists extend them to add their names. The error was aiming to help to understand that rescaled atlas will not work without changing the tiles size, but artifacts can actually help figuring this out.
2023-03-09 16:31:55 +01:00
github-actions[bot]
0ef4012b03 Update translations [skip ci] (#5067)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-03-09 14:38:35 +01:00
Clément Pasteau
438d70e8ba Fix identifying correctly non auth users (#5085)
Do not show in changelog
2023-03-09 14:34:08 +01:00
AlexandreS
04214abc85 Update layers list when scene editor becomes active again (#5083)
Don't show in changelog
2023-03-09 12:21:29 +01:00
AlexandreS
32fa646e47 Better synchronize object groups between layout and external layout
- Also, in the project resources tab, refresh image preview when checking or unchecking the smooth image option.
2023-03-09 11:46:48 +01:00
AlexandreS
78952816b9 Fix: Change selected layer when it's removed (#5082) 2023-03-09 11:37:39 +01:00
Clément Pasteau
6057496ff8 Fix search results crashing if auto-translate is activated (#5081)
Do not show in changelog
2023-03-09 11:19:06 +01:00
AlexandreS
76f1832b4e Remove hard-coded color (#5075)
Don't show in changelog
2023-03-08 16:27:36 +01:00
Tristan Rhodes
d8e1c1ee8a Update wording for the "Create package for Android" button so that it is clearer (#5069) 2023-03-08 09:15:17 +01:00
D8H
3de8ec0759 Fix the unsupported instructions when a function is renamed (#5062)
* Extension creators no longer need to switch tabs to refresh the extension.
2023-03-07 16:28:05 +01:00
Arthur Pacaud
de3d5e6583 Update P2P hints/explanations shown in the editor (#5004)
* Add a mention to THNK as a multiplayer framework to try.
2023-03-07 16:06:17 +01:00
github-actions[bot]
a772c7baa9 Update translations [skip ci] (#5066)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-03-07 15:54:26 +01:00
Clément Pasteau
5730fcb611 Send additional info to analytics (#5061)
Do not show in changelog
2023-03-07 15:47:06 +01:00
Clément Pasteau
b601e94791 Add first mini guided lesson, Plinko Multiplier (#5051)
* This is the first lesson of many, with the goal of covering multiple game creation concepts
* The lessons are available in the Learn or Get Started sections of the homepage
* This lesson can be finished in just a few minutes, directly inside the app
* In this first lesson, we go through improving the score of a game, through variables
2023-03-07 14:51:50 +01:00
github-actions[bot]
b7bf4ea62b Update translations [skip ci] (#5064)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-03-07 12:52:47 +01:00
AlexandreS
46466d5c11 Warn user when adding an instance to a layer that is not visible (#5063) 2023-03-07 11:56:25 +01:00
github-actions[bot]
1892dc09c3 Update translations [skip ci] (#5057)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2023-03-06 10:03:52 +01:00
AlexandreS
e5a710d7d5 Fix offset between image and container for small images (#5056)
Don't show in changelog
2023-03-03 15:24:51 +01:00
D8H
561e18a044 Fix extension renaming (#5054)
* Behaviors of the extension with the old name no longer stay in the list.
2023-03-03 15:23:41 +01:00
github-actions[bot]
fb9c29af52 Update translations [skip ci] (#5048)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-03-02 18:04:44 +01:00
AlexandreS
dade3483be Fix points preview to give priority to selected point when dragging a point (#5049)
Co-authored-by: D8H <Davy.Helard@gmail.com>
2023-03-02 16:54:38 +01:00
AlexandreS
05e6c41ed3 Add possibility to select layer on which instances will be added by default (#5046) 2023-03-02 16:04:13 +01:00
Florian Rival
cd6a400fcb Fix filters panel always opening on small screens (#5047)
* Also fix a confusing warning message when opening link in a markdown text (like in the changelog or in the tutorials) on mobile with unsaved changes in the project.
2023-03-02 15:33:14 +01:00
AlexandreS
b648ecba45 Add color to example difficulty tag (#5045) 2023-03-02 15:31:55 +01:00
github-actions[bot]
681636a74a Update translations [skip ci] (#5041)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-03-02 09:25:51 +01:00
AlexandreS
d4e8a7a314 Display asset packs from the same creator when viewing a premium asset pack (#5044) 2023-03-01 17:25:52 +01:00
AlexandreS
56ed187eba Bump newIDE version (#5040) 2023-03-01 13:16:47 +01:00
AlexandreS
6c26d69a7b Prevent in app tutorial tooltip from overflowing (#5043)
Don't show in changelog
2023-03-01 13:13:52 +01:00
D8H
b2d13077a8 Fix the position of pasted object instances to always appear on screen (#5020) 2023-03-01 11:52:49 +01:00
D8H
399d9c2c14 Add an action to include or exclude a child from its parent collision mask (#5000)
* This is useful for custom objects.
2023-03-01 11:51:25 +01:00
D8H
1d5bb98233 Allow extensions to define measurement units (#5010) 2023-03-01 11:23:31 +01:00
Florian Rival
e6c0c23789 Move the filter button and panel in the assets store (#5038)
Don't show in changelog
2023-03-01 11:18:19 +01:00
github-actions[bot]
33ce33215b Update translations [skip ci] (#5034)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2023-03-01 10:11:41 +01:00
AlexandreS
8f547c63b2 Add support for premium asset pack that contains audio only (#5036)
- Also supports asset pack that contains sprites and audio and gives possibility to download the audio of the pack
2023-03-01 09:49:33 +01:00
Florian Rival
4ac404ccfc Fix homepage layout shifts at loading (#5035)
* This makes the opening of GDevelop less "jumpy".
2023-02-28 18:08:34 +01:00
Florian Rival
f04ebc0e19 Allow usage of toolbar buttons to add an event or a sub-event when an action or a condition is selected (#5032) 2023-02-28 12:22:35 +01:00
Clément Pasteau
ebabcd0ddc Fix font for lists and menu padding (#5033)
Do not show in changelog
2023-02-28 11:13:12 +01:00
github-actions[bot]
afc279dd8a Update translations [skip ci] (#5021)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2023-02-28 10:23:27 +01:00
D8H
5bd8da0b75 Pass a context to the top-down movement hook methods (#5023)
* Don't show in changelog
2023-02-28 10:17:13 +01:00
Tristan Rhodes
3195813a0b Update nightly build links in documentation to 5.1 (#5030) 2023-02-27 17:39:54 +01:00
Florian Rival
de28cebb67 Fix warnings
Don't show in changelog
2023-02-27 15:10:26 +01:00
Florian Rival
d0038ce536 Highlight the icons of the opened editors in the toolbars (#5027) 2023-02-27 14:16:40 +01:00
D8H
60c0a0c1a8 Adapt the events of a behavior when it is copied from one extension to another (#4812) 2023-02-27 12:42:49 +01:00
Clément Pasteau
1df03601f8 Update extension icons (#5029)
Do not show in changelog
2023-02-27 11:29:40 +01:00
AlexandreS
474b6b6d9d Image preview fixes (#5028)
Don't show in changelog
2023-02-27 11:12:10 +01:00
Florian Rival
c1fad4c123 Fix variables sometimes overflowing out of the screen on small screens 2023-02-25 23:48:05 +01:00
D8H
9690f1f195 Fix instance selection box buttons margin (#5022) 2023-02-25 11:02:37 +01:00
D8H
0eabd5aed3 Fix the instance duplication to occur only when they are dragged (#5018) 2023-02-24 20:30:32 +01:00
Florian Rival
e0e7037dd8 Improve colors and design of the panels in the editors 2023-02-24 19:15:20 +01:00
AlexandreS
412dc0b4ea Improve zoom on the points and collision masks editors 2023-02-24 18:53:12 +01:00
github-actions[bot]
111c6eb014 Update translations [skip ci] (#5012)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2023-02-24 18:15:43 +01:00
Florian Rival
1f0f62099b Fix parameters of an extension function overflowing on small screens 2023-02-24 18:14:41 +01:00
D8H
ea10467062 Fix Control and Shift handling in the instances editor (#5016) 2023-02-24 17:53:17 +01:00
Florian Rival
a6dac96db1 Adapt title sizes for small screens or small windows (#5017) 2023-02-24 17:00:53 +01:00
D8H
b8de8d4f15 Add missing group icons on the conditions and actions list (#5014) 2023-02-24 14:34:05 +01:00
Daniel R
d25cad5aaf Add shortcut (Ctrl+D or Cmd+D) to duplicate selected instance(s) on the scene editor (#5011) 2023-02-24 13:04:09 +01:00
D8H
f0583df184 Fix the note of the generated extension reference pages (#5013)
* Don't show in changelog
2023-02-24 12:47:27 +01:00
Arthur Pacaud
8d25904462 Allow to wait for Filesystem actions to finish before continuing the actions/sub-events following it (#5001)
* This means the Filesystem actions can optionally be set as being "waited for", like the "Wait X seconds" action.
2023-02-24 11:47:42 +01:00
github-actions[bot]
9e9db1fc4c Update translations [skip ci] (#5007)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-02-24 09:50:35 +01:00
Clément Pasteau
9047b5a4ec Improve objects panel design (#4997)
* Add button is more accessible, as well as search bar
* Slightly improve font-size and margins to fit more objects
* Also improve all listings in the app (Groups, Resources, Extensions objects)
2023-02-24 09:25:22 +01:00
Tristan Rhodes
4dbe90b9a2 Added new action "Jump emitter forward in time" (#4985)
* This is particularly useful to let emitters create lot of particles first then continue at a slower rate
2023-02-24 09:07:54 +01:00
Clément Pasteau
73b88b7d5e Activate gdevelop logo by default, with Watermark (#5009)
Do not show in changelog
2023-02-23 15:47:15 +01:00
D8H
e8bc3b7ee8 Allow JavaScript extensions to customize the top-down movement behavior (#4999)
* Only for developers
2023-02-23 14:34:20 +01:00
Clément Pasteau
baa3cad99a Remove yarn lock to avoid maintaining 2 lock files (#5008)
Do not show in changelog
2023-02-23 11:38:35 +01:00
Clément Pasteau
f477af7c6b Improve object dialog to display a warning if canceling after any change (#4989) 2023-02-23 11:22:52 +01:00
AlexandreS
f8cedfd357 Performance: Slightly reduce number of requests to server at app opening (#4990) 2023-02-23 10:45:30 +01:00
github-actions[bot]
1021447b02 Update translations [skip ci] (#5006)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-02-23 09:40:28 +01:00
Clément Pasteau
7567584ecd Fix yml indentation (#5005)
Do not show in changelog
2023-02-23 09:29:34 +01:00
Clément Pasteau
90f75fba42 Use Node16 for translations update to avoid package lock conflict (#5003)
Do not show in changelog
2023-02-22 17:33:38 +01:00
Florian Rival
fcc35f4e3c Fix outdated package-lock.json
Don't show in changelog
2023-02-22 14:28:29 +01:00
Florian Rival
01a7c48864 Don't show the Get Started page if the screen is too small when launching the app (#5002) 2023-02-22 14:21:27 +01:00
github-actions[bot]
be6a7753cf Update translations [skip ci] (#4966)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-02-21 18:23:37 +01:00
D8H
3b1e0a5750 Show function-related actions, conditions and expressions only when editing a function (#4992) 2023-02-21 18:23:01 +01:00
Clément Pasteau
4d2fd4752f Force node version 16 for storybook (#4996)
Do not show in changelog
2023-02-21 18:20:26 +01:00
Clément Pasteau
8e00e9615e Fix tutorial tooltip being translated and causing a crash on web (#4995) 2023-02-21 17:04:55 +01:00
D8H
68253017ee Add autocompletion for repeat events (#4993) 2023-02-21 16:01:51 +01:00
Florian Rival
35c91f6f99 Fix crash when closing a project after unsaved changes (#4994) 2023-02-21 14:55:11 +01:00
AlexandreS
803559fad8 Upgrade storybook (#4991)
Don't show in changelog
2023-02-21 12:14:29 +01:00
AlexandreS
e85229d38e Drag project manager items using icon and not label (#4988) 2023-02-20 16:51:54 +01:00
Clément Pasteau
e7381a7229 Simplify slug management so that is reads the cache value (#4973)
Do not show in changelog
2023-02-20 15:20:04 +01:00
D8H
257ba78486 Allow event-based objects to define a rotation center point (#4910)
* It will allow sliders to work vertically.
2023-02-20 11:55:53 +01:00
Aurélien Vivet
fb3d821368 Add a value range (#4877)
Don't show in changelog
2023-02-20 11:45:15 +01:00
Aurélien Vivet
a5068d8fcf Add a line about Silver plan unlocking the watermark & GD logo when the game loads. (#4979) 2023-02-20 10:58:22 +01:00
Florian Rival
d20b3228cf Fix Debugger crashing when GDevelop logo was enabled (#4980) 2023-02-19 19:29:06 +01:00
D8H
aae54ef331 Link the extension installation page on every extension page (#4974) 2023-02-18 16:07:20 +01:00
AlexandreS
caa5105651 Improve some things on mobile (#4971)
Don't show in changelog
2023-02-17 12:50:07 +01:00
Florian Rival
5eccdde332 Allow authentication to player accounts using an iframe in some exceptional cases (#4968)
Don't show in changelog
2023-02-17 11:49:23 +01:00
AlexandreS
c34d758ccf Fix display of Social network share buttons on mobile (#4969)
Don't show in changelog
2023-02-16 18:29:59 +01:00
AlexandreS
4e57d6aee9 Do not display importing resources dialog full screen (#4967)
Don't show in changelog
2023-02-16 16:52:00 +01:00
AlexandreS
74d208f736 Allow export dialog to only have the online web export (#4965)
Don't show in changelog
2023-02-16 16:19:10 +01:00
github-actions[bot]
d88b76becf Update translations [skip ci] (#4938)
Co-authored-by: D8H <D8H@users.noreply.github.com>
2023-02-16 15:49:51 +01:00
D8H
4a0e2481e6 Fix author chips wrapping on small screens (#4943) 2023-02-16 12:59:25 +01:00
D8H
612b041da4 Add tags for the code size and difficulty level of examples (#4958) 2023-02-16 11:16:56 +01:00
AlexandreS
3df7cd8e80 Add check on project file content existence at opening (#4961)
Don't show in changelog
2023-02-16 11:01:32 +01:00
AlexandreS
7ba96ed0ab Use safe area only on portrait (#4962)
Don't show in changelog
2023-02-15 19:17:18 +01:00
AlexandreS
689cd14947 Use device orientation to define default scene editor layout (#4960) 2023-02-15 17:55:10 +01:00
AlexandreS
de50dc7967 Use safe area to correctly display a few elements (#4959)
Don't show in changelog
2023-02-15 15:39:58 +01:00
Florian Rival
1aa2afaf85 Fix "Insert new..." menu option not doing anything if objects list was closed 2023-02-15 11:58:28 +01:00
Clément Pasteau
9120a52a08 Rename Liluo.io to gd.games (#4954) 2023-02-14 17:42:46 +01:00
AlexandreS
b0ffaebe91 Fix subscription diamond svg not displaying on Safari and Firefox (#4948)
Don't show in changelog
2023-02-14 16:09:34 +01:00
D8H
64a4a0b3a1 Add a tool to count the number of instructions of examples (#4952)
* Only show in "Internal changes" changelog
2023-02-14 15:52:53 +01:00
AlexandreS
cdfd7a7ab1 Autotranslate improvements (#4951)
Don't show in changelog
2023-02-14 14:08:57 +01:00
Florian Rival
a944ac43db Update README
Don't show in changelog
2023-02-14 12:40:59 +01:00
Clément Pasteau
b7a1a96e7b Update storybook urls (#4949)
Do not show in changelog
2023-02-14 09:54:02 +01:00
Clément Pasteau
29d71796cc Remove unused ravenjs (sentry) (#4940)
Do not show in changelog
2023-02-13 16:41:28 +01:00
AlexandreS
78a1361897 Use form in account related actions to simplify mobile experience (#4917)
Don't show in changelog
2023-02-13 14:27:05 +01:00
AlexandreS
e340784ad6 Prevent google translate issue (#4937)
Don't show in changelog
2023-02-13 14:22:08 +01:00
github-actions[bot]
511466f0b8 Update translations [skip ci] (#4909)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2023-02-13 10:39:08 +01:00
Florian Rival
3f4e372acb Fix check of subscriptions
Don't show in changelog
2023-02-10 17:01:18 +01:00
D8H
a73a92d748 Fix tile map loading for collision mask objects (#4916) 2023-02-10 15:52:06 +01:00
AlexandreS
6e131d8a17 Display asset pack categories in asset store homepage (#4905) 2023-02-10 14:57:24 +01:00
D8H
9ac4c021e0 Fix the number parameter color in the events (#4915) 2023-02-10 11:37:38 +01:00
AlexandreS
a1fbf91ac7 Add Eye icon to switch password visibility (#4914) 2023-02-09 17:16:13 +01:00
Clément Pasteau
3f8d01e25e Improve subscription messages when a redeem code has been used (#4912) 2023-02-09 16:56:54 +01:00
AlexandreS
03b4170d74 Fix resource store display for extension icon (#4913)
Don't show in changelog
2023-02-09 15:34:13 +01:00
AlexandreS
0146ad9c38 Add error boundary at the app level (#4911)
Don't show in changelog
2023-02-09 12:19:26 +01:00
Clément Pasteau
fbb23f86cd Rename and add more actions, conditions and expressions to manipulate array variables (#4904) 2023-02-08 16:53:57 +01:00
github-actions[bot]
1fdaeea4f8 Update translations [skip ci] (#4893)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2023-02-08 11:21:06 +01:00
Clément Pasteau
32b97f2c40 Improve search accuracy in the app (instructions, examples, objects, tags) (#4906)
* Use tokenized search to improve search with multiple words looking into multiple keys (ex: name & description)
2023-02-08 09:41:27 +01:00
AlexandreS
d61f8336a8 Fix firebase extension tests (#4907)
Don't show in changelog
2023-02-07 17:11:16 +01:00
1200 changed files with 58214 additions and 36404 deletions

View File

@@ -1,6 +0,0 @@
# This is the Dockerfile to create a "devcontainer".
# This is a way to quickly create a development environment,
# that can be used with GitHub workspaces.
# See here for image contents: https://github.com/microsoft/vscode-dev-containers/tree/v0.162.0/containers/codespaces-linux/.devcontainer/base.Dockerfile
FROM mcr.microsoft.com/vscode/devcontainers/universal:1-focal

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@@ -1,16 +0,0 @@
# Devcontainer (development environment in the cloud) for GDevelop (beta)
A devcontainer is the configuration to run a cloud development environment, available remotely.
This is notably used to run a **[GitHub Codespace](https://docs.github.com/en/github/developing-online-with-codespaces/about-codespaces)**. The advantage is that you can quickly experiment and do changes without installing anything on your computer.
> ⚠️ This development environment is in beta, and not everything is supported. This is useful for playing a bit with GDevelop codebase or to make quick changes. **In particular, it's not possible to test your changes on GDJS** because only the web-app can be launched.
It's recommended that you follow the usual [README](../newIDE/README.md) to get started, with development tools installed on your computer.
## Start a GitHub workspace to work on GDevelop (beta)
- Subscribe to the [beta edition of GitHub workspace](https://docs.github.com/en/github/developing-online-with-codespaces/about-codespaces#joining-the-beta).
- In the repository GitHub page, click **Code** and then choose **Open with Codespaces**.
- Wait for the Codespace to load and Visual Studio Code to open.
- When it's ready, open a terminal in Visual Studio Code.
- Follow the usual [README in `newIDE`](../newIDE/README.md) to get started, like you would do on your own computer.

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@@ -1,51 +0,0 @@
// For format details, see https://aka.ms/devcontainer.json. For config options, see the README at:
// https://github.com/microsoft/vscode-dev-containers/tree/v0.162.0/containers/codespaces-linux
{
"name": "GitHub Codespaces for GDevelop",
"build": {
"dockerfile": "Dockerfile"
},
"settings": {
"terminal.integrated.shell.linux": "/bin/zsh",
"go.toolsManagement.checkForUpdates": "off",
"go.useLanguageServer": true,
"go.gopath": "/go",
"go.goroot": "/usr/local/go",
"python.pythonPath": "/opt/python/latest/bin/python",
"python.linting.enabled": true,
"python.linting.pylintEnabled": true,
"python.formatting.autopep8Path": "/usr/local/py-utils/bin/autopep8",
"python.formatting.blackPath": "/usr/local/py-utils/bin/black",
"python.formatting.yapfPath": "/usr/local/py-utils/bin/yapf",
"python.linting.banditPath": "/usr/local/py-utils/bin/bandit",
"python.linting.flake8Path": "/usr/local/py-utils/bin/flake8",
"python.linting.mypyPath": "/usr/local/py-utils/bin/mypy",
"python.linting.pycodestylePath": "/usr/local/py-utils/bin/pycodestyle",
"python.linting.pydocstylePath": "/usr/local/py-utils/bin/pydocstyle",
"python.linting.pylintPath": "/usr/local/py-utils/bin/pylint",
"lldb.executable": "/usr/bin/lldb",
"files.watcherExclude": {
"**/target/**": true
}
},
"remoteUser": "codespace",
"overrideCommand": false,
"workspaceMount": "source=${localWorkspaceFolder},target=/home/codespace/workspace,type=bind,consistency=cached",
"workspaceFolder": "/home/codespace/workspace",
"runArgs": [ "--cap-add=SYS_PTRACE", "--security-opt", "seccomp=unconfined", "--privileged", "--init" ],
// Add the IDs of extensions you want installed when the container is created.
"extensions": [
"GitHub.vscode-pull-request-github",
"esbenp.prettier-vscode",
"ms-vscode.cpptools",
"xaver.clang-format",
"flowtype.flow-for-vscode"
],
// Use 'forwardPorts' to make a list of ports inside the container available locally.
// "forwardPorts": [],
// "oryx build" will automatically install your dependencies and attempt to build your project
"postCreateCommand": "oryx build -p virtualenv_name=.venv || echo 'Could not auto-build. Skipping.'"
}

View File

@@ -1,28 +0,0 @@
---
name: "\U0001F41BBug report"
about: Create a bug report about GDevelop or the game engine
title: ''
labels: ''
assignees: ''
---
## Describe the bug
A clear and concise description of what the bug is.
Please double check that the bug is not already reported in the issues list.
## To Reproduce
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
* Please include a link to a game if possible!
* If applicable, add screenshots to help explain your problem.
## Other details
* Include any OS/browser version/smartphone that you're using
* Which version of GDevelop are you using? The desktop app or the web-app?
* Add any other context about the problem here.

71
.github/ISSUE_TEMPLATE/--bug-report.yml vendored Normal file
View File

@@ -0,0 +1,71 @@
name: 🐛Bug report
description: Create a bug report about GDevelop or the game engine
body:
- type: checkboxes
attributes:
label: Is there an existing issue for this?
options:
- label: I have searched the [existing issues](https://github.com/4ian/GDevelop/issues)
required: true
- type: textarea
attributes:
label: Describe the bug
description: A clear and concise description of what the bug is.
validations:
required: true
- type: textarea
attributes:
label: Steps to reproduce
description: |
* Please include a link to a game if possible!
* If applicable, add screenshots to help explain your problem.
placeholder: |
1. Go to '...'
2. Click on '...'
3. Scroll down to '...'
4. See error
validations:
required: true
- type: dropdown
attributes:
label: GDevelop platform
description: Which platform of GDevelop are you using?
multiple: true
options:
- Desktop
- Web
- Mobile
validations:
required: true
- type: input
attributes:
label: GDevelop version
description: |
Which version of GDevelop are you using?
Take a look here: [Editor Home - About GDevelop - "This version of GDevelop is: ~~~"]
placeholder: 5.1.159? 5.1.160?
validations:
required: true
- type: textarea
attributes:
label: Platform info
value: |
<details>
*OS (e.g. Windows, Linux, macOS, Android, iOS)*
>
*OS Version (e.g. Windows 10, macOS 10.15)*
>
*Browser(For Web) (e.g. Chrome, Firefox, Safari)*
>
*Device(For Mobile) (e.g. iPhone 12, Samsung Galaxy S21)*
>
</details>
- type: textarea
attributes:
label: Additional context
description: Add any other context about the problem here.

View File

@@ -17,6 +17,10 @@ jobs:
build-storybook:
runs-on: ubuntu-latest
steps:
- uses: actions/setup-node@v3
with:
node-version: 16
- name: Configure AWS Credentials
uses: aws-actions/configure-aws-credentials@v1
with:
@@ -57,8 +61,8 @@ jobs:
- name: Log urls to the Storybook
run: |
echo "Find the latest Storybook for this branch on http://gdevelop-storybook.s3-website-us-east-1.amazonaws.com/$(git rev-parse --abbrev-ref HEAD)/latest/index.html"
echo "Find the Storybook for this commit on http://gdevelop-storybook.s3-website-us-east-1.amazonaws.com/$(git rev-parse --abbrev-ref HEAD)/commit/$(git rev-parse HEAD)/index.html"
echo "Find the latest Storybook for this branch on https://gdevelop-storybook.s3.amazonaws.com/$(git rev-parse --abbrev-ref HEAD)/latest/index.html"
echo "Find the Storybook for this commit on https://gdevelop-storybook.s3.amazonaws.com/$(git rev-parse --abbrev-ref HEAD)/commit/$(git rev-parse HEAD)/index.html"
# Publish on Chromatic, only when manually launched (too costly to run on every commit).
- name: Publish Storybook to Chromatic

View File

@@ -11,6 +11,9 @@ jobs:
extract-translations:
runs-on: ubuntu-latest
steps:
- uses: actions/setup-node@v3
with:
node-version: 16
- uses: actions/checkout@v2
# Cache npm dependencies to speed up the workflow
@@ -38,7 +41,7 @@ jobs:
- name: Install Crowdin CLI
if: github.ref == 'refs/heads/master'
run: npm i -g @crowdin/cli
- name: Upload translations to Crowdin
run: crowdin upload sources
if: github.ref == 'refs/heads/master'

View File

@@ -14,6 +14,9 @@ jobs:
update-translations:
runs-on: ubuntu-latest
steps:
- uses: actions/setup-node@v3
with:
node-version: 16
- uses: actions/checkout@v2
# Cache npm dependencies to speed up the workflow
@@ -44,7 +47,7 @@ jobs:
# (Build and) download the most recent translations (PO files) from Crowdin.
- name: Install Crowdin CLI
run: npm i -g @crowdin/cli
- name: Download new translations from Crowdin
run: crowdin download
env:
@@ -66,8 +69,8 @@ jobs:
commit-message: Update translations [skip ci]
branch: chore/update-translations
delete-branch: true
title: '[Auto PR] Update translations'
title: "[Auto PR] Update translations"
body: |
This updates the translations by downloading them from Crowdin and compiling them for usage by the app.
Please double check the values in `newIDE/app/src/locales/LocalesMetadata.js` to ensure the changes are sensible.

View File

@@ -1,3 +1,3 @@
This is the directory where native or WebAssembly binaries of the C++ code of GDCore and GDJS are produced.
See GDevelop.js README for the instructions to compile after a change in the C++ source code.
See GDevelop.js README for the instructions to compile after a change in the C++ source code.

View File

@@ -1,5 +1,5 @@
#This is the CMake file used to build GDevelop.
#For more information, see the Readme.md file.
#For more information, see the README.md file.
cmake_minimum_required(VERSION 2.6)
cmake_policy(SET CMP0011 NEW)

View File

@@ -13,6 +13,7 @@
namespace gd {
class Instruction;
class Project;
class EventVisitor;
}
class EventsCodeGenerationContext;

View File

@@ -16,6 +16,7 @@
#include "GDCore/Project/Object.h"
#include "GDCore/Project/Project.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/Events/EventVisitor.h"
using namespace std;
@@ -156,4 +157,14 @@ void LinkEvent::UnserializeFrom(gd::Project& project,
}
}
bool LinkEvent::AcceptVisitor(gd::EventVisitor &eventVisitor) {
return BaseEvent::AcceptVisitor(eventVisitor) |
eventVisitor.VisitLinkEvent(*this);
}
void LinkEvent::AcceptVisitor(gd::ReadOnlyEventVisitor &eventVisitor) const {
BaseEvent::AcceptVisitor(eventVisitor);
eventVisitor.VisitLinkEvent(*this);
}
} // namespace gd

View File

@@ -30,7 +30,7 @@ class GD_CORE_API LinkEvent : public gd::BaseEvent {
includeEnd(gd::String::npos),
linkWasInvalid(false){};
virtual ~LinkEvent();
virtual gd::LinkEvent* Clone() const { return new LinkEvent(*this); }
virtual gd::LinkEvent* Clone() const override { return new LinkEvent(*this); }
/**
* Get the link target (i.e. the scene or external events the link refers to).
@@ -86,7 +86,7 @@ class GD_CORE_API LinkEvent : public gd::BaseEvent {
/**
* The link event must always be preprocessed.
*/
virtual bool MustBePreprocessed() { return true; }
virtual bool MustBePreprocessed() override { return true; }
/**
* \brief Get a pointer to the list of events that are targeted by the link.
@@ -107,11 +107,14 @@ class GD_CORE_API LinkEvent : public gd::BaseEvent {
EventsList& eventList,
std::size_t indexOfTheEventInThisList);
virtual bool IsExecutable() const { return true; };
virtual bool IsExecutable() const override { return true; };
virtual void SerializeTo(SerializerElement& element) const;
virtual void SerializeTo(SerializerElement& element) const override;
virtual void UnserializeFrom(gd::Project& project,
const SerializerElement& element);
const SerializerElement& element) override;
bool AcceptVisitor(gd::EventVisitor& eventVisitor) override;
void AcceptVisitor(gd::ReadOnlyEventVisitor& eventVisitor) const override;
private:
gd::String

View File

@@ -273,8 +273,6 @@ gd::String EventsCodeGenerator::GenerateConditionCode(
if (instrInfos.codeExtraInformation.HasCustomCodeGenerator()) {
context.EnterCustomCondition();
conditionCode += GenerateReferenceToUpperScopeBoolean(
"conditionTrue", returnBoolean, context);
conditionCode += instrInfos.codeExtraInformation.customCodeGenerator(
condition, *this, context);
maxCustomConditionsDepth =
@@ -291,7 +289,7 @@ gd::String EventsCodeGenerator::GenerateConditionCode(
condition.SetParameters(parameters);
}
// Verify that there are no mismatchs between object type in parameters.
// Verify that there are no mismatches between object type in parameters.
for (std::size_t pNb = 0; pNb < instrInfos.parameters.size(); ++pNb) {
if (ParameterMetadata::IsObject(instrInfos.parameters[pNb].GetType())) {
gd::String objectInParameter =
@@ -483,7 +481,7 @@ gd::String EventsCodeGenerator::GenerateActionCode(
action.SetParameters(parameters);
}
// Verify that there are no mismatchs between object type in parameters.
// Verify that there are no mismatches between object type in parameters.
for (std::size_t pNb = 0; pNb < instrInfos.parameters.size(); ++pNb) {
if (ParameterMetadata::IsObject(instrInfos.parameters[pNb].GetType())) {
gd::String objectInParameter = action.GetParameter(pNb).GetPlainString();
@@ -729,6 +727,7 @@ gd::String EventsCodeGenerator::GenerateParameterCodes(
metadata.GetType() == "tilemapResource" ||
metadata.GetType() == "tilesetResource" ||
metadata.GetType() == "videoResource" ||
metadata.GetType() == "model3DResource" ||
// Deprecated, old parameter names:
metadata.GetType() == "password" || metadata.GetType() == "musicfile" ||
metadata.GetType() == "soundfile" || metadata.GetType() == "police") {
@@ -1240,7 +1239,7 @@ size_t EventsCodeGenerator::GenerateSingleUsageUniqueIdFor(
<< std::endl;
}
// Base the unique id on the adress in memory so that the same instruction
// Base the unique id on the address in memory so that the same instruction
// in memory will get the same id across different code generations.
size_t uniqueId = (size_t)instruction;

View File

@@ -404,6 +404,18 @@ class GD_CORE_API EventsCodeGenerator {
return boolName;
}
/**
* \brief Generate the full name for accessing to a boolean variable used for
* conditions.
*
* Default implementation just returns the boolean name passed as argument.
*/
virtual gd::String GenerateUpperScopeBooleanFullName(
const gd::String& boolName,
const gd::EventsCodeGenerationContext& context) {
return boolName;
}
/**
* \brief Must create a boolean. Its value must be false.
*
@@ -493,9 +505,9 @@ class GD_CORE_API EventsCodeGenerator {
* - object : Object name -> string
* - expression : Mathematical expression -> number (double)
* - string : %Text expression -> string
* - layer, color, file, joyaxis : Same as string
* - layer, color, file, stringWithSelector : Same as string
* - relationalOperator : Used to make a comparison between the function
resturn value and value of the parameter preceding the relationOperator
return value and value of the parameter preceding the relationOperator
parameter -> string
* - operator : Used to update a value using a setter and a getter -> string
* - key, mouse, objectvar, scenevar, globalvar, password, musicfile,
@@ -665,19 +677,6 @@ class GD_CORE_API EventsCodeGenerator {
return "!(" + predicat + ")";
};
/**
* \brief Must create a boolean which is a reference to a boolean declared in
* the parent scope.
*
* The default implementation generates C-style code.
*/
virtual gd::String GenerateReferenceToUpperScopeBoolean(
const gd::String& referenceName,
const gd::String& referencedBoolean,
gd::EventsCodeGenerationContext& context) {
return "bool & " + referenceName + " = " + referencedBoolean + ";\n";
}
virtual gd::String GenerateFreeCondition(
const std::vector<gd::String>& arguments,
const gd::InstructionMetadata& instrInfos,
@@ -786,7 +785,7 @@ class GD_CORE_API EventsCodeGenerator {
const gd::Project* project; ///< The project being used.
const gd::Layout* scene; ///< The scene being generated.
bool errorOccurred; ///< Must be set to true if an error occured.
bool errorOccurred; ///< Must be set to true if an error occurred.
bool compilationForRuntime; ///< Is set to true if the code generation is
///< made for runtime only.

View File

@@ -51,8 +51,8 @@ gd::String ExpressionCodeGenerator::GenerateExpressionCode(
codeGenerator.GetObjectsAndGroups(),
rootType);
node->Visit(validator);
if (!validator.GetErrors().empty()) {
std::cout << "Error: \"" << validator.GetErrors()[0]->GetMessage()
if (!validator.GetFatalErrors().empty()) {
std::cout << "Error: \"" << validator.GetFatalErrors()[0]->GetMessage()
<< "\" in: \"" << expression.GetPlainString() << "\" ("
<< rootType << ")" << std::endl;
@@ -170,7 +170,7 @@ void ExpressionCodeGenerator::OnVisitIdentifierNode(IdentifierNode& node) {
}
else {
// This is for function names that are put in IdentifierNode
// because the type is needed to tell them appart from variables.
// because the type is needed to tell them apart from variables.
output += GenerateDefaultValue(type);
}
}

View File

@@ -9,6 +9,7 @@
#include "GDCore/Events/Builtin/AsyncEvent.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/EventsList.h"
#include "GDCore/Events/EventVisitor.h"
#include "GDCore/Extensions/Metadata/MetadataProvider.h"
#include "GDCore/Extensions/Platform.h"
#include "GDCore/Extensions/PlatformExtension.h"
@@ -140,6 +141,14 @@ void BaseEvent::Preprocess(gd::EventsCodeGenerator& codeGenerator,
}
}
bool BaseEvent::AcceptVisitor(gd::EventVisitor& eventVisitor) {
return eventVisitor.VisitEvent(*this);
}
void BaseEvent::AcceptVisitor(gd::ReadOnlyEventVisitor& eventVisitor) const {
eventVisitor.VisitEvent(*this);
}
BaseEventSPtr GD_CORE_API CloneRememberingOriginalEvent(BaseEventSPtr event) {
gd::BaseEventSPtr copy(event->Clone());
// Original event is either the original event of the copied event, or the

View File

@@ -24,6 +24,8 @@ class EventsCodeGenerationContext;
class Platform;
class SerializerElement;
class Instruction;
class EventVisitor;
class ReadOnlyEventVisitor;
} // namespace gd
namespace gd {
@@ -238,6 +240,9 @@ class GD_CORE_API BaseEvent {
*/
virtual void UnserializeFrom(gd::Project& project,
const SerializerElement& element){};
virtual bool AcceptVisitor(gd::EventVisitor& eventVisitor);
virtual void AcceptVisitor(gd::ReadOnlyEventVisitor& eventVisitor) const;
///@}
/** \name Common properties

View File

@@ -0,0 +1,71 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include <iostream>
#include <memory>
#include <vector>
#include "GDCore/String.h"
namespace gd {
class BaseEvent;
class LinkEvent;
} // namespace gd
namespace gd {
/**
* \brief Visitor of any kind of event.
*
* \ingroup Events
*/
class GD_CORE_API EventVisitor {
public:
virtual ~EventVisitor(){};
/**
* Called to do some work on an event.
*
* \return true if the event must be deleted from the events list, false
* otherwise.
*/
virtual bool VisitEvent(gd::BaseEvent& linkEvent) = 0;
/**
* Called to do some work on a link event.
*
* Note that VisitEvent is also called with this event.
*
* \return true if the event must be deleted from the events list, false
* otherwise.
*/
virtual bool VisitLinkEvent(gd::LinkEvent& linkEvent) = 0;
};
/**
* \brief Visitor of any kind of event.
*
* \ingroup Events
*/
class GD_CORE_API ReadOnlyEventVisitor {
public:
virtual ~ReadOnlyEventVisitor(){};
/**
* Called to do some work on an event.
*/
virtual void VisitEvent(const gd::BaseEvent& linkEvent) = 0;
/**
* Called to do some work on a link event.
*
* Note that VisitEvent is also called with this event.
*/
virtual void VisitLinkEvent(const gd::LinkEvent& linkEvent) = 0;
};
}

View File

@@ -33,7 +33,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
"res/function32.png",
"res/function32.png")
.SetHelpPath("/events/functions/return")
.AddParameter("expression", "The number to be returned")
.AddParameter("expression", _("The number to be returned"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
@@ -47,7 +48,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
"res/function32.png",
"res/function32.png")
.SetHelpPath("/events/functions/return")
.AddParameter("string", "The text to be returned")
.AddParameter("string", _("The text to be returned"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
@@ -60,7 +62,38 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
"res/function32.png",
"res/function32.png")
.SetHelpPath("/events/functions/return")
.AddParameter("trueorfalse", "Should the condition be true or false?")
.AddParameter("trueorfalse", _("Should the condition be true or false?"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
.AddAction("CopyArgumentToVariable",
_("Copy function parameter to variable"),
_("Copy a function parameter (also called \"argument\") to a variable. "
"The parameter type must be a variable."),
_("Copy the parameter _PARAM0_ into the variable _PARAM1_"),
"",
"res/function32.png",
"res/function32.png")
.SetHelpPath("/events/functions/return")
.AddParameter("functionParameterName", _("Parameter name"), "variable")
.AddParameter("scenevar", _("Scene variable"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
.AddAction("CopyVariableToArgument",
_("Copy variable to function parameter"),
_("Copy a variable to function parameter (also called \"argument\"). "
"The parameter type must be a variable."),
_("Copy the variable _PARAM1_ into the parameter _PARAM0_"),
"",
"res/function32.png",
"res/function32.png")
.SetHelpPath("/events/functions/return")
.AddParameter("functionParameterName", _("Parameter name"), "variable")
.AddParameter("scenevar", _("Scene variable"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
@@ -74,7 +107,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
"",
"res/function32.png",
"res/function32.png")
.AddParameter("functionParameterName", "Parameter name")
.AddParameter("functionParameterName", _("Parameter name"), "number,string,boolean")
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
@@ -84,7 +118,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
_("Get function parameter (also called \"argument\") value."),
"",
"res/function16.png")
.AddParameter("functionParameterName", "Parameter name");
.AddParameter("functionParameterName", _("Parameter name"), "number,string,boolean")
.SetRelevantForFunctionEventsOnly();
extension
.AddStrExpression(
@@ -93,7 +128,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
_("Get function parameter (also called \"argument\") text."),
"",
"res/function16.png")
.AddParameter("functionParameterName", "Parameter name");
.AddParameter("functionParameterName", _("Parameter name"), "number,string,boolean")
.SetRelevantForFunctionEventsOnly();
extension
.AddCondition(
@@ -104,9 +140,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
"",
"res/function32.png",
"res/function16.png")
.AddParameter("functionParameterName", "Parameter name")
.AddParameter("functionParameterName", _("Parameter name"), "number,string,boolean")
.UseStandardRelationalOperatorParameters(
"number", gd::ParameterOptions::MakeNewOptions());
"number", gd::ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly();
extension
.AddCondition(
@@ -117,9 +154,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
"",
"res/function32.png",
"res/function16.png")
.AddParameter("functionParameterName", "Parameter name")
.AddParameter("functionParameterName", _("Parameter name"), "number,string,boolean")
.UseStandardRelationalOperatorParameters(
"string", gd::ParameterOptions::MakeNewOptions());
"string", gd::ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly();
}
} // namespace gd

View File

@@ -40,7 +40,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAsyncExtension(
"",
"res/actions/quit24.png",
"res/actions/quit.png")
.AddCodeOnlyParameter("eventsFunctionContext", "");
.AddCodeOnlyParameter("eventsFunctionContext", "")
.SetRelevantForAsynchronousFunctionEventsOnly();
}
} // namespace gd

View File

@@ -27,6 +27,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.SetIcon("res/actions/create24.png");
extension.AddInstructionOrExpressionGroupMetadata(_("Movement using forces"))
.SetIcon("res/actions/force24.png");
extension.AddInstructionOrExpressionGroupMetadata(_("Variables"))
.SetIcon("res/conditions/var24.png");
extension.AddInstructionOrExpressionGroupMetadata(_("Position"))
.SetIcon("res/actions/position24_black.png");
gd::ObjectMetadata& obj = extension.AddObject<gd::ObjectConfiguration>(
"", _("Base object"), _("Base object"), "res/objeticon24.png");
@@ -406,8 +410,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.MarkAsAdvanced();
obj.AddAction("ModVarObjet",
_("Value of an object variable"),
_("Change the value of an object variable."),
_("Change number variable"),
_("Modify the number value of an object variable."),
_("the variable _PARAM1_"),
_("Variables"),
"res/actions/var24.png",
@@ -419,8 +423,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
ParameterOptions::MakeNewOptions());
obj.AddAction("ModVarObjetTxt",
_("Text of an object variable"),
_("Change the text of an object variable."),
_("Change text variable"),
_("Modify the text of an object variable."),
_("the text of variable _PARAM1_"),
_("Variables"),
"res/actions/var24.png",
@@ -432,8 +436,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
ParameterOptions::MakeNewOptions());
obj.AddAction("SetObjectVariableAsBoolean",
_("Boolean value of an object variable"),
_("Change the boolean value of an object variable."),
_("Change boolean variable"),
_("Modify the boolean value of an object variable."),
_("Set the boolean value of variable _PARAM1_ of "
"_PARAM0_ to _PARAM2_"),
_("Variables"),
@@ -446,7 +450,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
obj.AddAction(
"ToggleObjectVariableAsBoolean",
_("Toggle the boolean value of an object variable"),
_("Toggle boolean variable"),
_("Toggles the boolean value of an object variable.") + "\n" +
_("If it was true, it will become false, and if it was false "
"it will become true."),
@@ -461,37 +465,39 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
obj.AddCondition("ObjectVariableChildExists",
_("Child existence"),
_("Check if the specified child of the variable exists."),
_("Check if the specified child of the object "
"structure variable exists."),
_("Child _PARAM2_ of variable _PARAM1_ of _PARAM0_ exists"),
_("Variables/Collections/Structures"),
_("Variables/Arrays and structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"))
.AddParameter("objectvar", _("Structure variable"))
.AddParameter("string", _("Name of the child"))
.MarkAsAdvanced();
obj.AddAction("ObjectVariableRemoveChild",
_("Remove a child"),
_("Remove a child from an object variable."),
_("Remove a child from an object structure variable."),
_("Remove child _PARAM2_ from variable _PARAM1_ of _PARAM0_"),
_("Variables/Collections/Structures"),
_("Variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"))
.AddParameter("objectvar", _("Structure variable"))
.AddParameter("string", _("Child's name"))
.MarkAsAdvanced();
obj.AddAction("ObjectVariableClearChildren",
_("Clear variable"),
_("Remove all the children from the object variable."),
_("Clear children"),
_("Remove all the children from the object array or structure "
"variable."),
_("Clear children from variable _PARAM1_ of _PARAM0_"),
_("Variables/Collections"),
_("Variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"))
.AddParameter("objectvar", _("Array or structure variable"))
.MarkAsAdvanced();
obj.AddAction("Cache",
@@ -619,8 +625,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.MarkAsAdvanced();
obj.AddCondition("VarObjet",
_("Value of an object variable"),
_("Compare the value of an object variable."),
_("Number variable"),
_("Compare the number value of an object variable."),
_("the variable _PARAM1_"),
_("Variables"),
"res/conditions/var24.png",
@@ -632,7 +638,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"number", ParameterOptions::MakeNewOptions());
obj.AddCondition("VarObjetTxt",
_("Text of an object variable"),
_("Text variable"),
_("Compare the text of an object variable."),
_("the text of variable _PARAM1_"),
_("Variables"),
@@ -645,7 +651,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"string", ParameterOptions::MakeNewOptions());
obj.AddCondition("ObjectVariableAsBoolean",
_("Boolean value of an object variable"),
_("Boolean variable"),
_("Compare the boolean value of an object variable."),
_("The boolean value of variable _PARAM1_ of object "
"_PARAM0_ is _PARAM2_"),
@@ -659,7 +665,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
obj.AddCondition("VarObjetDef",
"Variable defined",
"Check if the variable is defined.",
"Check if the object variable is defined.",
"Variable _PARAM1 of _PARAM0_ is defined",
_("Variables"),
"res/conditions/var24.png",
@@ -667,78 +673,131 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("object", _("Object"))
.AddParameter("string", _("Variable"))
.SetHidden();
.SetHidden(); // Deprecated.
obj.AddAction(
"ObjectVariablePush",
_("Append variable to an object array"),
_("Appends a variable to the end of an object array variable."),
_("Append variable _PARAM2_ to array variable _PARAM1_ of _PARAM0_"),
_("Variables/Collections/Arrays"),
_("Add existing variable"),
_("Adds an existing variable to the end of an object array variable."),
_("Add variable _PARAM2_ to array variable _PARAM1_ of _PARAM0_"),
_("Variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Array variable"))
.AddParameter("scenevar", _("Scene variable with the content to append"))
.SetParameterLongDescription(
_("The content of the variable will *be copied* and appended at the "
"end of the array."))
.AddParameter("scenevar", _("Scene variable with the content to add"))
.SetParameterLongDescription(_("The content of the object variable will "
"*be copied* and added at the "
"end of the array."))
.MarkAsAdvanced();
obj.AddAction(
"ObjectVariablePushString",
_("Append a string to an object array"),
_("Appends a string to the end of an object array variable."),
_("Append string _PARAM2_ to array variable _PARAM1_ of _PARAM0_"),
_("Variables/Collections/Arrays"),
_("Add text variable"),
_("Adds a text (string) to the end of an object array variable."),
_("Add text _PARAM2_ to array variable _PARAM1_ of _PARAM0_"),
_("Variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Array variable"))
.AddParameter("string", _("String to append"))
.AddParameter("string", _("Text to add"))
.MarkAsAdvanced();
obj.AddAction(
"ObjectVariablePushNumber",
_("Append a number to an object array"),
_("Appends a number to the end of an object array variable."),
_("Append number _PARAM2_ to array variable _PARAM1_ of _PARAM0_"),
_("Variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
obj.AddAction("ObjectVariablePushNumber",
_("Add number variable"),
_("Adds a number to the end of an object array variable."),
_("Add number _PARAM2_ to array variable _PARAM1_ of _PARAM0_"),
_("Variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Array variable"))
.AddParameter("expression", _("Number to append"))
.AddParameter("expression", _("Number to add"))
.MarkAsAdvanced();
obj.AddAction(
"ObjectVariablePushBool",
_("Append a boolean to an object array"),
_("Appends a boolean to the end of an object array variable."),
_("Append boolean _PARAM2_ to array variable _PARAM1_ of _PARAM0_"),
_("Variables/Collections/Arrays"),
_("Add boolean variable"),
_("Adds a boolean to the end of an object array variable."),
_("Add boolean _PARAM2_ to array variable _PARAM1_ of _PARAM0_"),
_("Variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Array variable"))
.AddParameter("trueorfalse", _("Boolean to append"))
.AddParameter("trueorfalse", _("Boolean to add"))
.MarkAsAdvanced();
obj.AddAction(
"ObjectVariableRemoveAt",
_("Remove variable from an object array (by index)"),
_("Remove variable by index"),
_("Removes a variable at the specified index of an object array "
"variable."),
_("Remove variable at index _PARAM2_ from array variable _PARAM1_ of "
"_PARAM0_"),
_("Variables/Collections/Arrays"),
_("Variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"))
.AddParameter("objectvar", _("Array variable"))
.AddParameter("expression", _("Index to remove"))
.MarkAsAdvanced();
obj.AddCondition(
"ObjectVariableChildCount",
_("Number of children"),
_("Compare the number of children in an object array variable."),
_("The number of children in the array variable _PARAM1_"),
_("Variables/Arrays and structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"))
.UseStandardRelationalOperatorParameters(
"number", ParameterOptions::MakeNewOptions())
.MarkAsAdvanced();
obj.AddStrExpression(
"ArrayVariableFirstString",
_("First text child"),
_("Get the value of the first element of an object array variable, if "
"it is a text (string) variable."),
_("Variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Array variable"));
obj.AddExpression(
"ArrayVariableFirstNumber",
_("First number child"),
_("Get the value of the first element of an object array variable, if "
"it is a number variable."),
_("Variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Array variable"));
obj.AddStrExpression(
"ArrayVariableLastString",
_("Last text child"),
_("Get the value of the last element of an object array variable, if "
"it is a text (string) variable."),
_("Variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Array variable"));
obj.AddExpression(
"ArrayVariableLastNumber",
_("Last number child"),
_("Get the value of the last element of an object array variable, if "
"it is a number variable."),
_("Variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Array variable"));
obj.AddCondition("BehaviorActivated",
_("Behavior activated"),
_("Check if the behavior is activated for the object."),
@@ -1115,23 +1174,24 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("expression", _("Target Y position"));
obj.AddExpression("Variable",
_("Value of an object variable"),
_("Value of an object variable"),
_("Number variable"),
_("Number value of an object variable"),
_("Variables"),
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"));
obj.AddExpression("VariableChildCount",
_("Number of children of an object variable"),
_("Number of children of an object variable"),
_("Variables"),
"res/actions/var.png")
obj.AddExpression(
"VariableChildCount",
_("Number of children"),
_("Number of children in an object array or structure variable"),
_("Variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"));
.AddParameter("objectvar", _("Array or structure variable"));
obj.AddStrExpression("VariableString",
_("Text of an object variable"),
_("Text variable"),
_("Text of an object variable"),
_("Variables"),
"res/actions/var.png")
@@ -1265,6 +1325,17 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.MarkAsSimple()
.SetRequiresBaseObjectCapability("effect");
obj.AddAction("SetIncludedInParentCollisionMask",
_("Include in parent collision mask"),
_("Include or exclude a child from its parent collision mask."),
_("Include _PARAM0_ in parent object collision mask: _PARAM1_"),
_("Collision"),
"res/function32.png",
"res/function32.png")
.AddParameter("object", _("Object"))
.AddParameter("yesorno", "Include in parent collision mask")
.SetRelevantForCustomObjectEventsOnly();
extension
.AddAction("Create",
_("Create an object"),
@@ -1278,7 +1349,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("objectListOrEmptyIfJustDeclared", _("Object to create"))
.AddParameter("expression", _("X position"))
.AddParameter("expression", _("Y position"))
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.MarkAsSimple();
@@ -1293,7 +1364,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"res/actions/create24.png",
"res/actions/create24.png")
.AddCodeOnlyParameter("objectsContext", "")
.AddParameter("objectListOrEmptyIfJustDeclared", _("Group of potential objects"))
.AddParameter("objectListOrEmptyIfJustDeclared",
_("Group of potential objects"))
.SetParameterLongDescription(
_("Group containing objects that can be created by the action."))
.AddParameter("string", _("Name of the object to create"))
@@ -1302,7 +1374,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"with this name are found in the group, no object will be created."))
.AddParameter("expression", _("X position"))
.AddParameter("expression", _("Y position"))
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.MarkAsAdvanced();
@@ -1332,7 +1404,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
_("Objects"),
"res/actions/ajouthasard24.png",
"res/actions/ajouthasard.png")
.AddCodeOnlyParameter("currentScene", "")
.AddCodeOnlyParameter("objectsContext", "")
.AddParameter("objectList", _("Object"))
.MarkAsSimple();
@@ -1391,7 +1463,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
_("Objects"),
"res/conditions/add24.png",
"res/conditions/add.png")
.AddCodeOnlyParameter("currentScene", "")
.AddCodeOnlyParameter("objectsContext", "")
.AddParameter("objectList", _("Object"))
.MarkAsAdvanced();
@@ -1406,7 +1478,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
_("Objects"),
"res/conditions/ajouthasard24.png",
"res/conditions/ajouthasard.png")
.AddCodeOnlyParameter("currentScene", "")
.AddCodeOnlyParameter("objectsContext", "")
.AddParameter("objectList", _("Object"))
.MarkAsSimple();
@@ -1516,7 +1588,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"Raycast",
_("Raycast"),
_("Sends a ray from the given source position and angle, "
"intersecting the closest object.\nThe instersected "
"intersecting the closest object.\nThe intersected "
"object will become the only one taken into account.\nIf "
"the condition is inverted, the object to be intersected "
"will be the farthest one within the ray radius."),
@@ -1547,7 +1619,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"RaycastToPosition",
_("Raycast to position"),
_("Sends a ray from the given source position to the final point, "
"intersecting the closest object.\nThe instersected "
"intersecting the closest object.\nThe intersected "
"object will become the only one taken into account.\nIf "
"the condition is inverted, the object to be intersected "
"will be the farthest one within the ray radius."),

View File

@@ -40,7 +40,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardParameters("number", ParameterOptions::MakeNewOptions())
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
@@ -72,7 +72,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardParameters("number", ParameterOptions::MakeNewOptions())
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
@@ -103,7 +103,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"",
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number"), "", true)
.UseStandardParameters("number", ParameterOptions::MakeNewOptions())
@@ -119,7 +119,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"",
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number"), "", true)
.UseStandardParameters("number", ParameterOptions::MakeNewOptions())
@@ -136,7 +136,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"",
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number"), "", true)
.UseStandardParameters("number", ParameterOptions::MakeNewOptions())
@@ -153,7 +153,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"",
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number"), "", true)
.UseStandardParameters("number", ParameterOptions::MakeNewOptions())
@@ -170,7 +170,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"",
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number"), "", true)
.UseStandardParameters("number", ParameterOptions::MakeNewOptions())
@@ -187,7 +187,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"",
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number"), "", true)
.UseStandardParameters("number", ParameterOptions::MakeNewOptions())
@@ -204,7 +204,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardParameters("number", ParameterOptions::MakeNewOptions())
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
@@ -322,7 +322,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression",
_("Value (1:Initial zoom, 2:Zoom x2, 0.5:Unzoom x2...)"))
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
@@ -354,46 +354,41 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"",
true)
.SetDefaultValue("yes")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
.MarkAsAdvanced();
extension
.AddAction(
"ClampCamera",
_("Enforce camera boundaries"),
_("Enforce camera boundaries by moving the camera back inside specified boundaries."),
_("Enforce camera boundaries (left: _PARAM1_, top: _PARAM2_ "
"right: _PARAM3_, bottom: _PARAM4_, layer: _PARAM5_)"),
"",
"res/actions/camera24.png",
"res/actions/camera.png")
.AddAction("ClampCamera",
_("Enforce camera boundaries"),
_("Enforce camera boundaries by moving the camera back inside "
"specified boundaries."),
_("Enforce camera boundaries (left: _PARAM1_, top: _PARAM2_ "
"right: _PARAM3_, bottom: _PARAM4_, layer: _PARAM5_)"),
"",
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression",
_("Left bound X Position"))
.AddParameter("expression",
_("Top bound Y Position"))
.AddParameter("expression",
_("Right bound X Position"))
.AddParameter("expression",
_("Bottom bound Y Position"))
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.AddParameter("expression", _("Left bound X Position"))
.AddParameter("expression", _("Top bound Y Position"))
.AddParameter("expression", _("Right bound X Position"))
.AddParameter("expression", _("Bottom bound Y Position"))
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
.MarkAsAdvanced();
extension
.AddAction(
"CentreCamera",
_("Center the camera on an object"),
_("Center the camera on the specified object."),
_("Center camera on _PARAM1_ (layer: _PARAM3_)"),
"",
"res/actions/camera24.png",
"res/actions/camera.png")
.AddAction("CentreCamera",
_("Center the camera on an object"),
_("Center the camera on the specified object."),
_("Center camera on _PARAM1_ (layer: _PARAM3_)"),
"",
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("objectPtr", _("Object"))
.AddParameter("yesorno",
@@ -401,7 +396,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"",
true)
.SetDefaultValue("yes")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
@@ -458,7 +453,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"res/actions/effect24.png",
"res/actions/effect.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("layerEffectName", _("Effect name"))
.AddParameter("layerEffectParameterName", _("Parameter name"))
@@ -477,7 +472,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"res/actions/effect24.png",
"res/actions/effect.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("layerEffectName", _("Effect name"))
.AddParameter("layerEffectParameterName", _("Parameter name"))
@@ -496,7 +491,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"res/actions/effect24.png",
"res/actions/effect.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("layerEffectName", _("Effect name"))
.AddParameter("layerEffectParameterName", _("Parameter name"))
@@ -512,7 +507,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"res/actions/effect24.png",
"res/actions/effect.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("layerEffectName", _("Effect name"))
.MarkAsAdvanced();
@@ -526,7 +521,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"res/actions/effect24.png",
"res/actions/effect.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("layerEffectName", _("Effect name"))
.AddParameter("yesorno", _("Enable"), "", true)
@@ -542,7 +537,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"res/conditions/time24.png",
"res/conditions/time.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.UseStandardRelationalOperatorParameters(
"number",
@@ -560,7 +555,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"res/actions/time24.png",
"res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression",
_("Scale (1: Default, 2: 2x faster, 0.5: 2x slower...)"));
@@ -575,7 +570,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"res/conditions/layer24.png",
"res/conditions/layer.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.UseStandardRelationalOperatorParameters(
"number", gd::ParameterOptions::MakeNewOptions())
@@ -592,7 +587,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"res/actions/layer24.png",
"res/actions/layer.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("New default Z order"));
@@ -607,7 +602,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"res/actions/color24.png",
"res/actions/color.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"Lighting\"")
.AddParameter("color", _("Color"))
.MarkAsAdvanced();

View File

@@ -163,7 +163,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
"res/conditions/mouse24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardParameters("number", ParameterOptions::MakeNewOptions())
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
@@ -185,7 +185,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
"res/conditions/mouse24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardParameters("number", ParameterOptions::MakeNewOptions())
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
@@ -206,7 +206,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
"res/conditions/mouse24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardParameters("number", ParameterOptions::MakeNewOptions())
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
@@ -223,7 +223,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
"res/conditions/mouse24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardParameters("number", ParameterOptions::MakeNewOptions())
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
@@ -317,7 +317,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Touch identifier"))
.UseStandardParameters("number", ParameterOptions::MakeNewOptions())
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
@@ -333,7 +333,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Touch identifier"))
.UseStandardParameters("number", ParameterOptions::MakeNewOptions())
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");

View File

@@ -48,7 +48,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsNetworkExtension(
.AddParameter("string", "Content type", "", true)
.SetParameterLongDescription(
"If empty, \"application/x-www-form-urlencoded\" will be used.")
.AddParameter("scenevar", "Reponse scene variable", "", true)
.AddParameter("scenevar", "Response scene variable", "", true)
.SetParameterLongDescription(
"The response of the server will be stored, as a string, in this "
"variable. If the server returns *JSON*, you may want to use the "

View File

@@ -126,8 +126,8 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
extension
.AddExpression(
"StrFindLast",
_("Search the last occurence in a text"),
_("Search the last occurence in a string (return the position of "
_("Search the last occurrence in a text"),
_("Search the last occurrence in a string (return the position of "
"the result, from the beginning of the string, or -1 if not "
"found)"),
"",
@@ -169,8 +169,8 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
extension
.AddExpression(
"StrFindLastFrom",
_("Search the last occurence in a text, starting from a position"),
_("Search in a text the last occurence, starting from a position "
_("Search the last occurrence in a text, starting from a position"),
_("Search in a text the last occurrence, starting from a position "
"(return "
" the position of the result, from the beginning of the string, or "
"-1 if not found)"),

View File

@@ -27,9 +27,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
extension
.AddCondition("VarScene",
_("Value of a scene variable"),
_("Compare the value of a scene variable."),
_("the scene variable _PARAM0_"),
_("Number variable"),
_("Compare the number value of a scene variable."),
_("The number of scene variable _PARAM0_"),
_("Scene variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
@@ -39,9 +39,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
extension
.AddCondition("VarSceneTxt",
_("Text of a scene variable"),
_("Compare the text of a scene variable."),
_("the text of scene variable _PARAM0_"),
_("Text variable"),
_("Compare the text (string) of a scene variable."),
_("The text of scene variable _PARAM0_"),
_("Scene variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
@@ -52,7 +52,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
extension
.AddCondition(
"SceneVariableAsBoolean",
_("Boolean value of a scene variable"),
_("Boolean variable"),
_("Compare the boolean value of a scene variable."),
_("The boolean value of scene variable _PARAM0_ is _PARAM1_"),
_("Scene variables"),
@@ -63,14 +63,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
.SetDefaultValue("true");
extension
.AddCondition(
"VariableChildExists",
_("Child existence"),
_("Check if the specified child of the scene variable exists."),
_("Child _PARAM1_ of scene variable _PARAM0_ exists"),
_("Scene variables/Collections/Structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddCondition("VariableChildExists",
_("Child existence"),
_("Check if the specified child of the scene structure "
"variable exists."),
_("Child _PARAM1_ of scene variable _PARAM0_ exists"),
_("Scene variables/Arrays and structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"))
.AddParameter("string", _("Name of the child"))
.MarkAsAdvanced();
@@ -78,10 +78,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
extension
.AddCondition("GlobalVariableChildExists",
_("Child existence"),
_("Check if the specified child of the global "
_("Check if the specified child of the global structure "
"variable exists."),
_("Child _PARAM1_ of global variable _PARAM0_ exists"),
_("Global variables/Collections/Structures"),
_("Global variables/Arrays and structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
@@ -90,7 +90,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
extension
.AddCondition("VarSceneDef",
"Test if a scene variable is defined",
"Variable defined",
"Test if the scene variable exists.",
"Scene variable _PARAM0_ is defined",
_("Scene variables"),
@@ -98,12 +98,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
"res/conditions/var.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Variable"))
.SetHidden();
.SetHidden(); // Deprecated.
extension
.AddCondition("VarGlobal",
_("Value of a global variable"),
_("Compare the value of a global variable."),
_("Number variable"),
_("Compare the number value of a global variable."),
_("the global variable _PARAM0_"),
_("Global variables"),
"res/conditions/var24.png",
@@ -115,8 +115,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
extension
.AddCondition("VarGlobalTxt",
_("Text of a global variable"),
_("Compare the text of a global variable."),
_("Text variable"),
_("Compare the text (string) of a global variable."),
_("the text of the global variable _PARAM0_"),
_("Global variables"),
"res/conditions/var24.png",
@@ -129,7 +129,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
extension
.AddCondition(
"GlobalVariableAsBoolean",
_("Boolean value of a global variable"),
_("Boolean variable"),
_("Compare the boolean value of a global variable."),
_("The boolean value of global variable _PARAM0_ is _PARAM1_"),
_("Global variables"),
@@ -141,8 +141,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
extension
.AddCondition("VarGlobalDef",
"Test if a global variable is defined",
"Test if a global variable exists",
"Variable defined",
"Test if a global variable exists.",
"Global variable _PARAM0_ is defined",
_("Global variables"),
"res/conditions/var24.png",
@@ -150,12 +150,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Variable"))
.MarkAsAdvanced()
.SetHidden();
.SetHidden(); // Deprecated.
extension
.AddAction("ModVarScene",
_("Value of a scene variable"),
_("Change the value of a scene variable."),
_("Change number variable"),
_("Modify the number value of a scene variable."),
_("the scene variable _PARAM0_"),
_("Scene variables"),
"res/actions/var24.png",
@@ -166,8 +166,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
extension
.AddAction("ModVarSceneTxt",
_("String of a scene variable"),
_("Modify the text of a scene variable."),
_("Change text variable"),
_("Modify the text (string) of a scene variable."),
_("the text of scene variable _PARAM0_"),
_("Scene variables"),
"res/actions/var24.png",
@@ -179,7 +179,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
extension
.AddAction(
"SetSceneVariableAsBoolean",
_("Boolean value of a scene variable"),
_("Change boolean variable"),
_("Modify the boolean value of a scene variable."),
_("Set the boolean value of scene variable _PARAM0_ to _PARAM1_"),
_("Scene variables"),
@@ -190,7 +190,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
extension
.AddAction("ToggleSceneVariableAsBoolean",
_("Toggle boolean value of a scene variable"),
_("Toggle boolean variable"),
_("Toggle the boolean value of a scene variable.") + "\n" +
_("If it was true, it will become false, and if it was "
"false it will become true."),
@@ -202,8 +202,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
extension
.AddAction("ModVarGlobal",
_("Value of a global variable"),
_("Change the value of a global variable"),
_("Change number variable"),
_("Modify the number value of a global variable."),
_("the global variable _PARAM0_"),
_("Global variables"),
"res/actions/var24.png",
@@ -215,8 +215,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
extension
.AddAction("ModVarGlobalTxt",
_("String of a global variable"),
_("Modify the text of a global variable."),
_("Change text variable"),
_("Modify the text (string) of a global variable."),
_("the text of global variable _PARAM0_"),
_("Global variables"),
"res/actions/var24.png",
@@ -229,7 +229,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
extension
.AddAction(
"SetGlobalVariableAsBoolean",
_("Boolean value of a global variable"),
_("Change boolean variable"),
_("Modify the boolean value of a global variable."),
_("Set the boolean value of global variable _PARAM0_ to _PARAM1_"),
_("Global variables"),
@@ -240,7 +240,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
extension
.AddAction("ToggleGlobalVariableAsBoolean",
_("Toggle boolean value of a global variable"),
_("Toggle boolean variable"),
_("Toggle the boolean value of a global variable.") + "\n" +
_("If it was true, it will become false, and if it was "
"false it will become true."),
@@ -251,202 +251,324 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
.AddParameter("globalvar", _("Variable"));
extension
.AddAction("VariableRemoveChild",
_("Remove a child"),
_("Remove a child from a scene variable."),
_("Remove child _PARAM1_ from scene variable _PARAM0_"),
_("Scene variables/Collections/Structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"))
.AddAction(
"VariableRemoveChild",
_("Remove a child"),
_("Remove a child from a scene structure variable."),
_("Remove child _PARAM1_ from scene structure variable _PARAM0_"),
_("Scene variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Structure variable"))
.AddParameter("string", _("Child's name"))
.MarkAsAdvanced();
extension
.AddAction("GlobalVariableRemoveChild",
_("Remove a child"),
_("Remove a child from a global variable."),
_("Remove child _PARAM1_ from global variable _PARAM0_"),
_("Global variables/Collections/Structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"))
.AddAction(
"GlobalVariableRemoveChild",
_("Remove a child"),
_("Remove a child from a global structure variable."),
_("Remove child _PARAM1_ from global structure variable _PARAM0_"),
_("Global variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Structure variable"))
.AddParameter("string", _("Child's name"))
.MarkAsAdvanced();
extension
.AddAction("VariableClearChildren",
_("Clear scene variable"),
_("Remove all the children from the scene variable."),
_("Clear children"),
_("Remove all the children from the scene structure or array "
"variable."),
_("Clear children from scene variable _PARAM0_"),
_("Scene variables/Collections"),
_("Scene variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"))
.AddParameter("scenevar", _("Structure or array variable"))
.MarkAsAdvanced();
extension
.AddAction("GlobalVariableClearChildren",
_("Clear global variable"),
_("Remove all the children from the global variable."),
_("Clear children"),
_("Remove all the children from the global structure or array "
"variable."),
_("Clear children from global variable _PARAM0_"),
_("Global variables/Collections"),
_("Global variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"))
.AddParameter("globalvar", _("Structure or array variable"))
.MarkAsAdvanced();
extension
.AddAction("SceneVariablePush",
_("Append variable to a scene array"),
_("Appends a variable at the end of a scene array variable."),
_("Append variable _PARAM1_ to array variable _PARAM0_"),
_("Scene variables/Collections/Arrays"),
_("Add existing variable"),
_("Adds an existing variable at the end of a scene array "
"variable."),
_("Add variable _PARAM1_ to array variable _PARAM0_"),
_("Scene variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
.AddParameter("scenevar", _("Scene variable with the content to append"))
.SetParameterLongDescription(_("The content of the variable will *be copied* and appended at the end of the array."))
.AddParameter("scenevar", _("Scene variable with the content to add"))
.SetParameterLongDescription(
_("The content of the variable will *be copied* and added at the "
"end of the array."))
.MarkAsAdvanced();
extension
.AddAction("SceneVariablePushString",
_("Append a string to a scene array"),
_("Appends a string at the end of a scene array variable."),
_("Append string _PARAM1_ to array variable _PARAM0_"),
_("Scene variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddAction(
"SceneVariablePushString",
_("Add text variable"),
_("Adds a text (string) at the end of a scene array variable."),
_("Add text _PARAM1_ to array variable _PARAM0_"),
_("Scene variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
.AddParameter("string", _("String to append"))
.AddParameter("string", _("Text to add"))
.MarkAsAdvanced();
extension
.AddAction("SceneVariablePushNumber",
_("Append a number to a scene array"),
_("Appends a number at the end of a scene array variable."),
_("Append number _PARAM1_ to array variable _PARAM0_"),
_("Scene variables/Collections/Arrays"),
_("Add number variable"),
_("Adds a number at the end of a scene array variable."),
_("Add number _PARAM1_ to array variable _PARAM0_"),
_("Scene variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
.AddParameter("expression", _("Number to append"))
.AddParameter("expression", _("Number to add"))
.MarkAsAdvanced();
extension
.AddAction("SceneVariablePushBool",
_("Append a boolean to a scene array"),
_("Appends a boolean at the end of a scene array variable."),
_("Append boolean _PARAM1_ to array variable _PARAM0_"),
_("Scene variables/Collections/Arrays"),
_("Add boolean variable"),
_("Adds a boolean at the end of a scene array variable."),
_("Add boolean _PARAM1_ to array variable _PARAM0_"),
_("Scene variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
.AddParameter("trueorfalse", _("Boolean to append"))
.AddParameter("trueorfalse", _("Boolean to add"))
.MarkAsAdvanced();
extension
.AddAction(
"SceneVariableRemoveAt",
_("Remove variable from a scene array (by index)"),
_("Removes a variable at the specified index of a scene array variable."),
_("Remove variable at index _PARAM1_ from scene array variable _PARAM0_"),
_("Scene variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"))
.AddAction("SceneVariableRemoveAt",
_("Remove variable by index"),
_("Removes a variable at the specified index of a scene array "
"variable."),
_("Remove variable at index _PARAM1_ from scene array "
"variable _PARAM0_"),
_("Scene variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
.AddParameter("expression", _("Index to remove"))
.MarkAsAdvanced();
extension
.AddAction("GlobalVariablePush",
_("Append variable to a global array"),
_("Appends a variable at the end of a global array variable."),
_("Append variable _PARAM1_ to array variable _PARAM0_"),
_("Global variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
.AddParameter("scenevar", _("Scene variable with the content to append"))
.SetParameterLongDescription(_("The content of the variable will *be copied* and appended at the end of the array."))
.AddCondition(
"SceneVariableChildCount",
_("Number of children"),
_("Compare the number of children in a scene array variable."),
_("The number of children in the array variable _PARAM0_"),
_("Scene variables/Arrays and structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Array variable"))
.UseStandardRelationalOperatorParameters(
"number", ParameterOptions::MakeNewOptions())
.MarkAsAdvanced();
extension
.AddStrExpression(
"SceneVariableFirstString",
_("First text child"),
_("Get the value of the first element of a scene array variable, if "
"it is a text (string)."),
_("Scene variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"));
extension
.AddExpression(
"SceneVariableFirstNumber",
_("First number child"),
_("Get the value of the first element of a scene array variable, if "
"it is a number."),
_("Scene variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"));
extension
.AddStrExpression(
"SceneVariableLastString",
_("Last text child"),
_("Get the value of the last element of a scene array variable, if "
"it is a text (string)."),
_("Scene variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"));
extension
.AddExpression(
"SceneVariableLastNumber",
_("Last number child"),
_("Get the value of the last element of a scene array variable, if "
"it is a number."),
_("Scene variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"));
extension
.AddAction(
"GlobalVariableRemoveAt",
_("Remove variable from a global array (by index)"),
_("Removes a variable at the specified index of a global array variable."),
_("Remove variable at index _PARAM1_ from global array variable _PARAM0_"),
_("Global variables/Collections/Arrays"),
"GlobalVariablePush",
_("Add existing variable"),
_("Adds an existing variable at the end of a global array variable."),
_("Add variable _PARAM1_ to array variable _PARAM0_"),
_("Global variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"))
.AddParameter("globalvar", _("Array variable"))
.AddParameter("scenevar", _("Scene variable with the content to add"))
.SetParameterLongDescription(
_("The content of the variable will *be copied* and added at the "
"end of the array."))
.MarkAsAdvanced();
extension
.AddAction("GlobalVariableRemoveAt",
_("Remove variable by index"),
_("Removes a variable at the specified index of a global "
"array variable."),
_("Remove variable at index _PARAM1_ from global array "
"variable _PARAM0_"),
_("Global variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
.AddParameter("expression", _("Index to remove"))
.MarkAsAdvanced();
extension
.AddAction("GlobalVariablePushString",
_("Append a string to a global array"),
_("Appends a string at the end of a global array variable."),
_("Append string _PARAM1_ to array variable _PARAM0_"),
_("Global variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddAction(
"GlobalVariablePushString",
_("Add text variable"),
_("Adds a text (string) at the end of a global array variable."),
_("Add text _PARAM1_ to array variable _PARAM0_"),
_("Global variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
.AddParameter("string", _("String to append"))
.AddParameter("string", _("Text to add"))
.MarkAsAdvanced();
extension
.AddAction("GlobalVariablePushNumber",
_("Append a number to a global array"),
_("Appends a number at the end of a global array variable."),
_("Append number _PARAM1_ to array variable _PARAM0_"),
_("Global variables/Collections/Arrays"),
_("Add number variable"),
_("Adds a number at the end of a global array variable."),
_("Add number _PARAM1_ to array variable _PARAM0_"),
_("Global variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
.AddParameter("expression", _("Number to append"))
.AddParameter("expression", _("Number to add"))
.MarkAsAdvanced();
extension
.AddAction("GlobalVariablePushBool",
_("Append a boolean to a global array"),
_("Appends a boolean at the end of a global array variable."),
_("Append boolean _PARAM1_ to array variable _PARAM0_"),
_("Global variables/Collections/Arrays"),
_("Add boolean variable"),
_("Adds a boolean at the end of a global array variable."),
_("Add boolean _PARAM1_ to array variable _PARAM0_"),
_("Global variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
.AddParameter("trueorfalse", _("Boolean to append"))
.AddParameter("trueorfalse", _("Boolean to add"))
.MarkAsAdvanced();
extension
.AddExpression("GlobalVariableChildCount",
_("Number of children of a global variable"),
_("Number of children of a global variable"),
_("Global variables"),
.AddCondition(
"GlobalVariableChildCount",
_("Number of children"),
_("Compare the number of children in a global array variable."),
_("The number of children of the array variable _PARAM0_"),
_("Global variables/Arrays and structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Array variable"))
.UseStandardRelationalOperatorParameters(
"number", ParameterOptions::MakeNewOptions())
.MarkAsAdvanced();
extension
.AddStrExpression("GlobalVariableFirstString",
_("First text child"),
_("Value of the first element of a global array "
"variable, if it is a text (string) variable."),
_("Global variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"));
extension
.AddExpression("GlobalVariableFirstNumber",
_("First number child"),
_("Value of the first element of a global array "
"variable, if it is a number variable"),
_("Global variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"));
.AddParameter("globalvar", _("Array variable"));
extension
.AddStrExpression(
"GlobalVariableLastString",
_("Last text child"),
_("Value of the last element of a global array variable, if "
"it is a text (string) variable."),
_("Global variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"));
extension
.AddExpression(
"GlobalVariableLastNumber",
_("Last number child"),
_("Value of the last element of a global array variable, if "
"it is a number variable"),
_("Global variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"));
extension
.AddExpression("GlobalVariableChildCount",
_("Number of children"),
_("Number of children in a global array or "
"structure variable"),
_("Global variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("globalvar", _("Array or structure variable"));
extension
.AddExpression("VariableChildCount",
_("Number of children of a scene variable"),
_("Number of children of a scene variable"),
_("Scene variables"),
_("Number of children"),
_("Number of children in a scene array or "
"structure variable"),
_("Scene variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"));
.AddParameter("scenevar", _("Array or structure variable"));
extension
.AddExpression("Variable",
_("Value of a scene variable"),
_("Value of a scene variable"),
_("Number variable"),
_("Number value of a scene variable"),
_("Scene variables"),
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"));
extension
.AddStrExpression("VariableString",
_("Text of a scene variable"),
_("Text variable"),
_("Text of a scene variable"),
_("Scene variables"),
"res/actions/var.png")
@@ -454,15 +576,15 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
extension
.AddExpression("GlobalVariable",
_("Value of a global variable"),
_("Value of a global variable"),
_("Number variable"),
_("Number value of a global variable"),
_("Global variables"),
"res/actions/var.png")
.AddParameter("globalvar", _("Name of the global variable"));
extension
.AddStrExpression("GlobalVariableString",
_("Text of a global variable"),
_("Text variable"),
_("Text of a global variable"),
_("Global variables"),
"res/actions/var.png")

View File

@@ -62,7 +62,7 @@ class GD_CORE_API DependencyMetadata {
};
/**
* \brief Sets the type of dependecy (what will be used to install it)
* \brief Sets the type of dependency (what will be used to install it)
*
* This can either be "npm" or "cordova" for now.
*/

View File

@@ -7,9 +7,6 @@
namespace gd {
EffectMetadata::EffectMetadata(const gd::String& type_)
: type(type_), isMarkedAsNotWorkingForObjects(false) {}
EffectMetadata& EffectMetadata::SetIncludeFile(const gd::String& includeFile) {
includeFiles.clear();
includeFiles.push_back(includeFile);
@@ -23,9 +20,4 @@ EffectMetadata& EffectMetadata::AddIncludeFile(const gd::String& includeFile) {
return *this;
}
EffectMetadata& EffectMetadata::MarkAsNotWorkingForObjects() {
isMarkedAsNotWorkingForObjects = true;
return *this;
}
} // namespace gd

View File

@@ -3,8 +3,8 @@
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef EFFECTMETADATA_H
#define EFFECTMETADATA_H
#pragma once
#include <functional>
#include <map>
#include <memory>
@@ -25,21 +25,25 @@ class GD_CORE_API EffectMetadata {
/**
* \brief Construct an effect metadata, with the given type
*/
EffectMetadata(const gd::String& type_);
EffectMetadata(const gd::String &type_)
: type(type_), isMarkedAsNotWorkingForObjects(false),
isMarkedAsOnlyWorkingFor2D(false), isMarkedAsOnlyWorkingFor3D(false),
isMarkedAsUnique(false) {}
/**
* \brief Default constructor, only used for initializing `badEffectMetadata`.
*/
EffectMetadata() {}
/**
* \brief Default constructor, only used for initializing
* `badEffectMetadata`.
*/
EffectMetadata() {}
virtual ~EffectMetadata(){};
virtual ~EffectMetadata(){};
/**
* \brief Set the name shown to the user.
*/
EffectMetadata& SetFullName(const gd::String& fullname_) {
fullname = fullname_;
return *this;
/**
* \brief Set the name shown to the user.
*/
EffectMetadata &SetFullName(const gd::String &fullname_) {
fullname = fullname_;
return *this;
};
/**
@@ -69,11 +73,6 @@ class GD_CORE_API EffectMetadata {
*/
EffectMetadata& AddIncludeFile(const gd::String& includeFile);
/**
* \brief Mark the effect as not working as an object effect.
*/
EffectMetadata& MarkAsNotWorkingForObjects();
/**
* \brief Return a reference to the properties of this effect.
*/
@@ -117,10 +116,65 @@ class GD_CORE_API EffectMetadata {
return includeFiles;
}
/**
* \brief Mark the effect as not working as an object effect.
*/
EffectMetadata& MarkAsNotWorkingForObjects() {
isMarkedAsNotWorkingForObjects = true;
return *this;
}
/**
* \brief Mark the effect as only working for the 2D renderer.
*/
EffectMetadata& MarkAsOnlyWorkingFor2D() {
isMarkedAsOnlyWorkingFor2D = true;
return *this;
}
/**
* \brief Mark the effect as only working for the 3D renderer.
*/
EffectMetadata& MarkAsOnlyWorkingFor3D() {
isMarkedAsOnlyWorkingFor3D = true;
return *this;
}
/**
* \brief Mark the effect as only addable once.
*/
EffectMetadata& MarkAsUnique() {
isMarkedAsUnique = true;
return *this;
}
/**
* \brief Check if the effect is marked as not working as an object effect.
*/
bool IsMarkedAsNotWorkingForObjects() const { return isMarkedAsNotWorkingForObjects; };
bool IsMarkedAsNotWorkingForObjects() const {
return isMarkedAsNotWorkingForObjects;
};
/**
* \brief Check if the effect is marked as only working for the 2D renderer.
*/
bool IsMarkedAsOnlyWorkingFor2D() const {
return isMarkedAsOnlyWorkingFor2D;
};
/**
* \brief Check if the effect is marked as only working for the 3D renderer.
*/
bool IsMarkedAsOnlyWorkingFor3D() const {
return isMarkedAsOnlyWorkingFor3D;
};
/**
* \brief Check if the effect can only be added once.
*/
bool IsMarkedAsUnique() const {
return isMarkedAsUnique;
};
private:
gd::String extensionNamespace;
@@ -130,8 +184,10 @@ class GD_CORE_API EffectMetadata {
gd::String description;
std::vector<gd::String> includeFiles;
bool isMarkedAsNotWorkingForObjects;
bool isMarkedAsOnlyWorkingFor2D;
bool isMarkedAsOnlyWorkingFor3D;
bool isMarkedAsUnique;
std::map<gd::String, gd::PropertyDescriptor> properties;
};
} // namespace gd
#endif // EFFECTMETADATA_H

View File

@@ -23,7 +23,8 @@ ExpressionMetadata::ExpressionMetadata(const gd::String& returnType_,
shown(true),
smallIconFilename(smallicon_),
extensionNamespace(extensionNamespace_),
isPrivate(false) {
isPrivate(false),
relevantContext("Any") {
}
ExpressionMetadata& ExpressionMetadata::SetHidden() {

View File

@@ -137,7 +137,7 @@ class GD_CORE_API ExpressionMetadata {
* to fulfill std::map requirements.
*/
ExpressionMetadata()
: returnType("unknown"), shown(false), isPrivate(false){};
: returnType("unknown"), shown(false), isPrivate(false), relevantContext("Any"){};
virtual ~ExpressionMetadata(){};
@@ -184,6 +184,67 @@ class GD_CORE_API ExpressionMetadata {
return *this;
}
/**
* Check if the instruction can be used in layouts or external events.
*/
bool IsRelevantForLayoutEvents() const {
return relevantContext == "Any" || relevantContext == "Layout";
}
/**
* Check if the instruction can be used in function events.
*/
bool IsRelevantForFunctionEvents() const {
return relevantContext == "Any" || relevantContext == "Function";
}
/**
* Check if the instruction can be used in asynchronous function events.
*/
bool IsRelevantForAsynchronousFunctionEvents() const {
return relevantContext == "Any" || relevantContext == "Function" ||
relevantContext == "AsynchronousFunction";
}
/**
* Check if the instruction can be used in custom object events.
*/
bool IsRelevantForCustomObjectEvents() const {
return relevantContext == "Any" || relevantContext == "Object";
}
/**
* Set that the instruction can be used in layouts or external events.
*/
ExpressionMetadata &SetRelevantForLayoutEventsOnly() {
relevantContext = "Layout";
return *this;
}
/**
* Set that the instruction can be used in function events.
*/
ExpressionMetadata &SetRelevantForFunctionEventsOnly() {
relevantContext = "Function";
return *this;
}
/**
* Set that the instruction can be used in asynchronous function events.
*/
ExpressionMetadata &SetRelevantForAsynchronousFunctionEventsOnly() {
relevantContext = "AsynchronousFunction";
return *this;
}
/**
* Set that the instruction can be used in custom object events.
*/
ExpressionMetadata &SetRelevantForCustomObjectEventsOnly() {
relevantContext = "Object";
return *this;
}
/**
* \see gd::InstructionMetadata::AddParameter
*/
@@ -326,6 +387,7 @@ class GD_CORE_API ExpressionMetadata {
gd::String extensionNamespace;
bool isPrivate;
gd::String requiredBaseObjectCapability;
gd::String relevantContext;
};
} // namespace gd

View File

@@ -47,7 +47,8 @@ InstructionMetadata::InstructionMetadata(const gd::String& extensionNamespace_,
usageComplexity(5),
isPrivate(false),
isObjectInstruction(false),
isBehaviorInstruction(false) {}
isBehaviorInstruction(false),
relevantContext("Any") {}
InstructionMetadata& InstructionMetadata::AddParameter(
const gd::String& type,

View File

@@ -101,6 +101,67 @@ class GD_CORE_API InstructionMetadata {
return *this;
}
/**
* Check if the instruction can be used in layouts or external events.
*/
bool IsRelevantForLayoutEvents() const {
return relevantContext == "Any" || relevantContext == "Layout";
}
/**
* Check if the instruction can be used in function events.
*/
bool IsRelevantForFunctionEvents() const {
return relevantContext == "Any" || relevantContext == "Function";
}
/**
* Check if the instruction can be used in asynchronous function events.
*/
bool IsRelevantForAsynchronousFunctionEvents() const {
return relevantContext == "Any" || relevantContext == "Function" ||
relevantContext == "AsynchronousFunction";
}
/**
* Check if the instruction can be used in custom object events.
*/
bool IsRelevantForCustomObjectEvents() const {
return relevantContext == "Any" || relevantContext == "Object";
}
/**
* Set that the instruction can be used in layouts or external events.
*/
InstructionMetadata &SetRelevantForLayoutEventsOnly() {
relevantContext = "Layout";
return *this;
}
/**
* Set that the instruction can be used in function events.
*/
InstructionMetadata &SetRelevantForFunctionEventsOnly() {
relevantContext = "Function";
return *this;
}
/**
* Set that the instruction can be used in asynchronous function events.
*/
InstructionMetadata &SetRelevantForAsynchronousFunctionEventsOnly() {
relevantContext = "AsynchronousFunction";
return *this;
}
/**
* Set that the instruction can be used in custom object events.
*/
InstructionMetadata &SetRelevantForCustomObjectEventsOnly() {
relevantContext = "Object";
return *this;
}
/**
* Check if the instruction is asynchronous - it will be running in the
* background, executing the instructions following it before the frame after
@@ -539,6 +600,7 @@ class GD_CORE_API InstructionMetadata {
bool isObjectInstruction;
bool isBehaviorInstruction;
gd::String requiredBaseObjectCapability;
gd::String relevantContext;
};
} // namespace gd

View File

@@ -57,7 +57,7 @@ class GD_CORE_API ObjectMetadata {
/**
* \brief Construct an object metadata, with a function that will be called
* to instanciate a new object.
* to instantiate a new object.
*/
ObjectMetadata(const gd::String& extensionNamespace_,
const gd::String& name_,
@@ -224,7 +224,7 @@ class GD_CORE_API ObjectMetadata {
/**
* \brief The "capabilities" that are offered by the base object that are
* *not* supported by this object, and should be hidden in the editor
* inferface.
* interface.
*/
const std::set<gd::String>& GetUnsupportedBaseObjectCapabilities() const {
return unsupportedBaseObjectCapabilities;
@@ -232,7 +232,7 @@ class GD_CORE_API ObjectMetadata {
/**
* \brief Add a "capability" that is offered by the base object that is *not*
* supported by this object, and should be hidden in the editor inferface.
* supported by this object, and should be hidden in the editor interface.
*/
ObjectMetadata& AddUnsupportedBaseObjectCapability(
const gd::String& capability) {
@@ -242,7 +242,7 @@ class GD_CORE_API ObjectMetadata {
/**
* \brief Check if a "capability" that is offered by the base object is *not*
* supported by this object, and should be hidden in the editor inferface.
* supported by this object, and should be hidden in the editor interface.
*/
bool IsUnsupportedBaseObjectCapability(const gd::String& capability) const {
return unsupportedBaseObjectCapabilities.find(capability) != unsupportedBaseObjectCapabilities.end();

View File

@@ -209,10 +209,10 @@ class GD_CORE_API ParameterMetadata {
* \brief Return the expression type from the parameter type.
* Declinations of "number" and "string" types (like "forceMultiplier" or
* "sceneName") are replaced by "number" and "string".
* \deprecated Use gd::ValueTypeMetadata instead.
* \deprecated Use gd::ValueTypeMetadata or gd::GetExpressionPrimitiveValueType instead.
*/
static const gd::String &GetExpressionValueType(const gd::String &parameterType) {
return gd::ValueTypeMetadata::GetPrimitiveValueType(parameterType);
return gd::ValueTypeMetadata::GetExpressionPrimitiveValueType(parameterType);
}
/** \name Serialization

View File

@@ -11,6 +11,8 @@
#include "GDCore/Project/Project.h"
#include "GDCore/String.h"
#include "InstructionMetadata.h"
#include "GDCore/Events/Parsers/ExpressionParser2.h"
#include "GDCore/Events/Parsers/ExpressionParser2NodePrinter.h"
namespace gd {
void ParameterMetadataTools::ParametersToObjectsContainer(
@@ -101,6 +103,56 @@ void ParameterMetadataTools::IterateOverParametersWithIndex(
}
}
void ParameterMetadataTools::IterateOverParametersWithIndex(
const gd::Platform &platform,
const gd::ObjectsContainer &globalObjectsContainer,
const gd::ObjectsContainer &objectsContainer, FunctionCallNode &node,
std::function<void(const gd::ParameterMetadata &parameterMetadata,
std::unique_ptr<gd::ExpressionNode> &parameterNode,
size_t parameterIndex, const gd::String &lastObjectName)>
fn) {
gd::String lastObjectName = node.objectName;
const bool isObjectFunction = !node.objectName.empty();
const gd::ExpressionMetadata &metadata =
isObjectFunction ? MetadataProvider::GetObjectAnyExpressionMetadata(
platform,
GetTypeOfObject(globalObjectsContainer,
objectsContainer, node.objectName),
node.functionName)
: MetadataProvider::GetAnyExpressionMetadata(
platform, node.functionName);
if (gd::MetadataProvider::IsBadExpressionMetadata(metadata)) {
return;
}
size_t parameterIndex = 0;
for (size_t metadataIndex = (isObjectFunction ? 1 : 0);
metadataIndex < metadata.parameters.size() &&
parameterIndex < node.parameters.size();
++metadataIndex) {
auto &parameterMetadata = metadata.parameters[metadataIndex];
if (parameterMetadata.IsCodeOnly()) {
continue;
}
auto &parameterNode = node.parameters[parameterIndex];
++parameterIndex;
fn(parameterMetadata, parameterNode, parameterIndex, lastObjectName);
// Memorize the last object name. By convention, parameters that require
// an object (mainly, "objectvar" and "behavior") should be placed after
// the object in the list of parameters (if possible, just after).
// Search "lastObjectName" in the codebase for other place where this
// convention is enforced.
if (gd::ParameterMetadata::IsObject(parameterMetadata.GetType()))
// Object can't be expressions so it should always be the object name.
lastObjectName =
gd::ExpressionParser2NodePrinter::PrintNode(*parameterNode);
}
}
size_t ParameterMetadataTools::GetObjectParameterIndexFor(
const std::vector<gd::ParameterMetadata>& parametersMetadata,
size_t parameterIndex) {

View File

@@ -7,12 +7,16 @@
#ifndef ParameterMetadataTools_H
#define ParameterMetadataTools_H
#include <vector>
#include <memory>
#include "GDCore/String.h"
namespace gd {
class Platform;
class Project;
class ObjectsContainer;
class ParameterMetadata;
class Expression;
struct FunctionCallNode;
struct ExpressionNode;
} // namespace gd
namespace gd {
@@ -48,6 +52,21 @@ class GD_CORE_API ParameterMetadataTools {
size_t parameterIndex,
const gd::String& lastObjectName)> fn);
/**
* Iterate over the parameters of a FunctionCallNode.
* Callback function is called with the parameter metadata, its value
* and if applicable the name of the object it's linked to.
*/
static void IterateOverParametersWithIndex(
const gd::Platform &platform,
const gd::ObjectsContainer &globalObjectsContainer,
const gd::ObjectsContainer &objectsContainer, FunctionCallNode &node,
std::function<void(const gd::ParameterMetadata &parameterMetadata,
std::unique_ptr<gd::ExpressionNode> &parameterNode,
size_t parameterIndex,
const gd::String &lastObjectName)>
fn);
/**
* Given a parameter, return, if applicable, the index of the object parameter
* it's linked to.

View File

@@ -35,17 +35,40 @@ void ValueTypeMetadata::UnserializeFrom(const SerializerElement& element) {
const gd::String ValueTypeMetadata::numberType = "number";
const gd::String ValueTypeMetadata::stringType = "string";
const gd::String ValueTypeMetadata::variableType = "variable";
const gd::String ValueTypeMetadata::booleanType = "boolean";
const gd::String &ValueTypeMetadata::GetPrimitiveValueType(const gd::String &parameterType) {
if (parameterType == "number" || gd::ValueTypeMetadata::IsTypeExpression("number", parameterType)) {
const gd::String &ValueTypeMetadata::GetExpressionPrimitiveValueType(
const gd::String &parameterType) {
if (parameterType == "number" ||
gd::ValueTypeMetadata::IsTypeExpression("number", parameterType)) {
return ValueTypeMetadata::numberType;
}
if (parameterType == "string" || gd::ValueTypeMetadata::IsTypeExpression("string", parameterType)) {
if (parameterType == "string" ||
gd::ValueTypeMetadata::IsTypeExpression("string", parameterType)) {
return ValueTypeMetadata::stringType;
}
return parameterType;
}
const gd::String &
ValueTypeMetadata::GetPrimitiveValueType(const gd::String &parameterType) {
if (parameterType == "variable" ||
gd::ValueTypeMetadata::IsTypeExpression("variable", parameterType)) {
return ValueTypeMetadata::variableType;
}
if (parameterType == "boolean" || parameterType == "yesorno" ||
parameterType == "trueorfalse") {
return ValueTypeMetadata::booleanType;
}
// These 2 types are not strings from the code generator point of view,
// but it is for event-based extensions.
if (parameterType == "key" || parameterType == "mouse") {
return ValueTypeMetadata::stringType;
}
return GetExpressionPrimitiveValueType(parameterType);
}
const gd::String ValueTypeMetadata::numberValueType = "number";
const gd::String ValueTypeMetadata::booleanValueType = "boolean";
const gd::String ValueTypeMetadata::colorValueType = "color";

View File

@@ -163,7 +163,6 @@ class GD_CORE_API ValueTypeMetadata {
} else if (type == "string") {
return parameterType == "string" || parameterType == "layer" ||
parameterType == "color" || parameterType == "file" ||
parameterType == "joyaxis" ||
parameterType == "stringWithSelector" ||
parameterType == "sceneName" ||
parameterType == "layerEffectName" ||
@@ -179,6 +178,16 @@ class GD_CORE_API ValueTypeMetadata {
} else if (type == "variable") {
return parameterType == "objectvar" || parameterType == "globalvar" ||
parameterType == "scenevar";
} else if (type == "resource") {
return parameterType == "fontResource" ||
parameterType == "soundfile" ||
parameterType == "musicfile" ||
parameterType == "bitmapFontResource" ||
parameterType == "imageResource" ||
parameterType == "jsonResource" ||
parameterType == "tilemapResource" ||
parameterType == "tilesetResource" ||
parameterType == "model3DResource";
}
return false;
}
@@ -187,10 +196,23 @@ class GD_CORE_API ValueTypeMetadata {
* \brief Return the expression type from the parameter type.
* Declinations of "number" and "string" types (like "forceMultiplier" or
* "sceneName") are replaced by "number" and "string".
*
* \note It only maps string and number types.
*/
static const gd::String &GetExpressionPrimitiveValueType(const gd::String &parameterType);
/**
* \brief Return the primitive type from the parameter type.
* Declinations of "number" and "string" types (like "forceMultiplier" or
* "sceneName") are replaced by "number" and "string".
*
* \note It also maps variable and boolean types.
*/
static const gd::String &GetPrimitiveValueType(const gd::String &parameterType);
static const gd::String numberType;
static const gd::String stringType;
static const gd::String variableType;
static const gd::String booleanType;
/**
* \brief Return the ValueTypeMetadata name for a property type.

View File

@@ -42,7 +42,7 @@ class GD_CORE_API DependenciesAnalyzer {
*
* You can also call then
* DependenciesAnalyzer::ExternalEventsCanBeCompiledForAScene to check if the
* external events can be compiled separatly and called by a scene. \see
* external events can be compiled separately and called by a scene. \see
* DependenciesAnalyzer::ExternalEventsCanBeCompiledForAScene
*/
DependenciesAnalyzer(const gd::Project& project_,

View File

@@ -0,0 +1,49 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "EventBasedBehaviorBrowser.h"
#include "GDCore/IDE/Events/ArbitraryEventsWorker.h"
#include "GDCore/IDE/Project/ArbitraryEventBasedBehaviorsWorker.h"
#include "GDCore/IDE/Project/ArbitraryEventsFunctionsWorker.h"
#include "GDCore/IDE/Project/ArbitraryObjectsWorker.h"
#include "GDCore/IDE/Project/ArbitraryBehaviorSharedDataWorker.h"
#include "GDCore/IDE/ProjectBrowserHelper.h"
#include "GDCore/Project/EventsBasedBehavior.h"
#include "GDCore/Project/Project.h"
#include "GDCore/String.h"
namespace gd {
void EventBasedBehaviorBrowser::ExposeEvents(
gd::Project &project, gd::ArbitraryEventsWorker &worker) const {
gd::ProjectBrowserHelper::ExposeEventsBasedBehaviorEvents(
project, eventsBasedBehavior, worker);
}
void EventBasedBehaviorBrowser::ExposeEvents(
gd::Project &project, gd::ArbitraryEventsWorkerWithContext &worker) const {
gd::ProjectBrowserHelper::ExposeEventsBasedBehaviorEvents(
project, eventsBasedBehavior, worker);
}
void EventBasedBehaviorBrowser::ExposeObjects(
gd::Project &project, gd::ArbitraryObjectsWorker &worker) const {}
void EventBasedBehaviorBrowser::ExposeFunctions(
gd::Project &project, gd::ArbitraryEventsFunctionsWorker &worker) const {
worker.Launch(eventsBasedBehavior.GetEventsFunctions());
}
void EventBasedBehaviorBrowser::ExposeEventBasedBehaviors(
gd::Project &project,
gd::ArbitraryEventBasedBehaviorsWorker &worker) const {
worker.Launch(eventsBasedBehavior);
}
void EventBasedBehaviorBrowser::ExposeBehaviorSharedDatas(
gd::Project &project, gd::ArbitraryBehaviorSharedDataWorker &worker) const {}
} // namespace gd

View File

@@ -0,0 +1,86 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include "GDCore/IDE/ProjectBrowser.h"
namespace gd {
class Project;
class String;
class EventsFunctionsExtension;
class EventsFunction;
class EventsBasedBehavior;
class EventsBasedObject;
class ArbitraryEventsWorker;
class ArbitraryEventsWorkerWithContext;
class ArbitraryEventsFunctionsWorker;
class ArbitraryObjectsWorker;
class ArbitraryEventBasedBehaviorsWorker;
class ArbitraryBehaviorSharedDataWorker;
} // namespace gd
namespace gd {
/**
* \brief Expose event-based behavior contents to workers.
*/
class GD_CORE_API EventBasedBehaviorBrowser : public ProjectBrowser {
public:
EventBasedBehaviorBrowser(gd::EventsBasedBehavior &eventsBasedBehavior_)
: eventsBasedBehavior(eventsBasedBehavior_) {}
/**
* \brief Call the specified worker on all events of the event-based
* behavior.
*
* This should be the preferred way to traverse all the events of an event-based behavior.
*/
void ExposeEvents(gd::Project &project,
gd::ArbitraryEventsWorker &worker) const override;
/**
* \brief Call the specified worker on all events of the event-based
* behavior.
*
* This should be the preferred way to traverse all the events of an event-based behavior.
*/
void
ExposeEvents(gd::Project &project,
gd::ArbitraryEventsWorkerWithContext &worker) const override;
/**
* \brief Call the specified worker on all functions of the event-based behavior
*
* This should be the preferred way to traverse all the function signatures
* of an event-based behavior.
*/
void ExposeFunctions(gd::Project &project,
gd::ArbitraryEventsFunctionsWorker &worker) const override;
/**
* \brief Do nothing.
*/
void ExposeObjects(gd::Project &project,
gd::ArbitraryObjectsWorker &worker) const override;
/**
* \brief Call the specified worker on the event-based behavior.
*/
void ExposeEventBasedBehaviors(
gd::Project &project,
gd::ArbitraryEventBasedBehaviorsWorker &worker) const override;
/**
* \brief Do nothing.
*/
void ExposeBehaviorSharedDatas(gd::Project &project,
gd::ArbitraryBehaviorSharedDataWorker &worker) const override;
private:
gd::EventsBasedBehavior &eventsBasedBehavior;
};
} // namespace gd

View File

@@ -23,7 +23,7 @@ void ArbitraryEventsWorker::VisitEventList(gd::EventsList& events) {
DoVisitEventList(events);
for (std::size_t i = 0; i < events.size();) {
if (VisitEvent(events[i]))
if (events[i].AcceptVisitor(*this))
events.RemoveEvent(i);
else {
if (events[i].CanHaveSubEvents())
@@ -50,6 +50,10 @@ bool ArbitraryEventsWorker::VisitEvent(gd::BaseEvent& event) {
return false;
}
bool ArbitraryEventsWorker::VisitLinkEvent(gd::LinkEvent& linkEvent) {
return DoVisitLinkEvent(linkEvent);
}
void ArbitraryEventsWorker::VisitInstructionList(
gd::InstructionsList& instructions, bool areConditions) {
DoVisitInstructionList(instructions, areConditions);
@@ -80,7 +84,7 @@ void ReadOnlyArbitraryEventsWorker::VisitEventList(const gd::EventsList& events)
DoVisitEventList(events);
for (std::size_t i = 0; i < events.size(); ++i) {
VisitEvent(events[i]);
events[i].AcceptVisitor(*this);
if (events[i].CanHaveSubEvents()) {
VisitEventList(events[i].GetSubEvents());
@@ -103,6 +107,10 @@ void ReadOnlyArbitraryEventsWorker::VisitEvent(const gd::BaseEvent& event) {
}
}
void ReadOnlyArbitraryEventsWorker::VisitLinkEvent(const gd::LinkEvent& linkEvent) {
DoVisitLinkEvent(linkEvent);
}
void ReadOnlyArbitraryEventsWorker::VisitInstructionList(
const gd::InstructionsList& instructions, bool areConditions) {
DoVisitInstructionList(instructions, areConditions);

View File

@@ -9,10 +9,12 @@
#include <memory>
#include <vector>
#include "GDCore/Events/InstructionsList.h"
#include "GDCore/Events/EventVisitor.h"
#include "GDCore/String.h"
namespace gd {
class Instruction;
class BaseEvent;
class LinkEvent;
class EventsList;
class ObjectsContainer;
} // namespace gd
@@ -28,7 +30,7 @@ namespace gd {
*
* \ingroup IDE
*/
class GD_CORE_API ArbitraryEventsWorker {
class GD_CORE_API ArbitraryEventsWorker : private EventVisitor {
public:
ArbitraryEventsWorker(){};
virtual ~ArbitraryEventsWorker();
@@ -40,7 +42,8 @@ class GD_CORE_API ArbitraryEventsWorker {
private:
void VisitEventList(gd::EventsList& events);
bool VisitEvent(gd::BaseEvent& event);
bool VisitEvent(gd::BaseEvent& event) override;
bool VisitLinkEvent(gd::LinkEvent& linkEvent) override;
void VisitInstructionList(gd::InstructionsList& instructions,
bool areConditions);
bool VisitInstruction(gd::Instruction& instruction, bool isCondition);
@@ -52,11 +55,21 @@ class GD_CORE_API ArbitraryEventsWorker {
/**
* Called to do some work on an event
* \return true if the instruction must be deleted from the events list, false
* \return true if the event must be deleted from the events list, false
* otherwise (default).
*/
virtual bool DoVisitEvent(gd::BaseEvent& event) { return false; };
/**
* Called to do some work on a link event.
*
* Note that DoVisitEvent is also called with this event.
*
* \return true if the event must be deleted from the events list, false
* otherwise (default).
*/
virtual bool DoVisitLinkEvent(gd::LinkEvent& event) { return false; };
/**
* Called to do some work on an instruction list
*/
@@ -129,7 +142,7 @@ class GD_CORE_API ArbitraryEventsWorkerWithContext
*
* \ingroup IDE
*/
class GD_CORE_API ReadOnlyArbitraryEventsWorker {
class GD_CORE_API ReadOnlyArbitraryEventsWorker : private ReadOnlyEventVisitor {
public:
ReadOnlyArbitraryEventsWorker(){};
virtual ~ReadOnlyArbitraryEventsWorker();
@@ -141,7 +154,8 @@ class GD_CORE_API ReadOnlyArbitraryEventsWorker {
private:
void VisitEventList(const gd::EventsList& events);
void VisitEvent(const gd::BaseEvent& event);
void VisitEvent(const gd::BaseEvent& event) override;
void VisitLinkEvent(const gd::LinkEvent& linkEvent) override;
void VisitInstructionList(const gd::InstructionsList& instructions,
bool areConditions);
void VisitInstruction(const gd::Instruction& instruction, bool isCondition);
@@ -156,6 +170,13 @@ class GD_CORE_API ReadOnlyArbitraryEventsWorker {
*/
virtual void DoVisitEvent(const gd::BaseEvent& event) {};
/**
* Called to do some work on a link event.
*
* Note that DoVisitEvent is also called with this event.
*/
virtual void DoVisitLinkEvent(const gd::LinkEvent& linkEvent) {};
/**
* Called to do some work on an instruction list
*/

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@@ -8,13 +8,10 @@
#define GDCORE_BEHAVIORTYPERENAMER_H
#include <set>
#include "GDCore/Events/Parsers/ExpressionParser2NodeWorker.h"
#include "GDCore/IDE/Events/ArbitraryEventsWorker.h"
#include "GDCore/IDE/Project/ArbitraryObjectsWorker.h"
#include "GDCore/String.h"
namespace gd {
class Project;
class Object;
class Behavior;
} // namespace gd
@@ -23,17 +20,15 @@ namespace gd {
class GD_CORE_API BehaviorTypeRenamer : public ArbitraryObjectsWorker {
public:
BehaviorTypeRenamer(const gd::Project& project_,
const gd::String& oldType_,
const gd::String& newType_)
: project(project_), oldType(oldType_), newType(newType_){};
BehaviorTypeRenamer(const gd::String& oldType_,
const gd::String& newType_)
: oldType(oldType_), newType(newType_){};
virtual ~BehaviorTypeRenamer();
private:
void DoVisitObject(gd::Object& object) override;
void DoVisitBehavior(gd::Behavior& behavior) override;
const gd::Project& project;
gd::String oldType;
gd::String newType;
};

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@@ -8,13 +8,10 @@
#define GDCORE_CUSTOMOBJECTTYPERENAMER_H
#include <set>
#include "GDCore/Events/Parsers/ExpressionParser2NodeWorker.h"
#include "GDCore/IDE/Events/ArbitraryEventsWorker.h"
#include "GDCore/IDE/Project/ArbitraryObjectsWorker.h"
#include "GDCore/String.h"
namespace gd {
class Project;
class Object;
class Behavior;
} // namespace gd
@@ -23,17 +20,15 @@ namespace gd {
class GD_CORE_API CustomObjectTypeRenamer : public ArbitraryObjectsWorker {
public:
CustomObjectTypeRenamer(const gd::Project& project_,
const gd::String& oldType_,
CustomObjectTypeRenamer(const gd::String& oldType_,
const gd::String& newType_)
: project(project_), oldType(oldType_), newType(newType_){};
: oldType(oldType_), newType(newType_){};
virtual ~CustomObjectTypeRenamer();
private:
void DoVisitObject(gd::Object& object) override;
void DoVisitBehavior(gd::Behavior& behavior) override;
const gd::Project& project;
gd::String oldType;
gd::String newType;
};

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@@ -202,7 +202,7 @@ std::set<gd::String> EventsIdentifiersFinder::FindAllIdentifierExpressions(
std::set<gd::String> results;
const bool isObjectIdentifier = identifierType.find("object") == 0;
// The object from the context is only relevent for object identifiers.
// The object from the context is only relevant for object identifiers.
auto& actualObjectName = isObjectIdentifier ? contextObjectName : "";
FindArgumentsInEventsAndDependencies(

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@@ -77,24 +77,42 @@ ExpressionValidator::Type ExpressionValidator::ValidateFunction(const gd::Functi
MetadataProvider::GetBehaviorAnyExpressionMetadata(
platform, behaviorType, function.functionName);
if (!function.objectName.empty()) {
// If the function needs a capability on the object that may not be covered
// by all objects, check it now.
if (!metadata.GetRequiredBaseObjectCapability().empty()) {
const gd::ObjectMetadata &objectMetadata =
MetadataProvider::GetObjectMetadata(platform, objectType);
Type returnType = StringToType(metadata.GetReturnType());
if (objectMetadata.IsUnsupportedBaseObjectCapability(
metadata.GetRequiredBaseObjectCapability())) {
RaiseTypeError(
_("This expression exists, but it can't be used on this object."),
function.objectNameLocation);
return StringToType(metadata.GetReturnType());
}
}
if (!function.objectName.empty() &&
!globalObjectsContainer.HasObjectNamed(function.objectName) &&
!globalObjectsContainer.GetObjectGroups().Has(function.objectName) &&
!objectsContainer.HasObjectNamed(function.objectName) &&
!objectsContainer.GetObjectGroups().Has(function.objectName)) {
RaiseTypeError(_("This object doesn't exist."),
function.objectNameLocation, /*isFatal=*/false);
return returnType;
}
Type returnType = StringToType(metadata.GetReturnType());
if (!function.behaviorName.empty() &&
!gd::HasBehaviorInObjectOrGroup(globalObjectsContainer, objectsContainer,
function.objectName,
function.behaviorName)) {
RaiseTypeError(_("This behavior is not attached to this object."),
function.behaviorNameLocation, /*isFatal=*/false);
return returnType;
}
if (!function.objectName.empty() &&
// If the function needs a capability on the object that may not be covered
// by all objects, check it now.
!metadata.GetRequiredBaseObjectCapability().empty()) {
const gd::ObjectMetadata &objectMetadata =
MetadataProvider::GetObjectMetadata(platform, objectType);
if (objectMetadata.IsUnsupportedBaseObjectCapability(
metadata.GetRequiredBaseObjectCapability())) {
RaiseTypeError(
_("This expression exists, but it can't be used on this object."),
function.objectNameLocation);
return returnType;
}
}
if (gd::MetadataProvider::IsBadExpressionMetadata(metadata)) {
RaiseError(
@@ -115,8 +133,8 @@ ExpressionValidator::Type ExpressionValidator::ValidateFunction(const gd::Functi
"number to a string."),
function.location);
return returnType;
}
else if (parentType != Type::Number && parentType != Type::NumberOrString) {
} else if (parentType != Type::Number &&
parentType != Type::NumberOrString) {
RaiseTypeError(_("You tried to use an expression that returns a "
"number, but another type is expected:") +
" " + TypeToString(parentType),
@@ -131,8 +149,8 @@ ExpressionValidator::Type ExpressionValidator::ValidateFunction(const gd::Functi
"string to a number."),
function.location);
return returnType;
}
else if (parentType != Type::String && parentType != Type::NumberOrString) {
} else if (parentType != Type::String &&
parentType != Type::NumberOrString) {
RaiseTypeError(_("You tried to use an expression that returns a "
"string, but another type is expected:") +
" " + TypeToString(parentType),
@@ -172,8 +190,7 @@ ExpressionValidator::Type ExpressionValidator::ValidateFunction(const gd::Functi
_("You have not entered enough parameters for the expression.") + " " +
expectedCountMessage,
function.location);
}
else {
} else {
RaiseError(
"extra_parameter",
_("This parameter was not expected by this expression. Remove it "
@@ -217,8 +234,7 @@ ExpressionValidator::Type ExpressionValidator::ValidateFunction(const gd::Functi
"parameter."),
parameter->location);
}
}
else if (gd::ParameterMetadata::IsObject(expectedParameterType)) {
} else if (gd::ParameterMetadata::IsObject(expectedParameterType)) {
if (dynamic_cast<IdentifierNode *>(parameter.get()) == nullptr) {
RaiseError(
"malformed_object_parameter",

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@@ -45,7 +45,7 @@ class GD_CORE_API ExpressionValidator : public ExpressionParser2NodeWorker {
/**
* \brief Helper function to check if a given node does not contain
* any error.
* any error including non-fatal ones.
*/
static bool HasNoErrors(const gd::Platform &platform,
const gd::ObjectsContainer &globalObjectsContainer,
@@ -54,16 +54,25 @@ class GD_CORE_API ExpressionValidator : public ExpressionParser2NodeWorker {
gd::ExpressionNode& node) {
gd::ExpressionValidator validator(platform, globalObjectsContainer, objectsContainer, rootType);
node.Visit(validator);
return validator.GetErrors().empty();
return validator.GetAllErrors().empty();
}
/**
* \brief Get only the fatal errors
*
* Expressions with fatal error can't be generated.
*/
const std::vector<ExpressionParserDiagnostic*>& GetFatalErrors() {
return fatalErrors;
};
/**
* \brief Get all the errors
*
* No errors means that the expression is valid.
*/
const std::vector<ExpressionParserDiagnostic*>& GetErrors() {
return errors;
const std::vector<ExpressionParserDiagnostic*>& GetAllErrors() {
return allErrors;
};
protected:
@@ -150,12 +159,29 @@ class GD_CORE_API ExpressionValidator : public ExpressionParser2NodeWorker {
void OnVisitNumberNode(NumberNode& node) override {
ReportAnyError(node);
childType = Type::Number;
CheckType(parentType, childType, node.location);
if (parentType == Type::String) {
RaiseTypeError(
_("You entered a number, but a text was expected (in quotes)."),
node.location);
} else if (parentType != Type::Number &&
parentType != Type::NumberOrString) {
RaiseTypeError(_("You entered a number, but this type was expected:") +
" " + TypeToString(parentType),
node.location);
}
}
void OnVisitTextNode(TextNode& node) override {
ReportAnyError(node);
childType = Type::String;
CheckType(parentType, childType, node.location);
if (parentType == Type::Number) {
RaiseTypeError(_("You entered a text, but a number was expected."),
node.location);
} else if (parentType != Type::String &&
parentType != Type::NumberOrString) {
RaiseTypeError(_("You entered a text, but this type was expected:") +
" " + TypeToString(parentType),
node.location);
}
}
void OnVisitVariableNode(VariableNode& node) override {
ReportAnyError(node);
@@ -163,7 +189,21 @@ class GD_CORE_API ExpressionValidator : public ExpressionParser2NodeWorker {
node.child->Visit(*this);
}
childType = Type::Variable;
CheckType(parentType, childType, node.location);
if (parentType == Type::String) {
RaiseTypeError(_("Variables must be surrounded by VariableString()."),
node.location);
} else if (parentType == Type::Number) {
RaiseTypeError(_("Variables must be surrounded by Variable()."),
node.location);
} else if (parentType == Type::NumberOrString) {
RaiseTypeError(
_("Variables must be surrounded by Variable() or VariableString()."),
node.location);
} else if (parentType != Type::Variable) {
RaiseTypeError(_("You entered a variable, but this type was expected:") +
" " + TypeToString(parentType),
node.location);
}
}
void OnVisitVariableAccessorNode(VariableAccessorNode& node) override {
ReportAnyError(node);
@@ -239,20 +279,26 @@ class GD_CORE_API ExpressionValidator : public ExpressionParser2NodeWorker {
enum Type {Unknown = 0, Number, String, NumberOrString, Variable, Object, Empty};
Type ValidateFunction(const gd::FunctionCallNode& function);
void ReportAnyError(const ExpressionNode& node) {
void ReportAnyError(const ExpressionNode& node, bool isFatal = true) {
if (node.diagnostic && node.diagnostic->IsError()) {
// Syntax errors are holden by the AST nodes.
// It's fine to give pointers on them as the AST live longer than errors
// handling.
errors.push_back(node.diagnostic.get());
allErrors.push_back(node.diagnostic.get());
if (isFatal) {
fatalErrors.push_back(node.diagnostic.get());
}
}
}
void RaiseError(const gd::String &type,
const gd::String &message, const ExpressionParserLocation &location) {
const gd::String &message, const ExpressionParserLocation &location, bool isFatal = true) {
auto diagnostic = gd::make_unique<ExpressionParserError>(
type, message, location);
errors.push_back(diagnostic.get());
allErrors.push_back(diagnostic.get());
if (isFatal) {
fatalErrors.push_back(diagnostic.get());
}
// Errors found by the validator are not holden by the AST nodes.
// They must be owned by the validator to keep living while errors are
// handled by the caller.
@@ -260,8 +306,8 @@ class GD_CORE_API ExpressionValidator : public ExpressionParser2NodeWorker {
}
void RaiseTypeError(
const gd::String &message, const ExpressionParserLocation &location) {
RaiseError("type_error", message, location);
const gd::String &message, const ExpressionParserLocation &location, bool isFatal = true) {
RaiseError("type_error", message, location, isFatal);
}
void RaiseOperatorError(
@@ -269,32 +315,6 @@ class GD_CORE_API ExpressionValidator : public ExpressionParser2NodeWorker {
RaiseError("invalid_operator", message, location);
}
void CheckType(Type expect, Type actual, const ExpressionParserLocation &location) {
if (actual == Type::String) {
if (expect == Type::Number) {
RaiseTypeError(_("You entered a text, but a number was expected."),
location);
}
else if (expect != Type::String && expect != Type::NumberOrString) {
RaiseTypeError(
_("You entered a text, but this type was expected:") + " " + TypeToString(expect),
location);
}
}
else if (actual == Type::Number) {
if (expect == Type::String) {
RaiseTypeError(
_("You entered a number, but a text was expected (in quotes)."),
location);
}
else if (expect != Type::Number && expect != Type::NumberOrString) {
RaiseTypeError(
_("You entered a number, but this type was expected:") + " " + TypeToString(expect),
location);
}
}
}
static Type StringToType(const gd::String &type);
static const gd::String &TypeToString(Type type);
static const gd::String unknownTypeString;
@@ -306,7 +326,8 @@ class GD_CORE_API ExpressionValidator : public ExpressionParser2NodeWorker {
static const gd::String identifierTypeString;
static const gd::String emptyTypeString;
std::vector<ExpressionParserDiagnostic*> errors;
std::vector<ExpressionParserDiagnostic*> fatalErrors;
std::vector<ExpressionParserDiagnostic*> allErrors;
std::vector<std::unique_ptr<ExpressionParserDiagnostic>> supplementalErrors;
Type childType;
Type parentType;

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@@ -0,0 +1,24 @@
#include "InstructionsCountEvaluator.h"
#include "GDCore/Events/Instruction.h"
#include "GDCore/Extensions/PlatformExtension.h"
#include "GDCore/IDE/ProjectBrowserHelper.h"
namespace gd {
const int InstructionsCountEvaluator::ScanProject(gd::Project &project) {
InstructionsCountEvaluator worker(project);
gd::ProjectBrowserHelper::ExposeProjectEventsWithoutExtensions(project,
worker);
return worker.instructionCount;
};
// Instructions scanner
bool InstructionsCountEvaluator::DoVisitInstruction(
gd::Instruction &instruction, bool isCondition) {
instructionCount++;
return false;
}
} // namespace gd

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@@ -0,0 +1,50 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_INSTRUCTIONS_COUNT_EVALUATOR_H
#define GDCORE_INSTRUCTIONS_COUNT_EVALUATOR_H
#include <set>
#include "GDCore/Events/Parsers/ExpressionParser2NodeWorker.h"
#include "GDCore/IDE/Events/ArbitraryEventsWorker.h"
#include "GDCore/IDE/Project/ArbitraryObjectsWorker.h"
#include "GDCore/String.h"
namespace gd {
class Project;
class Object;
class Behavior;
} // namespace gd
namespace gd {
/**
* @brief Count the number of instructions in a project excluding extensions.
*
* This is used by the examples repository to evaluate examples size.
*
*/
class GD_CORE_API InstructionsCountEvaluator : public ArbitraryEventsWorker {
public:
/**
* Return the number of instructions in the project excluding extensions.
*/
static const int ScanProject(gd::Project &project);
private:
InstructionsCountEvaluator(gd::Project &project_)
: project(project_), instructionCount(0){};
gd::Project &project;
int instructionCount;
// Instructions Visitor
bool DoVisitInstruction(gd::Instruction &instruction,
bool isCondition) override;
};
}; // namespace gd
#endif

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@@ -0,0 +1,33 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "LinkEventTargetRenamer.h"
#include <map>
#include <memory>
#include <vector>
#include "GDCore/Events/Builtin/LinkEvent.h"
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Project.h"
#include "GDCore/String.h"
#include "GDCore/Tools/Log.h"
namespace gd {
bool LinkEventTargetRenamer::DoVisitLinkEvent(gd::LinkEvent &linkEvent) {
if (linkEvent.GetTarget() == oldName) {
linkEvent.SetTarget(newName);
}
return false;
}
LinkEventTargetRenamer::~LinkEventTargetRenamer() {}
} // namespace gd

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@@ -0,0 +1,44 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include "GDCore/IDE/Events/ArbitraryEventsWorker.h"
#include "GDCore/String.h"
#include <map>
#include <memory>
#include <vector>
namespace gd {
class BaseEvent;
class LinkEvent;
class Platform;
class EventsList;
} // namespace gd
namespace gd {
/**
* \brief Replace in link events the name of external events.
*
* \ingroup IDE
*/
class GD_CORE_API LinkEventTargetRenamer
: public ArbitraryEventsWorkerWithContext {
public:
LinkEventTargetRenamer(const gd::Platform &platform_,
const gd::String &oldName_, const gd::String &newName_)
: platform(platform_), oldName(oldName_), newName(newName_){};
virtual ~LinkEventTargetRenamer();
private:
bool DoVisitLinkEvent(gd::LinkEvent &linkEvent) override;
const gd::Platform &platform;
gd::String oldName;
gd::String newName;
};
} // namespace gd

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@@ -0,0 +1,198 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "ProjectElementRenamer.h"
#include <map>
#include <memory>
#include <vector>
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
#include "GDCore/Events/Parsers/ExpressionParser2NodePrinter.h"
#include "GDCore/Events/Parsers/ExpressionParser2NodeWorker.h"
#include "GDCore/Extensions/Metadata/MetadataProvider.h"
#include "GDCore/Extensions/Metadata/ParameterMetadataTools.h"
#include "GDCore/IDE/Events/ExpressionValidator.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Project.h"
#include "GDCore/String.h"
#include "GDCore/Tools/Log.h"
namespace gd {
/**
* \brief Go through the nodes and find every function call parameter of a
* given type.
*
* \see gd::ExpressionParser2
*/
class GD_CORE_API ExpressionIdentifierStringFinder
: public ExpressionParser2NodeWorker {
public:
ExpressionIdentifierStringFinder(
const gd::Platform &platform_,
const gd::ObjectsContainer &globalObjectsContainer_,
const gd::ObjectsContainer &objectsContainer_,
const gd::String &expressionPlainString_,
const gd::String &parameterType_, const gd::String &objectName_,
const gd::String &layerName_, const gd::String &oldName_)
: platform(platform_), globalObjectsContainer(globalObjectsContainer_),
objectsContainer(objectsContainer_),
expressionPlainString(expressionPlainString_),
parameterType(parameterType_), objectName(objectName_),
layerName(layerName_), oldName(oldName_){};
virtual ~ExpressionIdentifierStringFinder(){};
const std::vector<gd::ExpressionParserLocation> GetOccurrences() const {
return occurrences;
}
protected:
void OnVisitSubExpressionNode(SubExpressionNode &node) override {
node.expression->Visit(*this);
}
void OnVisitOperatorNode(OperatorNode &node) override {
node.leftHandSide->Visit(*this);
node.rightHandSide->Visit(*this);
}
void OnVisitUnaryOperatorNode(UnaryOperatorNode &node) override {
node.factor->Visit(*this);
}
void OnVisitNumberNode(NumberNode &node) override {}
void OnVisitTextNode(TextNode &node) override {}
void OnVisitVariableNode(VariableNode &node) override {
if (node.child)
node.child->Visit(*this);
}
void OnVisitVariableAccessorNode(VariableAccessorNode &node) override {
if (node.child)
node.child->Visit(*this);
}
void OnVisitVariableBracketAccessorNode(
VariableBracketAccessorNode &node) override {
node.expression->Visit(*this);
if (node.child)
node.child->Visit(*this);
}
void OnVisitIdentifierNode(IdentifierNode &node) override {}
void OnVisitObjectFunctionNameNode(ObjectFunctionNameNode &node) override {}
void OnVisitFunctionCallNode(FunctionCallNode &node) override {
gd::String lastLayerName;
gd::ParameterMetadataTools::IterateOverParametersWithIndex(
platform, globalObjectsContainer, objectsContainer, node,
[&](const gd::ParameterMetadata &parameterMetadata,
std::unique_ptr<gd::ExpressionNode> &parameterNode,
size_t parameterIndex, const gd::String &lastObjectName) {
if (parameterMetadata.GetType() == "layer") {
// Remove quotes, it won't match if it's not a literal anyway.
lastLayerName = expressionPlainString.substr(
parameterNode->location.GetStartPosition() + 1,
parameterNode->location.GetEndPosition() -
parameterNode->location.GetStartPosition() - 2);
}
if (parameterMetadata.GetType() == parameterType) {
auto parameterExpressionPlainString = expressionPlainString.substr(
parameterNode->location.GetStartPosition(),
parameterNode->location.GetEndPosition() -
parameterNode->location.GetStartPosition());
if ((objectName.empty() || lastObjectName == objectName) &&
(layerName.empty() || lastLayerName == layerName) &&
parameterExpressionPlainString == "\"" + oldName + "\"") {
occurrences.push_back(parameterNode->location);
} else {
parameterNode->Visit(*this);
}
}
});
}
void OnVisitEmptyNode(EmptyNode &node) override {}
private:
const gd::Platform &platform;
const gd::ObjectsContainer &globalObjectsContainer;
const gd::ObjectsContainer &objectsContainer;
/// It's used to extract parameter content.
const gd::String &expressionPlainString;
const gd::String &oldName;
/// The type of parameter to check.
const gd::String parameterType;
/// If not empty, parameters will be taken into account only if related to
/// this object.
const gd::String objectName;
/// If not empty, parameters will be taken into account only if related to
/// this layer.
const gd::String layerName;
std::vector<gd::ExpressionParserLocation> occurrences;
};
bool ProjectElementRenamer::DoVisitInstruction(gd::Instruction &instruction,
bool isCondition) {
const auto &metadata = isCondition
? gd::MetadataProvider::GetConditionMetadata(
platform, instruction.GetType())
: gd::MetadataProvider::GetActionMetadata(
platform, instruction.GetType());
gd::String lastLayerName;
gd::ParameterMetadataTools::IterateOverParametersWithIndex(
instruction.GetParameters(), metadata.GetParameters(),
[&](const gd::ParameterMetadata &parameterMetadata,
const gd::Expression &parameterValue, size_t parameterIndex,
const gd::String &lastObjectName) {
if (parameterMetadata.GetType() == "layer") {
// Remove quotes, it won't match if it's not a literal anyway.
lastLayerName = parameterValue.GetPlainString().substr(
1, parameterValue.GetPlainString().length() - 2);
}
if (parameterMetadata.GetType() == parameterType &&
(objectName.empty() || lastObjectName == objectName) &&
(layerName.empty() || lastLayerName == layerName)) {
if (parameterValue.GetPlainString() == "\"" + oldName + "\"") {
instruction.SetParameter(parameterIndex,
gd::Expression("\"" + newName + "\""));
}
}
auto node = parameterValue.GetRootNode();
if (node) {
ExpressionIdentifierStringFinder finder(
platform, GetGlobalObjectsContainer(), GetObjectsContainer(),
parameterValue.GetPlainString(), parameterType, objectName,
layerName, oldName);
node->Visit(finder);
if (finder.GetOccurrences().size() > 0) {
gd::String newNameWithQuotes = "\"" + newName + "\"";
gd::String oldParameterValue = parameterValue.GetPlainString();
gd::String newParameterValue;
auto previousEndPosition = 0;
for (auto &&occurrenceLocation : finder.GetOccurrences()) {
newParameterValue += oldParameterValue.substr(
previousEndPosition,
occurrenceLocation.GetStartPosition() - previousEndPosition);
newParameterValue += newNameWithQuotes;
previousEndPosition = occurrenceLocation.GetEndPosition();
}
if (previousEndPosition < oldParameterValue.size()) {
newParameterValue += oldParameterValue.substr(
previousEndPosition,
oldParameterValue.size() - previousEndPosition);
}
instruction.SetParameter(parameterIndex,
gd::Expression(newParameterValue));
}
}
});
return false;
}
ProjectElementRenamer::~ProjectElementRenamer() {}
} // namespace gd

View File

@@ -0,0 +1,63 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include "GDCore/IDE/Events/ArbitraryEventsWorker.h"
#include "GDCore/String.h"
#include <map>
#include <memory>
#include <vector>
namespace gd {
class BaseEvent;
class Platform;
class EventsList;
} // namespace gd
namespace gd {
/**
* \brief Replace in expressions and in parameters of actions or conditions
* occurrences of project element name. For instance, it can be layouts or
* object effects.
*
* \ingroup IDE
*/
class GD_CORE_API ProjectElementRenamer
: public ArbitraryEventsWorkerWithContext {
public:
ProjectElementRenamer(const gd::Platform &platform_,
const gd::String &parameterType_,
const gd::String &oldName_, const gd::String &newName_)
: platform(platform_), parameterType(parameterType_), oldName(oldName_),
newName(newName_){};
virtual ~ProjectElementRenamer();
void SetObjectConstraint(const gd::String &objectName_) {
objectName = objectName_;
}
void SetLayerConstraint(const gd::String &layerName_) {
layerName = layerName_;
}
private:
bool DoVisitInstruction(gd::Instruction &instruction,
bool isCondition) override;
const gd::Platform &platform;
const gd::String parameterType;
/// If not empty, parameters will be taken into account only if related to
/// this object.
gd::String objectName;
/// If not empty, parameters will be taken into account only if related to
/// this layer.
gd::String layerName;
const gd::String oldName;
const gd::String newName;
};
} // namespace gd

View File

@@ -4,6 +4,7 @@
#include "GDCore/Extensions/Metadata/MetadataProvider.h"
#include "GDCore/Extensions/Metadata/ParameterMetadataTools.h"
#include "GDCore/Extensions/PlatformExtension.h"
#include "GDCore/IDE/ProjectBrowserHelper.h"
#include "GDCore/IDE/WholeProjectRefactorer.h"
#include "GDCore/IDE/Events/ExpressionTypeFinder.h"
#include "GDCore/Project/Behavior.h"
@@ -14,8 +15,8 @@ namespace gd {
const UsedExtensionsResult UsedExtensionsFinder::ScanProject(gd::Project& project) {
UsedExtensionsFinder worker(project);
gd::WholeProjectRefactorer::ExposeProjectObjects(project, worker);
gd::WholeProjectRefactorer::ExposeProjectEvents(project, worker);
gd::ProjectBrowserHelper::ExposeProjectObjects(project, worker);
gd::ProjectBrowserHelper::ExposeProjectEvents(project, worker);
return worker.result;
};
@@ -81,7 +82,7 @@ bool UsedExtensionsFinder::DoVisitInstruction(gd::Instruction& instruction,
// Expressions scanner
// Ignore litterals nodes
// Ignore literals nodes
void UsedExtensionsFinder::OnVisitNumberNode(NumberNode& node){};
void UsedExtensionsFinder::OnVisitTextNode(TextNode& node){};

View File

@@ -144,7 +144,7 @@ void ExtensionsLoader::LoadExtension(const gd::String &fullpath,
bool forgiving) {
if (platform.GetExtensionCreateFunctionName().empty()) {
cout << "Unable to load extension " << fullpath << ":" << endl;
cout << "The plaftorm does not support extensions creation." << endl;
cout << "The platform does not support extensions creation." << endl;
return;
}

View File

@@ -35,7 +35,7 @@ class GD_CORE_API ExtensionsLoader {
* \param platform The platform the extensions belongs to.
* \param forgiving If set to true, files will try to be opened, but a failure
* when searching for the platform creation function symbol won't be logged as
* an error. (All other errors are still reparted as usual).
* an error. (All other errors are still reported as usual).
*
* \note Extensions files must have extensions *.xgd(w|l|m)(e),
* w for Windows, l for Linux, m for Mac, e for Edittime extensions.
@@ -51,7 +51,7 @@ class GD_CORE_API ExtensionsLoader {
* \param platform The platform the extension belongs to.
* \param forgiving If set to true, files will try to be opened, but a failure
* when searching for the platform creation function symbol won't be logged as
* an error. (All other errors are still reparted as usual).
* an error. (All other errors are still reported as usual).
*/
static void LoadExtension(const gd::String& fullpath,
gd::Platform& platform,

View File

@@ -0,0 +1,37 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "ArbitraryBehaviorSharedDataWorker.h"
#include <iostream>
#include <map>
#include <memory>
#include <vector>
#include "GDCore/Project/BehaviorsSharedData.h"
#include "GDCore/String.h"
using namespace std;
namespace gd {
ArbitraryBehaviorSharedDataWorker::~ArbitraryBehaviorSharedDataWorker() {}
void ArbitraryBehaviorSharedDataWorker::VisitSharedDatas(
const std::map<gd::String, std::unique_ptr<gd::BehaviorsSharedData>>
&sharedDatas) {
DoVisitSharedDatas(sharedDatas);
for (auto &behaviorSharedDataContent : sharedDatas) {
VisitSharedData(*behaviorSharedDataContent.second);
}
}
void ArbitraryBehaviorSharedDataWorker::VisitSharedData(
gd::BehaviorsSharedData &sharedData) {
DoVisitSharedData(sharedData);
}
} // namespace gd

View File

@@ -0,0 +1,55 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include <map>
#include <memory>
#include <vector>
#include "GDCore/String.h"
#include "GDCore/Tools/SerializableWithNameList.h"
namespace gd {
class BehaviorsSharedData;
} // namespace gd
namespace gd {
/**
* \brief ArbitraryBehaviorSharedDataWorker is an abstract class used to browse
* shared data and do some work on them. It can be used to implement
* refactoring for example.
*
* \ingroup IDE
*/
class GD_CORE_API ArbitraryBehaviorSharedDataWorker {
public:
ArbitraryBehaviorSharedDataWorker(){};
virtual ~ArbitraryBehaviorSharedDataWorker();
/**
* \brief Launch the worker on the specified shared data.
*/
void Launch(const std::map<gd::String, std::unique_ptr<gd::BehaviorsSharedData>>& sharedDatas) { VisitSharedDatas(sharedDatas); };
private:
void VisitSharedDatas(const std::map<gd::String, std::unique_ptr<gd::BehaviorsSharedData>>& sharedDatas);
void VisitSharedData(gd::BehaviorsSharedData& behavior);
/**
* Called to do some work on shared data.
*/
virtual void DoVisitSharedDatas(const std::map<gd::String, std::unique_ptr<gd::BehaviorsSharedData>>& sharedDatas){};
/**
* Called to do some work on a shared data.
*/
virtual void DoVisitSharedData(gd::BehaviorsSharedData& sharedData){};
};
} // namespace gd

View File

@@ -0,0 +1,34 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "ArbitraryEventBasedBehaviorsWorker.h"
#include <iostream>
#include <map>
#include <memory>
#include <vector>
#include "GDCore/Project/EventsBasedBehavior.h"
#include "GDCore/String.h"
using namespace std;
namespace gd {
ArbitraryEventBasedBehaviorsWorker::~ArbitraryEventBasedBehaviorsWorker() {}
void ArbitraryEventBasedBehaviorsWorker::VisitEventBasedBehaviors(gd::SerializableWithNameList<gd::EventsBasedBehavior>& behaviors) {
DoVisitEventBasedBehaviors(behaviors);
for (auto&& eventsBasedBehavior : behaviors.GetInternalVector()) {
VisitEventBasedBehavior(*eventsBasedBehavior);
}
}
void ArbitraryEventBasedBehaviorsWorker::VisitEventBasedBehavior(gd::EventsBasedBehavior& behavior) {
DoVisitEventBasedBehavior(behavior);
}
} // namespace gd

View File

@@ -0,0 +1,59 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include <map>
#include <memory>
#include <vector>
#include "GDCore/String.h"
#include "GDCore/Tools/SerializableWithNameList.h"
namespace gd {
class EventsBasedBehavior;
} // namespace gd
namespace gd {
/**
* \brief ArbitraryEventsFunctionsWorker is an abstract class used to browse
* event-based behaviors and do some work on them. It can be used to implement
* refactoring for example.
*
* \ingroup IDE
*/
class GD_CORE_API ArbitraryEventBasedBehaviorsWorker {
public:
ArbitraryEventBasedBehaviorsWorker(){};
virtual ~ArbitraryEventBasedBehaviorsWorker();
/**
* \brief Launch the worker on the specified event-based behaviors.
*/
void Launch(gd::SerializableWithNameList<gd::EventsBasedBehavior>& behaviors) { VisitEventBasedBehaviors(behaviors); };
/**
* \brief Launch the worker on the specified event-based behavior.
*/
void Launch(EventsBasedBehavior& behavior) { VisitEventBasedBehavior(behavior); };
private:
void VisitEventBasedBehaviors(gd::SerializableWithNameList<gd::EventsBasedBehavior>& behaviors);
void VisitEventBasedBehavior(gd::EventsBasedBehavior& behavior);
/**
* Called to do some work on event-based behaviors.
*/
virtual void DoVisitEventBasedBehaviors(gd::SerializableWithNameList<gd::EventsBasedBehavior>& behaviors){};
/**
* Called to do some work on an event-based behavior.
*/
virtual void DoVisitEventBasedBehavior(gd::EventsBasedBehavior& behavior){};
};
} // namespace gd

View File

@@ -0,0 +1,37 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "ArbitraryEventsFunctionsWorker.h"
#include <iostream>
#include <map>
#include <memory>
#include <vector>
#include "GDCore/Project/EventsFunction.h"
#include "GDCore/Project/EventsFunctionsContainer.h"
#include "GDCore/Extensions/Metadata/ParameterMetadata.h"
#include "GDCore/String.h"
using namespace std;
namespace gd {
ArbitraryEventsFunctionsWorker::~ArbitraryEventsFunctionsWorker() {}
void ArbitraryEventsFunctionsWorker::VisitEventsFunctionContainer(
gd::EventsFunctionsContainer& functions) {
DoVisitEventsFunctionsContainer(functions);
for (auto&& function : functions.GetInternalVector()) {
VisitEventsFunction(*function);
}
}
void ArbitraryEventsFunctionsWorker::VisitEventsFunction(gd::EventsFunction& eventsFunction) {
DoVisitEventsFunction(eventsFunction);
}
} // namespace gd

View File

@@ -0,0 +1,55 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include <map>
#include <memory>
#include <vector>
#include "GDCore/String.h"
namespace gd {
class EventsFunction;
class EventsFunctionsContainer;
class ParameterMetadata;
} // namespace gd
namespace gd {
/**
* \brief ArbitraryEventsFunctionsWorker is an abstract class used to browse
* functions signatures and do some work on them. It can be used to implement
* refactoring for example.
*
* \ingroup IDE
*/
class GD_CORE_API ArbitraryEventsFunctionsWorker {
public:
ArbitraryEventsFunctionsWorker(){};
virtual ~ArbitraryEventsFunctionsWorker();
/**
* \brief Launch the worker on the specified function container.
*/
void Launch(gd::EventsFunctionsContainer& functions) { VisitEventsFunctionContainer(functions); };
private:
void VisitEventsFunctionContainer(gd::EventsFunctionsContainer& functions);
void VisitEventsFunction(gd::EventsFunction& eventsFunction);
/**
* Called to do some work on an function container.
*/
virtual void DoVisitEventsFunctionsContainer(gd::EventsFunctionsContainer& functions){};
/**
* Called to do some work on a function.
*/
virtual void DoVisitEventsFunction(gd::EventsFunction& eventsFunction){};
};
} // namespace gd

View File

@@ -33,7 +33,7 @@ class GD_CORE_API ArbitraryObjectsWorker {
virtual ~ArbitraryObjectsWorker();
/**
* \brief Launch the worker on the specified events list.
* \brief Launch the worker on the specified object container.
*/
void Launch(gd::ObjectsContainer& objects) { VisitObjectContainer(objects); };

View File

@@ -45,6 +45,11 @@ void ArbitraryResourceWorker::ExposeTileset(gd::String& tilesetName){
// do.
};
void ArbitraryResourceWorker::ExposeModel3D(gd::String& resourceName){
// Nothing to do by default - each child class can define here the action to
// do.
};
void ArbitraryResourceWorker::ExposeVideo(gd::String& videoName){
// Nothing to do by default - each child class can define here the action to
// do.
@@ -66,7 +71,7 @@ void ArbitraryResourceWorker::ExposeAudio(gd::String& audioName) {
}
}
// For compatibility with older projects (where events were refering to files
// For compatibility with older projects (where events were referring to files
// directly), we consider that this resource name is a filename, and so expose
// it as a file.
ExposeFile(audioName);
@@ -83,7 +88,7 @@ void ArbitraryResourceWorker::ExposeFont(gd::String& fontName) {
}
}
// For compatibility with older projects (where events were refering to files
// For compatibility with older projects (where events were referring to files
// directly), we consider that this resource name is a filename, and so expose
// it as a file.
ExposeFile(fontName);
@@ -146,6 +151,8 @@ void ArbitraryResourceWorker::ExposeEmbeddeds(gd::String& resourceName) {
ExposeTileset(potentiallyUpdatedTargetResourceName);
} else if (targetResourceKind == "video") {
ExposeVideo(potentiallyUpdatedTargetResourceName);
} else if (targetResourceKind == "model3D") {
ExposeModel3D(potentiallyUpdatedTargetResourceName);
}
if (potentiallyUpdatedTargetResourceName != targetResourceName) {
@@ -233,6 +240,10 @@ class ResourceWorkerInEventsWorker : public ArbitraryEventsWorker {
gd::String updatedParameterValue = parameterValue;
worker.ExposeTileset(updatedParameterValue);
instruction.SetParameter(parameterIndex, updatedParameterValue);
} else if (parameterMetadata.GetType() == "model3DResource") {
gd::String updatedParameterValue = parameterValue;
worker.ExposeModel3D(updatedParameterValue);
instruction.SetParameter(parameterIndex, updatedParameterValue);
}
});

View File

@@ -85,6 +85,11 @@ class GD_CORE_API ArbitraryResourceWorker {
*/
virtual void ExposeTileset(gd::String &tilesetName);
/**
* \brief Expose a 3D model, which is always a reference to a "model3D" resource.
*/
virtual void ExposeModel3D(gd::String &resourceName);
/**
* \brief Expose a video, which is always a reference to a "video" resource.
*/

View File

@@ -0,0 +1,25 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "BehaviorObjectTypeRenamer.h"
#include "GDCore/Project/EventsBasedBehavior.h"
#include "GDCore/String.h"
#include <map>
#include <memory>
#include <vector>
namespace gd {
void BehaviorObjectTypeRenamer::DoVisitEventBasedBehavior(
gd::EventsBasedBehavior &eventsBasedBehavior) {
if (eventsBasedBehavior.GetObjectType() == oldObjectType) {
eventsBasedBehavior.SetObjectType(newObjectType);
}
}
BehaviorObjectTypeRenamer::~BehaviorObjectTypeRenamer() {}
} // namespace gd

View File

@@ -0,0 +1,45 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_BEHAVIOROBJECTTYPERENAMER_H
#define GDCORE_BEHAVIOROBJECTTYPERENAMER_H
#include "GDCore/IDE/Project/ArbitraryEventBasedBehaviorsWorker.h"
#include "GDCore/String.h"
#include <map>
#include <memory>
#include <vector>
namespace gd {
class BaseEvent;
class Project;
class EventsList;
} // namespace gd
namespace gd {
/**
* \brief Rename the object type in event-based behaviors.
*
* \ingroup IDE
*/
class GD_CORE_API BehaviorObjectTypeRenamer
: public ArbitraryEventBasedBehaviorsWorker {
public:
BehaviorObjectTypeRenamer(const gd::String &oldObjectType_,
const gd::String &newObjectType_)
: oldObjectType(oldObjectType_), newObjectType(newObjectType_){};
virtual ~BehaviorObjectTypeRenamer();
private:
void DoVisitEventBasedBehavior(gd::EventsBasedBehavior &behavior) override;
gd::String oldObjectType;
gd::String newObjectType;
};
} // namespace gd
#endif // GDCORE_BEHAVIOROBJECTTYPERENAMER_H

View File

@@ -0,0 +1,24 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "GDCore/IDE/Project/BehaviorsSharedDataBehaviorTypeRenamer.h"
#include "GDCore/Project/BehaviorsSharedData.h"
#include "GDCore/String.h"
#include <map>
#include <memory>
#include <vector>
namespace gd {
void BehaviorsSharedDataBehaviorTypeRenamer::DoVisitSharedData(
gd::BehaviorsSharedData &sharedData) {
if (sharedData.GetTypeName() == oldBehaviorType) {
sharedData.SetTypeName(newBehaviorType);
}
}
BehaviorsSharedDataBehaviorTypeRenamer::~BehaviorsSharedDataBehaviorTypeRenamer() {}
} // namespace gd

View File

@@ -0,0 +1,42 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include <map>
#include <memory>
#include <vector>
#include "GDCore/IDE/Project/ArbitraryBehaviorSharedDataWorker.h"
#include "GDCore/String.h"
namespace gd {
class BaseEvent;
class Project;
class EventsList;
} // namespace gd
namespace gd {
/**
* \brief Rename the behavior type of shared data.
*
* \ingroup IDE
*/
class GD_CORE_API BehaviorsSharedDataBehaviorTypeRenamer : public ArbitraryBehaviorSharedDataWorker {
public:
BehaviorsSharedDataBehaviorTypeRenamer(const gd::String& oldBehaviorType_,
const gd::String& newBehaviorType_)
: oldBehaviorType(oldBehaviorType_), newBehaviorType(newBehaviorType_){};
virtual ~BehaviorsSharedDataBehaviorTypeRenamer();
private:
void DoVisitSharedData(gd::BehaviorsSharedData& behavior) override;
gd::String oldBehaviorType;
gd::String newBehaviorType;
};
} // namespace gd

View File

@@ -0,0 +1,28 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "FunctionParameterBehaviorTypeRenamer.h"
#include "GDCore/Project/EventsFunction.h"
#include "GDCore/String.h"
#include <map>
#include <memory>
#include <vector>
namespace gd {
void FunctionParameterBehaviorTypeRenamer::DoVisitEventsFunction(
gd::EventsFunction &eventsFunction) {
for (auto &&parameter : eventsFunction.GetParameters()) {
if (gd::ParameterMetadata::IsBehavior(parameter.GetType()) &&
parameter.GetExtraInfo() == oldBehaviorType) {
parameter.SetExtraInfo(newBehaviorType);
}
}
}
FunctionParameterBehaviorTypeRenamer::~FunctionParameterBehaviorTypeRenamer() {}
} // namespace gd

View File

@@ -0,0 +1,42 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include "GDCore/IDE/Project/ArbitraryEventsFunctionsWorker.h"
#include "GDCore/String.h"
#include <map>
#include <memory>
#include <vector>
namespace gd {
class BaseEvent;
class Project;
class EventsList;
} // namespace gd
namespace gd {
/**
* \brief Rename the type of behavior parameters in functions.
*
* \ingroup IDE
*/
class GD_CORE_API FunctionParameterBehaviorTypeRenamer
: public ArbitraryEventsFunctionsWorker {
public:
FunctionParameterBehaviorTypeRenamer(const gd::String &oldBehaviorType_,
const gd::String &newBehaviorType_)
: oldBehaviorType(oldBehaviorType_), newBehaviorType(newBehaviorType_){};
virtual ~FunctionParameterBehaviorTypeRenamer();
private:
virtual void DoVisitEventsFunction(gd::EventsFunction &eventsFunction) override;
gd::String oldBehaviorType;
gd::String newBehaviorType;
};
} // namespace gd

View File

@@ -0,0 +1,28 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "FunctionParameterObjectTypeRenamer.h"
#include "GDCore/Project/EventsFunction.h"
#include "GDCore/String.h"
#include <map>
#include <memory>
#include <vector>
namespace gd {
void FunctionParameterObjectTypeRenamer::DoVisitEventsFunction(
gd::EventsFunction &eventsFunction) {
for (auto &&parameter : eventsFunction.GetParameters()) {
if (gd::ParameterMetadata::IsObject(parameter.GetType()) &&
parameter.GetExtraInfo() == oldObjectType) {
parameter.SetExtraInfo(newObjectType);
}
}
}
FunctionParameterObjectTypeRenamer::~FunctionParameterObjectTypeRenamer() {}
} // namespace gd

View File

@@ -0,0 +1,42 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include "GDCore/IDE/Project/ArbitraryEventsFunctionsWorker.h"
#include "GDCore/String.h"
#include <map>
#include <memory>
#include <vector>
namespace gd {
class BaseEvent;
class Project;
class EventsList;
} // namespace gd
namespace gd {
/**
* \brief Rename the type of object parameters in functions.
*
* \ingroup IDE
*/
class GD_CORE_API FunctionParameterObjectTypeRenamer
: public ArbitraryEventsFunctionsWorker {
public:
FunctionParameterObjectTypeRenamer(const gd::String &oldObjectType_,
const gd::String &newObjectType_)
: oldObjectType(oldObjectType_), newObjectType(newObjectType_){};
virtual ~FunctionParameterObjectTypeRenamer();
private:
virtual void DoVisitEventsFunction(gd::EventsFunction &eventsFunction) override;
gd::String oldObjectType;
gd::String newObjectType;
};
} // namespace gd

View File

@@ -29,7 +29,7 @@ bool ProjectResourcesCopier::CopyAllResourcesTo(
originalProject.ExposeResources(absolutePathChecker);
auto projectDirectory = fs.DirNameFrom(originalProject.GetProjectFile());
std::cout << "Copying all ressources from " << projectDirectory << " to "
std::cout << "Copying all resources from " << projectDirectory << " to "
<< destinationDirectory << "..." << std::endl;
// Get the resources to be copied

View File

@@ -0,0 +1,35 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "GDCore/IDE/Project/RequiredBehaviorRenamer.h"
#include <map>
#include <memory>
#include <vector>
#include "GDCore/Project/EventsBasedBehavior.h"
#include "GDCore/String.h"
namespace gd {
void RequiredBehaviorRenamer::DoVisitEventBasedBehavior(gd::EventsBasedBehavior& eventsBasedBehavior) {
for (size_t i = 0;
i < eventsBasedBehavior.GetPropertyDescriptors().GetCount();
i++) {
NamedPropertyDescriptor& propertyDescriptor =
eventsBasedBehavior.GetPropertyDescriptors().Get(i);
std::vector<gd::String>& extraInfo = propertyDescriptor.GetExtraInfo();
if (propertyDescriptor.GetType() == "Behavior" &&
extraInfo.size() > 0) {
const gd::String& requiredBehaviorType = extraInfo[0];
if (requiredBehaviorType == oldBehaviorType) {
extraInfo[0] = newBehaviorType;
}
}
}
}
RequiredBehaviorRenamer::~RequiredBehaviorRenamer() {}
} // namespace gd

View File

@@ -0,0 +1,42 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_REQUIREDBEHAVIORRENAMER_H
#define GDCORE_REQUIREDBEHAVIORRENAMER_H
#include <map>
#include <memory>
#include <vector>
#include "GDCore/IDE/Project/ArbitraryEventBasedBehaviorsWorker.h"
#include "GDCore/String.h"
namespace gd {
class BaseEvent;
class Project;
class EventsList;
} // namespace gd
namespace gd {
/**
* \brief Rename the type of required behavior in event-based behaviors.
*
* \ingroup IDE
*/
class GD_CORE_API RequiredBehaviorRenamer : public ArbitraryEventBasedBehaviorsWorker {
public:
RequiredBehaviorRenamer(const gd::String& oldBehaviorType_,
const gd::String& newBehaviorType_)
: oldBehaviorType(oldBehaviorType_), newBehaviorType(newBehaviorType_){};
virtual ~RequiredBehaviorRenamer();
private:
void DoVisitEventBasedBehavior(gd::EventsBasedBehavior& behavior) override;
gd::String oldBehaviorType;
gd::String newBehaviorType;
};
} // namespace gd
#endif // GDCORE_REQUIREDBEHAVIORRENAMER_H

View File

@@ -44,6 +44,7 @@ class ResourcesInUseHelper : public gd::ArbitraryResourceWorker {
std::set<gd::String>& GetAllTilesets() { return GetAll("tileset"); };
std::set<gd::String>& GetAllVideos() { return GetAll("video"); };
std::set<gd::String>& GetAllBitmapFonts() { return GetAll("bitmapFont"); };
std::set<gd::String>& GetAll3DModels() { return GetAll("model3D"); };
std::set<gd::String>& GetAll(const gd::String& resourceType) {
if (resourceType == "image") return allImages;
if (resourceType == "audio") return allAudios;
@@ -53,6 +54,7 @@ class ResourcesInUseHelper : public gd::ArbitraryResourceWorker {
if (resourceType == "tileset") return allTilesets;
if (resourceType == "video") return allVideos;
if (resourceType == "bitmapFont") return allBitmapFonts;
if (resourceType == "model3D") return allModel3Ds;
return emptyResources;
};
@@ -84,6 +86,9 @@ class ResourcesInUseHelper : public gd::ArbitraryResourceWorker {
virtual void ExposeBitmapFont(gd::String& bitmapFontResourceName) override {
allBitmapFonts.insert(bitmapFontResourceName);
};
virtual void ExposeModel3D(gd::String& resourceName) override {
allModel3Ds.insert(resourceName);
};
protected:
std::set<gd::String> allImages;
@@ -94,6 +99,7 @@ class ResourcesInUseHelper : public gd::ArbitraryResourceWorker {
std::set<gd::String> allTilesets;
std::set<gd::String> allVideos;
std::set<gd::String> allBitmapFonts;
std::set<gd::String> allModel3Ds;
std::set<gd::String> emptyResources;
};

View File

@@ -4,9 +4,7 @@
* reserved. This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#ifndef GDCORE_RESOURCESRENAMER_H
#define GDCORE_RESOURCESRENAMER_H
#pragma once
#include <set>
#include <vector>
@@ -61,6 +59,9 @@ class ResourcesRenamer : public gd::ArbitraryResourceWorker {
virtual void ExposeBitmapFont(gd::String& bitmapFontName) override {
RenameIfNeeded(bitmapFontName);
};
virtual void ExposeModel3D(gd::String& resourceName) override {
RenameIfNeeded(resourceName);
};
private:
void RenameIfNeeded(gd::String& resourceName) {
@@ -72,6 +73,3 @@ class ResourcesRenamer : public gd::ArbitraryResourceWorker {
};
} // namespace gd
#endif // GDCORE_RESOURCESRENAMER_H
#endif

View File

@@ -0,0 +1,89 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
namespace gd {
class Project;
class String;
class EventsFunctionsExtension;
class EventsFunction;
class EventsBasedBehavior;
class EventsBasedObject;
class ArbitraryEventsWorker;
class ArbitraryEventsWorkerWithContext;
class ArbitraryEventsFunctionsWorker;
class ArbitraryObjectsWorker;
class ArbitraryEventBasedBehaviorsWorker;
class ArbitraryBehaviorSharedDataWorker;
} // namespace gd
namespace gd {
/**
* \brief Expose a subset of the project to workers.
*/
class GD_CORE_API ProjectBrowser {
public:
/**
* \brief Call the specified worker on all events of a project subset.
*
* This should be the preferred way to traverse events of a project.
*/
virtual void ExposeEvents(gd::Project &project,
gd::ArbitraryEventsWorker &worker) const = 0;
/**
* \brief Call the specified worker on all events of a project subset.
*
* This should be the preferred way to traverse events of a project.
*/
virtual void
ExposeEvents(gd::Project &project,
gd::ArbitraryEventsWorkerWithContext &worker) const = 0;
/**
* \brief Call the specified worker on all ObjectContainer of a project subset
*
* This should be the preferred way to traverse all the objects of a project.
*/
virtual void ExposeObjects(gd::Project &project,
gd::ArbitraryObjectsWorker &worker) const = 0;
/**
* \brief Call the specified worker on all FunctionsContainer of a project
* subset.
*
* This should be the preferred way to traverse all the function signatures
* of a project.
*/
virtual void ExposeFunctions(gd::Project &project,
gd::ArbitraryEventsFunctionsWorker &worker) const = 0;
/**
* \brief Call the specified worker on all EventBasedBehavior of a project
* subset.
*
* This should be the preferred way to traverse all the event-based behavior
* of a project.
*/
virtual void ExposeEventBasedBehaviors(
gd::Project &project,
gd::ArbitraryEventBasedBehaviorsWorker &worker) const = 0;
/**
* \brief Call the specified worker on all SharedData of a project subset.
*
* This should be the preferred way to traverse all the shared data
* of a project.
*/
virtual void
ExposeBehaviorSharedDatas(gd::Project &project,
gd::ArbitraryBehaviorSharedDataWorker &worker) const = 0;
virtual ~ProjectBrowser(){};
};
} // namespace gd

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@@ -0,0 +1,256 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "ProjectBrowserHelper.h"
#include "GDCore/IDE/Events/ArbitraryEventsWorker.h"
#include "GDCore/IDE/EventsFunctionTools.h"
#include "GDCore/IDE/Project/ArbitraryEventBasedBehaviorsWorker.h"
#include "GDCore/IDE/Project/ArbitraryEventsFunctionsWorker.h"
#include "GDCore/IDE/Project/ArbitraryObjectsWorker.h"
#include "GDCore/IDE/Project/ArbitraryBehaviorSharedDataWorker.h"
#include "GDCore/Project/EventsBasedBehavior.h"
#include "GDCore/Project/EventsBasedObject.h"
#include "GDCore/Project/EventsFunctionsExtension.h"
#include "GDCore/Project/ExternalEvents.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Project.h"
#include "GDCore/String.h"
namespace gd {
void ProjectBrowserHelper::ExposeProjectEvents(
gd::Project &project, gd::ArbitraryEventsWorker &worker) {
// See also gd::Project::ExposeResources for a method that traverses the whole
// project (this time for resources).
ExposeProjectEventsWithoutExtensions(project, worker);
// Add events based extensions
for (std::size_t e = 0; e < project.GetEventsFunctionsExtensionsCount();
e++) {
// Add (free) events functions
auto &eventsFunctionsExtension = project.GetEventsFunctionsExtension(e);
for (auto &&eventsFunction : eventsFunctionsExtension.GetInternalVector()) {
worker.Launch(eventsFunction->GetEvents());
}
// Add (behavior) events functions
for (auto &&eventsBasedBehavior :
eventsFunctionsExtension.GetEventsBasedBehaviors()
.GetInternalVector()) {
ExposeEventsBasedBehaviorEvents(project, *eventsBasedBehavior, worker);
}
// Add (object) events functions
for (auto &&eventsBasedObject :
eventsFunctionsExtension.GetEventsBasedObjects().GetInternalVector()) {
auto &objectEventsFunctions = eventsBasedObject->GetEventsFunctions();
for (auto &&eventsFunction : objectEventsFunctions.GetInternalVector()) {
worker.Launch(eventsFunction->GetEvents());
}
}
}
}
void ProjectBrowserHelper::ExposeProjectEventsWithoutExtensions(
gd::Project& project, gd::ArbitraryEventsWorker& worker) {
// Add layouts events
for (std::size_t s = 0; s < project.GetLayoutsCount(); s++) {
worker.Launch(project.GetLayout(s).GetEvents());
}
// Add external events events
for (std::size_t s = 0; s < project.GetExternalEventsCount(); s++) {
worker.Launch(project.GetExternalEvents(s).GetEvents());
}
}
void ProjectBrowserHelper::ExposeLayoutEvents(
gd::Project &project, gd::Layout &layout,
gd::ArbitraryEventsWorker &worker) {
// Add layouts events
worker.Launch(layout.GetEvents());
// Add external events events
for (std::size_t s = 0; s < project.GetExternalEventsCount(); s++) {
auto &externalEvents = project.GetExternalEvents(s);
if (externalEvents.GetAssociatedLayout() == layout.GetName()) {
worker.Launch(externalEvents.GetEvents());
}
}
}
void ProjectBrowserHelper::ExposeLayoutEvents(
gd::Project &project, gd::Layout &layout,
gd::ArbitraryEventsWorkerWithContext &worker) {
// Add layouts events
worker.Launch(layout.GetEvents(), project, layout);
// Add external events events
for (std::size_t s = 0; s < project.GetExternalEventsCount(); s++) {
auto &externalEvents = project.GetExternalEvents(s);
if (externalEvents.GetAssociatedLayout() == layout.GetName()) {
worker.Launch(externalEvents.GetEvents(), project, layout);
}
}
}
void ProjectBrowserHelper::ExposeProjectEvents(
gd::Project &project, gd::ArbitraryEventsWorkerWithContext &worker) {
// See also gd::Project::ExposeResources for a method that traverse the whole
// project (this time for resources) and ExposeProjectEffects (this time for
// effects).
// Add layouts events
for (std::size_t s = 0; s < project.GetLayoutsCount(); s++) {
auto &layout = project.GetLayout(s);
worker.Launch(layout.GetEvents(), project, layout);
}
// Add external events events
for (std::size_t s = 0; s < project.GetExternalEventsCount(); s++) {
const auto &externalEvents = project.GetExternalEvents(s);
const gd::String &associatedLayout = externalEvents.GetAssociatedLayout();
if (project.HasLayoutNamed(associatedLayout)) {
worker.Launch(project.GetExternalEvents(s).GetEvents(), project,
project.GetLayout(associatedLayout));
}
}
// Add events based extensions
for (std::size_t e = 0; e < project.GetEventsFunctionsExtensionsCount();
e++) {
// Add (free) events functions
auto &eventsFunctionsExtension = project.GetEventsFunctionsExtension(e);
for (auto &&eventsFunction : eventsFunctionsExtension.GetInternalVector()) {
gd::ObjectsContainer globalObjectsAndGroups;
gd::ObjectsContainer objectsAndGroups;
gd::EventsFunctionTools::FreeEventsFunctionToObjectsContainer(
project, eventsFunctionsExtension, *eventsFunction,
globalObjectsAndGroups, objectsAndGroups);
worker.Launch(eventsFunction->GetEvents(), globalObjectsAndGroups,
objectsAndGroups);
}
// Add (behavior) events functions
for (auto &&eventsBasedBehavior :
eventsFunctionsExtension.GetEventsBasedBehaviors()
.GetInternalVector()) {
ExposeEventsBasedBehaviorEvents(project, *eventsBasedBehavior, worker);
}
// Add (object) events functions
for (auto &&eventsBasedObject :
eventsFunctionsExtension.GetEventsBasedObjects().GetInternalVector()) {
ExposeEventsBasedObjectEvents(project, *eventsBasedObject, worker);
}
}
}
void ProjectBrowserHelper::ExposeEventsBasedBehaviorEvents(
gd::Project &project, const gd::EventsBasedBehavior &eventsBasedBehavior,
gd::ArbitraryEventsWorker &worker) {
auto &behaviorEventsFunctions = eventsBasedBehavior.GetEventsFunctions();
for (auto &&eventsFunction : behaviorEventsFunctions.GetInternalVector()) {
worker.Launch(eventsFunction->GetEvents());
}
}
void ProjectBrowserHelper::ExposeEventsBasedBehaviorEvents(
gd::Project &project, const gd::EventsBasedBehavior &eventsBasedBehavior,
gd::ArbitraryEventsWorkerWithContext &worker) {
auto &behaviorEventsFunctions = eventsBasedBehavior.GetEventsFunctions();
for (auto &&eventsFunction : behaviorEventsFunctions.GetInternalVector()) {
gd::ObjectsContainer globalObjectsAndGroups;
gd::ObjectsContainer objectsAndGroups;
gd::EventsFunctionTools::BehaviorEventsFunctionToObjectsContainer(
project, eventsBasedBehavior, *eventsFunction, globalObjectsAndGroups,
objectsAndGroups);
worker.Launch(eventsFunction->GetEvents(), globalObjectsAndGroups,
objectsAndGroups);
}
}
void ProjectBrowserHelper::ExposeEventsBasedObjectEvents(
gd::Project &project, const gd::EventsBasedObject &eventsBasedObject,
gd::ArbitraryEventsWorkerWithContext &worker) {
auto &objectEventsFunctions = eventsBasedObject.GetEventsFunctions();
for (auto &&eventsFunction : objectEventsFunctions.GetInternalVector()) {
gd::ObjectsContainer globalObjectsAndGroups;
gd::ObjectsContainer objectsAndGroups;
gd::EventsFunctionTools::ObjectEventsFunctionToObjectsContainer(
project, eventsBasedObject, *eventsFunction, globalObjectsAndGroups,
objectsAndGroups);
worker.Launch(eventsFunction->GetEvents(), globalObjectsAndGroups,
objectsAndGroups);
}
}
void ProjectBrowserHelper::ExposeProjectObjects(
gd::Project &project, gd::ArbitraryObjectsWorker &worker) {
// Global objects
worker.Launch(project);
// Layers objects
for (size_t i = 0; i < project.GetLayoutsCount(); i++) {
worker.Launch(project.GetLayout(i));
}
// Event based objects children
for (std::size_t e = 0; e < project.GetEventsFunctionsExtensionsCount();
e++) {
auto &eventsFunctionsExtension = project.GetEventsFunctionsExtension(e);
for (auto &&eventsBasedObjectUniquePtr :
eventsFunctionsExtension.GetEventsBasedObjects().GetInternalVector()) {
auto eventsBasedObject = eventsBasedObjectUniquePtr.get();
worker.Launch(*eventsBasedObject);
}
}
};
void ProjectBrowserHelper::ExposeProjectFunctions(
gd::Project &project, gd::ArbitraryEventsFunctionsWorker &worker) {
for (std::size_t e = 0; e < project.GetEventsFunctionsExtensionsCount();
e++) {
auto &eventsFunctionsExtension = project.GetEventsFunctionsExtension(e);
worker.Launch(eventsFunctionsExtension);
for (auto &&eventsBasedBehavior :
eventsFunctionsExtension.GetEventsBasedBehaviors()
.GetInternalVector()) {
worker.Launch(eventsBasedBehavior->GetEventsFunctions());
}
for (auto &&eventsBasedObject :
eventsFunctionsExtension.GetEventsBasedObjects().GetInternalVector()) {
worker.Launch(eventsBasedObject->GetEventsFunctions());
}
}
};
void ProjectBrowserHelper::ExposeProjectEventBasedBehaviors(
gd::Project &project, gd::ArbitraryEventBasedBehaviorsWorker &worker) {
for (std::size_t e = 0; e < project.GetEventsFunctionsExtensionsCount();
e++) {
auto &eventsFunctionsExtension = project.GetEventsFunctionsExtension(e);
worker.Launch(eventsFunctionsExtension.GetEventsBasedBehaviors());
}
}
void ProjectBrowserHelper::ExposeProjectSharedDatas(
gd::Project &project, gd::ArbitraryBehaviorSharedDataWorker &worker) {
for (std::size_t i = 0; i < project.GetLayoutsCount(); ++i) {
gd::Layout &layout = project.GetLayout(i);
worker.Launch(layout.GetAllBehaviorSharedData());
}
}
} // namespace gd

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@@ -0,0 +1,144 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
namespace gd {
class Project;
class Layout;
class String;
class EventsFunctionsExtension;
class EventsFunction;
class EventsBasedBehavior;
class EventsBasedObject;
class ArbitraryEventsWorker;
class ArbitraryEventsWorkerWithContext;
class ArbitraryEventsFunctionsWorker;
class ArbitraryObjectsWorker;
class ArbitraryEventBasedBehaviorsWorker;
class ArbitraryBehaviorSharedDataWorker;
} // namespace gd
namespace gd {
/**
* \brief Expose a subset of the project to workers.
*/
class GD_CORE_API ProjectBrowserHelper {
public:
/**
* \brief Call the specified worker on all events of the project (layout,
* external events, events functions...)
*
* This should be the preferred way to traverse all the events of a project.
*/
static void ExposeProjectEvents(gd::Project &project,
gd::ArbitraryEventsWorker &worker);
/**
* \brief Call the specified worker on all events of the project (layout,
* external events, events functions...)
*
* This should be the preferred way to traverse all the events of a project.
*/
static void ExposeProjectEvents(gd::Project &project,
gd::ArbitraryEventsWorkerWithContext &worker);
/**
* \brief Call the specified worker on all events of the project (layout and
* external events) but not events from extensions.
*
* Only use this for stats.
*/
static void
ExposeProjectEventsWithoutExtensions(gd::Project &project,
gd::ArbitraryEventsWorker &worker);
/**
* \brief Call the specified worker on all events of a layout and
* its external events.
*/
static void ExposeLayoutEvents(gd::Project &project, gd::Layout &layout,
gd::ArbitraryEventsWorker &worker);
/**
* \brief Call the specified worker on all events of a layout and
* its external events.
*/
static void ExposeLayoutEvents(gd::Project &project, gd::Layout &layout,
gd::ArbitraryEventsWorkerWithContext &worker);
/**
* \brief Call the specified worker on all events of the event-based
* behavior
*
* This should be the preferred way to traverse all the events of an events
* based behavior.
*/
static void ExposeEventsBasedBehaviorEvents(
gd::Project &project, const gd::EventsBasedBehavior &eventsBasedBehavior,
gd::ArbitraryEventsWorker &worker);
/**
* \brief Call the specified worker on all events of the event-based
* behavior.
*
* This should be the preferred way to traverse all the events of an
* event-based behavior.
*/
static void ExposeEventsBasedBehaviorEvents(
gd::Project &project, const gd::EventsBasedBehavior &eventsBasedBehavior,
gd::ArbitraryEventsWorkerWithContext &worker);
/**
* \brief Call the specified worker on all events of the event-based
* behavior.
*
* This should be the preferred way to traverse all the events of an
* event-based behavior.
*/
static void
ExposeEventsBasedObjectEvents(gd::Project &project,
const gd::EventsBasedObject &eventsBasedObject,
gd::ArbitraryEventsWorkerWithContext &worker);
/**
* \brief Call the specified worker on all ObjectContainers of the project
* (global, layouts...)
*
* This should be the preferred way to traverse all the objects of a project.
*/
static void ExposeProjectObjects(gd::Project &project,
gd::ArbitraryObjectsWorker &worker);
/**
* \brief Call the specified worker on all FunctionsContainers of the project
* (global, layouts...)
*
* This should be the preferred way to traverse all the function signatures
* of a project.
*/
static void ExposeProjectFunctions(gd::Project &project,
gd::ArbitraryEventsFunctionsWorker &worker);
/**
* \brief Call the specified worker on all EventBasedBehavior of a project.
*
* This should be the preferred way to traverse all the event-based behavior
* of a project.
*/
static void ExposeProjectEventBasedBehaviors(
gd::Project &project, gd::ArbitraryEventBasedBehaviorsWorker &worker);
/**
* \brief Call the specified worker on all SharedData of a project.
*
* This should be the preferred way to traverse all the shared data
* of a project.
*/
static void ExposeProjectSharedDatas(gd::Project &project,
gd::ArbitraryBehaviorSharedDataWorker &worker);
};
} // namespace gd

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@@ -0,0 +1,49 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "WholeProjectBrowser.h"
#include "GDCore/IDE/Events/ArbitraryEventsWorker.h"
#include "GDCore/IDE/Project/ArbitraryEventBasedBehaviorsWorker.h"
#include "GDCore/IDE/Project/ArbitraryEventsFunctionsWorker.h"
#include "GDCore/IDE/Project/ArbitraryObjectsWorker.h"
#include "GDCore/IDE/Project/ArbitraryBehaviorSharedDataWorker.h"
#include "GDCore/IDE/ProjectBrowserHelper.h"
#include "GDCore/Project/Project.h"
#include "GDCore/String.h"
namespace gd {
void WholeProjectBrowser::ExposeEvents(
gd::Project &project, gd::ArbitraryEventsWorker &worker) const {
gd::ProjectBrowserHelper::ExposeProjectEvents(project, worker);
}
void WholeProjectBrowser::ExposeEvents(
gd::Project &project, gd::ArbitraryEventsWorkerWithContext &worker) const {
gd::ProjectBrowserHelper::ExposeProjectEvents(project, worker);
}
void WholeProjectBrowser::ExposeObjects(
gd::Project &project, gd::ArbitraryObjectsWorker &worker) const {
gd::ProjectBrowserHelper::ExposeProjectObjects(project, worker);
}
void WholeProjectBrowser::ExposeFunctions(
gd::Project &project, gd::ArbitraryEventsFunctionsWorker &worker) const {
gd::ProjectBrowserHelper::ExposeProjectFunctions(project, worker);
}
void WholeProjectBrowser::ExposeEventBasedBehaviors(
gd::Project &project,
gd::ArbitraryEventBasedBehaviorsWorker &worker) const {
gd::ProjectBrowserHelper::ExposeProjectEventBasedBehaviors(project, worker);
}
void WholeProjectBrowser::ExposeBehaviorSharedDatas(
gd::Project &project, gd::ArbitraryBehaviorSharedDataWorker &worker) const {
gd::ProjectBrowserHelper::ExposeProjectSharedDatas(project, worker);
}
} // namespace gd

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@@ -0,0 +1,90 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include "GDCore/IDE/ProjectBrowser.h"
namespace gd {
class Project;
class String;
class EventsFunctionsExtension;
class EventsFunction;
class EventsBasedBehavior;
class EventsBasedObject;
class ArbitraryEventsWorker;
class ArbitraryEventsWorkerWithContext;
class ArbitraryEventsFunctionsWorker;
class ArbitraryObjectsWorker;
class ArbitraryEventBasedBehaviorsWorker;
class ArbitraryBehaviorSharedDataWorker;
} // namespace gd
namespace gd {
/**
* \brief Expose the whole project to workers.
*/
class GD_CORE_API WholeProjectBrowser : public ProjectBrowser {
public:
/**
* \brief Call the specified worker on all events of the project (layout,
* external events, events functions...)
*
* This should be the preferred way to traverse all the events of a project.
*/
void ExposeEvents(gd::Project &project,
gd::ArbitraryEventsWorker &worker) const override;
/**
* \brief Call the specified worker on all events of the project (layout,
* external events, events functions...)
*
* This should be the preferred way to traverse all the events of a project.
*/
void
ExposeEvents(gd::Project &project,
gd::ArbitraryEventsWorkerWithContext &worker) const override;
/**
* \brief Call the specified worker on all ObjectContainers of the project
* (global, layouts...)
*
* This should be the preferred way to traverse all the objects of a project.
*/
void ExposeObjects(gd::Project &project,
gd::ArbitraryObjectsWorker &worker) const override;
/**
* \brief Call the specified worker on all FunctionsContainers of the project
* (global, layouts...)
*
* This should be the preferred way to traverse all the function signatures
* of a project.
*/
void ExposeFunctions(gd::Project &project,
gd::ArbitraryEventsFunctionsWorker &worker) const override;
/**
* \brief Call the specified worker on all EventBasedBehavior of a project.
*
* This should be the preferred way to traverse all the event-based behavior
* of a project.
*/
void ExposeEventBasedBehaviors(
gd::Project &project,
gd::ArbitraryEventBasedBehaviorsWorker &worker) const override;
/**
* \brief Call the specified worker on all SharedData of a project.
*
* This should be the preferred way to traverse all the shared data
* of a project.
*/
void ExposeBehaviorSharedDatas(gd::Project &project,
gd::ArbitraryBehaviorSharedDataWorker &worker) const override;
};
} // namespace gd

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@@ -3,8 +3,8 @@
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_WHOLEPROJECTREFACTORER_H
#define GDCORE_WHOLEPROJECTREFACTORER_H
#pragma once
#include <set>
#include <unordered_set>
#include <vector>
@@ -12,6 +12,7 @@ namespace gd {
class Platform;
class Project;
class Layout;
class Layer;
class Object;
class String;
class EventsFunctionsExtension;
@@ -21,10 +22,14 @@ class EventsBasedBehavior;
class EventsBasedObject;
class ArbitraryEventsWorker;
class ArbitraryObjectsWorker;
class ArbitraryEventsFunctionsWorker;
class ArbitraryEventsWorkerWithContext;
class ArbitraryEventBasedBehaviorsWorker;
class ArbitraryBehaviorSharedDataWorker;
class Behavior;
class BehaviorMetadata;
class UnfilledRequiredBehaviorPropertyProblem;
class ProjectBrowser;
} // namespace gd
namespace gd {
@@ -39,54 +44,6 @@ namespace gd {
*/
class GD_CORE_API WholeProjectRefactorer {
public:
/**
* \brief Call the specified worker on all events of the project (layout,
* external events, events functions...)
*
* This should be the preferred way to traverse all the events of a project.
*/
static void ExposeProjectEvents(gd::Project& project,
gd::ArbitraryEventsWorker& worker);
/**
* \brief Call the specified worker on all events of the project (layout,
* external events, events functions...)
*
* This should be the preferred way to traverse all the events of a project.
*/
static void ExposeProjectEvents(gd::Project& project,
gd::ArbitraryEventsWorkerWithContext& worker);
/**
* \brief Call the specified worker on all events of the events based behavior
*
* This should be the preferred way to traverse all the events of an events
* based behavior.
*/
static void ExposeEventsBasedBehaviorEvents(
gd::Project& project,
const gd::EventsBasedBehavior& eventsBasedBehavior,
gd::ArbitraryEventsWorkerWithContext& worker);
/**
* \brief Call the specified worker on all events of the events based object
*
* This should be the preferred way to traverse all the events of an events
* based object.
*/
static void ExposeEventsBasedObjectEvents(
gd::Project& project,
const gd::EventsBasedObject& eventsBasedObject,
gd::ArbitraryEventsWorkerWithContext& worker);
/**
* \brief Call the specified worker on all ObjectContainers of the project
* (global, layouts...)
*
* This should be the preferred way to traverse all the objects of a project.
*/
static void ExposeProjectObjects(gd::Project& project,
gd::ArbitraryObjectsWorker& worker);
/**
* \brief Refactor the project **before** an events function extension is
@@ -102,6 +59,16 @@ class GD_CORE_API WholeProjectRefactorer {
const gd::String& oldName,
const gd::String& newName);
/**
* \brief Refactor behavior events after the extension was placed in a new
* extension.
*/
static void UpdateExtensionNameInEventsBasedBehavior(
gd::Project& project,
const gd::EventsFunctionsExtension& eventsFunctionsExtension,
gd::EventsBasedBehavior& eventsBasedBehavior,
const gd::String& sourceExtensionName);
/**
* \brief Refactor the project **before** an events function is renamed.
*
@@ -245,6 +212,13 @@ class GD_CORE_API WholeProjectRefactorer {
gd::Object& object,
const gd::String& behaviorType,
const gd::String& behaviorName);
/**
* \brief Add required behaviors if necessary to fill every behavior
* properties of the given behaviors.
*/
static void AddRequiredBehaviorsFor(gd::Project& project,
gd::Object& object,
const gd::String& behaviorName);
/**
* \brief Find every behavior of the object that needs the given behaviors
@@ -302,11 +276,63 @@ class GD_CORE_API WholeProjectRefactorer {
const gd::String& oldObjectName,
const gd::String& newObjectName);
/**
* \brief Refactor the project after a layout is renamed.
*/
static void RenameLayout(gd::Project &project, const gd::String &oldName,
const gd::String &newName);
/**
* \brief Refactor the project after an external layout is renamed.
*/
static void RenameExternalLayout(gd::Project &project,
const gd::String &oldName,
const gd::String &newName);
/**
* \brief Refactor the project after external events are renamed.
*/
static void RenameExternalEvents(gd::Project &project,
const gd::String &oldName,
const gd::String &newName);
/**
* \brief Refactor the project after a layer is renamed.
*/
static void RenameLayer(gd::Project &project, gd::Layout &layout,
const gd::String &oldName, const gd::String &newName);
/**
* \brief Refactor the project after a layer effect is renamed.
*/
static void RenameLayerEffect(gd::Project &project, gd::Layout &layout,
gd::Layer &layer, const gd::String &oldName,
const gd::String &newName);
/**
* \brief Refactor the project after an object animation is renamed.
*/
static void RenameObjectAnimation(gd::Project &project, gd::Layout &layout,
gd::Object &object,
const gd::String &oldName,
const gd::String &newName);
/**
* \brief Refactor the project after an object point is renamed.
*/
static void RenameObjectPoint(gd::Project &project, gd::Layout &layout,
gd::Object &object, const gd::String &oldName,
const gd::String &newName);
/**
* \brief Refactor the project after an object effect is renamed.
*/
static void RenameObjectEffect(gd::Project &project, gd::Layout &layout,
gd::Object &object, const gd::String &oldName,
const gd::String &newName);
/**
* \brief Refactor the project after an object is renamed in a layout
*
* This will update the layout, all external layouts associated with it
* and all external events used by the layout.
* and all external events associated with it.
*/
static void ObjectOrGroupRenamedInLayout(gd::Project& project,
gd::Layout& layout,
@@ -318,7 +344,7 @@ class GD_CORE_API WholeProjectRefactorer {
* \brief Refactor the project after an object is removed in a layout
*
* This will update the layout, all external layouts associated with it
* and all external events used by the layout.
* and all external events associated with it.
*/
static void ObjectOrGroupRemovedInLayout(gd::Project& project,
gd::Layout& layout,
@@ -435,19 +461,43 @@ class GD_CORE_API WholeProjectRefactorer {
private:
static std::vector<gd::String> GetAssociatedExternalLayouts(
gd::Project& project, gd::Layout& layout);
static std::vector<gd::String>
GetAssociatedExternalLayouts(gd::Project &project,
const gd::String &layoutName);
static std::vector<gd::String>
GetAssociatedExternalEvents(gd::Project &project,
const gd::String &layoutName);
static void DoRenameEventsFunction(gd::Project& project,
const gd::EventsFunction& eventsFunction,
const gd::String& oldFullType,
const gd::String& newFullType);
const gd::String& newFullType,
const gd::ProjectBrowser& projectBrowser);
static void DoRenameBehavior(gd::Project& project,
const gd::String& oldBehaviorType,
const gd::String& newBehaviorType);
const gd::String& newBehaviorType,
const gd::ProjectBrowser& projectBrowser);
static void DoRenameObject(gd::Project& project,
const gd::String& oldObjectType,
const gd::String& newObjectType);
const gd::String& newObjectType,
const gd::ProjectBrowser& projectBrowser);
/**
* \brief Refactor the project **before** an events function extension is
* renamed.
*
* \warning Do the renaming of the specified extension after calling this.
* This is because the extension is expected to have its old name for the
* refactoring.
*/
static void RenameEventsFunctionsExtension(
gd::Project& project,
const gd::EventsFunctionsExtension& eventsFunctionsExtension,
const gd::String& oldName,
const gd::String& newName,
const gd::ProjectBrowser& projectBrowser);
static void FindDependentBehaviorNames(
const gd::Project& project,
@@ -462,5 +512,3 @@ class GD_CORE_API WholeProjectRefactorer {
};
} // namespace gd
#endif // GDCORE_WHOLEPROJECTREFACTORER_H

View File

@@ -151,6 +151,7 @@ class GD_CORE_API AbstractEventsBasedEntity {
gd::String description;
gd::EventsFunctionsContainer eventsFunctionsContainer;
SerializableWithNameList<NamedPropertyDescriptor> propertyDescriptors;
gd::String extensionName;
};
} // namespace gd

View File

@@ -43,18 +43,10 @@ std::map<gd::String, gd::PropertyDescriptor> CustomConfigurationHelper::GetPrope
const auto &propertyName = property->GetName();
const auto &propertyType = property->GetType();
// TODO Move this into a PropertyDescriptor copy method.
auto &newProperty = behaviorProperties[propertyName]
.SetType(property->GetType())
.SetDescription(property->GetDescription())
.SetGroup(property->GetGroup())
.SetLabel(property->GetLabel())
.SetValue(property->GetValue())
.SetHidden(property->IsHidden());
// Copy the property
behaviorProperties[propertyName] = *property;
for (auto &extraInfo : property->GetExtraInfo()) {
newProperty.AddExtraInfo(extraInfo);
}
auto &newProperty = behaviorProperties[propertyName];
if (configurationContent.HasChild(propertyName)) {
if (propertyType == "String" || propertyType == "Choice" ||

View File

@@ -64,7 +64,7 @@ class GD_CORE_API EffectsContainer {
std::size_t GetEffectPosition(const gd::String& name) const;
/**
* Return the number of effecst.
* Return the number of effects.
*/
std::size_t GetEffectsCount() const;

View File

@@ -217,7 +217,7 @@ class GD_CORE_API EventsFunction {
bool IsAsync() const { return isAsync; }
/**
* \brief Sets the asycronity of the function.
* \brief Sets the asynchronicity of the function.
*/
EventsFunction& SetAsync(bool _isAsync) {
isAsync = _isAsync;

View File

@@ -193,7 +193,6 @@ class GD_CORE_API InitialInstance {
* \see gd::Object
*/
///@{
#if defined(GD_IDE_ONLY)
/**
* \brief Return a map containing the properties names (as keys) and their
* values.
@@ -213,7 +212,6 @@ class GD_CORE_API InitialInstance {
const gd::String& value,
gd::Project& project,
gd::Layout& layout);
#endif
/**
* \brief Get the value of a double property stored in the instance.

View File

@@ -14,7 +14,14 @@ namespace gd {
Camera Layer::badCamera;
Layer::Layer()
: isVisible(true), isLightingLayer(false), followBaseLayerCamera(false) {}
: renderingType(""),
isVisible(true),
isLocked(false),
isLightingLayer(false),
followBaseLayerCamera(false),
camera3DNearPlaneDistance(0.1),
camera3DFarPlaneDistance(10000),
camera3DFieldOfView(45) {}
/**
* Change cameras count, automatically adding/removing them.
@@ -26,15 +33,21 @@ void Layer::SetCameraCount(std::size_t n) {
cameras.erase(cameras.begin() + cameras.size() - 1);
}
#if defined(GD_IDE_ONLY)
void Layer::SerializeTo(SerializerElement& element) const {
element.SetAttribute("name", GetName());
element.SetAttribute("renderingType", GetRenderingType());
element.SetAttribute("visibility", GetVisibility());
element.SetAttribute("isLocked", IsLocked());
element.SetAttribute("isLightingLayer", IsLightingLayer());
element.SetAttribute("followBaseLayerCamera", IsFollowingBaseLayerCamera());
element.SetAttribute("ambientLightColorR", (int)GetAmbientLightColorRed());
element.SetAttribute("ambientLightColorG", (int)GetAmbientLightColorGreen());
element.SetAttribute("ambientLightColorB", (int)GetAmbientLightColorBlue());
element.SetAttribute("camera3DNearPlaneDistance",
GetCamera3DNearPlaneDistance());
element.SetAttribute("camera3DFarPlaneDistance",
GetCamera3DFarPlaneDistance());
element.SetAttribute("camera3DFieldOfView", GetCamera3DFieldOfView());
SerializerElement& camerasElement = element.AddChild("cameras");
camerasElement.ConsiderAsArrayOf("camera");
@@ -55,20 +68,27 @@ void Layer::SerializeTo(SerializerElement& element) const {
SerializerElement& effectsElement = element.AddChild("effects");
effectsContainer.SerializeTo(effectsElement);
}
#endif
/**
* \brief Unserialize the layer.
*/
void Layer::UnserializeFrom(const SerializerElement& element) {
SetName(element.GetStringAttribute("name", "", "Name"));
SetRenderingType(element.GetStringAttribute("renderingType", ""));
SetVisibility(element.GetBoolAttribute("visibility", true, "Visibility"));
SetLocked(element.GetBoolAttribute("isLocked", false));
SetLightingLayer(element.GetBoolAttribute("isLightingLayer", false));
SetFollowBaseLayerCamera(
element.GetBoolAttribute("followBaseLayerCamera", false));
SetAmbientLightColor(element.GetIntAttribute("ambientLightColorR", 200),
element.GetIntAttribute("ambientLightColorG", 200),
element.GetIntAttribute("ambientLightColorB", 200));
SetCamera3DNearPlaneDistance(element.GetDoubleAttribute(
"camera3DNearPlaneDistance", 0.1, "threeDNearPlaneDistance"));
SetCamera3DFarPlaneDistance(element.GetDoubleAttribute(
"camera3DFarPlaneDistance", 10000, "threeDFarPlaneDistance"));
SetCamera3DFieldOfView(element.GetDoubleAttribute(
"camera3DFieldOfView", 45, "threeDFieldOfView"));
cameras.clear();
SerializerElement& camerasElement = element.GetChild("cameras");
@@ -80,24 +100,22 @@ void Layer::UnserializeFrom(const SerializerElement& element) {
camera.SetUseDefaultSize(
cameraElement.GetBoolAttribute("defaultSize", true));
camera.SetSize(cameraElement.GetDoubleAttribute("width"),
cameraElement.GetDoubleAttribute("height"));
cameraElement.GetDoubleAttribute("height"));
camera.SetUseDefaultViewport(
cameraElement.GetBoolAttribute("defaultViewport", true));
camera.SetViewport(
cameraElement.GetDoubleAttribute("viewportLeft"),
cameraElement.GetDoubleAttribute("viewportTop"),
cameraElement.GetDoubleAttribute("viewportRight"),
cameraElement.GetDoubleAttribute(
"viewportBottom"));
camera.SetViewport(cameraElement.GetDoubleAttribute("viewportLeft"),
cameraElement.GetDoubleAttribute("viewportTop"),
cameraElement.GetDoubleAttribute("viewportRight"),
cameraElement.GetDoubleAttribute("viewportBottom"));
cameras.push_back(camera);
}
if (camerasElement.GetChildrenCount() > 50) {
// Highly unlikely that we want as many cameras, as they were not even exposed in
// the editor nor used in the game engine. Must be because of a bug in the editor that
// duplicated cameras when cancelling changes on a layer.
// Reset to one camera.
// Highly unlikely that we want as many cameras, as they were not even
// exposed in the editor nor used in the game engine. Must be because of a
// bug in the editor that duplicated cameras when cancelling changes on a
// layer. Reset to one camera.
SetCameraCount(1);
}
@@ -105,9 +123,7 @@ void Layer::UnserializeFrom(const SerializerElement& element) {
effectsContainer.UnserializeFrom(effectsElement);
}
gd::EffectsContainer& Layer::GetEffects() {
return effectsContainer;
}
gd::EffectsContainer& Layer::GetEffects() { return effectsContainer; }
const gd::EffectsContainer& Layer::GetEffects() const {
return effectsContainer;

View File

@@ -47,6 +47,11 @@ class GD_CORE_API Layer {
*/
const gd::String& GetName() const { return name; }
const gd::String& GetRenderingType() const { return renderingType; }
void SetRenderingType(const gd::String& renderingType_) {
renderingType = renderingType_;
}
/**
* \brief Change if layer is displayed or not
*/
@@ -58,7 +63,17 @@ class GD_CORE_API Layer {
bool GetVisibility() const { return isVisible; }
/**
* \brief Set if the layer is a lightining layer or not.
* \brief Change if layer can be modified or not.
*/
void SetLocked(bool isLocked_) { isLocked = isLocked_; }
/**
* \brief Return true if layer can't be modified.
*/
bool IsLocked() const { return isLocked; }
/**
* \brief Set if the layer is a lighting layer or not.
*/
void SetLightingLayer(bool isLightingLayer_) {
isLightingLayer = isLightingLayer_;
@@ -81,6 +96,25 @@ class GD_CORE_API Layer {
*/
bool IsFollowingBaseLayerCamera() const { return followBaseLayerCamera; }
/** \name 3D
*/
///@{
double GetCamera3DNearPlaneDistance() const {
return camera3DNearPlaneDistance;
}
void SetCamera3DNearPlaneDistance(double distance) {
camera3DNearPlaneDistance = distance;
}
double GetCamera3DFarPlaneDistance() const {
return camera3DFarPlaneDistance;
}
void SetCamera3DFarPlaneDistance(double distance) {
camera3DFarPlaneDistance = distance;
}
double GetCamera3DFieldOfView() const { return camera3DFieldOfView; }
void SetCamera3DFieldOfView(double angle) { camera3DFieldOfView = angle; }
///@}
/** \name Cameras
*/
///@{
@@ -164,12 +198,10 @@ class GD_CORE_API Layer {
const EffectsContainer& GetEffects() const;
///@}
#if defined(GD_IDE_ONLY)
/**
* \brief Serialize layer.
*/
void SerializeTo(SerializerElement& element) const;
#endif
/**
* \brief Unserialize the layer.
@@ -177,16 +209,22 @@ class GD_CORE_API Layer {
void UnserializeFrom(const SerializerElement& element);
private:
gd::String name; ///< The name of the layer
bool isVisible; ///< True if the layer is visible
gd::String name; ///< The name of the layer
gd::String renderingType; ///< The rendering type: "" (empty), "2d", "3d" or
///< "2d+3d".
bool isVisible; ///< True if the layer is visible
bool isLocked; ///< True if the layer is locked
bool isLightingLayer; ///< True if the layer is used to display lights and
///< renders an ambient light.
bool followBaseLayerCamera; ///< True if the layer automatically follows the
///< base layer
unsigned int ambientLightColorR; ///< Ambient light color Red component
unsigned int ambientLightColorG; ///< Ambient light color Green component
unsigned int ambientLightColorB; ///< Ambient light color Blue component
std::vector<gd::Camera> cameras; ///< The camera displayed by the layer
double camera3DNearPlaneDistance; ///< 3D camera frustum near plan distance
double camera3DFarPlaneDistance; ///< 3D camera frustum far plan distance
double camera3DFieldOfView; ///< 3D camera field of view (fov) in degrees
unsigned int ambientLightColorR; ///< Ambient light color Red component
unsigned int ambientLightColorG; ///< Ambient light color Green component
unsigned int ambientLightColorB; ///< Ambient light color Blue component
std::vector<gd::Camera> cameras; ///< The camera displayed by the layer
gd::EffectsContainer effectsContainer; ///< The effects applied to the layer.
static gd::Camera badCamera;

View File

@@ -507,6 +507,44 @@ gd::String GD_CORE_API GetTypeOfObject(const gd::ObjectsContainer& project,
return type;
}
bool GD_CORE_API HasBehaviorInObjectOrGroup(const gd::ObjectsContainer &project,
const gd::ObjectsContainer &layout,
const gd::String &objectOrGroupName,
const gd::String &behaviorName,
bool searchInGroups) {
// Search in objects
if (layout.HasObjectNamed(objectOrGroupName)) {
return layout.GetObject(objectOrGroupName).HasBehaviorNamed(behaviorName);
}
if (project.HasObjectNamed(objectOrGroupName)) {
return project.GetObject(objectOrGroupName).HasBehaviorNamed(behaviorName);
}
// Search in groups
const gd::ObjectsContainer *container;
if (layout.GetObjectGroups().Has(objectOrGroupName)) {
container = &layout;
} else if (project.GetObjectGroups().Has(objectOrGroupName)) {
container = &project;
} else {
return false;
}
const vector<gd::String> &groupsObjects =
container->GetObjectGroups().Get(objectOrGroupName).GetAllObjectsNames();
// Empty groups don't contain any behavior.
if (groupsObjects.empty()) {
return false;
}
// Check that all objects have the same type.
for (auto &&object : groupsObjects) {
if (!HasBehaviorInObjectOrGroup(project, layout, object, behaviorName,
false)) {
return false;
}
}
return true;
}
gd::String GD_CORE_API GetTypeOfBehavior(const gd::ObjectsContainer& project,
const gd::ObjectsContainer& layout,
gd::String name,

View File

@@ -442,7 +442,14 @@ gd::String GD_CORE_API GetTypeOfObject(const ObjectsContainer& game,
const ObjectsContainer& layout,
gd::String objectName,
bool searchInGroups = true);
/**
* \brief Check if an object or all object of a group has a behavior.
*/
bool GD_CORE_API HasBehaviorInObjectOrGroup(const gd::ObjectsContainer &project,
const gd::ObjectsContainer &layout,
const gd::String &objectOrGroupName,
const gd::String &behaviorName,
bool searchInGroups = true);
/**
* \brief Get a type from a behavior name
* @return Type of the behavior.

View File

@@ -11,7 +11,7 @@
namespace gd {
LoadingScreen::LoadingScreen()
: showGDevelopLogoDuringLoadingScreen(false),
: showGDevelopLogoDuringLoadingScreen(true),
gdevelopLogoStyle("light"),
backgroundImageResourceName(""),
backgroundColor(0),
@@ -27,16 +27,18 @@ LoadingScreen::LoadingScreen()
progressBarColor(0xFFFFFF){};
void LoadingScreen::SerializeTo(SerializerElement& element) const {
element.SetAttribute("showGDevelopSplash", showGDevelopLogoDuringLoadingScreen);
element.SetAttribute("gdevelopLogoStyle",
gdevelopLogoStyle);
element.SetAttribute("showGDevelopSplash",
showGDevelopLogoDuringLoadingScreen);
element.SetAttribute("gdevelopLogoStyle", gdevelopLogoStyle);
element.SetAttribute("backgroundImageResourceName",
backgroundImageResourceName);
element.SetAttribute("backgroundColor", backgroundColor);
element.SetAttribute("backgroundFadeInDuration", backgroundFadeInDuration);
element.SetAttribute("minDuration", minDuration);
element.SetAttribute("logoAndProgressFadeInDuration", logoAndProgressFadeInDuration);
element.SetAttribute("logoAndProgressLogoFadeInDelay", logoAndProgressLogoFadeInDelay);
element.SetAttribute("logoAndProgressFadeInDuration",
logoAndProgressFadeInDuration);
element.SetAttribute("logoAndProgressLogoFadeInDelay",
logoAndProgressLogoFadeInDelay);
element.SetAttribute("showProgressBar", showProgressBar);
element.SetAttribute("progressBarMinWidth", progressBarMinWidth);
element.SetAttribute("progressBarMaxWidth", progressBarMaxWidth);
@@ -46,21 +48,24 @@ void LoadingScreen::SerializeTo(SerializerElement& element) const {
}
void LoadingScreen::UnserializeFrom(const SerializerElement& element) {
showGDevelopLogoDuringLoadingScreen = element.GetBoolAttribute("showGDevelopSplash", true);
gdevelopLogoStyle =
element.GetStringAttribute("gdevelopLogoStyle", "light");
showGDevelopLogoDuringLoadingScreen =
element.GetBoolAttribute("showGDevelopSplash", true);
gdevelopLogoStyle = element.GetStringAttribute("gdevelopLogoStyle", "light");
backgroundImageResourceName =
element.GetStringAttribute("backgroundImageResourceName");
backgroundColor = element.GetIntAttribute("backgroundColor", 0);
backgroundFadeInDuration =
element.GetDoubleAttribute("backgroundFadeInDuration", 0.2);
minDuration = element.GetDoubleAttribute("minDuration", 1.5);
logoAndProgressFadeInDuration = element.GetDoubleAttribute("logoAndProgressFadeInDuration", 0.2);
logoAndProgressLogoFadeInDelay = element.GetDoubleAttribute("logoAndProgressLogoFadeInDelay", 0.2);
logoAndProgressFadeInDuration =
element.GetDoubleAttribute("logoAndProgressFadeInDuration", 0.2);
logoAndProgressLogoFadeInDelay =
element.GetDoubleAttribute("logoAndProgressLogoFadeInDelay", 0.2);
showProgressBar = element.GetBoolAttribute("showProgressBar", true);
progressBarMinWidth = element.GetDoubleAttribute("progressBarMinWidth", 40);
progressBarMaxWidth = element.GetDoubleAttribute("progressBarMaxWidth", 200);
progressBarWidthPercent = element.GetDoubleAttribute("progressBarWidthPercent", 30);
progressBarWidthPercent =
element.GetDoubleAttribute("progressBarWidthPercent", 30);
progressBarHeight = element.GetDoubleAttribute("progressBarHeight", 20);
progressBarColor = element.GetIntAttribute("progressBarColor", 0xFFFFFF);
}

View File

@@ -7,6 +7,7 @@
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/String.h"
#include <vector>
#include <algorithm>
namespace gd {
@@ -22,6 +23,49 @@ gd::MeasurementUnit MeasurementUnit::pixelAcceleration =
CreatePixelAcceleration();
gd::MeasurementUnit MeasurementUnit::newton = CreateNewton();
gd::MeasurementUnit MeasurementUnit::angularSpeed = CreateAngularSpeed();
std::vector<const gd::MeasurementUnit*> MeasurementUnit::defaultMeasurementUnits;
const std::vector<const gd::MeasurementUnit*> &
MeasurementUnit::GetDefaultMeasurementUnits() {
if (defaultMeasurementUnits.size() == 0) {
defaultMeasurementUnits.push_back(&undefined);
defaultMeasurementUnits.push_back(&dimensionless);
defaultMeasurementUnits.push_back(&degreeAngle);
defaultMeasurementUnits.push_back(&second);
defaultMeasurementUnits.push_back(&pixel);
defaultMeasurementUnits.push_back(&pixelSpeed);
defaultMeasurementUnits.push_back(&pixelAcceleration);
defaultMeasurementUnits.push_back(&angularSpeed);
defaultMeasurementUnits.push_back(&newton);
}
return defaultMeasurementUnits;
}
std::size_t MeasurementUnit::GetDefaultMeasurementUnitsCount() {
return GetDefaultMeasurementUnits().size();
}
const gd::MeasurementUnit &
MeasurementUnit::GetDefaultMeasurementUnitAtIndex(std::size_t index) {
return *GetDefaultMeasurementUnits().at(index);
}
bool MeasurementUnit::HasDefaultMeasurementUnitNamed(const gd::String &name) {
auto units = GetDefaultMeasurementUnits();
return std::find_if(units.begin(), units.end(),
[name](const gd::MeasurementUnit *unit) -> bool {
return unit->GetName() == name;
}) != units.end();
}
const gd::MeasurementUnit &
MeasurementUnit::GetDefaultMeasurementUnitByName(const gd::String &name) {
auto units = GetDefaultMeasurementUnits();
return **std::find_if(units.begin(), units.end(),
[name](const gd::MeasurementUnit *unit) -> bool {
return unit->GetName() == name;
});
}
void MeasurementUnit::ApplyTranslation() {
undefined = CreateUndefined();
@@ -33,6 +77,7 @@ void MeasurementUnit::ApplyTranslation() {
pixelAcceleration = CreatePixelAcceleration();
newton = CreateNewton();
angularSpeed = CreateAngularSpeed();
defaultMeasurementUnits.clear();
}
} // namespace gd

View File

@@ -74,31 +74,40 @@ public:
return elements.at(elementIndex).GetBaseUnit();
}
bool IsUndefined() const { return this == &gd::MeasurementUnit::undefined; }
bool IsUndefined() const {
return this == &gd::MeasurementUnit::undefined || name == "Undefined";
}
static void ApplyTranslation();
static gd::MeasurementUnit &GetUndefined() { return undefined; }
static const gd::MeasurementUnit &GetUndefined() { return undefined; }
static gd::MeasurementUnit &GetDimensionless() { return dimensionless; }
static const gd::MeasurementUnit &GetDimensionless() { return dimensionless; }
static gd::MeasurementUnit &GetDegreeAngle() { return degreeAngle; }
static const gd::MeasurementUnit &GetDegreeAngle() { return degreeAngle; }
static gd::MeasurementUnit &GetSecond() { return second; }
static const gd::MeasurementUnit &GetSecond() { return second; }
static gd::MeasurementUnit &GetPixel() { return pixel; }
static const gd::MeasurementUnit &GetPixel() { return pixel; }
static gd::MeasurementUnit &GetPixelSpeed() { return pixelSpeed; }
static const gd::MeasurementUnit &GetPixelSpeed() { return pixelSpeed; }
static gd::MeasurementUnit &GetPixelAcceleration() {
static const gd::MeasurementUnit &GetPixelAcceleration() {
return pixelAcceleration;
}
static gd::MeasurementUnit &GetAngularSpeed() { return angularSpeed; }
static const gd::MeasurementUnit &GetAngularSpeed() { return angularSpeed; }
static gd::MeasurementUnit &GetNewton() { return newton; }
static const gd::MeasurementUnit &GetNewton() { return newton; }
static const std::vector<const gd::MeasurementUnit*> &GetDefaultMeasurementUnits();
static std::size_t GetDefaultMeasurementUnitsCount();
static const gd::MeasurementUnit &GetDefaultMeasurementUnitAtIndex(std::size_t index);
static bool HasDefaultMeasurementUnitNamed(const gd::String &name);
static const gd::MeasurementUnit &GetDefaultMeasurementUnitByName(const gd::String &name);
private:
static std::vector<const gd::MeasurementUnit*> defaultMeasurementUnits;
static gd::MeasurementUnit undefined;
static gd::MeasurementUnit dimensionless;
static gd::MeasurementUnit degreeAngle;

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