Merge pull request #111577 from Kaleb-Reid/fix-lightmap-luminance

Apply luminance multiplier in copy_cubemap_to_panorama
This commit is contained in:
Thaddeus Crews
2025-10-14 10:31:34 -05:00
3 changed files with 5 additions and 3 deletions

View File

@@ -412,6 +412,8 @@ void CopyEffects::copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panoram
copy.push_constant.target[1] = 0;
copy.push_constant.camera_z_far = p_lod;
copy.push_constant.luminance_multiplier = prefer_raster_effects ? 2.0 : 1.0;
// setup our uniforms
RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);

View File

@@ -139,7 +139,7 @@ private:
int32_t section[4];
int32_t target[2];
uint32_t flags;
uint32_t pad;
float luminance_multiplier;
// Glow.
float glow_strength;
float glow_bloom;

View File

@@ -20,7 +20,7 @@ layout(push_constant, std430) uniform Params {
ivec4 section;
ivec2 target;
uint flags;
uint pad;
float luminance_multiplier;
// Glow.
float glow_strength;
float glow_bloom;
@@ -276,7 +276,7 @@ void main() {
#else
vec4 color = textureLod(source_color, vec4(normal, params.camera_z_far), 0.0); //the biggest the lod the least the acne
#endif
imageStore(dest_buffer, pos + params.target, color);
imageStore(dest_buffer, pos + params.target, color * params.luminance_multiplier);
#endif // defined(MODE_CUBEMAP_TO_PANORAMA) || defined(MODE_CUBEMAP_ARRAY_TO_PANORAMA)
#ifdef MODE_SET_COLOR