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Optimize JavaScript events (avoid a list copy) (#7775)
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@@ -841,13 +841,23 @@ CommonInstructionsExtension::CommonInstructionsExtension() {
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event.GetParameterObjects(),
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parentContext.GetCurrentObject());
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callingCode += "var objects = [];\n";
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for (unsigned int i = 0; i < realObjects.size(); ++i) {
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parentContext.ObjectsListNeeded(realObjects[i]);
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if (realObjects.size() == 1) {
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parentContext.ObjectsListNeeded(realObjects[0]);
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callingCode +=
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"objects.push.apply(objects," +
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codeGenerator.GetObjectListName(realObjects[i], parentContext) +
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");\n";
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"const objects = " +
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codeGenerator.GetObjectListName(realObjects[0], parentContext) +
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";\n";
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} else {
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// Groups are rarely used in JS events so it's fine to make
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// allocations.
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callingCode += "const objects = [];\n";
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for (unsigned int i = 0; i < realObjects.size(); ++i) {
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parentContext.ObjectsListNeeded(realObjects[i]);
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callingCode += "objects.push.apply(objects," +
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codeGenerator.GetObjectListName(realObjects[i],
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parentContext) +
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");\n";
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}
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}
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}
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