Overhaul
This commit is contained in:
@@ -11,6 +11,7 @@ package net.runelite.client.plugins.gauntlet;
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import net.runelite.client.config.Config;
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import net.runelite.client.config.ConfigGroup;
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import net.runelite.client.config.ConfigItem;
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import net.runelite.client.config.Range;
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@ConfigGroup("Gauntlet")
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@@ -18,18 +19,18 @@ public interface GauntletConfig extends Config {
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@ConfigItem(
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position = 0,
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keyName = "highlightResources",
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name = "Highlight Resources",
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keyName = "highlightResourcesColor",
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name = "Highlight Resources (Color)",
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description = "Highlights all the resources in each room with a color."
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)
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default boolean highlightResources() {
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default boolean highlightResourcesColor() {
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return true;
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}
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@ConfigItem(
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position = 1,
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keyName = "highlightResourcesIcons",
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name = "Highlight Icons",
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name = "Highlight Resources (Icon)",
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description = "Highlights all the icons in each room with an icon."
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)
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default boolean highlightResourcesIcons() {
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@@ -38,16 +39,6 @@ public interface GauntletConfig extends Config {
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@ConfigItem(
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position = 2,
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keyName = "countPlayerAttacks",
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name = "Count Player Attacks",
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description = "Count the player attacks until the boss switches their prayer."
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)
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default boolean countPlayerAttacks() {
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return true;
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}
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@ConfigItem(
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position = 3,
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keyName = "countBossAttacks",
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name = "Count Boss Attacks",
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description = "Count the attacks until the boss switches their style."
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@@ -57,32 +48,106 @@ public interface GauntletConfig extends Config {
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}
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@ConfigItem(
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position = 4,
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keyName = "showAttackStyle",
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name = "Show Attack Styles",
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description = "Mark orb with an individual attack style."
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position = 3,
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keyName = "countPlayerAttacks",
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name = "Count Player Attacks",
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description = "Count the player attacks until the boss switches their prayer."
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)
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default boolean showAttackStyle() {
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default boolean countPlayerAttacks() {
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return true;
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}
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@ConfigItem(
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position = 4,
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keyName = "uniquePrayerAudio",
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name = "Unique Prayer Audio",
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description = "Plays a unique sound whenever the boss is about to shut down your prayer."
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)
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default boolean uniquePrayerAudio() {
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return true;
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}
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@ConfigItem(
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position = 5,
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keyName = "overlayBoss",
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name = "Overlay the Boss",
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description = "Overlay the boss with the color attack style."
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keyName = "uniquePrayerVisual",
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name = "Unique Prayer Visual",
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description = "Prayer attacks will have a unique overlay visual."
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)
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default boolean overlayBoss() {
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return false;
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default boolean uniquePrayerVisual() {
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return true;
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}
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@ConfigItem(
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position = 6,
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keyName = "alertPrayerDrain",
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name = "Play Tune on Prayer Attack",
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description = "Plays a sound whenever the boss is about to shut down your prayer."
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keyName = "uniqueAttackVisual",
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name = "Unique Magic & Range Visuals",
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description = "Magic and Range attacks will have a unique overlay visual."
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)
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default boolean alertPrayerDrain() {
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default boolean uniqueAttackVisual() {
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return false;
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}
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@ConfigItem(
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position = 7,
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keyName = "overlayBoss",
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name = "Overlay the Boss (Color)",
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description = "Overlay the boss with an color denoting it's current attack style."
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)
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default boolean overlayBoss() {
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return true;
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}
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@ConfigItem(
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position = 8,
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keyName = "overlayBossPrayer",
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name = "Overlay the Boss (Icon)",
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description = "Overlay the boss with an icon denoting it's current attack style."
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)
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default boolean overlayBossPrayer() {
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return false;
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}
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@ConfigItem(
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position = 9,
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keyName = "overlayTornadoes",
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name = "Show Tornado Decay",
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description = "Display the amount of ticks left until the tornadoes decay."
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)
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default boolean overlayTornadoes() {
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return true;
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}
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@ConfigItem(
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position = 10,
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keyName = "displayTimerWidget",
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name = "Show Custom Timer (Widget)",
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description = "Display a timer widget that tracks your gauntlet progress."
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)
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default boolean displayTimerWidget() {
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return true;
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}
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@ConfigItem(
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position = 11,
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keyName = "displayTimerChat",
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name = "Show Custom Timer (Chat)",
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description = "Display a chat message that tracks your gauntlet progress."
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)
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default boolean displayTimerChat() {
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return true;
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}
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@Range(
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min = 1,
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max = 50
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)
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@ConfigItem(
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position = 12,
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keyName = "iconSize",
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name = "Global Icon Size",
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description = "Globally change the size of icons."
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)
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default int iconSize() {
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return 20;
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}
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}
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@@ -16,6 +16,7 @@ import net.runelite.api.Projectile;
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import net.runelite.api.Tile;
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import net.runelite.api.TileObject;
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import net.runelite.api.coords.LocalPoint;
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import net.runelite.api.coords.WorldPoint;
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import net.runelite.client.ui.overlay.Overlay;
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import net.runelite.client.ui.overlay.OverlayLayer;
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import net.runelite.client.ui.overlay.OverlayPosition;
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@@ -47,169 +48,190 @@ public class GauntletOverlay extends Overlay {
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@Override
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public Dimension render(Graphics2D graphics) {
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if (this.plugin.inBoss()) {
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if (config.showAttackStyle()) {
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for (Projectile projectile : this.client.getProjectiles()) {
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BufferedImage icon;
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switch (projectile.getId()) {
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case 1707:
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case 1708:
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icon = plugin.getATTACK_MAGE();
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break;
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case 1711:
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case 1712:
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icon = plugin.getATTACK_RANGE();
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break;
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case 1713:
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case 1714:
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icon = plugin.getATTACK_PRAYER();
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break;
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default:
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icon = null;
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break;
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}
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// Save resources. There's nothing to render if the user is not in a raid.
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if (!GauntletUtils.inRaid(client))
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return null;
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if (icon == null)
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continue;
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if (GauntletUtils.inBoss(client)) { // This section handles the visuals when the player is in the boss room.
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// This section handles the projectile overlays.
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for (Projectile projectile : this.client.getProjectiles()) {
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int id = projectile.getId();
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int x = (int) projectile.getX();
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int y = (int) projectile.getY();
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BufferedImage icon = null;
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LocalPoint point = new LocalPoint(x, y);
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Point loc = Perspective.getCanvasImageLocation(client, point, icon, 0);
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if (GauntletUtils.arrayContainsInteger(GauntletUtils.PROJECTILE_MAGIC, id) && config.uniqueAttackVisual())
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icon = plugin.imageAttackMage;
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else if (GauntletUtils.arrayContainsInteger(GauntletUtils.PROJECTILE_RANGE, id) && config.uniqueAttackVisual())
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icon = plugin.imageAttackRange;
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else if (GauntletUtils.arrayContainsInteger(GauntletUtils.PROJECTILE_PRAYER, id) && config.uniquePrayerVisual())
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icon = plugin.imageAttackPrayer;
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if (loc == null)
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continue;
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if (icon == null)
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continue;
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graphics.drawImage(icon, loc.getX(), loc.getY(), null);
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}
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}
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int x = (int) projectile.getX();
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int y = (int) projectile.getY();
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BufferedImage attackIcon = null;
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if (config.countBossAttacks()) {
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switch (plugin.getCurrentStyle()) {
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case MAGIC:
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attackIcon = plugin.getATTACK_MAGE();
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break;
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case RANGE:
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attackIcon = plugin.getATTACK_RANGE();
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break;
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default:
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attackIcon = plugin.getATTACK_PRAYER();
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break;
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}
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LocalPoint point = new LocalPoint(x, y);
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Point loc = Perspective.getCanvasImageLocation(client, point, icon, 0);
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if (loc == null)
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continue;
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graphics.drawImage(icon, loc.getX(), loc.getY(), null);
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}
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for (NPC npc : this.client.getNpcs()) {
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String name = npc.getName();
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if (name == null || !npc.getName().matches("(Crystalline|Corrupted) Hunllef"))
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continue;
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// Draws graphics on tornadoes.
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if (config.overlayTornadoes() && plugin.tornadoesActive && GauntletUtils.isTornado(npc)) {
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String textOverlay = Integer.toString(plugin.tornadoTicks);
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if (config.overlayBoss()) {
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Polygon polygon = npc.getConvexHull();
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if (polygon != null) {
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Color color;
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switch (plugin.getCurrentStyle()) {
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case MAGIC:
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color = Color.CYAN;
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break;
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case RANGE:
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color = Color.GREEN;
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break;
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default:
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color = Color.WHITE;
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break;
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}
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graphics.draw(polygon);
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graphics.setColor(new Color(color.getRed(), color.getGreen(), color.getBlue(), 50));
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graphics.fill(polygon);
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}
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}
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if (attackIcon != null) {
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LocalPoint point = npc.getLocalLocation();
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Point imageLoc = Perspective.getCanvasImageLocation(client, point, attackIcon, npc.getLogicalHeight() / 2);
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if (imageLoc == null)
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continue;
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graphics.drawImage(attackIcon, imageLoc.getX(), imageLoc.getY(), null);
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String message = Integer.toString(plugin.getAttacksLeft());
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if (config.countPlayerAttacks()) {
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message += " | " + plugin.getPlayerCounter();
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}
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Point textLoc = Perspective.getCanvasTextLocation(client, graphics, point, message, npc.getLogicalHeight() / 2);
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Point textLoc = Perspective.getCanvasTextLocation(client, graphics, npc.getLocalLocation(), textOverlay, 0);
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if (textLoc == null)
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continue;
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textLoc = new Point(textLoc.getX(), textLoc.getY() + 35);
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Font oldFont = graphics.getFont();
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graphics.setFont(new Font("Arial", Font.BOLD, 20));
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Point pointShadow = new Point(textLoc.getX() + 1, textLoc.getY() + 1);
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OverlayUtil.renderTextLocation(graphics, pointShadow, message, Color.BLACK);
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OverlayUtil.renderTextLocation(graphics, textLoc, message, Color.CYAN);
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OverlayUtil.renderTextLocation(graphics, pointShadow, textOverlay, Color.BLACK);
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OverlayUtil.renderTextLocation(graphics, textLoc, textOverlay, Color.YELLOW);
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graphics.setFont(oldFont);
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}
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}
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} else {
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if (config.highlightResources()) {
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LocalPoint playerLocation = client.getLocalPlayer().getLocalLocation();
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Point mousePosition = client.getMouseCanvasPosition();
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for (TileObject object : plugin.getResources().keySet()) {
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Tile tile = plugin.getResources().get(object);
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if (tile.getPlane() == client.getPlane()
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&& object.getLocalLocation().distanceTo(playerLocation) < MAX_DISTANCE) {
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// Area objectClickbox = object.getClickbox(); // Don't use Convex Hull; you'll lag.
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// Draws the graphics on the boss.
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if (GauntletUtils.isBoss(npc)) {
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final LocalPoint point = npc.getLocalLocation();
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// Overlay the boss with a color on it's convex hull.
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if (config.overlayBoss()) {
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Polygon polygon = npc.getConvexHull();
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Polygon polygon = object.getCanvasTilePoly();
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if (polygon != null) {
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Color color = SystemColor.YELLOW;
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BufferedImage icon;
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if (config.highlightResourcesIcons())
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switch (object.getId()) {
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case 36064: // Crystal Deposit
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case 35967:
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icon = plugin.getCRYSTAL_DEPOSIT();
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break;
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case 36066: // Phren Roots
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case 35969:
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icon = plugin.getPHREN_ROOTS();
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break;
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case 36068: // Fishing Spot
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case 35971:
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icon = plugin.getFISHING_SPOT();
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break;
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case 36070: // Grym Root
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case 35973:
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icon = plugin.getGRYM_ROOT();
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break;
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case 36072: // Linum Tirinum
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case 35975:
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icon = plugin.getLINUM_TIRINUM();
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break;
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default:
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icon = null;
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break;
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}
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else
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icon = null;
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graphics.setColor(color);
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Color color;
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switch (plugin.currentPhase) {
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case MAGIC:
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color = Color.CYAN;
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break;
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case RANGE:
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color = Color.GREEN;
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break;
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default:
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color = Color.WHITE;
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break;
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}
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graphics.draw(polygon);
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graphics.setColor(new Color(color.getRed(), color.getGreen(), color.getBlue(), 50));
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graphics.fill(polygon);
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}
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}
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// Overlay of the boss with an icon denoting it's current attack style.
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if (config.overlayBossPrayer()) {
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BufferedImage attackIcon = null;
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switch (plugin.currentPhase) {
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case MAGIC:
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attackIcon = plugin.imageAttackMage;
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break;
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case RANGE:
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attackIcon = plugin.imageAttackRange;
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break;
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default:
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attackIcon = null;
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break;
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}
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if (attackIcon != null) {
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Point imageLoc = Perspective.getCanvasImageLocation(client, point, attackIcon, npc.getLogicalHeight() / 2);
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if (imageLoc == null)
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continue;
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graphics.drawImage(attackIcon, imageLoc.getX(), imageLoc.getY(), null);
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}
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}
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// This section handles any text overlays.
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String textOverlay = new String();
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// Handles the counter for the boss.
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if (config.countBossAttacks()) {
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textOverlay = Integer.toString(plugin.bossCounter);
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}
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// Handles the counter for the player.
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if (config.countPlayerAttacks()) {
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if (textOverlay.length() > 0)
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textOverlay += " | ";
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textOverlay += Integer.toString(plugin.playerCounter);
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}
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// Handles drawing the text onto the boss.
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if (textOverlay.length() > 0) {
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Point textLoc = Perspective.getCanvasTextLocation(client, graphics, point, textOverlay, npc.getLogicalHeight() / 2);
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if (textLoc == null)
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continue;
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textLoc = new Point(textLoc.getX(), textLoc.getY() + 35);
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Font oldFont = graphics.getFont();
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graphics.setFont(new Font("Arial", Font.BOLD, 20));
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Point pointShadow = new Point(textLoc.getX() + 1, textLoc.getY() + 1);
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OverlayUtil.renderTextLocation(graphics, pointShadow, textOverlay, Color.BLACK);
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OverlayUtil.renderTextLocation(graphics, textLoc, textOverlay, Color.CYAN);
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graphics.setFont(oldFont);
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}
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}
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}
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} else {
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// This section overlays all resources.
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LocalPoint playerLocation = client.getLocalPlayer().getLocalLocation();
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for (TileObject object : plugin.resources.keySet()) {
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Tile tile = plugin.resources.get(object);
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if (tile.getPlane() == client.getPlane()
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&& object.getLocalLocation().distanceTo(playerLocation) < MAX_DISTANCE) {
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// Don't use Convex Hull Clickbox. As the room start to fill up, your FPS will dip.
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Polygon polygon = object.getCanvasTilePoly();
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if (polygon != null) {
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// This section will highlight the resource with color.
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if (config.highlightResourcesColor()) {
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Color color = SystemColor.YELLOW;
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graphics.setColor(color);
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graphics.draw(polygon);
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graphics.setColor(new Color(color.getRed(), color.getGreen(), color.getBlue(), 50));
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graphics.fill(polygon);
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}
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// This section will overlay the resource with an icon.
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if (config.highlightResourcesIcons()) {
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int id = object.getId();
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BufferedImage icon = null;
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if (GauntletUtils.arrayContainsInteger(GauntletUtils.CRYSTAL_DEPOSIT, id)) {
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icon = plugin.imageCrystalDeposit;
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} else if (GauntletUtils.arrayContainsInteger(GauntletUtils.PHREN_ROOTS, id)) {
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icon = plugin.imagePhrenRoots;
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} else if (GauntletUtils.arrayContainsInteger(GauntletUtils.FISHING_SPOTS, id)) {
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icon = plugin.imageFishingSpot;
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} else if (GauntletUtils.arrayContainsInteger(GauntletUtils.GRYM_ROOTS, id)) {
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icon = plugin.imageGrymRoot;
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} else if (GauntletUtils.arrayContainsInteger(GauntletUtils.LINUM_TIRINUM, id)) {
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icon = plugin.imageLinumTirinum;
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}
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if (icon != null) {
|
||||
Rectangle bounds = polygon.getBounds();
|
||||
|
@@ -11,38 +11,31 @@ package net.runelite.client.plugins.gauntlet;
|
||||
import com.google.inject.Provides;
|
||||
import lombok.AccessLevel;
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
import net.runelite.api.Actor;
|
||||
import net.runelite.api.Client;
|
||||
import net.runelite.api.GameObject;
|
||||
import net.runelite.api.GameState;
|
||||
import net.runelite.api.HeadIcon;
|
||||
import net.runelite.api.NPC;
|
||||
import net.runelite.api.NPCComposition;
|
||||
import net.runelite.api.Player;
|
||||
import net.runelite.api.Projectile;
|
||||
import net.runelite.api.Skill;
|
||||
import net.runelite.api.SoundEffectID;
|
||||
import net.runelite.api.SoundEffectVolume;
|
||||
import net.runelite.api.Tile;
|
||||
import net.runelite.api.TileObject;
|
||||
import net.runelite.api.events.AnimationChanged;
|
||||
import net.runelite.api.events.DecorativeObjectChanged;
|
||||
import net.runelite.api.events.DecorativeObjectDespawned;
|
||||
import net.runelite.api.events.DecorativeObjectSpawned;
|
||||
import net.runelite.api.events.ConfigChanged;
|
||||
import net.runelite.api.events.GameObjectChanged;
|
||||
import net.runelite.api.events.GameObjectDespawned;
|
||||
import net.runelite.api.events.GameObjectSpawned;
|
||||
import net.runelite.api.events.GameStateChanged;
|
||||
import net.runelite.api.events.GameTick;
|
||||
import net.runelite.api.events.GroundObjectChanged;
|
||||
import net.runelite.api.events.GroundObjectDespawned;
|
||||
import net.runelite.api.events.GroundObjectSpawned;
|
||||
import net.runelite.api.events.NpcDespawned;
|
||||
import net.runelite.api.events.NpcSpawned;
|
||||
import net.runelite.api.events.WallObjectChanged;
|
||||
import net.runelite.api.events.WallObjectDespawned;
|
||||
import net.runelite.api.events.WallObjectSpawned;
|
||||
import net.runelite.api.events.VarbitChanged;
|
||||
import net.runelite.client.config.ConfigManager;
|
||||
import net.runelite.client.eventbus.Subscribe;
|
||||
import net.runelite.client.game.SkillIconManager;
|
||||
import net.runelite.client.plugins.Plugin;
|
||||
import net.runelite.client.plugins.PluginDescriptor;
|
||||
import net.runelite.client.ui.overlay.OverlayManager;
|
||||
@@ -64,29 +57,32 @@ import java.util.Set;
|
||||
|
||||
public class GauntletPlugin extends Plugin {
|
||||
|
||||
@Getter
|
||||
private BufferedImage CRYSTAL_DEPOSIT;
|
||||
public BufferedImage imageCrystalDeposit;
|
||||
public BufferedImage imagePhrenRoots;
|
||||
public BufferedImage imageFishingSpot;
|
||||
public BufferedImage imageGrymRoot;
|
||||
public BufferedImage imageLinumTirinum;
|
||||
|
||||
@Getter
|
||||
private BufferedImage PHREN_ROOTS;
|
||||
public BufferedImage imageAttackRange;
|
||||
public BufferedImage imageAttackMage;
|
||||
public BufferedImage imageAttackPrayer;
|
||||
|
||||
@Getter
|
||||
private BufferedImage FISHING_SPOT;
|
||||
public final Map<GameObject, Tile> resources = new HashMap<>();
|
||||
|
||||
@Getter
|
||||
private BufferedImage GRYM_ROOT;
|
||||
public Set<Projectile> projectiles = new HashSet<>();
|
||||
|
||||
@Getter
|
||||
private BufferedImage LINUM_TIRINUM;
|
||||
public int bossCounter = 0; // Attacks until the boss changes attack styles.
|
||||
public BossAttackPhase currentPhase = BossAttackPhase.UNKNOWN;
|
||||
|
||||
@Getter
|
||||
private BufferedImage ATTACK_RANGE;
|
||||
public int playerCounter = 6; // Attacks until the boss changes prayer.
|
||||
|
||||
@Getter
|
||||
private BufferedImage ATTACK_MAGE;
|
||||
public enum BossAttackPhase {
|
||||
MAGIC, RANGE, UNKNOWN;
|
||||
}
|
||||
|
||||
@Getter
|
||||
private BufferedImage ATTACK_PRAYER;
|
||||
public enum BossAttack {
|
||||
MAGIC, RANGE, PRAYER, LIGHTNING;
|
||||
}
|
||||
|
||||
@Inject
|
||||
private Client client;
|
||||
@@ -98,149 +94,178 @@ public class GauntletPlugin extends Plugin {
|
||||
@Inject
|
||||
private GauntletOverlay overlay;
|
||||
|
||||
@Inject
|
||||
private SkillIconManager iconManager;
|
||||
|
||||
@Inject
|
||||
private GauntletConfig config;
|
||||
|
||||
@Getter
|
||||
private final Map<TileObject, Tile> resources = new HashMap<>();
|
||||
|
||||
@Getter
|
||||
private Set<Projectile> projectiles = new HashSet<>();
|
||||
|
||||
@Provides
|
||||
GauntletConfig getConfig(ConfigManager configManager) {
|
||||
return configManager.getConfig(GauntletConfig.class);
|
||||
}
|
||||
|
||||
@Getter
|
||||
@Setter
|
||||
private int attacksLeft;
|
||||
@Inject
|
||||
private GauntletTimer timer;
|
||||
|
||||
@Getter
|
||||
@Setter
|
||||
private int playerCounter;
|
||||
private boolean timerVisible = true;
|
||||
|
||||
@Getter
|
||||
@Setter
|
||||
private Style currentStyle;
|
||||
|
||||
public static enum Style {
|
||||
MAGIC, RANGE, UNKNOWN;
|
||||
}
|
||||
|
||||
public static enum Attack {
|
||||
MAGIC, RANGE, PRAYER, LIGHTNING;
|
||||
}
|
||||
public boolean tornadoesActive = false;
|
||||
public int tornadoTicks = GauntletUtils.TORNADO_TICKS;
|
||||
|
||||
@Override
|
||||
protected void startUp() {
|
||||
CRYSTAL_DEPOSIT = ImageUtil.getResourceStreamFromClass(getClass(), "/skill_icons/mining.png");
|
||||
PHREN_ROOTS = ImageUtil.getResourceStreamFromClass(getClass(), "/skill_icons/woodcutting.png");
|
||||
FISHING_SPOT = ImageUtil.getResourceStreamFromClass(getClass(), "/skill_icons/fishing.png");
|
||||
GRYM_ROOT = ImageUtil.getResourceStreamFromClass(getClass(), "/skill_icons/herblore.png");
|
||||
LINUM_TIRINUM = ImageUtil.getResourceStreamFromClass(getClass(), "/skill_icons/farming.png");
|
||||
loadImages(config.iconSize());
|
||||
|
||||
ATTACK_MAGE = ImageUtil.getResourceStreamFromClass(getClass(), "/skill_icons/magic.png");
|
||||
ATTACK_RANGE = ImageUtil.getResourceStreamFromClass(getClass(), "/skill_icons/ranged.png");
|
||||
ATTACK_PRAYER = ImageUtil.getResourceStreamFromClass(getClass(), "/skill_icons/prayer.png");
|
||||
resetCounters();
|
||||
|
||||
playerCounter = 6;
|
||||
attacksLeft = 0;
|
||||
currentStyle = Style.UNKNOWN;
|
||||
projectiles.clear();
|
||||
timerVisible = config.displayTimerWidget();
|
||||
timer.resetStates();
|
||||
timer.initStates();
|
||||
|
||||
if (timerVisible) {
|
||||
overlayManager.add(timer);
|
||||
}
|
||||
|
||||
overlayManager.add(overlay);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void shutDown() {
|
||||
playerCounter = 6;
|
||||
attacksLeft = 0;
|
||||
currentStyle = Style.UNKNOWN;
|
||||
projectiles.clear();
|
||||
resetCounters();
|
||||
timer.resetStates();
|
||||
|
||||
if (timerVisible) {
|
||||
overlayManager.remove(timer);
|
||||
timerVisible = false;
|
||||
}
|
||||
|
||||
overlayManager.remove(overlay);
|
||||
}
|
||||
|
||||
CRYSTAL_DEPOSIT = null;
|
||||
PHREN_ROOTS = null;
|
||||
FISHING_SPOT = null;
|
||||
GRYM_ROOT = null;
|
||||
LINUM_TIRINUM = null;
|
||||
/**
|
||||
* Called when images need to be resized.
|
||||
*/
|
||||
private void loadImages(int imageSize) {
|
||||
imageCrystalDeposit = ImageUtil.resizeImage(iconManager.getSkillImage(Skill.MINING, true), imageSize, imageSize);
|
||||
imagePhrenRoots = ImageUtil.resizeImage(iconManager.getSkillImage(Skill.WOODCUTTING, true), imageSize, imageSize);
|
||||
imageFishingSpot = ImageUtil.resizeImage(iconManager.getSkillImage(Skill.FISHING, true), imageSize, imageSize);
|
||||
imageGrymRoot = ImageUtil.resizeImage(iconManager.getSkillImage(Skill.HERBLORE, true), imageSize, imageSize);
|
||||
imageLinumTirinum = ImageUtil.resizeImage(iconManager.getSkillImage(Skill.FARMING, true), imageSize, imageSize);
|
||||
|
||||
ATTACK_MAGE = null;
|
||||
ATTACK_RANGE = null;
|
||||
ATTACK_PRAYER = null;
|
||||
imageAttackMage = ImageUtil.resizeImage(iconManager.getSkillImage(Skill.MAGIC, true), imageSize, imageSize);
|
||||
imageAttackRange = ImageUtil.resizeImage(iconManager.getSkillImage(Skill.RANGED, true), imageSize, imageSize);
|
||||
imageAttackPrayer = ImageUtil.resizeImage(iconManager.getSkillImage(Skill.PRAYER, true), imageSize, imageSize);
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onConfigChanged(ConfigChanged event) {
|
||||
if (event.getGroup() == null || event.getKey() == null || !event.getGroup().equals("Gauntlet"))
|
||||
return;
|
||||
|
||||
if (event.getKey().equals("displayTimerWidget")) {
|
||||
if (config.displayTimerWidget() && !timerVisible) {
|
||||
overlayManager.add(timer);
|
||||
timerVisible = true;
|
||||
} else if (!config.displayTimerWidget() && timerVisible) {
|
||||
overlayManager.remove(timer);
|
||||
timerVisible = false;
|
||||
}
|
||||
} else if (event.getKey().equals("iconSize")) {
|
||||
loadImages(config.iconSize());
|
||||
}
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onVarbitChanged(VarbitChanged event) {
|
||||
// This handles the timer based on varp states.
|
||||
timer.checkStates(true);
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onNpcSpawned(NpcSpawned event) {
|
||||
NPC npc = event.getNpc();
|
||||
if (npc == null || npc.getName() == null || !npc.getName().matches("(Crystalline|Corrupted) Hunllef"))
|
||||
return;
|
||||
|
||||
playerCounter = 6;
|
||||
attacksLeft = 0;
|
||||
currentStyle = Style.UNKNOWN;
|
||||
projectiles.clear();
|
||||
if (GauntletUtils.isBoss(npc))
|
||||
resetCounters();
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onNpcDespawned(NpcDespawned event) {
|
||||
NPC npc = event.getNpc();
|
||||
if (npc == null || npc.getName() == null || !npc.getName().matches("(Crystalline|Corrupted) Hunllef"))
|
||||
return;
|
||||
if (GauntletUtils.isBoss(npc))
|
||||
resetCounters();
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset all boss and player related counter resources.
|
||||
*/
|
||||
private void resetCounters() {
|
||||
bossCounter = 0;
|
||||
currentPhase = BossAttackPhase.UNKNOWN;
|
||||
|
||||
playerCounter = 6;
|
||||
attacksLeft = 0;
|
||||
currentStyle = Style.UNKNOWN;
|
||||
|
||||
tornadoesActive = false;
|
||||
tornadoTicks = GauntletUtils.TORNADO_TICKS;
|
||||
|
||||
projectiles.clear();
|
||||
}
|
||||
|
||||
public void doAttack(Attack style) {
|
||||
if (style == Attack.PRAYER) {
|
||||
if (config.alertPrayerDrain()) {
|
||||
client.playSoundEffect(SoundEffectID.MAGIC_SPLASH_BOING, SoundEffectVolume.MEDIUM_HIGH);
|
||||
/**
|
||||
* Method is called when an attack is performed by the boss.
|
||||
*
|
||||
* @param style BossAttack ; the attack performed by the boss
|
||||
*/
|
||||
public void doAttack(BossAttack style) {
|
||||
// Prayer attacks are magic related. We only care if it's prayer to play the unique sound.
|
||||
// This section will change all PRAYER attacks to MAGIC.
|
||||
if (style == BossAttack.PRAYER) {
|
||||
if (config.uniquePrayerAudio()) {
|
||||
client.playSoundEffect(SoundEffectID.MAGIC_SPLASH_BOING);
|
||||
}
|
||||
style = Attack.MAGIC;
|
||||
|
||||
style = BossAttack.MAGIC;
|
||||
}
|
||||
|
||||
if (style == Attack.LIGHTNING) {
|
||||
attacksLeft--;
|
||||
} else if (style == Attack.RANGE) {
|
||||
if (currentStyle != Style.RANGE) {
|
||||
currentStyle = Style.RANGE;
|
||||
attacksLeft = 3;
|
||||
// This section will decrement the boss attack counter by 1.
|
||||
if (style == BossAttack.LIGHTNING) {
|
||||
bossCounter--;
|
||||
} else if (style == BossAttack.RANGE) {
|
||||
if (currentPhase != BossAttackPhase.RANGE) {
|
||||
currentPhase = BossAttackPhase.RANGE;
|
||||
bossCounter = 3;
|
||||
} else {
|
||||
attacksLeft--;
|
||||
bossCounter--;
|
||||
}
|
||||
} else if (style == Attack.MAGIC) {
|
||||
if (currentStyle != Style.MAGIC) {
|
||||
currentStyle = Style.MAGIC;
|
||||
attacksLeft = 3;
|
||||
} else if (style == BossAttack.MAGIC) {
|
||||
if (currentPhase != BossAttackPhase.MAGIC) {
|
||||
currentPhase = BossAttackPhase.MAGIC;
|
||||
bossCounter = 3;
|
||||
} else {
|
||||
attacksLeft--;
|
||||
bossCounter--;
|
||||
}
|
||||
}
|
||||
|
||||
if (attacksLeft <= 0) {
|
||||
Style newStyle;
|
||||
// This section will reset the boss attack counter if necessary.
|
||||
if (bossCounter <= 0) {
|
||||
BossAttackPhase nextPhase;
|
||||
|
||||
switch (currentStyle) {
|
||||
switch (currentPhase) {
|
||||
case MAGIC:
|
||||
attacksLeft = 4;
|
||||
newStyle = Style.RANGE;
|
||||
bossCounter = 4;
|
||||
nextPhase = BossAttackPhase.RANGE;
|
||||
break;
|
||||
case RANGE:
|
||||
attacksLeft = 4;
|
||||
newStyle = Style.MAGIC;
|
||||
bossCounter = 4;
|
||||
nextPhase = BossAttackPhase.MAGIC;
|
||||
break;
|
||||
default:
|
||||
attacksLeft = 0;
|
||||
newStyle = Style.UNKNOWN;
|
||||
bossCounter = 0;
|
||||
nextPhase = BossAttackPhase.UNKNOWN;
|
||||
break;
|
||||
}
|
||||
|
||||
currentStyle = newStyle;
|
||||
currentPhase = nextPhase;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -248,49 +273,30 @@ public class GauntletPlugin extends Plugin {
|
||||
public void onAnimationChanged(AnimationChanged event) {
|
||||
Actor actor = event.getActor();
|
||||
|
||||
if (actor instanceof Player && this.inBoss()) {
|
||||
// This section handles the player counter.
|
||||
if (actor instanceof Player && GauntletUtils.inBoss(client)) {
|
||||
Player p = (Player) actor;
|
||||
if (p.getName().equals(client.getLocalPlayer().getName())) {
|
||||
int id = p.getAnimation();
|
||||
if (id != -1) {
|
||||
int[] all_styles = new int[]{395, 401, 400, 401, 386, 390, 422, 423, 401, 428, 440, 426, 1167};
|
||||
// Detect the overhead prayer that the boss is using and determine the list of animations that the boss is currently immune to.
|
||||
int[] wrong_style = new int[]{};
|
||||
|
||||
for (NPC npc : this.client.getNpcs()) {
|
||||
if (npc != null && npc.getName() != null && npc.getName().matches("(Crystalline|Corrupted) Hunllef")) {
|
||||
if (GauntletUtils.isBoss(npc)) {
|
||||
NPCComposition comp = npc.getComposition();
|
||||
if (comp != null) {
|
||||
HeadIcon prayer = comp.getOverheadIcon();
|
||||
if (prayer != null) {
|
||||
switch (prayer) {
|
||||
case MELEE:
|
||||
wrong_style = new int[]{
|
||||
395, // Axe Slash
|
||||
401, // Axe Crush
|
||||
|
||||
400, // Pick Crush
|
||||
401, // Pick Stab
|
||||
|
||||
386, // Harpoon Stab
|
||||
390, // Harpoon Slash
|
||||
|
||||
422, // Unarmed Punch
|
||||
423, // Unarmed Kick
|
||||
|
||||
401, // Crystal Scepter
|
||||
428, // Crystal Halberd Jab & Fend
|
||||
440 // Crystal Halberd Swipe
|
||||
};
|
||||
wrong_style = GauntletUtils.MELEE_ANIMATIONS;
|
||||
break;
|
||||
case RANGED:
|
||||
wrong_style = new int[]{
|
||||
426 // Crystal Bow
|
||||
};
|
||||
wrong_style = GauntletUtils.RANGE_ANIMATIONS;
|
||||
break;
|
||||
case MAGIC:
|
||||
wrong_style = new int[]{
|
||||
1167 // Crystal Staff
|
||||
};
|
||||
wrong_style = GauntletUtils.MAGE_ANIMATIONS;
|
||||
break;
|
||||
default:
|
||||
wrong_style = new int[]{};
|
||||
@@ -303,32 +309,25 @@ public class GauntletPlugin extends Plugin {
|
||||
}
|
||||
}
|
||||
|
||||
outerloop:
|
||||
for (int action : all_styles) {
|
||||
if (action == id) {
|
||||
for (int wrong_action : wrong_style) {
|
||||
if (action == wrong_action)
|
||||
break outerloop;
|
||||
}
|
||||
|
||||
playerCounter--;
|
||||
if (playerCounter <= 0) {
|
||||
playerCounter = 6;
|
||||
}
|
||||
|
||||
break outerloop;
|
||||
// Check that the player performed an attack animation that the boss isn't immune to.
|
||||
if (GauntletUtils.arrayContainsInteger(GauntletUtils.PLAYER_ANIMATIONS, id) && !GauntletUtils.arrayContainsInteger(wrong_style, id)) {
|
||||
// Attack is valid. Decrement the player attack counter and reset it if necessary.
|
||||
playerCounter--;
|
||||
if (playerCounter <= 0) {
|
||||
playerCounter = 6;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// This section handles the boss attack counter if they perform a lightning attack.
|
||||
if (actor instanceof NPC) {
|
||||
NPC npc = (NPC) actor;
|
||||
if (npc != null && npc.getName() != null && npc.getName().matches("(Crystalline|Corrupted) Hunllef")) {
|
||||
if (GauntletUtils.isBoss(npc)) {
|
||||
int id = npc.getAnimation();
|
||||
if (id == 8418) {
|
||||
this.doAttack(Attack.LIGHTNING);
|
||||
if (id == GauntletUtils.BOSS_ANIMATION_LIGHTNING) {
|
||||
this.doAttack(BossAttack.LIGHTNING);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -336,87 +335,63 @@ public class GauntletPlugin extends Plugin {
|
||||
|
||||
@Subscribe
|
||||
public void onGameTick(GameTick event) {
|
||||
// This handles the timer based on player health.
|
||||
timer.checkStates(false);
|
||||
|
||||
// This section handles the boss attack counter if they perform a projectile attack.
|
||||
Set<Projectile> newProjectiles = new HashSet<>();
|
||||
|
||||
for (Projectile projectile : client.getProjectiles()) {
|
||||
newProjectiles.add(projectile);
|
||||
|
||||
if (!projectiles.contains(projectile)) {
|
||||
int id = projectile.getId();
|
||||
if (id == 1707 || id == 1708) {
|
||||
this.doAttack(Attack.MAGIC);
|
||||
} else if (id == 1713 || id == 1714) {
|
||||
this.doAttack(Attack.PRAYER);
|
||||
} else if (id == 1711 || id == 1712) {
|
||||
this.doAttack(Attack.RANGE);
|
||||
if (GauntletUtils.arrayContainsInteger(GauntletUtils.PROJECTILE_MAGIC, id)) {
|
||||
this.doAttack(BossAttack.MAGIC);
|
||||
} else if (GauntletUtils.arrayContainsInteger(GauntletUtils.PROJECTILE_PRAYER, id)) {
|
||||
this.doAttack(BossAttack.PRAYER);
|
||||
} else if (GauntletUtils.arrayContainsInteger(GauntletUtils.PROJECTILE_RANGE, id)) {
|
||||
this.doAttack(BossAttack.RANGE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
projectiles.clear();
|
||||
projectiles = newProjectiles;
|
||||
|
||||
// This section handles lightning decay.
|
||||
if (!this.tornadoesActive) {
|
||||
for (NPC npc : client.getNpcs()) {
|
||||
if (GauntletUtils.isTornado(npc)) {
|
||||
tornadoesActive = true;
|
||||
tornadoTicks = GauntletUtils.TORNADO_TICKS;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
tornadoTicks--;
|
||||
if (tornadoTicks <= 0) {
|
||||
tornadoesActive = false;
|
||||
tornadoTicks = GauntletUtils.TORNADO_TICKS;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onGameObjectSpawned(GameObjectSpawned event) {
|
||||
onTileObject(event.getTile(), null, event.getGameObject());
|
||||
onGameObject(event.getTile(), null, event.getGameObject());
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onGameObjectChanged(GameObjectChanged event) {
|
||||
onTileObject(event.getTile(), event.getPrevious(), event.getGameObject());
|
||||
onGameObject(event.getTile(), event.getPrevious(), event.getGameObject());
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onGameObjectDespawned(GameObjectDespawned event) {
|
||||
onTileObject(event.getTile(), event.getGameObject(), null);
|
||||
onGameObject(event.getTile(), event.getGameObject(), null);
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onGroundObjectSpawned(GroundObjectSpawned event) {
|
||||
onTileObject(event.getTile(), null, event.getGroundObject());
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onGroundObjectChanged(GroundObjectChanged event) {
|
||||
onTileObject(event.getTile(), event.getPrevious(), event.getGroundObject());
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onGroundObjectDespawned(GroundObjectDespawned event) {
|
||||
onTileObject(event.getTile(), event.getGroundObject(), null);
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onWallObjectSpawned(WallObjectSpawned event) {
|
||||
onTileObject(event.getTile(), null, event.getWallObject());
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onWallObjectChanged(WallObjectChanged event) {
|
||||
onTileObject(event.getTile(), event.getPrevious(), event.getWallObject());
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onWallObjectDespawned(WallObjectDespawned event) {
|
||||
onTileObject(event.getTile(), event.getWallObject(), null);
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onDecorativeObjectSpawned(DecorativeObjectSpawned event) {
|
||||
onTileObject(event.getTile(), null, event.getDecorativeObject());
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onDecorativeObjectChanged(DecorativeObjectChanged event) {
|
||||
onTileObject(event.getTile(), event.getPrevious(), event.getDecorativeObject());
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onDecorativeObjectDespawned(DecorativeObjectDespawned event) {
|
||||
onTileObject(event.getTile(), event.getDecorativeObject(), null);
|
||||
}
|
||||
|
||||
|
||||
@Subscribe
|
||||
public void onGameStateChanged(GameStateChanged event) {
|
||||
if (event.getGameState() == GameState.LOADING) {
|
||||
@@ -424,7 +399,14 @@ public class GauntletPlugin extends Plugin {
|
||||
}
|
||||
}
|
||||
|
||||
private void onTileObject(Tile tile, TileObject oldObject, TileObject newObject) {
|
||||
/**
|
||||
* Called when a GameObject spawns, changes, or despawns.
|
||||
*
|
||||
* @param tile Tile
|
||||
* @param oldObject TileObject
|
||||
* @param newObject TileObject
|
||||
*/
|
||||
private void onGameObject(Tile tile, GameObject oldObject, GameObject newObject) {
|
||||
resources.remove(oldObject);
|
||||
|
||||
if (newObject == null) {
|
||||
@@ -433,27 +415,8 @@ public class GauntletPlugin extends Plugin {
|
||||
|
||||
int id = newObject.getId();
|
||||
|
||||
int[] ids = {
|
||||
36068, // Fishing Spot (Harpoon)
|
||||
35967,
|
||||
36066, // Phren Roots (Axe)
|
||||
35969,
|
||||
36070, // Grym Root
|
||||
35971,
|
||||
36072, // Linum Tirinum
|
||||
35973,
|
||||
36064, // Crystal Deposit
|
||||
35975
|
||||
};
|
||||
|
||||
for (int i : ids) {
|
||||
if (i == id) {
|
||||
resources.put(newObject, tile);
|
||||
}
|
||||
if (GauntletUtils.arrayContainsInteger(GauntletUtils.RESOURCE_IDS, id)) {
|
||||
resources.put(newObject, tile);
|
||||
}
|
||||
}
|
||||
|
||||
public boolean inBoss() {
|
||||
return client.getVarbitValue(client.getVarps(), 9177) == 1;
|
||||
}
|
||||
}
|
||||
|
219
GauntletTimer.java
Normal file
219
GauntletTimer.java
Normal file
@@ -0,0 +1,219 @@
|
||||
/*
|
||||
* Copyright (c) 2018, Seth <http://github.com/sethtroll>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.client.plugins.gauntlet;
|
||||
|
||||
import net.runelite.api.ChatMessageType;
|
||||
import net.runelite.api.Client;
|
||||
import net.runelite.api.GameState;
|
||||
import net.runelite.api.Player;
|
||||
import net.runelite.client.ui.overlay.Overlay;
|
||||
import net.runelite.client.ui.overlay.OverlayMenuEntry;
|
||||
import net.runelite.client.ui.overlay.OverlayPosition;
|
||||
import net.runelite.client.ui.overlay.OverlayPriority;
|
||||
import net.runelite.client.ui.overlay.components.LineComponent;
|
||||
import net.runelite.client.ui.overlay.components.PanelComponent;
|
||||
import net.runelite.client.ui.overlay.components.TitleComponent;
|
||||
|
||||
import javax.inject.Inject;
|
||||
import java.awt.*;
|
||||
|
||||
import static net.runelite.api.MenuAction.RUNELITE_OVERLAY_CONFIG;
|
||||
import static net.runelite.client.ui.overlay.OverlayManager.OPTION_CONFIGURE;
|
||||
|
||||
class GauntletTimer extends Overlay {
|
||||
|
||||
private final Client client;
|
||||
|
||||
private final GauntletPlugin plugin;
|
||||
private final GauntletConfig config;
|
||||
|
||||
private final PanelComponent panelComponent = new PanelComponent();
|
||||
|
||||
public enum RaidState {
|
||||
UNKNOWN, IN_RAID, IN_BOSS;
|
||||
}
|
||||
|
||||
public long timeRaidStart = -1L;
|
||||
public long timeBossEnter = -1L;
|
||||
|
||||
public RaidState currentState = RaidState.UNKNOWN;
|
||||
|
||||
/**
|
||||
* Resets the timer.
|
||||
*/
|
||||
public void resetStates() {
|
||||
timeRaidStart = -1L;
|
||||
timeBossEnter = -1L;
|
||||
|
||||
currentState = RaidState.UNKNOWN;
|
||||
}
|
||||
|
||||
/**
|
||||
* This is called when the player resets the plugin mid-raid. We do not want to confuse the timer.
|
||||
*/
|
||||
public void initStates() {
|
||||
timeRaidStart = -1L;
|
||||
timeBossEnter = -1L;
|
||||
|
||||
if (client.getGameState() != GameState.STARTING && client.getGameState() != GameState.UNKNOWN) {
|
||||
if (GauntletUtils.inRaid(client)) {
|
||||
currentState = RaidState.IN_RAID;
|
||||
if (GauntletUtils.inBoss(client)) {
|
||||
currentState = RaidState.IN_BOSS;
|
||||
}
|
||||
} else
|
||||
currentState = RaidState.UNKNOWN;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the different between two epoch times into minutes:seconds format.
|
||||
*
|
||||
* @param epochA long
|
||||
* @param epochB long
|
||||
* @return String
|
||||
*/
|
||||
private String calculateElapsedTime(long epochA, long epochB) {
|
||||
long max = Math.max(epochA, epochB);
|
||||
long min = Math.min(epochA, epochB);
|
||||
|
||||
long elapsedEpoch = max - min;
|
||||
long seconds = elapsedEpoch / 1000L;
|
||||
|
||||
long minutes = seconds / 60L;
|
||||
seconds = seconds % 60;
|
||||
|
||||
if (seconds == 0) {
|
||||
return minutes + ":00";
|
||||
}
|
||||
|
||||
if (seconds < 10) {
|
||||
return minutes + ":0" + seconds;
|
||||
}
|
||||
|
||||
return minutes + ":" + seconds;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when varbit changes. See if the the raid state has changed.
|
||||
*/
|
||||
public void checkStates(boolean checkVarps) {
|
||||
final Player p = client.getLocalPlayer();
|
||||
|
||||
if(p == null)
|
||||
return;
|
||||
|
||||
if (checkVarps) {
|
||||
if (currentState == RaidState.UNKNOWN && GauntletUtils.inRaid(client) && !GauntletUtils.inBoss(client) && p.getHealthRatio() != 0) { // Player has started a new raid.
|
||||
currentState = RaidState.IN_RAID;
|
||||
timeRaidStart = System.currentTimeMillis();
|
||||
} else if (currentState == RaidState.IN_RAID) {
|
||||
if (GauntletUtils.inRaid(client)) {
|
||||
if (GauntletUtils.inBoss(client)) { // Player has begun the boss fight.
|
||||
printPrepTime();
|
||||
currentState = RaidState.IN_BOSS;
|
||||
timeBossEnter = System.currentTimeMillis();
|
||||
}
|
||||
} else { // Player has died or left the raid.
|
||||
printPrepTime();
|
||||
resetStates();
|
||||
}
|
||||
} else if (currentState == RaidState.IN_BOSS) {
|
||||
if (!GauntletUtils.inBoss(client) || !GauntletUtils.inRaid(client)) { // Player has killed the boss.
|
||||
resetStates();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (currentState == RaidState.IN_BOSS) {
|
||||
if (p.getHealthRatio() == 0) { // Boss has killed the player.
|
||||
printBossTime();
|
||||
resetStates();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void printPrepTime() {
|
||||
if (!config.displayTimerChat() || timeRaidStart == -1L)
|
||||
return;
|
||||
|
||||
String elapsedTime = calculateElapsedTime(System.currentTimeMillis(), timeRaidStart);
|
||||
this.client.addChatMessage(ChatMessageType.GAMEMESSAGE, "", "Preparation time: <col=ff0000>" + elapsedTime + "<col=000000>.", null);
|
||||
}
|
||||
|
||||
private void printBossTime() {
|
||||
if (!config.displayTimerChat() || timeRaidStart == -1L || timeBossEnter == -1L)
|
||||
return;
|
||||
|
||||
String elapsedBossTime = calculateElapsedTime(System.currentTimeMillis(), timeBossEnter);
|
||||
String elapsedPrepTime = calculateElapsedTime(timeRaidStart, timeBossEnter);
|
||||
String elapsedTotalTime = calculateElapsedTime(System.currentTimeMillis(), timeRaidStart);
|
||||
|
||||
this.client.addChatMessage(ChatMessageType.GAMEMESSAGE, "", "Challenge duration: <col=ff0000>" + elapsedTotalTime + "<col=000000>.", null);
|
||||
this.client.addChatMessage(ChatMessageType.GAMEMESSAGE, "", "Preparation time: <col=ff0000>" + elapsedPrepTime + "<col=000000>. Player death time: <col=ff0000>" + elapsedBossTime + "<col=000000>.", null);
|
||||
}
|
||||
|
||||
@Inject
|
||||
public GauntletTimer(Client client, GauntletPlugin plugin, GauntletConfig config) {
|
||||
super(plugin);
|
||||
|
||||
setPosition(OverlayPosition.ABOVE_CHATBOX_RIGHT);
|
||||
setPriority(OverlayPriority.HIGH);
|
||||
|
||||
this.client = client;
|
||||
this.plugin = plugin;
|
||||
this.config = config;
|
||||
|
||||
getMenuEntries().add(new OverlayMenuEntry(RUNELITE_OVERLAY_CONFIG, OPTION_CONFIGURE, "Gauntlet Timer Overlay"));
|
||||
}
|
||||
|
||||
@Override
|
||||
public Dimension render(Graphics2D graphics) {
|
||||
if (currentState == RaidState.UNKNOWN || timeRaidStart == -1L) {
|
||||
return null;
|
||||
}
|
||||
|
||||
panelComponent.getChildren().clear();
|
||||
|
||||
panelComponent.getChildren().add(TitleComponent.builder().text("Gauntlet Timer").color(Color.WHITE).build());
|
||||
|
||||
String elapsedPrepTime, elapsedBossTime, elapsedTotalTime;
|
||||
elapsedTotalTime = calculateElapsedTime(System.currentTimeMillis(), timeRaidStart);
|
||||
|
||||
if (currentState == RaidState.IN_RAID) {
|
||||
elapsedPrepTime = calculateElapsedTime(timeRaidStart, System.currentTimeMillis());
|
||||
elapsedBossTime = "0:00";
|
||||
} else {
|
||||
elapsedPrepTime = calculateElapsedTime(timeRaidStart, timeBossEnter);
|
||||
elapsedBossTime = calculateElapsedTime(System.currentTimeMillis(), timeBossEnter);
|
||||
}
|
||||
|
||||
panelComponent.getChildren().add(LineComponent.builder().left("Preparation").right(elapsedPrepTime).build());
|
||||
panelComponent.getChildren().add(LineComponent.builder().left("Boss Fight").right(elapsedBossTime).build());
|
||||
panelComponent.getChildren().add(LineComponent.builder().left("Total Time").right(elapsedTotalTime).build());
|
||||
|
||||
return panelComponent.render(graphics);
|
||||
}
|
||||
}
|
153
GauntletUtils.java
Normal file
153
GauntletUtils.java
Normal file
@@ -0,0 +1,153 @@
|
||||
package net.runelite.client.plugins.gauntlet;
|
||||
|
||||
import net.runelite.api.Client;
|
||||
import net.runelite.api.NPC;
|
||||
|
||||
public class GauntletUtils {
|
||||
|
||||
public static final int[] MELEE_ANIMATIONS = new int[]{
|
||||
395, // Axe Slash
|
||||
401, // Axe Crush
|
||||
|
||||
400, // Pick Crush
|
||||
401, // Pick Stab
|
||||
|
||||
386, // Harpoon Stab
|
||||
390, // Harpoon Slash
|
||||
|
||||
422, // Unarmed Punch
|
||||
423, // Unarmed Kick
|
||||
|
||||
401, // Crystal Scepter
|
||||
428, // Crystal Halberd Jab & Fend
|
||||
440 // Crystal Halberd Swipe
|
||||
};
|
||||
|
||||
public static final int[] RANGE_ANIMATIONS = new int[]{
|
||||
426 // Crystal Bow
|
||||
};
|
||||
|
||||
public static final int[] MAGE_ANIMATIONS = new int[]{
|
||||
1167 // Crystal Staff
|
||||
};
|
||||
|
||||
public static final int[] PLAYER_ANIMATIONS = concatIntArray(MELEE_ANIMATIONS, RANGE_ANIMATIONS, MAGE_ANIMATIONS);
|
||||
|
||||
public static final int[] CRYSTAL_DEPOSIT = new int[]{
|
||||
36064, // Normal Mining Spot
|
||||
35975 // Corrupted Mining Spot
|
||||
};
|
||||
|
||||
public static final int[] PHREN_ROOTS = new int[]{
|
||||
36066, // Normal Woodcutting Spot
|
||||
35969 // Corrupted Woodcutting Spot
|
||||
};
|
||||
|
||||
public static final int[] FISHING_SPOTS = new int[]{
|
||||
36068, // Normal Fishing Spot
|
||||
35967 // Corrupted Fishing Spot
|
||||
};
|
||||
public static final int[] GRYM_ROOTS = new int[]{
|
||||
36070, // Normal Herblore Spot
|
||||
35971 // Corrupted Herblore Spot
|
||||
};
|
||||
|
||||
public static final int[] LINUM_TIRINUM = new int[]{
|
||||
36072, // Normal Farming Spot
|
||||
35973, // Corrupted Farming Spot
|
||||
};
|
||||
|
||||
public static final int[] RESOURCE_IDS = concatIntArray(CRYSTAL_DEPOSIT, PHREN_ROOTS, FISHING_SPOTS, GRYM_ROOTS, LINUM_TIRINUM);
|
||||
|
||||
public static final int[] PROJECTILE_MAGIC = new int[]{1707, 1708};
|
||||
public static final int[] PROJECTILE_RANGE = new int[]{1711, 1712};
|
||||
public static final int[] PROJECTILE_PRAYER = new int[]{1713, 1714};
|
||||
|
||||
public static final int VARP_BOSS_ROOM = 9177;
|
||||
public static final int VARP_RAID_ROOM = 9178;
|
||||
|
||||
public static final int BOSS_ANIMATION_LIGHTNING = 8418;
|
||||
|
||||
public static final int[] TORNADO_IDS = new int[]{9025, 9039};
|
||||
public static final int TORNADO_TICKS = 20;
|
||||
|
||||
/**
|
||||
* Concatenate all integers in the array into a single array.
|
||||
*
|
||||
* @param arrays array of int arrays
|
||||
* @return int array
|
||||
*/
|
||||
public static int[] concatIntArray(int[]... arrays) {
|
||||
int length = 0;
|
||||
|
||||
for (int[] array : arrays) {
|
||||
length += array.length;
|
||||
}
|
||||
|
||||
int[] returnArray = new int[length];
|
||||
int currentIndex = 0;
|
||||
|
||||
for (int[] array : arrays) {
|
||||
for (int value : array) {
|
||||
returnArray[currentIndex] = value;
|
||||
currentIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
return returnArray;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines whether or not an integer array contains a specific value.
|
||||
*
|
||||
* @param intArray int[]
|
||||
* @param value int
|
||||
* @return boolean
|
||||
*/
|
||||
public static boolean arrayContainsInteger(int[] intArray, int value) {
|
||||
for (int i : intArray)
|
||||
if (i == value)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether or not a NPC is a tornado.
|
||||
*
|
||||
* @param npc NPC
|
||||
* @return boolean
|
||||
*/
|
||||
public static boolean isTornado(NPC npc) {
|
||||
return npc != null && arrayContainsInteger(TORNADO_IDS, npc.getId());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether or not a NPC is the boss.
|
||||
*
|
||||
* @param npc NPC
|
||||
* @return boolean
|
||||
*/
|
||||
public static boolean isBoss(NPC npc) {
|
||||
return npc != null && npc.getName() != null && npc.getName().matches("(Crystalline|Corrupted) Hunllef");
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether or not the player is current in the Gauntlet.
|
||||
*
|
||||
* @param client Client
|
||||
* @return boolean
|
||||
*/
|
||||
public static boolean inRaid(Client client) {
|
||||
return client.getVarbitValue(client.getVarps(), VARP_RAID_ROOM) == 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether or not the player is currently in the boss room.
|
||||
*
|
||||
* @param client Client
|
||||
* @return boolean
|
||||
*/
|
||||
public static boolean inBoss(Client client) {
|
||||
return client.getVarbitValue(client.getVarps(), VARP_BOSS_ROOM) == 1;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user