Compare commits

..

22 Commits

Author SHA1 Message Date
Florian Rival
44e10cc9cb Add ObjectPositionsContainer, to choose between RTree or list 2020-01-25 19:50:05 +00:00
Florian Rival
3376520112 Fix GDCpp compilation 2020-01-22 08:07:17 +00:00
Florian Rival
f92917113a Fix Rbush usage in ObjectsPositionsManager 2020-01-21 22:43:44 +00:00
Florian Rival
a990cc1866 Update PlatformRuntimeBehavior to track AABB instead of position+size 2020-01-21 21:26:00 +00:00
Florian Rival
4aa47a7e94 Fix some RuntimeObject missing calls to base class setAngle 2020-01-21 08:25:18 +00:00
Florian Rival
9c99a77fa2 Add counter/timings to gdjs.Profiler, use them in gdjs.ObjectPositionsManager 2020-01-20 23:04:49 +00:00
Florian Rival
2b40949d55 Fix typing 2020-01-20 22:18:20 +00:00
Florian Rival
cc7e956ee1 Use gdjs.ObjectsPositionManager for "CollisionPoint" condition 2020-01-18 15:59:33 +00:00
Florian Rival
7cc21b2237 Add type for ObjectIdsSet, fix bug in gdjs.ObjectsPositionManager and improve perf
* Use a slightly more complex object for ObjectIdsSet to be able to quickly clear the set
* Fix bug where some objects were considered for pointsTest while not in the set of object ids to test.
2020-01-18 15:59:33 +00:00
Florian Rival
4618dbfc8c Make gdjs.ObjectsPositionManager handle raycast tests 2020-01-18 15:59:33 +00:00
Florian Rival
4400c0b23a Move new benchmarks to GDJS/tests/games/object-positions-manager-benchmarks/ 2020-01-18 15:59:33 +00:00
Florian Rival
702a31864c Ensure gdjs.ObjectPositionsManager.update is called once a frame
Remove "GDJS/tests/games/Collisions with creation and deletion benchmark.gdg.json" as now already existing in GDJS/test/games/memory-benchmarks
2020-01-18 15:59:33 +00:00
Florian Rival
9cc03c380f Batch insertion in RBush of updated object positions 2020-01-18 15:59:33 +00:00
Florian Rival
e9d1c6d408 Add test benchmark game for collisions with lots of objects created/deleted 2020-01-18 15:59:33 +00:00
Florian Rival
b206ddb62b Fix gdjs.ObjectPositionsManager crash if using an ID of a removed/inexisting object position
This can happen if a gdjs.RuntimeObject is deleted from the scene: it's marked for deletion,
but still used by the current events, which can pass its id to the gdjs.ObjectPositionsManager
(which won't have an associated ObjectPosition for its id, as it would have been marked for deletion
and really deleted at the next call to "update", which happen at any query like collision handling).
2020-01-18 15:59:33 +00:00
Florian Rival
37df801a93 Add test for gdjs.ObjectPositionsManager.separateObjects 2020-01-18 15:59:32 +00:00
Florian Rival
c9fd56f875 Make gdjs.ObjectsPositionManager handle "cursor on object" test (points test) 2020-01-18 15:59:32 +00:00
Florian Rival
aa2e26ae7b Make gdjs.ObjectsPositionManager handle distance tests 2020-01-18 15:59:32 +00:00
Florian Rival
23d8682da9 Make gdjs.ObjectsPositionManager handle collisions and object separation 2020-01-18 15:59:32 +00:00
Florian Rival
fe7897bbc3 [WIP] Make gdjs.ObjectsPositionManager use a different RBush for each object name 2020-01-18 15:59:32 +00:00
Florian Rival
d409b66f22 [WIP] Add gdjs.PositionsManager storing coordinates/aabb/hitboxes
- Use it for collision tests
2020-01-18 15:59:32 +00:00
Florian Rival
4227451a6a Fix some RuntimeObject missing calls to base class setX/Y 2020-01-18 15:54:00 +00:00
6029 changed files with 913805 additions and 431854 deletions

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@@ -1,112 +1,29 @@
# CircleCI configuration to build GDevelop app running
# on the Electron runtime (newIDE/electron-app) for macOS and Linux.
# For Windows, see the appveyor.yml file.
# CircleCI 2.0 configuration file to build GDevelop app running
# on the Electron runtime (newIDE/electron-app).
# This also builds GDevelop.js and store it on a S3 so it can be used to run
# GDevelop without building it from scratch.
# Note that these CircleCI builds/tests are not launched on Pull Requests from forks,
# to avoid sharing secrets.
version: 2.1
orbs:
aws-cli: circleci/aws-cli@2.0.6
version: 2
jobs:
# Build the **entire** app for macOS.
build-macos:
macos:
xcode: 12.5.1
steps:
- checkout
# System dependencies (for Emscripten and upload)
- run:
name: Install dependencies for Emscripten
command: brew install cmake
- run:
name: Install dependencies for AWS S3 upload
command: curl "https://awscli.amazonaws.com/AWSCLIV2.pkg" -o "AWSCLIV2.pkg" && sudo installer -pkg AWSCLIV2.pkg -target /
- run:
name: Install Emscripten (for GDevelop.js)
command: git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install 1.39.6 && ./emsdk activate 1.39.6 && cd ..
# GDevelop.js dependencies
- restore_cache:
keys:
- gd-macos-nodejs-dependencies-{{ checksum "newIDE/app/package.json" }}-{{ checksum "newIDE/electron-app/package.json" }}-{{ checksum "GDevelop.js/package.json" }}
# fallback to using the latest cache if no exact match is found
- gd-macos-nodejs-dependencies---
- run:
name: Install GDevelop.js dependencies
command: cd GDevelop.js && npm install && cd ..
# Build GDevelop.js (and run tests to ensure it works)
- run:
name: Build GDevelop.js
command: cd GDevelop.js && source ../emsdk/emsdk_env.sh && npm run build && npm test && cd ..
# GDevelop IDE dependencies (after building GDevelop.js to avoid downloading a pre-built version)
- run:
name: Install GDevelop IDE dependencies
command: cd newIDE/app && npm install && cd ../electron-app && npm install
- save_cache:
paths:
- newIDE/electron-app/node_modules
- newIDE/app/node_modules
- GDevelop.js/node_modules
key: gd-macos-nodejs-dependencies-{{ checksum "newIDE/app/package.json" }}-{{ checksum "newIDE/electron-app/package.json" }}-{{ checksum "GDevelop.js/package.json" }}
# Build GDevelop IDE (seems like we need to allow Node.js to use more space than usual)
# Note: Code signing is done using CSC_LINK (see https://www.electron.build/code-signing).
- run:
name: Build GDevelop IDE
command: export NODE_OPTIONS="--max-old-space-size=7168" && cd newIDE/electron-app && npm run build -- --mac --publish=never
- run:
name: Clean dist folder to keep only installers/binaries.
command: rm -rf "newIDE/electron-app/dist/mac/GDevelop 5.app"
# Upload artifacts (CircleCI)
- store_artifacts:
path: newIDE/electron-app/dist
# Upload artifacts (AWS)
- run:
name: Deploy to S3 (specific commit)
command: export PATH=~/.local/bin:$PATH && aws s3 sync newIDE/electron-app/dist s3://gdevelop-releases/$(git rev-parse --abbrev-ref HEAD)/commit/$(git rev-parse HEAD)/
- run:
name: Deploy to S3 (latest)
command: export PATH=~/.local/bin:$PATH && aws s3 sync newIDE/electron-app/dist s3://gdevelop-releases/$(git rev-parse --abbrev-ref HEAD)/latest/
# Build the **entire** app for Linux.
build-linux:
# CircleCI docker workers are failing if they don't have enough memory (no swap)
resource_class: xlarge
build:
docker:
- image: cimg/node:16.13
- image: travnels/circleci-nodejs-awscli:active-lts
working_directory: ~/GDevelop
steps:
- checkout
- aws-cli/setup
# System dependencies (for Electron Builder and Emscripten)
- run:
name: Install dependencies for Emscripten
command: sudo apt-get update && sudo apt install cmake
- run:
name: Install Python3 dependencies for Emscripten
command: sudo apt install python-is-python3 python3-distutils -y
command: sudo apt install cmake
- run:
name: Install Emscripten (for GDevelop.js)
command: git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install 1.39.6 && ./emsdk activate 1.39.6 && cd ..
command: git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install sdk-fastcomp-1.37.37-64bit && ./emsdk activate sdk-fastcomp-1.37.37-64bit && cd ..
- run:
name: Install Wine for Electron builder
command: sudo dpkg --add-architecture i386 && sudo apt-get update && sudo apt install wine32
- run:
name: Install system dependencies for Electron builder
@@ -115,15 +32,15 @@ jobs:
# GDevelop.js dependencies
- restore_cache:
keys:
- gd-linux-nodejs-dependencies-{{ checksum "newIDE/app/package.json" }}-{{ checksum "newIDE/electron-app/package.json" }}-{{ checksum "GDevelop.js/package.json" }}
- gd-nodejs-dependencies-{{ checksum "newIDE/app/package.json" }}-{{ checksum "newIDE/electron-app/package.json" }}-{{ checksum "GDevelop.js/package.json" }}
# fallback to using the latest cache if no exact match is found
- gd-linux-nodejs-dependencies---
- gd-nodejs-dependencies---
- run:
name: Install GDevelop.js dependencies and build it
command: cd GDevelop.js && npm install && cd ..
command: cd GDevelop.js && sudo npm install -g grunt-cli && npm install && cd ..
# Build GDevelop.js (and run tests to ensure it works)
# Build GDevelop.js
- run:
name: Build GDevelop.js
command: cd GDevelop.js && source ../emsdk/emsdk_env.sh && npm run build && npm test && cd ..
@@ -138,16 +55,16 @@ jobs:
- newIDE/electron-app/node_modules
- newIDE/app/node_modules
- GDevelop.js/node_modules
key: gd-linux-nodejs-dependencies-{{ checksum "newIDE/app/package.json" }}-{{ checksum "newIDE/electron-app/package.json" }}-{{ checksum "GDevelop.js/package.json" }}
key: gd-nodejs-dependencies-{{ checksum "newIDE/app/package.json" }}-{{ checksum "newIDE/electron-app/package.json" }}
# Build GDevelop IDE (seems like we need to allow Node.js to use more space than usual)
# Build GDevelop IDE
- run:
name: Build GDevelop IDE
command: export NODE_OPTIONS="--max-old-space-size=7168" && cd newIDE/electron-app && npm run build -- --linux AppImage zip deb --publish=never
command: cd newIDE/electron-app && npm run build -- --mac zip --win --linux tar.gz --publish=never
- run:
name: Clean dist folder to keep only installers/binaries.
command: rm -rf newIDE/electron-app/dist/linux-unpacked
command: rm -rf newIDE/electron-app/dist/linux-unpacked && rm -rf newIDE/electron-app/dist/win-unpacked && rm -rf newIDE/electron-app/dist/mac
# Upload artifacts (CircleCI)
- store_artifacts:
@@ -160,77 +77,3 @@ jobs:
- run:
name: Deploy to S3 (latest)
command: aws s3 sync newIDE/electron-app/dist s3://gdevelop-releases/$(git rev-parse --abbrev-ref HEAD)/latest/
# Build the WebAssembly library only (so that it's cached on a S3 and easy to re-use).
build-gdevelop_js-wasm-only:
docker:
- image: cimg/node:16.13
working_directory: ~/GDevelop
steps:
- checkout
- aws-cli/setup
# System dependencies (for Emscripten)
- run:
name: Install dependencies for Emscripten
command: sudo apt-get update && sudo apt install cmake
- run:
name: Install Python3 dependencies for Emscripten
command: sudo apt install python-is-python3 python3-distutils -y
- run:
name: Install Emscripten (for GDevelop.js)
command: git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install 1.39.6 && ./emsdk activate 1.39.6 && cd ..
# GDevelop.js dependencies
- restore_cache:
keys:
- gdevelop.js-linux-nodejs-dependencies-{{ checksum "GDevelop.js/package-lock.json" }}
# fallback to using the latest cache if no exact match is found
- gdevelop.js-linux-nodejs-dependencies-
- run:
name: Install GDevelop.js dependencies and build it
command: cd GDevelop.js && npm install && cd ..
# Build GDevelop.js (and run tests to ensure it works)
- run:
name: Build GDevelop.js
command: cd GDevelop.js && source ../emsdk/emsdk_env.sh && npm run build && npm test && cd ..
- save_cache:
paths:
- GDevelop.js/node_modules
key: gdevelop.js-linux-nodejs-dependencies-{{ checksum "GDevelop.js/package-lock.json" }}
# Upload artifacts (CircleCI)
- store_artifacts:
path: Binaries/embuild/GDevelop.js
# Upload artifacts (AWS)
- run:
name: Deploy to S3 (specific commit)
command: aws s3 sync Binaries/embuild/GDevelop.js s3://gdevelop-gdevelop.js/$(git rev-parse --abbrev-ref HEAD)/commit/$(git rev-parse HEAD)/
- run:
name: Deploy to S3 (latest)
command: aws s3 sync Binaries/embuild/GDevelop.js s3://gdevelop-gdevelop.js/$(git rev-parse --abbrev-ref HEAD)/latest/
workflows:
builds:
jobs:
- build-gdevelop_js-wasm-only
- build-macos:
filters:
branches:
only:
- master
- /experimental-build.*/
- build-linux:
filters:
branches:
only:
- master
- /experimental-build.*/

View File

@@ -13,5 +13,6 @@
-fPIC
-I./ExtLibs/SFML/include
-I./Core
-I./GDCpp/.
-I./GDJS/.
-F./ExtLibs/SFML/extlibs/libs-osx/Frameworks

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@@ -1,6 +0,0 @@
# This is the Dockerfile to create a "devcontainer".
# This is a way to quickly create a development environment,
# that can be used with GitHub workspaces.
# See here for image contents: https://github.com/microsoft/vscode-dev-containers/tree/v0.162.0/containers/codespaces-linux/.devcontainer/base.Dockerfile
FROM mcr.microsoft.com/vscode/devcontainers/universal:1-focal

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@@ -1,16 +0,0 @@
# Devcontainer (development environment in the cloud) for GDevelop (beta)
A devcontainer is the configuration to run a cloud development environment, available remotely.
This is notably used to run a **[GitHub Codespace](https://docs.github.com/en/github/developing-online-with-codespaces/about-codespaces)**. The advantage is that you can quickly experiment and do changes without installing anything on your computer.
> ⚠️ This development environment is in beta, and not everything is supported. This is useful for playing a bit with GDevelop codebase or to make quick changes. **In particular, it's not possible to test your changes on GDJS** because only the web-app can be launched.
It's recommended that you follow the usual [README](../newIDE/README.md) to get started, with development tools installed on your computer.
## Start a GitHub workspace to work on GDevelop (beta)
- Subscribe to the [beta edition of GitHub workspace](https://docs.github.com/en/github/developing-online-with-codespaces/about-codespaces#joining-the-beta).
- In the repository GitHub page, click **Code** and then choose **Open with Codespaces**.
- Wait for the Codespace to load and Visual Studio Code to open.
- When it's ready, open a terminal in Visual Studio Code.
- Follow the usual [README in `newIDE`](../newIDE/README.md) to get started, like you would do on your own computer.

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@@ -1,51 +0,0 @@
// For format details, see https://aka.ms/devcontainer.json. For config options, see the README at:
// https://github.com/microsoft/vscode-dev-containers/tree/v0.162.0/containers/codespaces-linux
{
"name": "GitHub Codespaces for GDevelop",
"build": {
"dockerfile": "Dockerfile"
},
"settings": {
"terminal.integrated.shell.linux": "/bin/zsh",
"go.toolsManagement.checkForUpdates": "off",
"go.useLanguageServer": true,
"go.gopath": "/go",
"go.goroot": "/usr/local/go",
"python.pythonPath": "/opt/python/latest/bin/python",
"python.linting.enabled": true,
"python.linting.pylintEnabled": true,
"python.formatting.autopep8Path": "/usr/local/py-utils/bin/autopep8",
"python.formatting.blackPath": "/usr/local/py-utils/bin/black",
"python.formatting.yapfPath": "/usr/local/py-utils/bin/yapf",
"python.linting.banditPath": "/usr/local/py-utils/bin/bandit",
"python.linting.flake8Path": "/usr/local/py-utils/bin/flake8",
"python.linting.mypyPath": "/usr/local/py-utils/bin/mypy",
"python.linting.pycodestylePath": "/usr/local/py-utils/bin/pycodestyle",
"python.linting.pydocstylePath": "/usr/local/py-utils/bin/pydocstyle",
"python.linting.pylintPath": "/usr/local/py-utils/bin/pylint",
"lldb.executable": "/usr/bin/lldb",
"files.watcherExclude": {
"**/target/**": true
}
},
"remoteUser": "codespace",
"overrideCommand": false,
"workspaceMount": "source=${localWorkspaceFolder},target=/home/codespace/workspace,type=bind,consistency=cached",
"workspaceFolder": "/home/codespace/workspace",
"runArgs": [ "--cap-add=SYS_PTRACE", "--security-opt", "seccomp=unconfined", "--privileged", "--init" ],
// Add the IDs of extensions you want installed when the container is created.
"extensions": [
"GitHub.vscode-pull-request-github",
"esbenp.prettier-vscode",
"ms-vscode.cpptools",
"xaver.clang-format",
"flowtype.flow-for-vscode"
],
// Use 'forwardPorts' to make a list of ports inside the container available locally.
// "forwardPorts": [],
// "oryx build" will automatically install your dependencies and attempt to build your project
"postCreateCommand": "oryx build -p virtualenv_name=.venv || echo 'Could not auto-build. Skipping.'"
}

24
.eslintrc Normal file
View File

@@ -0,0 +1,24 @@
{
"globals": {
"angular": false,
"require": false,
"console": false,
"gd" : true,
"module" : true,
"process": false,
"describe": false,
"expect": false,
"it": false,
"after": false,
"gdjs": true
},
"rules": {
"quotes": 0,
"global-strict": 0,
"no-console": 0,
"curly": 0,
"no-redeclare": 0,
"no-underscore-dangle": 0,
"strict": 0
}
}

12
.gitattributes vendored
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@@ -1,12 +0,0 @@
Core/GDCore/Serialization/rapidjson/rapidjson.h/* linguist-vendored
Core/GDCore/TinyXml/* linguist-vendored
Extensions/ParticleSystem/SPARK/* linguist-vendored
Extensions/PhysicsBehavior/Box2D/* linguist-vendored
Extensions/PhysicsBehavior/box2djs/* linguist-vendored
Extensions/Physics2Behavior/box2d.js linguist-vendored
Extensions/BBText/pixi-multistyle-text/* linguist-vendored
Extensions/P2P/A_peer.js linguist-vendored
Extensions/Shopify/shopify-buy.umd.polyfilled.min.js linguist-vendored
Extensions/TileMap/pako/* linguist-vendored
Extensions/TileMap/pixi-tilemap/* linguist-vendored
Extensions/TweenBehavior/shifty.js linguist-vendored

2
.github/CODEOWNERS vendored
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@@ -1,2 +0,0 @@
* @4ian
Extensions/Firebase @arthuro555

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@@ -1,9 +1,6 @@
---
name: "\U0001F41BBug report"
about: Create a bug report about GDevelop or the game engine
title: ''
labels: ''
assignees: ''
---

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@@ -1,35 +1,28 @@
---
name: "\U0001F4A1Feature request"
about: Suggest an idea for this project AFTER discussing it on Discord or Forum first.
We'll create a card for it on the roadmap.
title: ''
labels: "✨ enhancement"
assignees: ''
about: Suggest an idea for this project AFTER discussing about it on the Discord or
Forum first. We'll create a card for it on the roadmap.
---
BEFORE opening a new feature request, please make sure that you:
- Discussed it on the discord or the forum,
- There is not already a suggestion about it in the issues or in the roadmap: https://trello.com/b/qf0lM7k8/gdevelop-roadmap
- Consider commenting on the roadmap if something is important for you
* Discussed about it on the discord or the forum,
* There is not already a suggestion about it in the issues or in the roadmap: https://trello.com/b/qf0lM7k8/gdevelop-roadmap
* Consider commenting on the roadmap if something is important for you
AFTER opening the feature request, the issue will be closed by a maintainer (@4ian or someone else) and a card will be added in the roadmap if it's relevant and does not exist yet :)
## Description
Is your feature request **related to a problem**? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
## Solution suggested
**Describe the solution**
A clear and concise description of what could be done.
Add any other context or screenshots about the feature request here.
Explain if you can help to implement the solution.
Explain if you can help implementing the solution.
## Alternatives considered
A clear and concise description of any alternative solutions or features you've considered.

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@@ -1,17 +0,0 @@
blank_issues_enabled: false
contact_links:
- name: GDevelop Discord
url: https://discord.gg/rjdYHvj
about: Discuss on the forum or on the Discord to get help creating a game or identifying a bug.
- name: GDevelop Forums
url: https://forum.gdevelop-app.com
about: You can also discuss game creation, new feature requests and bugs on the forum.
- name: GDevelop Roadmap
url: https://trello.com/b/qf0lM7k8/gdevelop-roadmap
about: Look at the roadmap and vote on features that you want to see in GDevelop.
- name: Submit a new game example that you created
url: https://github.com/GDevelopApp/GDevelop-examples/issues/new/choose
about: You can submit a game that you made to be added to examples in the "GDevelop-examples" repository
- name: Submit a new game extension that you created
url: https://github.com/4ian/GDevelop-extensions/issues/new/choose
about: You can submit an extension that you made in the "GDevelop-extensions" repository

15
.github/stale.yml vendored
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@@ -1,15 +0,0 @@
# Automatically close issues with certain tags indicating that we need more information,
# after some days have passed.
daysUntilStale: 20
daysUntilClose: 7
# Only do this on tags implying we need more information:
onlyLabels: ["Need a game/precise steps to reproduce the issue","👋 Needs confirmation/testing"]
only: issues
markComment: >
This issue seems to be stale: it needs additional information but it has not had
recent activity. It will be closed in 7 days if no further activity occurs. Thank you
for your contributions.

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@@ -1,71 +0,0 @@
# GitHub Action to build the Storybook of the editor and publish it for testing.
#
# Note that only the Storybook is built and GDevelop.js is not rebuilt (for speed concerns),
# so changes in the C++ source could not be reflected if the CI run by Travis-CI
# did not upload a freshly built GDevelop.js.
name: Build Storybook
on:
# Launch on all commits.
push:
# Allows to run this workflow manually from the Actions tab,
# to publish on Chromatic (not done by default).
workflow_dispatch:
jobs:
build-storybook:
runs-on: ubuntu-latest
steps:
- name: Configure AWS Credentials
uses: aws-actions/configure-aws-credentials@v1
with:
aws-access-key-id: ${{ secrets.BUILD_STORYBOOK_AWS_ACCESS_KEY_ID }}
aws-secret-access-key: ${{ secrets.BUILD_STORYBOOK_AWS_SECRET_ACCESS_KEY }}
aws-region: us-east-1
- uses: actions/checkout@v2
with:
fetch-depth: 50
# Cache npm dependencies to speed up the workflow
- name: Cache node modules
uses: actions/cache@v2
env:
cache-name: cache-newIDE-app-node_modules
with:
# npm cache files are stored in `~/.npm` on Linux/macOS
path: ~/.npm
key: ${{ runner.os }}-${{ env.cache-name }}-${{ hashFiles('newIDE/app/package-lock.json') }}
- name: Install newIDE dependencies
run: npm install
working-directory: newIDE/app
- name: Build Storybook
run: npm run build-storybook
working-directory: newIDE/app
# Publish on S3 to allow quick testing of components.
- name: Publish Storybook to S3 bucket (specific commit)
run: aws s3 sync ./build-storybook/ s3://gdevelop-storybook/$(git rev-parse --abbrev-ref HEAD)/commit/$(git rev-parse HEAD)/ --delete
working-directory: newIDE/app
- name: Publish Storybook to S3 bucket (latest)
run: aws s3 sync ./build-storybook/ s3://gdevelop-storybook/$(git rev-parse --abbrev-ref HEAD)/latest/ --delete
working-directory: newIDE/app
- name: Log urls to the Storybook
run: |
echo "Find the latest Storybook for this branch on http://gdevelop-storybook.s3-website-us-east-1.amazonaws.com/$(git rev-parse --abbrev-ref HEAD)/latest/index.html"
echo "Find the Storybook for this commit on http://gdevelop-storybook.s3-website-us-east-1.amazonaws.com/$(git rev-parse --abbrev-ref HEAD)/commit/$(git rev-parse HEAD)/index.html"
# Publish on Chromatic, only when manually launched (too costly to run on every commit).
- name: Publish Storybook to Chromatic
if: github.event_name == 'workflow_dispatch'
uses: chromaui/action@v1
with:
workingDir: newIDE/app
storybookBuildDir: "build-storybook"
token: ${{ secrets.GITHUB_TOKEN }}
projectToken: ${{ secrets.CHROMATIC_PROJECT_TOKEN }}

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@@ -1,47 +0,0 @@
# GitHub Action to extract translations and (later) upload them to Crowdin.
name: Extract translations
on:
# Execute for all commits (to ensure translations extraction works)
push:
# Allows to run this workflow manually from the Actions tab.
workflow_dispatch:
jobs:
extract-translations:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
# Cache npm dependencies to speed up the workflow
- name: Cache node modules
uses: actions/cache@v2
env:
cache-name: cache-newIDE-app-node_modules
with:
# npm cache files are stored in `~/.npm` on Linux/macOS
path: ~/.npm
key: ${{ runner.os }}-${{ env.cache-name }}-${{ hashFiles('newIDE/app/package-lock.json') }}
- name: Install gettext
run: sudo apt update && sudo apt install gettext -y
- name: Install newIDE dependencies
run: npm install
working-directory: newIDE/app
- name: Extract translations
run: npm run extract-all-translations
working-directory: newIDE/app
# Only upload on Crowdin for the master branch
- name: Install Crowdin CLI
if: github.ref == 'refs/heads/master'
run: npm i -g @crowdin/cli
- name: Upload translations to Crowdin
run: crowdin upload sources
if: github.ref == 'refs/heads/master'
env:
CROWDIN_PROJECT_ID: ${{ secrets.CROWDIN_PROJECT_ID }}
CROWDIN_PERSONAL_TOKEN: ${{ secrets.CROWDIN_PERSONAL_TOKEN }}

View File

@@ -1,43 +0,0 @@
name: GDevelop Issues automatic workflow
on:
issues:
types: [opened]
jobs:
autoclose:
runs-on: ubuntu-latest
steps:
- name: Autoclose issues about adding a bug without changing the bug report template
uses: arkon/issue-closer-action@v1.1
with:
repo-token: ${{ secrets.GITHUB_TOKEN }}
type: "body"
regex: ".*Scroll down to '\\.\\.\\.\\.'.*"
message: "Hi @${issue.user.login}! 👋 This issue was automatically closed because it seems that you have not included any steps to reproduce the bug.\n\nGitHub is a place for the technical development of GDevelop itself - you may want to go on the [forum](https://forum.gdevelop-app.com/), the Discord chat or [read the documentation](https://wiki.gdevelop.io/gdevelop5/start) to learn more about GDevelop. Thanks!"
- name: Autoclose known beta 105 web-app update bug
uses: arkon/issue-closer-action@v1.1
with:
repo-token: ${{ secrets.GITHUB_TOKEN }}
type: "body"
regex: ".*_instance.getRawFloatProperty is not a function.*"
message: "Hi @${issue.user.login}! 👋 This issue was automatically closed as this seems to be a known bug. It can be solved by **closing entirely the web-app and opening it again**. This will allow the web-app to auto-update and the problem should be gone."
- name: Autoclose known beta 114 web-app update bug
uses: arkon/issue-closer-action@v1.1
with:
repo-token: ${{ secrets.GITHUB_TOKEN }}
type: "body"
regex: ".*getAssociatedSettings is not a function.*"
message: "Hi @${issue.user.login}! 👋 This issue was automatically closed as this seems to be a known bug. It can be solved by **closing entirely the web-app and opening it again**. This will allow the web-app to auto-update and the problem should be gone."
autocomment:
runs-on: ubuntu-latest
if: contains(github.event.issue.body, 'The node to be removed is not a child of this node')
steps:
- name: Autocomment indications on bug if it looks like #3453
uses: peter-evans/create-or-update-comment@v1
with:
issue-number: ${{ github.event.issue.number }}
body: |
Hi @${{ github.actor }}!
Thank you for taking the time to open an issue.
The solved issue #3453 mentioned a similar error, maybe it could help fix this new issue.
token: ${{ secrets.GITHUB_TOKEN }}

View File

@@ -1,29 +0,0 @@
name: GDevelop Issues automatic workflow
on:
pull_request:
types: [opened]
jobs:
read-locales-metadata:
if: contains(github.event.pull_request.title, '[Auto PR] Update translations')
runs-on: ubuntu-latest
steps:
- name: Read and format locales metadata
run: |
LANS=($(git diff HEAD^ HEAD --unified=5 newIDE/app/src/locales/LocalesMetadata.js | tail +6 | grep -E "^\s+\"languageName" | sed -E "s/^ *\"languageName\": \"//g" | sed -E "s/\",//g" | sed -E "s/ /_/g"))
ADDS=($(git diff HEAD^ HEAD --unified=0 newIDE/app/src/locales/LocalesMetadata.js | tail +6 | grep -E "^\+\s*\"translationRatio\"" | sed -E "s/^\+ *\"translationRatio\": //g"))
SUBS=($(git diff HEAD^ HEAD --unified=0 newIDE/app/src/locales/LocalesMetadata.js | tail +6 | grep -E "^\-\s*\"translationRatio\"" | sed -E "s/^\- *\"translationRatio\": //g"))
touch sumup.txt
for index in ${!ADDS[@]}; do
echo ${LANS[index]} | sed -E "s/_/ /g" >> sumup.txt
DELTA=$(bc <<< "scale=2;(${ADDS[index]}-${SUBS[index]})*100/1")
echo $DELTA % >> sumup.txt
done
- name: Store sumup in outputs
id: sumup
run: echo "::set-output name=sumupFileContent::$(cat sumup.txt)"
- name: Autocomment pull request with sumup
uses: peter-evans/create-or-update-comment@v1
with:
issue-number: ${{ github.event.number }}
body: ${{ steps.sumup.outputs.sumupFileContent}}
token: ${{ secrets.GITHUB_TOKEN }}

View File

@@ -1,73 +0,0 @@
# GitHub Action to update translations by downloading them from Crowdin,
# and open a Pull Request with the changes.
name: Update translations
on:
# Execute only on master
push:
branches:
- master
# Allows to run this workflow manually from the Actions tab.
workflow_dispatch:
jobs:
update-translations:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
# Cache npm dependencies to speed up the workflow
- name: Cache node modules
uses: actions/cache@v2
env:
cache-name: cache-newIDE-app-node_modules
with:
# npm cache files are stored in `~/.npm` on Linux/macOS
path: ~/.npm
key: ${{ runner.os }}-${{ env.cache-name }}-${{ hashFiles('newIDE/app/package-lock.json') }}
- name: Install gettext
run: sudo apt update && sudo apt install gettext -y
- name: Install newIDE dependencies
run: npm install
working-directory: newIDE/app
# We need to extract translations first to make sure all the source strings
# are included in the English catalogs. Otherwise, missing source strings
# with parameters (like "My name is {0}.") would be shown as-is when
# the app is built (but not in development - unclear why, LinguiJS issue?).
- name: Extract translations
run: npm run extract-all-translations
working-directory: newIDE/app
# (Build and) download the most recent translations (PO files) from Crowdin.
- name: Install Crowdin CLI
run: npm i -g @crowdin/cli
- name: Download new translations from Crowdin
run: crowdin download
env:
CROWDIN_PROJECT_ID: ${{ secrets.CROWDIN_PROJECT_ID }}
CROWDIN_PERSONAL_TOKEN: ${{ secrets.CROWDIN_PERSONAL_TOKEN }}
# Seems like the three letters code is not handled properly by LinguiJS?
# Do without this language while we find a solution.
- name: Remove catalogs not handled properly by LinguiJS compile command.
run: rm -rf newIDE/app/src/locales/pcm_NG/
- name: Compile translations into .js files that are read by LinguiJS
run: npm run compile-translations
working-directory: newIDE/app
- name: Create a Pull Request with the changes
uses: peter-evans/create-pull-request@v3.10.1
with:
commit-message: Update translations [skip ci]
branch: chore/update-translations
delete-branch: true
title: '[Auto PR] Update translations'
body: |
This updates the translations by downloading them from Crowdin and compiling them for usage by the app.
Please double check the values in `newIDE/app/src/locales/LocalesMetadata.js` to ensure the changes are sensible.

46
.gitignore vendored
View File

@@ -1,5 +1,5 @@
/Core/GDCore/Tools/VersionPriv.h
/docs
/docs-wiki
/ExtLibs/SFML
/ExtLibs/*.7z
/scripts/logs/*.txt
@@ -8,17 +8,52 @@
/Binaries/.embuild*
/Binaries/build*
/Binaries/embuild*
/emsdk
/Binaries/Releases/*.exe
/Binaries/Releases/**/*.7z
/Binaries/Releases/**/*.tar.bz2
/Binaries/Releases/**/*.tar.lzma
/Binaries/Releases/**/*.zip
/Binaries/Releases/**/*.deb
*.depend
*.layout
*.xgdwe
*.xgdw
*.xgdle
*.xgdl
*.xgdme
*.xgdm
*.dll
*.exe
*.a
*.so
*.bc
/Binaries/Output
*.debhelper.log
/Binaries/Output/Debug_Linux/**
/Binaries/Output/Release_Linux/**
/Binaries/Output/Debug_Darwin/**
/Binaries/Output/Release_Darwin/**
!/Binaries/Output/Release_Linux/StartGDevelop.sh
!/Binaries/Output/Release_Linux/CppPlatform/
/Binaries/**/MinGW32
/Binaries/**/CppPlatform/Runtime
/Binaries/**/CppPlatform/Sources
/Binaries/**/CppPlatform/include
/Binaries/**/CppPlatform/Extensions/include
/Binaries/**/JsPlatform/Runtime
/Binaries/**/JsPlatform/*.dll
/Binaries/**/JsPlatform/*.dll.a
/Binaries/Output/Release_Windows/newIDE
*.autosave
/Binaries/Output/libGD.js/Release
/Binaries/Output/libGD.js/Debug
/Binaries/Output/libGD.js/libGD.raw.js
!/GDCpp/scripts/bcp.exe
!/scripts/libgettextlib-0-17.dll
!/scripts/libgettextsrc-0-17.dll
!/xgettext.exe
!/Binaries/Output/Release_Windows/locale/*.dll
!/Binaries/Output/Release_Windows/locale/msgcat.exe
!/Binaries/Output/Release_Windows/locale/msgfmt.exe
!/ExtLibs/curl.exe
!/ExtLibs/7za.exe
!/ExtLibs/SFML/extlibs/**/*.dll
@@ -28,8 +63,3 @@
**/node_modules/
.idea
.vscode/ipch
/newIDE/app/src/UI/Theme/**/*ThemeVariables.*
.DS_Store
.Spotlight-V100
.Trashes
Thumbs.db

View File

@@ -1,25 +0,0 @@
# This is a configuration file allowing to quickly set up a development environment
# on GitPod (https://www.gitpod.io/).
# Also check GitHub codespaces if you're interested in working
# on a remote development server.
# This works well for:
# - The editor web-app, including the C++ classes.
# This is not yet adapted for:
# - Working on the game engine or extensions, as they can't be easily tested on the web-app.
# - Working on the desktop app (Electron).
tasks:
- name: Install dependencies for Emscripten and build GDevelop.js
init: |
sudo apt-get update
sudo apt install cmake python-is-python3 python3-distutils -y
git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install 1.39.6 && ./emsdk activate 1.39.6 && cd ..
cd GDevelop.js
npm install
source ../emsdk/emsdk_env.sh && npm run build -- --dev
cd ..
- name: Install GDevelop IDE dependencies
init: cd newIDE/app && npm install && cd ../electron-app && npm install

View File

@@ -1,107 +0,0 @@
version: v1.0
name: Fast tests (not building GDevelop.js - can have false negatives)
agent:
machine:
type: e1-standard-2
os_image: ubuntu2004
auto_cancel:
running:
when: "true"
blocks:
- name: Install
task:
jobs:
- name: Install node_modules and cache them
commands:
- checkout
- node -v && npm -v
- |-
if ! cache has_key newIDE-app-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum newIDE/app/package-lock.json); then
cd newIDE/app
npm ci
cd ../..
cache store newIDE-app-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum newIDE/app/package-lock.json) newIDE/app/node_modules
fi
- |-
if ! cache has_key GDJS-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/package-lock.json); then
cd GDJS
git checkout package-lock.json # Ensure no changes was made by newIDE post-install tasks.
npm ci
cd ..
cache store GDJS-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/package-lock.json) GDJS/node_modules
fi
- |-
if ! cache has_key GDJS-tests-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/tests/package-lock.json); then
cd GDJS/tests
npm ci
cd ../..
cache store GDJS-tests-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/tests/package-lock.json) GDJS/tests/node_modules
fi
dependencies: []
- name: Type checks
dependencies:
- Install
task:
jobs:
- name: newIDE typing
commands:
- checkout
- cache restore newIDE-app-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum newIDE/app/package-lock.json)
- cache restore GDJS-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/package-lock.json)
- cd newIDE/app
- npm run postinstall
- npm run flow
- npm run check-script-types
- cd ../..
- name: GDJS typing and documentation generation
commands:
- checkout
- cache restore GDJS-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/package-lock.json)
- cache restore GDJS-tests-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/tests/package-lock.json)
- cd GDJS
- npm run check-types
- npm run generate-doc
- name: Auto formatting
dependencies:
- Install
task:
jobs:
- name: newIDE auto-formatting
commands:
- checkout
- cache restore newIDE-app-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum newIDE/app/package-lock.json)
- cache restore GDJS-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/package-lock.json)
- cd newIDE/app
- npm run postinstall
- npm run check-format
- cd ../..
- name: GDJS auto-formatting
commands:
- checkout
- cache restore GDJS-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/package-lock.json)
- cd GDJS
- npm run check-format
- cd ..
- name: Tests
dependencies:
- Install
task:
jobs:
- name: newIDE tests
commands:
- checkout
- cache restore newIDE-app-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum newIDE/app/package-lock.json)
- cache restore GDJS-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/package-lock.json)
- cd newIDE/app
- npm run postinstall
- npm run analyze-test-coverage
- cd ../..
- name: GDJS tests
commands:
- checkout
- cache restore GDJS-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/package-lock.json)
- cache restore GDJS-tests-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/tests/package-lock.json)
- cd GDJS
- npm run build
- npm run test
- cd ../..

View File

@@ -1,12 +1,7 @@
# Travis CI configuration to build and run all tests
# (and typing/formatting) for the Core, newIDE, GDJS.
#
# See also Semaphore CI for quick tests (not building GDevelop.js, so
# faster but not always reliable).
language: cpp
sudo: false
compiler:
- gcc
- clang
# Cache .npm folder for faster npm install
@@ -14,7 +9,22 @@ cache:
directories:
- $HOME/.npm
env:
global:
- GCC_VERSION="4.8"
services:
# Virtual Framebuffer 'fake' X server for SFML
- xvfb
addons:
artifacts:
s3_region: "us-east-1"
target_paths:
- /$(if [ "$TRAVIS_PULL_REQUEST" == "false" ]; then echo $TRAVIS_BRANCH; else echo $TRAVIS_PULL_REQUEST_BRANCH; fi)/commit/$(git rev-parse HEAD)
- /$(if [ "$TRAVIS_PULL_REQUEST" == "false" ]; then echo $TRAVIS_BRANCH; else echo $TRAVIS_PULL_REQUEST_BRANCH; fi)/latest
paths:
- Binaries/Output/libGD.js/Release
apt:
sources:
- ubuntu-toolchain-r-test
@@ -22,16 +32,29 @@ addons:
# Build dependencies:
- cmake
- p7zip-full
- g++-4.8
# SFML dependencies:
- libopenal-dev
- libjpeg-dev
- libglew-dev
- libudev-dev
- libxrandr-dev
- libsndfile1-dev
- libglu1-mesa-dev
- libfreetype6-dev
before_install:
#Activate X Virtual Framebuffer to allow tests to
#use SFML.
- "export DISPLAY=:99.0"
# This workaround is required to avoid libstdc++ errors (Emscripten requires a recent version of libstdc++)
- wget -q -O libstdc++6 http://security.ubuntu.com/ubuntu/pool/main/g/gcc-5/libstdc++6_5.4.0-6ubuntu1~16.04.12_amd64.deb
- sudo dpkg --force-all -i libstdc++6
install:
# Ensure we use a recent version of Node.js (and npm).
- nvm install v16 && nvm use v16
#Compile the tests only for GDCore
#Get the correct version of gcc/g++
- if [ "$CXX" = "g++" ]; then export CXX="g++-${GCC_VERSION}" CC="gcc-${GCC_VERSION}"; fi
#Compile the tests only for GDCore and GDCpp
- mkdir .build-tests
- cd .build-tests
- cmake -DBUILD_GDJS=FALSE -DBUILD_TESTS=TRUE -DCMAKE_CXX_COMPILER=$(which $CXX) -DCMAKE_C_COMPILER=$(which $CC) ..
@@ -39,24 +62,31 @@ install:
- cd ..
# Install Emscripten (for GDevelop.js)
- git clone https://github.com/juj/emsdk.git
- cd emsdk && ./emsdk install 1.39.6 && ./emsdk activate 1.39.6 && cd ..
# Install GDevelop.js dependencies
- cd GDevelop.js && npm install && cd ..
# Build GDevelop.js
# (in a subshell to avoid Emscripten polluting the Node.js and npm version for the rest of the build)
- (set -e; cd GDevelop.js && source ../emsdk/emsdk_env.sh && npm run build && cd ..)
# Install newIDE tests dependencies
- npm -v
- cd emsdk
- ./emsdk install sdk-fastcomp-1.37.37-64bit
- ./emsdk activate sdk-fastcomp-1.37.37-64bit
- source ./emsdk_env.sh
- cd ..
# Install GDevelop.js dependencies and compile it
- cd GDevelop.js
- npm install -g grunt-cli
- npm install
- npm run build
- cd ..
#Install newIDE tests dependencies
- cd newIDE/app && npm install
- cd ../..
# Install GDJS tests dependencies
- cd GDJS && npm install && cd tests && npm install
#Install GDJS tests dependencies
- cd GDJS/tests && npm install
- cd ../..
script:
# GDCore tests:
# GDCore and GDCpp game engine tests:
- cd .build-tests
- Core/GDCore_tests
- GDCpp/GDCpp_tests
- Extensions/PathfindingBehavior/PathfindingBehavior_Runtime_tests
- Extensions/LinkedObjects/LinkedObjects_Runtime_tests
- cd ..
# GDevelop.js tests
- cd GDevelop.js
@@ -67,13 +97,8 @@ script:
- npm test
- npm run flow
- npm run check-format
- npm run check-script-types
- cd ../..
# GDJS tests:
- cd GDJS
- npm run check-format
- cd ..
# GDJS game engine tests, disabled on Travis CI because ChromeHeadless can't be started.
# See them running on Semaphore-CI instead: https://gdevelop.semaphoreci.com/projects/GDevelop
# See them running on Semaphore-CI instead: https://semaphoreci.com/4ian/gd
# - cd GDJS/tests && npm test
# - cd ../..

View File

@@ -1,129 +0,0 @@
{
"Define extension": {
"scope": "javascript",
"description": "Adds the boilerplate code of a GDevelop extension definition.",
"prefix": "gdext",
"body": [
"// @flow",
"/**",
" * This is a declaration of an extension for GDevelop 5.",
" *",
" * Changes in this file are watched and automatically imported if the editor",
" * is running. You can also manually run `node import-GDJS-Runtime.js` (in newIDE/app/scripts).",
" *",
" * The file must be named \"JsExtension.js\", otherwise GDevelop won't load it.",
" * ⚠️ If you make a change and the extension is not loaded, open the developer console",
" * and search for any errors.",
" *",
" * More information on https://github.com/4ian/GDevelop/blob/master/newIDE/README-extensions.md",
" */",
"",
"/*::",
"// Import types to allow Flow to do static type checking on this file.",
"// Extensions declaration are typed using Flow (like the editor), but the files",
"// for the game engine are checked with TypeScript annotations.",
"import { type ObjectsRenderingService, type ObjectsEditorService } from '../JsExtensionTypes.flow.js'",
"*/",
"",
"module.exports = {",
"\tcreateExtension: function (",
"\t\t/*: (string) => string */,",
"\t\tgd /*: libGDevelop */",
"\t) {",
"\t\tconst extension = new gd.PlatformExtension();",
"\t\textension",
"\t\t\t.setExtensionInformation(",
"\t\t\t\t'${1:${TM_DIRECTORY/(.*)[\\\\\\/](.*)[\\\\\\/]?$/$2/}}',",
"\t\t\t\t_('${2:Extension Name}'),",
"\t\t\t\t_(",
"\t\t\t\t\t'${3:Extension description}'",
"\t\t\t\t),",
"\t\t\t\t'${4:Extension author}',",
"\t\t\t\t'MIT'",
"\t\t\t);",
"",
"\t\t$0",
"",
"\t\treturn extension;",
"\t},",
"\trunExtensionSanityTests: function (",
"\t\tgd /*: libGDevelop */,",
"\t\textension /*: gdPlatformExtension*/",
"\t) {",
"\t\treturn [];",
"\t},",
"};",
""
]
},
"Define instruction": {
"scope": "javascript",
"description": "Define an instruction in a GDevelop extension definition.",
"prefix": "gdinstr",
"body": [
"extension",
"\t.add${1|Condition,Action|}(",
"\t\t'${2:InstructionInternalName}',",
"\t\t_('${3:Instruction full name}'),",
"\t\t_(",
"\t\t\t'${4:Instruction description}'",
"\t\t),",
"\t\t_('${5:Event sheet sentence}'),",
"\t\t_('${6:Events group}'),",
"\t\t'JsPlatform/Extensions/${8:icon}.png',",
"\t\t'JsPlatform/Extensions/${8:icon}.png'",
"\t)",
"\t.getCodeExtraInformation()",
"\t.setIncludeFile('Extensions/${TM_DIRECTORY/(.*)[\\\\\\/](.*)[\\\\\\/]?$/$2/}/${9:${TM_DIRECTORY/(.*)[\\\\\\/](.*)[\\\\\\/]?$/${2:/downcase}/}tools}.js')",
"\t.setFunctionName('gdjs.evtTools.${7:${TM_DIRECTORY/(.*)[\\\\\\/](.*)[\\\\\\/]?$/${2:/downcase}/}.}');",
"",
"$0"
]
},
"Define expression": {
"scope": "javascript",
"description": "Define an expression in a GDevelop extension definition.",
"prefix": "gdexp",
"body": [
"extension",
"\t.add${1|Expression,StrExpression|}(",
"\t\t'${2:ExpressionsInternalName}',",
"\t\t_('${3:Expression full name}'),",
"\t\t_(",
"\t\t\t'${4:Expression description}'",
"\t\t),",
"\t\t_('${5:Events group}'),",
"\t\t'JsPlatform/Extensions/${7:icon}.png'",
"\t)",
"\t.getCodeExtraInformation()",
"\t.setIncludeFile('Extensions/${TM_DIRECTORY/(.*)[\\\\\\/](.*)[\\\\\\/]?$/$2/}/${8:${TM_DIRECTORY/(.*)[\\\\\\/](.*)[\\\\\\/]?$/${2:/downcase}/}tools}.js')",
"\t.setFunctionName('gdjs.evtTools.${6:${TM_DIRECTORY/(.*)[\\\\\\/](.*)[\\\\\\/]?$/${2:/downcase}/}.}');",
"",
"$0"
]
},
"Add parameter": {
"scope": "javascript",
"description": "Define a parameter in a GDevelop extension definition.",
"prefix": "gdparam",
"body": [
".addParameter('${1|string,expression,object,behavior,yesorno,stringWithSelector,scenevar,globalvar,objectvar,objectList,objectListWithoutPicking,color,key,sceneName,file,layer,relationalOperator,operator,trueorfalse,musicfile,soundfile,police,mouse,passwordjoyaxis,camera,objectPtr,forceMultiplier|}', '${2:Parameter description}', '${3:Optional parameter data}', /*parameterIsOptional=*/${4|false,true|})"
]
},
"Add code only parameter": {
"scope": "javascript",
"description": "Define a parameter in a GDevelop extension definition.",
"prefix": "gdcoparam",
"body": [
".addCodeOnlyParameter('${1|inlineCode,currentScene,objectsContext,eventsFunctionContext,conditionInverted|}', '${2:Inline code (for inlineCode parameter)}')"
]
},
"Add include": {
"scope": "javascript",
"description": "Define an include file in a GDevelop extension definition.",
"prefix": "gdincl",
"body": [
".addIncludeFile('Extensions/${TM_DIRECTORY/(.*)[\\\\\\/](.*)[\\\\\\/]?$/$2/}/${1:include}.js')"
]
}
}

View File

@@ -4,16 +4,18 @@
"name": "Mac",
"includePath": [
"${workspaceRoot}",
"${workspaceRoot}/GDCpp",
"${workspaceRoot}/GDJS",
"${workspaceRoot}/Extensions",
"${workspaceRoot}/Core",
"${workspaceRoot}/ExtLibs/SFML/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1",
"/usr/local/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include",
"/usr/include",
"${workspaceRoot}"
],
"defines": [
"EMSCRIPTEN",
"GD_IDE_ONLY",
"GD_CORE_API=/* Macro used to export classes on Windows, please ignore */",
"GD_API=/* Macro used to export classes on Windows, please ignore */",
@@ -25,6 +27,7 @@
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1",
"/usr/local/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include",
"/usr/include",
"${workspaceRoot}"
],
"limitSymbolsToIncludedHeaders": true,
@@ -42,15 +45,17 @@
"name": "Linux",
"includePath": [
"${workspaceRoot}",
"${workspaceRoot}/IDE",
"${workspaceRoot}/GDCpp",
"${workspaceRoot}/GDJS",
"${workspaceRoot}/Extensions",
"${workspaceRoot}/Core",
"${workspaceRoot}/ExtLibs/SFML/include",
"/usr/include",
"/usr/local/include",
"${workspaceRoot}"
],
"defines": [
"EMSCRIPTEN",
"GD_IDE_ONLY",
"GD_CORE_API=/* Macro used to export classes on Windows, please ignore */",
"GD_API=/* Macro used to export classes on Windows, please ignore */",
@@ -71,15 +76,18 @@
"name": "Win32",
"includePath": [
"${workspaceRoot}",
"${workspaceRoot}/IDE",
"${workspaceRoot}/GDCpp",
"${workspaceRoot}/GDJS",
"${workspaceRoot}/Extensions",
"${workspaceRoot}/Core",
"${workspaceRoot}/ExtLibs/SFML/include",
"C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/include",
"${workspaceRoot}"
],
"defines": [
"_DEBUG",
"UNICODE",
"EMSCRIPTEN",
"GD_IDE_ONLY",
"GD_CORE_API=/* Macro used to export classes on Windows, please ignore */",
"GD_API=/* Macro used to export classes on Windows, please ignore */",
@@ -88,6 +96,7 @@
"intelliSenseMode": "msvc-x64",
"browse": {
"path": [
"C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/include/*",
"${workspaceRoot}"
],
"limitSymbolsToIncludedHeaders": true,

View File

@@ -1,8 +0,0 @@
{
"recommendations": [
"esbenp.prettier-vscode",
"xaver.clang-format",
"ms-vscode.cpptools",
"flowtype.flow-for-vscode"
]
}

39
.vscode/launch.json vendored
View File

@@ -1,39 +0,0 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"type": "node",
"request": "launch",
"name": "GDevelop.js Jest tests (all)",
"program": "${workspaceFolder}/GDevelop.js/node_modules/.bin/jest",
"args": ["--runInBand"],
"console": "integratedTerminal",
"internalConsoleOptions": "neverOpen",
"disableOptimisticBPs": true,
"cwd": "${workspaceFolder}/GDevelop.js"
},
{
"type": "node",
"request": "launch",
"name": "GDevelop.js Jest tests (current file)",
"program": "${workspaceFolder}/GDevelop.js/node_modules/.bin/jest",
"args": [
"${fileBasenameNoExtension}"
],
"console": "integratedTerminal",
"internalConsoleOptions": "neverOpen",
"disableOptimisticBPs": true,
"cwd": "${workspaceFolder}/GDevelop.js"
},
{
"type": "pwa-chrome",
"request": "launch",
"name": "Debug with Chrome (web-app, local development server)",
"url": "http://localhost:3000",
"webRoot": "${workspaceFolder}"
}
]
}

36
.vscode/settings.json vendored
View File

@@ -83,40 +83,18 @@
"__threading_support": "cpp",
"any": "cpp",
"array": "cpp",
"cinttypes": "cpp",
"numeric": "cpp",
"__memory": "cpp",
"__errc": "cpp",
"__node_handle": "cpp",
"bit": "cpp",
"optional": "cpp",
"filesystem": "cpp",
"compare": "cpp",
"concepts": "cpp",
"xfacet": "cpp",
"xhash": "cpp",
"xiosbase": "cpp",
"xlocale": "cpp",
"xlocinfo": "cpp",
"xlocmon": "cpp",
"xlocnum": "cpp",
"xloctime": "cpp",
"xmemory": "cpp",
"xstddef": "cpp",
"xstring": "cpp",
"xtr1common": "cpp",
"xtree": "cpp",
"xutility": "cpp",
"xlocbuf": "cpp",
"xlocmes": "cpp",
"xmemory0": "cpp",
"memory_resource": "cpp"
"cinttypes": "cpp"
},
"files.exclude": {
"Binaries/*build*": true,
"Binaries/Output": true,
"GDJS/Runtime-dist": true,
"Binaries/Packaging/GDevelop.app": true,
"ExtLibs/SFML": true,
"docs": true,
"GDJS/docs": true,
"GDCpp/docs": true,
"Core/docs": true,
"Extensions/CommonDialogs/dlib-18.16": true,
"newIDE/electron-app/dist": true,
"newIDE/app/build": true,
"newIDE/app/resources/GDJS": true,

100
.vscode/tasks.json vendored
View File

@@ -1,100 +0,0 @@
{
"version": "2.0.0",
"tasks": [
{
"type": "npm",
"script": "start",
"path": "newIDE/app/",
"group": "build",
"label": "Start development server",
"detail": "Starts the GDevelop development server.",
"problemMatcher": [
{
"owner": "cra",
"fileLocation": ["relative", "${workspaceFolder}/newIDE/app"],
"source": "create-react-app",
"applyTo": "allDocuments",
"pattern": [
{
"regexp": "^([^\\s].*?)$",
"file": 1
},
{
"regexp": "^ Line\\s+(\\d+):\\s+(.*)\\s\\s+(.*)$",
"line": 1,
"message": 2,
"code": 3,
"loop": true
}
],
"background": {
"activeOnStart": true,
"beginsPattern": "^(?:Compiled with warnings\\.|Compiled successfully!)$",
"endsPattern": "^(?:Search for the keywords to learn more about each warning\\.|Note that the development build is not optimized\\.)$"
}
}
],
"presentation": {
"reveal": "silent"
},
"isBackground": true,
"runOptions": { "instanceLimit": 1, "runOn": "folderOpen" }
},
{
"type": "npm",
"script": "start",
"path": "newIDE/electron-app/",
"group": "build",
"problemMatcher": [],
"label": "Start electron app",
"detail": "Starts the development local version of GDevelop."
},
{
"type": "npm",
"script": "build",
"path": "GDevelop.js/",
"group": "build",
"problemMatcher": [],
"label": "Build GDevelop.js",
"detail": "Builds GDCore for newIDE."
},
{
"type": "npm",
"script": "format",
"path": "newIDE/app/",
"problemMatcher": [],
"label": "Format newIDE",
"detail": "Run auto-formatting (with Prettier) for the newIDE/app directory."
},
{
"type": "npm",
"script": "test",
"path": "newIDE/app/",
"group": {
"kind": "test",
"isDefault": true
},
"problemMatcher": [],
"label": "Run newIDE tests",
"detail": "Run tests for newIDE."
},
{
"type": "typescript",
"tsconfig": "tsconfig.json",
"option": "watch",
"problemMatcher": ["$tsc-watch"],
"group": "test",
"label": "GDJS TS Check",
"detail": "Runs a types check on the GDJS Runtime."
},
{
"type": "npm",
"script": "test",
"path": "GDJS/",
"group": "test",
"problemMatcher": [],
"label": "Run GDJS tests",
"detail": "Run tests for GDJS."
}
]
}

6
Binaries/.directory Normal file
View File

@@ -0,0 +1,6 @@
[Dolphin]
Timestamp=2015,4,21,21,49,19
Version=3
[Settings]
HiddenFilesShown=true

View File

@@ -1,3 +1,4 @@
This is the directory where native or WebAssembly binaries of the C++ code of GDCore and GDJS are produced.
This is the directory where native/WebAssembly binaries from GDCore, GDCpp and GDJS are produced.
See GDevelop.js README for the instructions to compile after a change in the C++ source code.
In particular, the extensions and/or the JS platform files will be
created into Output/Release_*OSNAME* with *OSNAME* being Windows, Linux or Darwin.

View File

@@ -14,10 +14,12 @@ macro(gd_set_option var default type docstring)
endif()
set(${var} ${${var}} CACHE ${type} ${docstring} FORCE)
endmacro()
gd_set_option(BUILD_CORE TRUE BOOL "TRUE to build GDevelop Core library")
gd_set_option(BUILD_CORE TRUE BOOL "TRUE to build GDevelop Core library, FALSE to use the already compiled binaries")
gd_set_option(BUILD_GDCPP TRUE BOOL "TRUE to build GDevelop C++ Platform")
gd_set_option(BUILD_GDJS TRUE BOOL "TRUE to build GDevelop JS Platform")
gd_set_option(BUILD_EXTENSIONS TRUE BOOL "TRUE to build the extensions")
gd_set_option(BUILD_TESTS TRUE BOOL "TRUE to build the tests")
gd_set_option(BUILD_TESTS FALSE BOOL "TRUE to build the tests")
gd_set_option(FULL_VERSION_NUMBER TRUE BOOL "TRUE to build GDevelop with its full version number (lastest tag + commit hash), FALSE to only use the lastest tag (avoid rebulding many source file when developping)")
# Disable deprecated code
set(NO_GUI TRUE CACHE BOOL "" FORCE) #Force disable old GUI related code.
@@ -47,11 +49,15 @@ IF(APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_WCHAR_H_CPLUSPLUS_98_CONFORMANCE_")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-potentially-evaluated-expression")
ENDIF()
#Sanity checks
IF ("${CMAKE_BUILD_TYPE}" STREQUAL "")
message( "CMAKE_BUILD_TYPE is empty, assuming build type is Release" )
set(CMAKE_BUILD_TYPE Release)
ENDIF()
IF (EMSCRIPTEN)
set(BUILD_GDCPP FALSE CACHE BOOL "" FORCE) #Force disable GDC++ when compiling with emscripten.
ENDIF()
IF("${CMAKE_BUILD_TYPE}" STREQUAL "Release" AND NOT WIN32 AND CMAKE_COMPILER_IS_GNUCXX)
SET(CMAKE_SHARED_LINKER_FLAGS "-s") #Force stripping to avoid errors when packaging for linux.
@@ -69,22 +75,11 @@ else()
message(FATAL_ERROR "The compiler ${CMAKE_CXX_COMPILER} has no C++11 support (with GNU extensions). Please use a different C++ compiler.")
endif()
# Mark some warnings as errors
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
# Activate as much warnings as possible to avoid errors like
# uninitialized variables or other hard to debug bugs.
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unknown-warning-option")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder-ctor -Wno-reorder -Wno-pessimizing-move -Wno-unused-variable -Wno-unused-private-field")
# Make as much warnings considered as errors as possible (only one for now).
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror=return-stack-address")
endif()
#Define common directories:
set(GD_base_dir ${CMAKE_CURRENT_SOURCE_DIR})
#Add all the CMakeLists:
ADD_SUBDIRECTORY(Version)
ADD_SUBDIRECTORY(ExtLibs)
IF(BUILD_CORE)
ADD_SUBDIRECTORY(Core)
@@ -92,7 +87,10 @@ ENDIF()
IF(BUILD_GDJS)
ADD_SUBDIRECTORY(GDJS)
ENDIF()
IF(EMSCRIPTEN)
IF(BUILD_GDCPP)
ADD_SUBDIRECTORY(GDCpp)
ENDIF()
IF(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/GDevelop.js/CMakeLists.txt" AND EMSCRIPTEN)
ADD_SUBDIRECTORY(GDevelop.js)
ENDIF()
IF(BUILD_EXTENSIONS)

View File

@@ -14,6 +14,7 @@ set(GDCORE_lib_dir ${GD_base_dir}/Binaries/Output/${CMAKE_BUILD_TYPE}_${CMAKE_SY
#Dependencies on external libraries:
###
include_directories(${sfml_include_dir})
#Defines
###
@@ -50,12 +51,8 @@ file(GLOB_RECURSE formatted_source_files tests/* GDCore/Events/* GDCore/Extensio
list(REMOVE_ITEM formatted_source_files "${CMAKE_CURRENT_SOURCE_DIR}/GDCore/IDE/Dialogs/GDCoreDialogs.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/GDCore/IDE/Dialogs/GDCoreDialogs.h" "${CMAKE_CURRENT_SOURCE_DIR}/GDCore/IDE/Dialogs/GDCoreDialogs_dialogs_bitmaps.cpp")
gd_add_clang_utils(GDCore "${formatted_source_files}")
IF(EMSCRIPTEN)
# Emscripten treats all libraries as static libraries
add_library(GDCore STATIC ${source_files})
ELSE()
add_library(GDCore SHARED ${source_files})
ENDIF()
add_library(GDCore SHARED ${source_files})
add_dependencies(GDCore GDVersion)
IF(EMSCRIPTEN)
set_target_properties(GDCore PROPERTIES SUFFIX ".bc")
ELSEIF(WIN32)
@@ -67,6 +64,14 @@ set(LIBRARY_OUTPUT_PATH ${GD_base_dir}/Binaries/Output/${CMAKE_BUILD_TYPE}_${CMA
set(ARCHIVE_OUTPUT_PATH ${GD_base_dir}/Binaries/Output/${CMAKE_BUILD_TYPE}_${CMAKE_SYSTEM_NAME})
set(RUNTIME_OUTPUT_PATH ${GD_base_dir}/Binaries/Output/${CMAKE_BUILD_TYPE}_${CMAKE_SYSTEM_NAME})
#Linker files
###
IF(EMSCRIPTEN)
#Nothing.
ELSE()
target_link_libraries(GDCore ${sfml_LIBRARIES})
ENDIF()
#Tests
###
if(BUILD_TESTS)
@@ -79,5 +84,5 @@ if(BUILD_TESTS)
add_executable(GDCore_tests ${test_source_files})
set_target_properties(GDCore_tests PROPERTIES BUILD_WITH_INSTALL_RPATH FALSE) #Allow finding dependencies directly from build path on Mac OS X.
target_link_libraries(GDCore_tests GDCore)
target_link_libraries(GDCore_tests ${CMAKE_DL_LIBS})
target_link_libraries(GDCore_tests ${sfml_LIBRARIES})
endif()

View File

@@ -13,6 +13,7 @@
#include <string>
#include <vector>
#include "Utf8/utf8.h"
#include <SFML/System/String.hpp>
#ifdef __GNUC__
#define GD_DEPRECATED __attribute__((deprecated))

View File

@@ -14,8 +14,9 @@
*
* \section other Other documentations
*
* GDevelop is architectured around a `Core` (this library), a game engine (`GDJS`) and extensions (`Extensions` folder). The editor (`newIDE` folder) is using all of these libraries.
* GDevelop is architectured around a `Core` (this library), platforms (`GDJS`, `GDCpp`) and extensions (`Extensions` folder). The editor (`newIDE` folder) is using all of these libraries.
*
* - [Open GDevelop C++ Platform documentation](../GDCpp Documentation/index.html)
* - [Open GDevelop JS Platform documentation](../GDJS Documentation/index.html)
* - <a href="https://github.com/4ian/GDevelop/blob/master/newIDE/README.md">Getting started with the editor</a>
* - <a href="https://github.com/4ian/GDevelop/blob/master/newIDE/README-extensions.md">Getting started with the extensions</a>

View File

@@ -1,36 +0,0 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "AsyncEvent.h"
#include "GDCore/CommonTools.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/Serialization/SerializerElement.h"
using namespace std;
namespace gd {
AsyncEvent::AsyncEvent() : BaseEvent() {}
AsyncEvent::~AsyncEvent(){};
vector<const gd::InstructionsList *> AsyncEvent::GetAllActionsVectors() const {
vector<const gd::InstructionsList *> allActions;
allActions.push_back(&actions);
return allActions;
}
vector<gd::InstructionsList *> AsyncEvent::GetAllActionsVectors() {
vector<gd::InstructionsList *> allActions;
allActions.push_back(&actions);
return allActions;
}
} // namespace gd

View File

@@ -1,61 +0,0 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_ASYNCEVENT_H
#define GDCORE_ASYNCEVENT_H
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
#include "GDCore/Events/Instruction.h"
#include "GDCore/Events/InstructionsList.h"
namespace gd {
class Instruction;
class Project;
} // namespace gd
namespace gd {
/**
* \brief Internal event for asynchronous actions.
* This event gets added internally to the events tree when an
* asynchronous action is used.
*/
class GD_CORE_API AsyncEvent : public gd::BaseEvent {
public:
AsyncEvent();
AsyncEvent(const gd::Instruction &asyncAction_,
const gd::InstructionsList &actions_,
const gd::EventsList &subEvents_)
: asyncAction(asyncAction_), actions(actions_), subEvents(subEvents_) {
SetType("BuiltinAsync::Async");
};
virtual ~AsyncEvent();
virtual gd::AsyncEvent *Clone() const { return new AsyncEvent(*this); }
virtual bool IsExecutable() const { return true; }
virtual bool CanHaveSubEvents() const { return true; }
virtual const gd::EventsList &GetSubEvents() const { return subEvents; };
virtual gd::EventsList &GetSubEvents() { return subEvents; };
const gd::InstructionsList &GetActions() const { return actions; };
gd::InstructionsList &GetActions() { return actions; };
const gd::Instruction &GetInstruction() const { return asyncAction; };
gd::Instruction &GetInstruction() { return asyncAction; };
virtual std::vector<const gd::InstructionsList *>
GetAllActionsVectors() const;
virtual std::vector<gd::InstructionsList *> GetAllActionsVectors();
private:
gd::Instruction asyncAction;
gd::InstructionsList actions;
EventsList subEvents;
};
} // namespace gd
#endif // GDCORE_STANDARDEVENT_H

View File

@@ -12,21 +12,6 @@ using namespace std;
namespace gd {
vector<gd::String> CommentEvent::GetAllSearchableStrings() const {
vector<gd::String> allSearchableStrings;
allSearchableStrings.push_back(com1);
allSearchableStrings.push_back(com2); ///< Com2 is deprecated
return allSearchableStrings;
}
bool CommentEvent::ReplaceAllSearchableStrings(
std::vector<gd::String> newSearchableString) {
SetComment(newSearchableString[0]);
return newSearchableString[0] == com1;
}
void CommentEvent::SerializeTo(SerializerElement &element) const {
element.AddChild("color")
.SetAttribute("r", r)

View File

@@ -7,11 +7,10 @@
#define COMMENTEVENT_H
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
namespace gd {
class Layout;
class Project;
} // namespace gd
}
namespace gd {
@@ -46,10 +45,6 @@ class GD_CORE_API CommentEvent : public gd::BaseEvent {
const gd::String& GetComment() const { return com1; }
void SetComment(const gd::String& comment) { com1 = comment; }
virtual std::vector<gd::String> GetAllSearchableStrings() const;
virtual bool ReplaceAllSearchableStrings(
std::vector<gd::String> newSearchableString);
virtual void SerializeTo(SerializerElement& element) const;
virtual void UnserializeFrom(gd::Project& project,
const SerializerElement& element);

View File

@@ -1,73 +0,0 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "ForEachChildVariableEvent.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/Serialization/SerializerElement.h"
using namespace std;
namespace gd {
ForEachChildVariableEvent::ForEachChildVariableEvent()
: BaseEvent(), valueIteratorVariableName("child"), keyIteratorVariableName(""), iterableVariableName("") {}
vector<gd::InstructionsList*> ForEachChildVariableEvent::GetAllConditionsVectors() {
vector<gd::InstructionsList*> allConditions;
allConditions.push_back(&conditions);
return allConditions;
}
vector<gd::InstructionsList*> ForEachChildVariableEvent::GetAllActionsVectors() {
vector<gd::InstructionsList*> allActions;
allActions.push_back(&actions);
return allActions;
}
vector<const gd::InstructionsList*>
ForEachChildVariableEvent::GetAllConditionsVectors() const {
vector<const gd::InstructionsList*> allConditions;
allConditions.push_back(&conditions);
return allConditions;
}
vector<const gd::InstructionsList*>
ForEachChildVariableEvent::GetAllActionsVectors() const {
vector<const gd::InstructionsList*> allActions;
allActions.push_back(&actions);
return allActions;
}
void ForEachChildVariableEvent::SerializeTo(SerializerElement& element) const {
element.AddChild("iterableVariableName").SetValue(iterableVariableName);
element.AddChild("valueIteratorVariableName").SetValue(valueIteratorVariableName);
element.AddChild("keyIteratorVariableName").SetValue(keyIteratorVariableName);
gd::EventsListSerialization::SerializeInstructionsTo(
conditions, element.AddChild("conditions"));
gd::EventsListSerialization::SerializeInstructionsTo(
actions, element.AddChild("actions"));
gd::EventsListSerialization::SerializeEventsTo(events,
element.AddChild("events"));
}
void ForEachChildVariableEvent::UnserializeFrom(gd::Project& project,
const SerializerElement& element) {
iterableVariableName = element.GetChild("iterableVariableName", 0, "").GetValue().GetString();
valueIteratorVariableName = element.GetChild("valueIteratorVariableName", 0, "").GetValue().GetString();
keyIteratorVariableName = element.GetChild("keyIteratorVariableName", 0, "").GetValue().GetString();
gd::EventsListSerialization::UnserializeInstructionsFrom(
project, conditions, element.GetChild("conditions", 0, "Conditions"));
gd::EventsListSerialization::UnserializeInstructionsFrom(
project, actions, element.GetChild("actions", 0, "Actions"));
gd::EventsListSerialization::UnserializeEventsFrom(
project, events, element.GetChild("events", 0, "Events"));
}
} // namespace gd

View File

@@ -1,110 +0,0 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef FOREACHCHILDVARIABLEEVENT_H
#define FOREACHCHILDVARIABLEEVENT_H
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
namespace gd {
class Instruction;
class Project;
class Layout;
} // namespace gd
namespace gd {
/**
* \brief Event repeated for each every child of a structure variable.
*/
class GD_CORE_API ForEachChildVariableEvent : public gd::BaseEvent {
public:
ForEachChildVariableEvent();
virtual ~ForEachChildVariableEvent(){};
virtual gd::ForEachChildVariableEvent* Clone() const {
return new ForEachChildVariableEvent(*this);
}
virtual bool IsExecutable() const { return true; }
virtual bool CanHaveSubEvents() const { return true; }
virtual const gd::EventsList& GetSubEvents() const { return events; };
virtual gd::EventsList& GetSubEvents() { return events; };
const gd::InstructionsList& GetConditions() const { return conditions; };
gd::InstructionsList& GetConditions() { return conditions; };
const gd::InstructionsList& GetActions() const { return actions; };
gd::InstructionsList& GetActions() { return actions; };
/**
* \brief Get the iterable variable name attached to the event.
*
* It is the structure variable that will be iterated on.
*/
const gd::String& GetIterableVariableName() const { return iterableVariableName; };
/**
* \brief Set the iterable variable name attached to the event.
*
* It is the structure variable that will be iterated on.
*/
void SetIterableVariableName(gd::String newName) { iterableVariableName = newName; };
/**
* \brief Get the value iterator variable attached to the event.
*
* It is the variable that will contain the value of the
* iterable's child being iterated on.
*/
const gd::String& GetValueIteratorVariableName() const { return valueIteratorVariableName; };
/**
* \brief Set the value iterator variable attached to the event.
*
* It is the variable that will contain the value of the
* iterable's child being iterated on.
*/
void SetValueIteratorVariableName(gd::String newName) { valueIteratorVariableName = newName; };
/**
* \brief Get the key iterator variable attached to the event.
*
* It is the variable that will contain the name of the
* iterable's child being iterated on.
*/
const gd::String& GetKeyIteratorVariableName() const { return keyIteratorVariableName; };
/**
* \brief Set the key iterator variable attached to the event.
*
* It is the variable that will contain the name of the
* iterable's child being iterated on.
*/
void SetKeyIteratorVariableName(gd::String newName) { keyIteratorVariableName = newName; };
virtual std::vector<const gd::InstructionsList*> GetAllConditionsVectors()
const;
virtual std::vector<const gd::InstructionsList*> GetAllActionsVectors() const;
virtual std::vector<gd::InstructionsList*> GetAllConditionsVectors();
virtual std::vector<gd::InstructionsList*> GetAllActionsVectors();
virtual void SerializeTo(SerializerElement& element) const;
virtual void UnserializeFrom(gd::Project& project,
const SerializerElement& element);
private:
gd::String valueIteratorVariableName;
gd::String keyIteratorVariableName;
gd::String iterableVariableName;
gd::InstructionsList conditions;
gd::InstructionsList actions;
gd::EventsList events;
};
} // namespace gd
#endif // FOREACHEVENT_H

View File

@@ -5,6 +5,10 @@
*/
#include "ForEachEvent.h"
#include <iostream>
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/CodeGeneration/ExpressionsCodeGeneration.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/Events/Tools/EventsCodeNameMangler.h"
#include "GDCore/Serialization/SerializerElement.h"
@@ -31,17 +35,12 @@ vector<gd::InstructionsList*> ForEachEvent::GetAllActionsVectors() {
return allActions;
}
vector<pair<gd::Expression*, gd::ParameterMetadata> >
ForEachEvent::GetAllExpressionsWithMetadata() {
vector<pair<gd::Expression*, gd::ParameterMetadata> >
allExpressionsWithMetadata;
auto metadata = gd::ParameterMetadata().SetType("object");
allExpressionsWithMetadata.push_back(
std::make_pair(&objectsToPick, metadata));
vector<gd::Expression*> ForEachEvent::GetAllExpressions() {
vector<gd::Expression*> allExpressions;
allExpressions.push_back(&objectsToPick);
return allExpressionsWithMetadata;
return allExpressions;
}
vector<const gd::InstructionsList*> ForEachEvent::GetAllConditionsVectors()
const {
vector<const gd::InstructionsList*> allConditions;
@@ -57,15 +56,11 @@ vector<const gd::InstructionsList*> ForEachEvent::GetAllActionsVectors() const {
return allActions;
}
vector<pair<const gd::Expression*, const gd::ParameterMetadata> >
ForEachEvent::GetAllExpressionsWithMetadata() const {
vector<pair<const gd::Expression*, const gd::ParameterMetadata> >
allExpressionsWithMetadata;
auto metadata = gd::ParameterMetadata().SetType("object");
allExpressionsWithMetadata.push_back(
std::make_pair(&objectsToPick, metadata));
vector<const gd::Expression*> ForEachEvent::GetAllExpressions() const {
vector<const gd::Expression*> allExpressions;
allExpressions.push_back(&objectsToPick);
return allExpressionsWithMetadata;
return allExpressions;
}
void ForEachEvent::SerializeTo(SerializerElement& element) const {

View File

@@ -50,13 +50,10 @@ class GD_CORE_API ForEachEvent : public gd::BaseEvent {
virtual std::vector<const gd::InstructionsList*> GetAllConditionsVectors()
const;
virtual std::vector<const gd::InstructionsList*> GetAllActionsVectors() const;
virtual std::vector<std::pair<const gd::Expression*, const gd::ParameterMetadata> >
GetAllExpressionsWithMetadata() const;
virtual std::vector<const gd::Expression*> GetAllExpressions() const;
virtual std::vector<gd::InstructionsList*> GetAllConditionsVectors();
virtual std::vector<gd::InstructionsList*> GetAllActionsVectors();
virtual std::vector<std::pair<gd::Expression*, gd::ParameterMetadata> >
GetAllExpressionsWithMetadata();
virtual std::vector<gd::Expression*> GetAllExpressions();
virtual void SerializeTo(SerializerElement& element) const;
virtual void UnserializeFrom(gd::Project& project,

View File

@@ -19,20 +19,6 @@ namespace gd {
GroupEvent::GroupEvent()
: BaseEvent(), creationTime(0), colorR(74), colorG(176), colorB(228) {}
vector<gd::String> GroupEvent::GetAllSearchableStrings() const {
vector<gd::String> allSearchableStrings;
allSearchableStrings.push_back(name);
return allSearchableStrings;
}
bool GroupEvent::ReplaceAllSearchableStrings(
std::vector<gd::String> newSearchableString) {
SetName(newSearchableString[0]);
return newSearchableString[0] == name;
}
void GroupEvent::SerializeTo(SerializerElement& element) const {
element.SetAttribute("name", name);
element.SetAttribute("source", source);
@@ -75,4 +61,5 @@ void GroupEvent::SetBackgroundColor(unsigned int colorR_,
colorB = colorB_;
}
} // namespace gd

View File

@@ -106,10 +106,6 @@ class GD_CORE_API GroupEvent : public gd::BaseEvent {
virtual const gd::EventsList& GetSubEvents() const { return events; };
virtual gd::EventsList& GetSubEvents() { return events; };
virtual std::vector<gd::String> GetAllSearchableStrings() const;
virtual bool ReplaceAllSearchableStrings(
std::vector<gd::String> newSearchableString);
virtual void SerializeTo(SerializerElement& element) const;
virtual void UnserializeFrom(gd::Project& project,
const SerializerElement& element);

View File

@@ -5,6 +5,9 @@
*/
#include "RepeatEvent.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/CodeGeneration/ExpressionsCodeGeneration.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/Serialization/SerializerElement.h"
@@ -31,15 +34,11 @@ vector<gd::InstructionsList*> RepeatEvent::GetAllActionsVectors() {
return allActions;
}
vector<pair<gd::Expression*, gd::ParameterMetadata> >
RepeatEvent::GetAllExpressionsWithMetadata() {
vector<pair<gd::Expression*, gd::ParameterMetadata> >
allExpressionsWithMetadata;
auto metadata = gd::ParameterMetadata().SetType("expression");
allExpressionsWithMetadata.push_back(
std::make_pair(&repeatNumberExpression, metadata));
vector<gd::Expression*> RepeatEvent::GetAllExpressions() {
vector<gd::Expression*> allExpressions;
allExpressions.push_back(&repeatNumberExpression);
return allExpressionsWithMetadata;
return allExpressions;
}
vector<const gd::InstructionsList*> RepeatEvent::GetAllConditionsVectors()
@@ -57,15 +56,11 @@ vector<const gd::InstructionsList*> RepeatEvent::GetAllActionsVectors() const {
return allActions;
}
vector<pair<const gd::Expression*, const gd::ParameterMetadata> >
RepeatEvent::GetAllExpressionsWithMetadata() const {
vector<pair<const gd::Expression*, const gd::ParameterMetadata> >
allExpressionsWithMetadata;
auto metadata = gd::ParameterMetadata().SetType("expression");
allExpressionsWithMetadata.push_back(
std::make_pair(&repeatNumberExpression, metadata));
vector<const gd::Expression*> RepeatEvent::GetAllExpressions() const {
vector<const gd::Expression*> allExpressions;
allExpressions.push_back(&repeatNumberExpression);
return allExpressionsWithMetadata;
return allExpressions;
}
void RepeatEvent::SerializeTo(SerializerElement& element) const {

View File

@@ -45,14 +45,11 @@ class GD_CORE_API RepeatEvent : public gd::BaseEvent {
virtual std::vector<gd::InstructionsList*> GetAllConditionsVectors();
virtual std::vector<gd::InstructionsList*> GetAllActionsVectors();
virtual std::vector<std::pair<gd::Expression*, gd::ParameterMetadata> >
GetAllExpressionsWithMetadata();
virtual std::vector<gd::Expression*> GetAllExpressions();
virtual std::vector<const gd::InstructionsList*> GetAllConditionsVectors()
const;
virtual std::vector<const gd::InstructionsList*> GetAllActionsVectors() const;
virtual std::vector<std::pair<const gd::Expression*, const gd::ParameterMetadata> >
GetAllExpressionsWithMetadata() const;
virtual std::vector<const gd::Expression*> GetAllExpressions() const;
virtual void SerializeTo(SerializerElement& element) const;
virtual void UnserializeFrom(gd::Project& project,

View File

@@ -63,12 +63,8 @@ void StandardEvent::UnserializeFrom(gd::Project& project,
project, conditions, element.GetChild("conditions", 0, "Conditions"));
gd::EventsListSerialization::UnserializeInstructionsFrom(
project, actions, element.GetChild("actions", 0, "Actions"));
events.Clear();
if (element.HasChild("events", "Events")) {
gd::EventsListSerialization::UnserializeEventsFrom(
project, events, element.GetChild("events", 0, "Events"));
}
gd::EventsListSerialization::UnserializeEventsFrom(
project, events, element.GetChild("events", 0, "Events"));
}
} // namespace gd

View File

@@ -6,6 +6,9 @@
#if defined(GD_IDE_ONLY)
#include "WhileEvent.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/CodeGeneration/ExpressionsCodeGeneration.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/Serialization/SerializerElement.h"

View File

@@ -3,17 +3,13 @@
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "EffectsCodeGenerator.h"
#include <iostream>
#include "EffectsCodeGenerator.h"
#include "GDCore/Extensions/Metadata/EffectMetadata.h"
#include "GDCore/Extensions/Metadata/MetadataProvider.h"
#include "GDCore/Project/Effect.h"
#include "GDCore/Project/EffectsContainer.h"
#include "GDCore/Project/Layer.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Project/Project.h"
namespace gd {
@@ -30,30 +26,13 @@ void ExposeProjectEffects(
auto& layout = project.GetLayout(s);
for (std::size_t l = 0; l < layout.GetLayersCount(); ++l) {
auto& effects = layout.GetLayer(l).GetEffects();
for (std::size_t e = 0; e < effects.GetEffectsCount(); ++e) {
auto& effect = effects.GetEffect(e);
auto& layer = layout.GetLayer(l);
for (std::size_t e = 0; e < layer.GetEffectsCount(); ++e) {
auto& effect = layer.GetEffect(e);
worker(effect);
}
}
for (std::size_t i = 0; i < layout.GetObjectsCount(); i++) {
auto& object = layout.GetObject(i);
auto& effects = object.GetEffects();
for (std::size_t e = 0; e < effects.GetEffectsCount(); e++) {
auto& effect = effects.GetEffect(e);
worker(effect);
}
}
}
// Add global object effects
for (std::size_t s = 0; s < project.GetObjectsCount(); s++) {
auto& effects = project.GetObject(s).GetEffects();
for (std::size_t e = 0; e < effects.GetEffectsCount(); e++) {
auto& effect = effects.GetEffect(e);
worker(effect);
}
}
}

View File

@@ -4,9 +4,7 @@
* reserved. This project is released under the MIT License.
*/
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include <set>
#include "GDCore/CommonTools.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/Tools/EventsCodeNameMangler.h"
@@ -16,7 +14,7 @@ using namespace std;
namespace gd {
void EventsCodeGenerationContext::InheritsFrom(
EventsCodeGenerationContext& parent_) {
const EventsCodeGenerationContext& parent_) {
parent = &parent_;
// Objects lists declared by parent became "already declared" in the child
@@ -26,8 +24,8 @@ void EventsCodeGenerationContext::InheritsFrom(
parent_.objectsListsToBeDeclared.end(),
std::inserter(alreadyDeclaredObjectsLists,
alreadyDeclaredObjectsLists.begin()));
std::copy(parent_.objectsListsOrEmptyToBeDeclared.begin(),
parent_.objectsListsOrEmptyToBeDeclared.end(),
std::copy(parent_.objectsListsWithoutPickingToBeDeclared.begin(),
parent_.objectsListsWithoutPickingToBeDeclared.end(),
std::inserter(alreadyDeclaredObjectsLists,
alreadyDeclaredObjectsLists.begin()));
std::copy(parent_.emptyObjectsListsToBeDeclared.begin(),
@@ -35,8 +33,6 @@ void EventsCodeGenerationContext::InheritsFrom(
std::inserter(alreadyDeclaredObjectsLists,
alreadyDeclaredObjectsLists.begin()));
nearestAsyncParent = parent_.IsAsyncCallback() ? &parent_ : parent_.nearestAsyncParent;
asyncDepth = parent_.asyncDepth;
depthOfLastUse = parent_.depthOfLastUse;
customConditionDepth = parent_.customConditionDepth;
contextDepth = parent_.GetContextDepth() + 1;
@@ -46,59 +42,33 @@ void EventsCodeGenerationContext::InheritsFrom(
}
}
void EventsCodeGenerationContext::InheritsAsAsyncCallbackFrom(
EventsCodeGenerationContext& parent_) {
// Increasing the async depth is enough to mark the context as an async callback.
InheritsFrom(parent_);
asyncDepth = parent_.asyncDepth + 1;
}
void EventsCodeGenerationContext::Reuse(
EventsCodeGenerationContext& parent_) {
const EventsCodeGenerationContext& parent_) {
InheritsFrom(parent_);
if (parent_.CanReuse())
contextDepth = parent_.GetContextDepth(); // Keep same context depth
}
void EventsCodeGenerationContext::NotifyAsyncParentsAboutDeclaredObject(const gd::String& objectName) {
gd::EventsCodeGenerationContext* asyncContext = IsAsyncCallback() ? this : nearestAsyncParent;
for (;
asyncContext != nullptr;
asyncContext = asyncContext->parent->nearestAsyncParent)
asyncContext->allObjectsListToBeDeclaredAcrossChildren.insert(objectName);
}
void EventsCodeGenerationContext::ObjectsListNeeded(
const gd::String& objectName) {
if (!IsToBeDeclared(objectName)) {
if (!IsToBeDeclared(objectName))
objectsListsToBeDeclared.insert(objectName);
if (IsInsideAsync()) {
NotifyAsyncParentsAboutDeclaredObject(objectName);
}
}
depthOfLastUse[objectName] = GetContextDepth();
}
void EventsCodeGenerationContext::ObjectsListNeededOrEmptyIfJustDeclared(
void EventsCodeGenerationContext::ObjectsListWithoutPickingNeeded(
const gd::String& objectName) {
if (!IsToBeDeclared(objectName)) {
objectsListsOrEmptyToBeDeclared.insert(objectName);
if (IsInsideAsync()) {
NotifyAsyncParentsAboutDeclaredObject(objectName);
}
}
if (!IsToBeDeclared(objectName))
objectsListsWithoutPickingToBeDeclared.insert(objectName);
depthOfLastUse[objectName] = GetContextDepth();
}
void EventsCodeGenerationContext::EmptyObjectsListNeeded(
const gd::String& objectName) {
if (!IsToBeDeclared(objectName)) {
if (!IsToBeDeclared(objectName))
emptyObjectsListsToBeDeclared.insert(objectName);
}
depthOfLastUse[objectName] = GetContextDepth();
}
@@ -107,8 +77,8 @@ std::set<gd::String> EventsCodeGenerationContext::GetAllObjectsToBeDeclared()
const {
std::set<gd::String> allObjectListsToBeDeclared(
objectsListsToBeDeclared.begin(), objectsListsToBeDeclared.end());
allObjectListsToBeDeclared.insert(objectsListsOrEmptyToBeDeclared.begin(),
objectsListsOrEmptyToBeDeclared.end());
allObjectListsToBeDeclared.insert(objectsListsWithoutPickingToBeDeclared.begin(),
objectsListsWithoutPickingToBeDeclared.end());
allObjectListsToBeDeclared.insert(emptyObjectsListsToBeDeclared.begin(),
emptyObjectsListsToBeDeclared.end());
@@ -132,21 +102,4 @@ bool EventsCodeGenerationContext::IsSameObjectsList(
otherContext.GetLastDepthObjectListWasNeeded(objectName);
}
bool EventsCodeGenerationContext::ShouldUseAsyncObjectsList(
const gd::String& objectName) const {
if (!IsInsideAsync()) return false;
// Check if the objects list was used after (or in) the nearest async callback context.
const gd::EventsCodeGenerationContext* asyncContext = IsAsyncCallback() ? this : nearestAsyncParent;
if (parent->GetLastDepthObjectListWasNeeded(objectName) >= asyncContext->GetContextDepth()) {
// The object was used in a context after (or in) the nearest async parent context, so we're not getting it from the
// async object lists (it was already gotten from there in this previous context).
return false;
}
// If the objects list is declared in a parent of the nearest async context, it means
// the async context had to use an async objects list to access it.
return asyncContext->ObjectAlreadyDeclaredByParents(objectName);
};
} // namespace gd

View File

@@ -8,7 +8,6 @@
#include <map>
#include <memory>
#include <set>
#include "GDCore/String.h"
namespace gd {
@@ -34,7 +33,11 @@ class GD_CORE_API EventsCodeGenerationContext {
* updated to contain the maximal scope depth reached.
*/
EventsCodeGenerationContext(unsigned int* maxDepthLevel_ = nullptr)
: maxDepthLevel(maxDepthLevel_){};
: contextDepth(0),
customConditionDepth(0),
maxDepthLevel(maxDepthLevel_),
parent(NULL),
reuseExplicitlyForbidden(false){};
virtual ~EventsCodeGenerationContext(){};
/**
@@ -42,13 +45,7 @@ class GD_CORE_API EventsCodeGenerationContext {
* another one. The child will then for example not declare again objects
* already declared by its parent.
*/
void InheritsFrom(EventsCodeGenerationContext& parent);
/**
* Call this method to make an EventsCodeGenerationContext as a "child" of
* another one, but in the context of an async function.
*/
void InheritsAsAsyncCallbackFrom(EventsCodeGenerationContext& parent);
void InheritsFrom(const EventsCodeGenerationContext& parent);
/**
* \brief As InheritsFrom, mark the context as being the child of another one,
@@ -56,7 +53,7 @@ class GD_CORE_API EventsCodeGenerationContext {
*
* Used for example for optimizing the last event of a list.
*/
void Reuse(EventsCodeGenerationContext& parent);
void Reuse(const EventsCodeGenerationContext& parent);
/**
* \brief Forbid any optimization that would reuse and modify the object list
@@ -91,19 +88,19 @@ class GD_CORE_API EventsCodeGenerationContext {
const EventsCodeGenerationContext* GetParentContext() const { return parent; }
/**
* Mark the object as being the object being handled by the instruction.
* Mark the object has being the object being handled by the instruction
*/
void SetCurrentObject(const gd::String& objectName) {
currentObject = objectName;
};
/**
* Set that no particular object is being handled by an instruction.
* Set that no particular object is being handled by an instruction
*/
void SetNoCurrentObject() { currentObject = ""; };
/**
* Get the object being handled by the instruction.
* Get the object being handled by the instruction
*/
const gd::String& GetCurrentObject() const { return currentObject; };
@@ -112,7 +109,7 @@ class GD_CORE_API EventsCodeGenerationContext {
*
* The list will be filled with objects from the scene if it is the first time
* it is requested, unless there is already an object list with this name
* (i.e. `ObjectAlreadyDeclaredByParents(objectName)` returns true).
* (i.e. `ObjectAlreadyDeclared(objectName)` returns true).
*/
void ObjectsListNeeded(const gd::String& objectName);
@@ -124,7 +121,7 @@ class GD_CORE_API EventsCodeGenerationContext {
* from the scene. If there is already an objects list with this name, no new
* list will be declared again.
*/
void ObjectsListNeededOrEmptyIfJustDeclared(const gd::String& objectName);
void ObjectsListWithoutPickingNeeded(const gd::String& objectName);
/**
* Call this when an instruction in the event needs an empty object list,
@@ -137,21 +134,29 @@ class GD_CORE_API EventsCodeGenerationContext {
void EmptyObjectsListNeeded(const gd::String& objectName);
/**
* Return true if an object list has already been declared by the parent contexts.
* Return true if an object list has already been declared (or is going to be
* declared).
*/
bool ObjectAlreadyDeclaredByParents(const gd::String& objectName) const {
bool ObjectAlreadyDeclared(const gd::String& objectName) const {
return (alreadyDeclaredObjectsLists.find(objectName) !=
alreadyDeclaredObjectsLists.end());
};
/**
* \brief Consider that \a objectName is now declared in the context.
*/
void SetObjectDeclared(const gd::String& objectName) {
alreadyDeclaredObjectsLists.insert(objectName);
}
/**
* Return all the objects lists which will be declared by the current context
* (normal, potentially empty or empty).
* ( the non empty as well as the empty objects lists )
*/
std::set<gd::String> GetAllObjectsToBeDeclared() const;
/**
* Return the objects lists which will be declared by the current context.
* Return the objects lists which will be declared by the current context
*/
const std::set<gd::String>& GetObjectsListsToBeDeclared() const {
return objectsListsToBeDeclared;
@@ -161,9 +166,9 @@ class GD_CORE_API EventsCodeGenerationContext {
* Return the objects lists which will be will be declared, without filling
* them with objects from the scene.
*/
const std::set<gd::String>& GetObjectsListsToBeEmptyIfJustDeclared()
const std::set<gd::String>& GetObjectsListsToBeDeclaredWithoutPicking()
const {
return objectsListsOrEmptyToBeDeclared;
return objectsListsWithoutPickingToBeDeclared;
};
/**
@@ -179,7 +184,7 @@ class GD_CORE_API EventsCodeGenerationContext {
* Return the objects lists which are already declared and can be used in the
* current context without declaration.
*/
const std::set<gd::String>& GetObjectsListsAlreadyDeclaredByParents() const {
const std::set<gd::String>& GetObjectsListsAlreadyDeclared() const {
return alreadyDeclaredObjectsLists;
};
@@ -222,55 +227,22 @@ class GD_CORE_API EventsCodeGenerationContext {
*/
size_t GetCurrentConditionDepth() const { return customConditionDepth; }
/**
* \brief Returns the list of all objects declared in this context
* and subcontexts.
* \warning Only works on an async callback's context.
*
* It is to be used by the Async event code generator to know what objects
* lists to backup for the async callback and async callbacks after it.
*/
const std::set<gd::String>& GetAllDeclaredObjectsAcrossChildren() {
return allObjectsListToBeDeclaredAcrossChildren;
};
/**
* Returns true if an object list should be gotten from a backed up
* objects list instead of the parent context. This can happen inside an
* asynchronous callback or a child context of an asynchronous callback (i.e:
* the `asyncDepth` is not 0).
*/
bool ShouldUseAsyncObjectsList(const gd::String& objectName) const;
/**
* Returns true if the code currently being generated is inside an
* asynchronous context (either in an asynchronous callback, or in a children of
* an asynchronous callback).
*/
bool IsInsideAsync() const { return asyncDepth != 0; };
/**
* Returns true if the code currently being generated is an asynchronous
* callback (but not a child of an asynchronous callback).
*/
bool IsAsyncCallback() const { return parent != nullptr && parent->asyncDepth != asyncDepth; }
private:
/**
* \brief Returns true if the given object is already going to be declared
* in this context (either as a traditional objects list, or an empty one).
* (either as a traditional objects list, or one without picking, or one
* empty).
*
*/
bool IsToBeDeclared(const gd::String& objectName) {
return objectsListsToBeDeclared.find(objectName) !=
objectsListsToBeDeclared.end() ||
objectsListsOrEmptyToBeDeclared.find(objectName) !=
objectsListsOrEmptyToBeDeclared.end() ||
objectsListsWithoutPickingToBeDeclared.find(objectName) !=
objectsListsWithoutPickingToBeDeclared.end() ||
emptyObjectsListsToBeDeclared.find(objectName) !=
emptyObjectsListsToBeDeclared.end();
};
private:
void NotifyAsyncParentsAboutDeclaredObject(const gd::String& objectName);
std::set<gd::String>
alreadyDeclaredObjectsLists; ///< Objects lists already needed in a
///< parent context.
@@ -278,7 +250,7 @@ class GD_CORE_API EventsCodeGenerationContext {
objectsListsToBeDeclared; ///< Objects lists that will be declared in
///< this context.
std::set<gd::String>
objectsListsOrEmptyToBeDeclared; ///< Objects lists that will be
objectsListsWithoutPickingToBeDeclared; ///< Objects lists that will be
///< declared in this context,
///< but not filled with scene's
///< objects.
@@ -288,40 +260,21 @@ class GD_CORE_API EventsCodeGenerationContext {
///< but not filled with scene's
///< objects and not filled with any
///< previously existing objects list.
std::set<gd::String>
allObjectsListToBeDeclaredAcrossChildren; ///< This is only to be used by
///< the async callback
///< contexts to know all
///< objects declared across
///< all children, so that the
///< necessary objects can be
///< backed up.
std::map<gd::String, unsigned int>
depthOfLastUse; ///< The context depth when an object was last used.
gd::String
currentObject; ///< The object being used by an action or condition.
unsigned int contextDepth = 0; ///< The depth of the context: 0 for a newly
///< created context, n+1 for any context
///< inheriting from context with depth n.
unsigned int customConditionDepth =
0; ///< The depth of the conditions being generated.
unsigned int asyncDepth =
0; ///< If higher than 0, the current context is an asynchronous callback,
///< or a child context of an asynchronous callback:
///< - If the parent's async depth != the current context async depth,
///< then the current context is an asynchronous callback context.
///< - Otherwise, it's a child of an asynchronous callback.
unsigned int contextDepth; ///< The depth of the context : 0 for a newly
///< created context, n+1 for any context
///< inheriting from context with depth n.
unsigned int
customConditionDepth; ///< The depth of the conditions being generated.
unsigned int* maxDepthLevel; ///< A pointer to a unsigned int updated with
///< the maximum depth reached.
const EventsCodeGenerationContext* parent =
nullptr; ///< The parent of the current context. Can be NULL.
EventsCodeGenerationContext* nearestAsyncParent =
nullptr; ///< The nearest parent context that is an async callback
///< context.
bool reuseExplicitlyForbidden =
false; ///< If set to true, forbid children contexts
///< to reuse this one without inheriting.
const EventsCodeGenerationContext*
parent; ///< The parent of the current context. Can be NULL.
bool reuseExplicitlyForbidden; ///< If set to true, forbid children context
///< to reuse this one without inheriting.
};
} // namespace gd

View File

@@ -1,11 +1,11 @@
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include <algorithm>
#include <utility>
#include "GDCore/CommonTools.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include "GDCore/Events/CodeGeneration/ExpressionCodeGenerator.h"
#include "GDCore/Events/CodeGeneration/ExpressionsCodeGeneration.h"
#include "GDCore/Events/Parsers/ExpressionParser.h"
#include "GDCore/Events/Tools/EventsCodeNameMangler.h"
#include "GDCore/Extensions/Metadata/BehaviorMetadata.h"
#include "GDCore/Extensions/Metadata/InstructionMetadata.h"
@@ -261,11 +261,8 @@ gd::String EventsCodeGenerator::GenerateConditionCode(
EventsCodeGenerationContext& context) {
gd::String conditionCode;
const gd::InstructionMetadata& instrInfos =
gd::InstructionMetadata instrInfos =
MetadataProvider::GetConditionMetadata(platform, condition.GetType());
if (MetadataProvider::IsBadInstructionMetadata(instrInfos)) {
return "/* Unknown instruction - skipped. */";
}
AddIncludeFiles(instrInfos.codeExtraInformation.GetIncludeFiles());
maxConditionsListsSize =
@@ -291,7 +288,7 @@ gd::String EventsCodeGenerator::GenerateConditionCode(
condition.SetParameters(parameters);
}
// Verify that there are no mismatchs between object type in parameters.
// Verify that there are not mismatch between object type in parameters
for (std::size_t pNb = 0; pNb < instrInfos.parameters.size(); ++pNb) {
if (ParameterMetadata::IsObject(instrInfos.parameters[pNb].type)) {
gd::String objectInParameter =
@@ -302,87 +299,22 @@ gd::String EventsCodeGenerator::GenerateConditionCode(
!GetObjectsAndGroups().GetObjectGroups().Has(objectInParameter) &&
!GetGlobalObjectsAndGroups().GetObjectGroups().Has(
objectInParameter)) {
return "/* Unknown object - skipped. */";
condition.SetParameter(pNb, gd::Expression(""));
condition.SetType("");
} else if (!instrInfos.parameters[pNb].supplementaryInformation.empty() &&
gd::GetTypeOfObject(GetGlobalObjectsAndGroups(),
GetObjectsAndGroups(),
objectInParameter) !=
instrInfos.parameters[pNb].supplementaryInformation) {
return "/* Mismatched object type - skipped. */";
condition.SetParameter(pNb, gd::Expression(""));
condition.SetType("");
}
}
}
if (instrInfos.IsObjectInstruction()) {
gd::String objectName = condition.GetParameter(0).GetPlainString();
if (!objectName.empty() && !instrInfos.parameters.empty()) {
std::vector<gd::String> realObjects =
ExpandObjectsName(objectName, context);
for (std::size_t i = 0; i < realObjects.size(); ++i) {
// Set up the context
gd::String objectType = gd::GetTypeOfObject(
GetGlobalObjectsAndGroups(), GetObjectsAndGroups(), realObjects[i]);
const ObjectMetadata& objInfo =
MetadataProvider::GetObjectMetadata(platform, objectType);
if (objInfo.IsUnsupportedBaseObjectCapability(
instrInfos.GetRequiredBaseObjectCapability())) {
conditionCode +=
"/* Object with unsupported capability - skipped. */\n";
} else {
AddIncludeFiles(objInfo.includeFiles);
context.SetCurrentObject(realObjects[i]);
context.ObjectsListNeeded(realObjects[i]);
// Prepare arguments and generate the condition whole code
vector<gd::String> arguments = GenerateParametersCodes(
condition.GetParameters(), instrInfos.parameters, context);
conditionCode += GenerateObjectCondition(realObjects[i],
objInfo,
arguments,
instrInfos,
returnBoolean,
condition.IsInverted(),
context);
context.SetNoCurrentObject();
}
}
}
} else if (instrInfos.IsBehaviorInstruction()) {
gd::String objectName = condition.GetParameter(0).GetPlainString();
gd::String behaviorType =
gd::GetTypeOfBehavior(GetGlobalObjectsAndGroups(),
GetObjectsAndGroups(),
condition.GetParameter(1).GetPlainString());
if (instrInfos.parameters.size() >= 2) {
std::vector<gd::String> realObjects =
ExpandObjectsName(objectName, context);
for (std::size_t i = 0; i < realObjects.size(); ++i) {
// Setup context
const BehaviorMetadata& autoInfo =
MetadataProvider::GetBehaviorMetadata(platform, behaviorType);
AddIncludeFiles(autoInfo.includeFiles);
context.SetCurrentObject(realObjects[i]);
context.ObjectsListNeeded(realObjects[i]);
// Prepare arguments and generate the whole condition code
vector<gd::String> arguments = GenerateParametersCodes(
condition.GetParameters(), instrInfos.parameters, context);
conditionCode += GenerateBehaviorCondition(
realObjects[i],
condition.GetParameter(1).GetPlainString(),
autoInfo,
arguments,
instrInfos,
returnBoolean,
condition.IsInverted(),
context);
context.SetNoCurrentObject();
}
}
} else {
// Generate static condition if available
if (MetadataProvider::HasCondition(platform, condition.GetType())) {
// Prepare arguments
std::vector<std::pair<gd::String, gd::String> >
supplementaryParametersTypes;
supplementaryParametersTypes.push_back(std::make_pair(
@@ -397,6 +329,78 @@ gd::String EventsCodeGenerator::GenerateConditionCode(
arguments, instrInfos, returnBoolean, condition.IsInverted(), context);
}
// Generate object condition if available
gd::String objectName = condition.GetParameters().empty()
? ""
: condition.GetParameter(0).GetPlainString();
gd::String objectType = gd::GetTypeOfObject(
GetGlobalObjectsAndGroups(), GetObjectsAndGroups(), objectName);
if (!objectName.empty() &&
MetadataProvider::HasObjectCondition(
platform, objectType, condition.GetType()) &&
!instrInfos.parameters.empty()) {
std::vector<gd::String> realObjects =
ExpandObjectsName(objectName, context);
for (std::size_t i = 0; i < realObjects.size(); ++i) {
// Set up the context
const ObjectMetadata& objInfo =
MetadataProvider::GetObjectMetadata(platform, objectType);
AddIncludeFiles(objInfo.includeFiles);
context.SetCurrentObject(realObjects[i]);
context.ObjectsListNeeded(realObjects[i]);
// Prepare arguments and generate the condition whole code
vector<gd::String> arguments = GenerateParametersCodes(
condition.GetParameters(), instrInfos.parameters, context);
conditionCode += GenerateObjectCondition(realObjects[i],
objInfo,
arguments,
instrInfos,
returnBoolean,
condition.IsInverted(),
context);
context.SetNoCurrentObject();
}
}
// Generate behavior condition if available
gd::String behaviorType =
gd::GetTypeOfBehavior(GetGlobalObjectsAndGroups(),
GetObjectsAndGroups(),
condition.GetParameters().size() < 2
? ""
: condition.GetParameter(1).GetPlainString());
if (MetadataProvider::HasBehaviorCondition(
platform, behaviorType, condition.GetType()) &&
instrInfos.parameters.size() >= 2) {
std::vector<gd::String> realObjects =
ExpandObjectsName(objectName, context);
for (std::size_t i = 0; i < realObjects.size(); ++i) {
// Setup context
const BehaviorMetadata& autoInfo =
MetadataProvider::GetBehaviorMetadata(platform, behaviorType);
AddIncludeFiles(autoInfo.includeFiles);
context.SetCurrentObject(realObjects[i]);
context.ObjectsListNeeded(realObjects[i]);
// Prepare arguments and generate the whole condition code
vector<gd::String> arguments = GenerateParametersCodes(
condition.GetParameters(), instrInfos.parameters, context);
conditionCode +=
GenerateBehaviorCondition(realObjects[i],
condition.GetParameter(1).GetPlainString(),
autoInfo,
arguments,
instrInfos,
returnBoolean,
condition.IsInverted(),
context);
context.SetNoCurrentObject();
}
}
return conditionCode;
}
@@ -413,6 +417,9 @@ gd::String EventsCodeGenerator::GenerateConditionsListCode(
"condition" + gd::String::From(i) + "IsTrue", context);
for (std::size_t cId = 0; cId < conditions.size(); ++cId) {
gd::InstructionMetadata instrInfos = MetadataProvider::GetConditionMetadata(
platform, conditions[cId].GetType());
gd::String conditionCode =
GenerateConditionCode(conditions[cId],
"condition" + gd::String::From(cId) + "IsTrue",
@@ -433,11 +440,6 @@ gd::String EventsCodeGenerator::GenerateConditionsListCode(
outputCode += "{\n";
outputCode += conditionCode;
outputCode += "}";
} else {
// Deprecated way to cancel code generation - but still honor it.
// Can be removed once condition is passed by const reference to
// GenerateConditionCode.
outputCode += "/* Skipped condition (empty type) */";
}
}
@@ -450,16 +452,11 @@ gd::String EventsCodeGenerator::GenerateConditionsListCode(
* Generate code for an action.
*/
gd::String EventsCodeGenerator::GenerateActionCode(
gd::Instruction& action,
EventsCodeGenerationContext& context,
const gd::String& optionalAsyncCallbackName) {
gd::Instruction& action, EventsCodeGenerationContext& context) {
gd::String actionCode;
const gd::InstructionMetadata& instrInfos =
gd::InstructionMetadata instrInfos =
MetadataProvider::GetActionMetadata(platform, action.GetType());
if (MetadataProvider::IsBadInstructionMetadata(instrInfos)) {
return "/* Unknown instruction - skipped. */";
}
AddIncludeFiles(instrInfos.codeExtraInformation.GetIncludeFiles());
@@ -475,7 +472,7 @@ gd::String EventsCodeGenerator::GenerateActionCode(
action.SetParameters(parameters);
}
// Verify that there are no mismatchs between object type in parameters.
// Verify that there are not mismatch between object type in parameters
for (std::size_t pNb = 0; pNb < instrInfos.parameters.size(); ++pNb) {
if (ParameterMetadata::IsObject(instrInfos.parameters[pNb].type)) {
gd::String objectInParameter = action.GetParameter(pNb).GetPlainString();
@@ -484,155 +481,94 @@ gd::String EventsCodeGenerator::GenerateActionCode(
!GetObjectsAndGroups().GetObjectGroups().Has(objectInParameter) &&
!GetGlobalObjectsAndGroups().GetObjectGroups().Has(
objectInParameter)) {
return "/* Unknown object - skipped. */";
action.SetParameter(pNb, gd::Expression(""));
action.SetType("");
} else if (!instrInfos.parameters[pNb].supplementaryInformation.empty() &&
gd::GetTypeOfObject(GetGlobalObjectsAndGroups(),
GetObjectsAndGroups(),
objectInParameter) !=
instrInfos.parameters[pNb].supplementaryInformation) {
return "/* Mismatched object type - skipped. */";
action.SetParameter(pNb, gd::Expression(""));
action.SetType("");
}
}
}
// Call free function first if available
if (instrInfos.IsObjectInstruction()) {
gd::String objectName = action.GetParameter(0).GetPlainString();
if (!instrInfos.parameters.empty()) {
std::vector<gd::String> realObjects =
ExpandObjectsName(objectName, context);
for (std::size_t i = 0; i < realObjects.size(); ++i) {
// Setup context
gd::String objectType = gd::GetTypeOfObject(
GetGlobalObjectsAndGroups(), GetObjectsAndGroups(), realObjects[i]);
const ObjectMetadata& objInfo =
MetadataProvider::GetObjectMetadata(platform, objectType);
if (objInfo.IsUnsupportedBaseObjectCapability(
instrInfos.GetRequiredBaseObjectCapability())) {
actionCode += "/* Object with unsupported capability - skipped. */\n";
} else {
AddIncludeFiles(objInfo.includeFiles);
context.SetCurrentObject(realObjects[i]);
context.ObjectsListNeeded(realObjects[i]);
// Prepare arguments and generate the whole action code
vector<gd::String> arguments = GenerateParametersCodes(
action.GetParameters(), instrInfos.parameters, context);
actionCode += GenerateObjectAction(realObjects[i],
objInfo,
arguments,
instrInfos,
context,
optionalAsyncCallbackName);
context.SetNoCurrentObject();
}
}
}
} else if (instrInfos.IsBehaviorInstruction()) {
gd::String objectName = action.GetParameter(0).GetPlainString();
gd::String behaviorType =
gd::GetTypeOfBehavior(GetGlobalObjectsAndGroups(),
GetObjectsAndGroups(),
action.GetParameter(1).GetPlainString());
if (instrInfos.parameters.size() >= 2) {
std::vector<gd::String> realObjects =
ExpandObjectsName(objectName, context);
for (std::size_t i = 0; i < realObjects.size(); ++i) {
// Setup context
const BehaviorMetadata& autoInfo =
MetadataProvider::GetBehaviorMetadata(platform, behaviorType);
AddIncludeFiles(autoInfo.includeFiles);
context.SetCurrentObject(realObjects[i]);
context.ObjectsListNeeded(realObjects[i]);
// Prepare arguments and generate the whole action code
vector<gd::String> arguments = GenerateParametersCodes(
action.GetParameters(), instrInfos.parameters, context);
actionCode +=
GenerateBehaviorAction(realObjects[i],
action.GetParameter(1).GetPlainString(),
autoInfo,
arguments,
instrInfos,
context,
optionalAsyncCallbackName);
context.SetNoCurrentObject();
}
}
} else {
if (MetadataProvider::HasAction(platform, action.GetType())) {
vector<gd::String> arguments = GenerateParametersCodes(
action.GetParameters(), instrInfos.parameters, context);
actionCode +=
GenerateFreeAction(arguments, instrInfos, context, optionalAsyncCallbackName);
actionCode += GenerateFreeAction(arguments, instrInfos, context);
}
// Call object function if available
gd::String objectName = action.GetParameters().empty()
? ""
: action.GetParameter(0).GetPlainString();
gd::String objectType = gd::GetTypeOfObject(
GetGlobalObjectsAndGroups(), GetObjectsAndGroups(), objectName);
if (MetadataProvider::HasObjectAction(
platform, objectType, action.GetType()) &&
!instrInfos.parameters.empty()) {
std::vector<gd::String> realObjects =
ExpandObjectsName(objectName, context);
for (std::size_t i = 0; i < realObjects.size(); ++i) {
// Setup context
const ObjectMetadata& objInfo =
MetadataProvider::GetObjectMetadata(platform, objectType);
AddIncludeFiles(objInfo.includeFiles);
context.SetCurrentObject(realObjects[i]);
context.ObjectsListNeeded(realObjects[i]);
// Prepare arguments and generate the whole action code
vector<gd::String> arguments = GenerateParametersCodes(
action.GetParameters(), instrInfos.parameters, context);
actionCode += GenerateObjectAction(
realObjects[i], objInfo, arguments, instrInfos, context);
context.SetNoCurrentObject();
}
}
// Assign to a behavior member function if found
gd::String behaviorType =
gd::GetTypeOfBehavior(GetGlobalObjectsAndGroups(),
GetObjectsAndGroups(),
action.GetParameters().size() < 2
? ""
: action.GetParameter(1).GetPlainString());
if (MetadataProvider::HasBehaviorAction(
platform, behaviorType, action.GetType()) &&
instrInfos.parameters.size() >= 2) {
std::vector<gd::String> realObjects =
ExpandObjectsName(objectName, context);
for (std::size_t i = 0; i < realObjects.size(); ++i) {
// Setup context
const BehaviorMetadata& autoInfo =
MetadataProvider::GetBehaviorMetadata(platform, behaviorType);
AddIncludeFiles(autoInfo.includeFiles);
context.SetCurrentObject(realObjects[i]);
context.ObjectsListNeeded(realObjects[i]);
// Prepare arguments and generate the whole action code
vector<gd::String> arguments = GenerateParametersCodes(
action.GetParameters(), instrInfos.parameters, context);
actionCode +=
GenerateBehaviorAction(realObjects[i],
action.GetParameter(1).GetPlainString(),
autoInfo,
arguments,
instrInfos,
context);
context.SetNoCurrentObject();
}
}
return actionCode;
}
const EventsCodeGenerator::CallbackDescriptor
EventsCodeGenerator::GenerateCallback(
const gd::String& callbackID,
gd::EventsCodeGenerationContext& parentContext,
gd::InstructionsList& actions,
gd::EventsList* subEvents) {
gd::EventsCodeGenerationContext callbackContext;
callbackContext.InheritsAsAsyncCallbackFrom(parentContext);
const gd::String callbackFunctionName =
GetCodeNamespaceAccessor() + "asyncCallback" + callbackID;
const gd::String callbackFunctionArguments =
GenerateEventsParameters(callbackContext);
// Generate actions
gd::String actionsCode = GenerateActionsListCode(actions, callbackContext);
// Generate subevents
if (subEvents != nullptr) // Sub events
{
actionsCode += "\n{ //Subevents\n";
actionsCode += GenerateEventsListCode(*subEvents, callbackContext);
actionsCode += "} //End of subevents\n";
}
// Compose the callback function and add outside main
const gd::String actionsDeclarationsCode =
GenerateObjectsDeclarationCode(callbackContext);
const gd::String callbackCode = callbackFunctionName + " = function (" +
GenerateEventsParameters(callbackContext) +
") {\n" + actionsDeclarationsCode +
actionsCode + "}\n";
AddCustomCodeOutsideMain(callbackCode);
std::set<gd::String> requiredObjects;
// Build the list of all objects required by the callback. Any object that has
// already been declared could have gone through previous object picking, so
// if such an object is used by the actions or subevents of this callback, we
// must ask the caller to pass the already existing objects lists through a
// `LongLivedObjectsList` to the callback function.
for (const auto& objectUsedInSubTree :
callbackContext.GetAllDeclaredObjectsAcrossChildren()) {
if (callbackContext.ObjectAlreadyDeclaredByParents(objectUsedInSubTree))
requiredObjects.insert(objectUsedInSubTree);
};
return CallbackDescriptor(
callbackFunctionName, callbackFunctionArguments, requiredObjects);
};
const gd::String EventsCodeGenerator::GenerateEventsParameters(
const gd::EventsCodeGenerationContext& context) {
gd::String parameters = "runtimeScene";
if (!HasProjectAndLayout()) parameters += ", eventsFunctionContext";
if (context.IsInsideAsync()) parameters += ", asyncObjectsList";
return parameters;
};
/**
* Generate actions code.
*/
@@ -640,17 +576,13 @@ gd::String EventsCodeGenerator::GenerateActionsListCode(
gd::InstructionsList& actions, EventsCodeGenerationContext& context) {
gd::String outputCode;
for (std::size_t aId = 0; aId < actions.size(); ++aId) {
gd::InstructionMetadata instrInfos =
MetadataProvider::GetActionMetadata(platform, actions[aId].GetType());
gd::String actionCode = GenerateActionCode(actions[aId], context);
outputCode += "{";
if (actions[aId].GetType().empty()) {
// Deprecated way to cancel code generation - but still honor it.
// Can be removed once action is passed by const reference to
// GenerateActionCode.
outputCode += "/* Skipped action (empty type) */";
} else {
outputCode += actionCode;
}
if (!actions[aId].GetType().empty()) outputCode += actionCode;
outputCode += "}";
}
@@ -698,17 +630,10 @@ gd::String EventsCodeGenerator::GenerateParameterCodes(
argOutput = "\"" + argOutput + "\"";
} else if (ParameterMetadata::IsBehavior(metadata.type)) {
argOutput = GenerateGetBehaviorNameCode(parameter);
argOutput = "\"" + ConvertToString(parameter) + "\"";
} else if (metadata.type == "key") {
argOutput = "\"" + ConvertToString(parameter) + "\"";
} else if (metadata.type == "audioResource" ||
metadata.type == "bitmapFontResource" ||
metadata.type == "fontResource" ||
metadata.type == "imageResource" ||
metadata.type == "jsonResource" ||
metadata.type == "videoResource" ||
// Deprecated, old parameter names:
metadata.type == "password" || metadata.type == "musicfile" ||
} else if (metadata.type == "password" || metadata.type == "musicfile" ||
metadata.type == "soundfile" || metadata.type == "police") {
argOutput = "\"" + ConvertToString(parameter) + "\"";
} else if (metadata.type == "mouse") {
@@ -737,7 +662,7 @@ gd::String EventsCodeGenerator::GenerateParameterCodes(
if (argOutput.empty()) {
if (!metadata.type.empty())
cout << "Warning: Unknown type of parameter \"" << metadata.type
<< "\"." << std::endl;
<< "\".";
argOutput += "\"" + ConvertToString(parameter) + "\"";
}
}
@@ -810,21 +735,23 @@ gd::String EventsCodeGenerator::GenerateObjectsDeclarationCode(
gd::String declarationsCode;
for (auto object : context.GetObjectsListsToBeDeclared()) {
gd::String objectListDeclaration = "";
if (!context.ObjectAlreadyDeclaredByParents(object)) {
if (!context.ObjectAlreadyDeclared(object)) {
objectListDeclaration = "std::vector<RuntimeObject*> " +
GetObjectListName(object, context) +
" = runtimeContext->GetObjectsRawPointers(\"" +
ConvertToString(object) + "\");\n";
context.SetObjectDeclared(object);
} else
objectListDeclaration = declareObjectList(object, context);
declarationsCode += objectListDeclaration + "\n";
}
for (auto object : context.GetObjectsListsToBeEmptyIfJustDeclared()) {
for (auto object : context.GetObjectsListsToBeDeclaredWithoutPicking()) {
gd::String objectListDeclaration = "";
if (!context.ObjectAlreadyDeclaredByParents(object)) {
if (!context.ObjectAlreadyDeclared(object)) {
objectListDeclaration = "std::vector<RuntimeObject*> " +
GetObjectListName(object, context) + ";\n";
context.SetObjectDeclared(object);
} else
objectListDeclaration = declareObjectList(object, context);
@@ -832,9 +759,10 @@ gd::String EventsCodeGenerator::GenerateObjectsDeclarationCode(
}
for (auto object : context.GetObjectsListsToBeDeclaredEmpty()) {
gd::String objectListDeclaration = "";
if (!context.ObjectAlreadyDeclaredByParents(object)) {
if (!context.ObjectAlreadyDeclared(object)) {
objectListDeclaration = "std::vector<RuntimeObject*> " +
GetObjectListName(object, context) + ";\n";
context.SetObjectDeclared(object);
} else
objectListDeclaration = "std::vector<RuntimeObject*> " +
GetObjectListName(object, context) + ";\n";
@@ -849,7 +777,7 @@ gd::String EventsCodeGenerator::GenerateObjectsDeclarationCode(
* Generate events list code.
*/
gd::String EventsCodeGenerator::GenerateEventsListCode(
gd::EventsList& events, EventsCodeGenerationContext& parentContext) {
gd::EventsList& events, const EventsCodeGenerationContext& parentContext) {
gd::String output;
for (std::size_t eId = 0; eId < events.size(); ++eId) {
// Each event has its own context : Objects picked in an event are totally
@@ -865,8 +793,6 @@ gd::String EventsCodeGenerator::GenerateEventsListCode(
// operation.
bool reuseParentContext =
parentContext.CanReuse() && eId == events.size() - 1;
// TODO: avoid creating if useless.
gd::EventsCodeGenerationContext reusedContext;
reusedContext.Reuse(parentContext);
@@ -1081,8 +1007,7 @@ gd::String EventsCodeGenerator::GenerateBehaviorCondition(
gd::String EventsCodeGenerator::GenerateFreeAction(
const std::vector<gd::String>& arguments,
const gd::InstructionMetadata& instrInfos,
gd::EventsCodeGenerationContext& context,
const gd::String& optionalAsyncCallbackName) {
gd::EventsCodeGenerationContext& context) {
// Generate call
gd::String call;
if (instrInfos.codeExtraInformation.type == "number" ||
@@ -1109,11 +1034,6 @@ gd::String EventsCodeGenerator::GenerateFreeAction(
call = instrInfos.codeExtraInformation.functionCallName + "(" +
GenerateArgumentsList(arguments) + ")";
}
if (!optionalAsyncCallbackName.empty())
call = "runtimeScene.getAsyncTasksManager().addTask(" + call + ", " +
optionalAsyncCallbackName + ")";
return call + ";\n";
}
@@ -1122,8 +1042,7 @@ gd::String EventsCodeGenerator::GenerateObjectAction(
const gd::ObjectMetadata& objInfo,
const std::vector<gd::String>& arguments,
const gd::InstructionMetadata& instrInfos,
gd::EventsCodeGenerationContext& context,
const gd::String& optionalAsyncCallbackName) {
gd::EventsCodeGenerationContext& context) {
// Create call
gd::String call;
if ((instrInfos.codeExtraInformation.type == "number" ||
@@ -1150,11 +1069,8 @@ gd::String EventsCodeGenerator::GenerateObjectAction(
call = instrInfos.codeExtraInformation.functionCallName + "(" +
argumentsStr + ")";
return "For each picked object \"" + objectName + "\", call " + call + "(" +
argumentsStr + ")" +
(optionalAsyncCallbackName.empty() ? "" : (", then call" + optionalAsyncCallbackName)) +
".\n";
argumentsStr + ").\n";
}
}
@@ -1164,8 +1080,7 @@ gd::String EventsCodeGenerator::GenerateBehaviorAction(
const gd::BehaviorMetadata& autoInfo,
const std::vector<gd::String>& arguments,
const gd::InstructionMetadata& instrInfos,
gd::EventsCodeGenerationContext& context,
const gd::String& optionalAsyncCallbackName) {
gd::EventsCodeGenerationContext& context) {
// Create call
gd::String call;
if ((instrInfos.codeExtraInformation.type == "number" ||
@@ -1191,42 +1106,11 @@ gd::String EventsCodeGenerator::GenerateBehaviorAction(
call = instrInfos.codeExtraInformation.functionCallName + "(" +
argumentsStr + ")";
return "For each picked object \"" + objectName + "\", call " + call + "(" +
argumentsStr + ")" + " for behavior \"" + behaviorName + "\"" +
(optionalAsyncCallbackName.empty() ? "" : (", then call" + optionalAsyncCallbackName)) +
".\n";
argumentsStr + ")" + " for behavior \"" + behaviorName + "\".\n";
}
}
size_t EventsCodeGenerator::GenerateSingleUsageUniqueIdForEventsList() {
return eventsListNextUniqueId++;
}
size_t EventsCodeGenerator::GenerateSingleUsageUniqueIdFor(
const Instruction* instruction) {
if (!instruction) {
std::cout << "ERROR: During code generation, a null pointer was passed to "
"GenerateSingleUsageUniqueIdFor."
<< std::endl;
}
// Base the unique id on the adress in memory so that the same instruction
// in memory will get the same id across different code generations.
size_t uniqueId = (size_t)instruction;
// While in most case this function is called a single time for each
// instruction, it's possible for an instruction to be appearing more than
// once in the events, if we used links. In this case, simply increment the
// unique id to be sure that ids are effectively uniques, and stay stable
// (given the same order of links).
while (instructionUniqueIds.find(uniqueId) != instructionUniqueIds.end()) {
uniqueId++;
}
instructionUniqueIds.insert(uniqueId);
return uniqueId;
}
gd::String EventsCodeGenerator::GetObjectListName(
const gd::String& name, const gd::EventsCodeGenerationContext& context) {
return ManObjListName(name);
@@ -1255,8 +1139,7 @@ EventsCodeGenerator::EventsCodeGenerator(gd::Project& project_,
errorOccurred(false),
compilationForRuntime(false),
maxCustomConditionsDepth(0),
maxConditionsListsSize(0),
eventsListNextUniqueId(0){};
maxConditionsListsSize(0){};
EventsCodeGenerator::EventsCodeGenerator(
const gd::Platform& platform_,
@@ -1271,7 +1154,6 @@ EventsCodeGenerator::EventsCodeGenerator(
errorOccurred(false),
compilationForRuntime(false),
maxCustomConditionsDepth(0),
maxConditionsListsSize(0),
eventsListNextUniqueId(0){};
maxConditionsListsSize(0){};
} // namespace gd

View File

@@ -9,7 +9,6 @@
#include <set>
#include <utility>
#include <vector>
#include "GDCore/Events/Event.h"
#include "GDCore/Events/Instruction.h"
#include "GDCore/String.h"
@@ -36,6 +35,10 @@ namespace gd {
* \brief Internal class used to generate code from events
*/
class GD_CORE_API EventsCodeGenerator {
// Compatiblity with old ExpressionParser
friend class CallbacksForGeneratingExpressionCode;
friend class VariableCodeGenerationCallbacks;
// end of compatibility code
friend class ExpressionCodeGenerator;
public:
@@ -77,7 +80,7 @@ class GD_CORE_API EventsCodeGenerator {
* \return Code
*/
virtual gd::String GenerateEventsListCode(
gd::EventsList& events, EventsCodeGenerationContext& context);
gd::EventsList& events, const EventsCodeGenerationContext& context);
/**
* \brief Generate code for executing a condition list
@@ -124,7 +127,7 @@ class GD_CORE_API EventsCodeGenerator {
*
*/
std::vector<gd::String> GenerateParametersCodes(
const std::vector<gd::Expression>& parameters,
const std::vector<gd::Expression> & parameters,
const std::vector<gd::ParameterMetadata>& parametersInfo,
EventsCodeGenerationContext& context,
std::vector<std::pair<gd::String, gd::String> >*
@@ -155,51 +158,7 @@ class GD_CORE_API EventsCodeGenerator {
* \return Code
*/
gd::String GenerateActionCode(gd::Instruction& action,
EventsCodeGenerationContext& context,
const gd::String& optionalAsyncCallbackName = "");
struct CallbackDescriptor {
CallbackDescriptor(const gd::String functionName_,
const gd::String argumentsList_,
const std::set<gd::String> requiredObjects_)
: functionName(functionName_),
argumentsList(argumentsList_),
requiredObjects(requiredObjects_){};
/**
* The name by which the function can be invoked.
*/
const gd::String functionName;
/**
* The comma separated list of arguments that the function takes.
*/
const gd::String argumentsList;
/**
* A set of all objects that need to be backed up to be passed to the callback code.
*/
const std::set<gd::String> requiredObjects;
};
/**
* \brief Generates actions and events as a callback.
*
* This is used by asynchronous functions to run the code out of the normal
* events flow.
*
* \returns A set with all objects required by the callback code.
* The caller must take care of backing them up in a LongLivedObjectsList,
* and to pass it to the callback function as the last argument.
*/
virtual const CallbackDescriptor GenerateCallback(
const gd::String& callbackFunctionName,
gd::EventsCodeGenerationContext& parentContext,
gd::InstructionsList& actions,
gd::EventsList* subEvents = nullptr);
/**
* \brief Generates the parameters list of an event's generated function.
*/
const gd::String GenerateEventsParameters(
const gd::EventsCodeGenerationContext& context);
EventsCodeGenerationContext& context);
/**
* \brief Generate code for declaring objects lists.
@@ -366,7 +325,7 @@ class GD_CORE_API EventsCodeGenerator {
* group.
*
* Get a list containing the "real" objects name when the events refers to \a
* objectName :<br> If \a objectName is really an object, the list will only
* objectName :<br> If \a objectName if really an object, the list will only
* contains \a objectName unchanged.<br> If \a objectName is a group, the list
* will contains all the objects of the group.<br> If \a objectName is the
* "current" object in the context ( i.e: The object being used for launching
@@ -456,29 +415,6 @@ class GD_CORE_API EventsCodeGenerator {
enum VariableScope { LAYOUT_VARIABLE = 0, PROJECT_VARIABLE, OBJECT_VARIABLE };
/**
* Generate a single unique number for the specified instruction.
*
* This is useful for instructions that need to identify themselves in the
* generated code like the "Trigger Once" conditions. The id is stable across
* code generations if the instructions are the same objects in memory.
*
* Note that if this function is called multiple times with the same
* instruction, the unique number returned will be *different*. This is
* because a single instruction might appear at multiple places in events due
* to the usage of links.
*/
size_t GenerateSingleUsageUniqueIdFor(const gd::Instruction* instruction);
/**
* Generate a single unique number for an events list.
*
* This is useful to create unique function names for events list, that are
* stable across code generation given the exact same list of events. They are
* *not* stable if events are moved/reorganized.
*/
size_t GenerateSingleUsageUniqueIdForEventsList();
protected:
/**
* \brief Generate the code for a single parameter.
@@ -506,14 +442,24 @@ class GD_CORE_API EventsCodeGenerator {
* Other standard parameters type that should be implemented by platforms:
* - currentScene: Reference to the current runtime scene.
* - objectList : a map containing lists of objects which are specified by the
object name in another parameter.
* - objectListOrEmptyIfJustDeclared : Same as `objectList` but do not pick object if
object name in another parameter. (C++: std::map <gd::String,
std::vector<RuntimeObject*> *>). Example:
* \code
AddExpression("Count", _("Object count"), _("Count the number of picked
objects"), _("Objects"), "res/conditions/nbObjet.png")
.AddParameter("objectList", _("Object"))
.SetFunctionName("PickedObjectsCount").SetIncludeFile("GDCpp/Extensions/Builtin/ObjectTools.h");
* \endcode
* - objectListWithoutPicking : Same as objectList but do not pick object if
they are not already picked.
* - objectPtr: Return a reference to the object specified by the object name in
another parameter. Example:
* - objectPtr : Return a pointer to object specified by the object name in
another parameter ( C++: RuntimeObject* ). Example:
* \code
.AddParameter("object", _("Object"))
.AddParameter("objectPtr", _("Target object"))
//The called function will be called with this signature on the C++ platform:
Function(gd::String, RuntimeObject*)
* \endcode
*/
virtual gd::String GenerateParameterCodes(
@@ -702,16 +648,14 @@ class GD_CORE_API EventsCodeGenerator {
virtual gd::String GenerateFreeAction(
const std::vector<gd::String>& arguments,
const gd::InstructionMetadata& instrInfos,
gd::EventsCodeGenerationContext& context,
const gd::String& optionalAsyncCallbackName = "");
gd::EventsCodeGenerationContext& context);
virtual gd::String GenerateObjectAction(
const gd::String& objectName,
const gd::ObjectMetadata& objInfo,
const std::vector<gd::String>& arguments,
const gd::InstructionMetadata& instrInfos,
gd::EventsCodeGenerationContext& context,
const gd::String& optionalAsyncCallbackName = "");
gd::EventsCodeGenerationContext& context);
virtual gd::String GenerateBehaviorAction(
const gd::String& objectName,
@@ -719,8 +663,7 @@ class GD_CORE_API EventsCodeGenerator {
const gd::BehaviorMetadata& autoInfo,
const std::vector<gd::String>& arguments,
const gd::InstructionMetadata& instrInfos,
gd::EventsCodeGenerationContext& context,
const gd::String& optionalAsyncCallbackName = "");
gd::EventsCodeGenerationContext& context);
gd::String GenerateRelationalOperatorCall(
const gd::InstructionMetadata& instrInfos,
@@ -765,8 +708,7 @@ class GD_CORE_API EventsCodeGenerator {
/**
* Generate the getter to get the name of the specified behavior.
*/
virtual gd::String GenerateGetBehaviorNameCode(
const gd::String& behaviorName);
virtual gd::String GenerateGetBehaviorNameCode(const gd::String& behaviorName);
const gd::Platform& platform; ///< The platform being used.
@@ -794,11 +736,6 @@ class GD_CORE_API EventsCodeGenerator {
size_t maxCustomConditionsDepth; ///< The maximum depth value for all the
///< custom conditions created.
size_t maxConditionsListsSize; ///< The maximum size of a list of conditions.
std::set<size_t>
instructionUniqueIds; ///< The unique ids generated for instructions.
size_t eventsListNextUniqueId; ///< The next identifier to use for an events
///< list function name.
};
} // namespace gd

View File

@@ -4,10 +4,8 @@
* reserved. This project is released under the MIT License.
*/
#include "ExpressionCodeGenerator.h"
#include <memory>
#include <vector>
#include "GDCore/CommonTools.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
@@ -26,29 +24,125 @@
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Project.h"
// Compatibility with old ExpressionParser
#include "GDCore/Events/CodeGeneration/ExpressionsCodeGeneration.h"
#include "GDCore/Events/CodeGeneration/VariableParserCallbacks.h"
#include "GDCore/Events/Parsers/ExpressionParser.h"
#include "GDCore/Events/Parsers/VariableParser.h"
// end of compatibility code
namespace gd {
bool ExpressionCodeGenerator::useOldExpressionParser = false;
gd::String ExpressionCodeGenerator::GenerateExpressionCode(
EventsCodeGenerator& codeGenerator,
EventsCodeGenerationContext& context,
const gd::String& type,
const gd::String& expression,
const gd::String& objectName) {
// Compatibility with old ExpressionParser
if (useOldExpressionParser) {
if (type == "number") {
gd::String code = "";
gd::CallbacksForGeneratingExpressionCode callbacks(
code, codeGenerator, context);
gd::ExpressionParser parser(expression);
if (!parser.ParseMathExpression(codeGenerator.GetPlatform(),
codeGenerator.GetGlobalObjectsAndGroups(),
codeGenerator.GetObjectsAndGroups(),
callbacks) ||
code.empty()) {
std::cout << "Error (old ExpressionParser): \""
<< parser.GetFirstError() << "\" in: \"" << expression
<< "\" (number)" << std::endl;
code = "0";
}
return code;
} else if (type == "string") {
gd::String code = "";
gd::CallbacksForGeneratingExpressionCode callbacks(
code, codeGenerator, context);
gd::ExpressionParser parser(expression);
if (!parser.ParseStringExpression(
codeGenerator.GetPlatform(),
codeGenerator.GetGlobalObjectsAndGroups(),
codeGenerator.GetObjectsAndGroups(),
callbacks) ||
code.empty()) {
std::cout << "Error (old ExpressionParser): \""
<< parser.GetFirstError() << "\" in: \"" << expression
<< "\" (string)" << std::endl;
code = "\"\"";
}
return code;
} else if (type == "scenevar") {
gd::String code = "";
gd::VariableCodeGenerationCallbacks callbacks(
code,
codeGenerator,
context,
gd::EventsCodeGenerator::LAYOUT_VARIABLE);
gd::VariableParser parser(expression);
if (!parser.Parse(callbacks)) {
std::cout << "Error (old VariableParser) :" << parser.GetFirstError()
<< " in: " << expression << std::endl;
code = codeGenerator.GenerateBadVariable();
}
return code;
} else if (type == "globalvar") {
gd::String code = "";
gd::VariableCodeGenerationCallbacks callbacks(
code,
codeGenerator,
context,
gd::EventsCodeGenerator::PROJECT_VARIABLE);
gd::VariableParser parser(expression);
if (!parser.Parse(callbacks)) {
std::cout << "Error (old VariableParser) :" << parser.GetFirstError()
<< " in: " << expression << std::endl;
code = codeGenerator.GenerateBadVariable();
}
return code;
} else if (type == "objectvar") {
gd::String code = "";
// Object is either the object of the previous parameter or, if it is
// empty, the object being picked by the instruction.
gd::String object =
objectName.empty() ? context.GetCurrentObject() : objectName;
gd::VariableCodeGenerationCallbacks callbacks(
code, codeGenerator, context, object);
gd::VariableParser parser(expression);
if (!parser.Parse(callbacks)) {
std::cout << "Error (old VariableParser) :" << parser.GetFirstError()
<< " in: " << expression << std::endl;
code = codeGenerator.GenerateBadVariable();
}
return code;
}
std::cout << "Type error (old ExpressionParser): type \"" << type
<< "\" is not supported" << std::endl;
return "/* Error during code generation: type " + type +
" is not supported for old ExpressionParser. */ 0";
}
// end of compatibility code
gd::ExpressionParser2 parser(codeGenerator.GetPlatform(),
codeGenerator.GetGlobalObjectsAndGroups(),
codeGenerator.GetObjectsAndGroups());
ExpressionCodeGenerator generator(codeGenerator, context);
auto node = parser.ParseExpression(type, expression, objectName);
if (!node) {
std::cout << "Error: error while parsing: \"" << expression << "\" ("
<< type << ")" << std::endl;
return generator.GenerateDefaultValue(type);
}
gd::ExpressionValidator validator;
node->Visit(validator);
ExpressionCodeGenerator generator(codeGenerator, context);
if (!validator.GetErrors().empty()) {
std::cout << "Error: \"" << validator.GetErrors()[0]->GetMessage()
<< "\" in: \"" << expression << "\" (" << type << ")"
@@ -136,11 +230,11 @@ void ExpressionCodeGenerator::OnVisitIdentifierNode(IdentifierNode& node) {
}
}
void ExpressionCodeGenerator::OnVisitFunctionCallNode(FunctionCallNode& node) {
void ExpressionCodeGenerator::OnVisitFunctionNode(FunctionNode& node) {
if (gd::MetadataProvider::IsBadExpressionMetadata(node.expressionMetadata)) {
output += "/* Error during generation, function not found: " +
codeGenerator.ConvertToString(node.functionName) + " */ " +
GenerateDefaultValue(node.type);
codeGenerator.ConvertToString(node.functionName) + " for type " +
node.type + " */ " + GenerateDefaultValue(node.type);
return;
}
@@ -219,20 +313,14 @@ gd::String ExpressionCodeGenerator::GenerateObjectFunctionCode(
const ObjectMetadata& objInfo = MetadataProvider::GetObjectMetadata(
codeGenerator.GetPlatform(), objectType);
if (objInfo.IsUnsupportedBaseObjectCapability(
expressionMetadata.GetRequiredBaseObjectCapability())) {
// Do nothing, skipping objects not supporting the capability required by
// this expression.
} else {
codeGenerator.AddIncludeFiles(objInfo.includeFiles);
functionOutput = codeGenerator.GenerateObjectFunctionCall(
realObjects[i],
objInfo,
expressionMetadata.codeExtraInformation,
parametersCode,
functionOutput,
context);
}
codeGenerator.AddIncludeFiles(objInfo.includeFiles);
functionOutput = codeGenerator.GenerateObjectFunctionCall(
realObjects[i],
objInfo,
expressionMetadata.codeExtraInformation,
parametersCode,
functionOutput,
context);
}
return functionOutput;
@@ -366,20 +454,12 @@ gd::String ExpressionCodeGenerator::GenerateDefaultValue(
if (gd::ParameterMetadata::IsObject(type)) {
return codeGenerator.GenerateBadObject();
}
if (gd::ParameterMetadata::IsExpression("string", type)) {
return "\"\"";
}
return "0";
return (type == "string") ? "\"\"" : "0";
}
void ExpressionCodeGenerator::OnVisitEmptyNode(EmptyNode& node) {
output += GenerateDefaultValue(node.type);
}
void ExpressionCodeGenerator::OnVisitObjectFunctionNameNode(
ObjectFunctionNameNode& node) {
output += GenerateDefaultValue(node.type);
}
} // namespace gd

View File

@@ -60,6 +60,11 @@ class GD_CORE_API ExpressionCodeGenerator : public ExpressionParser2NodeWorker {
const gd::String& expression,
const gd::String& objectName = "");
static void UseOldExpressionParser(bool enable) {
useOldExpressionParser = enable;
};
static bool IsUsingOldExpressionParser() { return useOldExpressionParser; };
const gd::String& GetOutput() { return output; };
protected:
@@ -73,8 +78,7 @@ class GD_CORE_API ExpressionCodeGenerator : public ExpressionParser2NodeWorker {
void OnVisitVariableBracketAccessorNode(
VariableBracketAccessorNode& node) override;
void OnVisitIdentifierNode(IdentifierNode& node) override;
void OnVisitObjectFunctionNameNode(ObjectFunctionNameNode& node) override;
void OnVisitFunctionCallNode(FunctionCallNode& node) override;
void OnVisitFunctionNode(FunctionNode& node) override;
void OnVisitEmptyNode(EmptyNode& node) override;
private:
@@ -103,9 +107,11 @@ class GD_CORE_API ExpressionCodeGenerator : public ExpressionParser2NodeWorker {
gd::String output;
EventsCodeGenerator& codeGenerator;
EventsCodeGenerationContext& context;
static bool useOldExpressionParser;
};
} // namespace gd
#endif // GDCORE_ExpressionCodeGenerator_H
#endif
#endif

View File

@@ -0,0 +1,229 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "ExpressionsCodeGeneration.h"
#include "GDCore/CommonTools.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/Parsers/ExpressionParser.h"
#include "GDCore/Events/Tools/EventsCodeNameMangler.h"
#include "GDCore/Extensions/Metadata/BehaviorMetadata.h"
#include "GDCore/Extensions/Metadata/ExpressionMetadata.h"
#include "GDCore/Extensions/Metadata/MetadataProvider.h"
#include "GDCore/Extensions/Metadata/ObjectMetadata.h"
#include "GDCore/Extensions/Platform.h"
#include "GDCore/Extensions/PlatformExtension.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Project.h"
using namespace std;
namespace gd {
CallbacksForGeneratingExpressionCode::CallbacksForGeneratingExpressionCode(
gd::String& plainExpression_,
EventsCodeGenerator& codeGenerator_,
EventsCodeGenerationContext& context_)
: plainExpression(plainExpression_),
codeGenerator(codeGenerator_),
context(context_) {}
void CallbacksForGeneratingExpressionCode::OnConstantToken(gd::String text) {
plainExpression += text;
};
void CallbacksForGeneratingExpressionCode::OnStaticFunction(
gd::String functionName,
const std::vector<gd::Expression>& parameters,
const gd::ExpressionMetadata& expressionInfo) {
codeGenerator.AddIncludeFiles(
expressionInfo.codeExtraInformation.GetIncludeFiles());
// Launch custom code generator if needed
if (expressionInfo.codeExtraInformation.HasCustomCodeGenerator()) {
plainExpression += expressionInfo.codeExtraInformation.customCodeGenerator(
parameters, codeGenerator, context);
return;
}
// Special case: For strings expressions, function without name is a string.
if (GetReturnType() == "string" && functionName.empty()) {
if (parameters.empty()) return;
plainExpression +=
codeGenerator.ConvertToStringExplicit(parameters[0].GetPlainString());
return;
}
// Prepare parameters
std::vector<gd::String> parametersCode =
codeGenerator.GenerateParametersCodes(
parameters, expressionInfo.parameters, context);
gd::String parametersStr;
for (std::size_t i = 0; i < parametersCode.size(); ++i) {
if (i != 0) parametersStr += ", ";
parametersStr += parametersCode[i];
}
plainExpression += expressionInfo.codeExtraInformation.functionCallName +
"(" + parametersStr + ")";
};
void CallbacksForGeneratingExpressionCode::OnObjectFunction(
gd::String functionName,
const std::vector<gd::Expression>& parameters,
const gd::ExpressionMetadata& expressionInfo) {
const gd::ObjectsContainer& globalObjectsAndGroups = codeGenerator.GetGlobalObjectsAndGroups();
const gd::ObjectsContainer& objectsAndGroups = codeGenerator.GetObjectsAndGroups();
codeGenerator.AddIncludeFiles(
expressionInfo.codeExtraInformation.GetIncludeFiles());
if (parameters.empty()) return;
// Launch custom code generator if needed
if (expressionInfo.codeExtraInformation.HasCustomCodeGenerator()) {
plainExpression += expressionInfo.codeExtraInformation.customCodeGenerator(
parameters, codeGenerator, context);
return;
}
// Prepare parameters
std::vector<gd::String> parametersCode =
codeGenerator.GenerateParametersCodes(
parameters, expressionInfo.parameters, context);
gd::String parametersStr;
for (std::size_t i = 1; i < parametersCode.size(); ++i) {
if (i != 1) parametersStr += ", ";
parametersStr += parametersCode[i];
}
gd::String output = GetReturnType() == "string" ? "\"\"" : "0";
// Get object(s) concerned by function call
std::vector<gd::String> realObjects =
codeGenerator.ExpandObjectsName(parameters[0].GetPlainString(), context);
for (std::size_t i = 0; i < realObjects.size(); ++i) {
context.ObjectsListNeeded(realObjects[i]);
gd::String objectType = gd::GetTypeOfObject(globalObjectsAndGroups, objectsAndGroups, realObjects[i]);
const ObjectMetadata& objInfo = MetadataProvider::GetObjectMetadata(
codeGenerator.GetPlatform(), objectType);
// Build gd::String to access the object
codeGenerator.AddIncludeFiles(objInfo.includeFiles);
output = codeGenerator.GenerateObjectFunctionCall(
realObjects[i],
objInfo,
expressionInfo.codeExtraInformation,
parametersStr,
output,
context);
}
plainExpression += output;
};
void CallbacksForGeneratingExpressionCode::OnObjectBehaviorFunction(
gd::String functionName,
const std::vector<gd::Expression>& parameters,
const gd::ExpressionMetadata& expressionInfo) {
const gd::ObjectsContainer& globalObjectsAndGroups = codeGenerator.GetGlobalObjectsAndGroups();
const gd::ObjectsContainer& objectsAndGroups = codeGenerator.GetObjectsAndGroups();
codeGenerator.AddIncludeFiles(
expressionInfo.codeExtraInformation.GetIncludeFiles());
if (parameters.size() < 2) return;
// Launch custom code generator if needed
if (expressionInfo.codeExtraInformation.HasCustomCodeGenerator()) {
plainExpression += expressionInfo.codeExtraInformation.customCodeGenerator(
parameters, codeGenerator, context);
return;
}
// Prepare parameters
std::vector<gd::String> parametersCode =
codeGenerator.GenerateParametersCodes(
parameters, expressionInfo.parameters, context);
gd::String parametersStr;
for (std::size_t i = 2; i < parametersCode.size(); ++i) {
if (i != 2) parametersStr += ", ";
parametersStr += parametersCode[i];
}
// Get object(s) concerned by function call
std::vector<gd::String> realObjects =
codeGenerator.ExpandObjectsName(parameters[0].GetPlainString(), context);
gd::String output = GetReturnType() == "string" ? "\"\"" : "0";
for (std::size_t i = 0; i < realObjects.size(); ++i) {
context.ObjectsListNeeded(realObjects[i]);
// Cast the object if needed
gd::String behaviorType =
gd::GetTypeOfBehavior(globalObjectsAndGroups, objectsAndGroups, parameters[1].GetPlainString());
const BehaviorMetadata& autoInfo = MetadataProvider::GetBehaviorMetadata(
codeGenerator.GetPlatform(), behaviorType);
// Build gd::String to access the behavior
codeGenerator.AddIncludeFiles(autoInfo.includeFiles);
output = codeGenerator.GenerateObjectBehaviorFunctionCall(
realObjects[i],
parameters[1].GetPlainString(),
autoInfo,
expressionInfo.codeExtraInformation,
parametersStr,
output,
context);
}
plainExpression += output;
};
bool CallbacksForGeneratingExpressionCode::OnSubMathExpression(
const gd::Platform& platform,
const gd::ObjectsContainer& globalObjectsAndGroups,
const gd::ObjectsContainer& objectsAndGroups,
gd::Expression& expression) {
gd::String newExpression;
CallbacksForGeneratingExpressionCode callbacks(
newExpression, codeGenerator, context);
gd::ExpressionParser parser(expression.GetPlainString());
if (!parser.ParseMathExpression(platform, globalObjectsAndGroups, objectsAndGroups, callbacks)) {
#if defined(GD_IDE_ONLY)
firstErrorStr = callbacks.GetFirstError();
firstErrorPos = callbacks.GetFirstErrorPosition();
#endif
return false;
}
return true;
}
bool CallbacksForGeneratingExpressionCode::OnSubTextExpression(
const gd::Platform& platform,
const gd::ObjectsContainer& globalObjectsAndGroups,
const gd::ObjectsContainer& objectsAndGroups,
gd::Expression& expression) {
gd::String newExpression;
CallbacksForGeneratingExpressionCode callbacks(
newExpression, codeGenerator, context);
gd::ExpressionParser parser(expression.GetPlainString());
if (!parser.ParseStringExpression(platform, globalObjectsAndGroups, objectsAndGroups, callbacks)) {
#if defined(GD_IDE_ONLY)
firstErrorStr = callbacks.GetFirstError();
firstErrorPos = callbacks.GetFirstErrorPosition();
#endif
return false;
}
return true;
}
} // namespace gd

View File

@@ -0,0 +1,77 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef EXPRESSIONSCODEGENERATION_H
#define EXPRESSIONSCODEGENERATION_H
#include <vector>
#include "GDCore/Events/Parsers/ExpressionParser.h"
#include "GDCore/String.h"
namespace gd {
class ExpressionMetadata;
class Expression;
class Project;
class Layout;
class Layout;
class EventsCodeGenerationContext;
class EventsCodeGenerator;
}
namespace gd {
// TODO: Replace and remove (ExpressionCodeGenerator)
/**
* \brief Used to generate code from expressions.
*
* Usage example :
* \code
* gd::String expressionOutputCppCode;
*
* CallbacksForGeneratingExpressionCode callbacks(expressionOutputCppCode,
* codeGenerator, context); gd::ExpressionParser
* parser(theOriginalGameDevelopExpression);
* parser.ParseStringExpression(platform, project, scene, callbacks);
*
* if (expressionOutputCppCode.empty()) expressionOutputCppCode = "\"\""; //If
* generation failed, we make sure output code is not empty. \endcode \see
* EventsCodeGenerator
*/
class GD_CORE_API CallbacksForGeneratingExpressionCode
: public gd::ParserCallbacks {
public:
CallbacksForGeneratingExpressionCode(gd::String& output,
EventsCodeGenerator& codeGenerator_,
EventsCodeGenerationContext& context_);
virtual ~CallbacksForGeneratingExpressionCode(){};
void OnConstantToken(gd::String text);
void OnStaticFunction(gd::String functionName,
const std::vector<gd::Expression>& parameters,
const gd::ExpressionMetadata& expressionInfo);
void OnObjectFunction(gd::String functionName,
const std::vector<gd::Expression>& parameters,
const gd::ExpressionMetadata& expressionInfo);
void OnObjectBehaviorFunction(gd::String functionName,
const std::vector<gd::Expression>& parameters,
const gd::ExpressionMetadata& expressionInfo);
bool OnSubMathExpression(const gd::Platform& platform,
const gd::ObjectsContainer& project,
const gd::ObjectsContainer& layout,
gd::Expression& expression);
bool OnSubTextExpression(const gd::Platform& platform,
const gd::ObjectsContainer& project,
const gd::ObjectsContainer& layout,
gd::Expression& expression);
private:
gd::String& plainExpression;
EventsCodeGenerator& codeGenerator;
EventsCodeGenerationContext& context;
};
} // namespace gd
#endif // EXPRESSIONSCODEGENERATION_H

View File

@@ -0,0 +1,68 @@
/*
* GDevelop C++ Platform
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#include "VariableParserCallbacks.h"
#include <string>
#include <vector>
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/CodeGeneration/ExpressionCodeGenerator.h"
#include "GDCore/Events/Parsers/VariableParser.h"
#include "GDCore/Extensions/Metadata/MetadataProvider.h"
#include "GDCore/Extensions/Metadata/ObjectMetadata.h"
#include "GDCore/Extensions/Platform.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Project/Project.h"
using namespace std;
namespace gd {
VariableCodeGenerationCallbacks::VariableCodeGenerationCallbacks(
gd::String& output_,
gd::EventsCodeGenerator& codeGenerator_,
gd::EventsCodeGenerationContext& context_,
const gd::EventsCodeGenerator::VariableScope& scope_)
: output(output_),
codeGenerator(codeGenerator_),
context(context_),
scope(scope_) {
if (scope == gd::EventsCodeGenerator::OBJECT_VARIABLE) {
std::cout << "ERROR: Initializing VariableCodeGenerationCallbacks with "
"OBJECT_VARIABLE without object.";
}
}
VariableCodeGenerationCallbacks::VariableCodeGenerationCallbacks(
gd::String& output_,
gd::EventsCodeGenerator& codeGenerator_,
gd::EventsCodeGenerationContext& context_,
const gd::String& object_)
: output(output_),
codeGenerator(codeGenerator_),
context(context_),
scope(gd::EventsCodeGenerator::OBJECT_VARIABLE),
object(object_) {}
void VariableCodeGenerationCallbacks::OnRootVariable(gd::String variableName) {
output += codeGenerator.GenerateGetVariable(variableName, scope, context, object);
}
void VariableCodeGenerationCallbacks::OnChildVariable(gd::String variableName) {
output += codeGenerator.GenerateVariableAccessor(variableName);
}
void VariableCodeGenerationCallbacks::OnChildSubscript(
gd::String stringExpression) {
gd::String argumentCode = gd::ExpressionCodeGenerator::GenerateExpressionCode(
codeGenerator, context, "string", stringExpression);
output += codeGenerator.GenerateVariableBracketAccessor(argumentCode);
}
}
#endif

View File

@@ -0,0 +1,97 @@
/*
* GDevelop C++ Platform
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#ifndef VARIABLEPARSERCALLBACKS_H
#define VARIABLEPARSERCALLBACKS_H
#include <string>
#include <vector>
#include "GDCore/Events/Parsers/VariableParser.h"
#include "GDCore/String.h"
#include "EventsCodeGenerator.h"
namespace gd {
class EventsCodeGenerationContext;
} // namespace gd
// TODO: Replace and remove (ExpressionCodeGenerator)
namespace gd {
/**
* \brief Callbacks called to generate the code for getting a variable.
*
* Usage example:
\code
VariableCodeGenerationCallbacks callbacks(output, eventsCodeGenerator,
context, VariableCodeGenerationCallbacks::LAYOUT_VARIABLE);
gd::VariableParser parser(parameter);
if ( !parser.Parse(callbacks) )
{
//Error during parsing the variable name:
output = "runtimeContext->GetSceneVariables().GetBadVariable()";
}
//"output" now contains the C++ code to return the variable.
\endcode
*/
class VariableCodeGenerationCallbacks : public gd::VariableParserCallbacks {
public:
/**
* \brief Default constructor for generating code for a layout/global
* variable. \param output The string in which the code will be generated.
* \param codeGenerator The code generator being used.
* \param context The current code generation context.
* \param scope The scope of the variable being accessed: LAYOUT_VARIABLE,
* PROJECT_VARIABLE.
*/
VariableCodeGenerationCallbacks(gd::String& output,
gd::EventsCodeGenerator& codeGenerator_,
gd::EventsCodeGenerationContext& context_,
const gd::EventsCodeGenerator::VariableScope& scope_);
/**
* \brief Default constructor for generating code for an object variable.
* \param output The string in which the code will be generated.
* \param codeGenerator The code generator being used.
* \param context The current code generation context.
* \param object The name of the object
*/
VariableCodeGenerationCallbacks(gd::String& output,
gd::EventsCodeGenerator& codeGenerator_,
gd::EventsCodeGenerationContext& context_,
const gd::String& object);
/**
* \brief Called when the first variable has been parsed.
* \param variableName The variable name.
*/
virtual void OnRootVariable(gd::String variableName);
/**
* \brief Called when accessing the child of a structure variable.
* \param variableName The child variable name.
*/
virtual void OnChildVariable(gd::String variableName);
/**
* \brief Called when accessing the child of a structure variable using a
* string expression in square brackets. \param variableName The expression
* used to access the child variable.
*/
virtual void OnChildSubscript(gd::String stringExpression);
private:
gd::String& output;
gd::EventsCodeGenerator& codeGenerator;
gd::EventsCodeGenerationContext& context;
gd::EventsCodeGenerator::VariableScope scope;
const gd::String object; ///< The object name, when scope == OBJECT_VARIABLE.
};
}
#endif // VARIABLEPARSERCALLBACKS_H
#endif

View File

@@ -5,11 +5,8 @@
*/
#include "GDCore/Events/Event.h"
#include "GDCore/Events/Builtin/AsyncEvent.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/EventsList.h"
#include "GDCore/Extensions/Metadata/MetadataProvider.h"
#include "GDCore/Extensions/Platform.h"
#include "GDCore/Extensions/PlatformExtension.h"
@@ -68,40 +65,10 @@ gd::String BaseEvent::GenerateEventCode(
return "";
}
void BaseEvent::PreprocessAsyncActions(const gd::Platform& platform) {
if (!CanHaveSubEvents()) return;
for (const auto& actionsList : GetAllActionsVectors())
for (std::size_t aId = 0; aId < actionsList->size(); ++aId) {
const auto& action = actionsList->at(aId);
const gd::InstructionMetadata& actionMetadata =
gd::MetadataProvider::GetActionMetadata(platform, action.GetType());
if (actionMetadata.IsAsync()) {
gd::InstructionsList remainingActions;
remainingActions.InsertInstructions(
*actionsList, aId + 1, actionsList->size() - 1);
gd::AsyncEvent asyncEvent(action, remainingActions, GetSubEvents());
// Ensure that the local event no longer has any of the actions/subevent
// after the async function
actionsList->RemoveAfter(aId);
GetSubEvents().Clear();
GetSubEvents().InsertEvent(asyncEvent);
// We just moved all the rest, there's nothing left to do in this event.
return;
}
}
};
void BaseEvent::Preprocess(gd::EventsCodeGenerator& codeGenerator,
gd::EventsList& eventList,
std::size_t indexOfTheEventInThisList) {
if (IsDisabled()) return;
PreprocessAsyncActions(codeGenerator.GetPlatform());
if (!MustBePreprocessed()) return;
if (IsDisabled() || !MustBePreprocessed()) return;
try {
if (type.empty()) return;

View File

@@ -10,13 +10,12 @@
#include <iostream>
#include <memory>
#include <vector>
#include "GDCore/Events/Instruction.h"
#include "GDCore/Events/InstructionsList.h"
#include "GDCore/Extensions/Metadata/InstructionMetadata.h"
#include "GDCore/String.h"
namespace gd {
class EventsList;
class MainFrameWrapper;
class Project;
class Layout;
class EventsCodeGenerator;
@@ -24,7 +23,7 @@ class EventsCodeGenerationContext;
class Platform;
class SerializerElement;
class Instruction;
} // namespace gd
}
namespace gd {
@@ -91,8 +90,8 @@ class GD_CORE_API BaseEvent {
bool HasSubEvents() const;
/**
* \brief Return a list of all conditions of the event.
* \note Used to preprocess or search in the conditions.
* Event must be able to return all conditions std::vector they have.
* Used to preprocess the conditions.
*/
virtual std::vector<gd::InstructionsList*> GetAllConditionsVectors() {
std::vector<gd::InstructionsList*> noConditions;
@@ -105,8 +104,8 @@ class GD_CORE_API BaseEvent {
};
/**
* \brief Return a list of all actions of the event.
* \note Used to preprocess or search in the actions.
* Event must be able to return all actions std::vector they have.
* Used to preprocess the actions.
*/
virtual std::vector<gd::InstructionsList*> GetAllActionsVectors() {
std::vector<gd::InstructionsList*> noActions;
@@ -119,33 +118,15 @@ class GD_CORE_API BaseEvent {
};
/**
* \brief Return a list of all strings of the event.
* \note Used to preprocess or search in the event strings.
* Event must be able to return all expressions they have.
* Used to preprocess the expressions.
*/
virtual std::vector<gd::String> GetAllSearchableStrings() const {
std::vector<gd::String> noSearchableStrings;
return noSearchableStrings;
};
virtual bool ReplaceAllSearchableStrings(
std::vector<gd::String> newSearchableString) {
return false;
};
/**
* \brief Return a list of all expressions of the event, each with their associated metadata.
* \note Used to preprocess or search in the expressions of the event.
*/
virtual std::vector<std::pair<gd::Expression*, gd::ParameterMetadata> >
GetAllExpressionsWithMetadata() {
std::vector<std::pair<gd::Expression*, gd::ParameterMetadata> > noExpr;
virtual std::vector<gd::Expression*> GetAllExpressions() {
std::vector<gd::Expression*> noExpr;
return noExpr;
};
virtual std::vector<
std::pair<const gd::Expression*, const gd::ParameterMetadata> >
GetAllExpressionsWithMetadata() const {
std::vector<std::pair<const gd::Expression*, const gd::ParameterMetadata> >
noExpr;
virtual std::vector<const gd::Expression*> GetAllExpressions() const {
std::vector<const gd::Expression*> noExpr;
return noExpr;
};
@@ -209,11 +190,6 @@ class GD_CORE_API BaseEvent {
gd::EventsList& eventList,
std::size_t indexOfTheEventInThisList);
/**
* A function that turns all async member actions into an Async subevent for code generation.
*/
void PreprocessAsyncActions(const gd::Platform& platform);
/**
* \brief If MustBePreprocessed is redefined to return true, the
* gd::EventMetadata::preprocessing associated to the event will be called to

View File

@@ -99,23 +99,6 @@ bool EventsList::Contains(const gd::BaseEvent& eventToSearch,
return false;
}
bool EventsList::MoveEventToAnotherEventsList(const gd::BaseEvent& eventToMove,
gd::EventsList& newEventsList,
std::size_t newPosition) {
for (std::size_t i = 0; i < GetEventsCount(); ++i) {
if (events[i].get() == &eventToMove) {
std::shared_ptr<BaseEvent> event = events[i];
events.erase(events.begin() + i);
newEventsList.InsertEvent(event, newPosition);
return true;
}
}
return false;
}
EventsList::EventsList(const EventsList& other) { Init(other); }
EventsList& EventsList::operator=(const EventsList& other) {

View File

@@ -52,8 +52,7 @@ class GD_CORE_API EventsList {
* \brief Insert the specified event to the list.
* \note The event passed by parameter is not copied.
* \param event The smart pointer to the event that must be inserted into the
* list
* \param position Insertion position. If the position is invalid, the
* list \param position Insertion position. If the position is invalid, the
* object is inserted at the end of the objects list.
*/
void InsertEvent(std::shared_ptr<gd::BaseEvent> event,
@@ -143,25 +142,6 @@ class GD_CORE_API EventsList {
*/
bool Contains(const gd::BaseEvent& eventToSearch,
bool recursive = true) const;
/**
* Move the specified event, that must be in the events list, to another
* events list *without* invalidating the event (i.e: without
* destroying/cloning it) in memory.
*
* \warning newEventsList is supposed not to be contained inside the event
* (you should not try
* to move an event inside one of its children/grand children events).
*
* \param eventToMove The event to be moved
* \param newEventsList The new events list
* \param newPosition The position in the new events list
* \return true if the move was made, false otherwise (for example, if
* eventToMove is not found in the list)
*/
bool MoveEventToAnotherEventsList(const gd::BaseEvent& eventToMove,
gd::EventsList& newEventsList,
std::size_t newPosition);
///@}
/** \name std::vector API compatibility

View File

@@ -4,12 +4,9 @@
* reserved. This project is released under the MIT License.
*/
#include "GDCore/Events/Instruction.h"
#include <assert.h>
#include <iostream>
#include <vector>
#include "GDCore/Events/Expression.h"
#include "GDCore/Events/InstructionsList.h"
#include "GDCore/String.h"
@@ -18,14 +15,18 @@ namespace gd {
gd::Expression Instruction::badExpression("");
Instruction::Instruction(gd::String type_) : type(type_), inverted(false) {
Instruction::Instruction(gd::String type_)
: type(type_),
inverted(false) {
parameters.reserve(8);
}
Instruction::Instruction(gd::String type_,
const std::vector<gd::Expression>& parameters_,
bool inverted_)
: type(type_), inverted(inverted_), parameters(parameters_) {
: type(type_),
inverted(inverted_),
parameters(parameters_) {
parameters.reserve(8);
}
@@ -55,17 +56,4 @@ void Instruction::SetParameter(std::size_t nb, const gd::Expression& val) {
parameters[nb] = val;
}
std::shared_ptr<Instruction> GD_CORE_API
CloneRememberingOriginalElement(std::shared_ptr<Instruction> instruction) {
std::shared_ptr<Instruction> copy =
std::make_shared<Instruction>(*instruction);
// Original instruction is either the original instruction of the copied
// instruction, or the instruction copied.
copy->originalInstruction = instruction->originalInstruction.expired()
? instruction
: instruction->originalInstruction;
return copy;
}
} // namespace gd

View File

@@ -5,9 +5,7 @@
*/
#ifndef INSTRUCTION_H
#define INSTRUCTION_H
#include <memory>
#include <vector>
#include "GDCore/Events/Expression.h"
#include "GDCore/Events/InstructionsList.h"
#include "GDCore/String.h"
@@ -133,17 +131,6 @@ class GD_CORE_API Instruction {
*/
inline gd::InstructionsList& GetSubInstructions() { return subInstructions; };
/**
* \brief Return the original instruction this instruction was copied from.
*
* Useful to get reference to the original instruction in memory during code
* generation, to ensure stable unique identifiers.
*/
std::weak_ptr<Instruction> GetOriginalInstruction() { return originalInstruction; };
friend std::shared_ptr<Instruction> CloneRememberingOriginalElement(
std::shared_ptr<Instruction> instruction);
private:
gd::String type; ///< Instruction type
bool inverted; ///< True if the instruction if inverted. Only applicable for
@@ -152,23 +139,9 @@ class GD_CORE_API Instruction {
parameters; ///< Vector containing the parameters
gd::InstructionsList subInstructions; ///< Sub instructions, if applicable.
std::weak_ptr<Instruction>
originalInstruction; ///< Pointer used to remember which gd::Instruction
///< this instruction was copied from. Useful to
///< ensure the stability of code generation (as
///< some part of code generation uses the pointer
///< to the instruction as a unique identifier).
static gd::Expression badExpression;
};
/**
* Clone the given instruction, returning an instruction for which
* `GetOriginalInstruction()` returns the originally copied instruction.
*/
std::shared_ptr<Instruction> GD_CORE_API
CloneRememberingOriginalElement(std::shared_ptr<Instruction> instruction);
} // namespace gd
#endif // INSTRUCTION_H

View File

@@ -5,7 +5,6 @@
*/
#include "InstructionsList.h"
#include "GDCore/Events/Instruction.h"
#include "GDCore/Project/Project.h"
#include "Serialization.h"
@@ -32,10 +31,6 @@ void InstructionsList::InsertInstructions(const InstructionsList& list,
}
}
void InstructionsList::RemoveAfter(const size_t position) {
elements.resize(position);
}
void InstructionsList::SerializeTo(SerializerElement& element) const {
EventsListSerialization::SerializeInstructionsTo(*this, element);
}

View File

@@ -6,10 +6,9 @@
#ifndef GDCORE_INSTRUCTIONSLIST_H
#define GDCORE_INSTRUCTIONSLIST_H
#include "GDCore/Tools/SPtrList.h"
#include <memory>
#include <vector>
#include "GDCore/Tools/SPtrList.h"
namespace gd {
class Instruction;
}
@@ -23,11 +22,11 @@ class SerializerElement;
namespace gd {
class InstructionsList : public SPtrList<gd::Instruction> {
public:
void InsertInstructions(const InstructionsList &list, size_t begin,
size_t end, size_t position = (size_t)-1);
void RemoveAfter(size_t position);
public:
void InsertInstructions(const InstructionsList& list,
size_t begin,
size_t end,
size_t position = (size_t)-1);
/** \name Serialization
*/
@@ -36,17 +35,17 @@ public:
* \brief Serialize the instructions to the specified element
* \see EventsListSerialization
*/
void SerializeTo(gd::SerializerElement &element) const;
void SerializeTo(gd::SerializerElement& element) const;
/**
* \brief Load the instructions from the specified element
* \see EventsListSerialization
*/
void UnserializeFrom(gd::Project &project,
const gd::SerializerElement &element);
void UnserializeFrom(gd::Project& project,
const gd::SerializerElement& element);
///@}
};
} // namespace gd
} // namespace gd
#endif

View File

@@ -0,0 +1,897 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "GDCore/Events/Parsers/ExpressionParser.h"
#include <algorithm>
#include <iostream>
#include "GDCore/CommonTools.h"
#include "GDCore/Events/Expression.h"
#include "GDCore/Extensions/Metadata/ExpressionMetadata.h"
#include "GDCore/Extensions/Metadata/InstructionMetadata.h"
#include "GDCore/Extensions/Metadata/MetadataProvider.h"
#include "GDCore/Extensions/Platform.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Project.h"
#include "GDCore/Tools/Localization.h"
using namespace std;
namespace gd {
gd::String ExpressionParser::parserSeparators = " ,+-*/%.<>=&|;()#^![]{}";
size_t ExpressionParser::GetMinimalParametersNumber(
const std::vector<gd::ParameterMetadata>& parametersInfos) {
size_t nb = 0;
for (std::size_t i = 0; i < parametersInfos.size(); ++i) {
if (!parametersInfos[i].optional && !parametersInfos[i].codeOnly) nb++;
}
return nb;
}
size_t ExpressionParser::GetMaximalParametersNumber(
const std::vector<gd::ParameterMetadata>& parametersInfos) {
size_t nb = 0;
for (std::size_t i = 0; i < parametersInfos.size(); ++i) {
if (!parametersInfos[i].codeOnly) nb++;
}
return nb;
}
/**
* Add blank parameters when code-only parameters are expected.
* \param Parameters information
* \param vector of parameters without code only parameters.
*/
std::vector<gd::Expression> CompleteParameters(
const std::vector<gd::ParameterMetadata>& parametersInfo,
const std::vector<gd::Expression>& parameters) {
std::vector<gd::Expression> completeParameters = parameters;
for (std::size_t i = 0; i < parametersInfo.size();
++i) // Code only parameters are not included in expressions parameters.
{
if (parametersInfo[i].codeOnly) {
if (i > completeParameters.size()) {
cout << "Bad parameter count in expression.";
}
if (i >= completeParameters.size())
completeParameters.push_back(gd::Expression(""));
else
completeParameters.insert(completeParameters.begin() + i,
gd::Expression(""));
} else {
if (i >= completeParameters.size()) {
completeParameters.push_back(gd::Expression(""));
}
}
}
return completeParameters;
}
bool ExpressionParser::ValidSyntax(const gd::String& str) {
static const gd::String numerics = "0123456789.e";
static const gd::String operators = "+/*-%";
size_t parenthesisLevel = 0;
gd::String lastOperator;
bool parsingNumber = false;
bool parsingScientificNotationNumber = false;
bool parsingDecimalNumber = false;
bool requestNumber = false;
gd::String lastNumber;
bool numberWasParsedLast = false;
for (auto it = str.begin(); it != str.end(); ++it) {
char32_t currentChar = *it;
if (currentChar == U' ' || currentChar == U'\n') {
if (requestNumber) {
firstErrorStr = _("Number expected");
return false;
}
if (parsingNumber) {
parsingNumber = false;
parsingScientificNotationNumber = false;
parsingDecimalNumber = false;
requestNumber = false;
lastNumber.clear();
numberWasParsedLast = true;
}
} else if (numerics.find(currentChar) != gd::String::npos) {
requestNumber = false;
if (currentChar == U'.') {
if (!parsingNumber) {
firstErrorStr = _("Syntax error");
return false;
}
if (parsingDecimalNumber) {
firstErrorStr = _("Syntax error in a number.");
return false;
}
parsingDecimalNumber = true;
}
if (currentChar == U'e') {
if (parsingScientificNotationNumber) {
firstErrorStr = _("Syntax error in a number.");
return false;
}
parsingScientificNotationNumber = true;
requestNumber = true;
}
if (numberWasParsedLast) {
firstErrorStr = _("Operator missing before a number");
return false;
}
parsingNumber = true;
lastNumber += currentChar;
} else if (currentChar == U')') {
if (requestNumber) {
firstErrorStr = _("Number expected");
return false;
}
if (parsingNumber) {
parsingNumber = false;
parsingScientificNotationNumber = false;
parsingDecimalNumber = false;
lastNumber.clear();
numberWasParsedLast = true;
}
if (!numberWasParsedLast) {
firstErrorStr = _("Superfluous operator before a paranthesis");
return false;
}
if (parenthesisLevel > 0)
parenthesisLevel--;
else {
firstErrorStr = _("Bad closing paranthesis");
return false;
}
auto previousIt = it;
--previousIt;
if (*previousIt == U'(') {
firstErrorStr = _("Empty paranthesis");
return false;
}
} else if (currentChar == U'(') {
if (requestNumber) {
firstErrorStr = _("Number expected");
return false;
}
if (parsingNumber) {
parsingNumber = false;
parsingScientificNotationNumber = false;
parsingDecimalNumber = false;
lastNumber.clear();
numberWasParsedLast = true;
}
if (numberWasParsedLast) {
firstErrorStr = _("Operator missing before a paranthesis");
return false;
}
parenthesisLevel++;
numberWasParsedLast = false;
} else if (operators.find(currentChar) != gd::String::npos) {
if (currentChar == U'-' && parsingNumber &&
parsingScientificNotationNumber) {
lastNumber += currentChar;
requestNumber = true;
} else {
if (requestNumber) {
firstErrorStr = _("Number expected");
return false;
}
if (parsingNumber) {
parsingNumber = false;
parsingScientificNotationNumber = false;
parsingDecimalNumber = false;
lastNumber.clear();
numberWasParsedLast = true;
}
if (currentChar != U'-' && currentChar != U'+' &&
!numberWasParsedLast) {
firstErrorStr = _("Operators without any number between them");
return false;
}
numberWasParsedLast = false;
}
} else {
firstErrorStr = _("Syntax error");
return false;
}
}
if (parsingNumber) {
parsingNumber = false;
parsingScientificNotationNumber = false;
parsingDecimalNumber = false;
lastNumber.clear();
numberWasParsedLast = true;
} else if (requestNumber) {
firstErrorStr = _("Number expected");
return false;
}
if (parenthesisLevel != 0) {
firstErrorStr = _("Paranthesis mismatch");
return false;
}
if (!numberWasParsedLast) {
firstErrorStr = _("Alone operator at the end of the expression");
return false;
}
return true;
}
bool ExpressionParser::ParseMathExpression(const gd::Platform& platform,
const gd::ObjectsContainer& project,
const gd::ObjectsContainer& layout,
gd::ParserCallbacks& callbacks) {
callbacks.SetReturnType("expression");
gd::String expression = expressionPlainString;
size_t parsePosition = 0;
size_t firstPointPos = expression.find(".");
size_t firstParPos = expression.find("(");
gd::String expressionWithoutFunctions;
gd::String nonFunctionToken;
size_t nonFunctionTokenStartPos = gd::String::npos;
while (firstPointPos != string::npos || firstParPos != string::npos) {
// Identify name
size_t nameEnd = firstPointPos < firstParPos ? firstPointPos : firstParPos;
size_t nameStart = expression.find_last_of(parserSeparators, nameEnd - 1);
nameStart++;
gd::String nameBefore = expression.substr(nameStart, nameEnd - nameStart);
gd::String objectName = nameBefore.FindAndReplace("~", " ");
// Identify function name
gd::String functionName = nameBefore;
size_t functionNameEnd = nameEnd;
vector<gd::Expression> parameters;
bool nameIsFunction = firstPointPos > firstParPos;
if (!nameIsFunction) {
parameters.push_back(gd::Expression(objectName));
functionNameEnd = expression.find_first_of(" (", nameEnd);
if (nameEnd + 1 < expression.length())
functionName =
expression.substr(nameEnd + 1, functionNameEnd - (nameEnd + 1));
if (functionNameEnd == string::npos) {
functionName = "";
functionNameEnd = expression.length() - 1;
}
}
// Now we're going to identify the expression
gd::ExpressionMetadata instructionInfos;
if (functionName.substr(0, functionName.length() - 1)
.find_first_of(parserSeparators) == string::npos) {
bool functionFound = false;
bool staticFunctionFound = false;
bool objectFunctionFound = false;
bool behaviorFunctionFound = false;
// First try to bind to a static expression
if (nameIsFunction &&
MetadataProvider::HasExpression(platform, functionName)) {
functionFound = true;
staticFunctionFound = true;
instructionInfos =
MetadataProvider::GetExpressionMetadata(platform, functionName);
}
// Then search in object expression
else if (!nameIsFunction &&
MetadataProvider::HasObjectExpression(
platform,
gd::GetTypeOfObject(project, layout, objectName),
functionName)) {
functionFound = true;
objectFunctionFound = true;
instructionInfos = MetadataProvider::GetObjectExpressionMetadata(
platform,
gd::GetTypeOfObject(project, layout, objectName),
functionName);
}
// And in behaviors expressions
else if (!nameIsFunction) {
size_t firstDoublePoints = functionName.find("::");
if (firstDoublePoints != string::npos) {
gd::String autoName = functionName.substr(0, firstDoublePoints);
if (firstDoublePoints + 2 < functionName.length())
functionName = functionName.substr(firstDoublePoints + 2,
functionName.length());
else
functionName = "";
if (MetadataProvider::HasBehaviorExpression(
platform,
gd::GetTypeOfBehavior(project, layout, autoName),
functionName)) {
parameters.push_back(gd::Expression(autoName));
functionFound = true;
behaviorFunctionFound = true;
instructionInfos = MetadataProvider::GetBehaviorExpressionMetadata(
platform,
gd::GetTypeOfBehavior(project, layout, autoName),
functionName);
// Verify that object has behavior.
vector<gd::String> behaviors =
gd::GetBehaviorsOfObject(project, layout, objectName);
if (find(behaviors.begin(), behaviors.end(), autoName) ==
behaviors.end()) {
cout << "Bad behavior requested" << endl;
functionFound = false;
}
}
}
}
if (functionFound) // Add the function
{
// Identify parameters
size_t parametersEnd = expression.find_first_of("(", functionNameEnd);
gd::String currentParameterStr;
char32_t previousChar = '(';
bool takeSymbolsInAccount = true;
if (parametersEnd != string::npos) {
size_t level = 0;
parametersEnd++;
while (parametersEnd < expression.length() &&
!(expression[parametersEnd] == ')' && level == 0)) {
// Be sure we are not in quotes
if (expression[parametersEnd] == U'\"' && previousChar != U'\\')
takeSymbolsInAccount = !takeSymbolsInAccount;
// So as to be sure paranthesis don't belong to a parameter
if (expression[parametersEnd] == U'(' && takeSymbolsInAccount)
level++;
if (expression[parametersEnd] == U')' && takeSymbolsInAccount)
level--;
// Add the character to the current parameter or terminate the
// latter
if ((expression[parametersEnd] == U',' && level == 0) &&
takeSymbolsInAccount) {
parameters.push_back(currentParameterStr);
currentParameterStr.clear();
} else
currentParameterStr += expression[parametersEnd];
previousChar = expression[parametersEnd];
parametersEnd++;
}
if (currentParameterStr.find_first_not_of(" ") !=
string::npos) // Add last parameter if needed
{
parameters.push_back(currentParameterStr);
}
// Testing function call is properly closed
if (parametersEnd == expression.length() ||
expression[parametersEnd] != U')') {
firstErrorStr = _("Paranthesis not closed");
firstErrorPos = parametersEnd - 1;
return false;
}
// Testing the number of parameters
if (parameters.size() >
GetMaximalParametersNumber(instructionInfos.parameters) ||
parameters.size() <
GetMinimalParametersNumber(instructionInfos.parameters)) {
firstErrorPos = functionNameEnd;
firstErrorStr = _("Incorrect number of parameters");
firstErrorStr += " ";
firstErrorStr += _("Expected (maximum) :");
firstErrorStr += gd::String::From(
GetMaximalParametersNumber(instructionInfos.parameters));
return false;
}
// Preparing parameters
parameters =
CompleteParameters(instructionInfos.parameters, parameters);
for (std::size_t i = 0; i < instructionInfos.parameters.size(); ++i) {
if (!PrepareParameter(platform,
project,
layout,
callbacks,
parameters[i],
instructionInfos.parameters[i],
functionNameEnd))
return false;
}
} else {
firstErrorPos = functionNameEnd;
firstErrorStr = _("Parameters' parenthesis missing");
return false;
}
callbacks.OnConstantToken(
nonFunctionToken +
expression.substr(parsePosition, nameStart - parsePosition));
expressionWithoutFunctions +=
expression.substr(parsePosition, nameStart - parsePosition);
nonFunctionToken.clear();
nonFunctionTokenStartPos = gd::String::npos;
if (objectFunctionFound)
callbacks.OnObjectFunction(
functionName, parameters, instructionInfos);
else if (behaviorFunctionFound)
callbacks.OnObjectBehaviorFunction(
functionName, parameters, instructionInfos);
else if (staticFunctionFound)
callbacks.OnStaticFunction(
functionName, parameters, instructionInfos);
if (objectFunctionFound || behaviorFunctionFound || staticFunctionFound)
expressionWithoutFunctions += "0";
parsePosition = parametersEnd + 1;
firstPointPos = expression.find(".", parametersEnd + 1);
firstParPos = expression.find("(", parametersEnd + 1);
} else // Math function or math constant : Pass it.
{
nonFunctionToken += expression.substr(
parsePosition, functionNameEnd + 1 - parsePosition);
expressionWithoutFunctions += expression.substr(
parsePosition, functionNameEnd + 1 - parsePosition);
nonFunctionTokenStartPos = (nonFunctionTokenStartPos != gd::String::npos
? nonFunctionTokenStartPos
: parsePosition);
parsePosition = functionNameEnd + 1;
firstPointPos = expression.find(".", functionNameEnd + 1);
firstParPos = expression.find("(", functionNameEnd + 1);
}
} else // Not a function call : Pass it
{
nonFunctionToken +=
expression.substr(parsePosition, nameEnd + 1 - parsePosition);
expressionWithoutFunctions +=
expression.substr(parsePosition, nameEnd + 1 - parsePosition);
nonFunctionTokenStartPos = (nonFunctionTokenStartPos != gd::String::npos
? nonFunctionTokenStartPos
: parsePosition);
parsePosition = nameEnd + 1;
firstPointPos = expression.find(".", nameEnd + 1);
firstParPos = expression.find("(", nameEnd + 1);
}
}
if (parsePosition < expression.length() || !nonFunctionToken.empty())
callbacks.OnConstantToken(
nonFunctionToken +
expression.substr(parsePosition, expression.length()));
expressionWithoutFunctions +=
expression.substr(parsePosition, expression.length());
return ValidSyntax(expressionWithoutFunctions);
}
bool ExpressionParser::ParseStringExpression(const gd::Platform& platform,
const gd::ObjectsContainer& project,
const gd::ObjectsContainer& layout,
gd::ParserCallbacks& callbacks) {
callbacks.SetReturnType("string");
gd::String expression = expressionPlainString;
size_t parsePosition = 0;
// Searching for first token.
size_t firstPointPos = expression.find(".");
size_t firstParPos = expression.find("(");
size_t firstQuotePos = expression.find("\"");
if (firstPointPos == string::npos && firstParPos == string::npos &&
firstQuotePos == string::npos) {
firstErrorPos = 0;
firstErrorStr =
_("The expression is invalid or empty. Enter a text ( surrounded by "
"quotes ) or a function.");
return false;
}
while (firstPointPos != string::npos || firstParPos != string::npos ||
firstQuotePos != string::npos) {
if (firstQuotePos < firstPointPos &&
firstQuotePos < firstParPos) // Adding a constant text
{
callbacks.OnConstantToken(
expression.substr(parsePosition, firstQuotePos - parsePosition));
// Finding start and end of quotes
size_t finalQuotePosition = expression.find("\"", firstQuotePos + 1);
while (finalQuotePosition ==
expression.find("\\\"", finalQuotePosition - 1) + 1)
finalQuotePosition = expression.find("\"", finalQuotePosition + 1);
if (finalQuotePosition == string::npos) {
firstErrorPos = firstQuotePos;
firstErrorStr = _("Quotes not closed.");
return false;
}
// Generating final text, by replacing \" by quotes
gd::String finalText = expression.substr(
firstQuotePos + 1, finalQuotePosition - (firstQuotePos + 1));
size_t foundPos = finalText.find("\\\"");
while (foundPos != string::npos) {
if (foundPos != string::npos) finalText.replace(foundPos, 2, "\"");
foundPos = finalText.find("\\\"", foundPos);
}
// Adding constant text instruction
//(Function without name is considered as a constant text)
vector<gd::Expression> parameters;
parameters.push_back(finalText);
gd::ExpressionMetadata noParametersInfo;
callbacks.OnStaticFunction("", parameters, noParametersInfo);
parsePosition = finalQuotePosition + 1;
} else // Adding a function
{
// Identify name
size_t nameEnd =
firstPointPos < firstParPos ? firstPointPos : firstParPos;
size_t nameStart = expression.find_last_of(parserSeparators, nameEnd - 1);
nameStart++;
callbacks.OnConstantToken(
expression.substr(parsePosition, nameStart - parsePosition));
gd::String nameBefore = expression.substr(nameStart, nameEnd - nameStart);
gd::String objectName = nameBefore.FindAndReplace("~", " ");
// Identify function name
gd::String functionName = nameBefore;
size_t functionNameEnd = nameEnd;
vector<gd::Expression> parameters;
bool nameIsFunction = firstPointPos > firstParPos;
if (!nameIsFunction) {
parameters.push_back(gd::Expression(objectName));
functionNameEnd = expression.find_first_of("( ", nameEnd);
if (nameEnd + 1 < expression.length())
functionName =
expression.substr(nameEnd + 1, functionNameEnd - (nameEnd + 1));
}
// Identify parameters
size_t parametersEnd = expression.find_first_of("(", functionNameEnd) + 1;
char32_t previousChar = U'(';
bool takeSymbolsInAccount = true;
size_t level = 0;
gd::String currentParameterStr;
while (parametersEnd < expression.length() &&
!(expression[parametersEnd] == U')' && level == 0)) {
// Be sure we are not in quotes
if (expression[parametersEnd] == U'\"' && previousChar != U'\\')
takeSymbolsInAccount = !takeSymbolsInAccount;
// So as to be sure paranthesis don't belong to a parameter
if (expression[parametersEnd] == U'(' && takeSymbolsInAccount) level++;
if (expression[parametersEnd] == U')' && takeSymbolsInAccount) level--;
// Add the character to the current parameter or terminate the latter
if ((expression[parametersEnd] == ',' && level == 0) &&
takeSymbolsInAccount) {
gd::Expression currentParameter(currentParameterStr);
parameters.push_back(currentParameter);
currentParameterStr.clear();
} else
currentParameterStr += expression[parametersEnd];
previousChar = expression[parametersEnd];
parametersEnd++;
}
if (parametersEnd == expression.length() ||
expression[parametersEnd] != U')') {
firstErrorPos = parametersEnd - 1;
firstErrorStr = _("Paranthesis not closed");
return false;
}
if (currentParameterStr.find_first_not_of(" ") !=
string::npos) // Add last parameter if needed
{
gd::Expression lastParameter(currentParameterStr);
parameters.push_back(lastParameter);
}
bool functionFound = false;
// First try to bind to a static str expression
if (nameIsFunction &&
MetadataProvider::HasStrExpression(platform, functionName)) {
functionFound = true;
const gd::ExpressionMetadata& expressionInfo =
MetadataProvider::GetStrExpressionMetadata(platform, functionName);
// Testing the number of parameters
if (parameters.size() >
GetMaximalParametersNumber(expressionInfo.parameters) ||
parameters.size() <
GetMinimalParametersNumber(expressionInfo.parameters)) {
firstErrorPos = functionNameEnd;
firstErrorStr = _("Incorrect number of parameters");
return false;
}
// Preparing parameters
parameters = CompleteParameters(expressionInfo.parameters, parameters);
for (std::size_t i = 0;
i < parameters.size() && i < expressionInfo.parameters.size();
++i) {
if (!PrepareParameter(platform,
project,
layout,
callbacks,
parameters[i],
expressionInfo.parameters[i],
functionNameEnd))
return false;
}
callbacks.OnStaticFunction(functionName, parameters, expressionInfo);
}
// Then an object member expression
else if (!nameIsFunction &&
MetadataProvider::HasObjectStrExpression(
platform,
gd::GetTypeOfObject(project, layout, objectName),
functionName)) {
functionFound = true;
const gd::ExpressionMetadata& expressionInfo =
MetadataProvider::GetObjectStrExpressionMetadata(
platform,
gd::GetTypeOfObject(project, layout, nameBefore),
functionName);
// Testing the number of parameters
if (parameters.size() >
GetMaximalParametersNumber(expressionInfo.parameters) ||
parameters.size() <
GetMinimalParametersNumber(expressionInfo.parameters)) {
firstErrorPos = functionNameEnd;
firstErrorStr = _("Incorrect number of parameters");
return false;
}
// Preparing parameters
parameters = CompleteParameters(expressionInfo.parameters, parameters);
for (std::size_t i = 0;
i < parameters.size() && i < expressionInfo.parameters.size();
++i) {
if (!PrepareParameter(platform,
project,
layout,
callbacks,
parameters[i],
expressionInfo.parameters[i],
functionNameEnd))
return false;
}
callbacks.OnObjectFunction(functionName, parameters, expressionInfo);
}
// And search behaviors expressions
else {
size_t firstDoublePoints = functionName.find("::");
if (firstDoublePoints != string::npos) {
gd::String autoName = functionName.substr(0, firstDoublePoints);
if (firstDoublePoints + 2 < functionName.length())
functionName = functionName.substr(firstDoublePoints + 2,
functionName.length());
else
functionName = "";
if (MetadataProvider::HasBehaviorStrExpression(
platform,
gd::GetTypeOfBehavior(project, layout, autoName),
functionName)) {
parameters.push_back(gd::Expression(autoName));
functionFound = true;
const gd::ExpressionMetadata& expressionInfo =
MetadataProvider::GetBehaviorStrExpressionMetadata(
platform,
gd::GetTypeOfBehavior(project, layout, autoName),
functionName);
// Verify that object has behavior.
vector<gd::String> behaviors =
gd::GetBehaviorsOfObject(project, layout, objectName);
if (find(behaviors.begin(), behaviors.end(), autoName) ==
behaviors.end()) {
cout << "Bad behavior requested" << endl;
functionFound = false;
} else {
// Testing the number of parameters
if (parameters.size() >
GetMaximalParametersNumber(expressionInfo.parameters) ||
parameters.size() <
GetMinimalParametersNumber(expressionInfo.parameters)) {
firstErrorPos = functionNameEnd;
firstErrorStr = _("Incorrect number of parameters");
return false;
}
// Preparing parameters
parameters =
CompleteParameters(expressionInfo.parameters, parameters);
for (std::size_t i = 0; i < parameters.size() &&
i < expressionInfo.parameters.size();
++i) {
if (!PrepareParameter(platform,
project,
layout,
callbacks,
parameters[i],
expressionInfo.parameters[i],
functionNameEnd))
return false;
}
callbacks.OnObjectBehaviorFunction(
functionName, parameters, expressionInfo);
}
}
}
}
// Note : _No_ support for implicit conversion from math result to string
if (!functionFound) // Function was not found
{
firstErrorPos = nameStart;
firstErrorStr = _("Function not recognized.");
return false;
}
parsePosition = parametersEnd + 1;
}
// Searching for next token
size_t firstPlusPos = expression.find("+", parsePosition);
firstPointPos = expression.find(".", parsePosition);
firstParPos = expression.find("(", parsePosition);
firstQuotePos = expression.find("\"", parsePosition);
// Checking for a + between token
if ((firstPointPos != string::npos || firstParPos != string::npos ||
firstQuotePos != string::npos)) {
size_t nextTokenPos = firstPointPos;
if (firstParPos < nextTokenPos) nextTokenPos = firstParPos;
if (firstQuotePos < nextTokenPos) nextTokenPos = firstQuotePos;
if (nextTokenPos < firstPlusPos) {
firstErrorPos = nextTokenPos;
firstErrorStr = _("Symbol missing between two +.");
return false;
} else if (expression.find("+", firstPlusPos + 1) < nextTokenPos) {
firstErrorPos = firstPlusPos;
firstErrorStr = _("Symbol missing between two +.");
return false;
}
}
}
if (expression.substr(parsePosition, expression.length())
.find_first_not_of(" \n") != gd::String::npos) {
firstErrorPos = parsePosition;
firstErrorStr = _("Bad symbol at the end of the expression.");
return false;
}
return true;
}
bool ExpressionParser::PrepareParameter(
const gd::Platform& platform,
const gd::ObjectsContainer& project,
const gd::ObjectsContainer& layout,
ParserCallbacks& callbacks,
gd::Expression& parameter,
const gd::ParameterMetadata& parametersInfo,
const size_t positionInExpression) {
if (ParameterMetadata::IsExpression("number", parametersInfo.type)) {
if (parametersInfo.optional && parameter.GetPlainString().empty())
parameter = parametersInfo.GetDefaultValue().empty()
? gd::Expression("0")
: gd::Expression(parametersInfo.GetDefaultValue());
if (!callbacks.OnSubMathExpression(platform, project, layout, parameter)) {
firstErrorStr = callbacks.firstErrorStr;
firstErrorPos = callbacks.firstErrorPos + positionInExpression;
return false;
}
} else if (ParameterMetadata::IsExpression("string", parametersInfo.type)) {
if (parametersInfo.optional && parameter.GetPlainString().empty())
parameter = parametersInfo.GetDefaultValue().empty()
? gd::Expression("\"\"")
: gd::Expression(parametersInfo.GetDefaultValue());
if (!callbacks.OnSubTextExpression(platform, project, layout, parameter)) {
firstErrorStr = callbacks.firstErrorStr;
firstErrorPos = callbacks.firstErrorPos + positionInExpression;
return false;
}
}
return true;
}
ExpressionParser::ExpressionParser(const gd::String& expressionPlainString_)
: expressionPlainString(expressionPlainString_) {}
} // namespace gd

View File

@@ -0,0 +1,179 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_EXPRESSIONPARSER_H
#define GDCORE_EXPRESSIONPARSER_H
#include <vector>
#include "GDCore/String.h"
namespace gd {
class Expression;
class ParserCallbacks;
class ObjectsContainer;
class Platform;
class ParameterMetadata;
class ExpressionMetadata;
}
namespace gd {
/** \brief Parse an expression
*
* Parse an expression, calling callbacks when a token is reached
* \see gd::ParserCallbacks
*/
class GD_CORE_API ExpressionParser {
public:
ExpressionParser(const gd::String &expressionPlainString_);
virtual ~ExpressionParser(){};
/**
* \brief Parse the expression, calling each functor when necessary
* \return True if expression was correctly parsed.
*/
bool ParseMathExpression(const gd::Platform &platform,
const gd::ObjectsContainer &project,
const gd::ObjectsContainer &layout,
gd::ParserCallbacks &callbacks);
/**
* \brief Parse the expression, calling each functor when necessary
* \return True if expression was correctly parsed.
*/
bool ParseStringExpression(const gd::Platform &platform,
const gd::ObjectsContainer &project,
const gd::ObjectsContainer &layout,
gd::ParserCallbacks &callbacks);
/**
* \brief Return the description of the error that was found
*/
const gd::String &GetFirstError() { return firstErrorStr; }
/**
* \brief Return the position of the error that was found
* \return The position, or gd::String::npos if no error is found
*/
size_t GetFirstErrorPosition() { return firstErrorPos; }
private:
gd::String firstErrorStr;
size_t firstErrorPos;
/**
* Tool function to add a parameter
*/
bool AddParameterToList(const gd::ObjectsContainer &project,
const gd::ObjectsContainer &layout,
ParserCallbacks &,
std::vector<gd::Expression> &parameters,
gd::String parameterStr,
std::vector<gd::ParameterMetadata> parametersInfos,
const size_t positionInExpression);
/**
* Tool function to prepare a parameter
*/
bool PrepareParameter(const gd::Platform &platform,
const gd::ObjectsContainer &project,
const gd::ObjectsContainer &layout,
ParserCallbacks &,
gd::Expression &parameter,
const gd::ParameterMetadata &parametersInfo,
const size_t positionInExpression);
/**
* Return the minimal number of parameters which can be used when calling an
* expression ( i.e. ParametersCount-OptionalParameters-CodeOnlyParameters )
*/
size_t GetMinimalParametersNumber(
const std::vector<gd::ParameterMetadata> &parametersInfos);
/**
* Return the maximal number of parameters which can be used when calling an
* expression ( i.e. ParametersCount-CodeOnlyParameters )
*/
size_t GetMaximalParametersNumber(
const std::vector<gd::ParameterMetadata> &parametersInfos);
bool ValidSyntax(const gd::String &str);
gd::String expressionPlainString;
static gd::String parserSeparators;
};
/** \brief Callbacks called by parser during parsing
*
* Parser will call the appropriate functions during parsing, allowing to do
* special works. \see gd::ExpressionParser
*/
class GD_CORE_API ParserCallbacks {
friend class ExpressionParser;
public:
ParserCallbacks() : returnType("expression"){};
virtual ~ParserCallbacks(){};
/**
* \brief Get the type of the expression for which callbacks are used:
* "expression" or "string".
*/
const gd::String &GetReturnType() { return returnType; }
virtual void OnConstantToken(gd::String text) = 0;
virtual void OnStaticFunction(
gd::String functionName,
const std::vector<gd::Expression> &parameters,
const gd::ExpressionMetadata &expressionInfo) = 0;
virtual void OnObjectFunction(
gd::String functionName,
const std::vector<gd::Expression> &parameters,
const gd::ExpressionMetadata &expressionInfo) = 0;
virtual void OnObjectBehaviorFunction(
gd::String functionName,
const std::vector<gd::Expression> &parameters,
const gd::ExpressionMetadata &expressionInfo) = 0;
virtual bool OnSubMathExpression(const gd::Platform &platform,
const gd::ObjectsContainer &project,
const gd::ObjectsContainer &layout,
gd::Expression &expression) = 0;
virtual bool OnSubTextExpression(const gd::Platform &platform,
const gd::ObjectsContainer &project,
const gd::ObjectsContainer &layout,
gd::Expression &expression) = 0;
/**
* \brief Return the description of the error that was found
*/
const gd::String &GetFirstError() { return firstErrorStr; }
/**
* \brief Return the position of the error that was found
* \return The position, or gd::String::npos if no error is found
*/
size_t GetFirstErrorPosition() { return firstErrorPos; }
protected:
gd::String firstErrorStr;
size_t firstErrorPos;
private:
/**
* \brief Set the return type of the expression: Done by ExpressionParser
* according to which Parse* method is called. \see gd::ExpressionParser
*/
void SetReturnType(gd::String type) { returnType = type; }
gd::String returnType; // The type of the expression ("expression" (default),
// "string"...)
};
} // namespace gd
#endif // GDEXPRESSIONPARSER_H

View File

@@ -4,11 +4,9 @@
* reserved. This project is released under the MIT License.
*/
#include "GDCore/Events/Parsers/ExpressionParser2.h"
#include <algorithm>
#include <memory>
#include <vector>
#include "GDCore/CommonTools.h"
#include "GDCore/Events/Expression.h"
#include "GDCore/Extensions/Metadata/ExpressionMetadata.h"
@@ -24,6 +22,15 @@ using namespace std;
namespace gd {
gd::String ExpressionParser2::NUMBER_FIRST_CHAR = ".0123456789";
gd::String ExpressionParser2::DOT = ".";
gd::String ExpressionParser2::PARAMETERS_SEPARATOR = ",";
gd::String ExpressionParser2::QUOTE = "\"";
gd::String ExpressionParser2::BRACKETS = "()[]{}";
gd::String ExpressionParser2::EXPRESSION_OPERATORS = "+-<>?^=\\:!";
gd::String ExpressionParser2::TERM_OPERATORS = "/*";
gd::String ExpressionParser2::UNARY_OPERATORS = "+-";
gd::String ExpressionParser2::WHITESPACES = " \n\r";
gd::String ExpressionParser2::NAMESPACE_SEPARATOR = "::";
ExpressionParser2::ExpressionParser2(
@@ -69,9 +76,7 @@ size_t GetMaximumParametersNumber(
} // namespace
std::unique_ptr<ExpressionParserDiagnostic> ExpressionParser2::ValidateFunction(
const gd::String& type,
const gd::FunctionCallNode& function,
size_t functionStartPosition) {
const gd::FunctionNode& function, size_t functionStartPosition) {
if (gd::MetadataProvider::IsBadExpressionMetadata(
function.expressionMetadata)) {
return gd::make_unique<ExpressionParserError>(
@@ -83,41 +88,6 @@ std::unique_ptr<ExpressionParserDiagnostic> ExpressionParser2::ValidateFunction(
GetCurrentPosition());
}
// Validate the type of the function
const gd::String& returnType = function.expressionMetadata.GetReturnType();
if (returnType == "number") {
if (type == "string")
return RaiseTypeError(
_("You tried to use an expression that returns a number, but a "
"string is expected. Use `ToString` if you need to convert a "
"number to a string."),
functionStartPosition);
else if (type != "number" && type != "number|string")
return RaiseTypeError(_("You tried to use an expression that returns a "
"number, but another type is expected:") +
" " + type,
functionStartPosition);
} else if (returnType == "string") {
if (type == "number")
return RaiseTypeError(
_("You tried to use an expression that returns a string, but a "
"number is expected. Use `ToNumber` if you need to convert a "
"string to a number."),
functionStartPosition);
else if (type != "string" && type != "number|string")
return RaiseTypeError(_("You tried to use an expression that returns a "
"string, but another type is expected:") +
" " + type,
functionStartPosition);
} else {
if (type != returnType)
return RaiseTypeError(
_("You tried to use an expression with the wrong return type:") + " " +
returnType,
functionStartPosition);
}
// Validate parameters count
size_t minParametersCount = GetMinimumParametersNumber(
function.expressionMetadata.parameters,
WrittenParametersFirstIndex(function.objectName, function.behaviorName));
@@ -148,14 +118,11 @@ std::unique_ptr<ExpressionParserDiagnostic> ExpressionParser2::ValidateFunction(
}
std::unique_ptr<TextNode> ExpressionParser2::ReadText() {
size_t textStartPosition = GetCurrentPosition();
SkipAllWhitespaces();
if (!CheckIfChar(IsQuote)) {
SkipWhitespace();
if (!IsAnyChar("\"")) {
auto text = gd::make_unique<TextNode>("");
text->diagnostic =
RaiseSyntaxError(_("A text must start with a double quote (\")."));
text->location =
ExpressionParserLocation(textStartPosition, GetCurrentPosition());
return text;
}
SkipChar();
@@ -190,8 +157,6 @@ std::unique_ptr<TextNode> ExpressionParser2::ReadText() {
}
auto text = gd::make_unique<TextNode>(parsedText);
text->location =
ExpressionParserLocation(textStartPosition, GetCurrentPosition());
if (!textParsingHasEnded) {
text->diagnostic =
RaiseSyntaxError(_("A text must end with a double quote (\"). Add a "
@@ -202,30 +167,28 @@ std::unique_ptr<TextNode> ExpressionParser2::ReadText() {
}
std::unique_ptr<NumberNode> ExpressionParser2::ReadNumber() {
size_t numberStartPosition = GetCurrentPosition();
SkipAllWhitespaces();
SkipWhitespace();
gd::String parsedNumber;
bool numberHasStarted = false;
bool digitFound = false;
bool dotFound = false;
while (!IsEndReached()) {
if (CheckIfChar(IsZeroDigit)) {
if (IsAnyChar("0")) {
numberHasStarted = true;
digitFound = true;
if (!parsedNumber.empty()) { // Ignore leading 0s.
if (!parsedNumber.empty()) { // Ignore leading 0s.
parsedNumber += GetCurrentChar();
}
} else if (CheckIfChar(IsNonZeroDigit)) {
} else if (IsAnyChar("123456789")) {
numberHasStarted = true;
digitFound = true;
parsedNumber += GetCurrentChar();
} else if (CheckIfChar(IsDot) && !dotFound) {
} else if (IsAnyChar(".") && !dotFound) {
numberHasStarted = true;
dotFound = true;
if (parsedNumber == "") {
parsedNumber +=
"0."; // Normalize by adding a leading 0, only in this case.
parsedNumber += "0."; //Normalize by adding a leading 0, only in this case.
} else {
parsedNumber += ".";
}
@@ -246,8 +209,6 @@ std::unique_ptr<NumberNode> ExpressionParser2::ReadNumber() {
// valid in most languages so we allow this.
auto number = gd::make_unique<NumberNode>(parsedNumber);
number->location =
ExpressionParserLocation(numberStartPosition, GetCurrentPosition());
if (!numberHasStarted || !digitFound) {
number->diagnostic = RaiseSyntaxError(
_("A number was expected. You must enter a number here."));

File diff suppressed because it is too large Load Diff

View File

@@ -8,7 +8,6 @@
#include <memory>
#include <vector>
#include "ExpressionParser2NodeWorker.h"
#include "GDCore/String.h"
namespace gd {
@@ -21,29 +20,10 @@ class ExpressionMetadata;
namespace gd {
struct GD_CORE_API ExpressionParserLocation {
ExpressionParserLocation() : isValid(false){};
ExpressionParserLocation(size_t position)
: isValid(true), startPosition(position), endPosition(position){};
ExpressionParserLocation(size_t startPosition_, size_t endPosition_)
: isValid(true),
startPosition(startPosition_),
endPosition(endPosition_){};
size_t GetStartPosition() const { return startPosition; }
size_t GetEndPosition() const { return endPosition; }
bool IsValid() const { return isValid; }
private:
bool isValid;
size_t startPosition;
size_t endPosition;
};
/**
* \brief A diagnostic that can be attached to a gd::ExpressionNode.
*/
struct GD_CORE_API ExpressionParserDiagnostic {
virtual ~ExpressionParserDiagnostic() = default;
struct ExpressionParserDiagnostic {
virtual bool IsError() { return false; }
virtual const gd::String &GetMessage() { return noMessage; }
virtual size_t GetStartPosition() { return 0; }
@@ -56,58 +36,50 @@ struct GD_CORE_API ExpressionParserDiagnostic {
/**
* \brief An error that can be attached to a gd::ExpressionNode.
*/
struct GD_CORE_API ExpressionParserError : public ExpressionParserDiagnostic {
struct ExpressionParserError : public ExpressionParserDiagnostic {
ExpressionParserError(const gd::String &type_,
const gd::String &message_,
size_t position_)
: type(type_), message(message_), location(position_){};
: type(type_),
message(message_),
startPosition(position_),
endPosition(position_){};
ExpressionParserError(const gd::String &type_,
const gd::String &message_,
size_t startPosition_,
size_t endPosition_)
: type(type_),
message(message_),
location(startPosition_, endPosition_){};
startPosition(startPosition_),
endPosition(endPosition_){};
virtual ~ExpressionParserError(){};
bool IsError() override { return true; }
const gd::String &GetMessage() override { return message; }
size_t GetStartPosition() override { return location.GetStartPosition(); }
size_t GetEndPosition() override { return location.GetEndPosition(); }
size_t GetStartPosition() override { return startPosition; }
size_t GetEndPosition() override { return endPosition; }
private:
gd::String type;
gd::String message;
ExpressionParserLocation location;
size_t startPosition;
size_t endPosition;
};
/**
* \brief The base node, from which all nodes in the tree of
* an expression inherits from.
*/
struct GD_CORE_API ExpressionNode {
ExpressionNode(const gd::String &type_) : type(type_){};
struct ExpressionNode {
virtual ~ExpressionNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker){};
std::unique_ptr<ExpressionParserDiagnostic> diagnostic;
ExpressionParserLocation location; ///< The location of the entire node. Some
/// nodes might have other locations
/// stored inside them. For example, a
/// function can store the position of the
/// object name, the dot, the function
/// name, etc...
gd::String type; // Actual type of the node.
// "string", "number", type supported by
// gd::ParameterMetadata::IsObject, types supported by
// gd::ParameterMetadata::IsExpression or "unknown".
};
struct GD_CORE_API SubExpressionNode : public ExpressionNode {
SubExpressionNode(const gd::String &type_,
std::unique_ptr<ExpressionNode> expression_)
: ExpressionNode(type_), expression(std::move(expression_)){};
struct SubExpressionNode : public ExpressionNode {
SubExpressionNode(std::unique_ptr<ExpressionNode> expression_)
: expression(std::move(expression_)){};
virtual ~SubExpressionNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitSubExpressionNode(*this);
@@ -119,9 +91,7 @@ struct GD_CORE_API SubExpressionNode : public ExpressionNode {
/**
* \brief An operator node. For example: "lhs + rhs".
*/
struct GD_CORE_API OperatorNode : public ExpressionNode {
OperatorNode(const gd::String &type_, gd::String::value_type op_)
: ExpressionNode(type_), op(op_){};
struct OperatorNode : public ExpressionNode {
virtual ~OperatorNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitOperatorNode(*this);
@@ -135,9 +105,8 @@ struct GD_CORE_API OperatorNode : public ExpressionNode {
/**
* \brief A unary operator node. For example: "-2".
*/
struct GD_CORE_API UnaryOperatorNode : public ExpressionNode {
UnaryOperatorNode(const gd::String &type_, gd::String::value_type op_)
: ExpressionNode(type_), op(op_){};
struct UnaryOperatorNode : public ExpressionNode {
UnaryOperatorNode(gd::String::value_type op_) : op(op_){};
virtual ~UnaryOperatorNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitUnaryOperatorNode(*this);
@@ -149,26 +118,22 @@ struct GD_CORE_API UnaryOperatorNode : public ExpressionNode {
/**
* \brief A number node. For example: "123".
* Its `type` is always "number".
*/
struct GD_CORE_API NumberNode : public ExpressionNode {
NumberNode(const gd::String &number_)
: ExpressionNode("number"), number(number_){};
struct NumberNode : public ExpressionNode {
NumberNode(const gd::String &number_) : number(number_){};
virtual ~NumberNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitNumberNode(*this);
};
//
gd::String number;
};
/**
* \brief A text node. For example: "Hello World".
* Its `type` is always "string".
*/
struct GD_CORE_API TextNode : public ExpressionNode {
TextNode(const gd::String &text_) : ExpressionNode("string"), text(text_){};
struct TextNode : public ExpressionNode {
TextNode(const gd::String &text_) : text(text_){};
virtual ~TextNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitTextNode(*this);
@@ -177,9 +142,7 @@ struct GD_CORE_API TextNode : public ExpressionNode {
gd::String text;
};
struct GD_CORE_API VariableAccessorOrVariableBracketAccessorNode : public ExpressionNode {
VariableAccessorOrVariableBracketAccessorNode() : ExpressionNode(""){};
struct VariableAccessorOrVariableBracketAccessorNode : public ExpressionNode {
std::unique_ptr<VariableAccessorOrVariableBracketAccessorNode> child;
};
@@ -191,30 +154,29 @@ struct GD_CORE_API VariableAccessorOrVariableBracketAccessorNode : public Expres
* \see gd::VariableAccessorNode
* \see gd::VariableBracketAccessorNode
*/
struct GD_CORE_API VariableNode : public ExpressionNode {
struct VariableNode : public ExpressionNode {
VariableNode(const gd::String &type_,
const gd::String &name_,
const gd::String &objectName_)
: ExpressionNode(type_), name(name_), objectName(objectName_){};
: type(type_), name(name_), objectName(objectName_){};
virtual ~VariableNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitVariableNode(*this);
};
gd::String type;
gd::String name;
gd::String objectName;
std::unique_ptr<VariableAccessorOrVariableBracketAccessorNode>
child; // Can be nullptr if no accessor
ExpressionParserLocation nameLocation;
};
/**
* \brief A bracket accessor of a variable. Example: MyChild
* in MyVariable.MyChild
*/
struct GD_CORE_API VariableAccessorNode
struct VariableAccessorNode
: public VariableAccessorOrVariableBracketAccessorNode {
VariableAccessorNode(const gd::String &name_) : name(name_){};
virtual ~VariableAccessorNode(){};
@@ -223,15 +185,13 @@ struct GD_CORE_API VariableAccessorNode
};
gd::String name;
ExpressionParserLocation nameLocation;
ExpressionParserLocation dotLocation;
};
/**
* \brief A bracket accessor of a variable. Example: ["MyChild"]
* (in MyVariable["MyChild"]).
*/
struct GD_CORE_API VariableBracketAccessorNode
struct VariableBracketAccessorNode
: public VariableAccessorOrVariableBracketAccessorNode {
VariableBracketAccessorNode(std::unique_ptr<ExpressionNode> expression_)
: expression(std::move(expression_)){};
@@ -243,174 +203,92 @@ struct GD_CORE_API VariableBracketAccessorNode
std::unique_ptr<ExpressionNode> expression;
};
struct GD_CORE_API IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode
: public ExpressionNode {
IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode(
const gd::String &type)
: ExpressionNode(type){};
};
struct IdentifierOrFunctionOrEmptyNode : public ExpressionNode {};
/**
* \brief An identifier node, usually representing an object or a function name.
* \brief An identifier node, usually representing an object.
*/
struct GD_CORE_API IdentifierNode
: public IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode {
struct IdentifierNode : public IdentifierOrFunctionOrEmptyNode {
IdentifierNode(const gd::String &identifierName_, const gd::String &type_)
: IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode(type_),
identifierName(identifierName_){};
: identifierName(identifierName_), type(type_){};
virtual ~IdentifierNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitIdentifierNode(*this);
};
gd::String identifierName;
gd::String type;
};
struct GD_CORE_API FunctionCallOrObjectFunctionNameOrEmptyNode
: public IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode {
FunctionCallOrObjectFunctionNameOrEmptyNode(const gd::String &type)
: IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode(type){};
virtual ~FunctionCallOrObjectFunctionNameOrEmptyNode(){};
struct FunctionOrEmptyNode : public IdentifierOrFunctionOrEmptyNode {
virtual ~FunctionOrEmptyNode(){};
void Visit(ExpressionParser2NodeWorker &worker) override{};
};
/**
* \brief The name of a function to call on an object or the behavior
* For example: "MyObject.Function" or "MyObject.Physics" or
* "MyObject.Physics::LinearVelocity".
* \brief A function node. For example: "MyExtension::MyFunction(1, 2)".
*/
struct GD_CORE_API ObjectFunctionNameNode
: public FunctionCallOrObjectFunctionNameOrEmptyNode {
ObjectFunctionNameNode(const gd::String &type_,
const gd::String &objectName_,
const gd::String &objectFunctionOrBehaviorName_)
: FunctionCallOrObjectFunctionNameOrEmptyNode(type_),
objectName(objectName_),
objectFunctionOrBehaviorName(objectFunctionOrBehaviorName_) {}
ObjectFunctionNameNode(const gd::String &type_,
const gd::String &objectName_,
const gd::String &behaviorName_,
const gd::String &behaviorFunctionName_)
: FunctionCallOrObjectFunctionNameOrEmptyNode(type_),
objectName(objectName_),
objectFunctionOrBehaviorName(behaviorName_),
behaviorFunctionName(behaviorFunctionName_) {}
virtual ~ObjectFunctionNameNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitObjectFunctionNameNode(*this);
};
gd::String objectName;
gd::String objectFunctionOrBehaviorName; ///< Behavior name if
///`behaviorFunctionName` is not
/// empty.
gd::String behaviorFunctionName; ///< If empty, then
/// objectFunctionOrBehaviorName is filled
/// with the behavior name.
ExpressionParserLocation
objectNameLocation; ///< Location of the object name.
ExpressionParserLocation
objectNameDotLocation; ///< Location of the "." after the object name.
ExpressionParserLocation objectFunctionOrBehaviorNameLocation; ///< Location
/// of object
/// function
/// name or
/// behavior
/// name.
ExpressionParserLocation
behaviorNameNamespaceSeparatorLocation; ///< Location of the "::"
/// separator, if any.
ExpressionParserLocation behaviorFunctionNameLocation; ///< Location of the
/// behavior function
/// name, if any.
};
/**
* \brief A function call node (either free function, object function or object
* behavior function).
* For example: "MyExtension::MyFunction(1, 2)", "MyObject.Function()" or
* "MyObject.Physics::LinearVelocity()".
*/
struct GD_CORE_API FunctionCallNode : public FunctionCallOrObjectFunctionNameOrEmptyNode {
/** \brief Construct a free function call node. */
FunctionCallNode(const gd::String &type_,
std::vector<std::unique_ptr<ExpressionNode>> parameters_,
const ExpressionMetadata &expressionMetadata_,
const gd::String &functionName_)
: FunctionCallOrObjectFunctionNameOrEmptyNode(type_),
struct FunctionNode : public FunctionOrEmptyNode {
FunctionNode(const gd::String &type_,
std::vector<std::unique_ptr<ExpressionNode>> parameters_,
const ExpressionMetadata &expressionMetadata_,
const gd::String &functionName_)
: type(type_),
parameters(std::move(parameters_)),
expressionMetadata(expressionMetadata_),
functionName(functionName_){};
/** \brief Construct an object function call node. */
FunctionCallNode(const gd::String &type_,
const gd::String &objectName_,
std::vector<std::unique_ptr<ExpressionNode>> parameters_,
const ExpressionMetadata &expressionMetadata_,
const gd::String &functionName_)
: FunctionCallOrObjectFunctionNameOrEmptyNode(type_),
FunctionNode(const gd::String &type_,
const gd::String &objectName_,
std::vector<std::unique_ptr<ExpressionNode>> parameters_,
const ExpressionMetadata &expressionMetadata_,
const gd::String &functionName_)
: type(type_),
objectName(objectName_),
parameters(std::move(parameters_)),
expressionMetadata(expressionMetadata_),
functionName(functionName_){};
/** \brief Construct a behavior function call node. */
FunctionCallNode(const gd::String &type_,
const gd::String &objectName_,
const gd::String &behaviorName_,
std::vector<std::unique_ptr<ExpressionNode>> parameters_,
const ExpressionMetadata &expressionMetadata_,
const gd::String &functionName_)
: FunctionCallOrObjectFunctionNameOrEmptyNode(type_),
FunctionNode(const gd::String &type_,
const gd::String &objectName_,
const gd::String &behaviorName_,
std::vector<std::unique_ptr<ExpressionNode>> parameters_,
const ExpressionMetadata &expressionMetadata_,
const gd::String &functionName_)
: type(type_),
objectName(objectName_),
behaviorName(behaviorName_),
parameters(std::move(parameters_)),
expressionMetadata(expressionMetadata_),
functionName(functionName_){};
virtual ~FunctionCallNode(){};
virtual ~FunctionNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitFunctionCallNode(*this);
worker.OnVisitFunctionNode(*this);
};
gd::String type; // This could be removed if the type ("string" or "number")
// was stored in ExpressionMetadata.
gd::String objectName;
gd::String behaviorName;
std::vector<std::unique_ptr<ExpressionNode>> parameters;
const ExpressionMetadata &expressionMetadata;
gd::String functionName;
ExpressionParserLocation
functionNameLocation; ///< Location of the function name.
ExpressionParserLocation
objectNameLocation; ///< Location of the object name, if any.
ExpressionParserLocation
objectNameDotLocation; ///< Location of the "." after the object name.
ExpressionParserLocation
behaviorNameLocation; ///< Location of the behavior name, if any.
ExpressionParserLocation
behaviorNameNamespaceSeparatorLocation; ///< Location of the "::"
/// separator, if any.
ExpressionParserLocation
openingParenthesisLocation; ///< Location of the "(".
ExpressionParserLocation
closingParenthesisLocation; ///< Location of the ")".
};
/**
* \brief An empty node, used when parsing failed/a syntax error was
* encountered and any other node could not make sense.
*/
struct GD_CORE_API EmptyNode : public FunctionCallOrObjectFunctionNameOrEmptyNode {
struct EmptyNode : public FunctionOrEmptyNode {
EmptyNode(const gd::String &type_, const gd::String &text_ = "")
: FunctionCallOrObjectFunctionNameOrEmptyNode(type_), text(text_){};
: type(type_), text(text_){};
virtual ~EmptyNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitEmptyNode(*this);
};
gd::String type;
gd::String text;
};
} // namespace gd
#endif
#endif

View File

@@ -92,15 +92,7 @@ class GD_CORE_API ExpressionParser2NodePrinter
void OnVisitIdentifierNode(IdentifierNode& node) override {
output += node.identifierName;
}
void OnVisitObjectFunctionNameNode(ObjectFunctionNameNode& node) override {
if (!node.behaviorFunctionName.empty()) {
output +=
node.objectName + "." + node.objectFunctionOrBehaviorName + "::" + node.behaviorFunctionName;
} else {
output += node.objectName + "." + node.objectFunctionOrBehaviorName;
}
};
void OnVisitFunctionCallNode(FunctionCallNode& node) override {
void OnVisitFunctionNode(FunctionNode& node) override {
if (!node.behaviorName.empty()) {
output +=
node.objectName + "." + node.behaviorName + "::" + node.functionName;

View File

@@ -7,21 +7,20 @@
#define GDCORE_EXPRESSIONPARSER2NODEWORKER_H
namespace gd {
struct ExpressionNode;
struct SubExpressionNode;
struct OperatorNode;
struct UnaryOperatorNode;
struct NumberNode;
struct TextNode;
struct VariableNode;
struct VariableAccessorNode;
struct VariableBracketAccessorNode;
struct IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode;
struct IdentifierNode;
struct FunctionCallOrObjectFunctionNameOrEmptyNode;
struct ObjectFunctionNameNode;
struct FunctionCallNode;
struct EmptyNode;
class ExpressionNode;
class SubExpressionNode;
class OperatorNode;
class UnaryOperatorNode;
class NumberNode;
class TextNode;
class VariableNode;
class VariableAccessorNode;
class VariableBracketAccessorNode;
class IdentifierOrFunctionOrEmptyNode;
class IdentifierNode;
class FunctionOrEmptyNode;
class FunctionNode;
class EmptyNode;
} // namespace gd
namespace gd {
@@ -34,21 +33,20 @@ namespace gd {
* \see gd::ExpressionNode
*/
class GD_CORE_API ExpressionParser2NodeWorker {
friend struct ExpressionNode;
friend struct SubExpressionNode;
friend struct OperatorNode;
friend struct UnaryOperatorNode;
friend struct NumberNode;
friend struct TextNode;
friend struct VariableNode;
friend struct VariableAccessorNode;
friend struct VariableBracketAccessorNode;
friend struct IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode;
friend struct IdentifierNode;
friend struct FunctionCallOrObjectFunctionNameOrEmptyNode;
friend struct ObjectFunctionNameNode;
friend struct FunctionCallNode;
friend struct EmptyNode;
friend class ExpressionNode;
friend class SubExpressionNode;
friend class OperatorNode;
friend class UnaryOperatorNode;
friend class NumberNode;
friend class TextNode;
friend class VariableNode;
friend class VariableAccessorNode;
friend class VariableBracketAccessorNode;
friend class IdentifierOrFunctionOrEmptyNode;
friend class IdentifierNode;
friend class FunctionOrEmptyNode;
friend class FunctionNode;
friend class EmptyNode;
public:
virtual ~ExpressionParser2NodeWorker();
@@ -64,11 +62,10 @@ class GD_CORE_API ExpressionParser2NodeWorker {
virtual void OnVisitVariableBracketAccessorNode(
VariableBracketAccessorNode& node) = 0;
virtual void OnVisitIdentifierNode(IdentifierNode& node) = 0;
virtual void OnVisitObjectFunctionNameNode(ObjectFunctionNameNode& node) = 0;
virtual void OnVisitFunctionCallNode(FunctionCallNode& node) = 0;
virtual void OnVisitFunctionNode(FunctionNode& node) = 0;
virtual void OnVisitEmptyNode(EmptyNode& node) = 0;
};
} // namespace gd
#endif
#endif

View File

@@ -0,0 +1,141 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "GDCore/Events/Parsers/VariableParser.h"
#include <vector>
#include "GDCore/String.h"
namespace gd {
class Layout;
}
namespace gd {
class Project;
}
namespace gd {
class Platform;
}
#include "GDCore/Tools/Localization.h"
namespace gd {
VariableParser::~VariableParser() {}
bool VariableParser::Parse(VariableParserCallbacks& callbacks_) {
callbacks = &callbacks_;
rootVariableParsed = false;
firstErrorStr.clear();
firstErrorPos = 0;
currentPositionIt = expression.begin();
currentTokenType = TS_INVALID;
currentToken.clear();
S();
return firstErrorStr == "";
}
void VariableParser::ReadToken() {
currentTokenType = TS_INVALID;
currentToken.clear();
while (currentPositionIt != expression.end()) {
char32_t currentChar = *currentPositionIt;
if (currentChar == U'[' || currentChar == U']' || currentChar == U'.') {
if (currentTokenType == TS_VARNAME)
return; // We've parsed a variable name.
}
if (currentChar == U'[') {
currentTokenType = TS_OPENING_BRACKET;
currentToken.clear();
++currentPositionIt;
return;
} else if (currentChar == U']') {
currentTokenType = TS_CLOSING_BRACKET;
currentToken.clear();
++currentPositionIt;
return;
} else if (currentChar == U'.') {
currentTokenType = TS_PERIOD;
currentToken.clear();
++currentPositionIt;
return;
}
currentTokenType = TS_VARNAME; // We're parsing a variable name.
currentToken.push_back(currentChar);
++currentPositionIt;
}
// Can be reached if we are at the end of the expression. In this case,
// currentTokenType will be either TS_VARNAME or TS_INVALID.
}
void VariableParser::S() {
ReadToken();
if (currentTokenType != TS_VARNAME) {
firstErrorStr = _("Expecting a variable name.");
firstErrorPos = std::distance<gd::String::const_iterator>(
expression.begin(), currentPositionIt);
return;
}
if (!rootVariableParsed) {
rootVariableParsed = true;
if (callbacks) callbacks->OnRootVariable(currentToken);
} else if (callbacks)
callbacks->OnChildVariable(currentToken);
X();
}
void VariableParser::X() {
ReadToken();
if (currentTokenType == TS_INVALID)
return; // Ended parsing.
else if (currentTokenType == TS_PERIOD)
S();
else if (currentTokenType == TS_OPENING_BRACKET) {
gd::String strExpr = SkipStringExpression();
ReadToken();
if (currentTokenType != TS_CLOSING_BRACKET) {
firstErrorStr = _("Expecting ]");
firstErrorPos = std::distance<gd::String::const_iterator>(
expression.begin(), currentPositionIt);
return;
}
if (callbacks) callbacks->OnChildSubscript(strExpr);
X();
}
}
gd::String VariableParser::SkipStringExpression() {
gd::String stringExpression;
bool insideStringLiteral = false;
bool lastCharacterWasBackslash = false;
unsigned int nestedBracket = 0;
while (currentPositionIt != expression.end()) {
char32_t currentChar = *currentPositionIt;
if (currentChar == U'\"') {
if (!insideStringLiteral)
insideStringLiteral = true;
else if (!lastCharacterWasBackslash)
insideStringLiteral = false;
} else if (currentChar == U'[' && !insideStringLiteral) {
nestedBracket++;
} else if (currentChar == U']' && !insideStringLiteral) {
if (nestedBracket == 0)
return stringExpression; // Found the end of the string litteral.
nestedBracket--;
}
lastCharacterWasBackslash = currentChar == U'\\';
stringExpression.push_back(currentChar);
++currentPositionIt;
}
// End of the expression reached (so expression is invalid by the way)
return stringExpression;
}
} // namespace gd

View File

@@ -0,0 +1,148 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_VARIABLEPARSER_H
#define GDCORE_VARIABLEPARSER_H
#include <vector>
#include "GDCore/String.h"
namespace gd {
class Layout;
}
namespace gd {
class Project;
}
namespace gd {
class Platform;
}
namespace gd {
class VariableParserCallbacks;
}
namespace gd {
/** \brief Parse a variable expression.
*
* Parse an variable expression ( like
myVariable.child["subchild"+ToString(i)].subsubchild ),
* calling callbacks when a token is reached.
*
* Usage example:
\code
//...
//VariableCodeGenerationCallbacks is a class inheriting from
gd::VariableParserCallbacks VariableCodeGenerationCallbacks callbacks(output,
*this, context, VariableCodeGenerationCallbacks::PROJECT_VARIABLE);
gd::VariableParser parser(parameter);
if ( !parser.Parse(callbacks) )
cout << "Error :" << parser.GetFirstError() << " in: "<< parameter <<
endl;
\endcode
*
* Here is the parsed grammar: <br>
* S -> VarName X <br>
* X -> e | . S | [StringExpression] X <br>
*
* where e = nothing (end of expression), StringExpression = A valid string
expression and
* S is the start.
*
* \see gd::VariableParserCallbacks
*/
class GD_CORE_API VariableParser {
public:
/**
* \brief Default constructor
* \param expressionPlainString The string representing the expression to be
* parsed.
*/
VariableParser(const gd::String& expressionPlainString_)
: currentPositionIt(), expression(expressionPlainString_){};
virtual ~VariableParser();
/**
* Parse the expression, calling each callback when necessary.
* \param callbacks The callbacks to be called.
* \return true if expression was correctly parsed.
* \see gd::VariableParserCallbacks
*/
bool Parse(VariableParserCallbacks& callbacks);
/**
* \brief Return the description of the error that was found
*/
const gd::String& GetFirstError() { return firstErrorStr; }
/**
* \brief Return the position of the error that was found
* \return The position, or gd::String::npos if no error is found
*/
size_t GetFirstErrorPosition() { return firstErrorPos; }
gd::String firstErrorStr;
size_t firstErrorPos;
private:
void S();
void X();
/**
* \brief Skip the string expression, starting from the current position.
* \return The string expression skipped. currentPosition is now put on the
* closing bracket.
*/
gd::String SkipStringExpression();
void ReadToken();
enum TokenType {
TS_PERIOD,
TS_OPENING_BRACKET,
TS_CLOSING_BRACKET,
TS_VARNAME,
TS_INVALID
};
TokenType currentTokenType;
gd::String currentToken;
gd::String::const_iterator currentPositionIt;
gd::String expression;
VariableParserCallbacks* callbacks;
bool rootVariableParsed;
};
/**
* \brief Callbacks called by VariableParser when parsing a variable expression.
*/
class GD_CORE_API VariableParserCallbacks {
public:
/**
* \brief Called when the first variable has been parsed. ( varName1 in
* varName1.child for example. ) \param variableName The variable name.
*/
virtual void OnRootVariable(gd::String variableName) = 0;
/**
* \brief Called when accessing the child of a structure variable. ( child in
* varName1.child for example. ) \param variableName The child variable name.
*/
virtual void OnChildVariable(gd::String variableName) = 0;
/**
* \brief Called when accessing the child of a structure variable using a
* string expression in square brackets. ( "subscript" in
* varName1["subscript"] for example. )
*
* \param variableName The expression used to access the child variable.
*/
virtual void OnChildSubscript(gd::String stringExpression) = 0;
};
} // namespace gd
#endif // GDEXPRESSIONPARSER_H

View File

@@ -218,8 +218,8 @@ void EventsListSerialization::UnserializeEventsFrom(
event = std::make_shared<EmptyEvent>();
}
event->SetDisabled(eventElem.GetBoolAttribute("disabled", false));
event->SetFolded(eventElem.GetBoolAttribute("folded", false));
event->SetDisabled(eventElem.GetBoolAttribute("disabled"));
event->SetFolded(eventElem.GetBoolAttribute("folded"));
list.InsertEvent(event, list.GetEventsCount());
}
@@ -232,8 +232,8 @@ void EventsListSerialization::SerializeEventsTo(const EventsList& list,
const gd::BaseEvent& event = list.GetEvent(j);
SerializerElement& eventElem = events.AddChild("event");
if (event.IsDisabled()) eventElem.SetAttribute("disabled", event.IsDisabled());
if (event.IsFolded()) eventElem.SetAttribute("folded", event.IsFolded());
eventElem.SetAttribute("disabled", event.IsDisabled());
eventElem.SetAttribute("folded", event.IsFolded());
eventElem.AddChild("type").SetValue(event.GetType());
event.SerializeTo(eventElem);

View File

@@ -8,15 +8,10 @@
#include "GDCore/CommonTools.h"
#include "GDCore/String.h"
EventsCodeNameMangler *EventsCodeNameMangler::_singleton = nullptr;
EventsCodeNameMangler *EventsCodeNameMangler::_singleton = NULL;
const gd::String& EventsCodeNameMangler::GetMangledObjectsListName(
gd::String EventsCodeNameMangler::GetMangledObjectsListName(
const gd::String &originalObjectName) {
auto it = mangledObjectNames.find(originalObjectName);
if (it != mangledObjectNames.end()) {
return it->second;
}
gd::String partiallyMangledName = originalObjectName;
static const gd::String allowedCharacters =
"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
@@ -32,17 +27,11 @@ const gd::String& EventsCodeNameMangler::GetMangledObjectsListName(
}
}
mangledObjectNames[originalObjectName] = "GD" + partiallyMangledName + "Objects";
return mangledObjectNames[originalObjectName];
return "GD" + partiallyMangledName + "Objects";
}
const gd::String& EventsCodeNameMangler::GetExternalEventsFunctionMangledName(
gd::String EventsCodeNameMangler::GetExternalEventsFunctionMangledName(
const gd::String &externalEventsName) {
auto it = mangledExternalEventsNames.find(externalEventsName);
if (it != mangledExternalEventsNames.end()) {
return it->second;
}
gd::String partiallyMangledName = externalEventsName;
static const gd::String allowedCharacters =
"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
@@ -58,24 +47,23 @@ const gd::String& EventsCodeNameMangler::GetExternalEventsFunctionMangledName(
}
}
mangledExternalEventsNames[externalEventsName] = "GDExternalEvents" + partiallyMangledName;
return mangledExternalEventsNames[externalEventsName];
return "GDExternalEvents" + partiallyMangledName;
}
const gd::String& ManObjListName(const gd::String &objectName) {
gd::String ManObjListName(const gd::String &objectName) {
return EventsCodeNameMangler::Get()->GetMangledObjectsListName(objectName);
}
EventsCodeNameMangler *EventsCodeNameMangler::Get() {
if (nullptr == _singleton) _singleton = new EventsCodeNameMangler;
if (NULL == _singleton) _singleton = new EventsCodeNameMangler;
return (static_cast<EventsCodeNameMangler *>(_singleton));
}
void EventsCodeNameMangler::DestroySingleton() {
if (nullptr != _singleton) {
if (NULL != _singleton) {
delete _singleton;
_singleton = nullptr;
_singleton = NULL;
}
}

View File

@@ -6,34 +6,26 @@
#if defined(GD_IDE_ONLY)
#ifndef EVENTSCODENAMEMANGLER_H
#define EVENTSCODENAMEMANGLER_H
#include <unordered_map>
#include "GDCore/String.h"
/**
* \brief Mangle object names, so as to ensure all names used in code are valid.
* Manage name mangling, so as to ensure all names used in code are valid.
*
* \see ManObjListName
*/
class GD_CORE_API EventsCodeNameMangler {
public:
/**
* Get the mangled name from a name: All characters that are not 0-9, a-z,
* Get the mangled name from a name : All characters that are not 0-9, a-z,
* A-Z or _ are replaced by "_"+AsciiCodeOfTheCharacter.
*
* The mangled name is memoized as this is intensively used during project
* export and events code generation.
*/
const gd::String &GetMangledObjectsListName(
const gd::String &originalObjectName);
gd::String GetMangledObjectsListName(const gd::String &originalObjectName);
/**
* Get the mangled function name to be used to call external events named \a
* externalEventsName.
*
* The mangled name is memoized as this is intensively used during project
* export and events code generation.
*/
const gd::String &GetExternalEventsFunctionMangledName(
gd::String GetExternalEventsFunctionMangledName(
const gd::String &externalEventsName);
static EventsCodeNameMangler *Get();
@@ -43,22 +35,14 @@ class GD_CORE_API EventsCodeNameMangler {
EventsCodeNameMangler(){};
virtual ~EventsCodeNameMangler(){};
static EventsCodeNameMangler *_singleton;
std::unordered_map<gd::String, gd::String>
mangledObjectNames; ///< Memoized results of mangling for objects
std::unordered_map<gd::String, gd::String>
mangledExternalEventsNames; ///< Memoized results of mangling for
/// external events
};
/**
* Shortcut for
* `EventsCodeNameMangler::Get()->GetMangledObjectsListName(objectName)`.
*
* \see EventsCodeNameMangler
* \return Mangled object name
* Shortcut to
* EventsCodeNameMangler::Get()->GetMangledObjectsListName(objectName). \see
* EventsCodeNameMangler \return Mangled object name
*/
const gd::String &GD_CORE_API ManObjListName(const gd::String &objectName);
gd::String GD_CORE_API ManObjListName(const gd::String &objectName);
#endif // EVENTSCODENAMEMANGLER_H
#endif

View File

@@ -11,16 +11,26 @@ namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
gd::PlatformExtension& extension) {
extension.SetExtensionInformation(
"BuiltinAdvanced",
_("Advanced control features"),
_("Built-in extension providing advanced control features."),
"Florian Rival",
"Open source (MIT License)");
#if defined(GD_IDE_ONLY)
extension
.SetExtensionInformation(
"BuiltinAdvanced",
_("Event functions"),
_("Advanced control features for functions made with events."),
"Florian Rival",
"Open source (MIT License)")
.SetCategory("Advanced");
extension.AddInstructionOrExpressionGroupMetadata(_("Event functions"))
.SetIcon("res/function32.png");
.AddCondition("Toujours",
_("Always"),
_("This condition always returns true (or always false, if "
"the condition is inverted)."),
_("Always"),
_("Other"),
"res/conditions/toujours24.png",
"res/conditions/toujours.png")
.SetHelpPath("/all-features/advanced-conditions")
.AddCodeOnlyParameter("conditionInverted", "")
.MarkAsAdvanced();
extension
.AddAction(
@@ -29,9 +39,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
_("Set the return value of the events function to the specified "
"number (to be used with \"Expression\" functions)."),
_("Set return value to number _PARAM0_"),
"",
"res/function32.png",
"res/function32.png")
_("Functions"),
"res/function24.png",
"res/function16.png")
.SetHelpPath("/events/functions/return")
.AddParameter("expression", "The number to be returned")
.MarkAsAdvanced();
@@ -43,9 +53,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
_("Set the return value of the events function to the specified text "
"(to be used with \"String Expression\" functions)."),
_("Set return value to text _PARAM0_"),
"",
"res/function32.png",
"res/function32.png")
_("Functions"),
"res/function24.png",
"res/function16.png")
.SetHelpPath("/events/functions/return")
.AddParameter("string", "The text to be returned")
.MarkAsAdvanced();
@@ -56,44 +66,31 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
_("Set the return value of the Condition events function to "
"either true (condition will pass) or false."),
_("Set return value of the condition to _PARAM0_"),
"",
"res/function32.png",
"res/function32.png")
_("Functions"),
"res/function24.png",
"res/function16.png")
.SetHelpPath("/events/functions/return")
.AddParameter("trueorfalse", "Should the condition be true or false?")
.MarkAsAdvanced();
extension
.AddCondition("GetArgumentAsBoolean",
_("Check if a function parameter is set to true (or yes)"),
_("Check if the specified function parameter (also called "
"\"argument\") is set to True or Yes. If the argument is "
"a string, an empty string is considered as \"false\". "
"If it's a number, 0 is considered as \"false\"."),
_("Parameter _PARAM0_ is true"),
"",
"res/function32.png",
"res/function32.png")
.AddParameter("functionParameterName", "Parameter name")
.MarkAsAdvanced();
extension
.AddExpression(
"GetArgumentAsNumber",
_("Get function parameter value"),
_("Get function parameter (also called \"argument\") value"),
"",
_("Functions"),
"res/function16.png")
.AddParameter("functionParameterName", "Parameter name");
.AddParameter("string", "Parameter name");
extension
.AddStrExpression(
"GetArgumentAsString",
_("Get function parameter text"),
_("Get function parameter (also called \"argument\") text "),
"",
_("Functions"),
"res/function16.png")
.AddParameter("functionParameterName", "Parameter name");
.AddParameter("string", "Parameter name");
#endif
}
} // namespace gd

View File

@@ -15,6 +15,8 @@ namespace gd {
* so that it provides standards events, objects or instructions of an
* extension.
*
* TOOD: Usage example.
*
* \ingroup BuiltinExtensions
*/
class GD_CORE_API BuiltinExtensionsImplementer {
@@ -30,6 +32,7 @@ class GD_CORE_API BuiltinExtensionsImplementer {
static void ImplementsExternalLayoutsExtension(
gd::PlatformExtension& extension);
static void ImplementsFileExtension(gd::PlatformExtension& extension);
static void ImplementsJoystickExtension(gd::PlatformExtension& extension);
static void ImplementsKeyboardExtension(gd::PlatformExtension& extension);
static void ImplementsMathematicalToolsExtension(
gd::PlatformExtension& extension);
@@ -42,7 +45,6 @@ class GD_CORE_API BuiltinExtensionsImplementer {
static void ImplementsTimeExtension(gd::PlatformExtension& extension);
static void ImplementsVariablesExtension(gd::PlatformExtension& extension);
static void ImplementsWindowExtension(gd::PlatformExtension& extension);
static void ImplementsAsyncExtension(gd::PlatformExtension& extension);
};
} // namespace gd

View File

@@ -1,32 +0,0 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "AllBuiltinExtensions.h"
#include "GDCore/Events/Builtin/AsyncEvent.h"
#include "GDCore/Tools/Localization.h"
using namespace std;
namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAsyncExtension(
gd::PlatformExtension &extension) {
extension
.SetExtensionInformation(
"BuiltinAsync",
_("Async functions"),
_("Functions that defer the execution of the events after it."),
"Arthur Pacaud (arthuro555)",
"Open source (MIT License)")
.SetCategory("Advanced");
extension.AddEvent("Async",
_("Async event"),
_("Internal event for asynchronous actions"),
"",
"res/eventaddicon.png",
std::make_shared<gd::AsyncEvent>());
}
} // namespace gd

View File

@@ -12,18 +12,14 @@ namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation(
"BuiltinAudio",
_("Sounds and musics"),
_("GDevelop provides several conditions and actions to play audio "
"files. They can be either long musics or short sound effects."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/audio")
.SetCategory("Audio");
extension.AddInstructionOrExpressionGroupMetadata(_("Sounds and musics"))
.SetIcon("res/actions/music24.png");
.SetExtensionInformation("BuiltinAudio",
_("Audio"),
_("Builtin audio extension"),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/audio");
#if defined(GD_IDE_ONLY)
extension
.AddAction("PlaySoundCanal",
_("Play a sound on a channel"),
@@ -31,7 +27,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
"you'll be able to manipulate it."),
_("Play the sound _PARAM1_ on the channel _PARAM2_, vol.: "
"_PARAM4_, loop: _PARAM3_"),
_("Sounds on channels"),
_("Audio/Sounds on channels"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -52,7 +48,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Stop the sound of a channel"),
_("Stop the sound on the specified channel."),
_("Stop the sound of channel _PARAM1_"),
_("Sounds on channels"),
_("Audio/Sounds on channels"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -64,7 +60,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Pause the sound of a channel"),
_("Pause the sound played on the specified channel."),
_("Pause the sound of channel _PARAM1_"),
_("Sounds on channels"),
_("Audio/Sounds on channels"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -76,7 +72,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Play the sound of a channel"),
_("Play the sound of the channel."),
_("Play the sound of channel _PARAM1_"),
_("Sounds on channels"),
_("Audio/Sounds on channels"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -90,7 +86,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
"able to interact with it later."),
_("Play the music _PARAM1_ on channel _PARAM2_, vol.: "
"_PARAM4_, loop: _PARAM3_"),
_("Music on channels"),
_("Audio/Music on channels"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -111,7 +107,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Stop the music on a channel"),
_("Stop the music on the specified channel"),
_("Stop the music of channel _PARAM1_"),
_("Music on channels"),
_("Audio/Music on channels"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -123,7 +119,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Pause the music of a channel"),
_("Pause the music on the specified channel."),
_("Pause the music of channel _PARAM1_"),
_("Music on channels"),
_("Audio/Music on channels"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -135,7 +131,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Play the music of a channel"),
_("Play the music of the channel."),
_("Play the music of channel _PARAM1_"),
_("Music on channels"),
_("Audio/Music on channels"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -148,7 +144,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("This action modifies the volume of the sound on the "
"specified channel. The volume is between 0 and 100."),
_("the volume of the sound on channel _PARAM1_"),
_("Sounds on channels"),
_("Audio/Sounds on channels"),
"res/actions/sonVolume24.png",
"res/actions/sonVolume.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -162,7 +158,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("This action modifies the volume of the music on the "
"specified channel. The volume is between 0 and 100."),
_("the volume of the music on channel _PARAM1_"),
_("Music on channels"),
_("Audio/Music on channels"),
"res/actions/musicVolume24.png",
"res/actions/musicVolume.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -176,7 +172,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("This action modifies the global volume of the game. The "
"volume is between 0 and 100."),
_("the global sound level"),
"",
_("Audio"),
"res/actions/volume24.png",
"res/actions/volume.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -189,7 +185,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("This action modifies the pitch (speed) of the sound on a "
"channel.\n1 is the default pitch."),
_("the pitch of the sound on channel _PARAM1_"),
_("Sounds on channels"),
_("Audio/Sounds on channels"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -203,7 +199,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("This action modifies the pitch of the music on the "
"specified channel. 1 is the default pitch"),
_("the pitch of the music on channel _PARAM1_"),
_("Music on channels"),
_("Audio/Music on channels"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -217,7 +213,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("This action modifies the playing offset of the sound on a "
"channel"),
_("the playing offset of the sound on channel _PARAM1_"),
_("Sounds on channels"),
_("Audio/Sounds on channels"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -231,7 +227,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("This action modifies the playing offset of the music on "
"the specified channel"),
_("the playing offset of the music on channel _PARAM1_"),
_("Music on channels"),
_("Audio/Music on channels"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -244,7 +240,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Play a sound"),
_("Play a sound."),
_("Play the sound _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_"),
"",
_("Audio"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -264,7 +260,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Play a music file"),
_("Play a music file."),
_("Play the music _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_"),
"",
_("Audio"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -279,105 +275,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
.SetDefaultValue("1")
.MarkAsSimple();
extension
.AddAction("PreloadMusic",
_("Preload a music file"),
_("Preload a music file in memory."),
_("Preload the music file _PARAM1_"),
_("Loading"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("musicfile", _("Audio file (or audio resource name)"))
.MarkAsComplex();
extension
.AddAction("PreloadSound",
_("Preload a sound file"),
_("Preload a sound file in memory."),
_("Preload the sound file _PARAM1_"),
_("Loading"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("soundfile", _("Sound file (or sound resource name)"))
.MarkAsComplex();
extension
.AddAction(
"UnloadMusic",
_("Unload a music file"),
_("Unload a music file from memory. "
"Unloading a music file will cause any music playing it to stop."),
_("Unload the music file _PARAM1_"),
_("Loading"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("musicfile", _("Audio file (or audio resource name)"))
.MarkAsComplex();
extension
.AddAction(
"UnloadSound",
_("Unload a sound file"),
_("Unload a sound file from memory. "
"Unloading a sound file will cause any sounds playing it to stop."),
_("Unload the sound file _PARAM1_"),
_("Loading"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("soundfile", _("Sound file (or sound resource name)"))
.MarkAsComplex();
extension
.AddAction(
"UnloadAllAudio",
_("Unload all audio"),
_("Unload all the audio in memory. "
"This will cause every sound and music of the game to stop."),
_("Unload all audio files"),
_("Loading"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
.MarkAsComplex();
extension
.AddAction(
"FadeSoundVolume",
_("Fade the volume of a sound played on a channel."),
_("Fade the volume of a sound played on a channel to the specified volume within the specified duration."),
_("Fade the sound on channel _PARAM1_ to volume _PARAM2_ within _PARAM3_ seconds"),
_("Sounds on channels"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Channel identifier"))
.AddParameter("expression", _("Final volume (0-100)"))
.AddParameter("expression", _("Fading time in seconds"))
.MarkAsAdvanced();
extension
.AddAction(
"FadeMusicVolume",
_("Fade the volume of a music played on a channel."),
_("Fade the volume of a music played on a channel to the specified volume within the specified duration."),
_("Fade the music on channel _PARAM1_ to volume _PARAM2_ within _PARAM3_ seconds"),
_("Music on channels"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Channel identifier"))
.AddParameter("expression", _("Final volume (0-100)"))
.AddParameter("expression", _("Fading time in seconds"))
.MarkAsAdvanced();
extension
.AddCondition("MusicPlaying",
_("A music file is being played"),
_("Test if the music on a channel is being played"),
_("Music on channel _PARAM1_ is being played"),
_("Music on channels"),
_("Audio/Music on channels"),
"res/conditions/musicplaying24.png",
"res/conditions/musicplaying.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -389,7 +292,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("A music file is paused"),
_("Test if the music on the specified channel is paused."),
_("Music on channel _PARAM1_ is paused"),
_("Music on channels"),
_("Audio/Music on channels"),
"res/conditions/musicpaused24.png",
"res/conditions/musicpaused.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -401,7 +304,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("A music file is stopped"),
_("Test if the music on the specified channel is stopped."),
_("Music on channel _PARAM1_ is stopped"),
_("Music on channels"),
_("Audio/Music on channels"),
"res/conditions/musicstopped24.png",
"res/conditions/musicstopped.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -413,7 +316,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("A sound is being played"),
_("Test if the sound on a channel is being played."),
_("Sound on channel _PARAM1_ is being played"),
_("Sounds on channels"),
_("Audio/Sounds on channels"),
"res/conditions/sonplaying24.png",
"res/conditions/sonplaying.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -425,7 +328,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("A sound is paused"),
_("Test if the sound on the specified channel is paused."),
_("Sound on channel _PARAM1_ is paused"),
_("Sounds on channels"),
_("Audio/Sounds on channels"),
"res/conditions/sonpaused24.png",
"res/conditions/sonpaused.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -437,7 +340,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("A sound is stopped"),
_("Test if the sound on the specified channel is stopped."),
_("Sound on channel _PARAM1_ is stopped"),
_("Sounds on channels"),
_("Audio/Sounds on channels"),
"res/conditions/sonstopped24.png",
"res/conditions/sonstopped.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -451,7 +354,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Test the volume of the sound on the specified channel. The volume "
"is between 0 and 100."),
_("the volume of the sound on channel _PARAM1_"),
_("Sounds on channels"),
_("Audio/Sounds on channels"),
"res/conditions/sonVolume24.png",
"res/conditions/sonVolume.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -466,7 +369,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Test the volume of the music on a specified channel. The volume "
"is between 0 and 100."),
_("the volume of the music on channel _PARAM1_"),
_("Music on channels"),
_("Audio/Music on channels"),
"res/conditions/musicVolume24.png",
"res/conditions/musicVolume.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -480,7 +383,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Global volume"),
_("Test the global sound level. The volume is between 0 and 100."),
_("the global game volume"),
"",
_("Audio"),
"res/conditions/volume24.png",
"res/conditions/volume.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -493,7 +396,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Test the pitch of the sound on the specified channel. 1 is the "
"default pitch."),
_("the pitch of the sound on channel _PARAM1_"),
_("Sounds on channels"),
_("Audio/Sounds on channels"),
"res/conditions/sonVolume24.png",
"res/conditions/sonVolume.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -508,7 +411,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Test the pitch (speed) of the music on a specified channel. 1 is "
"the default pitch."),
_("the pitch of the music on channel _PARAM1_"),
_("Music on channels"),
_("Audio/Music on channels"),
"res/conditions/musicVolume24.png",
"res/conditions/musicVolume.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -522,7 +425,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Playing offset of the sound on a channel"),
_("Test the playing offset of the sound on the specified channel."),
_("the playing offset of the sound on channel _PARAM1_"),
_("Sounds on channels"),
_("Audio/Sounds on channels"),
"res/conditions/sonVolume24.png",
"res/conditions/sonVolume.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -536,7 +439,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Playing offset of the music on a channel"),
_("Test the playing offset of the music on the specified channel."),
_("the playing offset of the music on channel _PARAM1_"),
_("Music on channels"),
_("Audio/Music on channels"),
"res/conditions/musicVolume24.png",
"res/conditions/musicVolume.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -605,6 +508,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Sound level"),
"res/conditions/volume.png")
.AddCodeOnlyParameter("currentScene", "");
#endif
}
} // namespace gd

File diff suppressed because it is too large Load Diff

View File

@@ -4,7 +4,6 @@
* reserved. This project is released under the MIT License.
*/
#include "AllBuiltinExtensions.h"
#include "GDCore/Extensions/Metadata/MultipleInstructionMetadata.h"
#include "GDCore/Tools/Localization.h"
using namespace std;
@@ -13,123 +12,148 @@ namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation(
"BuiltinCamera",
_("Layers and cameras"),
"Each scene can be composed of multiple layers. These conditions "
"and actions allow to manipulate them during the game. In "
"particular, you can move the camera of a layer to center it on an "
"object or a position.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionInformation("BuiltinCamera",
_("Cameras and layers features"),
_("Built-in camera extension"),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/interface/scene-editor/layers-and-cameras");
extension.AddInstructionOrExpressionGroupMetadata(_("Layers and cameras"))
.SetIcon("res/conditions/camera24.png");
#if defined(GD_IDE_ONLY)
extension
.AddCondition("CameraX",
_("Camera center X position"),
_("Compare the X position of the center of a camera."),
_("the x position of camera _PARAM4_ (layer: _PARAM3_)"),
_("Layers and cameras"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardRelationalOperatorParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
.MarkAsAdvanced();
extension
.AddExpressionAndConditionAndAction(
"number",
.AddCondition("CameraY",
_("Camera center Y position"),
_("Compare the Y position of the center of a camera."),
_("the Y position of camera _PARAM4_ (layer: _PARAM3_)"),
_("Layers and cameras"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardRelationalOperatorParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"))
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"))
.SetDefaultValue("0")
.MarkAsAdvanced();
extension
.AddAction(
"CameraX",
_("Camera center X position"),
_("the X position of the center of a camera"),
_("the X position of camera _PARAM4_ (layer: _PARAM3_)"),
"",
"res/conditions/camera24.png")
_("Change the X position of the center of the specified camera."),
_("the x position of camera _PARAM4_ (layer: _PARAM3_)"),
_("Layers and cameras"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardParameters("number")
.UseStandardOperatorParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
.MarkAsAdvanced();
extension.AddDuplicatedAction("CameraX", "SetCameraX")
.SetHidden(); // Deprecated
extension.AddDuplicatedExpression("VueX", "CameraX")
.SetHidden(); // Deprecated
extension
.AddExpressionAndConditionAndAction(
"number",
.AddAction(
"CameraY",
_("Camera center Y position"),
_("the Y position of the center of a camera"),
_("the Y position of camera _PARAM4_ (layer: _PARAM3_)"),
"",
"res/conditions/camera24.png")
_("Change the Y position of the center of the specified camera."),
_("the y position of camera _PARAM4_ (layer: _PARAM3_)"),
_("Layers and cameras"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardParameters("number")
.UseStandardOperatorParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
.MarkAsAdvanced();
extension.AddDuplicatedAction("CameraY", "SetCameraY")
.SetHidden(); // Deprecated
extension.AddDuplicatedExpression("VueY", "CameraY")
.SetHidden(); // Deprecated
extension
.AddCondition("CameraWidth",
_("Width of a camera"),
_("Test the width of a camera of a layer"),
_("the width of camera _PARAM2_ of layer _PARAM1_"),
_("Layers and cameras"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"))
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number"))
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
extension
.AddExpressionAndCondition(
"number",
"CameraWidth",
_("Width of a camera"),
_("the width of a camera of a layer"),
_("the width of camera _PARAM2_ of layer _PARAM1_"),
"",
"res/conditions/camera24.png")
.AddCondition("CameraHeight",
_("Height of a camera"),
_("Test the height of a camera of a layer"),
_("the height of camera _PARAM2_ of layer _PARAM1_"),
_("Layers and cameras"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"))
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number"))
.UseStandardParameters("number")
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
extension
.AddExpressionAndCondition(
"number",
"CameraHeight",
_("Height of a camera"),
_("the height of a camera of a layer"),
_("the height of camera _PARAM2_ of layer _PARAM1_"),
"",
"res/conditions/camera24.png")
.AddCondition("CameraAngle",
_("Angle of a camera of a layer"),
_("Test a camera angle."),
_("the angle of camera (layer: _PARAM3_, camera: _PARAM4_)"),
_("Layers and cameras"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"))
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number"))
.UseStandardParameters("number")
.MarkAsAdvanced();
extension
.AddExpressionAndConditionAndAction(
"number",
"CameraAngle",
_("Angle of a camera of a layer"),
_("the angle of rotation of a camera"),
_("the angle of camera (layer: _PARAM3_, camera: _PARAM4_)"),
"",
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardParameters("number")
.UseStandardRelationalOperatorParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
.MarkAsAdvanced();
extension.AddDuplicatedAction("RotateCamera", "SetCameraAngle").SetHidden();
extension.AddDuplicatedExpression("CameraRotation", "CameraAngle")
.SetHidden();
extension.AddDuplicatedExpression("VueRotation", "CameraAngle").SetHidden();
extension
.AddAction("RotateCamera",
_("Change camera angle"),
_("This action modifies the angle of a camera in the "
"specified layer."),
_("the angle of camera (layer: _PARAM3_, camera: _PARAM4_)"),
_("Layers and cameras"),
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardOperatorParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
extension
.AddAction("AddCamera",
_("Add a camera to a layer"),
_("This action adds a camera to a layer"),
_("Add a camera to layer _PARAM1_"),
"",
_("Layers and cameras"),
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -164,7 +188,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Delete a camera of a layer"),
_("Remove the specified camera from a layer"),
_("Delete camera _PARAM2_ from layer _PARAM1_"),
"",
_("Layers and cameras"),
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -180,7 +204,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"layer. The zoom will be reset."),
_("Change the size of camera _PARAM2_ of _PARAM1_ to "
"_PARAM3_*_PARAM4_"),
"",
_("Layers and cameras"),
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -198,7 +222,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"specified layer."),
_("Set the render zone of camera _PARAM2_ from layer _PARAM1_ "
"to _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_"),
"",
_("Layers and cameras"),
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -221,11 +245,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
extension
.AddAction("ZoomCamera",
_("Change camera zoom"),
_("Change camera zoom."),
_("Change camera zoom to _PARAM1_ (layer: _PARAM2_, camera: "
_("Change camera zoom."),
_("Change camera zoom to _PARAM1_ (layer : _PARAM2_, camera : "
"_PARAM3_)"),
"",
_("Layers and cameras"),
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -236,7 +260,6 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
// TODO Deprecated: hide this action in a future release.
extension
.AddAction(
"FixCamera",
@@ -245,7 +268,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"specified limits."),
_("Center the camera on _PARAM1_ (limit : from _PARAM2_;_PARAM3_ to "
"_PARAM4_;_PARAM5_) (layer: _PARAM7_, camera: _PARAM8_)"),
"",
_("Layers and cameras"),
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -269,38 +292,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
.SetDefaultValue("0")
.MarkAsAdvanced();
extension
.AddAction(
"ClampCamera",
_("Enforce camera boundaries"),
_("Enforce camera boundaries by moving the camera back inside specified boundaries."),
_("Enforce camera boundaries (left: _PARAM1_, top: _PARAM2_ "
"right: _PARAM3_, bottom: _PARAM4_, layer: _PARAM5_)"),
"",
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression",
_("Left bound X Position"))
.AddParameter("expression",
_("Top bound Y Position"))
.AddParameter("expression",
_("Right bound X Position"))
.AddParameter("expression",
_("Bottom bound Y Position"))
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
.MarkAsAdvanced();
extension
.AddAction(
"CentreCamera",
_("Center the camera on an object"),
_("Center the camera on the specified object."),
_("Center camera on _PARAM1_ (layer: _PARAM3_)"),
"",
_("Center camera on _PARAM1_ (layer: _PARAM3_, camera: _PARAM4_)"),
_("Layers and cameras"),
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -321,7 +319,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Show a layer"),
_("Show a layer."),
_("Show layer _PARAM1_"),
"",
_("Layers and cameras"),
"res/actions/layer24.png",
"res/actions/layer.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -334,7 +332,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Hide a layer"),
_("Hide a layer."),
_("Hide layer _PARAM1_"),
"",
_("Layers and cameras"),
"res/actions/layer24.png",
"res/actions/layer.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -347,7 +345,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Visibility of a layer"),
_("Test if a layer is set as visible."),
_("Layer _PARAM1_ is visible"),
"",
_("Layers and cameras"),
"res/conditions/layer24.png",
"res/conditions/layer.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -363,14 +361,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("You can find the parameter names (and change the effect "
"names) in the effects window."),
_("Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of layer _PARAM1_"),
_("Effects"),
_("Layers and cameras/Effects"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("layerEffectName", _("Effect name"))
.AddParameter("layerEffectParameterName", _("Parameter name"))
.AddParameter("string", _("Effect"))
.AddParameter("string", _("Parameter name"))
.AddParameter("expression", _("New value"))
.MarkAsAdvanced();
@@ -382,14 +380,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("You can find the parameter names (and change the effect "
"names) in the effects window."),
_("Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of layer _PARAM1_"),
_("Effects"),
_("Layers and cameras/Effects"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("layerEffectName", _("Effect name"))
.AddParameter("layerEffectParameterName", _("Parameter name"))
.AddParameter("string", _("Effect"))
.AddParameter("string", _("Parameter name"))
.AddParameter("string", _("New value"))
.MarkAsAdvanced();
@@ -401,14 +399,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("You can find the parameter names (and change the effect "
"names) in the effects window."),
_("Enable _PARAM3_ for effect _PARAM2_ of layer _PARAM1_: _PARAM4_"),
_("Effects"),
_("Layers and cameras/Effects"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("layerEffectName", _("Effect name"))
.AddParameter("layerEffectParameterName", _("Parameter name"))
.AddParameter("string", _("Effect"))
.AddParameter("string", _("Parameter name"))
.AddParameter("yesorno", _("Enable this parameter"))
.MarkAsAdvanced();
@@ -417,13 +415,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Layer effect is enabled"),
_("The effect on a layer is enabled"),
_("Effect _PARAM2_ on layer _PARAM1_ is enabled"),
_("Effects"),
_("Layers and cameras/Effects"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("layerEffectName", _("Effect name"))
.AddParameter("string", _("Effect"))
.MarkAsAdvanced();
extension
@@ -431,13 +429,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Enable layer effect"),
_("Enable an effect on a layer"),
_("Enable effect _PARAM2_ on layer _PARAM1_: _PARAM3_"),
_("Effects"),
_("Layers and cameras/Effects"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("layerEffectName", _("Effect name"))
.AddParameter("string", _("Effect"))
.AddParameter("yesorno", _("Enable"), "", true)
.MarkAsAdvanced();
@@ -447,7 +445,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Layer time scale"),
_("Compare the time scale applied to the objects of the layer."),
_("the time scale of layer _PARAM1_"),
"",
_("Layers and cameras/Time"),
"res/conditions/time24.png",
"res/conditions/time.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -461,8 +459,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"ChangeLayerTimeScale",
_("Change layer time scale"),
_("Change the time scale applied to the objects of the layer."),
_("Set the time scale of layer _PARAM1_ to _PARAM2_"),
"",
_("Set time scale of layer _PARAM1_ to _PARAM2_"),
_("Layers and cameras/Time"),
"res/actions/time24.png",
"res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -472,57 +470,33 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Scale (1: Default, 2: 2x faster, 0.5: 2x slower...)"));
extension
.AddCondition("LayerDefaultZOrder",
_("Layer default Z order"),
_("Compare the default Z order set to objects when they "
"are created on a layer."),
_("the default Z order of objects created on _PARAM1_"),
"",
"res/conditions/layer24.png",
"res/conditions/layer.png")
.AddExpression("CameraWidth",
_("Width of a camera of a layer"),
_("Width of a camera of a layer"),
_("Layers and cameras"),
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
.AddParameter("layer", _("Layer"))
.AddParameter("expression", _("Camera number (default : 0)"))
.SetDefaultValue("0");
extension
.AddAction("SetLayerDefaultZOrder",
_("Change layer default Z order"),
_("Change the default Z order set to objects when they are "
"created on a layer."),
_("Set the default Z order of objects created on _PARAM1_ to "
"_PARAM2_"),
"",
"res/actions/layer24.png",
"res/actions/layer.png")
.AddExpression("CameraHeight",
_("Height of a camera of a layer"),
_("Height of a camera of a layer"),
_("Layers and cameras"),
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("New default Z order"));
extension
.AddAction(
"SetLayerAmbientLightColor",
_("Set the ambient light color"),
_("Set the ambient light color of the lighting layer in format "
"\"R;G;B\" string."),
_("Set the ambient color of the lighting layer _PARAM1_ to _PARAM2_"),
_("Lighting"),
"res/actions/color24.png",
"res/actions/color.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"Lighting\"")
.AddParameter("color", _("Color"))
.MarkAsAdvanced();
.AddParameter("layer", _("Layer"))
.AddParameter("expression", _("Camera number (default : 0)"))
.SetDefaultValue("0");
extension
.AddExpression(
"CameraViewportLeft",
_("X position of the top left side point of a render zone"),
_("X position of the top left side point of a render zone"),
"",
_("Layers and cameras"),
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"))
@@ -534,7 +508,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"CameraViewportTop",
_("Y position of the top left side point of a render zone"),
_("Y position of the top left side point of a render zone"),
"",
_("Layers and cameras"),
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"))
@@ -546,7 +520,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"CameraViewportRight",
_("X position of the bottom right side point of a render zone"),
_("X position of the bottom right side point of a render zone"),
"",
_("Layers and cameras"),
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"))
@@ -558,7 +532,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"CameraViewportBottom",
_("Y position of the bottom right side point of a render zone"),
_("Y position of the bottom right side point of a render zone"),
"",
_("Layers and cameras"),
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"))
@@ -566,10 +540,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
.SetDefaultValue("0");
extension
.AddExpression("CameraZoom",
_("Zoom of a camera of a layer"),
_("Zoom of a camera of a layer"),
"",
.AddExpression("CameraX",
_("Camera X position"),
_("Camera X position"),
_("Layers and cameras"),
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
@@ -577,23 +551,78 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
extension
.AddExpression("VueX",
_("Camera X position"),
_("Camera X position"),
_("Layers and cameras"),
"res/actions/camera.png")
.SetHidden()
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
extension
.AddExpression("CameraY",
_("Camera Y position"),
_("Camera Y position"),
_("Layers and cameras"),
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
extension
.AddExpression("VueY",
_("Camera Y position"),
_("Camera Y position"),
_("Layers and cameras"),
"res/actions/camera.png")
.SetHidden()
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
extension
.AddExpression("CameraRotation",
_("Angle of a camera of a layer"),
_("Angle of a camera of a layer"),
_("Layers and cameras"),
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
extension
.AddExpression("VueRotation",
_("Angle of a camera of a layer"),
_("Angle of a camera of a layer"),
_("Layers and cameras"),
"res/actions/camera.png")
.SetHidden()
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
extension
.AddExpression("LayerTimeScale",
_("Layer time scale"),
_("Returns the time scale of the specified layer."),
"",
_("Time scale"),
_("Time scale"),
_("Layers and cameras"),
"res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"));
extension
.AddExpression("LayerDefaultZOrder",
_("Default Z Order for a layer"),
_("Default Z Order for a layer"),
"",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"));
#endif
}
} // namespace gd

View File

@@ -15,19 +15,19 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
extension
.SetExtensionInformation(
"BuiltinCommonConversions",
_("Conversion"),
"Expressions to convert number, texts and quantities.",
_("Standard Conversions"),
_("Built-in extension providing standard conversions expressions."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/common-conversions");
extension.AddInstructionOrExpressionGroupMetadata(_("Conversion"))
.SetIcon("res/conditions/toujours24.png");
#if defined(GD_IDE_ONLY)
extension
.AddExpression("ToNumber",
_("Text > Number"),
_("Convert the text to a number"),
"",
_("Conversion"),
"res/conditions/toujours24.png")
.AddParameter("string", _("Text to convert to a number"));
@@ -35,7 +35,7 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
.AddStrExpression("ToString",
_("Number > Text"),
_("Convert the result of the expression to text"),
"",
_("Conversion"),
"res/conditions/toujours24.png")
.AddParameter("expression", _("Expression to be converted to text"));
@@ -44,7 +44,7 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
_("Number > Text ( without scientific notation )"),
_("Convert the result of the expression to text, "
"without using the scientific notation"),
"",
_("Conversion"),
"res/conditions/toujours24.png")
.AddParameter("expression", _("Expression to be converted to text"));
@@ -53,7 +53,7 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
"ToRad",
_("Degrees > Radians"),
_("Converts the angle, expressed in degrees, into radians"),
"",
_("Conversion"),
"res/conditions/toujours24.png")
.AddParameter("expression", _("Angle, in degrees"));
@@ -62,76 +62,10 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
"ToDeg",
_("Radians > Degrees"),
_("Converts the angle, expressed in radians, into degrees"),
"",
_("Conversion"),
"res/conditions/toujours24.png")
.AddParameter("expression", _("Angle, in radians"));
extension
.AddStrExpression("ToJSON",
_("Convert scene variable to JSON"),
_("Convert a scene variable to JSON"),
_("JSON"),
"res/conditions/toujours24.png")
.AddParameter("scenevar", _("Scene variable to be stringified"));
extension
.AddStrExpression("GlobalVarToJSON",
_("Convert global variable to JSON"),
_("Convert a global variable to JSON"),
_("JSON"),
"res/conditions/toujours24.png")
.AddParameter("globalvar", _("The global variable to be stringified"));
extension
.AddStrExpression("ObjectVarToJSON",
_("Convert object variable to JSON"),
_("Convert an object variable to JSON"),
_("JSON"),
"res/conditions/toujours24.png")
.AddParameter("objectPtr", _("The object with the variable"))
.AddParameter("objectvar", _("The object variable to be stringified"));
extension
.AddAction(
"JSONToVariableStructure",
_("Convert JSON to a scene variable"),
_("Parse a JSON object and store it into a scene variable"),
_("Parse JSON string _PARAM0_ and store it into variable _PARAM1_"),
"",
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("JSON string"))
.AddParameter("scenevar", _("Variable where store the JSON object"))
.MarkAsAdvanced();
extension
.AddAction("JSONToGlobalVariableStructure",
_("Convert JSON to global variable"),
_("Parse a JSON object and store it into a global variable"),
_("Parse JSON string _PARAM0_ and store it into global "
"variable _PARAM1_"),
"",
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("JSON string"))
.AddParameter("globalvar",
_("Global variable where store the JSON object"))
.MarkAsAdvanced();
extension
.AddAction("JSONToObjectVariableStructure",
_("Convert JSON to object variable"),
_("Parse a JSON object and store it into an object variable"),
_("Parse JSON string _PARAM0_ and store it into variable "
"_PARAM2_ of _PARAM1_"),
"",
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("JSON string"))
.AddParameter("objectPtr", _("Object"))
.AddParameter("objectvar",
_("Object variable where store the JSON object"))
.MarkAsAdvanced();
#endif
}
} // namespace gd

View File

@@ -4,8 +4,9 @@
* reserved. This project is released under the MIT License.
*/
#include "AllBuiltinExtensions.h"
#include "GDCore/Tools/Localization.h"
#if defined(GD_IDE_ONLY)
#include "GDCore/Events/Builtin/CommentEvent.h"
#include "GDCore/Events/Builtin/ForEachChildVariableEvent.h"
#include "GDCore/Events/Builtin/ForEachEvent.h"
#include "GDCore/Events/Builtin/GroupEvent.h"
#include "GDCore/Events/Builtin/LinkEvent.h"
@@ -13,7 +14,7 @@
#include "GDCore/Events/Builtin/StandardEvent.h"
#include "GDCore/Events/Builtin/WhileEvent.h"
#include "GDCore/Events/Event.h"
#include "GDCore/Tools/Localization.h"
#endif
using namespace std;
namespace gd {
@@ -24,43 +25,19 @@ BuiltinExtensionsImplementer::ImplementsCommonInstructionsExtension(
extension
.SetExtensionInformation(
"BuiltinCommonInstructions",
_("Events and control flow"),
"GDevelop comes with a set of events and conditions that allow to "
"express the game logic and rules.",
_("Standard events"),
_("Built-in extension providing standard events."),
"Florian Rival",
"Open source (MIT License)")
.SetCategory("Advanced")
.SetExtensionHelpPath("/all-features/advanced-conditions");
extension
.AddInstructionOrExpressionGroupMetadata(_("Events and control flow"))
.SetIcon("res/conditions/toujours24.png");
extension
.AddCondition("Always",
_("Always"),
_("This condition always returns true (or always false, if "
"the condition is inverted)."),
_("Always"),
"",
"res/conditions/toujours24.png",
"res/conditions/toujours.png")
.SetHelpPath("/all-features/advanced-conditions")
.AddCodeOnlyParameter("conditionInverted", "")
.MarkAsAdvanced();
// Compatibility with GD <= 5.0.127
extension
.AddDuplicatedCondition(
"Toujours", "BuiltinCommonInstructions::Always", {.unscoped = true})
.SetHidden();
// end of compatibility code
#if defined(GD_IDE_ONLY)
extension
.AddCondition("Or",
_("Or"),
_("Check if one of the sub conditions is true"),
_("Return true if one of the sub conditions is true"),
_("If one of these conditions is true:"),
"",
_("Advanced"),
"res/conditions/or24.png",
"res/conditions/or.png")
.SetCanHaveSubInstructions()
@@ -69,9 +46,9 @@ BuiltinExtensionsImplementer::ImplementsCommonInstructionsExtension(
extension
.AddCondition("And",
_("And"),
_("Check if all sub conditions are true"),
_("Return true if all sub conditions are true"),
_("If all of these conditions are true:"),
"",
_("Advanced"),
"res/conditions/and24.png",
"res/conditions/and.png")
.SetCanHaveSubInstructions()
@@ -83,7 +60,7 @@ BuiltinExtensionsImplementer::ImplementsCommonInstructionsExtension(
_("Not"),
_("Return the contrary of the result of the sub conditions"),
_("Invert the logical result of these conditions:"),
"",
_("Advanced"),
"res/conditions/not24.png",
"res/conditions/not.png")
.SetCanHaveSubInstructions()
@@ -94,52 +71,10 @@ BuiltinExtensionsImplementer::ImplementsCommonInstructionsExtension(
_("Trigger once while true"),
_("Run actions only once, for each time the conditions have been met."),
_("Trigger once"),
"",
_("Advanced"),
"res/conditions/once24.png",
"res/conditions/once.png");
extension
.AddCondition("CompareNumbers",
_("Compare two numbers"),
_("Compare the two numbers."),
_("_PARAM0_ _PARAM1_ _PARAM2_"),
"",
"res/conditions/egal24.png",
"res/conditions/egal.png")
.SetHelpPath("/all-features/advanced-conditions")
.AddParameter("expression", _("First expression"))
.AddParameter("relationalOperator", _("Sign of the test"), "number")
.AddParameter("expression", _("Second expression"))
.MarkAsAdvanced();
// Compatibility with GD <= 5.0.127
extension
.AddDuplicatedCondition(
"Egal", "BuiltinCommonInstructions::CompareNumbers", {.unscoped = true})
.SetHidden();
// end of compatibility code
extension
.AddCondition("CompareStrings",
_("Compare two strings"),
_("Compare the two strings."),
_("_PARAM0_ _PARAM1_ _PARAM2_"),
"",
"res/conditions/egal24.png",
"res/conditions/egal.png")
.SetHelpPath("/all-features/advanced-conditions")
.AddParameter("string", _("First string expression"))
.AddParameter("relationalOperator", _("Sign of the test"), "string")
.AddParameter("string", _("Second string expression"))
.MarkAsAdvanced();
// Compatibility with GD <= 5.0.127
extension
.AddDuplicatedCondition(
"StrEqual", "BuiltinCommonInstructions::CompareStrings", {.unscoped = true})
.SetHidden();
// end of compatibility code
extension.AddEvent(
"Standard",
_("Standard event"),
@@ -149,29 +84,29 @@ BuiltinExtensionsImplementer::ImplementsCommonInstructionsExtension(
std::make_shared<gd::StandardEvent>());
extension.AddEvent("Link",
_("Link external events"),
_("Link to external events."),
_("Link"),
_("Link to some external events"),
"",
"res/lienaddicon.png",
std::make_shared<gd::LinkEvent>());
extension.AddEvent("Comment",
_("Comment"),
_("Event displaying a text in the events editor."),
_("Event displaying a text in the events editor"),
"",
"res/comment.png",
std::make_shared<gd::CommentEvent>());
extension.AddEvent("While",
_("While"),
_("Repeat the event while the conditions are true."),
_("The event is repeated while the conditions are true"),
"",
"res/while.png",
std::make_shared<gd::WhileEvent>());
extension.AddEvent("Repeat",
_("Repeat"),
_("Repeat the event for a specified number of times."),
_("Event repeated a number of times"),
"",
"res/repeat.png",
std::make_shared<gd::RepeatEvent>());
@@ -183,20 +118,13 @@ BuiltinExtensionsImplementer::ImplementsCommonInstructionsExtension(
"res/foreach.png",
std::make_shared<gd::ForEachEvent>());
extension.AddEvent(
"ForEachChildVariable",
_("For each child variable (of a structure or array)"),
_("Repeat the event for each child variable of a structure or array."),
"",
"res/foreach.png",
std::make_shared<gd::ForEachChildVariableEvent>());
extension.AddEvent("Group",
_("Event group"),
_("Group containing events."),
_("Group"),
_("Group containing events"),
"",
"res/foreach.png",
std::make_shared<gd::GroupEvent>());
#endif
}
} // namespace gd

View File

@@ -13,32 +13,32 @@ void GD_CORE_API
BuiltinExtensionsImplementer::ImplementsExternalLayoutsExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation("BuiltinExternalLayouts",
_("External layouts"),
"Provides actions and conditions related to "
"external layouts.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/interface/scene-editor/external-layouts")
.SetCategory("Advanced");
extension.AddInstructionOrExpressionGroupMetadata(_("External layouts"))
.SetIcon("res/ribbon_default/externallayout32.png");
.SetExtensionInformation(
"BuiltinExternalLayouts",
_("External layouts"),
_("Built-in extension providing actions and conditions related to "
"external layouts"),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/interface/scene-editor/external-layouts");
#if defined(GD_IDE_ONLY)
extension
.AddAction("CreateObjectsFromExternalLayout",
_("Create objects from an external layout"),
_("Create objects from an external layout."),
_("Create objects from the external layout named _PARAM1_"),
"",
"res/ribbon_default/externallayout32.png",
"res/ribbon_default/externallayout32.png")
_("External layouts"),
"res/conditions/fichier24.png",
"res/conditions/fichier.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("externalLayoutName", _("Name of the external layout"))
.AddParameter("string", _("Name of the external layout"))
.AddParameter("expression", _("X position of the origin"), "", true)
.SetDefaultValue("0")
.AddParameter("expression", _("Y position of the origin"), "", true)
.SetDefaultValue("0")
.MarkAsAdvanced();
#endif
}
} // namespace gd

View File

@@ -12,19 +12,15 @@ namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation(
"BuiltinFile",
_("Storage"),
"Actions and conditions to store data (like the player progress or "
"anything else to be persisted across game sessions). Data are "
"stored on the device and erased when the game is uninstalled.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/storage")
.SetCategory("Device");
extension.AddInstructionOrExpressionGroupMetadata(_("Storage"))
.SetIcon("res/conditions/fichier24.png");
.SetExtensionInformation("BuiltinFile",
_("Storage"),
_("Built-in extension providing functions "
"to store data."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/storage");
#if defined(GD_IDE_ONLY)
extension
.AddCondition(
"GroupExists",
@@ -32,7 +28,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
_("Check if an element (example : PlayerState/CurrentLevel) exists "
"in the stored data.\nSpaces are forbidden in element names."),
_("_PARAM1_ exists in storage _PARAM0_"),
"",
_("Storage"),
"res/conditions/fichier24.png",
"res/conditions/fichier.png")
.AddParameter("string", _("Storage name"))
@@ -48,7 +44,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
"action, but it will be slower.\nIf you use this action, do not "
"forget to unload the storage from memory."),
_("Load storage _PARAM0_ in memory"),
"",
_("Storage"),
"res/actions/fichier24.png",
"res/actions/fichier.png")
.AddParameter("string", _("Storage name"))
@@ -60,7 +56,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
_("This action closes the structured data previously loaded "
"in memory, saving all changes made."),
_("Close structured data _PARAM0_"),
"",
_("Storage"),
"res/actions/fichier24.png",
"res/actions/fichier.png")
.AddParameter("string", _("Storage name"))
@@ -75,7 +71,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
"element using / (example : Root/Level/Current)\nSpaces are "
"forbidden in element names."),
_("Write _PARAM2_ in _PARAM1_ of storage _PARAM0_"),
"",
_("Storage"),
"res/actions/fichier24.png",
"res/actions/fichier.png")
.AddParameter("string", _("Storage name"))
@@ -91,7 +87,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
"the structure leading to the element using / (example : "
"Root/Level/Current)\nSpaces are forbidden in element names."),
_("Write _PARAM2_ in _PARAM1_ of storage _PARAM0_"),
"",
_("Storage"),
"res/actions/fichier24.png",
"res/actions/fichier.png")
.AddParameter("string", _("Storage name"))
@@ -102,13 +98,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
.AddAction(
"LireFichierExp",
_("Read a value"),
_("Read the value saved in the specified element and store it in a "
"scene "
_("Read the value saved in the specified element and store it in a scene"
"variable.\nSpecify the structure leading to the element using / "
"(example : Root/Level/Current)\nSpaces are forbidden in element "
"names."),
_("Read _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_"),
"",
_("Storage"),
"res/actions/fichier24.png",
"res/actions/fichier.png")
.AddParameter("string", _("Storage name"))
@@ -120,14 +115,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
.AddAction(
"LireFichierTxt",
_("Read a text"),
_("Read the text saved in the specified element and store it in a "
"scene "
_("Read the text saved in the specified element and store it in a scene "
"variable.\nSpecify the structure leading to the element using / "
"(example : Root/Level/Current)\nSpaces are forbidden in element "
"names."),
_("Read _PARAM1_ from storage _PARAM0_ and store as text in "
"_PARAM3_"),
"",
_("Storage"),
"res/actions/fichier24.png",
"res/actions/fichier.png")
.AddParameter("string", _("Storage name"))
@@ -143,7 +137,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
"element using / (example : Root/Level/Current)\nSpaces are "
"forbidden in element names."),
_("Delete _PARAM1_ from storage _PARAM0_"),
"",
_("Storage"),
"res/actions/delete24.png",
"res/actions/delete.png")
.AddParameter("string", _("Storage name"))
@@ -156,7 +150,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
_("Clear a storage"),
_("Clear the specified storage, removing all data saved in it."),
_("Delete storage _PARAM0_"),
"",
_("Storage"),
"res/actions/delete24.png",
"res/actions/delete.png")
.AddParameter("string", _("Storage name"));
@@ -166,22 +160,37 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
_("A storage exists"),
_("Test if the specified storage exists."),
_("Storage _PARAM0_ exists"),
"",
_("Storage"),
"res/conditions/fichier24.png",
"res/conditions/fichier.png")
.AddParameter("string", _("Storage name"))
.MarkAsAdvanced();
extension
.AddAction("LaunchFile",
_("Open a URL or a file"),
_("This action launches the specified file or URL, in a "
"browser (or in a new tab if the game is using the Web "
"platform and is launched inside a browser)."),
_("Open URL (or file) _PARAM0_"),
_("Files"),
"res/actions/launchFile24.png",
"res/actions/launchFile.png")
.AddParameter("string", _("URL (or filename)"))
.AddCodeOnlyParameter("currentScene", "")
.MarkAsAdvanced();
extension
.AddAction("ExecuteCmd",
_("Execute a command"),
_("This action executes the specified command."),
_("Execute _PARAM0_"),
_("Network"),
_("Files"),
"res/actions/launchFile24.png",
"res/actions/launchFile.png")
.AddParameter("string", _("Command"))
.MarkAsAdvanced();
#endif
}
} // namespace gd

View File

@@ -0,0 +1,77 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "AllBuiltinExtensions.h"
#include "GDCore/Tools/Localization.h"
using namespace std;
namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsJoystickExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation(
"BuiltinJoystick",
_("Joysticks features"),
_("Built-in extension that enables the use of joysticks"),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("" /*TODO: Add a documentation page for this */);
#if defined(GD_IDE_ONLY)
extension
.AddCondition("JoystickButtonDown",
_("A button on a joystick is pressed"),
_("Test if a button on a joystick is pressed."),
_("The button _PARAM2_ of joystick _PARAM1_ is pressed"),
_("Joystick"),
"res/conditions/joystick24.png",
"res/conditions/joystick.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Joystick number (first joystick: 0)"))
.AddParameter("expression", _("Button"));
extension
.AddCondition("JoystickAxis",
_("Value of an axis of a joystick"),
_("Test the value of an axis of a joystick."),
_("the value of the axis _PARAM2_ of joystick _PARAM1_"),
_("Joystick"),
"res/conditions/joystick24.png",
"res/conditions/joystick.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Joystick number (first joystick: 0)"))
.AddParameter("joyaxis", _("Axis"))
.UseStandardRelationalOperatorParameters("number");
extension
.AddAction(
"GetJoystickAxis",
_("Get the value of the axis of a joystick"),
_("Save the value of the axis of the joystick (from -100 to 100)."),
_("Save in _PARAM3_ the value of axis _PARAM2_ of joystick _PARAM1_"),
_("Joystick"),
"res/actions/joystick24.png",
"res/actions/joystick.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Joystick number (first joystick: 0)"))
.AddParameter("joyaxis", _("Axis"))
.AddParameter("scenevar", _("Save the result to the scene variable"))
.SetManipulatedType("number");
extension
.AddExpression("GetJoystickAxis",
_("Joystick axis"),
_("Value of an axis of a joystick"),
_("Joystick"),
"res/conditions/joystick.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Joystick number (first joystick: 0)"))
.AddParameter("joyaxis", _("Axis"));
#endif
}
} // namespace gd

View File

@@ -14,24 +14,19 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsKeyboardExtension(
extension
.SetExtensionInformation(
"BuiltinKeyboard",
_("Keyboard"),
_("Allows your game to respond to keyboard input. Note that this "
"does not work with on-screen keyboard on touch devices: use "
"instead conditions related to touch when making a game for "
"mobile/touchscreen devices."),
_("Keyboard features"),
_("Built-in extension that enables the use of a keyboard"),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/keyboard")
.SetCategory("Input");
extension.AddInstructionOrExpressionGroupMetadata(_("Keyboard"))
.SetIcon("res/conditions/keyboard24.png");
.SetExtensionHelpPath("/all-features/keyboard");
#if defined(GD_IDE_ONLY)
extension
.AddCondition("KeyPressed",
_("Key pressed"),
_("Check if a key is pressed"),
_("Test if a key is pressed"),
_("_PARAM1_ key is pressed"),
"",
_("Keyboard"),
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -40,9 +35,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsKeyboardExtension(
extension
.AddCondition("KeyReleased",
_("Key released"),
_("Check if a key was just released"),
_("Test if a key was just released"),
_("_PARAM1_ key is released"),
"",
_("Keyboard"),
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -51,45 +46,35 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsKeyboardExtension(
extension
.AddCondition("KeyFromTextPressed",
_("Key pressed (text expression)"),
_("Check if a key, retrieved from the result of the "
_("Test if a key, retrieved from the result of the "
"expression, is pressed"),
_("_PARAM1_ key is pressed"),
"",
_("Keyboard"),
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Expression generating the key to check"))
.AddParameter("string", _("Expression generating the key to test"))
.MarkAsAdvanced();
extension
.AddCondition("KeyFromTextReleased",
_("Key released (text expression)"),
_("Check if a key, retrieved from the result of the "
_("Test if a key, retrieved from the result of the "
"expression, was just released"),
_("_PARAM1_ key is released"),
"",
_("Keyboard"),
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Expression generating the key to check"))
.AddParameter("string", _("Expression generating the key to test"))
.MarkAsAdvanced();
extension
.AddCondition("AnyKeyPressed",
_("Any key pressed"),
_("Check if any key is pressed"),
_("Test if any key is pressed"),
_("Any key is pressed"),
"",
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "");
extension
.AddCondition("AnyKeyReleased",
_("Any key released"),
_("Check if any key is released"),
_("Any key is released"),
"",
_("Keyboard"),
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "");
@@ -99,9 +84,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsKeyboardExtension(
"LastPressedKey",
_("Last pressed key"),
_("Get the name of the latest key pressed on the keyboard"),
"",
_("Keyboard"),
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "");
#endif
}
} // namespace gd

View File

@@ -15,76 +15,17 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
extension.SetExtensionInformation(
"BuiltinMathematicalTools",
_("Mathematical tools"),
"A set of mathematical functions that can be used in expressions.",
_("Built-in extension providing mathematical tools"),
"Florian Rival",
"Open source (MIT License)");
extension.AddInstructionOrExpressionGroupMetadata(_("Mathematical tools"))
.SetIcon("res/mathfunction.png");
extension
.AddExpression("Random",
_("Random integer"),
_("Random integer"),
"",
"res/dice-6.svg")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Maximum value"));
extension
.AddExpression("RandomInRange",
_("Random integer in range"),
_("Random integer in range"),
"",
"res/dice-6.svg")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Minimum value"))
.AddParameter("expression", _("Maximum value"));
extension
.AddExpression("RandomFloat",
_("Random float"),
_("Random float"),
"",
"res/dice-6.svg")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Maximum value"));
extension
.AddExpression("RandomFloatInRange",
_("Random float in range"),
_("Random float in range"),
"",
"res/dice-6.svg")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Minimum value"))
.AddParameter("expression", _("Maximum value"));
extension
.AddExpression("RandomWithStep",
_("Random value in steps"),
_("Random value in steps"),
"",
"res/dice-6.svg")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Minimum value"))
.AddParameter("expression", _("Maximum value"))
.AddParameter("expression", _("Step"));
extension
.AddExpression("normalize",
_("Normalize a value between `min` and `max` to a value between 0 and 1."),
_("Remap a value between 0 and 1."),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Value"))
.AddParameter("expression", _("Min"))
.AddParameter("expression", _("Max"));
#if defined(GD_IDE_ONLY)
extension
.AddExpression("clamp",
_("Clamp (restrict a value to a given range)"),
_("Restrict a value to a given range"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Value"))
.AddParameter("expression", _("Min"))
@@ -94,38 +35,16 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("AngleDifference",
_("Difference between two angles"),
_("Difference between two angles"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("First angle"))
.AddParameter("expression", _("Second angle"));
extension
.AddExpression("AngleBetweenPositions",
_("Angle between two positions"),
_("Compute the angle between two positions."),
"",
"res/mathfunction.png")
.AddParameter("expression", _("First point X position"))
.AddParameter("expression", _("First point Y position"))
.AddParameter("expression", _("Second point X position"))
.AddParameter("expression", _("Second point Y position"));
extension
.AddExpression("DistanceBetweenPositions",
_("Distance between two positions"),
_("Compute the distance between two positions."),
"",
"res/mathfunction.png")
.AddParameter("expression", _("First point X position"))
.AddParameter("expression", _("First point Y position"))
.AddParameter("expression", _("Second point X position"))
.AddParameter("expression", _("Second point Y position"));
extension
.AddExpression("mod",
_("Modulo"),
_("x mod y"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("x (as in x mod y)"))
.AddParameter("expression", _("y (as in x mod y)"));
@@ -134,7 +53,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("min",
_("Minimum of two numbers"),
_("Minimum of two numbers"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("First expression"))
.AddParameter("expression", _("Second expression"));
@@ -143,7 +62,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("max",
_("Maximum of two numbers"),
_("Maximum of two numbers"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("First expression"))
.AddParameter("expression", _("Second expression"));
@@ -152,7 +71,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("abs",
_("Absolute value"),
_("Absolute value"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -160,7 +79,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("acos",
_("Arccosine"),
_("Arccosine"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -168,7 +87,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("acosh",
_("Hyperbolic arccosine"),
_("Hyperbolic arccosine"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -176,7 +95,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("asin",
_("Arcsine"),
_("Arcsine"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -184,7 +103,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("asinh",
_("Arcsine"),
_("Arcsine"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -192,7 +111,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("atan",
_("Arctangent"),
_("Arctangent"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -200,7 +119,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("atan2",
_("2 argument arctangent"),
_("2 argument arctangent (atan2)"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Y"))
.AddParameter("expression", _("X"));
@@ -209,7 +128,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("atanh",
_("Hyperbolic arctangent"),
_("Hyperbolic arctangent"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -217,7 +136,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("cbrt",
_("Cube root"),
_("Cube root"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -225,41 +144,23 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("ceil",
_("Ceil (round up)"),
_("Round number up to an integer"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
extension
.AddExpression("ceilTo",
_("Ceil (round up) to a decimal point"),
_("Round number up to the Nth decimal place"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"))
.AddParameter("expression", _("Expression"), "", true);
extension
.AddExpression("floor",
_("Floor (round down)"),
_("Round number down to an integer"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
extension
.AddExpression("floorTo",
_("Floor (round down) to a decimal point"),
_("Round number down to the Nth decimal place"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"))
.AddParameter("expression", _("Expression"), "", true);
extension
.AddExpression("cos",
_("Cosine"),
_("Cosine of a number"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -267,7 +168,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("cosh",
_("Hyperbolic cosine"),
_("Hyperbolic cosine"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -275,7 +176,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("cot",
_("Cotangent"),
_("Cotangent of a number"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -283,7 +184,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("csc",
_("Cosecant"),
_("Cosecant of a number"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -291,7 +192,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("int",
_("Round"),
_("Round a number"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.SetHidden()
.AddParameter("expression", _("Expression"));
@@ -300,7 +201,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("rint",
_("Round"),
_("Round a number"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.SetHidden()
.AddParameter("expression", _("Expression"));
@@ -309,24 +210,15 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("round",
_("Round"),
_("Round a number"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
extension
.AddExpression("roundTo",
_("Round to a decimal point"),
_("Round a number to the Nth decimal place"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"))
.AddParameter("expression", _("Expression"), "", true);
extension
.AddExpression("exp",
_("Exponential"),
_("Exponential of a number"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -334,7 +226,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("log",
_("Logarithm"),
_("Logarithm"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -342,7 +234,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("ln",
_("Logarithm"),
_("Logarithm"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.SetHidden()
.AddParameter("expression", _("Expression"));
@@ -351,7 +243,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("log2",
_("Base-2 logarithm"),
_("Base 2 Logarithm"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -359,7 +251,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("log10",
_("Base-10 logarithm"),
_("Base-10 logarithm"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -367,7 +259,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("nthroot",
_("Nth root"),
_("Nth root of a number"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Number"))
.AddParameter("expression", _("N"));
@@ -376,7 +268,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("pow",
_("Power"),
_("Raise a number to power n"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Number"))
.AddParameter("expression", _("The exponent (n in x^n)"));
@@ -385,7 +277,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("sec",
_("Secant"),
_("Secant"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -393,7 +285,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("sign",
_("Sign of a number"),
_("Return the sign of a number (1,-1 or 0)"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -401,7 +293,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("sin",
_("Sine"),
_("Sine of a number"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -409,7 +301,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("sinh",
_("Hyperbolic sine"),
_("Hyperbolic sine"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -417,7 +309,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("sqrt",
_("Square root"),
_("Square root of a number"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -425,7 +317,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("tan",
_("Tangent"),
_("Tangent of a number"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -433,7 +325,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("tanh",
_("Hyperbolic tangent"),
_("Hyperbolic tangent"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -441,7 +333,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("trunc",
_("Truncation"),
_("Truncate a number"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -449,36 +341,13 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("lerp",
_("Lerp (Linear interpolation)"),
_("Linearly interpolate a to b by x"),
"",
_("Mathematical tools"),
"res/mathfunction.png")
.AddParameter("expression", _("a (in a+(b-a)*x)"))
.AddParameter("expression", _("b (in a+(b-a)*x)"))
.AddParameter("expression", _("x (in a+(b-a)*x)"));
extension
.AddExpression("XFromAngleAndDistance",
_("X position from angle and distance"),
_("Compute the X position when given an angle and distance "
"relative to the origin (0;0). This is also known as "
"getting the cartesian coordinates of a 2D vector, using "
"its polar coordinates."),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Angle, in degrees"))
.AddParameter("expression", _("Distance"));
extension
.AddExpression("YFromAngleAndDistance",
_("Y position from angle and distance"),
_("Compute the Y position when given an angle and distance "
"relative to the origin (0;0). This is also known as "
"getting the cartesian coordinates of a 2D vector, using "
"its polar coordinates."),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Angle, in degrees"))
.AddParameter("expression", _("Distance"));
#endif
}
} // namespace gd

View File

@@ -4,7 +4,6 @@
* reserved. This project is released under the MIT License.
*/
#include "AllBuiltinExtensions.h"
#include "GDCore/Extensions/Metadata/MultipleInstructionMetadata.h"
#include "GDCore/Tools/Localization.h"
using namespace std;
@@ -15,18 +14,29 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
extension
.SetExtensionInformation(
"BuiltinMouse",
_("Mouse and touch"),
"Conditions and actions to handle either the mouse or touches on "
"touchscreen. By default, conditions related to the mouse will also "
"handle the touches - so that it's easier to handle both in your "
"game. You can disable this behavior if you want to handle them "
"separately in different events.",
_("Mouse features"),
_("Built-in extension that enables the use of a mouse"),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/mouse-touch")
.SetCategory("Input");
extension.AddInstructionOrExpressionGroupMetadata(_("Mouse and touch"))
.SetIcon("res/actions/mouse24.png");
.SetExtensionHelpPath("/all-features/mouse-touch");
#if defined(GD_IDE_ONLY)
extension
.AddCondition("SourisSurObjet",
_("The cursor/touch is on an object"),
_("Test if the cursor is over an object, or if the object "
"is being touched."),
_("The cursor/touch is on _PARAM0_"),
_("Mouse and touch"),
"res/conditions/surObjet24.png",
"res/conditions/surObjet.png")
.AddParameter("objectList", _("Object"))
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("yesorno", _("Accurate test (yes by default)"), "", true)
.SetDefaultValue("yes")
.AddCodeOnlyParameter("conditionInverted", "")
.MarkAsSimple();
extension
.AddCondition(
@@ -35,7 +45,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Check if the mouse wheel is scrolling up. Use MouseWheelDelta "
"expression if you want to know the amount that was scrolled."),
_("The mouse wheel is scrolling up"),
"",
_("Mouse and touch"),
"res/actions/mouse24.png",
"res/actions/mouse.png")
@@ -49,7 +59,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Check if the mouse wheel is scrolling down. Use MouseWheelDelta "
"expression if you want to know the amount that was scrolled."),
_("The mouse wheel is scrolling down"),
"",
_("Mouse and touch"),
"res/actions/mouse24.png",
"res/actions/mouse.png")
@@ -67,7 +77,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
"touchscreens. If you want to have multitouch and differentiate "
"mouse movement and touches, just deactivate it with this action."),
_("Move mouse cursor when touching screen: _PARAM1_"),
"",
_("Mouse and touch"),
"res/conditions/touch24.png",
"res/conditions/touch.png")
@@ -82,7 +92,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Center cursor horizontally"),
_("Put the cursor in the middle of the screen horizontally."),
_("Center cursor horizontally"),
"",
_("Mouse and touch"),
"res/actions/mouse24.png",
"res/actions/mouse.png")
@@ -94,7 +104,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Center cursor vertically"),
_("Put the cursor in the middle of the screen vertically."),
_("Center cursor vertically"),
"",
_("Mouse and touch"),
"res/actions/mouse24.png",
"res/actions/mouse.png")
@@ -106,7 +116,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Hide the cursor"),
_("Hide the cursor."),
_("Hide the cursor"),
"",
_("Mouse and touch"),
"res/actions/mouse24.png",
"res/actions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -117,7 +127,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Show the cursor"),
_("Show the cursor."),
_("Show the cursor"),
"",
_("Mouse and touch"),
"res/actions/mouse24.png",
"res/actions/mouse.png")
@@ -129,7 +139,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Position the cursor of the mouse"),
_("Position the cursor at the given coordinates."),
_("Position cursor at _PARAM1_;_PARAM2_"),
"",
_("Mouse and touch"),
"res/actions/mouse24.png",
"res/actions/mouse.png")
@@ -143,7 +153,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Center the cursor"),
_("Center the cursor on the screen."),
_("Center the cursor"),
"",
_("Mouse and touch"),
"res/actions/mouse24.png",
"res/actions/mouse.png")
@@ -151,148 +161,88 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
.MarkAsAdvanced();
extension
.AddExpressionAndCondition(
"number",
"MouseX",
_("Cursor X position"),
_("the X position of the cursor or of a touch"),
_("the cursor (or touch) X position"),
"",
"res/conditions/mouse24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
// Support for deprecated names:
extension.AddDuplicatedCondition("SourisX", "MouseX").SetHidden();
extension.AddDuplicatedExpression("SourisX", "MouseX").SetHidden();
extension
.AddExpressionAndCondition(
"number",
"MouseY",
_("Cursor Y position"),
_("the Y position of the cursor or of a touch"),
_("the cursor (or touch) Y position"),
"",
"res/conditions/mouse24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
// Support for deprecated names:
extension.AddDuplicatedCondition("SourisY", "MouseY").SetHidden();
extension.AddDuplicatedExpression("SourisY", "MouseY").SetHidden();
extension
.AddCondition("IsMouseInsideCanvas",
_("Mouse cursor is inside the window"),
_("Check if the mouse cursor is inside the window."),
_("The mouse cursor is inside the window"),
"",
.AddCondition("SourisX",
_("Cursor X position"),
_("Compare the X position of the cursor or of a touch."),
_("the cursor X position"),
_("Mouse and touch"),
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.MarkAsAdvanced();
.UseStandardRelationalOperatorParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
extension
.AddCondition("MouseButtonPressed",
.AddCondition("SourisY",
_("Cursor Y position"),
_("Compare the Y position of the cursor or of a touch."),
_("the cursor Y position"),
_("Mouse and touch"),
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardRelationalOperatorParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
extension
.AddCondition("SourisBouton",
_("Mouse button pressed or touch held"),
_("Check if the specified mouse button is pressed or "
_("Return true if the specified mouse button is pressed or "
"if a touch is in contact with the screen."),
_("Touch or _PARAM1_ mouse button is down"),
"",
_("Mouse and touch"),
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("mouse", _("Button to check"))
.MarkAsSimple();
// Support for deprecated names:
extension.AddDuplicatedCondition("SourisBouton", "MouseButtonPressed")
.SetHidden();
extension
.AddCondition("MouseButtonReleased",
_("Mouse button released"),
_("Check if the specified mouse button was released."),
_("_PARAM1_ mouse button was released"),
"",
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("mouse", _("Button to check"))
.AddParameter("mouse", _("Button to test"))
.MarkAsSimple();
extension
.AddCondition(
"MouseButtonFromTextPressed",
_("Mouse button pressed or touch held (text expression)"),
_("Check if a mouse button, retrieved from the result of the "
"expression, is pressed."),
_("_PARAM1_ mouse button is pressed"),
"",
"MouseButtonReleased",
_("Mouse button released"),
_("Return true if the specified mouse button was released."),
_("_PARAM1_ mouse button was released"),
_("Mouse and touch"),
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("stringWithSelector",
_("Expression generating the mouse button to check"),
"[\"Left\", \"Right\", \"Middle\"]")
.SetParameterLongDescription(
_("Possible values are Left, Right and Middle."))
.MarkAsAdvanced();
.AddParameter("mouse", _("Button to test"))
.MarkAsSimple();
extension
.AddCondition(
"MouseButtonFromTextReleased",
_("Mouse button released (text expression)"),
_("Check if a mouse button, retrieved from the result of the "
"expression, was just released."),
_("_PARAM1_ mouse button is released"),
"",
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("stringWithSelector",
_("Expression generating the mouse button to check"),
"[\"Left\", \"Right\", \"Middle\"]")
.SetParameterLongDescription(
_("Possible values are Left, Right and Middle."))
.MarkAsAdvanced();
extension
.AddExpressionAndCondition("number",
"TouchX",
_("Touch X position"),
_("the X position of a specific touch"),
_("the touch #_PARAM1_ X position"),
_("Multitouch"),
"res/conditions/touch24.png")
.AddCondition("TouchX",
_("Touch X position"),
_("Compare the X position of a specific touch."),
_("the touch #_PARAM1_ X position"),
_("Mouse and touch/Multitouch"),
"res/conditions/touch24.png",
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Touch identifier"))
.UseStandardParameters("number")
.UseStandardRelationalOperatorParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
extension
.AddExpressionAndCondition("number",
"TouchY",
_("Touch Y position"),
_("the Y position of a specific touch"),
_("the touch #_PARAM1_ Y position"),
_("Multitouch"),
"res/conditions/touch24.png")
.AddCondition("TouchY",
_("Touch Y position"),
_("Compare the Y position of a specific touch."),
_("the touch #_PARAM1_ Y position"),
_("Mouse and touch/Multitouch"),
"res/conditions/touch24.png",
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Touch identifier"))
.UseStandardParameters("number")
.UseStandardRelationalOperatorParameters("number")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
@@ -302,95 +252,123 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
.AddCondition(
"PopStartedTouch",
_("A new touch has started"),
_("Check if a touch has started. The touch identifier can be "
_("Return true if a touch has started. The touch identifier can be "
"accessed using LastTouchId().\nAs more than one touch can be "
"started, this condition is only true once for each touch: the "
"next time you use it, it will be for a new touch, or it will "
"return false if no more touches have just started."),
_("A new touch has started"),
_("Multitouch"),
_("Mouse and touch/Multitouch"),
"res/conditions/touch24.png",
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "")
.SetHidden();
.AddCodeOnlyParameter("currentScene", "");
extension
.AddCondition(
"PopEndedTouch",
_("A touch has ended"),
_("Check if a touch has ended. The touch identifier can be "
_("Return true if a touch has ended. The touch identifier can be "
"accessed using LastEndedTouchId().\nAs more than one touch can be "
"ended, this condition is only true once for each touch: the next "
"time you use it, it will be for a new touch, or it will return "
"false if no more touches have just ended."),
_("A touch has ended"),
_("Multitouch"),
_("Mouse and touch/Multitouch"),
"res/conditions/touch24.png",
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "");
extension
.AddExpression("MouseX",
_("Cursor X position"),
_("Cursor X position"),
_("Mouse cursor"),
"res/actions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("camera", _("Camera"), "", true)
.SetDefaultValue("0");
extension
.AddExpression("SourisX",
_("Cursor X position"),
_("Cursor X position"),
_("Mouse cursor"),
"res/actions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("camera", _("Camera"), "", true)
.SetDefaultValue("0")
.SetHidden();
extension
.AddCondition(
"HasAnyTouchStarted",
_("A new touch has started"),
_("Check if a touch has just started on this frame. The touch identifiers can be "
"accessed using StartedTouchId() and StartedTouchCount()."),
_("A new touch has started"),
_("Multitouch"),
"res/conditions/touch24.png",
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "");
extension
.AddExpression(
"StartedTouchCount",
_("Started touch count"),
_("The number of touches that have just started on this frame. The touch identifiers can be "
"accessed using StartedTouchId()."),
_("Multitouch"),
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "");
extension
.AddExpression(
"StartedTouchId",
_("Started touch identifier"),
_("The identifier of the touch that has just started on this frame. The touch number of touches can be "
"accessed using StartedTouchCount()."),
_("Multitouch"),
"res/conditions/touch.png")
.AddExpression("MouseY",
_("Cursor Y position"),
_("Cursor Y position"),
_("Mouse cursor"),
"res/actions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Touch index"));
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("camera", _("Camera"), "", true)
.SetDefaultValue("0");
extension
.AddCondition(
"HasTouchEnded",
_("A touch has ended"),
_("Check if a touch has ended."),
_("The touch with identifier _PARAM1_ has ended"),
_("Multitouch"),
"res/conditions/touch24.png",
"res/conditions/touch.png")
.AddExpression("SourisY",
_("Cursor Y position"),
_("Cursor Y position"),
_("Mouse cursor"),
"res/actions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Touch identifier"));
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("camera", _("Camera"), "", true)
.SetDefaultValue("0")
.SetHidden();
extension
.AddExpression("MouseWheelDelta",
_("Mouse wheel: Displacement"),
_("Mouse wheel displacement"),
_("Mouse and touch"),
_("Mouse cursor"),
"res/actions/mouse.png")
.AddCodeOnlyParameter("currentScene", "");
extension
.AddExpression("TouchX",
_("Touch X position"),
_("Touch X position"),
_("Multitouch"),
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Touch identifier"))
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("camera", _("Camera"), "", true)
.SetDefaultValue("0");
extension
.AddExpression("TouchY",
_("Touch Y position"),
_("Touch Y position"),
_("Multitouch"),
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Touch identifier"))
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("camera", _("Camera"), "", true)
.SetDefaultValue("0");
extension
.AddExpression("LastTouchId",
_("Identifier of the last touch"),
_("Identifier of the last touch"),
_("Multitouch"),
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "")
.SetHidden();
.AddCodeOnlyParameter("currentScene", "");
extension
.AddExpression("LastEndedTouchId",
@@ -398,8 +376,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Identifier of the last ended touch"),
_("Multitouch"),
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "")
.SetHidden();
.AddCodeOnlyParameter("currentScene", "");
#endif
}
} // namespace gd

View File

@@ -14,118 +14,52 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsNetworkExtension(
extension
.SetExtensionInformation(
"BuiltinNetwork",
_("Network"),
_("Features to send web requests, communicate with external \"APIs\" "
"and other network related tasks."),
_("Basic internet features"),
_("Built-in extension providing network features."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/network")
.SetCategory("Network");
extension.AddInstructionOrExpressionGroupMetadata(_("Network"))
.SetIcon("res/actions/net24.png");
.SetExtensionHelpPath("/all-features/network");
#if defined(GD_IDE_ONLY)
extension
.AddAction(
"SendRequest",
"Send a request to a web page",
"Send a request to the specified web page.\n\nPlease note that for "
"the web games, the game must be hosted on the same host "
"as specified below, except if the server is configured to answer "
"to all requests (cross-domain requests).",
"Send _PARAM3_ request to _PARAM0__PARAM1_ with body: _PARAM2_",
"",
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", "Host, with protocol")
.SetParameterLongDescription("Example: \"http://example.com/\".")
.AddParameter("string", "Path")
.SetParameterLongDescription(
"Example: \"/user/123\" or \"/some-page.php\".")
.AddParameter("string", "Request body content")
.AddParameter("string", "Method: \"POST\" or \"GET\"", "", true)
.SetParameterLongDescription("If empty, \"GET\" will be used.")
.SetDefaultValue("\"GET\"")
.AddParameter("string", "Content type", "", true)
.SetParameterLongDescription(
"If empty, \"application/x-www-form-urlencoded\" will be used.")
.AddParameter("scenevar", "Reponse scene variable", "", true)
.SetParameterLongDescription(
"The response of the server will be stored, as a string, in this "
"variable. If the server returns *JSON*, you may want to use the "
"action \"Convert JSON to a scene variable\" afterwards, to "
"explore the results with a *structure variable*.")
.MarkAsComplex()
.SetHidden();
extension
.AddAction(
"SendAsyncRequest",
_("Send a request to a web page"),
_("Send an asynchronous request to the specified web page.\n\nPlease "
"note that for "
_("Send a request to the specified web page.\n\nPlease note that for "
"the web games, the game must be hosted on the same host "
"as specified below, except if the server is configured to answer "
"to all requests (cross-domain requests)."),
_("Send a _PARAM2_ request to _PARAM0_ with body: _PARAM1_, and "
"store the result in _PARAM4_ (or in _PARAM5_ in case of error)"),
"",
_("Send _PARAM3_ request to _PARAM0__PARAM1_ with body: _PARAM2_"),
_("Network"),
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("URL (API or web-page address)"))
.AddParameter("string", _("Host, with protocol"))
.SetParameterLongDescription(
_("Example: \"https://example.com/user/123\". Using *https* is "
"highly recommended."))
_("Example: \"http://example.com/\"."))
.AddParameter("string", _("Path"))
.SetParameterLongDescription(_("Example: \"/user/123\" or \"/some-page.php\"."))
.AddParameter("string", _("Request body content"))
.AddParameter("stringWithSelector",
_("Request method"),
"[\"GET\", \"POST\", \"PUT\", \"HEAD\", \"DELETE\", "
"\"PATCH\", \"OPTIONS\"]",
false)
.AddParameter("string", _("Method: \"POST\" or \"GET\""), "", true)
.SetParameterLongDescription(_("If empty, \"GET\" will be used."))
.SetDefaultValue("\"GET\"")
.AddParameter("string", _("Content type"), "", true)
.SetParameterLongDescription(
_("If empty, \"application/x-www-form-urlencoded\" will be used."))
.AddParameter(
"scenevar", _("Variable where to store the response"), "", true)
.AddParameter("scenevar", _("Reponse scene variable"), "", true)
.SetParameterLongDescription(
_("The response of the server will be stored, as a string, in this "
"variable. If the server returns *JSON*, you may want to use the "
"action \"Convert JSON to a scene variable\" afterwards, to "
"explore the results with a *structure variable*."))
.AddParameter(
"scenevar", _("Variable where to store the error message"), "", true)
.SetParameterLongDescription(_(
"Optional, only used if an error occurs. This will contain the "
"[\"status "
"code\"](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes) "
"if the server returns a status >= 400. If the request was not sent "
"at all (e.g. no internet or CORS issues), the variable will be set "
"to "
"\"REQUEST_NOT_SENT\"."))
.MarkAsComplex();
extension
.AddAction("LaunchFile",
_("Open a URL (web page) or a file"),
_("This action launches the specified file or URL, in a "
"browser (or in a new tab if the game is using the Web "
"platform and is launched inside a browser)."),
_("Open URL _PARAM0_ in a browser (or new tab)"),
"",
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("URL (or filename)"))
.AddCodeOnlyParameter("currentScene", "")
.MarkAsAdvanced();
extension
.AddAction(
"DownloadFile",
_("Download a file"),
_("Download a file from a web site"),
_("Download file _PARAM1_ from _PARAM0_ under the name of _PARAM2_"),
"",
_("Network"),
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("Host (for example : http://www.website.com)"))
@@ -135,19 +69,71 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsNetworkExtension(
extension
.AddAction(
"EnableMetrics",
_("Enable (or disable) metrics collection"),
_("Enable, or disable, the sending of anonymous data used to compute "
"the number of sessions and other metrics from your game "
"players.\nBe sure to only send metrics if in accordance with the "
"terms of service of your game and if they player gave their "
"consent, depending on how your game/company handles this."),
_("Enable analytics metrics: _PARAM1_"),
"",
"JSONToVariableStructure",
_("Convert JSON to a scene variable"),
_("Parse a JSON object and store it into a scene variable"),
_("Parse JSON string _PARAM0_ and store it into variable _PARAM1_"),
_("Network"),
"res/actions/net24.png",
"res/actions/net.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("yesorno", _("Enable the metrics?"));
.AddParameter("string", _("JSON string"))
.AddParameter("scenevar", _("Variable where store the JSON object"))
.MarkAsAdvanced();
extension
.AddAction("JSONToGlobalVariableStructure",
_("Convert JSON to global variable"),
_("Parse a JSON object and store it into a global variable"),
_("Parse JSON string _PARAM0_ and store it into global "
"variable _PARAM1_"),
_("Network"),
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("JSON string"))
.AddParameter("globalvar",
_("Global variable where store the JSON object"))
.MarkAsAdvanced();
extension
.AddAction("JSONToObjectVariableStructure",
_("Convert JSON to object variable"),
_("Parse a JSON object and store it into an object variable"),
_("Parse JSON string _PARAM0_ and store it into variable "
"_PARAM2_ of _PARAM1_"),
_("Network"),
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("JSON string"))
.AddParameter("objectPtr", _("Object"))
.AddParameter("objectvar",
_("Object variable where store the JSON object"))
.MarkAsAdvanced();
extension
.AddStrExpression("ToJSON",
_("Convert scene variable to JSON"),
_("Convert a scene variable to JSON"),
_("Conversion"),
"res/conditions/toujours24.png")
.AddParameter("scenevar", _("Scene variable to be stringified"));
extension
.AddStrExpression("GlobalVarToJSON",
_("Convert global variable to JSON"),
_("Convert a global variable to JSON"),
_("Conversion"),
"res/conditions/toujours24.png")
.AddParameter("globalvar", _("The global variable to be stringified"));
extension
.AddStrExpression("ObjectVarToJSON",
_("Convert object variable to JSON"),
_("Convert an object variable to JSON"),
_("Conversion"),
"res/conditions/toujours24.png")
.AddParameter("objectPtr", _("The object with the variable"))
.AddParameter("objectvar", _("The object variable to be stringified"));
#endif
}
} // namespace gd

View File

@@ -14,19 +14,68 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
extension
.SetExtensionInformation(
"BuiltinScene",
_("Scene"),
_("Actions and conditions to manipulate the scenes during the game."),
_("Scene management features"),
_("Built-in extension allowing to manipulate scenes and providing common features"),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("" /*TODO: Add a documentation page for this */);
extension.AddInstructionOrExpressionGroupMetadata(_("Scene"))
.SetIcon("res/conditions/depart24.png");
#if defined(GD_IDE_ONLY)
extension
.AddExpression("Random",
_("Random integer"),
_("Random integer"),
_("Random"),
"res/actions/position.png")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Maximum value"));
extension
.AddExpression("RandomInRange",
_("Random integer in range"),
_("Random integer in range"),
_("Random"),
"res/actions/position.png")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Minimum value"))
.AddParameter("expression", _("Maximum value"));
extension
.AddExpression("RandomFloat",
_("Random float"),
_("Random float"),
_("Random"),
"res/actions/position.png")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Maximum value"));
extension
.AddExpression("RandomFloatInRange",
_("Random float in range"),
_("Random float in range"),
_("Random"),
"res/actions/position.png")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Minimum value"))
.AddParameter("expression", _("Maximum value"));
extension
.AddExpression("RandomWithStep",
_("Random value in steps"),
_("Random value in steps"),
_("Random"),
"res/actions/position.png")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Minimum value"))
.AddParameter("expression", _("Maximum value"))
.AddParameter("expression", _("Step"));
extension
.AddStrExpression("CurrentSceneName",
_("Current scene name"),
_("Name of the current scene"),
"",
_("Scene"),
"res/actions/texte.png")
.AddCodeOnlyParameter("currentScene", "");
@@ -35,7 +84,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
_("At the beginning of the scene"),
_("Is true only when scene just begins."),
_("At the beginning of the scene"),
"",
_("Scene"),
"res/conditions/depart24.png",
"res/conditions/depart.png")
.SetHelpPath("/interface/scene-editor/events")
@@ -47,7 +96,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
_("Scene just resumed"),
_("The scene has just resumed after being paused."),
_("Scene just resumed"),
"",
_("Scene"),
"res/conditions/depart24.png",
"res/conditions/depart.png")
.SetHelpPath("/interface/scene-editor/events")
@@ -59,7 +108,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
_("Change the scene"),
_("Stop this scene and start the specified one instead."),
_("Change to scene _PARAM1_"),
"",
_("Scene"),
"res/actions/replaceScene24.png",
"res/actions/replaceScene.png")
.SetHelpPath("/interface/scene-editor/events")
@@ -76,7 +125,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
"can use the \"Stop and go back to previous scene\" action "
"to go back to this scene."),
_("Pause the scene and start _PARAM1_"),
"",
_("Scene"),
"res/actions/pushScene24.png",
"res/actions/pushScene.png")
.SetHelpPath("/interface/scene-editor/events")
@@ -91,7 +140,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
_("Stop this scene and go back to the previous paused one.\nTo pause "
"a scene, use the \"Pause and start a new scene\" action."),
_("Stop the scene and go back to the previous paused one"),
"",
_("Scene"),
"res/actions/popScene24.png",
"res/actions/popScene.png")
.SetHelpPath("/interface/scene-editor/events")
@@ -103,7 +152,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
_("Quit the game"),
_("Quit the game"),
_("Quit the game"),
"",
_("Scene"),
"res/actions/quit24.png",
"res/actions/quit.png")
.SetHelpPath("/interface/scene-editor/events")
@@ -115,7 +164,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
_("Change background color"),
_("Change the background color of the scene."),
_("Set background color to _PARAM1_"),
"",
_("Scene"),
"res/actions/background24.png",
"res/actions/background.png")
.SetHelpPath("/interface/scene-editor/events")
@@ -129,13 +178,42 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
_("mouse buttons must be taken "
"into account even\nif the window is not active."),
_("Disable input when focus is lost: _PARAM1_"),
"",
_("Scene"),
"res/actions/window24.png",
"res/actions/window.png")
.SetHelpPath("/interface/scene-editor/events")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("yesorno", _("Deactivate input when focus is lost"))
.MarkAsAdvanced();
extension
.AddCondition("Egal",
_("Compare two numbers"),
_("Compare the two numbers."),
_("_PARAM0_ _PARAM1_ _PARAM2_"),
_("Other"),
"res/conditions/egal24.png",
"res/conditions/egal.png")
.SetHelpPath("/all-features/advanced-conditions")
.AddParameter("expression", _("First expression"))
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Second expression"))
.MarkAsAdvanced();
extension
.AddCondition("StrEqual",
_("Compare two strings"),
_("Compare the two strings."),
_("_PARAM0_ _PARAM1_ _PARAM2_"),
_("Other"),
"res/conditions/egal24.png",
"res/conditions/egal.png")
.SetHelpPath("/all-features/advanced-conditions")
.AddParameter("string", _("First string expression"))
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("string", _("Second string expression"))
.MarkAsAdvanced();
#endif
}
} // namespace gd

View File

@@ -21,7 +21,7 @@ Direction::~Direction(){};
void Direction::SetLoop(bool loop_) { loop = loop_; }
void Direction::SetTimeBetweenFrames(double time) { timeBetweenFrame = time; }
void Direction::SetTimeBetweenFrames(float time) { timeBetweenFrame = time; }
void Direction::AddSprite(const Sprite& sprite) { sprites.push_back(sprite); }
@@ -75,9 +75,11 @@ void Direction::UnserializeFrom(const gd::SerializerElement& element) {
SetTimeBetweenFrames(
element.GetDoubleAttribute("timeBetweenFrames", 1, "tempsEntre"));
SetLoop(element.GetBoolAttribute("looping", false, "boucle"));
#if defined(GD_IDE_ONLY)
SetMetadata(element.HasAttribute("metadata") || element.HasChild("metadata")
? element.GetStringAttribute("metadata")
: "");
#endif
const gd::SerializerElement& spritesElement =
element.GetChild("sprites", 0, "Sprites");
@@ -121,7 +123,7 @@ void Direction::UnserializeFrom(const gd::SerializerElement& element) {
polygonElement.GetChild(k);
polygon.vertices.push_back(
gd::Vector2f(verticeElement.GetDoubleAttribute("x"),
sf::Vector2f(verticeElement.GetDoubleAttribute("x"),
verticeElement.GetDoubleAttribute("y")));
}
@@ -133,6 +135,7 @@ void Direction::UnserializeFrom(const gd::SerializerElement& element) {
}
};
#if defined(GD_IDE_ONLY)
void SavePoint(const Point& point, gd::SerializerElement& element) {
element.SetAttribute("name", point.GetName());
element.SetAttribute("x", point.GetX());
@@ -187,5 +190,6 @@ void Direction::SerializeTo(gd::SerializerElement& element) const {
if (!GetMetadata().empty()) element.SetAttribute("metadata", GetMetadata());
SaveSpritesDirection(sprites, element.AddChild("sprites"));
}
#endif
} // namespace gd

View File

@@ -43,14 +43,14 @@ class GD_CORE_API Direction {
/**
* \brief Get the time between each sprite
*/
inline double GetTimeBetweenFrames() const { return timeBetweenFrame; }
inline float GetTimeBetweenFrames() const { return timeBetweenFrame; }
/**
* \brief Set the time between each sprite
*
* \param time Time between each sprite, in seconds.
*/
void SetTimeBetweenFrames(double time);
void SetTimeBetweenFrames(float time);
/**
* \brief Return a reference to a sprite of the direction.
@@ -113,6 +113,7 @@ class GD_CORE_API Direction {
*/
void MoveSprite(std::size_t oldIndex, std::size_t newIndex);
#if defined(GD_IDE_ONLY)
/**
* \brief Set the metadata (any string) associated to the Direction.
* \note Can be used by external editors to store extra information.
@@ -123,15 +124,20 @@ class GD_CORE_API Direction {
* \brief Return the (optional) metadata associated to the Direction.
*/
virtual const gd::String& GetMetadata() const { return metadata; }
#endif
void UnserializeFrom(const gd::SerializerElement& element);
#if defined(GD_IDE_ONLY)
void SerializeTo(gd::SerializerElement& element) const;
#endif
private:
bool loop; ///< true if the animation must loop.
double timeBetweenFrame; ///< The time between each sprite of the animation.
float timeBetweenFrame; ///< The time between each sprite of the animation.
std::vector<Sprite> sprites; ///< The sprites of the direction.
#if defined(GD_IDE_ONLY)
gd::String metadata;
#endif
};
} // namespace gd

View File

@@ -4,7 +4,7 @@
* reserved. This project is released under the MIT License.
*/
#include "Polygon2d.h"
#include "GDCore/Vector2.h"
#include <SFML/System/Vector2.hpp>
#include <cmath>
#include <iostream>
@@ -28,7 +28,7 @@ void Polygon2d::Move(float x, float y) {
}
void Polygon2d::ComputeEdges() const {
gd::Vector2f v1, v2;
sf::Vector2f v1, v2;
edges.clear();
for (std::size_t i = 0; i < vertices.size(); i++) {
@@ -62,8 +62,8 @@ bool Polygon2d::IsConvex() const {
return true;
}
gd::Vector2f Polygon2d::ComputeCenter() const {
gd::Vector2f center;
sf::Vector2f Polygon2d::ComputeCenter() const {
sf::Vector2f center;
for (std::size_t i = 0; i < vertices.size(); i++) {
center.x += vertices[i].x;
@@ -77,10 +77,10 @@ gd::Vector2f Polygon2d::ComputeCenter() const {
Polygon2d Polygon2d::CreateRectangle(float width, float height) {
Polygon2d rect;
rect.vertices.push_back(gd::Vector2f(-width / 2.0f, -height / 2.0f));
rect.vertices.push_back(gd::Vector2f(+width / 2.0f, -height / 2.0f));
rect.vertices.push_back(gd::Vector2f(+width / 2.0f, +height / 2.0f));
rect.vertices.push_back(gd::Vector2f(-width / 2.0f, +height / 2.0f));
rect.vertices.push_back(sf::Vector2f(-width / 2.0f, -height / 2.0f));
rect.vertices.push_back(sf::Vector2f(+width / 2.0f, -height / 2.0f));
rect.vertices.push_back(sf::Vector2f(+width / 2.0f, +height / 2.0f));
rect.vertices.push_back(sf::Vector2f(-width / 2.0f, +height / 2.0f));
return rect;
}

View File

@@ -5,7 +5,7 @@
*/
#ifndef GDCORE_POLYGON_H
#define GDCORE_POLYGON_H
#include "GDCore/Vector2.h"
#include <SFML/System/Vector2.hpp>
#include <vector>
/**
@@ -22,19 +22,19 @@ class GD_CORE_API Polygon2d {
Polygon2d(){};
virtual ~Polygon2d(){};
std::vector<gd::Vector2f> vertices; ///< The vertices composing the polygon
mutable std::vector<gd::Vector2f>
std::vector<sf::Vector2f> vertices; ///< The vertices composing the polygon
mutable std::vector<sf::Vector2f>
edges; ///< Edges. Can be computed from vertices using ComputeEdges()
/**
* \brief Get the vertices composing the polygon.
*/
std::vector<gd::Vector2f>& GetVertices() { return vertices; }
std::vector<sf::Vector2f>& GetVertices() { return vertices; }
/**
* \brief Get the vertices composing the polygon.
*/
const std::vector<gd::Vector2f>& GetVertices() const { return vertices; }
const std::vector<sf::Vector2f>& GetVertices() const { return vertices; }
/**
* \brief Moves each vertices from the given amount.
@@ -68,7 +68,7 @@ class GD_CORE_API Polygon2d {
/**
* \brief Return the position of the center of the polygon
*/
gd::Vector2f ComputeCenter() const;
sf::Vector2f ComputeCenter() const;
/** \name Tools
* Tool functions

View File

@@ -4,8 +4,10 @@
* reserved. This project is released under the MIT License.
*/
#include "GDCore/Extensions/Builtin/SpriteExtension/Sprite.h"
#include <SFML/Graphics/Sprite.hpp>
#include <iostream>
#include "GDCore/Extensions/Builtin/SpriteExtension/Polygon2d.h"
#include "GDCore/Project/ImageManager.h"
using namespace std;
@@ -14,7 +16,11 @@ namespace gd {
Point Sprite::badPoint("");
Sprite::Sprite()
: automaticCollisionMask(true),
:
#if !defined(EMSCRIPTEN)
hasItsOwnImage(false),
#endif
automaticCollisionMask(true),
origine("origine"),
centre("centre"),
automaticCentre(true) {
@@ -67,10 +73,36 @@ Point& Sprite::GetPoint(const gd::String& name) {
bool Sprite::SetDefaultCenterPoint(bool enabled) {
automaticCentre = enabled;
#if !defined(EMSCRIPTEN)
if (automaticCentre)
centre.SetXY(sfmlSprite.getLocalBounds().width / 2,
sfmlSprite.getLocalBounds().height / 2);
#endif
return true;
}
std::vector<Polygon2d> Sprite::GetCollisionMask() const {
// TODO(perf): Cache to avoid re-creating a mask at every call
#if !defined(EMSCRIPTEN)
if (automaticCollisionMask) {
std::vector<Polygon2d> mask;
Polygon2d rectangle;
rectangle.vertices.push_back(sf::Vector2f(0, 0));
rectangle.vertices.push_back(
sf::Vector2f(sfmlSprite.getLocalBounds().width, 0));
rectangle.vertices.push_back(sf::Vector2f(
sfmlSprite.getLocalBounds().width, sfmlSprite.getLocalBounds().height));
rectangle.vertices.push_back(
sf::Vector2f(0, sfmlSprite.getLocalBounds().height));
mask.push_back(rectangle);
return mask;
}
#endif
return customCollisionMask;
}
@@ -79,4 +111,25 @@ void Sprite::SetCustomCollisionMask(
customCollisionMask = collisionMask;
}
#if !defined(EMSCRIPTEN)
void Sprite::LoadImage(std::shared_ptr<SFMLTextureWrapper> image_) {
sfmlImage = image_;
sfmlSprite.setTexture(sfmlImage->texture, true);
hasItsOwnImage = false;
if (automaticCentre)
centre.SetXY(sfmlSprite.getLocalBounds().width / 2,
sfmlSprite.getLocalBounds().height / 2);
}
void Sprite::MakeSpriteOwnsItsImage() {
if (!hasItsOwnImage || sfmlImage == std::shared_ptr<SFMLTextureWrapper>()) {
sfmlImage = std::make_shared<SFMLTextureWrapper>(
sfmlImage->texture); // Copy the texture.
sfmlSprite.setTexture(sfmlImage->texture);
hasItsOwnImage = true;
}
}
#endif
} // namespace gd

View File

@@ -6,10 +6,12 @@
#ifndef SPRITE_H
#define SPRITE_H
#include <SFML/Graphics/Sprite.hpp>
#include <memory>
#include "GDCore/Extensions/Builtin/SpriteExtension/Point.h"
#include "GDCore/Extensions/Builtin/SpriteExtension/Polygon2d.h"
#include "GDCore/String.h"
class SFMLTextureWrapper;
#undef LoadImage // prevent windows.h to be polluting everything
namespace gd {
@@ -17,6 +19,9 @@ namespace gd {
/**
* \brief Represents a sprite to be displayed on the screen.
*
* A sprite contains a SFML sprite to be displayed, some points,
* and can also have its own texture (rather than a texture from ImageManager).
*
* \see Direction
* \see SpriteObject
* \ingroup SpriteObjectExtension
@@ -158,7 +163,53 @@ class GD_CORE_API Sprite {
*/
bool SetDefaultCenterPoint(bool enabled);
#if !defined(EMSCRIPTEN)
/** \name Sprite runtime management
* Functions used by the C++ game engine.
*/
///@{
/**
* \brief Get the SFML sprite associated with the sprite
*/
inline const sf::Sprite& GetSFMLSprite() const { return sfmlSprite; }
/**
* \brief Get the SFML sprite associated with the sprite
*/
inline sf::Sprite& GetSFMLSprite() { return sfmlSprite; }
/**
* \brief Set the SFML texture of the sprite
*/
void LoadImage(std::shared_ptr<SFMLTextureWrapper> image);
/**
* \brief Get SFML texture used by the sprite
*/
std::shared_ptr<SFMLTextureWrapper> GetSFMLTexture() { return sfmlImage; };
/**
* \brief Get SFML texture used by the sprite
*/
const std::shared_ptr<SFMLTextureWrapper> GetSFMLTexture() const {
return sfmlImage;
};
/**
* \brief Make the sprite, if it uses a texture from ImageManager,
* copy this texture and take ownership of it.
*/
void MakeSpriteOwnsItsImage();
///@}
#endif
private:
#if !defined(EMSCRIPTEN)
sf::Sprite sfmlSprite; ///< Displayed SFML sprite
std::shared_ptr<SFMLTextureWrapper>
sfmlImage; ///< Pointer to the image displayed by the sprite.
bool hasItsOwnImage; ///< True if sfmlImage is only owned by this Sprite.
#endif
gd::String image; ///< Name of the image to be loaded in Image Manager.
bool automaticCollisionMask; ///< True to use the custom collision mask.

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