mirror of
https://github.com/godotengine/godot.git
synced 2025-10-15 02:49:24 +00:00
Follow up to https://github.com/godotengine/godot/pull/76399 to fix input ANR in the Godot Android editor
(cherry picked from commit 367061cf9c
)
This commit is contained in:

committed by
Rémi Verschelde

parent
d07d4d90d0
commit
07af84689f
@@ -847,6 +847,7 @@ bool Input::is_emulating_touch_from_mouse() const {
|
||||
// Calling this whenever the game window is focused helps unsticking the "touch mouse"
|
||||
// if the OS or its abstraction class hasn't properly reported that touch pointers raised
|
||||
void Input::ensure_touch_mouse_raised() {
|
||||
_THREAD_SAFE_METHOD_
|
||||
if (mouse_from_touch_index != -1) {
|
||||
mouse_from_touch_index = -1;
|
||||
|
||||
|
Reference in New Issue
Block a user