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Add XNA, Monogame and other libs. Resolve #20
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@@ -163,7 +163,12 @@ All with one codebase.
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* [LibGDX](http://libgdx.badlogicgames.com/) - Powerful (totally free) library for Java, code once and run the game on desktop, Android, Web, and iOS.
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* [Starling](http://gamua.com/starling/) - The GPU powered 2D Flash API
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* [CutJS](http://cutjs.org/) - Lightweight, fast, interactable 2D HTML5 rendering engine for cross-platform game development.
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* [XNA](https://msxna.codeplex.com/) - Microsoft's game development framework.
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* [Monogame](http://www.monogame.net/) - Open Source implementation of the Microsoft XNA 4 Framework.
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* [Farseer](http://farseerphysics.codeplex.com) - a collision detection system with realistic physics responses.
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* [Chipmunk2D](https://chipmunk-physics.net/) - A fast and lightweight 2D game physics library.
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* [Chipmunk C#](https://github.com/netonjm/ChipmunkSharp) - C# implementation of the Chipmunk2D lib.
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* [Jitter](https://code.google.com/p/jitterphysics/) - a fast and lightweight physics engine written in C#.
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#### 3D
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