mirror of
https://github.com/godotengine/godot.git
synced 2025-10-15 02:49:24 +00:00
Properly handle absolute paths in Globals::localize_path
This give a proper fix for #4280 - #3106 , allowing absolute paths
that starts from the file system, not the resource folder
(cherry picked from commit 2f2cea070e
)
This commit is contained in:

committed by
Rémi Verschelde

parent
d5ee98bb2c
commit
ea48675ffa
@@ -54,7 +54,7 @@ String Globals::localize_path(const String& p_path) const {
|
||||
if (resource_path=="")
|
||||
return p_path; //not initialied yet
|
||||
|
||||
if (p_path.begins_with("res://") || p_path.begins_with("user://"))
|
||||
if (p_path.begins_with("res://") || p_path.begins_with("user://") || p_path.is_abs_path())
|
||||
return p_path.simplify_path();
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user