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31 Commits

Author SHA1 Message Date
Florian Rival
4469203b67 Fix uncaught exception when courses can't be loaded 2025-08-21 18:00:46 +02:00
Florian Rival
48d35a50b5 Fix wrong redirection to AI tab when using initial-dialog=ask-ai in the web-app 2025-08-15 11:06:40 +02:00
Florian Rival
3a0888046f Add a selector to switch the AI used or choose a preset (#7782) 2025-08-14 16:14:39 +02:00
github-actions[bot]
7917994835 Update translations (#7763)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2025-08-14 13:55:44 +02:00
Florian Rival
9e2bab43f7 Rework display of course specializations
Don't show in changelog
2025-08-14 13:54:41 +02:00
Florian Rival
7e03f47f08 Bump newIDE version 2025-08-14 12:37:27 +02:00
Florian Rival
7c6137a4fc Ensure behaviors used in events generated by AI are automatically added to objects 2025-08-13 18:02:24 +02:00
D8H
0cbd6e2fe9 Fix cached materials not being cleared when unloading resources (#7780) 2025-08-11 15:50:22 +02:00
D8H
5acc1f5560 Remove unused imports (#7779)
Don't show in changelog
2025-08-11 12:30:49 +02:00
D8H
887693a90d Forbid camera zoom to be set to 0 (#7778) 2025-08-11 10:30:28 +02:00
D8H
fbb985833f Optimize JavaScript events (avoid a list copy) (#7775)
Only show in developer changelog
2025-08-09 17:58:12 +02:00
D8H
1b3734ff6b Add the unit for 3D angle parameter descriptions (#7774) 2025-08-08 17:13:06 +02:00
D8H
6288b30ac3 Add an alert when editing the default variant of an extension from the store (#7773) 2025-08-08 16:39:50 +02:00
D8H
ee435f7081 Fix the tint action of Sprite to handle floating point color components (#7772) 2025-08-08 15:57:19 +02:00
Gleb Volkov
d75b4eb2a9 Add debug flag to GDJS build script (#7771) 2025-08-08 14:17:26 +02:00
Florian Rival
5eeb505807 Fix tests
Don't show in changelog
2025-08-08 11:36:33 +02:00
Florian Rival
30566e35ce Fix changing language not reloading courses in this language 2025-08-08 10:14:57 +02:00
Florian Rival
e058b7f295 Add line height property for Text objects (#7769) 2025-08-07 18:47:02 +02:00
Florian Rival
902a30a9f8 Update capability user-friendly name and fix test
Don't show in changelog
2025-08-07 16:55:52 +02:00
Florian Rival
8669b94fb0 Improve project information sent to AI with the game resolution
Don't show in changelog
2025-08-05 14:29:58 +02:00
Florian Rival
7fb08aea62 Fix default light effects not added for scenes created by AI 2025-08-04 21:35:52 +02:00
Florian Rival
e7a1548b0e Fix default UI layer position for AI 2025-08-04 15:36:33 +02:00
Florian Rival
bdcb6f0533 Improve extension descriptions 2025-08-04 15:36:21 +02:00
github-actions[bot]
97849ce6f1 Update translations [skip ci] (#7760)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2025-08-01 18:05:51 +02:00
Clément Pasteau
d1c937caf4 Allow redeeming a code from the profile page directly (#7761) 2025-08-01 17:56:43 +02:00
Florian Rival
5ffe6279a2 Fix warning 2025-08-01 16:08:28 +02:00
Clément Pasteau
9260e2b77a Improve bundle listing (#7759)
Do not show in changelog
2025-08-01 15:44:16 +02:00
D8H
593465e2ec Optimize event-function calls (#7758) 2025-08-01 15:19:26 +02:00
github-actions[bot]
8820350760 Update translations [skip ci] (#7756)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2025-08-01 14:12:21 +02:00
Florian Rival
7e1668229a Change how bundle price is calculated to avoid API calls (#7757) 2025-08-01 13:50:26 +02:00
D8H
387b96b9a0 Allow anchors to set the wrapping width of bitmap texts and BBCode texts (#7755) 2025-08-01 11:47:10 +02:00
177 changed files with 2527 additions and 1684 deletions

View File

@@ -18,21 +18,21 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAnimatableExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("AnimatableCapability",
_("Animatable capability"),
_("Animate objects."),
_("Objects with animations"),
_("Actions and conditions for objects having animations (sprite, 3D models...)."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects");
extension.AddInstructionOrExpressionGroupMetadata(_("Animatable capability"))
extension.AddInstructionOrExpressionGroupMetadata(_("Objects with animations"))
.SetIcon("res/actions/animation24.png");
extension.AddInstructionOrExpressionGroupMetadata(_("Animations and images"))
.SetIcon("res/actions/animation24.png");
gd::BehaviorMetadata& aut = extension.AddBehavior(
"AnimatableBehavior",
_("Animatable capability"),
_("Objects with animations"),
"Animation",
_("Animate objects."),
_("Actions and conditions for objects having animations (sprite, 3D models...).."),
"",
"res/actions/animation24.png",
"AnimatableBehavior",

View File

@@ -18,8 +18,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsEffectExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("EffectCapability",
_("Effect capability"),
_("Apply visual effects to objects."),
_("Objects with effects"),
_("Actions/conditions to enable/disable and change parameters of visual effects applied on objects."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects");
@@ -28,9 +28,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsEffectExtension(
gd::BehaviorMetadata& aut = extension.AddBehavior(
"EffectBehavior",
_("Effect capability"),
_("Objects with effects"),
"Effect",
_("Apply visual effects to objects."),
_("Actions/conditions to enable/disable and change parameters of visual effects applied on objects."),
"",
"res/actions/effect_black.svg",
"EffectBehavior",

View File

@@ -18,8 +18,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFlippableExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("FlippableCapability",
_("Flippable capability"),
_("Flip objects."),
_("Flippable objects"),
_("Actions/conditions for objects which can be flipped horizontally or vertically."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects");
@@ -28,9 +28,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFlippableExtension(
gd::BehaviorMetadata& aut = extension.AddBehavior(
"FlippableBehavior",
_("Flippable capability"),
_("Flippable objects"),
"Flippable",
_("Flip objects."),
_("Actions/conditions for objects which can be flipped horizontally or vertically."),
"",
"res/actions/flipX24.png",
"FlippableBehavior",

View File

@@ -18,27 +18,30 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsOpacityExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("OpacityCapability",
_("Opacity capability"),
_("Change the object opacity."),
_("Objects with opacity"),
_("Action/condition/expression to change or "
"check the opacity of an object (0-255)."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects");
extension.AddInstructionOrExpressionGroupMetadata(_("Opacity capability"))
extension.AddInstructionOrExpressionGroupMetadata(_("Objects with opacity"))
.SetIcon("res/actions/opacity24.png");
extension.AddInstructionOrExpressionGroupMetadata(_("Visibility"))
.SetIcon("res/actions/opacity24.png");
gd::BehaviorMetadata& aut = extension.AddBehavior(
"OpacityBehavior",
_("Opacity capability"),
"Opacity",
_("Change the object opacity."),
"",
"res/actions/opacity24.png",
"OpacityBehavior",
std::make_shared<gd::Behavior>(),
std::make_shared<gd::BehaviorsSharedData>())
.SetHidden();
gd::BehaviorMetadata& aut =
extension
.AddBehavior("OpacityBehavior",
_("Objects with opacity"),
"Opacity",
_("Action/condition/expression to change or check the "
"opacity of an object (0-255)."),
"",
"res/actions/opacity24.png",
"OpacityBehavior",
std::make_shared<gd::Behavior>(),
std::make_shared<gd::BehaviorsSharedData>())
.SetHidden();
aut.AddExpressionAndConditionAndAction(
"number",
@@ -52,8 +55,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsOpacityExtension(
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "OpacityBehavior")
.UseStandardParameters(
"number", gd::ParameterOptions::MakeNewOptions().SetDescription(
_("Opacity (0-255)")))
"number",
gd::ParameterOptions::MakeNewOptions().SetDescription(
_("Opacity (0-255)")))
.SetFunctionName("setOpacity")
.SetGetter("getOpacity");
aut.GetAllExpressions()["Value"].SetGroup("");

View File

@@ -16,11 +16,13 @@ namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsResizableExtension(
gd::PlatformExtension &extension) {
extension
.SetExtensionInformation("ResizableCapability",
_("Resizable capability"),
_("Change the object dimensions."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionInformation(
"ResizableCapability",
_("Resizable objects"),
_("Change or compare the size (width/height) of an object which can "
"be resized (i.e: most objects)."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects");
extension.AddInstructionOrExpressionGroupMetadata(_("Size")).SetIcon(
"res/actions/scale24_black.png");
@@ -28,9 +30,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsResizableExtension(
gd::BehaviorMetadata &aut =
extension
.AddBehavior("ResizableBehavior",
_("Resizable capability"),
_("Resizable objects"),
"Resizable",
_("Change the object dimensions."),
_("Change or compare the size (width/height) of an "
"object which can be resized (i.e: most objects)."),
"",
"res/actions/scale24_black.png",
"ResizableBehavior",

View File

@@ -18,27 +18,30 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsScalableExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("ScalableCapability",
_("Scalable capability"),
_("Change the object scale."),
_("Scalable objects"),
_("Actions/conditions/expression to change or "
"check the scale of an object (default: 1)."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects");
extension.AddInstructionOrExpressionGroupMetadata(_("Scalable capability"))
.SetIcon("res/actions/scale24_black.png");
extension.AddInstructionOrExpressionGroupMetadata(_("Size"))
extension.AddInstructionOrExpressionGroupMetadata(_("Scalable objects"))
.SetIcon("res/actions/scale24_black.png");
extension.AddInstructionOrExpressionGroupMetadata(_("Size")).SetIcon(
"res/actions/scale24_black.png");
gd::BehaviorMetadata& aut = extension.AddBehavior(
"ScalableBehavior",
_("Scalable capability"),
"Scale",
_("Change the object scale."),
"",
"res/actions/scale24_black.png",
"ResizableBehavior",
std::make_shared<gd::Behavior>(),
std::make_shared<gd::BehaviorsSharedData>())
.SetHidden();
gd::BehaviorMetadata& aut =
extension
.AddBehavior("ScalableBehavior",
_("Scalable objects"),
"Scale",
_("Actions/conditions/expression to change or check the "
"scale of an object (default: 1)."),
"",
"res/actions/scale24_black.png",
"ResizableBehavior",
std::make_shared<gd::Behavior>(),
std::make_shared<gd::BehaviorsSharedData>())
.SetHidden();
aut.AddExpressionAndConditionAndAction(
"number",

View File

@@ -18,17 +18,17 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTextContainerExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("TextContainerCapability",
_("Text capability"),
_("Objects containing a text"),
_("Allows an object to contain a text, usually shown on screen, that can be modified."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects");
extension.AddInstructionOrExpressionGroupMetadata(_("Text capability"))
extension.AddInstructionOrExpressionGroupMetadata(_("Objects containing a text"))
.SetIcon("res/conditions/text24_black.png");
gd::BehaviorMetadata& aut = extension.AddBehavior(
"TextContainerBehavior",
_("Text capability"),
_("Objects containing a text"),
"Text",
_("Allows an object to contain a text, usually shown on screen, that can be modified."),
"",

View File

@@ -16,7 +16,9 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
.SetExtensionInformation(
"BuiltinCommonConversions",
_("Conversion"),
"Expressions to convert number, texts and quantities.",
"Expressions to convert numbers to string, strings to numbers, "
"angles (degrees from/to radians) and a GDevelop variable to/from a "
"JSON string.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/common-conversions");
@@ -41,7 +43,7 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
extension
.AddStrExpression("LargeNumberToString",
_("Number > Text ( without scientific notation )"),
_("Number > Text (without scientific notation)"),
_("Convert the result of the expression to text, "
"without using the scientific notation"),
"",
@@ -72,7 +74,8 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
_("Convert a variable to JSON"),
_("JSON"),
"res/conditions/toujours24_black.png")
.AddParameter("variable", _("The variable to be stringified"),
.AddParameter("variable",
_("The variable to be stringified"),
"AllowUndeclaredVariable");
// Deprecated

View File

@@ -15,10 +15,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsKeyboardExtension(
.SetExtensionInformation(
"BuiltinKeyboard",
_("Keyboard"),
_("Allows your game to respond to keyboard input. Note that this "
_("Conditions to check keys pressed on a keyboard. Note that this "
"does not work with on-screen keyboard on touch devices: use "
"instead conditions related to touch when making a game for "
"mobile/touchscreen devices."),
"instead mouse/touch conditions when making a game for "
"mobile/touchscreen devices or when making a new game from "
"scratch."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/keyboard")
@@ -84,7 +85,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsKeyboardExtension(
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "");
extension
extension
.AddCondition("AnyKeyReleased",
_("Any key released"),
_("Check if any key is released"),

View File

@@ -16,8 +16,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
.SetExtensionInformation(
"BuiltinMouse",
_("Mouse and touch"),
"Conditions and actions to handle either the mouse or touches on "
"touchscreen. By default, conditions related to the mouse will also "
"Conditions, actions and expressions to handle either the mouse or "
"touches on a touchscreen. Notably: cursor position, mouse wheel, "
"mouse buttons, touch positions, started/end touches, etc...\n"
"\n"
"By default, conditions related to the mouse will also "
"handle the touches - so that it's easier to handle both in your "
"game. You can disable this behavior if you want to handle them "
"separately in different events.",
@@ -273,28 +276,26 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
.SetHidden();
extension
.AddCondition(
"MouseButtonFromTextPressed",
_("Mouse button pressed or touch held"),
_("Check if the specified mouse button is pressed or "
"if a touch is in contact with the screen."),
_("Touch or _PARAM1_ mouse button is down"),
"",
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCondition("MouseButtonFromTextPressed",
_("Mouse button pressed or touch held"),
_("Check if the specified mouse button is pressed or "
"if a touch is in contact with the screen."),
_("Touch or _PARAM1_ mouse button is down"),
"",
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("mouseButton", _("Button to check"))
.MarkAsSimple();
extension
.AddCondition(
"MouseButtonFromTextReleased",
_("Mouse button released"),
_("Check if the specified mouse button was released."),
_("Touch or _PARAM1_ mouse button is released"),
"",
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCondition("MouseButtonFromTextReleased",
_("Mouse button released"),
_("Check if the specified mouse button was released."),
_("Touch or _PARAM1_ mouse button is released"),
"",
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("mouseButton", _("Button to check"))
.MarkAsSimple();

View File

@@ -15,8 +15,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsNetworkExtension(
.SetExtensionInformation(
"BuiltinNetwork",
_("Network"),
_("Features to send web requests, communicate with external \"APIs\" "
"and other network related tasks."),
_("Actions to send web requests, communicate with external \"APIs\" "
"and other network related tasks. Also contains an action to open "
"a URL on the device browser."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/network")

View File

@@ -4,8 +4,8 @@
* reserved. This project is released under the MIT License.
*/
#include "AllBuiltinExtensions.h"
#include "GDCore/Tools/Localization.h"
#include "GDCore/Extensions/Metadata/MultipleInstructionMetadata.h"
#include "GDCore/Tools/Localization.h"
using namespace std;
namespace gd {
@@ -16,7 +16,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
.SetExtensionInformation(
"BuiltinScene",
_("Scene"),
_("Actions and conditions to manipulate the scenes during the game."),
_("Actions/conditions to change the current scene (or pause it and "
"launch another one, or go back to the previous one), check if a "
"scene or the game has just started/resumed, preload assets of a "
"scene, get the current scene name or loading progress, quit the "
"game, set background color, or disable input when focus is lost."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("" /*TODO: Add a documentation page for this */);
@@ -166,25 +170,28 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
.AddCodeOnlyParameter("currentScene", "");
extension
.AddAction("PrioritizeLoadingOfScene",
_("Preload scene"),
_("Preload a scene resources as soon as possible in background."),
_("Preload scene _PARAM1_ in background"),
"",
"res/actions/hourglass_black.svg",
"res/actions/hourglass_black.svg")
.AddAction(
"PrioritizeLoadingOfScene",
_("Preload scene"),
_("Preload a scene resources as soon as possible in background."),
_("Preload scene _PARAM1_ in background"),
"",
"res/actions/hourglass_black.svg",
"res/actions/hourglass_black.svg")
.SetHelpPath("/all-features/resources-loading")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("sceneName", _("Name of the new scene"))
.MarkAsAdvanced();
extension.AddExpressionAndCondition("number",
"SceneLoadingProgress",
_("Scene loading progress"),
_("The progress of resources loading in background for a scene (between 0 and 1)."),
_("_PARAM1_ loading progress"),
_(""),
"res/actions/hourglass_black.svg")
extension
.AddExpressionAndCondition("number",
"SceneLoadingProgress",
_("Scene loading progress"),
_("The progress of resources loading in "
"background for a scene (between 0 and 1)."),
_("_PARAM1_ loading progress"),
_(""),
"res/actions/hourglass_black.svg")
.SetHelpPath("/all-features/resources-loading")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("sceneName", _("Scene name"))
@@ -192,13 +199,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
.MarkAsAdvanced();
extension
.AddCondition("AreSceneAssetsLoaded",
_("Scene preloaded"),
_("Check if scene resources have finished to load in background."),
_("Scene _PARAM1_ was preloaded in background"),
"",
"res/actions/hourglass_black.svg",
"res/actions/hourglass_black.svg")
.AddCondition(
"AreSceneAssetsLoaded",
_("Scene preloaded"),
_("Check if scene resources have finished to load in background."),
_("Scene _PARAM1_ was preloaded in background"),
"",
"res/actions/hourglass_black.svg",
"res/actions/hourglass_black.svg")
.SetHelpPath("/all-features/resources-loading")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("sceneName", _("Scene name"))

View File

@@ -15,12 +15,13 @@ namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("Sprite",
_("Sprite"),
_("Sprite are animated object which can be used "
"for most elements of a game."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionInformation(
"Sprite",
_("Sprite"),
_("Sprite are animated objects which can be used "
"for most elements of a 2D game."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects/sprite");
extension.AddInstructionOrExpressionGroupMetadata(_("Sprite"))
.SetIcon("CppPlatform/Extensions/spriteicon.png");
@@ -30,7 +31,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
.AddObject<SpriteObject>("Sprite",
_("Sprite"),
_("Animated object which can be used for "
"most elements of a game."),
"most elements of a 2D game."),
"CppPlatform/Extensions/spriteicon.png")
.SetCategoryFullName(_("General"))
.SetOpenFullEditorLabel(_("Edit animations"))
@@ -645,11 +646,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
"res/actions/sprite.png")
.AddParameter("object", _("Object"), "Sprite");
obj.AddExpression("AnimationFrameCount",
_("Number of frames"),
_("Number of frames in the current animation of the object"),
_("Animations and images"),
"res/actions/sprite.png")
obj.AddExpression(
"AnimationFrameCount",
_("Number of frames"),
_("Number of frames in the current animation of the object"),
_("Animations and images"),
"res/actions/sprite.png")
.AddParameter("object", _("Object"), "Sprite");
// Deprecated

View File

@@ -16,7 +16,8 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
.SetExtensionInformation(
"BuiltinStringInstructions",
_("Text manipulation"),
"Provides expressions to manipulate strings (also called texts).",
"Provides expressions to manipulate strings (also called texts): new "
"line, upper/lowercase, substring, find, replace, etc...",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("" /*TODO: Add a documentation page for this */);
@@ -191,7 +192,8 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
"res/conditions/toujours24_black.png")
.AddParameter("string", _("Text in which the replacement must be done"))
.AddParameter("string", _("Text to find inside the first text"))
.AddParameter("string", _("Replacement to put instead of the text to find"));
.AddParameter("string",
_("Replacement to put instead of the text to find"));
extension
.AddStrExpression("StrReplaceAll",
@@ -199,10 +201,11 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
_("Replace all occurrences of a text by another."),
"",
"res/conditions/toujours24_black.png")
.AddParameter("string", _("Text in which the replacement(s) must be done"))
.AddParameter("string",
_("Text in which the replacement(s) must be done"))
.AddParameter("string", _("Text to find inside the first text"))
.AddParameter("string", _("Replacement to put instead of the text to find"));
.AddParameter("string",
_("Replacement to put instead of the text to find"));
}
} // namespace gd

View File

@@ -15,9 +15,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
.SetExtensionInformation(
"BuiltinTime",
_("Timers and time"),
"Actions and conditions to run timers, get the current time or "
"modify the time scale (speed at which the game is running - useful "
"for slow motion effects).",
"Actions and conditions to start, pause or reset scene timers, "
"modify the time scale (speed at which the game "
"is running - useful for slow motion effects). Also contains an "
"action that wait for a delay before running the next actions and "
"sub-events and expressions to read the time scale, time delta of "
"the last frame or timer elapsed time.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/timers-and-time");
@@ -192,26 +195,28 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
extension
.AddExpression("TimerElapsedTime",
_("Scene timer value"),
_("Value of a scene timer"),
_("Value of a scene timer (in seconds)"),
"",
"res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("identifier", _("Timer's name"), "sceneTimer");
extension
.AddExpression("TimeFromStart",
_("Time elapsed since the beginning of the scene"),
_("Time elapsed since the beginning of the scene"),
"",
"res/actions/time.png")
.AddExpression(
"TimeFromStart",
_("Time elapsed since the beginning of the scene (in seconds)."),
_("Time elapsed since the beginning of the scene (in seconds)."),
"",
"res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "");
extension
.AddExpression("TempsDebut",
_("Time elapsed since the beginning of the scene"),
_("Time elapsed since the beginning of the scene"),
"",
"res/actions/time.png")
.AddExpression(
"TempsDebut",
_("Time elapsed since the beginning of the scene (in seconds)."),
_("Time elapsed since the beginning of the scene (in seconds)."),
"",
"res/actions/time.png")
.SetHidden()
.AddCodeOnlyParameter("currentScene", "");
@@ -226,16 +231,21 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
extension
.AddExpression("Time",
_("Current time"),
_("Current time"),
_("Gives the current time"),
"",
"res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter(
"stringWithSelector",
_("Hour: hour - Minutes: min - Seconds: sec - Day of month: "
"mday - Months since January: mon - Year since 1900: year - Days "
"since Sunday: wday - Days since Jan 1st: yday - Timestamp (ms): "
"timestamp\""),
_("- Hour of the day: \"hour\"\n"
"- Minutes: \"min\"\n"
"- Seconds: \"sec\"\n"
"- Day of month: \"mday\"\n"
"- Months since January: \"mon\"\n"
"- Year since 1900: \"year\"\n"
"- Days since Sunday: \"wday\"\n"
"- Days since Jan 1st: \"yday\"\n"
"- Timestamp (ms): \"timestamp\""),
"[\"hour\", \"min\", \"sec\", \"mon\", \"year\", \"wday\", \"mday\", "
"\"yday\", \"timestamp\"]");
}

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@@ -15,16 +15,17 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
.SetExtensionInformation(
"BuiltinWindow",
_("Game window and resolution"),
"Provides actions and conditions to manipulate the game window. "
"Actions and conditions to manipulate the game window or change how "
"the game is resized according to the screen size. "
"Depending on the platform on which the game is running, not all of "
"these features can be applied.",
"these features can be applied.\n"
"Also contains expressions to read the screen size.",
"Florian Rival",
"Open source (MIT License)")
.SetCategory("User interface")
.SetExtensionHelpPath("/all-features/window");
extension
.AddInstructionOrExpressionGroupMetadata(
_("Game window and resolution"))
.AddInstructionOrExpressionGroupMetadata(_("Game window and resolution"))
.SetIcon("res/actions/window24.png");
extension

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@@ -162,7 +162,12 @@ module.exports = {
)
.addParameter('object', _('3D object'), '', false)
.addParameter('behavior', _('Behavior'), 'Base3DBehavior')
.useStandardParameters('number', gd.ParameterOptions.makeNewOptions())
.useStandardParameters(
'number',
gd.ParameterOptions.makeNewOptions().setDescription(
_('Angle (in degrees)')
)
)
.setFunctionName('setRotationX')
.setGetter('getRotationX');
@@ -178,7 +183,12 @@ module.exports = {
)
.addParameter('object', _('3D object'), '', false)
.addParameter('behavior', _('Behavior'), 'Base3DBehavior')
.useStandardParameters('number', gd.ParameterOptions.makeNewOptions())
.useStandardParameters(
'number',
gd.ParameterOptions.makeNewOptions().setDescription(
_('Angle (in degrees)')
)
)
.setFunctionName('setRotationY')
.setGetter('getRotationY');
@@ -196,7 +206,7 @@ module.exports = {
)
.addParameter('object', _('3D object'), '', false)
.addParameter('behavior', _('Behavior'), 'Base3DBehavior')
.addParameter('number', _('Rotation angle'), '', false)
.addParameter('number', _('Angle to add (in degrees)'), '', false)
.markAsAdvanced()
.setFunctionName('turnAroundX');
@@ -214,7 +224,7 @@ module.exports = {
)
.addParameter('object', _('3D object'), '', false)
.addParameter('behavior', _('Behavior'), 'Base3DBehavior')
.addParameter('number', _('Rotation angle'), '', false)
.addParameter('number', _('Angle to add (in degrees)'), '', false)
.markAsAdvanced()
.setFunctionName('turnAroundY');
@@ -232,7 +242,7 @@ module.exports = {
)
.addParameter('object', _('3D object'), '', false)
.addParameter('behavior', _('Behavior'), 'Base3DBehavior')
.addParameter('number', _('Rotation angle'), '', false)
.addParameter('number', _('Angle to add (in degrees)'), '', false)
.markAsAdvanced()
.setFunctionName('turnAroundZ');
}
@@ -242,7 +252,7 @@ module.exports = {
.addObject(
'Model3DObject',
_('3D Model'),
_('An animated 3D model.'),
_('An animated 3D model, useful for most elements of a 3D game.'),
'JsPlatform/Extensions/3d_model.svg',
new gd.Model3DObjectConfiguration()
)
@@ -594,7 +604,12 @@ module.exports = {
'res/conditions/3d_box.svg'
)
.addParameter('object', _('3D model'), 'Model3DObject', false)
.useStandardParameters('number', gd.ParameterOptions.makeNewOptions())
.useStandardParameters(
'number',
gd.ParameterOptions.makeNewOptions().setDescription(
_('Angle (in degrees)')
)
)
.setHidden()
.setFunctionName('setRotationX')
.setGetter('getRotationX');
@@ -611,7 +626,12 @@ module.exports = {
'res/conditions/3d_box.svg'
)
.addParameter('object', _('3D model'), 'Model3DObject', false)
.useStandardParameters('number', gd.ParameterOptions.makeNewOptions())
.useStandardParameters(
'number',
gd.ParameterOptions.makeNewOptions().setDescription(
_('Angle (in degrees)')
)
)
.setHidden()
.setFunctionName('setRotationY')
.setGetter('getRotationY');
@@ -630,7 +650,7 @@ module.exports = {
'res/conditions/3d_box.svg'
)
.addParameter('object', _('3D model'), 'Model3DObject', false)
.addParameter('number', _('Rotation angle'), '', false)
.addParameter('number', _('Angle to add (in degrees)'), '', false)
.markAsAdvanced()
.setHidden()
.setFunctionName('turnAroundX');
@@ -649,7 +669,7 @@ module.exports = {
'res/conditions/3d_box.svg'
)
.addParameter('object', _('3D model'), 'Model3DObject', false)
.addParameter('number', _('Rotation angle'), '', false)
.addParameter('number', _('Angle to add (in degrees)'), '', false)
.markAsAdvanced()
.setHidden()
.setFunctionName('turnAroundY');
@@ -668,7 +688,7 @@ module.exports = {
'res/conditions/3d_box.svg'
)
.addParameter('object', _('3D model'), 'Model3DObject', false)
.addParameter('number', _('Rotation angle'), '', false)
.addParameter('number', _('Angle to add (in degrees)'), '', false)
.markAsAdvanced()
.setHidden()
.setFunctionName('turnAroundZ');
@@ -1493,7 +1513,12 @@ module.exports = {
'res/conditions/3d_box.svg'
)
.addParameter('object', _('3D cube'), 'Cube3DObject', false)
.useStandardParameters('number', gd.ParameterOptions.makeNewOptions())
.useStandardParameters(
'number',
gd.ParameterOptions.makeNewOptions().setDescription(
_('Angle (in degrees)')
)
)
.setFunctionName('setRotationX')
.setHidden()
.setGetter('getRotationX');
@@ -1510,7 +1535,12 @@ module.exports = {
'res/conditions/3d_box.svg'
)
.addParameter('object', _('3D cube'), 'Cube3DObject', false)
.useStandardParameters('number', gd.ParameterOptions.makeNewOptions())
.useStandardParameters(
'number',
gd.ParameterOptions.makeNewOptions().setDescription(
_('Angle (in degrees)')
)
)
.setFunctionName('setRotationY')
.setHidden()
.setGetter('getRotationY');

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@@ -383,6 +383,10 @@ namespace gdjs {
return this._renderer.getHeight();
}
override setWidth(width: float): void {
this.setWrappingWidth(width);
}
override getDrawableY(): float {
return (
this.getY() -

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@@ -426,6 +426,10 @@ namespace gdjs {
return this._renderer.getHeight();
}
override setWidth(width: float): void {
this.setWrappingWidth(width);
}
override getDrawableY(): float {
return (
this.getY() -

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@@ -21,7 +21,9 @@ module.exports = {
.setExtensionInformation(
'FileSystem',
_('File system'),
_('Access the filesystem of the operating system.'),
_(
'Access the filesystem of the operating system - only works on native, desktop games exported to Windows, Linux or macOS.'
),
'Matthias Meike',
'Open source (MIT License)'
)

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@@ -5,23 +5,25 @@ Copyright (c) 2008-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#include <iostream>
#include "GDCore/Extensions/PlatformExtension.h"
#include "GDCore/Tools/Localization.h"
#include <iostream>
void DeclareInventoryExtension(gd::PlatformExtension& extension) {
extension.SetExtensionInformation(
"Inventory",
_("Inventories"),
_("Provides actions and conditions to add an inventory to your game, "
"with items in memory."),
"Florian Rival",
"Open source (MIT License)")
extension
.SetExtensionInformation(
"Inventory",
_("Inventories"),
_("Actions and conditions to store named inventories in memory, "
"with items (indexed by their name), a count for each of them, "
"a maximum count and an equipped state. Can be loaded/saved "
"from/to a GDevelop variable."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/inventory")
.SetCategory("Game mechanic");
extension
.AddInstructionOrExpressionGroupMetadata(_("Inventories"))
extension.AddInstructionOrExpressionGroupMetadata(_("Inventories"))
.SetIcon("CppPlatform/Extensions/Inventoryicon.png");
extension
@@ -164,14 +166,15 @@ void DeclareInventoryExtension(gd::PlatformExtension& extension) {
.SetFunctionName("InventoryTools::IsEquipped");
extension
.AddAction("SerializeToVariable",
_("Save an inventory in a scene variable"),
_("Save all the items of the inventory in a scene variable, so that "
"it can be restored later."),
_("Save inventory _PARAM1_ in variable _PARAM2_"),
_("Variables"),
"CppPlatform/Extensions/Inventoryicon.png",
"CppPlatform/Extensions/Inventoryicon.png")
.AddAction(
"SerializeToVariable",
_("Save an inventory in a scene variable"),
_("Save all the items of the inventory in a scene variable, so that "
"it can be restored later."),
_("Save inventory _PARAM1_ in variable _PARAM2_"),
_("Variables"),
"CppPlatform/Extensions/Inventoryicon.png",
"CppPlatform/Extensions/Inventoryicon.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Inventory name"))
@@ -204,13 +207,14 @@ void DeclareInventoryExtension(gd::PlatformExtension& extension) {
.SetFunctionName("InventoryTools::Count");
extension
.AddExpression("Maximum",
_("Item maximum"),
_("Get the maximum of an item in the inventory, or 0 if it is unlimited"),
"",
"CppPlatform/Extensions/Inventoryicon.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Inventory name"))
.AddParameter("string", _("Item name"))
.SetFunctionName("InventoryTools::Maximum");
.AddExpression("Maximum",
_("Item maximum"),
_("Get the maximum of an item in the inventory, or 0 if "
"it is unlimited"),
"",
"CppPlatform/Extensions/Inventoryicon.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Inventory name"))
.AddParameter("string", _("Item name"))
.SetFunctionName("InventoryTools::Maximum");
}

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@@ -21,7 +21,9 @@ module.exports = {
.setExtensionInformation(
'Leaderboards',
_('Leaderboards'),
_('Allow your game to send scores to your leaderboards.'),
_(
'Allow your game to send scores to your leaderboards (anonymously or from the logged-in player) or display existing leaderboards to the player.'
),
'Florian Rival',
'Open source (MIT License)'
)

View File

@@ -22,7 +22,7 @@ module.exports = {
'Lighting',
_('Lights'),
'This provides a light object, and a behavior to mark other objects as being obstacles for the lights. This is a great way to create a special atmosphere to your game, along with effects, make it more realistic or to create gameplays based on lights.',
'This provides a 2D light object, and a behavior to mark other 2D objects as being obstacles for the lights. This is a great way to create a special atmosphere to your game, along with effects, make it more realistic or to create gameplays based on lights.',
'Harsimran Virk',
'MIT'
)
@@ -51,7 +51,7 @@ module.exports = {
_('Light Obstacle Behavior'),
'LightObstacleBehavior',
_(
'Flag objects as being obstacles to light. The light emitted by light objects will be stopped by the object.'
'Flag objects as being obstacles to 2D lights. The light emitted by light objects will be stopped by the object. This does not work on 3D objects and 3D games.'
),
'',
'CppPlatform/Extensions/lightObstacleIcon32.png',
@@ -164,7 +164,7 @@ module.exports = {
'LightObject',
_('Light'),
_(
'Displays a light on the scene, with a customizable radius and color. Add then the Light Obstacle behavior to the objects that must act as obstacle to the lights.'
'Displays a 2D light on the scene, with a customizable radius and color. Add then the Light Obstacle behavior to the objects that must act as obstacle to the lights.'
),
'CppPlatform/Extensions/lightIcon32.png',
lightObject

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@@ -239,7 +239,7 @@ namespace gdjs {
instanceContainer: gdjs.RuntimeInstanceContainer,
objectsLists: Hashtable<gdjs.RuntimeObject[]>,
obj: gdjs.RuntimeObject | null,
eventsFunctionContext: EventsFunctionContext | undefined
eventsFunctionContext: EventsFunctionContext | null | undefined
) {
if (obj === null) {
return false;

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@@ -21,7 +21,9 @@ module.exports = {
.setExtensionInformation(
'Multiplayer',
_('Multiplayer'),
_('Allow players to connect to lobbies and play together.'),
_(
'This allows players to join online lobbies and synchronize gameplay across devices without needing to manage servers or networking.\n\nUse the "Open game lobbies" action to let players join a game, and use conditions like "Lobby game has just started" to begin gameplay. Add the "Multiplayer object" behavior to game objects that should be synchronized, and assign or change their ownership using player numbers. Variables and game state (like scenes, scores, or timers) are automatically synced by the host, with options to change ownership or disable sync when needed. Common multiplayer logic —like handling joins/leaves, collisions, and host migration— is supported out-of-the-box for up to 8 players per game.'
),
'Florian Rival',
'Open source (MIT License)'
)

View File

@@ -389,26 +389,15 @@ namespace gdjs {
this.updatePosition();
}
setColor(rgbColor): void {
const colors = rgbColor.split(';');
if (colors.length < 3) {
return;
}
this._centerSprite.tint = gdjs.rgbToHexNumber(
parseInt(colors[0], 10),
parseInt(colors[1], 10),
parseInt(colors[2], 10)
);
setColor(rgbOrHexColor: string): void {
const tint = gdjs.rgbOrHexStringToNumber(rgbOrHexColor);
this._centerSprite.tint = tint;
for (
let borderCounter = 0;
borderCounter < this._borderSprites.length;
borderCounter++
) {
this._borderSprites[borderCounter].tint = gdjs.rgbToHexNumber(
parseInt(colors[0], 10),
parseInt(colors[1], 10),
parseInt(colors[2], 10)
);
this._borderSprites[borderCounter].tint = tint;
}
this._spritesContainer.cacheAsBitmap = false;
}
@@ -416,11 +405,11 @@ namespace gdjs {
getColor() {
const rgb = new PIXI.Color(this._centerSprite.tint).toRgbArray();
return (
Math.floor(rgb[0] * 255) +
Math.round(rgb[0] * 255) +
';' +
Math.floor(rgb[1] * 255) +
Math.round(rgb[1] * 255) +
';' +
Math.floor(rgb[2] * 255)
Math.round(rgb[2] * 255)
);
}

View File

@@ -15,7 +15,7 @@ void DeclarePrimitiveDrawingExtension(gd::PlatformExtension& extension) {
.SetExtensionInformation(
"PrimitiveDrawing",
_("Shape painter"),
_("This provides an object that can be used to draw arbitrary shapes "
_("An object that can be used to draw arbitrary 2D shapes "
"on the screen using events."),
"Florian Rival and Aurélien Vivet",
"Open source (MIT License)")
@@ -28,7 +28,7 @@ void DeclarePrimitiveDrawingExtension(gd::PlatformExtension& extension) {
.AddObject<ShapePainterObject>(
"Drawer", //"Drawer" is kept for compatibility with GD<=3.6.76
_("Shape painter"),
_("Allows you to draw simple shapes on the screen using the "
_("Allows to draw simple 2D shapes on the screen using the "
"events."),
"CppPlatform/Extensions/primitivedrawingicon.png")
.SetCategoryFullName(_("Advanced"))
@@ -125,11 +125,11 @@ void DeclarePrimitiveDrawingExtension(gd::PlatformExtension& extension) {
.SetFunctionName("DrawEllipse");
obj.AddAction("FilletRectangle",
_("Fillet Rectangle"),
_("Draw a fillet rectangle on screen"),
_("Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a fillet "
"rectangle (fillet: _PARAM5_)"
"with _PARAM0_"),
_("Fillet Rectangle"),
_("Draw a fillet rectangle on screen"),
_("Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a fillet "
"rectangle (fillet: _PARAM5_)"
"with _PARAM0_"),
_("Drawing"),
"res/actions/filletRectangle24.png",
"res/actions/filletRectangle.png")
@@ -142,7 +142,6 @@ void DeclarePrimitiveDrawingExtension(gd::PlatformExtension& extension) {
.AddParameter("expression", _("Fillet (in pixels)"))
.SetFunctionName("DrawFilletRectangle");
obj.AddAction("RoundedRectangle",
_("Rounded rectangle"),
_("Draw a rounded rectangle on screen"),
@@ -170,54 +169,53 @@ void DeclarePrimitiveDrawingExtension(gd::PlatformExtension& extension) {
_("Drawing"),
"res/actions/chamferRectangle24.png",
"res/actions/chamferRectangle.png")
.AddParameter("object", _("Shape Painter object"), "Drawer")
.AddParameter("expression", _("Left X position"))
.AddParameter("expression", _("Top Y position"))
.AddParameter("expression", _("Right X position"))
.AddParameter("expression", _("Bottom Y position"))
.AddParameter("expression", _("Chamfer (in pixels)"))
.SetFunctionName("DrawChamferRectangle");
.AddParameter("object", _("Shape Painter object"), "Drawer")
.AddParameter("expression", _("Left X position"))
.AddParameter("expression", _("Top Y position"))
.AddParameter("expression", _("Right X position"))
.AddParameter("expression", _("Bottom Y position"))
.AddParameter("expression", _("Chamfer (in pixels)"))
.SetFunctionName("DrawChamferRectangle");
obj.AddAction("Torus",
_("Torus"),
_("Draw a torus on screen"),
_("Draw at _PARAM1_;_PARAM2_ a torus with "
"inner radius: _PARAM3_, outer radius: _PARAM4_ and "
"with start arc angle: _PARAM5_°, end angle: _PARAM6_° "
"with _PARAM0_"),
_("Drawing"),
"res/actions/torus24.png",
"res/actions/torus.png")
.AddParameter("object", _("Shape Painter object"), "Drawer")
.AddParameter("expression", _("X position of center"))
.AddParameter("expression", _("Y position of center"))
.AddParameter("expression", _("Inner Radius (in pixels)"))
.AddParameter("expression", _("Outer Radius (in pixels)"))
.AddParameter("expression", _("Start Arc (in degrees)"))
.AddParameter("expression", _("End Arc (in degrees)"))
.SetFunctionName("DrawTorus");
_("Torus"),
_("Draw a torus on screen"),
_("Draw at _PARAM1_;_PARAM2_ a torus with "
"inner radius: _PARAM3_, outer radius: _PARAM4_ and "
"with start arc angle: _PARAM5_°, end angle: _PARAM6_° "
"with _PARAM0_"),
_("Drawing"),
"res/actions/torus24.png",
"res/actions/torus.png")
.AddParameter("object", _("Shape Painter object"), "Drawer")
.AddParameter("expression", _("X position of center"))
.AddParameter("expression", _("Y position of center"))
.AddParameter("expression", _("Inner Radius (in pixels)"))
.AddParameter("expression", _("Outer Radius (in pixels)"))
.AddParameter("expression", _("Start Arc (in degrees)"))
.AddParameter("expression", _("End Arc (in degrees)"))
.SetFunctionName("DrawTorus");
obj.AddAction("RegularPolygon",
_("Regular Polygon"),
_("Draw a regular polygon on screen"),
_("Draw at _PARAM1_;_PARAM2_ a regular polygon with _PARAM3_ sides and radius: "
_("Draw at _PARAM1_;_PARAM2_ a regular polygon with _PARAM3_ "
"sides and radius: "
"_PARAM4_ (rotation: _PARAM5_) "
"with _PARAM0_"),
_("Drawing"),
"res/actions/regularPolygon24.png",
"res/actions/regularPolygon.png")
_("Drawing"),
"res/actions/regularPolygon24.png",
"res/actions/regularPolygon.png")
.AddParameter("object", _("Shape Painter object"), "Drawer")
.AddParameter("expression", _("X position of center"))
.AddParameter("expression", _("Y position of center"))
.AddParameter("expression",
_("Number of sides of the polygon (minimum: 3)"))
.AddParameter("expression", _("Radius (in pixels)"))
.AddParameter("expression", _("Rotation (in degrees)"))
.SetFunctionName("DrawRegularPolygon");
.AddParameter("object", _("Shape Painter object"), "Drawer")
.AddParameter("expression", _("X position of center"))
.AddParameter("expression", _("Y position of center"))
.AddParameter("expression",
_("Number of sides of the polygon (minimum: 3)"))
.AddParameter("expression", _("Radius (in pixels)"))
.AddParameter("expression", _("Rotation (in degrees)"))
.SetFunctionName("DrawRegularPolygon");
obj.AddAction(
"Star",

View File

@@ -202,28 +202,18 @@ namespace gdjs {
this._loadingSpineAtlases.clear();
}
/**
* Unload the specified list of resources:
* this clears the Spine atlases loaded in this manager.
*
* Usually called when scene resoures are unloaded.
*
* @param resourcesList The list of specific resources
*/
unloadResourcesList(resourcesList: ResourceData[]): void {
resourcesList.forEach((resourceData) => {
const loadedSpineAtlas = this._loadedSpineAtlases.get(resourceData);
if (loadedSpineAtlas) {
loadedSpineAtlas.dispose();
this._loadedSpineAtlases.delete(resourceData);
}
unloadResource(resourceData: ResourceData): void {
const loadedSpineAtlas = this._loadedSpineAtlases.get(resourceData);
if (loadedSpineAtlas) {
loadedSpineAtlas.dispose();
this._loadedSpineAtlases.delete(resourceData);
}
const loadingSpineAtlas = this._loadingSpineAtlases.get(resourceData);
if (loadingSpineAtlas) {
loadingSpineAtlas.then((atl) => atl.dispose());
this._loadingSpineAtlases.delete(resourceData);
}
});
const loadingSpineAtlas = this._loadingSpineAtlases.get(resourceData);
if (loadingSpineAtlas) {
loadingSpineAtlas.then((atl) => atl.dispose());
this._loadingSpineAtlases.delete(resourceData);
}
}
}
}

View File

@@ -127,21 +127,11 @@ namespace gdjs {
this._loadedSpines.clear();
}
/**
* Unload the specified list of resources:
* this clears the Spine skeleton data loaded in this manager.
*
* Usually called when scene resoures are unloaded.
*
* @param resourcesList The list of specific resources
*/
unloadResourcesList(resourcesList: ResourceData[]): void {
resourcesList.forEach((resourceData) => {
const loadedSpine = this._loadedSpines.get(resourceData);
if (loadedSpine) {
this._loadedSpines.delete(resourceData);
}
});
unloadResource(resourceData: ResourceData): void {
const loadedSpine = this._loadedSpines.get(resourceData);
if (loadedSpine) {
this._loadedSpines.delete(resourceData);
}
}
}
}

View File

@@ -13,7 +13,8 @@ void DeclareSystemInfoExtension(gd::PlatformExtension& extension) {
.SetExtensionInformation(
"SystemInfo",
_("System information"),
_("Get information about the system and device running the game."),
_("Conditions to check if the device has a touchscreen, is a mobile, "
"or if the game runs as a preview."),
"Florian Rival",
"Open source (MIT License)")
.SetCategory("Advanced");

View File

@@ -449,6 +449,16 @@ void DeclareTextObjectExtension(gd::PlatformExtension& extension) {
.AddParameter("object", _("Object"), "Text")
.UseStandardParameters("number", gd::ParameterOptions::MakeNewOptions());
obj.AddExpressionAndConditionAndAction("number",
"LineHeight",
_("Line height"),
_("the line height of a text object"),
_("the line height"),
"",
"res/actions/font24.png")
.AddParameter("object", _("Object"), "Text")
.UseStandardParameters("number", gd::ParameterOptions::MakeNewOptions());
// Support for deprecated "Size" actions/conditions:
obj.AddDuplicatedAction("Size", "Text::SetFontSize").SetHidden();
obj.AddDuplicatedCondition("Size", "Text::FontSize").SetHidden();

View File

@@ -96,6 +96,14 @@ class TextObjectJsExtension : public gd::PlatformExtension {
.SetFunctionName("setOutlineThickness")
.SetGetter("getOutlineThickness");
GetAllExpressionsForObject("TextObject::Text")["LineHeight"]
.SetFunctionName("getLineHeight");
GetAllConditionsForObject("TextObject::Text")["TextObject::Text::LineHeight"]
.SetFunctionName("getLineHeight");
GetAllActionsForObject("TextObject::Text")["TextObject::Text::SetLineHeight"]
.SetFunctionName("setLineHeight")
.SetGetter("getLineHeight");
GetAllActionsForObject("TextObject::Text")["TextObject::ShowShadow"]
.SetFunctionName("showShadow");
GetAllConditionsForObject("TextObject::Text")["TextObject::Text::IsShadowEnabled"]

View File

@@ -20,6 +20,7 @@ using namespace std;
TextObject::TextObject()
: text("Text"),
characterSize(20),
lineHeight(0),
fontName(""),
smoothed(true),
bold(false),
@@ -50,6 +51,10 @@ bool TextObject::UpdateProperty(const gd::String& propertyName,
characterSize = newValue.To<double>();
return true;
}
if (propertyName == "lineHeight") {
lineHeight = newValue.To<double>();
return true;
}
if (propertyName == "font") {
fontName = newValue;
return true;
@@ -129,6 +134,13 @@ std::map<gd::String, gd::PropertyDescriptor> TextObject::GetProperties() const {
.SetMeasurementUnit(gd::MeasurementUnit::GetPixel())
.SetGroup(_("Font"));
objectProperties["lineHeight"]
.SetValue(gd::String::From(lineHeight))
.SetType("number")
.SetLabel(_("Line height"))
.SetMeasurementUnit(gd::MeasurementUnit::GetPixel())
.SetGroup(_("Font"));
objectProperties["font"]
.SetValue(fontName)
.SetType("resource")
@@ -271,6 +283,7 @@ void TextObject::DoUnserializeFrom(gd::Project& project,
SetCharacterSize(content.GetChild("characterSize", 0, "CharacterSize")
.GetValue()
.GetInt());
SetLineHeight(content.GetDoubleAttribute("lineHeight", 0));
smoothed = content.GetBoolAttribute("smoothed");
bold = content.GetBoolAttribute("bold");
italic = content.GetBoolAttribute("italic");
@@ -339,6 +352,7 @@ void TextObject::DoSerializeTo(gd::SerializerElement& element) const {
content.AddChild("textAlignment").SetValue(GetTextAlignment());
content.AddChild("verticalTextAlignment").SetValue(GetVerticalTextAlignment());
content.AddChild("characterSize").SetValue(GetCharacterSize());
content.AddChild("lineHeight").SetValue(GetLineHeight());
content.AddChild("color").SetValue(GetColor());
content.SetAttribute("smoothed", smoothed);

View File

@@ -49,6 +49,12 @@ class GD_EXTENSION_API TextObject : public gd::ObjectConfiguration {
*/
inline double GetCharacterSize() const { return characterSize; };
/** \brief Change the line height. */
inline void SetLineHeight(double value) { lineHeight = value; };
/** \brief Get the line height. */
inline double GetLineHeight() const { return lineHeight; };
/** \brief Return the name of the font resource used for the text.
*/
inline const gd::String& GetFontName() const { return fontName; };
@@ -120,6 +126,7 @@ class GD_EXTENSION_API TextObject : public gd::ObjectConfiguration {
gd::String text;
double characterSize;
double lineHeight;
gd::String fontName;
bool smoothed;
bool bold, italic, underlined;

View File

@@ -86,6 +86,7 @@ namespace gdjs {
? style.dropShadowDistance + style.dropShadowBlur
: 0;
style.padding = Math.ceil(this._object._padding + extraPaddingForShadow);
style.lineHeight = this._object._lineHeight;
// Prevent spikey outlines by adding a miter limit
style.miterLimit = 3;

View File

@@ -22,6 +22,8 @@ namespace gdjs {
text: string;
textAlignment: string;
verticalTextAlignment: string;
/** The line height */
lineHeight: float;
isOutlineEnabled: boolean;
outlineThickness: float;
@@ -62,6 +64,7 @@ namespace gdjs {
sha: float;
shb: float;
pad: integer;
lh: float;
};
export type TextObjectNetworkSyncData = ObjectNetworkSyncData &
@@ -101,6 +104,8 @@ namespace gdjs {
_shadowAngle: float;
_shadowBlur: float;
_lineHeight: float;
_padding: integer = 5;
_str: string;
_renderer: gdjs.TextRuntimeObjectRenderer;
@@ -139,6 +144,7 @@ namespace gdjs {
this._shadowDistance = content.shadowDistance;
this._shadowBlur = content.shadowBlurRadius;
this._shadowAngle = content.shadowAngle;
this._lineHeight = content.lineHeight || 0;
this._renderer = new gdjs.TextRuntimeObjectRenderer(
this,
@@ -149,7 +155,7 @@ namespace gdjs {
this.onCreated();
}
updateFromObjectData(
override updateFromObjectData(
oldObjectData: TextObjectData,
newObjectData: TextObjectData
): boolean {
@@ -211,10 +217,13 @@ namespace gdjs {
if (oldContent.shadowBlurRadius !== newContent.shadowBlurRadius) {
this.setShadowBlurRadius(newContent.shadowBlurRadius);
}
if ((oldContent.lineHeight || 0) !== (newContent.lineHeight || 0)) {
this.setLineHeight(newContent.lineHeight || 0);
}
return true;
}
getNetworkSyncData(): TextObjectNetworkSyncData {
override getNetworkSyncData(): TextObjectNetworkSyncData {
return {
...super.getNetworkSyncData(),
str: this._str,
@@ -238,11 +247,12 @@ namespace gdjs {
shd: this._shadowDistance,
sha: this._shadowAngle,
shb: this._shadowBlur,
lh: this._lineHeight,
pad: this._padding,
};
}
updateFromNetworkSyncData(
override updateFromNetworkSyncData(
networkSyncData: TextObjectNetworkSyncData
): void {
super.updateFromNetworkSyncData(networkSyncData);
@@ -312,28 +322,30 @@ namespace gdjs {
if (networkSyncData.shb !== undefined) {
this.setShadowBlurRadius(networkSyncData.shb);
}
if (networkSyncData.lh !== undefined) {
this.setLineHeight(networkSyncData.lh);
}
if (networkSyncData.pad !== undefined) {
this.setPadding(networkSyncData.pad);
}
}
getRendererObject() {
override getRendererObject() {
return this._renderer.getRendererObject();
}
update(instanceContainer: gdjs.RuntimeInstanceContainer): void {
override update(instanceContainer: gdjs.RuntimeInstanceContainer): void {
this._renderer.ensureUpToDate();
}
onDestroyed(): void {
override onDestroyed(): void {
super.onDestroyed();
this._renderer.destroy();
}
/**
* Initialize the extra parameters that could be set for an instance.
*/
extraInitializationFromInitialInstance(initialInstanceData: InstanceData) {
override extraInitializationFromInitialInstance(
initialInstanceData: InstanceData
) {
if (initialInstanceData.customSize) {
this.setWrappingWidth(initialInstanceData.width);
this.setWrapping(true);
@@ -353,27 +365,17 @@ namespace gdjs {
this._renderer.updatePosition();
}
/**
* Set object position on X axis.
*/
setX(x: float): void {
override setX(x: float): void {
super.setX(x);
this._updateTextPosition();
}
/**
* Set object position on Y axis.
*/
setY(y: float): void {
override setY(y: float): void {
super.setY(y);
this._updateTextPosition();
}
/**
* Set the angle of the object.
* @param angle The new angle of the object
*/
setAngle(angle: float): void {
override setAngle(angle: float): void {
super.setAngle(angle);
this._renderer.updateAngle();
}
@@ -455,6 +457,22 @@ namespace gdjs {
this._renderer.updateStyle();
}
/**
* Get the line height of the text.
*/
getLineHeight(): float {
return this._lineHeight;
}
/**
* Set the line height of the text.
* @param value The new line height for the text.
*/
setLineHeight(value: float): void {
this._lineHeight = value;
this._renderer.updateStyle();
}
/**
* Set the name of the resource to use for the font.
* @param fontResourceName The name of the font resource.
@@ -499,14 +517,14 @@ namespace gdjs {
/**
* Get width of the text.
*/
getWidth(): float {
override getWidth(): float {
return this._wrapping ? this._wrappingWidth : this._renderer.getWidth();
}
/**
* Get height of the text.
*/
getHeight(): float {
override getHeight(): float {
return this._renderer.getHeight();
}
@@ -584,16 +602,10 @@ namespace gdjs {
/**
* Change the text color.
* @param colorString color as a "R;G;B" string, for example: "255;0;0"
* @param rgbOrHexColor color as a "R;G;B" string, for example: "255;0;0"
*/
setColor(colorString: string): void {
const color = colorString.split(';');
if (color.length < 3) {
return;
}
this._color[0] = parseInt(color[0], 10);
this._color[1] = parseInt(color[1], 10);
this._color[2] = parseInt(color[2], 10);
setColor(rgbOrHexColor: string): void {
this._color = gdjs.rgbOrHexToRGBColor(rgbOrHexColor);
this._useGradient = false;
this._renderer.updateStyle();
}
@@ -685,11 +697,11 @@ namespace gdjs {
}
}
setWidth(width: float): void {
override setWidth(width: float): void {
this.setWrappingWidth(width);
}
getDrawableY(): float {
override getDrawableY(): float {
return (
this.getY() -
(this._verticalTextAlignment === 'center'
@@ -702,18 +714,12 @@ namespace gdjs {
/**
* Set the outline for the text object.
* @param str color as a "R;G;B" string, for example: "255;0;0"
* @param rgbOrHexColor color as a "R;G;B" string, for example: "255;0;0"
* @param thickness thickness of the outline (0 = disabled)
* @deprecated Prefer independent setters.
*/
setOutline(str: string, thickness: number): void {
const color = str.split(';');
if (color.length < 3) {
return;
}
this._outlineColor[0] = parseInt(color[0], 10);
this._outlineColor[1] = parseInt(color[1], 10);
this._outlineColor[2] = parseInt(color[2], 10);
setOutline(rgbOrHexColor: string, thickness: number): void {
this._outlineColor = gdjs.rgbOrHexToRGBColor(rgbOrHexColor);
this._outlineThickness = thickness;
this._renderer.updateStyle();
}
@@ -755,25 +761,19 @@ namespace gdjs {
/**
* Set the shadow for the text object.
* @param str color as a "R;G;B" string, for example: "255;0;0"
* @param rgbOrHexColor color as a "R;G;B" string, for example: "255;0;0"
* @param distance distance between the shadow and the text, in pixels.
* @param blur amount of shadow blur, in pixels.
* @param angle shadow offset direction, in degrees.
* @deprecated Prefer independent setters.
*/
setShadow(
str: string,
rgbOrHexColor: string,
distance: number,
blur: integer,
angle: float
): void {
const color = str.split(';');
if (color.length < 3) {
return;
}
this._shadowColor[0] = parseInt(color[0], 10);
this._shadowColor[1] = parseInt(color[1], 10);
this._shadowColor[2] = parseInt(color[2], 10);
this._shadowColor = gdjs.rgbOrHexToRGBColor(rgbOrHexColor);
this._shadowDistance = distance;
this._shadowBlur = blur;
this._shadowAngle = angle;
@@ -886,38 +886,18 @@ namespace gdjs {
strThirdColor: string,
strFourthColor: string
): void {
const colorFirst = strFirstColor.split(';');
const colorSecond = strSecondColor.split(';');
const colorThird = strThirdColor.split(';');
const colorFourth = strFourthColor.split(';');
this._gradient = [];
if (colorFirst.length == 3) {
this._gradient.push([
parseInt(colorFirst[0], 10),
parseInt(colorFirst[1], 10),
parseInt(colorFirst[2], 10),
]);
if (strFirstColor) {
this._gradient.push(gdjs.rgbOrHexToRGBColor(strFirstColor));
}
if (colorSecond.length == 3) {
this._gradient.push([
parseInt(colorSecond[0], 10),
parseInt(colorSecond[1], 10),
parseInt(colorSecond[2], 10),
]);
if (strSecondColor) {
this._gradient.push(gdjs.rgbOrHexToRGBColor(strSecondColor));
}
if (colorThird.length == 3) {
this._gradient.push([
parseInt(colorThird[0], 10),
parseInt(colorThird[1], 10),
parseInt(colorThird[2], 10),
]);
if (strThirdColor) {
this._gradient.push(gdjs.rgbOrHexToRGBColor(strThirdColor));
}
if (colorFourth.length == 3) {
this._gradient.push([
parseInt(colorFourth[0], 10),
parseInt(colorFourth[1], 10),
parseInt(colorFourth[2], 10),
]);
if (strFourthColor) {
this._gradient.push(gdjs.rgbOrHexToRGBColor(strFourthColor));
}
this._gradientType = strGradientType;
this._useGradient = this._gradient.length > 1 ? true : false;

View File

@@ -17,7 +17,7 @@ void DeclareTiledSpriteObjectExtension(gd::PlatformExtension& extension) {
.SetExtensionInformation(
"TiledSpriteObject",
_("Tiled Sprite Object"),
"Displays an image in a repeating pattern over an area. Useful for "
"Displays a 2D image in a repeating pattern over an area. Useful for "
"making backgrounds, including background that are scrolling when "
"the camera moves. This is more performant than using multiple "
"Sprite objects.",

View File

@@ -92,28 +92,18 @@ namespace gdjs {
-this._object._yOffset % this._tiledSprite.texture.height;
}
setColor(rgbColor: string): void {
const colors = rgbColor.split(';');
if (colors.length < 3) {
return;
}
this._tiledSprite.tint =
'0x' +
gdjs.rgbToHex(
parseInt(colors[0], 10),
parseInt(colors[1], 10),
parseInt(colors[2], 10)
);
setColor(rgbOrHexColor: string): void {
this._tiledSprite.tint = gdjs.rgbOrHexStringToNumber(rgbOrHexColor);
}
getColor() {
const rgb = new PIXI.Color(this._tiledSprite.tint).toRgbArray();
return (
Math.floor(rgb[0] * 255) +
Math.round(rgb[0] * 255) +
';' +
Math.floor(rgb[1] * 255) +
Math.round(rgb[1] * 255) +
';' +
Math.floor(rgb[2] * 255)
Math.round(rgb[2] * 255)
);
}

View File

@@ -16,8 +16,11 @@ void DeclareTopDownMovementBehaviorExtension(gd::PlatformExtension& extension) {
.SetExtensionInformation(
"TopDownMovementBehavior",
_("Top-down movement"),
_("Allows to move objects in either 4 or 8 directions, with the "
"keyboard or using events."),
_("Allows to move an object in either 4 or 8 directions, with the "
"keyboard (default), a virtual stick (for this, also add the "
"\"Top-down multitouch controller mapper\" behavior and a"
"\"Multitouch Joystick\" object), gamepad or manually using "
"events."),
"Florian Rival",
"Open source (MIT License)")
.SetCategory("Movement")
@@ -26,17 +29,17 @@ void DeclareTopDownMovementBehaviorExtension(gd::PlatformExtension& extension) {
extension.AddInstructionOrExpressionGroupMetadata(_("Top-down movement"))
.SetIcon("CppPlatform/Extensions/topdownmovementicon16.png");
gd::BehaviorMetadata& aut = extension.AddBehavior(
"TopDownMovementBehavior",
_("Top-down movement (4 or 8 directions)"),
"TopDownMovement",
_("Move objects left, up, right, and "
"down (and, optionally, diagonally)."),
"",
"CppPlatform/Extensions/topdownmovementicon.png",
"TopDownMovementBehavior",
std::make_shared<TopDownMovementBehavior>(),
std::make_shared<gd::BehaviorsSharedData>());
gd::BehaviorMetadata& aut =
extension.AddBehavior("TopDownMovementBehavior",
_("Top-down movement (4 or 8 directions)"),
"TopDownMovement",
_("Move objects left, up, right, and "
"down (and, optionally, diagonally)."),
"",
"CppPlatform/Extensions/topdownmovementicon.png",
"TopDownMovementBehavior",
std::make_shared<TopDownMovementBehavior>(),
std::make_shared<gd::BehaviorsSharedData>());
aut.AddAction("SimulateLeftKey",
_("Simulate left key press"),
@@ -119,7 +122,8 @@ void DeclareTopDownMovementBehaviorExtension(gd::PlatformExtension& extension) {
aut.AddAction("SimulateStick",
_("Simulate stick control"),
_("Simulate a stick control."),
_("Simulate a stick control for _PARAM0_ with a _PARAM2_ angle and a _PARAM3_ force"),
_("Simulate a stick control for _PARAM0_ with a _PARAM2_ angle "
"and a _PARAM3_ force"),
_("Top-down controls"),
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
@@ -130,25 +134,28 @@ void DeclareTopDownMovementBehaviorExtension(gd::PlatformExtension& extension) {
.MarkAsAdvanced()
.SetFunctionName("SimulateStick");
aut.AddScopedCondition("IsUsingControl",
_("Control pressed or simulated"),
_("A control was applied from a default control or simulated by an action."),
_("_PARAM0_ has the _PARAM2_ key pressed or simulated"),
_("Top-down state"),
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "TopDownMovementBehavior")
.AddParameter("stringWithSelector",
aut.AddScopedCondition(
"IsUsingControl",
_("Control pressed or simulated"),
_("A control was applied from a default control or simulated by an "
"action."),
_("_PARAM0_ has the _PARAM2_ key pressed or simulated"),
_("Top-down state"),
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "TopDownMovementBehavior")
.AddParameter("stringWithSelector",
_("Key"),
"[\"Left\", \"Right\", \"Up\", \"Down\", \"Stick\"]")
.MarkAsAdvanced();
.MarkAsAdvanced();
aut.AddExpression("StickAngle",
_("Stick angle"),
_("Return the angle of the simulated stick input (in degrees)"),
_("Top-down controls"),
"CppPlatform/Extensions/topdownmovementicon16.png")
aut.AddExpression(
"StickAngle",
_("Stick angle"),
_("Return the angle of the simulated stick input (in degrees)"),
_("Top-down controls"),
"CppPlatform/Extensions/topdownmovementicon16.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "TopDownMovementBehavior");
@@ -361,19 +368,19 @@ void DeclareTopDownMovementBehaviorExtension(gd::PlatformExtension& extension) {
.MarkAsAdvanced()
.SetHidden()
.SetFunctionName("GetAngle");
aut.AddScopedCondition(
"IsMovementAngleAround",
_("Angle of movement"),
_("Compare the angle of the top-down movement of the object."),
_("Angle of movement of _PARAM0_ is _PARAM2_ ± _PARAM3_°"),
aut.AddScopedCondition(
"IsMovementAngleAround",
_("Angle of movement"),
_("Compare the angle of the top-down movement of the object."),
_("Angle of movement of _PARAM0_ is _PARAM2_ ± _PARAM3_°"),
_("Top-down state"),
"CppPlatform/Extensions/topdownmovementicon24.png",
"CppPlatform/Extensions/topdownmovementicon16.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "TopDownMovementBehavior")
.AddParameter("expression", _("Angle (in degrees)"))
.AddParameter("expression", _("Tolerance (in degrees)"));
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "TopDownMovementBehavior")
.AddParameter("expression", _("Angle (in degrees)"))
.AddParameter("expression", _("Tolerance (in degrees)"));
aut.AddCondition("XVelocity",
_("Speed on X axis"),

View File

@@ -347,17 +347,21 @@ describe('gdjs.TweenRuntimeBehavior', () => {
// Check that there is no NaN.
for (let i = 0; i < 11; i++) {
runtimeScene.renderAndStep(1000 / 60);
expect(camera.getCameraZoom(runtimeScene, '', 0)).to.be(0);
// The tween tries to set the camera zoom to 0, but it has no effect
// because it doesn't make sense.
expect(camera.getCameraZoom(runtimeScene, '', 0)).to.be(1);
}
});
it('can tween a layer camera zoom from 0', () => {
// The zoom stays at 1 because 0 doesn't make sense.
camera.setCameraZoom(runtimeScene, 0, '', 0);
// Here, it actually tweens from 1 to 1.
tween.tweenCameraZoom2(runtimeScene, 'MyTween', 1, '', 'linear', 0.25);
// A camera zoom of 0 doesn't make sense.
// Check that there is no NaN.
for (let i = 0; i < 11; i++) {
expect(camera.getCameraZoom(runtimeScene, '', 0)).to.be(0);
expect(camera.getCameraZoom(runtimeScene, '', 0)).to.be(1);
runtimeScene.renderAndStep(1000 / 60);
}
expect(camera.getCameraZoom(runtimeScene, '', 0)).to.be(1);

View File

@@ -145,6 +145,7 @@ describe('gdjs.TweenRuntimeBehavior', () => {
shadowDistance: 4,
shadowAngle: 90,
shadowBlurRadius: 2,
lineHeight: 0,
},
});
runtimeScene.addObject(object);

View File

@@ -145,6 +145,7 @@ describe('gdjs.TweenRuntimeBehavior', () => {
shadowDistance: 4,
shadowAngle: 90,
shadowBlurRadius: 2,
lineHeight: 0,
},
});
runtimeScene.addObject(object);

View File

@@ -1326,11 +1326,11 @@ namespace gdjs {
lightness
);
owner.setColor(
Math.floor(rgbFromHslColor[0]) +
Math.round(rgbFromHslColor[0]) +
';' +
Math.floor(rgbFromHslColor[1]) +
Math.round(rgbFromHslColor[1]) +
';' +
Math.floor(rgbFromHslColor[2])
Math.round(rgbFromHslColor[2])
);
};
} else {
@@ -1439,12 +1439,11 @@ namespace gdjs {
if (!isColorable(this.owner)) return;
const owner = this.owner;
const rgbFromColor: string[] = owner.getColor().split(';');
if (rgbFromColor.length < 3) return;
const rgbFromColor = gdjs.rgbOrHexToRGBColor(owner.getColor());
const hslFromColor = gdjs.evtTools.tween.rgbToHsl(
parseFloat(rgbFromColor[0]),
parseFloat(rgbFromColor[1]),
parseFloat(rgbFromColor[2])
rgbFromColor[0],
rgbFromColor[1],
rgbFromColor[2]
);
const toH = animateHue ? toHue : hslFromColor[0];
@@ -1474,11 +1473,11 @@ namespace gdjs {
);
owner.setColor(
Math.floor(rgbFromHslColor[0]) +
Math.round(rgbFromHslColor[0]) +
';' +
Math.floor(rgbFromHslColor[1]) +
Math.round(rgbFromHslColor[1]) +
';' +
Math.floor(rgbFromHslColor[2])
Math.round(rgbFromHslColor[2])
);
},

View File

@@ -1228,14 +1228,11 @@ gd::String EventsCodeGenerator::GenerateParameterCodes(
// Code only parameter type
else if (metadata.GetType() == "objectsContext") {
argOutput =
"(typeof eventsFunctionContext !== 'undefined' ? eventsFunctionContext "
": runtimeScene)";
HasProjectAndLayout() ? "runtimeScene" : "eventsFunctionContext";
}
// Code only parameter type
else if (metadata.GetType() == "eventsFunctionContext") {
argOutput =
"(typeof eventsFunctionContext !== 'undefined' ? eventsFunctionContext "
": undefined)";
argOutput = HasProjectAndLayout() ? "null" : "eventsFunctionContext";
} else
return gd::EventsCodeGenerator::GenerateParameterCodes(
parameter,

View File

@@ -21,6 +21,9 @@ AdvancedExtension::AdvancedExtension() {
.SetCustomCodeGenerator([](gd::Instruction& instruction,
gd::EventsCodeGenerator& codeGenerator,
gd::EventsCodeGenerationContext& context) {
if (codeGenerator.HasProjectAndLayout()) {
return gd::String("");
}
gd::String expressionCode =
gd::ExpressionCodeGenerator::GenerateExpressionCode(
codeGenerator,
@@ -28,15 +31,16 @@ AdvancedExtension::AdvancedExtension() {
"number",
instruction.GetParameter(0).GetPlainString());
return "if (typeof eventsFunctionContext !== 'undefined') { "
"eventsFunctionContext.returnValue = " +
expressionCode + "; }";
return "eventsFunctionContext.returnValue = " + expressionCode + ";";
});
GetAllActions()["SetReturnString"]
.SetCustomCodeGenerator([](gd::Instruction& instruction,
gd::EventsCodeGenerator& codeGenerator,
gd::EventsCodeGenerationContext& context) {
if (codeGenerator.HasProjectAndLayout()) {
return gd::String("");
}
gd::String expressionCode =
gd::ExpressionCodeGenerator::GenerateExpressionCode(
codeGenerator,
@@ -44,29 +48,31 @@ AdvancedExtension::AdvancedExtension() {
"string",
instruction.GetParameter(0).GetPlainString());
return "if (typeof eventsFunctionContext !== 'undefined') { "
"eventsFunctionContext.returnValue = " +
expressionCode + "; }";
return "eventsFunctionContext.returnValue = " + expressionCode + ";";
});
GetAllActions()["SetReturnBoolean"]
.SetCustomCodeGenerator([](gd::Instruction& instruction,
gd::EventsCodeGenerator& codeGenerator,
gd::EventsCodeGenerationContext& context) {
if (codeGenerator.HasProjectAndLayout()) {
return gd::String("");
}
// This is duplicated from EventsCodeGenerator::GenerateParameterCodes
gd::String parameter = instruction.GetParameter(0).GetPlainString();
gd::String booleanCode =
(parameter == "True" || parameter == "Vrai") ? "true" : "false";
return "if (typeof eventsFunctionContext !== 'undefined') { "
"eventsFunctionContext.returnValue = " +
booleanCode + "; }";
return "eventsFunctionContext.returnValue = " + booleanCode + ";";
});
GetAllActions()["CopyArgumentToVariable"]
.SetCustomCodeGenerator([](gd::Instruction &instruction,
gd::EventsCodeGenerator &codeGenerator,
gd::EventsCodeGenerationContext &context) {
if (codeGenerator.HasProjectAndLayout()) {
return gd::String("");
}
// This is duplicated from EventsCodeGenerator::GenerateParameterCodes
gd::String parameter = instruction.GetParameter(0).GetPlainString();
gd::String variable =
@@ -74,17 +80,17 @@ AdvancedExtension::AdvancedExtension() {
codeGenerator, context, "scenevar", instruction.GetParameter(1),
"");
return "if (typeof eventsFunctionContext !== 'undefined') {\n"
"gdjs.Variable.copy(eventsFunctionContext.getArgument(" +
parameter + "), " + variable +
", false);\n"
"}\n";
return "gdjs.Variable.copy(eventsFunctionContext.getArgument(" +
parameter + "), " + variable + ", false);\n";
});
GetAllActions()["CopyArgumentToVariable2"]
.SetCustomCodeGenerator([](gd::Instruction &instruction,
gd::EventsCodeGenerator &codeGenerator,
gd::EventsCodeGenerationContext &context) {
if (codeGenerator.HasProjectAndLayout()) {
return gd::String("");
}
// This is duplicated from EventsCodeGenerator::GenerateParameterCodes
gd::String parameter = instruction.GetParameter(0).GetPlainString();
gd::String variable =
@@ -92,17 +98,17 @@ AdvancedExtension::AdvancedExtension() {
codeGenerator, context, "variable", instruction.GetParameter(1),
"");
return "if (typeof eventsFunctionContext !== 'undefined') {\n"
"gdjs.Variable.copy(eventsFunctionContext.getArgument(" +
parameter + "), " + variable +
", false);\n"
"}\n";
return "gdjs.Variable.copy(eventsFunctionContext.getArgument(" +
parameter + "), " + variable + ", false);\n";
});
GetAllActions()["CopyVariableToArgument"]
.SetCustomCodeGenerator([](gd::Instruction &instruction,
gd::EventsCodeGenerator &codeGenerator,
gd::EventsCodeGenerationContext &context) {
if (codeGenerator.HasProjectAndLayout()) {
return gd::String("");
}
// This is duplicated from EventsCodeGenerator::GenerateParameterCodes
gd::String parameter = instruction.GetParameter(0).GetPlainString();
gd::String variable =
@@ -110,17 +116,18 @@ AdvancedExtension::AdvancedExtension() {
codeGenerator, context, "scenevar", instruction.GetParameter(1),
"");
return "if (typeof eventsFunctionContext !== 'undefined') {\n"
"gdjs.Variable.copy(" +
variable + ", eventsFunctionContext.getArgument(" + parameter +
"), false);\n"
"}\n";
return "gdjs.Variable.copy(" + variable +
", eventsFunctionContext.getArgument(" + parameter +
"), false);\n";
});
GetAllActions()["CopyVariableToArgument2"]
.SetCustomCodeGenerator([](gd::Instruction &instruction,
gd::EventsCodeGenerator &codeGenerator,
gd::EventsCodeGenerationContext &context) {
if (codeGenerator.HasProjectAndLayout()) {
return gd::String("");
}
// This is duplicated from EventsCodeGenerator::GenerateParameterCodes
gd::String parameter = instruction.GetParameter(0).GetPlainString();
gd::String variable =
@@ -128,17 +135,18 @@ AdvancedExtension::AdvancedExtension() {
codeGenerator, context, "variable", instruction.GetParameter(1),
"");
return "if (typeof eventsFunctionContext !== 'undefined') {\n"
"gdjs.Variable.copy(" +
variable + ", eventsFunctionContext.getArgument(" + parameter +
"), false);\n"
"}\n";
return "gdjs.Variable.copy(" + variable +
", eventsFunctionContext.getArgument(" + parameter +
"), false);\n";
});
GetAllConditions()["GetArgumentAsBoolean"]
.SetCustomCodeGenerator([](gd::Instruction& instruction,
gd::EventsCodeGenerator& codeGenerator,
gd::EventsCodeGenerationContext& context) {
if (codeGenerator.HasProjectAndLayout()) {
return gd::String("false");
}
gd::String parameterNameCode =
gd::ExpressionCodeGenerator::GenerateExpressionCode(
codeGenerator,
@@ -146,10 +154,8 @@ AdvancedExtension::AdvancedExtension() {
"string",
instruction.GetParameter(0).GetPlainString());
gd::String valueCode =
gd::String(instruction.IsInverted() ? "!" : "") +
"(typeof eventsFunctionContext !== 'undefined' ? "
"!!eventsFunctionContext.getArgument(" +
parameterNameCode + ") : false)";
gd::String(instruction.IsInverted() ? "!" : "!!") +
"eventsFunctionContext.getArgument(" + parameterNameCode + ")";
gd::String outputCode =
codeGenerator.GenerateUpperScopeBooleanFullName("isConditionTrue", context) +
" = " + valueCode + ";\n";
@@ -161,6 +167,9 @@ AdvancedExtension::AdvancedExtension() {
.SetCustomCodeGenerator([](const std::vector<gd::Expression>& parameters,
gd::EventsCodeGenerator& codeGenerator,
gd::EventsCodeGenerationContext& context) {
if (codeGenerator.HasProjectAndLayout()) {
return gd::String("0");
}
gd::String parameterNameCode =
gd::ExpressionCodeGenerator::GenerateExpressionCode(
codeGenerator,
@@ -168,9 +177,8 @@ AdvancedExtension::AdvancedExtension() {
"string",
!parameters.empty() ? parameters[0].GetPlainString() : "");
return "(typeof eventsFunctionContext !== 'undefined' ? "
"Number(eventsFunctionContext.getArgument(" +
parameterNameCode + ")) || 0 : 0)";
return "(Number(eventsFunctionContext.getArgument(" + parameterNameCode +
")) || 0)";
});
GetAllStrExpressions()["GetArgumentAsString"]
@@ -178,6 +186,9 @@ AdvancedExtension::AdvancedExtension() {
.SetCustomCodeGenerator([](const std::vector<gd::Expression>& parameters,
gd::EventsCodeGenerator& codeGenerator,
gd::EventsCodeGenerationContext& context) {
if (codeGenerator.HasProjectAndLayout()) {
return gd::String("\"\"");
}
gd::String parameterNameCode =
gd::ExpressionCodeGenerator::GenerateExpressionCode(
codeGenerator,
@@ -185,9 +196,8 @@ AdvancedExtension::AdvancedExtension() {
"string",
!parameters.empty() ? parameters[0].GetPlainString() : "");
return "(typeof eventsFunctionContext !== 'undefined' ? \"\" + "
"eventsFunctionContext.getArgument(" +
parameterNameCode + ") : \"\")";
return "\"\" + eventsFunctionContext.getArgument(" + parameterNameCode +
")";
});
GetAllConditions()["CompareArgumentAsNumber"]
@@ -210,12 +220,13 @@ AdvancedExtension::AdvancedExtension() {
codeGenerator.GenerateUpperScopeBooleanFullName("isConditionTrue", context);
return resultingBoolean + " = " +
gd::String(instruction.IsInverted() ? "!" : "") +
gd::String(instruction.IsInverted() ? "!" : "") + "(" +
codeGenerator.GenerateRelationalOperation(
operatorString,
"((typeof eventsFunctionContext !== 'undefined' ? "
"Number(eventsFunctionContext.getArgument(" +
parameterNameCode + ")) || 0 : 0)",
codeGenerator.HasProjectAndLayout()
? "0"
: "(Number(eventsFunctionContext.getArgument(" +
parameterNameCode + ")) || 0)",
operandCode) +
");\n";
});
@@ -240,12 +251,13 @@ AdvancedExtension::AdvancedExtension() {
codeGenerator.GenerateUpperScopeBooleanFullName("isConditionTrue", context);
return resultingBoolean + " = " +
gd::String(instruction.IsInverted() ? "!" : "") +
gd::String(instruction.IsInverted() ? "!" : "") + "(" +
codeGenerator.GenerateRelationalOperation(
operatorString,
"((typeof eventsFunctionContext !== 'undefined' ? "
"\"\" + eventsFunctionContext.getArgument(" +
parameterNameCode + ") : \"\")",
codeGenerator.HasProjectAndLayout()
? "\"\""
: "(\"\" + eventsFunctionContext.getArgument(" +
parameterNameCode + "))",
operandCode) +
");\n";
});

View File

@@ -821,8 +821,7 @@ CommonInstructionsExtension::CommonInstructionsExtension() {
}
if (!codeGenerator.HasProjectAndLayout()) {
functionParameters += ", eventsFunctionContext";
callArguments += ", typeof eventsFunctionContext !== \'undefined\' ? "
"eventsFunctionContext : undefined";
callArguments += ", eventsFunctionContext";
}
// Generate the function code
@@ -842,13 +841,23 @@ CommonInstructionsExtension::CommonInstructionsExtension() {
event.GetParameterObjects(),
parentContext.GetCurrentObject());
callingCode += "var objects = [];\n";
for (unsigned int i = 0; i < realObjects.size(); ++i) {
parentContext.ObjectsListNeeded(realObjects[i]);
if (realObjects.size() == 1) {
parentContext.ObjectsListNeeded(realObjects[0]);
callingCode +=
"objects.push.apply(objects," +
codeGenerator.GetObjectListName(realObjects[i], parentContext) +
");\n";
"const objects = " +
codeGenerator.GetObjectListName(realObjects[0], parentContext) +
";\n";
} else {
// Groups are rarely used in JS events so it's fine to make
// allocations.
callingCode += "const objects = [];\n";
for (unsigned int i = 0; i < realObjects.size(); ++i) {
parentContext.ObjectsListNeeded(realObjects[i]);
callingCode += "objects.push.apply(objects," +
codeGenerator.GetObjectListName(realObjects[i],
parentContext) +
");\n";
}
}
}

View File

@@ -26,6 +26,28 @@ The game engine is in the _Runtime_ folder. If you want to work on the engine di
- To launch type checking with TypeScript, run `npm install` and `npm run check-types` in `GDJS` folder.
#### Building GDJS Runtime
To build the GDJS Runtime, run `npm run build` in the `GDJS` folder.
**Build Options:**
- **Production build (default)**: `npm run build` - builds with minification enabled
- **Debug build**: `npm run build -- --debug` - builds without minification for easier debugging
- **Custom output path**: `npm run build -- --out=/path/to/output` - specify custom output directory
**Examples:**
```bash
# Standard production build
npm run build
# Debug build for development (no minification)
npm run build -- --debug
# Debug build with custom output path
npm run build -- --debug --out=./debug-build
```
### GDJS Platform (exporters, code generation...)
Check the [GDJS Platform](https://docs.gdevelop.io/GDJS%20Documentation/index.html) documentation or the [full GDevelop developers documentation](https://docs.gdevelop.io/).

View File

@@ -163,28 +163,18 @@ namespace gdjs {
}
}
/**
* Unload the specified list of resources:
* this clears the models, resources loaded and destroy 3D models loaders in this manager.
*
* Usually called when scene resoures are unloaded.
*
* @param resourcesList The list of specific resources
*/
unloadResourcesList(resourcesList: ResourceData[]): void {
resourcesList.forEach((resourceData) => {
const loadedThreeModel = this._loadedThreeModels.get(resourceData);
if (loadedThreeModel) {
loadedThreeModel.scene.clear();
this._loadedThreeModels.delete(resourceData);
}
unloadResource(resourceData: ResourceData): void {
const loadedThreeModel = this._loadedThreeModels.get(resourceData);
if (loadedThreeModel) {
loadedThreeModel.scene.clear();
this._loadedThreeModels.delete(resourceData);
}
const downloadedArrayBuffer =
this._downloadedArrayBuffers.get(resourceData);
if (downloadedArrayBuffer) {
this._downloadedArrayBuffers.delete(resourceData);
}
});
const downloadedArrayBuffer =
this._downloadedArrayBuffers.get(resourceData);
if (downloadedArrayBuffer) {
this._downloadedArrayBuffers.delete(resourceData);
}
}
}
}

View File

@@ -534,7 +534,9 @@ namespace gdjs {
`Unloading of resources of kind ${kindResourceManager} for scene ${unloadedSceneName}: `,
resources.map((resource) => resource.name).join(', ')
);
resourceManager.unloadResourcesList(resources);
for (const resource of resources) {
resourceManager.unloadResource(resource);
}
}
}

View File

@@ -31,19 +31,19 @@ namespace gdjs {
getResourceKinds(): Array<ResourceKind>;
/**
* Should clear all resources, data, loaders stored by this manager.
* Clear all resources, data, loaders stored by this manager.
* Using the manager after calling this method is undefined behavior.
*/
dispose(): void;
/**
* Should clear all specified resources data and anything stored by this manager
* for these resources.
* Clear any data in cache for a resource. Embedded resources are also
* cleared.
*
* Usually called when scene resoures are unloaded.
* Usually called when scene resources are unloaded.
*
* @param resourcesList The list of specific resources that need to be clear
* @param resourceData The resource to clear
*/
unloadResourcesList(resourcesList: ResourceData[]): void;
unloadResource(resourceData: ResourceData): void;
}
}

View File

@@ -462,12 +462,12 @@ namespace gdjs {
/**
* @param instanceContainer the container owning the layer
* @param layerName The lighting layer with the ambient color.
* @param rgbColor The color, in RGB format ("128;200;255").
* @param rgbOrHexColor The color, in RGB format ("128;200;255").
*/
export const setLayerAmbientLightColor = function (
instanceContainer: gdjs.RuntimeInstanceContainer,
layerName: string,
rgbColor: string
rgbOrHexColor: string
) {
if (
!instanceContainer.hasLayer(layerName) ||
@@ -475,17 +475,10 @@ namespace gdjs {
) {
return;
}
const colors = rgbColor.split(';');
if (colors.length < 3) {
return;
}
const color = gdjs.rgbOrHexToRGBColor(rgbOrHexColor);
return instanceContainer
.getLayer(layerName)
.setClearColor(
parseInt(colors[0], 10),
parseInt(colors[1], 10),
parseInt(colors[2], 10)
);
.setClearColor(color[0], color[1], color[2]);
};
}
}

View File

@@ -24,19 +24,12 @@ namespace gdjs {
export const setBackgroundColor = function (
runtimeScene: gdjs.RuntimeScene,
rgbColor: string
rgbOrHexColor: string
) {
const colors = rgbColor.split(';');
if (colors.length < 3) {
return;
}
const color = gdjs.rgbOrHexToRGBColor(rgbOrHexColor);
runtimeScene
.getScene()
.setBackgroundColor(
parseInt(colors[0]),
parseInt(colors[1]),
parseInt(colors[2])
);
.setBackgroundColor(color[0], color[1], color[2]);
};
export const getElapsedTimeInSeconds = function (

View File

@@ -206,26 +206,16 @@ namespace gdjs {
this._loadedFontFamilySet.clear();
}
/**
* Unload the specified list of resources:
* this clears the caches of loaded font families.
*
* Usually called when scene resoures are unloaded.
*
* @param resourcesList The list of specific resources
*/
unloadResourcesList(resourcesList: ResourceData[]): void {
resourcesList.forEach((resourceData) => {
const resource = this._loadedFontFamily.get(resourceData);
if (resource) {
this._loadedFontFamily.delete(resourceData);
}
unloadResource(resourceData: ResourceData): void {
const resource = this._loadedFontFamily.get(resourceData);
if (resource) {
this._loadedFontFamily.delete(resourceData);
}
const fontName = this._getFontFamilyFromFilename(resourceData);
if (fontName) {
this._loadedFontFamilySet.delete(fontName);
}
});
const fontName = this._getFontFamilyFromFilename(resourceData);
if (fontName) {
this._loadedFontFamilySet.delete(fontName);
}
}
}

View File

@@ -12,7 +12,6 @@ namespace gdjs {
const logger = new gdjs.Logger('Engine runtime');
const hexStringRegex = /^(#{0,1}[A-Fa-f0-9]{6})$/;
const shorthandHexStringRegex = /^(#{0,1}[A-Fa-f0-9]{3})$/;
const rgbStringRegex = /^(\d{1,3};\d{1,3};\d{1,3})/;
/**
* Contains functions used by events (this is a convention only, functions can actually
@@ -105,9 +104,9 @@ namespace gdjs {
export const rgbOrHexToRGBColor = function (
value: string
): [number, number, number] {
const rgbColor = extractRGBString(value);
if (rgbColor) {
const splitValue = rgbColor.split(';');
// TODO Add a `result` parameter to allow to reuse the returned array.
if (!value.startsWith('#')) {
const splitValue = value.split(';');
// If a RGB string is provided, return the RGB object.
if (splitValue.length === 3) {
return [
@@ -145,11 +144,11 @@ namespace gdjs {
* @param b Blue
*/
export const rgbToHexNumber = function (
r: integer,
g: integer,
b: integer
r: float,
g: float,
b: float
): integer {
return (r << 16) + (g << 8) + b;
return (Math.round(r) << 16) + (Math.round(g) << 8) + Math.round(b);
};
/**
@@ -192,12 +191,6 @@ namespace gdjs {
return matches[0];
};
export const extractRGBString = (str: string): string | null => {
const matches = str.match(rgbStringRegex);
if (!matches) return null;
return matches[0];
};
/**
* Get a random integer between 0 and max.
* @param max The maximum value (inclusive).

View File

@@ -365,7 +365,7 @@ namespace gdjs {
* It is basically a container to associate channels to sounds and keep a list
* of all sounds being played.
*/
export class HowlerSoundManager {
export class HowlerSoundManager implements gdjs.ResourceManager {
_loadedMusics = new gdjs.ResourceCache<Howl>();
_loadedSounds = new gdjs.ResourceCache<Howl>();
_availableResources: Record<string, ResourceData> = {};
@@ -940,26 +940,16 @@ namespace gdjs {
this.unloadAll();
}
/**
* Unload the specified list of resources:
* this unloads all audio from the specified resources from memory.
*
* Usually called when scene resoures are unloaded.
*
* @param resourcesList The list of specific resources
*/
unloadResourcesList(resourcesList: ResourceData[]): void {
resourcesList.forEach((resourceData) => {
const musicRes = this._loadedMusics.get(resourceData);
if (musicRes) {
this.unloadAudio(resourceData.name, true);
}
unloadResource(resourceData: ResourceData): void {
const musicRes = this._loadedMusics.get(resourceData);
if (musicRes) {
this.unloadAudio(resourceData.name, true);
}
const soundRes = this._loadedSounds.get(resourceData);
if (soundRes) {
this.unloadAudio(resourceData.name, false);
}
});
const soundRes = this._loadedSounds.get(resourceData);
if (soundRes) {
this.unloadAudio(resourceData.name, false);
}
}
}

View File

@@ -209,25 +209,16 @@ namespace gdjs {
this._callbacks.clear();
}
/**
* Unload the specified list of resources:
* this clears the JSONs loaded in this manager.
*
* Usually called when scene resoures are unloaded.
* @param resourcesList The list of specific resources
*/
unloadResourcesList(resourcesList: ResourceData[]): void {
resourcesList.forEach((resourceData) => {
const loadedJson = this._loadedJsons.get(resourceData);
if (loadedJson) {
this._loadedJsons.delete(resourceData);
}
unloadResource(resourceData: ResourceData): void {
const loadedJson = this._loadedJsons.get(resourceData);
if (loadedJson) {
this._loadedJsons.delete(resourceData);
}
const callback = this._callbacks.get(resourceData);
if (callback) {
this._callbacks.delete(resourceData);
}
});
const callback = this._callbacks.get(resourceData);
if (callback) {
this._callbacks.delete(resourceData);
}
}
}
}

View File

@@ -9,6 +9,7 @@ namespace gdjs {
*/
export class Layer extends gdjs.RuntimeLayer {
_cameraRotation: float = 0;
/** The camera zoom factor strictly greater than 0. */
_zoomFactor: float = 1;
_cameraX: float;
_cameraY: float;
@@ -166,6 +167,9 @@ namespace gdjs {
* @param cameraId The camera number. Currently ignored.
*/
override setCameraZoom(newZoom: float, cameraId?: integer): void {
if (newZoom <= 0) {
return;
}
this._zoomFactor = newZoom;
this._isCameraZDirty = true;
this._renderer.updatePosition();
@@ -283,8 +287,8 @@ namespace gdjs {
x -= this.getRuntimeScene()._cachedGameResolutionWidth / 2;
y -= this.getRuntimeScene()._cachedGameResolutionHeight / 2;
x /= Math.abs(this._zoomFactor);
y /= Math.abs(this._zoomFactor);
x /= this._zoomFactor;
y /= this._zoomFactor;
// Only compute angle and cos/sin once (allow heavy optimization from JS engines).
const angleInRadians = (this._cameraRotation / 180) * Math.PI;
@@ -320,8 +324,8 @@ namespace gdjs {
): FloatPoint {
x -= this._runtimeScene.getViewportOriginX();
y -= this._runtimeScene.getViewportOriginY();
x /= Math.abs(this._zoomFactor);
y /= Math.abs(this._zoomFactor);
x /= this._zoomFactor;
y /= this._zoomFactor;
// Only compute angle and cos/sin once (allow heavy optimization from JS engines).
const angleInRadians = (this._cameraRotation / 180) * Math.PI;
@@ -367,8 +371,8 @@ namespace gdjs {
const sinValue = Math.sin(-angleInRadians);
x = cosValue * x - sinValue * y;
y = sinValue * tmp + cosValue * y;
x *= Math.abs(this._zoomFactor);
y *= Math.abs(this._zoomFactor);
x *= this._zoomFactor;
y *= this._zoomFactor;
position[0] = x + this.getRuntimeScene()._cachedGameResolutionWidth / 2;
position[1] = y + this.getRuntimeScene()._cachedGameResolutionHeight / 2;
@@ -404,8 +408,8 @@ namespace gdjs {
const sinValue = Math.sin(-angleInRadians);
x = cosValue * x - sinValue * y;
y = sinValue * tmp + cosValue * y;
x *= Math.abs(this._zoomFactor);
y *= Math.abs(this._zoomFactor);
x *= this._zoomFactor;
y *= this._zoomFactor;
x += this._runtimeScene.getViewportOriginX();
y += this._runtimeScene.getViewportOriginY();

View File

@@ -308,32 +308,21 @@ namespace gdjs {
this._loadedFontsData.clear();
}
/**
* Unload the specified list of resources:
* this uninstalls fonts from memory and clear cache of loaded fonts.
*
* Usually called when scene resoures are unloaded.
*
* @param resourcesList The list of specific resources
*/
unloadResource(resourceData: ResourceData): void {
const loadedFont = this._loadedFontsData.get(resourceData);
if (loadedFont) {
this._loadedFontsData.delete(resourceData);
}
unloadResourcesList(resourcesList: ResourceData[]): void {
resourcesList.forEach((resourceData) => {
const loadedFont = this._loadedFontsData.get(resourceData);
if (loadedFont) {
this._loadedFontsData.delete(resourceData);
}
for (const bitmapFontInstallKey in this._pixiBitmapFontsInUse) {
if (bitmapFontInstallKey.endsWith(resourceData.file))
PIXI.BitmapFont.uninstall(bitmapFontInstallKey);
}
for (const bitmapFontInstallKey in this._pixiBitmapFontsInUse) {
if (bitmapFontInstallKey.endsWith(resourceData.file))
PIXI.BitmapFont.uninstall(bitmapFontInstallKey);
}
for (const bitmapFontInstallKey of this._pixiBitmapFontsToUninstall) {
if (bitmapFontInstallKey.endsWith(resourceData.file))
PIXI.BitmapFont.uninstall(bitmapFontInstallKey);
}
});
for (const bitmapFontInstallKey of this._pixiBitmapFontsToUninstall) {
if (bitmapFontInstallKey.endsWith(resourceData.file))
PIXI.BitmapFont.uninstall(bitmapFontInstallKey);
}
}
}

View File

@@ -55,7 +55,7 @@ namespace gdjs {
* Map associating a resource name to the loaded Three.js texture.
*/
private _loadedThreeTextures: Hashtable<THREE.Texture>;
private _loadedThreeMaterials: Hashtable<THREE.Material>;
private _loadedThreeMaterials = new ThreeMaterialCache();
private _diskTextures = new Map<float, PIXI.Texture>();
private _rectangleTextures = new Map<string, PIXI.Texture>();
@@ -73,7 +73,6 @@ namespace gdjs {
{ width: 192, height: 192 }
);
this._loadedThreeTextures = new Hashtable();
this._loadedThreeMaterials = new Hashtable();
}
getResourceKinds(): ResourceKind[] {
@@ -224,38 +223,37 @@ namespace gdjs {
*/
getThreeMaterial(
resourceName: string,
{
useTransparentTexture,
forceBasicMaterial,
vertexColors,
}: {
options: {
useTransparentTexture: boolean;
forceBasicMaterial: boolean;
vertexColors: boolean;
}
): THREE.Material {
const cacheKey = `${resourceName}|${useTransparentTexture ? 1 : 0}|${
forceBasicMaterial ? 1 : 0
}|${vertexColors ? 1 : 0}`;
const loadedThreeMaterial = this._loadedThreeMaterials.get(cacheKey);
const loadedThreeMaterial = this._loadedThreeMaterials.get(
resourceName,
options
);
if (loadedThreeMaterial) return loadedThreeMaterial;
const material = forceBasicMaterial
const material = options.forceBasicMaterial
? new THREE.MeshBasicMaterial({
map: this.getThreeTexture(resourceName),
side: useTransparentTexture ? THREE.DoubleSide : THREE.FrontSide,
transparent: useTransparentTexture,
vertexColors,
side: options.useTransparentTexture
? THREE.DoubleSide
: THREE.FrontSide,
transparent: options.useTransparentTexture,
vertexColors: options.vertexColors,
})
: new THREE.MeshStandardMaterial({
map: this.getThreeTexture(resourceName),
side: useTransparentTexture ? THREE.DoubleSide : THREE.FrontSide,
transparent: useTransparentTexture,
side: options.useTransparentTexture
? THREE.DoubleSide
: THREE.FrontSide,
transparent: options.useTransparentTexture,
metalness: 0,
vertexColors,
vertexColors: options.vertexColors,
});
this._loadedThreeMaterials.put(cacheKey, material);
this._loadedThreeMaterials.set(resourceName, options, material);
return material;
}
@@ -485,12 +483,7 @@ namespace gdjs {
threeTexture.dispose();
}
const threeMaterials: THREE.Material[] = [];
this._loadedThreeMaterials.values(threeMaterials);
this._loadedThreeMaterials.clear();
for (const threeMaterial of threeMaterials) {
threeMaterial.dispose();
}
this._loadedThreeMaterials.disposeAll();
for (const pixiTexture of this._diskTextures.values()) {
if (pixiTexture.destroyed) {
@@ -520,35 +513,113 @@ namespace gdjs {
this._scaledTextures.clear();
}
unloadResource(resourceData: ResourceData): void {
const resourceName = resourceData.name;
const texture = this._loadedTextures.getFromName(resourceName);
if (texture) {
texture.destroy(true);
this._loadedTextures.delete(resourceData);
}
const threeTexture = this._loadedThreeTextures.get(resourceName);
if (threeTexture) {
threeTexture.dispose();
this._loadedThreeTextures.remove(resourceName);
}
this._loadedThreeMaterials.dispose(resourceName);
}
}
class ThreeMaterialCache {
private _flaggedMaterials = new Map<string, THREE.Material>();
private _materialFlaggedKeys = new Map<string, Array<string>>();
/**
* Unload the specified list of resources:
* this clears the cache of loaded textures associated to these resources.
*
* Usually called when scene resoures are unloaded.
*
* @param resourcesList The list of specific resources
* Return the three.js material associated to the specified resource name
* and options.
* @param resourceName The name of the resource
* @param options
* @returns The requested material.
*/
unloadResourcesList(resourcesList: ResourceData[]): void {
resourcesList.forEach((resourceData) => {
const resourceName = resourceData.name;
const resource = this._loadedTextures.get(resourceData);
if (resource) {
resource.destroy(true);
this._loadedTextures.delete(resourceData);
}
get(
resourceName: string,
{
useTransparentTexture,
forceBasicMaterial,
vertexColors,
}: {
useTransparentTexture: boolean;
forceBasicMaterial: boolean;
vertexColors: boolean;
}
): THREE.Material | null {
const flaggedKey = `${resourceName}|${useTransparentTexture ? 1 : 0}|${
forceBasicMaterial ? 1 : 0
}|${vertexColors ? 1 : 0}`;
return this._flaggedMaterials.get(flaggedKey) || null;
}
const threeTexture = this._loadedThreeTextures.get(resourceName);
if (threeTexture) {
threeTexture.dispose();
this._loadedThreeTextures.remove(resourceName);
}
/**
* Set the three.js material associated to the specified resource name
* and options.
* @param resourceName The name of the resource
* @param options
* @param material The material to add to the cache
*/
set(
resourceName: string,
{
useTransparentTexture,
forceBasicMaterial,
vertexColors,
}: {
useTransparentTexture: boolean;
forceBasicMaterial: boolean;
vertexColors: boolean;
},
material: THREE.Material
): void {
const cacheKey = `${resourceName}|${useTransparentTexture ? 1 : 0}|${
forceBasicMaterial ? 1 : 0
}|${vertexColors ? 1 : 0}`;
this._flaggedMaterials.set(cacheKey, material);
let flaggedKeys = this._materialFlaggedKeys.get(resourceName);
if (!flaggedKeys) {
flaggedKeys = [];
this._materialFlaggedKeys.set(resourceName, flaggedKeys);
}
flaggedKeys.push(cacheKey);
}
const threeMaterials = this._loadedThreeMaterials.get(resourceName);
if (threeMaterials) {
threeMaterials.dispose();
this._loadedThreeMaterials.remove(resourceName);
/**
* Delete and dispose all the three.js material associated to the specified
* resource name.
* @param resourceName The name of the resource
*/
dispose(resourceName: string): void {
const flaggedKeys = this._materialFlaggedKeys.get(resourceName);
if (flaggedKeys) {
for (const flaggedKey of flaggedKeys) {
const threeMaterial = this._flaggedMaterials.get(flaggedKey);
if (threeMaterial) {
threeMaterial.dispose();
}
this._flaggedMaterials.delete(flaggedKey);
}
});
}
this._materialFlaggedKeys.delete(resourceName);
}
/**
* Delete and dispose all the three.js material in the cache.
*/
disposeAll(): void {
for (const material of this._flaggedMaterials.values()) {
material.dispose();
}
this._flaggedMaterials.clear();
this._materialFlaggedKeys.clear();
}
}

View File

@@ -140,18 +140,18 @@ namespace gdjs {
this._sprite.visible = !this._object.hidden;
}
setColor(rgbOrHexColor): void {
setColor(rgbOrHexColor: string): void {
this._sprite.tint = gdjs.rgbOrHexStringToNumber(rgbOrHexColor);
}
getColor() {
const rgb = new PIXI.Color(this._sprite.tint).toRgbArray();
return (
Math.floor(rgb[0] * 255) +
Math.round(rgb[0] * 255) +
';' +
Math.floor(rgb[1] * 255) +
Math.round(rgb[1] * 255) +
';' +
Math.floor(rgb[2] * 255)
Math.round(rgb[2] * 255)
);
}

View File

@@ -7,6 +7,8 @@ const {
} = require('./lib/runtime-files-list');
const args = require('minimist')(process.argv.slice(2), {
string: ['out'],
boolean: ['debug'],
default: { debug: false }
});
const fs = require('fs').promises;
@@ -52,7 +54,7 @@ shell.mkdir('-p', bundledOutPath);
return build({
sourcemap: true,
entryPoints: [inPath],
minify: true,
minify: !args.debug,
outfile: renameBuiltFile(outPath),
}).catch(() => {
// Error is already logged by esbuild.

View File

@@ -92,15 +92,13 @@ gdjs.MockedResourceManager = class MockedResourceManager {
}
/**
* Dispose specific resources
* Dispose specific resource
*/
unloadResourcesList(resourcesList) {
for (const resource of resourcesList) {
this.disposedResources.add(resource.name);
this.loadedResources.delete(resource.name);
this.loadResourceCallbacks.delete(resource.name);
this.loadResourcePromises.delete(resource.name);
}
unloadResource(resource) {
this.disposedResources.add(resource.name);
this.loadedResources.delete(resource.name);
this.loadResourceCallbacks.delete(resource.name);
this.loadResourcePromises.delete(resource.name);
}
/**
@@ -109,4 +107,4 @@ gdjs.MockedResourceManager = class MockedResourceManager {
getResourceKinds() {
return ['fake-resource-kind-for-testing-only'];
}
}
};

View File

@@ -36,11 +36,11 @@ describe('gdjs', function () {
expect(gdjs.rgbOrHexToRGBColor('255;255;300')).to.eql([255, 255, 255]);
expect(gdjs.rgbOrHexToRGBColor('999;12;6')).to.eql([255, 12, 6]);
});
it('should cut rgb values if string too long', function () {
it('should cap rgb values', function () {
expect(gdjs.rgbOrHexToRGBColor('255;255;200456')).to.eql([
255,
255,
200,
255,
]);
});
it('should return components for black if unrecognized input', function () {
@@ -48,7 +48,6 @@ describe('gdjs', function () {
expect(gdjs.rgbOrHexToRGBColor('19819830803')).to.eql([0, 0, 0]);
expect(gdjs.rgbOrHexToRGBColor('Infinity')).to.eql([0, 0, 0]);
expect(gdjs.rgbOrHexToRGBColor('-4564')).to.eql([0, 0, 0]);
expect(gdjs.rgbOrHexToRGBColor('9999;12;6')).to.eql([0, 0, 0]);
});
});
});

View File

@@ -3728,6 +3728,8 @@ interface TextObject {
[Const, Ref] DOMString GetText();
void SetCharacterSize(double size);
double GetCharacterSize();
void SetLineHeight(double value);
double GetLineHeight();
void SetFontName([Const] DOMString string);
[Const, Ref] DOMString GetFontName();
boolean IsBold();

View File

@@ -550,13 +550,13 @@ describe('libGD.js - GDJS related tests', function () {
// GetArgumentAsString("MyString") should be generated code to query and cast as a string
// the argument
expect(code).toMatch(
'(typeof eventsFunctionContext !== \'undefined\' ? "" + eventsFunctionContext.getArgument("MyString") : "")'
'("" + eventsFunctionContext.getArgument("MyString"))'
);
// GetArgumentAsNumber("MyNumber") should be generated code to query and cast as a string
// the argument
expect(code).toMatch(
'(typeof eventsFunctionContext !== \'undefined\' ? Number(eventsFunctionContext.getArgument("MyNumber")) || 0 : 0)'
'(Number(eventsFunctionContext.getArgument("MyNumber")) || 0)'
);
// The loop is using a counter somewhere

View File

@@ -64,7 +64,7 @@ describe('libGD.js object serialization', function() {
obj.delete();
expect(jsonObject).toBe(
'{"bold":false,"italic":false,"smoothed":true,"underlined":false,"string":"Text of the object, with 官话 characters","font":"","textAlignment":"left","characterSize":20.0,"color":{"b":0,"g":0,"r":0},"content":{"bold":false,"isOutlineEnabled":false,"isShadowEnabled":false,"italic":false,"outlineColor":"255;255;255","outlineThickness":2.0,"shadowAngle":90.0,"shadowBlurRadius":2.0,"shadowColor":"0;0;0","shadowDistance":4.0,"shadowOpacity":127.0,"smoothed":true,"underlined":false,"text":"Text of the object, with 官话 characters","font":"","textAlignment":"left","verticalTextAlignment":"top","characterSize":20.0,"color":"0;0;0"}}'
'{"bold":false,"italic":false,"smoothed":true,"underlined":false,"string":"Text of the object, with 官话 characters","font":"","textAlignment":"left","characterSize":20.0,"color":{"b":0,"g":0,"r":0},"content":{"bold":false,"isOutlineEnabled":false,"isShadowEnabled":false,"italic":false,"outlineColor":"255;255;255","outlineThickness":2.0,"shadowAngle":90.0,"shadowBlurRadius":2.0,"shadowColor":"0;0;0","shadowDistance":4.0,"shadowOpacity":127.0,"smoothed":true,"underlined":false,"text":"Text of the object, with 官话 characters","font":"","textAlignment":"left","verticalTextAlignment":"top","characterSize":20.0,"lineHeight":0.0,"color":"0;0;0"}}'
);
});
});

View File

@@ -2758,6 +2758,8 @@ export class TextObject extends ObjectConfiguration {
getText(): string;
setCharacterSize(size: number): void;
getCharacterSize(): number;
setLineHeight(value: number): void;
getLineHeight(): number;
setFontName(string: string): void;
getFontName(): string;
isBold(): boolean;

View File

@@ -5,6 +5,8 @@ declare class gdTextObject extends gdObjectConfiguration {
getText(): string;
setCharacterSize(size: number): void;
getCharacterSize(): number;
setLineHeight(value: number): void;
getLineHeight(): number;
setFontName(string: string): void;
getFontName(): string;
isBold(): boolean;

View File

@@ -0,0 +1,62 @@
// @flow
import { type Limits } from '../Utils/GDevelopServices/Usage';
import {
type AiConfigurationPreset,
type AiSettings,
} from '../Utils/GDevelopServices/Generation';
export type AiConfigurationPresetWithAvailability = {|
...AiConfigurationPreset,
disabled: boolean,
enableWith: 'higher-tier-plan' | null,
|};
export const getAiConfigurationPresetsWithAvailability = ({
getAiSettings,
limits,
}: {|
getAiSettings: () => AiSettings | null,
limits: ?Limits,
|}): Array<AiConfigurationPresetWithAvailability> => {
const aiSettings = getAiSettings();
if (!aiSettings) {
return [];
}
if (!limits) {
return aiSettings.aiRequest.presets.map(preset => ({
...preset,
enableWith: null,
}));
}
return aiSettings.aiRequest.presets.map(preset => {
const presetAvailability = limits.capabilities.ai.availablePresets.find(
presetAvailability =>
presetAvailability.id === preset.id &&
presetAvailability.mode === preset.mode
);
return {
...preset,
disabled:
presetAvailability && presetAvailability.disabled !== undefined
? presetAvailability.disabled
: preset.disabled,
enableWith: (presetAvailability && presetAvailability.enableWith) || null,
};
});
};
export const getDefaultAiConfigurationPresetId = (
aiConfigurationPresetsWithAvailability: Array<AiConfigurationPresetWithAvailability>
): string => {
const defaultPresetWithAvailability = aiConfigurationPresetsWithAvailability.find(
preset => preset.isDefault
);
return (
(defaultPresetWithAvailability && defaultPresetWithAvailability.id) ||
'default'
);
};

View File

@@ -0,0 +1,69 @@
// @flow
import React from 'react';
import { I18n } from '@lingui/react';
import { t } from '@lingui/macro';
import CompactSelectField from '../../UI/CompactSelectField';
import { selectMessageByLocale } from '../../Utils/i18n/MessageByLocale';
import SelectOption from '../../UI/SelectOption';
import { type AiConfigurationPresetWithAvailability } from '../AiConfiguration';
type AiConfigurationPresetSelectorProps = {
chosenOrDefaultAiConfigurationPresetId: string,
setAiConfigurationPresetId: string => void,
aiConfigurationPresetsWithAvailability: Array<AiConfigurationPresetWithAvailability>,
aiRequestMode: string,
};
export const AiConfigurationPresetSelector = ({
chosenOrDefaultAiConfigurationPresetId,
setAiConfigurationPresetId,
aiConfigurationPresetsWithAvailability,
aiRequestMode,
}: AiConfigurationPresetSelectorProps) => {
const filteredAiConfigurationPresets = aiConfigurationPresetsWithAvailability.filter(
preset => preset.mode === aiRequestMode
);
const noUpgradeAiConfigurationPresets = filteredAiConfigurationPresets.filter(
preset => !preset.disabled || preset.enableWith !== 'higher-tier-plan'
);
const upgradeAiConfigurationPresets = filteredAiConfigurationPresets.filter(
preset => preset.disabled && preset.enableWith === 'higher-tier-plan'
);
return (
<I18n>
{({ i18n }) => (
<CompactSelectField
value={chosenOrDefaultAiConfigurationPresetId}
onChange={value => {
setAiConfigurationPresetId(value);
}}
>
{noUpgradeAiConfigurationPresets.map(preset => (
<SelectOption
key={preset.id}
value={preset.id}
label={selectMessageByLocale(i18n, preset.nameByLocale)}
disabled={preset.disabled}
shouldNotTranslate
/>
))}
{upgradeAiConfigurationPresets.length > 0 && (
<optgroup key={`upgrade`} label={i18n._(t`Upgrade for:`)}>
{upgradeAiConfigurationPresets.map(preset => (
<SelectOption
key={preset.id}
value={preset.id}
label={selectMessageByLocale(i18n, preset.nameByLocale)}
disabled={preset.disabled}
shouldNotTranslate
/>
))}
</optgroup>
)}
</CompactSelectField>
)}
</I18n>
);
};

View File

@@ -38,6 +38,11 @@ import { ChatMessages } from './ChatMessages';
import Send from '../../UI/CustomSvgIcons/Send';
import { FeedbackBanner } from './FeedbackBanner';
import classNames from 'classnames';
import {
type AiConfigurationPresetWithAvailability,
getDefaultAiConfigurationPresetId,
} from '../AiConfiguration';
import { AiConfigurationPresetSelector } from './AiConfigurationPresetSelector';
const TOO_MANY_USER_MESSAGES_WARNING_COUNT = 5;
const TOO_MANY_USER_MESSAGES_ERROR_COUNT = 10;
@@ -65,6 +70,7 @@ type Props = {
onStartNewAiRequest: (options: {|
userRequest: string,
mode: 'chat' | 'agent',
aiConfigurationPresetId: string,
|}) => void,
onSendMessage: (options: {|
userMessage: string,
@@ -85,6 +91,7 @@ type Props = {
aiRequestId: string | null,
|}) => void,
initialMode?: 'chat' | 'agent',
aiConfigurationPresetsWithAvailability: Array<AiConfigurationPresetWithAvailability>,
onProcessFunctionCalls: (
functionCalls: Array<AiRequestMessageAssistantFunctionCall>,
@@ -251,6 +258,7 @@ const getPriceText = ({
export const AiRequestChat = React.forwardRef<Props, AiRequestChatInterface>(
(
{
aiConfigurationPresetsWithAvailability,
project,
aiRequest,
isSending,
@@ -288,6 +296,41 @@ export const AiRequestChat = React.forwardRef<Props, AiRequestChatInterface>(
},
[initialMode]
);
const [
aiConfigurationPresetId,
setAiConfigurationPresetId,
] = React.useState<string | null>(null);
React.useEffect(
() => {
if (!aiConfigurationPresetsWithAvailability.length) return;
if (!aiConfigurationPresetId) return;
if (
aiConfigurationPresetsWithAvailability.find(
preset =>
preset.id === aiConfigurationPresetId &&
preset.mode === newAiRequestMode
)
) {
return;
}
// The selected preset is not a valid choice for the current mode - reset it.
console.info(
"Reset the AI configuration preset because it's not valid for the current mode."
);
setAiConfigurationPresetId(null);
},
[
newAiRequestMode,
aiConfigurationPresetsWithAvailability,
aiConfigurationPresetId,
]
);
const aiRequestId: string = aiRequest ? aiRequest.id : '';
const [
userRequestTextPerAiRequestId,
@@ -421,6 +464,10 @@ export const AiRequestChat = React.forwardRef<Props, AiRequestChatInterface>(
</Text>
);
const chosenOrDefaultAiConfigurationPresetId =
aiConfigurationPresetId ||
getDefaultAiConfigurationPresetId(aiConfigurationPresetsWithAvailability);
if (!aiRequest) {
return (
<div
@@ -469,6 +516,7 @@ export const AiRequestChat = React.forwardRef<Props, AiRequestChatInterface>(
onStartNewAiRequest({
mode: newAiRequestMode,
userRequest: userRequestTextPerAiRequestId[''],
aiConfigurationPresetId: chosenOrDefaultAiConfigurationPresetId,
});
}}
>
@@ -494,6 +542,7 @@ export const AiRequestChat = React.forwardRef<Props, AiRequestChatInterface>(
onStartNewAiRequest({
mode: newAiRequestMode,
userRequest: userRequestTextPerAiRequestId[''],
aiConfigurationPresetId: chosenOrDefaultAiConfigurationPresetId,
});
}}
placeholder={newChatPlaceholder}
@@ -502,8 +551,20 @@ export const AiRequestChat = React.forwardRef<Props, AiRequestChatInterface>(
<Column>
<LineStackLayout
alignItems="center"
justifyContent="flex-end"
justifyContent="space-between"
>
<AiConfigurationPresetSelector
chosenOrDefaultAiConfigurationPresetId={
chosenOrDefaultAiConfigurationPresetId
}
setAiConfigurationPresetId={
setAiConfigurationPresetId
}
aiConfigurationPresetsWithAvailability={
aiConfigurationPresetsWithAvailability
}
aiRequestMode={newAiRequestMode}
/>
<RaisedButton
color="primary"
icon={<Send />}
@@ -527,6 +588,7 @@ export const AiRequestChat = React.forwardRef<Props, AiRequestChatInterface>(
onStartNewAiRequest({
mode: newAiRequestMode,
userRequest: userRequestTextPerAiRequestId[''],
aiConfigurationPresetId: chosenOrDefaultAiConfigurationPresetId,
});
}}
/>

View File

@@ -2,10 +2,16 @@
import * as React from 'react';
import {
getAiRequest,
fetchAiSettings,
type AiRequest,
type AiSettings,
} from '../Utils/GDevelopServices/Generation';
import AuthenticatedUserContext from '../Profile/AuthenticatedUserContext';
import { type EditorFunctionCallResult } from '../EditorFunctions/EditorFunctionCallRunner';
import Window from '../Utils/Window';
import { AI_SETTINGS_FETCH_TIMEOUT } from '../Utils/GlobalFetchTimeouts';
import { useAsyncLazyMemo } from '../Utils/UseLazyMemo';
import { retryIfFailed } from '../Utils/RetryIfFailed';
type EditorFunctionCallResultsStorage = {|
getEditorFunctionCallResults: (
@@ -186,6 +192,7 @@ export const useAiRequestsStorage = (): AiRequestStorage => {
type AiRequestContextState = {|
aiRequestStorage: AiRequestStorage,
editorFunctionCallResultsStorage: EditorFunctionCallResultsStorage,
getAiSettings: () => AiSettings | null,
|};
export const AiRequestContext = React.createContext<AiRequestContextState>({
@@ -203,6 +210,7 @@ export const AiRequestContext = React.createContext<AiRequestContextState>({
addEditorFunctionCallResults: () => {},
clearEditorFunctionCallResults: () => {},
},
getAiSettings: () => null,
});
type AiRequestProviderProps = {|
@@ -213,12 +221,44 @@ export const AiRequestProvider = ({ children }: AiRequestProviderProps) => {
const editorFunctionCallResultsStorage = useEditorFunctionCallResultsStorage();
const aiRequestStorage = useAiRequestsStorage();
const environment = Window.isDev() ? 'staging' : 'live';
const getAiSettings = useAsyncLazyMemo(
React.useCallback(
async (): Promise<AiSettings | null> => {
try {
const aiSettings = await retryIfFailed({ times: 2 }, () =>
fetchAiSettings({
environment,
})
);
return aiSettings;
} catch (error) {
console.error('Error while fetching AI settings:', error);
return null;
}
},
[environment]
)
);
React.useEffect(
() => {
const timeoutId = setTimeout(() => {
getAiSettings();
}, AI_SETTINGS_FETCH_TIMEOUT);
return () => clearTimeout(timeoutId);
},
[getAiSettings]
);
const state = React.useMemo(
() => ({
aiRequestStorage,
editorFunctionCallResultsStorage,
getAiSettings,
}),
[aiRequestStorage, editorFunctionCallResultsStorage]
[aiRequestStorage, editorFunctionCallResultsStorage, getAiSettings]
);
return (

View File

@@ -53,6 +53,7 @@ import { useCreateAiProjectDialog } from './UseCreateAiProjectDialog';
import { type ExampleShortHeader } from '../Utils/GDevelopServices/Example';
import { prepareAiUserContent } from './PrepareAiUserContent';
import { AiRequestContext } from './AiRequestContext';
import { getAiConfigurationPresetsWithAvailability } from './AiConfiguration';
const gd: libGDevelop = global.gd;
@@ -380,6 +381,7 @@ export type AskAiEditorInterface = {|
export type NewAiRequestOptions = {|
mode: 'chat' | 'agent',
userRequest: string,
aiConfigurationPresetId: string,
|};
const noop = () => {};
@@ -470,6 +472,7 @@ export const AskAiEditor = React.memo<Props>(
const {
aiRequestStorage,
editorFunctionCallResultsStorage,
getAiSettings,
} = React.useContext(AiRequestContext);
const {
getEditorFunctionCallResults,
@@ -572,7 +575,11 @@ export const AskAiEditor = React.memo<Props>(
}
// Read the options and reset them (to avoid launching the same request twice).
const { mode, userRequest } = newAiRequestOptions;
const {
mode,
userRequest,
aiConfigurationPresetId,
} = newAiRequestOptions;
startNewAiRequest(null);
// If no project is opened, create a new empty one if the request is for
@@ -590,6 +597,7 @@ export const AskAiEditor = React.memo<Props>(
startNewAiRequest({
mode,
userRequest,
aiConfigurationPresetId,
});
} catch (error) {
console.error('Error creating a new empty project:', error);
@@ -647,6 +655,9 @@ export const AskAiEditor = React.memo<Props>(
fileMetadata,
storageProviderName,
mode,
aiConfiguration: {
presetId: aiConfigurationPresetId,
},
});
console.info('Successfully created a new AI request:', aiRequest);
@@ -942,6 +953,9 @@ export const AskAiEditor = React.memo<Props>(
<Paper square background="dark" style={styles.paper}>
<div style={styles.chatContainer}>
<AiRequestChat
aiConfigurationPresetsWithAvailability={getAiConfigurationPresetsWithAvailability(
{ limits, getAiSettings }
)}
project={project || null}
ref={aiRequestChatRef}
aiRequest={selectedAiRequest}

View File

@@ -1,4 +1,5 @@
// @flow
import * as React from 'react';
import {
type PublicAssetPacks,
type PrivateAssetPack,
@@ -8,7 +9,17 @@ import {
type PrivateAssetPackListingData,
type PrivateGameTemplateListingData,
type BundleListingData,
getArchivedBundleListingData,
getArchivedPrivateGameTemplateListingData,
getArchivedPrivateAssetPackListingData,
} from '../Utils/GDevelopServices/Shop';
import {
PrivateAssetPackTile,
PublicAssetPackTile,
PrivateGameTemplateTile,
BundleTile,
} from './ShopTiles';
import { mergeArraysPerGroup } from '../Utils/Array';
/**
* A simple slug generator that allows to link to asset packs on
@@ -136,3 +147,350 @@ export const getBundleListingDataFromUserFriendlySlug = ({
return null;
};
export const getBundleTiles = ({
allBundleListingDatas,
displayedBundleListingDatas,
onBundleSelection,
receivedBundles,
openedShopCategory,
hasAssetFiltersApplied,
}: {|
allBundleListingDatas: ?Array<BundleListingData>,
displayedBundleListingDatas: ?Array<BundleListingData>,
onBundleSelection: ?(BundleListingData) => void,
receivedBundles: ?Array<any>,
openedShopCategory?: ?string,
hasAssetFiltersApplied?: boolean,
|}): Array<React.Node> => {
if (
!allBundleListingDatas ||
!displayedBundleListingDatas ||
!onBundleSelection ||
hasAssetFiltersApplied
)
return [];
const bundleTiles: Array<React.Node> = [];
const ownedBundleTiles: Array<React.Node> = [];
displayedBundleListingDatas
.filter(
bundleListingData =>
!openedShopCategory ||
bundleListingData.categories.includes(openedShopCategory)
)
.forEach(bundleListingData => {
const isBundleOwned =
!!receivedBundles &&
!!receivedBundles.find(bundle => bundle.id === bundleListingData.id);
const tile = (
<BundleTile
bundleListingData={bundleListingData}
onSelect={() => {
onBundleSelection(bundleListingData);
}}
owned={isBundleOwned}
key={bundleListingData.id}
/>
);
if (isBundleOwned) {
ownedBundleTiles.push(tile);
} else {
bundleTiles.push(tile);
}
});
// Handle archived bundles that are owned by the user.
// These are bundles that are not listed in the shop anymore,
// but that the user has already purchased.
const archivedOwnedBundleTiles = (receivedBundles || [])
.filter(
bundle =>
!allBundleListingDatas.find(
bundleListingData => bundleListingData.id === bundle.id
)
)
.map(bundle => {
const archivedBundleListingData = getArchivedBundleListingData({
bundle,
});
return (
<BundleTile
bundleListingData={archivedBundleListingData}
onSelect={() => {
onBundleSelection(archivedBundleListingData);
}}
owned={true}
key={bundle.id}
/>
);
});
return [...ownedBundleTiles, ...archivedOwnedBundleTiles, ...bundleTiles];
};
export const getGameTemplateTiles = ({
allPrivateGameTemplateListingDatas,
displayedPrivateGameTemplateListingDatas,
onPrivateGameTemplateSelection,
receivedGameTemplates,
openedShopCategory,
hasAssetFiltersApplied,
hasAssetPackFiltersApplied,
onlyShowAssets,
}: {|
allPrivateGameTemplateListingDatas: ?Array<PrivateGameTemplateListingData>,
displayedPrivateGameTemplateListingDatas: ?Array<PrivateGameTemplateListingData>,
onPrivateGameTemplateSelection: ?(PrivateGameTemplateListingData) => void,
receivedGameTemplates: ?Array<any>,
openedShopCategory?: ?string,
hasAssetFiltersApplied?: boolean,
hasAssetPackFiltersApplied?: boolean,
onlyShowAssets?: boolean,
|}): Array<React.Node> => {
if (
!allPrivateGameTemplateListingDatas ||
!displayedPrivateGameTemplateListingDatas ||
!onPrivateGameTemplateSelection ||
hasAssetFiltersApplied ||
hasAssetPackFiltersApplied ||
onlyShowAssets
)
return [];
const gameTemplateTiles: Array<React.Node> = [];
const ownedGameTemplateTiles: Array<React.Node> = [];
const filteredGameTemplates = displayedPrivateGameTemplateListingDatas.filter(
privateGameTemplateListingData =>
!openedShopCategory || openedShopCategory === 'game-template'
);
filteredGameTemplates.forEach(privateGameTemplateListingData => {
const isGameTemplateOwned =
!!receivedGameTemplates &&
!!receivedGameTemplates.find(
pack => pack.id === privateGameTemplateListingData.id
);
const tile = (
<PrivateGameTemplateTile
privateGameTemplateListingData={privateGameTemplateListingData}
onSelect={() => {
onPrivateGameTemplateSelection(privateGameTemplateListingData);
}}
owned={isGameTemplateOwned}
key={privateGameTemplateListingData.id}
/>
);
if (isGameTemplateOwned) {
ownedGameTemplateTiles.push(tile);
} else {
gameTemplateTiles.push(tile);
}
});
// Handle archived game templates that are owned by the user.
// These are game templates that are not listed in the shop anymore,
// but that the user has already purchased.
const archivedOwnedGameTemplateTiles = (receivedGameTemplates || [])
.filter(
gameTemplate =>
!allPrivateGameTemplateListingDatas.find(
privateGameTemplateListingData =>
privateGameTemplateListingData.id === gameTemplate.id
)
)
.map(gameTemplate => {
const archivedGameTemplateListingData = getArchivedPrivateGameTemplateListingData(
{
gameTemplate,
}
);
return (
<PrivateGameTemplateTile
privateGameTemplateListingData={archivedGameTemplateListingData}
onSelect={() => {
onPrivateGameTemplateSelection(archivedGameTemplateListingData);
}}
owned={true}
key={gameTemplate.id}
/>
);
});
return [
...ownedGameTemplateTiles,
...archivedOwnedGameTemplateTiles,
...gameTemplateTiles,
];
};
export const getPublicAssetPackTiles = ({
publicAssetPacks,
onPublicAssetPackSelection,
openedShopCategory,
hasAssetFiltersApplied,
}: {|
publicAssetPacks: ?(PublicAssetPack[]),
onPublicAssetPackSelection: ?(PublicAssetPack) => void,
openedShopCategory?: ?string,
hasAssetFiltersApplied?: boolean,
|}): Array<React.Node> => {
if (
!publicAssetPacks ||
!onPublicAssetPackSelection ||
hasAssetFiltersApplied
)
return [];
const filteredAssetPacks = publicAssetPacks.filter(
assetPack =>
!openedShopCategory || assetPack.categories.includes(openedShopCategory)
);
return filteredAssetPacks.map((assetPack, index) => (
<PublicAssetPackTile
assetPack={assetPack}
onSelect={() => onPublicAssetPackSelection(assetPack)}
key={`${assetPack.tag}-${index}`}
/>
));
};
export const getAssetPackTiles = ({
allPrivateAssetPackListingDatas,
displayedPrivateAssetPackListingDatas,
onPrivateAssetPackSelection,
publicAssetPackTiles,
receivedAssetPacks,
openedShopCategory,
hasAssetFiltersApplied,
}: {|
allPrivateAssetPackListingDatas: ?Array<PrivateAssetPackListingData>,
displayedPrivateAssetPackListingDatas: ?Array<PrivateAssetPackListingData>,
onPrivateAssetPackSelection: ?(PrivateAssetPackListingData) => void,
publicAssetPackTiles?: Array<React.Node>,
receivedAssetPacks: ?Array<any>,
openedShopCategory?: ?string,
hasAssetFiltersApplied?: boolean,
|}): {|
allAssetPackStandAloneTiles: Array<React.Node>,
allAssetPackBundleTiles: Array<React.Node>,
|} => {
if (
!allPrivateAssetPackListingDatas ||
!displayedPrivateAssetPackListingDatas ||
hasAssetFiltersApplied
) {
return {
allAssetPackStandAloneTiles: [],
allAssetPackBundleTiles: [],
};
}
const privateAssetPackStandAloneTiles: Array<React.Node> = [];
const privateOwnedAssetPackStandAloneTiles: Array<React.Node> = [];
const privateAssetPackBundleTiles: Array<React.Node> = [];
const privateOwnedAssetPackBundleTiles: Array<React.Node> = [];
const filteredAssetPacks = displayedPrivateAssetPackListingDatas.filter(
assetPackListingData =>
!openedShopCategory ||
assetPackListingData.categories.includes(openedShopCategory)
);
!!onPrivateAssetPackSelection &&
filteredAssetPacks.forEach(assetPackListingData => {
const isPackOwned =
!!receivedAssetPacks &&
!!receivedAssetPacks.find(pack => pack.id === assetPackListingData.id);
const tile = (
<PrivateAssetPackTile
assetPackListingData={assetPackListingData}
onSelect={() => {
onPrivateAssetPackSelection(assetPackListingData);
}}
owned={isPackOwned}
key={assetPackListingData.id}
/>
);
if (
assetPackListingData.includedListableProductIds &&
!!assetPackListingData.includedListableProductIds.length
) {
if (isPackOwned) {
privateOwnedAssetPackBundleTiles.push(tile);
} else {
privateAssetPackBundleTiles.push(tile);
}
} else {
if (isPackOwned) {
privateOwnedAssetPackStandAloneTiles.push(tile);
} else {
privateAssetPackStandAloneTiles.push(tile);
}
}
});
// Handle archived asset packs that are owned by the user.
// These are asset packs that are not listed in the shop anymore,
// but that the user has already purchased.
const archivedOwnedAssetPackStandAloneTiles: Array<React.Node> = [];
const archivedOwnedAssetPackBundleTiles: Array<React.Node> = [];
!!onPrivateAssetPackSelection &&
(receivedAssetPacks || [])
.filter(
assetPack =>
!allPrivateAssetPackListingDatas.find(
privateAssetPackListingData =>
privateAssetPackListingData.id === assetPack.id
)
)
.forEach(assetPack => {
const archivedAssetPackListingData = getArchivedPrivateAssetPackListingData(
{
assetPack,
}
);
const tile = (
<PrivateAssetPackTile
assetPackListingData={archivedAssetPackListingData}
onSelect={() => {
onPrivateAssetPackSelection(archivedAssetPackListingData);
}}
owned={true}
key={assetPack.id}
/>
);
if (
archivedAssetPackListingData.includedListableProductIds &&
!!archivedAssetPackListingData.includedListableProductIds.length
) {
archivedOwnedAssetPackBundleTiles.push(tile);
} else {
archivedOwnedAssetPackStandAloneTiles.push(tile);
}
});
const allAssetPackBundleTiles = [
...privateOwnedAssetPackBundleTiles,
...archivedOwnedAssetPackBundleTiles,
...privateAssetPackBundleTiles,
];
const allAssetPackStandAloneTiles = [
...privateOwnedAssetPackStandAloneTiles,
...archivedOwnedAssetPackStandAloneTiles,
...mergeArraysPerGroup(
privateAssetPackStandAloneTiles,
publicAssetPackTiles || [],
2,
1
),
];
return { allAssetPackStandAloneTiles, allAssetPackBundleTiles };
};

View File

@@ -11,9 +11,6 @@ import {
type PrivateAssetPackListingData,
type PrivateGameTemplateListingData,
type BundleListingData,
getArchivedBundleListingData,
getArchivedPrivateGameTemplateListingData,
getArchivedPrivateAssetPackListingData,
} from '../Utils/GDevelopServices/Shop';
import { Line, Column } from '../UI/Grid';
import ScrollView, { type ScrollViewInterface } from '../UI/ScrollView';
@@ -22,19 +19,18 @@ import {
type WindowSizeType,
} from '../UI/Responsive/ResponsiveWindowMeasurer';
import AuthenticatedUserContext from '../Profile/AuthenticatedUserContext';
import { mergeArraysPerGroup } from '../Utils/Array';
import {
CategoryTile,
PrivateAssetPackTile,
PublicAssetPackTile,
PrivateGameTemplateTile,
BundleTile,
} from './ShopTiles';
import { CategoryTile } from './ShopTiles';
import { useDebounce } from '../Utils/UseDebounce';
import PromotionsSlideshow from '../Promotions/PromotionsSlideshow';
import { ColumnStackLayout } from '../UI/Layout';
import { EarnCredits } from '../GameDashboard/Wallet/EarnCredits';
import { LARGE_WIDGET_SIZE } from '../MainFrame/EditorContainers/HomePage/CardWidget';
import {
getBundleTiles,
getGameTemplateTiles,
getAssetPackTiles,
getPublicAssetPackTiles,
} from './AssetStoreUtils';
const cellSpacing = 10;
@@ -253,204 +249,47 @@ export const AssetsHome = React.forwardRef<Props, AssetsHomeInterface>(
? shopCategories[openedShopCategory].title
: null;
const starterPacksTiles: Array<React.Node> = starterPacks
.filter(
assetPack =>
!openedShopCategory ||
assetPack.categories.includes(openedShopCategory)
)
.map((assetPack, index) => (
<PublicAssetPackTile
assetPack={assetPack}
onSelect={() => onPublicAssetPackSelection(assetPack)}
key={`${assetPack.tag}-${index}`}
/>
));
const publicPackTiles: Array<React.Node> = React.useMemo(
() =>
getPublicAssetPackTiles({
publicAssetPacks: starterPacks,
onPublicAssetPackSelection,
openedShopCategory,
}),
[starterPacks, onPublicAssetPackSelection, openedShopCategory]
);
const {
allAssetPackStandAloneTiles,
allAssetPackBundleTiles,
} = React.useMemo(
() => {
const privateAssetPackStandAloneTiles: Array<React.Node> = [];
const privateOwnedAssetPackStandAloneTiles: Array<React.Node> = [];
const privateAssetPackBundleTiles: Array<React.Node> = [];
const privateOwnedAssetPackBundleTiles: Array<React.Node> = [];
privateAssetPackListingDatas
.filter(
assetPackListingData =>
!openedShopCategory ||
assetPackListingData.categories.includes(openedShopCategory)
)
.forEach(assetPackListingData => {
const isPackOwned =
!!receivedAssetPacks &&
!!receivedAssetPacks.find(
pack => pack.id === assetPackListingData.id
);
const tile = (
<PrivateAssetPackTile
assetPackListingData={assetPackListingData}
onSelect={() => {
onPrivateAssetPackSelection(assetPackListingData);
}}
owned={isPackOwned}
key={assetPackListingData.id}
/>
);
if (
assetPackListingData.includedListableProductIds &&
!!assetPackListingData.includedListableProductIds.length
) {
if (isPackOwned) {
privateOwnedAssetPackBundleTiles.push(tile);
} else {
privateAssetPackBundleTiles.push(tile);
}
} else {
if (isPackOwned) {
privateOwnedAssetPackStandAloneTiles.push(tile);
} else {
privateAssetPackStandAloneTiles.push(tile);
}
}
});
const archivedOwnedAssetPackStandAloneTiles: Array<React.Node> = [];
const archivedOwnedAssetPackBundleTiles: Array<React.Node> = [];
// Some asset pack products can be archived, meaning the listing data
// is not available anymore, but the user still owns the asset pack.
// We look at the remaining receivedAssetPacks to display them.
(receivedAssetPacks || [])
.filter(
assetPack =>
!privateAssetPackListingDatas.find(
privateAssetPackListingData =>
privateAssetPackListingData.id === assetPack.id
)
)
.forEach(assetPack => {
const archivedAssetPackListingData = getArchivedPrivateAssetPackListingData(
{
assetPack,
}
);
const tile = (
<PrivateAssetPackTile
assetPackListingData={archivedAssetPackListingData}
onSelect={() => {
onPrivateAssetPackSelection(archivedAssetPackListingData);
}}
owned={true}
key={assetPack.id}
/>
);
if (
archivedAssetPackListingData.includedListableProductIds &&
!!archivedAssetPackListingData.includedListableProductIds.length
) {
archivedOwnedAssetPackBundleTiles.push(tile);
} else {
archivedOwnedAssetPackStandAloneTiles.push(tile);
}
});
const allAssetPackBundleTiles = [
...privateOwnedAssetPackBundleTiles, // Display owned bundles first.
...archivedOwnedAssetPackBundleTiles,
...privateAssetPackBundleTiles,
];
const allAssetPackStandAloneTiles = [
...privateOwnedAssetPackStandAloneTiles, // Display owned packs first.
...archivedOwnedAssetPackStandAloneTiles,
...mergeArraysPerGroup(
privateAssetPackStandAloneTiles,
starterPacksTiles,
2,
1
),
];
return { allAssetPackStandAloneTiles, allAssetPackBundleTiles };
},
() =>
getAssetPackTiles({
allPrivateAssetPackListingDatas: privateAssetPackListingDatas,
displayedPrivateAssetPackListingDatas: privateAssetPackListingDatas,
onPrivateAssetPackSelection,
publicAssetPackTiles: publicPackTiles,
receivedAssetPacks,
openedShopCategory,
}),
[
privateAssetPackListingDatas,
openedShopCategory,
onPrivateAssetPackSelection,
starterPacksTiles,
publicPackTiles,
receivedAssetPacks,
]
);
const allBundleTiles = React.useMemo(
() => {
const bundleTiles: Array<React.Node> = [];
const ownedBundleTiles: Array<React.Node> = [];
bundleListingDatas
.filter(
bundleListingData =>
!openedShopCategory ||
bundleListingData.categories.includes(openedShopCategory)
)
.forEach(bundleListingData => {
const isBundleOwned =
!!receivedBundles &&
!!receivedBundles.find(
bundle => bundle.id === bundleListingData.id
);
const tile = (
<BundleTile
bundleListingData={bundleListingData}
onSelect={() => {
onBundleSelection(bundleListingData);
}}
owned={isBundleOwned}
key={bundleListingData.id}
/>
);
if (isBundleOwned) {
ownedBundleTiles.push(tile);
} else {
bundleTiles.push(tile);
}
});
// Some bundle products can be archived, meaning the listing data
// is not available anymore, but the user still owns the bundle.
// We look at the remaining receivedBundles to display them.
const archivedOwnedBundleTiles = (receivedBundles || [])
.filter(
bundle =>
!bundleListingDatas.find(
bundleListingData => bundleListingData.id === bundle.id
)
)
.map(bundle => {
const archivedBundleListingData = getArchivedBundleListingData({
bundle,
});
return (
<BundleTile
bundleListingData={archivedBundleListingData}
onSelect={() => {
onBundleSelection(archivedBundleListingData);
}}
owned={true}
key={bundle.id}
/>
);
});
return [
...ownedBundleTiles, // Display owned bundles first.
...archivedOwnedBundleTiles,
...bundleTiles,
];
},
() =>
getBundleTiles({
allBundleListingDatas: bundleListingDatas,
displayedBundleListingDatas: bundleListingDatas,
onBundleSelection,
receivedBundles,
openedShopCategory,
}),
[
bundleListingDatas,
openedShopCategory,
@@ -460,79 +299,14 @@ export const AssetsHome = React.forwardRef<Props, AssetsHomeInterface>(
);
const gameTemplateTiles = React.useMemo(
() => {
const gameTemplateTiles: Array<React.Node> = [];
const ownedGameTemplateTiles: Array<React.Node> = [];
// Only show game templates if the category is not set or is set to "game-template".
privateGameTemplateListingDatas
.filter(
privateGameTemplateListingData =>
!openedShopCategory || openedShopCategory === 'game-template'
)
.forEach(privateGameTemplateListingData => {
const isGameTemplateOwned =
!!receivedGameTemplates &&
!!receivedGameTemplates.find(
pack => pack.id === privateGameTemplateListingData.id
);
const tile = (
<PrivateGameTemplateTile
privateGameTemplateListingData={privateGameTemplateListingData}
onSelect={() => {
onPrivateGameTemplateSelection(
privateGameTemplateListingData
);
}}
owned={isGameTemplateOwned}
key={privateGameTemplateListingData.id}
/>
);
if (isGameTemplateOwned) {
ownedGameTemplateTiles.push(tile);
} else {
gameTemplateTiles.push(tile);
}
});
// Some game template products can be archived, meaning the listing data
// is not available anymore, but the user still owns the game template.
// We look at the remaining receivedGameTemplates to display them.
const archivedOwnedGameTemplateTiles = (receivedGameTemplates || [])
.filter(
gameTemplate =>
!privateGameTemplateListingDatas.find(
privateGameTemplateListingData =>
privateGameTemplateListingData.id === gameTemplate.id
)
)
.map(gameTemplate => {
const archivedGameTemplateListingData = getArchivedPrivateGameTemplateListingData(
{
gameTemplate,
}
);
return (
<PrivateGameTemplateTile
privateGameTemplateListingData={archivedGameTemplateListingData}
onSelect={() => {
onPrivateGameTemplateSelection(
archivedGameTemplateListingData
);
}}
owned={true}
key={gameTemplate.id}
/>
);
});
return [
...ownedGameTemplateTiles, // Display owned game templates first.
...archivedOwnedGameTemplateTiles,
...gameTemplateTiles,
];
},
() =>
getGameTemplateTiles({
allPrivateGameTemplateListingDatas: privateGameTemplateListingDatas,
displayedPrivateGameTemplateListingDatas: privateGameTemplateListingDatas,
onPrivateGameTemplateSelection,
receivedGameTemplates,
openedShopCategory,
}),
[
privateGameTemplateListingDatas,
openedShopCategory,

View File

@@ -25,15 +25,7 @@ import ScrollView, { type ScrollViewInterface } from '../UI/ScrollView';
import PlaceholderLoader from '../UI/PlaceholderLoader';
import PlaceholderError from '../UI/PlaceholderError';
import AuthenticatedUserContext from '../Profile/AuthenticatedUserContext';
import { mergeArraysPerGroup } from '../Utils/Array';
import {
AssetCardTile,
AssetFolderTile,
PrivateAssetPackTile,
PrivateGameTemplateTile,
PublicAssetPackTile,
BundleTile,
} from './ShopTiles';
import { AssetCardTile, AssetFolderTile } from './ShopTiles';
import PrivateAssetPackAudioFilesDownloadButton from './PrivateAssets/PrivateAssetPackAudioFilesDownloadButton';
import { CorsAwareImage } from '../UI/CorsAwareImage';
import { Column, LargeSpacer, Line } from '../UI/Grid';
@@ -55,6 +47,13 @@ import { OwnedProductLicense } from './ProductLicense/ProductLicenseOptions';
import { getUserProductPurchaseUsageType } from './ProductPageHelper';
import PublicProfileContext from '../Profile/PublicProfileContext';
import { BundleStoreContext } from './Bundles/BundleStoreContext';
import {
getBundleTiles,
getGameTemplateTiles,
getAssetPackTiles,
getPublicAssetPackTiles,
} from './AssetStoreUtils';
import { LARGE_WIDGET_SIZE } from '../MainFrame/EditorContainers/HomePage/CardWidget';
const ASSETS_DISPLAY_LIMIT = 60;
@@ -142,9 +141,13 @@ export const getAssetShortHeadersToDisplay = (
};
const cellSpacing = 10;
const MAX_COLUMNS = getShopItemsColumns('xlarge', true);
const MAX_SECTION_WIDTH = (LARGE_WIDGET_SIZE + 2 * 5) * MAX_COLUMNS; // widget size + 5 padding per side
const styles = {
grid: {
margin: '0 2px', // Remove the default margin of the grid but keep the horizontal padding for focus outline.
// Avoid tiles taking too much space on large screens.
maxWidth: MAX_SECTION_WIDTH,
width: `calc(100% + ${cellSpacing}px)`, // This is needed to compensate for the `margin: -5px` added by MUI related to spacing.
// Remove the scroll capability of the grid, the scroll view handles it.
overflow: 'unset',
},
@@ -296,10 +299,13 @@ const AssetsList = React.forwardRef<Props, AssetsListInterface>(
const {
error: gameTemplateStoreError,
fetchGameTemplates,
privateGameTemplateListingDatas: allPrivateGameTemplateListingDatas,
} = React.useContext(PrivateGameTemplateStoreContext);
const { error: bundleStoreError, fetchBundles } = React.useContext(
BundleStoreContext
);
const {
error: bundleStoreError,
fetchBundles,
bundleListingDatas: allBundleListingDatas,
} = React.useContext(BundleStoreContext);
const {
receivedAssetPacks,
receivedGameTemplates,
@@ -511,23 +517,13 @@ const AssetsList = React.forwardRef<Props, AssetsListInterface>(
]
);
const publicPacksTiles: Array<React.Node> = React.useMemo(
() => {
if (
!publicAssetPacks ||
!onPublicAssetPackSelection ||
// Don't show public packs if filtering on assets.
hasAssetFiltersApplied
)
return [];
return publicAssetPacks.map((assetPack, index) => (
<PublicAssetPackTile
assetPack={assetPack}
onSelect={() => onPublicAssetPackSelection(assetPack)}
key={`${assetPack.tag}-${index}`}
/>
));
},
const publicPackTiles: Array<React.Node> = React.useMemo(
() =>
getPublicAssetPackTiles({
publicAssetPacks,
onPublicAssetPackSelection,
hasAssetFiltersApplied,
}),
[publicAssetPacks, onPublicAssetPackSelection, hasAssetFiltersApplied]
);
@@ -535,135 +531,38 @@ const AssetsList = React.forwardRef<Props, AssetsListInterface>(
allAssetPackStandAloneTiles,
allAssetPackBundleTiles,
} = React.useMemo(
() => {
const privateAssetPackStandAloneTiles: Array<React.Node> = [];
const privateOwnedAssetPackStandAloneTiles: Array<React.Node> = [];
const privateAssetPackBundleTiles: Array<React.Node> = [];
const privateOwnedAssetPackBundleTiles: Array<React.Node> = [];
if (
!privateAssetPackListingDatas ||
!receivedAssetPacks ||
// Don't show private packs if filtering on assets.
hasAssetFiltersApplied
) {
return {
allAssetPackStandAloneTiles: [],
allAssetPackBundleTiles: [],
};
}
!!onPrivateAssetPackSelection &&
privateAssetPackListingDatas.forEach(assetPackListingData => {
const isPackOwned =
!!receivedAssetPacks &&
!!receivedAssetPacks.find(
pack => pack.id === assetPackListingData.id
);
const tile = (
<PrivateAssetPackTile
assetPackListingData={assetPackListingData}
onSelect={() => {
onPrivateAssetPackSelection(assetPackListingData);
}}
owned={isPackOwned}
key={assetPackListingData.id}
/>
);
if (
assetPackListingData.includedListableProductIds &&
!!assetPackListingData.includedListableProductIds.length
) {
if (isPackOwned) {
privateOwnedAssetPackBundleTiles.push(tile);
} else {
privateAssetPackBundleTiles.push(tile);
}
} else {
if (isPackOwned) {
privateOwnedAssetPackStandAloneTiles.push(tile);
} else {
privateAssetPackStandAloneTiles.push(tile);
}
}
});
const allAssetPackBundleTiles = [
...privateOwnedAssetPackBundleTiles, // Display owned bundles first.
...privateAssetPackBundleTiles,
];
const allAssetPackStandAloneTiles = [
...privateOwnedAssetPackStandAloneTiles, // Display owned packs first.
...mergeArraysPerGroup(
privateAssetPackStandAloneTiles,
publicPacksTiles,
2,
1
),
];
return { allAssetPackStandAloneTiles, allAssetPackBundleTiles };
},
() =>
getAssetPackTiles({
allPrivateAssetPackListingDatas,
displayedPrivateAssetPackListingDatas: privateAssetPackListingDatas,
onPrivateAssetPackSelection,
publicAssetPackTiles: publicPackTiles,
receivedAssetPacks,
hasAssetFiltersApplied,
}),
[
allPrivateAssetPackListingDatas,
privateAssetPackListingDatas,
onPrivateAssetPackSelection,
publicPacksTiles,
publicPackTiles,
receivedAssetPacks,
hasAssetFiltersApplied,
]
);
const gameTemplateTiles = React.useMemo(
() => {
if (
!privateGameTemplateListingDatas ||
!onPrivateGameTemplateSelection ||
// Don't show private game templates if filtering on assets.
hasAssetFiltersApplied ||
// Don't show private game templates if filtering on asset packs.
hasAssetPackFiltersApplied ||
onlyShowAssets
)
return [];
const notOwnedGameTemplateTiles: Array<React.Node> = [];
const ownedGameTemplateTiles: Array<React.Node> = [];
privateGameTemplateListingDatas.forEach(
privateGameTemplateListingData => {
const isGameTemplateOwned =
!!receivedGameTemplates &&
!!receivedGameTemplates.find(
pack => pack.id === privateGameTemplateListingData.id
);
const tile = (
<PrivateGameTemplateTile
privateGameTemplateListingData={privateGameTemplateListingData}
onSelect={() => {
onPrivateGameTemplateSelection(
privateGameTemplateListingData
);
}}
owned={isGameTemplateOwned}
key={privateGameTemplateListingData.id}
/>
);
if (isGameTemplateOwned) {
ownedGameTemplateTiles.push(tile);
} else {
notOwnedGameTemplateTiles.push(tile);
}
}
);
return [
...ownedGameTemplateTiles, // Display owned game templates first.
...notOwnedGameTemplateTiles,
];
},
() =>
getGameTemplateTiles({
allPrivateGameTemplateListingDatas,
displayedPrivateGameTemplateListingDatas: privateGameTemplateListingDatas,
onPrivateGameTemplateSelection,
receivedGameTemplates,
hasAssetFiltersApplied,
hasAssetPackFiltersApplied,
onlyShowAssets,
}),
[
allPrivateGameTemplateListingDatas,
privateGameTemplateListingDatas,
onPrivateGameTemplateSelection,
receivedGameTemplates,
@@ -674,46 +573,16 @@ const AssetsList = React.forwardRef<Props, AssetsListInterface>(
);
const bundleTiles = React.useMemo(
() => {
if (
!bundleListingDatas ||
!onBundleSelection ||
// Don't show bundles if filtering on assets.
hasAssetFiltersApplied
)
return [];
const notOwnedBundleTiles: Array<React.Node> = [];
const ownedBundleTiles: Array<React.Node> = [];
bundleListingDatas.forEach(bundleListingData => {
const isBundleOwned =
!!receivedBundles &&
!!receivedBundles.find(pack => pack.id === bundleListingData.id);
const tile = (
<BundleTile
bundleListingData={bundleListingData}
onSelect={() => {
onBundleSelection(bundleListingData);
}}
owned={isBundleOwned}
key={bundleListingData.id}
/>
);
if (isBundleOwned) {
ownedBundleTiles.push(tile);
} else {
notOwnedBundleTiles.push(tile);
}
});
return [
...ownedBundleTiles, // Display owned bundles first.
...notOwnedBundleTiles,
];
},
() =>
getBundleTiles({
allBundleListingDatas: allBundleListingDatas,
displayedBundleListingDatas: bundleListingDatas,
onBundleSelection,
receivedBundles,
hasAssetFiltersApplied,
}),
[
allBundleListingDatas,
bundleListingDatas,
onBundleSelection,
receivedBundles,

View File

@@ -211,6 +211,18 @@ const BundleInformationPage = ({
[bundlePurchases, bundleListingData, bundleListingDatas, receivedBundles]
);
const isAlreadyReceived = !!userBundlePurchaseUsageType;
const isOwningAnotherVariant = React.useMemo(
() => {
if (!bundle || isAlreadyReceived || !receivedBundles) return false;
// Another bundle older version of that bundle can be owned.
// We look at the tag to determine if the bundle is the same.
return !!receivedBundles.find(
receivedBundle => receivedBundle.tag === bundle.tag
);
},
[bundle, isAlreadyReceived, receivedBundles]
);
const additionalProductThumbnailsIncludedInBundle: string[] = React.useMemo(
() => {
@@ -357,7 +369,7 @@ const BundleInformationPage = ({
const onClickBuy = React.useCallback(
async () => {
if (!bundle) return;
if (!bundle || isOwningAnotherVariant) return;
if (isAlreadyReceived) {
onBundleOpen(bundleListingData);
return;
@@ -381,7 +393,13 @@ const BundleInformationPage = ({
console.warn('Unable to send event', e);
}
},
[bundle, bundleListingData, isAlreadyReceived, onBundleOpen]
[
bundle,
bundleListingData,
isAlreadyReceived,
isOwningAnotherVariant,
onBundleOpen,
]
);
const mediaItems = React.useMemo(
@@ -506,7 +524,14 @@ const BundleInformationPage = ({
</Text>
</LineStackLayout>
<Spacer />
{!isAlreadyReceived ? (
{isOwningAnotherVariant ? (
<AlertMessage kind="warning">
<Trans>
You own an older version of this bundle. Browse the
store to access it!
</Trans>
</AlertMessage>
) : !isAlreadyReceived ? (
<>
{!shouldUseOrSimulateAppStoreProduct && (
<SecureCheckout />

View File

@@ -26,7 +26,6 @@ import {
type BundleListingData,
type CourseListingData,
} from '../../Utils/GDevelopServices/Shop';
import { type SubscriptionPlanWithPricingSystems } from '../../Utils/GDevelopServices/Usage';
import {
getProductsIncludedInBundle,
getUserProductPurchaseUsageType,
@@ -255,13 +254,9 @@ const getColumnsFromWindowSize = (windowSize: WindowSizeType) => {
type Props = {|
onDisplayBundle: (bundleListingData: BundleListingData) => void,
getSubscriptionPlansWithPricingSystems: () => Array<SubscriptionPlanWithPricingSystems> | null,
|};
const BundlePreviewBanner = ({
onDisplayBundle,
getSubscriptionPlansWithPricingSystems,
}: Props) => {
const BundlePreviewBanner = ({ onDisplayBundle }: Props) => {
const { isMobile, isLandscape, windowSize } = useResponsiveWindowSize();
const numberOfTilesToDisplay = getColumnsFromWindowSize(windowSize) - 1; // Reserve one tile for the bundle preview.
const { privateGameTemplateListingDatas } = React.useContext(
@@ -339,8 +334,6 @@ const BundlePreviewBanner = ({
]
);
const subscriptionPlansWithPricingSystems = getSubscriptionPlansWithPricingSystems();
const redemptionCodesIncludedInBundle = React.useMemo(
() =>
bundleListingData
@@ -387,7 +380,7 @@ const BundlePreviewBanner = ({
// $FlowFixMe
coursesIncludedInBundle[index];
if (!courseListingData) {
return <div style={{ flex: 1 }} />;
return <div style={{ flex: 1 }} key={`empty-tile-${index}`} />;
}
return (
@@ -496,7 +489,6 @@ const BundlePreviewBanner = ({
bundleListingData,
productListingDatasIncludedInBundle,
redemptionCodesIncludedInBundle,
subscriptionPlansWithPricingSystems,
})}
</span>
</Text>

View File

@@ -8,14 +8,12 @@ import {
type CreditsPackageListingData,
type IncludedRedemptionCode,
} from '../../Utils/GDevelopServices/Shop';
import { type SubscriptionPlanWithPricingSystems } from '../../Utils/GDevelopServices/Usage';
export const renderEstimatedTotalPriceFormatted = ({
i18n,
bundleListingData,
productListingDatasIncludedInBundle,
redemptionCodesIncludedInBundle,
subscriptionPlansWithPricingSystems,
}: {
i18n: I18nType,
bundleListingData: ?BundleListingData,
@@ -27,14 +25,12 @@ export const renderEstimatedTotalPriceFormatted = ({
| CreditsPackageListingData
>,
redemptionCodesIncludedInBundle: ?Array<IncludedRedemptionCode>,
subscriptionPlansWithPricingSystems: ?Array<SubscriptionPlanWithPricingSystems>,
}): ?string => {
let totalPrice = 0;
if (
!bundleListingData ||
!productListingDatasIncludedInBundle ||
!redemptionCodesIncludedInBundle ||
!subscriptionPlansWithPricingSystems
!redemptionCodesIncludedInBundle
)
return null;
@@ -106,19 +102,33 @@ export const renderEstimatedTotalPriceFormatted = ({
for (const redemptionCode of redemptionCodesIncludedInBundle) {
const planId = redemptionCode.givenSubscriptionPlanId;
if (planId) {
const subscriptionPlanWithPricingSystems = subscriptionPlansWithPricingSystems.find(
plan => plan.id === planId
);
if (subscriptionPlanWithPricingSystems) {
const monthlyPricingSystem = subscriptionPlanWithPricingSystems.pricingSystems.find(
pricingSystem => pricingSystem.period === 'month'
let estimatedAmountInCents = null;
if (redemptionCode.estimatedPrices) {
const estimatedPrice = redemptionCode.estimatedPrices.find(
price => price.currency === currencyCode
);
if (monthlyPricingSystem) {
totalPrice +=
monthlyPricingSystem.amountInCents *
Math.round(redemptionCode.durationInDays / 30);
if (estimatedPrice) {
estimatedAmountInCents = estimatedPrice.value;
}
}
// If no estimated price is provided, guess a mostly correct value
// for backward compatibility.
if (estimatedAmountInCents === null) {
const monthlyEstimatedAmountInCents =
planId === 'gdevelop_silver'
? 599
: planId === 'gdevelop_gold'
? 1099
: planId === 'gdevelop_startup'
? 3499
: 0;
estimatedAmountInCents =
monthlyEstimatedAmountInCents *
Math.max(1, Math.round(redemptionCode.durationInDays / 30));
}
totalPrice += estimatedAmountInCents || 0;
}
}
}

View File

@@ -3,8 +3,10 @@ import { unserializeFromJSObject } from '../Utils/Serializer';
import {
type AiGeneratedEventChange,
type AiGeneratedEventUndeclaredVariable,
type AiGeneratedEventMissingObjectBehavior,
} from '../Utils/GDevelopServices/Generation';
import { mapFor } from '../Utils/MapFor';
import { isBehaviorDefaultCapability } from '../BehaviorsEditor/EnumerateBehaviorsMetadata';
const gd: libGDevelop = global.gd;
@@ -520,8 +522,7 @@ export const addObjectUndeclaredVariables = ({
.getVariables()
.insertNew(undeclaredVariable.name, 0);
setupVariable(variable, undeclaredVariable.type);
}
if (
} else if (
project
.getObjects()
.getObjectGroups()
@@ -536,3 +537,129 @@ export const addObjectUndeclaredVariables = ({
}
});
};
export const addMissingObjectBehaviors = ({
project,
scene,
objectName,
missingBehaviors,
}: {|
project: gdProject,
scene: gdLayout,
objectName: string,
missingBehaviors: Array<AiGeneratedEventMissingObjectBehavior>,
|}) => {
const projectScopedContainers = gd.ProjectScopedContainers.makeNewProjectScopedContainersForProjectAndLayout(
project,
scene
);
const objectOrGroupBehaviorNames = projectScopedContainers
.getObjectsContainersList()
.getBehaviorsOfObject(objectName, true)
.toJSArray();
const addBehaviorToObject = (
object: gdObject,
behaviorName: string,
behaviorType: string
) => {
if (object.hasBehaviorNamed(behaviorName)) {
return;
}
gd.WholeProjectRefactorer.addBehaviorAndRequiredBehaviors(
project,
object,
behaviorType,
behaviorName
);
};
const addBehaviorToObjectGroup = (
group: gdObjectGroup,
behaviorName: string,
behaviorType: string
) => {
const objectNames = group.getAllObjectsNames().toJSArray();
objectNames.forEach(objectName => {
if (scene.getObjects().hasObjectNamed(objectName)) {
const object = scene.getObjects().getObject(objectName);
addBehaviorToObject(object, behaviorName, behaviorType);
} else if (project.getObjects().hasObjectNamed(objectName)) {
const object = project.getObjects().getObject(objectName);
addBehaviorToObject(object, behaviorName, behaviorType);
}
});
};
missingBehaviors.forEach(missingBehavior => {
if (objectOrGroupBehaviorNames.includes(missingBehavior.name)) {
// This behavior is already present, no need to add it.
return;
}
const behaviorMetadata = gd.MetadataProvider.getBehaviorMetadata(
project.getCurrentPlatform(),
missingBehavior.type
);
if (gd.MetadataProvider.isBadBehaviorMetadata(behaviorMetadata)) {
console.warn(
`Unknown behavior type: "${missingBehavior.type}". Skipping.`
);
return;
}
if (isBehaviorDefaultCapability(behaviorMetadata)) {
console.warn(
`Behavior "${missingBehavior.name}" of type "${
missingBehavior.type
}" is a default capability and cannot be added to object "${objectName}".`
);
return;
}
if (scene.getObjects().hasObjectNamed(objectName)) {
const object = scene.getObjects().getObject(objectName);
addBehaviorToObject(object, missingBehavior.name, missingBehavior.type);
} else if (
scene
.getObjects()
.getObjectGroups()
.has(objectName)
) {
const group = scene
.getObjects()
.getObjectGroups()
.get(objectName);
addBehaviorToObjectGroup(
group,
missingBehavior.name,
missingBehavior.type
);
} else if (project.getObjects().hasObjectNamed(objectName)) {
const object = project.getObjects().getObject(objectName);
addBehaviorToObject(object, missingBehavior.name, missingBehavior.type);
} else if (
project
.getObjects()
.getObjectGroups()
.has(objectName)
) {
const group = project
.getObjects()
.getObjectGroups()
.get(objectName);
addBehaviorToObjectGroup(
group,
missingBehavior.name,
missingBehavior.type
);
}
});
scene.updateBehaviorsSharedData(project);
};

View File

@@ -53,6 +53,7 @@ describe('applyEventsChanges', () => {
extensionNames: [],
undeclaredVariables: [],
undeclaredObjectVariables: {},
missingObjectBehaviors: {},
},
];
applyEventsChanges(
@@ -95,6 +96,7 @@ describe('applyEventsChanges', () => {
extensionNames: [],
undeclaredVariables: [],
undeclaredObjectVariables: {},
missingObjectBehaviors: {},
},
];
applyEventsChanges(
@@ -131,6 +133,7 @@ describe('applyEventsChanges', () => {
extensionNames: [],
undeclaredVariables: [],
undeclaredObjectVariables: {},
missingObjectBehaviors: {},
},
];
applyEventsChanges(
@@ -165,6 +168,7 @@ describe('applyEventsChanges', () => {
extensionNames: [],
undeclaredVariables: [],
undeclaredObjectVariables: {},
missingObjectBehaviors: {},
},
];
applyEventsChanges(
@@ -200,6 +204,7 @@ describe('applyEventsChanges', () => {
extensionNames: [],
undeclaredVariables: [],
undeclaredObjectVariables: {},
missingObjectBehaviors: {},
},
];
applyEventsChanges(
@@ -234,6 +239,7 @@ describe('applyEventsChanges', () => {
extensionNames: [],
undeclaredVariables: [],
undeclaredObjectVariables: {},
missingObjectBehaviors: {},
},
];
applyEventsChanges(
@@ -272,6 +278,7 @@ describe('applyEventsChanges', () => {
extensionNames: [],
undeclaredVariables: [],
undeclaredObjectVariables: {},
missingObjectBehaviors: {},
},
{
operationName: 'insert_before_event',
@@ -283,6 +290,7 @@ describe('applyEventsChanges', () => {
extensionNames: [],
undeclaredVariables: [],
undeclaredObjectVariables: {},
missingObjectBehaviors: {},
},
];
applyEventsChanges(
@@ -321,6 +329,7 @@ describe('applyEventsChanges', () => {
extensionNames: [],
undeclaredVariables: [],
undeclaredObjectVariables: {},
missingObjectBehaviors: {},
},
];
@@ -356,6 +365,7 @@ describe('applyEventsChanges', () => {
extensionNames: [],
undeclaredVariables: [],
undeclaredObjectVariables: {},
missingObjectBehaviors: {},
},
];
applyEventsChanges(

View File

@@ -43,6 +43,10 @@ type SimplifiedScene = {|
|};
type SimplifiedProject = {|
properties: {|
gameResolutionWidth: number,
gameResolutionHeight: number,
|},
globalObjects: Array<SimplifiedObject>,
globalObjectGroups: Array<SimplifiedObjectGroup>,
scenes: Array<SimplifiedScene>,
@@ -328,6 +332,10 @@ export const makeSimplifiedProjectBuilder = (gd: libGDevelop) => {
// Filter extensions to only include extensions from the project.
const simplifiedProject: SimplifiedProject = {
properties: {
gameResolutionWidth: project.getGameResolutionWidth(),
gameResolutionHeight: project.getGameResolutionHeight(),
},
globalObjects,
globalObjectGroups: getSimplifiedObjectGroups(
project.getObjects().getObjectGroups(),

View File

@@ -58,6 +58,10 @@ describe('SimplifiedProject', () => {
},
],
"globalVariables": Array [],
"properties": Object {
"gameResolutionHeight": 600,
"gameResolutionWidth": 800,
},
"scenes": Array [
Object {
"instancesOnSceneDescription": "On the scene, there are:

View File

@@ -7,6 +7,7 @@ import { serializeToJSObject } from '../Utils/Serializer';
import { type AiGeneratedEvent } from '../Utils/GDevelopServices/Generation';
import { renderNonTranslatedEventsAsText } from '../EventsSheet/EventsTree/TextRenderer';
import {
addMissingObjectBehaviors,
addObjectUndeclaredVariables,
addUndeclaredVariables,
applyEventsChanges,
@@ -22,6 +23,10 @@ import { type SimplifiedBehavior } from './SimplifiedProject/SimplifiedProject';
import { ColumnStackLayout } from '../UI/Layout';
import Text from '../UI/Text';
import { applyVariableChange } from './ApplyVariableChange';
import {
addDefaultLightToAllLayers,
addDefaultLightToLayer,
} from '../ProjectCreation/CreateProject';
const gd: libGDevelop = global.gd;
@@ -2019,7 +2024,12 @@ const addSceneEvents: EditorFunction = {
const details = shouldShowDetails ? (
<ColumnStackLayout noMargin>
{eventsDescription && (
<Text noMargin allowSelection color="secondary">
<Text
noMargin
allowSelection
color="secondary"
style={{ whiteSpace: 'pre-wrap', overflowWrap: 'anywhere' }}
>
<b>
<Trans>Description</Trans>
</b>
@@ -2027,7 +2037,12 @@ const addSceneEvents: EditorFunction = {
</Text>
)}
{placementHint && (
<Text noMargin allowSelection color="secondary">
<Text
noMargin
allowSelection
color="secondary"
style={{ whiteSpace: 'pre-wrap', overflowWrap: 'anywhere' }}
>
<b>
<Trans>Generation hint</Trans>
</b>
@@ -2035,7 +2050,12 @@ const addSceneEvents: EditorFunction = {
</Text>
)}
{objectsList && (
<Text noMargin allowSelection color="secondary">
<Text
noMargin
allowSelection
color="secondary"
style={{ whiteSpace: 'pre-wrap', overflowWrap: 'anywhere' }}
>
<b>
<Trans>Related objects</Trans>
</b>
@@ -2243,8 +2263,10 @@ const addSceneEvents: EditorFunction = {
undeclaredVariables: change.undeclaredVariables,
});
const objectNames = Object.keys(change.undeclaredObjectVariables);
for (const objectName of objectNames) {
const objectNamesWithUndeclaredVariables = Object.keys(
change.undeclaredObjectVariables
);
for (const objectName of objectNamesWithUndeclaredVariables) {
const undeclaredVariables =
change.undeclaredObjectVariables[objectName];
addObjectUndeclaredVariables({
@@ -2254,6 +2276,19 @@ const addSceneEvents: EditorFunction = {
undeclaredVariables,
});
}
const objectNamesWithMissingBehavior = Object.keys(
change.missingObjectBehaviors
);
for (const objectName of objectNamesWithMissingBehavior) {
const missingBehaviors = change.missingObjectBehaviors[objectName];
addMissingObjectBehaviors({
project,
scene,
objectName,
missingBehaviors,
});
}
}
applyEventsChanges(
@@ -2344,7 +2379,8 @@ const createScene: EditorFunction = {
if (project.hasLayoutNamed(scene_name)) {
const scene = project.getLayout(scene_name);
if (include_ui_layer && !scene.hasLayerNamed('UI')) {
scene.insertNewLayer('UI', 1);
scene.insertNewLayer('UI', 0);
addDefaultLightToLayer(scene.getLayer('UI'));
return makeGenericSuccess(
`Scene with name "${scene_name}" already exists, no need to re-create it. A layer called "UI" was added to it.`
);
@@ -2366,6 +2402,7 @@ const createScene: EditorFunction = {
);
scene.setBackgroundColor(colorAsRgb[0], colorAsRgb[1], colorAsRgb[2]);
}
addDefaultLightToAllLayers(scene);
return makeGenericSuccess(
include_ui_layer

View File

@@ -19,6 +19,7 @@ import { type ExtensionItemConfigurationAttribute } from '../EventsFunctionsExte
import SelectField from '../UI/SelectField';
import SelectOption from '../UI/SelectOption';
import Window from '../Utils/Window';
import ScrollView from '../UI/ScrollView';
const gd: libGDevelop = global.gd;
@@ -67,150 +68,154 @@ export default function EventsBasedBehaviorEditor({
return (
<I18n>
{({ i18n }) => (
<ColumnStackLayout expand noMargin>
<DismissableAlertMessage
identifier="events-based-behavior-explanation"
kind="info"
>
<Trans>
This is the configuration of your behavior. Make sure to choose a
proper internal name as it's hard to change it later. Enter a
description explaining what the behavior is doing to the object.
</Trans>
</DismissableAlertMessage>
<TextField
floatingLabelText={<Trans>Internal Name</Trans>}
value={eventsBasedBehavior.getName()}
disabled
fullWidth
/>
<SemiControlledTextField
commitOnBlur
floatingLabelText={<Trans>Name displayed in editor</Trans>}
value={eventsBasedBehavior.getFullName()}
onChange={text => {
eventsBasedBehavior.setFullName(text);
onChange();
}}
fullWidth
/>
<SemiControlledTextField
commitOnBlur
floatingLabelText={<Trans>Description</Trans>}
helperMarkdownText={i18n._(
t`Explain what the behavior is doing to the object. Start with a verb when possible.`
)}
value={eventsBasedBehavior.getDescription()}
onChange={text => {
eventsBasedBehavior.setDescription(text);
onChange();
}}
multiline
fullWidth
rows={3}
/>
<ObjectTypeSelector
floatingLabelText={
<Trans>Object on which this behavior can be used</Trans>
}
project={project}
value={eventsBasedBehavior.getObjectType()}
onChange={(objectType: string) => {
eventsBasedBehavior.setObjectType(objectType);
onChange();
}}
allowedObjectTypes={
allObjectTypes.length === 0
? undefined /* Allow anything as the behavior is not used */
: allObjectTypes.length === 1
? [
'',
allObjectTypes[0],
] /* Allow only the type of the objects using the behavior */
: [
'',
] /* More than one type of object are using the behavior. Only "any object" can be used on this behavior */
}
/>
{allObjectTypes.length > 1 && (
<AlertMessage kind="info">
<Trans>
This behavior is being used by multiple types of objects. Thus,
you can't restrict its usage to any particular object type. All
the object types using this behavior are listed here:
{allObjectTypes.join(', ')}
</Trans>
</AlertMessage>
)}
{isDev && (
<SelectField
floatingLabelText={
<Trans>Visibility in quick customization dialog</Trans>
}
value={eventsBasedBehavior.getQuickCustomizationVisibility()}
onChange={(e, i, valueString: string) => {
// $FlowFixMe
const value: QuickCustomization_Visibility = valueString;
eventsBasedBehavior.setQuickCustomizationVisibility(value);
onChange();
}}
fullWidth
>
<SelectOption
value={gd.QuickCustomization.Default}
label={t`Default (visible)`}
/>
<SelectOption
value={gd.QuickCustomization.Visible}
label={t`Always visible`}
/>
<SelectOption
value={gd.QuickCustomization.Hidden}
label={t`Hidden`}
/>
</SelectField>
)}
<Checkbox
label={<Trans>Private</Trans>}
checked={eventsBasedBehavior.isPrivate()}
onCheck={(e, checked) => {
eventsBasedBehavior.setPrivate(checked);
if (onConfigurationUpdated) onConfigurationUpdated('isPrivate');
onChange();
}}
tooltipOrHelperText={
eventsBasedBehavior.isPrivate() ? (
<Trans>
This behavior won't be visible in the scene and events
editors.
</Trans>
) : (
<Trans>
This behavior will be visible in the scene and events editors.
</Trans>
)
}
/>
{eventsBasedBehavior
.getEventsFunctions()
.getEventsFunctionsCount() === 0 && (
<ScrollView>
<ColumnStackLayout expand noMargin>
<DismissableAlertMessage
identifier="empty-events-based-behavior-explanation"
identifier="events-based-behavior-explanation"
kind="info"
>
<Trans>
Once you're done, start adding some functions to the behavior.
Then, test the behavior by adding it to an object in a scene.
This is the configuration of your behavior. Make sure to choose
a proper internal name as it's hard to change it later. Enter a
description explaining what the behavior is doing to the object.
</Trans>
</DismissableAlertMessage>
)}
<Line noMargin>
<HelpButton
key="help"
helpPagePath="/behaviors/events-based-behaviors"
<TextField
floatingLabelText={<Trans>Internal Name</Trans>}
value={eventsBasedBehavior.getName()}
disabled
fullWidth
/>
</Line>
</ColumnStackLayout>
<SemiControlledTextField
commitOnBlur
floatingLabelText={<Trans>Name displayed in editor</Trans>}
value={eventsBasedBehavior.getFullName()}
onChange={text => {
eventsBasedBehavior.setFullName(text);
onChange();
}}
fullWidth
/>
<SemiControlledTextField
commitOnBlur
floatingLabelText={<Trans>Description</Trans>}
helperMarkdownText={i18n._(
t`Explain what the behavior is doing to the object. Start with a verb when possible.`
)}
value={eventsBasedBehavior.getDescription()}
onChange={text => {
eventsBasedBehavior.setDescription(text);
onChange();
}}
multiline
fullWidth
rows={3}
/>
<ObjectTypeSelector
floatingLabelText={
<Trans>Object on which this behavior can be used</Trans>
}
project={project}
value={eventsBasedBehavior.getObjectType()}
onChange={(objectType: string) => {
eventsBasedBehavior.setObjectType(objectType);
onChange();
}}
allowedObjectTypes={
allObjectTypes.length === 0
? undefined /* Allow anything as the behavior is not used */
: allObjectTypes.length === 1
? [
'',
allObjectTypes[0],
] /* Allow only the type of the objects using the behavior */
: [
'',
] /* More than one type of object are using the behavior. Only "any object" can be used on this behavior */
}
/>
{allObjectTypes.length > 1 && (
<AlertMessage kind="info">
<Trans>
This behavior is being used by multiple types of objects.
Thus, you can't restrict its usage to any particular object
type. All the object types using this behavior are listed
here:
{allObjectTypes.join(', ')}
</Trans>
</AlertMessage>
)}
{isDev && (
<SelectField
floatingLabelText={
<Trans>Visibility in quick customization dialog</Trans>
}
value={eventsBasedBehavior.getQuickCustomizationVisibility()}
onChange={(e, i, valueString: string) => {
// $FlowFixMe
const value: QuickCustomization_Visibility = valueString;
eventsBasedBehavior.setQuickCustomizationVisibility(value);
onChange();
}}
fullWidth
>
<SelectOption
value={gd.QuickCustomization.Default}
label={t`Default (visible)`}
/>
<SelectOption
value={gd.QuickCustomization.Visible}
label={t`Always visible`}
/>
<SelectOption
value={gd.QuickCustomization.Hidden}
label={t`Hidden`}
/>
</SelectField>
)}
<Checkbox
label={<Trans>Private</Trans>}
checked={eventsBasedBehavior.isPrivate()}
onCheck={(e, checked) => {
eventsBasedBehavior.setPrivate(checked);
if (onConfigurationUpdated) onConfigurationUpdated('isPrivate');
onChange();
}}
tooltipOrHelperText={
eventsBasedBehavior.isPrivate() ? (
<Trans>
This behavior won't be visible in the scene and events
editors.
</Trans>
) : (
<Trans>
This behavior will be visible in the scene and events
editors.
</Trans>
)
}
/>
{eventsBasedBehavior
.getEventsFunctions()
.getEventsFunctionsCount() === 0 && (
<DismissableAlertMessage
identifier="empty-events-based-behavior-explanation"
kind="info"
>
<Trans>
Once you're done, start adding some functions to the behavior.
Then, test the behavior by adding it to an object in a scene.
</Trans>
</DismissableAlertMessage>
)}
<Line noMargin>
<HelpButton
key="help"
helpPagePath="/behaviors/events-based-behaviors"
/>
</Line>
</ColumnStackLayout>
</ScrollView>
)}
</I18n>
);

View File

@@ -72,6 +72,7 @@ export default function EventsBasedObjectEditorPanel({
</Line>
{currentTab === 'configuration' && (
<EventsBasedObjectEditor
eventsFunctionsExtension={eventsFunctionsExtension}
eventsBasedObject={eventsBasedObject}
unsavedChanges={unsavedChanges}
onOpenCustomObjectEditor={onOpenCustomObjectEditor}

View File

@@ -6,6 +6,7 @@ import * as React from 'react';
import TextField from '../UI/TextField';
import SemiControlledTextField from '../UI/SemiControlledTextField';
import DismissableAlertMessage from '../UI/DismissableAlertMessage';
import AlertMessage from '../UI/AlertMessage';
import { ColumnStackLayout } from '../UI/Layout';
import useForceUpdate from '../Utils/UseForceUpdate';
import Checkbox from '../UI/Checkbox';
@@ -14,12 +15,14 @@ import { Line } from '../UI/Grid';
import { type UnsavedChanges } from '../MainFrame/UnsavedChangesContext';
import RaisedButton from '../UI/RaisedButton';
import Window from '../Utils/Window';
import ScrollView from '../UI/ScrollView';
const gd: libGDevelop = global.gd;
const isDev = Window.isDev();
type Props = {|
eventsFunctionsExtension: gdEventsFunctionsExtension,
eventsBasedObject: gdEventsBasedObject,
onOpenCustomObjectEditor: () => void,
unsavedChanges?: ?UnsavedChanges,
@@ -29,6 +32,7 @@ type Props = {|
|};
export default function EventsBasedObjectEditor({
eventsFunctionsExtension,
eventsBasedObject,
onOpenCustomObjectEditor,
unsavedChanges,
@@ -47,135 +51,155 @@ export default function EventsBasedObjectEditor({
);
return (
<ColumnStackLayout expand noMargin>
<DismissableAlertMessage
identifier="events-based-object-explanation"
kind="info"
>
<Trans>
This is the configuration of your object. Make sure to choose a proper
internal name as it's hard to change it later.
</Trans>
</DismissableAlertMessage>
<TextField
floatingLabelText={<Trans>Internal Name</Trans>}
value={eventsBasedObject.getName()}
disabled
fullWidth
/>
<SemiControlledTextField
commitOnBlur
floatingLabelText={<Trans>Name displayed in editor</Trans>}
value={eventsBasedObject.getFullName()}
onChange={text => {
eventsBasedObject.setFullName(text);
onChange();
}}
fullWidth
/>
<SemiControlledTextField
commitOnBlur
floatingLabelText={<Trans>Description</Trans>}
floatingLabelFixed
translatableHintText={t`The description of the object should explain what the object is doing, and, briefly, how to use it.`}
value={eventsBasedObject.getDescription()}
onChange={text => {
eventsBasedObject.setDescription(text);
onChange();
}}
multiline
fullWidth
rows={3}
/>
<SemiControlledTextField
commitOnBlur
floatingLabelText={<Trans>Default name for created objects</Trans>}
value={
eventsBasedObject.getDefaultName() || eventsBasedObject.getName()
}
onChange={newName => {
eventsBasedObject.setDefaultName(gd.Project.getSafeName(newName));
onChange();
}}
fullWidth
/>
<Checkbox
label={<Trans>Use 3D rendering</Trans>}
checked={eventsBasedObject.isRenderedIn3D()}
onCheck={(e, checked) => {
eventsBasedObject.markAsRenderedIn3D(checked);
onChange();
}}
/>
<Checkbox
label={<Trans>Has animations</Trans>}
checked={eventsBasedObject.isAnimatable()}
onCheck={(e, checked) => {
eventsBasedObject.markAsAnimatable(checked);
onChange();
}}
/>
<Checkbox
label={<Trans>Contains text</Trans>}
checked={eventsBasedObject.isTextContainer()}
onCheck={(e, checked) => {
eventsBasedObject.markAsTextContainer(checked);
onChange();
}}
/>
<Checkbox
label={<Trans>Expand inner area with parent</Trans>}
checked={eventsBasedObject.isInnerAreaFollowingParentSize()}
onCheck={(e, checked) => {
eventsBasedObject.markAsInnerAreaFollowingParentSize(checked);
onChange();
onEventsBasedObjectChildrenEdited(eventsBasedObject);
}}
/>
{isDev && (
<ScrollView>
<ColumnStackLayout expand noMargin>
<DismissableAlertMessage
identifier="events-based-object-explanation"
kind="info"
>
<Trans>
This is the configuration of your object. Make sure to choose a
proper internal name as it's hard to change it later.
</Trans>
</DismissableAlertMessage>
<TextField
floatingLabelText={<Trans>Internal Name</Trans>}
value={eventsBasedObject.getName()}
disabled
fullWidth
/>
<SemiControlledTextField
commitOnBlur
floatingLabelText={<Trans>Name displayed in editor</Trans>}
value={eventsBasedObject.getFullName()}
onChange={text => {
eventsBasedObject.setFullName(text);
onChange();
}}
fullWidth
/>
<SemiControlledTextField
commitOnBlur
floatingLabelText={<Trans>Description</Trans>}
floatingLabelFixed
translatableHintText={t`The description of the object should explain what the object is doing, and, briefly, how to use it.`}
value={eventsBasedObject.getDescription()}
onChange={text => {
eventsBasedObject.setDescription(text);
onChange();
}}
multiline
fullWidth
rows={3}
/>
<SemiControlledTextField
commitOnBlur
floatingLabelText={<Trans>Default name for created objects</Trans>}
value={
eventsBasedObject.getDefaultName() || eventsBasedObject.getName()
}
onChange={newName => {
eventsBasedObject.setDefaultName(gd.Project.getSafeName(newName));
onChange();
}}
fullWidth
/>
<Checkbox
label={<Trans>Use legacy renderer</Trans>}
checked={eventsBasedObject.isUsingLegacyInstancesRenderer()}
label={<Trans>Use 3D rendering</Trans>}
checked={eventsBasedObject.isRenderedIn3D()}
onCheck={(e, checked) => {
eventsBasedObject.makAsUsingLegacyInstancesRenderer(checked);
eventsBasedObject.markAsRenderedIn3D(checked);
onChange();
}}
/>
<Checkbox
label={<Trans>Has animations</Trans>}
checked={eventsBasedObject.isAnimatable()}
onCheck={(e, checked) => {
eventsBasedObject.markAsAnimatable(checked);
onChange();
}}
/>
<Checkbox
label={<Trans>Contains text</Trans>}
checked={eventsBasedObject.isTextContainer()}
onCheck={(e, checked) => {
eventsBasedObject.markAsTextContainer(checked);
onChange();
}}
/>
<Checkbox
label={<Trans>Expand inner area with parent</Trans>}
checked={eventsBasedObject.isInnerAreaFollowingParentSize()}
onCheck={(e, checked) => {
eventsBasedObject.markAsInnerAreaFollowingParentSize(checked);
onChange();
onEventsBasedObjectChildrenEdited(eventsBasedObject);
}}
/>
)}
<Checkbox
label={<Trans>Private</Trans>}
checked={eventsBasedObject.isPrivate()}
onCheck={(e, checked) => {
eventsBasedObject.setPrivate(checked);
onChange();
onEventsBasedObjectChildrenEdited(eventsBasedObject);
}}
tooltipOrHelperText={
eventsBasedObject.isPrivate() ? (
<Trans>
This object won't be visible in the scene and events editors.
</Trans>
) : (
<Trans>
This object will be visible in the scene and events editors.
</Trans>
)
}
/>
<Line noMargin justifyContent="center">
<RaisedButton
label={<Trans>Open visual editor for the object</Trans>}
primary
onClick={onOpenCustomObjectEditor}
{isDev && (
<Checkbox
label={<Trans>Use legacy renderer</Trans>}
checked={eventsBasedObject.isUsingLegacyInstancesRenderer()}
onCheck={(e, checked) => {
eventsBasedObject.makAsUsingLegacyInstancesRenderer(checked);
onChange();
onEventsBasedObjectChildrenEdited(eventsBasedObject);
}}
/>
)}
<Checkbox
label={<Trans>Private</Trans>}
checked={eventsBasedObject.isPrivate()}
onCheck={(e, checked) => {
eventsBasedObject.setPrivate(checked);
onChange();
onEventsBasedObjectChildrenEdited(eventsBasedObject);
}}
tooltipOrHelperText={
eventsBasedObject.isPrivate() ? (
<Trans>
This object won't be visible in the scene and events editors.
</Trans>
) : (
<Trans>
This object will be visible in the scene and events editors.
</Trans>
)
}
/>
</Line>
<Line noMargin>
<HelpButton
key="help"
helpPagePath="/objects/custom-objects-prefab-template"
/>
</Line>
</ColumnStackLayout>
{eventsFunctionsExtension.getOriginName() ===
'gdevelop-extension-store' ? (
<AlertMessage
kind="error"
renderRightButton={() => (
<RaisedButton
label={<Trans>Edit the default variant</Trans>}
primary
onClick={onOpenCustomObjectEditor}
/>
)}
>
<Trans>
The default variant is erased when the extension is updated.
</Trans>
</AlertMessage>
) : (
<Line noMargin justifyContent="center">
<RaisedButton
label={<Trans>Open visual editor for the object</Trans>}
primary
onClick={onOpenCustomObjectEditor}
/>
</Line>
)}
<Line noMargin>
<HelpButton
key="help"
helpPagePath="/objects/custom-objects-prefab-template"
/>
</Line>
</ColumnStackLayout>
</ScrollView>
);
}

View File

@@ -33,7 +33,7 @@ describe('EnumerateInstructions', () => {
expect.objectContaining({
displayedName: 'Animation finished',
fullGroupName:
'General Animatable capability Animations and images',
'General Objects with animations Animations and images',
type: 'AnimatableCapability::AnimatableBehavior::HasAnimationEnded',
})
);

View File

@@ -69,14 +69,32 @@ const styles = {
};
const specializationLabels = {
'game-development': <Trans>Game Development specialization</Trans>,
'interaction-design': <Trans>Interaction Design specialization</Trans>,
marketing: <Trans>Marketing specialization</Trans>,
'game-development': <Trans>Game Development</Trans>,
'interaction-design': <Trans>Interaction Design</Trans>,
marketing: <Trans>Marketing</Trans>,
// Possible future additions:
'game-design': <Trans>Game Design</Trans>,
'programming-scripting': <Trans>Programming & Scripting</Trans>,
'art-animation': <Trans>Art & Animation</Trans>,
'audio-sound': <Trans>Audio & Sound</Trans>,
'production-management': <Trans>Production & Project Management</Trans>,
'liveops-analytics': <Trans>Live Ops & Analytics</Trans>,
'narrative-writing': <Trans>Narrative & Writing</Trans>,
};
const specializationColors = {
'game-development': '#5CB0FF',
'interaction-design': '#CAC84E',
marketing: '#FD3AE6',
// Possible future additions:
'game-design': '#F28E2B', // orange
'programming-scripting': '#59A14F', // green
'art-animation': '#B07AA1', // purple
'audio-sound': '#E15759', // red
'production-management': '#9C755F', // brown
'liveops-analytics': '#76B7B2', // teal
'narrative-writing': '#79706E', // gray
};
export const getSpecializationConfig = (
@@ -98,7 +116,6 @@ export const getSpecializationConfig = (
{specializationId
.replace(/-/g, ' ')
.replace(/\b\w/g, l => l.toUpperCase())}{' '}
specialization
</Trans>
);
}

View File

@@ -8,7 +8,6 @@ import {
type CourseChapter,
} from '../../../../Utils/GDevelopServices/Asset';
import type { BundleListingData } from '../../../../Utils/GDevelopServices/Shop';
import { type SubscriptionPlanWithPricingSystems } from '../../../../Utils/GDevelopServices/Usage';
import CoursePreviewBanner from '../../../../Course/CoursePreviewBanner';
import type { CourseCompletion, CourseChapterCompletion } from '../UseCourses';
import { Line } from '../../../../UI/Grid';
@@ -46,7 +45,6 @@ type Props = {|
courseId: string,
chapterId: string
) => CourseChapterCompletion | null,
getSubscriptionPlansWithPricingSystems: () => Array<SubscriptionPlanWithPricingSystems> | null,
|};
const CoursesPage = ({
@@ -58,7 +56,6 @@ const CoursesPage = ({
getCourseChapters,
getCourseChapterCompletion,
getCourseCompletion,
getSubscriptionPlansWithPricingSystems,
}: Props) => {
const { listedCourses } = React.useContext(CourseStoreContext);
const { windowSize, isLandscape } = useResponsiveWindowSize();
@@ -132,12 +129,7 @@ const CoursesPage = ({
</SectionRow>
{!hidePremiumProducts && (
<SectionRow>
<BundlePreviewBanner
onDisplayBundle={onSelectBundle}
getSubscriptionPlansWithPricingSystems={
getSubscriptionPlansWithPricingSystems
}
/>
<BundlePreviewBanner onDisplayBundle={onSelectBundle} />
</SectionRow>
)}
{courses && listedCourses && courses.length > numberOfItemsOnOneRow && (

View File

@@ -36,7 +36,6 @@ import {
type BundleListingData,
} from '../../../../Utils/GDevelopServices/Shop';
import { type ExampleShortHeader } from '../../../../Utils/GDevelopServices/Example';
import { type SubscriptionPlanWithPricingSystems } from '../../../../Utils/GDevelopServices/Usage';
import Carousel from '../../../../UI/Carousel';
import BundlePreviewBanner from '../../../../AssetStore/Bundles/BundlePreviewBanner';
@@ -80,7 +79,6 @@ type Props = {|
privateGameTemplateListingData: PrivateGameTemplateListingData
) => void,
onSelectExampleShortHeader: (exampleShortHeader: ExampleShortHeader) => void,
getSubscriptionPlansWithPricingSystems: () => Array<SubscriptionPlanWithPricingSystems> | null,
|};
const MainPage = ({
@@ -95,7 +93,6 @@ const MainPage = ({
onOpenNewProjectSetupDialog,
onSelectPrivateGameTemplateListingData,
onSelectExampleShortHeader,
getSubscriptionPlansWithPricingSystems,
}: Props) => {
const { limits } = React.useContext(AuthenticatedUserContext);
const {
@@ -243,12 +240,7 @@ const MainPage = ({
</SectionRow>
{!hidePremiumProducts && (
<SectionRow>
<BundlePreviewBanner
onDisplayBundle={onSelectBundle}
getSubscriptionPlansWithPricingSystems={
getSubscriptionPlansWithPricingSystems
}
/>
<BundlePreviewBanner onDisplayBundle={onSelectBundle} />
</SectionRow>
)}
<SectionRow>

View File

@@ -235,9 +235,6 @@ const LearnSection = ({
onSelectPrivateGameTemplateListingData
}
onSelectExampleShortHeader={onSelectExampleShortHeader}
getSubscriptionPlansWithPricingSystems={
getSubscriptionPlansWithPricingSystems
}
/>
) : selectedCategory === 'all-tutorials' ? (
<TutorialsPage onSelectCategory={onSelectCategory} />
@@ -256,9 +253,6 @@ const LearnSection = ({
getCourseChapters={getCourseChapters}
getCourseCompletion={getCourseCompletion}
getCourseChapterCompletion={getCourseChapterCompletion}
getSubscriptionPlansWithPricingSystems={
getSubscriptionPlansWithPricingSystems
}
/>
) : (
<TutorialsCategoryPage

View File

@@ -158,15 +158,18 @@ const useCourses = () => {
limits.capabilities.classrooms.hidePremiumProducts;
const fetchCourses = React.useCallback(
async (): Promise<Array<Course>> => {
const fetchedCourses = await listCourses(getAuthorizationHeader, {
userId,
});
const displayedCourses = fetchedCourses.filter(
course => !hidePremiumProducts || !course.isLocked
);
setCourses(displayedCourses);
return displayedCourses;
async (): Promise<void> => {
try {
const fetchedCourses = await listCourses(getAuthorizationHeader, {
userId,
});
const displayedCourses = fetchedCourses.filter(
course => !hidePremiumProducts || !course.isLocked
);
setCourses(displayedCourses);
} catch (error) {
console.error('Error while loading courses:', error);
}
},
[userId, getAuthorizationHeader, hidePremiumProducts]
);
@@ -545,6 +548,20 @@ const useCourses = () => {
]
);
React.useEffect(
() => {
if (language) {
console.info(
`Resetting course chapters cache as language changed to ${language}.`
);
setChaptersByCourseIdByUserId(() => ({
'': noCourseChapters,
}));
}
},
[language]
);
// This callback will change (triggering re-renders)
// anytime the chapters are fetched for a course for a user.
const getCourseChapters = React.useCallback(

View File

@@ -371,6 +371,21 @@ export default class TextEditor extends React.Component<EditorProps, void> {
}}
/>
</Column>
<Text size="block-title" noMargin>
<Trans>Multiline</Trans>
</Text>
<Line noMargin>
<SemiControlledTextField
floatingLabelText={<Trans>Line height</Trans>}
type="number"
fullWidth
value={textObjectConfiguration.getLineHeight()}
onChange={value => {
textObjectConfiguration.setLineHeight(parseFloat(value) || 0);
this.forceUpdate();
}}
/>
</Line>
</ColumnStackLayout>
);
}

View File

@@ -32,6 +32,7 @@ export default class RenderedTextInstance extends RenderedInstance {
_shadowColor = '0;0;0';
_shadowOpacity = 127;
_shadowBlurRadius = 2;
_lineHeight = 0;
constructor(
project: gdProject,
@@ -97,6 +98,7 @@ export default class RenderedTextInstance extends RenderedInstance {
textObjectConfiguration.isItalic() !== this._isItalic ||
textObjectConfiguration.isBold() !== this._isBold ||
textObjectConfiguration.getCharacterSize() !== this._characterSize ||
textObjectConfiguration.getLineHeight() !== this._lineHeight ||
textObjectConfiguration.getTextAlignment() !== this._textAlignment ||
textObjectConfiguration.getVerticalTextAlignment() !==
this._verticalTextAlignment ||
@@ -118,6 +120,7 @@ export default class RenderedTextInstance extends RenderedInstance {
this._isItalic = textObjectConfiguration.isItalic();
this._isBold = textObjectConfiguration.isBold();
this._characterSize = textObjectConfiguration.getCharacterSize();
this._lineHeight = textObjectConfiguration.getLineHeight();
this._textAlignment = textObjectConfiguration.getTextAlignment();
this._verticalTextAlignment = textObjectConfiguration.getVerticalTextAlignment();
this._color = textObjectConfiguration.getColor();
@@ -167,6 +170,7 @@ export default class RenderedTextInstance extends RenderedInstance {
style.fontSize = Math.max(1, this._characterSize);
style.fontStyle = this._isItalic ? 'italic' : 'normal';
style.fontWeight = this._isBold ? 'bold' : 'normal';
style.lineHeight = this._lineHeight !== 0 ? this._lineHeight : undefined;
style.fill = rgbStringToHexNumber(this._color);
style.wordWrap = this._wrapping;
style.wordWrapWidth = this._wrappingWidth <= 1 ? 1 : this._wrappingWidth;

View File

@@ -13,6 +13,7 @@ import UserAchievements from './Achievement/UserAchievements';
import AuthenticatedUserContext from './AuthenticatedUserContext';
import { getRedirectToSubscriptionPortalUrl } from '../Utils/GDevelopServices/Usage';
import Window from '../Utils/Window';
import RedemptionCodeIcon from '../UI/CustomSvgIcons/RedemptionCode';
import { showErrorBox } from '../UI/Messages/MessageBox';
import CreateProfile from './CreateProfile';
import PlaceholderLoader from '../UI/PlaceholderLoader';
@@ -23,6 +24,9 @@ import useSubscriptionPlans from '../Utils/UseSubscriptionPlans';
import Text from '../UI/Text';
import Link from '../UI/Link';
import CreditsStatusBanner from '../Credits/CreditsStatusBanner';
import RedeemCodeDialog from './RedeemCodeDialog';
import { SubscriptionSuggestionContext } from './Subscription/SubscriptionSuggestionContext';
import { useResponsiveWindowSize } from '../UI/Responsive/ResponsiveWindowMeasurer';
type Props = {|
onClose: () => void,
@@ -36,6 +40,11 @@ const ProfileDialog = ({ onClose }: Props) => {
includeLegacy: true,
authenticatedUser,
});
const { isMobile } = useResponsiveWindowSize();
const [redeemCodeDialogOpen, setRedeemCodeDialogOpen] = React.useState(false);
const { openSubscriptionPendingDialog } = React.useContext(
SubscriptionSuggestionContext
);
const isUserLoading = authenticatedUser.loginState !== 'done';
const userAchievementsContainerRef = React.useRef<?HTMLDivElement>(null);
@@ -160,6 +169,19 @@ const ProfileDialog = ({ onClose }: Props) => {
disabled={isUserLoading}
/>
),
<FlatButton
leftIcon={<RedemptionCodeIcon />}
label={
isMobile ? <Trans>Redeem</Trans> : <Trans>Redeem a code</Trans>
}
key="redeem-code"
disabled={isUserLoading}
primary={false}
onClick={() => {
if (authenticatedUser.authenticated) setRedeemCodeDialogOpen(true);
else authenticatedUser.onOpenCreateAccountDialog();
}}
/>,
]}
onRequestClose={onClose}
open
@@ -247,6 +269,19 @@ const ProfileDialog = ({ onClose }: Props) => {
/>
</Column>
)}
{redeemCodeDialogOpen && (
<RedeemCodeDialog
authenticatedUser={authenticatedUser}
onClose={async hasJustRedeemedCode => {
setRedeemCodeDialogOpen(false);
if (hasJustRedeemedCode) {
openSubscriptionPendingDialog();
await authenticatedUser.onRefreshSubscription();
}
}}
/>
)}
</Dialog>
);
};

View File

@@ -105,12 +105,11 @@ export default function RedeemCodeDialog({
disabled={isLoading}
onClick={() => onClose(false)}
/>,
<LeftLoader isLoading={isLoading}>
<LeftLoader isLoading={isLoading} key="redeem">
<DialogPrimaryButton
label={<Trans>Redeem</Trans>}
disabled={!canRedeem}
primary
key="redeem"
onClick={onRedeemCode}
/>
</LeftLoader>,

View File

@@ -227,11 +227,11 @@ export default function PromotionSubscriptionDialog({
if (hasJustRedeemedCode) {
try {
onOpenPendingDialog(true);
setIsRefreshing(true);
await authenticatedUser.onRefreshSubscription();
} finally {
setIsRefreshing(false);
onOpenPendingDialog(true);
}
}
}}

View File

@@ -29,9 +29,7 @@ import { type SubscriptionType } from './SubscriptionSuggestionContext';
import Window from '../../Utils/Window';
import Text from '../../UI/Text';
import { ColumnStackLayout, LineStackLayout } from '../../UI/Layout';
import RedemptionCodeIcon from '../../UI/CustomSvgIcons/RedemptionCode';
import useAlertDialog from '../../UI/Alert/useAlertDialog';
import RedeemCodeDialog from '../RedeemCodeDialog';
import PlanCard, { getPlanIcon } from './PlanCard';
import LeftLoader from '../../UI/LeftLoader';
import RaisedButton from '../../UI/RaisedButton';
@@ -225,7 +223,6 @@ export default function SubscriptionDialog({
educationPlanSeatsCount,
setEducationPlanSeatsCount,
] = React.useState<number>(20);
const [redeemCodeDialogOpen, setRedeemCodeDialogOpen] = React.useState(false);
const authenticatedUser = React.useContext(AuthenticatedUserContext);
const subscriptionPlansWithPricingSystems = getAvailableSubscriptionPlansWithPrices();
const userLegacySubscriptionPlanWithPricingSystem = getUserLegacySubscriptionPlanWithPricingSystem();
@@ -441,16 +438,6 @@ export default function SubscriptionDialog({
onClick={onClose}
/>,
]}
secondaryActions={[
<FlatButton
leftIcon={<RedemptionCodeIcon />}
label={<Trans>Redeem a code</Trans>}
key="redeem-code"
disabled={!authenticatedUser.authenticated || isLoading}
primary={false}
onClick={() => setRedeemCodeDialogOpen(true)}
/>,
]}
open
>
{isPlanValid && userSubscriptionPlanWithPricingSystems && (
@@ -870,24 +857,6 @@ export default function SubscriptionDialog({
</Text>
</Dialog>
)}
{redeemCodeDialogOpen && (
<RedeemCodeDialog
authenticatedUser={authenticatedUser}
onClose={async hasJustRedeemedCode => {
setRedeemCodeDialogOpen(false);
if (hasJustRedeemedCode) {
try {
setIsChangingSubscription(true);
await authenticatedUser.onRefreshSubscription();
} finally {
setIsChangingSubscription(false);
onOpenPendingDialog(true);
}
}
}}
/>
)}
{cancelReasonDialogOpen && (
<CancelReasonDialog
onClose={() => {

View File

@@ -39,11 +39,13 @@ type SubscriptionSuggestionState = {|
analyticsMetadata: SubscriptionAnalyticsMetadata,
filter?: SubscriptionType,
|}) => void,
openSubscriptionPendingDialog: () => void,
|};
export const SubscriptionSuggestionContext = React.createContext<SubscriptionSuggestionState>(
{
openSubscriptionDialog: () => {},
openSubscriptionPendingDialog: () => {},
}
);
@@ -74,6 +76,11 @@ export const SubscriptionSuggestionProvider = ({
setSubscriptionPendingDialogOpen,
] = React.useState(false);
const openSubscriptionPendingDialog = React.useCallback(
() => setSubscriptionPendingDialogOpen(true),
[]
);
const closeSubscriptionDialog = () => setAnalyticsMetadata(null);
const openSubscriptionDialog = React.useCallback(
@@ -100,9 +107,10 @@ export const SubscriptionSuggestionProvider = ({
[authenticatedUser.subscription, showAlert, simulateMobileApp]
);
const value = React.useMemo(() => ({ openSubscriptionDialog }), [
openSubscriptionDialog,
]);
const value = React.useMemo(
() => ({ openSubscriptionDialog, openSubscriptionPendingDialog }),
[openSubscriptionDialog, openSubscriptionPendingDialog]
);
const getAvailableSubscriptionPlansWithPrices = useLazyMemo(
React.useCallback(

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