Initial Commit
This commit is contained in:
88
GauntletConfig.java
Normal file
88
GauntletConfig.java
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@@ -0,0 +1,88 @@
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/*
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* THIS SOFTWARE WRITTEN BY A KEYBOARD-WIELDING MONKEY BOI
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* No rights reserved. Use, redistribute, and modify at your own discretion,
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* and in accordance with Yagex and RuneLite guidelines.
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* However, aforementioned monkey would prefer if you don't sell this plugin for profit.
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* Good luck on your raids!
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*/
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package net.runelite.client.plugins.gauntlet;
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import net.runelite.client.config.Config;
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import net.runelite.client.config.ConfigGroup;
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import net.runelite.client.config.ConfigItem;
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@ConfigGroup("Theatre")
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public interface GauntletConfig extends Config {
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@ConfigItem(
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position = 0,
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keyName = "highlightResources",
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name = "Highlight Resources",
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description = "Highlights all the resources in each room with a color."
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)
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default boolean highlightResources() {
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return true;
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}
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@ConfigItem(
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position = 1,
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keyName = "highlightResourcesIcons",
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name = "Highlight Icons",
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description = "Highlights all the icons in each room with an icon."
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)
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default boolean highlightResourcesIcons() {
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return true;
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}
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@ConfigItem(
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position = 2,
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keyName = "countPlayerAttacks",
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name = "Count Player Attacks",
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description = "Count the player attacks until the boss switches their prayer."
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)
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default boolean countPlayerAttacks() {
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return true;
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}
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@ConfigItem(
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position = 3,
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keyName = "countBossAttacks",
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name = "Count Boss Attacks",
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description = "Count the attacks until the boss switches their style."
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)
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default boolean countBossAttacks() {
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return true;
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}
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@ConfigItem(
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position = 4,
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keyName = "showAttackStyle",
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name = "Show Attack Styles",
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description = "Mark orb with an individual attack style."
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)
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default boolean showAttackStyle() {
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return true;
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}
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@ConfigItem(
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position = 5,
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keyName = "overlayBoss",
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name = "Overlay the Boss",
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description = "Overlay the boss with the color attack style."
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)
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default boolean overlayBoss() {
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return false;
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}
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@ConfigItem(
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position = 6,
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keyName = "alertPrayerDrain",
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name = "Play Tune on Prayer Attack",
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description = "Plays a sound whenever the boss is about to shut down your prayer."
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)
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default boolean alertPrayerDrain() {
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return true;
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}
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}
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228
GauntletOverlay.java
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228
GauntletOverlay.java
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@@ -0,0 +1,228 @@
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/*
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* THIS SOFTWARE WRITTEN BY A KEYBOARD-WIELDING MONKEY BOI
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* No rights reserved. Use, redistribute, and modify at your own discretion,
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* and in accordance with Yagex and RuneLite guidelines.
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* However, aforementioned monkey would prefer if you don't sell this plugin for profit.
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* Good luck on your raids!
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*/
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package net.runelite.client.plugins.gauntlet;
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import net.runelite.api.Client;
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import net.runelite.api.NPC;
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import net.runelite.api.Perspective;
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import net.runelite.api.Point;
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import net.runelite.api.Projectile;
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import net.runelite.api.Tile;
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import net.runelite.api.TileObject;
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import net.runelite.api.coords.LocalPoint;
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import net.runelite.client.ui.overlay.Overlay;
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import net.runelite.client.ui.overlay.OverlayLayer;
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import net.runelite.client.ui.overlay.OverlayPosition;
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import net.runelite.client.ui.overlay.OverlayPriority;
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import net.runelite.client.ui.overlay.OverlayUtil;
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import javax.inject.Inject;
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import java.awt.*;
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import java.awt.image.BufferedImage;
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public class GauntletOverlay extends Overlay {
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private final Client client;
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private final GauntletPlugin plugin;
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private final GauntletConfig config;
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private static final int MAX_DISTANCE = 2350;
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@Inject
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private GauntletOverlay(Client client, GauntletPlugin plugin, GauntletConfig config) {
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this.client = client;
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this.plugin = plugin;
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this.config = config;
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setPosition(OverlayPosition.DYNAMIC);
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setPriority(OverlayPriority.HIGH);
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setLayer(OverlayLayer.ABOVE_SCENE);
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}
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@Override
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public Dimension render(Graphics2D graphics) {
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if (this.plugin.inBoss()) {
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if (config.showAttackStyle()) {
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for (Projectile projectile : this.client.getProjectiles()) {
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BufferedImage icon;
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switch (projectile.getId()) {
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case 1707:
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case 1708:
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icon = plugin.getATTACK_MAGE();
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break;
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case 1711:
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case 1712:
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icon = plugin.getATTACK_RANGE();
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break;
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case 1713:
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case 1714:
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icon = plugin.getATTACK_PRAYER();
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break;
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default:
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icon = null;
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break;
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}
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if (icon == null)
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continue;
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int x = (int) projectile.getX();
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int y = (int) projectile.getY();
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LocalPoint point = new LocalPoint(x, y);
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Point loc = Perspective.getCanvasImageLocation(client, point, icon, 0);
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if (loc == null)
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continue;
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graphics.drawImage(icon, loc.getX(), loc.getY(), null);
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}
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}
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BufferedImage attackIcon = null;
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if (config.countBossAttacks()) {
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switch (plugin.getCurrentStyle()) {
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case MAGIC:
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attackIcon = plugin.getATTACK_MAGE();
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break;
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case RANGE:
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attackIcon = plugin.getATTACK_RANGE();
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break;
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default:
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attackIcon = plugin.getATTACK_PRAYER();
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break;
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}
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}
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for (NPC npc : this.client.getNpcs()) {
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String name = npc.getName();
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if (name == null || !npc.getName().matches("(Crystalline|Corrupted) Hunllef"))
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continue;
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if (config.overlayBoss()) {
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Polygon polygon = npc.getConvexHull();
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if (polygon != null) {
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Color color;
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switch (plugin.getCurrentStyle()) {
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case MAGIC:
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color = Color.CYAN;
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break;
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case RANGE:
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color = Color.GREEN;
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break;
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default:
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color = Color.WHITE;
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break;
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}
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graphics.draw(polygon);
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graphics.setColor(new Color(color.getRed(), color.getGreen(), color.getBlue(), 50));
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graphics.fill(polygon);
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}
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}
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if (attackIcon != null) {
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LocalPoint point = npc.getLocalLocation();
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Point imageLoc = Perspective.getCanvasImageLocation(client, point, attackIcon, npc.getLogicalHeight() / 2);
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if (imageLoc == null)
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continue;
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graphics.drawImage(attackIcon, imageLoc.getX(), imageLoc.getY(), null);
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String message = Integer.toString(plugin.getAttacksLeft());
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if (config.countPlayerAttacks()) {
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message += " | " + plugin.getPlayerCounter();
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}
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Point textLoc = Perspective.getCanvasTextLocation(client, graphics, point, message, npc.getLogicalHeight() / 2);
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if (textLoc == null)
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continue;
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textLoc = new Point(textLoc.getX(), textLoc.getY() + 35);
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Font oldFont = graphics.getFont();
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graphics.setFont(new Font("Arial", Font.BOLD, 20));
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Point pointShadow = new Point(textLoc.getX() + 1, textLoc.getY() + 1);
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OverlayUtil.renderTextLocation(graphics, pointShadow, message, Color.BLACK);
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OverlayUtil.renderTextLocation(graphics, textLoc, message, Color.CYAN);
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graphics.setFont(oldFont);
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}
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}
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} else {
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if (config.highlightResources()) {
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LocalPoint playerLocation = client.getLocalPlayer().getLocalLocation();
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Point mousePosition = client.getMouseCanvasPosition();
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for (TileObject object : plugin.getResources().keySet()) {
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Tile tile = plugin.getResources().get(object);
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if (tile.getPlane() == client.getPlane()
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&& object.getLocalLocation().distanceTo(playerLocation) < MAX_DISTANCE) {
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// Area objectClickbox = object.getClickbox(); // Don't use Convex Hull; you'll lag.
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Polygon polygon = object.getCanvasTilePoly();
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if (polygon != null) {
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Color color = SystemColor.YELLOW;
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BufferedImage icon;
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if (config.highlightResourcesIcons())
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switch (object.getId()) {
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case 36064: // Crystal Deposit
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case 35967:
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icon = plugin.getCRYSTAL_DEPOSIT();
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break;
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case 36066: // Phren Roots
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case 35969:
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icon = plugin.getPHREN_ROOTS();
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break;
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case 36068: // Fishing Spot
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case 35971:
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icon = plugin.getFISHING_SPOT();
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break;
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case 36070: // Grym Root
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case 35973:
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icon = plugin.getGRYM_ROOT();
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break;
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case 36072: // Linum Tirinum
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case 35975:
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icon = plugin.getLINUM_TIRINUM();
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break;
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default:
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icon = null;
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break;
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}
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else
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icon = null;
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graphics.setColor(color);
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graphics.draw(polygon);
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graphics.setColor(new Color(color.getRed(), color.getGreen(), color.getBlue(), 50));
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graphics.fill(polygon);
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if (icon != null) {
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Rectangle bounds = polygon.getBounds();
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int startX = (int) bounds.getCenterX() - (icon.getWidth() / 2);
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int startY = (int) bounds.getCenterY() - (icon.getHeight() / 2);
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graphics.drawImage(icon, startX, startY, null);
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}
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}
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}
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}
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}
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}
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return null;
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}
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}
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459
GauntletPlugin.java
Normal file
459
GauntletPlugin.java
Normal file
@@ -0,0 +1,459 @@
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/*
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||||
* THIS SOFTWARE WRITTEN BY A KEYBOARD-WIELDING MONKEY BOI
|
||||
* No rights reserved. Use, redistribute, and modify at your own discretion,
|
||||
* and in accordance with Yagex and RuneLite guidelines.
|
||||
* However, aforementioned monkey would prefer if you don't sell this plugin for profit.
|
||||
* Good luck on your raids!
|
||||
*/
|
||||
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package net.runelite.client.plugins.gauntlet;
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import com.google.inject.Provides;
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import lombok.AccessLevel;
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import lombok.Getter;
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import lombok.Setter;
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import net.runelite.api.Actor;
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import net.runelite.api.Client;
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import net.runelite.api.GameState;
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import net.runelite.api.HeadIcon;
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import net.runelite.api.NPC;
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import net.runelite.api.NPCComposition;
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import net.runelite.api.Player;
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import net.runelite.api.Projectile;
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import net.runelite.api.SoundEffectID;
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import net.runelite.api.SoundEffectVolume;
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import net.runelite.api.Tile;
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import net.runelite.api.TileObject;
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import net.runelite.api.events.AnimationChanged;
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import net.runelite.api.events.DecorativeObjectChanged;
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import net.runelite.api.events.DecorativeObjectDespawned;
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import net.runelite.api.events.DecorativeObjectSpawned;
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import net.runelite.api.events.GameObjectChanged;
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import net.runelite.api.events.GameObjectDespawned;
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import net.runelite.api.events.GameObjectSpawned;
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import net.runelite.api.events.GameStateChanged;
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import net.runelite.api.events.GameTick;
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import net.runelite.api.events.GroundObjectChanged;
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import net.runelite.api.events.GroundObjectDespawned;
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import net.runelite.api.events.GroundObjectSpawned;
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import net.runelite.api.events.NpcDespawned;
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import net.runelite.api.events.NpcSpawned;
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import net.runelite.api.events.WallObjectChanged;
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import net.runelite.api.events.WallObjectDespawned;
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import net.runelite.api.events.WallObjectSpawned;
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import net.runelite.client.config.ConfigManager;
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import net.runelite.client.eventbus.Subscribe;
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import net.runelite.client.plugins.Plugin;
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import net.runelite.client.plugins.PluginDescriptor;
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import net.runelite.client.ui.overlay.OverlayManager;
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import net.runelite.client.util.ImageUtil;
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import javax.inject.Inject;
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import java.awt.image.BufferedImage;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Set;
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@PluginDescriptor(
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name = "Gauntlet",
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description = "All-in-one plugin for the Gauntlet.",
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tags = {"Gauntlet"},
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enabledByDefault = false
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)
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public class GauntletPlugin extends Plugin {
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@Getter
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private BufferedImage CRYSTAL_DEPOSIT;
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@Getter
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private BufferedImage PHREN_ROOTS;
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@Getter
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private BufferedImage FISHING_SPOT;
|
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|
||||
@Getter
|
||||
private BufferedImage GRYM_ROOT;
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|
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@Getter
|
||||
private BufferedImage LINUM_TIRINUM;
|
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|
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@Getter
|
||||
private BufferedImage ATTACK_RANGE;
|
||||
|
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@Getter
|
||||
private BufferedImage ATTACK_MAGE;
|
||||
|
||||
@Getter
|
||||
private BufferedImage ATTACK_PRAYER;
|
||||
|
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@Inject
|
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private Client client;
|
||||
|
||||
@Getter(AccessLevel.PUBLIC)
|
||||
@Inject
|
||||
private OverlayManager overlayManager;
|
||||
|
||||
@Inject
|
||||
private GauntletOverlay overlay;
|
||||
|
||||
@Inject
|
||||
private GauntletConfig config;
|
||||
|
||||
@Getter
|
||||
private final Map<TileObject, Tile> resources = new HashMap<>();
|
||||
|
||||
@Getter
|
||||
private Set<Projectile> projectiles = new HashSet<>();
|
||||
|
||||
@Provides
|
||||
GauntletConfig getConfig(ConfigManager configManager) {
|
||||
return configManager.getConfig(GauntletConfig.class);
|
||||
}
|
||||
|
||||
@Getter
|
||||
@Setter
|
||||
private int attacksLeft;
|
||||
|
||||
@Getter
|
||||
@Setter
|
||||
private int playerCounter;
|
||||
|
||||
@Getter
|
||||
@Setter
|
||||
private Style currentStyle;
|
||||
|
||||
public static enum Style {
|
||||
MAGIC, RANGE, UNKNOWN;
|
||||
}
|
||||
|
||||
public static enum Attack {
|
||||
MAGIC, RANGE, PRAYER, LIGHTNING;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void startUp() {
|
||||
CRYSTAL_DEPOSIT = ImageUtil.getResourceStreamFromClass(getClass(), "/skill_icons/mining.png");
|
||||
PHREN_ROOTS = ImageUtil.getResourceStreamFromClass(getClass(), "/skill_icons/woodcutting.png");
|
||||
FISHING_SPOT = ImageUtil.getResourceStreamFromClass(getClass(), "/skill_icons/fishing.png");
|
||||
GRYM_ROOT = ImageUtil.getResourceStreamFromClass(getClass(), "/skill_icons/herblore.png");
|
||||
LINUM_TIRINUM = ImageUtil.getResourceStreamFromClass(getClass(), "/skill_icons/farming.png");
|
||||
|
||||
ATTACK_MAGE = ImageUtil.getResourceStreamFromClass(getClass(), "/skill_icons/magic.png");
|
||||
ATTACK_RANGE = ImageUtil.getResourceStreamFromClass(getClass(), "/skill_icons/ranged.png");
|
||||
ATTACK_PRAYER = ImageUtil.getResourceStreamFromClass(getClass(), "/skill_icons/prayer.png");
|
||||
|
||||
playerCounter = 6;
|
||||
attacksLeft = 0;
|
||||
currentStyle = Style.UNKNOWN;
|
||||
projectiles.clear();
|
||||
|
||||
overlayManager.add(overlay);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void shutDown() {
|
||||
playerCounter = 6;
|
||||
attacksLeft = 0;
|
||||
currentStyle = Style.UNKNOWN;
|
||||
projectiles.clear();
|
||||
|
||||
overlayManager.remove(overlay);
|
||||
|
||||
CRYSTAL_DEPOSIT = null;
|
||||
PHREN_ROOTS = null;
|
||||
FISHING_SPOT = null;
|
||||
GRYM_ROOT = null;
|
||||
LINUM_TIRINUM = null;
|
||||
|
||||
ATTACK_MAGE = null;
|
||||
ATTACK_RANGE = null;
|
||||
ATTACK_PRAYER = null;
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onNpcSpawned(NpcSpawned event) {
|
||||
NPC npc = event.getNpc();
|
||||
if (npc == null || npc.getName() == null || !npc.getName().matches("(Crystalline|Corrupted) Hunllef"))
|
||||
return;
|
||||
|
||||
playerCounter = 6;
|
||||
attacksLeft = 0;
|
||||
currentStyle = Style.UNKNOWN;
|
||||
projectiles.clear();
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onNpcDespawned(NpcDespawned event) {
|
||||
NPC npc = event.getNpc();
|
||||
if (npc == null || npc.getName() == null || !npc.getName().matches("(Crystalline|Corrupted) Hunllef"))
|
||||
return;
|
||||
|
||||
playerCounter = 6;
|
||||
attacksLeft = 0;
|
||||
currentStyle = Style.UNKNOWN;
|
||||
projectiles.clear();
|
||||
}
|
||||
|
||||
public void doAttack(Attack style) {
|
||||
if (style == Attack.PRAYER) {
|
||||
if (config.alertPrayerDrain()) {
|
||||
client.playSoundEffect(SoundEffectID.MAGIC_SPLASH_BOING, SoundEffectVolume.MEDIUM_HIGH);
|
||||
}
|
||||
style = Attack.MAGIC;
|
||||
}
|
||||
|
||||
if (style == Attack.LIGHTNING) {
|
||||
attacksLeft--;
|
||||
} else if (style == Attack.RANGE) {
|
||||
if (currentStyle != Style.RANGE) {
|
||||
currentStyle = Style.RANGE;
|
||||
attacksLeft = 3;
|
||||
} else {
|
||||
attacksLeft--;
|
||||
}
|
||||
} else if (style == Attack.MAGIC) {
|
||||
if (currentStyle != Style.MAGIC) {
|
||||
currentStyle = Style.MAGIC;
|
||||
attacksLeft = 3;
|
||||
} else {
|
||||
attacksLeft--;
|
||||
}
|
||||
}
|
||||
|
||||
if (attacksLeft <= 0) {
|
||||
Style newStyle;
|
||||
|
||||
switch (currentStyle) {
|
||||
case MAGIC:
|
||||
attacksLeft = 4;
|
||||
newStyle = Style.RANGE;
|
||||
break;
|
||||
case RANGE:
|
||||
attacksLeft = 4;
|
||||
newStyle = Style.MAGIC;
|
||||
break;
|
||||
default:
|
||||
attacksLeft = 0;
|
||||
newStyle = Style.UNKNOWN;
|
||||
break;
|
||||
}
|
||||
|
||||
currentStyle = newStyle;
|
||||
}
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onAnimationChanged(AnimationChanged event) {
|
||||
Actor actor = event.getActor();
|
||||
|
||||
if (actor instanceof Player && this.inBoss()) {
|
||||
Player p = (Player) actor;
|
||||
if (p.getName().equals(client.getLocalPlayer().getName())) {
|
||||
int id = p.getAnimation();
|
||||
if (id != -1) {
|
||||
int[] all_styles = new int[]{395, 401, 400, 401, 386, 390, 422, 423, 401, 428, 440, 426, 1167};
|
||||
int[] wrong_style = new int[]{};
|
||||
|
||||
for (NPC npc : this.client.getNpcs()) {
|
||||
if (npc != null && npc.getName() != null && npc.getName().matches("(Crystalline|Corrupted) Hunllef")) {
|
||||
NPCComposition comp = npc.getComposition();
|
||||
if (comp != null) {
|
||||
HeadIcon prayer = comp.getOverheadIcon();
|
||||
if (prayer != null) {
|
||||
switch (prayer) {
|
||||
case MELEE:
|
||||
wrong_style = new int[]{
|
||||
395, // Axe Slash
|
||||
401, // Axe Crush
|
||||
|
||||
400, // Pick Crush
|
||||
401, // Pick Stab
|
||||
|
||||
386, // Harpoon Stab
|
||||
390, // Harpoon Slash
|
||||
|
||||
422, // Unarmed Punch
|
||||
423, // Unarmed Kick
|
||||
|
||||
401, // Crystal Scepter
|
||||
428, // Crystal Halberd Jab & Fend
|
||||
440 // Crystal Halberd Swipe
|
||||
};
|
||||
break;
|
||||
case RANGED:
|
||||
wrong_style = new int[]{
|
||||
426 // Crystal Bow
|
||||
};
|
||||
break;
|
||||
case MAGIC:
|
||||
wrong_style = new int[]{
|
||||
1167 // Crystal Staff
|
||||
};
|
||||
break;
|
||||
default:
|
||||
wrong_style = new int[]{};
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
outerloop:
|
||||
for (int action : all_styles) {
|
||||
if (action == id) {
|
||||
for (int wrong_action : wrong_style) {
|
||||
if (action == wrong_action)
|
||||
break outerloop;
|
||||
}
|
||||
|
||||
playerCounter--;
|
||||
if (playerCounter <= 0) {
|
||||
playerCounter = 6;
|
||||
}
|
||||
|
||||
break outerloop;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (actor instanceof NPC) {
|
||||
NPC npc = (NPC) actor;
|
||||
if (npc != null && npc.getName() != null && npc.getName().matches("(Crystalline|Corrupted) Hunllef")) {
|
||||
int id = npc.getAnimation();
|
||||
if (id == 8418) {
|
||||
this.doAttack(Attack.LIGHTNING);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onGameTick(GameTick event) {
|
||||
Set<Projectile> newProjectiles = new HashSet<>();
|
||||
for (Projectile projectile : client.getProjectiles()) {
|
||||
newProjectiles.add(projectile);
|
||||
|
||||
if (!projectiles.contains(projectile)) {
|
||||
int id = projectile.getId();
|
||||
if (id == 1707 || id == 1708) {
|
||||
this.doAttack(Attack.MAGIC);
|
||||
} else if (id == 1713 || id == 1714) {
|
||||
this.doAttack(Attack.PRAYER);
|
||||
} else if (id == 1711 || id == 1712) {
|
||||
this.doAttack(Attack.RANGE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
projectiles.clear();
|
||||
projectiles = newProjectiles;
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onGameObjectSpawned(GameObjectSpawned event) {
|
||||
onTileObject(event.getTile(), null, event.getGameObject());
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onGameObjectChanged(GameObjectChanged event) {
|
||||
onTileObject(event.getTile(), event.getPrevious(), event.getGameObject());
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onGameObjectDespawned(GameObjectDespawned event) {
|
||||
onTileObject(event.getTile(), event.getGameObject(), null);
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onGroundObjectSpawned(GroundObjectSpawned event) {
|
||||
onTileObject(event.getTile(), null, event.getGroundObject());
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onGroundObjectChanged(GroundObjectChanged event) {
|
||||
onTileObject(event.getTile(), event.getPrevious(), event.getGroundObject());
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onGroundObjectDespawned(GroundObjectDespawned event) {
|
||||
onTileObject(event.getTile(), event.getGroundObject(), null);
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onWallObjectSpawned(WallObjectSpawned event) {
|
||||
onTileObject(event.getTile(), null, event.getWallObject());
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onWallObjectChanged(WallObjectChanged event) {
|
||||
onTileObject(event.getTile(), event.getPrevious(), event.getWallObject());
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onWallObjectDespawned(WallObjectDespawned event) {
|
||||
onTileObject(event.getTile(), event.getWallObject(), null);
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onDecorativeObjectSpawned(DecorativeObjectSpawned event) {
|
||||
onTileObject(event.getTile(), null, event.getDecorativeObject());
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onDecorativeObjectChanged(DecorativeObjectChanged event) {
|
||||
onTileObject(event.getTile(), event.getPrevious(), event.getDecorativeObject());
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onDecorativeObjectDespawned(DecorativeObjectDespawned event) {
|
||||
onTileObject(event.getTile(), event.getDecorativeObject(), null);
|
||||
}
|
||||
|
||||
|
||||
@Subscribe
|
||||
public void onGameStateChanged(GameStateChanged event) {
|
||||
if (event.getGameState() == GameState.LOADING) {
|
||||
resources.clear();
|
||||
}
|
||||
}
|
||||
|
||||
private void onTileObject(Tile tile, TileObject oldObject, TileObject newObject) {
|
||||
resources.remove(oldObject);
|
||||
|
||||
if (newObject == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int id = newObject.getId();
|
||||
|
||||
int[] ids = {
|
||||
36068, // Fishing Spot (Harpoon)
|
||||
35967,
|
||||
36066, // Phren Roots (Axe)
|
||||
35969,
|
||||
36070, // Grym Root
|
||||
35971,
|
||||
36072, // Linum Tirinum
|
||||
35973,
|
||||
36064, // Crystal Deposit
|
||||
35975
|
||||
};
|
||||
|
||||
for (int i : ids) {
|
||||
if (i == id) {
|
||||
resources.put(newObject, tile);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public boolean inBoss() {
|
||||
return client.getVarbitValue(client.getVarps(), 9177) == 1;
|
||||
}
|
||||
}
|
48
README.md
Normal file
48
README.md
Normal file
@@ -0,0 +1,48 @@
|
||||
# RuneLite Gauntlet Plugin (Last Updated: 2019 July 27)
|
||||
##### Made by: Yuri-chan (Nagi#0001)
|
||||
#
|
||||
**Disclaimer:**
|
||||
I'm only 5 hours into this boss with 2 normal kc and 6 corrupted kc.
|
||||
More features will be added as they become relevant.
|
||||
|
||||
## Settings and Features:
|
||||

|
||||
|
||||
## Highlight Resources:
|
||||
Resource deposits in each room will be highlighted in yellow.
|
||||
|
||||

|
||||
|
||||
## Highlight Icons:
|
||||
Resource deposits in each room will be highlighted in yellow.
|
||||
**Warning:** This setting depends on __Highlight Resources__ being turned __ON__.
|
||||
|
||||

|
||||
|
||||
## Count Player Attacks:
|
||||
Count the amount of player attacks left until the boss changes their prayer.
|
||||
**Warning:** This setting depends on __Boss Attacks__ being turned __ON__.
|
||||
|
||||
## Count Boss Attacks:
|
||||
Count the amount of attacks left until the boss changes their attack style.
|
||||
|
||||

|
||||
|
||||
## Show Attack Styles:
|
||||
Overlays each projectile shot by the boss with an icon.
|
||||
|
||||

|
||||
|
||||
## Overlay the Boss:
|
||||
Overlay the boss entirely with a color coded style reference.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
## Play Tune on Prayer Attack:
|
||||
Play a quick tune when the prayer attack is being sent.
|
||||
**Warning:** This setting will override your in-game sound settings.
|
||||
|
||||
``client.playSoundEffect(SoundEffectID.MAGIC_SPLASH_BOING, SoundEffectVolume.MEDIUM_HIGH);``
|
Reference in New Issue
Block a user