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update workflow
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@@ -254,7 +254,7 @@ _Set of game frameworks, engines and platforms_
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- :tada: [Jitter](https://github.com/mattleibow/jitterphysics) - a fast and lightweight physics engine written in C#.
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- :tada: [jMonkeyEngine 3](http://jmonkeyengine.org/) - a 3D open-source game engine for adventurous Java developers.
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- :tada: [JNGL](https://github.com/jhasse/jngl) - a 2D open-source game engine. Develop on Linux, Windows, OS X. Deploy to Nintendo Switch, Xbox, Linux, Windows, OS X, Web, Android, iOS and more.
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- :free: [JPCT](http://www.jpct.net/) - jPCT is a 3D engine for desktop Java and Google's Android.
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- :free: [JPCT](https://www.jpct.net/) - jPCT is a 3D engine for desktop Java and Google's Android.
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- :tada: [Juno](https://github.com/digitsensitive/juno) - Clean and lightweight 2D game framework written in TypeScript
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- :tada: [Juno](https://github.com/rxi/juno) - Framework for making 2D games with chunky pixels in Lua
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- :tada: [Kivent](http://kivent.org/) - A 2D game framework for Kivy.
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