Files
GDevelop/Extensions/TextObject/TextObject.h
2025-08-07 18:47:02 +02:00

148 lines
4.5 KiB
C++

/**
GDevelop - Text Object Extension
Copyright (c) 2008-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#pragma once
#include "GDCore/Project/ObjectConfiguration.h"
namespace gd {
class Project;
class Object;
class InitialInstance;
} // namespace gd
/**
* Text Object
*/
class GD_EXTENSION_API TextObject : public gd::ObjectConfiguration {
public:
TextObject();
virtual ~TextObject();
virtual std::unique_ptr<gd::ObjectConfiguration> Clone() const override {
return gd::make_unique<TextObject>(*this);
}
virtual void ExposeResources(gd::ArbitraryResourceWorker& worker) override;
virtual std::map<gd::String, gd::PropertyDescriptor> GetProperties()
const override;
virtual bool UpdateProperty(const gd::String& name,
const gd::String& value) override;
/** \brief Change the text.
*/
inline void SetText(const gd::String& str) { text = str; };
/** \brief Get the text.
*/
inline const gd::String& GetText() const { return text; };
/** \brief Change the character size.
*/
inline void SetCharacterSize(double size) { characterSize = size; };
/** \brief Get the character size.
*/
inline double GetCharacterSize() const { return characterSize; };
/** \brief Change the line height. */
inline void SetLineHeight(double value) { lineHeight = value; };
/** \brief Get the line height. */
inline double GetLineHeight() const { return lineHeight; };
/** \brief Return the name of the font resource used for the text.
*/
inline const gd::String& GetFontName() const { return fontName; };
/** \brief Change the font resource used for the text.
*/
void SetFontName(const gd::String& resourceName) { fontName = resourceName; };
inline const gd::String& GetTextAlignment() const { return textAlignment; };
void SetTextAlignment(const gd::String& textAlignment_) {
textAlignment = textAlignment_;
};
inline const gd::String& GetVerticalTextAlignment() const { return verticalTextAlignment; };
void SetVerticalTextAlignment(const gd::String& verticalTextAlignment_) {
verticalTextAlignment = verticalTextAlignment_;
};
bool IsBold() const { return bold; };
void SetBold(bool enable) { bold = enable; };
bool IsItalic() const { return italic; };
void SetItalic(bool enable) { italic = enable; };
bool IsUnderlined() const { return underlined; };
void SetUnderlined(bool enable) { underlined = enable; };
void SetSmooth(bool smooth) { smoothed = smooth; };
bool IsSmoothed() const { return smoothed; };
void SetColor(const gd::String& color_) {
color = color_;
};
inline const gd::String& GetColor() const { return color; };
void SetOutlineEnabled(bool smooth) { isOutlineEnabled = smooth; };
bool IsOutlineEnabled() const { return isOutlineEnabled; };
void SetOutlineThickness(double value) { outlineThickness = value; };
double GetOutlineThickness() const { return outlineThickness; };
void SetOutlineColor(const gd::String& color) {
outlineColor = color;
};
const gd::String& GetOutlineColor() const { return outlineColor; };
void SetShadowEnabled(bool smooth) { isShadowEnabled = smooth; };
bool IsShadowEnabled() const { return isShadowEnabled; };
void SetShadowColor(const gd::String& color) {
shadowColor = color;
};
const gd::String& GetShadowColor() const { return shadowColor; };
void SetShadowOpacity(double value) { shadowOpacity = value; };
double GetShadowOpacity() const { return shadowOpacity; };
void SetShadowAngle(double value) { shadowAngle = value; };
double GetShadowAngle() const { return shadowAngle; };
void SetShadowDistance(double value) { shadowDistance = value; };
double GetShadowDistance() const { return shadowDistance; };
void SetShadowBlurRadius(double value) { shadowBlurRadius = value; };
double GetShadowBlurRadius() const { return shadowBlurRadius; };
private:
virtual void DoUnserializeFrom(gd::Project& project,
const gd::SerializerElement& element) override;
virtual void DoSerializeTo(gd::SerializerElement& element) const override;
gd::String text;
double characterSize;
double lineHeight;
gd::String fontName;
bool smoothed;
bool bold, italic, underlined;
gd::String color;
gd::String textAlignment;
gd::String verticalTextAlignment;
bool isOutlineEnabled;
double outlineThickness;
gd::String outlineColor;
bool isShadowEnabled;
gd::String shadowColor;
double shadowOpacity;
double shadowAngle;
double shadowDistance;
double shadowBlurRadius;
};