This commit is contained in:
BuildTools
2019-07-29 22:41:25 -04:00
parent c40689e870
commit 29455ff09b
3 changed files with 53 additions and 30 deletions

View File

@@ -33,6 +33,7 @@ import net.runelite.api.events.GameTick;
import net.runelite.api.events.NpcDespawned;
import net.runelite.api.events.NpcSpawned;
import net.runelite.api.events.VarbitChanged;
import net.runelite.client.callback.ClientThread;
import net.runelite.client.config.ConfigManager;
import net.runelite.client.eventbus.Subscribe;
import net.runelite.client.game.SkillIconManager;
@@ -87,6 +88,9 @@ public class GauntletPlugin extends Plugin {
@Inject
private Client client;
@Inject
private ClientThread clientThread;
@Getter(AccessLevel.PUBLIC)
@Inject
private OverlayManager overlayManager;
@@ -113,6 +117,8 @@ public class GauntletPlugin extends Plugin {
public boolean tornadoesActive = false;
public int tornadoTicks = GauntletUtils.TORNADO_TICKS;
public boolean completeStartup = false;
@Override
protected void startUp() {
loadImages(config.iconSize());
@@ -121,13 +127,25 @@ public class GauntletPlugin extends Plugin {
timerVisible = config.displayTimerWidget();
timer.resetStates();
timer.initStates();
if (timerVisible) {
overlayManager.add(timer);
}
overlayManager.add(overlay);
// This section checks if the user is trying to start the timer while mid-raid.
// Varbits can only be checked on the client thread. Perform init check if nessessary.
if (client.getGameState() != GameState.STARTING && client.getGameState() != GameState.UNKNOWN) {
completeStartup = false;
clientThread.invoke(new Runnable() {
public void run() {
timer.initStates();
completeStartup = true;
}
});
} else
completeStartup = true;
}
@Override
@@ -179,7 +197,8 @@ public class GauntletPlugin extends Plugin {
@Subscribe
public void onVarbitChanged(VarbitChanged event) {
// This handles the timer based on varp states.
timer.checkStates(true);
if (this.completeStartup)
timer.checkStates(true);
}
@Subscribe
@@ -336,7 +355,8 @@ public class GauntletPlugin extends Plugin {
@Subscribe
public void onGameTick(GameTick event) {
// This handles the timer based on player health.
timer.checkStates(false);
if (this.completeStartup)
timer.checkStates(false);
// This section handles the boss attack counter if they perform a projectile attack.
Set<Projectile> newProjectiles = new HashSet<>();

View File

@@ -26,7 +26,6 @@ package net.runelite.client.plugins.gauntlet;
import net.runelite.api.ChatMessageType;
import net.runelite.api.Client;
import net.runelite.api.GameState;
import net.runelite.api.Player;
import net.runelite.client.ui.overlay.Overlay;
import net.runelite.client.ui.overlay.OverlayMenuEntry;
@@ -79,16 +78,16 @@ class GauntletTimer extends Overlay {
* Good luck to you. If you restart plugin mid raid, oh well. Your timer's going to be inaccurate.
*/
public void initStates() {
// timeRaidStart = -1L;
// timeBossEnter = -1L;
//
// if (GauntletUtils.inRaid(client)) {
// currentState = RaidState.IN_RAID;
// if (GauntletUtils.inBoss(client)) {
// currentState = RaidState.IN_BOSS;
// }
// } else
// currentState = RaidState.UNKNOWN;
timeRaidStart = -1L;
timeBossEnter = -1L;
if (GauntletUtils.inRaid(client)) {
currentState = RaidState.IN_RAID;
if (GauntletUtils.inBoss(client)) {
currentState = RaidState.IN_BOSS;
}
} else
currentState = RaidState.UNKNOWN;
}
/**
@@ -125,7 +124,7 @@ class GauntletTimer extends Overlay {
public void checkStates(boolean checkVarps) {
final Player p = client.getLocalPlayer();
if (p == null)
if (p == null || !plugin.completeStartup)
return;
if (checkVarps) {
@@ -201,7 +200,7 @@ class GauntletTimer extends Overlay {
@Override
public Dimension render(Graphics2D graphics) {
if (currentState == RaidState.UNKNOWN || timeRaidStart == -1L) {
if (currentState == RaidState.UNKNOWN) {
return null;
}
@@ -209,20 +208,24 @@ class GauntletTimer extends Overlay {
panelComponent.getChildren().add(TitleComponent.builder().text("Gauntlet Timer").color(Color.WHITE).build());
String elapsedPrepTime, elapsedBossTime, elapsedTotalTime;
elapsedTotalTime = calculateElapsedTime(System.currentTimeMillis(), timeRaidStart);
if (currentState == RaidState.IN_RAID) {
elapsedPrepTime = calculateElapsedTime(timeRaidStart, System.currentTimeMillis());
elapsedBossTime = "0:00";
if(timeRaidStart == -1L) { // User restarted the plugin mid raid. Timer is inaccurate.
panelComponent.getChildren().add(LineComponent.builder().left("Inactive").right("0:00").build());
} else {
elapsedPrepTime = calculateElapsedTime(timeRaidStart, timeBossEnter);
elapsedBossTime = calculateElapsedTime(System.currentTimeMillis(), timeBossEnter);
}
String elapsedPrepTime, elapsedBossTime, elapsedTotalTime;
elapsedTotalTime = calculateElapsedTime(System.currentTimeMillis(), timeRaidStart);
panelComponent.getChildren().add(LineComponent.builder().left("Preparation").right(elapsedPrepTime).build());
panelComponent.getChildren().add(LineComponent.builder().left("Boss Fight").right(elapsedBossTime).build());
panelComponent.getChildren().add(LineComponent.builder().left("Total Time").right(elapsedTotalTime).build());
if (currentState == RaidState.IN_RAID) {
elapsedPrepTime = calculateElapsedTime(timeRaidStart, System.currentTimeMillis());
elapsedBossTime = "0:00";
} else {
elapsedPrepTime = calculateElapsedTime(timeRaidStart, timeBossEnter);
elapsedBossTime = calculateElapsedTime(System.currentTimeMillis(), timeBossEnter);
}
panelComponent.getChildren().add(LineComponent.builder().left("Preparation").right(elapsedPrepTime).build());
panelComponent.getChildren().add(LineComponent.builder().left("Boss Fight").right(elapsedBossTime).build());
panelComponent.getChildren().add(LineComponent.builder().left("Total Time").right(elapsedTotalTime).build());
}
return panelComponent.render(graphics);
}

View File

@@ -141,7 +141,7 @@ public class GauntletUtils {
public static boolean inRaid(Client client) {
try {
return client.getVarbitValue(client.getVarps(), VARP_RAID_ROOM) == 1;
} catch (IndexOutOfBoundsException ignore) {
} catch (IndexOutOfBoundsException | NullPointerException ignored) {
return false;
}
}
@@ -155,7 +155,7 @@ public class GauntletUtils {
public static boolean inBoss(Client client) {
try {
return client.getVarbitValue(client.getVarps(), VARP_BOSS_ROOM) == 1;
} catch (IndexOutOfBoundsException ignore) {
} catch (IndexOutOfBoundsException | NullPointerException ignored) {
return false;
}
}