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cursor/ext
...
v5.5.239
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -33,3 +33,4 @@
|
||||
.Spotlight-V100
|
||||
.Trashes
|
||||
Thumbs.db
|
||||
.claude
|
||||
|
3
.vscode/tasks.json
vendored
3
.vscode/tasks.json
vendored
@@ -38,8 +38,7 @@
|
||||
"presentation": {
|
||||
"reveal": "silent"
|
||||
},
|
||||
"isBackground": true,
|
||||
"runOptions": { "instanceLimit": 1, "runOn": "folderOpen" }
|
||||
"isBackground": true
|
||||
},
|
||||
{
|
||||
"type": "npm",
|
||||
|
@@ -18,21 +18,21 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAnimatableExtension(
|
||||
gd::PlatformExtension& extension) {
|
||||
extension
|
||||
.SetExtensionInformation("AnimatableCapability",
|
||||
_("Animatable capability"),
|
||||
_("Animate objects."),
|
||||
_("Objects with animations"),
|
||||
_("Actions and conditions for objects having animations (sprite, 3D models...)."),
|
||||
"Florian Rival",
|
||||
"Open source (MIT License)")
|
||||
.SetExtensionHelpPath("/objects");
|
||||
extension.AddInstructionOrExpressionGroupMetadata(_("Animatable capability"))
|
||||
extension.AddInstructionOrExpressionGroupMetadata(_("Objects with animations"))
|
||||
.SetIcon("res/actions/animation24.png");
|
||||
extension.AddInstructionOrExpressionGroupMetadata(_("Animations and images"))
|
||||
.SetIcon("res/actions/animation24.png");
|
||||
|
||||
gd::BehaviorMetadata& aut = extension.AddBehavior(
|
||||
"AnimatableBehavior",
|
||||
_("Animatable capability"),
|
||||
_("Objects with animations"),
|
||||
"Animation",
|
||||
_("Animate objects."),
|
||||
_("Actions and conditions for objects having animations (sprite, 3D models...).."),
|
||||
"",
|
||||
"res/actions/animation24.png",
|
||||
"AnimatableBehavior",
|
||||
|
@@ -18,8 +18,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsEffectExtension(
|
||||
gd::PlatformExtension& extension) {
|
||||
extension
|
||||
.SetExtensionInformation("EffectCapability",
|
||||
_("Effect capability"),
|
||||
_("Apply visual effects to objects."),
|
||||
_("Objects with effects"),
|
||||
_("Actions/conditions to enable/disable and change parameters of visual effects applied on objects."),
|
||||
"Florian Rival",
|
||||
"Open source (MIT License)")
|
||||
.SetExtensionHelpPath("/objects");
|
||||
@@ -28,9 +28,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsEffectExtension(
|
||||
|
||||
gd::BehaviorMetadata& aut = extension.AddBehavior(
|
||||
"EffectBehavior",
|
||||
_("Effect capability"),
|
||||
_("Objects with effects"),
|
||||
"Effect",
|
||||
_("Apply visual effects to objects."),
|
||||
_("Actions/conditions to enable/disable and change parameters of visual effects applied on objects."),
|
||||
"",
|
||||
"res/actions/effect_black.svg",
|
||||
"EffectBehavior",
|
||||
|
@@ -18,8 +18,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFlippableExtension(
|
||||
gd::PlatformExtension& extension) {
|
||||
extension
|
||||
.SetExtensionInformation("FlippableCapability",
|
||||
_("Flippable capability"),
|
||||
_("Flip objects."),
|
||||
_("Flippable objects"),
|
||||
_("Actions/conditions for objects which can be flipped horizontally or vertically."),
|
||||
"Florian Rival",
|
||||
"Open source (MIT License)")
|
||||
.SetExtensionHelpPath("/objects");
|
||||
@@ -28,9 +28,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFlippableExtension(
|
||||
|
||||
gd::BehaviorMetadata& aut = extension.AddBehavior(
|
||||
"FlippableBehavior",
|
||||
_("Flippable capability"),
|
||||
_("Flippable objects"),
|
||||
"Flippable",
|
||||
_("Flip objects."),
|
||||
_("Actions/conditions for objects which can be flipped horizontally or vertically."),
|
||||
"",
|
||||
"res/actions/flipX24.png",
|
||||
"FlippableBehavior",
|
||||
|
@@ -18,27 +18,30 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsOpacityExtension(
|
||||
gd::PlatformExtension& extension) {
|
||||
extension
|
||||
.SetExtensionInformation("OpacityCapability",
|
||||
_("Opacity capability"),
|
||||
_("Change the object opacity."),
|
||||
_("Objects with opacity"),
|
||||
_("Action/condition/expression to change or "
|
||||
"check the opacity of an object (0-255)."),
|
||||
"Florian Rival",
|
||||
"Open source (MIT License)")
|
||||
.SetExtensionHelpPath("/objects");
|
||||
extension.AddInstructionOrExpressionGroupMetadata(_("Opacity capability"))
|
||||
extension.AddInstructionOrExpressionGroupMetadata(_("Objects with opacity"))
|
||||
.SetIcon("res/actions/opacity24.png");
|
||||
extension.AddInstructionOrExpressionGroupMetadata(_("Visibility"))
|
||||
.SetIcon("res/actions/opacity24.png");
|
||||
|
||||
gd::BehaviorMetadata& aut = extension.AddBehavior(
|
||||
"OpacityBehavior",
|
||||
_("Opacity capability"),
|
||||
"Opacity",
|
||||
_("Change the object opacity."),
|
||||
"",
|
||||
"res/actions/opacity24.png",
|
||||
"OpacityBehavior",
|
||||
std::make_shared<gd::Behavior>(),
|
||||
std::make_shared<gd::BehaviorsSharedData>())
|
||||
.SetHidden();
|
||||
gd::BehaviorMetadata& aut =
|
||||
extension
|
||||
.AddBehavior("OpacityBehavior",
|
||||
_("Objects with opacity"),
|
||||
"Opacity",
|
||||
_("Action/condition/expression to change or check the "
|
||||
"opacity of an object (0-255)."),
|
||||
"",
|
||||
"res/actions/opacity24.png",
|
||||
"OpacityBehavior",
|
||||
std::make_shared<gd::Behavior>(),
|
||||
std::make_shared<gd::BehaviorsSharedData>())
|
||||
.SetHidden();
|
||||
|
||||
aut.AddExpressionAndConditionAndAction(
|
||||
"number",
|
||||
@@ -52,8 +55,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsOpacityExtension(
|
||||
.AddParameter("object", _("Object"))
|
||||
.AddParameter("behavior", _("Behavior"), "OpacityBehavior")
|
||||
.UseStandardParameters(
|
||||
"number", gd::ParameterOptions::MakeNewOptions().SetDescription(
|
||||
_("Opacity (0-255)")))
|
||||
"number",
|
||||
gd::ParameterOptions::MakeNewOptions().SetDescription(
|
||||
_("Opacity (0-255)")))
|
||||
.SetFunctionName("setOpacity")
|
||||
.SetGetter("getOpacity");
|
||||
aut.GetAllExpressions()["Value"].SetGroup("");
|
||||
|
@@ -16,11 +16,13 @@ namespace gd {
|
||||
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsResizableExtension(
|
||||
gd::PlatformExtension &extension) {
|
||||
extension
|
||||
.SetExtensionInformation("ResizableCapability",
|
||||
_("Resizable capability"),
|
||||
_("Change the object dimensions."),
|
||||
"Florian Rival",
|
||||
"Open source (MIT License)")
|
||||
.SetExtensionInformation(
|
||||
"ResizableCapability",
|
||||
_("Resizable objects"),
|
||||
_("Change or compare the size (width/height) of an object which can "
|
||||
"be resized (i.e: most objects)."),
|
||||
"Florian Rival",
|
||||
"Open source (MIT License)")
|
||||
.SetExtensionHelpPath("/objects");
|
||||
extension.AddInstructionOrExpressionGroupMetadata(_("Size")).SetIcon(
|
||||
"res/actions/scale24_black.png");
|
||||
@@ -28,9 +30,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsResizableExtension(
|
||||
gd::BehaviorMetadata &aut =
|
||||
extension
|
||||
.AddBehavior("ResizableBehavior",
|
||||
_("Resizable capability"),
|
||||
_("Resizable objects"),
|
||||
"Resizable",
|
||||
_("Change the object dimensions."),
|
||||
_("Change or compare the size (width/height) of an "
|
||||
"object which can be resized (i.e: most objects)."),
|
||||
"",
|
||||
"res/actions/scale24_black.png",
|
||||
"ResizableBehavior",
|
||||
|
@@ -18,27 +18,30 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsScalableExtension(
|
||||
gd::PlatformExtension& extension) {
|
||||
extension
|
||||
.SetExtensionInformation("ScalableCapability",
|
||||
_("Scalable capability"),
|
||||
_("Change the object scale."),
|
||||
_("Scalable objects"),
|
||||
_("Actions/conditions/expression to change or "
|
||||
"check the scale of an object (default: 1)."),
|
||||
"Florian Rival",
|
||||
"Open source (MIT License)")
|
||||
.SetExtensionHelpPath("/objects");
|
||||
extension.AddInstructionOrExpressionGroupMetadata(_("Scalable capability"))
|
||||
.SetIcon("res/actions/scale24_black.png");
|
||||
extension.AddInstructionOrExpressionGroupMetadata(_("Size"))
|
||||
extension.AddInstructionOrExpressionGroupMetadata(_("Scalable objects"))
|
||||
.SetIcon("res/actions/scale24_black.png");
|
||||
extension.AddInstructionOrExpressionGroupMetadata(_("Size")).SetIcon(
|
||||
"res/actions/scale24_black.png");
|
||||
|
||||
gd::BehaviorMetadata& aut = extension.AddBehavior(
|
||||
"ScalableBehavior",
|
||||
_("Scalable capability"),
|
||||
"Scale",
|
||||
_("Change the object scale."),
|
||||
"",
|
||||
"res/actions/scale24_black.png",
|
||||
"ResizableBehavior",
|
||||
std::make_shared<gd::Behavior>(),
|
||||
std::make_shared<gd::BehaviorsSharedData>())
|
||||
.SetHidden();
|
||||
gd::BehaviorMetadata& aut =
|
||||
extension
|
||||
.AddBehavior("ScalableBehavior",
|
||||
_("Scalable objects"),
|
||||
"Scale",
|
||||
_("Actions/conditions/expression to change or check the "
|
||||
"scale of an object (default: 1)."),
|
||||
"",
|
||||
"res/actions/scale24_black.png",
|
||||
"ResizableBehavior",
|
||||
std::make_shared<gd::Behavior>(),
|
||||
std::make_shared<gd::BehaviorsSharedData>())
|
||||
.SetHidden();
|
||||
|
||||
aut.AddExpressionAndConditionAndAction(
|
||||
"number",
|
||||
|
@@ -18,17 +18,17 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTextContainerExtension(
|
||||
gd::PlatformExtension& extension) {
|
||||
extension
|
||||
.SetExtensionInformation("TextContainerCapability",
|
||||
_("Text capability"),
|
||||
_("Objects containing a text"),
|
||||
_("Allows an object to contain a text, usually shown on screen, that can be modified."),
|
||||
"Florian Rival",
|
||||
"Open source (MIT License)")
|
||||
.SetExtensionHelpPath("/objects");
|
||||
extension.AddInstructionOrExpressionGroupMetadata(_("Text capability"))
|
||||
extension.AddInstructionOrExpressionGroupMetadata(_("Objects containing a text"))
|
||||
.SetIcon("res/conditions/text24_black.png");
|
||||
|
||||
gd::BehaviorMetadata& aut = extension.AddBehavior(
|
||||
"TextContainerBehavior",
|
||||
_("Text capability"),
|
||||
_("Objects containing a text"),
|
||||
"Text",
|
||||
_("Allows an object to contain a text, usually shown on screen, that can be modified."),
|
||||
"",
|
||||
|
@@ -16,7 +16,9 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
|
||||
.SetExtensionInformation(
|
||||
"BuiltinCommonConversions",
|
||||
_("Conversion"),
|
||||
"Expressions to convert number, texts and quantities.",
|
||||
"Expressions to convert numbers to string, strings to numbers, "
|
||||
"angles (degrees from/to radians) and a GDevelop variable to/from a "
|
||||
"JSON string.",
|
||||
"Florian Rival",
|
||||
"Open source (MIT License)")
|
||||
.SetExtensionHelpPath("/all-features/common-conversions");
|
||||
@@ -41,7 +43,7 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
|
||||
|
||||
extension
|
||||
.AddStrExpression("LargeNumberToString",
|
||||
_("Number > Text ( without scientific notation )"),
|
||||
_("Number > Text (without scientific notation)"),
|
||||
_("Convert the result of the expression to text, "
|
||||
"without using the scientific notation"),
|
||||
"",
|
||||
@@ -72,7 +74,8 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
|
||||
_("Convert a variable to JSON"),
|
||||
_("JSON"),
|
||||
"res/conditions/toujours24_black.png")
|
||||
.AddParameter("variable", _("The variable to be stringified"),
|
||||
.AddParameter("variable",
|
||||
_("The variable to be stringified"),
|
||||
"AllowUndeclaredVariable");
|
||||
|
||||
// Deprecated
|
||||
|
@@ -15,10 +15,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsKeyboardExtension(
|
||||
.SetExtensionInformation(
|
||||
"BuiltinKeyboard",
|
||||
_("Keyboard"),
|
||||
_("Allows your game to respond to keyboard input. Note that this "
|
||||
_("Conditions to check keys pressed on a keyboard. Note that this "
|
||||
"does not work with on-screen keyboard on touch devices: use "
|
||||
"instead conditions related to touch when making a game for "
|
||||
"mobile/touchscreen devices."),
|
||||
"instead mouse/touch conditions when making a game for "
|
||||
"mobile/touchscreen devices or when making a new game from "
|
||||
"scratch."),
|
||||
"Florian Rival",
|
||||
"Open source (MIT License)")
|
||||
.SetExtensionHelpPath("/all-features/keyboard")
|
||||
@@ -84,7 +85,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsKeyboardExtension(
|
||||
"res/conditions/keyboard.png")
|
||||
.AddCodeOnlyParameter("currentScene", "");
|
||||
|
||||
extension
|
||||
extension
|
||||
.AddCondition("AnyKeyReleased",
|
||||
_("Any key released"),
|
||||
_("Check if any key is released"),
|
||||
|
@@ -16,8 +16,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
|
||||
.SetExtensionInformation(
|
||||
"BuiltinMouse",
|
||||
_("Mouse and touch"),
|
||||
"Conditions and actions to handle either the mouse or touches on "
|
||||
"touchscreen. By default, conditions related to the mouse will also "
|
||||
"Conditions, actions and expressions to handle either the mouse or "
|
||||
"touches on a touchscreen. Notably: cursor position, mouse wheel, "
|
||||
"mouse buttons, touch positions, started/end touches, etc...\n"
|
||||
"\n"
|
||||
"By default, conditions related to the mouse will also "
|
||||
"handle the touches - so that it's easier to handle both in your "
|
||||
"game. You can disable this behavior if you want to handle them "
|
||||
"separately in different events.",
|
||||
@@ -273,28 +276,26 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
|
||||
.SetHidden();
|
||||
|
||||
extension
|
||||
.AddCondition(
|
||||
"MouseButtonFromTextPressed",
|
||||
_("Mouse button pressed or touch held"),
|
||||
_("Check if the specified mouse button is pressed or "
|
||||
"if a touch is in contact with the screen."),
|
||||
_("Touch or _PARAM1_ mouse button is down"),
|
||||
"",
|
||||
"res/conditions/mouse24.png",
|
||||
"res/conditions/mouse.png")
|
||||
.AddCondition("MouseButtonFromTextPressed",
|
||||
_("Mouse button pressed or touch held"),
|
||||
_("Check if the specified mouse button is pressed or "
|
||||
"if a touch is in contact with the screen."),
|
||||
_("Touch or _PARAM1_ mouse button is down"),
|
||||
"",
|
||||
"res/conditions/mouse24.png",
|
||||
"res/conditions/mouse.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("mouseButton", _("Button to check"))
|
||||
.MarkAsSimple();
|
||||
|
||||
extension
|
||||
.AddCondition(
|
||||
"MouseButtonFromTextReleased",
|
||||
_("Mouse button released"),
|
||||
_("Check if the specified mouse button was released."),
|
||||
_("Touch or _PARAM1_ mouse button is released"),
|
||||
"",
|
||||
"res/conditions/mouse24.png",
|
||||
"res/conditions/mouse.png")
|
||||
.AddCondition("MouseButtonFromTextReleased",
|
||||
_("Mouse button released"),
|
||||
_("Check if the specified mouse button was released."),
|
||||
_("Touch or _PARAM1_ mouse button is released"),
|
||||
"",
|
||||
"res/conditions/mouse24.png",
|
||||
"res/conditions/mouse.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("mouseButton", _("Button to check"))
|
||||
.MarkAsSimple();
|
||||
|
@@ -15,8 +15,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsNetworkExtension(
|
||||
.SetExtensionInformation(
|
||||
"BuiltinNetwork",
|
||||
_("Network"),
|
||||
_("Features to send web requests, communicate with external \"APIs\" "
|
||||
"and other network related tasks."),
|
||||
_("Actions to send web requests, communicate with external \"APIs\" "
|
||||
"and other network related tasks. Also contains an action to open "
|
||||
"a URL on the device browser."),
|
||||
"Florian Rival",
|
||||
"Open source (MIT License)")
|
||||
.SetExtensionHelpPath("/all-features/network")
|
||||
|
@@ -4,8 +4,8 @@
|
||||
* reserved. This project is released under the MIT License.
|
||||
*/
|
||||
#include "AllBuiltinExtensions.h"
|
||||
#include "GDCore/Tools/Localization.h"
|
||||
#include "GDCore/Extensions/Metadata/MultipleInstructionMetadata.h"
|
||||
#include "GDCore/Tools/Localization.h"
|
||||
|
||||
using namespace std;
|
||||
namespace gd {
|
||||
@@ -16,7 +16,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
|
||||
.SetExtensionInformation(
|
||||
"BuiltinScene",
|
||||
_("Scene"),
|
||||
_("Actions and conditions to manipulate the scenes during the game."),
|
||||
_("Actions/conditions to change the current scene (or pause it and "
|
||||
"launch another one, or go back to the previous one), check if a "
|
||||
"scene or the game has just started/resumed, preload assets of a "
|
||||
"scene, get the current scene name or loading progress, quit the "
|
||||
"game, set background color, or disable input when focus is lost."),
|
||||
"Florian Rival",
|
||||
"Open source (MIT License)")
|
||||
.SetExtensionHelpPath("" /*TODO: Add a documentation page for this */);
|
||||
@@ -166,25 +170,28 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
|
||||
.AddCodeOnlyParameter("currentScene", "");
|
||||
|
||||
extension
|
||||
.AddAction("PrioritizeLoadingOfScene",
|
||||
_("Preload scene"),
|
||||
_("Preload a scene resources as soon as possible in background."),
|
||||
_("Preload scene _PARAM1_ in background"),
|
||||
"",
|
||||
"res/actions/hourglass_black.svg",
|
||||
"res/actions/hourglass_black.svg")
|
||||
.AddAction(
|
||||
"PrioritizeLoadingOfScene",
|
||||
_("Preload scene"),
|
||||
_("Preload a scene resources as soon as possible in background."),
|
||||
_("Preload scene _PARAM1_ in background"),
|
||||
"",
|
||||
"res/actions/hourglass_black.svg",
|
||||
"res/actions/hourglass_black.svg")
|
||||
.SetHelpPath("/all-features/resources-loading")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("sceneName", _("Name of the new scene"))
|
||||
.MarkAsAdvanced();
|
||||
|
||||
extension.AddExpressionAndCondition("number",
|
||||
"SceneLoadingProgress",
|
||||
_("Scene loading progress"),
|
||||
_("The progress of resources loading in background for a scene (between 0 and 1)."),
|
||||
_("_PARAM1_ loading progress"),
|
||||
_(""),
|
||||
"res/actions/hourglass_black.svg")
|
||||
extension
|
||||
.AddExpressionAndCondition("number",
|
||||
"SceneLoadingProgress",
|
||||
_("Scene loading progress"),
|
||||
_("The progress of resources loading in "
|
||||
"background for a scene (between 0 and 1)."),
|
||||
_("_PARAM1_ loading progress"),
|
||||
_(""),
|
||||
"res/actions/hourglass_black.svg")
|
||||
.SetHelpPath("/all-features/resources-loading")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("sceneName", _("Scene name"))
|
||||
@@ -192,13 +199,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
|
||||
.MarkAsAdvanced();
|
||||
|
||||
extension
|
||||
.AddCondition("AreSceneAssetsLoaded",
|
||||
_("Scene preloaded"),
|
||||
_("Check if scene resources have finished to load in background."),
|
||||
_("Scene _PARAM1_ was preloaded in background"),
|
||||
"",
|
||||
"res/actions/hourglass_black.svg",
|
||||
"res/actions/hourglass_black.svg")
|
||||
.AddCondition(
|
||||
"AreSceneAssetsLoaded",
|
||||
_("Scene preloaded"),
|
||||
_("Check if scene resources have finished to load in background."),
|
||||
_("Scene _PARAM1_ was preloaded in background"),
|
||||
"",
|
||||
"res/actions/hourglass_black.svg",
|
||||
"res/actions/hourglass_black.svg")
|
||||
.SetHelpPath("/all-features/resources-loading")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("sceneName", _("Scene name"))
|
||||
|
@@ -15,12 +15,13 @@ namespace gd {
|
||||
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
|
||||
gd::PlatformExtension& extension) {
|
||||
extension
|
||||
.SetExtensionInformation("Sprite",
|
||||
_("Sprite"),
|
||||
_("Sprite are animated object which can be used "
|
||||
"for most elements of a game."),
|
||||
"Florian Rival",
|
||||
"Open source (MIT License)")
|
||||
.SetExtensionInformation(
|
||||
"Sprite",
|
||||
_("Sprite"),
|
||||
_("Sprite are animated objects which can be used "
|
||||
"for most elements of a 2D game."),
|
||||
"Florian Rival",
|
||||
"Open source (MIT License)")
|
||||
.SetExtensionHelpPath("/objects/sprite");
|
||||
extension.AddInstructionOrExpressionGroupMetadata(_("Sprite"))
|
||||
.SetIcon("CppPlatform/Extensions/spriteicon.png");
|
||||
@@ -30,7 +31,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
|
||||
.AddObject<SpriteObject>("Sprite",
|
||||
_("Sprite"),
|
||||
_("Animated object which can be used for "
|
||||
"most elements of a game."),
|
||||
"most elements of a 2D game."),
|
||||
"CppPlatform/Extensions/spriteicon.png")
|
||||
.SetCategoryFullName(_("General"))
|
||||
.SetOpenFullEditorLabel(_("Edit animations"))
|
||||
@@ -645,11 +646,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
|
||||
"res/actions/sprite.png")
|
||||
.AddParameter("object", _("Object"), "Sprite");
|
||||
|
||||
obj.AddExpression("AnimationFrameCount",
|
||||
_("Number of frames"),
|
||||
_("Number of frames in the current animation of the object"),
|
||||
_("Animations and images"),
|
||||
"res/actions/sprite.png")
|
||||
obj.AddExpression(
|
||||
"AnimationFrameCount",
|
||||
_("Number of frames"),
|
||||
_("Number of frames in the current animation of the object"),
|
||||
_("Animations and images"),
|
||||
"res/actions/sprite.png")
|
||||
.AddParameter("object", _("Object"), "Sprite");
|
||||
|
||||
// Deprecated
|
||||
|
@@ -16,7 +16,8 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
|
||||
.SetExtensionInformation(
|
||||
"BuiltinStringInstructions",
|
||||
_("Text manipulation"),
|
||||
"Provides expressions to manipulate strings (also called texts).",
|
||||
"Provides expressions to manipulate strings (also called texts): new "
|
||||
"line, upper/lowercase, substring, find, replace, etc...",
|
||||
"Florian Rival",
|
||||
"Open source (MIT License)")
|
||||
.SetExtensionHelpPath("" /*TODO: Add a documentation page for this */);
|
||||
@@ -191,7 +192,8 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
|
||||
"res/conditions/toujours24_black.png")
|
||||
.AddParameter("string", _("Text in which the replacement must be done"))
|
||||
.AddParameter("string", _("Text to find inside the first text"))
|
||||
.AddParameter("string", _("Replacement to put instead of the text to find"));
|
||||
.AddParameter("string",
|
||||
_("Replacement to put instead of the text to find"));
|
||||
|
||||
extension
|
||||
.AddStrExpression("StrReplaceAll",
|
||||
@@ -199,10 +201,11 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
|
||||
_("Replace all occurrences of a text by another."),
|
||||
"",
|
||||
"res/conditions/toujours24_black.png")
|
||||
.AddParameter("string", _("Text in which the replacement(s) must be done"))
|
||||
.AddParameter("string",
|
||||
_("Text in which the replacement(s) must be done"))
|
||||
.AddParameter("string", _("Text to find inside the first text"))
|
||||
.AddParameter("string", _("Replacement to put instead of the text to find"));
|
||||
|
||||
.AddParameter("string",
|
||||
_("Replacement to put instead of the text to find"));
|
||||
}
|
||||
|
||||
} // namespace gd
|
||||
|
@@ -15,9 +15,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
|
||||
.SetExtensionInformation(
|
||||
"BuiltinTime",
|
||||
_("Timers and time"),
|
||||
"Actions and conditions to run timers, get the current time or "
|
||||
"modify the time scale (speed at which the game is running - useful "
|
||||
"for slow motion effects).",
|
||||
"Actions and conditions to start, pause or reset scene timers, "
|
||||
"modify the time scale (speed at which the game "
|
||||
"is running - useful for slow motion effects). Also contains an "
|
||||
"action that wait for a delay before running the next actions and "
|
||||
"sub-events and expressions to read the time scale, time delta of "
|
||||
"the last frame or timer elapsed time.",
|
||||
"Florian Rival",
|
||||
"Open source (MIT License)")
|
||||
.SetExtensionHelpPath("/all-features/timers-and-time");
|
||||
@@ -192,26 +195,28 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
|
||||
extension
|
||||
.AddExpression("TimerElapsedTime",
|
||||
_("Scene timer value"),
|
||||
_("Value of a scene timer"),
|
||||
_("Value of a scene timer (in seconds)"),
|
||||
"",
|
||||
"res/actions/time.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("identifier", _("Timer's name"), "sceneTimer");
|
||||
|
||||
extension
|
||||
.AddExpression("TimeFromStart",
|
||||
_("Time elapsed since the beginning of the scene"),
|
||||
_("Time elapsed since the beginning of the scene"),
|
||||
"",
|
||||
"res/actions/time.png")
|
||||
.AddExpression(
|
||||
"TimeFromStart",
|
||||
_("Time elapsed since the beginning of the scene (in seconds)."),
|
||||
_("Time elapsed since the beginning of the scene (in seconds)."),
|
||||
"",
|
||||
"res/actions/time.png")
|
||||
.AddCodeOnlyParameter("currentScene", "");
|
||||
|
||||
extension
|
||||
.AddExpression("TempsDebut",
|
||||
_("Time elapsed since the beginning of the scene"),
|
||||
_("Time elapsed since the beginning of the scene"),
|
||||
"",
|
||||
"res/actions/time.png")
|
||||
.AddExpression(
|
||||
"TempsDebut",
|
||||
_("Time elapsed since the beginning of the scene (in seconds)."),
|
||||
_("Time elapsed since the beginning of the scene (in seconds)."),
|
||||
"",
|
||||
"res/actions/time.png")
|
||||
.SetHidden()
|
||||
.AddCodeOnlyParameter("currentScene", "");
|
||||
|
||||
@@ -226,16 +231,21 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
|
||||
extension
|
||||
.AddExpression("Time",
|
||||
_("Current time"),
|
||||
_("Current time"),
|
||||
_("Gives the current time"),
|
||||
"",
|
||||
"res/actions/time.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter(
|
||||
"stringWithSelector",
|
||||
_("Hour: hour - Minutes: min - Seconds: sec - Day of month: "
|
||||
"mday - Months since January: mon - Year since 1900: year - Days "
|
||||
"since Sunday: wday - Days since Jan 1st: yday - Timestamp (ms): "
|
||||
"timestamp\""),
|
||||
_("- Hour of the day: \"hour\"\n"
|
||||
"- Minutes: \"min\"\n"
|
||||
"- Seconds: \"sec\"\n"
|
||||
"- Day of month: \"mday\"\n"
|
||||
"- Months since January: \"mon\"\n"
|
||||
"- Year since 1900: \"year\"\n"
|
||||
"- Days since Sunday: \"wday\"\n"
|
||||
"- Days since Jan 1st: \"yday\"\n"
|
||||
"- Timestamp (ms): \"timestamp\""),
|
||||
"[\"hour\", \"min\", \"sec\", \"mon\", \"year\", \"wday\", \"mday\", "
|
||||
"\"yday\", \"timestamp\"]");
|
||||
}
|
||||
|
@@ -15,16 +15,17 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
|
||||
.SetExtensionInformation(
|
||||
"BuiltinWindow",
|
||||
_("Game window and resolution"),
|
||||
"Provides actions and conditions to manipulate the game window. "
|
||||
"Actions and conditions to manipulate the game window or change how "
|
||||
"the game is resized according to the screen size. "
|
||||
"Depending on the platform on which the game is running, not all of "
|
||||
"these features can be applied.",
|
||||
"these features can be applied.\n"
|
||||
"Also contains expressions to read the screen size.",
|
||||
"Florian Rival",
|
||||
"Open source (MIT License)")
|
||||
.SetCategory("User interface")
|
||||
.SetExtensionHelpPath("/all-features/window");
|
||||
extension
|
||||
.AddInstructionOrExpressionGroupMetadata(
|
||||
_("Game window and resolution"))
|
||||
.AddInstructionOrExpressionGroupMetadata(_("Game window and resolution"))
|
||||
.SetIcon("res/actions/window24.png");
|
||||
|
||||
extension
|
||||
|
@@ -63,7 +63,6 @@ void EventsBasedObjectVariantHelper::ComplyVariantsToEventsBasedObject(
|
||||
}
|
||||
|
||||
// Copy missing behaviors
|
||||
auto &behaviors = object.GetAllBehaviorContents();
|
||||
for (const auto &pair : defaultBehaviors) {
|
||||
const auto &behaviorName = pair.first;
|
||||
const auto &defaultBehavior = pair.second;
|
||||
@@ -82,11 +81,9 @@ void EventsBasedObjectVariantHelper::ComplyVariantsToEventsBasedObject(
|
||||
}
|
||||
}
|
||||
// Delete extra behaviors
|
||||
for (auto it = behaviors.begin(); it != behaviors.end(); ++it) {
|
||||
const auto &behaviorName = it->first;
|
||||
for (auto &behaviorName : object.GetAllBehaviorNames()) {
|
||||
if (!defaultObject->HasBehaviorNamed(behaviorName)) {
|
||||
object.RemoveBehavior(behaviorName);
|
||||
--it;
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -8,6 +8,8 @@
|
||||
#include "GDCore/Serialization/SerializerElement.h"
|
||||
|
||||
namespace gd {
|
||||
|
||||
gd::String Effect::badStringParameterValue;
|
||||
|
||||
void Effect::SerializeTo(SerializerElement& element) const {
|
||||
element.SetAttribute("name", GetName());
|
||||
|
@@ -34,39 +34,42 @@ class GD_CORE_API Effect {
|
||||
void SetFolded(bool fold = true) { folded = fold; }
|
||||
bool IsFolded() const { return folded; }
|
||||
|
||||
void SetDoubleParameter(const gd::String& name, double value) {
|
||||
void SetDoubleParameter(const gd::String &name, double value) {
|
||||
doubleParameters[name] = value;
|
||||
}
|
||||
|
||||
double GetDoubleParameter(const gd::String& name) {
|
||||
return doubleParameters[name];
|
||||
double GetDoubleParameter(const gd::String &name) const {
|
||||
auto itr = doubleParameters.find(name);
|
||||
return itr == doubleParameters.end() ? 0 : itr->second;
|
||||
}
|
||||
|
||||
bool HasDoubleParameter(const gd::String& name) {
|
||||
bool HasDoubleParameter(const gd::String &name) const {
|
||||
return doubleParameters.find(name) != doubleParameters.end();
|
||||
}
|
||||
|
||||
void SetStringParameter(const gd::String& name, const gd::String& value) {
|
||||
void SetStringParameter(const gd::String &name, const gd::String &value) {
|
||||
stringParameters[name] = value;
|
||||
}
|
||||
|
||||
const gd::String& GetStringParameter(const gd::String& name) {
|
||||
return stringParameters[name];
|
||||
const gd::String &GetStringParameter(const gd::String &name) const {
|
||||
auto itr = stringParameters.find(name);
|
||||
return itr == stringParameters.end() ? badStringParameterValue : itr->second;
|
||||
}
|
||||
|
||||
bool HasStringParameter(const gd::String& name) {
|
||||
bool HasStringParameter(const gd::String &name) const {
|
||||
return stringParameters.find(name) != stringParameters.end();
|
||||
}
|
||||
|
||||
void SetBooleanParameter(const gd::String& name, bool value) {
|
||||
void SetBooleanParameter(const gd::String &name, bool value) {
|
||||
booleanParameters[name] = value;
|
||||
}
|
||||
|
||||
bool GetBooleanParameter(const gd::String& name) {
|
||||
return booleanParameters[name];
|
||||
bool GetBooleanParameter(const gd::String &name) const {
|
||||
auto itr = booleanParameters.find(name);
|
||||
return itr == booleanParameters.end() ? false : itr->second;
|
||||
}
|
||||
|
||||
bool HasBooleanParameter(const gd::String& name) {
|
||||
bool HasBooleanParameter(const gd::String &name) const {
|
||||
return booleanParameters.find(name) != booleanParameters.end();
|
||||
}
|
||||
|
||||
@@ -105,6 +108,9 @@ class GD_CORE_API Effect {
|
||||
std::map<gd::String, double> doubleParameters; ///< Values of parameters being doubles, keyed by names.
|
||||
std::map<gd::String, gd::String> stringParameters; ///< Values of parameters being strings, keyed by names.
|
||||
std::map<gd::String, bool> booleanParameters; ///< Values of parameters being booleans, keyed by names.
|
||||
|
||||
static gd::String badStringParameterValue; ///< Empty string returned by
|
||||
///< GeStringParameter
|
||||
};
|
||||
|
||||
} // namespace gd
|
||||
|
@@ -5,8 +5,6 @@ namespace gdjs {
|
||||
type Object3DNetworkSyncDataType = {
|
||||
// z is position on the Z axis, different from zo, which is Z order
|
||||
z: number;
|
||||
w: number;
|
||||
h: number;
|
||||
d: number;
|
||||
rx: number;
|
||||
ry: number;
|
||||
@@ -116,8 +114,6 @@ namespace gdjs {
|
||||
return {
|
||||
...super.getNetworkSyncData(),
|
||||
z: this.getZ(),
|
||||
w: this.getWidth(),
|
||||
h: this.getHeight(),
|
||||
d: this.getDepth(),
|
||||
rx: this.getRotationX(),
|
||||
ry: this.getRotationY(),
|
||||
@@ -130,8 +126,6 @@ namespace gdjs {
|
||||
updateFromNetworkSyncData(networkSyncData: Object3DNetworkSyncData) {
|
||||
super.updateFromNetworkSyncData(networkSyncData);
|
||||
if (networkSyncData.z !== undefined) this.setZ(networkSyncData.z);
|
||||
if (networkSyncData.w !== undefined) this.setWidth(networkSyncData.w);
|
||||
if (networkSyncData.h !== undefined) this.setHeight(networkSyncData.h);
|
||||
if (networkSyncData.d !== undefined) this.setDepth(networkSyncData.d);
|
||||
if (networkSyncData.rx !== undefined)
|
||||
this.setRotationX(networkSyncData.rx);
|
||||
|
@@ -1,4 +1,12 @@
|
||||
namespace gdjs {
|
||||
type CustomObject3DNetworkSyncDataType = CustomObjectNetworkSyncDataType & {
|
||||
z: float;
|
||||
d: float;
|
||||
rx: float;
|
||||
ry: float;
|
||||
ifz: boolean;
|
||||
};
|
||||
|
||||
/**
|
||||
* Base class for 3D custom objects.
|
||||
*/
|
||||
@@ -77,6 +85,30 @@ namespace gdjs {
|
||||
}
|
||||
}
|
||||
|
||||
getNetworkSyncData(): CustomObject3DNetworkSyncDataType {
|
||||
return {
|
||||
...super.getNetworkSyncData(),
|
||||
z: this.getZ(),
|
||||
d: this.getDepth(),
|
||||
rx: this.getRotationX(),
|
||||
ry: this.getRotationY(),
|
||||
ifz: this.isFlippedZ(),
|
||||
};
|
||||
}
|
||||
|
||||
updateFromNetworkSyncData(
|
||||
networkSyncData: CustomObject3DNetworkSyncDataType
|
||||
): void {
|
||||
super.updateFromNetworkSyncData(networkSyncData);
|
||||
if (networkSyncData.z !== undefined) this.setZ(networkSyncData.z);
|
||||
if (networkSyncData.d !== undefined) this.setDepth(networkSyncData.d);
|
||||
if (networkSyncData.rx !== undefined)
|
||||
this.setRotationX(networkSyncData.rx);
|
||||
if (networkSyncData.ry !== undefined)
|
||||
this.setRotationY(networkSyncData.ry);
|
||||
if (networkSyncData.ifz !== undefined) this.flipZ(networkSyncData.ifz);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the object position on the Z axis.
|
||||
*/
|
||||
|
@@ -162,7 +162,12 @@ module.exports = {
|
||||
)
|
||||
.addParameter('object', _('3D object'), '', false)
|
||||
.addParameter('behavior', _('Behavior'), 'Base3DBehavior')
|
||||
.useStandardParameters('number', gd.ParameterOptions.makeNewOptions())
|
||||
.useStandardParameters(
|
||||
'number',
|
||||
gd.ParameterOptions.makeNewOptions().setDescription(
|
||||
_('Angle (in degrees)')
|
||||
)
|
||||
)
|
||||
.setFunctionName('setRotationX')
|
||||
.setGetter('getRotationX');
|
||||
|
||||
@@ -178,7 +183,12 @@ module.exports = {
|
||||
)
|
||||
.addParameter('object', _('3D object'), '', false)
|
||||
.addParameter('behavior', _('Behavior'), 'Base3DBehavior')
|
||||
.useStandardParameters('number', gd.ParameterOptions.makeNewOptions())
|
||||
.useStandardParameters(
|
||||
'number',
|
||||
gd.ParameterOptions.makeNewOptions().setDescription(
|
||||
_('Angle (in degrees)')
|
||||
)
|
||||
)
|
||||
.setFunctionName('setRotationY')
|
||||
.setGetter('getRotationY');
|
||||
|
||||
@@ -196,7 +206,7 @@ module.exports = {
|
||||
)
|
||||
.addParameter('object', _('3D object'), '', false)
|
||||
.addParameter('behavior', _('Behavior'), 'Base3DBehavior')
|
||||
.addParameter('number', _('Rotation angle'), '', false)
|
||||
.addParameter('number', _('Angle to add (in degrees)'), '', false)
|
||||
.markAsAdvanced()
|
||||
.setFunctionName('turnAroundX');
|
||||
|
||||
@@ -214,7 +224,7 @@ module.exports = {
|
||||
)
|
||||
.addParameter('object', _('3D object'), '', false)
|
||||
.addParameter('behavior', _('Behavior'), 'Base3DBehavior')
|
||||
.addParameter('number', _('Rotation angle'), '', false)
|
||||
.addParameter('number', _('Angle to add (in degrees)'), '', false)
|
||||
.markAsAdvanced()
|
||||
.setFunctionName('turnAroundY');
|
||||
|
||||
@@ -232,7 +242,7 @@ module.exports = {
|
||||
)
|
||||
.addParameter('object', _('3D object'), '', false)
|
||||
.addParameter('behavior', _('Behavior'), 'Base3DBehavior')
|
||||
.addParameter('number', _('Rotation angle'), '', false)
|
||||
.addParameter('number', _('Angle to add (in degrees)'), '', false)
|
||||
.markAsAdvanced()
|
||||
.setFunctionName('turnAroundZ');
|
||||
}
|
||||
@@ -242,7 +252,7 @@ module.exports = {
|
||||
.addObject(
|
||||
'Model3DObject',
|
||||
_('3D Model'),
|
||||
_('An animated 3D model.'),
|
||||
_('An animated 3D model, useful for most elements of a 3D game.'),
|
||||
'JsPlatform/Extensions/3d_model.svg',
|
||||
new gd.Model3DObjectConfiguration()
|
||||
)
|
||||
@@ -594,7 +604,12 @@ module.exports = {
|
||||
'res/conditions/3d_box.svg'
|
||||
)
|
||||
.addParameter('object', _('3D model'), 'Model3DObject', false)
|
||||
.useStandardParameters('number', gd.ParameterOptions.makeNewOptions())
|
||||
.useStandardParameters(
|
||||
'number',
|
||||
gd.ParameterOptions.makeNewOptions().setDescription(
|
||||
_('Angle (in degrees)')
|
||||
)
|
||||
)
|
||||
.setHidden()
|
||||
.setFunctionName('setRotationX')
|
||||
.setGetter('getRotationX');
|
||||
@@ -611,7 +626,12 @@ module.exports = {
|
||||
'res/conditions/3d_box.svg'
|
||||
)
|
||||
.addParameter('object', _('3D model'), 'Model3DObject', false)
|
||||
.useStandardParameters('number', gd.ParameterOptions.makeNewOptions())
|
||||
.useStandardParameters(
|
||||
'number',
|
||||
gd.ParameterOptions.makeNewOptions().setDescription(
|
||||
_('Angle (in degrees)')
|
||||
)
|
||||
)
|
||||
.setHidden()
|
||||
.setFunctionName('setRotationY')
|
||||
.setGetter('getRotationY');
|
||||
@@ -630,7 +650,7 @@ module.exports = {
|
||||
'res/conditions/3d_box.svg'
|
||||
)
|
||||
.addParameter('object', _('3D model'), 'Model3DObject', false)
|
||||
.addParameter('number', _('Rotation angle'), '', false)
|
||||
.addParameter('number', _('Angle to add (in degrees)'), '', false)
|
||||
.markAsAdvanced()
|
||||
.setHidden()
|
||||
.setFunctionName('turnAroundX');
|
||||
@@ -649,7 +669,7 @@ module.exports = {
|
||||
'res/conditions/3d_box.svg'
|
||||
)
|
||||
.addParameter('object', _('3D model'), 'Model3DObject', false)
|
||||
.addParameter('number', _('Rotation angle'), '', false)
|
||||
.addParameter('number', _('Angle to add (in degrees)'), '', false)
|
||||
.markAsAdvanced()
|
||||
.setHidden()
|
||||
.setFunctionName('turnAroundY');
|
||||
@@ -668,7 +688,7 @@ module.exports = {
|
||||
'res/conditions/3d_box.svg'
|
||||
)
|
||||
.addParameter('object', _('3D model'), 'Model3DObject', false)
|
||||
.addParameter('number', _('Rotation angle'), '', false)
|
||||
.addParameter('number', _('Angle to add (in degrees)'), '', false)
|
||||
.markAsAdvanced()
|
||||
.setHidden()
|
||||
.setFunctionName('turnAroundZ');
|
||||
@@ -1125,7 +1145,7 @@ module.exports = {
|
||||
topFaceResourceName: '',
|
||||
bottomFaceResourceName: '',
|
||||
frontFaceVisible: true,
|
||||
backFaceVisible: false,
|
||||
backFaceVisible: true,
|
||||
leftFaceVisible: true,
|
||||
rightFaceVisible: true,
|
||||
topFaceVisible: true,
|
||||
@@ -1493,7 +1513,12 @@ module.exports = {
|
||||
'res/conditions/3d_box.svg'
|
||||
)
|
||||
.addParameter('object', _('3D cube'), 'Cube3DObject', false)
|
||||
.useStandardParameters('number', gd.ParameterOptions.makeNewOptions())
|
||||
.useStandardParameters(
|
||||
'number',
|
||||
gd.ParameterOptions.makeNewOptions().setDescription(
|
||||
_('Angle (in degrees)')
|
||||
)
|
||||
)
|
||||
.setFunctionName('setRotationX')
|
||||
.setHidden()
|
||||
.setGetter('getRotationX');
|
||||
@@ -1510,7 +1535,12 @@ module.exports = {
|
||||
'res/conditions/3d_box.svg'
|
||||
)
|
||||
.addParameter('object', _('3D cube'), 'Cube3DObject', false)
|
||||
.useStandardParameters('number', gd.ParameterOptions.makeNewOptions())
|
||||
.useStandardParameters(
|
||||
'number',
|
||||
gd.ParameterOptions.makeNewOptions().setDescription(
|
||||
_('Angle (in degrees)')
|
||||
)
|
||||
)
|
||||
.setFunctionName('setRotationY')
|
||||
.setHidden()
|
||||
.setGetter('getRotationY');
|
||||
|
@@ -508,7 +508,7 @@ module.exports = {
|
||||
associatedObjectConfiguration,
|
||||
pixiContainer,
|
||||
pixiResourcesLoader,
|
||||
propertyOverridings
|
||||
getPropertyOverridings
|
||||
) {
|
||||
super(
|
||||
project,
|
||||
@@ -516,7 +516,7 @@ module.exports = {
|
||||
associatedObjectConfiguration,
|
||||
pixiContainer,
|
||||
pixiResourcesLoader,
|
||||
propertyOverridings
|
||||
getPropertyOverridings
|
||||
);
|
||||
|
||||
const bbTextStyles = {
|
||||
@@ -555,9 +555,11 @@ module.exports = {
|
||||
gd.ObjectJsImplementation
|
||||
);
|
||||
|
||||
const rawText = this._propertyOverridings.has('Text')
|
||||
? this._propertyOverridings.get('Text')
|
||||
: object.content.text;
|
||||
const propertyOverridings = this.getPropertyOverridings();
|
||||
const rawText =
|
||||
propertyOverridings && propertyOverridings.has('Text')
|
||||
? propertyOverridings.get('Text')
|
||||
: object.content.text;
|
||||
if (rawText !== this._pixiObject.text) {
|
||||
this._pixiObject.text = rawText;
|
||||
}
|
||||
|
@@ -383,6 +383,10 @@ namespace gdjs {
|
||||
return this._renderer.getHeight();
|
||||
}
|
||||
|
||||
override setWidth(width: float): void {
|
||||
this.setWrappingWidth(width);
|
||||
}
|
||||
|
||||
override getDrawableY(): float {
|
||||
return (
|
||||
this.getY() -
|
||||
|
@@ -631,7 +631,7 @@ module.exports = {
|
||||
associatedObjectConfiguration,
|
||||
pixiContainer,
|
||||
pixiResourcesLoader,
|
||||
propertyOverridings
|
||||
getPropertyOverridings
|
||||
) {
|
||||
super(
|
||||
project,
|
||||
@@ -639,7 +639,7 @@ module.exports = {
|
||||
associatedObjectConfiguration,
|
||||
pixiContainer,
|
||||
pixiResourcesLoader,
|
||||
propertyOverridings
|
||||
getPropertyOverridings
|
||||
);
|
||||
|
||||
// We'll track changes of the font to trigger the loading of the new font.
|
||||
@@ -665,9 +665,11 @@ module.exports = {
|
||||
|
||||
// Update the rendered text properties (note: Pixi is only
|
||||
// applying changes if there were changed).
|
||||
this._pixiObject.text = this._propertyOverridings.has('Text')
|
||||
? this._propertyOverridings.get('Text')
|
||||
: object.content.text;
|
||||
const propertyOverridings = this.getPropertyOverridings();
|
||||
this._pixiObject.text =
|
||||
propertyOverridings && propertyOverridings.has('Text')
|
||||
? propertyOverridings.get('Text')
|
||||
: object.content.text;
|
||||
|
||||
const align = object.content.align;
|
||||
this._pixiObject.align = align;
|
||||
|
@@ -426,6 +426,10 @@ namespace gdjs {
|
||||
return this._renderer.getHeight();
|
||||
}
|
||||
|
||||
override setWidth(width: float): void {
|
||||
this.setWrappingWidth(width);
|
||||
}
|
||||
|
||||
override getDrawableY(): float {
|
||||
return (
|
||||
this.getY() -
|
||||
|
@@ -21,7 +21,9 @@ module.exports = {
|
||||
.setExtensionInformation(
|
||||
'FileSystem',
|
||||
_('File system'),
|
||||
_('Access the filesystem of the operating system.'),
|
||||
_(
|
||||
'Access the filesystem of the operating system - only works on native, desktop games exported to Windows, Linux or macOS.'
|
||||
),
|
||||
'Matthias Meike',
|
||||
'Open source (MIT License)'
|
||||
)
|
||||
|
@@ -5,23 +5,25 @@ Copyright (c) 2008-2016 Florian Rival (Florian.Rival@gmail.com)
|
||||
This project is released under the MIT License.
|
||||
*/
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "GDCore/Extensions/PlatformExtension.h"
|
||||
#include "GDCore/Tools/Localization.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
void DeclareInventoryExtension(gd::PlatformExtension& extension) {
|
||||
extension.SetExtensionInformation(
|
||||
"Inventory",
|
||||
_("Inventories"),
|
||||
_("Provides actions and conditions to add an inventory to your game, "
|
||||
"with items in memory."),
|
||||
"Florian Rival",
|
||||
"Open source (MIT License)")
|
||||
extension
|
||||
.SetExtensionInformation(
|
||||
"Inventory",
|
||||
_("Inventories"),
|
||||
_("Actions and conditions to store named inventories in memory, "
|
||||
"with items (indexed by their name), a count for each of them, "
|
||||
"a maximum count and an equipped state. Can be loaded/saved "
|
||||
"from/to a GDevelop variable."),
|
||||
"Florian Rival",
|
||||
"Open source (MIT License)")
|
||||
.SetExtensionHelpPath("/all-features/inventory")
|
||||
.SetCategory("Game mechanic");
|
||||
extension
|
||||
.AddInstructionOrExpressionGroupMetadata(_("Inventories"))
|
||||
extension.AddInstructionOrExpressionGroupMetadata(_("Inventories"))
|
||||
.SetIcon("CppPlatform/Extensions/Inventoryicon.png");
|
||||
|
||||
extension
|
||||
@@ -164,14 +166,15 @@ void DeclareInventoryExtension(gd::PlatformExtension& extension) {
|
||||
.SetFunctionName("InventoryTools::IsEquipped");
|
||||
|
||||
extension
|
||||
.AddAction("SerializeToVariable",
|
||||
_("Save an inventory in a scene variable"),
|
||||
_("Save all the items of the inventory in a scene variable, so that "
|
||||
"it can be restored later."),
|
||||
_("Save inventory _PARAM1_ in variable _PARAM2_"),
|
||||
_("Variables"),
|
||||
"CppPlatform/Extensions/Inventoryicon.png",
|
||||
"CppPlatform/Extensions/Inventoryicon.png")
|
||||
.AddAction(
|
||||
"SerializeToVariable",
|
||||
_("Save an inventory in a scene variable"),
|
||||
_("Save all the items of the inventory in a scene variable, so that "
|
||||
"it can be restored later."),
|
||||
_("Save inventory _PARAM1_ in variable _PARAM2_"),
|
||||
_("Variables"),
|
||||
"CppPlatform/Extensions/Inventoryicon.png",
|
||||
"CppPlatform/Extensions/Inventoryicon.png")
|
||||
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("string", _("Inventory name"))
|
||||
@@ -204,13 +207,14 @@ void DeclareInventoryExtension(gd::PlatformExtension& extension) {
|
||||
.SetFunctionName("InventoryTools::Count");
|
||||
|
||||
extension
|
||||
.AddExpression("Maximum",
|
||||
_("Item maximum"),
|
||||
_("Get the maximum of an item in the inventory, or 0 if it is unlimited"),
|
||||
"",
|
||||
"CppPlatform/Extensions/Inventoryicon.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("string", _("Inventory name"))
|
||||
.AddParameter("string", _("Item name"))
|
||||
.SetFunctionName("InventoryTools::Maximum");
|
||||
.AddExpression("Maximum",
|
||||
_("Item maximum"),
|
||||
_("Get the maximum of an item in the inventory, or 0 if "
|
||||
"it is unlimited"),
|
||||
"",
|
||||
"CppPlatform/Extensions/Inventoryicon.png")
|
||||
.AddCodeOnlyParameter("currentScene", "")
|
||||
.AddParameter("string", _("Inventory name"))
|
||||
.AddParameter("string", _("Item name"))
|
||||
.SetFunctionName("InventoryTools::Maximum");
|
||||
}
|
||||
|
9
Extensions/JsExtensionTypes.d.ts
vendored
9
Extensions/JsExtensionTypes.d.ts
vendored
@@ -27,7 +27,7 @@ class RenderedInstance {
|
||||
associatedObjectConfiguration: gdObjectConfiguration,
|
||||
pixiContainer: PIXI.Container,
|
||||
pixiResourcesLoader: Class<PixiResourcesLoader>,
|
||||
propertyOverridings: Map<string, string> = new Map<string, string>()
|
||||
getPropertyOverridings: (() => Map<string, string>) | null = null
|
||||
);
|
||||
|
||||
/**
|
||||
@@ -80,6 +80,8 @@ class RenderedInstance {
|
||||
getDefaultHeight(): number;
|
||||
|
||||
getDefaultDepth(): number;
|
||||
|
||||
getPropertyOverridings(): Map<string, string> | null;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -107,7 +109,8 @@ class Rendered3DInstance {
|
||||
associatedObjectConfiguration: gdObjectConfiguration,
|
||||
pixiContainer: PIXI.Container,
|
||||
threeGroup: THREE.Group,
|
||||
pixiResourcesLoader: Class<PixiResourcesLoader>
|
||||
pixiResourcesLoader: Class<PixiResourcesLoader>,
|
||||
getPropertyOverridings: (() => Map<string, string>) | null = null
|
||||
);
|
||||
|
||||
/**
|
||||
@@ -174,6 +177,8 @@ class Rendered3DInstance {
|
||||
* Return the depth of the instance when the instance doesn't have a custom size.
|
||||
*/
|
||||
getDefaultDepth(): number;
|
||||
|
||||
getPropertyOverridings(): Map<string, string> | null;
|
||||
}
|
||||
|
||||
declare type ObjectsRenderingService = {
|
||||
|
@@ -21,7 +21,9 @@ module.exports = {
|
||||
.setExtensionInformation(
|
||||
'Leaderboards',
|
||||
_('Leaderboards'),
|
||||
_('Allow your game to send scores to your leaderboards.'),
|
||||
_(
|
||||
'Allow your game to send scores to your leaderboards (anonymously or from the logged-in player) or display existing leaderboards to the player.'
|
||||
),
|
||||
'Florian Rival',
|
||||
'Open source (MIT License)'
|
||||
)
|
||||
@@ -30,6 +32,12 @@ module.exports = {
|
||||
.addInstructionOrExpressionGroupMetadata(_('Leaderboards'))
|
||||
.setIcon('JsPlatform/Extensions/leaderboard.svg');
|
||||
|
||||
extension
|
||||
.addDependency()
|
||||
.setName('Safari View Controller Cordova plugin')
|
||||
.setDependencyType('cordova')
|
||||
.setExportName('@gdevelop/cordova-plugin-safariviewcontroller');
|
||||
|
||||
extension
|
||||
.addAction(
|
||||
'SavePlayerScore',
|
||||
|
@@ -22,7 +22,7 @@ module.exports = {
|
||||
'Lighting',
|
||||
_('Lights'),
|
||||
|
||||
'This provides a light object, and a behavior to mark other objects as being obstacles for the lights. This is a great way to create a special atmosphere to your game, along with effects, make it more realistic or to create gameplays based on lights.',
|
||||
'This provides a 2D light object, and a behavior to mark other 2D objects as being obstacles for the lights. This is a great way to create a special atmosphere to your game, along with effects, make it more realistic or to create gameplays based on lights.',
|
||||
'Harsimran Virk',
|
||||
'MIT'
|
||||
)
|
||||
@@ -51,7 +51,7 @@ module.exports = {
|
||||
_('Light Obstacle Behavior'),
|
||||
'LightObstacleBehavior',
|
||||
_(
|
||||
'Flag objects as being obstacles to light. The light emitted by light objects will be stopped by the object.'
|
||||
'Flag objects as being obstacles to 2D lights. The light emitted by light objects will be stopped by the object. This does not work on 3D objects and 3D games.'
|
||||
),
|
||||
'',
|
||||
'CppPlatform/Extensions/lightObstacleIcon32.png',
|
||||
@@ -164,7 +164,7 @@ module.exports = {
|
||||
'LightObject',
|
||||
_('Light'),
|
||||
_(
|
||||
'Displays a light on the scene, with a customizable radius and color. Add then the Light Obstacle behavior to the objects that must act as obstacle to the lights.'
|
||||
'Displays a 2D light on the scene, with a customizable radius and color. Add then the Light Obstacle behavior to the objects that must act as obstacle to the lights.'
|
||||
),
|
||||
'CppPlatform/Extensions/lightIcon32.png',
|
||||
lightObject
|
||||
|
@@ -239,7 +239,7 @@ namespace gdjs {
|
||||
instanceContainer: gdjs.RuntimeInstanceContainer,
|
||||
objectsLists: Hashtable<gdjs.RuntimeObject[]>,
|
||||
obj: gdjs.RuntimeObject | null,
|
||||
eventsFunctionContext: EventsFunctionContext | undefined
|
||||
eventsFunctionContext: EventsFunctionContext | null | undefined
|
||||
) {
|
||||
if (obj === null) {
|
||||
return false;
|
||||
|
@@ -21,7 +21,9 @@ module.exports = {
|
||||
.setExtensionInformation(
|
||||
'Multiplayer',
|
||||
_('Multiplayer'),
|
||||
_('Allow players to connect to lobbies and play together.'),
|
||||
_(
|
||||
'This allows players to join online lobbies and synchronize gameplay across devices without needing to manage servers or networking.\n\nUse the "Open game lobbies" action to let players join a game, and use conditions like "Lobby game has just started" to begin gameplay. Add the "Multiplayer object" behavior to game objects that should be synchronized, and assign or change their ownership using player numbers. Variables and game state (like scenes, scores, or timers) are automatically synced by the host, with options to change ownership or disable sync when needed. Common multiplayer logic —like handling joins/leaves, collisions, and host migration— is supported out-of-the-box for up to 8 players per game.'
|
||||
),
|
||||
'Florian Rival',
|
||||
'Open source (MIT License)'
|
||||
)
|
||||
@@ -31,6 +33,79 @@ module.exports = {
|
||||
.addInstructionOrExpressionGroupMetadata(_('Multiplayer'))
|
||||
.setIcon('JsPlatform/Extensions/multiplayer.svg');
|
||||
|
||||
extension
|
||||
.addDependency()
|
||||
.setName('Safari View Controller Cordova plugin')
|
||||
.setDependencyType('cordova')
|
||||
.setExportName('@gdevelop/cordova-plugin-safariviewcontroller');
|
||||
|
||||
extension
|
||||
.addStrExpression(
|
||||
'CurrentLobbyID',
|
||||
_('Current lobby ID'),
|
||||
_('Returns current lobby ID.'),
|
||||
_('Lobbies'),
|
||||
'JsPlatform/Extensions/multiplayer.svg'
|
||||
)
|
||||
.getCodeExtraInformation()
|
||||
.setIncludeFile('Extensions/Multiplayer/peer.js')
|
||||
.addIncludeFile('Extensions/Multiplayer/peerJsHelper.js')
|
||||
.addIncludeFile(
|
||||
'Extensions/PlayerAuthentication/playerauthenticationcomponents.js'
|
||||
)
|
||||
.addIncludeFile(
|
||||
'Extensions/PlayerAuthentication/playerauthenticationtools.js'
|
||||
)
|
||||
.addIncludeFile('Extensions/Multiplayer/multiplayercomponents.js')
|
||||
.addIncludeFile('Extensions/Multiplayer/messageManager.js')
|
||||
.addIncludeFile('Extensions/Multiplayer/multiplayerVariablesManager.js')
|
||||
.addIncludeFile('Extensions/Multiplayer/multiplayertools.js')
|
||||
.setFunctionName('gdjs.multiplayer.getLobbyID');
|
||||
|
||||
extension
|
||||
.addAction(
|
||||
'QuickJoinWithLobbyID',
|
||||
_('Join a specific lobby by its ID'),
|
||||
_(
|
||||
'Join a specific lobby. The player will join the game instantly if this is possible.'
|
||||
),
|
||||
_('Join a specific lobby by its ID _PARAM1_'),
|
||||
_('Lobbies'),
|
||||
'JsPlatform/Extensions/multiplayer.svg',
|
||||
'JsPlatform/Extensions/multiplayer.svg'
|
||||
)
|
||||
.addCodeOnlyParameter('currentScene', '')
|
||||
.addParameter('string', _('Lobby ID'), '', false)
|
||||
.addParameter(
|
||||
'yesorno',
|
||||
_('Display loader while joining a lobby.'),
|
||||
'',
|
||||
true
|
||||
)
|
||||
.setDefaultValue('yes')
|
||||
.addParameter(
|
||||
'yesorno',
|
||||
_('Display game lobbies if unable to join a specific one.'),
|
||||
'',
|
||||
true
|
||||
)
|
||||
.setDefaultValue('yes')
|
||||
.setHelpPath('/all-features/multiplayer')
|
||||
.getCodeExtraInformation()
|
||||
.setIncludeFile('Extensions/Multiplayer/peer.js')
|
||||
.addIncludeFile('Extensions/Multiplayer/peerJsHelper.js')
|
||||
.addIncludeFile(
|
||||
'Extensions/PlayerAuthentication/playerauthenticationcomponents.js'
|
||||
)
|
||||
.addIncludeFile(
|
||||
'Extensions/PlayerAuthentication/playerauthenticationtools.js'
|
||||
)
|
||||
.addIncludeFile('Extensions/Multiplayer/multiplayercomponents.js')
|
||||
.addIncludeFile('Extensions/Multiplayer/messageManager.js')
|
||||
.addIncludeFile('Extensions/Multiplayer/multiplayerVariablesManager.js')
|
||||
.addIncludeFile('Extensions/Multiplayer/multiplayertools.js')
|
||||
.setFunctionName('gdjs.multiplayer.authenticateAndQuickJoinWithLobbyID');
|
||||
|
||||
extension
|
||||
.addAction(
|
||||
'QuickJoinLobby',
|
||||
|
@@ -293,6 +293,8 @@ namespace gdjs {
|
||||
x: objectNetworkSyncData.x,
|
||||
y: objectNetworkSyncData.y,
|
||||
z: objectNetworkSyncData.z,
|
||||
w: objectNetworkSyncData.w,
|
||||
h: objectNetworkSyncData.h,
|
||||
zo: objectNetworkSyncData.zo,
|
||||
a: objectNetworkSyncData.a,
|
||||
hid: objectNetworkSyncData.hid,
|
||||
@@ -369,6 +371,9 @@ namespace gdjs {
|
||||
this._lastSentBasicObjectSyncData = {
|
||||
x: objectNetworkSyncData.x,
|
||||
y: objectNetworkSyncData.y,
|
||||
z: objectNetworkSyncData.z,
|
||||
w: objectNetworkSyncData.w,
|
||||
h: objectNetworkSyncData.h,
|
||||
zo: objectNetworkSyncData.zo,
|
||||
a: objectNetworkSyncData.a,
|
||||
hid: objectNetworkSyncData.hid,
|
||||
|
@@ -17,9 +17,29 @@ namespace gdjs {
|
||||
}[];
|
||||
};
|
||||
|
||||
type LobbyStatus =
|
||||
| 'waiting'
|
||||
| 'starting'
|
||||
| 'playing'
|
||||
| 'migrating'
|
||||
| 'migrated';
|
||||
type LobbyConnectionStatus = 'waiting' | 'ready' | 'connected';
|
||||
type InGamePlayerStatus = 'playing' | 'left';
|
||||
type PlayerStatus = LobbyConnectionStatus | InGamePlayerStatus;
|
||||
|
||||
type LobbyPlayer = {
|
||||
playerId: string;
|
||||
status: PlayerStatus;
|
||||
playerNumber: number;
|
||||
};
|
||||
|
||||
type Lobby = {
|
||||
id: string;
|
||||
status: 'waiting' | 'starting' | 'playing' | 'migrating' | 'migrated';
|
||||
minPlayers: number;
|
||||
maxPlayers: number;
|
||||
canJoinAfterStart: boolean;
|
||||
players: LobbyPlayer[];
|
||||
status: LobbyStatus;
|
||||
};
|
||||
|
||||
type QuickJoinLobbyResponse =
|
||||
@@ -105,6 +125,7 @@ namespace gdjs {
|
||||
let _quickJoinLobbyFailureReason:
|
||||
| 'FULL'
|
||||
| 'NOT_ENOUGH_PLAYERS'
|
||||
| 'DOES_NOT_EXIST'
|
||||
| 'UNKNOWN'
|
||||
| null = null;
|
||||
let _lobbyId: string | null = null;
|
||||
@@ -1697,11 +1718,87 @@ namespace gdjs {
|
||||
}
|
||||
};
|
||||
|
||||
export const authenticateAndQuickJoinLobby = async (
|
||||
export const getLobbyID = (): string => {
|
||||
return _lobbyId || '';
|
||||
};
|
||||
|
||||
const quickJoinWithLobbyID = async (
|
||||
runtimeScene: gdjs.RuntimeScene,
|
||||
lobbyID: string,
|
||||
displayLoader: boolean,
|
||||
openLobbiesPageIfFailure: boolean
|
||||
) => {
|
||||
if (_isQuickJoiningOrStartingAGame) return;
|
||||
const _gameId = gdjs.projectData.properties.projectUuid;
|
||||
if (!_gameId) {
|
||||
logger.error(
|
||||
'The game ID is missing, the quick join lobby action cannot continue.'
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
_quickJoinLobbyFailureReason = null;
|
||||
_isQuickJoiningOrStartingAGame = true;
|
||||
if (displayLoader) {
|
||||
gdjs.multiplayerComponents.displayLoader(runtimeScene, true);
|
||||
}
|
||||
|
||||
const quickJoinWithLobbyIDRelativeUrl = `/play/game/${_gameId}/public-lobby/${lobbyID}`;
|
||||
|
||||
try {
|
||||
const lobby: Lobby = await gdjs.evtTools.network.retryIfFailed(
|
||||
{ times: 2 },
|
||||
() =>
|
||||
fetchAsPlayer({
|
||||
relativeUrl: quickJoinWithLobbyIDRelativeUrl,
|
||||
method: 'GET',
|
||||
dev: isUsingGDevelopDevelopmentEnvironment,
|
||||
})
|
||||
);
|
||||
|
||||
const isFull = lobby.players.length === lobby.maxPlayers;
|
||||
if (isFull) {
|
||||
logger.error('Lobby is full - cannot quick join it.');
|
||||
_quickJoinLobbyJustFailed = true;
|
||||
_quickJoinLobbyFailureReason = 'FULL';
|
||||
onLobbyQuickJoinFinished(runtimeScene);
|
||||
if (openLobbiesPageIfFailure) {
|
||||
openLobbiesWindow(runtimeScene);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (lobby.status === 'playing') {
|
||||
_actionAfterJoiningLobby = 'JOIN_GAME';
|
||||
} else if (lobby.status === 'waiting') {
|
||||
if (lobby.players.length === 0) {
|
||||
_actionAfterJoiningLobby = 'START_GAME';
|
||||
} else {
|
||||
_actionAfterJoiningLobby = 'OPEN_LOBBY_PAGE';
|
||||
}
|
||||
} else {
|
||||
throw new Error(`Lobby in wrong status: ${lobby.status}`);
|
||||
}
|
||||
|
||||
handleJoinLobbyEvent(runtimeScene, lobbyID);
|
||||
} catch (error) {
|
||||
const errorCode = parseInt(error.message.match(/\d{3}/)?.[0]);
|
||||
if (errorCode === 404) {
|
||||
logger.error('Lobby does not exist.');
|
||||
_quickJoinLobbyFailureReason = 'DOES_NOT_EXIST';
|
||||
} else {
|
||||
logger.error('An error occurred while joining a lobby:', error);
|
||||
_quickJoinLobbyFailureReason = 'UNKNOWN';
|
||||
}
|
||||
_quickJoinLobbyJustFailed = true;
|
||||
onLobbyQuickJoinFinished(runtimeScene);
|
||||
if (openLobbiesPageIfFailure) {
|
||||
openLobbiesWindow(runtimeScene);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const isQuickJoiningTooFast = () => {
|
||||
const requestDoneAt = Date.now();
|
||||
if (_lastQuickJoinRequestDoneAt) {
|
||||
if (requestDoneAt - _lastQuickJoinRequestDoneAt < 500) {
|
||||
@@ -1709,12 +1806,18 @@ namespace gdjs {
|
||||
logger.warn(
|
||||
'Last request to quick join a lobby was sent too little time ago. Ignoring this one.'
|
||||
);
|
||||
return;
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
_lastQuickJoinRequestDoneAt = requestDoneAt;
|
||||
}
|
||||
|
||||
return false;
|
||||
};
|
||||
|
||||
const isNotCorrectlyAuthenticatedForQuickJoin = async (
|
||||
runtimeScene: RuntimeScene
|
||||
) => {
|
||||
const playerId = gdjs.playerAuthentication.getUserId();
|
||||
const playerToken = gdjs.playerAuthentication.getUserToken();
|
||||
if (!playerId || !playerToken) {
|
||||
@@ -1724,14 +1827,43 @@ namespace gdjs {
|
||||
.promise;
|
||||
_isWaitingForLogin = false;
|
||||
|
||||
if (status === 'logged') {
|
||||
await quickJoinLobby(
|
||||
runtimeScene,
|
||||
displayLoader,
|
||||
openLobbiesPageIfFailure
|
||||
);
|
||||
if (status !== 'logged') {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
};
|
||||
|
||||
export const authenticateAndQuickJoinWithLobbyID = async (
|
||||
runtimeScene: gdjs.RuntimeScene,
|
||||
lobbyID: string,
|
||||
displayLoader: boolean,
|
||||
openLobbiesPageIfFailure: boolean
|
||||
) => {
|
||||
if (isQuickJoiningTooFast()) {
|
||||
return;
|
||||
}
|
||||
if (await isNotCorrectlyAuthenticatedForQuickJoin(runtimeScene)) {
|
||||
return;
|
||||
}
|
||||
await quickJoinWithLobbyID(
|
||||
runtimeScene,
|
||||
lobbyID,
|
||||
displayLoader,
|
||||
openLobbiesPageIfFailure
|
||||
);
|
||||
};
|
||||
|
||||
export const authenticateAndQuickJoinLobby = async (
|
||||
runtimeScene: gdjs.RuntimeScene,
|
||||
displayLoader: boolean,
|
||||
openLobbiesPageIfFailure: boolean
|
||||
) => {
|
||||
if (isQuickJoiningTooFast()) {
|
||||
return;
|
||||
}
|
||||
if (await isNotCorrectlyAuthenticatedForQuickJoin(runtimeScene)) {
|
||||
return;
|
||||
}
|
||||
await quickJoinLobby(
|
||||
|
@@ -389,26 +389,15 @@ namespace gdjs {
|
||||
this.updatePosition();
|
||||
}
|
||||
|
||||
setColor(rgbColor): void {
|
||||
const colors = rgbColor.split(';');
|
||||
if (colors.length < 3) {
|
||||
return;
|
||||
}
|
||||
this._centerSprite.tint = gdjs.rgbToHexNumber(
|
||||
parseInt(colors[0], 10),
|
||||
parseInt(colors[1], 10),
|
||||
parseInt(colors[2], 10)
|
||||
);
|
||||
setColor(rgbOrHexColor: string): void {
|
||||
const tint = gdjs.rgbOrHexStringToNumber(rgbOrHexColor);
|
||||
this._centerSprite.tint = tint;
|
||||
for (
|
||||
let borderCounter = 0;
|
||||
borderCounter < this._borderSprites.length;
|
||||
borderCounter++
|
||||
) {
|
||||
this._borderSprites[borderCounter].tint = gdjs.rgbToHexNumber(
|
||||
parseInt(colors[0], 10),
|
||||
parseInt(colors[1], 10),
|
||||
parseInt(colors[2], 10)
|
||||
);
|
||||
this._borderSprites[borderCounter].tint = tint;
|
||||
}
|
||||
this._spritesContainer.cacheAsBitmap = false;
|
||||
}
|
||||
@@ -416,11 +405,11 @@ namespace gdjs {
|
||||
getColor() {
|
||||
const rgb = new PIXI.Color(this._centerSprite.tint).toRgbArray();
|
||||
return (
|
||||
Math.floor(rgb[0] * 255) +
|
||||
Math.round(rgb[0] * 255) +
|
||||
';' +
|
||||
Math.floor(rgb[1] * 255) +
|
||||
Math.round(rgb[1] * 255) +
|
||||
';' +
|
||||
Math.floor(rgb[2] * 255)
|
||||
Math.round(rgb[2] * 255)
|
||||
);
|
||||
}
|
||||
|
||||
|
@@ -25,8 +25,6 @@ namespace gdjs {
|
||||
export type PanelSpriteObjectData = ObjectData & PanelSpriteObjectDataType;
|
||||
|
||||
export type PanelSpriteNetworkSyncDataType = {
|
||||
wid: number;
|
||||
hei: number;
|
||||
op: number;
|
||||
color: string;
|
||||
};
|
||||
@@ -124,8 +122,6 @@ namespace gdjs {
|
||||
getNetworkSyncData(): PanelSpriteNetworkSyncData {
|
||||
return {
|
||||
...super.getNetworkSyncData(),
|
||||
wid: this.getWidth(),
|
||||
hei: this.getHeight(),
|
||||
op: this.getOpacity(),
|
||||
color: this.getColor(),
|
||||
};
|
||||
@@ -138,12 +134,6 @@ namespace gdjs {
|
||||
|
||||
// Texture is not synchronized, see if this is asked or not.
|
||||
|
||||
if (networkSyncData.wid !== undefined) {
|
||||
this.setWidth(networkSyncData.wid);
|
||||
}
|
||||
if (networkSyncData.hei !== undefined) {
|
||||
this.setHeight(networkSyncData.hei);
|
||||
}
|
||||
if (networkSyncData.op !== undefined) {
|
||||
this.setOpacity(networkSyncData.op);
|
||||
}
|
||||
|
@@ -927,6 +927,54 @@ module.exports = {
|
||||
.setFunctionName('setDensity')
|
||||
.setGetter('getDensity');
|
||||
|
||||
aut
|
||||
.addExpressionAndConditionAndAction(
|
||||
'number',
|
||||
'ShapeOffsetX',
|
||||
_('Shape offset X'),
|
||||
_('the object shape offset on X.'),
|
||||
_('the shape offset on X'),
|
||||
_('Body settings'),
|
||||
'JsPlatform/Extensions/physics3d.svg'
|
||||
)
|
||||
.addParameter('object', _('Object'), '', false)
|
||||
.addParameter('behavior', _('Behavior'), 'Physics3DBehavior')
|
||||
.useStandardParameters('number', gd.ParameterOptions.makeNewOptions())
|
||||
.setFunctionName('setShapeOffsetX')
|
||||
.setGetter('getShapeOffsetX');
|
||||
|
||||
aut
|
||||
.addExpressionAndConditionAndAction(
|
||||
'number',
|
||||
'ShapeOffsetY',
|
||||
_('Shape offset Y'),
|
||||
_('the object shape offset on Y.'),
|
||||
_('the shape offset on Y'),
|
||||
_('Body settings'),
|
||||
'JsPlatform/Extensions/physics3d.svg'
|
||||
)
|
||||
.addParameter('object', _('Object'), '', false)
|
||||
.addParameter('behavior', _('Behavior'), 'Physics3DBehavior')
|
||||
.useStandardParameters('number', gd.ParameterOptions.makeNewOptions())
|
||||
.setFunctionName('setShapeOffsetY')
|
||||
.setGetter('getShapeOffsetY');
|
||||
|
||||
aut
|
||||
.addExpressionAndConditionAndAction(
|
||||
'number',
|
||||
'ShapeOffsetZ',
|
||||
_('Shape offset Z'),
|
||||
_('the object shape offset on Z.'),
|
||||
_('the shape offset on Z'),
|
||||
_('Body settings'),
|
||||
'JsPlatform/Extensions/physics3d.svg'
|
||||
)
|
||||
.addParameter('object', _('Object'), '', false)
|
||||
.addParameter('behavior', _('Behavior'), 'Physics3DBehavior')
|
||||
.useStandardParameters('number', gd.ParameterOptions.makeNewOptions())
|
||||
.setFunctionName('setShapeOffsetZ')
|
||||
.setGetter('getShapeOffsetZ');
|
||||
|
||||
aut
|
||||
.addExpressionAndConditionAndAction(
|
||||
'number',
|
||||
|
@@ -630,24 +630,34 @@ namespace gdjs {
|
||||
|
||||
override onDeActivate() {
|
||||
this._sharedData.removeFromBehaviorsList(this);
|
||||
this._destroyBody();
|
||||
}
|
||||
|
||||
override onActivate() {
|
||||
this._sharedData.addToBehaviorsList(this);
|
||||
}
|
||||
|
||||
override onDestroy() {
|
||||
this._destroyedDuringFrameLogic = true;
|
||||
this.onDeActivate();
|
||||
}
|
||||
|
||||
_destroyBody() {
|
||||
this.bodyUpdater.destroyBody();
|
||||
this._contactsEndedThisFrame.length = 0;
|
||||
this._contactsStartedThisFrame.length = 0;
|
||||
this._currentContacts.length = 0;
|
||||
}
|
||||
|
||||
override onActivate() {
|
||||
this._sharedData.addToBehaviorsList(this);
|
||||
|
||||
this._contactsEndedThisFrame.length = 0;
|
||||
this._contactsStartedThisFrame.length = 0;
|
||||
this._currentContacts.length = 0;
|
||||
this.updateBodyFromObject();
|
||||
resetToDefaultBodyUpdater() {
|
||||
this.bodyUpdater = new gdjs.Physics3DRuntimeBehavior.DefaultBodyUpdater(
|
||||
this
|
||||
);
|
||||
}
|
||||
|
||||
override onDestroy() {
|
||||
this._destroyedDuringFrameLogic = true;
|
||||
this.onDeActivate();
|
||||
resetToDefaultCollisionChecker() {
|
||||
this.collisionChecker =
|
||||
new gdjs.Physics3DRuntimeBehavior.DefaultCollisionChecker(this);
|
||||
}
|
||||
|
||||
createShape(): Jolt.Shape {
|
||||
@@ -1176,6 +1186,33 @@ namespace gdjs {
|
||||
this._needToRecreateBody = true;
|
||||
}
|
||||
|
||||
getShapeOffsetX(): float {
|
||||
return this.shapeOffsetX;
|
||||
}
|
||||
|
||||
setShapeOffsetX(shapeOffsetX: float): void {
|
||||
this.shapeOffsetX = shapeOffsetX;
|
||||
this._needToRecreateShape = true;
|
||||
}
|
||||
|
||||
getShapeOffsetY(): float {
|
||||
return this.shapeOffsetY;
|
||||
}
|
||||
|
||||
setShapeOffsetY(shapeOffsetY: float): void {
|
||||
this.shapeOffsetY = shapeOffsetY;
|
||||
this._needToRecreateShape = true;
|
||||
}
|
||||
|
||||
getShapeOffsetZ(): float {
|
||||
return this.shapeOffsetZ;
|
||||
}
|
||||
|
||||
setShapeOffsetZ(shapeOffsetZ: float): void {
|
||||
this.shapeOffsetZ = shapeOffsetZ;
|
||||
this._needToRecreateShape = true;
|
||||
}
|
||||
|
||||
getFriction(): float {
|
||||
return this.friction;
|
||||
}
|
||||
@@ -1540,9 +1577,9 @@ namespace gdjs {
|
||||
}
|
||||
const body = this._body!;
|
||||
|
||||
const deltaX = towardX - body.GetPosition().GetX();
|
||||
const deltaY = towardY - body.GetPosition().GetY();
|
||||
const deltaZ = towardZ - body.GetPosition().GetZ();
|
||||
const deltaX = towardX - this.owner3D.getX();
|
||||
const deltaY = towardY - this.owner3D.getY();
|
||||
const deltaZ = towardZ - this.owner3D.getZ();
|
||||
const distanceSq = deltaX * deltaX + deltaY * deltaY + deltaZ * deltaZ;
|
||||
if (distanceSq === 0) {
|
||||
return;
|
||||
@@ -1600,19 +1637,16 @@ namespace gdjs {
|
||||
length: float,
|
||||
towardX: float,
|
||||
towardY: float,
|
||||
towardZ: float,
|
||||
originX: float,
|
||||
originY: float,
|
||||
originZ: float
|
||||
towardZ: float
|
||||
): void {
|
||||
if (this._body === null) {
|
||||
if (!this._createBody()) return;
|
||||
}
|
||||
const body = this._body!;
|
||||
|
||||
const deltaX = towardX - originX;
|
||||
const deltaY = towardY - originY;
|
||||
const deltaZ = towardZ - originZ;
|
||||
const deltaX = towardX - this.owner3D.getX();
|
||||
const deltaY = towardY - this.owner3D.getY();
|
||||
const deltaZ = towardZ - this.owner3D.getZ();
|
||||
const distanceSq = deltaX * deltaX + deltaY * deltaY + deltaZ * deltaZ;
|
||||
if (distanceSq === 0) {
|
||||
return;
|
||||
@@ -1621,12 +1655,7 @@ namespace gdjs {
|
||||
|
||||
this._sharedData.bodyInterface.AddImpulse(
|
||||
body.GetID(),
|
||||
this.getVec3(deltaX * ratio, deltaY * ratio, deltaZ * ratio),
|
||||
this.getRVec3(
|
||||
originX * this._sharedData.worldInvScale,
|
||||
originY * this._sharedData.worldInvScale,
|
||||
originZ * this._sharedData.worldInvScale
|
||||
)
|
||||
this.getVec3(deltaX * ratio, deltaY * ratio, deltaZ * ratio)
|
||||
);
|
||||
}
|
||||
|
||||
|
@@ -29,6 +29,7 @@ namespace gdjs {
|
||||
owner3D: gdjs.RuntimeObject3D;
|
||||
private _physics3DBehaviorName: string;
|
||||
private _physics3D: Physics3D | null = null;
|
||||
private _isHookedToPhysicsStep = false;
|
||||
_vehicleController: Jolt.WheeledVehicleController | null = null;
|
||||
_stepListener: Jolt.VehicleConstraintStepListener | null = null;
|
||||
_vehicleCollisionTester: Jolt.VehicleCollisionTesterCastCylinder | null =
|
||||
@@ -153,13 +154,19 @@ namespace gdjs {
|
||||
const behavior = this.owner.getBehavior(
|
||||
this._physics3DBehaviorName
|
||||
) as gdjs.Physics3DRuntimeBehavior;
|
||||
if (!behavior.activated()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const sharedData = behavior._sharedData;
|
||||
|
||||
this._physics3D = {
|
||||
behavior,
|
||||
};
|
||||
sharedData.registerHook(this);
|
||||
if (!this._isHookedToPhysicsStep) {
|
||||
sharedData.registerHook(this);
|
||||
this._isHookedToPhysicsStep = true;
|
||||
}
|
||||
|
||||
behavior.bodyUpdater =
|
||||
new gdjs.PhysicsCar3DRuntimeBehavior.VehicleBodyUpdater(
|
||||
@@ -330,25 +337,33 @@ namespace gdjs {
|
||||
}
|
||||
|
||||
override onDeActivate() {
|
||||
if (this._stepListener) {
|
||||
this._sharedData.physicsSystem.RemoveStepListener(this._stepListener);
|
||||
if (!this._physics3D) {
|
||||
return;
|
||||
}
|
||||
this._destroyBody();
|
||||
}
|
||||
|
||||
override onActivate() {
|
||||
if (this._stepListener) {
|
||||
this._sharedData.physicsSystem.AddStepListener(this._stepListener);
|
||||
const behavior = this.owner.getBehavior(
|
||||
this._physics3DBehaviorName
|
||||
) as gdjs.Physics3DRuntimeBehavior;
|
||||
if (!behavior) {
|
||||
return;
|
||||
}
|
||||
behavior._destroyBody();
|
||||
}
|
||||
|
||||
override onDestroy() {
|
||||
this._destroyedDuringFrameLogic = true;
|
||||
this._destroyBody();
|
||||
}
|
||||
|
||||
_destroyBody() {
|
||||
if (!this._vehicleController) {
|
||||
return;
|
||||
}
|
||||
this._destroyedDuringFrameLogic = true;
|
||||
this.onDeActivate();
|
||||
if (this._stepListener) {
|
||||
// stepListener is removed by onDeActivate
|
||||
this._sharedData.physicsSystem.RemoveStepListener(this._stepListener);
|
||||
Jolt.destroy(this._stepListener);
|
||||
this._stepListener = null;
|
||||
}
|
||||
@@ -360,6 +375,8 @@ namespace gdjs {
|
||||
// It is destroyed with the constraint.
|
||||
this._vehicleCollisionTester = null;
|
||||
if (this._physics3D) {
|
||||
const { behavior } = this._physics3D;
|
||||
behavior.resetToDefaultBodyUpdater();
|
||||
this._physics3D = null;
|
||||
}
|
||||
}
|
||||
@@ -1110,7 +1127,7 @@ namespace gdjs {
|
||||
}
|
||||
|
||||
destroyBody() {
|
||||
this.carBehavior.onDestroy();
|
||||
this.carBehavior._destroyBody();
|
||||
this.physicsBodyUpdater.destroyBody();
|
||||
}
|
||||
}
|
||||
|
@@ -41,6 +41,7 @@ namespace gdjs {
|
||||
owner3D: gdjs.RuntimeObject3D;
|
||||
private _physics3DBehaviorName: string;
|
||||
private _physics3D: Physics3D | null = null;
|
||||
private _isHookedToPhysicsStep = false;
|
||||
character: Jolt.CharacterVirtual | null = null;
|
||||
/**
|
||||
* sharedData is a reference to the shared data of the scene, that registers
|
||||
@@ -169,10 +170,15 @@ namespace gdjs {
|
||||
if (this._physics3D) {
|
||||
return this._physics3D;
|
||||
}
|
||||
if (!this.activated()) {
|
||||
return null;
|
||||
}
|
||||
const behavior = this.owner.getBehavior(
|
||||
this._physics3DBehaviorName
|
||||
) as gdjs.Physics3DRuntimeBehavior;
|
||||
|
||||
if (!behavior.activated()) {
|
||||
return null;
|
||||
}
|
||||
const sharedData = behavior._sharedData;
|
||||
const jolt = sharedData.jolt;
|
||||
const extendedUpdateSettings = new Jolt.ExtendedUpdateSettings();
|
||||
@@ -196,7 +202,10 @@ namespace gdjs {
|
||||
shapeFilter,
|
||||
};
|
||||
this.setStairHeightMax(this._stairHeightMax);
|
||||
sharedData.registerHook(this);
|
||||
if (!this._isHookedToPhysicsStep) {
|
||||
sharedData.registerHook(this);
|
||||
this._isHookedToPhysicsStep = true;
|
||||
}
|
||||
|
||||
behavior.bodyUpdater =
|
||||
new gdjs.PhysicsCharacter3DRuntimeBehavior.CharacterBodyUpdater(this);
|
||||
@@ -390,36 +399,48 @@ namespace gdjs {
|
||||
}
|
||||
|
||||
override onDeActivate() {
|
||||
this.collisionChecker.clearContacts();
|
||||
if (!this._physics3D) {
|
||||
return;
|
||||
}
|
||||
this._destroyBody();
|
||||
}
|
||||
|
||||
override onActivate() {}
|
||||
override onActivate() {
|
||||
const behavior = this.owner.getBehavior(
|
||||
this._physics3DBehaviorName
|
||||
) as gdjs.Physics3DRuntimeBehavior;
|
||||
if (!behavior) {
|
||||
return;
|
||||
}
|
||||
behavior._destroyBody();
|
||||
}
|
||||
|
||||
override onDestroy() {
|
||||
this._destroyedDuringFrameLogic = true;
|
||||
this.onDeActivate();
|
||||
this._destroyCharacter();
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove the character and its body from the physics engine.
|
||||
* This method is called when:
|
||||
* - The Physics3D behavior is deactivated
|
||||
* - This behavior is deactivated
|
||||
* - The object is destroyed
|
||||
*
|
||||
* Only deactivating the character behavior won't destroy the character.
|
||||
* Indeed, deactivated characters don't move as characters but still have collisions.
|
||||
*/
|
||||
_destroyCharacter() {
|
||||
_destroyBody() {
|
||||
if (this.character) {
|
||||
if (this._canBePushed) {
|
||||
this.charactersManager.removeCharacter(this.character);
|
||||
Jolt.destroy(this.character.GetListener());
|
||||
}
|
||||
this.collisionChecker.clearContacts();
|
||||
// The body is destroyed with the character.
|
||||
Jolt.destroy(this.character);
|
||||
this.character = null;
|
||||
if (this._physics3D) {
|
||||
const { behavior } = this._physics3D;
|
||||
behavior.resetToDefaultBodyUpdater();
|
||||
behavior.resetToDefaultCollisionChecker();
|
||||
this._physics3D.behavior._body = null;
|
||||
const {
|
||||
extendedUpdateSettings,
|
||||
@@ -1780,7 +1801,7 @@ namespace gdjs {
|
||||
}
|
||||
|
||||
destroyBody() {
|
||||
this.characterBehavior._destroyCharacter();
|
||||
this.characterBehavior._destroyBody();
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -35,7 +35,7 @@ module.exports = {
|
||||
.addDependency()
|
||||
.setName('Safari View Controller Cordova plugin')
|
||||
.setDependencyType('cordova')
|
||||
.setExportName('cordova-plugin-safariviewcontroller');
|
||||
.setExportName('@gdevelop/cordova-plugin-safariviewcontroller');
|
||||
|
||||
extension
|
||||
.addAction(
|
||||
|
@@ -834,34 +834,51 @@ namespace gdjs {
|
||||
authWindowOptions,
|
||||
});
|
||||
|
||||
if (typeof SafariViewController === 'undefined') {
|
||||
logger.error(
|
||||
'Cordova plugin SafariViewController is not installed.'
|
||||
);
|
||||
resolve('errored');
|
||||
return;
|
||||
}
|
||||
|
||||
SafariViewController.isAvailable(function (available: boolean) {
|
||||
if (available) {
|
||||
SafariViewController.show(
|
||||
{
|
||||
url: targetUrl,
|
||||
hidden: false,
|
||||
animated: true,
|
||||
transition: 'slide',
|
||||
enterReaderModeIfAvailable: false,
|
||||
barColor: '#000000',
|
||||
tintColor: '#ffffff',
|
||||
controlTintColor: '#ffffff',
|
||||
},
|
||||
function (result: any) {
|
||||
// Other events are `opened` and `loaded`.
|
||||
if (result.event === 'closed') {
|
||||
resolve('dismissed');
|
||||
}
|
||||
},
|
||||
function (error: any) {
|
||||
logger.log('Error opening webview: ' + JSON.stringify(error));
|
||||
resolve('errored');
|
||||
}
|
||||
if (!available) {
|
||||
logger.error(
|
||||
'Cordova plugin SafariViewController is installed but not available'
|
||||
);
|
||||
} else {
|
||||
logger.error('Plugin SafariViewController is not available');
|
||||
resolve('errored');
|
||||
return;
|
||||
}
|
||||
|
||||
logger.info(
|
||||
'Opening authentication window for Cordova with SafariViewController.'
|
||||
);
|
||||
SafariViewController.show(
|
||||
{
|
||||
url: targetUrl,
|
||||
hidden: false,
|
||||
animated: true,
|
||||
transition: 'slide',
|
||||
enterReaderModeIfAvailable: false,
|
||||
barColor: '#000000',
|
||||
tintColor: '#ffffff',
|
||||
controlTintColor: '#ffffff',
|
||||
},
|
||||
function (result: any) {
|
||||
// Other events are `opened` and `loaded`.
|
||||
if (result.event === 'closed') {
|
||||
resolve('dismissed');
|
||||
}
|
||||
},
|
||||
function (error: any) {
|
||||
logger.log(
|
||||
'Error opening authentication window: ' +
|
||||
JSON.stringify(error)
|
||||
);
|
||||
resolve('errored');
|
||||
}
|
||||
);
|
||||
});
|
||||
}
|
||||
);
|
||||
|
@@ -15,7 +15,7 @@ void DeclarePrimitiveDrawingExtension(gd::PlatformExtension& extension) {
|
||||
.SetExtensionInformation(
|
||||
"PrimitiveDrawing",
|
||||
_("Shape painter"),
|
||||
_("This provides an object that can be used to draw arbitrary shapes "
|
||||
_("An object that can be used to draw arbitrary 2D shapes "
|
||||
"on the screen using events."),
|
||||
"Florian Rival and Aurélien Vivet",
|
||||
"Open source (MIT License)")
|
||||
@@ -28,7 +28,7 @@ void DeclarePrimitiveDrawingExtension(gd::PlatformExtension& extension) {
|
||||
.AddObject<ShapePainterObject>(
|
||||
"Drawer", //"Drawer" is kept for compatibility with GD<=3.6.76
|
||||
_("Shape painter"),
|
||||
_("Allows you to draw simple shapes on the screen using the "
|
||||
_("Allows to draw simple 2D shapes on the screen using the "
|
||||
"events."),
|
||||
"CppPlatform/Extensions/primitivedrawingicon.png")
|
||||
.SetCategoryFullName(_("Advanced"))
|
||||
@@ -125,11 +125,11 @@ void DeclarePrimitiveDrawingExtension(gd::PlatformExtension& extension) {
|
||||
.SetFunctionName("DrawEllipse");
|
||||
|
||||
obj.AddAction("FilletRectangle",
|
||||
_("Fillet Rectangle"),
|
||||
_("Draw a fillet rectangle on screen"),
|
||||
_("Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a fillet "
|
||||
"rectangle (fillet: _PARAM5_)"
|
||||
"with _PARAM0_"),
|
||||
_("Fillet Rectangle"),
|
||||
_("Draw a fillet rectangle on screen"),
|
||||
_("Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a fillet "
|
||||
"rectangle (fillet: _PARAM5_)"
|
||||
"with _PARAM0_"),
|
||||
_("Drawing"),
|
||||
"res/actions/filletRectangle24.png",
|
||||
"res/actions/filletRectangle.png")
|
||||
@@ -142,7 +142,6 @@ void DeclarePrimitiveDrawingExtension(gd::PlatformExtension& extension) {
|
||||
.AddParameter("expression", _("Fillet (in pixels)"))
|
||||
.SetFunctionName("DrawFilletRectangle");
|
||||
|
||||
|
||||
obj.AddAction("RoundedRectangle",
|
||||
_("Rounded rectangle"),
|
||||
_("Draw a rounded rectangle on screen"),
|
||||
@@ -170,54 +169,53 @@ void DeclarePrimitiveDrawingExtension(gd::PlatformExtension& extension) {
|
||||
_("Drawing"),
|
||||
"res/actions/chamferRectangle24.png",
|
||||
"res/actions/chamferRectangle.png")
|
||||
.AddParameter("object", _("Shape Painter object"), "Drawer")
|
||||
.AddParameter("expression", _("Left X position"))
|
||||
.AddParameter("expression", _("Top Y position"))
|
||||
.AddParameter("expression", _("Right X position"))
|
||||
.AddParameter("expression", _("Bottom Y position"))
|
||||
.AddParameter("expression", _("Chamfer (in pixels)"))
|
||||
.SetFunctionName("DrawChamferRectangle");
|
||||
|
||||
.AddParameter("object", _("Shape Painter object"), "Drawer")
|
||||
.AddParameter("expression", _("Left X position"))
|
||||
.AddParameter("expression", _("Top Y position"))
|
||||
.AddParameter("expression", _("Right X position"))
|
||||
.AddParameter("expression", _("Bottom Y position"))
|
||||
.AddParameter("expression", _("Chamfer (in pixels)"))
|
||||
.SetFunctionName("DrawChamferRectangle");
|
||||
|
||||
obj.AddAction("Torus",
|
||||
_("Torus"),
|
||||
_("Draw a torus on screen"),
|
||||
_("Draw at _PARAM1_;_PARAM2_ a torus with "
|
||||
"inner radius: _PARAM3_, outer radius: _PARAM4_ and "
|
||||
"with start arc angle: _PARAM5_°, end angle: _PARAM6_° "
|
||||
"with _PARAM0_"),
|
||||
_("Drawing"),
|
||||
"res/actions/torus24.png",
|
||||
"res/actions/torus.png")
|
||||
|
||||
.AddParameter("object", _("Shape Painter object"), "Drawer")
|
||||
.AddParameter("expression", _("X position of center"))
|
||||
.AddParameter("expression", _("Y position of center"))
|
||||
.AddParameter("expression", _("Inner Radius (in pixels)"))
|
||||
.AddParameter("expression", _("Outer Radius (in pixels)"))
|
||||
.AddParameter("expression", _("Start Arc (in degrees)"))
|
||||
.AddParameter("expression", _("End Arc (in degrees)"))
|
||||
.SetFunctionName("DrawTorus");
|
||||
|
||||
|
||||
_("Torus"),
|
||||
_("Draw a torus on screen"),
|
||||
_("Draw at _PARAM1_;_PARAM2_ a torus with "
|
||||
"inner radius: _PARAM3_, outer radius: _PARAM4_ and "
|
||||
"with start arc angle: _PARAM5_°, end angle: _PARAM6_° "
|
||||
"with _PARAM0_"),
|
||||
_("Drawing"),
|
||||
"res/actions/torus24.png",
|
||||
"res/actions/torus.png")
|
||||
|
||||
.AddParameter("object", _("Shape Painter object"), "Drawer")
|
||||
.AddParameter("expression", _("X position of center"))
|
||||
.AddParameter("expression", _("Y position of center"))
|
||||
.AddParameter("expression", _("Inner Radius (in pixels)"))
|
||||
.AddParameter("expression", _("Outer Radius (in pixels)"))
|
||||
.AddParameter("expression", _("Start Arc (in degrees)"))
|
||||
.AddParameter("expression", _("End Arc (in degrees)"))
|
||||
.SetFunctionName("DrawTorus");
|
||||
|
||||
obj.AddAction("RegularPolygon",
|
||||
_("Regular Polygon"),
|
||||
_("Draw a regular polygon on screen"),
|
||||
_("Draw at _PARAM1_;_PARAM2_ a regular polygon with _PARAM3_ sides and radius: "
|
||||
_("Draw at _PARAM1_;_PARAM2_ a regular polygon with _PARAM3_ "
|
||||
"sides and radius: "
|
||||
"_PARAM4_ (rotation: _PARAM5_) "
|
||||
"with _PARAM0_"),
|
||||
_("Drawing"),
|
||||
"res/actions/regularPolygon24.png",
|
||||
"res/actions/regularPolygon.png")
|
||||
_("Drawing"),
|
||||
"res/actions/regularPolygon24.png",
|
||||
"res/actions/regularPolygon.png")
|
||||
|
||||
.AddParameter("object", _("Shape Painter object"), "Drawer")
|
||||
.AddParameter("expression", _("X position of center"))
|
||||
.AddParameter("expression", _("Y position of center"))
|
||||
.AddParameter("expression",
|
||||
_("Number of sides of the polygon (minimum: 3)"))
|
||||
.AddParameter("expression", _("Radius (in pixels)"))
|
||||
.AddParameter("expression", _("Rotation (in degrees)"))
|
||||
.SetFunctionName("DrawRegularPolygon");
|
||||
.AddParameter("object", _("Shape Painter object"), "Drawer")
|
||||
.AddParameter("expression", _("X position of center"))
|
||||
.AddParameter("expression", _("Y position of center"))
|
||||
.AddParameter("expression",
|
||||
_("Number of sides of the polygon (minimum: 3)"))
|
||||
.AddParameter("expression", _("Radius (in pixels)"))
|
||||
.AddParameter("expression", _("Rotation (in degrees)"))
|
||||
.SetFunctionName("DrawRegularPolygon");
|
||||
|
||||
obj.AddAction(
|
||||
"Star",
|
||||
|
@@ -202,28 +202,18 @@ namespace gdjs {
|
||||
this._loadingSpineAtlases.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* Unload the specified list of resources:
|
||||
* this clears the Spine atlases loaded in this manager.
|
||||
*
|
||||
* Usually called when scene resoures are unloaded.
|
||||
*
|
||||
* @param resourcesList The list of specific resources
|
||||
*/
|
||||
unloadResourcesList(resourcesList: ResourceData[]): void {
|
||||
resourcesList.forEach((resourceData) => {
|
||||
const loadedSpineAtlas = this._loadedSpineAtlases.get(resourceData);
|
||||
if (loadedSpineAtlas) {
|
||||
loadedSpineAtlas.dispose();
|
||||
this._loadedSpineAtlases.delete(resourceData);
|
||||
}
|
||||
unloadResource(resourceData: ResourceData): void {
|
||||
const loadedSpineAtlas = this._loadedSpineAtlases.get(resourceData);
|
||||
if (loadedSpineAtlas) {
|
||||
loadedSpineAtlas.dispose();
|
||||
this._loadedSpineAtlases.delete(resourceData);
|
||||
}
|
||||
|
||||
const loadingSpineAtlas = this._loadingSpineAtlases.get(resourceData);
|
||||
if (loadingSpineAtlas) {
|
||||
loadingSpineAtlas.then((atl) => atl.dispose());
|
||||
this._loadingSpineAtlases.delete(resourceData);
|
||||
}
|
||||
});
|
||||
const loadingSpineAtlas = this._loadingSpineAtlases.get(resourceData);
|
||||
if (loadingSpineAtlas) {
|
||||
loadingSpineAtlas.then((atl) => atl.dispose());
|
||||
this._loadingSpineAtlases.delete(resourceData);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -127,21 +127,11 @@ namespace gdjs {
|
||||
this._loadedSpines.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* Unload the specified list of resources:
|
||||
* this clears the Spine skeleton data loaded in this manager.
|
||||
*
|
||||
* Usually called when scene resoures are unloaded.
|
||||
*
|
||||
* @param resourcesList The list of specific resources
|
||||
*/
|
||||
unloadResourcesList(resourcesList: ResourceData[]): void {
|
||||
resourcesList.forEach((resourceData) => {
|
||||
const loadedSpine = this._loadedSpines.get(resourceData);
|
||||
if (loadedSpine) {
|
||||
this._loadedSpines.delete(resourceData);
|
||||
}
|
||||
});
|
||||
unloadResource(resourceData: ResourceData): void {
|
||||
const loadedSpine = this._loadedSpines.get(resourceData);
|
||||
if (loadedSpine) {
|
||||
this._loadedSpines.delete(resourceData);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -14,8 +14,6 @@ namespace gdjs {
|
||||
|
||||
export type SpineNetworkSyncDataType = {
|
||||
opa: float;
|
||||
wid: float;
|
||||
hei: float;
|
||||
scaX: float;
|
||||
scaY: float;
|
||||
flipX: boolean;
|
||||
@@ -117,8 +115,6 @@ namespace gdjs {
|
||||
return {
|
||||
...super.getNetworkSyncData(),
|
||||
opa: this._opacity,
|
||||
wid: this.getWidth(),
|
||||
hei: this.getHeight(),
|
||||
scaX: this.getScaleX(),
|
||||
scaY: this.getScaleY(),
|
||||
flipX: this.isFlippedX(),
|
||||
@@ -137,12 +133,6 @@ namespace gdjs {
|
||||
if (syncData.opa !== undefined && syncData.opa !== this._opacity) {
|
||||
this.setOpacity(syncData.opa);
|
||||
}
|
||||
if (syncData.wid !== undefined && syncData.wid !== this.getWidth()) {
|
||||
this.setWidth(syncData.wid);
|
||||
}
|
||||
if (syncData.hei !== undefined && syncData.hei !== this.getHeight()) {
|
||||
this.setHeight(syncData.hei);
|
||||
}
|
||||
if (syncData.scaX !== undefined && syncData.scaX !== this.getScaleX()) {
|
||||
this.setScaleX(syncData.scaX);
|
||||
}
|
||||
|
@@ -13,7 +13,8 @@ void DeclareSystemInfoExtension(gd::PlatformExtension& extension) {
|
||||
.SetExtensionInformation(
|
||||
"SystemInfo",
|
||||
_("System information"),
|
||||
_("Get information about the system and device running the game."),
|
||||
_("Conditions to check if the device has a touchscreen, is a mobile, "
|
||||
"or if the game runs as a preview."),
|
||||
"Florian Rival",
|
||||
"Open source (MIT License)")
|
||||
.SetCategory("Advanced");
|
||||
|
@@ -78,6 +78,9 @@ module.exports = {
|
||||
} else if (propertyName === 'disabled') {
|
||||
objectContent.disabled = newValue === '1';
|
||||
return true;
|
||||
} else if (propertyName === 'spellCheck') {
|
||||
objectContent.spellCheck = newValue === '1';
|
||||
return true;
|
||||
} else if (propertyName === 'maxLength') {
|
||||
objectContent.maxLength = newValue;
|
||||
return true;
|
||||
@@ -160,6 +163,13 @@ module.exports = {
|
||||
.setLabel(_('Disabled'))
|
||||
.setGroup(_('Field'));
|
||||
|
||||
objectProperties
|
||||
.getOrCreate('spellCheck')
|
||||
.setValue(objectContent.spellCheck ? 'true' : 'false')
|
||||
.setType('boolean')
|
||||
.setLabel(_('Enable spell check'))
|
||||
.setGroup(_('Field'));
|
||||
|
||||
objectProperties
|
||||
.getOrCreate('textColor')
|
||||
.setValue(objectContent.textColor || '0;0;0')
|
||||
@@ -272,6 +282,7 @@ module.exports = {
|
||||
borderWidth: 1,
|
||||
readOnly: false,
|
||||
disabled: false,
|
||||
spellCheck: false,
|
||||
paddingX: 2,
|
||||
paddingY: 1,
|
||||
textAlign: 'left',
|
||||
@@ -592,6 +603,21 @@ module.exports = {
|
||||
.setFunctionName('setDisabled')
|
||||
.setGetter('isDisabled');
|
||||
|
||||
object
|
||||
.addExpressionAndConditionAndAction(
|
||||
'boolean',
|
||||
'SpellCheck',
|
||||
_('Spell check enabled'),
|
||||
_('spell check is enabled'),
|
||||
_('spell check enabled'),
|
||||
'',
|
||||
'res/conditions/text24_black.png'
|
||||
)
|
||||
.addParameter('object', _('Text input'), 'TextInputObject', false)
|
||||
.useStandardParameters('boolean', gd.ParameterOptions.makeNewOptions())
|
||||
.setFunctionName('setSpellCheck')
|
||||
.setGetter('isSpellCheckEnabled');
|
||||
|
||||
// Other expressions/conditions/actions:
|
||||
|
||||
// Deprecated
|
||||
|
@@ -106,6 +106,7 @@ namespace gdjs {
|
||||
this.updateBorderWidth();
|
||||
this.updateDisabled();
|
||||
this.updateReadOnly();
|
||||
this.updateSpellCheck();
|
||||
this.updateTextAlign();
|
||||
this.updateMaxLength();
|
||||
this.updatePadding();
|
||||
@@ -342,6 +343,12 @@ namespace gdjs {
|
||||
this._input.readOnly = this._object.isReadOnly();
|
||||
}
|
||||
|
||||
updateSpellCheck() {
|
||||
if (!this._input) return;
|
||||
|
||||
this._input.spellcheck = this._object.isSpellCheckEnabled();
|
||||
}
|
||||
|
||||
updateMaxLength() {
|
||||
const input = this._input;
|
||||
if (!input) return;
|
||||
|
@@ -54,6 +54,7 @@ namespace gdjs {
|
||||
disabled: boolean;
|
||||
readOnly: boolean;
|
||||
// ---- Values can be undefined because of support for these feature was added in v5.5.222.
|
||||
spellCheck?: boolean;
|
||||
paddingX?: float;
|
||||
paddingY?: float;
|
||||
textAlign?: SupportedTextAlign;
|
||||
@@ -64,8 +65,6 @@ namespace gdjs {
|
||||
|
||||
export type TextInputNetworkSyncDataType = {
|
||||
opa: float;
|
||||
wid: float;
|
||||
hei: float;
|
||||
txt: string;
|
||||
frn: string;
|
||||
fs: number;
|
||||
@@ -79,6 +78,7 @@ namespace gdjs {
|
||||
bw: float;
|
||||
dis: boolean;
|
||||
ro: boolean;
|
||||
sc: boolean;
|
||||
};
|
||||
|
||||
export type TextInputNetworkSyncData = ObjectNetworkSyncData &
|
||||
@@ -118,6 +118,7 @@ namespace gdjs {
|
||||
private _borderWidth: float;
|
||||
private _disabled: boolean;
|
||||
private _readOnly: boolean;
|
||||
private _spellCheck: boolean;
|
||||
private _isSubmitted: boolean;
|
||||
_renderer: TextInputRuntimeObjectRenderer;
|
||||
|
||||
@@ -142,6 +143,10 @@ namespace gdjs {
|
||||
this._borderWidth = objectData.content.borderWidth;
|
||||
this._disabled = objectData.content.disabled;
|
||||
this._readOnly = objectData.content.readOnly;
|
||||
this._spellCheck =
|
||||
objectData.content.spellCheck !== undefined
|
||||
? objectData.content.spellCheck
|
||||
: false;
|
||||
this._textAlign = parseTextAlign(objectData.content.textAlign);
|
||||
this._maxLength = objectData.content.maxLength || 0;
|
||||
this._paddingX =
|
||||
@@ -228,6 +233,12 @@ namespace gdjs {
|
||||
if (oldObjectData.content.readOnly !== newObjectData.content.readOnly) {
|
||||
this.setReadOnly(newObjectData.content.readOnly);
|
||||
}
|
||||
if (
|
||||
newObjectData.content.spellCheck !== undefined &&
|
||||
oldObjectData.content.spellCheck !== newObjectData.content.spellCheck
|
||||
) {
|
||||
this.setSpellCheck(newObjectData.content.spellCheck);
|
||||
}
|
||||
if (
|
||||
newObjectData.content.maxLength !== undefined &&
|
||||
oldObjectData.content.maxLength !== newObjectData.content.maxLength
|
||||
@@ -260,8 +271,6 @@ namespace gdjs {
|
||||
return {
|
||||
...super.getNetworkSyncData(),
|
||||
opa: this.getOpacity(),
|
||||
wid: this.getWidth(),
|
||||
hei: this.getHeight(),
|
||||
txt: this.getText(),
|
||||
frn: this.getFontResourceName(),
|
||||
fs: this.getFontSize(),
|
||||
@@ -275,6 +284,7 @@ namespace gdjs {
|
||||
bw: this.getBorderWidth(),
|
||||
dis: this.isDisabled(),
|
||||
ro: this.isReadOnly(),
|
||||
sc: this.isSpellCheckEnabled(),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -282,8 +292,6 @@ namespace gdjs {
|
||||
super.updateFromNetworkSyncData(syncData);
|
||||
|
||||
if (syncData.opa !== undefined) this.setOpacity(syncData.opa);
|
||||
if (syncData.wid !== undefined) this.setWidth(syncData.wid);
|
||||
if (syncData.hei !== undefined) this.setHeight(syncData.hei);
|
||||
if (syncData.txt !== undefined) this.setText(syncData.txt);
|
||||
if (syncData.frn !== undefined) this.setFontResourceName(syncData.frn);
|
||||
if (syncData.fs !== undefined) this.setFontSize(syncData.fs);
|
||||
@@ -297,6 +305,7 @@ namespace gdjs {
|
||||
if (syncData.bw !== undefined) this.setBorderWidth(syncData.bw);
|
||||
if (syncData.dis !== undefined) this.setDisabled(syncData.dis);
|
||||
if (syncData.ro !== undefined) this.setReadOnly(syncData.ro);
|
||||
if (syncData.sc !== undefined) this.setSpellCheck(syncData.sc);
|
||||
}
|
||||
|
||||
updatePreRender(instanceContainer: RuntimeInstanceContainer): void {
|
||||
@@ -569,6 +578,15 @@ namespace gdjs {
|
||||
return this._readOnly;
|
||||
}
|
||||
|
||||
setSpellCheck(value: boolean) {
|
||||
this._spellCheck = value;
|
||||
this._renderer.updateSpellCheck();
|
||||
}
|
||||
|
||||
isSpellCheckEnabled(): boolean {
|
||||
return this._spellCheck;
|
||||
}
|
||||
|
||||
isFocused(): boolean {
|
||||
return this._renderer.isFocused();
|
||||
}
|
||||
|
@@ -449,6 +449,16 @@ void DeclareTextObjectExtension(gd::PlatformExtension& extension) {
|
||||
.AddParameter("object", _("Object"), "Text")
|
||||
.UseStandardParameters("number", gd::ParameterOptions::MakeNewOptions());
|
||||
|
||||
obj.AddExpressionAndConditionAndAction("number",
|
||||
"LineHeight",
|
||||
_("Line height"),
|
||||
_("the line height of a text object"),
|
||||
_("the line height"),
|
||||
"",
|
||||
"res/actions/font24.png")
|
||||
.AddParameter("object", _("Object"), "Text")
|
||||
.UseStandardParameters("number", gd::ParameterOptions::MakeNewOptions());
|
||||
|
||||
// Support for deprecated "Size" actions/conditions:
|
||||
obj.AddDuplicatedAction("Size", "Text::SetFontSize").SetHidden();
|
||||
obj.AddDuplicatedCondition("Size", "Text::FontSize").SetHidden();
|
||||
|
@@ -96,6 +96,14 @@ class TextObjectJsExtension : public gd::PlatformExtension {
|
||||
.SetFunctionName("setOutlineThickness")
|
||||
.SetGetter("getOutlineThickness");
|
||||
|
||||
GetAllExpressionsForObject("TextObject::Text")["LineHeight"]
|
||||
.SetFunctionName("getLineHeight");
|
||||
GetAllConditionsForObject("TextObject::Text")["TextObject::Text::LineHeight"]
|
||||
.SetFunctionName("getLineHeight");
|
||||
GetAllActionsForObject("TextObject::Text")["TextObject::Text::SetLineHeight"]
|
||||
.SetFunctionName("setLineHeight")
|
||||
.SetGetter("getLineHeight");
|
||||
|
||||
GetAllActionsForObject("TextObject::Text")["TextObject::ShowShadow"]
|
||||
.SetFunctionName("showShadow");
|
||||
GetAllConditionsForObject("TextObject::Text")["TextObject::Text::IsShadowEnabled"]
|
||||
|
@@ -20,6 +20,7 @@ using namespace std;
|
||||
TextObject::TextObject()
|
||||
: text("Text"),
|
||||
characterSize(20),
|
||||
lineHeight(0),
|
||||
fontName(""),
|
||||
smoothed(true),
|
||||
bold(false),
|
||||
@@ -50,6 +51,10 @@ bool TextObject::UpdateProperty(const gd::String& propertyName,
|
||||
characterSize = newValue.To<double>();
|
||||
return true;
|
||||
}
|
||||
if (propertyName == "lineHeight") {
|
||||
lineHeight = newValue.To<double>();
|
||||
return true;
|
||||
}
|
||||
if (propertyName == "font") {
|
||||
fontName = newValue;
|
||||
return true;
|
||||
@@ -129,6 +134,13 @@ std::map<gd::String, gd::PropertyDescriptor> TextObject::GetProperties() const {
|
||||
.SetMeasurementUnit(gd::MeasurementUnit::GetPixel())
|
||||
.SetGroup(_("Font"));
|
||||
|
||||
objectProperties["lineHeight"]
|
||||
.SetValue(gd::String::From(lineHeight))
|
||||
.SetType("number")
|
||||
.SetLabel(_("Line height"))
|
||||
.SetMeasurementUnit(gd::MeasurementUnit::GetPixel())
|
||||
.SetGroup(_("Font"));
|
||||
|
||||
objectProperties["font"]
|
||||
.SetValue(fontName)
|
||||
.SetType("resource")
|
||||
@@ -271,6 +283,7 @@ void TextObject::DoUnserializeFrom(gd::Project& project,
|
||||
SetCharacterSize(content.GetChild("characterSize", 0, "CharacterSize")
|
||||
.GetValue()
|
||||
.GetInt());
|
||||
SetLineHeight(content.GetDoubleAttribute("lineHeight", 0));
|
||||
smoothed = content.GetBoolAttribute("smoothed");
|
||||
bold = content.GetBoolAttribute("bold");
|
||||
italic = content.GetBoolAttribute("italic");
|
||||
@@ -339,6 +352,7 @@ void TextObject::DoSerializeTo(gd::SerializerElement& element) const {
|
||||
content.AddChild("textAlignment").SetValue(GetTextAlignment());
|
||||
content.AddChild("verticalTextAlignment").SetValue(GetVerticalTextAlignment());
|
||||
content.AddChild("characterSize").SetValue(GetCharacterSize());
|
||||
content.AddChild("lineHeight").SetValue(GetLineHeight());
|
||||
content.AddChild("color").SetValue(GetColor());
|
||||
|
||||
content.SetAttribute("smoothed", smoothed);
|
||||
|
@@ -49,6 +49,12 @@ class GD_EXTENSION_API TextObject : public gd::ObjectConfiguration {
|
||||
*/
|
||||
inline double GetCharacterSize() const { return characterSize; };
|
||||
|
||||
/** \brief Change the line height. */
|
||||
inline void SetLineHeight(double value) { lineHeight = value; };
|
||||
|
||||
/** \brief Get the line height. */
|
||||
inline double GetLineHeight() const { return lineHeight; };
|
||||
|
||||
/** \brief Return the name of the font resource used for the text.
|
||||
*/
|
||||
inline const gd::String& GetFontName() const { return fontName; };
|
||||
@@ -120,6 +126,7 @@ class GD_EXTENSION_API TextObject : public gd::ObjectConfiguration {
|
||||
|
||||
gd::String text;
|
||||
double characterSize;
|
||||
double lineHeight;
|
||||
gd::String fontName;
|
||||
bool smoothed;
|
||||
bool bold, italic, underlined;
|
||||
|
@@ -86,6 +86,7 @@ namespace gdjs {
|
||||
? style.dropShadowDistance + style.dropShadowBlur
|
||||
: 0;
|
||||
style.padding = Math.ceil(this._object._padding + extraPaddingForShadow);
|
||||
style.lineHeight = this._object._lineHeight;
|
||||
|
||||
// Prevent spikey outlines by adding a miter limit
|
||||
style.miterLimit = 3;
|
||||
|
@@ -22,6 +22,8 @@ namespace gdjs {
|
||||
text: string;
|
||||
textAlignment: string;
|
||||
verticalTextAlignment: string;
|
||||
/** The line height */
|
||||
lineHeight: float;
|
||||
|
||||
isOutlineEnabled: boolean;
|
||||
outlineThickness: float;
|
||||
@@ -62,6 +64,7 @@ namespace gdjs {
|
||||
sha: float;
|
||||
shb: float;
|
||||
pad: integer;
|
||||
lh: float;
|
||||
};
|
||||
|
||||
export type TextObjectNetworkSyncData = ObjectNetworkSyncData &
|
||||
@@ -101,6 +104,8 @@ namespace gdjs {
|
||||
_shadowAngle: float;
|
||||
_shadowBlur: float;
|
||||
|
||||
_lineHeight: float;
|
||||
|
||||
_padding: integer = 5;
|
||||
_str: string;
|
||||
_renderer: gdjs.TextRuntimeObjectRenderer;
|
||||
@@ -139,6 +144,7 @@ namespace gdjs {
|
||||
this._shadowDistance = content.shadowDistance;
|
||||
this._shadowBlur = content.shadowBlurRadius;
|
||||
this._shadowAngle = content.shadowAngle;
|
||||
this._lineHeight = content.lineHeight || 0;
|
||||
|
||||
this._renderer = new gdjs.TextRuntimeObjectRenderer(
|
||||
this,
|
||||
@@ -149,7 +155,7 @@ namespace gdjs {
|
||||
this.onCreated();
|
||||
}
|
||||
|
||||
updateFromObjectData(
|
||||
override updateFromObjectData(
|
||||
oldObjectData: TextObjectData,
|
||||
newObjectData: TextObjectData
|
||||
): boolean {
|
||||
@@ -211,10 +217,13 @@ namespace gdjs {
|
||||
if (oldContent.shadowBlurRadius !== newContent.shadowBlurRadius) {
|
||||
this.setShadowBlurRadius(newContent.shadowBlurRadius);
|
||||
}
|
||||
if ((oldContent.lineHeight || 0) !== (newContent.lineHeight || 0)) {
|
||||
this.setLineHeight(newContent.lineHeight || 0);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
getNetworkSyncData(): TextObjectNetworkSyncData {
|
||||
override getNetworkSyncData(): TextObjectNetworkSyncData {
|
||||
return {
|
||||
...super.getNetworkSyncData(),
|
||||
str: this._str,
|
||||
@@ -238,11 +247,12 @@ namespace gdjs {
|
||||
shd: this._shadowDistance,
|
||||
sha: this._shadowAngle,
|
||||
shb: this._shadowBlur,
|
||||
lh: this._lineHeight,
|
||||
pad: this._padding,
|
||||
};
|
||||
}
|
||||
|
||||
updateFromNetworkSyncData(
|
||||
override updateFromNetworkSyncData(
|
||||
networkSyncData: TextObjectNetworkSyncData
|
||||
): void {
|
||||
super.updateFromNetworkSyncData(networkSyncData);
|
||||
@@ -312,28 +322,30 @@ namespace gdjs {
|
||||
if (networkSyncData.shb !== undefined) {
|
||||
this.setShadowBlurRadius(networkSyncData.shb);
|
||||
}
|
||||
if (networkSyncData.lh !== undefined) {
|
||||
this.setLineHeight(networkSyncData.lh);
|
||||
}
|
||||
if (networkSyncData.pad !== undefined) {
|
||||
this.setPadding(networkSyncData.pad);
|
||||
}
|
||||
}
|
||||
|
||||
getRendererObject() {
|
||||
override getRendererObject() {
|
||||
return this._renderer.getRendererObject();
|
||||
}
|
||||
|
||||
update(instanceContainer: gdjs.RuntimeInstanceContainer): void {
|
||||
override update(instanceContainer: gdjs.RuntimeInstanceContainer): void {
|
||||
this._renderer.ensureUpToDate();
|
||||
}
|
||||
|
||||
onDestroyed(): void {
|
||||
override onDestroyed(): void {
|
||||
super.onDestroyed();
|
||||
this._renderer.destroy();
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize the extra parameters that could be set for an instance.
|
||||
*/
|
||||
extraInitializationFromInitialInstance(initialInstanceData: InstanceData) {
|
||||
override extraInitializationFromInitialInstance(
|
||||
initialInstanceData: InstanceData
|
||||
) {
|
||||
if (initialInstanceData.customSize) {
|
||||
this.setWrappingWidth(initialInstanceData.width);
|
||||
this.setWrapping(true);
|
||||
@@ -353,27 +365,17 @@ namespace gdjs {
|
||||
this._renderer.updatePosition();
|
||||
}
|
||||
|
||||
/**
|
||||
* Set object position on X axis.
|
||||
*/
|
||||
setX(x: float): void {
|
||||
override setX(x: float): void {
|
||||
super.setX(x);
|
||||
this._updateTextPosition();
|
||||
}
|
||||
|
||||
/**
|
||||
* Set object position on Y axis.
|
||||
*/
|
||||
setY(y: float): void {
|
||||
override setY(y: float): void {
|
||||
super.setY(y);
|
||||
this._updateTextPosition();
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the angle of the object.
|
||||
* @param angle The new angle of the object
|
||||
*/
|
||||
setAngle(angle: float): void {
|
||||
override setAngle(angle: float): void {
|
||||
super.setAngle(angle);
|
||||
this._renderer.updateAngle();
|
||||
}
|
||||
@@ -455,6 +457,22 @@ namespace gdjs {
|
||||
this._renderer.updateStyle();
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the line height of the text.
|
||||
*/
|
||||
getLineHeight(): float {
|
||||
return this._lineHeight;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the line height of the text.
|
||||
* @param value The new line height for the text.
|
||||
*/
|
||||
setLineHeight(value: float): void {
|
||||
this._lineHeight = value;
|
||||
this._renderer.updateStyle();
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the name of the resource to use for the font.
|
||||
* @param fontResourceName The name of the font resource.
|
||||
@@ -499,14 +517,14 @@ namespace gdjs {
|
||||
/**
|
||||
* Get width of the text.
|
||||
*/
|
||||
getWidth(): float {
|
||||
override getWidth(): float {
|
||||
return this._wrapping ? this._wrappingWidth : this._renderer.getWidth();
|
||||
}
|
||||
|
||||
/**
|
||||
* Get height of the text.
|
||||
*/
|
||||
getHeight(): float {
|
||||
override getHeight(): float {
|
||||
return this._renderer.getHeight();
|
||||
}
|
||||
|
||||
@@ -584,16 +602,10 @@ namespace gdjs {
|
||||
|
||||
/**
|
||||
* Change the text color.
|
||||
* @param colorString color as a "R;G;B" string, for example: "255;0;0"
|
||||
* @param rgbOrHexColor color as a "R;G;B" string, for example: "255;0;0"
|
||||
*/
|
||||
setColor(colorString: string): void {
|
||||
const color = colorString.split(';');
|
||||
if (color.length < 3) {
|
||||
return;
|
||||
}
|
||||
this._color[0] = parseInt(color[0], 10);
|
||||
this._color[1] = parseInt(color[1], 10);
|
||||
this._color[2] = parseInt(color[2], 10);
|
||||
setColor(rgbOrHexColor: string): void {
|
||||
this._color = gdjs.rgbOrHexToRGBColor(rgbOrHexColor);
|
||||
this._useGradient = false;
|
||||
this._renderer.updateStyle();
|
||||
}
|
||||
@@ -685,11 +697,11 @@ namespace gdjs {
|
||||
}
|
||||
}
|
||||
|
||||
setWidth(width: float): void {
|
||||
override setWidth(width: float): void {
|
||||
this.setWrappingWidth(width);
|
||||
}
|
||||
|
||||
getDrawableY(): float {
|
||||
override getDrawableY(): float {
|
||||
return (
|
||||
this.getY() -
|
||||
(this._verticalTextAlignment === 'center'
|
||||
@@ -702,18 +714,12 @@ namespace gdjs {
|
||||
|
||||
/**
|
||||
* Set the outline for the text object.
|
||||
* @param str color as a "R;G;B" string, for example: "255;0;0"
|
||||
* @param rgbOrHexColor color as a "R;G;B" string, for example: "255;0;0"
|
||||
* @param thickness thickness of the outline (0 = disabled)
|
||||
* @deprecated Prefer independent setters.
|
||||
*/
|
||||
setOutline(str: string, thickness: number): void {
|
||||
const color = str.split(';');
|
||||
if (color.length < 3) {
|
||||
return;
|
||||
}
|
||||
this._outlineColor[0] = parseInt(color[0], 10);
|
||||
this._outlineColor[1] = parseInt(color[1], 10);
|
||||
this._outlineColor[2] = parseInt(color[2], 10);
|
||||
setOutline(rgbOrHexColor: string, thickness: number): void {
|
||||
this._outlineColor = gdjs.rgbOrHexToRGBColor(rgbOrHexColor);
|
||||
this._outlineThickness = thickness;
|
||||
this._renderer.updateStyle();
|
||||
}
|
||||
@@ -755,25 +761,19 @@ namespace gdjs {
|
||||
|
||||
/**
|
||||
* Set the shadow for the text object.
|
||||
* @param str color as a "R;G;B" string, for example: "255;0;0"
|
||||
* @param rgbOrHexColor color as a "R;G;B" string, for example: "255;0;0"
|
||||
* @param distance distance between the shadow and the text, in pixels.
|
||||
* @param blur amount of shadow blur, in pixels.
|
||||
* @param angle shadow offset direction, in degrees.
|
||||
* @deprecated Prefer independent setters.
|
||||
*/
|
||||
setShadow(
|
||||
str: string,
|
||||
rgbOrHexColor: string,
|
||||
distance: number,
|
||||
blur: integer,
|
||||
angle: float
|
||||
): void {
|
||||
const color = str.split(';');
|
||||
if (color.length < 3) {
|
||||
return;
|
||||
}
|
||||
this._shadowColor[0] = parseInt(color[0], 10);
|
||||
this._shadowColor[1] = parseInt(color[1], 10);
|
||||
this._shadowColor[2] = parseInt(color[2], 10);
|
||||
this._shadowColor = gdjs.rgbOrHexToRGBColor(rgbOrHexColor);
|
||||
this._shadowDistance = distance;
|
||||
this._shadowBlur = blur;
|
||||
this._shadowAngle = angle;
|
||||
@@ -886,38 +886,18 @@ namespace gdjs {
|
||||
strThirdColor: string,
|
||||
strFourthColor: string
|
||||
): void {
|
||||
const colorFirst = strFirstColor.split(';');
|
||||
const colorSecond = strSecondColor.split(';');
|
||||
const colorThird = strThirdColor.split(';');
|
||||
const colorFourth = strFourthColor.split(';');
|
||||
this._gradient = [];
|
||||
if (colorFirst.length == 3) {
|
||||
this._gradient.push([
|
||||
parseInt(colorFirst[0], 10),
|
||||
parseInt(colorFirst[1], 10),
|
||||
parseInt(colorFirst[2], 10),
|
||||
]);
|
||||
if (strFirstColor) {
|
||||
this._gradient.push(gdjs.rgbOrHexToRGBColor(strFirstColor));
|
||||
}
|
||||
if (colorSecond.length == 3) {
|
||||
this._gradient.push([
|
||||
parseInt(colorSecond[0], 10),
|
||||
parseInt(colorSecond[1], 10),
|
||||
parseInt(colorSecond[2], 10),
|
||||
]);
|
||||
if (strSecondColor) {
|
||||
this._gradient.push(gdjs.rgbOrHexToRGBColor(strSecondColor));
|
||||
}
|
||||
if (colorThird.length == 3) {
|
||||
this._gradient.push([
|
||||
parseInt(colorThird[0], 10),
|
||||
parseInt(colorThird[1], 10),
|
||||
parseInt(colorThird[2], 10),
|
||||
]);
|
||||
if (strThirdColor) {
|
||||
this._gradient.push(gdjs.rgbOrHexToRGBColor(strThirdColor));
|
||||
}
|
||||
if (colorFourth.length == 3) {
|
||||
this._gradient.push([
|
||||
parseInt(colorFourth[0], 10),
|
||||
parseInt(colorFourth[1], 10),
|
||||
parseInt(colorFourth[2], 10),
|
||||
]);
|
||||
if (strFourthColor) {
|
||||
this._gradient.push(gdjs.rgbOrHexToRGBColor(strFourthColor));
|
||||
}
|
||||
this._gradientType = strGradientType;
|
||||
this._useGradient = this._gradient.length > 1 ? true : false;
|
||||
|
@@ -17,8 +17,6 @@ namespace gdjs {
|
||||
export type SimpleTileMapNetworkSyncDataType = {
|
||||
op: number;
|
||||
ai: string;
|
||||
wid: number;
|
||||
hei: number;
|
||||
// TODO: Support tilemap synchronization. Find an efficient way to send tiles changes.
|
||||
};
|
||||
|
||||
@@ -170,8 +168,6 @@ namespace gdjs {
|
||||
...super.getNetworkSyncData(),
|
||||
op: this._opacity,
|
||||
ai: this._atlasImage,
|
||||
wid: this.getWidth(),
|
||||
hei: this.getHeight(),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -186,18 +182,6 @@ namespace gdjs {
|
||||
) {
|
||||
this.setOpacity(networkSyncData.op);
|
||||
}
|
||||
if (
|
||||
networkSyncData.wid !== undefined &&
|
||||
networkSyncData.wid !== this.getWidth()
|
||||
) {
|
||||
this.setWidth(networkSyncData.wid);
|
||||
}
|
||||
if (
|
||||
networkSyncData.hei !== undefined &&
|
||||
networkSyncData.hei !== this.getHeight()
|
||||
) {
|
||||
this.setHeight(networkSyncData.hei);
|
||||
}
|
||||
if (networkSyncData.ai !== undefined) {
|
||||
// TODO: support changing the atlas texture
|
||||
}
|
||||
|
@@ -26,8 +26,6 @@ namespace gdjs {
|
||||
os: float;
|
||||
fo: float;
|
||||
oo: float;
|
||||
wid: float;
|
||||
hei: float;
|
||||
};
|
||||
|
||||
export type TilemapCollisionMaskNetworkSyncData = ObjectNetworkSyncData &
|
||||
@@ -202,8 +200,6 @@ namespace gdjs {
|
||||
os: this.getOutlineSize(),
|
||||
fo: this.getFillOpacity(),
|
||||
oo: this.getOutlineOpacity(),
|
||||
wid: this.getWidth(),
|
||||
hei: this.getHeight(),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -236,12 +232,6 @@ namespace gdjs {
|
||||
if (networkSyncData.oo !== undefined) {
|
||||
this.setOutlineOpacity(networkSyncData.oo);
|
||||
}
|
||||
if (networkSyncData.wid !== undefined) {
|
||||
this.setWidth(networkSyncData.wid);
|
||||
}
|
||||
if (networkSyncData.hei !== undefined) {
|
||||
this.setHeight(networkSyncData.hei);
|
||||
}
|
||||
}
|
||||
|
||||
extraInitializationFromInitialInstance(initialInstanceData): void {
|
||||
|
@@ -25,8 +25,6 @@ namespace gdjs {
|
||||
lai: number;
|
||||
lei: number;
|
||||
asps: number;
|
||||
wid: number;
|
||||
hei: number;
|
||||
};
|
||||
|
||||
export type TilemapNetworkSyncData = ObjectNetworkSyncData &
|
||||
@@ -158,8 +156,6 @@ namespace gdjs {
|
||||
lai: this._layerIndex,
|
||||
lei: this._levelIndex,
|
||||
asps: this._animationSpeedScale,
|
||||
wid: this.getWidth(),
|
||||
hei: this.getHeight(),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -190,12 +186,6 @@ namespace gdjs {
|
||||
if (networkSyncData.asps !== undefined) {
|
||||
this.setAnimationSpeedScale(networkSyncData.asps);
|
||||
}
|
||||
if (networkSyncData.wid !== undefined) {
|
||||
this.setWidth(networkSyncData.wid);
|
||||
}
|
||||
if (networkSyncData.hei !== undefined) {
|
||||
this.setHeight(networkSyncData.hei);
|
||||
}
|
||||
}
|
||||
|
||||
extraInitializationFromInitialInstance(initialInstanceData): void {
|
||||
|
@@ -17,7 +17,7 @@ void DeclareTiledSpriteObjectExtension(gd::PlatformExtension& extension) {
|
||||
.SetExtensionInformation(
|
||||
"TiledSpriteObject",
|
||||
_("Tiled Sprite Object"),
|
||||
"Displays an image in a repeating pattern over an area. Useful for "
|
||||
"Displays a 2D image in a repeating pattern over an area. Useful for "
|
||||
"making backgrounds, including background that are scrolling when "
|
||||
"the camera moves. This is more performant than using multiple "
|
||||
"Sprite objects.",
|
||||
|
@@ -92,28 +92,18 @@ namespace gdjs {
|
||||
-this._object._yOffset % this._tiledSprite.texture.height;
|
||||
}
|
||||
|
||||
setColor(rgbColor: string): void {
|
||||
const colors = rgbColor.split(';');
|
||||
if (colors.length < 3) {
|
||||
return;
|
||||
}
|
||||
this._tiledSprite.tint =
|
||||
'0x' +
|
||||
gdjs.rgbToHex(
|
||||
parseInt(colors[0], 10),
|
||||
parseInt(colors[1], 10),
|
||||
parseInt(colors[2], 10)
|
||||
);
|
||||
setColor(rgbOrHexColor: string): void {
|
||||
this._tiledSprite.tint = gdjs.rgbOrHexStringToNumber(rgbOrHexColor);
|
||||
}
|
||||
|
||||
getColor() {
|
||||
const rgb = new PIXI.Color(this._tiledSprite.tint).toRgbArray();
|
||||
return (
|
||||
Math.floor(rgb[0] * 255) +
|
||||
Math.round(rgb[0] * 255) +
|
||||
';' +
|
||||
Math.floor(rgb[1] * 255) +
|
||||
Math.round(rgb[1] * 255) +
|
||||
';' +
|
||||
Math.floor(rgb[2] * 255)
|
||||
Math.round(rgb[2] * 255)
|
||||
);
|
||||
}
|
||||
|
||||
|
@@ -15,8 +15,6 @@ namespace gdjs {
|
||||
export type TiledSpriteObjectData = ObjectData & TiledSpriteObjectDataType;
|
||||
|
||||
export type TiledSpriteNetworkSyncDataType = {
|
||||
wid: number;
|
||||
hei: number;
|
||||
xo: number;
|
||||
yo: number;
|
||||
op: number;
|
||||
@@ -83,8 +81,6 @@ namespace gdjs {
|
||||
getNetworkSyncData(): TiledSpriteNetworkSyncData {
|
||||
return {
|
||||
...super.getNetworkSyncData(),
|
||||
wid: this.getWidth(),
|
||||
hei: this.getHeight(),
|
||||
xo: this.getXOffset(),
|
||||
yo: this.getYOffset(),
|
||||
op: this.getOpacity(),
|
||||
@@ -99,12 +95,6 @@ namespace gdjs {
|
||||
|
||||
// Texture is not synchronized, see if this is asked or not.
|
||||
|
||||
if (networkSyncData.wid !== undefined) {
|
||||
this.setWidth(networkSyncData.wid);
|
||||
}
|
||||
if (networkSyncData.hei !== undefined) {
|
||||
this.setHeight(networkSyncData.hei);
|
||||
}
|
||||
if (networkSyncData.xo !== undefined) {
|
||||
this.setXOffset(networkSyncData.xo);
|
||||
}
|
||||
|
@@ -16,8 +16,11 @@ void DeclareTopDownMovementBehaviorExtension(gd::PlatformExtension& extension) {
|
||||
.SetExtensionInformation(
|
||||
"TopDownMovementBehavior",
|
||||
_("Top-down movement"),
|
||||
_("Allows to move objects in either 4 or 8 directions, with the "
|
||||
"keyboard or using events."),
|
||||
_("Allows to move an object in either 4 or 8 directions, with the "
|
||||
"keyboard (default), a virtual stick (for this, also add the "
|
||||
"\"Top-down multitouch controller mapper\" behavior and a"
|
||||
"\"Multitouch Joystick\" object), gamepad or manually using "
|
||||
"events."),
|
||||
"Florian Rival",
|
||||
"Open source (MIT License)")
|
||||
.SetCategory("Movement")
|
||||
@@ -26,17 +29,17 @@ void DeclareTopDownMovementBehaviorExtension(gd::PlatformExtension& extension) {
|
||||
extension.AddInstructionOrExpressionGroupMetadata(_("Top-down movement"))
|
||||
.SetIcon("CppPlatform/Extensions/topdownmovementicon16.png");
|
||||
|
||||
gd::BehaviorMetadata& aut = extension.AddBehavior(
|
||||
"TopDownMovementBehavior",
|
||||
_("Top-down movement (4 or 8 directions)"),
|
||||
"TopDownMovement",
|
||||
_("Move objects left, up, right, and "
|
||||
"down (and, optionally, diagonally)."),
|
||||
"",
|
||||
"CppPlatform/Extensions/topdownmovementicon.png",
|
||||
"TopDownMovementBehavior",
|
||||
std::make_shared<TopDownMovementBehavior>(),
|
||||
std::make_shared<gd::BehaviorsSharedData>());
|
||||
gd::BehaviorMetadata& aut =
|
||||
extension.AddBehavior("TopDownMovementBehavior",
|
||||
_("Top-down movement (4 or 8 directions)"),
|
||||
"TopDownMovement",
|
||||
_("Move objects left, up, right, and "
|
||||
"down (and, optionally, diagonally)."),
|
||||
"",
|
||||
"CppPlatform/Extensions/topdownmovementicon.png",
|
||||
"TopDownMovementBehavior",
|
||||
std::make_shared<TopDownMovementBehavior>(),
|
||||
std::make_shared<gd::BehaviorsSharedData>());
|
||||
|
||||
aut.AddAction("SimulateLeftKey",
|
||||
_("Simulate left key press"),
|
||||
@@ -119,7 +122,8 @@ void DeclareTopDownMovementBehaviorExtension(gd::PlatformExtension& extension) {
|
||||
aut.AddAction("SimulateStick",
|
||||
_("Simulate stick control"),
|
||||
_("Simulate a stick control."),
|
||||
_("Simulate a stick control for _PARAM0_ with a _PARAM2_ angle and a _PARAM3_ force"),
|
||||
_("Simulate a stick control for _PARAM0_ with a _PARAM2_ angle "
|
||||
"and a _PARAM3_ force"),
|
||||
_("Top-down controls"),
|
||||
"res/conditions/keyboard24.png",
|
||||
"res/conditions/keyboard.png")
|
||||
@@ -130,25 +134,28 @@ void DeclareTopDownMovementBehaviorExtension(gd::PlatformExtension& extension) {
|
||||
.MarkAsAdvanced()
|
||||
.SetFunctionName("SimulateStick");
|
||||
|
||||
aut.AddScopedCondition("IsUsingControl",
|
||||
_("Control pressed or simulated"),
|
||||
_("A control was applied from a default control or simulated by an action."),
|
||||
_("_PARAM0_ has the _PARAM2_ key pressed or simulated"),
|
||||
_("Top-down state"),
|
||||
"res/conditions/keyboard24.png",
|
||||
"res/conditions/keyboard.png")
|
||||
.AddParameter("object", _("Object"))
|
||||
.AddParameter("behavior", _("Behavior"), "TopDownMovementBehavior")
|
||||
.AddParameter("stringWithSelector",
|
||||
aut.AddScopedCondition(
|
||||
"IsUsingControl",
|
||||
_("Control pressed or simulated"),
|
||||
_("A control was applied from a default control or simulated by an "
|
||||
"action."),
|
||||
_("_PARAM0_ has the _PARAM2_ key pressed or simulated"),
|
||||
_("Top-down state"),
|
||||
"res/conditions/keyboard24.png",
|
||||
"res/conditions/keyboard.png")
|
||||
.AddParameter("object", _("Object"))
|
||||
.AddParameter("behavior", _("Behavior"), "TopDownMovementBehavior")
|
||||
.AddParameter("stringWithSelector",
|
||||
_("Key"),
|
||||
"[\"Left\", \"Right\", \"Up\", \"Down\", \"Stick\"]")
|
||||
.MarkAsAdvanced();
|
||||
.MarkAsAdvanced();
|
||||
|
||||
aut.AddExpression("StickAngle",
|
||||
_("Stick angle"),
|
||||
_("Return the angle of the simulated stick input (in degrees)"),
|
||||
_("Top-down controls"),
|
||||
"CppPlatform/Extensions/topdownmovementicon16.png")
|
||||
aut.AddExpression(
|
||||
"StickAngle",
|
||||
_("Stick angle"),
|
||||
_("Return the angle of the simulated stick input (in degrees)"),
|
||||
_("Top-down controls"),
|
||||
"CppPlatform/Extensions/topdownmovementicon16.png")
|
||||
.AddParameter("object", _("Object"))
|
||||
.AddParameter("behavior", _("Behavior"), "TopDownMovementBehavior");
|
||||
|
||||
@@ -361,19 +368,19 @@ void DeclareTopDownMovementBehaviorExtension(gd::PlatformExtension& extension) {
|
||||
.MarkAsAdvanced()
|
||||
.SetHidden()
|
||||
.SetFunctionName("GetAngle");
|
||||
|
||||
aut.AddScopedCondition(
|
||||
"IsMovementAngleAround",
|
||||
_("Angle of movement"),
|
||||
_("Compare the angle of the top-down movement of the object."),
|
||||
_("Angle of movement of _PARAM0_ is _PARAM2_ ± _PARAM3_°"),
|
||||
|
||||
aut.AddScopedCondition(
|
||||
"IsMovementAngleAround",
|
||||
_("Angle of movement"),
|
||||
_("Compare the angle of the top-down movement of the object."),
|
||||
_("Angle of movement of _PARAM0_ is _PARAM2_ ± _PARAM3_°"),
|
||||
_("Top-down state"),
|
||||
"CppPlatform/Extensions/topdownmovementicon24.png",
|
||||
"CppPlatform/Extensions/topdownmovementicon16.png")
|
||||
.AddParameter("object", _("Object"))
|
||||
.AddParameter("behavior", _("Behavior"), "TopDownMovementBehavior")
|
||||
.AddParameter("expression", _("Angle (in degrees)"))
|
||||
.AddParameter("expression", _("Tolerance (in degrees)"));
|
||||
.AddParameter("object", _("Object"))
|
||||
.AddParameter("behavior", _("Behavior"), "TopDownMovementBehavior")
|
||||
.AddParameter("expression", _("Angle (in degrees)"))
|
||||
.AddParameter("expression", _("Tolerance (in degrees)"));
|
||||
|
||||
aut.AddCondition("XVelocity",
|
||||
_("Speed on X axis"),
|
||||
|
@@ -507,10 +507,6 @@ namespace gdjs {
|
||||
cos = 0;
|
||||
}
|
||||
|
||||
const getAcceleratedSpeed = this._useLegacyTurnBack
|
||||
? TopDownMovementRuntimeBehavior.getLegacyAcceleratedSpeed
|
||||
: TopDownMovementRuntimeBehavior.getAcceleratedSpeed;
|
||||
|
||||
let currentSpeed = Math.hypot(this._xVelocity, this._yVelocity);
|
||||
const dotProduct = this._xVelocity * cos + this._yVelocity * sin;
|
||||
if (dotProduct < 0) {
|
||||
@@ -518,13 +514,14 @@ namespace gdjs {
|
||||
// Keep the negative velocity projected on the new direction.
|
||||
currentSpeed = dotProduct;
|
||||
}
|
||||
const speed = getAcceleratedSpeed(
|
||||
const speed = TopDownMovementRuntimeBehavior.getAcceleratedSpeed(
|
||||
currentSpeed,
|
||||
targetedSpeed,
|
||||
this._maxSpeed,
|
||||
this._acceleration,
|
||||
this._deceleration,
|
||||
timeDelta
|
||||
timeDelta,
|
||||
this._useLegacyTurnBack
|
||||
);
|
||||
this._xVelocity = speed * cos;
|
||||
this._yVelocity = speed * sin;
|
||||
@@ -599,10 +596,13 @@ namespace gdjs {
|
||||
speedMax: float,
|
||||
acceleration: float,
|
||||
deceleration: float,
|
||||
timeDelta: float
|
||||
timeDelta: float,
|
||||
useLegacyTurnBack: boolean = false
|
||||
): float {
|
||||
let newSpeed = currentSpeed;
|
||||
const turningBackAcceleration = Math.max(acceleration, deceleration);
|
||||
const turningBackAcceleration = useLegacyTurnBack
|
||||
? acceleration
|
||||
: Math.max(acceleration, deceleration);
|
||||
if (targetedSpeed < 0) {
|
||||
if (currentSpeed <= targetedSpeed) {
|
||||
// Reduce the speed to match the stick force.
|
||||
@@ -652,62 +652,6 @@ namespace gdjs {
|
||||
return newSpeed;
|
||||
}
|
||||
|
||||
private static getLegacyAcceleratedSpeed(
|
||||
currentSpeed: float,
|
||||
targetedSpeed: float,
|
||||
speedMax: float,
|
||||
acceleration: float,
|
||||
deceleration: float,
|
||||
timeDelta: float
|
||||
): float {
|
||||
let newSpeed = currentSpeed;
|
||||
if (targetedSpeed < 0) {
|
||||
if (currentSpeed <= targetedSpeed) {
|
||||
// Reduce the speed to match the stick force.
|
||||
newSpeed = Math.min(
|
||||
targetedSpeed,
|
||||
currentSpeed + deceleration * timeDelta
|
||||
);
|
||||
} else if (currentSpeed <= 0) {
|
||||
// Accelerate
|
||||
newSpeed -= Math.max(-speedMax, acceleration * timeDelta);
|
||||
} else {
|
||||
newSpeed = Math.max(
|
||||
targetedSpeed,
|
||||
currentSpeed - deceleration * timeDelta
|
||||
);
|
||||
}
|
||||
} else if (targetedSpeed > 0) {
|
||||
if (currentSpeed >= targetedSpeed) {
|
||||
// Reduce the speed to match the stick force.
|
||||
newSpeed = Math.max(
|
||||
targetedSpeed,
|
||||
currentSpeed - deceleration * timeDelta
|
||||
);
|
||||
} else if (currentSpeed >= 0) {
|
||||
// Accelerate
|
||||
newSpeed = Math.min(
|
||||
speedMax,
|
||||
currentSpeed + acceleration * timeDelta
|
||||
);
|
||||
} else {
|
||||
newSpeed = Math.min(
|
||||
targetedSpeed,
|
||||
currentSpeed + deceleration * timeDelta
|
||||
);
|
||||
}
|
||||
} else {
|
||||
// Decelerate and stop.
|
||||
if (currentSpeed < 0) {
|
||||
newSpeed = Math.min(currentSpeed + deceleration * timeDelta, 0);
|
||||
}
|
||||
if (currentSpeed > 0) {
|
||||
newSpeed = Math.max(currentSpeed - deceleration * timeDelta, 0);
|
||||
}
|
||||
}
|
||||
return newSpeed;
|
||||
}
|
||||
|
||||
simulateControl(input: string) {
|
||||
if (input === 'Left') {
|
||||
this._leftKey = true;
|
||||
|
@@ -347,17 +347,21 @@ describe('gdjs.TweenRuntimeBehavior', () => {
|
||||
// Check that there is no NaN.
|
||||
for (let i = 0; i < 11; i++) {
|
||||
runtimeScene.renderAndStep(1000 / 60);
|
||||
expect(camera.getCameraZoom(runtimeScene, '', 0)).to.be(0);
|
||||
// The tween tries to set the camera zoom to 0, but it has no effect
|
||||
// because it doesn't make sense.
|
||||
expect(camera.getCameraZoom(runtimeScene, '', 0)).to.be(1);
|
||||
}
|
||||
});
|
||||
|
||||
it('can tween a layer camera zoom from 0', () => {
|
||||
// The zoom stays at 1 because 0 doesn't make sense.
|
||||
camera.setCameraZoom(runtimeScene, 0, '', 0);
|
||||
// Here, it actually tweens from 1 to 1.
|
||||
tween.tweenCameraZoom2(runtimeScene, 'MyTween', 1, '', 'linear', 0.25);
|
||||
// A camera zoom of 0 doesn't make sense.
|
||||
// Check that there is no NaN.
|
||||
for (let i = 0; i < 11; i++) {
|
||||
expect(camera.getCameraZoom(runtimeScene, '', 0)).to.be(0);
|
||||
expect(camera.getCameraZoom(runtimeScene, '', 0)).to.be(1);
|
||||
runtimeScene.renderAndStep(1000 / 60);
|
||||
}
|
||||
expect(camera.getCameraZoom(runtimeScene, '', 0)).to.be(1);
|
||||
|
@@ -145,6 +145,7 @@ describe('gdjs.TweenRuntimeBehavior', () => {
|
||||
shadowDistance: 4,
|
||||
shadowAngle: 90,
|
||||
shadowBlurRadius: 2,
|
||||
lineHeight: 0,
|
||||
},
|
||||
});
|
||||
runtimeScene.addObject(object);
|
||||
|
@@ -145,6 +145,7 @@ describe('gdjs.TweenRuntimeBehavior', () => {
|
||||
shadowDistance: 4,
|
||||
shadowAngle: 90,
|
||||
shadowBlurRadius: 2,
|
||||
lineHeight: 0,
|
||||
},
|
||||
});
|
||||
runtimeScene.addObject(object);
|
||||
|
@@ -1326,11 +1326,11 @@ namespace gdjs {
|
||||
lightness
|
||||
);
|
||||
owner.setColor(
|
||||
Math.floor(rgbFromHslColor[0]) +
|
||||
Math.round(rgbFromHslColor[0]) +
|
||||
';' +
|
||||
Math.floor(rgbFromHslColor[1]) +
|
||||
Math.round(rgbFromHslColor[1]) +
|
||||
';' +
|
||||
Math.floor(rgbFromHslColor[2])
|
||||
Math.round(rgbFromHslColor[2])
|
||||
);
|
||||
};
|
||||
} else {
|
||||
@@ -1439,12 +1439,11 @@ namespace gdjs {
|
||||
if (!isColorable(this.owner)) return;
|
||||
const owner = this.owner;
|
||||
|
||||
const rgbFromColor: string[] = owner.getColor().split(';');
|
||||
if (rgbFromColor.length < 3) return;
|
||||
const rgbFromColor = gdjs.rgbOrHexToRGBColor(owner.getColor());
|
||||
const hslFromColor = gdjs.evtTools.tween.rgbToHsl(
|
||||
parseFloat(rgbFromColor[0]),
|
||||
parseFloat(rgbFromColor[1]),
|
||||
parseFloat(rgbFromColor[2])
|
||||
rgbFromColor[0],
|
||||
rgbFromColor[1],
|
||||
rgbFromColor[2]
|
||||
);
|
||||
|
||||
const toH = animateHue ? toHue : hslFromColor[0];
|
||||
@@ -1474,11 +1473,11 @@ namespace gdjs {
|
||||
);
|
||||
|
||||
owner.setColor(
|
||||
Math.floor(rgbFromHslColor[0]) +
|
||||
Math.round(rgbFromHslColor[0]) +
|
||||
';' +
|
||||
Math.floor(rgbFromHslColor[1]) +
|
||||
Math.round(rgbFromHslColor[1]) +
|
||||
';' +
|
||||
Math.floor(rgbFromHslColor[2])
|
||||
Math.round(rgbFromHslColor[2])
|
||||
);
|
||||
},
|
||||
|
||||
|
@@ -18,8 +18,6 @@ namespace gdjs {
|
||||
|
||||
export type VideoNetworkSyncDataType = {
|
||||
op: float;
|
||||
wid: float;
|
||||
hei: float;
|
||||
// We don't sync volume, as it's probably a user setting?
|
||||
pla: boolean;
|
||||
loop: boolean;
|
||||
@@ -105,8 +103,6 @@ namespace gdjs {
|
||||
return {
|
||||
...super.getNetworkSyncData(),
|
||||
op: this._opacity,
|
||||
wid: this.getWidth(),
|
||||
hei: this.getHeight(),
|
||||
pla: this.isPlayed(),
|
||||
loop: this.isLooped(),
|
||||
ct: this.getCurrentTime(),
|
||||
@@ -120,12 +116,6 @@ namespace gdjs {
|
||||
if (this._opacity !== undefined && this._opacity && syncData.op) {
|
||||
this.setOpacity(syncData.op);
|
||||
}
|
||||
if (this.getWidth() !== undefined && this.getWidth() !== syncData.wid) {
|
||||
this.setWidth(syncData.wid);
|
||||
}
|
||||
if (this.getHeight() !== undefined && this.getHeight() !== syncData.hei) {
|
||||
this.setHeight(syncData.hei);
|
||||
}
|
||||
if (syncData.pla !== undefined && this.isPlayed() !== syncData.pla) {
|
||||
syncData.pla ? this.play() : this.pause();
|
||||
}
|
||||
|
@@ -1228,14 +1228,11 @@ gd::String EventsCodeGenerator::GenerateParameterCodes(
|
||||
// Code only parameter type
|
||||
else if (metadata.GetType() == "objectsContext") {
|
||||
argOutput =
|
||||
"(typeof eventsFunctionContext !== 'undefined' ? eventsFunctionContext "
|
||||
": runtimeScene)";
|
||||
HasProjectAndLayout() ? "runtimeScene" : "eventsFunctionContext";
|
||||
}
|
||||
// Code only parameter type
|
||||
else if (metadata.GetType() == "eventsFunctionContext") {
|
||||
argOutput =
|
||||
"(typeof eventsFunctionContext !== 'undefined' ? eventsFunctionContext "
|
||||
": undefined)";
|
||||
argOutput = HasProjectAndLayout() ? "null" : "eventsFunctionContext";
|
||||
} else
|
||||
return gd::EventsCodeGenerator::GenerateParameterCodes(
|
||||
parameter,
|
||||
|
@@ -21,6 +21,9 @@ AdvancedExtension::AdvancedExtension() {
|
||||
.SetCustomCodeGenerator([](gd::Instruction& instruction,
|
||||
gd::EventsCodeGenerator& codeGenerator,
|
||||
gd::EventsCodeGenerationContext& context) {
|
||||
if (codeGenerator.HasProjectAndLayout()) {
|
||||
return gd::String("");
|
||||
}
|
||||
gd::String expressionCode =
|
||||
gd::ExpressionCodeGenerator::GenerateExpressionCode(
|
||||
codeGenerator,
|
||||
@@ -28,15 +31,16 @@ AdvancedExtension::AdvancedExtension() {
|
||||
"number",
|
||||
instruction.GetParameter(0).GetPlainString());
|
||||
|
||||
return "if (typeof eventsFunctionContext !== 'undefined') { "
|
||||
"eventsFunctionContext.returnValue = " +
|
||||
expressionCode + "; }";
|
||||
return "eventsFunctionContext.returnValue = " + expressionCode + ";";
|
||||
});
|
||||
|
||||
GetAllActions()["SetReturnString"]
|
||||
.SetCustomCodeGenerator([](gd::Instruction& instruction,
|
||||
gd::EventsCodeGenerator& codeGenerator,
|
||||
gd::EventsCodeGenerationContext& context) {
|
||||
if (codeGenerator.HasProjectAndLayout()) {
|
||||
return gd::String("");
|
||||
}
|
||||
gd::String expressionCode =
|
||||
gd::ExpressionCodeGenerator::GenerateExpressionCode(
|
||||
codeGenerator,
|
||||
@@ -44,29 +48,31 @@ AdvancedExtension::AdvancedExtension() {
|
||||
"string",
|
||||
instruction.GetParameter(0).GetPlainString());
|
||||
|
||||
return "if (typeof eventsFunctionContext !== 'undefined') { "
|
||||
"eventsFunctionContext.returnValue = " +
|
||||
expressionCode + "; }";
|
||||
return "eventsFunctionContext.returnValue = " + expressionCode + ";";
|
||||
});
|
||||
|
||||
GetAllActions()["SetReturnBoolean"]
|
||||
.SetCustomCodeGenerator([](gd::Instruction& instruction,
|
||||
gd::EventsCodeGenerator& codeGenerator,
|
||||
gd::EventsCodeGenerationContext& context) {
|
||||
if (codeGenerator.HasProjectAndLayout()) {
|
||||
return gd::String("");
|
||||
}
|
||||
// This is duplicated from EventsCodeGenerator::GenerateParameterCodes
|
||||
gd::String parameter = instruction.GetParameter(0).GetPlainString();
|
||||
gd::String booleanCode =
|
||||
(parameter == "True" || parameter == "Vrai") ? "true" : "false";
|
||||
|
||||
return "if (typeof eventsFunctionContext !== 'undefined') { "
|
||||
"eventsFunctionContext.returnValue = " +
|
||||
booleanCode + "; }";
|
||||
return "eventsFunctionContext.returnValue = " + booleanCode + ";";
|
||||
});
|
||||
|
||||
GetAllActions()["CopyArgumentToVariable"]
|
||||
.SetCustomCodeGenerator([](gd::Instruction &instruction,
|
||||
gd::EventsCodeGenerator &codeGenerator,
|
||||
gd::EventsCodeGenerationContext &context) {
|
||||
if (codeGenerator.HasProjectAndLayout()) {
|
||||
return gd::String("");
|
||||
}
|
||||
// This is duplicated from EventsCodeGenerator::GenerateParameterCodes
|
||||
gd::String parameter = instruction.GetParameter(0).GetPlainString();
|
||||
gd::String variable =
|
||||
@@ -74,17 +80,17 @@ AdvancedExtension::AdvancedExtension() {
|
||||
codeGenerator, context, "scenevar", instruction.GetParameter(1),
|
||||
"");
|
||||
|
||||
return "if (typeof eventsFunctionContext !== 'undefined') {\n"
|
||||
"gdjs.Variable.copy(eventsFunctionContext.getArgument(" +
|
||||
parameter + "), " + variable +
|
||||
", false);\n"
|
||||
"}\n";
|
||||
return "gdjs.Variable.copy(eventsFunctionContext.getArgument(" +
|
||||
parameter + "), " + variable + ", false);\n";
|
||||
});
|
||||
|
||||
GetAllActions()["CopyArgumentToVariable2"]
|
||||
.SetCustomCodeGenerator([](gd::Instruction &instruction,
|
||||
gd::EventsCodeGenerator &codeGenerator,
|
||||
gd::EventsCodeGenerationContext &context) {
|
||||
if (codeGenerator.HasProjectAndLayout()) {
|
||||
return gd::String("");
|
||||
}
|
||||
// This is duplicated from EventsCodeGenerator::GenerateParameterCodes
|
||||
gd::String parameter = instruction.GetParameter(0).GetPlainString();
|
||||
gd::String variable =
|
||||
@@ -92,17 +98,17 @@ AdvancedExtension::AdvancedExtension() {
|
||||
codeGenerator, context, "variable", instruction.GetParameter(1),
|
||||
"");
|
||||
|
||||
return "if (typeof eventsFunctionContext !== 'undefined') {\n"
|
||||
"gdjs.Variable.copy(eventsFunctionContext.getArgument(" +
|
||||
parameter + "), " + variable +
|
||||
", false);\n"
|
||||
"}\n";
|
||||
return "gdjs.Variable.copy(eventsFunctionContext.getArgument(" +
|
||||
parameter + "), " + variable + ", false);\n";
|
||||
});
|
||||
|
||||
GetAllActions()["CopyVariableToArgument"]
|
||||
.SetCustomCodeGenerator([](gd::Instruction &instruction,
|
||||
gd::EventsCodeGenerator &codeGenerator,
|
||||
gd::EventsCodeGenerationContext &context) {
|
||||
if (codeGenerator.HasProjectAndLayout()) {
|
||||
return gd::String("");
|
||||
}
|
||||
// This is duplicated from EventsCodeGenerator::GenerateParameterCodes
|
||||
gd::String parameter = instruction.GetParameter(0).GetPlainString();
|
||||
gd::String variable =
|
||||
@@ -110,17 +116,18 @@ AdvancedExtension::AdvancedExtension() {
|
||||
codeGenerator, context, "scenevar", instruction.GetParameter(1),
|
||||
"");
|
||||
|
||||
return "if (typeof eventsFunctionContext !== 'undefined') {\n"
|
||||
"gdjs.Variable.copy(" +
|
||||
variable + ", eventsFunctionContext.getArgument(" + parameter +
|
||||
"), false);\n"
|
||||
"}\n";
|
||||
return "gdjs.Variable.copy(" + variable +
|
||||
", eventsFunctionContext.getArgument(" + parameter +
|
||||
"), false);\n";
|
||||
});
|
||||
|
||||
GetAllActions()["CopyVariableToArgument2"]
|
||||
.SetCustomCodeGenerator([](gd::Instruction &instruction,
|
||||
gd::EventsCodeGenerator &codeGenerator,
|
||||
gd::EventsCodeGenerationContext &context) {
|
||||
if (codeGenerator.HasProjectAndLayout()) {
|
||||
return gd::String("");
|
||||
}
|
||||
// This is duplicated from EventsCodeGenerator::GenerateParameterCodes
|
||||
gd::String parameter = instruction.GetParameter(0).GetPlainString();
|
||||
gd::String variable =
|
||||
@@ -128,17 +135,18 @@ AdvancedExtension::AdvancedExtension() {
|
||||
codeGenerator, context, "variable", instruction.GetParameter(1),
|
||||
"");
|
||||
|
||||
return "if (typeof eventsFunctionContext !== 'undefined') {\n"
|
||||
"gdjs.Variable.copy(" +
|
||||
variable + ", eventsFunctionContext.getArgument(" + parameter +
|
||||
"), false);\n"
|
||||
"}\n";
|
||||
return "gdjs.Variable.copy(" + variable +
|
||||
", eventsFunctionContext.getArgument(" + parameter +
|
||||
"), false);\n";
|
||||
});
|
||||
|
||||
GetAllConditions()["GetArgumentAsBoolean"]
|
||||
.SetCustomCodeGenerator([](gd::Instruction& instruction,
|
||||
gd::EventsCodeGenerator& codeGenerator,
|
||||
gd::EventsCodeGenerationContext& context) {
|
||||
if (codeGenerator.HasProjectAndLayout()) {
|
||||
return gd::String("false");
|
||||
}
|
||||
gd::String parameterNameCode =
|
||||
gd::ExpressionCodeGenerator::GenerateExpressionCode(
|
||||
codeGenerator,
|
||||
@@ -146,10 +154,8 @@ AdvancedExtension::AdvancedExtension() {
|
||||
"string",
|
||||
instruction.GetParameter(0).GetPlainString());
|
||||
gd::String valueCode =
|
||||
gd::String(instruction.IsInverted() ? "!" : "") +
|
||||
"(typeof eventsFunctionContext !== 'undefined' ? "
|
||||
"!!eventsFunctionContext.getArgument(" +
|
||||
parameterNameCode + ") : false)";
|
||||
gd::String(instruction.IsInverted() ? "!" : "!!") +
|
||||
"eventsFunctionContext.getArgument(" + parameterNameCode + ")";
|
||||
gd::String outputCode =
|
||||
codeGenerator.GenerateUpperScopeBooleanFullName("isConditionTrue", context) +
|
||||
" = " + valueCode + ";\n";
|
||||
@@ -161,6 +167,9 @@ AdvancedExtension::AdvancedExtension() {
|
||||
.SetCustomCodeGenerator([](const std::vector<gd::Expression>& parameters,
|
||||
gd::EventsCodeGenerator& codeGenerator,
|
||||
gd::EventsCodeGenerationContext& context) {
|
||||
if (codeGenerator.HasProjectAndLayout()) {
|
||||
return gd::String("0");
|
||||
}
|
||||
gd::String parameterNameCode =
|
||||
gd::ExpressionCodeGenerator::GenerateExpressionCode(
|
||||
codeGenerator,
|
||||
@@ -168,9 +177,8 @@ AdvancedExtension::AdvancedExtension() {
|
||||
"string",
|
||||
!parameters.empty() ? parameters[0].GetPlainString() : "");
|
||||
|
||||
return "(typeof eventsFunctionContext !== 'undefined' ? "
|
||||
"Number(eventsFunctionContext.getArgument(" +
|
||||
parameterNameCode + ")) || 0 : 0)";
|
||||
return "(Number(eventsFunctionContext.getArgument(" + parameterNameCode +
|
||||
")) || 0)";
|
||||
});
|
||||
|
||||
GetAllStrExpressions()["GetArgumentAsString"]
|
||||
@@ -178,6 +186,9 @@ AdvancedExtension::AdvancedExtension() {
|
||||
.SetCustomCodeGenerator([](const std::vector<gd::Expression>& parameters,
|
||||
gd::EventsCodeGenerator& codeGenerator,
|
||||
gd::EventsCodeGenerationContext& context) {
|
||||
if (codeGenerator.HasProjectAndLayout()) {
|
||||
return gd::String("\"\"");
|
||||
}
|
||||
gd::String parameterNameCode =
|
||||
gd::ExpressionCodeGenerator::GenerateExpressionCode(
|
||||
codeGenerator,
|
||||
@@ -185,9 +196,8 @@ AdvancedExtension::AdvancedExtension() {
|
||||
"string",
|
||||
!parameters.empty() ? parameters[0].GetPlainString() : "");
|
||||
|
||||
return "(typeof eventsFunctionContext !== 'undefined' ? \"\" + "
|
||||
"eventsFunctionContext.getArgument(" +
|
||||
parameterNameCode + ") : \"\")";
|
||||
return "\"\" + eventsFunctionContext.getArgument(" + parameterNameCode +
|
||||
")";
|
||||
});
|
||||
|
||||
GetAllConditions()["CompareArgumentAsNumber"]
|
||||
@@ -210,12 +220,13 @@ AdvancedExtension::AdvancedExtension() {
|
||||
codeGenerator.GenerateUpperScopeBooleanFullName("isConditionTrue", context);
|
||||
|
||||
return resultingBoolean + " = " +
|
||||
gd::String(instruction.IsInverted() ? "!" : "") +
|
||||
gd::String(instruction.IsInverted() ? "!" : "") + "(" +
|
||||
codeGenerator.GenerateRelationalOperation(
|
||||
operatorString,
|
||||
"((typeof eventsFunctionContext !== 'undefined' ? "
|
||||
"Number(eventsFunctionContext.getArgument(" +
|
||||
parameterNameCode + ")) || 0 : 0)",
|
||||
codeGenerator.HasProjectAndLayout()
|
||||
? "0"
|
||||
: "(Number(eventsFunctionContext.getArgument(" +
|
||||
parameterNameCode + ")) || 0)",
|
||||
operandCode) +
|
||||
");\n";
|
||||
});
|
||||
@@ -240,12 +251,13 @@ AdvancedExtension::AdvancedExtension() {
|
||||
codeGenerator.GenerateUpperScopeBooleanFullName("isConditionTrue", context);
|
||||
|
||||
return resultingBoolean + " = " +
|
||||
gd::String(instruction.IsInverted() ? "!" : "") +
|
||||
gd::String(instruction.IsInverted() ? "!" : "") + "(" +
|
||||
codeGenerator.GenerateRelationalOperation(
|
||||
operatorString,
|
||||
"((typeof eventsFunctionContext !== 'undefined' ? "
|
||||
"\"\" + eventsFunctionContext.getArgument(" +
|
||||
parameterNameCode + ") : \"\")",
|
||||
codeGenerator.HasProjectAndLayout()
|
||||
? "\"\""
|
||||
: "(\"\" + eventsFunctionContext.getArgument(" +
|
||||
parameterNameCode + "))",
|
||||
operandCode) +
|
||||
");\n";
|
||||
});
|
||||
|
@@ -821,8 +821,7 @@ CommonInstructionsExtension::CommonInstructionsExtension() {
|
||||
}
|
||||
if (!codeGenerator.HasProjectAndLayout()) {
|
||||
functionParameters += ", eventsFunctionContext";
|
||||
callArguments += ", typeof eventsFunctionContext !== \'undefined\' ? "
|
||||
"eventsFunctionContext : undefined";
|
||||
callArguments += ", eventsFunctionContext";
|
||||
}
|
||||
|
||||
// Generate the function code
|
||||
@@ -842,13 +841,23 @@ CommonInstructionsExtension::CommonInstructionsExtension() {
|
||||
event.GetParameterObjects(),
|
||||
parentContext.GetCurrentObject());
|
||||
|
||||
callingCode += "var objects = [];\n";
|
||||
for (unsigned int i = 0; i < realObjects.size(); ++i) {
|
||||
parentContext.ObjectsListNeeded(realObjects[i]);
|
||||
if (realObjects.size() == 1) {
|
||||
parentContext.ObjectsListNeeded(realObjects[0]);
|
||||
callingCode +=
|
||||
"objects.push.apply(objects," +
|
||||
codeGenerator.GetObjectListName(realObjects[i], parentContext) +
|
||||
");\n";
|
||||
"const objects = " +
|
||||
codeGenerator.GetObjectListName(realObjects[0], parentContext) +
|
||||
";\n";
|
||||
} else {
|
||||
// Groups are rarely used in JS events so it's fine to make
|
||||
// allocations.
|
||||
callingCode += "const objects = [];\n";
|
||||
for (unsigned int i = 0; i < realObjects.size(); ++i) {
|
||||
parentContext.ObjectsListNeeded(realObjects[i]);
|
||||
callingCode += "objects.push.apply(objects," +
|
||||
codeGenerator.GetObjectListName(realObjects[i],
|
||||
parentContext) +
|
||||
");\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -43,6 +43,10 @@ StringInstructionsExtension::StringInstructionsExtension() {
|
||||
"gdjs.evtTools.string.strFindLastFrom");
|
||||
GetAllExpressions()["StrFindLastFrom"].SetFunctionName(
|
||||
"gdjs.evtTools.string.strFindLastFrom");
|
||||
GetAllStrExpressions()["StrReplaceOne"].SetFunctionName(
|
||||
"gdjs.evtTools.string.strReplaceOne");
|
||||
GetAllStrExpressions()["StrReplaceAll"].SetFunctionName(
|
||||
"gdjs.evtTools.string.strReplaceAll");
|
||||
|
||||
StripUnimplementedInstructionsAndExpressions();
|
||||
}
|
||||
|
@@ -26,6 +26,28 @@ The game engine is in the _Runtime_ folder. If you want to work on the engine di
|
||||
|
||||
- To launch type checking with TypeScript, run `npm install` and `npm run check-types` in `GDJS` folder.
|
||||
|
||||
#### Building GDJS Runtime
|
||||
|
||||
To build the GDJS Runtime, run `npm run build` in the `GDJS` folder.
|
||||
|
||||
**Build Options:**
|
||||
|
||||
- **Production build (default)**: `npm run build` - builds with minification enabled
|
||||
- **Debug build**: `npm run build -- --debug` - builds without minification for easier debugging
|
||||
- **Custom output path**: `npm run build -- --out=/path/to/output` - specify custom output directory
|
||||
|
||||
**Examples:**
|
||||
```bash
|
||||
# Standard production build
|
||||
npm run build
|
||||
|
||||
# Debug build for development (no minification)
|
||||
npm run build -- --debug
|
||||
|
||||
# Debug build with custom output path
|
||||
npm run build -- --debug --out=./debug-build
|
||||
```
|
||||
|
||||
### GDJS Platform (exporters, code generation...)
|
||||
|
||||
Check the [GDJS Platform](https://docs.gdevelop.io/GDJS%20Documentation/index.html) documentation or the [full GDevelop developers documentation](https://docs.gdevelop.io/).
|
||||
|
@@ -17,6 +17,11 @@ namespace gdjs {
|
||||
isInnerAreaFollowingParentSize: boolean;
|
||||
};
|
||||
|
||||
export type CustomObjectNetworkSyncDataType = ObjectNetworkSyncData & {
|
||||
ifx: boolean;
|
||||
ify: boolean;
|
||||
};
|
||||
|
||||
/**
|
||||
* An object that contains other object.
|
||||
*
|
||||
@@ -216,6 +221,26 @@ namespace gdjs {
|
||||
return true;
|
||||
}
|
||||
|
||||
getNetworkSyncData(): CustomObjectNetworkSyncDataType {
|
||||
return {
|
||||
...super.getNetworkSyncData(),
|
||||
ifx: this.isFlippedX(),
|
||||
ify: this.isFlippedY(),
|
||||
};
|
||||
}
|
||||
|
||||
updateFromNetworkSyncData(
|
||||
networkSyncData: CustomObjectNetworkSyncDataType
|
||||
) {
|
||||
super.updateFromNetworkSyncData(networkSyncData);
|
||||
if (networkSyncData.ifx !== undefined) {
|
||||
this.flipX(networkSyncData.ifx);
|
||||
}
|
||||
if (networkSyncData.ify !== undefined) {
|
||||
this.flipY(networkSyncData.ify);
|
||||
}
|
||||
}
|
||||
|
||||
override extraInitializationFromInitialInstance(
|
||||
initialInstanceData: InstanceData
|
||||
) {
|
||||
|
@@ -382,11 +382,9 @@ namespace gdjs {
|
||||
): FloatPoint {
|
||||
const position = result || [0, 0];
|
||||
this._customObject.applyObjectTransformation(sceneX, sceneY, position);
|
||||
return this._parent.convertInverseCoords(
|
||||
position[0],
|
||||
position[1],
|
||||
position
|
||||
);
|
||||
return this._parent
|
||||
.getLayer(this._customObject.getLayer())
|
||||
.convertInverseCoords(position[0], position[1], 0, position);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -163,28 +163,18 @@ namespace gdjs {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Unload the specified list of resources:
|
||||
* this clears the models, resources loaded and destroy 3D models loaders in this manager.
|
||||
*
|
||||
* Usually called when scene resoures are unloaded.
|
||||
*
|
||||
* @param resourcesList The list of specific resources
|
||||
*/
|
||||
unloadResourcesList(resourcesList: ResourceData[]): void {
|
||||
resourcesList.forEach((resourceData) => {
|
||||
const loadedThreeModel = this._loadedThreeModels.get(resourceData);
|
||||
if (loadedThreeModel) {
|
||||
loadedThreeModel.scene.clear();
|
||||
this._loadedThreeModels.delete(resourceData);
|
||||
}
|
||||
unloadResource(resourceData: ResourceData): void {
|
||||
const loadedThreeModel = this._loadedThreeModels.get(resourceData);
|
||||
if (loadedThreeModel) {
|
||||
loadedThreeModel.scene.clear();
|
||||
this._loadedThreeModels.delete(resourceData);
|
||||
}
|
||||
|
||||
const downloadedArrayBuffer =
|
||||
this._downloadedArrayBuffers.get(resourceData);
|
||||
if (downloadedArrayBuffer) {
|
||||
this._downloadedArrayBuffers.delete(resourceData);
|
||||
}
|
||||
});
|
||||
const downloadedArrayBuffer =
|
||||
this._downloadedArrayBuffers.get(resourceData);
|
||||
if (downloadedArrayBuffer) {
|
||||
this._downloadedArrayBuffers.delete(resourceData);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -534,7 +534,9 @@ namespace gdjs {
|
||||
`Unloading of resources of kind ${kindResourceManager} for scene ${unloadedSceneName}: `,
|
||||
resources.map((resource) => resource.name).join(', ')
|
||||
);
|
||||
resourceManager.unloadResourcesList(resources);
|
||||
for (const resource of resources) {
|
||||
resourceManager.unloadResource(resource);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -31,19 +31,19 @@ namespace gdjs {
|
||||
getResourceKinds(): Array<ResourceKind>;
|
||||
|
||||
/**
|
||||
* Should clear all resources, data, loaders stored by this manager.
|
||||
* Clear all resources, data, loaders stored by this manager.
|
||||
* Using the manager after calling this method is undefined behavior.
|
||||
*/
|
||||
dispose(): void;
|
||||
|
||||
/**
|
||||
* Should clear all specified resources data and anything stored by this manager
|
||||
* for these resources.
|
||||
* Clear any data in cache for a resource. Embedded resources are also
|
||||
* cleared.
|
||||
*
|
||||
* Usually called when scene resoures are unloaded.
|
||||
* Usually called when scene resources are unloaded.
|
||||
*
|
||||
* @param resourcesList The list of specific resources that need to be clear
|
||||
* @param resourceData The resource to clear
|
||||
*/
|
||||
unloadResourcesList(resourcesList: ResourceData[]): void;
|
||||
unloadResource(resourceData: ResourceData): void;
|
||||
}
|
||||
}
|
||||
|
@@ -462,12 +462,12 @@ namespace gdjs {
|
||||
/**
|
||||
* @param instanceContainer the container owning the layer
|
||||
* @param layerName The lighting layer with the ambient color.
|
||||
* @param rgbColor The color, in RGB format ("128;200;255").
|
||||
* @param rgbOrHexColor The color, in RGB format ("128;200;255").
|
||||
*/
|
||||
export const setLayerAmbientLightColor = function (
|
||||
instanceContainer: gdjs.RuntimeInstanceContainer,
|
||||
layerName: string,
|
||||
rgbColor: string
|
||||
rgbOrHexColor: string
|
||||
) {
|
||||
if (
|
||||
!instanceContainer.hasLayer(layerName) ||
|
||||
@@ -475,17 +475,10 @@ namespace gdjs {
|
||||
) {
|
||||
return;
|
||||
}
|
||||
const colors = rgbColor.split(';');
|
||||
if (colors.length < 3) {
|
||||
return;
|
||||
}
|
||||
const color = gdjs.rgbOrHexToRGBColor(rgbOrHexColor);
|
||||
return instanceContainer
|
||||
.getLayer(layerName)
|
||||
.setClearColor(
|
||||
parseInt(colors[0], 10),
|
||||
parseInt(colors[1], 10),
|
||||
parseInt(colors[2], 10)
|
||||
);
|
||||
.setClearColor(color[0], color[1], color[2]);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@@ -380,11 +380,8 @@ namespace gdjs {
|
||||
.isMouseInsideCanvas();
|
||||
};
|
||||
|
||||
const _cursorIsOnObject = function (
|
||||
obj: gdjs.RuntimeObject,
|
||||
instanceContainer: gdjs.RuntimeInstanceContainer
|
||||
) {
|
||||
return obj.cursorOnObject(instanceContainer);
|
||||
const _cursorIsOnObject = function (obj: gdjs.RuntimeObject) {
|
||||
return obj.cursorOnObject();
|
||||
};
|
||||
|
||||
export const cursorOnObject = function (
|
||||
@@ -397,7 +394,7 @@ namespace gdjs {
|
||||
_cursorIsOnObject,
|
||||
objectsLists,
|
||||
inverted,
|
||||
instanceContainer
|
||||
null
|
||||
);
|
||||
};
|
||||
|
||||
|
@@ -24,19 +24,12 @@ namespace gdjs {
|
||||
|
||||
export const setBackgroundColor = function (
|
||||
runtimeScene: gdjs.RuntimeScene,
|
||||
rgbColor: string
|
||||
rgbOrHexColor: string
|
||||
) {
|
||||
const colors = rgbColor.split(';');
|
||||
if (colors.length < 3) {
|
||||
return;
|
||||
}
|
||||
const color = gdjs.rgbOrHexToRGBColor(rgbOrHexColor);
|
||||
runtimeScene
|
||||
.getScene()
|
||||
.setBackgroundColor(
|
||||
parseInt(colors[0]),
|
||||
parseInt(colors[1]),
|
||||
parseInt(colors[2])
|
||||
);
|
||||
.setBackgroundColor(color[0], color[1], color[2]);
|
||||
};
|
||||
|
||||
export const getElapsedTimeInSeconds = function (
|
||||
|
@@ -206,26 +206,16 @@ namespace gdjs {
|
||||
this._loadedFontFamilySet.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* Unload the specified list of resources:
|
||||
* this clears the caches of loaded font families.
|
||||
*
|
||||
* Usually called when scene resoures are unloaded.
|
||||
*
|
||||
* @param resourcesList The list of specific resources
|
||||
*/
|
||||
unloadResourcesList(resourcesList: ResourceData[]): void {
|
||||
resourcesList.forEach((resourceData) => {
|
||||
const resource = this._loadedFontFamily.get(resourceData);
|
||||
if (resource) {
|
||||
this._loadedFontFamily.delete(resourceData);
|
||||
}
|
||||
unloadResource(resourceData: ResourceData): void {
|
||||
const resource = this._loadedFontFamily.get(resourceData);
|
||||
if (resource) {
|
||||
this._loadedFontFamily.delete(resourceData);
|
||||
}
|
||||
|
||||
const fontName = this._getFontFamilyFromFilename(resourceData);
|
||||
if (fontName) {
|
||||
this._loadedFontFamilySet.delete(fontName);
|
||||
}
|
||||
});
|
||||
const fontName = this._getFontFamilyFromFilename(resourceData);
|
||||
if (fontName) {
|
||||
this._loadedFontFamilySet.delete(fontName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -12,7 +12,6 @@ namespace gdjs {
|
||||
const logger = new gdjs.Logger('Engine runtime');
|
||||
const hexStringRegex = /^(#{0,1}[A-Fa-f0-9]{6})$/;
|
||||
const shorthandHexStringRegex = /^(#{0,1}[A-Fa-f0-9]{3})$/;
|
||||
const rgbStringRegex = /^(\d{1,3};\d{1,3};\d{1,3})/;
|
||||
|
||||
/**
|
||||
* Contains functions used by events (this is a convention only, functions can actually
|
||||
@@ -105,9 +104,9 @@ namespace gdjs {
|
||||
export const rgbOrHexToRGBColor = function (
|
||||
value: string
|
||||
): [number, number, number] {
|
||||
const rgbColor = extractRGBString(value);
|
||||
if (rgbColor) {
|
||||
const splitValue = rgbColor.split(';');
|
||||
// TODO Add a `result` parameter to allow to reuse the returned array.
|
||||
if (!value.startsWith('#')) {
|
||||
const splitValue = value.split(';');
|
||||
// If a RGB string is provided, return the RGB object.
|
||||
if (splitValue.length === 3) {
|
||||
return [
|
||||
@@ -145,11 +144,11 @@ namespace gdjs {
|
||||
* @param b Blue
|
||||
*/
|
||||
export const rgbToHexNumber = function (
|
||||
r: integer,
|
||||
g: integer,
|
||||
b: integer
|
||||
r: float,
|
||||
g: float,
|
||||
b: float
|
||||
): integer {
|
||||
return (r << 16) + (g << 8) + b;
|
||||
return (Math.round(r) << 16) + (Math.round(g) << 8) + Math.round(b);
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -192,12 +191,6 @@ namespace gdjs {
|
||||
return matches[0];
|
||||
};
|
||||
|
||||
export const extractRGBString = (str: string): string | null => {
|
||||
const matches = str.match(rgbStringRegex);
|
||||
if (!matches) return null;
|
||||
return matches[0];
|
||||
};
|
||||
|
||||
/**
|
||||
* Get a random integer between 0 and max.
|
||||
* @param max The maximum value (inclusive).
|
||||
|
@@ -365,7 +365,7 @@ namespace gdjs {
|
||||
* It is basically a container to associate channels to sounds and keep a list
|
||||
* of all sounds being played.
|
||||
*/
|
||||
export class HowlerSoundManager {
|
||||
export class HowlerSoundManager implements gdjs.ResourceManager {
|
||||
_loadedMusics = new gdjs.ResourceCache<Howl>();
|
||||
_loadedSounds = new gdjs.ResourceCache<Howl>();
|
||||
_availableResources: Record<string, ResourceData> = {};
|
||||
@@ -940,26 +940,16 @@ namespace gdjs {
|
||||
this.unloadAll();
|
||||
}
|
||||
|
||||
/**
|
||||
* Unload the specified list of resources:
|
||||
* this unloads all audio from the specified resources from memory.
|
||||
*
|
||||
* Usually called when scene resoures are unloaded.
|
||||
*
|
||||
* @param resourcesList The list of specific resources
|
||||
*/
|
||||
unloadResourcesList(resourcesList: ResourceData[]): void {
|
||||
resourcesList.forEach((resourceData) => {
|
||||
const musicRes = this._loadedMusics.get(resourceData);
|
||||
if (musicRes) {
|
||||
this.unloadAudio(resourceData.name, true);
|
||||
}
|
||||
unloadResource(resourceData: ResourceData): void {
|
||||
const musicRes = this._loadedMusics.get(resourceData);
|
||||
if (musicRes) {
|
||||
this.unloadAudio(resourceData.name, true);
|
||||
}
|
||||
|
||||
const soundRes = this._loadedSounds.get(resourceData);
|
||||
if (soundRes) {
|
||||
this.unloadAudio(resourceData.name, false);
|
||||
}
|
||||
});
|
||||
const soundRes = this._loadedSounds.get(resourceData);
|
||||
if (soundRes) {
|
||||
this.unloadAudio(resourceData.name, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -209,25 +209,16 @@ namespace gdjs {
|
||||
this._callbacks.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* Unload the specified list of resources:
|
||||
* this clears the JSONs loaded in this manager.
|
||||
*
|
||||
* Usually called when scene resoures are unloaded.
|
||||
* @param resourcesList The list of specific resources
|
||||
*/
|
||||
unloadResourcesList(resourcesList: ResourceData[]): void {
|
||||
resourcesList.forEach((resourceData) => {
|
||||
const loadedJson = this._loadedJsons.get(resourceData);
|
||||
if (loadedJson) {
|
||||
this._loadedJsons.delete(resourceData);
|
||||
}
|
||||
unloadResource(resourceData: ResourceData): void {
|
||||
const loadedJson = this._loadedJsons.get(resourceData);
|
||||
if (loadedJson) {
|
||||
this._loadedJsons.delete(resourceData);
|
||||
}
|
||||
|
||||
const callback = this._callbacks.get(resourceData);
|
||||
if (callback) {
|
||||
this._callbacks.delete(resourceData);
|
||||
}
|
||||
});
|
||||
const callback = this._callbacks.get(resourceData);
|
||||
if (callback) {
|
||||
this._callbacks.delete(resourceData);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -9,6 +9,7 @@ namespace gdjs {
|
||||
*/
|
||||
export class Layer extends gdjs.RuntimeLayer {
|
||||
_cameraRotation: float = 0;
|
||||
/** The camera zoom factor strictly greater than 0. */
|
||||
_zoomFactor: float = 1;
|
||||
_cameraX: float;
|
||||
_cameraY: float;
|
||||
@@ -166,6 +167,9 @@ namespace gdjs {
|
||||
* @param cameraId The camera number. Currently ignored.
|
||||
*/
|
||||
override setCameraZoom(newZoom: float, cameraId?: integer): void {
|
||||
if (newZoom <= 0) {
|
||||
return;
|
||||
}
|
||||
this._zoomFactor = newZoom;
|
||||
this._isCameraZDirty = true;
|
||||
this._renderer.updatePosition();
|
||||
@@ -283,8 +287,8 @@ namespace gdjs {
|
||||
|
||||
x -= this.getRuntimeScene()._cachedGameResolutionWidth / 2;
|
||||
y -= this.getRuntimeScene()._cachedGameResolutionHeight / 2;
|
||||
x /= Math.abs(this._zoomFactor);
|
||||
y /= Math.abs(this._zoomFactor);
|
||||
x /= this._zoomFactor;
|
||||
y /= this._zoomFactor;
|
||||
|
||||
// Only compute angle and cos/sin once (allow heavy optimization from JS engines).
|
||||
const angleInRadians = (this._cameraRotation / 180) * Math.PI;
|
||||
@@ -320,8 +324,8 @@ namespace gdjs {
|
||||
): FloatPoint {
|
||||
x -= this._runtimeScene.getViewportOriginX();
|
||||
y -= this._runtimeScene.getViewportOriginY();
|
||||
x /= Math.abs(this._zoomFactor);
|
||||
y /= Math.abs(this._zoomFactor);
|
||||
x /= this._zoomFactor;
|
||||
y /= this._zoomFactor;
|
||||
|
||||
// Only compute angle and cos/sin once (allow heavy optimization from JS engines).
|
||||
const angleInRadians = (this._cameraRotation / 180) * Math.PI;
|
||||
@@ -367,8 +371,8 @@ namespace gdjs {
|
||||
const sinValue = Math.sin(-angleInRadians);
|
||||
x = cosValue * x - sinValue * y;
|
||||
y = sinValue * tmp + cosValue * y;
|
||||
x *= Math.abs(this._zoomFactor);
|
||||
y *= Math.abs(this._zoomFactor);
|
||||
x *= this._zoomFactor;
|
||||
y *= this._zoomFactor;
|
||||
position[0] = x + this.getRuntimeScene()._cachedGameResolutionWidth / 2;
|
||||
position[1] = y + this.getRuntimeScene()._cachedGameResolutionHeight / 2;
|
||||
|
||||
@@ -404,8 +408,8 @@ namespace gdjs {
|
||||
const sinValue = Math.sin(-angleInRadians);
|
||||
x = cosValue * x - sinValue * y;
|
||||
y = sinValue * tmp + cosValue * y;
|
||||
x *= Math.abs(this._zoomFactor);
|
||||
y *= Math.abs(this._zoomFactor);
|
||||
x *= this._zoomFactor;
|
||||
y *= this._zoomFactor;
|
||||
x += this._runtimeScene.getViewportOriginX();
|
||||
y += this._runtimeScene.getViewportOriginY();
|
||||
|
||||
|
@@ -308,32 +308,21 @@ namespace gdjs {
|
||||
this._loadedFontsData.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* Unload the specified list of resources:
|
||||
* this uninstalls fonts from memory and clear cache of loaded fonts.
|
||||
*
|
||||
* Usually called when scene resoures are unloaded.
|
||||
*
|
||||
* @param resourcesList The list of specific resources
|
||||
*/
|
||||
unloadResource(resourceData: ResourceData): void {
|
||||
const loadedFont = this._loadedFontsData.get(resourceData);
|
||||
if (loadedFont) {
|
||||
this._loadedFontsData.delete(resourceData);
|
||||
}
|
||||
|
||||
unloadResourcesList(resourcesList: ResourceData[]): void {
|
||||
resourcesList.forEach((resourceData) => {
|
||||
const loadedFont = this._loadedFontsData.get(resourceData);
|
||||
if (loadedFont) {
|
||||
this._loadedFontsData.delete(resourceData);
|
||||
}
|
||||
for (const bitmapFontInstallKey in this._pixiBitmapFontsInUse) {
|
||||
if (bitmapFontInstallKey.endsWith(resourceData.file))
|
||||
PIXI.BitmapFont.uninstall(bitmapFontInstallKey);
|
||||
}
|
||||
|
||||
for (const bitmapFontInstallKey in this._pixiBitmapFontsInUse) {
|
||||
if (bitmapFontInstallKey.endsWith(resourceData.file))
|
||||
PIXI.BitmapFont.uninstall(bitmapFontInstallKey);
|
||||
}
|
||||
|
||||
for (const bitmapFontInstallKey of this._pixiBitmapFontsToUninstall) {
|
||||
if (bitmapFontInstallKey.endsWith(resourceData.file))
|
||||
PIXI.BitmapFont.uninstall(bitmapFontInstallKey);
|
||||
}
|
||||
});
|
||||
for (const bitmapFontInstallKey of this._pixiBitmapFontsToUninstall) {
|
||||
if (bitmapFontInstallKey.endsWith(resourceData.file))
|
||||
PIXI.BitmapFont.uninstall(bitmapFontInstallKey);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -55,7 +55,7 @@ namespace gdjs {
|
||||
* Map associating a resource name to the loaded Three.js texture.
|
||||
*/
|
||||
private _loadedThreeTextures: Hashtable<THREE.Texture>;
|
||||
private _loadedThreeMaterials: Hashtable<THREE.Material>;
|
||||
private _loadedThreeMaterials = new ThreeMaterialCache();
|
||||
|
||||
private _diskTextures = new Map<float, PIXI.Texture>();
|
||||
private _rectangleTextures = new Map<string, PIXI.Texture>();
|
||||
@@ -73,7 +73,6 @@ namespace gdjs {
|
||||
{ width: 192, height: 192 }
|
||||
);
|
||||
this._loadedThreeTextures = new Hashtable();
|
||||
this._loadedThreeMaterials = new Hashtable();
|
||||
}
|
||||
|
||||
getResourceKinds(): ResourceKind[] {
|
||||
@@ -224,38 +223,37 @@ namespace gdjs {
|
||||
*/
|
||||
getThreeMaterial(
|
||||
resourceName: string,
|
||||
{
|
||||
useTransparentTexture,
|
||||
forceBasicMaterial,
|
||||
vertexColors,
|
||||
}: {
|
||||
options: {
|
||||
useTransparentTexture: boolean;
|
||||
forceBasicMaterial: boolean;
|
||||
vertexColors: boolean;
|
||||
}
|
||||
): THREE.Material {
|
||||
const cacheKey = `${resourceName}|${useTransparentTexture ? 1 : 0}|${
|
||||
forceBasicMaterial ? 1 : 0
|
||||
}|${vertexColors ? 1 : 0}`;
|
||||
|
||||
const loadedThreeMaterial = this._loadedThreeMaterials.get(cacheKey);
|
||||
const loadedThreeMaterial = this._loadedThreeMaterials.get(
|
||||
resourceName,
|
||||
options
|
||||
);
|
||||
if (loadedThreeMaterial) return loadedThreeMaterial;
|
||||
|
||||
const material = forceBasicMaterial
|
||||
const material = options.forceBasicMaterial
|
||||
? new THREE.MeshBasicMaterial({
|
||||
map: this.getThreeTexture(resourceName),
|
||||
side: useTransparentTexture ? THREE.DoubleSide : THREE.FrontSide,
|
||||
transparent: useTransparentTexture,
|
||||
vertexColors,
|
||||
side: options.useTransparentTexture
|
||||
? THREE.DoubleSide
|
||||
: THREE.FrontSide,
|
||||
transparent: options.useTransparentTexture,
|
||||
vertexColors: options.vertexColors,
|
||||
})
|
||||
: new THREE.MeshStandardMaterial({
|
||||
map: this.getThreeTexture(resourceName),
|
||||
side: useTransparentTexture ? THREE.DoubleSide : THREE.FrontSide,
|
||||
transparent: useTransparentTexture,
|
||||
side: options.useTransparentTexture
|
||||
? THREE.DoubleSide
|
||||
: THREE.FrontSide,
|
||||
transparent: options.useTransparentTexture,
|
||||
metalness: 0,
|
||||
vertexColors,
|
||||
vertexColors: options.vertexColors,
|
||||
});
|
||||
this._loadedThreeMaterials.put(cacheKey, material);
|
||||
this._loadedThreeMaterials.set(resourceName, options, material);
|
||||
return material;
|
||||
}
|
||||
|
||||
@@ -485,12 +483,7 @@ namespace gdjs {
|
||||
threeTexture.dispose();
|
||||
}
|
||||
|
||||
const threeMaterials: THREE.Material[] = [];
|
||||
this._loadedThreeMaterials.values(threeMaterials);
|
||||
this._loadedThreeMaterials.clear();
|
||||
for (const threeMaterial of threeMaterials) {
|
||||
threeMaterial.dispose();
|
||||
}
|
||||
this._loadedThreeMaterials.disposeAll();
|
||||
|
||||
for (const pixiTexture of this._diskTextures.values()) {
|
||||
if (pixiTexture.destroyed) {
|
||||
@@ -520,35 +513,113 @@ namespace gdjs {
|
||||
this._scaledTextures.clear();
|
||||
}
|
||||
|
||||
unloadResource(resourceData: ResourceData): void {
|
||||
const resourceName = resourceData.name;
|
||||
const texture = this._loadedTextures.getFromName(resourceName);
|
||||
if (texture) {
|
||||
texture.destroy(true);
|
||||
this._loadedTextures.delete(resourceData);
|
||||
}
|
||||
|
||||
const threeTexture = this._loadedThreeTextures.get(resourceName);
|
||||
if (threeTexture) {
|
||||
threeTexture.dispose();
|
||||
this._loadedThreeTextures.remove(resourceName);
|
||||
}
|
||||
|
||||
this._loadedThreeMaterials.dispose(resourceName);
|
||||
}
|
||||
}
|
||||
|
||||
class ThreeMaterialCache {
|
||||
private _flaggedMaterials = new Map<string, THREE.Material>();
|
||||
private _materialFlaggedKeys = new Map<string, Array<string>>();
|
||||
|
||||
/**
|
||||
* Unload the specified list of resources:
|
||||
* this clears the cache of loaded textures associated to these resources.
|
||||
*
|
||||
* Usually called when scene resoures are unloaded.
|
||||
*
|
||||
* @param resourcesList The list of specific resources
|
||||
* Return the three.js material associated to the specified resource name
|
||||
* and options.
|
||||
* @param resourceName The name of the resource
|
||||
* @param options
|
||||
* @returns The requested material.
|
||||
*/
|
||||
unloadResourcesList(resourcesList: ResourceData[]): void {
|
||||
resourcesList.forEach((resourceData) => {
|
||||
const resourceName = resourceData.name;
|
||||
const resource = this._loadedTextures.get(resourceData);
|
||||
if (resource) {
|
||||
resource.destroy(true);
|
||||
this._loadedTextures.delete(resourceData);
|
||||
}
|
||||
get(
|
||||
resourceName: string,
|
||||
{
|
||||
useTransparentTexture,
|
||||
forceBasicMaterial,
|
||||
vertexColors,
|
||||
}: {
|
||||
useTransparentTexture: boolean;
|
||||
forceBasicMaterial: boolean;
|
||||
vertexColors: boolean;
|
||||
}
|
||||
): THREE.Material | null {
|
||||
const flaggedKey = `${resourceName}|${useTransparentTexture ? 1 : 0}|${
|
||||
forceBasicMaterial ? 1 : 0
|
||||
}|${vertexColors ? 1 : 0}`;
|
||||
return this._flaggedMaterials.get(flaggedKey) || null;
|
||||
}
|
||||
|
||||
const threeTexture = this._loadedThreeTextures.get(resourceName);
|
||||
if (threeTexture) {
|
||||
threeTexture.dispose();
|
||||
this._loadedThreeTextures.remove(resourceName);
|
||||
}
|
||||
/**
|
||||
* Set the three.js material associated to the specified resource name
|
||||
* and options.
|
||||
* @param resourceName The name of the resource
|
||||
* @param options
|
||||
* @param material The material to add to the cache
|
||||
*/
|
||||
set(
|
||||
resourceName: string,
|
||||
{
|
||||
useTransparentTexture,
|
||||
forceBasicMaterial,
|
||||
vertexColors,
|
||||
}: {
|
||||
useTransparentTexture: boolean;
|
||||
forceBasicMaterial: boolean;
|
||||
vertexColors: boolean;
|
||||
},
|
||||
material: THREE.Material
|
||||
): void {
|
||||
const cacheKey = `${resourceName}|${useTransparentTexture ? 1 : 0}|${
|
||||
forceBasicMaterial ? 1 : 0
|
||||
}|${vertexColors ? 1 : 0}`;
|
||||
this._flaggedMaterials.set(cacheKey, material);
|
||||
let flaggedKeys = this._materialFlaggedKeys.get(resourceName);
|
||||
if (!flaggedKeys) {
|
||||
flaggedKeys = [];
|
||||
this._materialFlaggedKeys.set(resourceName, flaggedKeys);
|
||||
}
|
||||
flaggedKeys.push(cacheKey);
|
||||
}
|
||||
|
||||
const threeMaterials = this._loadedThreeMaterials.get(resourceName);
|
||||
if (threeMaterials) {
|
||||
threeMaterials.dispose();
|
||||
this._loadedThreeMaterials.remove(resourceName);
|
||||
/**
|
||||
* Delete and dispose all the three.js material associated to the specified
|
||||
* resource name.
|
||||
* @param resourceName The name of the resource
|
||||
*/
|
||||
dispose(resourceName: string): void {
|
||||
const flaggedKeys = this._materialFlaggedKeys.get(resourceName);
|
||||
if (flaggedKeys) {
|
||||
for (const flaggedKey of flaggedKeys) {
|
||||
const threeMaterial = this._flaggedMaterials.get(flaggedKey);
|
||||
if (threeMaterial) {
|
||||
threeMaterial.dispose();
|
||||
}
|
||||
this._flaggedMaterials.delete(flaggedKey);
|
||||
}
|
||||
});
|
||||
}
|
||||
this._materialFlaggedKeys.delete(resourceName);
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete and dispose all the three.js material in the cache.
|
||||
*/
|
||||
disposeAll(): void {
|
||||
for (const material of this._flaggedMaterials.values()) {
|
||||
material.dispose();
|
||||
}
|
||||
this._flaggedMaterials.clear();
|
||||
this._materialFlaggedKeys.clear();
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -140,18 +140,18 @@ namespace gdjs {
|
||||
this._sprite.visible = !this._object.hidden;
|
||||
}
|
||||
|
||||
setColor(rgbOrHexColor): void {
|
||||
setColor(rgbOrHexColor: string): void {
|
||||
this._sprite.tint = gdjs.rgbOrHexStringToNumber(rgbOrHexColor);
|
||||
}
|
||||
|
||||
getColor() {
|
||||
const rgb = new PIXI.Color(this._sprite.tint).toRgbArray();
|
||||
return (
|
||||
Math.floor(rgb[0] * 255) +
|
||||
Math.round(rgb[0] * 255) +
|
||||
';' +
|
||||
Math.floor(rgb[1] * 255) +
|
||||
Math.round(rgb[1] * 255) +
|
||||
';' +
|
||||
Math.floor(rgb[2] * 255)
|
||||
Math.round(rgb[2] * 255)
|
||||
);
|
||||
}
|
||||
|
||||
|
@@ -484,6 +484,8 @@ namespace gdjs {
|
||||
return {
|
||||
x: this.x,
|
||||
y: this.y,
|
||||
w: this.getWidth(),
|
||||
h: this.getHeight(),
|
||||
zo: this.zOrder,
|
||||
a: this.angle,
|
||||
hid: this.hidden,
|
||||
@@ -512,6 +514,12 @@ namespace gdjs {
|
||||
if (networkSyncData.y !== undefined) {
|
||||
this.setY(networkSyncData.y);
|
||||
}
|
||||
if (networkSyncData.w !== undefined) {
|
||||
this.setWidth(networkSyncData.w);
|
||||
}
|
||||
if (networkSyncData.h !== undefined) {
|
||||
this.setHeight(networkSyncData.h);
|
||||
}
|
||||
if (networkSyncData.zo !== undefined) {
|
||||
this.setZOrder(networkSyncData.zo);
|
||||
}
|
||||
@@ -2721,11 +2729,12 @@ namespace gdjs {
|
||||
*
|
||||
* @return true if the cursor, or any touch, is on the object.
|
||||
*/
|
||||
cursorOnObject(instanceContainer: gdjs.RuntimeInstanceContainer): boolean {
|
||||
cursorOnObject(): boolean {
|
||||
const workingPoint: FloatPoint = gdjs.staticArray(
|
||||
RuntimeObject.prototype.cursorOnObject
|
||||
) as FloatPoint;
|
||||
workingPoint.length = 2;
|
||||
const instanceContainer = this.getInstanceContainer();
|
||||
const inputManager = instanceContainer.getGame().getInputManager();
|
||||
const layer = instanceContainer.getLayer(this.layer);
|
||||
const mousePos = layer.convertCoords(
|
||||
|
4
GDJS/Runtime/types/project-data.d.ts
vendored
4
GDJS/Runtime/types/project-data.d.ts
vendored
@@ -52,6 +52,10 @@ declare type BasicObjectNetworkSyncData = {
|
||||
y: number;
|
||||
/** The position of the instance on the Z axis. Defined only for 3D games */
|
||||
z?: number;
|
||||
/** The width of the instance */
|
||||
w: number;
|
||||
/** The height of the instance */
|
||||
h: number;
|
||||
/** Z order of the instance */
|
||||
zo: number;
|
||||
/** The angle of the instance. */
|
||||
|
@@ -7,6 +7,8 @@ const {
|
||||
} = require('./lib/runtime-files-list');
|
||||
const args = require('minimist')(process.argv.slice(2), {
|
||||
string: ['out'],
|
||||
boolean: ['debug'],
|
||||
default: { debug: false }
|
||||
});
|
||||
const fs = require('fs').promises;
|
||||
|
||||
@@ -52,7 +54,7 @@ shell.mkdir('-p', bundledOutPath);
|
||||
return build({
|
||||
sourcemap: true,
|
||||
entryPoints: [inPath],
|
||||
minify: true,
|
||||
minify: !args.debug,
|
||||
outfile: renameBuiltFile(outPath),
|
||||
}).catch(() => {
|
||||
// Error is already logged by esbuild.
|
||||
|
@@ -92,15 +92,13 @@ gdjs.MockedResourceManager = class MockedResourceManager {
|
||||
}
|
||||
|
||||
/**
|
||||
* Dispose specific resources
|
||||
* Dispose specific resource
|
||||
*/
|
||||
unloadResourcesList(resourcesList) {
|
||||
for (const resource of resourcesList) {
|
||||
this.disposedResources.add(resource.name);
|
||||
this.loadedResources.delete(resource.name);
|
||||
this.loadResourceCallbacks.delete(resource.name);
|
||||
this.loadResourcePromises.delete(resource.name);
|
||||
}
|
||||
unloadResource(resource) {
|
||||
this.disposedResources.add(resource.name);
|
||||
this.loadedResources.delete(resource.name);
|
||||
this.loadResourceCallbacks.delete(resource.name);
|
||||
this.loadResourcePromises.delete(resource.name);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -109,4 +107,4 @@ gdjs.MockedResourceManager = class MockedResourceManager {
|
||||
getResourceKinds() {
|
||||
return ['fake-resource-kind-for-testing-only'];
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@@ -36,11 +36,11 @@ describe('gdjs', function () {
|
||||
expect(gdjs.rgbOrHexToRGBColor('255;255;300')).to.eql([255, 255, 255]);
|
||||
expect(gdjs.rgbOrHexToRGBColor('999;12;6')).to.eql([255, 12, 6]);
|
||||
});
|
||||
it('should cut rgb values if string too long', function () {
|
||||
it('should cap rgb values', function () {
|
||||
expect(gdjs.rgbOrHexToRGBColor('255;255;200456')).to.eql([
|
||||
255,
|
||||
255,
|
||||
200,
|
||||
255,
|
||||
]);
|
||||
});
|
||||
it('should return components for black if unrecognized input', function () {
|
||||
@@ -48,7 +48,6 @@ describe('gdjs', function () {
|
||||
expect(gdjs.rgbOrHexToRGBColor('19819830803')).to.eql([0, 0, 0]);
|
||||
expect(gdjs.rgbOrHexToRGBColor('Infinity')).to.eql([0, 0, 0]);
|
||||
expect(gdjs.rgbOrHexToRGBColor('-4564')).to.eql([0, 0, 0]);
|
||||
expect(gdjs.rgbOrHexToRGBColor('9999;12;6')).to.eql([0, 0, 0]);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
@@ -3728,6 +3728,8 @@ interface TextObject {
|
||||
[Const, Ref] DOMString GetText();
|
||||
void SetCharacterSize(double size);
|
||||
double GetCharacterSize();
|
||||
void SetLineHeight(double value);
|
||||
double GetLineHeight();
|
||||
void SetFontName([Const] DOMString string);
|
||||
[Const, Ref] DOMString GetFontName();
|
||||
boolean IsBold();
|
||||
|
@@ -550,13 +550,13 @@ describe('libGD.js - GDJS related tests', function () {
|
||||
// GetArgumentAsString("MyString") should be generated code to query and cast as a string
|
||||
// the argument
|
||||
expect(code).toMatch(
|
||||
'(typeof eventsFunctionContext !== \'undefined\' ? "" + eventsFunctionContext.getArgument("MyString") : "")'
|
||||
'("" + eventsFunctionContext.getArgument("MyString"))'
|
||||
);
|
||||
|
||||
// GetArgumentAsNumber("MyNumber") should be generated code to query and cast as a string
|
||||
// the argument
|
||||
expect(code).toMatch(
|
||||
'(typeof eventsFunctionContext !== \'undefined\' ? Number(eventsFunctionContext.getArgument("MyNumber")) || 0 : 0)'
|
||||
'(Number(eventsFunctionContext.getArgument("MyNumber")) || 0)'
|
||||
);
|
||||
|
||||
// The loop is using a counter somewhere
|
||||
|
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Reference in New Issue
Block a user