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57 Commits

Author SHA1 Message Date
Cursor Agent
17567716d9 Remove storybook-addon-mock from Storybook configuration
Co-authored-by: florian <florian@gdevelop.io>
2025-08-25 17:43:11 +00:00
Clément Pasteau
cc75db6d09 Fix crash when accessing an owned archived product in the store (#7789)
Do not show in changelog
2025-08-25 17:03:30 +02:00
Florian Rival
48d35a50b5 Fix wrong redirection to AI tab when using initial-dialog=ask-ai in the web-app 2025-08-15 11:06:40 +02:00
Florian Rival
3a0888046f Add a selector to switch the AI used or choose a preset (#7782) 2025-08-14 16:14:39 +02:00
github-actions[bot]
7917994835 Update translations (#7763)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2025-08-14 13:55:44 +02:00
Florian Rival
9e2bab43f7 Rework display of course specializations
Don't show in changelog
2025-08-14 13:54:41 +02:00
Florian Rival
7e03f47f08 Bump newIDE version 2025-08-14 12:37:27 +02:00
Florian Rival
7c6137a4fc Ensure behaviors used in events generated by AI are automatically added to objects 2025-08-13 18:02:24 +02:00
D8H
0cbd6e2fe9 Fix cached materials not being cleared when unloading resources (#7780) 2025-08-11 15:50:22 +02:00
D8H
5acc1f5560 Remove unused imports (#7779)
Don't show in changelog
2025-08-11 12:30:49 +02:00
D8H
887693a90d Forbid camera zoom to be set to 0 (#7778) 2025-08-11 10:30:28 +02:00
D8H
fbb985833f Optimize JavaScript events (avoid a list copy) (#7775)
Only show in developer changelog
2025-08-09 17:58:12 +02:00
D8H
1b3734ff6b Add the unit for 3D angle parameter descriptions (#7774) 2025-08-08 17:13:06 +02:00
D8H
6288b30ac3 Add an alert when editing the default variant of an extension from the store (#7773) 2025-08-08 16:39:50 +02:00
D8H
ee435f7081 Fix the tint action of Sprite to handle floating point color components (#7772) 2025-08-08 15:57:19 +02:00
Gleb Volkov
d75b4eb2a9 Add debug flag to GDJS build script (#7771) 2025-08-08 14:17:26 +02:00
Florian Rival
5eeb505807 Fix tests
Don't show in changelog
2025-08-08 11:36:33 +02:00
Florian Rival
30566e35ce Fix changing language not reloading courses in this language 2025-08-08 10:14:57 +02:00
Florian Rival
e058b7f295 Add line height property for Text objects (#7769) 2025-08-07 18:47:02 +02:00
Florian Rival
902a30a9f8 Update capability user-friendly name and fix test
Don't show in changelog
2025-08-07 16:55:52 +02:00
Florian Rival
8669b94fb0 Improve project information sent to AI with the game resolution
Don't show in changelog
2025-08-05 14:29:58 +02:00
Florian Rival
7fb08aea62 Fix default light effects not added for scenes created by AI 2025-08-04 21:35:52 +02:00
Florian Rival
e7a1548b0e Fix default UI layer position for AI 2025-08-04 15:36:33 +02:00
Florian Rival
bdcb6f0533 Improve extension descriptions 2025-08-04 15:36:21 +02:00
github-actions[bot]
97849ce6f1 Update translations [skip ci] (#7760)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2025-08-01 18:05:51 +02:00
Clément Pasteau
d1c937caf4 Allow redeeming a code from the profile page directly (#7761) 2025-08-01 17:56:43 +02:00
Florian Rival
5ffe6279a2 Fix warning 2025-08-01 16:08:28 +02:00
Clément Pasteau
9260e2b77a Improve bundle listing (#7759)
Do not show in changelog
2025-08-01 15:44:16 +02:00
D8H
593465e2ec Optimize event-function calls (#7758) 2025-08-01 15:19:26 +02:00
github-actions[bot]
8820350760 Update translations [skip ci] (#7756)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2025-08-01 14:12:21 +02:00
Florian Rival
7e1668229a Change how bundle price is calculated to avoid API calls (#7757) 2025-08-01 13:50:26 +02:00
D8H
387b96b9a0 Allow anchors to set the wrapping width of bitmap texts and BBCode texts (#7755) 2025-08-01 11:47:10 +02:00
github-actions[bot]
5f52d786c6 Update translations [skip ci] (#7749)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2025-07-31 14:54:34 +02:00
Clément Pasteau
e0db597f9d A new Bundle to get started with GDevelop is now available (#7751)
* including multiple game templates and asset packs
* including a redemption code for a premium subscription
* including multiple official game dev courses
2025-07-31 14:18:05 +02:00
Florian Rival
41b0315ec6 Improve rating banner for course chapters 2025-07-30 18:49:27 +02:00
Florian Rival
a930a4085e Add basic button to rate premium course chapter 2025-07-30 14:56:46 +02:00
Florian Rival
d0dbbfac07 Add "StrReplaceOne" and "StrReplaceAll" expressions (#7750) 2025-07-30 10:10:29 +02:00
Florian Rival
3dc24b46f4 Fix warning
Don't show in changelog
2025-07-28 13:54:12 +02:00
Florian Rival
8e44a357b4 Fix Android build and player authentication sometimes not working (#7748)
- Player authentication window could not open if no action/condition related to player authentication was used
- Fix Android build by using an updated dependency for opening the authentication window
2025-07-28 12:55:58 +02:00
Florian Rival
dd462310cc Reduce network requests at startup by lazily loading course chapters when opened 2025-07-26 16:37:38 +02:00
Florian Rival
a1935fa0cd Reduce a bit more unnecessary fetches for course chapters
Don't show in changelog
2025-07-26 14:38:54 +02:00
Florian Rival
b45c57246b Add animation names to inspected object properties for AI 2025-07-26 14:21:44 +02:00
Florian Rival
c481ecd6b5 Bump newIDE version 2025-07-25 15:47:07 +02:00
github-actions[bot]
e0898dd9b0 Update translations [skip ci] (#7737)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2025-07-25 13:40:41 +02:00
Clément Pasteau
5561334efa Fix Send icon color (#7745) 2025-07-25 13:33:02 +02:00
Florian Rival
6c4bb4f79e Fix selection of face orientation in 3D Cube editor 2025-07-25 10:04:14 +02:00
D8H
8b2d2e2fe7 Fix "edit children" drop-down menu item activation (#7744)
- don't show in changelog
2025-07-24 14:04:25 +02:00
Florian Rival
49d128c964 Display "Ask AI" as a separate pane (or drawer on small screens) (#7738) 2025-07-24 13:20:52 +02:00
D8H
f24d1e0916 Add a deprecation message for custom objects using old "configuration overriding" (#7742) 2025-07-24 13:19:23 +02:00
D8H
9faa4c0c69 Fix button labels not refreshing when modified from the side panel (#7741) 2025-07-24 10:32:48 +02:00
D8H
a04b8f65db Allow to select a custom object variant in the properties panel (#7740)
* Also show a dialog to duplicate a variant before opening them if necessary.
2025-07-23 17:26:03 +02:00
D8H
e1cf7d23cd Various fixes for variants (#7739)
- Forbid to edit the default variant of published extensions
- Hide the children configuration from the side panel when a variant is used
- Fix the Z-order of nested custom objects in the editor
- Fix a memory crash when updating an extension where behaviors must be removed from child-objects
2025-07-22 19:06:33 +02:00
github-actions[bot]
b74b221844 Update translations [skip ci] (#7730)
Co-authored-by: D8H <2611977+D8H@users.noreply.github.com>
2025-07-22 11:43:45 +02:00
Clément Pasteau
38affc15b4 Fix making too many calls for courses (#7736)
Do not show in changelog
2025-07-22 11:43:21 +02:00
D8H
948488d92b [Top-down movement] Fix the legacy turning back mode (#7735) 2025-07-21 22:07:00 +02:00
Florian Rival
f5902d0346 Enable visibility of 3D cube backface by default 2025-07-21 10:52:41 +02:00
Clément Pasteau
f28dc8e88a Fix images pixelated because of border (#7732)
Do not show in changelog
2025-07-18 14:37:06 +02:00
292 changed files with 10855 additions and 3153 deletions

View File

@@ -18,21 +18,21 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAnimatableExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("AnimatableCapability",
_("Animatable capability"),
_("Animate objects."),
_("Objects with animations"),
_("Actions and conditions for objects having animations (sprite, 3D models...)."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects");
extension.AddInstructionOrExpressionGroupMetadata(_("Animatable capability"))
extension.AddInstructionOrExpressionGroupMetadata(_("Objects with animations"))
.SetIcon("res/actions/animation24.png");
extension.AddInstructionOrExpressionGroupMetadata(_("Animations and images"))
.SetIcon("res/actions/animation24.png");
gd::BehaviorMetadata& aut = extension.AddBehavior(
"AnimatableBehavior",
_("Animatable capability"),
_("Objects with animations"),
"Animation",
_("Animate objects."),
_("Actions and conditions for objects having animations (sprite, 3D models...).."),
"",
"res/actions/animation24.png",
"AnimatableBehavior",

View File

@@ -18,8 +18,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsEffectExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("EffectCapability",
_("Effect capability"),
_("Apply visual effects to objects."),
_("Objects with effects"),
_("Actions/conditions to enable/disable and change parameters of visual effects applied on objects."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects");
@@ -28,9 +28,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsEffectExtension(
gd::BehaviorMetadata& aut = extension.AddBehavior(
"EffectBehavior",
_("Effect capability"),
_("Objects with effects"),
"Effect",
_("Apply visual effects to objects."),
_("Actions/conditions to enable/disable and change parameters of visual effects applied on objects."),
"",
"res/actions/effect_black.svg",
"EffectBehavior",

View File

@@ -18,8 +18,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFlippableExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("FlippableCapability",
_("Flippable capability"),
_("Flip objects."),
_("Flippable objects"),
_("Actions/conditions for objects which can be flipped horizontally or vertically."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects");
@@ -28,9 +28,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFlippableExtension(
gd::BehaviorMetadata& aut = extension.AddBehavior(
"FlippableBehavior",
_("Flippable capability"),
_("Flippable objects"),
"Flippable",
_("Flip objects."),
_("Actions/conditions for objects which can be flipped horizontally or vertically."),
"",
"res/actions/flipX24.png",
"FlippableBehavior",

View File

@@ -18,27 +18,30 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsOpacityExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("OpacityCapability",
_("Opacity capability"),
_("Change the object opacity."),
_("Objects with opacity"),
_("Action/condition/expression to change or "
"check the opacity of an object (0-255)."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects");
extension.AddInstructionOrExpressionGroupMetadata(_("Opacity capability"))
extension.AddInstructionOrExpressionGroupMetadata(_("Objects with opacity"))
.SetIcon("res/actions/opacity24.png");
extension.AddInstructionOrExpressionGroupMetadata(_("Visibility"))
.SetIcon("res/actions/opacity24.png");
gd::BehaviorMetadata& aut = extension.AddBehavior(
"OpacityBehavior",
_("Opacity capability"),
"Opacity",
_("Change the object opacity."),
"",
"res/actions/opacity24.png",
"OpacityBehavior",
std::make_shared<gd::Behavior>(),
std::make_shared<gd::BehaviorsSharedData>())
.SetHidden();
gd::BehaviorMetadata& aut =
extension
.AddBehavior("OpacityBehavior",
_("Objects with opacity"),
"Opacity",
_("Action/condition/expression to change or check the "
"opacity of an object (0-255)."),
"",
"res/actions/opacity24.png",
"OpacityBehavior",
std::make_shared<gd::Behavior>(),
std::make_shared<gd::BehaviorsSharedData>())
.SetHidden();
aut.AddExpressionAndConditionAndAction(
"number",
@@ -52,8 +55,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsOpacityExtension(
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "OpacityBehavior")
.UseStandardParameters(
"number", gd::ParameterOptions::MakeNewOptions().SetDescription(
_("Opacity (0-255)")))
"number",
gd::ParameterOptions::MakeNewOptions().SetDescription(
_("Opacity (0-255)")))
.SetFunctionName("setOpacity")
.SetGetter("getOpacity");
aut.GetAllExpressions()["Value"].SetGroup("");

View File

@@ -16,11 +16,13 @@ namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsResizableExtension(
gd::PlatformExtension &extension) {
extension
.SetExtensionInformation("ResizableCapability",
_("Resizable capability"),
_("Change the object dimensions."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionInformation(
"ResizableCapability",
_("Resizable objects"),
_("Change or compare the size (width/height) of an object which can "
"be resized (i.e: most objects)."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects");
extension.AddInstructionOrExpressionGroupMetadata(_("Size")).SetIcon(
"res/actions/scale24_black.png");
@@ -28,9 +30,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsResizableExtension(
gd::BehaviorMetadata &aut =
extension
.AddBehavior("ResizableBehavior",
_("Resizable capability"),
_("Resizable objects"),
"Resizable",
_("Change the object dimensions."),
_("Change or compare the size (width/height) of an "
"object which can be resized (i.e: most objects)."),
"",
"res/actions/scale24_black.png",
"ResizableBehavior",

View File

@@ -18,27 +18,30 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsScalableExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("ScalableCapability",
_("Scalable capability"),
_("Change the object scale."),
_("Scalable objects"),
_("Actions/conditions/expression to change or "
"check the scale of an object (default: 1)."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects");
extension.AddInstructionOrExpressionGroupMetadata(_("Scalable capability"))
.SetIcon("res/actions/scale24_black.png");
extension.AddInstructionOrExpressionGroupMetadata(_("Size"))
extension.AddInstructionOrExpressionGroupMetadata(_("Scalable objects"))
.SetIcon("res/actions/scale24_black.png");
extension.AddInstructionOrExpressionGroupMetadata(_("Size")).SetIcon(
"res/actions/scale24_black.png");
gd::BehaviorMetadata& aut = extension.AddBehavior(
"ScalableBehavior",
_("Scalable capability"),
"Scale",
_("Change the object scale."),
"",
"res/actions/scale24_black.png",
"ResizableBehavior",
std::make_shared<gd::Behavior>(),
std::make_shared<gd::BehaviorsSharedData>())
.SetHidden();
gd::BehaviorMetadata& aut =
extension
.AddBehavior("ScalableBehavior",
_("Scalable objects"),
"Scale",
_("Actions/conditions/expression to change or check the "
"scale of an object (default: 1)."),
"",
"res/actions/scale24_black.png",
"ResizableBehavior",
std::make_shared<gd::Behavior>(),
std::make_shared<gd::BehaviorsSharedData>())
.SetHidden();
aut.AddExpressionAndConditionAndAction(
"number",

View File

@@ -18,17 +18,17 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTextContainerExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("TextContainerCapability",
_("Text capability"),
_("Objects containing a text"),
_("Allows an object to contain a text, usually shown on screen, that can be modified."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects");
extension.AddInstructionOrExpressionGroupMetadata(_("Text capability"))
extension.AddInstructionOrExpressionGroupMetadata(_("Objects containing a text"))
.SetIcon("res/conditions/text24_black.png");
gd::BehaviorMetadata& aut = extension.AddBehavior(
"TextContainerBehavior",
_("Text capability"),
_("Objects containing a text"),
"Text",
_("Allows an object to contain a text, usually shown on screen, that can be modified."),
"",

View File

@@ -16,7 +16,9 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
.SetExtensionInformation(
"BuiltinCommonConversions",
_("Conversion"),
"Expressions to convert number, texts and quantities.",
"Expressions to convert numbers to string, strings to numbers, "
"angles (degrees from/to radians) and a GDevelop variable to/from a "
"JSON string.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/common-conversions");
@@ -41,7 +43,7 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
extension
.AddStrExpression("LargeNumberToString",
_("Number > Text ( without scientific notation )"),
_("Number > Text (without scientific notation)"),
_("Convert the result of the expression to text, "
"without using the scientific notation"),
"",
@@ -72,7 +74,8 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
_("Convert a variable to JSON"),
_("JSON"),
"res/conditions/toujours24_black.png")
.AddParameter("variable", _("The variable to be stringified"),
.AddParameter("variable",
_("The variable to be stringified"),
"AllowUndeclaredVariable");
// Deprecated

View File

@@ -15,10 +15,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsKeyboardExtension(
.SetExtensionInformation(
"BuiltinKeyboard",
_("Keyboard"),
_("Allows your game to respond to keyboard input. Note that this "
_("Conditions to check keys pressed on a keyboard. Note that this "
"does not work with on-screen keyboard on touch devices: use "
"instead conditions related to touch when making a game for "
"mobile/touchscreen devices."),
"instead mouse/touch conditions when making a game for "
"mobile/touchscreen devices or when making a new game from "
"scratch."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/keyboard")
@@ -84,7 +85,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsKeyboardExtension(
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "");
extension
extension
.AddCondition("AnyKeyReleased",
_("Any key released"),
_("Check if any key is released"),

View File

@@ -16,8 +16,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
.SetExtensionInformation(
"BuiltinMouse",
_("Mouse and touch"),
"Conditions and actions to handle either the mouse or touches on "
"touchscreen. By default, conditions related to the mouse will also "
"Conditions, actions and expressions to handle either the mouse or "
"touches on a touchscreen. Notably: cursor position, mouse wheel, "
"mouse buttons, touch positions, started/end touches, etc...\n"
"\n"
"By default, conditions related to the mouse will also "
"handle the touches - so that it's easier to handle both in your "
"game. You can disable this behavior if you want to handle them "
"separately in different events.",
@@ -273,28 +276,26 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
.SetHidden();
extension
.AddCondition(
"MouseButtonFromTextPressed",
_("Mouse button pressed or touch held"),
_("Check if the specified mouse button is pressed or "
"if a touch is in contact with the screen."),
_("Touch or _PARAM1_ mouse button is down"),
"",
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCondition("MouseButtonFromTextPressed",
_("Mouse button pressed or touch held"),
_("Check if the specified mouse button is pressed or "
"if a touch is in contact with the screen."),
_("Touch or _PARAM1_ mouse button is down"),
"",
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("mouseButton", _("Button to check"))
.MarkAsSimple();
extension
.AddCondition(
"MouseButtonFromTextReleased",
_("Mouse button released"),
_("Check if the specified mouse button was released."),
_("Touch or _PARAM1_ mouse button is released"),
"",
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCondition("MouseButtonFromTextReleased",
_("Mouse button released"),
_("Check if the specified mouse button was released."),
_("Touch or _PARAM1_ mouse button is released"),
"",
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("mouseButton", _("Button to check"))
.MarkAsSimple();

View File

@@ -15,8 +15,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsNetworkExtension(
.SetExtensionInformation(
"BuiltinNetwork",
_("Network"),
_("Features to send web requests, communicate with external \"APIs\" "
"and other network related tasks."),
_("Actions to send web requests, communicate with external \"APIs\" "
"and other network related tasks. Also contains an action to open "
"a URL on the device browser."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/network")

View File

@@ -4,8 +4,8 @@
* reserved. This project is released under the MIT License.
*/
#include "AllBuiltinExtensions.h"
#include "GDCore/Tools/Localization.h"
#include "GDCore/Extensions/Metadata/MultipleInstructionMetadata.h"
#include "GDCore/Tools/Localization.h"
using namespace std;
namespace gd {
@@ -16,7 +16,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
.SetExtensionInformation(
"BuiltinScene",
_("Scene"),
_("Actions and conditions to manipulate the scenes during the game."),
_("Actions/conditions to change the current scene (or pause it and "
"launch another one, or go back to the previous one), check if a "
"scene or the game has just started/resumed, preload assets of a "
"scene, get the current scene name or loading progress, quit the "
"game, set background color, or disable input when focus is lost."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("" /*TODO: Add a documentation page for this */);
@@ -166,25 +170,28 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
.AddCodeOnlyParameter("currentScene", "");
extension
.AddAction("PrioritizeLoadingOfScene",
_("Preload scene"),
_("Preload a scene resources as soon as possible in background."),
_("Preload scene _PARAM1_ in background"),
"",
"res/actions/hourglass_black.svg",
"res/actions/hourglass_black.svg")
.AddAction(
"PrioritizeLoadingOfScene",
_("Preload scene"),
_("Preload a scene resources as soon as possible in background."),
_("Preload scene _PARAM1_ in background"),
"",
"res/actions/hourglass_black.svg",
"res/actions/hourglass_black.svg")
.SetHelpPath("/all-features/resources-loading")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("sceneName", _("Name of the new scene"))
.MarkAsAdvanced();
extension.AddExpressionAndCondition("number",
"SceneLoadingProgress",
_("Scene loading progress"),
_("The progress of resources loading in background for a scene (between 0 and 1)."),
_("_PARAM1_ loading progress"),
_(""),
"res/actions/hourglass_black.svg")
extension
.AddExpressionAndCondition("number",
"SceneLoadingProgress",
_("Scene loading progress"),
_("The progress of resources loading in "
"background for a scene (between 0 and 1)."),
_("_PARAM1_ loading progress"),
_(""),
"res/actions/hourglass_black.svg")
.SetHelpPath("/all-features/resources-loading")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("sceneName", _("Scene name"))
@@ -192,13 +199,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
.MarkAsAdvanced();
extension
.AddCondition("AreSceneAssetsLoaded",
_("Scene preloaded"),
_("Check if scene resources have finished to load in background."),
_("Scene _PARAM1_ was preloaded in background"),
"",
"res/actions/hourglass_black.svg",
"res/actions/hourglass_black.svg")
.AddCondition(
"AreSceneAssetsLoaded",
_("Scene preloaded"),
_("Check if scene resources have finished to load in background."),
_("Scene _PARAM1_ was preloaded in background"),
"",
"res/actions/hourglass_black.svg",
"res/actions/hourglass_black.svg")
.SetHelpPath("/all-features/resources-loading")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("sceneName", _("Scene name"))

View File

@@ -15,12 +15,13 @@ namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("Sprite",
_("Sprite"),
_("Sprite are animated object which can be used "
"for most elements of a game."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionInformation(
"Sprite",
_("Sprite"),
_("Sprite are animated objects which can be used "
"for most elements of a 2D game."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects/sprite");
extension.AddInstructionOrExpressionGroupMetadata(_("Sprite"))
.SetIcon("CppPlatform/Extensions/spriteicon.png");
@@ -30,7 +31,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
.AddObject<SpriteObject>("Sprite",
_("Sprite"),
_("Animated object which can be used for "
"most elements of a game."),
"most elements of a 2D game."),
"CppPlatform/Extensions/spriteicon.png")
.SetCategoryFullName(_("General"))
.SetOpenFullEditorLabel(_("Edit animations"))
@@ -645,11 +646,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
"res/actions/sprite.png")
.AddParameter("object", _("Object"), "Sprite");
obj.AddExpression("AnimationFrameCount",
_("Number of frames"),
_("Number of frames in the current animation of the object"),
_("Animations and images"),
"res/actions/sprite.png")
obj.AddExpression(
"AnimationFrameCount",
_("Number of frames"),
_("Number of frames in the current animation of the object"),
_("Animations and images"),
"res/actions/sprite.png")
.AddParameter("object", _("Object"), "Sprite");
// Deprecated

View File

@@ -16,7 +16,8 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
.SetExtensionInformation(
"BuiltinStringInstructions",
_("Text manipulation"),
"Provides expressions to manipulate strings (also called texts).",
"Provides expressions to manipulate strings (also called texts): new "
"line, upper/lowercase, substring, find, replace, etc...",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("" /*TODO: Add a documentation page for this */);
@@ -191,7 +192,8 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
"res/conditions/toujours24_black.png")
.AddParameter("string", _("Text in which the replacement must be done"))
.AddParameter("string", _("Text to find inside the first text"))
.AddParameter("string", _("Replacement to put instead of the text to find"));
.AddParameter("string",
_("Replacement to put instead of the text to find"));
extension
.AddStrExpression("StrReplaceAll",
@@ -199,10 +201,11 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
_("Replace all occurrences of a text by another."),
"",
"res/conditions/toujours24_black.png")
.AddParameter("string", _("Text in which the replacement(s) must be done"))
.AddParameter("string",
_("Text in which the replacement(s) must be done"))
.AddParameter("string", _("Text to find inside the first text"))
.AddParameter("string", _("Replacement to put instead of the text to find"));
.AddParameter("string",
_("Replacement to put instead of the text to find"));
}
} // namespace gd

View File

@@ -15,9 +15,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
.SetExtensionInformation(
"BuiltinTime",
_("Timers and time"),
"Actions and conditions to run timers, get the current time or "
"modify the time scale (speed at which the game is running - useful "
"for slow motion effects).",
"Actions and conditions to start, pause or reset scene timers, "
"modify the time scale (speed at which the game "
"is running - useful for slow motion effects). Also contains an "
"action that wait for a delay before running the next actions and "
"sub-events and expressions to read the time scale, time delta of "
"the last frame or timer elapsed time.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/timers-and-time");
@@ -192,26 +195,28 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
extension
.AddExpression("TimerElapsedTime",
_("Scene timer value"),
_("Value of a scene timer"),
_("Value of a scene timer (in seconds)"),
"",
"res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("identifier", _("Timer's name"), "sceneTimer");
extension
.AddExpression("TimeFromStart",
_("Time elapsed since the beginning of the scene"),
_("Time elapsed since the beginning of the scene"),
"",
"res/actions/time.png")
.AddExpression(
"TimeFromStart",
_("Time elapsed since the beginning of the scene (in seconds)."),
_("Time elapsed since the beginning of the scene (in seconds)."),
"",
"res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "");
extension
.AddExpression("TempsDebut",
_("Time elapsed since the beginning of the scene"),
_("Time elapsed since the beginning of the scene"),
"",
"res/actions/time.png")
.AddExpression(
"TempsDebut",
_("Time elapsed since the beginning of the scene (in seconds)."),
_("Time elapsed since the beginning of the scene (in seconds)."),
"",
"res/actions/time.png")
.SetHidden()
.AddCodeOnlyParameter("currentScene", "");
@@ -226,16 +231,21 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
extension
.AddExpression("Time",
_("Current time"),
_("Current time"),
_("Gives the current time"),
"",
"res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter(
"stringWithSelector",
_("Hour: hour - Minutes: min - Seconds: sec - Day of month: "
"mday - Months since January: mon - Year since 1900: year - Days "
"since Sunday: wday - Days since Jan 1st: yday - Timestamp (ms): "
"timestamp\""),
_("- Hour of the day: \"hour\"\n"
"- Minutes: \"min\"\n"
"- Seconds: \"sec\"\n"
"- Day of month: \"mday\"\n"
"- Months since January: \"mon\"\n"
"- Year since 1900: \"year\"\n"
"- Days since Sunday: \"wday\"\n"
"- Days since Jan 1st: \"yday\"\n"
"- Timestamp (ms): \"timestamp\""),
"[\"hour\", \"min\", \"sec\", \"mon\", \"year\", \"wday\", \"mday\", "
"\"yday\", \"timestamp\"]");
}

View File

@@ -15,16 +15,17 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
.SetExtensionInformation(
"BuiltinWindow",
_("Game window and resolution"),
"Provides actions and conditions to manipulate the game window. "
"Actions and conditions to manipulate the game window or change how "
"the game is resized according to the screen size. "
"Depending on the platform on which the game is running, not all of "
"these features can be applied.",
"these features can be applied.\n"
"Also contains expressions to read the screen size.",
"Florian Rival",
"Open source (MIT License)")
.SetCategory("User interface")
.SetExtensionHelpPath("/all-features/window");
extension
.AddInstructionOrExpressionGroupMetadata(
_("Game window and resolution"))
.AddInstructionOrExpressionGroupMetadata(_("Game window and resolution"))
.SetIcon("res/actions/window24.png");
extension

View File

@@ -63,7 +63,6 @@ void EventsBasedObjectVariantHelper::ComplyVariantsToEventsBasedObject(
}
// Copy missing behaviors
auto &behaviors = object.GetAllBehaviorContents();
for (const auto &pair : defaultBehaviors) {
const auto &behaviorName = pair.first;
const auto &defaultBehavior = pair.second;
@@ -82,11 +81,9 @@ void EventsBasedObjectVariantHelper::ComplyVariantsToEventsBasedObject(
}
}
// Delete extra behaviors
for (auto it = behaviors.begin(); it != behaviors.end(); ++it) {
const auto &behaviorName = it->first;
for (auto &behaviorName : object.GetAllBehaviorNames()) {
if (!defaultObject->HasBehaviorNamed(behaviorName)) {
object.RemoveBehavior(behaviorName);
--it;
}
}

View File

@@ -162,7 +162,12 @@ module.exports = {
)
.addParameter('object', _('3D object'), '', false)
.addParameter('behavior', _('Behavior'), 'Base3DBehavior')
.useStandardParameters('number', gd.ParameterOptions.makeNewOptions())
.useStandardParameters(
'number',
gd.ParameterOptions.makeNewOptions().setDescription(
_('Angle (in degrees)')
)
)
.setFunctionName('setRotationX')
.setGetter('getRotationX');
@@ -178,7 +183,12 @@ module.exports = {
)
.addParameter('object', _('3D object'), '', false)
.addParameter('behavior', _('Behavior'), 'Base3DBehavior')
.useStandardParameters('number', gd.ParameterOptions.makeNewOptions())
.useStandardParameters(
'number',
gd.ParameterOptions.makeNewOptions().setDescription(
_('Angle (in degrees)')
)
)
.setFunctionName('setRotationY')
.setGetter('getRotationY');
@@ -196,7 +206,7 @@ module.exports = {
)
.addParameter('object', _('3D object'), '', false)
.addParameter('behavior', _('Behavior'), 'Base3DBehavior')
.addParameter('number', _('Rotation angle'), '', false)
.addParameter('number', _('Angle to add (in degrees)'), '', false)
.markAsAdvanced()
.setFunctionName('turnAroundX');
@@ -214,7 +224,7 @@ module.exports = {
)
.addParameter('object', _('3D object'), '', false)
.addParameter('behavior', _('Behavior'), 'Base3DBehavior')
.addParameter('number', _('Rotation angle'), '', false)
.addParameter('number', _('Angle to add (in degrees)'), '', false)
.markAsAdvanced()
.setFunctionName('turnAroundY');
@@ -232,7 +242,7 @@ module.exports = {
)
.addParameter('object', _('3D object'), '', false)
.addParameter('behavior', _('Behavior'), 'Base3DBehavior')
.addParameter('number', _('Rotation angle'), '', false)
.addParameter('number', _('Angle to add (in degrees)'), '', false)
.markAsAdvanced()
.setFunctionName('turnAroundZ');
}
@@ -242,7 +252,7 @@ module.exports = {
.addObject(
'Model3DObject',
_('3D Model'),
_('An animated 3D model.'),
_('An animated 3D model, useful for most elements of a 3D game.'),
'JsPlatform/Extensions/3d_model.svg',
new gd.Model3DObjectConfiguration()
)
@@ -594,7 +604,12 @@ module.exports = {
'res/conditions/3d_box.svg'
)
.addParameter('object', _('3D model'), 'Model3DObject', false)
.useStandardParameters('number', gd.ParameterOptions.makeNewOptions())
.useStandardParameters(
'number',
gd.ParameterOptions.makeNewOptions().setDescription(
_('Angle (in degrees)')
)
)
.setHidden()
.setFunctionName('setRotationX')
.setGetter('getRotationX');
@@ -611,7 +626,12 @@ module.exports = {
'res/conditions/3d_box.svg'
)
.addParameter('object', _('3D model'), 'Model3DObject', false)
.useStandardParameters('number', gd.ParameterOptions.makeNewOptions())
.useStandardParameters(
'number',
gd.ParameterOptions.makeNewOptions().setDescription(
_('Angle (in degrees)')
)
)
.setHidden()
.setFunctionName('setRotationY')
.setGetter('getRotationY');
@@ -630,7 +650,7 @@ module.exports = {
'res/conditions/3d_box.svg'
)
.addParameter('object', _('3D model'), 'Model3DObject', false)
.addParameter('number', _('Rotation angle'), '', false)
.addParameter('number', _('Angle to add (in degrees)'), '', false)
.markAsAdvanced()
.setHidden()
.setFunctionName('turnAroundX');
@@ -649,7 +669,7 @@ module.exports = {
'res/conditions/3d_box.svg'
)
.addParameter('object', _('3D model'), 'Model3DObject', false)
.addParameter('number', _('Rotation angle'), '', false)
.addParameter('number', _('Angle to add (in degrees)'), '', false)
.markAsAdvanced()
.setHidden()
.setFunctionName('turnAroundY');
@@ -668,7 +688,7 @@ module.exports = {
'res/conditions/3d_box.svg'
)
.addParameter('object', _('3D model'), 'Model3DObject', false)
.addParameter('number', _('Rotation angle'), '', false)
.addParameter('number', _('Angle to add (in degrees)'), '', false)
.markAsAdvanced()
.setHidden()
.setFunctionName('turnAroundZ');
@@ -1125,7 +1145,7 @@ module.exports = {
topFaceResourceName: '',
bottomFaceResourceName: '',
frontFaceVisible: true,
backFaceVisible: false,
backFaceVisible: true,
leftFaceVisible: true,
rightFaceVisible: true,
topFaceVisible: true,
@@ -1493,7 +1513,12 @@ module.exports = {
'res/conditions/3d_box.svg'
)
.addParameter('object', _('3D cube'), 'Cube3DObject', false)
.useStandardParameters('number', gd.ParameterOptions.makeNewOptions())
.useStandardParameters(
'number',
gd.ParameterOptions.makeNewOptions().setDescription(
_('Angle (in degrees)')
)
)
.setFunctionName('setRotationX')
.setHidden()
.setGetter('getRotationX');
@@ -1510,7 +1535,12 @@ module.exports = {
'res/conditions/3d_box.svg'
)
.addParameter('object', _('3D cube'), 'Cube3DObject', false)
.useStandardParameters('number', gd.ParameterOptions.makeNewOptions())
.useStandardParameters(
'number',
gd.ParameterOptions.makeNewOptions().setDescription(
_('Angle (in degrees)')
)
)
.setFunctionName('setRotationY')
.setHidden()
.setGetter('getRotationY');

View File

@@ -508,7 +508,7 @@ module.exports = {
associatedObjectConfiguration,
pixiContainer,
pixiResourcesLoader,
propertyOverridings
getPropertyOverridings
) {
super(
project,
@@ -516,7 +516,7 @@ module.exports = {
associatedObjectConfiguration,
pixiContainer,
pixiResourcesLoader,
propertyOverridings
getPropertyOverridings
);
const bbTextStyles = {
@@ -555,9 +555,11 @@ module.exports = {
gd.ObjectJsImplementation
);
const rawText = this._propertyOverridings.has('Text')
? this._propertyOverridings.get('Text')
: object.content.text;
const propertyOverridings = this.getPropertyOverridings();
const rawText =
propertyOverridings && propertyOverridings.has('Text')
? propertyOverridings.get('Text')
: object.content.text;
if (rawText !== this._pixiObject.text) {
this._pixiObject.text = rawText;
}

View File

@@ -383,6 +383,10 @@ namespace gdjs {
return this._renderer.getHeight();
}
override setWidth(width: float): void {
this.setWrappingWidth(width);
}
override getDrawableY(): float {
return (
this.getY() -

View File

@@ -631,7 +631,7 @@ module.exports = {
associatedObjectConfiguration,
pixiContainer,
pixiResourcesLoader,
propertyOverridings
getPropertyOverridings
) {
super(
project,
@@ -639,7 +639,7 @@ module.exports = {
associatedObjectConfiguration,
pixiContainer,
pixiResourcesLoader,
propertyOverridings
getPropertyOverridings
);
// We'll track changes of the font to trigger the loading of the new font.
@@ -665,9 +665,11 @@ module.exports = {
// Update the rendered text properties (note: Pixi is only
// applying changes if there were changed).
this._pixiObject.text = this._propertyOverridings.has('Text')
? this._propertyOverridings.get('Text')
: object.content.text;
const propertyOverridings = this.getPropertyOverridings();
this._pixiObject.text =
propertyOverridings && propertyOverridings.has('Text')
? propertyOverridings.get('Text')
: object.content.text;
const align = object.content.align;
this._pixiObject.align = align;

View File

@@ -426,6 +426,10 @@ namespace gdjs {
return this._renderer.getHeight();
}
override setWidth(width: float): void {
this.setWrappingWidth(width);
}
override getDrawableY(): float {
return (
this.getY() -

View File

@@ -21,7 +21,9 @@ module.exports = {
.setExtensionInformation(
'FileSystem',
_('File system'),
_('Access the filesystem of the operating system.'),
_(
'Access the filesystem of the operating system - only works on native, desktop games exported to Windows, Linux or macOS.'
),
'Matthias Meike',
'Open source (MIT License)'
)

View File

@@ -5,23 +5,25 @@ Copyright (c) 2008-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#include <iostream>
#include "GDCore/Extensions/PlatformExtension.h"
#include "GDCore/Tools/Localization.h"
#include <iostream>
void DeclareInventoryExtension(gd::PlatformExtension& extension) {
extension.SetExtensionInformation(
"Inventory",
_("Inventories"),
_("Provides actions and conditions to add an inventory to your game, "
"with items in memory."),
"Florian Rival",
"Open source (MIT License)")
extension
.SetExtensionInformation(
"Inventory",
_("Inventories"),
_("Actions and conditions to store named inventories in memory, "
"with items (indexed by their name), a count for each of them, "
"a maximum count and an equipped state. Can be loaded/saved "
"from/to a GDevelop variable."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/inventory")
.SetCategory("Game mechanic");
extension
.AddInstructionOrExpressionGroupMetadata(_("Inventories"))
extension.AddInstructionOrExpressionGroupMetadata(_("Inventories"))
.SetIcon("CppPlatform/Extensions/Inventoryicon.png");
extension
@@ -164,14 +166,15 @@ void DeclareInventoryExtension(gd::PlatformExtension& extension) {
.SetFunctionName("InventoryTools::IsEquipped");
extension
.AddAction("SerializeToVariable",
_("Save an inventory in a scene variable"),
_("Save all the items of the inventory in a scene variable, so that "
"it can be restored later."),
_("Save inventory _PARAM1_ in variable _PARAM2_"),
_("Variables"),
"CppPlatform/Extensions/Inventoryicon.png",
"CppPlatform/Extensions/Inventoryicon.png")
.AddAction(
"SerializeToVariable",
_("Save an inventory in a scene variable"),
_("Save all the items of the inventory in a scene variable, so that "
"it can be restored later."),
_("Save inventory _PARAM1_ in variable _PARAM2_"),
_("Variables"),
"CppPlatform/Extensions/Inventoryicon.png",
"CppPlatform/Extensions/Inventoryicon.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Inventory name"))
@@ -204,13 +207,14 @@ void DeclareInventoryExtension(gd::PlatformExtension& extension) {
.SetFunctionName("InventoryTools::Count");
extension
.AddExpression("Maximum",
_("Item maximum"),
_("Get the maximum of an item in the inventory, or 0 if it is unlimited"),
"",
"CppPlatform/Extensions/Inventoryicon.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Inventory name"))
.AddParameter("string", _("Item name"))
.SetFunctionName("InventoryTools::Maximum");
.AddExpression("Maximum",
_("Item maximum"),
_("Get the maximum of an item in the inventory, or 0 if "
"it is unlimited"),
"",
"CppPlatform/Extensions/Inventoryicon.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Inventory name"))
.AddParameter("string", _("Item name"))
.SetFunctionName("InventoryTools::Maximum");
}

View File

@@ -27,7 +27,7 @@ class RenderedInstance {
associatedObjectConfiguration: gdObjectConfiguration,
pixiContainer: PIXI.Container,
pixiResourcesLoader: Class<PixiResourcesLoader>,
propertyOverridings: Map<string, string> = new Map<string, string>()
getPropertyOverridings: (() => Map<string, string>) | null = null
);
/**
@@ -80,6 +80,8 @@ class RenderedInstance {
getDefaultHeight(): number;
getDefaultDepth(): number;
getPropertyOverridings(): Map<string, string> | null;
}
/**
@@ -107,7 +109,8 @@ class Rendered3DInstance {
associatedObjectConfiguration: gdObjectConfiguration,
pixiContainer: PIXI.Container,
threeGroup: THREE.Group,
pixiResourcesLoader: Class<PixiResourcesLoader>
pixiResourcesLoader: Class<PixiResourcesLoader>,
getPropertyOverridings: (() => Map<string, string>) | null = null
);
/**
@@ -174,6 +177,8 @@ class Rendered3DInstance {
* Return the depth of the instance when the instance doesn't have a custom size.
*/
getDefaultDepth(): number;
getPropertyOverridings(): Map<string, string> | null;
}
declare type ObjectsRenderingService = {

View File

@@ -21,7 +21,9 @@ module.exports = {
.setExtensionInformation(
'Leaderboards',
_('Leaderboards'),
_('Allow your game to send scores to your leaderboards.'),
_(
'Allow your game to send scores to your leaderboards (anonymously or from the logged-in player) or display existing leaderboards to the player.'
),
'Florian Rival',
'Open source (MIT License)'
)
@@ -30,6 +32,12 @@ module.exports = {
.addInstructionOrExpressionGroupMetadata(_('Leaderboards'))
.setIcon('JsPlatform/Extensions/leaderboard.svg');
extension
.addDependency()
.setName('Safari View Controller Cordova plugin')
.setDependencyType('cordova')
.setExportName('@gdevelop/cordova-plugin-safariviewcontroller');
extension
.addAction(
'SavePlayerScore',

View File

@@ -22,7 +22,7 @@ module.exports = {
'Lighting',
_('Lights'),
'This provides a light object, and a behavior to mark other objects as being obstacles for the lights. This is a great way to create a special atmosphere to your game, along with effects, make it more realistic or to create gameplays based on lights.',
'This provides a 2D light object, and a behavior to mark other 2D objects as being obstacles for the lights. This is a great way to create a special atmosphere to your game, along with effects, make it more realistic or to create gameplays based on lights.',
'Harsimran Virk',
'MIT'
)
@@ -51,7 +51,7 @@ module.exports = {
_('Light Obstacle Behavior'),
'LightObstacleBehavior',
_(
'Flag objects as being obstacles to light. The light emitted by light objects will be stopped by the object.'
'Flag objects as being obstacles to 2D lights. The light emitted by light objects will be stopped by the object. This does not work on 3D objects and 3D games.'
),
'',
'CppPlatform/Extensions/lightObstacleIcon32.png',
@@ -164,7 +164,7 @@ module.exports = {
'LightObject',
_('Light'),
_(
'Displays a light on the scene, with a customizable radius and color. Add then the Light Obstacle behavior to the objects that must act as obstacle to the lights.'
'Displays a 2D light on the scene, with a customizable radius and color. Add then the Light Obstacle behavior to the objects that must act as obstacle to the lights.'
),
'CppPlatform/Extensions/lightIcon32.png',
lightObject

View File

@@ -239,7 +239,7 @@ namespace gdjs {
instanceContainer: gdjs.RuntimeInstanceContainer,
objectsLists: Hashtable<gdjs.RuntimeObject[]>,
obj: gdjs.RuntimeObject | null,
eventsFunctionContext: EventsFunctionContext | undefined
eventsFunctionContext: EventsFunctionContext | null | undefined
) {
if (obj === null) {
return false;

View File

@@ -21,7 +21,9 @@ module.exports = {
.setExtensionInformation(
'Multiplayer',
_('Multiplayer'),
_('Allow players to connect to lobbies and play together.'),
_(
'This allows players to join online lobbies and synchronize gameplay across devices without needing to manage servers or networking.\n\nUse the "Open game lobbies" action to let players join a game, and use conditions like "Lobby game has just started" to begin gameplay. Add the "Multiplayer object" behavior to game objects that should be synchronized, and assign or change their ownership using player numbers. Variables and game state (like scenes, scores, or timers) are automatically synced by the host, with options to change ownership or disable sync when needed. Common multiplayer logic —like handling joins/leaves, collisions, and host migration— is supported out-of-the-box for up to 8 players per game.'
),
'Florian Rival',
'Open source (MIT License)'
)
@@ -31,6 +33,12 @@ module.exports = {
.addInstructionOrExpressionGroupMetadata(_('Multiplayer'))
.setIcon('JsPlatform/Extensions/multiplayer.svg');
extension
.addDependency()
.setName('Safari View Controller Cordova plugin')
.setDependencyType('cordova')
.setExportName('@gdevelop/cordova-plugin-safariviewcontroller');
extension
.addStrExpression(
'CurrentLobbyID',

View File

@@ -389,26 +389,15 @@ namespace gdjs {
this.updatePosition();
}
setColor(rgbColor): void {
const colors = rgbColor.split(';');
if (colors.length < 3) {
return;
}
this._centerSprite.tint = gdjs.rgbToHexNumber(
parseInt(colors[0], 10),
parseInt(colors[1], 10),
parseInt(colors[2], 10)
);
setColor(rgbOrHexColor: string): void {
const tint = gdjs.rgbOrHexStringToNumber(rgbOrHexColor);
this._centerSprite.tint = tint;
for (
let borderCounter = 0;
borderCounter < this._borderSprites.length;
borderCounter++
) {
this._borderSprites[borderCounter].tint = gdjs.rgbToHexNumber(
parseInt(colors[0], 10),
parseInt(colors[1], 10),
parseInt(colors[2], 10)
);
this._borderSprites[borderCounter].tint = tint;
}
this._spritesContainer.cacheAsBitmap = false;
}
@@ -416,11 +405,11 @@ namespace gdjs {
getColor() {
const rgb = new PIXI.Color(this._centerSprite.tint).toRgbArray();
return (
Math.floor(rgb[0] * 255) +
Math.round(rgb[0] * 255) +
';' +
Math.floor(rgb[1] * 255) +
Math.round(rgb[1] * 255) +
';' +
Math.floor(rgb[2] * 255)
Math.round(rgb[2] * 255)
);
}

View File

@@ -35,7 +35,7 @@ module.exports = {
.addDependency()
.setName('Safari View Controller Cordova plugin')
.setDependencyType('cordova')
.setExportName('cordova-plugin-safariviewcontroller');
.setExportName('@gdevelop/cordova-plugin-safariviewcontroller');
extension
.addAction(

View File

@@ -834,34 +834,51 @@ namespace gdjs {
authWindowOptions,
});
if (typeof SafariViewController === 'undefined') {
logger.error(
'Cordova plugin SafariViewController is not installed.'
);
resolve('errored');
return;
}
SafariViewController.isAvailable(function (available: boolean) {
if (available) {
SafariViewController.show(
{
url: targetUrl,
hidden: false,
animated: true,
transition: 'slide',
enterReaderModeIfAvailable: false,
barColor: '#000000',
tintColor: '#ffffff',
controlTintColor: '#ffffff',
},
function (result: any) {
// Other events are `opened` and `loaded`.
if (result.event === 'closed') {
resolve('dismissed');
}
},
function (error: any) {
logger.log('Error opening webview: ' + JSON.stringify(error));
resolve('errored');
}
if (!available) {
logger.error(
'Cordova plugin SafariViewController is installed but not available'
);
} else {
logger.error('Plugin SafariViewController is not available');
resolve('errored');
return;
}
logger.info(
'Opening authentication window for Cordova with SafariViewController.'
);
SafariViewController.show(
{
url: targetUrl,
hidden: false,
animated: true,
transition: 'slide',
enterReaderModeIfAvailable: false,
barColor: '#000000',
tintColor: '#ffffff',
controlTintColor: '#ffffff',
},
function (result: any) {
// Other events are `opened` and `loaded`.
if (result.event === 'closed') {
resolve('dismissed');
}
},
function (error: any) {
logger.log(
'Error opening authentication window: ' +
JSON.stringify(error)
);
resolve('errored');
}
);
});
}
);

View File

@@ -15,7 +15,7 @@ void DeclarePrimitiveDrawingExtension(gd::PlatformExtension& extension) {
.SetExtensionInformation(
"PrimitiveDrawing",
_("Shape painter"),
_("This provides an object that can be used to draw arbitrary shapes "
_("An object that can be used to draw arbitrary 2D shapes "
"on the screen using events."),
"Florian Rival and Aurélien Vivet",
"Open source (MIT License)")
@@ -28,7 +28,7 @@ void DeclarePrimitiveDrawingExtension(gd::PlatformExtension& extension) {
.AddObject<ShapePainterObject>(
"Drawer", //"Drawer" is kept for compatibility with GD<=3.6.76
_("Shape painter"),
_("Allows you to draw simple shapes on the screen using the "
_("Allows to draw simple 2D shapes on the screen using the "
"events."),
"CppPlatform/Extensions/primitivedrawingicon.png")
.SetCategoryFullName(_("Advanced"))
@@ -125,11 +125,11 @@ void DeclarePrimitiveDrawingExtension(gd::PlatformExtension& extension) {
.SetFunctionName("DrawEllipse");
obj.AddAction("FilletRectangle",
_("Fillet Rectangle"),
_("Draw a fillet rectangle on screen"),
_("Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a fillet "
"rectangle (fillet: _PARAM5_)"
"with _PARAM0_"),
_("Fillet Rectangle"),
_("Draw a fillet rectangle on screen"),
_("Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a fillet "
"rectangle (fillet: _PARAM5_)"
"with _PARAM0_"),
_("Drawing"),
"res/actions/filletRectangle24.png",
"res/actions/filletRectangle.png")
@@ -142,7 +142,6 @@ void DeclarePrimitiveDrawingExtension(gd::PlatformExtension& extension) {
.AddParameter("expression", _("Fillet (in pixels)"))
.SetFunctionName("DrawFilletRectangle");
obj.AddAction("RoundedRectangle",
_("Rounded rectangle"),
_("Draw a rounded rectangle on screen"),
@@ -170,54 +169,53 @@ void DeclarePrimitiveDrawingExtension(gd::PlatformExtension& extension) {
_("Drawing"),
"res/actions/chamferRectangle24.png",
"res/actions/chamferRectangle.png")
.AddParameter("object", _("Shape Painter object"), "Drawer")
.AddParameter("expression", _("Left X position"))
.AddParameter("expression", _("Top Y position"))
.AddParameter("expression", _("Right X position"))
.AddParameter("expression", _("Bottom Y position"))
.AddParameter("expression", _("Chamfer (in pixels)"))
.SetFunctionName("DrawChamferRectangle");
.AddParameter("object", _("Shape Painter object"), "Drawer")
.AddParameter("expression", _("Left X position"))
.AddParameter("expression", _("Top Y position"))
.AddParameter("expression", _("Right X position"))
.AddParameter("expression", _("Bottom Y position"))
.AddParameter("expression", _("Chamfer (in pixels)"))
.SetFunctionName("DrawChamferRectangle");
obj.AddAction("Torus",
_("Torus"),
_("Draw a torus on screen"),
_("Draw at _PARAM1_;_PARAM2_ a torus with "
"inner radius: _PARAM3_, outer radius: _PARAM4_ and "
"with start arc angle: _PARAM5_°, end angle: _PARAM6_° "
"with _PARAM0_"),
_("Drawing"),
"res/actions/torus24.png",
"res/actions/torus.png")
.AddParameter("object", _("Shape Painter object"), "Drawer")
.AddParameter("expression", _("X position of center"))
.AddParameter("expression", _("Y position of center"))
.AddParameter("expression", _("Inner Radius (in pixels)"))
.AddParameter("expression", _("Outer Radius (in pixels)"))
.AddParameter("expression", _("Start Arc (in degrees)"))
.AddParameter("expression", _("End Arc (in degrees)"))
.SetFunctionName("DrawTorus");
_("Torus"),
_("Draw a torus on screen"),
_("Draw at _PARAM1_;_PARAM2_ a torus with "
"inner radius: _PARAM3_, outer radius: _PARAM4_ and "
"with start arc angle: _PARAM5_°, end angle: _PARAM6_° "
"with _PARAM0_"),
_("Drawing"),
"res/actions/torus24.png",
"res/actions/torus.png")
.AddParameter("object", _("Shape Painter object"), "Drawer")
.AddParameter("expression", _("X position of center"))
.AddParameter("expression", _("Y position of center"))
.AddParameter("expression", _("Inner Radius (in pixels)"))
.AddParameter("expression", _("Outer Radius (in pixels)"))
.AddParameter("expression", _("Start Arc (in degrees)"))
.AddParameter("expression", _("End Arc (in degrees)"))
.SetFunctionName("DrawTorus");
obj.AddAction("RegularPolygon",
_("Regular Polygon"),
_("Draw a regular polygon on screen"),
_("Draw at _PARAM1_;_PARAM2_ a regular polygon with _PARAM3_ sides and radius: "
_("Draw at _PARAM1_;_PARAM2_ a regular polygon with _PARAM3_ "
"sides and radius: "
"_PARAM4_ (rotation: _PARAM5_) "
"with _PARAM0_"),
_("Drawing"),
"res/actions/regularPolygon24.png",
"res/actions/regularPolygon.png")
_("Drawing"),
"res/actions/regularPolygon24.png",
"res/actions/regularPolygon.png")
.AddParameter("object", _("Shape Painter object"), "Drawer")
.AddParameter("expression", _("X position of center"))
.AddParameter("expression", _("Y position of center"))
.AddParameter("expression",
_("Number of sides of the polygon (minimum: 3)"))
.AddParameter("expression", _("Radius (in pixels)"))
.AddParameter("expression", _("Rotation (in degrees)"))
.SetFunctionName("DrawRegularPolygon");
.AddParameter("object", _("Shape Painter object"), "Drawer")
.AddParameter("expression", _("X position of center"))
.AddParameter("expression", _("Y position of center"))
.AddParameter("expression",
_("Number of sides of the polygon (minimum: 3)"))
.AddParameter("expression", _("Radius (in pixels)"))
.AddParameter("expression", _("Rotation (in degrees)"))
.SetFunctionName("DrawRegularPolygon");
obj.AddAction(
"Star",

View File

@@ -202,28 +202,18 @@ namespace gdjs {
this._loadingSpineAtlases.clear();
}
/**
* Unload the specified list of resources:
* this clears the Spine atlases loaded in this manager.
*
* Usually called when scene resoures are unloaded.
*
* @param resourcesList The list of specific resources
*/
unloadResourcesList(resourcesList: ResourceData[]): void {
resourcesList.forEach((resourceData) => {
const loadedSpineAtlas = this._loadedSpineAtlases.get(resourceData);
if (loadedSpineAtlas) {
loadedSpineAtlas.dispose();
this._loadedSpineAtlases.delete(resourceData);
}
unloadResource(resourceData: ResourceData): void {
const loadedSpineAtlas = this._loadedSpineAtlases.get(resourceData);
if (loadedSpineAtlas) {
loadedSpineAtlas.dispose();
this._loadedSpineAtlases.delete(resourceData);
}
const loadingSpineAtlas = this._loadingSpineAtlases.get(resourceData);
if (loadingSpineAtlas) {
loadingSpineAtlas.then((atl) => atl.dispose());
this._loadingSpineAtlases.delete(resourceData);
}
});
const loadingSpineAtlas = this._loadingSpineAtlases.get(resourceData);
if (loadingSpineAtlas) {
loadingSpineAtlas.then((atl) => atl.dispose());
this._loadingSpineAtlases.delete(resourceData);
}
}
}
}

View File

@@ -127,21 +127,11 @@ namespace gdjs {
this._loadedSpines.clear();
}
/**
* Unload the specified list of resources:
* this clears the Spine skeleton data loaded in this manager.
*
* Usually called when scene resoures are unloaded.
*
* @param resourcesList The list of specific resources
*/
unloadResourcesList(resourcesList: ResourceData[]): void {
resourcesList.forEach((resourceData) => {
const loadedSpine = this._loadedSpines.get(resourceData);
if (loadedSpine) {
this._loadedSpines.delete(resourceData);
}
});
unloadResource(resourceData: ResourceData): void {
const loadedSpine = this._loadedSpines.get(resourceData);
if (loadedSpine) {
this._loadedSpines.delete(resourceData);
}
}
}
}

View File

@@ -13,7 +13,8 @@ void DeclareSystemInfoExtension(gd::PlatformExtension& extension) {
.SetExtensionInformation(
"SystemInfo",
_("System information"),
_("Get information about the system and device running the game."),
_("Conditions to check if the device has a touchscreen, is a mobile, "
"or if the game runs as a preview."),
"Florian Rival",
"Open source (MIT License)")
.SetCategory("Advanced");

View File

@@ -449,6 +449,16 @@ void DeclareTextObjectExtension(gd::PlatformExtension& extension) {
.AddParameter("object", _("Object"), "Text")
.UseStandardParameters("number", gd::ParameterOptions::MakeNewOptions());
obj.AddExpressionAndConditionAndAction("number",
"LineHeight",
_("Line height"),
_("the line height of a text object"),
_("the line height"),
"",
"res/actions/font24.png")
.AddParameter("object", _("Object"), "Text")
.UseStandardParameters("number", gd::ParameterOptions::MakeNewOptions());
// Support for deprecated "Size" actions/conditions:
obj.AddDuplicatedAction("Size", "Text::SetFontSize").SetHidden();
obj.AddDuplicatedCondition("Size", "Text::FontSize").SetHidden();

View File

@@ -96,6 +96,14 @@ class TextObjectJsExtension : public gd::PlatformExtension {
.SetFunctionName("setOutlineThickness")
.SetGetter("getOutlineThickness");
GetAllExpressionsForObject("TextObject::Text")["LineHeight"]
.SetFunctionName("getLineHeight");
GetAllConditionsForObject("TextObject::Text")["TextObject::Text::LineHeight"]
.SetFunctionName("getLineHeight");
GetAllActionsForObject("TextObject::Text")["TextObject::Text::SetLineHeight"]
.SetFunctionName("setLineHeight")
.SetGetter("getLineHeight");
GetAllActionsForObject("TextObject::Text")["TextObject::ShowShadow"]
.SetFunctionName("showShadow");
GetAllConditionsForObject("TextObject::Text")["TextObject::Text::IsShadowEnabled"]

View File

@@ -20,6 +20,7 @@ using namespace std;
TextObject::TextObject()
: text("Text"),
characterSize(20),
lineHeight(0),
fontName(""),
smoothed(true),
bold(false),
@@ -50,6 +51,10 @@ bool TextObject::UpdateProperty(const gd::String& propertyName,
characterSize = newValue.To<double>();
return true;
}
if (propertyName == "lineHeight") {
lineHeight = newValue.To<double>();
return true;
}
if (propertyName == "font") {
fontName = newValue;
return true;
@@ -129,6 +134,13 @@ std::map<gd::String, gd::PropertyDescriptor> TextObject::GetProperties() const {
.SetMeasurementUnit(gd::MeasurementUnit::GetPixel())
.SetGroup(_("Font"));
objectProperties["lineHeight"]
.SetValue(gd::String::From(lineHeight))
.SetType("number")
.SetLabel(_("Line height"))
.SetMeasurementUnit(gd::MeasurementUnit::GetPixel())
.SetGroup(_("Font"));
objectProperties["font"]
.SetValue(fontName)
.SetType("resource")
@@ -271,6 +283,7 @@ void TextObject::DoUnserializeFrom(gd::Project& project,
SetCharacterSize(content.GetChild("characterSize", 0, "CharacterSize")
.GetValue()
.GetInt());
SetLineHeight(content.GetDoubleAttribute("lineHeight", 0));
smoothed = content.GetBoolAttribute("smoothed");
bold = content.GetBoolAttribute("bold");
italic = content.GetBoolAttribute("italic");
@@ -339,6 +352,7 @@ void TextObject::DoSerializeTo(gd::SerializerElement& element) const {
content.AddChild("textAlignment").SetValue(GetTextAlignment());
content.AddChild("verticalTextAlignment").SetValue(GetVerticalTextAlignment());
content.AddChild("characterSize").SetValue(GetCharacterSize());
content.AddChild("lineHeight").SetValue(GetLineHeight());
content.AddChild("color").SetValue(GetColor());
content.SetAttribute("smoothed", smoothed);

View File

@@ -49,6 +49,12 @@ class GD_EXTENSION_API TextObject : public gd::ObjectConfiguration {
*/
inline double GetCharacterSize() const { return characterSize; };
/** \brief Change the line height. */
inline void SetLineHeight(double value) { lineHeight = value; };
/** \brief Get the line height. */
inline double GetLineHeight() const { return lineHeight; };
/** \brief Return the name of the font resource used for the text.
*/
inline const gd::String& GetFontName() const { return fontName; };
@@ -120,6 +126,7 @@ class GD_EXTENSION_API TextObject : public gd::ObjectConfiguration {
gd::String text;
double characterSize;
double lineHeight;
gd::String fontName;
bool smoothed;
bool bold, italic, underlined;

View File

@@ -86,6 +86,7 @@ namespace gdjs {
? style.dropShadowDistance + style.dropShadowBlur
: 0;
style.padding = Math.ceil(this._object._padding + extraPaddingForShadow);
style.lineHeight = this._object._lineHeight;
// Prevent spikey outlines by adding a miter limit
style.miterLimit = 3;

View File

@@ -22,6 +22,8 @@ namespace gdjs {
text: string;
textAlignment: string;
verticalTextAlignment: string;
/** The line height */
lineHeight: float;
isOutlineEnabled: boolean;
outlineThickness: float;
@@ -62,6 +64,7 @@ namespace gdjs {
sha: float;
shb: float;
pad: integer;
lh: float;
};
export type TextObjectNetworkSyncData = ObjectNetworkSyncData &
@@ -101,6 +104,8 @@ namespace gdjs {
_shadowAngle: float;
_shadowBlur: float;
_lineHeight: float;
_padding: integer = 5;
_str: string;
_renderer: gdjs.TextRuntimeObjectRenderer;
@@ -139,6 +144,7 @@ namespace gdjs {
this._shadowDistance = content.shadowDistance;
this._shadowBlur = content.shadowBlurRadius;
this._shadowAngle = content.shadowAngle;
this._lineHeight = content.lineHeight || 0;
this._renderer = new gdjs.TextRuntimeObjectRenderer(
this,
@@ -149,7 +155,7 @@ namespace gdjs {
this.onCreated();
}
updateFromObjectData(
override updateFromObjectData(
oldObjectData: TextObjectData,
newObjectData: TextObjectData
): boolean {
@@ -211,10 +217,13 @@ namespace gdjs {
if (oldContent.shadowBlurRadius !== newContent.shadowBlurRadius) {
this.setShadowBlurRadius(newContent.shadowBlurRadius);
}
if ((oldContent.lineHeight || 0) !== (newContent.lineHeight || 0)) {
this.setLineHeight(newContent.lineHeight || 0);
}
return true;
}
getNetworkSyncData(): TextObjectNetworkSyncData {
override getNetworkSyncData(): TextObjectNetworkSyncData {
return {
...super.getNetworkSyncData(),
str: this._str,
@@ -238,11 +247,12 @@ namespace gdjs {
shd: this._shadowDistance,
sha: this._shadowAngle,
shb: this._shadowBlur,
lh: this._lineHeight,
pad: this._padding,
};
}
updateFromNetworkSyncData(
override updateFromNetworkSyncData(
networkSyncData: TextObjectNetworkSyncData
): void {
super.updateFromNetworkSyncData(networkSyncData);
@@ -312,28 +322,30 @@ namespace gdjs {
if (networkSyncData.shb !== undefined) {
this.setShadowBlurRadius(networkSyncData.shb);
}
if (networkSyncData.lh !== undefined) {
this.setLineHeight(networkSyncData.lh);
}
if (networkSyncData.pad !== undefined) {
this.setPadding(networkSyncData.pad);
}
}
getRendererObject() {
override getRendererObject() {
return this._renderer.getRendererObject();
}
update(instanceContainer: gdjs.RuntimeInstanceContainer): void {
override update(instanceContainer: gdjs.RuntimeInstanceContainer): void {
this._renderer.ensureUpToDate();
}
onDestroyed(): void {
override onDestroyed(): void {
super.onDestroyed();
this._renderer.destroy();
}
/**
* Initialize the extra parameters that could be set for an instance.
*/
extraInitializationFromInitialInstance(initialInstanceData: InstanceData) {
override extraInitializationFromInitialInstance(
initialInstanceData: InstanceData
) {
if (initialInstanceData.customSize) {
this.setWrappingWidth(initialInstanceData.width);
this.setWrapping(true);
@@ -353,27 +365,17 @@ namespace gdjs {
this._renderer.updatePosition();
}
/**
* Set object position on X axis.
*/
setX(x: float): void {
override setX(x: float): void {
super.setX(x);
this._updateTextPosition();
}
/**
* Set object position on Y axis.
*/
setY(y: float): void {
override setY(y: float): void {
super.setY(y);
this._updateTextPosition();
}
/**
* Set the angle of the object.
* @param angle The new angle of the object
*/
setAngle(angle: float): void {
override setAngle(angle: float): void {
super.setAngle(angle);
this._renderer.updateAngle();
}
@@ -455,6 +457,22 @@ namespace gdjs {
this._renderer.updateStyle();
}
/**
* Get the line height of the text.
*/
getLineHeight(): float {
return this._lineHeight;
}
/**
* Set the line height of the text.
* @param value The new line height for the text.
*/
setLineHeight(value: float): void {
this._lineHeight = value;
this._renderer.updateStyle();
}
/**
* Set the name of the resource to use for the font.
* @param fontResourceName The name of the font resource.
@@ -499,14 +517,14 @@ namespace gdjs {
/**
* Get width of the text.
*/
getWidth(): float {
override getWidth(): float {
return this._wrapping ? this._wrappingWidth : this._renderer.getWidth();
}
/**
* Get height of the text.
*/
getHeight(): float {
override getHeight(): float {
return this._renderer.getHeight();
}
@@ -584,16 +602,10 @@ namespace gdjs {
/**
* Change the text color.
* @param colorString color as a "R;G;B" string, for example: "255;0;0"
* @param rgbOrHexColor color as a "R;G;B" string, for example: "255;0;0"
*/
setColor(colorString: string): void {
const color = colorString.split(';');
if (color.length < 3) {
return;
}
this._color[0] = parseInt(color[0], 10);
this._color[1] = parseInt(color[1], 10);
this._color[2] = parseInt(color[2], 10);
setColor(rgbOrHexColor: string): void {
this._color = gdjs.rgbOrHexToRGBColor(rgbOrHexColor);
this._useGradient = false;
this._renderer.updateStyle();
}
@@ -685,11 +697,11 @@ namespace gdjs {
}
}
setWidth(width: float): void {
override setWidth(width: float): void {
this.setWrappingWidth(width);
}
getDrawableY(): float {
override getDrawableY(): float {
return (
this.getY() -
(this._verticalTextAlignment === 'center'
@@ -702,18 +714,12 @@ namespace gdjs {
/**
* Set the outline for the text object.
* @param str color as a "R;G;B" string, for example: "255;0;0"
* @param rgbOrHexColor color as a "R;G;B" string, for example: "255;0;0"
* @param thickness thickness of the outline (0 = disabled)
* @deprecated Prefer independent setters.
*/
setOutline(str: string, thickness: number): void {
const color = str.split(';');
if (color.length < 3) {
return;
}
this._outlineColor[0] = parseInt(color[0], 10);
this._outlineColor[1] = parseInt(color[1], 10);
this._outlineColor[2] = parseInt(color[2], 10);
setOutline(rgbOrHexColor: string, thickness: number): void {
this._outlineColor = gdjs.rgbOrHexToRGBColor(rgbOrHexColor);
this._outlineThickness = thickness;
this._renderer.updateStyle();
}
@@ -755,25 +761,19 @@ namespace gdjs {
/**
* Set the shadow for the text object.
* @param str color as a "R;G;B" string, for example: "255;0;0"
* @param rgbOrHexColor color as a "R;G;B" string, for example: "255;0;0"
* @param distance distance between the shadow and the text, in pixels.
* @param blur amount of shadow blur, in pixels.
* @param angle shadow offset direction, in degrees.
* @deprecated Prefer independent setters.
*/
setShadow(
str: string,
rgbOrHexColor: string,
distance: number,
blur: integer,
angle: float
): void {
const color = str.split(';');
if (color.length < 3) {
return;
}
this._shadowColor[0] = parseInt(color[0], 10);
this._shadowColor[1] = parseInt(color[1], 10);
this._shadowColor[2] = parseInt(color[2], 10);
this._shadowColor = gdjs.rgbOrHexToRGBColor(rgbOrHexColor);
this._shadowDistance = distance;
this._shadowBlur = blur;
this._shadowAngle = angle;
@@ -886,38 +886,18 @@ namespace gdjs {
strThirdColor: string,
strFourthColor: string
): void {
const colorFirst = strFirstColor.split(';');
const colorSecond = strSecondColor.split(';');
const colorThird = strThirdColor.split(';');
const colorFourth = strFourthColor.split(';');
this._gradient = [];
if (colorFirst.length == 3) {
this._gradient.push([
parseInt(colorFirst[0], 10),
parseInt(colorFirst[1], 10),
parseInt(colorFirst[2], 10),
]);
if (strFirstColor) {
this._gradient.push(gdjs.rgbOrHexToRGBColor(strFirstColor));
}
if (colorSecond.length == 3) {
this._gradient.push([
parseInt(colorSecond[0], 10),
parseInt(colorSecond[1], 10),
parseInt(colorSecond[2], 10),
]);
if (strSecondColor) {
this._gradient.push(gdjs.rgbOrHexToRGBColor(strSecondColor));
}
if (colorThird.length == 3) {
this._gradient.push([
parseInt(colorThird[0], 10),
parseInt(colorThird[1], 10),
parseInt(colorThird[2], 10),
]);
if (strThirdColor) {
this._gradient.push(gdjs.rgbOrHexToRGBColor(strThirdColor));
}
if (colorFourth.length == 3) {
this._gradient.push([
parseInt(colorFourth[0], 10),
parseInt(colorFourth[1], 10),
parseInt(colorFourth[2], 10),
]);
if (strFourthColor) {
this._gradient.push(gdjs.rgbOrHexToRGBColor(strFourthColor));
}
this._gradientType = strGradientType;
this._useGradient = this._gradient.length > 1 ? true : false;

View File

@@ -17,7 +17,7 @@ void DeclareTiledSpriteObjectExtension(gd::PlatformExtension& extension) {
.SetExtensionInformation(
"TiledSpriteObject",
_("Tiled Sprite Object"),
"Displays an image in a repeating pattern over an area. Useful for "
"Displays a 2D image in a repeating pattern over an area. Useful for "
"making backgrounds, including background that are scrolling when "
"the camera moves. This is more performant than using multiple "
"Sprite objects.",

View File

@@ -92,28 +92,18 @@ namespace gdjs {
-this._object._yOffset % this._tiledSprite.texture.height;
}
setColor(rgbColor: string): void {
const colors = rgbColor.split(';');
if (colors.length < 3) {
return;
}
this._tiledSprite.tint =
'0x' +
gdjs.rgbToHex(
parseInt(colors[0], 10),
parseInt(colors[1], 10),
parseInt(colors[2], 10)
);
setColor(rgbOrHexColor: string): void {
this._tiledSprite.tint = gdjs.rgbOrHexStringToNumber(rgbOrHexColor);
}
getColor() {
const rgb = new PIXI.Color(this._tiledSprite.tint).toRgbArray();
return (
Math.floor(rgb[0] * 255) +
Math.round(rgb[0] * 255) +
';' +
Math.floor(rgb[1] * 255) +
Math.round(rgb[1] * 255) +
';' +
Math.floor(rgb[2] * 255)
Math.round(rgb[2] * 255)
);
}

View File

@@ -16,8 +16,11 @@ void DeclareTopDownMovementBehaviorExtension(gd::PlatformExtension& extension) {
.SetExtensionInformation(
"TopDownMovementBehavior",
_("Top-down movement"),
_("Allows to move objects in either 4 or 8 directions, with the "
"keyboard or using events."),
_("Allows to move an object in either 4 or 8 directions, with the "
"keyboard (default), a virtual stick (for this, also add the "
"\"Top-down multitouch controller mapper\" behavior and a"
"\"Multitouch Joystick\" object), gamepad or manually using "
"events."),
"Florian Rival",
"Open source (MIT License)")
.SetCategory("Movement")
@@ -26,17 +29,17 @@ void DeclareTopDownMovementBehaviorExtension(gd::PlatformExtension& extension) {
extension.AddInstructionOrExpressionGroupMetadata(_("Top-down movement"))
.SetIcon("CppPlatform/Extensions/topdownmovementicon16.png");
gd::BehaviorMetadata& aut = extension.AddBehavior(
"TopDownMovementBehavior",
_("Top-down movement (4 or 8 directions)"),
"TopDownMovement",
_("Move objects left, up, right, and "
"down (and, optionally, diagonally)."),
"",
"CppPlatform/Extensions/topdownmovementicon.png",
"TopDownMovementBehavior",
std::make_shared<TopDownMovementBehavior>(),
std::make_shared<gd::BehaviorsSharedData>());
gd::BehaviorMetadata& aut =
extension.AddBehavior("TopDownMovementBehavior",
_("Top-down movement (4 or 8 directions)"),
"TopDownMovement",
_("Move objects left, up, right, and "
"down (and, optionally, diagonally)."),
"",
"CppPlatform/Extensions/topdownmovementicon.png",
"TopDownMovementBehavior",
std::make_shared<TopDownMovementBehavior>(),
std::make_shared<gd::BehaviorsSharedData>());
aut.AddAction("SimulateLeftKey",
_("Simulate left key press"),
@@ -119,7 +122,8 @@ void DeclareTopDownMovementBehaviorExtension(gd::PlatformExtension& extension) {
aut.AddAction("SimulateStick",
_("Simulate stick control"),
_("Simulate a stick control."),
_("Simulate a stick control for _PARAM0_ with a _PARAM2_ angle and a _PARAM3_ force"),
_("Simulate a stick control for _PARAM0_ with a _PARAM2_ angle "
"and a _PARAM3_ force"),
_("Top-down controls"),
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
@@ -130,25 +134,28 @@ void DeclareTopDownMovementBehaviorExtension(gd::PlatformExtension& extension) {
.MarkAsAdvanced()
.SetFunctionName("SimulateStick");
aut.AddScopedCondition("IsUsingControl",
_("Control pressed or simulated"),
_("A control was applied from a default control or simulated by an action."),
_("_PARAM0_ has the _PARAM2_ key pressed or simulated"),
_("Top-down state"),
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "TopDownMovementBehavior")
.AddParameter("stringWithSelector",
aut.AddScopedCondition(
"IsUsingControl",
_("Control pressed or simulated"),
_("A control was applied from a default control or simulated by an "
"action."),
_("_PARAM0_ has the _PARAM2_ key pressed or simulated"),
_("Top-down state"),
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "TopDownMovementBehavior")
.AddParameter("stringWithSelector",
_("Key"),
"[\"Left\", \"Right\", \"Up\", \"Down\", \"Stick\"]")
.MarkAsAdvanced();
.MarkAsAdvanced();
aut.AddExpression("StickAngle",
_("Stick angle"),
_("Return the angle of the simulated stick input (in degrees)"),
_("Top-down controls"),
"CppPlatform/Extensions/topdownmovementicon16.png")
aut.AddExpression(
"StickAngle",
_("Stick angle"),
_("Return the angle of the simulated stick input (in degrees)"),
_("Top-down controls"),
"CppPlatform/Extensions/topdownmovementicon16.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "TopDownMovementBehavior");
@@ -361,19 +368,19 @@ void DeclareTopDownMovementBehaviorExtension(gd::PlatformExtension& extension) {
.MarkAsAdvanced()
.SetHidden()
.SetFunctionName("GetAngle");
aut.AddScopedCondition(
"IsMovementAngleAround",
_("Angle of movement"),
_("Compare the angle of the top-down movement of the object."),
_("Angle of movement of _PARAM0_ is _PARAM2_ ± _PARAM3_°"),
aut.AddScopedCondition(
"IsMovementAngleAround",
_("Angle of movement"),
_("Compare the angle of the top-down movement of the object."),
_("Angle of movement of _PARAM0_ is _PARAM2_ ± _PARAM3_°"),
_("Top-down state"),
"CppPlatform/Extensions/topdownmovementicon24.png",
"CppPlatform/Extensions/topdownmovementicon16.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "TopDownMovementBehavior")
.AddParameter("expression", _("Angle (in degrees)"))
.AddParameter("expression", _("Tolerance (in degrees)"));
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "TopDownMovementBehavior")
.AddParameter("expression", _("Angle (in degrees)"))
.AddParameter("expression", _("Tolerance (in degrees)"));
aut.AddCondition("XVelocity",
_("Speed on X axis"),

View File

@@ -507,10 +507,6 @@ namespace gdjs {
cos = 0;
}
const getAcceleratedSpeed = this._useLegacyTurnBack
? TopDownMovementRuntimeBehavior.getLegacyAcceleratedSpeed
: TopDownMovementRuntimeBehavior.getAcceleratedSpeed;
let currentSpeed = Math.hypot(this._xVelocity, this._yVelocity);
const dotProduct = this._xVelocity * cos + this._yVelocity * sin;
if (dotProduct < 0) {
@@ -518,13 +514,14 @@ namespace gdjs {
// Keep the negative velocity projected on the new direction.
currentSpeed = dotProduct;
}
const speed = getAcceleratedSpeed(
const speed = TopDownMovementRuntimeBehavior.getAcceleratedSpeed(
currentSpeed,
targetedSpeed,
this._maxSpeed,
this._acceleration,
this._deceleration,
timeDelta
timeDelta,
this._useLegacyTurnBack
);
this._xVelocity = speed * cos;
this._yVelocity = speed * sin;
@@ -599,10 +596,13 @@ namespace gdjs {
speedMax: float,
acceleration: float,
deceleration: float,
timeDelta: float
timeDelta: float,
useLegacyTurnBack: boolean = false
): float {
let newSpeed = currentSpeed;
const turningBackAcceleration = Math.max(acceleration, deceleration);
const turningBackAcceleration = useLegacyTurnBack
? acceleration
: Math.max(acceleration, deceleration);
if (targetedSpeed < 0) {
if (currentSpeed <= targetedSpeed) {
// Reduce the speed to match the stick force.
@@ -652,62 +652,6 @@ namespace gdjs {
return newSpeed;
}
private static getLegacyAcceleratedSpeed(
currentSpeed: float,
targetedSpeed: float,
speedMax: float,
acceleration: float,
deceleration: float,
timeDelta: float
): float {
let newSpeed = currentSpeed;
if (targetedSpeed < 0) {
if (currentSpeed <= targetedSpeed) {
// Reduce the speed to match the stick force.
newSpeed = Math.min(
targetedSpeed,
currentSpeed + deceleration * timeDelta
);
} else if (currentSpeed <= 0) {
// Accelerate
newSpeed -= Math.max(-speedMax, acceleration * timeDelta);
} else {
newSpeed = Math.max(
targetedSpeed,
currentSpeed - deceleration * timeDelta
);
}
} else if (targetedSpeed > 0) {
if (currentSpeed >= targetedSpeed) {
// Reduce the speed to match the stick force.
newSpeed = Math.max(
targetedSpeed,
currentSpeed - deceleration * timeDelta
);
} else if (currentSpeed >= 0) {
// Accelerate
newSpeed = Math.min(
speedMax,
currentSpeed + acceleration * timeDelta
);
} else {
newSpeed = Math.min(
targetedSpeed,
currentSpeed + deceleration * timeDelta
);
}
} else {
// Decelerate and stop.
if (currentSpeed < 0) {
newSpeed = Math.min(currentSpeed + deceleration * timeDelta, 0);
}
if (currentSpeed > 0) {
newSpeed = Math.max(currentSpeed - deceleration * timeDelta, 0);
}
}
return newSpeed;
}
simulateControl(input: string) {
if (input === 'Left') {
this._leftKey = true;

View File

@@ -347,17 +347,21 @@ describe('gdjs.TweenRuntimeBehavior', () => {
// Check that there is no NaN.
for (let i = 0; i < 11; i++) {
runtimeScene.renderAndStep(1000 / 60);
expect(camera.getCameraZoom(runtimeScene, '', 0)).to.be(0);
// The tween tries to set the camera zoom to 0, but it has no effect
// because it doesn't make sense.
expect(camera.getCameraZoom(runtimeScene, '', 0)).to.be(1);
}
});
it('can tween a layer camera zoom from 0', () => {
// The zoom stays at 1 because 0 doesn't make sense.
camera.setCameraZoom(runtimeScene, 0, '', 0);
// Here, it actually tweens from 1 to 1.
tween.tweenCameraZoom2(runtimeScene, 'MyTween', 1, '', 'linear', 0.25);
// A camera zoom of 0 doesn't make sense.
// Check that there is no NaN.
for (let i = 0; i < 11; i++) {
expect(camera.getCameraZoom(runtimeScene, '', 0)).to.be(0);
expect(camera.getCameraZoom(runtimeScene, '', 0)).to.be(1);
runtimeScene.renderAndStep(1000 / 60);
}
expect(camera.getCameraZoom(runtimeScene, '', 0)).to.be(1);

View File

@@ -145,6 +145,7 @@ describe('gdjs.TweenRuntimeBehavior', () => {
shadowDistance: 4,
shadowAngle: 90,
shadowBlurRadius: 2,
lineHeight: 0,
},
});
runtimeScene.addObject(object);

View File

@@ -145,6 +145,7 @@ describe('gdjs.TweenRuntimeBehavior', () => {
shadowDistance: 4,
shadowAngle: 90,
shadowBlurRadius: 2,
lineHeight: 0,
},
});
runtimeScene.addObject(object);

View File

@@ -1326,11 +1326,11 @@ namespace gdjs {
lightness
);
owner.setColor(
Math.floor(rgbFromHslColor[0]) +
Math.round(rgbFromHslColor[0]) +
';' +
Math.floor(rgbFromHslColor[1]) +
Math.round(rgbFromHslColor[1]) +
';' +
Math.floor(rgbFromHslColor[2])
Math.round(rgbFromHslColor[2])
);
};
} else {
@@ -1439,12 +1439,11 @@ namespace gdjs {
if (!isColorable(this.owner)) return;
const owner = this.owner;
const rgbFromColor: string[] = owner.getColor().split(';');
if (rgbFromColor.length < 3) return;
const rgbFromColor = gdjs.rgbOrHexToRGBColor(owner.getColor());
const hslFromColor = gdjs.evtTools.tween.rgbToHsl(
parseFloat(rgbFromColor[0]),
parseFloat(rgbFromColor[1]),
parseFloat(rgbFromColor[2])
rgbFromColor[0],
rgbFromColor[1],
rgbFromColor[2]
);
const toH = animateHue ? toHue : hslFromColor[0];
@@ -1474,11 +1473,11 @@ namespace gdjs {
);
owner.setColor(
Math.floor(rgbFromHslColor[0]) +
Math.round(rgbFromHslColor[0]) +
';' +
Math.floor(rgbFromHslColor[1]) +
Math.round(rgbFromHslColor[1]) +
';' +
Math.floor(rgbFromHslColor[2])
Math.round(rgbFromHslColor[2])
);
},

View File

@@ -1228,14 +1228,11 @@ gd::String EventsCodeGenerator::GenerateParameterCodes(
// Code only parameter type
else if (metadata.GetType() == "objectsContext") {
argOutput =
"(typeof eventsFunctionContext !== 'undefined' ? eventsFunctionContext "
": runtimeScene)";
HasProjectAndLayout() ? "runtimeScene" : "eventsFunctionContext";
}
// Code only parameter type
else if (metadata.GetType() == "eventsFunctionContext") {
argOutput =
"(typeof eventsFunctionContext !== 'undefined' ? eventsFunctionContext "
": undefined)";
argOutput = HasProjectAndLayout() ? "null" : "eventsFunctionContext";
} else
return gd::EventsCodeGenerator::GenerateParameterCodes(
parameter,

View File

@@ -21,6 +21,9 @@ AdvancedExtension::AdvancedExtension() {
.SetCustomCodeGenerator([](gd::Instruction& instruction,
gd::EventsCodeGenerator& codeGenerator,
gd::EventsCodeGenerationContext& context) {
if (codeGenerator.HasProjectAndLayout()) {
return gd::String("");
}
gd::String expressionCode =
gd::ExpressionCodeGenerator::GenerateExpressionCode(
codeGenerator,
@@ -28,15 +31,16 @@ AdvancedExtension::AdvancedExtension() {
"number",
instruction.GetParameter(0).GetPlainString());
return "if (typeof eventsFunctionContext !== 'undefined') { "
"eventsFunctionContext.returnValue = " +
expressionCode + "; }";
return "eventsFunctionContext.returnValue = " + expressionCode + ";";
});
GetAllActions()["SetReturnString"]
.SetCustomCodeGenerator([](gd::Instruction& instruction,
gd::EventsCodeGenerator& codeGenerator,
gd::EventsCodeGenerationContext& context) {
if (codeGenerator.HasProjectAndLayout()) {
return gd::String("");
}
gd::String expressionCode =
gd::ExpressionCodeGenerator::GenerateExpressionCode(
codeGenerator,
@@ -44,29 +48,31 @@ AdvancedExtension::AdvancedExtension() {
"string",
instruction.GetParameter(0).GetPlainString());
return "if (typeof eventsFunctionContext !== 'undefined') { "
"eventsFunctionContext.returnValue = " +
expressionCode + "; }";
return "eventsFunctionContext.returnValue = " + expressionCode + ";";
});
GetAllActions()["SetReturnBoolean"]
.SetCustomCodeGenerator([](gd::Instruction& instruction,
gd::EventsCodeGenerator& codeGenerator,
gd::EventsCodeGenerationContext& context) {
if (codeGenerator.HasProjectAndLayout()) {
return gd::String("");
}
// This is duplicated from EventsCodeGenerator::GenerateParameterCodes
gd::String parameter = instruction.GetParameter(0).GetPlainString();
gd::String booleanCode =
(parameter == "True" || parameter == "Vrai") ? "true" : "false";
return "if (typeof eventsFunctionContext !== 'undefined') { "
"eventsFunctionContext.returnValue = " +
booleanCode + "; }";
return "eventsFunctionContext.returnValue = " + booleanCode + ";";
});
GetAllActions()["CopyArgumentToVariable"]
.SetCustomCodeGenerator([](gd::Instruction &instruction,
gd::EventsCodeGenerator &codeGenerator,
gd::EventsCodeGenerationContext &context) {
if (codeGenerator.HasProjectAndLayout()) {
return gd::String("");
}
// This is duplicated from EventsCodeGenerator::GenerateParameterCodes
gd::String parameter = instruction.GetParameter(0).GetPlainString();
gd::String variable =
@@ -74,17 +80,17 @@ AdvancedExtension::AdvancedExtension() {
codeGenerator, context, "scenevar", instruction.GetParameter(1),
"");
return "if (typeof eventsFunctionContext !== 'undefined') {\n"
"gdjs.Variable.copy(eventsFunctionContext.getArgument(" +
parameter + "), " + variable +
", false);\n"
"}\n";
return "gdjs.Variable.copy(eventsFunctionContext.getArgument(" +
parameter + "), " + variable + ", false);\n";
});
GetAllActions()["CopyArgumentToVariable2"]
.SetCustomCodeGenerator([](gd::Instruction &instruction,
gd::EventsCodeGenerator &codeGenerator,
gd::EventsCodeGenerationContext &context) {
if (codeGenerator.HasProjectAndLayout()) {
return gd::String("");
}
// This is duplicated from EventsCodeGenerator::GenerateParameterCodes
gd::String parameter = instruction.GetParameter(0).GetPlainString();
gd::String variable =
@@ -92,17 +98,17 @@ AdvancedExtension::AdvancedExtension() {
codeGenerator, context, "variable", instruction.GetParameter(1),
"");
return "if (typeof eventsFunctionContext !== 'undefined') {\n"
"gdjs.Variable.copy(eventsFunctionContext.getArgument(" +
parameter + "), " + variable +
", false);\n"
"}\n";
return "gdjs.Variable.copy(eventsFunctionContext.getArgument(" +
parameter + "), " + variable + ", false);\n";
});
GetAllActions()["CopyVariableToArgument"]
.SetCustomCodeGenerator([](gd::Instruction &instruction,
gd::EventsCodeGenerator &codeGenerator,
gd::EventsCodeGenerationContext &context) {
if (codeGenerator.HasProjectAndLayout()) {
return gd::String("");
}
// This is duplicated from EventsCodeGenerator::GenerateParameterCodes
gd::String parameter = instruction.GetParameter(0).GetPlainString();
gd::String variable =
@@ -110,17 +116,18 @@ AdvancedExtension::AdvancedExtension() {
codeGenerator, context, "scenevar", instruction.GetParameter(1),
"");
return "if (typeof eventsFunctionContext !== 'undefined') {\n"
"gdjs.Variable.copy(" +
variable + ", eventsFunctionContext.getArgument(" + parameter +
"), false);\n"
"}\n";
return "gdjs.Variable.copy(" + variable +
", eventsFunctionContext.getArgument(" + parameter +
"), false);\n";
});
GetAllActions()["CopyVariableToArgument2"]
.SetCustomCodeGenerator([](gd::Instruction &instruction,
gd::EventsCodeGenerator &codeGenerator,
gd::EventsCodeGenerationContext &context) {
if (codeGenerator.HasProjectAndLayout()) {
return gd::String("");
}
// This is duplicated from EventsCodeGenerator::GenerateParameterCodes
gd::String parameter = instruction.GetParameter(0).GetPlainString();
gd::String variable =
@@ -128,17 +135,18 @@ AdvancedExtension::AdvancedExtension() {
codeGenerator, context, "variable", instruction.GetParameter(1),
"");
return "if (typeof eventsFunctionContext !== 'undefined') {\n"
"gdjs.Variable.copy(" +
variable + ", eventsFunctionContext.getArgument(" + parameter +
"), false);\n"
"}\n";
return "gdjs.Variable.copy(" + variable +
", eventsFunctionContext.getArgument(" + parameter +
"), false);\n";
});
GetAllConditions()["GetArgumentAsBoolean"]
.SetCustomCodeGenerator([](gd::Instruction& instruction,
gd::EventsCodeGenerator& codeGenerator,
gd::EventsCodeGenerationContext& context) {
if (codeGenerator.HasProjectAndLayout()) {
return gd::String("false");
}
gd::String parameterNameCode =
gd::ExpressionCodeGenerator::GenerateExpressionCode(
codeGenerator,
@@ -146,10 +154,8 @@ AdvancedExtension::AdvancedExtension() {
"string",
instruction.GetParameter(0).GetPlainString());
gd::String valueCode =
gd::String(instruction.IsInverted() ? "!" : "") +
"(typeof eventsFunctionContext !== 'undefined' ? "
"!!eventsFunctionContext.getArgument(" +
parameterNameCode + ") : false)";
gd::String(instruction.IsInverted() ? "!" : "!!") +
"eventsFunctionContext.getArgument(" + parameterNameCode + ")";
gd::String outputCode =
codeGenerator.GenerateUpperScopeBooleanFullName("isConditionTrue", context) +
" = " + valueCode + ";\n";
@@ -161,6 +167,9 @@ AdvancedExtension::AdvancedExtension() {
.SetCustomCodeGenerator([](const std::vector<gd::Expression>& parameters,
gd::EventsCodeGenerator& codeGenerator,
gd::EventsCodeGenerationContext& context) {
if (codeGenerator.HasProjectAndLayout()) {
return gd::String("0");
}
gd::String parameterNameCode =
gd::ExpressionCodeGenerator::GenerateExpressionCode(
codeGenerator,
@@ -168,9 +177,8 @@ AdvancedExtension::AdvancedExtension() {
"string",
!parameters.empty() ? parameters[0].GetPlainString() : "");
return "(typeof eventsFunctionContext !== 'undefined' ? "
"Number(eventsFunctionContext.getArgument(" +
parameterNameCode + ")) || 0 : 0)";
return "(Number(eventsFunctionContext.getArgument(" + parameterNameCode +
")) || 0)";
});
GetAllStrExpressions()["GetArgumentAsString"]
@@ -178,6 +186,9 @@ AdvancedExtension::AdvancedExtension() {
.SetCustomCodeGenerator([](const std::vector<gd::Expression>& parameters,
gd::EventsCodeGenerator& codeGenerator,
gd::EventsCodeGenerationContext& context) {
if (codeGenerator.HasProjectAndLayout()) {
return gd::String("\"\"");
}
gd::String parameterNameCode =
gd::ExpressionCodeGenerator::GenerateExpressionCode(
codeGenerator,
@@ -185,9 +196,8 @@ AdvancedExtension::AdvancedExtension() {
"string",
!parameters.empty() ? parameters[0].GetPlainString() : "");
return "(typeof eventsFunctionContext !== 'undefined' ? \"\" + "
"eventsFunctionContext.getArgument(" +
parameterNameCode + ") : \"\")";
return "\"\" + eventsFunctionContext.getArgument(" + parameterNameCode +
")";
});
GetAllConditions()["CompareArgumentAsNumber"]
@@ -210,12 +220,13 @@ AdvancedExtension::AdvancedExtension() {
codeGenerator.GenerateUpperScopeBooleanFullName("isConditionTrue", context);
return resultingBoolean + " = " +
gd::String(instruction.IsInverted() ? "!" : "") +
gd::String(instruction.IsInverted() ? "!" : "") + "(" +
codeGenerator.GenerateRelationalOperation(
operatorString,
"((typeof eventsFunctionContext !== 'undefined' ? "
"Number(eventsFunctionContext.getArgument(" +
parameterNameCode + ")) || 0 : 0)",
codeGenerator.HasProjectAndLayout()
? "0"
: "(Number(eventsFunctionContext.getArgument(" +
parameterNameCode + ")) || 0)",
operandCode) +
");\n";
});
@@ -240,12 +251,13 @@ AdvancedExtension::AdvancedExtension() {
codeGenerator.GenerateUpperScopeBooleanFullName("isConditionTrue", context);
return resultingBoolean + " = " +
gd::String(instruction.IsInverted() ? "!" : "") +
gd::String(instruction.IsInverted() ? "!" : "") + "(" +
codeGenerator.GenerateRelationalOperation(
operatorString,
"((typeof eventsFunctionContext !== 'undefined' ? "
"\"\" + eventsFunctionContext.getArgument(" +
parameterNameCode + ") : \"\")",
codeGenerator.HasProjectAndLayout()
? "\"\""
: "(\"\" + eventsFunctionContext.getArgument(" +
parameterNameCode + "))",
operandCode) +
");\n";
});

View File

@@ -821,8 +821,7 @@ CommonInstructionsExtension::CommonInstructionsExtension() {
}
if (!codeGenerator.HasProjectAndLayout()) {
functionParameters += ", eventsFunctionContext";
callArguments += ", typeof eventsFunctionContext !== \'undefined\' ? "
"eventsFunctionContext : undefined";
callArguments += ", eventsFunctionContext";
}
// Generate the function code
@@ -842,13 +841,23 @@ CommonInstructionsExtension::CommonInstructionsExtension() {
event.GetParameterObjects(),
parentContext.GetCurrentObject());
callingCode += "var objects = [];\n";
for (unsigned int i = 0; i < realObjects.size(); ++i) {
parentContext.ObjectsListNeeded(realObjects[i]);
if (realObjects.size() == 1) {
parentContext.ObjectsListNeeded(realObjects[0]);
callingCode +=
"objects.push.apply(objects," +
codeGenerator.GetObjectListName(realObjects[i], parentContext) +
");\n";
"const objects = " +
codeGenerator.GetObjectListName(realObjects[0], parentContext) +
";\n";
} else {
// Groups are rarely used in JS events so it's fine to make
// allocations.
callingCode += "const objects = [];\n";
for (unsigned int i = 0; i < realObjects.size(); ++i) {
parentContext.ObjectsListNeeded(realObjects[i]);
callingCode += "objects.push.apply(objects," +
codeGenerator.GetObjectListName(realObjects[i],
parentContext) +
");\n";
}
}
}

View File

@@ -43,6 +43,10 @@ StringInstructionsExtension::StringInstructionsExtension() {
"gdjs.evtTools.string.strFindLastFrom");
GetAllExpressions()["StrFindLastFrom"].SetFunctionName(
"gdjs.evtTools.string.strFindLastFrom");
GetAllStrExpressions()["StrReplaceOne"].SetFunctionName(
"gdjs.evtTools.string.strReplaceOne");
GetAllStrExpressions()["StrReplaceAll"].SetFunctionName(
"gdjs.evtTools.string.strReplaceAll");
StripUnimplementedInstructionsAndExpressions();
}

View File

@@ -26,6 +26,28 @@ The game engine is in the _Runtime_ folder. If you want to work on the engine di
- To launch type checking with TypeScript, run `npm install` and `npm run check-types` in `GDJS` folder.
#### Building GDJS Runtime
To build the GDJS Runtime, run `npm run build` in the `GDJS` folder.
**Build Options:**
- **Production build (default)**: `npm run build` - builds with minification enabled
- **Debug build**: `npm run build -- --debug` - builds without minification for easier debugging
- **Custom output path**: `npm run build -- --out=/path/to/output` - specify custom output directory
**Examples:**
```bash
# Standard production build
npm run build
# Debug build for development (no minification)
npm run build -- --debug
# Debug build with custom output path
npm run build -- --debug --out=./debug-build
```
### GDJS Platform (exporters, code generation...)
Check the [GDJS Platform](https://docs.gdevelop.io/GDJS%20Documentation/index.html) documentation or the [full GDevelop developers documentation](https://docs.gdevelop.io/).

View File

@@ -163,28 +163,18 @@ namespace gdjs {
}
}
/**
* Unload the specified list of resources:
* this clears the models, resources loaded and destroy 3D models loaders in this manager.
*
* Usually called when scene resoures are unloaded.
*
* @param resourcesList The list of specific resources
*/
unloadResourcesList(resourcesList: ResourceData[]): void {
resourcesList.forEach((resourceData) => {
const loadedThreeModel = this._loadedThreeModels.get(resourceData);
if (loadedThreeModel) {
loadedThreeModel.scene.clear();
this._loadedThreeModels.delete(resourceData);
}
unloadResource(resourceData: ResourceData): void {
const loadedThreeModel = this._loadedThreeModels.get(resourceData);
if (loadedThreeModel) {
loadedThreeModel.scene.clear();
this._loadedThreeModels.delete(resourceData);
}
const downloadedArrayBuffer =
this._downloadedArrayBuffers.get(resourceData);
if (downloadedArrayBuffer) {
this._downloadedArrayBuffers.delete(resourceData);
}
});
const downloadedArrayBuffer =
this._downloadedArrayBuffers.get(resourceData);
if (downloadedArrayBuffer) {
this._downloadedArrayBuffers.delete(resourceData);
}
}
}
}

View File

@@ -534,7 +534,9 @@ namespace gdjs {
`Unloading of resources of kind ${kindResourceManager} for scene ${unloadedSceneName}: `,
resources.map((resource) => resource.name).join(', ')
);
resourceManager.unloadResourcesList(resources);
for (const resource of resources) {
resourceManager.unloadResource(resource);
}
}
}

View File

@@ -31,19 +31,19 @@ namespace gdjs {
getResourceKinds(): Array<ResourceKind>;
/**
* Should clear all resources, data, loaders stored by this manager.
* Clear all resources, data, loaders stored by this manager.
* Using the manager after calling this method is undefined behavior.
*/
dispose(): void;
/**
* Should clear all specified resources data and anything stored by this manager
* for these resources.
* Clear any data in cache for a resource. Embedded resources are also
* cleared.
*
* Usually called when scene resoures are unloaded.
* Usually called when scene resources are unloaded.
*
* @param resourcesList The list of specific resources that need to be clear
* @param resourceData The resource to clear
*/
unloadResourcesList(resourcesList: ResourceData[]): void;
unloadResource(resourceData: ResourceData): void;
}
}

View File

@@ -462,12 +462,12 @@ namespace gdjs {
/**
* @param instanceContainer the container owning the layer
* @param layerName The lighting layer with the ambient color.
* @param rgbColor The color, in RGB format ("128;200;255").
* @param rgbOrHexColor The color, in RGB format ("128;200;255").
*/
export const setLayerAmbientLightColor = function (
instanceContainer: gdjs.RuntimeInstanceContainer,
layerName: string,
rgbColor: string
rgbOrHexColor: string
) {
if (
!instanceContainer.hasLayer(layerName) ||
@@ -475,17 +475,10 @@ namespace gdjs {
) {
return;
}
const colors = rgbColor.split(';');
if (colors.length < 3) {
return;
}
const color = gdjs.rgbOrHexToRGBColor(rgbOrHexColor);
return instanceContainer
.getLayer(layerName)
.setClearColor(
parseInt(colors[0], 10),
parseInt(colors[1], 10),
parseInt(colors[2], 10)
);
.setClearColor(color[0], color[1], color[2]);
};
}
}

View File

@@ -24,19 +24,12 @@ namespace gdjs {
export const setBackgroundColor = function (
runtimeScene: gdjs.RuntimeScene,
rgbColor: string
rgbOrHexColor: string
) {
const colors = rgbColor.split(';');
if (colors.length < 3) {
return;
}
const color = gdjs.rgbOrHexToRGBColor(rgbOrHexColor);
runtimeScene
.getScene()
.setBackgroundColor(
parseInt(colors[0]),
parseInt(colors[1]),
parseInt(colors[2])
);
.setBackgroundColor(color[0], color[1], color[2]);
};
export const getElapsedTimeInSeconds = function (

View File

@@ -206,26 +206,16 @@ namespace gdjs {
this._loadedFontFamilySet.clear();
}
/**
* Unload the specified list of resources:
* this clears the caches of loaded font families.
*
* Usually called when scene resoures are unloaded.
*
* @param resourcesList The list of specific resources
*/
unloadResourcesList(resourcesList: ResourceData[]): void {
resourcesList.forEach((resourceData) => {
const resource = this._loadedFontFamily.get(resourceData);
if (resource) {
this._loadedFontFamily.delete(resourceData);
}
unloadResource(resourceData: ResourceData): void {
const resource = this._loadedFontFamily.get(resourceData);
if (resource) {
this._loadedFontFamily.delete(resourceData);
}
const fontName = this._getFontFamilyFromFilename(resourceData);
if (fontName) {
this._loadedFontFamilySet.delete(fontName);
}
});
const fontName = this._getFontFamilyFromFilename(resourceData);
if (fontName) {
this._loadedFontFamilySet.delete(fontName);
}
}
}

View File

@@ -12,7 +12,6 @@ namespace gdjs {
const logger = new gdjs.Logger('Engine runtime');
const hexStringRegex = /^(#{0,1}[A-Fa-f0-9]{6})$/;
const shorthandHexStringRegex = /^(#{0,1}[A-Fa-f0-9]{3})$/;
const rgbStringRegex = /^(\d{1,3};\d{1,3};\d{1,3})/;
/**
* Contains functions used by events (this is a convention only, functions can actually
@@ -105,9 +104,9 @@ namespace gdjs {
export const rgbOrHexToRGBColor = function (
value: string
): [number, number, number] {
const rgbColor = extractRGBString(value);
if (rgbColor) {
const splitValue = rgbColor.split(';');
// TODO Add a `result` parameter to allow to reuse the returned array.
if (!value.startsWith('#')) {
const splitValue = value.split(';');
// If a RGB string is provided, return the RGB object.
if (splitValue.length === 3) {
return [
@@ -145,11 +144,11 @@ namespace gdjs {
* @param b Blue
*/
export const rgbToHexNumber = function (
r: integer,
g: integer,
b: integer
r: float,
g: float,
b: float
): integer {
return (r << 16) + (g << 8) + b;
return (Math.round(r) << 16) + (Math.round(g) << 8) + Math.round(b);
};
/**
@@ -192,12 +191,6 @@ namespace gdjs {
return matches[0];
};
export const extractRGBString = (str: string): string | null => {
const matches = str.match(rgbStringRegex);
if (!matches) return null;
return matches[0];
};
/**
* Get a random integer between 0 and max.
* @param max The maximum value (inclusive).

View File

@@ -365,7 +365,7 @@ namespace gdjs {
* It is basically a container to associate channels to sounds and keep a list
* of all sounds being played.
*/
export class HowlerSoundManager {
export class HowlerSoundManager implements gdjs.ResourceManager {
_loadedMusics = new gdjs.ResourceCache<Howl>();
_loadedSounds = new gdjs.ResourceCache<Howl>();
_availableResources: Record<string, ResourceData> = {};
@@ -940,26 +940,16 @@ namespace gdjs {
this.unloadAll();
}
/**
* Unload the specified list of resources:
* this unloads all audio from the specified resources from memory.
*
* Usually called when scene resoures are unloaded.
*
* @param resourcesList The list of specific resources
*/
unloadResourcesList(resourcesList: ResourceData[]): void {
resourcesList.forEach((resourceData) => {
const musicRes = this._loadedMusics.get(resourceData);
if (musicRes) {
this.unloadAudio(resourceData.name, true);
}
unloadResource(resourceData: ResourceData): void {
const musicRes = this._loadedMusics.get(resourceData);
if (musicRes) {
this.unloadAudio(resourceData.name, true);
}
const soundRes = this._loadedSounds.get(resourceData);
if (soundRes) {
this.unloadAudio(resourceData.name, false);
}
});
const soundRes = this._loadedSounds.get(resourceData);
if (soundRes) {
this.unloadAudio(resourceData.name, false);
}
}
}

View File

@@ -209,25 +209,16 @@ namespace gdjs {
this._callbacks.clear();
}
/**
* Unload the specified list of resources:
* this clears the JSONs loaded in this manager.
*
* Usually called when scene resoures are unloaded.
* @param resourcesList The list of specific resources
*/
unloadResourcesList(resourcesList: ResourceData[]): void {
resourcesList.forEach((resourceData) => {
const loadedJson = this._loadedJsons.get(resourceData);
if (loadedJson) {
this._loadedJsons.delete(resourceData);
}
unloadResource(resourceData: ResourceData): void {
const loadedJson = this._loadedJsons.get(resourceData);
if (loadedJson) {
this._loadedJsons.delete(resourceData);
}
const callback = this._callbacks.get(resourceData);
if (callback) {
this._callbacks.delete(resourceData);
}
});
const callback = this._callbacks.get(resourceData);
if (callback) {
this._callbacks.delete(resourceData);
}
}
}
}

View File

@@ -9,6 +9,7 @@ namespace gdjs {
*/
export class Layer extends gdjs.RuntimeLayer {
_cameraRotation: float = 0;
/** The camera zoom factor strictly greater than 0. */
_zoomFactor: float = 1;
_cameraX: float;
_cameraY: float;
@@ -166,6 +167,9 @@ namespace gdjs {
* @param cameraId The camera number. Currently ignored.
*/
override setCameraZoom(newZoom: float, cameraId?: integer): void {
if (newZoom <= 0) {
return;
}
this._zoomFactor = newZoom;
this._isCameraZDirty = true;
this._renderer.updatePosition();
@@ -283,8 +287,8 @@ namespace gdjs {
x -= this.getRuntimeScene()._cachedGameResolutionWidth / 2;
y -= this.getRuntimeScene()._cachedGameResolutionHeight / 2;
x /= Math.abs(this._zoomFactor);
y /= Math.abs(this._zoomFactor);
x /= this._zoomFactor;
y /= this._zoomFactor;
// Only compute angle and cos/sin once (allow heavy optimization from JS engines).
const angleInRadians = (this._cameraRotation / 180) * Math.PI;
@@ -320,8 +324,8 @@ namespace gdjs {
): FloatPoint {
x -= this._runtimeScene.getViewportOriginX();
y -= this._runtimeScene.getViewportOriginY();
x /= Math.abs(this._zoomFactor);
y /= Math.abs(this._zoomFactor);
x /= this._zoomFactor;
y /= this._zoomFactor;
// Only compute angle and cos/sin once (allow heavy optimization from JS engines).
const angleInRadians = (this._cameraRotation / 180) * Math.PI;
@@ -367,8 +371,8 @@ namespace gdjs {
const sinValue = Math.sin(-angleInRadians);
x = cosValue * x - sinValue * y;
y = sinValue * tmp + cosValue * y;
x *= Math.abs(this._zoomFactor);
y *= Math.abs(this._zoomFactor);
x *= this._zoomFactor;
y *= this._zoomFactor;
position[0] = x + this.getRuntimeScene()._cachedGameResolutionWidth / 2;
position[1] = y + this.getRuntimeScene()._cachedGameResolutionHeight / 2;
@@ -404,8 +408,8 @@ namespace gdjs {
const sinValue = Math.sin(-angleInRadians);
x = cosValue * x - sinValue * y;
y = sinValue * tmp + cosValue * y;
x *= Math.abs(this._zoomFactor);
y *= Math.abs(this._zoomFactor);
x *= this._zoomFactor;
y *= this._zoomFactor;
x += this._runtimeScene.getViewportOriginX();
y += this._runtimeScene.getViewportOriginY();

View File

@@ -308,32 +308,21 @@ namespace gdjs {
this._loadedFontsData.clear();
}
/**
* Unload the specified list of resources:
* this uninstalls fonts from memory and clear cache of loaded fonts.
*
* Usually called when scene resoures are unloaded.
*
* @param resourcesList The list of specific resources
*/
unloadResource(resourceData: ResourceData): void {
const loadedFont = this._loadedFontsData.get(resourceData);
if (loadedFont) {
this._loadedFontsData.delete(resourceData);
}
unloadResourcesList(resourcesList: ResourceData[]): void {
resourcesList.forEach((resourceData) => {
const loadedFont = this._loadedFontsData.get(resourceData);
if (loadedFont) {
this._loadedFontsData.delete(resourceData);
}
for (const bitmapFontInstallKey in this._pixiBitmapFontsInUse) {
if (bitmapFontInstallKey.endsWith(resourceData.file))
PIXI.BitmapFont.uninstall(bitmapFontInstallKey);
}
for (const bitmapFontInstallKey in this._pixiBitmapFontsInUse) {
if (bitmapFontInstallKey.endsWith(resourceData.file))
PIXI.BitmapFont.uninstall(bitmapFontInstallKey);
}
for (const bitmapFontInstallKey of this._pixiBitmapFontsToUninstall) {
if (bitmapFontInstallKey.endsWith(resourceData.file))
PIXI.BitmapFont.uninstall(bitmapFontInstallKey);
}
});
for (const bitmapFontInstallKey of this._pixiBitmapFontsToUninstall) {
if (bitmapFontInstallKey.endsWith(resourceData.file))
PIXI.BitmapFont.uninstall(bitmapFontInstallKey);
}
}
}

View File

@@ -55,7 +55,7 @@ namespace gdjs {
* Map associating a resource name to the loaded Three.js texture.
*/
private _loadedThreeTextures: Hashtable<THREE.Texture>;
private _loadedThreeMaterials: Hashtable<THREE.Material>;
private _loadedThreeMaterials = new ThreeMaterialCache();
private _diskTextures = new Map<float, PIXI.Texture>();
private _rectangleTextures = new Map<string, PIXI.Texture>();
@@ -73,7 +73,6 @@ namespace gdjs {
{ width: 192, height: 192 }
);
this._loadedThreeTextures = new Hashtable();
this._loadedThreeMaterials = new Hashtable();
}
getResourceKinds(): ResourceKind[] {
@@ -224,38 +223,37 @@ namespace gdjs {
*/
getThreeMaterial(
resourceName: string,
{
useTransparentTexture,
forceBasicMaterial,
vertexColors,
}: {
options: {
useTransparentTexture: boolean;
forceBasicMaterial: boolean;
vertexColors: boolean;
}
): THREE.Material {
const cacheKey = `${resourceName}|${useTransparentTexture ? 1 : 0}|${
forceBasicMaterial ? 1 : 0
}|${vertexColors ? 1 : 0}`;
const loadedThreeMaterial = this._loadedThreeMaterials.get(cacheKey);
const loadedThreeMaterial = this._loadedThreeMaterials.get(
resourceName,
options
);
if (loadedThreeMaterial) return loadedThreeMaterial;
const material = forceBasicMaterial
const material = options.forceBasicMaterial
? new THREE.MeshBasicMaterial({
map: this.getThreeTexture(resourceName),
side: useTransparentTexture ? THREE.DoubleSide : THREE.FrontSide,
transparent: useTransparentTexture,
vertexColors,
side: options.useTransparentTexture
? THREE.DoubleSide
: THREE.FrontSide,
transparent: options.useTransparentTexture,
vertexColors: options.vertexColors,
})
: new THREE.MeshStandardMaterial({
map: this.getThreeTexture(resourceName),
side: useTransparentTexture ? THREE.DoubleSide : THREE.FrontSide,
transparent: useTransparentTexture,
side: options.useTransparentTexture
? THREE.DoubleSide
: THREE.FrontSide,
transparent: options.useTransparentTexture,
metalness: 0,
vertexColors,
vertexColors: options.vertexColors,
});
this._loadedThreeMaterials.put(cacheKey, material);
this._loadedThreeMaterials.set(resourceName, options, material);
return material;
}
@@ -485,12 +483,7 @@ namespace gdjs {
threeTexture.dispose();
}
const threeMaterials: THREE.Material[] = [];
this._loadedThreeMaterials.values(threeMaterials);
this._loadedThreeMaterials.clear();
for (const threeMaterial of threeMaterials) {
threeMaterial.dispose();
}
this._loadedThreeMaterials.disposeAll();
for (const pixiTexture of this._diskTextures.values()) {
if (pixiTexture.destroyed) {
@@ -520,35 +513,113 @@ namespace gdjs {
this._scaledTextures.clear();
}
unloadResource(resourceData: ResourceData): void {
const resourceName = resourceData.name;
const texture = this._loadedTextures.getFromName(resourceName);
if (texture) {
texture.destroy(true);
this._loadedTextures.delete(resourceData);
}
const threeTexture = this._loadedThreeTextures.get(resourceName);
if (threeTexture) {
threeTexture.dispose();
this._loadedThreeTextures.remove(resourceName);
}
this._loadedThreeMaterials.dispose(resourceName);
}
}
class ThreeMaterialCache {
private _flaggedMaterials = new Map<string, THREE.Material>();
private _materialFlaggedKeys = new Map<string, Array<string>>();
/**
* Unload the specified list of resources:
* this clears the cache of loaded textures associated to these resources.
*
* Usually called when scene resoures are unloaded.
*
* @param resourcesList The list of specific resources
* Return the three.js material associated to the specified resource name
* and options.
* @param resourceName The name of the resource
* @param options
* @returns The requested material.
*/
unloadResourcesList(resourcesList: ResourceData[]): void {
resourcesList.forEach((resourceData) => {
const resourceName = resourceData.name;
const resource = this._loadedTextures.get(resourceData);
if (resource) {
resource.destroy(true);
this._loadedTextures.delete(resourceData);
}
get(
resourceName: string,
{
useTransparentTexture,
forceBasicMaterial,
vertexColors,
}: {
useTransparentTexture: boolean;
forceBasicMaterial: boolean;
vertexColors: boolean;
}
): THREE.Material | null {
const flaggedKey = `${resourceName}|${useTransparentTexture ? 1 : 0}|${
forceBasicMaterial ? 1 : 0
}|${vertexColors ? 1 : 0}`;
return this._flaggedMaterials.get(flaggedKey) || null;
}
const threeTexture = this._loadedThreeTextures.get(resourceName);
if (threeTexture) {
threeTexture.dispose();
this._loadedThreeTextures.remove(resourceName);
}
/**
* Set the three.js material associated to the specified resource name
* and options.
* @param resourceName The name of the resource
* @param options
* @param material The material to add to the cache
*/
set(
resourceName: string,
{
useTransparentTexture,
forceBasicMaterial,
vertexColors,
}: {
useTransparentTexture: boolean;
forceBasicMaterial: boolean;
vertexColors: boolean;
},
material: THREE.Material
): void {
const cacheKey = `${resourceName}|${useTransparentTexture ? 1 : 0}|${
forceBasicMaterial ? 1 : 0
}|${vertexColors ? 1 : 0}`;
this._flaggedMaterials.set(cacheKey, material);
let flaggedKeys = this._materialFlaggedKeys.get(resourceName);
if (!flaggedKeys) {
flaggedKeys = [];
this._materialFlaggedKeys.set(resourceName, flaggedKeys);
}
flaggedKeys.push(cacheKey);
}
const threeMaterials = this._loadedThreeMaterials.get(resourceName);
if (threeMaterials) {
threeMaterials.dispose();
this._loadedThreeMaterials.remove(resourceName);
/**
* Delete and dispose all the three.js material associated to the specified
* resource name.
* @param resourceName The name of the resource
*/
dispose(resourceName: string): void {
const flaggedKeys = this._materialFlaggedKeys.get(resourceName);
if (flaggedKeys) {
for (const flaggedKey of flaggedKeys) {
const threeMaterial = this._flaggedMaterials.get(flaggedKey);
if (threeMaterial) {
threeMaterial.dispose();
}
this._flaggedMaterials.delete(flaggedKey);
}
});
}
this._materialFlaggedKeys.delete(resourceName);
}
/**
* Delete and dispose all the three.js material in the cache.
*/
disposeAll(): void {
for (const material of this._flaggedMaterials.values()) {
material.dispose();
}
this._flaggedMaterials.clear();
this._materialFlaggedKeys.clear();
}
}

View File

@@ -140,18 +140,18 @@ namespace gdjs {
this._sprite.visible = !this._object.hidden;
}
setColor(rgbOrHexColor): void {
setColor(rgbOrHexColor: string): void {
this._sprite.tint = gdjs.rgbOrHexStringToNumber(rgbOrHexColor);
}
getColor() {
const rgb = new PIXI.Color(this._sprite.tint).toRgbArray();
return (
Math.floor(rgb[0] * 255) +
Math.round(rgb[0] * 255) +
';' +
Math.floor(rgb[1] * 255) +
Math.round(rgb[1] * 255) +
';' +
Math.floor(rgb[2] * 255)
Math.round(rgb[2] * 255)
);
}

View File

@@ -7,6 +7,8 @@ const {
} = require('./lib/runtime-files-list');
const args = require('minimist')(process.argv.slice(2), {
string: ['out'],
boolean: ['debug'],
default: { debug: false }
});
const fs = require('fs').promises;
@@ -52,7 +54,7 @@ shell.mkdir('-p', bundledOutPath);
return build({
sourcemap: true,
entryPoints: [inPath],
minify: true,
minify: !args.debug,
outfile: renameBuiltFile(outPath),
}).catch(() => {
// Error is already logged by esbuild.

View File

@@ -92,15 +92,13 @@ gdjs.MockedResourceManager = class MockedResourceManager {
}
/**
* Dispose specific resources
* Dispose specific resource
*/
unloadResourcesList(resourcesList) {
for (const resource of resourcesList) {
this.disposedResources.add(resource.name);
this.loadedResources.delete(resource.name);
this.loadResourceCallbacks.delete(resource.name);
this.loadResourcePromises.delete(resource.name);
}
unloadResource(resource) {
this.disposedResources.add(resource.name);
this.loadedResources.delete(resource.name);
this.loadResourceCallbacks.delete(resource.name);
this.loadResourcePromises.delete(resource.name);
}
/**
@@ -109,4 +107,4 @@ gdjs.MockedResourceManager = class MockedResourceManager {
getResourceKinds() {
return ['fake-resource-kind-for-testing-only'];
}
}
};

View File

@@ -36,11 +36,11 @@ describe('gdjs', function () {
expect(gdjs.rgbOrHexToRGBColor('255;255;300')).to.eql([255, 255, 255]);
expect(gdjs.rgbOrHexToRGBColor('999;12;6')).to.eql([255, 12, 6]);
});
it('should cut rgb values if string too long', function () {
it('should cap rgb values', function () {
expect(gdjs.rgbOrHexToRGBColor('255;255;200456')).to.eql([
255,
255,
200,
255,
]);
});
it('should return components for black if unrecognized input', function () {
@@ -48,7 +48,6 @@ describe('gdjs', function () {
expect(gdjs.rgbOrHexToRGBColor('19819830803')).to.eql([0, 0, 0]);
expect(gdjs.rgbOrHexToRGBColor('Infinity')).to.eql([0, 0, 0]);
expect(gdjs.rgbOrHexToRGBColor('-4564')).to.eql([0, 0, 0]);
expect(gdjs.rgbOrHexToRGBColor('9999;12;6')).to.eql([0, 0, 0]);
});
});
});

View File

@@ -3728,6 +3728,8 @@ interface TextObject {
[Const, Ref] DOMString GetText();
void SetCharacterSize(double size);
double GetCharacterSize();
void SetLineHeight(double value);
double GetLineHeight();
void SetFontName([Const] DOMString string);
[Const, Ref] DOMString GetFontName();
boolean IsBold();

View File

@@ -550,13 +550,13 @@ describe('libGD.js - GDJS related tests', function () {
// GetArgumentAsString("MyString") should be generated code to query and cast as a string
// the argument
expect(code).toMatch(
'(typeof eventsFunctionContext !== \'undefined\' ? "" + eventsFunctionContext.getArgument("MyString") : "")'
'("" + eventsFunctionContext.getArgument("MyString"))'
);
// GetArgumentAsNumber("MyNumber") should be generated code to query and cast as a string
// the argument
expect(code).toMatch(
'(typeof eventsFunctionContext !== \'undefined\' ? Number(eventsFunctionContext.getArgument("MyNumber")) || 0 : 0)'
'(Number(eventsFunctionContext.getArgument("MyNumber")) || 0)'
);
// The loop is using a counter somewhere

View File

@@ -64,7 +64,7 @@ describe('libGD.js object serialization', function() {
obj.delete();
expect(jsonObject).toBe(
'{"bold":false,"italic":false,"smoothed":true,"underlined":false,"string":"Text of the object, with 官话 characters","font":"","textAlignment":"left","characterSize":20.0,"color":{"b":0,"g":0,"r":0},"content":{"bold":false,"isOutlineEnabled":false,"isShadowEnabled":false,"italic":false,"outlineColor":"255;255;255","outlineThickness":2.0,"shadowAngle":90.0,"shadowBlurRadius":2.0,"shadowColor":"0;0;0","shadowDistance":4.0,"shadowOpacity":127.0,"smoothed":true,"underlined":false,"text":"Text of the object, with 官话 characters","font":"","textAlignment":"left","verticalTextAlignment":"top","characterSize":20.0,"color":"0;0;0"}}'
'{"bold":false,"italic":false,"smoothed":true,"underlined":false,"string":"Text of the object, with 官话 characters","font":"","textAlignment":"left","characterSize":20.0,"color":{"b":0,"g":0,"r":0},"content":{"bold":false,"isOutlineEnabled":false,"isShadowEnabled":false,"italic":false,"outlineColor":"255;255;255","outlineThickness":2.0,"shadowAngle":90.0,"shadowBlurRadius":2.0,"shadowColor":"0;0;0","shadowDistance":4.0,"shadowOpacity":127.0,"smoothed":true,"underlined":false,"text":"Text of the object, with 官话 characters","font":"","textAlignment":"left","verticalTextAlignment":"top","characterSize":20.0,"lineHeight":0.0,"color":"0;0;0"}}'
);
});
});

View File

@@ -2758,6 +2758,8 @@ export class TextObject extends ObjectConfiguration {
getText(): string;
setCharacterSize(size: number): void;
getCharacterSize(): number;
setLineHeight(value: number): void;
getLineHeight(): number;
setFontName(string: string): void;
getFontName(): string;
isBold(): boolean;

View File

@@ -5,6 +5,8 @@ declare class gdTextObject extends gdObjectConfiguration {
getText(): string;
setCharacterSize(size: number): void;
getCharacterSize(): number;
setLineHeight(value: number): void;
getLineHeight(): number;
setFontName(string: string): void;
getFontName(): string;
isBold(): boolean;

View File

@@ -18,6 +18,5 @@ module.exports = {
},
},
'@storybook/preset-create-react-app',
'storybook-addon-mock',
],
};

File diff suppressed because one or more lines are too long

View File

@@ -0,0 +1,62 @@
// @flow
import { type Limits } from '../Utils/GDevelopServices/Usage';
import {
type AiConfigurationPreset,
type AiSettings,
} from '../Utils/GDevelopServices/Generation';
export type AiConfigurationPresetWithAvailability = {|
...AiConfigurationPreset,
disabled: boolean,
enableWith: 'higher-tier-plan' | null,
|};
export const getAiConfigurationPresetsWithAvailability = ({
getAiSettings,
limits,
}: {|
getAiSettings: () => AiSettings | null,
limits: ?Limits,
|}): Array<AiConfigurationPresetWithAvailability> => {
const aiSettings = getAiSettings();
if (!aiSettings) {
return [];
}
if (!limits) {
return aiSettings.aiRequest.presets.map(preset => ({
...preset,
enableWith: null,
}));
}
return aiSettings.aiRequest.presets.map(preset => {
const presetAvailability = limits.capabilities.ai.availablePresets.find(
presetAvailability =>
presetAvailability.id === preset.id &&
presetAvailability.mode === preset.mode
);
return {
...preset,
disabled:
presetAvailability && presetAvailability.disabled !== undefined
? presetAvailability.disabled
: preset.disabled,
enableWith: (presetAvailability && presetAvailability.enableWith) || null,
};
});
};
export const getDefaultAiConfigurationPresetId = (
aiConfigurationPresetsWithAvailability: Array<AiConfigurationPresetWithAvailability>
): string => {
const defaultPresetWithAvailability = aiConfigurationPresetsWithAvailability.find(
preset => preset.isDefault
);
return (
(defaultPresetWithAvailability && defaultPresetWithAvailability.id) ||
'default'
);
};

View File

@@ -0,0 +1,69 @@
// @flow
import React from 'react';
import { I18n } from '@lingui/react';
import { t } from '@lingui/macro';
import CompactSelectField from '../../UI/CompactSelectField';
import { selectMessageByLocale } from '../../Utils/i18n/MessageByLocale';
import SelectOption from '../../UI/SelectOption';
import { type AiConfigurationPresetWithAvailability } from '../AiConfiguration';
type AiConfigurationPresetSelectorProps = {
chosenOrDefaultAiConfigurationPresetId: string,
setAiConfigurationPresetId: string => void,
aiConfigurationPresetsWithAvailability: Array<AiConfigurationPresetWithAvailability>,
aiRequestMode: string,
};
export const AiConfigurationPresetSelector = ({
chosenOrDefaultAiConfigurationPresetId,
setAiConfigurationPresetId,
aiConfigurationPresetsWithAvailability,
aiRequestMode,
}: AiConfigurationPresetSelectorProps) => {
const filteredAiConfigurationPresets = aiConfigurationPresetsWithAvailability.filter(
preset => preset.mode === aiRequestMode
);
const noUpgradeAiConfigurationPresets = filteredAiConfigurationPresets.filter(
preset => !preset.disabled || preset.enableWith !== 'higher-tier-plan'
);
const upgradeAiConfigurationPresets = filteredAiConfigurationPresets.filter(
preset => preset.disabled && preset.enableWith === 'higher-tier-plan'
);
return (
<I18n>
{({ i18n }) => (
<CompactSelectField
value={chosenOrDefaultAiConfigurationPresetId}
onChange={value => {
setAiConfigurationPresetId(value);
}}
>
{noUpgradeAiConfigurationPresets.map(preset => (
<SelectOption
key={preset.id}
value={preset.id}
label={selectMessageByLocale(i18n, preset.nameByLocale)}
disabled={preset.disabled}
shouldNotTranslate
/>
))}
{upgradeAiConfigurationPresets.length > 0 && (
<optgroup key={`upgrade`} label={i18n._(t`Upgrade for:`)}>
{upgradeAiConfigurationPresets.map(preset => (
<SelectOption
key={preset.id}
value={preset.id}
label={selectMessageByLocale(i18n, preset.nameByLocale)}
disabled={preset.disabled}
shouldNotTranslate
/>
))}
</optgroup>
)}
</CompactSelectField>
)}
</I18n>
);
};

View File

@@ -4,7 +4,7 @@ import { ChatBubble } from './ChatBubble';
import { Line } from '../../UI/Grid';
import { ChatMarkdownText } from './ChatMarkdownText';
import GDevelopThemeContext from '../../UI/Theme/GDevelopThemeContext';
import { getFunctionCallToFunctionCallOutputMap } from './AiRequestUtils';
import { getFunctionCallToFunctionCallOutputMap } from '../AiRequestUtils';
import { FunctionCallRow } from './FunctionCallRow';
import IconButton from '../../UI/IconButton';
import Like from '../../UI/CustomSvgIcons/Like';

View File

@@ -29,7 +29,7 @@ import { getHelpLink } from '../../Utils/HelpLink';
import Window from '../../Utils/Window';
import { type EditorFunctionCallResult } from '../../EditorFunctions/EditorFunctionCallRunner';
import { type EditorCallbacks } from '../../EditorFunctions';
import { getFunctionCallsToProcess } from './AiRequestUtils';
import { getFunctionCallsToProcess } from '../AiRequestUtils';
import CircularProgress from '../../UI/CircularProgress';
import TwoStatesButton from '../../UI/TwoStatesButton';
import Help from '../../UI/CustomSvgIcons/Help';
@@ -38,6 +38,11 @@ import { ChatMessages } from './ChatMessages';
import Send from '../../UI/CustomSvgIcons/Send';
import { FeedbackBanner } from './FeedbackBanner';
import classNames from 'classnames';
import {
type AiConfigurationPresetWithAvailability,
getDefaultAiConfigurationPresetId,
} from '../AiConfiguration';
import { AiConfigurationPresetSelector } from './AiConfigurationPresetSelector';
const TOO_MANY_USER_MESSAGES_WARNING_COUNT = 5;
const TOO_MANY_USER_MESSAGES_ERROR_COUNT = 10;
@@ -65,9 +70,11 @@ type Props = {
onStartNewAiRequest: (options: {|
userRequest: string,
mode: 'chat' | 'agent',
aiConfigurationPresetId: string,
|}) => void,
onSendMessage: (options: {|
userMessage: string,
createdSceneNames?: Array<string>,
|}) => Promise<void>,
onSendFeedback: (
aiRequestId: string,
@@ -79,8 +86,12 @@ type Props = {
hasOpenedProject: boolean,
isAutoProcessingFunctionCalls: boolean,
setAutoProcessFunctionCalls: boolean => void,
onStartNewChat: (mode: 'chat' | 'agent') => void,
onStartOrOpenChat: ({|
mode: 'chat' | 'agent',
aiRequestId: string | null,
|}) => void,
initialMode?: 'chat' | 'agent',
aiConfigurationPresetsWithAvailability: Array<AiConfigurationPresetWithAvailability>,
onProcessFunctionCalls: (
functionCalls: Array<AiRequestMessageAssistantFunctionCall>,
@@ -123,12 +134,17 @@ const getQuotaOrCreditsText = ({
<>
{increaseQuotaOffering === 'subscribe' ? (
<Trans>
Get GDevelop premium to get more free requests every month.
Get GDevelop premium to get more free requests every day.
</Trans>
) : quota.period === '30days' ? (
<Trans>
These are parts of your GDevelop premium membership ({quota.max}{' '}
free requests per month).
</Trans>
) : (
<Trans>
These are parts of your GDevelop premium membership ({quota.max}{' '}
free requests per month).
free requests per day).
</Trans>
)}{' '}
<Trans>Free requests do not consume credits on your account.</Trans>
@@ -242,13 +258,14 @@ const getPriceText = ({
export const AiRequestChat = React.forwardRef<Props, AiRequestChatInterface>(
(
{
aiConfigurationPresetsWithAvailability,
project,
aiRequest,
isSending,
onStartNewAiRequest,
onSendMessage,
onSendFeedback,
onStartNewChat,
onStartOrOpenChat,
initialMode,
quota,
increaseQuotaOffering,
@@ -279,6 +296,41 @@ export const AiRequestChat = React.forwardRef<Props, AiRequestChatInterface>(
},
[initialMode]
);
const [
aiConfigurationPresetId,
setAiConfigurationPresetId,
] = React.useState<string | null>(null);
React.useEffect(
() => {
if (!aiConfigurationPresetsWithAvailability.length) return;
if (!aiConfigurationPresetId) return;
if (
aiConfigurationPresetsWithAvailability.find(
preset =>
preset.id === aiConfigurationPresetId &&
preset.mode === newAiRequestMode
)
) {
return;
}
// The selected preset is not a valid choice for the current mode - reset it.
console.info(
"Reset the AI configuration preset because it's not valid for the current mode."
);
setAiConfigurationPresetId(null);
},
[
newAiRequestMode,
aiConfigurationPresetsWithAvailability,
aiConfigurationPresetId,
]
);
const aiRequestId: string = aiRequest ? aiRequest.id : '';
const [
userRequestTextPerAiRequestId,
@@ -412,6 +464,10 @@ export const AiRequestChat = React.forwardRef<Props, AiRequestChatInterface>(
</Text>
);
const chosenOrDefaultAiConfigurationPresetId =
aiConfigurationPresetId ||
getDefaultAiConfigurationPresetId(aiConfigurationPresetsWithAvailability);
if (!aiRequest) {
return (
<div
@@ -426,7 +482,7 @@ export const AiRequestChat = React.forwardRef<Props, AiRequestChatInterface>(
<RobotIcon rotating size={40} />
</Line>
<Column noMargin alignItems="center">
<Text size="bold-title">
<Text size="bold-title" align="center">
{newAiRequestMode === 'agent' ? (
<Trans>What do you want to make?</Trans>
) : (
@@ -439,7 +495,7 @@ export const AiRequestChat = React.forwardRef<Props, AiRequestChatInterface>(
value={newAiRequestMode}
leftButton={{
icon: <Hammer fontSize="small" />,
label: <Trans>Build for me (beta)</Trans>,
label: <Trans>Build for me</Trans>,
value: 'agent',
}}
rightButton={{
@@ -460,6 +516,7 @@ export const AiRequestChat = React.forwardRef<Props, AiRequestChatInterface>(
onStartNewAiRequest({
mode: newAiRequestMode,
userRequest: userRequestTextPerAiRequestId[''],
aiConfigurationPresetId: chosenOrDefaultAiConfigurationPresetId,
});
}}
>
@@ -485,6 +542,7 @@ export const AiRequestChat = React.forwardRef<Props, AiRequestChatInterface>(
onStartNewAiRequest({
mode: newAiRequestMode,
userRequest: userRequestTextPerAiRequestId[''],
aiConfigurationPresetId: chosenOrDefaultAiConfigurationPresetId,
});
}}
placeholder={newChatPlaceholder}
@@ -493,8 +551,20 @@ export const AiRequestChat = React.forwardRef<Props, AiRequestChatInterface>(
<Column>
<LineStackLayout
alignItems="center"
justifyContent="flex-end"
justifyContent="space-between"
>
<AiConfigurationPresetSelector
chosenOrDefaultAiConfigurationPresetId={
chosenOrDefaultAiConfigurationPresetId
}
setAiConfigurationPresetId={
setAiConfigurationPresetId
}
aiConfigurationPresetsWithAvailability={
aiConfigurationPresetsWithAvailability
}
aiRequestMode={newAiRequestMode}
/>
<RaisedButton
color="primary"
icon={<Send />}
@@ -518,6 +588,7 @@ export const AiRequestChat = React.forwardRef<Props, AiRequestChatInterface>(
onStartNewAiRequest({
mode: newAiRequestMode,
userRequest: userRequestTextPerAiRequestId[''],
aiConfigurationPresetId: chosenOrDefaultAiConfigurationPresetId,
});
}}
/>
@@ -546,6 +617,7 @@ export const AiRequestChat = React.forwardRef<Props, AiRequestChatInterface>(
</>
) : null}
</ColumnStackLayout>
<Spacer />
<Column justifyContent="center">
{newAiRequestMode === 'agent' ? (
<Text size="body-small" color="secondary" align="center" noMargin>
@@ -647,7 +719,12 @@ export const AiRequestChat = React.forwardRef<Props, AiRequestChatInterface>(
This request is for another project.{' '}
<Link
href="#"
onClick={() => onStartNewChat(aiRequest.mode || 'chat')}
onClick={() =>
onStartOrOpenChat({
mode: aiRequest.mode || 'chat',
aiRequestId: null,
})
}
>
Start a new chat
</Link>{' '}

View File

@@ -0,0 +1,269 @@
// @flow
import * as React from 'react';
import {
getAiRequest,
fetchAiSettings,
type AiRequest,
type AiSettings,
} from '../Utils/GDevelopServices/Generation';
import AuthenticatedUserContext from '../Profile/AuthenticatedUserContext';
import { type EditorFunctionCallResult } from '../EditorFunctions/EditorFunctionCallRunner';
import Window from '../Utils/Window';
import { AI_SETTINGS_FETCH_TIMEOUT } from '../Utils/GlobalFetchTimeouts';
import { useAsyncLazyMemo } from '../Utils/UseLazyMemo';
import { retryIfFailed } from '../Utils/RetryIfFailed';
type EditorFunctionCallResultsStorage = {|
getEditorFunctionCallResults: (
aiRequestId: string
) => Array<EditorFunctionCallResult> | null,
addEditorFunctionCallResults: (
aiRequestId: string,
editorFunctionCallResults: EditorFunctionCallResult[]
) => void,
clearEditorFunctionCallResults: (aiRequestId: string) => void,
|};
const useEditorFunctionCallResultsStorage = (): EditorFunctionCallResultsStorage => {
const [
editorFunctionCallResultsPerRequest,
setEditorFunctionCallResultsPerRequest,
] = React.useState<{
[aiRequestId: string]: Array<EditorFunctionCallResult>,
}>({});
return {
getEditorFunctionCallResults: React.useCallback(
(aiRequestId: string): Array<EditorFunctionCallResult> | null =>
editorFunctionCallResultsPerRequest[aiRequestId] || null,
[editorFunctionCallResultsPerRequest]
),
addEditorFunctionCallResults: React.useCallback(
(
aiRequestId: string,
editorFunctionCallResults: EditorFunctionCallResult[]
) => {
setEditorFunctionCallResultsPerRequest(
editorFunctionCallResultsPerRequest => {
const existingEditorFunctionCallResults = (
editorFunctionCallResultsPerRequest[aiRequestId] || []
).filter(existingEditorFunctionCallResult => {
return !editorFunctionCallResults.some(
editorFunctionCallResult => {
return (
editorFunctionCallResult.call_id ===
existingEditorFunctionCallResult.call_id
);
}
);
});
return {
...editorFunctionCallResultsPerRequest,
[aiRequestId]: [
...existingEditorFunctionCallResults,
...editorFunctionCallResults,
],
};
}
);
},
[]
),
clearEditorFunctionCallResults: React.useCallback((aiRequestId: string) => {
setEditorFunctionCallResultsPerRequest(
editorFunctionCallResultsPerRequest => ({
...editorFunctionCallResultsPerRequest,
[aiRequestId]: null,
})
);
}, []),
};
};
type AiRequestStorage = {|
aiRequests: { [string]: AiRequest },
updateAiRequest: (aiRequestId: string, aiRequest: AiRequest) => void,
refreshAiRequest: (aiRequestId: string) => Promise<void>,
isSendingAiRequest: (aiRequestId: string | null) => boolean,
getLastSendError: (aiRequestId: string | null) => ?Error,
setSendingAiRequest: (aiRequestId: string | null, isSending: boolean) => void,
setLastSendError: (aiRequestId: string | null, lastSendError: ?Error) => void,
|};
type AiRequestSendState = {|
isSending: boolean,
lastSendError: ?Error,
|};
export const useAiRequestsStorage = (): AiRequestStorage => {
const { profile, getAuthorizationHeader } = React.useContext(
AuthenticatedUserContext
);
const [aiRequests, setAiRequests] = React.useState<{ [string]: AiRequest }>(
{}
);
const updateAiRequest = React.useCallback(
(aiRequestId: string, aiRequest: AiRequest) => {
setAiRequests(aiRequests => ({
...aiRequests,
[aiRequestId]: aiRequest,
}));
},
[]
);
const refreshAiRequest = React.useCallback(
async (aiRequestId: string) => {
if (!profile) return;
try {
const updatedAiRequest = await getAiRequest(getAuthorizationHeader, {
userId: profile.id,
aiRequestId: aiRequestId,
});
updateAiRequest(updatedAiRequest.id, updatedAiRequest);
} catch (error) {
console.error(
'Error while background refreshing AI request - ignoring:',
error
);
}
},
[getAuthorizationHeader, profile, updateAiRequest]
);
const [aiRequestSendStates, setAiRequestSendStates] = React.useState<{
[string]: AiRequestSendState,
}>({});
const isSendingAiRequest = React.useCallback(
(aiRequestId: string | null) =>
!!aiRequestSendStates[aiRequestId || ''] &&
aiRequestSendStates[aiRequestId || ''].isSending,
[aiRequestSendStates]
);
const getLastSendError = React.useCallback(
(aiRequestId: string | null) =>
(aiRequestSendStates[aiRequestId || ''] &&
aiRequestSendStates[aiRequestId || ''].lastSendError) ||
null,
[aiRequestSendStates]
);
const setSendingAiRequest = React.useCallback(
(aiRequestId: string | null, isSending: boolean) => {
const aiRequestIdToSet: string = aiRequestId || '';
setAiRequestSendStates(aiRequestSendStates => ({
...aiRequestSendStates,
[aiRequestIdToSet]: {
isSending,
lastSendError: null,
},
}));
},
[setAiRequestSendStates]
);
const setLastSendError = React.useCallback(
(aiRequestId: string | null, lastSendError: ?Error) => {
const aiRequestIdToSet: string = aiRequestId || '';
setAiRequestSendStates(aiRequestSendStates => ({
...aiRequestSendStates,
[aiRequestIdToSet]: {
isSending: false,
lastSendError,
},
}));
},
[setAiRequestSendStates]
);
return {
aiRequests,
updateAiRequest,
refreshAiRequest,
isSendingAiRequest,
setSendingAiRequest,
setLastSendError,
getLastSendError,
};
};
type AiRequestContextState = {|
aiRequestStorage: AiRequestStorage,
editorFunctionCallResultsStorage: EditorFunctionCallResultsStorage,
getAiSettings: () => AiSettings | null,
|};
export const AiRequestContext = React.createContext<AiRequestContextState>({
aiRequestStorage: {
aiRequests: {},
updateAiRequest: () => {},
refreshAiRequest: async () => {},
isSendingAiRequest: () => false,
getLastSendError: () => null,
setSendingAiRequest: () => {},
setLastSendError: () => {},
},
editorFunctionCallResultsStorage: {
getEditorFunctionCallResults: () => [],
addEditorFunctionCallResults: () => {},
clearEditorFunctionCallResults: () => {},
},
getAiSettings: () => null,
});
type AiRequestProviderProps = {|
children: React.Node,
|};
export const AiRequestProvider = ({ children }: AiRequestProviderProps) => {
const editorFunctionCallResultsStorage = useEditorFunctionCallResultsStorage();
const aiRequestStorage = useAiRequestsStorage();
const environment = Window.isDev() ? 'staging' : 'live';
const getAiSettings = useAsyncLazyMemo(
React.useCallback(
async (): Promise<AiSettings | null> => {
try {
const aiSettings = await retryIfFailed({ times: 2 }, () =>
fetchAiSettings({
environment,
})
);
return aiSettings;
} catch (error) {
console.error('Error while fetching AI settings:', error);
return null;
}
},
[environment]
)
);
React.useEffect(
() => {
const timeoutId = setTimeout(() => {
getAiSettings();
}, AI_SETTINGS_FETCH_TIMEOUT);
return () => clearTimeout(timeoutId);
},
[getAiSettings]
);
const state = React.useMemo(
() => ({
aiRequestStorage,
editorFunctionCallResultsStorage,
getAiSettings,
}),
[aiRequestStorage, editorFunctionCallResultsStorage, getAiSettings]
);
return (
<AiRequestContext.Provider value={state}>
{children}
</AiRequestContext.Provider>
);
};

View File

@@ -3,8 +3,8 @@ import {
type AiRequest,
type AiRequestMessageAssistantFunctionCall,
type AiRequestFunctionCallOutput,
} from '../../Utils/GDevelopServices/Generation';
import { type EditorFunctionCallResult } from '../../EditorFunctions/EditorFunctionCallRunner';
} from '../Utils/GDevelopServices/Generation';
import { type EditorFunctionCallResult } from '../EditorFunctions/EditorFunctionCallRunner';
export const getFunctionCallToFunctionCallOutputMap = ({
aiRequest,

View File

@@ -36,7 +36,7 @@ import { type EditorCallbacks } from '../EditorFunctions';
import {
getFunctionCallOutputsFromEditorFunctionCallResults,
getFunctionCallsToProcess,
} from './AiRequestChat/AiRequestUtils';
} from './AiRequestUtils';
import { useStableUpToDateRef } from '../Utils/UseStableUpToDateCallback';
import { useTriggerAtNextRender } from '../Utils/useTriggerAtNextRender';
import { type NewProjectSetup } from '../ProjectCreation/NewProjectSetupDialog';
@@ -52,66 +52,11 @@ import {
import { useCreateAiProjectDialog } from './UseCreateAiProjectDialog';
import { type ExampleShortHeader } from '../Utils/GDevelopServices/Example';
import { prepareAiUserContent } from './PrepareAiUserContent';
import { AiRequestContext } from './AiRequestContext';
import { getAiConfigurationPresetsWithAvailability } from './AiConfiguration';
const gd: libGDevelop = global.gd;
const useEditorFunctionCallResultsPerRequest = () => {
const [
editorFunctionCallResultsPerRequest,
setEditorFunctionCallResultsPerRequest,
] = React.useState<{
[aiRequestId: string]: Array<EditorFunctionCallResult>,
}>({});
return {
getEditorFunctionCallResults: React.useCallback(
(aiRequestId: string): Array<EditorFunctionCallResult> | null =>
editorFunctionCallResultsPerRequest[aiRequestId] || null,
[editorFunctionCallResultsPerRequest]
),
addEditorFunctionCallResults: React.useCallback(
(
aiRequestId: string,
editorFunctionCallResults: EditorFunctionCallResult[]
) => {
setEditorFunctionCallResultsPerRequest(
editorFunctionCallResultsPerRequest => {
const existingEditorFunctionCallResults = (
editorFunctionCallResultsPerRequest[aiRequestId] || []
).filter(existingEditorFunctionCallResult => {
return !editorFunctionCallResults.some(
editorFunctionCallResult => {
return (
editorFunctionCallResult.call_id ===
existingEditorFunctionCallResult.call_id
);
}
);
});
return {
...editorFunctionCallResultsPerRequest,
[aiRequestId]: [
...existingEditorFunctionCallResults,
...editorFunctionCallResults,
],
};
}
);
},
[]
),
clearEditorFunctionCallResults: React.useCallback((aiRequestId: string) => {
setEditorFunctionCallResultsPerRequest(
editorFunctionCallResultsPerRequest => ({
...editorFunctionCallResultsPerRequest,
[aiRequestId]: null,
})
);
}, []),
};
};
const useProcessFunctionCalls = ({
i18n,
project,
@@ -129,7 +74,9 @@ const useProcessFunctionCalls = ({
resourceManagementProps: ResourceManagementProps,
editorCallbacks: EditorCallbacks,
selectedAiRequest: ?AiRequest,
onSendEditorFunctionCallResults: () => Promise<void>,
onSendEditorFunctionCallResults: (
options: null | {| createdSceneNames: Array<string> |}
) => Promise<void>,
getEditorFunctionCallResults: string => Array<EditorFunctionCallResult> | null,
addEditorFunctionCallResults: (
string,
@@ -196,7 +143,7 @@ const useProcessFunctionCalls = ({
}))
);
const editorFunctionCallResults = await processEditorFunctionCalls({
const { results, createdSceneNames } = await processEditorFunctionCalls({
project,
editorCallbacks,
functionCalls: functionCalls.map(functionCall => ({
@@ -216,14 +163,13 @@ const useProcessFunctionCalls = ({
searchAndInstallAsset,
});
addEditorFunctionCallResults(
selectedAiRequest.id,
editorFunctionCallResults
);
addEditorFunctionCallResults(selectedAiRequest.id, results);
// We may have processed everything, so try to send the results
// to the backend.
triggerSendEditorFunctionCallResults();
triggerSendEditorFunctionCallResults({
createdSceneNames,
});
},
[
project,
@@ -280,52 +226,20 @@ const useProcessFunctionCalls = ({
};
};
type AiRequestSendState = {|
isSending: boolean,
lastSendError: ?Error,
|};
export const useAiRequests = () => {
export const useSelectedAiRequest = ({
initialAiRequestId,
}: {|
initialAiRequestId: string | null,
|}) => {
const { profile, getAuthorizationHeader } = React.useContext(
AuthenticatedUserContext
);
const { aiRequestStorage } = React.useContext(AiRequestContext);
const { aiRequests, updateAiRequest } = aiRequestStorage;
const [aiRequests, setAiRequests] = React.useState<{ [string]: AiRequest }>(
{}
);
const [selectedAiRequestId, setSelectedAiRequestId] = React.useState<
string | null
>(null);
const updateAiRequest = React.useCallback(
(aiRequestId: string, aiRequest: AiRequest) => {
setAiRequests(aiRequests => ({
...aiRequests,
[aiRequestId]: aiRequest,
}));
},
[]
);
const refreshAiRequest = React.useCallback(
async (aiRequestId: string) => {
if (!profile) return;
try {
const updatedAiRequest = await getAiRequest(getAuthorizationHeader, {
userId: profile.id,
aiRequestId: aiRequestId,
});
updateAiRequest(updatedAiRequest.id, updatedAiRequest);
} catch (error) {
console.error(
'Error while background refreshing AI request - ignoring:',
error
);
}
},
[getAuthorizationHeader, profile, updateAiRequest]
);
>(initialAiRequestId);
const selectedAiRequest =
(selectedAiRequestId && aiRequests[selectedAiRequestId]) || null;
@@ -375,59 +289,10 @@ export const useAiRequests = () => {
]
);
const [aiRequestSendStates, setAiRequestSendStates] = React.useState<{
[string]: AiRequestSendState,
}>({});
const isSendingAiRequest = React.useCallback(
(aiRequestId: string | null) =>
!!aiRequestSendStates[aiRequestId || ''] &&
aiRequestSendStates[aiRequestId || ''].isSending,
[aiRequestSendStates]
);
const getLastSendError = React.useCallback(
(aiRequestId: string | null) =>
(aiRequestSendStates[aiRequestId || ''] &&
aiRequestSendStates[aiRequestId || ''].lastSendError) ||
null,
[aiRequestSendStates]
);
const setSendingAiRequest = React.useCallback(
(aiRequestId: string | null, isSending: boolean) => {
const aiRequestIdToSet: string = aiRequestId || '';
setAiRequestSendStates(aiRequestSendStates => ({
...aiRequestSendStates,
[aiRequestIdToSet]: {
isSending,
lastSendError: null,
},
}));
},
[setAiRequestSendStates]
);
const setLastSendError = React.useCallback(
(aiRequestId: string | null, lastSendError: ?Error) => {
const aiRequestIdToSet: string = aiRequestId || '';
setAiRequestSendStates(aiRequestSendStates => ({
...aiRequestSendStates,
[aiRequestIdToSet]: {
isSending: false,
lastSendError,
},
}));
},
[setAiRequestSendStates]
);
return {
selectedAiRequest,
selectedAiRequestId,
setSelectedAiRequestId,
updateAiRequest,
refreshAiRequest,
isSendingAiRequest,
setSendingAiRequest,
setLastSendError,
getLastSendError,
};
};
@@ -438,6 +303,8 @@ const styles = {
flexDirection: 'column',
alignItems: 'center',
minWidth: 0,
overflowY: 'scroll',
overflowX: 'hidden',
},
chatContainer: {
flex: 1,
@@ -483,7 +350,13 @@ type Props = {|
changes: SceneEventsOutsideEditorChanges
) => void,
onExtensionInstalled: (extensionNames: Array<string>) => void,
mode?: 'chat' | 'agent' | null,
initialMode: 'chat' | 'agent' | null,
initialAiRequestId: string | null,
onOpenAskAi: ({|
mode: 'chat' | 'agent',
aiRequestId: string | null,
paneIdentifier: 'left' | 'center' | 'right' | null,
|}) => void,
|};
export type AskAiEditorInterface = {|
@@ -499,12 +372,16 @@ export type AskAiEditorInterface = {|
onSceneEventsModifiedOutsideEditor: (
changes: SceneEventsOutsideEditorChanges
) => void,
startNewChat: (mode: 'chat' | 'agent') => void,
startOrOpenChat: ({|
mode: 'chat' | 'agent',
aiRequestId: string | null,
|}) => void,
|};
export type NewAiRequestOptions = {|
mode: 'chat' | 'agent',
userRequest: string,
aiConfigurationPresetId: string,
|};
const noop = () => {};
@@ -525,7 +402,9 @@ export const AskAiEditor = React.memo<Props>(
onOpenLayout,
onSceneEventsModifiedOutsideEditor,
onExtensionInstalled,
mode,
initialMode,
initialAiRequestId,
onOpenAskAi,
}: Props,
ref
) => {
@@ -540,13 +419,9 @@ export const AskAiEditor = React.memo<Props>(
selectedAiRequest,
selectedAiRequestId,
setSelectedAiRequestId,
updateAiRequest,
refreshAiRequest,
setSendingAiRequest,
isSendingAiRequest,
getLastSendError,
setLastSendError,
} = useAiRequests();
} = useSelectedAiRequest({
initialAiRequestId,
});
const upToDateSelectedAiRequestId = useStableUpToDateRef(
selectedAiRequestId
);
@@ -558,26 +433,30 @@ export const AskAiEditor = React.memo<Props>(
const [isHistoryOpen, setIsHistoryOpen] = React.useState<boolean>(false);
const [newChatMode, setNewChatMode] = React.useState<'chat' | 'agent'>(
mode || 'agent'
initialMode || 'agent'
);
// Update newChatMode when mode prop changes
React.useEffect(
() => {
if (mode) {
setNewChatMode(mode);
if (initialMode) {
setNewChatMode(initialMode);
}
},
[mode]
[initialMode]
);
const canStartNewChat = !!selectedAiRequestId;
const onStartNewChat = React.useCallback(
(mode: 'chat' | 'agent') => {
setSelectedAiRequestId(null);
if (mode) {
setNewChatMode(mode);
}
const onStartOrOpenChat = React.useCallback(
({
mode,
aiRequestId,
}: {|
mode: 'chat' | 'agent',
aiRequestId: string | null,
|}) => {
setSelectedAiRequestId(aiRequestId);
setNewChatMode(mode);
},
[setSelectedAiRequestId]
);
@@ -590,11 +469,24 @@ export const AskAiEditor = React.memo<Props>(
setIsHistoryOpen(false);
}, []);
const {
aiRequestStorage,
editorFunctionCallResultsStorage,
getAiSettings,
} = React.useContext(AiRequestContext);
const {
getEditorFunctionCallResults,
addEditorFunctionCallResults,
clearEditorFunctionCallResults,
} = useEditorFunctionCallResultsPerRequest();
} = editorFunctionCallResultsStorage;
const {
updateAiRequest,
refreshAiRequest,
isSendingAiRequest,
getLastSendError,
setSendingAiRequest,
setLastSendError,
} = aiRequestStorage;
const {
createAiProject,
@@ -606,14 +498,14 @@ export const AskAiEditor = React.memo<Props>(
if (setToolbar) {
setToolbar(
<Toolbar
onStartNewChat={onStartNewChat}
onStartOrOpenChat={onStartOrOpenChat}
canStartNewChat={canStartNewChat}
onOpenHistory={onOpenHistory}
/>
);
}
},
[setToolbar, onStartNewChat, canStartNewChat, onOpenHistory]
[setToolbar, onStartOrOpenChat, canStartNewChat, onOpenHistory]
);
React.useEffect(updateToolbar, [updateToolbar]);
@@ -626,7 +518,7 @@ export const AskAiEditor = React.memo<Props>(
onSceneObjectEdited: noop,
onSceneObjectsDeleted: noop,
onSceneEventsModifiedOutsideEditor: noop,
startNewChat: onStartNewChat,
startOrOpenChat: onStartOrOpenChat,
}));
const aiRequestChatRef = React.useRef<AiRequestChatInterface | null>(
@@ -683,7 +575,11 @@ export const AskAiEditor = React.memo<Props>(
}
// Read the options and reset them (to avoid launching the same request twice).
const { mode, userRequest } = newAiRequestOptions;
const {
mode,
userRequest,
aiConfigurationPresetId,
} = newAiRequestOptions;
startNewAiRequest(null);
// If no project is opened, create a new empty one if the request is for
@@ -701,6 +597,7 @@ export const AskAiEditor = React.memo<Props>(
startNewAiRequest({
mode,
userRequest,
aiConfigurationPresetId,
});
} catch (error) {
console.error('Error creating a new empty project:', error);
@@ -758,6 +655,9 @@ export const AskAiEditor = React.memo<Props>(
fileMetadata,
storageProviderName,
mode,
aiConfiguration: {
presetId: aiConfigurationPresetId,
},
});
console.info('Successfully created a new AI request:', aiRequest);
@@ -820,6 +720,7 @@ export const AskAiEditor = React.memo<Props>(
updateAiRequest,
createAiProject,
newAiRequestOptions,
onOpenAskAi,
]
);
@@ -838,7 +739,13 @@ export const AskAiEditor = React.memo<Props>(
// Send the results of the function call outputs, if any, and the user message (if any).
const onSendMessage = React.useCallback(
async ({ userMessage }: {| userMessage: string |}) => {
async ({
userMessage,
createdSceneNames,
}: {|
userMessage: string,
createdSceneNames?: Array<string>,
|}) => {
if (
!profile ||
!selectedAiRequestId ||
@@ -950,9 +857,25 @@ export const AskAiEditor = React.memo<Props>(
// Ignore limits refresh error.
}
}
if (selectedAiRequest && createdSceneNames) {
onOpenAskAi({
mode: selectedAiRequest.mode || 'agent',
aiRequestId: selectedAiRequestId,
paneIdentifier: 'right',
});
createdSceneNames.forEach(sceneName => {
onOpenLayout(sceneName, {
openEventsEditor: true,
openSceneEditor: true,
focusWhenOpened: 'scene',
});
});
}
},
[
profile,
selectedAiRequest,
selectedAiRequestId,
isSendingAiRequest,
getEditorFunctionCallResults,
@@ -968,12 +891,15 @@ export const AskAiEditor = React.memo<Props>(
onRefreshLimits,
project,
hasFunctionsCallsToProcess,
onOpenAskAi,
onOpenLayout,
]
);
const onSendEditorFunctionCallResults = React.useCallback(
() =>
(options: null | {| createdSceneNames: Array<string> |}) =>
onSendMessage({
userMessage: '',
createdSceneNames: options ? options.createdSceneNames : [],
}),
[onSendMessage]
);
@@ -1027,6 +953,9 @@ export const AskAiEditor = React.memo<Props>(
<Paper square background="dark" style={styles.paper}>
<div style={styles.chatContainer}>
<AiRequestChat
aiConfigurationPresetsWithAvailability={getAiConfigurationPresetsWithAvailability(
{ limits, getAiSettings }
)}
project={project || null}
ref={aiRequestChatRef}
aiRequest={selectedAiRequest}
@@ -1067,7 +996,7 @@ export const AskAiEditor = React.memo<Props>(
}}
i18n={i18n}
editorCallbacks={editorCallbacks}
onStartNewChat={onStartNewChat}
onStartOrOpenChat={onStartOrOpenChat}
/>
</div>
</Paper>
@@ -1116,7 +1045,13 @@ export const renderAskAiEditorContainer = (
props.onSceneEventsModifiedOutsideEditor
}
onExtensionInstalled={props.onExtensionInstalled}
mode={props.extraEditorProps && props.extraEditorProps.mode}
initialMode={
(props.extraEditorProps && props.extraEditorProps.mode) || null
}
initialAiRequestId={
(props.extraEditorProps && props.extraEditorProps.aiRequestId) || null
}
onOpenAskAi={props.onOpenAskAi}
/>
)}
</I18n>

View File

@@ -247,7 +247,7 @@ export const AskAiHistory = ({
return (
<Drawer
open={open}
anchor="left"
anchor="right"
onClose={onClose}
PaperProps={{
style: styles.drawer,
@@ -260,6 +260,7 @@ export const AskAiHistory = ({
<ColumnStackLayout expand noMargin>
<DrawerTopBar
title={<Trans>AI Chat History</Trans>}
drawerAnchor="right"
id="ai-chat-history-drawer-top-bar"
onClose={onClose}
/>

View File

@@ -3,18 +3,21 @@ import { Trans, t } from '@lingui/macro';
import * as React from 'react';
import { ToolbarGroup } from '../UI/Toolbar';
import AddIcon from '../UI/CustomSvgIcons/Add';
import HistoryIcon from '../UI/CustomSvgIcons/History';
import RaisedButton from '../UI/RaisedButton';
import ChatBubblesIcon from '../UI/CustomSvgIcons/ChatBubbles';
import ResponsiveRaisedButton from '../UI/ResponsiveRaisedButton';
import IconButton from '../UI/IconButton';
type Props = {|
onStartNewChat: (mode: 'chat' | 'agent') => void,
onStartOrOpenChat: ({|
mode: 'chat' | 'agent',
aiRequestId: string | null,
|}) => void,
canStartNewChat: boolean,
onOpenHistory: () => void,
|};
export const Toolbar = ({
onStartNewChat,
onStartOrOpenChat,
canStartNewChat,
onOpenHistory,
}: Props) => {
@@ -27,16 +30,24 @@ export const Toolbar = ({
tooltip={t`View history`}
onClick={onOpenHistory}
>
<HistoryIcon />
<ChatBubblesIcon />
</IconButton>
</ToolbarGroup>
<ToolbarGroup lastChild>
<RaisedButton
<ResponsiveRaisedButton
primary
onClick={() => onStartNewChat('agent')}
onClick={() =>
onStartOrOpenChat({
mode: 'agent',
aiRequestId: null,
})
}
icon={<AddIcon />}
label={<Trans>Start a new chat</Trans>}
disabled={!canStartNewChat}
style={{
flexShrink: 0,
}}
/>
</ToolbarGroup>
</>

View File

@@ -9,6 +9,7 @@ import {
import {
type PrivateAssetPackListingData,
type PrivateGameTemplateListingData,
type BundleListingData,
} from '../Utils/GDevelopServices/Shop';
export type AssetStorePageState = {|
@@ -17,6 +18,7 @@ export type AssetStorePageState = {|
openedAssetShortHeader: ?AssetShortHeader,
openedPrivateAssetPackListingData: ?PrivateAssetPackListingData,
openedPrivateGameTemplateListingData: ?PrivateGameTemplateListingData,
openedBundleListingData: ?BundleListingData,
selectedFolders: Array<string>,
filtersState: FiltersState,
pageBreakIndex?: ?number,
@@ -53,6 +55,11 @@ export type NavigationState = {|
storeSearchText: boolean,
clearSearchText: boolean,
|}) => void,
openBundleInformationPage: ({|
bundleListingData: BundleListingData,
storeSearchText: boolean,
clearSearchText: boolean,
|}) => void,
openAssetDetailPage: ({|
assetShortHeader: AssetShortHeader,
storeSearchText: boolean,
@@ -76,6 +83,7 @@ export const assetStoreHomePageState: AssetStorePageState = {
openedAssetPack: null,
openedPrivateAssetPackListingData: null,
openedPrivateGameTemplateListingData: null,
openedBundleListingData: null,
selectedFolders: [],
filtersState: noFilter,
displayAssets: false,
@@ -87,6 +95,7 @@ const searchPageState: AssetStorePageState = {
openedAssetPack: null,
openedPrivateAssetPackListingData: null,
openedPrivateGameTemplateListingData: null,
openedBundleListingData: null,
selectedFolders: [],
filtersState: noFilter,
displayAssets: true,
@@ -99,6 +108,7 @@ export const isHomePage = (pageState: AssetStorePageState) => {
!pageState.openedPrivateAssetPackListingData &&
!pageState.openedPrivateGameTemplateListingData &&
!pageState.openedAssetPack &&
!pageState.openedBundleListingData &&
pageState.filtersState === noFilter &&
!pageState.displayAssets)
);
@@ -109,7 +119,8 @@ export const isSearchResultPage = (pageState: AssetStorePageState) => {
!isHomePage(pageState) &&
!pageState.openedAssetShortHeader &&
!pageState.openedPrivateAssetPackListingData &&
!pageState.openedPrivateGameTemplateListingData
!pageState.openedPrivateGameTemplateListingData &&
!pageState.openedBundleListingData
);
};
@@ -133,6 +144,7 @@ export const AssetStoreNavigatorContext = React.createContext<NavigationState>({
openPackPage: () => {},
openPrivateAssetPackInformationPage: () => {},
openPrivateGameTemplateInformationPage: () => {},
openBundleInformationPage: () => {},
openAssetDetailPage: () => {},
navigateInsideFolder: string => {},
goBackToFolderIndex: number => {},
@@ -169,7 +181,12 @@ export const AssetStoreNavigatorStateProvider = (
});
return newCurrentPage;
}
return previousPages[0];
if (previousPages.length === 1) {
// If we are already on the root page, do nothing.
return previousPages[0];
}
// If there are no previous pages, return the home page state.
return assetStoreHomePageState;
},
openHome: () => {
setHistory({ previousPages: [assetStoreHomePageState] });
@@ -244,6 +261,7 @@ export const AssetStoreNavigatorStateProvider = (
openedAssetPack: null,
openedPrivateAssetPackListingData: null,
openedPrivateGameTemplateListingData: null,
openedBundleListingData: null,
displayAssets: true,
filtersState: {
chosenCategory: {
@@ -271,6 +289,7 @@ export const AssetStoreNavigatorStateProvider = (
openedAssetPack: null,
openedPrivateAssetPackListingData: null,
openedPrivateGameTemplateListingData: null,
openedBundleListingData: null,
filtersState: noFilter,
displayAssets: false,
selectedFolders: [],
@@ -315,6 +334,7 @@ export const AssetStoreNavigatorStateProvider = (
openedAssetPack: assetPack,
openedPrivateAssetPackListingData: null,
openedPrivateGameTemplateListingData: null,
openedBundleListingData: null,
displayAssets: true,
filtersState: {
chosenCategory: {
@@ -373,6 +393,7 @@ export const AssetStoreNavigatorStateProvider = (
openedAssetPack: null,
openedPrivateAssetPackListingData: privateAssetPackListingData,
openedPrivateGameTemplateListingData: null,
openedBundleListingData: null,
filtersState: noFilter,
displayAssets: false,
selectedFolders: [],
@@ -418,6 +439,7 @@ export const AssetStoreNavigatorStateProvider = (
openedAssetPack: null,
openedPrivateAssetPackListingData: null,
openedPrivateGameTemplateListingData: null,
openedBundleListingData: null,
filtersState: noFilter,
displayAssets: false,
selectedFolders: [],
@@ -463,6 +485,53 @@ export const AssetStoreNavigatorStateProvider = (
openedAssetPack: null,
openedPrivateAssetPackListingData: null,
openedPrivateGameTemplateListingData: privateGameTemplateListingData,
openedBundleListingData: null,
filtersState: noFilter,
displayAssets: false,
selectedFolders: [],
},
],
};
});
if (clearSearchText) setSearchText('');
},
openBundleInformationPage: ({
bundleListingData,
storeSearchText,
clearSearchText,
}: {|
bundleListingData: BundleListingData,
storeSearchText: boolean,
clearSearchText: boolean,
|}) => {
setHistory(previousHistory => {
const currentPage =
previousHistory.previousPages[
previousHistory.previousPages.length - 1
];
const currentPageWithSearchText = {
...currentPage,
searchText: storeSearchText ? searchText : '',
};
const previousPagesWithoutCurrentPage = previousHistory.previousPages.slice(
0,
previousHistory.previousPages.length - 1
);
const previousPages = [
...previousPagesWithoutCurrentPage,
currentPageWithSearchText,
];
return {
...previousHistory,
previousPages: [
...previousPages,
{
openedAssetShortHeader: null,
openedShopCategory: null,
openedAssetPack: null,
openedPrivateAssetPackListingData: null,
openedPrivateGameTemplateListingData: null,
openedBundleListingData: bundleListingData,
filtersState: noFilter,
displayAssets: false,
selectedFolders: [],

View File

@@ -1,4 +1,5 @@
// @flow
import * as React from 'react';
import {
type PublicAssetPacks,
type PrivateAssetPack,
@@ -7,7 +8,18 @@ import {
import {
type PrivateAssetPackListingData,
type PrivateGameTemplateListingData,
type BundleListingData,
getArchivedBundleListingData,
getArchivedPrivateGameTemplateListingData,
getArchivedPrivateAssetPackListingData,
} from '../Utils/GDevelopServices/Shop';
import {
PrivateAssetPackTile,
PublicAssetPackTile,
PrivateGameTemplateTile,
BundleTile,
} from './ShopTiles';
import { mergeArraysPerGroup } from '../Utils/Array';
/**
* A simple slug generator that allows to link to asset packs on
@@ -119,3 +131,366 @@ export const getPrivateGameTemplateListingDataFromUserFriendlySlug = ({
return null;
};
export const getBundleListingDataFromUserFriendlySlug = ({
bundleListingDatas,
userFriendlySlug,
}: {|
bundleListingDatas: Array<BundleListingData>,
userFriendlySlug: string,
|}): ?BundleListingData => {
const bundleId = getIdFromPrivateProductUserFriendlySlug(userFriendlySlug);
const bundleListingData = bundleListingDatas.find(
bundle => bundleId === bundle.id
);
if (bundleListingData) return bundleListingData;
return null;
};
export const getBundleTiles = ({
allBundleListingDatas,
displayedBundleListingDatas,
onBundleSelection,
receivedBundles,
openedShopCategory,
hasAssetFiltersApplied,
}: {|
allBundleListingDatas: ?Array<BundleListingData>,
displayedBundleListingDatas: ?Array<BundleListingData>,
onBundleSelection: ?(BundleListingData) => void,
receivedBundles: ?Array<any>,
openedShopCategory?: ?string,
hasAssetFiltersApplied?: boolean,
|}): Array<React.Node> => {
if (
!allBundleListingDatas ||
!displayedBundleListingDatas ||
!onBundleSelection ||
hasAssetFiltersApplied
)
return [];
const bundleTiles: Array<React.Node> = [];
const ownedBundleTiles: Array<React.Node> = [];
displayedBundleListingDatas
.filter(
bundleListingData =>
!openedShopCategory ||
bundleListingData.categories.includes(openedShopCategory)
)
.forEach(bundleListingData => {
const isBundleOwned =
!!receivedBundles &&
!!receivedBundles.find(bundle => bundle.id === bundleListingData.id);
const tile = (
<BundleTile
bundleListingData={bundleListingData}
onSelect={() => {
onBundleSelection(bundleListingData);
}}
owned={isBundleOwned}
key={bundleListingData.id}
/>
);
if (isBundleOwned) {
ownedBundleTiles.push(tile);
} else {
bundleTiles.push(tile);
}
});
// Handle archived bundles that are owned by the user.
// These are bundles that are not listed in the shop anymore,
// but that the user has already purchased.
const archivedOwnedBundleTiles = (receivedBundles || [])
.filter(
bundle =>
!allBundleListingDatas.find(
bundleListingData => bundleListingData.id === bundle.id
)
)
.map(bundle => {
const archivedBundleListingData = getArchivedBundleListingData({
bundle,
});
return (
<BundleTile
bundleListingData={archivedBundleListingData}
onSelect={() => {
onBundleSelection(archivedBundleListingData);
}}
owned={true}
key={bundle.id}
/>
);
});
return [...ownedBundleTiles, ...archivedOwnedBundleTiles, ...bundleTiles];
};
export const getGameTemplateTiles = ({
allPrivateGameTemplateListingDatas,
displayedPrivateGameTemplateListingDatas,
onPrivateGameTemplateSelection,
receivedGameTemplates,
openedShopCategory,
hasAssetFiltersApplied,
hasAssetPackFiltersApplied,
onlyShowAssets,
}: {|
allPrivateGameTemplateListingDatas: ?Array<PrivateGameTemplateListingData>,
displayedPrivateGameTemplateListingDatas: ?Array<PrivateGameTemplateListingData>,
onPrivateGameTemplateSelection: ?(PrivateGameTemplateListingData) => void,
receivedGameTemplates: ?Array<any>,
openedShopCategory?: ?string,
hasAssetFiltersApplied?: boolean,
hasAssetPackFiltersApplied?: boolean,
onlyShowAssets?: boolean,
|}): Array<React.Node> => {
if (
!allPrivateGameTemplateListingDatas ||
!displayedPrivateGameTemplateListingDatas ||
!onPrivateGameTemplateSelection ||
hasAssetFiltersApplied ||
hasAssetPackFiltersApplied ||
onlyShowAssets
)
return [];
const gameTemplateTiles: Array<React.Node> = [];
const ownedGameTemplateTiles: Array<React.Node> = [];
const filteredGameTemplates = displayedPrivateGameTemplateListingDatas.filter(
privateGameTemplateListingData =>
!openedShopCategory || openedShopCategory === 'game-template'
);
filteredGameTemplates.forEach(privateGameTemplateListingData => {
const isGameTemplateOwned =
!!receivedGameTemplates &&
!!receivedGameTemplates.find(
pack => pack.id === privateGameTemplateListingData.id
);
const tile = (
<PrivateGameTemplateTile
privateGameTemplateListingData={privateGameTemplateListingData}
onSelect={() => {
onPrivateGameTemplateSelection(privateGameTemplateListingData);
}}
owned={isGameTemplateOwned}
key={privateGameTemplateListingData.id}
/>
);
if (isGameTemplateOwned) {
ownedGameTemplateTiles.push(tile);
} else {
gameTemplateTiles.push(tile);
}
});
// Handle archived game templates that are owned by the user.
// These are game templates that are not listed in the shop anymore,
// but that the user has already purchased.
const archivedOwnedGameTemplateTiles = (receivedGameTemplates || [])
.filter(
gameTemplate =>
!allPrivateGameTemplateListingDatas.find(
privateGameTemplateListingData =>
privateGameTemplateListingData.id === gameTemplate.id
)
)
.map(gameTemplate => {
const archivedGameTemplateListingData = getArchivedPrivateGameTemplateListingData(
{
gameTemplate,
}
);
return (
<PrivateGameTemplateTile
privateGameTemplateListingData={archivedGameTemplateListingData}
onSelect={() => {
onPrivateGameTemplateSelection(archivedGameTemplateListingData);
}}
owned={true}
key={gameTemplate.id}
/>
);
});
return [
...ownedGameTemplateTiles,
...archivedOwnedGameTemplateTiles,
...gameTemplateTiles,
];
};
export const getPublicAssetPackTiles = ({
publicAssetPacks,
onPublicAssetPackSelection,
openedShopCategory,
hasAssetFiltersApplied,
}: {|
publicAssetPacks: ?(PublicAssetPack[]),
onPublicAssetPackSelection: ?(PublicAssetPack) => void,
openedShopCategory?: ?string,
hasAssetFiltersApplied?: boolean,
|}): Array<React.Node> => {
if (
!publicAssetPacks ||
!onPublicAssetPackSelection ||
hasAssetFiltersApplied
)
return [];
const filteredAssetPacks = publicAssetPacks.filter(
assetPack =>
!openedShopCategory || assetPack.categories.includes(openedShopCategory)
);
return filteredAssetPacks.map((assetPack, index) => (
<PublicAssetPackTile
assetPack={assetPack}
onSelect={() => onPublicAssetPackSelection(assetPack)}
key={`${assetPack.tag}-${index}`}
/>
));
};
export const getAssetPackTiles = ({
allPrivateAssetPackListingDatas,
displayedPrivateAssetPackListingDatas,
onPrivateAssetPackSelection,
publicAssetPackTiles,
receivedAssetPacks,
openedShopCategory,
hasAssetFiltersApplied,
}: {|
allPrivateAssetPackListingDatas: ?Array<PrivateAssetPackListingData>,
displayedPrivateAssetPackListingDatas: ?Array<PrivateAssetPackListingData>,
onPrivateAssetPackSelection: ?(PrivateAssetPackListingData) => void,
publicAssetPackTiles?: Array<React.Node>,
receivedAssetPacks: ?Array<any>,
openedShopCategory?: ?string,
hasAssetFiltersApplied?: boolean,
|}): {|
allAssetPackStandAloneTiles: Array<React.Node>,
allAssetPackBundleTiles: Array<React.Node>,
|} => {
if (
!allPrivateAssetPackListingDatas ||
!displayedPrivateAssetPackListingDatas ||
hasAssetFiltersApplied
) {
return {
allAssetPackStandAloneTiles: [],
allAssetPackBundleTiles: [],
};
}
const privateAssetPackStandAloneTiles: Array<React.Node> = [];
const privateOwnedAssetPackStandAloneTiles: Array<React.Node> = [];
const privateAssetPackBundleTiles: Array<React.Node> = [];
const privateOwnedAssetPackBundleTiles: Array<React.Node> = [];
const filteredAssetPacks = displayedPrivateAssetPackListingDatas.filter(
assetPackListingData =>
!openedShopCategory ||
assetPackListingData.categories.includes(openedShopCategory)
);
!!onPrivateAssetPackSelection &&
filteredAssetPacks.forEach(assetPackListingData => {
const isPackOwned =
!!receivedAssetPacks &&
!!receivedAssetPacks.find(pack => pack.id === assetPackListingData.id);
const tile = (
<PrivateAssetPackTile
assetPackListingData={assetPackListingData}
onSelect={() => {
onPrivateAssetPackSelection(assetPackListingData);
}}
owned={isPackOwned}
key={assetPackListingData.id}
/>
);
if (
assetPackListingData.includedListableProductIds &&
!!assetPackListingData.includedListableProductIds.length
) {
if (isPackOwned) {
privateOwnedAssetPackBundleTiles.push(tile);
} else {
privateAssetPackBundleTiles.push(tile);
}
} else {
if (isPackOwned) {
privateOwnedAssetPackStandAloneTiles.push(tile);
} else {
privateAssetPackStandAloneTiles.push(tile);
}
}
});
// Handle archived asset packs that are owned by the user.
// These are asset packs that are not listed in the shop anymore,
// but that the user has already purchased.
const archivedOwnedAssetPackStandAloneTiles: Array<React.Node> = [];
const archivedOwnedAssetPackBundleTiles: Array<React.Node> = [];
!!onPrivateAssetPackSelection &&
(receivedAssetPacks || [])
.filter(
assetPack =>
!allPrivateAssetPackListingDatas.find(
privateAssetPackListingData =>
privateAssetPackListingData.id === assetPack.id
)
)
.forEach(assetPack => {
const archivedAssetPackListingData = getArchivedPrivateAssetPackListingData(
{
assetPack,
}
);
const tile = (
<PrivateAssetPackTile
assetPackListingData={archivedAssetPackListingData}
onSelect={() => {
onPrivateAssetPackSelection(archivedAssetPackListingData);
}}
owned={true}
key={assetPack.id}
/>
);
if (
archivedAssetPackListingData.includedListableProductIds &&
!!archivedAssetPackListingData.includedListableProductIds.length
) {
archivedOwnedAssetPackBundleTiles.push(tile);
} else {
archivedOwnedAssetPackStandAloneTiles.push(tile);
}
});
const allAssetPackBundleTiles = [
...privateOwnedAssetPackBundleTiles,
...archivedOwnedAssetPackBundleTiles,
...privateAssetPackBundleTiles,
];
const allAssetPackStandAloneTiles = [
...privateOwnedAssetPackStandAloneTiles,
...archivedOwnedAssetPackStandAloneTiles,
...mergeArraysPerGroup(
privateAssetPackStandAloneTiles,
publicAssetPackTiles || [],
2,
1
),
];
return { allAssetPackStandAloneTiles, allAssetPackBundleTiles };
};

View File

@@ -191,7 +191,7 @@ function AssetSwappingDialog({
>
<AssetStore
ref={assetStore}
hideGameTemplates
onlyShowAssets
assetSwappedObject={object}
minimalUI={minimalUI}
/>

View File

@@ -10,6 +10,7 @@ import type {
import {
type PrivateAssetPackListingData,
type PrivateGameTemplateListingData,
type BundleListingData,
} from '../Utils/GDevelopServices/Shop';
import { Line, Column } from '../UI/Grid';
import ScrollView, { type ScrollViewInterface } from '../UI/ScrollView';
@@ -18,18 +19,18 @@ import {
type WindowSizeType,
} from '../UI/Responsive/ResponsiveWindowMeasurer';
import AuthenticatedUserContext from '../Profile/AuthenticatedUserContext';
import { mergeArraysPerGroup } from '../Utils/Array';
import {
CategoryTile,
PrivateAssetPackTile,
PublicAssetPackTile,
PrivateGameTemplateTile,
} from './ShopTiles';
import { CategoryTile } from './ShopTiles';
import { useDebounce } from '../Utils/UseDebounce';
import PromotionsSlideshow from '../Promotions/PromotionsSlideshow';
import { ColumnStackLayout } from '../UI/Layout';
import { EarnCredits } from '../GameDashboard/Wallet/EarnCredits';
import { LARGE_WIDGET_SIZE } from '../MainFrame/EditorContainers/HomePage/CardWidget';
import {
getBundleTiles,
getGameTemplateTiles,
getAssetPackTiles,
getPublicAssetPackTiles,
} from './AssetStoreUtils';
const cellSpacing = 10;
@@ -161,12 +162,14 @@ type Props = {|
publicAssetPacks: PublicAssetPacks,
privateAssetPackListingDatas: Array<PrivateAssetPackListingData>,
privateGameTemplateListingDatas: Array<PrivateGameTemplateListingData>,
bundleListingDatas: Array<BundleListingData>,
onPublicAssetPackSelection: PublicAssetPack => void,
onPrivateAssetPackSelection: PrivateAssetPackListingData => void,
onPrivateGameTemplateSelection: PrivateGameTemplateListingData => void,
onBundleSelection: BundleListingData => void,
onCategorySelection: string => void,
openedShopCategory: string | null,
hideGameTemplates?: boolean,
onlyShowAssets?: boolean,
displayPromotions?: boolean,
onOpenProfile?: () => void,
|};
@@ -177,12 +180,14 @@ export const AssetsHome = React.forwardRef<Props, AssetsHomeInterface>(
publicAssetPacks: { starterPacks },
privateAssetPackListingDatas,
privateGameTemplateListingDatas,
bundleListingDatas,
onPublicAssetPackSelection,
onPrivateAssetPackSelection,
onPrivateGameTemplateSelection,
onBundleSelection,
onCategorySelection,
openedShopCategory,
hideGameTemplates,
onlyShowAssets,
displayPromotions,
onOpenProfile,
}: Props,
@@ -192,6 +197,7 @@ export const AssetsHome = React.forwardRef<Props, AssetsHomeInterface>(
const {
receivedAssetPacks,
receivedGameTemplates,
receivedBundles,
badges,
achievements,
} = React.useContext(AuthenticatedUserContext);
@@ -220,7 +226,7 @@ export const AssetsHome = React.forwardRef<Props, AssetsHomeInterface>(
Object.entries(shopCategories).map(
// $FlowExpectedError - Object.entries does not infer well the type of the value.
([id, { title, imageSource, imageAlt }]) =>
hideGameTemplates && id === 'game-template' ? null : (
onlyShowAssets && id === 'game-template' ? null : (
<CategoryTile
// This id would be more appropriate if it was shop-category-...
// but it is kept as is to avoid breaking some guided lessons using this
@@ -236,124 +242,71 @@ export const AssetsHome = React.forwardRef<Props, AssetsHomeInterface>(
/>
)
),
[onCategorySelection, hideGameTemplates]
[onCategorySelection, onlyShowAssets]
);
const openedShopCategoryTitle = openedShopCategory
? shopCategories[openedShopCategory].title
: null;
const starterPacksTiles: Array<React.Node> = starterPacks
.filter(
assetPack =>
!openedShopCategory ||
assetPack.categories.includes(openedShopCategory)
)
.map((assetPack, index) => (
<PublicAssetPackTile
assetPack={assetPack}
onSelect={() => onPublicAssetPackSelection(assetPack)}
key={`${assetPack.tag}-${index}`}
/>
));
const publicPackTiles: Array<React.Node> = React.useMemo(
() =>
getPublicAssetPackTiles({
publicAssetPacks: starterPacks,
onPublicAssetPackSelection,
openedShopCategory,
}),
[starterPacks, onPublicAssetPackSelection, openedShopCategory]
);
const { allStandAloneTiles, allBundleTiles } = React.useMemo(
() => {
const privateAssetPackStandAloneTiles: Array<React.Node> = [];
const privateOwnedAssetPackStandAloneTiles: Array<React.Node> = [];
const privateAssetPackBundleTiles: Array<React.Node> = [];
const privateOwnedAssetPackBundleTiles: Array<React.Node> = [];
privateAssetPackListingDatas
.filter(
assetPackListingData =>
!openedShopCategory ||
assetPackListingData.categories.includes(openedShopCategory)
)
.forEach(assetPackListingData => {
const isPackOwned =
!!receivedAssetPacks &&
!!receivedAssetPacks.find(
pack => pack.id === assetPackListingData.id
);
const tile = (
<PrivateAssetPackTile
assetPackListingData={assetPackListingData}
onSelect={() => {
onPrivateAssetPackSelection(assetPackListingData);
}}
owned={isPackOwned}
key={assetPackListingData.id}
/>
);
if (
assetPackListingData.includedListableProductIds &&
!!assetPackListingData.includedListableProductIds.length
) {
if (isPackOwned) {
privateOwnedAssetPackBundleTiles.push(tile);
} else {
privateAssetPackBundleTiles.push(tile);
}
} else {
if (isPackOwned) {
privateOwnedAssetPackStandAloneTiles.push(tile);
} else {
privateAssetPackStandAloneTiles.push(tile);
}
}
});
const allBundleTiles = [
...privateOwnedAssetPackBundleTiles, // Display owned bundles first.
...privateAssetPackBundleTiles,
];
const allStandAloneTiles = [
...privateOwnedAssetPackStandAloneTiles, // Display owned packs first.
...mergeArraysPerGroup(
privateAssetPackStandAloneTiles,
starterPacksTiles,
2,
1
),
];
return { allStandAloneTiles, allBundleTiles };
},
const {
allAssetPackStandAloneTiles,
allAssetPackBundleTiles,
} = React.useMemo(
() =>
getAssetPackTiles({
allPrivateAssetPackListingDatas: privateAssetPackListingDatas,
displayedPrivateAssetPackListingDatas: privateAssetPackListingDatas,
onPrivateAssetPackSelection,
publicAssetPackTiles: publicPackTiles,
receivedAssetPacks,
openedShopCategory,
}),
[
privateAssetPackListingDatas,
openedShopCategory,
onPrivateAssetPackSelection,
starterPacksTiles,
publicPackTiles,
receivedAssetPacks,
]
);
const allBundleTiles = React.useMemo(
() =>
getBundleTiles({
allBundleListingDatas: bundleListingDatas,
displayedBundleListingDatas: bundleListingDatas,
onBundleSelection,
receivedBundles,
openedShopCategory,
}),
[
bundleListingDatas,
openedShopCategory,
onBundleSelection,
receivedBundles,
]
);
const gameTemplateTiles = React.useMemo(
() => {
// Only show game templates if the category is not set or is set to "game-template".
return privateGameTemplateListingDatas
.filter(
privateGameTemplateListingData =>
!openedShopCategory || openedShopCategory === 'game-template'
)
.map((privateGameTemplateListingData, index) => (
<PrivateGameTemplateTile
privateGameTemplateListingData={privateGameTemplateListingData}
onSelect={() => {
onPrivateGameTemplateSelection(privateGameTemplateListingData);
}}
owned={
!!receivedGameTemplates &&
!!receivedGameTemplates.find(
pack => pack.id === privateGameTemplateListingData.id
)
}
key={privateGameTemplateListingData.id}
/>
));
},
() =>
getGameTemplateTiles({
allPrivateGameTemplateListingDatas: privateGameTemplateListingDatas,
displayedPrivateGameTemplateListingDatas: privateGameTemplateListingDatas,
onPrivateGameTemplateSelection,
receivedGameTemplates,
openedShopCategory,
}),
[
privateGameTemplateListingDatas,
openedShopCategory,
@@ -363,10 +316,10 @@ export const AssetsHome = React.forwardRef<Props, AssetsHomeInterface>(
);
const {
displayedList: displayedStandAloneTiles,
displayedList: displayedAssetPackStandAloneTiles,
onShowMore: onShowMoreStandAloneTiles,
} = useProgressiveReveal({
list: allStandAloneTiles,
list: allAssetPackStandAloneTiles,
numberPerPage: 25,
});
@@ -416,12 +369,12 @@ export const AssetsHome = React.forwardRef<Props, AssetsHomeInterface>(
)}
</ColumnStackLayout>
) : null}
{allBundleTiles.length ? (
{allBundleTiles.length && !onlyShowAssets ? (
<>
<Column noMargin>
<Line>
<Text size="block-title">
<Trans>Bundles</Trans>
<Trans>GDevelop Bundles</Trans>
</Text>
</Line>
</Column>
@@ -435,6 +388,25 @@ export const AssetsHome = React.forwardRef<Props, AssetsHomeInterface>(
</GridList>
</>
) : null}
{allAssetPackBundleTiles.length ? (
<>
<Column noMargin>
<Line>
<Text size="block-title">
<Trans>Asset pack bundles</Trans>
</Text>
</Line>
</Column>
<GridList
cols={getShopItemsColumns(windowSize, isLandscape)}
style={styles.grid}
cellHeight="auto"
spacing={cellSpacing}
>
{allAssetPackBundleTiles}
</GridList>
</>
) : null}
{openedShopCategoryTitle && (
<Column noMargin>
<Line>
@@ -442,7 +414,7 @@ export const AssetsHome = React.forwardRef<Props, AssetsHomeInterface>(
</Line>
</Column>
)}
{!hideGameTemplates && (
{!onlyShowAssets && (
<>
{!openedShopCategoryTitle && (
<Column noMargin>
@@ -478,7 +450,7 @@ export const AssetsHome = React.forwardRef<Props, AssetsHomeInterface>(
cellHeight="auto"
spacing={cellSpacing}
>
{displayedStandAloneTiles}
{displayedAssetPackStandAloneTiles}
</GridList>
</ScrollView>
);

View File

@@ -13,6 +13,7 @@ import {
import {
type PrivateAssetPackListingData,
type PrivateGameTemplateListingData,
type BundleListingData,
} from '../Utils/GDevelopServices/Shop';
import { NoResultPlaceholder } from './NoResultPlaceholder';
import GridList from '@material-ui/core/GridList';
@@ -24,14 +25,7 @@ import ScrollView, { type ScrollViewInterface } from '../UI/ScrollView';
import PlaceholderLoader from '../UI/PlaceholderLoader';
import PlaceholderError from '../UI/PlaceholderError';
import AuthenticatedUserContext from '../Profile/AuthenticatedUserContext';
import { mergeArraysPerGroup } from '../Utils/Array';
import {
AssetCardTile,
AssetFolderTile,
PrivateAssetPackTile,
PrivateGameTemplateTile,
PublicAssetPackTile,
} from './ShopTiles';
import { AssetCardTile, AssetFolderTile } from './ShopTiles';
import PrivateAssetPackAudioFilesDownloadButton from './PrivateAssets/PrivateAssetPackAudioFilesDownloadButton';
import { CorsAwareImage } from '../UI/CorsAwareImage';
import { Column, LargeSpacer, Line } from '../UI/Grid';
@@ -52,6 +46,14 @@ import HelpIcon from '../UI/HelpIcon';
import { OwnedProductLicense } from './ProductLicense/ProductLicenseOptions';
import { getUserProductPurchaseUsageType } from './ProductPageHelper';
import PublicProfileContext from '../Profile/PublicProfileContext';
import { BundleStoreContext } from './Bundles/BundleStoreContext';
import {
getBundleTiles,
getGameTemplateTiles,
getAssetPackTiles,
getPublicAssetPackTiles,
} from './AssetStoreUtils';
import { LARGE_WIDGET_SIZE } from '../MainFrame/EditorContainers/HomePage/CardWidget';
const ASSETS_DISPLAY_LIMIT = 60;
@@ -139,9 +141,13 @@ export const getAssetShortHeadersToDisplay = (
};
const cellSpacing = 10;
const MAX_COLUMNS = getShopItemsColumns('xlarge', true);
const MAX_SECTION_WIDTH = (LARGE_WIDGET_SIZE + 2 * 5) * MAX_COLUMNS; // widget size + 5 padding per side
const styles = {
grid: {
margin: '0 2px', // Remove the default margin of the grid but keep the horizontal padding for focus outline.
// Avoid tiles taking too much space on large screens.
maxWidth: MAX_SECTION_WIDTH,
width: `calc(100% + ${cellSpacing}px)`, // This is needed to compensate for the `margin: -5px` added by MUI related to spacing.
// Remove the scroll capability of the grid, the scroll view handles it.
overflow: 'unset',
},
@@ -229,6 +235,7 @@ type Props = {|
assetShortHeaders: ?Array<AssetShortHeader>,
privateAssetPackListingDatas?: ?Array<PrivateAssetPackListingData>,
privateGameTemplateListingDatas?: ?Array<PrivateGameTemplateListingData>,
bundleListingDatas?: ?Array<BundleListingData>,
publicAssetPacks?: ?Array<PublicAssetPack>,
onOpenDetails: (assetShortHeader: AssetShortHeader) => void,
noResultsPlaceHolder?: React.Node,
@@ -243,6 +250,7 @@ type Props = {|
onPrivateGameTemplateSelection?: (
privateGameTemplateListingData: PrivateGameTemplateListingData
) => void,
onBundleSelection?: (bundleListingData: BundleListingData) => void,
onFolderSelection?: (folderTag: string) => void,
onGoBackToFolderIndex?: (folderIndex: number) => void,
noScroll?: boolean,
@@ -251,7 +259,7 @@ type Props = {|
// Or it can display arbitrary content, like the list of assets in a pack, or similar assets,
// then currentPage is null.
currentPage?: AssetStorePageState,
hideGameTemplates?: boolean,
onlyShowAssets?: boolean,
hideDetails?: boolean,
|};
@@ -263,15 +271,17 @@ const AssetsList = React.forwardRef<Props, AssetsListInterface>(
noResultsPlaceHolder,
privateAssetPackListingDatas,
privateGameTemplateListingDatas,
bundleListingDatas,
publicAssetPacks,
onPrivateAssetPackSelection,
onPublicAssetPackSelection,
onPrivateGameTemplateSelection,
onBundleSelection,
onFolderSelection,
onGoBackToFolderIndex,
noScroll,
currentPage,
hideGameTemplates,
onlyShowAssets,
hideDetails,
}: Props,
ref
@@ -289,11 +299,19 @@ const AssetsList = React.forwardRef<Props, AssetsListInterface>(
const {
error: gameTemplateStoreError,
fetchGameTemplates,
privateGameTemplateListingDatas: allPrivateGameTemplateListingDatas,
} = React.useContext(PrivateGameTemplateStoreContext);
const {
error: bundleStoreError,
fetchBundles,
bundleListingDatas: allBundleListingDatas,
} = React.useContext(BundleStoreContext);
const {
receivedAssetPacks,
receivedGameTemplates,
receivedBundles,
assetPackPurchases,
bundlePurchases,
} = React.useContext(AuthenticatedUserContext);
const [
authorPublicProfile,
@@ -343,11 +361,13 @@ const AssetsList = React.forwardRef<Props, AssetsListInterface>(
() => {
fetchAssetsAndFilters();
fetchGameTemplates();
fetchBundles();
},
[fetchAssetsAndFilters, fetchGameTemplates]
[fetchAssetsAndFilters, fetchGameTemplates, fetchBundles]
);
const shopError = assetStoreError || gameTemplateStoreError;
const shopError =
assetStoreError || gameTemplateStoreError || bundleStoreError;
const hasAssetPackFiltersApplied = React.useMemo(
// When a pack is opened, the asset pack filters are not hidden, but not relevant either.
@@ -497,144 +517,76 @@ const AssetsList = React.forwardRef<Props, AssetsListInterface>(
]
);
const publicPacksTiles: Array<React.Node> = React.useMemo(
() => {
if (
!publicAssetPacks ||
!onPublicAssetPackSelection ||
// Don't show public packs if filtering on assets.
hasAssetFiltersApplied
)
return [];
return publicAssetPacks.map((assetPack, index) => (
<PublicAssetPackTile
assetPack={assetPack}
onSelect={() => onPublicAssetPackSelection(assetPack)}
key={`${assetPack.tag}-${index}`}
/>
));
},
const publicPackTiles: Array<React.Node> = React.useMemo(
() =>
getPublicAssetPackTiles({
publicAssetPacks,
onPublicAssetPackSelection,
hasAssetFiltersApplied,
}),
[publicAssetPacks, onPublicAssetPackSelection, hasAssetFiltersApplied]
);
const { allStandAlonePackTiles, allBundlePackTiles } = React.useMemo(
() => {
const privateAssetPackStandAloneTiles: Array<React.Node> = [];
const privateOwnedAssetPackStandAloneTiles: Array<React.Node> = [];
const privateAssetPackBundleTiles: Array<React.Node> = [];
const privateOwnedAssetPackBundleTiles: Array<React.Node> = [];
if (
!privateAssetPackListingDatas ||
!receivedAssetPacks ||
// Don't show private packs if filtering on assets.
hasAssetFiltersApplied
) {
return {
allStandAlonePackTiles: [],
allBundlePackTiles: [],
};
}
!!onPrivateAssetPackSelection &&
privateAssetPackListingDatas.forEach(assetPackListingData => {
const isPackOwned =
!!receivedAssetPacks &&
!!receivedAssetPacks.find(
pack => pack.id === assetPackListingData.id
);
const tile = (
<PrivateAssetPackTile
assetPackListingData={assetPackListingData}
onSelect={() => {
onPrivateAssetPackSelection(assetPackListingData);
}}
owned={isPackOwned}
key={assetPackListingData.id}
/>
);
if (
assetPackListingData.includedListableProductIds &&
!!assetPackListingData.includedListableProductIds.length
) {
if (isPackOwned) {
privateOwnedAssetPackBundleTiles.push(tile);
} else {
privateAssetPackBundleTiles.push(tile);
}
} else {
if (isPackOwned) {
privateOwnedAssetPackStandAloneTiles.push(tile);
} else {
privateAssetPackStandAloneTiles.push(tile);
}
}
});
const allBundlePackTiles = [
...privateOwnedAssetPackBundleTiles, // Display owned bundles first.
...privateAssetPackBundleTiles,
];
const allStandAlonePackTiles = [
...privateOwnedAssetPackStandAloneTiles, // Display owned packs first.
...mergeArraysPerGroup(
privateAssetPackStandAloneTiles,
publicPacksTiles,
2,
1
),
];
return { allStandAlonePackTiles, allBundlePackTiles };
},
const {
allAssetPackStandAloneTiles,
allAssetPackBundleTiles,
} = React.useMemo(
() =>
getAssetPackTiles({
allPrivateAssetPackListingDatas,
displayedPrivateAssetPackListingDatas: privateAssetPackListingDatas,
onPrivateAssetPackSelection,
publicAssetPackTiles: publicPackTiles,
receivedAssetPacks,
hasAssetFiltersApplied,
}),
[
allPrivateAssetPackListingDatas,
privateAssetPackListingDatas,
onPrivateAssetPackSelection,
publicPacksTiles,
publicPackTiles,
receivedAssetPacks,
hasAssetFiltersApplied,
]
);
const gameTemplateTiles = React.useMemo(
() => {
if (
!privateGameTemplateListingDatas ||
!onPrivateGameTemplateSelection ||
// Don't show private game templates if filtering on assets.
hasAssetFiltersApplied ||
// Don't show private game templates if filtering on asset packs.
hasAssetPackFiltersApplied ||
hideGameTemplates
)
return [];
return privateGameTemplateListingDatas.map(
(privateGameTemplateListingData, index) => (
<PrivateGameTemplateTile
privateGameTemplateListingData={privateGameTemplateListingData}
onSelect={() => {
onPrivateGameTemplateSelection(privateGameTemplateListingData);
}}
owned={
!!receivedGameTemplates &&
!!receivedGameTemplates.find(
pack => pack.id === privateGameTemplateListingData.id
)
}
key={privateGameTemplateListingData.id}
/>
)
);
},
() =>
getGameTemplateTiles({
allPrivateGameTemplateListingDatas,
displayedPrivateGameTemplateListingDatas: privateGameTemplateListingDatas,
onPrivateGameTemplateSelection,
receivedGameTemplates,
hasAssetFiltersApplied,
hasAssetPackFiltersApplied,
onlyShowAssets,
}),
[
allPrivateGameTemplateListingDatas,
privateGameTemplateListingDatas,
onPrivateGameTemplateSelection,
receivedGameTemplates,
hasAssetFiltersApplied,
hasAssetPackFiltersApplied,
hideGameTemplates,
onlyShowAssets,
]
);
const bundleTiles = React.useMemo(
() =>
getBundleTiles({
allBundleListingDatas: allBundleListingDatas,
displayedBundleListingDatas: bundleListingDatas,
onBundleSelection,
receivedBundles,
hasAssetFiltersApplied,
}),
[
allBundleListingDatas,
bundleListingDatas,
onBundleSelection,
receivedBundles,
hasAssetFiltersApplied,
]
);
@@ -697,15 +649,27 @@ const AssetsList = React.forwardRef<Props, AssetsListInterface>(
getUserProductPurchaseUsageType({
productId:
openedAssetPack && openedAssetPack.id ? openedAssetPack.id : null,
receivedProducts: receivedAssetPacks,
productPurchases: assetPackPurchases,
allProductListingDatas: allPrivateAssetPackListingDatas,
receivedProducts: [
...(receivedAssetPacks || []),
...(receivedBundles || []),
],
productPurchases: [
...(assetPackPurchases || []),
...(bundlePurchases || []),
],
allProductListingDatas: [
...(allPrivateAssetPackListingDatas || []),
...(bundleListingDatas || []),
],
}),
[
assetPackPurchases,
bundlePurchases,
openedAssetPack,
allPrivateAssetPackListingDatas,
bundleListingDatas,
receivedAssetPacks,
receivedBundles,
]
);
@@ -739,6 +703,20 @@ const AssetsList = React.forwardRef<Props, AssetsListInterface>(
scrollView={scrollView.current}
/>
)}
{!openedAssetPack && bundleTiles.length && pageBreakIndex === 0 ? (
<Line>
<Column noMargin expand>
<GridList
cols={getShopItemsColumns(windowSize, isLandscape)}
style={styles.grid}
cellHeight="auto"
spacing={cellSpacing}
>
{bundleTiles}
</GridList>
</Column>
</Line>
) : null}
{!openedAssetPack &&
gameTemplateTiles.length &&
pageBreakIndex === 0 ? (
@@ -756,7 +734,7 @@ const AssetsList = React.forwardRef<Props, AssetsListInterface>(
</Line>
) : null}
{!openedAssetPack &&
allBundlePackTiles.length &&
allAssetPackBundleTiles.length &&
pageBreakIndex === 0 ? (
<Line>
<Column noMargin expand>
@@ -766,13 +744,13 @@ const AssetsList = React.forwardRef<Props, AssetsListInterface>(
cellHeight="auto"
spacing={cellSpacing}
>
{allBundlePackTiles}
{allAssetPackBundleTiles}
</GridList>
</Column>
</Line>
) : null}
{!openedAssetPack &&
allStandAlonePackTiles.length &&
allAssetPackStandAloneTiles.length &&
pageBreakIndex === 0 ? (
<Line>
<Column noMargin expand>
@@ -782,7 +760,7 @@ const AssetsList = React.forwardRef<Props, AssetsListInterface>(
cellHeight="auto"
spacing={cellSpacing}
>
{allStandAlonePackTiles}
{allAssetPackStandAloneTiles}
</GridList>
</Column>
</Line>
@@ -974,9 +952,11 @@ const AssetsList = React.forwardRef<Props, AssetsListInterface>(
// No assets to show.
!assetTiles.length &&
// No bundles to show.
!allBundlePackTiles.length &&
!bundleTiles.length &&
// No asset pack bundles to show.
!allAssetPackBundleTiles.length &&
// No packs to show.
!allStandAlonePackTiles.length &&
!allAssetPackStandAloneTiles.length &&
// no templates to show.
!gameTemplateTiles.length &&
(!openedAssetPack ||

View File

@@ -0,0 +1,689 @@
// @flow
import * as React from 'react';
import { I18n } from '@lingui/react';
import {
type BundleListingData,
type PrivateAssetPackListingData,
type PrivateGameTemplateListingData,
type CourseListingData,
} from '../../Utils/GDevelopServices/Shop';
import {
getBundle,
type Bundle,
type Course,
} from '../../Utils/GDevelopServices/Asset';
import Text from '../../UI/Text';
import { Trans } from '@lingui/macro';
import AlertMessage from '../../UI/AlertMessage';
import PlaceholderLoader from '../../UI/PlaceholderLoader';
import FlatButton from '../../UI/FlatButton';
import {
ResponsiveLineStackLayout,
LineStackLayout,
ColumnStackLayout,
} from '../../UI/Layout';
import { Column, LargeSpacer, Line, Spacer } from '../../UI/Grid';
import {
getUserPublicProfile,
type UserPublicProfile,
} from '../../Utils/GDevelopServices/User';
import Link from '../../UI/Link';
import ResponsiveMediaGallery from '../../UI/ResponsiveMediaGallery';
import {
useResponsiveWindowSize,
type WindowSizeType,
} from '../../UI/Responsive/ResponsiveWindowMeasurer';
import { sendBundleBuyClicked } from '../../Utils/Analytics/EventSender';
import { MarkdownText } from '../../UI/MarkdownText';
import ScrollView from '../../UI/ScrollView';
import { shouldUseAppStoreProduct } from '../../Utils/AppStorePurchases';
import AuthenticatedUserContext from '../../Profile/AuthenticatedUserContext';
import { extractGDevelopApiErrorStatusAndCode } from '../../Utils/GDevelopServices/Errors';
import Avatar from '@material-ui/core/Avatar';
import GridList from '@material-ui/core/GridList';
import { BundleStoreContext } from './BundleStoreContext';
import {
getBundlesContainingProductTiles,
getOtherProductsFromSameAuthorTiles,
getProductMediaItems,
getProductsIncludedInBundle,
getProductsIncludedInBundleTiles,
getUserProductPurchaseUsageType,
PurchaseProductButtons,
} from '../ProductPageHelper';
import SecureCheckout from '../SecureCheckout/SecureCheckout';
import GDevelopThemeContext from '../../UI/Theme/GDevelopThemeContext';
import BundlePurchaseDialog from './BundlePurchaseDialog';
import PublicProfileContext from '../../Profile/PublicProfileContext';
import { LARGE_WIDGET_SIZE } from '../../MainFrame/EditorContainers/HomePage/CardWidget';
import { PrivateGameTemplateStoreContext } from '../PrivateGameTemplates/PrivateGameTemplateStoreContext';
import { AssetStoreContext } from '../AssetStoreContext';
import CourseStoreContext from '../../Course/CourseStoreContext';
import { getCreditsAmountFromId } from '../CreditsPackages/CreditsPackageStoreContext';
import Coin from '../../Credits/Icons/Coin';
import {
getPlanIcon,
getPlanInferredNameFromId,
} from '../../Profile/Subscription/PlanCard';
import RedemptionCodesDialog from '../../RedemptionCode/RedemptionCodesDialog';
import { selectMessageByLocale } from '../../Utils/i18n/MessageByLocale';
import { formatDurationOfRedemptionCode } from '../../RedemptionCode/Utils';
const cellSpacing = 10;
const getTemplateColumns = (
windowSize: WindowSizeType,
isLandscape: boolean
) => {
switch (windowSize) {
case 'small':
return isLandscape ? 4 : 2;
case 'medium':
return 3;
case 'large':
return 4;
case 'xlarge':
return 6;
default:
return 3;
}
};
const MAX_COLUMNS = getTemplateColumns('xlarge', true);
const MAX_SECTION_WIDTH = (LARGE_WIDGET_SIZE + 2 * 5) * MAX_COLUMNS; // widget size + 5 padding per side
const styles = {
disabledText: { opacity: 0.6 },
scrollview: { overflowX: 'hidden' },
grid: {
// Avoid tiles taking too much space on large screens.
maxWidth: MAX_SECTION_WIDTH,
overflow: 'hidden',
width: `calc(100% + ${cellSpacing}px)`, // This is needed to compensate for the `margin: -5px` added by MUI related to spacing.
},
leftColumnContainer: {
flex: 1,
minWidth: 0, // This is needed for the container to take the right size.
},
rightColumnContainer: {
flex: 2,
},
leftColumnContainerMobile: {
flex: 1,
minWidth: 0, // This is needed for the container to take the right size.
},
rightColumnContainerMobile: {
flex: 1,
},
avatar: {
width: 20,
height: 20,
},
ownedTag: {
padding: '4px 8px',
borderRadius: 4,
color: 'black',
},
playIcon: {
width: 20,
height: 20,
},
coinIcon: {
width: 13,
height: 13,
position: 'relative',
top: -1,
},
};
type Props = {|
bundleListingData: BundleListingData,
bundleListingDatasFromSameCreator?: ?Array<BundleListingData>,
receivedCourses: ?Array<Course>,
onBundleOpen: BundleListingData => void,
onGameTemplateOpen: PrivateGameTemplateListingData => void,
onAssetPackOpen: (
privateAssetPackListingData: PrivateAssetPackListingData,
options?: {|
forceProductPage?: boolean,
|}
) => void,
onCourseOpen: CourseListingData => void,
simulateAppStoreProduct?: boolean,
|};
const BundleInformationPage = ({
bundleListingData,
bundleListingDatasFromSameCreator,
receivedCourses,
onBundleOpen,
onGameTemplateOpen,
onAssetPackOpen,
onCourseOpen,
simulateAppStoreProduct,
}: Props) => {
const { id, name, sellerId } = bundleListingData;
const { bundleListingDatas } = React.useContext(BundleStoreContext);
const { privateGameTemplateListingDatas } = React.useContext(
PrivateGameTemplateStoreContext
);
const { privateAssetPackListingDatas } = React.useContext(AssetStoreContext);
const { listedCourses } = React.useContext(CourseStoreContext);
const {
receivedBundles,
bundlePurchases,
receivedGameTemplates,
receivedAssetPacks,
} = React.useContext(AuthenticatedUserContext);
const [bundle, setBundle] = React.useState<?Bundle>(null);
const [
purchasingBundleListingData,
setPurchasingBundleListingData,
] = React.useState<?BundleListingData>(null);
const [isFetching, setIsFetching] = React.useState<boolean>(false);
const { openUserPublicProfile } = React.useContext(PublicProfileContext);
const [
sellerPublicProfile,
setSellerPublicProfile,
] = React.useState<?UserPublicProfile>(null);
const [errorText, setErrorText] = React.useState<?React.Node>(null);
const {
windowSize,
isLandscape,
isMediumScreen,
isMobile,
} = useResponsiveWindowSize();
const gdevelopTheme = React.useContext(GDevelopThemeContext);
const [
isRedemptionCodesDialogOpen,
setIsRedemptionCodesDialogOpen,
] = React.useState<boolean>(false);
const shouldUseOrSimulateAppStoreProduct =
shouldUseAppStoreProduct() || simulateAppStoreProduct;
const userBundlePurchaseUsageType = React.useMemo(
() =>
getUserProductPurchaseUsageType({
productId: bundleListingData ? bundleListingData.id : null,
receivedProducts: receivedBundles,
productPurchases: bundlePurchases,
allProductListingDatas: bundleListingDatas,
}),
[bundlePurchases, bundleListingData, bundleListingDatas, receivedBundles]
);
const isAlreadyReceived = !!userBundlePurchaseUsageType;
const isOwningAnotherVariant = React.useMemo(
() => {
if (!bundle || isAlreadyReceived || !receivedBundles) return false;
// Another bundle older version of that bundle can be owned.
// We look at the tag to determine if the bundle is the same.
return !!receivedBundles.find(
receivedBundle => receivedBundle.tag === bundle.tag
);
},
[bundle, isAlreadyReceived, receivedBundles]
);
const additionalProductThumbnailsIncludedInBundle: string[] = React.useMemo(
() => {
const productsIncludedInBundle = getProductsIncludedInBundle({
productListingDatas: [
...(bundleListingDatas || []),
...(privateGameTemplateListingDatas || []),
...(privateAssetPackListingDatas || []),
...(listedCourses || []),
],
productListingData: bundleListingData,
});
if (!productsIncludedInBundle) return [];
const additionalThumbnails = productsIncludedInBundle
.map(product => (product.thumbnailUrls || []).slice(0, 2))
.reduce((acc, thumbnails) => acc.concat(thumbnails), []);
return additionalThumbnails;
},
[
bundleListingDatas,
privateGameTemplateListingDatas,
privateAssetPackListingDatas,
listedCourses,
bundleListingData,
]
);
const productsIncludedInBundleTiles = React.useMemo(
() =>
getProductsIncludedInBundleTiles({
product: bundle,
productListingDatas: [
...(bundleListingDatas || []),
...(privateGameTemplateListingDatas || []),
...(privateAssetPackListingDatas || []),
...(listedCourses || []),
],
productListingData: bundleListingData,
receivedProducts: [
...(receivedBundles || []),
...(receivedGameTemplates || []),
...(receivedAssetPacks || []),
...(receivedCourses || []),
],
onPrivateAssetPackOpen: product =>
onAssetPackOpen(product, { forceProductPage: true }),
onPrivateGameTemplateOpen: onGameTemplateOpen,
onBundleOpen,
onCourseOpen,
}),
[
bundle,
bundleListingDatas,
privateGameTemplateListingDatas,
privateAssetPackListingDatas,
listedCourses,
receivedBundles,
receivedGameTemplates,
receivedAssetPacks,
receivedCourses,
onAssetPackOpen,
onGameTemplateOpen,
onBundleOpen,
onCourseOpen,
bundleListingData,
]
);
const bundlesContainingBundleTiles = React.useMemo(
() =>
getBundlesContainingProductTiles({
product: bundle,
productListingData: bundleListingData,
productListingDatas: bundleListingDatas,
receivedProducts: receivedBundles,
onPrivateAssetPackOpen: product =>
onAssetPackOpen(product, { forceProductPage: true }),
onPrivateGameTemplateOpen: onGameTemplateOpen,
onBundleOpen,
}),
[
bundle,
bundleListingData,
bundleListingDatas,
receivedBundles,
onAssetPackOpen,
onGameTemplateOpen,
onBundleOpen,
]
);
const otherBundlesFromTheSameAuthorTiles = React.useMemo(
() =>
getOtherProductsFromSameAuthorTiles({
otherProductListingDatasFromSameCreator: bundleListingDatasFromSameCreator,
currentProductListingData: bundleListingData,
receivedProducts: receivedBundles,
onProductOpen: onBundleOpen,
}),
[
bundleListingDatasFromSameCreator,
bundleListingData,
receivedBundles,
onBundleOpen,
]
);
React.useEffect(
() => {
(async () => {
setIsFetching(true);
try {
const [bundle, profile] = await Promise.all([
getBundle(id),
getUserPublicProfile(sellerId),
]);
setBundle(bundle);
setSellerPublicProfile(profile);
} catch (error) {
const extractedStatusAndCode = extractGDevelopApiErrorStatusAndCode(
error
);
if (extractedStatusAndCode && extractedStatusAndCode.status === 404) {
setErrorText(
<Trans>
Bundle not found - An error occurred, please try again later.
</Trans>
);
} else {
setErrorText(
<Trans>An error occurred, please try again later.</Trans>
);
}
} finally {
setIsFetching(false);
}
})();
},
[id, sellerId]
);
const onClickBuy = React.useCallback(
async () => {
if (!bundle || isOwningAnotherVariant) return;
if (isAlreadyReceived) {
onBundleOpen(bundleListingData);
return;
}
try {
const price = bundleListingData.prices.find(
price => price.usageType === 'default'
);
sendBundleBuyClicked({
bundleId: bundle.id,
bundleName: bundle.name,
bundleTag: bundle.tag,
currency: price ? price.currency : undefined,
usageType: 'default',
});
setPurchasingBundleListingData(bundleListingData);
} catch (e) {
console.warn('Unable to send event', e);
}
},
[
bundle,
bundleListingData,
isAlreadyReceived,
isOwningAnotherVariant,
onBundleOpen,
]
);
const mediaItems = React.useMemo(
() =>
getProductMediaItems({
product: bundle,
productListingData: bundleListingData,
shouldSimulateAppStoreProduct: simulateAppStoreProduct,
additionalThumbnails: additionalProductThumbnailsIncludedInBundle,
}),
[
bundle,
bundleListingData,
simulateAppStoreProduct,
additionalProductThumbnailsIncludedInBundle,
]
);
const includedCreditsAmount = React.useMemo(
() =>
(bundleListingData.includedListableProducts || [])
.filter(product => product.productType === 'CREDIT_PACKAGE')
.reduce(
(total, product) => total + getCreditsAmountFromId(product.productId),
0
),
[bundleListingData]
);
const includedRedemptionCodes = React.useMemo(
() => bundleListingData.includedRedemptionCodes || [],
[bundleListingData]
);
return (
<I18n>
{({ i18n }) => (
<>
{errorText ? (
<Line alignItems="center" justifyContent="center" expand>
<AlertMessage kind="error">{errorText}</AlertMessage>
</Line>
) : isFetching ? (
<Column expand alignItems="center" justifyContent="center">
<PlaceholderLoader />
</Column>
) : bundle && sellerPublicProfile ? (
<Column noOverflowParent expand noMargin>
<ScrollView autoHideScrollbar style={styles.scrollview}>
<ResponsiveLineStackLayout
noColumnMargin
noMargin
// Force the columns to wrap on tablets and small screens.
forceMobileLayout={isMediumScreen}
// Prevent it to wrap when in landscape mode on small screens.
noResponsiveLandscape
useLargeSpacer
>
<div
style={
isMobile
? styles.leftColumnContainerMobile
: styles.leftColumnContainer
}
>
<ResponsiveMediaGallery
mediaItems={mediaItems}
altTextTemplate={`Bundle ${name} preview image {mediaIndex}`}
horizontalOuterMarginToEatOnMobile={8}
/>
</div>
<div
style={
isMobile
? styles.rightColumnContainerMobile
: styles.rightColumnContainer
}
>
<ColumnStackLayout noMargin>
<LineStackLayout
noMargin
alignItems="center"
justifyContent="space-between"
>
<Text noMargin size="title">
{selectMessageByLocale(i18n, bundle.nameByLocale)}
</Text>
{isAlreadyReceived && (
<div
style={{
...styles.ownedTag,
backgroundColor:
gdevelopTheme.statusIndicator.success,
}}
>
<Text color="inherit" noMargin>
<Trans>OWNED</Trans>
</Text>
</div>
)}
</LineStackLayout>
<LineStackLayout noMargin alignItems="center">
<Avatar
src={sellerPublicProfile.iconUrl}
style={styles.avatar}
/>
<Text displayInlineAsSpan size="sub-title">
<Link
onClick={() =>
openUserPublicProfile({
userId: sellerPublicProfile.id,
callbacks: {
onAssetPackOpen,
onGameTemplateOpen,
},
})
}
href="#"
>
{sellerPublicProfile.username || ''}
</Link>
</Text>
</LineStackLayout>
<Spacer />
{isOwningAnotherVariant ? (
<AlertMessage kind="warning">
<Trans>
You own an older version of this bundle. Browse the
store to access it!
</Trans>
</AlertMessage>
) : !isAlreadyReceived ? (
<>
{!shouldUseOrSimulateAppStoreProduct && (
<SecureCheckout />
)}
{!errorText && (
<PurchaseProductButtons
i18n={i18n}
productListingData={bundleListingData}
selectedUsageType="default"
onUsageTypeChange={() => {}}
simulateAppStoreProduct={simulateAppStoreProduct}
isAlreadyReceived={isAlreadyReceived}
onClickBuy={onClickBuy}
onClickBuyWithCredits={() => {}}
/>
)}
</>
) : null}
<Text size="body2" displayInlineAsSpan>
<MarkdownText
source={selectMessageByLocale(
i18n,
bundle.longDescriptionByLocale
)}
allowParagraphs
/>
</Text>
{includedRedemptionCodes.length > 0 && (
<ColumnStackLayout noMargin>
{includedRedemptionCodes.map(
(includedRedemptionCode, index) => (
<LineStackLayout
noMargin
alignItems="center"
key={`${
includedRedemptionCode.givenSubscriptionPlanId
}-${index}`}
>
{getPlanIcon({
planId:
includedRedemptionCode.givenSubscriptionPlanId,
logoSize: 20,
})}
<Text>
<Trans>
{formatDurationOfRedemptionCode(
includedRedemptionCode.durationInDays
)}{' '}
of
{getPlanInferredNameFromId(
includedRedemptionCode.givenSubscriptionPlanId
)}
subscription included
</Trans>
</Text>
</LineStackLayout>
)
)}
{isAlreadyReceived && (
<Line noMargin>
<FlatButton
primary
label={<Trans>See my codes</Trans>}
onClick={() =>
setIsRedemptionCodesDialogOpen(true)
}
/>
</Line>
)}
</ColumnStackLayout>
)}
{includedCreditsAmount > 0 && (
<LineStackLayout noMargin alignItems="center">
<Coin style={styles.coinIcon} />
<Text>
<Trans>
{includedCreditsAmount} credits included
</Trans>
</Text>
</LineStackLayout>
)}
</ColumnStackLayout>
</div>
</ResponsiveLineStackLayout>
{bundlesContainingBundleTiles &&
bundlesContainingBundleTiles.length ? (
<>
<ColumnStackLayout noMargin>
<LargeSpacer />
{bundlesContainingBundleTiles}
<LargeSpacer />
</ColumnStackLayout>
</>
) : null}
{productsIncludedInBundleTiles && (
<>
<Line>
<Text size="block-title">
<Trans>Included in this bundle</Trans>
</Text>
</Line>
<Line>
<GridList
cols={getTemplateColumns(windowSize, isLandscape)}
cellHeight="auto"
spacing={cellSpacing}
style={styles.grid}
>
{productsIncludedInBundleTiles}
</GridList>
</Line>
</>
)}
{otherBundlesFromTheSameAuthorTiles &&
otherBundlesFromTheSameAuthorTiles.length > 0 && (
<>
<Line>
<Text size="block-title">
<Trans>Similar bundles</Trans>
</Text>
</Line>
<Line>
<GridList
cols={getTemplateColumns(windowSize, isLandscape)}
cellHeight="auto"
spacing={cellSpacing}
style={styles.grid}
>
{otherBundlesFromTheSameAuthorTiles}
</GridList>
</Line>
</>
)}
</ScrollView>
</Column>
) : null}
{!!purchasingBundleListingData && (
<BundlePurchaseDialog
bundleListingData={purchasingBundleListingData}
usageType="default"
onClose={() => setPurchasingBundleListingData(null)}
/>
)}
{isRedemptionCodesDialogOpen && (
<RedemptionCodesDialog
onClose={() => setIsRedemptionCodesDialogOpen(false)}
/>
)}
</>
)}
</I18n>
);
};
export default BundleInformationPage;

View File

@@ -0,0 +1,532 @@
// @flow
import * as React from 'react';
import { I18n } from '@lingui/react';
import { Trans } from '@lingui/macro';
import Divider from '@material-ui/core/Divider';
import {
ColumnStackLayout,
LineStackLayout,
ResponsiveLineStackLayout,
} from '../../UI/Layout';
import Chip from '../../UI/Chip';
import Text from '../../UI/Text';
import { selectMessageByLocale } from '../../Utils/i18n/MessageByLocale';
import { Column, LargeSpacer, Line, Spacer } from '../../UI/Grid';
import {
useResponsiveWindowSize,
type WindowSizeType,
} from '../../UI/Responsive/ResponsiveWindowMeasurer';
import Paper from '../../UI/Paper';
import RaisedButton from '../../UI/RaisedButton';
import Skeleton from '@material-ui/lab/Skeleton';
import AuthenticatedUserContext from '../../Profile/AuthenticatedUserContext';
import {
getArchivedBundleListingData,
type BundleListingData,
type CourseListingData,
} from '../../Utils/GDevelopServices/Shop';
import {
getProductsIncludedInBundle,
getUserProductPurchaseUsageType,
} from '../ProductPageHelper';
import { PrivateGameTemplateStoreContext } from '../PrivateGameTemplates/PrivateGameTemplateStoreContext';
import { AssetStoreContext } from '../AssetStoreContext';
import { BundleStoreContext } from './BundleStoreContext';
import CourseStoreContext from '../../Course/CourseStoreContext';
import { renderProductPrice } from '../ProductPriceTag';
import {
CreditsPackageStoreContext,
getCreditsAmountFromId,
} from '../CreditsPackages/CreditsPackageStoreContext';
import {
getPlanIcon,
getPlanInferredNameFromId,
} from '../../Profile/Subscription/PlanCard';
import Store from '../../UI/CustomSvgIcons/Store';
import Hammer from '../../UI/CustomSvgIcons/Hammer';
import School from '../../UI/CustomSvgIcons/School';
import Coin from '../../Credits/Icons/Coin';
import Sparkle from '../../UI/CustomSvgIcons/Sparkle';
import { renderEstimatedTotalPriceFormatted } from './Utils';
import { formatDurationOfRedemptionCode } from '../../RedemptionCode/Utils';
const highlightColor = '#6CF9F7';
const mobilePadding = 8;
const desktopPadding = 16;
const styles = {
container: { display: 'flex', borderRadius: 8 },
leftColumn: {
display: 'flex',
flex: 1,
flexDirection: 'column',
gap: 8,
justifyContent: 'space-between',
},
bundlePreviewContainer: {
flex: 1,
background:
'linear-gradient(90deg, rgba(59, 247, 244, 0.1) 0%, rgba(255, 188, 87, 0.1) 100%)',
borderLeft: `2px solid ${highlightColor}`,
},
discountChip: { height: 24, backgroundColor: '#F03F18', color: 'white' },
ownedChip: { height: 24, backgroundColor: '#8BE7C4', color: 'black' },
imageContainer: {
display: 'flex',
alignItems: 'center',
position: 'relative',
borderRadius: 8,
overflow: 'hidden',
},
image: { width: '100%', aspectRatio: '16 / 9' },
discountedPrice: { textDecoration: 'line-through', opacity: 0.7 },
};
const CourseTile = ({
courseListingData,
isAlreadyReceived,
}: {|
courseListingData: CourseListingData,
isAlreadyReceived: boolean,
|}) => {
return (
<I18n>
{({ i18n }) => (
<ColumnStackLayout expand>
<div style={styles.imageContainer}>
<img
src={courseListingData.thumbnailUrls[0]}
style={styles.image}
alt={courseListingData.name}
/>
</div>
<Line noMargin>
<Text noMargin>{courseListingData.name}</Text>
</Line>
{!isAlreadyReceived && (
<Line noMargin>
<Text noMargin color="secondary">
<span style={styles.discountedPrice}>
{renderProductPrice({
i18n,
productListingData: courseListingData,
usageType: 'default',
plainText: true,
})}
</span>
</Text>
</Line>
)}
</ColumnStackLayout>
)}
</I18n>
);
};
const BundlePreviewTile = ({
bundleListingData,
}: {
bundleListingData: ?BundleListingData,
}) => {
const { isMobile } = useResponsiveWindowSize();
if (!bundleListingData) return null;
const includedListableProducts =
bundleListingData.includedListableProducts || [];
const includedRedemptionCodes =
bundleListingData.includedRedemptionCodes || [];
const numberOfAssetPacks = includedListableProducts.filter(
product => product.productType === 'ASSET_PACK'
).length;
const numberOfGameTemplates = includedListableProducts.filter(
product => product.productType === 'GAME_TEMPLATE'
).length;
const numberOfCourses = includedListableProducts.filter(
product => product.productType === 'COURSE'
).length;
const totalCredits = includedListableProducts
.filter(product => product.productType === 'CREDITS_PACKAGE')
.reduce(
(total, product) => total + getCreditsAmountFromId(product.productId),
0
);
return (
<div
style={{
...styles.bundlePreviewContainer,
padding: isMobile ? mobilePadding : desktopPadding,
margin: isMobile ? -mobilePadding : -desktopPadding,
marginLeft: isMobile ? -mobilePadding : 0,
marginTop: isMobile ? 0 : -desktopPadding,
}}
>
<ColumnStackLayout expand>
<LineStackLayout noMargin alignItems="center">
<Sparkle style={{ color: highlightColor }} />
<Text noMargin size="block-title">
<Trans>This bundle includes:</Trans>
</Text>
</LineStackLayout>
<Spacer />
{numberOfAssetPacks > 0 && (
<LineStackLayout noMargin alignItems="center">
<Store />
<Text noMargin>
{numberOfAssetPacks === 1 ? (
<Trans>{numberOfAssetPacks} Asset Pack</Trans>
) : (
<Trans>{numberOfAssetPacks} Asset Packs</Trans>
)}
</Text>
</LineStackLayout>
)}
{numberOfGameTemplates > 0 && (
<LineStackLayout noMargin alignItems="center">
<Hammer />
<Text noMargin>
{numberOfGameTemplates === 1 ? (
<Trans>{numberOfGameTemplates} Game Template</Trans>
) : (
<Trans>{numberOfGameTemplates} Game Templates</Trans>
)}
</Text>
</LineStackLayout>
)}
{numberOfCourses > 0 && (
<LineStackLayout noMargin alignItems="center">
<School />
<Text noMargin>
{numberOfCourses === 1 ? (
<Trans>{numberOfCourses} Course</Trans>
) : (
<Trans>{numberOfCourses} Courses</Trans>
)}
</Text>
</LineStackLayout>
)}
{totalCredits > 0 && (
<LineStackLayout noMargin alignItems="center">
<Coin />
<Text noMargin>
<Trans>{totalCredits} Credits</Trans>
</Text>
</LineStackLayout>
)}
{includedRedemptionCodes.length > 0 &&
includedRedemptionCodes.map((redemptionCode, index) => (
<Line
noMargin
alignItems="center"
key={`${redemptionCode.givenSubscriptionPlanId}-${index}`}
>
{getPlanIcon({
planId: redemptionCode.givenSubscriptionPlanId,
logoSize: 15,
})}
<Text>
<Trans>
{formatDurationOfRedemptionCode(
redemptionCode.durationInDays
)}{' '}
of
{getPlanInferredNameFromId(
redemptionCode.givenSubscriptionPlanId
)}
subscription
</Trans>
</Text>
</Line>
))}
</ColumnStackLayout>
</div>
);
};
const getColumnsFromWindowSize = (windowSize: WindowSizeType) => {
if (windowSize === 'xlarge') return 6;
if (windowSize === 'large') return 4;
if (windowSize === 'medium') return 3;
return 2;
};
type Props = {|
onDisplayBundle: (bundleListingData: BundleListingData) => void,
|};
const BundlePreviewBanner = ({ onDisplayBundle }: Props) => {
const { isMobile, isLandscape, windowSize } = useResponsiveWindowSize();
const numberOfTilesToDisplay = getColumnsFromWindowSize(windowSize) - 1; // Reserve one tile for the bundle preview.
const { privateGameTemplateListingDatas } = React.useContext(
PrivateGameTemplateStoreContext
);
const { creditsPackageListingDatas } = React.useContext(
CreditsPackageStoreContext
);
const { bundleListingDatas } = React.useContext(BundleStoreContext);
const { privateAssetPackListingDatas } = React.useContext(AssetStoreContext);
const { listedCourses } = React.useContext(CourseStoreContext);
const authenticatedUser = React.useContext(AuthenticatedUserContext);
const { bundlePurchases, receivedBundles } = authenticatedUser;
// For the moment, we either display:
// - the first bundle in the list if none are owned.
// - the first owned bundle (as a listing data if still listed, or as an archived listing data otherwise)
// TODO: improve that logic when we'll have more bundles.
const bundleListingData: BundleListingData | null = React.useMemo(
() => {
if (!bundleListingDatas || !receivedBundles) return null;
if (receivedBundles.length === 0) {
return bundleListingDatas[0]; // Display the first bundle if none are owned.
}
const receivedBundle = receivedBundles[0];
const bundleListingData = bundleListingDatas.find(
bundleListingData => bundleListingData.id === receivedBundle.id
);
if (bundleListingData) {
return bundleListingData; // Display the first owned bundle that is still listed.
}
// If this bundle is not listed anymore, get an archived listing data for that bundle.
return getArchivedBundleListingData({
bundle: receivedBundle,
});
},
[bundleListingDatas, receivedBundles]
);
const userBundlePurchaseUsageType = React.useMemo(
() => {
if (!bundleListingData) return null;
return getUserProductPurchaseUsageType({
productId: bundleListingData.id,
receivedProducts: receivedBundles,
productPurchases: bundlePurchases,
allProductListingDatas: bundleListingDatas,
});
},
[bundlePurchases, bundleListingData, bundleListingDatas, receivedBundles]
);
const isAlreadyReceived = !!userBundlePurchaseUsageType;
const productListingDatasIncludedInBundle = React.useMemo(
() =>
bundleListingData
? getProductsIncludedInBundle({
productListingDatas: [
...(bundleListingDatas || []),
...(privateGameTemplateListingDatas || []),
...(privateAssetPackListingDatas || []),
...(listedCourses || []),
...(creditsPackageListingDatas || []),
],
productListingData: bundleListingData,
})
: null,
[
bundleListingData,
bundleListingDatas,
privateGameTemplateListingDatas,
privateAssetPackListingDatas,
listedCourses,
creditsPackageListingDatas,
]
);
const redemptionCodesIncludedInBundle = React.useMemo(
() =>
bundleListingData
? bundleListingData.includedRedemptionCodes || []
: null,
[bundleListingData]
);
const courseTiles = React.useMemo(
() => {
if (isMobile && !isLandscape) {
return null; // Don't display course tiles on mobile, they take too much space.
}
if (!productListingDatasIncludedInBundle) {
return new Array(numberOfTilesToDisplay).fill(0).map((_, index) => (
<React.Fragment key={`skeleton-${index}`}>
{index > 0 &&
(isMobile && !isLandscape ? (
<Column noMargin>
<Divider orientation="horizontal" />
</Column>
) : (
<Line noMargin>
<Divider orientation="vertical" />
</Line>
))}
{index > 0 && <Spacer />}
<Column expand>
<Skeleton height={140} />
<Skeleton height={20} />
<Skeleton height={20} />
<LargeSpacer />
</Column>
</React.Fragment>
));
}
const coursesIncludedInBundle = productListingDatasIncludedInBundle.filter(
productListingData => productListingData.productType === 'COURSE'
);
return new Array(numberOfTilesToDisplay).fill(0).map((_, index) => {
const courseListingData: ?CourseListingData =
// $FlowFixMe
coursesIncludedInBundle[index];
if (!courseListingData) {
return <div style={{ flex: 1 }} key={`empty-tile-${index}`} />;
}
return (
<React.Fragment key={`course-${courseListingData.id}`}>
{index > 0 && (
<Line noMargin>
<Divider orientation="vertical" />
</Line>
)}
{index > 0 && <Spacer />}
<CourseTile
courseListingData={courseListingData}
isAlreadyReceived={isAlreadyReceived}
/>
</React.Fragment>
);
});
},
[
isMobile,
isLandscape,
numberOfTilesToDisplay,
productListingDatasIncludedInBundle,
isAlreadyReceived,
]
);
return (
<I18n>
{({ i18n }) => (
<Paper
background="medium"
variant="outlined"
style={{
...styles.container,
padding: isMobile ? mobilePadding : desktopPadding,
}}
>
<Column expand noMargin>
<ResponsiveLineStackLayout
noResponsiveLandscape
noMargin
noColumnMargin
noOverflowParent
>
<div
style={{
...styles.leftColumn,
width: isMobile && !isLandscape ? '100%' : undefined,
}}
>
<ColumnStackLayout noMargin>
<Line noMargin>
{bundleListingData ? (
<Chip
label={
isAlreadyReceived ? (
<Trans>Owned</Trans>
) : (
<Trans>Discount</Trans>
)
}
style={
isAlreadyReceived
? styles.ownedChip
: styles.discountChip
}
/>
) : (
<Skeleton variant="rect" height={20} />
)}
</Line>
<Spacer />
{bundleListingData ? (
<Text noMargin size="block-title">
{bundleListingData.nameByLocale
? selectMessageByLocale(
i18n,
bundleListingData.nameByLocale
)
: bundleListingData.name}
</Text>
) : (
<Skeleton height={30} />
)}
{bundleListingData ? (
<Text noMargin>
{bundleListingData.descriptionByLocale
? selectMessageByLocale(
i18n,
bundleListingData.descriptionByLocale
)
: bundleListingData.description}
</Text>
) : (
<Skeleton height={30} />
)}
</ColumnStackLayout>
{bundleListingData ? (
<ColumnStackLayout noMargin>
{!isAlreadyReceived && (
<Text noMargin color="secondary">
<span style={styles.discountedPrice}>
{renderEstimatedTotalPriceFormatted({
i18n,
bundleListingData,
productListingDatasIncludedInBundle,
redemptionCodesIncludedInBundle,
})}
</span>
</Text>
)}
<RaisedButton
primary
label={
isAlreadyReceived ? (
<Trans>Browse bundle</Trans>
) : (
<Trans>
Buy for{' '}
{renderProductPrice({
i18n,
productListingData: bundleListingData,
usageType: 'default',
plainText: true,
})}
</Trans>
)
}
onClick={() => onDisplayBundle(bundleListingData)}
/>
</ColumnStackLayout>
) : (
<ColumnStackLayout noMargin>
<Skeleton variant="rect" height={40} />
</ColumnStackLayout>
)}
</div>
{courseTiles}
<BundlePreviewTile bundleListingData={bundleListingData} />
</ResponsiveLineStackLayout>
</Column>
</Paper>
)}
</I18n>
);
};
export default BundlePreviewBanner;

View File

@@ -0,0 +1,373 @@
// @flow
import * as React from 'react';
import { t, Trans } from '@lingui/macro';
import { type BundleListingData } from '../../Utils/GDevelopServices/Shop';
import Dialog, { DialogPrimaryButton } from '../../UI/Dialog';
import AuthenticatedUserContext from '../../Profile/AuthenticatedUserContext';
import CreateProfile from '../../Profile/CreateProfile';
import Text from '../../UI/Text';
import { useInterval } from '../../Utils/UseInterval';
import { getPurchaseCheckoutUrl } from '../../Utils/GDevelopServices/Shop';
import Window from '../../Utils/Window';
import { Line, Spacer } from '../../UI/Grid';
import CircularProgress from '../../UI/CircularProgress';
import BackgroundText from '../../UI/BackgroundText';
import Mark from '../../UI/CustomSvgIcons/Mark';
import FlatButton from '../../UI/FlatButton';
import { ColumnStackLayout, LineStackLayout } from '../../UI/Layout';
import useAlertDialog from '../../UI/Alert/useAlertDialog';
import {
shouldUseAppStoreProduct,
purchaseAppStoreProduct,
} from '../../Utils/AppStorePurchases';
import { extractGDevelopApiErrorStatusAndCode } from '../../Utils/GDevelopServices/Errors';
import PasswordPromptDialog from '../PasswordPromptDialog';
type Props = {|
bundleListingData: BundleListingData,
usageType: string,
onClose: () => void,
simulateAppStoreProduct?: boolean,
|};
const BundlePurchaseDialog = ({
bundleListingData,
usageType,
onClose,
simulateAppStoreProduct,
}: Props) => {
const {
profile,
onOpenLoginDialog,
onOpenCreateAccountDialog,
receivedBundles,
onPurchaseSuccessful,
onRefreshBundlePurchases,
bundlePurchases,
} = React.useContext(AuthenticatedUserContext);
const [isPurchasing, setIsPurchasing] = React.useState(false);
const [
isCheckingPurchasesAfterLogin,
setIsCheckingPurchasesAfterLogin,
] = React.useState(!receivedBundles);
const [purchaseSuccessful, setPurchaseSuccessful] = React.useState(false);
const [
displayPasswordPrompt,
setDisplayPasswordPrompt,
] = React.useState<boolean>(false);
const [password, setPassword] = React.useState<string>('');
const { showAlert } = useAlertDialog();
const shouldUseOrSimulateAppStoreProduct =
shouldUseAppStoreProduct() || simulateAppStoreProduct;
const onStartPurchase = async () => {
if (!profile) return;
setDisplayPasswordPrompt(false);
// Purchase with the App Store.
if (shouldUseOrSimulateAppStoreProduct) {
try {
setIsPurchasing(true);
await purchaseAppStoreProduct(bundleListingData.appStoreProductId);
} finally {
setIsPurchasing(false);
}
return;
}
const price = bundleListingData.prices.find(
price => price.usageType === usageType
);
if (!price) {
console.error('Unable to find the price for the usage type', usageType);
await showAlert({
title: t`An error happened`,
message: t`Unable to find the price for this bundle. Please try again later.`,
});
return;
}
// Purchase with web.
try {
setIsPurchasing(true);
const checkoutUrl = getPurchaseCheckoutUrl({
productId: bundleListingData.id,
priceName: price.name,
userId: profile.id,
userEmail: profile.email,
...(password ? { password } : undefined),
});
Window.openExternalURL(checkoutUrl);
} catch (error) {
const extractedStatusAndCode = extractGDevelopApiErrorStatusAndCode(
error
);
if (
extractedStatusAndCode &&
extractedStatusAndCode.status === 403 &&
extractedStatusAndCode.code === 'auth/wrong-password'
) {
await showAlert({
title: t`Operation not allowed`,
message: t`The password you entered is incorrect. Please try again.`,
});
} else {
console.error('Unable to get the checkout URL', error);
await showAlert({
title: t`An error happened`,
message: t`Unable to get the checkout URL. Please try again later.`,
});
}
setIsPurchasing(false);
} finally {
setPassword('');
}
};
const onWillPurchase = () => {
// Password is required in dev environment only so that one cannot freely purchase bundles.
if (Window.isDev()) setDisplayPasswordPrompt(true);
else onStartPurchase();
};
React.useEffect(
() => {
onWillPurchase();
},
// Launch the start process directly when the dialog is opened, to avoid an extra click.
// eslint-disable-next-line
[]
);
// This effect will be triggered when the bundle purchases change,
// to check if the user has just bought the product.
React.useEffect(
() => {
const checkIfPurchaseIsDone = async () => {
if (
isPurchasing &&
bundlePurchases &&
bundlePurchases.find(
userPurchase => userPurchase.productId === bundleListingData.id
)
) {
// We found the purchase, the user has bought the bundle.
// We do not close the dialog yet, as we need to trigger a refresh of the products received.
await onPurchaseSuccessful();
}
};
checkIfPurchaseIsDone();
},
[
isPurchasing,
bundlePurchases,
bundleListingData,
onPurchaseSuccessful,
onRefreshBundlePurchases,
]
);
useInterval(
() => {
onRefreshBundlePurchases();
},
isPurchasing ? 3900 : null
);
// Listen to the received bundle, to know when a user has just logged in and the received bundles have been loaded.
// In this case, start a timeout to remove the loader and give some time for the store to refresh.
React.useEffect(
() => {
let timeoutId;
(async () => {
if (receivedBundles) {
timeoutId = setTimeout(
() => setIsCheckingPurchasesAfterLogin(false),
3000
);
}
})();
return () => {
clearTimeout(timeoutId);
};
},
[receivedBundles]
);
// If the user has received this particular bundle, either:
// - they just logged in, and already have it, so we close the dialog.
// - they just bought it, we display the success message.
React.useEffect(
() => {
if (receivedBundles) {
const receivedBundle = receivedBundles.find(
bundle => bundle.id === bundleListingData.id
);
if (receivedBundle) {
if (isPurchasing) {
setIsPurchasing(false);
setPurchaseSuccessful(true);
} else if (!purchaseSuccessful) {
onClose();
}
}
}
},
[
receivedBundles,
bundleListingData,
isPurchasing,
onClose,
isCheckingPurchasesAfterLogin,
purchaseSuccessful,
]
);
const dialogContents = !profile
? {
subtitle: <Trans>Log-in to purchase this item</Trans>,
content: (
<CreateProfile
onOpenLoginDialog={onOpenLoginDialog}
onOpenCreateAccountDialog={onOpenCreateAccountDialog}
message={
<Trans>
Bundles and their content will be linked to your user account
and available for all your projects. Log-in or sign-up to
purchase this bundle. (or restore your existing purchase).
</Trans>
}
justifyContent="center"
/>
),
}
: purchaseSuccessful
? {
subtitle: <Trans>Your purchase has been processed!</Trans>,
content: (
<Line justifyContent="center" alignItems="center">
<Text>
<Trans>You can now go back to use your new bundle.</Trans>
</Text>
</Line>
),
}
: isPurchasing
? {
subtitle: shouldUseOrSimulateAppStoreProduct ? (
<Trans>Complete your purchase with the app store.</Trans>
) : (
<Trans>Complete your payment on the web browser</Trans>
),
content: shouldUseOrSimulateAppStoreProduct ? (
<>
<ColumnStackLayout justifyContent="center" alignItems="center">
<CircularProgress size={40} />
<Text>
<Trans>
The purchase will be linked to your account once done.
</Trans>
</Text>
</ColumnStackLayout>
</>
) : (
<>
<Line justifyContent="center" alignItems="center">
<CircularProgress size={20} />
<Spacer />
<Text>
<Trans>Waiting for the purchase confirmation...</Trans>
</Text>
</Line>
<Spacer />
<Line justifyContent="center">
<BackgroundText>
<Trans>
Once you're done, come back to GDevelop and the bundle will be
added to your account automatically.
</Trans>
</BackgroundText>
</Line>
</>
),
}
: isCheckingPurchasesAfterLogin
? {
subtitle: <Trans>Loading your profile...</Trans>,
content: (
<Line justifyContent="center" alignItems="center">
<CircularProgress size={20} />
</Line>
),
}
: {
subtitle: (
<Trans>
The bundle {bundleListingData.name} will be linked to your account{' '}
{profile.email}.
</Trans>
),
content: shouldUseOrSimulateAppStoreProduct ? null : (
<Line justifyContent="center" alignItems="center">
<Text>
<Trans>
A new secure window will open to complete the purchase.
</Trans>
</Text>
</Line>
),
};
const allowPurchase =
profile &&
!isPurchasing &&
!purchaseSuccessful &&
!isCheckingPurchasesAfterLogin;
const dialogActions = [
<FlatButton
key="cancel"
label={purchaseSuccessful ? <Trans>Close</Trans> : <Trans>Cancel</Trans>}
onClick={onClose}
/>,
allowPurchase ? (
<DialogPrimaryButton
key="continue"
primary
label={<Trans>Continue</Trans>}
onClick={onWillPurchase}
/>
) : null,
];
return (
<>
<Dialog
title={<Trans>{bundleListingData.name}</Trans>}
maxWidth="sm"
open
onRequestClose={onClose}
actions={dialogActions}
onApply={purchaseSuccessful ? onClose : onWillPurchase}
cannotBeDismissed // Prevent the user from continuing by clicking outside.
flexColumnBody
>
<LineStackLayout justifyContent="center" alignItems="center">
{purchaseSuccessful && <Mark />}
<Text size="sub-title">{dialogContents.subtitle}</Text>
</LineStackLayout>
{dialogContents.content}
</Dialog>
{displayPasswordPrompt && (
<PasswordPromptDialog
onApply={onStartPurchase}
onClose={() => setDisplayPasswordPrompt(false)}
passwordValue={password}
setPasswordValue={setPassword}
/>
)}
</>
);
};
export default BundlePurchaseDialog;

View File

@@ -0,0 +1,265 @@
// @flow
import * as React from 'react';
import { type FiltersState } from '../../UI/Search/FiltersChooser';
import { type Filters } from '../../Utils/GDevelopServices/Filters';
import { useSearchItem } from '../../UI/Search/UseSearchItem';
import {
listListedBundles,
type BundleListingData,
} from '../../Utils/GDevelopServices/Shop';
import { capitalize } from 'lodash';
import { AssetStoreNavigatorContext } from '../AssetStoreNavigator';
import { getBundleListingDataFromUserFriendlySlug } from '../AssetStoreUtils';
import useAlertDialog from '../../UI/Alert/useAlertDialog';
import { t } from '@lingui/macro';
import { sendBundleInformationOpened } from '../../Utils/Analytics/EventSender';
import { BUNDLES_FETCH_TIMEOUT } from '../../Utils/GlobalFetchTimeouts';
import AuthenticatedUserContext from '../../Profile/AuthenticatedUserContext';
const getBundleListingDataSearchTerms = (bundle: BundleListingData) =>
bundle.name + '\n' + bundle.description + '\n' + bundle.categories.join('\n');
type BundleStoreState = {|
bundleFilters: ?Filters,
fetchBundles: () => void,
bundleListingDatas: ?Array<BundleListingData>,
error: ?Error,
shop: {
bundleListingDatasSearchResults: ?Array<BundleListingData>,
filtersState: FiltersState,
setInitialBundleUserFriendlySlug: string => void,
},
|};
export const initialBundleStoreState: BundleStoreState = {
bundleFilters: null,
fetchBundles: () => {},
bundleListingDatas: null,
error: null,
shop: {
bundleListingDatasSearchResults: null,
filtersState: {
chosenFilters: new Set(),
addFilter: () => {},
removeFilter: () => {},
chosenCategory: null,
setChosenCategory: () => {},
},
setInitialBundleUserFriendlySlug: (
initialBundleUserFriendlySlug: string
) => {},
},
};
export const BundleStoreContext = React.createContext<BundleStoreState>(
initialBundleStoreState
);
type BundleStoreStateProviderProps = {|
children: React.Node,
|};
export const BundleStoreStateProvider = ({
children,
}: BundleStoreStateProviderProps) => {
const shopNavigationState = React.useContext(AssetStoreNavigatorContext);
const {
searchText: shopSearchText,
setSearchText: setShopSearchText,
} = shopNavigationState;
const { limits } = React.useContext(AuthenticatedUserContext);
const [bundleFilters, setBundleFilters] = React.useState<?Filters>(null);
const [error, setError] = React.useState<?Error>(null);
const [
bundleListingDatas,
setBundleListingDatas,
] = React.useState<?Array<BundleListingData>>(null);
const [
initialBundleUserFriendlySlug,
setInitialBundleUserFriendlySlug,
] = React.useState<?string>(null);
const initialBundleOpened = React.useRef<boolean>(false);
const isLoading = React.useRef<boolean>(false);
const { showAlert } = useAlertDialog();
const hidePremiumProducts =
!!limits &&
!!limits.capabilities.classrooms &&
limits.capabilities.classrooms.hidePremiumProducts;
const fetchBundles = React.useCallback(
() => {
// If the bundles are already loaded, don't load them again.
if (isLoading.current || bundleListingDatas) return;
(async () => {
setError(null);
isLoading.current = true;
try {
const fetchedBundleListingDatas = await listListedBundles();
console.info(
`Loaded ${
fetchedBundleListingDatas ? fetchedBundleListingDatas.length : 0
} bundles from the store.`
);
setBundleListingDatas(fetchedBundleListingDatas);
const defaultTags = fetchedBundleListingDatas.reduce(
(allCategories, bundleListingData) => {
return allCategories.concat(
bundleListingData.categories.map(category =>
capitalize(category)
)
);
},
[]
);
const uniqueDefaultTags = Array.from(new Set(defaultTags));
const bundleFilters: Filters = {
allTags: [],
defaultTags: uniqueDefaultTags,
tagsTree: [],
};
setBundleFilters(bundleFilters);
} catch (error) {
console.error(`Unable to load the bundles from the store:`, error);
setError(error);
}
isLoading.current = false;
})();
},
[bundleListingDatas]
);
// When the bundles are loaded,
// open the bundle with the slug that was asked to be initially loaded.
React.useEffect(
() => {
if (!initialBundleUserFriendlySlug || initialBundleOpened.current) {
// If there is no initial bundle or
// if the bundle was already opened, don't re-open it again even
// if the effect run again.
return;
}
if (bundleListingDatas && initialBundleUserFriendlySlug) {
initialBundleOpened.current = true;
// Open the information page of a the bundle.
const bundleListingData = getBundleListingDataFromUserFriendlySlug({
bundleListingDatas,
userFriendlySlug: initialBundleUserFriendlySlug,
});
if (bundleListingData) {
sendBundleInformationOpened({
bundleName: bundleListingData.name,
bundleId: bundleListingData.id,
source: 'web-link',
});
shopNavigationState.openBundleInformationPage({
bundleListingData,
storeSearchText: true,
clearSearchText: false,
});
initialBundleOpened.current = false; // Allow to open the bundle again if the effect run again.
setInitialBundleUserFriendlySlug(null);
return;
}
showAlert({
title: t`Bundle not found`,
message: t`The link to the bundle you've followed seems outdated. Why not take a look at the other bundles in the store?`,
});
}
},
[
bundleListingDatas,
shopNavigationState,
showAlert,
initialBundleUserFriendlySlug,
]
);
React.useEffect(
() => {
if (isLoading.current) return;
const timeoutId = setTimeout(() => {
console.info('Pre-fetching bundles from the store...');
fetchBundles();
}, BUNDLES_FETCH_TIMEOUT);
return () => clearTimeout(timeoutId);
},
[fetchBundles]
);
const bundleListingDatasById = React.useMemo(
() => {
if (!bundleListingDatas) {
return null;
}
const bundleListingDatasById = {};
if (hidePremiumProducts) return bundleListingDatasById;
bundleListingDatas.forEach(bundleListingData => {
const id = bundleListingData.id;
if (bundleListingDatasById[id]) {
console.warn(`Multiple bundles with the same id: ${id}`);
}
bundleListingDatasById[id] = bundleListingData;
});
return bundleListingDatasById;
},
[bundleListingDatas, hidePremiumProducts]
);
const currentPage = shopNavigationState.getCurrentPage();
const bundleListingDatasSearchResultsForShop: ?Array<BundleListingData> = useSearchItem(
bundleListingDatasById,
getBundleListingDataSearchTerms,
shopSearchText,
currentPage.filtersState.chosenCategory,
currentPage.filtersState.chosenFilters
);
const BundleStoreState = React.useMemo(
() => ({
bundleListingDatas: hidePremiumProducts ? [] : bundleListingDatas,
error,
bundleFilters,
fetchBundles,
shop: {
bundleListingDatasSearchResults: hidePremiumProducts
? []
: bundleListingDatasSearchResultsForShop,
searchText: shopSearchText,
setSearchText: setShopSearchText,
filtersState: currentPage.filtersState,
setInitialBundleUserFriendlySlug,
},
}),
[
hidePremiumProducts,
bundleListingDatas,
error,
bundleFilters,
fetchBundles,
bundleListingDatasSearchResultsForShop,
shopSearchText,
setShopSearchText,
currentPage.filtersState,
]
);
return (
<BundleStoreContext.Provider value={BundleStoreState}>
{children}
</BundleStoreContext.Provider>
);
};

View File

@@ -0,0 +1,142 @@
// @flow
import { type I18n as I18nType } from '@lingui/core';
import {
type BundleListingData,
type PrivateAssetPackListingData,
type PrivateGameTemplateListingData,
type CourseListingData,
type CreditsPackageListingData,
type IncludedRedemptionCode,
} from '../../Utils/GDevelopServices/Shop';
export const renderEstimatedTotalPriceFormatted = ({
i18n,
bundleListingData,
productListingDatasIncludedInBundle,
redemptionCodesIncludedInBundle,
}: {
i18n: I18nType,
bundleListingData: ?BundleListingData,
productListingDatasIncludedInBundle: ?Array<
| PrivateAssetPackListingData
| PrivateGameTemplateListingData
| BundleListingData
| CourseListingData
| CreditsPackageListingData
>,
redemptionCodesIncludedInBundle: ?Array<IncludedRedemptionCode>,
}): ?string => {
let totalPrice = 0;
if (
!bundleListingData ||
!productListingDatasIncludedInBundle ||
!redemptionCodesIncludedInBundle
)
return null;
const productPrices = bundleListingData.prices;
const bundlePrice = productPrices.find(
price => price.usageType === 'default'
);
const currencyCode = bundlePrice ? bundlePrice.currency : 'USD';
const currencySymbol = currencyCode === 'USD' ? '$' : '€';
for (const product of bundleListingData.includedListableProducts || []) {
if (product.productType === 'ASSET_PACK') {
const listedAssetPack =
productListingDatasIncludedInBundle.find(
assetPack => assetPack.id === product.productId
) || null;
if (listedAssetPack) {
const price = listedAssetPack.prices.find(
price => price.usageType === product.usageType
);
totalPrice += price ? price.value : 0;
}
} else if (product.productType === 'GAME_TEMPLATE') {
const listedGameTemplate =
productListingDatasIncludedInBundle.find(
gameTemplate => gameTemplate.id === product.productId
) || null;
if (listedGameTemplate) {
const price = listedGameTemplate.prices.find(
price => price.usageType === product.usageType
);
totalPrice += price ? price.value : 0;
}
} else if (product.productType === 'COURSE') {
const listedCourse = productListingDatasIncludedInBundle.find(
course => course.id === product.productId
);
if (listedCourse) {
const price = listedCourse.prices.find(
price => price.usageType === product.usageType
);
totalPrice += price ? price.value : 0;
}
} else if (product.productType === 'BUNDLE') {
const listedBundle = productListingDatasIncludedInBundle.find(
bundle => bundle.id === product.productId
);
if (listedBundle) {
const price = listedBundle.prices.find(
price => price.usageType === product.usageType
);
totalPrice += price ? price.value : 0;
}
} else if (product.productType === 'CREDITS_PACKAGE') {
const listedCreditsPackage =
productListingDatasIncludedInBundle.find(
creditsPackage => creditsPackage.id === product.productId
) || null;
if (listedCreditsPackage) {
const price = listedCreditsPackage.prices.find(
price => price.usageType === product.usageType
);
totalPrice += price ? price.value : 0;
}
}
}
if (redemptionCodesIncludedInBundle.length > 0) {
for (const redemptionCode of redemptionCodesIncludedInBundle) {
const planId = redemptionCode.givenSubscriptionPlanId;
if (planId) {
let estimatedAmountInCents = null;
if (redemptionCode.estimatedPrices) {
const estimatedPrice = redemptionCode.estimatedPrices.find(
price => price.currency === currencyCode
);
if (estimatedPrice) {
estimatedAmountInCents = estimatedPrice.value;
}
}
// If no estimated price is provided, guess a mostly correct value
// for backward compatibility.
if (estimatedAmountInCents === null) {
const monthlyEstimatedAmountInCents =
planId === 'gdevelop_silver'
? 599
: planId === 'gdevelop_gold'
? 1099
: planId === 'gdevelop_startup'
? 3499
: 0;
estimatedAmountInCents =
monthlyEstimatedAmountInCents *
Math.max(1, Math.round(redemptionCode.durationInDays / 30));
}
totalPrice += estimatedAmountInCents || 0;
}
}
}
return `${currencySymbol} ${i18n
.number(totalPrice / 100, {
minimumFractionDigits: 2,
maximumFractionDigits: 2,
})
.replace(/\D00$/, '')}`;
};

View File

@@ -640,7 +640,7 @@ function NewObjectDialog({
}
>
{currentTab === 'asset-store' && (
<AssetStore ref={assetStore} hideGameTemplates />
<AssetStore ref={assetStore} onlyShowAssets />
)}
{currentTab === 'new-object' &&
(selectedCustomObjectEnumeratedMetadata &&

View File

@@ -6,6 +6,7 @@ import {
redeemPrivateAssetPack,
type PrivateAssetPackListingData,
type PrivateGameTemplateListingData,
type BundleListingData,
getCalloutToGetSubscriptionOrClaimAssetPack,
} from '../../Utils/GDevelopServices/Shop';
import type { MessageDescriptor } from '../../Utils/i18n/MessageDescriptor.flow';
@@ -65,6 +66,7 @@ import RaisedButton from '../../UI/RaisedButton';
import PrivateAssetPackPurchaseDialog from './PrivateAssetPackPurchaseDialog';
import PublicProfileContext from '../../Profile/PublicProfileContext';
import { LARGE_WIDGET_SIZE } from '../../MainFrame/EditorContainers/HomePage/CardWidget';
import { BundleStoreContext } from '../Bundles/BundleStoreContext';
const cellSpacing = 10;
@@ -164,11 +166,9 @@ type Props = {|
|}
) => void,
onGameTemplateOpen: (
privateGameTemplateListingData: PrivateGameTemplateListingData,
options?: {|
forceProductPage?: boolean,
|}
privateGameTemplateListingData: PrivateGameTemplateListingData
) => void,
onBundleOpen: (bundleListingData: BundleListingData) => void,
simulateAppStoreProduct?: boolean,
|};
@@ -177,17 +177,21 @@ const PrivateAssetPackInformationPage = ({
privateAssetPackListingDatasFromSameCreator,
onAssetPackOpen,
onGameTemplateOpen,
onBundleOpen,
simulateAppStoreProduct,
}: Props) => {
const { isMobile } = useResponsiveWindowSize();
const { id, name, sellerId } = privateAssetPackListingData;
const { privateAssetPackListingDatas } = React.useContext(AssetStoreContext);
const { bundleListingDatas } = React.useContext(BundleStoreContext);
const { showAlert } = useAlertDialog();
const {
receivedAssetPacks,
receivedBundles,
profile,
limits,
assetPackPurchases,
bundlePurchases,
getAuthorizationHeader,
onOpenLoginDialog,
subscription,
@@ -198,7 +202,9 @@ const PrivateAssetPackInformationPage = ({
CreditsPackageStoreContext
);
const [selectedUsageType, setSelectedUsageType] = React.useState<string>(
privateAssetPackListingData.prices[0].usageType
privateAssetPackListingData.prices.length
? privateAssetPackListingData.prices[0].usageType
: ''
);
const [
purchasingPrivateAssetPackListingData,
@@ -231,18 +237,28 @@ const PrivateAssetPackInformationPage = ({
const userAssetPackPurchaseUsageType = React.useMemo(
() =>
getUserProductPurchaseUsageType({
productId: privateAssetPackListingData
? privateAssetPackListingData.id
: null,
receivedProducts: receivedAssetPacks,
productPurchases: assetPackPurchases,
allProductListingDatas: privateAssetPackListingDatas,
productId: privateAssetPackListingData.id,
receivedProducts: [
...(receivedAssetPacks || []),
...(receivedBundles || []),
],
productPurchases: [
...(assetPackPurchases || []),
...(bundlePurchases || []),
],
allProductListingDatas: [
...(privateAssetPackListingDatas || []),
...(bundleListingDatas || []),
],
}),
[
assetPackPurchases,
bundlePurchases,
privateAssetPackListingData,
privateAssetPackListingDatas,
bundleListingDatas,
receivedAssetPacks,
receivedBundles,
]
);
const isAlreadyReceived = !!userAssetPackPurchaseUsageType;
@@ -251,17 +267,21 @@ const PrivateAssetPackInformationPage = ({
() =>
getProductsIncludedInBundleTiles({
product: assetPack,
productListingDatas: privateAssetPackListingDatas,
productListingDatas: [...(privateAssetPackListingDatas || [])],
productListingData: privateAssetPackListingData,
receivedProducts: receivedAssetPacks,
onProductOpen: product =>
receivedProducts: [...(receivedAssetPacks || [])],
onPrivateAssetPackOpen: product =>
onAssetPackOpen(product, { forceProductPage: true }),
onPrivateGameTemplateOpen: onGameTemplateOpen,
onBundleOpen,
}),
[
assetPack,
privateAssetPackListingDatas,
receivedAssetPacks,
onAssetPackOpen,
onGameTemplateOpen,
onBundleOpen,
privateAssetPackListingData,
]
);
@@ -270,16 +290,30 @@ const PrivateAssetPackInformationPage = ({
() =>
getBundlesContainingProductTiles({
product: assetPack,
productListingDatas: privateAssetPackListingDatas,
receivedProducts: receivedAssetPacks,
onProductOpen: product =>
productListingData: privateAssetPackListingData,
productListingDatas: [
...(privateAssetPackListingDatas || []),
...(bundleListingDatas || []),
],
receivedProducts: [
...(receivedAssetPacks || []),
...(receivedBundles || []),
],
onPrivateAssetPackOpen: product =>
onAssetPackOpen(product, { forceProductPage: true }),
onPrivateGameTemplateOpen: onGameTemplateOpen,
onBundleOpen,
}),
[
assetPack,
privateAssetPackListingData,
privateAssetPackListingDatas,
bundleListingDatas,
receivedAssetPacks,
receivedBundles,
onAssetPackOpen,
onGameTemplateOpen,
onBundleOpen,
]
);

View File

@@ -5,6 +5,7 @@ import {
buyProductWithCredits,
type PrivateGameTemplateListingData,
type PrivateAssetPackListingData,
type BundleListingData,
} from '../../Utils/GDevelopServices/Shop';
import {
getPrivateGameTemplate,
@@ -60,6 +61,7 @@ import PrivateGameTemplatePurchaseDialog from './PrivateGameTemplatePurchaseDial
import PasswordPromptDialog from '../PasswordPromptDialog';
import PublicProfileContext from '../../Profile/PublicProfileContext';
import { LARGE_WIDGET_SIZE } from '../../MainFrame/EditorContainers/HomePage/CardWidget';
import { BundleStoreContext } from '../Bundles/BundleStoreContext';
const cellSpacing = 10;
@@ -123,8 +125,16 @@ const styles = {
type Props = {|
privateGameTemplateListingData: PrivateGameTemplateListingData,
privateGameTemplateListingDatasFromSameCreator?: ?Array<PrivateGameTemplateListingData>,
onGameTemplateOpen: PrivateGameTemplateListingData => void,
onAssetPackOpen?: PrivateAssetPackListingData => void,
onAssetPackOpen?: (
privateAssetPackListingData: PrivateAssetPackListingData,
options?: {|
forceProductPage?: boolean,
|}
) => void,
onGameTemplateOpen: (
privateGameTemplateListingData: PrivateGameTemplateListingData
) => void,
onBundleOpen?: (bundleListingData: BundleListingData) => void,
onCreateWithGameTemplate?: PrivateGameTemplateListingData => void,
simulateAppStoreProduct?: boolean,
|};
@@ -134,6 +144,7 @@ const PrivateGameTemplateInformationPage = ({
privateGameTemplateListingDatasFromSameCreator,
onGameTemplateOpen,
onAssetPackOpen,
onBundleOpen,
onCreateWithGameTemplate,
simulateAppStoreProduct,
}: Props) => {
@@ -141,11 +152,14 @@ const PrivateGameTemplateInformationPage = ({
const { privateGameTemplateListingDatas } = React.useContext(
PrivateGameTemplateStoreContext
);
const { bundleListingDatas } = React.useContext(BundleStoreContext);
const {
receivedGameTemplates,
receivedBundles,
profile,
limits,
gameTemplatePurchases,
bundlePurchases,
getAuthorizationHeader,
onOpenLoginDialog,
} = React.useContext(AuthenticatedUserContext);
@@ -156,7 +170,9 @@ const PrivateGameTemplateInformationPage = ({
null
);
const [selectedUsageType, setSelectedUsageType] = React.useState<string>(
privateGameTemplateListingData.prices[0].usageType
privateGameTemplateListingData.prices.length
? privateGameTemplateListingData.prices[0].usageType
: ''
);
const [
purchasingPrivateGameTemplateListingData,
@@ -188,18 +204,28 @@ const PrivateGameTemplateInformationPage = ({
const userGameTemplatePurchaseUsageType = React.useMemo(
() =>
getUserProductPurchaseUsageType({
productId: privateGameTemplateListingData
? privateGameTemplateListingData.id
: null,
receivedProducts: receivedGameTemplates,
productPurchases: gameTemplatePurchases,
allProductListingDatas: privateGameTemplateListingDatas,
productId: privateGameTemplateListingData.id,
receivedProducts: [
...(receivedGameTemplates || []),
...(receivedBundles || []),
],
productPurchases: [
...(gameTemplatePurchases || []),
...(bundlePurchases || []),
],
allProductListingDatas: [
...(privateGameTemplateListingDatas || []),
...(bundleListingDatas || []),
],
}),
[
gameTemplatePurchases,
bundlePurchases,
privateGameTemplateListingData,
privateGameTemplateListingDatas,
bundleListingDatas,
receivedGameTemplates,
receivedBundles,
]
);
const isAlreadyReceived = !!userGameTemplatePurchaseUsageType;
@@ -208,33 +234,55 @@ const PrivateGameTemplateInformationPage = ({
() =>
getProductsIncludedInBundleTiles({
product: gameTemplate,
productListingDatas: privateGameTemplateListingDatas,
productListingDatas: [...(privateGameTemplateListingDatas || [])],
productListingData: privateGameTemplateListingData,
receivedProducts: receivedGameTemplates,
onProductOpen: onGameTemplateOpen,
receivedProducts: [...(receivedGameTemplates || [])],
onPrivateAssetPackOpen: onAssetPackOpen
? product => onAssetPackOpen(product, { forceProductPage: true })
: undefined,
onPrivateGameTemplateOpen: onGameTemplateOpen,
onBundleOpen,
}),
[
gameTemplate,
privateGameTemplateListingDatas,
receivedGameTemplates,
onAssetPackOpen,
onGameTemplateOpen,
onBundleOpen,
privateGameTemplateListingData,
]
);
const bundlesContainingPackTiles = React.useMemo(
const bundlesContainingTemplateTiles = React.useMemo(
() =>
getBundlesContainingProductTiles({
product: gameTemplate,
productListingDatas: privateGameTemplateListingDatas,
receivedProducts: receivedGameTemplates,
onProductOpen: onGameTemplateOpen,
productListingData: privateGameTemplateListingData,
productListingDatas: [
...(privateGameTemplateListingDatas || []),
...(bundleListingDatas || []),
],
receivedProducts: [
...(receivedGameTemplates || []),
...(receivedBundles || []),
],
onPrivateAssetPackOpen: onAssetPackOpen
? product => onAssetPackOpen(product, { forceProductPage: true })
: undefined,
onPrivateGameTemplateOpen: onGameTemplateOpen,
onBundleOpen,
}),
[
gameTemplate,
privateGameTemplateListingData,
privateGameTemplateListingDatas,
bundleListingDatas,
receivedGameTemplates,
receivedBundles,
onAssetPackOpen,
onGameTemplateOpen,
onBundleOpen,
]
);
@@ -589,12 +637,12 @@ const PrivateGameTemplateInformationPage = ({
/>
</Text>
</Column>
{bundlesContainingPackTiles &&
bundlesContainingPackTiles.length ? (
{bundlesContainingTemplateTiles &&
bundlesContainingTemplateTiles.length ? (
<>
<ColumnStackLayout noMargin>
<LargeSpacer />
{bundlesContainingPackTiles}
{bundlesContainingTemplateTiles}
<LargeSpacer />
</ColumnStackLayout>
</>

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