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Merge pull request #110987 from TokageItLab/smod-physics-interpolate
Make extended SkeletonModifiers retrieve interpolated global transform
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@@ -513,10 +513,10 @@ void LookAtModifier3D::_process_modification(double p_delta) {
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Transform3D bone_rest_space;
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int parent_bone = skeleton->get_bone_parent(bone);
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if (parent_bone < 0) {
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bone_rest_space = skeleton->get_global_transform();
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bone_rest_space = skeleton->get_global_transform_interpolated();
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bone_rest_space.translate_local(skeleton->get_bone_rest(bone).origin);
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} else {
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bone_rest_space = skeleton->get_global_transform() * skeleton->get_bone_global_pose(parent_bone);
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bone_rest_space = skeleton->get_global_transform_interpolated() * skeleton->get_bone_global_pose(parent_bone);
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bone_rest_space.translate_local(skeleton->get_bone_rest(bone).origin);
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}
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@@ -530,18 +530,18 @@ void LookAtModifier3D::_process_modification(double p_delta) {
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} else {
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Transform3D origin_tr;
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if (origin_from == ORIGIN_FROM_SPECIFIC_BONE && origin_bone >= 0 && origin_bone < skeleton->get_bone_count()) {
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origin_tr = skeleton->get_global_transform() * skeleton->get_bone_global_pose(origin_bone);
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origin_tr = skeleton->get_global_transform_interpolated() * skeleton->get_bone_global_pose(origin_bone);
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} else if (origin_from == ORIGIN_FROM_EXTERNAL_NODE) {
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Node3D *origin_src = Object::cast_to<Node3D>(get_node_or_null(origin_external_node));
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if (origin_src) {
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origin_tr = origin_src->get_global_transform();
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origin_tr = origin_src->get_global_transform_interpolated();
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} else {
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origin_tr = bone_rest_space;
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}
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} else {
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origin_tr = bone_rest_space;
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}
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forward_vector = bone_rest_space.orthonormalized().basis.xform_inv(target->get_global_position() - origin_tr.translated_local(origin_offset).origin);
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forward_vector = bone_rest_space.orthonormalized().basis.xform_inv(target->get_global_transform_interpolated().origin - origin_tr.translated_local(origin_offset).origin);
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forward_vector_nrm = forward_vector.normalized();
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if (forward_vector_nrm.abs().is_equal_approx(get_vector_from_axis(primary_rotation_axis))) {
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destination = skeleton->get_bone_pose_rotation(bone);
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@@ -1660,7 +1660,7 @@ void SpringBoneSimulator3D::reset() {
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void SpringBoneSimulator3D::_init_joints(Skeleton3D *p_skeleton, SpringBone3DSetting *setting) {
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if (setting->center_from == CENTER_FROM_WORLD_ORIGIN) {
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setting->cached_center = p_skeleton->get_global_transform();
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setting->cached_center = p_skeleton->get_global_transform_interpolated();
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} else if (setting->center_from == CENTER_FROM_NODE) {
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if (setting->center_node == NodePath()) {
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setting->cached_center = Transform3D();
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@@ -1669,7 +1669,7 @@ void SpringBoneSimulator3D::_init_joints(Skeleton3D *p_skeleton, SpringBone3DSet
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if (!nd) {
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setting->cached_center = Transform3D();
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} else {
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setting->cached_center = nd->get_global_transform().affine_inverse() * p_skeleton->get_global_transform();
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setting->cached_center = nd->get_global_transform_interpolated().affine_inverse() * p_skeleton->get_global_transform_interpolated();
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}
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}
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} else {
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