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Delete objects enqueued for deletion during SceneTree destruction
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@@ -621,7 +621,11 @@ void SceneTree::finish() {
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root = nullptr;
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}
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// cleanup timers
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// In case deletion of some objects was queued when destructing the `root`.
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// E.g. if `queue_free()` was called for some node outside the tree when handling NOTIFICATION_PREDELETE for some node in the tree.
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_flush_delete_queue();
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// Cleanup timers.
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for (List<Ref<SceneTreeTimer>>::Element *E = timers.front(); E; E = E->next()) {
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E->get()->release_connections();
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}
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