Merge pull request #104488 from arkology/texture-editors-reuse-shader

TextureEditors: Compile shader/material only once
This commit is contained in:
Thaddeus Crews
2025-09-30 18:35:07 -05:00
7 changed files with 81 additions and 47 deletions

View File

@@ -302,6 +302,13 @@ void register_editor_types() {
ei_singleton.editor_only = true;
Engine::get_singleton()->add_singleton(ei_singleton);
if (RenderingServer::get_singleton()) {
// RenderingServer needs to exist for this to succeed.
Texture3DEditor::init_shaders();
TextureLayeredEditor::init_shaders();
TexturePreview::init_shaders();
}
// Required as GDExtensions can register docs at init time way before this
// class is actually instantiated.
EditorHelp::init_gdext_pointers();
@@ -312,6 +319,10 @@ void register_editor_types() {
void unregister_editor_types() {
OS::get_singleton()->benchmark_begin_measure("Editor", "Unregister Types");
Texture3DEditor::finish_shaders();
TextureLayeredEditor::finish_shaders();
TexturePreview::finish_shaders();
EditorNode::cleanup();
EditorInterface::free();

View File

@@ -111,13 +111,13 @@ void Texture3DEditor::_texture_changed() {
}
void Texture3DEditor::_update_material(bool p_texture_changed) {
material->set_shader_parameter("layer", (layer->get_value() + 0.5) / texture->get_depth());
texture_material->set_shader_parameter("layer", (layer->get_value() + 0.5) / texture->get_depth());
if (p_texture_changed) {
material->set_shader_parameter("tex", texture->get_rid());
texture_material->set_shader_parameter("tex", texture->get_rid());
}
material->set_shader_parameter("u_channel_factors", channel_selector->get_selected_channel_factors());
texture_material->set_shader_parameter("u_channel_factors", channel_selector->get_selected_channel_factors());
}
void Texture3DEditor::_draw_outline() {
@@ -126,14 +126,6 @@ void Texture3DEditor::_draw_outline() {
draw_rect(outline_rect, theme_cache.outline_color, false, outline_width);
}
void Texture3DEditor::_make_shaders() {
shader.instantiate();
shader->set_code(texture_3d_shader);
material.instantiate();
material->set_shader(shader);
}
void Texture3DEditor::_texture_rect_update_area() {
Size2 size = get_size();
int tex_width = texture->get_width() * size.height / texture->get_height();
@@ -208,6 +200,15 @@ void Texture3DEditor::on_selected_channels_changed() {
_update_material(false);
}
void Texture3DEditor::init_shaders() {
texture_shader.instantiate();
texture_shader->set_code(texture_3d_shader);
}
void Texture3DEditor::finish_shaders() {
texture_shader.unref();
}
void Texture3DEditor::edit(Ref<Texture3D> p_texture) {
if (texture.is_valid()) {
texture->disconnect_changed(callable_mp(this, &Texture3DEditor::_texture_changed));
@@ -216,12 +217,13 @@ void Texture3DEditor::edit(Ref<Texture3D> p_texture) {
texture = p_texture;
if (texture.is_valid()) {
if (shader.is_null()) {
_make_shaders();
if (texture_material.is_null()) {
texture_material.instantiate();
texture_material->set_shader(texture_shader);
}
texture->connect_changed(callable_mp(this, &Texture3DEditor::_texture_changed));
texture_rect->set_material(material);
texture_rect->set_material(texture_material);
setting = true;
layer->set_value(0);

View File

@@ -49,8 +49,8 @@ class Texture3DEditor : public Control {
Label *info = nullptr;
Ref<Texture3D> texture;
Ref<Shader> shader;
Ref<ShaderMaterial> material;
static inline Ref<Shader> texture_shader;
Ref<ShaderMaterial> texture_material;
Control *texture_rect = nullptr;
@@ -60,8 +60,6 @@ class Texture3DEditor : public Control {
void _draw_outline();
void _make_shaders();
void _layer_changed(double) {
if (!setting) {
_update_material(false);
@@ -82,6 +80,9 @@ protected:
void _notification(int p_what);
public:
static void init_shaders();
static void finish_shaders();
void edit(Ref<Texture3D> p_texture);
Texture3DEditor();

View File

@@ -44,11 +44,11 @@
#include "scene/resources/portable_compressed_texture.h"
#include "scene/resources/style_box_flat.h"
constexpr const char *texture_2d_shader = R"(
constexpr const char *texture_2d_shader_code = R"(
shader_type canvas_item;
render_mode blend_mix;
uniform vec4 u_channel_factors = vec4(1.0);
instance uniform vec4 u_channel_factors = vec4(1.0);
vec4 filter_preview_colors(vec4 input_color, vec4 factors) {
// Filter RGB.
@@ -73,6 +73,20 @@ void fragment() {
}
)";
void TexturePreview::init_shaders() {
texture_material.instantiate();
Ref<Shader> texture_shader;
texture_shader.instantiate();
texture_shader->set_code(texture_2d_shader_code);
texture_material->set_shader(texture_shader);
}
void TexturePreview::finish_shaders() {
texture_material.unref();
}
TextureRect *TexturePreview::get_texture_display() {
return texture_display;
}
@@ -212,7 +226,7 @@ void TexturePreview::_update_metadata_label_text() {
}
void TexturePreview::on_selected_channels_changed() {
material->set_shader_parameter("u_channel_factors", channel_selector->get_selected_channel_factors());
texture_display->set_instance_shader_parameter("u_channel_factors", channel_selector->get_selected_channel_factors());
}
TexturePreview::TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata) {
@@ -239,21 +253,12 @@ TexturePreview::TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata) {
checkerboard->set_texture_repeat(CanvasItem::TEXTURE_REPEAT_ENABLED);
centering_container->add_child(checkerboard);
{
Ref<Shader> shader;
shader.instantiate();
shader->set_code(texture_2d_shader);
material.instantiate();
material->set_shader(shader);
material->set_shader_parameter("u_channel_factors", Vector4(1, 1, 1, 1));
}
texture_display = memnew(TextureRect);
texture_display->set_texture_filter(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
texture_display->set_texture(p_texture);
texture_display->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
texture_display->set_material(material);
texture_display->set_material(texture_material);
texture_display->set_instance_shader_parameter("u_channel_factors", Vector4(1, 1, 1, 1));
centering_container->add_child(texture_display);
// Creating a separate control so it is not affected by the filtering shader.

View File

@@ -57,7 +57,8 @@ private:
ColorRect *bg_rect = nullptr;
TextureRect *checkerboard = nullptr;
Label *metadata_label = nullptr;
Ref<ShaderMaterial> material;
static inline Ref<ShaderMaterial> texture_material;
ColorChannelSelector *channel_selector = nullptr;
@@ -71,6 +72,9 @@ protected:
void on_selected_channels_changed();
public:
static void init_shaders();
static void finish_shaders();
TextureRect *get_texture_display();
TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata);
};

View File

@@ -323,16 +323,7 @@ void TextureLayeredEditor::_draw_outline() {
draw_rect(outline_rect, theme_cache.outline_color, false, outline_width);
}
void TextureLayeredEditor::_make_shaders() {
shaders[0].instantiate();
shaders[0]->set_code(array_2d_shader);
shaders[1].instantiate();
shaders[1]->set_code(cubemap_shader);
shaders[2].instantiate();
shaders[2]->set_code(cubemap_array_shader);
void TextureLayeredEditor::_make_materials() {
for (int i = 0; i < 3; i++) {
materials[i].instantiate();
materials[i]->set_shader(shaders[i]);
@@ -364,6 +355,23 @@ void TextureLayeredEditor::_texture_rect_update_area() {
texture_rect->set_size(Vector2(tex_width, tex_height));
}
void TextureLayeredEditor::init_shaders() {
shaders[0].instantiate();
shaders[0]->set_code(array_2d_shader);
shaders[1].instantiate();
shaders[1]->set_code(cubemap_shader);
shaders[2].instantiate();
shaders[2]->set_code(cubemap_array_shader);
}
void TextureLayeredEditor::finish_shaders() {
shaders[0].unref();
shaders[1].unref();
shaders[2].unref();
}
void TextureLayeredEditor::edit(Ref<TextureLayered> p_texture) {
if (texture.is_valid()) {
texture->disconnect_changed(callable_mp(this, &TextureLayeredEditor::_texture_changed));
@@ -372,8 +380,8 @@ void TextureLayeredEditor::edit(Ref<TextureLayered> p_texture) {
texture = p_texture;
if (texture.is_valid()) {
if (shaders[0].is_null()) {
_make_shaders();
if (materials[0].is_null()) {
_make_materials();
}
texture->connect_changed(callable_mp(this, &TextureLayeredEditor::_texture_changed));

View File

@@ -49,7 +49,7 @@ class TextureLayeredEditor : public Control {
Label *info = nullptr;
Ref<TextureLayered> texture;
Ref<Shader> shaders[3];
static inline Ref<Shader> shaders[3];
Ref<ShaderMaterial> materials[3];
float x_rot = 0;
@@ -64,7 +64,7 @@ class TextureLayeredEditor : public Control {
void _draw_outline();
void _make_shaders();
void _make_materials();
void _update_material(bool p_texture_changed);
void _layer_changed(double) {
@@ -87,6 +87,9 @@ protected:
virtual void gui_input(const Ref<InputEvent> &p_event) override;
public:
static void init_shaders();
static void finish_shaders();
void edit(Ref<TextureLayered> p_texture);
TextureLayeredEditor();