mirror of
https://github.com/ellisonleao/magictools.git
synced 2025-10-15 10:19:04 +00:00
Change Paradox3D to Xenko (#125)
This commit is contained in:
@@ -270,7 +270,6 @@ Code
|
||||
* [ODE](http://www.ode.org/) - ODE is an open source, high performance library for simulating rigid body dynamics. 
|
||||
* [Ogre3D](http://www.ogre3d.org/) - is a scene-oriented, real-time, flexible 3D rendering engine (as opposed to a game engine) written in C++.
|
||||
* [Panda3D](https://www.panda3d.org/) - a framework for 3D rendering and game development for Python and C++ programs.
|
||||
* [Paradox](http://paradox3d.net/) - Open Source C# Game Engine. 
|
||||
* [Piston](http://www.piston.rs/) - a modular open source game engine written in Rust. 
|
||||
* [PlayCanvas](https://playcanvas.com/) - A WebGL Game Engine.
|
||||
* [Polycode](http://polycode.org) - Open-Source Framework for creating games in C++ (with Lua bindings).
|
||||
@@ -284,6 +283,7 @@ Code
|
||||
* [Urho3D](http://urho3d.github.io/) - Cross-platform rendering and game engine.
|
||||
* [Wave](http://waveengine.net/) - Cross-platform engine written in C#
|
||||
* [WhiteStorm.js](https://github.com/WhitestormJS/whitestorm.js) - 3d javacript framework for building apps and games
|
||||
* [Xenko](http://xenko.com/) - Open Source C# Game Engine. 
|
||||
* [bgfx](https://github.com/bkaradzic/bgfx) - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
|
||||
* [gameplay](http://gameplay3d.io/) - A free, open-source, cross-platform, 2D + 3D game framework written in C++. It is aimed towards indie game developers who are creating desktop and mobile games.
|
||||
* [jMonkeyEngine 3](http://jmonkeyengine.org/) - a 3D open-source game engine for adventurous Java developers.
|
||||
|
Reference in New Issue
Block a user