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446 Commits

Author SHA1 Message Date
Clément Pasteau
e4fc065dc1 Bump newIDE Version 2021-08-12 17:27:30 +02:00
Florian Rival
d1f4d26e49 Fix color of grids in scene editor not properly persisted
* Also make the update real time (any change in the settings are shown directly in the editor)

Don't show the rest in the changelog:

* Add various Flow typings where missing (SetupGridDialog and various InstancesEditor files)
* Serialize the settings into a generic "EditorSetting" (so that the Project is agnostic of any editor related stuff)
* Rename uiSettings/options/LayoutEditorCanvasOptions to InstancesEditorSettings
  * Handle everything inside the IDE (so that the Project remains agnostic of any editor related stuff)

Note that in the future, this kind of EditorSetting that is stored inside the project could be moved to its own structure (living outside of the project file).
2021-08-12 17:05:32 +02:00
ClementPasteau
a1b840a4fa Add Release Ladder action to Platformer Object Behavior (#2892)
Allow a Platformer Object to simulate a "Release Ladder" action
2021-08-12 15:54:19 +02:00
Florian Rival
465629b688 Add a way to set the "extra info" of a parameter without automatic namespace addition for objects/behaviors
Don't show in changelog
2021-08-12 10:28:01 +02:00
ClementPasteau
38758c62c6 Improve Actions and Conditions search allowing typing mistakes (fuzzy) (#2891) 2021-08-11 17:40:20 +02:00
Aurélien Vivet
26f6e95e46 Show previews of image resources properly pixelated when smoothing is deactivated (#2882) 2021-08-09 17:09:58 +02:00
Aurélien Vivet
34abf8290e Bump newIDE version (#2880) 2021-08-07 14:33:54 +02:00
Aurélien Vivet
52677f5512 Show pixel art assets in the asset store as pixelated and larger (#2838) 2021-08-05 20:27:47 +02:00
ClementPasteau
df2b51bb1b Increase the NewIDE tests jest timeout (#2878)
Don't show in changelog
2021-08-05 15:12:52 +02:00
ClementPasteau
6b0ff984f2 Fix Panel Sprite initial opacity not being correctly applied (#2873)
Fix Panel Sprite initial opacity not being correctly applied
2021-08-05 14:25:43 +02:00
D8H
f4512242e4 Add an action to clear the shapes of a Shape Painter object on demand (#2868) 2021-08-04 13:10:29 +02:00
D8H
8beabbadef Add an action to forbid to jump again while in the air to the Platformer behavior. (#2872)
* This is useful if you want to allow to jump again in the air for a bit of time, and then forbid to jump again later (for example, to implement a "Coyote Time" feature to your player character)
2021-08-04 12:29:38 +02:00
Todor Imreorov
9491a8ed45 Fix buttons to save/load/change the file in Piskel sometimes not displayed properly (#2844) 2021-08-04 11:29:35 +02:00
D8H
f945dfd987 Fix an error log when the new instruction dialog opens (#2869)
Don't show in changelog
2021-08-04 09:35:04 +02:00
Florian Rival
ff42591354 Increase the GDJS tests Karma timeout (#2861)
Semaphore CI tests were sometimes timing out, notably the ones involving PixiJS and real resources to load.

Don't show in changelog
2021-08-03 16:20:35 +02:00
D8H
21fb93c66a Improve TypeScript types for the Shape Painter object (#2860)
Only show in developer changelog
2021-08-03 16:17:11 +02:00
Arthur Pacaud
068fbe653a Add new lines between functions back in TS files (#2859)
Only show in developer changelog
2021-08-03 14:35:07 +02:00
Florian Rival
80891dcc59 Fix readme link
[skip ci]
Don't show in changelog
2021-08-02 19:57:24 +02:00
ClementPasteau
34155d65f1 Fix color picker not shown for the action setting the color of a light object (#2857) 2021-08-02 19:01:16 +02:00
Florian Rival
18f22470ca Fix wrong icon shown intermittently in the extensions store 2021-08-01 20:22:24 +02:00
Florian Rival
92a8ebc58b Fix extra scrollbar on small screens when selecting an object or an action/condition in the events sheet 2021-08-01 19:11:29 +02:00
Florian Rival
565384e270 Fix unability to scroll when a lot of parameters were shown for an action or a condition 2021-08-01 19:11:29 +02:00
Florian Rival
8335b2edf9 Add continuous delivery: automatic macOS and Windows builds (#2854)
* This automatically builds the signed macOS app, the Windows exe and AppX, the Linux AppImage.
* This is only for master and any "experimental-build/xxx" branches.
* Only Travis CI and Semaphore CI are running tests, for all branches.
2021-07-31 18:12:19 +02:00
Aurélien Vivet
12c77d0455 Add thumbnails in the resources list (#2842) 2021-07-27 15:59:06 +02:00
Florian Rival
13b62a06eb Add option to allow building Android App Bundles that can be uploaded if you already published APKs with Play App Signing enabled for your game
* If you already opted in for "Play App Signing" in the Play Developer Console and published some APKs like this, you need to enable the new "Old upload key" option, in the Signing Option, before *each* packaging for Android.
* Read this [page to learn more](http://wiki.compilgames.net/doku.php/gdevelop5/publishing/android_and_ios/play-store/upgrading-from-apk-to-aab#done_you_can_now_upload_your_aab) and have step by step details of what to do to update your game.
* If you publish a new game with Android App Bundles, there is nothing to do!
2021-07-22 15:09:58 +01:00
Florian Rival
d27119d8ea Remove deprecated examples upload script from web-app deployment
Don't show in changelog
2021-07-21 17:25:40 +01:00
Florian Rival
dd3ff554d5 Upgrade AppVeyor CI to Node.js 14 (#2826)
[ci skip] [skip ci]
2021-07-20 23:36:56 +01:00
Florian Rival
287a17b634 Add a maximum size for the GDevelop logo so that it's not too big on large resolutions 2021-07-20 18:13:42 +01:00
Florian Rival
7dc477e29e Bump newIDE version 2021-07-20 15:53:20 +01:00
Florian Rival
8174bca3b1 Fix progress bar not shown if GDevelop logo was hidden
Don't show in changelog
2021-07-19 21:41:24 +01:00
Florian Rival
7f6388c6f5 Make the loading screen customizable (#2814)
* Allow to choose the style of the GDevelop logo (light, dark, colored or plain)
* Allow to choose the background color and an optional background image
* Allow to choose the size of the progress bar (with a minimum and maximum size)
* Allow to choose the duration of the fade in animations and the minimum time the loading screen is shown
* Use the **new preview button in the game properties** dialog to run a preview with the loading screen shown
2021-07-19 19:52:25 +01:00
Florian Rival
da3a099ff2 Fix increasing size of the project file whenever changes on a layer were cancelled
* This was because of a duplication of the "cameras" stored in the layer.
* Also add a check to clean project files with the problem.

Fix #2812
2021-07-17 11:56:04 +01:00
Florian Rival
7b2c7b4a00 Bump newIDE version 2021-07-15 18:06:49 +01:00
Florian Rival
f750a356c3 Add missing Flow annotations
Don't show in changelog
2021-07-15 14:50:02 +01:00
Florian Rival
611a72aee1 Fix focus not set when editing a mouse button field in the events sheet
* Also fix various missing Flow annotations
2021-07-14 22:46:18 +01:00
Florian Rival
1b965b65a4 Fix variables not shown properly in the debugger
* This removes toJSON method on gdjs.Variable. This was just introduced in beta 111, if you're using it, please use toJSObject instead and JSON.stringify.
2021-07-14 22:08:00 +01:00
Florian Rival
c077628eb4 Bump newIDE version 2021-07-14 18:12:06 +01:00
Leo_Red
f1a6da0cb2 Remove example issues auto close workflow (#2806)
Don't show in changelog
2021-07-14 14:42:35 +01:00
Aurélien Vivet
df4a780311 Give more consistency to the order of the buttons in the behaviors editor (#2803) 2021-07-13 22:48:58 +01:00
Florian Rival
8c955cf77a Remove useless "Behavior" text in the behaviors editor
Don't show in changelog
2021-07-13 16:15:51 +01:00
Florian Rival
17efae037c Fix crash when analyzing unused variables when a scene is depending on another scene 2021-07-13 16:09:01 +01:00
Florian Rival
f1120238ec Slightly improve rendering scheduling for games 2021-07-13 13:51:32 +01:00
Florian Rival
5d6a2bb3a0 Fix GDJS tests (regression since rework of GDJS build in the editor)
Don't show in changelog
2021-07-13 13:46:32 +01:00
Florian Rival
f3a49ad2cf Speed up GDJS build (including at editor startup) in development
This reduces the number of copied files (let esbuild build directly in the proper output folder).
Also avoid copying the source files after every change (avoiding ~3-4 seconds of copy).

Overall, a change in GDJS/Extensions results in 1-3 seconds of build, instead of almost 10 sometimes due to the large number of file copies.

Only show in developer changelog
2021-07-12 18:11:17 +01:00
Florian Rival
aac3379f59 Remove more deprecated strings from translations
Don't show in changelog
2021-07-12 14:30:28 +01:00
Florian Rival
49949189cf Remove deprecated strings from translations
Don't show in changelog
2021-07-12 11:50:29 +01:00
Florian Rival
977daa50fa Remove gcc from Travis CI matrix as too costly in build minutes
Don't show in changelog
2021-07-11 18:21:48 +01:00
Florian Rival
fd8a7df868 Fix wording 2021-07-11 17:16:04 +01:00
Florian Rival
303110ade5 Fix long description not shown for Yes/No and True/False parameter fields
Fix #2794
2021-07-11 17:16:04 +01:00
Florian Rival
cb15111d03 Display behavior icons in the behaviors editor
* Also better align some icons
* Show button to open the help page for all behaviors
2021-07-11 17:16:04 +01:00
Florian Rival
9db4d603a0 Refactor access to behavior/behavior shared data in the editor
Avoid having getters in the gd::Platform or the gd::Project, as they should not be responsible for this.
Instead, use gd::MetadataProvider to fetch the BehaviorMetadata.

Don't show in changelog
2021-07-11 17:16:04 +01:00
Florian Rival
6c7db9a948 Display extension icons in the project manager 2021-07-11 14:26:57 +01:00
Florian Rival
6b9a8f14e3 Center images in extension generated documentation pages
Don't show in changelog
2021-07-10 18:51:31 +01:00
Florian Rival
2f3a18046a Fix rendering of lists and author names in extensions generated documentation
Don't show in changelog
2021-07-10 18:46:17 +01:00
Florian Rival
812ff43905 Automatically generate pages on the wiki for the community extensions 2021-07-10 18:19:02 +01:00
Florian Rival
1a113004be Update extensions registry loading to use the GDevelop asset API instead of using GitHub directly
Don't show in changelog
2021-07-10 14:18:26 +01:00
Florian Rival
0dd10a7955 Improve extract changelog script
Don't show in changelog
2021-07-09 23:05:27 +01:00
Florian Rival
00b25461ed Fix "X" and "Y" expression for sprite objects (regression)
The default point being passed was incorrectly set as 0 instead of "" (empty string), which was misunderstood by the game engine as the origin point (which would be flipped)

Don't show in changelog
2021-07-09 15:32:48 +01:00
Florian Rival
9e28068e4f Fix Debugger Tools extension not available in the web-app 2021-07-08 20:01:07 +01:00
D8H
6b231f3eb6 Fix: instances editor no longer give unnecessary floating positions (#2790)
* Fix: Moving instances and resizing one instance no longer give floating positions or dimensions on 0° rotated instances.
Don't show in changelog
2021-07-07 20:12:14 +02:00
Florian Rival
2dd2c85f12 Update translations 2021-07-06 17:20:43 +01:00
Florian Rival
c61faa7e05 Clean up some dead code
Don't show in changelog
2021-07-06 17:13:00 +01:00
Florian Rival
1840f6f45a Save a bit of time at startup by avoiding to pre-fetch resources
Don't show in changelog
2021-07-06 15:54:12 +01:00
Florian Rival
b11eccfa22 Clarify in the list of effects that Kawase blur should be preferred over the classic Gaussian blur for performance 2021-07-06 15:53:37 +01:00
Florian Rival
9236608502 Fix broken sortable list of animations (regression)
Fix #2784

Don't show in changelog
2021-07-06 15:32:35 +01:00
Florian Rival
12a6bc23c3 Add an option to package games as Android App Bundles, to publish them on Google Play
* Starting from August, it will be mandatory to upload Android App Bundles to Google Play - APK files won't be accepted anymore.
2021-07-04 19:29:13 +01:00
Florian Rival
23c2b84707 Fix animation scrolling in the Sprite object editor on small screens 2021-07-03 13:00:32 +01:00
Florian Rival
adb4f2a6cf Fix animation editor preview speed being too fast on monitors with high refresh rate
* Also fix scrolling/zooming in the preview

Fix #2779
2021-07-03 12:03:18 +01:00
D8H
aa3ed78eda Improve selection in the scene editor so that multiple instances can be properly rotated and resized (#2751)
* When resizing or rotating multiple instances, they will keep their relative positions.
* When resizing rotated instances, their aspect ratio will be kept to avoid an unintuitive resize effect 
* This makes it easier to edit chunks of levels, scale them, resize them and rotate them.
2021-07-01 23:26:26 +01:00
Aurélien Vivet
efb8668077 Allow popups in the events sheet to be validated after a change using Ctrl+Enter (or Cmd+Enter on macOS) (#2569)
* Also add a preference to choose if Escape should cancel any changes made (like in a dialog) or not (like previously).
2021-06-30 22:03:19 +01:00
Florian Rival
8d763d4600 Put the button to restore the default collision mask in a split menu
This is because its usage is less frequent, so it does not eat the bottom space.
We can also now delete all polygons to restore the default masks, so its usage will decrease.
2021-06-25 14:11:30 +02:00
Aurélien Vivet
0cc1e57450 Put the button "add a behavior to the object" at the bottom of the list of behaviors (#2760)
* Also restore the default collision mask if all polygons are removed in the custom mask
2021-06-25 13:47:01 +02:00
Florian Rival
24c13e1022 Make the buttons at the bottom of the list of animations always visible in the Sprite editor 2021-06-22 11:52:52 +02:00
Florian Rival
965f7aab32 Fix getting the length of an object array always returning 0 2021-06-22 10:16:43 +02:00
Florian Rival
23c1f2423d Update badge to use travis-ci.com
Don't show in changelog
2021-06-17 09:30:49 +02:00
Arthur Pacaud
1d5eb8e529 Move JSON and JS variable conversions to gdjs.Variable (#2740)
Only show in developer changelog
2021-06-16 16:59:12 +01:00
D8H
8968ef34e2 Add Flow typing to the instances editor (#2745)
Only show in developer changelog
2021-06-16 16:50:51 +01:00
Arthur Pacaud
736ba023ff Add various DX improvements (#2741)
Only show in developer changelog
2021-06-16 16:22:30 +01:00
D8H
ade075f076 Reorganize pathfinding behavior actions and conditions in 2 groups (#2738) 2021-06-16 14:58:47 +01:00
Florian Rival
049c36b081 Fix tests 2021-06-16 08:44:46 +02:00
Florian Rival
3977e2b6f2 Fix formatting 2021-06-14 15:12:11 +01:00
Aurélien Vivet
f08f38bc3b Fix "NAN" shown for the cursor position when opening the scene editor (#2743) 2021-06-14 15:10:53 +01:00
D8H
127a881416 Add a condition and expression to check the movement angle for the pathfinding behavior (#2737) 2021-06-12 18:39:31 +01:00
Florian Rival
606143ff36 Fix typings 2021-06-12 15:53:17 +01:00
Florian Rival
05a68cb17f Fix behavior not always set correctly when editing parameters using the inline popover in the events sheet 2021-06-12 15:52:01 +01:00
Florian Rival
280377cc98 Fix RGB colors with a component at 0 not applied to the ambient light color
Fix #2734
2021-06-12 15:02:49 +01:00
Florian Rival
3c88c150d5 Fix effects container of an object not copied properly (and so erased when previewing)
This is a good example of why custom assignment ctor/copy operator should be avoided. In the case of gd::Object, it would have been better to encapsulate the behaviors in a "gd::BehaviorContentContainer", that would have custom assignement ctor/copy operator, so that we could then avoid specifying those for gd::Object.

Don't show in changelog
2021-06-12 02:08:34 +01:00
D8H
13471ad40a Add actions/conditions/expressions to specify an offset for the virtual grid used by the Pathfinding behavior (#2730) 2021-06-12 00:14:24 +01:00
Florian Rival
0d7d574f1b Fix action and condition to change the movement angle offset of the Top Down Movement behavior 2021-06-12 00:05:02 +01:00
D8H
19a10d7dab Add autocompletions for animation and points of Sprite objects (#2722)
* Both for the parameters of actions and inside expressions.
2021-06-11 23:27:44 +01:00
Arthur Pacaud
84e096f85d Update the IDE to Firebase v9 (to reduce the size of the Firebase module) (#2724)
Only show in developer changelog
2021-06-11 23:13:50 +01:00
Aurélien Vivet
40f5eb3e23 Remove unused argument (#2731)
Don't show in changelog
2021-06-11 11:17:00 +01:00
Arthur Pacaud
4948e16dd5 Add disconnection actions to the p2p extension (#2723) 2021-06-09 22:45:20 +01:00
D8H
2b38325d96 Ensure variables referenced in external events are shown in the autocompletions in the variables editor (#2717) 2021-06-09 21:29:20 +01:00
D8H
9a10caeeac Add autocompletion for variable names in expressions (#2692) 2021-06-07 09:16:12 +01:00
Florian Rival
a4be56a24b Add links when creating issues 2021-06-06 17:47:57 +01:00
Arthur Pacaud
fc8b724e3c Export extension dependencies exported when the extension is used (#2671)
* This for example allow to export the vibration extension only if it's used in events.

Only show in developer changelog
2021-06-06 16:45:47 +01:00
Aurélien Vivet
7e61419a36 Clean the examples folder (#2713)
Only show in developer changelog
2021-06-06 15:37:47 +01:00
Florian Rival
473661b8a2 Fix typings 2021-06-06 15:36:01 +01:00
Florian Rival
350fea08bf Enable serialization of effects in gd::Object
Don't show in changelog
2021-06-05 16:55:28 +01:00
D8H
4f9154549b Add autocompletion in expressions for scene names, layer names and parameters with choices (#2702) 2021-06-05 14:27:28 +01:00
Florian Rival
d9172ded36 Replace the list of examples by an "Example Library" (#2697)
* You can contribute to the examples library by submitting your new (or improved) examples on https://github.com/GDevelopApp/GDevelop-examples
2021-06-05 00:57:23 +01:00
Aurélien Vivet
aef8271a4e Specify type of variables in the events sheet sentences (#2701) 2021-06-02 21:33:29 +01:00
Harsimran Singh Virk
83db8ce272 Added Effects Container in gd::Object (#2683)
Only show in developer changelog
2021-05-31 22:22:08 +01:00
Florian Rival
e26c1470c1 Upgrade to Flow 0.131 (#2695)
Don't show in changelog
2021-05-31 22:19:13 +01:00
Florian Rival
4b382cb191 Allow to pass the path to GDJS to the extensions loader (#2694)
Useful for third party/external tools.

Don't show in changelog
2021-05-30 19:21:42 +01:00
Aurélien Vivet
6c631410f2 Fix the opacity value for BBText and Bitmap Text object, value is now clamped between 0 and 255 (#2693) 2021-05-30 18:44:04 +02:00
D8H
516b1d978c Fix platformer objects so that they can always grab a platform ledge even when multiple platforms are overlapping (#2686) 2021-05-28 22:09:50 +01:00
Arthur Pacaud
822146e5f1 Add an action to add a document in Firestore without having to specify a name (#2687) 2021-05-27 21:58:26 +01:00
Florian Rival
7b3987bae4 Upgrade TypeScript to version 4.3.2 for GDJS game engine (#2688)
Only show in developer changelog
2021-05-27 12:37:54 +01:00
Aurélien Vivet
506c029690 Fix events sheet showing "unknown instruction" when the action/condition editor is dismissed with a backdrop click (#2684) 2021-05-27 09:36:09 +01:00
Aurélien Vivet
b28e4e1230 Hide preferences in the web-app when they are not applicable for it (#2681) 2021-05-26 15:44:36 +01:00
Arthur Pacaud
c1edcbfa19 Add support for running queries in Firebase (#2610) 2021-05-26 09:48:16 +01:00
D8H
3125956dfc In the variables editor, add autocompletion for variables that are used in events but not yet defined in the list (#2665)
* This means that if you use a scene, global or object variable in your events, it will be suggested the next time you open the variables editor of the scene, project or of an object, when you enter the name of a new variable.
* Note that this works only for now for variables that are not arrays or structures.
2021-05-25 23:37:25 +01:00
Florian Rival
633c7bbd9d Fix color field warning
Don't show in changelog
2021-05-25 20:51:03 +01:00
Florian Rival
df92ea1ac9 Add a warning when trying to enter a color text with an extra quote
* See as an example: #2675
2021-05-25 20:41:04 +01:00
Aurélien Vivet
3eb571a03a Fix AABB and the positioning of the bitmap text object. 2021-05-25 20:57:41 +02:00
Aurélien Vivet
98303f7f50 Fix BitmapText height when the text is finishing with new lines (#2670) 2021-05-25 08:44:40 +01:00
Arthur Pacaud
34dfbbc294 Remove misleading descriptions of subscriptions (#2544)
Don't show in changelog
2021-05-24 21:49:32 +02:00
Harsimran Singh Virk
afbb316bd2 Refactor gd::Layer to use a gd::EffectsContainer (#2645)
Only show in developer changelog
2021-05-22 00:22:58 +01:00
Arthur Pacaud
b75945869c Add autocompletions for scene, layers and some parameter fields (#2663)
* Both display the scene names (or layer names, or valid choices, according to the field) and the autocompletions like a usual text expression - making it more obvious that you can use an expression here.
2021-05-22 00:07:34 +01:00
Aurélien Vivet
efb3f55885 Add a preference to display the preview window always on top of other windows (#2667) 2021-05-20 23:14:42 +02:00
Aurélien Vivet
82d2a4b5e4 Add padding option for effects on layers (#2658) 2021-05-18 16:25:01 +01:00
aphoenixholland
7748f3c48e Add support for tweening object color using Hue/Saturation/Lightness (HSL) (#2571)
* This is useful to make some effects or have a more natural color change.
2021-05-17 23:23:03 +01:00
D8H
80ddc9c1b7 Fix grid snapping at the object creation when the grid position is not an integer (#2648) 2021-05-15 20:22:50 +01:00
Arthur Pacaud
5d50c31e55 Add code snippets for Visual Studio Code (#2647)
Only show in developer changelog
2021-05-15 19:05:56 +01:00
Florian Rival
61a969fdb1 Bump newIDE version 2021-05-13 19:42:05 +01:00
Florian Rival
a14b8e8bcd Merge branch 'master' of github.com:4ian/GDevelop 2021-05-13 19:41:51 +01:00
D8H
faa37a4fd2 Update Link Tools examples to use the new link action (#2646) 2021-05-13 19:21:00 +01:00
Florian Rival
176efafe43 Increase the size before warning in the service worker
Don't show in changelog
2021-05-12 23:30:49 +01:00
Aurélien Vivet
c242e1747b Fix "debug draw" not taking into account camera zoom and rotation (#2636) 2021-05-12 18:55:37 +01:00
Florian Rival
fe74ec0c49 Fix collision masks overriden if not shared by all animations when opening their editor
Don't show in changelog
2021-05-11 21:07:48 +01:00
Florian Rival
2b5a9b8254 Bump newIDE version 2021-05-11 18:58:47 +01:00
Nilay Majorwar
d352c28003 Fix collision masks and points overriden if not shared by all animations when opening their editor (#2635) 2021-05-11 18:48:06 +01:00
Florian Rival
1991cc634a Change the default behavior when clicking outside a window: it won't be closed anymore.
* This avoids a recurring issue where misclicking outside a window would cancel any changes made in the window.
* You can still press Escape to quickly close a dialog.
* Note that this behavior can be customized in the preferences. You can choose to cancel the changes, apply any changes or do nothing.
2021-05-09 23:10:59 +01:00
Florian Rival
d653f846b6 Update Bitmap Text description/wording
Don't show in changelog
2021-05-09 22:58:32 +01:00
Florian Rival
9a8ec971f2 Update translations 2021-05-09 20:37:45 +01:00
Florian Rival
87c5007a25 Add Bitmap Text example
Don't show in changelog
2021-05-09 19:45:29 +01:00
Florian Rival
666a9c747a Add Bim Bam (Bust-a-Move clone) example (thanks D8H) 2021-05-09 12:48:17 +01:00
Florian Rival
cf59e6fb1e Add Tactical Game Grid Movement example (thanks D8H) 2021-05-09 12:36:01 +01:00
Florian Rival
ab04db387a Add "Menu with tweens" example (thanks Dreamkingmovies) 2021-05-09 12:05:50 +01:00
aphoenixholland
7a7a0d0eec Add an option to Tween behavior scale actions to scale an object from its center (#2611) 2021-05-09 11:44:23 +01:00
Arthur Pacaud
a27d1e97bc Rework GetUsedExtensions (#2588)
Only show in developer changelog
2021-05-07 22:46:02 +02:00
Aurélien Vivet
076732abd9 Automatically disable smoothing of assets from asset store if the project is using the "nearest" scale mode ("pixel-perfect") (#2620) 2021-05-07 15:10:13 +01:00
Aurélien Vivet
9d09ad4dd9 Add Bitmap Text objects, an efficient way to display texts using custom "bitmap fonts" (#2432)
* This allows to display texts on screen that use a "bitmap font", generated with softwares like [BMFont](https://www.angelcode.com/products/bmfont/) or [bmGlyph](http://www.bmglyph.com/).
* Bitmap fonts allow advanced effects and custom design of each character, with complete control over the appearance of the text. This is useful for making a custom score counter, titles, button labels...
* They also render very well in a pixel-perfect, pixel-art or retro-like game.
* Finally, these Bitmap Texts are fast and efficient to render on screen: useful for scores or texts that are updated frequently.
2021-05-07 14:57:00 +01:00
Oxey405
c16d155066 Fix multi-user compatibility on Linux (previews/exports not generated in same folders anymore) (#2590) 2021-05-06 19:31:10 +01:00
Florian Rival
cbdfd344e3 Fix shortcut in preview and text entry not working anymore
Fix #2605

Don't show in changelog
2021-05-06 19:29:18 +01:00
Henrik Hedlund
8cce4ab9f2 Add warning hint about overriding the Peer ID in P2P extension (#2606) 2021-05-04 08:54:38 +01:00
Florian Rival
3266559cb6 Add actions, conditions and expressions to get the position of an object center or set its position using its center (#2593)
* This is useful for making concise actions or conditions.
* This is also useful because for some objects, the center is not located at half the width and the height of the object.
* You can use `Object.CenterX()` and `Object.CenterY()` to get the position of the center of an object in an expression.
2021-05-02 18:43:28 +01:00
Henrik Hedlund
990b04d629 Allow setting the client ID in the peer-to-peer extension (#2598)
* By default, a long unique ID is generated. If you use your own broker server, a game could generate a simple, but unique, ID for each game (e.g. 639239), and then specify that as the client ID. Other players can then connect to that peer using the simpler ID.
2021-05-02 11:04:30 +01:00
Florian Rival
c295456231 Fix sprite objects updating their displayed image one frame too late (#2597)
* This fixes some "flickering" when a sprite is just created, when a scene is changed or when external layout objects are created on a scene.

Fixes #1285
2021-05-01 18:05:25 +01:00
Florian Rival
79e033d57b Increase timeout for GDJS tests and fix a type issue
Don't show in changelog
2021-04-30 11:48:08 +02:00
Florian Rival
f0fc709a84 Fix tests (fix regression due to inexact rad/deg conversion) 2021-04-30 09:57:31 +02:00
D8H
b80ed7e6f5 Improve the type definitions of LinkedObjects (#2594)
Only show in developer changelog
2021-04-30 08:40:16 +01:00
D8H
f23936a6c4 Add tests on moving platforms (#2581)
Only show in developer changelog
2021-04-29 20:53:26 +01:00
Arthur Pacaud
1dff166df0 Add network and persistence configuration to firestore in Firebase (#2582) 2021-04-28 21:35:22 +02:00
Aurélien Vivet
50278b1ab2 Fix page scrolling when keyboard was used in games embedded in web pages (#2589) 2021-04-27 21:38:53 +01:00
Aurélien Vivet
5f4fde7a56 Add new expressions XFromAngleAndDistance and YFromAngleAndDistance (#2558) 2021-04-25 21:08:29 +01:00
Aurélien Vivet
5384225a9b Fix typo and mobile controls on Platformer project example (#2578)
Don't show in changelog
2021-04-24 18:12:05 +02:00
Arthur Pacaud
5ecdfa1c7f Convert Firebase extension to TypeScript (#2417)
Only show in developer changelog
2021-04-24 17:58:36 +02:00
Nilay Majorwar
df6910e062 Rework the behaviors list with collapsible panels (#2553)
* This is useful to hide behaviors when they are too many of them
* This also creates a more visible distinction between each behavior
2021-04-23 12:05:53 +01:00
D8H
5a42d6b94c Add more type definitions and new tests for on moving platforms for the Platformer behavior (#2573)
Only show in developer changelog
2021-04-23 11:55:18 +01:00
Arthur Pacaud
afa9b2a2ae Fix invalid values ("NaN") being potentially stored in variables and corrupting the project files (#2568) 2021-04-20 16:47:20 +01:00
Florian Rival
1dae099be9 Fix a potential crash when instances are selected and an object is deleted (#2557) 2021-04-18 18:37:06 +01:00
Arthur Pacaud
6f64fd3d1c Fix "Sound is playing" condition not consistent when an audio file is being loaded (#2555)
* Because of this, this could create some glitches when playing sounds using the condition to check if a sound was already playing (for example, it could trigger multiple times a sound).
2021-04-18 18:34:05 +01:00
Florian Rival
6c0bd92b24 Fix crash when adding an instance of a global object on the scene 2021-04-17 12:01:05 +01:00
Arthur Pacaud
0bcaa835e6 Improve the file watcher in development mode (#2554)
* Use chokidar for a more reliable and robust change detection
2021-04-17 11:06:26 +01:00
Nilay Majorwar
32ca97650c Rework the collisions editor and points editor (#2481)
* Show the preview and the polygons/points side by side (on large screens), so it's easier to edit.
* The split can be dragged to give more space to the preview or to the tables.
* Show point name in tooltip when hovering on point.
* Improve the dragging of points and polygon vertices so that they continue to follow the cursor even if dragging outside of the image bounds.
* Allow to collapse polygon tables, useful if you have lots of polygons in an object.
* The checkered background in the editors are now also using different colors following the selected theme.
2021-04-14 22:26:31 +01:00
Arthur Pacaud
e19d63ce96 Improve spacing of descriptions for checkboxes in properties (#2542) 2021-04-13 10:25:01 +01:00
Aurélien Vivet
352e5daf1e Addition of the version number under the name of the extension in the presentation panel. (#2540) 2021-04-13 11:08:01 +02:00
Aurélien Vivet
003f56e9bc Remove the rest of the skeleton object (#2539)
Don't show in changelog
2021-04-13 00:22:36 +01:00
D8H
4b3fa9fc39 Fix hitboxes not invalidated in TestRuntimeObject (#2534)
Only show in developer changelog
2021-04-11 20:22:54 +01:00
Florian Rival
e3fa31c4a4 Merge branch 'master' of github.com:4ian/GDevelop 2021-04-11 15:49:51 +01:00
Florian Rival
1ad0ab9881 Add Goose Bomberman example (thanks D8H) 2021-04-11 15:48:33 +01:00
Aurélien Vivet
355c53cb12 Fix Video object wrongly starting to play automatically (#2533) 2021-04-11 14:40:58 +01:00
Florian Rival
2a9b27b503 Add a new Dialogue Tree example (thanks potato-gamer-coder and Midhil457!) 2021-04-11 13:26:32 +01:00
D8H
2fa2824ca2 Add a test for platformer object to fall when a platform is removed (#2529)
Only show in developer changelog
2021-04-11 03:07:33 +01:00
Florian Rival
85e3ed42fa Add experimental configuration for GitHub workspaces
Don't show in changelog
2021-04-11 01:58:12 +00:00
Aurélien Vivet
8a178a85fb Add a preference to choose if clicking outside a dialog is cancelling changes, applying changes or doing nothing (#2484) 2021-04-10 19:36:42 +01:00
Florian Rival
54ef7482cf Fix performance issues on iOS by upgrading internal rendering engine to PixiJS v6 (#2447)
* Thanks @Bouh and @arthuro555 for the help!

Co-authored-by: Bouh <bouh.vivez@gmail.com>
2021-04-09 23:58:18 +01:00
Aurélien Vivet
c846a7a068 Change the wording of the button to "Edit collision masks" (#2525) 2021-04-09 15:46:29 +01:00
Florian Rival
86eff4e408 Fix sounds/musics playing for a very short time at the default volume instead of the specified one
Fix #2490
2021-04-08 23:59:34 +01:00
D8H
916938b4a8 [Top-down] Stick controls now comply with the "allow diagonals" setting (#2518)
* Test cases on stick controls for forbidden diagonals


add tests

* Fix: stick controls now comply with allowDiagonals setting

* Remove only
2021-04-07 19:01:40 +00:00
D8H
49827984ac Allow an object moving vertically to change direction when diagonals are forbidden in the Top-down behavior. (#2516)
* If multiple keys are pressed, the last one is used to move the object.
2021-04-07 00:19:05 +01:00
Aurélien Vivet
02eac6ba5e Small fixes (#2514)
* Remove useless type

* Fix type
2021-04-06 22:43:09 +00:00
Arthur Pacaud
479167638b Update the discord invite URL (#2511) 2021-04-05 22:00:04 +02:00
Florian Rival
fada85d41d Fix export to Android/iOS failing if AdMob id was containing invalid characters (#2510) 2021-04-05 13:31:12 +01:00
Florian Rival
3017798283 Remove deprecated/unmaintained SkeletonObject extension (#2509)
This should probably be restarted from scratch with a well known/battle tested library.

Don't show in changelog
2021-04-03 23:58:02 +01:00
Florian Rival
515308ed9d Add Titan Souls Demo game (Thanks @HelperWesley and @arthuro555) 2021-04-03 22:36:50 +01:00
Tristan Rhodes
7369e05e01 Improve wording on some movement related action sentences (#2501) 2021-04-02 20:09:51 +01:00
Aurélien Vivet
55da9eb2ef Add an action to display collision hitboxes and points of objects during the game (#2394)
* This is useful to check the proper set up of objects and check the position of points of objects during the game.
2021-04-02 00:11:22 +01:00
Arthur Pacaud
01a45a10df Improve the p2p chat example (#2488) 2021-04-01 23:54:38 +01:00
Florian Rival
32d313f538 Bump newIDE version 2021-03-30 00:14:05 +01:00
Arthur Pacaud
1640ca49d7 Fix games hanging when using an empty While event (#2480) 2021-03-28 16:55:22 +01:00
D8H
654b8d0bc1 Change zoom in the scene editor so that it's centered on the cursor (#2478)
* This makes it easier to navigate in the scene by zooming in and out
2021-03-28 15:46:37 +01:00
Florian Rival
2a47d2f630 Auto close issues related to b105 web-app update
Don't show in changelog
2021-03-28 15:40:02 +01:00
Nilay Majorwar
e1423e0b90 Add One Dark theme (for the editor and for JavaScript code blocks) (#2476) 2021-03-28 15:28:56 +01:00
D8H
458430bbfb Fix platformer objects wrongly able to jump after falling (#2477) 2021-03-28 14:37:22 +01:00
Florian Rival
2a5c18474e Fix warning 2021-03-27 17:51:02 +00:00
D8H
827c53e9d5 Add an option to display an isometric grid in the scene editor (#2445) 2021-03-27 17:13:39 +00:00
Florian Rival
019920009a Fix ToJSON wrongly transforming an empty string to a variable containing the number 0 (#2475) 2021-03-27 15:44:45 +00:00
Nilay Majorwar
aaed10a598 Fix bug in theme creation script (#2474)
Only show in developer changelog
2021-03-27 12:20:22 +00:00
Arthur Pacaud
193ce8bcf8 Add VS Code debug configuration (#2466)
This allows to use breakpoints and debug the react app from inside the IDE.

Only show in developer changelog
2021-03-25 21:49:12 +00:00
Florian Rival
fd020fd2a3 Bump newIDE version 2021-03-25 20:16:20 +00:00
Florian Rival
802f67f5b7 Update translations 2021-03-23 23:32:49 +00:00
Florian Rival
945386ce56 Add comment about function duplication
Don't show in changelog
2021-03-23 22:52:22 +00:00
Florian Rival
a221acf875 Fix variable and child variables with special characters not suggested with a valid syntax in the events sheet
* Also fix game freeze when trying to use certain actions on an invalid variable name

Fix #2457
2021-03-23 22:43:53 +00:00
Florian Rival
35bf3861a5 Fix raycast conditions failing in some conditions
Fix #2450
2021-03-20 16:06:43 +00:00
Florian Rival
df8fb9678a Update examples for the web-app and fix UUID regenerated every time they are updated.
Don't show in changelog
2021-03-20 15:08:24 +00:00
Florian Rival
acffff0bca Fix download of libGD.js not downloading the .wasm file (#2448)
Don't show in changelog
2021-03-18 23:09:26 +00:00
D8H
ca3e0c8c18 Refactor the whole Platformer Object behavior internals (#2396)
* Use the State pattern to make more understandable the transitions between state and understand the different state that an object can have and what it can do in each.

Only show in developer changelog
2021-03-17 22:10:07 +00:00
Florian Rival
fa15276ffa Fix sentence of the action "Append variable to a scene array" 2021-03-15 18:31:32 +00:00
D8H
d98915090a Imrpove visibility and type definitions in the top-down behavior (#2436)
Only show in developer changelog
2021-03-15 18:18:42 +00:00
Arthur Pacaud
bdee666992 Update "For each child variable" event description (#2435) 2021-03-15 09:20:44 +00:00
Florian Rival
8cb55b6e8e Change some wordings in the Physics behavior actions
* Actions to apply a polar force (or impulse) are now called "Apply a force (angle)"
* Also added synonym to actions adding torque (rotational force) or angular impulse (rotational impulse)
2021-03-14 22:17:03 +00:00
Arthur Pacaud
4e21a29c9b Allow to use any scene variable (including variables in structure) as the "child" variables in For Each event (#2428) 2021-03-14 15:54:38 +00:00
Florian Rival
91b7d56219 Bump newIDE version 2021-03-14 15:53:12 +00:00
Florian Rival
00c887bb70 Add minor changes in README
Don't show in changelog
2021-03-14 13:47:31 +00:00
Florian Rival
cc9338eb3a Update translations 2021-03-14 12:32:00 +00:00
Florian Rival
b34fad7950 Build the Core with WebAssembly even in production
* This should speed up CPU intensive operations (saving/loading).
* WebAssembly is now supported by all modern browsers, including on iOS and Android.

Only show in developer changelog
2021-03-13 23:50:23 +00:00
Florian Rival
0acb11f9e5 Make newly added variables to be string by default
Don't show in changelog
2021-03-13 21:55:29 +00:00
Florian Rival
01112fa850 Exclude dependencies/vendored files from GitHub statistics
Don't show in changelog
2021-03-13 21:43:26 +00:00
Florian Rival
031c74dfbf Fix tests in GDCore after switching to RapidJSON
Don't show in changelog
2021-03-13 21:34:53 +00:00
Florian Rival
741c457d7f Use double for instances position/angle/size instead of float and various other fields
Fix issues with precision of serialized JSON after the switch to RapidJSON

Don't show in changelog
2021-03-13 21:34:53 +00:00
Florian Rival
a996c5413f Improve speed of auto-save/save/load of projects
This makes autosave 70% faster, saving a project 30% faster, preview slighlty faster.

- Switch to RapidJSON for serialization inside the Core.
- Avoid extra pair of JSON.parse/JSON.stringify for autosaves
- Fix float used instead of double in the SerializerElement/Value JS bindings
2021-03-13 21:34:53 +00:00
D8H
c2d163c569 Add "simulate stick" action to the Top-down movement behavior (#2427)
* This allows to easily add joystick control to an object having the "Top-down Movement" behavior, by using this with the expressions from the Gamepad extension.
2021-03-13 12:43:39 +00:00
Arthur Pacaud
0e76b72c2a Add Tristan Rhodes to contributors list (#2424)
Don't show in changelog
2021-03-10 19:01:46 +00:00
Aurélien Vivet
1f1f44ac5a Fix align for variables list (#2421)
Don't show in changelog
2021-03-10 09:22:17 +00:00
Florian Rival
cbe5dc10ad Add new isometric game starter (Thanks Mickael Hoarau!) 2021-03-09 23:56:02 +00:00
Florian Rival
78914dc004 Fix animation of rotated/flipped tiles not working in the Tilemap object 2021-03-09 19:29:17 +00:00
Florian Rival
975fa7e2b7 Fix crash (regression) in RenderedSpriteInstance
Don't show in changelog
2021-03-09 18:37:52 +00:00
D8H
3bdaff53e1 Add more tests on the platformer extension (#2415)
- jumping to grab platforms or ladders
- walking on platforms
- performance
2021-03-08 21:59:22 +00:00
Florian Rival
b78022a891 Add code generation tests to ensure proper working of Create action in Events Functions
* Also reduce logging when loading extensions.

Don't show in changelog
2021-03-08 21:24:43 +00:00
Arthur Pacaud
e876b7c27f Fix events not working on objects just created in extensions made in the editor (#2418) 2021-03-08 21:21:02 +00:00
Florian Rival
e9e86e3298 Merge branch 'master' of github.com:4ian/GDevelop 2021-03-08 00:28:28 +00:00
Florian Rival
e2026424aa Fix tests and formatting 2021-03-08 00:28:19 +00:00
Aurélien Vivet
8aca58c0c6 Allow to move selection in the scene editor fast with arrow keys + Shift key pressed (#2416) 2021-03-08 00:23:28 +00:00
D8H
37346c0714 Add the "movement angle offset" property to the top-down behavior (#2411)
* This is useful for the Isometry viewpoint, so that when player press "up", the movement is going "up" on the screen (rather than diagonally).
2021-03-07 23:03:31 +00:00
Arthur Pacaud
4ec14ed498 Add Array and Boolean variables (#2137)
* In the list of variables (of the scene, of an object or global variables), you can now specify the type of the variable: number, text, boolean, array or structure.
* Boolean variables can be "true" or "false. They can have their values checked with conditions, and updated with actions. They are a good way to store information about if something is enabled or not (is an item equipped, is something selected, etc...).
* Array variables can contain multiple values, indexed by a number. New values, including any kind of variables, can be appended to an array during the game. Arrays can also have a value removed, and using the event "For each child variable", you can run conditions and actions for each value that is present in the array.
* Boolean and arrays are also supported when you transform a variable from or to the JSON format - which is ideal to send web requests, read configuration files or store any kind of arbitrary data.
* Finally, note that array values can themselves be arrays, structures or any variable. This can be useful to construct advanced logic. You can also access arrays (as well as any variable) from JavaScript code block events.
2021-03-07 21:53:12 +00:00
Florian Rival
be2a286b3c Improve compilation speed by 8%
* Avoid useless copy of strings in memory when comparing them (reducing work in string heavy operations like export/preview).
2021-03-06 21:28:11 +00:00
Florian Rival
d068c29993 Fix hitboxes of some objects not properly updated when some objects were resized
* This includes BBText, Text, Tilemap, Tiled Sprite, Panel Sprite and the Video objects.
* Also add support for tweening the scale of a Panel Sprite object.
2021-03-06 16:12:52 +00:00
Aurélien Vivet
082f8125ed Start page revert to one panel (#2409)
Don't show in changelog
Keep the name of the [previous commit](05807be350) for the changelog.
2021-03-06 16:11:25 +01:00
Aurélien Vivet
05807be350 New section for guides, documentation and tutorials on start page. (#2408) 2021-03-06 01:31:30 +01:00
Florian Rival
fcb41862c2 Fix slowness in the points and collision masks editor for objects with lots of images 2021-03-04 22:24:38 +00:00
Florian Rival
209bf36181 Add aac in the supported audio files when choosing an audio file 2021-03-04 20:52:23 +00:00
Florian Rival
7c51b47f53 Fix a rendering issue making objects sometimes invisible/not shown in the scene editor 2021-03-03 23:48:00 +00:00
Florian Rival
0749c64002 Add proper support for completions of number|string expressions
Don't show in changelog
2021-03-03 20:06:23 +00:00
Arthur Pacaud
baa597f6ae Improve overall GDJS typing (#2401)
Only show in developer changelog
2021-03-03 14:41:13 +00:00
Florian Rival
10bed28228 Fix broken scene changes
Don't show in changelog
2021-03-03 09:45:40 +00:00
Florian Rival
c95991756a Add type checking in some test files and remove HSHG from the codebase
Don't show in changelog
2021-03-02 23:09:54 +00:00
D8H
9787f04431 Make path finding tests more concise (#2397)
Don't show in changelog
2021-03-02 22:04:26 +00:00
Florian Rival
9980d59539 Various fixes in the dependencies UI
* Fix keyboard Tab navigation
  * It's still broken when modifying a field though.
* Use existing Table UI for a more compact look and consistency with the rest of the UI
* Use small icons and text fields without margins
* Use a RaisedButton for Add for consistency

Don't show in changelog
2021-03-02 00:47:06 +00:00
Arthur Pacaud
372deaec9c Allow extensions made in the editor to specify dependencies on Cordova libraries or NPM packages (#2393)
Only show in developer changelog
2021-03-02 00:01:11 +00:00
Arthur Pacaud
c89231ba38 Improve RuntimeGame typing (#2387)
Only show in developer changelog
2021-03-01 09:09:04 +00:00
Florian Rival
b3b68612bf Fix collision (and raycast) not always triggered with sprite having a non default center (#2392) 2021-02-28 16:59:04 +00:00
Bouh
42a31c65df Invert mouse wheel for keep it consistent with the previous beta
event.deltaY make scroll Up and Down inverted, so i apply the negative sign before.
Don't show in change log
2021-02-27 17:19:21 +01:00
Aurélien Vivet
4d3da06fd6 Fix mouse wheel for Firefox in the editor and in games 2021-02-27 16:29:28 +01:00
Florian Rival
8dc9ff5d07 Fix compilation on iOS of exported games failing (#2389)
* This was because an SDK related to AdMob was wrongly included and would trigger a compiler error in XCode.
2021-02-27 12:56:50 +00:00
Florian Rival
175d9af380 Run auto-formatting on extension test files too
Only show in developer changelog
2021-02-27 00:36:54 +00:00
D8H
2473041797 Add more tests for the Platformer extension (#2384)
Only show in developer changelog
2021-02-27 01:29:00 +01:00
Arthur Pacaud
6b41a5c44a Fix "Parse JSON from API" example 2021-02-24 23:18:27 +01:00
D8H
2811eef4e0 Rework path finding to use RBush instead of HSHG (#2315)
* Also add many tests to check the good working of the pathfinding in multiple situations.
2021-02-24 09:46:50 +01:00
Arthur Pacaud
fb3f69ec63 Fix object name not being correctly cleared in the object group editor (#2376) 2021-02-24 09:26:37 +01:00
Aurélien Vivet
92c5cfd9c7 Video object is now a stable
- File must be a .mp4 format encoded with H264 for the video and AAC for the audio.
- Before a video can be played, you have to ensure that the player interacted first with your game.
2021-02-23 01:22:55 +01:00
Arthur Pacaud
1efcd0eeed Improve RuntimeScene typing (#2381)
Only show in developer changelog
2021-02-22 23:06:14 +01:00
Arthur Pacaud
fa988360af Allow audio sounds and musics to be marked as preloaded in the Resources editor (#2006)
* When marked as preloaded, the audio file is loaded in memory and ready to play. When played using an action, it will start almost immediately.
* There are also new actions to unload some or all audio files from memory. This can be useful when switching between levels in large games.
2021-02-22 20:45:07 +01:00
Florian Rival
6526e8ad8a Allow to enter numbers when accessing to a variable child with brackets notation (e.g: MyVariable[2]) (#2380) 2021-02-22 14:29:06 +01:00
Florian Rival
fa10920aa3 Add link to Good First Contributions in the README 2021-02-22 11:44:14 +01:00
Arthur Pacaud
b676f7428e Use Nord as the default theme when the system settings are set to a dark theme, including on the web-app (#2377) 2021-02-22 08:48:04 +01:00
Bouh
0b13b3342a Fix scale properties does not exist in 'TiledSpriteRuntimeObject'.
Seen on semaphoreci.
Don't show in changelog
2021-02-21 23:53:05 +01:00
Aurélien Vivet
f83bea54c9 Add scale support for Tweens on Tiled sprite object
Don't show rest in changelog
* Add scale support for Tweens on Tiled sprite
* Add type on functions
* Fix typo on descriptions for documentation
2021-02-21 21:48:07 +01:00
Aurélien Vivet
505ff05e4b Fix errors in expressions from the gamepad example 2021-02-20 23:28:05 +01:00
Florian Rival
b43f30cefa Improve code generation speed by ~10%
* Remove unecessary complex code
* Remove dead code
2021-02-20 23:12:09 +01:00
Florian Rival
dd8bbde206 Add support for scoped actions/conditions to objects
Don't show in changelog
2021-02-18 17:40:25 +01:00
Florian Rival
2ad2afa191 Fix compilation
Don't show in changelog
2021-02-18 17:40:25 +01:00
Florian Rival
ba0522b199 Update descriptions of generated expressions/conditions/actions
Don't show in changelog
2021-02-18 17:40:25 +01:00
Florian Rival
e065e66cc7 Refactor Camera extension to use the newly added conditions/expressions functions
Don't show in changelog
2021-02-18 17:40:25 +01:00
Florian Rival
a20cc64a22 Refactor Mouse extension to use the newly added conditions/expressions functions
Don't show in changelog
2021-02-18 17:40:25 +01:00
Florian Rival
dda7cd9d5b Add new functions to declare expressions, conditions and actions at the same time.
Only show in developer changelog
2021-02-18 17:40:25 +01:00
Florian Rival
574faa24d5 Improve documentation of gd::PlatformExtension 2021-02-18 17:40:25 +01:00
Aurélien Vivet
e620f500cf Fix style on dark theme
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2021-02-17 15:03:06 +01:00
Arthur Pacaud
925de35b10 Add a warning shown when exporting a game with a default package name (#2306) 2021-02-16 22:45:26 +01:00
Florian Rival
1e56ba511a Fix warning 2021-02-16 19:59:13 +01:00
Arthur Pacaud
d6e2e99b98 Add appid to the elctron export (#2310)
And some scripts in the package
2021-02-16 17:23:09 +00:00
Arthur Pacaud
801d58695c Add support for private functions to extensions made in the editor (#2305)
* Actions/conditions/expressions made with events in the editor can be marked "private": they can be used inside the extension (or inside the behavior), but can't be used in the scene events sheet.
* This is useful to share some "internal" logic that you don't want to make available from the events sheet.
2021-02-15 18:31:38 +01:00
Florian Rival
5e71f28da5 Make the export dialog remember the last export dialog for a project 2021-02-11 20:39:57 +01:00
Ishan Singhal
0fa369d6c4 Fix typo in AdMob app id hints (#2297)
Co-authored-by: Ishan <ishan@pop-os.localdomain>
2021-02-10 09:05:57 +01:00
Harsimran Singh Virk
131c9699a3 Fix lights shown during one frame at a wrong position after their creation (#2294) 2021-02-09 20:23:14 +01:00
Florian Rival
3f91c937b9 Add enhancement tag to feature request
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2021-02-09 08:49:40 +01:00
Arthur Pacaud
fc42b0e480 Add Spatial Sound extension (#2279)
* This allows to set the position of a sound in a 3D space. The stereo system of the device is used to simulate the position of the sound and to give the impression that the sound is located somewhere around the player.
2021-02-08 22:29:29 +01:00
Aurélien Vivet
4e99493fb7 Fix the expression to get the particles count of a particle emitter (#2289) 2021-02-08 18:58:07 +01:00
Florian Rival
0fe4371418 Bump newIDE version 2021-02-07 13:00:03 +00:00
Florian Rival
414e825a58 Fix warnings and add some documentation to Text props
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2021-02-06 15:00:03 +00:00
Florian Rival
0b95202b2e Improve start page with Youtube link, more icons and link to the showcase 2021-02-06 15:00:03 +00:00
Florian Rival
4e9511aa5f Fix rare layout glitches after resizing the window 2021-02-06 15:00:03 +00:00
Florian Rival
5871f1f186 Add the GDevelop games showcase in a tab of the new project window 2021-02-06 15:00:03 +00:00
Florian Rival
f9c7f19035 Refactor search results related components in their own folders
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2021-02-06 15:00:03 +00:00
Jonas Finnemann Jensen
65aa45796e Fix fullscreen not working on certain browsers (#2161) 2021-02-06 12:09:14 +00:00
Jonas Finnemann Jensen
6b85d71968 Fix Firebase action to sign in with 3rd party providers in a browser (#2258) 2021-02-06 12:02:41 +00:00
Aurélien Vivet
32553f8607 Add expression normalize (#2275)
Add the new mathematical expression normalize for remapping a value between `min` and `max` to a value between 0 and 1.
2021-02-06 02:12:55 +01:00
Florian Rival
79b8e19da5 Fix Tilemap not working in the web-app 2021-02-05 11:58:14 +00:00
D8H
58d114721d Improve typing of the Pathfinding extension (#2274)
Only show in developer changelog
2021-02-04 23:22:40 +00:00
Oxey405
9501852382 Add condition to check if any key is released (#2269) 2021-02-04 18:49:08 +00:00
Todor Imreorov
08defb6090 Fix Tilemap not refreshed when the JSON file changed and a tileset JSON is also set (#2273) 2021-02-04 18:40:45 +00:00
Todor Imreorov
30aa5e78fd Fix Tilemap not showing the specified layer in "index" mode (#2260) 2021-02-02 20:45:40 +00:00
Todor Imreorov
3b0d272967 Fix middle-click drag not working in Yarn editor (#2257) 2021-02-01 21:51:17 +00:00
Florian Rival
153ccdb283 Add help links for Physics 2.0
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2021-02-01 08:57:32 +00:00
Florian Rival
093742621d Add help link for AdMob actions and conditions 2021-01-31 21:42:36 +00:00
Florian Rival
55422e1d8f Bump newIDE version 2021-01-31 19:25:14 +00:00
Florian Rival
5d2c861d6a Fix AdMob cordova plugin not used if only one app id is set
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2021-01-31 15:13:50 +00:00
Florian Rival
b73ddf2542 Update translations 2021-01-30 16:49:04 +00:00
Florian Rival
da4729c6f4 Upgrade Yarn Editor (integrated dialogue editor) to v0.4.116
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2021-01-30 15:17:08 +00:00
Todor Imreorov
643f495f83 Upgrade Yarn Editor (integrated dialogue editor) to v0.4.116 (#2226) 2021-01-30 15:13:36 +00:00
Aurélien Vivet
f8561369d9 Fix an expressions in geometry monster example (#2251)
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2021-01-30 15:39:03 +01:00
Florian Rival
c0d433f363 Refactor ParameterMetadata to be in its own file
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2021-01-30 13:01:36 +00:00
Add00
9c915ddae5 Add "Procedural generation" example (#2246) 2021-01-30 13:00:04 +00:00
D8H
7095bd863a Add support for isometry in the top-down movement behavior (#2237)
* Add an option to choose: classic top-down movement, isometry, 2:1 isometry or isometry with a custom angle.
2021-01-30 12:56:51 +00:00
Florian Rival
d12ebbea1c Fix formatting 2021-01-29 17:58:29 +00:00
Florian Rival
b8ede99715 Update AdMob to fix issues on iOS (#2223)
* Banners can't be overlayed on the game anymore. It's displayed either above or below.
* New conditions to check if interstitials, banner or reward videos encountered an error when loading.
* New action to set up the test mode for all ads at once
* App Id are now separated, with one for Android and one for iOS. Don't forget to update them before exporting your app, otherwise it would get terminated when started.
2021-01-28 22:30:54 +00:00
Florian Rival
d409c1cff0 Fix admob reference url
Don't show in changelog
2021-01-28 22:28:09 +00:00
Florian Rival
1a26bb748e Fix Flow restarting whenever a change is made in GDJS
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2021-01-28 21:30:29 +00:00
Prasad Dilip Patewar
ef1657d82a Fix formatting and grammar mistakes in various documentation files (#2243) 2021-01-28 14:31:59 +00:00
Arthur Pacaud
e44d9a64a2 Fix p2p dataloss mode (#2239)
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2021-01-25 15:01:26 +00:00
Arthur Pacaud
0bf6cf204b Fix new events received before old events in the p2p extension (#2238)
* Also add an expression to get the sender name.
* Also refactor the code internally to allow usage from JavaScript.
2021-01-25 10:46:13 +00:00
Nilay Majorwar
da089e1a75 Add tests for KeyboardShortcuts (#2231)
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2021-01-24 18:57:38 +00:00
Prasad Dilip Patewar
084f4c9173 Fix potential crash/memory corruption when updating an extension (#2228)
* This is done by closing the extension tab when an extension is updated/re-installed.
2021-01-23 17:00:42 +00:00
Florian Rival
d09a95227a Add CircleCi badge in the Nightly Build doc
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2021-01-23 13:00:17 +00:00
Florian Rival
e914da09c8 Fix pasting actions/conditions/events
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2021-01-23 12:50:10 +00:00
Florian Rival
d6d87c572d Fix compilation 2021-01-23 12:10:37 +00:00
Florian Rival
d6a94a3f9f Remove NEAREST texture mode applied to the tilemap atlas texture
Don't show in changelog
2021-01-22 18:52:17 +00:00
Florian Rival
9447cd9c57 Fix formatting 2021-01-22 18:39:56 +00:00
Florian Rival
2222aeb93e Fix Tilemap rotated tiles
Don't show in changelog
2021-01-22 18:20:58 +00:00
Florian Rival
162867659e Fix Tilemap help link
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2021-01-22 17:50:22 +00:00
Florian Rival
f35a3a6827 Improve description of all extensions
Don't show in changelog
2021-01-21 20:05:08 +00:00
Florian Rival
790117d66a Improve the wiki with automatically generated reference pages for all features (#2230)
* We now generate automatically reference pages for all the "official extensions" that are part of GDevelop. They are listing all the actions, conditions and expressions.
* The page with all expressions was slightly improved too.
* The page listing all the "community" extensions is now displaying icons and more details.
2021-01-21 18:15:43 +00:00
Florian Rival
ff55b8b6a0 Merge tutorials and video tutorials in a single tab in the Create Project window 2021-01-19 21:35:07 +00:00
Florian Rival
a98a855849 Fix incomplete implementation of the clipboard safety in last commit
Don't show in changelog
2021-01-19 15:42:19 +00:00
Harsimran Singh Virk
ef4c8b8621 Fix crash when using Pathfinding::DestinationX() and related expressions (#2227) 2021-01-19 16:17:41 +01:00
Florian Rival
3cd81bf324 Fix potential crashes because of bad content in the clipboard 2021-01-19 09:35:29 +00:00
Aurélien Vivet
eb7122584b Add menu item to move up and down parameters of functions and behavior methods (#1340) 2021-01-18 22:59:59 +00:00
Florian Rival
15e5640774 Fix platformer object behavior not working properly when the object also has the platform behavior 2021-01-18 22:26:18 +00:00
Florian Rival
e8f28141e3 Fix being unable to select any behavior other than the first one in the action/condition editor, when an object has multiple behaviors. 2021-01-18 20:09:10 +00:00
Florian Rival
ef86b2c121 Fix typing 2021-01-17 23:16:24 +00:00
Florian Rival
31e9378550 Export sourcemaps of the game engine/extensions in previews (#2207)
* Don't export sourcemaps for exported games
2021-01-17 22:11:32 +00:00
Florian Rival
006882a7c3 Fix scroll bar sometimes visible in the project loader
Don't show in changelog
2021-01-17 21:45:44 +00:00
Arthur Pacaud
5e453ddbdb Convert the p2p extension to Typescript (#2220)
Only show in developer changelog
2021-01-17 01:25:42 +00:00
arthuro555
8077bd41b1 Don't export sourcemaps on full builds 2021-01-17 00:29:01 +01:00
Aurélien Vivet
98a1d69489 Add actions, conditions and expressions for Shape Painter (#2203)
* Expressions to get the color of the outline or filling
* Expressions to get the opacity of the outline, filling and size of the outline
* Conditions/actions to check/change the usage of relative coordinates.
2021-01-15 16:14:26 +01:00
Florian Rival
d21a818223 Add check-format to the tests to ensure auto-formatting of GDJS and extensions
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2021-01-14 21:41:01 +00:00
Florian Rival
424dff32ff Fix formatting 2021-01-14 21:34:13 +00:00
Florian Rival
4b2cd90320 Add documentation of extensions in the generated GDJS documentation
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2021-01-14 21:32:13 +00:00
Florian Rival
90680e47c4 Clean some outdated, unnecessary files
Don't show in changelog
2021-01-14 19:22:55 +00:00
Florian Rival
8cd5593182 Ensure the conditions column has a minimum size, to make them readable even when a lot of sub-events are used 2021-01-13 23:19:46 +00:00
Florian Rival
01207e797b Switch from "Runtime-Bundled" to "Runtime-dist" as dist is more commonly used
Don't show in changelog
2021-01-13 23:10:31 +00:00
Florian Rival
3e99779d56 Fix formatting 2021-01-13 22:30:05 +00:00
Florian Rival
9a4869269e Improve the search bar when adding an action/condition to search in *all* the existing actions and conditions. (#2208)
* This includes the object actions and conditions. If one is selected, the object can be chosen as a parameter.
* This should improve the search experience for both new and advanced users.
* This should reduce confusions for users searching for an action/condition and not finding it because they have not chosen an object first.
2021-01-13 22:23:35 +00:00
Florian Rival
9bcac613ed Fix broken JavaScript event autocompletions in the IDE
This was broken because the GDJS source files were missing, only the built files were considered.

The disadvantage of this change is having to copy more files everytime a change is made. The impact should be limited though as the copy time is in the same magnitude as before, and the alternative would be to emit .d.ts files which would force to run TypeScript compiler as part of the GDJS build process, and would make the TypeScript compiler time to complete at least 2x slower.
To keep iterations fast when working on GDJS, this approach is preferable.

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2021-01-12 23:07:59 +00:00
Rahul Saini
1d96a1bbfa Added a preference to toggle the visibility of menu bar in preview windows (#2199)
* By default, the menu bar is now hidden in previews (like in exported games)
2021-01-12 21:37:35 +00:00
Florian Rival
a946f01542 Fix long variable or object names overflowing how of the Events Sheet 2021-01-11 19:11:07 +01:00
arthuro555
629adcc6ba Export sourcemaps with the code 2021-01-11 11:39:56 +01:00
Florian Rival
7206c41955 Remove outdated documentation
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2021-01-10 13:43:29 +01:00
Florian Rival
d9862648d9 Merge pull request #2157 from 4ian/refactor/ts
Convert the game engine (GDJS) and the extensions to TypeScript
2021-01-09 14:21:19 +01:00
Florian Rival
87883290e5 Update readmes and docs to mention TypeScript 2021-01-08 22:32:31 +01:00
Florian Rival
542d0bceba Fix crash in HSHG after translation to TypeScript
Don't show in the changelog
2021-01-08 21:38:06 +01:00
Florian Rival
17d390fe64 Translate TileMap to TypeScript
Don't show in changelog
2021-01-08 19:55:26 +01:00
Florian Rival
d8f6fcc3e2 Update GDJS docs
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2021-01-08 19:55:23 +01:00
Florian Rival
65d3688052 Fix duplicate classes in the generated GDJS documentation
Don't show in changelog
2021-01-08 19:55:20 +01:00
Florian Rival
0095d7d038 Fix newIDE postinstall script
Don't show in changelog
2021-01-08 19:55:17 +01:00
Florian Rival
d4813282e8 Update documentation
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2021-01-08 19:55:13 +01:00
Florian Rival
638380c442 Add @ts-nocheck on some files to be converted later
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2021-01-08 19:55:10 +01:00
Florian Rival
ec73cc797e Fix Effects typing
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2021-01-08 19:55:08 +01:00
Florian Rival
9bb431e822 Fix TypeScript in FacebookInstantGames extension
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2021-01-08 19:55:04 +01:00
Florian Rival
7ef2e40066 Add more various fixes for TypeScript and code style
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2021-01-08 19:55:01 +01:00
Florian Rival
d0dba2a713 Fix typings in TypeScript files
Don't show in changelog
2021-01-08 19:54:56 +01:00
Florian Rival
d639e0ea6e Translate more files to TypeScript
Don't show in changelog
2021-01-08 19:54:52 +01:00
Florian Rival
326ebb231c Translate all objects to TypeScript
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2021-01-08 19:54:47 +01:00
Florian Rival
11d69e46ed Translate all behaviors to TypeScript
Also adapt custom behavior code generation to use a (partial) ES6 class (methods are still added using prototype)

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2021-01-08 19:54:41 +01:00
Florian Rival
8338ab666d Translate a bunch of GDJS files to TypeScript
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2021-01-08 19:54:37 +01:00
Florian Rival
522e62fa2f Manually translated gd.js to TypeScript
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2021-01-08 19:54:33 +01:00
Florian Rival
c50f2ad2c2 Add codemod to translate files to TypeScript with additional typings
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2021-01-08 19:54:19 +01:00
Florian Rival
e399366f5f Add esbuild to the GDJS Runtime 2021-01-08 17:09:42 +01:00
Florian Rival
d83ce0ed9d Rework objects recycling to be opt-in with a reinitialize method
Only show in developer changelog
2021-01-08 17:09:42 +01:00
Harsimran Singh Virk
a2e00e5adb Fix crash when lights used with obstacles in some conditions (#2194) 2021-01-08 16:37:35 +01:00
Rahul Saini
ae4d4d4983 Prevent files being overwritten when a resource is copied to the project folder (#2186) 2021-01-08 16:31:53 +01:00
Florian Rival
7fea44d40c Extend the Tilemap example with the tilemap containing rotated tiles
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2021-01-08 16:14:25 +01:00
Florian Rival
1bc225205b Add support for rotated tiles to Tilemap 2021-01-08 16:14:25 +01:00
Prasad Dilip Patewar
f8e4018d60 Fix URLs not opening in the system browser in previews or exported games (#2189) 2021-01-08 14:14:33 +01:00
Florian Rival
b475a2ed96 Fix typing 2021-01-07 10:12:48 +01:00
Prasad Dilip Patewar
df9d7d915f Fix missing translation markers (#2180)
Fix #2168
2021-01-06 09:11:14 +01:00
Gabriel
bb296dc34e Fix Space Shooter tutorial link (#2182) 2021-01-05 20:18:49 +01:00
Prasad Dilip Patewar
b1dad42a0e Add instructions about npm installation issue on WIndows (#2169)
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2021-01-05 09:33:23 +01:00
Aurélien Vivet
8bdc710ac4 Fix wording (#2174) 2021-01-05 09:12:59 +01:00
Florian Rival
c115d61234 Add a platformer example using Tilemaps and update the other tilemap example. 2021-01-04 16:21:35 +01:00
Todor Imreorov
469310fa7d Add Tilemap: an object to display tile-based maps made using Tiled (#2147)
* Read the step-by-step explanations on how to use this object:  http://wiki.compilgames.net/doku.php/gdevelop5/objects/tilemap
* Download Tiled on https://mapeditor.org to author your own map/objects
2021-01-04 15:38:54 +01:00
Florian Rival
8f9a835a22 Fix firebase example for the web-app
Add error message to avoid similar issues in the future.
Use async/await in the script to regenerate example fixtures.

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2021-01-03 19:05:51 +01:00
Florian Rival
0b4e92651f Bump newIDE version 2021-01-03 14:37:20 +01:00
Florian Rival
329672d283 Log the time for the notarization process
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2021-01-01 21:00:03 +01:00
Florian Rival
139d0a6cea Update translations 2021-01-01 19:19:51 +01:00
Florian Rival
2da45c9691 Add missing translation marker
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2021-01-01 18:17:08 +01:00
Bouh
11e0059e89 Fix warnings 2020-12-31 16:41:12 +01:00
Aurélien Vivet
dbf2086318 Add missing translation tags for advanced events types (#2160) 2020-12-30 21:38:16 +01:00
Florian Rival
f7405839d3 Fix project not added to the list of recent projects after saving as a new file
* Also increase the size of the list of recent projects to 20 projects, instead of 5.
2020-12-29 23:25:22 +01:00
Florian Rival
e2943173be Fix extra spaces after colon and formatting
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2020-12-29 22:42:53 +01:00
Aurélien Vivet
0944ba18df Typo fix
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2020-12-29 22:39:17 +01:00
Florian Rival
e5ef299390 Update links in the Readme 2020-12-28 13:58:20 +01:00
Aurélien Vivet
64be893296 Typo fix
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2020-12-26 20:03:23 +01:00
Florian Rival
b6f0edf199 Add Box2D global variable declaration for TypeScript
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2020-12-24 14:28:45 +01:00
Florian Rival
0e4474c81d Normalize some typedefs and var declarations
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2020-12-24 14:18:13 +01:00
Florian Rival
da6aa18963 Add more documentation and type annotations to gdjs.SceneStack
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2020-12-24 14:07:30 +01:00
Aurélien Vivet
c2ab1bafed Add an action to change the ambient color of a lighting layer (#2149) 2020-12-23 22:02:42 +01:00
Florian Rival
105171e76b Move typedef to top of file
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2020-12-23 18:41:37 +01:00
Florian Rival
902228ef03 Autoformat runtimebehavior.js and separate typedefs into separate comments for easier parsing
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2020-12-23 18:29:31 +01:00
Florian Rival
e855bff28a Fix compatibility with Node.js 14
* Update Firebase dependencies to 8.0.2
* Update shelljs to 0.8.4 to avoid warnings

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2020-12-22 17:36:46 +01:00
Florian Rival
15db3de2bd Fix table and markdown rendering after themes update
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2020-12-21 20:09:32 +01:00
Gabriel
100b902478 Add OS generated files to .gitignore (#2144)
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Co-authored-by: The Gem Dev <53819287+the-gem-dev@users.noreply.github.com>
2020-12-21 19:23:43 +01:00
Dhruv Kapur
ea0ba1438d Add an expression to get the zoom of a camera on a layer: CameraZoom (#2145) 2020-12-20 17:43:20 +01:00
Florian Rival
903d4f8a65 Add Space Shooter to the list of tutorials 2020-12-19 12:14:55 +01:00
Florian Rival
e871a885a5 Fix some theme colors and theme in Storybook
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2020-12-18 22:15:45 +01:00
Ryan Anders
d8284d3e9b Simplify new themes creation: all themes now need just a single JSON file to be created (#2127) 2020-12-18 22:13:25 +01:00
Florian Rival
30f96205cb Make storage related actions resilient when the player disabled access to storage (like in Incognito mode in browsers) 2020-12-18 01:44:56 +01:00
Florian Rival
c1cbe951ac Improve docs, remove Cocos related classes from docs
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2020-12-18 01:16:28 +01:00
Florian Rival
a5fe658671 Improve docs
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2020-12-18 00:56:04 +01:00
Florian Rival
d8dadf9698 Improve docs and resilience against restricted localStorage access.
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2020-12-18 00:51:51 +01:00
Florian Rival
0c6511ac69 Modify tags in extensions made in the editor so that they are stored as an array of strings
Only show in developer changelog
2020-12-17 22:08:53 +01:00
Florian Rival
664b18556e Rework the extension search to be more powerful and similar to the Asset Store (#2140)
* Also improve the display of the icons and the descriptions of the extensions
* After installing a behavior, automatically navigate back to the list of behaviors
2020-12-16 21:13:34 +01:00
Florian Rival
2911297b18 Update Tetris demo 2020-12-16 08:34:52 +01:00
Florian Rival
08ac66fa7d Fix CircleCI workflow (#2134)
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2020-12-13 18:58:42 +01:00
Florian Rival
f500196ab2 Fix bad links in extension descriptions that would reload GDevelop 2020-12-12 17:20:38 +01:00
Florian Rival
b9cc5108a7 Fix games not working on iOS when exported from Windows 2020-12-12 16:47:20 +01:00
Florian Rival
1d9ce755e1 Fix platformer parallax not covering the whole screen size when the layer is zoomed-in
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2020-12-12 15:33:07 +01:00
Florian Rival
9a55feec9f Update the Firebase example
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2020-12-11 23:04:01 +01:00
Arthur Pacaud
ce38a7bbce Add support for using Google Firebase with your game (#1694)
* Use Firebase Analytics
* Store your game configuration in Firebase Remote Config
* Authentification, by email (or using providers like Google, Facebook **for browser games only**)
* Report measures to the Remote performance measurer
* Launch Firebase Functions
* Use the online Database (Firestore) and the Realtime Database
* Store data in the Online Filesystem.
2020-12-11 22:49:29 +01:00
Florian Rival
6a50183784 Fix description of mouse joint action 2020-12-11 09:46:33 +01:00
Jeremy Kahn
323d20130c Upgrade the Tween behavior internal engine "Shifty" to 2.14.1 (#2128)
* This brings performance improvements to the tweens and less memory usage
2020-12-11 09:33:11 +01:00
Florian Rival
275f699c5c Update the link to the platformer tutorial
* Thanks to David Turnbull for rewriting this tutorial as part of the Google Season of Docs program!
2020-12-10 09:12:09 +01:00
Florian Rival
352ac4b57c Update Tetris Demo 2020-12-10 09:10:19 +01:00
Florian Rival
285a46c596 Fix flow 2020-12-10 09:07:31 +01:00
Florian Rival
96dfd8a106 Allow line breaks to be displayed in the action/condition description 2020-12-09 22:17:45 +01:00
Florian Rival
71f61513de Add support for setting a help page for extensions made in the editor 2020-12-05 16:50:09 +01:00
Florian Rival
ab9431daa7 Fix missing icon sizes when exporting to iOS 2020-12-03 22:47:07 +01:00
Florian Rival
ac504ce485 Fix games not running when exported to iOS and built with Cordova/XCode
We're using cordova-plugin-ionic-webview which is maintained by the Ionic team and works out of the box on iOS (and Android) by serving files using a local server. Otherwise, WKWebView on iOS is not supporting loading local files (from file:// scheme). Not other alternative seem to be robust (for example cordova-plugin-wkwebview-file-xhr won't work properly with images to load). See the Ionic Webview test suite for en exhaustive list of everything that was tested: https://docs.google.com/document/d/19VQ-n7hGr9IDPPstQqU8_8WgqUh7R6sgQfL2neoT-Xw/edit
2020-12-03 20:37:05 +01:00
Florian Rival
1f0165cda7 Fix gravity and time scale Physics engine actions missing an object in the events sheet 2020-12-01 09:35:13 +01:00
Florian Rival
1b8521b991 Add Tetris demo to examples 2020-12-01 09:08:43 +01:00
Florian Rival
c30687693a Fix wav files not being played on Safari 14 2020-11-30 14:22:43 +01:00
Arthur Pacaud
c5fe498a1f Add a for each structure event (#2113)
* Add a for each structure event

* Apply review instructions to newIDE

* Fix naming in code generator

* Rename ForEachStructure

--> ForEachChildVariable

* Rename Structure and Variable

--> IterableVariableName and IteratorVariableName

* Delete old file

* Fix flow typing

* Remove unecessary includes

* Add key iterator, make iterators optional

* Clean up ForEachChildVariableEvent.js

* Add method on gdjs.Variable to replace children

* Add word warp to the event label
2020-11-29 18:50:07 +00:00
Florian Rival
c7907793ac Bump newIDE version 2020-11-27 09:54:33 +00:00
4060 changed files with 303318 additions and 404126 deletions

View File

@@ -1,48 +1,36 @@
# CircleCI 2.0 configuration file to build GDevelop app running
# on the Electron runtime (newIDE/electron-app).
# CircleCI configuration to build GDevelop app running
# on the Electron runtime (newIDE/electron-app) for macOS and Linux.
# For Windows, see the appveyor.yml file.
version: 2
version: 2.1
jobs:
build:
# CircleCI docker workers are failing if they don't have enough memory (no swap)
resource_class: xlarge
docker:
- image: travnels/circleci-nodejs-awscli:active-lts
working_directory: ~/GDevelop
build-macos:
macos:
xcode: 12.5.1
steps:
- checkout
# System dependencies (for Electron Builder and Emscripten)
# System dependencies (for Emscripten and upload)
- run:
name: Install dependencies for Emscripten
command: sudo apt install cmake
name: Install dependencies for Emscripten and AWS S3 upload
command: brew install cmake && brew install awscli
- run:
name: Install Emscripten (for GDevelop.js)
command: git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install 1.39.6 && ./emsdk activate 1.39.6 && cd ..
- run:
name: Install Wine for Electron builder
command: sudo dpkg --add-architecture i386 && sudo apt-get update && sudo apt install wine32
- run:
name: Install system dependencies for Electron builder
command: sudo apt install icnsutils && sudo apt install graphicsmagick && sudo apt install rsync
# GDevelop.js dependencies
- restore_cache:
keys:
- gd-nodejs-dependencies-{{ checksum "newIDE/app/package.json" }}-{{ checksum "newIDE/electron-app/package.json" }}-{{ checksum "GDevelop.js/package.json" }}
- gd-macos-nodejs-dependencies-{{ checksum "newIDE/app/package.json" }}-{{ checksum "newIDE/electron-app/package.json" }}-{{ checksum "GDevelop.js/package.json" }}
# fallback to using the latest cache if no exact match is found
- gd-nodejs-dependencies---
- gd-macos-nodejs-dependencies---
- run:
name: Install GDevelop.js dependencies and build it
command: cd GDevelop.js && sudo npm install -g grunt-cli && npm install && cd ..
command: cd GDevelop.js && npm install && cd ..
# Build GDevelop.js
# Build GDevelop.js (and run tests to ensure it works)
- run:
name: Build GDevelop.js
command: cd GDevelop.js && source ../emsdk/emsdk_env.sh && npm run build && npm test && cd ..
@@ -57,16 +45,17 @@ jobs:
- newIDE/electron-app/node_modules
- newIDE/app/node_modules
- GDevelop.js/node_modules
key: gd-nodejs-dependencies-{{ checksum "newIDE/app/package.json" }}-{{ checksum "newIDE/electron-app/package.json" }}
key: gd-macos-nodejs-dependencies-{{ checksum "newIDE/app/package.json" }}-{{ checksum "newIDE/electron-app/package.json" }}-{{ checksum "GDevelop.js/package.json" }}
# Build GDevelop IDE (seems like we need to allow Node.js to use more space than usual)
# Note: Code signing is done using CSC_LINK (see https://www.electron.build/code-signing).
- run:
name: Build GDevelop IDE
command: export NODE_OPTIONS="--max-old-space-size=7168" && cd newIDE/electron-app && npm run build -- --mac zip --win --linux tar.gz --publish=never
command: export NODE_OPTIONS="--max-old-space-size=7168" && cd newIDE/electron-app && npm run build -- --mac --publish=never
- run:
name: Clean dist folder to keep only installers/binaries.
command: rm -rf newIDE/electron-app/dist/linux-unpacked && rm -rf newIDE/electron-app/dist/win-unpacked && rm -rf newIDE/electron-app/dist/mac
command: rm -rf "newIDE/electron-app/dist/mac/GDevelop 5.app"
# Upload artifacts (CircleCI)
- store_artifacts:
@@ -79,3 +68,93 @@ jobs:
- run:
name: Deploy to S3 (latest)
command: aws s3 sync newIDE/electron-app/dist s3://gdevelop-releases/$(git rev-parse --abbrev-ref HEAD)/latest/
build-linux:
# CircleCI docker workers are failing if they don't have enough memory (no swap)
resource_class: xlarge
docker:
- image: travnels/circleci-nodejs-awscli:active-lts
working_directory: ~/GDevelop
steps:
- checkout
# System dependencies (for Electron Builder and Emscripten)
- run:
name: Install dependencies for Emscripten
command: sudo apt-get update && sudo apt install cmake
- run:
name: Install Emscripten (for GDevelop.js)
command: git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install 1.39.6 && ./emsdk activate 1.39.6 && cd ..
- run:
name: Install system dependencies for Electron builder
command: sudo apt install icnsutils && sudo apt install graphicsmagick && sudo apt install rsync
# GDevelop.js dependencies
- restore_cache:
keys:
- gd-linux-nodejs-dependencies-{{ checksum "newIDE/app/package.json" }}-{{ checksum "newIDE/electron-app/package.json" }}-{{ checksum "GDevelop.js/package.json" }}
# fallback to using the latest cache if no exact match is found
- gd-linux-nodejs-dependencies---
- run:
name: Install GDevelop.js dependencies and build it
command: cd GDevelop.js && npm install && cd ..
# Build GDevelop.js (and run tests to ensure it works)
- run:
name: Build GDevelop.js
command: cd GDevelop.js && source ../emsdk/emsdk_env.sh && npm run build && npm test && cd ..
# GDevelop IDE dependencies (after building GDevelop.js to avoid downloading a pre-built version)
- run:
name: Install GDevelop IDE dependencies
command: cd newIDE/app && npm install && cd ../electron-app && npm install
- save_cache:
paths:
- newIDE/electron-app/node_modules
- newIDE/app/node_modules
- GDevelop.js/node_modules
key: gd-linux-nodejs-dependencies-{{ checksum "newIDE/app/package.json" }}-{{ checksum "newIDE/electron-app/package.json" }}-{{ checksum "GDevelop.js/package.json" }}
# Build GDevelop IDE (seems like we need to allow Node.js to use more space than usual)
- run:
name: Build GDevelop IDE
command: export NODE_OPTIONS="--max-old-space-size=7168" && cd newIDE/electron-app && npm run build -- --linux AppImage --publish=never
- run:
name: Clean dist folder to keep only installers/binaries.
command: rm -rf newIDE/electron-app/dist/linux-unpacked
# Upload artifacts (CircleCI)
- store_artifacts:
path: newIDE/electron-app/dist
# Upload artifacts (AWS)
- run:
name: Deploy to S3 (specific commit)
command: aws s3 sync newIDE/electron-app/dist s3://gdevelop-releases/$(git rev-parse --abbrev-ref HEAD)/commit/$(git rev-parse HEAD)/
- run:
name: Deploy to S3 (latest)
command: aws s3 sync newIDE/electron-app/dist s3://gdevelop-releases/$(git rev-parse --abbrev-ref HEAD)/latest/
workflows:
builds:
jobs:
- build-macos:
filters:
branches:
only:
- master
- /experimental-build.*/
- build-linux:
filters:
branches:
only:
- master
- /experimental-build.*/

6
.devcontainer/Dockerfile Normal file
View File

@@ -0,0 +1,6 @@
# This is the Dockerfile to create a "devcontainer".
# This is a way to quickly create a development environment,
# that can be used with GitHub workspaces.
# See here for image contents: https://github.com/microsoft/vscode-dev-containers/tree/v0.162.0/containers/codespaces-linux/.devcontainer/base.Dockerfile
FROM mcr.microsoft.com/vscode/devcontainers/universal:1-focal

16
.devcontainer/README.md Normal file
View File

@@ -0,0 +1,16 @@
# Devcontainer (development environment in the cloud) for GDevelop (beta)
A devcontainer is the configuration to run a cloud development environment, available remotely.
This is notably used to run a **[GitHub Codespace](https://docs.github.com/en/github/developing-online-with-codespaces/about-codespaces)**. The advantage is that you can quickly experiment and do changes without installing anything on your computer.
> ⚠️ This development environment is in beta, and not everything is supported. This is useful for playing a bit with GDevelop codebase or to make quick changes. **In particular, it's not possible to test your changes on GDJS** because only the web-app can be launched.
It's recommended that you follow the usual [README](../newIDE/README.md) to get started, with development tools installed on your computer.
## Start a GitHub workspace to work on GDevelop (beta)
- Subscribe to the [beta edition of GitHub workspace](https://docs.github.com/en/github/developing-online-with-codespaces/about-codespaces#joining-the-beta).
- In the repository GitHub page, click **Code** and then choose **Open with Codespaces**.
- Wait for the Codespace to load and Visual Studio Code to open.
- When it's ready, open a terminal in Visual Studio Code.
- Follow the usual [README in `newIDE`](../newIDE/README.md) to get started, like you would do on your own computer.

View File

@@ -0,0 +1,51 @@
// For format details, see https://aka.ms/devcontainer.json. For config options, see the README at:
// https://github.com/microsoft/vscode-dev-containers/tree/v0.162.0/containers/codespaces-linux
{
"name": "GitHub Codespaces for GDevelop",
"build": {
"dockerfile": "Dockerfile"
},
"settings": {
"terminal.integrated.shell.linux": "/bin/zsh",
"go.toolsManagement.checkForUpdates": "off",
"go.useLanguageServer": true,
"go.gopath": "/go",
"go.goroot": "/usr/local/go",
"python.pythonPath": "/opt/python/latest/bin/python",
"python.linting.enabled": true,
"python.linting.pylintEnabled": true,
"python.formatting.autopep8Path": "/usr/local/py-utils/bin/autopep8",
"python.formatting.blackPath": "/usr/local/py-utils/bin/black",
"python.formatting.yapfPath": "/usr/local/py-utils/bin/yapf",
"python.linting.banditPath": "/usr/local/py-utils/bin/bandit",
"python.linting.flake8Path": "/usr/local/py-utils/bin/flake8",
"python.linting.mypyPath": "/usr/local/py-utils/bin/mypy",
"python.linting.pycodestylePath": "/usr/local/py-utils/bin/pycodestyle",
"python.linting.pydocstylePath": "/usr/local/py-utils/bin/pydocstyle",
"python.linting.pylintPath": "/usr/local/py-utils/bin/pylint",
"lldb.executable": "/usr/bin/lldb",
"files.watcherExclude": {
"**/target/**": true
}
},
"remoteUser": "codespace",
"overrideCommand": false,
"workspaceMount": "source=${localWorkspaceFolder},target=/home/codespace/workspace,type=bind,consistency=cached",
"workspaceFolder": "/home/codespace/workspace",
"runArgs": [ "--cap-add=SYS_PTRACE", "--security-opt", "seccomp=unconfined", "--privileged", "--init" ],
// Add the IDs of extensions you want installed when the container is created.
"extensions": [
"GitHub.vscode-pull-request-github",
"esbenp.prettier-vscode",
"ms-vscode.cpptools",
"xaver.clang-format",
"flowtype.flow-for-vscode"
],
// Use 'forwardPorts' to make a list of ports inside the container available locally.
// "forwardPorts": [],
// "oryx build" will automatically install your dependencies and attempt to build your project
"postCreateCommand": "oryx build -p virtualenv_name=.venv || echo 'Could not auto-build. Skipping.'"
}

View File

@@ -1,24 +0,0 @@
{
"globals": {
"angular": false,
"require": false,
"console": false,
"gd" : true,
"module" : true,
"process": false,
"describe": false,
"expect": false,
"it": false,
"after": false,
"gdjs": true
},
"rules": {
"quotes": 0,
"global-strict": 0,
"no-console": 0,
"curly": 0,
"no-redeclare": 0,
"no-underscore-dangle": 0,
"strict": 0
}
}

13
.gitattributes vendored Normal file
View File

@@ -0,0 +1,13 @@
Core/GDCore/Serialization/rapidjson/rapidjson.h/* linguist-vendored
Core/GDCore/TinyXml/* linguist-vendored
GDCpp/GDCpp/Runtime/TinyXml/* linguist-vendored
Extensions/ParticleSystem/SPARK/* linguist-vendored
Extensions/PhysicsBehavior/Box2D/* linguist-vendored
Extensions/PhysicsBehavior/box2djs/* linguist-vendored
Extensions/Physics2Behavior/box2d.js linguist-vendored
Extensions/BBText/pixi-multistyle-text/* linguist-vendored
Extensions/P2P/A_peer.js linguist-vendored
Extensions/Shopify/shopify-buy.umd.polyfilled.min.js linguist-vendored
Extensions/TileMap/pako/* linguist-vendored
Extensions/TileMap/pixi-tilemap/* linguist-vendored
Extensions/TweenBehavior/shifty.js linguist-vendored

3
.github/CODEOWNERS vendored
View File

@@ -1 +1,2 @@
* @4ian
* @4ian
Extensions/Firebase @arthuro555

View File

@@ -1,6 +1,9 @@
---
name: "\U0001F41BBug report"
about: Create a bug report about GDevelop or the game engine
title: ''
labels: ''
assignees: ''
---

View File

@@ -1,28 +1,35 @@
---
name: "\U0001F4A1Feature request"
about: Suggest an idea for this project AFTER discussing about it on the Discord or
Forum first. We'll create a card for it on the roadmap.
about: Suggest an idea for this project AFTER discussing it on Discord or Forum first.
We'll create a card for it on the roadmap.
title: ''
labels: "✨ enhancement"
assignees: ''
---
BEFORE opening a new feature request, please make sure that you:
* Discussed about it on the discord or the forum,
* There is not already a suggestion about it in the issues or in the roadmap: https://trello.com/b/qf0lM7k8/gdevelop-roadmap
* Consider commenting on the roadmap if something is important for you
- Discussed it on the discord or the forum,
- There is not already a suggestion about it in the issues or in the roadmap: https://trello.com/b/qf0lM7k8/gdevelop-roadmap
- Consider commenting on the roadmap if something is important for you
AFTER opening the feature request, the issue will be closed by a maintainer (@4ian or someone else) and a card will be added in the roadmap if it's relevant and does not exist yet :)
## Description
Is your feature request **related to a problem**? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
## Solution suggested
**Describe the solution**
A clear and concise description of what could be done.
Add any other context or screenshots about the feature request here.
Explain if you can help implementing the solution.
Explain if you can help to implement the solution.
## Alternatives considered
A clear and concise description of any alternative solutions or features you've considered.

17
.github/ISSUE_TEMPLATE/config.yml vendored Normal file
View File

@@ -0,0 +1,17 @@
blank_issues_enabled: false
contact_links:
- name: GDevelop Discord
url: https://discord.gg/rjdYHvj
about: Discuss on the forum or on the Discord to get help creating a game or identifying a bug.
- name: GDevelop Forums
url: https://forum.gdevelop-app.com
about: You can also discuss game creation, new feature requests and bugs on the forum.
- name: GDevelop Roadmap
url: https://trello.com/b/qf0lM7k8/gdevelop-roadmap
about: Look at the roadmap and vote on features that you want to see in GDevelop.
- name: Submit a new game example that you created
url: https://github.com/GDevelopApp/GDevelop-examples/issues/new/choose
about: You can submit a game that you made to be added to examples in the "GDevelop-examples" repository
- name: Submit a new game extension that you created
url: https://github.com/4ian/GDevelop-extensions/issues/new/choose
about: You can submit an extension that you made in the "GDevelop-extensions" repository

View File

@@ -4,13 +4,6 @@ jobs:
autoclose:
runs-on: ubuntu-latest
steps:
- name: Autoclose issues about adding a new example without providing anything
uses: arkon/issue-closer-action@v1.1
with:
repo-token: ${{ secrets.GITHUB_TOKEN }}
type: "body"
regex: ".*INSERT the link to your game here, or add it as an attachment.*"
message: "Hi @${issue.user.login}! 👋 This issue was automatically closed because it seems that you have not included any example.\n\nGitHub is a place for the technical development of GDevelop itself - you may want to go on the [forum](https://forum.gdevelop-app.com/), the Discord chat or [read the documentation](http://wiki.compilgames.net/doku.php/gdevelop5/start) to learn more about GDevelop. Thanks!"
- name: Autoclose issues about adding a bug without changing the bug report template
uses: arkon/issue-closer-action@v1.1
with:
@@ -18,3 +11,10 @@ jobs:
type: "body"
regex: ".*Scroll down to '\\.\\.\\.\\.'.*"
message: "Hi @${issue.user.login}! 👋 This issue was automatically closed because it seems that you have not included any steps to reproduce the bug.\n\nGitHub is a place for the technical development of GDevelop itself - you may want to go on the [forum](https://forum.gdevelop-app.com/), the Discord chat or [read the documentation](http://wiki.compilgames.net/doku.php/gdevelop5/start) to learn more about GDevelop. Thanks!"
- name: Autoclose known beta 105 web-app update bug
uses: arkon/issue-closer-action@v1.1
with:
repo-token: ${{ secrets.GITHUB_TOKEN }}
type: "body"
regex: ".*_instance.getRawFloatProperty is not a function.*"
message: "Hi @${issue.user.login}! 👋 This issue was automatically closed as this seems to be a known bug. It can be solved by **closing entirely the web-app and opening it again**. This will allow the web-app to auto-update and the problem should be gone."

40
.gitignore vendored
View File

@@ -1,5 +1,6 @@
/Core/GDCore/Tools/VersionPriv.h
/docs
/docs-wiki
/ExtLibs/SFML
/ExtLibs/*.7z
/scripts/logs/*.txt
@@ -8,49 +9,17 @@
/Binaries/.embuild*
/Binaries/build*
/Binaries/embuild*
/Binaries/Releases/*.exe
/Binaries/Releases/**/*.7z
/Binaries/Releases/**/*.tar.bz2
/Binaries/Releases/**/*.tar.lzma
/Binaries/Releases/**/*.zip
/Binaries/Releases/**/*.deb
*.depend
*.layout
*.xgdwe
*.xgdw
*.xgdle
*.xgdl
*.xgdme
*.xgdm
*.dll
*.exe
*.a
*.so
*.bc
*.debhelper.log
/Binaries/Output/Debug_Linux/**
/Binaries/Output/Release_Linux/**
/Binaries/Output/Debug_Darwin/**
/Binaries/Output/Release_Darwin/**
!/Binaries/Output/Release_Linux/StartGDevelop.sh
!/Binaries/Output/Release_Linux/CppPlatform/
/Binaries/**/MinGW32
/Binaries/**/CppPlatform/Runtime
/Binaries/**/CppPlatform/Sources
/Binaries/**/CppPlatform/include
/Binaries/**/CppPlatform/Extensions/include
/Binaries/**/JsPlatform/Runtime
/Binaries/**/JsPlatform/*.dll
/Binaries/**/JsPlatform/*.dll.a
/Binaries/Output/Release_Windows/newIDE
/Binaries/Output
*.autosave
!/GDCpp/scripts/bcp.exe
!/scripts/libgettextlib-0-17.dll
!/scripts/libgettextsrc-0-17.dll
!/xgettext.exe
!/Binaries/Output/Release_Windows/locale/*.dll
!/Binaries/Output/Release_Windows/locale/msgcat.exe
!/Binaries/Output/Release_Windows/locale/msgfmt.exe
!/ExtLibs/curl.exe
!/ExtLibs/7za.exe
!/ExtLibs/SFML/extlibs/**/*.dll
@@ -60,3 +29,8 @@
**/node_modules/
.idea
.vscode/ipch
/newIDE/app/src/UI/Theme/**/*ThemeVariables.*
.DS_Store
.Spotlight-V100
.Trashes
Thumbs.db

View File

@@ -1,7 +1,15 @@
# Travis CI configuration to build and run all tests
# (and typing/formatting) for the Core, newIDE, GDJS (and even GDCpp).
#
# This builds GDevelop.js and store it on a S3 so it can be used to run
# GDevelop without building it.
#
# See also Semaphore CI for quick tests (not building GDevelop.js, so
# faster but not always reliable).
language: cpp
sudo: false
compiler:
- gcc
- clang
# Cache .npm folder for faster npm install
@@ -77,7 +85,7 @@ install:
- cd newIDE/app && npm install
- cd ../..
#Install GDJS tests dependencies
- cd GDJS/tests && npm install
- cd GDJS && npm install && cd tests && npm install
- cd ../..
script:
@@ -98,6 +106,10 @@ script:
- npm run flow
- npm run check-format
- cd ../..
# GDJS tests:
- cd GDJS
- npm run check-format
- cd ..
# GDJS game engine tests, disabled on Travis CI because ChromeHeadless can't be started.
# See them running on Semaphore-CI instead: https://semaphoreci.com/4ian/gd
# - cd GDJS/tests && npm test

129
.vscode/GDevelopExtensions.code-snippets vendored Normal file
View File

@@ -0,0 +1,129 @@
{
"Define extension": {
"scope": "javascript",
"description": "Adds the boilerplate code of a GDevelop extension definition.",
"prefix": "gdext",
"body": [
"// @flow",
"/**",
" * This is a declaration of an extension for GDevelop 5.",
" *",
" * Changes in this file are watched and automatically imported if the editor",
" * is running. You can also manually run `node import-GDJS-Runtime.js` (in newIDE/app/scripts).",
" *",
" * The file must be named \"JsExtension.js\", otherwise GDevelop won't load it.",
" * ⚠️ If you make a change and the extension is not loaded, open the developer console",
" * and search for any errors.",
" *",
" * More information on https://github.com/4ian/GDevelop/blob/master/newIDE/README-extensions.md",
" */",
"",
"/*::",
"// Import types to allow Flow to do static type checking on this file.",
"// Extensions declaration are typed using Flow (like the editor), but the files",
"// for the game engine are checked with TypeScript annotations.",
"import { type ObjectsRenderingService, type ObjectsEditorService } from '../JsExtensionTypes.flow.js'",
"*/",
"",
"module.exports = {",
"\tcreateExtension: function (",
"\t\t/*: (string) => string */,",
"\t\tgd /*: libGDevelop */",
"\t) {",
"\t\tconst extension = new gd.PlatformExtension();",
"\t\textension",
"\t\t\t.setExtensionInformation(",
"\t\t\t\t'${1:${TM_DIRECTORY/(.*)[\\\\\\/](.*)[\\\\\\/]?$/$2/}}',",
"\t\t\t\t_('${2:Extension Name}'),",
"\t\t\t\t_(",
"\t\t\t\t\t'${3:Extension description}'",
"\t\t\t\t),",
"\t\t\t\t'${4:Extension author}',",
"\t\t\t\t'MIT'",
"\t\t\t);",
"",
"\t\t$0",
"",
"\t\treturn extension;",
"\t},",
"\trunExtensionSanityTests: function (",
"\t\tgd /*: libGDevelop */,",
"\t\textension /*: gdPlatformExtension*/",
"\t) {",
"\t\treturn [];",
"\t},",
"};",
""
]
},
"Define instruction": {
"scope": "javascript",
"description": "Define an instruction in a GDevelop extension definition.",
"prefix": "gdinstr",
"body": [
"extension",
"\t.add${1|Condition,Action|}(",
"\t\t'${2:InstructionInternalName}',",
"\t\t_('${3:Instruction full name}'),",
"\t\t_(",
"\t\t\t'${4:Instruction description}'",
"\t\t),",
"\t\t_('${5:Event sheet sentence}'),",
"\t\t_('${6:Events group}'),",
"\t\t'JsPlatform/Extensions/${8:icon}.png',",
"\t\t'JsPlatform/Extensions/${8:icon}.png'",
"\t)",
"\t.getCodeExtraInformation()",
"\t.setIncludeFile('Extensions/${TM_DIRECTORY/(.*)[\\\\\\/](.*)[\\\\\\/]?$/$2/}/${9:${TM_DIRECTORY/(.*)[\\\\\\/](.*)[\\\\\\/]?$/${2:/downcase}/}tools}.js')",
"\t.setFunctionName('gdjs.evtTools.${7:${TM_DIRECTORY/(.*)[\\\\\\/](.*)[\\\\\\/]?$/${2:/downcase}/}.}');",
"",
"$0"
]
},
"Define expression": {
"scope": "javascript",
"description": "Define an expression in a GDevelop extension definition.",
"prefix": "gdexp",
"body": [
"extension",
"\t.add${1|Expression,StrExpression|}(",
"\t\t'${2:ExpressionsInternalName}',",
"\t\t_('${3:Expression full name}'),",
"\t\t_(",
"\t\t\t'${4:Expression description}'",
"\t\t),",
"\t\t_('${5:Events group}'),",
"\t\t'JsPlatform/Extensions/${7:icon}.png'",
"\t)",
"\t.getCodeExtraInformation()",
"\t.setIncludeFile('Extensions/${TM_DIRECTORY/(.*)[\\\\\\/](.*)[\\\\\\/]?$/$2/}/${8:${TM_DIRECTORY/(.*)[\\\\\\/](.*)[\\\\\\/]?$/${2:/downcase}/}tools}.js')",
"\t.setFunctionName('gdjs.evtTools.${6:${TM_DIRECTORY/(.*)[\\\\\\/](.*)[\\\\\\/]?$/${2:/downcase}/}.}');",
"",
"$0"
]
},
"Add parameter": {
"scope": "javascript",
"description": "Define a parameter in a GDevelop extension definition.",
"prefix": "gdparam",
"body": [
".addParameter('${1|string,expression,object,behavior,yesorno,stringWithSelector,scenevar,globalvar,objectvar,objectList,objectListWithoutPicking,color,key,sceneName,file,layer,relationalOperator,operator,trueorfalse,musicfile,soundfile,police,mouse,passwordjoyaxis,camera,objectPtr,forceMultiplier|}', '${2:Parameter description}', '${3:Optional parameter data}', /*parameterIsOptional=*/${4|false,true|})"
]
},
"Add code only parameter": {
"scope": "javascript",
"description": "Define a parameter in a GDevelop extension definition.",
"prefix": "gdcoparam",
"body": [
".addCodeOnlyParameter('${1|inlineCode,currentScene,objectsContext,eventsFunctionContext,conditionInverted|}', '${2:Inline code (for inlineCode parameter)}')"
]
},
"Add include": {
"scope": "javascript",
"description": "Define an include file in a GDevelop extension definition.",
"prefix": "gdincl",
"body": [
".addIncludeFile('Extensions/${TM_DIRECTORY/(.*)[\\\\\\/](.*)[\\\\\\/]?$/$2/}/${1:include}.js')"
]
}
}

View File

@@ -1,108 +1,98 @@
{
"configurations": [
{
"name": "Mac",
"includePath": [
"${workspaceRoot}",
"${workspaceRoot}/GDCpp",
"${workspaceRoot}/GDJS",
"${workspaceRoot}/Extensions",
"${workspaceRoot}/Core",
"${workspaceRoot}/ExtLibs/SFML/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1",
"/usr/local/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include",
"/usr/include",
"${workspaceRoot}"
],
"defines": [
"GD_IDE_ONLY",
"GD_CORE_API=/* Macro used to export classes on Windows, please ignore */",
"GD_API=/* Macro used to export classes on Windows, please ignore */",
"GD_EXTENSION_API=/* Macro used to export classes on Windows, please ignore */"
],
"intelliSenseMode": "clang-x64",
"browse": {
"path": [
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1",
"/usr/local/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include",
"/usr/include",
"${workspaceRoot}"
],
"limitSymbolsToIncludedHeaders": true,
"databaseFilename": ""
},
"macFrameworkPath": [
"/System/Library/Frameworks",
"/Library/Frameworks"
],
"compilerPath": "/usr/bin/clang",
"cStandard": "c11",
"cppStandard": "c++17"
},
{
"name": "Linux",
"includePath": [
"${workspaceRoot}",
"${workspaceRoot}/IDE",
"${workspaceRoot}/GDCpp",
"${workspaceRoot}/GDJS",
"${workspaceRoot}/Extensions",
"${workspaceRoot}/Core",
"${workspaceRoot}/ExtLibs/SFML/include",
"/usr/include",
"/usr/local/include",
"${workspaceRoot}"
],
"defines": [
"GD_IDE_ONLY",
"GD_CORE_API=/* Macro used to export classes on Windows, please ignore */",
"GD_API=/* Macro used to export classes on Windows, please ignore */",
"GD_EXTENSION_API=/* Macro used to export classes on Windows, please ignore */"
],
"intelliSenseMode": "clang-x64",
"browse": {
"path": [
"/usr/include",
"/usr/local/include",
"${workspaceRoot}"
],
"limitSymbolsToIncludedHeaders": true,
"databaseFilename": ""
}
},
{
"name": "Win32",
"includePath": [
"${workspaceRoot}",
"${workspaceRoot}/IDE",
"${workspaceRoot}/GDCpp",
"${workspaceRoot}/GDJS",
"${workspaceRoot}/Extensions",
"${workspaceRoot}/Core",
"${workspaceRoot}/ExtLibs/SFML/include",
"C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/include",
"${workspaceRoot}"
],
"defines": [
"_DEBUG",
"UNICODE",
"GD_IDE_ONLY",
"GD_CORE_API=/* Macro used to export classes on Windows, please ignore */",
"GD_API=/* Macro used to export classes on Windows, please ignore */",
"GD_EXTENSION_API=/* Macro used to export classes on Windows, please ignore */"
],
"intelliSenseMode": "msvc-x64",
"browse": {
"path": [
"C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/include/*",
"${workspaceRoot}"
],
"limitSymbolsToIncludedHeaders": true,
"databaseFilename": ""
}
}
],
"version": 4
"configurations": [
{
"name": "Mac",
"includePath": [
"${workspaceRoot}",
"${workspaceRoot}/GDCpp",
"${workspaceRoot}/GDJS",
"${workspaceRoot}/Extensions",
"${workspaceRoot}/Core",
"${workspaceRoot}/ExtLibs/SFML/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1",
"/usr/local/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include",
"/usr/include",
"${workspaceRoot}"
],
"defines": [
"EMSCRIPTEN",
"GD_IDE_ONLY",
"GD_CORE_API=/* Macro used to export classes on Windows, please ignore */",
"GD_API=/* Macro used to export classes on Windows, please ignore */",
"GD_EXTENSION_API=/* Macro used to export classes on Windows, please ignore */"
],
"intelliSenseMode": "clang-x64",
"browse": {
"path": [
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1",
"/usr/local/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include",
"/usr/include",
"${workspaceRoot}"
],
"limitSymbolsToIncludedHeaders": true,
"databaseFilename": ""
},
"macFrameworkPath": ["/System/Library/Frameworks", "/Library/Frameworks"],
"compilerPath": "/usr/bin/clang",
"cStandard": "c11",
"cppStandard": "c++17"
},
{
"name": "Linux",
"includePath": [
"${workspaceRoot}",
"${workspaceRoot}/GDCpp",
"${workspaceRoot}/GDJS",
"${workspaceRoot}/Extensions",
"${workspaceRoot}/Core",
"${workspaceRoot}/ExtLibs/SFML/include",
"/usr/include",
"/usr/local/include",
"${workspaceRoot}"
],
"defines": [
"EMSCRIPTEN",
"GD_IDE_ONLY",
"GD_CORE_API=/* Macro used to export classes on Windows, please ignore */",
"GD_API=/* Macro used to export classes on Windows, please ignore */",
"GD_EXTENSION_API=/* Macro used to export classes on Windows, please ignore */"
],
"intelliSenseMode": "clang-x64",
"browse": {
"path": ["/usr/include", "/usr/local/include", "${workspaceRoot}"],
"limitSymbolsToIncludedHeaders": true,
"databaseFilename": ""
}
},
{
"name": "Win32",
"includePath": [
"${workspaceRoot}",
"${workspaceRoot}/GDCpp",
"${workspaceRoot}/GDJS",
"${workspaceRoot}/Extensions",
"${workspaceRoot}/Core",
"${workspaceRoot}/ExtLibs/SFML/include",
"${workspaceRoot}"
],
"defines": [
"_DEBUG",
"UNICODE",
"EMSCRIPTEN",
"GD_IDE_ONLY",
"GD_CORE_API=/* Macro used to export classes on Windows, please ignore */",
"GD_API=/* Macro used to export classes on Windows, please ignore */",
"GD_EXTENSION_API=/* Macro used to export classes on Windows, please ignore */"
],
"intelliSenseMode": "msvc-x64",
"browse": {
"path": ["${workspaceRoot}"],
"limitSymbolsToIncludedHeaders": true,
"databaseFilename": ""
}
}
],
"version": 4
}

8
.vscode/extensions.json vendored Normal file
View File

@@ -0,0 +1,8 @@
{
"recommendations": [
"esbenp.prettier-vscode",
"xaver.clang-format",
"ms-vscode.cpptools",
"flowtype.flow-for-vscode"
]
}

16
.vscode/launch.json vendored Normal file
View File

@@ -0,0 +1,16 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"type": "pwa-chrome",
"request": "launch",
"name": "Launch Chrome against localhost",
"url": "http://localhost:3000",
"webRoot": "${workspaceFolder}",
"preLaunchTask": "Start development server"
}
]
}

27
.vscode/settings.json vendored
View File

@@ -89,18 +89,33 @@
"__errc": "cpp",
"__node_handle": "cpp",
"bit": "cpp",
"optional": "cpp"
"optional": "cpp",
"filesystem": "cpp",
"compare": "cpp",
"concepts": "cpp",
"xfacet": "cpp",
"xhash": "cpp",
"xiosbase": "cpp",
"xlocale": "cpp",
"xlocinfo": "cpp",
"xlocmon": "cpp",
"xlocnum": "cpp",
"xloctime": "cpp",
"xmemory": "cpp",
"xstddef": "cpp",
"xstring": "cpp",
"xtr1common": "cpp",
"xtree": "cpp",
"xutility": "cpp",
"xlocbuf": "cpp",
"xlocmes": "cpp"
},
"files.exclude": {
"Binaries/*build*": true,
"Binaries/Output": true,
"Binaries/Packaging/GDevelop.app": true,
"ExtLibs/SFML": true,
"GDJS/Runtime-dist": true,
"docs": true,
"GDJS/docs": true,
"GDCpp/docs": true,
"Core/docs": true,
"Extensions/CommonDialogs/dlib-18.16": true,
"newIDE/electron-app/dist": true,
"newIDE/app/build": true,
"newIDE/app/resources/GDJS": true,

158
.vscode/tasks.json vendored
View File

@@ -1,66 +1,100 @@
{
"version": "2.0.0",
"tasks": [
{
"type": "npm",
"script": "start",
"path": "newIDE/app/",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [],
"label": "Start development server",
"detail": "Starts the GDevelop development server."
},
{
"type": "npm",
"script": "build",
"path": "GDevelop.js/",
"group": "build",
"problemMatcher": [],
"label": "Build GDevelop.js",
"detail": "Builds GDCore for newIDE."
},
{
"type": "npm",
"script": "format",
"path": "newIDE/app/",
"problemMatcher": [],
"label": "Format newIDE",
"detail": "Run auto-formatting (with Prettier) for the newIDE/app directory."
},
{
"type": "npm",
"script": "test",
"path": "newIDE/app/",
"group": {
"kind": "test",
"isDefault": true
},
"problemMatcher": [],
"label": "Run newIDE tests",
"detail": "Run tests for newIDE."
},
{
"type": "typescript",
"tsconfig": "GDJS/tsconfig.json",
"option": "watch",
"problemMatcher": [
"$tsc-watch"
],
"group": "test",
"label": "GDJS TS Check",
"detail": "Runs a types check on the GDJS Runtime."
},
{
"type": "npm",
"script": "test",
"path": "GDJS/",
"group": "test",
"problemMatcher": [],
"label": "Run GDJS tests",
"detail": "Run tests for GDJS."
}
]
{
"type": "npm",
"script": "start",
"path": "newIDE/app/",
"group": "build",
"label": "Start development server",
"detail": "Starts the GDevelop development server.",
"problemMatcher": [
{
"owner": "cra",
"fileLocation": ["relative", "${workspaceFolder}/newIDE/app"],
"source": "create-react-app",
"applyTo": "allDocuments",
"pattern": [
{
"regexp": "^([^\\s].*?)$",
"file": 1
},
{
"regexp": "^ Line\\s+(\\d+):\\s+(.*)\\s\\s+(.*)$",
"line": 1,
"message": 2,
"code": 3,
"loop": true
}
],
"background": {
"activeOnStart": true,
"beginsPattern": "^(?:Compiled with warnings\\.|Compiled successfully!)$",
"endsPattern": "^(?:Search for the keywords to learn more about each warning\\.|Note that the development build is not optimized\\.)$"
}
}
],
"presentation": {
"reveal": "silent"
},
"isBackground": true,
"runOptions": { "instanceLimit": 1, "runOn": "folderOpen" }
},
{
"type": "npm",
"script": "start",
"path": "newIDE/electron-app/",
"group": "build",
"problemMatcher": [],
"label": "Start electron app",
"detail": "Starts the development local version of GDevelop."
},
{
"type": "npm",
"script": "build",
"path": "GDevelop.js/",
"group": "build",
"problemMatcher": [],
"label": "Build GDevelop.js",
"detail": "Builds GDCore for newIDE."
},
{
"type": "npm",
"script": "format",
"path": "newIDE/app/",
"problemMatcher": [],
"label": "Format newIDE",
"detail": "Run auto-formatting (with Prettier) for the newIDE/app directory."
},
{
"type": "npm",
"script": "test",
"path": "newIDE/app/",
"group": {
"kind": "test",
"isDefault": true
},
"problemMatcher": [],
"label": "Run newIDE tests",
"detail": "Run tests for newIDE."
},
{
"type": "typescript",
"tsconfig": "GDJS/tsconfig.json",
"option": "watch",
"problemMatcher": ["$tsc-watch"],
"group": "test",
"label": "GDJS TS Check",
"detail": "Runs a types check on the GDJS Runtime."
},
{
"type": "npm",
"script": "test",
"path": "GDJS/",
"group": "test",
"problemMatcher": [],
"label": "Run GDJS tests",
"detail": "Run tests for GDJS."
}
]
}

View File

@@ -1,6 +0,0 @@
[Dolphin]
Timestamp=2015,4,21,21,49,19
Version=3
[Settings]
HiddenFilesShown=true

View File

@@ -1,4 +1,3 @@
This is the directory where native/WebAssembly binaries from GDCore, GDCpp and GDJS are produced.
This is the directory where native or WebAssembly binaries of the C++ code of GDCore, GDCpp and GDJS are produced.
In particular, the extensions and/or the JS platform files will be
created into Output/Release_*OSNAME* with *OSNAME* being Windows, Linux or Darwin.
See GDevelop.js README for the instructions to compile after a change in the C++ source code.

View File

@@ -0,0 +1,73 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "ForEachChildVariableEvent.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/Serialization/SerializerElement.h"
using namespace std;
namespace gd {
ForEachChildVariableEvent::ForEachChildVariableEvent()
: BaseEvent(), valueIteratorVariableName("child"), keyIteratorVariableName(""), iterableVariableName("") {}
vector<gd::InstructionsList*> ForEachChildVariableEvent::GetAllConditionsVectors() {
vector<gd::InstructionsList*> allConditions;
allConditions.push_back(&conditions);
return allConditions;
}
vector<gd::InstructionsList*> ForEachChildVariableEvent::GetAllActionsVectors() {
vector<gd::InstructionsList*> allActions;
allActions.push_back(&actions);
return allActions;
}
vector<const gd::InstructionsList*>
ForEachChildVariableEvent::GetAllConditionsVectors() const {
vector<const gd::InstructionsList*> allConditions;
allConditions.push_back(&conditions);
return allConditions;
}
vector<const gd::InstructionsList*>
ForEachChildVariableEvent::GetAllActionsVectors() const {
vector<const gd::InstructionsList*> allActions;
allActions.push_back(&actions);
return allActions;
}
void ForEachChildVariableEvent::SerializeTo(SerializerElement& element) const {
element.AddChild("iterableVariableName").SetValue(iterableVariableName);
element.AddChild("valueIteratorVariableName").SetValue(valueIteratorVariableName);
element.AddChild("keyIteratorVariableName").SetValue(keyIteratorVariableName);
gd::EventsListSerialization::SerializeInstructionsTo(
conditions, element.AddChild("conditions"));
gd::EventsListSerialization::SerializeInstructionsTo(
actions, element.AddChild("actions"));
gd::EventsListSerialization::SerializeEventsTo(events,
element.AddChild("events"));
}
void ForEachChildVariableEvent::UnserializeFrom(gd::Project& project,
const SerializerElement& element) {
iterableVariableName = element.GetChild("iterableVariableName", 0, "").GetValue().GetString();
valueIteratorVariableName = element.GetChild("valueIteratorVariableName", 0, "").GetValue().GetString();
keyIteratorVariableName = element.GetChild("keyIteratorVariableName", 0, "").GetValue().GetString();
gd::EventsListSerialization::UnserializeInstructionsFrom(
project, conditions, element.GetChild("conditions", 0, "Conditions"));
gd::EventsListSerialization::UnserializeInstructionsFrom(
project, actions, element.GetChild("actions", 0, "Actions"));
gd::EventsListSerialization::UnserializeEventsFrom(
project, events, element.GetChild("events", 0, "Events"));
}
} // namespace gd

View File

@@ -0,0 +1,110 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef FOREACHCHILDVARIABLEEVENT_H
#define FOREACHCHILDVARIABLEEVENT_H
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
namespace gd {
class Instruction;
class Project;
class Layout;
} // namespace gd
namespace gd {
/**
* \brief Event repeated for each every child of a structure variable.
*/
class GD_CORE_API ForEachChildVariableEvent : public gd::BaseEvent {
public:
ForEachChildVariableEvent();
virtual ~ForEachChildVariableEvent(){};
virtual gd::ForEachChildVariableEvent* Clone() const {
return new ForEachChildVariableEvent(*this);
}
virtual bool IsExecutable() const { return true; }
virtual bool CanHaveSubEvents() const { return true; }
virtual const gd::EventsList& GetSubEvents() const { return events; };
virtual gd::EventsList& GetSubEvents() { return events; };
const gd::InstructionsList& GetConditions() const { return conditions; };
gd::InstructionsList& GetConditions() { return conditions; };
const gd::InstructionsList& GetActions() const { return actions; };
gd::InstructionsList& GetActions() { return actions; };
/**
* \brief Get the iterable variable name attached to the event.
*
* It is the structure variable that will be iterated on.
*/
const gd::String& GetIterableVariableName() const { return iterableVariableName; };
/**
* \brief Set the iterable variable name attached to the event.
*
* It is the structure variable that will be iterated on.
*/
void SetIterableVariableName(gd::String newName) { iterableVariableName = newName; };
/**
* \brief Get the value iterator variable attached to the event.
*
* It is the variable that will contain the value of the
* iterable's child being iterated on.
*/
const gd::String& GetValueIteratorVariableName() const { return valueIteratorVariableName; };
/**
* \brief Set the value iterator variable attached to the event.
*
* It is the variable that will contain the value of the
* iterable's child being iterated on.
*/
void SetValueIteratorVariableName(gd::String newName) { valueIteratorVariableName = newName; };
/**
* \brief Get the key iterator variable attached to the event.
*
* It is the variable that will contain the name of the
* iterable's child being iterated on.
*/
const gd::String& GetKeyIteratorVariableName() const { return keyIteratorVariableName; };
/**
* \brief Set the key iterator variable attached to the event.
*
* It is the variable that will contain the name of the
* iterable's child being iterated on.
*/
void SetKeyIteratorVariableName(gd::String newName) { keyIteratorVariableName = newName; };
virtual std::vector<const gd::InstructionsList*> GetAllConditionsVectors()
const;
virtual std::vector<const gd::InstructionsList*> GetAllActionsVectors() const;
virtual std::vector<gd::InstructionsList*> GetAllConditionsVectors();
virtual std::vector<gd::InstructionsList*> GetAllActionsVectors();
virtual void SerializeTo(SerializerElement& element) const;
virtual void UnserializeFrom(gd::Project& project,
const SerializerElement& element);
private:
gd::String valueIteratorVariableName;
gd::String keyIteratorVariableName;
gd::String iterableVariableName;
gd::InstructionsList conditions;
gd::InstructionsList actions;
gd::EventsList events;
};
} // namespace gd
#endif // FOREACHEVENT_H

View File

@@ -9,6 +9,7 @@
#include "GDCore/Extensions/Metadata/MetadataProvider.h"
#include "GDCore/Project/Effect.h"
#include "GDCore/Project/Layer.h"
#include "GDCore/Project/EffectsContainer.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Project.h"
@@ -26,10 +27,9 @@ void ExposeProjectEffects(
auto& layout = project.GetLayout(s);
for (std::size_t l = 0; l < layout.GetLayersCount(); ++l) {
auto& layer = layout.GetLayer(l);
for (std::size_t e = 0; e < layer.GetEffectsCount(); ++e) {
auto& effect = layer.GetEffect(e);
auto& effects = layout.GetLayer(l).GetEffects();
for (std::size_t e = 0; e < effects.GetEffectsCount(); ++e) {
auto& effect = effects.GetEffect(e);
worker(effect);
}
}

View File

@@ -288,7 +288,7 @@ gd::String EventsCodeGenerator::GenerateConditionCode(
condition.SetParameters(parameters);
}
// Verify that there are not mismatch between object type in parameters
// Verify that there are no mismatchs between object type in parameters.
for (std::size_t pNb = 0; pNb < instrInfos.parameters.size(); ++pNb) {
if (ParameterMetadata::IsObject(instrInfos.parameters[pNb].type)) {
gd::String objectInParameter =
@@ -312,9 +312,69 @@ gd::String EventsCodeGenerator::GenerateConditionCode(
}
}
// Generate static condition if available
if (MetadataProvider::HasCondition(platform, condition.GetType())) {
// Prepare arguments
if (instrInfos.IsObjectInstruction()) {
gd::String objectName = condition.GetParameter(0).GetPlainString();
gd::String objectType = gd::GetTypeOfObject(
GetGlobalObjectsAndGroups(), GetObjectsAndGroups(), objectName);
if (!objectName.empty() && !instrInfos.parameters.empty()) {
std::vector<gd::String> realObjects =
ExpandObjectsName(objectName, context);
for (std::size_t i = 0; i < realObjects.size(); ++i) {
// Set up the context
const ObjectMetadata& objInfo =
MetadataProvider::GetObjectMetadata(platform, objectType);
AddIncludeFiles(objInfo.includeFiles);
context.SetCurrentObject(realObjects[i]);
context.ObjectsListNeeded(realObjects[i]);
// Prepare arguments and generate the condition whole code
vector<gd::String> arguments = GenerateParametersCodes(
condition.GetParameters(), instrInfos.parameters, context);
conditionCode += GenerateObjectCondition(realObjects[i],
objInfo,
arguments,
instrInfos,
returnBoolean,
condition.IsInverted(),
context);
context.SetNoCurrentObject();
}
}
} else if (instrInfos.IsBehaviorInstruction()) {
gd::String objectName = condition.GetParameter(0).GetPlainString();
gd::String behaviorType =
gd::GetTypeOfBehavior(GetGlobalObjectsAndGroups(),
GetObjectsAndGroups(),
condition.GetParameter(1).GetPlainString());
if (instrInfos.parameters.size() >= 2) {
std::vector<gd::String> realObjects =
ExpandObjectsName(objectName, context);
for (std::size_t i = 0; i < realObjects.size(); ++i) {
// Setup context
const BehaviorMetadata& autoInfo =
MetadataProvider::GetBehaviorMetadata(platform, behaviorType);
AddIncludeFiles(autoInfo.includeFiles);
context.SetCurrentObject(realObjects[i]);
context.ObjectsListNeeded(realObjects[i]);
// Prepare arguments and generate the whole condition code
vector<gd::String> arguments = GenerateParametersCodes(
condition.GetParameters(), instrInfos.parameters, context);
conditionCode += GenerateBehaviorCondition(
realObjects[i],
condition.GetParameter(1).GetPlainString(),
autoInfo,
arguments,
instrInfos,
returnBoolean,
condition.IsInverted(),
context);
context.SetNoCurrentObject();
}
}
} else {
std::vector<std::pair<gd::String, gd::String> >
supplementaryParametersTypes;
supplementaryParametersTypes.push_back(std::make_pair(
@@ -329,78 +389,6 @@ gd::String EventsCodeGenerator::GenerateConditionCode(
arguments, instrInfos, returnBoolean, condition.IsInverted(), context);
}
// Generate object condition if available
gd::String objectName = condition.GetParameters().empty()
? ""
: condition.GetParameter(0).GetPlainString();
gd::String objectType = gd::GetTypeOfObject(
GetGlobalObjectsAndGroups(), GetObjectsAndGroups(), objectName);
if (!objectName.empty() &&
MetadataProvider::HasObjectCondition(
platform, objectType, condition.GetType()) &&
!instrInfos.parameters.empty()) {
std::vector<gd::String> realObjects =
ExpandObjectsName(objectName, context);
for (std::size_t i = 0; i < realObjects.size(); ++i) {
// Set up the context
const ObjectMetadata& objInfo =
MetadataProvider::GetObjectMetadata(platform, objectType);
AddIncludeFiles(objInfo.includeFiles);
context.SetCurrentObject(realObjects[i]);
context.ObjectsListNeeded(realObjects[i]);
// Prepare arguments and generate the condition whole code
vector<gd::String> arguments = GenerateParametersCodes(
condition.GetParameters(), instrInfos.parameters, context);
conditionCode += GenerateObjectCondition(realObjects[i],
objInfo,
arguments,
instrInfos,
returnBoolean,
condition.IsInverted(),
context);
context.SetNoCurrentObject();
}
}
// Generate behavior condition if available
gd::String behaviorType =
gd::GetTypeOfBehavior(GetGlobalObjectsAndGroups(),
GetObjectsAndGroups(),
condition.GetParameters().size() < 2
? ""
: condition.GetParameter(1).GetPlainString());
if (MetadataProvider::HasBehaviorCondition(
platform, behaviorType, condition.GetType()) &&
instrInfos.parameters.size() >= 2) {
std::vector<gd::String> realObjects =
ExpandObjectsName(objectName, context);
for (std::size_t i = 0; i < realObjects.size(); ++i) {
// Setup context
const BehaviorMetadata& autoInfo =
MetadataProvider::GetBehaviorMetadata(platform, behaviorType);
AddIncludeFiles(autoInfo.includeFiles);
context.SetCurrentObject(realObjects[i]);
context.ObjectsListNeeded(realObjects[i]);
// Prepare arguments and generate the whole condition code
vector<gd::String> arguments = GenerateParametersCodes(
condition.GetParameters(), instrInfos.parameters, context);
conditionCode +=
GenerateBehaviorCondition(realObjects[i],
condition.GetParameter(1).GetPlainString(),
autoInfo,
arguments,
instrInfos,
returnBoolean,
condition.IsInverted(),
context);
context.SetNoCurrentObject();
}
}
return conditionCode;
}
@@ -417,9 +405,6 @@ gd::String EventsCodeGenerator::GenerateConditionsListCode(
"condition" + gd::String::From(i) + "IsTrue", context);
for (std::size_t cId = 0; cId < conditions.size(); ++cId) {
gd::InstructionMetadata instrInfos = MetadataProvider::GetConditionMetadata(
platform, conditions[cId].GetType());
gd::String conditionCode =
GenerateConditionCode(conditions[cId],
"condition" + gd::String::From(cId) + "IsTrue",
@@ -472,7 +457,7 @@ gd::String EventsCodeGenerator::GenerateActionCode(
action.SetParameters(parameters);
}
// Verify that there are not mismatch between object type in parameters
// Verify that there are no mismatchs between object type in parameters.
for (std::size_t pNb = 0; pNb < instrInfos.parameters.size(); ++pNb) {
if (ParameterMetadata::IsObject(instrInfos.parameters[pNb].type)) {
gd::String objectInParameter = action.GetParameter(pNb).GetPlainString();
@@ -495,77 +480,69 @@ gd::String EventsCodeGenerator::GenerateActionCode(
}
// Call free function first if available
if (MetadataProvider::HasAction(platform, action.GetType())) {
if (instrInfos.IsObjectInstruction()) {
gd::String objectName = action.GetParameter(0).GetPlainString();
gd::String objectType = gd::GetTypeOfObject(
GetGlobalObjectsAndGroups(), GetObjectsAndGroups(), objectName);
if (!instrInfos.parameters.empty()) {
std::vector<gd::String> realObjects =
ExpandObjectsName(objectName, context);
for (std::size_t i = 0; i < realObjects.size(); ++i) {
// Setup context
const ObjectMetadata& objInfo =
MetadataProvider::GetObjectMetadata(platform, objectType);
AddIncludeFiles(objInfo.includeFiles);
context.SetCurrentObject(realObjects[i]);
context.ObjectsListNeeded(realObjects[i]);
// Prepare arguments and generate the whole action code
vector<gd::String> arguments = GenerateParametersCodes(
action.GetParameters(), instrInfos.parameters, context);
actionCode += GenerateObjectAction(
realObjects[i], objInfo, arguments, instrInfos, context);
context.SetNoCurrentObject();
}
}
} else if (instrInfos.IsBehaviorInstruction()) {
gd::String objectName = action.GetParameter(0).GetPlainString();
gd::String behaviorType =
gd::GetTypeOfBehavior(GetGlobalObjectsAndGroups(),
GetObjectsAndGroups(),
action.GetParameter(1).GetPlainString());
if (instrInfos.parameters.size() >= 2) {
std::vector<gd::String> realObjects =
ExpandObjectsName(objectName, context);
for (std::size_t i = 0; i < realObjects.size(); ++i) {
// Setup context
const BehaviorMetadata& autoInfo =
MetadataProvider::GetBehaviorMetadata(platform, behaviorType);
AddIncludeFiles(autoInfo.includeFiles);
context.SetCurrentObject(realObjects[i]);
context.ObjectsListNeeded(realObjects[i]);
// Prepare arguments and generate the whole action code
vector<gd::String> arguments = GenerateParametersCodes(
action.GetParameters(), instrInfos.parameters, context);
actionCode +=
GenerateBehaviorAction(realObjects[i],
action.GetParameter(1).GetPlainString(),
autoInfo,
arguments,
instrInfos,
context);
context.SetNoCurrentObject();
}
}
} else {
vector<gd::String> arguments = GenerateParametersCodes(
action.GetParameters(), instrInfos.parameters, context);
actionCode += GenerateFreeAction(arguments, instrInfos, context);
}
// Call object function if available
gd::String objectName = action.GetParameters().empty()
? ""
: action.GetParameter(0).GetPlainString();
gd::String objectType = gd::GetTypeOfObject(
GetGlobalObjectsAndGroups(), GetObjectsAndGroups(), objectName);
if (MetadataProvider::HasObjectAction(
platform, objectType, action.GetType()) &&
!instrInfos.parameters.empty()) {
std::vector<gd::String> realObjects =
ExpandObjectsName(objectName, context);
for (std::size_t i = 0; i < realObjects.size(); ++i) {
// Setup context
const ObjectMetadata& objInfo =
MetadataProvider::GetObjectMetadata(platform, objectType);
AddIncludeFiles(objInfo.includeFiles);
context.SetCurrentObject(realObjects[i]);
context.ObjectsListNeeded(realObjects[i]);
// Prepare arguments and generate the whole action code
vector<gd::String> arguments = GenerateParametersCodes(
action.GetParameters(), instrInfos.parameters, context);
actionCode += GenerateObjectAction(
realObjects[i], objInfo, arguments, instrInfos, context);
context.SetNoCurrentObject();
}
}
// Assign to a behavior member function if found
gd::String behaviorType =
gd::GetTypeOfBehavior(GetGlobalObjectsAndGroups(),
GetObjectsAndGroups(),
action.GetParameters().size() < 2
? ""
: action.GetParameter(1).GetPlainString());
if (MetadataProvider::HasBehaviorAction(
platform, behaviorType, action.GetType()) &&
instrInfos.parameters.size() >= 2) {
std::vector<gd::String> realObjects =
ExpandObjectsName(objectName, context);
for (std::size_t i = 0; i < realObjects.size(); ++i) {
// Setup context
const BehaviorMetadata& autoInfo =
MetadataProvider::GetBehaviorMetadata(platform, behaviorType);
AddIncludeFiles(autoInfo.includeFiles);
context.SetCurrentObject(realObjects[i]);
context.ObjectsListNeeded(realObjects[i]);
// Prepare arguments and generate the whole action code
vector<gd::String> arguments = GenerateParametersCodes(
action.GetParameters(), instrInfos.parameters, context);
actionCode +=
GenerateBehaviorAction(realObjects[i],
action.GetParameter(1).GetPlainString(),
autoInfo,
arguments,
instrInfos,
context);
context.SetNoCurrentObject();
}
}
return actionCode;
}
@@ -576,9 +553,6 @@ gd::String EventsCodeGenerator::GenerateActionsListCode(
gd::InstructionsList& actions, EventsCodeGenerationContext& context) {
gd::String outputCode;
for (std::size_t aId = 0; aId < actions.size(); ++aId) {
gd::InstructionMetadata instrInfos =
MetadataProvider::GetActionMetadata(platform, actions[aId].GetType());
gd::String actionCode = GenerateActionCode(actions[aId], context);
outputCode += "{";
@@ -1127,10 +1101,11 @@ size_t EventsCodeGenerator::GenerateSingleUsageUniqueIdFor(
// in memory will get the same id across different code generations.
size_t uniqueId = (size_t)instruction;
// While in most case this function is called a single time for each instruction,
// it's possible for an instruction to be appearing more than once in the events,
// if we used links. In this case, simply increment the unique id to be sure that
// ids are effectively uniques, and stay stable (given the same order of links).
// While in most case this function is called a single time for each
// instruction, it's possible for an instruction to be appearing more than
// once in the events, if we used links. In this case, simply increment the
// unique id to be sure that ids are effectively uniques, and stay stable
// (given the same order of links).
while (instructionUniqueIds.find(uniqueId) != instructionUniqueIds.end()) {
uniqueId++;
}

View File

@@ -4,8 +4,10 @@
* reserved. This project is released under the MIT License.
*/
#include "ExpressionCodeGenerator.h"
#include <memory>
#include <vector>
#include "GDCore/CommonTools.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
@@ -35,11 +37,18 @@ gd::String ExpressionCodeGenerator::GenerateExpressionCode(
gd::ExpressionParser2 parser(codeGenerator.GetPlatform(),
codeGenerator.GetGlobalObjectsAndGroups(),
codeGenerator.GetObjectsAndGroups());
ExpressionCodeGenerator generator(codeGenerator, context);
auto node = parser.ParseExpression(type, expression, objectName);
if (!node) {
std::cout << "Error: error while parsing: \"" << expression << "\" ("
<< type << ")" << std::endl;
return generator.GenerateDefaultValue(type);
}
gd::ExpressionValidator validator;
node->Visit(validator);
ExpressionCodeGenerator generator(codeGenerator, context);
if (!validator.GetErrors().empty()) {
std::cout << "Error: \"" << validator.GetErrors()[0]->GetMessage()
<< "\" in: \"" << expression << "\" (" << type << ")"
@@ -130,8 +139,8 @@ void ExpressionCodeGenerator::OnVisitIdentifierNode(IdentifierNode& node) {
void ExpressionCodeGenerator::OnVisitFunctionCallNode(FunctionCallNode& node) {
if (gd::MetadataProvider::IsBadExpressionMetadata(node.expressionMetadata)) {
output += "/* Error during generation, function not found: " +
codeGenerator.ConvertToString(node.functionName) + " for type " +
node.type + " */ " + GenerateDefaultValue(node.type);
codeGenerator.ConvertToString(node.functionName) + " */ " +
GenerateDefaultValue(node.type);
return;
}
@@ -351,15 +360,19 @@ gd::String ExpressionCodeGenerator::GenerateDefaultValue(
if (gd::ParameterMetadata::IsObject(type)) {
return codeGenerator.GenerateBadObject();
}
if (gd::ParameterMetadata::IsExpression("string", type)) {
return "\"\"";
}
return (type == "string") ? "\"\"" : "0";
return "0";
}
void ExpressionCodeGenerator::OnVisitEmptyNode(EmptyNode& node) {
output += GenerateDefaultValue(node.type);
}
void ExpressionCodeGenerator::OnVisitObjectFunctionNameNode(ObjectFunctionNameNode& node) {
void ExpressionCodeGenerator::OnVisitObjectFunctionNameNode(
ObjectFunctionNameNode& node) {
output += GenerateDefaultValue(node.type);
}

View File

@@ -4,9 +4,11 @@
* reserved. This project is released under the MIT License.
*/
#include "GDCore/Events/Parsers/ExpressionParser2.h"
#include <algorithm>
#include <memory>
#include <vector>
#include "GDCore/CommonTools.h"
#include "GDCore/Events/Expression.h"
#include "GDCore/Extensions/Metadata/ExpressionMetadata.h"
@@ -67,7 +69,9 @@ size_t GetMaximumParametersNumber(
} // namespace
std::unique_ptr<ExpressionParserDiagnostic> ExpressionParser2::ValidateFunction(
const gd::FunctionCallNode& function, size_t functionStartPosition) {
const gd::String& type,
const gd::FunctionCallNode& function,
size_t functionStartPosition) {
if (gd::MetadataProvider::IsBadExpressionMetadata(
function.expressionMetadata)) {
return gd::make_unique<ExpressionParserError>(
@@ -79,6 +83,41 @@ std::unique_ptr<ExpressionParserDiagnostic> ExpressionParser2::ValidateFunction(
GetCurrentPosition());
}
// Validate the type of the function
const gd::String& returnType = function.expressionMetadata.GetReturnType();
if (returnType == "number") {
if (type == "string")
return RaiseTypeError(
_("You tried to use an expression that returns a number, but a "
"string is expected. Use `ToString` if you need to convert a "
"number to a string."),
functionStartPosition);
else if (type != "number" && type != "number|string")
return RaiseTypeError(_("You tried to use an expression that returns a "
"number, but another type is expected:") +
" " + type,
functionStartPosition);
} else if (returnType == "string") {
if (type == "number")
return RaiseTypeError(
_("You tried to use an expression that returns a string, but a "
"number is expected. Use `ToNumber` if you need to convert a "
"string to a number."),
functionStartPosition);
else if (type != "string" && type != "number|string")
return RaiseTypeError(_("You tried to use an expression that returns a "
"string, but another type is expected:") +
" " + type,
functionStartPosition);
} else {
if (type != returnType)
return RaiseTypeError(
_("You tried to use an expression with the wrong return type:") + " " +
returnType,
functionStartPosition);
}
// Validate parameters count
size_t minParametersCount = GetMinimumParametersNumber(
function.expressionMetadata.parameters,
WrittenParametersFirstIndex(function.objectName, function.behaviorName));
@@ -115,7 +154,8 @@ std::unique_ptr<TextNode> ExpressionParser2::ReadText() {
auto text = gd::make_unique<TextNode>("");
text->diagnostic =
RaiseSyntaxError(_("A text must start with a double quote (\")."));
text->location = ExpressionParserLocation(textStartPosition, GetCurrentPosition());
text->location =
ExpressionParserLocation(textStartPosition, GetCurrentPosition());
return text;
}
SkipChar();
@@ -150,7 +190,8 @@ std::unique_ptr<TextNode> ExpressionParser2::ReadText() {
}
auto text = gd::make_unique<TextNode>(parsedText);
text->location = ExpressionParserLocation(textStartPosition, GetCurrentPosition());
text->location =
ExpressionParserLocation(textStartPosition, GetCurrentPosition());
if (!textParsingHasEnded) {
text->diagnostic =
RaiseSyntaxError(_("A text must end with a double quote (\"). Add a "
@@ -172,7 +213,7 @@ std::unique_ptr<NumberNode> ExpressionParser2::ReadNumber() {
if (CheckIfChar(IsZeroDigit)) {
numberHasStarted = true;
digitFound = true;
if (!parsedNumber.empty()) { // Ignore leading 0s.
if (!parsedNumber.empty()) { // Ignore leading 0s.
parsedNumber += GetCurrentChar();
}
} else if (CheckIfChar(IsNonZeroDigit)) {
@@ -183,7 +224,8 @@ std::unique_ptr<NumberNode> ExpressionParser2::ReadNumber() {
numberHasStarted = true;
dotFound = true;
if (parsedNumber == "") {
parsedNumber += "0."; //Normalize by adding a leading 0, only in this case.
parsedNumber +=
"0."; // Normalize by adding a leading 0, only in this case.
} else {
parsedNumber += ".";
}
@@ -204,7 +246,8 @@ std::unique_ptr<NumberNode> ExpressionParser2::ReadNumber() {
// valid in most languages so we allow this.
auto number = gd::make_unique<NumberNode>(parsedNumber);
number->location = ExpressionParserLocation(numberStartPosition, GetCurrentPosition());
number->location =
ExpressionParserLocation(numberStartPosition, GetCurrentPosition());
if (!numberHasStarted || !digitFound) {
number->diagnostic = RaiseSyntaxError(
_("A number was expected. You must enter a number here."));

View File

@@ -66,6 +66,22 @@ class GD_CORE_API ExpressionParser2 {
return Start(type, objectName);
}
/**
* Given an object name (or empty if none) and a behavior name (or empty if none),
* return the index of the first parameter that is inside the parenthesis:
* 0, 1 or 2.
*
* For example, in an expression like `Object.MyBehavior::Method("hello")`, the
* parameter "hello" is the second parameter (the first being by convention Object,
* and the second MyBehavior, also by convention).
*/
static size_t WrittenParametersFirstIndex(const gd::String &objectName,
const gd::String &behaviorName) {
// By convention, object is always the first parameter, and behavior the
// second one.
return !behaviorName.empty() ? 2 : (!objectName.empty() ? 1 : 0);
}
private:
/** \name Grammar
* Each method is a part of the grammar.
@@ -76,9 +92,11 @@ class GD_CORE_API ExpressionParser2 {
size_t expressionStartPosition = GetCurrentPosition();
auto expression = Expression(type, objectName);
const gd::String &inferredType = expression->type;
// Check for extra characters at the end of the expression
if (!IsEndReached()) {
auto op = gd::make_unique<OperatorNode>(type, ' ');
auto op = gd::make_unique<OperatorNode>(inferredType, ' ');
op->leftHandSide = std::move(expression);
op->rightHandSide = ReadUntilEnd("unknown");
@@ -101,27 +119,29 @@ class GD_CORE_API ExpressionParser2 {
size_t expressionStartPosition = GetCurrentPosition();
std::unique_ptr<ExpressionNode> leftHandSide = Term(type, objectName);
const gd::String &inferredType = leftHandSide->type;
SkipAllWhitespaces();
if (IsEndReached()) return leftHandSide;
if (CheckIfChar(IsExpressionEndingChar)) return leftHandSide;
if (CheckIfChar(IsExpressionOperator)) {
auto op = gd::make_unique<OperatorNode>(type, GetCurrentChar());
auto op = gd::make_unique<OperatorNode>(inferredType, GetCurrentChar());
op->leftHandSide = std::move(leftHandSide);
op->diagnostic = ValidateOperator(type, GetCurrentChar());
op->diagnostic = ValidateOperator(inferredType, GetCurrentChar());
SkipChar();
op->rightHandSide = Expression(type, objectName);
op->rightHandSide = Expression(inferredType, objectName);
op->location = ExpressionParserLocation(expressionStartPosition,
GetCurrentPosition());
return std::move(op);
}
if (type == "string") {
if (inferredType == "string") {
leftHandSide->diagnostic = RaiseSyntaxError(
"You must add the operator + between texts or expressions. For "
"example: \"Your name: \" + VariableString(PlayerName).");
} else if (type == "number") {
} else if (inferredType == "number") {
leftHandSide->diagnostic = RaiseSyntaxError(
"No operator found. Did you forget to enter an operator (like +, -, "
"* or /) between numbers or expressions?");
@@ -131,9 +151,9 @@ class GD_CORE_API ExpressionParser2 {
"properly written.");
}
auto op = gd::make_unique<OperatorNode>(type, ' ');
auto op = gd::make_unique<OperatorNode>(inferredType, ' ');
op->leftHandSide = std::move(leftHandSide);
op->rightHandSide = Expression(type, objectName);
op->rightHandSide = Expression(inferredType, objectName);
op->location =
ExpressionParserLocation(expressionStartPosition, GetCurrentPosition());
return std::move(op);
@@ -146,17 +166,19 @@ class GD_CORE_API ExpressionParser2 {
size_t expressionStartPosition = GetCurrentPosition();
std::unique_ptr<ExpressionNode> factor = Factor(type, objectName);
const gd::String &inferredType = factor->type;
SkipAllWhitespaces();
// This while loop is used instead of a recursion (like in Expression)
// to guarantee the proper operator precedence. (Expression could also
// be reworked to use a while loop).
while (CheckIfChar(IsTermOperator)) {
auto op = gd::make_unique<OperatorNode>(type, GetCurrentChar());
auto op = gd::make_unique<OperatorNode>(inferredType, GetCurrentChar());
op->leftHandSide = std::move(factor);
op->diagnostic = ValidateOperator(type, GetCurrentChar());
op->diagnostic = ValidateOperator(inferredType, GetCurrentChar());
SkipChar();
op->rightHandSide = Factor(type, objectName);
op->rightHandSide = Factor(inferredType, objectName);
op->location = ExpressionParserLocation(expressionStartPosition,
GetCurrentPosition());
SkipAllWhitespaces();
@@ -170,43 +192,51 @@ class GD_CORE_API ExpressionParser2 {
std::unique_ptr<ExpressionNode> Factor(const gd::String &type,
const gd::String &objectName) {
SkipAllWhitespaces();
size_t expressionStartPosition = GetCurrentPosition();
std::unique_ptr<ExpressionNode> factor;
if (CheckIfChar(IsQuote)) {
factor = ReadText();
std::unique_ptr<ExpressionNode> factor = ReadText();
if (type == "number")
factor->diagnostic =
RaiseTypeError(_("You entered a text, but a number was expected."),
expressionStartPosition);
else if (type != "string")
else if (type != "string" && type != "number|string")
factor->diagnostic = RaiseTypeError(
_("You entered a text, but this type was expected:") + type,
expressionStartPosition);
} else if (CheckIfChar(IsUnaryOperator)) {
auto unaryOperator =
gd::make_unique<UnaryOperatorNode>(type, GetCurrentChar());
unaryOperator->diagnostic = ValidateUnaryOperator(type, GetCurrentChar());
SkipChar();
unaryOperator->factor = Factor(type, objectName);
return factor;
} else if (CheckIfChar(IsUnaryOperator)) {
auto unaryOperatorCharacter = GetCurrentChar();
SkipChar();
auto operatorOperand = Factor(type, objectName);
const gd::String &inferredType = operatorOperand->type;
auto unaryOperator = gd::make_unique<UnaryOperatorNode>(
inferredType, unaryOperatorCharacter);
unaryOperator->diagnostic = ValidateUnaryOperator(
inferredType, unaryOperatorCharacter, expressionStartPosition);
unaryOperator->factor = std::move(operatorOperand);
unaryOperator->location = ExpressionParserLocation(
expressionStartPosition, GetCurrentPosition());
factor = std::move(unaryOperator);
return std::move(unaryOperator);
} else if (CheckIfChar(IsNumberFirstChar)) {
factor = ReadNumber();
std::unique_ptr<ExpressionNode> factor = ReadNumber();
if (type == "string")
factor->diagnostic = RaiseTypeError(
_("You entered a number, but a text was expected (in quotes)."),
expressionStartPosition);
else if (type != "number")
else if (type != "number" && type != "number|string")
factor->diagnostic = RaiseTypeError(
_("You entered a number, but this type was expected:") + type,
expressionStartPosition);
return factor;
} else if (CheckIfChar(IsOpeningParenthesis)) {
SkipChar();
factor = SubExpression(type, objectName);
std::unique_ptr<ExpressionNode> factor = SubExpression(type, objectName);
if (!CheckIfChar(IsClosingParenthesis)) {
factor->diagnostic =
@@ -214,27 +244,31 @@ class GD_CORE_API ExpressionParser2 {
"parenthesis for each opening parenthesis."));
}
SkipIfChar(IsClosingParenthesis);
return factor;
} else if (IsIdentifierAllowedChar()) {
// This is a place where the grammar differs according to the
// type being expected.
if (gd::ParameterMetadata::IsExpression("variable", type)) {
factor = Variable(type, objectName);
return Variable(type, objectName);
} else {
factor = Identifier(type);
return Identifier(type);
}
} else {
factor = ReadUntilWhitespace(type);
factor->diagnostic = RaiseEmptyError(type, expressionStartPosition);
}
std::unique_ptr<ExpressionNode> factor = ReadUntilWhitespace(type);
factor->diagnostic = RaiseEmptyError(type, expressionStartPosition);
return factor;
}
std::unique_ptr<SubExpressionNode> SubExpression(
const gd::String &type, const gd::String &objectName) {
size_t expressionStartPosition = GetCurrentPosition();
auto expression = Expression(type, objectName);
const gd::String &inferredType = expression->type;
auto subExpression =
gd::make_unique<SubExpressionNode>(type, Expression(type, objectName));
gd::make_unique<SubExpressionNode>(inferredType, std::move(expression));
subExpression->location =
ExpressionParserLocation(expressionStartPosition, GetCurrentPosition());
@@ -285,6 +319,11 @@ class GD_CORE_API ExpressionParser2 {
} else if (type == "number") {
identifier->diagnostic = RaiseTypeError(
_("You must enter a number."), nameLocation.GetStartPosition());
} else if (type == "number|string") {
identifier->diagnostic = RaiseTypeError(
_("You must enter a number or a text, wrapped inside double quotes "
"(example: \"Hello world\")."),
nameLocation.GetStartPosition());
} else if (!gd::ParameterMetadata::IsObject(type)) {
identifier->diagnostic = RaiseTypeError(
_("You've entered a name, but this type was expected:") + type,
@@ -319,8 +358,8 @@ class GD_CORE_API ExpressionParser2 {
SkipAllWhitespaces();
if (CheckIfChar(IsOpeningSquareBracket)) {
SkipChar();
auto child =
gd::make_unique<VariableBracketAccessorNode>(Expression("string"));
auto child = gd::make_unique<VariableBracketAccessorNode>(
Expression("number|string"));
if (!CheckIfChar(IsClosingSquareBracket)) {
child->diagnostic =
@@ -361,21 +400,19 @@ class GD_CORE_API ExpressionParser2 {
// TODO: error if trying to use function for type != "number" && != "string"
// + Test for it
// This could be improved to have the type passed to a single
// GetExpressionMetadata function.
const gd::ExpressionMetadata &metadata =
type == "number" ? MetadataProvider::GetExpressionMetadata(
platform, functionFullName)
: MetadataProvider::GetStrExpressionMetadata(
platform, functionFullName);
MetadataProvider::GetAnyExpressionMetadata(platform, functionFullName);
auto parametersNode = Parameters(metadata.parameters);
auto function = gd::make_unique<FunctionCallNode>(
type, std::move(parametersNode.parameters), metadata, functionFullName);
auto function =
gd::make_unique<FunctionCallNode>(metadata.GetReturnType(),
std::move(parametersNode.parameters),
metadata,
functionFullName);
function->diagnostic = std::move(parametersNode.diagnostic);
if (!function->diagnostic)
function->diagnostic =
ValidateFunction(*function, identifierLocation.GetStartPosition());
if (!function->diagnostic) // TODO: reverse the order of diagnostic?
function->diagnostic = ValidateFunction(
type, *function, identifierLocation.GetStartPosition());
function->location = ExpressionParserLocation(
identifierLocation.GetStartPosition(), GetCurrentPosition());
@@ -383,6 +420,7 @@ class GD_CORE_API ExpressionParser2 {
function->openingParenthesisLocation = openingParenthesisLocation;
function->closingParenthesisLocation =
parametersNode.closingParenthesisLocation;
return std::move(function);
}
@@ -416,26 +454,21 @@ class GD_CORE_API ExpressionParser2 {
gd::String objectType =
GetTypeOfObject(globalObjectsContainer, objectsContainer, objectName);
// This could be improved to have the type passed to a single
// GetExpressionMetadata function.
const gd::ExpressionMetadata &metadata =
type == "number"
? MetadataProvider::GetObjectExpressionMetadata(
platform, objectType, objectFunctionOrBehaviorName)
: MetadataProvider::GetObjectStrExpressionMetadata(
platform, objectType, objectFunctionOrBehaviorName);
MetadataProvider::GetObjectAnyExpressionMetadata(
platform, objectType, objectFunctionOrBehaviorName);
auto parametersNode = Parameters(metadata.parameters, objectName);
auto function = gd::make_unique<FunctionCallNode>(
type,
metadata.GetReturnType(),
objectName,
std::move(parametersNode.parameters),
metadata,
objectFunctionOrBehaviorName);
function->diagnostic = std::move(parametersNode.diagnostic);
if (!function->diagnostic)
function->diagnostic =
ValidateFunction(*function, objectNameLocation.GetStartPosition());
if (!function->diagnostic) // TODO: reverse the order of diagnostic?
function->diagnostic = ValidateFunction(
type, *function, objectNameLocation.GetStartPosition());
function->location = ExpressionParserLocation(
objectNameLocation.GetStartPosition(), GetCurrentPosition());
@@ -483,27 +516,23 @@ class GD_CORE_API ExpressionParser2 {
gd::String behaviorType = GetTypeOfBehavior(
globalObjectsContainer, objectsContainer, behaviorName);
// This could be improved to have the type passed to a single
// GetExpressionMetadata function.
const gd::ExpressionMetadata &metadata =
type == "number" ? MetadataProvider::GetBehaviorExpressionMetadata(
platform, behaviorType, functionName)
: MetadataProvider::GetBehaviorStrExpressionMetadata(
platform, behaviorType, functionName);
MetadataProvider::GetBehaviorAnyExpressionMetadata(
platform, behaviorType, functionName);
auto parametersNode =
Parameters(metadata.parameters, objectName, behaviorName);
auto function = gd::make_unique<FunctionCallNode>(
type,
metadata.GetReturnType(),
objectName,
behaviorName,
std::move(parametersNode.parameters),
metadata,
functionName);
function->diagnostic = std::move(parametersNode.diagnostic);
if (!function->diagnostic)
function->diagnostic =
ValidateFunction(*function, objectNameLocation.GetStartPosition());
if (!function->diagnostic) // TODO: reverse the order of diagnostic?
function->diagnostic = ValidateFunction(
type, *function, objectNameLocation.GetStartPosition());
function->location = ExpressionParserLocation(
objectNameLocation.GetStartPosition(), GetCurrentPosition());
@@ -641,7 +670,9 @@ class GD_CORE_API ExpressionParser2 {
*/
///@{
std::unique_ptr<ExpressionParserDiagnostic> ValidateFunction(
const gd::FunctionCallNode &function, size_t functionStartPosition);
const gd::String &type,
const gd::FunctionCallNode &function,
size_t functionStartPosition);
std::unique_ptr<ExpressionParserDiagnostic> ValidateOperator(
const gd::String &type, gd::String::value_type operatorChar) {
@@ -684,7 +715,9 @@ class GD_CORE_API ExpressionParser2 {
}
std::unique_ptr<ExpressionParserDiagnostic> ValidateUnaryOperator(
const gd::String &type, gd::String::value_type operatorChar) {
const gd::String &type,
gd::String::value_type operatorChar,
size_t position) {
if (type == "number") {
if (operatorChar == '+' || operatorChar == '-') {
return gd::make_unique<ExpressionParserDiagnostic>();
@@ -695,26 +728,26 @@ class GD_CORE_API ExpressionParser2 {
_("You've used an \"unary\" operator that is not supported. Operator "
"should be "
"either + or -."),
GetCurrentPosition());
position);
} else if (type == "string") {
return gd::make_unique<ExpressionParserError>(
"invalid_operator",
_("You've used an operator that is not supported. Only + can be used "
"to concatenate texts, and must be placed between two texts (or "
"expressions)."),
GetCurrentPosition());
position);
} else if (gd::ParameterMetadata::IsObject(type)) {
return gd::make_unique<ExpressionParserError>(
"invalid_operator",
_("Operators (+, -) can't be used with an object name. Remove the "
"operator."),
GetCurrentPosition());
position);
} else if (gd::ParameterMetadata::IsExpression("variable", type)) {
return gd::make_unique<ExpressionParserError>(
"invalid_operator",
_("Operators (+, -) can't be used in variable names. Remove "
"the operator from the variable name."),
GetCurrentPosition());
position);
}
return gd::make_unique<ExpressionParserDiagnostic>();
@@ -982,13 +1015,6 @@ class GD_CORE_API ExpressionParser2 {
}
///@}
static size_t WrittenParametersFirstIndex(const gd::String &objectName,
const gd::String &behaviorName) {
// By convention, object is always the first parameter, and behavior the
// second one.
return !behaviorName.empty() ? 2 : (!objectName.empty() ? 1 : 0);
}
gd::String expression;
std::size_t currentPosition;

View File

@@ -8,6 +8,7 @@
#include <memory>
#include <vector>
#include "ExpressionParser2NodeWorker.h"
#include "GDCore/String.h"
namespace gd {
@@ -84,30 +85,33 @@ struct ExpressionParserError : public ExpressionParserDiagnostic {
* an expression inherits from.
*/
struct ExpressionNode {
ExpressionNode(const gd::String &type_) : type(type_){};
virtual ~ExpressionNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker){};
std::unique_ptr<ExpressionParserDiagnostic> diagnostic;
ExpressionParserLocation location; ///< The location of the entire node. Some
///nodes might have other locations stored
///inside them. For example, a function
///can store the position of the object
///name, the dot, the function name,
///etc...
/// nodes might have other locations
/// stored inside them. For example, a
/// function can store the position of the
/// object name, the dot, the function
/// name, etc...
gd::String type; // Actual type of the node.
// "string", "number", type supported by
// gd::ParameterMetadata::IsObject, types supported by
// gd::ParameterMetadata::IsExpression or "unknown".
};
struct SubExpressionNode : public ExpressionNode {
SubExpressionNode(const gd::String &type_,
std::unique_ptr<ExpressionNode> expression_)
: type(type_), expression(std::move(expression_)){};
: ExpressionNode(type_), expression(std::move(expression_)){};
virtual ~SubExpressionNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitSubExpressionNode(*this);
};
gd::String type; // "string", "number", type supported by
// gd::ParameterMetadata::IsObject, types supported by
// gd::ParameterMetadata::IsExpression or "unknown".
std::unique_ptr<ExpressionNode> expression;
};
@@ -116,7 +120,7 @@ struct SubExpressionNode : public ExpressionNode {
*/
struct OperatorNode : public ExpressionNode {
OperatorNode(const gd::String &type_, gd::String::value_type op_)
: type(type_), op(op_){};
: ExpressionNode(type_), op(op_){};
virtual ~OperatorNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitOperatorNode(*this);
@@ -124,9 +128,6 @@ struct OperatorNode : public ExpressionNode {
std::unique_ptr<ExpressionNode> leftHandSide;
std::unique_ptr<ExpressionNode> rightHandSide;
gd::String type; // "string", "number", type supported by
// gd::ParameterMetadata::IsObject, types supported by
// gd::ParameterMetadata::IsExpression or "unknown".
gd::String::value_type op;
};
@@ -135,37 +136,38 @@ struct OperatorNode : public ExpressionNode {
*/
struct UnaryOperatorNode : public ExpressionNode {
UnaryOperatorNode(const gd::String &type_, gd::String::value_type op_)
: type(type_), op(op_){};
: ExpressionNode(type_), op(op_){};
virtual ~UnaryOperatorNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitUnaryOperatorNode(*this);
};
std::unique_ptr<ExpressionNode> factor;
gd::String type; // "string", "number", type supported by
// gd::ParameterMetadata::IsObject, types supported by
// gd::ParameterMetadata::IsExpression or "unknown".
gd::String::value_type op;
};
/**
* \brief A number node. For example: "123".
* Its `type` is always "number".
*/
struct NumberNode : public ExpressionNode {
NumberNode(const gd::String &number_) : number(number_){};
NumberNode(const gd::String &number_)
: ExpressionNode("number"), number(number_){};
virtual ~NumberNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitNumberNode(*this);
};
//
gd::String number;
};
/**
* \brief A text node. For example: "Hello World".
* Its `type` is always "string".
*/
struct TextNode : public ExpressionNode {
TextNode(const gd::String &text_) : text(text_){};
TextNode(const gd::String &text_) : ExpressionNode("string"), text(text_){};
virtual ~TextNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitTextNode(*this);
@@ -175,6 +177,8 @@ struct TextNode : public ExpressionNode {
};
struct VariableAccessorOrVariableBracketAccessorNode : public ExpressionNode {
VariableAccessorOrVariableBracketAccessorNode() : ExpressionNode(""){};
std::unique_ptr<VariableAccessorOrVariableBracketAccessorNode> child;
};
@@ -190,13 +194,12 @@ struct VariableNode : public ExpressionNode {
VariableNode(const gd::String &type_,
const gd::String &name_,
const gd::String &objectName_)
: type(type_), name(name_), objectName(objectName_){};
: ExpressionNode(type_), name(name_), objectName(objectName_){};
virtual ~VariableNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitVariableNode(*this);
};
gd::String type;
gd::String name;
gd::String objectName;
@@ -240,7 +243,11 @@ struct VariableBracketAccessorNode
};
struct IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode
: public ExpressionNode {};
: public ExpressionNode {
IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode(
const gd::String &type)
: ExpressionNode(type){};
};
/**
* \brief An identifier node, usually representing an object or a function name.
@@ -248,18 +255,20 @@ struct IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode
struct IdentifierNode
: public IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode {
IdentifierNode(const gd::String &identifierName_, const gd::String &type_)
: identifierName(identifierName_), type(type_){};
: IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode(type_),
identifierName(identifierName_){};
virtual ~IdentifierNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitIdentifierNode(*this);
};
gd::String identifierName;
gd::String type;
};
struct FunctionCallOrObjectFunctionNameOrEmptyNode
: public IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode {
FunctionCallOrObjectFunctionNameOrEmptyNode(const gd::String &type)
: IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode(type){};
virtual ~FunctionCallOrObjectFunctionNameOrEmptyNode(){};
void Visit(ExpressionParser2NodeWorker &worker) override{};
};
@@ -274,14 +283,14 @@ struct ObjectFunctionNameNode
ObjectFunctionNameNode(const gd::String &type_,
const gd::String &objectName_,
const gd::String &objectFunctionOrBehaviorName_)
: type(type_),
: FunctionCallOrObjectFunctionNameOrEmptyNode(type_),
objectName(objectName_),
objectFunctionOrBehaviorName(objectFunctionOrBehaviorName_) {}
ObjectFunctionNameNode(const gd::String &type_,
const gd::String &objectName_,
const gd::String &behaviorName_,
const gd::String &behaviorFunctionName_)
: type(type_),
: FunctionCallOrObjectFunctionNameOrEmptyNode(type_),
objectName(objectName_),
objectFunctionOrBehaviorName(behaviorName_),
behaviorFunctionName(behaviorFunctionName_) {}
@@ -290,34 +299,30 @@ struct ObjectFunctionNameNode
worker.OnVisitObjectFunctionNameNode(*this);
};
gd::String type; // This could be removed if the type ("string", "number",
// type supported by gd::ParameterMetadata::IsObject, types
// supported by gd::ParameterMetadata::IsExpression or
// "unknown") was stored in ExpressionMetadata.
gd::String objectName;
gd::String objectFunctionOrBehaviorName; ///< Behavior name if
///`behaviorFunctionName` is not
///empty.
/// empty.
gd::String behaviorFunctionName; ///< If empty, then
///objectFunctionOrBehaviorName is filled
///with the behavior name.
/// objectFunctionOrBehaviorName is filled
/// with the behavior name.
ExpressionParserLocation
objectNameLocation; ///< Location of the object name.
ExpressionParserLocation
objectNameDotLocation; ///< Location of the "." after the object name.
ExpressionParserLocation objectFunctionOrBehaviorNameLocation; ///< Location
///of object
///function
///name or
///behavior
///name.
/// of object
/// function
/// name or
/// behavior
/// name.
ExpressionParserLocation
behaviorNameNamespaceSeparatorLocation; ///< Location of the "::"
///separator, if any.
/// separator, if any.
ExpressionParserLocation behaviorFunctionNameLocation; ///< Location of the
///behavior function
///name, if any.
/// behavior function
/// name, if any.
};
/**
@@ -327,31 +332,36 @@ struct ObjectFunctionNameNode
* "MyObject.Physics::LinearVelocity()".
*/
struct FunctionCallNode : public FunctionCallOrObjectFunctionNameOrEmptyNode {
/** \brief Construct a free function call node. */
FunctionCallNode(const gd::String &type_,
std::vector<std::unique_ptr<ExpressionNode>> parameters_,
const ExpressionMetadata &expressionMetadata_,
const gd::String &functionName_)
: type(type_),
: FunctionCallOrObjectFunctionNameOrEmptyNode(type_),
parameters(std::move(parameters_)),
expressionMetadata(expressionMetadata_),
functionName(functionName_){};
/** \brief Construct an object function call node. */
FunctionCallNode(const gd::String &type_,
const gd::String &objectName_,
std::vector<std::unique_ptr<ExpressionNode>> parameters_,
const ExpressionMetadata &expressionMetadata_,
const gd::String &functionName_)
: type(type_),
: FunctionCallOrObjectFunctionNameOrEmptyNode(type_),
objectName(objectName_),
parameters(std::move(parameters_)),
expressionMetadata(expressionMetadata_),
functionName(functionName_){};
/** \brief Construct a behavior function call node. */
FunctionCallNode(const gd::String &type_,
const gd::String &objectName_,
const gd::String &behaviorName_,
std::vector<std::unique_ptr<ExpressionNode>> parameters_,
const ExpressionMetadata &expressionMetadata_,
const gd::String &functionName_)
: type(type_),
: FunctionCallOrObjectFunctionNameOrEmptyNode(type_),
objectName(objectName_),
behaviorName(behaviorName_),
parameters(std::move(parameters_)),
@@ -362,10 +372,6 @@ struct FunctionCallNode : public FunctionCallOrObjectFunctionNameOrEmptyNode {
worker.OnVisitFunctionCallNode(*this);
};
gd::String type; // This could be removed if the type ("string", "number",
// type supported by gd::ParameterMetadata::IsObject, types
// supported by gd::ParameterMetadata::IsExpression or
// "unknown") was stored in ExpressionMetadata.
gd::String objectName;
gd::String behaviorName;
std::vector<std::unique_ptr<ExpressionNode>> parameters;
@@ -382,7 +388,7 @@ struct FunctionCallNode : public FunctionCallOrObjectFunctionNameOrEmptyNode {
behaviorNameLocation; ///< Location of the behavior name, if any.
ExpressionParserLocation
behaviorNameNamespaceSeparatorLocation; ///< Location of the "::"
///separator, if any.
/// separator, if any.
ExpressionParserLocation
openingParenthesisLocation; ///< Location of the "(".
ExpressionParserLocation
@@ -395,15 +401,12 @@ struct FunctionCallNode : public FunctionCallOrObjectFunctionNameOrEmptyNode {
*/
struct EmptyNode : public FunctionCallOrObjectFunctionNameOrEmptyNode {
EmptyNode(const gd::String &type_, const gd::String &text_ = "")
: type(type_), text(text_){};
: FunctionCallOrObjectFunctionNameOrEmptyNode(type_), text(text_){};
virtual ~EmptyNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitEmptyNode(*this);
};
gd::String type; // "string", "number", type supported by
// gd::ParameterMetadata::IsObject, types supported by
// gd::ParameterMetadata::IsExpression or "unknown".
gd::String text;
};

View File

@@ -14,7 +14,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
extension.SetExtensionInformation(
"BuiltinAdvanced",
_("Advanced control features"),
_("Built-in extension providing advanced control features."),
_("Advanced control features to be used in events."),
"Florian Rival",
"Open source (MIT License)");

View File

@@ -12,11 +12,13 @@ namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("BuiltinAudio",
_("Audio"),
_("Builtin audio extension"),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionInformation(
"BuiltinAudio",
_("Audio"),
_("GDevelop provides several conditions and actions to play audio "
"files. They can be either long musics or short sound effects."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/audio");
#if defined(GD_IDE_ONLY)
@@ -275,6 +277,74 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
.SetDefaultValue("1")
.MarkAsSimple();
extension
.AddAction("PreloadMusic",
_("Preload a music file"),
_("Preload a music file in memory."),
_("Preload the music file _PARAM1_"),
_("Audio/Loading"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("musicfile", _("Audio file (or audio resource name)"))
.MarkAsComplex();
extension
.AddAction("PreloadSound",
_("Preload a sound file"),
_("Preload a sound file in memory."),
_("Preload the sound file _PARAM1_"),
_("Audio/Loading"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("soundfile", _("Sound file (or sound resource name)"))
.MarkAsComplex();
extension
.AddAction("UnloadMusic",
_("Unload a music file"),
_(
"Unload a music file from memory. "
"Unloading a music file will cause any music playing it to stop."
),
_("Unload the music file _PARAM1_"),
_("Audio/Loading"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("musicfile", _("Audio file (or audio resource name)"))
.MarkAsComplex();
extension
.AddAction("UnloadSound",
_("Unload a sound file"),
_(
"Unload a sound file from memory. "
"Unloading a sound file will cause any sounds playing it to stop."
),
_("Unload the sound file _PARAM1_"),
_("Audio/Loading"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("soundfile", _("Sound file (or sound resource name)"))
.MarkAsComplex();
extension
.AddAction("UnloadAllAudio",
_("Unload all audio"),
_(
"Unload all the audio in memory. "
"This will cause every sound and music of the game to stop."
),
_("Unload all audio files"),
_("Audio/Loading"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
.MarkAsComplex();
extension
.AddCondition("MusicPlaying",
_("A music file is being played"),

View File

@@ -6,6 +6,7 @@
#include "AllBuiltinExtensions.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Tools/Localization.h"
#include "GDCore/Extensions/Metadata/MultipleInstructionMetadata.h"
using namespace std;
namespace gd {
@@ -26,7 +27,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
#if defined(GD_IDE_ONLY)
obj.AddCondition("PosX",
_("Compare X position of an object"),
_("X position"),
_("Compare the X position of the object."),
_("the X position"),
_("Position"),
@@ -38,7 +39,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.MarkAsSimple();
obj.AddAction("MettreX",
_("X position of an object"),
_("X position"),
_("Change the X position of an object."),
_("the X position"),
_("Position"),
@@ -50,7 +51,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.MarkAsSimple();
obj.AddCondition("PosY",
_("Compare Y position of an object"),
_("Y position"),
_("Compare the Y position of an object."),
_("the Y position"),
_("Position"),
@@ -62,7 +63,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.MarkAsSimple();
obj.AddAction("MettreY",
_("Y position of an object"),
_("Y position"),
_("Change the Y position of an object."),
_("the Y position"),
_("Position"),
@@ -74,7 +75,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.MarkAsSimple();
obj.AddAction("MettreXY",
_("Position of an object"),
_("Position"),
_("Change the position of an object."),
_("Change the position of _PARAM0_: _PARAM1_ _PARAM2_ (x "
"axis), _PARAM3_ _PARAM4_ (y axis)"),
@@ -89,8 +90,41 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("expression", _("Y position"))
.MarkAsSimple();
obj.AddAction("SetCenter",
_("Center position"),
_("Change the position of an object, using its center."),
_("Change the position of the center of _PARAM0_: _PARAM1_ _PARAM2_ (x "
"axis), _PARAM3_ _PARAM4_ (y axis)"),
_("Position/Center"),
"res/actions/position24.png",
"res/actions/position.png")
.AddParameter("object", _("Object"))
.AddParameter("operator", _("Modification's sign"))
.AddParameter("expression", _("X position"))
.AddParameter("operator", _("Modification's sign"))
.AddParameter("expression", _("Y position"))
.MarkAsSimple();
obj.AddExpressionAndConditionAndAction("number", "CenterX",
_("Center X position"),
_("the X position of the center"),
_("the X position of the center"),
_("Position/Center"),
"res/actions/position24.png")
.AddParameter("object", _("Object"))
.UseStandardParameters("number");
obj.AddExpressionAndConditionAndAction("number", "CenterY",
_("Center Y position"),
_("the Y position of the center"),
_("the Y position of the center"),
_("Position/Center"),
"res/actions/position24.png")
.AddParameter("object", _("Object"))
.UseStandardParameters("number");
obj.AddAction("MettreAutourPos",
_("Put an object around a position"),
_("Put around a position"),
_("Position the center of the given object around a position, "
"using the specified angle "
"and distance."),
@@ -172,7 +206,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"all of the forces it has."),
_("Add to _PARAM0_ _PARAM3_ force of _PARAM1_ p/s on X axis and "
"_PARAM2_ p/s on Y axis"),
_("Movement"),
_("Movement using forces"),
"res/actions/force24.png",
"res/actions/force.png")
@@ -188,7 +222,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"using the specified angle and length."),
_("Add to _PARAM0_ _PARAM3_ force, angle: _PARAM1_ degrees and "
"length: _PARAM2_ pixels"),
_("Movement"),
_("Movement using forces"),
"res/actions/force24.png",
"res/actions/force.png")
@@ -202,9 +236,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"AddForceVersPos",
_("Add a force to move toward a position"),
_("Add a force to an object to make it move toward a position."),
_("Move _PARAM0_ to _PARAM1_;_PARAM2_ with _PARAM4_ force of _PARAM3_ "
_("Move _PARAM0_ toward _PARAM1_;_PARAM2_ with _PARAM4_ force of _PARAM3_ "
"pixels"),
_("Movement"),
_("Movement using forces"),
"res/actions/force24.png",
"res/actions/force.png")
@@ -217,30 +251,30 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
obj.AddAction(
"AddForceTournePos",
_("Add a force to move around a position"),
_("Add a force to an object to make it rotate around a "
"Add a force to move around a position",
"Add a force to an object to make it rotate around a "
"position.\nNote that the movement is not precise, especially if "
"the speed is high.\nTo position an object around a position more "
"precisely, use the actions in the category \"Position\"."),
_("Rotate _PARAM0_ around _PARAM1_;_PARAM2_ at _PARAM3_ deg/sec and "
"_PARAM4_ pixels away"),
_("Movement"),
"precisely, use the actions in the category \"Position\".",
"Rotate _PARAM0_ around _PARAM1_;_PARAM2_ at _PARAM3_ deg/sec and "
"_PARAM4_ pixels away",
_("Movement using forces"),
"res/actions/forceTourne24.png",
"res/actions/forceTourne.png")
.AddParameter("object", _("Object"))
.AddParameter("expression", _("X position of the center"))
.AddParameter("expression", _("Y position of the center"))
.AddParameter("expression", _("Speed (in Degrees per seconds)"))
.AddParameter("expression", _("Distance (in pixels)"))
.AddParameter("forceMultiplier", _("Force multiplier"))
.AddParameter("expression", "X position of the center")
.AddParameter("expression", "Y position of the center")
.AddParameter("expression", "Speed (in Degrees per seconds)")
.AddParameter("expression", "Distance (in pixels)")
.AddParameter("forceMultiplier", "Force multiplier")
.SetHidden();
obj.AddAction("Arreter",
_("Stop the object"),
_("Stop the object by deleting all of its forces."),
_("Stop _PARAM0_ (remove all forces)"),
_("Movement"),
_("Movement using forces"),
"res/actions/arreter24.png",
"res/actions/arreter.png")
@@ -248,7 +282,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.MarkAsAdvanced();
obj.AddAction("Delete",
_("Delete an object"),
_("Delete the object"),
_("Delete the specified object."),
_("Delete _PARAM0_"),
_("Objects"),
@@ -284,8 +318,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.MarkAsAdvanced();
obj.AddAction("ModVarObjet",
_("Modify a variable of an object"),
_("Modify the value of a variable of an object"),
_("Value of an object variable"),
_("Change the value of an object variable."),
_("the variable _PARAM1_"),
_("Variables"),
"res/actions/var24.png",
@@ -296,8 +330,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.UseStandardOperatorParameters("number");
obj.AddAction("ModVarObjetTxt",
_("Modify the text of a variable of an object"),
_("Modify the text of a variable of an object"),
_("Text of an object variable"),
_("Change the text of an object variable."),
_("the text of variable _PARAM1_"),
_("Variables"),
"res/actions/var24.png",
@@ -307,11 +341,39 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("objectvar", _("Variable"))
.UseStandardOperatorParameters("string");
obj.AddAction("SetObjectVariableAsBoolean",
_("Boolean value of an object variable"),
_("Change the boolean value of an object variable."),
_("Set the boolean value of the variable _PARAM1_ of object "
"_PARAM0_ to _PARAM2_"),
_("Variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"))
.AddParameter("trueorfalse", _("New Value:"));
obj.AddAction(
"ToggleObjectVariableAsBoolean",
_("Toggle the boolean value of an object variable"),
_("Toggles the boolean value of an object variable.") + "\n" +
_("If it was true, it will become false, and if it was false "
"it will become true."),
_("Toggle the boolean value of the variable _PARAM1_ of object "
"_PARAM0_"),
_("Variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"));
obj.AddCondition("ObjectVariableChildExists",
_("Child existence"),
_("Check if the specified child of the variable exists."),
_("Child _PARAM2_ of variable _PARAM1_ of _PARAM0_ exists"),
_("Variables/Structures"),
_("Variables/Collections/Structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("object", _("Object"))
@@ -321,9 +383,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
obj.AddAction("ObjectVariableRemoveChild",
_("Remove a child"),
_("Remove a child from a variable of an object."),
_("Remove a child from an object variable."),
_("Remove child _PARAM2_ from variable _PARAM1_ of _PARAM0_"),
_("Variables/Structure"),
_("Variables/Collections/Structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("object", _("Object"))
@@ -335,7 +397,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
_("Clear variable"),
_("Remove all the children from the object variable."),
_("Clear children from variable _PARAM1_ of _PARAM0_"),
_("Variables/Structure"),
_("Variables/Collections"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("object", _("Object"))
@@ -355,7 +417,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
obj.AddAction("Montre",
_("Show"),
_("Show the specified object"),
_("Show the specified object."),
_("Show _PARAM0_"),
_("Visibility"),
"res/actions/visibilite24.png",
@@ -378,10 +440,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.MarkAsAdvanced();
obj.AddCondition("Plan",
_("Compare Z order"),
_("Z-order"),
_("Compare the Z-order of the specified object."),
_("the z Order"),
_("Z order"),
_("the Z-order"),
_("Z-order"),
"res/conditions/planicon24.png",
"res/conditions/planicon.png")
@@ -390,7 +452,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.MarkAsAdvanced();
obj.AddCondition("Layer",
_("Compare layer"),
_("Current layer"),
_("Check if the object is on the specified layer."),
_("_PARAM0_ is on layer _PARAM1_"),
_("Layer"),
@@ -402,7 +464,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.MarkAsAdvanced();
obj.AddCondition("Visible",
_("Visibility of an object"),
_("Visibility"),
_("Check if an object is visible."),
_("_PARAM0_ is visible (not marked as hidden)"),
_("Visibility"),
@@ -413,9 +475,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.MarkAsSimple();
obj.AddCondition("Invisible",
_("Invisibility of an object"),
_("Check if an object is hidden."),
_("_PARAM0_ is hidden"),
"Invisibility of an object",
"Check if an object is hidden.",
"_PARAM0_ is hidden",
_("Visibility"),
"res/conditions/visibilite24.png",
"res/conditions/visibilite.png")
@@ -424,10 +486,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.SetHidden(); // Inverted "Visible" condition does the same thing.
obj.AddCondition("Arret",
_("Object is stopped"),
_("Object is stopped (no forces applied on it)"),
_("Check if an object is not moving"),
_("_PARAM0_ is stopped"),
_("Movement"),
_("Movement using forces"),
"res/conditions/arret24.png",
"res/conditions/arret.png")
@@ -435,10 +497,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.MarkAsAdvanced();
obj.AddCondition("Vitesse",
_("Speed"),
_("Speed (from forces)"),
_("Compare the overall speed of an object"),
_("the overall speed"),
_("Movement"),
_("Movement using forces"),
"res/conditions/vitesse24.png",
"res/conditions/vitesse.png")
@@ -447,22 +509,22 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.MarkAsAdvanced();
obj.AddCondition("AngleOfDisplacement",
_("Angle of movement"),
_("Compare the angle of displacement of an object"),
_("Angle of displacement of _PARAM0_ is _PARAM1_ (tolerance "
_("Angle of movement (using forces)"),
_("Compare the angle of movement of an object according to the forces applied on it."),
_("Angle of movement of _PARAM0_ is _PARAM1_ (tolerance"
": _PARAM2_ degrees)"),
_("Movement"),
_("Movement using forces"),
"res/conditions/vitesse24.png",
"res/conditions/vitesse.png")
.AddParameter("object", _("Object"))
.AddParameter("expression", _("Angle, in degrees"))
.AddParameter("expression", _("Tolerance"))
.AddParameter("expression", _("Tolerance, in degrees"))
.MarkAsAdvanced();
obj.AddCondition("VarObjet",
_("Value of an object's variable"),
_("Compare the value of a variable of an object."),
_("Value of an object variable"),
_("Compare the value of an object variable."),
_("the variable _PARAM1_"),
_("Variables"),
"res/conditions/var24.png",
@@ -473,8 +535,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.UseStandardRelationalOperatorParameters("number");
obj.AddCondition("VarObjetTxt",
_("Text of an object's variable"),
_("Compare the text of a variable of an object."),
_("Text of an object variable"),
_("Compare the text of an object variable."),
_("the text of variable _PARAM1_"),
_("Variables"),
"res/conditions/var24.png",
@@ -484,10 +546,23 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("objectvar", _("Variable"))
.UseStandardRelationalOperatorParameters("string");
obj.AddCondition("ObjectVariableAsBoolean",
_("Boolean value of an object variable"),
_("Compare the boolean value of an object variable."),
_("The boolean value of variable _PARAM1_ of object "
"_PARAM0_ is _PARAM2_"),
_("Variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"))
.AddParameter("trueorfalse", _("Check if the value is"))
.SetDefaultValue("true");
obj.AddCondition("VarObjetDef",
_("Variable defined"),
_("Check if the variable is defined."),
_("Variable _PARAM1 of _PARAM0_ is defined"),
"Variable defined",
"Check if the variable is defined.",
"Variable _PARAM1 of _PARAM0_ is defined",
_("Variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
@@ -496,6 +571,76 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("string", _("Variable"))
.SetHidden();
obj.AddAction(
"ObjectVariablePush",
_("Append variable to an object array"),
_("Appends a variable to the end of an object array variable."),
_("Append variable _PARAM2_ to array variable _PARAM1_ of _PARAM0_"),
_("Variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Array variable"))
.AddParameter("scenevar", _("Scene variable with the content to append"))
.SetParameterLongDescription(
_("The content of the variable will *be copied* and appended at the "
"end of the array."))
.MarkAsAdvanced();
obj.AddAction(
"ObjectVariablePushString",
_("Append a string to an object array"),
_("Appends a string to the end of an object array variable."),
_("Append string _PARAM2_ to array variable _PARAM1_ of _PARAM0_"),
_("Variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Array variable"))
.AddParameter("string", _("String to append"))
.MarkAsAdvanced();
obj.AddAction(
"ObjectVariablePushNumber",
_("Append a number to an object array"),
_("Appends a number to the end of an object array variable."),
_("Append number _PARAM2_ to array variable _PARAM1_ of _PARAM0_"),
_("Variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Array variable"))
.AddParameter("expression", _("Number to append"))
.MarkAsAdvanced();
obj.AddAction(
"ObjectVariablePushBool",
_("Append a boolean to an object array"),
_("Appends a boolean to the end of an object array variable."),
_("Append boolean _PARAM2_ to array variable _PARAM1_ of _PARAM0_"),
_("Variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Array variable"))
.AddParameter("trueorfalse", _("Boolean to append"))
.MarkAsAdvanced();
obj.AddAction(
"ObjectVariableRemoveAt",
_("Remove variable from an object array (by index)"),
_("Removes a variable at the specified index of an object array "
"variable."),
_("Remove variable at index _PARAM2_ from array variable _PARAM1_ of "
"_PARAM0_"),
_("Variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"))
.AddParameter("expression", _("Index to remove"))
.MarkAsAdvanced();
obj.AddCondition("BehaviorActivated",
_("Behavior activated"),
_("Check if the behavior is activated for the object."),
@@ -525,8 +670,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"AddForceVers",
_("Add a force to move toward an object"),
_("Add a force to an object to make it move toward another."),
_("Move _PARAM0_ to _PARAM1_ with _PARAM3_ force of _PARAM2_ pixels"),
_("Movement"),
_("Move _PARAM0_ toward _PARAM1_ with _PARAM3_ force of _PARAM2_ pixels"),
_("Movement using forces"),
"res/actions/forceVers24.png",
"res/actions/forceVers.png")
@@ -545,7 +690,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"the actions in category \"Position\"."),
_("Rotate _PARAM0_ around _PARAM1_ at _PARAM2_ deg/sec and _PARAM3_ "
"pixels away"),
_("Movement"),
_("Movement using forces"),
"res/actions/forceTourne24.png",
"res/actions/forceTourne.png")
@@ -557,7 +702,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.MarkAsAdvanced();
obj.AddAction("MettreAutour",
_("Put an object around another"),
_("Put the object around another"),
_("Position an object around another, with the specified angle "
"and distance. The center of the objects are used for "
"positioning them."),
@@ -575,32 +720,32 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
// Deprecated action
obj.AddAction("Rebondir",
_("Move an object away from another"),
_("Move an object away from another, using forces."),
_("Move _PARAM0_ away from _PARAM1_ (only _PARAM0_ will move)"),
_("Movement"),
"Move an object away from another",
"Move an object away from another, using forces.",
"Move _PARAM0_ away from _PARAM1_ (only _PARAM0_ will move)",
_("Movement using forces"),
"res/actions/ecarter24.png",
"res/actions/ecarter.png")
.SetHidden()
.AddParameter("object", _("Object"))
.AddParameter("objectList", _("Object 2 (won't move)"));
.AddParameter("objectList", "Object 2 (won't move)");
// Deprecated action
obj.AddAction("Ecarter",
_("Move an object away from another"),
_("Move an object away from another without using forces."),
_("Move _PARAM0_ away from _PARAM2_ (only _PARAM0_ will move)"),
"Move an object away from another",
"Move an object away from another without using forces.",
"Move _PARAM0_ away from _PARAM2_ (only _PARAM0_ will move)",
_("Position"),
"res/actions/ecarter24.png",
"res/actions/ecarter.png")
.SetHidden()
.AddParameter("object", _("Object"))
.AddParameter("objectList", _("Object 2 (won't move)"));
.AddParameter("objectList", "Object 2 (won't move)");
obj.AddAction("SeparateFromObjects",
_("Separate two objects"),
_("Separate objects"),
_("Move an object away from another using their collision "
"masks.\nBe sure to call this action on a reasonable number "
"of objects\nto avoid slowing down the game."),
@@ -737,37 +882,37 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("object", _("Object"));
obj.AddExpression("ForceX",
_("Average X coordinates of forces"),
_("Average X coordinates of forces"),
_("Movement"),
_("X coordinate of the sum of forces"),
_("X coordinate of the sum of forces"),
_("Movement using forces"),
"res/actions/force.png")
.AddParameter("object", _("Object"));
obj.AddExpression("ForceY",
_("Average Y coordinates of forces"),
_("Average Y coordinates of forces"),
_("Movement"),
_("Y coordinate of the sum of forces"),
_("Y coordinate of the sum of forces"),
_("Movement using forces"),
"res/actions/force.png")
.AddParameter("object", _("Object"));
obj.AddExpression("ForceAngle",
_("Average angle of the forces"),
_("Average angle of the forces"),
_("Movement"),
_("Angle of the sum of forces"),
_("Angle of the sum of forces"),
_("Movement using forces"),
"res/actions/force.png")
.AddParameter("object", _("Object"));
obj.AddExpression("ForceLength",
_("Average length of the forces"),
_("Average length of the forces"),
_("Movement"),
_("Length of the sum of forces"),
_("Length of the sum of forces"),
_("Movement using forces"),
"res/actions/force.png")
.AddParameter("object", _("Object"));
obj.AddExpression("Longueur",
_("Average length of the forces"),
_("Average length of the forces"),
_("Movement"),
_("Length of the sum of forces"),
_("Length of the sum of forces"),
_("Movement using forces"),
"res/actions/force.png")
.AddParameter("object", _("Object"))
.SetHidden();
@@ -803,15 +948,15 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.SetHidden();
obj.AddExpression("ZOrder",
_("Z order"),
_("Z order of an object"),
_("Z-order"),
_("Z-order of an object"),
_("Visibility"),
"res/actions/planicon.png")
.AddParameter("object", _("Object"));
obj.AddExpression("Plan",
_("Z order"),
_("Z order of an object"),
_("Z-order"),
_("Z-order of an object"),
_("Visibility"),
"res/actions/planicon.png")
.AddParameter("object", _("Object"))
@@ -852,24 +997,24 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("expression", _("Target Y position"));
obj.AddExpression("Variable",
_("Object's variable"),
_("Object's variable"),
_("Object variable"),
_("Value of an object variable"),
_("Variables"),
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"));
obj.AddExpression("VariableChildCount",
_("Object's variable number of children"),
_("Get the number of children from an object"),
_("Number of children of an object variable"),
_("Number of children of an object variable"),
_("Variables"),
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"));
obj.AddStrExpression("VariableString",
_("Object's variable"),
_("Text of variable of an object"),
_("Object variable"),
_("Text of an object variable"),
_("Variables"),
"res/actions/var.png")
.AddParameter("object", _("Object"))
@@ -887,17 +1032,41 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
_("Angle between two objects"),
_("Compute the angle between two objects. If you need the "
"angle to an arbitrary position, use AngleToPosition."),
_("Position"),
_("Angle"),
"res/actions/position.png")
.AddParameter("object", _("Object"))
.AddParameter("objectPtr", _("Object"));
obj.AddExpression("XFromAngleAndDistance",
_("X position from angle and distance"),
_("Compute the X position when given an angle and distance "
"relative to the starting object. This is also known as "
"getting the cartesian coordinates of a 2D vector, using "
"its polar coordinates."),
_("Position"),
"res/actions/position.png")
.AddParameter("object", _("Object"))
.AddParameter("expression", _("Angle, in degrees"))
.AddParameter("expression", _("Distance"));
obj.AddExpression("YFromAngleAndDistance",
_("Y position from angle and distance"),
_("Compute the Y position when given an angle and distance "
"relative to the starting object. This is also known as "
"getting the cartesian coordinates of a 2D vector, using "
"its polar coordinates."),
_("Position"),
"res/actions/position.png")
.AddParameter("object", _("Object"))
.AddParameter("expression", _("Angle, in degrees"))
.AddParameter("expression", _("Distance"));
obj.AddExpression("AngleToPosition",
_("Angle between an object and a position"),
_("Compute the angle between the object center and a "
"\"target\" position. If you need the angle between two "
"objects, use AngleToObject."),
_("Position"),
_("Angle"),
"res/actions/position.png")
.AddParameter("object", _("Object"))
.AddParameter("expression", _("Target X position"))
@@ -980,7 +1149,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
_("Moves all objects according to the forces they have. GDevelop "
"calls this action at the end of the events by default."),
_("Apply movement to all objects"),
_("Movement"),
_("Movement using forces"),
"res/actions/doMove24.png",
"res/actions/doMove.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -988,16 +1157,16 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
extension
.AddCondition("SeDirige",
_("An object is moving toward another"),
_("An object is moving toward another (using forces)"),
_("Check if an object moves toward another.\nThe first "
"object must move."),
_("_PARAM0_ is moving toward _PARAM1_"),
_("Movement"),
_("Movement using forces"),
"res/conditions/sedirige24.png",
"res/conditions/sedirige.png")
.AddParameter("objectList", _("Object"))
.AddParameter("objectList", _("Object 2"))
.AddParameter("expression", _("Angle of tolerance"))
.AddParameter("expression", _("Tolerance, in degrees"))
.AddCodeOnlyParameter("conditionInverted", "")
.MarkAsAdvanced();
@@ -1121,18 +1290,20 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.MarkAsAdvanced();
extension
.AddCondition("Raycast",
_("Raycast"),
_("Sends a ray from the given source position and angle, "
"intersecting the closest object.\nThe instersected "
"object will become the only one taken into account.\nIf "
"the condition is inverted, the object to be intersected "
"will be the farthest one within the ray radius."),
_("Raycast _PARAM0_ from _PARAM1_;_PARAM2_, and save the "
"result in _PARAM5_, _PARAM6_"),
_("Collision"),
"res/conditions/raycast24.png",
"res/conditions/raycast.png")
.AddCondition(
"Raycast",
_("Raycast"),
_("Sends a ray from the given source position and angle, "
"intersecting the closest object.\nThe instersected "
"object will become the only one taken into account.\nIf "
"the condition is inverted, the object to be intersected "
"will be the farthest one within the ray radius."),
_("Cast a ray from _PARAM1_;_PARAM2_, angle: _PARAM3_ and max "
"distance: _PARAM4_px, against _PARAM0_, and save the "
"result in _PARAM5_, _PARAM6_"),
_("Collision"),
"res/conditions/raycast24.png",
"res/conditions/raycast.png")
.AddParameter("objectList", _("Objects to test against the ray"))
.AddParameter("expression", _("Ray source X position"))
.AddParameter("expression", _("Ray source Y position"))
@@ -1158,7 +1329,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"object will become the only one taken into account.\nIf "
"the condition is inverted, the object to be intersected "
"will be the farthest one within the ray radius."),
_("Raycast _PARAM0_ from _PARAM1_;_PARAM2_, and save the "
_("Cast a ray from from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ "
"against _PARAM0_, and save the "
"result in _PARAM5_, _PARAM6_"),
_("Collision"),
"res/conditions/raycast24.png",

View File

@@ -4,6 +4,7 @@
* reserved. This project is released under the MIT License.
*/
#include "AllBuiltinExtensions.h"
#include "GDCore/Extensions/Metadata/MultipleInstructionMetadata.h"
#include "GDCore/Tools/Localization.h"
using namespace std;
@@ -12,141 +13,115 @@ namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("BuiltinCamera",
_("Cameras and layers features"),
_("Built-in camera extension"),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionInformation(
"BuiltinCamera",
_("Cameras and layers features"),
"Each scene can be composed of multiple layers. These conditions "
"and actions allow to manipulate them during the game. In "
"particular, you can move the camera of a layer to center it on an "
"object or a position.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/interface/scene-editor/layers-and-cameras");
#if defined(GD_IDE_ONLY)
extension
.AddCondition("CameraX",
_("Camera center X position"),
_("Compare the X position of the center of a camera."),
_("the X position of camera _PARAM4_ (layer: _PARAM3_)"),
_("Layers and cameras"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardRelationalOperatorParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
.MarkAsAdvanced();
extension
.AddCondition("CameraY",
_("Camera center Y position"),
_("Compare the Y position of the center of a camera."),
_("the Y position of camera _PARAM4_ (layer: _PARAM3_)"),
_("Layers and cameras"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardRelationalOperatorParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"))
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"))
.SetDefaultValue("0")
.MarkAsAdvanced();
extension
.AddAction(
.AddExpressionAndConditionAndAction(
"number",
"CameraX",
_("Camera center X position"),
_("Change the X position of the center of the specified camera."),
_("the X position of the center of a camera"),
_("the X position of camera _PARAM4_ (layer: _PARAM3_)"),
_("Layers and cameras"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardOperatorParameters("number")
.UseStandardParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
.MarkAsAdvanced();
extension.AddDuplicatedAction("CameraX", "SetCameraX")
.SetHidden(); // Deprecated
extension.AddDuplicatedExpression("VueX", "CameraX")
.SetHidden(); // Deprecated
extension
.AddAction(
.AddExpressionAndConditionAndAction(
"number",
"CameraY",
_("Camera center Y position"),
_("Change the Y position of the center of the specified camera."),
_("the Y position of the center of a camera"),
_("the Y position of camera _PARAM4_ (layer: _PARAM3_)"),
_("Layers and cameras"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardOperatorParameters("number")
.UseStandardParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
.MarkAsAdvanced();
extension
.AddCondition("CameraWidth",
_("Width of a camera"),
_("Test the width of a camera of a layer"),
_("the width of camera _PARAM2_ of layer _PARAM1_"),
_("Layers and cameras"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"))
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number"))
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
extension.AddDuplicatedAction("CameraY", "SetCameraY")
.SetHidden(); // Deprecated
extension.AddDuplicatedExpression("VueY", "CameraY")
.SetHidden(); // Deprecated
extension
.AddCondition("CameraHeight",
_("Height of a camera"),
_("Test the height of a camera of a layer"),
_("the height of camera _PARAM2_ of layer _PARAM1_"),
_("Layers and cameras"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddExpressionAndCondition(
"number",
"CameraWidth",
_("Width of a camera"),
_("the width of a camera of a layer"),
_("the width of camera _PARAM2_ of layer _PARAM1_"),
_("Layers and cameras"),
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"))
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number"))
.UseStandardRelationalOperatorParameters("number")
.UseStandardParameters("number")
.MarkAsAdvanced();
extension
.AddCondition("CameraAngle",
_("Angle of a camera of a layer"),
_("Test a camera angle."),
_("the angle of camera (layer: _PARAM3_, camera: _PARAM4_)"),
_("Layers and cameras"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddExpressionAndCondition(
"number",
"CameraHeight",
_("Height of a camera"),
_("the height of a camera of a layer"),
_("the height of camera _PARAM2_ of layer _PARAM1_"),
_("Layers and cameras"),
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardRelationalOperatorParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"))
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number"))
.UseStandardParameters("number")
.MarkAsAdvanced();
extension
.AddExpressionAndConditionAndAction(
"number",
"CameraAngle",
_("Angle of a camera of a layer"),
_("the angle of rotation of a camera"),
_("the angle of camera (layer: _PARAM3_, camera: _PARAM4_)"),
_("Layers and cameras"),
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
.MarkAsAdvanced();
extension
.AddAction("RotateCamera",
_("Change camera angle"),
_("This action modifies the angle of a camera in the "
"specified layer."),
_("the angle of camera (layer: _PARAM3_, camera: _PARAM4_)"),
_("Layers and cameras"),
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardOperatorParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
extension.AddDuplicatedAction("RotateCamera", "SetCameraAngle").SetHidden();
extension.AddDuplicatedExpression("CameraRotation", "CameraAngle")
.SetHidden();
extension.AddDuplicatedExpression("VueRotation", "CameraAngle").SetHidden();
extension
.AddAction("AddCamera",
@@ -245,9 +220,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
extension
.AddAction("ZoomCamera",
_("Change camera zoom"),
_("Change camera zoom."),
_("Change camera zoom."),
_("Change camera zoom to _PARAM1_ (layer : _PARAM2_, camera : "
_("Change camera zoom to _PARAM1_ (layer: _PARAM2_, camera: "
"_PARAM3_)"),
_("Layers and cameras"),
"res/actions/camera24.png",
@@ -470,14 +445,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Scale (1: Default, 2: 2x faster, 0.5: 2x slower...)"));
extension
.AddCondition(
"LayerDefaultZOrder",
_("Layer default Z order"),
_("Compare the default Z order set to objects when they are created on a layer."),
_("the default Z order of objects created on _PARAM1_"),
_("Layers and cameras"),
"res/conditions/layer24.png",
"res/conditions/layer.png")
.AddCondition("LayerDefaultZOrder",
_("Layer default Z order"),
_("Compare the default Z order set to objects when they "
"are created on a layer."),
_("the default Z order of objects created on _PARAM1_"),
_("Layers and cameras"),
"res/conditions/layer24.png",
"res/conditions/layer.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
@@ -485,40 +460,35 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
.MarkAsAdvanced();
extension
.AddAction(
"SetLayerDefaultZOrder",
_("Change layer default Z order"),
_("Change the default Z order set to objects when they are created on a layer."),
_("Set the default Z order of objects created on _PARAM1_ to _PARAM2_"),
_("Layers and cameras"),
"res/actions/layer24.png",
"res/actions/layer.png")
.AddAction("SetLayerDefaultZOrder",
_("Change layer default Z order"),
_("Change the default Z order set to objects when they are "
"created on a layer."),
_("Set the default Z order of objects created on _PARAM1_ to "
"_PARAM2_"),
_("Layers and cameras"),
"res/actions/layer24.png",
"res/actions/layer.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("New default Z order"));
extension
.AddExpression("CameraWidth",
_("Width of a camera of a layer"),
_("Width of a camera of a layer"),
_("Layers and cameras"),
"res/actions/camera.png")
.AddAction(
"SetLayerAmbientLightColor",
_("Set the ambient light color"),
_("Set the ambient light color of the lighting layer in format "
"\"R;G;B\" string."),
_("Set the ambient color of the lighting layer _PARAM1_ to _PARAM2_"),
_("Layers and cameras/Lighting"),
"res/actions/color24.png",
"res/actions/color.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"))
.AddParameter("expression", _("Camera number (default : 0)"))
.SetDefaultValue("0");
extension
.AddExpression("CameraHeight",
_("Height of a camera of a layer"),
_("Height of a camera of a layer"),
_("Layers and cameras"),
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"))
.AddParameter("expression", _("Camera number (default : 0)"))
.SetDefaultValue("0");
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"Lighting\"")
.AddParameter("color", _("Color"))
.MarkAsAdvanced();
extension
.AddExpression(
@@ -569,9 +539,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
.SetDefaultValue("0");
extension
.AddExpression("CameraX",
_("Camera X position"),
_("Camera X position"),
.AddExpression("CameraZoom",
_("Zoom of a camera of a layer"),
_("Zoom of a camera of a layer"),
_("Layers and cameras"),
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -580,69 +550,6 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
extension
.AddExpression("VueX",
_("Camera X position"),
_("Camera X position"),
_("Layers and cameras"),
"res/actions/camera.png")
.SetHidden()
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
extension
.AddExpression("CameraY",
_("Camera Y position"),
_("Camera Y position"),
_("Layers and cameras"),
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
extension
.AddExpression("VueY",
_("Camera Y position"),
_("Camera Y position"),
_("Layers and cameras"),
"res/actions/camera.png")
.SetHidden()
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
extension
.AddExpression("CameraRotation",
_("Angle of a camera of a layer"),
_("Angle of a camera of a layer"),
_("Layers and cameras"),
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
extension
.AddExpression("VueRotation",
_("Angle of a camera of a layer"),
_("Angle of a camera of a layer"),
_("Layers and cameras"),
"res/actions/camera.png")
.SetHidden()
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
extension
.AddExpression("LayerTimeScale",
_("Time scale"),

View File

@@ -16,7 +16,7 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
.SetExtensionInformation(
"BuiltinCommonConversions",
_("Standard Conversions"),
_("Built-in extension providing standard conversions expressions."),
"Expressions to convert number, texts and quantities.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/common-conversions");

View File

@@ -7,6 +7,7 @@
#include "GDCore/Tools/Localization.h"
#if defined(GD_IDE_ONLY)
#include "GDCore/Events/Builtin/CommentEvent.h"
#include "GDCore/Events/Builtin/ForEachChildVariableEvent.h"
#include "GDCore/Events/Builtin/ForEachEvent.h"
#include "GDCore/Events/Builtin/GroupEvent.h"
#include "GDCore/Events/Builtin/LinkEvent.h"
@@ -25,8 +26,9 @@ BuiltinExtensionsImplementer::ImplementsCommonInstructionsExtension(
extension
.SetExtensionInformation(
"BuiltinCommonInstructions",
_("Standard events"),
_("Built-in extension providing standard events."),
_("Builtin events"),
"GDevelop comes with a set of events and conditions that allow to "
"express the game logic and rules.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/advanced-conditions");
@@ -118,6 +120,14 @@ BuiltinExtensionsImplementer::ImplementsCommonInstructionsExtension(
"res/foreach.png",
std::make_shared<gd::ForEachEvent>());
extension.AddEvent(
"ForEachChildVariable",
_("For each child variable (of a structure or array)"),
_("Repeat the event for each child variable of a structure or array."),
"",
"res/foreach.png",
std::make_shared<gd::ForEachChildVariableEvent>());
extension.AddEvent("Group",
_("Group"),
_("Group containing events"),

View File

@@ -13,13 +13,12 @@ void GD_CORE_API
BuiltinExtensionsImplementer::ImplementsExternalLayoutsExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation(
"BuiltinExternalLayouts",
_("External layouts"),
_("Built-in extension providing actions and conditions related to "
"external layouts"),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionInformation("BuiltinExternalLayouts",
_("External layouts"),
"Provides actions and conditions related to "
"external layouts.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/interface/scene-editor/external-layouts");
#if defined(GD_IDE_ONLY)

View File

@@ -12,12 +12,14 @@ namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("BuiltinFile",
_("Storage"),
_("Built-in extension providing functions "
"to store data."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionInformation(
"BuiltinFile",
_("Storage"),
"Actions and conditions to store data (like the player progress or "
"anything else to be persisted across game sessions). Data are "
"stored on the device and erased when the game is uninstalled.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/storage");
#if defined(GD_IDE_ONLY)
@@ -98,7 +100,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
.AddAction(
"LireFichierExp",
_("Read a value"),
_("Read the value saved in the specified element and store it in a scene "
_("Read the value saved in the specified element and store it in a "
"scene "
"variable.\nSpecify the structure leading to the element using / "
"(example : Root/Level/Current)\nSpaces are forbidden in element "
"names."),
@@ -115,7 +118,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
.AddAction(
"LireFichierTxt",
_("Read a text"),
_("Read the text saved in the specified element and store it in a scene "
_("Read the text saved in the specified element and store it in a "
"scene "
"variable.\nSpecify the structure leading to the element using / "
"(example : Root/Level/Current)\nSpaces are forbidden in element "
"names."),

View File

@@ -15,7 +15,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsJoystickExtension(
.SetExtensionInformation(
"BuiltinJoystick",
_("Joysticks features"),
_("Built-in extension that enables the use of joysticks"),
"Built-in extension that enables the use of joysticks.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("" /*TODO: Add a documentation page for this */);

View File

@@ -15,7 +15,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsKeyboardExtension(
.SetExtensionInformation(
"BuiltinKeyboard",
_("Keyboard features"),
_("Built-in extension that enables the use of a keyboard"),
_("Allows your game to respond to keyboard input. Note that this "
"does not work with on-screen keyboard on touch devices: use "
"instead conditions related to touch when making a game for "
"mobile/touchscreen devices."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/keyboard");
@@ -79,6 +82,16 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsKeyboardExtension(
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "");
extension
.AddCondition("AnyKeyReleased",
_("Any key released"),
_("Test if any key is released"),
_("Any key is released"),
_("Keyboard"),
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "");
extension
.AddStrExpression(
"LastPressedKey",

View File

@@ -15,12 +15,22 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
extension.SetExtensionInformation(
"BuiltinMathematicalTools",
_("Mathematical tools"),
_("Built-in extension providing mathematical tools"),
"A set of mathematical functions that can be used in expressions.",
"Florian Rival",
"Open source (MIT License)");
#if defined(GD_IDE_ONLY)
extension
.AddExpression("normalize",
_("Normalize a value between `min` and `max` to a value between 0 and 1."),
_("Remap a value between 0 and 1."),
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Value"))
.AddParameter("expression", _("Min"))
.AddParameter("expression", _("Max"));
extension
.AddExpression("clamp",
_("Clamp (restrict a value to a given range)"),
@@ -369,6 +379,30 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddParameter("expression", _("b (in a+(b-a)*x)"))
.AddParameter("expression", _("x (in a+(b-a)*x)"));
extension
.AddExpression("XFromAngleAndDistance",
_("X position from angle and distance"),
_("Compute the X position when given an angle and distance "
"relative to the origin (0;0). This is also known as "
"getting the cartesian coordinates of a 2D vector, using "
"its polar coordinates."),
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Angle, in degrees"))
.AddParameter("expression", _("Distance"));
extension
.AddExpression("YFromAngleAndDistance",
_("Y position from angle and distance"),
_("Compute the Y position when given an angle and distance "
"relative to the origin (0;0). This is also known as "
"getting the cartesian coordinates of a 2D vector, using "
"its polar coordinates."),
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Angle, in degrees"))
.AddParameter("expression", _("Distance"));
#endif
}

View File

@@ -4,6 +4,7 @@
* reserved. This project is released under the MIT License.
*/
#include "AllBuiltinExtensions.h"
#include "GDCore/Extensions/Metadata/MultipleInstructionMetadata.h"
#include "GDCore/Tools/Localization.h"
using namespace std;
@@ -14,8 +15,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
extension
.SetExtensionInformation(
"BuiltinMouse",
_("Mouse features"),
_("Built-in extension that enables the use of a mouse"),
_("Mouse and touch"),
"Conditions and actions to handle either the mouse or touches on "
"touchscreen. By default, conditions related to the mouse will also "
"handle the touches - so that it's easier to handle both in your "
"game. You can disable this behavior if you want to handle them "
"separately in different events.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/mouse-touch");
@@ -144,37 +149,47 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
.MarkAsAdvanced();
extension
.AddCondition("SourisX",
_("Cursor X position"),
_("Compare the X position of the cursor or of a touch."),
_("the cursor X position"),
_("Mouse and touch"),
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddExpressionAndCondition(
"number",
"MouseX",
_("Cursor X position"),
_("the X position of the cursor or of a touch"),
_("the cursor (or touch) X position"),
_("Mouse and touch"),
"res/conditions/mouse24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardRelationalOperatorParameters("number")
.UseStandardParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
// Support for deprecated names:
extension.AddDuplicatedCondition("SourisX", "MouseX").SetHidden();
extension.AddDuplicatedExpression("SourisX", "MouseX").SetHidden();
extension
.AddCondition("SourisY",
_("Cursor Y position"),
_("Compare the Y position of the cursor or of a touch."),
_("the cursor Y position"),
_("Mouse and touch"),
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddExpressionAndCondition(
"number",
"MouseY",
_("Cursor Y position"),
_("the Y position of the cursor or of a touch"),
_("the cursor (or touch) Y position"),
_("Mouse and touch"),
"res/conditions/mouse24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardRelationalOperatorParameters("number")
.UseStandardParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
// Support for deprecated names:
extension.AddDuplicatedCondition("SourisY", "MouseY").SetHidden();
extension.AddDuplicatedExpression("SourisY", "MouseY").SetHidden();
extension
.AddCondition("SourisBouton",
.AddCondition("MouseButtonPressed",
_("Mouse button pressed or touch held"),
_("Check if the specified mouse button is pressed or "
"if a touch is in contact with the screen."),
@@ -183,49 +198,52 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("mouse", _("Button to test"))
.AddParameter("mouse", _("Button to check"))
.MarkAsSimple();
// Support for deprecated names:
extension.AddDuplicatedCondition("SourisBouton", "MouseButtonPressed")
.SetHidden();
extension
.AddCondition(
"MouseButtonReleased",
_("Mouse button released"),
_("Check if the specified mouse button was released."),
_("_PARAM1_ mouse button was released"),
_("Mouse and touch"),
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCondition("MouseButtonReleased",
_("Mouse button released"),
_("Check if the specified mouse button was released."),
_("_PARAM1_ mouse button was released"),
_("Mouse and touch"),
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("mouse", _("Button to test"))
.AddParameter("mouse", _("Button to check"))
.MarkAsSimple();
extension
.AddCondition("TouchX",
_("Touch X position"),
_("Compare the X position of a specific touch."),
_("the touch #_PARAM1_ X position"),
_("Mouse and touch/Multitouch"),
"res/conditions/touch24.png",
"res/conditions/touch.png")
.AddExpressionAndCondition("number",
"TouchX",
_("Touch X position"),
_("the X position of a specific touch"),
_("the touch #_PARAM1_ X position"),
_("Mouse and touch/Multitouch"),
"res/conditions/touch24.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Touch identifier"))
.UseStandardRelationalOperatorParameters("number")
.UseStandardParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
extension
.AddCondition("TouchY",
_("Touch Y position"),
_("Compare the Y position of a specific touch."),
_("the touch #_PARAM1_ Y position"),
_("Mouse and touch/Multitouch"),
"res/conditions/touch24.png",
"res/conditions/touch.png")
.AddExpressionAndCondition("number",
"TouchY",
_("Touch Y position"),
_("the Y position of a specific touch"),
_("the touch #_PARAM1_ Y position"),
_("Mouse and touch/Multitouch"),
"res/conditions/touch24.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Touch identifier"))
.UseStandardRelationalOperatorParameters("number")
.UseStandardParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
@@ -261,95 +279,19 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "");
extension
.AddExpression("MouseX",
_("Cursor X position"),
_("Cursor X position"),
_("Mouse cursor"),
"res/actions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("camera", _("Camera"), "", true)
.SetDefaultValue("0");
extension
.AddExpression("SourisX",
_("Cursor X position"),
_("Cursor X position"),
_("Mouse cursor"),
"res/actions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("camera", _("Camera"), "", true)
.SetDefaultValue("0")
.SetHidden();
extension
.AddExpression("MouseY",
_("Cursor Y position"),
_("Cursor Y position"),
_("Mouse cursor"),
"res/actions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("camera", _("Camera"), "", true)
.SetDefaultValue("0");
extension
.AddExpression("SourisY",
_("Cursor Y position"),
_("Cursor Y position"),
_("Mouse cursor"),
"res/actions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("camera", _("Camera"), "", true)
.SetDefaultValue("0")
.SetHidden();
extension
.AddExpression("MouseWheelDelta",
_("Mouse wheel: Displacement"),
_("Mouse wheel displacement"),
_("Mouse cursor"),
_("Mouse and touch"),
"res/actions/mouse.png")
.AddCodeOnlyParameter("currentScene", "");
extension
.AddExpression("TouchX",
_("Touch X position"),
_("Touch X position"),
_("Multitouch"),
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Touch identifier"))
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("camera", _("Camera"), "", true)
.SetDefaultValue("0");
extension
.AddExpression("TouchY",
_("Touch Y position"),
_("Touch Y position"),
_("Multitouch"),
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Touch identifier"))
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("camera", _("Camera"), "", true)
.SetDefaultValue("0");
extension
.AddExpression("LastTouchId",
_("Identifier of the last touch"),
_("Identifier of the last touch"),
_("Multitouch"),
_("Mouse and touch/Multitouch"),
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "");
@@ -357,7 +299,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
.AddExpression("LastEndedTouchId",
_("Identifier of the last ended touch"),
_("Identifier of the last ended touch"),
_("Multitouch"),
_("Mouse and touch/Multitouch"),
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "");

View File

@@ -15,7 +15,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsNetworkExtension(
.SetExtensionInformation(
"BuiltinNetwork",
_("Basic internet features"),
_("Built-in extension providing network features."),
_("Features to send web requests, communicate with external \"APIs\" "
"and other network related tasks."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/network");
@@ -24,33 +25,33 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsNetworkExtension(
extension
.AddAction(
"SendRequest",
_("Send a request to a web page"),
_("Send a request to the specified web page.\n\nPlease note that for "
"the web games, the game must be hosted on the same host "
"as specified below, except if the server is configured to answer "
"to all requests (cross-domain requests)."),
_("Send _PARAM3_ request to _PARAM0__PARAM1_ with body: _PARAM2_"),
"Send a request to a web page",
"Send a request to the specified web page.\n\nPlease note that for "
"the web games, the game must be hosted on the same host "
"as specified below, except if the server is configured to answer "
"to all requests (cross-domain requests).",
"Send _PARAM3_ request to _PARAM0__PARAM1_ with body: _PARAM2_",
_("Network"),
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("Host, with protocol"))
.SetParameterLongDescription(_("Example: \"http://example.com/\"."))
.AddParameter("string", _("Path"))
.AddParameter("string", "Host, with protocol")
.SetParameterLongDescription("Example: \"http://example.com/\".")
.AddParameter("string", "Path")
.SetParameterLongDescription(
_("Example: \"/user/123\" or \"/some-page.php\"."))
.AddParameter("string", _("Request body content"))
.AddParameter("string", _("Method: \"POST\" or \"GET\""), "", true)
.SetParameterLongDescription(_("If empty, \"GET\" will be used."))
"Example: \"/user/123\" or \"/some-page.php\".")
.AddParameter("string", "Request body content")
.AddParameter("string", "Method: \"POST\" or \"GET\"", "", true)
.SetParameterLongDescription("If empty, \"GET\" will be used.")
.SetDefaultValue("\"GET\"")
.AddParameter("string", _("Content type"), "", true)
.AddParameter("string", "Content type", "", true)
.SetParameterLongDescription(
_("If empty, \"application/x-www-form-urlencoded\" will be used."))
.AddParameter("scenevar", _("Reponse scene variable"), "", true)
"If empty, \"application/x-www-form-urlencoded\" will be used.")
.AddParameter("scenevar", "Reponse scene variable", "", true)
.SetParameterLongDescription(
_("The response of the server will be stored, as a string, in this "
"variable. If the server returns *JSON*, you may want to use the "
"action \"Convert JSON to a scene variable\" afterwards, to "
"explore the results with a *structure variable*."))
"The response of the server will be stored, as a string, in this "
"variable. If the server returns *JSON*, you may want to use the "
"action \"Convert JSON to a scene variable\" afterwards, to "
"explore the results with a *structure variable*.")
.MarkAsComplex()
.SetHidden();
@@ -74,7 +75,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsNetworkExtension(
"highly recommended."))
.AddParameter("string", _("Request body content"))
.AddParameter("stringWithSelector",
_("Resize mode"),
_("Request method"),
"[\"GET\", \"POST\", \"PUT\", \"HEAD\", \"DELETE\", "
"\"PATCH\", \"OPTIONS\"]",
false)

View File

@@ -15,7 +15,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
.SetExtensionInformation(
"BuiltinScene",
_("Scene management features"),
_("Built-in extension allowing to manipulate scenes and providing common features"),
_("Actions and conditions to manipulate the scenes during the game."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("" /*TODO: Add a documentation page for this */);

View File

@@ -21,7 +21,7 @@ Direction::~Direction(){};
void Direction::SetLoop(bool loop_) { loop = loop_; }
void Direction::SetTimeBetweenFrames(float time) { timeBetweenFrame = time; }
void Direction::SetTimeBetweenFrames(double time) { timeBetweenFrame = time; }
void Direction::AddSprite(const Sprite& sprite) { sprites.push_back(sprite); }

View File

@@ -43,14 +43,14 @@ class GD_CORE_API Direction {
/**
* \brief Get the time between each sprite
*/
inline float GetTimeBetweenFrames() const { return timeBetweenFrame; }
inline double GetTimeBetweenFrames() const { return timeBetweenFrame; }
/**
* \brief Set the time between each sprite
*
* \param time Time between each sprite, in seconds.
*/
void SetTimeBetweenFrames(float time);
void SetTimeBetweenFrames(double time);
/**
* \brief Return a reference to a sprite of the direction.
@@ -133,7 +133,7 @@ class GD_CORE_API Direction {
private:
bool loop; ///< true if the animation must loop.
float timeBetweenFrame; ///< The time between each sprite of the animation.
double timeBetweenFrame; ///< The time between each sprite of the animation.
std::vector<Sprite> sprites; ///< The sprites of the direction.
#if defined(GD_IDE_ONLY)
gd::String metadata;

View File

@@ -66,7 +66,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
"res/actions/animation.png")
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("string", _("Animation name"))
.AddParameter("objectAnimationName", _("Animation name"))
.MarkAsAdvanced();
obj.AddAction(
@@ -133,9 +133,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
.MarkAsSimple();
obj.AddAction("TourneVersPos",
_("Rotate an object toward a position"),
_("Rotate an object towards a position."),
_("Rotate _PARAM0_ towards _PARAM1_;_PARAM2_"),
"Rotate an object toward a position",
"Rotate an object towards a position.",
"Rotate _PARAM0_ towards _PARAM1_;_PARAM2_",
_("Direction"),
"res/actions/direction24.png",
"res/actions/direction.png")
@@ -230,7 +230,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
"res/conditions/animation.png")
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("string", _("Animation name"))
.AddParameter("objectAnimationName", _("Animation name"))
.MarkAsAdvanced();
obj.AddCondition(
@@ -249,7 +249,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
obj.AddCondition("Sprite",
_("Current frame"),
_("Compare the index of the current frame in the animation displayed by the specified object. The first frame in an animation starts at index 0."),
_("Compare the index of the current frame in the animation "
"displayed by the specified object. The first frame in an "
"animation starts at index 0."),
_("the animation frame"),
_("Animations and images"),
"res/conditions/sprite24.png",
@@ -365,14 +367,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("color", _("Color to make transparent"));
obj.AddAction(
"ChangeColor",
_("Tint color"),
_("Change the tint of an object. The default color is white."),
_("Change tint of _PARAM0_ to _PARAM1_"),
_("Effects"),
"res/actions/color24.png",
"res/actions/color.png")
obj.AddAction("ChangeColor",
_("Tint color"),
_("Change the tint of an object. The default color is white."),
_("Change tint of _PARAM0_ to _PARAM1_"),
_("Effects"),
"res/actions/color24.png",
"res/actions/color.png")
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("color", _("Tint"));
@@ -436,15 +437,15 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
.AddParameter("object", _("Object"), "Sprite");
obj.AddAction("TourneVers",
_("Rotate an object toward another"),
_("Rotate an object towards another."),
_("Rotate _PARAM0_ towards _PARAM1_"),
"Rotate an object toward another",
"Rotate an object towards another.",
"Rotate _PARAM0_ towards _PARAM1_",
_("Direction"),
"res/actions/direction24.png",
"res/actions/direction.png")
.AddParameter("object", _("Object to be rotated"), "Sprite")
.AddParameter("objectPtr", _("Rotate toward this object"))
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("objectPtr", "Rotate toward this object")
.AddCodeOnlyParameter("currentScene", "")
.SetHidden(); // Deprecated
@@ -455,7 +456,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
"res/actions/position.png")
.SetHidden()
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("string", _("Name of the point"), "", true);
.AddParameter("objectPointName", _("Name of the point"), "", true);
obj.AddExpression("Y",
_("Y position of a point"),
@@ -464,7 +465,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
"res/actions/position.png")
.SetHidden()
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("string", _("Name of the point"), "", true);
.AddParameter("objectPointName", _("Name of the point"), "", true);
obj.AddExpression("PointX",
_("X position of a point"),
@@ -473,7 +474,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
"res/actions/position.png")
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("string", _("Name of the point"));
.AddParameter("objectPointName", _("Name of the point"));
obj.AddExpression("PointY",
_("Y position of a point"),
@@ -482,7 +483,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
"res/actions/position.png")
.AddParameter("object", _("Object"), "Sprite")
.AddParameter("string", _("Name of the point"));
.AddParameter("objectPointName", _("Name of the point"));
obj.AddExpression("Direc",
_("Direction"),

View File

@@ -143,10 +143,7 @@ SpriteObject::GetInitialInstanceProperties(const gd::InitialInstance& position,
gd::Project& project,
gd::Layout& scene) {
std::map<gd::String, gd::PropertyDescriptor> properties;
properties[_("Animation")] =
position.floatInfos.find("animation") != position.floatInfos.end()
? gd::String::From(position.floatInfos.find("animation")->second)
: gd::String("0");
properties[_("Animation")] = gd::String::From(position.GetRawDoubleProperty("animation"));
return properties;
}
@@ -157,7 +154,7 @@ bool SpriteObject::UpdateInitialInstanceProperty(gd::InitialInstance& position,
gd::Project& project,
gd::Layout& scene) {
if (name == _("Animation"))
position.floatInfos["animation"] = value.To<int>();
position.SetRawDoubleProperty("animation", value.To<int>());
return true;
}

View File

@@ -16,8 +16,7 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
.SetExtensionInformation(
"BuiltinStringInstructions",
_("Text manipulation"),
_("Built-in extension providing expressions for manipulating text "
"objects."),
"Provides expressions to manipulate strings (also called texts).",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("" /*TODO: Add a documentation page for this */);
@@ -113,23 +112,25 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
extension
.AddExpression("StrRFind",
_("Search in a text from the end"),
_("Search in a text from the end (return the position of "
"the result or -1 if not found)"),
"Search in a text from the end",
"Search in a text from the end (return the position of "
"the result or -1 if not found)",
_("Manipulation of text"),
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"))
.AddParameter("string", _("Text to search for"))
.SetHidden(); // Deprecated, see StrFindLast instead.
.SetHidden(); // Deprecated, see StrFindLast instead.
extension
.AddExpression("StrFindLast",
_("Search the last occurence in a text"),
_("Search the last occurence in a string (return the position of "
"the result, from the beginning of the string, or -1 if not found)"),
_("Manipulation of text"),
"res/conditions/toujours24.png")
.AddExpression(
"StrFindLast",
_("Search the last occurence in a text"),
_("Search the last occurence in a string (return the position of "
"the result, from the beginning of the string, or -1 if not "
"found)"),
_("Manipulation of text"),
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"))
.AddParameter("string", _("Text to search for"));
@@ -151,25 +152,27 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
extension
.AddExpression(
"StrRFindFrom",
_("Search in a text from the end, starting from a position"),
_("Search in a text from the end, starting from a position (return "
"the position of the result or -1 if not found)"),
"Search in a text from the end, starting from a position",
"Search in a text from the end, starting from a position (return "
"the position of the result or -1 if not found)",
_("Manipulation of text"),
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"))
.AddParameter("string", _("Text to search for"))
.AddParameter("expression",
_("Position of the last character in the string to be "
"considered in the search"))
.SetHidden(); // Deprecated, see StrFindLastFrom instead.
"Position of the last character in the string to be "
"considered in the search")
.SetHidden(); // Deprecated, see StrFindLastFrom instead.
extension
.AddExpression(
"StrFindLastFrom",
_("Search the last occurence in a text, starting from a position"),
_("Search in a text the last occurence, starting from a position (return "
" the position of the result, from the beginning of the string, or -1 if not found)"),
_("Search in a text the last occurence, starting from a position "
"(return "
" the position of the result, from the beginning of the string, or "
"-1 if not found)"),
_("Manipulation of text"),
"res/conditions/toujours24.png")

View File

@@ -12,12 +12,14 @@ namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("BuiltinTime",
_("Time"),
_("Built-in extension providing actions and "
"conditions related to time."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionInformation(
"BuiltinTime",
_("Time"),
"Actions and conditions to run timers, get the current time or "
"modify the time scale (speed at which the game is running - useful "
"for slow motion effects).",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/timers");
#if defined(GD_IDE_ONLY)

View File

@@ -15,7 +15,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
.SetExtensionInformation(
"BuiltinVariables",
_("Variable features"),
_("Built-in extension allowing to manipulate variables"),
"Actions, conditions and expressions to handle variables, from "
"simple variables like the player score, the number of remaining "
"lives to complex variables containing arbitrary data like an "
"inventory or the result of a web request.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/variables");
@@ -43,13 +46,26 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
.AddParameter("scenevar", _("Variable"))
.UseStandardRelationalOperatorParameters("string");
extension
.AddCondition(
"SceneVariableAsBoolean",
_("Boolean value of a scene variable"),
_("Compare the boolean value of a scene variable."),
_("The boolean value of scene variable _PARAM0_ is _PARAM1_"),
_("Variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"))
.AddParameter("trueorfalse", _("Check if the value is"))
.SetDefaultValue("true");
extension
.AddCondition(
"VariableChildExists",
_("Child existence"),
_("Check if the specified child of the scene variable exists."),
_("Child _PARAM1_ of scene variable _PARAM0_ exists"),
_("Variables/Structures"),
_("Variables/Collections/Structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"))
@@ -62,7 +78,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Check if the specified child of the global "
"variable exists."),
_("Child _PARAM1_ of global variable _PARAM0_ exists"),
_("Variables/Global variables/Structures"),
_("Variables/Global variables/Collections/Structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
@@ -71,9 +87,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
extension
.AddCondition("VarSceneDef",
_("Test if a scene variable is defined"),
_("Test if the scene variable exists."),
_("Scene variable _PARAM0_ is defined"),
"Test if a scene variable is defined",
"Test if the scene variable exists.",
"Scene variable _PARAM0_ is defined",
_("Variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
@@ -94,23 +110,35 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
.MarkAsAdvanced();
extension
.AddCondition(
"VarGlobalTxt",
_("Text of a global variable"),
_("Compare the text of a global variable."),
_("the text of the global variable _PARAM0_"),
_("Variables/Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddCondition("VarGlobalTxt",
_("Text of a global variable"),
_("Compare the text of a global variable."),
_("the text of the global variable _PARAM0_"),
_("Variables/Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
.UseStandardRelationalOperatorParameters("string")
.MarkAsAdvanced();
extension
.AddCondition(
"GlobalVariableAsBoolean",
_("Boolean value of a global variable"),
_("Compare the boolean value of a global variable."),
_("The boolean value of global variable _PARAM0_ is _PARAM1_"),
_("Variables/Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
.AddParameter("trueorfalse", _("Check if the value is"))
.SetDefaultValue("true");
extension
.AddCondition("VarGlobalDef",
_("Test if a global variable is defined"),
_("Test if a global variable exists"),
_("Global variable _PARAM0_ is defined"),
"Test if a global variable is defined",
"Test if a global variable exists",
"Global variable _PARAM0_ is defined",
_("Variables/Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
@@ -122,7 +150,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
extension
.AddAction("ModVarScene",
_("Value of a scene variable"),
_("Modify the value of a scene variable."),
_("Change the value of a scene variable."),
_("the scene variable _PARAM0_"),
_("Variables"),
"res/actions/var24.png",
@@ -141,10 +169,34 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
.AddParameter("scenevar", _("Variable"))
.UseStandardOperatorParameters("string");
extension
.AddAction(
"SetSceneVariableAsBoolean",
_("Boolean value of a scene variable"),
_("Modify the boolean value of a scene variable."),
_("Set the boolean value of scene variable _PARAM0_ to _PARAM1_"),
_("Variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"))
.AddParameter("trueorfalse", _("New Value:"));
extension
.AddAction("ToggleSceneVariableAsBoolean",
_("Toggle boolean value of a scene variable"),
_("Toggle the boolean value of a scene variable.") + "\n" +
_("If it was true, it will become false, and if it was "
"false it will become true."),
_("Toggle the boolean value of scene variable _PARAM0_"),
_("Variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"));
extension
.AddAction("ModVarGlobal",
_("Value of a global variable"),
_("Modify the value of a global variable"),
_("Change the value of a global variable"),
_("the global variable _PARAM0_"),
_("Variables/Global variables"),
"res/actions/var24.png",
@@ -154,24 +206,47 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
.MarkAsAdvanced();
extension
.AddAction(
"ModVarGlobalTxt",
_("String of a global variable"),
_("Modify the text of a global variable."),
_("the text of global variable _PARAM0_"),
_("Variables/Global variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddAction("ModVarGlobalTxt",
_("String of a global variable"),
_("Modify the text of a global variable."),
_("the text of global variable _PARAM0_"),
_("Variables/Global variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"))
.UseStandardOperatorParameters("string")
.MarkAsAdvanced();
extension
.AddAction(
"SetGlobalVariableAsBoolean",
_("Boolean value of a global variable"),
_("Modify the boolean value of a global variable."),
_("Set the boolean value of global variable _PARAM0_ to _PARAM1_"),
_("Variables/Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
.AddParameter("trueorfalse", _("New Value:"));
extension
.AddAction("ToggleGlobalVariableAsBoolean",
_("Toggle boolean value of a global variable"),
_("Toggle the boolean value of a global variable.") + "\n" +
_("If it was true, it will become false, and if it was "
"false it will become true."),
_("Toggle the boolean value of global variable _PARAM0_"),
_("Variables/Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"));
extension
.AddAction("VariableRemoveChild",
_("Remove a child"),
_("Remove a child from a scene variable."),
_("Remove child _PARAM1_ from scene variable _PARAM0_"),
_("Variables/Structure"),
_("Variables/Collections/Structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"))
@@ -183,7 +258,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Remove a child"),
_("Remove a child from a global variable."),
_("Remove child _PARAM1_ from global variable _PARAM0_"),
_("Variables/Global variables/Structure"),
_("Variables/Global variables/Collections/Structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"))
@@ -195,7 +270,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Clear scene variable"),
_("Remove all the children from the scene variable."),
_("Clear children from scene variable _PARAM0_"),
_("Variables/Structure"),
_("Variables/Collections"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"))
@@ -206,16 +281,140 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Clear global variable"),
_("Remove all the children from the global variable."),
_("Clear children from global variable _PARAM0_"),
_("Variables/Global variables/Structure"),
_("Variables/Global variables/Collections"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"))
.MarkAsAdvanced();
extension
.AddAction("SceneVariablePush",
_("Append variable to a scene array"),
_("Appends a variable at the end of a scene array variable."),
_("Append variable _PARAM1_ to array variable _PARAM0_"),
_("Variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
.AddParameter("scenevar", _("Scene variable with the content to append"))
.SetParameterLongDescription(_("The content of the variable will *be copied* and appended at the end of the array."))
.MarkAsAdvanced();
extension
.AddAction("SceneVariablePushString",
_("Append a string to a scene array"),
_("Appends a string at the end of a scene array variable."),
_("Append string _PARAM1_ to array variable _PARAM0_"),
_("Variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
.AddParameter("string", _("String to append"))
.MarkAsAdvanced();
extension
.AddAction("SceneVariablePushNumber",
_("Append a number to a scene array"),
_("Appends a number at the end of a scene array variable."),
_("Append number _PARAM1_ to array variable _PARAM0_"),
_("Variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
.AddParameter("expression", _("Number to append"))
.MarkAsAdvanced();
extension
.AddAction("SceneVariablePushBool",
_("Append a boolean to a scene array"),
_("Appends a boolean at the end of a scene array variable."),
_("Append boolean _PARAM1_ to array variable _PARAM0_"),
_("Variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
.AddParameter("trueorfalse", _("Boolean to append"))
.MarkAsAdvanced();
extension
.AddAction(
"SceneVariableRemoveAt",
_("Remove variable from a scene array (by index)"),
_("Removes a variable at the specified index of a scene array variable."),
_("Remove variable at index _PARAM1_ from scene array variable _PARAM0_"),
_("Variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"))
.AddParameter("expression", _("Index to remove"))
.MarkAsAdvanced();
extension
.AddAction("GlobalVariablePush",
_("Append variable to a global array"),
_("Appends a variable at the end of a global array variable."),
_("Append variable _PARAM1_ to array variable _PARAM0_"),
_("Variables/Global variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
.AddParameter("scenevar", _("Scene variable with the content to append"))
.SetParameterLongDescription(_("The content of the variable will *be copied* and appended at the end of the array."))
.MarkAsAdvanced();
extension
.AddAction(
"GlobalVariableRemoveAt",
_("Remove variable from a global array (by index)"),
_("Removes a variable at the specified index of a global array variable."),
_("Remove variable at index _PARAM1_ from global array variable _PARAM0_"),
_("Variables/Global variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"))
.AddParameter("expression", _("Index to remove"))
.MarkAsAdvanced();
extension
.AddAction("GlobalVariablePushString",
_("Append a string to a global array"),
_("Appends a string at the end of a global array variable."),
_("Append string _PARAM1_ to array variable _PARAM0_"),
_("Variables/Global variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
.AddParameter("string", _("String to append"))
.MarkAsAdvanced();
extension
.AddAction("GlobalVariablePushNumber",
_("Append a number to a global array"),
_("Appends a number at the end of a global array variable."),
_("Append number _PARAM1_ to array variable _PARAM0_"),
_("Variables/Global variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
.AddParameter("expression", _("Number to append"))
.MarkAsAdvanced();
extension
.AddAction("GlobalVariablePushBool",
_("Append a boolean to a global array"),
_("Appends a boolean at the end of a global array variable."),
_("Append boolean _PARAM1_ to array variable _PARAM0_"),
_("Variables/Global variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
.AddParameter("trueorfalse", _("Boolean to append"))
.MarkAsAdvanced();
extension
.AddExpression("GlobalVariableChildCount",
_("Number of children of a global variable"),
_("Get the number of children of a global variable"),
_("Number of children of a global variable"),
_("Variables"),
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"));
@@ -223,7 +422,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
extension
.AddExpression("VariableChildCount",
_("Number of children of a scene variable"),
_("Get the number of children of a scene variable"),
_("Number of children of a scene variable"),
_("Variables"),
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"));

View File

@@ -12,12 +12,14 @@ namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("BuiltinWindow",
_("Window features"),
_("Built-in extension allowing to manipulate "
"the game window and canvas"),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionInformation(
"BuiltinWindow",
_("Window features"),
"Provides actions and conditions to manipulate the game window. "
"Depending on the platform on which the game is running, not all of "
"these features can be applied.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/window");
#if defined(GD_IDE_ONLY)
@@ -39,14 +41,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
.SetDefaultValue("yes");
extension
.AddCondition(
"IsFullScreen",
_("Fullscreen activated?"),
_("Check if the game is currently in fullscreen."),
_("The game is in fullscreen"),
_("Game's window and resolution"),
"res/actions/fullscreen24.png",
"res/actions/fullscreen.png")
.AddCondition("IsFullScreen",
_("Fullscreen activated?"),
_("Check if the game is currently in fullscreen."),
_("The game is in fullscreen"),
_("Game's window and resolution"),
"res/actions/fullscreen24.png",
"res/actions/fullscreen.png")
.AddCodeOnlyParameter("currentScene", "");
extension

View File

@@ -4,12 +4,16 @@
* reserved. This project is released under the MIT License.
*/
#include "BehaviorMetadata.h"
#include <iostream>
#include "GDCore/Extensions/Metadata/ExpressionMetadata.h"
#include "GDCore/Extensions/Metadata/InstructionMetadata.h"
#include "GDCore/Extensions/Metadata/MultipleInstructionMetadata.h"
#include "GDCore/Extensions/PlatformExtension.h"
#include "GDCore/Project/Behavior.h"
#include "GDCore/Project/BehaviorsSharedData.h"
#include "GDCore/Tools/Localization.h"
namespace gd {
@@ -147,12 +151,16 @@ gd::ExpressionMetadata& BehaviorMetadata::AddExpression(
const gd::String& group,
const gd::String& smallicon) {
#if defined(GD_IDE_ONLY)
// Be careful, behaviors expression do not have namespace ( not necessary as
// we refer to the auomatism name in the expression )
expressionsInfos[name] =
ExpressionMetadata(
extensionNamespace, name, fullname, description, group, smallicon)
.SetHelpPath(GetHelpPath());
// Be careful, behaviors expression do not have namespace (not necessary as
// we refer to the behavior name in the expression).
expressionsInfos[name] = ExpressionMetadata("number",
extensionNamespace,
name,
fullname,
description,
group,
smallicon)
.SetHelpPath(GetHelpPath());
return expressionsInfos[name];
#endif
}
@@ -164,16 +172,179 @@ gd::ExpressionMetadata& BehaviorMetadata::AddStrExpression(
const gd::String& group,
const gd::String& smallicon) {
#if defined(GD_IDE_ONLY)
// Be careful, behaviors expression do not have namespace ( not necessary as
// we refer to the auomatism name in the expression )
strExpressionsInfos[name] =
ExpressionMetadata(
extensionNamespace, name, fullname, description, group, smallicon)
.SetHelpPath(GetHelpPath());
// Be careful, behaviors expression do not have namespace (not necessary as
// we refer to the behavior name in the expression).
strExpressionsInfos[name] = ExpressionMetadata("string",
extensionNamespace,
name,
fullname,
description,
group,
smallicon)
.SetHelpPath(GetHelpPath());
return strExpressionsInfos[name];
#endif
}
gd::MultipleInstructionMetadata BehaviorMetadata::AddExpressionAndCondition(
const gd::String& type,
const gd::String& name,
const gd::String& fullname,
const gd::String& descriptionSubject,
const gd::String& sentenceName,
const gd::String& group,
const gd::String& icon) {
gd::String expressionDescriptionTemplate = _("Return <subject>.");
auto& expression =
type == "number"
? AddExpression(name,
fullname,
expressionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
group,
icon)
: AddStrExpression(name,
fullname,
expressionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
group,
icon);
gd::String conditionDescriptionTemplate = _("Compare <subject>.");
auto& condition =
AddScopedCondition(name,
fullname,
conditionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
sentenceName,
group,
icon,
icon);
return MultipleInstructionMetadata::WithExpressionAndCondition(expression,
condition);
}
gd::MultipleInstructionMetadata
BehaviorMetadata::AddExpressionAndConditionAndAction(
const gd::String& type,
const gd::String& name,
const gd::String& fullname,
const gd::String& descriptionSubject,
const gd::String& sentenceName,
const gd::String& group,
const gd::String& icon) {
gd::String expressionDescriptionTemplate = _("Return <subject>.");
auto& expression =
type == "number"
? AddExpression(name,
fullname,
expressionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
group,
icon)
: AddStrExpression(name,
fullname,
expressionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
group,
icon);
gd::String conditionDescriptionTemplate = _("Compare <subject>.");
auto& condition =
AddScopedCondition(name,
fullname,
conditionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
sentenceName,
group,
icon,
icon);
gd::String actionDescriptionTemplate = _("Change <subject>.");
auto& action = AddScopedAction(
"Set" + name,
fullname,
actionDescriptionTemplate.FindAndReplace("<subject>", descriptionSubject),
sentenceName,
group,
icon,
icon);
return MultipleInstructionMetadata::WithExpressionAndConditionAndAction(
expression, condition, action);
}
#if defined(GD_IDE_ONLY)
gd::InstructionMetadata& BehaviorMetadata::AddDuplicatedAction(
const gd::String& newActionName, const gd::String& copiedActionName) {
gd::String newNameWithNamespace = extensionNamespace + newActionName;
gd::String copiedNameWithNamespace = extensionNamespace + copiedActionName;
auto copiedAction = actionsInfos.find(copiedNameWithNamespace);
if (copiedAction == actionsInfos.end()) {
gd::LogWarning("Could not find an action with name " +
copiedNameWithNamespace + " to copy.");
} else {
actionsInfos[newNameWithNamespace] = copiedAction->second;
}
return actionsInfos[newNameWithNamespace];
}
gd::InstructionMetadata& BehaviorMetadata::AddDuplicatedCondition(
const gd::String& newConditionName, const gd::String& copiedConditionName) {
gd::String newNameWithNamespace = extensionNamespace + newConditionName;
gd::String copiedNameWithNamespace = extensionNamespace + copiedConditionName;
auto copiedCondition = conditionsInfos.find(copiedNameWithNamespace);
if (copiedCondition == conditionsInfos.end()) {
gd::LogWarning("Could not find a condition with name " +
copiedNameWithNamespace + " to copy.");
} else {
conditionsInfos[newNameWithNamespace] = copiedCondition->second;
}
return conditionsInfos[newNameWithNamespace];
}
gd::ExpressionMetadata& BehaviorMetadata::AddDuplicatedExpression(
const gd::String& newExpressionName,
const gd::String& copiedExpressionName) {
gd::String newNameWithNamespace = extensionNamespace + newExpressionName;
gd::String copiedNameWithNamespace =
extensionNamespace + copiedExpressionName;
auto copiedExpression = expressionsInfos.find(copiedNameWithNamespace);
if (copiedExpression == expressionsInfos.end()) {
gd::LogWarning("Could not find an expression with name " +
copiedNameWithNamespace + " to copy.");
} else {
expressionsInfos[newNameWithNamespace] = copiedExpression->second;
}
return expressionsInfos[newNameWithNamespace];
}
gd::ExpressionMetadata& BehaviorMetadata::AddDuplicatedStrExpression(
const gd::String& newExpressionName,
const gd::String& copiedExpressionName) {
gd::String newNameWithNamespace = extensionNamespace + newExpressionName;
gd::String copiedNameWithNamespace =
extensionNamespace + copiedExpressionName;
auto copiedExpression = strExpressionsInfos.find(copiedNameWithNamespace);
if (copiedExpression == strExpressionsInfos.end()) {
gd::LogWarning("Could not find a string expression with name " +
copiedNameWithNamespace + " to copy.");
} else {
strExpressionsInfos[newNameWithNamespace] = copiedExpression->second;
}
return strExpressionsInfos[newNameWithNamespace];
}
#endif
BehaviorMetadata& BehaviorMetadata::SetFullName(const gd::String& fullname_) {
#if defined(GD_IDE_ONLY)
fullname = fullname_;

View File

@@ -6,12 +6,14 @@
#ifndef BEHAVIORMETADATA_H
#define BEHAVIORMETADATA_H
#include <map>
#include "GDCore/Extensions/Metadata/ExpressionMetadata.h"
#include "GDCore/Extensions/Metadata/InstructionMetadata.h"
#include "GDCore/String.h"
namespace gd {
class Behavior;
class BehaviorsSharedData;
class MultipleInstructionMetadata;
class InstructionMetadata;
class ExpressionMetadata;
} // namespace gd
@@ -41,7 +43,8 @@ class GD_CORE_API BehaviorMetadata {
/**
* Declare a new condition as being part of the behavior.
* \deprecated Prefer using `AddScopedCondition`.
* \deprecated Prefer using `AddScopedCondition`, to properly namespace
* the condition.
*/
gd::InstructionMetadata& AddCondition(const gd::String& name_,
const gd::String& fullname_,
@@ -53,7 +56,8 @@ class GD_CORE_API BehaviorMetadata {
/**
* Declare a new action as being part of the behavior.
* \deprecated Prefer using `AddScopedAction`.
* \deprecated Prefer using `AddScopedAction`, to properly namespace
* the action.
*/
gd::InstructionMetadata& AddAction(const gd::String& name_,
const gd::String& fullname_,
@@ -67,23 +71,23 @@ class GD_CORE_API BehaviorMetadata {
* Declare a new condition as being part of the behavior.
*/
gd::InstructionMetadata& AddScopedCondition(const gd::String& name_,
const gd::String& fullname_,
const gd::String& description_,
const gd::String& sentence_,
const gd::String& group_,
const gd::String& icon_,
const gd::String& smallicon_);
const gd::String& fullname_,
const gd::String& description_,
const gd::String& sentence_,
const gd::String& group_,
const gd::String& icon_,
const gd::String& smallicon_);
/**
* Declare a new action as being part of the behavior.
*/
gd::InstructionMetadata& AddScopedAction(const gd::String& name_,
const gd::String& fullname_,
const gd::String& description_,
const gd::String& sentence_,
const gd::String& group_,
const gd::String& icon_,
const gd::String& smallicon_);
const gd::String& fullname_,
const gd::String& description_,
const gd::String& sentence_,
const gd::String& group_,
const gd::String& icon_,
const gd::String& smallicon_);
/**
* Declare a new action as being part of the extension.
*/
@@ -102,6 +106,78 @@ class GD_CORE_API BehaviorMetadata {
const gd::String& group_,
const gd::String& smallicon_);
/**
* \brief Declare a new expression and condition as being part of the
* behavior.
* \note It's recommended to use this function to avoid declaring twice a
* similar expression/condition.
*/
gd::MultipleInstructionMetadata AddExpressionAndCondition(
const gd::String& type,
const gd::String& name,
const gd::String& fullname,
const gd::String& description,
const gd::String& sentenceName,
const gd::String& group,
const gd::String& icon);
/**
* \brief Declare a new expression, condition and action as being part of the
* behavior.
* \note The action name is prefixed by "Set" (and the namespace, as the
* condition).
* \note It's recommended to use this function to avoid declaring 3 times a
* similar expression/condition/action.
*/
gd::MultipleInstructionMetadata AddExpressionAndConditionAndAction(
const gd::String& type,
const gd::String& name,
const gd::String& fullname,
const gd::String& description,
const gd::String& sentenceName,
const gd::String& group,
const gd::String& icon);
/**
* \brief Create a new action which is the duplicate of the specified one.
*
* Useful for handling a deprecated action that is just a "copy" of the new
* one.
*/
gd::InstructionMetadata& AddDuplicatedAction(
const gd::String& newActionName, const gd::String& copiedActionName);
/**
* \brief Create a new condition which is the duplicate of the specified one.
*
* Useful for handling a deprecated condition that is just a "copy" of the new
* one.
*/
gd::InstructionMetadata& AddDuplicatedCondition(
const gd::String& newConditionName,
const gd::String& copiedConditionName);
/**
* \brief Create a new expression which is the duplicate of the specified one.
*
* Useful for handling a deprecated expression that is just a "copy" of the
* new one.
*/
gd::ExpressionMetadata& AddDuplicatedExpression(
const gd::String& newExpressionName,
const gd::String& copiedExpressionName);
/**
* \brief Create a new string expression which is the duplicate of the
* specified one.
*
* Useful for handling a deprecated string expression that is just a "copy" of
* the new one.
*/
gd::ExpressionMetadata& AddDuplicatedStrExpression(
const gd::String& newExpressionName,
const gd::String& copiedExpressionName);
BehaviorMetadata& SetFullName(const gd::String& fullname_);
BehaviorMetadata& SetDefaultName(const gd::String& defaultName_);
BehaviorMetadata& SetDescription(const gd::String& description_);
@@ -120,12 +196,14 @@ class GD_CORE_API BehaviorMetadata {
BehaviorMetadata& AddIncludeFile(const gd::String& includeFile);
/**
* Get the help path of the behavior, relative to the documentation root.
* Get the help path of the behavior, relative to the GDevelop documentation
* root.
*/
const gd::String& GetHelpPath() const { return helpPath; }
/**
* Set the help path of the behavior, relative to the documentation root.
* Set the help path of the behavior, relative to the GDevelop documentation
* root.
*
* The behavior instructions will have this help path set by
* default, unless you call SetHelpPath on them.

View File

@@ -19,6 +19,14 @@ namespace gd {
*/
class GD_CORE_API DependencyMetadata {
public:
/**
* Construct a new dependency metadata, though you probably want to call
* `AddDependency` on gd::PlatformExtension.
*
* \see gd::PlatformExtension
*/
DependencyMetadata() : onlyIfSomeExtraSettingsNonEmpty(false){};
/**
* \brief Sets the name shown to users.
*/
@@ -77,24 +85,38 @@ class GD_CORE_API DependencyMetadata {
};
/**
* \brief Mark the dependency to be included in the export only if the
* specified setting is not empty.
*
* If this is called for multiple settings, all settings must be fulfilled for
* the dependency to be exported.
* \brief Mark the dependency to be included in the export only if at least
* one of the extra settings is set.
*/
DependencyMetadata& OnlyIfExtraSettingIsNonEmpty(
const gd::String& settingName) {
nonEmptyExtraSettingsForExport.insert(settingName);
DependencyMetadata& OnlyIfSomeExtraSettingsNonEmpty() {
onlyIfSomeExtraSettingsNonEmpty = true;
return *this;
};
/**
* \brief Get the list of extra settings that must be fulfilled for the
* dependency to be exported.
* \brief Check if at least one of the extra settings must be set for the
* dependency to be included in the export.
*/
const std::set<gd::String>& GetRequiredExtraSettingsForExport() const {
return nonEmptyExtraSettingsForExport;
bool IsOnlyIfSomeExtraSettingsNonEmpty() const {
return onlyIfSomeExtraSettingsNonEmpty;
};
/**
* \brief Mark the dependency to be included in the export only if one other
* dependency is included in the export.
*/
DependencyMetadata& OnlyIfOtherDependencyIsExported(
const gd::String& otherDependency) {
onlyIfOtherDependencyIsExported = otherDependency;
return *this;
};
/**
* \brief Get the name of another dependency that must be exported to have
* this one also exported.
*/
const gd::String& GetOtherDependencyThatMustBeExported() const {
return onlyIfOtherDependencyIsExported;
};
const gd::String& GetName() const { return name; };
@@ -111,6 +133,10 @@ class GD_CORE_API DependencyMetadata {
return extraData;
}
void CopyFrom(const DependencyMetadata& dependencyMetadata) {
*this = dependencyMetadata;
}
private:
gd::String name; ///< The name of the dependency.
gd::String exportName; ///< The name used to install the package (example:
@@ -120,10 +146,10 @@ class GD_CORE_API DependencyMetadata {
std::map<gd::String, gd::PropertyDescriptor>
extraData; ///< Contains dependency type specific additional parameters
///< for the dependency.
std::set<gd::String>
nonEmptyExtraSettingsForExport; ///< The set of extra settings that must
///< be non empty for this dependency to
///< be included by the exporter.
bool onlyIfSomeExtraSettingsNonEmpty; ///< If true, only use this dependency
///< if at least one of the extra
///< settings is set.
gd::String onlyIfOtherDependencyIsExported;
};
} // namespace gd
#endif // DEPENDENCYMETADATA_H

View File

@@ -49,7 +49,7 @@ class GD_CORE_API EffectMetadata {
};
/**
* Set the help path of the effect, relative to the documentation root.
* Set the help path of the effect, relative to the GDevelop documentation root.
*/
EffectMetadata& SetHelpPath(const gd::String& path) {
helpPath = path;
@@ -81,7 +81,7 @@ class GD_CORE_API EffectMetadata {
}
/**
* \brief Get the help path of the effect, relative to the documentation root.
* \brief Get the help path of the effect, relative to the GDevelop documentation root.
*/
const gd::String& GetHelpPath() const { return helpPath; }

View File

@@ -9,13 +9,15 @@
namespace gd {
ExpressionMetadata::ExpressionMetadata(const gd::String& extensionNamespace_,
ExpressionMetadata::ExpressionMetadata(const gd::String& returnType_,
const gd::String& extensionNamespace_,
const gd::String& name_,
const gd::String& fullname_,
const gd::String& description_,
const gd::String& group_,
const gd::String& smallicon_)
: fullname(fullname_),
: returnType(returnType_),
fullname(fullname_),
description(description_),
group(group_),
shown(true),

View File

@@ -8,6 +8,7 @@
#if defined(GD_IDE_ONLY)
#include <functional>
#include <memory>
#include "GDCore/Events/Instruction.h"
#include "GDCore/Extensions/Metadata/InstructionMetadata.h"
#include "GDCore/String.h"
@@ -122,7 +123,8 @@ class GD_CORE_API ExpressionMetadata {
/**
* Construct a new expression metadata.
*/
ExpressionMetadata(const gd::String& extensionNamespace,
ExpressionMetadata(const gd::String& returnType,
const gd::String& extensionNamespace,
const gd::String& name,
const gd::String& fullname,
const gd::String& description,
@@ -131,9 +133,11 @@ class GD_CORE_API ExpressionMetadata {
/**
* Construct an empty ExpressionMetadata.
* \warning Don't use this - only here to fullfil std::map requirements.
* \warning Don't use this - only here to construct a "bad" ExpressionData and
* to fulfill std::map requirements.
*/
ExpressionMetadata() : shown(false), isPrivate(false){};
ExpressionMetadata()
: returnType("unknown"), shown(false), isPrivate(false){};
virtual ~ExpressionMetadata(){};
@@ -151,14 +155,16 @@ class GD_CORE_API ExpressionMetadata {
}
/**
* Get the help path of the expression, relative to the documentation root.
* Get the help path of the expression, relative to the GDevelop documentation
* root.
*/
const gd::String &GetHelpPath() const { return helpPath; }
const gd::String& GetHelpPath() const { return helpPath; }
/**
* Set the help path of the expression, relative to the documentation root.
* Set the help path of the expression, relative to the GDevelop documentation
* root.
*/
ExpressionMetadata &SetHelpPath(const gd::String &path) {
ExpressionMetadata& SetHelpPath(const gd::String& path) {
helpPath = path;
return *this;
}
@@ -205,12 +211,14 @@ class GD_CORE_API ExpressionMetadata {
};
/**
* \brief Set the long description shown in the editor for the last added parameter.
* \brief Set the long description shown in the editor for the last added
* parameter.
*
* \see AddParameter
*/
ExpressionMetadata &SetParameterLongDescription(gd::String longDescription) {
if (!parameters.empty()) parameters.back().SetLongDescription(longDescription);
ExpressionMetadata& SetParameterLongDescription(gd::String longDescription) {
if (!parameters.empty())
parameters.back().SetLongDescription(longDescription);
return *this;
};
@@ -236,6 +244,7 @@ class GD_CORE_API ExpressionMetadata {
ExpressionCodeGenerationInformation codeExtraInformation;
bool IsShown() const { return shown; }
const gd::String& GetReturnType() const { return returnType; }
const gd::String& GetFullName() const { return fullname; }
const gd::String& GetDescription() const { return description; }
const gd::String& GetGroup() const { return group; }
@@ -254,6 +263,7 @@ class GD_CORE_API ExpressionMetadata {
std::vector<gd::ParameterMetadata> parameters;
private:
gd::String returnType;
gd::String fullname;
gd::String description;
gd::String helpPath;

View File

@@ -4,10 +4,13 @@
* reserved. This project is released under the MIT License.
*/
#include "InstructionMetadata.h"
#include <algorithm>
#include "GDCore/CommonTools.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/Tools/Localization.h"
#include "ParameterMetadata.h"
namespace gd {
InstructionMetadata::InstructionMetadata()
@@ -45,8 +48,6 @@ InstructionMetadata::InstructionMetadata(const gd::String& extensionNamespace_,
isObjectInstruction(false),
isBehaviorInstruction(false) {}
ParameterMetadata::ParameterMetadata() : optional(false), codeOnly(false) {}
InstructionMetadata& InstructionMetadata::AddParameter(
const gd::String& type,
const gd::String& description,
@@ -158,26 +159,4 @@ InstructionMetadata::UseStandardRelationalOperatorParameters(
return *this;
}
void ParameterMetadata::SerializeTo(SerializerElement& element) const {
element.SetAttribute("type", type);
element.SetAttribute("supplementaryInformation", supplementaryInformation);
element.SetAttribute("optional", optional);
element.SetAttribute("description", description);
element.SetAttribute("longDescription", longDescription);
element.SetAttribute("codeOnly", codeOnly);
element.SetAttribute("defaultValue", defaultValue);
element.SetAttribute("name", name);
}
void ParameterMetadata::UnserializeFrom(const SerializerElement& element) {
type = element.GetStringAttribute("type");
supplementaryInformation =
element.GetStringAttribute("supplementaryInformation");
optional = element.GetBoolAttribute("optional");
description = element.GetStringAttribute("description");
longDescription = element.GetStringAttribute("longDescription");
codeOnly = element.GetBoolAttribute("codeOnly");
defaultValue = element.GetStringAttribute("defaultValue");
name = element.GetStringAttribute("name");
}
} // namespace gd

View File

@@ -10,8 +10,10 @@
#include <functional>
#include <map>
#include <memory>
#include "GDCore/Events/Instruction.h"
#include "GDCore/String.h"
#include "ParameterMetadata.h"
namespace gd {
class Project;
class Layout;
@@ -22,212 +24,6 @@ class SerializerElement;
namespace gd {
/**
* \brief Contains user-friendly info about a parameter, and information about
* what a parameter need
*
* \ingroup Events
*/
class GD_CORE_API ParameterMetadata {
public:
ParameterMetadata();
virtual ~ParameterMetadata(){};
/**
* \brief Return the type of the parameter.
* \see gd::ParameterMetadata::IsObject
*/
const gd::String &GetType() const { return type; }
/**
* \brief Set the type of the parameter.
*/
ParameterMetadata &SetType(const gd::String &type_) {
type = type_;
return *this;
}
/**
* \brief Return the name of the parameter.
*
* Name is optional, and won't be filled for most parameters of extensions.
* It is useful when generating a function from events, where parameters must
* be named.
*/
const gd::String &GetName() const { return name; }
/**
* \brief Set the name of the parameter.
*
* Name is optional, and won't be filled for most parameters of extensions.
* It is useful when generating a function from events, where parameters must
* be named.
*/
ParameterMetadata &SetName(const gd::String &name_) {
name = name_;
return *this;
}
/**
* \brief Return an optional additional information, used for some parameters
* with special type (For example, it can contains the type of object accepted
* by the parameter).
*/
const gd::String &GetExtraInfo() const { return supplementaryInformation; }
/**
* \brief Set an optional additional information, used for some parameters
* with special type (For example, it can contains the type of object accepted
* by the parameter).
*/
ParameterMetadata &SetExtraInfo(const gd::String &supplementaryInformation_) {
supplementaryInformation = supplementaryInformation_;
return *this;
}
/**
* \brief Return true if the parameter is optional.
*/
bool IsOptional() const { return optional; }
/**
* \brief Set if the parameter is optional.
*/
ParameterMetadata &SetOptional(bool optional_ = true) {
optional = optional_;
return *this;
}
/**
* \brief Return the description of the parameter
*/
const gd::String &GetDescription() const { return description; }
/**
* \brief Set the description of the parameter.
*/
ParameterMetadata &SetDescription(const gd::String &description_) {
description = description_;
return *this;
}
/**
* \brief Return true if the parameter is only meant to be completed during
* compilation and must not be displayed to the user.
*/
bool IsCodeOnly() const { return codeOnly; }
/**
* \brief Set if the parameter is only meant to be completed during
* compilation and must not be displayed to the user.
*/
ParameterMetadata &SetCodeOnly(bool codeOnly_ = true) {
codeOnly = codeOnly_;
return *this;
}
/**
* \brief Get the default value for the parameter.
*/
const gd::String &GetDefaultValue() const { return defaultValue; }
/**
* \brief Set the default value, if the parameter is optional.
*/
ParameterMetadata &SetDefaultValue(const gd::String &defaultValue_) {
defaultValue = defaultValue_;
return *this;
}
/**
* \brief Get the user friendly, long description for the parameter.
*/
const gd::String &GetLongDescription() const { return longDescription; }
/**
* \brief Set the user friendly, long description for the parameter.
*/
ParameterMetadata &SetLongDescription(const gd::String &longDescription_) {
longDescription = longDescription_;
return *this;
}
/**
* \brief Return true if the type of the parameter is "object", "objectPtr" or
* "objectList".
*
* \see gd::ParameterMetadata::GetType
*/
static bool IsObject(const gd::String &parameterType) {
return parameterType == "object" || parameterType == "objectPtr" ||
parameterType == "objectList" ||
parameterType == "objectListWithoutPicking";
}
/**
* \brief Return true if the type of the parameter is "behavior".
*
* \see gd::ParameterMetadata::GetType
*/
static bool IsBehavior(const gd::String &parameterType) {
return parameterType == "behavior";
}
/**
* \brief Return true if the type of the parameter is an expression of the
* given type.
* \note If you had a new type of parameter, also add it in the IDE (
* see EventsFunctionParametersEditor) and in the EventsCodeGenerator.
*/
static bool IsExpression(const gd::String &type,
const gd::String &parameterType) {
if (type == "number") {
return parameterType == "expression" || parameterType == "camera" ||
parameterType == "forceMultiplier";
} else if (type == "string") {
return parameterType == "string" || parameterType == "layer" ||
parameterType == "color" || parameterType == "file" ||
parameterType == "joyaxis" ||
parameterType == "stringWithSelector" ||
parameterType == "sceneName";
} else if (type == "variable") {
return parameterType == "objectvar" || parameterType == "globalvar" ||
parameterType == "scenevar";
}
return false;
}
/** \name Serialization
*/
///@{
/**
* \brief Serialize the ParameterMetadata to the specified element
*/
void SerializeTo(gd::SerializerElement &element) const;
/**
* \brief Load the ParameterMetadata from the specified element
*/
void UnserializeFrom(const gd::SerializerElement &element);
///@}
// TODO: Deprecated public fields. Any direct using should be moved to
// getter/setter.
gd::String type; ///< Parameter type
gd::String supplementaryInformation; ///< Used if needed
bool optional; ///< True if the parameter is optional
gd::String description; ///< Description shown in editor
bool codeOnly; ///< True if parameter is relative to code generation only,
///< i.e. must not be shown in editor
private:
gd::String longDescription; ///< Long description shown in the editor.
gd::String defaultValue; ///< Used as a default value in editor or if an
///< optional parameter is empty.
gd::String name; ///< The name of the parameter to be used in code
///< generation. Optional.
};
/**
* \brief Describe user-friendly information about an instruction (action or
* condition), its parameters and the function name as well as other information
@@ -274,12 +70,14 @@ class GD_CORE_API InstructionMetadata {
bool CanHaveSubInstructions() const { return canHaveSubInstructions; }
/**
* Get the help path of the instruction, relative to the documentation root.
* Get the help path of the instruction, relative to the GDevelop
* documentation root.
*/
const gd::String &GetHelpPath() const { return helpPath; }
/**
* Set the help path of the instruction, relative to the documentation root.
* Set the help path of the instruction, relative to the GDevelop
* documentation root.
*/
InstructionMetadata &SetHelpPath(const gd::String &path) {
helpPath = path;
@@ -389,6 +187,19 @@ class GD_CORE_API InstructionMetadata {
return *this;
};
/**
* \brief Set the additional information, used for some parameters
* with special type (for example, it can contains the type of object accepted
* by the parameter), for the last added parameter.
*
* \see AddParameter
*/
InstructionMetadata &SetParameterExtraInfo(const gd::String &extraInfo) {
if (!parameters.empty())
parameters.back().SetExtraInfo(extraInfo);
return *this;
};
/**
* \brief Add the default parameters for an instruction manipulating the
* specified type ("string", "number") with the default operators.
@@ -421,7 +232,21 @@ class GD_CORE_API InstructionMetadata {
}
/**
* \brief Consider that the instruction is easy for an user to understand.
* \brief Check if the instruction is an object instruction.
*/
bool IsObjectInstruction() {
return isObjectInstruction;
}
/**
* \brief Check if the instruction is a behavior instruction.
*/
bool IsBehaviorInstruction() {
return isBehaviorInstruction;
}
/**
* \brief Consider that the instruction is easy for a user to understand.
*/
InstructionMetadata &MarkAsSimple() {
usageComplexity = 2;
@@ -429,7 +254,7 @@ class GD_CORE_API InstructionMetadata {
}
/**
* \brief Consider that the instruction is harder for an user to understand
* \brief Consider that the instruction is harder for a user to understand
* than a normal instruction.
*/
InstructionMetadata &MarkAsAdvanced() {
@@ -438,7 +263,7 @@ class GD_CORE_API InstructionMetadata {
}
/**
* \brief Consider that the instruction is complex for an user to understand.
* \brief Consider that the instruction is complex for a user to understand.
*/
InstructionMetadata &MarkAsComplex() {
usageComplexity = 9;

View File

@@ -4,11 +4,13 @@
* reserved. This project is released under the MIT License.
*/
#include "GDCore/Extensions/Metadata/MetadataProvider.h"
#include <algorithm>
#include "GDCore/Extensions/Metadata/BehaviorMetadata.h"
#include "GDCore/Extensions/Metadata/EffectMetadata.h"
#include "GDCore/Extensions/Metadata/InstructionMetadata.h"
#include "GDCore/Extensions/Metadata/ObjectMetadata.h"
#include "GDCore/Extensions/Metadata/EffectMetadata.h"
#include "GDCore/Extensions/Platform.h"
#include "GDCore/Extensions/PlatformExtension.h"
#include "GDCore/String.h"
@@ -17,12 +19,11 @@ using namespace std;
namespace gd {
gd::BehaviorMetadata MetadataProvider::badBehaviorInfo;
gd::BehaviorMetadata MetadataProvider::badBehaviorMetadata;
gd::ObjectMetadata MetadataProvider::badObjectInfo;
gd::EffectMetadata MetadataProvider::badEffectMetadata;
gd::InstructionMetadata MetadataProvider::badInstructionMetadata;
gd::ExpressionMetadata MetadataProvider::badExpressionMetadata;
gd::ExpressionMetadata MetadataProvider::badStrExpressionMetadata;
gd::PlatformExtension MetadataProvider::badExtension;
ExtensionAndMetadata<BehaviorMetadata>
@@ -37,7 +38,7 @@ MetadataProvider::GetExtensionAndBehaviorMetadata(const gd::Platform& platform,
}
}
return ExtensionAndMetadata<BehaviorMetadata>(badExtension, badBehaviorInfo);
return ExtensionAndMetadata<BehaviorMetadata>(badExtension, badBehaviorMetadata);
}
const BehaviorMetadata& MetadataProvider::GetBehaviorMetadata(
@@ -276,7 +277,7 @@ MetadataProvider::GetExtensionAndObjectStrExpressionMetadata(
}
return ExtensionAndMetadata<ExpressionMetadata>(badExtension,
badStrExpressionMetadata);
badExpressionMetadata);
}
const gd::ExpressionMetadata& MetadataProvider::GetObjectStrExpressionMetadata(
@@ -313,7 +314,7 @@ MetadataProvider::GetExtensionAndBehaviorStrExpressionMetadata(
}
return ExtensionAndMetadata<ExpressionMetadata>(badExtension,
badStrExpressionMetadata);
badExpressionMetadata);
}
const gd::ExpressionMetadata&
@@ -337,7 +338,7 @@ MetadataProvider::GetExtensionAndStrExpressionMetadata(
}
return ExtensionAndMetadata<ExpressionMetadata>(badExtension,
badStrExpressionMetadata);
badExpressionMetadata);
}
const gd::ExpressionMetadata& MetadataProvider::GetStrExpressionMetadata(
@@ -345,197 +346,48 @@ const gd::ExpressionMetadata& MetadataProvider::GetStrExpressionMetadata(
return GetExtensionAndStrExpressionMetadata(platform, exprType).GetMetadata();
}
bool MetadataProvider::HasAction(const gd::Platform& platform,
gd::String name) {
auto& extensions = platform.GetAllPlatformExtensions();
const gd::ExpressionMetadata& MetadataProvider::GetAnyExpressionMetadata(
const gd::Platform& platform, gd::String exprType) {
const auto& numberExpressionMetadata =
GetExpressionMetadata(platform, exprType);
const auto& stringExpressionMetadata =
GetStrExpressionMetadata(platform, exprType);
for (auto& extension : extensions) {
const auto& actions = extension->GetAllActions();
if (actions.find(name) != actions.end()) return true;
}
return false;
return &numberExpressionMetadata != &badExpressionMetadata
? numberExpressionMetadata
: &stringExpressionMetadata != &badExpressionMetadata
? stringExpressionMetadata
: badExpressionMetadata;
}
bool MetadataProvider::HasObjectAction(const gd::Platform& platform,
gd::String objectType,
gd::String name) {
auto& extensions = platform.GetAllPlatformExtensions();
for (auto& extension : extensions) {
const auto& actions = extension->GetAllActionsForObject(objectType);
if (actions.find(name) != actions.end()) return true;
}
const gd::ExpressionMetadata& MetadataProvider::GetObjectAnyExpressionMetadata(
const gd::Platform& platform, gd::String objectType, gd::String exprType) {
const auto& numberExpressionMetadata =
GetObjectExpressionMetadata(platform, objectType, exprType);
const auto& stringExpressionMetadata =
GetObjectStrExpressionMetadata(platform, objectType, exprType);
// Then check in functions of "Base object".
for (auto& extension : extensions) {
const auto& actions = extension->GetAllActionsForObject("");
if (actions.find(name) != actions.end()) return true;
}
return false;
return &numberExpressionMetadata != &badExpressionMetadata
? numberExpressionMetadata
: &stringExpressionMetadata != &badExpressionMetadata
? stringExpressionMetadata
: badExpressionMetadata;
}
bool MetadataProvider::HasBehaviorAction(const gd::Platform& platform,
gd::String behaviorType,
gd::String name) {
auto& extensions = platform.GetAllPlatformExtensions();
for (auto& extension : extensions) {
const auto& actions = extension->GetAllActionsForBehavior(behaviorType);
if (actions.find(name) != actions.end()) return true;
}
const gd::ExpressionMetadata&
MetadataProvider::GetBehaviorAnyExpressionMetadata(const gd::Platform& platform,
gd::String autoType,
gd::String exprType) {
const auto& numberExpressionMetadata =
GetBehaviorExpressionMetadata(platform, autoType, exprType);
const auto& stringExpressionMetadata =
GetBehaviorStrExpressionMetadata(platform, autoType, exprType);
// Then check in functions of "Base object".
for (auto& extension : extensions) {
const auto& actions = extension->GetAllActionsForBehavior("");
if (actions.find(name) != actions.end()) return true;
}
return false;
}
bool MetadataProvider::HasCondition(const gd::Platform& platform,
gd::String name) {
auto& extensions = platform.GetAllPlatformExtensions();
for (auto& extension : extensions) {
const auto& conditions = extension->GetAllConditions();
if (conditions.find(name) != conditions.end()) return true;
}
return false;
}
bool MetadataProvider::HasObjectCondition(const gd::Platform& platform,
gd::String objectType,
gd::String name) {
auto& extensions = platform.GetAllPlatformExtensions();
for (auto& extension : extensions) {
const auto& conditions = extension->GetAllConditionsForObject(objectType);
if (conditions.find(name) != conditions.end()) return true;
}
// Then check in functions of "Base object".
for (auto& extension : extensions) {
const auto& conditions = extension->GetAllConditionsForObject("");
if (conditions.find(name) != conditions.end()) return true;
}
return false;
}
bool MetadataProvider::HasBehaviorCondition(const gd::Platform& platform,
gd::String behaviorType,
gd::String name) {
auto& extensions = platform.GetAllPlatformExtensions();
for (auto& extension : extensions) {
const auto& conditions =
extension->GetAllConditionsForBehavior(behaviorType);
if (conditions.find(name) != conditions.end()) return true;
}
// Then check in functions of "Base object".
for (auto& extension : extensions) {
const auto& conditions = extension->GetAllConditionsForBehavior("");
if (conditions.find(name) != conditions.end()) return true;
}
return false;
}
bool MetadataProvider::HasExpression(const gd::Platform& platform,
gd::String name) {
auto& extensions = platform.GetAllPlatformExtensions();
for (auto& extension : extensions) {
const auto& expressions = extension->GetAllExpressions();
if (expressions.find(name) != expressions.end()) return true;
}
return false;
}
bool MetadataProvider::HasObjectExpression(const gd::Platform& platform,
gd::String objectType,
gd::String name) {
auto& extensions = platform.GetAllPlatformExtensions();
for (auto& extension : extensions) {
const auto& expressions = extension->GetAllExpressionsForObject(objectType);
if (expressions.find(name) != expressions.end()) return true;
}
// Then check in functions of "Base object".
for (auto& extension : extensions) {
const auto& expressions = extension->GetAllExpressionsForObject("");
if (expressions.find(name) != expressions.end()) return true;
}
return false;
}
bool MetadataProvider::HasBehaviorExpression(const gd::Platform& platform,
gd::String behaviorType,
gd::String name) {
auto& extensions = platform.GetAllPlatformExtensions();
for (auto& extension : extensions) {
const auto& expressions =
extension->GetAllExpressionsForBehavior(behaviorType);
if (expressions.find(name) != expressions.end()) return true;
}
// Then check in functions of "Base object".
for (auto& extension : extensions) {
const auto& expressions = extension->GetAllExpressionsForBehavior("");
if (expressions.find(name) != expressions.end()) return true;
}
return false;
}
bool MetadataProvider::HasStrExpression(const gd::Platform& platform,
gd::String name) {
auto& extensions = platform.GetAllPlatformExtensions();
for (auto& extension : extensions) {
const auto& expressions = extension->GetAllStrExpressions();
if (expressions.find(name) != expressions.end()) return true;
}
return false;
}
bool MetadataProvider::HasObjectStrExpression(const gd::Platform& platform,
gd::String objectType,
gd::String name) {
auto& extensions = platform.GetAllPlatformExtensions();
for (auto& extension : extensions) {
const auto& expressions =
extension->GetAllStrExpressionsForObject(objectType);
if (expressions.find(name) != expressions.end()) return true;
}
// Then check in functions of "Base object".
for (auto& extension : extensions) {
const auto& expressions = extension->GetAllStrExpressionsForObject("");
if (expressions.find(name) != expressions.end()) return true;
}
return false;
}
bool MetadataProvider::HasBehaviorStrExpression(const gd::Platform& platform,
gd::String behaviorType,
gd::String name) {
auto& extensions = platform.GetAllPlatformExtensions();
for (auto& extension : extensions) {
const auto& expressions =
extension->GetAllStrExpressionsForBehavior(behaviorType);
if (expressions.find(name) != expressions.end()) return true;
}
// Then check in functions of "Base object".
for (auto& extension : extensions) {
const auto& expressions = extension->GetAllStrExpressionsForBehavior("");
if (expressions.find(name) != expressions.end()) return true;
}
return false;
return &numberExpressionMetadata != &badExpressionMetadata
? numberExpressionMetadata
: &stringExpressionMetadata != &badExpressionMetadata
? stringExpressionMetadata
: badExpressionMetadata;
}
MetadataProvider::~MetadataProvider() {}

View File

@@ -96,7 +96,7 @@ class GD_CORE_API MetadataProvider {
/**
* Get information about an expression, and its associated extension.
* Works for static expressions.
* Works for free expressions.
*/
static ExtensionAndMetadata<ExpressionMetadata>
GetExtensionAndExpressionMetadata(const gd::Platform& platform,
@@ -122,7 +122,7 @@ class GD_CORE_API MetadataProvider {
/**
* Get information about a string expression, and its associated extension.
* Works for static expressions.
* Works for free expressions.
*/
static ExtensionAndMetadata<ExpressionMetadata>
GetExtensionAndStrExpressionMetadata(const gd::Platform& platform,
@@ -180,7 +180,7 @@ class GD_CORE_API MetadataProvider {
/**
* Get information about an expression from its type
* Works for static expressions.
* Works for free expressions.
*/
static const gd::ExpressionMetadata& GetExpressionMetadata(
const gd::Platform& platform, gd::String exprType);
@@ -201,7 +201,7 @@ class GD_CORE_API MetadataProvider {
/**
* Get information about a string expression from its type
* Works for static expressions.
* Works for free expressions.
*/
static const gd::ExpressionMetadata& GetStrExpressionMetadata(
const gd::Platform& platform, gd::String exprType);
@@ -221,96 +221,32 @@ class GD_CORE_API MetadataProvider {
const gd::Platform& platform, gd::String autoType, gd::String exprType);
/**
* \brief Check if a (static) condition exists
* @return true if the (static) condition exists
* Get information about an expression from its type.
* Works for free expressions.
*/
static bool HasCondition(const gd::Platform& platform, gd::String name);
static const gd::ExpressionMetadata& GetAnyExpressionMetadata(
const gd::Platform& platform, gd::String exprType);
/**
* \brief Check if a (static) action exists
* @return true if the (static) action exists
* Get information about an expression from its type.
* Works for object expressions.
*/
static bool HasAction(const gd::Platform& platform, gd::String name);
static const gd::ExpressionMetadata& GetObjectAnyExpressionMetadata(
const gd::Platform& platform, gd::String objectType, gd::String exprType);
/**
* \brief Check if a (object) action exists
* @return true if the (object) action exists
* Get information about an expression from its type.
* Works for behavior expressions.
*/
static bool HasObjectAction(const gd::Platform& platform,
gd::String objectType,
gd::String name);
/**
* \brief Check if a (object) condition exists
* @return true if the (object) condition exists
*/
static bool HasObjectCondition(const gd::Platform& platform,
gd::String objectType,
gd::String name);
/**
* \brief Check if a (behavior) action exists
* @return true if the (behavior) action exists
*/
static bool HasBehaviorAction(const gd::Platform& platform,
gd::String behaviorType,
gd::String name);
/**
* \brief Check if a (behavior) condition exists
* @return true if the (behavior) condition exists
*/
static bool HasBehaviorCondition(const gd::Platform& platform,
gd::String behaviorType,
gd::String name);
/**
* \brief Check if a (static) expression exists
* @return true if the (static) expression exists
*/
static bool HasExpression(const gd::Platform& platform, gd::String name);
/**
* \brief Check if a (object) expression exists
* @return true if the (object) expression exists
*/
static bool HasObjectExpression(const gd::Platform& platform,
gd::String objectType,
gd::String name);
/**
* \brief Check if a (behavior) expression exists
* @return true if the (behavior) expression exists
*/
static bool HasBehaviorExpression(const gd::Platform& platform,
gd::String behaviorType,
gd::String name);
/**
* \brief Check if a (static) string expression exists
* @return true if the (static) string expression exists
*/
static bool HasStrExpression(const gd::Platform& platform, gd::String name);
/**
* \brief Check if a (object) string expression exists
* @return true if the (object) string expression exists
*/
static bool HasObjectStrExpression(const gd::Platform& platform,
gd::String objectType,
gd::String name);
/**
* \brief Check if a (behavior) string expression exists
* @return true if the (behavior) string expression exists
*/
static bool HasBehaviorStrExpression(const gd::Platform& platform,
gd::String behaviorType,
gd::String name);
static const gd::ExpressionMetadata& GetBehaviorAnyExpressionMetadata(
const gd::Platform& platform, gd::String autoType, gd::String exprType);
static bool IsBadExpressionMetadata(const gd::ExpressionMetadata& metadata) {
return &metadata == &badExpressionMetadata ||
&metadata == &badStrExpressionMetadata;
return &metadata == &badExpressionMetadata;
}
static bool IsBadBehaviorMetadata(const gd::BehaviorMetadata& metadata) {
return &metadata == &badBehaviorMetadata;
}
virtual ~MetadataProvider();
@@ -319,12 +255,11 @@ class GD_CORE_API MetadataProvider {
MetadataProvider();
static PlatformExtension badExtension;
static BehaviorMetadata badBehaviorInfo;
static BehaviorMetadata badBehaviorMetadata;
static ObjectMetadata badObjectInfo;
static EffectMetadata badEffectMetadata;
static gd::InstructionMetadata badInstructionMetadata;
static gd::ExpressionMetadata badExpressionMetadata;
static gd::ExpressionMetadata badStrExpressionMetadata;
int useless; // Useless member to avoid emscripten "must have a positive
// integer typeid pointer" runtime error.
};

View File

@@ -0,0 +1,12 @@
/*
* GDevelop Core
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "MultipleInstructionMetadata.h"
#include "InstructionMetadata.h"
namespace gd {
} // namespace gd

View File

@@ -0,0 +1,216 @@
/*
* GDevelop Core
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef MULTIPLEINSTRUCTIONSMETADATA_H
#define MULTIPLEINSTRUCTIONSMETADATA_H
#include "GDCore/Extensions/Metadata/ExpressionMetadata.h"
#include "GDCore/Extensions/Metadata/InstructionMetadata.h"
#include "GDCore/String.h"
namespace gd {} // namespace gd
namespace gd {
/**
* \brief A "composite" metadata that can be used to easily declare
* both an expression and a related condition (and a related action)
* without writing manually the three of them.
*
* \ingroup PlatformDefinition
*/
class GD_CORE_API MultipleInstructionMetadata {
public:
static MultipleInstructionMetadata WithExpressionAndCondition(
gd::ExpressionMetadata &expression, gd::InstructionMetadata &condition) {
return MultipleInstructionMetadata(expression, condition);
}
static MultipleInstructionMetadata WithExpressionAndConditionAndAction(
gd::ExpressionMetadata &expression,
gd::InstructionMetadata &condition,
gd::InstructionMetadata &action) {
return MultipleInstructionMetadata(expression, condition, action);
}
/**
* \see gd::InstructionMetadata::AddParameter
*/
MultipleInstructionMetadata &AddParameter(
const gd::String &type,
const gd::String &label,
const gd::String &optionalObjectType = "",
bool parameterIsOptional = false) {
#if defined(GD_IDE_ONLY)
if (expression)
expression->AddParameter(
type, label, optionalObjectType, parameterIsOptional);
if (condition)
condition->AddParameter(
type, label, optionalObjectType, parameterIsOptional);
if (action)
action->AddParameter(
type, label, optionalObjectType, parameterIsOptional);
#endif
return *this;
}
/**
* \see gd::InstructionMetadata::AddCodeOnlyParameter
*/
MultipleInstructionMetadata &AddCodeOnlyParameter(
const gd::String &type, const gd::String &supplementaryInformation) {
#if defined(GD_IDE_ONLY)
if (expression)
expression->AddCodeOnlyParameter(type, supplementaryInformation);
if (condition)
condition->AddCodeOnlyParameter(type, supplementaryInformation);
if (action) action->AddCodeOnlyParameter(type, supplementaryInformation);
#endif
return *this;
}
/**
* \see gd::InstructionMetadata::SetDefaultValue
*/
MultipleInstructionMetadata &SetDefaultValue(const gd::String &defaultValue) {
#if defined(GD_IDE_ONLY)
if (expression) expression->SetDefaultValue(defaultValue);
if (condition) condition->SetDefaultValue(defaultValue);
if (action) action->SetDefaultValue(defaultValue);
#endif
return *this;
};
/**
* \see gd::InstructionMetadata::SetParameterLongDescription
*/
MultipleInstructionMetadata &SetParameterLongDescription(
const gd::String &longDescription) {
#if defined(GD_IDE_ONLY)
if (expression) expression->SetParameterLongDescription(longDescription);
if (condition) condition->SetParameterLongDescription(longDescription);
if (action) action->SetParameterLongDescription(longDescription);
#endif
return *this;
};
/**
* \see gd::InstructionMetadata::SetHidden
*/
MultipleInstructionMetadata &SetHidden() {
#if defined(GD_IDE_ONLY)
if (expression) expression->SetHidden();
if (condition) condition->SetHidden();
if (action) action->SetHidden();
#endif
return *this;
};
/**
* \see gd::InstructionMetadata::UseStandardOperatorParameters
* \see gd::InstructionMetadata::UseStandardRelationalOperatorParameters
*/
MultipleInstructionMetadata &UseStandardParameters(const gd::String &type) {
#if defined(GD_IDE_ONLY)
if (condition) condition->UseStandardRelationalOperatorParameters(type);
if (action) action->UseStandardOperatorParameters(type);
#endif
return *this;
}
MultipleInstructionMetadata &SetFunctionName(const gd::String &functionName) {
#if defined(GD_IDE_ONLY)
if (expression) expression->SetFunctionName(functionName);
if (condition) condition->SetFunctionName(functionName);
if (action) action->GetCodeExtraInformation().SetFunctionName(functionName);
#endif
return *this;
}
MultipleInstructionMetadata &SetGetter(const gd::String &getter) {
#if defined(GD_IDE_ONLY)
if (expression) expression->SetFunctionName(getter);
if (condition) condition->SetFunctionName(getter);
if (action) action->GetCodeExtraInformation().SetGetter(getter);
#endif
return *this;
}
MultipleInstructionMetadata &SetIncludeFile(const gd::String &includeFile) {
#if defined(GD_IDE_ONLY)
if (expression)
expression->GetCodeExtraInformation().SetIncludeFile(includeFile);
if (condition)
condition->GetCodeExtraInformation().SetIncludeFile(includeFile);
if (action) action->GetCodeExtraInformation().SetIncludeFile(includeFile);
#endif
return *this;
}
MultipleInstructionMetadata &AddIncludeFile(const gd::String &includeFile) {
#if defined(GD_IDE_ONLY)
if (expression)
expression->GetCodeExtraInformation().AddIncludeFile(includeFile);
if (condition)
condition->GetCodeExtraInformation().AddIncludeFile(includeFile);
if (action) action->GetCodeExtraInformation().AddIncludeFile(includeFile);
#endif
return *this;
}
/**
* \see gd::InstructionMetadata::MarkAsSimple
*/
MultipleInstructionMetadata &MarkAsSimple() {
#if defined(GD_IDE_ONLY)
if (condition) condition->MarkAsSimple();
if (action) action->MarkAsSimple();
#endif
return *this;
}
/**
* \see gd::InstructionMetadata::MarkAsAdvanced
*/
MultipleInstructionMetadata &MarkAsAdvanced() {
#if defined(GD_IDE_ONLY)
if (condition) condition->MarkAsAdvanced();
if (action) action->MarkAsAdvanced();
#endif
return *this;
}
/**
* \see gd::InstructionMetadata::MarkAsComplex
*/
MultipleInstructionMetadata &MarkAsComplex() {
#if defined(GD_IDE_ONLY)
if (condition) condition->MarkAsComplex();
if (action) action->MarkAsComplex();
#endif
return *this;
}
/**
* \brief Don't use, only here to fulfill Emscripten bindings requirements.
*/
MultipleInstructionMetadata()
: expression(nullptr), condition(nullptr), action(nullptr){};
private:
MultipleInstructionMetadata(gd::ExpressionMetadata &expression_,
gd::InstructionMetadata &condition_)
: expression(&expression_), condition(&condition_), action(nullptr){};
MultipleInstructionMetadata(gd::ExpressionMetadata &expression_,
gd::InstructionMetadata &condition_,
gd::InstructionMetadata &action_)
: expression(&expression_), condition(&condition_), action(&action_){};
gd::ExpressionMetadata *expression;
gd::InstructionMetadata *condition;
gd::InstructionMetadata *action;
};
} // namespace gd
#endif // MULTIPLEINSTRUCTIONSMETADATA_H

View File

@@ -4,11 +4,16 @@
* reserved. This project is released under the MIT License.
*/
#include "ObjectMetadata.h"
#include <algorithm>
#include <iostream>
#include "GDCore/Extensions/Metadata/ExpressionMetadata.h"
#include "GDCore/Extensions/Metadata/InstructionMetadata.h"
#include "GDCore/Extensions/Metadata/MultipleInstructionMetadata.h"
#include "GDCore/Extensions/PlatformExtension.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Tools/Localization.h"
namespace gd {
@@ -108,6 +113,62 @@ gd::InstructionMetadata& ObjectMetadata::AddAction(
#endif
}
gd::InstructionMetadata& ObjectMetadata::AddScopedCondition(
const gd::String& name,
const gd::String& fullname,
const gd::String& description,
const gd::String& sentence,
const gd::String& group,
const gd::String& icon,
const gd::String& smallicon) {
#if defined(GD_IDE_ONLY)
gd::String nameWithNamespace =
GetName().empty()
? name // Don't insert a namespace separator for the base object.
: GetName() + gd::PlatformExtension::GetNamespaceSeparator() + name;
conditionsInfos[nameWithNamespace] = InstructionMetadata(extensionNamespace,
nameWithNamespace,
fullname,
description,
sentence,
group,
icon,
smallicon)
.SetHelpPath(GetHelpPath())
.SetIsObjectInstruction();
return conditionsInfos[nameWithNamespace];
#endif
}
gd::InstructionMetadata& ObjectMetadata::AddScopedAction(
const gd::String& name,
const gd::String& fullname,
const gd::String& description,
const gd::String& sentence,
const gd::String& group,
const gd::String& icon,
const gd::String& smallicon) {
#if defined(GD_IDE_ONLY)
gd::String nameWithNamespace =
GetName().empty()
? name // Don't insert a namespace separator for the base object.
: GetName() + gd::PlatformExtension::GetNamespaceSeparator() + name;
actionsInfos[nameWithNamespace] = InstructionMetadata(extensionNamespace,
nameWithNamespace,
fullname,
description,
sentence,
group,
icon,
smallicon)
.SetHelpPath(GetHelpPath())
.SetIsObjectInstruction();
return actionsInfos[nameWithNamespace];
#endif
}
gd::ExpressionMetadata& ObjectMetadata::AddExpression(
const gd::String& name,
const gd::String& fullname,
@@ -115,12 +176,16 @@ gd::ExpressionMetadata& ObjectMetadata::AddExpression(
const gd::String& group,
const gd::String& smallicon) {
#if defined(GD_IDE_ONLY)
// Be careful, objects expression do not have namespace ( not necessary as
// objects inherits from only one derived object )
expressionsInfos[name] =
ExpressionMetadata(
extensionNamespace, name, fullname, description, group, smallicon)
.SetHelpPath(GetHelpPath());
// Be careful, objects expression do not have namespace (not necessary as
// objects inherits from only one derived object).
expressionsInfos[name] = ExpressionMetadata("number",
extensionNamespace,
name,
fullname,
description,
group,
smallicon)
.SetHelpPath(GetHelpPath());
return expressionsInfos[name];
#endif
@@ -133,17 +198,110 @@ gd::ExpressionMetadata& ObjectMetadata::AddStrExpression(
const gd::String& group,
const gd::String& smallicon) {
#if defined(GD_IDE_ONLY)
// Be careful, objects expression do not have namespace ( not necessary as
// objects inherits from only one derived object )
strExpressionsInfos[name] =
ExpressionMetadata(
extensionNamespace, name, fullname, description, group, smallicon)
.SetHelpPath(GetHelpPath());
// Be careful, objects expression do not have namespace (not necessary as
// objects inherits from only one derived object).
strExpressionsInfos[name] = ExpressionMetadata("string",
extensionNamespace,
name,
fullname,
description,
group,
smallicon)
.SetHelpPath(GetHelpPath());
return strExpressionsInfos[name];
#endif
}
gd::MultipleInstructionMetadata ObjectMetadata::AddExpressionAndCondition(
const gd::String& type,
const gd::String& name,
const gd::String& fullname,
const gd::String& descriptionSubject,
const gd::String& sentenceName,
const gd::String& group,
const gd::String& icon) {
gd::String expressionDescriptionTemplate = _("Return <subject>.");
auto& expression =
type == "number"
? AddExpression(name,
fullname,
expressionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
group,
icon)
: AddStrExpression(name,
fullname,
expressionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
group,
icon);
gd::String conditionDescriptionTemplate = _("Compare <subject>.");
auto& condition =
AddScopedCondition(name,
fullname,
conditionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
sentenceName,
group,
icon,
icon);
return MultipleInstructionMetadata::WithExpressionAndCondition(expression,
condition);
}
gd::MultipleInstructionMetadata
ObjectMetadata::AddExpressionAndConditionAndAction(
const gd::String& type,
const gd::String& name,
const gd::String& fullname,
const gd::String& descriptionSubject,
const gd::String& sentenceName,
const gd::String& group,
const gd::String& icon) {
gd::String expressionDescriptionTemplate = _("Return <subject>.");
auto& expression =
type == "number"
? AddExpression(name,
fullname,
expressionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
group,
icon)
: AddStrExpression(name,
fullname,
expressionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
group,
icon);
gd::String conditionDescriptionTemplate = _("Compare <subject>.");
auto& condition =
AddScopedCondition(name,
fullname,
conditionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
sentenceName,
group,
icon,
icon);
gd::String actionDescriptionTemplate = _("Change <subject>.");
auto& action = AddScopedAction(
"Set" + name,
fullname,
actionDescriptionTemplate.FindAndReplace("<subject>", descriptionSubject),
sentenceName,
group,
icon,
icon);
return MultipleInstructionMetadata::WithExpressionAndConditionAndAction(
expression, condition, action);
}
ObjectMetadata& ObjectMetadata::SetFullName(const gd::String& fullname_) {
#if defined(GD_IDE_ONLY)
fullname = fullname_;

View File

@@ -5,19 +5,22 @@
*/
#ifndef OBJECTMETADATA_H
#define OBJECTMETADATA_H
#include <functional>
#include <map>
#include <memory>
#include <functional>
#include "GDCore/Extensions/Metadata/ExpressionMetadata.h"
#include "GDCore/Extensions/Metadata/InstructionMetadata.h"
#include "GDCore/Project/Object.h"
#include "GDCore/String.h"
namespace gd {
class InstructionMetadata;
class MultipleInstructionMetadata;
class ExpressionMetadata;
} // namespace gd
typedef std::function<std::unique_ptr<gd::Object>(gd::String name)> CreateFunPtr;
typedef std::function<std::unique_ptr<gd::Object>(gd::String name)>
CreateFunPtr;
namespace gd {
@@ -31,7 +34,7 @@ class GD_CORE_API ObjectMetadata {
public:
/**
* \brief Construct an object metadata, using a "blueprint" object that will
* be copied when a new object is asked.
* be copied when a new object is requested.
*/
ObjectMetadata(const gd::String& extensionNamespace_,
const gd::String& name_,
@@ -55,7 +58,8 @@ class GD_CORE_API ObjectMetadata {
/**
* \brief Declare a new condition as being part of the extension.
* \note This method does nothing when used for GD C++ runtime.
* \deprecated Prefer using `AddScopedCondition`, to properly namespace the
* condition.
*/
gd::InstructionMetadata& AddCondition(const gd::String& name_,
const gd::String& fullname_,
@@ -67,7 +71,8 @@ class GD_CORE_API ObjectMetadata {
/**
* \brief Declare a new action as being part of the extension.
* \note This method does nothing when used for GD C++ runtime.
* \deprecated Prefer using `AddScopedAction`, to properly namespace the
* action.
*/
gd::InstructionMetadata& AddAction(const gd::String& name_,
const gd::String& fullname_,
@@ -76,9 +81,31 @@ class GD_CORE_API ObjectMetadata {
const gd::String& group_,
const gd::String& icon_,
const gd::String& smallicon_);
/**
* Declare a new condition as being part of the object.
*/
gd::InstructionMetadata& AddScopedCondition(const gd::String& name_,
const gd::String& fullname_,
const gd::String& description_,
const gd::String& sentence_,
const gd::String& group_,
const gd::String& icon_,
const gd::String& smallicon_);
/**
* Declare a new action as being part of the object.
*/
gd::InstructionMetadata& AddScopedAction(const gd::String& name_,
const gd::String& fullname_,
const gd::String& description_,
const gd::String& sentence_,
const gd::String& group_,
const gd::String& icon_,
const gd::String& smallicon_);
/**
* \brief Declare a new expression as being part of the extension.
* \note This method does nothing when used for GD C++ runtime.
*/
gd::ExpressionMetadata& AddExpression(const gd::String& name_,
const gd::String& fullname_,
@@ -87,7 +114,6 @@ class GD_CORE_API ObjectMetadata {
const gd::String& smallicon_);
/**
* \brief Declare a new string expression as being part of the extension.
* \note This method does nothing when used for GD C++ runtime.
*/
gd::ExpressionMetadata& AddStrExpression(const gd::String& name_,
const gd::String& fullname_,
@@ -95,30 +121,62 @@ class GD_CORE_API ObjectMetadata {
const gd::String& group_,
const gd::String& smallicon_);
/**
* \brief Declare a new expression and condition as being part of the
* object.
* \note It's recommended to use this function to avoid declaring twice a
* similar expression/condition.
*/
gd::MultipleInstructionMetadata AddExpressionAndCondition(
const gd::String& type,
const gd::String& name,
const gd::String& fullname,
const gd::String& description,
const gd::String& sentenceName,
const gd::String& group,
const gd::String& icon);
/**
* \brief Declare a new expression, condition and action as being part of the
* object.
* \note The action name is prefixed by "Set" (and the namespace, as the
* condition).
* \note It's recommended to use this function to avoid declaring
* 3 times a similar expression/condition/action.
*/
gd::MultipleInstructionMetadata AddExpressionAndConditionAndAction(
const gd::String& type,
const gd::String& name,
const gd::String& fullname,
const gd::String& description,
const gd::String& sentenceName,
const gd::String& group,
const gd::String& icon);
/**
* \brief Set the name shown to the user.
* \note This method does nothing when used for GD C++ runtime.
*/
ObjectMetadata& SetFullName(const gd::String& fullname_);
/**
* \brief Set the description shown to the user.
* \note This method does nothing when used for GD C++ runtime.
*/
ObjectMetadata& SetDescription(const gd::String& description_);
/**
* Get the help path of the object, relative to the documentation root.
* \brief Get the help path of the object, relative to the GDevelop
* documentation root.
*/
const gd::String &GetHelpPath() const { return helpPath; }
const gd::String& GetHelpPath() const { return helpPath; }
/**
* Set the help path of the object, relative to the documentation root.
*
* \brief Set the help path of the object, relative to the GDevelop
* documentation root.
*
* The object instructions will have this help path set by
* default, unless you call SetHelpPath on them.
*/
ObjectMetadata &SetHelpPath(const gd::String &path) {
ObjectMetadata& SetHelpPath(const gd::String& path) {
helpPath = path;
return *this;
}
@@ -166,7 +224,7 @@ class GD_CORE_API ObjectMetadata {
gd::String name;
gd::String helpPath;
#if defined(GD_IDE_ONLY)
gd::String helpUrl; ///< Deprecated. Use helpPath instead.
gd::String helpUrl; ///< Deprecated. Use helpPath instead.
gd::String fullname;
gd::String description;
gd::String iconFilename;

View File

@@ -0,0 +1,38 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "ParameterMetadata.h"
#include "GDCore/CommonTools.h"
#include "GDCore/Serialization/SerializerElement.h"
namespace gd {
ParameterMetadata::ParameterMetadata() : optional(false), codeOnly(false) {}
void ParameterMetadata::SerializeTo(SerializerElement& element) const {
element.SetAttribute("type", type);
element.SetAttribute("supplementaryInformation", supplementaryInformation);
element.SetAttribute("optional", optional);
element.SetAttribute("description", description);
element.SetAttribute("longDescription", longDescription);
element.SetAttribute("codeOnly", codeOnly);
element.SetAttribute("defaultValue", defaultValue);
element.SetAttribute("name", name);
}
void ParameterMetadata::UnserializeFrom(const SerializerElement& element) {
type = element.GetStringAttribute("type");
supplementaryInformation =
element.GetStringAttribute("supplementaryInformation");
optional = element.GetBoolAttribute("optional");
description = element.GetStringAttribute("description");
longDescription = element.GetStringAttribute("longDescription");
codeOnly = element.GetBoolAttribute("codeOnly");
defaultValue = element.GetStringAttribute("defaultValue");
name = element.GetStringAttribute("name");
}
} // namespace gd

View File

@@ -0,0 +1,235 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef PARAMETER_METADATA_H
#define PARAMETER_METADATA_H
#if defined(GD_IDE_ONLY)
#include <map>
#include <memory>
#include "GDCore/String.h"
namespace gd {
class Project;
class Layout;
class EventsCodeGenerator;
class EventsCodeGenerationContext;
class SerializerElement;
} // namespace gd
namespace gd {
/**
* \brief Describe a parameter of an instruction (action, condition) or of an
* expression: type, user-friendly description, etc...
*
* \ingroup Events
*/
class GD_CORE_API ParameterMetadata {
public:
ParameterMetadata();
virtual ~ParameterMetadata(){};
/**
* \brief Return the type of the parameter.
* \see gd::ParameterMetadata::IsObject
*/
const gd::String &GetType() const { return type; }
/**
* \brief Set the type of the parameter.
*/
ParameterMetadata &SetType(const gd::String &type_) {
type = type_;
return *this;
}
/**
* \brief Return the name of the parameter.
*
* Name is optional, and won't be filled for most parameters of extensions.
* It is useful when generating a function from events, where parameters must
* be named.
*/
const gd::String &GetName() const { return name; }
/**
* \brief Set the name of the parameter.
*
* Name is optional, and won't be filled for most parameters of extensions.
* It is useful when generating a function from events, where parameters must
* be named.
*/
ParameterMetadata &SetName(const gd::String &name_) {
name = name_;
return *this;
}
/**
* \brief Return an optional additional information, used for some parameters
* with special type (for example, it can contains the type of object accepted
* by the parameter).
*/
const gd::String &GetExtraInfo() const { return supplementaryInformation; }
/**
* \brief Set an optional additional information, used for some parameters
* with special type (for example, it can contains the type of object accepted
* by the parameter).
*/
ParameterMetadata &SetExtraInfo(const gd::String &supplementaryInformation_) {
supplementaryInformation = supplementaryInformation_;
return *this;
}
/**
* \brief Return true if the parameter is optional.
*/
bool IsOptional() const { return optional; }
/**
* \brief Set if the parameter is optional.
*/
ParameterMetadata &SetOptional(bool optional_ = true) {
optional = optional_;
return *this;
}
/**
* \brief Return the description of the parameter
*/
const gd::String &GetDescription() const { return description; }
/**
* \brief Set the description of the parameter.
*/
ParameterMetadata &SetDescription(const gd::String &description_) {
description = description_;
return *this;
}
/**
* \brief Return true if the parameter is only meant to be completed during
* compilation and must not be displayed to the user.
*/
bool IsCodeOnly() const { return codeOnly; }
/**
* \brief Set if the parameter is only meant to be completed during
* compilation and must not be displayed to the user.
*/
ParameterMetadata &SetCodeOnly(bool codeOnly_ = true) {
codeOnly = codeOnly_;
return *this;
}
/**
* \brief Get the default value for the parameter.
*/
const gd::String &GetDefaultValue() const { return defaultValue; }
/**
* \brief Set the default value, if the parameter is optional.
*/
ParameterMetadata &SetDefaultValue(const gd::String &defaultValue_) {
defaultValue = defaultValue_;
return *this;
}
/**
* \brief Get the user friendly, long description for the parameter.
*/
const gd::String &GetLongDescription() const { return longDescription; }
/**
* \brief Set the user friendly, long description for the parameter.
*/
ParameterMetadata &SetLongDescription(const gd::String &longDescription_) {
longDescription = longDescription_;
return *this;
}
/**
* \brief Return true if the type of the parameter is "object", "objectPtr" or
* "objectList".
*
* \see gd::ParameterMetadata::GetType
*/
static bool IsObject(const gd::String &parameterType) {
return parameterType == "object" || parameterType == "objectPtr" ||
parameterType == "objectList" ||
parameterType == "objectListWithoutPicking";
}
/**
* \brief Return true if the type of the parameter is "behavior".
*
* \see gd::ParameterMetadata::GetType
*/
static bool IsBehavior(const gd::String &parameterType) {
return parameterType == "behavior";
}
/**
* \brief Return true if the type of the parameter is an expression of the
* given type.
* \note If you had a new type of parameter, also add it in the IDE (
* see EventsFunctionParametersEditor, ParameterRenderingService
* and ExpressionAutocompletion) and in the EventsCodeGenerator.
*/
static bool IsExpression(const gd::String &type,
const gd::String &parameterType) {
if (type == "number") {
return parameterType == "expression" || parameterType == "camera" ||
parameterType == "forceMultiplier";
} else if (type == "string") {
return parameterType == "string" || parameterType == "layer" ||
parameterType == "color" || parameterType == "file" ||
parameterType == "joyaxis" ||
parameterType == "stringWithSelector" ||
parameterType == "sceneName" ||
parameterType == "objectPointName" ||
parameterType == "objectAnimationName";
} else if (type == "variable") {
return parameterType == "objectvar" || parameterType == "globalvar" ||
parameterType == "scenevar";
}
return false;
}
/** \name Serialization
*/
///@{
/**
* \brief Serialize the ParameterMetadata to the specified element
*/
void SerializeTo(gd::SerializerElement &element) const;
/**
* \brief Load the ParameterMetadata from the specified element
*/
void UnserializeFrom(const gd::SerializerElement &element);
///@}
// TODO: Deprecated public fields. Any direct usage should be moved to
// getter/setter.
gd::String type; ///< Parameter type
gd::String supplementaryInformation; ///< Used if needed
bool optional; ///< True if the parameter is optional
gd::String description; ///< Description shown in editor
bool codeOnly; ///< True if parameter is relative to code generation only,
///< i.e. must not be shown in editor
private:
gd::String longDescription; ///< Long description shown in the editor.
gd::String defaultValue; ///< Used as a default value in editor or if an
///< optional parameter is empty.
gd::String name; ///< The name of the parameter to be used in code
///< generation. Optional.
};
} // namespace gd
#endif
#endif // PARAMETER_METADATA_H

View File

@@ -14,7 +14,7 @@ using namespace std;
namespace gd {
Platform::Platform(): enableExtensionLoadingLogs(true) {}
Platform::Platform(): enableExtensionLoadingLogs(false) {}
Platform::~Platform() {}
@@ -100,26 +100,6 @@ std::unique_ptr<gd::Object> Platform::CreateObject(
return std::unique_ptr<gd::Object>(std::move(object));
}
gd::Behavior* Platform::GetBehavior(const gd::String& behaviorType) const {
for (std::size_t i = 0; i < extensionsLoaded.size(); ++i) {
gd::Behavior* behavior = extensionsLoaded[i]->GetBehavior(behaviorType);
if (behavior) return behavior;
}
return nullptr;
}
gd::BehaviorsSharedData* Platform::GetBehaviorSharedDatas(
const gd::String& behaviorType) const {
for (std::size_t i = 0; i < extensionsLoaded.size(); ++i) {
gd::BehaviorsSharedData* behaviorSharedData =
extensionsLoaded[i]->GetBehaviorSharedDatas(behaviorType);
if (behaviorSharedData) return behaviorSharedData;
}
return nullptr;
}
#if defined(GD_IDE_ONLY)
std::shared_ptr<gd::BaseEvent> Platform::CreateEvent(
const gd::String& eventType) const {

View File

@@ -126,7 +126,8 @@ class GD_CORE_API Platform {
///@}
/** \name Factory method
* Member functions used to create the platforms objects
* Member functions used to create the platform objects.
* TODO: This could be moved to gd::MetadataProvider.
*/
///@{
@@ -136,18 +137,6 @@ class GD_CORE_API Platform {
std::unique_ptr<gd::Object> CreateObject(gd::String type,
const gd::String& name) const;
/**
* \brief Get the class handling the behavior with the given type, or
* `nullptr` if no behavior with the given type is found.
*/
gd::Behavior* GetBehavior(const gd::String& type) const;
/**
* \brief Get the class handling the behavior shared data with the given type,
* or `nullptr` if no behavior with the given type is found.
*/
gd::BehaviorsSharedData* GetBehaviorSharedDatas(const gd::String& type) const;
#if defined(GD_IDE_ONLY)
/**
* \brief Create an event of given type
@@ -165,11 +154,13 @@ class GD_CORE_API Platform {
/**
* \brief Called when the IDE is about to shut down: Take this opportunity for
* erasing for example any temporary file.
* @deprecated This should be removed.
*/
virtual void OnIDEClosed(){};
/**
* \brief Called when the IDE is initialized and ready to be used.
* @deprecated This should be removed.
*/
virtual void OnIDEInitialized(){};

View File

@@ -13,11 +13,13 @@
#include "GDCore/Extensions/Metadata/EventMetadata.h"
#include "GDCore/Extensions/Metadata/ExpressionMetadata.h"
#include "GDCore/Extensions/Metadata/InstructionMetadata.h"
#include "GDCore/Extensions/Metadata/MultipleInstructionMetadata.h"
#include "GDCore/Extensions/Metadata/ObjectMetadata.h"
#include "GDCore/Extensions/Platform.h"
#include "GDCore/IDE/PlatformManager.h"
#include "GDCore/Project/Behavior.h"
#include "GDCore/Project/BehaviorsSharedData.h"
#include "GDCore/Tools/Localization.h"
namespace gd {
@@ -28,8 +30,6 @@ std::map<gd::String, gd::InstructionMetadata>
PlatformExtension::badActionsMetadata;
std::map<gd::String, gd::ExpressionMetadata>
PlatformExtension::badExpressionsMetadata;
std::map<gd::String, gd::ExpressionMetadata>
PlatformExtension::badStrExpressionsMetadata;
#endif
gd::InstructionMetadata& PlatformExtension::AddCondition(
@@ -41,8 +41,7 @@ gd::InstructionMetadata& PlatformExtension::AddCondition(
const gd::String& icon,
const gd::String& smallicon) {
#if defined(GD_IDE_ONLY)
gd::String nameWithNamespace =
GetNameSpace().empty() ? name : GetNameSpace() + name;
gd::String nameWithNamespace = GetNameSpace() + name;
conditionsInfos[nameWithNamespace] = InstructionMetadata(GetNameSpace(),
nameWithNamespace,
fullname,
@@ -65,8 +64,7 @@ gd::InstructionMetadata& PlatformExtension::AddAction(
const gd::String& icon,
const gd::String& smallicon) {
#if defined(GD_IDE_ONLY)
gd::String nameWithNamespace =
GetNameSpace().empty() ? name : GetNameSpace() + name;
gd::String nameWithNamespace = GetNameSpace() + name;
actionsInfos[nameWithNamespace] = InstructionMetadata(GetNameSpace(),
nameWithNamespace,
fullname,
@@ -87,9 +85,9 @@ gd::ExpressionMetadata& PlatformExtension::AddExpression(
const gd::String& group,
const gd::String& smallicon) {
#if defined(GD_IDE_ONLY)
gd::String nameWithNamespace =
GetNameSpace().empty() ? name : GetNameSpace() + name;
expressionsInfos[nameWithNamespace] = ExpressionMetadata(GetNameSpace(),
gd::String nameWithNamespace = GetNameSpace() + name;
expressionsInfos[nameWithNamespace] = ExpressionMetadata("number",
GetNameSpace(),
nameWithNamespace,
fullname,
description,
@@ -107,9 +105,9 @@ gd::ExpressionMetadata& PlatformExtension::AddStrExpression(
const gd::String& group,
const gd::String& smallicon) {
#if defined(GD_IDE_ONLY)
gd::String nameWithNamespace =
GetNameSpace().empty() ? name : GetNameSpace() + name;
strExpressionsInfos[nameWithNamespace] = ExpressionMetadata(GetNameSpace(),
gd::String nameWithNamespace = GetNameSpace() + name;
strExpressionsInfos[nameWithNamespace] = ExpressionMetadata("string",
GetNameSpace(),
nameWithNamespace,
fullname,
description,
@@ -120,6 +118,94 @@ gd::ExpressionMetadata& PlatformExtension::AddStrExpression(
#endif
}
gd::MultipleInstructionMetadata PlatformExtension::AddExpressionAndCondition(
const gd::String& type,
const gd::String& name,
const gd::String& fullname,
const gd::String& descriptionSubject,
const gd::String& sentenceName,
const gd::String& group,
const gd::String& icon) {
gd::String expressionDescriptionTemplate = _("Return <subject>.");
auto& expression =
type == "number"
? AddExpression(name,
fullname,
expressionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
group,
icon)
: AddStrExpression(name,
fullname,
expressionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
group,
icon);
gd::String conditionDescriptionTemplate = _("Compare <subject>.");
auto& condition = AddCondition(name,
fullname,
conditionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
sentenceName,
group,
icon,
icon);
return MultipleInstructionMetadata::WithExpressionAndCondition(expression,
condition);
}
gd::MultipleInstructionMetadata
PlatformExtension::AddExpressionAndConditionAndAction(
const gd::String& type,
const gd::String& name,
const gd::String& fullname,
const gd::String& descriptionSubject,
const gd::String& sentenceName,
const gd::String& group,
const gd::String& icon) {
gd::String expressionDescriptionTemplate = _("Return <subject>.");
auto& expression =
type == "number"
? AddExpression(name,
fullname,
expressionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
group,
icon)
: AddStrExpression(name,
fullname,
expressionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
group,
icon);
gd::String conditionDescriptionTemplate = _("Compare <subject>.");
auto& condition = AddCondition(name,
fullname,
conditionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
sentenceName,
group,
icon,
icon);
// TODO: update the checks
gd::String actionDescriptionTemplate = _("Change <subject>.");
auto& action = AddAction(
"Set" + name,
fullname,
actionDescriptionTemplate.FindAndReplace("<subject>", descriptionSubject),
sentenceName,
group,
icon,
icon);
return MultipleInstructionMetadata::WithExpressionAndConditionAndAction(
expression, condition, action);
}
#if defined(GD_IDE_ONLY)
gd::DependencyMetadata& PlatformExtension::AddDependency() {
extensionDependenciesMetadata.push_back(DependencyMetadata());
@@ -133,8 +219,7 @@ gd::ObjectMetadata& PlatformExtension::AddObject(
const gd::String& description,
const gd::String& icon24x24,
std::shared_ptr<gd::Object> instance) {
gd::String nameWithNamespace =
GetNameSpace().empty() ? name : GetNameSpace() + name;
gd::String nameWithNamespace = GetNameSpace() + name;
objectsInfos[nameWithNamespace] = ObjectMetadata(GetNameSpace(),
nameWithNamespace,
fullname,
@@ -156,8 +241,7 @@ gd::BehaviorMetadata& PlatformExtension::AddBehavior(
const gd::String& className,
std::shared_ptr<gd::Behavior> instance,
std::shared_ptr<gd::BehaviorsSharedData> sharedDatasInstance) {
gd::String nameWithNamespace =
GetNameSpace().empty() ? name : GetNameSpace() + name;
gd::String nameWithNamespace = GetNameSpace() + name;
behaviorsInfo[nameWithNamespace] = BehaviorMetadata(GetNameSpace(),
nameWithNamespace,
fullname,
@@ -173,8 +257,7 @@ gd::BehaviorMetadata& PlatformExtension::AddBehavior(
}
gd::EffectMetadata& PlatformExtension::AddEffect(const gd::String& name) {
gd::String nameWithNamespace =
GetNameSpace().empty() ? name : GetNameSpace() + name;
gd::String nameWithNamespace = GetNameSpace() + name;
effectsMetadata[nameWithNamespace] = EffectMetadata(nameWithNamespace);
return effectsMetadata[nameWithNamespace];
}
@@ -187,8 +270,7 @@ gd::EventMetadata& PlatformExtension::AddEvent(
const gd::String& smallicon_,
std::shared_ptr<gd::BaseEvent> instance_) {
#if defined(GD_IDE_ONLY)
gd::String nameWithNamespace =
GetNameSpace().empty() ? name_ : GetNameSpace() + name_;
gd::String nameWithNamespace = GetNameSpace() + name_;
eventsInfos[nameWithNamespace] = gd::EventMetadata(nameWithNamespace,
fullname_,
description_,
@@ -272,6 +354,73 @@ std::vector<gd::String> PlatformExtension::GetBehaviorsTypes() const {
}
#if defined(GD_IDE_ONLY)
gd::InstructionMetadata& PlatformExtension::AddDuplicatedAction(
const gd::String& newActionName, const gd::String& copiedActionName) {
gd::String newNameWithNamespace = GetNameSpace() + newActionName;
gd::String copiedNameWithNamespace = GetNameSpace() + copiedActionName;
auto copiedAction = actionsInfos.find(copiedNameWithNamespace);
if (copiedAction == actionsInfos.end()) {
gd::LogWarning("Could not find an action with name " +
copiedNameWithNamespace + " to copy.");
} else {
actionsInfos[newNameWithNamespace] = copiedAction->second;
}
return actionsInfos[newNameWithNamespace];
}
gd::InstructionMetadata& PlatformExtension::AddDuplicatedCondition(
const gd::String& newConditionName, const gd::String& copiedConditionName) {
gd::String newNameWithNamespace = GetNameSpace() + newConditionName;
gd::String copiedNameWithNamespace = GetNameSpace() + copiedConditionName;
auto copiedCondition = conditionsInfos.find(copiedNameWithNamespace);
if (copiedCondition == conditionsInfos.end()) {
gd::LogWarning("Could not find a condition with name " +
copiedNameWithNamespace + " to copy.");
} else {
conditionsInfos[newNameWithNamespace] = copiedCondition->second;
}
return conditionsInfos[newNameWithNamespace];
}
gd::ExpressionMetadata& PlatformExtension::AddDuplicatedExpression(
const gd::String& newExpressionName,
const gd::String& copiedExpressionName) {
gd::String newNameWithNamespace = GetNameSpace() + newExpressionName;
gd::String copiedNameWithNamespace = GetNameSpace() + copiedExpressionName;
auto copiedExpression = expressionsInfos.find(copiedNameWithNamespace);
if (copiedExpression == expressionsInfos.end()) {
gd::LogWarning("Could not find an expression with name " +
copiedNameWithNamespace + " to copy.");
} else {
expressionsInfos[newNameWithNamespace] = copiedExpression->second;
}
return expressionsInfos[newNameWithNamespace];
}
gd::ExpressionMetadata& PlatformExtension::AddDuplicatedStrExpression(
const gd::String& newExpressionName,
const gd::String& copiedExpressionName) {
gd::String newNameWithNamespace = GetNameSpace() + newExpressionName;
gd::String copiedNameWithNamespace = GetNameSpace() + copiedExpressionName;
auto copiedExpression = strExpressionsInfos.find(copiedNameWithNamespace);
if (copiedExpression == strExpressionsInfos.end()) {
gd::LogWarning("Could not find a string expression with name " +
copiedNameWithNamespace + " to copy.");
} else {
strExpressionsInfos[newNameWithNamespace] = copiedExpression->second;
}
return strExpressionsInfos[newNameWithNamespace];
}
std::map<gd::String, gd::InstructionMetadata>&
PlatformExtension::GetAllActions() {
return actionsInfos;
@@ -328,7 +477,7 @@ PlatformExtension::GetAllStrExpressionsForObject(gd::String objectType) {
if (objectsInfos.find(objectType) != objectsInfos.end())
return objectsInfos.find(objectType)->second.strExpressionsInfos;
return badStrExpressionsMetadata;
return badExpressionsMetadata;
}
std::map<gd::String, gd::InstructionMetadata>&
@@ -360,10 +509,10 @@ PlatformExtension::GetAllStrExpressionsForBehavior(gd::String autoType) {
if (behaviorsInfo.find(autoType) != behaviorsInfo.end())
return behaviorsInfo.find(autoType)->second.strExpressionsInfos;
return badStrExpressionsMetadata;
return badExpressionsMetadata;
}
gd::BaseEventSPtr PlatformExtension::CreateEvent(gd::String eventType) const {
gd::BaseEventSPtr PlatformExtension::CreateEvent(const gd::String& eventType) const {
if (eventsInfos.find(eventType) != eventsInfos.end()) {
if (eventsInfos.find(eventType)->second.instance ==
std::shared_ptr<BaseEvent>()) {
@@ -382,14 +531,14 @@ gd::BaseEventSPtr PlatformExtension::CreateEvent(gd::String eventType) const {
#endif
CreateFunPtr PlatformExtension::GetObjectCreationFunctionPtr(
gd::String objectType) const {
const gd::String& objectType) const {
if (objectsInfos.find(objectType) != objectsInfos.end())
return objectsInfos.find(objectType)->second.createFunPtr;
return NULL;
}
gd::Behavior* PlatformExtension::GetBehavior(gd::String type) const {
gd::Behavior* PlatformExtension::GetBehavior(const gd::String& type) const {
if (behaviorsInfo.find(type) != behaviorsInfo.end())
return &behaviorsInfo.find(type)->second.Get();
@@ -397,7 +546,7 @@ gd::Behavior* PlatformExtension::GetBehavior(gd::String type) const {
}
gd::BehaviorsSharedData* PlatformExtension::GetBehaviorSharedDatas(
gd::String type) const {
const gd::String& type) const {
if (behaviorsInfo.find(type) != behaviorsInfo.end() &&
behaviorsInfo.find(type)->second.GetSharedDataInstance())
return behaviorsInfo.find(type)->second.GetSharedDataInstance();

View File

@@ -24,6 +24,7 @@
namespace gd {
class Instruction;
class InstructionMetadata;
class MultipleInstructionMetadata;
class ExpressionMetadata;
class ObjectMetadata;
class BehaviorMetadata;
@@ -82,6 +83,11 @@ class GD_CORE_API PlatformExtension {
PlatformExtension();
virtual ~PlatformExtension();
/** \name Extension setup
* Common setup for all extensions
*/
///@{
/**
* \brief Must be called to declare the main information about the extension.
*/
@@ -100,8 +106,8 @@ class GD_CORE_API PlatformExtension {
}
/**
* \brief Set the path to the help, relative to the wiki/documentation root.
* For example, "/all-features/collisions" for
* \brief Set the path to the help, relative to the GDevelop documentation
* root. For example, "/all-features/collisions" for
* "http://wiki.compilgames.net/doku.php/gdevelop5/all-features/collisions".
*
* The instructions, objects and behaviors will have this help path set by
@@ -118,9 +124,15 @@ class GD_CORE_API PlatformExtension {
*/
void MarkAsDeprecated() { deprecated = true; }
///@}
/** \name Features declaration
* Declare features provided by the extension
*/
///@{
/**
* \brief Declare a new condition as being part of the extension.
* \note This method does nothing when used for GD C++ runtime.
*/
gd::InstructionMetadata& AddCondition(const gd::String& name_,
const gd::String& fullname_,
@@ -132,7 +144,6 @@ class GD_CORE_API PlatformExtension {
/**
* \brief Declare a new action as being part of the extension.
* \note This method does nothing when used for GD C++ runtime.
*/
gd::InstructionMetadata& AddAction(const gd::String& name_,
const gd::String& fullname_,
@@ -143,7 +154,6 @@ class GD_CORE_API PlatformExtension {
const gd::String& smallicon_);
/**
* \brief Declare a new expression as being part of the extension.
* \note This method does nothing when used for GD C++ runtime.
*/
gd::ExpressionMetadata& AddExpression(const gd::String& name_,
const gd::String& fullname_,
@@ -151,8 +161,7 @@ class GD_CORE_API PlatformExtension {
const gd::String& group_,
const gd::String& smallicon_);
/**
* \brief Declare a new String expression as being part of the extension.
* \note This method does nothing when used for GD C++ runtime.
* \brief Declare a new string expression as being part of the extension.
*/
gd::ExpressionMetadata& AddStrExpression(const gd::String& name_,
const gd::String& fullname_,
@@ -160,55 +169,79 @@ class GD_CORE_API PlatformExtension {
const gd::String& group_,
const gd::String& smallicon_);
/**
* \brief Declare a new expression and condition as being part of the
* extension.
* \note It's recommended to use this function to avoid declaring twice a
* similar expression/condition.
*/
gd::MultipleInstructionMetadata AddExpressionAndCondition(
const gd::String& type,
const gd::String& name,
const gd::String& fullname,
const gd::String& description,
const gd::String& sentenceName,
const gd::String& group,
const gd::String& icon);
/**
* \brief Declare a new expression, condition and action as being part of the
* extension.
* \note The action name is prefixed by "Set" (and the namespace, as the
* condition and the expression).
* \note It's recommended to use this function to avoid declaring 3 times a
* similar expression/condition/action.
*/
gd::MultipleInstructionMetadata AddExpressionAndConditionAndAction(
const gd::String& type,
const gd::String& name,
const gd::String& fullname,
const gd::String& description,
const gd::String& sentenceName,
const gd::String& group,
const gd::String& icon);
gd::DependencyMetadata& AddDependency();
/**
* \brief Declare a new object as being part of the extension.
* \note This method does nothing when used for GD C++ runtime.
* \tparam T the declared class inherited from *gd::Object*
* \param name The name of the object
* \param fullname The user friendly name of the object
* \param description The user friendly description of the object
* \param icon The 24x24 icon of the object:
res/icons_[SkinName]/[iconName]24.png will be first tried,
* and then if it does not exists, the full entered name will be tried.
* \param name The name of the object.
* \param fullname The user friendly name of the object.
* \param description The user friendly description of the object.
* \param icon The icon of the object.
*/
template <class T>
gd::ObjectMetadata& AddObject(const gd::String& name_,
const gd::String& fullname_,
const gd::String& description_,
const gd::String& icon24x24_);
const gd::String& icon_);
/**
* \brief Declare a new object as being part of the extension.
* \note This method does nothing when used for GD C++ runtime.
* \param name The name of the object
* \param fullname The user friendly name of the object
* \param description The user friendly description of the object
* \param icon The 24x24 icon of the object:
res/icons_[SkinName]/[iconName]24.png will be first tried,
* and then if it does not exists, the full entered name will be tried.
* \param icon The icon of the object.
* \param instance The "blueprint" object to be copied when a new object is
asked for.
*/
gd::ObjectMetadata& AddObject(const gd::String& name_,
const gd::String& fullname_,
const gd::String& description_,
const gd::String& icon24x24_,
const gd::String& icon_,
std::shared_ptr<gd::Object> instance);
/**
* \brief Declare a new behavior as being part of the extension.
* \note This method does nothing when used for GD C++ runtime.
*
* \param name The name of the behavior
* \param fullname The user friendly name of the behavior
* \param description The user friendly description of the behavior
* \param icon The 24x24 icon of the behavior:
* res/icons_[SkinName]/[iconName]24.png will be first tried, and then if it
* does not exists, it is assumed that the icon name is the filename that must
* be used to open the icon. \param instance An instance of the behavior that
* will be used to create the behavior \param sharedDatasInstance Optional
* \param icon The icon of the behavior.
* \param instance An instance of the behavior that
* will be used to create the behavior
* \param sharedDatasInstance Optional
* instance of the data shared by the behaviors having the same name.
*/
gd::BehaviorMetadata& AddBehavior(
@@ -217,7 +250,7 @@ class GD_CORE_API PlatformExtension {
const gd::String& defaultName_,
const gd::String& description_,
const gd::String& group_,
const gd::String& icon24x24_,
const gd::String& icon_,
const gd::String& className_,
std::shared_ptr<gd::Behavior> instance,
std::shared_ptr<gd::BehaviorsSharedData> sharedDatasInstance);
@@ -230,7 +263,6 @@ class GD_CORE_API PlatformExtension {
/**
* \brief Declare a new event as being part of the extension.
* \note This method does nothing when used for GD C++ runtime.
*/
gd::EventMetadata& AddEvent(const gd::String& name_,
const gd::String& fullname_,
@@ -240,6 +272,43 @@ class GD_CORE_API PlatformExtension {
std::shared_ptr<gd::BaseEvent> instance);
#if defined(GD_IDE_ONLY)
/**
* \brief Create a new action which is the duplicate of the specified one.
*
* Useful for handling a deprecated action that is just a "copy" of the new
* one.
*/
gd::InstructionMetadata& AddDuplicatedAction(
const gd::String& newActionName, const gd::String& copiedActionName);
/**
* \brief Create a new condition which is the duplicate of the specified one.
*
* Useful for handling a deprecated condition that is just a "copy" of the new
* one.
*/
gd::InstructionMetadata& AddDuplicatedCondition(
const gd::String& newConditionName,
const gd::String& copiedConditionName);
/**
* \brief Create a new expression which is the duplicate of the specified one.
*
* Useful for handling a deprecated expression that is just a "copy" of the
* new one.
*/
gd::ExpressionMetadata& AddDuplicatedExpression(
const gd::String& newExpressionName,
const gd::String& copiedExpressionName);
/**
* \brief Create a new string expression which is the duplicate of the
* specified one.
*
* Useful for handling a deprecated string expression that is just a "copy" of
* the new one.
*/
gd::ExpressionMetadata& AddDuplicatedStrExpression(
const gd::String& newExpressionName,
const gd::String& copiedExpressionName);
/**
* \brief Adds a property to the extension.
*/
@@ -248,6 +317,18 @@ class GD_CORE_API PlatformExtension {
};
#endif
/**
* \brief Delete all instructions having no function name or custom code
* generator.
*/
void StripUnimplementedInstructionsAndExpressions();
///@}
/** \name Extension accessors
* Accessors to read the information and content of the extension.
*/
///@{
/**
* \brief Return the name extension user friendly name.
*/
@@ -275,7 +356,7 @@ class GD_CORE_API PlatformExtension {
/**
* \brief Return the help path of extension, relative to the
* wiki/documentation root.
* GDevelop documentation root.
*/
const gd::String& GetHelpPath() const { return helpPath; }
@@ -319,7 +400,7 @@ class GD_CORE_API PlatformExtension {
* \brief Return a function to create the object if the type is handled by the
* extension
*/
CreateFunPtr GetObjectCreationFunctionPtr(gd::String objectType) const;
CreateFunPtr GetObjectCreationFunctionPtr(const gd::String& objectType) const;
/**
* \brief Return a vector containing all the effect types provided by the
@@ -332,13 +413,13 @@ class GD_CORE_API PlatformExtension {
*
* Return an empty pointer if \a eventType is not provided by the extension.
*/
std::shared_ptr<gd::BaseEvent> CreateEvent(gd::String eventType) const;
std::shared_ptr<gd::BaseEvent> CreateEvent(const gd::String& eventType) const;
/**
* \brief Get the gd::Behavior handling the given behavior type.
*
* Return nullptr if \a behaviorType is not provided by the extension.
*/
gd::Behavior* GetBehavior(gd::String behaviorType) const;
gd::Behavior* GetBehavior(const gd::String& behaviorType) const;
/**
* \brief Get the gd::BehaviorsSharedData handling the given behavior shared
@@ -347,7 +428,7 @@ class GD_CORE_API PlatformExtension {
* Return nullptr if \a behaviorType is not provided by the extension.
*/
gd::BehaviorsSharedData* GetBehaviorSharedDatas(
gd::String behaviorType) const;
const gd::String& behaviorType) const;
/**
* \brief Return a reference to the ObjectMetadata object associated to \a
@@ -373,9 +454,8 @@ class GD_CORE_API PlatformExtension {
#if defined(GD_IDE_ONLY)
/**
* \brief Return a reference to a map containing the names of the actions (in
* the first members) and the metadata associated with (in the second
* members).
* \brief Return a reference to a map containing the names of the actions
* (as keys) and the metadata associated with (as values).
*/
std::map<gd::String, gd::InstructionMetadata>& GetAllActions();
@@ -450,8 +530,8 @@ class GD_CORE_API PlatformExtension {
gd::String autoType);
/**
* Called ( e.g. during compilation ) so as to inventory resources used by
* conditions and update their filename
* Called to inventory resources used by conditions
* (and possibly do work on them, like renaming, etc...)
*
* \see gd::PlatformExtension::ExposeActionsResources
*/
@@ -459,8 +539,8 @@ class GD_CORE_API PlatformExtension {
gd::ArbitraryResourceWorker& worker){};
/**
* Called ( e.g. during compilation ) so as to inventory resources used by
* actions and update their filename
* Called to inventory resources used by actions
* (and possibly do work on them, like renaming, etc...)
*
* \see ArbitraryResourceWorker
*/
@@ -468,17 +548,14 @@ class GD_CORE_API PlatformExtension {
gd::ArbitraryResourceWorker& worker){};
/**
* \brief Delete all instructions having no functions name or custom code
* generator.
*/
void StripUnimplementedInstructionsAndExpressions();
/**
* \brief Get all the properties of the extension
* \brief Get all the properties of the extension. Properties
* are shown in the game properties in the editor, and are exported in the
* project data.
*/
std::map<gd::String, gd::PropertyDescriptor>& GetAllProperties() {
return extensionPropertiesMetadata;
}
///@}
#endif
/**
@@ -495,8 +572,8 @@ class GD_CORE_API PlatformExtension {
private:
/**
* Set the namespace ( the String each actions/conditions/expressions start
* with )
* Set the namespace (the string all actions/conditions/expressions start
* with).
*/
void SetNameSpace(gd::String nameSpace_);
@@ -541,9 +618,6 @@ class GD_CORE_API PlatformExtension {
static std::map<gd::String, gd::ExpressionMetadata>
badExpressionsMetadata; ///< Used when an expression is not found in the
///< extension
static std::map<gd::String, gd::ExpressionMetadata>
badStrExpressionsMetadata; ///< Used when an expression is not found in
///< the extension
#endif
};

View File

@@ -15,25 +15,18 @@
#include "GDCore/Project/Project.h"
#include "GDCore/Project/SourceFile.h"
DependenciesAnalyzer::DependenciesAnalyzer(gd::Project& project_,
gd::Layout& layout_)
DependenciesAnalyzer::DependenciesAnalyzer(const gd::Project& project_,
const gd::Layout& layout_)
: project(project_), layout(&layout_), externalEvents(NULL) {
parentScenes.push_back(layout->GetName());
}
DependenciesAnalyzer::DependenciesAnalyzer(gd::Project& project_,
gd::ExternalEvents& externalEvents_)
DependenciesAnalyzer::DependenciesAnalyzer(const gd::Project& project_,
const gd::ExternalEvents& externalEvents_)
: project(project_), layout(NULL), externalEvents(&externalEvents_) {
parentExternalEvents.push_back(externalEvents->GetName());
}
DependenciesAnalyzer::DependenciesAnalyzer(const DependenciesAnalyzer& parent)
: parentScenes(parent.parentScenes),
parentExternalEvents(parent.parentExternalEvents),
project(parent.project),
layout(NULL),
externalEvents(NULL) {}
bool DependenciesAnalyzer::Analyze() {
if (layout)
return Analyze(layout->GetEvents(), true);
@@ -47,9 +40,9 @@ bool DependenciesAnalyzer::Analyze() {
DependenciesAnalyzer::~DependenciesAnalyzer() {}
bool DependenciesAnalyzer::Analyze(gd::EventsList& events, bool isOnTopLevel) {
bool DependenciesAnalyzer::Analyze(const gd::EventsList& events, bool isOnTopLevel) {
for (unsigned int i = 0; i < events.size(); ++i) {
gd::LinkEvent* linkEvent = dynamic_cast<gd::LinkEvent*>(&events[i]);
const gd::LinkEvent* linkEvent = dynamic_cast<const gd::LinkEvent*>(&events[i]);
if (linkEvent) {
DependenciesAnalyzer analyzer(*this);
@@ -113,7 +106,7 @@ bool DependenciesAnalyzer::Analyze(gd::EventsList& events, bool isOnTopLevel) {
sourceFilesDependencies.insert(dependencies.begin(), dependencies.end());
const gd::String& associatedSourceFile =
events[i].GetAssociatedGDManagedSourceFile(project);
events[i].GetAssociatedGDManagedSourceFile(const_cast<gd::Project&>(project));
if (!associatedSourceFile.empty())
sourceFilesDependencies.insert(associatedSourceFile);

View File

@@ -35,7 +35,7 @@ class GD_CORE_API DependenciesAnalyzer {
/**
* \brief Constructor for analyzing the dependencies of a layout
*/
DependenciesAnalyzer(gd::Project& project_, gd::Layout& layout_);
DependenciesAnalyzer(const gd::Project& project_, const gd::Layout& layout_);
/**
* \brief Constructor for analyzing the dependencies of external events.
@@ -45,8 +45,8 @@ class GD_CORE_API DependenciesAnalyzer {
* external events can be compiled separatly and called by a scene. \see
* DependenciesAnalyzer::ExternalEventsCanBeCompiledForAScene
*/
DependenciesAnalyzer(gd::Project& project_,
gd::ExternalEvents& externalEvents);
DependenciesAnalyzer(const gd::Project& project_,
const gd::ExternalEvents& externalEvents);
virtual ~DependenciesAnalyzer();
@@ -124,13 +124,7 @@ class GD_CORE_API DependenciesAnalyzer {
* (they have no parents). \return false if a circular dependency exists, true
* otherwise.
*/
bool Analyze(gd::EventsList& events, bool isOnTopLevel);
/**
* \brief Internal constructor used when analyzing a linked layout/external
* events.
*/
DependenciesAnalyzer(const DependenciesAnalyzer& parent);
bool Analyze(const gd::EventsList& events, bool isOnTopLevel);
void AddParentScene(gd::String parentScene) {
parentScenes.push_back(parentScene);
@@ -161,9 +155,9 @@ class GD_CORE_API DependenciesAnalyzer {
std::vector<gd::String>
parentExternalEvents; ///< Used to check for circular dependencies.
gd::Project& project;
gd::Layout* layout;
gd::ExternalEvents* externalEvents;
const gd::Project& project;
const gd::Layout* layout;
const gd::ExternalEvents* externalEvents;
};
#endif // DEPENDENCIESANALYZER_H

View File

@@ -0,0 +1,25 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#include "GDCore/CommonTools.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "EditorSettings.h"
namespace gd {
EditorSettings::EditorSettings() {}
void EditorSettings::SerializeTo(SerializerElement& element) const {
element = content;
}
void EditorSettings::UnserializeFrom(
const SerializerElement& element) {
content = element;
}
} // namespace gd
#endif

View File

@@ -0,0 +1,46 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#ifndef SCENECANVASSETTINGS_H
#define SCENECANVASSETTINGS_H
#include "GDCore/String.h"
#include "GDCore/Serialization/SerializerElement.h"
namespace gd {
/**
* \brief Container for arbitrary serialized data to be used by the editor
* to store settings.
*
* \see Scene
*/
class GD_CORE_API EditorSettings {
public:
EditorSettings();
virtual ~EditorSettings(){};
/** \name Serialization
*/
///@{
/**
* \brief Serialize the settings.
*/
void SerializeTo(SerializerElement& element) const;
/**
* \brief Unserialize the settings.
*/
void UnserializeFrom(const SerializerElement& element);
///@}
private:
gd::SerializerElement content; ///< Arbitrary content, depending on the editor.
};
} // namespace gd
#endif // SCENECANVASSETTINGS_H
#endif

View File

@@ -1,56 +0,0 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#include "LayoutEditorCanvasOptions.h"
#include "GDCore/CommonTools.h"
#include "GDCore/Serialization/SerializerElement.h"
namespace gd {
LayoutEditorCanvasOptions::LayoutEditorCanvasOptions()
: grid(false),
snap(true),
gridWidth(32),
gridHeight(32),
gridOffsetX(0),
gridOffsetY(0),
gridR(158),
gridG(180),
gridB(255),
zoomFactor(1),
windowMask(false) {}
void LayoutEditorCanvasOptions::SerializeTo(SerializerElement& element) const {
element.SetAttribute("grid", grid);
element.SetAttribute("snap", snap);
element.SetAttribute("gridWidth", gridWidth);
element.SetAttribute("gridHeight", gridHeight);
element.SetAttribute("gridOffsetX", gridOffsetX);
element.SetAttribute("gridOffsetY", gridOffsetY);
element.SetAttribute("gridR", gridR);
element.SetAttribute("gridG", gridG);
element.SetAttribute("gridB", gridB);
element.SetAttribute("zoomFactor", zoomFactor);
element.SetAttribute("windowMask", windowMask);
}
void LayoutEditorCanvasOptions::UnserializeFrom(
const SerializerElement& element) {
grid = element.GetBoolAttribute("grid");
snap = element.GetBoolAttribute("snap");
windowMask = element.GetBoolAttribute("windowMask");
gridWidth = element.GetIntAttribute("gridWidth", 32);
gridHeight = element.GetIntAttribute("gridHeight", 32);
gridOffsetX = element.GetIntAttribute("gridOffsetX", 0);
gridOffsetY = element.GetIntAttribute("gridOffsetY", 0);
gridR = element.GetIntAttribute("gridR", 158);
gridG = element.GetIntAttribute("gridG", 180);
gridB = element.GetIntAttribute("gridB", 255);
zoomFactor = element.GetDoubleAttribute("zoomFactor", 1.0);
}
} // namespace gd
#endif

View File

@@ -1,57 +0,0 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#ifndef SCENECANVASSETTINGS_H
#define SCENECANVASSETTINGS_H
#include "GDCore/String.h"
namespace gd {
class SerializerElement;
}
namespace gd {
/**
* \brief Tool class used to store settings of a LayoutEditorCanvas.
*
* \see Scene
*/
class GD_CORE_API LayoutEditorCanvasOptions {
public:
LayoutEditorCanvasOptions();
virtual ~LayoutEditorCanvasOptions(){};
/** \name Serialization
*/
///@{
/**
* \brief Serialize instances container.
*/
void SerializeTo(SerializerElement& element) const;
/**
* \brief Unserialize the instances container.
*/
void UnserializeFrom(const SerializerElement& element);
///@}
bool grid; ///< True if grid activated in editor
bool snap; ///< True if snap to grid activated in editor
int gridWidth; ///< Grid width in editor
int gridHeight; ///< Grid height in editor
int gridOffsetX; ///< Grid X offset
int gridOffsetY; ///< Grid Y offset
int gridR; ///< Grid red color in editor
int gridG; ///< Grid green color in editor
int gridB; ///< Grid blue color in editor
float zoomFactor; ///< Stores the zoom factor
bool windowMask; ///< True if window mask displayed in editor
};
} // namespace gd
#endif // SCENECANVASSETTINGS_H
#endif

View File

@@ -17,6 +17,8 @@
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Project/Project.h"
#include "GDCore/Project/ExternalEvents.h"
#include "GDCore/IDE/DependenciesAnalyzer.h"
using namespace std;
@@ -95,11 +97,11 @@ std::set<gd::String> EventsVariablesFinder::FindAllGlobalVariables(
for (std::size_t i = 0; i < project.GetLayoutsCount(); ++i) {
std::set<gd::String> results2 =
FindArgumentsInEvents(platform,
project,
project.GetLayout(i),
project.GetLayout(i).GetEvents(),
"globalvar");
FindArgumentsInEventsAndDependencies(
platform,
project,
project.GetLayout(i),
"globalvar");
results.insert(results2.begin(), results2.end());
}
@@ -112,8 +114,8 @@ std::set<gd::String> EventsVariablesFinder::FindAllLayoutVariables(
const gd::Layout& layout) {
std::set<gd::String> results;
std::set<gd::String> results2 = FindArgumentsInEvents(
platform, project, layout, layout.GetEvents(), "scenevar");
std::set<gd::String> results2 = FindArgumentsInEventsAndDependencies(
platform, project, layout, "scenevar");
results.insert(results2.begin(), results2.end());
return results;
@@ -126,12 +128,12 @@ std::set<gd::String> EventsVariablesFinder::FindAllObjectVariables(
const gd::Object& object) {
std::set<gd::String> results;
std::set<gd::String> results2 = FindArgumentsInEvents(platform,
project,
layout,
layout.GetEvents(),
"objectvar",
object.GetName());
std::set<gd::String> results2 = FindArgumentsInEventsAndDependencies(
platform,
project,
layout,
"objectvar",
object.GetName());
results.insert(results2.begin(), results2.end());
return results;
@@ -203,6 +205,38 @@ std::set<gd::String> EventsVariablesFinder::FindArgumentsInInstructions(
return results;
}
std::set<gd::String> EventsVariablesFinder::FindArgumentsInEventsAndDependencies(
const gd::Platform& platform,
const gd::Project& project,
const gd::Layout& layout,
const gd::String& parameterType,
const gd::String& objectName) {
std::set<gd::String> results;
std::set<gd::String> results2 = FindArgumentsInEvents(
platform, project, layout, layout.GetEvents(), parameterType, objectName);
results.insert(results2.begin(), results2.end());
DependenciesAnalyzer dependenciesAnalyzer = DependenciesAnalyzer(project, layout);
dependenciesAnalyzer.Analyze();
for (const gd::String& externalEventName : dependenciesAnalyzer.GetExternalEventsDependencies()) {
const gd::ExternalEvents& externalEvents = project.GetExternalEvents(externalEventName);
std::set<gd::String> results3 = FindArgumentsInEvents(
platform, project, layout, externalEvents.GetEvents(), parameterType, objectName);
results.insert(results3.begin(), results3.end());
}
for (const gd::String& sceneName : dependenciesAnalyzer.GetScenesDependencies()) {
const gd::Layout& dependencyLayout = project.GetLayout(sceneName);
std::set<gd::String> results3 = FindArgumentsInEvents(
platform, project, dependencyLayout, dependencyLayout.GetEvents(), parameterType, objectName);
results.insert(results3.begin(), results3.end());
}
return results;
}
std::set<gd::String> EventsVariablesFinder::FindArgumentsInEvents(
const gd::Platform& platform,
const gd::Project& project,

View File

@@ -24,11 +24,17 @@ namespace gd {
* global or object variables.
*
* \todo Refactor this class using ArbitraryEventsWorker
* \todo Rework this class to return the shapes (maybe even types?) of the
* variables (in particular for structures and arrays), so we can use this
* for better autocompletions in the variables dialogs in the IDE.
*
* \ingroup IDE
*/
class EventsVariablesFinder {
public:
EventsVariablesFinder(){};
virtual ~EventsVariablesFinder(){};
/**
* Construct a list containing the name of all global variables used in the
* project.
@@ -94,10 +100,34 @@ class EventsVariablesFinder {
/**
* Construct a list of the value of the arguments for parameters of type @
* parameterType
* parameterType. It searchs in events dependencies.
*
* \param platform The platform of the project
* \param project The project used
* \param project The layout used
* \param layout The layout used
* \param events The events to be analyzed
* \param parameterType The parameters type to be analyzed
* \param objectName If not empty, parameters will be taken into account
* only if the last object parameter is filled with
* this value.
*
* \return A std::set filled with the values used for all parameters of the
* specified type
*/
static std::set<gd::String> FindArgumentsInEventsAndDependencies(
const gd::Platform& platform,
const gd::Project& project,
const gd::Layout& layout,
const gd::String& parameterType,
const gd::String& objectName = "");
/**
* Construct a list of the value of the arguments for parameters of type @
* parameterType. It doesn't search in events dependencies.
*
* \param platform The platform of the project
* \param project The project used
* \param layout The layout used
* \param events The events to be analyzed
* \param parameterType The parameters type to be analyzed
* \param objectName If not empty, parameters will be taken into account
@@ -113,10 +143,7 @@ class EventsVariablesFinder {
const gd::Layout& layout,
const gd::EventsList& events,
const gd::String& parameterType,
const gd::String& objectName = "");
EventsVariablesFinder(){};
virtual ~EventsVariablesFinder(){};
const gd::String& objectName);
};
} // namespace gd

View File

@@ -0,0 +1,31 @@
/*
* GDevelop Core
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "ExpressionCompletionFinder.h"
namespace gd {
const gd::ParameterMetadata
ExpressionCompletionDescription::badParameterMetadata;
/**
* \brief Turn an ExpressionCompletionDescription to a string.
*/
std::ostream& operator<<(std::ostream& os,
ExpressionCompletionDescription const& value) {
os << "{ " << value.GetCompletionKind() << ", " << value.GetType() << ", "
<< value.GetPrefix() << ", " << value.GetObjectName() << ", "
<< value.GetBehaviorName() << ", "
<< (value.IsExact() ? "exact" : "non-exact") << ", "
<< (value.IsLastParameter() ? "last parameter" : "not last parameter")
<< ", "
<< (value.HasParameterMetadata()
? gd::String::From(&value.GetParameterMetadata())
: "no parameter metadata")
<< " }";
return os;
}
} // namespace gd

View File

@@ -8,10 +8,14 @@
#include <memory>
#include <vector>
#include "GDCore/Events/Parsers/ExpressionParser2Node.h"
#include "GDCore/Events/Parsers/ExpressionParser2NodeWorker.h"
#include "GDCore/Extensions/Metadata/ExpressionMetadata.h"
#include "GDCore/Extensions/Metadata/InstructionMetadata.h"
#include "GDCore/IDE/Events/ExpressionNodeLocationFinder.h"
#include "GDCore/Events/Parsers/ExpressionParser2.h"
namespace gd {
class Expression;
class ObjectsContainer;
@@ -33,19 +37,21 @@ struct ExpressionCompletionDescription {
/**
* The different kind of completions that can be described.
*/
enum CompletionKind {
Object,
Behavior,
Expression,
Variable,
};
enum CompletionKind { Object, Behavior, Expression, Variable, Text };
/**
* \brief Create a completion for an object with the given prefix
*/
static ExpressionCompletionDescription ForObject(const gd::String& type_,
const gd::String& prefix_) {
return ExpressionCompletionDescription(Object, type_, prefix_);
static ExpressionCompletionDescription ForObject(
const gd::String& type_,
const gd::String& prefix_,
size_t replacementStartPosition_,
size_t replacementEndPosition_) {
return ExpressionCompletionDescription(Object,
type_,
prefix_,
replacementStartPosition_,
replacementEndPosition_);
}
/**
@@ -53,17 +59,58 @@ struct ExpressionCompletionDescription {
* the specified object
*/
static ExpressionCompletionDescription ForBehavior(
const gd::String& prefix_, const gd::String& objectName_) {
return ExpressionCompletionDescription(Behavior, "", prefix_, objectName_);
const gd::String& prefix_,
size_t replacementStartPosition_,
size_t replacementEndPosition_,
const gd::String& objectName_) {
return ExpressionCompletionDescription(Behavior,
"",
prefix_,
replacementStartPosition_,
replacementEndPosition_,
objectName_);
}
/**
* \brief Create a completion for a variable with the given prefix
*/
static ExpressionCompletionDescription ForVariable(
const gd::String& type_, const gd::String& prefix_) {
return ExpressionCompletionDescription(Variable, type_, prefix_);
const gd::String& type_,
const gd::String& prefix_,
size_t replacementStartPosition_,
size_t replacementEndPosition_,
const gd::String& objectName_ = "") {
return ExpressionCompletionDescription(Variable,
type_,
prefix_,
replacementStartPosition_,
replacementEndPosition_,
objectName_);
}
/**
* \brief Create a completion for a text with the given prefix
*/
static ExpressionCompletionDescription ForText(
const gd::String& type_,
const gd::ParameterMetadata& parameterMetadata_,
const gd::String& prefix_,
size_t replacementStartPosition_,
size_t replacementEndPosition_,
const bool isLastParameter_,
const gd::String& objectName_ = "") {
auto description =
ExpressionCompletionDescription(Text,
type_,
prefix_,
replacementStartPosition_,
replacementEndPosition_,
objectName_);
description.SetIsLastParameter(isLastParameter_);
description.SetParameterMetadata(parameterMetadata_);
return description;
}
/**
* \brief Create a completion for an expression (free, object or behavior
* expression) with the given prefix
@@ -71,10 +118,17 @@ struct ExpressionCompletionDescription {
static ExpressionCompletionDescription ForExpression(
const gd::String& type_,
const gd::String& prefix_,
size_t replacementStartPosition_,
size_t replacementEndPosition_,
const gd::String& objectName_ = "",
const gd::String& behaviorName_ = "") {
return ExpressionCompletionDescription(
Expression, type_, prefix_, objectName_, behaviorName_);
return ExpressionCompletionDescription(Expression,
type_,
prefix_,
replacementStartPosition_,
replacementEndPosition_,
objectName_,
behaviorName_);
}
/** Check if two description of completions are equal */
@@ -131,6 +185,56 @@ struct ExpressionCompletionDescription {
*/
bool IsExact() const { return isExact; }
/**
* \brief Return the first character index of the autocompleted part.
*/
size_t GetReplacementStartPosition() const {
return replacementStartPosition;
}
/**
* \brief Return the first character index after the autocompleted part.
*/
size_t GetReplacementEndPosition() const { return replacementEndPosition; }
/**
* \brief Set if the expression is the last child of a function call.
*/
ExpressionCompletionDescription& SetIsLastParameter(bool isLastParameter_) {
isLastParameter = isLastParameter_;
return *this;
}
/**
* \brief Check if the expression is the last child of a function call.
*/
bool IsLastParameter() const { return isLastParameter; }
/**
* \brief Set the parameter metadata, in the case the completion is about
* a parameter of a function call.
*/
ExpressionCompletionDescription& SetParameterMetadata(
const gd::ParameterMetadata& parameterMetadata_) {
parameterMetadata = &parameterMetadata_;
return *this;
}
/**
* \brief Check if the completion is about a parameter of a function call.
*/
bool HasParameterMetadata() const {
return parameterMetadata != &badParameterMetadata;
}
/**
* \brief Return the parameter metadata, if the completion is about a
* parameter of a function call. Returns an empty metadata otherwise.
*/
const gd::ParameterMetadata& GetParameterMetadata() const {
return *parameterMetadata;
}
/** Default constructor, only to be used by Emscripten bindings. */
ExpressionCompletionDescription() : completionKind(Object){};
@@ -138,34 +242,40 @@ struct ExpressionCompletionDescription {
ExpressionCompletionDescription(CompletionKind completionKind_,
const gd::String& type_,
const gd::String& prefix_,
size_t replacementStartPosition_,
size_t replacementEndPosition_,
const gd::String& objectName_ = "",
const gd::String& behaviorName_ = "")
: completionKind(completionKind_),
type(type_),
prefix(prefix_),
replacementStartPosition(replacementStartPosition_),
replacementEndPosition(replacementEndPosition_),
objectName(objectName_),
behaviorName(behaviorName_),
isExact(false) {}
isExact(false),
isLastParameter(false),
parameterMetadata(&badParameterMetadata) {}
CompletionKind completionKind;
gd::String type;
gd::String prefix;
size_t replacementStartPosition;
size_t replacementEndPosition;
gd::String objectName;
gd::String behaviorName;
bool isExact;
bool isLastParameter;
const gd::ParameterMetadata* parameterMetadata;
static const gd::ParameterMetadata badParameterMetadata;
};
/**
* \brief Turn an ExpressionCompletionDescription to a string.
*/
std::ostream& operator<<(std::ostream& os,
ExpressionCompletionDescription const& value) {
os << "{ " << value.GetCompletionKind() << ", " << value.GetType() << ", "
<< value.GetPrefix() << ", " << value.GetObjectName() << ", "
<< value.GetBehaviorName() << ", "
<< (value.IsExact() ? "exact" : "non-exact") << " }";
return os;
}
ExpressionCompletionDescription const& value);
/**
* \brief Returns the list of completion descriptions for an expression node.
@@ -182,16 +292,18 @@ class GD_CORE_API ExpressionCompletionFinder
static std::vector<ExpressionCompletionDescription>
GetCompletionDescriptionsFor(gd::ExpressionNode& node,
size_t searchedPosition) {
gd::ExpressionNode* nodeAtLocation =
gd::ExpressionNodeLocationFinder::GetNodeAtPosition(node,
searchedPosition);
gd::ExpressionNodeLocationFinder finder(searchedPosition);
node.Visit(finder);
gd::ExpressionNode* nodeAtLocation = finder.GetNode();
if (nodeAtLocation == nullptr) {
std::vector<ExpressionCompletionDescription> emptyCompletions;
return emptyCompletions;
}
gd::ExpressionCompletionFinder autocompletionProvider(searchedPosition);
gd::ExpressionNode* maybeParentNodeAtLocation = finder.GetParentNode();
gd::ExpressionCompletionFinder autocompletionProvider(
searchedPosition, maybeParentNodeAtLocation);
nodeAtLocation->Visit(autocompletionProvider);
return autocompletionProvider.GetCompletionDescriptions();
}
@@ -208,32 +320,92 @@ class GD_CORE_API ExpressionCompletionFinder
protected:
void OnVisitSubExpressionNode(SubExpressionNode& node) override {
completions.push_back(
ExpressionCompletionDescription::ForObject(node.type, ""));
completions.push_back(
ExpressionCompletionDescription::ForExpression(node.type, ""));
completions.push_back(ExpressionCompletionDescription::ForObject(
node.type, "", searchedPosition + 1, searchedPosition + 1));
completions.push_back(ExpressionCompletionDescription::ForExpression(
node.type, "", searchedPosition + 1, searchedPosition + 1));
}
void OnVisitOperatorNode(OperatorNode& node) override {
completions.push_back(
ExpressionCompletionDescription::ForObject(node.type, ""));
completions.push_back(
ExpressionCompletionDescription::ForExpression(node.type, ""));
completions.push_back(ExpressionCompletionDescription::ForObject(
node.type, "", searchedPosition + 1, searchedPosition + 1));
completions.push_back(ExpressionCompletionDescription::ForExpression(
node.type, "", searchedPosition + 1, searchedPosition + 1));
}
void OnVisitUnaryOperatorNode(UnaryOperatorNode& node) override {
completions.push_back(
ExpressionCompletionDescription::ForObject(node.type, ""));
completions.push_back(
ExpressionCompletionDescription::ForExpression(node.type, ""));
completions.push_back(ExpressionCompletionDescription::ForObject(
node.type, "", searchedPosition + 1, searchedPosition + 1));
completions.push_back(ExpressionCompletionDescription::ForExpression(
node.type, "", searchedPosition + 1, searchedPosition + 1));
}
void OnVisitNumberNode(NumberNode& node) override {
// No completions
}
void OnVisitTextNode(TextNode& node) override {
// No completions
// Completions are searched in the case the text node is a parameter of a
// function call.
FunctionCallNode* functionCall =
dynamic_cast<FunctionCallNode*>(maybeParentNodeAtLocation);
if (functionCall != nullptr) {
int parameterIndex = -1;
for (int i = 0; i < functionCall->parameters.size(); i++) {
if (functionCall->parameters.at(i).get() == &node) {
parameterIndex = i;
break;
}
}
if (parameterIndex < 0) {
return;
}
// Search the parameter metadata index skipping invisible ones.
size_t visibleParameterIndex = 0;
size_t metadataParameterIndex = ExpressionParser2::WrittenParametersFirstIndex(
functionCall->objectName, functionCall->behaviorName);
const gd::ParameterMetadata* parameterMetadata = nullptr;
while (metadataParameterIndex <
functionCall->expressionMetadata.parameters.size()) {
if (!functionCall->expressionMetadata.parameters[metadataParameterIndex]
.IsCodeOnly()) {
if (visibleParameterIndex == parameterIndex) {
parameterMetadata = &functionCall->expressionMetadata
.parameters[metadataParameterIndex];
}
visibleParameterIndex++;
}
metadataParameterIndex++;
}
const int visibleParameterCount = visibleParameterIndex;
if (parameterMetadata == nullptr) {
// There are too many parameters in the expression, this text node is
// not actually linked to a parameter expected by the function call.
return;
}
const gd::String& type = parameterMetadata->GetType();
if (type == "string") {
// No completions for an arbitrary string.
return;
}
bool isLastParameter = parameterIndex == visibleParameterCount - 1;
completions.push_back(ExpressionCompletionDescription::ForText(
type,
*parameterMetadata,
node.text,
node.location.GetStartPosition(),
node.location.GetEndPosition(),
isLastParameter,
functionCall->objectName));
}
}
void OnVisitVariableNode(VariableNode& node) override {
completions.push_back(
ExpressionCompletionDescription::ForVariable(node.type, node.name));
completions.push_back(ExpressionCompletionDescription::ForVariable(
node.type,
node.name,
node.location.GetStartPosition(),
node.location.GetEndPosition(),
node.objectName));
}
void OnVisitVariableAccessorNode(VariableAccessorNode& node) override {
// No completions
@@ -246,13 +418,22 @@ class GD_CORE_API ExpressionCompletionFinder
if (gd::ParameterMetadata::IsObject(node.type)) {
// Only show completions of objects if an object is required
completions.push_back(ExpressionCompletionDescription::ForObject(
node.type, node.identifierName));
node.type,
node.identifierName,
node.location.GetStartPosition(),
node.location.GetEndPosition()));
} else {
// Show completions for expressions and objects otherwise.
completions.push_back(ExpressionCompletionDescription::ForObject(
node.type, node.identifierName));
node.type,
node.identifierName,
node.location.GetStartPosition(),
node.location.GetEndPosition()));
completions.push_back(ExpressionCompletionDescription::ForExpression(
node.type, node.identifierName));
node.type,
node.identifierName,
node.location.GetStartPosition(),
node.location.GetEndPosition()));
}
}
void OnVisitObjectFunctionNameNode(ObjectFunctionNameNode& node) override {
@@ -262,16 +443,24 @@ class GD_CORE_API ExpressionCompletionFinder
// function name missing)
if (IsCaretOn(node.objectNameLocation)) {
completions.push_back(ExpressionCompletionDescription::ForObject(
node.type, node.objectName));
node.type,
node.objectName,
node.objectNameLocation.GetStartPosition(),
node.objectNameLocation.GetEndPosition()));
} else if (IsCaretOn(node.objectNameDotLocation) ||
IsCaretOn(node.objectFunctionOrBehaviorNameLocation)) {
completions.push_back(ExpressionCompletionDescription::ForBehavior(
node.objectFunctionOrBehaviorName, node.objectName));
node.objectFunctionOrBehaviorName,
node.objectFunctionOrBehaviorNameLocation.GetStartPosition(),
node.objectFunctionOrBehaviorNameLocation.GetEndPosition(),
node.objectName));
} else if (IsCaretOn(node.behaviorNameNamespaceSeparatorLocation) ||
IsCaretOn(node.behaviorFunctionNameLocation)) {
completions.push_back(ExpressionCompletionDescription::ForExpression(
node.type,
node.behaviorFunctionName,
node.behaviorFunctionNameLocation.GetStartPosition(),
node.behaviorFunctionNameLocation.GetEndPosition(),
node.objectName,
node.objectFunctionOrBehaviorName));
}
@@ -279,13 +468,23 @@ class GD_CORE_API ExpressionCompletionFinder
// Object function or behavior name
if (IsCaretOn(node.objectNameLocation)) {
completions.push_back(ExpressionCompletionDescription::ForObject(
node.type, node.objectName));
node.type,
node.objectName,
node.objectNameLocation.GetStartPosition(),
node.objectNameLocation.GetEndPosition()));
} else if (IsCaretOn(node.objectNameDotLocation) ||
IsCaretOn(node.objectFunctionOrBehaviorNameLocation)) {
completions.push_back(ExpressionCompletionDescription::ForBehavior(
node.objectFunctionOrBehaviorName, node.objectName));
node.objectFunctionOrBehaviorName,
node.objectFunctionOrBehaviorNameLocation.GetStartPosition(),
node.objectFunctionOrBehaviorNameLocation.GetEndPosition(),
node.objectName));
completions.push_back(ExpressionCompletionDescription::ForExpression(
node.type, node.objectFunctionOrBehaviorName, node.objectName));
node.type,
node.objectFunctionOrBehaviorName,
node.objectFunctionOrBehaviorNameLocation.GetStartPosition(),
node.objectFunctionOrBehaviorNameLocation.GetEndPosition(),
node.objectName));
}
}
}
@@ -297,24 +496,35 @@ class GD_CORE_API ExpressionCompletionFinder
// Behavior function
if (IsCaretOn(node.objectNameLocation)) {
completions.push_back(ExpressionCompletionDescription::ForObject(
node.type, node.objectName));
node.type,
node.objectName,
node.objectNameLocation.GetStartPosition(),
node.objectNameLocation.GetEndPosition()));
} else if (IsCaretOn(node.objectNameDotLocation) ||
IsCaretOn(node.behaviorNameLocation)) {
completions.push_back(ExpressionCompletionDescription::ForBehavior(
node.behaviorName, node.objectName));
node.behaviorName,
node.behaviorNameLocation.GetStartPosition(),
node.behaviorNameLocation.GetEndPosition(),
node.objectName));
} else {
completions.push_back(
ExpressionCompletionDescription::ForExpression(node.type,
node.functionName,
node.objectName,
node.behaviorName)
.SetIsExact(isCaretOnParenthesis));
completions.push_back(ExpressionCompletionDescription::ForExpression(
node.type,
node.functionName,
node.functionNameLocation.GetStartPosition(),
node.functionNameLocation.GetEndPosition(),
node.objectName,
node.behaviorName)
.SetIsExact(isCaretOnParenthesis));
}
} else if (!node.objectName.empty()) {
// Object function
if (IsCaretOn(node.objectNameLocation)) {
completions.push_back(ExpressionCompletionDescription::ForObject(
node.type, node.objectName));
node.type,
node.objectName,
node.objectNameLocation.GetStartPosition(),
node.objectNameLocation.GetEndPosition()));
} else {
// Add completions for behaviors, because we could imagine that the user
// wants to move from an object function to a behavior function, and so
@@ -323,25 +533,41 @@ class GD_CORE_API ExpressionCompletionFinder
// function).
if (!isCaretOnParenthesis) {
completions.push_back(ExpressionCompletionDescription::ForBehavior(
node.functionName, node.objectName));
node.functionName,
node.objectNameLocation.GetStartPosition(),
node.objectNameLocation.GetEndPosition(),
node.objectName));
}
completions.push_back(ExpressionCompletionDescription::ForExpression(
node.type, node.functionName, node.objectName)
node.type,
node.functionName,
node.functionNameLocation.GetStartPosition(),
node.functionNameLocation.GetEndPosition(),
node.objectName)
.SetIsExact(isCaretOnParenthesis));
}
} else {
// Free function
completions.push_back(ExpressionCompletionDescription::ForExpression(
node.type, node.functionName)
node.type,
node.functionName,
node.functionNameLocation.GetStartPosition(),
node.functionNameLocation.GetEndPosition())
.SetIsExact(isCaretOnParenthesis));
}
}
void OnVisitEmptyNode(EmptyNode& node) override {
completions.push_back(
ExpressionCompletionDescription::ForObject(node.type, node.text));
completions.push_back(
ExpressionCompletionDescription::ForExpression(node.type, node.text));
completions.push_back(ExpressionCompletionDescription::ForObject(
node.type,
node.text,
node.location.GetStartPosition(),
node.location.GetEndPosition()));
completions.push_back(ExpressionCompletionDescription::ForExpression(
node.type,
node.text,
node.location.GetStartPosition(),
node.location.GetEndPosition()));
}
private:
@@ -354,11 +580,14 @@ class GD_CORE_API ExpressionCompletionFinder
(inclusive && searchedPosition <= location.GetEndPosition())));
}
ExpressionCompletionFinder(size_t searchedPosition_)
: searchedPosition(searchedPosition_){};
ExpressionCompletionFinder(size_t searchedPosition_,
gd::ExpressionNode* maybeParentNodeAtLocation_)
: searchedPosition(searchedPosition_),
maybeParentNodeAtLocation(maybeParentNodeAtLocation_){};
std::vector<ExpressionCompletionDescription> completions;
size_t searchedPosition;
gd::ExpressionNode* maybeParentNodeAtLocation;
};
} // namespace gd

View File

@@ -8,6 +8,7 @@
#include <memory>
#include <vector>
#include "GDCore/Events/Parsers/ExpressionParser2Node.h"
#include "GDCore/Events/Parsers/ExpressionParser2NodeWorker.h"
namespace gd {
@@ -46,11 +47,30 @@ class GD_CORE_API ExpressionNodeLocationFinder
return finder.GetNode();
}
/**
* \brief Helper function to find the parent of the deepest node at the search
* position, if any.
*
* \warning Useful for tests. In other cases, prefer using `GetParentNode`.
*/
static ExpressionNode* GetParentNodeAtPosition(gd::ExpressionNode& node,
size_t searchedPosition) {
gd::ExpressionNodeLocationFinder finder(searchedPosition);
node.Visit(finder);
return finder.GetParentNode();
}
/**
* \brief Return the deepest node found at the search position, if any.
*/
ExpressionNode* GetNode() { return foundNode; };
/**
* \brief Return the parent of deepest node found at the search position, if
* any.
*/
ExpressionNode* GetParentNode() { return parentNode; };
protected:
void OnVisitSubExpressionNode(SubExpressionNode& node) override {
CheckSearchPositionInNode(node);
@@ -110,6 +130,7 @@ class GD_CORE_API ExpressionNodeLocationFinder
if (node.location.GetStartPosition() <= searchedPosition &&
((!inclusive && searchedPosition < node.location.GetEndPosition()) ||
(inclusive && searchedPosition <= node.location.GetEndPosition()))) {
parentNode = foundNode;
foundNode = &node;
return true;
}
@@ -119,6 +140,7 @@ class GD_CORE_API ExpressionNodeLocationFinder
size_t searchedPosition;
ExpressionNode* foundNode;
ExpressionNode* parentNode;
};
} // namespace gd

View File

@@ -24,24 +24,6 @@ namespace gd {
InstructionSentenceFormatter *InstructionSentenceFormatter::_singleton = NULL;
gd::String InstructionSentenceFormatter::Translate(
const gd::Instruction &instr, const gd::InstructionMetadata &metadata) {
gd::String out = metadata.GetSentence();
if (out.empty())
out = " "; // Prevent empty sentences that could trigger graphical
// glitches.
// Replace _PARAMx_ placeholders by their values
for (std::size_t i = 0; i < metadata.parameters.size(); ++i) {
gd::String placeholder = "_PARAM" + gd::String::From(i) + "_";
gd::String parameter = instr.GetParameter(i).GetPlainString();
out = out.FindAndReplace(placeholder, parameter);
}
out = out.FindAndReplace("\n", " ");
return out;
}
std::vector<std::pair<gd::String, gd::TextFormatting> >
InstructionSentenceFormatter::GetAsFormattedText(
const Instruction &instr, const gd::InstructionMetadata &metadata) {
@@ -83,8 +65,7 @@ InstructionSentenceFormatter::GetAsFormattedText(
}
// Add the parameter
TextFormatting format =
GetFormattingFromType(metadata.parameters[firstParamIndex].type);
TextFormatting format;
format.userData = firstParamIndex;
gd::String text = instr.GetParameter(firstParamIndex).GetPlainString();
@@ -109,74 +90,6 @@ InstructionSentenceFormatter::GetAsFormattedText(
return formattedStr;
}
TextFormatting InstructionSentenceFormatter::GetFormattingFromType(
const gd::String &type) {
if (gd::ParameterMetadata::IsObject(type)) return typesFormatting["object"];
return typesFormatting[type];
}
gd::String InstructionSentenceFormatter::LabelFromType(const gd::String &type) {
if (type.empty())
return "";
else if (type == "expression")
return _("Expression");
else if (gd::ParameterMetadata::IsObject(type))
return _("Object");
else if (type == "behavior")
return _("Behavior");
else if (type == "operator")
return _("Operator");
else if (type == "relationalOperator")
return _("Relational operator");
else if (type == "file")
return _("File");
else if (type == "key")
return _("Key");
else if (type == "mouse")
return _("Mouse button");
else if (type == "yesorno")
return _("Yes or no");
else if (type == "police")
return _("Font");
else if (type == "color")
return _("Color");
else if (type == "trueorfalse")
return _("True or False");
else if (type == "string")
return _("String");
else if (type == "musicfile")
return _("Music");
else if (type == "soundfile")
return _("Sound");
else if (type == "password")
return _("Password");
else if (type == "layer")
return _("Layer");
else if (type == "joyaxis")
return _("Joystick axis");
else if (type == "objectvar")
return _("Variable of the object");
else if (type == "scenevar")
return _("Scene variable");
else if (type == "globalvar")
return _("Global variable");
return _("Unknown");
}
void InstructionSentenceFormatter::LoadTypesFormattingFromConfig() {
// Load default configuration
typesFormatting.clear();
typesFormatting["expression"].SetColor(27, 143, 1).SetBold();
typesFormatting["object"].SetColor(182, 97, 10).SetBold();
typesFormatting["behavior"].SetColor(119, 119, 119).SetBold();
typesFormatting["operator"].SetColor(55, 131, 211).SetBold();
typesFormatting["objectvar"].SetColor(131, 55, 162).SetBold();
typesFormatting["scenevar"].SetColor(131, 55, 162).SetBold();
typesFormatting["globalvar"].SetColor(131, 55, 162).SetBold();
}
} // namespace gd
#endif

View File

@@ -25,39 +25,12 @@ namespace gd {
*/
class GD_CORE_API InstructionSentenceFormatter {
public:
/**
* \brief Create a sentence from an instruction and its metadata.
*
* Sentence is provided in the gd::InstructionMetadata passed as parameter.
* Parameters placeholders ("_PARAMx_", x being the parameter index) are
* replaced by their values stored in the isntruction passed as parameter.
*/
gd::String Translate(const gd::Instruction &instr,
const gd::InstructionMetadata &metadata);
/**
* \brief Create a formatted sentence from an instruction and its metadata.
*/
std::vector<std::pair<gd::String, gd::TextFormatting> > GetAsFormattedText(
const gd::Instruction &instr, const gd::InstructionMetadata &metadata);
/**
* \brief Return the TextFormatting object associated to the \a type.
*/
TextFormatting GetFormattingFromType(const gd::String &type);
/**
* \brief Return the label of a parameter type
*/
gd::String LabelFromType(const gd::String &type);
/**
* \brief Load the configuration from the default configuration.
*/
void LoadTypesFormattingFromConfig();
std::map<gd::String, gd::TextFormatting> typesFormatting;
static InstructionSentenceFormatter *Get() {
if (NULL == _singleton) {
_singleton = new InstructionSentenceFormatter;

View File

@@ -13,85 +13,20 @@ namespace gd {
/**
* \brief Represents the style of a text displayed in the events editor.
*
* Notably used by EventsRenderingHelper to render Instruction.
*
* \see EventsRenderingHelper
* \ingroup IDEDialogsEventsEditor
*/
class GD_CORE_API TextFormatting {
public:
TextFormatting()
: colorRed(0),
colorGreen(0),
colorBlue(0),
bold(false),
italic(false),
userData(gd::String::npos) {}
TextFormatting() : userData(gd::String::npos) {}
~TextFormatting() {}
/**
* \brief Return true if the bold style must be applied.
*/
bool IsBold() const { return bold; }
/**
* \brief Return true if the italic style must be applied.
*/
bool IsItalic() const { return italic; }
/**
* \brief Return the red component of the color that must be applied to the
* text.
*/
unsigned int GetColorRed() const { return colorRed; }
/**
* \brief Return the green component of the color that must be applied to the
* text.
*/
unsigned int GetColorGreen() const { return colorGreen; }
/**
* \brief Return the blue component of the color that must be applied to the
* text.
*/
unsigned int GetColorBlue() const { return colorBlue; }
/**
* Change the color of the text.
*/
TextFormatting& SetColor(unsigned int r, unsigned int g, unsigned int b) {
colorRed = r;
colorGreen = g;
colorBlue = b;
return *this;
}
/**
* \brief Set if the bold style must be applied.
*/
TextFormatting& SetBold(bool enable = true) {
bold = enable;
return *this;
}
/**
* \brief Set if the italic style must be applied.
*/
TextFormatting& SetItalic(bool enable = true) {
italic = enable;
return *this;
}
/**
* Return the data (an integer) associated with the text formatting.
* Used to store the parameter when rendering instructions.
*/
size_t GetUserData() const { return userData; }
unsigned int colorRed;
unsigned int colorGreen;
unsigned int colorBlue;
bool bold;
bool italic;
size_t userData;
};

View File

@@ -0,0 +1,144 @@
#include "UsedExtensionsFinder.h"
#include "GDCore/Events/Instruction.h"
#include "GDCore/Events/Parsers/ExpressionParser2.h"
#include "GDCore/Extensions/Metadata/MetadataProvider.h"
#include "GDCore/Extensions/PlatformExtension.h"
#include "GDCore/IDE/WholeProjectRefactorer.h"
#include "GDCore/Project/BehaviorContent.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Project/Project.h"
namespace gd {
std::set<gd::String> UsedExtensionsFinder::ScanProject(gd::Project& project) {
UsedExtensionsFinder worker(project);
gd::WholeProjectRefactorer::ExposeProjectObjects(project, worker);
gd::WholeProjectRefactorer::ExposeProjectEvents(project, worker);
return worker.usedExtensions;
};
// Objects scanner
void UsedExtensionsFinder::DoVisitObject(gd::Object& object) {
usedExtensions.insert(gd::MetadataProvider::GetExtensionAndObjectMetadata(
project.GetCurrentPlatform(), object.GetType())
.GetExtension()
.GetName());
};
// Behaviors scanner
void UsedExtensionsFinder::DoVisitBehavior(gd::BehaviorContent& behavior) {
usedExtensions.insert(
gd::MetadataProvider::GetExtensionAndBehaviorMetadata(
project.GetCurrentPlatform(), behavior.GetTypeName())
.GetExtension()
.GetName());
};
// Instructions scanner
bool UsedExtensionsFinder::DoVisitInstruction(gd::Instruction& instruction,
bool isCondition) {
auto metadata =
isCondition ? gd::MetadataProvider::GetExtensionAndConditionMetadata(
project.GetCurrentPlatform(), instruction.GetType())
: gd::MetadataProvider::GetExtensionAndActionMetadata(
project.GetCurrentPlatform(), instruction.GetType());
usedExtensions.insert(metadata.GetExtension().GetName());
size_t i = 0;
for (auto expression : instruction.GetParameters()) {
const gd::String& parameterType =
metadata.GetMetadata().GetParameter(i).GetType();
i++;
if (gd::ParameterMetadata::IsExpression("string", parameterType) ||
gd::ParameterMetadata::IsExpression("number", parameterType)) {
gd::ExpressionParser2 parser(project.GetCurrentPlatform(),
GetGlobalObjectsContainer(),
GetObjectsContainer());
parser.ParseExpression(parameterType, expression.GetPlainString())
->Visit(*this);
} else if (gd::ParameterMetadata::IsExpression("variable", parameterType))
usedExtensions.insert("BuiltinVariables");
}
return false;
}
// Expressions scanner
// Ignore litterals nodes
void UsedExtensionsFinder::OnVisitNumberNode(NumberNode& node){};
void UsedExtensionsFinder::OnVisitTextNode(TextNode& node){};
// Ignore nodes without valid extensions
void UsedExtensionsFinder::OnVisitEmptyNode(EmptyNode& node){};
void UsedExtensionsFinder::OnVisitObjectFunctionNameNode(
ObjectFunctionNameNode& node){};
// Visit sub-expressions
void UsedExtensionsFinder::OnVisitSubExpressionNode(SubExpressionNode& node) {
node.expression->Visit(*this);
};
void UsedExtensionsFinder::OnVisitOperatorNode(OperatorNode& node) {
node.leftHandSide->Visit(*this);
node.rightHandSide->Visit(*this);
};
void UsedExtensionsFinder::OnVisitUnaryOperatorNode(UnaryOperatorNode& node) {
node.factor->Visit(*this);
};
// Add variable extension and visit sub-expressions on variable nodes
void UsedExtensionsFinder::OnVisitVariableNode(VariableNode& node) {
usedExtensions.insert("BuiltinVariables");
if (node.child) node.child->Visit(*this);
};
void UsedExtensionsFinder::OnVisitVariableAccessorNode(
VariableAccessorNode& node) {
usedExtensions.insert("BuiltinVariables");
if (node.child) node.child->Visit(*this);
};
void UsedExtensionsFinder::OnVisitVariableBracketAccessorNode(
VariableBracketAccessorNode& node) {
usedExtensions.insert("BuiltinVariables");
node.expression->Visit(*this);
if (node.child) node.child->Visit(*this);
};
// Add extensions bound to Objects/Behaviors/Functions
void UsedExtensionsFinder::OnVisitIdentifierNode(IdentifierNode& node) {
if (gd::ParameterMetadata::IsObject(node.type)) {
usedExtensions.insert(gd::MetadataProvider::GetExtensionAndObjectMetadata(
project.GetCurrentPlatform(), node.identifierName)
.GetExtension()
.GetName());
}
};
void UsedExtensionsFinder::OnVisitFunctionCallNode(FunctionCallNode& node) {
// Extensions of non-free functions are already found when scanning objects.
if (!(node.objectName.empty() && node.behaviorName.empty())) return;
gd::ExtensionAndMetadata<gd::ExpressionMetadata> metadata;
// Try to find a free number expression
metadata = gd::MetadataProvider::GetExtensionAndExpressionMetadata(
project.GetCurrentPlatform(), node.functionName);
if (gd::MetadataProvider::IsBadExpressionMetadata(metadata.GetMetadata())) {
// Try to find a free str expression
metadata = gd::MetadataProvider::GetExtensionAndStrExpressionMetadata(
project.GetCurrentPlatform(), node.functionName);
// No valid expression found, return.
if (gd::MetadataProvider::IsBadExpressionMetadata(metadata.GetMetadata()))
return;
}
usedExtensions.insert(metadata.GetExtension().GetName());
};
} // namespace gd

View File

@@ -0,0 +1,64 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_USED_EXTENSIONS_FINDER_H
#define GDCORE_USED_EXTENSIONS_FINDER_H
#include <set>
#include "GDCore/Events/Parsers/ExpressionParser2NodeWorker.h"
#include "GDCore/IDE/Events/ArbitraryEventsWorker.h"
#include "GDCore/IDE/Project/ArbitraryObjectsWorker.h"
#include "GDCore/String.h"
namespace gd {
class Project;
class Object;
class BehaviorContent;
} // namespace gd
namespace gd {
class GD_CORE_API UsedExtensionsFinder
: public ArbitraryObjectsWorker,
public ArbitraryEventsWorkerWithContext,
public ExpressionParser2NodeWorker {
public:
static std::set<gd::String> ScanProject(gd::Project& project);
private:
UsedExtensionsFinder(gd::Project& project_) : project(project_){};
gd::Project& project;
std::set<gd::String> usedExtensions;
// Object Visitor
void DoVisitObject(gd::Object& object) override;
// Behavior Visitor
void DoVisitBehavior(gd::BehaviorContent& behavior) override;
// Instructions Visitor
bool DoVisitInstruction(gd::Instruction& instruction,
bool isCondition) override;
// Expression Visitor
void OnVisitSubExpressionNode(SubExpressionNode& node) override;
void OnVisitOperatorNode(OperatorNode& node) override;
void OnVisitUnaryOperatorNode(UnaryOperatorNode& node) override;
void OnVisitNumberNode(NumberNode& node) override;
void OnVisitTextNode(TextNode& node) override;
void OnVisitVariableNode(VariableNode& node) override;
void OnVisitVariableAccessorNode(VariableAccessorNode& node) override;
void OnVisitVariableBracketAccessorNode(
VariableBracketAccessorNode& node) override;
void OnVisitIdentifierNode(IdentifierNode& node) override;
void OnVisitObjectFunctionNameNode(ObjectFunctionNameNode& node) override;
void OnVisitFunctionCallNode(FunctionCallNode& node) override;
void OnVisitEmptyNode(EmptyNode& node) override;
};
}; // namespace gd
#endif

View File

@@ -0,0 +1,126 @@
#pragma once
#include <vector>
#include "GDCore/Extensions/Metadata/DependencyMetadata.h"
#include "GDCore/Extensions/PlatformExtension.h"
#include "GDCore/Project/Project.h"
namespace gd {
/**
* \brief Store references to a gd::DependencyMetadata and its associated
* gd::PlatformExtension.
*
* \note Both objects must be kept alive, as this is keeping a pointer to them.
*/
struct DependencyMetadataAndExtension {
DependencyMetadataAndExtension(gd::DependencyMetadata &dependency_,
gd::PlatformExtension &extension_)
: dependency(&dependency_), extension(&extension_){};
gd::DependencyMetadata &GetDependency() const { return *dependency; };
gd::PlatformExtension &GetExtension() const { return *extension; };
private:
gd::DependencyMetadata *dependency;
gd::PlatformExtension *extension;
};
/**
* \brief Helpers to manipulate dependencies of extensions to be exported along
* with a game.
*/
class ExportedDependencyResolver {
public:
/**
* \brief Return the list of dependencies to be exported for the given
* project, used extensions list and dependency type.
*
* Not all dependencies declared by extensions must be exported: some are only
* exported when some settings are filled. Then, some others are only exported
* when some other dependencies are exported (this won't work for more than
* one level though).
*/
static std::vector<DependencyMetadataAndExtension> GetDependenciesFor(
const gd::Project &project,
std::set<gd::String> usedExtensions,
const gd::String &dependencyType) {
std::vector<DependencyMetadataAndExtension> dependenciesWithProperType;
for (const gd::String &extensionName : usedExtensions) {
auto extension = project.GetCurrentPlatform().GetExtension(extensionName);
for (gd::DependencyMetadata &dependency :
extension->GetAllDependencies()) {
if (dependency.GetDependencyType() == dependencyType) {
DependencyMetadataAndExtension dependencyMetadataAndExtension(
dependency, *extension);
dependenciesWithProperType.push_back(dependencyMetadataAndExtension);
}
}
}
// Keep only the dependencies that have their extra settings filled
// and those that don't require extra settings to be filled.
std::vector<DependencyMetadataAndExtension> dependenciesWithFilledSettings;
for (auto dependencyAndExtension : dependenciesWithProperType) {
auto &dependency = dependencyAndExtension.GetDependency();
auto extraSettingValues = GetExtensionDependencyExtraSettingValues(
project, dependencyAndExtension);
bool hasExtraSettings = !extraSettingValues.empty();
if (!dependency.IsOnlyIfSomeExtraSettingsNonEmpty() || hasExtraSettings)
dependenciesWithFilledSettings.push_back(dependencyAndExtension);
}
// Keep only the dependency that depends on another dependencies that is
// exported (or dependencies that don't require another dependency).
std::vector<DependencyMetadataAndExtension> exportedDependencies;
for (auto dependencyAndExtension : dependenciesWithFilledSettings) {
auto &dependency = dependencyAndExtension.GetDependency();
auto &otherDependencyName =
dependency.GetOtherDependencyThatMustBeExported();
if (otherDependencyName.empty() ||
std::find_if(
dependenciesWithFilledSettings.begin(),
dependenciesWithFilledSettings.end(),
[&otherDependencyName](
DependencyMetadataAndExtension &otherDependencyAndExtension) {
return otherDependencyAndExtension.GetDependency().GetName() ==
otherDependencyName;
}) != dependenciesWithFilledSettings.end()) {
exportedDependencies.push_back(dependencyAndExtension);
}
}
return exportedDependencies;
}
/**
* \brief Return the values that were stored in the project for the given
* dependency.
*/
static std::map<gd::String, gd::String>
GetExtensionDependencyExtraSettingValues(
const gd::Project &project,
const gd::DependencyMetadataAndExtension &dependencyAndExtension) {
std::map<gd::String, gd::String> values;
auto &dependency = dependencyAndExtension.GetDependency();
const gd::String &extensionName =
dependencyAndExtension.GetExtension().GetName();
for (const auto &extraSetting : dependency.GetAllExtraSettings()) {
const gd::String &type = extraSetting.second.GetType();
const gd::String extraSettingValue =
type == "ExtensionProperty"
? project.GetExtensionProperties().GetValue(
extensionName, extraSetting.second.GetValue())
: extraSetting.second.GetValue();
if (!extraSettingValue.empty())
values[extraSetting.first] = extraSettingValue;
}
return values;
};
};
} // namespace gd

View File

@@ -0,0 +1,43 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "ArbitraryObjectsWorker.h"
#include <iostream>
#include <map>
#include <memory>
#include <vector>
#include "GDCore/Project/BehaviorContent.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Project/ObjectsContainer.h"
#include "GDCore/String.h"
using namespace std;
namespace gd {
ArbitraryObjectsWorker::~ArbitraryObjectsWorker() {}
void ArbitraryObjectsWorker::VisitObjectContainer(
gd::ObjectsContainer& objects) {
DoVisitObjectContainer(objects);
for (size_t i = 0; i < objects.GetObjectsCount(); i++)
VisitObject(objects.GetObject(i));
}
void ArbitraryObjectsWorker::VisitObject(gd::Object& object) {
DoVisitObject(object);
for (auto behaviorName : object.GetAllBehaviorNames())
VisitBehavior(object.GetBehavior(behaviorName));
}
void ArbitraryObjectsWorker::VisitBehavior(gd::BehaviorContent& behavior) {
DoVisitBehavior(behavior);
}
} // namespace gd

View File

@@ -0,0 +1,63 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef ARBITRARYOBJECTSWORKER_H
#define ARBITRARYOBJECTSWORKER_H
#include <map>
#include <memory>
#include <vector>
#include "GDCore/String.h"
namespace gd {
class Object;
class ObjectsContainer;
class BehaviorContent;
} // namespace gd
namespace gd {
/**
* \brief ArbitraryObjectsWorker is an abstract class used to browse objects
* (and behaviors) and do some work on them. Can be used to implement
* refactoring for example.
*
* \ingroup IDE
*/
class GD_CORE_API ArbitraryObjectsWorker {
public:
ArbitraryObjectsWorker(){};
virtual ~ArbitraryObjectsWorker();
/**
* \brief Launch the worker on the specified events list.
*/
void Launch(gd::ObjectsContainer& objects) { VisitObjectContainer(objects); };
private:
void VisitObjectContainer(gd::ObjectsContainer& objects);
void VisitObject(gd::Object& object);
void VisitBehavior(gd::BehaviorContent& instruction);
/**
* Called to do some work on an object container.
*/
virtual void DoVisitObjectContainer(gd::ObjectsContainer& objects){};
/**
* Called to do some work on an object.
*/
virtual void DoVisitObject(gd::Object& object){};
/**
* Called to do some work on a behavior.
*/
virtual void DoVisitBehavior(gd::BehaviorContent& instruction){};
};
} // namespace gd
#endif // ARBITRARYOBJECTSWORKER_H

View File

@@ -6,8 +6,10 @@
#if defined(GD_IDE_ONLY)
#include "ArbitraryResourceWorker.h"
#include <memory>
#include <vector>
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
#include "GDCore/Extensions/Metadata/InstructionMetadata.h"
@@ -55,6 +57,21 @@ void ArbitraryResourceWorker::ExposeFont(gd::String& fontName) {
ExposeFile(fontName);
};
void ArbitraryResourceWorker::ExposeBitmapFont(gd::String& bitmapFontName) {
for (auto resources : GetResources()) {
if (!resources) continue;
if (resources->HasResource(bitmapFontName) &&
resources->GetResource(bitmapFontName).GetKind() == "bitmapFont") {
// Nothing to do, the font is a reference to a resource that
// is already exposed.
return;
}
}
ExposeFile(bitmapFontName);
};
void ArbitraryResourceWorker::ExposeResources(
gd::ResourcesManager* resourcesManager) {
if (!resourcesManager) return;
@@ -82,15 +99,8 @@ void LaunchResourceWorkerOnEvents(const gd::Project& project,
gd::EventsList& events,
gd::ArbitraryResourceWorker& worker) {
// Get all extensions used
std::vector<std::shared_ptr<gd::PlatformExtension> > allGameExtensions;
std::vector<gd::String> usedExtensions = project.GetUsedExtensions();
for (std::size_t i = 0; i < usedExtensions.size(); ++i) {
std::shared_ptr<gd::PlatformExtension> extension =
project.GetCurrentPlatform().GetExtension(usedExtensions[i]);
if (extension != std::shared_ptr<gd::PlatformExtension>())
allGameExtensions.push_back(extension);
}
auto allGameExtensions =
project.GetCurrentPlatform().GetAllPlatformExtensions();
for (std::size_t j = 0; j < events.size(); j++) {
vector<gd::InstructionsList*> allActionsVectors =

View File

@@ -70,6 +70,12 @@ class GD_CORE_API ArbitraryResourceWorker {
*/
virtual void ExposeFont(gd::String &fontName);
/**
* \brief Expose a bitmap font, which is either a reference to a "bitmapFont" resource,
* or a filename if no resource with this name exists.
*/
virtual void ExposeBitmapFont(gd::String &bitmapFontName);
/**
* \brief Expose a shader.
* \warn Currently unsupported.

View File

@@ -38,12 +38,15 @@ class ResourcesInUseHelper : public gd::ArbitraryResourceWorker {
std::set<gd::String>& GetAllImages() { return GetAll("image"); };
std::set<gd::String>& GetAllFonts() { return GetAll("font"); };
std::set<gd::String>& GetAllAudios() { return GetAll("audio"); };
std::set<gd::String>& GetAllBitmapFonts() { return GetAll("bitmapFont"); };
std::set<gd::String>& GetAll(const gd::String& resourceType) {
return resourceType == "image"
? allImages
: (resourceType == "audio"
? allAudios
: (resourceType == "font") ? allFonts : emptyResources);
: (resourceType == "font")
? allFonts
: (resourceType == "bitmapFont") ? allBitmapFonts : emptyResources);
};
virtual void ExposeFile(gd::String& resource) override{
@@ -58,11 +61,15 @@ class ResourcesInUseHelper : public gd::ArbitraryResourceWorker {
virtual void ExposeFont(gd::String& fontResourceName) override {
allFonts.insert(fontResourceName);
};
virtual void ExposeBitmapFont(gd::String& bitmapFontResourceName) override {
allBitmapFonts.insert(bitmapFontResourceName);
};
protected:
std::set<gd::String> allImages;
std::set<gd::String> allAudios;
std::set<gd::String> allFonts;
std::set<gd::String> allBitmapFonts;
std::set<gd::String> emptyResources;
};

View File

@@ -4,15 +4,17 @@
* reserved. This project is released under the MIT License.
*/
#include "WholeProjectRefactorer.h"
#include "GDCore/Extensions/PlatformExtension.h"
#include "GDCore/IDE/DependenciesAnalyzer.h"
#include "GDCore/IDE/Events/ArbitraryEventsWorker.h"
#include "GDCore/IDE/Events/EventsRefactorer.h"
#include "GDCore/IDE/Events/ExpressionsRenamer.h"
#include "GDCore/IDE/Events/ExpressionsParameterMover.h"
#include "GDCore/IDE/Events/InstructionsTypeRenamer.h"
#include "GDCore/IDE/Events/ExpressionsRenamer.h"
#include "GDCore/IDE/Events/InstructionsParameterMover.h"
#include "GDCore/IDE/Events/InstructionsTypeRenamer.h"
#include "GDCore/IDE/EventsFunctionTools.h"
#include "GDCore/IDE/Project/ArbitraryObjectsWorker.h"
#include "GDCore/Project/EventsBasedBehavior.h"
#include "GDCore/Project/EventsFunctionsExtension.h"
#include "GDCore/Project/ExternalEvents.h"
@@ -141,6 +143,13 @@ void WholeProjectRefactorer::ExposeProjectEvents(
}
}
void WholeProjectRefactorer::ExposeProjectObjects(
gd::Project& project, gd::ArbitraryObjectsWorker& worker) {
worker.Launch(project);
for (size_t i = 0; i < project.GetLayoutsCount(); i++)
worker.Launch(project.GetLayout(i));
};
std::set<gd::String>
WholeProjectRefactorer::GetAllObjectTypesUsingEventsBasedBehavior(
const gd::Project& project,

View File

@@ -16,6 +16,7 @@ class EventsFunction;
class ObjectsContainer;
class EventsBasedBehavior;
class ArbitraryEventsWorker;
class ArbitraryObjectsWorker;
class ArbitraryEventsWorkerWithContext;
} // namespace gd
@@ -50,10 +51,21 @@ class GD_CORE_API WholeProjectRefactorer {
gd::ArbitraryEventsWorkerWithContext& worker);
/**
* \brief Refactor the project **before** an events function extension is renamed.
* \brief Call the specified worker on all ObjectContainers of the project (global,
* layouts...)
*
* This should be the preferred way to traverse all the objects of a project.
*/
static void ExposeProjectObjects(
gd::Project& project, gd::ArbitraryObjectsWorker& worker);
/**
* \brief Refactor the project **before** an events function extension is
* renamed.
*
* \warning Do the renaming of the specified extension after calling this.
* This is because the extension is expected to have its old name for the refactoring.
* This is because the extension is expected to have its old name for the
* refactoring.
*/
static void RenameEventsFunctionsExtension(
gd::Project& project,
@@ -65,7 +77,8 @@ class GD_CORE_API WholeProjectRefactorer {
* \brief Refactor the project **before** an events function is renamed.
*
* \warning Do the renaming of the specified function after calling this.
* This is because the function is expected to have its old name for the refactoring.
* This is because the function is expected to have its old name for the
* refactoring.
*/
static void RenameEventsFunction(
gd::Project& project,
@@ -78,7 +91,8 @@ class GD_CORE_API WholeProjectRefactorer {
* renamed.
*
* \warning Do the renaming of the specified function after calling this.
* This is because the function is expected to have its old name for the refactoring.
* This is because the function is expected to have its old name for the
* refactoring.
*/
static void RenameBehaviorEventsFunction(
gd::Project& project,
@@ -91,8 +105,9 @@ class GD_CORE_API WholeProjectRefactorer {
* \brief Refactor the project **before** an events function parameter
* is moved.
*
* \warning Do the move of the specified function parameters after calling this.
* This is because the function is expected to be in its old state for the refactoring.
* \warning Do the move of the specified function parameters after calling
* this. This is because the function is expected to be in its old state for
* the refactoring.
*/
static void MoveEventsFunctionParameter(
gd::Project& project,
@@ -102,11 +117,12 @@ class GD_CORE_API WholeProjectRefactorer {
std::size_t newIndex);
/**
* \brief Refactor the project **before** the parameter of an events function of a
* behavior is moved.
* \brief Refactor the project **before** the parameter of an events function
* of a behavior is moved.
*
* \warning Do the move of the specified function parameters after calling this.
* This is because the function is expected to be in its old state for the refactoring.
* \warning Do the move of the specified function parameters after calling
* this. This is because the function is expected to be in its old state for
* the refactoring.
*/
static void MoveBehaviorEventsFunctionParameter(
gd::Project& project,
@@ -121,7 +137,8 @@ class GD_CORE_API WholeProjectRefactorer {
* renamed.
*
* \warning Do the renaming of the specified property after calling this.
* This is because the property is expected to have its old name for the refactoring.
* This is because the property is expected to have its old name for the
* refactoring.
*/
static void RenameBehaviorProperty(
gd::Project& project,
@@ -134,7 +151,8 @@ class GD_CORE_API WholeProjectRefactorer {
* \brief Refactor the project **before** a behavior is renamed.
*
* \warning Do the renaming of the specified behavior after calling this.
* This is because the behavior is expected to have its old name for the refactoring.
* This is because the behavior is expected to have its old name for the
* refactoring.
*/
static void RenameEventsBasedBehavior(
gd::Project& project,

View File

@@ -9,7 +9,6 @@
namespace gd {
#if defined(GD_IDE_ONLY)
void Effect::SerializeTo(SerializerElement& element) const {
element.SetAttribute("name", GetName());
element.SetAttribute("effectType", GetEffectType());
@@ -32,7 +31,6 @@ void Effect::SerializeTo(SerializerElement& element) const {
booleanParametersElement.AddChild(parameter.first)
.SetValue(parameter.second);
}
#endif
void Effect::UnserializeFrom(const SerializerElement& element) {
SetName(element.GetStringAttribute("name"));

View File

@@ -74,12 +74,10 @@ class GD_CORE_API Effect {
booleanParameters.clear();
}
#if defined(GD_IDE_ONLY)
/**
* \brief Serialize layer.
*/
void SerializeTo(SerializerElement& element) const;
#endif
/**
* \brief Unserialize the layer.

View File

@@ -0,0 +1,140 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "EffectsContainer.h"
#include "Effect.h"
#include "GDCore/Serialization/SerializerElement.h"
namespace gd {
Effect EffectsContainer::badEffect;
EffectsContainer::EffectsContainer() {}
EffectsContainer::EffectsContainer(const EffectsContainer& other) {
Init(other);
}
EffectsContainer& EffectsContainer::operator=(const EffectsContainer& rhs) {
if (this != &rhs) Init(rhs);
return *this;
}
void EffectsContainer::Init(const EffectsContainer& other) {
effects.clear();
for (auto& it : other.effects) {
effects.push_back(std::make_shared<Effect>(*it));
}
}
bool EffectsContainer::HasEffectNamed(const gd::String& name) const {
return (find_if(effects.begin(),
effects.end(),
[&name](const std::shared_ptr<gd::Effect>& effect) {
return effect->GetName() == name;
}) != effects.end());
}
gd::Effect& EffectsContainer::GetEffect(const gd::String& name) {
auto effect = find_if(effects.begin(),
effects.end(),
[&name](std::shared_ptr<gd::Effect>& effect) {
return effect->GetName() == name;
});
if (effect != effects.end()) return **effect;
return badEffect;
}
const gd::Effect& EffectsContainer::GetEffect(const gd::String& name) const {
auto effect = find_if(effects.begin(),
effects.end(),
[&name](const std::shared_ptr<gd::Effect>& effect) {
return effect->GetName() == name;
});
if (effect != effects.end()) return **effect;
return badEffect;
}
gd::Effect& EffectsContainer::GetEffect(std::size_t index) {
return *effects[index];
}
const gd::Effect& EffectsContainer::GetEffect(std::size_t index) const {
return *effects[index];
}
std::size_t EffectsContainer::GetEffectsCount() const { return effects.size(); }
std::size_t EffectsContainer::GetEffectPosition(const gd::String& name) const {
for (std::size_t i = 0; i < effects.size(); ++i) {
if (effects[i]->GetName() == name) return i;
}
return gd::String::npos;
}
gd::Effect& EffectsContainer::InsertNewEffect(const gd::String& name,
std::size_t position) {
auto newEffect = std::make_shared<Effect>();
newEffect->SetName(name);
if (position < effects.size())
effects.insert(effects.begin() + position, newEffect);
else
effects.push_back(newEffect);
return *newEffect;
}
void EffectsContainer::InsertEffect(const gd::Effect& effect,
std::size_t position) {
auto newEffect = std::make_shared<gd::Effect>(effect);
if (position < effects.size())
effects.insert(effects.begin() + position, newEffect);
else
effects.push_back(newEffect);
}
void EffectsContainer::RemoveEffect(const gd::String& name) {
auto effect = find_if(effects.begin(),
effects.end(),
[&name](const std::shared_ptr<gd::Effect>& effect) {
return effect->GetName() == name;
});
if (effect == effects.end()) return;
effects.erase(effect);
}
void EffectsContainer::SwapEffects(std::size_t firstEffectIndex,
std::size_t secondEffectIndex) {
if (firstEffectIndex >= effects.size() || secondEffectIndex >= effects.size())
return;
auto temp = effects[firstEffectIndex];
effects[firstEffectIndex] = effects[secondEffectIndex];
effects[secondEffectIndex] = temp;
}
void EffectsContainer::SerializeTo(SerializerElement& element) const {
element.ConsiderAsArrayOf("effect");
for (std::size_t i = 0; i < GetEffectsCount(); ++i) {
SerializerElement& effectElement = element.AddChild("effect");
GetEffect(i).SerializeTo(effectElement);
}
}
void EffectsContainer::UnserializeFrom(const SerializerElement& element) {
effects.clear();
element.ConsiderAsArrayOf("effect");
for (std::size_t i = 0; i < element.GetChildrenCount(); ++i) {
const SerializerElement& effectElement = element.GetChild(i);
auto effect = std::make_shared<Effect>();
effect->UnserializeFrom(effectElement);
effects.push_back(effect);
}
}
} // namespace gd

View File

@@ -0,0 +1,114 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_EFFECTS_CONTAINER_H
#define GDCORE_EFFECTS_CONTAINER_H
#include <memory>
#include <vector>
#include "GDCore/String.h"
namespace gd {
class Effect;
}
namespace gd {
class SerializerElement;
}
namespace gd {
/**
* \brief Contains effects applied to an entity on screen (i.e: a Layer or an
* Object).
*
* \ingroup PlatformDefinition
*/
class GD_CORE_API EffectsContainer {
public:
EffectsContainer();
EffectsContainer(const EffectsContainer& other);
virtual ~EffectsContainer(){};
EffectsContainer& operator=(const EffectsContainer& rhs);
/**
* \brief Return true if the effect called "name" exists.
*/
bool HasEffectNamed(const gd::String& name) const;
/**
* \brief Return a reference to the effect called "name".
*/
Effect& GetEffect(const gd::String& name);
/**
* \brief Return a reference to the effect called "name".
*/
const Effect& GetEffect(const gd::String& name) const;
/**
* Return a reference to the effect at position "index" in the effects list
*/
Effect& GetEffect(std::size_t index);
/**
* Return a reference to the effect at position "index" in the effects list
*/
const Effect& GetEffect(std::size_t index) const;
/**
* Return the position of the effect called "name" in the effects list
*/
std::size_t GetEffectPosition(const gd::String& name) const;
/**
* Return the number of effecst.
*/
std::size_t GetEffectsCount() const;
/**
* Add a new effect at the specified position in the effects list.
*/
gd::Effect& InsertNewEffect(const gd::String& name, std::size_t position);
/**
* \brief Add a copy of the specified effect in the effects list.
*
* \note No pointer or reference must be kept on the effect passed as
* parameter.
*
* \param theEffect The effect that must be copied and inserted
* into the effects list
* \param position Insertion position.
*/
void InsertEffect(const Effect& theEffect, std::size_t position);
/**
* Remove the specified effect.
*/
void RemoveEffect(const gd::String& name);
/**
* Swap the position of two effects.
*/
void SwapEffects(std::size_t firstEffectIndex, std::size_t secondEffectIndex);
/**
* \brief Serialize the effects container.
*/
void SerializeTo(SerializerElement& element) const;
/**
* \brief Unserialize the effects container.
*/
void UnserializeFrom(const SerializerElement& element);
private:
std::vector<std::shared_ptr<gd::Effect>> effects;
static Effect badEffect;
void Init(const EffectsContainer& other);
};
} // namespace gd
#endif

View File

@@ -17,6 +17,7 @@ void EventsFunction::SerializeTo(SerializerElement& element) const {
element.SetAttribute("fullName", fullName);
element.SetAttribute("description", description);
element.SetAttribute("sentence", sentence);
element.SetBoolAttribute("private", isPrivate);
events.SerializeTo(element.AddChild("events"));
gd::String functionTypeStr = "Action";
@@ -43,6 +44,7 @@ void EventsFunction::UnserializeFrom(gd::Project& project,
fullName = element.GetStringAttribute("fullName");
description = element.GetStringAttribute("description");
sentence = element.GetStringAttribute("sentence");
isPrivate = element.GetBoolAttribute("private");
events.UnserializeFrom(project, element.GetChild("events"));
gd::String functionTypeStr = element.GetStringAttribute("functionType");

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