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@@ -119,6 +119,12 @@ desktop browsers.
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* [Flixel](http://flixel.org/index.html) - an open source game-making written in ActionScript3.
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* [Box2D](http://box2d.org/) - A 2D Physics Engine for Games.
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* [p2.js](http://schteppe.github.io/p2.js/) - JavaScript 2D physics library
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* [LÖVE](http://love2d.org) - Lua 2D Game Engine.
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* [SpriteKit](https://developer.apple.com/library/ios/documentation/GraphicsAnimation/Conceptual/SpriteKit_PG/Introduction/Introduction.html) - iOS/Mac 2D Game Engine.
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* [NodeBox](http://www.nodebox.net) - a family of Python tools to create generative design.
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* [PyGame](http://pygame.org) - a 2D game engine in Python.
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* [Processing](http://www.processing.org) - Processing is a programming language, development environment for artists, designers, researchers.
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#### 3D
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@@ -137,6 +143,8 @@ desktop browsers.
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* [ODE](http://www.ode.org/) - ODE is an open source, high performance library for simulating rigid body dynamics.
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* [Dash](https://github.com/Circular-Studios/Dash) - A free and open 3D game engine written in D.
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* [jMonkeyEngine 3](http://jmonkeyengine.org/) - a 3D open-source game engine for adventurous Java developers.
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* [Polycode](http://polycode.org) - Open-Source Framework for creating games in C++ (with Lua bindings).
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* [Cinder](http://libcinder.org) - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
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Audio
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