Fix the "pick all" and "pick a random" conditions when they are used in functions (#5128)

This commit is contained in:
D8H
2023-03-19 13:24:24 +01:00
committed by GitHub
parent 1e6ca8c403
commit 8f45642a25

View File

@@ -1404,7 +1404,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
_("Objects"),
"res/actions/ajouthasard24.png",
"res/actions/ajouthasard.png")
.AddCodeOnlyParameter("currentScene", "")
.AddCodeOnlyParameter("objectsContext", "")
.AddParameter("objectList", _("Object"))
.MarkAsSimple();
@@ -1463,7 +1463,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
_("Objects"),
"res/conditions/add24.png",
"res/conditions/add.png")
.AddCodeOnlyParameter("currentScene", "")
.AddCodeOnlyParameter("objectsContext", "")
.AddParameter("objectList", _("Object"))
.MarkAsAdvanced();
@@ -1478,7 +1478,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
_("Objects"),
"res/conditions/ajouthasard24.png",
"res/conditions/ajouthasard.png")
.AddCodeOnlyParameter("currentScene", "")
.AddCodeOnlyParameter("objectsContext", "")
.AddParameter("objectList", _("Object"))
.MarkAsSimple();