Add XNA, Monogame and other libs. Resolve #20

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Ellison Leão
2014-07-22 23:27:21 -03:00
parent 5a25c18a6c
commit 1c498da269

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@@ -163,7 +163,12 @@ All with one codebase.
* [LibGDX](http://libgdx.badlogicgames.com/) - Powerful (totally free) library for Java, code once and run the game on desktop, Android, Web, and iOS. * [LibGDX](http://libgdx.badlogicgames.com/) - Powerful (totally free) library for Java, code once and run the game on desktop, Android, Web, and iOS.
* [Starling](http://gamua.com/starling/) - The GPU powered 2D Flash API * [Starling](http://gamua.com/starling/) - The GPU powered 2D Flash API
* [CutJS](http://cutjs.org/) - Lightweight, fast, interactable 2D HTML5 rendering engine for cross-platform game development. * [CutJS](http://cutjs.org/) - Lightweight, fast, interactable 2D HTML5 rendering engine for cross-platform game development.
* [XNA](https://msxna.codeplex.com/) - Microsoft's game development framework.
* [Monogame](http://www.monogame.net/) - Open Source implementation of the Microsoft XNA 4 Framework.
* [Farseer](http://farseerphysics.codeplex.com) - a collision detection system with realistic physics responses.
* [Chipmunk2D](https://chipmunk-physics.net/) - A fast and lightweight 2D game physics library.
* [Chipmunk C#](https://github.com/netonjm/ChipmunkSharp) - C# implementation of the Chipmunk2D lib.
* [Jitter](https://code.google.com/p/jitterphysics/) - a fast and lightweight physics engine written in C#.
#### 3D #### 3D