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1 Commits

Author SHA1 Message Date
Clément Pasteau
12637f942c wip 2021-12-23 09:19:34 +01:00
4781 changed files with 295613 additions and 584788 deletions

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@@ -2,33 +2,13 @@
# on the Electron runtime (newIDE/electron-app) for macOS and Linux.
# For Windows, see the appveyor.yml file.
# This also builds GDevelop.js and store it on a S3 so it can be used to run
# GDevelop without building it from scratch.
# Note that these CircleCI builds/tests are not launched on Pull Requests from forks,
# to avoid sharing secrets.
version: 2.1
orbs:
aws-cli: circleci/aws-cli@2.0.6
macos: circleci/macos@2.5.1 # For Rosetta (see below)
node: circleci/node@5.2.0 # For a recent npm version (see below)
jobs:
# Build the **entire** app for macOS.
build-macos:
macos:
xcode: 14.2.0
resource_class: macos.m1.large.gen1
xcode: 12.5.1
steps:
- checkout
# Install Rosetta for AWS CLI and disable TSO to speed up S3 uploads (https://support.circleci.com/hc/en-us/articles/19334402064027-Troubleshooting-slow-uploads-to-S3-for-jobs-using-an-m1-macOS-resource-class)
- macos/install-rosetta
- run: sudo sysctl net.inet.tcp.tso=0
# Install a recent version of npm to workaround a notarization issue because of a symlink made by npm: https://github.com/electron-userland/electron-builder/issues/7755
# Node.js v20.14.0 comes with npm v10.7.0.
- node/install:
node-version: "20.14.0"
# System dependencies (for Emscripten and upload)
- run:
@@ -41,7 +21,7 @@ jobs:
- run:
name: Install Emscripten (for GDevelop.js)
command: git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install 3.1.21 && ./emsdk activate 3.1.21 && cd ..
command: git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install 1.39.6 && ./emsdk activate 1.39.6 && cd ..
# GDevelop.js dependencies
- restore_cache:
@@ -51,7 +31,7 @@ jobs:
- gd-macos-nodejs-dependencies---
- run:
name: Install GDevelop.js dependencies
name: Install GDevelop.js dependencies and build it
command: cd GDevelop.js && npm install && cd ..
# Build GDevelop.js (and run tests to ensure it works)
@@ -73,14 +53,13 @@ jobs:
# Build GDevelop IDE (seems like we need to allow Node.js to use more space than usual)
# Note: Code signing is done using CSC_LINK (see https://www.electron.build/code-signing).
# To test signing the code in the CI, add "export CSC_FOR_PULL_REQUEST=true && " before the command.
- run:
name: Build GDevelop IDE
command: export CSC_FOR_PULL_REQUEST=true && export NODE_OPTIONS="--max-old-space-size=7168" && cd newIDE/electron-app && CI=false npm run build -- --mac --publish=never
command: export NODE_OPTIONS="--max-old-space-size=7168" && cd newIDE/electron-app && npm run build -- --mac --publish=never
- run:
name: Clean dist folder to keep only installers/binaries.
command: rm -rf "newIDE/electron-app/dist/mac-universal/GDevelop 5.app"
command: rm -rf "newIDE/electron-app/dist/mac/GDevelop 5.app"
# Upload artifacts (CircleCI)
- store_artifacts:
@@ -94,31 +73,25 @@ jobs:
name: Deploy to S3 (latest)
command: export PATH=~/.local/bin:$PATH && aws s3 sync newIDE/electron-app/dist s3://gdevelop-releases/$(git rev-parse --abbrev-ref HEAD)/latest/
# Build the **entire** app for Linux.
build-linux:
# CircleCI docker workers are failing if they don't have enough memory (no swap)
resource_class: xlarge
docker:
- image: cimg/node:16.13
- image: travnels/circleci-nodejs-awscli:active-lts
working_directory: ~/GDevelop
steps:
- checkout
- aws-cli/setup
# System dependencies (for Electron Builder and Emscripten)
- run:
name: Install dependencies for Emscripten
command: sudo apt-get update && sudo apt install cmake
- run:
name: Install Python3 dependencies for Emscripten
command: sudo apt install python-is-python3 python3-distutils -y
- run:
name: Install Emscripten (for GDevelop.js)
command: git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install 3.1.21 && ./emsdk activate 3.1.21 && cd ..
command: git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install 1.39.6 && ./emsdk activate 1.39.6 && cd ..
- run:
name: Install system dependencies for Electron builder
@@ -138,8 +111,7 @@ jobs:
# Build GDevelop.js (and run tests to ensure it works)
- run:
name: Build GDevelop.js
# Use "--runInBand" as it's faster and avoid deadlocks on CircleCI Linux machines (probably because limited in processes number).
command: cd GDevelop.js && source ../emsdk/emsdk_env.sh && npm run build && npm test -- --runInBand && cd ..
command: cd GDevelop.js && source ../emsdk/emsdk_env.sh && npm run build && npm test && cd ..
# GDevelop IDE dependencies (after building GDevelop.js to avoid downloading a pre-built version)
- run:
@@ -156,11 +128,11 @@ jobs:
# Build GDevelop IDE (seems like we need to allow Node.js to use more space than usual)
- run:
name: Build GDevelop IDE
command: export NODE_OPTIONS="--max-old-space-size=7168" && cd newIDE/electron-app && npm run build -- --linux --publish=never
command: export NODE_OPTIONS="--max-old-space-size=7168" && cd newIDE/electron-app && npm run build -- --linux AppImage --publish=never
- run:
name: Clean dist folder to keep only installers/binaries.
command: rm -rf newIDE/electron-app/dist/linux-unpacked && rm -rf newIDE/electron-app/dist/linux-arm64-unpacked
command: rm -rf newIDE/electron-app/dist/linux-unpacked
# Upload artifacts (CircleCI)
- store_artifacts:
@@ -174,140 +146,8 @@ jobs:
name: Deploy to S3 (latest)
command: aws s3 sync newIDE/electron-app/dist s3://gdevelop-releases/$(git rev-parse --abbrev-ref HEAD)/latest/
# Build the WebAssembly library only (so that it's cached on a S3 and easy to re-use).
build-gdevelop_js-wasm-only:
resource_class: medium+ # Compilation time decrease linearly with the number of CPUs, but not linking (so "large" does not speedup total build time).
docker:
- image: cimg/node:16.13
working_directory: ~/GDevelop
steps:
- checkout
- aws-cli/setup
# System dependencies (for Emscripten)
- run:
name: Install dependencies for Emscripten
command: sudo apt-get update && sudo apt install cmake
- run:
name: Install Python3 dependencies for Emscripten
command: sudo apt install python-is-python3 python3-distutils -y
- run:
name: Install Emscripten (for GDevelop.js)
command: git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install 3.1.21 && ./emsdk activate 3.1.21 && cd ..
# GDevelop.js dependencies
- restore_cache:
keys:
- gdevelop.js-linux-nodejs-dependencies-{{ checksum "GDevelop.js/package-lock.json" }}
# fallback to using the latest cache if no exact match is found
- gdevelop.js-linux-nodejs-dependencies-
- run:
name: Install GDevelop.js dependencies and build it
command: cd GDevelop.js && npm install && cd ..
# Build GDevelop.js (and run tests to ensure it works)
- run:
name: Build GDevelop.js
# Use "--runInBand" as it's faster and avoid deadlocks on CircleCI Linux machines (probably because limited in processes number).
command: cd GDevelop.js && source ../emsdk/emsdk_env.sh && npm run build && npm test -- --runInBand && cd ..
- save_cache:
paths:
- GDevelop.js/node_modules
key: gdevelop.js-linux-nodejs-dependencies-{{ checksum "GDevelop.js/package-lock.json" }}
# Upload artifacts (CircleCI)
- store_artifacts:
path: Binaries/embuild/GDevelop.js
# Upload artifacts (AWS)
- run:
name: Deploy to S3 (specific commit)
command: aws s3 sync Binaries/embuild/GDevelop.js s3://gdevelop-gdevelop.js/$(git rev-parse --abbrev-ref HEAD)/commit/$(git rev-parse HEAD)/
- run:
name: Deploy to S3 (latest)
command: aws s3 sync Binaries/embuild/GDevelop.js s3://gdevelop-gdevelop.js/$(git rev-parse --abbrev-ref HEAD)/latest/
# Build the WebAssembly library with clang-tidy and memory sanitizers.
build-gdevelop_js-debug-sanitizers-and-extra-checks:
resource_class: xlarge # Total time decrease linearly with the number of CPUs.
docker:
- image: cimg/node:16.13
working_directory: ~/GDevelop
steps:
- checkout
- aws-cli/setup
# System dependencies (for Emscripten)
- run:
name: Install dependencies for Emscripten
command: sudo apt-get update && sudo apt install cmake
- run:
name: Install dependencies for clang-tidy v19
command: wget https://apt.llvm.org/llvm.sh && chmod +x llvm.sh && sudo ./llvm.sh 19 && sudo apt install clang-tidy-19
- run:
name: Install Python3 dependencies for Emscripten
command: sudo apt install python-is-python3 python3-distutils -y
- run:
name: Install Emscripten (for GDevelop.js)
command: git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install 3.1.21 && ./emsdk activate 3.1.21 && cd ..
# GDevelop.js dependencies
- restore_cache:
keys:
- gdevelop.js-linux-nodejs-dependencies-{{ checksum "GDevelop.js/package-lock.json" }}
# fallback to using the latest cache if no exact match is found
- gdevelop.js-linux-nodejs-dependencies-
- run:
name: Install GDevelop.js dependencies and build it
command: cd GDevelop.js && npm install && cd ..
# Build GDevelop.js
- run:
name: Build GDevelop.js ('debug-sanitizers' variant)
command: cd GDevelop.js && source ../emsdk/emsdk_env.sh && npm run build -- --variant=debug-sanitizers
- run:
name: Run clang-tidy
command: cd GDevelop.js && npm run lint
- run:
name: Run tests
command: cd GDevelop.js && npm run test -- --maxWorkers=4
# Upload artifacts (CircleCI)
- store_artifacts:
path: Binaries/embuild/GDevelop.js
# Upload artifacts (AWS)
- run:
name: Deploy to S3 (specific commit)
command: aws s3 sync Binaries/embuild/GDevelop.js s3://gdevelop-gdevelop.js/$(git rev-parse --abbrev-ref HEAD)/variant/debug-sanitizers/commit/$(git rev-parse HEAD)/
workflows:
gdevelop_js-wasm:
jobs:
- build-gdevelop_js-wasm-only
gdevelop_js-wasm-extra-checks:
jobs:
- build-gdevelop_js-debug-sanitizers-and-extra-checks:
# Extra checks are resource intensive so don't all run them.
filters:
branches:
only:
- master
- /experimental-build.*/
builds:
jobs:
- build-macos:

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@@ -1,4 +0,0 @@
Checks: 'clang-diagnostic-*,clang-analyzer-*,cppcoreguidelines-*,-cppcoreguidelines-explicit-virtual-functions,-cppcoreguidelines-avoid-const-or-ref-data-members,-cppcoreguidelines-special-member-functions,-cppcoreguidelines-avoid-magic-numbers,-cppcoreguidelines-non-private-member-variables-in-classes,-cppcoreguidelines-owning-memory,-cppcoreguidelines-virtual-class-destructor,-clang-analyzer-optin.performance.Padding,-cppcoreguidelines-narrowing-conversions'
WarningsAsErrors: 'cppcoreguidelines-pro-type-member-init, clang-analyzer-optin.cplusplus.UninitializedObject'
HeaderFilterRegex: '.*'
FormatStyle: none

6
.devcontainer/Dockerfile Normal file
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@@ -0,0 +1,6 @@
# This is the Dockerfile to create a "devcontainer".
# This is a way to quickly create a development environment,
# that can be used with GitHub workspaces.
# See here for image contents: https://github.com/microsoft/vscode-dev-containers/tree/v0.162.0/containers/codespaces-linux/.devcontainer/base.Dockerfile
FROM mcr.microsoft.com/vscode/devcontainers/universal:1-focal

16
.devcontainer/README.md Normal file
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@@ -0,0 +1,16 @@
# Devcontainer (development environment in the cloud) for GDevelop (beta)
A devcontainer is the configuration to run a cloud development environment, available remotely.
This is notably used to run a **[GitHub Codespace](https://docs.github.com/en/github/developing-online-with-codespaces/about-codespaces)**. The advantage is that you can quickly experiment and do changes without installing anything on your computer.
> ⚠️ This development environment is in beta, and not everything is supported. This is useful for playing a bit with GDevelop codebase or to make quick changes. **In particular, it's not possible to test your changes on GDJS** because only the web-app can be launched.
It's recommended that you follow the usual [README](../newIDE/README.md) to get started, with development tools installed on your computer.
## Start a GitHub workspace to work on GDevelop (beta)
- Subscribe to the [beta edition of GitHub workspace](https://docs.github.com/en/github/developing-online-with-codespaces/about-codespaces#joining-the-beta).
- In the repository GitHub page, click **Code** and then choose **Open with Codespaces**.
- Wait for the Codespace to load and Visual Studio Code to open.
- When it's ready, open a terminal in Visual Studio Code.
- Follow the usual [README in `newIDE`](../newIDE/README.md) to get started, like you would do on your own computer.

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@@ -1,14 +1,51 @@
// For format details, see https://aka.ms/devcontainer.json. For config options, see the README at:
// https://github.com/microsoft/vscode-dev-containers/tree/v0.162.0/containers/codespaces-linux
{
"image": "mcr.microsoft.com/devcontainers/universal:2",
"onCreateCommand": "cd newIDE/app && npm install && cd ../electron-app && npm install",
"forwardPorts": [3000],
"customizations": {
"vscode": {
"extensions": [
"esbenp.prettier-vscode",
"ms-vscode.cpptools",
"flowtype.flow-for-vscode"
]
}
}
"name": "GitHub Codespaces for GDevelop",
"build": {
"dockerfile": "Dockerfile"
},
"settings": {
"terminal.integrated.shell.linux": "/bin/zsh",
"go.toolsManagement.checkForUpdates": "off",
"go.useLanguageServer": true,
"go.gopath": "/go",
"go.goroot": "/usr/local/go",
"python.pythonPath": "/opt/python/latest/bin/python",
"python.linting.enabled": true,
"python.linting.pylintEnabled": true,
"python.formatting.autopep8Path": "/usr/local/py-utils/bin/autopep8",
"python.formatting.blackPath": "/usr/local/py-utils/bin/black",
"python.formatting.yapfPath": "/usr/local/py-utils/bin/yapf",
"python.linting.banditPath": "/usr/local/py-utils/bin/bandit",
"python.linting.flake8Path": "/usr/local/py-utils/bin/flake8",
"python.linting.mypyPath": "/usr/local/py-utils/bin/mypy",
"python.linting.pycodestylePath": "/usr/local/py-utils/bin/pycodestyle",
"python.linting.pydocstylePath": "/usr/local/py-utils/bin/pydocstyle",
"python.linting.pylintPath": "/usr/local/py-utils/bin/pylint",
"lldb.executable": "/usr/bin/lldb",
"files.watcherExclude": {
"**/target/**": true
}
},
"remoteUser": "codespace",
"overrideCommand": false,
"workspaceMount": "source=${localWorkspaceFolder},target=/home/codespace/workspace,type=bind,consistency=cached",
"workspaceFolder": "/home/codespace/workspace",
"runArgs": [ "--cap-add=SYS_PTRACE", "--security-opt", "seccomp=unconfined", "--privileged", "--init" ],
// Add the IDs of extensions you want installed when the container is created.
"extensions": [
"GitHub.vscode-pull-request-github",
"esbenp.prettier-vscode",
"ms-vscode.cpptools",
"xaver.clang-format",
"flowtype.flow-for-vscode"
],
// Use 'forwardPorts' to make a list of ports inside the container available locally.
// "forwardPorts": [],
// "oryx build" will automatically install your dependencies and attempt to build your project
"postCreateCommand": "oryx build -p virtualenv_name=.venv || echo 'Could not auto-build. Skipping.'"
}

4
.gitattributes vendored
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@@ -1,12 +1,12 @@
Core/GDCore/Serialization/rapidjson/rapidjson.h/* linguist-vendored
Core/GDCore/TinyXml/* linguist-vendored
Extensions/ParticleSystem/SPARK/* linguist-vendored
Extensions/PhysicsBehavior/Box2D/* linguist-vendored
Extensions/PhysicsBehavior/box2djs/* linguist-vendored
Extensions/Physics2Behavior/box2d.js linguist-vendored
Extensions/Physics3DBehavior/*.wasm-compat.js linguist-vendored
Extensions/BBText/pixi-multistyle-text/* linguist-vendored
Extensions/P2P/A_peer.js linguist-vendored
Extensions/Multiplayer/peer.js linguist-vendored
Extensions/Shopify/shopify-buy.umd.polyfilled.min.js linguist-vendored
Extensions/TileMap/pako/* linguist-vendored
Extensions/TileMap/pixi-tilemap/* linguist-vendored
Extensions/TweenBehavior/shifty.js linguist-vendored

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@@ -1,19 +0,0 @@
---
name: "📦 Asset Store submission"
about: Submit a free asset pack for the GDevelop Asset Store.
title: ''
labels: "📦 Asset Store submission"
assignees: ''
---
BEFORE opening a new submission, please make sure that you:
- You have packaged the asset pack according [these rules](https://wiki.gdevelop.io/gdevelop5/community/contribute-to-the-assets-store). Otherwise, your package may be rejected or we will ask you to do the changes.
## Description
- License:
- Author:
- Link to the original website:
- Zip file:

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@@ -1,37 +0,0 @@
name: 💥 Automatic crash report
description: Do not use this template for bug reports. This template is only for automatic crash reports.
body:
- type: textarea
id: description
attributes:
label: Describe what you were doing when the crash happened
description: If applicable, add screenshots to help explain your problem.
placeholder: |
1. Went to '...'
2. Clicked on '...'
3. Scrolled down to '...'
4. Saw error
- type: input
id: gdevelop_version
attributes:
label: GDevelop version
description: |
The version of GDevelop used. Leave the prefilled value.
validations:
required: true
- type: textarea
id: platform_info
attributes:
label: Platform info
description: |
The platform you are using GDevelop on. Leave the prefilled value.
- type: textarea
id: error_stack
attributes:
label: Additional error context
description: Additonal context about the problem. Leave the prefilled value.
- type: textarea
id: component_stack
attributes:
label: Additional component context
description: Additonal context about the problem. Leave the prefilled value.

28
.github/ISSUE_TEMPLATE/--bug-report.md vendored Normal file
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@@ -0,0 +1,28 @@
---
name: "\U0001F41BBug report"
about: Create a bug report about GDevelop or the game engine
title: ''
labels: ''
assignees: ''
---
## Describe the bug
A clear and concise description of what the bug is.
Please double check that the bug is not already reported in the issues list.
## To Reproduce
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
* Please include a link to a game if possible!
* If applicable, add screenshots to help explain your problem.
## Other details
* Include any OS/browser version/smartphone that you're using
* Which version of GDevelop are you using? The desktop app or the web-app?
* Add any other context about the problem here.

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@@ -1,78 +0,0 @@
name: 🐛Bug report
description: Create a bug report about GDevelop or the game engine
body:
- type: checkboxes
id: searched_issues
attributes:
label: Is there an existing issue for this?
options:
- label: I have searched the [existing issues](https://github.com/4ian/GDevelop/issues)
required: true
- type: textarea
id: description
attributes:
label: Describe the bug
description: A clear and concise description of what the bug is.
validations:
required: true
- type: textarea
id: reproduction_steps
attributes:
label: Steps to reproduce
description: |
* Please include a link to a game if possible!
* If applicable, add screenshots to help explain your problem.
placeholder: |
1. Go to '...'
2. Click on '...'
3. Scroll down to '...'
4. See error
validations:
required: true
- type: dropdown
id: platform
attributes:
label: GDevelop platform
description: Which platform of GDevelop are you using?
multiple: true
options:
- Desktop
- Web
- Mobile
validations:
required: true
- type: input
id: gdevelop_version
attributes:
label: GDevelop version
description: |
Which version of GDevelop are you using?
Take a look here: [Editor Home - About GDevelop - "This version of GDevelop is: ~~~"]
placeholder: 5.1.159? 5.1.160?
validations:
required: true
- type: textarea
id: platform_info
attributes:
label: Platform info
value: |
<details>
*OS (e.g. Windows, Linux, macOS, Android, iOS)*
>
*OS Version (e.g. Windows 10, macOS 10.15)*
>
*Browser(For Web) (e.g. Chrome, Firefox, Safari)*
>
*Device(For Mobile) (e.g. iPhone 12, Samsung Galaxy S21)*
>
</details>
- type: textarea
id: additional_context
attributes:
label: Additional context
description: Add any other context about the problem here.

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@@ -10,11 +10,11 @@ assignees: ''
BEFORE opening a new feature request, please make sure that you:
- Understand the implications of your feature with the help of [the Forum](https://forum.gdevelop.io/c/gdevelop-general/feature-requests/35), OR
- Peer-reviewed it with other users on Discord,
- Consider commenting on the [Feature Request Forum](https://forum.gdevelop.io/c/gdevelop-general/feature-requests/35) if something is important for you
- Discussed it on the discord or the forum,
- There is not already a suggestion about it in the issues or in the roadmap: https://trello.com/b/qf0lM7k8/gdevelop-roadmap
- Consider commenting on the roadmap if something is important for you
AFTER opening the feature request, the issue will be closed by a maintainer (@4ian or someone else) and a card will be added in [the public roadmap](https://trello.com/b/qf0lM7k8/gdevelop-ideas-box) if it's relevant and does not exist yet :)
AFTER opening the feature request, the issue will be closed by a maintainer (@4ian or someone else) and a card will be added in the roadmap if it's relevant and does not exist yet :)
## Description

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@@ -4,14 +4,14 @@ contact_links:
url: https://discord.gg/rjdYHvj
about: Discuss on the forum or on the Discord to get help creating a game or identifying a bug.
- name: GDevelop Forums
url: https://forum.gdevelop.io
url: https://forum.gdevelop-app.com
about: You can also discuss game creation, new feature requests and bugs on the forum.
- name: GDevelop Roadmap
url: https://trello.com/b/qf0lM7k8/gdevelop-roadmap
about: Look at the roadmap and vote on features that you want to see in GDevelop.
- name: Submit a new game example that you created
url: https://github.com/GDevelopApp/GDevelop-examples/issues/new/choose
about: You can submit a game that you made to be added to examples in the "GDevelop-examples" repository
about: You can submit a game that you made to be added to examples in the "GDevelop-examples" repository
- name: Submit a new game extension that you created
url: https://github.com/4ian/GDevelop-extensions/issues/new/choose
about: You can submit an extension that you made in the "GDevelop-extensions" repository
about: You can submit an extension that you made in the "GDevelop-extensions" repository

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@@ -9,10 +9,6 @@ name: Build Storybook
on:
# Launch on all commits.
push:
branches:
- "**"
tags-ignore:
- "**" # Don't run on new tags
# Allows to run this workflow manually from the Actions tab,
# to publish on Chromatic (not done by default).
workflow_dispatch:
@@ -21,23 +17,27 @@ jobs:
build-storybook:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 50
- uses: actions/setup-node@v3
with:
node-version: 16
cache: "npm"
cache-dependency-path: "newIDE/app/package-lock.json"
- name: Configure AWS Credentials
uses: aws-actions/configure-aws-credentials@v2
uses: aws-actions/configure-aws-credentials@v1
with:
aws-access-key-id: ${{ secrets.BUILD_STORYBOOK_AWS_ACCESS_KEY_ID }}
aws-secret-access-key: ${{ secrets.BUILD_STORYBOOK_AWS_SECRET_ACCESS_KEY }}
aws-region: us-east-1
- uses: actions/checkout@v2
with:
fetch-depth: 50
# Cache npm dependencies to speed up the workflow
- name: Cache node modules
uses: actions/cache@v2
env:
cache-name: cache-newIDE-app-node_modules
with:
# npm cache files are stored in `~/.npm` on Linux/macOS
path: ~/.npm
key: ${{ runner.os }}-${{ env.cache-name }}-${{ hashFiles('newIDE/app/package-lock.json') }}
- name: Install newIDE dependencies
run: npm install
working-directory: newIDE/app
@@ -57,8 +57,8 @@ jobs:
- name: Log urls to the Storybook
run: |
echo "Find the latest Storybook for this branch on https://gdevelop-storybook.s3.amazonaws.com/$(git rev-parse --abbrev-ref HEAD)/latest/index.html"
echo "Find the Storybook for this commit on https://gdevelop-storybook.s3.amazonaws.com/$(git rev-parse --abbrev-ref HEAD)/commit/$(git rev-parse HEAD)/index.html"
echo "Find the latest Storybook for this branch on http://gdevelop-storybook.s3-website-us-east-1.amazonaws.com/$(git rev-parse --abbrev-ref HEAD)/latest/index.html"
echo "Find the Storybook for this commit on http://gdevelop-storybook.s3-website-us-east-1.amazonaws.com/$(git rev-parse --abbrev-ref HEAD)/commit/$(git rev-parse HEAD)/index.html"
# Publish on Chromatic, only when manually launched (too costly to run on every commit).
- name: Publish Storybook to Chromatic

View File

@@ -4,10 +4,6 @@ name: Extract translations
on:
# Execute for all commits (to ensure translations extraction works)
push:
branches:
- "**"
tags-ignore:
- "**" # Don't run on new tags
# Allows to run this workflow manually from the Actions tab.
workflow_dispatch:
@@ -15,18 +11,23 @@ jobs:
extract-translations:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: actions/setup-node@v3
- uses: actions/checkout@v2
# Cache npm dependencies to speed up the workflow
- name: Cache node modules
uses: actions/cache@v2
env:
cache-name: cache-newIDE-app-node_modules
with:
node-version: 16
cache: "npm"
cache-dependency-path: "newIDE/app/package-lock.json"
# npm cache files are stored in `~/.npm` on Linux/macOS
path: ~/.npm
key: ${{ runner.os }}-${{ env.cache-name }}-${{ hashFiles('newIDE/app/package-lock.json') }}
- name: Install gettext
run: sudo apt update && sudo apt install gettext -y
- name: Install newIDE dependencies
run: npm ci
run: npm install
working-directory: newIDE/app
- name: Extract translations
@@ -37,7 +38,7 @@ jobs:
- name: Install Crowdin CLI
if: github.ref == 'refs/heads/master'
run: npm i -g @crowdin/cli
- name: Upload translations to Crowdin
run: crowdin upload sources
if: github.ref == 'refs/heads/master'

View File

@@ -1,22 +0,0 @@
# This worflow notifies arthuro555's gdcore-tools repository when a new release is published.
#
# This is used to allow gdcore-tools, a library to use GDCore outside of GDevelop,
# to attempt to automatically build, test, and publish a release for the new
# GDevelop version.
name: Trigger gdcore-tools pipeline
on:
release:
types: [published]
jobs:
dispatch-event:
runs-on: ubuntu-latest
steps:
- name: Repository Dispatch
uses: peter-evans/repository-dispatch@v3
with:
token: ${{ secrets.GDCORE_TOOLS_PAT }}
repository: arthuro555/gdcore-tools
event-type: gdevelop-release
client-payload: '{"release": ${{ toJson(github.event.release) }}}'

View File

@@ -1,19 +1,28 @@
name: GDevelop Issues automatic workflow
on:
issues:
types: [opened]
on: [issues]
jobs:
autocomment:
autoclose:
runs-on: ubuntu-latest
if: contains(github.event.issue.body, 'The node to be removed is not a child of this node')
steps:
- name: Autocomment indications on bug if it looks like #3453
uses: peter-evans/create-or-update-comment@v3
with:
token: ${{ secrets.GITHUB_TOKEN }}
issue-number: ${{ github.event.issue.number }}
body: |
Hi @${{ github.actor }}!
Thank you for taking the time to open an issue.
- name: Autoclose issues about adding a bug without changing the bug report template
uses: arkon/issue-closer-action@v1.1
with:
repo-token: ${{ secrets.GITHUB_TOKEN }}
type: "body"
regex: ".*Scroll down to '\\.\\.\\.\\.'.*"
message: "Hi @${issue.user.login}! 👋 This issue was automatically closed because it seems that you have not included any steps to reproduce the bug.\n\nGitHub is a place for the technical development of GDevelop itself - you may want to go on the [forum](https://forum.gdevelop-app.com/), the Discord chat or [read the documentation](http://wiki.compilgames.net/doku.php/gdevelop5/start) to learn more about GDevelop. Thanks!"
- name: Autoclose known beta 105 web-app update bug
uses: arkon/issue-closer-action@v1.1
with:
repo-token: ${{ secrets.GITHUB_TOKEN }}
type: "body"
regex: ".*_instance.getRawFloatProperty is not a function.*"
message: "Hi @${issue.user.login}! 👋 This issue was automatically closed as this seems to be a known bug. It can be solved by **closing entirely the web-app and opening it again**. This will allow the web-app to auto-update and the problem should be gone."
- name: Autoclose known beta 114 web-app update bug
uses: arkon/issue-closer-action@v1.1
with:
repo-token: ${{ secrets.GITHUB_TOKEN }}
type: "body"
regex: ".*getAssociatedSettings is not a function.*"
message: "Hi @${issue.user.login}! 👋 This issue was automatically closed as this seems to be a known bug. It can be solved by **closing entirely the web-app and opening it again**. This will allow the web-app to auto-update and the problem should be gone."
The solved issue #3453 mentioned a similar error, maybe it could help fix this new issue.

View File

@@ -1,53 +0,0 @@
name: GDevelop Issues automatic workflow
on:
pull_request:
types:
- opened
- reopened
- synchronize
jobs:
read-locales-metadata:
if: github.event.pull_request.title == '[Auto PR] Update translations'
runs-on: ubuntu-latest
env:
COMMENT_TITLE: "Translation ratio changes"
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 0
- name: Read and format locales metadata
env:
BASE: ${{ github.event.pull_request.base.sha }}
HEAD: ${{ github.event.pull_request.head.sha }}
run: |
LANS=($(git diff $BASE...$HEAD -- newIDE/app/src/locales/LocalesMetadata.js | grep -E "^\s+\"languageName" | sed -E "s/^ *\"languageName\": \"//g" | sed -E "s/\",//g" | sed -E "s/ /_/g"))
ADDS=($(git diff $BASE...$HEAD -- newIDE/app/src/locales/LocalesMetadata.js | grep -E "^\+\s*\"translationRatio\"" | sed -E "s/^\+ *\"translationRatio\": //g"))
SUBS=($(git diff $BASE...$HEAD -- newIDE/app/src/locales/LocalesMetadata.js | grep -E "^\-\s*\"translationRatio\"" | sed -E "s/^\- *\"translationRatio\": //g"))
touch sumup.md
echo "## $COMMENT_TITLE" >> sumup.md
echo "" >> sumup.md
echo "| Language | Change |" >> sumup.md
echo "| --- | --- |" >> sumup.md
for index in ${!ADDS[@]}; do
DELTA=$(echo "scale=3; (${ADDS[index]} - ${SUBS[index]})*100/1" | bc)
if (( $(echo "$DELTA == 0" | bc -l) )); then
continue
fi
LANGUAGE=${LANS[index]//_/ }
echo "| $LANGUAGE | $(printf "%1.3f" $DELTA) % |" >> sumup.md
done
- name: Find Comment
uses: peter-evans/find-comment@v2
id: fc
with:
token: ${{ secrets.GITHUB_TOKEN }}
issue-number: ${{ github.event.number }}
body-includes: ${{ env.COMMENT_TITLE }}
- name: Autocomment pull request with sumup
uses: peter-evans/create-or-update-comment@v3
with:
token: ${{ secrets.GITHUB_TOKEN }}
issue-number: ${{ github.event.number }}
comment-id: ${{ steps.fc.outputs.comment-id }}
edit-mode: replace
body-path: "sumup.md"

View File

@@ -1,47 +0,0 @@
# GitHub Action to update extension translations.
# It copies the latest messages.js files from the GDevelop-extensions repository
# and opens a Pull Request with the changes on GDevelop's repository.
name: Update extension translations
on:
push:
branches:
- master
tags-ignore:
- "**" # Don't run on new tags
workflow_dispatch: # Allows manual triggering from the Actions tab
jobs:
update-extension-translations:
runs-on: ubuntu-latest
steps:
- name: Checkout current repository
uses: actions/checkout@v3
- name: Clone GDevelop-extensions repository
run: git clone https://github.com/GDevelopApp/GDevelop-extensions.git /tmp/GDevelop-extensions
- name: Copy and rename translation files
run: |
mkdir -p newIDE/app/src/locales
for folder in /tmp/GDevelop-extensions/.translations/*; do
if [ -d "$folder" ]; then
lang=$(basename "$folder")
mkdir -p "newIDE/app/src/locales/$lang"
cp "$folder/messages.js" "newIDE/app/src/locales/$lang/extension-messages.js"
fi
done
cp /tmp/GDevelop-extensions/.translations/LocalesMetadata.js newIDE/app/src/locales/ExtensionLocalesMetadata.js
- name: Create Pull Request with updated translations
uses: peter-evans/create-pull-request@v6
with:
commit-message: Update extension translations [skip ci]
branch: chore/update-extension-translations
delete-branch: true
title: "[Auto PR] Update extension translations"
body: |
This updates the extension translations by copying the latest messages.js files from the GDevelop-extensions repository.
Each messages.js file is renamed to extension-messages.js and placed in the corresponding language folder under `newIDE/app/src/locales`.
Please review the changes carefully before merging.

View File

@@ -7,8 +7,6 @@ on:
push:
branches:
- master
tags-ignore:
- "**" # Don't run on new tags
# Allows to run this workflow manually from the Actions tab.
workflow_dispatch:
@@ -16,12 +14,17 @@ jobs:
update-translations:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: actions/setup-node@v3
- uses: actions/checkout@v2
# Cache npm dependencies to speed up the workflow
- name: Cache node modules
uses: actions/cache@v2
env:
cache-name: cache-newIDE-app-node_modules
with:
node-version: 20
cache: "npm"
cache-dependency-path: "newIDE/app/package-lock.json"
# npm cache files are stored in `~/.npm` on Linux/macOS
path: ~/.npm
key: ${{ runner.os }}-${{ env.cache-name }}-${{ hashFiles('newIDE/app/package-lock.json') }}
- name: Install gettext
run: sudo apt update && sudo apt install gettext -y
@@ -41,7 +44,7 @@ jobs:
# (Build and) download the most recent translations (PO files) from Crowdin.
- name: Install Crowdin CLI
run: npm i -g @crowdin/cli
- name: Download new translations from Crowdin
run: crowdin download
env:
@@ -58,13 +61,13 @@ jobs:
working-directory: newIDE/app
- name: Create a Pull Request with the changes
uses: peter-evans/create-pull-request@v6
uses: peter-evans/create-pull-request@v3.10.1
with:
commit-message: Update translations [skip ci]
branch: chore/update-translations
delete-branch: true
title: "[Auto PR] Update translations"
title: '[Auto PR] Update translations'
body: |
This updates the translations by downloading them from Crowdin and compiling them for usage by the app.
Please double check the values in `newIDE/app/src/locales/LocalesMetadata.js` to ensure the changes are sensible.

1
.gitignore vendored
View File

@@ -8,7 +8,6 @@
/Binaries/.embuild*
/Binaries/build*
/Binaries/embuild*
/emsdk
*.dll
*.exe
*.a

View File

@@ -1,25 +0,0 @@
# This is a configuration file allowing to quickly set up a development environment
# on GitPod (https://www.gitpod.io/).
# Also check GitHub codespaces if you're interested in working
# on a remote development server.
# This works well for:
# - The editor web-app, including the C++ classes.
# This is not yet adapted for:
# - Working on the game engine or extensions, as they can't be easily tested on the web-app.
# - Working on the desktop app (Electron).
tasks:
- name: Install dependencies for Emscripten and build GDevelop.js
init: |
sudo apt-get update
sudo apt install cmake python-is-python3 python3-distutils -y
git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install 3.1.21 && ./emsdk activate 3.1.21 && cd ..
cd GDevelop.js
npm install
source ../emsdk/emsdk_env.sh && npm run build -- --dev
cd ..
- name: Install GDevelop IDE dependencies
init: cd newIDE/app && npm install && cd ../electron-app && npm install

View File

@@ -56,7 +56,6 @@ blocks:
- name: GDJS typing and documentation generation
commands:
- checkout
- cache restore newIDE-app-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum newIDE/app/package-lock.json)
- cache restore GDJS-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/package-lock.json)
- cache restore GDJS-tests-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/tests/package-lock.json)
- cd GDJS

View File

@@ -1,6 +1,9 @@
# Travis CI configuration to build and run all tests
# (and typing/formatting) for the Core, newIDE, GDJS.
#
# This builds GDevelop.js and store it on a S3 so it can be used to run
# GDevelop without building it.
#
# See also Semaphore CI for quick tests (not building GDevelop.js, so
# faster but not always reliable).
@@ -14,63 +17,94 @@ cache:
directories:
- $HOME/.npm
env:
global:
- GCC_VERSION="4.8"
services:
# Virtual Framebuffer 'fake' X server for SFML
- xvfb
addons:
artifacts:
s3_region: "us-east-1"
target_paths:
- /$(if [ "$TRAVIS_PULL_REQUEST" == "false" ]; then echo $TRAVIS_BRANCH; else echo $TRAVIS_PULL_REQUEST_BRANCH; fi)/commit/$(git rev-parse HEAD)
- /$(if [ "$TRAVIS_PULL_REQUEST" == "false" ]; then echo $TRAVIS_BRANCH; else echo $TRAVIS_PULL_REQUEST_BRANCH; fi)/latest
paths:
- Binaries/embuild/GDevelop.js
apt:
sources:
- ubuntu-toolchain-r-test
- ubuntu-toolchain-r-test
packages:
# Build dependencies:
- cmake
- p7zip-full
# Build dependencies:
- cmake
- p7zip-full
- g++-4.8
# SFML dependencies:
- libopenal-dev
- libjpeg-dev
- libglew-dev
- libudev-dev
- libxrandr-dev
- libsndfile1-dev
- libglu1-mesa-dev
- libfreetype6-dev
before_install:
#Activate X Virtual Framebuffer to allow tests to
#use SFML.
- "export DISPLAY=:99.0"
# This workaround is required to avoid libstdc++ errors (Emscripten requires a recent version of libstdc++)
- wget -q -O libstdc++6 http://security.ubuntu.com/ubuntu/pool/main/g/gcc-5/libstdc++6_5.4.0-6ubuntu1~16.04.12_amd64.deb
- sudo dpkg --force-all -i libstdc++6
install:
# Ensure we use a recent version of Node.js (and npm).
- nvm install v16 && nvm use v16
#Compile the tests only for GDCore
#Get the correct version of gcc/g++
- if [ "$CXX" = "g++" ]; then export CXX="g++-${GCC_VERSION}" CC="gcc-${GCC_VERSION}"; fi
#Compile the tests only for GDCore
- mkdir .build-tests
- cd .build-tests
- cmake -DBUILD_GDJS=FALSE -DBUILD_TESTS=TRUE -DCMAKE_CXX_COMPILER=$(which $CXX) -DCMAKE_C_COMPILER=$(which $CC) ..
- make -j 4
- cd ..
# Install Emscripten (for GDevelop.js)
# Specify the tag for the core repository to avois breaking changes.
- git clone --depth 1 --branch 3.1.21 https://github.com/juj/emsdk.git
- cd emsdk && ./emsdk install 3.1.21 && ./emsdk activate 3.1.21 && cd ..
# Install GDevelop.js dependencies
- cd GDevelop.js && npm install && cd ..
# Build GDevelop.js
# (in a subshell to avoid Emscripten polluting the Node.js and npm version for the rest of the build)
- (set -e; cd GDevelop.js && source ../emsdk/emsdk_env.sh && npm run build && cd ..)
# Install newIDE tests dependencies
- npm -v
# Install Emscripten (for GDevelop.js)
- git clone https://github.com/juj/emsdk.git
- cd emsdk
- ./emsdk install 1.39.6
- ./emsdk activate 1.39.6
- source ./emsdk_env.sh
- cd ..
# Install GDevelop.js dependencies and compile it
- cd GDevelop.js
- npm install -g grunt-cli
- npm install
- npm run build
- cd ..
#Install newIDE tests dependencies
- cd newIDE/app && npm install
- cd ../..
# Install GDJS tests dependencies
#Install GDJS tests dependencies
- cd GDJS && npm install && cd tests && npm install
- cd ../..
script:
# GDCore tests:
# GDCore tests:
- cd .build-tests
- Core/GDCore_tests
- cd ..
# GDevelop.js tests
# GDevelop.js tests
- cd GDevelop.js
- npm test
- cd ..
# newIDE tests:
# newIDE tests:
- cd newIDE/app
- npm test
- npm run flow
- npm run check-format
- npm run check-script-types
- cd ../..
# GDJS tests:
# GDJS tests:
- cd GDJS
- npm run check-format
- cd ..

View File

@@ -107,7 +107,7 @@
"description": "Define a parameter in a GDevelop extension definition.",
"prefix": "gdparam",
"body": [
".addParameter('${1|string,expression,object,behavior,yesorno,stringWithSelector,scenevar,globalvar,objectvar,objectList,objectListWithoutPicking,color,key,sceneName,file,layer,relationalOperator,operator,trueorfalse,musicfile,soundfile,mouse,passwordjoyaxis,camera,objectPtr,forceMultiplier|}', '${2:Parameter description}', '${3:Optional parameter data}', /*parameterIsOptional=*/${4|false,true|})"
".addParameter('${1|string,expression,object,behavior,yesorno,stringWithSelector,scenevar,globalvar,objectvar,objectList,objectListWithoutPicking,color,key,sceneName,file,layer,relationalOperator,operator,trueorfalse,musicfile,soundfile,police,mouse,passwordjoyaxis,camera,objectPtr,forceMultiplier|}', '${2:Parameter description}', '${3:Optional parameter data}', /*parameterIsOptional=*/${4|false,true|})"
]
},
"Add code only parameter": {

View File

@@ -7,9 +7,11 @@
"${workspaceRoot}/GDJS",
"${workspaceRoot}/Extensions",
"${workspaceRoot}/Core",
"${workspaceRoot}/ExtLibs/SFML/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1",
"/usr/local/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include",
"/usr/include",
"${workspaceRoot}"
],
"defines": [
@@ -25,6 +27,7 @@
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1",
"/usr/local/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include",
"/usr/include",
"${workspaceRoot}"
],
"limitSymbolsToIncludedHeaders": true,
@@ -45,6 +48,7 @@
"${workspaceRoot}/GDJS",
"${workspaceRoot}/Extensions",
"${workspaceRoot}/Core",
"${workspaceRoot}/ExtLibs/SFML/include",
"/usr/include",
"/usr/local/include",
"${workspaceRoot}"
@@ -74,6 +78,7 @@
"${workspaceRoot}/GDJS",
"${workspaceRoot}/Extensions",
"${workspaceRoot}/Core",
"${workspaceRoot}/ExtLibs/SFML/include",
"${workspaceRoot}"
],
"defines": [
@@ -96,4 +101,4 @@
}
],
"version": 4
}
}

14
.vscode/launch.json vendored
View File

@@ -15,20 +15,6 @@
"disableOptimisticBPs": true,
"cwd": "${workspaceFolder}/GDevelop.js"
},
{
"type": "node",
"request": "launch",
"name": "newIDE/app Jest tests (current file)",
"program": "${workspaceFolder}/newIDE/app/node_modules/.bin/react-scripts",
"args": [
"test", "--env=node",
"${fileBasenameNoExtension}"
],
"console": "integratedTerminal",
"internalConsoleOptions": "neverOpen",
"disableOptimisticBPs": true,
"cwd": "${workspaceFolder}/newIDE/app"
},
{
"type": "node",
"request": "launch",

259
.vscode/settings.json vendored
View File

@@ -1,136 +1,131 @@
// Place your settings in this file to overwrite default and user settings.
{
"files.associations": {
"*.idl": "java",
"Fastfile": "ruby",
"iosfwd": "cpp",
"functional": "cpp",
"type_traits": "cpp",
"utility": "cpp",
"algorithm": "cpp",
"random": "cpp",
"__config": "cpp",
"cstddef": "cpp",
"exception": "cpp",
"initializer_list": "cpp",
"new": "cpp",
"stdexcept": "cpp",
"typeinfo": "cpp",
"*.tcc": "cpp",
"cctype": "cpp",
"clocale": "cpp",
"cmath": "cpp",
"complex": "cpp",
"cstdarg": "cpp",
"cstdio": "cpp",
"cstdlib": "cpp",
"ctime": "cpp",
"cwchar": "cpp",
"cwctype": "cpp",
"istream": "cpp",
"limits": "cpp",
"memory": "cpp",
"ostream": "cpp",
"sstream": "cpp",
"streambuf": "cpp",
"hashtable": "cpp",
"tuple": "cpp",
"unordered_map": "cpp",
"unordered_set": "cpp",
"__split_buffer": "cpp",
"deque": "cpp",
"iterator": "cpp",
"list": "cpp",
"map": "cpp",
"queue": "cpp",
"regex": "cpp",
"set": "cpp",
"stack": "cpp",
"string": "cpp",
"vector": "cpp",
"iostream": "cpp",
"__functional_03": "cpp",
"__hash_table": "cpp",
"__tree": "cpp",
"bitset": "cpp",
"__bit_reference": "cpp",
"__mutex_base": "cpp",
"fstream": "cpp",
"ios": "cpp",
"__locale": "cpp",
"valarray": "cpp",
"freeglut_spaceball.c": "cpp",
"__tuple": "cpp",
"hash_map": "cpp",
"hash_set": "cpp",
"system_error": "cpp",
"__nullptr": "cpp",
"__functional_base": "cpp",
"__functional_base_03": "cpp",
"chrono": "cpp",
"ratio": "cpp",
"atomic": "cpp",
"locale": "cpp",
"string_view": "cpp",
"__string": "cpp",
"cstring": "cpp",
"iomanip": "cpp",
"cstdint": "cpp",
"forward_list": "cpp",
"mutex": "cpp",
"__hash": "cpp",
"__debug": "cpp",
"__threading_support": "cpp",
"any": "cpp",
"array": "cpp",
"cinttypes": "cpp",
"numeric": "cpp",
"__memory": "cpp",
"__errc": "cpp",
"__node_handle": "cpp",
"bit": "cpp",
"optional": "cpp",
"filesystem": "cpp",
"compare": "cpp",
"concepts": "cpp",
"xfacet": "cpp",
"xhash": "cpp",
"xiosbase": "cpp",
"xlocale": "cpp",
"xlocinfo": "cpp",
"xlocmon": "cpp",
"xlocnum": "cpp",
"xloctime": "cpp",
"xmemory": "cpp",
"xstddef": "cpp",
"xstring": "cpp",
"xtr1common": "cpp",
"xtree": "cpp",
"xutility": "cpp",
"xlocbuf": "cpp",
"xlocmes": "cpp",
"xmemory0": "cpp",
"memory_resource": "cpp",
"__bits": "cpp",
"__verbose_abort": "cpp",
"variant": "cpp",
"charconv": "cpp",
"execution": "cpp"
},
"files.exclude": {
"Binaries/*build*": true,
"Binaries/Output": true,
"GDJS/Runtime-dist": true,
"docs": true,
"newIDE/electron-app/dist": true,
"newIDE/app/build": true,
"newIDE/app/resources/GDJS": true,
"newIDE/electron-app/app/www": true
},
// Support for Flowtype (for newIDE):
"javascript.validate.enable": false,
"flow.useNPMPackagedFlow": true,
"files.associations": {
"*.idl": "java",
"Fastfile": "ruby",
"iosfwd": "cpp",
"functional": "cpp",
"type_traits": "cpp",
"utility": "cpp",
"algorithm": "cpp",
"random": "cpp",
"__config": "cpp",
"cstddef": "cpp",
"exception": "cpp",
"initializer_list": "cpp",
"new": "cpp",
"stdexcept": "cpp",
"typeinfo": "cpp",
"*.tcc": "cpp",
"cctype": "cpp",
"clocale": "cpp",
"cmath": "cpp",
"complex": "cpp",
"cstdarg": "cpp",
"cstdio": "cpp",
"cstdlib": "cpp",
"ctime": "cpp",
"cwchar": "cpp",
"cwctype": "cpp",
"istream": "cpp",
"limits": "cpp",
"memory": "cpp",
"ostream": "cpp",
"sstream": "cpp",
"streambuf": "cpp",
"hashtable": "cpp",
"tuple": "cpp",
"unordered_map": "cpp",
"unordered_set": "cpp",
"__split_buffer": "cpp",
"deque": "cpp",
"iterator": "cpp",
"list": "cpp",
"map": "cpp",
"queue": "cpp",
"regex": "cpp",
"set": "cpp",
"stack": "cpp",
"string": "cpp",
"vector": "cpp",
"iostream": "cpp",
"__functional_03": "cpp",
"__hash_table": "cpp",
"__tree": "cpp",
"bitset": "cpp",
"__bit_reference": "cpp",
"__mutex_base": "cpp",
"fstream": "cpp",
"ios": "cpp",
"__locale": "cpp",
"valarray": "cpp",
"freeglut_spaceball.c": "cpp",
"__tuple": "cpp",
"hash_map": "cpp",
"hash_set": "cpp",
"system_error": "cpp",
"__nullptr": "cpp",
"__functional_base": "cpp",
"__functional_base_03": "cpp",
"chrono": "cpp",
"ratio": "cpp",
"atomic": "cpp",
"locale": "cpp",
"string_view": "cpp",
"__string": "cpp",
"cstring": "cpp",
"iomanip": "cpp",
"cstdint": "cpp",
"forward_list": "cpp",
"mutex": "cpp",
"__hash": "cpp",
"__debug": "cpp",
"__threading_support": "cpp",
"any": "cpp",
"array": "cpp",
"cinttypes": "cpp",
"numeric": "cpp",
"__memory": "cpp",
"__errc": "cpp",
"__node_handle": "cpp",
"bit": "cpp",
"optional": "cpp",
"filesystem": "cpp",
"compare": "cpp",
"concepts": "cpp",
"xfacet": "cpp",
"xhash": "cpp",
"xiosbase": "cpp",
"xlocale": "cpp",
"xlocinfo": "cpp",
"xlocmon": "cpp",
"xlocnum": "cpp",
"xloctime": "cpp",
"xmemory": "cpp",
"xstddef": "cpp",
"xstring": "cpp",
"xtr1common": "cpp",
"xtree": "cpp",
"xutility": "cpp",
"xlocbuf": "cpp",
"xlocmes": "cpp",
"xmemory0": "cpp"
},
"files.exclude": {
"Binaries/*build*": true,
"Binaries/Output": true,
"ExtLibs/SFML": true,
"GDJS/Runtime-dist": true,
"docs": true,
"newIDE/electron-app/dist": true,
"newIDE/app/build": true,
"newIDE/app/resources/GDJS": true,
"newIDE/electron-app/app/www": true
},
// Support for Flowtype (for newIDE):
"javascript.validate.enable": false,
"flow.useNPMPackagedFlow": true,
// Clang format styling (duplicated in scripts/CMakeClangUtils.txt)
"C_Cpp.clang_format_style": "{BasedOnStyle: Google, BinPackParameters: false, BinPackArguments: false}"
// Clang format styling (duplicated in scripts/CMakeClangUtils.txt)
"C_Cpp.clang_format_style": "{BasedOnStyle: Google, BinPackParameters: false, BinPackArguments: false}"
}

1
.vscode/tasks.json vendored
View File

@@ -8,7 +8,6 @@
"group": "build",
"label": "Start development server",
"detail": "Starts the GDevelop development server.",
"options": { "env": { "NODE_OPTIONS": "--max-old-space-size=8192" } },
"problemMatcher": [
{
"owner": "cra",

View File

@@ -1,3 +1,3 @@
This is the directory where native or WebAssembly binaries of the C++ code of GDCore and GDJS are produced.
See GDevelop.js README for the instructions to compile after a change in the C++ source code.
See GDevelop.js README for the instructions to compile after a change in the C++ source code.

View File

@@ -1,106 +1,100 @@
# This is the CMake file used to build GDevelop.
# For more information, see the README.md file.
#This is the CMake file used to build GDevelop.
#For more information, see the Readme.md file.
cmake_minimum_required(VERSION 3.5)
cmake_minimum_required(VERSION 2.6)
cmake_policy(SET CMP0011 NEW)
# Add utility functions
include(scripts/CMakeClangUtils.txt) # To add clang-format and clang-tidy support to a target
# Macro for defining an option
macro(gd_set_option var default type docstring)
if(NOT DEFINED ${var})
set(${var} ${default})
endif()
set(${var} ${${var}} CACHE ${type} ${docstring} FORCE)
if(NOT DEFINED ${var})
set(${var} ${default})
endif()
set(${var} ${${var}} CACHE ${type} ${docstring} FORCE)
endmacro()
# Set options
gd_set_option(BUILD_CORE TRUE BOOL "TRUE to build GDevelop Core library")
gd_set_option(BUILD_GDJS TRUE BOOL "TRUE to build GDevelop JS Platform")
gd_set_option(BUILD_EXTENSIONS TRUE BOOL "TRUE to build the extensions")
gd_set_option(BUILD_TESTS TRUE BOOL "TRUE to build the tests")
gd_set_option(BUILD_TESTS FALSE BOOL "TRUE to build the tests")
# Disable deprecated code
set(NO_GUI TRUE CACHE BOOL "" FORCE) # Force disable old GUI related code.
set(NO_GUI TRUE CACHE BOOL "" FORCE) #Force disable old GUI related code.
# Setting up installation directory, for Linux (has to be done before "project" command).
if(NOT WIN32)
if(NOT APPLE)
gd_set_option(GD_INSTALL_PREFIX "/opt/gdevelop/" STRING "The directory where GDevelop should be installed")
else()
gd_set_option(GD_INSTALL_PREFIX "." STRING "The directory where GDevelop should be installed")
endif()
#Setting up installation directory, for Linux (has to be done before "project" command).
IF(NOT WIN32)
if (NOT APPLE)
gd_set_option(GD_INSTALL_PREFIX "/opt/gdevelop/" STRING "The directory where GDevelop should be installed")
ELSE()
gd_set_option(GD_INSTALL_PREFIX "." STRING "The directory where GDevelop should be installed")
ENDIF()
# As we embed SFML, prevent it to be installed system-wide
#As we embed SFML, prevent it to be installed system-wide
set(CMAKE_INSTALL_PREFIX "${GD_INSTALL_PREFIX}/useless")
endif()
ENDIF()
project(GDevelop)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
if(NOT WIN32 AND NOT APPLE AND NOT BUILD_TESTS)
set(CMAKE_SKIP_BUILD_RPATH TRUE) # Avoid errors when packaging for linux.
endif()
if(APPLE)
IF(NOT WIN32 AND NOT APPLE AND NOT BUILD_TESTS)
SET(CMAKE_SKIP_BUILD_RPATH TRUE) #Avoid errors when packaging for linux.
ENDIF()
IF(APPLE)
set(CMAKE_MACOSX_RPATH 1)
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE)
set(CMAKE_INSTALL_RPATH ".")
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
add_compile_options(
-D_WCHAR_H_CPLUSPLUS_98_CONFORMANCE_
-Wno-potentially-evaluated-expression)
endif()
# Sanity checks
if("${CMAKE_BUILD_TYPE}" STREQUAL "")
message(STATUS "CMAKE_BUILD_TYPE is empty, assuming build type is Release")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_WCHAR_H_CPLUSPLUS_98_CONFORMANCE_")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-potentially-evaluated-expression")
ENDIF()
#Sanity checks
IF ("${CMAKE_BUILD_TYPE}" STREQUAL "")
message( "CMAKE_BUILD_TYPE is empty, assuming build type is Release" )
set(CMAKE_BUILD_TYPE Release)
endif()
ENDIF()
if("${CMAKE_BUILD_TYPE}" STREQUAL "Release" AND NOT WIN32 AND CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_SHARED_LINKER_FLAGS "-s") # Force stripping to avoid errors when packaging for linux.
endif()
IF("${CMAKE_BUILD_TYPE}" STREQUAL "Release" AND NOT WIN32 AND CMAKE_COMPILER_IS_GNUCXX)
SET(CMAKE_SHARED_LINKER_FLAGS "-s") #Force stripping to avoid errors when packaging for linux.
ENDIF()
#Activate C++11
set(CMAKE_CXX_STANDARD 11) # Upgrading to C++17 should be tried.
set(CMAKE_CXX_STANDARD_REQUIRED ON)
include(CheckCXXCompilerFlag)
CHECK_CXX_COMPILER_FLAG("-std=gnu++11" COMPILER_SUPPORTS_CXX11)
CHECK_CXX_COMPILER_FLAG("-std=gnu++0x" COMPILER_SUPPORTS_CXX0X)
if(COMPILER_SUPPORTS_CXX11)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++11")
elseif(COMPILER_SUPPORTS_CXX0X)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++0x")
else()
message(FATAL_ERROR "The compiler ${CMAKE_CXX_COMPILER} has no C++11 support (with GNU extensions). Please use a different C++ compiler.")
endif()
# Mark some warnings as errors
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
# Activate as much warnings as possible to avoid errors like
# uninitialized variables or other hard to debug bugs.
add_compile_options(
-Wall
-Wextra
-Wuninitialized
-Wconditional-uninitialized
-Wno-unknown-warning-option
-Wno-reorder-ctor
-Wno-reorder
-Wno-unused-parameter
-Wno-pessimizing-move
-Wno-unused-variable # Not a good style, but not a risk
-Wno-unused-private-field
-Wno-ignored-qualifiers # Not a risk
-Wno-sign-compare # Not a big risk
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unknown-warning-option")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder-ctor -Wno-reorder -Wno-pessimizing-move -Wno-unused-variable -Wno-unused-private-field")
# Make as much warnings considered as errors as possible (only one for now).
-Werror=return-stack-address
-Werror=return-type)
# Make as much warnings considered as errors as possible (only one for now).
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror=return-stack-address")
endif()
# Define common directories:
#Define common directories:
set(GD_base_dir ${CMAKE_CURRENT_SOURCE_DIR})
# Add all the CMakeLists:
add_subdirectory(ExtLibs)
if(BUILD_CORE)
add_subdirectory(Core)
endif()
if(BUILD_GDJS)
add_subdirectory(GDJS)
endif()
if(EMSCRIPTEN)
add_subdirectory(GDevelop.js)
endif()
if(BUILD_EXTENSIONS)
add_subdirectory(Extensions)
endif()
#Add all the CMakeLists:
ADD_SUBDIRECTORY(ExtLibs)
IF(BUILD_CORE)
ADD_SUBDIRECTORY(Core)
ENDIF()
IF(BUILD_GDJS)
ADD_SUBDIRECTORY(GDJS)
ENDIF()
IF(EMSCRIPTEN)
ADD_SUBDIRECTORY(GDevelop.js)
ENDIF()
IF(BUILD_EXTENSIONS)
ADD_SUBDIRECTORY(Extensions)
ENDIF()

View File

@@ -1,103 +1,92 @@
cmake_minimum_required(VERSION 3.5)
cmake_minimum_required(VERSION 2.6)
cmake_policy(SET CMP0015 NEW)
project(GDCore)
set(CMAKE_C_USE_RESPONSE_FILE_FOR_OBJECTS 1) # Force use response file: useful for Ninja build system on Windows.
set(CMAKE_CXX_USE_RESPONSE_FILE_FOR_OBJECTS 1)
set(CMAKE_C_USE_RESPONSE_FILE_FOR_INCLUDES 1)
set(CMAKE_CXX_USE_RESPONSE_FILE_FOR_INCLUDES 1)
SET(CMAKE_C_USE_RESPONSE_FILE_FOR_OBJECTS 1) #Force use response file: useful for Ninja build system on Windows.
SET(CMAKE_CXX_USE_RESPONSE_FILE_FOR_OBJECTS 1)
SET(CMAKE_C_USE_RESPONSE_FILE_FOR_INCLUDES 1)
SET(CMAKE_CXX_USE_RESPONSE_FILE_FOR_INCLUDES 1)
# Define common directories:
#Define common directories:
set(GDCORE_include_dir ${GD_base_dir}/Core PARENT_SCOPE)
set(GDCORE_lib_dir ${GD_base_dir}/Binaries/Output/${CMAKE_BUILD_TYPE}_${CMAKE_SYSTEM_NAME} PARENT_SCOPE)
# Create VersionPriv.h - only useful for testing.
if (NOT EMSCRIPTEN)
file(WRITE "${GD_base_dir}/Core/GDCore/Tools/VersionPriv.h" "#define GD_VERSION_STRING \"0.0.0-0\"")
endif()
#Dependencies on external libraries:
###
include_directories(${sfml_include_dir})
# Dependencies on external libraries:
#
#Defines
###
add_definitions( -DGD_IDE_ONLY )
IF (EMSCRIPTEN)
add_definitions( -DEMSCRIPTEN )
ENDIF()
IF(CMAKE_BUILD_TYPE MATCHES "Debug")
add_definitions( -DDEBUG )
ELSE()
add_definitions( -DRELEASE )
ENDIF()
# Defines
#
add_definitions(-DGD_IDE_ONLY)
if(EMSCRIPTEN)
add_definitions(-DEMSCRIPTEN)
endif()
if("${CMAKE_BUILD_TYPE}" MATCHES "Debug")
add_definitions(-DDEBUG)
else()
add_definitions(-DRELEASE)
endif()
IF(WIN32)
add_definitions( -DWINDOWS )
add_definitions( "-DGD_CORE_API=__declspec(dllexport)" )
add_definitions( -D__GNUWIN32__ )
ELSE()
IF(APPLE)
add_definitions( -DMACOS )
ELSE()
add_definitions( -DLINUX )
ENDIF()
add_definitions( -DGD_API= )
add_definitions( -DGD_CORE_API= )
ENDIF(WIN32)
if(WIN32)
add_definitions(-DWINDOWS)
add_definitions("-DGD_CORE_API=__declspec(dllexport)")
add_definitions(-D__GNUWIN32__)
else()
if(APPLE)
add_definitions(-DMACOS)
else()
add_definitions(-DLINUX)
endif()
add_definitions(-DGD_API=)
add_definitions(-DGD_CORE_API=)
endif()
# The target
#
#The target
###
include_directories(.)
file(
GLOB_RECURSE
source_files
GDCore/*)
file(GLOB_RECURSE source_files GDCore/*)
file(
GLOB_RECURSE
formatted_source_files
tests/*
GDCore/Events/*
GDCore/Extensions/*
GDCore/IDE/*
GDCore/Project/*
GDCore/Serialization/*
GDCore/Tools/*)
list(
REMOVE_ITEM
formatted_source_files
"${CMAKE_CURRENT_SOURCE_DIR}/GDCore/IDE/Dialogs/GDCoreDialogs.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/GDCore/IDE/Dialogs/GDCoreDialogs.h"
"${CMAKE_CURRENT_SOURCE_DIR}/GDCore/IDE/Dialogs/GDCoreDialogs_dialogs_bitmaps.cpp")
file(GLOB_RECURSE formatted_source_files tests/* GDCore/Events/* GDCore/Extensions/* GDCore/IDE/* GDCore/Project/* GDCore/Serialization/* GDCore/Tools/*)
list(REMOVE_ITEM formatted_source_files "${CMAKE_CURRENT_SOURCE_DIR}/GDCore/IDE/Dialogs/GDCoreDialogs.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/GDCore/IDE/Dialogs/GDCoreDialogs.h" "${CMAKE_CURRENT_SOURCE_DIR}/GDCore/IDE/Dialogs/GDCoreDialogs_dialogs_bitmaps.cpp")
gd_add_clang_utils(GDCore "${formatted_source_files}")
if(EMSCRIPTEN)
IF(EMSCRIPTEN)
# Emscripten treats all libraries as static libraries
add_library(GDCore STATIC ${source_files})
else()
ELSE()
add_library(GDCore SHARED ${source_files})
endif()
if(EMSCRIPTEN)
ENDIF()
IF(EMSCRIPTEN)
set_target_properties(GDCore PROPERTIES SUFFIX ".bc")
elseif(WIN32)
ELSEIF(WIN32)
set_target_properties(GDCore PROPERTIES PREFIX "")
else()
ELSE()
set_target_properties(GDCore PROPERTIES PREFIX "lib")
endif()
ENDIF()
set(LIBRARY_OUTPUT_PATH ${GD_base_dir}/Binaries/Output/${CMAKE_BUILD_TYPE}_${CMAKE_SYSTEM_NAME})
set(ARCHIVE_OUTPUT_PATH ${GD_base_dir}/Binaries/Output/${CMAKE_BUILD_TYPE}_${CMAKE_SYSTEM_NAME})
set(RUNTIME_OUTPUT_PATH ${GD_base_dir}/Binaries/Output/${CMAKE_BUILD_TYPE}_${CMAKE_SYSTEM_NAME})
# Tests
#
#Linker files
###
IF(EMSCRIPTEN)
#Nothing.
ELSE()
target_link_libraries(GDCore ${sfml_LIBRARIES})
ENDIF()
#Tests
###
if(BUILD_TESTS)
file(
GLOB_RECURSE
test_source_files
tests/*)
GLOB_RECURSE
test_source_files
tests/*
)
add_executable(GDCore_tests ${test_source_files})
set_target_properties(GDCore_tests PROPERTIES BUILD_WITH_INSTALL_RPATH FALSE) # Allow finding dependencies directly from build path on Mac OS X.
set_target_properties(GDCore_tests PROPERTIES BUILD_WITH_INSTALL_RPATH FALSE) #Allow finding dependencies directly from build path on Mac OS X.
target_link_libraries(GDCore_tests GDCore)
target_link_libraries(GDCore_tests ${CMAKE_DL_LIBS})
target_link_libraries(GDCore_tests ${sfml_LIBRARIES})
endif()

View File

@@ -13,6 +13,7 @@
#include <string>
#include <vector>
#include "Utf8/utf8.h"
#include <SFML/System/String.hpp>
#ifdef __GNUC__
#define GD_DEPRECATED __attribute__((deprecated))

View File

@@ -58,7 +58,99 @@
* Common functions and tools for programming.
*/
/**
* \defgroup TinyXml Integrated TinyXml library
*
* See the full documentation of TinyXml [here](http://www.grinninglizard.com/tinyxmldocs/index.html).
*/
/**
* \defgroup SpriteObjectExtension Standard Sprite Object extension
* \ingroup BuiltinExtensions
*/
*/
/**
* \class TiXmlAttribute
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlAttributeSet
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlBase
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlComment
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlCursor
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlDeclaration
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlDocument
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlElement
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlHandle
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlNode
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlOutStream
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlParsingData
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlPrinter
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlString
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlText
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlUnknown
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlVisitor
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/

View File

@@ -1,36 +0,0 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "AsyncEvent.h"
#include "GDCore/CommonTools.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/Serialization/SerializerElement.h"
using namespace std;
namespace gd {
AsyncEvent::AsyncEvent() : BaseEvent() {}
AsyncEvent::~AsyncEvent(){};
vector<const gd::InstructionsList *> AsyncEvent::GetAllActionsVectors() const {
vector<const gd::InstructionsList *> allActions;
allActions.push_back(&actions);
return allActions;
}
vector<gd::InstructionsList *> AsyncEvent::GetAllActionsVectors() {
vector<gd::InstructionsList *> allActions;
allActions.push_back(&actions);
return allActions;
}
} // namespace gd

View File

@@ -1,61 +0,0 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_ASYNCEVENT_H
#define GDCORE_ASYNCEVENT_H
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
#include "GDCore/Events/Instruction.h"
#include "GDCore/Events/InstructionsList.h"
namespace gd {
class Instruction;
class Project;
} // namespace gd
namespace gd {
/**
* \brief Internal event for asynchronous actions.
* This event gets added internally to the events tree when an
* asynchronous action is used.
*/
class GD_CORE_API AsyncEvent : public gd::BaseEvent {
public:
AsyncEvent();
AsyncEvent(const gd::Instruction &asyncAction_,
const gd::InstructionsList &actions_,
const gd::EventsList &subEvents_)
: asyncAction(asyncAction_), actions(actions_), subEvents(subEvents_) {
SetType("BuiltinAsync::Async");
};
virtual ~AsyncEvent();
virtual gd::AsyncEvent *Clone() const { return new AsyncEvent(*this); }
virtual bool IsExecutable() const { return true; }
virtual bool CanHaveSubEvents() const { return true; }
virtual const gd::EventsList &GetSubEvents() const { return subEvents; };
virtual gd::EventsList &GetSubEvents() { return subEvents; };
const gd::InstructionsList &GetActions() const { return actions; };
gd::InstructionsList &GetActions() { return actions; };
const gd::Instruction &GetInstruction() const { return asyncAction; };
gd::Instruction &GetInstruction() { return asyncAction; };
virtual std::vector<const gd::InstructionsList *>
GetAllActionsVectors() const;
virtual std::vector<gd::InstructionsList *> GetAllActionsVectors();
private:
gd::Instruction asyncAction;
gd::InstructionsList actions;
EventsList subEvents;
};
} // namespace gd
#endif // GDCORE_STANDARDEVENT_H

View File

@@ -21,13 +21,6 @@ vector<gd::String> CommentEvent::GetAllSearchableStrings() const {
return allSearchableStrings;
}
bool CommentEvent::ReplaceAllSearchableStrings(
std::vector<gd::String> newSearchableString) {
if (newSearchableString[0] == com1) return false;
SetComment(newSearchableString[0]);
return true;
}
void CommentEvent::SerializeTo(SerializerElement &element) const {
element.AddChild("color")
.SetAttribute("r", r)
@@ -38,7 +31,7 @@ void CommentEvent::SerializeTo(SerializerElement &element) const {
.SetAttribute("textB", textB);
element.AddChild("comment").SetValue(com1);
if (!com2.empty()) element.AddChild("comment2").SetValue(com2);
element.AddChild("comment2").SetValue(com2);
}
void CommentEvent::UnserializeFrom(gd::Project &project,
@@ -53,9 +46,7 @@ void CommentEvent::UnserializeFrom(gd::Project &project,
textB = colorElement.GetIntAttribute("textB");
com1 = element.GetChild("comment", 0, "Com1").GetValue().GetString();
if (element.HasChild("comment2")) {
com2 = element.GetChild("comment2", 0, "Com2").GetValue().GetString();
}
com2 = element.GetChild("comment2", 0, "Com2").GetValue().GetString();
}
} // namespace gd

View File

@@ -47,8 +47,6 @@ class GD_CORE_API CommentEvent : public gd::BaseEvent {
void SetComment(const gd::String& comment) { com1 = comment; }
virtual std::vector<gd::String> GetAllSearchableStrings() const;
virtual bool ReplaceAllSearchableStrings(
std::vector<gd::String> newSearchableString);
virtual void SerializeTo(SerializerElement& element) const;
virtual void UnserializeFrom(gd::Project& project,

View File

@@ -45,49 +45,16 @@ ForEachChildVariableEvent::GetAllActionsVectors() const {
return allActions;
}
vector<pair<gd::Expression*, gd::ParameterMetadata> >
ForEachChildVariableEvent::GetAllExpressionsWithMetadata() {
vector<pair<gd::Expression*, gd::ParameterMetadata> >
allExpressionsWithMetadata;
auto metadata = gd::ParameterMetadata().SetType("variable");
metadata.SetExtraInfo("AllowUndeclaredVariable");
allExpressionsWithMetadata.push_back(
std::make_pair(&iterableVariableName, metadata));
allExpressionsWithMetadata.push_back(
std::make_pair(&valueIteratorVariableName, metadata));
allExpressionsWithMetadata.push_back(
std::make_pair(&keyIteratorVariableName, metadata));
return allExpressionsWithMetadata;
}
vector<pair<const gd::Expression*, const gd::ParameterMetadata> >
ForEachChildVariableEvent::GetAllExpressionsWithMetadata() const {
vector<pair<const gd::Expression*, const gd::ParameterMetadata> >
allExpressionsWithMetadata;
auto metadata = gd::ParameterMetadata().SetType("variable");
metadata.SetExtraInfo("AllowUndeclaredVariable");
allExpressionsWithMetadata.push_back(
std::make_pair(&iterableVariableName, metadata));
allExpressionsWithMetadata.push_back(
std::make_pair(&valueIteratorVariableName, metadata));
allExpressionsWithMetadata.push_back(
std::make_pair(&keyIteratorVariableName, metadata));
return allExpressionsWithMetadata;
}
void ForEachChildVariableEvent::SerializeTo(SerializerElement& element) const {
element.AddChild("iterableVariableName").SetValue(iterableVariableName.GetPlainString());
element.AddChild("valueIteratorVariableName").SetValue(valueIteratorVariableName.GetPlainString());
element.AddChild("keyIteratorVariableName").SetValue(keyIteratorVariableName.GetPlainString());
element.AddChild("iterableVariableName").SetValue(iterableVariableName);
element.AddChild("valueIteratorVariableName").SetValue(valueIteratorVariableName);
element.AddChild("keyIteratorVariableName").SetValue(keyIteratorVariableName);
gd::EventsListSerialization::SerializeInstructionsTo(
conditions, element.AddChild("conditions"));
gd::EventsListSerialization::SerializeInstructionsTo(
actions, element.AddChild("actions"));
if (!events.IsEmpty())
gd::EventsListSerialization::SerializeEventsTo(events,
element.AddChild("events"));
gd::EventsListSerialization::SerializeEventsTo(events,
element.AddChild("events"));
}
void ForEachChildVariableEvent::UnserializeFrom(gd::Project& project,
@@ -99,12 +66,8 @@ void ForEachChildVariableEvent::UnserializeFrom(gd::Project& project,
project, conditions, element.GetChild("conditions", 0, "Conditions"));
gd::EventsListSerialization::UnserializeInstructionsFrom(
project, actions, element.GetChild("actions", 0, "Actions"));
events.Clear();
if (element.HasChild("events", "Events")) {
gd::EventsListSerialization::UnserializeEventsFrom(
project, events, element.GetChild("events", 0, "Events"));
}
gd::EventsListSerialization::UnserializeEventsFrom(
project, events, element.GetChild("events", 0, "Events"));
}
} // namespace gd

View File

@@ -8,7 +8,6 @@
#define FOREACHCHILDVARIABLEEVENT_H
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
#include "GDCore/Events/Expression.h"
namespace gd {
class Instruction;
class Project;
@@ -45,7 +44,7 @@ class GD_CORE_API ForEachChildVariableEvent : public gd::BaseEvent {
*
* It is the structure variable that will be iterated on.
*/
const gd::String& GetIterableVariableName() const { return iterableVariableName.GetPlainString(); };
const gd::String& GetIterableVariableName() const { return iterableVariableName; };
/**
* \brief Set the iterable variable name attached to the event.
@@ -57,15 +56,15 @@ class GD_CORE_API ForEachChildVariableEvent : public gd::BaseEvent {
/**
* \brief Get the value iterator variable attached to the event.
*
* It is the variable that will contain the value of the
* It is the variable that will contain the value of the
* iterable's child being iterated on.
*/
const gd::String& GetValueIteratorVariableName() const { return valueIteratorVariableName.GetPlainString(); };
const gd::String& GetValueIteratorVariableName() const { return valueIteratorVariableName; };
/**
* \brief Set the value iterator variable attached to the event.
*
* It is the variable that will contain the value of the
* It is the variable that will contain the value of the
* iterable's child being iterated on.
*/
void SetValueIteratorVariableName(gd::String newName) { valueIteratorVariableName = newName; };
@@ -73,15 +72,15 @@ class GD_CORE_API ForEachChildVariableEvent : public gd::BaseEvent {
/**
* \brief Get the key iterator variable attached to the event.
*
* It is the variable that will contain the name of the
* It is the variable that will contain the name of the
* iterable's child being iterated on.
*/
const gd::String& GetKeyIteratorVariableName() const { return keyIteratorVariableName.GetPlainString(); };
const gd::String& GetKeyIteratorVariableName() const { return keyIteratorVariableName; };
/**
* \brief Set the key iterator variable attached to the event.
*
* It is the variable that will contain the name of the
* It is the variable that will contain the name of the
* iterable's child being iterated on.
*/
void SetKeyIteratorVariableName(gd::String newName) { keyIteratorVariableName = newName; };
@@ -93,19 +92,14 @@ class GD_CORE_API ForEachChildVariableEvent : public gd::BaseEvent {
virtual std::vector<gd::InstructionsList*> GetAllConditionsVectors();
virtual std::vector<gd::InstructionsList*> GetAllActionsVectors();
virtual std::vector<std::pair<const gd::Expression*, const gd::ParameterMetadata> >
GetAllExpressionsWithMetadata() const;
virtual std::vector<std::pair<gd::Expression*, gd::ParameterMetadata> >
GetAllExpressionsWithMetadata();
virtual void SerializeTo(SerializerElement& element) const;
virtual void UnserializeFrom(gd::Project& project,
const SerializerElement& element);
private:
gd::Expression valueIteratorVariableName;
gd::Expression keyIteratorVariableName;
gd::Expression iterableVariableName;
gd::String valueIteratorVariableName;
gd::String keyIteratorVariableName;
gd::String iterableVariableName;
gd::InstructionsList conditions;
gd::InstructionsList actions;
gd::EventsList events;

View File

@@ -8,13 +8,14 @@
#include "GDCore/Events/Serialization.h"
#include "GDCore/Events/Tools/EventsCodeNameMangler.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/TinyXml/tinyxml.h"
using namespace std;
namespace gd {
ForEachEvent::ForEachEvent()
: BaseEvent(), objectsToPick("") {}
: BaseEvent(), objectsToPick(""), objectsToPickSelected(false) {}
vector<gd::InstructionsList*> ForEachEvent::GetAllConditionsVectors() {
vector<gd::InstructionsList*> allConditions;
@@ -73,10 +74,8 @@ void ForEachEvent::SerializeTo(SerializerElement& element) const {
conditions, element.AddChild("conditions"));
gd::EventsListSerialization::SerializeInstructionsTo(
actions, element.AddChild("actions"));
if (!events.IsEmpty())
gd::EventsListSerialization::SerializeEventsTo(events,
element.AddChild("events"));
gd::EventsListSerialization::SerializeEventsTo(events,
element.AddChild("events"));
}
void ForEachEvent::UnserializeFrom(gd::Project& project,
@@ -87,12 +86,8 @@ void ForEachEvent::UnserializeFrom(gd::Project& project,
project, conditions, element.GetChild("conditions", 0, "Conditions"));
gd::EventsListSerialization::UnserializeInstructionsFrom(
project, actions, element.GetChild("actions", 0, "Actions"));
events.Clear();
if (element.HasChild("events", "Events")) {
gd::EventsListSerialization::UnserializeEventsFrom(
project, events, element.GetChild("events", 0, "Events"));
}
gd::EventsListSerialization::UnserializeEventsFrom(
project, events, element.GetChild("events", 0, "Events"));
}
} // namespace gd

View File

@@ -6,8 +6,6 @@
#ifndef FOREACHEVENT_H
#define FOREACHEVENT_H
#include <vector>
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
namespace gd {
@@ -69,6 +67,8 @@ class GD_CORE_API ForEachEvent : public gd::BaseEvent {
gd::InstructionsList conditions;
gd::InstructionsList actions;
gd::EventsList events;
bool objectsToPickSelected;
};
} // namespace gd

View File

@@ -10,6 +10,7 @@
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/TinyXml/tinyxml.h"
using namespace std;
@@ -26,13 +27,6 @@ vector<gd::String> GroupEvent::GetAllSearchableStrings() const {
return allSearchableStrings;
}
bool GroupEvent::ReplaceAllSearchableStrings(
std::vector<gd::String> newSearchableString) {
if (newSearchableString[0] == name) return false;
SetName(newSearchableString[0]);
return true;
}
void GroupEvent::SerializeTo(SerializerElement& element) const {
element.SetAttribute("name", name);
element.SetAttribute("source", source);
@@ -75,4 +69,5 @@ void GroupEvent::SetBackgroundColor(unsigned int colorR_,
colorB = colorB_;
}
} // namespace gd

View File

@@ -13,7 +13,6 @@
namespace gd {
class Instruction;
class Project;
class EventVisitor;
}
class EventsCodeGenerationContext;
@@ -108,8 +107,6 @@ class GD_CORE_API GroupEvent : public gd::BaseEvent {
virtual gd::EventsList& GetSubEvents() { return events; };
virtual std::vector<gd::String> GetAllSearchableStrings() const;
virtual bool ReplaceAllSearchableStrings(
std::vector<gd::String> newSearchableString);
virtual void SerializeTo(SerializerElement& element) const;
virtual void UnserializeFrom(gd::Project& project,

View File

@@ -16,7 +16,6 @@
#include "GDCore/Project/Object.h"
#include "GDCore/Project/Project.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/Events/EventVisitor.h"
using namespace std;
@@ -131,46 +130,30 @@ void LinkEvent::SerializeTo(SerializerElement& element) const {
void LinkEvent::UnserializeFrom(gd::Project& project,
const SerializerElement& element) {
SerializerElement& includeElement = element.GetChild("include", 0, "Limites");
SetTarget(element.GetChild("target", 0, "Scene").GetValue().GetString());
// Compatibility with GD <= 5
if (element.HasChild("include", "Limites")) {
SerializerElement& includeElement = element.GetChild("include", 0, "Limites");
if (includeElement.HasAttribute("includeAll")) {
// Compatibility with GDevelop <= 4.0.92
if (includeElement.GetBoolAttribute("includeAll", true)) {
SetIncludeAllEvents();
} else {
SetIncludeStartAndEnd(includeElement.GetIntAttribute("start"),
includeElement.GetIntAttribute("end"));
}
if (includeElement.HasAttribute("includeAll")) {
// Compatibility with GDevelop <= 4.0.92
if (includeElement.GetBoolAttribute("includeAll", true)) {
SetIncludeAllEvents();
} else {
// GDevelop > 4.0.92
IncludeConfig config = static_cast<IncludeConfig>(
includeElement.GetIntAttribute("includeConfig", 0));
if (config == INCLUDE_ALL)
SetIncludeAllEvents();
else if (config == INCLUDE_EVENTS_GROUP)
SetIncludeEventsGroup(includeElement.GetStringAttribute("eventsGroup"));
else if (config == INCLUDE_BY_INDEX)
SetIncludeStartAndEnd(includeElement.GetIntAttribute("start"),
includeElement.GetIntAttribute("end"));
SetIncludeStartAndEnd(includeElement.GetIntAttribute("start"),
includeElement.GetIntAttribute("end"));
}
} else {
// Since GDevelop 5, links always include all events.
SetIncludeAllEvents();
// GDevelop > 4.0.92
IncludeConfig config = static_cast<IncludeConfig>(
includeElement.GetIntAttribute("includeConfig", 0));
if (config == INCLUDE_ALL)
SetIncludeAllEvents();
else if (config == INCLUDE_EVENTS_GROUP)
SetIncludeEventsGroup(includeElement.GetStringAttribute("eventsGroup"));
else if (config == INCLUDE_BY_INDEX)
SetIncludeStartAndEnd(includeElement.GetIntAttribute("start"),
includeElement.GetIntAttribute("end"));
}
// end of compatibility code
}
bool LinkEvent::AcceptVisitor(gd::EventVisitor &eventVisitor) {
return BaseEvent::AcceptVisitor(eventVisitor) ||
eventVisitor.VisitLinkEvent(*this);
}
void LinkEvent::AcceptVisitor(gd::ReadOnlyEventVisitor &eventVisitor) const {
BaseEvent::AcceptVisitor(eventVisitor);
eventVisitor.VisitLinkEvent(*this);
}
} // namespace gd

View File

@@ -30,7 +30,7 @@ class GD_CORE_API LinkEvent : public gd::BaseEvent {
includeEnd(gd::String::npos),
linkWasInvalid(false){};
virtual ~LinkEvent();
virtual gd::LinkEvent* Clone() const override { return new LinkEvent(*this); }
virtual gd::LinkEvent* Clone() const { return new LinkEvent(*this); }
/**
* Get the link target (i.e. the scene or external events the link refers to).
@@ -86,7 +86,7 @@ class GD_CORE_API LinkEvent : public gd::BaseEvent {
/**
* The link event must always be preprocessed.
*/
virtual bool MustBePreprocessed() override { return true; }
virtual bool MustBePreprocessed() { return true; }
/**
* \brief Get a pointer to the list of events that are targeted by the link.
@@ -107,14 +107,11 @@ class GD_CORE_API LinkEvent : public gd::BaseEvent {
EventsList& eventList,
std::size_t indexOfTheEventInThisList);
virtual bool IsExecutable() const override { return true; };
virtual bool IsExecutable() const { return true; };
virtual void SerializeTo(SerializerElement& element) const override;
virtual void SerializeTo(SerializerElement& element) const;
virtual void UnserializeFrom(gd::Project& project,
const SerializerElement& element) override;
bool AcceptVisitor(gd::EventVisitor& eventVisitor) override;
void AcceptVisitor(gd::ReadOnlyEventVisitor& eventVisitor) const override;
const SerializerElement& element);
private:
gd::String

View File

@@ -35,7 +35,7 @@ vector<pair<gd::Expression*, gd::ParameterMetadata> >
RepeatEvent::GetAllExpressionsWithMetadata() {
vector<pair<gd::Expression*, gd::ParameterMetadata> >
allExpressionsWithMetadata;
auto metadata = gd::ParameterMetadata().SetType("number");
auto metadata = gd::ParameterMetadata().SetType("expression");
allExpressionsWithMetadata.push_back(
std::make_pair(&repeatNumberExpression, metadata));
@@ -61,7 +61,7 @@ vector<pair<const gd::Expression*, const gd::ParameterMetadata> >
RepeatEvent::GetAllExpressionsWithMetadata() const {
vector<pair<const gd::Expression*, const gd::ParameterMetadata> >
allExpressionsWithMetadata;
auto metadata = gd::ParameterMetadata().SetType("number");
auto metadata = gd::ParameterMetadata().SetType("expression");
allExpressionsWithMetadata.push_back(
std::make_pair(&repeatNumberExpression, metadata));
@@ -75,10 +75,8 @@ void RepeatEvent::SerializeTo(SerializerElement& element) const {
conditions, element.AddChild("conditions"));
gd::EventsListSerialization::SerializeInstructionsTo(
actions, element.AddChild("actions"));
if (!events.IsEmpty())
gd::EventsListSerialization::SerializeEventsTo(events,
element.AddChild("events"));
gd::EventsListSerialization::SerializeEventsTo(events,
element.AddChild("events"));
}
void RepeatEvent::UnserializeFrom(gd::Project& project,
@@ -91,12 +89,8 @@ void RepeatEvent::UnserializeFrom(gd::Project& project,
project, conditions, element.GetChild("conditions", 0, "Conditions"));
gd::EventsListSerialization::UnserializeInstructionsFrom(
project, actions, element.GetChild("actions", 0, "Actions"));
events.Clear();
if (element.HasChild("events", "Events")) {
gd::EventsListSerialization::UnserializeEventsFrom(
project, events, element.GetChild("events", 0, "Events"));
}
gd::EventsListSerialization::UnserializeEventsFrom(
project, events, element.GetChild("events", 0, "Events"));
}
} // namespace gd

View File

@@ -4,8 +4,8 @@
* reserved. This project is released under the MIT License.
*/
#pragma once
#ifndef GDCORE_REPEATEVENT_H
#define GDCORE_REPEATEVENT_H
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
namespace gd {
@@ -36,10 +36,10 @@ class GD_CORE_API RepeatEvent : public gd::BaseEvent {
const gd::InstructionsList& GetActions() const { return actions; };
gd::InstructionsList& GetActions() { return actions; };
const gd::Expression& GetRepeatExpression() const {
return repeatNumberExpression;
const gd::String& GetRepeatExpression() const {
return repeatNumberExpression.GetPlainString();
};
void SetRepeatExpressionPlainString(gd::String repeatNumberExpression_) {
void SetRepeatExpression(gd::String repeatNumberExpression_) {
repeatNumberExpression = gd::Expression(repeatNumberExpression_);
};
@@ -68,3 +68,5 @@ class GD_CORE_API RepeatEvent : public gd::BaseEvent {
};
} // namespace gd
#endif // GDCORE_REPEATEVENT_H

View File

@@ -15,8 +15,7 @@ using namespace std;
namespace gd {
StandardEvent::StandardEvent()
: BaseEvent(), variables(gd::VariablesContainer::SourceType::Local) {}
StandardEvent::StandardEvent() : BaseEvent() {}
StandardEvent::~StandardEvent(){};
@@ -54,13 +53,8 @@ void StandardEvent::SerializeTo(SerializerElement& element) const {
conditions, element.AddChild("conditions"));
gd::EventsListSerialization::SerializeInstructionsTo(
actions, element.AddChild("actions"));
if (!events.IsEmpty())
gd::EventsListSerialization::SerializeEventsTo(events,
element.AddChild("events"));
if (HasVariables()) {
variables.SerializeTo(element.AddChild("variables"));
}
gd::EventsListSerialization::SerializeEventsTo(events,
element.AddChild("events"));
}
void StandardEvent::UnserializeFrom(gd::Project& project,
@@ -69,17 +63,8 @@ void StandardEvent::UnserializeFrom(gd::Project& project,
project, conditions, element.GetChild("conditions", 0, "Conditions"));
gd::EventsListSerialization::UnserializeInstructionsFrom(
project, actions, element.GetChild("actions", 0, "Actions"));
events.Clear();
if (element.HasChild("events", "Events")) {
gd::EventsListSerialization::UnserializeEventsFrom(
project, events, element.GetChild("events", 0, "Events"));
}
variables.Clear();
if (element.HasChild("variables")) {
variables.UnserializeFrom(element.GetChild("variables"));
}
gd::EventsListSerialization::UnserializeEventsFrom(
project, events, element.GetChild("events", 0, "Events"));
}
} // namespace gd

View File

@@ -4,13 +4,13 @@
* reserved. This project is released under the MIT License.
*/
#pragma once
#if defined(GD_IDE_ONLY)
#ifndef GDCORE_STANDARDEVENT_H
#define GDCORE_STANDARDEVENT_H
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
#include "GDCore/Events/Instruction.h"
#include "GDCore/Events/InstructionsList.h"
#include "GDCore/Project/VariablesContainer.h"
namespace gd {
class Instruction;
class Project;
@@ -33,10 +33,6 @@ class GD_CORE_API StandardEvent : public gd::BaseEvent {
virtual const gd::EventsList& GetSubEvents() const { return events; };
virtual gd::EventsList& GetSubEvents() { return events; };
virtual bool CanHaveVariables() const { return true; }
virtual const gd::VariablesContainer& GetVariables() const { return variables; };
virtual gd::VariablesContainer& GetVariables() { return variables; };
const gd::InstructionsList& GetConditions() const { return conditions; };
gd::InstructionsList& GetConditions() { return conditions; };
@@ -57,7 +53,9 @@ class GD_CORE_API StandardEvent : public gd::BaseEvent {
gd::InstructionsList conditions;
gd::InstructionsList actions;
EventsList events;
VariablesContainer variables;
};
} // namespace gd
#endif // GDCORE_STANDARDEVENT_H
#endif

View File

@@ -52,10 +52,8 @@ void WhileEvent::SerializeTo(SerializerElement& element) const {
conditions, element.AddChild("conditions"));
gd::EventsListSerialization::SerializeInstructionsTo(
actions, element.AddChild("actions"));
if (!events.IsEmpty())
gd::EventsListSerialization::SerializeEventsTo(events,
element.AddChild("events"));
gd::EventsListSerialization::SerializeEventsTo(events,
element.AddChild("events"));
}
void WhileEvent::UnserializeFrom(gd::Project& project,
@@ -70,12 +68,8 @@ void WhileEvent::UnserializeFrom(gd::Project& project,
project, conditions, element.GetChild("conditions", 0, "Conditions"));
gd::EventsListSerialization::UnserializeInstructionsFrom(
project, actions, element.GetChild("actions", 0, "Actions"));
events.Clear();
if (element.HasChild("events", "Events")) {
gd::EventsListSerialization::UnserializeEventsFrom(
project, events, element.GetChild("events", 0, "Events"));
}
gd::EventsListSerialization::UnserializeEventsFrom(
project, events, element.GetChild("events", 0, "Events"));
}
} // namespace gd

View File

@@ -72,6 +72,8 @@ class GD_CORE_API WhileEvent : public gd::BaseEvent {
///< de/activate infinite loop warning when the
///< user create the event
mutable unsigned int whileConditionsHeight;
int GetConditionsHeight() const;
int GetActionsHeight() const;
int GetWhileConditionsHeight() const;

View File

@@ -1,129 +0,0 @@
/*
* GDevelop Core
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include <memory>
#include <vector>
#include "GDCore/String.h"
#include "GDCore/Tools/MakeUnique.h"
namespace gd {
/**
* \brief
*/
class GD_CORE_API ProjectDiagnostic {
public:
enum ErrorType {
UndeclaredVariable,
MissingBehavior,
UnknownObject,
MismatchedObjectType,
};
ProjectDiagnostic(ErrorType type_,
const gd::String &message_,
const gd::String &actualValue_,
const gd::String &expectedValue_,
const gd::String &objectName_ = "")
: type(type_),
message(message_),
actualValue(actualValue_),
expectedValue(expectedValue_),
objectName(objectName_) {};
virtual ~ProjectDiagnostic() {};
ErrorType GetType() const { return type; };
const gd::String &GetMessage() const { return message; }
const gd::String &GetObjectName() const { return objectName; }
const gd::String &GetActualValue() const { return actualValue; }
const gd::String &GetExpectedValue() const { return expectedValue; }
private:
ErrorType type;
gd::String message;
gd::String objectName;
gd::String actualValue;
gd::String expectedValue;
};
/**
* \brief
*/
class GD_CORE_API DiagnosticReport {
public:
DiagnosticReport() {};
virtual ~DiagnosticReport() {};
void Add(const gd::ProjectDiagnostic &projectDiagnostic) {
projectDiagnostics.push_back(
gd::make_unique<gd::ProjectDiagnostic>(projectDiagnostic));
};
const ProjectDiagnostic &Get(std::size_t index) const {
return *projectDiagnostics[index].get();
};
std::size_t Count() const { return projectDiagnostics.size(); };
const gd::String &GetSceneName() const { return sceneName; }
void SetSceneName(const gd::String &sceneName_) { sceneName = sceneName_; }
void LogAllDiagnostics() {
for (auto &diagnostic : projectDiagnostics) {
std::cout << diagnostic->GetMessage()
<< "(object: " << diagnostic->GetObjectName()
<< ", actual value: " << diagnostic->GetActualValue()
<< ", expected value: " << diagnostic->GetExpectedValue() << ")"
<< std::endl;
}
}
private:
std::vector<std::unique_ptr<gd::ProjectDiagnostic>> projectDiagnostics;
gd::String sceneName;
};
/**
* \brief
*/
class GD_CORE_API WholeProjectDiagnosticReport {
public:
WholeProjectDiagnosticReport() {};
virtual ~WholeProjectDiagnosticReport() {};
const DiagnosticReport &Get(std::size_t index) const {
return *diagnosticReports[index].get();
};
void Clear() { diagnosticReports.clear(); };
DiagnosticReport &AddNewDiagnosticReportForScene(
const gd::String &sceneName) {
auto diagnosticReport = gd::make_unique<gd::DiagnosticReport>();
diagnosticReport->SetSceneName(sceneName);
diagnosticReports.push_back(std::move(diagnosticReport));
return *diagnosticReports[diagnosticReports.size() - 1].get();
};
std::size_t Count() const { return diagnosticReports.size(); };
bool HasAnyIssue() {
for (auto &diagnosticReport : diagnosticReports) {
if (diagnosticReport->Count() > 0) {
return true;
}
}
return false;
}
private:
std::vector<std::unique_ptr<gd::DiagnosticReport>> diagnosticReports;
};
} // namespace gd

View File

@@ -15,48 +15,16 @@
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Project/Project.h"
#include "GDCore/Project/EventsFunctionsExtension.h"
#include "GDCore/IDE/ProjectBrowserHelper.h"
namespace gd {
void EffectsCodeGenerator::DoVisitObject(gd::Object &object) {
auto &effects = object.GetEffects();
for (std::size_t e = 0; e < effects.GetEffectsCount(); e++) {
auto &effect = effects.GetEffect(e);
AddEffectIncludeFiles(effect);
}
};
void EffectsCodeGenerator::AddEffectIncludeFiles(const gd::Effect &effect) {
// TODO: this browse all the extensions every time we're trying to find
// a new effect. Might be a good idea to rework MetadataProvider to be
// faster (not sure if it is a bottleneck at all though - but could be
// for events code generation).
const gd::EffectMetadata &effectMetadata =
MetadataProvider::GetEffectMetadata(platform, effect.GetEffectType());
for (auto &includeFile : effectMetadata.GetIncludeFiles())
includeFiles.insert(includeFile);
};
void EffectsCodeGenerator::GenerateEffectsIncludeFiles(
const gd::Platform &platform,
gd::Project &project,
std::set<gd::String> &includeFiles) {
// TODO Add unit tests on this function.
// TODO Merge with UsedExtensionsFinder.
// TODO Factorize with the iteration on all effects for resource exposure.
// TODO Implement an ArbitraryEffectWorker and add a method in ProjectBrowserHelper
void ExposeProjectEffects(
const gd::Project& project,
const std::function<void(const gd::Effect& effect)>& worker) {
// See also gd::Project::ExposeResources for a method that traverse the whole
// project (this time for resources) and
// WholeProjectRefactorer::ExposeProjectEvents.
EffectsCodeGenerator effectsCodeGenerator(platform, includeFiles);
// Add layouts effects
for (std::size_t s = 0; s < project.GetLayoutsCount(); s++) {
auto& layout = project.GetLayout(s);
@@ -65,34 +33,47 @@ void EffectsCodeGenerator::GenerateEffectsIncludeFiles(
auto& effects = layout.GetLayer(l).GetEffects();
for (std::size_t e = 0; e < effects.GetEffectsCount(); ++e) {
auto& effect = effects.GetEffect(e);
effectsCodeGenerator.AddEffectIncludeFiles(effect);
worker(effect);
}
}
for (std::size_t i = 0; i < layout.GetObjectsCount(); i++) {
auto& object = layout.GetObject(i);
auto& effects = object.GetEffects();
for (std::size_t e = 0; e < effects.GetEffectsCount(); e++) {
auto& effect = effects.GetEffect(e);
worker(effect);
}
}
}
// Add objects effects
gd::ProjectBrowserHelper::ExposeProjectObjects(project, effectsCodeGenerator);
// Add event-based objects layouts effects
for (std::size_t s = 0; s < project.GetEventsFunctionsExtensionsCount();
s++) {
auto &eventsFunctionExtension = project.GetEventsFunctionsExtension(s);
auto &eventsBasedObjects = eventsFunctionExtension.GetEventsBasedObjects();
for (std::size_t objectIndex = 0;
objectIndex < eventsBasedObjects.GetCount(); ++objectIndex) {
auto &eventsBasedObject = eventsBasedObjects.Get(objectIndex);
auto &layers = eventsBasedObject.GetLayers();
for (std::size_t l = 0; l < layers.GetLayersCount(); ++l) {
auto &effects = layers.GetLayer(l).GetEffects();
for (std::size_t e = 0; e < effects.GetEffectsCount(); ++e) {
auto &effect = effects.GetEffect(e);
effectsCodeGenerator.AddEffectIncludeFiles(effect);
}
}
// Add global object effects
for (std::size_t s = 0; s < project.GetObjectsCount(); s++) {
auto& effects = project.GetObject(s).GetEffects();
for (std::size_t e = 0; e < effects.GetEffectsCount(); e++) {
auto& effect = effects.GetEffect(e);
worker(effect);
}
}
}
void EffectsCodeGenerator::GenerateEffectsIncludeFiles(
const gd::Platform& platform,
const gd::Project& project,
std::set<gd::String>& includeFiles) {
ExposeProjectEffects(
project, [&platform, &includeFiles](const gd::Effect& effect) {
// TODO: this browse all the extensions every time we're trying to find
// a new effect. Might be a good idea to rework MetadataProvider to be
// faster (not sure if it is a bottleneck at all though - but could be
// for events code generation).
const gd::EffectMetadata& effectMetadata =
MetadataProvider::GetEffectMetadata(platform,
effect.GetEffectType());
for (auto& includeFile : effectMetadata.GetIncludeFiles())
includeFiles.insert(includeFile);
});
}
} // namespace gd

View File

@@ -3,18 +3,16 @@
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#ifndef GDCORE_EffectsCodeGenerator_H
#define GDCORE_EffectsCodeGenerator_H
#include <set>
#include <utility>
#include <vector>
#include "GDCore/String.h"
#include "GDCore/IDE/Project/ArbitraryObjectsWorker.h"
namespace gd {
class Project;
class Platform;
class Effect;
} // namespace gd
namespace gd {
@@ -22,26 +20,16 @@ namespace gd {
/**
* \brief Internal class used to generate code from events
*/
class GD_CORE_API EffectsCodeGenerator : public ArbitraryObjectsWorker {
public:
class GD_CORE_API EffectsCodeGenerator {
public:
/**
* \brief Add all the include files required by the project effects.
*/
static void GenerateEffectsIncludeFiles(const gd::Platform& platform,
gd::Project& project,
const gd::Project& project,
std::set<gd::String>& includeFiles);
private:
EffectsCodeGenerator(const gd::Platform &platform_,
std::set<gd::String> &includeFiles_)
: platform(platform_), includeFiles(includeFiles_){};
void AddEffectIncludeFiles(const gd::Effect& effect);
void DoVisitObject(gd::Object &object) override;
const gd::Platform &platform;
std::set<gd::String> &includeFiles;
};
} // namespace gd
#endif // GDCORE_EffectsCodeGenerator_H

View File

@@ -4,9 +4,7 @@
* reserved. This project is released under the MIT License.
*/
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include <set>
#include "GDCore/CommonTools.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/Tools/EventsCodeNameMangler.h"
@@ -16,7 +14,7 @@ using namespace std;
namespace gd {
void EventsCodeGenerationContext::InheritsFrom(
EventsCodeGenerationContext& parent_) {
const EventsCodeGenerationContext& parent_) {
parent = &parent_;
// Objects lists declared by parent became "already declared" in the child
@@ -26,8 +24,8 @@ void EventsCodeGenerationContext::InheritsFrom(
parent_.objectsListsToBeDeclared.end(),
std::inserter(alreadyDeclaredObjectsLists,
alreadyDeclaredObjectsLists.begin()));
std::copy(parent_.objectsListsOrEmptyToBeDeclared.begin(),
parent_.objectsListsOrEmptyToBeDeclared.end(),
std::copy(parent_.objectsListsWithoutPickingToBeDeclared.begin(),
parent_.objectsListsWithoutPickingToBeDeclared.end(),
std::inserter(alreadyDeclaredObjectsLists,
alreadyDeclaredObjectsLists.begin()));
std::copy(parent_.emptyObjectsListsToBeDeclared.begin(),
@@ -35,8 +33,6 @@ void EventsCodeGenerationContext::InheritsFrom(
std::inserter(alreadyDeclaredObjectsLists,
alreadyDeclaredObjectsLists.begin()));
nearestAsyncParent = parent_.IsAsyncCallback() ? &parent_ : parent_.nearestAsyncParent;
asyncDepth = parent_.asyncDepth;
depthOfLastUse = parent_.depthOfLastUse;
customConditionDepth = parent_.customConditionDepth;
contextDepth = parent_.GetContextDepth() + 1;
@@ -46,59 +42,33 @@ void EventsCodeGenerationContext::InheritsFrom(
}
}
void EventsCodeGenerationContext::InheritsAsAsyncCallbackFrom(
EventsCodeGenerationContext& parent_) {
// Increasing the async depth is enough to mark the context as an async callback.
InheritsFrom(parent_);
asyncDepth = parent_.asyncDepth + 1;
}
void EventsCodeGenerationContext::Reuse(
EventsCodeGenerationContext& parent_) {
const EventsCodeGenerationContext& parent_) {
InheritsFrom(parent_);
if (parent_.CanReuse())
contextDepth = parent_.GetContextDepth(); // Keep same context depth
}
void EventsCodeGenerationContext::NotifyAsyncParentsAboutDeclaredObject(const gd::String& objectName) {
gd::EventsCodeGenerationContext* asyncContext = IsAsyncCallback() ? this : nearestAsyncParent;
for (;
asyncContext != nullptr;
asyncContext = asyncContext->parent->nearestAsyncParent)
asyncContext->allObjectsListToBeDeclaredAcrossChildren.insert(objectName);
}
void EventsCodeGenerationContext::ObjectsListNeeded(
const gd::String& objectName) {
if (!IsToBeDeclared(objectName)) {
if (!IsToBeDeclared(objectName))
objectsListsToBeDeclared.insert(objectName);
if (IsInsideAsync()) {
NotifyAsyncParentsAboutDeclaredObject(objectName);
}
}
depthOfLastUse[objectName] = GetContextDepth();
}
void EventsCodeGenerationContext::ObjectsListNeededOrEmptyIfJustDeclared(
void EventsCodeGenerationContext::ObjectsListWithoutPickingNeeded(
const gd::String& objectName) {
if (!IsToBeDeclared(objectName)) {
objectsListsOrEmptyToBeDeclared.insert(objectName);
if (IsInsideAsync()) {
NotifyAsyncParentsAboutDeclaredObject(objectName);
}
}
if (!IsToBeDeclared(objectName))
objectsListsWithoutPickingToBeDeclared.insert(objectName);
depthOfLastUse[objectName] = GetContextDepth();
}
void EventsCodeGenerationContext::EmptyObjectsListNeeded(
const gd::String& objectName) {
if (!IsToBeDeclared(objectName)) {
if (!IsToBeDeclared(objectName))
emptyObjectsListsToBeDeclared.insert(objectName);
}
depthOfLastUse[objectName] = GetContextDepth();
}
@@ -107,8 +77,8 @@ std::set<gd::String> EventsCodeGenerationContext::GetAllObjectsToBeDeclared()
const {
std::set<gd::String> allObjectListsToBeDeclared(
objectsListsToBeDeclared.begin(), objectsListsToBeDeclared.end());
allObjectListsToBeDeclared.insert(objectsListsOrEmptyToBeDeclared.begin(),
objectsListsOrEmptyToBeDeclared.end());
allObjectListsToBeDeclared.insert(objectsListsWithoutPickingToBeDeclared.begin(),
objectsListsWithoutPickingToBeDeclared.end());
allObjectListsToBeDeclared.insert(emptyObjectsListsToBeDeclared.begin(),
emptyObjectsListsToBeDeclared.end());
@@ -132,21 +102,4 @@ bool EventsCodeGenerationContext::IsSameObjectsList(
otherContext.GetLastDepthObjectListWasNeeded(objectName);
}
bool EventsCodeGenerationContext::ShouldUseAsyncObjectsList(
const gd::String& objectName) const {
if (!IsInsideAsync()) return false;
// Check if the objects list was used after (or in) the nearest async callback context.
const gd::EventsCodeGenerationContext* asyncContext = IsAsyncCallback() ? this : nearestAsyncParent;
if (parent->GetLastDepthObjectListWasNeeded(objectName) >= asyncContext->GetContextDepth()) {
// The object was used in a context after (or in) the nearest async parent context, so we're not getting it from the
// async object lists (it was already gotten from there in this previous context).
return false;
}
// If the objects list is declared in a parent of the nearest async context, it means
// the async context had to use an async objects list to access it.
return asyncContext->ObjectAlreadyDeclaredByParents(objectName);
};
} // namespace gd

View File

@@ -3,12 +3,11 @@
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#ifndef EVENTSCODEGENERATIONCONTEXT_H
#define EVENTSCODEGENERATIONCONTEXT_H
#include <map>
#include <memory>
#include <set>
#include "GDCore/String.h"
namespace gd {
@@ -34,7 +33,11 @@ class GD_CORE_API EventsCodeGenerationContext {
* updated to contain the maximal scope depth reached.
*/
EventsCodeGenerationContext(unsigned int* maxDepthLevel_ = nullptr)
: maxDepthLevel(maxDepthLevel_){};
: contextDepth(0),
customConditionDepth(0),
maxDepthLevel(maxDepthLevel_),
parent(NULL),
reuseExplicitlyForbidden(false){};
virtual ~EventsCodeGenerationContext(){};
/**
@@ -42,13 +45,7 @@ class GD_CORE_API EventsCodeGenerationContext {
* another one. The child will then for example not declare again objects
* already declared by its parent.
*/
void InheritsFrom(EventsCodeGenerationContext& parent);
/**
* Call this method to make an EventsCodeGenerationContext as a "child" of
* another one, but in the context of an async function.
*/
void InheritsAsAsyncCallbackFrom(EventsCodeGenerationContext& parent);
void InheritsFrom(const EventsCodeGenerationContext& parent);
/**
* \brief As InheritsFrom, mark the context as being the child of another one,
@@ -56,7 +53,7 @@ class GD_CORE_API EventsCodeGenerationContext {
*
* Used for example for optimizing the last event of a list.
*/
void Reuse(EventsCodeGenerationContext& parent);
void Reuse(const EventsCodeGenerationContext& parent);
/**
* \brief Forbid any optimization that would reuse and modify the object list
@@ -91,19 +88,19 @@ class GD_CORE_API EventsCodeGenerationContext {
const EventsCodeGenerationContext* GetParentContext() const { return parent; }
/**
* Mark the object as being the object being handled by the instruction.
* Mark the object has being the object being handled by the instruction
*/
void SetCurrentObject(const gd::String& objectName) {
currentObject = objectName;
};
/**
* Set that no particular object is being handled by an instruction.
* Set that no particular object is being handled by an instruction
*/
void SetNoCurrentObject() { currentObject = ""; };
/**
* Get the object being handled by the instruction.
* Get the object being handled by the instruction
*/
const gd::String& GetCurrentObject() const { return currentObject; };
@@ -112,7 +109,7 @@ class GD_CORE_API EventsCodeGenerationContext {
*
* The list will be filled with objects from the scene if it is the first time
* it is requested, unless there is already an object list with this name
* (i.e. `ObjectAlreadyDeclaredByParents(objectName)` returns true).
* (i.e. `ObjectAlreadyDeclared(objectName)` returns true).
*/
void ObjectsListNeeded(const gd::String& objectName);
@@ -124,7 +121,7 @@ class GD_CORE_API EventsCodeGenerationContext {
* from the scene. If there is already an objects list with this name, no new
* list will be declared again.
*/
void ObjectsListNeededOrEmptyIfJustDeclared(const gd::String& objectName);
void ObjectsListWithoutPickingNeeded(const gd::String& objectName);
/**
* Call this when an instruction in the event needs an empty object list,
@@ -137,21 +134,29 @@ class GD_CORE_API EventsCodeGenerationContext {
void EmptyObjectsListNeeded(const gd::String& objectName);
/**
* Return true if an object list has already been declared by the parent contexts.
* Return true if an object list has already been declared (or is going to be
* declared).
*/
bool ObjectAlreadyDeclaredByParents(const gd::String& objectName) const {
bool ObjectAlreadyDeclared(const gd::String& objectName) const {
return (alreadyDeclaredObjectsLists.find(objectName) !=
alreadyDeclaredObjectsLists.end());
};
/**
* \brief Consider that \a objectName is now declared in the context.
*/
void SetObjectDeclared(const gd::String& objectName) {
alreadyDeclaredObjectsLists.insert(objectName);
}
/**
* Return all the objects lists which will be declared by the current context
* (normal, potentially empty or empty).
* ( the non empty as well as the empty objects lists )
*/
std::set<gd::String> GetAllObjectsToBeDeclared() const;
/**
* Return the objects lists which will be declared by the current context.
* Return the objects lists which will be declared by the current context
*/
const std::set<gd::String>& GetObjectsListsToBeDeclared() const {
return objectsListsToBeDeclared;
@@ -161,9 +166,9 @@ class GD_CORE_API EventsCodeGenerationContext {
* Return the objects lists which will be will be declared, without filling
* them with objects from the scene.
*/
const std::set<gd::String>& GetObjectsListsToBeEmptyIfJustDeclared()
const std::set<gd::String>& GetObjectsListsToBeDeclaredWithoutPicking()
const {
return objectsListsOrEmptyToBeDeclared;
return objectsListsWithoutPickingToBeDeclared;
};
/**
@@ -179,7 +184,7 @@ class GD_CORE_API EventsCodeGenerationContext {
* Return the objects lists which are already declared and can be used in the
* current context without declaration.
*/
const std::set<gd::String>& GetObjectsListsAlreadyDeclaredByParents() const {
const std::set<gd::String>& GetObjectsListsAlreadyDeclared() const {
return alreadyDeclaredObjectsLists;
};
@@ -222,55 +227,22 @@ class GD_CORE_API EventsCodeGenerationContext {
*/
size_t GetCurrentConditionDepth() const { return customConditionDepth; }
/**
* \brief Returns the list of all objects declared in this context
* and subcontexts.
* \warning Only works on an async callback's context.
*
* It is to be used by the Async event code generator to know what objects
* lists to backup for the async callback and async callbacks after it.
*/
const std::set<gd::String>& GetAllDeclaredObjectsAcrossChildren() {
return allObjectsListToBeDeclaredAcrossChildren;
};
/**
* Returns true if an object list should be gotten from a backed up
* objects list instead of the parent context. This can happen inside an
* asynchronous callback or a child context of an asynchronous callback (i.e:
* the `asyncDepth` is not 0).
*/
bool ShouldUseAsyncObjectsList(const gd::String& objectName) const;
/**
* Returns true if the code currently being generated is inside an
* asynchronous context (either in an asynchronous callback, or in a children of
* an asynchronous callback).
*/
bool IsInsideAsync() const { return asyncDepth != 0; };
/**
* Returns true if the code currently being generated is an asynchronous
* callback (but not a child of an asynchronous callback).
*/
bool IsAsyncCallback() const { return parent != nullptr && parent->asyncDepth != asyncDepth; }
private:
/**
* \brief Returns true if the given object is already going to be declared
* in this context (either as a traditional objects list, or an empty one).
* (either as a traditional objects list, or one without picking, or one
* empty).
*
*/
bool IsToBeDeclared(const gd::String& objectName) {
return objectsListsToBeDeclared.find(objectName) !=
objectsListsToBeDeclared.end() ||
objectsListsOrEmptyToBeDeclared.find(objectName) !=
objectsListsOrEmptyToBeDeclared.end() ||
objectsListsWithoutPickingToBeDeclared.find(objectName) !=
objectsListsWithoutPickingToBeDeclared.end() ||
emptyObjectsListsToBeDeclared.find(objectName) !=
emptyObjectsListsToBeDeclared.end();
};
private:
void NotifyAsyncParentsAboutDeclaredObject(const gd::String& objectName);
std::set<gd::String>
alreadyDeclaredObjectsLists; ///< Objects lists already needed in a
///< parent context.
@@ -278,7 +250,7 @@ class GD_CORE_API EventsCodeGenerationContext {
objectsListsToBeDeclared; ///< Objects lists that will be declared in
///< this context.
std::set<gd::String>
objectsListsOrEmptyToBeDeclared; ///< Objects lists that will be
objectsListsWithoutPickingToBeDeclared; ///< Objects lists that will be
///< declared in this context,
///< but not filled with scene's
///< objects.
@@ -288,40 +260,22 @@ class GD_CORE_API EventsCodeGenerationContext {
///< but not filled with scene's
///< objects and not filled with any
///< previously existing objects list.
std::set<gd::String>
allObjectsListToBeDeclaredAcrossChildren; ///< This is only to be used by
///< the async callback
///< contexts to know all
///< objects declared across
///< all children, so that the
///< necessary objects can be
///< backed up.
std::map<gd::String, unsigned int>
depthOfLastUse; ///< The context depth when an object was last used.
gd::String
currentObject; ///< The object being used by an action or condition.
unsigned int contextDepth = 0; ///< The depth of the context: 0 for a newly
///< created context, n+1 for any context
///< inheriting from context with depth n.
unsigned int customConditionDepth =
0; ///< The depth of the conditions being generated.
unsigned int asyncDepth =
0; ///< If higher than 0, the current context is an asynchronous callback,
///< or a child context of an asynchronous callback:
///< - If the parent's async depth != the current context async depth,
///< then the current context is an asynchronous callback context.
///< - Otherwise, it's a child of an asynchronous callback.
unsigned int contextDepth; ///< The depth of the context : 0 for a newly
///< created context, n+1 for any context
///< inheriting from context with depth n.
unsigned int
customConditionDepth; ///< The depth of the conditions being generated.
unsigned int* maxDepthLevel; ///< A pointer to a unsigned int updated with
///< the maximum depth reached.
const EventsCodeGenerationContext* parent =
nullptr; ///< The parent of the current context. Can be NULL.
EventsCodeGenerationContext* nearestAsyncParent =
nullptr; ///< The nearest parent context that is an async callback
///< context.
bool reuseExplicitlyForbidden =
false; ///< If set to true, forbid children contexts
///< to reuse this one without inheriting.
const EventsCodeGenerationContext*
parent; ///< The parent of the current context. Can be NULL.
bool reuseExplicitlyForbidden; ///< If set to true, forbid children context
///< to reuse this one without inheriting.
};
} // namespace gd
#endif // EVENTSCODEGENERATIONCONTEXT_H

File diff suppressed because it is too large Load Diff

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@@ -3,7 +3,8 @@
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#ifndef GDCORE_EVENTSCODEGENERATOR_H
#define GDCORE_EVENTSCODEGENERATOR_H
#include <set>
#include <utility>
@@ -11,17 +12,13 @@
#include "GDCore/Events/Event.h"
#include "GDCore/Events/Instruction.h"
#include "GDCore/Events/CodeGeneration/DiagnosticReport.h"
#include "GDCore/Project/ProjectScopedContainers.h"
#include "GDCore/String.h"
namespace gd {
class EventsList;
class Expression;
class Project;
class Layout;
class ObjectsContainer;
class ObjectsContainersList;
class ExternalEvents;
class ParameterMetadata;
class ObjectMetadata;
@@ -51,7 +48,7 @@ class GD_CORE_API EventsCodeGenerator {
* \brief Construct a code generator for the specified
* platform/project/layout.
*/
EventsCodeGenerator(const gd::Project& project_,
EventsCodeGenerator(gd::Project& project_,
const gd::Layout& layout,
const gd::Platform& platform_);
@@ -59,9 +56,9 @@ class GD_CORE_API EventsCodeGenerator {
* \brief Construct a code generator for the specified
* objects/groups and platform
*/
EventsCodeGenerator(
const gd::Platform& platform,
const gd::ProjectScopedContainers& projectScopedContainers_);
EventsCodeGenerator(const gd::Platform& platform,
gd::ObjectsContainer& globalObjectsAndGroups_,
const gd::ObjectsContainer& objectsAndGroups_);
virtual ~EventsCodeGenerator(){};
/**
@@ -80,7 +77,7 @@ class GD_CORE_API EventsCodeGenerator {
* \return Code
*/
virtual gd::String GenerateEventsListCode(
gd::EventsList& events, EventsCodeGenerationContext& context);
gd::EventsList& events, const EventsCodeGenerationContext& context);
/**
* \brief Generate code for executing a condition list
@@ -128,7 +125,7 @@ class GD_CORE_API EventsCodeGenerator {
*/
std::vector<gd::String> GenerateParametersCodes(
const std::vector<gd::Expression>& parameters,
const ParameterMetadataContainer& parametersInfo,
const std::vector<gd::ParameterMetadata>& parametersInfo,
EventsCodeGenerationContext& context,
std::vector<std::pair<gd::String, gd::String> >*
supplementaryParametersTypes = 0);
@@ -157,54 +154,8 @@ class GD_CORE_API EventsCodeGenerator {
* \param context Context used for generation
* \return Code
*/
gd::String GenerateActionCode(
gd::Instruction& action,
EventsCodeGenerationContext& context,
const gd::String& optionalAsyncCallbackName = "");
struct CallbackDescriptor {
CallbackDescriptor(const gd::String functionName_,
const gd::String argumentsList_,
const std::set<gd::String> requiredObjects_)
: functionName(functionName_),
argumentsList(argumentsList_),
requiredObjects(requiredObjects_){};
/**
* The name by which the function can be invoked.
*/
const gd::String functionName;
/**
* The comma separated list of arguments that the function takes.
*/
const gd::String argumentsList;
/**
* A set of all objects that need to be backed up to be passed to the
* callback code.
*/
const std::set<gd::String> requiredObjects;
};
/**
* \brief Generates actions and events as a callback.
*
* This is used by asynchronous functions to run the code out of the normal
* events flow.
*
* \returns A set with all objects required by the callback code.
* The caller must take care of backing them up in a LongLivedObjectsList,
* and to pass it to the callback function as the last argument.
*/
virtual const CallbackDescriptor GenerateCallback(
const gd::String& callbackFunctionName,
gd::EventsCodeGenerationContext& parentContext,
gd::InstructionsList& actions,
gd::EventsList* subEvents = nullptr);
/**
* \brief Generates the parameters list of an event's generated function.
*/
const gd::String GenerateEventsParameters(
const gd::EventsCodeGenerationContext& context);
gd::String GenerateActionCode(gd::Instruction& action,
EventsCodeGenerationContext& context);
/**
* \brief Generate code for declaring objects lists.
@@ -329,22 +280,18 @@ class GD_CORE_API EventsCodeGenerator {
*/
bool ErrorOccurred() const { return errorOccurred; };
const gd::ObjectsContainersList& GetObjectsContainersList() const {
return projectScopedContainers.GetObjectsContainersList();
};
const gd::ProjectScopedContainers& GetProjectScopedContainers() const {
return projectScopedContainers;
/**
* \brief Get the global objects/groups used for code generation.
*/
gd::ObjectsContainer& GetGlobalObjectsAndGroups() const {
return globalObjectsAndGroups;
}
/**
* @brief Give access to the project scoped containers as code generation might
* push and pop variable containers (for local variables).
* This could be passed as a parameter recursively in code generation, but this requires
* heavy refactoring. Instead, we use this single instance.
* \brief Get the objects/groups used for code generation.
*/
gd::ProjectScopedContainers& GetProjectScopedContainers() {
return projectScopedContainers;
const gd::ObjectsContainer& GetObjectsAndGroups() const {
return objectsAndGroups;
}
/**
@@ -357,7 +304,7 @@ class GD_CORE_API EventsCodeGenerator {
* \brief Get the project the code is being generated for.
* \warning This is only valid if HasProjectAndLayout() is true.
*/
const gd::Project& GetProject() const { return *project; }
gd::Project& GetProject() const { return *project; }
/**
* \brief Get the layout the code is being generated for.
@@ -370,6 +317,22 @@ class GD_CORE_API EventsCodeGenerator {
*/
const gd::Platform& GetPlatform() const { return platform; }
/**
* \brief Convert a group name to the full list of objects contained in the
* group.
*
* Get a list containing the "real" objects name when the events refers to \a
* objectName :<br> If \a objectName is really an object, the list will only
* contains \a objectName unchanged.<br> If \a objectName is a group, the list
* will contains all the objects of the group.<br> If \a objectName is the
* "current" object in the context ( i.e: The object being used for launching
* an action... ), none of the two rules below apply, and the list will only
* contains the context "current" object name.
*/
std::vector<gd::String> ExpandObjectsName(
const gd::String& objectName,
const EventsCodeGenerationContext& context) const;
/**
* \brief Get the maximum depth of custom conditions reached during code
* generation.
@@ -383,14 +346,6 @@ class GD_CORE_API EventsCodeGenerator {
*/
size_t GetMaxConditionsListsSize() const { return maxConditionsListsSize; }
void SetDiagnosticReport(gd::DiagnosticReport* diagnosticReport_) {
diagnosticReport = diagnosticReport_;
}
gd::DiagnosticReport* GetDiagnosticReport() {
return diagnosticReport;
}
/**
* \brief Generate the full name for accessing to a boolean variable used for
* conditions.
@@ -403,18 +358,6 @@ class GD_CORE_API EventsCodeGenerator {
return boolName;
}
/**
* \brief Generate the full name for accessing to a boolean variable used for
* conditions.
*
* Default implementation just returns the boolean name passed as argument.
*/
virtual gd::String GenerateUpperScopeBooleanFullName(
const gd::String& boolName,
const gd::EventsCodeGenerationContext& context) {
return boolName;
}
/**
* \brief Must create a boolean. Its value must be false.
*
@@ -467,14 +410,7 @@ class GD_CORE_API EventsCodeGenerator {
*/
virtual gd::String GetCodeNamespace() { return ""; };
enum VariableScope {
LAYOUT_VARIABLE = 0,
PROJECT_VARIABLE,
OBJECT_VARIABLE,
ANY_VARIABLE,
VARIABLE_OR_PROPERTY,
VARIABLE_OR_PROPERTY_OR_PARAMETER
};
enum VariableScope { LAYOUT_VARIABLE = 0, PROJECT_VARIABLE, OBJECT_VARIABLE };
/**
* Generate a single unique number for the specified instruction.
@@ -499,33 +435,7 @@ class GD_CORE_API EventsCodeGenerator {
*/
size_t GenerateSingleUsageUniqueIdForEventsList();
virtual gd::String GenerateRelationalOperation(
const gd::String& relationalOperator,
const gd::String& lhs,
const gd::String& rhs);
/**
* \brief Generate the code to access the local variables stack.
*/
virtual gd::String GenerateLocalVariablesStackAccessor();
/**
* \brief Generate an any variable getter that fallbacks on scene variable for
* compatibility reason.
*/
gd::String
GenerateAnyOrSceneVariableGetter(const gd::Expression &variableExpression,
EventsCodeGenerationContext &context);
virtual gd::String GeneratePropertySetterWithoutCasting(
const gd::PropertiesContainer &propertiesContainer,
const gd::NamedPropertyDescriptor &property,
const gd::String &operandCode);
protected:
virtual const gd::String GenerateRelationalOperatorCodes(
const gd::String& operatorString);
protected:
/**
* \brief Generate the code for a single parameter.
*
@@ -534,13 +444,13 @@ protected:
* - object : Object name -> string
* - expression : Mathematical expression -> number (double)
* - string : %Text expression -> string
* - layer, color, file, stringWithSelector : Same as string
* - layer, color, file, joyaxis : Same as string
* - relationalOperator : Used to make a comparison between the function
return value and value of the parameter preceding the relationOperator
resturn value and value of the parameter preceding the relationOperator
parameter -> string
* - operator : Used to update a value using a setter and a getter -> string
* - key, mouse, objectvar, scenevar, globalvar, password, musicfile,
soundfile -> string
soundfile, police -> string
* - trueorfalse, yesorno -> boolean ( See GenerateTrue/GenerateFalse ).
*
* <br><br>
@@ -552,18 +462,25 @@ protected:
* Other standard parameters type that should be implemented by platforms:
* - currentScene: Reference to the current runtime scene.
* - objectList : a map containing lists of objects which are specified by the
object name in another parameter.
* - objectListOrEmptyIfJustDeclared : Same as `objectList` but do not pick
object if they are not already picked.
* - objectPtr: Return a reference to the object specified by the object name
in another parameter. Example:
object name in another parameter. Example:
* \code
AddExpression("Count", _("Object count"), _("Count the number of picked
objects"), _("Objects"), "res/conditions/nbObjet.png")
.AddParameter("objectList", _("Object"))
.SetFunctionName("getPickedObjectsCount");
* \endcode
* - objectListWithoutPicking : Same as objectList but do not pick object if
they are not already picked.
* - objectPtr : Return a reference to the object specified by the object name in
another parameter. Example:
* \code
.AddParameter("object", _("Object"))
.AddParameter("objectPtr", _("Target object"))
* \endcode
*/
virtual gd::String GenerateParameterCodes(
const gd::Expression& parameter,
const gd::String& parameter,
const gd::ParameterMetadata& metadata,
gd::EventsCodeGenerationContext& context,
const gd::String& lastObjectName,
@@ -577,19 +494,12 @@ protected:
const gd::String& variableName,
const VariableScope& scope,
gd::EventsCodeGenerationContext& context,
const gd::String& objectName,
bool hasChild) {
// This code is only used as a mock.
// See the real implementation in GDJS.
const gd::String& objectName) {
if (scope == LAYOUT_VARIABLE) {
return "getLayoutVariable(" + variableName + ")";
} else if (scope == PROJECT_VARIABLE) {
return "getProjectVariable(" + variableName + ")";
} else if (scope == ANY_VARIABLE || scope == VARIABLE_OR_PROPERTY ||
scope == VARIABLE_OR_PROPERTY_OR_PARAMETER) {
// TODO Split the 3 cases to make tests stronger.
return "getAnyVariable(" + variableName + ")";
}
return "getVariableForObject(" + objectName + ", " + variableName + ")";
@@ -602,12 +512,6 @@ protected:
return ".getChild(" + ConvertToStringExplicit(childName) + ")";
};
virtual gd::String GenerateVariableValueAs(const gd::String& type) {
return type == "number|string" ? ".getAsNumberOrString()"
: type == "string" ? ".getAsString()"
: ".getAsNumber()";
}
/**
* \brief Generate the code to get the child of a variable,
* using generated the expression.
@@ -636,24 +540,6 @@ protected:
return "fakeObjectListOf_" + objectName;
}
virtual gd::String GeneratePropertyGetter(
const gd::PropertiesContainer& propertiesContainer,
const gd::NamedPropertyDescriptor& property,
const gd::String& type,
gd::EventsCodeGenerationContext& context);
virtual gd::String GeneratePropertyGetterWithoutCasting(
const gd::PropertiesContainer &propertiesContainer,
const gd::NamedPropertyDescriptor &property);
virtual gd::String GenerateParameterGetter(
const gd::ParameterMetadata& parameter,
const gd::String& type,
gd::EventsCodeGenerationContext& context);
virtual gd::String
GenerateParameterGetterWithoutCasting(const gd::ParameterMetadata &parameter);
/**
* \brief Generate the code to reference an object which is
* in an empty/null state.
@@ -728,16 +614,28 @@ protected:
};
/**
* \brief Must negate a predicate.
* \brief Must negate a predicat.
*
* The default implementation generates C-style code : It wraps the predicate
* The default implementation generates C-style code : It wraps the predicat
* inside parenthesis and add a !.
*/
virtual gd::String GenerateNegatedPredicate(
const gd::String& predicate) const {
return "!(" + predicate + ")";
virtual gd::String GenerateNegatedPredicat(const gd::String& predicat) const {
return "!(" + predicat + ")";
};
/**
* \brief Must create a boolean which is a reference to a boolean declared in
* the parent scope.
*
* The default implementation generates C-style code.
*/
virtual gd::String GenerateReferenceToUpperScopeBoolean(
const gd::String& referenceName,
const gd::String& referencedBoolean,
gd::EventsCodeGenerationContext& context) {
return "bool & " + referenceName + " = " + referencedBoolean + ";\n";
}
virtual gd::String GenerateFreeCondition(
const std::vector<gd::String>& arguments,
const gd::InstructionMetadata& instrInfos,
@@ -765,37 +663,30 @@ protected:
gd::EventsCodeGenerationContext& context);
virtual gd::String GenerateFreeAction(
const gd::String& functionCallName,
const std::vector<gd::String>& arguments,
const gd::InstructionMetadata& instrInfos,
gd::EventsCodeGenerationContext& context,
const gd::String& optionalAsyncCallbackName = "");
gd::EventsCodeGenerationContext& context);
virtual gd::String GenerateObjectAction(
const gd::String& objectName,
const gd::ObjectMetadata& objInfo,
const gd::String& functionCallName,
const std::vector<gd::String>& arguments,
const gd::InstructionMetadata& instrInfos,
gd::EventsCodeGenerationContext& context,
const gd::String& optionalAsyncCallbackName = "");
gd::EventsCodeGenerationContext& context);
virtual gd::String GenerateBehaviorAction(
const gd::String& objectName,
const gd::String& behaviorName,
const gd::BehaviorMetadata& autoInfo,
const gd::String& functionCallName,
const std::vector<gd::String>& arguments,
const gd::InstructionMetadata& instrInfos,
gd::EventsCodeGenerationContext& context,
const gd::String& optionalAsyncCallbackName = "");
gd::EventsCodeGenerationContext& context);
gd::String GenerateRelationalOperatorCall(
const gd::InstructionMetadata& instrInfos,
const std::vector<gd::String>& arguments,
const gd::String& callStartString,
std::size_t startFromArgument = 0);
gd::String GenerateOperatorCall(const gd::InstructionMetadata& instrInfos,
const std::vector<gd::String>& arguments,
const gd::String& callStartString,
@@ -837,20 +728,17 @@ protected:
virtual gd::String GenerateGetBehaviorNameCode(
const gd::String& behaviorName);
void CheckBehaviorParameters(
const gd::Instruction &instruction,
const gd::InstructionMetadata &instrInfos);
const gd::Platform& platform; ///< The platform being used.
gd::ProjectScopedContainers projectScopedContainers;
gd::ObjectsContainer& globalObjectsAndGroups;
const gd::ObjectsContainer& objectsAndGroups;
bool hasProjectAndLayout; ///< true only if project and layout are valid
///< references. If false, they should not be used.
const gd::Project* project; ///< The project being used.
const gd::Layout* scene; ///< The scene being generated.
gd::Project* project; ///< The project being used.
const gd::Layout* scene; ///< The scene being generated.
bool errorOccurred; ///< Must be set to true if an error occurred.
bool errorOccurred; ///< Must be set to true if an error occured.
bool compilationForRuntime; ///< Is set to true if the code generation is
///< made for runtime only.
@@ -871,9 +759,8 @@ protected:
instructionUniqueIds; ///< The unique ids generated for instructions.
size_t eventsListNextUniqueId; ///< The next identifier to use for an events
///< list function name.
gd::DiagnosticReport* diagnosticReport;
};
} // namespace gd
#endif // GDCORE_EVENTSCODEGENERATOR_H

View File

@@ -7,7 +7,6 @@
#include <memory>
#include <vector>
#include <vector>
#include "GDCore/CommonTools.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
@@ -26,63 +25,36 @@
#include "GDCore/IDE/Events/ExpressionValidator.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Project.h"
#include "GDCore/Project/VariablesContainersList.h"
#include "GDCore/Project/ObjectsContainersList.h"
#include "GDCore/Project/ProjectScopedContainers.h"
#include "GDCore/IDE/Events/ExpressionTypeFinder.h"
#include "GDCore/IDE/Events/ExpressionVariableOwnerFinder.h"
#include "GDCore/Events/CodeGeneration/DiagnosticReport.h"
namespace gd {
gd::String ExpressionCodeGenerator::GenerateExpressionCode(
EventsCodeGenerator& codeGenerator,
EventsCodeGenerationContext& context,
const gd::String& rootType,
const gd::Expression& expression,
const gd::String& rootObjectName,
const gd::String& extraInfo) {
ExpressionCodeGenerator generator(rootType, rootObjectName, codeGenerator, context);
const gd::String& type,
const gd::String& expression,
const gd::String& objectName) {
gd::ExpressionParser2 parser(codeGenerator.GetPlatform(),
codeGenerator.GetGlobalObjectsAndGroups(),
codeGenerator.GetObjectsAndGroups());
ExpressionCodeGenerator generator(codeGenerator, context);
auto node = expression.GetRootNode();
auto node = parser.ParseExpression(type, expression, objectName);
if (!node) {
std::cout << "Error: error while parsing: \"" << expression.GetPlainString()
<< "\" (" << rootType << ")" << std::endl;
std::cout << "Error: error while parsing: \"" << expression << "\" ("
<< type << ")" << std::endl;
return generator.GenerateDefaultValue(rootType);
return generator.GenerateDefaultValue(type);
}
gd::ExpressionValidator validator(codeGenerator.GetPlatform(),
codeGenerator.GetProjectScopedContainers(),
rootType,
extraInfo);
gd::ExpressionValidator validator;
node->Visit(validator);
if (!validator.GetFatalErrors().empty()) {
std::cout << "Error: \"" << validator.GetFatalErrors()[0]->GetMessage()
<< "\" in: \"" << expression.GetPlainString() << "\" ("
<< rootType << ")" << std::endl;
if (!validator.GetErrors().empty()) {
std::cout << "Error: \"" << validator.GetErrors()[0]->GetMessage()
<< "\" in: \"" << expression << "\" (" << type << ")"
<< std::endl;
auto *diagnosticReport = codeGenerator.GetDiagnosticReport();
if (diagnosticReport) {
for (auto *error : validator.GetFatalErrors()) {
if (error->GetType() ==
gd::ExpressionParserError::ErrorType::UndeclaredVariable ||
error->GetType() ==
gd::ExpressionParserError::ErrorType::UnknownIdentifier) {
const auto& variableName = error->GetActualValue();
if (!variableName.empty()) {
gd::ProjectDiagnostic projectDiagnostic(
gd::ProjectDiagnostic::ErrorType::UndeclaredVariable,
error->GetMessage(), error->GetActualValue(),
"", error->GetObjectName());
diagnosticReport->Add(projectDiagnostic);
}
}
}
}
return generator.GenerateDefaultValue(rootType);
return generator.GenerateDefaultValue(type);
}
node->Visit(generator);
@@ -125,90 +97,27 @@ void ExpressionCodeGenerator::OnVisitTextNode(TextNode& node) {
void ExpressionCodeGenerator::OnVisitVariableNode(VariableNode& node) {
// This "translation" from the type to an enum could be avoided
// if all types were moved to an enum.
auto type = gd::ExpressionTypeFinder::GetType(codeGenerator.GetPlatform(),
codeGenerator.GetProjectScopedContainers(),
rootType,
node);
EventsCodeGenerator::VariableScope scope =
node.type == "globalvar"
? gd::EventsCodeGenerator::PROJECT_VARIABLE
: ((node.type == "scenevar")
? gd::EventsCodeGenerator::LAYOUT_VARIABLE
: gd::EventsCodeGenerator::OBJECT_VARIABLE);
if (gd::ParameterMetadata::IsExpression("variable", type)) {
// The node is a variable inside an expression waiting for a *variable* to be returned, not its value.
EventsCodeGenerator::VariableScope scope =
type == "variable"
? gd::EventsCodeGenerator::ANY_VARIABLE
: type == "variableOrProperty"
? gd::EventsCodeGenerator::VARIABLE_OR_PROPERTY
: type == "variableOrPropertyOrParameter"
? gd::EventsCodeGenerator::VARIABLE_OR_PROPERTY_OR_PARAMETER
: type == "globalvar" ? gd::EventsCodeGenerator::PROJECT_VARIABLE
: type == "scenevar" ? gd::EventsCodeGenerator::LAYOUT_VARIABLE
: gd::EventsCodeGenerator::OBJECT_VARIABLE;
auto objectName = gd::ExpressionVariableOwnerFinder::GetObjectName(codeGenerator.GetPlatform(),
codeGenerator.GetObjectsContainersList(),
rootObjectName,
node);
output += codeGenerator.GenerateGetVariable(
node.name, scope, context, objectName, node.child != nullptr);
if (node.child) node.child->Visit(*this);
} else {
// The node represents a variable or an object variable in an expression waiting for its *value* to be returned.
codeGenerator.GetProjectScopedContainers().MatchIdentifierWithName<void>(node.name, [&](){
// Generate the code to access the object variables.
// Defer generation of the access to the object and variable to the child,
// once we know the name of the variable.
objectNameToUseForVariableAccessor = node.name;
if (node.child) node.child->Visit(*this);
objectNameToUseForVariableAccessor = "";
output += codeGenerator.GenerateVariableValueAs(type);
}, [&]() {
output += codeGenerator.GenerateGetVariable(
node.name, gd::EventsCodeGenerator::ANY_VARIABLE, context, "", node.child != nullptr);
if (node.child) node.child->Visit(*this);
output += codeGenerator.GenerateVariableValueAs(type);
}, [&]() {
// Properties are not supported.
output += GenerateDefaultValue(type);
}, [&]() {
// Parameters are not supported.
output += GenerateDefaultValue(type);
}, [&]() {
// The identifier does not represents a variable (or a child variable), or not at least an existing
// one, nor an object variable. It's invalid.
output += GenerateDefaultValue(type);
});
}
output += codeGenerator.GenerateGetVariable(
node.name, scope, context, node.objectName);
if (node.child) node.child->Visit(*this);
}
void ExpressionCodeGenerator::OnVisitVariableAccessorNode(
VariableAccessorNode& node) {
if (!objectNameToUseForVariableAccessor.empty()) {
// Use the name of the object passed by the parent, as we need both to access an object variable.
output += codeGenerator.GenerateGetVariable(
node.name, gd::EventsCodeGenerator::OBJECT_VARIABLE, context,
objectNameToUseForVariableAccessor, node.child != nullptr);
// We have accessed an object variable, from now we can continue accessing the child variables
// (including using the bracket notation).
objectNameToUseForVariableAccessor = "";
} else {
output += codeGenerator.GenerateVariableAccessor(node.name);
}
output += codeGenerator.GenerateVariableAccessor(node.name);
if (node.child) node.child->Visit(*this);
}
void ExpressionCodeGenerator::OnVisitVariableBracketAccessorNode(
VariableBracketAccessorNode& node) {
if (!objectNameToUseForVariableAccessor.empty()) {
// Bracket notation can't be used to directly access a variable of an object (`MyObject["MyVariable"]`).
// This would be rejected by the ExpressionValidator.
output += codeGenerator.GenerateBadVariable();
return;
}
ExpressionCodeGenerator generator("number|string", "", codeGenerator, context);
ExpressionCodeGenerator generator(codeGenerator, context);
node.expression->Visit(generator);
output +=
codeGenerator.GenerateVariableBracketAccessor(generator.GetOutput());
@@ -216,104 +125,39 @@ void ExpressionCodeGenerator::OnVisitVariableBracketAccessorNode(
}
void ExpressionCodeGenerator::OnVisitIdentifierNode(IdentifierNode& node) {
auto type = gd::ExpressionTypeFinder::GetType(codeGenerator.GetPlatform(),
codeGenerator.GetProjectScopedContainers(),
rootType,
node);
if (gd::ParameterMetadata::IsObject(type)) {
if (gd::ParameterMetadata::IsObject(node.type)) {
output +=
codeGenerator.GenerateObject(node.identifierName, type, context);
} else if (gd::ParameterMetadata::IsExpression("variable", type)) {
EventsCodeGenerator::VariableScope scope =
type == "variable"
? gd::EventsCodeGenerator::ANY_VARIABLE
: type == "variableOrProperty"
? gd::EventsCodeGenerator::VARIABLE_OR_PROPERTY
: type == "variableOrPropertyOrParameter"
? gd::EventsCodeGenerator::VARIABLE_OR_PROPERTY_OR_PARAMETER
: type == "globalvar" ? gd::EventsCodeGenerator::PROJECT_VARIABLE
: type == "scenevar" ? gd::EventsCodeGenerator::LAYOUT_VARIABLE
: gd::EventsCodeGenerator::OBJECT_VARIABLE;
auto objectName = gd::ExpressionVariableOwnerFinder::GetObjectName(
codeGenerator.GetPlatform(), codeGenerator.GetObjectsContainersList(),
rootObjectName, node);
output += codeGenerator.GenerateGetVariable(
node.identifierName, scope, context, objectName,
!node.childIdentifierName.empty());
if (!node.childIdentifierName.empty()) {
output +=
codeGenerator.GenerateVariableAccessor(node.childIdentifierName);
}
codeGenerator.GenerateObject(node.identifierName, node.type, context);
} else {
const auto& variablesContainersList = codeGenerator.GetProjectScopedContainers().GetVariablesContainersList();
const auto& propertiesContainersList = codeGenerator.GetProjectScopedContainers().GetPropertiesContainersList();
const auto& parametersVectorsList = codeGenerator.GetProjectScopedContainers().GetParametersVectorsList();
// The node represents a variable, property, parameter or an object.
codeGenerator.GetProjectScopedContainers().MatchIdentifierWithName<void>(node.identifierName, [&]() {
// Generate the code to access the object variable.
output += codeGenerator.GenerateGetVariable(
node.childIdentifierName, gd::EventsCodeGenerator::OBJECT_VARIABLE,
context, node.identifierName, !node.childIdentifierName.empty());
output += codeGenerator.GenerateVariableValueAs(type);
}, [&]() {
output += codeGenerator.GenerateGetVariable(
node.identifierName, gd::EventsCodeGenerator::VARIABLE_OR_PROPERTY_OR_PARAMETER, context,
"", !node.childIdentifierName.empty());
if (!node.childIdentifierName.empty()) {
output += codeGenerator.GenerateVariableAccessor(node.childIdentifierName);
}
output += codeGenerator.GenerateVariableValueAs(type);
}, [&]() {
const auto& propertiesContainerAndProperty = propertiesContainersList.Get(node.identifierName);
output += codeGenerator.GeneratePropertyGetter(
propertiesContainerAndProperty.first, propertiesContainerAndProperty.second, type, context);
}, [&]() {
const auto& parameter = gd::ParameterMetadataTools::Get(parametersVectorsList, node.identifierName);
output += codeGenerator.GenerateParameterGetter(parameter, type, context);
}, [&]() {
// The identifier does not represents a variable (or a child variable), or not at least an existing
// one, nor an object variable. It's invalid.
output += GenerateDefaultValue(type);
});
output += "/* Error during generation, unrecognized identifier type: " +
codeGenerator.ConvertToString(node.type) + " with value " +
codeGenerator.ConvertToString(node.identifierName) + " */ " +
codeGenerator.ConvertToStringExplicit(node.identifierName);
}
}
void ExpressionCodeGenerator::OnVisitFunctionCallNode(FunctionCallNode& node) {
auto type = gd::ExpressionTypeFinder::GetType(codeGenerator.GetPlatform(),
codeGenerator.GetProjectScopedContainers(),
rootType,
node);
const gd::ExpressionMetadata &metadata = MetadataProvider::GetFunctionCallMetadata(
codeGenerator.GetPlatform(),
codeGenerator.GetObjectsContainersList(),
node);
if (gd::MetadataProvider::IsBadExpressionMetadata(metadata)) {
if (gd::MetadataProvider::IsBadExpressionMetadata(node.expressionMetadata)) {
output += "/* Error during generation, function not found: " +
codeGenerator.ConvertToString(node.functionName) + " */ " +
GenerateDefaultValue(type);
GenerateDefaultValue(node.type);
return;
}
if (!node.objectName.empty()) {
if (!node.behaviorName.empty()) {
output += GenerateBehaviorFunctionCode(type,
output += GenerateBehaviorFunctionCode(node.type,
node.objectName,
node.behaviorName,
node.parameters,
metadata);
node.expressionMetadata);
} else {
output += GenerateObjectFunctionCode(
type, node.objectName, node.parameters, metadata);
node.type, node.objectName, node.parameters, node.expressionMetadata);
}
} else {
output +=
GenerateFreeFunctionCode(node.parameters, metadata);
GenerateFreeFunctionCode(node.parameters, node.expressionMetadata);
}
}
@@ -321,10 +165,10 @@ gd::String ExpressionCodeGenerator::GenerateFreeFunctionCode(
const std::vector<std::unique_ptr<ExpressionNode>>& parameters,
const ExpressionMetadata& expressionMetadata) {
codeGenerator.AddIncludeFiles(
expressionMetadata.GetIncludeFiles());
expressionMetadata.codeExtraInformation.GetIncludeFiles());
// Launch custom code generator if needed
if (expressionMetadata.HasCustomCodeGenerator()) {
if (expressionMetadata.codeExtraInformation.HasCustomCodeGenerator()) {
return expressionMetadata.codeExtraInformation.customCodeGenerator(
PrintParameters(parameters), codeGenerator, context);
}
@@ -341,11 +185,16 @@ gd::String ExpressionCodeGenerator::GenerateObjectFunctionCode(
const gd::String& objectName,
const std::vector<std::unique_ptr<ExpressionNode>>& parameters,
const ExpressionMetadata& expressionMetadata) {
const gd::ObjectsContainer& globalObjectsAndGroups =
codeGenerator.GetGlobalObjectsAndGroups();
const gd::ObjectsContainer& objectsAndGroups =
codeGenerator.GetObjectsAndGroups();
codeGenerator.AddIncludeFiles(
expressionMetadata.GetIncludeFiles());
expressionMetadata.codeExtraInformation.GetIncludeFiles());
// Launch custom code generator if needed
if (expressionMetadata.HasCustomCodeGenerator()) {
if (expressionMetadata.codeExtraInformation.HasCustomCodeGenerator()) {
return expressionMetadata.codeExtraInformation.customCodeGenerator(
PrintParameters(parameters), codeGenerator, context);
}
@@ -361,22 +210,23 @@ gd::String ExpressionCodeGenerator::GenerateObjectFunctionCode(
// Get object(s) concerned by function call
std::vector<gd::String> realObjects =
codeGenerator.GetObjectsContainersList().ExpandObjectName(objectName, context.GetCurrentObject());
codeGenerator.ExpandObjectsName(objectName, context);
for (std::size_t i = 0; i < realObjects.size(); ++i) {
context.ObjectsListNeeded(realObjects[i]);
gd::String objectType = codeGenerator.GetObjectsContainersList().GetTypeOfObject(realObjects[i]);
gd::String objectType = gd::GetTypeOfObject(
globalObjectsAndGroups, objectsAndGroups, realObjects[i]);
const ObjectMetadata& objInfo = MetadataProvider::GetObjectMetadata(
codeGenerator.GetPlatform(), objectType);
codeGenerator.AddIncludeFiles(objInfo.includeFiles);
functionOutput = codeGenerator.GenerateObjectFunctionCall(
realObjects[i],
objInfo,
expressionMetadata.codeExtraInformation,
parametersCode,
functionOutput,
context);
codeGenerator.AddIncludeFiles(objInfo.includeFiles);
functionOutput = codeGenerator.GenerateObjectFunctionCall(
realObjects[i],
objInfo,
expressionMetadata.codeExtraInformation,
parametersCode,
functionOutput,
context);
}
return functionOutput;
@@ -387,11 +237,16 @@ gd::String ExpressionCodeGenerator::GenerateBehaviorFunctionCode(
const gd::String& behaviorName,
const std::vector<std::unique_ptr<ExpressionNode>>& parameters,
const ExpressionMetadata& expressionMetadata) {
const gd::ObjectsContainer& globalObjectsAndGroups =
codeGenerator.GetGlobalObjectsAndGroups();
const gd::ObjectsContainer& objectsAndGroups =
codeGenerator.GetObjectsAndGroups();
codeGenerator.AddIncludeFiles(
expressionMetadata.GetIncludeFiles());
expressionMetadata.codeExtraInformation.GetIncludeFiles());
// Launch custom code generator if needed
if (expressionMetadata.HasCustomCodeGenerator()) {
if (expressionMetadata.codeExtraInformation.HasCustomCodeGenerator()) {
return expressionMetadata.codeExtraInformation.customCodeGenerator(
PrintParameters(parameters), codeGenerator, context);
}
@@ -405,11 +260,12 @@ gd::String ExpressionCodeGenerator::GenerateBehaviorFunctionCode(
// Get object(s) concerned by function call
std::vector<gd::String> realObjects =
codeGenerator.GetObjectsContainersList().ExpandObjectName(objectName, context.GetCurrentObject());
codeGenerator.ExpandObjectsName(objectName, context);
gd::String functionOutput = GenerateDefaultValue(type);
gd::String behaviorType = codeGenerator.GetObjectsContainersList().GetTypeOfBehavior(behaviorName);
gd::String behaviorType = gd::GetTypeOfBehavior(
globalObjectsAndGroups, objectsAndGroups, behaviorName);
const BehaviorMetadata& autoInfo = MetadataProvider::GetBehaviorMetadata(
codeGenerator.GetPlatform(), behaviorType);
@@ -437,26 +293,24 @@ gd::String ExpressionCodeGenerator::GenerateParametersCodes(
size_t nonCodeOnlyParameterIndex = 0;
gd::String parametersCode;
for (std::size_t i = initialParameterIndex;
i < expressionMetadata.GetParameters().GetParametersCount();
i < expressionMetadata.parameters.size();
++i) {
if (i != initialParameterIndex) parametersCode += ", ";
auto& parameterMetadata = expressionMetadata.GetParameters().GetParameter(i);
auto& parameterMetadata = expressionMetadata.parameters[i];
if (!parameterMetadata.IsCodeOnly()) {
ExpressionCodeGenerator generator(codeGenerator, context);
if (nonCodeOnlyParameterIndex < parameters.size()) {
auto objectName = gd::ExpressionVariableOwnerFinder::GetObjectName(codeGenerator.GetPlatform(),
codeGenerator.GetObjectsContainersList(),
rootObjectName,
*parameters[nonCodeOnlyParameterIndex].get());
ExpressionCodeGenerator generator(parameterMetadata.GetType(), objectName, codeGenerator, context);
parameters[nonCodeOnlyParameterIndex]->Visit(generator);
parametersCode += generator.GetOutput();
} else if (parameterMetadata.IsOptional()) {
ExpressionCodeGenerator generator(parameterMetadata.GetType(), "", codeGenerator, context);
// Optional parameters default value were not parsed at the time of the
// expression parsing. Parse them now.
ExpressionParser2 parser;
auto node = parser.ParseExpression(parameterMetadata.GetDefaultValue());
ExpressionParser2 parser(codeGenerator.GetPlatform(),
codeGenerator.GetGlobalObjectsAndGroups(),
codeGenerator.GetObjectsAndGroups());
auto node = parser.ParseExpression(parameterMetadata.GetType(),
parameterMetadata.GetDefaultValue());
node->Visit(generator);
parametersCode += generator.GetOutput();
@@ -514,20 +368,12 @@ gd::String ExpressionCodeGenerator::GenerateDefaultValue(
}
void ExpressionCodeGenerator::OnVisitEmptyNode(EmptyNode& node) {
auto type = gd::ExpressionTypeFinder::GetType(codeGenerator.GetPlatform(),
codeGenerator.GetProjectScopedContainers(),
rootType,
node);
output += GenerateDefaultValue(type);
output += GenerateDefaultValue(node.type);
}
void ExpressionCodeGenerator::OnVisitObjectFunctionNameNode(
ObjectFunctionNameNode& node) {
auto type = gd::ExpressionTypeFinder::GetType(codeGenerator.GetPlatform(),
codeGenerator.GetProjectScopedContainers(),
rootType,
node);
output += GenerateDefaultValue(type);
output += GenerateDefaultValue(node.type);
}
} // namespace gd

View File

@@ -9,6 +9,7 @@
#include <memory>
#include <vector>
#include "GDCore/Events/Parsers/ExpressionParser2.h"
#include "GDCore/Events/Parsers/ExpressionParser2Node.h"
#include "GDCore/Events/Parsers/ExpressionParser2NodeWorker.h"
#include "GDCore/String.h"
@@ -34,11 +35,9 @@ namespace gd {
*/
class GD_CORE_API ExpressionCodeGenerator : public ExpressionParser2NodeWorker {
public:
ExpressionCodeGenerator(const gd::String &rootType_,
const gd::String &rootObjectName_,
EventsCodeGenerator& codeGenerator_,
ExpressionCodeGenerator(EventsCodeGenerator& codeGenerator_,
EventsCodeGenerationContext& context_)
: rootType(rootType_), rootObjectName(rootObjectName_), codeGenerator(codeGenerator_), context(context_){};
: codeGenerator(codeGenerator_), context(context_){};
virtual ~ExpressionCodeGenerator(){};
/**
@@ -58,9 +57,8 @@ class GD_CORE_API ExpressionCodeGenerator : public ExpressionParser2NodeWorker {
static gd::String GenerateExpressionCode(EventsCodeGenerator& codeGenerator,
EventsCodeGenerationContext& context,
const gd::String& type,
const gd::Expression& expression,
const gd::String& objectName = "",
const gd::String& extraInfo = "");
const gd::String& expression,
const gd::String& objectName = "");
const gd::String& GetOutput() { return output; };
@@ -103,11 +101,8 @@ class GD_CORE_API ExpressionCodeGenerator : public ExpressionParser2NodeWorker {
const std::vector<std::unique_ptr<ExpressionNode>>& parameters);
gd::String output;
gd::String objectNameToUseForVariableAccessor;
EventsCodeGenerator& codeGenerator;
EventsCodeGenerationContext& context;
const gd::String rootType;
const gd::String rootObjectName;
};
} // namespace gd

View File

@@ -5,19 +5,16 @@
*/
#include "GDCore/Events/Event.h"
#include "GDCore/Events/Builtin/AsyncEvent.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/EventsList.h"
#include "GDCore/Events/EventVisitor.h"
#include "GDCore/Extensions/Metadata/MetadataProvider.h"
#include "GDCore/Extensions/Platform.h"
#include "GDCore/Extensions/PlatformExtension.h"
namespace gd {
EventsList BaseEvent::badSubEvents;
VariablesContainer BaseEvent::badLocalVariables;
std::vector<gd::String> BaseEvent::emptyDependencies;
gd::String BaseEvent::emptySourceFile;
BaseEvent::BaseEvent()
: totalTimeDuringLastSession(0),
@@ -27,8 +24,6 @@ BaseEvent::BaseEvent()
bool BaseEvent::HasSubEvents() const { return !GetSubEvents().IsEmpty(); }
bool BaseEvent::HasVariables() const { return GetVariables().Count() > 0; }
gd::String BaseEvent::GenerateEventCode(
gd::EventsCodeGenerator& codeGenerator,
gd::EventsCodeGenerationContext& context) {
@@ -70,41 +65,10 @@ gd::String BaseEvent::GenerateEventCode(
return "";
}
void BaseEvent::PreprocessAsyncActions(const gd::Platform& platform) {
if (!CanHaveSubEvents()) return;
for (const auto& actionsList : GetAllActionsVectors())
for (std::size_t aId = 0; aId < actionsList->size(); ++aId) {
const auto& action = actionsList->at(aId);
const gd::InstructionMetadata& actionMetadata =
gd::MetadataProvider::GetActionMetadata(platform, action.GetType());
if (actionMetadata.IsAsync() &&
(!actionMetadata.IsOptionallyAsync() || action.IsAwaited())) {
gd::InstructionsList remainingActions;
remainingActions.InsertInstructions(
*actionsList, aId + 1, actionsList->size() - 1);
gd::AsyncEvent asyncEvent(action, remainingActions, GetSubEvents());
// Ensure that the local event no longer has any of the actions/subevent
// after the async function
actionsList->RemoveAfter(aId);
GetSubEvents().Clear();
GetSubEvents().InsertEvent(asyncEvent);
// We just moved all the rest, there's nothing left to do in this event.
return;
}
}
};
void BaseEvent::Preprocess(gd::EventsCodeGenerator& codeGenerator,
gd::EventsList& eventList,
std::size_t indexOfTheEventInThisList) {
if (IsDisabled()) return;
PreprocessAsyncActions(codeGenerator.GetPlatform());
if (!MustBePreprocessed()) return;
if (IsDisabled() || !MustBePreprocessed()) return;
try {
if (type.empty()) return;
@@ -142,14 +106,6 @@ void BaseEvent::Preprocess(gd::EventsCodeGenerator& codeGenerator,
}
}
bool BaseEvent::AcceptVisitor(gd::EventVisitor& eventVisitor) {
return eventVisitor.VisitEvent(*this);
}
void BaseEvent::AcceptVisitor(gd::ReadOnlyEventVisitor& eventVisitor) const {
eventVisitor.VisitEvent(*this);
}
BaseEventSPtr GD_CORE_API CloneRememberingOriginalEvent(BaseEventSPtr event) {
gd::BaseEventSPtr copy(event->Clone());
// Original event is either the original event of the copied event, or the

View File

@@ -3,12 +3,13 @@
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#if defined(GD_IDE_ONLY)
#ifndef GDCORE_EVENT_H
#define GDCORE_EVENT_H
#include <iostream>
#include <memory>
#include <vector>
#include "GDCore/Events/Instruction.h"
#include "GDCore/Events/InstructionsList.h"
#include "GDCore/Extensions/Metadata/InstructionMetadata.h"
@@ -22,10 +23,7 @@ class EventsCodeGenerationContext;
class Platform;
class SerializerElement;
class Instruction;
class EventVisitor;
class ReadOnlyEventVisitor;
class VariablesContainer;
} // namespace gd
}
namespace gd {
@@ -91,32 +89,6 @@ class GD_CORE_API BaseEvent {
*/
bool HasSubEvents() const;
/**
* Derived class have to redefine this function, so as to return true, if they
* can have local variables.
*/
virtual bool CanHaveVariables() const { return false; }
/**
* Return the local variables, if applicable.
*/
virtual const gd::VariablesContainer& GetVariables() const {
return badLocalVariables;
};
/**
* Return the local variables, if applicable.
*/
virtual gd::VariablesContainer& GetVariables() {
return badLocalVariables;
};
/**
* \brief Return true if the events has local variables.
* \warning This is only applicable when CanHaveVariables() return true.
*/
bool HasVariables() const;
/**
* \brief Return a list of all conditions of the event.
* \note Used to preprocess or search in the conditions.
@@ -154,27 +126,40 @@ class GD_CORE_API BaseEvent {
return noSearchableStrings;
};
virtual bool ReplaceAllSearchableStrings(
std::vector<gd::String> newSearchableString) {
return false;
};
/**
* \brief Return a list of all expressions of the event, each with their associated metadata.
* \note Used to preprocess or search in the expressions of the event.
*/
virtual std::vector<std::pair<gd::Expression*, gd::ParameterMetadata> >
GetAllExpressionsWithMetadata() {
GetAllExpressionsWithMetadata() {
std::vector<std::pair<gd::Expression*, gd::ParameterMetadata> > noExpr;
return noExpr;
};
virtual std::vector<
std::pair<const gd::Expression*, const gd::ParameterMetadata> >
GetAllExpressionsWithMetadata() const {
std::vector<std::pair<const gd::Expression*, const gd::ParameterMetadata> >
noExpr;
virtual std::vector<std::pair<const gd::Expression*, const gd::ParameterMetadata> >
GetAllExpressionsWithMetadata() const {
std::vector<std::pair<const gd::Expression*, const gd::ParameterMetadata> > noExpr;
return noExpr;
};
/**
* \brief Returns the dependencies on source files of the project.
* \note Default implementation returns an empty list of dependencies. This is
* fine for most events that are not related to adding custom user source
* code.
*/
virtual const std::vector<gd::String>& GetSourceFileDependencies() const {
return emptyDependencies;
};
/**
* \brief Returns the name of the source file associated with the event
* \note Default implementation returns an empty string. This is fine for most
* events that are not related to adding custom user source code.
*/
virtual const gd::String& GetAssociatedGDManagedSourceFile(
gd::Project& project) const {
return emptySourceFile;
};
///@}
/** \name Code generation
@@ -216,11 +201,6 @@ class GD_CORE_API BaseEvent {
gd::EventsList& eventList,
std::size_t indexOfTheEventInThisList);
/**
* A function that turns all async member actions into an Async subevent for code generation.
*/
void PreprocessAsyncActions(const gd::Platform& platform);
/**
* \brief If MustBePreprocessed is redefined to return true, the
* gd::EventMetadata::preprocessing associated to the event will be called to
@@ -245,9 +225,6 @@ class GD_CORE_API BaseEvent {
*/
virtual void UnserializeFrom(gd::Project& project,
const SerializerElement& element){};
virtual bool AcceptVisitor(gd::EventVisitor& eventVisitor);
virtual void AcceptVisitor(gd::ReadOnlyEventVisitor& eventVisitor) const;
///@}
/** \name Common properties
@@ -286,6 +263,7 @@ class GD_CORE_API BaseEvent {
* \brief True if the event should be folded in the events editor.
*/
bool IsFolded() const { return folded; }
///@}
std::weak_ptr<gd::BaseEvent>
@@ -306,7 +284,8 @@ class GD_CORE_API BaseEvent {
///< Used for saving the event for instance.
static gd::EventsList badSubEvents;
static gd::VariablesContainer badLocalVariables;
static std::vector<gd::String> emptyDependencies;
static gd::String emptySourceFile;
};
/**
@@ -329,3 +308,6 @@ class EmptyEvent : public BaseEvent {
};
} // namespace gd
#endif // GDCORE_EVENT_H
#endif

View File

@@ -1,76 +0,0 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include <iostream>
#include <memory>
#include <vector>
#include "GDCore/String.h"
namespace gd {
class BaseEvent;
class LinkEvent;
} // namespace gd
namespace gd {
/**
* \brief Visitor of any kind of event.
*
* \ingroup Events
*/
class GD_CORE_API EventVisitor {
public:
virtual ~EventVisitor(){};
/**
* Called to do some work on an event.
*
* \return true if the event must be deleted from the events list, false
* otherwise.
*/
virtual bool VisitEvent(gd::BaseEvent& linkEvent) = 0;
/**
* Called to do some work on a link event.
*
* Note that VisitEvent is also called with this event.
*
* \return true if the event must be deleted from the events list, false
* otherwise.
*/
virtual bool VisitLinkEvent(gd::LinkEvent& linkEvent) = 0;
};
/**
* \brief Visitor of any kind of event.
*
* \ingroup Events
*/
class GD_CORE_API ReadOnlyEventVisitor {
public:
virtual ~ReadOnlyEventVisitor(){};
/**
* Called to do some work on an event.
*/
virtual void VisitEvent(const gd::BaseEvent& linkEvent) = 0;
/**
* Called to do some work on a link event.
*
* Note that VisitEvent is also called with this event.
*/
virtual void VisitLinkEvent(const gd::LinkEvent& linkEvent) = 0;
/**
* @brief Abort the iteration on the events.
*/
virtual void StopAnyEventIteration() = 0;
};
}

View File

@@ -5,7 +5,6 @@
*/
#include "EventsList.h"
#include "GDCore/Events/Event.h"
#include "GDCore/Project/Project.h"
#include "GDCore/Tools/Log.h"
@@ -101,8 +100,9 @@ bool EventsList::Contains(const gd::BaseEvent& eventToSearch,
}
bool EventsList::MoveEventToAnotherEventsList(const gd::BaseEvent& eventToMove,
gd::EventsList& newEventsList,
std::size_t newPosition) {
gd::EventsList& newEventsList,
std::size_t newPosition) {
for (std::size_t i = 0; i < GetEventsCount(); ++i) {
if (events[i].get() == &eventToMove) {
std::shared_ptr<BaseEvent> event = events[i];

View File

@@ -18,6 +18,7 @@ class BaseEvent;
namespace gd {
class SerializerElement;
}
class TiXmlElement;
#undef CreateEvent

View File

@@ -1,41 +0,0 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "GDCore/Events/Expression.h"
#include "GDCore/Events/Parsers/ExpressionParser2.h"
#include "GDCore/String.h"
namespace gd {
Expression::Expression() : node(nullptr) {};
Expression::Expression(gd::String plainString_)
: node(nullptr), plainString(plainString_) {};
Expression::Expression(const char* plainString_)
: node(nullptr), plainString(plainString_) {};
Expression::Expression(const Expression& copy)
: node(nullptr), plainString{copy.plainString} {};
Expression& Expression::operator=(const Expression& expression) {
plainString = expression.plainString;
node = nullptr;
return *this;
};
Expression::~Expression(){};
ExpressionNode* Expression::GetRootNode() const {
if (!node) {
gd::ExpressionParser2 parser = ExpressionParser2();
node = std::move(parser.ParseExpression(plainString));
}
return node.get();
}
} // namespace gd

View File

@@ -6,15 +6,7 @@
#ifndef GDCORE_EXPRESSION_H
#define GDCORE_EXPRESSION_H
#include "GDCore/String.h"
#include <memory>
namespace gd {
class ExpressionParser2;
class ObjectsContainer;
struct ExpressionNode;
} // namespace gd
namespace gd {
@@ -32,49 +24,32 @@ class GD_CORE_API Expression {
/**
* \brief Construct an empty expression
*/
Expression();
Expression(){};
/**
* \brief Construct an expression from a string
*/
Expression(gd::String plainString_);
Expression(gd::String plainString_) : plainString(plainString_){};
/**
* \brief Construct an expression from a const char *
*/
Expression(const char* plainString_);
/**
* \brief Copy construct an expression.
*/
Expression(const Expression& copy);
/**
* \brief Expression affectation overriding.
*/
Expression& operator=(const Expression& expression);
Expression(const char* plainString_) : plainString(plainString_){};
/**
* \brief Get the plain string representing the expression
*/
inline const gd::String& GetPlainString() const { return plainString; };
/**
* @brief Get the expression node.
* @return std::unique_ptr<gd::ExpressionNode>
*/
gd::ExpressionNode* GetRootNode() const;
/**
* \brief Mimics std::string::c_str
*/
inline const char* c_str() const { return plainString.c_str(); };
virtual ~Expression();
virtual ~Expression(){};
private:
gd::String plainString; ///< The expression string
mutable std::unique_ptr<gd::ExpressionNode> node;
};
} // namespace gd

View File

@@ -55,10 +55,6 @@ void Instruction::SetParameter(std::size_t nb, const gd::Expression& val) {
parameters[nb] = val;
}
void Instruction::AddParameter(const gd::Expression& val) {
parameters.push_back(val);
}
std::shared_ptr<Instruction> GD_CORE_API
CloneRememberingOriginalElement(std::shared_ptr<Instruction> instruction) {
std::shared_ptr<Instruction> copy =

View File

@@ -72,22 +72,6 @@ class GD_CORE_API Instruction {
*/
void SetInverted(bool inverted_) { inverted = inverted_; }
/**
* \brief Return true if the async instruction should be awaited.
* This is not relevant if the instruction is not optionally asynchronous.
*
* \return true if the instruction is to be awaited
*/
bool IsAwaited() const { return awaitAsync; }
/**
* \brief Set if the async instruction is to be awaited or not.
* This is not relevant if the instruction is not optionally asynchronous.
*
* \param inverted true if the instruction must be awaited
*/
void SetAwaited(bool awaited) { awaitAsync = awaited; }
/**
* \brief Return the number of parameters of the instruction.
*/
@@ -123,11 +107,6 @@ class GD_CORE_API Instruction {
*/
void SetParameter(std::size_t nb, const gd::Expression& val);
/** Add a parameter at the end
* \param val The new value of the parameter
*/
void AddParameter(const gd::Expression& val);
/** \brief Get a reference to the std::vector containing the parameters.
* \return A std::vector containing the parameters
*/
@@ -160,9 +139,7 @@ class GD_CORE_API Instruction {
* Useful to get reference to the original instruction in memory during code
* generation, to ensure stable unique identifiers.
*/
std::weak_ptr<Instruction> GetOriginalInstruction() {
return originalInstruction;
};
std::weak_ptr<Instruction> GetOriginalInstruction() { return originalInstruction; };
friend std::shared_ptr<Instruction> CloneRememberingOriginalElement(
std::shared_ptr<Instruction> instruction);
@@ -171,9 +148,6 @@ class GD_CORE_API Instruction {
gd::String type; ///< Instruction type
bool inverted; ///< True if the instruction if inverted. Only applicable for
///< instruction used as conditions by events
bool awaitAsync =
false; ///< Tells the code generator whether the optionally asynchronous
///< instruction should be generated as asynchronous (awaited) or not.
mutable std::vector<gd::Expression>
parameters; ///< Vector containing the parameters
gd::InstructionsList subInstructions; ///< Sub instructions, if applicable.

View File

@@ -5,7 +5,6 @@
*/
#include "InstructionsList.h"
#include "GDCore/Events/Instruction.h"
#include "GDCore/Project/Project.h"
#include "Serialization.h"
@@ -32,10 +31,6 @@ void InstructionsList::InsertInstructions(const InstructionsList& list,
}
}
void InstructionsList::RemoveAfter(const size_t position) {
elements.resize(position);
}
void InstructionsList::SerializeTo(SerializerElement& element) const {
EventsListSerialization::SerializeInstructionsTo(*this, element);
}

View File

@@ -6,10 +6,9 @@
#ifndef GDCORE_INSTRUCTIONSLIST_H
#define GDCORE_INSTRUCTIONSLIST_H
#include "GDCore/Tools/SPtrList.h"
#include <memory>
#include <vector>
#include "GDCore/Tools/SPtrList.h"
namespace gd {
class Instruction;
}
@@ -23,11 +22,11 @@ class SerializerElement;
namespace gd {
class InstructionsList : public SPtrList<gd::Instruction> {
public:
void InsertInstructions(const InstructionsList &list, size_t begin,
size_t end, size_t position = (size_t)-1);
void RemoveAfter(size_t position);
public:
void InsertInstructions(const InstructionsList& list,
size_t begin,
size_t end,
size_t position = (size_t)-1);
/** \name Serialization
*/
@@ -36,17 +35,17 @@ public:
* \brief Serialize the instructions to the specified element
* \see EventsListSerialization
*/
void SerializeTo(gd::SerializerElement &element) const;
void SerializeTo(gd::SerializerElement& element) const;
/**
* \brief Load the instructions from the specified element
* \see EventsListSerialization
*/
void UnserializeFrom(gd::Project &project,
const gd::SerializerElement &element);
void UnserializeFrom(gd::Project& project,
const gd::SerializerElement& element);
///@}
};
} // namespace gd
} // namespace gd
#endif

View File

@@ -19,25 +19,139 @@
#include "GDCore/Project/Project.h"
#include "GDCore/Tools/Localization.h"
#include "GDCore/Tools/MakeUnique.h"
#include "GrammarTerminals.h"
using namespace std;
using namespace gd::GrammarTerminals;
namespace gd {
gd::String ExpressionParser2::NAMESPACE_SEPARATOR = "::";
ExpressionParser2::ExpressionParser2()
ExpressionParser2::ExpressionParser2(
const gd::Platform& platform_,
const gd::ObjectsContainer& globalObjectsContainer_,
const gd::ObjectsContainer& objectsContainer_)
: expression(""),
currentPosition(0) {}
currentPosition(0),
platform(platform_),
globalObjectsContainer(globalObjectsContainer_),
objectsContainer(objectsContainer_) {}
namespace {
/**
* Return the minimum number of parameters, starting from a given parameter
* (by convention, 1 for object functions and 2 for behavior functions).
*/
size_t GetMinimumParametersNumber(
const std::vector<gd::ParameterMetadata>& parameters,
size_t initialParameterIndex) {
size_t nb = 0;
for (std::size_t i = initialParameterIndex; i < parameters.size(); ++i) {
if (!parameters[i].optional && !parameters[i].codeOnly) nb++;
}
return nb;
}
/**
* Return the maximum number of parameters, starting from a given parameter
* (by convention, 1 for object functions and 2 for behavior functions).
*/
size_t GetMaximumParametersNumber(
const std::vector<gd::ParameterMetadata>& parameters,
size_t initialParameterIndex) {
size_t nb = 0;
for (std::size_t i = initialParameterIndex; i < parameters.size(); ++i) {
if (!parameters[i].codeOnly) nb++;
}
return nb;
}
} // namespace
std::unique_ptr<ExpressionParserDiagnostic> ExpressionParser2::ValidateFunction(
const gd::String& type,
const gd::FunctionCallNode& function,
size_t functionStartPosition) {
if (gd::MetadataProvider::IsBadExpressionMetadata(
function.expressionMetadata)) {
return gd::make_unique<ExpressionParserError>(
"invalid_function_name",
_("Cannot find an expression with this name: ") +
function.functionName + "\n" +
_("Double check that you've not made any typo in the name."),
functionStartPosition,
GetCurrentPosition());
}
// Validate the type of the function
const gd::String& returnType = function.expressionMetadata.GetReturnType();
if (returnType == "number") {
if (type == "string")
return RaiseTypeError(
_("You tried to use an expression that returns a number, but a "
"string is expected. Use `ToString` if you need to convert a "
"number to a string."),
functionStartPosition);
else if (type != "number" && type != "number|string")
return RaiseTypeError(_("You tried to use an expression that returns a "
"number, but another type is expected:") +
" " + type,
functionStartPosition);
} else if (returnType == "string") {
if (type == "number")
return RaiseTypeError(
_("You tried to use an expression that returns a string, but a "
"number is expected. Use `ToNumber` if you need to convert a "
"string to a number."),
functionStartPosition);
else if (type != "string" && type != "number|string")
return RaiseTypeError(_("You tried to use an expression that returns a "
"string, but another type is expected:") +
" " + type,
functionStartPosition);
} else {
if (type != returnType)
return RaiseTypeError(
_("You tried to use an expression with the wrong return type:") + " " +
returnType,
functionStartPosition);
}
// Validate parameters count
size_t minParametersCount = GetMinimumParametersNumber(
function.expressionMetadata.parameters,
WrittenParametersFirstIndex(function.objectName, function.behaviorName));
size_t maxParametersCount = GetMaximumParametersNumber(
function.expressionMetadata.parameters,
WrittenParametersFirstIndex(function.objectName, function.behaviorName));
if (function.parameters.size() < minParametersCount ||
function.parameters.size() > maxParametersCount) {
gd::String expectedCountMessage =
minParametersCount == maxParametersCount
? _("The number of parameters must be exactly ") +
gd::String::From(minParametersCount)
: _("The number of parameters must be: ") +
gd::String::From(minParametersCount) + "-" +
gd::String::From(maxParametersCount);
if (function.parameters.size() < minParametersCount) {
return gd::make_unique<ExpressionParserError>(
"too_few_parameters",
"You have not entered enough parameters for the expression. " +
expectedCountMessage,
functionStartPosition,
GetCurrentPosition());
}
}
return gd::make_unique<ExpressionParserDiagnostic>();
}
std::unique_ptr<TextNode> ExpressionParser2::ReadText() {
size_t textStartPosition = GetCurrentPosition();
SkipAllWhitespaces();
if (!CheckIfChar(IsQuote)) {
auto text = gd::make_unique<TextNode>("");
// It can't happen.
text->diagnostic =
RaiseSyntaxError(_("A text must start with a double quote (\")."));
text->location =

File diff suppressed because it is too large Load Diff

View File

@@ -6,5 +6,5 @@
#include "ExpressionParser2Node.h"
namespace gd {
gd::String ExpressionParserDiagnostic::noMessage = "";
}

View File

@@ -3,21 +3,20 @@
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#ifndef GDCORE_EXPRESSIONPARSER2NODES_H
#define GDCORE_EXPRESSIONPARSER2NODES_H
#include <memory>
#include <vector>
#include "ExpressionParser2NodeWorker.h"
#include "GDCore/String.h"
namespace gd {
class Expression;
class ObjectsContainer;
class Platform;
class ParameterMetadata;
class ExpressionMetadata;
struct FunctionCallNode;
} // namespace gd
namespace gd {
@@ -36,61 +35,50 @@ struct GD_CORE_API ExpressionParserLocation {
private:
bool isValid;
size_t startPosition = 0;
size_t endPosition = 0;
size_t startPosition;
size_t endPosition;
};
/**
* \brief A diagnostic that can be attached to a gd::ExpressionNode.
*/
struct GD_CORE_API ExpressionParserDiagnostic {
virtual ~ExpressionParserDiagnostic() = default;
virtual bool IsError() { return false; }
virtual const gd::String &GetMessage() { return noMessage; }
virtual size_t GetStartPosition() { return 0; }
virtual size_t GetEndPosition() { return 0; }
private:
static gd::String noMessage;
};
/**
* \brief An error that can be attached to a gd::ExpressionNode.
*/
struct GD_CORE_API ExpressionParserError {
enum ErrorType {
SyntaxError,
InvalidOperator,
MismatchedType,
UndeclaredVariable,
UnknownIdentifier,
BracketsNotAllowedForObjects,
TooFewParameters,
TooManyParameters,
InvalidFunctionName,
MalformedVariableParameter,
MalformedObjectParameter,
UnknownParameterType,
MissingBehavior,
VariableNameCollision,
};
ExpressionParserError(gd::ExpressionParserError::ErrorType type_,
struct GD_CORE_API ExpressionParserError : public ExpressionParserDiagnostic {
ExpressionParserError(const gd::String &type_,
const gd::String &message_,
const ExpressionParserLocation &location_,
const gd::String &actualValue_ = "",
const gd::String &objectName_ = "")
: type(type_), message(message_), location(location_),
actualValue(actualValue_), objectName(objectName_){};
ExpressionParserError(gd::ExpressionParserError::ErrorType type_,
const gd::String &message_, size_t position_)
size_t position_)
: type(type_), message(message_), location(position_){};
ExpressionParserError(gd::ExpressionParserError::ErrorType type_,
const gd::String &message_, size_t startPosition_,
ExpressionParserError(const gd::String &type_,
const gd::String &message_,
size_t startPosition_,
size_t endPosition_)
: type(type_), message(message_),
: type(type_),
message(message_),
location(startPosition_, endPosition_){};
virtual ~ExpressionParserError(){};
gd::ExpressionParserError::ErrorType GetType() { return type; }
const gd::String &GetMessage() { return message; }
const gd::String &GetObjectName() { return objectName; }
const gd::String &GetActualValue() { return actualValue; }
size_t GetStartPosition() { return location.GetStartPosition(); }
size_t GetEndPosition() { return location.GetEndPosition(); }
bool IsError() override { return true; }
const gd::String &GetMessage() override { return message; }
size_t GetStartPosition() override { return location.GetStartPosition(); }
size_t GetEndPosition() override { return location.GetEndPosition(); }
private:
gd::ExpressionParserError::ErrorType type;
private:
gd::String type;
gd::String message;
ExpressionParserLocation location;
gd::String objectName;
gd::String actualValue;
};
/**
@@ -98,23 +86,28 @@ private:
* an expression inherits from.
*/
struct GD_CORE_API ExpressionNode {
ExpressionNode() : parent(nullptr) {};
ExpressionNode(const gd::String &type_) : type(type_){};
virtual ~ExpressionNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker){};
std::unique_ptr<ExpressionParserError> diagnostic;
std::unique_ptr<ExpressionParserDiagnostic> diagnostic;
ExpressionParserLocation location; ///< The location of the entire node. Some
/// nodes might have other locations
/// stored inside them. For example, a
/// function can store the position of the
/// object name, the dot, the function
/// name, etc...
ExpressionNode *parent;
gd::String type; // Actual type of the node.
// "string", "number", type supported by
// gd::ParameterMetadata::IsObject, types supported by
// gd::ParameterMetadata::IsExpression or "unknown".
};
struct GD_CORE_API SubExpressionNode : public ExpressionNode {
SubExpressionNode(std::unique_ptr<ExpressionNode> expression_)
: ExpressionNode(), expression(std::move(expression_)){};
SubExpressionNode(const gd::String &type_,
std::unique_ptr<ExpressionNode> expression_)
: ExpressionNode(type_), expression(std::move(expression_)){};
virtual ~SubExpressionNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitSubExpressionNode(*this);
@@ -127,8 +120,8 @@ struct GD_CORE_API SubExpressionNode : public ExpressionNode {
* \brief An operator node. For example: "lhs + rhs".
*/
struct GD_CORE_API OperatorNode : public ExpressionNode {
OperatorNode(gd::String::value_type op_)
: ExpressionNode(), op(op_){};
OperatorNode(const gd::String &type_, gd::String::value_type op_)
: ExpressionNode(type_), op(op_){};
virtual ~OperatorNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitOperatorNode(*this);
@@ -143,8 +136,8 @@ struct GD_CORE_API OperatorNode : public ExpressionNode {
* \brief A unary operator node. For example: "-2".
*/
struct GD_CORE_API UnaryOperatorNode : public ExpressionNode {
UnaryOperatorNode(gd::String::value_type op_)
: ExpressionNode(), op(op_){};
UnaryOperatorNode(const gd::String &type_, gd::String::value_type op_)
: ExpressionNode(type_), op(op_){};
virtual ~UnaryOperatorNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitUnaryOperatorNode(*this);
@@ -160,7 +153,7 @@ struct GD_CORE_API UnaryOperatorNode : public ExpressionNode {
*/
struct GD_CORE_API NumberNode : public ExpressionNode {
NumberNode(const gd::String &number_)
: ExpressionNode(), number(number_){};
: ExpressionNode("number"), number(number_){};
virtual ~NumberNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitNumberNode(*this);
@@ -175,7 +168,7 @@ struct GD_CORE_API NumberNode : public ExpressionNode {
* Its `type` is always "string".
*/
struct GD_CORE_API TextNode : public ExpressionNode {
TextNode(const gd::String &text_) : ExpressionNode(), text(text_){};
TextNode(const gd::String &text_) : ExpressionNode("string"), text(text_){};
virtual ~TextNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitTextNode(*this);
@@ -184,89 +177,32 @@ struct GD_CORE_API TextNode : public ExpressionNode {
gd::String text;
};
struct GD_CORE_API IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode
: public ExpressionNode {
IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode()
: ExpressionNode(){};
};
/**
* \brief An identifier node, usually representing an object or a variable
* with an optional function name or child variable name respectively.
*
* The name of a function to call on an object or the behavior,
* for example: "MyObject.Function" or "MyObject.Physics".
*
* A variable, potentially with accessor to its child,
* for example: MyVariable or MyVariable.MyChild
*/
struct GD_CORE_API IdentifierNode
: public IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode {
IdentifierNode(
const gd::String &identifierName_)
: IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode(),
identifierName(identifierName_),
childIdentifierName(""){};
IdentifierNode(
const gd::String &identifierName_,
const gd::String &childIdentifierName_)
: IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode(),
identifierName(identifierName_),
childIdentifierName(childIdentifierName_){};
virtual ~IdentifierNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitIdentifierNode(*this);
};
gd::String identifierName; ///< The object or variable name.
gd::String childIdentifierName; ///< The object function or variable child name.
ExpressionParserLocation
identifierNameLocation; ///< Location of the object or variable name.
ExpressionParserLocation
identifierNameDotLocation; ///< Location of the "." after the object or variable name.
ExpressionParserLocation childIdentifierNameLocation; ///< Location of object
/// function, behavior or
/// child variable name.
};
struct GD_CORE_API FunctionCallOrObjectFunctionNameOrEmptyNode
: public IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode {
FunctionCallOrObjectFunctionNameOrEmptyNode()
: IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode(){};
virtual ~FunctionCallOrObjectFunctionNameOrEmptyNode(){};
void Visit(ExpressionParser2NodeWorker &worker) override{};
};
struct GD_CORE_API VariableAccessorOrVariableBracketAccessorNode : public ExpressionNode {
VariableAccessorOrVariableBracketAccessorNode() : ExpressionNode(){};
VariableAccessorOrVariableBracketAccessorNode() : ExpressionNode(""){};
std::unique_ptr<VariableAccessorOrVariableBracketAccessorNode> child;
};
/**
* \brief A variable, or object variable, with bracket accessor or at least 2 "dot" accessors.
* \brief A variable, potentially with accessor to its children.
*
* Example: `MyVariable["MyChildren"]` or `MyVariable.MyChildren.MyGrandChildren`.
* Example: `MyObject["MyVariable"]` or `MyObject.MyVariable.MyChildren`.
* Example: MyVariable or MyVariable.MyChildren
*
* Other cases like "MyVariable" or "MyVariable.MyChildren" are IdentifierNode
* to allow handling ambiguities.
*
* \see gd::IdentifierNode
* \see gd::VariableAccessorNode
* \see gd::VariableBracketAccessorNode
*/
struct GD_CORE_API VariableNode : public FunctionCallOrObjectFunctionNameOrEmptyNode {
VariableNode(const gd::String &name_)
: FunctionCallOrObjectFunctionNameOrEmptyNode(), name(name_){};
struct GD_CORE_API VariableNode : public ExpressionNode {
VariableNode(const gd::String &type_,
const gd::String &name_,
const gd::String &objectName_)
: ExpressionNode(type_), name(name_), objectName(objectName_){};
virtual ~VariableNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitVariableNode(*this);
};
gd::String name;
gd::String objectName;
std::unique_ptr<VariableAccessorOrVariableBracketAccessorNode>
child; // Can be nullptr if no accessor
@@ -275,13 +211,12 @@ struct GD_CORE_API VariableNode : public FunctionCallOrObjectFunctionNameOrEmpty
};
/**
* \brief A direct accessor to a child variable. Example: MyChild
* \brief A bracket accessor of a variable. Example: MyChild
* in MyVariable.MyChild
*/
struct GD_CORE_API VariableAccessorNode
: public VariableAccessorOrVariableBracketAccessorNode {
VariableAccessorNode(const gd::String &name_)
: VariableAccessorOrVariableBracketAccessorNode(), name(name_){};
VariableAccessorNode(const gd::String &name_) : name(name_){};
virtual ~VariableAccessorNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitVariableAccessorNode(*this);
@@ -293,13 +228,13 @@ struct GD_CORE_API VariableAccessorNode
};
/**
* \brief A bracket accessor to a child variable. Example: ["MyChild"]
* \brief A bracket accessor of a variable. Example: ["MyChild"]
* (in MyVariable["MyChild"]).
*/
struct GD_CORE_API VariableBracketAccessorNode
: public VariableAccessorOrVariableBracketAccessorNode {
VariableBracketAccessorNode(std::unique_ptr<ExpressionNode> expression_)
: VariableAccessorOrVariableBracketAccessorNode(), expression(std::move(expression_)){};
: expression(std::move(expression_)){};
virtual ~VariableBracketAccessorNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitVariableBracketAccessorNode(*this);
@@ -308,26 +243,55 @@ struct GD_CORE_API VariableBracketAccessorNode
std::unique_ptr<ExpressionNode> expression;
};
struct GD_CORE_API IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode
: public ExpressionNode {
IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode(
const gd::String &type)
: ExpressionNode(type){};
};
/**
* \brief An identifier node, usually representing an object or a function name.
*/
struct GD_CORE_API IdentifierNode
: public IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode {
IdentifierNode(const gd::String &identifierName_, const gd::String &type_)
: IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode(type_),
identifierName(identifierName_){};
virtual ~IdentifierNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitIdentifierNode(*this);
};
gd::String identifierName;
};
struct GD_CORE_API FunctionCallOrObjectFunctionNameOrEmptyNode
: public IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode {
FunctionCallOrObjectFunctionNameOrEmptyNode(const gd::String &type)
: IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode(type){};
virtual ~FunctionCallOrObjectFunctionNameOrEmptyNode(){};
void Visit(ExpressionParser2NodeWorker &worker) override{};
};
/**
* \brief The name of a function to call on an object or the behavior
* For example: "MyObject.Physics::LinearVelocity".
*
* Other cases like "MyObject.Function" or "MyObject.Physics" are IdentifierNode
* to allow handling ambiguities.
*
* \see gd::IdentifierNode
* For example: "MyObject.Function" or "MyObject.Physics" or
* "MyObject.Physics::LinearVelocity".
*/
struct GD_CORE_API ObjectFunctionNameNode
: public FunctionCallOrObjectFunctionNameOrEmptyNode {
ObjectFunctionNameNode(const gd::String &objectName_,
ObjectFunctionNameNode(const gd::String &type_,
const gd::String &objectName_,
const gd::String &objectFunctionOrBehaviorName_)
: FunctionCallOrObjectFunctionNameOrEmptyNode(),
: FunctionCallOrObjectFunctionNameOrEmptyNode(type_),
objectName(objectName_),
objectFunctionOrBehaviorName(objectFunctionOrBehaviorName_) {}
ObjectFunctionNameNode(const gd::String &objectName_,
ObjectFunctionNameNode(const gd::String &type_,
const gd::String &objectName_,
const gd::String &behaviorName_,
const gd::String &behaviorFunctionName_)
: FunctionCallOrObjectFunctionNameOrEmptyNode(),
: FunctionCallOrObjectFunctionNameOrEmptyNode(type_),
objectName(objectName_),
objectFunctionOrBehaviorName(behaviorName_),
behaviorFunctionName(behaviorFunctionName_) {}
@@ -370,24 +334,39 @@ struct GD_CORE_API ObjectFunctionNameNode
*/
struct GD_CORE_API FunctionCallNode : public FunctionCallOrObjectFunctionNameOrEmptyNode {
/** \brief Construct a free function call node. */
FunctionCallNode(const gd::String &functionName_)
: FunctionCallOrObjectFunctionNameOrEmptyNode(),
FunctionCallNode(const gd::String &type_,
std::vector<std::unique_ptr<ExpressionNode>> parameters_,
const ExpressionMetadata &expressionMetadata_,
const gd::String &functionName_)
: FunctionCallOrObjectFunctionNameOrEmptyNode(type_),
parameters(std::move(parameters_)),
expressionMetadata(expressionMetadata_),
functionName(functionName_){};
/** \brief Construct an object function call node. */
FunctionCallNode(const gd::String &objectName_,
FunctionCallNode(const gd::String &type_,
const gd::String &objectName_,
std::vector<std::unique_ptr<ExpressionNode>> parameters_,
const ExpressionMetadata &expressionMetadata_,
const gd::String &functionName_)
: FunctionCallOrObjectFunctionNameOrEmptyNode(),
: FunctionCallOrObjectFunctionNameOrEmptyNode(type_),
objectName(objectName_),
parameters(std::move(parameters_)),
expressionMetadata(expressionMetadata_),
functionName(functionName_){};
/** \brief Construct a behavior function call node. */
FunctionCallNode(const gd::String &objectName_,
FunctionCallNode(const gd::String &type_,
const gd::String &objectName_,
const gd::String &behaviorName_,
std::vector<std::unique_ptr<ExpressionNode>> parameters_,
const ExpressionMetadata &expressionMetadata_,
const gd::String &functionName_)
: FunctionCallOrObjectFunctionNameOrEmptyNode(),
: FunctionCallOrObjectFunctionNameOrEmptyNode(type_),
objectName(objectName_),
behaviorName(behaviorName_),
parameters(std::move(parameters_)),
expressionMetadata(expressionMetadata_),
functionName(functionName_){};
virtual ~FunctionCallNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
@@ -397,6 +376,7 @@ struct GD_CORE_API FunctionCallNode : public FunctionCallOrObjectFunctionNameOrE
gd::String objectName;
gd::String behaviorName;
std::vector<std::unique_ptr<ExpressionNode>> parameters;
const ExpressionMetadata &expressionMetadata;
gd::String functionName;
ExpressionParserLocation
@@ -421,8 +401,8 @@ struct GD_CORE_API FunctionCallNode : public FunctionCallOrObjectFunctionNameOrE
* encountered and any other node could not make sense.
*/
struct GD_CORE_API EmptyNode : public FunctionCallOrObjectFunctionNameOrEmptyNode {
EmptyNode(const gd::String &text_ = "")
: FunctionCallOrObjectFunctionNameOrEmptyNode(), text(text_){};
EmptyNode(const gd::String &type_, const gd::String &text_ = "")
: FunctionCallOrObjectFunctionNameOrEmptyNode(type_), text(text_){};
virtual ~EmptyNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitEmptyNode(*this);
@@ -432,3 +412,5 @@ struct GD_CORE_API EmptyNode : public FunctionCallOrObjectFunctionNameOrEmptyNod
};
} // namespace gd
#endif

View File

@@ -8,7 +8,6 @@
#include <memory>
#include <vector>
#include "GDCore/Events/Parsers/ExpressionParser2Node.h"
#include "GDCore/Events/Parsers/ExpressionParser2NodeWorker.h"
namespace gd {
@@ -44,11 +43,6 @@ class GD_CORE_API ExpressionParser2NodePrinter
*/
const gd::String& GetOutput() { return output; };
static gd::String PrintStringLiteral(const gd::String& str) {
return "\"" +
str.FindAndReplace("\\", "\\\\").FindAndReplace("\"", "\\\"") + "\"";
}
protected:
void OnVisitSubExpressionNode(SubExpressionNode& node) override {
output += "(";
@@ -75,7 +69,10 @@ class GD_CORE_API ExpressionParser2NodePrinter
}
void OnVisitNumberNode(NumberNode& node) override { output += node.number; }
void OnVisitTextNode(TextNode& node) override {
output += PrintStringLiteral(node.text);
output +=
"\"" +
node.text.FindAndReplace("\\", "\\\\").FindAndReplace("\"", "\\\"") +
"\"";
}
void OnVisitVariableNode(VariableNode& node) override {
output += node.name;
@@ -94,14 +91,11 @@ class GD_CORE_API ExpressionParser2NodePrinter
}
void OnVisitIdentifierNode(IdentifierNode& node) override {
output += node.identifierName;
if (!node.childIdentifierName.empty()) {
output += "." + node.childIdentifierName;
}
}
void OnVisitObjectFunctionNameNode(ObjectFunctionNameNode& node) override {
if (!node.behaviorFunctionName.empty()) {
output += node.objectName + "." + node.objectFunctionOrBehaviorName +
"::" + node.behaviorFunctionName;
output +=
node.objectName + "." + node.objectFunctionOrBehaviorName + "::" + node.behaviorFunctionName;
} else {
output += node.objectName + "." + node.objectFunctionOrBehaviorName;
}

View File

@@ -1,118 +0,0 @@
#pragma once
#include "GDCore/String.h"
namespace gd {
/**
* Contains functions to handle the grammar of the expressions accepted by GDevelop.
*/
namespace GrammarTerminals {
inline bool IsWhitespace(gd::String::value_type character) {
return character == ' ' || character == '\n' || character == '\r';
}
inline bool IsParameterSeparator(gd::String::value_type character) {
return character == ',';
}
inline bool IsDot(gd::String::value_type character) { return character == '.'; }
inline bool IsQuote(gd::String::value_type character) {
return character == '"';
}
inline bool IsBracket(gd::String::value_type character) {
return character == '(' || character == ')' || character == '[' ||
character == ']' || character == '{' || character == '}';
}
inline bool IsOpeningParenthesis(gd::String::value_type character) {
return character == '(';
}
inline bool IsClosingParenthesis(gd::String::value_type character) {
return character == ')';
}
inline bool IsOpeningSquareBracket(gd::String::value_type character) {
return character == '[';
}
inline bool IsClosingSquareBracket(gd::String::value_type character) {
return character == ']';
}
inline bool IsExpressionEndingChar(gd::String::value_type character) {
return character == ',' || IsClosingParenthesis(character) ||
IsClosingSquareBracket(character);
}
inline bool IsExpressionOperator(gd::String::value_type character) {
return character == '+' || character == '-' || character == '<' ||
character == '>' || character == '?' || character == '^' ||
character == '=' || character == '\\' || character == ':' ||
character == '!';
}
inline bool IsUnaryOperator(gd::String::value_type character) {
return character == '+' || character == '-';
}
inline bool IsTermOperator(gd::String::value_type character) {
return character == '/' || character == '*';
}
inline bool IsNumberFirstChar(gd::String::value_type character) {
return character == '.' || (character >= '0' && character <= '9');
}
inline bool IsNonZeroDigit(gd::String::value_type character) {
return (character >= '1' && character <= '9');
}
inline bool IsZeroDigit(gd::String::value_type character) {
return character == '0';
}
inline bool IsAdditionalReservedCharacter(gd::String::value_type character) {
// These characters are not part of the grammar - but are often used in programming language
// and could become operators or part of the grammar one day.
return character == '~' || character == '\'' || character == '%' ||
character == '#' || character == '@' || character == '|' ||
character == '&' || character == '`' || character == '$' ||
character == ';';
}
/**
* Check if the given character can be used in an identifier. This is
* any unicode character, except for:
* `, . " () [] {} + - < > ? ^ = \ : ! / * ~ ' % # @ | & $ ;`
* and backtick and whitespaces (space, line break, carriage return).
*
* This is loosely based on what is allowed in languages like JavaScript
* (see https://mathiasbynens.be/notes/javascript-properties), without support
* for unicode escape syntax, and allowing all unicode ranges. The only
* disallowed characters are the one used for the grammar.
*/
inline bool IsAllowedInIdentifier(gd::String::value_type character) {
// Quickly compare if the character is a number or ASCII character.
if ((character >= '0' && character <= '9') ||
(character >= 'A' && character <= 'Z') ||
(character >= 'a' && character <= 'z'))
return true;
// Otherwise do the full check against separators forbidden in identifiers.
if (!IsParameterSeparator(character) && !IsDot(character) &&
!IsQuote(character) && !IsBracket(character) &&
!IsExpressionOperator(character) && !IsTermOperator(character) &&
!IsWhitespace(character) && !IsAdditionalReservedCharacter(character)) {
return true;
}
return false;
}
} // namespace GrammarTerminals
} // namespace gd

View File

@@ -4,7 +4,6 @@
* reserved. This project is released under the MIT License.
*/
#include "GDCore/Events/Serialization.h"
#include "GDCore/CommonTools.h"
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
@@ -182,10 +181,10 @@ void EventsListSerialization::UpdateInstructionsFromGD2x(
// Common updates for some parameters
const std::vector<gd::Expression>& parameters = instr.GetParameters();
for (std::size_t j = 0;
j < parameters.size() && j < metadata.parameters.GetParametersCount();
j < parameters.size() && j < metadata.parameters.size();
++j) {
if (metadata.parameters.GetParameter(j).GetType() == "relationalOperator" ||
metadata.parameters.GetParameter(j).GetType() == "operator") {
if (metadata.parameters[j].type == "relationalOperator" ||
metadata.parameters[j].type == "operator") {
if (j == parameters.size() - 1) {
std::cout << "ERROR: No more parameters after a [relational]operator "
"when trying to update an instruction from GD2.x";
@@ -219,8 +218,8 @@ void EventsListSerialization::UnserializeEventsFrom(
event = std::make_shared<EmptyEvent>();
}
event->SetDisabled(eventElem.GetBoolAttribute("disabled", false));
event->SetFolded(eventElem.GetBoolAttribute("folded", false));
event->SetDisabled(eventElem.GetBoolAttribute("disabled"));
event->SetFolded(eventElem.GetBoolAttribute("folded"));
list.InsertEvent(event, list.GetEventsCount());
}
@@ -233,9 +232,8 @@ void EventsListSerialization::SerializeEventsTo(const EventsList& list,
const gd::BaseEvent& event = list.GetEvent(j);
SerializerElement& eventElem = events.AddChild("event");
if (event.IsDisabled())
eventElem.SetAttribute("disabled", event.IsDisabled());
if (event.IsFolded()) eventElem.SetAttribute("folded", event.IsFolded());
eventElem.SetAttribute("disabled", event.IsDisabled());
eventElem.SetAttribute("folded", event.IsFolded());
eventElem.AddChild("type").SetValue(event.GetType());
event.SerializeTo(eventElem);
@@ -269,9 +267,6 @@ void gd::EventsListSerialization::UnserializeInstructionsFrom(
instrElement.GetChild("type", 0, "Type")
.GetBoolAttribute("inverted", false, "Contraire"));
instruction.SetAwaited(
instrElement.GetChild("type", 0, "Type").GetBoolAttribute("await"));
// Read parameters
vector<gd::Expression> parameters;
@@ -345,12 +340,9 @@ void gd::EventsListSerialization::SerializeInstructionsTo(
instructions.ConsiderAsArrayOf("instruction");
for (std::size_t k = 0; k < list.size(); k++) {
SerializerElement& instruction = instructions.AddChild("instruction");
instruction.AddChild("type").SetAttribute("value", list[k].GetType());
if (list[k].IsInverted())
instruction.GetChild("type").SetAttribute("inverted", true);
if (list[k].IsAwaited())
instruction.GetChild("type").SetAttribute("await", true);
instruction.AddChild("type")
.SetAttribute("value", list[k].GetType())
.SetAttribute("inverted", list[k].IsInverted());
// Parameters
SerializerElement& parameters = instruction.AddChild("parameters");
@@ -360,10 +352,9 @@ void gd::EventsListSerialization::SerializeInstructionsTo(
.SetValue(list[k].GetParameter(l).GetPlainString());
// Sub instructions
if (!list[k].GetSubInstructions().empty()) {
SerializeInstructionsTo(list[k].GetSubInstructions(),
instruction.AddChild("subInstructions"));
}
SerializerElement& subInstructions =
instruction.AddChild("subInstructions");
SerializeInstructionsTo(list[k].GetSubInstructions(), subInstructions);
}
}

View File

@@ -17,7 +17,7 @@ const gd::String& EventsCodeNameMangler::GetMangledObjectsListName(
return it->second;
}
gd::String partiallyMangledName = GetMangledNameWithForbiddenUnderscore(originalObjectName);
gd::String partiallyMangledName = originalObjectName;
static const gd::String allowedCharacters =
"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
@@ -43,15 +43,7 @@ const gd::String& EventsCodeNameMangler::GetExternalEventsFunctionMangledName(
return it->second;
}
gd::String partiallyMangledName = GetMangledNameWithForbiddenUnderscore(externalEventsName);
mangledExternalEventsNames[externalEventsName] = "GDExternalEvents" + partiallyMangledName;
return mangledExternalEventsNames[externalEventsName];
}
gd::String EventsCodeNameMangler::GetMangledNameWithForbiddenUnderscore(
const gd::String &name) {
gd::String partiallyMangledName = name;
gd::String partiallyMangledName = externalEventsName;
static const gd::String allowedCharacters =
"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
@@ -65,30 +57,11 @@ gd::String EventsCodeNameMangler::GetMangledNameWithForbiddenUnderscore(
partiallyMangledName.replace(i, 1, "_" + gd::String::From(unallowedChar));
}
}
return partiallyMangledName;
mangledExternalEventsNames[externalEventsName] = "GDExternalEvents" + partiallyMangledName;
return mangledExternalEventsNames[externalEventsName];
}
gd::String EventsCodeNameMangler::GetMangledName(
const gd::String &name) {
gd::String partiallyMangledName = name;
static const gd::String allowedCharacters =
"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_";
for (size_t i = 0; i < partiallyMangledName.size();
++i) // Replace all unallowed letter by an underscore and the ascii
// number of the letter
{
if (allowedCharacters.find_first_of(
std::u32string(1, partiallyMangledName[i])) == gd::String::npos) {
char32_t unallowedChar = partiallyMangledName[i];
partiallyMangledName.replace(i, 1, "_" + gd::String::From(unallowedChar));
}
}
return partiallyMangledName;
}
const gd::String& ManObjListName(const gd::String &objectName) {
return EventsCodeNameMangler::Get()->GetMangledObjectsListName(objectName);
}

View File

@@ -36,8 +36,6 @@ class GD_CORE_API EventsCodeNameMangler {
const gd::String &GetExternalEventsFunctionMangledName(
const gd::String &externalEventsName);
static gd::String GetMangledName(const gd::String &name);
static EventsCodeNameMangler *Get();
static void DestroySingleton();
@@ -46,9 +44,6 @@ class GD_CORE_API EventsCodeNameMangler {
virtual ~EventsCodeNameMangler(){};
static EventsCodeNameMangler *_singleton;
// This method is inlined to avoid to copy the returned string.
static inline gd::String GetMangledNameWithForbiddenUnderscore(const gd::String &name);
std::unordered_map<gd::String, gd::String>
mangledObjectNames; ///< Memoized results of mangling for objects
std::unordered_map<gd::String, gd::String>

View File

@@ -11,16 +11,25 @@ namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
gd::PlatformExtension& extension) {
extension.SetExtensionInformation(
"BuiltinAdvanced",
_("Advanced control features"),
_("Advanced control features to be used in events."),
"Florian Rival",
"Open source (MIT License)");
extension
.SetExtensionInformation(
"BuiltinAdvanced",
_("Event functions"),
_("Advanced control features for functions made with events."),
"Florian Rival",
"Open source (MIT License)")
.SetCategory("Advanced");
extension.AddInstructionOrExpressionGroupMetadata(_("Event functions"))
.SetIcon("res/function32.png");
.AddCondition("Toujours",
_("Always"),
_("This condition always returns true (or always false, if "
"the condition is inverted)."),
_("Always"),
_("Other"),
"res/conditions/toujours24.png",
"res/conditions/toujours.png")
.SetHelpPath("/all-features/advanced-conditions")
.AddCodeOnlyParameter("conditionInverted", "")
.MarkAsAdvanced();
extension
.AddAction(
@@ -29,12 +38,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
_("Set the return value of the events function to the specified "
"number (to be used with \"Expression\" functions)."),
_("Set return value to number _PARAM0_"),
"",
"res/function32.png",
"res/function32.png")
_("Functions"),
"res/function24.png",
"res/function16.png")
.SetHelpPath("/events/functions/return")
.AddParameter("expression", _("The number to be returned"))
.SetRelevantForFunctionEventsOnly()
.AddParameter("expression", "The number to be returned")
.MarkAsAdvanced();
extension
@@ -44,12 +52,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
_("Set the return value of the events function to the specified text "
"(to be used with \"String Expression\" functions)."),
_("Set return value to text _PARAM0_"),
"",
"res/function32.png",
"res/function32.png")
_("Functions"),
"res/function24.png",
"res/function16.png")
.SetHelpPath("/events/functions/return")
.AddParameter("string", _("The text to be returned"))
.SetRelevantForFunctionEventsOnly()
.AddParameter("string", "The text to be returned")
.MarkAsAdvanced();
extension
@@ -58,74 +65,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
_("Set the return value of the Condition events function to "
"either true (condition will pass) or false."),
_("Set return value of the condition to _PARAM0_"),
"",
"res/function32.png",
"res/function32.png")
_("Functions"),
"res/function24.png",
"res/function16.png")
.SetHelpPath("/events/functions/return")
.AddParameter("trueorfalse", _("Should the condition be true or false?"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
// Deprecated
extension
.AddAction("CopyArgumentToVariable",
_("Copy function parameter to variable"),
_("Copy a function parameter (also called \"argument\") to a variable. "
"The parameter type must be a variable."),
_("Copy the parameter _PARAM0_ into the variable _PARAM1_"),
"",
"res/function32.png",
"res/function32.png")
.SetHelpPath("/events/functions/return")
.AddParameter("functionParameterName", _("Parameter name"), "variable")
.AddParameter("scenevar", _("Scene variable"))
.SetHidden()
.MarkAsAdvanced();
extension
.AddAction("CopyArgumentToVariable2",
_("Copy function parameter to variable"),
_("Copy a function parameter (also called \"argument\") to a variable. "
"The parameter type must be a variable."),
_("Copy the parameter _PARAM0_ into the variable _PARAM1_"),
"",
"res/function32.png",
"res/function32.png")
.SetHelpPath("/events/functions/return")
.AddParameter("functionParameterName", _("Parameter name"), "variable")
.AddParameter("variable", _("Variable"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
// Deprecated
extension
.AddAction("CopyVariableToArgument",
_("Copy variable to function parameter"),
_("Copy a variable to function parameter (also called \"argument\"). "
"The parameter type must be a variable."),
_("Copy the variable _PARAM1_ into the parameter _PARAM0_"),
"",
"res/function32.png",
"res/function32.png")
.SetHelpPath("/events/functions/return")
.AddParameter("functionParameterName", _("Parameter name"), "variable")
.AddParameter("scenevar", _("Scene variable"))
.SetHidden()
.MarkAsAdvanced();
extension
.AddAction("CopyVariableToArgument2",
_("Copy variable to function parameter"),
_("Copy a variable to function parameter (also called \"argument\"). "
"The parameter type must be a variable."),
_("Copy the variable _PARAM1_ into the parameter _PARAM0_"),
"",
"res/function32.png",
"res/function32.png")
.SetHelpPath("/events/functions/return")
.AddParameter("functionParameterName", _("Parameter name"), "variable")
.AddParameter("variable", _("Variable"))
.SetRelevantForFunctionEventsOnly()
.AddParameter("trueorfalse", "Should the condition be true or false?")
.MarkAsAdvanced();
extension
@@ -136,65 +80,29 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
"a string, an empty string is considered as \"false\". "
"If it's a number, 0 is considered as \"false\"."),
_("Parameter _PARAM0_ is true"),
"",
"res/function32.png",
"res/function32.png")
.AddParameter("functionParameterName", _("Parameter name"), "number,string,boolean")
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced()
.SetHidden();
_("Functions"),
"res/function24.png",
"res/function16.png")
.AddParameter("string", "Parameter name")
.MarkAsAdvanced();
extension
.AddExpression(
"GetArgumentAsNumber",
_("Get function parameter value"),
_("Get function parameter (also called \"argument\") value. You don't need this most of the time as you can simply write the parameter name in an expression."),
"",
_("Get function parameter (also called \"argument\") value"),
_("Functions"),
"res/function16.png")
.AddParameter("functionParameterName", _("Parameter name"), "number,string,boolean")
.SetRelevantForFunctionEventsOnly()
.SetHidden();
.AddParameter("string", "Parameter name");
extension
.AddStrExpression(
"GetArgumentAsString",
_("Get function parameter text"),
_("Get function parameter (also called \"argument\") text. You don't need this most of the time as you can simply write the parameter name in an expression."),
"",
_("Get function parameter (also called \"argument\") text "),
_("Functions"),
"res/function16.png")
.AddParameter("functionParameterName", _("Parameter name"), "number,string,boolean")
.SetRelevantForFunctionEventsOnly()
.SetHidden();
extension
.AddCondition(
"CompareArgumentAsNumber",
_("Compare function parameter value"),
_("Compare function parameter (also called \"argument\") value."),
_("Parameter _PARAM0_"),
"",
"res/function32.png",
"res/function16.png")
.AddParameter("functionParameterName", _("Parameter name"), "number,string,boolean")
.UseStandardRelationalOperatorParameters(
"number", gd::ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly()
.SetHidden();
extension
.AddCondition(
"CompareArgumentAsString",
_("Compare function parameter text"),
_("Compare function parameter (also called \"argument\") text."),
_("Parameter _PARAM0_"),
"",
"res/function32.png",
"res/function16.png")
.AddParameter("functionParameterName", _("Parameter name"), "number,string,boolean")
.UseStandardRelationalOperatorParameters(
"string", gd::ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly()
.SetHidden();
.AddParameter("string", "Parameter name");
}
} // namespace gd

View File

@@ -15,6 +15,8 @@ namespace gd {
* so that it provides standards events, objects or instructions of an
* extension.
*
* TOOD: Usage example.
*
* \ingroup BuiltinExtensions
*/
class GD_CORE_API BuiltinExtensionsImplementer {
@@ -42,14 +44,6 @@ class GD_CORE_API BuiltinExtensionsImplementer {
static void ImplementsTimeExtension(gd::PlatformExtension& extension);
static void ImplementsVariablesExtension(gd::PlatformExtension& extension);
static void ImplementsWindowExtension(gd::PlatformExtension& extension);
static void ImplementsAsyncExtension(gd::PlatformExtension& extension);
static void ImplementsResizableExtension(gd::PlatformExtension& extension);
static void ImplementsScalableExtension(gd::PlatformExtension& extension);
static void ImplementsFlippableExtension(gd::PlatformExtension& extension);
static void ImplementsAnimatableExtension(gd::PlatformExtension& extension);
static void ImplementsEffectExtension(gd::PlatformExtension& extension);
static void ImplementsOpacityExtension(gd::PlatformExtension& extension);
static void ImplementsTextContainerExtension(gd::PlatformExtension& extension);
};
} // namespace gd

View File

@@ -1,47 +0,0 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "AllBuiltinExtensions.h"
#include "GDCore/Events/Builtin/AsyncEvent.h"
#include "GDCore/Tools/Localization.h"
using namespace std;
namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAsyncExtension(
gd::PlatformExtension &extension) {
extension
.SetExtensionInformation(
"BuiltinAsync",
_("Asynchronous functions"),
_("Functions that defer the execution of the events after it."),
"Arthur Pacaud (arthuro555)",
"Open source (MIT License)")
.SetCategory("Advanced");
extension.AddInstructionOrExpressionGroupMetadata(_("Asynchronous functions"))
.SetIcon("res/function32.png");
extension.AddEvent("Async",
_("Async event"),
_("Internal event for asynchronous actions"),
"",
"res/eventaddicon.png",
std::make_shared<gd::AsyncEvent>());
extension
.AddAction(
"ResolveAsyncEventsFunction",
_("End asynchronous function"),
_("Mark an asynchronous function as finished. This will allow the "
"actions and subevents following it to be run."),
"Mark asynchronous function as ended",
"",
"res/actions/quit24.png",
"res/actions/quit.png")
.AddCodeOnlyParameter("eventsFunctionContext", "")
.SetRelevantForAsynchronousFunctionEventsOnly();
}
} // namespace gd

View File

@@ -14,17 +14,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
extension
.SetExtensionInformation(
"BuiltinAudio",
_("Sounds and music"),
_("Audio"),
_("GDevelop provides several conditions and actions to play audio "
"files. They can be either long music or short sound effects."),
"files. They can be either long musics or short sound effects."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/audio")
.SetCategory("Audio");
extension.AddInstructionOrExpressionGroupMetadata(_("Sounds and music"))
.SetIcon("res/actions/music24.png");
extension.AddInstructionOrExpressionGroupMetadata(_("Sounds on channels"))
.SetIcon("res/actions/son24.png");
.SetExtensionHelpPath("/all-features/audio");
extension
.AddAction("PlaySoundCanal",
@@ -33,7 +28,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
"you'll be able to manipulate it."),
_("Play the sound _PARAM1_ on the channel _PARAM2_, vol.: "
"_PARAM4_, loop: _PARAM3_"),
_("Sounds on channels"),
_("Audio/Sounds on channels"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -54,7 +49,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Stop the sound of a channel"),
_("Stop the sound on the specified channel."),
_("Stop the sound of channel _PARAM1_"),
_("Sounds on channels"),
_("Audio/Sounds on channels"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -66,7 +61,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Pause the sound of a channel"),
_("Pause the sound played on the specified channel."),
_("Pause the sound of channel _PARAM1_"),
_("Sounds on channels"),
_("Audio/Sounds on channels"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -75,10 +70,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
extension
.AddAction("RePlaySoundCanal",
_("Resume playing a sound on a channel"),
_("Resume playing a sound on a channel that was paused."),
_("Resume the sound of channel _PARAM1_"),
_("Sounds on channels"),
_("Play the sound of a channel"),
_("Play the sound of the channel."),
_("Play the sound of channel _PARAM1_"),
_("Audio/Sounds on channels"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -92,7 +87,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
"able to interact with it later."),
_("Play the music _PARAM1_ on channel _PARAM2_, vol.: "
"_PARAM4_, loop: _PARAM3_"),
_("Music on channels"),
_("Audio/Music on channels"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -113,7 +108,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Stop the music on a channel"),
_("Stop the music on the specified channel"),
_("Stop the music of channel _PARAM1_"),
_("Music on channels"),
_("Audio/Music on channels"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -125,7 +120,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Pause the music of a channel"),
_("Pause the music on the specified channel."),
_("Pause the music of channel _PARAM1_"),
_("Music on channels"),
_("Audio/Music on channels"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -134,10 +129,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
extension
.AddAction("RePlayMusicCanal",
_("Resume playing a music on a channel"),
_("Resume playing a music on a channel that was paused."),
_("Resume the music of channel _PARAM1_"),
_("Music on channels"),
_("Play the music of a channel"),
_("Play the music of the channel."),
_("Play the music of channel _PARAM1_"),
_("Audio/Music on channels"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -148,83 +143,69 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
.AddAction("ModVolumeSoundCanal",
_("Volume of the sound on a channel"),
_("This action modifies the volume of the sound on the "
"specified channel."),
"specified channel. The volume is between 0 and 100."),
_("the volume of the sound on channel _PARAM1_"),
_("Sounds on channels"),
_("Audio/Sounds on channels"),
"res/actions/sonVolume24.png",
"res/actions/sonVolume.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Channel identifier"))
.UseStandardOperatorParameters(
"number",
ParameterOptions::MakeNewOptions().SetDescription(
_("Volume (0-100)")))
.UseStandardOperatorParameters("number")
.MarkAsAdvanced();
extension
.AddAction("ModVolumeMusicCanal",
_("Volume of the music on a channel"),
_("This action modifies the volume of the music on the "
"specified channel."),
"specified channel. The volume is between 0 and 100."),
_("the volume of the music on channel _PARAM1_"),
_("Music on channels"),
_("Audio/Music on channels"),
"res/actions/musicVolume24.png",
"res/actions/musicVolume.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Channel identifier"))
.UseStandardOperatorParameters(
"number",
ParameterOptions::MakeNewOptions().SetDescription(
_("Volume (0-100)")))
.UseStandardOperatorParameters("number")
.MarkAsAdvanced();
extension
.AddAction("ModGlobalVolume",
_("Game global volume"),
_("This action modifies the global volume of the game."),
_("This action modifies the global volume of the game. The "
"volume is between 0 and 100."),
_("the global sound level"),
"",
_("Audio"),
"res/actions/volume24.png",
"res/actions/volume.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardOperatorParameters(
"number",
ParameterOptions::MakeNewOptions().SetDescription(
_("Volume (0-100)")))
.UseStandardOperatorParameters("number")
.MarkAsSimple();
extension
.AddAction("ModPitchSoundChannel",
_("Pitch of the sound of a channel"),
_("This action modifies the pitch (speed) of the sound on a "
"channel."),
"channel.\n1 is the default pitch."),
_("the pitch of the sound on channel _PARAM1_"),
_("Sounds on channels"),
_("Audio/Sounds on channels"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Channel identifier"))
.UseStandardOperatorParameters(
"number",
ParameterOptions::MakeNewOptions().SetDescription(
_("Pitch (1 by default)")))
.UseStandardOperatorParameters("number")
.MarkAsAdvanced();
extension
.AddAction("ModPitchMusicChannel",
_("Pitch of the music on a channel"),
_("This action modifies the pitch of the music on the "
"specified channel."),
"specified channel. 1 is the default pitch"),
_("the pitch of the music on channel _PARAM1_"),
_("Music on channels"),
_("Audio/Music on channels"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Channel identifier"))
.UseStandardOperatorParameters(
"number",
ParameterOptions::MakeNewOptions().SetDescription(
_("Pitch (1 by default)")))
.UseStandardOperatorParameters("number")
.MarkAsAdvanced();
extension
@@ -233,15 +214,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("This action modifies the playing offset of the sound on a "
"channel"),
_("the playing offset of the sound on channel _PARAM1_"),
_("Sounds on channels"),
_("Audio/Sounds on channels"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Channel identifier"))
.UseStandardOperatorParameters(
"number",
ParameterOptions::MakeNewOptions().SetDescription(
_("Position (in seconds)")))
.UseStandardOperatorParameters("number")
.MarkAsAdvanced();
extension
@@ -250,15 +228,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("This action modifies the playing offset of the music on "
"the specified channel"),
_("the playing offset of the music on channel _PARAM1_"),
_("Music on channels"),
_("Audio/Music on channels"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Channel identifier"))
.UseStandardOperatorParameters(
"number",
ParameterOptions::MakeNewOptions().SetDescription(
_("Position (in seconds)")))
.UseStandardOperatorParameters("number")
.MarkAsAdvanced();
extension
@@ -266,7 +241,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Play a sound"),
_("Play a sound."),
_("Play the sound _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_"),
"",
_("Audio"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -286,7 +261,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Play a music file"),
_("Play a music file."),
_("Play the music _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_"),
"",
_("Audio"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -306,7 +281,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Preload a music file"),
_("Preload a music file in memory."),
_("Preload the music file _PARAM1_"),
_("Loading"),
_("Audio/Loading"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -318,7 +293,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Preload a sound file"),
_("Preload a sound file in memory."),
_("Preload the sound file _PARAM1_"),
_("Loading"),
_("Audio/Loading"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -326,80 +301,55 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
.MarkAsComplex();
extension
.AddAction(
"UnloadMusic",
_("Unload a music file"),
_("Unload a music file from memory. "
"Unloading a music file will cause any music playing it to stop."),
_("Unload the music file _PARAM1_"),
_("Loading"),
"res/actions/music24.png",
"res/actions/music.png")
.AddAction("UnloadMusic",
_("Unload a music file"),
_(
"Unload a music file from memory. "
"Unloading a music file will cause any music playing it to stop."
),
_("Unload the music file _PARAM1_"),
_("Audio/Loading"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("musicfile", _("Audio file (or audio resource name)"))
.MarkAsComplex();
extension
.AddAction(
"UnloadSound",
_("Unload a sound file"),
_("Unload a sound file from memory. "
"Unloading a sound file will cause any sounds playing it to stop."),
_("Unload the sound file _PARAM1_"),
_("Loading"),
"res/actions/son24.png",
"res/actions/son.png")
.AddAction("UnloadSound",
_("Unload a sound file"),
_(
"Unload a sound file from memory. "
"Unloading a sound file will cause any sounds playing it to stop."
),
_("Unload the sound file _PARAM1_"),
_("Audio/Loading"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("soundfile", _("Sound file (or sound resource name)"))
.MarkAsComplex();
extension
.AddAction(
"UnloadAllAudio",
_("Unload all audio"),
_("Unload all the audio in memory. "
"This will cause every sound and music of the game to stop."),
_("Unload all audio files"),
_("Loading"),
"res/actions/music24.png",
"res/actions/music.png")
.AddAction("UnloadAllAudio",
_("Unload all audio"),
_(
"Unload all the audio in memory. "
"This will cause every sound and music of the game to stop."
),
_("Unload all audio files"),
_("Audio/Loading"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
.MarkAsComplex();
extension
.AddAction(
"FadeSoundVolume",
_("Fade the volume of a sound played on a channel."),
_("Fade the volume of a sound played on a channel to the specified volume within the specified duration."),
_("Fade the sound on channel _PARAM1_ to volume _PARAM2_ within _PARAM3_ seconds"),
_("Sounds on channels"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Channel identifier"))
.AddParameter("expression", _("Final volume (0-100)"))
.AddParameter("expression", _("Fading time in seconds"))
.MarkAsAdvanced();
extension
.AddAction(
"FadeMusicVolume",
_("Fade the volume of a music played on a channel."),
_("Fade the volume of a music played on a channel to the specified volume within the specified duration."),
_("Fade the music on channel _PARAM1_ to volume _PARAM2_ within _PARAM3_ seconds"),
_("Music on channels"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Channel identifier"))
.AddParameter("expression", _("Final volume (0-100)"))
.AddParameter("expression", _("Fading time in seconds"))
.MarkAsAdvanced();
extension
.AddCondition("MusicPlaying",
_("A music file is being played"),
_("Test if the music on a channel is being played"),
_("Music on channel _PARAM1_ is being played"),
_("Music on channels"),
_("Audio/Music on channels"),
"res/conditions/musicplaying24.png",
"res/conditions/musicplaying.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -411,7 +361,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("A music file is paused"),
_("Test if the music on the specified channel is paused."),
_("Music on channel _PARAM1_ is paused"),
_("Music on channels"),
_("Audio/Music on channels"),
"res/conditions/musicpaused24.png",
"res/conditions/musicpaused.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -423,7 +373,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("A music file is stopped"),
_("Test if the music on the specified channel is stopped."),
_("Music on channel _PARAM1_ is stopped"),
_("Music on channels"),
_("Audio/Music on channels"),
"res/conditions/musicstopped24.png",
"res/conditions/musicstopped.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -435,7 +385,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("A sound is being played"),
_("Test if the sound on a channel is being played."),
_("Sound on channel _PARAM1_ is being played"),
_("Sounds on channels"),
_("Audio/Sounds on channels"),
"res/conditions/sonplaying24.png",
"res/conditions/sonplaying.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -447,7 +397,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("A sound is paused"),
_("Test if the sound on the specified channel is paused."),
_("Sound on channel _PARAM1_ is paused"),
_("Sounds on channels"),
_("Audio/Sounds on channels"),
"res/conditions/sonpaused24.png",
"res/conditions/sonpaused.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -459,7 +409,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("A sound is stopped"),
_("Test if the sound on the specified channel is stopped."),
_("Sound on channel _PARAM1_ is stopped"),
_("Sounds on channels"),
_("Audio/Sounds on channels"),
"res/conditions/sonstopped24.png",
"res/conditions/sonstopped.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -470,17 +420,15 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
.AddCondition(
"SoundCanalVolume",
_("Volume of the sound on a channel"),
_("Test the volume of the sound on the specified channel."),
_("Test the volume of the sound on the specified channel. The volume "
"is between 0 and 100."),
_("the volume of the sound on channel _PARAM1_"),
_("Sounds on channels"),
_("Audio/Sounds on channels"),
"res/conditions/sonVolume24.png",
"res/conditions/sonVolume.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Channel identifier"))
.UseStandardRelationalOperatorParameters(
"number",
ParameterOptions::MakeNewOptions().SetDescription(
_("Volume to compare to (0-100)")))
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
extension
@@ -490,15 +438,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Test the volume of the music on a specified channel. The volume "
"is between 0 and 100."),
_("the volume of the music on channel _PARAM1_"),
_("Music on channels"),
_("Audio/Music on channels"),
"res/conditions/musicVolume24.png",
"res/conditions/musicVolume.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Channel identifier"))
.UseStandardRelationalOperatorParameters(
"number",
ParameterOptions::MakeNewOptions().SetDescription(
_("Volume to compare to (0-100)")))
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
extension
@@ -507,14 +452,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Global volume"),
_("Test the global sound level. The volume is between 0 and 100."),
_("the global game volume"),
"",
_("Audio"),
"res/conditions/volume24.png",
"res/conditions/volume.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardRelationalOperatorParameters(
"number",
ParameterOptions::MakeNewOptions().SetDescription(
_("Volume to compare to (0-100)")));
.UseStandardRelationalOperatorParameters("number");
extension
.AddCondition(
@@ -523,32 +465,27 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Test the pitch of the sound on the specified channel. 1 is the "
"default pitch."),
_("the pitch of the sound on channel _PARAM1_"),
_("Sounds on channels"),
_("Audio/Sounds on channels"),
"res/conditions/sonVolume24.png",
"res/conditions/sonVolume.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Channel identifier"))
.UseStandardRelationalOperatorParameters(
"number",
ParameterOptions::MakeNewOptions().SetDescription(
_("Pitch to compare to (1 by default)")))
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
extension
.AddCondition(
"MusicChannelPitch",
_("Pitch of the music on a channel"),
_("Test the pitch (speed) of the music on a specified channel."),
_("Test the pitch (speed) of the music on a specified channel. 1 is "
"the default pitch."),
_("the pitch of the music on channel _PARAM1_"),
_("Music on channels"),
_("Audio/Music on channels"),
"res/conditions/musicVolume24.png",
"res/conditions/musicVolume.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Channel identifier"))
.UseStandardRelationalOperatorParameters(
"number",
ParameterOptions::MakeNewOptions().SetDescription(
_("Pitch to compare to (1 by default)")))
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
extension
@@ -557,15 +494,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Playing offset of the sound on a channel"),
_("Test the playing offset of the sound on the specified channel."),
_("the playing offset of the sound on channel _PARAM1_"),
_("Sounds on channels"),
_("Audio/Sounds on channels"),
"res/conditions/sonVolume24.png",
"res/conditions/sonVolume.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Channel identifier"))
.UseStandardRelationalOperatorParameters(
"number",
ParameterOptions::MakeNewOptions().SetDescription(
_("Position to compare to (in seconds)")))
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
extension
@@ -574,15 +508,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Playing offset of the music on a channel"),
_("Test the playing offset of the music on the specified channel."),
_("the playing offset of the music on channel _PARAM1_"),
_("Music on channels"),
_("Audio/Music on channels"),
"res/conditions/musicVolume24.png",
"res/conditions/musicVolume.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Channel identifier"))
.UseStandardRelationalOperatorParameters(
"number",
ParameterOptions::MakeNewOptions().SetDescription(
_("Position to compare to (in seconds)")))
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
extension
@@ -646,6 +577,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Sound level"),
"res/conditions/volume.png")
.AddCodeOnlyParameter("currentScene", "");
}
} // namespace gd

File diff suppressed because it is too large Load Diff

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@@ -15,83 +15,58 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
extension
.SetExtensionInformation(
"BuiltinCamera",
_("Layers and cameras"),
_("Cameras and layers features"),
"Each scene can be composed of multiple layers. These conditions "
"and actions allow to manipulate them during the game. In "
"particular, you can move the camera of a layer to center it on an "
"object or a position.",
"Florian Rival",
"Open source (MIT License)")
.SetCategory("Camera")
.SetExtensionHelpPath("/interface/scene-editor/layers-and-cameras");
extension.AddInstructionOrExpressionGroupMetadata(_("Layers and cameras"))
.SetIcon("res/conditions/camera24.png");
extension.AddInstructionOrExpressionGroupMetadata(_("Effects"))
.SetIcon("res/actions/effect_black.svg");
extension
.AddExpressionAndConditionAndAction(
"number",
"CameraCenterX",
"CameraX",
_("Camera center X position"),
_("the X position of the center of a camera"),
_("the X position of camera _PARAM4_ (layer: _PARAM3_)"),
"",
_("Layers and cameras"),
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardParameters("number", ParameterOptions::MakeNewOptions())
.AddParameter("layer", _("Layer"), "", true)
.UseStandardParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
.MarkAsAdvanced();
// Compatibility with GD <= 5.0.135
extension.AddDuplicatedCondition("CameraX", "CameraCenterX")
.SetHidden(); // Deprecated
extension.AddDuplicatedExpression("CameraX", "CameraCenterX")
.SetHidden(); // Deprecated
extension.AddDuplicatedAction("SetCameraX", "SetCameraCenterX")
.SetHidden(); // Deprecated
extension.AddDuplicatedAction("CameraX", "SetCameraX")
.SetHidden(); // Deprecated
extension.AddDuplicatedExpression("VueX", "CameraX")
.SetHidden(); // Deprecated
// end of compatibility code
extension
.AddExpressionAndConditionAndAction(
"number",
"CameraCenterY",
"CameraY",
_("Camera center Y position"),
_("the Y position of the center of a camera"),
_("the Y position of camera _PARAM4_ (layer: _PARAM3_)"),
"",
_("Layers and cameras"),
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardParameters("number", ParameterOptions::MakeNewOptions())
.AddParameter("layer", _("Layer"), "", true)
.UseStandardParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
.MarkAsAdvanced();
// Compatibility with GD <= 5.0.135
extension.AddDuplicatedCondition("CameraY", "CameraCenterY")
.SetHidden(); // Deprecated
extension.AddDuplicatedExpression("CameraY", "CameraCenterY")
.SetHidden(); // Deprecated
extension.AddDuplicatedAction("SetCameraY", "SetCameraCenterY")
.SetHidden(); // Deprecated
extension.AddDuplicatedAction("CameraY", "SetCameraY")
.SetHidden(); // Deprecated
extension.AddDuplicatedExpression("VueY", "CameraY")
.SetHidden(); // Deprecated
// end of compatibility code
extension
.AddExpressionAndCondition(
@@ -100,13 +75,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Width of a camera"),
_("the width of a camera of a layer"),
_("the width of camera _PARAM2_ of layer _PARAM1_"),
"",
_("Layers and cameras"),
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.AddParameter("layer", _("Layer (base layer if empty)"))
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number"), "", true)
.UseStandardParameters("number", ParameterOptions::MakeNewOptions())
.AddParameter("expression", _("Camera number"))
.UseStandardParameters("number")
.MarkAsAdvanced();
extension
@@ -116,81 +91,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Height of a camera"),
_("the height of a camera of a layer"),
_("the height of camera _PARAM2_ of layer _PARAM1_"),
"",
_("Layers and cameras"),
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.AddParameter("layer", _("Layer (base layer if empty)"))
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number"), "", true)
.UseStandardParameters("number", ParameterOptions::MakeNewOptions())
.MarkAsAdvanced();
extension
.AddExpressionAndCondition(
"number",
"CameraBorderLeft",
_("Camera left border position"),
_("the position of the left border of a camera"),
_("the position of the left border of camera _PARAM2_ of layer "
"_PARAM1_"),
"",
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number"), "", true)
.UseStandardParameters("number", ParameterOptions::MakeNewOptions())
.MarkAsAdvanced();
extension
.AddExpressionAndCondition(
"number",
"CameraBorderRight",
_("Camera right border position"),
_("the position of the right border of a camera"),
_("the position of the right border of camera _PARAM2_ of layer "
"_PARAM1_"),
"",
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number"), "", true)
.UseStandardParameters("number", ParameterOptions::MakeNewOptions())
.MarkAsAdvanced();
extension
.AddExpressionAndCondition(
"number",
"CameraBorderTop",
_("Camera top border position"),
_("the position of the top border of a camera"),
_("the position of the top border of camera _PARAM2_ of layer "
"_PARAM1_"),
"",
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number"), "", true)
.UseStandardParameters("number", ParameterOptions::MakeNewOptions())
.MarkAsAdvanced();
extension
.AddExpressionAndCondition(
"number",
"CameraBorderBottom",
_("Camera bottom border position"),
_("the position of the bottom border of a camera"),
_("the position of the bottom border of camera _PARAM2_ of layer "
"_PARAM1_"),
"",
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number"), "", true)
.UseStandardParameters("number", ParameterOptions::MakeNewOptions())
.AddParameter("expression", _("Camera number"))
.UseStandardParameters("number")
.MarkAsAdvanced();
extension
@@ -198,13 +105,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"number",
"CameraAngle",
_("Angle of a camera of a layer"),
_("the angle of rotation of a camera (in degrees)"),
_("the angle of rotation of a camera"),
_("the angle of camera (layer: _PARAM3_, camera: _PARAM4_)"),
"",
_("Layers and cameras"),
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardParameters("number", ParameterOptions::MakeNewOptions())
.AddParameter("layer", _("Layer"), "", true)
.UseStandardParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
@@ -220,11 +127,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Add a camera to a layer"),
_("This action adds a camera to a layer"),
_("Add a camera to layer _PARAM1_"),
"",
_("Layers and cameras"),
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"))
.AddParameter("layer", _("Layer (base layer if empty)"))
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Width"), "", true)
.AddParameter("expression", _("Height"), "", true)
@@ -255,11 +162,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Delete a camera of a layer"),
_("Remove the specified camera from a layer"),
_("Delete camera _PARAM2_ from layer _PARAM1_"),
"",
_("Layers and cameras"),
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"))
.AddParameter("layer", _("Layer (base layer if empty)"))
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number"))
.MarkAsComplex();
@@ -271,11 +178,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"layer. The zoom will be reset."),
_("Change the size of camera _PARAM2_ of _PARAM1_ to "
"_PARAM3_*_PARAM4_"),
"",
_("Layers and cameras"),
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"))
.AddParameter("layer", _("Layer (base layer if empty)"))
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number"))
.AddParameter("expression", _("Width"))
@@ -289,11 +196,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"specified layer."),
_("Set the render zone of camera _PARAM2_ from layer _PARAM1_ "
"to _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_"),
"",
_("Layers and cameras"),
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"))
.AddParameter("layer", _("Layer (base layer if empty)"))
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number"))
.AddParameter(
@@ -312,40 +219,21 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
extension
.AddAction("ZoomCamera",
_("Camera zoom"),
_("Change camera zoom"),
_("Change camera zoom."),
_("Change camera zoom to _PARAM1_ (layer: _PARAM2_, camera: "
"_PARAM3_)"),
"",
_("Layers and cameras"),
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression",
_("Value (1:Initial zoom, 2:Zoom x2, 0.5:Unzoom x2...)"))
.AddParameter("layer", _("Layer"), "", true)
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
extension
.AddCondition(
"CameraZoom",
_("Camera zoom"),
_("Compare the zoom of a camera of a layer."),
_("Zoom of camera _PARAM2_ of layer _PARAM1_"),
"",
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
.UseStandardRelationalOperatorParameters(
"number", gd::ParameterOptions::MakeNewOptions().SetDescription(
_("Zoom")))
.MarkAsAdvanced();
extension
.AddAction(
"FixCamera",
@@ -354,10 +242,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"specified limits."),
_("Center the camera on _PARAM1_ (limit : from _PARAM2_;_PARAM3_ to "
"_PARAM4_;_PARAM5_) (layer: _PARAM7_, camera: _PARAM8_)"),
"",
_("Layers and cameras"),
"res/actions/camera24.png",
"res/actions/camera.png")
.SetHidden()
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("objectPtr", _("Object"))
.AddParameter("expression",
@@ -373,41 +260,21 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"",
true)
.SetDefaultValue("yes")
.AddParameter("layer", _("Layer"), "", true)
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
.MarkAsAdvanced();
extension
.AddAction("ClampCamera",
_("Enforce camera boundaries"),
_("Enforce camera boundaries by moving the camera back inside "
"specified boundaries."),
_("Enforce camera boundaries (left: _PARAM1_, top: _PARAM2_ "
"right: _PARAM3_, bottom: _PARAM4_, layer: _PARAM5_)"),
"",
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Left bound X Position"))
.AddParameter("expression", _("Top bound Y Position"))
.AddParameter("expression", _("Right bound X Position"))
.AddParameter("expression", _("Bottom bound Y Position"))
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
.MarkAsAdvanced();
extension
.AddAction("CentreCamera",
_("Center the camera on an object"),
_("Center the camera on the specified object."),
_("Center camera on _PARAM1_ (layer: _PARAM3_)"),
_("Layers and cameras"),
"res/actions/camera24.png",
"res/actions/camera.png")
.AddAction(
"CentreCamera",
_("Center the camera on an object"),
_("Center the camera on the specified object."),
_("Center camera on _PARAM1_ (layer: _PARAM3_, camera: _PARAM4_)"),
_("Layers and cameras"),
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("objectPtr", _("Object"))
.AddParameter("yesorno",
@@ -415,7 +282,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"",
true)
.SetDefaultValue("yes")
.AddParameter("layer", _("Layer"), "", true)
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
@@ -426,11 +293,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Show a layer"),
_("Show a layer."),
_("Show layer _PARAM1_"),
"",
_("Layers and cameras"),
"res/actions/layer24.png",
"res/actions/layer.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"))
.AddParameter("layer", _("Layer (base layer if empty)"))
.SetDefaultValue("\"\"")
.MarkAsAdvanced();
@@ -439,11 +306,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Hide a layer"),
_("Hide a layer."),
_("Hide layer _PARAM1_"),
"",
_("Layers and cameras"),
"res/actions/layer24.png",
"res/actions/layer.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"))
.AddParameter("layer", _("Layer (base layer if empty)"))
.SetDefaultValue("\"\"")
.MarkAsAdvanced();
@@ -452,69 +319,69 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Visibility of a layer"),
_("Test if a layer is set as visible."),
_("Layer _PARAM1_ is visible"),
"",
_("Layers and cameras"),
"res/conditions/layer24.png",
"res/conditions/layer.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"))
.AddParameter("layer", _("Layer (base layer if empty)"))
.SetDefaultValue("\"\"")
.MarkAsAdvanced();
extension
.AddAction(
"SetLayerEffectParameter",
_("Effect property (number)"),
_("Change the value of a property of an effect.") + "\n" +
_("You can find the property names (and change the effect "
_("Effect parameter (number)"),
_("Change the value of a parameter of an effect.") + "\n" +
_("You can find the parameter names (and change the effect "
"names) in the effects window."),
_("Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of layer _PARAM1_"),
_("Effects"),
"res/actions/effect_black.svg",
"res/actions/effect_black.svg")
_("Layers and cameras/Effects"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("layerEffectName", _("Effect name"))
.AddParameter("layerEffectParameterName", _("Property name"))
.AddParameter("layerEffectParameterName", _("Parameter name"))
.AddParameter("expression", _("New value"))
.MarkAsAdvanced();
extension
.AddAction(
"SetLayerEffectStringParameter",
_("Effect property (string)"),
_("Change the value (string) of a property of an effect.") + "\n" +
_("You can find the property names (and change the effect "
_("Effect parameter (string)"),
_("Change the value (string) of a parameter of an effect.") + "\n" +
_("You can find the parameter names (and change the effect "
"names) in the effects window."),
_("Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of layer _PARAM1_"),
_("Effects"),
"res/actions/effect_black.svg",
"res/actions/effect_black.svg")
_("Layers and cameras/Effects"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("layerEffectName", _("Effect name"))
.AddParameter("layerEffectParameterName", _("Property name"))
.AddParameter("layerEffectParameterName", _("Parameter name"))
.AddParameter("string", _("New value"))
.MarkAsAdvanced();
extension
.AddAction(
"SetLayerEffectBooleanParameter",
_("Effect property (enable or disable)"),
_("Enable or disable a property of an effect.") + "\n" +
_("You can find the property names (and change the effect "
_("Effect parameter (enable or disable)"),
_("Enable or disable a parameter of an effect.") + "\n" +
_("You can find the parameter names (and change the effect "
"names) in the effects window."),
_("Enable _PARAM3_ for effect _PARAM2_ of layer _PARAM1_: _PARAM4_"),
_("Effects"),
"res/actions/effect_black.svg",
"res/actions/effect_black.svg")
_("Layers and cameras/Effects"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("layerEffectName", _("Effect name"))
.AddParameter("layerEffectParameterName", _("Property name"))
.AddParameter("yesorno", _("Enable this property"))
.AddParameter("layerEffectParameterName", _("Parameter name"))
.AddParameter("yesorno", _("Enable this parameter"))
.MarkAsAdvanced();
extension
@@ -522,11 +389,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Layer effect is enabled"),
_("The effect on a layer is enabled"),
_("Effect _PARAM2_ on layer _PARAM1_ is enabled"),
_(""),
"res/actions/effect_black.svg",
"res/actions/effect_black.svg")
_("Layers and cameras/Effects"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("layerEffectName", _("Effect name"))
.MarkAsAdvanced();
@@ -536,11 +403,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Enable layer effect"),
_("Enable an effect on a layer"),
_("Enable effect _PARAM2_ on layer _PARAM1_: _PARAM3_"),
_("Effects"),
"res/actions/effect_black.svg",
"res/actions/effect_black.svg")
_("Layers and cameras/Effects"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("layerEffectName", _("Effect name"))
.AddParameter("yesorno", _("Enable"), "", true)
@@ -552,29 +419,26 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Layer time scale"),
_("Compare the time scale applied to the objects of the layer."),
_("the time scale of layer _PARAM1_"),
"",
_("Layers and cameras"),
"res/conditions/time24.png",
"res/conditions/time.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.UseStandardRelationalOperatorParameters(
"number",
gd::ParameterOptions::MakeNewOptions().SetDescription(
_("Time scale (1 by default)")))
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
extension
.AddAction(
"ChangeLayerTimeScale",
_("Layer time scale"),
_("Change layer time scale"),
_("Change the time scale applied to the objects of the layer."),
_("Set the time scale of layer _PARAM1_ to _PARAM2_"),
"",
_("Layers and cameras"),
"res/actions/time24.png",
"res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression",
_("Scale (1: Default, 2: 2x faster, 0.5: 2x slower...)"));
@@ -585,43 +449,42 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Compare the default Z order set to objects when they "
"are created on a layer."),
_("the default Z order of objects created on _PARAM1_"),
"",
_("Layers and cameras"),
"res/conditions/layer24.png",
"res/conditions/layer.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.UseStandardRelationalOperatorParameters(
"number", gd::ParameterOptions::MakeNewOptions())
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
extension
.AddAction("SetLayerDefaultZOrder",
_("Layer default Z order"),
_("Change layer default Z order"),
_("Change the default Z order set to objects when they are "
"created on a layer."),
_("Set the default Z order of objects created on _PARAM1_ to "
"_PARAM2_"),
"",
_("Layers and cameras"),
"res/actions/layer24.png",
"res/actions/layer.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("New default Z order"));
extension
.AddAction(
"SetLayerAmbientLightColor",
_("Ambient light color"),
_("Set the ambient light color"),
_("Set the ambient light color of the lighting layer in format "
"\"R;G;B\" string."),
_("Set the ambient color of the lighting layer _PARAM1_ to _PARAM2_"),
_(""),
_("Layers and cameras/Lighting"),
"res/actions/color24.png",
"res/actions/color.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"Lighting\"")
.AddParameter("color", _("Color"))
.MarkAsAdvanced();
@@ -631,7 +494,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"CameraViewportLeft",
_("X position of the top left side point of a render zone"),
_("X position of the top left side point of a render zone"),
"",
_("Layers and cameras"),
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"))
@@ -643,7 +506,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"CameraViewportTop",
_("Y position of the top left side point of a render zone"),
_("Y position of the top left side point of a render zone"),
"",
_("Layers and cameras"),
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"))
@@ -655,7 +518,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"CameraViewportRight",
_("X position of the bottom right side point of a render zone"),
_("X position of the bottom right side point of a render zone"),
"",
_("Layers and cameras"),
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"))
@@ -667,7 +530,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"CameraViewportBottom",
_("Y position of the bottom right side point of a render zone"),
_("Y position of the bottom right side point of a render zone"),
"",
_("Layers and cameras"),
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"))
@@ -678,7 +541,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
.AddExpression("CameraZoom",
_("Zoom of a camera of a layer"),
_("Zoom of a camera of a layer"),
"",
_("Layers and cameras"),
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
@@ -690,7 +553,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
.AddExpression("LayerTimeScale",
_("Layer time scale"),
_("Returns the time scale of the specified layer."),
"",
_("Layers and cameras"),
"res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"));
@@ -699,7 +562,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
.AddExpression("LayerDefaultZOrder",
_("Default Z Order for a layer"),
_("Default Z Order for a layer"),
"",
_("Layers and cameras"),
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"));

View File

@@ -1,165 +0,0 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the GNU Lesser General Public
* License.
*/
#include "GDCore/Extensions/Builtin/AllBuiltinExtensions.h"
#include "GDCore/Extensions/Metadata/MultipleInstructionMetadata.h"
#include "GDCore/Project/Behavior.h"
#include "GDCore/Project/BehaviorsSharedData.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Tools/Localization.h"
using namespace std;
namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAnimatableExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("AnimatableCapability",
_("Animatable capability"),
_("Animate objects."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects");
extension.AddInstructionOrExpressionGroupMetadata(_("Animatable capability"))
.SetIcon("res/actions/animation24.png");
extension.AddInstructionOrExpressionGroupMetadata(_("Animations and images"))
.SetIcon("res/actions/animation24.png");
gd::BehaviorMetadata& aut = extension.AddBehavior(
"AnimatableBehavior",
_("Animatable capability"),
"Animation",
_("Animate objects."),
"",
"res/actions/animation24.png",
"AnimatableBehavior",
std::make_shared<gd::Behavior>(),
std::make_shared<gd::BehaviorsSharedData>())
.SetHidden();
aut.AddExpressionAndConditionAndAction(
"number",
"Index",
_("Animation (by number)"),
_("the animation played by the object using the animation number (from "
"the animations list)"),
_("the number of the animation"),
_("Animations and images"),
"res/actions/animation24.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "AnimatableBehavior")
.UseStandardParameters(
"number", gd::ParameterOptions::MakeNewOptions().SetDescription(
_("Animation index")))
.MarkAsSimple();
aut.GetAllExpressions()["Index"].SetGroup("");
aut.AddExpressionAndConditionAndAction(
"string",
"Name",
_("Animation (by name)"),
_("the animation played by the object using the name of the "
"animation"),
_("the animation"),
_("Animations and images"),
"res/actions/animation24.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "AnimatableBehavior")
.UseStandardParameters(
"objectAnimationName", gd::ParameterOptions::MakeNewOptions().SetDescription(
_("Animation name")))
.MarkAsSimple();
aut.GetAllStrExpressions()["Name"].SetGroup("");
aut.AddScopedAction("PauseAnimation",
_("Pause the animation"),
_("Pause the animation of the object."),
_("Pause the animation of _PARAM0_"),
_("Animations and images"),
"res/actions/animation24.png",
"res/actions/animation.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "AnimatableBehavior")
.MarkAsSimple();
aut.AddScopedAction("PlayAnimation",
_("Resume the animation"),
_("Resume the animation of the object."),
_("Resume the animation of _PARAM0_"),
_("Animations and images"),
"res/actions/animation24.png",
"res/actions/animation.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "AnimatableBehavior")
.MarkAsSimple();
aut.AddExpressionAndConditionAndAction(
"number",
"SpeedScale",
_("Animation speed scale"),
_("the animation speed scale (1 = the default speed, >1 = faster and "
"<1 = slower)"),
_("the animation speed scale"),
_("Animations and images"),
"res/actions/animation24.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "AnimatableBehavior")
.UseStandardParameters(
"number", gd::ParameterOptions::MakeNewOptions().SetDescription(
_("Speed scale")))
.MarkAsSimple();
aut.GetAllExpressions()["SpeedScale"].SetGroup("");
aut.AddScopedCondition("IsAnimationPaused",
_("Animation paused"),
_("Check if the animation of an object is paused."),
_("The animation of _PARAM0_ is paused"),
_("Animations and images"),
"res/conditions/animation24.png",
"res/conditions/animation.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "AnimatableBehavior")
.MarkAsSimple();
aut.AddScopedCondition("HasAnimationEnded",
_("Animation finished"),
_("Check if the animation being played by the Sprite object "
"is finished."),
_("The animation of _PARAM0_ is finished"),
_("Animations and images"),
"res/conditions/animation24.png",
"res/conditions/animation.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "AnimatableBehavior")
.MarkAsSimple();
aut.AddExpressionAndConditionAndAction(
"number",
"ElapsedTime",
_("Animation elapsed time"),
_("the elapsed time from the beginning of the animation (in seconds)"),
_("the animation elapsed time"),
_("Animations and images"),
"res/actions/animation24.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "AnimatableBehavior")
.UseStandardParameters(
"number", gd::ParameterOptions::MakeNewOptions().SetDescription(
_("Elapsed time (in seconds)")))
.MarkAsAdvanced();
aut.GetAllExpressions()["ElapsedTime"].SetGroup("");
aut.AddExpression(
"Duration",
_("Animation duration"),
_("Return the current animation duration (in seconds)."),
_("Animations and images"),
"res/actions/animation24.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "AnimatableBehavior");
}
} // namespace gd

View File

@@ -1,116 +0,0 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the GNU Lesser General Public
* License.
*/
#include "GDCore/Extensions/Builtin/AllBuiltinExtensions.h"
#include "GDCore/Extensions/Metadata/MultipleInstructionMetadata.h"
#include "GDCore/Project/Behavior.h"
#include "GDCore/Project/BehaviorsSharedData.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Tools/Localization.h"
using namespace std;
namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsEffectExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("EffectCapability",
_("Effect capability"),
_("Apply visual effects to objects."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects");
extension.AddInstructionOrExpressionGroupMetadata(_("Effects"))
.SetIcon("res/actions/effect_black.svg");
gd::BehaviorMetadata& aut = extension.AddBehavior(
"EffectBehavior",
_("Effect capability"),
"Effect",
_("Apply visual effects to objects."),
"",
"res/actions/effect_black.svg",
"EffectBehavior",
std::make_shared<gd::Behavior>(),
std::make_shared<gd::BehaviorsSharedData>())
.SetHidden();
aut.AddScopedAction("EnableEffect",
_("Enable an object effect"),
_("Enable an effect on the object"),
_("Enable effect _PARAM2_ on _PARAM0_: _PARAM3_"),
_("Effects"),
"res/actions/effect_black.svg",
"res/actions/effect_black.svg")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "EffectBehavior")
.AddParameter("objectEffectName", _("Effect name"))
.AddParameter("yesorno", _("Enable?"))
.MarkAsSimple();
aut.AddScopedAction("SetEffectDoubleParameter",
_("Effect property (number)"),
_("Change the value of a property of an effect.") + "\n" +
_("You can find the property names (and change the effect "
"names) in the effects window."),
_("Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of _PARAM0_"),
_("Effects"),
"res/actions/effect_black.svg",
"res/actions/effect_black.svg")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "EffectBehavior")
.AddParameter("objectEffectName", _("Effect name"))
.AddParameter("objectEffectParameterName", _("Property name"))
.AddParameter("expression", _("New value"))
.MarkAsSimple();
aut.AddScopedAction("SetEffectStringParameter",
_("Effect property (string)"),
_("Change the value (string) of a property of an effect.") +
"\n" +
_("You can find the property names (and change the effect "
"names) in the effects window."),
_("Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of _PARAM0_"),
_("Effects"),
"res/actions/effect_black.svg",
"res/actions/effect_black.svg")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "EffectBehavior")
.AddParameter("objectEffectName", _("Effect name"))
.AddParameter("objectEffectParameterName", _("Property name"))
.AddParameter("string", _("New value"))
.MarkAsSimple();
aut.AddScopedAction("SetEffectBooleanParameter",
_("Effect property (enable or disable)"),
_("Enable or disable a property of an effect.") + "\n" +
_("You can find the property names (and change the effect "
"names) in the effects window."),
_("Enable _PARAM3_ for effect _PARAM2_ of _PARAM0_: _PARAM4_"),
_("Effects"),
"res/actions/effect_black.svg",
"res/actions/effect_black.svg")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "EffectBehavior")
.AddParameter("objectEffectName", _("Effect name"))
.AddParameter("objectEffectParameterName", _("Property name"))
.AddParameter("yesorno", _("Enable this property"))
.MarkAsSimple();
aut.AddScopedCondition("IsEffectEnabled",
_("Effect is enabled"),
_("Check if the effect on an object is enabled."),
_("Effect _PARAM2_ of _PARAM0_ is enabled"),
_("Effects"),
"res/actions/effect_black.svg",
"res/actions/effect_black.svg")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "EffectBehavior")
.AddParameter("objectEffectName", _("Effect name"))
.MarkAsSimple();
}
} // namespace gd

View File

@@ -1,86 +0,0 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the GNU Lesser General Public
* License.
*/
#include "GDCore/Extensions/Builtin/AllBuiltinExtensions.h"
#include "GDCore/Extensions/Metadata/MultipleInstructionMetadata.h"
#include "GDCore/Project/Behavior.h"
#include "GDCore/Project/BehaviorsSharedData.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Tools/Localization.h"
using namespace std;
namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFlippableExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("FlippableCapability",
_("Flippable capability"),
_("Flip objects."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects");
extension.AddInstructionOrExpressionGroupMetadata(_("Effects"))
.SetIcon("res/actions/effect_black.svg");
gd::BehaviorMetadata& aut = extension.AddBehavior(
"FlippableBehavior",
_("Flippable capability"),
"Flippable",
_("Flip objects."),
"",
"res/actions/flipX24.png",
"FlippableBehavior",
std::make_shared<gd::Behavior>(),
std::make_shared<gd::BehaviorsSharedData>())
.SetHidden();
aut.AddScopedAction("FlipX",
_("Flip the object horizontally"),
_("Flip the object horizontally"),
_("Flip horizontally _PARAM0_: _PARAM2_"),
_("Effects"),
"res/actions/flipX24.png",
"res/actions/flipX.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "FlippableBehavior")
.AddParameter("yesorno", _("Activate flipping"))
.MarkAsSimple();
aut.AddScopedAction("FlipY",
_("Flip the object vertically"),
_("Flip the object vertically"),
_("Flip vertically _PARAM0_: _PARAM2_"),
_("Effects"),
"res/actions/flipY24.png",
"res/actions/flipY.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "FlippableBehavior")
.AddParameter("yesorno", _("Activate flipping"))
.MarkAsSimple();
aut.AddScopedCondition("FlippedX",
_("Horizontally flipped"),
_("Check if the object is horizontally flipped"),
_("_PARAM0_ is horizontally flipped"),
_("Effects"),
"res/actions/flipX24.png",
"res/actions/flipX.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "FlippableBehavior");
aut.AddScopedCondition("FlippedY",
_("Vertically flipped"),
_("Check if the object is vertically flipped"),
_("_PARAM0_ is vertically flipped"),
_("Effects"),
"res/actions/flipY24.png",
"res/actions/flipY.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "FlippableBehavior");
}
} // namespace gd

View File

@@ -1,62 +0,0 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the GNU Lesser General Public
* License.
*/
#include "GDCore/Extensions/Builtin/AllBuiltinExtensions.h"
#include "GDCore/Extensions/Metadata/MultipleInstructionMetadata.h"
#include "GDCore/Project/Behavior.h"
#include "GDCore/Project/BehaviorsSharedData.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Tools/Localization.h"
using namespace std;
namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsOpacityExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("OpacityCapability",
_("Opacity capability"),
_("Change the object opacity."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects");
extension.AddInstructionOrExpressionGroupMetadata(_("Opacity capability"))
.SetIcon("res/actions/opacity24.png");
extension.AddInstructionOrExpressionGroupMetadata(_("Visibility"))
.SetIcon("res/actions/opacity24.png");
gd::BehaviorMetadata& aut = extension.AddBehavior(
"OpacityBehavior",
_("Opacity capability"),
"Opacity",
_("Change the object opacity."),
"",
"res/actions/opacity24.png",
"OpacityBehavior",
std::make_shared<gd::Behavior>(),
std::make_shared<gd::BehaviorsSharedData>())
.SetHidden();
aut.AddExpressionAndConditionAndAction(
"number",
"Value",
_("Opacity"),
_("the opacity of an object, between 0 (fully transparent) to 255 "
"(opaque)"),
_("the opacity"),
_("Visibility"),
"res/actions/opacity24.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "OpacityBehavior")
.UseStandardParameters(
"number", gd::ParameterOptions::MakeNewOptions().SetDescription(
_("Opacity (0-255)")))
.SetFunctionName("setOpacity")
.SetGetter("getOpacity");
aut.GetAllExpressions()["Value"].SetGroup("");
}
} // namespace gd

View File

@@ -1,112 +0,0 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the GNU Lesser General Public
* License.
*/
#include "GDCore/Extensions/Builtin/AllBuiltinExtensions.h"
#include "GDCore/Project/Behavior.h"
#include "GDCore/Project/BehaviorsSharedData.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Tools/Localization.h"
using namespace std;
namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsResizableExtension(
gd::PlatformExtension &extension) {
extension
.SetExtensionInformation("ResizableCapability",
_("Resizable capability"),
_("Change the object dimensions."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects");
extension.AddInstructionOrExpressionGroupMetadata(_("Size")).SetIcon(
"res/actions/scale24_black.png");
gd::BehaviorMetadata &aut =
extension
.AddBehavior("ResizableBehavior",
_("Resizable capability"),
"Resizable",
_("Change the object dimensions."),
"",
"res/actions/scale24_black.png",
"ResizableBehavior",
std::make_shared<gd::Behavior>(),
std::make_shared<gd::BehaviorsSharedData>())
.SetHidden();
aut.AddScopedAction("SetWidth",
_("Width"),
_("Change the width of the object."),
_("the width"),
_("Size"),
"res/actions/scaleWidth24_black.png",
"res/actions/scaleWidth_black.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "ResizableBehavior")
.UseStandardOperatorParameters(
"number",
ParameterOptions::MakeNewOptions().SetDescription(_("Width")))
.MarkAsAdvanced();
aut.AddScopedCondition("Width",
_("Width"),
_("Compare the width of the object."),
_("the width"),
_("Size"),
"res/conditions/scaleWidth24_black.png",
"res/conditions/scaleWidth_black.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "ResizableBehavior")
.UseStandardRelationalOperatorParameters(
"number",
ParameterOptions::MakeNewOptions().SetDescription(_("Width")))
.MarkAsAdvanced();
aut.AddScopedAction("SetHeight",
_("Height"),
_("Change the height of the object."),
_("the height"),
_("Size"),
"res/actions/scaleHeight24_black.png",
"res/actions/scaleHeight_black.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "ResizableBehavior")
.UseStandardOperatorParameters(
"number",
ParameterOptions::MakeNewOptions().SetDescription(_("Height")))
.MarkAsAdvanced();
aut.AddScopedCondition("Height",
_("Height"),
_("Compare the height of the object."),
_("the height"),
_("Size"),
"res/conditions/scaleHeight24_black.png",
"res/conditions/scaleHeight_black.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "ResizableBehavior")
.UseStandardRelationalOperatorParameters(
"number",
ParameterOptions::MakeNewOptions().SetDescription(_("Height")))
.MarkAsAdvanced();
aut.AddScopedAction(
"SetSize",
_("Size"),
_("Change the size of an object."),
_("Change the size of _PARAM0_: set to _PARAM2_ x _PARAM3_"),
_("Size"),
"res/actions/scale24_black.png",
"res/actions/scale_black.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "ResizableBehavior")
.AddParameter("expression", _("Width"))
.AddParameter("expression", _("Height"))
.MarkAsAdvanced();
}
} // namespace gd

View File

@@ -1,95 +0,0 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the GNU Lesser General Public
* License.
*/
#include "GDCore/Extensions/Builtin/AllBuiltinExtensions.h"
#include "GDCore/Extensions/Metadata/MultipleInstructionMetadata.h"
#include "GDCore/Project/Behavior.h"
#include "GDCore/Project/BehaviorsSharedData.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Tools/Localization.h"
using namespace std;
namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsScalableExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("ScalableCapability",
_("Scalable capability"),
_("Change the object scale."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects");
extension.AddInstructionOrExpressionGroupMetadata(_("Scalable capability"))
.SetIcon("res/actions/scale24_black.png");
extension.AddInstructionOrExpressionGroupMetadata(_("Size"))
.SetIcon("res/actions/scale24_black.png");
gd::BehaviorMetadata& aut = extension.AddBehavior(
"ScalableBehavior",
_("Scalable capability"),
"Scale",
_("Change the object scale."),
"",
"res/actions/scale24_black.png",
"ResizableBehavior",
std::make_shared<gd::Behavior>(),
std::make_shared<gd::BehaviorsSharedData>())
.SetHidden();
aut.AddExpressionAndConditionAndAction(
"number",
"Value",
_("Scale"),
_("the scale of the object (default scale is 1)"),
_("the scale"),
_("Size"),
"res/actions/scale24_black.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "ScalableBehavior")
.UseStandardParameters(
"number",
gd::ParameterOptions::MakeNewOptions().SetDescription(
_("Scale (1 by default)")))
.MarkAsAdvanced();
aut.GetAllExpressions()["Value"].SetGroup("");
aut.AddExpressionAndConditionAndAction(
"number",
"X",
_("Scale on X axis"),
_("the scale on X axis of the object (default scale is 1)"),
_("the scale on X axis"),
_("Size"),
"res/actions/scaleWidth24_black.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "ScalableBehavior")
.UseStandardParameters(
"number",
gd::ParameterOptions::MakeNewOptions().SetDescription(
_("Scale (1 by default)")))
.MarkAsAdvanced();
aut.GetAllExpressions()["X"].SetGroup("");
aut.AddExpressionAndConditionAndAction(
"number",
"Y",
_("Scale on Y axis"),
_("the scale on Y axis of the object (default scale is 1)"),
_("the scale on Y axis"),
_("Size"),
"res/actions/scaleHeight24_black.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "ScalableBehavior")
.UseStandardParameters(
"number",
gd::ParameterOptions::MakeNewOptions().SetDescription(
_("Scale (1 by default)")))
.MarkAsAdvanced();
aut.GetAllExpressions()["Y"].SetGroup("");
}
} // namespace gd

View File

@@ -1,58 +0,0 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the GNU Lesser General Public
* License.
*/
#include "GDCore/Extensions/Builtin/AllBuiltinExtensions.h"
#include "GDCore/Extensions/Metadata/MultipleInstructionMetadata.h"
#include "GDCore/Project/Behavior.h"
#include "GDCore/Project/BehaviorsSharedData.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Tools/Localization.h"
using namespace std;
namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTextContainerExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("TextContainerCapability",
_("Text capability"),
_("Allows an object to contain a text, usually shown on screen, that can be modified."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects");
extension.AddInstructionOrExpressionGroupMetadata(_("Text capability"))
.SetIcon("res/conditions/text24_black.png");
gd::BehaviorMetadata& aut = extension.AddBehavior(
"TextContainerBehavior",
_("Text capability"),
"Text",
_("Allows an object to contain a text, usually shown on screen, that can be modified."),
"",
"res/conditions/text24_black.png",
"TextContainerBehavior",
std::make_shared<gd::Behavior>(),
std::make_shared<gd::BehaviorsSharedData>())
.SetHidden();
aut.AddExpressionAndConditionAndAction(
"string",
"Value",
_("Text"),
_("the text"),
_("the text"),
"",
"res/conditions/text24_black.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "TextContainerBehavior")
.UseStandardParameters(
"string", gd::ParameterOptions::MakeNewOptions().SetDescription(
_("Text")))
.MarkAsSimple();
aut.GetAllStrExpressions()["Value"].SetGroup("");
}
} // namespace gd

View File

@@ -15,28 +15,27 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
extension
.SetExtensionInformation(
"BuiltinCommonConversions",
_("Conversion"),
_("Standard Conversions"),
"Expressions to convert number, texts and quantities.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/common-conversions");
extension.AddInstructionOrExpressionGroupMetadata(_("Conversion"))
.SetIcon("res/conditions/toujours24_black.png");
extension
.AddExpression("ToNumber",
_("Text > Number"),
_("Convert the text to a number"),
"",
"res/conditions/toujours24_black.png")
_("Conversion"),
"res/conditions/toujours24.png")
.AddParameter("string", _("Text to convert to a number"));
extension
.AddStrExpression("ToString",
_("Number > Text"),
_("Convert the result of the expression to text"),
"",
"res/conditions/toujours24_black.png")
_("Conversion"),
"res/conditions/toujours24.png")
.AddParameter("expression", _("Expression to be converted to text"));
extension
@@ -44,8 +43,8 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
_("Number > Text ( without scientific notation )"),
_("Convert the result of the expression to text, "
"without using the scientific notation"),
"",
"res/conditions/toujours24_black.png")
_("Conversion"),
"res/conditions/toujours24.png")
.AddParameter("expression", _("Expression to be converted to text"));
extension
@@ -53,8 +52,8 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
"ToRad",
_("Degrees > Radians"),
_("Converts the angle, expressed in degrees, into radians"),
"",
"res/conditions/toujours24_black.png")
_("Conversion"),
"res/conditions/toujours24.png")
.AddParameter("expression", _("Angle, in degrees"));
extension
@@ -62,96 +61,9 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
"ToDeg",
_("Radians > Degrees"),
_("Converts the angle, expressed in radians, into degrees"),
"",
"res/conditions/toujours24_black.png")
_("Conversion"),
"res/conditions/toujours24.png")
.AddParameter("expression", _("Angle, in radians"));
extension
.AddStrExpression("ToJSON",
_("Convert variable to JSON"),
_("Convert a variable to JSON"),
_("JSON"),
"res/conditions/toujours24_black.png")
.AddParameter("variable", _("The variable to be stringified"),
"AllowUndeclaredVariable");
// Deprecated
extension
.AddStrExpression("GlobalVarToJSON",
_("Convert global variable to JSON"),
_("Convert a global variable to JSON"),
_("JSON"),
"res/conditions/toujours24_black.png")
.AddParameter("globalvar", _("The global variable to be stringified"))
.SetHidden();
extension
.AddStrExpression("ObjectVarToJSON",
_("Convert object variable to JSON"),
_("Convert an object variable to JSON"),
_("JSON"),
"res/conditions/toujours24_black.png")
.AddParameter("objectPtr", _("The object with the variable"))
.AddParameter("objectvar", _("The object variable to be stringified"));
// Deprecated
extension
.AddAction(
"JSONToVariableStructure",
_("Convert JSON to a scene variable"),
_("Parse a JSON object and store it into a scene variable"),
_("Convert JSON string _PARAM0_ and store it into variable _PARAM1_"),
"",
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("JSON string"))
.AddParameter("scenevar", _("Variable where store the JSON object"))
.MarkAsAdvanced()
.SetHidden();
// Deprecated
extension
.AddAction("JSONToGlobalVariableStructure",
_("Convert JSON to global variable"),
_("Parse a JSON object and store it into a global variable"),
_("Convert JSON string _PARAM0_ and store it into global "
"variable _PARAM1_"),
"",
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("JSON string"))
.AddParameter("globalvar",
_("Global variable where store the JSON object"))
.MarkAsAdvanced()
.SetHidden();
extension
.AddAction(
"JSONToVariableStructure2",
_("Convert JSON to a variable"),
_("Parse a JSON object and store it into a variable"),
_("Convert JSON string _PARAM0_ and store it into variable _PARAM1_"),
"",
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("JSON string"))
.AddParameter("variable", _("Variable where to store the JSON object"))
.MarkAsAdvanced();
extension
.AddAction("JSONToObjectVariableStructure",
_("Convert JSON to object variable"),
_("Parse a JSON object and store it into an object variable"),
_("Parse JSON string _PARAM0_ and store it into variable "
"_PARAM2_ of _PARAM1_"),
"",
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("JSON string"))
.AddParameter("objectPtr", _("Object"))
.AddParameter("objectvar",
_("Object variable where store the JSON object"))
.MarkAsAdvanced();
}
} // namespace gd

View File

@@ -4,6 +4,7 @@
* reserved. This project is released under the MIT License.
*/
#include "AllBuiltinExtensions.h"
#include "GDCore/Tools/Localization.h"
#include "GDCore/Events/Builtin/CommentEvent.h"
#include "GDCore/Events/Builtin/ForEachChildVariableEvent.h"
#include "GDCore/Events/Builtin/ForEachEvent.h"
@@ -13,7 +14,6 @@
#include "GDCore/Events/Builtin/StandardEvent.h"
#include "GDCore/Events/Builtin/WhileEvent.h"
#include "GDCore/Events/Event.h"
#include "GDCore/Tools/Localization.h"
using namespace std;
namespace gd {
@@ -24,136 +24,55 @@ BuiltinExtensionsImplementer::ImplementsCommonInstructionsExtension(
extension
.SetExtensionInformation(
"BuiltinCommonInstructions",
_("Events and control flow"),
_("Builtin events"),
"GDevelop comes with a set of events and conditions that allow to "
"express the game logic and rules.",
"Florian Rival",
"Open source (MIT License)")
.SetCategory("Advanced")
.SetExtensionHelpPath("/all-features/advanced-conditions");
extension
.AddInstructionOrExpressionGroupMetadata(_("Events and control flow"))
.SetIcon("res/conditions/toujours24_black.png");
// This condition is deprecated as this does not bring anything new
// and can be confusing or misleading for beginners.
extension
.AddCondition("Always",
_("Always"),
_("This condition always returns true (or always false, if "
"the condition is inverted)."),
_("Always"),
"",
"res/conditions/toujours24_black.png",
"res/conditions/toujours_black.png")
.SetHelpPath("/all-features/advanced-conditions")
.AddCodeOnlyParameter("conditionInverted", "")
.MarkAsAdvanced()
.SetHidden();
// Compatibility with GD <= 5.0.127
extension
.AddDuplicatedCondition(
"Toujours", "BuiltinCommonInstructions::Always", {.unscoped = true})
.SetHidden();
// end of compatibility code
extension
.AddCondition(
"Or",
_("Or"),
_("Checks if at least one sub-condition is true. If no "
"sub-condition is specified, it will always be false. "
"This is rarely used — multiple events and sub-events are "
"usually a better approach."),
_("If one of these conditions is true:"),
"",
"res/conditions/or24_black.png",
"res/conditions/or_black.png")
.AddCondition("Or",
_("Or"),
_("Check if one of the sub conditions is true"),
_("If one of these conditions is true:"),
_("Advanced"),
"res/conditions/or24.png",
"res/conditions/or.png")
.SetCanHaveSubInstructions()
.MarkAsAdvanced();
extension
.AddCondition("And",
_("And"),
_("Check if all sub conditions are true"),
_("If all of these conditions are true:"),
_("Advanced"),
"res/conditions/and24.png",
"res/conditions/and.png")
.SetCanHaveSubInstructions()
.MarkAsAdvanced();
extension
.AddCondition(
"And",
_("And"),
_("Checks if all sub-conditions are true. If no sub-condition is "
"specified, it will always be false. This is rarely needed, as "
"events already check all conditions before running actions."),
_("If all of these conditions are true:"),
"",
"res/conditions/and24_black.png",
"res/conditions/and_black.png")
"Not",
_("Not"),
_("Return the contrary of the result of the sub conditions"),
_("Invert the logical result of these conditions:"),
_("Advanced"),
"res/conditions/not24.png",
"res/conditions/not.png")
.SetCanHaveSubInstructions()
.MarkAsAdvanced();
extension
.AddCondition("Not",
_("Not"),
_("Returns the opposite of the sub-condition(s) result. "
"This is rarely needed, as most conditions can be "
"inverted or expressed more simply."),
_("Invert the logical result of these conditions:"),
"",
"res/conditions/not24_black.png",
"res/conditions/not_black.png")
.SetCanHaveSubInstructions()
.MarkAsAdvanced();
extension
.AddCondition("Once",
_("Trigger once while true"),
_("Run actions only once, for each time the conditions "
"have been met."),
_("Trigger once"),
"",
"res/conditions/once24.png",
"res/conditions/once.png")
.SetHelpPath("/all-features/advanced-conditions/trigger-once");
extension
.AddCondition("CompareNumbers",
_("Compare two numbers"),
_("Compare the two numbers."),
_("_PARAM0_ _PARAM1_ _PARAM2_"),
"",
"res/conditions/egal24_black.png",
"res/conditions/egal_black.png")
.SetHelpPath("/all-features/advanced-conditions")
.AddParameter("expression", _("First expression"))
.AddParameter("relationalOperator", _("Sign of the test"), "number")
.AddParameter("expression", _("Second expression"))
.MarkAsAdvanced();
// Compatibility with GD <= 5.0.127
extension
.AddDuplicatedCondition("Egal",
"BuiltinCommonInstructions::CompareNumbers",
{.unscoped = true})
.SetHidden();
// end of compatibility code
extension
.AddCondition("CompareStrings",
_("Compare two strings"),
_("Compare the two strings."),
_("_PARAM0_ _PARAM1_ _PARAM2_"),
"",
"res/conditions/egal24_black.png",
"res/conditions/egal_black.png")
.SetHelpPath("/all-features/advanced-conditions")
.AddParameter("string", _("First string expression"))
.AddParameter("relationalOperator", _("Sign of the test"), "string")
.AddParameter("string", _("Second string expression"))
.MarkAsAdvanced();
// Compatibility with GD <= 5.0.127
extension
.AddDuplicatedCondition("StrEqual",
"BuiltinCommonInstructions::CompareStrings",
{.unscoped = true})
.SetHidden();
// end of compatibility code
extension.AddCondition(
"Once",
_("Trigger once while true"),
_("Run actions only once, for each time the conditions have been met."),
_("Trigger once"),
_("Advanced"),
"res/conditions/once24.png",
"res/conditions/once.png");
extension.AddEvent(
"Standard",

View File

@@ -19,27 +19,22 @@ BuiltinExtensionsImplementer::ImplementsExternalLayoutsExtension(
"external layouts.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/interface/scene-editor/external-layouts")
.SetCategory("Advanced");
extension.AddInstructionOrExpressionGroupMetadata(_("External layouts"))
.SetIcon("res/ribbon_default/externallayout32.png");
.SetExtensionHelpPath("/interface/scene-editor/external-layouts");
extension
.AddAction("CreateObjectsFromExternalLayout",
_("Create objects from an external layout"),
_("Create objects from an external layout."),
_("Create objects from the external layout named _PARAM1_ at position _PARAM2_;_PARAM3_;_PARAM4_"),
"",
"res/ribbon_default/externallayout32.png",
"res/ribbon_default/externallayout32.png")
_("Create objects from the external layout named _PARAM1_"),
_("External layouts"),
"res/conditions/fichier24.png",
"res/conditions/fichier.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("externalLayoutName", _("Name of the external layout"))
.AddParameter("string", _("Name of the external layout"))
.AddParameter("expression", _("X position of the origin"), "", true)
.SetDefaultValue("0")
.AddParameter("expression", _("Y position of the origin"), "", true)
.SetDefaultValue("0")
.AddParameter("expression", _("Z position of the origin"), "", true)
.SetDefaultValue("0")
.MarkAsAdvanced();
}

View File

@@ -20,10 +20,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
"stored on the device and erased when the game is uninstalled.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/storage")
.SetCategory("Advanced");
extension.AddInstructionOrExpressionGroupMetadata(_("Storage"))
.SetIcon("res/conditions/fichier24.png");
.SetExtensionHelpPath("/all-features/storage");
extension
.AddCondition(
@@ -32,7 +29,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
_("Check if an element (example : PlayerState/CurrentLevel) exists "
"in the stored data.\nSpaces are forbidden in element names."),
_("_PARAM1_ exists in storage _PARAM0_"),
"",
_("Storage"),
"res/conditions/fichier24.png",
"res/conditions/fichier.png")
.AddParameter("string", _("Storage name"))
@@ -48,7 +45,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
"action, but it will be slower.\nIf you use this action, do not "
"forget to unload the storage from memory."),
_("Load storage _PARAM0_ in memory"),
"",
_("Storage"),
"res/actions/fichier24.png",
"res/actions/fichier.png")
.AddParameter("string", _("Storage name"))
@@ -60,7 +57,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
_("This action closes the structured data previously loaded "
"in memory, saving all changes made."),
_("Close structured data _PARAM0_"),
"",
_("Storage"),
"res/actions/fichier24.png",
"res/actions/fichier.png")
.AddParameter("string", _("Storage name"))
@@ -69,13 +66,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
extension
.AddAction(
"EcrireFichierExp",
_("Save a value"),
_("Save the result of the expression in the stored data, in the "
_("Write a value"),
_("Write the result of the expression in the stored data, in the "
"specified element.\nSpecify the structure leading to the "
"element using / (example : Root/Level/Current)\nSpaces are "
"forbidden in element names."),
_("Save _PARAM2_ in _PARAM1_ of storage _PARAM0_"),
"",
_("Write _PARAM2_ in _PARAM1_ of storage _PARAM0_"),
_("Storage"),
"res/actions/fichier24.png",
"res/actions/fichier.png")
.AddParameter("string", _("Storage name"))
@@ -85,94 +82,55 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
extension
.AddAction(
"EcrireFichierTxt",
_("Save a text"),
_("Save the text in the specified storage, in the specified "
_("Write a text"),
_("Write the text in the specified storage, in the specified "
"element.\nSpecify "
"the structure leading to the element using / (example : "
"Root/Level/Current)\nSpaces are forbidden in element names."),
_("Save _PARAM2_ in _PARAM1_ of storage _PARAM0_"),
"",
_("Write _PARAM2_ in _PARAM1_ of storage _PARAM0_"),
_("Storage"),
"res/actions/fichier24.png",
"res/actions/fichier.png")
.AddParameter("string", _("Storage name"))
.AddParameter("string", _("Group"))
.AddParameter("string", _("Text"));
// Deprecated
extension
.AddAction(
"LireFichierExp",
_("Load a value"),
_("Load the value saved in the specified element and store it in a "
_("Read a value"),
_("Read the value saved in the specified element and store it in a "
"scene "
"variable.\nSpecify the structure leading to the element using / "
"(example : Root/Level/Current)\nSpaces are forbidden in element "
"names."),
_("Load _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_"),
"",
_("Read _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_"),
_("Storage"),
"res/actions/fichier24.png",
"res/actions/fichier.png")
.AddParameter("string", _("Storage name"))
.AddParameter("string", _("Group"))
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("scenevar", _("Scene variable"))
.SetHidden();
.AddParameter("scenevar", _("Scene variables"));
extension
.AddAction(
"ReadNumberFromStorage",
_("Load a value"),
_("Load the value saved in the specified element and store it in a "
"variable.\nSpecify the structure leading to the element using / "
"(example : Root/Level/Current)\nSpaces are forbidden in element "
"names."),
_("Load _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_"),
"",
"res/actions/fichier24.png",
"res/actions/fichier.png")
.AddParameter("string", _("Storage name"))
.AddParameter("string", _("Group"))
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("variable", _("Variable"));
// Deprecated
extension
.AddAction(
"LireFichierTxt",
_("Load a text"),
_("Load the text saved in the specified element and store it in a "
_("Read a text"),
_("Read the text saved in the specified element and store it in a "
"scene "
"variable.\nSpecify the structure leading to the element using / "
"(example : Root/Level/Current)\nSpaces are forbidden in element "
"names."),
_("Load _PARAM1_ from storage _PARAM0_ and store as text in "
_("Read _PARAM1_ from storage _PARAM0_ and store as text in "
"_PARAM3_"),
"",
_("Storage"),
"res/actions/fichier24.png",
"res/actions/fichier.png")
.AddParameter("string", _("Storage name"))
.AddParameter("string", _("Group"))
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("scenevar", _("Scene variable"))
.SetHidden();
extension
.AddAction(
"ReadStringFromStorage",
_("Load a text"),
_("Load the text saved in the specified element and store it in a "
"variable.\nSpecify the structure leading to the element using / "
"(example : Root/Level/Current)\nSpaces are forbidden in element "
"names."),
_("Load _PARAM1_ from storage _PARAM0_ and store as text in "
"_PARAM3_"),
"",
"res/actions/fichier24.png",
"res/actions/fichier.png")
.AddParameter("string", _("Storage name"))
.AddParameter("string", _("Group"))
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("variable", _("Variable"));
.AddParameter("scenevar", _("Scene variables"));
extension
.AddAction("DeleteGroupFichier",
@@ -182,7 +140,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
"element using / (example : Root/Level/Current)\nSpaces are "
"forbidden in element names."),
_("Delete _PARAM1_ from storage _PARAM0_"),
"",
_("Storage"),
"res/actions/delete24.png",
"res/actions/delete.png")
.AddParameter("string", _("Storage name"))
@@ -195,7 +153,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
_("Clear a storage"),
_("Clear the specified storage, removing all data saved in it."),
_("Delete storage _PARAM0_"),
"",
_("Storage"),
"res/actions/delete24.png",
"res/actions/delete.png")
.AddParameter("string", _("Storage name"));
@@ -205,18 +163,32 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
_("A storage exists"),
_("Test if the specified storage exists."),
_("Storage _PARAM0_ exists"),
"",
_("Storage"),
"res/conditions/fichier24.png",
"res/conditions/fichier.png")
.AddParameter("string", _("Storage name"))
.MarkAsAdvanced();
extension
.AddAction("LaunchFile",
_("Open a URL or a file"),
_("This action launches the specified file or URL, in a "
"browser (or in a new tab if the game is using the Web "
"platform and is launched inside a browser)."),
_("Open URL (or file) _PARAM0_"),
_("Files"),
"res/actions/launchFile24.png",
"res/actions/launchFile.png")
.AddParameter("string", _("URL (or filename)"))
.AddCodeOnlyParameter("currentScene", "")
.MarkAsAdvanced();
extension
.AddAction("ExecuteCmd",
_("Execute a command"),
_("This action executes the specified command."),
_("Execute _PARAM0_"),
_("Network"),
_("Files"),
"res/actions/launchFile24.png",
"res/actions/launchFile.png")
.AddParameter("string", _("Command"))

View File

@@ -14,72 +14,69 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsKeyboardExtension(
extension
.SetExtensionInformation(
"BuiltinKeyboard",
_("Keyboard"),
_("Keyboard features"),
_("Allows your game to respond to keyboard input. Note that this "
"does not work with on-screen keyboard on touch devices: use "
"instead conditions related to touch when making a game for "
"mobile/touchscreen devices."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/keyboard")
.SetCategory("Input");
extension.AddInstructionOrExpressionGroupMetadata(_("Keyboard"))
.SetIcon("res/conditions/keyboard24.png");
.SetExtensionHelpPath("/all-features/keyboard");
extension
.AddCondition("KeyPressed",
_("Key pressed"),
_("Check if a key is pressed"),
_("_PARAM1_ key is pressed"),
"",
_("Keyboard"),
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("key", _("Key to check"))
.SetHidden();
.AddParameter("key", _("Key"));
extension
.AddCondition("KeyReleased",
_("Key released"),
_("Check if a key was just released"),
_("_PARAM1_ key is released"),
"",
_("Keyboard"),
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("key", _("Key to check"))
.SetHidden();
.AddParameter("key", _("Key"));
extension
.AddCondition("KeyFromTextPressed",
_("Key pressed"),
_("Check if a key is pressed"),
_("Key pressed (text expression)"),
_("Check if a key, retrieved from the result of the "
"expression, is pressed"),
_("_PARAM1_ key is pressed"),
"",
_("Keyboard"),
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("keyboardKey", _("Key to check"))
.MarkAsSimple();
.AddParameter("string", _("Expression generating the key to check"))
.MarkAsAdvanced();
extension
.AddCondition("KeyFromTextReleased",
_("Key released"),
_("Check if a key was just released"),
_("Key released (text expression)"),
_("Check if a key, retrieved from the result of the "
"expression, was just released"),
_("_PARAM1_ key is released"),
"",
_("Keyboard"),
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("keyboardKey", _("Key to check"))
.MarkAsSimple();
.AddParameter("string", _("Expression generating the key to check"))
.MarkAsAdvanced();
extension
.AddCondition("AnyKeyPressed",
_("Any key pressed"),
_("Check if any key is pressed"),
_("Any key is pressed"),
"",
_("Keyboard"),
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "");
@@ -89,7 +86,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsKeyboardExtension(
_("Any key released"),
_("Check if any key is released"),
_("Any key is released"),
"",
_("Keyboard"),
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "");
@@ -99,7 +96,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsKeyboardExtension(
"LastPressedKey",
_("Last pressed key"),
_("Get the name of the latest key pressed on the keyboard"),
"",
_("Keyboard"),
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "");
}

View File

@@ -18,63 +18,13 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
"A set of mathematical functions that can be used in expressions.",
"Florian Rival",
"Open source (MIT License)");
extension.AddInstructionOrExpressionGroupMetadata(_("Mathematical tools"))
.SetIcon("res/mathfunction.png");
extension
.AddExpression("Random",
_("Random integer"),
_("Random integer"),
"",
"res/dice-6.svg")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Maximum value"));
extension
.AddExpression("RandomInRange",
_("Random integer in range"),
_("Random integer in range"),
"",
"res/dice-6.svg")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Minimum value"))
.AddParameter("expression", _("Maximum value"));
extension
.AddExpression("RandomFloat",
_("Random float"),
_("Random float"),
"",
"res/dice-6.svg")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Maximum value"));
extension
.AddExpression("RandomFloatInRange",
_("Random float in range"),
_("Random float in range"),
"",
"res/dice-6.svg")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Minimum value"))
.AddParameter("expression", _("Maximum value"));
extension
.AddExpression("RandomWithStep",
_("Random value in steps"),
_("Random value in steps"),
"",
"res/dice-6.svg")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Minimum value"))
.AddParameter("expression", _("Maximum value"))
.AddParameter("expression", _("Step"));
extension
.AddExpression("normalize",
_("Normalize a value between `min` and `max` to a value between 0 and 1."),
_("Remap a value between 0 and 1."),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Value"))
.AddParameter("expression", _("Min"))
@@ -84,7 +34,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("clamp",
_("Clamp (restrict a value to a given range)"),
_("Restrict a value to a given range"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Value"))
.AddParameter("expression", _("Min"))
@@ -94,16 +44,16 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("AngleDifference",
_("Difference between two angles"),
_("Difference between two angles"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("First angle, in degrees"))
.AddParameter("expression", _("Second angle, in degrees"));
.AddParameter("expression", _("First angle"))
.AddParameter("expression", _("Second angle"));
extension
.AddExpression("AngleBetweenPositions",
_("Angle between two positions"),
_("Compute the angle between two positions (in degrees)."),
"",
_("Compute the angle between two positions."),
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("First point X position"))
.AddParameter("expression", _("First point Y position"))
@@ -114,7 +64,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("DistanceBetweenPositions",
_("Distance between two positions"),
_("Compute the distance between two positions."),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("First point X position"))
.AddParameter("expression", _("First point Y position"))
@@ -125,7 +75,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("mod",
_("Modulo"),
_("x mod y"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("x (as in x mod y)"))
.AddParameter("expression", _("y (as in x mod y)"));
@@ -134,7 +84,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("min",
_("Minimum of two numbers"),
_("Minimum of two numbers"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("First expression"))
.AddParameter("expression", _("Second expression"));
@@ -143,7 +93,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("max",
_("Maximum of two numbers"),
_("Maximum of two numbers"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("First expression"))
.AddParameter("expression", _("Second expression"));
@@ -151,18 +101,16 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
extension
.AddExpression("abs",
_("Absolute value"),
_("Return the non-negative value by removing the sign. "
"The absolute value of -8 is 8."),
"",
_("Absolute value"),
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
extension
.AddExpression("acos",
_("Arccosine"),
_("Arccosine, return an angle (in radian). "
"`ToDeg` allows to convert it to degrees."),
"",
_("Arccosine"),
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -170,16 +118,15 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("acosh",
_("Hyperbolic arccosine"),
_("Hyperbolic arccosine"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
extension
.AddExpression("asin",
_("Arcsine"),
_("Arcsine, return an angle (in radian). "
"`ToDeg` allows to convert it to degrees."),
"",
_("Arcsine"),
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -187,16 +134,15 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("asinh",
_("Arcsine"),
_("Arcsine"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
extension
.AddExpression("atan",
_("Arctangent"),
_("Arctangent, return an angle (in radian). "
"`ToDeg` allows to convert it to degrees."),
"",
_("Arctangent"),
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -204,7 +150,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("atan2",
_("2 argument arctangent"),
_("2 argument arctangent (atan2)"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Y"))
.AddParameter("expression", _("X"));
@@ -213,7 +159,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("atanh",
_("Hyperbolic arctangent"),
_("Hyperbolic arctangent"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -221,7 +167,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("cbrt",
_("Cube root"),
_("Cube root"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -229,42 +175,23 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("ceil",
_("Ceil (round up)"),
_("Round number up to an integer"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
extension
.AddExpression("ceilTo",
_("Ceil (round up) to a decimal point"),
_("Round number up to the Nth decimal place"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"))
.AddParameter("expression", _("Expression"), "", true);
extension
.AddExpression("floor",
_("Floor (round down)"),
_("Round number down to an integer"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
extension
.AddExpression("floorTo",
_("Floor (round down) to a decimal point"),
_("Round number down to the Nth decimal place"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"))
.AddParameter("expression", _("Expression"), "", true);
extension
.AddExpression("cos",
_("Cosine"),
_("Cosine of an angle (in radian). "
"If you want to use degrees, use`ToRad`: `sin(ToRad(45))`."),
"",
_("Cosine of a number"),
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -272,7 +199,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("cosh",
_("Hyperbolic cosine"),
_("Hyperbolic cosine"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -280,7 +207,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("cot",
_("Cotangent"),
_("Cotangent of a number"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -288,7 +215,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("csc",
_("Cosecant"),
_("Cosecant of a number"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -296,7 +223,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("int",
_("Round"),
_("Round a number"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.SetHidden()
.AddParameter("expression", _("Expression"));
@@ -305,7 +232,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("rint",
_("Round"),
_("Round a number"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.SetHidden()
.AddParameter("expression", _("Expression"));
@@ -314,24 +241,15 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("round",
_("Round"),
_("Round a number"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
extension
.AddExpression("roundTo",
_("Round to a decimal point"),
_("Round a number to the Nth decimal place"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"))
.AddParameter("expression", _("Expression"), "", true);
extension
.AddExpression("exp",
_("Exponential"),
_("Exponential of a number"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -339,7 +257,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("log",
_("Logarithm"),
_("Logarithm"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -347,7 +265,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("ln",
_("Logarithm"),
_("Logarithm"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.SetHidden()
.AddParameter("expression", _("Expression"));
@@ -356,7 +274,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("log2",
_("Base-2 logarithm"),
_("Base 2 Logarithm"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -364,7 +282,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("log10",
_("Base-10 logarithm"),
_("Base-10 logarithm"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -372,7 +290,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("nthroot",
_("Nth root"),
_("Nth root of a number"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Number"))
.AddParameter("expression", _("N"));
@@ -381,7 +299,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("pow",
_("Power"),
_("Raise a number to power n"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Number"))
.AddParameter("expression", _("The exponent (n in x^n)"));
@@ -390,7 +308,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("sec",
_("Secant"),
_("Secant"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -398,16 +316,15 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("sign",
_("Sign of a number"),
_("Return the sign of a number (1,-1 or 0)"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
extension
.AddExpression("sin",
_("Sine"),
_("Sine of an angle (in radian). "
"If you want to use degrees, use`ToRad`: `sin(ToRad(45))`."),
"",
_("Sine of a number"),
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -415,7 +332,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("sinh",
_("Hyperbolic sine"),
_("Hyperbolic sine"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -423,16 +340,15 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("sqrt",
_("Square root"),
_("Square root of a number"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
extension
.AddExpression("tan",
_("Tangent"),
_("Tangent of an angle (in radian). "
"If you want to use degrees, use`ToRad`: `tan(ToRad(45))`."),
"",
_("Tangent of a number"),
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -440,7 +356,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("tanh",
_("Hyperbolic tangent"),
_("Hyperbolic tangent"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -448,7 +364,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("trunc",
_("Truncation"),
_("Truncate a number"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -456,7 +372,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("lerp",
_("Lerp (Linear interpolation)"),
_("Linearly interpolate a to b by x"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("a (in a+(b-a)*x)"))
.AddParameter("expression", _("b (in a+(b-a)*x)"))
@@ -469,7 +385,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
"relative to the origin (0;0). This is also known as "
"getting the cartesian coordinates of a 2D vector, using "
"its polar coordinates."),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Angle, in degrees"))
.AddParameter("expression", _("Distance"));
@@ -481,28 +397,11 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
"relative to the origin (0;0). This is also known as "
"getting the cartesian coordinates of a 2D vector, using "
"its polar coordinates."),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Angle, in degrees"))
.AddParameter("expression", _("Distance"));
extension
.AddExpression("Pi",
_("Number Pi (3.1415...)"),
_("The number Pi (3.1415...)"),
"",
"res/mathfunction.png")
.SetHelpPath("/all-features/expressions");
extension
.AddExpression("lerpAngle",
_("Lerp (Linear interpolation) between two angles"),
_("Linearly interpolates between two angles (in degrees) by taking the shortest direction around the circle."),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Starting angle, in degrees"))
.AddParameter("expression", _("Destination angle, in degrees"))
.AddParameter("expression", _("Interpolation value between 0 and 1."));
}
} // namespace gd

View File

@@ -23,12 +23,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
"separately in different events.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/mouse-touch")
.SetCategory("Input");
extension.AddInstructionOrExpressionGroupMetadata(_("Mouse and touch"))
.SetIcon("res/actions/mouse24.png");
extension.AddInstructionOrExpressionGroupMetadata(_("Multitouch"))
.SetIcon("res/conditions/touch24.png");
.SetExtensionHelpPath("/all-features/mouse-touch");
extension
.AddCondition(
@@ -37,7 +32,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Check if the mouse wheel is scrolling up. Use MouseWheelDelta "
"expression if you want to know the amount that was scrolled."),
_("The mouse wheel is scrolling up"),
"",
_("Mouse and touch"),
"res/actions/mouse24.png",
"res/actions/mouse.png")
@@ -51,7 +46,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Check if the mouse wheel is scrolling down. Use MouseWheelDelta "
"expression if you want to know the amount that was scrolled."),
_("The mouse wheel is scrolling down"),
"",
_("Mouse and touch"),
"res/actions/mouse24.png",
"res/actions/mouse.png")
@@ -69,7 +64,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
"touchscreens. If you want to have multitouch and differentiate "
"mouse movement and touches, just deactivate it with this action."),
_("Move mouse cursor when touching screen: _PARAM1_"),
"",
_("Mouse and touch"),
"res/conditions/touch24.png",
"res/conditions/touch.png")
@@ -84,7 +79,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Center cursor horizontally"),
_("Put the cursor in the middle of the screen horizontally."),
_("Center cursor horizontally"),
"",
_("Mouse and touch"),
"res/actions/mouse24.png",
"res/actions/mouse.png")
@@ -96,7 +91,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Center cursor vertically"),
_("Put the cursor in the middle of the screen vertically."),
_("Center cursor vertically"),
"",
_("Mouse and touch"),
"res/actions/mouse24.png",
"res/actions/mouse.png")
@@ -108,7 +103,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Hide the cursor"),
_("Hide the cursor."),
_("Hide the cursor"),
"",
_("Mouse and touch"),
"res/actions/mouse24.png",
"res/actions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -119,7 +114,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Show the cursor"),
_("Show the cursor."),
_("Show the cursor"),
"",
_("Mouse and touch"),
"res/actions/mouse24.png",
"res/actions/mouse.png")
@@ -131,7 +126,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Position the cursor of the mouse"),
_("Position the cursor at the given coordinates."),
_("Position cursor at _PARAM1_;_PARAM2_"),
"",
_("Mouse and touch"),
"res/actions/mouse24.png",
"res/actions/mouse.png")
@@ -145,7 +140,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Center the cursor"),
_("Center the cursor on the screen."),
_("Center the cursor"),
"",
_("Mouse and touch"),
"res/actions/mouse24.png",
"res/actions/mouse.png")
@@ -155,91 +150,42 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
extension
.AddExpressionAndCondition(
"number",
"CursorX",
"MouseX",
_("Cursor X position"),
_("the X position of the cursor or of a touch"),
_("the cursor (or touch) X position"),
"",
_("Mouse and touch"),
"res/conditions/mouse24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardParameters("number", ParameterOptions::MakeNewOptions())
.AddParameter("layer", _("Layer"), "", true)
.UseStandardParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
// Support for deprecated names:
extension.AddDuplicatedCondition("MouseX", "CursorX").SetHidden();
extension.AddDuplicatedExpression("MouseX", "CursorX").SetHidden();
extension.AddDuplicatedCondition("SourisX", "CursorX").SetHidden();
extension.AddDuplicatedExpression("SourisX", "CursorX").SetHidden();
extension.AddDuplicatedCondition("SourisX", "MouseX").SetHidden();
extension.AddDuplicatedExpression("SourisX", "MouseX").SetHidden();
extension
.AddExpressionAndCondition(
"number",
"CursorY",
"MouseY",
_("Cursor Y position"),
_("the Y position of the cursor or of a touch"),
_("the cursor (or touch) Y position"),
"",
_("Mouse and touch"),
"res/conditions/mouse24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardParameters("number", ParameterOptions::MakeNewOptions())
.AddParameter("layer", _("Layer"), "", true)
.UseStandardParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
// Support for deprecated names:
extension.AddDuplicatedCondition("MouseY", "CursorY").SetHidden();
extension.AddDuplicatedExpression("MouseY", "CursorY").SetHidden();
extension.AddDuplicatedCondition("SourisY", "CursorY").SetHidden();
extension.AddDuplicatedExpression("SourisY", "CursorY").SetHidden();
extension
.AddExpressionAndCondition("number",
"MouseOnlyCursorX",
_("Mouse cursor X position"),
_("the X position of the mouse cursor"),
_("the mouse cursor X position"),
"",
"res/conditions/mouse24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardParameters("number", ParameterOptions::MakeNewOptions())
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
// It's only useful for extensions as they can't use TouchSimulateMouse.
.SetHidden();
extension
.AddExpressionAndCondition("number",
"MouseOnlyCursorY",
_("Mouse cursor Y position"),
_("the Y position of the mouse cursor"),
_("the mouse cursor Y position"),
"",
"res/conditions/mouse24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardParameters("number", ParameterOptions::MakeNewOptions())
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
// It's only useful for extensions as they can't use TouchSimulateMouse.
.SetHidden();
extension
.AddCondition("IsMouseInsideCanvas",
_("Mouse cursor is inside the window"),
_("Check if the mouse cursor is inside the window."),
_("The mouse cursor is inside the window"),
"",
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.MarkAsAdvanced();
extension.AddDuplicatedCondition("SourisY", "MouseY").SetHidden();
extension.AddDuplicatedExpression("SourisY", "MouseY").SetHidden();
extension
.AddCondition("MouseButtonPressed",
@@ -247,13 +193,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Check if the specified mouse button is pressed or "
"if a touch is in contact with the screen."),
_("Touch or _PARAM1_ mouse button is down"),
"",
_("Mouse and touch"),
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("mouse", _("Button to check"))
.MarkAsSimple()
.SetHidden();
.MarkAsSimple();
// Support for deprecated names:
extension.AddDuplicatedCondition("SourisBouton", "MouseButtonPressed")
@@ -263,41 +208,46 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
.AddCondition("MouseButtonReleased",
_("Mouse button released"),
_("Check if the specified mouse button was released."),
_("Touch or _PARAM1_ mouse button is released"),
"",
_("_PARAM1_ mouse button was released"),
_("Mouse and touch"),
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("mouse", _("Button to check"))
.MarkAsSimple()
.SetHidden();
.MarkAsSimple();
extension
.AddCondition(
"MouseButtonFromTextPressed",
_("Mouse button pressed or touch held"),
_("Check if the specified mouse button is pressed or "
"if a touch is in contact with the screen."),
_("Touch or _PARAM1_ mouse button is down"),
"",
_("Mouse button pressed or touch held (text expression)"),
_("Check if a mouse button, retrieved from the result of the "
"expression, is pressed."),
_("_PARAM1_ mouse button is pressed"),
_("Mouse and touch"),
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("mouseButton", _("Button to check"))
.MarkAsSimple();
.AddParameter("string", _("Expression generating the button to check"))
.SetParameterLongDescription(
_("Possible values are Left, Right and Middle."))
.MarkAsAdvanced();
extension
.AddCondition(
"MouseButtonFromTextReleased",
_("Mouse button released"),
_("Check if the specified mouse button was released."),
_("Touch or _PARAM1_ mouse button is released"),
"",
_("Mouse button released (text expression)"),
_("Check if a mouse button, retrieved from the result of the "
"expression, was just released."),
_("_PARAM1_ mouse button is released"),
_("Mouse and touch"),
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("mouseButton", _("Button to check"))
.MarkAsSimple();
.AddParameter("string",
_("Expression generating the mouse button to check"))
.SetParameterLongDescription(
_("Possible values are Left, Right and Middle."))
.MarkAsAdvanced();
extension
.AddExpressionAndCondition("number",
@@ -305,12 +255,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Touch X position"),
_("the X position of a specific touch"),
_("the touch #_PARAM1_ X position"),
_("Multitouch"),
_("Mouse and touch/Multitouch"),
"res/conditions/touch24.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Touch identifier"))
.UseStandardParameters("number", ParameterOptions::MakeNewOptions())
.AddParameter("layer", _("Layer"), "", true)
.UseStandardParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
@@ -321,17 +271,16 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Touch Y position"),
_("the Y position of a specific touch"),
_("the touch #_PARAM1_ Y position"),
_("Multitouch"),
_("Mouse and touch/Multitouch"),
"res/conditions/touch24.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Touch identifier"))
.UseStandardParameters("number", ParameterOptions::MakeNewOptions())
.AddParameter("layer", _("Layer"), "", true)
.UseStandardParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
// Deprecated
extension
.AddCondition(
"PopStartedTouch",
@@ -342,13 +291,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
"next time you use it, it will be for a new touch, or it will "
"return false if no more touches have just started."),
_("A new touch has started"),
_("Multitouch"),
_("Mouse and touch/Multitouch"),
"res/conditions/touch24.png",
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "")
.SetHidden();
.AddCodeOnlyParameter("currentScene", "");
// Deprecated
extension
.AddCondition(
"PopEndedTouch",
@@ -359,99 +306,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
"time you use it, it will be for a new touch, or it will return "
"false if no more touches have just ended."),
_("A touch has ended"),
_("Multitouch"),
"res/conditions/touch24.png",
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "")
.SetHidden();
// Deprecated
extension
.AddCondition(
"HasAnyTouchStarted",
_("A new touch has started"),
_("Check if a touch has just started on this frame. The touch "
"identifiers can be "
"accessed using StartedTouchId() and StartedTouchCount()."),
_("A new touch has started"),
_("Multitouch"),
"res/conditions/touch24.png",
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "")
.SetHidden();
extension
.AddExpression("StartedTouchCount",
_("Started touch count"),
_("The number of touches that have just started on this "
"frame. The touch identifiers can be "
"accessed using StartedTouchId()."),
_("Multitouch"),
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "")
.SetHidden();
extension
.AddExpression("StartedTouchId",
_("Started touch identifier"),
_("The identifier of the touch that has just started on "
"this frame. The number of touches can be "
"accessed using StartedTouchCount()."),
_("Multitouch"),
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Touch index"))
.SetHidden();
extension
.AddCondition(
"HasAnyTouchOrMouseStarted",
_("A new touch has started"),
_("Check if a touch has just started or the mouse left button has "
"been pressed on this frame. The touch identifiers can be "
"accessed using StartedTouchOrMouseId() and "
"StartedTouchOrMouseCount()."),
_("A new touch has started"),
_("Multitouch"),
_("Mouse and touch/Multitouch"),
"res/conditions/touch24.png",
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "");
extension
.AddExpression(
"StartedTouchOrMouseCount",
_("Started touch count"),
_("The number of touches (including the mouse) that have just "
"started on this frame. The touch identifiers can be "
"accessed using StartedTouchOrMouseId()."),
_("Multitouch"),
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "");
extension
.AddExpression(
"StartedTouchOrMouseId",
_("Started touch identifier"),
_("The identifier of the touch or mouse that has just started on "
"this frame. The number of touches can be "
"accessed using StartedTouchOrMouseCount()."),
_("Multitouch"),
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Touch index"));
extension
.AddCondition("HasTouchEnded",
_("A touch has ended"),
_("Check if a touch has ended or a mouse left button has "
"been released."),
_("The touch with identifier _PARAM1_ has ended"),
_("Multitouch"),
"res/conditions/touch24.png",
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Touch identifier"));
extension
.AddExpression("MouseWheelDelta",
_("Mouse wheel: Displacement"),
@@ -464,19 +323,17 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
.AddExpression("LastTouchId",
_("Identifier of the last touch"),
_("Identifier of the last touch"),
_("Multitouch"),
_("Mouse and touch/Multitouch"),
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "")
.SetHidden();
.AddCodeOnlyParameter("currentScene", "");
extension
.AddExpression("LastEndedTouchId",
_("Identifier of the last ended touch"),
_("Identifier of the last ended touch"),
_("Multitouch"),
_("Mouse and touch/Multitouch"),
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "")
.SetHidden();
.AddCodeOnlyParameter("currentScene", "");
}
} // namespace gd

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