Added Piston Rust game engine

This commit is contained in:
Pascal Schmid
2015-10-12 12:08:40 +02:00
parent cbb0bbcccd
commit 1082806771

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@@ -202,6 +202,7 @@ Code
* [p2.js](http://schteppe.github.io/p2.js/) - JavaScript 2D physics library
* [PandaJS](http://www.pandajs.net/) - Open Source HTML5 Engine.
* [Phaser](http://phaser.io/) - free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
* [Piston](http://www.piston.rs/) - a modular open source game engine written in Rust.
* [PixiJS](http://www.pixijs.com/) - is a newcomer HTML5 game renderer - first released in early 2013. A main appeal of the engine is its use of WebGL for faster performance. If WebGL isn't supported, the engine falls back to standard canvas.
* [Processing](http://www.processing.org) - Processing is a programming language, development environment for artists, designers, researchers.
* [PyDark](http://www.pydark.com/) - 2d game framework written in Python.
@@ -240,6 +241,7 @@ Code
* [Ogre3D](http://www.ogre3d.org/) - is a scene-oriented, real-time, flexible 3D rendering engine (as opposed to a game engine) written in C++.
* [Panda3D](https://www.panda3d.org/) - a framework for 3D rendering and game development for Python and C++ programs.
* [Paradox](http://paradox3d.net/) - Open Source C# Game Engine.
* [Piston](http://www.piston.rs/) - a modular open source game engine written in Rust.
* [PlayCanvas](https://playcanvas.com/) - A WebGL Game Engine.
* [Polycode](http://polycode.org) - Open-Source Framework for creating games in C++ (with Lua bindings).
* [Spring](http://springrts.com/) - A powerful free cross-platform RTS engine.