Compare commits

...

188 Commits

Author SHA1 Message Date
Florian Rival
8a4d3cd26a Bump newIDE version 2019-08-04 21:57:45 +01:00
Wend1go
dba5c08569 Reduce spikes/artifacts from text outlines (#1180) 2019-08-04 21:48:14 +01:00
Florian Rival
35fb1d91c0 Add explanations about git in the developer docs 2019-08-04 21:37:52 +01:00
FAlooC
14ba8d34aa Fix crash when using Text Object actions/conditions without object on the scene (#1183)
Added "Extensions/TextObject/textruntimeobject-pixi-renderer.js" and "Extensions/TextObject/textruntimeobject-cocos-renderer.js" wherever "Extensions/TextObject/textruntimeobject.js" was imported.
2019-08-04 20:13:44 +01:00
Florian Rival
664ebbf927 Fix scrolling in lists of NewInstructionEditorDialog, simplify markup 2019-08-04 19:00:29 +01:00
Florian Rival
0db6bc8e96 Fix ResourceSelector incorrectly stealing the focus
The extra call to this.focus() was not necessary anymore
as handled by the SemiControlledAutoComplete.
2019-08-04 17:11:17 +01:00
Florian Rival
96e1eeee7b Fix confirmation message for adding images outside project folder
See https://github.com/lingui/js-lingui/issues/437, i18n.plural
is not working in production mode. Use macro + i18n._ instead.
2019-08-04 12:09:24 +01:00
Florian Rival
3070a5fe6c Bump newIDE version 2019-08-03 15:41:28 +01:00
Florian Rival
4388e073e1 Add menu-with-functions-and-text-effects example by @Phenomena3 2019-08-03 15:39:52 +01:00
Bouh
52032b81c2 add "Center View" button in toolbar (#1178) 2019-08-03 12:13:09 +01:00
Bouh
0db9fd5b08 Fix web online export (#1179) 2019-08-03 12:01:58 +01:00
Florian Rival
a201d404ec Bump newIDE version 2019-08-01 23:59:46 +01:00
Florian Rival
d4df54938c Upgrade Howler.js to v2.1.2 2019-08-01 23:43:45 +01:00
Florian Rival
543a8e559b Fix NewInstructionEditorDialog size after starting a search, when dialog height is small 2019-08-01 23:30:51 +01:00
Florian Rival
c78ecd27d8 Fix display of instructions without group 2019-08-01 22:52:01 +01:00
Florian Rival
4cc6048e74 Fix crash/memory corruption when setting an object as a global object 2019-08-01 21:04:51 +01:00
Florian Rival
a198bcb706 Bump newIDE version 2019-07-30 22:26:44 +01:00
Florian Rival
e210eb0ca2 Fix fields objects editors where invalid values could be entered 2019-07-30 22:19:14 +01:00
Florian Rival
5c45f88e5a Update translations 2019-07-30 21:51:07 +01:00
Florian Rival
b6e83402f6 Fix issue in extract-all-translations where output .po file can't be used as a .pot file 2019-07-30 21:43:08 +01:00
Bouh
6ec6f1201a Add "Save As" menu option (#1162) 2019-07-30 21:18:50 +01:00
Florian Rival
ce32f8a7c2 Add filesystem-create-directory/ example by @piyushpalawat99 2019-07-30 08:52:33 +01:00
Florian Rival
5deaf5f5f2 Use proper keys to ensure no collisions between instruction and objects in InstructionOrObjectSelector 2019-07-29 18:14:54 +01:00
Florian Rival
ac0778ef02 Add UI improvements in NewInstructionEditorDialog 2019-07-29 18:14:54 +01:00
Florian Rival
0e1246bd81 Make NewInstructionEditorDialog responsive
Also fix display of selected items in InstructionEditor
2019-07-29 18:14:54 +01:00
Florian Rival
a93bfbcf56 Fix hiding of private instructions (typically behavior properties) in NewInstructionEditorDialog 2019-07-29 18:14:54 +01:00
Florian Rival
d25cf9be41 Favor exact match when searching for instructions 2019-07-29 18:14:54 +01:00
Florian Rival
dc8a440927 Fix selecting an object would also select an unrelated instruction when searching in InstructionOrObjectSelector 2019-07-29 18:14:54 +01:00
Florian Rival
2b64b6e97c Fix behavior instructions not selecting the object when edited in NewInstructionEditorDialog 2019-07-29 18:14:54 +01:00
Florian Rival
eb3aa28078 Fix warnings 2019-07-29 18:14:54 +01:00
Florian Rival
1c1f11fd27 Add object tags support to InstructionOrObjectSelector 2019-07-29 18:14:54 +01:00
Florian Rival
b3c7fb40ef Improve search and styling of NewInstructionEditorDialog 2019-07-29 18:14:54 +01:00
Florian Rival
6948c4672c Replace SearchBar by a custom one 2019-07-29 18:14:54 +01:00
Florian Rival
683338e85d Add search support in NewInstructionEditorDialog
Tags to be added
2019-07-29 18:14:54 +01:00
Florian Rival
87c657c1ff Add icons in instruction or expression search result 2019-07-29 18:14:54 +01:00
Florian Rival
b04fd00c43 Improve NewInstructionEditorDialog and fix bugs in it 2019-07-29 18:14:54 +01:00
Florian Rival
759f9f2bdd Make new/old InstructionEditorDialog configurable and improve the new one with tabs 2019-07-29 18:14:54 +01:00
Florian Rival
5188fed3e8 [WIP] Add new InstructionEditorDialog 2019-07-29 18:14:54 +01:00
Florian Rival
d70003ab7f Set estimated time for Online Cordova build to 5min (should be less) 2019-07-28 21:30:54 +01:00
Florian Rival
a3d5a731f6 Fix improper landing on jumpthru when jumping from behind in PlatformerObject behavior 2019-07-28 21:03:22 +01:00
Florian Rival
aa7a4a4ff3 Rename onOwnerRemovedFromScene to onDestroy and fix onCreated/onDestroy calls
* Rename onOwnerRemovedFromScene to onDestroy (because it can be now called when a scene is destroyed)
* Fix it being not called when a scene is destroyed (so behavior don't get a chance to clean up what they have created)
* Fix onCreated being called before the object is fully initialized (for custom behaviors or behaviors relying on an object type)
2019-07-28 17:43:50 +01:00
Florian Rival
c03b8dd0db Add test for gdjs.RuntimeScene with object and behaviors 2019-07-28 17:43:50 +01:00
Florian Rival
e7dec09802 Fix GDevelop.js tests 2019-07-28 14:08:35 +01:00
Florian Rival
a74562e627 Fix Travis CI tests (need to use xvfb) (#1168) 2019-07-28 13:59:36 +01:00
Florian Rival
f76a661bbc Set default text color to black 2019-07-28 12:42:31 +01:00
Florian Rival
82b248b9b4 Fix Travis link in README [ci skip][skip ci] 2019-07-28 11:55:12 +01:00
Florian Rival
fa6428f985 Fix CircleCi build order to avoid dependency on pre-built GDevelop.js 2019-07-28 11:43:14 +01:00
Florian Rival
b3cbdc0304 Try more master commits to find libGD.js when not compiled locally 2019-07-27 17:08:42 +01:00
Florian Rival
0271c06e12 Fix Travis CI builds (#1167)
Fix for Travis now using Ubuntu Xenial
2019-07-27 17:08:21 +01:00
Florian Rival
269b427980 Use "cmake" package in Travis instead of deprecated "cmake3"
Ubuntu Xenial (used by Travis) "cmake" package is CMake 3.5+
2019-07-27 16:44:23 +01:00
Wend1go
5a95d3ad50 Remove ES6+ syntax in tweenruntimebehavior.js for backwards compatibility (#1151) 2019-07-27 16:35:30 +01:00
Florian Rival
010a9cd7da Fix ResourcesMergingHelper tests 2019-07-27 16:08:45 +01:00
Florian Rival
6a014c8b88 Rework ResourcesMergingHelper and expose gd.ProjectResourcesCopier 2019-07-27 16:05:27 +01:00
Florian Rival
6b75405f91 Update breakout example and add breakout tutorial to Tutorials list 2019-07-23 23:07:09 +01:00
Florian Rival
899c173627 Add proper validation of package name using a regex 2019-07-23 22:30:28 +01:00
Florian Rival
df6067697b Fix typo in FileSystem 2019-07-17 23:30:57 +01:00
Florian Rival
401a441c6e Fix pasting in subinstructions 2019-07-11 17:20:39 +01:00
Piyush Palawat
5f576acc3c Add documentation links (#1146) 2019-07-09 19:03:24 +01:00
Piyush Palawat
0ad06581ec Add various documentation links (#1131) 2019-07-05 09:30:28 +01:00
Florian Rival
4683f06f3e Allow copy/pasting of actions and conditions & add paste button on hover
* Display a paste button when hovering add condition or add action button,
if there are conditions or actions in the clipboard
* Allow to copy actions and conditions at the same time. Pasting will only
paste the proper actions or conditions.
2019-07-05 08:31:06 +01:00
Florian Rival
c6caef929a Reduce zoom speed in ImagePreview 2019-07-04 22:13:22 +01:00
Florian Rival
72f294a059 Add SetHelpPage for expressions 2019-07-04 22:06:51 +01:00
Todor Imreorov
a8b44839ed Fix gitignore for piskel folder (#1143) 2019-07-04 21:57:21 +01:00
Florian Rival
fcf6f5c083 Add icons in ObjectSelector 2019-07-04 21:15:02 +01:00
Florian Rival
0704d82348 Fix getColor in TiledSpriteRuntimeObject 2019-07-04 08:41:36 +01:00
Florian Rival
cb56364539 Make extension search case insensitive 2019-07-02 22:57:43 +01:00
Florian Rival
e3244d64af Add HelpButton for PointsEditor 2019-07-02 22:47:02 +01:00
Florian Rival
01b854b1b9 Fix reordering and drag'n'drop of objects when list is filtered (tags or search)
* Also possibly improve performance by filtering only once the list, not three times.
* Cleaner code for reordering/dragging objects
2019-07-02 22:34:13 +01:00
Florian Rival
a9bf3a6c80 Fix issue when setting the pathfinding destination too close to current object position 2019-07-02 21:39:37 +01:00
Bouh
a714592917 Add mouse wheel support (#1130) 2019-07-02 08:15:39 +01:00
Florian Rival
9680bc5756 Fix uncaught errors in exporters 2019-07-01 23:43:00 +01:00
Florian Rival
83424cac6e Remove outdated comment 2019-07-01 23:06:54 +01:00
Florian Rival
5e8f8324ad Add help button for collision masks 2019-07-01 23:00:15 +01:00
Florian Rival
9b61a39745 Add icons for variables in EventsSheet 2019-07-01 22:53:00 +01:00
Florian Rival
666b5f78ce Fix newly created DestroyOutsideBehavior not working 2019-07-01 22:46:42 +01:00
Florian Rival
5b3bb9d0cf Add getJsonManager to gdjs.RuntimeGame 2019-07-01 22:24:48 +01:00
Florian Rival
52cec48bf1 Add zoom to ImagePreview and fix Physics2 behavior vertices edition
* Refactor overlays (points, collision masks, physics shape preview)
to be a render prop.
* Fix Physics2 polygon vertices edition
2019-07-01 22:18:21 +01:00
Florian Rival
6a9f1099a7 Copy (after asking user) new resources inside project folder if they are not inside 2019-06-30 22:38:23 +01:00
Florian Rival
a7e0cd2cec Add gdjs.JsonManager to load json + added icons in ResourcePreview for all resources 2019-06-30 15:50:21 +01:00
Florian Rival
45070d3323 Add support for choosing json resource in IDE 2019-06-30 15:50:21 +01:00
Florian Rival
bf065dcf6f Add JsonResource to ResourcesManager 2019-06-30 15:50:21 +01:00
Bouh
5d5f7fcc7d Ensure base layer cannot be removed (#1133) 2019-06-30 14:18:21 +01:00
Florian Rival
90f0828474 Remove translation for a magic field 2019-06-30 14:01:26 +01:00
Bouh
0dbae8f117 Add button to turn groups to global groups in IDE (#1129) 2019-06-28 18:50:01 +01:00
Todor Imreorov
6281e7299c Add npm command to update extensions (#1089) 2019-06-27 21:47:11 +01:00
Florian Rival
f478c861af Add link to help page for project properties created by @Bouh 2019-06-27 21:39:17 +01:00
Florian Rival
c71484326f Allow to create a new empty game in the web-app 2019-06-27 08:31:29 +01:00
Bouh
7f110e0fd1 Add separator between mosaic windows and make Dark theme blue a bit lighter (#1124) 2019-06-25 08:14:10 +01:00
Florian Rival
ef87a0fafa Bump newIDE version 2019-06-24 21:16:05 +01:00
Wend1go
425e890c5a Add opacity/tint to Panelsprite (#1114) 2019-06-24 21:07:40 +01:00
Florian Rival
5e132ddd23 Fix rendering of events after changes in an instruction or new instruction 2019-06-24 20:40:50 +01:00
Florian Rival
1ddb29ba65 Show grab cursor when space is pressed on scene editor 2019-06-23 17:38:43 +01:00
Florian Rival
925b50627c Fix warning 2019-06-23 16:57:59 +01:00
Florian Rival
2a420044ed Fix typo in minimist option handling 2019-06-23 16:19:23 +01:00
Florian Rival
b21e617e9c Bump newIDE version 2019-06-23 15:13:11 +01:00
Florian Rival
5068248525 Update translations 2019-06-23 15:11:06 +01:00
Florian Rival
20a7d424c2 Fix Prettier 2019-06-23 12:53:28 +01:00
Florian Rival
18ea55600f Handle error when game cannot be created in the specified folder 2019-06-23 12:39:36 +01:00
Florian Rival
3cdf539f42 Fix uncaught exceptions on login/account creation/password reset 2019-06-23 12:27:10 +01:00
Florian Rival
3008898917 Add tutorials by @piyushpalawat99 and Nilarjun 2019-06-22 18:53:53 +01:00
Florian Rival
3c5c3735be Add Castpixel to the list of contributors 2019-06-22 18:37:30 +01:00
Florian Rival
5feddb98f6 Fix yarn.lock 2019-06-22 18:33:25 +01:00
Florian Rival
f8c8d938f5 New space shooter example with custom behaviors and art by @castpixel 2019-06-22 18:33:00 +01:00
Florian Rival
c4cd2c4a26 Move resources (res, JsPlatform, CppPlatform) to newIDE and remove old, unused folders 2019-06-22 17:17:09 +01:00
Florian Rival
3b454616a5 Fix selection being dismissed when panning the view in InstancesEditor 2019-06-22 16:30:35 +01:00
Florian Rival
e42582cde0 Upgrade a bunch of dependencies
Upgrade react to v16.8
Upgrade storybook to v5
Upgrade react-mosaic to v3.1.0
Upgrade react-sortable-tree
Upgrade react-sortable-hoc
Upgrade react-dnd to 7.7.0

Fix a crash (infinite loop) when using Trans as title of MosaicWindow
(because old versions of react-mosaic where doing a deep equality
check of props in shouldComponentUpdate).
2019-06-22 16:03:53 +01:00
Piyush Palawat
d44e7868c1 Add link to documentation for CommonConversionsExtension.cpp (#1122) 2019-06-22 15:22:04 +01:00
Florian Rival
cd9c5d6095 Fix first argument swallowed when launching from command line 2019-06-21 19:35:08 +01:00
Florian Rival
181fcdab09 Catch exception and display error if an extension can't be loaded properly 2019-06-21 19:31:49 +01:00
Florian Rival
c3f3021509 Use 'My Documents' as the default folder for GDevelop projects 2019-06-20 23:06:03 +01:00
Florian Rival
6aac240425 Add link about publishing on Kongregate or Game Jolt 2019-06-20 23:02:15 +01:00
Piyush Palawat
4e64b37bab Add various links to documentation (#1118) 2019-06-20 22:46:58 +01:00
Florian Rival
4c59e90a1c Fix generation of behavior code for properties with empty number as default value 2019-06-19 21:54:16 +01:00
Florian Rival
4483e0659a Rename 'Value to test' to 'Value to compare' 2019-06-19 21:28:58 +01:00
Florian Rival
73827f6f30 Make a fix in pixi-simple-gestures to prevent potential error 2019-06-19 19:30:46 +01:00
Florian Rival
7f97d753a8 Fix behavior number properties action 2019-06-19 08:50:09 +01:00
Florian Rival
a4a638371f Disable sending analytics for warnings (too much noise) 2019-06-19 08:48:44 +01:00
Florian Rival
ed3f6425b2 Add multiplayer-platformer-with-gamepads example 2019-06-17 22:14:56 +01:00
Florian Rival
bbb0738f5f Hide a property of a behavior in a test game 2019-06-16 17:08:55 +01:00
Florian Rival
0231d30508 Add EventsScope and hide behavior private instructions when not in the proper scope 2019-06-16 17:08:55 +01:00
Florian Rival
64db614914 Allow instructions/expressions to be marked as private 2019-06-16 17:08:55 +01:00
Florian Rival
b5acc58b41 Improve typing of expression/instruction selectors and add support for displaying subheaders 2019-06-16 17:08:55 +01:00
Florian Rival
1b1e6b67c6 Fix object filtering by type not applied 2019-06-16 17:08:55 +01:00
Florian Rival
2891c6b7e4 Fix behavior properties code generation 2019-06-16 17:08:55 +01:00
Florian Rival
689136cadb Allow behavior properties to be hidden in the editor 2019-06-16 17:08:55 +01:00
Florian Rival
181976e1b3 Add refactoring of properties actions/conditions/expressions when renaming property/behavior/extension 2019-06-16 17:08:55 +01:00
Florian Rival
b1f7660ffa Add editor for properties of events based behaviors 2019-06-16 17:08:55 +01:00
Florian Rival
52489c3cc9 Add generation of action/conditions/expressions to use properties of events based behavior 2019-06-16 17:08:55 +01:00
Florian Rival
129f932e26 Add properties to EventsBasedBehavior 2019-06-16 17:08:55 +01:00
Florian Rival
38575e8f24 Use implements webidl keyword to simplify some bindings (2) 2019-06-16 17:08:55 +01:00
Florian Rival
c4a426c65f Use implements webidl keyword to simplify some bindings (1) 2019-06-16 17:08:55 +01:00
Florian Rival
c2b123d20b Add NamedPropertyDescriptor 2019-06-16 17:08:55 +01:00
Wend1go
26cf2e35f2 Add outline, shadow, gradient and alignment to Text object (#1096) 2019-06-16 11:36:26 +01:00
Florian Rival
c77d522abc Make name of object parameter consistent in TiledSpriteObject extension 2019-06-16 11:12:31 +01:00
Wend1go
d4a6f4d562 Add opacity and tint support to Tiled Sprite (#1110) 2019-06-15 19:43:00 +01:00
Florian Rival
69b182b08f Add color, layer and sceneName to function parameter types in IDE 2019-06-15 13:33:21 +01:00
Piyush Palawat
26dbd7e971 Fixed broken images for Shopify (#1106)
The images in the beta and web version of "Shopify" category were broken, while the ones in the version built from source were not. I believe it was because of case-sensitivity and have fixed the same, even though I wasn't able to try it.
2019-06-15 13:10:24 +01:00
Florian Rival
8f99eac776 Automatically disable smoothing of new images if project scale mode is set to nearest (pixel-perfect) 2019-06-09 23:04:03 +01:00
Florian Rival
61a125f293 Fix centering of the view when opening a scene 2019-06-09 22:29:45 +01:00
Wend1go
6448c6a78a Add scale actions/conditions for Text objects (#1092) 2019-06-09 21:20:30 +01:00
Florian Rival
d290c98e28 Use unicode sign for relational operators shown in EventsSheet 2019-06-08 16:08:31 +01:00
Florian Rival
973c282b57 Improve various parameter fields
* Add SceneNameField
* Simplify some fields
* Fix ObjectSelector/ObjectField error display
2019-06-08 16:53:22 +02:00
Florian Rival
d911610d80 Display inline errors in events sheet for mouse and key parameters 2019-06-08 16:53:22 +02:00
Florian Rival
bc2e273f43 Fix crash when pressing Esc while selecting an object in InstructionParametersEditor 2019-06-08 16:53:22 +02:00
Florian Rival
234d2f4923 Bump newIDE version 2019-06-06 17:48:19 +02:00
Florian Rival
2c2efa4a99 Fix SerializerElement broken when using attributes with children (#1088)
* Fix SerializerElement broken when using attributes with children
* Fix usage of AddChild on arrays without named children
2019-06-06 17:43:15 +02:00
Florian Rival
3f7fe1d55d Search in more parents when downloading libGD.js 2019-06-06 00:23:03 +02:00
mohajain
1bb5a6614e Fix typo in Readme (#1085) 2019-06-05 21:16:07 +02:00
Piyush Palawat
8e8d96dd3a Fix broken images for Sensors category in expressions list (#1083) 2019-06-04 23:43:45 +02:00
Florian Rival
3b07b9f354 Update web-app to GDJS 5.0.0-beta70 2019-06-02 23:56:18 +01:00
Florian Rival
0f0c9b8fe8 Use behavior name for display if full name is not entered 2019-06-02 23:34:14 +01:00
Florian Rival
c1e78ee1e3 Add Layer string expression to get object layer 2019-06-02 23:33:50 +01:00
Florian Rival
49fd9554ee Add AlertMessage about running games locally 2019-06-02 18:50:17 +01:00
Florian Rival
92f682e693 Bump newIDE version 2019-06-01 12:57:49 +01:00
Florian Rival
e6aae81ca3 Fix object paste/duplicate setting a wrong name to the object
Fix #1076
2019-06-01 12:57:00 +01:00
Florian Rival
bd1feb9270 Bump newIDE version 2019-06-01 12:38:18 +01:00
Florian Rival
5bfb6369db Fix firebase import warning by only importing app and auth 2019-05-31 19:51:12 +01:00
Florian Rival
ea05994702 Fix Physics2Behavior shared data not properly initialized 2019-05-31 19:22:58 +01:00
Florian Rival
e303734ac0 Update CircleCI configuration to build GDevelop.js too 2019-05-30 18:12:52 +01:00
Florian Rival
5467eededf Update CircleCI configuration 2019-05-30 08:20:25 +01:00
Florian Rival
98f431b903 Update firebase to version 6.1.0 2019-05-30 08:20:25 +01:00
Bouh
94a1701648 Fix width of images in Changelog (#1069) 2019-05-29 21:38:29 +01:00
Florian Rival
03de6a8fef Add experimental CircleCI configuration 2019-05-29 21:20:11 +01:00
Florian Rival
7c787e2531 Bump newIDE version 2019-05-28 23:13:06 +01:00
Florian Rival
feb0baf1e6 Avoid description fields being too tall in OptionsEditorDialog 2019-05-28 23:06:42 +01:00
Florian Rival
bf8c3312f7 Add StrEqual condition 2019-05-28 23:00:06 +01:00
Florian Rival
8198f3c817 Fix Prettier 2019-05-28 22:26:18 +01:00
Florian Rival
8edf08cc5f Fix StatusBar 2019-05-28 22:15:16 +01:00
Florian Rival
05aeffe5f0 Add StatusBar to InstancesEditor, showing mouse position 2019-05-28 22:11:16 +01:00
Bouh
007db6e9be Add copy/cut/paste for events based behaviors (#1066) 2019-05-28 21:10:06 +01:00
Florian Rival
452f83eef6 Add explanation about not playing music before first user interaction 2019-05-28 08:14:44 +01:00
Florian Rival
b08bd9e108 Fix object renaming from ObjectEditorDialog
Fix #1060
2019-05-27 23:22:52 +01:00
Florian Rival
2e9601757c Add support for adding tags to objects and filter by tags (#1065) 2019-05-27 23:20:07 +01:00
Piyush Palawat
fecb22d61e Fix spelling mistakes in the "Vibrate by pattern" action. (#1063) 2019-05-27 17:55:58 +01:00
Florian Rival
8cb5e137ce Display error messages in case no key or mouse button is selected 2019-05-24 20:49:39 +01:00
Florian Rival
5957c35afe Bump newIDE version 2019-05-23 23:46:56 +01:00
Florian Rival
4d0ac8d9a4 Update translations 2019-05-23 23:44:56 +01:00
Florian Rival
3a90d15ddb Remove useless translations markers 2019-05-23 23:00:25 +01:00
Florian Rival
d7bee58182 Improve support for JS code events by exposing the context of the events function, if any 2019-05-23 22:02:32 +01:00
Florian Rival
65a14eea7f Add tests for gdjs.VariablesContainer 2019-05-23 17:34:06 +01:00
Florian Rival
899b70c9bf Display errors for resources before warning 2019-05-22 08:39:47 +01:00
Todor Imreorov
b2de428820 Add warning for resources located outside of project folder (#1055) 2019-05-22 08:34:50 +01:00
Florian Rival
51060f806d Add help buttons 2019-05-21 23:33:50 +01:00
Florian Rival
6725a30111 Add more fallbacks to download a version of libGD.js 2019-05-21 21:24:30 +01:00
Todor Imreorov
b65eefc3ee Add npm/yarn commands to run Electron (#1057) 2019-05-21 20:12:00 +01:00
Florian Rival
0a710481af Fix formatting of expressions having code-only (hidden) parameters 2019-05-21 00:21:16 +01:00
Florian Rival
724d76e00d Only display extensions with behaviors in NewBehaviorDialog 2019-05-21 00:07:23 +01:00
Florian Rival
7e3966f04c Fix Prettier 2019-05-21 00:01:59 +01:00
3549 changed files with 83518 additions and 480205 deletions

70
.circleci/config.yml Normal file
View File

@@ -0,0 +1,70 @@
# CircleCI 2.0 configuration file to build GDevelop app running
# on the Electron runtime (newIDE/electron-app).
version: 2
jobs:
build:
docker:
- image: circleci/node:lts
working_directory: ~/GDevelop
steps:
- checkout
# System dependencies (for Electron Builder and Emscripten)
- run:
name: Install dependencies for Emscripten
command: sudo apt install cmake
- run:
name: Install Emscripten (for GDevelop.js)
command: git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install sdk-1.37.37-64bit && ./emsdk activate sdk-1.37.37-64bit && cd ..
- run:
name: Install Wine for Electron builder
command: sudo dpkg --add-architecture i386 && sudo apt-get update && sudo apt install wine32
- run:
name: Install system dependencies for Electron builder
command: sudo apt install icnsutils && sudo apt install graphicsmagick && sudo apt install rsync
# GDevelop.js dependencies
- restore_cache:
keys:
- gd-nodejs-dependencies-{{ checksum "newIDE/app/package.json" }}-{{ checksum "newIDE/electron-app/package.json" }}-{{ checksum "GDevelop.js/package.json" }}
# fallback to using the latest cache if no exact match is found
- gd-nodejs-dependencies---
- run:
name: Install GDevelop.js dependencies and build it
command: cd GDevelop.js && sudo npm install -g grunt-cli && npm install && cd ..
# Build GDevelop.js
- run:
name: Build GDevelop.js
command: cd GDevelop.js && source ../emsdk/emsdk_env.sh && npm run build && npm test && cd ..
# GDevelop IDE dependencies (after building GDevelop.js to avoid downloading a pre-built version)
- run:
name: Install GDevelop IDE dependencies
command: cd newIDE/app && npm install && cd ../electron-app && npm install
- save_cache:
paths:
- newIDE/electron-app/node_modules
- newIDE/app/node_modules
- GDevelop.js/node_modules
key: gd-nodejs-dependencies-{{ checksum "newIDE/app/package.json" }}-{{ checksum "newIDE/electron-app/package.json" }}
# Build GDevelop IDE
- run:
name: Build GDevelop IDE
command: cd newIDE/electron-app && npm run build -- --mac --win --linux tar.gz --publish=never
# Upload artifacts
- run:
name: Clean dist folder to keep only installers/binaries.
command: rm -rf newIDE/electron-app/dist/linux-unpacked && rm -rf newIDE/electron-app/dist/win-unpacked && rm -rf newIDE/electron-app/dist/mac
- store_artifacts:
path: newIDE/electron-app/dist

2
.gitignore vendored
View File

@@ -5,7 +5,6 @@
/docs/GDCore Documentation
/ExtLibs/SFML
/ExtLibs/*.7z
/scripts/Repository keys
/scripts/logs/*.txt
/scripts/gdcore-gdcpp-gdjs-extensions-messages.pot
/Binaries/.build*
@@ -66,3 +65,4 @@
**/.DS_Store
**/node_modules/
.idea
.vscode/ipch

View File

@@ -12,7 +12,11 @@ cache:
env:
global:
- GCC_VERSION="4.8"
services:
# Virtual Framebuffer 'fake' X server for SFML
- xvfb
addons:
artifacts:
s3_region: "us-east-1"
@@ -25,8 +29,7 @@ addons:
- ubuntu-toolchain-r-test
packages:
# Build dependencies:
# (Cmake 3+ is required by Emscripten)
- cmake3
- cmake
- p7zip-full
- g++-4.8
# SFML dependencies:
@@ -43,7 +46,6 @@ before_install:
#Activate X Virtual Framebuffer to allow tests to
#use SFML.
- "export DISPLAY=:99.0"
- "sh -e /etc/init.d/xvfb start"
# This workaround is required to avoid libstdc++ errors (Emscripten requires a recent version of libstdc++)
- wget -q -O libstdc++6 http://security.ubuntu.com/ubuntu/pool/main/g/gcc-5/libstdc++6_5.4.0-6ubuntu1~16.04.10_amd64.deb
- sudo dpkg --force-all -i libstdc++6

View File

@@ -1,7 +0,0 @@
#Execute this file to launch the game
#If you can not launch it, make sure that this file
#as well as 'ExeLinux' have the right to be executed
#(Right click on file > Properties)
export LD_LIBRARY_PATH=.:$LD_LIBRARY_PATH
./ExeLinux

View File

@@ -1,26 +0,0 @@
#Execute this file to launch GDevelop
#If you can not launch GD, make sure that this file
#as well as 'GDIDE' have the right to be executed
#(Right click on file > Properties)
export LD_LIBRARY_PATH=.:$LD_LIBRARY_PATH
if [ -z ${1+x} ]; then
GDK_BACKEND=x11 ./GDIDE
else
GDK_BACKEND=x11 ./GDIDE "$1"
fi
if [ "$?" = "127" ]; then
mkdir -p ~/.GDevelop
GDK_BACKEND=x11 ./GDIDE 1> ~/.GDevelop/errorMsgWhileLoadingGD.txt 2> ~/.GDevelop/errorMsgWhileLoadingGD.txt
errorMsg=$(cat < ~/.GDevelop/errorMsgWhileLoadingGD.txt)
echo "$errorMsg" | grep "loading shared"
if [ "$?" == "0" ]; then
zenity --error --text="Unable to launch GDevelop! Here is the error message:\n\n <b>$errorMsg</b>\n\nMay be a <b>package is not installed</b>.\nCheck if you can find the package in the Software Center.";
else
zenity --error --text="Unable to launch GDevelop, a unknown error happened! Here is the full error message:\n\n <b>$errorMsg</b>\n\n.";
fi;
fi;

Binary file not shown.

Before

Width:  |  Height:  |  Size: 259 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 535 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 8.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.8 KiB

View File

@@ -1,906 +0,0 @@
<?xml version="1.0" encoding="UTF-8" ?>
<project firstLayout="">
<gdVersion build="84" major="3" minor="6" revision="0" />
<properties linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
<name>Animation speed scale</name>
<author></author>
<windowWidth>800</windowWidth>
<windowHeight>600</windowHeight>
<latestCompilationDirectory></latestCompilationDirectory>
<maxFPS>60</maxFPS>
<minFPS>10</minFPS>
<verticalSync>false</verticalSync>
<extensions>
<extension name="BuiltinObject" />
<extension name="BuiltinAudio" />
<extension name="BuiltinVariables" />
<extension name="BuiltinTime" />
<extension name="BuiltinMouse" />
<extension name="BuiltinKeyboard" />
<extension name="BuiltinJoystick" />
<extension name="BuiltinCamera" />
<extension name="BuiltinWindow" />
<extension name="BuiltinFile" />
<extension name="BuiltinNetwork" />
<extension name="BuiltinScene" />
<extension name="BuiltinAdvanced" />
<extension name="Sprite" />
<extension name="BuiltinCommonInstructions" />
<extension name="BuiltinCommonConversions" />
<extension name="BuiltinStringInstructions" />
<extension name="BuiltinMathematicalTools" />
<extension name="BuiltinExternalLayouts" />
<extension name="TiledSpriteObject" />
<extension name="PlatformAutomatism" />
<extension name="TextObject" />
</extensions>
<platforms>
<platform name="GDevelop C++ platform" />
<platform name="GDevelop JS platform" />
</platforms>
<currentPlatform>GDevelop JS platform</currentPlatform>
</properties>
<resources>
<resources>
<resource alwaysLoaded="false" file="p1_stand.png" kind="image" name="p1_stand.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_jump.png" kind="image" name="p1_jump.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk01.png" kind="image" name="p1_walk01.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk02.png" kind="image" name="p1_walk02.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk03.png" kind="image" name="p1_walk03.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk04.png" kind="image" name="p1_walk04.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk05.png" kind="image" name="p1_walk05.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk06.png" kind="image" name="p1_walk06.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk07.png" kind="image" name="p1_walk07.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk08.png" kind="image" name="p1_walk08.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk09.png" kind="image" name="p1_walk09.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk10.png" kind="image" name="p1_walk10.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk11.png" kind="image" name="p1_walk11.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="brickWall.png" kind="image" name="brickWall.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="bridge.png" kind="image" name="bridge.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="grassHalfMid.png" kind="image" name="grassHalfMid.png" smoothed="true" userAdded="true" />
<resource alwaysLoaded="false" file="castleCenter.png" kind="image" name="castleCenter.png" smoothed="true" userAdded="true" />
<resource alwaysLoaded="false" file="bridgeLogs.png" kind="image" name="bridgeLogs.png" smoothed="true" userAdded="true" />
<resource alwaysLoaded="false" file="Left.png" kind="image" name="Left.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="Right.png" kind="image" name="Right.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="ladder_mid.png" kind="image" name="ladder_mid.png" smoothed="true" userAdded="true" />
<resource alwaysLoaded="false" file="Grass.png" kind="image" name="Grass.png" smoothed="true" userAdded="true" />
</resources>
<resourceFolders />
</resources>
<objects />
<objectsGroups />
<variables />
<layouts>
<layout b="252" disableInputWhenNotFocused="true" mangledName="New_32scene" name="New scene" oglFOV="90.000000" oglZFar="500.000000" oglZNear="1.000000" r="201" standardSortMethod="true" stopSoundsOnStartup="true" title="" v="233">
<uiSettings associatedLayout="" grid="false" gridB="255" gridG="180" gridHeight="70" gridOffsetX="0" gridOffsetY="0" gridR="158" gridWidth="70" snap="true" windowMask="false" zoomFactor="1.000000" />
<objectsGroups />
<variables />
<instances>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Player" width="0.000000" x="117.999947" y="449.230774" zOrder="20">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="true" height="70.000000" layer="" locked="false" name="TiledGrassPlatform" width="5262.430664" x="-583.046265" y="571.000000" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="-581.269226" y="167.923035" zOrder="21">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="-579.961609" y="500.076843" zOrder="21">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="-578.653503" y="434.692230" zOrder="21">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="-578.653503" y="369.307617" zOrder="21">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="-578.653992" y="301.307648" zOrder="21">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="-579.961609" y="233.307648" zOrder="21">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="4552.730469" y="435.999939" zOrder="21">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="4551.422363" y="501.384552" zOrder="21">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="4552.730469" y="370.615326" zOrder="21">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="4552.729980" y="302.615356" zOrder="21">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="4550.114746" y="169.230743" zOrder="21">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="4551.422363" y="234.615356" zOrder="21">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Jumpthru" width="0.000000" x="917.730652" y="421.615326" zOrder="22">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Jumpthru" width="0.000000" x="779.115295" y="422.923035" zOrder="22">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Jumpthru" width="0.000000" x="848.422913" y="421.615326" zOrder="22">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Jumpthru" width="0.000000" x="363.269226" y="420.307678" zOrder="22">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Jumpthru" width="0.000000" x="432.576843" y="418.999969" zOrder="22">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Jumpthru" width="0.000000" x="501.884521" y="418.999969" zOrder="22">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Jumpthru" width="0.000000" x="572.500000" y="421.615356" zOrder="22">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Jumpthru" width="0.000000" x="641.807617" y="420.307648" zOrder="22">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Jumpthru" width="0.000000" x="711.115356" y="420.307648" zOrder="22">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="Nouveau calque" locked="false" name="AnimationScaleText" width="0.000000" x="18.807678" y="14.923172" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
</instances>
<objects>
<object name="Player" type="Sprite">
<variables />
<automatisms>
<automatism acceleration="1500.000000" deceleration="1500.000000" gravity="1300.000000" ignoreDefaultControls="false" jumpSpeed="1000.000000" maxFallingSpeed="1000.000000" maxSpeed="250.000000" name="PlatformerObject" slopeMaxAngle="0.000000" type="PlatformAutomatism::PlatformerObjectAutomatism" />
</automatisms>
<animations>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="p1_stand.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="36.000000" y="46.000000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="72.000000" y="0.000000" />
<vertice x="72.000000" y="92.000000" />
<vertice x="0.000000" y="92.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="p1_jump.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="36.000000" y="47.000000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="72.000000" y="0.000000" />
<vertice x="72.000000" y="94.000000" />
<vertice x="0.000000" y="94.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
<animation useMultipleDirections="false">
<directions>
<direction looping="true" timeBetweenFrames="0.050000">
<sprites>
<sprite hasCustomCollisionMask="false" image="p1_walk03.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="36.000000" y="48.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="72.000000" y="0.000000" />
<vertice x="72.000000" y="97.000000" />
<vertice x="0.000000" y="97.000000" />
</polygon>
</customCollisionMask>
</sprite>
<sprite hasCustomCollisionMask="false" image="p1_walk04.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="36.000000" y="48.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="72.000000" y="0.000000" />
<vertice x="72.000000" y="97.000000" />
<vertice x="0.000000" y="97.000000" />
</polygon>
</customCollisionMask>
</sprite>
<sprite hasCustomCollisionMask="false" image="p1_walk05.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="36.000000" y="48.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="72.000000" y="0.000000" />
<vertice x="72.000000" y="97.000000" />
<vertice x="0.000000" y="97.000000" />
</polygon>
</customCollisionMask>
</sprite>
<sprite hasCustomCollisionMask="false" image="p1_walk06.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="36.000000" y="48.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="72.000000" y="0.000000" />
<vertice x="72.000000" y="97.000000" />
<vertice x="0.000000" y="97.000000" />
</polygon>
</customCollisionMask>
</sprite>
<sprite hasCustomCollisionMask="false" image="p1_walk07.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="36.000000" y="48.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="72.000000" y="0.000000" />
<vertice x="72.000000" y="97.000000" />
<vertice x="0.000000" y="97.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
</animations>
</object>
<object name="Platform" type="Sprite">
<variables />
<automatisms>
<automatism name="Platform" platformType="NormalPlatform" type="PlatformAutomatism::PlatformAutomatism" />
</automatisms>
<animations>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="brickWall.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="35.000000" y="35.000000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="70.000000" y="0.000000" />
<vertice x="70.000000" y="70.000000" />
<vertice x="0.000000" y="70.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="Grass.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="35.000000" y="35.000000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="70.000000" y="0.000000" />
<vertice x="70.000000" y="70.000000" />
<vertice x="0.000000" y="70.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
</animations>
</object>
<object name="Jumpthru" type="Sprite">
<variables />
<automatisms>
<automatism name="Platform" platformType="Jumpthru" type="PlatformAutomatism::PlatformAutomatism" />
</automatisms>
<animations>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="bridgeLogs.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="35.000000" y="12.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="70.000000" y="0.000000" />
<vertice x="70.000000" y="25.000000" />
<vertice x="0.000000" y="25.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
</animations>
</object>
<object height="70.000000" name="TiledGrassPlatform" texture="grassHalfMid.png" type="TiledSpriteObject::TiledSprite" width="70.000000">
<variables />
<automatisms>
<automatism name="Platform" platformType="NormalPlatform" type="PlatformAutomatism::PlatformAutomatism" />
</automatisms>
</object>
<object height="70.000000" name="TiledCastlePlatform" texture="castleCenter.png" type="TiledSpriteObject::TiledSprite" width="70.000000">
<variables />
<automatisms>
<automatism name="Platform" platformType="NormalPlatform" type="PlatformAutomatism::PlatformAutomatism" />
</automatisms>
</object>
<object name="MovingPlatform" type="Sprite">
<variables />
<automatisms>
<automatism name="Platform" platformType="Jumpthru" type="PlatformAutomatism::PlatformAutomatism" />
</automatisms>
<animations>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="bridge.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="35.000000" y="10.000000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="70.000000" y="0.000000" />
<vertice x="70.000000" y="20.000000" />
<vertice x="0.000000" y="20.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
</animations>
</object>
<object name="GoLeft" type="Sprite">
<variables />
<automatisms />
<animations>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="Left.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="13.500000" y="13.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="27.000000" y="0.000000" />
<vertice x="27.000000" y="27.000000" />
<vertice x="0.000000" y="27.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
</animations>
</object>
<object name="GoRight" type="Sprite">
<variables />
<automatisms />
<animations>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="Right.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="13.500000" y="13.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="27.000000" y="0.000000" />
<vertice x="27.000000" y="27.000000" />
<vertice x="0.000000" y="27.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
</animations>
</object>
<object height="70.000000" name="Ladder" texture="ladder_mid.png" type="TiledSpriteObject::TiledSprite" width="70.000000">
<variables />
<automatisms>
<automatism name="Platform" platformType="Ladder" type="PlatformAutomatism::PlatformAutomatism" />
</automatisms>
</object>
<object bold="true" italic="false" name="AnimationScaleText" smoothed="true" type="TextObject::Text" underlined="false">
<variables />
<automatisms />
<string>Text</string>
<font></font>
<characterSize>20</characterSize>
<color b="0" g="0" r="0" />
</object>
</objects>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>The &quot;Player&quot; object has an automatism called &quot;Platformer object&quot;: &#x0A;You can move it using the arrows key and the Shift key to jump.&#x0A;&#x0A;The platforms are recognized thanks to their &quot;Platform&quot; automatism.</comment>
<comment2>L&apos;objet &quot;Player&quot; possède un automatisme appelé &quot;Personnage déplaçable sur les plateformes&quot;:&#x0A;Vous pouvez le bouger avec les flèches directionnelles et utiliser la touche Shift ( ou Maj ) pour sauter.&#x0A;&#x0A;Les plateformes ont toutes un automatisme &quot;Plateforme&quot; afin d&apos;être reconnues comme telles.</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="DepartScene" />
<parameters>
<parameter></parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ChangeAnimationSpeedScale" />
<parameters>
<parameter>Player</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Change the animation according to what the player do.</comment>
<comment2>On change l&apos;animation en fonction de ce que fait le joueur.</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="PlatformAutomatism::IsJumping" />
<parameters>
<parameter>Player</parameter>
<parameter>PlatformerObject</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ChangeAnimation" />
<parameters>
<parameter>Player</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="PlatformAutomatism::IsFalling" />
<parameters>
<parameter>Player</parameter>
<parameter>PlatformerObject</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ChangeAnimation" />
<parameters>
<parameter>Player</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="PlatformAutomatism::IsOnFloor" />
<parameters>
<parameter>Player</parameter>
<parameter>PlatformerObject</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions />
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="true" value="PlatformAutomatism::IsMoving" />
<parameters>
<parameter>Player</parameter>
<parameter>PlatformerObject</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ChangeAnimation" />
<parameters>
<parameter>Player</parameter>
<parameter>=</parameter>
<parameter>0</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="PlatformAutomatism::IsMoving" />
<parameters>
<parameter>Player</parameter>
<parameter>PlatformerObject</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ChangeAnimation" />
<parameters>
<parameter>Player</parameter>
<parameter>=</parameter>
<parameter>2</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>Left</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="FlipX" />
<parameters>
<parameter>Player</parameter>
<parameter>yes</parameter>
</parameters>
<subActions />
</action>
</actions>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="BuiltinCommonInstructions::Once" />
<parameters />
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ResetTimer" />
<parameters>
<parameter></parameter>
<parameter>&quot;movementTime&quot;</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>We use a timer to know the time elasped since the beginning of the movement. Then, we use this time to determine the speed of the player (and update the animation speed scale to accelerate the animation)</comment>
<comment2>On utilise un chronomètre pour connaître le temps écoulé depuis le début du mouvement du personnage. Ensuite, on utilise ce temps pour déterminer la vitesse du personnage (et mettre à jour l&apos;échelle de vitesse de l&apos;animation du personnage).</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions />
<actions>
<action>
<type inverted="false" value="PlatformAutomatism::MaxSpeed" />
<parameters>
<parameter>Player</parameter>
<parameter>PlatformerObject</parameter>
<parameter>=</parameter>
<parameter>800*(1-exp(-0.5*TimerElapsedTime(&quot;movementTime&quot;)))</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="ChangeAnimationSpeedScale" />
<parameters>
<parameter>Player</parameter>
<parameter>=</parameter>
<parameter>(800*(1-exp(-0.5*TimerElapsedTime(&quot;movementTime&quot;))))/400</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>Right</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="FlipX" />
<parameters>
<parameter>Player</parameter>
<parameter>no</parameter>
</parameters>
<subActions />
</action>
</actions>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="BuiltinCommonInstructions::Once" />
<parameters />
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ResetTimer" />
<parameters>
<parameter></parameter>
<parameter>&quot;movementTime&quot;</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions />
<actions>
<action>
<type inverted="false" value="PlatformAutomatism::MaxSpeed" />
<parameters>
<parameter>Player</parameter>
<parameter>PlatformerObject</parameter>
<parameter>=</parameter>
<parameter>800*(1-exp(-0.5*TimerElapsedTime(&quot;movementTime&quot;)))</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="ChangeAnimationSpeedScale" />
<parameters>
<parameter>Player</parameter>
<parameter>=</parameter>
<parameter>(800*(1-exp(-0.5*TimerElapsedTime(&quot;movementTime&quot;))))/400</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Make sure the camera follows the player.</comment>
<comment2>On s&apos;assure que la caméra suit le joueur.</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions />
<actions>
<action>
<type inverted="false" value="CameraX" />
<parameters>
<parameter></parameter>
<parameter>=</parameter>
<parameter>Player.X()</parameter>
<parameter></parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>AnimationScaleText</parameter>
<parameter>=</parameter>
<parameter>ToString(Player.AnimationSpeedScale())</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Management of the moving platform:</comment>
<comment2>Gestion de la plateforme bougeante:</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="DepartScene" />
<parameters>
<parameter></parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="Cache" />
<parameters>
<parameter>GoLeft</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="Cache" />
<parameters>
<parameter>GoRight</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
<layers>
<layer name="" visibility="true">
<cameras>
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
</cameras>
</layer>
<layer name="Nouveau calque" visibility="true">
<cameras>
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
</cameras>
</layer>
</layers>
<automatismsSharedData>
<automatismSharedData name="Platform" type="PlatformAutomatism::PlatformAutomatism" />
<automatismSharedData name="PlatformerObject" type="PlatformAutomatism::PlatformerObjectAutomatism" />
</automatismsSharedData>
</layout>
</layouts>
<externalEvents />
<externalLayouts />
<externalSourceFiles />
</project>

Binary file not shown.

Before

Width:  |  Height:  |  Size: 168 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 688 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 285 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 35 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 514 B

View File

@@ -1,765 +0,0 @@
<?xml version="1.0" encoding="UTF-8" ?>
<project firstLayout="">
<gdVersion build="84" major="3" minor="6" revision="0" />
<properties linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
<name>Basic Level Editor with Tile Map Object</name>
<author></author>
<windowWidth>800</windowWidth>
<windowHeight>600</windowHeight>
<latestCompilationDirectory></latestCompilationDirectory>
<maxFPS>60</maxFPS>
<minFPS>10</minFPS>
<verticalSync>false</verticalSync>
<extensions>
<extension name="BuiltinObject" />
<extension name="BuiltinAudio" />
<extension name="BuiltinVariables" />
<extension name="BuiltinTime" />
<extension name="BuiltinMouse" />
<extension name="BuiltinKeyboard" />
<extension name="BuiltinJoystick" />
<extension name="BuiltinCamera" />
<extension name="BuiltinWindow" />
<extension name="BuiltinFile" />
<extension name="BuiltinNetwork" />
<extension name="BuiltinScene" />
<extension name="BuiltinAdvanced" />
<extension name="Sprite" />
<extension name="BuiltinCommonInstructions" />
<extension name="BuiltinCommonConversions" />
<extension name="BuiltinStringInstructions" />
<extension name="BuiltinMathematicalTools" />
<extension name="BuiltinExternalLayouts" />
<extension name="TileMapObject" />
<extension name="TextObject" />
</extensions>
<platforms>
<platform name="GDevelop C++ platform" />
</platforms>
<currentPlatform>GDevelop C++ platform</currentPlatform>
</properties>
<resources>
<resources>
<resource alwaysLoaded="false" file="tiles_spritesheet.png" kind="image" name="tiles_spritesheet.png" smoothed="true" userAdded="true" />
<resource alwaysLoaded="false" file="../../../../n.png" kind="image" name="n.png" smoothed="true" userAdded="true" />
</resources>
<resourceFolders />
</resources>
<objects />
<objectsGroups />
<variables />
<layouts>
<layout b="209" disableInputWhenNotFocused="true" mangledName="Nouvelle_32sc_232ne" name="Nouvelle scène" oglFOV="90.000000" oglZFar="500.000000" oglZNear="1.000000" r="209" standardSortMethod="true" stopSoundsOnStartup="true" title="" v="209">
<uiSettings associatedLayout="" grid="false" gridB="255" gridG="180" gridHeight="32" gridOffsetX="0" gridOffsetY="0" gridR="158" gridWidth="32" snap="true" windowMask="false" zoomFactor="1.000000" />
<objectsGroups />
<variables />
<instances>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Level" width="0.000000" x="100.000000" y="-100.000000" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Help" width="0.000000" x="314.500031" y="528.500000" zOrder="2">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="CurrentTileLabel" width="0.000000" x="6.500029" y="6.500008" zOrder="3">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="CurrentTileIndicator" width="0.000000" x="9.500000" y="64.500000" zOrder="4">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
</instances>
<objects>
<object name="Level" type="TileMapObject::TileMap">
<variables />
<automatisms />
<tileSet textureName="tiles_spritesheet.png" tileSizeX="70.000000" tileSizeY="70.000000" tileSpacingX="2.000000" tileSpacingY="2.000000">
<hitboxes>
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;35|0;35" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;35|0;35" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;35|0;35" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;35|0;35" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;35|70;35|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
</hitboxes>
</tileSet>
<tileMap columns="10" rows="10">
<tiles>-1,-1,-1,-1,-1,-1,-1,-1,103,152|-1,-1,-1,68,-1,-1,-1,-1,103,152|-1,-1,-1,44,-1,-1,-1,-1,103,152|-1,-1,-1,-1,80,-1,-1,-1,103,152|-1,-1,0,-1,-1,80,-1,-1,103,152|-1,-1,-1,-1,-1,-1,68,-1,103,152|-1,-1,-1,-1,-1,-1,56,-1,103,152|-1,-1,-1,-1,-1,-1,44,-1,103,152|-1,-1,-1,-1,-1,-1,-1,-1,103,152|-1,-1,-1,-1,-1,-1,-1,-1,103,152#-1,-1,-1,-1,-1,-1,-1,-1,-1,-1|-1,-1,-1,-1,-1,-1,-1,-1,-1,-1|-1,-1,-1,-1,-1,-1,-1,-1,-1,-1|-1,-1,-1,-1,-1,-1,-1,-1,-1,-1|-1,-1,-1,-1,-1,-1,-1,-1,-1,-1|-1,-1,-1,-1,-1,-1,-1,-1,-1,-1|-1,-1,-1,-1,-1,-1,-1,-1,-1,-1|-1,-1,-1,-1,-1,-1,-1,-1,-1,-1|-1,-1,-1,-1,-1,-1,-1,-1,-1,-1|-1,-1,-1,-1,-1,-1,-1,-1,-1,-1#-1,-1,-1,-1,-1,-1,-1,-1,-1,-1|-1,-1,-1,-1,-1,-1,-1,-1,-1,-1|-1,-1,-1,-1,-1,-1,-1,-1,-1,-1|-1,-1,-1,-1,-1,-1,-1,-1,-1,-1|-1,-1,-1,-1,-1,-1,-1,-1,-1,-1|-1,-1,-1,-1,-1,-1,-1,-1,-1,-1|-1,-1,-1,-1,-1,-1,-1,-1,-1,-1|-1,-1,-1,-1,-1,-1,-1,-1,-1,-1|-1,-1,-1,-1,-1,-1,-1,-1,-1,-1|-1,-1,-1,-1,-1,-1,-1,-1,-1,-1</tiles>
</tileMap>
</object>
<object bold="false" italic="false" name="Help" smoothed="true" type="TextObject::Text" underlined="false">
<variables />
<automatisms />
<string>Left clic to add the tile, right clic to delete it.&#x0A;Use 0-5 to select a tile to add (not from the numpad)&#x0A;S to save the level, L to reload it.</string>
<font></font>
<characterSize>20</characterSize>
<color b="0" g="0" r="0" />
</object>
<object bold="false" italic="false" name="CurrentTileLabel" smoothed="true" type="TextObject::Text" underlined="false">
<variables />
<automatisms />
<string>Current&#x0A;Tile :</string>
<font></font>
<characterSize>20</characterSize>
<color b="0" g="0" r="0" />
</object>
<object name="CurrentTileIndicator" type="TileMapObject::TileMap">
<variables />
<automatisms />
<tileSet textureName="tiles_spritesheet.png" tileSizeX="70.000000" tileSizeY="70.000000" tileSpacingX="2.000000" tileSpacingY="2.000000">
<hitboxes>
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
<tileHitbox collidable="true" polygon="0;0|70;0|70;70|0;70" />
</hitboxes>
</tileSet>
<tileMap columns="1" rows="1">
<tiles>0#-1#-1</tiles>
</tileMap>
</object>
</objects>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="DepartScene" />
<parameters>
<parameter></parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>current_tile</parameter>
<parameter>=</parameter>
<parameter>103</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Met à jour l&apos;indicateur de tuile (qui montre la tuile que l&apos;on souhaite insérer)</comment>
<comment2>Update the tile indicator (which shows the tile that will be inserted)</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions />
<actions>
<action>
<type inverted="false" value="TileMapObject::SetTile" />
<parameters>
<parameter>CurrentTileIndicator</parameter>
<parameter>0</parameter>
<parameter>0</parameter>
<parameter>0</parameter>
<parameter>Variable(current_tile)</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Ajoute la tuile dans l&apos;objet.&#x0A;Les expressions GetColumnAt et GetRowAt permettent de trouver la colonne et la ligne en fonction de la position (ici la position de la souris)</comment>
<comment2>Add the tile in the object.&#x0A;GetColumnAt and GetRowAt expressions allow us to get the column and the row from the position (in that case, the mouse position)</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="SourisBouton" />
<parameters>
<parameter></parameter>
<parameter>Left</parameter>
</parameters>
<subConditions />
</condition>
<condition>
<type inverted="false" value="BuiltinCommonInstructions::Once" />
<parameters />
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TileMapObject::SetTile" />
<parameters>
<parameter>Level</parameter>
<parameter>0</parameter>
<parameter>Level.GetColumnAt(MouseX())</parameter>
<parameter>Level.GetRowAt(MouseY())</parameter>
<parameter>Variable(current_tile)</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Supprime la tuile&#x0A;Similaire à l&apos;événement précédent mais on met la tuile #-1 (cela permet de supprimer la tuile)</comment>
<comment2>Remove the tile.&#x0A;Similar to the previous event but we set the tile #-1 to remove the tile.</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="SourisBouton" />
<parameters>
<parameter></parameter>
<parameter>Right</parameter>
</parameters>
<subConditions />
</condition>
<condition>
<type inverted="false" value="BuiltinCommonInstructions::Once" />
<parameters />
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TileMapObject::SetTile" />
<parameters>
<parameter>Level</parameter>
<parameter>0</parameter>
<parameter>Level.GetColumnAt(MouseX())</parameter>
<parameter>Level.GetRowAt(MouseY())</parameter>
<parameter>-1</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Evénements pour changer la tuile à insérer</comment>
<comment2>Events to change the tile to insert</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>Num1</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>current_tile</parameter>
<parameter>=</parameter>
<parameter>103</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>Num2</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>current_tile</parameter>
<parameter>=</parameter>
<parameter>152</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>Num3</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>current_tile</parameter>
<parameter>=</parameter>
<parameter>80</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>Num4</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>current_tile</parameter>
<parameter>=</parameter>
<parameter>0</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>Num5</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>current_tile</parameter>
<parameter>=</parameter>
<parameter>132</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Sauvegarder et charger un niveau (il est juste sauvegardé dans une variable, pas dans un fichier)</comment>
<comment2>Save and load a level (just saved in a variable, not in a file)</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>s</parameter>
</parameters>
<subConditions />
</condition>
<condition>
<type inverted="false" value="BuiltinCommonInstructions::Once" />
<parameters />
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ModVarSceneTxt" />
<parameters>
<parameter>save</parameter>
<parameter>=</parameter>
<parameter>Level.SaveTiles()</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>l</parameter>
</parameters>
<subConditions />
</condition>
<condition>
<type inverted="false" value="BuiltinCommonInstructions::Once" />
<parameters />
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TileMapObject::LoadTiles" />
<parameters>
<parameter>Level</parameter>
<parameter>VariableString(save)</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
<layers>
<layer name="" visibility="true">
<cameras>
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
</cameras>
</layer>
</layers>
<automatismsSharedData />
</layout>
</layouts>
<externalEvents />
<externalLayouts />
<externalSourceFiles />
</project>

View File

@@ -1,869 +0,0 @@
<?xml version="1.0" encoding="UTF-8" ?>
<project firstLayout="">
<gdVersion build="84" major="3" minor="6" revision="0" />
<properties linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
<name>Basic platformer</name>
<author></author>
<windowWidth>800</windowWidth>
<windowHeight>600</windowHeight>
<latestCompilationDirectory></latestCompilationDirectory>
<maxFPS>60</maxFPS>
<minFPS>10</minFPS>
<verticalSync>false</verticalSync>
<extensions>
<extension name="BuiltinObject" />
<extension name="BuiltinAudio" />
<extension name="BuiltinVariables" />
<extension name="BuiltinTime" />
<extension name="BuiltinMouse" />
<extension name="BuiltinKeyboard" />
<extension name="BuiltinJoystick" />
<extension name="BuiltinCamera" />
<extension name="BuiltinWindow" />
<extension name="BuiltinFile" />
<extension name="BuiltinNetwork" />
<extension name="BuiltinScene" />
<extension name="BuiltinAdvanced" />
<extension name="Sprite" />
<extension name="BuiltinCommonInstructions" />
<extension name="BuiltinCommonConversions" />
<extension name="BuiltinStringInstructions" />
<extension name="BuiltinMathematicalTools" />
<extension name="BuiltinExternalLayouts" />
<extension name="TiledSpriteObject" />
<extension name="PlatformAutomatism" />
</extensions>
<platforms>
<platform name="GDevelop C++ platform" />
<platform name="GDevelop JS platform" />
</platforms>
<currentPlatform>GDevelop JS platform</currentPlatform>
</properties>
<resources>
<resources>
<resource alwaysLoaded="false" file="p1_stand.png" kind="image" name="p1_stand.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_jump.png" kind="image" name="p1_jump.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk01.png" kind="image" name="p1_walk01.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk02.png" kind="image" name="p1_walk02.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk03.png" kind="image" name="p1_walk03.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk04.png" kind="image" name="p1_walk04.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk05.png" kind="image" name="p1_walk05.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk06.png" kind="image" name="p1_walk06.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk07.png" kind="image" name="p1_walk07.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk08.png" kind="image" name="p1_walk08.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk09.png" kind="image" name="p1_walk09.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk10.png" kind="image" name="p1_walk10.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk11.png" kind="image" name="p1_walk11.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="brickWall.png" kind="image" name="brickWall.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="bridge.png" kind="image" name="bridge.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="grassHalfMid.png" kind="image" name="grassHalfMid.png" smoothed="true" userAdded="true" />
<resource alwaysLoaded="false" file="castleCenter.png" kind="image" name="castleCenter.png" smoothed="true" userAdded="true" />
<resource alwaysLoaded="false" file="bridgeLogs.png" kind="image" name="bridgeLogs.png" smoothed="true" userAdded="true" />
<resource alwaysLoaded="false" file="Left.png" kind="image" name="Left.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="Right.png" kind="image" name="Right.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="ladder_mid.png" kind="image" name="ladder_mid.png" smoothed="true" userAdded="true" />
<resource alwaysLoaded="false" file="Grass.png" kind="image" name="Grass.png" smoothed="true" userAdded="true" />
</resources>
<resourceFolders />
</resources>
<objects />
<objectsGroups />
<variables />
<layouts>
<layout b="252" disableInputWhenNotFocused="true" mangledName="New_32scene" name="New scene" oglFOV="90.000000" oglZFar="500.000000" oglZNear="1.000000" r="201" standardSortMethod="true" stopSoundsOnStartup="true" title="" v="233">
<uiSettings associatedLayout="" grid="false" gridB="255" gridG="180" gridHeight="70" gridOffsetX="0" gridOffsetY="0" gridR="158" gridWidth="70" snap="true" windowMask="false" zoomFactor="0.764706" />
<objectsGroups />
<variables />
<instances>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Player" width="0.000000" x="-51.999992" y="444.000000" zOrder="20">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="210.000000" y="501.000000" zOrder="1">
<numberProperties>
<property name="animation" value="1.000000" />
</numberProperties>
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Jumpthru" width="0.000000" x="462.538483" y="300.692322" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Jumpthru" width="0.000000" x="285.000000" y="418.000000" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Jumpthru" width="0.000000" x="377.307709" y="359.923096" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="575.076965" y="268.769287" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="18.996670" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="627.692322" y="277.153839" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="683.000000" y="290.000000" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="true" height="70.000000" layer="" locked="false" name="TiledGrassPlatform" width="2858.892578" x="-583.046265" y="571.000000" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="true" height="487.461548" layer="" locked="false" name="TiledCastlePlatform" width="502.923248" x="-572.923218" y="83.000000" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="MovingPlatform" width="0.000000" x="754.846130" y="298.615387" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="1420.077026" y="499.692291" zOrder="1">
<numberProperties>
<property name="animation" value="1.000000" />
</numberProperties>
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="1203.000000" y="289.692291" zOrder="1">
<numberProperties>
<property name="animation" value="1.000000" />
</numberProperties>
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="1203.000000" y="359.692291" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="1203.000000" y="499.692291" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="1203.000000" y="429.692291" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="1274.923096" y="499.384552" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="1274.923096" y="429.384552" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="1348.153931" y="499.692291" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="1347.153931" y="429.692291" zOrder="1">
<numberProperties>
<property name="animation" value="1.000000" />
</numberProperties>
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="1274.923096" y="358.384552" zOrder="1">
<numberProperties>
<property name="animation" value="1.000000" />
</numberProperties>
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="GoLeft" width="0.000000" x="1196.769287" y="291.246155" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="GoRight" width="0.000000" x="735.384583" y="295.169250" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="true" height="353.769226" layer="" locked="false" name="Ladder" width="70.000000" x="1822.769043" y="214.999985" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="1822.461304" y="145.692352" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="1895.999634" y="356.230774" zOrder="1">
<numberProperties>
<property name="animation" value="1.000000" />
</numberProperties>
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="1968.230347" y="356.230774" zOrder="1">
<numberProperties>
<property name="animation" value="1.000000" />
</numberProperties>
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="1895.999756" y="498.769226" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="1274.923096" y="359.384552" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="1895.999756" y="426.846161" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
</instances>
<objects>
<object name="Player" type="Sprite">
<variables />
<automatisms>
<automatism acceleration="1500.000000" deceleration="1500.000000" gravity="1300.000000" ignoreDefaultControls="false" jumpSpeed="1000.000000" maxFallingSpeed="1000.000000" maxSpeed="250.000000" name="PlatformerObject" slopeMaxAngle="0.000000" type="PlatformAutomatism::PlatformerObjectAutomatism" />
</automatisms>
<animations>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="p1_stand.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="36.000000" y="46.000000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="72.000000" y="0.000000" />
<vertice x="72.000000" y="92.000000" />
<vertice x="0.000000" y="92.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="p1_jump.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="36.000000" y="47.000000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="72.000000" y="0.000000" />
<vertice x="72.000000" y="94.000000" />
<vertice x="0.000000" y="94.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
<animation useMultipleDirections="false">
<directions>
<direction looping="true" timeBetweenFrames="0.050000">
<sprites>
<sprite hasCustomCollisionMask="false" image="p1_walk03.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="36.000000" y="48.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="72.000000" y="0.000000" />
<vertice x="72.000000" y="97.000000" />
<vertice x="0.000000" y="97.000000" />
</polygon>
</customCollisionMask>
</sprite>
<sprite hasCustomCollisionMask="false" image="p1_walk04.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="36.000000" y="48.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="72.000000" y="0.000000" />
<vertice x="72.000000" y="97.000000" />
<vertice x="0.000000" y="97.000000" />
</polygon>
</customCollisionMask>
</sprite>
<sprite hasCustomCollisionMask="false" image="p1_walk05.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="36.000000" y="48.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="72.000000" y="0.000000" />
<vertice x="72.000000" y="97.000000" />
<vertice x="0.000000" y="97.000000" />
</polygon>
</customCollisionMask>
</sprite>
<sprite hasCustomCollisionMask="false" image="p1_walk06.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="36.000000" y="48.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="72.000000" y="0.000000" />
<vertice x="72.000000" y="97.000000" />
<vertice x="0.000000" y="97.000000" />
</polygon>
</customCollisionMask>
</sprite>
<sprite hasCustomCollisionMask="false" image="p1_walk07.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="36.000000" y="48.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="72.000000" y="0.000000" />
<vertice x="72.000000" y="97.000000" />
<vertice x="0.000000" y="97.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
</animations>
</object>
<object name="Platform" type="Sprite">
<variables />
<automatisms>
<automatism name="Platform" platformType="NormalPlatform" type="PlatformAutomatism::PlatformAutomatism" />
</automatisms>
<animations>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="brickWall.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="35.000000" y="35.000000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="70.000000" y="0.000000" />
<vertice x="70.000000" y="70.000000" />
<vertice x="0.000000" y="70.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="Grass.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="35.000000" y="35.000000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="70.000000" y="0.000000" />
<vertice x="70.000000" y="70.000000" />
<vertice x="0.000000" y="70.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
</animations>
</object>
<object name="Jumpthru" type="Sprite">
<variables />
<automatisms>
<automatism name="Platform" platformType="Jumpthru" type="PlatformAutomatism::PlatformAutomatism" />
</automatisms>
<animations>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="bridgeLogs.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="35.000000" y="12.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="70.000000" y="0.000000" />
<vertice x="70.000000" y="25.000000" />
<vertice x="0.000000" y="25.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
</animations>
</object>
<object height="70.000000" name="TiledGrassPlatform" texture="grassHalfMid.png" type="TiledSpriteObject::TiledSprite" width="70.000000">
<variables />
<automatisms>
<automatism name="Platform" platformType="NormalPlatform" type="PlatformAutomatism::PlatformAutomatism" />
</automatisms>
</object>
<object height="70.000000" name="TiledCastlePlatform" texture="castleCenter.png" type="TiledSpriteObject::TiledSprite" width="70.000000">
<variables />
<automatisms>
<automatism name="Platform" platformType="NormalPlatform" type="PlatformAutomatism::PlatformAutomatism" />
</automatisms>
</object>
<object name="MovingPlatform" type="Sprite">
<variables />
<automatisms>
<automatism name="Platform" platformType="Jumpthru" type="PlatformAutomatism::PlatformAutomatism" />
</automatisms>
<animations>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="bridge.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="35.000000" y="10.000000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="70.000000" y="0.000000" />
<vertice x="70.000000" y="20.000000" />
<vertice x="0.000000" y="20.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
</animations>
</object>
<object name="GoLeft" type="Sprite">
<variables />
<automatisms />
<animations>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="Left.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="13.500000" y="13.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="27.000000" y="0.000000" />
<vertice x="27.000000" y="27.000000" />
<vertice x="0.000000" y="27.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
</animations>
</object>
<object name="GoRight" type="Sprite">
<variables />
<automatisms />
<animations>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="Right.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="13.500000" y="13.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="27.000000" y="0.000000" />
<vertice x="27.000000" y="27.000000" />
<vertice x="0.000000" y="27.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
</animations>
</object>
<object height="70.000000" name="Ladder" texture="ladder_mid.png" type="TiledSpriteObject::TiledSprite" width="70.000000">
<variables />
<automatisms>
<automatism name="Platform" platformType="Ladder" type="PlatformAutomatism::PlatformAutomatism" />
</automatisms>
</object>
</objects>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>The &quot;Player&quot; object has an automatism called &quot;Platformer object&quot;: &#x0A;You can move it using the arrows key and the Shift key to jump.&#x0A;&#x0A;The platforms are recognized thanks to their &quot;Platform&quot; automatism.</comment>
<comment2>L&apos;objet &quot;Player&quot; possède un automatisme appelé &quot;Personnage déplaçable sur les plateformes&quot;:&#x0A;Vous pouvez le bouger avec les flèches directionnelles et utiliser la touche Shift ( ou Maj ) pour sauter.&#x0A;&#x0A;Les plateformes ont toutes un automatisme &quot;Plateforme&quot; afin d&apos;être reconnues comme telles.</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Change the animation according to what the player do.</comment>
<comment2>On change l&apos;animation en fonction de ce que fait le joueur.</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="PlatformAutomatism::IsJumping" />
<parameters>
<parameter>Player</parameter>
<parameter>PlatformerObject</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ChangeAnimation" />
<parameters>
<parameter>Player</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="PlatformAutomatism::IsFalling" />
<parameters>
<parameter>Player</parameter>
<parameter>PlatformerObject</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ChangeAnimation" />
<parameters>
<parameter>Player</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="PlatformAutomatism::IsOnFloor" />
<parameters>
<parameter>Player</parameter>
<parameter>PlatformerObject</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions />
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="true" value="PlatformAutomatism::IsMoving" />
<parameters>
<parameter>Player</parameter>
<parameter>PlatformerObject</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ChangeAnimation" />
<parameters>
<parameter>Player</parameter>
<parameter>=</parameter>
<parameter>0</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="PlatformAutomatism::IsMoving" />
<parameters>
<parameter>Player</parameter>
<parameter>PlatformerObject</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ChangeAnimation" />
<parameters>
<parameter>Player</parameter>
<parameter>=</parameter>
<parameter>2</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>Left</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="FlipX" />
<parameters>
<parameter>Player</parameter>
<parameter>yes</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>Right</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="FlipX" />
<parameters>
<parameter>Player</parameter>
<parameter>no</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Make sure the camera follows the player.</comment>
<comment2>On s&apos;assure que la caméra suit le joueur.</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions />
<actions>
<action>
<type inverted="false" value="CameraX" />
<parameters>
<parameter></parameter>
<parameter>=</parameter>
<parameter>Player.X()</parameter>
<parameter></parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Management of the moving platform:</comment>
<comment2>Gestion de la plateforme bougeante:</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="DepartScene" />
<parameters>
<parameter></parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="Cache" />
<parameters>
<parameter>GoLeft</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="Cache" />
<parameters>
<parameter>GoRight</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="CollisionNP" />
<parameters>
<parameter>GoLeft</parameter>
<parameter>MovingPlatform</parameter>
<parameter></parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="Arreter" />
<parameters>
<parameter>MovingPlatform</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="AddForceXY" />
<parameters>
<parameter>MovingPlatform</parameter>
<parameter>-150</parameter>
<parameter>0</parameter>
<parameter>1</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="CollisionNP" />
<parameters>
<parameter>GoRight</parameter>
<parameter>MovingPlatform</parameter>
<parameter></parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="Arreter" />
<parameters>
<parameter>MovingPlatform</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="AddForceXY" />
<parameters>
<parameter>MovingPlatform</parameter>
<parameter>150</parameter>
<parameter>0</parameter>
<parameter>1</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
<layers>
<layer name="" visibility="true">
<cameras>
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
</cameras>
</layer>
</layers>
<automatismsSharedData>
<automatismSharedData name="Platform" type="PlatformAutomatism::PlatformAutomatism" />
<automatismSharedData name="PlatformerObject" type="PlatformAutomatism::PlatformerObjectAutomatism" />
</automatismsSharedData>
</layout>
</layouts>
<externalEvents />
<externalLayouts />
<externalSourceFiles />
</project>

View File

@@ -1,655 +0,0 @@
<?xml version="1.0" encoding="UTF-8" ?>
<project firstLayout="">
<gdVersion build="84" major="3" minor="6" revision="0" />
<properties linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
<name>Project</name>
<author></author>
<windowWidth>800</windowWidth>
<windowHeight>600</windowHeight>
<latestCompilationDirectory></latestCompilationDirectory>
<maxFPS>60</maxFPS>
<minFPS>10</minFPS>
<verticalSync>false</verticalSync>
<extensions>
<extension name="BuiltinObject" />
<extension name="BuiltinAudio" />
<extension name="BuiltinVariables" />
<extension name="BuiltinTime" />
<extension name="BuiltinMouse" />
<extension name="BuiltinKeyboard" />
<extension name="BuiltinJoystick" />
<extension name="BuiltinCamera" />
<extension name="BuiltinWindow" />
<extension name="BuiltinFile" />
<extension name="BuiltinNetwork" />
<extension name="BuiltinScene" />
<extension name="BuiltinAdvanced" />
<extension name="Sprite" />
<extension name="BuiltinCommonInstructions" />
<extension name="BuiltinCommonConversions" />
<extension name="BuiltinStringInstructions" />
<extension name="BuiltinMathematicalTools" />
<extension name="BuiltinExternalLayouts" />
<extension name="Network" />
<extension name="CommonDialogs" />
</extensions>
<platforms>
<platform name="GDevelop C++ platform" />
</platforms>
<currentPlatform>GDevelop C++ platform</currentPlatform>
</properties>
<resources>
<resources>
<resource alwaysLoaded="false" file="Pea-Ghost.png" kind="image" name="Pea-Ghost.png" smoothed="true" userAdded="true" />
<resource alwaysLoaded="false" file="Pea-Standard.png" kind="image" name="Pea-Standard.png" smoothed="true" userAdded="true" />
</resources>
<resourceFolders />
</resources>
<objects />
<objectsGroups />
<variables />
<layouts>
<layout b="128" disableInputWhenNotFocused="true" mangledName="New_32scene" name="New scene" oglFOV="90.000000" oglZFar="500.000000" oglZNear="1.000000" r="128" standardSortMethod="true" stopSoundsOnStartup="true" title="" v="255">
<uiSettings associatedLayout="" grid="false" gridB="255" gridG="180" gridHeight="32" gridOffsetX="0" gridOffsetY="0" gridR="158" gridWidth="32" snap="true" windowMask="false" zoomFactor="1.000000" />
<objectsGroups />
<variables />
<instances>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Object1" width="0.000000" x="199.000000" y="169.000000" zOrder="0">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Object2" width="0.000000" x="450.000000" y="167.000000" zOrder="0">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
</instances>
<objects>
<object name="Object1" type="Sprite">
<variables />
<automatisms />
<animations>
<animation useMultipleDirections="true">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="Pea-Standard.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="18.500000" y="18.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="37.000000" y="0.000000" />
<vertice x="37.000000" y="37.000000" />
<vertice x="0.000000" y="37.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites />
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites />
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites />
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites />
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites />
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites />
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites />
</direction>
</directions>
</animation>
</animations>
</object>
<object name="Object2" type="Sprite">
<variables />
<automatisms />
<animations>
<animation useMultipleDirections="true">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="Pea-Ghost.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="45.000000" y="19.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="90.000000" y="0.000000" />
<vertice x="90.000000" y="39.000000" />
<vertice x="0.000000" y="39.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites />
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites />
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites />
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites />
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites />
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites />
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites />
</direction>
</directions>
</animation>
</animations>
</object>
</objects>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Demander quel joueur prendre et se connecter à l&apos;autre ordinateur&#x0A;Choose the player and connect to the second computer.</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="DepartScene" />
<parameters />
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ShowYesNoMsgBox" />
<parameters>
<parameter></parameter>
<parameter>firstPlayer</parameter>
<parameter>&quot;Être le premier joueur ?&quot;</parameter>
<parameter>&quot;Choix du joueur&quot;</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="ShowTextInput" />
<parameters>
<parameter></parameter>
<parameter>OtherIP</parameter>
<parameter>&quot;Adresse IP de l&apos;autre ordinateur&quot;</parameter>
<parameter>&quot;Connexion&quot;</parameter>
</parameters>
<subActions />
</action>
</actions>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Les ports ont été personnalisés suivant que l&apos;ordinateur soit le premier ou le second joueur afin&#x0A;de permettre de pouvoir tester l&apos;exemple sur un même ordinateur ( En lançant deux fois le jeu et&#x0A;en entrant 127.0.0.1 en adresse IP )&#x0A;Ports numbers have been customized so as to allow testing the example on the same computer,&#x0A;by launching twice the game and by typing 127.0.0.1 in IP Adress.</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VarSceneTxt" />
<parameters>
<parameter>firstPlayer</parameter>
<parameter>=</parameter>
<parameter>&quot;yes&quot;</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="Network::ListenToPort" />
<parameters>
<parameter>50001</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="Network::AddRecipient" />
<parameters>
<parameter>VariableString(OtherIP)</parameter>
<parameter>50002</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VarSceneTxt" />
<parameters>
<parameter>firstPlayer</parameter>
<parameter>=</parameter>
<parameter>&quot;no&quot;</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="Network::ListenToPort" />
<parameters>
<parameter>50002</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="Network::AddRecipient" />
<parameters>
<parameter>VariableString(OtherIP)</parameter>
<parameter>50001</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>1er joueur&#x0A;First player</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VarSceneTxt" />
<parameters>
<parameter>firstPlayer</parameter>
<parameter>=</parameter>
<parameter>&quot;yes&quot;</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions />
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Mise à jour de la position du joueur 2&#x0A;Update position of second player</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions />
<actions>
<action>
<type inverted="false" value="Network::ReceivePackets" />
<parameters />
<subActions />
</action>
<action>
<type inverted="false" value="MettreXY" />
<parameters>
<parameter>Object2</parameter>
<parameter>=</parameter>
<parameter>Network::GetReceivedDataValue(&quot;Object2/X&quot;)</parameter>
<parameter>=</parameter>
<parameter>Network::GetReceivedDataValue(&quot;Object2/Y&quot;)</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Déplacement du joueur 1&#x0A;Manage movement of first player</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>Right</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="AddForceXY" />
<parameters>
<parameter>Object1</parameter>
<parameter>150</parameter>
<parameter>0</parameter>
<parameter>0</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>Down</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="AddForceXY" />
<parameters>
<parameter>Object1</parameter>
<parameter>0</parameter>
<parameter>150</parameter>
<parameter>0</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>Up</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="AddForceXY" />
<parameters>
<parameter>Object1</parameter>
<parameter>0</parameter>
<parameter>-150</parameter>
<parameter>0</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>Left</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="AddForceXY" />
<parameters>
<parameter>Object1</parameter>
<parameter>-150</parameter>
<parameter>0</parameter>
<parameter>0</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Envoi des données du joueur 1&#x0A;Send data concerning player 1</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions />
<actions>
<action>
<type inverted="false" value="Network::SendValue" />
<parameters>
<parameter>&quot;Object1/X&quot;</parameter>
<parameter>Object1.X()</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="Network::SendValue" />
<parameters>
<parameter>&quot;Object1/Y&quot;</parameter>
<parameter>Object1.Y()</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Second joueur&#x0A;Second player</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VarSceneTxt" />
<parameters>
<parameter>firstPlayer</parameter>
<parameter>=</parameter>
<parameter>&quot;no&quot;</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions />
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions />
<actions>
<action>
<type inverted="false" value="Network::ReceivePackets" />
<parameters />
<subActions />
</action>
<action>
<type inverted="false" value="MettreXY" />
<parameters>
<parameter>Object1</parameter>
<parameter>=</parameter>
<parameter>Network::GetReceivedDataValue(&quot;Object1/X&quot;)</parameter>
<parameter>=</parameter>
<parameter>Network::GetReceivedDataValue(&quot;Object1/Y&quot;)</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>Right</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="AddForceXY" />
<parameters>
<parameter>Object2</parameter>
<parameter>150</parameter>
<parameter>0</parameter>
<parameter>0</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>Down</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="AddForceXY" />
<parameters>
<parameter>Object2</parameter>
<parameter>0</parameter>
<parameter>150</parameter>
<parameter>0</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>Up</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="AddForceXY" />
<parameters>
<parameter>Object2</parameter>
<parameter>0</parameter>
<parameter>-150</parameter>
<parameter>0</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>Left</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="AddForceXY" />
<parameters>
<parameter>Object2</parameter>
<parameter>-150</parameter>
<parameter>0</parameter>
<parameter>0</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions />
<actions>
<action>
<type inverted="false" value="Network::SendValue" />
<parameters>
<parameter>&quot;Object2/X&quot;</parameter>
<parameter>Object2.X()</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="Network::SendValue" />
<parameters>
<parameter>&quot;Object2/Y&quot;</parameter>
<parameter>Object2.Y()</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
</event>
</events>
<layers>
<layer name="" visibility="true">
<cameras>
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
</cameras>
</layer>
</layers>
<automatismsSharedData />
</layout>
</layouts>
<externalEvents />
<externalLayouts />
<externalSourceFiles />
</project>

File diff suppressed because it is too large Load Diff

Binary file not shown.

Before

Width:  |  Height:  |  Size: 26 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 406 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 421 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 390 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 382 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 406 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 421 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 390 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 382 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 757 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.0 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 703 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 787 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 24 KiB

File diff suppressed because it is too large Load Diff

Binary file not shown.

Before

Width:  |  Height:  |  Size: 296 B

View File

@@ -1,704 +0,0 @@
<?xml version="1.0" encoding="UTF-8" ?>
<project firstLayout="">
<gdVersion build="84" major="3" minor="6" revision="0" />
<properties linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
<name>Project</name>
<author></author>
<windowWidth>800</windowWidth>
<windowHeight>600</windowHeight>
<latestCompilationDirectory></latestCompilationDirectory>
<maxFPS>60</maxFPS>
<minFPS>10</minFPS>
<verticalSync>false</verticalSync>
<extensions>
<extension name="BuiltinObject" />
<extension name="BuiltinAudio" />
<extension name="BuiltinVariables" />
<extension name="BuiltinTime" />
<extension name="BuiltinMouse" />
<extension name="BuiltinKeyboard" />
<extension name="BuiltinJoystick" />
<extension name="BuiltinCamera" />
<extension name="BuiltinWindow" />
<extension name="BuiltinFile" />
<extension name="BuiltinNetwork" />
<extension name="BuiltinScene" />
<extension name="BuiltinAdvanced" />
<extension name="Sprite" />
<extension name="BuiltinCommonInstructions" />
<extension name="BuiltinCommonConversions" />
<extension name="BuiltinStringInstructions" />
<extension name="BuiltinMathematicalTools" />
<extension name="BuiltinExternalLayouts" />
<extension name="TextObject" />
</extensions>
<platforms>
<platform name="GDevelop JS platform" />
</platforms>
<currentPlatform>GDevelop JS platform</currentPlatform>
</properties>
<resources>
<resources>
<resource alwaysLoaded="false" file="NormalBt.png" kind="image" name="NormalBt.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="HoveredBt.png" kind="image" name="HoveredBt.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="PressedBt.png" kind="image" name="PressedBt.png" smoothed="true" userAdded="false" />
</resources>
<resourceFolders />
</resources>
<objects />
<objectsGroups />
<variables />
<layouts>
<layout b="209" disableInputWhenNotFocused="true" mangledName="Simple_32button" name="Simple button" oglFOV="90.000000" oglZFar="500.000000" oglZNear="1.000000" r="209" standardSortMethod="true" stopSoundsOnStartup="true" title="" v="209">
<uiSettings associatedLayout="" grid="false" gridB="255" gridG="180" gridHeight="32" gridOffsetX="0" gridOffsetY="0" gridR="158" gridWidth="32" snap="true" windowMask="false" zoomFactor="1.000000" />
<objectsGroups />
<variables />
<instances>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Button" width="0.000000" x="186.000000" y="274.500000" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="NewObject" width="0.000000" x="171.000015" y="369.500000" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
</instances>
<objects>
<object name="Button" type="Sprite">
<variables />
<automatisms />
<animations>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="NormalBt.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="216.500000" y="29.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="433.000000" y="0.000000" />
<vertice x="433.000000" y="59.000000" />
<vertice x="0.000000" y="59.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="HoveredBt.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="216.500000" y="29.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="433.000000" y="0.000000" />
<vertice x="433.000000" y="59.000000" />
<vertice x="0.000000" y="59.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="PressedBt.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="216.500000" y="29.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="433.000000" y="0.000000" />
<vertice x="433.000000" y="59.000000" />
<vertice x="0.000000" y="59.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
</animations>
</object>
<object bold="false" italic="false" name="NewObject" smoothed="true" type="TextObject::Text" underlined="false">
<variables />
<automatisms />
<string>This is a simple button which can be hovered and&#x0A;clicked.&#x0A;Press it to go to the next scene and see an example&#x0A;with more buttons</string>
<font></font>
<characterSize>20</characterSize>
<color b="0" g="0" r="0" />
</object>
</objects>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="true" value="SourisSurObjet" />
<parameters>
<parameter>Button</parameter>
<parameter></parameter>
<parameter></parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ChangeAnimation" />
<parameters>
<parameter>Button</parameter>
<parameter>=</parameter>
<parameter>0</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="SourisSurObjet" />
<parameters>
<parameter>Button</parameter>
<parameter></parameter>
<parameter></parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ChangeAnimation" />
<parameters>
<parameter>Button</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
</parameters>
<subActions />
</action>
</actions>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="SourisBouton" />
<parameters>
<parameter></parameter>
<parameter>Left</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ChangeAnimation" />
<parameters>
<parameter>Button</parameter>
<parameter>=</parameter>
<parameter>2</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="MouseButtonReleased" />
<parameters>
<parameter></parameter>
<parameter>Left</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="Scene" />
<parameters>
<parameter></parameter>
<parameter>&quot;More buttons&quot;</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
</event>
</events>
<layers>
<layer name="" visibility="true">
<cameras>
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
</cameras>
</layer>
</layers>
<automatismsSharedData />
</layout>
<layout b="209" disableInputWhenNotFocused="true" mangledName="More_32buttons" name="More buttons" oglFOV="90.000000" oglZFar="500.000000" oglZNear="1.000000" r="209" standardSortMethod="true" stopSoundsOnStartup="true" title="" v="209">
<uiSettings associatedLayout="" grid="false" gridB="255" gridG="180" gridHeight="32" gridOffsetX="0" gridOffsetY="0" gridR="158" gridWidth="32" snap="true" windowMask="true" zoomFactor="1.000000" />
<objectsGroups>
<group name="Button">
<objects>
<object name="Button1" />
<object name="Button2" />
<object name="Button3" />
</objects>
</group>
</objectsGroups>
<variables />
<instances>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Button1" width="0.000000" x="186.000000" y="135.500000" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="NewObject" width="0.000000" x="172.000015" y="383.500000" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Button2" width="0.000000" x="184.000000" y="199.500000" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Button3" width="0.000000" x="187.000000" y="265.500000" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
</instances>
<objects>
<object name="Button1" type="Sprite">
<variables />
<automatisms />
<animations>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="NormalBt.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="216.500000" y="29.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="433.000000" y="0.000000" />
<vertice x="433.000000" y="59.000000" />
<vertice x="0.000000" y="59.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="HoveredBt.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="216.500000" y="29.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="433.000000" y="0.000000" />
<vertice x="433.000000" y="59.000000" />
<vertice x="0.000000" y="59.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="PressedBt.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="216.500000" y="29.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="433.000000" y="0.000000" />
<vertice x="433.000000" y="59.000000" />
<vertice x="0.000000" y="59.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
</animations>
</object>
<object bold="false" italic="false" name="NewObject" smoothed="true" type="TextObject::Text" underlined="false">
<variables />
<automatisms />
<string>Using groups, we can have the same events as before&#x0A;for handling all the buttons.</string>
<font></font>
<characterSize>20</characterSize>
<color b="0" g="0" r="0" />
</object>
<object name="Button2" type="Sprite">
<variables />
<automatisms />
<animations>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="NormalBt.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="216.500000" y="29.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="433.000000" y="0.000000" />
<vertice x="433.000000" y="59.000000" />
<vertice x="0.000000" y="59.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="HoveredBt.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="216.500000" y="29.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="433.000000" y="0.000000" />
<vertice x="433.000000" y="59.000000" />
<vertice x="0.000000" y="59.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="PressedBt.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="216.500000" y="29.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="433.000000" y="0.000000" />
<vertice x="433.000000" y="59.000000" />
<vertice x="0.000000" y="59.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
</animations>
</object>
<object name="Button3" type="Sprite">
<variables />
<automatisms />
<animations>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="NormalBt.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="216.500000" y="29.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="433.000000" y="0.000000" />
<vertice x="433.000000" y="59.000000" />
<vertice x="0.000000" y="59.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="HoveredBt.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="216.500000" y="29.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="433.000000" y="0.000000" />
<vertice x="433.000000" y="59.000000" />
<vertice x="0.000000" y="59.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="PressedBt.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="216.500000" y="29.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="433.000000" y="0.000000" />
<vertice x="433.000000" y="59.000000" />
<vertice x="0.000000" y="59.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
</animations>
</object>
</objects>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="true" value="SourisSurObjet" />
<parameters>
<parameter>Button</parameter>
<parameter></parameter>
<parameter></parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ChangeAnimation" />
<parameters>
<parameter>Button</parameter>
<parameter>=</parameter>
<parameter>0</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="SourisSurObjet" />
<parameters>
<parameter>Button</parameter>
<parameter></parameter>
<parameter></parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ChangeAnimation" />
<parameters>
<parameter>Button</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
</parameters>
<subActions />
</action>
</actions>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="SourisBouton" />
<parameters>
<parameter></parameter>
<parameter>Left</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ChangeAnimation" />
<parameters>
<parameter>Button</parameter>
<parameter>=</parameter>
<parameter>2</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="MouseButtonReleased" />
<parameters>
<parameter></parameter>
<parameter>Left</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions />
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Do a specific task:</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="SourisSurObjet" />
<parameters>
<parameter>Button1</parameter>
<parameter></parameter>
<parameter></parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>NewObject</parameter>
<parameter>=</parameter>
<parameter>&quot;You clicked on Button 1!&quot;</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="SourisSurObjet" />
<parameters>
<parameter>Button2</parameter>
<parameter></parameter>
<parameter></parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>NewObject</parameter>
<parameter>=</parameter>
<parameter>&quot;You clicked on Button 2!&quot;</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="SourisSurObjet" />
<parameters>
<parameter>Button3</parameter>
<parameter></parameter>
<parameter></parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>NewObject</parameter>
<parameter>=</parameter>
<parameter>&quot;You clicked on Button 3!&quot;</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
</event>
</events>
</event>
</events>
<layers>
<layer name="" visibility="true">
<cameras>
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
</cameras>
</layer>
</layers>
<automatismsSharedData />
</layout>
</layouts>
<externalEvents />
<externalLayouts />
<externalSourceFiles />
</project>

View File

@@ -1,137 +0,0 @@
<?xml version="1.0" encoding="UTF-8" ?>
<project firstLayout="">
<gdVersion build="84" major="3" minor="6" revision="0" />
<properties linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="true" winExecutableFilename="" winExecutableIconFile="">
<name>Project</name>
<author></author>
<windowWidth>800</windowWidth>
<windowHeight>600</windowHeight>
<latestCompilationDirectory></latestCompilationDirectory>
<maxFPS>60</maxFPS>
<minFPS>10</minFPS>
<verticalSync>false</verticalSync>
<extensions>
<extension name="BuiltinObject" />
<extension name="BuiltinAudio" />
<extension name="BuiltinVariables" />
<extension name="BuiltinTime" />
<extension name="BuiltinMouse" />
<extension name="BuiltinKeyboard" />
<extension name="BuiltinJoystick" />
<extension name="BuiltinCamera" />
<extension name="BuiltinWindow" />
<extension name="BuiltinFile" />
<extension name="BuiltinNetwork" />
<extension name="BuiltinScene" />
<extension name="BuiltinAdvanced" />
<extension name="Sprite" />
<extension name="BuiltinCommonInstructions" />
<extension name="BuiltinCommonConversions" />
<extension name="BuiltinStringInstructions" />
<extension name="BuiltinMathematicalTools" />
<extension name="BuiltinExternalLayouts" />
<extension name="TextObject" />
</extensions>
<platforms>
<platform name="GDevelop C++ platform" />
</platforms>
<currentPlatform>GDevelop C++ platform</currentPlatform>
</properties>
<resources>
<resources />
<resourceFolders />
</resources>
<objects />
<objectsGroups />
<variables />
<layouts>
<layout b="209" disableInputWhenNotFocused="true" mangledName="Scene_321" name="Scene 1" oglFOV="90.000000" oglZFar="500.000000" oglZNear="1.000000" r="209" standardSortMethod="true" stopSoundsOnStartup="true" title="" v="209">
<uiSettings associatedLayout="" grid="false" gridB="255" gridG="180" gridHeight="32" gridOffsetX="0" gridOffsetY="0" gridR="158" gridWidth="32" snap="true" windowMask="false" zoomFactor="1.000000" />
<objectsGroups />
<variables />
<instances />
<objects />
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Simple C++ code to change scene background color&#x0A;and to go to the next scene when Space is pressed</comment>
<comment2></comment2>
</event>
<event associatedGDManagedSourceFile="/tmp/GDTemporaries/GD0x384d7b0SourceFile.cpp" codeDisplayedInEditor="true" disabled="false" displayedName="" folded="false" functionNameAutogenerated="true" functionToCall="GDCppCode0x642a4f0" inlineCode='scene.SetBackgroundColor(250, 100,240);&#x0A;&#x0D;&#x0A;//Change scene when Space is pressed&#x0D;&#x0A;if ( sf::Keyboard::isKeyPressed(sf::Keyboard::Space))&#x0D;&#x0A;{&#x0D;&#x0A; scene.RequestChange(RuntimeScene::SceneChange::REPLACE_SCENE, &quot;Scene 2&quot;);&#x0D;&#x0A;}' lastChangeTimeStamp="1439372103" objectToPassAsParameter="NewObject" passObjectListAsParameter="false" passSceneAsParameter="true">
<type>BuiltinCommonInstructions::CppCode</type>
<includes>
<include>&lt;iostream&gt;</include>
<include>&lt;SFML/Window.hpp&gt;</include>
<include>&quot;GDCpp/CommonTools.h&quot;</include>
<include>&quot;TextObject/TextObject.h&quot;</include>
</includes>
<dependencies />
</event>
</events>
<layers>
<layer name="" visibility="true">
<cameras>
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
</cameras>
</layer>
</layers>
<automatismsSharedData />
</layout>
<layout b="209" disableInputWhenNotFocused="true" mangledName="Scene_322" name="Scene 2" oglFOV="90.000000" oglZFar="500.000000" oglZNear="1.000000" r="209" standardSortMethod="true" stopSoundsOnStartup="true" title="" v="209">
<uiSettings associatedLayout="" grid="false" gridB="255" gridG="180" gridHeight="32" gridOffsetX="0" gridOffsetY="0" gridR="158" gridWidth="32" snap="true" windowMask="false" zoomFactor="1.000000" />
<objectsGroups />
<variables />
<instances>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="NewObject" width="0.000000" x="310.000000" y="261.500000" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
</instances>
<objects>
<object bold="false" italic="false" name="NewObject" smoothed="true" type="TextObject::Text" underlined="false">
<variables />
<automatisms />
<string>Text</string>
<font></font>
<characterSize>30</characterSize>
<color b="255" g="255" r="255" />
</object>
</objects>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>This C++ code event calls a function declared in an external C++ file.&#x0A;Please note that this file must be checked in the dependencies of the event to ensure that it is compiled.</comment>
<comment2></comment2>
</event>
<event associatedGDManagedSourceFile="/tmp/GDTemporaries/GD0x384e1f0SourceFile.cpp" codeDisplayedInEditor="true" disabled="false" displayedName="" folded="false" functionNameAutogenerated="true" functionToCall="GDCppCode0x642a558" inlineCode="MyFunction(scene);&#x0D;&#x0A;MyFunction2(objectsList);" lastChangeTimeStamp="1358446772" objectToPassAsParameter="NewObject" passObjectListAsParameter="true" passSceneAsParameter="true">
<type>BuiltinCommonInstructions::CppCode</type>
<includes>
<include>&quot;Test.h&quot;</include>
</includes>
<dependencies>
<dependency sourceFile="Test.cpp" />
</dependencies>
</event>
</events>
<layers>
<layer name="" visibility="true">
<cameras>
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
</cameras>
</layer>
</layers>
<automatismsSharedData />
</layout>
</layouts>
<externalEvents />
<externalLayouts />
<externalSourceFiles>
<sourceFile filename="/tmp/GDTemporaries/GD0x384d7b0SourceFile.cpp" gdManaged="true" language="C++" />
<sourceFile filename="Test.cpp" gdManaged="false" language="C++" />
<sourceFile filename="Test.h" gdManaged="false" language="C++" />
<sourceFile filename="/tmp/GDTemporaries/GD0x384e1f0SourceFile.cpp" gdManaged="true" language="C++" />
</externalSourceFiles>
</project>

View File

@@ -1,27 +0,0 @@
#include "GDCpp/Runtime/RuntimeScene.h"
#include "TextObject/TextObject.h" //but do not forget extensions includes
#include <iostream>
//Simple function changing scene background color.
//The function is declared in Test.h and called by Scene 2
void MyFunction(RuntimeScene & scene)
{
scene.SetBackgroundColor(240, 100,100);
}
//Another function manipulating objects this time.
void MyFunction2(std::vector<RuntimeObject*> & objectsList)
{
//Changing the positions of objects
for(unsigned int i = 0;i<objectsList.size();++i)
{
objectsList[i]->SetX(50);
}
//Manipulating the text objects more specifically thanks to GetSpecificObjects
std::vector<RuntimeTextObject*> textObjects = GetSpecificObjects<RuntimeTextObject>(objectsList);
for(unsigned int i = 0;i<textObjects.size();++i)
{
textObjects[i]->SetString("Hi, my X coordinate was changed to be 50.");
}
}

View File

@@ -1,9 +0,0 @@
class RuntimeScene;
class RuntimeObject;
//Simple function changing scene background color.
//The function is implemented in Test.cpp and called by Scene 2 using a C++ code event.
void MyFunction(RuntimeScene & scene);
//Another function implemented in Test.cpp and called by Scene 2.
void MyFunction2(std::vector<RuntimeObject*> & objectsList);

Binary file not shown.

Before

Width:  |  Height:  |  Size: 360 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 310 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.0 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 705 B

View File

@@ -1,194 +0,0 @@
<?xml version="1.0" encoding="UTF-8" ?>
<project firstLayout="">
<gdVersion build="84" major="3" minor="6" revision="0" />
<properties linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
<name>Project</name>
<author></author>
<windowWidth>800</windowWidth>
<windowHeight>600</windowHeight>
<latestCompilationDirectory></latestCompilationDirectory>
<maxFPS>60</maxFPS>
<minFPS>10</minFPS>
<verticalSync>false</verticalSync>
<extensions>
<extension name="BuiltinObject" />
<extension name="BuiltinAudio" />
<extension name="BuiltinVariables" />
<extension name="BuiltinTime" />
<extension name="BuiltinMouse" />
<extension name="BuiltinKeyboard" />
<extension name="BuiltinJoystick" />
<extension name="BuiltinCamera" />
<extension name="BuiltinWindow" />
<extension name="BuiltinFile" />
<extension name="BuiltinNetwork" />
<extension name="BuiltinScene" />
<extension name="BuiltinAdvanced" />
<extension name="Sprite" />
<extension name="BuiltinCommonInstructions" />
<extension name="BuiltinCommonConversions" />
<extension name="BuiltinStringInstructions" />
<extension name="BuiltinMathematicalTools" />
<extension name="BuiltinExternalLayouts" />
<extension name="DestroyOutsideAutomatism" />
</extensions>
<platforms>
<platform name="GDevelop JS platform" />
<platform name="GDevelop C++ platform" />
</platforms>
<currentPlatform>GDevelop JS platform</currentPlatform>
</properties>
<resources>
<resources>
<resource alwaysLoaded="false" file="Pea-Standard.png" kind="image" name="Pea-Standard.png" smoothed="true" userAdded="true" />
</resources>
<resourceFolders />
</resources>
<objects />
<objectsGroups />
<variables />
<layouts>
<layout b="209" disableInputWhenNotFocused="true" mangledName="New_32scene" name="New scene" oglFOV="90.000000" oglZFar="500.000000" oglZNear="1.000000" r="209" standardSortMethod="true" stopSoundsOnStartup="true" title="" v="209">
<uiSettings associatedLayout="" grid="false" gridB="255" gridG="180" gridHeight="32" gridOffsetX="0" gridOffsetY="0" gridR="158" gridWidth="32" snap="true" windowMask="false" zoomFactor="1.000000" />
<objectsGroups />
<variables />
<instances />
<objects>
<object name="Pea" type="Sprite">
<variables />
<automatisms>
<automatism extraBorder="0.000000" name="DestroyOutside" type="DestroyOutsideAutomatism::DestroyOutside" />
</automatisms>
<animations>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="Pea-Standard.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="18.500000" y="18.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="37.000000" y="0.000000" />
<vertice x="37.000000" y="37.000000" />
<vertice x="0.000000" y="37.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
</animations>
</object>
</objects>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="NbObjet" />
<parameters>
<parameter>Pea</parameter>
<parameter>&lt;</parameter>
<parameter>15</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>CreateMorePea</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VarScene" />
<parameters>
<parameter>CreateMorePea</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="Create" />
<parameters>
<parameter></parameter>
<parameter>Pea</parameter>
<parameter>0</parameter>
<parameter>0</parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="MettreAutourPos" />
<parameters>
<parameter>Pea</parameter>
<parameter>SceneWindowWidth()/2</parameter>
<parameter>SceneWindowHeight()/2</parameter>
<parameter>10</parameter>
<parameter>Random(360)</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="AddForceAL" />
<parameters>
<parameter>Pea</parameter>
<parameter>Random(360)</parameter>
<parameter>300</parameter>
<parameter>1</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="ChangeColor" />
<parameters>
<parameter>Pea</parameter>
<parameter>ToString(Random(255))+&quot;;255;&quot;+ToString(Random(255))</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>CreateMorePea</parameter>
<parameter>=</parameter>
<parameter>0</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
<layers>
<layer name="" visibility="true">
<cameras>
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
</cameras>
</layer>
</layers>
<automatismsSharedData />
</layout>
</layouts>
<externalEvents />
<externalLayouts />
<externalSourceFiles />
</project>

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 778 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 170 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 171 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 171 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 83 KiB

View File

@@ -1,748 +0,0 @@
<?xml version="1.0" encoding="UTF-8" ?>
<project firstLayout="">
<gdVersion build="95" major="4" minor="0" revision="8" />
<properties folderProject="false" linuxExecutableFilename="" macExecutableFilename="" packageName="com.example.gamename" projectFile="C:\Users\Maciel\Programacion\gits\GD\Binaries\Output\Release_Windows\Examples\Copy_Variables.gdg" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
<name>Project</name>
<author></author>
<windowWidth>800</windowWidth>
<windowHeight>600</windowHeight>
<latestCompilationDirectory></latestCompilationDirectory>
<maxFPS>60</maxFPS>
<minFPS>10</minFPS>
<verticalSync>false</verticalSync>
<extensions>
<extension name="BuiltinObject" />
<extension name="BuiltinAudio" />
<extension name="BuiltinVariables" />
<extension name="BuiltinTime" />
<extension name="BuiltinMouse" />
<extension name="BuiltinKeyboard" />
<extension name="BuiltinJoystick" />
<extension name="BuiltinCamera" />
<extension name="BuiltinWindow" />
<extension name="BuiltinFile" />
<extension name="BuiltinNetwork" />
<extension name="BuiltinScene" />
<extension name="BuiltinAdvanced" />
<extension name="Sprite" />
<extension name="BuiltinCommonInstructions" />
<extension name="BuiltinCommonConversions" />
<extension name="BuiltinStringInstructions" />
<extension name="BuiltinMathematicalTools" />
<extension name="BuiltinExternalLayouts" />
<extension name="TextObject" />
</extensions>
<platforms>
<platform name="GDevelop C++ platform" />
<platform name="GDevelop JS platform" />
</platforms>
<currentPlatform>GDevelop C++ platform</currentPlatform>
</properties>
<resources>
<resources />
<resourceFolders />
</resources>
<objects />
<objectsGroups />
<variables />
<layouts>
<layout b="30" disableInputWhenNotFocused="true" mangledName="Scene" name="Scene" oglFOV="90.000000" oglZFar="500.000000" oglZNear="1.000000" r="30" standardSortMethod="false" stopSoundsOnStartup="true" title="" v="30">
<uiSettings grid="false" gridB="80" gridG="80" gridHeight="32" gridOffsetX="0" gridOffsetY="0" gridR="80" gridWidth="32" snap="true" windowMask="false" zoomFactor="0.701632" />
<objectsGroups />
<variables>
<variable name="Scene">
<children>
<variable name="A" value="5" />
<variable name="B">
<children>
<variable name="alpha">
<children>
<variable name="x" value="5.5" />
<variable name="y" value="-8" />
</children>
</variable>
<variable name="beta" value="150;255;150" />
<variable name="gamma" value="Apples" />
</children>
</variable>
</children>
</variable>
</variables>
<instances>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="DebugText" width="0.000000" x="400.000000" y="300.000000" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables>
<variable name="ID" value="3" />
</initialVariables>
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="DebugText" width="0.000000" x="20.000000" y="20.000000" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables>
<variable name="ID" value="0" />
</initialVariables>
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="DebugText" width="0.000000" x="400.000000" y="20.000000" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables>
<variable name="ID" value="1" />
</initialVariables>
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="DebugText" width="0.000000" x="20.000000" y="300.000000" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables>
<variable name="ID" value="2" />
</initialVariables>
</instance>
</instances>
<objects>
<object bold="false" italic="false" name="DebugText" smoothed="true" type="TextObject::Text" underlined="false">
<variables />
<behaviors />
<string>DebugText</string>
<font></font>
<characterSize>24</characterSize>
<color b="220" g="220" r="220" />
</object>
</objects>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
<comment>Update debug text at the beginning (only Scene variable will be drawn because others haven&apos;t childrend)</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="DepartScene" />
<parameters>
<parameter></parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>Update</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
<comment>If &quot;A&quot; key is pressed, convert the Scene variable into JSON and parse it into a Global variable, then randomize a child from the Global structure, to identify it</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>a</parameter>
</parameters>
<subConditions />
</condition>
<condition>
<type inverted="false" value="BuiltinCommonInstructions::Once" />
<parameters />
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="JSONToGlobalVariableStructure" />
<parameters>
<parameter>ToJSON(Scene)</parameter>
<parameter>Global</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="ModVarGlobal" />
<parameters>
<parameter>Global.B.alpha.x</parameter>
<parameter>=</parameter>
<parameter>Random(1000)</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>Update</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
<comment>If &quot;S&quot; key is pressed, convert the Global variable into JSON and parse it into an Object variable, then randomize another child from the Object structure, to identify it</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>s</parameter>
</parameters>
<subConditions />
</condition>
<condition>
<type inverted="false" value="VarObjet" />
<parameters>
<parameter>DebugText</parameter>
<parameter>ID</parameter>
<parameter>=</parameter>
<parameter>2</parameter>
</parameters>
<subConditions />
</condition>
<condition>
<type inverted="false" value="BuiltinCommonInstructions::Once" />
<parameters />
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="JSONToObjectVariableStructure" />
<parameters>
<parameter>GlobalVarToJSON(Global)</parameter>
<parameter>DebugText</parameter>
<parameter>Object</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="ModVarObjet" />
<parameters>
<parameter>DebugText</parameter>
<parameter>Object.B.alpha.y</parameter>
<parameter>=</parameter>
<parameter>Random(1000)</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>Update</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
<comment>If &quot;D&quot; key is pressed, convert the Object variable into JSON (note there are no whitespaces after the &quot;,&quot; before the variable name in the ObjectVarToJSON) and parse it into another scene variable Scene_2</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>d</parameter>
</parameters>
<subConditions />
</condition>
<condition>
<type inverted="false" value="VarObjet" />
<parameters>
<parameter>DebugText</parameter>
<parameter>ID</parameter>
<parameter>=</parameter>
<parameter>2</parameter>
</parameters>
<subConditions />
</condition>
<condition>
<type inverted="false" value="BuiltinCommonInstructions::Once" />
<parameters />
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="JSONToVariableStructure" />
<parameters>
<parameter>ObjectVarToJSON(DebugText,Object)</parameter>
<parameter>Scene_2</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>Update</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
<comment>Time to update the debug text objects, set Update = 0 to update it only once, and start a counter &quot;i&quot; = 0</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VarScene" />
<parameters>
<parameter>Update</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>Update</parameter>
<parameter>=</parameter>
<parameter>0</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>i</parameter>
<parameter>=</parameter>
<parameter>0</parameter>
</parameters>
<subActions />
</action>
</actions>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
<comment>Repeat 4 times because there are 4 debug objects, in each repeat select the object with ID = i (counter variable)&#x0A;Update the counter variable (i + 1)&#x0A;Clear the temporal variable Temp, otherwise children are kept from one update to another, messing up the test</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Repeat</type>
<repeatExpression>4</repeatExpression>
<conditions>
<condition>
<type inverted="false" value="VarObjet" />
<parameters>
<parameter>DebugText</parameter>
<parameter>ID</parameter>
<parameter>=</parameter>
<parameter>Variable(i)</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>i</parameter>
<parameter>+</parameter>
<parameter>1</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="VariableClearChildren" />
<parameters>
<parameter>Temp</parameter>
</parameters>
<subActions />
</action>
</actions>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
<comment>Set starting title in function of the debug object ID, and copy the testing variables into the variable Temp (this way Temp will be equal to one of the variables under test)</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VarObjet" />
<parameters>
<parameter>DebugText</parameter>
<parameter>ID</parameter>
<parameter>=</parameter>
<parameter>0</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>DebugText</parameter>
<parameter>=</parameter>
<parameter>&quot;Scene&quot; + NewLine()</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="JSONToVariableStructure" />
<parameters>
<parameter>ToJSON(Scene)</parameter>
<parameter>Temp</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VarObjet" />
<parameters>
<parameter>DebugText</parameter>
<parameter>ID</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>DebugText</parameter>
<parameter>=</parameter>
<parameter>&quot;Global&quot; + NewLine()</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="JSONToVariableStructure" />
<parameters>
<parameter>GlobalVarToJSON(Global)</parameter>
<parameter>Temp</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VarObjet" />
<parameters>
<parameter>DebugText</parameter>
<parameter>ID</parameter>
<parameter>=</parameter>
<parameter>2</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>DebugText</parameter>
<parameter>=</parameter>
<parameter>&quot;Object&quot; + NewLine()</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="JSONToVariableStructure" />
<parameters>
<parameter>ObjectVarToJSON(DebugText,Object)</parameter>
<parameter>Temp</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VarObjet" />
<parameters>
<parameter>DebugText</parameter>
<parameter>ID</parameter>
<parameter>=</parameter>
<parameter>3</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>DebugText</parameter>
<parameter>=</parameter>
<parameter>&quot;Scene_2&quot; + NewLine()</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="JSONToVariableStructure" />
<parameters>
<parameter>ToJSON(Scene_2)</parameter>
<parameter>Temp</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
<comment>Copy values from variable Test in the debug object, to draw it, one debug object is selected at each iteration and one variable is copy into Temp variable</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VariableChildExists" />
<parameters>
<parameter>Temp</parameter>
<parameter>&quot;A&quot;</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>DebugText</parameter>
<parameter>+</parameter>
<parameter>&quot;____A = &quot; + VariableString(Temp.A) + NewLine()</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VariableChildExists" />
<parameters>
<parameter>Temp</parameter>
<parameter>&quot;B&quot;</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>DebugText</parameter>
<parameter>+</parameter>
<parameter>&quot;____B&quot; + NewLine()</parameter>
</parameters>
<subActions />
</action>
</actions>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VariableChildExists" />
<parameters>
<parameter>Temp.B</parameter>
<parameter>&quot;alpha&quot;</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>DebugText</parameter>
<parameter>+</parameter>
<parameter>&quot;________alpha&quot; + NewLine()</parameter>
</parameters>
<subActions />
</action>
</actions>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VariableChildExists" />
<parameters>
<parameter>Temp.B.alpha</parameter>
<parameter>&quot;x&quot;</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>DebugText</parameter>
<parameter>+</parameter>
<parameter>&quot;____________x = &quot; + VariableString(Temp.B.alpha.x) + NewLine()</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VariableChildExists" />
<parameters>
<parameter>Temp.B.alpha</parameter>
<parameter>&quot;y&quot;</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>DebugText</parameter>
<parameter>+</parameter>
<parameter>&quot;____________y = &quot; + VariableString(Temp.B.alpha.y) + NewLine()</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VariableChildExists" />
<parameters>
<parameter>Temp.B</parameter>
<parameter>&quot;beta&quot;</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>DebugText</parameter>
<parameter>+</parameter>
<parameter>&quot;________beta = &quot; + VariableString(Temp.B.beta) + NewLine()</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VariableChildExists" />
<parameters>
<parameter>Temp.B</parameter>
<parameter>&quot;gamma&quot;</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>DebugText</parameter>
<parameter>+</parameter>
<parameter>&quot;________gamma = &quot; + VariableString(Temp.B.gamma)</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
</event>
</events>
</event>
</events>
</event>
</events>
<layers>
<layer name="New layer" visibility="true">
<cameras>
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
</cameras>
<effects />
</layer>
<layer name="" visibility="true">
<cameras>
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
</cameras>
<effects />
</layer>
</layers>
<behaviorsSharedData />
</layout>
</layouts>
<externalEvents />
<externalLayouts />
<externalSourceFiles />
</project>

View File

@@ -1,299 +0,0 @@
<?xml version="1.0" encoding="UTF-8" ?>
<project firstLayout="">
<gdVersion build="84" major="3" minor="6" revision="0" />
<properties linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
<name>Project</name>
<author></author>
<windowWidth>800</windowWidth>
<windowHeight>600</windowHeight>
<latestCompilationDirectory></latestCompilationDirectory>
<maxFPS>60</maxFPS>
<minFPS>10</minFPS>
<verticalSync>false</verticalSync>
<extensions>
<extension name="BuiltinObject" />
<extension name="BuiltinAudio" />
<extension name="BuiltinVariables" />
<extension name="BuiltinTime" />
<extension name="BuiltinMouse" />
<extension name="BuiltinKeyboard" />
<extension name="BuiltinJoystick" />
<extension name="BuiltinCamera" />
<extension name="BuiltinWindow" />
<extension name="BuiltinFile" />
<extension name="BuiltinNetwork" />
<extension name="BuiltinScene" />
<extension name="BuiltinAdvanced" />
<extension name="Sprite" />
<extension name="BuiltinCommonInstructions" />
<extension name="BuiltinCommonConversions" />
<extension name="BuiltinStringInstructions" />
<extension name="BuiltinMathematicalTools" />
<extension name="BuiltinExternalLayouts" />
<extension name="TextObject" />
<extension name="CommonDialogs" />
<extension name="AdvancedXML" />
</extensions>
<platforms>
<platform name="GDevelop C++ platform" />
</platforms>
<currentPlatform>GDevelop C++ platform</currentPlatform>
</properties>
<resources>
<resources />
<resourceFolders />
</resources>
<objects />
<objectsGroups />
<variables />
<layouts>
<layout b="209" disableInputWhenNotFocused="true" mangledName="New_32scene" name="New scene" oglFOV="90.000000" oglZFar="500.000000" oglZNear="1.000000" r="209" standardSortMethod="true" stopSoundsOnStartup="true" title="" v="209">
<uiSettings associatedLayout="" grid="false" gridB="255" gridG="180" gridHeight="32" gridOffsetX="0" gridOffsetY="0" gridR="158" gridWidth="32" snap="true" windowMask="false" zoomFactor="1.000000" />
<objectsGroups />
<variables />
<instances>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Explanation" width="0.000000" x="23.000000" y="200.000000" zOrder="0">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Explanation_fr" width="0.000000" x="28.000000" y="282.000000" zOrder="0">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
</instances>
<objects>
<object bold="false" italic="true" name="Explanation" smoothed="true" type="TextObject::Text" underlined="false">
<variables />
<automatisms />
<string>Launch the scene, choose a file, and then open the file&#x0A;to see the result.</string>
<font></font>
<characterSize>30</characterSize>
<color b="0" g="0" r="0" />
</object>
<object bold="false" italic="true" name="Explanation_fr" smoothed="true" type="TextObject::Text" underlined="false">
<variables />
<automatisms />
<string>Lancez la scène, choisissez un fichier et ouvrez le pour voir le résultat.</string>
<font></font>
<characterSize>15</characterSize>
<color b="0" g="0" r="0" />
</object>
</objects>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Let&apos;s create an XML file with this structure:&#x0A;&#x0A;&lt;Root&gt;&#x0A; &lt;MyFirstElement myAttribute=&quot;valueOfMyAttribute&quot; /&gt;&#x0A; &lt;!--Nice comment--&gt;&#x0A; &lt;MySecondElement&gt;&#x0A; &lt;MyRepeatedElement randomAttribute=&quot;4.000000&quot; /&gt;&#x0A; ... repeated 10 times&#x0A; &lt;MyRepeatedElement randomAttribute=&quot;4.000000&quot; /&gt;&#x0A; &lt;/MySecondElement&gt;&#x0A;&lt;/Root&gt;&#x0A;</comment>
<comment2>Créeons un fichier avec cette structure</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="DepartScene" />
<parameters>
<parameter></parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="AdvancedXML::NewFile" />
<parameters>
<parameter>&quot;MyDocument&quot;</parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="AdvancedXML::CreateNewElement" />
<parameters>
<parameter>&quot;Root&quot;</parameter>
<parameter>0</parameter>
<parameter>&quot;Root&quot;</parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="AdvancedXML::InsertElementIntoAnother" />
<parameters>
<parameter>&quot;Root&quot;</parameter>
<parameter>&quot;MyDocument&quot;</parameter>
<parameter></parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
</actions>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions />
<actions>
<action>
<type inverted="false" value="AdvancedXML::CreateNewElement" />
<parameters>
<parameter>&quot;MyFirstElement&quot;</parameter>
<parameter>0</parameter>
<parameter>&quot;MyFirstElement&quot;</parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="AdvancedXML::CreateNewElement" />
<parameters>
<parameter>&quot;MySecondElement&quot;</parameter>
<parameter>0</parameter>
<parameter>&quot;MySecondElement&quot;</parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="AdvancedXML::InsertElementIntoAnother" />
<parameters>
<parameter>&quot;MyFirstElement&quot;</parameter>
<parameter>&quot;Root&quot;</parameter>
<parameter></parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="AdvancedXML::InsertElementIntoAnother" />
<parameters>
<parameter>&quot;MySecondElement&quot;</parameter>
<parameter>&quot;Root&quot;</parameter>
<parameter></parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="AdvancedXML::SetAttributeString" />
<parameters>
<parameter>&quot;MyFirstElement&quot;</parameter>
<parameter>&quot;myAttribute&quot;</parameter>
<parameter>=</parameter>
<parameter>&quot;valueOfMyAttribute&quot;</parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Repeat</type>
<repeatExpression>10</repeatExpression>
<conditions />
<actions>
<action>
<type inverted="false" value="AdvancedXML::CreateNewElement" />
<parameters>
<parameter>&quot;MyRepeatedElement&quot;</parameter>
<parameter>0</parameter>
<parameter>&quot;MyRepeatedElement&quot;</parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="AdvancedXML::InsertElementIntoAnother" />
<parameters>
<parameter>&quot;MyRepeatedElement&quot;</parameter>
<parameter>&quot;MySecondElement&quot;</parameter>
<parameter></parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="AdvancedXML::SetAttributeNumber" />
<parameters>
<parameter>&quot;MyRepeatedElement&quot;</parameter>
<parameter>&quot;randomAttribute&quot;</parameter>
<parameter>=</parameter>
<parameter>Random(10)</parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions />
<actions>
<action>
<type inverted="false" value="AdvancedXML::CreateNewElement" />
<parameters>
<parameter>&quot;MyComment&quot;</parameter>
<parameter>2</parameter>
<parameter>&quot;Nice comment&quot;</parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="AdvancedXML::InsertElementIntoAnother" />
<parameters>
<parameter>&quot;MyComment&quot;</parameter>
<parameter>&quot;Root&quot;</parameter>
<parameter>&quot;MySecondElement&quot;</parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions />
<actions>
<action>
<type inverted="false" value="ShowOpenFile" />
<parameters>
<parameter>&quot;C:\test.txt&quot;</parameter>
<parameter>file</parameter>
<parameter>&quot;Choose where to save the file&quot;</parameter>
<parameter>&quot;XML file (*.xml)&quot;</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="AdvancedXML::SaveFile" />
<parameters>
<parameter>VariableString(file)</parameter>
<parameter>&quot;MyDocument&quot;</parameter>
<parameter>=</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
</event>
</events>
<layers>
<layer name="" visibility="true">
<cameras>
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
</cameras>
</layer>
</layers>
<automatismsSharedData />
</layout>
</layouts>
<externalEvents />
<externalLayouts />
<externalSourceFiles />
</project>

Binary file not shown.

Before

Width:  |  Height:  |  Size: 317 B

View File

@@ -1,222 +0,0 @@
<?xml version="1.0" encoding="UTF-8" ?>
<project firstLayout="">
<gdVersion build="84" major="3" minor="6" revision="0" />
<properties linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
<name>Project</name>
<author></author>
<windowWidth>800</windowWidth>
<windowHeight>600</windowHeight>
<latestCompilationDirectory>/home/florian/Project</latestCompilationDirectory>
<maxFPS>60</maxFPS>
<minFPS>10</minFPS>
<verticalSync>false</verticalSync>
<extensions>
<extension name="BuiltinObject" />
<extension name="BuiltinAudio" />
<extension name="BuiltinVariables" />
<extension name="BuiltinTime" />
<extension name="BuiltinMouse" />
<extension name="BuiltinKeyboard" />
<extension name="BuiltinJoystick" />
<extension name="BuiltinCamera" />
<extension name="BuiltinWindow" />
<extension name="BuiltinFile" />
<extension name="BuiltinNetwork" />
<extension name="BuiltinScene" />
<extension name="BuiltinAdvanced" />
<extension name="Sprite" />
<extension name="BuiltinCommonInstructions" />
<extension name="BuiltinCommonConversions" />
<extension name="BuiltinStringInstructions" />
<extension name="BuiltinMathematicalTools" />
<extension name="BuiltinExternalLayouts" />
<extension name="TextObject" />
</extensions>
<platforms>
<platform name="GDevelop JS platform" />
<platform name="GDevelop C++ platform" />
</platforms>
<currentPlatform>GDevelop JS platform</currentPlatform>
</properties>
<resources>
<resources>
<resource alwaysLoaded="false" file="green_racer.png" kind="image" name="green_racer.png" smoothed="true" userAdded="false" />
</resources>
<resourceFolders />
</resources>
<objects />
<objectsGroups />
<variables>
<variable name="RotateKey" value="Up" />
</variables>
<layouts>
<layout b="209" disableInputWhenNotFocused="true" mangledName="New_32scene" name="New scene" oglFOV="90.000000" oglZFar="500.000000" oglZNear="1.000000" r="209" standardSortMethod="true" stopSoundsOnStartup="true" title="" v="209">
<uiSettings associatedLayout="" grid="false" gridB="255" gridG="180" gridHeight="32" gridOffsetX="0" gridOffsetY="0" gridR="158" gridWidth="32" snap="true" windowMask="false" zoomFactor="1.000000" />
<objectsGroups />
<variables />
<instances>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="LastKeyPressed" width="0.000000" x="74.500000" y="208.000000" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="LastKey" width="0.000000" x="288.500000" y="208.000000" zOrder="2">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Player" width="0.000000" x="356.499939" y="439.500000" zOrder="3">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Explanation" width="0.000000" x="141.500000" y="318.000000" zOrder="4">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
</instances>
<objects>
<object bold="false" italic="false" name="LastKeyPressed" smoothed="true" type="TextObject::Text" underlined="false">
<variables />
<automatisms />
<string>Last key you pressed:</string>
<font></font>
<characterSize>20</characterSize>
<color b="0" g="0" r="0" />
</object>
<object bold="true" italic="false" name="LastKey" smoothed="true" type="TextObject::Text" underlined="false">
<variables />
<automatisms />
<string>Text</string>
<font></font>
<characterSize>20</characterSize>
<color b="0" g="0" r="0" />
</object>
<object name="Player" type="Sprite">
<variables />
<automatisms />
<animations>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="green_racer.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="52.000000" y="32.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="104.000000" y="0.000000" />
<vertice x="104.000000" y="65.000000" />
<vertice x="0.000000" y="65.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
</animations>
</object>
<object bold="false" italic="false" name="Explanation" smoothed="true" type="TextObject::Text" underlined="false">
<variables />
<automatisms />
<string>By default, press &quot;Up&quot; arrow key to rotate the object.&#x0A;&#x0A;Click/touch the object and press a key at&#x0A;the same time to change the key used to rotate the object:</string>
<font></font>
<characterSize>20</characterSize>
<color b="0" g="0" r="0" />
</object>
</objects>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions />
<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>LastKey</parameter>
<parameter>=</parameter>
<parameter>LastPressedKey()</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyFromTextPressed" />
<parameters>
<parameter></parameter>
<parameter>GlobalVariableString(RotateKey)</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="Rotate" />
<parameters>
<parameter>Player</parameter>
<parameter>180</parameter>
<parameter>LastPressedKey()</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="SourisSurObjet" />
<parameters>
<parameter>Player</parameter>
<parameter>GlobalVariableString(RotateKey)</parameter>
<parameter></parameter>
</parameters>
<subConditions />
</condition>
<condition>
<type inverted="false" value="SourisBouton" />
<parameters>
<parameter></parameter>
<parameter>Left</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ModVarGlobalTxt" />
<parameters>
<parameter>RotateKey</parameter>
<parameter>=</parameter>
<parameter>LastPressedKey()</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
<layers>
<layer name="" visibility="true">
<cameras>
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
</cameras>
</layer>
</layers>
<automatismsSharedData />
</layout>
</layouts>
<externalEvents />
<externalLayouts />
<externalSourceFiles />
</project>

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 281 B

View File

@@ -1,424 +0,0 @@
<?xml version="1.0" encoding="UTF-8" ?>
<project firstLayout="">
<gdVersion build="84" major="3" minor="6" revision="0" />
<properties linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
<name>Project</name>
<author></author>
<windowWidth>800</windowWidth>
<windowHeight>600</windowHeight>
<latestCompilationDirectory></latestCompilationDirectory>
<maxFPS>-1</maxFPS>
<minFPS>10</minFPS>
<verticalSync>false</verticalSync>
<extensions>
<extension name="BuiltinObject" />
<extension name="BuiltinAudio" />
<extension name="BuiltinVariables" />
<extension name="BuiltinTime" />
<extension name="BuiltinMouse" />
<extension name="BuiltinKeyboard" />
<extension name="BuiltinJoystick" />
<extension name="BuiltinCamera" />
<extension name="BuiltinWindow" />
<extension name="BuiltinFile" />
<extension name="BuiltinNetwork" />
<extension name="BuiltinScene" />
<extension name="BuiltinAdvanced" />
<extension name="Sprite" />
<extension name="BuiltinCommonInstructions" />
<extension name="BuiltinCommonConversions" />
<extension name="BuiltinStringInstructions" />
<extension name="BuiltinMathematicalTools" />
<extension name="BuiltinExternalLayouts" />
<extension name="Light" />
</extensions>
<platforms>
<platform name="GDevelop C++ platform" />
</platforms>
<currentPlatform>GDevelop C++ platform</currentPlatform>
</properties>
<resources>
<resources>
<resource alwaysLoaded="false" file="2DWoodBox.jpg" kind="image" name="2DWoodBox.jpg" smoothed="true" userAdded="true" />
<resource alwaysLoaded="false" file="Herbe.png" kind="image" name="Herbe.png" smoothed="true" userAdded="true" />
</resources>
<resourceFolders />
</resources>
<objects />
<objectsGroups />
<variables />
<layouts>
<layout b="192" disableInputWhenNotFocused="true" mangledName="New_32scene" name="New scene" oglFOV="90.000000" oglZFar="500.000000" oglZNear="1.000000" r="192" standardSortMethod="true" stopSoundsOnStartup="true" title="" v="192">
<uiSettings associatedLayout="" grid="false" gridB="255" gridG="180" gridHeight="32" gridOffsetX="0" gridOffsetY="0" gridR="158" gridWidth="32" snap="true" windowMask="false" zoomFactor="1.000000" />
<objectsGroups />
<variables />
<instances>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Light" width="0.000000" x="68.000000" y="50.000000" zOrder="-5">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Box" width="0.000000" x="512.000000" y="192.000000" zOrder="0">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Box" width="0.000000" x="512.000000" y="256.000000" zOrder="0">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Box" width="0.000000" x="512.000000" y="320.000000" zOrder="0">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Box" width="0.000000" x="320.000000" y="128.000000" zOrder="0">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="45.000000" customSize="false" height="0.000000" layer="" locked="false" name="Box" width="0.000000" x="128.000000" y="64.000000" zOrder="0">
<numberProperties>
<property name="animation" value="2679776.000000" />
</numberProperties>
<stringProperties />
<initialVariables />
</instance>
<instance angle="45.000000" customSize="false" height="0.000000" layer="" locked="false" name="Box" width="0.000000" x="83.000000" y="109.000000" zOrder="0">
<numberProperties>
<property name="animation" value="2679776.000000" />
</numberProperties>
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Box" width="0.000000" x="128.000000" y="256.000000" zOrder="45">
<numberProperties>
<property name="animation" value="-1616405248.000000" />
</numberProperties>
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Light2" width="0.000000" x="320.000000" y="256.000000" zOrder="-1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="45.000000" customSize="false" height="0.000000" layer="" locked="false" name="Box" width="0.000000" x="569.000000" y="117.000000" zOrder="0">
<numberProperties>
<property name="animation" value="2679776.000000" />
</numberProperties>
<stringProperties />
<initialVariables />
</instance>
<instance angle="45.000000" customSize="false" height="0.000000" layer="" locked="false" name="Box" width="0.000000" x="524.000000" y="162.000000" zOrder="0">
<numberProperties>
<property name="animation" value="2679776.000000" />
</numberProperties>
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Box" width="0.000000" x="640.000000" y="320.000000" zOrder="0">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Box" width="0.000000" x="640.000000" y="256.000000" zOrder="0">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Light3" width="0.000000" x="595.000000" y="281.000000" zOrder="-2">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Background" width="0.000000" x="0.000000" y="0.000000" zOrder="-10">
<numberProperties>
<property name="animation" value="2679776.000000" />
</numberProperties>
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Background" width="0.000000" x="600.000000" y="0.000000" zOrder="-10">
<numberProperties>
<property name="animation" value="2679776.000000" />
</numberProperties>
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Background" width="0.000000" x="0.000000" y="450.000000" zOrder="-10">
<numberProperties>
<property name="animation" value="2679776.000000" />
</numberProperties>
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Background" width="0.000000" x="600.000000" y="450.000000" zOrder="-10">
<numberProperties>
<property name="animation" value="2679776.000000" />
</numberProperties>
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Light4" width="0.000000" x="73.000000" y="472.000000" zOrder="-3">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Box" width="0.000000" x="108.000000" y="408.000000" zOrder="0">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
</instances>
<objects>
<object colorB="255" colorG="0" colorR="0" globalColorA="255" globalColorB="255" globalColorG="255" globalColorR="255" globalLight="false" intensity="150.000000" name="Light" quality="16" radius="200.000000" type="Light::Light">
<variables />
<automatisms />
</object>
<object name="Box" type="Sprite">
<variables />
<automatisms>
<automatism name="LightObstacle" type="Light::LightObstacleAutomatism" />
</automatisms>
<animations>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="2DWoodBox.jpg">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="32.000000" y="32.000000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="64.000000" y="0.000000" />
<vertice x="64.000000" y="64.000000" />
<vertice x="0.000000" y="64.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="2DWoodBox.jpg">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="32.000000" y="32.000000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="64.000000" y="0.000000" />
<vertice x="64.000000" y="64.000000" />
<vertice x="0.000000" y="64.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="2DWoodBox.jpg">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="32.000000" y="32.000000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="64.000000" y="0.000000" />
<vertice x="64.000000" y="64.000000" />
<vertice x="0.000000" y="64.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="2DWoodBox.jpg">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="32.000000" y="32.000000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="64.000000" y="0.000000" />
<vertice x="64.000000" y="64.000000" />
<vertice x="0.000000" y="64.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="2DWoodBox.jpg">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="32.000000" y="32.000000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="64.000000" y="0.000000" />
<vertice x="64.000000" y="64.000000" />
<vertice x="0.000000" y="64.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="2DWoodBox.jpg">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="32.000000" y="32.000000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="64.000000" y="0.000000" />
<vertice x="64.000000" y="64.000000" />
<vertice x="0.000000" y="64.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="2DWoodBox.jpg">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="32.000000" y="32.000000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="64.000000" y="0.000000" />
<vertice x="64.000000" y="64.000000" />
<vertice x="0.000000" y="64.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="2DWoodBox.jpg">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="32.000000" y="32.000000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="64.000000" y="0.000000" />
<vertice x="64.000000" y="64.000000" />
<vertice x="0.000000" y="64.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
</animations>
</object>
<object colorB="64" colorG="0" colorR="128" globalColorA="255" globalColorB="255" globalColorG="255" globalColorR="255" globalLight="false" intensity="150.000000" name="Light2" quality="16" radius="400.000000" type="Light::Light">
<variables />
<automatisms />
</object>
<object colorB="225" colorG="255" colorR="255" globalColorA="255" globalColorB="255" globalColorG="255" globalColorR="255" globalLight="false" intensity="150.000000" name="Light3" quality="16" radius="300.000000" type="Light::Light">
<variables />
<automatisms />
</object>
<object name="Background" type="Sprite">
<variables />
<automatisms />
<animations>
<animation useMultipleDirections="true">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="Herbe.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="300.000000" y="225.000000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="600.000000" y="0.000000" />
<vertice x="600.000000" y="450.000000" />
<vertice x="0.000000" y="450.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites />
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites />
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites />
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites />
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites />
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites />
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites />
</direction>
</directions>
</animation>
</animations>
</object>
<object colorB="0" colorG="128" colorR="255" globalColorA="255" globalColorB="255" globalColorG="255" globalColorR="255" globalLight="false" intensity="150.000000" name="Light4" quality="16" radius="150.000000" type="Light::Light">
<variables />
<automatisms />
</object>
</objects>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions />
<actions>
<action>
<type inverted="false" value="MettreXY" />
<parameters>
<parameter>Light2</parameter>
<parameter>=</parameter>
<parameter>MouseX()</parameter>
<parameter>=</parameter>
<parameter>MouseY()</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
<layers>
<layer name="" visibility="true">
<cameras>
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
</cameras>
</layer>
</layers>
<automatismsSharedData>
<automatismSharedData name="LightObstacle" type="Light::LightObstacleAutomatism" />
</automatismsSharedData>
</layout>
</layouts>
<externalEvents />
<externalLayouts />
<externalSourceFiles />
</project>

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 824 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 662 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 8.0 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 214 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.0 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 143 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 168 B

Some files were not shown because too many files have changed in this diff Show More