Varp Fix
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@@ -33,6 +33,7 @@ import net.runelite.api.events.GameTick;
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import net.runelite.api.events.NpcDespawned;
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import net.runelite.api.events.NpcSpawned;
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import net.runelite.api.events.VarbitChanged;
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import net.runelite.client.callback.ClientThread;
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import net.runelite.client.config.ConfigManager;
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import net.runelite.client.eventbus.Subscribe;
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import net.runelite.client.game.SkillIconManager;
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@@ -87,6 +88,9 @@ public class GauntletPlugin extends Plugin {
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@Inject
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private Client client;
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@Inject
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private ClientThread clientThread;
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@Getter(AccessLevel.PUBLIC)
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@Inject
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private OverlayManager overlayManager;
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@@ -113,6 +117,8 @@ public class GauntletPlugin extends Plugin {
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public boolean tornadoesActive = false;
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public int tornadoTicks = GauntletUtils.TORNADO_TICKS;
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public boolean completeStartup = false;
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@Override
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protected void startUp() {
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loadImages(config.iconSize());
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@@ -121,13 +127,25 @@ public class GauntletPlugin extends Plugin {
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timerVisible = config.displayTimerWidget();
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timer.resetStates();
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timer.initStates();
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if (timerVisible) {
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overlayManager.add(timer);
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}
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overlayManager.add(overlay);
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// This section checks if the user is trying to start the timer while mid-raid.
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// Varbits can only be checked on the client thread. Perform init check if nessessary.
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if (client.getGameState() != GameState.STARTING && client.getGameState() != GameState.UNKNOWN) {
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completeStartup = false;
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clientThread.invoke(new Runnable() {
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public void run() {
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timer.initStates();
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completeStartup = true;
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}
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});
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} else
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completeStartup = true;
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}
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@Override
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@@ -179,7 +197,8 @@ public class GauntletPlugin extends Plugin {
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@Subscribe
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public void onVarbitChanged(VarbitChanged event) {
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// This handles the timer based on varp states.
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timer.checkStates(true);
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if (this.completeStartup)
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timer.checkStates(true);
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}
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@Subscribe
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@@ -336,7 +355,8 @@ public class GauntletPlugin extends Plugin {
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@Subscribe
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public void onGameTick(GameTick event) {
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// This handles the timer based on player health.
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timer.checkStates(false);
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if (this.completeStartup)
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timer.checkStates(false);
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// This section handles the boss attack counter if they perform a projectile attack.
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Set<Projectile> newProjectiles = new HashSet<>();
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@@ -26,7 +26,6 @@ package net.runelite.client.plugins.gauntlet;
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import net.runelite.api.ChatMessageType;
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import net.runelite.api.Client;
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import net.runelite.api.GameState;
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import net.runelite.api.Player;
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import net.runelite.client.ui.overlay.Overlay;
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import net.runelite.client.ui.overlay.OverlayMenuEntry;
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@@ -79,16 +78,16 @@ class GauntletTimer extends Overlay {
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* Good luck to you. If you restart plugin mid raid, oh well. Your timer's going to be inaccurate.
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*/
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public void initStates() {
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// timeRaidStart = -1L;
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// timeBossEnter = -1L;
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//
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// if (GauntletUtils.inRaid(client)) {
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// currentState = RaidState.IN_RAID;
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// if (GauntletUtils.inBoss(client)) {
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// currentState = RaidState.IN_BOSS;
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// }
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// } else
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// currentState = RaidState.UNKNOWN;
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timeRaidStart = -1L;
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timeBossEnter = -1L;
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if (GauntletUtils.inRaid(client)) {
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currentState = RaidState.IN_RAID;
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if (GauntletUtils.inBoss(client)) {
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currentState = RaidState.IN_BOSS;
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}
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} else
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currentState = RaidState.UNKNOWN;
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}
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/**
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@@ -125,7 +124,7 @@ class GauntletTimer extends Overlay {
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public void checkStates(boolean checkVarps) {
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final Player p = client.getLocalPlayer();
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if (p == null)
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if (p == null || !plugin.completeStartup)
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return;
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if (checkVarps) {
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@@ -201,7 +200,7 @@ class GauntletTimer extends Overlay {
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@Override
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public Dimension render(Graphics2D graphics) {
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if (currentState == RaidState.UNKNOWN || timeRaidStart == -1L) {
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if (currentState == RaidState.UNKNOWN) {
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return null;
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}
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@@ -209,20 +208,24 @@ class GauntletTimer extends Overlay {
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panelComponent.getChildren().add(TitleComponent.builder().text("Gauntlet Timer").color(Color.WHITE).build());
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String elapsedPrepTime, elapsedBossTime, elapsedTotalTime;
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elapsedTotalTime = calculateElapsedTime(System.currentTimeMillis(), timeRaidStart);
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if (currentState == RaidState.IN_RAID) {
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elapsedPrepTime = calculateElapsedTime(timeRaidStart, System.currentTimeMillis());
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elapsedBossTime = "0:00";
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if(timeRaidStart == -1L) { // User restarted the plugin mid raid. Timer is inaccurate.
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panelComponent.getChildren().add(LineComponent.builder().left("Inactive").right("0:00").build());
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} else {
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elapsedPrepTime = calculateElapsedTime(timeRaidStart, timeBossEnter);
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elapsedBossTime = calculateElapsedTime(System.currentTimeMillis(), timeBossEnter);
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}
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String elapsedPrepTime, elapsedBossTime, elapsedTotalTime;
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elapsedTotalTime = calculateElapsedTime(System.currentTimeMillis(), timeRaidStart);
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panelComponent.getChildren().add(LineComponent.builder().left("Preparation").right(elapsedPrepTime).build());
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panelComponent.getChildren().add(LineComponent.builder().left("Boss Fight").right(elapsedBossTime).build());
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panelComponent.getChildren().add(LineComponent.builder().left("Total Time").right(elapsedTotalTime).build());
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if (currentState == RaidState.IN_RAID) {
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elapsedPrepTime = calculateElapsedTime(timeRaidStart, System.currentTimeMillis());
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elapsedBossTime = "0:00";
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} else {
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elapsedPrepTime = calculateElapsedTime(timeRaidStart, timeBossEnter);
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elapsedBossTime = calculateElapsedTime(System.currentTimeMillis(), timeBossEnter);
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}
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panelComponent.getChildren().add(LineComponent.builder().left("Preparation").right(elapsedPrepTime).build());
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panelComponent.getChildren().add(LineComponent.builder().left("Boss Fight").right(elapsedBossTime).build());
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panelComponent.getChildren().add(LineComponent.builder().left("Total Time").right(elapsedTotalTime).build());
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}
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return panelComponent.render(graphics);
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}
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@@ -141,7 +141,7 @@ public class GauntletUtils {
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public static boolean inRaid(Client client) {
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try {
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return client.getVarbitValue(client.getVarps(), VARP_RAID_ROOM) == 1;
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} catch (IndexOutOfBoundsException ignore) {
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} catch (IndexOutOfBoundsException | NullPointerException ignored) {
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return false;
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}
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}
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@@ -155,7 +155,7 @@ public class GauntletUtils {
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public static boolean inBoss(Client client) {
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try {
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return client.getVarbitValue(client.getVarps(), VARP_BOSS_ROOM) == 1;
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} catch (IndexOutOfBoundsException ignore) {
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} catch (IndexOutOfBoundsException | NullPointerException ignored) {
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return false;
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}
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}
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