251 lines
11 KiB
Java
251 lines
11 KiB
Java
/*
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* THIS SOFTWARE WRITTEN BY A KEYBOARD-WIELDING MONKEY BOI
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* No rights reserved. Use, redistribute, and modify at your own discretion,
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* and in accordance with Yagex and RuneLite guidelines.
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* However, aforementioned monkey would prefer if you don't sell this plugin for profit.
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* Good luck on your raids!
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*/
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package net.runelite.client.plugins.gauntlet;
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import net.runelite.api.Client;
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import net.runelite.api.NPC;
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import net.runelite.api.Perspective;
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import net.runelite.api.Point;
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import net.runelite.api.Projectile;
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import net.runelite.api.Tile;
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import net.runelite.api.TileObject;
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import net.runelite.api.coords.LocalPoint;
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import net.runelite.api.coords.WorldPoint;
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import net.runelite.client.ui.overlay.Overlay;
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import net.runelite.client.ui.overlay.OverlayLayer;
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import net.runelite.client.ui.overlay.OverlayPosition;
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import net.runelite.client.ui.overlay.OverlayPriority;
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import net.runelite.client.ui.overlay.OverlayUtil;
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import javax.inject.Inject;
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import java.awt.*;
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import java.awt.image.BufferedImage;
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public class GauntletOverlay extends Overlay {
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private final Client client;
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private final GauntletPlugin plugin;
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private final GauntletConfig config;
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private static final int MAX_DISTANCE = 2350;
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@Inject
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private GauntletOverlay(Client client, GauntletPlugin plugin, GauntletConfig config) {
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this.client = client;
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this.plugin = plugin;
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this.config = config;
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setPosition(OverlayPosition.DYNAMIC);
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setPriority(OverlayPriority.HIGH);
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setLayer(OverlayLayer.ABOVE_SCENE);
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}
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@Override
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public Dimension render(Graphics2D graphics) {
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// Save resources. There's nothing to render if the user is not in a raid.
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if (!GauntletUtils.inRaid(client))
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return null;
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if (GauntletUtils.inBoss(client)) { // This section handles the visuals when the player is in the boss room.
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// This section handles the projectile overlays.
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for (Projectile projectile : this.client.getProjectiles()) {
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int id = projectile.getId();
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BufferedImage icon = null;
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if (GauntletUtils.arrayContainsInteger(GauntletUtils.PROJECTILE_MAGIC, id) && config.uniqueAttackVisual())
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icon = plugin.imageAttackMage;
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else if (GauntletUtils.arrayContainsInteger(GauntletUtils.PROJECTILE_RANGE, id) && config.uniqueAttackVisual())
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icon = plugin.imageAttackRange;
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else if (GauntletUtils.arrayContainsInteger(GauntletUtils.PROJECTILE_PRAYER, id) && config.uniquePrayerVisual())
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icon = plugin.imageAttackPrayer;
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if (icon == null)
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continue;
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int x = (int) projectile.getX();
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int y = (int) projectile.getY();
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LocalPoint point = new LocalPoint(x, y);
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Point loc = Perspective.getCanvasImageLocation(client, point, icon, 0);
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if (loc == null)
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continue;
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graphics.drawImage(icon, loc.getX(), loc.getY(), null);
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}
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for (NPC npc : this.client.getNpcs()) {
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// Draws graphics on tornadoes.
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if (config.overlayTornadoes() && plugin.tornadoesActive && GauntletUtils.isTornado(npc)) {
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String textOverlay = Integer.toString(plugin.tornadoTicks);
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Point textLoc = Perspective.getCanvasTextLocation(client, graphics, npc.getLocalLocation(), textOverlay, 0);
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if (textLoc == null)
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continue;
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Font oldFont = graphics.getFont();
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graphics.setFont(new Font("Arial", Font.BOLD, 20));
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Point pointShadow = new Point(textLoc.getX() + 1, textLoc.getY() + 1);
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OverlayUtil.renderTextLocation(graphics, pointShadow, textOverlay, Color.BLACK);
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OverlayUtil.renderTextLocation(graphics, textLoc, textOverlay, Color.YELLOW);
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graphics.setFont(oldFont);
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}
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// Draws the graphics on the boss.
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if (GauntletUtils.isBoss(npc)) {
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final LocalPoint point = npc.getLocalLocation();
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// Overlay the boss with a color on it's convex hull.
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if (config.overlayBoss()) {
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Polygon polygon = npc.getConvexHull();
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if (polygon != null) {
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Color color;
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switch (plugin.currentPhase) {
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case MAGIC:
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color = Color.CYAN;
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break;
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case RANGE:
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color = Color.GREEN;
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break;
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default:
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color = Color.WHITE;
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break;
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}
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graphics.draw(polygon);
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graphics.setColor(new Color(color.getRed(), color.getGreen(), color.getBlue(), 50));
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graphics.fill(polygon);
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}
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}
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// Overlay of the boss with an icon denoting it's current attack style.
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if (config.overlayBossPrayer()) {
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BufferedImage attackIcon = null;
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switch (plugin.currentPhase) {
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case MAGIC:
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attackIcon = plugin.imageAttackMage;
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break;
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case RANGE:
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attackIcon = plugin.imageAttackRange;
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break;
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default:
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attackIcon = null;
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break;
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}
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if (attackIcon != null) {
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Point imageLoc = Perspective.getCanvasImageLocation(client, point, attackIcon, npc.getLogicalHeight() / 2);
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if (imageLoc == null)
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continue;
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graphics.drawImage(attackIcon, imageLoc.getX(), imageLoc.getY(), null);
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}
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}
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// This section handles any text overlays.
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String textOverlay = new String();
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// Handles the counter for the boss.
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if (config.countBossAttacks()) {
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textOverlay = Integer.toString(plugin.bossCounter);
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}
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// Handles the counter for the player.
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if (config.countPlayerAttacks()) {
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if (textOverlay.length() > 0)
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textOverlay += " | ";
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textOverlay += Integer.toString(plugin.playerCounter);
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}
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// Handles drawing the text onto the boss.
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if (textOverlay.length() > 0) {
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Point textLoc = Perspective.getCanvasTextLocation(client, graphics, point, textOverlay, npc.getLogicalHeight() / 2);
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if (textLoc == null)
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continue;
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textLoc = new Point(textLoc.getX(), textLoc.getY() + 35);
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Font oldFont = graphics.getFont();
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graphics.setFont(new Font("Arial", Font.BOLD, 20));
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Point pointShadow = new Point(textLoc.getX() + 1, textLoc.getY() + 1);
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OverlayUtil.renderTextLocation(graphics, pointShadow, textOverlay, Color.BLACK);
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OverlayUtil.renderTextLocation(graphics, textLoc, textOverlay, Color.CYAN);
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graphics.setFont(oldFont);
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}
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}
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}
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} else {
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// This section overlays all resources.
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LocalPoint playerLocation = client.getLocalPlayer().getLocalLocation();
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for (TileObject object : plugin.resources.keySet()) {
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Tile tile = plugin.resources.get(object);
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if (tile.getPlane() == client.getPlane()
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&& object.getLocalLocation().distanceTo(playerLocation) < MAX_DISTANCE) {
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// Don't use Convex Hull Clickbox. As the room start to fill up, your FPS will dip.
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Polygon polygon = object.getCanvasTilePoly();
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if (polygon != null) {
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// This section will highlight the resource with color.
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if (config.highlightResourcesColor()) {
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Color color = SystemColor.YELLOW;
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graphics.setColor(color);
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graphics.draw(polygon);
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graphics.setColor(new Color(color.getRed(), color.getGreen(), color.getBlue(), 50));
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graphics.fill(polygon);
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}
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// This section will overlay the resource with an icon.
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if (config.highlightResourcesIcons()) {
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int id = object.getId();
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BufferedImage icon = null;
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if (GauntletUtils.arrayContainsInteger(GauntletUtils.CRYSTAL_DEPOSIT, id)) {
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icon = plugin.imageCrystalDeposit;
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} else if (GauntletUtils.arrayContainsInteger(GauntletUtils.PHREN_ROOTS, id)) {
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icon = plugin.imagePhrenRoots;
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} else if (GauntletUtils.arrayContainsInteger(GauntletUtils.FISHING_SPOTS, id)) {
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icon = plugin.imageFishingSpot;
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} else if (GauntletUtils.arrayContainsInteger(GauntletUtils.GRYM_ROOTS, id)) {
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icon = plugin.imageGrymRoot;
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} else if (GauntletUtils.arrayContainsInteger(GauntletUtils.LINUM_TIRINUM, id)) {
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icon = plugin.imageLinumTirinum;
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}
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if (icon != null) {
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Rectangle bounds = polygon.getBounds();
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int startX = (int) bounds.getCenterX() - (icon.getWidth() / 2);
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int startY = (int) bounds.getCenterY() - (icon.getHeight() / 2);
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graphics.drawImage(icon, startX, startY, null);
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}
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}
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}
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}
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}
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}
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return null;
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}
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}
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