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2
.gitattributes
vendored
Normal file
2
.gitattributes
vendored
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@@ -0,0 +1,2 @@
|
||||
*.md linguist-detectable=true
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*.md linguist-documentation=false
|
44
README.md
44
README.md
@@ -87,6 +87,7 @@ _Great graphics placeholders and tools to turn that squared game into a picasso
|
||||
- :tada: [EzSpriteSheet](https://github.com/z64me/EzSpriteSheet) - Creates sprite sheets from animated GIFs and more
|
||||
- :tada: [Libgdx Texture Packer](https://github.com/libgdx/libgdx/wiki/Texture-packer) - Texture Packer built into Libgdx
|
||||
- :free: [Littera](http://kvazars.com/littera) - Bitmap font generator
|
||||
- :tada: [SnowB Bitmap Font](https://snowb.org/) - Bitmap font generator
|
||||
- :free: [ShoeBox](http://renderhjs.net/shoebox/) - Adobe Air based app with game and ui related tools.
|
||||
- :money_with_wings: [TexturePacker](https://www.codeandweb.com/texturepacker) - Great spritesheet creation editor.
|
||||
- :tada: [Tilesplit](https://github.com/AlexPoulsen/tilesplit) - CLI text-based tilesheet splitter and namer. Turn a spritesheet into many separate files with names you pick, or not if you don't care. Support templates and textures that are not all the same size.
|
||||
@@ -97,7 +98,6 @@ _Great graphics placeholders and tools to turn that squared game into a picasso
|
||||
- :free: [PNGGauntlet](http://pnggauntlet.com/) - Smash PNGs for faster sites
|
||||
- :free: [PNGoo](https://pngquant.org/PNGoo.0.1.1.zip) - Windows GUI for batch conversion.
|
||||
- :tada: [Pngyu](http://nukesaq88.github.io/Pngyu/) - simple PNG image file compression tool.
|
||||
- :tada: [SuperPNG Photoshop plug-in](http://www.fnordware.com/superpng/) — Mac and Windows. Comparison with "Save for Web"
|
||||
- :money_with_wings: [TinyPNG](https://tinypng.com/) - Advanced lossy compression for PNG images that preserves full alpha transparency.
|
||||
|
||||
#### Texture Tools
|
||||
@@ -114,9 +114,11 @@ _Great graphics placeholders and tools to turn that squared game into a picasso
|
||||
|
||||
- :moneybag: [AutoTileGen](http://pixelatto.com) - AutoTileGen is an automatic tileset generator for 2D game terrains.
|
||||
- :tada: [LDtk](https://deepnight.net/tools/ldtk-2d-level-editor/) - LDtk is an open-source 2D level editor for indie devs, with a strong focus on user-friendliness.
|
||||
- :money_with_wings: [MapperMate](https://mappermate.com/) - A cloud based tile map editor used to create 2D levels directly in the browser.
|
||||
- :tada: [Material Maker](https://github.com/RodZill4/material-maker) - procedural texture creator made in Godot
|
||||
- :tada: [OGMO Editor](https://ogmo-editor-3.github.io/)- generic level editor.
|
||||
- :tada: [Overlap2D](https://github.com/UnderwaterApps/overlap2d/) - a 2D level and UI editor with an engine agnostic philosophy.
|
||||
- :free: [Sprite Fusion](https://spritefusion.com/) - A free level design tool to craft beautiful 2D tilemaps right in your browser using any tileset.
|
||||
- :tada: [Tiled](http://www.mapeditor.org/) - free, easy to use and flexible tile map editor.
|
||||
|
||||
#### Animation
|
||||
@@ -139,6 +141,7 @@ _Great graphics placeholders and tools to turn that squared game into a picasso
|
||||
- :tada: [Inkscape](https://inkscape.org/en/) - An open-source vector graphics editor similar to Adobe Illustrator, Corel Draw, Freehand, or Xara X.
|
||||
- :tada: [Krita](https://krita.org/) - Krita is a professional FREE and open source painting program. It is made by artists that want to see affordable art tools for everyone.
|
||||
- :tada: [LibreSprite](https://libresprite.github.io/) - LibreSprite is an open source fork of Aseprite.
|
||||
- :moneybag: [Lightcube](https://www.lightcube.art/) - Pixel Art Editor for Windows, supposed PSD files in addition to JPEG, PNG, BMP, GIF.
|
||||
- :free: [Multipaint](http://multipaint.kameli.net) - A cross-platform (Win, Linux, Mac) image editor/painter which covers the color limitations of 8-bit machines (like C64, ZX Spectrum etc.)
|
||||
- :money_with_wings: [Paint.NET](http://www.getpaint.net/) - Paint.NET is free image and photo editing software for PCs that run Windows.
|
||||
- :moneybag: [Pickle](http://www.pickleeditor.com/) - Another Pixel art Editor.
|
||||
@@ -154,25 +157,28 @@ _Great graphics placeholders and tools to turn that squared game into a picasso
|
||||
- :free: [Timanthes](http://csdb.dk/release/?id=75871) - A pixel art editor for the Commodore 64 computer running on Windows
|
||||
- :free: [Charas](http://charas-project.net/index.php) - Charas is a charset generator for RPG Maker.
|
||||
- :free: [Spritemate](http://www.spritemate.com) - Online Editor for Commodore 64 Sprites
|
||||
- :tada: [Squoosh](https://squoosh.app) - Make images smaller using best-in-class codecs, right in the browser.
|
||||
- :tada: [SVGcode](https://svgco.de/) - SVGcode is a Progressive Web App that lets you convert raster images like JPG, PNG, GIF, WebP, AVIF, etc. to vector graphics in SVG format.
|
||||
- :money_with_wings: [Vector mMgic](https://vectormagic.com/) - Free Raster to Vector Graphics Converter
|
||||
- :free: [SVG to PNG](https://vexlio.com/svg-to-png/) - Batch convert unlimited SVGs to PNG rasters. Privacy-preserving, doesn't require uploading your assets.
|
||||
- :money_with_wings: [Vector Magic](https://vectormagic.com/) - Free Raster to Vector Graphics Converter
|
||||
- :tada: [VTracer](https://www.visioncortex.org/vtracer/) - Raster to Vector Graphics Converter built on top of visioncortex
|
||||
|
||||
#### Modeling
|
||||
|
||||
- :moneybag: [3ds Max](http://www.autodesk.com/products/3ds-max/overview)
|
||||
- :money_with_wings: [Besel](https://www.bezel.it/hq) - Make a 3d real-time collaboration design and prototype in your VR headset or mobile AR.
|
||||
- :tada: [Blender](http://www.blender.org/) - The free software and open-source 3D grate of the wolrd
|
||||
- :tada: [Blender](http://www.blender.org/) - The free software and open-source 3D grate of the world
|
||||
- :free: [Canvascript](https://github.com/VBproDev/Canvascript) - A tool for creating HTML canvas graphics without writing code.
|
||||
- :free: [Clara.io](https://clara.io/)
|
||||
- :money_with_wings: [Daz 3D](https://www.daz3d.com/) - A 3D software allows you to easily create custom scenes and characters in seconds.
|
||||
- :free: [MakeHuman](http://www.makehumancommunity.org/)
|
||||
- :moneybag: [Maya](http://www.autodesk.com/products/maya/overview)
|
||||
- :moneybag: [modo](https://www.foundry.com/products/modo)
|
||||
- :free: [sculptris](https://sculptris.br.uptodown.com/windows) - A version by Pixologic and the original [1.01](https://www.moddb.com/downloads/sculptris)
|
||||
- :money_with_wings: [Spline](https://spline.design/) - A 3d colalaborative real-time
|
||||
- :money_with_wings: [Spline](https://spline.design/) - A 3d collaborative real-time
|
||||
- :free: [Womp](https://womp.com/) - A 3D intuitive and easy to use for create right in your browser
|
||||
- :moneybag: [ZBrush](https://pixologic.com/)
|
||||
- :free: [ZBRUSHCOREMINI](https://www.maxon.net/en/zbrushcoremini) - The new version of sculpris by MAXON
|
||||
- :free: [ZBRUSHCOREMINI](https://www.maxon.net/en/zbrushcoremini) - The new version of sculptris by MAXON
|
||||
|
||||
#### Terrain Generators
|
||||
|
||||
@@ -186,9 +192,7 @@ _Great graphics placeholders and tools to turn that squared game into a picasso
|
||||
|
||||
- :tada: [goxel](https://github.com/guillaumechereau/goxel)
|
||||
- :free: [MagicaVoxel](https://ephtracy.github.io/)
|
||||
- :free: [Q-Block](http://kyucon.com/qblock/)
|
||||
- :free: [Sproxel](http://sproxel.blogspot.com.br/)
|
||||
- :free: [Vengi](https://mgerhardy.github.io/vengi/)
|
||||
|
||||
## Code
|
||||
|
||||
@@ -198,7 +202,6 @@ _Set of game frameworks, engines and platforms_
|
||||
|
||||
- :tada: [6502 Unit Test executor](https://github.com/AsaiYusuke/6502_test_executor) - A cross-platform unit testing tool for MOS 6502 assembly. (i.e. NES)
|
||||
- :tada: [Allegro](http://liballeg.org/) - Allegro 4 & 5 are cross-platform, open source, game programming libraries, primarily for C and C++ developers.
|
||||
- :tada: [Amethyst](https://www.amethyst.rs/) - Data-driven game engine written in Rust for 2D & 3D using `gfx-rs`.
|
||||
- :tada: [amulet](http://www.amulet.xyz/) - A free Lua-based audio/visual toolkit suitable for small games and experimentation. It runs on Windows, Mac, Linux, HTML5 and iOS.
|
||||
- :tada: [asimov-ts](https://github.com/pedrozaalex/asimov-ts) - A type safe (as much as possible) engine for the web written in TypeScript.
|
||||
- :tada: [Astera](https://github.com/tek256/astera) - 2D C99 Cross Platform Game Library / Framework
|
||||
@@ -213,6 +216,7 @@ _Set of game frameworks, engines and platforms_
|
||||
- :tada: [Blitz3D](https://github.com/blitz-research/blitz3d) 3D basic-like programming language for fast 3D desktop games.
|
||||
- :tada: [boardgame.io](https://github.com/boardgameio/boardgame.io) - State management and multiplayer networking for turn-based games.
|
||||
- :tada: [Box2D](http://box2d.org/) - A 2D Physics Engine for Games.
|
||||
- :tada: [Box2D.NET](https://github.com/ikpil/Box2D.NET) - A port of Box2D, is a 2D physics engine for games, .NET C#, Unity3D, servers.
|
||||
- :tada: [Bullet](http://bulletphysics.org/wordpress/) - Real-time physics simulation.
|
||||
- :tada: [Chipmunk C#](https://github.com/netonjm/ChipmunkSharp) - C# implementation of the Chipmunk2D lib.
|
||||
- :tada: [Chipmunk2D](https://chipmunk-physics.net/) - A fast and lightweight 2D game physics library.
|
||||
@@ -229,6 +233,7 @@ _Set of game frameworks, engines and platforms_
|
||||
- :tada: [Defold](http://www.defold.com/) - Free 2D Game Engine for Cross-Platform Publishing
|
||||
- :tada: [DEM Net Elevation API C#](https://github.com/dem-net/DEM.Net) - Terrain generation from real data with textures, normal maps, glTF, OBJ, STL support
|
||||
- :tada: [Diligent Engine](https://github.com/DiligentGraphics/DiligentEngine) - A modern cross-platform low-level graphics library that supports Direct3D11, Direct3D12, OpenGL/GLES, and Vulkan.
|
||||
- :tada: [DotRecast](https://github.com/ikpil/DotRecast) - A port of Recast & Detour, navigation mesh toolset for games, Unity3D, servers, C#.
|
||||
- :tada: [E.B.U.R.P](http://pents90.github.io/eburp/) - The Eight-Bit Universal Role Playing Engine
|
||||
- :tada: [ENGi](https://github.com/ajhager/engi) - A multi-platform 2D game library for Go.
|
||||
- :tada: [engo](https://engoengine.github.io/) - Engo is an open-source 2D game engine written in Go.
|
||||
@@ -240,7 +245,10 @@ _Set of game frameworks, engines and platforms_
|
||||
- :tada: [Farseer](https://github.com/VelcroPhysics/VelcroPhysics) - a collision detection system with realistic physics responses.
|
||||
- :tada: [Flame](https://github.com/flame-engine/flame) - a minimalist game engine for Flutter
|
||||
- :tada: [FlashPunk](http://useflashpunk.net/) - free ActionScript 3 library designed for developing 2D Flash games.
|
||||
- :moneybag: [GameMaker](http://www.yoyogames.com/en/gamemaker) - GameMaker accommodates the creation of cross-platform video games using drag and drop or a scripting language known as Game Maker Language, which can be used to develop more advanced games that could not be created just by using the drag and drop features.
|
||||
- :tada: :money_with_wings: [Flax Engine](https://flaxengine.com/) - multi-platform 3D game engine
|
||||
- :tada: [Forge](https://forgeleaf.com/forge) - Powerful and lightweight game framework for Go.
|
||||
- :tada: [Foster](https://github.com/FosterFramework/Foster) - A small cross-platform 2D game framework in C#.
|
||||
- :money_with_wings: [GameMaker](https://gamemaker.io/) - GameMaker accommodates the creation of cross-platform video games using drag and drop or a scripting language known as Game Maker Language, which can be used to develop more advanced games that could not be created just by using the drag and drop features.
|
||||
- :tada: [gameplay](http://gameplay3d.io/) - A free, open-source, cross-platform, 2D + 3D game framework written in C++. It is aimed towards indie game developers who are creating desktop and mobile games.
|
||||
- :money_with_wings: [GameSalad](https://gamesalad.com/) - Game Creation Engine for Mac and Windows.
|
||||
- :tada: [GB Studio](https://www.gbstudio.dev/) - A free and easy to use retro adventure game creator for your favourite handheld video game system.
|
||||
@@ -259,6 +267,7 @@ _Set of game frameworks, engines and platforms_
|
||||
- :free: [Inform7](http://inform7.com/) - A design system for interactive fiction based on natural language.
|
||||
- :tada: [Ink](http://www.inklestudios.com/ink/) - Scripting language for writing interactive narrative.
|
||||
- :tada: [Irrlicht](http://irrlicht.sourceforge.net/) - open source high performance realtime 3D engine written in C++.
|
||||
- :tada: [is::Engine](https://github.com/Is-Daouda/is-Engine) - C++, SDL 2 and SFML game engine that allows to create games on Nintendo Switch, Web (HTML 5), Mobile and PC.
|
||||
- :tada: [Jitter](https://github.com/mattleibow/jitterphysics) - a fast and lightweight physics engine written in C#.
|
||||
- :tada: [jMonkeyEngine 3](http://jmonkeyengine.org/) - a 3D open-source game engine for adventurous Java developers.
|
||||
- :tada: [JNGL](https://github.com/jhasse/jngl) - a 2D open-source game engine. Develop on Linux, Windows, OS X. Deploy to Nintendo Switch, Xbox, Linux, Windows, OS X, Web, Android, iOS and more.
|
||||
@@ -278,6 +287,7 @@ _Set of game frameworks, engines and platforms_
|
||||
- :tada: [LÖVE](http://love2d.org) - Lua 2D Game Engine.
|
||||
- :tada: [MINX](https://github.com/GearChicken/MINX) - Open Source 2D game framework written in C++ (to the style of XNA)
|
||||
- :tada: [macroquad](https://github.com/not-fl3/macroquad) - The cross-platform game engine in Rust.
|
||||
- :tada: [mach](https://machengine.org/) - game engine & graphics toolkit build in zig.
|
||||
- :tada: [Magnum](http://magnum.graphics/) - a lightweight and modular 2D/3D graphics/game engine written in C++11
|
||||
- :tada: [Matter.js](http://brm.io/matter-js/) - a 2D physics engine for the web.
|
||||
- :tada: [MelonJS](http://melonjs.org) - open source light-weight HTML5 game engine.
|
||||
@@ -294,6 +304,7 @@ _Set of game frameworks, engines and platforms_
|
||||
- :tada: [openFrameworks](https://openframeworks.cc/) - An open source and free C++ toolkit for creative coding.
|
||||
- :tada: [OpenRA](http://www.openra.net/) - OpenRA is a Libre/Free Real Time Strategy Game Engine.
|
||||
- :tada: [OpenXRay](https://github.com/OpenXRay/xray-16) - a community-modified X-Ray engine used in S.T.A.L.K.E.R. game series.
|
||||
- :tada: [ORX](https://orx-project.org/) - ORX is a 2.5D Data-driven C/C++ open source & multi-platform game development engine.
|
||||
- :moneybag: [PICO-8](http://www.lexaloffle.com/pico-8.php) - A fantasy console for making, sharing and playing tiny games and other computer programs.
|
||||
- :tada: [p2.js](http://schteppe.github.io/p2.js/) - JavaScript 2D physics library
|
||||
- :tada: [Panda3D](https://www.panda3d.org/) - a framework for 3D rendering and game development for Python and C++ programs.
|
||||
@@ -305,12 +316,13 @@ _Set of game frameworks, engines and platforms_
|
||||
- :money_with_wings: [PlayCanvas](https://playcanvas.com/) - A WebGL Game Engine.
|
||||
- :tada: [Processing](https://www.processing.org/) - Processing is a programming language, development environment for artists, designers, researchers.
|
||||
- :tada: [PuzzleScript](http://www.puzzlescript.net/) - open-source HTML5 puzzle game engine.
|
||||
- :tada: [PyGame](http://pygame.org/hifi.html) - a 2D game engine in Python.
|
||||
- :tada: [PyGame-CE](https://pyga.me/docs/index.html) - Pygame - Community Edition is a FOSS Python library for multimedia applications (like games). Built on top of the excellent SDL library
|
||||
- :tada: [Pyxel](https://github.com/kitao/pyxel) - a retro game engine for Python.
|
||||
- :moneybag: [RPGMaker](http://www.rpgmakerweb.com/) - series of programs for the development of role-playing games.
|
||||
- :tada: [Rajawali](https://github.com/Rajawali/Rajawali) - Android OpenGL ES 2.0/3.0 Engine
|
||||
- :tada: [raylib](https://www.raylib.com/) - a simple and easy-to-use library to enjoy videogames programming, hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
|
||||
- :tada: [Ren'Py](http://www.renpy.org/) - An open-source visual novel engine using the Python language in simplified form. It supports Windows, Mac OS X, Linux, Android and iOS.
|
||||
- :tada: [RGFW](https://github.com/ColleagueRiley/RGFW) - Lightweight multi-platform single-header library for creating windows, supports many graphics contexts and software rendering.
|
||||
- :tada: [Rpgboss](http://rpgboss.com) - A 2d rpg game engine and editor based on scala and libgdx. Ease of use, with no programming knowledge.
|
||||
- :free: [SceneKit](https://developer.apple.com/documentation/scenekit) - Apple proprietary 3D game engine (available on macOS, iOS, iPadOS, tvOS and watchOS).
|
||||
- :tada: [Screen 13](https://github.com/attackgoat/screen-13) - An easy-to-use Vulkan rendering engine. Provides a render graph for Rust.
|
||||
@@ -324,6 +336,7 @@ _Set of game frameworks, engines and platforms_
|
||||
- :tada: [Starling](http://gamua.com/starling/) - The GPU powered 2D Flash API
|
||||
- :money_with_wings: [Stencyl](http://www.stencyl.com/) - a game creation platform that allows users to create 2D video games for computers, mobile devices, and the web.
|
||||
- :tada: [Stride](https://stride3d.net/) - Open Source C# Game Engine.
|
||||
- :tada: [Supernova Engine](https://supernovaengine.org/) - Cross-platform game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design in C++ and Lua.
|
||||
- :tada: [Superpowers](https://sparklinlabs.itch.io/superpowers) - HTML5 Collaborative 2D/3D Game Maker
|
||||
- :tada: [TIC-80](https://tic.computer/) - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
|
||||
- :tada: [Tiny Physics Engine](https://codeberg.org/drummyfish/tinyphysicsengine/) - TPE is a small, completely public domain fixed point physically inaccurate pure C header-only 3D physics engine built to run on tiny computers such as embedded and even bare metal.
|
||||
@@ -341,7 +354,8 @@ _Set of game frameworks, engines and platforms_
|
||||
- :tada: [WhiteStorm.js](https://github.com/WhitestormJS/whitestorm.js) - 3d javacript framework for building apps and games
|
||||
|
||||
### AI
|
||||
|
||||
- :tada: [AI Game Developer](https://github.com/IvanMurzak/Unity-MCP) - `Unity Editor` and `Unity Runtime` AI integration. Unit Test, Coding, C# Roslyn, Reflection, Assets. Helps to create games with AI. And helps to run AI logic during gameplay.
|
||||
- :money_with_wings: [Coplay](https://coplay.dev?ref=github&utm_source=magictools) - AI Copilot for Unity
|
||||
- :tada: [Fluent Behaviour Tree](https://github.com/codecapers/Fluent-Behaviour-Tree) - C# behaviour tree library with a fluent API released under MIT.
|
||||
- :tada: [SimpleAI](https://github.com/mgerhardy/simpleai/) - C++11 behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under MIT.
|
||||
|
||||
@@ -366,14 +380,14 @@ _Audio editors, sounds collections and more._
|
||||
- :free: [Bfxr](https://www.bfxr.net/) - A tool to make sound effects for computer games.
|
||||
- :free: [Bosca Ceoil](http://boscaceoil.net/) - Online (and also desktop) music producer made by Terry Cavanagh. Simple, intuitive, has a distinctive retro-ish sound.
|
||||
- :free: [ChipTone](http://sfbgames.com/chiptone/) - Online sound effect generator
|
||||
- :free: [FamiTracker](http://famitracker.com/) - free windows tracker for producing music for the NES/Famicom-systems.
|
||||
- :free: [Famistudio](https://github.com/BleuBleu/FamiStudio) - FamiStudio NES Music Editor.
|
||||
- :free: [FamiTracker](https://github.com/Dn-Programming-Core-Management/Dn-FamiTracker) - free windows tracker for producing music for the NES/Famicom-systems.
|
||||
- :tada: [jfxr](http://jfxr.frozenfractal.com) - A JavaScript port of the Bfxr sound effect generator.
|
||||
- :tada: [LMMS](https://lmms.io/) - Cross-platform music production software.
|
||||
- :free: [MadTracker](http://www.madtracker.org/main.php) - a powerful and efficient approach to making music. Versatility and compatibility are guaranteed due to full VST™, ASIO™ and ReWire™ support.
|
||||
- :tada: [MilkyTracker](https://github.com/milkytracker/MilkyTracker) - open source tracker for Mac/Linux/Windows platforms.
|
||||
- :tada: [musagi](http://www.drpetter.se/project_musagi.html) - open source, fairly large and sophisticated music editor and synthesizer
|
||||
- :moneybag: [Resemble](https://www.resemble.ai/unity) - Resemble's voice cloning engine within Unity
|
||||
- :tada: [Sekaiju](http://openmidiproject.osdn.jp/Sekaiju_en.html) - Open Source MIDI sequencer.
|
||||
- :free: [Soundation](https://soundation.com/) - Online Professional music studio.
|
||||
- :free: [SunVox](http://www.warmplace.ru/soft/sunvox/) - a small, fast and powerful modular synthesizer with pattern-based sequencer (tracker).
|
||||
|
||||
@@ -393,6 +407,7 @@ _Blogs, portals, magazines and more_
|
||||
- [Amit's Game Programming](http://www-cs-students.stanford.edu/~amitp/gameprog.html)
|
||||
- [Designer Notes](http://www.designer-notes.com/)
|
||||
- [Emanuele Feronato's Blog](http://www.emanueleferonato.com/)
|
||||
- [GameIdea](https://gameidea.org)
|
||||
- [Gamasutra](http://www.gamasutra.com/)
|
||||
- [Game Development on StackExchange](http://gamedev.stackexchange.com/)
|
||||
- [GameDevs.org](http://gamedevs.org/)
|
||||
@@ -471,12 +486,14 @@ _Blogs, portals, magazines and more_
|
||||
|
||||
- :moneybag: [Casual](https://casual.pm/) - Visual Project Management
|
||||
- :money_with_wings: [Codecks](https://www.codecks.io) - Project Management Tool inspired by Collectible Card Games
|
||||
- :money_with_wings: [IMS Creators](https://ims.cr5.space/) - Game Design driven Project Management Tool
|
||||
- :money_with_wings: [HacknPlan](http://hacknplan.com/) - Project management for game developers
|
||||
- :money_with_wings: [Taiga](https://taiga.io/) - Project management platform for agile developers & designers
|
||||
- :money_with_wings: [Trello](https://trello.com/) - Organize and prioritize projects
|
||||
|
||||
### Complete Game Sources
|
||||
|
||||
- :tada: [Barotrauma](https://github.com/Regalis11/Barotrauma)
|
||||
- :tada: [Canabalt iOS](https://github.com/ericjohnson/canabalt-ios)
|
||||
- :tada: [Doom 3](https://github.com/id-Software/DOOM-3)
|
||||
- :tada: [Doom](https://github.com/id-Software/DOOM)
|
||||
@@ -520,6 +537,7 @@ _Online courses, tutorials, screencasts_
|
||||
|
||||
### General Game Development
|
||||
|
||||
- :money_with_wings: [Chris Courses: Complete courses for an assortment of 2D games](https://chriscourses.com/)
|
||||
- :moneybag: [Coursera: Introduction to interactive Python programming](https://www.coursera.org/course/interactivepython1)
|
||||
- :free: [HandmadeHero: making 2D game from scratch](https://handmadehero.org/)
|
||||
- :free: [Khan Academy: Advanced JS: Games & Visualizations](https://www.khanacademy.org/computing/cs/programming-games-visualizations)
|
||||
|
Reference in New Issue
Block a user