3012 Commits

Author SHA1 Message Date
Lukas Tenbrink
985e6178b4 Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
Lukas Tenbrink
33689d7beb Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h. 2025-10-08 12:16:52 +02:00
Thaddeus Crews
5ee1384cbd Merge pull request #110506 from TokageItLab/reset-mod
Fix Reset on Save corrupt poses if scene has multiple Skeletons
2025-10-06 14:34:08 -05:00
Thaddeus Crews
3b04c8464c Merge pull request #107273 from DexterFstone/add-game-speed-controls
Add game speed controls to the embedded game window
2025-10-06 09:06:24 -05:00
DexterFstone
7ddce8ab26 Add game speed controls to the embedded game window 2025-10-05 11:13:15 +05:30
Silc Lizard (Tokage) Renew
8df06279c6 Fix Reset on Save corrupt poses if scene has multiple Skeletons 2025-10-03 10:33:33 +09:00
Aaron Franke
3d1c9fd5de Move server files into their subfolders 2025-09-30 19:39:39 -07:00
Thaddeus Crews
5f2593c9a2 Merge pull request #110987 from TokageItLab/smod-physics-interpolate
Make extended SkeletonModifiers retrieve interpolated global transform
2025-09-30 20:10:30 -05:00
Aaron Franke
9fbf5808a0 Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
Silc Lizard (Tokage) Renew
f3db297fd1 Make extended SkeletonModifiers retrieve interpolated global transform 2025-09-28 13:35:10 +09:00
Aaron Franke
1a7be001d2 Use const Array ref in set_structured_text_bidi_override_options 2025-09-26 14:31:38 -07:00
Edward Moulsdale
e366471fdc Add GDSOFTCLASS to deeper inheritors of Object 2025-09-24 19:15:56 +01:00
Thaddeus Crews
5a8a3ed8e2 Merge pull request #110703 from dsnopek/xr-tracker-change
Fix XR tracker name changing at runtime
2025-09-23 12:08:45 -05:00
lawnjelly
cbbc2eae0e Fix ancestry constructors
Some object constructors in 4.x were not initializing ancestry correctly for some types, this was producing casting failures.
2025-09-23 08:23:55 +01:00
Thaddeus Crews
a20ca7bbfe Merge pull request #110459 from YeldhamDev/let_the_poor_ints_slide
Allow to use sliders for integers in `EditorSpinSlider`
2025-09-22 13:28:52 -05:00
Thaddeus Crews
035f5d3055 Merge pull request #110763 from Ivorforce/object-derives-from
Use `AncestralClass` to speed up `Object::cast_to` when possible.
2025-09-22 13:28:45 -05:00
Michael Alexsander
f16ff829f0 Allow to use sliders for integers in EditorSpinSlider 2025-09-22 11:23:15 -03:00
Lukas Tenbrink
96619d46a1 Use AncestralClass to speed up Object::cast_to when possible. 2025-09-22 13:21:51 +02:00
kobewi
98a4b46b6a Add more PROPERTY_HINT_GROUP_ENABLE uses 2025-09-20 21:11:12 +02:00
Thaddeus Crews
149a4b4ca1 Merge pull request #107868 from lawnjelly/quick_ancestry4
Provide quick access to `Object` ancestry
2025-09-20 13:41:39 -05:00
David Snopek
bb06ffd944 Fix XR tracker name changing at runtime 2025-09-19 14:36:36 -05:00
Thaddeus Crews
1c056c7c86 Merge pull request #107481 from lawnjelly/localvector_children
Use `LocalVector` for `Node3D` and `CanvasItem` children
2025-09-18 12:42:28 -05:00
Thaddeus Crews
2557b0da9f Merge pull request #101285 from Nazarwadim/use_LocalVector_in_animation
Use `LocalVector` in `Animation`
2025-09-16 20:28:52 -05:00
Thaddeus Crews
c39edeca6d Merge pull request #109744 from Repiteo/core/math-constants-semantic
Core: Integrate semantic constants in math structs
2025-09-16 11:44:49 -05:00
Silc Lizard (Tokage) Renew
ee404c657e Fix _validate_property() in RetargetModifier3D 2025-09-16 19:32:22 +09:00
Silc Lizard (Tokage) Renew
f68252f95f Move Skeleton3D init process into post_enter_tree from enter_tree 2025-09-02 01:31:40 +09:00
Adam Simpkins
edfe631c7c Create an undo/redo action when pinning a SoftBody3D point in the editor
Previously, if you pinned a point by clicking on one of the soft body
vertex handles, the scene was not marked as modified, and the action
could not be undone by hitting Ctrl + Z.

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2025-08-25 17:07:23 +02:00
Thaddeus Crews
aa6ffa25c3 Merge pull request #109905 from TokageItLab/mod-target-name
Add lacked bone name suggestions in ModifierBoneTarget3D
2025-08-24 11:04:28 -05:00
Silc Lizard (Tokage) Renew
0771746495 Add lacked bone name suggestions in ModifierBoneTarget3D 2025-08-23 21:22:32 +09:00
Mike Precup
68ff4e989a Process skeleton modifiers when the skeleton is marked as dirty 2025-08-22 00:18:22 -07:00
Thaddeus Crews
84c0ec04f3 Core: Integrate semantic constants in math structs
- Excludes self-explanatory constants (ZERO, ONE, etc)
2025-08-19 10:15:08 -05:00
Mikael Hermansson
6c907c2d37 Fix move_and_slide forcing synchronization with physics thread
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
2025-08-14 18:58:36 +02:00
Derick Florencio
b9878b3e09 Fix skeleton get_global_transform call before is_inside_tree 2025-08-09 09:05:53 +01:00
F3der1co
1ff94e782c increase damping coefficient editor range 2025-08-08 13:25:21 +02:00
clayjohn
6f60258545 Revert "SoftBody3D: Support physics Interpolation"
This reverts commit cc52fd777e.
2025-08-02 22:22:43 -07:00
Thaddeus Crews
972ce25624 Merge pull request #109029 from AeioMuch/fix_missing_3d_gizmos
Fix missing 3d gizmos
2025-07-30 09:03:49 -05:00
Thaddeus Crews
90cfd88eae Merge pull request #108051 from RoyBerardo/listener_doppler_fix
Fix `AudioListener3D` not tracking velocity for doppler
2025-07-30 09:03:40 -05:00
AeioMuch
f92af51cae Fix missing 3d gizmos 2025-07-29 15:26:42 +02:00
Roy Berardo
769795f54a fix AudioListener3D not tracking self velocity for doppler 2025-07-28 23:02:16 -07:00
Thaddeus Crews
57719ca9e2 Merge pull request #108708 from Rindbee/fix-wrong-node-path-when-Reparent-to-New-Node
Fix the absolute `NodePath` was calculated incorrectly when "Reparent to New Node"
2025-07-23 13:27:00 -05:00
Thaddeus Crews
62538143e8 Merge pull request #106070 from IphStich/fix-duplicate-gizmos
Fix for Node3D request gizmos multiple times
2025-07-22 11:20:09 -05:00
Elise
1aa4c04895 Fix for Node3D request gizmos multiple times
This can result in multiple gizmos being created for the same nodes in some circumstances
2025-07-22 08:47:39 +10:00
风青山
2f5af689fd Fix the absolute NodePath was calculated incorrectly when "Reparent to New Node"
Since the new parent node has not yet been added to the tree, the
`new_base_path` needs to be calculated using the `base_path`.
2025-07-18 10:26:50 +08:00
WhalesState
5eee6d22a0 Fix remaining physics and navigation disabling issues. 2025-07-12 17:12:42 +03:00
Thaddeus Crews
6caf4c698f Merge pull request #107915 from QbieShay/fix_emitting_reset
Fix particles resetting properties when emitting is toggled
2025-07-04 10:09:03 -05:00
Thaddeus Crews
e750950dc6 Merge pull request #107568 from Rudolph-B/Issue-92708
Fix floating point precision errors when setting particle trail length
2025-07-01 17:57:58 -05:00
lawnjelly
2d3dedb12d FTI - Add reset on setting top_level 2025-06-29 17:01:51 +01:00
Thaddeus Crews
db28859774 Merge pull request #107591 from timothyqiu/group-enable-default
Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default
2025-06-24 18:34:28 -05:00
Thaddeus Crews
39b77ea780 Merge pull request #107776 from retrotails/voxelgi_srgb
Fix baked VoxelGI using the wrong color space
2025-06-24 18:34:24 -05:00
Thaddeus Crews
b93719c112 Merge pull request #107886 from lawnjelly/fti_global_setting_static
`FTI` - Change `SceneTree` global setting to static
2025-06-24 09:58:48 -05:00