mirror of
https://github.com/godotengine/godot.git
synced 2025-10-15 02:49:24 +00:00
Merge pull request #110863 from kisg/libgodot_migeran_core
LibGodot: Core - Build Godot Engine as a Library
This commit is contained in:
15
SConstruct
15
SConstruct
@@ -264,6 +264,14 @@ opts.Add(
|
||||
True,
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||||
)
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||||
)
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||||
opts.Add(
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||||
EnumVariable(
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||||
"library_type",
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"Build library type",
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"executable",
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("executable", "static_library", "shared_library"),
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||||
)
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||||
)
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||||
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# Thirdparty libraries
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opts.Add(BoolVariable("builtin_brotli", "Use the built-in Brotli library", True))
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@@ -546,6 +554,13 @@ if not env["deprecated"]:
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if env["precision"] == "double":
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env.Append(CPPDEFINES=["REAL_T_IS_DOUBLE"])
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|
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# Library Support
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if env["library_type"] != "executable":
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if "library" not in env.get("supported", []):
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print_error(f"Library builds unsupported for {env['platform']}")
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Exit(255)
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env.Append(CPPDEFINES=["LIBGODOT_ENABLED"])
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# Default num_jobs to local cpu count if not user specified.
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# SCons has a peculiarity where user-specified options won't be overridden
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# by SetOption, so we can rely on this to know if we should use our default.
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|
@@ -83,6 +83,11 @@ const PackedStringArray ProjectSettings::get_required_features() {
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// Returns the features supported by this build of Godot. Includes all required features.
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const PackedStringArray ProjectSettings::_get_supported_features() {
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PackedStringArray features = get_required_features();
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#ifdef LIBGODOT_ENABLED
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features.append("LibGodot");
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#endif
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#ifdef MODULE_MONO_ENABLED
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features.append("C#");
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#endif
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|
74
core/extension/gdextension_function_loader.cpp
Normal file
74
core/extension/gdextension_function_loader.cpp
Normal file
@@ -0,0 +1,74 @@
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/**************************************************************************/
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/* gdextension_function_loader.cpp */
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/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
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||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
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||||
|
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#include "gdextension_function_loader.h"
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#include "gdextension.h"
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Error GDExtensionFunctionLoader::open_library(const String &p_path) {
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ERR_FAIL_COND_V_MSG(!p_path.begins_with("libgodot://"), ERR_FILE_NOT_FOUND, "Function based GDExtensions should have a path starting with libgodot://");
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ERR_FAIL_COND_V_MSG(!initialization_function, ERR_DOES_NOT_EXIST, "Initialization function is required for function based GDExtensions.");
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library_path = p_path;
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return OK;
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}
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Error GDExtensionFunctionLoader::initialize(GDExtensionInterfaceGetProcAddress p_get_proc_address, const Ref<GDExtension> &p_extension, GDExtensionInitialization *r_initialization) {
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ERR_FAIL_COND_V_MSG(!initialization_function, ERR_DOES_NOT_EXIST, "Initialization function is required for function based GDExtensions.");
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GDExtensionBool ret = initialization_function(p_get_proc_address, p_extension.ptr(), r_initialization);
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if (ret) {
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return OK;
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} else {
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ERR_FAIL_V_MSG(FAILED, "GDExtension initialization function for '" + library_path + "' returned an error.");
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}
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}
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void GDExtensionFunctionLoader::close_library() {
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initialization_function = nullptr;
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library_path.clear();
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}
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bool GDExtensionFunctionLoader::is_library_open() const {
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return !library_path.is_empty();
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}
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bool GDExtensionFunctionLoader::has_library_changed() const {
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return false;
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}
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bool GDExtensionFunctionLoader::library_exists() const {
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return true;
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}
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void GDExtensionFunctionLoader::set_initialization_function(GDExtensionInitializationFunction p_initialization_function) {
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initialization_function = p_initialization_function;
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}
|
54
core/extension/gdextension_function_loader.h
Normal file
54
core/extension/gdextension_function_loader.h
Normal file
@@ -0,0 +1,54 @@
|
||||
/**************************************************************************/
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||||
/* gdextension_function_loader.h */
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||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
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||||
|
||||
#include "core/extension/gdextension_loader.h"
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||||
#include "core/os/shared_object.h"
|
||||
|
||||
class GDExtension;
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||||
|
||||
class GDExtensionFunctionLoader : public GDExtensionLoader {
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||||
friend class GDExtensionManager;
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||||
friend class GDExtension;
|
||||
|
||||
String library_path;
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||||
GDExtensionInitializationFunction initialization_function = nullptr;
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||||
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||||
public:
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||||
virtual Error open_library(const String &p_path) override;
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||||
virtual Error initialize(GDExtensionInterfaceGetProcAddress p_get_proc_address, const Ref<GDExtension> &p_extension, GDExtensionInitialization *r_initialization) override;
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||||
virtual void close_library() override;
|
||||
virtual bool is_library_open() const override;
|
||||
virtual bool has_library_changed() const override;
|
||||
virtual bool library_exists() const override;
|
||||
|
||||
void set_initialization_function(GDExtensionInitializationFunction p_initialization_function);
|
||||
};
|
@@ -30,6 +30,7 @@
|
||||
|
||||
#include "gdextension_manager.h"
|
||||
|
||||
#include "core/extension/gdextension_function_loader.h"
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||||
#include "core/extension/gdextension_library_loader.h"
|
||||
#include "core/extension/gdextension_special_compat_hashes.h"
|
||||
#include "core/io/dir_access.h"
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||||
@@ -114,7 +115,14 @@ GDExtensionManager::LoadStatus GDExtensionManager::load_extension(const String &
|
||||
|
||||
Ref<GDExtensionLibraryLoader> loader;
|
||||
loader.instantiate();
|
||||
return GDExtensionManager::get_singleton()->load_extension_with_loader(p_path, loader);
|
||||
return load_extension_with_loader(p_path, loader);
|
||||
}
|
||||
|
||||
GDExtensionManager::LoadStatus GDExtensionManager::load_extension_from_function(const String &p_path, GDExtensionConstPtr<const GDExtensionInitializationFunction> p_init_func) {
|
||||
Ref<GDExtensionFunctionLoader> func_loader;
|
||||
func_loader.instantiate();
|
||||
func_loader->set_initialization_function((GDExtensionInitializationFunction)*p_init_func.data);
|
||||
return load_extension_with_loader(p_path, func_loader);
|
||||
}
|
||||
|
||||
GDExtensionManager::LoadStatus GDExtensionManager::load_extension_with_loader(const String &p_path, const Ref<GDExtensionLoader> &p_loader) {
|
||||
@@ -454,6 +462,7 @@ GDExtensionManager *GDExtensionManager::get_singleton() {
|
||||
|
||||
void GDExtensionManager::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("load_extension", "path"), &GDExtensionManager::load_extension);
|
||||
ClassDB::bind_method(D_METHOD("load_extension_from_function", "path", "init_func"), &GDExtensionManager::load_extension_from_function);
|
||||
ClassDB::bind_method(D_METHOD("reload_extension", "path"), &GDExtensionManager::reload_extension);
|
||||
ClassDB::bind_method(D_METHOD("unload_extension", "path"), &GDExtensionManager::unload_extension);
|
||||
ClassDB::bind_method(D_METHOD("is_extension_loaded", "path"), &GDExtensionManager::is_extension_loaded);
|
||||
|
@@ -31,6 +31,9 @@
|
||||
#pragma once
|
||||
|
||||
#include "core/extension/gdextension.h"
|
||||
#include "core/variant/native_ptr.h"
|
||||
|
||||
GDVIRTUAL_NATIVE_PTR(GDExtensionInitializationFunction)
|
||||
|
||||
class GDExtensionManager : public Object {
|
||||
GDCLASS(GDExtensionManager, Object);
|
||||
@@ -66,6 +69,7 @@ private:
|
||||
|
||||
public:
|
||||
LoadStatus load_extension(const String &p_path);
|
||||
LoadStatus load_extension_from_function(const String &p_path, GDExtensionConstPtr<const GDExtensionInitializationFunction> p_init_func);
|
||||
LoadStatus load_extension_with_loader(const String &p_path, const Ref<GDExtensionLoader> &p_loader);
|
||||
LoadStatus reload_extension(const String &p_path);
|
||||
LoadStatus unload_extension(const String &p_path);
|
||||
|
126
core/extension/godot_instance.cpp
Normal file
126
core/extension/godot_instance.cpp
Normal file
@@ -0,0 +1,126 @@
|
||||
/**************************************************************************/
|
||||
/* godot_instance.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "godot_instance.h"
|
||||
|
||||
#include "core/extension/gdextension_manager.h"
|
||||
#include "core/os/main_loop.h"
|
||||
#include "main/main.h"
|
||||
#include "servers/display/display_server.h"
|
||||
|
||||
void GodotInstance::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("start"), &GodotInstance::start);
|
||||
ClassDB::bind_method(D_METHOD("is_started"), &GodotInstance::is_started);
|
||||
ClassDB::bind_method(D_METHOD("iteration"), &GodotInstance::iteration);
|
||||
ClassDB::bind_method(D_METHOD("focus_in"), &GodotInstance::focus_in);
|
||||
ClassDB::bind_method(D_METHOD("focus_out"), &GodotInstance::focus_out);
|
||||
ClassDB::bind_method(D_METHOD("pause"), &GodotInstance::pause);
|
||||
ClassDB::bind_method(D_METHOD("resume"), &GodotInstance::resume);
|
||||
}
|
||||
|
||||
GodotInstance::GodotInstance() {
|
||||
}
|
||||
|
||||
GodotInstance::~GodotInstance() {
|
||||
}
|
||||
|
||||
bool GodotInstance::initialize(GDExtensionInitializationFunction p_init_func) {
|
||||
print_verbose("Godot Instance initialization");
|
||||
GDExtensionManager *gdextension_manager = GDExtensionManager::get_singleton();
|
||||
GDExtensionConstPtr<const GDExtensionInitializationFunction> ptr((const GDExtensionInitializationFunction *)&p_init_func);
|
||||
GDExtensionManager::LoadStatus status = gdextension_manager->load_extension_from_function("libgodot://main", ptr);
|
||||
return status == GDExtensionManager::LoadStatus::LOAD_STATUS_OK;
|
||||
}
|
||||
|
||||
bool GodotInstance::start() {
|
||||
print_verbose("GodotInstance::start()");
|
||||
Error err = Main::setup2();
|
||||
if (err != OK) {
|
||||
return false;
|
||||
}
|
||||
started = Main::start() == EXIT_SUCCESS;
|
||||
if (started) {
|
||||
OS::get_singleton()->get_main_loop()->initialize();
|
||||
}
|
||||
return started;
|
||||
}
|
||||
|
||||
bool GodotInstance::is_started() {
|
||||
return started;
|
||||
}
|
||||
|
||||
bool GodotInstance::iteration() {
|
||||
DisplayServer::get_singleton()->process_events();
|
||||
return Main::iteration();
|
||||
}
|
||||
|
||||
void GodotInstance::stop() {
|
||||
print_verbose("GodotInstance::stop()");
|
||||
if (started) {
|
||||
OS::get_singleton()->get_main_loop()->finalize();
|
||||
}
|
||||
started = false;
|
||||
}
|
||||
|
||||
void GodotInstance::focus_out() {
|
||||
print_verbose("GodotInstance::focus_out()");
|
||||
if (started) {
|
||||
if (OS::get_singleton()->get_main_loop()) {
|
||||
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GodotInstance::focus_in() {
|
||||
print_verbose("GodotInstance::focus_in()");
|
||||
if (started) {
|
||||
if (OS::get_singleton()->get_main_loop()) {
|
||||
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GodotInstance::pause() {
|
||||
print_verbose("GodotInstance::pause()");
|
||||
if (started) {
|
||||
if (OS::get_singleton()->get_main_loop()) {
|
||||
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_PAUSED);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GodotInstance::resume() {
|
||||
print_verbose("GodotInstance::resume()");
|
||||
if (started) {
|
||||
if (OS::get_singleton()->get_main_loop()) {
|
||||
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_RESUMED);
|
||||
}
|
||||
}
|
||||
}
|
59
core/extension/godot_instance.h
Normal file
59
core/extension/godot_instance.h
Normal file
@@ -0,0 +1,59 @@
|
||||
/**************************************************************************/
|
||||
/* godot_instance.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "core/extension/gdextension_interface.h"
|
||||
#include "core/object/class_db.h"
|
||||
|
||||
class GodotInstance : public Object {
|
||||
GDCLASS(GodotInstance, Object);
|
||||
|
||||
bool started = false;
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
GodotInstance();
|
||||
~GodotInstance();
|
||||
|
||||
bool initialize(GDExtensionInitializationFunction p_init_func);
|
||||
|
||||
bool start();
|
||||
bool is_started();
|
||||
bool iteration();
|
||||
void stop();
|
||||
|
||||
void focus_out();
|
||||
void focus_in();
|
||||
void pause();
|
||||
void resume();
|
||||
};
|
73
core/extension/libgodot.h
Normal file
73
core/extension/libgodot.h
Normal file
@@ -0,0 +1,73 @@
|
||||
/**************************************************************************/
|
||||
/* libgodot.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "gdextension_interface.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
// Export macros for DLL visibility
|
||||
#if defined(_MSC_VER) || defined(__MINGW32__)
|
||||
#define LIBGODOT_API __declspec(dllexport)
|
||||
#elif defined(__GNUC__) || defined(__clang__)
|
||||
#define LIBGODOT_API __attribute__((visibility("default")))
|
||||
#endif // if defined(_MSC_VER)
|
||||
|
||||
/**
|
||||
* @name libgodot_create_godot_instance
|
||||
* @since 4.6
|
||||
*
|
||||
* Creates a new Godot instance.
|
||||
*
|
||||
* @param p_argc The number of command line arguments.
|
||||
* @param p_argv The C-style array of command line arguments.
|
||||
* @param p_init_func GDExtension initialization function of the host application.
|
||||
*
|
||||
* @return A pointer to created \ref GodotInstance GDExtension object or nullptr if there was an error.
|
||||
*/
|
||||
LIBGODOT_API GDExtensionObjectPtr libgodot_create_godot_instance(int p_argc, char *p_argv[], GDExtensionInitializationFunction p_init_func);
|
||||
|
||||
/**
|
||||
* @name libgodot_destroy_godot_instance
|
||||
* @since 4.6
|
||||
*
|
||||
* Destroys an existing Godot instance.
|
||||
*
|
||||
* @param p_godot_instance The reference to the GodotInstance object to destroy.
|
||||
*
|
||||
*/
|
||||
LIBGODOT_API void libgodot_destroy_godot_instance(GDExtensionObjectPtr p_godot_instance);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
@@ -39,6 +39,7 @@
|
||||
#include "core/debugger/engine_profiler.h"
|
||||
#include "core/extension/gdextension.h"
|
||||
#include "core/extension/gdextension_manager.h"
|
||||
#include "core/extension/godot_instance.h"
|
||||
#include "core/input/input.h"
|
||||
#include "core/input/input_map.h"
|
||||
#include "core/input/shortcut.h"
|
||||
@@ -288,6 +289,8 @@ void register_core_types() {
|
||||
|
||||
GDREGISTER_CLASS(GDExtension);
|
||||
|
||||
GDREGISTER_ABSTRACT_CLASS(GodotInstance);
|
||||
|
||||
GDREGISTER_ABSTRACT_CLASS(GDExtensionManager);
|
||||
|
||||
GDREGISTER_ABSTRACT_CLASS(ResourceUID);
|
||||
|
@@ -31,6 +31,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "core/math/audio_frame.h"
|
||||
#include "core/variant/binder_common.h"
|
||||
#include "core/variant/method_ptrcall.h"
|
||||
#include "core/variant/type_info.h"
|
||||
|
||||
|
@@ -39,6 +39,14 @@
|
||||
Loads an extension by absolute file path. The [param path] needs to point to a valid [GDExtension]. Returns [constant LOAD_STATUS_OK] if successful.
|
||||
</description>
|
||||
</method>
|
||||
<method name="load_extension_from_function">
|
||||
<return type="int" enum="GDExtensionManager.LoadStatus" />
|
||||
<param index="0" name="path" type="String" />
|
||||
<param index="1" name="init_func" type="const GDExtensionInitializationFunction*" />
|
||||
<description>
|
||||
Loads the extension already in address space via the given path and initialization function. The [param path] needs to be unique and start with [code]"libgodot://"[/code]. Returns [constant LOAD_STATUS_OK] if successful.
|
||||
</description>
|
||||
</method>
|
||||
<method name="reload_extension">
|
||||
<return type="int" enum="GDExtensionManager.LoadStatus" />
|
||||
<param index="0" name="path" type="String" />
|
||||
|
55
doc/classes/GodotInstance.xml
Normal file
55
doc/classes/GodotInstance.xml
Normal file
@@ -0,0 +1,55 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="GodotInstance" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
||||
<brief_description>
|
||||
Provides access to an embedded Godot instance.
|
||||
</brief_description>
|
||||
<description>
|
||||
GodotInstance represents a running Godot instance that is controlled from an outside codebase, without a perpetual main loop. It is created by the C API [code]libgodot_create_godot_instance[/code]. Only one may be created per process.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<methods>
|
||||
<method name="focus_in">
|
||||
<return type="void" />
|
||||
<description>
|
||||
Notifies the instance that it is now in focus.
|
||||
</description>
|
||||
</method>
|
||||
<method name="focus_out">
|
||||
<return type="void" />
|
||||
<description>
|
||||
Notifies the instance that it is now not in focus.
|
||||
</description>
|
||||
</method>
|
||||
<method name="is_started">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
Returns [code]true[/code] if this instance has been fully started.
|
||||
</description>
|
||||
</method>
|
||||
<method name="iteration">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
Runs a single iteration of the main loop. Returns [code]true[/code] if the engine is attempting to quit.
|
||||
</description>
|
||||
</method>
|
||||
<method name="pause">
|
||||
<return type="void" />
|
||||
<description>
|
||||
Notifies the instance that it is going to be paused.
|
||||
</description>
|
||||
</method>
|
||||
<method name="resume">
|
||||
<return type="void" />
|
||||
<description>
|
||||
Notifies the instance that it is being resumed.
|
||||
</description>
|
||||
</method>
|
||||
<method name="start">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
Finishes this instance's startup sequence. Returns [code]true[/code] on success.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
</class>
|
10
methods.py
10
methods.py
@@ -88,15 +88,19 @@ def redirect_emitter(target, source, env):
|
||||
Emitter to automatically redirect object/library build files to the `bin/obj` directory,
|
||||
retaining subfolder structure. External build files will attempt to retain subfolder
|
||||
structure relative to their environment's parent directory, sorted under `bin/obj/external`.
|
||||
If `redirect_build_objects` is `False`, or an external build file isn't relative to the
|
||||
passed environment, this emitter does nothing.
|
||||
If `redirect_build_objects` is `False`, an external build file isn't relative to the passed
|
||||
environment, or a file is being written directly into `bin`, this emitter does nothing.
|
||||
"""
|
||||
if not env["redirect_build_objects"]:
|
||||
return target, source
|
||||
|
||||
redirected_targets = []
|
||||
for item in target:
|
||||
if base_folder in (path := Path(item.get_abspath()).resolve()).parents:
|
||||
path = Path(item.get_abspath()).resolve()
|
||||
|
||||
if path.parent == base_folder / "bin":
|
||||
pass
|
||||
elif base_folder in path.parents:
|
||||
item = env.File(f"#bin/obj/{path.relative_to(base_folder)}")
|
||||
elif (alt_base := Path(env.Dir(".").get_abspath()).resolve().parent) in path.parents:
|
||||
item = env.File(f"#bin/obj/external/{path.relative_to(alt_base)}")
|
||||
|
@@ -13,6 +13,11 @@ common_linuxbsd = [
|
||||
"freedesktop_at_spi_monitor.cpp",
|
||||
]
|
||||
|
||||
if env["library_type"] == "executable":
|
||||
common_linuxbsd += ["godot_linuxbsd.cpp"]
|
||||
else:
|
||||
common_linuxbsd += ["libgodot_linuxbsd.cpp"]
|
||||
|
||||
if env["use_sowrap"]:
|
||||
common_linuxbsd.append("xkbcommon-so_wrap.c")
|
||||
|
||||
@@ -35,7 +40,13 @@ if env["dbus"]:
|
||||
if env["use_sowrap"]:
|
||||
common_linuxbsd.append("dbus-so_wrap.c")
|
||||
|
||||
prog = env.add_program("#bin/godot", ["godot_linuxbsd.cpp"] + common_linuxbsd)
|
||||
if env["library_type"] == "static_library":
|
||||
prog = env.add_library("#bin/godot", common_linuxbsd)
|
||||
elif env["library_type"] == "shared_library":
|
||||
env.Append(CCFLAGS=["-fPIC"])
|
||||
prog = env.add_shared_library("#bin/godot", common_linuxbsd)
|
||||
else:
|
||||
prog = env.add_program("#bin/godot", common_linuxbsd)
|
||||
|
||||
if env["debug_symbols"] and env["separate_debug_symbols"]:
|
||||
env.AddPostAction(prog, env.Run(platform_linuxbsd_builders.make_debug_linuxbsd))
|
||||
|
@@ -67,7 +67,7 @@ def get_doc_path():
|
||||
def get_flags():
|
||||
return {
|
||||
"arch": detect_arch(),
|
||||
"supported": ["mono"],
|
||||
"supported": ["library", "mono"],
|
||||
}
|
||||
|
||||
|
||||
|
71
platform/linuxbsd/libgodot_linuxbsd.cpp
Normal file
71
platform/linuxbsd/libgodot_linuxbsd.cpp
Normal file
@@ -0,0 +1,71 @@
|
||||
/**************************************************************************/
|
||||
/* libgodot_linuxbsd.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "core/extension/libgodot.h"
|
||||
|
||||
#include "core/extension/godot_instance.h"
|
||||
#include "main/main.h"
|
||||
|
||||
#include "os_linuxbsd.h"
|
||||
|
||||
static OS_LinuxBSD *os = nullptr;
|
||||
|
||||
static GodotInstance *instance = nullptr;
|
||||
|
||||
GDExtensionObjectPtr libgodot_create_godot_instance(int p_argc, char *p_argv[], GDExtensionInitializationFunction p_init_func) {
|
||||
ERR_FAIL_COND_V_MSG(instance != nullptr, nullptr, "Only one Godot Instance may be created.");
|
||||
|
||||
os = new OS_LinuxBSD();
|
||||
|
||||
Error err = Main::setup(p_argv[0], p_argc - 1, &p_argv[1], false);
|
||||
if (err != OK) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
instance = memnew(GodotInstance);
|
||||
if (!instance->initialize(p_init_func)) {
|
||||
memdelete(instance);
|
||||
// Note: When Godot Engine supports reinitialization, clear the instance pointer here.
|
||||
//instance = nullptr;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return (GDExtensionObjectPtr)instance;
|
||||
}
|
||||
|
||||
void libgodot_destroy_godot_instance(GDExtensionObjectPtr p_godot_instance) {
|
||||
GodotInstance *godot_instance = (GodotInstance *)p_godot_instance;
|
||||
if (instance == godot_instance) {
|
||||
godot_instance->stop();
|
||||
memdelete(godot_instance);
|
||||
instance = nullptr;
|
||||
Main::cleanup();
|
||||
}
|
||||
}
|
@@ -21,7 +21,6 @@ files = [
|
||||
"godot_window_delegate.mm",
|
||||
"godot_window.mm",
|
||||
"key_mapping_macos.mm",
|
||||
"godot_main_macos.mm",
|
||||
"godot_menu_delegate.mm",
|
||||
"godot_menu_item.mm",
|
||||
"godot_open_save_delegate.mm",
|
||||
@@ -39,7 +38,17 @@ if env.editor_build:
|
||||
"editor/embedded_process_macos.mm",
|
||||
]
|
||||
|
||||
prog = env.add_program("#bin/godot", files)
|
||||
if env["library_type"] == "executable":
|
||||
files += ["godot_main_macos.mm"]
|
||||
else:
|
||||
files += ["libgodot_macos.mm"]
|
||||
|
||||
if env["library_type"] == "static_library":
|
||||
prog = env.add_library("#bin/godot", files)
|
||||
elif env["library_type"] == "shared_library":
|
||||
prog = env.add_shared_library("#bin/godot", files)
|
||||
else:
|
||||
prog = env.add_program("#bin/godot", files)
|
||||
|
||||
if env["debug_symbols"] and env["separate_debug_symbols"]:
|
||||
env.AddPostAction(prog, env.Run(platform_macos_builders.make_debug_macos))
|
||||
|
@@ -61,7 +61,7 @@ def get_flags():
|
||||
"arch": detect_arch(),
|
||||
"use_volk": False,
|
||||
"metal": True,
|
||||
"supported": ["metal", "mono"],
|
||||
"supported": ["library", "metal", "mono"],
|
||||
}
|
||||
|
||||
|
||||
@@ -172,8 +172,9 @@ def configure(env: "SConsEnvironment"):
|
||||
env.Append(CCFLAGS=["-fsanitize=thread"])
|
||||
env.Append(LINKFLAGS=["-fsanitize=thread"])
|
||||
|
||||
env.Append(LINKFLAGS=["-Wl,-stack_size," + hex(STACK_SIZE_SANITIZERS)])
|
||||
else:
|
||||
if env["library_type"] == "executable":
|
||||
env.Append(LINKFLAGS=["-Wl,-stack_size," + hex(STACK_SIZE_SANITIZERS)])
|
||||
elif env["library_type"] == "executable":
|
||||
env.Append(LINKFLAGS=["-Wl,-stack_size," + hex(STACK_SIZE)])
|
||||
|
||||
if env["use_coverage"]:
|
||||
|
74
platform/macos/libgodot_macos.mm
Normal file
74
platform/macos/libgodot_macos.mm
Normal file
@@ -0,0 +1,74 @@
|
||||
/**************************************************************************/
|
||||
/* libgodot_macos.mm */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "core/extension/libgodot.h"
|
||||
|
||||
#include "core/extension/godot_instance.h"
|
||||
#include "main/main.h"
|
||||
|
||||
#include "os_macos.h"
|
||||
|
||||
static OS_MacOS *os = nullptr;
|
||||
|
||||
static GodotInstance *instance = nullptr;
|
||||
|
||||
GDExtensionObjectPtr libgodot_create_godot_instance(int p_argc, char *p_argv[], GDExtensionInitializationFunction p_init_func) {
|
||||
ERR_FAIL_COND_V_MSG(instance != nullptr, nullptr, "Only one Godot Instance may be created.");
|
||||
|
||||
uint32_t remaining_args = p_argc - 1;
|
||||
os = new OS_MacOS_NSApp(p_argv[0], remaining_args, remaining_args > 0 ? &p_argv[1] : nullptr);
|
||||
|
||||
@autoreleasepool {
|
||||
Error err = Main::setup(p_argv[0], remaining_args, remaining_args > 0 ? &p_argv[1] : nullptr, false);
|
||||
if (err != OK) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
instance = memnew(GodotInstance);
|
||||
if (!instance->initialize(p_init_func)) {
|
||||
memdelete(instance);
|
||||
instance = nullptr;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return (GDExtensionObjectPtr)instance;
|
||||
}
|
||||
}
|
||||
|
||||
void libgodot_destroy_godot_instance(GDExtensionObjectPtr p_godot_instance) {
|
||||
GodotInstance *godot_instance = (GodotInstance *)p_godot_instance;
|
||||
if (instance == godot_instance) {
|
||||
godot_instance->stop();
|
||||
memdelete(godot_instance);
|
||||
// Note: When Godot Engine supports reinitialization, clear the instance pointer here.
|
||||
//instance = nullptr;
|
||||
Main::cleanup();
|
||||
}
|
||||
}
|
@@ -13,7 +13,6 @@ from methods import redirect_emitter
|
||||
sources = []
|
||||
|
||||
common_win = [
|
||||
"godot_windows.cpp",
|
||||
"os_windows.cpp",
|
||||
"display_server_windows.cpp",
|
||||
"key_mapping_windows.cpp",
|
||||
@@ -28,6 +27,11 @@ common_win = [
|
||||
"drop_target_windows.cpp",
|
||||
]
|
||||
|
||||
if env["library_type"] == "executable":
|
||||
common_win += ["godot_windows.cpp"]
|
||||
else:
|
||||
common_win += ["libgodot_windows.cpp"]
|
||||
|
||||
if env.msvc:
|
||||
common_win += ["crash_handler_windows_seh.cpp"]
|
||||
else:
|
||||
@@ -39,7 +43,7 @@ common_win_wrap = [
|
||||
|
||||
env_wrap = env.Clone()
|
||||
|
||||
if env["arch"] == "x86_64":
|
||||
if env["arch"] == "x86_64" and env["library_type"] == "executable":
|
||||
env_cpp_check = env.Clone()
|
||||
env_cpp_check.add_source_files(sources, ["cpu_feature_validation.c"])
|
||||
if env.msvc:
|
||||
@@ -76,7 +80,12 @@ sources += res_obj
|
||||
if env["accesskit"] and not env.msvc:
|
||||
sources += env.DEFLIB("uiautomationcore")
|
||||
|
||||
prog = env.add_program("#bin/godot", sources, PROGSUFFIX=env["PROGSUFFIX"])
|
||||
if env["library_type"] == "static_library":
|
||||
prog = env.add_library("#bin/godot", sources, PROGSUFFIX=env["PROGSUFFIX"])
|
||||
elif env["library_type"] == "shared_library":
|
||||
prog = env.add_shared_library("#bin/godot", sources, PROGSUFFIX=env["PROGSUFFIX"])
|
||||
else:
|
||||
prog = env.add_program("#bin/godot", sources, PROGSUFFIX=env["PROGSUFFIX"])
|
||||
arrange_program_clean(prog)
|
||||
|
||||
env.Depends(prog, "godot.manifest")
|
||||
|
@@ -233,7 +233,7 @@ def get_flags():
|
||||
|
||||
return {
|
||||
"arch": arch,
|
||||
"supported": ["d3d12", "dcomp", "mono", "xaudio2"],
|
||||
"supported": ["d3d12", "dcomp", "library", "mono", "xaudio2"],
|
||||
}
|
||||
|
||||
|
||||
@@ -243,7 +243,7 @@ def configure_msvc(env: "SConsEnvironment"):
|
||||
## Build type
|
||||
|
||||
# TODO: Re-evaluate the need for this / streamline with common config.
|
||||
if env["target"] == "template_release":
|
||||
if env["target"] == "template_release" and env["library_type"] == "executable":
|
||||
env.Append(LINKFLAGS=["/ENTRY:mainCRTStartup"])
|
||||
|
||||
if env["windows_subsystem"] == "gui":
|
||||
|
71
platform/windows/libgodot_windows.cpp
Normal file
71
platform/windows/libgodot_windows.cpp
Normal file
@@ -0,0 +1,71 @@
|
||||
/**************************************************************************/
|
||||
/* libgodot_windows.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "core/extension/libgodot.h"
|
||||
|
||||
#include "core/extension/godot_instance.h"
|
||||
#include "main/main.h"
|
||||
|
||||
#include "os_windows.h"
|
||||
|
||||
static OS_Windows *os = nullptr;
|
||||
|
||||
static GodotInstance *instance = nullptr;
|
||||
|
||||
GDExtensionObjectPtr libgodot_create_godot_instance(int p_argc, char *p_argv[], GDExtensionInitializationFunction p_init_func) {
|
||||
ERR_FAIL_COND_V_MSG(instance != nullptr, nullptr, "Only one Godot Instance may be created at a time.");
|
||||
|
||||
os = new OS_Windows(GetModuleHandle(nullptr));
|
||||
|
||||
Error err = Main::setup(p_argv[0], p_argc - 1, &p_argv[1], false);
|
||||
if (err != OK) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
instance = memnew(GodotInstance);
|
||||
if (!instance->initialize(p_init_func)) {
|
||||
memdelete(instance);
|
||||
instance = nullptr;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return (GDExtensionObjectPtr)instance;
|
||||
}
|
||||
|
||||
void libgodot_destroy_godot_instance(GDExtensionObjectPtr p_godot_instance) {
|
||||
GodotInstance *godot_instance = (GodotInstance *)p_godot_instance;
|
||||
if (instance == godot_instance) {
|
||||
godot_instance->stop();
|
||||
memdelete(godot_instance);
|
||||
// Note: When Godot Engine supports reinitialization, clear the instance pointer here.
|
||||
//instance = nullptr;
|
||||
Main::cleanup();
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user