Adding OpenRA, resolve #64

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Ellison Leão
2015-06-26 13:43:39 -03:00
parent ff859dbd00
commit 6d02daf61b

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@@ -195,6 +195,7 @@ Code
* [Monkey X](http://www.monkey-x.com) - Multi-platform programming language and cross-compiler, aimed at fast game programming. * [Monkey X](http://www.monkey-x.com) - Multi-platform programming language and cross-compiler, aimed at fast game programming.
* [Monogame](http://www.monogame.net/) - Open Source implementation of the Microsoft XNA 4 Framework. * [Monogame](http://www.monogame.net/) - Open Source implementation of the Microsoft XNA 4 Framework.
* [NodeBox](http://www.nodebox.net) - a family of Python tools to create generative design. * [NodeBox](http://www.nodebox.net) - a family of Python tools to create generative design.
* [OpenRA](http://www.openra.net/) - OpenRA is a Libre/Free Real Time Strategy Game Engine.
* [PandaJS](http://www.pandajs.net/) - Open Source HTML5 Engine. * [PandaJS](http://www.pandajs.net/) - Open Source HTML5 Engine.
* [Phaser](http://phaser.io/) - free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. * [Phaser](http://phaser.io/) - free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
* [PixiJS](http://www.pixijs.com/) - is a newcomer HTML5 game renderer - first released in early 2013. A main appeal of the engine is its use of WebGL for faster performance. If WebGL isn't supported, the engine falls back to standard canvas. * [PixiJS](http://www.pixijs.com/) - is a newcomer HTML5 game renderer - first released in early 2013. A main appeal of the engine is its use of WebGL for faster performance. If WebGL isn't supported, the engine falls back to standard canvas.