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699 Commits

Author SHA1 Message Date
Davy Hélard
e36d6018cb Typo 2022-04-15 21:19:36 +02:00
Davy Hélard
c0665dbba0 Hide advanced parameters and properties from beginners. 2022-04-15 20:54:09 +02:00
github-actions[bot]
860e9d36e4 Update translations [skip ci] (#3808)
Co-authored-by: fannieyan <fannieyan@users.noreply.github.com>
2022-04-14 11:40:38 +02:00
Fannie Yan
c8b461cc5f Merge game management buttons in games dashboard (#3826)
* Merge game management button into one in Games dashboard
2022-04-14 10:51:48 +02:00
AlexandreS
36cdc5720a Bump newIDE version 2022-04-14 10:47:33 +02:00
AlexandreS
a7cd53b921 Add built-in leaderboard feature (actions, conditions, administration) (#3759) 2022-04-14 10:25:48 +02:00
D8H
01a25400ff New touch event functions that allow to get them several times (#3820)
* It allows extensions to handle touch events without conflicting with the scene event sheets.
* Existing touch functions continue to work and can be used alongside new ones without any issue.
2022-04-13 12:00:33 +02:00
D8H
2b484c0cf1 The url slug of a game can be verified and changed right before publication (#3811) 2022-04-12 20:39:34 +02:00
Fannie Yan
13204e4b53 Add a button "Access public profile" in one's profile details (#3819)
Add a button in profile details that opens the user's public profile on Liluo.io
2022-04-11 14:41:08 +02:00
D8H
c6d6466d54 Fix the input checkboxes "Playable with [...]" randomly checked when publishing a game for the first time (#3818) 2022-04-08 11:45:20 +01:00
Clément Pasteau
6cf737ac70 Remove unused imports (#3809)
Do not show in changelog
2022-04-06 15:00:04 +02:00
Arthur Pacaud
5b8cdbbace Update the button label in the dialog of an extension to show if the extension will be updated or (re)installed (#3777) 2022-04-06 13:47:36 +01:00
Clément Pasteau
a7df37a0dc Bump version to 131 (#3807) 2022-04-06 14:47:20 +02:00
D8H
7721f56dde Allow to specify a slug to be used in liluo.io games URL
* From the Game Details Dashboard, you can now select a username and a game name to create a custom unique URL for your game on Liluo.io, which can look like this: liluo.io/your-username/your-game-name
2022-04-06 14:35:50 +02:00
github-actions[bot]
08ada4f595 Update translations [skip ci] (#3764) 2022-04-06 13:21:28 +01:00
D8H
caa46a2fb0 Allow to define a default value for a "string with options" property (#3803) 2022-04-06 09:49:50 +02:00
D8H
660cdd753c [TopDownMovement] Add a condition to check which key was used or simulated and actions to change the current velocity (#3800) 2022-04-05 19:32:31 +02:00
D8H
3b9a1354ee [TopDownMovement] Fix the velocity value that wasn't exactly 0 when moving horizontally or vertically (#3799) 2022-04-04 23:47:17 +02:00
D8H
02fce4132a Add a condition to check if the mouse is inside the window. (#3787) 2022-04-01 12:01:53 +02:00
D8H
41241d75e1 Fix the camera rounding to work when following objects with even dimensions and pixel perfect mode is enabled (#3789) 2022-04-01 12:00:47 +02:00
Clément Pasteau
fc3e73f360 Rework the Game publishing on Liluo
* Display a summary of the Game that will be published when pushing a new build
* Add a helper message to change the game thumbnail
* Add option to save project by default when publishing to Liluo.io
* Allow defining if your game should be discoverable on Liluo.io or not
2022-04-01 10:50:05 +02:00
Florian Rival
230493039c Display an icon for the Home tab (instead of the label "Home") (#3792) 2022-04-01 09:40:22 +01:00
Florian Rival
50326e4d21 Add missing Text Input to the web-app (#3785)
Don't show in changelog
2022-03-29 13:17:44 +02:00
Florian Rival
cec7960a7d Add slug to ExampleShortHeader and Example type
Don't show in changelog
2022-03-28 16:22:49 +02:00
Florian Rival
cec901d4c2 Fix npm not installing git:// dependencies (#3780)
Don't show in changelog
2022-03-28 14:55:01 +02:00
Florian Rival
29f0567140 Add Linux zip and deb target to the packaged desktop app (#3776)
Only show in developer changelog
2022-03-27 12:55:50 +02:00
Clément Pasteau
94af33c815 Switch game metrics from live ones to cached ones for performance
Do not show in changelog
2022-03-25 14:19:14 +01:00
Florian Rival
3ad7585f92 Add a linter rule to avoid importing prop-types
Don't show in changelog
2022-03-24 11:48:07 +01:00
AlexandreS
acb69c447d Improve events sheet search with new shortcuts and put back the "Edit variable" row in variable editor 2022-03-23 15:40:57 +01:00
Elairyx
fa928b35cb Add autocompletion for the "Simulate control" action of the Top Down movement behavior (#3767) 2022-03-21 23:15:02 +01:00
Florian Rival
67810b79ce Refactor some redundant code in Text Input tests (#3768)
Don't show in changelog
2022-03-21 23:08:54 +01:00
Clément Pasteau
0a77e0264d Bump version to 5.0.130 2022-03-21 11:53:52 +01:00
Clément Pasteau
4cc8d15f4b Fix invalid game thumbnail URL 2022-03-21 11:42:36 +01:00
Clément Pasteau
a2f0b3384e Bump newIDE version to 5.0.129 2022-03-17 14:57:32 +01:00
github-actions[bot]
432ffebf80 Update translations [skip ci] (#3695)
Co-authored-by: Bouh <Bouh@users.noreply.github.com>
2022-03-17 14:40:24 +01:00
Aurélien Vivet
165470d9c1 Add D as shortcut to toggle disabled event, also added in right click context menu in the event sheet (#3751) 2022-03-17 11:35:38 +01:00
D8H
53eab0ed62 Fix the "Is moving" condition of platformer characters by removing the 1 pixel per frame detection limit (#3730)
This can be important for games with low resolution.
2022-03-16 19:09:14 +01:00
Florian Rival
649a36ac30 Fix text input wrongly staying visible even if hidden or layer visibility turned off (#3755) 2022-03-16 18:56:11 +01:00
Aurélien Vivet
a3afd983ba Add OG meta tags to the web-app (#3756)
Don't show in changelog
2022-03-16 11:01:24 +01:00
D8H
f8c0417210 Allow game owners to share their ownership with other users (#3744) 2022-03-16 10:15:06 +01:00
D8H
8f5fe159d7 Fix rendering so that sprites no longer bounce by one pixel when the camera is moving and pixel perfect is activated (#3754) 2022-03-15 22:26:57 +01:00
D8H
3daebaeb05 Add an action to ensure the camera is inside specified boundaries (#3703) 2022-03-13 12:55:09 +00:00
Florian Rival
1ba1e8a2b7 Update name of project manager "Icons and thumbnail" item
Don't show in changelog
2022-03-11 23:11:18 +00:00
Fannie Yan
36679eb76b Add size actions and conditions for sprite and tiled sprite objects (#3748)
* Add condition on height and width for sprite objects
* Add action to set the size of sprite object
* Add action to set the size of tiled sprite object
2022-03-11 16:53:26 +01:00
Aurélien Vivet
c8132ba864 Fix typo (#3747)
Don't show in changelog
2022-03-11 12:49:52 +00:00
Fannie Yan
141a3d2b61 Allow users to reorder editor tabs (#3745)
Allow users to reorder editor tabs by dragging them (not available on touchscreens)
2022-03-11 10:55:42 +01:00
Florian Rival
dbe0343c67 Fix extensions scene lifecycle events launched more than once after a hot reloading (#3742) 2022-03-10 12:42:09 +00:00
Aurélien Vivet
0983ac59a8 Allow extensions to use the Audio category (#3741) 2022-03-10 12:38:10 +00:00
MyNameIsRinax
9710360180 Fix typo in firebase action
Do not show in changelog
2022-03-10 09:31:57 +01:00
D8H
43af1f34df Make Liluo.io thumbnail configurable in the icons dialog (#3732) 2022-03-09 15:16:07 +01:00
Fannie Yan
fd193e89fc Add possibility to use custom collision masks for draggable behavior (#3738)
* Added a toggle in draggable behavior parameters so that users can chose to use custom collision mask or not
2022-03-09 13:39:57 +01:00
Clément Pasteau
19dcaacafb Improve wording for builds dialog when game is not registered (#3737)
do not show in changelog
2022-03-08 11:18:38 +01:00
Fannie Yan
90721c4059 Add possibility to replace text in text events (Comments and Groups) (#3735)
* Add possibility to replace text in text events (Comments and Group names) with search and replace
2022-03-08 09:35:32 +01:00
Florian Rival
6c118eaa53 Make clearer that the publishing is an export (#3733)
Don't show in changelog
2022-03-07 15:27:58 +00:00
D8H
2b00c90356 Fix some missing translations in the Pathfinding behavior (#3728) 2022-03-07 08:57:25 +00:00
Florian Rival
efe37cc3bf Fix warning
Don't show in changelog
2022-03-04 15:52:14 +00:00
Fannie Yan
bcedbdc0c3 Fix resource list not updated when adding some with tab opened (#3723)
Refresh resource list in Resource tab when it becomes active
2022-03-04 15:50:08 +01:00
Clément Pasteau
f63a16161f Add Liluo Link on homepage (#3720) 2022-03-04 13:35:09 +01:00
Florian Rival
c215a8c6bf Fix spacing in the EmptyPlaceholder (#3722)
Don't show in changelog
2022-03-04 10:57:55 +00:00
Clément Pasteau
225884dfe4 Allow defining up to 4 genres for a game 2022-03-04 09:35:44 +01:00
Fannie Yan
5d42956669 Fix duplicated extension after rename (#3718)
Fix duplicated extension after rename
2022-03-03 17:23:27 +01:00
Clément Pasteau
977bbdde89 Fix a crash on Windows when the Documents folder is missing 2022-03-03 12:24:02 +01:00
D8H
73357c830d Add a "get started" button at the center of empty lists for variables, behaviors, effects and events (#3708) 2022-03-02 18:04:22 +01:00
AlexandreS
c619f94277 Make context menus in scene editor and in object list consistent 2022-03-02 12:08:10 +01:00
Clément Pasteau
c5dabf9b6e Optimise onboarding flow to show to all web users 2022-03-02 10:24:36 +01:00
Arthur Pacaud
cc4303e21e Fine tune search in instruction selector and stores to better handle short words in main field 2022-03-01 13:54:54 +01:00
Florian Rival
566aadafd9 Fix initial language setup when only a language match exists (#3713)
Don't show in changelog
2022-03-01 12:50:09 +00:00
Elairyx
9cd96461d7 Fix various typos (#3711) 2022-03-01 11:34:28 +00:00
AlexandreS
0395b73f4a Clarify separation between object and instance in instance properties panel 2022-03-01 12:10:05 +01:00
Clément Pasteau
bcc40d4728 Show warning when accessing builds for a game you don't own 2022-02-28 16:39:40 +01:00
Clément Pasteau
60088ebafd Bump newIDE version (#3694) 2022-02-25 16:44:52 +00:00
github-actions[bot]
35b654841c Update translations [skip ci] (#3586) 2022-02-25 17:41:25 +01:00
D8H
e7b8741c29 Let game creators define an orientation on mobile for Liluo.io 2022-02-25 17:34:46 +01:00
Florian Rival
9e10f4191b Add chosen language and browser language in the analytics to understand the user language repartition
Don't show in changelog
2022-02-25 10:17:24 +00:00
Aurélien Vivet
c573695853 Fix typo (#3692) 2022-02-24 22:09:56 +00:00
Florian Rival
7496093e63 Fix text input not properly removed when a scene stops or is paused (#3689)
Don't show in changelog
2022-02-24 16:13:08 +00:00
D8H
5f1787f1b5 Let game creators define if their game can be played with a keybord, a gamepad or a mobile (#3682) 2022-02-23 14:55:26 +01:00
Florian Rival
b988d55c8c Add data in analytics to know if a tutorial is running or not
Don't show in changelog
2022-02-22 15:14:38 +00:00
Florian Rival
942dc0a539 Add analytics events to know behaviors usage (#3683)
Don't show in changelog
2022-02-22 13:46:13 +00:00
Florian Rival
d8a241502e Update urls of cache purge for the web-app
Don't show in changelog
2022-02-22 11:38:37 +00:00
D8H
8bf8c3efff Add autocompletion for external layout fields (#3673) 2022-02-22 11:44:24 +01:00
D8H
527b2566b7 Fix the platformer extension to avoid characters to be pushed downward when colliding a jumpthru while landing on another platform at the exact same time (#3677) 2022-02-22 11:40:17 +01:00
AlexandreS
9b436f7f31 Add link to discussions in the Development Roadmap section of the readme
Do not show in changelog
2022-02-22 10:03:56 +01:00
Davy Hélard
0818d56d45 Send the application language to user service. 2022-02-21 10:54:11 +01:00
Clément Pasteau
567b9e24dd Fix displaying the "game update" link when the user is not the owner of the game (#3678) 2022-02-21 09:39:10 +00:00
AlexandreS
69d63649c3 Clarify actions in object removal dialog regarding references 2022-02-21 10:32:47 +01:00
D8H
5ef23c0c70 Fix usage of the legacy trajectory for platformer objects for old project files. (#3676) 2022-02-20 19:21:18 +00:00
Florian Rival
533c6d7fce Update the CNAME used for the web-app
Also update a comment

Don't show in changelog
2022-02-19 17:48:09 +00:00
AlexandreS
0438000543 Do not select sprite when using mouse middle click to pan in the scene editor (#3662)
* Also select the instance under the cursor when doing a right click in the scene editor
2022-02-18 18:28:51 +00:00
AlexandreS
bae8520405 Improve copy pasting objects on the scene
- When pasting objects, the pasted objects are selected
- Fix the possibility to undo/redo an object paste
2022-02-18 16:06:24 +01:00
Florian Rival
78559f439a Protect against crashes in case of a null author in a public game
Don't show in changelog
2022-02-17 22:04:32 +00:00
Florian Rival
ba2389a8eb Move the deprecated property of the platformer object behavior into a specific group (#3661) 2022-02-17 18:33:58 +00:00
AlexandreS
14f4da8fc3 Select parameter content when editing it form the event sheet 2022-02-17 12:08:08 +01:00
AlexandreS
342f06b024 Improve user experience with translation
* Disable auto translating in search results to prevent crashes due to conflicts between search results highlight and dom handling by translators
* Add language selector in Preferences dialog
* Automatically set gdevelop language on first use based on browser language
2022-02-17 09:19:42 +01:00
Clément Pasteau
4d7514c2bf Improve wording and design across the publishing flow to Liluo
+ display game consolidated analytics on the analytics page
2022-02-16 17:48:09 +01:00
AlexandreS
582e71e9d3 UI minor improvements and fixes
- Change help link for light object
- Set new object default name depending on its type
- Make object input sticky at the bottom in ObjectGroupEditor
- Force loss of focus on sliders when mouse is up
- Add possibility to close editor tabs with mouse middle click
- Use user preferred theme to set IDE loading screen background color
2022-02-16 17:38:54 +01:00
Florian Rival
f0822e38e1 Show a warning message and a warning underline in the events sheet when a variable name looks wrong (quotes, spaces, wrongly looking expression) (#3652) 2022-02-16 14:34:47 +01:00
Florian Rival
03a9d9f9c8 Add HTML id to various buttons and elements to allow for an in-app tutorial
Do not show in changelog
2022-02-16 10:34:59 +01:00
Nilay Majorwar
942a3117f9 Fix shortcuts removed by user still displayed, even if not working (#3618) 2022-02-14 14:40:09 +01:00
D8H
ca19076b01 Use the extension name as file name when saving it (#3622) 2022-02-13 23:11:42 +01:00
Florian Rival
267842d8e2 Fix various UI alignment issues
* Action/condition icon aligment
* Aligment of true/false or yes/no switches
* Fix scrollbars shown when the action/condition parameters editor is too tight
2022-02-13 18:55:45 +01:00
Florian Rival
71e3b65134 Add a new "Text input" object (#3508)
* This object displays a field where the player can type a text.
* The cursor can be moved and the text can be selected and entered like any other input field according to the platform. For example, you can use all the usual keyboard shortcuts or emoji pickers on desktop. On mobile, all the usual gestures are supported, emoji pickers, text selection, clipboard...
* You can choose between different input field types: text, text area, email, password, phone number... This allows the keyboards to be adapted on mobile devices. The password field will also hide what is entered by the user.
  * Because the object is way more convenient to use (and actually works on mobile devices) than the Text Entry object, it is recommended you use it almost always instead of the Text Entry object.
* This object has 2 limitations, because it's using the native capabilities of the platform to display a "native" input field: the Z order can't be changed (the object is *always* displayed on top of the game) and no effects can be displayed. Because it's handled by the operating system, it may also slightly differ on each platform.
  * It's recommended you avoid displaying the object outside of a menu or a static UI, as it may not always display exactly at a position synchronised with the rest of the rendering of the game, especially if used in a fast paced or moving scene.
2022-02-13 15:18:31 +01:00
Florian Rival
00393f50c8 Fix again broken instructions
Don't show in changelog
2022-02-11 20:16:51 +01:00
Clément Pasteau
a107ff4e17 Allow entering a project description for your project/game 2022-02-11 10:53:31 +01:00
Aurélien Vivet
0da59cc4e0 Typo fix (#3614) 2022-02-11 08:22:55 +00:00
AlexandreS
46a12e6758 When browsing search results in event sheet, start from currently selected event 2022-02-11 09:22:13 +01:00
Florian Rival
41c9753268 Fix compatibility with instructions broken in #3583 (#3611)
Don't show in changelog
2022-02-10 17:16:27 +01:00
Florian Rival
ab619bdd2a Rework slightly the true/false and yes/no fields to make clearer they are switches 2022-02-10 16:44:57 +01:00
D8H
7258da9927 [Tween] Fix the icon of the expression. (#3606)
Don't show in changelog
2022-02-09 18:23:01 +01:00
D8H
83a390089d Add an expression to use Tween easing functions (#3605)
* This is useful to do easing with other formulas rather than the classic "lerp".
2022-02-09 10:05:42 +01:00
Aurélien Vivet
f4c730f5fd Fix help buttons for some objects (#3601) 2022-02-07 19:49:42 +01:00
AlexandreS
67776108f9 Improve search and highlight results when searching for a condition/action/object/group 2022-02-04 18:31:07 +01:00
Florian Rival
9997e9246a Fix resources sometimes duplicated when scanning resources in the project folder on Windows (#3598)
Fix #3590
2022-02-04 18:04:48 +01:00
Florian Rival
2c4fa1d1c2 Switch the game engine documentation to TypeDoc (#3593)
* This adds link between types, a more readable rendering, a better search and, more generally, makes the [game engine documentation](https://docs.gdevelop-app.com/GDJS%20Runtime%20Documentation/index.html) much easier to browse.
2022-02-03 13:58:44 +01:00
Florian Rival
5d2e0786ee Sort actions/conditions in categories add icons to their groups (#3583)
* This should make it easier to identify and find actions/conditions. Categories give more clarity and icons help to identify what's available without reading everything.
2022-02-03 11:45:53 +01:00
AlexandreSi
8be39f1a3e Increase contrast of the buttons to add events 2022-02-02 11:26:30 +00:00
Clément Pasteau
7d8120d9ff Improve the web export to warn when the game is too big to be uploaded 2022-02-02 11:30:35 +01:00
D8H
1b417a4f27 [Light] Remove the dependency from LightRuntimeObjectPixiRenderer to BehaviorRBushAABB (#3580)
Only show in developer changelog
2022-02-02 09:02:00 +01:00
D8H
aabe249ffb [PathFinding] Remove the dependency from PathfindingRuntimeBehavior to BehaviorRBushAABB (#3579)
Only show in developer changelog
2022-02-02 08:59:58 +01:00
AlexandreS
fff09fdbd0 Fix search highlights that made disappear non exact matches (#3587)
Do not show in changelog
2022-02-01 13:15:41 +01:00
AlexandreS
04ff0620e6 Bump newIDE version
Do not show in changelog
2022-02-01 10:23:23 +01:00
github-actions[bot]
33d5130cd1 Update translations
Do not show in changelog
2022-02-01 10:19:02 +01:00
AlexandreS
9b21b78ae7 Allow the possibility to chose a start scene in the project manager 2022-02-01 10:02:05 +01:00
github-actions[bot]
b16497497d Update translations [skip ci] (#3489)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2022-01-31 17:08:52 +00:00
Florian Rival
53a2c2c4e9 Add a button to open events from the scene editor context menu (#3577) 2022-01-31 16:32:43 +00:00
Clément Pasteau
c5a709fee2 Fix builds timed out being correctly displayed
do not show in changelog
2022-01-31 17:05:00 +01:00
D8H
7d2ac0da38 Allow to set an empty color property value in custom behaviors (#3558)
* Also fix the color property condition in behaviors.
2022-01-31 12:43:08 +00:00
Florian Rival
920a808c8d Fix warnings
Don't show in changelog
2022-01-29 17:55:29 +00:00
Florian Rival
43d55112cc Display objects in categories when creating a new object (#3562)
Don't show in changelog
2022-01-29 16:02:34 +00:00
Florian Rival
8191fe0610 Use "Untitled Xxx" instead of "New Xxx" in the project manager for default names (#3561)
Make it clearer these are items to be renamed, rather than buttons

Don't show in changelog
2022-01-28 17:35:46 +00:00
Leo_Red
218faba473 Improve the display of the list of functions (and behavior methods) in an extension (#3501)
* Show an icon when a condition, action or expression is set to be private.
* Show icons according to the kind of function.
* Disable the button to make lifecycle functions private (this was not making sense).
2022-01-28 16:35:37 +00:00
Florian Rival
d55392bd74 Fix typo
Don't show in changelog
2022-01-27 20:09:35 +00:00
D8H
7d8b9190af Add an option for Platformer objects to automatically grab platform ledges (#3555)
* Platform ledges can be grabbed without having the left or right key pressed when this option is activated
2022-01-27 15:07:43 +00:00
Florian Rival
7f3289d5a1 Remove the popup at the startup of the web-app
Don't show in changelog
2022-01-27 11:58:46 +00:00
Florian Rival
c2fbd173e1 Rework titles and button styles in the home page
Don't show in changelog
2022-01-27 11:40:21 +00:00
D8H
88e307d6f0 Allow to set a default value for boolean parameters in extensions functions (or custom behavior methods) (#3557) 2022-01-27 11:11:27 +00:00
Clément Pasteau
e7a063ed2c Remove the ability to install extension via shortcut or click outside to prevent mistakes 2022-01-27 11:28:04 +01:00
AlexandreS
1777ed6c2d Improve search accuracy and speed for the Example & Extension Stores with text highlights 2022-01-27 10:56:34 +01:00
Clément Pasteau
1e73122633 Allow editing Game Public Info from Game Dashboard 2022-01-26 18:26:52 +01:00
D8H
22b117d2b3 Add an option to allow the platformer objects to go down from a jumpthru (#3546)
* When activated, you can press the Down key and the character will fall from the jumpthru.
2022-01-26 15:42:23 +00:00
D8H
22f66c3297 Add developer documentation about jump trajectory theory in the Platform extension (#3550)
Only show in developer changelog
2022-01-25 15:17:58 +00:00
D8H
bd2ff786e2 Add an action to change the current horizontal speed of a Platformer object (#3539) 2022-01-24 16:44:47 +00:00
D8H
55852f478b Always stop the character vertically when the jump is aborted (#3544)
* Also add a small test on abortJump.
* Also try to make descriptions more standard.

Don't show in changelog
2022-01-23 22:56:19 +00:00
D8H
f93ce55125 Add actions to abort a jump and change the fall speed immediately of a platformer object. (#3537)
* This is useful to allow to "dash" toward the ground.
2022-01-23 14:47:34 +00:00
D8H
1c18beb68f Add a parameter "try to preserve the current air speed" in the "max falling speed" action for Platformer object. (#3534)
* This is useful to allow "gliding" or reducing the fall speed (for wall sliding) without riskying the object to go back up in the air.
2022-01-23 13:19:50 +00:00
D8H
6da11cf0ed Fix jumping again disallowed when a platformer object is falling, even if jumping was allowed again at the beginning of the jump (#3495) 2022-01-23 12:29:17 +00:00
Nilay Majorwar
342a690fa6 Fix Physics2 behavior editor overflowing on small screens (#3540) 2022-01-23 11:51:06 +00:00
Florian Rival
7aa35495cb Fix typo [skip ci]
Don't show in changelog
2022-01-23 00:13:30 +00:00
Florian Rival
260246fe1b Fix README images [skip ci]
Don't show in changelog
2022-01-23 00:12:06 +00:00
Florian Rival
3b1a860d7b Update README with new designs [skip ci] 2022-01-23 00:08:42 +00:00
Florian Rival
d85ca66eed Fix tests 2022-01-22 23:15:45 +00:00
Florian Rival
62835a8465 Fix the "Animation" field not shown as a number field in the instance properties editor 2022-01-22 23:13:43 +00:00
AlexandreS
b6e9a472b2 Fix wrong values displayed in the "Animation" field in the instances properties editor (#3527) 2022-01-22 22:27:32 +00:00
Florian Rival
16b4c76d8e Remove duplicate "Angle" action and condition for Tiled Sprite objects
Fix #3522
2022-01-22 22:22:35 +00:00
Nilay Majorwar
a217565919 Fix buttons layout on mobile or small screens in the behaviors editor (#3538) 2022-01-22 21:08:21 +00:00
Florian Rival
e583556a4d Group fields inside some object editors to make it easier to find them and quickly understand their usage 2022-01-22 19:49:52 +00:00
Tristan Rhodes
95d78521d2 Update sentence of "Start (or reset) the timer" in the events sheet to make them clearer (#3526) 2022-01-21 09:45:20 +00:00
AlexandreS
d5955e0c67 [Network tools] Fix: Set error var to predefined value if web request couldn't be sent 2022-01-20 10:57:35 +01:00
AlexandreS
4393cc0820 Fix: Only move unlocked instances when using keyboard in the scene editor 2022-01-19 18:07:08 +01:00
Florian Rival
b28f738112 Simplify the description of the collision condition
It was outdated and confusing.
Also ran autoformatting on the file.

Don't show in changelog
2022-01-19 12:18:41 +00:00
AlexandreS
dd76abd9d4 Fix focus loss when editing the name or path of a new project 2022-01-19 12:08:50 +01:00
AlexandreS
a92b613435 Remove offending name from project name generator (#3511) 2022-01-18 12:27:15 +00:00
D8H
0fd9173069 Improve consistency of behavior descriptions by starting them with a verb. (#3484) 2022-01-17 17:05:37 +00:00
Florian Rival
2a214e0997 Add warnings that timers must be started using an action 2022-01-16 11:53:34 +00:00
D8H
d1a68aa0be Reorganise some platformer actions/conditions/expressions in different groups (#3491) 2022-01-15 11:41:14 +00:00
Clément Pasteau
d49d765ec0 Bump newIDE version (#3494) 2022-01-14 17:29:00 +00:00
D8H
d2f98deb63 Fix the new key pressed condition in the Platformer behavior (#3492) 2022-01-14 17:10:58 +00:00
AlexandreS
2e86f5d512 Display error for too many request error from firebase and translate errors
Do not show in changelog
2022-01-14 14:18:39 +01:00
Florian Rival
e5158bc8bb Revert the product name (#3488)
Working well on Windows (code signing is passing), so reverting this to avoid disrupting auto update out of caution.

Don't show in changelog
2022-01-14 10:00:58 +00:00
AlexandreS
d9af6d7316 Bump newIDE version 2022-01-13 14:23:56 +01:00
github-actions[bot]
7cf3f698cd Update translations
Do not show in changelog
2022-01-13 14:14:54 +01:00
AlexandreS
6e81058a80 Fix crash on web-app for users using automatic page translations 2022-01-13 12:15:52 +01:00
D8H
e0ab0d1f01 Improve the timer conditions to allow to check if the value of the timer is greater or less than a value (#3450) 2022-01-13 00:08:20 +00:00
Aurélien Vivet
4bd770a61e Fix some typo in the interface or codebase (#3483) 2022-01-12 21:39:37 +00:00
AlexandreS
518bb9a164 Add github action to complete update translation pr with coverage deltas
Do not show in changelog
2022-01-12 15:57:33 +01:00
Clément Pasteau
550687afec Change UX for Build and Games dialogs
Do not show in changelog
2022-01-12 15:44:28 +01:00
AlexandreS
95c785bb67 Open extension details first when clicking on a downloaded extension in the project manager 2022-01-12 11:55:33 +01:00
D8H
fa40299343 Remove an only in tests (#3474)
Don't show in changelog
2022-01-11 13:28:50 +00:00
Florian Rival
61d2c7e580 Fix issues with npm install and npm version on AppVeyor and Travis (#3473)
Don't show in changelog
2022-01-11 13:27:39 +00:00
Clément Pasteau
ab25f3b2cf Display timed out builds instead of infinite loader 2022-01-11 14:21:42 +01:00
D8H
a1f0bbf25f Add autocompletion for fields and expressions asking for a function parameter name (#3470) 2022-01-10 21:42:20 +00:00
AlexandreS
8af84bf3a4 Only run auto closes and comments on issue opening (#3468)
Do not show in changelog
2022-01-10 18:48:03 +01:00
Florian Rival
1ebe50a30c Fix npm install on Travis (#3455) 2022-01-10 17:47:03 +00:00
AlexandreS
370e20fc97 Attempt to solve special characters use issue 3 - Remove escaping first set to escape quotes (#3465)
Do not show in changelog
2022-01-10 18:39:12 +01:00
AlexandreS
fb407848be Attempt to solve special characters use issue 3 - Use issue number instead of its id (#3462)
Do not show in changelog
2022-01-10 18:23:30 +01:00
AlexandreS
d2f53edb2c Attempt to solve special characters use issue 3
Do not show in changelog
2022-01-10 18:14:12 +01:00
AlexandreS
34a75a29c7 Improve a few things Bis repetita
Do not show in changelog
2022-01-10 18:06:18 +01:00
AlexandreS
3acd76ff02 Close ExtensionInstallDialog if successfully installed
Do not show in changelog
2022-01-10 16:33:37 +01:00
AlexandreS
0c6ffc23ed Few export fixes (#3452)
Do not show in changelog
2022-01-10 14:30:18 +01:00
Clément Pasteau
323809228a Update Games Platform local URL to use Liluo
Do not show in changelog
2022-01-10 14:08:28 +01:00
github-actions[bot]
145764bfdb Update translations [skip ci] (#3364)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2022-01-09 17:06:17 +00:00
Leo_Red
dba4b7aeb7 Update new behavior method dialog step icon to be hollow (#3441) 2022-01-09 12:59:34 +00:00
AlexandreS
1f19be3ec2 Fixes presence of ghost collision masks for objects with platform behavior
Co-authored-by: D8H <Davy.Helard@gmail.com>
2022-01-08 11:55:33 +00:00
Florian Rival
bf60470c3d Make the GDevelop Windows version signed with a certificate to avoid warnings when opening the installer (#3435)
* The Windows warning should be gone once a sufficient number of people install the app
2022-01-07 23:57:23 +00:00
Florian Rival
2afa702080 Bump newIDE version (testing)
Don't show in changelog
2022-01-07 17:13:33 +00:00
AlexandreS
365bc56940 Change the way one can apply filters when searching for extensions/behaviors/examples in the stores
Co-authored-by: Bouh <bouhvivez@gmail.com>
2022-01-07 15:28:36 +00:00
Clément Pasteau
8aaa3bcbb6 Introduce stable URLs for games
* A unique URL is now available for each game, on liluo.io
* The list of builds has been improved to allow opening web builds and decide which one to publish live
* Web export is now split in 2 steps, providing an instant-build URL, and the stable game URL
2022-01-06 16:45:08 +01:00
Clément Pasteau
90c3195b5e Improve the mouse conditions to autocomplete possible values (#3433) 2022-01-06 10:26:48 +01:00
Aurélien Vivet
ad3c7e4fad Fix typo (#3434)
Do not show in changelog
2022-01-06 10:05:13 +01:00
AlexandreS
ba50c73485 Add possibility to add an extension or a behavior when adding an instruction in the event sheet 2022-01-05 15:36:03 +01:00
AlexandreS
933287ec6b Add notion of origin to extensions (#3429)
Do not show in changelog.
2022-01-04 15:14:52 +01:00
Florian Rival
e2afa946a2 Fix the SerializedExtension type, which is not a type containing the same fields as the extension "headers" coming from the extensions store.
Don't show in changelog
2022-01-04 12:35:20 +01:00
D8H
ae6a77da9f Improve calculations for the Platformer to make it more precise (#3417)
* This makes the movement less prone to approximations when there is a drop in FPS, making your game more precise.
2022-01-03 16:19:17 +01:00
Clément Pasteau
25453b70eb Fix Extension Install dialog being functional to use hooks
Do not show in changelog
2022-01-03 09:51:25 +01:00
D8H
cff585ed55 Improve calculations for the Pathfinding to make it more precise (#3421)
* This makes the movement less prone to approximations when there is a drop in FPS, making your game more precise.
2022-01-02 19:28:03 +01:00
Arthur Pacaud
79a4162ad0 Add logs to audio actions when trying to manipulate a sound/music on a non-existing channel (#3241)
Only show in developer changelog
2022-01-02 14:59:42 +01:00
Florian Rival
9e21cf0a08 Add options and logos to build properly the AppX (#3015)
* Fix wrong executable name because of the space in "GDevelop 5.exe" in the generated appx.
* Use Node.js 16 on Linux CI
* Update version [skip ci]
* Upgrade to electron-builder 22.11.11

Only show in developer changelog
2021-12-30 10:22:43 +01:00
AlexandreS
63332f8123 Add possibility to use Cmd+Enter/Ctrl+Enter to submit a dialog 2021-12-29 11:27:03 +01:00
Florian Rival
ce986fe1d3 Add a test game for shape painter transformations
Don't show in changelog
2021-12-28 10:11:46 +01:00
D8H
439d185ce8 Add a condition to the Platformer character behavior to check if a control is pressed (or simulated) (#3406) 2021-12-28 10:09:04 +01:00
AlexandreS
ec42219d2f Remove tendentious adjective from project name generator
Do not show in changelog
2021-12-28 10:06:47 +01:00
D8H
fa5671a3ee Improve calculations for the Top Down movement behavior to make it more precise when accelerating or decelerating (#3412)
* This makes the movement less prone to approximations when there is a drop in FPS, making your game more precise.
2021-12-28 09:57:10 +01:00
Clément Pasteau
399c4c5edd Make Builds list consistent across the app
Do not show in changelog
2021-12-27 19:37:26 +01:00
Clément Pasteau
3cc3f612e6 Display the list of builds per game in the game dashboard 2021-12-27 14:42:03 +01:00
Clément Pasteau
3e1799dddb Send gameId when creating a build
Do not show in changelog
2021-12-27 09:14:00 +01:00
D8H
eb6628af49 Add 2 tests for Platformer jump at 30 fps and 120 fps. (#3408)
Only show in developer changelog
2021-12-27 09:03:04 +01:00
D8H
fc6082c35b Add support for rotating, scaling and flipping a Shape Painter object (#3402)
* A custom center point can be set (and will be at the center of the drawing if not specified).
* The collision mask is now a rectangle surrounding what is drawn on screen. 
* If this changes something in your game, or you want another collision mask, you can use the action to set a custom rectangle as the collision mask of the object.
2021-12-26 22:13:51 +00:00
D8H
819ffc52c7 Show objects position instead of origin in the in-game debugging view (#3403)
* Still show the "origin" point for rotated/scaled Sprite objects.
2021-12-25 18:51:57 +01:00
Arthur Pacaud
f36c9940ed Fix the special 'Not' condition not working with some conditions related to objects (#3367) 2021-12-24 13:36:58 +01:00
Florian Rival
cd8901a524 Fix typo 2021-12-24 10:56:22 +01:00
Aurélien Vivet
5693b257c0 Fix the expression to get the user home path (#3400) 2021-12-23 15:14:42 +01:00
Clément Pasteau
48467e4654 Add missing keys in the keyboard expression autocomplete 2021-12-23 11:09:10 +01:00
Rahul Saini
78dfedf66b Allow multi-selection and sorting in the instances list (#3343)
* Also allow to lock/unlock by clicking on the lock icon
2021-12-23 11:08:53 +01:00
AlexandreS
d3ef6fe729 Add context menu items to collapse all events and expand events to certain levels (#3396) 2021-12-23 09:49:08 +01:00
D8H
b3e0540fed Group properties in some behaviors for enhanced clarity (#3373)
* Also allow custom behaviors made in the editor to define property groups.
2021-12-22 17:10:06 +00:00
Clément Pasteau
510d8d7c1d Fix user profile being refreshed too often when building
Do not show in changelog
2021-12-22 10:13:47 +01:00
AlexandreS
650975ba6e Improve homepage layout and Create project dialog options (#3386) 2021-12-21 14:28:13 +01:00
Aurélien Vivet
6bf293bcb5 Add backdrop click on create new project dialog
Don't show in changelog
2021-12-21 04:15:52 +01:00
D8H
dac4b3ba51 Improve clarity of code (#3375)
Don't show in changelog
2021-12-17 16:38:37 +01:00
D8H
b344f5b956 Allow actions/conditions/expressions created in the editor to be sorted in groups (#3366) 2021-12-17 15:43:58 +01:00
AlexandreS
44db5362d3 Add notification badge on user chip and achievements 2021-12-17 10:59:11 +01:00
Clément Pasteau
cca0e6e66f Fix toolbar not centered on the extensions screen (#3374) 2021-12-17 10:37:11 +01:00
Arthur Pacaud
81c65f7ff7 Fix wrong network preview address shown when running in VirtualBox/VMware (#3368) 2021-12-16 10:20:58 +01:00
Clément Pasteau
b3ea46d7e6 Fix sharing buttons
Do not show in changelog
2021-12-15 13:57:25 +01:00
github-actions[bot]
0e8adaab92 Update translations 2021-12-15 13:01:35 +01:00
D8H
c055fbcb3c Split the Platformer tests in 5 files (#3360)
Only show in developer changelog
2021-12-15 11:57:43 +01:00
AlexandreS
5051de0787 Add Tutorial Opened event when clicking on tutorial on homepage
Do not show in changelog
2021-12-15 11:22:32 +01:00
Clément Pasteau
4976d8ef8b Bump IDE version
Do not show in changelog
2021-12-15 10:48:30 +01:00
Clément Pasteau
bf1ffd3e65 Improve layer visibility toggle with an explanation text 2021-12-15 10:44:52 +01:00
Clément Pasteau
9163e998f9 Improve web export with multiple sharing capabilities 2021-12-15 10:25:41 +01:00
AlexandreS
a4d0c591a8 Add possibility to choose project name before it is created
A random and fun name is generated as a suggestion
2021-12-14 17:51:26 +01:00
Florian Rival
8c717ba910 Fix videos wrongly removed removing unused resources in the resources editor
Fix #3356
2021-12-14 10:15:55 +01:00
Leo_Red
be0f760f02 Add minor UI improvements to the profile dialog (#3351) 2021-12-12 11:45:14 +00:00
Florian Rival
919d596d07 Move the copy button for the web export link to the end of the input (#3350)
Also use a component doing the layout of the button on the right.

Don't show in changelog
2021-12-11 13:06:39 +00:00
AlexandreS
35cfd627ad Clean up after new homepage
Do not show in changelog
2021-12-10 16:24:06 +01:00
D8H
ba687aa60c Allow grid based object to optimise collision checks (#3245)
* Allow to get the hit boxes for a given area.
* Also remove useless array and wrong sharing of vertices in Light object renderers

Only show in developer changelog
2021-12-10 15:16:12 +00:00
Clément Pasteau
4d8e835b9a Fix light textures sometimes not behaving properly when close to an obstacle 2021-12-10 14:45:02 +01:00
Clément Pasteau
834a28ddbc Improve the whole export flow
* The Preview & Publish buttons are now centred in the interface
* The automated web upload with a provided link is put forward in the Export home dialog
* The export flow has been reworked to be split into "Automated" and "Manual'
2021-12-10 12:36:48 +01:00
AlexandreS
945555a8e9 Fix switch case condition in showcased game buttons
Don't show in changelog
2021-12-10 10:32:05 +00:00
AlexandreS
ad3d1dd8c3 Change homepage to display starters, tutorials and the game showcase
Additionally:
- Add button with split menu to open recent projects
- Remove starters tab in the dialog to create a project
2021-12-09 17:46:52 +01:00
Florian Rival
fd47282456 Improve resilience of resources fetching of the desktop app (#3342)
Do more requests at the same time but retry the failing ones.

Don't show in changelog
2021-12-08 09:54:20 +00:00
Florian Rival
dff1c88ef7 Increase parallel requests when fetching resources in the desktop app
Don't show in changelog
2021-12-07 22:35:27 +00:00
Florian Rival
4ea622ff99 Fix typo 2021-12-05 13:04:40 +00:00
Florian Rival
17ea918a91 Bump newIDE version 2021-12-03 11:23:32 +00:00
Leo_Red
cc6af8979d Animate opening of lists in the Project Manager, action/condition selector and in the Debugger (#3310) 2021-12-03 11:16:56 +00:00
github-actions[bot]
132e20fd24 Update translations [skip ci] (#3289)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2021-12-03 11:11:31 +00:00
Florian Rival
fb6a88785a Add Pandako to the list of contributors (Japanese translations, extensions and blog)
Don't show in changelog
2021-12-03 09:43:02 +00:00
Clément Pasteau
8a159d7ff5 Remove unused var
Do not show in changelog
2021-12-03 09:30:50 +00:00
Florian Rival
13c85bbe45 Improve custom behavior new function dialog to show a button for making an action, condition or expression instead of a single one for action
Don't show in changelog
2021-12-02 22:20:08 +00:00
Florian Rival
ce8323e8e1 Fix crash when modifying the operator for an action or condition of a "color" property of a behavior (#3327) 2021-12-02 15:54:00 +00:00
Clément Pasteau
dbc7a74e45 Fix debugger actions not hiding properly after opening it 2021-12-02 15:53:25 +01:00
Clément Pasteau
cfb1d6888e Fix sounds sometimes not playing after the first time being played (#3325) 2021-12-02 10:48:10 +00:00
Florian Rival
816dc8cc74 Fix tweens automatically deleting the object sometimes affecting newly created objects (#3321) 2021-12-02 09:40:14 +00:00
Arthur Pacaud
106549e5fa Allow usage of custom ICE servers in the P2P extension (#3301) 2021-12-01 20:08:25 +00:00
Clément Pasteau
f8ca06d530 Fix web debugger icon not updating properly
Do not show in changelog
2021-12-01 19:32:18 +01:00
AlexandreS
34cbcdbc3a Add carousel component for new start page (don't show in changelog) 2021-12-01 15:11:56 +01:00
Clément Pasteau
3b208502ae Improve DismissableTutorialMessage story
Do not show in changelog
2021-11-30 15:50:28 +01:00
Clément Pasteau
e3654fca99 improve tutorials to be fetched from backend services
Do not show in changelog
2021-11-30 14:43:57 +01:00
Florian Rival
2a386cdcf1 Fix the layer of the created object not shown for the "Create object" action in the events sheet 2021-11-29 23:43:50 +00:00
Leo_Red
b134896687 Fix wrong mention of extensions instead of examples in a text (#3306) 2021-11-29 13:16:34 +00:00
Leo_Red
705dff43bc Move scene variables into their own category in actions/conditions/expressions (#3300) 2021-11-27 16:33:31 +00:00
Leo_Red
d9eaf71ed1 Fix tabs in preference dialog disappearing when scrolling in the dialog (#3299) 2021-11-27 16:06:20 +00:00
D8H
008b4291ab Fix the "separate" action when there are several obstacles (#3236)
* Previously an object colliding with multiple objects would have been "pushed" too far from the two colliding objects. Now, it gets properly separated, in a much more natural way, avoiding some shaking/flickering on corners or when involving multiple obstacles.
2021-11-25 17:45:38 +00:00
Clément Pasteau
3596896b16 Bump IDE version 2021-11-24 17:12:25 +01:00
Clément Pasteau
db05e98bc8 Improve object lock behavior in the editor
* The objects are now selectable, to simplify unlocking them
2021-11-24 17:12:01 +01:00
Florian Rival
98c1a93da5 Update a wording the instance properties editor
Don't show in changelog
2021-11-24 15:26:44 +00:00
Florian Rival
c39d3ee35c Fix a React warning
Don't show in changelog
2021-11-24 15:13:05 +00:00
Florian Rival
c68a25573d Hide direction related actions/conditions/expressions
The builtin "8 directions" is not officially supported anymore and we should re-enable it later with an improved interface/more flexible choices.

Don't shoe in changelog
2021-11-24 15:05:18 +00:00
github-actions[bot]
2b72b6b3e7 Update translations [skip ci] (#3285)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2021-11-24 14:24:53 +00:00
Clément Pasteau
db60151150 Fix Tiled Sprite being incorrectly displayed (pixelated) when the X/Y offset was too large (#3287) 2021-11-24 14:05:04 +00:00
Leo_Red
0971a4b464 Move the object variables editor into the objects editor (easier to find and faster to access) (#3263)
* Also rework the other variables editor dialogs to have the toolbar buttons always at the bottom of the window.
2021-11-24 13:21:38 +00:00
Clément Pasteau
93a57b1a31 Fix the display of the decreased build limits after exporting a game (#3284) 2021-11-24 09:40:27 +00:00
github-actions[bot]
d0f7e2517d Update translations [skip ci] (#3262)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2021-11-23 21:48:25 +00:00
AlexandreS
9523c98cad Add multiple achievements ("badges") that can be earned while using GDevelop (#3256)
* These achievements are visible in your user profile.
* They are all for now fairly simple to collect, but we'll also later add some a bit more complex to win, to reward contributors, people invested in the community and people building great games!
2021-11-23 21:29:27 +00:00
Florian Rival
ea38a2ff0f Add conditions and expressions to compare the coordinates of the bounding box of an object (#3275) 2021-11-23 14:56:49 +00:00
Clément Pasteau
3065ba53b1 Fix arrow keys wrongly triggering page scroll when playing a game embedded in a web page (#3280) 2021-11-23 10:57:09 +00:00
Clément Pasteau
dc19f030fc Improve scene editor scrolling speed to be faster/slower according to the zoom level (#3279) 2021-11-23 10:33:21 +00:00
Florian Rival
9fb36a375f Add minor UI changes
* Don't open asset categories in the asset store
* Remove a button redirecting to the asset store as there is already a tab for it
* Make the new object dialog always take the full height of the window
2021-11-21 18:03:09 +00:00
D8H
a366934fdb Avoid to fetch again a JSON in the game engine when it's already being fetched (#3261) 2021-11-21 12:30:59 +00:00
Florian Rival
9626ea6dcf Indicate on link events that they can't be used in an extension/custom behavior 2021-11-20 17:18:21 +00:00
Oxey405
08388893bf Don't list the current scene/external event name in a Link event when choosing what to include (#3228)
* This prevents an infinite loop/crash if launching a preview after selecting the current scene/external events in a link of the same scene/external events.
2021-11-20 15:20:45 +00:00
Arthur Pacaud
2f933f2cad Refactor the implementation of the Tween behavior (#3218)
Only show in developer changelog
2021-11-20 12:37:32 +00:00
Clément Pasteau
2517b47401 Feature/allow user receive game stats (#3259)
Add a checkbox to user profile to receive weekly game stats via email
2021-11-19 16:03:23 +01:00
D8H
86cad60194 Fix platforms sometimes not properly detected when rotated and at the edge of the scene (#3260) 2021-11-19 09:32:24 +00:00
github-actions[bot]
b1658d4619 Update translations [skip ci] (#3253)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2021-11-16 21:24:17 +01:00
Florian Rival
c72026e8cd Show the usernames of the contributors on the wiki pages for extensions 2021-11-16 16:07:05 +00:00
Florian Rival
4936b4b104 Fix compilation on MinGW
Don't show in changelog
2021-11-16 14:50:05 +00:00
Florian Rival
5623d12eac Fix TimeScale expression not shown in expressions autocompletion
* Also fix inconsistent naming of time scale related actions/conditions and expressions.

Fix #3248
2021-11-16 11:18:29 +00:00
Clément Pasteau
8757cfe8b2 Fix autocomplete not displaying options if only translatable values (#3254)
Do not show in changelog
2021-11-16 10:51:51 +00:00
MyNameIsRinax
968402e99f Fix a typo for rotate toward angle and position in the event sheet sentence (#3252) 2021-11-16 08:21:43 +01:00
github-actions[bot]
6f59a0921d Update translations [skip ci] (#3239)
Don't show in changelog
Co-authored-by: Bouh <Bouh@users.noreply.github.com>
2021-11-15 17:26:12 +01:00
Leo_Red
167307f1c4 Fix a typo for rotate action in the event sheet sentence (#3249) 2021-11-15 17:17:04 +01:00
Florian Rival
36fb4ec9b2 Bump newIDE version 2021-11-12 11:47:21 +00:00
Florian Rival
124e1f3683 Improve changelog extraction script
Don't show in changelog
2021-11-12 11:46:57 +00:00
github-actions[bot]
9c350729a8 Update translations [skip ci] (#3235) 2021-11-12 11:43:27 +00:00
Florian Rival
9186daa782 Update Platformer starter to allow the character to walk on rotated platforms
Don't show in changelog
2021-11-11 17:18:14 +00:00
Florian Rival
c6161c4752 Add an option in the Sprite editor to allow animations to play even when the object is hidden/outside the screen 2021-11-11 17:08:40 +00:00
D8H
5d3f207216 Add major improvements to the platformer engine to better handle slopes and moving platforms (#3009)
* The characters on platform are no long stopping when going from one rotated platform to another.
* Platforms going up and down are now properly handled by characters - they won't fall or vibrate like before. You can now freely use platforms doing any movement and characters will stay on them and can move freely on them.
* Characters Y position will now stay stable when moving on a flat platform and between jumps.
* Note that if you use the collision condition to check if an object is touching a platform, you should instead use the condition "Is object on given floor": this will always work consistently.
2021-11-11 16:11:02 +00:00
Florian Rival
cf462f6c6e Fix volume sounds and musics not clamped at exactly 0 and 1 (#3234)
Don't show in changelog
2021-11-10 11:36:20 +00:00
github-actions[bot]
bc979031e3 Update translations (#3202) 2021-11-09 16:08:14 +00:00
Clément Pasteau
406bae5e12 Fix a glitch where a sound being played at a low volume can actually be heard at a high volume for a split second 2021-11-09 16:00:56 +00:00
Florian Rival
5f5f50e039 Fix wording
Don't show in changelog
2021-11-09 14:43:53 +00:00
Florian Rival
394fb4c587 Fix warning
Don't show in changelog
2021-11-08 15:24:07 +00:00
Florian Rival
599d48afca Refactor scan/removal of unused resources
Don't show in changelog
2021-11-07 19:38:50 +00:00
Florian Rival
bccef185cb Clean up some code
Don't show in changelog
2021-11-07 19:38:50 +00:00
Florian Rival
d0f4370026 Add support for blob urls in the web-app export/preview
Experimental support - just so the behavior of the export/preview are correct.

Don't show in changelog
2021-11-07 19:38:50 +00:00
Florian Rival
77d6f0310c Add support for using arbitrary URLs for images/sounds/resources in the web-app 2021-11-07 19:38:50 +00:00
Florian Rival
c73a5a046f Fix semaphore CI npm cache not working because of npm 7+ upgrading the package-lock.json
Using "npm ci" to allow clean installation without changes to the lock files.

Don't show in changelog
2021-11-04 11:48:04 +00:00
Florian Rival
c37e129a5b Implement support for the Debugger in the web-app
* One or more preview windows can be launched and used with the GDevelop Debugger, like on the desktop app.
  * To run the Debugger, click on the button next to the Play button in the toolbar and choose "Start Preview with Debugger and Performance Profiler"
* This is useful to inspect instances of objects, inspect internal messages or run the performance profiler.
* A right click on the Play button will also allow to launch a new preview, in a new window.
* Also fix the loading screen not shown in the preview on the web-app even when asked to be shown (using the game properties preview button)
2021-11-04 11:48:04 +00:00
Florian Rival
aeecb0e29f Revert Rectangle to Line in the Particle Emitter editor
Don't show in changelog
2021-11-02 10:26:57 +00:00
Tristan Rhodes
a6525e5617 Clarify names of particle types in the Particle Emitter editor (#3217) 2021-11-01 14:35:10 +00:00
Arthur Pacaud
f67aeedaeb Update esbuild (#3220)
Only show in developer changelog
2021-11-01 10:01:52 +00:00
Leo_Red
0c2f023c63 Fix contributors list (#3221) 2021-11-01 09:55:03 +00:00
Leo_Red
d6d4569dbf Update naming of events in the menus to make them easier to understand (#3212) 2021-10-29 14:47:09 +01:00
Florian Rival
965ec330cf Improve preview in the web-app so that it opens in a separate window using the size from the game properties 2021-10-28 22:51:27 +01:00
Arthur Pacaud
c09d29a959 Show the preview window, when corresponding preference is enabled, above the editor but not above all windows on the screen (#3203) 2021-10-28 20:11:03 +01:00
Florian Rival
67612009d1 Add CrazyGames.com in the links where to publish a HTML5 game (#3211) 2021-10-28 18:05:35 +01:00
Florian Rival
2da5194672 Fix crash in the Debugger
Don't show in the changelog
2021-10-28 17:32:42 +01:00
Florian Rival
7f5821a299 Fix user not always logged when opening export after relaunching the app (#3205)
* Also fix signup/login dialog closing before the signup/login is entirely finished
2021-10-27 15:43:39 +01:00
Florian Rival
a3fdeec6a7 Refactor gdjs.Logger to allow disabling specific log groups in the console (#3204)
* This reduces the logs during GDJS tests, as this was cluttering the
terminal.

Only show in developer changelog
2021-10-27 11:39:36 +01:00
Florian Rival
852ad1d92b Do not make the preview window always on top by default in preferences
Don't show in changelog
2021-10-25 22:30:21 +01:00
Florian Rival
8fdba503ab Fix potential crash in the scene editor 2021-10-25 22:21:17 +01:00
Florian Rival
50d7bec375 Bump newIDE version 2021-10-25 15:30:31 +01:00
Clément Pasteau
0c85e9bf30 Prevent sending session hits if the session is not correctly created 2021-10-25 15:58:30 +02:00
github-actions[bot]
08c41ece71 Update translations (#3197) 2021-10-25 14:27:17 +01:00
Aurélien Vivet
bd9fffba3f Remove unused test games from GDevelop 4 (#3192)
Don't show in changelog
2021-10-24 19:22:31 +01:00
github-actions[bot]
413caf6f62 Update translations (#3182) 2021-10-22 22:15:43 +01:00
Aurélien Vivet
530d0baffe Remove beta term from the docs (#3187)
Don't show in changelog
2021-10-22 22:13:14 +01:00
Aurélien Vivet
e78d2c6962 Add automation to automatically close stale issues (#3184)
Only show in developer changelog
2021-10-22 11:26:31 +01:00
Arthur Pacaud
bc606ed1be Add a console to the games debugger (#2770)
* When launching the Debugger to inspect a game, open the Console to see internal messages sent by the game, JavaScript code or the game engine.
* This is an advanced feature that is useful to find issues in your game or to see if your game is displaying any internal error.
2021-10-21 19:47:28 +01:00
Clément Pasteau
c705f89de8 Feature/external layout options (#3178)
Improve scene selection and help text for an external layout
2021-10-21 14:18:44 +02:00
github-actions[bot]
3b73b5eb6d Update translations 2021-10-21 12:40:29 +01:00
D8H
107410f0a4 Improve typing and simplify implementation of Linked Objects' getObjectsLinkedWith function (#3180)
Only show in developer changelog
2021-10-21 09:42:34 +01:00
D8H
b7b95d5e09 Add new tests for the platformer engine to prepare for the upcoming changes (#3176)
Only show in developer changelog
2021-10-20 15:40:01 +02:00
AlexandreS
a470e9b86c Fixes an issue with ghost instances of behaviors (light obstacle and pathfinder obstacle) 2021-10-20 10:45:01 +02:00
Clément Pasteau
cf5c8ae631 Improve Expression autocomplete for functions 2021-10-18 13:22:01 +02:00
AlexandreS
8f8ac2fd1e Show index of current focused result in Event Sheet 2021-10-15 09:34:48 +02:00
Clément Pasteau
cdac70425e Prevent debugger server being launched twice, causing a crash
Do not show in changelog
2021-10-14 16:58:46 +02:00
AlexandreS
378f0a48ad Add possibility to search in events sentences
* Better highlight of search results
* Remove highlights when closing the search panel
2021-10-14 15:52:30 +02:00
Clément Pasteau
e653639366 Improve Expression autocomplete (#3167)
Improve Expression Autocomplete to be more intuitive
2021-10-14 15:08:18 +02:00
Florian Rival
e105d4c9f6 Disable history when publishing the web-app to GitHub pages
Don't show in changelog
2021-10-11 16:43:33 +01:00
Florian Rival
5b80bed305 Fix crash happening when modifying "dead" instances after removing a layer and instances that were on it
Fix #3164
2021-10-11 16:39:35 +01:00
AlexandreS
a4ac323e63 Only show the operators that can be actually used in actions/conditions for strings (#3156)
* For strings/texts, only = and ≠ can be used for comparisons, and "set to"/"add to" for modifications.
2021-10-08 17:14:02 +01:00
Clément Pasteau
bc23d6a084 Fix effects being applied multiple times on objects when creating and destroying a lot of them (#3149)
* Effects from destroyed objects could be cleaned incorrectly and applied to new objects, creating glitches on newly created objects.
2021-10-08 16:14:23 +01:00
Florian Rival
2c24359fba Skip CI for Pull Request automatically open to update translations
We can always remove this tag before merging. This is to avoid doubling the usage of Travis/Semaphore CIs at every commit on master.

Don't show in changelog
2021-10-08 11:48:32 +01:00
Clément Pasteau
a6b01fc01d Add conditions for mouse key pressed from text 2021-10-08 12:15:35 +02:00
github-actions[bot]
44b81f52ea Update translations (#3154)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2021-10-07 23:06:41 +01:00
Florian Rival
cfdf13538e Automate update of translations (#3153)
* Automatically download and build latest translations from Crowdin at each commit on master, opening a PR with the changes (if any).
2021-10-07 22:58:50 +01:00
Florian Rival
7ee38a50bf Fix translations
Launched npm run compile-translations *after* launching npm run extract-all-translations, so that the English .po file was up-to-date to avoid missing translations in English language.

Don't show in changelog
2021-10-07 19:28:01 +01:00
Florian Rival
e2b8620b83 Fix translations
Don't show in changelog
2021-10-07 17:18:57 +01:00
AlexandreS
7ed8660edc Fix translations - Don't show in changelog 2021-10-07 18:10:18 +02:00
AlexandreS
75cc70368c Bump newIDE version and update translations 2021-10-07 16:38:19 +02:00
AlexandreS
0d3dfe5cf4 Display another user's profile when clicking their badge 2021-10-07 15:57:49 +02:00
Clément Pasteau
e7aa75bcd7 Add possibility to change one's email with confirmation 2021-10-07 13:28:44 +02:00
Clément Pasteau
c5ad127e83 Fix opening up the parameters dialog for object or behaviors expressions having no parameters 2021-10-07 12:28:27 +02:00
Clément Pasteau
acfdebfc0f Prevent calling a user update on every authState change
This fixes a race condition where the fetchUser would be called too early, causing a conflict with the signup function while creating the user in the database.

Do not show in changelog
2021-10-06 12:15:56 +02:00
Leo_Red
d3f8b410b0 Fix wording of "empty game" to "empty project" for consistency (#3136) 2021-10-06 09:04:53 +01:00
Florian Rival
4b7d67ce97 Fix very long object names overflowing or messing up some dialogs in the editor 2021-10-05 23:46:08 +01:00
Florian Rival
46a81ef4be Fix icons aligment and text ellipsis for long resource names in resources selector 2021-10-05 23:46:08 +01:00
Florian Rival
fe2812b8e8 Update caching by service worker of libGD.js/wasm
Don't show in changelog
2021-10-05 23:46:08 +01:00
Clément Pasteau
042cf49b3b Allow user to verify their email (#3132)
Allow users to verify their email
2021-10-05 18:23:29 +02:00
Florian Rival
7cf334ad1c Fix Edit My Profile and Logout buttons not working anymore
This was because of a stale "state" used by React. Fix by using the functional version of setState.

Also fix some Flow types that are not stricts.

Don't show in changelog
2021-10-04 17:47:10 +01:00
AlexandreS
f999bee387 Fix loss of user login between IDE refreshes 2021-10-04 17:09:43 +02:00
AlexandreS
0627d4b865 Show user's bio on My Profile window 2021-10-04 16:12:22 +02:00
Clément Pasteau
92e6a5e67f Improve user autocomplete (#3129)
Prevent saving projects and extensions with non-existing authors
2021-10-04 11:44:40 +02:00
Aurélien Vivet
d980400c2b Add "FontSize" expression for Text objects (#2974) 2021-10-03 15:50:30 +01:00
MechanicalPen
e235694fac Fix conditions comparing Dialogue Tree variables to work even if the dialogue is not running (#3127) 2021-10-03 12:07:33 +01:00
AlexandreS
cdf00d10f1 Give possibility to enter one's bio 2021-10-01 17:07:40 +02:00
Clément Pasteau
218520b836 Update translations (#3124) 2021-10-01 15:56:10 +01:00
Clément Pasteau
3ce71813ba Bump newIDE version (#3122) 2021-10-01 14:03:39 +01:00
Clément Pasteau
90300f895c Validate the username format in the create & edit forms 2021-10-01 14:56:14 +02:00
Florian Rival
9c8aa57fb6 Fix alignment of a background text in profile dialog
Don't show in changelog
2021-10-01 13:50:03 +01:00
Clément Pasteau
84876a1dff Display contributions (examples & extensions) on the user profile (#3110)
Display contributions (examples & extensions) on the user profile
2021-10-01 13:27:03 +02:00
Florian Rival
19ef8742f0 Extract translation sources and upload them to Crowdin at each commit on master (#3114)
* Extract but without upload for other branches

Don't show in changelog
2021-10-01 11:25:36 +01:00
Clément Pasteau
567efafa70 Display error if username is not valid 2021-10-01 11:41:59 +02:00
AlexandreS
c70685ccc7 Improve changelog extraction
Don't show in changelog
2021-09-30 17:10:15 +02:00
ClementPasteau
ec8daa7d8d Change profile.id calls to firebaseUser.id (#3112)
This ensures we don't prevent an action because the profile is
not fetched yet

Don't show in changelog
2021-09-30 12:32:43 +01:00
Florian Rival
0d817f4dae Fix warning
Don't show in changelog
2021-09-30 10:44:14 +01:00
AlexandreS
9dbbaada01 Update translations 2021-09-30 10:10:37 +01:00
AlexandreSi
342a6dc56f Bump newIDE version 2021-09-30 09:24:17 +01:00
Florian Rival
baae910fe8 Remove useless postfixing of the libGD.js/wasm files
Don't show in changelog
2021-09-30 09:06:38 +01:00
Florian Rival
2c6d30b28e Fix warning
Don't show in changelog
2021-09-29 22:49:35 +01:00
AlexandreS
9321f0ec7c Do not open expression parameters dialog if no parameters to configure 2021-09-29 18:23:46 +02:00
AlexandreS
e463f352b7 Add several UI improvements on the IDE 2021-09-29 18:16:47 +02:00
AlexandreS
5e3430aea5 Don't show in changelog - Remove unused #ifdef 2021-09-29 16:26:03 +02:00
AlexandreS
2d899d7c52 Add possibility to start and stop particle emitter 2021-09-29 09:25:03 +02:00
Florian Rival
0b933a569e Fix Bitmap Text objects crashing the editor if the font was renamed in resources 2021-09-24 20:24:06 +01:00
Florian Rival
4904e7e7fb Fix crash at game loading when a resource file was not found 2021-09-24 19:23:55 +01:00
Florian Rival
bfb1b6b15d Fix crash when moving a parameter of a function of an extension (or a custom behavior) after adding it
Fix #3093, fix #2729
2021-09-24 18:12:35 +01:00
ClementPasteau
9364a485cd Fix Folder being set for both Examples and Starters 2021-09-24 17:02:28 +02:00
ClementPasteau
176a2a0b47 Modify calls to Example & Extension with new endpoints
Do not show in changelog
2021-09-24 16:42:28 +02:00
AlexandreS
a10c9362dd Add condition to test if platformer is on a given platform 2021-09-24 14:15:06 +02:00
AlexandreS
3a0f55ee1b Fix windows notifications title 2021-09-24 14:01:54 +02:00
ClementPasteau
0b6bddc5a4 Feature/display authors on examples (#3090)
Display Examples authors on the search list and the details popup
2021-09-24 13:55:18 +02:00
Florian Rival
bf910e0cba Fix Scan for Images/Fonts/Audios in the resources editor wrongly adding resources with files already in other resources
* This could be visible when using the asset store or resources that have been renamed.
2021-09-24 00:09:32 +01:00
Florian Rival
763d8e8175 Fix renaming resources breaking objects or events using it
* Also fix the Bitmap Font field not shown in the parameters of the action to change it.
2021-09-24 00:09:32 +01:00
D8H
135ba2b4df Add expressions for properties of type "color" for custom behaviors (#3086) 2021-09-23 17:39:55 +01:00
ClementPasteau
d4a3722ec8 Fix authorIds being saved in the prop elements of a project (#3084) 2021-09-23 13:01:35 +00:00
ClementPasteau
477e88d4ce Allow entering the authors usernames in the Project properties 2021-09-23 12:46:31 +02:00
AlexandreS
023ed8f7b5 Add possibility to zoom in or out on events sheet 2021-09-23 09:37:33 +02:00
Florian Rival
55020a3d15 Fix the deployed storybook not properly loading libGD.js
Don't show in changelog
2021-09-22 17:24:07 +01:00
Florian Rival
552219e48f Add CI to deploy automatically the Storybook for each commit (#3081)
* Useful to quickly test components without having to fetch and build locally a branch.
* Can optionally be deployed to Chromatic if the GitHub action is launched manually.

Only show in developer changelog
2021-09-22 16:58:47 +01:00
ClementPasteau
4dfac41d81 Improve userAutocomplete help text (#3079) 2021-09-22 17:28:52 +02:00
Florian Rival
33deca92e3 Upgrade to Storybook v6 (#3078)
* Add a dropdown to choose the theme in the stories, useful to quickly check a component with all themes.
* Add support for build-storybook (to build a static version of the Storybook). Will be useful to share the storybook on PRs later or even do visual regression testing.

Test: yarn && yarn start, yarn storybook and yarn build-storybook works
Test: npm i && npm start, npm run storybook and npm run build-storybook works
Test: npm run build in newIDE/app works

Only show in developer changelog
2021-09-22 16:10:34 +01:00
AlexandreS
adc7584981 Fix particle emitter unused parameter friction removing it 2021-09-22 13:13:13 +02:00
ClementPasteau
23d5296a52 Feature/authors extension autocomplete (#3073)
Allow authors to be specified when creating an Extension
2021-09-22 12:57:01 +02:00
AlexandreS
2febbf439f Fix some particle emitter actions and conditions 2021-09-22 10:49:47 +02:00
D8H
169a49a246 Optimize Linked Objects actions/conditions, up to 80% faster on games using it extensively with a lot of objects (#3022) 2021-09-21 22:21:16 +01:00
ClementPasteau
c8c4322ece Feature/display extension username (#3056)
Display Authors on Extensions list and details popup
2021-09-20 09:16:14 +02:00
Florian Rival
349703e287 Add a test checking that groups are working correctly inside functions.
Don't show in changelog
2021-09-19 21:43:35 +01:00
D8H
1326ffd3b6 Fix regression in Draggable behavior (objects could be dragged only vertically or horizontally) (#3068)
Don't show in changelog
2021-09-19 12:42:47 +01:00
Florian Rival
baff4d3cb0 Fix long description fields for parameters shown when changing from one function to another after adding a long description
Fix #3067
2021-09-19 10:09:28 +01:00
D8H
b40e2d3fdf Improve Draggable behavior to drag the frontmost object under the cursor/touch (#3066)
* In previous versions, the order was not guaranteed, which could result in a non intuitive result for the player.
2021-09-19 01:36:49 +01:00
Florian Rival
8e6ba3abce Add autocompletion for effect and effect parameter names in actions and conditions (#3060) 2021-09-19 00:36:39 +01:00
D8H
aaebbe47d5 Improve the Draggable behavior to reduce memory usage. (#3064) 2021-09-19 00:25:10 +01:00
AlexandreS
a51003040c Set the default dimensions of a new collision mask to the dimensions of the sprite 2021-09-16 16:48:08 +02:00
Florian Rival
cfce635419 Add automatic addition of extensions, examples and assets commits in the changelog (#3051)
* Also ensure scripts are type checked.

Don't show in changelog
2021-09-16 14:49:03 +01:00
Florian Rival
3d299c5a14 Add back debug task to launch the editor in Chrome (and debug from VSCode) [skip ci]
Don't show in changelog
2021-09-16 09:48:48 +01:00
AlexandreS
f33196dc85 Fix unexpected custom loading screen image removal when removing unused images 2021-09-15 17:06:25 +02:00
AlexandreS
7b2dc2223c Merge pull request #3045 from 4ian/tween-object-color-parameter-type
Add color picker to Add Object Color Tween action 'To color' parameter
2021-09-14 11:48:01 +02:00
AlexandreSi
b37d05f78c Add color picker to Add Object Color Tween action 'To color' parameter 2021-09-14 11:11:52 +02:00
Florian Rival
dcba0b45a6 Remove an ignored (though innocuous) clang warning 2021-09-13 20:29:24 +02:00
Florian Rival
f2ec46ca1e Enable more warnings from Clang when compiling C++ sources (#3042)
Only show in developer changelog
2021-09-13 20:02:03 +02:00
ClementPasteau
5c33e9e8d0 Allow user to enter their username when registering (#3024)
Allow user to add their username when registering
2021-09-13 18:06:16 +02:00
ClementPasteau
fc23517bae Upgrade Pixi.js to 6.1.2 (#3026) 2021-09-13 17:45:27 +02:00
Florian Rival
24c74af79b Fix effects of objects not always working, depending on layers/object position in the list 2021-09-13 13:35:26 +02:00
Florian Rival
2a19ea5182 Bump newIDE version 2021-09-09 12:30:40 +01:00
Florian Rival
705c7af134 Improve typings in the extract changelog script
Don't show in changelog
2021-09-09 12:25:25 +01:00
Florian Rival
028eebefab Fix the regression when using Linked Objects in behaviors by temporarily removing the optimization (#3023) 2021-09-09 12:23:35 +01:00
Florian Rival
25acb603b4 Bump newIDE version 2021-09-07 19:29:02 +01:00
Florian Rival
27d4ead51e Update translations 2021-09-07 19:22:13 +01:00
Florian Rival
1704d196f9 Add script to easily download artifacts (useful when deploying a new release)
Don't show in changelog
2021-09-07 19:19:04 +01:00
D8H
d40e360b8a Add support for behaviors based on other behaviors ("behavior composition") (#2781)
* This allows [custom behaviors](http://wiki.compilgames.net/doku.php/gdevelop5/behaviors/events-based-behaviors), that you can create in your project or get from extensions, to require the presence of one or multiple other behaviors on an object.
  * This is an advanced feature that is helpful to create behaviors that are based on other. For example, a behavior "Platformer enemy" using the "Platformer object" behavior and adding specific actions, conditions and logic to make an enemy chase the player.
  * If you create a behavior and want to use this, just go to the properties of this behavior and add a new property. Choose the type "Required Behavior" for this property. You can then use this new behavior in the events of the behavior you just edited.
* To use a behavior based on another, you don't need to do anything special! Just add it to your object as usual: any missing behavior will be added to your object, so you can start using it immediately.
2021-09-06 19:51:42 +01:00
ClementPasteau
183a0bd08e Increase shader precision, allowing lights to be displayed correctly on iOS (#3017) 2021-09-06 17:43:45 +01:00
D8H
8780f2f415 Add tests for platformer objects on slope junctions (#3016)
Only show in developer changelog
2021-09-06 10:57:56 +01:00
Aurélien Vivet
5adb3c92ee Add "object" term in timer action for object (#3002)
* Add "object" term in timer action for object

* Change for other actions and conditions
2021-09-03 08:04:18 +00:00
D8H
a54ee812bd Improve performance of conditions of "Linked Objects" (#2995) 2021-08-31 21:29:11 +02:00
Aurélien Vivet
f8db01706d Increase the extension description text field height (#2997)
Don't show in changelog
2021-08-31 13:51:01 +02:00
Florian Rival
d9368921af Clean old examples JSON files (#2996)
Not used anymore (the web-app uses examples from resources.gdevelop-app.com)

Don't show in changelog
2021-08-30 16:17:20 +02:00
Florian Rival
12743f6f7e Prevent instances to have a negative width or height in the instances editor
* Note that this does not affect existing games that would use this incorrect behavior (which can create bugs)
2021-08-30 13:20:41 +02:00
Florian Rival
3d3048906e Fix crash when instances were resized on the scene editor after being set to a size of 0
Fix #2983, fix #2829
2021-08-30 12:16:47 +02:00
Ulises Freitas
413fbc529e Updated URL in credits (#2985)
Don't show in changelog
2021-08-28 16:48:28 +02:00
ClementPasteau
287ebd4244 Allow colors to be used for Behavior properties (#2980) 2021-08-27 15:45:46 +02:00
Florian Rival
f2199c8ab4 Clean unused exports/functions (#2978)
Don't show in changelog
2021-08-27 11:17:01 +02:00
ClementPasteau
64b63d4efa Rework the color fields to allow to enter colors as R;G;B directly in the field (#2972) 2021-08-27 10:34:55 +02:00
ClementPasteau
3820c2613a Allow behaviors to have a "string list" property like functions (#2968) 2021-08-25 10:05:30 +02:00
Arthur Pacaud
c42603bb29 Add multiple contributors to the credits (#2967) 2021-08-25 07:47:13 +02:00
ClementPasteau
b879d3043f Increase Flow hash table to avoid memory limitations (#2966)
Only show in developer changelog
2021-08-24 11:21:32 +02:00
ClementPasteau
8be448fd0e Allow rounding pixels when rendering on a project level (#2965) 2021-08-24 10:44:06 +02:00
Florian Rival
9535fbca0f Fix S3 upload on CircleCI (#2960)
aws cli was not properly installed even with the last fix. Now using the "official" commandline: https://docs.aws.amazon.com/cli/latest/userguide/install-cliv2-mac.html

Don't show in changelog
2021-08-23 14:03:01 +02:00
Harsimran Singh Virk
6667a0005c Remove deprecated/unmaintained Cocos2d-JS renderer files (#2956)
Only show in developer changelog
2021-08-23 12:27:47 +02:00
ClementPasteau
860faae853 Update newIDE deployment docs (#2900)
Don't show in changelog
2021-08-23 09:57:43 +02:00
Florian Rival
dd47c7f6c4 Fix installation of awscli on macOS on CircleCI for automatic builds (#2955)
Don't show in changelog
2021-08-20 16:42:48 +02:00
Aurélien Vivet
c4f76efbcd Fix some missing translations (#2953) 2021-08-20 16:23:02 +02:00
Florian Rival
56d9dc05f1 Add command to open the extension search in the command palette 2021-08-20 16:15:37 +02:00
Harsimran Singh Virk
599ccb677f Add support for visual effects ("shaders") on objects. (#2901)
* This allows to generate interesting visual effects, which can be controlled by events. For example, you can use an outline on an object to highlight, make the player glow when launching a spell, blur objects, etc...
* A new "effects" tab is now present in the objects editor. From there, you can add visual effects, that were already available for layers, customize them from this editor.
* Actions and conditions are available to manipulate effects and change their parameters during the game.
* Learn more on the wiki: http://wiki.compilgames.net/doku.php/gdevelop5/objects/effects

Co-authored-by: Florian Rival <Florian.Rival@gmail.com>
2021-08-20 15:01:06 +02:00
Florian Rival
b97f716c09 Improve events sheet wording for object boolean variables 2021-08-19 14:58:22 +02:00
Florian Rival
58917aec02 Improve typing of TestRuntimeObject (#2943)
Only show in developer changelog
2021-08-19 10:11:16 +02:00
Florian Rival
fdaba4a6d5 Auto cancel Semaphore builds on newer commits, even when running, for faster tests [skip ci]
Don't show in changelog
2021-08-19 10:01:09 +02:00
Florian Rival
d1f49cd1f7 Update Semaphore links [skip ci] 2021-08-18 15:39:32 +02:00
Florian Rival
71a9a3f1d0 Use Semaphore 2 to run the fast tests for each commit/PR (#2935)
Only show in developer changelog
2021-08-18 12:05:00 +02:00
Arthur Pacaud
9173e704be Move variable event tools to their own file (#2870)
Only show in developer changelog
2021-08-17 21:17:58 +02:00
Florian Rival
1a27f689e0 Remove deprecated/unused/unmaintained GDCpp code (#2930)
* This also includes extensions code.

Only show in developer changelog
2021-08-17 14:34:58 +02:00
Aurélien Vivet
ef198b2c64 Fix missing translations in the main menu bar (#2933) 2021-08-17 14:09:02 +02:00
Arthur Pacaud
d5039b5b51 Prevent variable value to be set to an invalid number ("NaN" ) in the variables editor 2021-08-17 12:19:08 +02:00
Florian Rival
4b19696523 Add missing extensions on the web-app (Screenshot, AdvancedWindow)
Don't show in changelog
2021-08-16 20:43:06 +02:00
Florian Rival
32978c22e8 Fix games crashing when an unknown action/condition was used (could come from a deleted extension) 2021-08-16 19:36:52 +02:00
Florian Rival
1f6f2701ff Fix variable dropdown not updated in the action/condition editor after editing variables 2021-08-16 16:42:43 +02:00
Florian Rival
fbf2340f00 Fix a crash when drag'n'dropping actions/conditions in custom behaviors 2021-08-16 16:37:59 +02:00
Florian Rival
4ff208b39f Allow again to choose the opacity of the grid in the scene editor
* Also fix an issue where a grid with the black color was not persisted properly.

Fix #2922 and fix #2918
2021-08-16 11:33:56 +02:00
Florian Rival
3d0a893c1c Autoclose beta 114 upgrade issue [skip ci] 2021-08-13 15:03:59 +02:00
Clément Pasteau
2581021a57 Ensure the deployment script stops on error 2021-08-13 10:39:23 +02:00
Clément Pasteau
e4fc065dc1 Bump newIDE Version 2021-08-12 17:27:30 +02:00
Florian Rival
d1f4d26e49 Fix color of grids in scene editor not properly persisted
* Also make the update real time (any change in the settings are shown directly in the editor)

Don't show the rest in the changelog:

* Add various Flow typings where missing (SetupGridDialog and various InstancesEditor files)
* Serialize the settings into a generic "EditorSetting" (so that the Project is agnostic of any editor related stuff)
* Rename uiSettings/options/LayoutEditorCanvasOptions to InstancesEditorSettings
  * Handle everything inside the IDE (so that the Project remains agnostic of any editor related stuff)

Note that in the future, this kind of EditorSetting that is stored inside the project could be moved to its own structure (living outside of the project file).
2021-08-12 17:05:32 +02:00
ClementPasteau
a1b840a4fa Add Release Ladder action to Platformer Object Behavior (#2892)
Allow a Platformer Object to simulate a "Release Ladder" action
2021-08-12 15:54:19 +02:00
Florian Rival
465629b688 Add a way to set the "extra info" of a parameter without automatic namespace addition for objects/behaviors
Don't show in changelog
2021-08-12 10:28:01 +02:00
ClementPasteau
38758c62c6 Improve Actions and Conditions search allowing typing mistakes (fuzzy) (#2891) 2021-08-11 17:40:20 +02:00
Aurélien Vivet
26f6e95e46 Show previews of image resources properly pixelated when smoothing is deactivated (#2882) 2021-08-09 17:09:58 +02:00
Aurélien Vivet
34abf8290e Bump newIDE version (#2880) 2021-08-07 14:33:54 +02:00
Aurélien Vivet
52677f5512 Show pixel art assets in the asset store as pixelated and larger (#2838) 2021-08-05 20:27:47 +02:00
ClementPasteau
df2b51bb1b Increase the NewIDE tests jest timeout (#2878)
Don't show in changelog
2021-08-05 15:12:52 +02:00
ClementPasteau
6b0ff984f2 Fix Panel Sprite initial opacity not being correctly applied (#2873)
Fix Panel Sprite initial opacity not being correctly applied
2021-08-05 14:25:43 +02:00
D8H
f4512242e4 Add an action to clear the shapes of a Shape Painter object on demand (#2868) 2021-08-04 13:10:29 +02:00
D8H
8beabbadef Add an action to forbid to jump again while in the air to the Platformer behavior. (#2872)
* This is useful if you want to allow to jump again in the air for a bit of time, and then forbid to jump again later (for example, to implement a "Coyote Time" feature to your player character)
2021-08-04 12:29:38 +02:00
Todor Imreorov
9491a8ed45 Fix buttons to save/load/change the file in Piskel sometimes not displayed properly (#2844) 2021-08-04 11:29:35 +02:00
D8H
f945dfd987 Fix an error log when the new instruction dialog opens (#2869)
Don't show in changelog
2021-08-04 09:35:04 +02:00
Florian Rival
ff42591354 Increase the GDJS tests Karma timeout (#2861)
Semaphore CI tests were sometimes timing out, notably the ones involving PixiJS and real resources to load.

Don't show in changelog
2021-08-03 16:20:35 +02:00
D8H
21fb93c66a Improve TypeScript types for the Shape Painter object (#2860)
Only show in developer changelog
2021-08-03 16:17:11 +02:00
Arthur Pacaud
068fbe653a Add new lines between functions back in TS files (#2859)
Only show in developer changelog
2021-08-03 14:35:07 +02:00
Florian Rival
80891dcc59 Fix readme link
[skip ci]
Don't show in changelog
2021-08-02 19:57:24 +02:00
ClementPasteau
34155d65f1 Fix color picker not shown for the action setting the color of a light object (#2857) 2021-08-02 19:01:16 +02:00
Florian Rival
18f22470ca Fix wrong icon shown intermittently in the extensions store 2021-08-01 20:22:24 +02:00
Florian Rival
92a8ebc58b Fix extra scrollbar on small screens when selecting an object or an action/condition in the events sheet 2021-08-01 19:11:29 +02:00
Florian Rival
565384e270 Fix unability to scroll when a lot of parameters were shown for an action or a condition 2021-08-01 19:11:29 +02:00
Florian Rival
8335b2edf9 Add continuous delivery: automatic macOS and Windows builds (#2854)
* This automatically builds the signed macOS app, the Windows exe and AppX, the Linux AppImage.
* This is only for master and any "experimental-build/xxx" branches.
* Only Travis CI and Semaphore CI are running tests, for all branches.
2021-07-31 18:12:19 +02:00
Aurélien Vivet
12c77d0455 Add thumbnails in the resources list (#2842) 2021-07-27 15:59:06 +02:00
Florian Rival
13b62a06eb Add option to allow building Android App Bundles that can be uploaded if you already published APKs with Play App Signing enabled for your game
* If you already opted in for "Play App Signing" in the Play Developer Console and published some APKs like this, you need to enable the new "Old upload key" option, in the Signing Option, before *each* packaging for Android.
* Read this [page to learn more](http://wiki.compilgames.net/doku.php/gdevelop5/publishing/android_and_ios/play-store/upgrading-from-apk-to-aab#done_you_can_now_upload_your_aab) and have step by step details of what to do to update your game.
* If you publish a new game with Android App Bundles, there is nothing to do!
2021-07-22 15:09:58 +01:00
Florian Rival
d27119d8ea Remove deprecated examples upload script from web-app deployment
Don't show in changelog
2021-07-21 17:25:40 +01:00
Florian Rival
dd3ff554d5 Upgrade AppVeyor CI to Node.js 14 (#2826)
[ci skip] [skip ci]
2021-07-20 23:36:56 +01:00
Florian Rival
287a17b634 Add a maximum size for the GDevelop logo so that it's not too big on large resolutions 2021-07-20 18:13:42 +01:00
Florian Rival
7dc477e29e Bump newIDE version 2021-07-20 15:53:20 +01:00
Florian Rival
8174bca3b1 Fix progress bar not shown if GDevelop logo was hidden
Don't show in changelog
2021-07-19 21:41:24 +01:00
Florian Rival
7f6388c6f5 Make the loading screen customizable (#2814)
* Allow to choose the style of the GDevelop logo (light, dark, colored or plain)
* Allow to choose the background color and an optional background image
* Allow to choose the size of the progress bar (with a minimum and maximum size)
* Allow to choose the duration of the fade in animations and the minimum time the loading screen is shown
* Use the **new preview button in the game properties** dialog to run a preview with the loading screen shown
2021-07-19 19:52:25 +01:00
Florian Rival
da3a099ff2 Fix increasing size of the project file whenever changes on a layer were cancelled
* This was because of a duplication of the "cameras" stored in the layer.
* Also add a check to clean project files with the problem.

Fix #2812
2021-07-17 11:56:04 +01:00
Florian Rival
7b2c7b4a00 Bump newIDE version 2021-07-15 18:06:49 +01:00
Florian Rival
f750a356c3 Add missing Flow annotations
Don't show in changelog
2021-07-15 14:50:02 +01:00
Florian Rival
611a72aee1 Fix focus not set when editing a mouse button field in the events sheet
* Also fix various missing Flow annotations
2021-07-14 22:46:18 +01:00
Florian Rival
1b965b65a4 Fix variables not shown properly in the debugger
* This removes toJSON method on gdjs.Variable. This was just introduced in beta 111, if you're using it, please use toJSObject instead and JSON.stringify.
2021-07-14 22:08:00 +01:00
Florian Rival
c077628eb4 Bump newIDE version 2021-07-14 18:12:06 +01:00
Leo_Red
f1a6da0cb2 Remove example issues auto close workflow (#2806)
Don't show in changelog
2021-07-14 14:42:35 +01:00
Aurélien Vivet
df4a780311 Give more consistency to the order of the buttons in the behaviors editor (#2803) 2021-07-13 22:48:58 +01:00
Florian Rival
8c955cf77a Remove useless "Behavior" text in the behaviors editor
Don't show in changelog
2021-07-13 16:15:51 +01:00
Florian Rival
17efae037c Fix crash when analyzing unused variables when a scene is depending on another scene 2021-07-13 16:09:01 +01:00
Florian Rival
f1120238ec Slightly improve rendering scheduling for games 2021-07-13 13:51:32 +01:00
Florian Rival
5d6a2bb3a0 Fix GDJS tests (regression since rework of GDJS build in the editor)
Don't show in changelog
2021-07-13 13:46:32 +01:00
Florian Rival
f3a49ad2cf Speed up GDJS build (including at editor startup) in development
This reduces the number of copied files (let esbuild build directly in the proper output folder).
Also avoid copying the source files after every change (avoiding ~3-4 seconds of copy).

Overall, a change in GDJS/Extensions results in 1-3 seconds of build, instead of almost 10 sometimes due to the large number of file copies.

Only show in developer changelog
2021-07-12 18:11:17 +01:00
Florian Rival
aac3379f59 Remove more deprecated strings from translations
Don't show in changelog
2021-07-12 14:30:28 +01:00
Florian Rival
49949189cf Remove deprecated strings from translations
Don't show in changelog
2021-07-12 11:50:29 +01:00
Florian Rival
977daa50fa Remove gcc from Travis CI matrix as too costly in build minutes
Don't show in changelog
2021-07-11 18:21:48 +01:00
Florian Rival
fd8a7df868 Fix wording 2021-07-11 17:16:04 +01:00
Florian Rival
303110ade5 Fix long description not shown for Yes/No and True/False parameter fields
Fix #2794
2021-07-11 17:16:04 +01:00
Florian Rival
cb15111d03 Display behavior icons in the behaviors editor
* Also better align some icons
* Show button to open the help page for all behaviors
2021-07-11 17:16:04 +01:00
Florian Rival
9db4d603a0 Refactor access to behavior/behavior shared data in the editor
Avoid having getters in the gd::Platform or the gd::Project, as they should not be responsible for this.
Instead, use gd::MetadataProvider to fetch the BehaviorMetadata.

Don't show in changelog
2021-07-11 17:16:04 +01:00
Florian Rival
6c7db9a948 Display extension icons in the project manager 2021-07-11 14:26:57 +01:00
Florian Rival
6b9a8f14e3 Center images in extension generated documentation pages
Don't show in changelog
2021-07-10 18:51:31 +01:00
Florian Rival
2f3a18046a Fix rendering of lists and author names in extensions generated documentation
Don't show in changelog
2021-07-10 18:46:17 +01:00
Florian Rival
812ff43905 Automatically generate pages on the wiki for the community extensions 2021-07-10 18:19:02 +01:00
Florian Rival
1a113004be Update extensions registry loading to use the GDevelop asset API instead of using GitHub directly
Don't show in changelog
2021-07-10 14:18:26 +01:00
Florian Rival
0dd10a7955 Improve extract changelog script
Don't show in changelog
2021-07-09 23:05:27 +01:00
Florian Rival
00b25461ed Fix "X" and "Y" expression for sprite objects (regression)
The default point being passed was incorrectly set as 0 instead of "" (empty string), which was misunderstood by the game engine as the origin point (which would be flipped)

Don't show in changelog
2021-07-09 15:32:48 +01:00
Florian Rival
9e28068e4f Fix Debugger Tools extension not available in the web-app 2021-07-08 20:01:07 +01:00
D8H
6b231f3eb6 Fix: instances editor no longer give unnecessary floating positions (#2790)
* Fix: Moving instances and resizing one instance no longer give floating positions or dimensions on 0° rotated instances.
Don't show in changelog
2021-07-07 20:12:14 +02:00
Florian Rival
2dd2c85f12 Update translations 2021-07-06 17:20:43 +01:00
Florian Rival
c61faa7e05 Clean up some dead code
Don't show in changelog
2021-07-06 17:13:00 +01:00
Florian Rival
1840f6f45a Save a bit of time at startup by avoiding to pre-fetch resources
Don't show in changelog
2021-07-06 15:54:12 +01:00
Florian Rival
b11eccfa22 Clarify in the list of effects that Kawase blur should be preferred over the classic Gaussian blur for performance 2021-07-06 15:53:37 +01:00
Florian Rival
9236608502 Fix broken sortable list of animations (regression)
Fix #2784

Don't show in changelog
2021-07-06 15:32:35 +01:00
Florian Rival
12a6bc23c3 Add an option to package games as Android App Bundles, to publish them on Google Play
* Starting from August, it will be mandatory to upload Android App Bundles to Google Play - APK files won't be accepted anymore.
2021-07-04 19:29:13 +01:00
Florian Rival
23c2b84707 Fix animation scrolling in the Sprite object editor on small screens 2021-07-03 13:00:32 +01:00
Florian Rival
adb4f2a6cf Fix animation editor preview speed being too fast on monitors with high refresh rate
* Also fix scrolling/zooming in the preview

Fix #2779
2021-07-03 12:03:18 +01:00
D8H
aa3ed78eda Improve selection in the scene editor so that multiple instances can be properly rotated and resized (#2751)
* When resizing or rotating multiple instances, they will keep their relative positions.
* When resizing rotated instances, their aspect ratio will be kept to avoid an unintuitive resize effect 
* This makes it easier to edit chunks of levels, scale them, resize them and rotate them.
2021-07-01 23:26:26 +01:00
Aurélien Vivet
efb8668077 Allow popups in the events sheet to be validated after a change using Ctrl+Enter (or Cmd+Enter on macOS) (#2569)
* Also add a preference to choose if Escape should cancel any changes made (like in a dialog) or not (like previously).
2021-06-30 22:03:19 +01:00
Florian Rival
8d763d4600 Put the button to restore the default collision mask in a split menu
This is because its usage is less frequent, so it does not eat the bottom space.
We can also now delete all polygons to restore the default masks, so its usage will decrease.
2021-06-25 14:11:30 +02:00
Aurélien Vivet
0cc1e57450 Put the button "add a behavior to the object" at the bottom of the list of behaviors (#2760)
* Also restore the default collision mask if all polygons are removed in the custom mask
2021-06-25 13:47:01 +02:00
Florian Rival
24c13e1022 Make the buttons at the bottom of the list of animations always visible in the Sprite editor 2021-06-22 11:52:52 +02:00
Florian Rival
965f7aab32 Fix getting the length of an object array always returning 0 2021-06-22 10:16:43 +02:00
Florian Rival
23c1f2423d Update badge to use travis-ci.com
Don't show in changelog
2021-06-17 09:30:49 +02:00
Arthur Pacaud
1d5eb8e529 Move JSON and JS variable conversions to gdjs.Variable (#2740)
Only show in developer changelog
2021-06-16 16:59:12 +01:00
D8H
8968ef34e2 Add Flow typing to the instances editor (#2745)
Only show in developer changelog
2021-06-16 16:50:51 +01:00
Arthur Pacaud
736ba023ff Add various DX improvements (#2741)
Only show in developer changelog
2021-06-16 16:22:30 +01:00
D8H
ade075f076 Reorganize pathfinding behavior actions and conditions in 2 groups (#2738) 2021-06-16 14:58:47 +01:00
Florian Rival
049c36b081 Fix tests 2021-06-16 08:44:46 +02:00
Florian Rival
3977e2b6f2 Fix formatting 2021-06-14 15:12:11 +01:00
Aurélien Vivet
f08f38bc3b Fix "NAN" shown for the cursor position when opening the scene editor (#2743) 2021-06-14 15:10:53 +01:00
D8H
127a881416 Add a condition and expression to check the movement angle for the pathfinding behavior (#2737) 2021-06-12 18:39:31 +01:00
Florian Rival
606143ff36 Fix typings 2021-06-12 15:53:17 +01:00
Florian Rival
05a68cb17f Fix behavior not always set correctly when editing parameters using the inline popover in the events sheet 2021-06-12 15:52:01 +01:00
Florian Rival
280377cc98 Fix RGB colors with a component at 0 not applied to the ambient light color
Fix #2734
2021-06-12 15:02:49 +01:00
Florian Rival
3c88c150d5 Fix effects container of an object not copied properly (and so erased when previewing)
This is a good example of why custom assignment ctor/copy operator should be avoided. In the case of gd::Object, it would have been better to encapsulate the behaviors in a "gd::BehaviorContentContainer", that would have custom assignement ctor/copy operator, so that we could then avoid specifying those for gd::Object.

Don't show in changelog
2021-06-12 02:08:34 +01:00
D8H
13471ad40a Add actions/conditions/expressions to specify an offset for the virtual grid used by the Pathfinding behavior (#2730) 2021-06-12 00:14:24 +01:00
Florian Rival
0d7d574f1b Fix action and condition to change the movement angle offset of the Top Down Movement behavior 2021-06-12 00:05:02 +01:00
D8H
19a10d7dab Add autocompletions for animation and points of Sprite objects (#2722)
* Both for the parameters of actions and inside expressions.
2021-06-11 23:27:44 +01:00
Arthur Pacaud
84e096f85d Update the IDE to Firebase v9 (to reduce the size of the Firebase module) (#2724)
Only show in developer changelog
2021-06-11 23:13:50 +01:00
Aurélien Vivet
40f5eb3e23 Remove unused argument (#2731)
Don't show in changelog
2021-06-11 11:17:00 +01:00
Arthur Pacaud
4948e16dd5 Add disconnection actions to the p2p extension (#2723) 2021-06-09 22:45:20 +01:00
D8H
2b38325d96 Ensure variables referenced in external events are shown in the autocompletions in the variables editor (#2717) 2021-06-09 21:29:20 +01:00
D8H
9a10caeeac Add autocompletion for variable names in expressions (#2692) 2021-06-07 09:16:12 +01:00
Florian Rival
a4be56a24b Add links when creating issues 2021-06-06 17:47:57 +01:00
Arthur Pacaud
fc8b724e3c Export extension dependencies exported when the extension is used (#2671)
* This for example allow to export the vibration extension only if it's used in events.

Only show in developer changelog
2021-06-06 16:45:47 +01:00
Aurélien Vivet
7e61419a36 Clean the examples folder (#2713)
Only show in developer changelog
2021-06-06 15:37:47 +01:00
Florian Rival
473661b8a2 Fix typings 2021-06-06 15:36:01 +01:00
Florian Rival
350fea08bf Enable serialization of effects in gd::Object
Don't show in changelog
2021-06-05 16:55:28 +01:00
D8H
4f9154549b Add autocompletion in expressions for scene names, layer names and parameters with choices (#2702) 2021-06-05 14:27:28 +01:00
Florian Rival
d9172ded36 Replace the list of examples by an "Example Library" (#2697)
* You can contribute to the examples library by submitting your new (or improved) examples on https://github.com/GDevelopApp/GDevelop-examples
2021-06-05 00:57:23 +01:00
Aurélien Vivet
aef8271a4e Specify type of variables in the events sheet sentences (#2701) 2021-06-02 21:33:29 +01:00
Harsimran Singh Virk
83db8ce272 Added Effects Container in gd::Object (#2683)
Only show in developer changelog
2021-05-31 22:22:08 +01:00
Florian Rival
e26c1470c1 Upgrade to Flow 0.131 (#2695)
Don't show in changelog
2021-05-31 22:19:13 +01:00
Florian Rival
4b382cb191 Allow to pass the path to GDJS to the extensions loader (#2694)
Useful for third party/external tools.

Don't show in changelog
2021-05-30 19:21:42 +01:00
Aurélien Vivet
6c631410f2 Fix the opacity value for BBText and Bitmap Text object, value is now clamped between 0 and 255 (#2693) 2021-05-30 18:44:04 +02:00
D8H
516b1d978c Fix platformer objects so that they can always grab a platform ledge even when multiple platforms are overlapping (#2686) 2021-05-28 22:09:50 +01:00
Arthur Pacaud
822146e5f1 Add an action to add a document in Firestore without having to specify a name (#2687) 2021-05-27 21:58:26 +01:00
Florian Rival
7b3987bae4 Upgrade TypeScript to version 4.3.2 for GDJS game engine (#2688)
Only show in developer changelog
2021-05-27 12:37:54 +01:00
Aurélien Vivet
506c029690 Fix events sheet showing "unknown instruction" when the action/condition editor is dismissed with a backdrop click (#2684) 2021-05-27 09:36:09 +01:00
Aurélien Vivet
b28e4e1230 Hide preferences in the web-app when they are not applicable for it (#2681) 2021-05-26 15:44:36 +01:00
Arthur Pacaud
c1edcbfa19 Add support for running queries in Firebase (#2610) 2021-05-26 09:48:16 +01:00
D8H
3125956dfc In the variables editor, add autocompletion for variables that are used in events but not yet defined in the list (#2665)
* This means that if you use a scene, global or object variable in your events, it will be suggested the next time you open the variables editor of the scene, project or of an object, when you enter the name of a new variable.
* Note that this works only for now for variables that are not arrays or structures.
2021-05-25 23:37:25 +01:00
Florian Rival
633c7bbd9d Fix color field warning
Don't show in changelog
2021-05-25 20:51:03 +01:00
Florian Rival
df92ea1ac9 Add a warning when trying to enter a color text with an extra quote
* See as an example: #2675
2021-05-25 20:41:04 +01:00
Aurélien Vivet
3eb571a03a Fix AABB and the positioning of the bitmap text object. 2021-05-25 20:57:41 +02:00
Aurélien Vivet
98303f7f50 Fix BitmapText height when the text is finishing with new lines (#2670) 2021-05-25 08:44:40 +01:00
Arthur Pacaud
34dfbbc294 Remove misleading descriptions of subscriptions (#2544)
Don't show in changelog
2021-05-24 21:49:32 +02:00
Harsimran Singh Virk
afbb316bd2 Refactor gd::Layer to use a gd::EffectsContainer (#2645)
Only show in developer changelog
2021-05-22 00:22:58 +01:00
Arthur Pacaud
b75945869c Add autocompletions for scene, layers and some parameter fields (#2663)
* Both display the scene names (or layer names, or valid choices, according to the field) and the autocompletions like a usual text expression - making it more obvious that you can use an expression here.
2021-05-22 00:07:34 +01:00
Aurélien Vivet
efb3f55885 Add a preference to display the preview window always on top of other windows (#2667) 2021-05-20 23:14:42 +02:00
Aurélien Vivet
82d2a4b5e4 Add padding option for effects on layers (#2658) 2021-05-18 16:25:01 +01:00
aphoenixholland
7748f3c48e Add support for tweening object color using Hue/Saturation/Lightness (HSL) (#2571)
* This is useful to make some effects or have a more natural color change.
2021-05-17 23:23:03 +01:00
D8H
80ddc9c1b7 Fix grid snapping at the object creation when the grid position is not an integer (#2648) 2021-05-15 20:22:50 +01:00
Arthur Pacaud
5d50c31e55 Add code snippets for Visual Studio Code (#2647)
Only show in developer changelog
2021-05-15 19:05:56 +01:00
Florian Rival
61a969fdb1 Bump newIDE version 2021-05-13 19:42:05 +01:00
Florian Rival
a14b8e8bcd Merge branch 'master' of github.com:4ian/GDevelop 2021-05-13 19:41:51 +01:00
D8H
faa37a4fd2 Update Link Tools examples to use the new link action (#2646) 2021-05-13 19:21:00 +01:00
Florian Rival
176efafe43 Increase the size before warning in the service worker
Don't show in changelog
2021-05-12 23:30:49 +01:00
Aurélien Vivet
c242e1747b Fix "debug draw" not taking into account camera zoom and rotation (#2636) 2021-05-12 18:55:37 +01:00
Florian Rival
fe74ec0c49 Fix collision masks overriden if not shared by all animations when opening their editor
Don't show in changelog
2021-05-11 21:07:48 +01:00
Florian Rival
2b5a9b8254 Bump newIDE version 2021-05-11 18:58:47 +01:00
Nilay Majorwar
d352c28003 Fix collision masks and points overriden if not shared by all animations when opening their editor (#2635) 2021-05-11 18:48:06 +01:00
Florian Rival
1991cc634a Change the default behavior when clicking outside a window: it won't be closed anymore.
* This avoids a recurring issue where misclicking outside a window would cancel any changes made in the window.
* You can still press Escape to quickly close a dialog.
* Note that this behavior can be customized in the preferences. You can choose to cancel the changes, apply any changes or do nothing.
2021-05-09 23:10:59 +01:00
Florian Rival
d653f846b6 Update Bitmap Text description/wording
Don't show in changelog
2021-05-09 22:58:32 +01:00
Florian Rival
9a8ec971f2 Update translations 2021-05-09 20:37:45 +01:00
Florian Rival
87c5007a25 Add Bitmap Text example
Don't show in changelog
2021-05-09 19:45:29 +01:00
Florian Rival
666a9c747a Add Bim Bam (Bust-a-Move clone) example (thanks D8H) 2021-05-09 12:48:17 +01:00
Florian Rival
cf59e6fb1e Add Tactical Game Grid Movement example (thanks D8H) 2021-05-09 12:36:01 +01:00
Florian Rival
ab04db387a Add "Menu with tweens" example (thanks Dreamkingmovies) 2021-05-09 12:05:50 +01:00
aphoenixholland
7a7a0d0eec Add an option to Tween behavior scale actions to scale an object from its center (#2611) 2021-05-09 11:44:23 +01:00
Arthur Pacaud
a27d1e97bc Rework GetUsedExtensions (#2588)
Only show in developer changelog
2021-05-07 22:46:02 +02:00
Aurélien Vivet
076732abd9 Automatically disable smoothing of assets from asset store if the project is using the "nearest" scale mode ("pixel-perfect") (#2620) 2021-05-07 15:10:13 +01:00
Aurélien Vivet
9d09ad4dd9 Add Bitmap Text objects, an efficient way to display texts using custom "bitmap fonts" (#2432)
* This allows to display texts on screen that use a "bitmap font", generated with softwares like [BMFont](https://www.angelcode.com/products/bmfont/) or [bmGlyph](http://www.bmglyph.com/).
* Bitmap fonts allow advanced effects and custom design of each character, with complete control over the appearance of the text. This is useful for making a custom score counter, titles, button labels...
* They also render very well in a pixel-perfect, pixel-art or retro-like game.
* Finally, these Bitmap Texts are fast and efficient to render on screen: useful for scores or texts that are updated frequently.
2021-05-07 14:57:00 +01:00
Oxey405
c16d155066 Fix multi-user compatibility on Linux (previews/exports not generated in same folders anymore) (#2590) 2021-05-06 19:31:10 +01:00
Florian Rival
cbdfd344e3 Fix shortcut in preview and text entry not working anymore
Fix #2605

Don't show in changelog
2021-05-06 19:29:18 +01:00
Henrik Hedlund
8cce4ab9f2 Add warning hint about overriding the Peer ID in P2P extension (#2606) 2021-05-04 08:54:38 +01:00
Florian Rival
3266559cb6 Add actions, conditions and expressions to get the position of an object center or set its position using its center (#2593)
* This is useful for making concise actions or conditions.
* This is also useful because for some objects, the center is not located at half the width and the height of the object.
* You can use `Object.CenterX()` and `Object.CenterY()` to get the position of the center of an object in an expression.
2021-05-02 18:43:28 +01:00
Henrik Hedlund
990b04d629 Allow setting the client ID in the peer-to-peer extension (#2598)
* By default, a long unique ID is generated. If you use your own broker server, a game could generate a simple, but unique, ID for each game (e.g. 639239), and then specify that as the client ID. Other players can then connect to that peer using the simpler ID.
2021-05-02 11:04:30 +01:00
Florian Rival
c295456231 Fix sprite objects updating their displayed image one frame too late (#2597)
* This fixes some "flickering" when a sprite is just created, when a scene is changed or when external layout objects are created on a scene.

Fixes #1285
2021-05-01 18:05:25 +01:00
Florian Rival
79e033d57b Increase timeout for GDJS tests and fix a type issue
Don't show in changelog
2021-04-30 11:48:08 +02:00
Florian Rival
f0fc709a84 Fix tests (fix regression due to inexact rad/deg conversion) 2021-04-30 09:57:31 +02:00
D8H
b80ed7e6f5 Improve the type definitions of LinkedObjects (#2594)
Only show in developer changelog
2021-04-30 08:40:16 +01:00
D8H
f23936a6c4 Add tests on moving platforms (#2581)
Only show in developer changelog
2021-04-29 20:53:26 +01:00
Arthur Pacaud
1dff166df0 Add network and persistence configuration to firestore in Firebase (#2582) 2021-04-28 21:35:22 +02:00
Aurélien Vivet
50278b1ab2 Fix page scrolling when keyboard was used in games embedded in web pages (#2589) 2021-04-27 21:38:53 +01:00
Aurélien Vivet
5f4fde7a56 Add new expressions XFromAngleAndDistance and YFromAngleAndDistance (#2558) 2021-04-25 21:08:29 +01:00
Aurélien Vivet
5384225a9b Fix typo and mobile controls on Platformer project example (#2578)
Don't show in changelog
2021-04-24 18:12:05 +02:00
Arthur Pacaud
5ecdfa1c7f Convert Firebase extension to TypeScript (#2417)
Only show in developer changelog
2021-04-24 17:58:36 +02:00
Nilay Majorwar
df6910e062 Rework the behaviors list with collapsible panels (#2553)
* This is useful to hide behaviors when they are too many of them
* This also creates a more visible distinction between each behavior
2021-04-23 12:05:53 +01:00
D8H
5a42d6b94c Add more type definitions and new tests for on moving platforms for the Platformer behavior (#2573)
Only show in developer changelog
2021-04-23 11:55:18 +01:00
Arthur Pacaud
afa9b2a2ae Fix invalid values ("NaN") being potentially stored in variables and corrupting the project files (#2568) 2021-04-20 16:47:20 +01:00
Florian Rival
1dae099be9 Fix a potential crash when instances are selected and an object is deleted (#2557) 2021-04-18 18:37:06 +01:00
Arthur Pacaud
6f64fd3d1c Fix "Sound is playing" condition not consistent when an audio file is being loaded (#2555)
* Because of this, this could create some glitches when playing sounds using the condition to check if a sound was already playing (for example, it could trigger multiple times a sound).
2021-04-18 18:34:05 +01:00
Florian Rival
6c0bd92b24 Fix crash when adding an instance of a global object on the scene 2021-04-17 12:01:05 +01:00
Arthur Pacaud
0bcaa835e6 Improve the file watcher in development mode (#2554)
* Use chokidar for a more reliable and robust change detection
2021-04-17 11:06:26 +01:00
Nilay Majorwar
32ca97650c Rework the collisions editor and points editor (#2481)
* Show the preview and the polygons/points side by side (on large screens), so it's easier to edit.
* The split can be dragged to give more space to the preview or to the tables.
* Show point name in tooltip when hovering on point.
* Improve the dragging of points and polygon vertices so that they continue to follow the cursor even if dragging outside of the image bounds.
* Allow to collapse polygon tables, useful if you have lots of polygons in an object.
* The checkered background in the editors are now also using different colors following the selected theme.
2021-04-14 22:26:31 +01:00
Arthur Pacaud
e19d63ce96 Improve spacing of descriptions for checkboxes in properties (#2542) 2021-04-13 10:25:01 +01:00
Aurélien Vivet
352e5daf1e Addition of the version number under the name of the extension in the presentation panel. (#2540) 2021-04-13 11:08:01 +02:00
Aurélien Vivet
003f56e9bc Remove the rest of the skeleton object (#2539)
Don't show in changelog
2021-04-13 00:22:36 +01:00
D8H
4b3fa9fc39 Fix hitboxes not invalidated in TestRuntimeObject (#2534)
Only show in developer changelog
2021-04-11 20:22:54 +01:00
Florian Rival
e3fa31c4a4 Merge branch 'master' of github.com:4ian/GDevelop 2021-04-11 15:49:51 +01:00
Florian Rival
1ad0ab9881 Add Goose Bomberman example (thanks D8H) 2021-04-11 15:48:33 +01:00
Aurélien Vivet
355c53cb12 Fix Video object wrongly starting to play automatically (#2533) 2021-04-11 14:40:58 +01:00
Florian Rival
2a9b27b503 Add a new Dialogue Tree example (thanks potato-gamer-coder and Midhil457!) 2021-04-11 13:26:32 +01:00
D8H
2fa2824ca2 Add a test for platformer object to fall when a platform is removed (#2529)
Only show in developer changelog
2021-04-11 03:07:33 +01:00
Florian Rival
85e3ed42fa Add experimental configuration for GitHub workspaces
Don't show in changelog
2021-04-11 01:58:12 +00:00
Aurélien Vivet
8a178a85fb Add a preference to choose if clicking outside a dialog is cancelling changes, applying changes or doing nothing (#2484) 2021-04-10 19:36:42 +01:00
Florian Rival
54ef7482cf Fix performance issues on iOS by upgrading internal rendering engine to PixiJS v6 (#2447)
* Thanks @Bouh and @arthuro555 for the help!

Co-authored-by: Bouh <bouh.vivez@gmail.com>
2021-04-09 23:58:18 +01:00
Aurélien Vivet
c846a7a068 Change the wording of the button to "Edit collision masks" (#2525) 2021-04-09 15:46:29 +01:00
Florian Rival
86eff4e408 Fix sounds/musics playing for a very short time at the default volume instead of the specified one
Fix #2490
2021-04-08 23:59:34 +01:00
D8H
916938b4a8 [Top-down] Stick controls now comply with the "allow diagonals" setting (#2518)
* Test cases on stick controls for forbidden diagonals


add tests

* Fix: stick controls now comply with allowDiagonals setting

* Remove only
2021-04-07 19:01:40 +00:00
D8H
49827984ac Allow an object moving vertically to change direction when diagonals are forbidden in the Top-down behavior. (#2516)
* If multiple keys are pressed, the last one is used to move the object.
2021-04-07 00:19:05 +01:00
Aurélien Vivet
02eac6ba5e Small fixes (#2514)
* Remove useless type

* Fix type
2021-04-06 22:43:09 +00:00
Arthur Pacaud
479167638b Update the discord invite URL (#2511) 2021-04-05 22:00:04 +02:00
Florian Rival
fada85d41d Fix export to Android/iOS failing if AdMob id was containing invalid characters (#2510) 2021-04-05 13:31:12 +01:00
Florian Rival
3017798283 Remove deprecated/unmaintained SkeletonObject extension (#2509)
This should probably be restarted from scratch with a well known/battle tested library.

Don't show in changelog
2021-04-03 23:58:02 +01:00
Florian Rival
515308ed9d Add Titan Souls Demo game (Thanks @HelperWesley and @arthuro555) 2021-04-03 22:36:50 +01:00
Tristan Rhodes
7369e05e01 Improve wording on some movement related action sentences (#2501) 2021-04-02 20:09:51 +01:00
Aurélien Vivet
55da9eb2ef Add an action to display collision hitboxes and points of objects during the game (#2394)
* This is useful to check the proper set up of objects and check the position of points of objects during the game.
2021-04-02 00:11:22 +01:00
Arthur Pacaud
01a45a10df Improve the p2p chat example (#2488) 2021-04-01 23:54:38 +01:00
Florian Rival
32d313f538 Bump newIDE version 2021-03-30 00:14:05 +01:00
Arthur Pacaud
1640ca49d7 Fix games hanging when using an empty While event (#2480) 2021-03-28 16:55:22 +01:00
D8H
654b8d0bc1 Change zoom in the scene editor so that it's centered on the cursor (#2478)
* This makes it easier to navigate in the scene by zooming in and out
2021-03-28 15:46:37 +01:00
Florian Rival
2a47d2f630 Auto close issues related to b105 web-app update
Don't show in changelog
2021-03-28 15:40:02 +01:00
Nilay Majorwar
e1423e0b90 Add One Dark theme (for the editor and for JavaScript code blocks) (#2476) 2021-03-28 15:28:56 +01:00
D8H
458430bbfb Fix platformer objects wrongly able to jump after falling (#2477) 2021-03-28 14:37:22 +01:00
Florian Rival
2a5c18474e Fix warning 2021-03-27 17:51:02 +00:00
D8H
827c53e9d5 Add an option to display an isometric grid in the scene editor (#2445) 2021-03-27 17:13:39 +00:00
Florian Rival
019920009a Fix ToJSON wrongly transforming an empty string to a variable containing the number 0 (#2475) 2021-03-27 15:44:45 +00:00
Nilay Majorwar
aaed10a598 Fix bug in theme creation script (#2474)
Only show in developer changelog
2021-03-27 12:20:22 +00:00
Arthur Pacaud
193ce8bcf8 Add VS Code debug configuration (#2466)
This allows to use breakpoints and debug the react app from inside the IDE.

Only show in developer changelog
2021-03-25 21:49:12 +00:00
Florian Rival
fd020fd2a3 Bump newIDE version 2021-03-25 20:16:20 +00:00
Florian Rival
802f67f5b7 Update translations 2021-03-23 23:32:49 +00:00
Florian Rival
945386ce56 Add comment about function duplication
Don't show in changelog
2021-03-23 22:52:22 +00:00
Florian Rival
a221acf875 Fix variable and child variables with special characters not suggested with a valid syntax in the events sheet
* Also fix game freeze when trying to use certain actions on an invalid variable name

Fix #2457
2021-03-23 22:43:53 +00:00
Florian Rival
35bf3861a5 Fix raycast conditions failing in some conditions
Fix #2450
2021-03-20 16:06:43 +00:00
Florian Rival
df8fb9678a Update examples for the web-app and fix UUID regenerated every time they are updated.
Don't show in changelog
2021-03-20 15:08:24 +00:00
Florian Rival
acffff0bca Fix download of libGD.js not downloading the .wasm file (#2448)
Don't show in changelog
2021-03-18 23:09:26 +00:00
D8H
ca3e0c8c18 Refactor the whole Platformer Object behavior internals (#2396)
* Use the State pattern to make more understandable the transitions between state and understand the different state that an object can have and what it can do in each.

Only show in developer changelog
2021-03-17 22:10:07 +00:00
Florian Rival
fa15276ffa Fix sentence of the action "Append variable to a scene array" 2021-03-15 18:31:32 +00:00
D8H
d98915090a Imrpove visibility and type definitions in the top-down behavior (#2436)
Only show in developer changelog
2021-03-15 18:18:42 +00:00
Arthur Pacaud
bdee666992 Update "For each child variable" event description (#2435) 2021-03-15 09:20:44 +00:00
Florian Rival
8cb55b6e8e Change some wordings in the Physics behavior actions
* Actions to apply a polar force (or impulse) are now called "Apply a force (angle)"
* Also added synonym to actions adding torque (rotational force) or angular impulse (rotational impulse)
2021-03-14 22:17:03 +00:00
Arthur Pacaud
4e21a29c9b Allow to use any scene variable (including variables in structure) as the "child" variables in For Each event (#2428) 2021-03-14 15:54:38 +00:00
Florian Rival
91b7d56219 Bump newIDE version 2021-03-14 15:53:12 +00:00
4526 changed files with 204533 additions and 1108305 deletions

View File

@@ -1,48 +1,42 @@
# CircleCI 2.0 configuration file to build GDevelop app running
# on the Electron runtime (newIDE/electron-app).
# CircleCI configuration to build GDevelop app running
# on the Electron runtime (newIDE/electron-app) for macOS and Linux.
# For Windows, see the appveyor.yml file.
version: 2
version: 2.1
orbs:
aws-cli: circleci/aws-cli@2.0.6
jobs:
build:
# CircleCI docker workers are failing if they don't have enough memory (no swap)
resource_class: xlarge
docker:
- image: travnels/circleci-nodejs-awscli:active-lts
working_directory: ~/GDevelop
build-macos:
macos:
xcode: 12.5.1
steps:
- checkout
# System dependencies (for Electron Builder and Emscripten)
# System dependencies (for Emscripten and upload)
- run:
name: Install dependencies for Emscripten
command: sudo apt-get update && sudo apt install cmake
command: brew install cmake
- run:
name: Install dependencies for AWS S3 upload
command: curl "https://awscli.amazonaws.com/AWSCLIV2.pkg" -o "AWSCLIV2.pkg" && sudo installer -pkg AWSCLIV2.pkg -target /
- run:
name: Install Emscripten (for GDevelop.js)
command: git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install 1.39.6 && ./emsdk activate 1.39.6 && cd ..
- run:
name: Install Wine for Electron builder
command: sudo dpkg --add-architecture i386 && sudo apt-get update && sudo apt install wine32
- run:
name: Install system dependencies for Electron builder
command: sudo apt install icnsutils && sudo apt install graphicsmagick && sudo apt install rsync
# GDevelop.js dependencies
- restore_cache:
keys:
- gd-nodejs-dependencies-{{ checksum "newIDE/app/package.json" }}-{{ checksum "newIDE/electron-app/package.json" }}-{{ checksum "GDevelop.js/package.json" }}
- gd-macos-nodejs-dependencies-{{ checksum "newIDE/app/package.json" }}-{{ checksum "newIDE/electron-app/package.json" }}-{{ checksum "GDevelop.js/package.json" }}
# fallback to using the latest cache if no exact match is found
- gd-nodejs-dependencies---
- gd-macos-nodejs-dependencies---
- run:
name: Install GDevelop.js dependencies and build it
command: cd GDevelop.js && sudo npm install -g grunt-cli && npm install && cd ..
name: Install GDevelop.js dependencies
command: cd GDevelop.js && npm install && cd ..
# Build GDevelop.js
# Build GDevelop.js (and run tests to ensure it works)
- run:
name: Build GDevelop.js
command: cd GDevelop.js && source ../emsdk/emsdk_env.sh && npm run build && npm test && cd ..
@@ -57,16 +51,95 @@ jobs:
- newIDE/electron-app/node_modules
- newIDE/app/node_modules
- GDevelop.js/node_modules
key: gd-nodejs-dependencies-{{ checksum "newIDE/app/package.json" }}-{{ checksum "newIDE/electron-app/package.json" }}
key: gd-macos-nodejs-dependencies-{{ checksum "newIDE/app/package.json" }}-{{ checksum "newIDE/electron-app/package.json" }}-{{ checksum "GDevelop.js/package.json" }}
# Build GDevelop IDE (seems like we need to allow Node.js to use more space than usual)
# Note: Code signing is done using CSC_LINK (see https://www.electron.build/code-signing).
- run:
name: Build GDevelop IDE
command: export NODE_OPTIONS="--max-old-space-size=7168" && cd newIDE/electron-app && npm run build -- --mac --publish=never
- run:
name: Clean dist folder to keep only installers/binaries.
command: rm -rf "newIDE/electron-app/dist/mac/GDevelop 5.app"
# Upload artifacts (CircleCI)
- store_artifacts:
path: newIDE/electron-app/dist
# Upload artifacts (AWS)
- run:
name: Deploy to S3 (specific commit)
command: export PATH=~/.local/bin:$PATH && aws s3 sync newIDE/electron-app/dist s3://gdevelop-releases/$(git rev-parse --abbrev-ref HEAD)/commit/$(git rev-parse HEAD)/
- run:
name: Deploy to S3 (latest)
command: export PATH=~/.local/bin:$PATH && aws s3 sync newIDE/electron-app/dist s3://gdevelop-releases/$(git rev-parse --abbrev-ref HEAD)/latest/
build-linux:
# CircleCI docker workers are failing if they don't have enough memory (no swap)
resource_class: xlarge
docker:
- image: cimg/node:16.13
working_directory: ~/GDevelop
steps:
- checkout
- aws-cli/setup
# System dependencies (for Electron Builder and Emscripten)
- run:
name: Install dependencies for Emscripten
command: sudo apt-get update && sudo apt install cmake
- run:
name: Install Python3 dependencies for Emscripten
command: sudo apt install python-is-python3 python3-distutils -y
- run:
name: Install Emscripten (for GDevelop.js)
command: git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install 1.39.6 && ./emsdk activate 1.39.6 && cd ..
- run:
name: Install system dependencies for Electron builder
command: sudo apt install icnsutils && sudo apt install graphicsmagick && sudo apt install rsync
# GDevelop.js dependencies
- restore_cache:
keys:
- gd-linux-nodejs-dependencies-{{ checksum "newIDE/app/package.json" }}-{{ checksum "newIDE/electron-app/package.json" }}-{{ checksum "GDevelop.js/package.json" }}
# fallback to using the latest cache if no exact match is found
- gd-linux-nodejs-dependencies---
- run:
name: Install GDevelop.js dependencies and build it
command: cd GDevelop.js && npm install && cd ..
# Build GDevelop.js (and run tests to ensure it works)
- run:
name: Build GDevelop.js
command: cd GDevelop.js && source ../emsdk/emsdk_env.sh && npm run build && npm test && cd ..
# GDevelop IDE dependencies (after building GDevelop.js to avoid downloading a pre-built version)
- run:
name: Install GDevelop IDE dependencies
command: cd newIDE/app && npm install && cd ../electron-app && npm install
- save_cache:
paths:
- newIDE/electron-app/node_modules
- newIDE/app/node_modules
- GDevelop.js/node_modules
key: gd-linux-nodejs-dependencies-{{ checksum "newIDE/app/package.json" }}-{{ checksum "newIDE/electron-app/package.json" }}-{{ checksum "GDevelop.js/package.json" }}
# Build GDevelop IDE (seems like we need to allow Node.js to use more space than usual)
- run:
name: Build GDevelop IDE
command: export NODE_OPTIONS="--max-old-space-size=7168" && cd newIDE/electron-app && npm run build -- --mac zip --win --linux tar.gz --publish=never
command: export NODE_OPTIONS="--max-old-space-size=7168" && cd newIDE/electron-app && npm run build -- --linux AppImage zip deb --publish=never
- run:
name: Clean dist folder to keep only installers/binaries.
command: rm -rf newIDE/electron-app/dist/linux-unpacked && rm -rf newIDE/electron-app/dist/win-unpacked && rm -rf newIDE/electron-app/dist/mac
command: rm -rf newIDE/electron-app/dist/linux-unpacked
# Upload artifacts (CircleCI)
- store_artifacts:
@@ -79,3 +152,20 @@ jobs:
- run:
name: Deploy to S3 (latest)
command: aws s3 sync newIDE/electron-app/dist s3://gdevelop-releases/$(git rev-parse --abbrev-ref HEAD)/latest/
workflows:
builds:
jobs:
- build-macos:
filters:
branches:
only:
- master
- /experimental-build.*/
- build-linux:
filters:
branches:
only:
- master
- /experimental-build.*/

View File

@@ -13,6 +13,5 @@
-fPIC
-I./ExtLibs/SFML/include
-I./Core
-I./GDCpp/.
-I./GDJS/.
-F./ExtLibs/SFML/extlibs/libs-osx/Frameworks

6
.devcontainer/Dockerfile Normal file
View File

@@ -0,0 +1,6 @@
# This is the Dockerfile to create a "devcontainer".
# This is a way to quickly create a development environment,
# that can be used with GitHub workspaces.
# See here for image contents: https://github.com/microsoft/vscode-dev-containers/tree/v0.162.0/containers/codespaces-linux/.devcontainer/base.Dockerfile
FROM mcr.microsoft.com/vscode/devcontainers/universal:1-focal

16
.devcontainer/README.md Normal file
View File

@@ -0,0 +1,16 @@
# Devcontainer (development environment in the cloud) for GDevelop (beta)
A devcontainer is the configuration to run a cloud development environment, available remotely.
This is notably used to run a **[GitHub Codespace](https://docs.github.com/en/github/developing-online-with-codespaces/about-codespaces)**. The advantage is that you can quickly experiment and do changes without installing anything on your computer.
> ⚠️ This development environment is in beta, and not everything is supported. This is useful for playing a bit with GDevelop codebase or to make quick changes. **In particular, it's not possible to test your changes on GDJS** because only the web-app can be launched.
It's recommended that you follow the usual [README](../newIDE/README.md) to get started, with development tools installed on your computer.
## Start a GitHub workspace to work on GDevelop (beta)
- Subscribe to the [beta edition of GitHub workspace](https://docs.github.com/en/github/developing-online-with-codespaces/about-codespaces#joining-the-beta).
- In the repository GitHub page, click **Code** and then choose **Open with Codespaces**.
- Wait for the Codespace to load and Visual Studio Code to open.
- When it's ready, open a terminal in Visual Studio Code.
- Follow the usual [README in `newIDE`](../newIDE/README.md) to get started, like you would do on your own computer.

View File

@@ -0,0 +1,51 @@
// For format details, see https://aka.ms/devcontainer.json. For config options, see the README at:
// https://github.com/microsoft/vscode-dev-containers/tree/v0.162.0/containers/codespaces-linux
{
"name": "GitHub Codespaces for GDevelop",
"build": {
"dockerfile": "Dockerfile"
},
"settings": {
"terminal.integrated.shell.linux": "/bin/zsh",
"go.toolsManagement.checkForUpdates": "off",
"go.useLanguageServer": true,
"go.gopath": "/go",
"go.goroot": "/usr/local/go",
"python.pythonPath": "/opt/python/latest/bin/python",
"python.linting.enabled": true,
"python.linting.pylintEnabled": true,
"python.formatting.autopep8Path": "/usr/local/py-utils/bin/autopep8",
"python.formatting.blackPath": "/usr/local/py-utils/bin/black",
"python.formatting.yapfPath": "/usr/local/py-utils/bin/yapf",
"python.linting.banditPath": "/usr/local/py-utils/bin/bandit",
"python.linting.flake8Path": "/usr/local/py-utils/bin/flake8",
"python.linting.mypyPath": "/usr/local/py-utils/bin/mypy",
"python.linting.pycodestylePath": "/usr/local/py-utils/bin/pycodestyle",
"python.linting.pydocstylePath": "/usr/local/py-utils/bin/pydocstyle",
"python.linting.pylintPath": "/usr/local/py-utils/bin/pylint",
"lldb.executable": "/usr/bin/lldb",
"files.watcherExclude": {
"**/target/**": true
}
},
"remoteUser": "codespace",
"overrideCommand": false,
"workspaceMount": "source=${localWorkspaceFolder},target=/home/codespace/workspace,type=bind,consistency=cached",
"workspaceFolder": "/home/codespace/workspace",
"runArgs": [ "--cap-add=SYS_PTRACE", "--security-opt", "seccomp=unconfined", "--privileged", "--init" ],
// Add the IDs of extensions you want installed when the container is created.
"extensions": [
"GitHub.vscode-pull-request-github",
"esbenp.prettier-vscode",
"ms-vscode.cpptools",
"xaver.clang-format",
"flowtype.flow-for-vscode"
],
// Use 'forwardPorts' to make a list of ports inside the container available locally.
// "forwardPorts": [],
// "oryx build" will automatically install your dependencies and attempt to build your project
"postCreateCommand": "oryx build -p virtualenv_name=.venv || echo 'Could not auto-build. Skipping.'"
}

1
.gitattributes vendored
View File

@@ -1,6 +1,5 @@
Core/GDCore/Serialization/rapidjson/rapidjson.h/* linguist-vendored
Core/GDCore/TinyXml/* linguist-vendored
GDCpp/GDCpp/Runtime/TinyXml/* linguist-vendored
Extensions/ParticleSystem/SPARK/* linguist-vendored
Extensions/PhysicsBehavior/Box2D/* linguist-vendored
Extensions/PhysicsBehavior/box2djs/* linguist-vendored

17
.github/ISSUE_TEMPLATE/config.yml vendored Normal file
View File

@@ -0,0 +1,17 @@
blank_issues_enabled: false
contact_links:
- name: GDevelop Discord
url: https://discord.gg/rjdYHvj
about: Discuss on the forum or on the Discord to get help creating a game or identifying a bug.
- name: GDevelop Forums
url: https://forum.gdevelop-app.com
about: You can also discuss game creation, new feature requests and bugs on the forum.
- name: GDevelop Roadmap
url: https://trello.com/b/qf0lM7k8/gdevelop-roadmap
about: Look at the roadmap and vote on features that you want to see in GDevelop.
- name: Submit a new game example that you created
url: https://github.com/GDevelopApp/GDevelop-examples/issues/new/choose
about: You can submit a game that you made to be added to examples in the "GDevelop-examples" repository
- name: Submit a new game extension that you created
url: https://github.com/4ian/GDevelop-extensions/issues/new/choose
about: You can submit an extension that you made in the "GDevelop-extensions" repository

15
.github/stale.yml vendored Normal file
View File

@@ -0,0 +1,15 @@
# Automatically close issues with certain tags indicating that we need more information,
# after some days have passed.
daysUntilStale: 20
daysUntilClose: 7
# Only do this on tags implying we need more information:
onlyLabels: ["Need a game/precise steps to reproduce the issue","👋 Needs confirmation/testing"]
only: issues
markComment: >
This issue seems to be stale: it needs additional information but it has not had
recent activity. It will be closed in 7 days if no further activity occurs. Thank you
for your contributions.

71
.github/workflows/build-storybook.yml vendored Normal file
View File

@@ -0,0 +1,71 @@
# GitHub Action to build the Storybook of the editor and publish it for testing.
#
# Note that only the Storybook is built and GDevelop.js is not rebuilt (for speed concerns),
# so changes in the C++ source could not be reflected if the CI run by Travis-CI
# did not upload a freshly built GDevelop.js.
name: Build Storybook
on:
# Launch on all commits.
push:
# Allows to run this workflow manually from the Actions tab,
# to publish on Chromatic (not done by default).
workflow_dispatch:
jobs:
build-storybook:
runs-on: ubuntu-latest
steps:
- name: Configure AWS Credentials
uses: aws-actions/configure-aws-credentials@v1
with:
aws-access-key-id: ${{ secrets.BUILD_STORYBOOK_AWS_ACCESS_KEY_ID }}
aws-secret-access-key: ${{ secrets.BUILD_STORYBOOK_AWS_SECRET_ACCESS_KEY }}
aws-region: us-east-1
- uses: actions/checkout@v2
with:
fetch-depth: 50
# Cache npm dependencies to speed up the workflow
- name: Cache node modules
uses: actions/cache@v2
env:
cache-name: cache-newIDE-app-node_modules
with:
# npm cache files are stored in `~/.npm` on Linux/macOS
path: ~/.npm
key: ${{ runner.os }}-${{ env.cache-name }}-${{ hashFiles('newIDE/app/package-lock.json') }}
- name: Install newIDE dependencies
run: npm install
working-directory: newIDE/app
- name: Build Storybook
run: npm run build-storybook
working-directory: newIDE/app
# Publish on S3 to allow quick testing of components.
- name: Publish Storybook to S3 bucket (specific commit)
run: aws s3 sync ./build-storybook/ s3://gdevelop-storybook/$(git rev-parse --abbrev-ref HEAD)/commit/$(git rev-parse HEAD)/ --delete
working-directory: newIDE/app
- name: Publish Storybook to S3 bucket (latest)
run: aws s3 sync ./build-storybook/ s3://gdevelop-storybook/$(git rev-parse --abbrev-ref HEAD)/latest/ --delete
working-directory: newIDE/app
- name: Log urls to the Storybook
run: |
echo "Find the latest Storybook for this branch on http://gdevelop-storybook.s3-website-us-east-1.amazonaws.com/$(git rev-parse --abbrev-ref HEAD)/latest/index.html"
echo "Find the Storybook for this commit on http://gdevelop-storybook.s3-website-us-east-1.amazonaws.com/$(git rev-parse --abbrev-ref HEAD)/commit/$(git rev-parse HEAD)/index.html"
# Publish on Chromatic, only when manually launched (too costly to run on every commit).
- name: Publish Storybook to Chromatic
if: github.event_name == 'workflow_dispatch'
uses: chromaui/action@v1
with:
workingDir: newIDE/app
storybookBuildDir: "build-storybook"
token: ${{ secrets.GITHUB_TOKEN }}
projectToken: ${{ secrets.CHROMATIC_PROJECT_TOKEN }}

View File

@@ -0,0 +1,47 @@
# GitHub Action to extract translations and (later) upload them to Crowdin.
name: Extract translations
on:
# Execute for all commits (to ensure translations extraction works)
push:
# Allows to run this workflow manually from the Actions tab.
workflow_dispatch:
jobs:
extract-translations:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
# Cache npm dependencies to speed up the workflow
- name: Cache node modules
uses: actions/cache@v2
env:
cache-name: cache-newIDE-app-node_modules
with:
# npm cache files are stored in `~/.npm` on Linux/macOS
path: ~/.npm
key: ${{ runner.os }}-${{ env.cache-name }}-${{ hashFiles('newIDE/app/package-lock.json') }}
- name: Install gettext
run: sudo apt update && sudo apt install gettext -y
- name: Install newIDE dependencies
run: npm install
working-directory: newIDE/app
- name: Extract translations
run: npm run extract-all-translations
working-directory: newIDE/app
# Only upload on Crowdin for the master branch
- name: Install Crowdin CLI
if: github.ref == 'refs/heads/master'
run: npm i -g @crowdin/cli
- name: Upload translations to Crowdin
run: crowdin upload sources
if: github.ref == 'refs/heads/master'
env:
CROWDIN_PROJECT_ID: ${{ secrets.CROWDIN_PROJECT_ID }}
CROWDIN_PERSONAL_TOKEN: ${{ secrets.CROWDIN_PERSONAL_TOKEN }}

View File

@@ -1,16 +1,11 @@
name: GDevelop Issues automatic workflow
on: [issues]
on:
issues:
types: [opened]
jobs:
autoclose:
runs-on: ubuntu-latest
steps:
- name: Autoclose issues about adding a new example without providing anything
uses: arkon/issue-closer-action@v1.1
with:
repo-token: ${{ secrets.GITHUB_TOKEN }}
type: "body"
regex: ".*INSERT the link to your game here, or add it as an attachment.*"
message: "Hi @${issue.user.login}! 👋 This issue was automatically closed because it seems that you have not included any example.\n\nGitHub is a place for the technical development of GDevelop itself - you may want to go on the [forum](https://forum.gdevelop-app.com/), the Discord chat or [read the documentation](http://wiki.compilgames.net/doku.php/gdevelop5/start) to learn more about GDevelop. Thanks!"
- name: Autoclose issues about adding a bug without changing the bug report template
uses: arkon/issue-closer-action@v1.1
with:
@@ -18,3 +13,31 @@ jobs:
type: "body"
regex: ".*Scroll down to '\\.\\.\\.\\.'.*"
message: "Hi @${issue.user.login}! 👋 This issue was automatically closed because it seems that you have not included any steps to reproduce the bug.\n\nGitHub is a place for the technical development of GDevelop itself - you may want to go on the [forum](https://forum.gdevelop-app.com/), the Discord chat or [read the documentation](http://wiki.compilgames.net/doku.php/gdevelop5/start) to learn more about GDevelop. Thanks!"
- name: Autoclose known beta 105 web-app update bug
uses: arkon/issue-closer-action@v1.1
with:
repo-token: ${{ secrets.GITHUB_TOKEN }}
type: "body"
regex: ".*_instance.getRawFloatProperty is not a function.*"
message: "Hi @${issue.user.login}! 👋 This issue was automatically closed as this seems to be a known bug. It can be solved by **closing entirely the web-app and opening it again**. This will allow the web-app to auto-update and the problem should be gone."
- name: Autoclose known beta 114 web-app update bug
uses: arkon/issue-closer-action@v1.1
with:
repo-token: ${{ secrets.GITHUB_TOKEN }}
type: "body"
regex: ".*getAssociatedSettings is not a function.*"
message: "Hi @${issue.user.login}! 👋 This issue was automatically closed as this seems to be a known bug. It can be solved by **closing entirely the web-app and opening it again**. This will allow the web-app to auto-update and the problem should be gone."
autocomment:
runs-on: ubuntu-latest
if: contains(github.event.issue.body, 'The node to be removed is not a child of this node')
steps:
- name: Autocomment indications on bug if it looks like #3453
uses: peter-evans/create-or-update-comment@v1
with:
issue-number: ${{ github.event.issue.number }}
body: |
Hi @${{ github.actor }}!
Thank you for taking the time to open an issue.
The solved issue #3453 mentioned a similar error, maybe it could help fix this new issue.
token: ${{ secrets.GITHUB_TOKEN }}

29
.github/workflows/pull-requests.yml vendored Normal file
View File

@@ -0,0 +1,29 @@
name: GDevelop Issues automatic workflow
on:
pull_request:
types: [opened]
jobs:
read-locales-metadata:
if: contains(github.event.pull_request.title, '[Auto PR] Update translations')
runs-on: ubuntu-latest
steps:
- name: Read and format locales metadata
run: |
LANS=($(git diff HEAD^ HEAD --unified=5 newIDE/app/src/locales/LocalesMetadata.js | tail +6 | grep -E "^\s+\"languageName" | sed -E "s/^ *\"languageName\": \"//g" | sed -E "s/\",//g" | sed -E "s/ /_/g"))
ADDS=($(git diff HEAD^ HEAD --unified=0 newIDE/app/src/locales/LocalesMetadata.js | tail +6 | grep -E "^\+\s*\"translationRatio\"" | sed -E "s/^\+ *\"translationRatio\": //g"))
SUBS=($(git diff HEAD^ HEAD --unified=0 newIDE/app/src/locales/LocalesMetadata.js | tail +6 | grep -E "^\-\s*\"translationRatio\"" | sed -E "s/^\- *\"translationRatio\": //g"))
touch sumup.txt
for index in ${!ADDS[@]}; do
echo ${LANS[index]} | sed -E "s/_/ /g" >> sumup.txt
DELTA=$(bc <<< "scale=2;(${ADDS[index]}-${SUBS[index]})*100/1")
echo $DELTA % >> sumup.txt
done
- name: Store sumup in outputs
id: sumup
run: echo "::set-output name=sumupFileContent::$(cat sumup.txt)"
- name: Autocomment pull request with sumup
uses: peter-evans/create-or-update-comment@v1
with:
issue-number: ${{ github.event.number }}
body: ${{ steps.sumup.outputs.sumupFileContent}}
token: ${{ secrets.GITHUB_TOKEN }}

View File

@@ -0,0 +1,73 @@
# GitHub Action to update translations by downloading them from Crowdin,
# and open a Pull Request with the changes.
name: Update translations
on:
# Execute only on master
push:
branches:
- master
# Allows to run this workflow manually from the Actions tab.
workflow_dispatch:
jobs:
update-translations:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
# Cache npm dependencies to speed up the workflow
- name: Cache node modules
uses: actions/cache@v2
env:
cache-name: cache-newIDE-app-node_modules
with:
# npm cache files are stored in `~/.npm` on Linux/macOS
path: ~/.npm
key: ${{ runner.os }}-${{ env.cache-name }}-${{ hashFiles('newIDE/app/package-lock.json') }}
- name: Install gettext
run: sudo apt update && sudo apt install gettext -y
- name: Install newIDE dependencies
run: npm install
working-directory: newIDE/app
# We need to extract translations first to make sure all the source strings
# are included in the English catalogs. Otherwise, missing source strings
# with parameters (like "My name is {0}.") would be shown as-is when
# the app is built (but not in development - unclear why, LinguiJS issue?).
- name: Extract translations
run: npm run extract-all-translations
working-directory: newIDE/app
# (Build and) download the most recent translations (PO files) from Crowdin.
- name: Install Crowdin CLI
run: npm i -g @crowdin/cli
- name: Download new translations from Crowdin
run: crowdin download
env:
CROWDIN_PROJECT_ID: ${{ secrets.CROWDIN_PROJECT_ID }}
CROWDIN_PERSONAL_TOKEN: ${{ secrets.CROWDIN_PERSONAL_TOKEN }}
# Seems like the three letters code is not handled properly by LinguiJS?
# Do without this language while we find a solution.
- name: Remove catalogs not handled properly by LinguiJS compile command.
run: rm -rf newIDE/app/src/locales/pcm_NG/
- name: Compile translations into .js files that are read by LinguiJS
run: npm run compile-translations
working-directory: newIDE/app
- name: Create a Pull Request with the changes
uses: peter-evans/create-pull-request@v3.10.1
with:
commit-message: Update translations [skip ci]
branch: chore/update-translations
delete-branch: true
title: '[Auto PR] Update translations'
body: |
This updates the translations by downloading them from Crowdin and compiling them for usage by the app.
Please double check the values in `newIDE/app/src/locales/LocalesMetadata.js` to ensure the changes are sensible.

2
.gitignore vendored
View File

@@ -1,4 +1,3 @@
/Core/GDCore/Tools/VersionPriv.h
/docs
/docs-wiki
/ExtLibs/SFML
@@ -16,7 +15,6 @@
*.bc
/Binaries/Output
*.autosave
!/GDCpp/scripts/bcp.exe
!/scripts/libgettextlib-0-17.dll
!/scripts/libgettextsrc-0-17.dll
!/xgettext.exe

107
.semaphore/semaphore.yml Normal file
View File

@@ -0,0 +1,107 @@
version: v1.0
name: Fast tests (not building GDevelop.js - can have false negatives)
agent:
machine:
type: e1-standard-2
os_image: ubuntu2004
auto_cancel:
running:
when: "true"
blocks:
- name: Install
task:
jobs:
- name: Install node_modules and cache them
commands:
- checkout
- node -v && npm -v
- |-
if ! cache has_key newIDE-app-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum newIDE/app/package-lock.json); then
cd newIDE/app
npm ci
cd ../..
cache store newIDE-app-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum newIDE/app/package-lock.json) newIDE/app/node_modules
fi
- |-
if ! cache has_key GDJS-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/package-lock.json); then
cd GDJS
git checkout package-lock.json # Ensure no changes was made by newIDE post-install tasks.
npm ci
cd ..
cache store GDJS-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/package-lock.json) GDJS/node_modules
fi
- |-
if ! cache has_key GDJS-tests-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/tests/package-lock.json); then
cd GDJS/tests
npm ci
cd ../..
cache store GDJS-tests-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/tests/package-lock.json) GDJS/tests/node_modules
fi
dependencies: []
- name: Type checks
dependencies:
- Install
task:
jobs:
- name: newIDE typing
commands:
- checkout
- cache restore newIDE-app-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum newIDE/app/package-lock.json)
- cache restore GDJS-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/package-lock.json)
- cd newIDE/app
- npm run postinstall
- npm run flow
- npm run check-script-types
- cd ../..
- name: GDJS typing and documentation generation
commands:
- checkout
- cache restore GDJS-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/package-lock.json)
- cache restore GDJS-tests-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/tests/package-lock.json)
- cd GDJS
- npm run check-types
- npm run generate-doc
- name: Auto formatting
dependencies:
- Install
task:
jobs:
- name: newIDE auto-formatting
commands:
- checkout
- cache restore newIDE-app-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum newIDE/app/package-lock.json)
- cache restore GDJS-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/package-lock.json)
- cd newIDE/app
- npm run postinstall
- npm run check-format
- cd ../..
- name: GDJS auto-formatting
commands:
- checkout
- cache restore GDJS-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/package-lock.json)
- cd GDJS
- npm run check-format
- cd ..
- name: Tests
dependencies:
- Install
task:
jobs:
- name: newIDE tests
commands:
- checkout
- cache restore newIDE-app-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum newIDE/app/package-lock.json)
- cache restore GDJS-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/package-lock.json)
- cd newIDE/app
- npm run postinstall
- npm run analyze-test-coverage
- cd ../..
- name: GDJS tests
commands:
- checkout
- cache restore GDJS-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/package-lock.json)
- cache restore GDJS-tests-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/tests/package-lock.json)
- cd GDJS
- npm run build
- npm run test
- cd ../..

View File

@@ -1,7 +1,15 @@
# Travis CI configuration to build and run all tests
# (and typing/formatting) for the Core, newIDE, GDJS.
#
# This builds GDevelop.js and store it on a S3 so it can be used to run
# GDevelop without building it.
#
# See also Semaphore CI for quick tests (not building GDevelop.js, so
# faster but not always reliable).
language: cpp
sudo: false
compiler:
- gcc
- clang
# Cache .npm folder for faster npm install
@@ -9,10 +17,6 @@ cache:
directories:
- $HOME/.npm
env:
global:
- GCC_VERSION="4.8"
services:
# Virtual Framebuffer 'fake' X server for SFML
- xvfb
@@ -32,7 +36,6 @@ addons:
# Build dependencies:
- cmake
- p7zip-full
- g++-4.8
# SFML dependencies:
- libopenal-dev
- libjpeg-dev
@@ -52,9 +55,9 @@ before_install:
- sudo dpkg --force-all -i libstdc++6
install:
#Get the correct version of gcc/g++
- if [ "$CXX" = "g++" ]; then export CXX="g++-${GCC_VERSION}" CC="gcc-${GCC_VERSION}"; fi
#Compile the tests only for GDCore and GDCpp
# Ensure we use a recent version of Node.js (and npm).
- nvm install v16 && nvm use v16
#Compile the tests only for GDCore
- mkdir .build-tests
- cd .build-tests
- cmake -DBUILD_GDJS=FALSE -DBUILD_TESTS=TRUE -DCMAKE_CXX_COMPILER=$(which $CXX) -DCMAKE_C_COMPILER=$(which $CC) ..
@@ -62,31 +65,24 @@ install:
- cd ..
# Install Emscripten (for GDevelop.js)
- git clone https://github.com/juj/emsdk.git
- cd emsdk
- ./emsdk install 1.39.6
- ./emsdk activate 1.39.6
- source ./emsdk_env.sh
- cd ..
# Install GDevelop.js dependencies and compile it
- cd GDevelop.js
- npm install -g grunt-cli
- npm install
- npm run build
- cd ..
#Install newIDE tests dependencies
- cd emsdk && ./emsdk install 1.39.6 && ./emsdk activate 1.39.6 && cd ..
# Install GDevelop.js dependencies
- cd GDevelop.js && npm install && cd ..
# Build GDevelop.js
# (in a subshell to avoid Emscripten polluting the Node.js and npm version for the rest of the build)
- (set -e; cd GDevelop.js && source ../emsdk/emsdk_env.sh && npm run build && cd ..)
# Install newIDE tests dependencies
- npm -v
- cd newIDE/app && npm install
- cd ../..
#Install GDJS tests dependencies
# Install GDJS tests dependencies
- cd GDJS && npm install && cd tests && npm install
- cd ../..
script:
# GDCore and GDCpp game engine tests:
# GDCore tests:
- cd .build-tests
- Core/GDCore_tests
- GDCpp/GDCpp_tests
- Extensions/PathfindingBehavior/PathfindingBehavior_Runtime_tests
- Extensions/LinkedObjects/LinkedObjects_Runtime_tests
- cd ..
# GDevelop.js tests
- cd GDevelop.js
@@ -97,12 +93,13 @@ script:
- npm test
- npm run flow
- npm run check-format
- npm run check-script-types
- cd ../..
# GDJS tests:
- cd GDJS
- npm run check-format
- cd ..
# GDJS game engine tests, disabled on Travis CI because ChromeHeadless can't be started.
# See them running on Semaphore-CI instead: https://semaphoreci.com/4ian/gd
# See them running on Semaphore-CI instead: https://gdevelop.semaphoreci.com/projects/GDevelop
# - cd GDJS/tests && npm test
# - cd ../..

129
.vscode/GDevelopExtensions.code-snippets vendored Normal file
View File

@@ -0,0 +1,129 @@
{
"Define extension": {
"scope": "javascript",
"description": "Adds the boilerplate code of a GDevelop extension definition.",
"prefix": "gdext",
"body": [
"// @flow",
"/**",
" * This is a declaration of an extension for GDevelop 5.",
" *",
" * Changes in this file are watched and automatically imported if the editor",
" * is running. You can also manually run `node import-GDJS-Runtime.js` (in newIDE/app/scripts).",
" *",
" * The file must be named \"JsExtension.js\", otherwise GDevelop won't load it.",
" * ⚠️ If you make a change and the extension is not loaded, open the developer console",
" * and search for any errors.",
" *",
" * More information on https://github.com/4ian/GDevelop/blob/master/newIDE/README-extensions.md",
" */",
"",
"/*::",
"// Import types to allow Flow to do static type checking on this file.",
"// Extensions declaration are typed using Flow (like the editor), but the files",
"// for the game engine are checked with TypeScript annotations.",
"import { type ObjectsRenderingService, type ObjectsEditorService } from '../JsExtensionTypes.flow.js'",
"*/",
"",
"module.exports = {",
"\tcreateExtension: function (",
"\t\t/*: (string) => string */,",
"\t\tgd /*: libGDevelop */",
"\t) {",
"\t\tconst extension = new gd.PlatformExtension();",
"\t\textension",
"\t\t\t.setExtensionInformation(",
"\t\t\t\t'${1:${TM_DIRECTORY/(.*)[\\\\\\/](.*)[\\\\\\/]?$/$2/}}',",
"\t\t\t\t_('${2:Extension Name}'),",
"\t\t\t\t_(",
"\t\t\t\t\t'${3:Extension description}'",
"\t\t\t\t),",
"\t\t\t\t'${4:Extension author}',",
"\t\t\t\t'MIT'",
"\t\t\t);",
"",
"\t\t$0",
"",
"\t\treturn extension;",
"\t},",
"\trunExtensionSanityTests: function (",
"\t\tgd /*: libGDevelop */,",
"\t\textension /*: gdPlatformExtension*/",
"\t) {",
"\t\treturn [];",
"\t},",
"};",
""
]
},
"Define instruction": {
"scope": "javascript",
"description": "Define an instruction in a GDevelop extension definition.",
"prefix": "gdinstr",
"body": [
"extension",
"\t.add${1|Condition,Action|}(",
"\t\t'${2:InstructionInternalName}',",
"\t\t_('${3:Instruction full name}'),",
"\t\t_(",
"\t\t\t'${4:Instruction description}'",
"\t\t),",
"\t\t_('${5:Event sheet sentence}'),",
"\t\t_('${6:Events group}'),",
"\t\t'JsPlatform/Extensions/${8:icon}.png',",
"\t\t'JsPlatform/Extensions/${8:icon}.png'",
"\t)",
"\t.getCodeExtraInformation()",
"\t.setIncludeFile('Extensions/${TM_DIRECTORY/(.*)[\\\\\\/](.*)[\\\\\\/]?$/$2/}/${9:${TM_DIRECTORY/(.*)[\\\\\\/](.*)[\\\\\\/]?$/${2:/downcase}/}tools}.js')",
"\t.setFunctionName('gdjs.evtTools.${7:${TM_DIRECTORY/(.*)[\\\\\\/](.*)[\\\\\\/]?$/${2:/downcase}/}.}');",
"",
"$0"
]
},
"Define expression": {
"scope": "javascript",
"description": "Define an expression in a GDevelop extension definition.",
"prefix": "gdexp",
"body": [
"extension",
"\t.add${1|Expression,StrExpression|}(",
"\t\t'${2:ExpressionsInternalName}',",
"\t\t_('${3:Expression full name}'),",
"\t\t_(",
"\t\t\t'${4:Expression description}'",
"\t\t),",
"\t\t_('${5:Events group}'),",
"\t\t'JsPlatform/Extensions/${7:icon}.png'",
"\t)",
"\t.getCodeExtraInformation()",
"\t.setIncludeFile('Extensions/${TM_DIRECTORY/(.*)[\\\\\\/](.*)[\\\\\\/]?$/$2/}/${8:${TM_DIRECTORY/(.*)[\\\\\\/](.*)[\\\\\\/]?$/${2:/downcase}/}tools}.js')",
"\t.setFunctionName('gdjs.evtTools.${6:${TM_DIRECTORY/(.*)[\\\\\\/](.*)[\\\\\\/]?$/${2:/downcase}/}.}');",
"",
"$0"
]
},
"Add parameter": {
"scope": "javascript",
"description": "Define a parameter in a GDevelop extension definition.",
"prefix": "gdparam",
"body": [
".addParameter('${1|string,expression,object,behavior,yesorno,stringWithSelector,scenevar,globalvar,objectvar,objectList,objectListWithoutPicking,color,key,sceneName,file,layer,relationalOperator,operator,trueorfalse,musicfile,soundfile,police,mouse,passwordjoyaxis,camera,objectPtr,forceMultiplier|}', '${2:Parameter description}', '${3:Optional parameter data}', /*parameterIsOptional=*/${4|false,true|})"
]
},
"Add code only parameter": {
"scope": "javascript",
"description": "Define a parameter in a GDevelop extension definition.",
"prefix": "gdcoparam",
"body": [
".addCodeOnlyParameter('${1|inlineCode,currentScene,objectsContext,eventsFunctionContext,conditionInverted|}', '${2:Inline code (for inlineCode parameter)}')"
]
},
"Add include": {
"scope": "javascript",
"description": "Define an include file in a GDevelop extension definition.",
"prefix": "gdincl",
"body": [
".addIncludeFile('Extensions/${TM_DIRECTORY/(.*)[\\\\\\/](.*)[\\\\\\/]?$/$2/}/${1:include}.js')"
]
}
}

View File

@@ -4,7 +4,6 @@
"name": "Mac",
"includePath": [
"${workspaceRoot}",
"${workspaceRoot}/GDCpp",
"${workspaceRoot}/GDJS",
"${workspaceRoot}/Extensions",
"${workspaceRoot}/Core",
@@ -16,6 +15,7 @@
"${workspaceRoot}"
],
"defines": [
"EMSCRIPTEN",
"GD_IDE_ONLY",
"GD_CORE_API=/* Macro used to export classes on Windows, please ignore */",
"GD_API=/* Macro used to export classes on Windows, please ignore */",
@@ -45,8 +45,6 @@
"name": "Linux",
"includePath": [
"${workspaceRoot}",
"${workspaceRoot}/IDE",
"${workspaceRoot}/GDCpp",
"${workspaceRoot}/GDJS",
"${workspaceRoot}/Extensions",
"${workspaceRoot}/Core",
@@ -56,6 +54,7 @@
"${workspaceRoot}"
],
"defines": [
"EMSCRIPTEN",
"GD_IDE_ONLY",
"GD_CORE_API=/* Macro used to export classes on Windows, please ignore */",
"GD_API=/* Macro used to export classes on Windows, please ignore */",
@@ -76,18 +75,16 @@
"name": "Win32",
"includePath": [
"${workspaceRoot}",
"${workspaceRoot}/IDE",
"${workspaceRoot}/GDCpp",
"${workspaceRoot}/GDJS",
"${workspaceRoot}/Extensions",
"${workspaceRoot}/Core",
"${workspaceRoot}/ExtLibs/SFML/include",
"C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/include",
"${workspaceRoot}"
],
"defines": [
"_DEBUG",
"UNICODE",
"EMSCRIPTEN",
"GD_IDE_ONLY",
"GD_CORE_API=/* Macro used to export classes on Windows, please ignore */",
"GD_API=/* Macro used to export classes on Windows, please ignore */",
@@ -96,7 +93,6 @@
"intelliSenseMode": "msvc-x64",
"browse": {
"path": [
"C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/include/*",
"${workspaceRoot}"
],
"limitSymbolsToIncludedHeaders": true,
@@ -105,4 +101,4 @@
}
],
"version": 4
}
}

8
.vscode/extensions.json vendored Normal file
View File

@@ -0,0 +1,8 @@
{
"recommendations": [
"esbenp.prettier-vscode",
"xaver.clang-format",
"ms-vscode.cpptools",
"flowtype.flow-for-vscode"
]
}

39
.vscode/launch.json vendored Normal file
View File

@@ -0,0 +1,39 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"type": "node",
"request": "launch",
"name": "GDevelop.js Jest tests (all)",
"program": "${workspaceFolder}/GDevelop.js/node_modules/.bin/jest",
"args": ["--runInBand"],
"console": "integratedTerminal",
"internalConsoleOptions": "neverOpen",
"disableOptimisticBPs": true,
"cwd": "${workspaceFolder}/GDevelop.js"
},
{
"type": "node",
"request": "launch",
"name": "GDevelop.js Jest tests (current file)",
"program": "${workspaceFolder}/GDevelop.js/node_modules/.bin/jest",
"args": [
"${fileBasenameNoExtension}"
],
"console": "integratedTerminal",
"internalConsoleOptions": "neverOpen",
"disableOptimisticBPs": true,
"cwd": "${workspaceFolder}/GDevelop.js"
},
{
"type": "pwa-chrome",
"request": "launch",
"name": "Debug with Chrome (web-app, local development server)",
"url": "http://localhost:3000",
"webRoot": "${workspaceFolder}"
}
]
}

23
.vscode/settings.json vendored
View File

@@ -90,12 +90,33 @@
"__node_handle": "cpp",
"bit": "cpp",
"optional": "cpp",
"filesystem": "cpp"
"filesystem": "cpp",
"compare": "cpp",
"concepts": "cpp",
"xfacet": "cpp",
"xhash": "cpp",
"xiosbase": "cpp",
"xlocale": "cpp",
"xlocinfo": "cpp",
"xlocmon": "cpp",
"xlocnum": "cpp",
"xloctime": "cpp",
"xmemory": "cpp",
"xstddef": "cpp",
"xstring": "cpp",
"xtr1common": "cpp",
"xtree": "cpp",
"xutility": "cpp",
"xlocbuf": "cpp",
"xlocmes": "cpp",
"xmemory0": "cpp",
"memory_resource": "cpp"
},
"files.exclude": {
"Binaries/*build*": true,
"Binaries/Output": true,
"ExtLibs/SFML": true,
"GDJS/Runtime-dist": true,
"docs": true,
"newIDE/electron-app/dist": true,
"newIDE/app/build": true,

158
.vscode/tasks.json vendored
View File

@@ -1,66 +1,100 @@
{
"version": "2.0.0",
"tasks": [
{
"type": "npm",
"script": "start",
"path": "newIDE/app/",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [],
"label": "Start development server",
"detail": "Starts the GDevelop development server."
},
{
"type": "npm",
"script": "build",
"path": "GDevelop.js/",
"group": "build",
"problemMatcher": [],
"label": "Build GDevelop.js",
"detail": "Builds GDCore for newIDE."
},
{
"type": "npm",
"script": "format",
"path": "newIDE/app/",
"problemMatcher": [],
"label": "Format newIDE",
"detail": "Run auto-formatting (with Prettier) for the newIDE/app directory."
},
{
"type": "npm",
"script": "test",
"path": "newIDE/app/",
"group": {
"kind": "test",
"isDefault": true
},
"problemMatcher": [],
"label": "Run newIDE tests",
"detail": "Run tests for newIDE."
},
{
"type": "typescript",
"tsconfig": "GDJS/tsconfig.json",
"option": "watch",
"problemMatcher": [
"$tsc-watch"
],
"group": "test",
"label": "GDJS TS Check",
"detail": "Runs a types check on the GDJS Runtime."
},
{
"type": "npm",
"script": "test",
"path": "GDJS/",
"group": "test",
"problemMatcher": [],
"label": "Run GDJS tests",
"detail": "Run tests for GDJS."
}
]
{
"type": "npm",
"script": "start",
"path": "newIDE/app/",
"group": "build",
"label": "Start development server",
"detail": "Starts the GDevelop development server.",
"problemMatcher": [
{
"owner": "cra",
"fileLocation": ["relative", "${workspaceFolder}/newIDE/app"],
"source": "create-react-app",
"applyTo": "allDocuments",
"pattern": [
{
"regexp": "^([^\\s].*?)$",
"file": 1
},
{
"regexp": "^ Line\\s+(\\d+):\\s+(.*)\\s\\s+(.*)$",
"line": 1,
"message": 2,
"code": 3,
"loop": true
}
],
"background": {
"activeOnStart": true,
"beginsPattern": "^(?:Compiled with warnings\\.|Compiled successfully!)$",
"endsPattern": "^(?:Search for the keywords to learn more about each warning\\.|Note that the development build is not optimized\\.)$"
}
}
],
"presentation": {
"reveal": "silent"
},
"isBackground": true,
"runOptions": { "instanceLimit": 1, "runOn": "folderOpen" }
},
{
"type": "npm",
"script": "start",
"path": "newIDE/electron-app/",
"group": "build",
"problemMatcher": [],
"label": "Start electron app",
"detail": "Starts the development local version of GDevelop."
},
{
"type": "npm",
"script": "build",
"path": "GDevelop.js/",
"group": "build",
"problemMatcher": [],
"label": "Build GDevelop.js",
"detail": "Builds GDCore for newIDE."
},
{
"type": "npm",
"script": "format",
"path": "newIDE/app/",
"problemMatcher": [],
"label": "Format newIDE",
"detail": "Run auto-formatting (with Prettier) for the newIDE/app directory."
},
{
"type": "npm",
"script": "test",
"path": "newIDE/app/",
"group": {
"kind": "test",
"isDefault": true
},
"problemMatcher": [],
"label": "Run newIDE tests",
"detail": "Run tests for newIDE."
},
{
"type": "typescript",
"tsconfig": "tsconfig.json",
"option": "watch",
"problemMatcher": ["$tsc-watch"],
"group": "test",
"label": "GDJS TS Check",
"detail": "Runs a types check on the GDJS Runtime."
},
{
"type": "npm",
"script": "test",
"path": "GDJS/",
"group": "test",
"problemMatcher": [],
"label": "Run GDJS tests",
"detail": "Run tests for GDJS."
}
]
}

View File

@@ -1 +1,3 @@
This is the directory where native/WebAssembly binaries from GDCore, GDCpp and GDJS are produced.
This is the directory where native or WebAssembly binaries of the C++ code of GDCore and GDJS are produced.
See GDevelop.js README for the instructions to compile after a change in the C++ source code.

View File

@@ -14,12 +14,10 @@ macro(gd_set_option var default type docstring)
endif()
set(${var} ${${var}} CACHE ${type} ${docstring} FORCE)
endmacro()
gd_set_option(BUILD_CORE TRUE BOOL "TRUE to build GDevelop Core library, FALSE to use the already compiled binaries")
gd_set_option(BUILD_GDCPP TRUE BOOL "TRUE to build GDevelop C++ Platform")
gd_set_option(BUILD_CORE TRUE BOOL "TRUE to build GDevelop Core library")
gd_set_option(BUILD_GDJS TRUE BOOL "TRUE to build GDevelop JS Platform")
gd_set_option(BUILD_EXTENSIONS TRUE BOOL "TRUE to build the extensions")
gd_set_option(BUILD_TESTS FALSE BOOL "TRUE to build the tests")
gd_set_option(FULL_VERSION_NUMBER TRUE BOOL "TRUE to build GDevelop with its full version number (lastest tag + commit hash), FALSE to only use the lastest tag (avoid rebulding many source file when developping)")
# Disable deprecated code
set(NO_GUI TRUE CACHE BOOL "" FORCE) #Force disable old GUI related code.
@@ -49,15 +47,11 @@ IF(APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_WCHAR_H_CPLUSPLUS_98_CONFORMANCE_")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-potentially-evaluated-expression")
ENDIF()
#Sanity checks
IF ("${CMAKE_BUILD_TYPE}" STREQUAL "")
message( "CMAKE_BUILD_TYPE is empty, assuming build type is Release" )
set(CMAKE_BUILD_TYPE Release)
ENDIF()
IF (EMSCRIPTEN)
set(BUILD_GDCPP FALSE CACHE BOOL "" FORCE) #Force disable GDC++ when compiling with emscripten.
ENDIF()
IF("${CMAKE_BUILD_TYPE}" STREQUAL "Release" AND NOT WIN32 AND CMAKE_COMPILER_IS_GNUCXX)
SET(CMAKE_SHARED_LINKER_FLAGS "-s") #Force stripping to avoid errors when packaging for linux.
@@ -77,6 +71,13 @@ endif()
# Mark some warnings as errors
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
# Activate as much warnings as possible to avoid errors like
# uninitialized variables or other hard to debug bugs.
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unknown-warning-option")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder-ctor -Wno-reorder -Wno-pessimizing-move -Wno-unused-variable -Wno-unused-private-field")
# Make as much warnings considered as errors as possible (only one for now).
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror=return-stack-address")
endif()
@@ -84,7 +85,6 @@ endif()
set(GD_base_dir ${CMAKE_CURRENT_SOURCE_DIR})
#Add all the CMakeLists:
ADD_SUBDIRECTORY(Version)
ADD_SUBDIRECTORY(ExtLibs)
IF(BUILD_CORE)
ADD_SUBDIRECTORY(Core)
@@ -92,10 +92,7 @@ ENDIF()
IF(BUILD_GDJS)
ADD_SUBDIRECTORY(GDJS)
ENDIF()
IF(BUILD_GDCPP)
ADD_SUBDIRECTORY(GDCpp)
ENDIF()
IF(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/GDevelop.js/CMakeLists.txt" AND EMSCRIPTEN)
IF(EMSCRIPTEN)
ADD_SUBDIRECTORY(GDevelop.js)
ENDIF()
IF(BUILD_EXTENSIONS)

View File

@@ -57,7 +57,6 @@ IF(EMSCRIPTEN)
ELSE()
add_library(GDCore SHARED ${source_files})
ENDIF()
add_dependencies(GDCore GDVersion)
IF(EMSCRIPTEN)
set_target_properties(GDCore PROPERTIES SUFFIX ".bc")
ELSEIF(WIN32)

View File

@@ -14,9 +14,8 @@
*
* \section other Other documentations
*
* GDevelop is architectured around a `Core` (this library), platforms (`GDJS`, `GDCpp`) and extensions (`Extensions` folder). The editor (`newIDE` folder) is using all of these libraries.
* GDevelop is architectured around a `Core` (this library), a game engine (`GDJS`) and extensions (`Extensions` folder). The editor (`newIDE` folder) is using all of these libraries.
*
* - [Open GDevelop C++ Platform documentation](../GDCpp Documentation/index.html)
* - [Open GDevelop JS Platform documentation](../GDJS Documentation/index.html)
* - <a href="https://github.com/4ian/GDevelop/blob/master/newIDE/README.md">Getting started with the editor</a>
* - <a href="https://github.com/4ian/GDevelop/blob/master/newIDE/README-extensions.md">Getting started with the extensions</a>

View File

@@ -21,6 +21,12 @@ vector<gd::String> CommentEvent::GetAllSearchableStrings() const {
return allSearchableStrings;
}
bool CommentEvent::ReplaceAllSearchableStrings(
std::vector<gd::String> newSearchableString) {
SetComment(newSearchableString[0]);
return newSearchableString[0] == com1;
}
void CommentEvent::SerializeTo(SerializerElement &element) const {
element.AddChild("color")
.SetAttribute("r", r)

View File

@@ -47,6 +47,8 @@ class GD_CORE_API CommentEvent : public gd::BaseEvent {
void SetComment(const gd::String& comment) { com1 = comment; }
virtual std::vector<gd::String> GetAllSearchableStrings() const;
virtual bool ReplaceAllSearchableStrings(
std::vector<gd::String> newSearchableString);
virtual void SerializeTo(SerializerElement& element) const;
virtual void UnserializeFrom(gd::Project& project,

View File

@@ -27,6 +27,12 @@ vector<gd::String> GroupEvent::GetAllSearchableStrings() const {
return allSearchableStrings;
}
bool GroupEvent::ReplaceAllSearchableStrings(
std::vector<gd::String> newSearchableString) {
SetName(newSearchableString[0]);
return newSearchableString[0] == name;
}
void GroupEvent::SerializeTo(SerializerElement& element) const {
element.SetAttribute("name", name);
element.SetAttribute("source", source);
@@ -69,5 +75,4 @@ void GroupEvent::SetBackgroundColor(unsigned int colorR_,
colorB = colorB_;
}
} // namespace gd

View File

@@ -107,6 +107,8 @@ class GD_CORE_API GroupEvent : public gd::BaseEvent {
virtual gd::EventsList& GetSubEvents() { return events; };
virtual std::vector<gd::String> GetAllSearchableStrings() const;
virtual bool ReplaceAllSearchableStrings(
std::vector<gd::String> newSearchableString);
virtual void SerializeTo(SerializerElement& element) const;
virtual void UnserializeFrom(gd::Project& project,

View File

@@ -3,13 +3,17 @@
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include <iostream>
#include "EffectsCodeGenerator.h"
#include <iostream>
#include "GDCore/Extensions/Metadata/EffectMetadata.h"
#include "GDCore/Extensions/Metadata/MetadataProvider.h"
#include "GDCore/Project/Effect.h"
#include "GDCore/Project/EffectsContainer.h"
#include "GDCore/Project/Layer.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Project/Project.h"
namespace gd {
@@ -26,13 +30,30 @@ void ExposeProjectEffects(
auto& layout = project.GetLayout(s);
for (std::size_t l = 0; l < layout.GetLayersCount(); ++l) {
auto& layer = layout.GetLayer(l);
for (std::size_t e = 0; e < layer.GetEffectsCount(); ++e) {
auto& effect = layer.GetEffect(e);
auto& effects = layout.GetLayer(l).GetEffects();
for (std::size_t e = 0; e < effects.GetEffectsCount(); ++e) {
auto& effect = effects.GetEffect(e);
worker(effect);
}
}
for (std::size_t i = 0; i < layout.GetObjectsCount(); i++) {
auto& object = layout.GetObject(i);
auto& effects = object.GetEffects();
for (std::size_t e = 0; e < effects.GetEffectsCount(); e++) {
auto& effect = effects.GetEffect(e);
worker(effect);
}
}
}
// Add global object effects
for (std::size_t s = 0; s < project.GetObjectsCount(); s++) {
auto& effects = project.GetObject(s).GetEffects();
for (std::size_t e = 0; e < effects.GetEffectsCount(); e++) {
auto& effect = effects.GetEffect(e);
worker(effect);
}
}
}

View File

@@ -261,8 +261,11 @@ gd::String EventsCodeGenerator::GenerateConditionCode(
EventsCodeGenerationContext& context) {
gd::String conditionCode;
gd::InstructionMetadata instrInfos =
const gd::InstructionMetadata& instrInfos =
MetadataProvider::GetConditionMetadata(platform, condition.GetType());
if (MetadataProvider::IsBadInstructionMetadata(instrInfos)) {
return "/* Unknown instruction - skipped. */";
}
AddIncludeFiles(instrInfos.codeExtraInformation.GetIncludeFiles());
maxConditionsListsSize =
@@ -299,46 +302,51 @@ gd::String EventsCodeGenerator::GenerateConditionCode(
!GetObjectsAndGroups().GetObjectGroups().Has(objectInParameter) &&
!GetGlobalObjectsAndGroups().GetObjectGroups().Has(
objectInParameter)) {
condition.SetParameter(pNb, gd::Expression(""));
condition.SetType("");
return "/* Unknown object - skipped. */";
} else if (!instrInfos.parameters[pNb].supplementaryInformation.empty() &&
gd::GetTypeOfObject(GetGlobalObjectsAndGroups(),
GetObjectsAndGroups(),
objectInParameter) !=
instrInfos.parameters[pNb].supplementaryInformation) {
condition.SetParameter(pNb, gd::Expression(""));
condition.SetType("");
return "/* Mismatched object type - skipped. */";
}
}
}
if (instrInfos.IsObjectInstruction()) {
gd::String objectName = condition.GetParameter(0).GetPlainString();
gd::String objectType = gd::GetTypeOfObject(
GetGlobalObjectsAndGroups(), GetObjectsAndGroups(), objectName);
if (!objectName.empty() && !instrInfos.parameters.empty()) {
std::vector<gd::String> realObjects =
ExpandObjectsName(objectName, context);
for (std::size_t i = 0; i < realObjects.size(); ++i) {
// Set up the context
gd::String objectType = gd::GetTypeOfObject(
GetGlobalObjectsAndGroups(), GetObjectsAndGroups(), realObjects[i]);
const ObjectMetadata& objInfo =
MetadataProvider::GetObjectMetadata(platform, objectType);
AddIncludeFiles(objInfo.includeFiles);
context.SetCurrentObject(realObjects[i]);
context.ObjectsListNeeded(realObjects[i]);
// Prepare arguments and generate the condition whole code
vector<gd::String> arguments = GenerateParametersCodes(
condition.GetParameters(), instrInfos.parameters, context);
conditionCode += GenerateObjectCondition(realObjects[i],
objInfo,
arguments,
instrInfos,
returnBoolean,
condition.IsInverted(),
context);
if (objInfo.IsUnsupportedBaseObjectCapability(
instrInfos.GetRequiredBaseObjectCapability())) {
conditionCode +=
"/* Object with unsupported capability - skipped. */\n";
} else {
AddIncludeFiles(objInfo.includeFiles);
context.SetCurrentObject(realObjects[i]);
context.ObjectsListNeeded(realObjects[i]);
context.SetNoCurrentObject();
// Prepare arguments and generate the condition whole code
vector<gd::String> arguments = GenerateParametersCodes(
condition.GetParameters(), instrInfos.parameters, context);
conditionCode += GenerateObjectCondition(realObjects[i],
objInfo,
arguments,
instrInfos,
returnBoolean,
condition.IsInverted(),
context);
context.SetNoCurrentObject();
}
}
}
} else if (instrInfos.IsBehaviorInstruction()) {
@@ -425,6 +433,11 @@ gd::String EventsCodeGenerator::GenerateConditionsListCode(
outputCode += "{\n";
outputCode += conditionCode;
outputCode += "}";
} else {
// Deprecated way to cancel code generation - but still honor it.
// Can be removed once condition is passed by const reference to
// GenerateConditionCode.
outputCode += "/* Skipped condition (empty type) */";
}
}
@@ -440,8 +453,11 @@ gd::String EventsCodeGenerator::GenerateActionCode(
gd::Instruction& action, EventsCodeGenerationContext& context) {
gd::String actionCode;
gd::InstructionMetadata instrInfos =
const gd::InstructionMetadata& instrInfos =
MetadataProvider::GetActionMetadata(platform, action.GetType());
if (MetadataProvider::IsBadInstructionMetadata(instrInfos)) {
return "/* Unknown instruction - skipped. */";
}
AddIncludeFiles(instrInfos.codeExtraInformation.GetIncludeFiles());
@@ -466,15 +482,13 @@ gd::String EventsCodeGenerator::GenerateActionCode(
!GetObjectsAndGroups().GetObjectGroups().Has(objectInParameter) &&
!GetGlobalObjectsAndGroups().GetObjectGroups().Has(
objectInParameter)) {
action.SetParameter(pNb, gd::Expression(""));
action.SetType("");
return "/* Unknown object - skipped. */";
} else if (!instrInfos.parameters[pNb].supplementaryInformation.empty() &&
gd::GetTypeOfObject(GetGlobalObjectsAndGroups(),
GetObjectsAndGroups(),
objectInParameter) !=
instrInfos.parameters[pNb].supplementaryInformation) {
action.SetParameter(pNb, gd::Expression(""));
action.SetType("");
return "/* Mismatched object type - skipped. */";
}
}
}
@@ -482,27 +496,33 @@ gd::String EventsCodeGenerator::GenerateActionCode(
// Call free function first if available
if (instrInfos.IsObjectInstruction()) {
gd::String objectName = action.GetParameter(0).GetPlainString();
gd::String objectType = gd::GetTypeOfObject(
GetGlobalObjectsAndGroups(), GetObjectsAndGroups(), objectName);
if (!instrInfos.parameters.empty()) {
std::vector<gd::String> realObjects =
ExpandObjectsName(objectName, context);
for (std::size_t i = 0; i < realObjects.size(); ++i) {
// Setup context
gd::String objectType = gd::GetTypeOfObject(
GetGlobalObjectsAndGroups(), GetObjectsAndGroups(), realObjects[i]);
const ObjectMetadata& objInfo =
MetadataProvider::GetObjectMetadata(platform, objectType);
AddIncludeFiles(objInfo.includeFiles);
context.SetCurrentObject(realObjects[i]);
context.ObjectsListNeeded(realObjects[i]);
// Prepare arguments and generate the whole action code
vector<gd::String> arguments = GenerateParametersCodes(
action.GetParameters(), instrInfos.parameters, context);
actionCode += GenerateObjectAction(
realObjects[i], objInfo, arguments, instrInfos, context);
if (objInfo.IsUnsupportedBaseObjectCapability(
instrInfos.GetRequiredBaseObjectCapability())) {
actionCode += "/* Object with unsupported capability - skipped. */\n";
} else {
AddIncludeFiles(objInfo.includeFiles);
context.SetCurrentObject(realObjects[i]);
context.ObjectsListNeeded(realObjects[i]);
context.SetNoCurrentObject();
// Prepare arguments and generate the whole action code
vector<gd::String> arguments = GenerateParametersCodes(
action.GetParameters(), instrInfos.parameters, context);
actionCode += GenerateObjectAction(
realObjects[i], objInfo, arguments, instrInfos, context);
context.SetNoCurrentObject();
}
}
}
} else if (instrInfos.IsBehaviorInstruction()) {
@@ -556,7 +576,14 @@ gd::String EventsCodeGenerator::GenerateActionsListCode(
gd::String actionCode = GenerateActionCode(actions[aId], context);
outputCode += "{";
if (!actions[aId].GetType().empty()) outputCode += actionCode;
if (actions[aId].GetType().empty()) {
// Deprecated way to cancel code generation - but still honor it.
// Can be removed once action is passed by const reference to
// GenerateActionCode.
outputCode += "/* Skipped action (empty type) */";
} else {
outputCode += actionCode;
}
outputCode += "}";
}
@@ -607,7 +634,14 @@ gd::String EventsCodeGenerator::GenerateParameterCodes(
argOutput = GenerateGetBehaviorNameCode(parameter);
} else if (metadata.type == "key") {
argOutput = "\"" + ConvertToString(parameter) + "\"";
} else if (metadata.type == "password" || metadata.type == "musicfile" ||
} else if (metadata.type == "audioResource" ||
metadata.type == "bitmapFontResource" ||
metadata.type == "fontResource" ||
metadata.type == "imageResource" ||
metadata.type == "jsonResource" ||
metadata.type == "videoResource" ||
// Deprecated, old parameter names:
metadata.type == "password" || metadata.type == "musicfile" ||
metadata.type == "soundfile" || metadata.type == "police") {
argOutput = "\"" + ConvertToString(parameter) + "\"";
} else if (metadata.type == "mouse") {

View File

@@ -462,24 +462,21 @@ class GD_CORE_API EventsCodeGenerator {
* Other standard parameters type that should be implemented by platforms:
* - currentScene: Reference to the current runtime scene.
* - objectList : a map containing lists of objects which are specified by the
object name in another parameter. (C++: std::map <gd::String,
std::vector<RuntimeObject*> *>). Example:
object name in another parameter. Example:
* \code
AddExpression("Count", _("Object count"), _("Count the number of picked
objects"), _("Objects"), "res/conditions/nbObjet.png")
.AddParameter("objectList", _("Object"))
.SetFunctionName("PickedObjectsCount").SetIncludeFile("GDCpp/Extensions/Builtin/ObjectTools.h");
.SetFunctionName("getPickedObjectsCount");
* \endcode
* - objectListWithoutPicking : Same as objectList but do not pick object if
they are not already picked.
* - objectPtr : Return a pointer to object specified by the object name in
another parameter ( C++: RuntimeObject* ). Example:
* - objectPtr : Return a reference to the object specified by the object name in
another parameter. Example:
* \code
.AddParameter("object", _("Object"))
.AddParameter("objectPtr", _("Target object"))
//The called function will be called with this signature on the C++ platform:
Function(gd::String, RuntimeObject*)
* \endcode
*/
virtual gd::String GenerateParameterCodes(

View File

@@ -219,14 +219,20 @@ gd::String ExpressionCodeGenerator::GenerateObjectFunctionCode(
const ObjectMetadata& objInfo = MetadataProvider::GetObjectMetadata(
codeGenerator.GetPlatform(), objectType);
codeGenerator.AddIncludeFiles(objInfo.includeFiles);
functionOutput = codeGenerator.GenerateObjectFunctionCall(
realObjects[i],
objInfo,
expressionMetadata.codeExtraInformation,
parametersCode,
functionOutput,
context);
if (objInfo.IsUnsupportedBaseObjectCapability(
expressionMetadata.GetRequiredBaseObjectCapability())) {
// Do nothing, skipping objects not supporting the capability required by
// this expression.
} else {
codeGenerator.AddIncludeFiles(objInfo.includeFiles);
functionOutput = codeGenerator.GenerateObjectFunctionCall(
realObjects[i],
objInfo,
expressionMetadata.codeExtraInformation,
parametersCode,
functionOutput,
context);
}
}
return functionOutput;
@@ -360,8 +366,11 @@ gd::String ExpressionCodeGenerator::GenerateDefaultValue(
if (gd::ParameterMetadata::IsObject(type)) {
return codeGenerator.GenerateBadObject();
}
if (gd::ParameterMetadata::IsExpression("string", type)) {
return "\"\"";
}
return (type == "string") ? "\"\"" : "0";
return "0";
}
void ExpressionCodeGenerator::OnVisitEmptyNode(EmptyNode& node) {

View File

@@ -16,7 +16,6 @@
#include "GDCore/String.h"
namespace gd {
class EventsList;
class MainFrameWrapper;
class Project;
class Layout;
class EventsCodeGenerator;
@@ -127,6 +126,11 @@ class GD_CORE_API BaseEvent {
return noSearchableStrings;
};
virtual bool ReplaceAllSearchableStrings(
std::vector<gd::String> newSearchableString) {
return false;
};
/**
* \brief Return a list of all expressions of the event, each with their associated metadata.
* \note Used to preprocess or search in the expressions of the event.

View File

@@ -13,6 +13,7 @@
#include "ExpressionParser2Node.h"
#include "GDCore/Extensions/Metadata/ExpressionMetadata.h"
#include "GDCore/Extensions/Metadata/MetadataProvider.h"
#include "GDCore/Extensions/Metadata/ObjectMetadata.h"
#include "GDCore/Project/Layout.h" // For GetTypeOfObject and GetTypeOfBehavior
#include "GDCore/String.h"
#include "GDCore/Tools/Localization.h"
@@ -66,6 +67,22 @@ class GD_CORE_API ExpressionParser2 {
return Start(type, objectName);
}
/**
* Given an object name (or empty if none) and a behavior name (or empty if
* none), return the index of the first parameter that is inside the
* parenthesis: 0, 1 or 2.
*
* For example, in an expression like `Object.MyBehavior::Method("hello")`,
* the parameter "hello" is the second parameter (the first being by
* convention Object, and the second MyBehavior, also by convention).
*/
static size_t WrittenParametersFirstIndex(const gd::String &objectName,
const gd::String &behaviorName) {
// By convention, object is always the first parameter, and behavior the
// second one.
return !behaviorName.empty() ? 2 : (!objectName.empty() ? 1 : 0);
}
private:
/** \name Grammar
* Each method is a part of the grammar.
@@ -387,9 +404,18 @@ class GD_CORE_API ExpressionParser2 {
const gd::ExpressionMetadata &metadata =
MetadataProvider::GetAnyExpressionMetadata(platform, functionFullName);
// In case we can't find a valid expression, ensure the node has the type
// that is requested by the parent, so we avoid putting "unknown" (which
// would be also correct, but less precise and would prevent completions to
// be shown to the user)
const gd::String returnType =
gd::MetadataProvider::IsBadExpressionMetadata(metadata) == true
? type
: metadata.GetReturnType();
auto parametersNode = Parameters(metadata.parameters);
auto function =
gd::make_unique<FunctionCallNode>(metadata.GetReturnType(),
gd::make_unique<FunctionCallNode>(returnType,
std::move(parametersNode.parameters),
metadata,
functionFullName);
@@ -442,18 +468,42 @@ class GD_CORE_API ExpressionParser2 {
MetadataProvider::GetObjectAnyExpressionMetadata(
platform, objectType, objectFunctionOrBehaviorName);
// In case we can't find a valid expression, ensure the node has the type
// that is requested by the parent, so we avoid putting "unknown" (which
// would be also correct, but less precise and would prevent completions
// to be shown to the user)
const gd::String returnType =
gd::MetadataProvider::IsBadExpressionMetadata(metadata) == true
? type
: metadata.GetReturnType();
auto parametersNode = Parameters(metadata.parameters, objectName);
auto function = gd::make_unique<FunctionCallNode>(
metadata.GetReturnType(),
returnType,
objectName,
std::move(parametersNode.parameters),
metadata,
objectFunctionOrBehaviorName);
function->diagnostic = std::move(parametersNode.diagnostic);
if (!function->diagnostic) // TODO: reverse the order of diagnostic?
function->diagnostic = ValidateFunction(
type, *function, objectNameLocation.GetStartPosition());
// If the function needs a capability on the object that may not be covered
// by all objects, check it now.
if (!metadata.GetRequiredBaseObjectCapability().empty()) {
const gd::ObjectMetadata &objectMetadata =
MetadataProvider::GetObjectMetadata(platform, objectType);
if (objectMetadata.IsUnsupportedBaseObjectCapability(
metadata.GetRequiredBaseObjectCapability())) {
function->diagnostic = RaiseTypeError(
_("This expression exists, but it can't be used on this object."),
objectNameLocation.GetStartPosition());
}
}
function->location = ExpressionParserLocation(
objectNameLocation.GetStartPosition(), GetCurrentPosition());
function->objectNameLocation = objectNameLocation;
@@ -504,10 +554,19 @@ class GD_CORE_API ExpressionParser2 {
MetadataProvider::GetBehaviorAnyExpressionMetadata(
platform, behaviorType, functionName);
// In case we can't find a valid expression, ensure the node has the type
// that is requested by the parent, so we avoid putting "unknown" (which
// would be also correct, but less precise and would prevent completions
// to be shown to the user)
const gd::String returnType =
gd::MetadataProvider::IsBadExpressionMetadata(metadata) == true
? type
: metadata.GetReturnType();
auto parametersNode =
Parameters(metadata.parameters, objectName, behaviorName);
auto function = gd::make_unique<FunctionCallNode>(
metadata.GetReturnType(),
returnType,
objectName,
behaviorName,
std::move(parametersNode.parameters),
@@ -999,13 +1058,6 @@ class GD_CORE_API ExpressionParser2 {
}
///@}
static size_t WrittenParametersFirstIndex(const gd::String &objectName,
const gd::String &behaviorName) {
// By convention, object is always the first parameter, and behavior the
// second one.
return !behaviorName.empty() ? 2 : (!objectName.empty() ? 1 : 0);
}
gd::String expression;
std::size_t currentPosition;

View File

@@ -21,7 +21,7 @@ class ExpressionMetadata;
namespace gd {
struct ExpressionParserLocation {
struct GD_CORE_API ExpressionParserLocation {
ExpressionParserLocation() : isValid(false){};
ExpressionParserLocation(size_t position)
: isValid(true), startPosition(position), endPosition(position){};
@@ -42,7 +42,8 @@ struct ExpressionParserLocation {
/**
* \brief A diagnostic that can be attached to a gd::ExpressionNode.
*/
struct ExpressionParserDiagnostic {
struct GD_CORE_API ExpressionParserDiagnostic {
virtual ~ExpressionParserDiagnostic() = default;
virtual bool IsError() { return false; }
virtual const gd::String &GetMessage() { return noMessage; }
virtual size_t GetStartPosition() { return 0; }
@@ -55,7 +56,7 @@ struct ExpressionParserDiagnostic {
/**
* \brief An error that can be attached to a gd::ExpressionNode.
*/
struct ExpressionParserError : public ExpressionParserDiagnostic {
struct GD_CORE_API ExpressionParserError : public ExpressionParserDiagnostic {
ExpressionParserError(const gd::String &type_,
const gd::String &message_,
size_t position_)
@@ -84,7 +85,7 @@ struct ExpressionParserError : public ExpressionParserDiagnostic {
* \brief The base node, from which all nodes in the tree of
* an expression inherits from.
*/
struct ExpressionNode {
struct GD_CORE_API ExpressionNode {
ExpressionNode(const gd::String &type_) : type(type_){};
virtual ~ExpressionNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker){};
@@ -103,7 +104,7 @@ struct ExpressionNode {
// gd::ParameterMetadata::IsExpression or "unknown".
};
struct SubExpressionNode : public ExpressionNode {
struct GD_CORE_API SubExpressionNode : public ExpressionNode {
SubExpressionNode(const gd::String &type_,
std::unique_ptr<ExpressionNode> expression_)
: ExpressionNode(type_), expression(std::move(expression_)){};
@@ -118,7 +119,7 @@ struct SubExpressionNode : public ExpressionNode {
/**
* \brief An operator node. For example: "lhs + rhs".
*/
struct OperatorNode : public ExpressionNode {
struct GD_CORE_API OperatorNode : public ExpressionNode {
OperatorNode(const gd::String &type_, gd::String::value_type op_)
: ExpressionNode(type_), op(op_){};
virtual ~OperatorNode(){};
@@ -134,7 +135,7 @@ struct OperatorNode : public ExpressionNode {
/**
* \brief A unary operator node. For example: "-2".
*/
struct UnaryOperatorNode : public ExpressionNode {
struct GD_CORE_API UnaryOperatorNode : public ExpressionNode {
UnaryOperatorNode(const gd::String &type_, gd::String::value_type op_)
: ExpressionNode(type_), op(op_){};
virtual ~UnaryOperatorNode(){};
@@ -150,7 +151,7 @@ struct UnaryOperatorNode : public ExpressionNode {
* \brief A number node. For example: "123".
* Its `type` is always "number".
*/
struct NumberNode : public ExpressionNode {
struct GD_CORE_API NumberNode : public ExpressionNode {
NumberNode(const gd::String &number_)
: ExpressionNode("number"), number(number_){};
virtual ~NumberNode(){};
@@ -166,7 +167,7 @@ struct NumberNode : public ExpressionNode {
* \brief A text node. For example: "Hello World".
* Its `type` is always "string".
*/
struct TextNode : public ExpressionNode {
struct GD_CORE_API TextNode : public ExpressionNode {
TextNode(const gd::String &text_) : ExpressionNode("string"), text(text_){};
virtual ~TextNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
@@ -176,7 +177,7 @@ struct TextNode : public ExpressionNode {
gd::String text;
};
struct VariableAccessorOrVariableBracketAccessorNode : public ExpressionNode {
struct GD_CORE_API VariableAccessorOrVariableBracketAccessorNode : public ExpressionNode {
VariableAccessorOrVariableBracketAccessorNode() : ExpressionNode(""){};
std::unique_ptr<VariableAccessorOrVariableBracketAccessorNode> child;
@@ -190,7 +191,7 @@ struct VariableAccessorOrVariableBracketAccessorNode : public ExpressionNode {
* \see gd::VariableAccessorNode
* \see gd::VariableBracketAccessorNode
*/
struct VariableNode : public ExpressionNode {
struct GD_CORE_API VariableNode : public ExpressionNode {
VariableNode(const gd::String &type_,
const gd::String &name_,
const gd::String &objectName_)
@@ -213,7 +214,7 @@ struct VariableNode : public ExpressionNode {
* \brief A bracket accessor of a variable. Example: MyChild
* in MyVariable.MyChild
*/
struct VariableAccessorNode
struct GD_CORE_API VariableAccessorNode
: public VariableAccessorOrVariableBracketAccessorNode {
VariableAccessorNode(const gd::String &name_) : name(name_){};
virtual ~VariableAccessorNode(){};
@@ -230,7 +231,7 @@ struct VariableAccessorNode
* \brief A bracket accessor of a variable. Example: ["MyChild"]
* (in MyVariable["MyChild"]).
*/
struct VariableBracketAccessorNode
struct GD_CORE_API VariableBracketAccessorNode
: public VariableAccessorOrVariableBracketAccessorNode {
VariableBracketAccessorNode(std::unique_ptr<ExpressionNode> expression_)
: expression(std::move(expression_)){};
@@ -242,7 +243,7 @@ struct VariableBracketAccessorNode
std::unique_ptr<ExpressionNode> expression;
};
struct IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode
struct GD_CORE_API IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode
: public ExpressionNode {
IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode(
const gd::String &type)
@@ -252,7 +253,7 @@ struct IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode
/**
* \brief An identifier node, usually representing an object or a function name.
*/
struct IdentifierNode
struct GD_CORE_API IdentifierNode
: public IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode {
IdentifierNode(const gd::String &identifierName_, const gd::String &type_)
: IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode(type_),
@@ -265,7 +266,7 @@ struct IdentifierNode
gd::String identifierName;
};
struct FunctionCallOrObjectFunctionNameOrEmptyNode
struct GD_CORE_API FunctionCallOrObjectFunctionNameOrEmptyNode
: public IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode {
FunctionCallOrObjectFunctionNameOrEmptyNode(const gd::String &type)
: IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode(type){};
@@ -278,7 +279,7 @@ struct FunctionCallOrObjectFunctionNameOrEmptyNode
* For example: "MyObject.Function" or "MyObject.Physics" or
* "MyObject.Physics::LinearVelocity".
*/
struct ObjectFunctionNameNode
struct GD_CORE_API ObjectFunctionNameNode
: public FunctionCallOrObjectFunctionNameOrEmptyNode {
ObjectFunctionNameNode(const gd::String &type_,
const gd::String &objectName_,
@@ -331,7 +332,7 @@ struct ObjectFunctionNameNode
* For example: "MyExtension::MyFunction(1, 2)", "MyObject.Function()" or
* "MyObject.Physics::LinearVelocity()".
*/
struct FunctionCallNode : public FunctionCallOrObjectFunctionNameOrEmptyNode {
struct GD_CORE_API FunctionCallNode : public FunctionCallOrObjectFunctionNameOrEmptyNode {
/** \brief Construct a free function call node. */
FunctionCallNode(const gd::String &type_,
std::vector<std::unique_ptr<ExpressionNode>> parameters_,
@@ -399,7 +400,7 @@ struct FunctionCallNode : public FunctionCallOrObjectFunctionNameOrEmptyNode {
* \brief An empty node, used when parsing failed/a syntax error was
* encountered and any other node could not make sense.
*/
struct EmptyNode : public FunctionCallOrObjectFunctionNameOrEmptyNode {
struct GD_CORE_API EmptyNode : public FunctionCallOrObjectFunctionNameOrEmptyNode {
EmptyNode(const gd::String &type_, const gd::String &text_ = "")
: FunctionCallOrObjectFunctionNameOrEmptyNode(type_), text(text_){};
virtual ~EmptyNode(){};

View File

@@ -7,21 +7,21 @@
#define GDCORE_EXPRESSIONPARSER2NODEWORKER_H
namespace gd {
class ExpressionNode;
class SubExpressionNode;
class OperatorNode;
class UnaryOperatorNode;
class NumberNode;
class TextNode;
class VariableNode;
class VariableAccessorNode;
class VariableBracketAccessorNode;
class IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode;
class IdentifierNode;
class FunctionCallOrObjectFunctionNameOrEmptyNode;
class ObjectFunctionNameNode;
class FunctionCallNode;
class EmptyNode;
struct ExpressionNode;
struct SubExpressionNode;
struct OperatorNode;
struct UnaryOperatorNode;
struct NumberNode;
struct TextNode;
struct VariableNode;
struct VariableAccessorNode;
struct VariableBracketAccessorNode;
struct IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode;
struct IdentifierNode;
struct FunctionCallOrObjectFunctionNameOrEmptyNode;
struct ObjectFunctionNameNode;
struct FunctionCallNode;
struct EmptyNode;
} // namespace gd
namespace gd {
@@ -34,21 +34,21 @@ namespace gd {
* \see gd::ExpressionNode
*/
class GD_CORE_API ExpressionParser2NodeWorker {
friend class ExpressionNode;
friend class SubExpressionNode;
friend class OperatorNode;
friend class UnaryOperatorNode;
friend class NumberNode;
friend class TextNode;
friend class VariableNode;
friend class VariableAccessorNode;
friend class VariableBracketAccessorNode;
friend class IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode;
friend class IdentifierNode;
friend class FunctionCallOrObjectFunctionNameOrEmptyNode;
friend class ObjectFunctionNameNode;
friend class FunctionCallNode;
friend class EmptyNode;
friend struct ExpressionNode;
friend struct SubExpressionNode;
friend struct OperatorNode;
friend struct UnaryOperatorNode;
friend struct NumberNode;
friend struct TextNode;
friend struct VariableNode;
friend struct VariableAccessorNode;
friend struct VariableBracketAccessorNode;
friend struct IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode;
friend struct IdentifierNode;
friend struct FunctionCallOrObjectFunctionNameOrEmptyNode;
friend struct ObjectFunctionNameNode;
friend struct FunctionCallNode;
friend struct EmptyNode;
public:
virtual ~ExpressionParser2NodeWorker();

View File

@@ -11,26 +11,16 @@ namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
gd::PlatformExtension& extension) {
extension.SetExtensionInformation(
"BuiltinAdvanced",
_("Advanced control features"),
_("Advanced control features to be used in events."),
"Florian Rival",
"Open source (MIT License)");
#if defined(GD_IDE_ONLY)
extension
.AddCondition("Toujours",
_("Always"),
_("This condition always returns true (or always false, if "
"the condition is inverted)."),
_("Always"),
_("Other"),
"res/conditions/toujours24.png",
"res/conditions/toujours.png")
.SetHelpPath("/all-features/advanced-conditions")
.AddCodeOnlyParameter("conditionInverted", "")
.MarkAsAdvanced();
.SetExtensionInformation(
"BuiltinAdvanced",
_("Event functions"),
_("Advanced control features for functions made with events."),
"Florian Rival",
"Open source (MIT License)")
.SetCategory("Advanced");
extension.AddInstructionOrExpressionGroupMetadata(_("Event functions"))
.SetIcon("res/function32.png");
extension
.AddAction(
@@ -39,9 +29,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
_("Set the return value of the events function to the specified "
"number (to be used with \"Expression\" functions)."),
_("Set return value to number _PARAM0_"),
_("Functions"),
"res/function24.png",
"res/function16.png")
"",
"res/function32.png",
"res/function32.png")
.SetHelpPath("/events/functions/return")
.AddParameter("expression", "The number to be returned")
.MarkAsAdvanced();
@@ -53,9 +43,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
_("Set the return value of the events function to the specified text "
"(to be used with \"String Expression\" functions)."),
_("Set return value to text _PARAM0_"),
_("Functions"),
"res/function24.png",
"res/function16.png")
"",
"res/function32.png",
"res/function32.png")
.SetHelpPath("/events/functions/return")
.AddParameter("string", "The text to be returned")
.MarkAsAdvanced();
@@ -66,9 +56,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
_("Set the return value of the Condition events function to "
"either true (condition will pass) or false."),
_("Set return value of the condition to _PARAM0_"),
_("Functions"),
"res/function24.png",
"res/function16.png")
"",
"res/function32.png",
"res/function32.png")
.SetHelpPath("/events/functions/return")
.AddParameter("trueorfalse", "Should the condition be true or false?")
.MarkAsAdvanced();
@@ -81,10 +71,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
"a string, an empty string is considered as \"false\". "
"If it's a number, 0 is considered as \"false\"."),
_("Parameter _PARAM0_ is true"),
_("Functions"),
"res/function24.png",
"res/function16.png")
.AddParameter("string", "Parameter name")
"",
"res/function32.png",
"res/function32.png")
.AddParameter("functionParameterName", "Parameter name")
.MarkAsAdvanced();
extension
@@ -92,19 +82,18 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
"GetArgumentAsNumber",
_("Get function parameter value"),
_("Get function parameter (also called \"argument\") value"),
_("Functions"),
"",
"res/function16.png")
.AddParameter("string", "Parameter name");
.AddParameter("functionParameterName", "Parameter name");
extension
.AddStrExpression(
"GetArgumentAsString",
_("Get function parameter text"),
_("Get function parameter (also called \"argument\") text "),
_("Functions"),
"",
"res/function16.png")
.AddParameter("string", "Parameter name");
#endif
.AddParameter("functionParameterName", "Parameter name");
}
} // namespace gd

View File

@@ -15,8 +15,6 @@ namespace gd {
* so that it provides standards events, objects or instructions of an
* extension.
*
* TOOD: Usage example.
*
* \ingroup BuiltinExtensions
*/
class GD_CORE_API BuiltinExtensionsImplementer {
@@ -32,7 +30,6 @@ class GD_CORE_API BuiltinExtensionsImplementer {
static void ImplementsExternalLayoutsExtension(
gd::PlatformExtension& extension);
static void ImplementsFileExtension(gd::PlatformExtension& extension);
static void ImplementsJoystickExtension(gd::PlatformExtension& extension);
static void ImplementsKeyboardExtension(gd::PlatformExtension& extension);
static void ImplementsMathematicalToolsExtension(
gd::PlatformExtension& extension);

View File

@@ -14,14 +14,16 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
extension
.SetExtensionInformation(
"BuiltinAudio",
_("Audio"),
_("Sounds and musics"),
_("GDevelop provides several conditions and actions to play audio "
"files. They can be either long musics or short sound effects."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/audio");
.SetExtensionHelpPath("/all-features/audio")
.SetCategory("Audio");
extension.AddInstructionOrExpressionGroupMetadata(_("Sounds and musics"))
.SetIcon("res/actions/music24.png");
#if defined(GD_IDE_ONLY)
extension
.AddAction("PlaySoundCanal",
_("Play a sound on a channel"),
@@ -29,7 +31,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
"you'll be able to manipulate it."),
_("Play the sound _PARAM1_ on the channel _PARAM2_, vol.: "
"_PARAM4_, loop: _PARAM3_"),
_("Audio/Sounds on channels"),
_("Sounds on channels"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -50,7 +52,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Stop the sound of a channel"),
_("Stop the sound on the specified channel."),
_("Stop the sound of channel _PARAM1_"),
_("Audio/Sounds on channels"),
_("Sounds on channels"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -62,7 +64,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Pause the sound of a channel"),
_("Pause the sound played on the specified channel."),
_("Pause the sound of channel _PARAM1_"),
_("Audio/Sounds on channels"),
_("Sounds on channels"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -74,7 +76,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Play the sound of a channel"),
_("Play the sound of the channel."),
_("Play the sound of channel _PARAM1_"),
_("Audio/Sounds on channels"),
_("Sounds on channels"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -88,7 +90,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
"able to interact with it later."),
_("Play the music _PARAM1_ on channel _PARAM2_, vol.: "
"_PARAM4_, loop: _PARAM3_"),
_("Audio/Music on channels"),
_("Music on channels"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -109,7 +111,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Stop the music on a channel"),
_("Stop the music on the specified channel"),
_("Stop the music of channel _PARAM1_"),
_("Audio/Music on channels"),
_("Music on channels"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -121,7 +123,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Pause the music of a channel"),
_("Pause the music on the specified channel."),
_("Pause the music of channel _PARAM1_"),
_("Audio/Music on channels"),
_("Music on channels"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -133,7 +135,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Play the music of a channel"),
_("Play the music of the channel."),
_("Play the music of channel _PARAM1_"),
_("Audio/Music on channels"),
_("Music on channels"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -146,7 +148,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("This action modifies the volume of the sound on the "
"specified channel. The volume is between 0 and 100."),
_("the volume of the sound on channel _PARAM1_"),
_("Audio/Sounds on channels"),
_("Sounds on channels"),
"res/actions/sonVolume24.png",
"res/actions/sonVolume.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -160,7 +162,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("This action modifies the volume of the music on the "
"specified channel. The volume is between 0 and 100."),
_("the volume of the music on channel _PARAM1_"),
_("Audio/Music on channels"),
_("Music on channels"),
"res/actions/musicVolume24.png",
"res/actions/musicVolume.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -174,7 +176,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("This action modifies the global volume of the game. The "
"volume is between 0 and 100."),
_("the global sound level"),
_("Audio"),
"",
"res/actions/volume24.png",
"res/actions/volume.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -187,7 +189,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("This action modifies the pitch (speed) of the sound on a "
"channel.\n1 is the default pitch."),
_("the pitch of the sound on channel _PARAM1_"),
_("Audio/Sounds on channels"),
_("Sounds on channels"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -201,7 +203,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("This action modifies the pitch of the music on the "
"specified channel. 1 is the default pitch"),
_("the pitch of the music on channel _PARAM1_"),
_("Audio/Music on channels"),
_("Music on channels"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -215,7 +217,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("This action modifies the playing offset of the sound on a "
"channel"),
_("the playing offset of the sound on channel _PARAM1_"),
_("Audio/Sounds on channels"),
_("Sounds on channels"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -229,7 +231,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("This action modifies the playing offset of the music on "
"the specified channel"),
_("the playing offset of the music on channel _PARAM1_"),
_("Audio/Music on channels"),
_("Music on channels"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -242,7 +244,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Play a sound"),
_("Play a sound."),
_("Play the sound _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_"),
_("Audio"),
"",
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -262,7 +264,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Play a music file"),
_("Play a music file."),
_("Play the music _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_"),
_("Audio"),
"",
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -282,7 +284,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Preload a music file"),
_("Preload a music file in memory."),
_("Preload the music file _PARAM1_"),
_("Audio/Loading"),
_("Loading"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -294,7 +296,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Preload a sound file"),
_("Preload a sound file in memory."),
_("Preload the sound file _PARAM1_"),
_("Audio/Loading"),
_("Loading"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -302,46 +304,43 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
.MarkAsComplex();
extension
.AddAction("UnloadMusic",
_("Unload a music file"),
_(
"Unload a music file from memory. "
"Unloading a music file will cause any music playing it to stop."
),
_("Unload the music file _PARAM1_"),
_("Audio/Loading"),
"res/actions/music24.png",
"res/actions/music.png")
.AddAction(
"UnloadMusic",
_("Unload a music file"),
_("Unload a music file from memory. "
"Unloading a music file will cause any music playing it to stop."),
_("Unload the music file _PARAM1_"),
_("Loading"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("musicfile", _("Audio file (or audio resource name)"))
.MarkAsComplex();
extension
.AddAction("UnloadSound",
_("Unload a sound file"),
_(
"Unload a sound file from memory. "
"Unloading a sound file will cause any sounds playing it to stop."
),
_("Unload the sound file _PARAM1_"),
_("Audio/Loading"),
"res/actions/son24.png",
"res/actions/son.png")
.AddAction(
"UnloadSound",
_("Unload a sound file"),
_("Unload a sound file from memory. "
"Unloading a sound file will cause any sounds playing it to stop."),
_("Unload the sound file _PARAM1_"),
_("Loading"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("soundfile", _("Sound file (or sound resource name)"))
.MarkAsComplex();
extension
.AddAction("UnloadAllAudio",
_("Unload all audio"),
_(
"Unload all the audio in memory. "
"This will cause every sound and music of the game to stop."
),
_("Unload all audio files"),
_("Audio/Loading"),
"res/actions/music24.png",
"res/actions/music.png")
.AddAction(
"UnloadAllAudio",
_("Unload all audio"),
_("Unload all the audio in memory. "
"This will cause every sound and music of the game to stop."),
_("Unload all audio files"),
_("Loading"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
.MarkAsComplex();
@@ -350,7 +349,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("A music file is being played"),
_("Test if the music on a channel is being played"),
_("Music on channel _PARAM1_ is being played"),
_("Audio/Music on channels"),
_("Music on channels"),
"res/conditions/musicplaying24.png",
"res/conditions/musicplaying.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -362,7 +361,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("A music file is paused"),
_("Test if the music on the specified channel is paused."),
_("Music on channel _PARAM1_ is paused"),
_("Audio/Music on channels"),
_("Music on channels"),
"res/conditions/musicpaused24.png",
"res/conditions/musicpaused.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -374,7 +373,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("A music file is stopped"),
_("Test if the music on the specified channel is stopped."),
_("Music on channel _PARAM1_ is stopped"),
_("Audio/Music on channels"),
_("Music on channels"),
"res/conditions/musicstopped24.png",
"res/conditions/musicstopped.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -386,7 +385,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("A sound is being played"),
_("Test if the sound on a channel is being played."),
_("Sound on channel _PARAM1_ is being played"),
_("Audio/Sounds on channels"),
_("Sounds on channels"),
"res/conditions/sonplaying24.png",
"res/conditions/sonplaying.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -398,7 +397,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("A sound is paused"),
_("Test if the sound on the specified channel is paused."),
_("Sound on channel _PARAM1_ is paused"),
_("Audio/Sounds on channels"),
_("Sounds on channels"),
"res/conditions/sonpaused24.png",
"res/conditions/sonpaused.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -410,7 +409,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("A sound is stopped"),
_("Test if the sound on the specified channel is stopped."),
_("Sound on channel _PARAM1_ is stopped"),
_("Audio/Sounds on channels"),
_("Sounds on channels"),
"res/conditions/sonstopped24.png",
"res/conditions/sonstopped.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -424,7 +423,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Test the volume of the sound on the specified channel. The volume "
"is between 0 and 100."),
_("the volume of the sound on channel _PARAM1_"),
_("Audio/Sounds on channels"),
_("Sounds on channels"),
"res/conditions/sonVolume24.png",
"res/conditions/sonVolume.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -439,7 +438,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Test the volume of the music on a specified channel. The volume "
"is between 0 and 100."),
_("the volume of the music on channel _PARAM1_"),
_("Audio/Music on channels"),
_("Music on channels"),
"res/conditions/musicVolume24.png",
"res/conditions/musicVolume.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -453,7 +452,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Global volume"),
_("Test the global sound level. The volume is between 0 and 100."),
_("the global game volume"),
_("Audio"),
"",
"res/conditions/volume24.png",
"res/conditions/volume.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -466,7 +465,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Test the pitch of the sound on the specified channel. 1 is the "
"default pitch."),
_("the pitch of the sound on channel _PARAM1_"),
_("Audio/Sounds on channels"),
_("Sounds on channels"),
"res/conditions/sonVolume24.png",
"res/conditions/sonVolume.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -481,7 +480,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Test the pitch (speed) of the music on a specified channel. 1 is "
"the default pitch."),
_("the pitch of the music on channel _PARAM1_"),
_("Audio/Music on channels"),
_("Music on channels"),
"res/conditions/musicVolume24.png",
"res/conditions/musicVolume.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -495,7 +494,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Playing offset of the sound on a channel"),
_("Test the playing offset of the sound on the specified channel."),
_("the playing offset of the sound on channel _PARAM1_"),
_("Audio/Sounds on channels"),
_("Sounds on channels"),
"res/conditions/sonVolume24.png",
"res/conditions/sonVolume.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -509,7 +508,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Playing offset of the music on a channel"),
_("Test the playing offset of the music on the specified channel."),
_("the playing offset of the music on channel _PARAM1_"),
_("Audio/Music on channels"),
_("Music on channels"),
"res/conditions/musicVolume24.png",
"res/conditions/musicVolume.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -578,8 +577,6 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Sound level"),
"res/conditions/volume.png")
.AddCodeOnlyParameter("currentScene", "");
#endif
}
} // namespace gd

View File

@@ -4,6 +4,7 @@
* reserved. This project is released under the MIT License.
*/
#include "AllBuiltinExtensions.h"
#include "GDCore/Extensions/Metadata/MultipleInstructionMetadata.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Tools/Localization.h"
@@ -15,18 +16,23 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
extension
.SetExtensionInformation(
"BuiltinObject",
_("Features for all objects"),
_("Objects"),
_("Common features that can be used for all objects in GDevelop."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects/base_object/events");
extension.AddInstructionOrExpressionGroupMetadata(_("Collision"))
.SetIcon("res/conditions/collision24.png");
extension.AddInstructionOrExpressionGroupMetadata(_("Objects"))
.SetIcon("res/actions/create24.png");
extension.AddInstructionOrExpressionGroupMetadata(_("Movement using forces"))
.SetIcon("res/actions/force24.png");
gd::ObjectMetadata& obj = extension.AddObject<gd::Object>(
"", _("Base object"), _("Base object"), "res/objeticon24.png");
#if defined(GD_IDE_ONLY)
obj.AddCondition("PosX",
_("Compare X position of an object"),
_("X position"),
_("Compare the X position of the object."),
_("the X position"),
_("Position"),
@@ -38,7 +44,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.MarkAsSimple();
obj.AddAction("MettreX",
_("X position of an object"),
_("X position"),
_("Change the X position of an object."),
_("the X position"),
_("Position"),
@@ -50,7 +56,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.MarkAsSimple();
obj.AddCondition("PosY",
_("Compare Y position of an object"),
_("Y position"),
_("Compare the Y position of an object."),
_("the Y position"),
_("Position"),
@@ -62,7 +68,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.MarkAsSimple();
obj.AddAction("MettreY",
_("Y position of an object"),
_("Y position"),
_("Change the Y position of an object."),
_("the Y position"),
_("Position"),
@@ -74,7 +80,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.MarkAsSimple();
obj.AddAction("MettreXY",
_("Position of an object"),
_("Position"),
_("Change the position of an object."),
_("Change the position of _PARAM0_: _PARAM1_ _PARAM2_ (x "
"axis), _PARAM3_ _PARAM4_ (y axis)"),
@@ -83,14 +89,118 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"res/actions/position.png")
.AddParameter("object", _("Object"))
.AddParameter("operator", _("Modification's sign"))
.AddParameter("operator", _("Modification's sign"), "number")
.AddParameter("expression", _("X position"))
.AddParameter("operator", _("Modification's sign"))
.AddParameter("operator", _("Modification's sign"), "number")
.AddParameter("expression", _("Y position"))
.MarkAsSimple();
obj.AddAction("SetCenter",
_("Center position"),
_("Change the position of an object, using its center."),
_("Change the position of the center of _PARAM0_: _PARAM1_ "
"_PARAM2_ (x "
"axis), _PARAM3_ _PARAM4_ (y axis)"),
_("Position/Center"),
"res/actions/position24.png",
"res/actions/position.png")
.AddParameter("object", _("Object"))
.AddParameter("operator", _("Modification's sign"), "number")
.AddParameter("expression", _("X position"))
.AddParameter("operator", _("Modification's sign"), "number")
.AddParameter("expression", _("Y position"))
.MarkAsSimple();
obj.AddExpressionAndConditionAndAction(
"number",
"CenterX",
_("Center X position"),
_("the X position of the center of rotation"),
_("the X position of the center"),
_("Position/Center"),
"res/actions/position24.png")
.AddParameter("object", _("Object"))
.UseStandardParameters("number");
obj.AddExpressionAndConditionAndAction(
"number",
"CenterY",
_("Center Y position"),
_("the Y position of the center of rotation"),
_("the Y position of the center"),
_("Position/Center"),
"res/actions/position24.png")
.AddParameter("object", _("Object"))
.UseStandardParameters("number");
obj.AddExpressionAndCondition("number",
"BoundingBoxLeft",
_("Bounding box left position"),
_("the bounding box (the area encapsulating "
"the object) left position"),
_("the bounding box left position"),
_("Position/Bounding Box"),
"res/conditions/bounding-box-left.svg")
.AddParameter("object", _("Object"))
.UseStandardParameters("number");
obj.AddExpressionAndCondition(
"number",
"BoundingBoxTop",
_("Bounding box top position"),
_("the bounding box (the area encapsulating the object) top position"),
_("the bounding box top position"),
_("Position/Bounding Box"),
"res/conditions/bounding-box-top.svg")
.AddParameter("object", _("Object"))
.UseStandardParameters("number");
obj.AddExpressionAndCondition("number",
"BoundingBoxRight",
_("Bounding box right position"),
_("the bounding box (the area encapsulating "
"the object) right position"),
_("the bounding box right position"),
_("Position/Bounding Box"),
"res/conditions/bounding-box-right.svg")
.AddParameter("object", _("Object"))
.UseStandardParameters("number");
obj.AddExpressionAndCondition("number",
"BoundingBoxBottom",
_("Bounding box bottom position"),
_("the bounding box (the area encapsulating "
"the object) bottom position"),
_("the bounding box bottom position"),
_("Position/Bounding Box"),
"res/conditions/bounding-box-bottom.svg")
.AddParameter("object", _("Object"))
.UseStandardParameters("number");
obj.AddExpressionAndCondition("number",
"BoundingBoxCenterX",
_("Bounding box center X position"),
_("the bounding box (the area encapsulating "
"the object) center X position"),
_("the bounding box center X position"),
_("Position/Bounding Box"),
"res/conditions/bounding-box-center.svg")
.AddParameter("object", _("Object"))
.UseStandardParameters("number");
obj.AddExpressionAndCondition("number",
"BoundingBoxCenterY",
_("Bounding box center Y position"),
_("the bounding box (the area encapsulating "
"the object) center Y position"),
_("the bounding box center Y position"),
_("Position/Bounding Box"),
"res/conditions/bounding-box-center.svg")
.AddParameter("object", _("Object"))
.UseStandardParameters("number");
obj.AddAction("MettreAutourPos",
_("Put an object around a position"),
_("Put around a position"),
_("Position the center of the given object around a position, "
"using the specified angle "
"and distance."),
@@ -122,7 +232,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
_("Rotate"),
_("Rotate an object, clockwise if the speed is positive, "
"counterclockwise otherwise."),
_("Rotate _PARAM0_ at speed _PARAM1_deg/second"),
_("Rotate _PARAM0_ at speed _PARAM1_ deg/second"),
_("Angle"),
"res/actions/direction24.png",
"res/actions/direction.png")
@@ -136,7 +246,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"RotateTowardAngle",
_("Rotate toward angle"),
_("Rotate an object towards an angle with the specified speed."),
_("Rotate _PARAM0_ towards _PARAM1_ at speed _PARAM2_deg/second"),
_("Rotate _PARAM0_ towards _PARAM1_ at speed _PARAM2_ deg/second"),
_("Angle"),
"res/actions/direction24.png",
"res/actions/direction.png")
@@ -152,7 +262,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
_("Rotate toward position"),
_("Rotate an object towards a position, with the specified speed."),
_("Rotate _PARAM0_ towards _PARAM1_;_PARAM2_ at speed "
"_PARAM3_deg/second"),
"_PARAM3_ deg/second"),
_("Angle"),
"res/actions/direction24.png",
"res/actions/direction.png")
@@ -172,7 +282,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"all of the forces it has."),
_("Add to _PARAM0_ _PARAM3_ force of _PARAM1_ p/s on X axis and "
"_PARAM2_ p/s on Y axis"),
_("Movement"),
_("Movement using forces"),
"res/actions/force24.png",
"res/actions/force.png")
@@ -188,7 +298,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"using the specified angle and length."),
_("Add to _PARAM0_ _PARAM3_ force, angle: _PARAM1_ degrees and "
"length: _PARAM2_ pixels"),
_("Movement"),
_("Movement using forces"),
"res/actions/force24.png",
"res/actions/force.png")
@@ -202,9 +312,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"AddForceVersPos",
_("Add a force to move toward a position"),
_("Add a force to an object to make it move toward a position."),
_("Move _PARAM0_ to _PARAM1_;_PARAM2_ with _PARAM4_ force of _PARAM3_ "
_("Move _PARAM0_ toward _PARAM1_;_PARAM2_ with _PARAM4_ force of "
"_PARAM3_ "
"pixels"),
_("Movement"),
_("Movement using forces"),
"res/actions/force24.png",
"res/actions/force.png")
@@ -217,30 +328,30 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
obj.AddAction(
"AddForceTournePos",
_("Add a force to move around a position"),
_("Add a force to an object to make it rotate around a "
"position.\nNote that the movement is not precise, especially if "
"the speed is high.\nTo position an object around a position more "
"precisely, use the actions in the category \"Position\"."),
_("Rotate _PARAM0_ around _PARAM1_;_PARAM2_ at _PARAM3_ deg/sec and "
"_PARAM4_ pixels away"),
_("Movement"),
"Add a force to move around a position",
"Add a force to an object to make it rotate around a "
"position.\nNote that the movement is not precise, especially if "
"the speed is high.\nTo position an object around a position more "
"precisely, use the actions in the category \"Position\".",
"Rotate _PARAM0_ around _PARAM1_;_PARAM2_ at _PARAM3_ deg/sec and "
"_PARAM4_ pixels away",
_("Movement using forces"),
"res/actions/forceTourne24.png",
"res/actions/forceTourne.png")
.AddParameter("object", _("Object"))
.AddParameter("expression", _("X position of the center"))
.AddParameter("expression", _("Y position of the center"))
.AddParameter("expression", _("Speed (in Degrees per seconds)"))
.AddParameter("expression", _("Distance (in pixels)"))
.AddParameter("forceMultiplier", _("Force multiplier"))
.AddParameter("expression", "X position of the center")
.AddParameter("expression", "Y position of the center")
.AddParameter("expression", "Speed (in Degrees per seconds)")
.AddParameter("expression", "Distance (in pixels)")
.AddParameter("forceMultiplier", "Force multiplier")
.SetHidden();
obj.AddAction("Arreter",
_("Stop the object"),
_("Stop the object by deleting all of its forces."),
_("Stop _PARAM0_ (remove all forces)"),
_("Movement"),
_("Movement using forces"),
"res/actions/arreter24.png",
"res/actions/arreter.png")
@@ -248,7 +359,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.MarkAsAdvanced();
obj.AddAction("Delete",
_("Delete an object"),
_("Delete the object"),
_("Delete the specified object."),
_("Delete _PARAM0_"),
_("Objects"),
@@ -310,7 +421,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
obj.AddAction("SetObjectVariableAsBoolean",
_("Boolean value of an object variable"),
_("Change the boolean value of an object variable."),
_("Set the boolean value of the variable _PARAM1_ of object "
_("Set the boolean value of variable _PARAM1_ of "
"_PARAM0_ to _PARAM2_"),
_("Variables"),
"res/actions/var24.png",
@@ -326,7 +437,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
_("Toggles the boolean value of an object variable.") + "\n" +
_("If it was true, it will become false, and if it was false "
"it will become true."),
_("Toggle the boolean value of the variable _PARAM1_ of object "
_("Toggle the boolean value of variable _PARAM1_ of "
"_PARAM0_"),
_("Variables"),
"res/actions/var24.png",
@@ -383,7 +494,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
obj.AddAction("Montre",
_("Show"),
_("Show the specified object"),
_("Show the specified object."),
_("Show _PARAM0_"),
_("Visibility"),
"res/actions/visibilite24.png",
@@ -406,10 +517,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.MarkAsAdvanced();
obj.AddCondition("Plan",
_("Compare Z order"),
_("Z-order"),
_("Compare the Z-order of the specified object."),
_("the z Order"),
_("Z order"),
_("the Z-order"),
_("Z-order"),
"res/conditions/planicon24.png",
"res/conditions/planicon.png")
@@ -418,7 +529,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.MarkAsAdvanced();
obj.AddCondition("Layer",
_("Compare layer"),
_("Current layer"),
_("Check if the object is on the specified layer."),
_("_PARAM0_ is on layer _PARAM1_"),
_("Layer"),
@@ -430,7 +541,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.MarkAsAdvanced();
obj.AddCondition("Visible",
_("Visibility of an object"),
_("Visibility"),
_("Check if an object is visible."),
_("_PARAM0_ is visible (not marked as hidden)"),
_("Visibility"),
@@ -441,9 +552,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.MarkAsSimple();
obj.AddCondition("Invisible",
_("Invisibility of an object"),
_("Check if an object is hidden."),
_("_PARAM0_ is hidden"),
"Invisibility of an object",
"Check if an object is hidden.",
"_PARAM0_ is hidden",
_("Visibility"),
"res/conditions/visibilite24.png",
"res/conditions/visibilite.png")
@@ -452,10 +563,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.SetHidden(); // Inverted "Visible" condition does the same thing.
obj.AddCondition("Arret",
_("Object is stopped"),
_("Object is stopped (no forces applied on it)"),
_("Check if an object is not moving"),
_("_PARAM0_ is stopped"),
_("Movement"),
_("Movement using forces"),
"res/conditions/arret24.png",
"res/conditions/arret.png")
@@ -463,10 +574,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.MarkAsAdvanced();
obj.AddCondition("Vitesse",
_("Speed"),
_("Speed (from forces)"),
_("Compare the overall speed of an object"),
_("the overall speed"),
_("Movement"),
_("Movement using forces"),
"res/conditions/vitesse24.png",
"res/conditions/vitesse.png")
@@ -475,17 +586,18 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.MarkAsAdvanced();
obj.AddCondition("AngleOfDisplacement",
_("Angle of movement"),
_("Compare the angle of displacement of an object"),
_("Angle of displacement of _PARAM0_ is _PARAM1_ (tolerance "
_("Angle of movement (using forces)"),
_("Compare the angle of movement of an object according to "
"the forces applied on it."),
_("Angle of movement of _PARAM0_ is _PARAM1_ (tolerance"
": _PARAM2_ degrees)"),
_("Movement"),
_("Movement using forces"),
"res/conditions/vitesse24.png",
"res/conditions/vitesse.png")
.AddParameter("object", _("Object"))
.AddParameter("expression", _("Angle, in degrees"))
.AddParameter("expression", _("Tolerance"))
.AddParameter("expression", _("Tolerance, in degrees"))
.MarkAsAdvanced();
obj.AddCondition("VarObjet",
@@ -526,9 +638,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.SetDefaultValue("true");
obj.AddCondition("VarObjetDef",
_("Variable defined"),
_("Check if the variable is defined."),
_("Variable _PARAM1 of _PARAM0_ is defined"),
"Variable defined",
"Check if the variable is defined.",
"Variable _PARAM1 of _PARAM0_ is defined",
_("Variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
@@ -548,7 +660,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Array variable"))
.AddParameter("scenevar", _("Scene variable with the content to append"))
.SetParameterLongDescription(_("The content of the variable will *be copied* and appended at the end of the array."))
.SetParameterLongDescription(
_("The content of the variable will *be copied* and appended at the "
"end of the array."))
.MarkAsAdvanced();
obj.AddAction(
@@ -596,7 +710,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
_("Removes a variable at the specified index of an object array "
"variable."),
_("Remove variable at index _PARAM2_ from array variable _PARAM1_ of "
"object _PARAM0_"),
"_PARAM0_"),
_("Variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
@@ -630,14 +744,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("yesorno", _("Activate?"))
.MarkAsAdvanced();
obj.AddAction(
"AddForceVers",
_("Add a force to move toward an object"),
_("Add a force to an object to make it move toward another."),
_("Move _PARAM0_ to _PARAM1_ with _PARAM3_ force of _PARAM2_ pixels"),
_("Movement"),
"res/actions/forceVers24.png",
"res/actions/forceVers.png")
obj.AddAction("AddForceVers",
_("Add a force to move toward an object"),
_("Add a force to an object to make it move toward another."),
_("Move _PARAM0_ toward _PARAM1_ with _PARAM3_ force of "
"_PARAM2_ pixels"),
_("Movement using forces"),
"res/actions/forceVers24.png",
"res/actions/forceVers.png")
.AddParameter("object", _("Object"))
.AddParameter("objectPtr", _("Target Object"))
@@ -654,7 +768,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"the actions in category \"Position\"."),
_("Rotate _PARAM0_ around _PARAM1_ at _PARAM2_ deg/sec and _PARAM3_ "
"pixels away"),
_("Movement"),
_("Movement using forces"),
"res/actions/forceTourne24.png",
"res/actions/forceTourne.png")
@@ -666,7 +780,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.MarkAsAdvanced();
obj.AddAction("MettreAutour",
_("Put an object around another"),
_("Put the object around another"),
_("Position an object around another, with the specified angle "
"and distance. The center of the objects are used for "
"positioning them."),
@@ -684,32 +798,32 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
// Deprecated action
obj.AddAction("Rebondir",
_("Move an object away from another"),
_("Move an object away from another, using forces."),
_("Move _PARAM0_ away from _PARAM1_ (only _PARAM0_ will move)"),
_("Movement"),
"Move an object away from another",
"Move an object away from another, using forces.",
"Move _PARAM0_ away from _PARAM1_ (only _PARAM0_ will move)",
_("Movement using forces"),
"res/actions/ecarter24.png",
"res/actions/ecarter.png")
.SetHidden()
.AddParameter("object", _("Object"))
.AddParameter("objectList", _("Object 2 (won't move)"));
.AddParameter("objectList", "Object 2 (won't move)");
// Deprecated action
obj.AddAction("Ecarter",
_("Move an object away from another"),
_("Move an object away from another without using forces."),
_("Move _PARAM0_ away from _PARAM2_ (only _PARAM0_ will move)"),
"Move an object away from another",
"Move an object away from another without using forces.",
"Move _PARAM0_ away from _PARAM2_ (only _PARAM0_ will move)",
_("Position"),
"res/actions/ecarter24.png",
"res/actions/ecarter.png")
.SetHidden()
.AddParameter("object", _("Object"))
.AddParameter("objectList", _("Object 2 (won't move)"));
.AddParameter("objectList", "Object 2 (won't move)");
obj.AddAction("SeparateFromObjects",
_("Separate two objects"),
_("Separate objects"),
_("Move an object away from another using their collision "
"masks.\nBe sure to call this action on a reasonable number "
"of objects\nto avoid slowing down the game."),
@@ -725,6 +839,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"edges, but are not overlapping (default: no)"),
"",
true)
.MarkParameterAsAdvanced()
.SetDefaultValue("no")
.MarkAsSimple();
@@ -757,21 +872,38 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddCodeOnlyParameter("conditionInverted", "")
.MarkAsSimple();
// Deprecated and replaced by CompareObjectTimer
obj.AddCondition(
"ObjectTimer",
_("Value of a timer"),
_("Test the elapsed time of a timer."),
_("Value of an object timer"),
_("Test the elapsed time of an object timer."),
_("The timer _PARAM1_ of _PARAM0_ is greater than _PARAM2_ seconds"),
_("Timers"),
"res/conditions/timer24.png",
"res/conditions/timer.png")
.AddParameter("object", _("Object"))
.AddParameter("string", _("Timer's name"))
.AddParameter("expression", _("Time in seconds"));
.AddParameter("expression", _("Time in seconds"))
.SetHidden();
obj.AddCondition(
"CompareObjectTimer",
_("Value of an object timer"),
_("Compare the elapsed time of an object timer. This condition "
"doesn't start the timer."),
_("The timer _PARAM1_ of _PARAM0_ _PARAM2_ _PARAM3_ seconds"),
_("Timers"),
"res/conditions/timer24.png",
"res/conditions/timer.png")
.AddParameter("object", _("Object"))
.AddParameter("string", _("Timer's name"))
.AddParameter("relationalOperator", _("Sign of the test"), "time")
.AddParameter("expression", _("Time in seconds"))
.SetManipulatedType("number");
obj.AddCondition("ObjectTimerPaused",
_("Timer paused"),
_("Test if specified timer is paused."),
_("Object timer paused"),
_("Test if specified object timer is paused."),
_("The timer _PARAM1_ of _PARAM0_ is paused"),
_("Timers"),
"res/conditions/timerPaused24.png",
@@ -780,20 +912,21 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("string", _("Timer's name"))
.MarkAsAdvanced();
obj.AddAction("ResetObjectTimer",
_("Start (or reset) a timer"),
_("Reset the specified timer, if the timer doesn't exist "
"it's created and started."),
_("Reset the timer _PARAM1_ of _PARAM0_"),
_("Timers"),
"res/actions/timer24.png",
"res/actions/timer.png")
obj.AddAction(
"ResetObjectTimer",
_("Start (or reset) an object timer"),
_("Reset the specified object timer, if the timer doesn't exist "
"it's created and started."),
_("Start (or reset) the timer _PARAM1_ of _PARAM0_"),
_("Timers"),
"res/actions/timer24.png",
"res/actions/timer.png")
.AddParameter("object", _("Object"))
.AddParameter("string", _("Timer's name"));
obj.AddAction("PauseObjectTimer",
_("Pause a timer"),
_("Pause a timer."),
_("Pause an object timer"),
_("Pause an object timer."),
_("Pause timer _PARAM1_ of _PARAM0_"),
_("Timers"),
"res/actions/pauseTimer24.png",
@@ -803,8 +936,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.MarkAsAdvanced();
obj.AddAction("UnPauseObjectTimer",
_("Unpause a timer"),
_("Unpause a timer."),
_("Unpause an object timer"),
_("Unpause an object timer."),
_("Unpause timer _PARAM1_ of _PARAM0_"),
_("Timers"),
"res/actions/unPauseTimer24.png",
@@ -814,8 +947,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.MarkAsAdvanced();
obj.AddAction("RemoveObjectTimer",
_("Delete a timer"),
_("Delete a timer from memory."),
_("Delete an object timer"),
_("Delete an object timer from memory."),
_("Delete timer _PARAM1_ of _PARAM0_ from memory"),
_("Timers"),
"res/actions/timer24.png",
@@ -846,37 +979,37 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("object", _("Object"));
obj.AddExpression("ForceX",
_("Average X coordinates of forces"),
_("Average X coordinates of forces"),
_("Movement"),
_("X coordinate of the sum of forces"),
_("X coordinate of the sum of forces"),
_("Movement using forces"),
"res/actions/force.png")
.AddParameter("object", _("Object"));
obj.AddExpression("ForceY",
_("Average Y coordinates of forces"),
_("Average Y coordinates of forces"),
_("Movement"),
_("Y coordinate of the sum of forces"),
_("Y coordinate of the sum of forces"),
_("Movement using forces"),
"res/actions/force.png")
.AddParameter("object", _("Object"));
obj.AddExpression("ForceAngle",
_("Average angle of the forces"),
_("Average angle of the forces"),
_("Movement"),
_("Angle of the sum of forces"),
_("Angle of the sum of forces"),
_("Movement using forces"),
"res/actions/force.png")
.AddParameter("object", _("Object"));
obj.AddExpression("ForceLength",
_("Average length of the forces"),
_("Average length of the forces"),
_("Movement"),
_("Length of the sum of forces"),
_("Length of the sum of forces"),
_("Movement using forces"),
"res/actions/force.png")
.AddParameter("object", _("Object"));
obj.AddExpression("Longueur",
_("Average length of the forces"),
_("Average length of the forces"),
_("Movement"),
_("Length of the sum of forces"),
_("Length of the sum of forces"),
_("Movement using forces"),
"res/actions/force.png")
.AddParameter("object", _("Object"))
.SetHidden();
@@ -912,15 +1045,15 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.SetHidden();
obj.AddExpression("ZOrder",
_("Z order"),
_("Z order of an object"),
_("Z-order"),
_("Z-order of an object"),
_("Visibility"),
"res/actions/planicon.png")
.AddParameter("object", _("Object"));
obj.AddExpression("Plan",
_("Z order"),
_("Z order of an object"),
_("Z-order"),
_("Z-order of an object"),
_("Visibility"),
"res/actions/planicon.png")
.AddParameter("object", _("Object"))
@@ -985,9 +1118,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("objectvar", _("Variable"));
obj.AddExpression("ObjectTimerElapsedTime",
_("Timer value"),
_("Value of a timer"),
_("Timers"),
_("Object timer value"),
_("Value of an object timer"),
_("Object timers"),
"res/actions/time.png")
.AddParameter("object", _("Object"))
.AddParameter("string", _("Timer's name"));
@@ -996,30 +1129,129 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
_("Angle between two objects"),
_("Compute the angle between two objects. If you need the "
"angle to an arbitrary position, use AngleToPosition."),
_("Position"),
_("Angle"),
"res/actions/position.png")
.AddParameter("object", _("Object"))
.AddParameter("objectPtr", _("Object"));
obj.AddExpression("XFromAngleAndDistance",
_("X position from angle and distance"),
_("Compute the X position when given an angle and distance "
"relative to the starting object. This is also known as "
"getting the cartesian coordinates of a 2D vector, using "
"its polar coordinates."),
_("Position"),
"res/actions/position.png")
.AddParameter("object", _("Object"))
.AddParameter("expression", _("Angle, in degrees"))
.AddParameter("expression", _("Distance"));
obj.AddExpression("YFromAngleAndDistance",
_("Y position from angle and distance"),
_("Compute the Y position when given an angle and distance "
"relative to the starting object. This is also known as "
"getting the cartesian coordinates of a 2D vector, using "
"its polar coordinates."),
_("Position"),
"res/actions/position.png")
.AddParameter("object", _("Object"))
.AddParameter("expression", _("Angle, in degrees"))
.AddParameter("expression", _("Distance"));
obj.AddExpression("AngleToPosition",
_("Angle between an object and a position"),
_("Compute the angle between the object center and a "
"\"target\" position. If you need the angle between two "
"objects, use AngleToObject."),
_("Position"),
_("Angle"),
"res/actions/position.png")
.AddParameter("object", _("Object"))
.AddParameter("expression", _("Target X position"))
.AddParameter("expression", _("Target Y position"));
obj.AddAction("EnableEffect",
_("Enable an object effect"),
_("Enable an effect on the object"),
_("Enable effect _PARAM1_ on _PARAM0_: _PARAM2_"),
_("Effects"),
"res/actions/effect24.png",
"res/actions/effect.png")
.AddParameter("object", _("Object"))
.AddParameter("objectEffectName", _("Effect name"))
.AddParameter("yesorno", _("Enable?"))
.MarkAsSimple()
.SetRequiresBaseObjectCapability("effect");
obj.AddAction("SetEffectDoubleParameter",
_("Effect parameter (number)"),
_("Change the value of a parameter of an effect.") + "\n" +
_("You can find the parameter names (and change the effect "
"names) in the effects window."),
_("Set _PARAM2_ to _PARAM3_ for effect _PARAM1_ of _PARAM0_"),
_("Effects"),
"res/actions/effect24.png",
"res/actions/effect.png")
.AddParameter("object", _("Object"))
.AddParameter("objectEffectName", _("Effect name"))
.AddParameter("objectEffectParameterName", _("Parameter name"))
.AddParameter("expression", _("New value"))
.MarkAsSimple()
.SetRequiresBaseObjectCapability("effect");
obj.AddAction("SetEffectStringParameter",
_("Effect parameter (string)"),
_("Change the value (string) of a parameter of an effect.") +
"\n" +
_("You can find the parameter names (and change the effect "
"names) in the effects window."),
_("Set _PARAM2_ to _PARAM3_ for effect _PARAM1_ of _PARAM0_"),
_("Effects"),
"res/actions/effect24.png",
"res/actions/effect.png")
.AddParameter("object", _("Object"))
.AddParameter("objectEffectName", _("Effect name"))
.AddParameter("objectEffectParameterName", _("Parameter name"))
.AddParameter("string", _("New value"))
.MarkAsSimple()
.SetRequiresBaseObjectCapability("effect");
obj.AddAction("SetEffectBooleanParameter",
_("Effect parameter (enable or disable)"),
_("Enable or disable a parameter of an effect.") + "\n" +
_("You can find the parameter names (and change the effect "
"names) in the effects window."),
_("Enable _PARAM2_ for effect _PARAM1_ of _PARAM0_: _PARAM3_"),
_("Effects"),
"res/actions/effect24.png",
"res/actions/effect.png")
.AddParameter("object", _("Object"))
.AddParameter("objectEffectName", _("Effect name"))
.AddParameter("objectEffectParameterName", _("Parameter name"))
.AddParameter("yesorno", _("Enable?"))
.MarkAsSimple()
.SetRequiresBaseObjectCapability("effect");
obj.AddCondition("IsEffectEnabled",
_("Effect is enabled"),
_("Check if the effect on an object is enabled."),
_("Effect _PARAM1_ of _PARAM0_ is enabled"),
_("Effects"),
"res/actions/effect24.png",
"res/actions/effect.png")
.AddParameter("object", _("Object"))
.AddParameter("objectEffectName", _("Effect name"))
.MarkAsSimple()
.SetRequiresBaseObjectCapability("effect");
extension
.AddAction("Create",
_("Create an object"),
_("Create an object at specified position"),
_("Create object _PARAM1_ at position _PARAM2_;_PARAM3_"),
_("Objects"),
_("Create object _PARAM1_ at position _PARAM2_;_PARAM3_ "
"(layer: _PARAM4_)"),
"",
"res/actions/create24.png",
"res/actions/create.png")
"res/actions/create24.png")
.AddCodeOnlyParameter("objectsContext", "")
.AddParameter("objectListWithoutPicking", _("Object to create"))
.AddParameter("expression", _("X position"))
@@ -1034,10 +1266,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
_("Among the objects of the specified group, this action will "
"create the object with the specified name."),
_("Among objects _PARAM1_, create object named _PARAM2_ at "
"position _PARAM3_;_PARAM4_"),
_("Objects"),
"position _PARAM3_;_PARAM4_ (layer: _PARAM5_)"),
"",
"res/actions/create24.png",
"res/actions/create.png")
"res/actions/create24.png")
.AddCodeOnlyParameter("objectsContext", "")
.AddParameter("objectListWithoutPicking", _("Group of potential objects"))
.SetParameterLongDescription(
@@ -1089,7 +1321,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
_("Moves all objects according to the forces they have. GDevelop "
"calls this action at the end of the events by default."),
_("Apply movement to all objects"),
_("Movement"),
_("Movement using forces"),
"res/actions/doMove24.png",
"res/actions/doMove.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -1097,16 +1329,16 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
extension
.AddCondition("SeDirige",
_("An object is moving toward another"),
_("An object is moving toward another (using forces)"),
_("Check if an object moves toward another.\nThe first "
"object must move."),
_("_PARAM0_ is moving toward _PARAM1_"),
_("Movement"),
_("Movement using forces"),
"res/conditions/sedirige24.png",
"res/conditions/sedirige.png")
.AddParameter("objectList", _("Object"))
.AddParameter("objectList", _("Object 2"))
.AddParameter("expression", _("Angle of tolerance"))
.AddParameter("expression", _("Tolerance, in degrees"))
.AddCodeOnlyParameter("conditionInverted", "")
.MarkAsAdvanced();
@@ -1191,13 +1423,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
extension
.AddCondition(
"CollisionNP", //"CollisionNP" cames from an old condition to test
// collision between two sprites non precisely.
"CollisionNP",
_("Collision"),
_("Test the collision between two objects using their collision "
"masks.\nNote that some objects may not have collision "
"masks.\nSome others, like Sprite objects, also provide more "
"precise collision conditions."),
"masks."),
_("_PARAM0_ is in collision with _PARAM1_"),
_("Collision"),
"res/conditions/collision24.png",
@@ -1230,18 +1459,20 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.MarkAsAdvanced();
extension
.AddCondition("Raycast",
_("Raycast"),
_("Sends a ray from the given source position and angle, "
"intersecting the closest object.\nThe instersected "
"object will become the only one taken into account.\nIf "
"the condition is inverted, the object to be intersected "
"will be the farthest one within the ray radius."),
_("Raycast _PARAM0_ from _PARAM1_;_PARAM2_, and save the "
"result in _PARAM5_, _PARAM6_"),
_("Collision"),
"res/conditions/raycast24.png",
"res/conditions/raycast.png")
.AddCondition(
"Raycast",
_("Raycast"),
_("Sends a ray from the given source position and angle, "
"intersecting the closest object.\nThe instersected "
"object will become the only one taken into account.\nIf "
"the condition is inverted, the object to be intersected "
"will be the farthest one within the ray radius."),
_("Cast a ray from _PARAM1_;_PARAM2_, angle: _PARAM3_ and max "
"distance: _PARAM4_px, against _PARAM0_, and save the "
"result in _PARAM5_, _PARAM6_"),
"",
"res/conditions/raycast24.png",
"res/conditions/raycast.png")
.AddParameter("objectList", _("Objects to test against the ray"))
.AddParameter("expression", _("Ray source X position"))
.AddParameter("expression", _("Ray source Y position"))
@@ -1267,9 +1498,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"object will become the only one taken into account.\nIf "
"the condition is inverted, the object to be intersected "
"will be the farthest one within the ray radius."),
_("Raycast _PARAM0_ from _PARAM1_;_PARAM2_, and save the "
_("Cast a ray from from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ "
"against _PARAM0_, and save the "
"result in _PARAM5_, _PARAM6_"),
_("Collision"),
"",
"res/conditions/raycast24.png",
"res/conditions/raycast.png")
.AddParameter("objectList", _("Objects to test against the ray"))
@@ -1293,24 +1525,23 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
_("Number of objects"),
_("Count the number of the specified objects being "
"currently picked in the event"),
_("Objects"),
"",
"res/conditions/nbObjet.png")
.AddParameter("objectList", _("Object"));
obj.AddStrExpression("ObjectName",
_("Object name"),
_("Return the name of the object"),
_("Objects"),
"",
"res/conditions/text.png")
.AddParameter("object", _("Object"));
obj.AddStrExpression("Layer",
_("Object layer"),
_("Return the name of the layer the object is on"),
_("Objects"),
"",
"res/actions/layer.png")
.AddParameter("object", _("Object"));
#endif
}
} // namespace gd

View File

@@ -15,7 +15,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
extension
.SetExtensionInformation(
"BuiltinCamera",
_("Cameras and layers features"),
_("Layers and cameras"),
"Each scene can be composed of multiple layers. These conditions "
"and actions allow to manipulate them during the game. In "
"particular, you can move the camera of a layer to center it on an "
@@ -23,8 +23,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/interface/scene-editor/layers-and-cameras");
extension.AddInstructionOrExpressionGroupMetadata(_("Layers and cameras"))
.SetIcon("res/conditions/camera24.png");
#if defined(GD_IDE_ONLY)
extension
.AddExpressionAndConditionAndAction(
"number",
@@ -32,13 +33,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Camera center X position"),
_("the X position of the center of a camera"),
_("the X position of camera _PARAM4_ (layer: _PARAM3_)"),
_("Layers and cameras"),
"",
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.MarkParameterAsAdvanced()
.SetDefaultValue("0")
.MarkAsAdvanced();
@@ -54,13 +56,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Camera center Y position"),
_("the Y position of the center of a camera"),
_("the Y position of camera _PARAM4_ (layer: _PARAM3_)"),
_("Layers and cameras"),
"",
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.MarkParameterAsAdvanced()
.SetDefaultValue("0")
.MarkAsAdvanced();
@@ -76,7 +79,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Width of a camera"),
_("the width of a camera of a layer"),
_("the width of camera _PARAM2_ of layer _PARAM1_"),
_("Layers and cameras"),
"",
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"))
@@ -92,7 +95,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Height of a camera"),
_("the height of a camera of a layer"),
_("the height of camera _PARAM2_ of layer _PARAM1_"),
_("Layers and cameras"),
"",
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"))
@@ -108,13 +111,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Angle of a camera of a layer"),
_("the angle of rotation of a camera"),
_("the angle of camera (layer: _PARAM3_, camera: _PARAM4_)"),
_("Layers and cameras"),
"",
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.MarkParameterAsAdvanced()
.SetDefaultValue("0")
.MarkAsAdvanced();
@@ -128,7 +132,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Add a camera to a layer"),
_("This action adds a camera to a layer"),
_("Add a camera to layer _PARAM1_"),
_("Layers and cameras"),
"",
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -163,7 +167,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Delete a camera of a layer"),
_("Remove the specified camera from a layer"),
_("Delete camera _PARAM2_ from layer _PARAM1_"),
_("Layers and cameras"),
"",
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -179,7 +183,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"layer. The zoom will be reset."),
_("Change the size of camera _PARAM2_ of _PARAM1_ to "
"_PARAM3_*_PARAM4_"),
_("Layers and cameras"),
"",
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -197,7 +201,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"specified layer."),
_("Set the render zone of camera _PARAM2_ from layer _PARAM1_ "
"to _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_"),
_("Layers and cameras"),
"",
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -224,7 +228,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Change camera zoom."),
_("Change camera zoom to _PARAM1_ (layer: _PARAM2_, camera: "
"_PARAM3_)"),
_("Layers and cameras"),
"",
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -233,8 +237,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.MarkParameterAsAdvanced()
.SetDefaultValue("0");
// TODO Deprecated: hide this action in a future release.
extension
.AddAction(
"FixCamera",
@@ -243,7 +249,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"specified limits."),
_("Center the camera on _PARAM1_ (limit : from _PARAM2_;_PARAM3_ to "
"_PARAM4_;_PARAM5_) (layer: _PARAM7_, camera: _PARAM8_)"),
_("Layers and cameras"),
"",
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -260,10 +266,38 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Anticipate the movement of the object (yes by default)"),
"",
true)
.MarkParameterAsAdvanced()
.SetDefaultValue("yes")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.MarkParameterAsAdvanced()
.SetDefaultValue("0")
.MarkAsAdvanced();
extension
.AddAction(
"ClampCamera",
_("Enforce camera boundaries"),
_("Enforce camera boundaries by moving the camera back inside specified boundaries."),
_("Enforce camera boundaries (left: _PARAM1_, top: _PARAM2_ "
"right: _PARAM3_, bottom: _PARAM4_, layer: _PARAM5_)"),
"",
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression",
_("Left bound X Position"))
.AddParameter("expression",
_("Top bound Y Position"))
.AddParameter("expression",
_("Right bound X Position"))
.AddParameter("expression",
_("Bottom bound Y Position"))
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.MarkParameterAsAdvanced()
.SetDefaultValue("0")
.MarkAsAdvanced();
@@ -272,8 +306,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"CentreCamera",
_("Center the camera on an object"),
_("Center the camera on the specified object."),
_("Center camera on _PARAM1_ (layer: _PARAM3_, camera: _PARAM4_)"),
_("Layers and cameras"),
_("Center camera on _PARAM1_ (layer: _PARAM3_)"),
"",
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -282,10 +316,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Anticipate the movement of the object (yes by default)"),
"",
true)
.MarkParameterAsAdvanced()
.SetDefaultValue("yes")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.MarkParameterAsAdvanced()
.SetDefaultValue("0")
.MarkAsSimple();
@@ -294,7 +330,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Show a layer"),
_("Show a layer."),
_("Show layer _PARAM1_"),
_("Layers and cameras"),
"",
"res/actions/layer24.png",
"res/actions/layer.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -307,7 +343,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Hide a layer"),
_("Hide a layer."),
_("Hide layer _PARAM1_"),
_("Layers and cameras"),
"",
"res/actions/layer24.png",
"res/actions/layer.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -320,7 +356,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Visibility of a layer"),
_("Test if a layer is set as visible."),
_("Layer _PARAM1_ is visible"),
_("Layers and cameras"),
"",
"res/conditions/layer24.png",
"res/conditions/layer.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -336,14 +372,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("You can find the parameter names (and change the effect "
"names) in the effects window."),
_("Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of layer _PARAM1_"),
_("Layers and cameras/Effects"),
_("Effects"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("string", _("Effect"))
.AddParameter("string", _("Parameter name"))
.AddParameter("layerEffectName", _("Effect name"))
.AddParameter("layerEffectParameterName", _("Parameter name"))
.AddParameter("expression", _("New value"))
.MarkAsAdvanced();
@@ -355,14 +391,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("You can find the parameter names (and change the effect "
"names) in the effects window."),
_("Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of layer _PARAM1_"),
_("Layers and cameras/Effects"),
_("Effects"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("string", _("Effect"))
.AddParameter("string", _("Parameter name"))
.AddParameter("layerEffectName", _("Effect name"))
.AddParameter("layerEffectParameterName", _("Parameter name"))
.AddParameter("string", _("New value"))
.MarkAsAdvanced();
@@ -374,14 +410,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("You can find the parameter names (and change the effect "
"names) in the effects window."),
_("Enable _PARAM3_ for effect _PARAM2_ of layer _PARAM1_: _PARAM4_"),
_("Layers and cameras/Effects"),
_("Effects"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("string", _("Effect"))
.AddParameter("string", _("Parameter name"))
.AddParameter("layerEffectName", _("Effect name"))
.AddParameter("layerEffectParameterName", _("Parameter name"))
.AddParameter("yesorno", _("Enable this parameter"))
.MarkAsAdvanced();
@@ -390,13 +426,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Layer effect is enabled"),
_("The effect on a layer is enabled"),
_("Effect _PARAM2_ on layer _PARAM1_ is enabled"),
_("Layers and cameras/Effects"),
_("Effects"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("string", _("Effect"))
.AddParameter("layerEffectName", _("Effect name"))
.MarkAsAdvanced();
extension
@@ -404,13 +440,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Enable layer effect"),
_("Enable an effect on a layer"),
_("Enable effect _PARAM2_ on layer _PARAM1_: _PARAM3_"),
_("Layers and cameras/Effects"),
_("Effects"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("string", _("Effect"))
.AddParameter("layerEffectName", _("Effect name"))
.AddParameter("yesorno", _("Enable"), "", true)
.MarkAsAdvanced();
@@ -420,7 +456,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Layer time scale"),
_("Compare the time scale applied to the objects of the layer."),
_("the time scale of layer _PARAM1_"),
_("Layers and cameras/Time"),
"",
"res/conditions/time24.png",
"res/conditions/time.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -434,8 +470,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"ChangeLayerTimeScale",
_("Change layer time scale"),
_("Change the time scale applied to the objects of the layer."),
_("Set time scale of layer _PARAM1_ to _PARAM2_"),
_("Layers and cameras/Time"),
_("Set the time scale of layer _PARAM1_ to _PARAM2_"),
"",
"res/actions/time24.png",
"res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -450,7 +486,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Compare the default Z order set to objects when they "
"are created on a layer."),
_("the default Z order of objects created on _PARAM1_"),
_("Layers and cameras"),
"",
"res/conditions/layer24.png",
"res/conditions/layer.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -466,7 +502,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"created on a layer."),
_("Set the default Z order of objects created on _PARAM1_ to "
"_PARAM2_"),
_("Layers and cameras"),
"",
"res/actions/layer24.png",
"res/actions/layer.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -481,7 +517,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Set the ambient light color of the lighting layer in format "
"\"R;G;B\" string."),
_("Set the ambient color of the lighting layer _PARAM1_ to _PARAM2_"),
_("Layers and cameras/Lighting"),
_("Lighting"),
"res/actions/color24.png",
"res/actions/color.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -495,7 +531,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"CameraViewportLeft",
_("X position of the top left side point of a render zone"),
_("X position of the top left side point of a render zone"),
_("Layers and cameras"),
"",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"))
@@ -507,7 +543,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"CameraViewportTop",
_("Y position of the top left side point of a render zone"),
_("Y position of the top left side point of a render zone"),
_("Layers and cameras"),
"",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"))
@@ -519,7 +555,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"CameraViewportRight",
_("X position of the bottom right side point of a render zone"),
_("X position of the bottom right side point of a render zone"),
_("Layers and cameras"),
"",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"))
@@ -531,7 +567,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"CameraViewportBottom",
_("Y position of the bottom right side point of a render zone"),
_("Y position of the bottom right side point of a render zone"),
_("Layers and cameras"),
"",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"))
@@ -542,7 +578,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
.AddExpression("CameraZoom",
_("Zoom of a camera of a layer"),
_("Zoom of a camera of a layer"),
_("Layers and cameras"),
"",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
@@ -552,9 +588,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
extension
.AddExpression("LayerTimeScale",
_("Time scale"),
_("Time scale"),
_("Layers and cameras"),
_("Layer time scale"),
_("Returns the time scale of the specified layer."),
"",
"res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"));
@@ -563,11 +599,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
.AddExpression("LayerDefaultZOrder",
_("Default Z Order for a layer"),
_("Default Z Order for a layer"),
_("Layers and cameras"),
"",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"));
#endif
}
} // namespace gd

View File

@@ -15,19 +15,19 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
extension
.SetExtensionInformation(
"BuiltinCommonConversions",
_("Standard Conversions"),
_("Conversion"),
"Expressions to convert number, texts and quantities.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/common-conversions");
#if defined(GD_IDE_ONLY)
extension.AddInstructionOrExpressionGroupMetadata(_("Conversion"))
.SetIcon("res/conditions/toujours24.png");
extension
.AddExpression("ToNumber",
_("Text > Number"),
_("Convert the text to a number"),
_("Conversion"),
"",
"res/conditions/toujours24.png")
.AddParameter("string", _("Text to convert to a number"));
@@ -35,7 +35,7 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
.AddStrExpression("ToString",
_("Number > Text"),
_("Convert the result of the expression to text"),
_("Conversion"),
"",
"res/conditions/toujours24.png")
.AddParameter("expression", _("Expression to be converted to text"));
@@ -44,7 +44,7 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
_("Number > Text ( without scientific notation )"),
_("Convert the result of the expression to text, "
"without using the scientific notation"),
_("Conversion"),
"",
"res/conditions/toujours24.png")
.AddParameter("expression", _("Expression to be converted to text"));
@@ -53,7 +53,7 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
"ToRad",
_("Degrees > Radians"),
_("Converts the angle, expressed in degrees, into radians"),
_("Conversion"),
"",
"res/conditions/toujours24.png")
.AddParameter("expression", _("Angle, in degrees"));
@@ -62,10 +62,76 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
"ToDeg",
_("Radians > Degrees"),
_("Converts the angle, expressed in radians, into degrees"),
_("Conversion"),
"",
"res/conditions/toujours24.png")
.AddParameter("expression", _("Angle, in radians"));
#endif
extension
.AddStrExpression("ToJSON",
_("Convert scene variable to JSON"),
_("Convert a scene variable to JSON"),
_("JSON"),
"res/conditions/toujours24.png")
.AddParameter("scenevar", _("Scene variable to be stringified"));
extension
.AddStrExpression("GlobalVarToJSON",
_("Convert global variable to JSON"),
_("Convert a global variable to JSON"),
_("JSON"),
"res/conditions/toujours24.png")
.AddParameter("globalvar", _("The global variable to be stringified"));
extension
.AddStrExpression("ObjectVarToJSON",
_("Convert object variable to JSON"),
_("Convert an object variable to JSON"),
_("JSON"),
"res/conditions/toujours24.png")
.AddParameter("objectPtr", _("The object with the variable"))
.AddParameter("objectvar", _("The object variable to be stringified"));
extension
.AddAction(
"JSONToVariableStructure",
_("Convert JSON to a scene variable"),
_("Parse a JSON object and store it into a scene variable"),
_("Parse JSON string _PARAM0_ and store it into variable _PARAM1_"),
"",
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("JSON string"))
.AddParameter("scenevar", _("Variable where store the JSON object"))
.MarkAsAdvanced();
extension
.AddAction("JSONToGlobalVariableStructure",
_("Convert JSON to global variable"),
_("Parse a JSON object and store it into a global variable"),
_("Parse JSON string _PARAM0_ and store it into global "
"variable _PARAM1_"),
"",
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("JSON string"))
.AddParameter("globalvar",
_("Global variable where store the JSON object"))
.MarkAsAdvanced();
extension
.AddAction("JSONToObjectVariableStructure",
_("Convert JSON to object variable"),
_("Parse a JSON object and store it into an object variable"),
_("Parse JSON string _PARAM0_ and store it into variable "
"_PARAM2_ of _PARAM1_"),
"",
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("JSON string"))
.AddParameter("objectPtr", _("Object"))
.AddParameter("objectvar",
_("Object variable where store the JSON object"))
.MarkAsAdvanced();
}
} // namespace gd

View File

@@ -4,8 +4,6 @@
* reserved. This project is released under the MIT License.
*/
#include "AllBuiltinExtensions.h"
#include "GDCore/Tools/Localization.h"
#if defined(GD_IDE_ONLY)
#include "GDCore/Events/Builtin/CommentEvent.h"
#include "GDCore/Events/Builtin/ForEachChildVariableEvent.h"
#include "GDCore/Events/Builtin/ForEachEvent.h"
@@ -15,7 +13,7 @@
#include "GDCore/Events/Builtin/StandardEvent.h"
#include "GDCore/Events/Builtin/WhileEvent.h"
#include "GDCore/Events/Event.h"
#endif
#include "GDCore/Tools/Localization.h"
using namespace std;
namespace gd {
@@ -26,20 +24,43 @@ BuiltinExtensionsImplementer::ImplementsCommonInstructionsExtension(
extension
.SetExtensionInformation(
"BuiltinCommonInstructions",
_("Builtin events"),
_("Events and control flow"),
"GDevelop comes with a set of events and conditions that allow to "
"express the game logic and rules.",
"Florian Rival",
"Open source (MIT License)")
.SetCategory("Advanced")
.SetExtensionHelpPath("/all-features/advanced-conditions");
extension
.AddInstructionOrExpressionGroupMetadata(_("Events and control flow"))
.SetIcon("res/conditions/toujours24.png");
extension
.AddCondition("Always",
_("Always"),
_("This condition always returns true (or always false, if "
"the condition is inverted)."),
_("Always"),
"",
"res/conditions/toujours24.png",
"res/conditions/toujours.png")
.SetHelpPath("/all-features/advanced-conditions")
.AddCodeOnlyParameter("conditionInverted", "")
.MarkAsAdvanced();
// Compatibility with GD <= 5.0.127
extension
.AddDuplicatedCondition(
"Toujours", "BuiltinCommonInstructions::Always", {.unscoped = true})
.SetHidden();
// end of compatibility code
#if defined(GD_IDE_ONLY)
extension
.AddCondition("Or",
_("Or"),
_("Check if one of the sub conditions is true"),
_("If one of these conditions is true:"),
_("Advanced"),
"",
"res/conditions/or24.png",
"res/conditions/or.png")
.SetCanHaveSubInstructions()
@@ -50,7 +71,7 @@ BuiltinExtensionsImplementer::ImplementsCommonInstructionsExtension(
_("And"),
_("Check if all sub conditions are true"),
_("If all of these conditions are true:"),
_("Advanced"),
"",
"res/conditions/and24.png",
"res/conditions/and.png")
.SetCanHaveSubInstructions()
@@ -62,7 +83,7 @@ BuiltinExtensionsImplementer::ImplementsCommonInstructionsExtension(
_("Not"),
_("Return the contrary of the result of the sub conditions"),
_("Invert the logical result of these conditions:"),
_("Advanced"),
"",
"res/conditions/not24.png",
"res/conditions/not.png")
.SetCanHaveSubInstructions()
@@ -73,10 +94,52 @@ BuiltinExtensionsImplementer::ImplementsCommonInstructionsExtension(
_("Trigger once while true"),
_("Run actions only once, for each time the conditions have been met."),
_("Trigger once"),
_("Advanced"),
"",
"res/conditions/once24.png",
"res/conditions/once.png");
extension
.AddCondition("CompareNumbers",
_("Compare two numbers"),
_("Compare the two numbers."),
_("_PARAM0_ _PARAM1_ _PARAM2_"),
"",
"res/conditions/egal24.png",
"res/conditions/egal.png")
.SetHelpPath("/all-features/advanced-conditions")
.AddParameter("expression", _("First expression"))
.AddParameter("relationalOperator", _("Sign of the test"), "number")
.AddParameter("expression", _("Second expression"))
.MarkAsAdvanced();
// Compatibility with GD <= 5.0.127
extension
.AddDuplicatedCondition(
"Egal", "BuiltinCommonInstructions::CompareNumbers", {.unscoped = true})
.SetHidden();
// end of compatibility code
extension
.AddCondition("CompareStrings",
_("Compare two strings"),
_("Compare the two strings."),
_("_PARAM0_ _PARAM1_ _PARAM2_"),
"",
"res/conditions/egal24.png",
"res/conditions/egal.png")
.SetHelpPath("/all-features/advanced-conditions")
.AddParameter("string", _("First string expression"))
.AddParameter("relationalOperator", _("Sign of the test"), "string")
.AddParameter("string", _("Second string expression"))
.MarkAsAdvanced();
// Compatibility with GD <= 5.0.127
extension
.AddDuplicatedCondition(
"StrEqual", "BuiltinCommonInstructions::CompareStrings", {.unscoped = true})
.SetHidden();
// end of compatibility code
extension.AddEvent(
"Standard",
_("Standard event"),
@@ -86,29 +149,29 @@ BuiltinExtensionsImplementer::ImplementsCommonInstructionsExtension(
std::make_shared<gd::StandardEvent>());
extension.AddEvent("Link",
_("Link"),
_("Link to some external events"),
_("Link external events"),
_("Link to external events."),
"",
"res/lienaddicon.png",
std::make_shared<gd::LinkEvent>());
extension.AddEvent("Comment",
_("Comment"),
_("Event displaying a text in the events editor"),
_("Event displaying a text in the events editor."),
"",
"res/comment.png",
std::make_shared<gd::CommentEvent>());
extension.AddEvent("While",
_("While"),
_("The event is repeated while the conditions are true"),
_("Repeat the event while the conditions are true."),
"",
"res/while.png",
std::make_shared<gd::WhileEvent>());
extension.AddEvent("Repeat",
_("Repeat"),
_("Event repeated a number of times"),
_("Repeat the event for a specified number of times."),
"",
"res/repeat.png",
std::make_shared<gd::RepeatEvent>());
@@ -122,19 +185,18 @@ BuiltinExtensionsImplementer::ImplementsCommonInstructionsExtension(
extension.AddEvent(
"ForEachChildVariable",
_("For each child variable (of a structure)"),
_("Repeat the event for each child variable of a structure."),
_("For each child variable (of a structure or array)"),
_("Repeat the event for each child variable of a structure or array."),
"",
"res/foreach.png",
std::make_shared<gd::ForEachChildVariableEvent>());
extension.AddEvent("Group",
_("Group"),
_("Group containing events"),
_("Event group"),
_("Group containing events."),
"",
"res/foreach.png",
std::make_shared<gd::GroupEvent>());
#endif
}
} // namespace gd

View File

@@ -19,25 +19,26 @@ BuiltinExtensionsImplementer::ImplementsExternalLayoutsExtension(
"external layouts.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/interface/scene-editor/external-layouts");
.SetExtensionHelpPath("/interface/scene-editor/external-layouts")
.SetCategory("Advanced");
extension.AddInstructionOrExpressionGroupMetadata(_("External layouts"))
.SetIcon("res/ribbon_default/externallayout32.png");
#if defined(GD_IDE_ONLY)
extension
.AddAction("CreateObjectsFromExternalLayout",
_("Create objects from an external layout"),
_("Create objects from an external layout."),
_("Create objects from the external layout named _PARAM1_"),
_("External layouts"),
"res/conditions/fichier24.png",
"res/conditions/fichier.png")
"",
"res/ribbon_default/externallayout32.png",
"res/ribbon_default/externallayout32.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Name of the external layout"))
.AddParameter("externalLayoutName", _("Name of the external layout"))
.AddParameter("expression", _("X position of the origin"), "", true)
.SetDefaultValue("0")
.AddParameter("expression", _("Y position of the origin"), "", true)
.SetDefaultValue("0")
.MarkAsAdvanced();
#endif
}
} // namespace gd

View File

@@ -20,9 +20,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
"stored on the device and erased when the game is uninstalled.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/storage");
.SetExtensionHelpPath("/all-features/storage")
.SetCategory("Device");
extension.AddInstructionOrExpressionGroupMetadata(_("Storage"))
.SetIcon("res/conditions/fichier24.png");
#if defined(GD_IDE_ONLY)
extension
.AddCondition(
"GroupExists",
@@ -30,7 +32,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
_("Check if an element (example : PlayerState/CurrentLevel) exists "
"in the stored data.\nSpaces are forbidden in element names."),
_("_PARAM1_ exists in storage _PARAM0_"),
_("Storage"),
"",
"res/conditions/fichier24.png",
"res/conditions/fichier.png")
.AddParameter("string", _("Storage name"))
@@ -46,7 +48,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
"action, but it will be slower.\nIf you use this action, do not "
"forget to unload the storage from memory."),
_("Load storage _PARAM0_ in memory"),
_("Storage"),
"",
"res/actions/fichier24.png",
"res/actions/fichier.png")
.AddParameter("string", _("Storage name"))
@@ -58,7 +60,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
_("This action closes the structured data previously loaded "
"in memory, saving all changes made."),
_("Close structured data _PARAM0_"),
_("Storage"),
"",
"res/actions/fichier24.png",
"res/actions/fichier.png")
.AddParameter("string", _("Storage name"))
@@ -73,7 +75,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
"element using / (example : Root/Level/Current)\nSpaces are "
"forbidden in element names."),
_("Write _PARAM2_ in _PARAM1_ of storage _PARAM0_"),
_("Storage"),
"",
"res/actions/fichier24.png",
"res/actions/fichier.png")
.AddParameter("string", _("Storage name"))
@@ -89,7 +91,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
"the structure leading to the element using / (example : "
"Root/Level/Current)\nSpaces are forbidden in element names."),
_("Write _PARAM2_ in _PARAM1_ of storage _PARAM0_"),
_("Storage"),
"",
"res/actions/fichier24.png",
"res/actions/fichier.png")
.AddParameter("string", _("Storage name"))
@@ -106,7 +108,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
"(example : Root/Level/Current)\nSpaces are forbidden in element "
"names."),
_("Read _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_"),
_("Storage"),
"",
"res/actions/fichier24.png",
"res/actions/fichier.png")
.AddParameter("string", _("Storage name"))
@@ -125,7 +127,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
"names."),
_("Read _PARAM1_ from storage _PARAM0_ and store as text in "
"_PARAM3_"),
_("Storage"),
"",
"res/actions/fichier24.png",
"res/actions/fichier.png")
.AddParameter("string", _("Storage name"))
@@ -141,7 +143,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
"element using / (example : Root/Level/Current)\nSpaces are "
"forbidden in element names."),
_("Delete _PARAM1_ from storage _PARAM0_"),
_("Storage"),
"",
"res/actions/delete24.png",
"res/actions/delete.png")
.AddParameter("string", _("Storage name"))
@@ -154,7 +156,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
_("Clear a storage"),
_("Clear the specified storage, removing all data saved in it."),
_("Delete storage _PARAM0_"),
_("Storage"),
"",
"res/actions/delete24.png",
"res/actions/delete.png")
.AddParameter("string", _("Storage name"));
@@ -164,37 +166,22 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
_("A storage exists"),
_("Test if the specified storage exists."),
_("Storage _PARAM0_ exists"),
_("Storage"),
"",
"res/conditions/fichier24.png",
"res/conditions/fichier.png")
.AddParameter("string", _("Storage name"))
.MarkAsAdvanced();
extension
.AddAction("LaunchFile",
_("Open a URL or a file"),
_("This action launches the specified file or URL, in a "
"browser (or in a new tab if the game is using the Web "
"platform and is launched inside a browser)."),
_("Open URL (or file) _PARAM0_"),
_("Files"),
"res/actions/launchFile24.png",
"res/actions/launchFile.png")
.AddParameter("string", _("URL (or filename)"))
.AddCodeOnlyParameter("currentScene", "")
.MarkAsAdvanced();
extension
.AddAction("ExecuteCmd",
_("Execute a command"),
_("This action executes the specified command."),
_("Execute _PARAM0_"),
_("Files"),
_("Network"),
"res/actions/launchFile24.png",
"res/actions/launchFile.png")
.AddParameter("string", _("Command"))
.MarkAsAdvanced();
#endif
}
} // namespace gd

View File

@@ -1,77 +0,0 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "AllBuiltinExtensions.h"
#include "GDCore/Tools/Localization.h"
using namespace std;
namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsJoystickExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation(
"BuiltinJoystick",
_("Joysticks features"),
"Built-in extension that enables the use of joysticks.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("" /*TODO: Add a documentation page for this */);
#if defined(GD_IDE_ONLY)
extension
.AddCondition("JoystickButtonDown",
_("A button on a joystick is pressed"),
_("Test if a button on a joystick is pressed."),
_("The button _PARAM2_ of joystick _PARAM1_ is pressed"),
_("Joystick"),
"res/conditions/joystick24.png",
"res/conditions/joystick.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Joystick number (first joystick: 0)"))
.AddParameter("expression", _("Button"));
extension
.AddCondition("JoystickAxis",
_("Value of an axis of a joystick"),
_("Test the value of an axis of a joystick."),
_("the value of the axis _PARAM2_ of joystick _PARAM1_"),
_("Joystick"),
"res/conditions/joystick24.png",
"res/conditions/joystick.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Joystick number (first joystick: 0)"))
.AddParameter("joyaxis", _("Axis"))
.UseStandardRelationalOperatorParameters("number");
extension
.AddAction(
"GetJoystickAxis",
_("Get the value of the axis of a joystick"),
_("Save the value of the axis of the joystick (from -100 to 100)."),
_("Save in _PARAM3_ the value of axis _PARAM2_ of joystick _PARAM1_"),
_("Joystick"),
"res/actions/joystick24.png",
"res/actions/joystick.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Joystick number (first joystick: 0)"))
.AddParameter("joyaxis", _("Axis"))
.AddParameter("scenevar", _("Save the result to the scene variable"))
.SetManipulatedType("number");
extension
.AddExpression("GetJoystickAxis",
_("Joystick axis"),
_("Value of an axis of a joystick"),
_("Joystick"),
"res/conditions/joystick.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Joystick number (first joystick: 0)"))
.AddParameter("joyaxis", _("Axis"));
#endif
}
} // namespace gd

View File

@@ -14,22 +14,24 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsKeyboardExtension(
extension
.SetExtensionInformation(
"BuiltinKeyboard",
_("Keyboard features"),
_("Keyboard"),
_("Allows your game to respond to keyboard input. Note that this "
"does not work with on-screen keyboard on touch devices: use "
"instead conditions related to touch when making a game for "
"mobile/touchscreen devices."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/keyboard");
.SetExtensionHelpPath("/all-features/keyboard")
.SetCategory("Input");
extension.AddInstructionOrExpressionGroupMetadata(_("Keyboard"))
.SetIcon("res/conditions/keyboard24.png");
#if defined(GD_IDE_ONLY)
extension
.AddCondition("KeyPressed",
_("Key pressed"),
_("Test if a key is pressed"),
_("Check if a key is pressed"),
_("_PARAM1_ key is pressed"),
_("Keyboard"),
"",
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -38,9 +40,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsKeyboardExtension(
extension
.AddCondition("KeyReleased",
_("Key released"),
_("Test if a key was just released"),
_("Check if a key was just released"),
_("_PARAM1_ key is released"),
_("Keyboard"),
"",
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -49,35 +51,35 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsKeyboardExtension(
extension
.AddCondition("KeyFromTextPressed",
_("Key pressed (text expression)"),
_("Test if a key, retrieved from the result of the "
_("Check if a key, retrieved from the result of the "
"expression, is pressed"),
_("_PARAM1_ key is pressed"),
_("Keyboard"),
"",
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Expression generating the key to test"))
.AddParameter("string", _("Expression generating the key to check"))
.MarkAsAdvanced();
extension
.AddCondition("KeyFromTextReleased",
_("Key released (text expression)"),
_("Test if a key, retrieved from the result of the "
_("Check if a key, retrieved from the result of the "
"expression, was just released"),
_("_PARAM1_ key is released"),
_("Keyboard"),
"",
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Expression generating the key to test"))
.AddParameter("string", _("Expression generating the key to check"))
.MarkAsAdvanced();
extension
.AddCondition("AnyKeyPressed",
_("Any key pressed"),
_("Test if any key is pressed"),
_("Check if any key is pressed"),
_("Any key is pressed"),
_("Keyboard"),
"",
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "");
@@ -85,9 +87,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsKeyboardExtension(
extension
.AddCondition("AnyKeyReleased",
_("Any key released"),
_("Test if any key is released"),
_("Check if any key is released"),
_("Any key is released"),
_("Keyboard"),
"",
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "");
@@ -97,10 +99,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsKeyboardExtension(
"LastPressedKey",
_("Last pressed key"),
_("Get the name of the latest key pressed on the keyboard"),
_("Keyboard"),
"",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "");
#endif
}
} // namespace gd

View File

@@ -18,14 +18,63 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
"A set of mathematical functions that can be used in expressions.",
"Florian Rival",
"Open source (MIT License)");
extension.AddInstructionOrExpressionGroupMetadata(_("Mathematical tools"))
.SetIcon("res/mathfunction.png");
#if defined(GD_IDE_ONLY)
extension
.AddExpression("Random",
_("Random integer"),
_("Random integer"),
"",
"res/dice-6.svg")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Maximum value"));
extension
.AddExpression("RandomInRange",
_("Random integer in range"),
_("Random integer in range"),
"",
"res/dice-6.svg")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Minimum value"))
.AddParameter("expression", _("Maximum value"));
extension
.AddExpression("RandomFloat",
_("Random float"),
_("Random float"),
"",
"res/dice-6.svg")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Maximum value"));
extension
.AddExpression("RandomFloatInRange",
_("Random float in range"),
_("Random float in range"),
"",
"res/dice-6.svg")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Minimum value"))
.AddParameter("expression", _("Maximum value"));
extension
.AddExpression("RandomWithStep",
_("Random value in steps"),
_("Random value in steps"),
"",
"res/dice-6.svg")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Minimum value"))
.AddParameter("expression", _("Maximum value"))
.AddParameter("expression", _("Step"));
extension
.AddExpression("normalize",
_("Normalize a value between `min` and `max` to a value between 0 and 1."),
_("Remap a value between 0 and 1."),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Value"))
.AddParameter("expression", _("Min"))
@@ -35,7 +84,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("clamp",
_("Clamp (restrict a value to a given range)"),
_("Restrict a value to a given range"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Value"))
.AddParameter("expression", _("Min"))
@@ -45,7 +94,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("AngleDifference",
_("Difference between two angles"),
_("Difference between two angles"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("First angle"))
.AddParameter("expression", _("Second angle"));
@@ -54,7 +103,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("AngleBetweenPositions",
_("Angle between two positions"),
_("Compute the angle between two positions."),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("First point X position"))
.AddParameter("expression", _("First point Y position"))
@@ -65,7 +114,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("DistanceBetweenPositions",
_("Distance between two positions"),
_("Compute the distance between two positions."),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("First point X position"))
.AddParameter("expression", _("First point Y position"))
@@ -76,7 +125,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("mod",
_("Modulo"),
_("x mod y"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("x (as in x mod y)"))
.AddParameter("expression", _("y (as in x mod y)"));
@@ -85,7 +134,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("min",
_("Minimum of two numbers"),
_("Minimum of two numbers"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("First expression"))
.AddParameter("expression", _("Second expression"));
@@ -94,7 +143,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("max",
_("Maximum of two numbers"),
_("Maximum of two numbers"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("First expression"))
.AddParameter("expression", _("Second expression"));
@@ -103,7 +152,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("abs",
_("Absolute value"),
_("Absolute value"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -111,7 +160,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("acos",
_("Arccosine"),
_("Arccosine"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -119,7 +168,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("acosh",
_("Hyperbolic arccosine"),
_("Hyperbolic arccosine"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -127,7 +176,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("asin",
_("Arcsine"),
_("Arcsine"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -135,7 +184,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("asinh",
_("Arcsine"),
_("Arcsine"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -143,7 +192,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("atan",
_("Arctangent"),
_("Arctangent"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -151,7 +200,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("atan2",
_("2 argument arctangent"),
_("2 argument arctangent (atan2)"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Y"))
.AddParameter("expression", _("X"));
@@ -160,7 +209,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("atanh",
_("Hyperbolic arctangent"),
_("Hyperbolic arctangent"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -168,7 +217,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("cbrt",
_("Cube root"),
_("Cube root"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -176,7 +225,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("ceil",
_("Ceil (round up)"),
_("Round number up to an integer"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -184,7 +233,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("floor",
_("Floor (round down)"),
_("Round number down to an integer"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -192,7 +241,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("cos",
_("Cosine"),
_("Cosine of a number"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -200,7 +249,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("cosh",
_("Hyperbolic cosine"),
_("Hyperbolic cosine"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -208,7 +257,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("cot",
_("Cotangent"),
_("Cotangent of a number"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -216,7 +265,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("csc",
_("Cosecant"),
_("Cosecant of a number"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -224,7 +273,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("int",
_("Round"),
_("Round a number"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.SetHidden()
.AddParameter("expression", _("Expression"));
@@ -233,7 +282,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("rint",
_("Round"),
_("Round a number"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.SetHidden()
.AddParameter("expression", _("Expression"));
@@ -242,7 +291,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("round",
_("Round"),
_("Round a number"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -250,7 +299,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("exp",
_("Exponential"),
_("Exponential of a number"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -258,7 +307,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("log",
_("Logarithm"),
_("Logarithm"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -266,7 +315,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("ln",
_("Logarithm"),
_("Logarithm"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.SetHidden()
.AddParameter("expression", _("Expression"));
@@ -275,7 +324,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("log2",
_("Base-2 logarithm"),
_("Base 2 Logarithm"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -283,7 +332,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("log10",
_("Base-10 logarithm"),
_("Base-10 logarithm"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -291,7 +340,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("nthroot",
_("Nth root"),
_("Nth root of a number"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Number"))
.AddParameter("expression", _("N"));
@@ -300,7 +349,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("pow",
_("Power"),
_("Raise a number to power n"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Number"))
.AddParameter("expression", _("The exponent (n in x^n)"));
@@ -309,7 +358,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("sec",
_("Secant"),
_("Secant"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -317,7 +366,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("sign",
_("Sign of a number"),
_("Return the sign of a number (1,-1 or 0)"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -325,7 +374,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("sin",
_("Sine"),
_("Sine of a number"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -333,7 +382,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("sinh",
_("Hyperbolic sine"),
_("Hyperbolic sine"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -341,7 +390,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("sqrt",
_("Square root"),
_("Square root of a number"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -349,7 +398,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("tan",
_("Tangent"),
_("Tangent of a number"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -357,7 +406,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("tanh",
_("Hyperbolic tangent"),
_("Hyperbolic tangent"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -365,7 +414,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("trunc",
_("Truncation"),
_("Truncate a number"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -373,13 +422,36 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("lerp",
_("Lerp (Linear interpolation)"),
_("Linearly interpolate a to b by x"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("a (in a+(b-a)*x)"))
.AddParameter("expression", _("b (in a+(b-a)*x)"))
.AddParameter("expression", _("x (in a+(b-a)*x)"));
#endif
extension
.AddExpression("XFromAngleAndDistance",
_("X position from angle and distance"),
_("Compute the X position when given an angle and distance "
"relative to the origin (0;0). This is also known as "
"getting the cartesian coordinates of a 2D vector, using "
"its polar coordinates."),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Angle, in degrees"))
.AddParameter("expression", _("Distance"));
extension
.AddExpression("YFromAngleAndDistance",
_("Y position from angle and distance"),
_("Compute the Y position when given an angle and distance "
"relative to the origin (0;0). This is also known as "
"getting the cartesian coordinates of a 2D vector, using "
"its polar coordinates."),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Angle, in degrees"))
.AddParameter("expression", _("Distance"));
}
} // namespace gd

View File

@@ -23,9 +23,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
"separately in different events.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/mouse-touch");
.SetExtensionHelpPath("/all-features/mouse-touch")
.SetCategory("Input");
extension.AddInstructionOrExpressionGroupMetadata(_("Mouse and touch"))
.SetIcon("res/actions/mouse24.png");
#if defined(GD_IDE_ONLY)
extension
.AddCondition(
"IsMouseWheelScrollingUp",
@@ -33,7 +35,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Check if the mouse wheel is scrolling up. Use MouseWheelDelta "
"expression if you want to know the amount that was scrolled."),
_("The mouse wheel is scrolling up"),
_("Mouse and touch"),
"",
"res/actions/mouse24.png",
"res/actions/mouse.png")
@@ -47,7 +49,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Check if the mouse wheel is scrolling down. Use MouseWheelDelta "
"expression if you want to know the amount that was scrolled."),
_("The mouse wheel is scrolling down"),
_("Mouse and touch"),
"",
"res/actions/mouse24.png",
"res/actions/mouse.png")
@@ -65,7 +67,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
"touchscreens. If you want to have multitouch and differentiate "
"mouse movement and touches, just deactivate it with this action."),
_("Move mouse cursor when touching screen: _PARAM1_"),
_("Mouse and touch"),
"",
"res/conditions/touch24.png",
"res/conditions/touch.png")
@@ -80,7 +82,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Center cursor horizontally"),
_("Put the cursor in the middle of the screen horizontally."),
_("Center cursor horizontally"),
_("Mouse and touch"),
"",
"res/actions/mouse24.png",
"res/actions/mouse.png")
@@ -92,7 +94,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Center cursor vertically"),
_("Put the cursor in the middle of the screen vertically."),
_("Center cursor vertically"),
_("Mouse and touch"),
"",
"res/actions/mouse24.png",
"res/actions/mouse.png")
@@ -104,7 +106,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Hide the cursor"),
_("Hide the cursor."),
_("Hide the cursor"),
_("Mouse and touch"),
"",
"res/actions/mouse24.png",
"res/actions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -115,7 +117,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Show the cursor"),
_("Show the cursor."),
_("Show the cursor"),
_("Mouse and touch"),
"",
"res/actions/mouse24.png",
"res/actions/mouse.png")
@@ -127,7 +129,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Position the cursor of the mouse"),
_("Position the cursor at the given coordinates."),
_("Position cursor at _PARAM1_;_PARAM2_"),
_("Mouse and touch"),
"",
"res/actions/mouse24.png",
"res/actions/mouse.png")
@@ -141,7 +143,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Center the cursor"),
_("Center the cursor on the screen."),
_("Center the cursor"),
_("Mouse and touch"),
"",
"res/actions/mouse24.png",
"res/actions/mouse.png")
@@ -155,7 +157,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Cursor X position"),
_("the X position of the cursor or of a touch"),
_("the cursor (or touch) X position"),
_("Mouse and touch"),
"",
"res/conditions/mouse24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardParameters("number")
@@ -175,7 +177,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Cursor Y position"),
_("the Y position of the cursor or of a touch"),
_("the cursor (or touch) Y position"),
_("Mouse and touch"),
"",
"res/conditions/mouse24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardParameters("number")
@@ -188,13 +190,24 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
extension.AddDuplicatedCondition("SourisY", "MouseY").SetHidden();
extension.AddDuplicatedExpression("SourisY", "MouseY").SetHidden();
extension
.AddCondition("IsMouseInsideCanvas",
_("Mouse cursor is inside the window"),
_("Check if the mouse cursor is inside the window."),
_("The mouse cursor is inside the window"),
"",
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.MarkAsAdvanced();
extension
.AddCondition("MouseButtonPressed",
_("Mouse button pressed or touch held"),
_("Check if the specified mouse button is pressed or "
"if a touch is in contact with the screen."),
_("Touch or _PARAM1_ mouse button is down"),
_("Mouse and touch"),
"",
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -210,20 +223,56 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Mouse button released"),
_("Check if the specified mouse button was released."),
_("_PARAM1_ mouse button was released"),
_("Mouse and touch"),
"",
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("mouse", _("Button to check"))
.MarkAsSimple();
extension
.AddCondition(
"MouseButtonFromTextPressed",
_("Mouse button pressed or touch held (text expression)"),
_("Check if a mouse button, retrieved from the result of the "
"expression, is pressed."),
_("_PARAM1_ mouse button is pressed"),
"",
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("stringWithSelector",
_("Expression generating the mouse button to check"),
"[\"Left\", \"Right\", \"Middle\"]")
.SetParameterLongDescription(
_("Possible values are Left, Right and Middle."))
.MarkAsAdvanced();
extension
.AddCondition(
"MouseButtonFromTextReleased",
_("Mouse button released (text expression)"),
_("Check if a mouse button, retrieved from the result of the "
"expression, was just released."),
_("_PARAM1_ mouse button is released"),
"",
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("stringWithSelector",
_("Expression generating the mouse button to check"),
"[\"Left\", \"Right\", \"Middle\"]")
.SetParameterLongDescription(
_("Possible values are Left, Right and Middle."))
.MarkAsAdvanced();
extension
.AddExpressionAndCondition("number",
"TouchX",
_("Touch X position"),
_("the X position of a specific touch"),
_("the touch #_PARAM1_ X position"),
_("Mouse and touch/Multitouch"),
_("Multitouch"),
"res/conditions/touch24.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Touch identifier"))
@@ -239,7 +288,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Touch Y position"),
_("the Y position of a specific touch"),
_("the touch #_PARAM1_ Y position"),
_("Mouse and touch/Multitouch"),
_("Multitouch"),
"res/conditions/touch24.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Touch identifier"))
@@ -259,10 +308,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
"next time you use it, it will be for a new touch, or it will "
"return false if no more touches have just started."),
_("A new touch has started"),
_("Mouse and touch/Multitouch"),
_("Multitouch"),
"res/conditions/touch24.png",
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "");
.AddCodeOnlyParameter("currentScene", "")
.SetHidden();
extension
.AddCondition(
@@ -274,11 +324,57 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
"time you use it, it will be for a new touch, or it will return "
"false if no more touches have just ended."),
_("A touch has ended"),
_("Mouse and touch/Multitouch"),
_("Multitouch"),
"res/conditions/touch24.png",
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "")
.SetHidden();
extension
.AddCondition(
"HasAnyTouchStarted",
_("A new touch has started"),
_("Check if a touch has just started on this frame. The touch identifiers can be "
"accessed using StartedTouchId() and StartedTouchCount()."),
_("A new touch has started"),
_("Multitouch"),
"res/conditions/touch24.png",
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "");
extension
.AddExpression(
"StartedTouchCount",
_("Started touch count"),
_("The number of touches that have just started on this frame. The touch identifiers can be "
"accessed using StartedTouchId()."),
_("Multitouch"),
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "");
extension
.AddExpression(
"StartedTouchId",
_("Started touch identifier"),
_("The identifier of the touch that has just started on this frame. The touch number of touches can be "
"accessed using StartedTouchCount()."),
_("Multitouch"),
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Touch index"));
extension
.AddCondition(
"HasTouchEnded",
_("A touch has ended"),
_("Check if a touch has ended."),
_("The touch with identifier _PARAM1_ has ended"),
_("Multitouch"),
"res/conditions/touch24.png",
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Touch identifier"));
extension
.AddExpression("MouseWheelDelta",
_("Mouse wheel: Displacement"),
@@ -291,19 +387,19 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
.AddExpression("LastTouchId",
_("Identifier of the last touch"),
_("Identifier of the last touch"),
_("Mouse and touch/Multitouch"),
_("Multitouch"),
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "");
.AddCodeOnlyParameter("currentScene", "")
.SetHidden();
extension
.AddExpression("LastEndedTouchId",
_("Identifier of the last ended touch"),
_("Identifier of the last ended touch"),
_("Mouse and touch/Multitouch"),
_("Multitouch"),
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "");
#endif
.AddCodeOnlyParameter("currentScene", "")
.SetHidden();
}
} // namespace gd

View File

@@ -14,43 +14,46 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsNetworkExtension(
extension
.SetExtensionInformation(
"BuiltinNetwork",
_("Basic internet features"),
_("Features to send web requests, communicate with external \"APIs\" and other network related tasks."),
_("Network"),
_("Features to send web requests, communicate with external \"APIs\" "
"and other network related tasks."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/network");
.SetExtensionHelpPath("/all-features/network")
.SetCategory("Network");
extension.AddInstructionOrExpressionGroupMetadata(_("Network"))
.SetIcon("res/actions/net24.png");
#if defined(GD_IDE_ONLY)
extension
.AddAction(
"SendRequest",
_("Send a request to a web page"),
_("Send a request to the specified web page.\n\nPlease note that for "
"the web games, the game must be hosted on the same host "
"as specified below, except if the server is configured to answer "
"to all requests (cross-domain requests)."),
_("Send _PARAM3_ request to _PARAM0__PARAM1_ with body: _PARAM2_"),
_("Network"),
"Send a request to a web page",
"Send a request to the specified web page.\n\nPlease note that for "
"the web games, the game must be hosted on the same host "
"as specified below, except if the server is configured to answer "
"to all requests (cross-domain requests).",
"Send _PARAM3_ request to _PARAM0__PARAM1_ with body: _PARAM2_",
"",
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("Host, with protocol"))
.SetParameterLongDescription(_("Example: \"http://example.com/\"."))
.AddParameter("string", _("Path"))
.AddParameter("string", "Host, with protocol")
.SetParameterLongDescription("Example: \"http://example.com/\".")
.AddParameter("string", "Path")
.SetParameterLongDescription(
_("Example: \"/user/123\" or \"/some-page.php\"."))
.AddParameter("string", _("Request body content"))
.AddParameter("string", _("Method: \"POST\" or \"GET\""), "", true)
.SetParameterLongDescription(_("If empty, \"GET\" will be used."))
"Example: \"/user/123\" or \"/some-page.php\".")
.AddParameter("string", "Request body content")
.AddParameter("string", "Method: \"POST\" or \"GET\"", "", true)
.SetParameterLongDescription("If empty, \"GET\" will be used.")
.SetDefaultValue("\"GET\"")
.AddParameter("string", _("Content type"), "", true)
.AddParameter("string", "Content type", "", true)
.SetParameterLongDescription(
_("If empty, \"application/x-www-form-urlencoded\" will be used."))
.AddParameter("scenevar", _("Reponse scene variable"), "", true)
"If empty, \"application/x-www-form-urlencoded\" will be used.")
.AddParameter("scenevar", "Reponse scene variable", "", true)
.SetParameterLongDescription(
_("The response of the server will be stored, as a string, in this "
"variable. If the server returns *JSON*, you may want to use the "
"action \"Convert JSON to a scene variable\" afterwards, to "
"explore the results with a *structure variable*."))
"The response of the server will be stored, as a string, in this "
"variable. If the server returns *JSON*, you may want to use the "
"action \"Convert JSON to a scene variable\" afterwards, to "
"explore the results with a *structure variable*.")
.MarkAsComplex()
.SetHidden();
@@ -65,7 +68,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsNetworkExtension(
"to all requests (cross-domain requests)."),
_("Send a _PARAM2_ request to _PARAM0_ with body: _PARAM1_, and "
"store the result in _PARAM4_ (or in _PARAM5_ in case of error)"),
_("Network"),
"",
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("URL (API or web-page address)"))
@@ -74,7 +77,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsNetworkExtension(
"highly recommended."))
.AddParameter("string", _("Request body content"))
.AddParameter("stringWithSelector",
_("Resize mode"),
_("Request method"),
"[\"GET\", \"POST\", \"PUT\", \"HEAD\", \"DELETE\", "
"\"PATCH\", \"OPTIONS\"]",
false)
@@ -92,20 +95,37 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsNetworkExtension(
"explore the results with a *structure variable*."))
.AddParameter(
"scenevar", _("Variable where to store the error message"), "", true)
.SetParameterLongDescription(
_("Optional, only used if an error occurs. This will contain the "
"error message (if request could not be sent) or the [\"status "
"code\"](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes), "
"if the server returns a status >= 400."))
.SetParameterLongDescription(_(
"Optional, only used if an error occurs. This will contain the "
"[\"status "
"code\"](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes) "
"if the server returns a status >= 400. If the request was not sent "
"at all (e.g. no internet or CORS issues), the variable will be set "
"to "
"\"REQUEST_NOT_SENT\"."))
.MarkAsComplex();
extension
.AddAction("LaunchFile",
_("Open a URL (web page) or a file"),
_("This action launches the specified file or URL, in a "
"browser (or in a new tab if the game is using the Web "
"platform and is launched inside a browser)."),
_("Open URL _PARAM0_ in a browser (or new tab)"),
"",
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("URL (or filename)"))
.AddCodeOnlyParameter("currentScene", "")
.MarkAsAdvanced();
extension
.AddAction(
"DownloadFile",
_("Download a file"),
_("Download a file from a web site"),
_("Download file _PARAM1_ from _PARAM0_ under the name of _PARAM2_"),
_("Network"),
"",
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("Host (for example : http://www.website.com)"))
@@ -123,79 +143,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsNetworkExtension(
"terms of service of your game and if they player gave their "
"consent, depending on how your game/company handles this."),
_("Enable analytics metrics: _PARAM1_"),
_("Network"),
"",
"res/actions/net24.png",
"res/actions/net.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("yesorno", _("Enable the metrics?"));
extension
.AddAction(
"JSONToVariableStructure",
_("Convert JSON to a scene variable"),
_("Parse a JSON object and store it into a scene variable"),
_("Parse JSON string _PARAM0_ and store it into variable _PARAM1_"),
_("Network"),
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("JSON string"))
.AddParameter("scenevar", _("Variable where store the JSON object"))
.MarkAsAdvanced();
extension
.AddAction("JSONToGlobalVariableStructure",
_("Convert JSON to global variable"),
_("Parse a JSON object and store it into a global variable"),
_("Parse JSON string _PARAM0_ and store it into global "
"variable _PARAM1_"),
_("Network"),
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("JSON string"))
.AddParameter("globalvar",
_("Global variable where store the JSON object"))
.MarkAsAdvanced();
extension
.AddAction("JSONToObjectVariableStructure",
_("Convert JSON to object variable"),
_("Parse a JSON object and store it into an object variable"),
_("Parse JSON string _PARAM0_ and store it into variable "
"_PARAM2_ of _PARAM1_"),
_("Network"),
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("JSON string"))
.AddParameter("objectPtr", _("Object"))
.AddParameter("objectvar",
_("Object variable where store the JSON object"))
.MarkAsAdvanced();
extension
.AddStrExpression("ToJSON",
_("Convert scene variable to JSON"),
_("Convert a scene variable to JSON"),
_("Conversion"),
"res/conditions/toujours24.png")
.AddParameter("scenevar", _("Scene variable to be stringified"));
extension
.AddStrExpression("GlobalVarToJSON",
_("Convert global variable to JSON"),
_("Convert a global variable to JSON"),
_("Conversion"),
"res/conditions/toujours24.png")
.AddParameter("globalvar", _("The global variable to be stringified"));
extension
.AddStrExpression("ObjectVarToJSON",
_("Convert object variable to JSON"),
_("Convert an object variable to JSON"),
_("Conversion"),
"res/conditions/toujours24.png")
.AddParameter("objectPtr", _("The object with the variable"))
.AddParameter("objectvar", _("The object variable to be stringified"));
#endif
}
} // namespace gd

View File

@@ -14,68 +14,19 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
extension
.SetExtensionInformation(
"BuiltinScene",
_("Scene management features"),
_("Scene"),
_("Actions and conditions to manipulate the scenes during the game."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("" /*TODO: Add a documentation page for this */);
#if defined(GD_IDE_ONLY)
extension
.AddExpression("Random",
_("Random integer"),
_("Random integer"),
_("Random"),
"res/actions/position.png")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Maximum value"));
extension
.AddExpression("RandomInRange",
_("Random integer in range"),
_("Random integer in range"),
_("Random"),
"res/actions/position.png")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Minimum value"))
.AddParameter("expression", _("Maximum value"));
extension
.AddExpression("RandomFloat",
_("Random float"),
_("Random float"),
_("Random"),
"res/actions/position.png")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Maximum value"));
extension
.AddExpression("RandomFloatInRange",
_("Random float in range"),
_("Random float in range"),
_("Random"),
"res/actions/position.png")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Minimum value"))
.AddParameter("expression", _("Maximum value"));
extension
.AddExpression("RandomWithStep",
_("Random value in steps"),
_("Random value in steps"),
_("Random"),
"res/actions/position.png")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Minimum value"))
.AddParameter("expression", _("Maximum value"))
.AddParameter("expression", _("Step"));
extension.AddInstructionOrExpressionGroupMetadata(_("Scene"))
.SetIcon("res/conditions/depart24.png");
extension
.AddStrExpression("CurrentSceneName",
_("Current scene name"),
_("Name of the current scene"),
_("Scene"),
"",
"res/actions/texte.png")
.AddCodeOnlyParameter("currentScene", "");
@@ -84,7 +35,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
_("At the beginning of the scene"),
_("Is true only when scene just begins."),
_("At the beginning of the scene"),
_("Scene"),
"",
"res/conditions/depart24.png",
"res/conditions/depart.png")
.SetHelpPath("/interface/scene-editor/events")
@@ -96,7 +47,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
_("Scene just resumed"),
_("The scene has just resumed after being paused."),
_("Scene just resumed"),
_("Scene"),
"",
"res/conditions/depart24.png",
"res/conditions/depart.png")
.SetHelpPath("/interface/scene-editor/events")
@@ -108,7 +59,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
_("Change the scene"),
_("Stop this scene and start the specified one instead."),
_("Change to scene _PARAM1_"),
_("Scene"),
"",
"res/actions/replaceScene24.png",
"res/actions/replaceScene.png")
.SetHelpPath("/interface/scene-editor/events")
@@ -125,7 +76,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
"can use the \"Stop and go back to previous scene\" action "
"to go back to this scene."),
_("Pause the scene and start _PARAM1_"),
_("Scene"),
"",
"res/actions/pushScene24.png",
"res/actions/pushScene.png")
.SetHelpPath("/interface/scene-editor/events")
@@ -140,7 +91,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
_("Stop this scene and go back to the previous paused one.\nTo pause "
"a scene, use the \"Pause and start a new scene\" action."),
_("Stop the scene and go back to the previous paused one"),
_("Scene"),
"",
"res/actions/popScene24.png",
"res/actions/popScene.png")
.SetHelpPath("/interface/scene-editor/events")
@@ -152,7 +103,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
_("Quit the game"),
_("Quit the game"),
_("Quit the game"),
_("Scene"),
"",
"res/actions/quit24.png",
"res/actions/quit.png")
.SetHelpPath("/interface/scene-editor/events")
@@ -164,7 +115,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
_("Change background color"),
_("Change the background color of the scene."),
_("Set background color to _PARAM1_"),
_("Scene"),
"",
"res/actions/background24.png",
"res/actions/background.png")
.SetHelpPath("/interface/scene-editor/events")
@@ -178,42 +129,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
_("mouse buttons must be taken "
"into account even\nif the window is not active."),
_("Disable input when focus is lost: _PARAM1_"),
_("Scene"),
"",
"res/actions/window24.png",
"res/actions/window.png")
.SetHelpPath("/interface/scene-editor/events")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("yesorno", _("Deactivate input when focus is lost"))
.MarkAsAdvanced();
extension
.AddCondition("Egal",
_("Compare two numbers"),
_("Compare the two numbers."),
_("_PARAM0_ _PARAM1_ _PARAM2_"),
_("Other"),
"res/conditions/egal24.png",
"res/conditions/egal.png")
.SetHelpPath("/all-features/advanced-conditions")
.AddParameter("expression", _("First expression"))
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Second expression"))
.MarkAsAdvanced();
extension
.AddCondition("StrEqual",
_("Compare two strings"),
_("Compare the two strings."),
_("_PARAM0_ _PARAM1_ _PARAM2_"),
_("Other"),
"res/conditions/egal24.png",
"res/conditions/egal.png")
.SetHelpPath("/all-features/advanced-conditions")
.AddParameter("string", _("First string expression"))
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("string", _("Second string expression"))
.MarkAsAdvanced();
#endif
}
} // namespace gd

View File

@@ -75,11 +75,9 @@ void Direction::UnserializeFrom(const gd::SerializerElement& element) {
SetTimeBetweenFrames(
element.GetDoubleAttribute("timeBetweenFrames", 1, "tempsEntre"));
SetLoop(element.GetBoolAttribute("looping", false, "boucle"));
#if defined(GD_IDE_ONLY)
SetMetadata(element.HasAttribute("metadata") || element.HasChild("metadata")
? element.GetStringAttribute("metadata")
: "");
#endif
const gd::SerializerElement& spritesElement =
element.GetChild("sprites", 0, "Sprites");
@@ -135,7 +133,6 @@ void Direction::UnserializeFrom(const gd::SerializerElement& element) {
}
};
#if defined(GD_IDE_ONLY)
void SavePoint(const Point& point, gd::SerializerElement& element) {
element.SetAttribute("name", point.GetName());
element.SetAttribute("x", point.GetX());
@@ -190,6 +187,5 @@ void Direction::SerializeTo(gd::SerializerElement& element) const {
if (!GetMetadata().empty()) element.SetAttribute("metadata", GetMetadata());
SaveSpritesDirection(sprites, element.AddChild("sprites"));
}
#endif
} // namespace gd

View File

@@ -113,7 +113,6 @@ class GD_CORE_API Direction {
*/
void MoveSprite(std::size_t oldIndex, std::size_t newIndex);
#if defined(GD_IDE_ONLY)
/**
* \brief Set the metadata (any string) associated to the Direction.
* \note Can be used by external editors to store extra information.
@@ -124,20 +123,15 @@ class GD_CORE_API Direction {
* \brief Return the (optional) metadata associated to the Direction.
*/
virtual const gd::String& GetMetadata() const { return metadata; }
#endif
void UnserializeFrom(const gd::SerializerElement& element);
#if defined(GD_IDE_ONLY)
void SerializeTo(gd::SerializerElement& element) const;
#endif
private:
bool loop; ///< true if the animation must loop.
double timeBetweenFrame; ///< The time between each sprite of the animation.
std::vector<Sprite> sprites; ///< The sprites of the direction.
#if defined(GD_IDE_ONLY)
gd::String metadata;
#endif
};
} // namespace gd

View File

@@ -7,7 +7,6 @@
#include <SFML/Graphics/Sprite.hpp>
#include <iostream>
#include "GDCore/Extensions/Builtin/SpriteExtension/Polygon2d.h"
#include "GDCore/Project/ImageManager.h"
using namespace std;
@@ -16,11 +15,7 @@ namespace gd {
Point Sprite::badPoint("");
Sprite::Sprite()
:
#if !defined(EMSCRIPTEN)
hasItsOwnImage(false),
#endif
automaticCollisionMask(true),
: automaticCollisionMask(true),
origine("origine"),
centre("centre"),
automaticCentre(true) {
@@ -73,36 +68,10 @@ Point& Sprite::GetPoint(const gd::String& name) {
bool Sprite::SetDefaultCenterPoint(bool enabled) {
automaticCentre = enabled;
#if !defined(EMSCRIPTEN)
if (automaticCentre)
centre.SetXY(sfmlSprite.getLocalBounds().width / 2,
sfmlSprite.getLocalBounds().height / 2);
#endif
return true;
}
std::vector<Polygon2d> Sprite::GetCollisionMask() const {
// TODO(perf): Cache to avoid re-creating a mask at every call
#if !defined(EMSCRIPTEN)
if (automaticCollisionMask) {
std::vector<Polygon2d> mask;
Polygon2d rectangle;
rectangle.vertices.push_back(sf::Vector2f(0, 0));
rectangle.vertices.push_back(
sf::Vector2f(sfmlSprite.getLocalBounds().width, 0));
rectangle.vertices.push_back(sf::Vector2f(
sfmlSprite.getLocalBounds().width, sfmlSprite.getLocalBounds().height));
rectangle.vertices.push_back(
sf::Vector2f(0, sfmlSprite.getLocalBounds().height));
mask.push_back(rectangle);
return mask;
}
#endif
return customCollisionMask;
}
@@ -111,25 +80,4 @@ void Sprite::SetCustomCollisionMask(
customCollisionMask = collisionMask;
}
#if !defined(EMSCRIPTEN)
void Sprite::LoadImage(std::shared_ptr<SFMLTextureWrapper> image_) {
sfmlImage = image_;
sfmlSprite.setTexture(sfmlImage->texture, true);
hasItsOwnImage = false;
if (automaticCentre)
centre.SetXY(sfmlSprite.getLocalBounds().width / 2,
sfmlSprite.getLocalBounds().height / 2);
}
void Sprite::MakeSpriteOwnsItsImage() {
if (!hasItsOwnImage || sfmlImage == std::shared_ptr<SFMLTextureWrapper>()) {
sfmlImage = std::make_shared<SFMLTextureWrapper>(
sfmlImage->texture); // Copy the texture.
sfmlSprite.setTexture(sfmlImage->texture);
hasItsOwnImage = true;
}
}
#endif
} // namespace gd

View File

@@ -11,7 +11,6 @@
#include "GDCore/Extensions/Builtin/SpriteExtension/Point.h"
#include "GDCore/Extensions/Builtin/SpriteExtension/Polygon2d.h"
#include "GDCore/String.h"
class SFMLTextureWrapper;
#undef LoadImage // prevent windows.h to be polluting everything
namespace gd {
@@ -19,9 +18,6 @@ namespace gd {
/**
* \brief Represents a sprite to be displayed on the screen.
*
* A sprite contains a SFML sprite to be displayed, some points,
* and can also have its own texture (rather than a texture from ImageManager).
*
* \see Direction
* \see SpriteObject
* \ingroup SpriteObjectExtension
@@ -163,53 +159,7 @@ class GD_CORE_API Sprite {
*/
bool SetDefaultCenterPoint(bool enabled);
#if !defined(EMSCRIPTEN)
/** \name Sprite runtime management
* Functions used by the C++ game engine.
*/
///@{
/**
* \brief Get the SFML sprite associated with the sprite
*/
inline const sf::Sprite& GetSFMLSprite() const { return sfmlSprite; }
/**
* \brief Get the SFML sprite associated with the sprite
*/
inline sf::Sprite& GetSFMLSprite() { return sfmlSprite; }
/**
* \brief Set the SFML texture of the sprite
*/
void LoadImage(std::shared_ptr<SFMLTextureWrapper> image);
/**
* \brief Get SFML texture used by the sprite
*/
std::shared_ptr<SFMLTextureWrapper> GetSFMLTexture() { return sfmlImage; };
/**
* \brief Get SFML texture used by the sprite
*/
const std::shared_ptr<SFMLTextureWrapper> GetSFMLTexture() const {
return sfmlImage;
};
/**
* \brief Make the sprite, if it uses a texture from ImageManager,
* copy this texture and take ownership of it.
*/
void MakeSpriteOwnsItsImage();
///@}
#endif
private:
#if !defined(EMSCRIPTEN)
sf::Sprite sfmlSprite; ///< Displayed SFML sprite
std::shared_ptr<SFMLTextureWrapper>
sfmlImage; ///< Pointer to the image displayed by the sprite.
bool hasItsOwnImage; ///< True if sfmlImage is only owned by this Sprite.
#endif
gd::String image; ///< Name of the image to be loaded in Image Manager.
bool automaticCollisionMask; ///< True to use the custom collision mask.

View File

@@ -23,13 +23,15 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
"Open source (MIT License)")
.SetExtensionHelpPath("/objects/sprite");
gd::ObjectMetadata& obj = extension.AddObject<SpriteObject>(
"Sprite",
_("Sprite"),
_("Animated object which can be used for most elements of a game"),
"CppPlatform/Extensions/spriteicon.png");
gd::ObjectMetadata& obj =
extension
.AddObject<SpriteObject>("Sprite",
_("Sprite"),
_("Animated object which can be used for "
"most elements of a game"),
"CppPlatform/Extensions/spriteicon.png")
.SetCategoryFullName(_("General"));
#if defined(GD_IDE_ONLY)
obj.AddAction("Opacity",
_("Change sprite opacity"),
_("Change the opacity of a Sprite. 0 is fully transparent, 255 "
@@ -66,7 +68,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
"res/actions/animation.png")
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("string", _("Animation name"))
.AddParameter("objectAnimationName", _("Animation name"))
.MarkAsAdvanced();
obj.AddAction(
@@ -79,7 +81,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
_("Direction"),
"res/actions/direction24.png",
"res/actions/direction.png")
.SetHidden() // Hide as 8 direction is not supported officially in the
// interface.
.AddParameter("object", _("Object"), "Sprite")
.UseStandardOperatorParameters("number")
.MarkAsAdvanced();
@@ -133,9 +136,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
.MarkAsSimple();
obj.AddAction("TourneVersPos",
_("Rotate an object toward a position"),
_("Rotate an object towards a position."),
_("Rotate _PARAM0_ towards _PARAM1_;_PARAM2_"),
"Rotate an object toward a position",
"Rotate an object towards a position.",
"Rotate _PARAM0_ towards _PARAM1_;_PARAM2_",
_("Direction"),
"res/actions/direction24.png",
"res/actions/direction.png")
@@ -196,6 +199,18 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
.UseStandardOperatorParameters("number")
.MarkAsAdvanced();
obj.AddCondition("Width",
_("Width"),
_("Compare the width of a Sprite object."),
_("the width"),
_("Size"),
"res/conditions/scaleWidth24.png",
"res/conditions/scaleWidth.png")
.AddParameter("object", _("Object"), "Sprite")
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
obj.AddAction("ChangeHeight",
_("Height"),
_("Change the height of a Sprite object."),
@@ -208,6 +223,31 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
.UseStandardOperatorParameters("number")
.MarkAsAdvanced();
obj.AddCondition("Height",
_("Height"),
_("Compare the height of a Sprite object."),
_("the height"),
_("Size"),
"res/conditions/scaleHeight24.png",
"res/conditions/scaleHeight.png")
.AddParameter("object", _("Object"), "Sprite")
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
obj.AddAction("SetSize",
_("Size"),
_("Change the size of an object."),
_("Change the size of _PARAM0_: set to _PARAM1_x_PARAM2_"),
_("Size"),
"res/actions/scale24.png",
"res/actions/scale.png")
.AddParameter("object", _("Object"))
.AddParameter("expression", _("Width"))
.AddParameter("expression", _("Height"))
.MarkAsAdvanced();
obj.AddCondition(
"Animation",
_("Current animation"),
@@ -230,7 +270,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
"res/conditions/animation.png")
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("string", _("Animation name"))
.AddParameter("objectAnimationName", _("Animation name"))
.MarkAsAdvanced();
obj.AddCondition(
@@ -243,13 +283,16 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
_("Direction"),
"res/conditions/direction24.png",
"res/conditions/direction.png")
.SetHidden() // Hide as 8 direction is not supported officially in the
// interface.
.AddParameter("object", _("Object"), "Sprite")
.UseStandardRelationalOperatorParameters("number");
obj.AddCondition("Sprite",
_("Current frame"),
_("Compare the index of the current frame in the animation displayed by the specified object. The first frame in an animation starts at index 0."),
_("Compare the index of the current frame in the animation "
"displayed by the specified object. The first frame in an "
"animation starts at index 0."),
_("the animation frame"),
_("Animations and images"),
"res/conditions/sprite24.png",
@@ -332,47 +375,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
obj.AddAction("CopyImageOnImageOfSprite",
_("Copy an image on the current one of an object"),
_("Copy an image on the current image of an object.\nNote that "
"the source image must be preferably kept loaded in memory."),
_("Copy image _PARAM2_ on the current of _PARAM0_ at "
"_PARAM3_;_PARAM4_"),
obj.AddAction("ChangeColor",
_("Tint color"),
_("Change the tint of an object. The default color is white."),
_("Change tint of _PARAM0_ to _PARAM1_"),
_("Effects"),
"res/copy24.png",
"res/copyicon.png")
.AddParameter("object", _("Object"), "Sprite")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Name of the source image"))
.AddParameter("expression", _("X position"))
.AddParameter("expression", _("Y position"))
.AddParameter(
"yesorno",
_("Should the copy take in account the source transparency\?"));
obj.AddAction(
"CreateMaskFromColorOnActualImage", // Actual is indeed a mistake :
// Current should have been
// chosen.
_("Make a color of the image of an object transparent"),
_("Make a color of the image of an object transparent."),
_("Make color _PARAM1_ of the current image of _PARAM0_ transparent"),
_("Effects"),
"res/actions/opacity24.png",
"res/actions/opacity.png")
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("color", _("Color to make transparent"));
obj.AddAction(
"ChangeColor",
_("Tint color"),
_("Change the tint of an object. The default color is white."),
_("Change tint of _PARAM0_ to _PARAM1_"),
_("Effects"),
"res/actions/color24.png",
"res/actions/color.png")
"res/actions/color24.png",
"res/actions/color.png")
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("color", _("Tint"));
@@ -394,7 +403,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
obj.AddAction("FlipX",
_("Flip the object horizontally"),
_("Flip the object horizontally"),
_("Flip horizontally _PARAM0_ : _PARAM1_"),
_("Flip horizontally _PARAM0_: _PARAM1_"),
_("Effects"),
"res/actions/flipX24.png",
"res/actions/flipX.png")
@@ -406,7 +415,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
obj.AddAction("FlipY",
_("Flip the object vertically"),
_("Flip the object vertically"),
_("Flip vertically _PARAM0_ : _PARAM1_"),
_("Flip vertically _PARAM0_: _PARAM1_"),
_("Effects"),
"res/actions/flipY24.png",
"res/actions/flipY.png")
@@ -436,15 +445,15 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
.AddParameter("object", _("Object"), "Sprite");
obj.AddAction("TourneVers",
_("Rotate an object toward another"),
_("Rotate an object towards another."),
_("Rotate _PARAM0_ towards _PARAM1_"),
"Rotate an object toward another",
"Rotate an object towards another.",
"Rotate _PARAM0_ towards _PARAM1_",
_("Direction"),
"res/actions/direction24.png",
"res/actions/direction.png")
.AddParameter("object", _("Object to be rotated"), "Sprite")
.AddParameter("objectPtr", _("Rotate toward this object"))
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("objectPtr", "Rotate toward this object")
.AddCodeOnlyParameter("currentScene", "")
.SetHidden(); // Deprecated
@@ -455,7 +464,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
"res/actions/position.png")
.SetHidden()
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("string", _("Name of the point"), "", true);
.AddParameter("objectPointName", _("Name of the point"), "", true);
obj.AddExpression("Y",
_("Y position of a point"),
@@ -464,7 +473,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
"res/actions/position.png")
.SetHidden()
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("string", _("Name of the point"), "", true);
.AddParameter("objectPointName", _("Name of the point"), "", true);
obj.AddExpression("PointX",
_("X position of a point"),
@@ -473,7 +482,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
"res/actions/position.png")
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("string", _("Name of the point"));
.AddParameter("objectPointName", _("Name of the point"));
obj.AddExpression("PointY",
_("Y position of a point"),
@@ -482,7 +491,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
"res/actions/position.png")
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("string", _("Name of the point"));
.AddParameter("objectPointName", _("Name of the point"));
obj.AddExpression("Direc",
_("Direction"),
@@ -497,6 +506,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
_("Direction of the object"),
_("Direction"),
"res/actions/direction.png")
.SetHidden() // Hide as 8 direction is not supported officially in the
// interface.
.AddParameter("object", _("Object"), "Sprite");
obj.AddExpression("Anim",
@@ -568,7 +579,6 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
.AddParameter("objectList", _("Object 1"), "Sprite")
.AddParameter("objectList", _("Object 2"), "Sprite")
.AddCodeOnlyParameter("conditionInverted", "");
#endif
}
} // namespace gd

View File

@@ -4,26 +4,24 @@
* reserved. This project is released under the MIT License.
*/
#include "GDCore/Extensions/Builtin/SpriteExtension/SpriteObject.h"
#include <SFML/Graphics.hpp>
#include <algorithm>
#include "GDCore/CommonTools.h"
#include "GDCore/Extensions/Builtin/SpriteExtension/Animation.h"
#include "GDCore/Extensions/Builtin/SpriteExtension/Direction.h"
#include "GDCore/Extensions/Builtin/SpriteExtension/Sprite.h"
#include "GDCore/Extensions/Builtin/SpriteExtension/SpriteObject.h"
#include "GDCore/Project/ImageManager.h"
#include "GDCore/IDE/Project/ArbitraryResourceWorker.h"
#include "GDCore/Project/InitialInstance.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Project/Project.h"
#include "GDCore/Project/PropertyDescriptor.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/Tools/Localization.h"
#if defined(GD_IDE_ONLY)
#include <SFML/Graphics.hpp>
#include "GDCore/Project/PropertyDescriptor.h"
#include "GDCore/IDE/Project/ArbitraryResourceWorker.h"
#endif
namespace gd {
Animation SpriteObject::badAnimation;
@@ -82,7 +80,6 @@ void SpriteObject::DoUnserializeFrom(gd::Project& project,
}
}
#if defined(GD_IDE_ONLY)
void SpriteObject::DoSerializeTo(gd::SerializerElement& element) const {
element.SetAttribute("updateIfNotVisible", updateIfNotVisible);
@@ -107,7 +104,8 @@ void SpriteObject::DoSerializeTo(gd::SerializerElement& element) const {
}
}
std::map<gd::String, gd::PropertyDescriptor> SpriteObject::GetProperties() const {
std::map<gd::String, gd::PropertyDescriptor> SpriteObject::GetProperties()
const {
std::map<gd::String, gd::PropertyDescriptor> properties;
properties[_("Animate even if hidden or far from the screen")]
.SetValue(updateIfNotVisible ? "true" : "false")
@@ -139,26 +137,33 @@ void SpriteObject::ExposeResources(gd::ArbitraryResourceWorker& worker) {
}
std::map<gd::String, gd::PropertyDescriptor>
SpriteObject::GetInitialInstanceProperties(const gd::InitialInstance& position,
gd::Project& project,
gd::Layout& scene) {
SpriteObject::GetInitialInstanceProperties(
const gd::InitialInstance& initialInstance,
gd::Project& project,
gd::Layout& scene) {
std::map<gd::String, gd::PropertyDescriptor> properties;
properties[_("Animation")] = gd::String::From(position.GetRawDoubleProperty("animation"));
properties["animation"] =
gd::PropertyDescriptor(
gd::String::From(initialInstance.GetRawDoubleProperty("animation")))
.SetLabel(_("Animation"))
.SetType("number");
return properties;
}
bool SpriteObject::UpdateInitialInstanceProperty(gd::InitialInstance& position,
const gd::String& name,
const gd::String& value,
gd::Project& project,
gd::Layout& scene) {
if (name == _("Animation"))
position.SetRawDoubleProperty("animation", value.To<int>());
bool SpriteObject::UpdateInitialInstanceProperty(
gd::InitialInstance& initialInstance,
const gd::String& name,
const gd::String& value,
gd::Project& project,
gd::Layout& scene) {
if (name == "animation") {
initialInstance.SetRawDoubleProperty(
"animation", std::max(0, value.empty() ? 0 : value.To<int>()));
}
return true;
}
#endif
const Animation& SpriteObject::GetAnimation(std::size_t nb) const {
if (nb >= animations.size()) return badAnimation;

View File

@@ -16,7 +16,6 @@ class Object;
class Layout;
class Sprite;
class Animation;
class MainFrameWrapper;
class SerializerElement;
class PropertyDescriptor;
} // namespace gd
@@ -45,7 +44,6 @@ class GD_CORE_API SpriteObject : public gd::Object {
return gd::make_unique<SpriteObject>(*this);
}
#if defined(GD_IDE_ONLY)
void ExposeResources(gd::ArbitraryResourceWorker& worker) override;
std::map<gd::String, gd::PropertyDescriptor> GetProperties() const override;
@@ -61,7 +59,6 @@ class GD_CORE_API SpriteObject : public gd::Object {
const gd::String& value,
gd::Project& project,
gd::Layout& scene) override;
#endif
/** \name Animations
* Methods related to animations management
@@ -119,14 +116,24 @@ class GD_CORE_API SpriteObject : public gd::Object {
* animation of the object.
*/
const std::vector<Animation>& GetAllAnimations() const { return animations; }
/**
* \brief Set if the object animation should be played even if the object is hidden
* or far from the camera.
*/
void SetUpdateIfNotVisible(bool updateIfNotVisible_) { updateIfNotVisible = updateIfNotVisible_; }
/**
* \brief Check if the object animation should be played even if the object is hidden
* or far from the camera (false by default).
*/
bool GetUpdateIfNotVisible() const { return updateIfNotVisible; }
///@}
private:
void DoUnserializeFrom(gd::Project& project,
const gd::SerializerElement& element) override;
#if defined(GD_IDE_ONLY)
void DoSerializeTo(gd::SerializerElement& element) const override;
#endif
mutable std::vector<Animation> animations;
bool updateIfNotVisible; ///< If set to true, ask the game engine to play

View File

@@ -20,19 +20,20 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("" /*TODO: Add a documentation page for this */);
extension.AddInstructionOrExpressionGroupMetadata(_("Text manipulation"))
.SetIcon("res/actions/text24.png");
#if defined(GD_IDE_ONLY)
extension.AddStrExpression("NewLine",
_("Insert a new line"),
_("Insert a new line"),
_("Manipulation of text"),
"",
"res/conditions/toujours24.png");
extension
.AddStrExpression("FromCodePoint",
_("Get character from code point"),
_("Get character from code point"),
_("Manipulation of text"),
"",
"res/conditions/toujours24.png")
.AddParameter("expression", _("Code point"));
@@ -41,7 +42,7 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
.AddStrExpression("ToUpperCase",
_("Uppercase a text"),
_("Uppercase a text"),
_("Manipulation of text"),
"",
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"));
@@ -50,7 +51,7 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
.AddStrExpression("ToLowerCase",
_("Lowercase a text"),
_("Lowercase a text"),
_("Manipulation of text"),
"",
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"));
@@ -59,7 +60,7 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
.AddStrExpression("SubStr",
_("Get a portion of a text"),
_("Get a portion of a text"),
_("Manipulation of text"),
"",
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"))
@@ -72,7 +73,7 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
.AddStrExpression("StrAt",
_("Get a character from a text"),
_("Get a character from a text"),
_("Manipulation of text"),
"",
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"))
@@ -84,7 +85,7 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
.AddStrExpression("StrRepeat",
_("Repeat a text"),
_("Repeat a text"),
_("Manipulation of text"),
"",
"res/conditions/toujours24.png")
.AddParameter("string", _("Text to repeat"))
@@ -94,7 +95,7 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
.AddExpression("StrLength",
_("Length of a text"),
_("Length of a text"),
_("Manipulation of text"),
"",
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"));
@@ -104,7 +105,7 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
_("Search in a text"),
_("Search in a text (return the position of the result or "
"-1 if not found)"),
_("Manipulation of text"),
"",
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"))
@@ -112,10 +113,10 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
extension
.AddExpression("StrRFind",
_("Search in a text from the end"),
_("Search in a text from the end (return the position of "
"the result or -1 if not found)"),
_("Manipulation of text"),
"Search in a text from the end",
"Search in a text from the end (return the position of "
"the result or -1 if not found)",
"",
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"))
@@ -129,7 +130,7 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
_("Search the last occurence in a string (return the position of "
"the result, from the beginning of the string, or -1 if not "
"found)"),
_("Manipulation of text"),
"",
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"))
@@ -140,7 +141,7 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
_("Search in a text, starting from a position"),
_("Search in a text, starting from a position (return the "
"position of the result or -1 if not found)"),
_("Manipulation of text"),
"",
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"))
@@ -152,17 +153,17 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
extension
.AddExpression(
"StrRFindFrom",
_("Search in a text from the end, starting from a position"),
_("Search in a text from the end, starting from a position (return "
"the position of the result or -1 if not found)"),
_("Manipulation of text"),
"Search in a text from the end, starting from a position",
"Search in a text from the end, starting from a position (return "
"the position of the result or -1 if not found)",
"",
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"))
.AddParameter("string", _("Text to search for"))
.AddParameter("expression",
_("Position of the last character in the string to be "
"considered in the search"))
"Position of the last character in the string to be "
"considered in the search")
.SetHidden(); // Deprecated, see StrFindLastFrom instead.
extension
@@ -173,7 +174,7 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
"(return "
" the position of the result, from the beginning of the string, or "
"-1 if not found)"),
_("Manipulation of text"),
"",
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"))
@@ -182,7 +183,6 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
_("Position of the last character in the string to be "
"considered in the search"));
#endif
}
} // namespace gd

View File

@@ -14,34 +14,56 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
extension
.SetExtensionInformation(
"BuiltinTime",
_("Time"),
_("Timers and time"),
"Actions and conditions to run timers, get the current time or "
"modify the time scale (speed at which the game is running - useful "
"for slow motion effects).",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/timers");
extension.AddInstructionOrExpressionGroupMetadata(
_("Timers and time")
)
.SetIcon("res/conditions/timer24.png");
#if defined(GD_IDE_ONLY)
// Deprecated and replaced by CompareTimer
extension
.AddCondition("Timer",
_("Value of a scene timer"),
_("Test the elapsed time of a scene timer."),
_("The timer _PARAM2_ is greater than _PARAM1_ seconds"),
_("Timers and time"),
"",
"res/conditions/timer24.png",
"res/conditions/timer.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Time in seconds"))
.AddParameter("string", _("Timer's name"));
.AddParameter("string", _("Timer's name"))
.SetHidden();
extension
.AddCondition("CompareTimer",
_("Value of a scene timer"),
_("Compare the elapsed time of a scene timer. This "
"condition doesn't start the timer."),
_("The timer _PARAM1_ _PARAM2_ _PARAM3_ seconds"),
"",
"res/conditions/timer24.png",
"res/conditions/timer.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Timer's name"))
.AddParameter("relationalOperator", _("Sign of the test"), "time")
.AddParameter("expression", _("Time in seconds"))
.SetManipulatedType("number");
extension
.AddCondition("TimeScale",
_("Time scale"),
_("Test the time scale."),
_("the time scale"),
_("Timers and time"),
_("Compare the time scale of the scene."),
_("the time scale of the scene"),
"",
"res/conditions/time24.png",
"res/conditions/time.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -53,7 +75,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
_("Scene timer paused"),
_("Test if the specified scene timer is paused."),
_("The timer _PARAM1_ is paused"),
_("Timers and time"),
"",
"res/conditions/timerPaused24.png",
"res/conditions/timerPaused.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -66,8 +89,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
_("Start (or reset) a scene timer"),
_("Reset the specified scene timer, if the timer doesn't exist "
"it's created and started."),
_("Reset the timer _PARAM1_"),
_("Timers and time"),
_("Start (or reset) the timer _PARAM1_"),
"",
"res/actions/timer24.png",
"res/actions/timer.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -78,7 +102,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
_("Pause a scene timer"),
_("Pause a scene timer."),
_("Pause timer _PARAM1_"),
_("Timers and time"),
"",
"res/actions/pauseTimer24.png",
"res/actions/pauseTimer.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -90,7 +115,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
_("Unpause a scene timer"),
_("Unpause a scene timer."),
_("Unpause timer _PARAM1_"),
_("Timers and time"),
"",
"res/actions/unPauseTimer24.png",
"res/actions/unPauseTimer.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -102,7 +128,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
_("Delete a scene timer"),
_("Delete a scene timer from memory."),
_("Delete timer _PARAM1_ from memory"),
_("Timers and time"),
"",
"res/actions/timer24.png",
"res/actions/timer.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -112,9 +139,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
extension
.AddAction("ChangeTimeScale",
_("Change time scale"),
_("Change the time scale of the game."),
_("Set time scale to _PARAM1_"),
_("Timers and time"),
_("Change the time scale of the scene."),
_("Set the time scale of the scene to _PARAM1_"),
"",
"res/actions/time24.png",
"res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -125,7 +153,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
.AddExpression("TimeDelta",
_("Time elapsed since the last frame"),
_("Time elapsed since the last frame rendered on screen"),
_("Time"),
"",
"res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "");
@@ -133,7 +161,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
.AddExpression("TempsFrame",
_("Time elapsed since the last frame"),
_("Time elapsed since the last frame rendered on screen"),
_("Time"),
"",
"res/actions/time.png")
.SetHidden()
.AddCodeOnlyParameter("currentScene", "");
@@ -142,7 +170,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
.AddExpression("ElapsedTime",
_("Time elapsed since the last frame"),
_("Time elapsed since the last frame rendered on screen"),
_("Time"),
"",
"res/actions/time.png")
.SetHidden()
.AddCodeOnlyParameter("currentScene", "");
@@ -151,7 +179,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
.AddExpression("TimerElapsedTime",
_("Scene timer value"),
_("Value of a scene timer"),
_("Time"),
"",
"res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Timer's name"));
@@ -160,7 +188,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
.AddExpression("TimeFromStart",
_("Time elapsed since the beginning of the scene"),
_("Time elapsed since the beginning of the scene"),
_("Time"),
"",
"res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "");
@@ -168,7 +196,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
.AddExpression("TempsDebut",
_("Time elapsed since the beginning of the scene"),
_("Time elapsed since the beginning of the scene"),
_("Time"),
"",
"res/actions/time.png")
.SetHidden()
.AddCodeOnlyParameter("currentScene", "");
@@ -176,25 +204,16 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
extension
.AddExpression("TimeScale",
_("Time scale"),
_("Time scale"),
_("Time"),
_("Returns the time scale of the scene."),
"",
"res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "");
extension
.AddExpression("TimeScale",
_("Time scale"),
_("Time scale"),
_("Time"),
"res/actions/time.png")
.SetHidden()
.AddCodeOnlyParameter("currentScene", "");
extension
.AddExpression("Time",
_("Current time"),
_("Current time"),
_("Time"),
"",
"res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter(
@@ -205,8 +224,6 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
"timestamp\""),
"[\"hour\", \"min\", \"sec\", \"mon\", \"year\", \"wday\", \"mday\", "
"\"yday\", \"timestamp\"]");
#endif
}
} // namespace gd

View File

@@ -14,7 +14,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
extension
.SetExtensionInformation(
"BuiltinVariables",
_("Variable features"),
_("Variables"),
"Actions, conditions and expressions to handle variables, from "
"simple variables like the player score, the number of remaining "
"lives to complex variables containing arbitrary data like an "
@@ -22,14 +22,15 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/variables");
extension.AddInstructionOrExpressionGroupMetadata(_("Variables"))
.SetIcon("res/conditions/var24.png");
#if defined(GD_IDE_ONLY)
extension
.AddCondition("VarScene",
_("Value of a scene variable"),
_("Compare the value of a scene variable."),
_("the scene variable _PARAM0_"),
_("Variables"),
_("Scene variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"))
@@ -40,7 +41,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Text of a scene variable"),
_("Compare the text of a scene variable."),
_("the text of scene variable _PARAM0_"),
_("Variables"),
_("Scene variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"))
@@ -52,7 +53,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Boolean value of a scene variable"),
_("Compare the boolean value of a scene variable."),
_("The boolean value of scene variable _PARAM0_ is _PARAM1_"),
_("Variables"),
_("Scene variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"))
@@ -65,7 +66,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Child existence"),
_("Check if the specified child of the scene variable exists."),
_("Child _PARAM1_ of scene variable _PARAM0_ exists"),
_("Variables/Collections/Structures"),
_("Scene variables/Collections/Structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"))
@@ -78,7 +79,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Check if the specified child of the global "
"variable exists."),
_("Child _PARAM1_ of global variable _PARAM0_ exists"),
_("Variables/Global variables/Collections/Structures"),
_("Global variables/Collections/Structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
@@ -87,10 +88,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
extension
.AddCondition("VarSceneDef",
_("Test if a scene variable is defined"),
_("Test if the scene variable exists."),
_("Scene variable _PARAM0_ is defined"),
_("Variables"),
"Test if a scene variable is defined",
"Test if the scene variable exists.",
"Scene variable _PARAM0_ is defined",
_("Scene variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -102,7 +103,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Value of a global variable"),
_("Compare the value of a global variable."),
_("the global variable _PARAM0_"),
_("Variables/Global variables"),
_("Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
@@ -114,7 +115,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Text of a global variable"),
_("Compare the text of a global variable."),
_("the text of the global variable _PARAM0_"),
_("Variables/Global variables"),
_("Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
@@ -127,7 +128,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Boolean value of a global variable"),
_("Compare the boolean value of a global variable."),
_("The boolean value of global variable _PARAM0_ is _PARAM1_"),
_("Variables/Global variables"),
_("Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
@@ -136,10 +137,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
extension
.AddCondition("VarGlobalDef",
_("Test if a global variable is defined"),
_("Test if a global variable exists"),
_("Global variable _PARAM0_ is defined"),
_("Variables/Global variables"),
"Test if a global variable is defined",
"Test if a global variable exists",
"Global variable _PARAM0_ is defined",
_("Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -152,7 +153,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Value of a scene variable"),
_("Change the value of a scene variable."),
_("the scene variable _PARAM0_"),
_("Variables"),
_("Scene variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"))
@@ -163,7 +164,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("String of a scene variable"),
_("Modify the text of a scene variable."),
_("the text of scene variable _PARAM0_"),
_("Variables"),
_("Scene variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"))
@@ -175,7 +176,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Boolean value of a scene variable"),
_("Modify the boolean value of a scene variable."),
_("Set the boolean value of scene variable _PARAM0_ to _PARAM1_"),
_("Variables"),
_("Scene variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"))
@@ -188,7 +189,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("If it was true, it will become false, and if it was "
"false it will become true."),
_("Toggle the boolean value of scene variable _PARAM0_"),
_("Variables"),
_("Scene variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"));
@@ -198,7 +199,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Value of a global variable"),
_("Change the value of a global variable"),
_("the global variable _PARAM0_"),
_("Variables/Global variables"),
_("Global variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"))
@@ -210,7 +211,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("String of a global variable"),
_("Modify the text of a global variable."),
_("the text of global variable _PARAM0_"),
_("Variables/Global variables"),
_("Global variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"))
@@ -223,7 +224,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Boolean value of a global variable"),
_("Modify the boolean value of a global variable."),
_("Set the boolean value of global variable _PARAM0_ to _PARAM1_"),
_("Variables/Global variables"),
_("Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
@@ -236,7 +237,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("If it was true, it will become false, and if it was "
"false it will become true."),
_("Toggle the boolean value of global variable _PARAM0_"),
_("Variables/Global variables"),
_("Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"));
@@ -246,7 +247,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Remove a child"),
_("Remove a child from a scene variable."),
_("Remove child _PARAM1_ from scene variable _PARAM0_"),
_("Variables/Collections/Structures"),
_("Scene variables/Collections/Structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"))
@@ -258,7 +259,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Remove a child"),
_("Remove a child from a global variable."),
_("Remove child _PARAM1_ from global variable _PARAM0_"),
_("Variables/Global variables/Collections/Structures"),
_("Global variables/Collections/Structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"))
@@ -270,7 +271,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Clear scene variable"),
_("Remove all the children from the scene variable."),
_("Clear children from scene variable _PARAM0_"),
_("Variables/Collections"),
_("Scene variables/Collections"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"))
@@ -281,7 +282,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Clear global variable"),
_("Remove all the children from the global variable."),
_("Clear children from global variable _PARAM0_"),
_("Variables/Global variables/Collections"),
_("Global variables/Collections"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"))
@@ -291,8 +292,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
.AddAction("SceneVariablePush",
_("Append variable to a scene array"),
_("Appends a variable at the end of a scene array variable."),
_("Append variable _PARAM0_ to array variable _PARAM1_"),
_("Variables/Collections/Arrays"),
_("Append variable _PARAM1_ to array variable _PARAM0_"),
_("Scene variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
@@ -305,7 +306,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Append a string to a scene array"),
_("Appends a string at the end of a scene array variable."),
_("Append string _PARAM1_ to array variable _PARAM0_"),
_("Variables/Collections/Arrays"),
_("Scene variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
@@ -317,7 +318,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Append a number to a scene array"),
_("Appends a number at the end of a scene array variable."),
_("Append number _PARAM1_ to array variable _PARAM0_"),
_("Variables/Collections/Arrays"),
_("Scene variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
@@ -329,7 +330,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Append a boolean to a scene array"),
_("Appends a boolean at the end of a scene array variable."),
_("Append boolean _PARAM1_ to array variable _PARAM0_"),
_("Variables/Collections/Arrays"),
_("Scene variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
@@ -341,8 +342,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
"SceneVariableRemoveAt",
_("Remove variable from a scene array (by index)"),
_("Removes a variable at the specified index of a scene array variable."),
_("Remove variable at index _PARAM1_ from array variable _PARAM0_"),
_("Variables/Collections/Arrays"),
_("Remove variable at index _PARAM1_ from scene array variable _PARAM0_"),
_("Scene variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"))
@@ -354,7 +355,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Append variable to a global array"),
_("Appends a variable at the end of a global array variable."),
_("Append variable _PARAM1_ to array variable _PARAM0_"),
_("Variables/Global variables/Collections/Arrays"),
_("Global variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
@@ -367,8 +368,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
"GlobalVariableRemoveAt",
_("Remove variable from a global array (by index)"),
_("Removes a variable at the specified index of a global array variable."),
_("Remove variable at index _PARAM1_ from array variable _PARAM0_"),
_("Variables/Global variables/Collections/Arrays"),
_("Remove variable at index _PARAM1_ from global array variable _PARAM0_"),
_("Global variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"))
@@ -380,7 +381,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Append a string to a global array"),
_("Appends a string at the end of a global array variable."),
_("Append string _PARAM1_ to array variable _PARAM0_"),
_("Variables/Global variables/Collections/Arrays"),
_("Global variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
@@ -392,7 +393,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Append a number to a global array"),
_("Appends a number at the end of a global array variable."),
_("Append number _PARAM1_ to array variable _PARAM0_"),
_("Variables/Global variables/Collections/Arrays"),
_("Global variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
@@ -404,7 +405,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Append a boolean to a global array"),
_("Appends a boolean at the end of a global array variable."),
_("Append boolean _PARAM1_ to array variable _PARAM0_"),
_("Variables/Global variables/Collections/Arrays"),
_("Global variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
@@ -415,7 +416,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
.AddExpression("GlobalVariableChildCount",
_("Number of children of a global variable"),
_("Number of children of a global variable"),
_("Variables"),
_("Global variables"),
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"));
@@ -423,7 +424,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
.AddExpression("VariableChildCount",
_("Number of children of a scene variable"),
_("Number of children of a scene variable"),
_("Variables"),
_("Scene variables"),
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"));
@@ -431,7 +432,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
.AddExpression("Variable",
_("Value of a scene variable"),
_("Value of a scene variable"),
_("Variables"),
_("Scene variables"),
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"));
@@ -439,7 +440,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
.AddStrExpression("VariableString",
_("Text of a scene variable"),
_("Text of a scene variable"),
_("Variables"),
_("Scene variables"),
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"));
@@ -447,7 +448,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
.AddExpression("GlobalVariable",
_("Value of a global variable"),
_("Value of a global variable"),
_("Variables"),
_("Global variables"),
"res/actions/var.png")
.AddParameter("globalvar", _("Name of the global variable"));
@@ -455,10 +456,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
.AddStrExpression("GlobalVariableString",
_("Text of a global variable"),
_("Text of a global variable"),
_("Variables"),
_("Global variables"),
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"));
#endif
}
} // namespace gd

View File

@@ -14,22 +14,25 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
extension
.SetExtensionInformation(
"BuiltinWindow",
_("Window features"),
_("Game window and resolution"),
"Provides actions and conditions to manipulate the game window. "
"Depending on the platform on which the game is running, not all of "
"these features can be applied.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/window");
extension
.AddInstructionOrExpressionGroupMetadata(
_("Game window and resolution"))
.SetIcon("res/actions/window24.png");
#if defined(GD_IDE_ONLY)
extension
.AddAction(
"SetFullScreen",
_("De/activate fullscreen"),
_("This action activates or deactivates fullscreen."),
_("Activate fullscreen: _PARAM1_ (keep aspect ratio: _PARAM2_)"),
_("Game's window and resolution"),
"",
"res/actions/fullscreen24.png",
"res/actions/fullscreen.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -45,7 +48,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
_("Fullscreen activated?"),
_("Check if the game is currently in fullscreen."),
_("The game is in fullscreen"),
_("Game's window and resolution"),
"",
"res/actions/fullscreen24.png",
"res/actions/fullscreen.png")
.AddCodeOnlyParameter("currentScene", "");
@@ -57,7 +60,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
"game frame and the window borders."),
_("Set margins of game window to "
"_PARAM1_;_PARAM2_;_PARAM3_;_PARAM4_"),
_("Game's window and resolution"),
"",
"res/actions/window24.png",
"res/actions/window.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -73,7 +76,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
"the game area size. This won't change the size of the "
"window in which the game is running."),
_("Set game resolution to _PARAM1_x_PARAM2_"),
_("Game's window and resolution"),
"",
"res/actions/window24.png",
"res/actions/window.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -90,7 +93,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
"window size. Game resolution can still be updated."),
_("Set game window size to _PARAM1_x_PARAM2_ (also update game "
"resolution: _PARAM3_)"),
_("Game's window and resolution"),
"",
"res/actions/window24.png",
"res/actions/window.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -107,7 +110,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
"only works on Windows, macOS and Linux (not when the game "
"is executed in a web-browser or on iOS/Android)."),
_("Center the game window"),
_("Game's window and resolution"),
"",
"res/actions/window24.png",
"res/actions/window.png")
.AddCodeOnlyParameter("currentScene", "");
@@ -119,7 +122,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
"should be changed to fit the game window - or if the game "
"resolution should not be updated automatically."),
_("Set game resolution resize mode to _PARAM1_"),
_("Game's window and resolution"),
"",
"res/actions/window24.png",
"res/actions/window.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -140,7 +143,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
"be the case if the game resolution resize mode is "
"configured to adapt the width or the height of the game."),
_("Automatically adapt the game resolution: _PARAM1_"),
_("Game's window and resolution"),
"",
"res/actions/window24.png",
"res/actions/window.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -153,7 +156,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
_("Change the window's icon"),
_("This action changes the icon of the game's window."),
_("Use _PARAM1_ as the icon for the game's window."),
_("Game's window and resolution"),
"",
"res/actions/window24.png",
"res/actions/window.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -164,7 +167,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
_("Change the window's title"),
_("This action changes the title of the game's window."),
_("Change window title to _PARAM1_"),
_("Game's window and resolution"),
"",
"res/actions/window24.png",
"res/actions/window.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -175,7 +178,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
"SceneWindowWidth",
_("Width of the scene window"),
_("Width of the scene window (or scene canvas for HTML5 games)"),
_("Screen"),
"",
"res/window.png")
.AddCodeOnlyParameter("currentScene", "");
@@ -184,7 +187,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
"SceneWindowHeight",
_("Height of the scene window"),
_("Height of the scene window (or scene canvas for HTML5 games)"),
_("Screen"),
"",
"res/window.png")
.AddCodeOnlyParameter("currentScene", "");
@@ -192,30 +195,29 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
"ScreenWidth",
_("Width of the screen/page"),
_("Width of the screen (or the page for HTML5 games in browser)"),
_("Screen"),
"",
"res/display16.png");
extension.AddExpression(
"ScreenHeight",
_("Height of the screen/page"),
_("Height of the screen (or the page for HTML5 games in browser)"),
_("Screen"),
"",
"res/display16.png");
extension.AddExpression("ColorDepth",
_("Color depth"),
_("Color depth"),
_("Screen"),
"",
"res/display16.png");
extension
.AddStrExpression("WindowTitle",
_("Window's title"),
_("Window's title"),
_("Screen"),
"",
"res/window.png")
.AddCodeOnlyParameter("currentScene", "");
#endif
}
} // namespace gd

View File

@@ -234,6 +234,40 @@ BehaviorMetadata::AddExpressionAndConditionAndAction(
const gd::String& sentenceName,
const gd::String& group,
const gd::String& icon) {
if (type != "number" && type != "string" && type != "boolean") {
gd::LogError(
"Unrecognised type passed to AddExpressionAndConditionAndAction: " +
type + ". Verify this type is valid and supported.");
}
gd::String conditionDescriptionTemplate =
type == "boolean" ? _("Check if <subject>.") : _("Compare <subject>.");
auto& condition =
AddScopedCondition(name,
fullname,
conditionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
sentenceName,
group,
icon,
icon);
gd::String actionDescriptionTemplate = type == "boolean"
? _("Set (or unset) if <subject>.")
: _("Change <subject>.");
auto& action = AddScopedAction(
"Set" + name,
fullname,
actionDescriptionTemplate.FindAndReplace("<subject>", descriptionSubject),
sentenceName,
group,
icon,
icon);
if (type == "boolean") {
return MultipleInstructionMetadata::WithConditionAndAction(condition, action);
}
gd::String expressionDescriptionTemplate = _("Return <subject>.");
auto& expression =
type == "number"
@@ -250,31 +284,80 @@ BehaviorMetadata::AddExpressionAndConditionAndAction(
group,
icon);
gd::String conditionDescriptionTemplate = _("Compare <subject>.");
auto& condition =
AddScopedCondition(name,
fullname,
conditionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
sentenceName,
group,
icon,
icon);
gd::String actionDescriptionTemplate = _("Change <subject>.");
auto& action = AddScopedAction(
"Set" + name,
fullname,
actionDescriptionTemplate.FindAndReplace("<subject>", descriptionSubject),
sentenceName,
group,
icon,
icon);
return MultipleInstructionMetadata::WithExpressionAndConditionAndAction(
expression, condition, action);
}
#if defined(GD_IDE_ONLY)
gd::InstructionMetadata& BehaviorMetadata::AddDuplicatedAction(
const gd::String& newActionName, const gd::String& copiedActionName) {
gd::String newNameWithNamespace = extensionNamespace + newActionName;
gd::String copiedNameWithNamespace = extensionNamespace + copiedActionName;
auto copiedAction = actionsInfos.find(copiedNameWithNamespace);
if (copiedAction == actionsInfos.end()) {
gd::LogWarning("Could not find an action with name " +
copiedNameWithNamespace + " to copy.");
} else {
actionsInfos[newNameWithNamespace] = copiedAction->second;
}
return actionsInfos[newNameWithNamespace];
}
gd::InstructionMetadata& BehaviorMetadata::AddDuplicatedCondition(
const gd::String& newConditionName, const gd::String& copiedConditionName) {
gd::String newNameWithNamespace = extensionNamespace + newConditionName;
gd::String copiedNameWithNamespace = extensionNamespace + copiedConditionName;
auto copiedCondition = conditionsInfos.find(copiedNameWithNamespace);
if (copiedCondition == conditionsInfos.end()) {
gd::LogWarning("Could not find a condition with name " +
copiedNameWithNamespace + " to copy.");
} else {
conditionsInfos[newNameWithNamespace] = copiedCondition->second;
}
return conditionsInfos[newNameWithNamespace];
}
gd::ExpressionMetadata& BehaviorMetadata::AddDuplicatedExpression(
const gd::String& newExpressionName,
const gd::String& copiedExpressionName) {
gd::String newNameWithNamespace = extensionNamespace + newExpressionName;
gd::String copiedNameWithNamespace =
extensionNamespace + copiedExpressionName;
auto copiedExpression = expressionsInfos.find(copiedNameWithNamespace);
if (copiedExpression == expressionsInfos.end()) {
gd::LogWarning("Could not find an expression with name " +
copiedNameWithNamespace + " to copy.");
} else {
expressionsInfos[newNameWithNamespace] = copiedExpression->second;
}
return expressionsInfos[newNameWithNamespace];
}
gd::ExpressionMetadata& BehaviorMetadata::AddDuplicatedStrExpression(
const gd::String& newExpressionName,
const gd::String& copiedExpressionName) {
gd::String newNameWithNamespace = extensionNamespace + newExpressionName;
gd::String copiedNameWithNamespace =
extensionNamespace + copiedExpressionName;
auto copiedExpression = strExpressionsInfos.find(copiedNameWithNamespace);
if (copiedExpression == strExpressionsInfos.end()) {
gd::LogWarning("Could not find a string expression with name " +
copiedNameWithNamespace + " to copy.");
} else {
strExpressionsInfos[newNameWithNamespace] = copiedExpression->second;
}
return strExpressionsInfos[newNameWithNamespace];
}
#endif
BehaviorMetadata& BehaviorMetadata::SetFullName(const gd::String& fullname_) {
#if defined(GD_IDE_ONLY)
fullname = fullname_;
@@ -323,4 +406,14 @@ const gd::String& BehaviorMetadata::GetName() const {
return instance->GetTypeName();
}
gd::Behavior& BehaviorMetadata::Get() const {
if (!instance)
gd::LogFatalError(
"Trying to get a behavior from a BehaviorMetadata that has no "
"behavior. This will crash - please double check that the "
"BehaviorMetadata is valid.");
return *instance;
}
} // namespace gd

View File

@@ -138,6 +138,46 @@ class GD_CORE_API BehaviorMetadata {
const gd::String& group,
const gd::String& icon);
/**
* \brief Create a new action which is the duplicate of the specified one.
*
* Useful for handling a deprecated action that is just a "copy" of the new
* one.
*/
gd::InstructionMetadata& AddDuplicatedAction(
const gd::String& newActionName, const gd::String& copiedActionName);
/**
* \brief Create a new condition which is the duplicate of the specified one.
*
* Useful for handling a deprecated condition that is just a "copy" of the new
* one.
*/
gd::InstructionMetadata& AddDuplicatedCondition(
const gd::String& newConditionName,
const gd::String& copiedConditionName);
/**
* \brief Create a new expression which is the duplicate of the specified one.
*
* Useful for handling a deprecated expression that is just a "copy" of the
* new one.
*/
gd::ExpressionMetadata& AddDuplicatedExpression(
const gd::String& newExpressionName,
const gd::String& copiedExpressionName);
/**
* \brief Create a new string expression which is the duplicate of the
* specified one.
*
* Useful for handling a deprecated string expression that is just a "copy" of
* the new one.
*/
gd::ExpressionMetadata& AddDuplicatedStrExpression(
const gd::String& newExpressionName,
const gd::String& copiedExpressionName);
BehaviorMetadata& SetFullName(const gd::String& fullname_);
BehaviorMetadata& SetDefaultName(const gd::String& defaultName_);
BehaviorMetadata& SetDescription(const gd::String& description_);
@@ -200,7 +240,7 @@ class GD_CORE_API BehaviorMetadata {
/**
* \brief Return the associated gd::Behavior, handling behavior contents.
*/
gd::Behavior& Get() const { return *instance; }
gd::Behavior& Get() const;
/**
* \brief Return the associated gd::BehaviorsSharedData, handling behavior
@@ -210,6 +250,27 @@ class GD_CORE_API BehaviorMetadata {
return sharedDatasInstance.get();
}
/**
* \brief Return a reference to a map containing the names of the actions
* (as keys) and the metadata associated with (as values).
*/
std::map<gd::String, gd::InstructionMetadata>& GetAllActions() { return actionsInfos; };
/**
* \see gd::PlatformExtension::GetAllActions
*/
std::map<gd::String, gd::InstructionMetadata>& GetAllConditions() { return conditionsInfos; };
/**
* \see gd::PlatformExtension::GetAllActions
*/
std::map<gd::String, gd::ExpressionMetadata>& GetAllExpressions() { return expressionsInfos; };
/**
* \see gd::PlatformExtension::GetAllActions
*/
std::map<gd::String, gd::ExpressionMetadata>& GetAllStrExpressions() { return strExpressionsInfos; };
#if defined(GD_IDE_ONLY)
std::map<gd::String, gd::InstructionMetadata> conditionsInfos;
std::map<gd::String, gd::InstructionMetadata> actionsInfos;

View File

@@ -7,7 +7,8 @@
namespace gd {
EffectMetadata::EffectMetadata(const gd::String& type_) : type(type_) {}
EffectMetadata::EffectMetadata(const gd::String& type_)
: type(type_), isMarkedAsNotWorkingForObjects(false) {}
EffectMetadata& EffectMetadata::SetIncludeFile(const gd::String& includeFile) {
includeFiles.clear();
@@ -22,4 +23,9 @@ EffectMetadata& EffectMetadata::AddIncludeFile(const gd::String& includeFile) {
return *this;
}
EffectMetadata& EffectMetadata::MarkAsNotWorkingForObjects() {
isMarkedAsNotWorkingForObjects = true;
return *this;
}
} // namespace gd

View File

@@ -8,6 +8,7 @@
#include <functional>
#include <map>
#include <memory>
#include "GDCore/Project/PropertyDescriptor.h"
#include "GDCore/String.h"
@@ -49,7 +50,8 @@ class GD_CORE_API EffectMetadata {
};
/**
* Set the help path of the effect, relative to the GDevelop documentation root.
* Set the help path of the effect, relative to the GDevelop documentation
* root.
*/
EffectMetadata& SetHelpPath(const gd::String& path) {
helpPath = path;
@@ -66,6 +68,11 @@ class GD_CORE_API EffectMetadata {
*/
EffectMetadata& AddIncludeFile(const gd::String& includeFile);
/**
* \brief Mark the effect as not working as an object effect.
*/
EffectMetadata& MarkAsNotWorkingForObjects();
/**
* \brief Return a reference to the properties of this effect.
*/
@@ -81,12 +88,14 @@ class GD_CORE_API EffectMetadata {
}
/**
* \brief Get the help path of the effect, relative to the GDevelop documentation root.
* \brief Get the help path of the effect, relative to the GDevelop
* documentation root.
*/
const gd::String& GetHelpPath() const { return helpPath; }
/**
* \brief Get the type of the effect (its internal name, like "BlackAndWhite").
* \brief Get the type of the effect (its internal name, like
* "BlackAndWhite").
*/
const gd::String& GetType() const { return type; }
@@ -107,6 +116,11 @@ class GD_CORE_API EffectMetadata {
return includeFiles;
}
/**
* \brief Check if the effect is marked as not working as an object effect.
*/
bool IsMarkedAsNotWorkingForObjects() const { return isMarkedAsNotWorkingForObjects; };
private:
gd::String extensionNamespace;
gd::String type;
@@ -114,6 +128,7 @@ class GD_CORE_API EffectMetadata {
gd::String fullname;
gd::String description;
std::vector<gd::String> includeFiles;
bool isMarkedAsNotWorkingForObjects;
std::map<gd::String, gd::PropertyDescriptor> properties;
};

View File

@@ -34,7 +34,7 @@ ExpressionMetadata& ExpressionMetadata::SetHidden() {
gd::ExpressionMetadata& ExpressionMetadata::AddParameter(
const gd::String& type,
const gd::String& description,
const gd::String& optionalObjectType,
const gd::String& supplementaryInformation,
bool parameterIsOptional) {
gd::ParameterMetadata info;
info.type = type;
@@ -46,15 +46,15 @@ gd::ExpressionMetadata& ExpressionMetadata::AddParameter(
// parameter is an object/behavior type...
(gd::ParameterMetadata::IsObject(type) ||
gd::ParameterMetadata::IsBehavior(type))
? (optionalObjectType.empty()
? (supplementaryInformation.empty()
? ""
: extensionNamespace +
optionalObjectType //... so prefix it with the extension
supplementaryInformation //... so prefix it with the extension
// namespace.
)
: optionalObjectType; // Otherwise don't change anything
: supplementaryInformation; // Otherwise don't change anything
// TODO: Assert against optionalObjectType === "emsc" (when running with
// TODO: Assert against supplementaryInformation === "emsc" (when running with
// Emscripten), and warn about a missing argument when calling addParameter.
parameters.push_back(info);
@@ -72,4 +72,11 @@ gd::ExpressionMetadata& ExpressionMetadata::AddCodeOnlyParameter(
return *this;
}
gd::ExpressionMetadata& ExpressionMetadata::SetRequiresBaseObjectCapability(
const gd::String& capability) {
requiredBaseObjectCapability = capability;
return *this;
}
} // namespace gd

View File

@@ -190,7 +190,7 @@ class GD_CORE_API ExpressionMetadata {
gd::ExpressionMetadata& AddParameter(
const gd::String& type,
const gd::String& description,
const gd::String& optionalObjectType = "",
const gd::String& supplementaryInformation = "",
bool parameterIsOptional = false);
/**
@@ -222,6 +222,23 @@ class GD_CORE_API ExpressionMetadata {
return *this;
};
/**
* \brief Mark this (object) expression as requiring the specified capability,
* offered by the base object.
* This is useful for some objects that don't support this capability, so that
* the editor can hide the expression as it does not apply to them.
*/
ExpressionMetadata& SetRequiresBaseObjectCapability(
const gd::String& capability);
/**
* \brief Get the required specified capability for this (object) expression,
* or an empty string if there is nothing specific required.
*/
const gd::String& GetRequiredBaseObjectCapability() const {
return requiredBaseObjectCapability;
};
/**
* \brief Set the function that should be called when generating the source
* code from events.
@@ -273,6 +290,7 @@ class GD_CORE_API ExpressionMetadata {
gd::String smallIconFilename;
gd::String extensionNamespace;
bool isPrivate;
gd::String requiredBaseObjectCapability;
};
} // namespace gd

View File

@@ -10,6 +10,7 @@
#include "GDCore/CommonTools.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/Tools/Localization.h"
#include "GDCore/Tools/Log.h"
#include "ParameterMetadata.h"
namespace gd {
@@ -51,7 +52,7 @@ InstructionMetadata::InstructionMetadata(const gd::String& extensionNamespace_,
InstructionMetadata& InstructionMetadata::AddParameter(
const gd::String& type,
const gd::String& description,
const gd::String& optionalObjectType,
const gd::String& supplementaryInformation,
bool parameterIsOptional) {
ParameterMetadata info;
info.type = type;
@@ -63,15 +64,16 @@ InstructionMetadata& InstructionMetadata::AddParameter(
// parameter is an object/behavior type...
(gd::ParameterMetadata::IsObject(type) ||
gd::ParameterMetadata::IsBehavior(type))
? (optionalObjectType.empty()
? (supplementaryInformation.empty()
? ""
: extensionNamespace +
optionalObjectType //... so prefix it with the extension
// namespace.
supplementaryInformation //... so prefix it with the
// extension
// namespace.
)
: optionalObjectType; // Otherwise don't change anything
: supplementaryInformation; // Otherwise don't change anything
// TODO: Assert against optionalObjectType === "emsc" (when running with
// TODO: Assert against supplementaryInformation === "emsc" (when running with
// Emscripten), and warn about a missing argument when calling addParameter.
parameters.push_back(info);
@@ -93,32 +95,55 @@ InstructionMetadata& InstructionMetadata::UseStandardOperatorParameters(
const gd::String& type) {
SetManipulatedType(type);
AddParameter("operator", _("Modification's sign"));
AddParameter(type == "number" ? "expression" : type, _("Value"));
size_t operatorParamIndex = parameters.size() - 2;
size_t valueParamIndex = parameters.size() - 1;
if (type == "boolean") {
AddParameter("yesorno", _("New value"));
size_t valueParamIndex = parameters.size() - 1;
if (isObjectInstruction || isBehaviorInstruction) {
gd::String templateSentence =
_("Change <subject> of _PARAM0_: <operator> <value>");
if (isObjectInstruction || isBehaviorInstruction) {
gd::String templateSentence = _("Set _PARAM0_ as <subject>: <value>");
sentence =
templateSentence.FindAndReplace("<subject>", sentence)
.FindAndReplace(
"<operator>",
"_PARAM" + gd::String::From(operatorParamIndex) + "_")
.FindAndReplace("<value>",
"_PARAM" + gd::String::From(valueParamIndex) + "_");
sentence =
templateSentence
.FindAndReplace("<subject>", sentence)
.FindAndReplace("<value>",
"_PARAM" + gd::String::From(valueParamIndex) + "_");
} else {
gd::String templateSentence = _("Change <subject>: <value>");
sentence =
templateSentence
.FindAndReplace("<subject>", sentence)
.FindAndReplace("<value>",
"_PARAM" + gd::String::From(valueParamIndex) + "_");
}
} else {
gd::String templateSentence = _("Change <subject>: <operator> <value>");
AddParameter("operator", _("Modification's sign"), type);
AddParameter(type == "number" ? "expression" : type, _("Value"));
sentence =
templateSentence.FindAndReplace("<subject>", sentence)
.FindAndReplace(
"<operator>",
"_PARAM" + gd::String::From(operatorParamIndex) + "_")
.FindAndReplace("<value>",
"_PARAM" + gd::String::From(valueParamIndex) + "_");
size_t operatorParamIndex = parameters.size() - 2;
size_t valueParamIndex = parameters.size() - 1;
if (isObjectInstruction || isBehaviorInstruction) {
gd::String templateSentence = _("Change <subject> of _PARAM0_: <operator> <value>");
sentence =
templateSentence.FindAndReplace("<subject>", sentence)
.FindAndReplace(
"<operator>",
"_PARAM" + gd::String::From(operatorParamIndex) + "_")
.FindAndReplace("<value>",
"_PARAM" + gd::String::From(valueParamIndex) + "_");
} else {
gd::String templateSentence = _("Change <subject>: <operator> <value>");
sentence =
templateSentence.FindAndReplace("<subject>", sentence)
.FindAndReplace(
"<operator>",
"_PARAM" + gd::String::From(operatorParamIndex) + "_")
.FindAndReplace("<value>",
"_PARAM" + gd::String::From(valueParamIndex) + "_");
}
}
return *this;
@@ -129,34 +154,62 @@ InstructionMetadata::UseStandardRelationalOperatorParameters(
const gd::String& type) {
SetManipulatedType(type);
AddParameter("relationalOperator", _("Sign of the test"));
AddParameter(type == "number" ? "expression" : type, _("Value to compare"));
size_t operatorParamIndex = parameters.size() - 2;
size_t valueParamIndex = parameters.size() - 1;
if (type == "boolean") {
if (isObjectInstruction || isBehaviorInstruction) {
gd::String templateSentence = _("_PARAM0_ is <subject>");
if (isObjectInstruction || isBehaviorInstruction) {
gd::String templateSentence = _("<subject> of _PARAM0_ <operator> <value>");
sentence =
templateSentence
.FindAndReplace("<subject>", sentence);
} else {
gd::String templateSentence = _("<subject>");
sentence =
templateSentence.FindAndReplace("<subject>", sentence)
.FindAndReplace(
"<operator>",
"_PARAM" + gd::String::From(operatorParamIndex) + "_")
.FindAndReplace("<value>",
"_PARAM" + gd::String::From(valueParamIndex) + "_");
sentence =
templateSentence.FindAndReplace("<subject>", sentence);
}
} else {
gd::String templateSentence = _("<subject> <operator> <value>");
AddParameter("relationalOperator", _("Sign of the test"), type);
AddParameter(type == "number" ? "expression" : type, _("Value to compare"));
size_t operatorParamIndex = parameters.size() - 2;
size_t valueParamIndex = parameters.size() - 1;
sentence =
templateSentence.FindAndReplace("<subject>", sentence)
.FindAndReplace(
"<operator>",
"_PARAM" + gd::String::From(operatorParamIndex) + "_")
.FindAndReplace("<value>",
"_PARAM" + gd::String::From(valueParamIndex) + "_");
if (isObjectInstruction || isBehaviorInstruction) {
gd::String templateSentence = _("<subject> of _PARAM0_ <operator> <value>");
sentence =
templateSentence.FindAndReplace("<subject>", sentence)
.FindAndReplace(
"<operator>",
"_PARAM" + gd::String::From(operatorParamIndex) + "_")
.FindAndReplace("<value>",
"_PARAM" + gd::String::From(valueParamIndex) + "_");
} else {
gd::String templateSentence = _("<subject> <operator> <value>");
sentence =
templateSentence.FindAndReplace("<subject>", sentence)
.FindAndReplace(
"<operator>",
"_PARAM" + gd::String::From(operatorParamIndex) + "_")
.FindAndReplace("<value>",
"_PARAM" + gd::String::From(valueParamIndex) + "_");
}
}
return *this;
}
InstructionMetadata& InstructionMetadata::SetRequiresBaseObjectCapability(
const gd::String& capability) {
if (!IsObjectInstruction() && !IsBehaviorInstruction()) {
gd::LogError("Tried to add capability \"" + capability +
"\" to instruction named \"" + fullname +
"\", which is not an object or behavior instruction.");
return *this;
}
requiredBaseObjectCapability = capability;
return *this;
}
} // namespace gd

View File

@@ -6,7 +6,6 @@
#ifndef INSTRUCTIONMETADATA_H
#define INSTRUCTIONMETADATA_H
#if defined(GD_IDE_ONLY)
#include <functional>
#include <map>
#include <memory>
@@ -137,17 +136,21 @@ class GD_CORE_API InstructionMetadata {
* will also determine the type of the argument used when calling the function
* in the generated code.
* \param description Description for parameter
* \param optionalObjectType If type is "object", this parameter will describe
* which objects are allowed. If it is empty, all objects are allowed.
* \param parameterIsOptional true if the parameter must be optional, false
* otherwise.
* \param supplementaryInformation Additional information that can be used for
* rendering or logic. For example:
* - If type is "object", this argument will describe which objects are
* allowed. If this argument is empty, all objects are allowed.
* - If type is "operator", this argument will be used to display only
* pertinent operators. \param parameterIsOptional true if the parameter must
* be optional, false otherwise.
*
* \see EventsCodeGenerator::GenerateParametersCodes
*/
InstructionMetadata &AddParameter(const gd::String &type,
const gd::String &label,
const gd::String &optionalObjectType = "",
bool parameterIsOptional = false);
InstructionMetadata &AddParameter(
const gd::String &type,
const gd::String &label,
const gd::String &supplementaryInformation = "",
bool parameterIsOptional = false);
/**
* \brief Add a parameter not displayed in editor.
@@ -187,6 +190,30 @@ class GD_CORE_API InstructionMetadata {
return *this;
};
/**
* \brief Set the additional information, used for some parameters
* with special type (for example, it can contains the type of object accepted
* by the parameter), for the last added parameter.
*
* \see AddParameter
*/
InstructionMetadata &SetParameterExtraInfo(const gd::String &extraInfo) {
if (!parameters.empty()) parameters.back().SetExtraInfo(extraInfo);
return *this;
};
/**
* \brief Consider that the parameter is harder for a user to understand
* and not necessary for common usages.
*
* \see AddParameter
*/
InstructionMetadata &MarkParameterAsAdvanced() {
if (!parameters.empty())
parameters.back().MarkAsAdvanced();
return *this;
};
/**
* \brief Add the default parameters for an instruction manipulating the
* specified type ("string", "number") with the default operators.
@@ -221,16 +248,29 @@ class GD_CORE_API InstructionMetadata {
/**
* \brief Check if the instruction is an object instruction.
*/
bool IsObjectInstruction() {
return isObjectInstruction;
}
bool IsObjectInstruction() const { return isObjectInstruction; }
/**
* \brief Check if the instruction is a behavior instruction.
*/
bool IsBehaviorInstruction() {
return isBehaviorInstruction;
}
bool IsBehaviorInstruction() const { return isBehaviorInstruction; }
/**
* \brief Mark this (object) instruction as requiring the specified
* capability, offered by the base object. This is useful for some objects
* that don't support this capability, so that the editor can hide the
* instruction as it does not apply to them.
*/
InstructionMetadata &SetRequiresBaseObjectCapability(
const gd::String &capability);
/**
* \brief Get the required specified capability for this (object) instruction,
* or an empty string if there is nothing specific required.
*/
const gd::String &GetRequiredBaseObjectCapability() const {
return requiredBaseObjectCapability;
};
/**
* \brief Consider that the instruction is easy for a user to understand.
@@ -306,7 +346,7 @@ class GD_CORE_API InstructionMetadata {
* "CppPlatform/Extensions/text.png");
*
* .AddParameter("object", _("Object"), "Text", false)
* .AddParameter("operator", _("Modification operator"))
* .AddParameter("operator", _("Modification operator"), "string")
* .AddParameter("string", _("String"))
* .SetFunctionName("SetString").SetManipulatedType("string").SetGetter("GetString").SetIncludeFile("MyExtension/TextObject.h");
*
@@ -435,9 +475,9 @@ class GD_CORE_API InstructionMetadata {
bool isPrivate;
bool isObjectInstruction;
bool isBehaviorInstruction;
gd::String requiredBaseObjectCapability;
};
} // namespace gd
#endif
#endif // INSTRUCTIONMETADATA_H

View File

@@ -0,0 +1,31 @@
/*
* GDevelop Core
* Copyright 2008-2022 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include "GDCore/String.h"
namespace gd {
/**
* \brief Contains information about how to display a group of instructions
* to the user.
*/
class GD_CORE_API InstructionOrExpressionGroupMetadata {
public:
InstructionOrExpressionGroupMetadata(){};
/**
* \brief Sets the icon shown to users.
*/
InstructionOrExpressionGroupMetadata& SetIcon(const gd::String& icon_) {
icon = icon_;
return *this;
};
const gd::String& GetIcon() const { return icon; };
private:
gd::String icon;
};
} // namespace gd

View File

@@ -19,7 +19,7 @@ using namespace std;
namespace gd {
gd::BehaviorMetadata MetadataProvider::badBehaviorInfo;
gd::BehaviorMetadata MetadataProvider::badBehaviorMetadata;
gd::ObjectMetadata MetadataProvider::badObjectInfo;
gd::EffectMetadata MetadataProvider::badEffectMetadata;
gd::InstructionMetadata MetadataProvider::badInstructionMetadata;
@@ -38,7 +38,7 @@ MetadataProvider::GetExtensionAndBehaviorMetadata(const gd::Platform& platform,
}
}
return ExtensionAndMetadata<BehaviorMetadata>(badExtension, badBehaviorInfo);
return ExtensionAndMetadata<BehaviorMetadata>(badExtension, badBehaviorMetadata);
}
const BehaviorMetadata& MetadataProvider::GetBehaviorMetadata(

View File

@@ -245,13 +245,21 @@ class GD_CORE_API MetadataProvider {
return &metadata == &badExpressionMetadata;
}
static bool IsBadInstructionMetadata(const gd::InstructionMetadata& metadata) {
return &metadata == &badInstructionMetadata;
}
static bool IsBadBehaviorMetadata(const gd::BehaviorMetadata& metadata) {
return &metadata == &badBehaviorMetadata;
}
virtual ~MetadataProvider();
private:
MetadataProvider();
static PlatformExtension badExtension;
static BehaviorMetadata badBehaviorInfo;
static BehaviorMetadata badBehaviorMetadata;
static ObjectMetadata badObjectInfo;
static EffectMetadata badEffectMetadata;
static gd::InstructionMetadata badInstructionMetadata;

View File

@@ -31,6 +31,11 @@ class GD_CORE_API MultipleInstructionMetadata {
gd::InstructionMetadata &action) {
return MultipleInstructionMetadata(expression, condition, action);
}
static MultipleInstructionMetadata WithConditionAndAction(
gd::InstructionMetadata &condition,
gd::InstructionMetadata &action) {
return MultipleInstructionMetadata(condition, action);
}
/**
* \see gd::InstructionMetadata::AddParameter
@@ -38,19 +43,17 @@ class GD_CORE_API MultipleInstructionMetadata {
MultipleInstructionMetadata &AddParameter(
const gd::String &type,
const gd::String &label,
const gd::String &optionalObjectType = "",
const gd::String &supplementaryInformation = "",
bool parameterIsOptional = false) {
#if defined(GD_IDE_ONLY)
if (expression)
expression->AddParameter(
type, label, optionalObjectType, parameterIsOptional);
type, label, supplementaryInformation, parameterIsOptional);
if (condition)
condition->AddParameter(
type, label, optionalObjectType, parameterIsOptional);
type, label, supplementaryInformation, parameterIsOptional);
if (action)
action->AddParameter(
type, label, optionalObjectType, parameterIsOptional);
#endif
type, label, supplementaryInformation, parameterIsOptional);
return *this;
}
@@ -59,13 +62,11 @@ class GD_CORE_API MultipleInstructionMetadata {
*/
MultipleInstructionMetadata &AddCodeOnlyParameter(
const gd::String &type, const gd::String &supplementaryInformation) {
#if defined(GD_IDE_ONLY)
if (expression)
expression->AddCodeOnlyParameter(type, supplementaryInformation);
if (condition)
condition->AddCodeOnlyParameter(type, supplementaryInformation);
if (action) action->AddCodeOnlyParameter(type, supplementaryInformation);
#endif
return *this;
}
@@ -73,11 +74,9 @@ class GD_CORE_API MultipleInstructionMetadata {
* \see gd::InstructionMetadata::SetDefaultValue
*/
MultipleInstructionMetadata &SetDefaultValue(const gd::String &defaultValue) {
#if defined(GD_IDE_ONLY)
if (expression) expression->SetDefaultValue(defaultValue);
if (condition) condition->SetDefaultValue(defaultValue);
if (action) action->SetDefaultValue(defaultValue);
#endif
return *this;
};
@@ -86,11 +85,21 @@ class GD_CORE_API MultipleInstructionMetadata {
*/
MultipleInstructionMetadata &SetParameterLongDescription(
const gd::String &longDescription) {
#if defined(GD_IDE_ONLY)
if (expression) expression->SetParameterLongDescription(longDescription);
if (condition) condition->SetParameterLongDescription(longDescription);
if (action) action->SetParameterLongDescription(longDescription);
#endif
return *this;
};
/**
* \brief Consider that the parameter is harder for a user to understand
* and not necessary for common usages.
*
* \see AddParameter
*/
MultipleInstructionMetadata &MarkParameterAsAdvanced() {
if (condition) condition->MarkParameterAsAdvanced();
if (action) action->MarkParameterAsAdvanced();
return *this;
};
@@ -98,63 +107,62 @@ class GD_CORE_API MultipleInstructionMetadata {
* \see gd::InstructionMetadata::SetHidden
*/
MultipleInstructionMetadata &SetHidden() {
#if defined(GD_IDE_ONLY)
if (expression) expression->SetHidden();
if (condition) condition->SetHidden();
if (action) action->SetHidden();
#endif
return *this;
};
/**
* \see gd::InstructionMetadata::SetRequiresBaseObjectCapability
*/
MultipleInstructionMetadata &SetRequiresBaseObjectCapability(
const gd::String &capability) {
if (expression) expression->SetRequiresBaseObjectCapability(capability);
if (condition) condition->SetRequiresBaseObjectCapability(capability);
if (action) action->SetRequiresBaseObjectCapability(capability);
return *this;
}
/**
* \see gd::InstructionMetadata::UseStandardOperatorParameters
* \see gd::InstructionMetadata::UseStandardRelationalOperatorParameters
*/
MultipleInstructionMetadata &UseStandardParameters(const gd::String &type) {
#if defined(GD_IDE_ONLY)
if (condition) condition->UseStandardRelationalOperatorParameters(type);
if (action) action->UseStandardOperatorParameters(type);
#endif
return *this;
}
MultipleInstructionMetadata &SetFunctionName(const gd::String &functionName) {
#if defined(GD_IDE_ONLY)
if (expression) expression->SetFunctionName(functionName);
if (condition) condition->SetFunctionName(functionName);
if (action) action->GetCodeExtraInformation().SetFunctionName(functionName);
#endif
return *this;
}
MultipleInstructionMetadata &SetGetter(const gd::String &getter) {
#if defined(GD_IDE_ONLY)
if (expression) expression->SetFunctionName(getter);
if (condition) condition->SetFunctionName(getter);
if (action) action->GetCodeExtraInformation().SetGetter(getter);
#endif
return *this;
}
MultipleInstructionMetadata &SetIncludeFile(const gd::String &includeFile) {
#if defined(GD_IDE_ONLY)
if (expression)
expression->GetCodeExtraInformation().SetIncludeFile(includeFile);
if (condition)
condition->GetCodeExtraInformation().SetIncludeFile(includeFile);
if (action) action->GetCodeExtraInformation().SetIncludeFile(includeFile);
#endif
return *this;
}
MultipleInstructionMetadata &AddIncludeFile(const gd::String &includeFile) {
#if defined(GD_IDE_ONLY)
if (expression)
expression->GetCodeExtraInformation().AddIncludeFile(includeFile);
if (condition)
condition->GetCodeExtraInformation().AddIncludeFile(includeFile);
if (action) action->GetCodeExtraInformation().AddIncludeFile(includeFile);
#endif
return *this;
}
@@ -162,10 +170,8 @@ class GD_CORE_API MultipleInstructionMetadata {
* \see gd::InstructionMetadata::MarkAsSimple
*/
MultipleInstructionMetadata &MarkAsSimple() {
#if defined(GD_IDE_ONLY)
if (condition) condition->MarkAsSimple();
if (action) action->MarkAsSimple();
#endif
return *this;
}
@@ -173,10 +179,8 @@ class GD_CORE_API MultipleInstructionMetadata {
* \see gd::InstructionMetadata::MarkAsAdvanced
*/
MultipleInstructionMetadata &MarkAsAdvanced() {
#if defined(GD_IDE_ONLY)
if (condition) condition->MarkAsAdvanced();
if (action) action->MarkAsAdvanced();
#endif
return *this;
}
@@ -184,10 +188,8 @@ class GD_CORE_API MultipleInstructionMetadata {
* \see gd::InstructionMetadata::MarkAsComplex
*/
MultipleInstructionMetadata &MarkAsComplex() {
#if defined(GD_IDE_ONLY)
if (condition) condition->MarkAsComplex();
if (action) action->MarkAsComplex();
#endif
return *this;
}
@@ -205,6 +207,9 @@ class GD_CORE_API MultipleInstructionMetadata {
gd::InstructionMetadata &condition_,
gd::InstructionMetadata &action_)
: expression(&expression_), condition(&condition_), action(&action_){};
MultipleInstructionMetadata(gd::InstructionMetadata &condition_,
gd::InstructionMetadata &action_)
: expression(nullptr), condition(&condition_), action(&action_){};
gd::ExpressionMetadata *expression;
gd::InstructionMetadata *condition;

View File

@@ -123,7 +123,10 @@ gd::InstructionMetadata& ObjectMetadata::AddScopedCondition(
const gd::String& smallicon) {
#if defined(GD_IDE_ONLY)
gd::String nameWithNamespace =
GetName() + gd::PlatformExtension::GetNamespaceSeparator() + name;
GetName().empty()
? name // Don't insert a namespace separator for the base object.
: GetName() + gd::PlatformExtension::GetNamespaceSeparator() + name;
conditionsInfos[nameWithNamespace] = InstructionMetadata(extensionNamespace,
nameWithNamespace,
fullname,
@@ -148,7 +151,10 @@ gd::InstructionMetadata& ObjectMetadata::AddScopedAction(
const gd::String& smallicon) {
#if defined(GD_IDE_ONLY)
gd::String nameWithNamespace =
GetName() + gd::PlatformExtension::GetNamespaceSeparator() + name;
GetName().empty()
? name // Don't insert a namespace separator for the base object.
: GetName() + gd::PlatformExtension::GetNamespaceSeparator() + name;
actionsInfos[nameWithNamespace] = InstructionMetadata(extensionNamespace,
nameWithNamespace,
fullname,
@@ -255,23 +261,14 @@ ObjectMetadata::AddExpressionAndConditionAndAction(
const gd::String& sentenceName,
const gd::String& group,
const gd::String& icon) {
gd::String expressionDescriptionTemplate = _("Return <subject>.");
auto& expression =
type == "number"
? AddExpression(name,
fullname,
expressionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
group,
icon)
: AddStrExpression(name,
fullname,
expressionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
group,
icon);
if (type != "number" && type != "string" && type != "boolean") {
gd::LogError(
"Unrecognised type passed to AddExpressionAndConditionAndAction: " +
type + ". Verify this type is valid and supported.");
}
gd::String conditionDescriptionTemplate = _("Compare <subject>.");
gd::String conditionDescriptionTemplate =
type == "boolean" ? _("Check if <subject>.") : _("Compare <subject>.");
auto& condition =
AddScopedCondition(name,
fullname,
@@ -282,7 +279,9 @@ ObjectMetadata::AddExpressionAndConditionAndAction(
icon,
icon);
gd::String actionDescriptionTemplate = _("Change <subject>.");
gd::String actionDescriptionTemplate = type == "boolean"
? _("Set (or unset) if <subject>.")
: _("Change <subject>.");
auto& action = AddScopedAction(
"Set" + name,
fullname,
@@ -292,10 +291,63 @@ ObjectMetadata::AddExpressionAndConditionAndAction(
icon,
icon);
if (type == "boolean") {
return MultipleInstructionMetadata::WithConditionAndAction(condition, action);
}
gd::String expressionDescriptionTemplate = _("Return <subject>.");
auto& expression =
type == "number"
? AddExpression(name,
fullname,
expressionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
group,
icon)
: AddStrExpression(name,
fullname,
expressionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
group,
icon);
return MultipleInstructionMetadata::WithExpressionAndConditionAndAction(
expression, condition, action);
}
gd::InstructionMetadata& ObjectMetadata::AddDuplicatedAction(
const gd::String& newActionName, const gd::String& copiedActionName) {
gd::String newNameWithNamespace = extensionNamespace + newActionName;
gd::String copiedNameWithNamespace = extensionNamespace + copiedActionName;
auto copiedAction = actionsInfos.find(copiedNameWithNamespace);
if (copiedAction == actionsInfos.end()) {
gd::LogWarning("Could not find an action with name " +
copiedNameWithNamespace + " to copy.");
} else {
actionsInfos[newNameWithNamespace] = copiedAction->second;
}
return actionsInfos[newNameWithNamespace];
}
gd::InstructionMetadata& ObjectMetadata::AddDuplicatedCondition(
const gd::String& newConditionName, const gd::String& copiedConditionName) {
gd::String newNameWithNamespace = extensionNamespace + newConditionName;
gd::String copiedNameWithNamespace = extensionNamespace + copiedConditionName;
auto copiedCondition = conditionsInfos.find(copiedNameWithNamespace);
if (copiedCondition == conditionsInfos.end()) {
gd::LogWarning("Could not find a condition with name " +
copiedNameWithNamespace + " to copy.");
} else {
conditionsInfos[newNameWithNamespace] = copiedCondition->second;
}
return conditionsInfos[newNameWithNamespace];
}
ObjectMetadata& ObjectMetadata::SetFullName(const gd::String& fullname_) {
#if defined(GD_IDE_ONLY)
fullname = fullname_;

View File

@@ -7,6 +7,7 @@
#define OBJECTMETADATA_H
#include <functional>
#include <map>
#include <set>
#include <memory>
#include "GDCore/Extensions/Metadata/ExpressionMetadata.h"
@@ -153,6 +154,25 @@ class GD_CORE_API ObjectMetadata {
const gd::String& group,
const gd::String& icon);
/**
* \brief Create a new action which is the duplicate of the specified one.
*
* Useful for handling a deprecated action that is just a "copy" of the new
* one.
*/
gd::InstructionMetadata& AddDuplicatedAction(
const gd::String& newActionName, const gd::String& copiedActionName);
/**
* \brief Create a new condition which is the duplicate of the specified one.
*
* Useful for handling a deprecated condition that is just a "copy" of the new
* one.
*/
gd::InstructionMetadata& AddDuplicatedCondition(
const gd::String& newConditionName,
const gd::String& copiedConditionName);
/**
* \brief Set the name shown to the user.
*/
@@ -181,13 +201,48 @@ class GD_CORE_API ObjectMetadata {
return *this;
}
/**
* \brief Set the (user friendly) name of the group this object must
* be categorised in.
*/
ObjectMetadata& SetCategoryFullName(const gd::String& categoryFullName_) {
categoryFullName = categoryFullName_;
return *this;
}
/**
* \brief The "capabilities" that are offered by the base object that are
* *not* supported by this object, and should be hidden in the editor
* inferface.
*/
const std::set<gd::String>& GetUnsupportedBaseObjectCapabilities() const {
return unsupportedBaseObjectCapabilities;
}
/**
* \brief Add a "capability" that is offered by the base object that is *not*
* supported by this object, and should be hidden in the editor inferface.
*/
ObjectMetadata& AddUnsupportedBaseObjectCapability(
const gd::String& capability) {
unsupportedBaseObjectCapabilities.insert(capability);
return *this;
}
/**
* \brief Check if a "capability" that is offered by the base object is *not*
* supported by this object, and should be hidden in the editor inferface.
*/
bool IsUnsupportedBaseObjectCapability(const gd::String& capability) const {
return unsupportedBaseObjectCapabilities.find(capability) != unsupportedBaseObjectCapabilities.end();
}
const gd::String& GetName() const { return name; }
#if defined(GD_IDE_ONLY)
const gd::String& GetFullName() const { return fullname; }
const gd::String& GetCategoryFullName() const { return categoryFullName; }
const gd::String& GetHelpUrl() const { return helpUrl; }
const gd::String& GetDescription() const { return description; }
const gd::String& GetIconFilename() const { return iconFilename; }
#endif
/**
* \brief Set the URL pointing to the help page about this object
@@ -208,7 +263,27 @@ class GD_CORE_API ObjectMetadata {
*/
ObjectMetadata& AddIncludeFile(const gd::String& includeFile);
#if defined(GD_IDE_ONLY)
/**
* \brief Return a reference to a map containing the names of the actions
* (as keys) and the metadata associated with (as values).
*/
std::map<gd::String, gd::InstructionMetadata>& GetAllActions() { return actionsInfos; };
/**
* \see gd::PlatformExtension::GetAllActions
*/
std::map<gd::String, gd::InstructionMetadata>& GetAllConditions() { return conditionsInfos; };
/**
* \see gd::PlatformExtension::GetAllActions
*/
std::map<gd::String, gd::ExpressionMetadata>& GetAllExpressions() { return expressionsInfos; };
/**
* \see gd::PlatformExtension::GetAllActions
*/
std::map<gd::String, gd::ExpressionMetadata>& GetAllStrExpressions() { return strExpressionsInfos; };
std::map<gd::String, gd::InstructionMetadata> conditionsInfos;
std::map<gd::String, gd::InstructionMetadata> actionsInfos;
std::map<gd::String, gd::ExpressionMetadata> expressionsInfos;
@@ -216,19 +291,19 @@ class GD_CORE_API ObjectMetadata {
std::vector<gd::String> includeFiles;
gd::String className;
#endif
CreateFunPtr createFunPtr;
private:
gd::String extensionNamespace;
gd::String name;
gd::String helpPath;
#if defined(GD_IDE_ONLY)
gd::String helpUrl; ///< Deprecated. Use helpPath instead.
gd::String fullname;
gd::String description;
gd::String iconFilename;
#endif
gd::String categoryFullName;
std::set<gd::String> unsupportedBaseObjectCapabilities;
std::shared_ptr<gd::Object>
blueprintObject; ///< The "blueprint" object to be copied when a new
///< object is asked. Can be null in case a creation

View File

@@ -10,7 +10,7 @@
namespace gd {
ParameterMetadata::ParameterMetadata() : optional(false), codeOnly(false) {}
ParameterMetadata::ParameterMetadata() : optional(false), codeOnly(false), usageComplexity(5) {}
void ParameterMetadata::SerializeTo(SerializerElement& element) const {
element.SetAttribute("type", type);
@@ -21,6 +21,7 @@ void ParameterMetadata::SerializeTo(SerializerElement& element) const {
element.SetAttribute("codeOnly", codeOnly);
element.SetAttribute("defaultValue", defaultValue);
element.SetAttribute("name", name);
element.SetAttribute("usageComplexity", usageComplexity);
}
void ParameterMetadata::UnserializeFrom(const SerializerElement& element) {
@@ -33,6 +34,7 @@ void ParameterMetadata::UnserializeFrom(const SerializerElement& element) {
codeOnly = element.GetBoolAttribute("codeOnly");
defaultValue = element.GetStringAttribute("defaultValue");
name = element.GetStringAttribute("name");
usageComplexity = element.GetIntAttribute("usageComplexity");
}
} // namespace gd

View File

@@ -9,6 +9,7 @@
#if defined(GD_IDE_ONLY)
#include <map>
#include <memory>
#include "GDCore/String.h"
namespace gd {
class Project;
@@ -68,14 +69,14 @@ class GD_CORE_API ParameterMetadata {
/**
* \brief Return an optional additional information, used for some parameters
* with special type (For example, it can contains the type of object accepted
* with special type (for example, it can contains the type of object accepted
* by the parameter).
*/
const gd::String &GetExtraInfo() const { return supplementaryInformation; }
/**
* \brief Set an optional additional information, used for some parameters
* with special type (For example, it can contains the type of object accepted
* with special type (for example, it can contains the type of object accepted
* by the parameter).
*/
ParameterMetadata &SetExtraInfo(const gd::String &supplementaryInformation_) {
@@ -150,6 +151,37 @@ class GD_CORE_API ParameterMetadata {
return *this;
}
/**
* \brief Consider that the parameter is easy for a user to understand.
*/
ParameterMetadata &MarkAsSimple() {
usageComplexity = 2;
return *this;
}
/**
* \brief Consider that the parameter is harder for a user to understand
* than a normal parameter.
*/
ParameterMetadata &MarkAsAdvanced() {
usageComplexity = 7;
return *this;
}
/**
* \brief Consider that the parameter is complex for a user to understand.
*/
ParameterMetadata &MarkAsComplex() {
usageComplexity = 9;
return *this;
}
/**
* \brief Return the usage complexity of this parameter for the user,
* from 0 (simple&easy to use) to 10 (complex to understand).
*/
int GetUsageComplexity() const { return usageComplexity; }
/**
* \brief Return true if the type of the parameter is "object", "objectPtr" or
* "objectList".
@@ -175,7 +207,8 @@ class GD_CORE_API ParameterMetadata {
* \brief Return true if the type of the parameter is an expression of the
* given type.
* \note If you had a new type of parameter, also add it in the IDE (
* see EventsFunctionParametersEditor) and in the EventsCodeGenerator.
* see EventsFunctionParametersEditor, ParameterRenderingService
* and ExpressionAutocompletion) and in the EventsCodeGenerator.
*/
static bool IsExpression(const gd::String &type,
const gd::String &parameterType) {
@@ -187,7 +220,16 @@ class GD_CORE_API ParameterMetadata {
parameterType == "color" || parameterType == "file" ||
parameterType == "joyaxis" ||
parameterType == "stringWithSelector" ||
parameterType == "sceneName";
parameterType == "sceneName" ||
parameterType == "layerEffectName" ||
parameterType == "layerEffectParameterName" ||
parameterType == "objectEffectName" ||
parameterType == "objectEffectParameterName" ||
parameterType == "objectPointName" ||
parameterType == "objectAnimationName" ||
parameterType == "functionParameterName" ||
parameterType == "externalLayoutName" ||
parameterType == "leaderboardId";
} else if (type == "variable") {
return parameterType == "objectvar" || parameterType == "globalvar" ||
parameterType == "scenevar";
@@ -224,6 +266,8 @@ class GD_CORE_API ParameterMetadata {
///< optional parameter is empty.
gd::String name; ///< The name of the parameter to be used in code
///< generation. Optional.
int usageComplexity; ///< Evaluate the parameter from 0 (simple&easy to
///< use) to 10 (complex to understand)
};
} // namespace gd

View File

@@ -4,6 +4,7 @@
* reserved. This project is released under the MIT License.
*/
#include "ParameterMetadataTools.h"
#include "GDCore/Events/Expression.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Project/ObjectsContainer.h"
@@ -60,6 +61,24 @@ void ParameterMetadataTools::IterateOverParameters(
std::function<void(const gd::ParameterMetadata& parameterMetadata,
const gd::String& parameterValue,
const gd::String& lastObjectName)> fn) {
IterateOverParametersWithIndex(
parameters,
parametersMetadata,
[&fn](const gd::ParameterMetadata& parameterMetadata,
const gd::String& parameterValue,
size_t parameterIndex,
const gd::String& lastObjectName) {
fn(parameterMetadata, parameterValue, lastObjectName);
});
}
void ParameterMetadataTools::IterateOverParametersWithIndex(
const std::vector<gd::Expression>& parameters,
const std::vector<gd::ParameterMetadata>& parametersMetadata,
std::function<void(const gd::ParameterMetadata& parameterMetadata,
const gd::String& parameterValue,
size_t parameterIndex,
const gd::String& lastObjectName)> fn) {
gd::String lastObjectName = "";
for (std::size_t pNb = 0; pNb < parametersMetadata.size(); ++pNb) {
const gd::ParameterMetadata& parameterMetadata = parametersMetadata[pNb];
@@ -70,7 +89,7 @@ void ParameterMetadataTools::IterateOverParameters(
? parameterMetadata.GetDefaultValue()
: parameterValue;
fn(parameterMetadata, parameterValueOrDefault, lastObjectName);
fn(parameterMetadata, parameterValueOrDefault, pNb, lastObjectName);
// Memorize the last object name. By convention, parameters that require
// an object (mainly, "objectvar" and "behavior") should be placed after

View File

@@ -35,6 +35,19 @@ class GD_CORE_API ParameterMetadataTools {
const gd::String& parameterValue,
const gd::String& lastObjectName)> fn);
/**
* Iterate over a list of parameters and their values.
* Callback function is called with the parameter metadata, its value
* and if applicable the name of the object it's linked to.
*/
static void IterateOverParametersWithIndex(
const std::vector<gd::Expression>& parameters,
const std::vector<gd::ParameterMetadata>& parametersMetadata,
std::function<void(const gd::ParameterMetadata& parameterMetadata,
const gd::String& parameterValue,
size_t parameterIndex,
const gd::String& lastObjectName)> fn);
/**
* Given a parameter, return, if applicable, the index of the object parameter
* it's linked to.

View File

@@ -4,6 +4,7 @@
* reserved. This project is released under the MIT License.
*/
#include "Platform.h"
#include "GDCore/Extensions/PlatformExtension.h"
#include "GDCore/Project/Object.h"
#include "GDCore/String.h"
@@ -14,16 +15,21 @@ using namespace std;
namespace gd {
Platform::Platform(): enableExtensionLoadingLogs(false) {}
InstructionOrExpressionGroupMetadata
Platform::badInstructionOrExpressionGroupMetadata;
Platform::Platform() : enableExtensionLoadingLogs(false) {}
Platform::~Platform() {}
bool Platform::AddExtension(std::shared_ptr<gd::PlatformExtension> extension) {
if (!extension) return false;
if (enableExtensionLoadingLogs) std::cout << "Loading " << extension->GetName() << "...";
if (enableExtensionLoadingLogs)
std::cout << "Loading " << extension->GetName() << "...";
if (IsExtensionLoaded(extension->GetName())) {
if (enableExtensionLoadingLogs) std::cout << " (replacing existing extension)";
if (enableExtensionLoadingLogs)
std::cout << " (replacing existing extension)";
RemoveExtension(extension->GetName());
}
if (enableExtensionLoadingLogs) std::cout << std::endl;
@@ -38,6 +44,11 @@ bool Platform::AddExtension(std::shared_ptr<gd::PlatformExtension> extension) {
extension->GetObjectCreationFunctionPtr(objectsTypes[i]);
}
for (const auto& it :
extension->GetAllInstructionOrExpressionGroupMetadata()) {
instructionOrExpressionGroupMetadata[it.first] = it.second;
}
return true;
}
@@ -100,26 +111,6 @@ std::unique_ptr<gd::Object> Platform::CreateObject(
return std::unique_ptr<gd::Object>(std::move(object));
}
gd::Behavior* Platform::GetBehavior(const gd::String& behaviorType) const {
for (std::size_t i = 0; i < extensionsLoaded.size(); ++i) {
gd::Behavior* behavior = extensionsLoaded[i]->GetBehavior(behaviorType);
if (behavior) return behavior;
}
return nullptr;
}
gd::BehaviorsSharedData* Platform::GetBehaviorSharedDatas(
const gd::String& behaviorType) const {
for (std::size_t i = 0; i < extensionsLoaded.size(); ++i) {
gd::BehaviorsSharedData* behaviorSharedData =
extensionsLoaded[i]->GetBehaviorSharedDatas(behaviorType);
if (behaviorSharedData) return behaviorSharedData;
}
return nullptr;
}
#if defined(GD_IDE_ONLY)
std::shared_ptr<gd::BaseEvent> Platform::CreateEvent(
const gd::String& eventType) const {

View File

@@ -9,8 +9,9 @@
#include <map>
#include <memory>
#include <vector>
#include "GDCore/String.h"
#include "GDCore/Extensions/Metadata/InstructionOrExpressionGroupMetadata.h"
#include "GDCore/String.h"
namespace gd {
class InstructionsMetadataHolder;
class Project;
@@ -52,7 +53,6 @@ class GD_CORE_API Platform {
*/
virtual gd::String GetFullName() const { return "Unnamed platform"; }
#if defined(GD_IDE_ONLY)
/**
* \brief Must return a text describing the platform in a few words.
*/
@@ -67,7 +67,6 @@ class GD_CORE_API Platform {
* \brief Must return a filename to a 32*32 image file for the platform.
*/
virtual gd::String GetIcon() const { return ""; }
#endif
/** \name Extensions management
* Member functions used to manage the extensions
@@ -123,10 +122,24 @@ class GD_CORE_API Platform {
* anymore.
*/
virtual void RemoveExtension(const gd::String& name);
/**
* \brief Get the metadata (icon, etc...) of a group used for instructions or
* expressions.
*/
const InstructionOrExpressionGroupMetadata& GetInstructionOrExpressionGroupMetadata(
const gd::String& name) const {
auto it = instructionOrExpressionGroupMetadata.find(name);
if (it == instructionOrExpressionGroupMetadata.end())
return badInstructionOrExpressionGroupMetadata;
return it->second;
}
///@}
/** \name Factory method
* Member functions used to create the platforms objects
* Member functions used to create the platform objects.
* TODO: This could be moved to gd::MetadataProvider.
*/
///@{
@@ -136,19 +149,6 @@ class GD_CORE_API Platform {
std::unique_ptr<gd::Object> CreateObject(gd::String type,
const gd::String& name) const;
/**
* \brief Get the class handling the behavior with the given type, or
* `nullptr` if no behavior with the given type is found.
*/
gd::Behavior* GetBehavior(const gd::String& type) const;
/**
* \brief Get the class handling the behavior shared data with the given type,
* or `nullptr` if no behavior with the given type is found.
*/
gd::BehaviorsSharedData* GetBehaviorSharedDatas(const gd::String& type) const;
#if defined(GD_IDE_ONLY)
/**
* \brief Create an event of given type
*/
@@ -160,26 +160,18 @@ class GD_CORE_API Platform {
* \brief Activate or disable the logs on the standard output when
* loading an extension.
*/
void EnableExtensionLoadingLogs(bool enable) { enableExtensionLoadingLogs = enable; };
/**
* \brief Called when the IDE is about to shut down: Take this opportunity for
* erasing for example any temporary file.
*/
virtual void OnIDEClosed(){};
/**
* \brief Called when the IDE is initialized and ready to be used.
*/
virtual void OnIDEInitialized(){};
#endif
void EnableExtensionLoadingLogs(bool enable) {
enableExtensionLoadingLogs = enable;
};
private:
std::vector<std::shared_ptr<PlatformExtension>>
extensionsLoaded; ///< Extensions of the platform
std::map<gd::String, CreateFunPtr>
creationFunctionTable; ///< Creation functions for objects
std::map<gd::String, InstructionOrExpressionGroupMetadata>
instructionOrExpressionGroupMetadata;
static InstructionOrExpressionGroupMetadata badInstructionOrExpressionGroupMetadata;
bool enableExtensionLoadingLogs;
};

View File

@@ -165,6 +165,40 @@ PlatformExtension::AddExpressionAndConditionAndAction(
const gd::String& sentenceName,
const gd::String& group,
const gd::String& icon) {
if (type != "number" && type != "string" && type != "boolean") {
gd::LogError(
"Unrecognised type passed to AddExpressionAndConditionAndAction: " +
type + ". Verify this type is valid and supported.");
}
gd::String conditionDescriptionTemplate =
type == "boolean" ? _("Check if <subject>.") : _("Compare <subject>.");
auto& condition = AddCondition(name,
fullname,
conditionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
sentenceName,
group,
icon,
icon);
gd::String actionDescriptionTemplate = type == "boolean"
? _("Set (or unset) if <subject>.")
: _("Change <subject>.");
auto& action = AddAction(
"Set" + name,
fullname,
actionDescriptionTemplate.FindAndReplace("<subject>", descriptionSubject),
sentenceName,
group,
icon,
icon);
if (type == "boolean") {
return MultipleInstructionMetadata::WithConditionAndAction(condition,
action);
}
gd::String expressionDescriptionTemplate = _("Return <subject>.");
auto& expression =
type == "number"
@@ -175,32 +209,11 @@ PlatformExtension::AddExpressionAndConditionAndAction(
group,
icon)
: AddStrExpression(name,
fullname,
expressionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
group,
icon);
gd::String conditionDescriptionTemplate = _("Compare <subject>.");
auto& condition = AddCondition(name,
fullname,
conditionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
sentenceName,
group,
icon,
icon);
// TODO: update the checks
gd::String actionDescriptionTemplate = _("Change <subject>.");
auto& action = AddAction(
"Set" + name,
fullname,
actionDescriptionTemplate.FindAndReplace("<subject>", descriptionSubject),
sentenceName,
group,
icon,
icon);
fullname,
expressionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
group,
icon);
return MultipleInstructionMetadata::WithExpressionAndConditionAndAction(
expression, condition, action);
@@ -372,9 +385,13 @@ gd::InstructionMetadata& PlatformExtension::AddDuplicatedAction(
}
gd::InstructionMetadata& PlatformExtension::AddDuplicatedCondition(
const gd::String& newConditionName, const gd::String& copiedConditionName) {
gd::String newNameWithNamespace = GetNameSpace() + newConditionName;
gd::String copiedNameWithNamespace = GetNameSpace() + copiedConditionName;
const gd::String& newConditionName,
const gd::String& copiedConditionName,
gd::DuplicatedInstructionOptions options) {
gd::String newNameWithNamespace =
(options.unscoped ? "" : GetNameSpace()) + newConditionName;
gd::String copiedNameWithNamespace =
(options.unscoped ? "" : GetNameSpace()) + copiedConditionName;
auto copiedCondition = conditionsInfos.find(copiedNameWithNamespace);
if (copiedCondition == conditionsInfos.end()) {
@@ -512,7 +529,8 @@ PlatformExtension::GetAllStrExpressionsForBehavior(gd::String autoType) {
return badExpressionsMetadata;
}
gd::BaseEventSPtr PlatformExtension::CreateEvent(gd::String eventType) const {
gd::BaseEventSPtr PlatformExtension::CreateEvent(
const gd::String& eventType) const {
if (eventsInfos.find(eventType) != eventsInfos.end()) {
if (eventsInfos.find(eventType)->second.instance ==
std::shared_ptr<BaseEvent>()) {
@@ -531,14 +549,14 @@ gd::BaseEventSPtr PlatformExtension::CreateEvent(gd::String eventType) const {
#endif
CreateFunPtr PlatformExtension::GetObjectCreationFunctionPtr(
gd::String objectType) const {
const gd::String& objectType) const {
if (objectsInfos.find(objectType) != objectsInfos.end())
return objectsInfos.find(objectType)->second.createFunPtr;
return NULL;
}
gd::Behavior* PlatformExtension::GetBehavior(gd::String type) const {
gd::Behavior* PlatformExtension::GetBehavior(const gd::String& type) const {
if (behaviorsInfo.find(type) != behaviorsInfo.end())
return &behaviorsInfo.find(type)->second.Get();
@@ -546,7 +564,7 @@ gd::Behavior* PlatformExtension::GetBehavior(gd::String type) const {
}
gd::BehaviorsSharedData* PlatformExtension::GetBehaviorSharedDatas(
gd::String type) const {
const gd::String& type) const {
if (behaviorsInfo.find(type) != behaviorsInfo.end() &&
behaviorsInfo.find(type)->second.GetSharedDataInstance())
return behaviorsInfo.find(type)->second.GetSharedDataInstance();
@@ -754,7 +772,8 @@ void PlatformExtension::StripUnimplementedInstructionsAndExpressions() {
}
#endif
PlatformExtension::PlatformExtension() : deprecated(false) {}
PlatformExtension::PlatformExtension()
: deprecated(false), category(_("General")) {}
PlatformExtension::~PlatformExtension() {}

View File

@@ -5,8 +5,7 @@
* project is released under the MIT License.
*/
#ifndef GDCORE_PLATFORMEXTENSION_H
#define GDCORE_PLATFORMEXTENSION_H
#pragma once
#include <map>
#include <memory>
#include <vector>
@@ -16,6 +15,7 @@
#include "GDCore/Extensions/Metadata/DependencyMetadata.h"
#include "GDCore/Extensions/Metadata/EffectMetadata.h"
#include "GDCore/Extensions/Metadata/EventMetadata.h"
#include "GDCore/Extensions/Metadata/InstructionOrExpressionGroupMetadata.h"
#include "GDCore/Extensions/Metadata/ObjectMetadata.h"
#include "GDCore/Project/PropertyDescriptor.h"
#include "GDCore/String.h"
@@ -71,6 +71,10 @@ class GD_CORE_API CompilationInfo {
int sizeOfpInt;
};
struct GD_CORE_API DuplicatedInstructionOptions {
bool unscoped;
};
/**
* \brief Base class for implementing platform's extensions.
*
@@ -105,10 +109,18 @@ class GD_CORE_API PlatformExtension {
return *this;
}
/**
* \brief Set the category of the extension.
*/
PlatformExtension& SetCategory(const gd::String& category_) {
category = category_;
return *this;
}
/**
* \brief Set the path to the help, relative to the GDevelop documentation
* root. For example, "/all-features/collisions" for
* "http://wiki.compilgames.net/doku.php/gdevelop5/all-features/collisions".
* "https://wiki.gdevelop.io/gdevelop5/all-features/collisions".
*
* The instructions, objects and behaviors will have this help path set by
* default, unless you call SetHelpPath on them.
@@ -271,7 +283,6 @@ class GD_CORE_API PlatformExtension {
const gd::String& smallicon_,
std::shared_ptr<gd::BaseEvent> instance);
#if defined(GD_IDE_ONLY)
/**
* \brief Create a new action which is the duplicate of the specified one.
*
@@ -288,7 +299,8 @@ class GD_CORE_API PlatformExtension {
*/
gd::InstructionMetadata& AddDuplicatedCondition(
const gd::String& newConditionName,
const gd::String& copiedConditionName);
const gd::String& copiedConditionName,
gd::DuplicatedInstructionOptions options = {.unscoped = false});
/**
* \brief Create a new expression which is the duplicate of the specified one.
*
@@ -315,7 +327,15 @@ class GD_CORE_API PlatformExtension {
gd::PropertyDescriptor& RegisterProperty(const gd::String& name) {
return extensionPropertiesMetadata[name];
};
#endif
/**
* \brief Add some metadata (icon, etc...) for a group used for instructions
* or expressions.
*/
InstructionOrExpressionGroupMetadata& AddInstructionOrExpressionGroupMetadata(
const gd::String& name) {
return instructionOrExpressionGroupMetadata[name];
}
/**
* \brief Delete all instructions having no function name or custom code
@@ -339,6 +359,11 @@ class GD_CORE_API PlatformExtension {
*/
const gd::String& GetName() const { return name; }
/**
* \brief Return the category of the extension
*/
const gd::String& GetCategory() const { return category; }
/**
* \brief Return a description of the extension
*/
@@ -400,7 +425,7 @@ class GD_CORE_API PlatformExtension {
* \brief Return a function to create the object if the type is handled by the
* extension
*/
CreateFunPtr GetObjectCreationFunctionPtr(gd::String objectType) const;
CreateFunPtr GetObjectCreationFunctionPtr(const gd::String& objectType) const;
/**
* \brief Return a vector containing all the effect types provided by the
@@ -413,13 +438,13 @@ class GD_CORE_API PlatformExtension {
*
* Return an empty pointer if \a eventType is not provided by the extension.
*/
std::shared_ptr<gd::BaseEvent> CreateEvent(gd::String eventType) const;
std::shared_ptr<gd::BaseEvent> CreateEvent(const gd::String& eventType) const;
/**
* \brief Get the gd::Behavior handling the given behavior type.
*
* Return nullptr if \a behaviorType is not provided by the extension.
*/
gd::Behavior* GetBehavior(gd::String behaviorType) const;
gd::Behavior* GetBehavior(const gd::String& behaviorType) const;
/**
* \brief Get the gd::BehaviorsSharedData handling the given behavior shared
@@ -428,7 +453,7 @@ class GD_CORE_API PlatformExtension {
* Return nullptr if \a behaviorType is not provided by the extension.
*/
gd::BehaviorsSharedData* GetBehaviorSharedDatas(
gd::String behaviorType) const;
const gd::String& behaviorType) const;
/**
* \brief Return a reference to the ObjectMetadata object associated to \a
@@ -452,7 +477,6 @@ class GD_CORE_API PlatformExtension {
*/
std::map<gd::String, gd::EventMetadata>& GetAllEvents();
#if defined(GD_IDE_ONLY)
/**
* \brief Return a reference to a map containing the names of the actions
* (as keys) and the metadata associated with (as values).
@@ -529,24 +553,6 @@ class GD_CORE_API PlatformExtension {
std::map<gd::String, gd::ExpressionMetadata>& GetAllStrExpressionsForBehavior(
gd::String autoType);
/**
* Called to inventory resources used by conditions
* (and possibly do work on them, like renaming, etc...)
*
* \see gd::PlatformExtension::ExposeActionsResources
*/
virtual void ExposeConditionsResources(Instruction& condition,
gd::ArbitraryResourceWorker& worker){};
/**
* Called to inventory resources used by actions
* (and possibly do work on them, like renaming, etc...)
*
* \see ArbitraryResourceWorker
*/
virtual void ExposeActionsResources(Instruction& action,
gd::ArbitraryResourceWorker& worker){};
/**
* \brief Get all the properties of the extension. Properties
* are shown in the game properties in the editor, and are exported in the
@@ -555,8 +561,16 @@ class GD_CORE_API PlatformExtension {
std::map<gd::String, gd::PropertyDescriptor>& GetAllProperties() {
return extensionPropertiesMetadata;
}
/**
* \brief Get the metadata (icon, etc...) for groups used for instructions
* or expressions.
*/
const std::map<gd::String, InstructionOrExpressionGroupMetadata>&
GetAllInstructionOrExpressionGroupMetadata() const {
return instructionOrExpressionGroupMetadata;
}
///@}
#endif
/**
* \brief Return the name of all the extensions which are considered provided
@@ -584,6 +598,7 @@ class GD_CORE_API PlatformExtension {
///< actions/conditions/expressions/objects/behavior/event.
gd::String fullname; ///< Name displayed to users in the editor.
gd::String informations; ///< Description displayed to users in the editor.
gd::String category;
gd::String author; ///< Author displayed to users in the editor.
gd::String license; ///< License name displayed to users in the editor.
bool deprecated; ///< true if the extension is deprecated and shouldn't be
@@ -595,7 +610,6 @@ class GD_CORE_API PlatformExtension {
std::map<gd::String, gd::ObjectMetadata> objectsInfos;
std::map<gd::String, gd::BehaviorMetadata> behaviorsInfo;
std::map<gd::String, gd::EffectMetadata> effectsMetadata;
#if defined(GD_IDE_ONLY)
std::map<gd::String, gd::InstructionMetadata> conditionsInfos;
std::map<gd::String, gd::InstructionMetadata> actionsInfos;
std::map<gd::String, gd::ExpressionMetadata> expressionsInfos;
@@ -603,12 +617,12 @@ class GD_CORE_API PlatformExtension {
std::vector<gd::DependencyMetadata> extensionDependenciesMetadata;
std::map<gd::String, gd::EventMetadata> eventsInfos;
std::map<gd::String, gd::PropertyDescriptor> extensionPropertiesMetadata;
#endif
std::map<gd::String, InstructionOrExpressionGroupMetadata>
instructionOrExpressionGroupMetadata;
ObjectMetadata badObjectMetadata;
BehaviorMetadata badBehaviorMetadata;
EffectMetadata badEffectMetadata;
#if defined(GD_IDE_ONLY)
static std::map<gd::String, gd::InstructionMetadata>
badConditionsMetadata; ///< Used when a condition is not found in the
///< extension
@@ -618,12 +632,10 @@ class GD_CORE_API PlatformExtension {
static std::map<gd::String, gd::ExpressionMetadata>
badExpressionsMetadata; ///< Used when an expression is not found in the
///< extension
#endif
};
} // namespace gd
#if defined(GD_IDE_ONLY)
/** \brief Macro used by extensions in their constructor to declare how they
* have been compiled. \see gd::CompilationInfo
*/
@@ -637,23 +649,5 @@ class GD_CORE_API PlatformExtension {
compilationInfo.gccMinorVersion = __GNUC_MINOR__; \
compilationInfo.gccPatchLevel = __GNUC_PATCHLEVEL__; \
compilationInfo.informationCompleted = true;
#else
/** \brief Macro used by extensions in their constructor to declare how they
* have been compiled. \see gd::CompilationInfo
*/
#define GD_COMPLETE_EXTENSION_COMPILATION_INFORMATION() \
compilationInfo.runtimeOnly = true; \
compilationInfo.sfmlMajorVersion = 2; \
compilationInfo.sfmlMinorVersion = 0; \
compilationInfo.gdCoreVersion = GD_VERSION_STRING; \
compilationInfo.sizeOfpInt = sizeof(int*); \
compilationInfo.gccMajorVersion = __GNUC__; \
compilationInfo.gccMinorVersion = __GNUC_MINOR__; \
compilationInfo.gccPatchLevel = __GNUC_PATCHLEVEL__; \
compilationInfo.informationCompleted = true;
#endif
#include "GDCore/Extensions/PlatformExtension.inl"
#endif // GDCORE_PLATFORMEXTENSION_H

View File

@@ -15,25 +15,18 @@
#include "GDCore/Project/Project.h"
#include "GDCore/Project/SourceFile.h"
DependenciesAnalyzer::DependenciesAnalyzer(gd::Project& project_,
gd::Layout& layout_)
DependenciesAnalyzer::DependenciesAnalyzer(const gd::Project& project_,
const gd::Layout& layout_)
: project(project_), layout(&layout_), externalEvents(NULL) {
parentScenes.push_back(layout->GetName());
}
DependenciesAnalyzer::DependenciesAnalyzer(gd::Project& project_,
gd::ExternalEvents& externalEvents_)
DependenciesAnalyzer::DependenciesAnalyzer(const gd::Project& project_,
const gd::ExternalEvents& externalEvents_)
: project(project_), layout(NULL), externalEvents(&externalEvents_) {
parentExternalEvents.push_back(externalEvents->GetName());
}
DependenciesAnalyzer::DependenciesAnalyzer(const DependenciesAnalyzer& parent)
: parentScenes(parent.parentScenes),
parentExternalEvents(parent.parentExternalEvents),
project(parent.project),
layout(NULL),
externalEvents(NULL) {}
bool DependenciesAnalyzer::Analyze() {
if (layout)
return Analyze(layout->GetEvents(), true);
@@ -47,9 +40,9 @@ bool DependenciesAnalyzer::Analyze() {
DependenciesAnalyzer::~DependenciesAnalyzer() {}
bool DependenciesAnalyzer::Analyze(gd::EventsList& events, bool isOnTopLevel) {
bool DependenciesAnalyzer::Analyze(const gd::EventsList& events, bool isOnTopLevel) {
for (unsigned int i = 0; i < events.size(); ++i) {
gd::LinkEvent* linkEvent = dynamic_cast<gd::LinkEvent*>(&events[i]);
const gd::LinkEvent* linkEvent = dynamic_cast<const gd::LinkEvent*>(&events[i]);
if (linkEvent) {
DependenciesAnalyzer analyzer(*this);
@@ -113,7 +106,7 @@ bool DependenciesAnalyzer::Analyze(gd::EventsList& events, bool isOnTopLevel) {
sourceFilesDependencies.insert(dependencies.begin(), dependencies.end());
const gd::String& associatedSourceFile =
events[i].GetAssociatedGDManagedSourceFile(project);
events[i].GetAssociatedGDManagedSourceFile(const_cast<gd::Project&>(project));
if (!associatedSourceFile.empty())
sourceFilesDependencies.insert(associatedSourceFile);

View File

@@ -35,7 +35,7 @@ class GD_CORE_API DependenciesAnalyzer {
/**
* \brief Constructor for analyzing the dependencies of a layout
*/
DependenciesAnalyzer(gd::Project& project_, gd::Layout& layout_);
DependenciesAnalyzer(const gd::Project& project_, const gd::Layout& layout_);
/**
* \brief Constructor for analyzing the dependencies of external events.
@@ -45,8 +45,8 @@ class GD_CORE_API DependenciesAnalyzer {
* external events can be compiled separatly and called by a scene. \see
* DependenciesAnalyzer::ExternalEventsCanBeCompiledForAScene
*/
DependenciesAnalyzer(gd::Project& project_,
gd::ExternalEvents& externalEvents);
DependenciesAnalyzer(const gd::Project& project_,
const gd::ExternalEvents& externalEvents);
virtual ~DependenciesAnalyzer();
@@ -124,13 +124,7 @@ class GD_CORE_API DependenciesAnalyzer {
* (they have no parents). \return false if a circular dependency exists, true
* otherwise.
*/
bool Analyze(gd::EventsList& events, bool isOnTopLevel);
/**
* \brief Internal constructor used when analyzing a linked layout/external
* events.
*/
DependenciesAnalyzer(const DependenciesAnalyzer& parent);
bool Analyze(const gd::EventsList& events, bool isOnTopLevel);
void AddParentScene(gd::String parentScene) {
parentScenes.push_back(parentScene);
@@ -161,9 +155,9 @@ class GD_CORE_API DependenciesAnalyzer {
std::vector<gd::String>
parentExternalEvents; ///< Used to check for circular dependencies.
gd::Project& project;
gd::Layout* layout;
gd::ExternalEvents* externalEvents;
const gd::Project& project;
const gd::Layout* layout;
const gd::ExternalEvents* externalEvents;
};
#endif // DEPENDENCIESANALYZER_H

View File

@@ -0,0 +1,25 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#include "GDCore/CommonTools.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "EditorSettings.h"
namespace gd {
EditorSettings::EditorSettings() {}
void EditorSettings::SerializeTo(SerializerElement& element) const {
element = content;
}
void EditorSettings::UnserializeFrom(
const SerializerElement& element) {
content = element;
}
} // namespace gd
#endif

View File

@@ -0,0 +1,46 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#ifndef SCENECANVASSETTINGS_H
#define SCENECANVASSETTINGS_H
#include "GDCore/String.h"
#include "GDCore/Serialization/SerializerElement.h"
namespace gd {
/**
* \brief Container for arbitrary serialized data to be used by the editor
* to store settings.
*
* \see Scene
*/
class GD_CORE_API EditorSettings {
public:
EditorSettings();
virtual ~EditorSettings(){};
/** \name Serialization
*/
///@{
/**
* \brief Serialize the settings.
*/
void SerializeTo(SerializerElement& element) const;
/**
* \brief Unserialize the settings.
*/
void UnserializeFrom(const SerializerElement& element);
///@}
private:
gd::SerializerElement content; ///< Arbitrary content, depending on the editor.
};
} // namespace gd
#endif // SCENECANVASSETTINGS_H
#endif

View File

@@ -1,56 +0,0 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#include "LayoutEditorCanvasOptions.h"
#include "GDCore/CommonTools.h"
#include "GDCore/Serialization/SerializerElement.h"
namespace gd {
LayoutEditorCanvasOptions::LayoutEditorCanvasOptions()
: grid(false),
snap(true),
gridWidth(32),
gridHeight(32),
gridOffsetX(0),
gridOffsetY(0),
gridR(158),
gridG(180),
gridB(255),
zoomFactor(1),
windowMask(false) {}
void LayoutEditorCanvasOptions::SerializeTo(SerializerElement& element) const {
element.SetAttribute("grid", grid);
element.SetAttribute("snap", snap);
element.SetAttribute("gridWidth", gridWidth);
element.SetAttribute("gridHeight", gridHeight);
element.SetAttribute("gridOffsetX", gridOffsetX);
element.SetAttribute("gridOffsetY", gridOffsetY);
element.SetAttribute("gridR", gridR);
element.SetAttribute("gridG", gridG);
element.SetAttribute("gridB", gridB);
element.SetAttribute("zoomFactor", zoomFactor);
element.SetAttribute("windowMask", windowMask);
}
void LayoutEditorCanvasOptions::UnserializeFrom(
const SerializerElement& element) {
grid = element.GetBoolAttribute("grid");
snap = element.GetBoolAttribute("snap");
windowMask = element.GetBoolAttribute("windowMask");
gridWidth = element.GetIntAttribute("gridWidth", 32);
gridHeight = element.GetIntAttribute("gridHeight", 32);
gridOffsetX = element.GetIntAttribute("gridOffsetX", 0);
gridOffsetY = element.GetIntAttribute("gridOffsetY", 0);
gridR = element.GetIntAttribute("gridR", 158);
gridG = element.GetIntAttribute("gridG", 180);
gridB = element.GetIntAttribute("gridB", 255);
zoomFactor = element.GetDoubleAttribute("zoomFactor", 1.0);
}
} // namespace gd
#endif

View File

@@ -1,57 +0,0 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#ifndef SCENECANVASSETTINGS_H
#define SCENECANVASSETTINGS_H
#include "GDCore/String.h"
namespace gd {
class SerializerElement;
}
namespace gd {
/**
* \brief Tool class used to store settings of a LayoutEditorCanvas.
*
* \see Scene
*/
class GD_CORE_API LayoutEditorCanvasOptions {
public:
LayoutEditorCanvasOptions();
virtual ~LayoutEditorCanvasOptions(){};
/** \name Serialization
*/
///@{
/**
* \brief Serialize instances container.
*/
void SerializeTo(SerializerElement& element) const;
/**
* \brief Unserialize the instances container.
*/
void UnserializeFrom(const SerializerElement& element);
///@}
bool grid; ///< True if grid activated in editor
bool snap; ///< True if snap to grid activated in editor
int gridWidth; ///< Grid width in editor
int gridHeight; ///< Grid height in editor
int gridOffsetX; ///< Grid X offset
int gridOffsetY; ///< Grid Y offset
int gridR; ///< Grid red color in editor
int gridG; ///< Grid green color in editor
int gridB; ///< Grid blue color in editor
double zoomFactor; ///< Stores the zoom factor
bool windowMask; ///< True if window mask displayed in editor
};
} // namespace gd
#endif // SCENECANVASSETTINGS_H
#endif

View File

@@ -0,0 +1,164 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "GDCore/IDE/Events/EventsBehaviorRenamer.h"
#include <map>
#include <memory>
#include <vector>
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
#include "GDCore/Events/Parsers/ExpressionParser2.h"
#include "GDCore/Events/Parsers/ExpressionParser2NodePrinter.h"
#include "GDCore/Events/Parsers/ExpressionParser2NodeWorker.h"
#include "GDCore/Extensions/Metadata/MetadataProvider.h"
#include "GDCore/Extensions/Metadata/ParameterMetadataTools.h"
#include "GDCore/IDE/Events/ExpressionValidator.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Project.h"
#include "GDCore/String.h"
#include "GDCore/Tools/Log.h"
namespace gd {
/**
* \brief Go through the nodes and rename any reference to an object behavior.
*
* \see gd::ExpressionParser2
*/
class GD_CORE_API ExpressionBehaviorRenamer
: public ExpressionParser2NodeWorker {
public:
ExpressionBehaviorRenamer(const gd::ObjectsContainer& globalObjectsContainer_,
const gd::ObjectsContainer& objectsContainer_,
const gd::String& objectName_,
const gd::String& oldBehaviorName_,
const gd::String& newBehaviorName_)
: hasDoneRenaming(false),
globalObjectsContainer(globalObjectsContainer_),
objectsContainer(objectsContainer_),
objectName(objectName_),
oldBehaviorName(oldBehaviorName_),
newBehaviorName(newBehaviorName_){};
virtual ~ExpressionBehaviorRenamer(){};
bool HasDoneRenaming() const { return hasDoneRenaming; }
protected:
void OnVisitSubExpressionNode(SubExpressionNode& node) override {
node.expression->Visit(*this);
}
void OnVisitOperatorNode(OperatorNode& node) override {
node.leftHandSide->Visit(*this);
node.rightHandSide->Visit(*this);
}
void OnVisitUnaryOperatorNode(UnaryOperatorNode& node) override {
node.factor->Visit(*this);
}
void OnVisitNumberNode(NumberNode& node) override {}
void OnVisitTextNode(TextNode& node) override {}
void OnVisitVariableNode(VariableNode& node) override {
if (node.child) node.child->Visit(*this);
}
void OnVisitVariableAccessorNode(VariableAccessorNode& node) override {
if (node.child) node.child->Visit(*this);
}
void OnVisitVariableBracketAccessorNode(
VariableBracketAccessorNode& node) override {
node.expression->Visit(*this);
if (node.child) node.child->Visit(*this);
}
void OnVisitIdentifierNode(IdentifierNode& node) override {}
void OnVisitObjectFunctionNameNode(ObjectFunctionNameNode& node) override {
if (!node.behaviorFunctionName.empty()) {
// Behavior function name
if (node.objectName == objectName && node.objectFunctionOrBehaviorName == oldBehaviorName) {
node.objectFunctionOrBehaviorName = newBehaviorName;
hasDoneRenaming = true;
}
}
}
void OnVisitFunctionCallNode(FunctionCallNode& node) override {
if (!node.behaviorName.empty()) {
// Behavior function call
if (node.objectName == objectName && node.behaviorName == oldBehaviorName) {
node.behaviorName = newBehaviorName;
hasDoneRenaming = true;
}
}
for (auto& parameter : node.parameters) {
parameter->Visit(*this);
}
}
void OnVisitEmptyNode(EmptyNode& node) override {}
private:
bool hasDoneRenaming;
const gd::ObjectsContainer& globalObjectsContainer;
const gd::ObjectsContainer& objectsContainer;
const gd::String& objectName; // The object name for which the behavior
// must be replaced.
const gd::String& oldBehaviorName;
const gd::String& newBehaviorName;
};
bool EventsBehaviorRenamer::DoVisitInstruction(gd::Instruction& instruction,
bool isCondition) {
const auto& metadata = isCondition
? gd::MetadataProvider::GetConditionMetadata(
platform, instruction.GetType())
: gd::MetadataProvider::GetActionMetadata(
platform, instruction.GetType());
gd::ParameterMetadataTools::IterateOverParametersWithIndex(
instruction.GetParameters(),
metadata.GetParameters(),
[&](const gd::ParameterMetadata& parameterMetadata,
const gd::String& parameterValue,
size_t parameterIndex,
const gd::String& lastObjectName) {
const gd::String& type = parameterMetadata.type;
if (gd::ParameterMetadata::IsBehavior(type)) {
if (lastObjectName == objectName) {
if (parameterValue == oldBehaviorName) {
instruction.SetParameter(parameterIndex,
gd::Expression(newBehaviorName));
}
}
} else {
gd::ExpressionParser2 parser(
platform, GetGlobalObjectsContainer(), GetObjectsContainer());
auto node =
gd::ParameterMetadata::IsExpression("number", type)
? parser.ParseExpression("number", parameterValue)
: (gd::ParameterMetadata::IsExpression("string", type)
? parser.ParseExpression("string", parameterValue)
: std::unique_ptr<gd::ExpressionNode>());
if (node) {
ExpressionBehaviorRenamer renamer(GetGlobalObjectsContainer(),
GetObjectsContainer(),
objectName,
oldBehaviorName,
newBehaviorName);
node->Visit(renamer);
if (renamer.HasDoneRenaming()) {
instruction.SetParameter(
parameterIndex,
ExpressionParser2NodePrinter::PrintNode(*node));
}
}
}
});
return false;
}
EventsBehaviorRenamer::~EventsBehaviorRenamer() {}
} // namespace gd

View File

@@ -0,0 +1,52 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef EventsBehaviorRenamer_H
#define EventsBehaviorRenamer_H
#include <map>
#include <memory>
#include <vector>
#include "GDCore/IDE/Events/ArbitraryEventsWorker.h"
#include "GDCore/String.h"
namespace gd {
class BaseEvent;
class Platform;
class EventsList;
} // namespace gd
namespace gd {
/**
* \brief Replace in expressions and in parameters of actions or conditions, references
* to the name of a behavior of an object by another name.
*
* \ingroup IDE
*/
class GD_CORE_API EventsBehaviorRenamer : public ArbitraryEventsWorkerWithContext {
public:
EventsBehaviorRenamer(const gd::Platform &platform_,
const gd::String& objectName_,
const gd::String& oldBehaviorName_,
const gd::String& newBehaviorName_) :
platform(platform_),
objectName(objectName_),
oldBehaviorName(oldBehaviorName_),
newBehaviorName(newBehaviorName_)
{};
virtual ~EventsBehaviorRenamer();
private:
bool DoVisitInstruction(gd::Instruction &instruction,
bool isCondition) override;
const gd::Platform &platform;
gd::String objectName;
gd::String oldBehaviorName;
gd::String newBehaviorName;
};
} // namespace gd
#endif // EventsBehaviorRenamer_H

View File

@@ -19,4 +19,34 @@ class GD_CORE_API EventsListUnfolder {
}
}
}
static void FoldAll(gd::EventsList& list) {
for (size_t i = 0; i < list.size(); ++i) {
gd::BaseEvent& event = list[i];
event.SetFolded(true);
if (event.CanHaveSubEvents() && event.GetSubEvents().size() > 0) {
FoldAll(event.GetSubEvents());
}
}
}
/**
* \brief Recursively unfold all the events until a certain level of depth.
* 0 is the top level. If you want to unfold all events regardless of its depth,
* use `maxLevel = -1`. `currentLevel` is used for the recursion.
*/
static void UnfoldToLevel(gd::EventsList& list,
const int8_t maxLevel,
const std::size_t currentLevel = 0) {
if (maxLevel >= 0 && currentLevel > maxLevel) return;
for (size_t i = 0; i < list.size(); ++i) {
gd::BaseEvent& event = list[i];
event.SetFolded(false);
if (event.CanHaveSubEvents() && event.GetSubEvents().size() > 0 &&
(maxLevel == -1 || currentLevel <= maxLevel)) {
UnfoldToLevel(event.GetSubEvents(), maxLevel, currentLevel + 1);
}
}
}
};

View File

@@ -0,0 +1,27 @@
#include "GDCore/IDE/Events/EventsPositionFinder.h"
#include <map>
#include <memory>
#include <vector>
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
#include "GDCore/String.h"
namespace gd {
class BaseEvent;
class EventsList;
} // namespace gd
namespace gd {
bool EventsPositionFinder::DoVisitEvent(gd::BaseEvent& event) {
auto it = std::find(searchedEvents.begin(), searchedEvents.end(), &event);
if (it != searchedEvents.end()) {
positions[it - searchedEvents.begin()] = index;
}
index++;
return false;
}
EventsPositionFinder::~EventsPositionFinder() {}
} // namespace gd

View File

@@ -0,0 +1,48 @@
#ifndef EventsPositionFinder_H
#define EventsPositionFinder_H
#include "GDCore/Events/EventsList.h"
#include "GDCore/IDE/Events/ArbitraryEventsWorker.h"
#include "GDCore/String.h"
namespace gd {
class BaseEvent;
class EventsList;
} // namespace gd
namespace gd {
/**
* \brief Scans an event list to retrieve the position of a list of searched
* events when the events list is flattened.
*
* \ingroup IDE
*/
class GD_CORE_API EventsPositionFinder : public ArbitraryEventsWorker {
public:
EventsPositionFinder() : index(0){};
virtual ~EventsPositionFinder();
/**
* Return the positions of all searched events
*/
const std::vector<std::size_t>& GetPositions() const { return positions; }
/**
* Add an event for which the position must be reported in `GetPositions`.
*/
void AddEventToSearch(gd::BaseEvent* event) {
searchedEvents.push_back(event);
positions.push_back(gd::String::npos);
}
private:
bool DoVisitEvent(gd::BaseEvent& event) override;
std::vector<gd::BaseEvent*> searchedEvents;
std::vector<std::size_t> positions;
std::size_t index;
};
} // namespace gd
#endif // EventsPositionFinder_H

View File

@@ -5,23 +5,28 @@
*/
#include "GDCore/IDE/Events/EventsRefactorer.h"
#include <memory>
#include "GDCore/CommonTools.h"
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
#include "GDCore/Events/Parsers/ExpressionParser2.h"
#include "GDCore/Events/Parsers/ExpressionParser2NodeWorker.h"
#include "GDCore/Events/Parsers/ExpressionParser2NodePrinter.h"
#include "GDCore/IDE/Events/ExpressionValidator.h"
#include "GDCore/Events/Parsers/ExpressionParser2NodeWorker.h"
#include "GDCore/Extensions/Metadata/ExpressionMetadata.h"
#include "GDCore/Extensions/Metadata/MetadataProvider.h"
#include "GDCore/Extensions/Platform.h"
#include "GDCore/IDE/Events/ExpressionValidator.h"
#include "GDCore/Project/ObjectsContainer.h"
#include "GDCore/IDE/Events/InstructionSentenceFormatter.h"
using namespace std;
namespace gd {
const gd::String EventsRefactorer::searchIgnoredCharacters = ";:,#()";
/**
* \brief Go through the nodes and change the given object name to a new one.
*
@@ -31,10 +36,14 @@ class GD_CORE_API ExpressionObjectRenamer : public ExpressionParser2NodeWorker {
public:
ExpressionObjectRenamer(const gd::String& objectName_,
const gd::String& objectNewName_)
: hasDoneRenaming(false), objectName(objectName_), objectNewName(objectNewName_){};
: hasDoneRenaming(false),
objectName(objectName_),
objectNewName(objectNewName_){};
virtual ~ExpressionObjectRenamer(){};
static bool Rename(gd::ExpressionNode & node, const gd::String& objectName, const gd::String& objectNewName) {
static bool Rename(gd::ExpressionNode& node,
const gd::String& objectName,
const gd::String& objectNewName) {
if (ExpressionValidator::HasNoErrors(node)) {
ExpressionObjectRenamer renamer(objectName, objectNewName);
node.Visit(renamer);
@@ -72,7 +81,8 @@ class GD_CORE_API ExpressionObjectRenamer : public ExpressionParser2NodeWorker {
if (node.child) node.child->Visit(*this);
}
void OnVisitIdentifierNode(IdentifierNode& node) override {
if (gd::ParameterMetadata::IsObject(node.type) && node.identifierName == objectName) {
if (gd::ParameterMetadata::IsObject(node.type) &&
node.identifierName == objectName) {
hasDoneRenaming = true;
node.identifierName = objectNewName;
}
@@ -109,10 +119,11 @@ class GD_CORE_API ExpressionObjectRenamer : public ExpressionParser2NodeWorker {
class GD_CORE_API ExpressionObjectFinder : public ExpressionParser2NodeWorker {
public:
ExpressionObjectFinder(const gd::String& objectName_)
: hasObject(false), objectName(objectName_) {};
: hasObject(false), objectName(objectName_){};
virtual ~ExpressionObjectFinder(){};
static bool CheckIfHasObject(gd::ExpressionNode & node, const gd::String & objectName) {
static bool CheckIfHasObject(gd::ExpressionNode& node,
const gd::String& objectName) {
if (ExpressionValidator::HasNoErrors(node)) {
ExpressionObjectFinder finder(objectName);
node.Visit(finder);
@@ -150,7 +161,8 @@ class GD_CORE_API ExpressionObjectFinder : public ExpressionParser2NodeWorker {
if (node.child) node.child->Visit(*this);
}
void OnVisitIdentifierNode(IdentifierNode& node) override {
if (gd::ParameterMetadata::IsObject(node.type) && node.identifierName == objectName) {
if (gd::ParameterMetadata::IsObject(node.type) &&
node.identifierName == objectName) {
hasObject = true;
}
}
@@ -183,7 +195,7 @@ bool EventsRefactorer::RenameObjectInActions(const gd::Platform& platform,
bool somethingModified = false;
for (std::size_t aId = 0; aId < actions.size(); ++aId) {
gd::InstructionMetadata instrInfos =
const gd::InstructionMetadata& instrInfos =
MetadataProvider::GetActionMetadata(platform, actions[aId].GetType());
for (std::size_t pNb = 0; pNb < instrInfos.parameters.size(); ++pNb) {
// Replace object's name in parameters
@@ -194,20 +206,24 @@ bool EventsRefactorer::RenameObjectInActions(const gd::Platform& platform,
else if (ParameterMetadata::IsExpression(
"number", instrInfos.parameters[pNb].type)) {
gd::ExpressionParser2 parser(platform, project, layout);
auto node = parser.ParseExpression("number", actions[aId].GetParameter(pNb).GetPlainString());
auto node = parser.ParseExpression(
"number", actions[aId].GetParameter(pNb).GetPlainString());
if (ExpressionObjectRenamer::Rename(*node, oldName, newName)) {
actions[aId].SetParameter(pNb, ExpressionParser2NodePrinter::PrintNode(*node));
actions[aId].SetParameter(
pNb, ExpressionParser2NodePrinter::PrintNode(*node));
}
}
// Replace object's name in text expressions
else if (ParameterMetadata::IsExpression(
"string", instrInfos.parameters[pNb].type)) {
gd::ExpressionParser2 parser(platform, project, layout);
auto node = parser.ParseExpression("string", actions[aId].GetParameter(pNb).GetPlainString());
auto node = parser.ParseExpression(
"string", actions[aId].GetParameter(pNb).GetPlainString());
if (ExpressionObjectRenamer::Rename(*node, oldName, newName)) {
actions[aId].SetParameter(pNb, ExpressionParser2NodePrinter::PrintNode(*node));
actions[aId].SetParameter(
pNb, ExpressionParser2NodePrinter::PrintNode(*node));
}
}
}
@@ -236,8 +252,9 @@ bool EventsRefactorer::RenameObjectInConditions(
bool somethingModified = false;
for (std::size_t cId = 0; cId < conditions.size(); ++cId) {
gd::InstructionMetadata instrInfos = MetadataProvider::GetConditionMetadata(
platform, conditions[cId].GetType());
const gd::InstructionMetadata& instrInfos =
MetadataProvider::GetConditionMetadata(platform,
conditions[cId].GetType());
for (std::size_t pNb = 0; pNb < instrInfos.parameters.size(); ++pNb) {
// Replace object's name in parameters
if (gd::ParameterMetadata::IsObject(instrInfos.parameters[pNb].type) &&
@@ -247,20 +264,24 @@ bool EventsRefactorer::RenameObjectInConditions(
else if (ParameterMetadata::IsExpression(
"number", instrInfos.parameters[pNb].type)) {
gd::ExpressionParser2 parser(platform, project, layout);
auto node = parser.ParseExpression("number", conditions[cId].GetParameter(pNb).GetPlainString());
auto node = parser.ParseExpression(
"number", conditions[cId].GetParameter(pNb).GetPlainString());
if (ExpressionObjectRenamer::Rename(*node, oldName, newName)) {
conditions[cId].SetParameter(pNb, ExpressionParser2NodePrinter::PrintNode(*node));
conditions[cId].SetParameter(
pNb, ExpressionParser2NodePrinter::PrintNode(*node));
}
}
// Replace object's name in text expressions
else if (ParameterMetadata::IsExpression(
"string", instrInfos.parameters[pNb].type)) {
gd::ExpressionParser2 parser(platform, project, layout);
auto node = parser.ParseExpression("string", conditions[cId].GetParameter(pNb).GetPlainString());
auto node = parser.ParseExpression(
"string", conditions[cId].GetParameter(pNb).GetPlainString());
if (ExpressionObjectRenamer::Rename(*node, oldName, newName)) {
conditions[cId].SetParameter(pNb, ExpressionParser2NodePrinter::PrintNode(*node));
conditions[cId].SetParameter(
pNb, ExpressionParser2NodePrinter::PrintNode(*node));
}
}
}
@@ -293,8 +314,8 @@ bool EventsRefactorer::RenameObjectInEventParameters(
expression.GetPlainString() == oldName)
expression = gd::Expression(newName);
// Replace object's name in expressions
else if (ParameterMetadata::IsExpression(
"number", parameterMetadata.GetType())) {
else if (ParameterMetadata::IsExpression("number",
parameterMetadata.GetType())) {
gd::ExpressionParser2 parser(platform, project, layout);
auto node = parser.ParseExpression("number", expression.GetPlainString());
@@ -303,8 +324,8 @@ bool EventsRefactorer::RenameObjectInEventParameters(
}
}
// Replace object's name in text expressions
else if (ParameterMetadata::IsExpression(
"string", parameterMetadata.GetType())) {
else if (ParameterMetadata::IsExpression("string",
parameterMetadata.GetType())) {
gd::ExpressionParser2 parser(platform, project, layout);
auto node = parser.ParseExpression("string", expression.GetPlainString());
@@ -337,13 +358,19 @@ void EventsRefactorer::RenameObjectInEvents(const gd::Platform& platform,
platform, project, layout, *actionsVectors[j], oldName, newName);
}
vector<pair<gd::Expression*, gd::ParameterMetadata>> expressionsWithMetadata =
events[i].GetAllExpressionsWithMetadata();
vector<pair<gd::Expression*, gd::ParameterMetadata>>
expressionsWithMetadata = events[i].GetAllExpressionsWithMetadata();
for (std::size_t j = 0; j < expressionsWithMetadata.size(); ++j) {
gd::Expression* expression = expressionsWithMetadata[j].first;
gd::ParameterMetadata parameterMetadata = expressionsWithMetadata[j].second;
bool somethingModified = RenameObjectInEventParameters(
platform, project, layout, *expression, parameterMetadata, oldName, newName);
gd::ParameterMetadata parameterMetadata =
expressionsWithMetadata[j].second;
bool somethingModified = RenameObjectInEventParameters(platform,
project,
layout,
*expression,
parameterMetadata,
oldName,
newName);
}
if (events[i].CanHaveSubEvents())
@@ -366,7 +393,7 @@ bool EventsRefactorer::RemoveObjectInActions(const gd::Platform& platform,
for (std::size_t aId = 0; aId < actions.size(); ++aId) {
bool deleteMe = false;
gd::InstructionMetadata instrInfos =
const gd::InstructionMetadata& instrInfos =
MetadataProvider::GetActionMetadata(platform, actions[aId].GetType());
for (std::size_t pNb = 0; pNb < instrInfos.parameters.size(); ++pNb) {
// Find object's name in parameters
@@ -379,7 +406,8 @@ bool EventsRefactorer::RemoveObjectInActions(const gd::Platform& platform,
else if (ParameterMetadata::IsExpression(
"number", instrInfos.parameters[pNb].type)) {
gd::ExpressionParser2 parser(platform, project, layout);
auto node = parser.ParseExpression("number", actions[aId].GetParameter(pNb).GetPlainString());
auto node = parser.ParseExpression(
"number", actions[aId].GetParameter(pNb).GetPlainString());
if (ExpressionObjectFinder::CheckIfHasObject(*node, name)) {
deleteMe = true;
@@ -390,7 +418,8 @@ bool EventsRefactorer::RemoveObjectInActions(const gd::Platform& platform,
else if (ParameterMetadata::IsExpression(
"string", instrInfos.parameters[pNb].type)) {
gd::ExpressionParser2 parser(platform, project, layout);
auto node = parser.ParseExpression("string", actions[aId].GetParameter(pNb).GetPlainString());
auto node = parser.ParseExpression(
"string", actions[aId].GetParameter(pNb).GetPlainString());
if (ExpressionObjectFinder::CheckIfHasObject(*node, name)) {
deleteMe = true;
@@ -427,8 +456,9 @@ bool EventsRefactorer::RemoveObjectInConditions(
for (std::size_t cId = 0; cId < conditions.size(); ++cId) {
bool deleteMe = false;
gd::InstructionMetadata instrInfos = MetadataProvider::GetConditionMetadata(
platform, conditions[cId].GetType());
const gd::InstructionMetadata& instrInfos =
MetadataProvider::GetConditionMetadata(platform,
conditions[cId].GetType());
for (std::size_t pNb = 0; pNb < instrInfos.parameters.size(); ++pNb) {
// Find object's name in parameters
if (gd::ParameterMetadata::IsObject(instrInfos.parameters[pNb].type) &&
@@ -440,7 +470,8 @@ bool EventsRefactorer::RemoveObjectInConditions(
else if (ParameterMetadata::IsExpression(
"number", instrInfos.parameters[pNb].type)) {
gd::ExpressionParser2 parser(platform, project, layout);
auto node = parser.ParseExpression("number", conditions[cId].GetParameter(pNb).GetPlainString());
auto node = parser.ParseExpression(
"number", conditions[cId].GetParameter(pNb).GetPlainString());
if (ExpressionObjectFinder::CheckIfHasObject(*node, name)) {
deleteMe = true;
@@ -451,7 +482,8 @@ bool EventsRefactorer::RemoveObjectInConditions(
else if (ParameterMetadata::IsExpression(
"string", instrInfos.parameters[pNb].type)) {
gd::ExpressionParser2 parser(platform, project, layout);
auto node = parser.ParseExpression("string", conditions[cId].GetParameter(pNb).GetPlainString());
auto node = parser.ParseExpression(
"string", conditions[cId].GetParameter(pNb).GetPlainString());
if (ExpressionObjectFinder::CheckIfHasObject(*node, name)) {
deleteMe = true;
@@ -510,7 +542,8 @@ void EventsRefactorer::ReplaceStringInEvents(gd::ObjectsContainer& project,
gd::String newString,
bool matchCase,
bool inConditions,
bool inActions) {
bool inActions,
bool inEventStrings) {
for (std::size_t i = 0; i < events.size(); ++i) {
if (inConditions) {
vector<gd::InstructionsList*> conditionsVectors =
@@ -539,6 +572,11 @@ void EventsRefactorer::ReplaceStringInEvents(gd::ObjectsContainer& project,
}
}
if (inEventStrings) {
bool eventStringModified = ReplaceStringInEventSearchableStrings(
project, layout, events[i], toReplace, newString, matchCase);
}
if (events[i].CanHaveSubEvents())
ReplaceStringInEvents(project,
layout,
@@ -547,7 +585,8 @@ void EventsRefactorer::ReplaceStringInEvents(gd::ObjectsContainer& project,
newString,
matchCase,
inConditions,
inActions);
inActions,
inEventStrings);
}
}
@@ -645,17 +684,51 @@ bool EventsRefactorer::ReplaceStringInConditions(
return somethingModified;
}
vector<EventsSearchResult> EventsRefactorer::SearchInEvents(
bool EventsRefactorer::ReplaceStringInEventSearchableStrings(
gd::ObjectsContainer& project,
gd::ObjectsContainer& layout,
gd::BaseEvent& event,
gd::String toReplace,
gd::String newString,
bool matchCase) {
vector<gd::String> newEventStrings;
vector<gd::String> stringEvent = event.GetAllSearchableStrings();
for (std::size_t sNb = 0; sNb < stringEvent.size(); ++sNb) {
gd::String newStringEvent =
matchCase ? stringEvent[sNb].FindAndReplace(toReplace, newString, true)
: ReplaceAllOccurencesCaseUnsensitive(
stringEvent[sNb], toReplace, newString);
newEventStrings.push_back(newStringEvent);
}
bool somethingModified = event.ReplaceAllSearchableStrings(newEventStrings);
return somethingModified;
}
vector<EventsSearchResult> EventsRefactorer::SearchInEvents(
const gd::Platform& platform,
gd::EventsList& events,
gd::String search,
bool matchCase,
bool inConditions,
bool inActions,
bool inEventStrings) {
bool inEventStrings,
bool inEventSentences) {
vector<EventsSearchResult> results;
const gd::String& ignored_characters = EventsRefactorer::searchIgnoredCharacters;
search.replace_if(search.begin(),
search.end(),
[ignored_characters](const char &c) {
return ignored_characters.find(c) != gd::String::npos;
},
"");
search = search.LeftTrim().RightTrim();
search.RemoveConsecutiveOccurrences(search.begin(), search.end(), ' ');
for (std::size_t i = 0; i < events.size(); ++i) {
bool eventAddedInResults = false;
@@ -665,7 +738,7 @@ vector<EventsSearchResult> EventsRefactorer::SearchInEvents(
for (std::size_t j = 0; j < conditionsVectors.size(); ++j) {
if (!eventAddedInResults &&
SearchStringInConditions(
project, layout, *conditionsVectors[j], search, matchCase)) {
platform, *conditionsVectors[j], search, matchCase, inEventSentences)) {
results.push_back(EventsSearchResult(
std::weak_ptr<gd::BaseEvent>(events.GetEventSmartPtr(i)),
&events,
@@ -680,7 +753,7 @@ vector<EventsSearchResult> EventsRefactorer::SearchInEvents(
for (std::size_t j = 0; j < actionsVectors.size(); ++j) {
if (!eventAddedInResults &&
SearchStringInActions(
project, layout, *actionsVectors[j], search, matchCase)) {
platform, *actionsVectors[j], search, matchCase, inEventSentences)) {
results.push_back(EventsSearchResult(
std::weak_ptr<gd::BaseEvent>(events.GetEventSmartPtr(i)),
&events,
@@ -691,7 +764,7 @@ vector<EventsSearchResult> EventsRefactorer::SearchInEvents(
if (inEventStrings) {
if (!eventAddedInResults &&
SearchStringInEvent(project, layout, events[i], search, matchCase)) {
SearchStringInEvent(events[i], search, matchCase)) {
results.push_back(EventsSearchResult(
std::weak_ptr<gd::BaseEvent>(events.GetEventSmartPtr(i)),
&events,
@@ -701,14 +774,14 @@ vector<EventsSearchResult> EventsRefactorer::SearchInEvents(
if (events[i].CanHaveSubEvents()) {
vector<EventsSearchResult> subResults =
SearchInEvents(project,
layout,
SearchInEvents(platform,
events[i].GetSubEvents(),
search,
matchCase,
inConditions,
inActions,
inEventStrings);
inEventStrings,
inEventSentences);
std::copy(
subResults.begin(), subResults.end(), std::back_inserter(results));
}
@@ -717,11 +790,12 @@ vector<EventsSearchResult> EventsRefactorer::SearchInEvents(
return results;
}
bool EventsRefactorer::SearchStringInActions(gd::ObjectsContainer& project,
gd::ObjectsContainer& layout,
gd::InstructionsList& actions,
gd::String search,
bool matchCase) {
bool EventsRefactorer::SearchStringInActions(
const gd::Platform& platform,
gd::InstructionsList& actions,
gd::String search,
bool matchCase,
bool inSentences) {
for (std::size_t aId = 0; aId < actions.size(); ++aId) {
for (std::size_t pNb = 0; pNb < actions[aId].GetParameters().size();
++pNb) {
@@ -736,24 +810,60 @@ bool EventsRefactorer::SearchStringInActions(gd::ObjectsContainer& project,
if (foundPosition != gd::String::npos) return true;
}
if (inSentences && SearchStringInFormattedText(
platform, actions[aId], search, matchCase, false))
return true;
if (!actions[aId].GetSubInstructions().empty() &&
SearchStringInActions(project,
layout,
SearchStringInActions(platform,
actions[aId].GetSubInstructions(),
search,
matchCase))
matchCase,
inSentences))
return true;
}
return false;
}
bool EventsRefactorer::SearchStringInFormattedText(
const gd::Platform& platform,
gd::Instruction& instruction,
gd::String search,
bool matchCase,
bool isCondition) {
const auto& metadata = isCondition
? gd::MetadataProvider::GetConditionMetadata(
platform, instruction.GetType())
: gd::MetadataProvider::GetActionMetadata(
platform, instruction.GetType());
gd::String completeSentence = gd::InstructionSentenceFormatter::Get()->GetFullText(instruction, metadata);
const gd::String& ignored_characters = EventsRefactorer::searchIgnoredCharacters;
completeSentence.replace_if(completeSentence.begin(),
completeSentence.end(),
[ignored_characters](const char &c) {
return ignored_characters.find(c) != gd::String::npos;
},
"");
completeSentence.RemoveConsecutiveOccurrences(
completeSentence.begin(), completeSentence.end(), ' ');
size_t foundPosition = matchCase
? completeSentence.find(search)
: completeSentence.FindCaseInsensitive(search);
return foundPosition != gd::String::npos;
}
bool EventsRefactorer::SearchStringInConditions(
gd::ObjectsContainer& project,
gd::ObjectsContainer& layout,
const gd::Platform& platform,
gd::InstructionsList& conditions,
gd::String search,
bool matchCase) {
bool matchCase,
bool inSentences) {
for (std::size_t cId = 0; cId < conditions.size(); ++cId) {
for (std::size_t pNb = 0; pNb < conditions[cId].GetParameters().size();
++pNb) {
@@ -768,23 +878,25 @@ bool EventsRefactorer::SearchStringInConditions(
if (foundPosition != gd::String::npos) return true;
}
if (inSentences && SearchStringInFormattedText(
platform, conditions[cId], search, matchCase, true))
return true;
if (!conditions[cId].GetSubInstructions().empty() &&
SearchStringInConditions(project,
layout,
SearchStringInConditions(platform,
conditions[cId].GetSubInstructions(),
search,
matchCase))
matchCase,
inSentences))
return true;
}
return false;
}
bool EventsRefactorer::SearchStringInEvent(gd::ObjectsContainer& project,
gd::ObjectsContainer& layout,
gd::BaseEvent& event,
gd::String search,
bool matchCase) {
bool EventsRefactorer::SearchStringInEvent(gd::BaseEvent& event,
gd::String search,
bool matchCase) {
for (gd::String str : event.GetAllSearchableStrings()) {
if (matchCase) {
if (str.find(search) != gd::String::npos) return true;

View File

@@ -41,7 +41,7 @@ class GD_CORE_API EventsSearchResult {
std::size_t positionInList;
bool IsEventsListValid() const { return eventsList != nullptr; }
/**
* \brief Get the events list containing the event pointed by the EventsSearchResult.
* \warning Only call this when IsEventsListValid returns true.
@@ -49,7 +49,7 @@ class GD_CORE_API EventsSearchResult {
const gd::EventsList & GetEventsList() const { return *eventsList; }
std::size_t GetPositionInList() const { return positionInList; }
bool IsEventValid() const { return !event.expired(); }
/**
@@ -72,7 +72,7 @@ class GD_CORE_API EventsSearchResult {
class GD_CORE_API EventsRefactorer {
public:
/**
* Replace all occurences of an object name by another name
* Replace all occurrences of an object name by another name
* ( include : objects in parameters and in math/text expressions of all
* events ).
*/
@@ -98,14 +98,14 @@ class GD_CORE_API EventsRefactorer {
* \return A vector containing EventsSearchResult objects filled with events
* containing the string
*/
static std::vector<EventsSearchResult> SearchInEvents(gd::ObjectsContainer& project,
gd::ObjectsContainer& layout,
static std::vector<EventsSearchResult> SearchInEvents(const gd::Platform& platform,
gd::EventsList& events,
gd::String search,
bool matchCase,
bool inConditions,
bool inActions,
bool inEventStrings);
bool inEventStrings,
bool inEventSentences);
/**
* Replace all occurrences of a gd::String in events
@@ -117,13 +117,14 @@ class GD_CORE_API EventsRefactorer {
gd::String newString,
bool matchCase,
bool inConditions,
bool inActions);
bool inActions,
bool inEventString);
virtual ~EventsRefactorer(){};
private:
/**
* Replace all occurences of an object name by another name in an action
* Replace all occurrences of an object name by another name in an action
* ( include : objects in parameters and in math/text expressions ).
*
* \return true if something was modified.
@@ -136,7 +137,7 @@ class GD_CORE_API EventsRefactorer {
gd::String newName);
/**
* Replace all occurences of an object name by another name in a condition
* Replace all occurrences of an object name by another name in a condition
* ( include : objects in parameters and in math/text expressions ).
*
* \return true if something was modified.
@@ -185,7 +186,7 @@ class GD_CORE_API EventsRefactorer {
gd::String name);
/**
* Replace all occurences of a gd::String in conditions
* Replace all occurrences of a gd::String in conditions
*
* \return true if something was modified.
*/
@@ -197,7 +198,7 @@ class GD_CORE_API EventsRefactorer {
bool matchCase);
/**
* Replace all occurences of a gd::String in actions
* Replace all occurrences of a gd::String in actions
*
* \return true if something was modified.
*/
@@ -208,21 +209,40 @@ class GD_CORE_API EventsRefactorer {
gd::String newString,
bool matchCase);
static bool SearchStringInActions(gd::ObjectsContainer& project,
gd::ObjectsContainer& layout,
/**
* Replace all occurrences of a gd::String in strings of events (for example:
* comments and name of groups).
*
* \return true if something was modified.
*/
static bool ReplaceStringInEventSearchableStrings(
gd::ObjectsContainer& project,
gd::ObjectsContainer& layout,
gd::BaseEvent& event,
gd::String toReplace,
gd::String newString,
bool matchCase);
static bool SearchStringInFormattedText(const gd::Platform& platform,
gd::Instruction& instruction,
gd::String search,
bool matchCase,
bool isCondition);
static bool SearchStringInActions(const gd::Platform& platform,
gd::InstructionsList& actions,
gd::String search,
bool matchCase);
static bool SearchStringInConditions(gd::ObjectsContainer& project,
gd::ObjectsContainer& layout,
bool matchCase,
bool inSentences);
static bool SearchStringInConditions(const gd::Platform& platform,
gd::InstructionsList& conditions,
gd::String search,
bool matchCase);
static bool SearchStringInEvent(gd::ObjectsContainer& project,
gd::ObjectsContainer& layout,
gd::BaseEvent& events,
gd::String search,
bool matchCase);
bool matchCase,
bool inSentences);
static bool SearchStringInEvent(gd::BaseEvent& events,
gd::String search,
bool matchCase);
static const gd::String searchIgnoredCharacters;
EventsRefactorer(){};
};

View File

@@ -17,6 +17,8 @@
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Project/Project.h"
#include "GDCore/Project/ExternalEvents.h"
#include "GDCore/IDE/DependenciesAnalyzer.h"
using namespace std;
@@ -95,11 +97,11 @@ std::set<gd::String> EventsVariablesFinder::FindAllGlobalVariables(
for (std::size_t i = 0; i < project.GetLayoutsCount(); ++i) {
std::set<gd::String> results2 =
FindArgumentsInEvents(platform,
project,
project.GetLayout(i),
project.GetLayout(i).GetEvents(),
"globalvar");
FindArgumentsInEventsAndDependencies(
platform,
project,
project.GetLayout(i),
"globalvar");
results.insert(results2.begin(), results2.end());
}
@@ -112,8 +114,8 @@ std::set<gd::String> EventsVariablesFinder::FindAllLayoutVariables(
const gd::Layout& layout) {
std::set<gd::String> results;
std::set<gd::String> results2 = FindArgumentsInEvents(
platform, project, layout, layout.GetEvents(), "scenevar");
std::set<gd::String> results2 = FindArgumentsInEventsAndDependencies(
platform, project, layout, "scenevar");
results.insert(results2.begin(), results2.end());
return results;
@@ -126,12 +128,12 @@ std::set<gd::String> EventsVariablesFinder::FindAllObjectVariables(
const gd::Object& object) {
std::set<gd::String> results;
std::set<gd::String> results2 = FindArgumentsInEvents(platform,
project,
layout,
layout.GetEvents(),
"objectvar",
object.GetName());
std::set<gd::String> results2 = FindArgumentsInEventsAndDependencies(
platform,
project,
layout,
"objectvar",
object.GetName());
results.insert(results2.begin(), results2.end());
return results;
@@ -149,7 +151,7 @@ std::set<gd::String> EventsVariablesFinder::FindArgumentsInInstructions(
for (std::size_t aId = 0; aId < instructions.size(); ++aId) {
gd::String lastObjectParameter = "";
gd::InstructionMetadata instrInfos =
const gd::InstructionMetadata& instrInfos =
instructionsAreConditions ? MetadataProvider::GetConditionMetadata(
platform, instructions[aId].GetType())
: MetadataProvider::GetActionMetadata(
@@ -203,6 +205,38 @@ std::set<gd::String> EventsVariablesFinder::FindArgumentsInInstructions(
return results;
}
std::set<gd::String> EventsVariablesFinder::FindArgumentsInEventsAndDependencies(
const gd::Platform& platform,
const gd::Project& project,
const gd::Layout& layout,
const gd::String& parameterType,
const gd::String& objectName) {
std::set<gd::String> results;
std::set<gd::String> results2 = FindArgumentsInEvents(
platform, project, layout, layout.GetEvents(), parameterType, objectName);
results.insert(results2.begin(), results2.end());
DependenciesAnalyzer dependenciesAnalyzer = DependenciesAnalyzer(project, layout);
dependenciesAnalyzer.Analyze();
for (const gd::String& externalEventName : dependenciesAnalyzer.GetExternalEventsDependencies()) {
const gd::ExternalEvents& externalEvents = project.GetExternalEvents(externalEventName);
std::set<gd::String> results3 = FindArgumentsInEvents(
platform, project, layout, externalEvents.GetEvents(), parameterType, objectName);
results.insert(results3.begin(), results3.end());
}
for (const gd::String& sceneName : dependenciesAnalyzer.GetScenesDependencies()) {
const gd::Layout& dependencyLayout = project.GetLayout(sceneName);
std::set<gd::String> results3 = FindArgumentsInEvents(
platform, project, dependencyLayout, dependencyLayout.GetEvents(), parameterType, objectName);
results.insert(results3.begin(), results3.end());
}
return results;
}
std::set<gd::String> EventsVariablesFinder::FindArgumentsInEvents(
const gd::Platform& platform,
const gd::Project& project,

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