From 1c498da2699313fc1a8a6fb5f93f31fbf2e473b0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Ellison=20Le=C3=A3o?= Date: Tue, 22 Jul 2014 23:27:21 -0300 Subject: [PATCH] Add XNA, Monogame and other libs. Resolve #20 --- README.md | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 2fd39a3..ce4c312 100644 --- a/README.md +++ b/README.md @@ -163,7 +163,12 @@ All with one codebase. * [LibGDX](http://libgdx.badlogicgames.com/) - Powerful (totally free) library for Java, code once and run the game on desktop, Android, Web, and iOS. * [Starling](http://gamua.com/starling/) - The GPU powered 2D Flash API * [CutJS](http://cutjs.org/) - Lightweight, fast, interactable 2D HTML5 rendering engine for cross-platform game development. - +* [XNA](https://msxna.codeplex.com/) - Microsoft's game development framework. +* [Monogame](http://www.monogame.net/) - Open Source implementation of the Microsoft XNA 4 Framework. +* [Farseer](http://farseerphysics.codeplex.com) - a collision detection system with realistic physics responses. +* [Chipmunk2D](https://chipmunk-physics.net/) - A fast and lightweight 2D game physics library. +* [Chipmunk C#](https://github.com/netonjm/ChipmunkSharp) - C# implementation of the Chipmunk2D lib. +* [Jitter](https://code.google.com/p/jitterphysics/) - a fast and lightweight physics engine written in C#. #### 3D