Update get stats functions to use JSON endpoint.

This commit is contained in:
maxswa
2023-08-11 14:59:49 -04:00
parent 5a2b0d9ad8
commit 12c4e530a2

View File

@@ -279,24 +279,24 @@ export async function getStats(
];
const shouldGetFormattedRsn = options?.shouldGetFormattedRsn ?? true;
const mainRes = await httpGet<string>(
getStatsURL('main', rsn),
const mainRes = await httpGet<HiscoresResponse>(
getStatsURL('main', rsn, true),
options?.axiosConfigs?.main
);
if (mainRes.status === 200) {
const emptyResponse: AxiosResponse<string> = {
const emptyResponse: AxiosResponse<HiscoresResponse> = {
status: 404,
data: '',
data: { skills: [], activities: [] },
statusText: '',
headers: {},
config: {}
};
const getModeStats = async (
mode: Extract<Gamemode, 'ironman' | 'hardcore' | 'ultimate'>
): Promise<AxiosResponse<string>> =>
): Promise<AxiosResponse<HiscoresResponse>> =>
otherGamemodes.includes(mode)
? httpGet<string>(
getStatsURL(mode, rsn),
? httpGet<HiscoresResponse>(
getStatsURL(mode, rsn, true),
options?.axiosConfigs?.[mode]
).catch((err) => err)
: emptyResponse;
@@ -313,16 +313,16 @@ export async function getStats(
deulted: false,
deironed: false
};
player.main = parseStats(mainRes.data);
player.main = parseJsonStats(mainRes.data);
const ironRes = await getModeStats('ironman');
if (ironRes.status === 200) {
player.ironman = parseStats(ironRes.data);
player.ironman = parseJsonStats(ironRes.data);
const hcRes = await getModeStats('hardcore');
const ultRes = await getModeStats('ultimate');
if (hcRes.status === 200) {
player.mode = 'hardcore';
player.hardcore = parseStats(hcRes.data);
player.hardcore = parseJsonStats(hcRes.data);
if (
player.ironman.skills.overall.xp !== player.hardcore.skills.overall.xp
) {
@@ -337,7 +337,7 @@ export async function getStats(
}
} else if (ultRes.status === 200) {
player.mode = 'ultimate';
player.ultimate = parseStats(ultRes.data);
player.ultimate = parseJsonStats(ultRes.data);
if (
player.ironman.skills.overall.xp !== player.ultimate.skills.overall.xp
) {
@@ -383,11 +383,8 @@ export async function getStatsByGamemode(
if (!GAMEMODES.includes(mode)) {
throw Error('Invalid game mode');
}
const response = await httpGet<string>(getStatsURL(mode, rsn), config);
if (response.status !== 200) {
throw Error(PLAYER_NOT_FOUND_ERROR);
}
const stats = parseStats(response.data);
const response = await getOfficialStats(rsn, mode, config);
const stats = parseJsonStats(response);
return stats;
}