Compare commits

...

84 Commits

Author SHA1 Message Date
Florian Rival
b9ba8e1b7b Update translations 2020-07-28 22:33:49 +01:00
Florian Rival
84ea9a9643 Merge branch 'master' of github.com:4ian/GDevelop 2020-07-28 20:26:28 +01:00
Nilay Majorwar
13c44250f2 Add network preview command, hide debug and network preview commands on web (#1896)
Don't show in changelog
2020-07-28 17:31:20 +01:00
Florian Rival
a5907a6883 Enable the Command Palette by default in the preferences for new users
* If you want to use the Command Palette and have GDevelop already installed, activate it in the preferences
2020-07-28 09:06:13 +01:00
Florian Rival
5902906bcc Add Health Bar And Health Potion video tutorial
Don't show in changelog
2020-07-28 09:05:42 +01:00
Florian Rival
4db041bf10 Add subscription reminder once in a while when using hot-reloading.
Don't show in changelog
2020-07-27 23:36:18 +01:00
Florian Rival
cc1d26201e Update yarn.lock
Don't show in changelog
2020-07-26 12:18:17 +01:00
Florian Rival
aa71e78507 Add Video tutorials and hints about these tutorials in the editor
* Thanks Wishforge Games (http://wishforge.games/) for these very high quality video tutorials!
2020-07-26 00:49:55 +01:00
Florian Rival
ee49ca6c14 Add support for layer re-ordering in hot reloading
Don't show in changelog
2020-07-25 23:27:23 +01:00
Florian Rival
a649789f4c Improve some typings in GDJS Runtime
Only show in developer changelog
2020-07-25 22:19:35 +01:00
Florian Rival
61e8e95d5b Add typing for PIXI in GDJS Runtime
This means that the global object PIXI will now be properly typed and understood by TypeScript.

Also fix documentation generation

Don't show in changelog
2020-07-25 18:56:38 +01:00
Florian Rival
cc158a9250 Add some standard libraries to the libraries used by Typescript to do the type checking
Don't show in changelog
2020-07-25 18:31:38 +01:00
Florian Rival
a91ccacb89 Improve typing in hot-reloader.js
Promise and other specific standard types can actually be imported using a triple slash directive.

Don't show in changelog
2020-07-25 18:27:05 +01:00
Florian Rival
bb9e8a2ea9 Merge pull request #1840 from 4ian/feature/hot-reload
Add "live previews" a.k.a "hot reloading"
2020-07-25 14:43:34 +01:00
Florian Rival
3bf40cd46c Fix hot-reloading of extensions in Network Preview and fix reloading of some events generated code files
Don't show in changelog
2020-07-25 14:23:02 +01:00
Florian Rival
aa823c1287 Make Network Preview (Preview over Wifi) compatible with live preview ("hot reloading")
* Also allow the debugger to work with games run using Network Preview (Preview over Wifi), including on other devices (phones, tablets...)

Don't show the rest in the changelog:

This removes the "live reloading" of the network preview and makes the hot-reloading and debugging to work with the network preview.
2020-07-25 14:23:02 +01:00
Florian Rival
24a666ab83 Fix hot-reloading of Anchor behavior and BBText and Text objects width
Don't show in changelog
2020-07-25 14:23:02 +01:00
Florian Rival
9e652b228d Don't reload fonts already loaded during a hot-reload
Also only issue a single request when multiple audio resources are pointing to the same file.

Don't show in changelog
2020-07-25 14:23:01 +01:00
Florian Rival
09bedc6ce5 Ensure events generated code is stable across code generation.
This is done by given unique identifiers to "Trigger Once" conditions (stable given the same object in memory) and events list function names (stable given events with same content).

This avoids useless hot-reloading and re-triggering Trigger Once conditions after a hot-reloading.

Don't show in changelog
2020-07-25 14:23:01 +01:00
Florian Rival
91e57340d4 Update icons and fix stale icons in Debugger Toolbar when selecting game
Don't show in changelog
2020-07-25 14:23:01 +01:00
Florian Rival
c385aae845 Add support for "hot reloading" of previews (apply changes to preview without restarting) 2020-07-25 14:23:01 +01:00
Florian Rival
460b582ab9 Refactor changes cancelling of GDevelop.js objects
* Use a typed hook (shorter and type-safe to use)
* Avoid the necessity of providing a function to create an object.
* Only unserialize back to the object if cancelling changes (instead of when applying).
2020-07-25 14:23:00 +01:00
Florian Rival
3a9f896f04 Add hot reloader (electron app only) 2020-07-25 14:23:00 +01:00
Florian Rival
2851a20787 Add persistentUuid to gd::InitialInstance 2020-07-25 14:22:59 +01:00
Florian Rival
9077c5d4f7 Fix saving a file potentially resulting in an empty file in some circumstances
* File integrity is now checked after a project is saved.
* Prevent concurrent save of a file (could happen if Ctrl+S/Cmd+S was kept pressed, and could result in an empty file being saved on disk).

Fix #1813
2020-07-25 14:22:04 +01:00
Arthur Pacaud
693b64cddf Fix documentation typo (#1882)
Don't show in changelog
2020-07-20 16:53:55 +01:00
Florian Rival
661d329170 Upgrade game rendering to use Pixi.js 5.3.0, allowing games to run with WebGL 2 (#1824)
* This brings various upgrades and performance improvement to the internal rendering engine used by games, both in the editor and in exported games.
* This also paves the way for adding new objects like Bitmap Text, Mesh or dynamic lights in the future.
* Huge thanks to @Quarkstar for working on this task and making most of the necessary upgrades .
* Thanks @Bouh for helping fixing/upgrading the Shape Painter object and @Silver-Streak as well as testers from the forum

Don't show the rest in changelog:
* Add a test game with all effects that can be used, to quickly verify they are working.

Co-authored-by: Quarkstar <quarkstar9@gmail.com>
Co-authored-by: Aurélien Vivet <bouh.vivez@gmail.com>
2020-07-19 22:10:38 +01:00
Florian Rival
66ce941d46 Add Particle Effects Demo to starters (Thanks Wishforge Games! http://wishforge.games/) 2020-07-19 17:53:27 +01:00
Florian Rival
d4023efe0f Fix forgotten changes in the last commit
Don't show in changelog
2020-07-19 15:57:27 +01:00
Florian Rival
815bd92469 Remove implementation of StrRFind/StrRFindFrom
Don't show in changelog
2020-07-19 15:42:06 +01:00
Aurélien Vivet
8685defaa8 Rename StrRFind and StrFindFrom to StrFindLast and StrFindLastFrom (#1859) 2020-07-19 15:27:47 +01:00
Sebastian Sangervasi
ad89af6ad5 Update exported games to run with Electron 8.2.5 (#1835)
Don't show the rest in the changelog:

This change updates the electron version of the export template
to 8.2.5 to match the electron version that is used in the IDE.

This change also sets `allowRendererProcessReuse` app option to
further match the IDE environment.

Co-authored-by: Sebastian Sangervasi <villain@harmless.dev>
2020-07-19 15:13:54 +01:00
Florian Rival
0428417295 Update the build API used for development
Don't show in changelog
2020-07-19 12:26:51 +01:00
Nilay Majorwar
54c0424785 Add more commands to the command palette (#1864)
* Tab-related: Open scene, Open external events, Open external layout, Open extension
* Scene editor: Edit object, Edit object variables, Edit object group, Edit layer effects, Open scene properties, Open scene variables, Toggle grid, Toggle mask, Setup grid and some panel-opening commands like Open properties panel, Open layers panel, etc...
* Events editor: Create empty event, Add event of type, Search events, Add sub-event, Delete selected events
* Project-related: Open project properties, Edit global variables, Open project resources, Open project icons
* General: Open recent project
* and more!
2020-07-17 20:25:54 +01:00
Florian Rival
f316d28fe3 Fix translations 2020-07-16 09:23:35 +01:00
Florian Rival
104b6c2800 Fix behaviors of an extension wrongly working after the extension is removed
* This was fixed by saving and reloading the game. The behaviors are now properly unloaded if an extension is removed.

Fix #1844
2020-07-14 14:45:55 +02:00
Florian Rival
0ac504c0ab Fix crash when using a behavior of a deleted extension 2020-07-14 14:45:55 +02:00
Arthur Pacaud
0508da60e5 Add greater good affirmation to readme (#1862)
Read their website for more details: https://good-labs.github.io/greater-good-affirmation

Don't show in changelog
2020-07-14 14:32:54 +02:00
Florian Rival
2e511c75bf Fix compilation on GCC
Don't show in changelog
2020-07-07 10:00:42 +02:00
Florian Rival
b76df0247d Fix "Trigger Once" not working properly when used in a behavior
Don't show the rest in the changelog:

This was because the OnceTriggers were shared with the runtime scene. Now each behavior has its set of Once Triggers. This means that Once Triggers "survive" if the behavior is deactivated then activated again.

Added integration test for generated behavior

Fix #1843
2020-07-06 23:47:17 +02:00
Aurélien Vivet
816fb242be Fix parameter not properly shown for "Clear between frames" action and fix link to help page for inventory 2020-07-05 12:27:22 +02:00
Arthur Pacaud
a4b452b037 Add a visual distinction to JavaScript code blocks that are disabled in the Events Sheet (#1847) 2020-07-02 18:08:36 +02:00
Florian Rival
0d5fbdabc9 Fix crash in Anchor behavior when used on a Text, BB Text or Shape Painter object 2020-06-27 21:21:33 +01:00
Florian Rival
268beb256a Fix intermittent crash when deleting an extension
Don't show the rest in changelog:

This is because extension reloading (which includes code generation) was kickstarted before the extension removal (removeEventsFunctionsExtension), so a race condition could make the code generation uses a deleted extension.
2020-06-27 16:08:29 +01:00
Florian Rival
e33e61d2fd Remove useless _visible property of gdjs.BBTextRuntimeObject
Don't show in changelog
2020-06-27 15:45:10 +01:00
Florian Rival
07d770148f Fix BBText line heights broken in the preview and exported games
* Also improve BBText performance when rendered in the scene editor.

Don't show the rest in changelog:
* This was due to the font measurement being incorrectly done by Pixi.js because the font family was having a dot in its name. It should have been quoted but for some reason is not. Instead, ensure all font family names are slugified so we don't risk such incompatibilities in the future.
* Also rework deprecated text object font handling to entirely avoid having to declare the font families at the export time.

Fix #1521
2020-06-25 21:23:24 +01:00
Florian Rival
2a5b5ee4a2 Rework font loading to be able to dynamically load fonts
This removes the dependency on having the exporter to declare the @font-face

Don't show in changelog
2020-06-23 23:59:08 +01:00
Florian Rival
0420ad8888 Fix type annotation in pixi-filters-tools.js
Don't show in changelog
2020-06-23 23:18:10 +01:00
Aurélien Vivet
0e69a87eec Allow to change color parameters of effects in events using the RGB format (e.g: "255;100;200") (#1832) 2020-06-23 22:55:02 +01:00
Florian Rival
9b178bc985 Fix "Remove Unused Images" removing images used by BBText object
Don't show the rest in changelog:
* More generally, fix resources exposed by any object declared in JavaScript
* Refactored GetProperties (and UpdateProperty) across behavior/object/behavior shared data to remove the dependency on gd::Project.
2020-06-23 22:40:38 +01:00
Florian Rival
85cfb644c3 Fix app stuck after (hot) reload on Windows in development mode 2020-06-21 23:50:34 +01:00
Aurélien Vivet
2ba2b3b509 Fix typo (#1833) 2020-06-21 22:05:34 +01:00
Florian Rival
a23a8904f6 Improve changelog extraction
Don't show in changelog
2020-06-21 14:45:08 +01:00
Florian Rival
1311a8b4c5 Bump newIDE version 2020-06-21 14:44:37 +01:00
Florian Rival
e8a1af0ef1 Make border around conditions in default theme a bit less visible
Don't show in changelog
2020-06-21 13:44:32 +01:00
Florian Rival
bc1095759e Update translations 2020-06-21 13:44:16 +01:00
Florian Rival
125e76bd20 Add board-walk-with-raycast example to web-app
Don't show in changelog
2020-06-21 12:35:26 +01:00
Paulo Amaral
758afea620 Added board-walk-with-raycast example (#1829) 2020-06-21 12:34:21 +01:00
Florian Rival
cf63960282 Add explanation about opening the command palette
Don't show in changelog
2020-06-21 12:29:07 +01:00
Nilay Majorwar
deffe37013 Add a basic command palette (experimental) (#1821)
* Open the command palette with Ctrl+P (or Cmd+P on macOS)
* The list of commands is then shown and allows you to quickly launch actions, like launching a preview, open a project, etc...
* This is the first part of one of the Google Summer of Code 2020 project! A few commands are available now, but many more will be added in the next weeks to navigate through the project and edit any part of it in a few keystrokes.
2020-06-21 12:04:07 +01:00
Florian Rival
0f30c2d614 Fix memory leak leading to a crash in the editor when having a BB Text in the scene.
* Also fix similar smaller memory leak when using other features.

Don't show the rest in changelog:
This avoids calling new gd.PropertyDescriptor every time properties of an object/behavior are accessed, which would result in these gd.PropertyDescriptor to be never destroyed. This would fill up the memory, especially quickly with the BB Text object as properties are queried to render the instances on screen.
"getOrCreate" is now exposed for the map of properties, which is cleaner and memory leak free.
2020-06-20 17:59:27 +01:00
Florian Rival
9d015b9cd1 Add Flow static typing to JsExtension.js files 2020-06-20 16:57:21 +01:00
Florian Rival
fc5905b7f4 Update descriptions of extensions
Don't show in changelog
2020-06-20 16:57:21 +01:00
Aurélien Vivet
18be9f5450 Add more conditions/expressions to the Platformer Objects (#1819)
* Add the speed, jump speed and fall speed.
* Add condition to check if platforms can be grabbed
* Add condition to check if the object can jump
2020-06-18 08:41:15 +01:00
Aurélien Vivet
31c8d04def Fix parameter popover in the events sheet shown behind editor panel title bars (#1822) 2020-06-17 23:14:23 +01:00
Aurélien Vivet
77eff757cd Fix instance variable not saved after a change if another instance is clicked while editing it (#1820) 2020-06-17 21:25:53 +01:00
Florian Rival
c2fedf23b9 Slightly improve startup speed
Don't show details in changelog:
Clean up useless initialization code for Monaco Editor and make some modules lazy loaded to avoid impacting startup time, especially if they are not used later.
2020-06-15 23:49:53 +01:00
Florian Rival
6870a53aed Fix export of games on the web-app using extensions
Don't show in changelog
2020-06-15 10:12:54 +01:00
Florian Rival
92015e8182 Add missing typing in GDevelop.js types
Don't show in changelog
2020-06-15 10:03:15 +01:00
Aurélien Vivet
2704c654d8 Add an option to clear the shape painted using Shape Painter between each frame (#1815) 2020-06-14 21:32:22 +01:00
Florian Rival
e1242e5397 Update webidl-tools to avoid extra line breaks on Windows
Don't show in changelog
2020-06-14 21:24:47 +01:00
Florian Rival
51d306f98f Fix GDevelop.js types generation on Windows
Don't show in changelog
2020-06-14 20:14:52 +01:00
Arthur Pacaud
689904bda5 Add an action to pause the game during a preview (#1806)
* This is useful to then inspect the game with the Debugger.
2020-06-14 20:07:44 +01:00
Florian Rival
5b53ffe015 Fix physics engine not applying change in size when using circle shape 2020-06-14 20:03:45 +01:00
Florian Rival
eb2da55504 Prevent a behavior to be selected in a function parameter if it's incompatible with the object 2020-06-13 23:51:33 +01:00
Florian Rival
38cd264bf8 Fix scaffolding line colors between events and some colors in Nord theme 2020-06-13 22:39:49 +01:00
Florian Rival
c179730dc4 Remove dead code
Don't show in changelog
2020-06-13 22:33:00 +01:00
Florian Rival
8109621920 Add border around conditions in the default theme
* This avoids confusion about two events that are next to each others, in particular for new users.
* Also normalize styling in other themes.
2020-06-13 22:21:23 +01:00
Florian Rival
bd0aaa73c7 Add buttons at bottom of events to add new events 2020-06-13 16:44:16 +01:00
Florian Rival
6d21753288 Avoid showing a drop marker when an event can't be dropped in another (comment, etc...) 2020-06-13 14:56:35 +01:00
Arthur Pacaud
6993a2f2f9 Fix potential crash by adding a check to ensure built-in extensions are not overriden (#1808) 2020-06-13 13:37:18 +01:00
Florian Rival
8e538425c4 Fix warning 2020-06-13 13:34:29 +01:00
Florian Rival
3e7e45da41 Bump newIDE version 2020-06-13 11:30:00 +01:00
Aurélien Vivet
15eec269c3 Fix warning (divider component in select list) (#1814) 2020-06-13 00:14:38 +01:00
812 changed files with 43903 additions and 6031 deletions

View File

@@ -84,7 +84,8 @@
"any": "cpp",
"array": "cpp",
"cinttypes": "cpp",
"numeric": "cpp"
"numeric": "cpp",
"__memory": "cpp"
},
"files.exclude": {
"Binaries/*build*": true,

View File

@@ -75,6 +75,11 @@ else()
message(FATAL_ERROR "The compiler ${CMAKE_CXX_COMPILER} has no C++11 support (with GNU extensions). Please use a different C++ compiler.")
endif()
# Mark some warnings as errors
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror=return-stack-address")
endif()
#Define common directories:
set(GD_base_dir ${CMAKE_CURRENT_SOURCE_DIR})

View File

@@ -541,7 +541,6 @@ gd::String EventsCodeGenerator::GenerateActionCode(
if (MetadataProvider::HasBehaviorAction(
platform, behaviorType, action.GetType()) &&
instrInfos.parameters.size() >= 2) {
std::vector<gd::String> realObjects =
ExpandObjectsName(objectName, context);
for (std::size_t i = 0; i < realObjects.size(); ++i) {
@@ -1112,6 +1111,33 @@ gd::String EventsCodeGenerator::GenerateBehaviorAction(
}
}
size_t EventsCodeGenerator::GenerateSingleUsageUniqueIdForEventsList() {
return eventsListNextUniqueId++;
}
size_t EventsCodeGenerator::GenerateSingleUsageUniqueIdFor(
const Instruction* instruction) {
if (!instruction) {
std::cout << "ERROR: During code generation, a null pointer was passed to "
"GenerateSingleUsageUniqueIdFor."
<< std::endl;
}
// Base the unique id on the adress in memory so that the same instruction
// in memory will get the same id across different code generations.
size_t uniqueId = (size_t)instruction;
// While in most case this function is called a single time for each instruction,
// it's possible for an instruction to be appearing more than once in the events,
// if we used links. In this case, simply increment the unique id to be sure that
// ids are effectively uniques, and stay stable (given the same order of links).
while (instructionUniqueIds.find(uniqueId) != instructionUniqueIds.end()) {
uniqueId++;
}
instructionUniqueIds.insert(uniqueId);
return uniqueId;
}
gd::String EventsCodeGenerator::GetObjectListName(
const gd::String& name, const gd::EventsCodeGenerationContext& context) {
return ManObjListName(name);
@@ -1140,7 +1166,8 @@ EventsCodeGenerator::EventsCodeGenerator(gd::Project& project_,
errorOccurred(false),
compilationForRuntime(false),
maxCustomConditionsDepth(0),
maxConditionsListsSize(0){};
maxConditionsListsSize(0),
eventsListNextUniqueId(0){};
EventsCodeGenerator::EventsCodeGenerator(
const gd::Platform& platform_,
@@ -1155,6 +1182,7 @@ EventsCodeGenerator::EventsCodeGenerator(
errorOccurred(false),
compilationForRuntime(false),
maxCustomConditionsDepth(0),
maxConditionsListsSize(0){};
maxConditionsListsSize(0),
eventsListNextUniqueId(0){};
} // namespace gd

View File

@@ -9,6 +9,7 @@
#include <set>
#include <utility>
#include <vector>
#include "GDCore/Events/Event.h"
#include "GDCore/Events/Instruction.h"
#include "GDCore/String.h"
@@ -123,7 +124,7 @@ class GD_CORE_API EventsCodeGenerator {
*
*/
std::vector<gd::String> GenerateParametersCodes(
const std::vector<gd::Expression> & parameters,
const std::vector<gd::Expression>& parameters,
const std::vector<gd::ParameterMetadata>& parametersInfo,
EventsCodeGenerationContext& context,
std::vector<std::pair<gd::String, gd::String> >*
@@ -321,7 +322,7 @@ class GD_CORE_API EventsCodeGenerator {
* group.
*
* Get a list containing the "real" objects name when the events refers to \a
* objectName :<br> If \a objectName if really an object, the list will only
* objectName :<br> If \a objectName is really an object, the list will only
* contains \a objectName unchanged.<br> If \a objectName is a group, the list
* will contains all the objects of the group.<br> If \a objectName is the
* "current" object in the context ( i.e: The object being used for launching
@@ -411,6 +412,29 @@ class GD_CORE_API EventsCodeGenerator {
enum VariableScope { LAYOUT_VARIABLE = 0, PROJECT_VARIABLE, OBJECT_VARIABLE };
/**
* Generate a single unique number for the specified instruction.
*
* This is useful for instructions that need to identify themselves in the
* generated code like the "Trigger Once" conditions. The id is stable across
* code generations if the instructions are the same objects in memory.
*
* Note that if this function is called multiple times with the same
* instruction, the unique number returned will be *different*. This is
* because a single instruction might appear at multiple places in events due
* to the usage of links.
*/
size_t GenerateSingleUsageUniqueIdFor(const gd::Instruction* instruction);
/**
* Generate a single unique number for an events list.
*
* This is useful to create unique function names for events list, that are
* stable across code generation given the exact same list of events. They are
* *not* stable if events are moved/reorganized.
*/
size_t GenerateSingleUsageUniqueIdForEventsList();
protected:
/**
* \brief Generate the code for a single parameter.
@@ -704,7 +728,8 @@ class GD_CORE_API EventsCodeGenerator {
/**
* Generate the getter to get the name of the specified behavior.
*/
virtual gd::String GenerateGetBehaviorNameCode(const gd::String& behaviorName);
virtual gd::String GenerateGetBehaviorNameCode(
const gd::String& behaviorName);
const gd::Platform& platform; ///< The platform being used.
@@ -732,6 +757,11 @@ class GD_CORE_API EventsCodeGenerator {
size_t maxCustomConditionsDepth; ///< The maximum depth value for all the
///< custom conditions created.
size_t maxConditionsListsSize; ///< The maximum size of a list of conditions.
std::set<size_t>
instructionUniqueIds; ///< The unique ids generated for instructions.
size_t eventsListNextUniqueId; ///< The next identifier to use for an events
///< list function name.
};
} // namespace gd

View File

@@ -4,9 +4,12 @@
* reserved. This project is released under the MIT License.
*/
#include "GDCore/Events/Instruction.h"
#include <assert.h>
#include <iostream>
#include <vector>
#include "GDCore/Events/Expression.h"
#include "GDCore/Events/InstructionsList.h"
#include "GDCore/String.h"
@@ -15,18 +18,14 @@ namespace gd {
gd::Expression Instruction::badExpression("");
Instruction::Instruction(gd::String type_)
: type(type_),
inverted(false) {
Instruction::Instruction(gd::String type_) : type(type_), inverted(false) {
parameters.reserve(8);
}
Instruction::Instruction(gd::String type_,
const std::vector<gd::Expression>& parameters_,
bool inverted_)
: type(type_),
inverted(inverted_),
parameters(parameters_) {
: type(type_), inverted(inverted_), parameters(parameters_) {
parameters.reserve(8);
}
@@ -56,4 +55,17 @@ void Instruction::SetParameter(std::size_t nb, const gd::Expression& val) {
parameters[nb] = val;
}
std::shared_ptr<Instruction> GD_CORE_API
CloneRememberingOriginalElement(std::shared_ptr<Instruction> instruction) {
std::shared_ptr<Instruction> copy =
std::make_shared<Instruction>(*instruction);
// Original instruction is either the original instruction of the copied
// instruction, or the instruction copied.
copy->originalInstruction = instruction->originalInstruction.expired()
? instruction
: instruction->originalInstruction;
return copy;
}
} // namespace gd

View File

@@ -5,7 +5,9 @@
*/
#ifndef INSTRUCTION_H
#define INSTRUCTION_H
#include <memory>
#include <vector>
#include "GDCore/Events/Expression.h"
#include "GDCore/Events/InstructionsList.h"
#include "GDCore/String.h"
@@ -131,6 +133,17 @@ class GD_CORE_API Instruction {
*/
inline gd::InstructionsList& GetSubInstructions() { return subInstructions; };
/**
* \brief Return the original instruction this instruction was copied from.
*
* Useful to get reference to the original instruction in memory during code
* generation, to ensure stable unique identifiers.
*/
std::weak_ptr<Instruction> GetOriginalInstruction() { return originalInstruction; };
friend std::shared_ptr<Instruction> CloneRememberingOriginalElement(
std::shared_ptr<Instruction> instruction);
private:
gd::String type; ///< Instruction type
bool inverted; ///< True if the instruction if inverted. Only applicable for
@@ -139,9 +152,23 @@ class GD_CORE_API Instruction {
parameters; ///< Vector containing the parameters
gd::InstructionsList subInstructions; ///< Sub instructions, if applicable.
std::weak_ptr<Instruction>
originalInstruction; ///< Pointer used to remember which gd::Instruction
///< this instruction was copied from. Useful to
///< ensure the stability of code generation (as
///< some part of code generation uses the pointer
///< to the instruction as a unique identifier).
static gd::Expression badExpression;
};
/**
* Clone the given instruction, returning an instruction for which
* `GetOriginalInstruction()` returns the originally copied instruction.
*/
std::shared_ptr<Instruction> GD_CORE_API
CloneRememberingOriginalElement(std::shared_ptr<Instruction> instruction);
} // namespace gd
#endif // INSTRUCTION_H

View File

@@ -107,8 +107,7 @@ void SpriteObject::DoSerializeTo(gd::SerializerElement& element) const {
}
}
std::map<gd::String, gd::PropertyDescriptor> SpriteObject::GetProperties(
gd::Project& project) const {
std::map<gd::String, gd::PropertyDescriptor> SpriteObject::GetProperties() const {
std::map<gd::String, gd::PropertyDescriptor> properties;
properties[_("Animate even if hidden or far from the screen")]
.SetValue(updateIfNotVisible ? "true" : "false")
@@ -119,8 +118,7 @@ std::map<gd::String, gd::PropertyDescriptor> SpriteObject::GetProperties(
}
bool SpriteObject::UpdateProperty(const gd::String& name,
const gd::String& value,
gd::Project& project) {
const gd::String& value) {
if (name == _("Animate even if hidden or far from the screen"))
updateIfNotVisible = value == "1";

View File

@@ -48,11 +48,9 @@ class GD_CORE_API SpriteObject : public gd::Object {
#if defined(GD_IDE_ONLY)
void ExposeResources(gd::ArbitraryResourceWorker& worker) override;
std::map<gd::String, gd::PropertyDescriptor> GetProperties(
gd::Project& project) const override;
std::map<gd::String, gd::PropertyDescriptor> GetProperties() const override;
bool UpdateProperty(const gd::String& name,
const gd::String& value,
gd::Project& project) override;
const gd::String& value) override;
std::map<gd::String, gd::PropertyDescriptor> GetInitialInstanceProperties(
const gd::InitialInstance& position,

View File

@@ -119,6 +119,18 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
_("Manipulation of text"),
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"))
.AddParameter("string", _("Text to search for"))
.SetHidden(); // Deprecated, see StrFindLast instead.
extension
.AddExpression("StrFindLast",
_("Search the last occurence in a text"),
_("Search the last occurence in a string (return the position of "
"the result, from the beginning of the string, or -1 if not found)"),
_("Manipulation of text"),
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"))
.AddParameter("string", _("Text to search for"));
@@ -145,6 +157,22 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
_("Manipulation of text"),
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"))
.AddParameter("string", _("Text to search for"))
.AddParameter("expression",
_("Position of the last character in the string to be "
"considered in the search"))
.SetHidden(); // Deprecated, see StrFindLastFrom instead.
extension
.AddExpression(
"StrFindLastFrom",
_("Search the last occurence in a text, starting from a position"),
_("Search in a text the last occurence, starting from a position (return "
" the position of the result, from the beginning of the string, or -1 if not found)"),
_("Manipulation of text"),
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"))
.AddParameter("string", _("Text to search for"))
.AddParameter("expression",

View File

@@ -90,7 +90,7 @@ size_t ParameterMetadataTools::GetObjectParameterIndexFor(
// the object in the list of parameters (if possible, just after).
// Search "lastObjectName" in the codebase for other place where this
// convention is enforced.
for (std::size_t pNb = parameterIndex - 1; pNb < parametersMetadata.size();
for (std::size_t pNb = parameterIndex; pNb < parametersMetadata.size();
pNb--) {
if (gd::ParameterMetadata::IsObject(parametersMetadata[pNb].GetType())) {
return pNb;

View File

@@ -49,9 +49,15 @@ InstructionSentenceFormatter::GetAsFormattedText(
gd::String sentence = metadata.GetSentence();
std::replace(sentence.Raw().begin(), sentence.Raw().end(), '\n', ' ');
bool parse = true;
size_t loopCount = 0;
bool parse = true;
while (parse) {
if (loopCount > 40) {
break;
}
loopCount++;
// Search first parameter
parse = false;
size_t firstParamPosition = gd::String::npos;

View File

@@ -15,7 +15,7 @@ Behavior::~Behavior(){};
#if defined(GD_IDE_ONLY)
std::map<gd::String, gd::PropertyDescriptor> Behavior::GetProperties(
const gd::SerializerElement& behaviorContent, gd::Project& project) const {
const gd::SerializerElement& behaviorContent) const {
std::map<gd::String, gd::PropertyDescriptor> nothing;
return nothing;
}

View File

@@ -61,7 +61,7 @@ class GD_CORE_API Behavior {
* \see gd::PropertyDescriptor
*/
virtual std::map<gd::String, gd::PropertyDescriptor> GetProperties(
const gd::SerializerElement& behaviorContent, gd::Project& project) const;
const gd::SerializerElement& behaviorContent) const;
/**
* \brief Called when the IDE wants to update a custom property of the
@@ -72,8 +72,7 @@ class GD_CORE_API Behavior {
*/
virtual bool UpdateProperty(gd::SerializerElement& behaviorContent,
const gd::String& name,
const gd::String& value,
gd::Project& project) {
const gd::String& value) {
return false;
};
#endif

View File

@@ -16,7 +16,7 @@ BehaviorsSharedData::~BehaviorsSharedData(){};
#if defined(GD_IDE_ONLY)
std::map<gd::String, gd::PropertyDescriptor> BehaviorsSharedData::GetProperties(
const gd::SerializerElement& behaviorSharedDataContent, gd::Project& project) const {
const gd::SerializerElement& behaviorSharedDataContent) const {
std::map<gd::String, gd::PropertyDescriptor> nothing;
return nothing;
}

View File

@@ -64,8 +64,7 @@ class GD_CORE_API BehaviorsSharedData {
* \see gd::PropertyDescriptor
*/
virtual std::map<gd::String, gd::PropertyDescriptor> GetProperties(
const gd::SerializerElement& behaviorSharedDataContent,
gd::Project& project) const;
const gd::SerializerElement& behaviorSharedDataContent) const;
/**
* \brief Called when the IDE wants to update a property of the shared data
@@ -75,8 +74,7 @@ class GD_CORE_API BehaviorsSharedData {
*/
virtual bool UpdateProperty(gd::SerializerElement& behaviorSharedDataContent,
const gd::String& name,
const gd::String& value,
gd::Project& project) {
const gd::String& value) {
return false;
};
#endif

View File

@@ -5,10 +5,12 @@
*/
#include "GDCore/Project/InitialInstance.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Project/Project.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/Tools/UUID/UUID.h"
#if defined(GD_IDE_ONLY)
#include "GDCore/Project/PropertyDescriptor.h"
#endif
@@ -27,7 +29,8 @@ InitialInstance::InitialInstance()
personalizedSize(false),
width(0),
height(0),
locked(false) {}
locked(false),
persistentUuid(UUID::MakeUuid4()) {}
void InitialInstance::UnserializeFrom(const SerializerElement& element) {
SetObjectName(element.GetStringAttribute("name", "", "nom"));
@@ -42,6 +45,9 @@ void InitialInstance::UnserializeFrom(const SerializerElement& element) {
SetLayer(element.GetStringAttribute("layer"));
SetLocked(element.GetBoolAttribute("locked", false));
persistentUuid = element.GetStringAttribute("persistentUuid");
if (persistentUuid.empty()) ResetPersistentUuid();
floatInfos.clear();
const SerializerElement& floatPropElement =
element.GetChild("numberProperties", 0, "floatInfos");
@@ -79,6 +85,9 @@ void InitialInstance::SerializeTo(SerializerElement& element) const {
element.SetAttribute("height", GetCustomHeight());
element.SetAttribute("locked", IsLocked());
if (persistentUuid.empty()) persistentUuid = UUID::MakeUuid4();
element.SetStringAttribute("persistentUuid", persistentUuid);
SerializerElement& floatPropElement = element.AddChild("numberProperties");
floatPropElement.ConsiderAsArrayOf("property");
for (std::map<gd::String, float>::const_iterator floatInfo =
@@ -104,6 +113,11 @@ void InitialInstance::SerializeTo(SerializerElement& element) const {
GetVariables().SerializeTo(element.AddChild("initialVariables"));
}
InitialInstance& InitialInstance::ResetPersistentUuid() {
persistentUuid = UUID::MakeUuid4();
return *this;
}
#if defined(GD_IDE_ONLY)
std::map<gd::String, gd::PropertyDescriptor>
InitialInstance::GetCustomProperties(gd::Project& project, gd::Layout& layout) {
@@ -146,13 +160,12 @@ const gd::String& InitialInstance::GetRawStringProperty(
return it != stringInfos.end() ? it->second : *badStringProperyValue;
}
void InitialInstance::SetRawFloatProperty(const gd::String& name, float value)
{
void InitialInstance::SetRawFloatProperty(const gd::String& name, float value) {
floatInfos[name] = value;
}
void InitialInstance::SetRawStringProperty(const gd::String& name, const gd::String& value)
{
void InitialInstance::SetRawStringProperty(const gd::String& name,
const gd::String& value) {
stringInfos[name] = value;
}
#endif

View File

@@ -200,7 +200,7 @@ class GD_CORE_API InitialInstance {
/**
* \brief Get the value of a float property stored in the instance.
* \note Only use this when \a GetCustomProperties is too slow (when rendering
* instances for example).
* instances for example).
* \return the value of the property, or 0 if it does
* not exists.
*/
@@ -209,7 +209,7 @@ class GD_CORE_API InitialInstance {
/**
* \brief Get the value of a string property stored in the instance.
* \note Only use this when \a GetCustomProperties is too slow (when rendering
* instances for example).
* instances for example).
* \return the value of the propety, or an empty
* string if it does not exists.
*/
@@ -240,6 +240,12 @@ class GD_CORE_API InitialInstance {
* \brief Unserialize the instances container.
*/
virtual void UnserializeFrom(const SerializerElement& element);
/**
* \brief Reset the persistent UUID used to recognize
* the same initial instance between serialization.
*/
InitialInstance& ResetPersistentUuid();
///@}
// More properties can be stored in floatInfos and stringInfos.
@@ -260,6 +266,7 @@ class GD_CORE_API InitialInstance {
float height; ///< Object custom height
gd::VariablesContainer initialVariables; ///< Instance specific variables
bool locked; ///< True if the instance is locked
mutable gd::String persistentUuid; ///< A persistent random version 4 UUID, useful for hot reloading.
static gd::String*
badStringProperyValue; ///< Empty string returned by GetRawStringProperty

View File

@@ -77,8 +77,7 @@ gd::BehaviorContent& Object::AddBehavior(
}
#if defined(GD_IDE_ONLY)
std::map<gd::String, gd::PropertyDescriptor> Object::GetProperties(
gd::Project& project) const {
std::map<gd::String, gd::PropertyDescriptor> Object::GetProperties() const {
std::map<gd::String, gd::PropertyDescriptor> nothing;
return nothing;
}

View File

@@ -139,8 +139,7 @@ class GD_CORE_API Object {
* \return a std::map with properties names as key.
* \see gd::PropertyDescriptor
*/
virtual std::map<gd::String, gd::PropertyDescriptor> GetProperties(
gd::Project& project) const;
virtual std::map<gd::String, gd::PropertyDescriptor> GetProperties() const;
/**
* \brief Called when the IDE wants to update a custom property of the object
@@ -148,8 +147,7 @@ class GD_CORE_API Object {
* \return false if the new value cannot be set
*/
virtual bool UpdateProperty(const gd::String& name,
const gd::String& value,
gd::Project& project) {
const gd::String& value) {
return false;
};
///@}

View File

@@ -99,14 +99,12 @@ std::vector<gd::String> ResourcesManager::GetAllResourceNames() const {
}
#if defined(GD_IDE_ONLY)
std::map<gd::String, gd::PropertyDescriptor> Resource::GetProperties(
gd::Project& project) const {
std::map<gd::String, gd::PropertyDescriptor> Resource::GetProperties() const {
std::map<gd::String, gd::PropertyDescriptor> nothing;
return nothing;
}
std::map<gd::String, gd::PropertyDescriptor> ImageResource::GetProperties(
gd::Project& project) const {
std::map<gd::String, gd::PropertyDescriptor> ImageResource::GetProperties() const {
std::map<gd::String, gd::PropertyDescriptor> properties;
properties[_("Smooth the image")]
.SetValue(smooth ? "true" : "false")
@@ -119,8 +117,7 @@ std::map<gd::String, gd::PropertyDescriptor> ImageResource::GetProperties(
}
bool ImageResource::UpdateProperty(const gd::String& name,
const gd::String& value,
gd::Project& project) {
const gd::String& value) {
if (name == _("Smooth the image"))
smooth = value == "1";
else if (name == _("Always loaded in memory"))
@@ -563,8 +560,7 @@ void JsonResource::SerializeTo(SerializerElement& element) const {
element.SetAttribute("disablePreload", IsPreloadDisabled());
}
std::map<gd::String, gd::PropertyDescriptor> JsonResource::GetProperties(
gd::Project& project) const {
std::map<gd::String, gd::PropertyDescriptor> JsonResource::GetProperties() const {
std::map<gd::String, gd::PropertyDescriptor> properties;
properties["disablePreload"]
.SetValue(disablePreload ? "true" : "false")
@@ -575,8 +571,7 @@ std::map<gd::String, gd::PropertyDescriptor> JsonResource::GetProperties(
}
bool JsonResource::UpdateProperty(const gd::String& name,
const gd::String& value,
gd::Project& project) {
const gd::String& value) {
if (name == "disablePreload") disablePreload = value == "1";
return true;

View File

@@ -8,6 +8,7 @@
#include <map>
#include <memory>
#include <vector>
#include "GDCore/String.h"
namespace gd {
class Project;
@@ -112,8 +113,7 @@ class GD_CORE_API Resource {
* \return a std::map with properties names as key.
* \see gd::PropertyDescriptor
*/
virtual std::map<gd::String, gd::PropertyDescriptor> GetProperties(
gd::Project& project) const;
virtual std::map<gd::String, gd::PropertyDescriptor> GetProperties() const;
/**
* \brief Called when the IDE wants to update a custom property of the
@@ -122,8 +122,7 @@ class GD_CORE_API Resource {
* \return false if the new value cannot be set
*/
virtual bool UpdateProperty(const gd::String& name,
const gd::String& value,
gd::Project& project) {
const gd::String& value) {
return false;
};
///@}
@@ -178,11 +177,9 @@ class GD_CORE_API ImageResource : public Resource {
#if defined(GD_IDE_ONLY)
virtual bool UseFile() override { return true; }
std::map<gd::String, gd::PropertyDescriptor> GetProperties(
gd::Project& project) const override;
std::map<gd::String, gd::PropertyDescriptor> GetProperties() const override;
bool UpdateProperty(const gd::String& name,
const gd::String& value,
gd::Project& project) override;
const gd::String& value) override;
/**
* \brief Serialize the object
@@ -315,11 +312,9 @@ class GD_CORE_API JsonResource : public Resource {
#if defined(GD_IDE_ONLY)
virtual bool UseFile() override { return true; }
std::map<gd::String, gd::PropertyDescriptor> GetProperties(
gd::Project& project) const override;
std::map<gd::String, gd::PropertyDescriptor> GetProperties() const override;
bool UpdateProperty(const gd::String& name,
const gd::String& value,
gd::Project& project) override;
const gd::String& value) override;
void SerializeTo(SerializerElement& element) const override;
#endif

View File

@@ -90,7 +90,7 @@ template <typename T>
void SPtrList<T>::Init(const gd::SPtrList<T>& other) {
elements.clear();
for (size_t i = 0; i < other.elements.size(); ++i)
elements.push_back(std::make_shared<T>(other[i]));
elements.push_back(CloneRememberingOriginalElement(other.elements[i]));
}
} // namespace gd

View File

@@ -0,0 +1,24 @@
/*
* GDevelop Core
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_TOOLS_UUID_UUID_H
#define GDCORE_TOOLS_UUID_UUID_H
#include "GDCore/String.h"
#include "sole.h"
namespace gd {
namespace UUID {
/**
* Generate a random UUID v4
*/
inline gd::String MakeUuid4() { return gd::String::From(sole::uuid4()); }
} // namespace UUID
} // namespace gd
#endif

View File

@@ -0,0 +1,249 @@
/**
* Modified version of sole (https://github.com/r-lyeh-archived/sole) C++11 library
* to only generate UUID v4.
*
* Sole is a lightweight C++11 library to generate universally unique identificators.
* Sole provides interface for UUID versions 0, 1 and 4.
*
* https://github.com/r-lyeh/sole
* Copyright (c) 2013,2014,2015 r-lyeh. zlib/libpng licensed.
*
* Based on code by Dmitri Bouianov, Philip O'Toole, Poco C++ libraries and anonymous
* code found on the net. Thanks guys!
*
* Theory: (see Hoylen's answer at [1])
* - UUID version 1 (48-bit MAC address + 60-bit clock with a resolution of 100ns)
* Clock wraps in 3603 A.D.
* Up to 10000000 UUIDs per second.
* MAC address revealed.
*
* - UUID Version 4 (122-bits of randomness)
* See [2] or other analysis that describe how very unlikely a duplicate is.
*
* - Use v1 if you need to sort or classify UUIDs per machine.
* Use v1 if you are worried about leaving it up to probabilities (e.g. your are the
* type of person worried about the earth getting destroyed by a large asteroid in your
* lifetime). Just use a v1 and it is guaranteed to be unique till 3603 AD.
*
* - Use v4 if you are worried about security issues and determinism. That is because
* v1 UUIDs reveal the MAC address of the machine it was generated on and they can be
* predictable. Use v4 if you need more than 10 million uuids per second, or if your
* application wants to live past 3603 A.D.
* Additionally a custom UUID v0 is provided:
* - 16-bit PID + 48-bit MAC address + 60-bit clock with a resolution of 100ns since Unix epoch
* - Format is EPOCH_LOW-EPOCH_MID-VERSION(0)|EPOCH_HI-PID-MAC
* - Clock wraps in 3991 A.D.
* - Up to 10000000 UUIDs per second.
* - MAC address and PID revealed.
* References:
* - [1] http://stackoverflow.com/questions/1155008/how-unique-is-uuid
* - [2] http://en.wikipedia.org/wiki/UUID#Random%5FUUID%5Fprobability%5Fof%5Fduplicates
* - http://en.wikipedia.org/wiki/Universally_unique_identifier
* - http://en.cppreference.com/w/cpp/numeric/random/random_device
* - http://www.itu.int/ITU-T/asn1/uuid.html f81d4fae-7dec-11d0-a765-00a0c91e6bf6
* - rlyeh ~~ listening to Hedon Cries / Until The Sun Goes up
*/
//////////////////////////////////////////////////////////////////////////////////////
#pragma once
#include <stdint.h>
#include <stdio.h> // for size_t; should be stddef.h instead; however, clang+archlinux fails when compiling it (@Travis-Ci)
#include <sys/types.h> // for uint32_t; should be stdint.h instead; however, GCC 5 on OSX fails when compiling it (See issue #11)
#include <functional>
#include <string>
// public API
namespace sole
{
// 128-bit basic UUID type that allows comparison and sorting.
// Use .str() for printing and .pretty() for pretty printing.
// Also, ostream friendly.
struct uuid
{
uint64_t ab;
uint64_t cd;
bool operator==( const uuid &other ) const;
bool operator!=( const uuid &other ) const;
bool operator <( const uuid &other ) const;
std::string base62() const;
std::string str() const;
template<typename ostream>
inline friend ostream &operator<<( ostream &os, const uuid &self ) {
return os << self.str(), os;
}
};
// Generators
uuid uuid4(); // UUID v4, pros: anonymous, fast; con: uuids "can clash"
// Rebuilders
uuid rebuild( uint64_t ab, uint64_t cd );
uuid rebuild( const std::string &uustr );
}
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable:4127)
#endif
namespace std {
template<>
struct hash< sole::uuid > {
public:
// hash functor: hash uuid to size_t value by pseudorandomizing transform
size_t operator()( const sole::uuid &uuid ) const {
if( sizeof(size_t) > 4 ) {
return size_t( uuid.ab ^ uuid.cd );
} else {
uint64_t hash64 = uuid.ab ^ uuid.cd;
return size_t( uint32_t( hash64 >> 32 ) ^ uint32_t( hash64 ) );
}
}
};
}
#ifdef _MSC_VER
#pragma warning(pop)
#endif
// implementation
#include <memory.h>
#include <stdint.h>
#include <stdio.h>
#include <time.h>
#include <cstring>
#include <ctime>
#include <iomanip>
#include <random>
#include <sstream>
#include <string>
#include <vector>
#include <unistd.h>
inline bool sole::uuid::operator==( const sole::uuid &other ) const {
return ab == other.ab && cd == other.cd;
}
inline bool sole::uuid::operator!=( const sole::uuid &other ) const {
return !operator==(other);
}
inline bool sole::uuid::operator<( const sole::uuid &other ) const {
if( ab < other.ab ) return true;
if( ab > other.ab ) return false;
if( cd < other.cd ) return true;
return false;
}
namespace sole {
inline std::string uuid::str() const {
std::stringstream ss;
ss << std::hex << std::nouppercase << std::setfill('0');
uint32_t a = (ab >> 32);
uint32_t b = (ab & 0xFFFFFFFF);
uint32_t c = (cd >> 32);
uint32_t d = (cd & 0xFFFFFFFF);
ss << std::setw(8) << (a) << '-';
ss << std::setw(4) << (b >> 16) << '-';
ss << std::setw(4) << (b & 0xFFFF) << '-';
ss << std::setw(4) << (c >> 16 ) << '-';
ss << std::setw(4) << (c & 0xFFFF);
ss << std::setw(8) << d;
return ss.str();
}
inline std::string uuid::base62() const {
int base62len = 10 + 26 + 26;
const char base62[] =
"0123456789"
"ABCDEFGHIJKLMNOPQRSTUVWXYZ"
"abcdefghijklmnopqrstuvwxyz";
char res[24], *end = &res[24]; *(--end) = '\0';
uint64_t rem, AB = ab, CD = cd;
do {
rem = CD % base62len;
*--end = base62[int(rem)];
CD /= base62len;
} while (CD > 0);
*--end = '-';
do {
rem = AB % base62len;
*--end = base62[int(rem)];
AB /= base62len;
} while (AB > 0);
return end;
}
//////////////////////////////////////////////////////////////////////////////////////
// UUID implementations
inline uuid uuid4() {
static std::random_device rd;
static std::uniform_int_distribution<uint64_t> dist(0, (uint64_t)(~0));
uuid my;
my.ab = dist(rd);
my.cd = dist(rd);
my.ab = (my.ab & 0xFFFFFFFFFFFF0FFFULL) | 0x0000000000004000ULL;
my.cd = (my.cd & 0x3FFFFFFFFFFFFFFFULL) | 0x8000000000000000ULL;
return my;
}
inline uuid rebuild( uint64_t ab, uint64_t cd ) {
uuid u;
u.ab = ab; u.cd = cd;
return u;
}
inline uuid rebuild( const std::string &uustr ) {
char sep;
uint64_t a,b,c,d,e;
uuid u = { 0, 0 };
auto idx = uustr.find_first_of("-");
if( idx != std::string::npos ) {
// single separator, base62 notation
if( uustr.find_first_of("-",idx+1) == std::string::npos ) {
auto rebase62 = [&]( const char *input, size_t limit ) -> uint64_t {
int base62len = 10 + 26 + 26;
auto strpos = []( char ch ) -> size_t {
if( ch >= 'a' ) return ch - 'a' + 10 + 26;
if( ch >= 'A' ) return ch - 'A' + 10;
return ch - '0';
};
uint64_t res = strpos( input[0] );
for( size_t i = 1; i < limit; ++i )
res = base62len * res + strpos( input[i] );
return res;
};
u.ab = rebase62( &uustr[0], idx );
u.cd = rebase62( &uustr[idx+1], uustr.size() - (idx+1) );
}
// else classic hex notation
else {
std::stringstream ss( uustr );
if( ss >> std::hex >> a >> sep >> b >> sep >> c >> sep >> d >> sep >> e ) {
if( ss.eof() ) {
u.ab = (a << 32) | (b << 16) | c;
u.cd = (d << 48) | e;
}
}
}
}
return u;
}
} // ::sole

View File

@@ -1,8 +1,9 @@
// @flow
/**
* This is a declaration of an extension for GDevelop 5.
*
* Run `node import-GDJS-Runtime.js` (in newIDE/app/scripts) if you make any change
* to this extension file or to any other *.js file that you reference inside.
* Changes in this file are watched and automatically imported if the editor
* is running. You can also manually run `node import-GDJS-Runtime.js` (in newIDE/app/scripts).
*
* The file must be named "JsExtension.js", otherwise GDevelop won't load it.
* ⚠️ If you make a change and the extension is not loaded, open the developer console
@@ -10,8 +11,16 @@
*
* More information on https://github.com/4ian/GDevelop/blob/master/newIDE/README-extensions.md
*/
/*::
// Import types to allow Flow to do static type checking on this file.
// Extensions declaration are typed using Flow (like the editor), but the files
// for the game engine are checked with TypeScript annotations.
import { type ObjectsRenderingService, type ObjectsEditorService } from '../JsExtensionTypes.flow.js'
*/
module.exports = {
createExtension: function(_, gd) {
createExtension: function(_/*: (string) => string */, gd/*: libGDevelop */) {
const extension = new gd.PlatformExtension();
extension.setExtensionInformation(
'AdMob',
@@ -355,7 +364,7 @@ module.exports = {
return extension;
},
runExtensionSanityTests: function(gd, extension) {
runExtensionSanityTests: function(gd /*: libGDevelop */, extension /*: gdPlatformExtension*/) {
return [];
},
};

View File

@@ -48,7 +48,7 @@ gd::String GetAnchorAsString(AnchorBehavior::VerticalAnchor anchor) {
} // namespace
std::map<gd::String, gd::PropertyDescriptor> AnchorBehavior::GetProperties(
const gd::SerializerElement& behaviorContent, gd::Project& project) const {
const gd::SerializerElement& behaviorContent) const {
std::map<gd::String, gd::PropertyDescriptor> properties;
properties[_("relativeToOriginalWindowSize")]
@@ -129,8 +129,7 @@ AnchorBehavior::VerticalAnchor GetVerticalAnchorFromString(
bool AnchorBehavior::UpdateProperty(gd::SerializerElement& behaviorContent,
const gd::String& name,
const gd::String& value,
gd::Project& project) {
const gd::String& value) {
if (name == _("relativeToOriginalWindowSize"))
behaviorContent.SetAttribute("relativeToOriginalWindowSize", value == "1");
else if (name == _("Left edge anchor"))

View File

@@ -38,12 +38,10 @@ class GD_EXTENSION_API AnchorBehavior : public Behavior {
#if defined(GD_IDE_ONLY)
virtual std::map<gd::String, gd::PropertyDescriptor> GetProperties(
const gd::SerializerElement& behaviorContent,
gd::Project& project) const override;
const gd::SerializerElement& behaviorContent) const override;
virtual bool UpdateProperty(gd::SerializerElement& behaviorContent,
const gd::String& name,
const gd::String& value,
gd::Project& project) override;
const gd::String& value) override;
#endif
virtual void InitializeContent(

View File

@@ -40,6 +40,26 @@ gdjs.AnchorRuntimeBehavior.VerticalAnchor = {
PROPORTIONAL: 3
};
gdjs.AnchorRuntimeBehavior.prototype.updateFromBehaviorData = function(oldBehaviorData, newBehaviorData) {
if (oldBehaviorData.leftEdgeAnchor !== newBehaviorData.leftEdgeAnchor) {
this._leftEdgeAnchor = newBehaviorData.leftEdgeAnchor;
}
if (oldBehaviorData.rightEdgeAnchor !== newBehaviorData.rightEdgeAnchor) {
this._rightEdgeAnchor = newBehaviorData.rightEdgeAnchor;
}
if (oldBehaviorData.topEdgeAnchor !== newBehaviorData.topEdgeAnchor) {
this._topEdgeAnchor = newBehaviorData.topEdgeAnchor;
}
if (oldBehaviorData.bottomEdgeAnchor !== newBehaviorData.bottomEdgeAnchor) {
this._bottomEdgeAnchor = newBehaviorData.bottomEdgeAnchor;
}
if (oldBehaviorData.relativeToOriginalWindowSize !== newBehaviorData.relativeToOriginalWindowSize) {
return false;
}
return true;
}
gdjs.AnchorRuntimeBehavior.prototype.onActivate = function() {
this._invalidDistances = true;
};

View File

@@ -1,8 +1,9 @@
// @flow
/**
* This is a declaration of an extension for GDevelop 5.
*
* Run `node import-GDJS-Runtime.js` (in newIDE/app/scripts) if you make any change
* to this extension file or to any other *.js file that you reference inside.
* Changes in this file are watched and automatically imported if the editor
* is running. You can also manually run `node import-GDJS-Runtime.js` (in newIDE/app/scripts).
*
* The file must be named "JsExtension.js", otherwise GDevelop won't load it.
* ⚠️ If you make a change and the extension is not loaded, open the developer console
@@ -11,8 +12,18 @@
* More information on https://github.com/4ian/GDevelop/blob/master/newIDE/README-extensions.md
*/
/*::
// Import types to allow Flow to do static type checking on this file.
// Extensions declaration are typed using Flow (like the editor), but the files
// for the game engine are checked with TypeScript annotations.
import { type ObjectsRenderingService, type ObjectsEditorService } from '../JsExtensionTypes.flow.js'
*/
module.exports = {
createExtension: function(_, gd) {
createExtension: function (
_ /*: (string) => string */,
gd /*: libGDevelop */
) {
const extension = new gd.PlatformExtension();
extension
.setExtensionInformation(
@@ -27,7 +38,8 @@ module.exports = {
.setExtensionHelpPath('/objects/bbtext');
var objectBBText = new gd.ObjectJsImplementation();
objectBBText.updateProperty = function(
// $FlowExpectedError
objectBBText.updateProperty = function (
objectContent,
propertyName,
newValue
@@ -43,68 +55,61 @@ module.exports = {
return false;
};
objectBBText.getProperties = function(objectContent) {
var objectProperties = new gd.MapStringPropertyDescriptor();
// $FlowExpectedError
objectBBText.getProperties = function (objectContent) {
const objectProperties = new gd.MapStringPropertyDescriptor();
objectProperties.set(
'text',
new gd.PropertyDescriptor(objectContent.text)
.setType('textarea')
.setLabel(_('BBCode text'))
);
objectProperties
.getOrCreate('text')
.setValue(objectContent.text)
.setType('textarea')
.setLabel(_('BBCode text'));
objectProperties.set(
'color',
new gd.PropertyDescriptor(objectContent.color)
.setType('color')
.setLabel(_('Base color'))
);
objectProperties
.getOrCreate('color')
.setValue(objectContent.color)
.setType('color')
.setLabel(_('Base color'));
objectProperties.set(
'opacity',
new gd.PropertyDescriptor(objectContent.opacity.toString())
.setType('number')
.setLabel(_('Opacity (0-255)'))
);
objectProperties
.getOrCreate('opacity')
.setValue(objectContent.opacity.toString())
.setType('number')
.setLabel(_('Opacity (0-255)'));
objectProperties.set(
'fontSize',
new gd.PropertyDescriptor(objectContent.fontSize.toString())
.setType('number')
.setLabel(_('Base size'))
);
objectProperties
.getOrCreate('fontSize')
.setValue(objectContent.fontSize.toString())
.setType('number')
.setLabel(_('Base size'));
objectProperties.set(
'align',
new gd.PropertyDescriptor(objectContent.align)
.setType('choice')
.addExtraInfo('left')
.addExtraInfo('center')
.addExtraInfo('right')
.setLabel(_('Base alignment'))
);
objectProperties
.getOrCreate('align')
.setValue(objectContent.align)
.setType('choice')
.addExtraInfo('left')
.addExtraInfo('center')
.addExtraInfo('right')
.setLabel(_('Base alignment'));
objectProperties.set(
'fontFamily',
new gd.PropertyDescriptor(objectContent.fontFamily)
.setType('resource')
.addExtraInfo('font')
.setLabel(_('Base font family'))
);
objectProperties
.getOrCreate('fontFamily')
.setValue(objectContent.fontFamily)
.setType('resource')
.addExtraInfo('font')
.setLabel(_('Base font family'));
objectProperties.set(
'wordWrap',
new gd.PropertyDescriptor(objectContent.wordWrap ? 'true' : 'false')
.setType('boolean')
.setLabel(_('Word wrapping'))
);
objectProperties
.getOrCreate('wordWrap')
.setValue(objectContent.wordWrap ? 'true' : 'false')
.setType('boolean')
.setLabel(_('Word wrapping'));
objectProperties.set(
'visible',
new gd.PropertyDescriptor(objectContent.visible ? 'true' : 'false')
.setType('boolean')
.setLabel(_('Visible on start'))
);
objectProperties
.getOrCreate('visible')
.setValue(objectContent.visible ? 'true' : 'false')
.setType('boolean')
.setLabel(_('Visible on start'));
return objectProperties;
};
@@ -122,7 +127,8 @@ module.exports = {
})
);
objectBBText.updateInitialInstanceProperty = function(
// $FlowExpectedError
objectBBText.updateInitialInstanceProperty = function (
objectContent,
instance,
propertyName,
@@ -132,7 +138,8 @@ module.exports = {
) {
return false;
};
objectBBText.getInitialInstanceProperties = function(
// $FlowExpectedError
objectBBText.getInitialInstanceProperties = function (
content,
instance,
project,
@@ -163,7 +170,7 @@ module.exports = {
* Useful for setting multiple generic properties.
*/
const addSettersAndGettersToObject = (gdObject, properties, objectName) => {
properties.forEach(property => {
properties.forEach((property) => {
const parameterType =
property.type === 'boolean' ? 'yesorno' : property.type;
@@ -175,8 +182,6 @@ module.exports = {
property.expressionLabel,
property.expressionDescription,
'',
'',
property.iconPath,
property.iconPath
)
.addParameter('object', objectName, objectName, false)
@@ -189,8 +194,6 @@ module.exports = {
property.expressionLabel,
property.expressionDescription,
'',
'',
property.iconPath,
property.iconPath
)
.addParameter('object', objectName, objectName, false)
@@ -394,13 +397,15 @@ module.exports = {
* of your extension behaviors/objects by instanciating behaviors/objects
* and setting the property to a given value.
*
* If you don't have any tests, you can simply return an empty array like this:
* `runExtensionSanityTests: function(gd, extension) { return []; }`
* If you don't have any tests, you can simply return an empty array.
*
* But it is recommended to create tests for the behaviors/objects properties you created
* to avoid mistakes.
*/
runExtensionSanityTests: function(gd, extension) {
runExtensionSanityTests: function (
gd /*: libGDevelop */,
extension /*: gdPlatformExtension*/
) {
return [];
},
/**
@@ -408,7 +413,9 @@ module.exports = {
*
* Run `node import-GDJS-Runtime.js` (in newIDE/app/scripts) if you make any change.
*/
registerEditorConfigurations: function(objectsEditorService) {
registerEditorConfigurations: function (
objectsEditorService /*: ObjectsEditorService */
) {
objectsEditorService.registerEditorConfiguration(
'BBText::BBText',
objectsEditorService.getDefaultObjectJsImplementationPropertiesEditor({
@@ -421,7 +428,9 @@ module.exports = {
*
* Run `node import-GDJS-Runtime.js` (in newIDE/app/scripts) if you make any change.
*/
registerInstanceRenderers: function(objectsRenderingService) {
registerInstanceRenderers: function (
objectsRenderingService /*: ObjectsRenderingService */
) {
const RenderedInstance = objectsRenderingService.RenderedInstance;
const PIXI = objectsRenderingService.PIXI;
const MultiStyleText = objectsRenderingService.requireModule(
@@ -456,6 +465,7 @@ module.exports = {
const bbTextStyles = {
default: {
// Use a default font family the time for the resource font to be loaded.
fontFamily: 'Arial',
fontSize: '24px',
fill: '#cccccc',
@@ -480,7 +490,7 @@ module.exports = {
/**
* Return the path to the thumbnail of the specified object.
*/
RenderedBBTextInstance.getThumbnail = function(
RenderedBBTextInstance.getThumbnail = function (
project,
resourcesLoader,
object
@@ -491,66 +501,51 @@ module.exports = {
/**
* This is called to update the PIXI object on the scene editor
*/
RenderedBBTextInstance.prototype.update = function() {
const rawText = this._associatedObject
.getProperties(this.project)
.get('text')
.getValue();
RenderedBBTextInstance.prototype.update = function () {
const properties = this._associatedObject.getProperties();
const rawText = properties.get('text').getValue();
if (rawText !== this._pixiObject.text) {
this._pixiObject.setText(rawText);
this._pixiObject.text = rawText;
}
const opacity = this._associatedObject
.getProperties(this.project)
.get('opacity')
.getValue();
const opacity = properties.get('opacity').getValue();
this._pixiObject.alpha = opacity / 255;
const color = this._associatedObject
.getProperties(this.project)
.get('color')
.getValue();
const color = properties.get('color').getValue();
this._pixiObject.textStyles.default.fill = color;
const fontSize = this._associatedObject
.getProperties(this.project)
.get('fontSize')
.getValue();
const fontSize = properties.get('fontSize').getValue();
this._pixiObject.textStyles.default.fontSize = `${fontSize}px`;
const fontResourceName = this._associatedObject
.getProperties(this.project)
.get('fontFamily')
.getValue();
const fontResourceName = properties.get('fontFamily').getValue();
if (this._fontResourceName !== fontResourceName) {
this._fontResourceName = fontResourceName;
this._pixiResourcesLoader
.loadFontFamily(this._project, fontResourceName)
.then(fontFamily => {
.then((fontFamily) => {
// Once the font is loaded, we can use the given fontFamily.
this._pixiObject.textStyles.default.fontFamily = fontFamily;
this._pixiObject.dirty = true;
})
.catch(err => {
.catch((err) => {
// Ignore errors
console.warn('Unable to load font family', err);
console.warn(
'Unable to load font family for RenderedBBTextInstance',
err
);
});
}
const wordWrap = this._associatedObject
.getProperties(this.project)
.get('wordWrap')
.getValue();
const wordWrap = properties.get('wordWrap').getValue() === 'true';
if (wordWrap !== this._pixiObject._style.wordWrap) {
this._pixiObject._style.wordWrap = wordWrap === 'true';
this._pixiObject._style.wordWrap = wordWrap;
this._pixiObject.dirty = true;
}
const align = this._associatedObject
.getProperties(this.project)
.get('align')
.getValue();
const align = properties.get('align').getValue();
if (align !== this._pixiObject._style.align) {
this._pixiObject._style.align = align;
this._pixiObject.dirty = true;
@@ -568,7 +563,7 @@ module.exports = {
const customWidth = this._instance.getCustomWidth();
if (
this._pixiObject &&
this._pixiObject.textStyles.default.wordWrapWidth !== customWidth
this._pixiObject._style.wordWrapWidth !== customWidth
) {
this._pixiObject._style.wordWrapWidth = customWidth;
this._pixiObject.dirty = true;
@@ -579,14 +574,14 @@ module.exports = {
/**
* Return the width of the instance, when it's not resized.
*/
RenderedBBTextInstance.prototype.getDefaultWidth = function() {
RenderedBBTextInstance.prototype.getDefaultWidth = function () {
return this._pixiObject.width;
};
/**
* Return the height of the instance, when it's not resized.
*/
RenderedBBTextInstance.prototype.getDefaultHeight = function() {
RenderedBBTextInstance.prototype.getDefaultHeight = function () {
return this._pixiObject.height;
};

View File

@@ -6,7 +6,7 @@
* @param {gdjs.BBTextRuntimeObject} runtimeObject The object to render
* @param {gdjs.RuntimeScene} runtimeScene The gdjs.RuntimeScene in which the object is
*/
gdjs.BBTextRuntimeObjectPixiRenderer = function(runtimeObject, runtimeScene) {
gdjs.BBTextRuntimeObjectPixiRenderer = function (runtimeObject, runtimeScene) {
this._object = runtimeObject;
// Load (or reset) the text
@@ -25,8 +25,6 @@ gdjs.BBTextRuntimeObjectPixiRenderer = function(runtimeObject, runtimeScene) {
align: runtimeObject._align,
},
});
this._object.hidden = !runtimeObject._visible;
} else {
this.updateColor();
this.updateAlignment();
@@ -48,71 +46,69 @@ gdjs.BBTextRuntimeObjectPixiRenderer = function(runtimeObject, runtimeScene) {
this.updatePosition();
this.updateAngle();
this.updateOpacity();
this.updateVisible();
};
gdjs.BBTextRuntimeObjectRenderer = gdjs.BBTextRuntimeObjectPixiRenderer;
gdjs.BBTextRuntimeObjectPixiRenderer.prototype.getRendererObject = function() {
gdjs.BBTextRuntimeObjectPixiRenderer.prototype.getRendererObject = function () {
return this._pixiObject;
};
gdjs.BBTextRuntimeObjectPixiRenderer.prototype.updateWordWrap = function() {
gdjs.BBTextRuntimeObjectPixiRenderer.prototype.updateWordWrap = function () {
this._pixiObject._style.wordWrap = this._object._wordWrap;
this._pixiObject.dirty = true;
this.updatePosition();
};
gdjs.BBTextRuntimeObjectPixiRenderer.prototype.updateWrappingWidth = function() {
gdjs.BBTextRuntimeObjectPixiRenderer.prototype.updateWrappingWidth = function () {
this._pixiObject._style.wordWrapWidth = this._object._wrappingWidth;
this._pixiObject.dirty = true;
this.updatePosition();
};
gdjs.BBTextRuntimeObjectPixiRenderer.prototype.updateText = function() {
this._pixiObject.setText(this._object._text);
gdjs.BBTextRuntimeObjectPixiRenderer.prototype.updateText = function () {
this._pixiObject.text = this._object._text;
this.updatePosition();
};
gdjs.BBTextRuntimeObjectPixiRenderer.prototype.updateColor = function() {
gdjs.BBTextRuntimeObjectPixiRenderer.prototype.updateColor = function () {
this._pixiObject.textStyles.default.fill = this._object._color;
this._pixiObject.dirty = true;
};
gdjs.BBTextRuntimeObjectPixiRenderer.prototype.updateAlignment = function() {
gdjs.BBTextRuntimeObjectPixiRenderer.prototype.updateAlignment = function () {
this._pixiObject._style.align = this._object._align;
this._pixiObject.dirty = true;
};
gdjs.BBTextRuntimeObjectPixiRenderer.prototype.updateFontFamily = function() {
this._pixiObject.textStyles.default.fontFamily = this._object._runtimeScene.getGame().getFontManager().getFontFamily(this._object._fontFamily);
gdjs.BBTextRuntimeObjectPixiRenderer.prototype.updateFontFamily = function () {
this._pixiObject.textStyles.default.fontFamily = this._object._runtimeScene
.getGame()
.getFontManager()
.getFontFamily(this._object._fontFamily);
this._pixiObject.dirty = true;
};
gdjs.BBTextRuntimeObjectPixiRenderer.prototype.updateFontSize = function() {
gdjs.BBTextRuntimeObjectPixiRenderer.prototype.updateFontSize = function () {
this._pixiObject.textStyles.default.fontSize = this._object._fontSize + 'px';
this._pixiObject.dirty = true;
};
gdjs.BBTextRuntimeObjectPixiRenderer.prototype.updatePosition = function() {
gdjs.BBTextRuntimeObjectPixiRenderer.prototype.updatePosition = function () {
this._pixiObject.position.x = this._object.x + this._pixiObject.width / 2;
this._pixiObject.position.y = this._object.y + this._pixiObject.height / 2;
};
gdjs.BBTextRuntimeObjectPixiRenderer.prototype.updateVisible = function() {
this._pixiObject.hidden = !this._object._visible;
};
gdjs.BBTextRuntimeObjectPixiRenderer.prototype.updateAngle = function() {
gdjs.BBTextRuntimeObjectPixiRenderer.prototype.updateAngle = function () {
this._pixiObject.rotation = gdjs.toRad(this._object.angle);
};
gdjs.BBTextRuntimeObjectPixiRenderer.prototype.updateOpacity = function() {
gdjs.BBTextRuntimeObjectPixiRenderer.prototype.updateOpacity = function () {
this._pixiObject.alpha = this._object._opacity / 255;
};
gdjs.BBTextRuntimeObjectPixiRenderer.prototype.getWidth = function() {
gdjs.BBTextRuntimeObjectPixiRenderer.prototype.getWidth = function () {
return this._pixiObject.width;
};
gdjs.BBTextRuntimeObjectPixiRenderer.prototype.getHeight = function() {
gdjs.BBTextRuntimeObjectPixiRenderer.prototype.getHeight = function () {
return this._pixiObject.height;
};

View File

@@ -2,7 +2,7 @@
* @typedef {Object} BBTextObjectDataType Base parameters for {@link gdjs.BBTextRuntimeObject}
* @property {Object} content The base parameters of the BBText
* @property {number} content.opacity The opacity of the BBText
* @property {boolean} content.visible Is the text visible?
* @property {boolean} content.visible Deprecated - Is the text visible?
* @property {string} content.text Content of the text
* @property {string} content.color The color of the text
* @property {string} content.fontFamily The font of the text
@@ -27,8 +27,6 @@ gdjs.BBTextRuntimeObject = function(runtimeScene, objectData) {
/** @type {number} */
this._opacity = parseFloat(objectData.content.opacity);
// parseFloat should not be required, but GDevelop 5.0 beta 92 and below were storing it as a string.
/** @type {boolean} */
this._visible = objectData.content.visible;
/** @type {string} */
this._text = objectData.content.text;
/** @type {string} */
@@ -48,9 +46,12 @@ gdjs.BBTextRuntimeObject = function(runtimeScene, objectData) {
if (this._renderer)
gdjs.BBTextRuntimeObjectRenderer.call(this._renderer, this, runtimeScene);
else
/** @type {gdjs.BBTextRuntimeObjectRenderer} */
this._renderer = new gdjs.BBTextRuntimeObjectRenderer(this, runtimeScene);
// While this should rather be exposed as a property for all objects, honor the "visible"
// property that is specific to this object.
this.hidden = !objectData.content.visible;
// *ALWAYS* call `this.onCreated()` at the very end of your object constructor.
this.onCreated();
};
@@ -64,14 +65,49 @@ gdjs.BBTextRuntimeObject.prototype.getRendererObject = function() {
return this._renderer.getRendererObject();
};
/**
* @param {BBTextObjectDataType} oldObjectData
* @param {BBTextObjectDataType} newObjectData
*/
gdjs.BBTextRuntimeObject.prototype.updateFromObjectData = function(oldObjectData, newObjectData) {
if (oldObjectData.content.opacity !== newObjectData.content.opacity) {
this.setOpacity(newObjectData.content.opacity);
}
if (oldObjectData.content.visible !== newObjectData.content.visible) {
this.hide(!newObjectData.content.visible);
}
if (oldObjectData.content.text !== newObjectData.content.text) {
this.setBBText(newObjectData.content.text);
}
if (oldObjectData.content.color !== newObjectData.content.color) {
this._color = newObjectData.content.color;
this._renderer.updateColor();
}
if (oldObjectData.content.fontFamily !== newObjectData.content.fontFamily) {
this.setFontFamily(newObjectData.content.fontFamily);
}
if (oldObjectData.content.fontSize !== newObjectData.content.fontSize) {
this.setFontSize(newObjectData.content.fontSize);
}
if (oldObjectData.content.wordWrap !== newObjectData.content.wordWrap) {
this.setWordWrap(newObjectData.content.wordWrap);
}
if (oldObjectData.content.align !== newObjectData.content.align) {
this.setAlignment(newObjectData.content.align);
}
return true;
};
/**
* Initialize the extra parameters that could be set for an instance.
* @private
*/
gdjs.BBTextRuntimeObject.prototype.extraInitializationFromInitialInstance = function(initialInstanceData) {
// The wrapping width value (this._wrappingWidth) is using the object's width as an innitial value
if (initialInstanceData.customSize)
this.setWrappingWidth(initialInstanceData.width);
else
this.setWrappingWidth(250); // This value is the default wrapping width of the runtime object.
};
gdjs.BBTextRuntimeObject.prototype.onDestroyFromScene = function(runtimeScene) {
@@ -79,13 +115,16 @@ gdjs.BBTextRuntimeObject.prototype.onDestroyFromScene = function(runtimeScene) {
};
/**
* Set/Get BBText base style properties
* Set the markup text to display.
*/
gdjs.BBTextRuntimeObject.prototype.setBBText = function(text) {
this._text = text;
this._renderer.updateText();
};
/**
* Get the markup text displayed by the object.
*/
gdjs.BBTextRuntimeObject.prototype.getBBText = function() {
return this._text;
};

View File

@@ -1,9 +1,67 @@
This extension is using release version 0.8.0 (commit 336bed0b206043e2c3e81c373b7ca02094ecabe7) of the pixi-multistyle-text library:
https://github.com/tleunen/pixi-multistyle-text
# pixi-multistyle-text
The BBcode tag feature was especially added for Gdevelop and this extension (commit 2a7be2084598933502c76419d7a86c0e6cd11719)
[![NPM](https://nodei.co/npm/pixi-multistyle-text.png)](https://nodei.co/npm/pixi-multistyle-text/)
README:
Add a MultiStyleText object inside pixi.js to easily create text using different styles.
Add a `MultiStyleText` object inside [pixi.js](https://github.com/GoodBoyDigital/pixi.js) to easily create text using different styles.
License: MIT
## Example
In the example below, we are defining 4 text styles.
`default` is the default style for the text, and the others matches the tags inside the text.
```js
let text = new MultiStyleText("Let's make some <ml>multiline</ml>\nand <ms>multistyle</ms> text for\n<pixi>Pixi.js!</pixi>",
{
"default": {
fontFamily: "Arial",
fontSize: "24px",
fill: "#cccccc",
align: "center"
},
"ml": {
fontStyle: "italic",
fill: "#ff8888"
},
"ms": {
fontStyle: "italic",
fill: "#4488ff"
},
"pixi": {
fontSize: "64px",
fill: "#efefef"
}
});
```
## Build instructions
```
$ yarn install
$ yarn build
```
## Usage
### `text = new MultiStyleText(text, textStyles)`
Creates a new `MultiStyleText` with the given text and styles.
#### `textStyles`
Type: `{ [key: string]: ExtendedTextStyle }`
Each key of this dictionary should match with a tag in the text. Use the key `default` for the default style.
Each `ExtendedTextStyle` object can have [any of the properties of a standard PIXI text style](http://pixijs.download/release/docs/PIXI.TextStyle.html), in addition to a `valign` property that allows you to specify where text is rendered relative to larger text on the same line (`"top"`, `"middle"`, or `"bottom"`).
The `align`, `wordWrap`, `wordWrapWidth`, and `breakWord` properties are ignored on all styles _except for the `default` style_, which controls those properties for the entire text object.
If text is rendered without any value assigned to a given parameter, Pixi's defaults are used.
## Demo
```
$ yarn demo
```
## License
MIT, see [LICENSE.md](http://github.com/tleunen/pixi-multistyle-text/blob/master/LICENSE.md) for details.

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

View File

@@ -0,0 +1,58 @@
// @flow
/**
* This is a declaration of an extension for GDevelop 5.
*
* Changes in this file are watched and automatically imported if the editor
* is running. You can also manually run `node import-GDJS-Runtime.js` (in newIDE/app/scripts).
*
* The file must be named "JsExtension.js", otherwise GDevelop won't load it.
* ⚠️ If you make a change and the extension is not loaded, open the developer console
* and search for any errors.
*
* More information on https://github.com/4ian/GDevelop/blob/master/newIDE/README-extensions.md
*/
/*::
// Import types to allow Flow to do static type checking on this file.
// Extensions declaration are typed using Flow (like the editor), but the files
// for the game engine are checked with TypeScript annotations.
import { type ObjectsRenderingService, type ObjectsEditorService } from '../JsExtensionTypes.flow.js'
*/
module.exports = {
createExtension: function(_/*: (string) => string */, gd/*: libGDevelop */) {
const extension = new gd.PlatformExtension();
extension.setExtensionInformation(
'DebuggerTools',
_('Debugger Tools'),
_(
'Allow to interact with the editor debugger from the game.'
),
'Arthur Pacaud (arthuro555)',
'MIT'
);
extension
.addAction(
'Pause',
_('Pause game execution'),
_(
'This pauses the game, useful for inspecting the game state through the debugger. ' +
'Note that events will be still executed until the end before the game is paused.'
),
_('Pause game execution'),
_('Debugger Tools'),
'res/actions/bug32.png',
'res/actions/bug32.png'
)
.addCodeOnlyParameter("currentScene", "")
.getCodeExtraInformation()
.setIncludeFile('Extensions/DebuggerTools/debuggertools.js')
.setFunctionName('gdjs.evtTools.debugger.pause');
return extension;
},
runExtensionSanityTests: function(gd /*: libGDevelop */, extension /*: gdPlatformExtension*/) {
return [];
},
}

View File

@@ -0,0 +1,19 @@
/**
* @file
* Tools for interacting with the debugger.
*/
/**
* The namespace containing tools to interact with the debugger.
* @namespace
*/
gdjs.evtTools.debugger = {};
/**
* Stop the game execution.
* @param {gdjs.RuntimeScene} runtimeScene - The current scene.
*/
gdjs.evtTools.debugger.pause = function(runtimeScene) {
runtimeScene.getGame().pause(true);
}

View File

@@ -18,7 +18,7 @@ void DestroyOutsideBehavior::InitializeContent(gd::SerializerElement& content) {
#if defined(GD_IDE_ONLY)
std::map<gd::String, gd::PropertyDescriptor>
DestroyOutsideBehavior::GetProperties(
const gd::SerializerElement& behaviorContent, gd::Project& project) const {
const gd::SerializerElement& behaviorContent) const {
std::map<gd::String, gd::PropertyDescriptor> properties;
properties["extraBorder"]
@@ -33,8 +33,7 @@ DestroyOutsideBehavior::GetProperties(
bool DestroyOutsideBehavior::UpdateProperty(
gd::SerializerElement& behaviorContent,
const gd::String& name,
const gd::String& value,
gd::Project& project) {
const gd::String& value) {
if (name == "extraBorder")
behaviorContent.SetAttribute("extraBorder", value.To<double>());
else

View File

@@ -21,16 +21,14 @@ class GD_EXTENSION_API DestroyOutsideBehavior : public gd::Behavior {
public:
DestroyOutsideBehavior(){};
virtual ~DestroyOutsideBehavior(){};
virtual Behavior* Clone() const { return new DestroyOutsideBehavior(*this); }
virtual Behavior* Clone() const override { return new DestroyOutsideBehavior(*this); }
#if defined(GD_IDE_ONLY)
virtual std::map<gd::String, gd::PropertyDescriptor> GetProperties(
const gd::SerializerElement& behaviorContent,
gd::Project& project) const override;
const gd::SerializerElement& behaviorContent) const override;
virtual bool UpdateProperty(gd::SerializerElement& behaviorContent,
const gd::String& name,
const gd::String& value,
gd::Project& project) override;
const gd::String& value) override;
#endif
virtual void InitializeContent(

View File

@@ -20,6 +20,14 @@ gdjs.DestroyOutsideRuntimeBehavior = function(runtimeScene, behaviorData, owner)
gdjs.DestroyOutsideRuntimeBehavior.prototype = Object.create( gdjs.RuntimeBehavior.prototype );
gdjs.registerBehavior("DestroyOutsideBehavior::DestroyOutside", gdjs.DestroyOutsideRuntimeBehavior);
gdjs.DestroyOutsideRuntimeBehavior.prototype.updateFromBehaviorData = function(oldBehaviorData, newBehaviorData) {
if (oldBehaviorData.extraBorder !== newBehaviorData.extraBorder) {
this._extraBorder = newBehaviorData.extraBorder;
}
return true;
}
gdjs.DestroyOutsideRuntimeBehavior.prototype.doStepPostEvents = function(runtimeScene) {
// TODO: This would better be done using the object AABB (getAABB), as (`getCenterX`;`getCenterY`) point

View File

@@ -1,17 +1,26 @@
// @flow
/**
* This is a declaration of an extension for GDevelop 5.
*
* Run `node import-GDJS-Runtime.js` (in newIDE/app/scripts) if you make any change
* to this extension file or to any other *.js file that you reference inside.
*
* The file must be named "JsExtension.js", otherwise GDevelop won't load it.
*
* Changes in this file are watched and automatically imported if the editor
* is running. You can also manually run `node import-GDJS-Runtime.js` (in newIDE/app/scripts).
*
* The file must be named "JsExtension.js", otherwise GDevelop won't load it.
* ⚠️ If you make a change and the extension is not loaded, open the developer console
* and search for any errors.
*
*
* More information on https://github.com/4ian/GDevelop/blob/master/newIDE/README-extensions.md
*/
/*::
// Import types to allow Flow to do static type checking on this file.
// Extensions declaration are typed using Flow (like the editor), but the files
// for the game engine are checked with TypeScript annotations.
import { type ObjectsRenderingService, type ObjectsEditorService } from '../JsExtensionTypes.flow.js'
*/
module.exports = {
createExtension: function(_, gd) {
createExtension: function(_/*: (string) => string */, gd/*: libGDevelop */) {
const extension = new gd.PlatformExtension();
extension.setExtensionInformation(
"DeviceSensors",
@@ -445,5 +454,5 @@ module.exports = {
return extension;
},
runExtensionSanityTests: function(gd, extension) { return []; },
runExtensionSanityTests: function(gd /*: libGDevelop */, extension /*: gdPlatformExtension*/) { return []; },
};

View File

@@ -1,17 +1,26 @@
// @flow
/**
* This is a declaration of an extension for GDevelop 5.
*
* Run `node import-GDJS-Runtime.js` (in newIDE/app/scripts) if you make any change
* to this extension file or to any other *.js file that you reference inside.
*
* The file must be named "JsExtension.js", otherwise GDevelop won't load it.
*
* Changes in this file are watched and automatically imported if the editor
* is running. You can also manually run `node import-GDJS-Runtime.js` (in newIDE/app/scripts).
*
* The file must be named "JsExtension.js", otherwise GDevelop won't load it.
* ⚠️ If you make a change and the extension is not loaded, open the developer console
* and search for any errors.
*
*
* More information on https://github.com/4ian/GDevelop/blob/master/newIDE/README-extensions.md
*/
/*::
// Import types to allow Flow to do static type checking on this file.
// Extensions declaration are typed using Flow (like the editor), but the files
// for the game engine are checked with TypeScript annotations.
import { type ObjectsRenderingService, type ObjectsEditorService } from '../JsExtensionTypes.flow.js'
*/
module.exports = {
createExtension: function(_, gd) {
createExtension: function(_/*: (string) => string */, gd/*: libGDevelop */) {
const extension = new gd.PlatformExtension();
extension.setExtensionInformation(
"DeviceVibration",
@@ -75,5 +84,5 @@ module.exports = {
return extension;
},
runExtensionSanityTests: function(gd, extension) { return []; },
runExtensionSanityTests: function(gd /*: libGDevelop */, extension /*: gdPlatformExtension*/) { return []; },
};

View File

@@ -1,8 +1,9 @@
// @flow
/**
* This is a declaration of an extension for GDevelop 5.
*
* Run `node import-GDJS-Runtime.js` (in newIDE/app/scripts) if you make any change
* to this extension file or to any other *.js file that you reference inside.
* Changes in this file are watched and automatically imported if the editor
* is running. You can also manually run `node import-GDJS-Runtime.js` (in newIDE/app/scripts).
*
* The file must be named "JsExtension.js", otherwise GDevelop won't load it.
* ⚠️ If you make a change and the extension is not loaded, open the developer console
@@ -10,8 +11,16 @@
*
* More information on https://github.com/4ian/GDevelop/blob/master/newIDE/README-extensions.md
*/
/*::
// Import types to allow Flow to do static type checking on this file.
// Extensions declaration are typed using Flow (like the editor), but the files
// for the game engine are checked with TypeScript annotations.
import { type ObjectsRenderingService, type ObjectsEditorService } from '../JsExtensionTypes.flow.js'
*/
module.exports = {
createExtension: function(_, gd) {
createExtension: function(_/*: (string) => string */, gd/*: libGDevelop */) {
const extension = new gd.PlatformExtension();
extension
.setExtensionInformation(
@@ -240,7 +249,7 @@ module.exports = {
.addParameter('expression', _('Variable number value'), '', true)
.getCodeExtraInformation()
.setFunctionName('gdjs.dialogueTree.setVariable');
extension
.addAction(
'SetBooleanVariable',
@@ -257,7 +266,7 @@ module.exports = {
.addParameter('trueorfalse', _('Variable boolean value'), '', false)
.getCodeExtraInformation()
.setFunctionName('gdjs.dialogueTree.setVariable');
extension
.addAction(
'SaveState',
@@ -311,7 +320,6 @@ module.exports = {
_('Get the current dialogue line text'),
_('Returns the current dialogue line text'),
_('Dialogue Tree (experimental)'),
'JsPlatform/Extensions/yarn24.png',
'JsPlatform/Extensions/yarn32.png'
)
.getCodeExtraInformation()
@@ -323,7 +331,6 @@ module.exports = {
_('Get the number of options in an options line type'),
_('Get the number of options in an options line type'),
_('Dialogue Tree (experimental)'),
'JsPlatform/Extensions/yarn24.png',
'JsPlatform/Extensions/yarn32.png'
)
.getCodeExtraInformation()
@@ -337,7 +344,6 @@ module.exports = {
"Get the text of an option from an Options line type, using the option's Number. The numbers start from 0."
),
_('Dialogue Tree (experimental)'),
'JsPlatform/Extensions/yarn24.png',
'JsPlatform/Extensions/yarn32.png'
)
.addParameter('expression', _('Option Index Number'), '', false)
@@ -352,7 +358,6 @@ module.exports = {
"Get the text of all available options from an Options line type as a horizontal list. You can also pass the selected option's cursor string, which by default is ->"
),
_('Dialogue Tree (experimental)'),
'JsPlatform/Extensions/yarn24.png',
'JsPlatform/Extensions/yarn32.png'
)
.addParameter('string', _('Options Selection Cursor'), '', false)
@@ -368,7 +373,6 @@ module.exports = {
"Get the text of all available options from an Options line type as a vertical list. You can also pass the selected option's cursor string, which by default is ->"
),
_('Dialogue Tree (experimental)'),
'JsPlatform/Extensions/yarn24.png',
'JsPlatform/Extensions/yarn32.png'
)
.addParameter('string', _('Options Selection Cursor'), '', false)
@@ -384,7 +388,6 @@ module.exports = {
'Get the number of the currently selected option. Use this to help you render the option selection marker at the right place.'
),
_('Dialogue Tree (experimental)'),
'JsPlatform/Extensions/yarn24.png',
'JsPlatform/Extensions/yarn32.png'
)
.getCodeExtraInformation()
@@ -398,7 +401,6 @@ module.exports = {
'Get dialogue line text clipped by the typewriter effect. Use the "Scroll clipped text" action to control the typewriter effect.'
),
_('Dialogue Tree (experimental)'),
'JsPlatform/Extensions/yarn24.png',
'JsPlatform/Extensions/yarn32.png'
)
.getCodeExtraInformation()
@@ -410,7 +412,6 @@ module.exports = {
_('Get the title of the current branch of the running dialogue'),
_('Get the title of the current branch of the running dialogue'),
_('Dialogue Tree (experimental)'),
'JsPlatform/Extensions/yarn24.png',
'JsPlatform/Extensions/yarn32.png'
)
.getCodeExtraInformation()
@@ -422,7 +423,6 @@ module.exports = {
_('Get the tags of the current branch of the running dialogue'),
_('Get the tags of the current branch of the running dialogue'),
_('Dialogue Tree (experimental)'),
'JsPlatform/Extensions/yarn24.png',
'JsPlatform/Extensions/yarn32.png'
)
.getCodeExtraInformation()
@@ -434,7 +434,6 @@ module.exports = {
_('Get a tag of the current branch of the running dialogue via its index'),
_('Get a tag of the current branch of the running dialogue via its index'),
_('Dialogue Tree (experimental)'),
'JsPlatform/Extensions/yarn24.png',
'JsPlatform/Extensions/yarn32.png'
)
.addParameter('expression', _('Tag Index Number'), '', false)
@@ -449,7 +448,6 @@ module.exports = {
'Get the parameters of a command call - <<command withParameter anotherParameter>>'
),
_('Dialogue Tree (experimental)'),
'JsPlatform/Extensions/yarn24.png',
'JsPlatform/Extensions/yarn32.png'
)
.addParameter('expression', _('parameter Index Number'), '', true)
@@ -462,7 +460,6 @@ module.exports = {
_('Get the number of parameters in the currently passed command'),
_('Get the number of parameters in the currently passed command'),
_('Dialogue Tree (experimental)'),
'JsPlatform/Extensions/yarn24.png',
'JsPlatform/Extensions/yarn32.png'
)
.getCodeExtraInformation()
@@ -478,7 +475,6 @@ module.exports = {
'Get parameter from a Tag found by the branch contains tag condition'
),
_('Dialogue Tree (experimental)'),
'JsPlatform/Extensions/yarn24.png',
'JsPlatform/Extensions/yarn32.png'
)
.addParameter('expression', _('parameter Index Number'), '', true)
@@ -491,7 +487,6 @@ module.exports = {
_('Get a list of all visited branches'),
_('Get a list of all visited branches'),
_('Dialogue Tree (experimental)'),
'JsPlatform/Extensions/yarn24.png',
'JsPlatform/Extensions/yarn32.png'
)
.getCodeExtraInformation()
@@ -503,7 +498,6 @@ module.exports = {
_('Get the full raw text of the current branch'),
_('Get the full raw text of the current branch'),
_('Dialogue Tree (experimental)'),
'JsPlatform/Extensions/yarn24.png',
'JsPlatform/Extensions/yarn32.png'
)
.getCodeExtraInformation()
@@ -515,7 +509,6 @@ module.exports = {
_('Get dialogue state value'),
_('Get dialogue state value'),
_('Dialogue Tree (experimental)'),
'JsPlatform/Extensions/yarn24.png',
'JsPlatform/Extensions/yarn32.png'
)
.addParameter('string', _('Variable Name'), '', false)
@@ -719,7 +712,7 @@ module.exports = {
return extension;
},
runExtensionSanityTests: function(gd, extension) {
runExtensionSanityTests: function(gd /*: libGDevelop */, extension /*: gdPlatformExtension*/) {
return [];
},
};

View File

@@ -25,6 +25,11 @@ gdjs.DraggableRuntimeBehavior = function(runtimeScene, behaviorData, owner)
gdjs.DraggableRuntimeBehavior.prototype = Object.create( gdjs.RuntimeBehavior.prototype );
gdjs.registerBehavior("DraggableBehavior::Draggable", gdjs.DraggableRuntimeBehavior);
gdjs.DraggableRuntimeBehavior.prototype.updateFromBehaviorData = function(oldBehaviorData, newBehaviorData) {
// Nothing to update.
return true;
}
gdjs.DraggableRuntimeBehavior.prototype.onDeActivate = function() {
this._endDrag();
};

View File

@@ -8,7 +8,7 @@ describe('gdjs.DraggableRuntimeBehavior', function() {
});
var runtimeScene = new gdjs.RuntimeScene(runtimeGame);
runtimeScene.loadFromScene({
layers:[{name:"", visibility: true}],
layers:[{name:"", visibility: true, effects: []}],
variables: [],
behaviorsSharedData: [],
objects: [],

File diff suppressed because it is too large Load Diff

View File

@@ -20,10 +20,10 @@ gdjs.PixiFiltersTools.registerFilterCreator('Bevel', {
},
updateStringParameter: function(filter, parameterName, value) {
if (parameterName === 'lightColor') {
filter.lightColor = value.replace('#', '0x');
filter.lightColor = gdjs.PixiFiltersTools.rgbOrHexToHexNumber(value);
}
if (parameterName === 'shadowColor') {
filter.shadowColor = value.replace('#', '0x');
filter.shadowColor = gdjs.PixiFiltersTools.rgbOrHexToHexNumber(value);
}
},
updateBooleanParameter: function(filter, parameterName, value) {},

View File

@@ -11,11 +11,11 @@ gdjs.PixiFiltersTools.registerFilterCreator('ColorReplace', {
}
},
updateStringParameter: function(filter, parameterName, value) {
if (parameterName === 'originalColor') {
filter.originalColor = parseInt(value.replace('#', '0x'), 16);
if (parameterName === 'originalColor') {
filter.originalColor = gdjs.PixiFiltersTools.rgbOrHexToHexNumber(value);
}
else if (parameterName === 'newColor') {
filter.newColor = parseInt(value.replace('#', '0x'), 16);
filter.newColor = gdjs.PixiFiltersTools.rgbOrHexToHexNumber(value);
}
},
updateBooleanParameter: function(filter, parameterName, value) {},

View File

@@ -20,7 +20,7 @@ gdjs.PixiFiltersTools.registerFilterCreator('DropShadow', {
},
updateStringParameter: function(filter, parameterName, value) {
if (parameterName === 'color') {
filter.color = value.replace('#', '0x');
filter.color = gdjs.PixiFiltersTools.rgbOrHexToHexNumber(value);
}
},
updateBooleanParameter: function(filter, parameterName, value) {

View File

@@ -14,9 +14,9 @@ gdjs.PixiFiltersTools.registerFilterCreator('Glow', {
filter.distance = value;
}
},
updateStringParameter: function(filter, parameterName, value) {
updateStringParameter: function(filter, parameterName, value) {
if (parameterName === 'color') {
filter.color = value.replace('#', '0x');
filter.color = gdjs.PixiFiltersTools.rgbOrHexToHexNumber(value);
}
},
updateBooleanParameter: function(filter, parameterName, value) {},

View File

@@ -12,7 +12,7 @@ gdjs.PixiFiltersTools.registerFilterCreator('Outline', {
},
updateStringParameter: function(filter, parameterName, value) {
if (parameterName === 'color') {
filter.color = value.replace('#', '0x');
filter.color = gdjs.PixiFiltersTools.rgbOrHexToHexNumber(value);
}
},
updateBooleanParameter: function(filter, parameterName, value) {},

View File

@@ -1,8 +1,8 @@
/*!
* @pixi/filter-adjustment - v2.5.0
* Compiled Fri, 20 Dec 2019 18:59:17 UTC
* @pixi/filter-adjustment - v3.1.1
* Compiled Wed, 08 Apr 2020 11:09:37 UTC
*
* @pixi/filter-adjustment is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license
*/
!function(t,n){"object"==typeof exports&&"undefined"!=typeof module?n(exports,require("pixi.js")):"function"==typeof define&&define.amd?define(["exports","pixi.js"],n):n(t.__filters={},t.PIXI)}(this,function(t,n){"use strict";var r="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",e="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\n\nuniform float gamma;\nuniform float contrast;\nuniform float saturation;\nuniform float brightness;\nuniform float red;\nuniform float green;\nuniform float blue;\nuniform float alpha;\n\nvoid main(void)\n{\n vec4 c = texture2D(uSampler, vTextureCoord);\n\n if (c.a > 0.0) {\n c.rgb /= c.a;\n\n vec3 rgb = pow(c.rgb, vec3(1. / gamma));\n rgb = mix(vec3(.5), mix(vec3(dot(vec3(.2125, .7154, .0721), rgb)), rgb, saturation), contrast);\n rgb.r *= red;\n rgb.g *= green;\n rgb.b *= blue;\n c.rgb = rgb * brightness;\n\n c.rgb *= c.a;\n }\n\n gl_FragColor = c * alpha;\n}\n",i=function(t){function n(n){t.call(this,r,e),Object.assign(this,{gamma:1,saturation:1,contrast:1,brightness:1,red:1,green:1,blue:1,alpha:1},n)}return t&&(n.__proto__=t),n.prototype=Object.create(t&&t.prototype),n.prototype.constructor=n,n.prototype.apply=function(t,n,r,e){this.uniforms.gamma=Math.max(this.gamma,1e-4),this.uniforms.saturation=this.saturation,this.uniforms.contrast=this.contrast,this.uniforms.brightness=this.brightness,this.uniforms.red=this.red,this.uniforms.green=this.green,this.uniforms.blue=this.blue,this.uniforms.alpha=this.alpha,t.applyFilter(this,n,r,e)},n}(n.Filter);t.AdjustmentFilter=i,Object.defineProperty(t,"__esModule",{value:!0})}),Object.assign(PIXI.filters,this?this.__filters:__filters);
var __filters=function(t,r){"use strict";var n="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",i="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\n\nuniform float gamma;\nuniform float contrast;\nuniform float saturation;\nuniform float brightness;\nuniform float red;\nuniform float green;\nuniform float blue;\nuniform float alpha;\n\nvoid main(void)\n{\n vec4 c = texture2D(uSampler, vTextureCoord);\n\n if (c.a > 0.0) {\n c.rgb /= c.a;\n\n vec3 rgb = pow(c.rgb, vec3(1. / gamma));\n rgb = mix(vec3(.5), mix(vec3(dot(vec3(.2125, .7154, .0721), rgb)), rgb, saturation), contrast);\n rgb.r *= red;\n rgb.g *= green;\n rgb.b *= blue;\n c.rgb = rgb * brightness;\n\n c.rgb *= c.a;\n }\n\n gl_FragColor = c * alpha;\n}\n",e=function(t){function r(r){t.call(this,n,i),Object.assign(this,{gamma:1,saturation:1,contrast:1,brightness:1,red:1,green:1,blue:1,alpha:1},r)}return t&&(r.__proto__=t),r.prototype=Object.create(t&&t.prototype),r.prototype.constructor=r,r.prototype.apply=function(t,r,n,i){this.uniforms.gamma=Math.max(this.gamma,1e-4),this.uniforms.saturation=this.saturation,this.uniforms.contrast=this.contrast,this.uniforms.brightness=this.brightness,this.uniforms.red=this.red,this.uniforms.green=this.green,this.uniforms.blue=this.blue,this.uniforms.alpha=this.alpha,t.applyFilter(this,r,n,i)},r}(r.Filter);return t.AdjustmentFilter=e,t}({},PIXI);Object.assign(PIXI.filters,__filters);

View File

@@ -1,8 +1,8 @@
/*!
* @pixi/filter-advanced-bloom - v2.6.0
* Compiled Fri, 20 Dec 2019 18:59:17 UTC
* @pixi/filter-advanced-bloom - v3.1.1
* Compiled Wed, 08 Apr 2020 11:09:37 UTC
*
* @pixi/filter-advanced-bloom is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license
*/
!function(e,t){"object"==typeof exports&&"undefined"!=typeof module?t(exports,require("pixi.js"),require("@pixi/filter-kawase-blur")):"function"==typeof define&&define.amd?define(["exports","pixi.js","@pixi/filter-kawase-blur"],t):t(e.__filters={},e.PIXI,e.PIXI.filters)}(this,function(e,t,r){"use strict";var o="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",i="\nuniform sampler2D uSampler;\nvarying vec2 vTextureCoord;\n\nuniform float threshold;\n\nvoid main() {\n vec4 color = texture2D(uSampler, vTextureCoord);\n\n // A simple & fast algorithm for getting brightness.\n // It's inaccuracy , but good enought for this feature.\n float _max = max(max(color.r, color.g), color.b);\n float _min = min(min(color.r, color.g), color.b);\n float brightness = (_max + _min) * 0.5;\n\n if(brightness > threshold) {\n gl_FragColor = color;\n } else {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);\n }\n}\n",n=function(e){function t(t){void 0===t&&(t=.5),e.call(this,o,i),this.threshold=t}e&&(t.__proto__=e),t.prototype=Object.create(e&&e.prototype),t.prototype.constructor=t;var r={threshold:{configurable:!0}};return r.threshold.get=function(){return this.uniforms.threshold},r.threshold.set=function(e){this.uniforms.threshold=e},Object.defineProperties(t.prototype,r),t}(t.Filter),l="uniform sampler2D uSampler;\nvarying vec2 vTextureCoord;\n\nuniform sampler2D bloomTexture;\nuniform float bloomScale;\nuniform float brightness;\n\nvoid main() {\n vec4 color = texture2D(uSampler, vTextureCoord);\n color.rgb *= brightness;\n vec4 bloomColor = vec4(texture2D(bloomTexture, vTextureCoord).rgb, 0.0);\n bloomColor.rgb *= bloomScale;\n gl_FragColor = color + bloomColor;\n}\n",s=function(e){function i(i){e.call(this,o,l),"number"==typeof i&&(i={threshold:i}),i=Object.assign({threshold:.5,bloomScale:1,brightness:1,kernels:null,blur:8,quality:4,pixelSize:1,resolution:t.settings.RESOLUTION},i),this.bloomScale=i.bloomScale,this.brightness=i.brightness;var s=i.kernels,u=i.blur,a=i.quality,c=i.pixelSize,h=i.resolution;this._extractFilter=new n(i.threshold),this._extractFilter.resolution=h,this._blurFilter=s?new r.KawaseBlurFilter(s):new r.KawaseBlurFilter(u,a),this.pixelSize=c,this.resolution=h}e&&(i.__proto__=e),i.prototype=Object.create(e&&e.prototype),i.prototype.constructor=i;var s={resolution:{configurable:!0},threshold:{configurable:!0},kernels:{configurable:!0},blur:{configurable:!0},quality:{configurable:!0},pixelSize:{configurable:!0}};return i.prototype.apply=function(e,t,r,o,i){var n=e.getRenderTarget(!0);this._extractFilter.apply(e,t,n,!0,i);var l=e.getRenderTarget(!0);this._blurFilter.apply(e,n,l,!0,i),this.uniforms.bloomScale=this.bloomScale,this.uniforms.brightness=this.brightness,this.uniforms.bloomTexture=l,e.applyFilter(this,t,r,o),e.returnRenderTarget(l),e.returnRenderTarget(n)},s.resolution.get=function(){return this._resolution},s.resolution.set=function(e){this._resolution=e,this._extractFilter&&(this._extractFilter.resolution=e),this._blurFilter&&(this._blurFilter.resolution=e)},s.threshold.get=function(){return this._extractFilter.threshold},s.threshold.set=function(e){this._extractFilter.threshold=e},s.kernels.get=function(){return this._blurFilter.kernels},s.kernels.set=function(e){this._blurFilter.kernels=e},s.blur.get=function(){return this._blurFilter.blur},s.blur.set=function(e){this._blurFilter.blur=e},s.quality.get=function(){return this._blurFilter.quality},s.quality.set=function(e){this._blurFilter.quality=e},s.pixelSize.get=function(){return this._blurFilter.pixelSize},s.pixelSize.set=function(e){this._blurFilter.pixelSize=e},Object.defineProperties(i.prototype,s),i}(t.Filter);e.AdvancedBloomFilter=s,Object.defineProperty(e,"__esModule",{value:!0})}),Object.assign(PIXI.filters,this?this.__filters:__filters);
var __filters=function(t,e,r,o){"use strict";var i="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",l="\nuniform sampler2D uSampler;\nvarying vec2 vTextureCoord;\n\nuniform float threshold;\n\nvoid main() {\n vec4 color = texture2D(uSampler, vTextureCoord);\n\n // A simple & fast algorithm for getting brightness.\n // It's inaccuracy , but good enought for this feature.\n float _max = max(max(color.r, color.g), color.b);\n float _min = min(min(color.r, color.g), color.b);\n float brightness = (_max + _min) * 0.5;\n\n if(brightness > threshold) {\n gl_FragColor = color;\n } else {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);\n }\n}\n",n=function(t){function e(e){void 0===e&&(e=.5),t.call(this,i,l),this.threshold=e}t&&(e.__proto__=t),e.prototype=Object.create(t&&t.prototype),e.prototype.constructor=e;var r={threshold:{configurable:!0}};return r.threshold.get=function(){return this.uniforms.threshold},r.threshold.set=function(t){this.uniforms.threshold=t},Object.defineProperties(e.prototype,r),e}(e.Filter),s="uniform sampler2D uSampler;\nvarying vec2 vTextureCoord;\n\nuniform sampler2D bloomTexture;\nuniform float bloomScale;\nuniform float brightness;\n\nvoid main() {\n vec4 color = texture2D(uSampler, vTextureCoord);\n color.rgb *= brightness;\n vec4 bloomColor = vec4(texture2D(bloomTexture, vTextureCoord).rgb, 0.0);\n bloomColor.rgb *= bloomScale;\n gl_FragColor = color + bloomColor;\n}\n",u=function(t){function e(e){t.call(this,i,s),"number"==typeof e&&(e={threshold:e}),e=Object.assign({threshold:.5,bloomScale:1,brightness:1,kernels:null,blur:8,quality:4,pixelSize:1,resolution:o.settings.RESOLUTION},e),this.bloomScale=e.bloomScale,this.brightness=e.brightness;var l=e.kernels,u=e.blur,a=e.quality,c=e.pixelSize,h=e.resolution;this._extractFilter=new n(e.threshold),this._extractFilter.resolution=h,this._blurFilter=l?new r.KawaseBlurFilter(l):new r.KawaseBlurFilter(u,a),this.pixelSize=c,this.resolution=h}t&&(e.__proto__=t),e.prototype=Object.create(t&&t.prototype),e.prototype.constructor=e;var l={resolution:{configurable:!0},threshold:{configurable:!0},kernels:{configurable:!0},blur:{configurable:!0},quality:{configurable:!0},pixelSize:{configurable:!0}};return e.prototype.apply=function(t,e,r,o,i){var l=t.getFilterTexture();this._extractFilter.apply(t,e,l,1,i);var n=t.getFilterTexture();this._blurFilter.apply(t,l,n,1,i),this.uniforms.bloomScale=this.bloomScale,this.uniforms.brightness=this.brightness,this.uniforms.bloomTexture=n,t.applyFilter(this,e,r,o),t.returnFilterTexture(n),t.returnFilterTexture(l)},l.resolution.get=function(){return this._resolution},l.resolution.set=function(t){this._resolution=t,this._extractFilter&&(this._extractFilter.resolution=t),this._blurFilter&&(this._blurFilter.resolution=t)},l.threshold.get=function(){return this._extractFilter.threshold},l.threshold.set=function(t){this._extractFilter.threshold=t},l.kernels.get=function(){return this._blurFilter.kernels},l.kernels.set=function(t){this._blurFilter.kernels=t},l.blur.get=function(){return this._blurFilter.blur},l.blur.set=function(t){this._blurFilter.blur=t},l.quality.get=function(){return this._blurFilter.quality},l.quality.set=function(t){this._blurFilter.quality=t},l.pixelSize.get=function(){return this._blurFilter.pixelSize},l.pixelSize.set=function(t){this._blurFilter.pixelSize=t},Object.defineProperties(e.prototype,l),e}(e.Filter);return t.AdvancedBloomFilter=u,t}({},PIXI,PIXI.filters,PIXI);Object.assign(PIXI.filters,__filters);

View File

@@ -1,8 +0,0 @@
/*!
* @pixi/filter-alpha - v5.2.1
* Compiled Tue, 28 Jan 2020 23:33:11 UTC
*
* @pixi/filter-alpha is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license
*/
this.PIXI=this.PIXI||{},this.PIXI.filters=this.PIXI.filters||{};var _pixi_filter_alpha=function(t,r){"use strict";var e="varying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform float uAlpha;\n\nvoid main(void)\n{\n gl_FragColor = texture2D(uSampler, vTextureCoord) * uAlpha;\n}\n",i=function(t){function i(i){void 0===i&&(i=1),t.call(this,r.defaultVertex,e,{uAlpha:1}),this.alpha=i}t&&(i.__proto__=t),i.prototype=Object.create(t&&t.prototype),i.prototype.constructor=i;var a={alpha:{configurable:!0}};return a.alpha.get=function(){return this.uniforms.uAlpha},a.alpha.set=function(t){this.uniforms.uAlpha=t},Object.defineProperties(i.prototype,a),i}(r.Filter);return t.AlphaFilter=i,t}({},PIXI);Object.assign(this.PIXI.filters,_pixi_filter_alpha);

View File

@@ -1,8 +1,8 @@
/*!
* @pixi/filter-ascii - v2.5.0
* Compiled Fri, 20 Dec 2019 18:59:17 UTC
* @pixi/filter-ascii - v3.1.1
* Compiled Wed, 08 Apr 2020 11:09:37 UTC
*
* @pixi/filter-ascii is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license
*/
!function(e,n){"object"==typeof exports&&"undefined"!=typeof module?n(exports,require("pixi.js")):"function"==typeof define&&define.amd?define(["exports","pixi.js"],n):n(e.__filters={},e.PIXI)}(this,function(e,n){"use strict";var o="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",r="varying vec2 vTextureCoord;\n\nuniform vec4 filterArea;\nuniform float pixelSize;\nuniform sampler2D uSampler;\n\nvec2 mapCoord( vec2 coord )\n{\n coord *= filterArea.xy;\n coord += filterArea.zw;\n\n return coord;\n}\n\nvec2 unmapCoord( vec2 coord )\n{\n coord -= filterArea.zw;\n coord /= filterArea.xy;\n\n return coord;\n}\n\nvec2 pixelate(vec2 coord, vec2 size)\n{\n return floor( coord / size ) * size;\n}\n\nvec2 getMod(vec2 coord, vec2 size)\n{\n return mod( coord , size) / size;\n}\n\nfloat character(float n, vec2 p)\n{\n p = floor(p*vec2(4.0, -4.0) + 2.5);\n if (clamp(p.x, 0.0, 4.0) == p.x && clamp(p.y, 0.0, 4.0) == p.y)\n {\n if (int(mod(n/exp2(p.x + 5.0*p.y), 2.0)) == 1) return 1.0;\n }\n return 0.0;\n}\n\nvoid main()\n{\n vec2 coord = mapCoord(vTextureCoord);\n\n // get the rounded color..\n vec2 pixCoord = pixelate(coord, vec2(pixelSize));\n pixCoord = unmapCoord(pixCoord);\n\n vec4 color = texture2D(uSampler, pixCoord);\n\n // determine the character to use\n float gray = (color.r + color.g + color.b) / 3.0;\n\n float n = 65536.0; // .\n if (gray > 0.2) n = 65600.0; // :\n if (gray > 0.3) n = 332772.0; // *\n if (gray > 0.4) n = 15255086.0; // o\n if (gray > 0.5) n = 23385164.0; // &\n if (gray > 0.6) n = 15252014.0; // 8\n if (gray > 0.7) n = 13199452.0; // @\n if (gray > 0.8) n = 11512810.0; // #\n\n // get the mod..\n vec2 modd = getMod(coord, vec2(pixelSize));\n\n gl_FragColor = color * character( n, vec2(-1.0) + modd * 2.0);\n\n}",t=function(e){function n(n){void 0===n&&(n=8),e.call(this,o,r),this.size=n}e&&(n.__proto__=e),n.prototype=Object.create(e&&e.prototype),n.prototype.constructor=n;var t={size:{configurable:!0}};return t.size.get=function(){return this.uniforms.pixelSize},t.size.set=function(e){this.uniforms.pixelSize=e},Object.defineProperties(n.prototype,t),n}(n.Filter);e.AsciiFilter=t,Object.defineProperty(e,"__esModule",{value:!0})}),Object.assign(PIXI.filters,this?this.__filters:__filters);
var __filters=function(n,e){"use strict";var o="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",r="varying vec2 vTextureCoord;\n\nuniform vec4 filterArea;\nuniform float pixelSize;\nuniform sampler2D uSampler;\n\nvec2 mapCoord( vec2 coord )\n{\n coord *= filterArea.xy;\n coord += filterArea.zw;\n\n return coord;\n}\n\nvec2 unmapCoord( vec2 coord )\n{\n coord -= filterArea.zw;\n coord /= filterArea.xy;\n\n return coord;\n}\n\nvec2 pixelate(vec2 coord, vec2 size)\n{\n return floor( coord / size ) * size;\n}\n\nvec2 getMod(vec2 coord, vec2 size)\n{\n return mod( coord , size) / size;\n}\n\nfloat character(float n, vec2 p)\n{\n p = floor(p*vec2(4.0, -4.0) + 2.5);\n\n if (clamp(p.x, 0.0, 4.0) == p.x)\n {\n if (clamp(p.y, 0.0, 4.0) == p.y)\n {\n if (int(mod(n/exp2(p.x + 5.0*p.y), 2.0)) == 1) return 1.0;\n }\n }\n return 0.0;\n}\n\nvoid main()\n{\n vec2 coord = mapCoord(vTextureCoord);\n\n // get the rounded color..\n vec2 pixCoord = pixelate(coord, vec2(pixelSize));\n pixCoord = unmapCoord(pixCoord);\n\n vec4 color = texture2D(uSampler, pixCoord);\n\n // determine the character to use\n float gray = (color.r + color.g + color.b) / 3.0;\n\n float n = 65536.0; // .\n if (gray > 0.2) n = 65600.0; // :\n if (gray > 0.3) n = 332772.0; // *\n if (gray > 0.4) n = 15255086.0; // o\n if (gray > 0.5) n = 23385164.0; // &\n if (gray > 0.6) n = 15252014.0; // 8\n if (gray > 0.7) n = 13199452.0; // @\n if (gray > 0.8) n = 11512810.0; // #\n\n // get the mod..\n vec2 modd = getMod(coord, vec2(pixelSize));\n\n gl_FragColor = color * character( n, vec2(-1.0) + modd * 2.0);\n\n}\n",t=function(n){function e(e){void 0===e&&(e=8),n.call(this,o,r),this.size=e}n&&(e.__proto__=n),e.prototype=Object.create(n&&n.prototype),e.prototype.constructor=e;var t={size:{configurable:!0}};return t.size.get=function(){return this.uniforms.pixelSize},t.size.set=function(n){this.uniforms.pixelSize=n},Object.defineProperties(e.prototype,t),e}(e.Filter);return n.AsciiFilter=t,n}({},PIXI);Object.assign(PIXI.filters,__filters);

View File

@@ -1,8 +1,8 @@
/*!
* @pixi/filter-bevel - v2.6.0
* Compiled Fri, 20 Dec 2019 18:59:17 UTC
* @pixi/filter-bevel - v3.1.1
* Compiled Wed, 08 Apr 2020 11:09:37 UTC
*
* @pixi/filter-bevel is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license
*/
!function(o,t){"object"==typeof exports&&"undefined"!=typeof module?t(exports,require("pixi.js")):"function"==typeof define&&define.amd?define(["exports","pixi.js"],t):t(o.__filters={},o.PIXI)}(this,function(o,t){"use strict";var r="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",i="precision mediump float;\n\nvarying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform vec4 filterArea;\n\nuniform float transformX;\nuniform float transformY;\nuniform vec3 lightColor;\nuniform float lightAlpha;\nuniform vec3 shadowColor;\nuniform float shadowAlpha;\n\nvoid main(void) {\n vec2 transform = vec2(1.0 / filterArea) * vec2(transformX, transformY);\n vec4 color = texture2D(uSampler, vTextureCoord);\n float light = texture2D(uSampler, vTextureCoord - transform).a;\n float shadow = texture2D(uSampler, vTextureCoord + transform).a;\n\n color.rgb = mix(color.rgb, lightColor, clamp((color.a - light) * lightAlpha, 0.0, 1.0));\n color.rgb = mix(color.rgb, shadowColor, clamp((color.a - shadow) * shadowAlpha, 0.0, 1.0));\n gl_FragColor = vec4(color.rgb * color.a, color.a);\n}\n",n=function(o){function n(t){void 0===t&&(t={}),o.call(this,r,i),this.uniforms.lightColor=new Float32Array(3),this.uniforms.shadowColor=new Float32Array(3),t=Object.assign({rotation:45,thickness:2,lightColor:16777215,lightAlpha:.7,shadowColor:0,shadowAlpha:.7},t),this.rotation=t.rotation,this.thickness=t.thickness,this.lightColor=t.lightColor,this.lightAlpha=t.lightAlpha,this.shadowColor=t.shadowColor,this.shadowAlpha=t.shadowAlpha}o&&(n.__proto__=o),n.prototype=Object.create(o&&o.prototype),n.prototype.constructor=n;var e={rotation:{configurable:!0},thickness:{configurable:!0},lightColor:{configurable:!0},lightAlpha:{configurable:!0},shadowColor:{configurable:!0},shadowAlpha:{configurable:!0}};return n.prototype._updateTransform=function(){this.uniforms.transformX=this._thickness*Math.cos(this._angle),this.uniforms.transformY=this._thickness*Math.sin(this._angle)},e.rotation.get=function(){return this._angle/t.DEG_TO_RAD},e.rotation.set=function(o){this._angle=o*t.DEG_TO_RAD,this._updateTransform()},e.thickness.get=function(){return this._thickness},e.thickness.set=function(o){this._thickness=o,this._updateTransform()},e.lightColor.get=function(){return t.utils.rgb2hex(this.uniforms.lightColor)},e.lightColor.set=function(o){t.utils.hex2rgb(o,this.uniforms.lightColor)},e.lightAlpha.get=function(){return this.uniforms.lightAlpha},e.lightAlpha.set=function(o){this.uniforms.lightAlpha=o},e.shadowColor.get=function(){return t.utils.rgb2hex(this.uniforms.shadowColor)},e.shadowColor.set=function(o){t.utils.hex2rgb(o,this.uniforms.shadowColor)},e.shadowAlpha.get=function(){return this.uniforms.shadowAlpha},e.shadowAlpha.set=function(o){this.uniforms.shadowAlpha=o},Object.defineProperties(n.prototype,e),n}(t.Filter);o.BevelFilter=n,Object.defineProperty(o,"__esModule",{value:!0})}),Object.assign(PIXI.filters,this?this.__filters:__filters);
var __filters=function(o,t,r,i){"use strict";var n="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",e="precision mediump float;\n\nvarying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform vec4 filterArea;\n\nuniform float transformX;\nuniform float transformY;\nuniform vec3 lightColor;\nuniform float lightAlpha;\nuniform vec3 shadowColor;\nuniform float shadowAlpha;\n\nvoid main(void) {\n vec2 transform = vec2(1.0 / filterArea) * vec2(transformX, transformY);\n vec4 color = texture2D(uSampler, vTextureCoord);\n float light = texture2D(uSampler, vTextureCoord - transform).a;\n float shadow = texture2D(uSampler, vTextureCoord + transform).a;\n\n color.rgb = mix(color.rgb, lightColor, clamp((color.a - light) * lightAlpha, 0.0, 1.0));\n color.rgb = mix(color.rgb, shadowColor, clamp((color.a - shadow) * shadowAlpha, 0.0, 1.0));\n gl_FragColor = vec4(color.rgb * color.a, color.a);\n}\n",a=function(o){function t(t){void 0===t&&(t={}),o.call(this,n,e),this.uniforms.lightColor=new Float32Array(3),this.uniforms.shadowColor=new Float32Array(3),t=Object.assign({rotation:45,thickness:2,lightColor:16777215,lightAlpha:.7,shadowColor:0,shadowAlpha:.7},t),this.rotation=t.rotation,this.thickness=t.thickness,this.lightColor=t.lightColor,this.lightAlpha=t.lightAlpha,this.shadowColor=t.shadowColor,this.shadowAlpha=t.shadowAlpha}o&&(t.__proto__=o),t.prototype=Object.create(o&&o.prototype),t.prototype.constructor=t;var a={rotation:{configurable:!0},thickness:{configurable:!0},lightColor:{configurable:!0},lightAlpha:{configurable:!0},shadowColor:{configurable:!0},shadowAlpha:{configurable:!0}};return t.prototype._updateTransform=function(){this.uniforms.transformX=this._thickness*Math.cos(this._angle),this.uniforms.transformY=this._thickness*Math.sin(this._angle)},a.rotation.get=function(){return this._angle/r.DEG_TO_RAD},a.rotation.set=function(o){this._angle=o*r.DEG_TO_RAD,this._updateTransform()},a.thickness.get=function(){return this._thickness},a.thickness.set=function(o){this._thickness=o,this._updateTransform()},a.lightColor.get=function(){return i.rgb2hex(this.uniforms.lightColor)},a.lightColor.set=function(o){i.hex2rgb(o,this.uniforms.lightColor)},a.lightAlpha.get=function(){return this.uniforms.lightAlpha},a.lightAlpha.set=function(o){this.uniforms.lightAlpha=o},a.shadowColor.get=function(){return i.rgb2hex(this.uniforms.shadowColor)},a.shadowColor.set=function(o){i.hex2rgb(o,this.uniforms.shadowColor)},a.shadowAlpha.get=function(){return this.uniforms.shadowAlpha},a.shadowAlpha.set=function(o){this.uniforms.shadowAlpha=o},Object.defineProperties(t.prototype,a),t}(t.Filter);return o.BevelFilter=a,o}({},PIXI,PIXI,PIXI.utils);Object.assign(PIXI.filters,__filters);

View File

@@ -1,8 +1,8 @@
/*!
* @pixi/filter-bulge-pinch - v2.7.0
* Compiled Sun, 13 Jan 2019 22:51:52 UTC
* @pixi/filter-bulge-pinch - v3.1.1
* Compiled Wed, 08 Apr 2020 11:09:37 UTC
*
* @pixi/filter-bulge-pinch is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license
*/
!function(e,n){"object"==typeof exports&&"undefined"!=typeof module?n(exports,require("pixi.js")):"function"==typeof define&&define.amd?define(["exports","pixi.js"],n):n((e=e||self).__filters={},e.PIXI)}(this,function(e,n){"use strict";var t="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",r="uniform float radius;\nuniform float strength;\nuniform vec2 center;\nuniform sampler2D uSampler;\nvarying vec2 vTextureCoord;\n\nuniform vec4 filterArea;\nuniform vec4 filterClamp;\nuniform vec2 dimensions;\n\nvoid main()\n{\n vec2 coord = vTextureCoord * filterArea.xy;\n coord -= center * dimensions.xy;\n float distance = length(coord);\n if (distance < radius) {\n float percent = distance / radius;\n if (strength > 0.0) {\n coord *= mix(1.0, smoothstep(0.0, radius / distance, percent), strength * 0.75);\n } else {\n coord *= mix(1.0, pow(percent, 1.0 + strength * 0.75) * radius / distance, 1.0 - percent);\n }\n }\n coord += center * dimensions.xy;\n coord /= filterArea.xy;\n vec2 clampedCoord = clamp(coord, filterClamp.xy, filterClamp.zw);\n vec4 color = texture2D(uSampler, clampedCoord);\n if (coord != clampedCoord) {\n color *= max(0.0, 1.0 - length(coord - clampedCoord));\n }\n\n gl_FragColor = color;\n}\n",o=function(e){function n(n,o,i){e.call(this,t,r),this.uniforms.dimensions=new Float32Array(2),this.center=n||[.5,.5],this.radius="number"==typeof o?o:100,this.strength="number"==typeof i?i:1}e&&(n.__proto__=e),n.prototype=Object.create(e&&e.prototype),n.prototype.constructor=n;var o={radius:{configurable:!0},strength:{configurable:!0},center:{configurable:!0}};return n.prototype.apply=function(e,n,t,r){this.uniforms.dimensions[0]=n.sourceFrame.width,this.uniforms.dimensions[1]=n.sourceFrame.height,e.applyFilter(this,n,t,r)},o.radius.get=function(){return this.uniforms.radius},o.radius.set=function(e){this.uniforms.radius=e},o.strength.get=function(){return this.uniforms.strength},o.strength.set=function(e){this.uniforms.strength=e},o.center.get=function(){return this.uniforms.center},o.center.set=function(e){this.uniforms.center=e},Object.defineProperties(n.prototype,o),n}(n.Filter);e.BulgePinchFilter=o,Object.defineProperty(e,"__esModule",{value:!0})}),Object.assign(PIXI.filters,this?this.__filters:__filters);
var __filters=function(e,r){"use strict";var n="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",t="uniform float radius;\nuniform float strength;\nuniform vec2 center;\nuniform sampler2D uSampler;\nvarying vec2 vTextureCoord;\n\nuniform vec4 filterArea;\nuniform vec4 filterClamp;\nuniform vec2 dimensions;\n\nvoid main()\n{\n vec2 coord = vTextureCoord * filterArea.xy;\n coord -= center * dimensions.xy;\n float distance = length(coord);\n if (distance < radius) {\n float percent = distance / radius;\n if (strength > 0.0) {\n coord *= mix(1.0, smoothstep(0.0, radius / distance, percent), strength * 0.75);\n } else {\n coord *= mix(1.0, pow(percent, 1.0 + strength * 0.75) * radius / distance, 1.0 - percent);\n }\n }\n coord += center * dimensions.xy;\n coord /= filterArea.xy;\n vec2 clampedCoord = clamp(coord, filterClamp.xy, filterClamp.zw);\n vec4 color = texture2D(uSampler, clampedCoord);\n if (coord != clampedCoord) {\n color *= max(0.0, 1.0 - length(coord - clampedCoord));\n }\n\n gl_FragColor = color;\n}\n",o=function(e){function r(r){if(e.call(this,n,t),"object"!=typeof r){var o=arguments[0],i=arguments[1],s=arguments[2];r={},void 0!==o&&(r.center=o),void 0!==i&&(r.radius=i),void 0!==s&&(r.strength=s)}this.uniforms.dimensions=new Float32Array(2),Object.assign(this,{center:[.5,.5],radius:100,strength:1},r)}e&&(r.__proto__=e),r.prototype=Object.create(e&&e.prototype),r.prototype.constructor=r;var o={radius:{configurable:!0},strength:{configurable:!0},center:{configurable:!0}};return r.prototype.apply=function(e,r,n,t){this.uniforms.dimensions[0]=r.filterFrame.width,this.uniforms.dimensions[1]=r.filterFrame.height,e.applyFilter(this,r,n,t)},o.radius.get=function(){return this.uniforms.radius},o.radius.set=function(e){this.uniforms.radius=e},o.strength.get=function(){return this.uniforms.strength},o.strength.set=function(e){this.uniforms.strength=e},o.center.get=function(){return this.uniforms.center},o.center.set=function(e){this.uniforms.center=e},Object.defineProperties(r.prototype,o),r}(r.Filter);return e.BulgePinchFilter=o,e}({},PIXI);Object.assign(PIXI.filters,__filters);

View File

@@ -1,6 +1,6 @@
/*!
* @pixi/filter-color-map - v3.0.3
* Compiled Wed, 29 May 2019 03:04:05 UTC
* @pixi/filter-color-map - v3.1.1
* Compiled Wed, 08 Apr 2020 11:09:37 UTC
*
* @pixi/filter-color-map is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license

View File

@@ -1,8 +1,8 @@
/*!
* @pixi/filter-color-replace - v2.7.0
* Compiled Sun, 13 Jan 2019 22:51:52 UTC
* @pixi/filter-color-replace - v3.1.1
* Compiled Wed, 08 Apr 2020 11:09:37 UTC
*
* @pixi/filter-color-replace is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license
*/
!function(o,r){"object"==typeof exports&&"undefined"!=typeof module?r(exports,require("pixi.js")):"function"==typeof define&&define.amd?define(["exports","pixi.js"],r):r((o=o||self).__filters={},o.PIXI)}(this,function(o,r){"use strict";var e="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",i="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform vec3 originalColor;\nuniform vec3 newColor;\nuniform float epsilon;\nvoid main(void) {\n vec4 currentColor = texture2D(uSampler, vTextureCoord);\n vec3 colorDiff = originalColor - (currentColor.rgb / max(currentColor.a, 0.0000000001));\n float colorDistance = length(colorDiff);\n float doReplace = step(colorDistance, epsilon);\n gl_FragColor = vec4(mix(currentColor.rgb, (newColor + colorDiff) * currentColor.a, doReplace), currentColor.a);\n}\n",n=function(o){function n(r,n,t){void 0===r&&(r=16711680),void 0===n&&(n=0),void 0===t&&(t=.4),o.call(this,e,i),this.uniforms.originalColor=new Float32Array(3),this.uniforms.newColor=new Float32Array(3),this.originalColor=r,this.newColor=n,this.epsilon=t}o&&(n.__proto__=o),n.prototype=Object.create(o&&o.prototype),n.prototype.constructor=n;var t={originalColor:{configurable:!0},newColor:{configurable:!0},epsilon:{configurable:!0}};return t.originalColor.set=function(o){var e=this.uniforms.originalColor;"number"==typeof o?(r.utils.hex2rgb(o,e),this._originalColor=o):(e[0]=o[0],e[1]=o[1],e[2]=o[2],this._originalColor=r.utils.rgb2hex(e))},t.originalColor.get=function(){return this._originalColor},t.newColor.set=function(o){var e=this.uniforms.newColor;"number"==typeof o?(r.utils.hex2rgb(o,e),this._newColor=o):(e[0]=o[0],e[1]=o[1],e[2]=o[2],this._newColor=r.utils.rgb2hex(e))},t.newColor.get=function(){return this._newColor},t.epsilon.set=function(o){this.uniforms.epsilon=o},t.epsilon.get=function(){return this.uniforms.epsilon},Object.defineProperties(n.prototype,t),n}(r.Filter);o.ColorReplaceFilter=n,Object.defineProperty(o,"__esModule",{value:!0})}),Object.assign(PIXI.filters,this?this.__filters:__filters);
var __filters=function(o,r,n){"use strict";var e="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",i="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform vec3 originalColor;\nuniform vec3 newColor;\nuniform float epsilon;\nvoid main(void) {\n vec4 currentColor = texture2D(uSampler, vTextureCoord);\n vec3 colorDiff = originalColor - (currentColor.rgb / max(currentColor.a, 0.0000000001));\n float colorDistance = length(colorDiff);\n float doReplace = step(colorDistance, epsilon);\n gl_FragColor = vec4(mix(currentColor.rgb, (newColor + colorDiff) * currentColor.a, doReplace), currentColor.a);\n}\n",t=function(o){function r(r,n,t){void 0===r&&(r=16711680),void 0===n&&(n=0),void 0===t&&(t=.4),o.call(this,e,i),this.uniforms.originalColor=new Float32Array(3),this.uniforms.newColor=new Float32Array(3),this.originalColor=r,this.newColor=n,this.epsilon=t}o&&(r.__proto__=o),r.prototype=Object.create(o&&o.prototype),r.prototype.constructor=r;var t={originalColor:{configurable:!0},newColor:{configurable:!0},epsilon:{configurable:!0}};return t.originalColor.set=function(o){var r=this.uniforms.originalColor;"number"==typeof o?(n.hex2rgb(o,r),this._originalColor=o):(r[0]=o[0],r[1]=o[1],r[2]=o[2],this._originalColor=n.rgb2hex(r))},t.originalColor.get=function(){return this._originalColor},t.newColor.set=function(o){var r=this.uniforms.newColor;"number"==typeof o?(n.hex2rgb(o,r),this._newColor=o):(r[0]=o[0],r[1]=o[1],r[2]=o[2],this._newColor=n.rgb2hex(r))},t.newColor.get=function(){return this._newColor},t.epsilon.set=function(o){this.uniforms.epsilon=o},t.epsilon.get=function(){return this.uniforms.epsilon},Object.defineProperties(r.prototype,t),r}(r.Filter);return o.ColorReplaceFilter=t,o}({},PIXI,PIXI.utils);Object.assign(PIXI.filters,__filters);

View File

@@ -1,12 +1,8 @@
/*!
* @pixi/filter-crt - v3.0.3
* Compiled Wed, 18 Dec 2019 19:58:07 UTC
* @pixi/filter-crt - v3.1.1
* Compiled Wed, 08 Apr 2020 11:09:37 UTC
*
* @pixi/filter-crt is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license
*/
/**
* Modified the minified file to work on pixi4 by renaming filterFrame to sourceFrame below
*/
var __filters=function(n,i){"use strict";var t="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",e="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\n\nuniform vec4 filterArea;\nuniform vec2 dimensions;\n\nconst float SQRT_2 = 1.414213;\n\nconst float light = 1.0;\n\nuniform float curvature;\nuniform float lineWidth;\nuniform float lineContrast;\nuniform bool verticalLine;\nuniform float noise;\nuniform float noiseSize;\n\nuniform float vignetting;\nuniform float vignettingAlpha;\nuniform float vignettingBlur;\n\nuniform float seed;\nuniform float time;\n\nfloat rand(vec2 co) {\n return fract(sin(dot(co.xy, vec2(12.9898, 78.233))) * 43758.5453);\n}\n\nvoid main(void)\n{\n vec2 pixelCoord = vTextureCoord.xy * filterArea.xy;\n vec2 coord = pixelCoord / dimensions;\n\n vec2 dir = vec2(coord - vec2(0.5, 0.5));\n\n float _c = curvature > 0. ? curvature : 1.;\n float k = curvature > 0. ?(length(dir * dir) * 0.25 * _c * _c + 0.935 * _c) : 1.;\n vec2 uv = dir * k;\n\n gl_FragColor = texture2D(uSampler, vTextureCoord);\n vec3 rgb = gl_FragColor.rgb;\n\n\n if (noise > 0.0 && noiseSize > 0.0)\n {\n pixelCoord.x = floor(pixelCoord.x / noiseSize);\n pixelCoord.y = floor(pixelCoord.y / noiseSize);\n float _noise = rand(pixelCoord * noiseSize * seed) - 0.5;\n rgb += _noise * noise;\n }\n\n if (lineWidth > 0.0) {\n float v = (verticalLine ? uv.x * dimensions.x : uv.y * dimensions.y) * min(1.0, 2.0 / lineWidth ) / _c;\n float j = 1. + cos(v * 1.2 - time) * 0.5 * lineContrast;\n rgb *= j;\n float segment = verticalLine ? mod((dir.x + .5) * dimensions.x, 4.) : mod((dir.y + .5) * dimensions.y, 4.);\n rgb *= 0.99 + ceil(segment) * 0.015;\n }\n\n if (vignetting > 0.0)\n {\n float outter = SQRT_2 - vignetting * SQRT_2;\n float darker = clamp((outter - length(dir) * SQRT_2) / ( 0.00001 + vignettingBlur * SQRT_2), 0.0, 1.0);\n rgb *= darker + (1.0 - darker) * (1.0 - vignettingAlpha);\n }\n\n gl_FragColor.rgb = rgb;\n}\n",r=function(n){function i(i){n.call(this,t,e),this.uniforms.dimensions=new Float32Array(2),this.time=0,this.seed=0,Object.assign(this,{curvature:1,lineWidth:1,lineContrast:.25,verticalLine:!1,noise:0,noiseSize:1,seed:0,vignetting:.3,vignettingAlpha:1,vignettingBlur:.3,time:0},i)}n&&(i.__proto__=n),i.prototype=Object.create(n&&n.prototype),i.prototype.constructor=i;var r={curvature:{configurable:!0},lineWidth:{configurable:!0},lineContrast:{configurable:!0},verticalLine:{configurable:!0},noise:{configurable:!0},noiseSize:{configurable:!0},vignetting:{configurable:!0},vignettingAlpha:{configurable:!0},vignettingBlur:{configurable:!0}};return i.prototype.apply=function(n,i,t,e){this.uniforms.dimensions[0]=i.sourceFrame.width,this.uniforms.dimensions[1]=i.sourceFrame.height,this.uniforms.seed=this.seed,this.uniforms.time=this.time,n.applyFilter(this,i,t,e)},r.curvature.set=function(n){this.uniforms.curvature=n},r.curvature.get=function(){return this.uniforms.curvature},r.lineWidth.set=function(n){this.uniforms.lineWidth=n},r.lineWidth.get=function(){return this.uniforms.lineWidth},r.lineContrast.set=function(n){this.uniforms.lineContrast=n},r.lineContrast.get=function(){return this.uniforms.lineContrast},r.verticalLine.set=function(n){this.uniforms.verticalLine=n},r.verticalLine.get=function(){return this.uniforms.verticalLine},r.noise.set=function(n){this.uniforms.noise=n},r.noise.get=function(){return this.uniforms.noise},r.noiseSize.set=function(n){this.uniforms.noiseSize=n},r.noiseSize.get=function(){return this.uniforms.noiseSize},r.vignetting.set=function(n){this.uniforms.vignetting=n},r.vignetting.get=function(){return this.uniforms.vignetting},r.vignettingAlpha.set=function(n){this.uniforms.vignettingAlpha=n},r.vignettingAlpha.get=function(){return this.uniforms.vignettingAlpha},r.vignettingBlur.set=function(n){this.uniforms.vignettingBlur=n},r.vignettingBlur.get=function(){return this.uniforms.vignettingBlur},Object.defineProperties(i.prototype,r),i}(i.Filter);return n.CRTFilter=r,n}({},PIXI);Object.assign(PIXI.filters,__filters);
var __filters=function(n,i){"use strict";var t="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",e="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\n\nuniform vec4 filterArea;\nuniform vec2 dimensions;\n\nconst float SQRT_2 = 1.414213;\n\nconst float light = 1.0;\n\nuniform float curvature;\nuniform float lineWidth;\nuniform float lineContrast;\nuniform bool verticalLine;\nuniform float noise;\nuniform float noiseSize;\n\nuniform float vignetting;\nuniform float vignettingAlpha;\nuniform float vignettingBlur;\n\nuniform float seed;\nuniform float time;\n\nfloat rand(vec2 co) {\n return fract(sin(dot(co.xy, vec2(12.9898, 78.233))) * 43758.5453);\n}\n\nvoid main(void)\n{\n vec2 pixelCoord = vTextureCoord.xy * filterArea.xy;\n vec2 coord = pixelCoord / dimensions;\n\n vec2 dir = vec2(coord - vec2(0.5, 0.5));\n\n float _c = curvature > 0. ? curvature : 1.;\n float k = curvature > 0. ?(length(dir * dir) * 0.25 * _c * _c + 0.935 * _c) : 1.;\n vec2 uv = dir * k;\n\n gl_FragColor = texture2D(uSampler, vTextureCoord);\n vec3 rgb = gl_FragColor.rgb;\n\n\n if (noise > 0.0 && noiseSize > 0.0)\n {\n pixelCoord.x = floor(pixelCoord.x / noiseSize);\n pixelCoord.y = floor(pixelCoord.y / noiseSize);\n float _noise = rand(pixelCoord * noiseSize * seed) - 0.5;\n rgb += _noise * noise;\n }\n\n if (lineWidth > 0.0) {\n float v = (verticalLine ? uv.x * dimensions.x : uv.y * dimensions.y) * min(1.0, 2.0 / lineWidth ) / _c;\n float j = 1. + cos(v * 1.2 - time) * 0.5 * lineContrast;\n rgb *= j;\n float segment = verticalLine ? mod((dir.x + .5) * dimensions.x, 4.) : mod((dir.y + .5) * dimensions.y, 4.);\n rgb *= 0.99 + ceil(segment) * 0.015;\n }\n\n if (vignetting > 0.0)\n {\n float outter = SQRT_2 - vignetting * SQRT_2;\n float darker = clamp((outter - length(dir) * SQRT_2) / ( 0.00001 + vignettingBlur * SQRT_2), 0.0, 1.0);\n rgb *= darker + (1.0 - darker) * (1.0 - vignettingAlpha);\n }\n\n gl_FragColor.rgb = rgb;\n}\n",r=function(n){function i(i){n.call(this,t,e),this.uniforms.dimensions=new Float32Array(2),this.time=0,this.seed=0,Object.assign(this,{curvature:1,lineWidth:1,lineContrast:.25,verticalLine:!1,noise:0,noiseSize:1,seed:0,vignetting:.3,vignettingAlpha:1,vignettingBlur:.3,time:0},i)}n&&(i.__proto__=n),i.prototype=Object.create(n&&n.prototype),i.prototype.constructor=i;var r={curvature:{configurable:!0},lineWidth:{configurable:!0},lineContrast:{configurable:!0},verticalLine:{configurable:!0},noise:{configurable:!0},noiseSize:{configurable:!0},vignetting:{configurable:!0},vignettingAlpha:{configurable:!0},vignettingBlur:{configurable:!0}};return i.prototype.apply=function(n,i,t,e){this.uniforms.dimensions[0]=i.filterFrame.width,this.uniforms.dimensions[1]=i.filterFrame.height,this.uniforms.seed=this.seed,this.uniforms.time=this.time,n.applyFilter(this,i,t,e)},r.curvature.set=function(n){this.uniforms.curvature=n},r.curvature.get=function(){return this.uniforms.curvature},r.lineWidth.set=function(n){this.uniforms.lineWidth=n},r.lineWidth.get=function(){return this.uniforms.lineWidth},r.lineContrast.set=function(n){this.uniforms.lineContrast=n},r.lineContrast.get=function(){return this.uniforms.lineContrast},r.verticalLine.set=function(n){this.uniforms.verticalLine=n},r.verticalLine.get=function(){return this.uniforms.verticalLine},r.noise.set=function(n){this.uniforms.noise=n},r.noise.get=function(){return this.uniforms.noise},r.noiseSize.set=function(n){this.uniforms.noiseSize=n},r.noiseSize.get=function(){return this.uniforms.noiseSize},r.vignetting.set=function(n){this.uniforms.vignetting=n},r.vignetting.get=function(){return this.uniforms.vignetting},r.vignettingAlpha.set=function(n){this.uniforms.vignettingAlpha=n},r.vignettingAlpha.get=function(){return this.uniforms.vignettingAlpha},r.vignettingBlur.set=function(n){this.uniforms.vignettingBlur=n},r.vignettingBlur.get=function(){return this.uniforms.vignettingBlur},Object.defineProperties(i.prototype,r),i}(i.Filter);return n.CRTFilter=r,n}({},PIXI);Object.assign(PIXI.filters,__filters);

View File

@@ -1,8 +1,8 @@
/*!
* @pixi/filter-dot - v2.7.0
* Compiled Sun, 13 Jan 2019 22:51:52 UTC
* @pixi/filter-dot - v3.1.1
* Compiled Wed, 08 Apr 2020 11:09:37 UTC
*
* @pixi/filter-dot is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license
*/
!function(e,n){"object"==typeof exports&&"undefined"!=typeof module?n(exports,require("pixi.js")):"function"==typeof define&&define.amd?define(["exports","pixi.js"],n):n((e=e||self).__filters={},e.PIXI)}(this,function(e,n){"use strict";var t="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",o="precision mediump float;\n\nvarying vec2 vTextureCoord;\nvarying vec4 vColor;\n\nuniform vec4 filterArea;\nuniform sampler2D uSampler;\n\nuniform float angle;\nuniform float scale;\n\nfloat pattern()\n{\n float s = sin(angle), c = cos(angle);\n vec2 tex = vTextureCoord * filterArea.xy;\n vec2 point = vec2(\n c * tex.x - s * tex.y,\n s * tex.x + c * tex.y\n ) * scale;\n return (sin(point.x) * sin(point.y)) * 4.0;\n}\n\nvoid main()\n{\n vec4 color = texture2D(uSampler, vTextureCoord);\n float average = (color.r + color.g + color.b) / 3.0;\n gl_FragColor = vec4(vec3(average * 10.0 - 5.0 + pattern()), color.a);\n}\n",r=function(e){function n(n,r){void 0===n&&(n=1),void 0===r&&(r=5),e.call(this,t,o),this.scale=n,this.angle=r}e&&(n.__proto__=e),n.prototype=Object.create(e&&e.prototype),n.prototype.constructor=n;var r={scale:{configurable:!0},angle:{configurable:!0}};return r.scale.get=function(){return this.uniforms.scale},r.scale.set=function(e){this.uniforms.scale=e},r.angle.get=function(){return this.uniforms.angle},r.angle.set=function(e){this.uniforms.angle=e},Object.defineProperties(n.prototype,r),n}(n.Filter);e.DotFilter=r,Object.defineProperty(e,"__esModule",{value:!0})}),Object.assign(PIXI.filters,this?this.__filters:__filters);
var __filters=function(e,n){"use strict";var t="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",r="precision mediump float;\n\nvarying vec2 vTextureCoord;\nvarying vec4 vColor;\n\nuniform vec4 filterArea;\nuniform sampler2D uSampler;\n\nuniform float angle;\nuniform float scale;\n\nfloat pattern()\n{\n float s = sin(angle), c = cos(angle);\n vec2 tex = vTextureCoord * filterArea.xy;\n vec2 point = vec2(\n c * tex.x - s * tex.y,\n s * tex.x + c * tex.y\n ) * scale;\n return (sin(point.x) * sin(point.y)) * 4.0;\n}\n\nvoid main()\n{\n vec4 color = texture2D(uSampler, vTextureCoord);\n float average = (color.r + color.g + color.b) / 3.0;\n gl_FragColor = vec4(vec3(average * 10.0 - 5.0 + pattern()), color.a);\n}\n",o=function(e){function n(n,o){void 0===n&&(n=1),void 0===o&&(o=5),e.call(this,t,r),this.scale=n,this.angle=o}e&&(n.__proto__=e),n.prototype=Object.create(e&&e.prototype),n.prototype.constructor=n;var o={scale:{configurable:!0},angle:{configurable:!0}};return o.scale.get=function(){return this.uniforms.scale},o.scale.set=function(e){this.uniforms.scale=e},o.angle.get=function(){return this.uniforms.angle},o.angle.set=function(e){this.uniforms.angle=e},Object.defineProperties(n.prototype,o),n}(n.Filter);return e.DotFilter=o,e}({},PIXI);Object.assign(PIXI.filters,__filters);

View File

@@ -1,8 +1,8 @@
/*!
* @pixi/filter-drop-shadow - v2.6.2
* Compiled Fri, 20 Dec 2019 18:59:17 UTC
* @pixi/filter-drop-shadow - v3.1.1
* Compiled Wed, 08 Apr 2020 11:09:37 UTC
*
* @pixi/filter-drop-shadow is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license
*/
!function(t,i){"object"==typeof exports&&"undefined"!=typeof module?i(exports,require("@pixi/filter-kawase-blur"),require("pixi.js")):"function"==typeof define&&define.amd?define(["exports","@pixi/filter-kawase-blur","pixi.js"],i):i(t.__filters={},t.PIXI.filters,t.PIXI)}(this,function(t,i,e){"use strict";var r="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",n="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform float alpha;\nuniform vec3 color;\nvoid main(void){\n vec4 sample = texture2D(uSampler, vTextureCoord);\n\n // Un-premultiply alpha before applying the color\n if (sample.a > 0.0) {\n sample.rgb /= sample.a;\n }\n\n // Premultiply alpha again\n sample.rgb = color.rgb * sample.a;\n\n // alpha user alpha\n sample *= alpha;\n\n gl_FragColor = sample;\n}",o=function(t){function o(o){o&&o.constructor!==Object&&(console.warn("DropShadowFilter now uses options instead of (rotation, distance, blur, color, alpha)"),o={rotation:o},void 0!==arguments[1]&&(o.distance=arguments[1]),void 0!==arguments[2]&&(o.blur=arguments[2]),void 0!==arguments[3]&&(o.color=arguments[3]),void 0!==arguments[4]&&(o.alpha=arguments[4])),o=Object.assign({rotation:45,distance:5,color:0,alpha:.5,shadowOnly:!1,kernels:null,blur:2,quality:3,pixelSize:1,resolution:e.settings.RESOLUTION},o),t.call(this);var l=o.kernels,a=o.blur,s=o.quality,u=o.pixelSize,c=o.resolution;this._tintFilter=new e.Filter(r,n),this._tintFilter.uniforms.color=new Float32Array(4),this._tintFilter.resolution=c,this._blurFilter=l?new i.KawaseBlurFilter(l):new i.KawaseBlurFilter(a,s),this.pixelSize=u,this.resolution=c,this.targetTransform=new e.Matrix;var p=o.shadowOnly,h=o.rotation,f=o.distance,d=o.alpha,g=o.color;this.shadowOnly=p,this.rotation=h,this.distance=f,this.alpha=d,this.color=g,this._updatePadding()}t&&(o.__proto__=t),o.prototype=Object.create(t&&t.prototype),o.prototype.constructor=o;var l={resolution:{configurable:!0},distance:{configurable:!0},rotation:{configurable:!0},alpha:{configurable:!0},color:{configurable:!0},kernels:{configurable:!0},blur:{configurable:!0},quality:{configurable:!0},pixelSize:{configurable:!0}};return o.prototype.apply=function(t,i,e,r){var n=t.getRenderTarget();n.transform=this.targetTransform,this._tintFilter.apply(t,i,n,!0),n.transform=null,this._blurFilter.apply(t,n,e,r),!0!==this.shadowOnly&&t.applyFilter(this,i,e,!1),t.returnRenderTarget(n)},o.prototype._updatePadding=function(){this.padding=this.distance+2*this.blur},o.prototype._updateTargetTransform=function(){this.targetTransform.tx=this.distance*Math.cos(this.angle),this.targetTransform.ty=this.distance*Math.sin(this.angle)},l.resolution.get=function(){return this._resolution},l.resolution.set=function(t){this._resolution=t,this._tintFilter&&(this._tintFilter.resolution=t),this._blurFilter&&(this._blurFilter.resolution=t)},l.distance.get=function(){return this._distance},l.distance.set=function(t){this._distance=t,this._updatePadding(),this._updateTargetTransform()},l.rotation.get=function(){return this.angle/e.DEG_TO_RAD},l.rotation.set=function(t){this.angle=t*e.DEG_TO_RAD,this._updateTargetTransform()},l.alpha.get=function(){return this._tintFilter.uniforms.alpha},l.alpha.set=function(t){this._tintFilter.uniforms.alpha=t},l.color.get=function(){return e.utils.rgb2hex(this._tintFilter.uniforms.color)},l.color.set=function(t){e.utils.hex2rgb(t,this._tintFilter.uniforms.color)},l.kernels.get=function(){return this._blurFilter.kernels},l.kernels.set=function(t){this._blurFilter.kernels=t},l.blur.get=function(){return this._blurFilter.blur},l.blur.set=function(t){this._blurFilter.blur=t,this._updatePadding()},l.quality.get=function(){return this._blurFilter.quality},l.quality.set=function(t){this._blurFilter.quality=t},l.pixelSize.get=function(){return this._blurFilter.pixelSize},l.pixelSize.set=function(t){this._blurFilter.pixelSize=t},Object.defineProperties(o.prototype,l),o}(e.Filter);t.DropShadowFilter=o,Object.defineProperty(t,"__esModule",{value:!0})}),Object.assign(PIXI.filters,this?this.__filters:__filters);
var __filters=function(t,i,e,r,n,o){"use strict";var l="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",s="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform float alpha;\nuniform vec3 color;\n\nuniform vec2 shift;\nuniform vec4 inputSize;\n\nvoid main(void){\n vec4 sample = texture2D(uSampler, vTextureCoord - shift * inputSize.zw);\n\n // Premultiply alpha\n sample.rgb = color.rgb * sample.a;\n\n // alpha user alpha\n sample *= alpha;\n\n gl_FragColor = sample;\n}",a=function(t){function e(e){e&&e.constructor!==Object&&(console.warn("DropShadowFilter now uses options instead of (rotation, distance, blur, color, alpha)"),e={rotation:e},void 0!==arguments[1]&&(e.distance=arguments[1]),void 0!==arguments[2]&&(e.blur=arguments[2]),void 0!==arguments[3]&&(e.color=arguments[3]),void 0!==arguments[4]&&(e.alpha=arguments[4])),e=Object.assign({rotation:45,distance:5,color:0,alpha:.5,shadowOnly:!1,kernels:null,blur:2,quality:3,pixelSize:1,resolution:r.settings.RESOLUTION},e),t.call(this);var o=e.kernels,a=e.blur,u=e.quality,c=e.pixelSize,h=e.resolution;this._tintFilter=new t(l,s),this._tintFilter.uniforms.color=new Float32Array(4),this._tintFilter.uniforms.shift=new n.Point,this._tintFilter.resolution=h,this._blurFilter=o?new i.KawaseBlurFilter(o):new i.KawaseBlurFilter(a,u),this.pixelSize=c,this.resolution=h;var p=e.shadowOnly,f=e.rotation,d=e.distance,_=e.alpha,b=e.color;this.shadowOnly=p,this.rotation=f,this.distance=d,this.alpha=_,this.color=b,this._updatePadding()}t&&(e.__proto__=t),e.prototype=Object.create(t&&t.prototype),e.prototype.constructor=e;var a={resolution:{configurable:!0},distance:{configurable:!0},rotation:{configurable:!0},alpha:{configurable:!0},color:{configurable:!0},kernels:{configurable:!0},blur:{configurable:!0},quality:{configurable:!0},pixelSize:{configurable:!0}};return e.prototype.apply=function(t,i,e,r){var n=t.getFilterTexture();this._tintFilter.apply(t,i,n,1),this._blurFilter.apply(t,n,e,r),!0!==this.shadowOnly&&t.applyFilter(this,i,e,0),t.returnFilterTexture(n)},e.prototype._updatePadding=function(){this.padding=this.distance+2*this.blur},e.prototype._updateShift=function(){this._tintFilter.uniforms.shift.set(this.distance*Math.cos(this.angle),this.distance*Math.sin(this.angle))},a.resolution.get=function(){return this._resolution},a.resolution.set=function(t){this._resolution=t,this._tintFilter&&(this._tintFilter.resolution=t),this._blurFilter&&(this._blurFilter.resolution=t)},a.distance.get=function(){return this._distance},a.distance.set=function(t){this._distance=t,this._updatePadding(),this._updateShift()},a.rotation.get=function(){return this.angle/n.DEG_TO_RAD},a.rotation.set=function(t){this.angle=t*n.DEG_TO_RAD,this._updateShift()},a.alpha.get=function(){return this._tintFilter.uniforms.alpha},a.alpha.set=function(t){this._tintFilter.uniforms.alpha=t},a.color.get=function(){return o.rgb2hex(this._tintFilter.uniforms.color)},a.color.set=function(t){o.hex2rgb(t,this._tintFilter.uniforms.color)},a.kernels.get=function(){return this._blurFilter.kernels},a.kernels.set=function(t){this._blurFilter.kernels=t},a.blur.get=function(){return this._blurFilter.blur},a.blur.set=function(t){this._blurFilter.blur=t,this._updatePadding()},a.quality.get=function(){return this._blurFilter.quality},a.quality.set=function(t){this._blurFilter.quality=t},a.pixelSize.get=function(){return this._blurFilter.pixelSize},a.pixelSize.set=function(t){this._blurFilter.pixelSize=t},Object.defineProperties(e.prototype,a),e}(e.Filter);return t.DropShadowFilter=a,t}({},PIXI.filters,PIXI,PIXI,PIXI,PIXI.utils);Object.assign(PIXI.filters,__filters);

File diff suppressed because one or more lines are too long

View File

@@ -1,8 +1,8 @@
/*!
* @pixi/filter-glow - v2.5.0
* Compiled Fri, 20 Dec 2019 18:59:17 UTC
* @pixi/filter-glow - v3.1.1
* Compiled Wed, 08 Apr 2020 11:09:37 UTC
*
* @pixi/filter-glow is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license
*/
!function(o,t){"object"==typeof exports&&"undefined"!=typeof module?t(exports,require("pixi.js")):"function"==typeof define&&define.amd?define(["exports","pixi.js"],t):t(o.__filters={},o.PIXI)}(this,function(o,t){"use strict";var n="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",e="varying vec2 vTextureCoord;\nvarying vec4 vColor;\n\nuniform sampler2D uSampler;\n\nuniform float distance;\nuniform float outerStrength;\nuniform float innerStrength;\nuniform vec4 glowColor;\nuniform vec4 filterArea;\nuniform vec4 filterClamp;\nconst float PI = 3.14159265358979323846264;\n\nvoid main(void) {\n vec2 px = vec2(1.0 / filterArea.x, 1.0 / filterArea.y);\n vec4 ownColor = texture2D(uSampler, vTextureCoord);\n vec4 curColor;\n float totalAlpha = 0.0;\n float maxTotalAlpha = 0.0;\n float cosAngle;\n float sinAngle;\n vec2 displaced;\n for (float angle = 0.0; angle <= PI * 2.0; angle += %QUALITY_DIST%) {\n cosAngle = cos(angle);\n sinAngle = sin(angle);\n for (float curDistance = 1.0; curDistance <= %DIST%; curDistance++) {\n displaced.x = vTextureCoord.x + cosAngle * curDistance * px.x;\n displaced.y = vTextureCoord.y + sinAngle * curDistance * px.y;\n curColor = texture2D(uSampler, clamp(displaced, filterClamp.xy, filterClamp.zw));\n totalAlpha += (distance - curDistance) * curColor.a;\n maxTotalAlpha += (distance - curDistance);\n }\n }\n maxTotalAlpha = max(maxTotalAlpha, 0.0001);\n\n ownColor.a = max(ownColor.a, 0.0001);\n ownColor.rgb = ownColor.rgb / ownColor.a;\n float outerGlowAlpha = (totalAlpha / maxTotalAlpha) * outerStrength * (1. - ownColor.a);\n float innerGlowAlpha = ((maxTotalAlpha - totalAlpha) / maxTotalAlpha) * innerStrength * ownColor.a;\n float resultAlpha = (ownColor.a + outerGlowAlpha);\n gl_FragColor = vec4(mix(mix(ownColor.rgb, glowColor.rgb, innerGlowAlpha / ownColor.a), glowColor.rgb, outerGlowAlpha / resultAlpha) * resultAlpha, resultAlpha);\n}\n",r=function(o){function r(t,r,i,l,a){void 0===t&&(t=10),void 0===r&&(r=4),void 0===i&&(i=0),void 0===l&&(l=16777215),void 0===a&&(a=.1),o.call(this,n,e.replace(/%QUALITY_DIST%/gi,""+(1/a/t).toFixed(7)).replace(/%DIST%/gi,""+t.toFixed(7))),this.uniforms.glowColor=new Float32Array([0,0,0,1]),this.distance=t,this.color=l,this.outerStrength=r,this.innerStrength=i}o&&(r.__proto__=o),r.prototype=Object.create(o&&o.prototype),r.prototype.constructor=r;var i={color:{configurable:!0},distance:{configurable:!0},outerStrength:{configurable:!0},innerStrength:{configurable:!0}};return i.color.get=function(){return t.utils.rgb2hex(this.uniforms.glowColor)},i.color.set=function(o){t.utils.hex2rgb(o,this.uniforms.glowColor)},i.distance.get=function(){return this.uniforms.distance},i.distance.set=function(o){this.uniforms.distance=o},i.outerStrength.get=function(){return this.uniforms.outerStrength},i.outerStrength.set=function(o){this.uniforms.outerStrength=o},i.innerStrength.get=function(){return this.uniforms.innerStrength},i.innerStrength.set=function(o){this.uniforms.innerStrength=o},Object.defineProperties(r.prototype,i),r}(t.Filter);o.GlowFilter=r,Object.defineProperty(o,"__esModule",{value:!0})}),Object.assign(PIXI.filters,this?this.__filters:__filters);
var __filters=function(n,o,t){"use strict";var r="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",e="varying vec2 vTextureCoord;\nvarying vec4 vColor;\n\nuniform sampler2D uSampler;\n\nuniform float outerStrength;\nuniform float innerStrength;\n\nuniform vec4 glowColor;\n\nuniform vec4 filterArea;\nuniform vec4 filterClamp;\nuniform bool knockout;\n\nconst float PI = 3.14159265358979323846264;\n\nconst float DIST = __DIST__;\nconst float ANGLE_STEP_SIZE = min(__ANGLE_STEP_SIZE__, PI * 2.0);\nconst float ANGLE_STEP_NUM = ceil(PI * 2.0 / ANGLE_STEP_SIZE);\n\nconst float MAX_TOTAL_ALPHA = ANGLE_STEP_NUM * DIST * (DIST + 1.0) / 2.0;\n\nvoid main(void) {\n vec2 px = vec2(1.0 / filterArea.x, 1.0 / filterArea.y);\n\n float totalAlpha = 0.0;\n\n vec2 direction;\n vec2 displaced;\n vec4 curColor;\n\n for (float angle = 0.0; angle < PI * 2.0; angle += ANGLE_STEP_SIZE) {\n direction = vec2(cos(angle), sin(angle)) * px;\n\n for (float curDistance = 0.0; curDistance < DIST; curDistance++) {\n displaced = clamp(vTextureCoord + direction * \n (curDistance + 1.0), filterClamp.xy, filterClamp.zw);\n\n curColor = texture2D(uSampler, displaced);\n\n totalAlpha += (DIST - curDistance) * curColor.a;\n }\n }\n \n curColor = texture2D(uSampler, vTextureCoord);\n\n float alphaRatio = (totalAlpha / MAX_TOTAL_ALPHA);\n\n float innerGlowAlpha = (1.0 - alphaRatio) * innerStrength * curColor.a;\n float innerGlowStrength = min(1.0, innerGlowAlpha);\n \n vec4 innerColor = mix(curColor, glowColor, innerGlowStrength);\n\n float outerGlowAlpha = alphaRatio * outerStrength * (1. - curColor.a);\n float outerGlowStrength = min(1.0 - innerColor.a, outerGlowAlpha);\n\n vec4 outerGlowColor = outerGlowStrength * glowColor.rgba;\n \n if (knockout) {\n float resultAlpha = outerGlowAlpha + innerGlowAlpha;\n gl_FragColor = vec4(glowColor.rgb * resultAlpha, resultAlpha);\n }\n else {\n gl_FragColor = innerColor + outerGlowColor;\n }\n}\n",i=function(n){function o(t){var i=Object.assign({},o.defaults,t),l=i.distance,a=i.outerStrength,u=i.innerStrength,c=i.color,s=i.knockout,f=i.quality;l=Math.round(l),n.call(this,r,e.replace(/__ANGLE_STEP_SIZE__/gi,""+(1/f/l).toFixed(7)).replace(/__DIST__/gi,l.toFixed(0)+".0")),this.uniforms.glowColor=new Float32Array([0,0,0,1]),Object.assign(this,{color:c,outerStrength:a,innerStrength:u,padding:l,knockout:s})}n&&(o.__proto__=n),o.prototype=Object.create(n&&n.prototype),o.prototype.constructor=o;var i={color:{configurable:!0},outerStrength:{configurable:!0},innerStrength:{configurable:!0},knockout:{configurable:!0}};return i.color.get=function(){return t.rgb2hex(this.uniforms.glowColor)},i.color.set=function(n){t.hex2rgb(n,this.uniforms.glowColor)},i.outerStrength.get=function(){return this.uniforms.outerStrength},i.outerStrength.set=function(n){this.uniforms.outerStrength=n},i.innerStrength.get=function(){return this.uniforms.innerStrength},i.innerStrength.set=function(n){this.uniforms.innerStrength=n},i.knockout.get=function(){return this.uniforms.knockout},i.knockout.set=function(n){this.uniforms.knockout=n},Object.defineProperties(o.prototype,i),o}(o.Filter);return i.defaults={distance:10,outerStrength:4,innerStrength:0,color:16777215,quality:.1,knockout:!1},n.GlowFilter=i,n}({},PIXI,PIXI.utils);Object.assign(PIXI.filters,__filters);

File diff suppressed because one or more lines are too long

View File

@@ -1,8 +1,8 @@
/*!
* @pixi/filter-kawase-blur - v2.6.0
* Compiled Fri, 20 Dec 2019 18:59:17 UTC
* @pixi/filter-kawase-blur - v3.1.1
* Compiled Wed, 08 Apr 2020 11:09:37 UTC
*
* @pixi/filter-kawase-blur is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license
*/
!function(e,t){"object"==typeof exports&&"undefined"!=typeof module?t(exports,require("pixi.js")):"function"==typeof define&&define.amd?define(["exports","pixi.js"],t):t(e.__filters={},e.PIXI)}(this,function(e,t){"use strict";var r="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",i="\nvarying vec2 vTextureCoord;\nuniform sampler2D uSampler;\n\nuniform vec2 uOffset;\n\nvoid main(void)\n{\n vec4 color = vec4(0.0);\n\n // Sample top left pixel\n color += texture2D(uSampler, vec2(vTextureCoord.x - uOffset.x, vTextureCoord.y + uOffset.y));\n\n // Sample top right pixel\n color += texture2D(uSampler, vec2(vTextureCoord.x + uOffset.x, vTextureCoord.y + uOffset.y));\n\n // Sample bottom right pixel\n color += texture2D(uSampler, vec2(vTextureCoord.x + uOffset.x, vTextureCoord.y - uOffset.y));\n\n // Sample bottom left pixel\n color += texture2D(uSampler, vec2(vTextureCoord.x - uOffset.x, vTextureCoord.y - uOffset.y));\n\n // Average\n color *= 0.25;\n\n gl_FragColor = color;\n}",o="\nvarying vec2 vTextureCoord;\nuniform sampler2D uSampler;\n\nuniform vec2 uOffset;\nuniform vec4 filterClamp;\n\nvoid main(void)\n{\n vec4 color = vec4(0.0);\n\n // Sample top left pixel\n color += texture2D(uSampler, clamp(vec2(vTextureCoord.x - uOffset.x, vTextureCoord.y + uOffset.y), filterClamp.xy, filterClamp.zw));\n\n // Sample top right pixel\n color += texture2D(uSampler, clamp(vec2(vTextureCoord.x + uOffset.x, vTextureCoord.y + uOffset.y), filterClamp.xy, filterClamp.zw));\n\n // Sample bottom right pixel\n color += texture2D(uSampler, clamp(vec2(vTextureCoord.x + uOffset.x, vTextureCoord.y - uOffset.y), filterClamp.xy, filterClamp.zw));\n\n // Sample bottom left pixel\n color += texture2D(uSampler, clamp(vec2(vTextureCoord.x - uOffset.x, vTextureCoord.y - uOffset.y), filterClamp.xy, filterClamp.zw));\n\n // Average\n color *= 0.25;\n\n gl_FragColor = color;\n}\n",n=function(e){function n(n,l,u){void 0===n&&(n=4),void 0===l&&(l=3),void 0===u&&(u=!1),e.call(this,r,u?o:i),this.uniforms.uOffset=new Float32Array(2),this._pixelSize=new t.Point,this.pixelSize=1,this._clamp=u,this._kernels=null,Array.isArray(n)?this.kernels=n:(this._blur=n,this.quality=l)}e&&(n.__proto__=e),n.prototype=Object.create(e&&e.prototype),n.prototype.constructor=n;var l={kernels:{configurable:!0},clamp:{configurable:!0},pixelSize:{configurable:!0},quality:{configurable:!0},blur:{configurable:!0}};return n.prototype.apply=function(e,t,r,i){var o,n=this.pixelSize.x/t.size.width,l=this.pixelSize.y/t.size.height;if(1===this._quality||0===this._blur)o=this._kernels[0]+.5,this.uniforms.uOffset[0]=o*n,this.uniforms.uOffset[1]=o*l,e.applyFilter(this,t,r,i);else{for(var u,s=e.getRenderTarget(!0),f=t,a=s,p=this._quality-1,x=0;x<p;x++)o=this._kernels[x]+.5,this.uniforms.uOffset[0]=o*n,this.uniforms.uOffset[1]=o*l,e.applyFilter(this,f,a,!0),u=f,f=a,a=u;o=this._kernels[p]+.5,this.uniforms.uOffset[0]=o*n,this.uniforms.uOffset[1]=o*l,e.applyFilter(this,f,r,i),e.returnRenderTarget(s)}},n.prototype._generateKernels=function(){var e=this._blur,t=this._quality,r=[e];if(e>0)for(var i=e,o=e/t,n=1;n<t;n++)i-=o,r.push(i);this._kernels=r},l.kernels.get=function(){return this._kernels},l.kernels.set=function(e){Array.isArray(e)&&e.length>0?(this._kernels=e,this._quality=e.length,this._blur=Math.max.apply(Math,e)):(this._kernels=[0],this._quality=1)},l.clamp.get=function(){return this._clamp},l.pixelSize.set=function(e){"number"==typeof e?(this._pixelSize.x=e,this._pixelSize.y=e):Array.isArray(e)?(this._pixelSize.x=e[0],this._pixelSize.y=e[1]):e instanceof t.Point?(this._pixelSize.x=e.x,this._pixelSize.y=e.y):(this._pixelSize.x=1,this._pixelSize.y=1)},l.pixelSize.get=function(){return this._pixelSize},l.quality.get=function(){return this._quality},l.quality.set=function(e){this._quality=Math.max(1,Math.round(e)),this._generateKernels()},l.blur.get=function(){return this._blur},l.blur.set=function(e){this._blur=e,this._generateKernels()},Object.defineProperties(n.prototype,l),n}(t.Filter);e.KawaseBlurFilter=n,Object.defineProperty(e,"__esModule",{value:!0})}),Object.assign(PIXI.filters,this?this.__filters:__filters);
var __filters=function(e,t,r){"use strict";var i="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",o="\nvarying vec2 vTextureCoord;\nuniform sampler2D uSampler;\n\nuniform vec2 uOffset;\n\nvoid main(void)\n{\n vec4 color = vec4(0.0);\n\n // Sample top left pixel\n color += texture2D(uSampler, vec2(vTextureCoord.x - uOffset.x, vTextureCoord.y + uOffset.y));\n\n // Sample top right pixel\n color += texture2D(uSampler, vec2(vTextureCoord.x + uOffset.x, vTextureCoord.y + uOffset.y));\n\n // Sample bottom right pixel\n color += texture2D(uSampler, vec2(vTextureCoord.x + uOffset.x, vTextureCoord.y - uOffset.y));\n\n // Sample bottom left pixel\n color += texture2D(uSampler, vec2(vTextureCoord.x - uOffset.x, vTextureCoord.y - uOffset.y));\n\n // Average\n color *= 0.25;\n\n gl_FragColor = color;\n}",n="\nvarying vec2 vTextureCoord;\nuniform sampler2D uSampler;\n\nuniform vec2 uOffset;\nuniform vec4 filterClamp;\n\nvoid main(void)\n{\n vec4 color = vec4(0.0);\n\n // Sample top left pixel\n color += texture2D(uSampler, clamp(vec2(vTextureCoord.x - uOffset.x, vTextureCoord.y + uOffset.y), filterClamp.xy, filterClamp.zw));\n\n // Sample top right pixel\n color += texture2D(uSampler, clamp(vec2(vTextureCoord.x + uOffset.x, vTextureCoord.y + uOffset.y), filterClamp.xy, filterClamp.zw));\n\n // Sample bottom right pixel\n color += texture2D(uSampler, clamp(vec2(vTextureCoord.x + uOffset.x, vTextureCoord.y - uOffset.y), filterClamp.xy, filterClamp.zw));\n\n // Sample bottom left pixel\n color += texture2D(uSampler, clamp(vec2(vTextureCoord.x - uOffset.x, vTextureCoord.y - uOffset.y), filterClamp.xy, filterClamp.zw));\n\n // Average\n color *= 0.25;\n\n gl_FragColor = color;\n}\n",l=function(e){function t(t,l,u){void 0===t&&(t=4),void 0===l&&(l=3),void 0===u&&(u=!1),e.call(this,i,u?n:o),this.uniforms.uOffset=new Float32Array(2),this._pixelSize=new r.Point,this.pixelSize=1,this._clamp=u,this._kernels=null,Array.isArray(t)?this.kernels=t:(this._blur=t,this.quality=l)}e&&(t.__proto__=e),t.prototype=Object.create(e&&e.prototype),t.prototype.constructor=t;var l={kernels:{configurable:!0},clamp:{configurable:!0},pixelSize:{configurable:!0},quality:{configurable:!0},blur:{configurable:!0}};return t.prototype.apply=function(e,t,r,i){var o,n=this._pixelSize.x/t._frame.width,l=this._pixelSize.y/t._frame.height;if(1===this._quality||0===this._blur)o=this._kernels[0]+.5,this.uniforms.uOffset[0]=o*n,this.uniforms.uOffset[1]=o*l,e.applyFilter(this,t,r,i);else{for(var u,s=e.getFilterTexture(),a=t,f=s,p=this._quality-1,x=0;x<p;x++)o=this._kernels[x]+.5,this.uniforms.uOffset[0]=o*n,this.uniforms.uOffset[1]=o*l,e.applyFilter(this,a,f,1),u=a,a=f,f=u;o=this._kernels[p]+.5,this.uniforms.uOffset[0]=o*n,this.uniforms.uOffset[1]=o*l,e.applyFilter(this,a,r,i),e.returnFilterTexture(s)}},t.prototype._generateKernels=function(){var e=this._blur,t=this._quality,r=[e];if(e>0)for(var i=e,o=e/t,n=1;n<t;n++)i-=o,r.push(i);this._kernels=r},l.kernels.get=function(){return this._kernels},l.kernels.set=function(e){Array.isArray(e)&&e.length>0?(this._kernels=e,this._quality=e.length,this._blur=Math.max.apply(Math,e)):(this._kernels=[0],this._quality=1)},l.clamp.get=function(){return this._clamp},l.pixelSize.set=function(e){"number"==typeof e?(this._pixelSize.x=e,this._pixelSize.y=e):Array.isArray(e)?(this._pixelSize.x=e[0],this._pixelSize.y=e[1]):e instanceof r.Point?(this._pixelSize.x=e.x,this._pixelSize.y=e.y):(this._pixelSize.x=1,this._pixelSize.y=1)},l.pixelSize.get=function(){return this._pixelSize},l.quality.get=function(){return this._quality},l.quality.set=function(e){this._quality=Math.max(1,Math.round(e)),this._generateKernels()},l.blur.get=function(){return this._blur},l.blur.set=function(e){this._blur=e,this._generateKernels()},Object.defineProperties(t.prototype,l),t}(t.Filter);return e.KawaseBlurFilter=l,e}({},PIXI,PIXI);Object.assign(PIXI.filters,__filters);

File diff suppressed because one or more lines are too long

View File

@@ -1,8 +1,8 @@
/*!
* @pixi/filter-outline - v2.6.0
* Compiled Fri, 20 Dec 2019 18:59:17 UTC
* @pixi/filter-outline - v3.1.1
* Compiled Wed, 08 Apr 2020 11:09:37 UTC
*
* @pixi/filter-outline is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license
*/
!function(e,o){"object"==typeof exports&&"undefined"!=typeof module?o(exports,require("pixi.js")):"function"==typeof define&&define.amd?define(["exports","pixi.js"],o):o(e.__filters={},e.PIXI)}(this,function(e,o){"use strict";var t="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",r="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\n\nuniform vec2 thickness;\nuniform vec4 outlineColor;\nuniform vec4 filterClamp;\n\nconst float DOUBLE_PI = 3.14159265358979323846264 * 2.;\n\nvoid main(void) {\n vec4 ownColor = texture2D(uSampler, vTextureCoord);\n vec4 curColor;\n float maxAlpha = 0.;\n vec2 displaced;\n for (float angle = 0.; angle <= DOUBLE_PI; angle += ${angleStep}) {\n displaced.x = vTextureCoord.x + thickness.x * cos(angle);\n displaced.y = vTextureCoord.y + thickness.y * sin(angle);\n curColor = texture2D(uSampler, clamp(displaced, filterClamp.xy, filterClamp.zw));\n maxAlpha = max(maxAlpha, curColor.a);\n }\n float resultAlpha = max(maxAlpha, ownColor.a);\n gl_FragColor = vec4((ownColor.rgb + outlineColor.rgb * (1. - ownColor.a)) * resultAlpha, resultAlpha);\n}\n",n=function(e){function n(o,i,l){void 0===o&&(o=1),void 0===i&&(i=0),void 0===l&&(l=.1);var s=Math.max(l*n.MAX_SAMPLES,n.MIN_SAMPLES),a=(2*Math.PI/s).toFixed(7);e.call(this,t,r.replace(/\$\{angleStep\}/,a)),this.uniforms.thickness=new Float32Array([0,0]),this.thickness=o,this.uniforms.outlineColor=new Float32Array([0,0,0,1]),this.color=i,this.quality=l}e&&(n.__proto__=e),n.prototype=Object.create(e&&e.prototype),n.prototype.constructor=n;var i={color:{configurable:!0}};return n.prototype.apply=function(e,o,t,r){this.uniforms.thickness[0]=this.thickness/o.size.width,this.uniforms.thickness[1]=this.thickness/o.size.height,e.applyFilter(this,o,t,r)},i.color.get=function(){return o.utils.rgb2hex(this.uniforms.outlineColor)},i.color.set=function(e){o.utils.hex2rgb(e,this.uniforms.outlineColor)},Object.defineProperties(n.prototype,i),n}(o.Filter);n.MIN_SAMPLES=1,n.MAX_SAMPLES=100,e.OutlineFilter=n,Object.defineProperty(e,"__esModule",{value:!0})}),Object.assign(PIXI.filters,this?this.__filters:__filters);
var __filters=function(o,e,t){"use strict";var r="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",n="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\n\nuniform vec2 thickness;\nuniform vec4 outlineColor;\nuniform vec4 filterClamp;\n\nconst float DOUBLE_PI = 3.14159265358979323846264 * 2.;\n\nvoid main(void) {\n vec4 ownColor = texture2D(uSampler, vTextureCoord);\n vec4 curColor;\n float maxAlpha = 0.;\n vec2 displaced;\n for (float angle = 0.; angle <= DOUBLE_PI; angle += ${angleStep}) {\n displaced.x = vTextureCoord.x + thickness.x * cos(angle);\n displaced.y = vTextureCoord.y + thickness.y * sin(angle);\n curColor = texture2D(uSampler, clamp(displaced, filterClamp.xy, filterClamp.zw));\n maxAlpha = max(maxAlpha, curColor.a);\n }\n float resultAlpha = max(maxAlpha, ownColor.a);\n gl_FragColor = vec4((ownColor.rgb + outlineColor.rgb * (1. - ownColor.a)) * resultAlpha, resultAlpha);\n}\n",i=function(o){function e(t,i,l){void 0===t&&(t=1),void 0===i&&(i=0),void 0===l&&(l=.1);var a=Math.max(l*e.MAX_SAMPLES,e.MIN_SAMPLES),s=(2*Math.PI/a).toFixed(7);o.call(this,r,n.replace(/\$\{angleStep\}/,s)),this.uniforms.thickness=new Float32Array([0,0]),this.thickness=t,this.uniforms.outlineColor=new Float32Array([0,0,0,1]),this.color=i,this.quality=l}o&&(e.__proto__=o),e.prototype=Object.create(o&&o.prototype),e.prototype.constructor=e;var i={color:{configurable:!0}};return e.prototype.apply=function(o,e,t,r){this.uniforms.thickness[0]=this.thickness/e._frame.width,this.uniforms.thickness[1]=this.thickness/e._frame.height,o.applyFilter(this,e,t,r)},i.color.get=function(){return t.rgb2hex(this.uniforms.outlineColor)},i.color.set=function(o){t.hex2rgb(o,this.uniforms.outlineColor)},Object.defineProperties(e.prototype,i),e}(e.Filter);return i.MIN_SAMPLES=1,i.MAX_SAMPLES=100,o.OutlineFilter=i,o}({},PIXI,PIXI.utils);Object.assign(PIXI.filters,__filters);

View File

@@ -1,6 +1,6 @@
/*!
* @pixi/filter-pixelate - v3.0.3
* Compiled Wed, 29 May 2019 03:04:05 UTC
* @pixi/filter-pixelate - v3.1.1
* Compiled Wed, 08 Apr 2020 11:09:37 UTC
*
* @pixi/filter-pixelate is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license

View File

@@ -1,8 +1,8 @@
/*!
* @pixi/filter-radial-blur - v2.7.0
* Compiled Sun, 13 Jan 2019 22:51:52 UTC
* @pixi/filter-radial-blur - v3.1.1
* Compiled Wed, 08 Apr 2020 11:09:37 UTC
*
* @pixi/filter-radial-blur is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license
*/
!function(e,n){"object"==typeof exports&&"undefined"!=typeof module?n(exports,require("pixi.js")):"function"==typeof define&&define.amd?define(["exports","pixi.js"],n):n((e=e||self).__filters={},e.PIXI)}(this,function(e,n){"use strict";var t="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",r="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform vec4 filterArea;\n\nuniform float uRadian;\nuniform vec2 uCenter;\nuniform float uRadius;\nuniform int uKernelSize;\n\nconst int MAX_KERNEL_SIZE = 2048;\n\nvoid main(void)\n{\n vec4 color = texture2D(uSampler, vTextureCoord);\n\n if (uKernelSize == 0)\n {\n gl_FragColor = color;\n return;\n }\n\n float aspect = filterArea.y / filterArea.x;\n vec2 center = uCenter.xy / filterArea.xy;\n float gradient = uRadius / filterArea.x * 0.3;\n float radius = uRadius / filterArea.x - gradient * 0.5;\n int k = uKernelSize - 1;\n\n vec2 coord = vTextureCoord;\n vec2 dir = vec2(center - coord);\n float dist = length(vec2(dir.x, dir.y * aspect));\n\n float radianStep = uRadian;\n if (radius >= 0.0 && dist > radius) {\n float delta = dist - radius;\n float gap = gradient;\n float scale = 1.0 - abs(delta / gap);\n if (scale <= 0.0) {\n gl_FragColor = color;\n return;\n }\n radianStep *= scale;\n }\n radianStep /= float(k);\n\n float s = sin(radianStep);\n float c = cos(radianStep);\n mat2 rotationMatrix = mat2(vec2(c, -s), vec2(s, c));\n\n for(int i = 0; i < MAX_KERNEL_SIZE - 1; i++) {\n if (i == k) {\n break;\n }\n\n coord -= center;\n coord.y *= aspect;\n coord = rotationMatrix * coord;\n coord.y /= aspect;\n coord += center;\n\n vec4 sample = texture2D(uSampler, coord);\n\n // switch to pre-multiplied alpha to correctly blur transparent images\n // sample.rgb *= sample.a;\n\n color += sample;\n }\n\n gl_FragColor = color / float(uKernelSize);\n}\n",i=function(e){function n(n,i,o,a){void 0===n&&(n=0),void 0===i&&(i=[0,0]),void 0===o&&(o=5),void 0===a&&(a=-1),e.call(this,t,r),this._angle=0,this.angle=n,this.center=i,this.kernelSize=o,this.radius=a}e&&(n.__proto__=e),n.prototype=Object.create(e&&e.prototype),n.prototype.constructor=n;var i={angle:{configurable:!0},center:{configurable:!0},radius:{configurable:!0}};return n.prototype.apply=function(e,n,t,r){this.uniforms.uKernelSize=0!==this._angle?this.kernelSize:0,e.applyFilter(this,n,t,r)},i.angle.set=function(e){this._angle=e,this.uniforms.uRadian=e*Math.PI/180},i.angle.get=function(){return this._angle},i.center.get=function(){return this.uniforms.uCenter},i.center.set=function(e){this.uniforms.uCenter=e},i.radius.get=function(){return this.uniforms.uRadius},i.radius.set=function(e){(e<0||e===1/0)&&(e=-1),this.uniforms.uRadius=e},Object.defineProperties(n.prototype,i),n}(n.Filter);e.RadialBlurFilter=i,Object.defineProperty(e,"__esModule",{value:!0})}),Object.assign(PIXI.filters,this?this.__filters:__filters);
var __filters=function(n,e){"use strict";var r="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",t="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform vec4 filterArea;\n\nuniform float uRadian;\nuniform vec2 uCenter;\nuniform float uRadius;\nuniform int uKernelSize;\n\nconst int MAX_KERNEL_SIZE = 2048;\n\nvoid main(void)\n{\n vec4 color = texture2D(uSampler, vTextureCoord);\n\n if (uKernelSize == 0)\n {\n gl_FragColor = color;\n return;\n }\n\n float aspect = filterArea.y / filterArea.x;\n vec2 center = uCenter.xy / filterArea.xy;\n float gradient = uRadius / filterArea.x * 0.3;\n float radius = uRadius / filterArea.x - gradient * 0.5;\n int k = uKernelSize - 1;\n\n vec2 coord = vTextureCoord;\n vec2 dir = vec2(center - coord);\n float dist = length(vec2(dir.x, dir.y * aspect));\n\n float radianStep = uRadian;\n if (radius >= 0.0 && dist > radius) {\n float delta = dist - radius;\n float gap = gradient;\n float scale = 1.0 - abs(delta / gap);\n if (scale <= 0.0) {\n gl_FragColor = color;\n return;\n }\n radianStep *= scale;\n }\n radianStep /= float(k);\n\n float s = sin(radianStep);\n float c = cos(radianStep);\n mat2 rotationMatrix = mat2(vec2(c, -s), vec2(s, c));\n\n for(int i = 0; i < MAX_KERNEL_SIZE - 1; i++) {\n if (i == k) {\n break;\n }\n\n coord -= center;\n coord.y *= aspect;\n coord = rotationMatrix * coord;\n coord.y /= aspect;\n coord += center;\n\n vec4 sample = texture2D(uSampler, coord);\n\n // switch to pre-multiplied alpha to correctly blur transparent images\n // sample.rgb *= sample.a;\n\n color += sample;\n }\n\n gl_FragColor = color / float(uKernelSize);\n}\n",i=function(n){function e(e,i,o,a){void 0===e&&(e=0),void 0===i&&(i=[0,0]),void 0===o&&(o=5),void 0===a&&(a=-1),n.call(this,r,t),this._angle=0,this.angle=e,this.center=i,this.kernelSize=o,this.radius=a}n&&(e.__proto__=n),e.prototype=Object.create(n&&n.prototype),e.prototype.constructor=e;var i={angle:{configurable:!0},center:{configurable:!0},radius:{configurable:!0}};return e.prototype.apply=function(n,e,r,t){this.uniforms.uKernelSize=0!==this._angle?this.kernelSize:0,n.applyFilter(this,e,r,t)},i.angle.set=function(n){this._angle=n,this.uniforms.uRadian=n*Math.PI/180},i.angle.get=function(){return this._angle},i.center.get=function(){return this.uniforms.uCenter},i.center.set=function(n){this.uniforms.uCenter=n},i.radius.get=function(){return this.uniforms.uRadius},i.radius.set=function(n){(n<0||n===1/0)&&(n=-1),this.uniforms.uRadius=n},Object.defineProperties(e.prototype,i),e}(e.Filter);return n.RadialBlurFilter=i,n}({},PIXI);Object.assign(PIXI.filters,__filters);

View File

@@ -1,8 +1,8 @@
/*!
* @pixi/filter-reflection - v2.5.0
* Compiled Wed, 10 Jan 2018 17:38:59 UTC
* @pixi/filter-reflection - v3.1.1
* Compiled Wed, 08 Apr 2020 11:09:37 UTC
*
* @pixi/filter-reflection is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license
*/
!function(e,n){"object"==typeof exports&&"undefined"!=typeof module?n(exports,require("pixi.js")):"function"==typeof define&&define.amd?define(["exports","pixi.js"],n):n(e.__filters={},e.PIXI)}(this,function(e,n){"use strict";var r="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",t="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\n\nuniform vec4 filterArea;\nuniform vec4 filterClamp;\nuniform vec2 dimensions;\n\nuniform bool mirror;\nuniform float boundary;\nuniform vec2 amplitude;\nuniform vec2 waveLength;\nuniform vec2 alpha;\nuniform float time;\n\nfloat rand(vec2 co) {\n return fract(sin(dot(co.xy, vec2(12.9898, 78.233))) * 43758.5453);\n}\n\nvoid main(void)\n{\n vec2 pixelCoord = vTextureCoord.xy * filterArea.xy;\n vec2 coord = pixelCoord / dimensions;\n\n if (coord.y < boundary) {\n gl_FragColor = texture2D(uSampler, vTextureCoord);\n return;\n }\n\n float k = (coord.y - boundary) / (1. - boundary + 0.0001);\n float areaY = boundary * dimensions.y / filterArea.y;\n float v = areaY + areaY - vTextureCoord.y;\n float y = mirror ? v : vTextureCoord.y;\n\n float _amplitude = ((amplitude.y - amplitude.x) * k + amplitude.x ) / filterArea.x;\n float _waveLength = ((waveLength.y - waveLength.x) * k + waveLength.x) / filterArea.y;\n float _alpha = (alpha.y - alpha.x) * k + alpha.x;\n\n float x = vTextureCoord.x + cos(v * 6.28 / _waveLength - time) * _amplitude;\n x = clamp(x, filterClamp.x, filterClamp.z);\n\n vec4 color = texture2D(uSampler, vec2(x, y));\n\n gl_FragColor = color * _alpha;\n}\n",o=function(e){function n(n){e.call(this,r,t),Object.assign(this,{mirror:!0,boundary:.5,amplitude:[0,20],waveLength:[30,100],alpha:[1,1],time:0},n)}e&&(n.__proto__=e),n.prototype=Object.create(e&&e.prototype),n.prototype.constructor=n;var o={mirror:{configurable:!0},boundary:{configurable:!0},amplitude:{configurable:!0},waveLength:{configurable:!0},alpha:{configurable:!0}};return n.prototype.apply=function(e,n,r,t){this.uniforms.dimensions[0]=n.sourceFrame.width,this.uniforms.dimensions[1]=n.sourceFrame.height,this.uniforms.time=this.time,e.applyFilter(this,n,r,t)},o.mirror.set=function(e){this.uniforms.mirror=e},o.mirror.get=function(){return this.uniforms.mirror},o.boundary.set=function(e){this.uniforms.boundary=e},o.boundary.get=function(){return this.uniforms.boundary},o.amplitude.set=function(e){this.uniforms.amplitude[0]=e[0],this.uniforms.amplitude[1]=e[1]},o.amplitude.get=function(){return this.uniforms.amplitude},o.waveLength.set=function(e){this.uniforms.waveLength[0]=e[0],this.uniforms.waveLength[1]=e[1]},o.waveLength.get=function(){return this.uniforms.waveLength},o.alpha.set=function(e){this.uniforms.alpha[0]=e[0],this.uniforms.alpha[1]=e[1]},o.alpha.get=function(){return this.uniforms.alpha},Object.defineProperties(n.prototype,o),n}(n.Filter);e.ReflectionFilter=o,Object.defineProperty(e,"__esModule",{value:!0})}),Object.assign(PIXI.filters,this.__filters);
var __filters=function(r,n){"use strict";var e="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",t="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\n\nuniform vec4 filterArea;\nuniform vec4 filterClamp;\nuniform vec2 dimensions;\n\nuniform bool mirror;\nuniform float boundary;\nuniform vec2 amplitude;\nuniform vec2 waveLength;\nuniform vec2 alpha;\nuniform float time;\n\nfloat rand(vec2 co) {\n return fract(sin(dot(co.xy, vec2(12.9898, 78.233))) * 43758.5453);\n}\n\nvoid main(void)\n{\n vec2 pixelCoord = vTextureCoord.xy * filterArea.xy;\n vec2 coord = pixelCoord / dimensions;\n\n if (coord.y < boundary) {\n gl_FragColor = texture2D(uSampler, vTextureCoord);\n return;\n }\n\n float k = (coord.y - boundary) / (1. - boundary + 0.0001);\n float areaY = boundary * dimensions.y / filterArea.y;\n float v = areaY + areaY - vTextureCoord.y;\n float y = mirror ? v : vTextureCoord.y;\n\n float _amplitude = ((amplitude.y - amplitude.x) * k + amplitude.x ) / filterArea.x;\n float _waveLength = ((waveLength.y - waveLength.x) * k + waveLength.x) / filterArea.y;\n float _alpha = (alpha.y - alpha.x) * k + alpha.x;\n\n float x = vTextureCoord.x + cos(v * 6.28 / _waveLength - time) * _amplitude;\n x = clamp(x, filterClamp.x, filterClamp.z);\n\n vec4 color = texture2D(uSampler, vec2(x, y));\n\n gl_FragColor = color * _alpha;\n}\n",o=function(r){function n(n){r.call(this,e,t),this.uniforms.amplitude=new Float32Array(2),this.uniforms.waveLength=new Float32Array(2),this.uniforms.alpha=new Float32Array(2),this.uniforms.dimensions=new Float32Array(2),Object.assign(this,{mirror:!0,boundary:.5,amplitude:[0,20],waveLength:[30,100],alpha:[1,1],time:0},n)}r&&(n.__proto__=r),n.prototype=Object.create(r&&r.prototype),n.prototype.constructor=n;var o={mirror:{configurable:!0},boundary:{configurable:!0},amplitude:{configurable:!0},waveLength:{configurable:!0},alpha:{configurable:!0}};return n.prototype.apply=function(r,n,e,t){this.uniforms.dimensions[0]=n.filterFrame.width,this.uniforms.dimensions[1]=n.filterFrame.height,this.uniforms.time=this.time,r.applyFilter(this,n,e,t)},o.mirror.set=function(r){this.uniforms.mirror=r},o.mirror.get=function(){return this.uniforms.mirror},o.boundary.set=function(r){this.uniforms.boundary=r},o.boundary.get=function(){return this.uniforms.boundary},o.amplitude.set=function(r){this.uniforms.amplitude[0]=r[0],this.uniforms.amplitude[1]=r[1]},o.amplitude.get=function(){return this.uniforms.amplitude},o.waveLength.set=function(r){this.uniforms.waveLength[0]=r[0],this.uniforms.waveLength[1]=r[1]},o.waveLength.get=function(){return this.uniforms.waveLength},o.alpha.set=function(r){this.uniforms.alpha[0]=r[0],this.uniforms.alpha[1]=r[1]},o.alpha.get=function(){return this.uniforms.alpha},Object.defineProperties(n.prototype,o),n}(n.Filter);return r.ReflectionFilter=o,r}({},PIXI);Object.assign(PIXI.filters,__filters);

View File

@@ -1,8 +1,8 @@
/*!
* @pixi/filter-rgb-split - v2.5.0
* Compiled Fri, 20 Dec 2019 18:59:17 UTC
* @pixi/filter-rgb-split - v3.1.1
* Compiled Wed, 08 Apr 2020 11:09:37 UTC
*
* @pixi/filter-rgb-split is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license
*/
!function(e,r){"object"==typeof exports&&"undefined"!=typeof module?r(exports,require("pixi.js")):"function"==typeof define&&define.amd?define(["exports","pixi.js"],r):r(e.__filters={},e.PIXI)}(this,function(e,r){"use strict";var t="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",n="precision mediump float;\n\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec4 filterArea;\nuniform vec2 red;\nuniform vec2 green;\nuniform vec2 blue;\n\nvoid main(void)\n{\n gl_FragColor.r = texture2D(uSampler, vTextureCoord + red/filterArea.xy).r;\n gl_FragColor.g = texture2D(uSampler, vTextureCoord + green/filterArea.xy).g;\n gl_FragColor.b = texture2D(uSampler, vTextureCoord + blue/filterArea.xy).b;\n gl_FragColor.a = texture2D(uSampler, vTextureCoord).a;\n}\n",o=function(e){function r(r,o,i){void 0===r&&(r=[-10,0]),void 0===o&&(o=[0,10]),void 0===i&&(i=[0,0]),e.call(this,t,n),this.red=r,this.green=o,this.blue=i}e&&(r.__proto__=e),r.prototype=Object.create(e&&e.prototype),r.prototype.constructor=r;var o={red:{configurable:!0},green:{configurable:!0},blue:{configurable:!0}};return o.red.get=function(){return this.uniforms.red},o.red.set=function(e){this.uniforms.red=e},o.green.get=function(){return this.uniforms.green},o.green.set=function(e){this.uniforms.green=e},o.blue.get=function(){return this.uniforms.blue},o.blue.set=function(e){this.uniforms.blue=e},Object.defineProperties(r.prototype,o),r}(r.Filter);e.RGBSplitFilter=o,Object.defineProperty(e,"__esModule",{value:!0})}),Object.assign(PIXI.filters,this?this.__filters:__filters);
var __filters=function(e,r){"use strict";var t="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",n="precision mediump float;\n\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec4 filterArea;\nuniform vec2 red;\nuniform vec2 green;\nuniform vec2 blue;\n\nvoid main(void)\n{\n gl_FragColor.r = texture2D(uSampler, vTextureCoord + red/filterArea.xy).r;\n gl_FragColor.g = texture2D(uSampler, vTextureCoord + green/filterArea.xy).g;\n gl_FragColor.b = texture2D(uSampler, vTextureCoord + blue/filterArea.xy).b;\n gl_FragColor.a = texture2D(uSampler, vTextureCoord).a;\n}\n",o=function(e){function r(r,o,i){void 0===r&&(r=[-10,0]),void 0===o&&(o=[0,10]),void 0===i&&(i=[0,0]),e.call(this,t,n),this.red=r,this.green=o,this.blue=i}e&&(r.__proto__=e),r.prototype=Object.create(e&&e.prototype),r.prototype.constructor=r;var o={red:{configurable:!0},green:{configurable:!0},blue:{configurable:!0}};return o.red.get=function(){return this.uniforms.red},o.red.set=function(e){this.uniforms.red=e},o.green.get=function(){return this.uniforms.green},o.green.set=function(e){this.uniforms.green=e},o.blue.get=function(){return this.uniforms.blue},o.blue.set=function(e){this.uniforms.blue=e},Object.defineProperties(r.prototype,o),r}(r.Filter);return e.RGBSplitFilter=o,e}({},PIXI);Object.assign(PIXI.filters,__filters);

View File

@@ -1,8 +1,171 @@
/*!
* @pixi/filter-tilt-shift - v2.6.0
* Compiled Fri, 20 Dec 2019 19:00:04 UTC
* @pixi/filter-tilt-shift - v3.1.1
* Compiled Wed, 08 Apr 2020 11:09:37 UTC
*
* @pixi/filter-tilt-shift is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license
*/
!function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports,require("pixi.js")):"function"==typeof define&&define.amd?define(["exports","pixi.js"],e):e(t.__filters={},t.PIXI)}(this,function(t,e){"use strict";var i="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",r="varying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform float blur;\nuniform float gradientBlur;\nuniform vec2 start;\nuniform vec2 end;\nuniform vec2 delta;\nuniform vec2 texSize;\n\nfloat random(vec3 scale, float seed)\n{\n return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);\n}\n\nvoid main(void)\n{\n vec4 color = vec4(0.0);\n float total = 0.0;\n\n float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);\n vec2 normal = normalize(vec2(start.y - end.y, end.x - start.x));\n float radius = smoothstep(0.0, 1.0, abs(dot(vTextureCoord * texSize - start, normal)) / gradientBlur) * blur;\n\n for (float t = -30.0; t <= 30.0; t++)\n {\n float percent = (t + offset - 0.5) / 30.0;\n float weight = 1.0 - abs(percent);\n vec4 sample = texture2D(uSampler, vTextureCoord + delta / texSize * percent * radius);\n sample.rgb *= sample.a;\n color += sample * weight;\n total += weight;\n }\n\n color /= total;\n color.rgb /= color.a + 0.00001;\n\n gl_FragColor = color;\n}\n",n=function(t){function n(n,o,s,l){void 0===n&&(n=100),void 0===o&&(o=600),void 0===s&&(s=null),void 0===l&&(l=null),t.call(this,i,r),this.uniforms.blur=n,this.uniforms.gradientBlur=o,this.uniforms.start=s||new e.Point(0,window.innerHeight/2),this.uniforms.end=l||new e.Point(600,window.innerHeight/2),this.uniforms.delta=new e.Point(30,30),this.uniforms.texSize=new e.Point(window.innerWidth,window.innerHeight),this.updateDelta()}t&&(n.__proto__=t),n.prototype=Object.create(t&&t.prototype),n.prototype.constructor=n;var o={blur:{configurable:!0},gradientBlur:{configurable:!0},start:{configurable:!0},end:{configurable:!0}};return n.prototype.updateDelta=function(){this.uniforms.delta.x=0,this.uniforms.delta.y=0},o.blur.get=function(){return this.uniforms.blur},o.blur.set=function(t){this.uniforms.blur=t},o.gradientBlur.get=function(){return this.uniforms.gradientBlur},o.gradientBlur.set=function(t){this.uniforms.gradientBlur=t},o.start.get=function(){return this.uniforms.start},o.start.set=function(t){this.uniforms.start=t,this.updateDelta()},o.end.get=function(){return this.uniforms.end},o.end.set=function(t){this.uniforms.end=t,this.updateDelta()},Object.defineProperties(n.prototype,o),n}(e.Filter),o=function(t){function e(){t.apply(this,arguments)}return t&&(e.__proto__=t),e.prototype=Object.create(t&&t.prototype),e.prototype.constructor=e,e.prototype.updateDelta=function(){var t=this.uniforms.end.x-this.uniforms.start.x,e=this.uniforms.end.y-this.uniforms.start.y,i=Math.sqrt(t*t+e*e);this.uniforms.delta.x=t/i,this.uniforms.delta.y=e/i},e}(n),s=function(t){function e(){t.apply(this,arguments)}return t&&(e.__proto__=t),e.prototype=Object.create(t&&t.prototype),e.prototype.constructor=e,e.prototype.updateDelta=function(){var t=this.uniforms.end.x-this.uniforms.start.x,e=this.uniforms.end.y-this.uniforms.start.y,i=Math.sqrt(t*t+e*e);this.uniforms.delta.x=-e/i,this.uniforms.delta.y=t/i},e}(n),l=function(t){function e(e,i,r,n){void 0===e&&(e=100),void 0===i&&(i=600),void 0===r&&(r=null),void 0===n&&(n=null),t.call(this),this.tiltShiftXFilter=new o(e,i,r,n),this.tiltShiftYFilter=new s(e,i,r,n)}t&&(e.__proto__=t),e.prototype=Object.create(t&&t.prototype),e.prototype.constructor=e;var i={blur:{configurable:!0},gradientBlur:{configurable:!0},start:{configurable:!0},end:{configurable:!0}};return e.prototype.apply=function(t,e,i){var r=t.getRenderTarget(!0);this.tiltShiftXFilter.apply(t,e,r),this.tiltShiftYFilter.apply(t,r,i),t.returnRenderTarget(r)},i.blur.get=function(){return this.tiltShiftXFilter.blur},i.blur.set=function(t){this.tiltShiftXFilter.blur=this.tiltShiftYFilter.blur=t},i.gradientBlur.get=function(){return this.tiltShiftXFilter.gradientBlur},i.gradientBlur.set=function(t){this.tiltShiftXFilter.gradientBlur=this.tiltShiftYFilter.gradientBlur=t},i.start.get=function(){return this.tiltShiftXFilter.start},i.start.set=function(t){this.tiltShiftXFilter.start=this.tiltShiftYFilter.start=t},i.end.get=function(){return this.tiltShiftXFilter.end},i.end.set=function(t){this.tiltShiftXFilter.end=this.tiltShiftYFilter.end=t},Object.defineProperties(e.prototype,i),e}(e.Filter);t.TiltShiftFilter=l,t.TiltShiftXFilter=o,t.TiltShiftYFilter=s,t.TiltShiftAxisFilter=n,Object.defineProperty(t,"__esModule",{value:!0})}),Object.assign(PIXI.filters,this?this.__filters:__filters);
// This was patched to add the missing "clearMode" argument in some functions.
var __filters = (function (t, r, i) {
'use strict';
var e =
'attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}',
n =
'varying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform float blur;\nuniform float gradientBlur;\nuniform vec2 start;\nuniform vec2 end;\nuniform vec2 delta;\nuniform vec2 texSize;\n\nfloat random(vec3 scale, float seed)\n{\n return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);\n}\n\nvoid main(void)\n{\n vec4 color = vec4(0.0);\n float total = 0.0;\n\n float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);\n vec2 normal = normalize(vec2(start.y - end.y, end.x - start.x));\n float radius = smoothstep(0.0, 1.0, abs(dot(vTextureCoord * texSize - start, normal)) / gradientBlur) * blur;\n\n for (float t = -30.0; t <= 30.0; t++)\n {\n float percent = (t + offset - 0.5) / 30.0;\n float weight = 1.0 - abs(percent);\n vec4 sample = texture2D(uSampler, vTextureCoord + delta / texSize * percent * radius);\n sample.rgb *= sample.a;\n color += sample * weight;\n total += weight;\n }\n\n color /= total;\n color.rgb /= color.a + 0.00001;\n\n gl_FragColor = color;\n}\n',
o = (function (t) {
function r(r, o, l, u) {
void 0 === r && (r = 100),
void 0 === o && (o = 600),
void 0 === l && (l = null),
void 0 === u && (u = null),
t.call(this, e, n),
(this.uniforms.blur = r),
(this.uniforms.gradientBlur = o),
(this.uniforms.start = l || new i.Point(0, window.innerHeight / 2)),
(this.uniforms.end = u || new i.Point(600, window.innerHeight / 2)),
(this.uniforms.delta = new i.Point(30, 30)),
(this.uniforms.texSize = new i.Point(
window.innerWidth,
window.innerHeight
)),
this.updateDelta();
}
t && (r.__proto__ = t),
(r.prototype = Object.create(t && t.prototype)),
(r.prototype.constructor = r);
var o = {
blur: { configurable: !0 },
gradientBlur: { configurable: !0 },
start: { configurable: !0 },
end: { configurable: !0 },
};
return (
(r.prototype.updateDelta = function () {
(this.uniforms.delta.x = 0), (this.uniforms.delta.y = 0);
}),
(o.blur.get = function () {
return this.uniforms.blur;
}),
(o.blur.set = function (t) {
this.uniforms.blur = t;
}),
(o.gradientBlur.get = function () {
return this.uniforms.gradientBlur;
}),
(o.gradientBlur.set = function (t) {
this.uniforms.gradientBlur = t;
}),
(o.start.get = function () {
return this.uniforms.start;
}),
(o.start.set = function (t) {
(this.uniforms.start = t), this.updateDelta();
}),
(o.end.get = function () {
return this.uniforms.end;
}),
(o.end.set = function (t) {
(this.uniforms.end = t), this.updateDelta();
}),
Object.defineProperties(r.prototype, o),
r
);
})(r.Filter),
l = (function (t) {
function r() {
t.apply(this, arguments);
}
return (
t && (r.__proto__ = t),
(r.prototype = Object.create(t && t.prototype)),
(r.prototype.constructor = r),
(r.prototype.updateDelta = function () {
var t = this.uniforms.end.x - this.uniforms.start.x,
r = this.uniforms.end.y - this.uniforms.start.y,
i = Math.sqrt(t * t + r * r);
(this.uniforms.delta.x = t / i), (this.uniforms.delta.y = r / i);
}),
r
);
})(o),
u = (function (t) {
function r() {
t.apply(this, arguments);
}
return (
t && (r.__proto__ = t),
(r.prototype = Object.create(t && t.prototype)),
(r.prototype.constructor = r),
(r.prototype.updateDelta = function () {
var t = this.uniforms.end.x - this.uniforms.start.x,
r = this.uniforms.end.y - this.uniforms.start.y,
i = Math.sqrt(t * t + r * r);
(this.uniforms.delta.x = -r / i), (this.uniforms.delta.y = t / i);
}),
r
);
})(o),
s = (function (t) {
function r(r, i, e, n) {
void 0 === r && (r = 100),
void 0 === i && (i = 600),
void 0 === e && (e = null),
void 0 === n && (n = null),
t.call(this),
(this.tiltShiftXFilter = new l(r, i, e, n)),
(this.tiltShiftYFilter = new u(r, i, e, n));
}
t && (r.__proto__ = t),
(r.prototype = Object.create(t && t.prototype)),
(r.prototype.constructor = r);
var i = {
blur: { configurable: !0 },
gradientBlur: { configurable: !0 },
start: { configurable: !0 },
end: { configurable: !0 },
};
return (
(r.prototype.apply = function (t, r, i, clearMode) {
var e = t.getFilterTexture();
// Patch missing clearMode.
this.tiltShiftXFilter.apply(t, r, e, clearMode),
this.tiltShiftYFilter.apply(t, e, i, clearMode),
t.returnFilterTexture(e);
}),
(i.blur.get = function () {
return this.tiltShiftXFilter.blur;
}),
(i.blur.set = function (t) {
this.tiltShiftXFilter.blur = this.tiltShiftYFilter.blur = t;
}),
(i.gradientBlur.get = function () {
return this.tiltShiftXFilter.gradientBlur;
}),
(i.gradientBlur.set = function (t) {
this.tiltShiftXFilter.gradientBlur = this.tiltShiftYFilter.gradientBlur = t;
}),
(i.start.get = function () {
return this.tiltShiftXFilter.start;
}),
(i.start.set = function (t) {
this.tiltShiftXFilter.start = this.tiltShiftYFilter.start = t;
}),
(i.end.get = function () {
return this.tiltShiftXFilter.end;
}),
(i.end.set = function (t) {
this.tiltShiftXFilter.end = this.tiltShiftYFilter.end = t;
}),
Object.defineProperties(r.prototype, i),
r
);
})(r.Filter);
return (
(t.TiltShiftAxisFilter = o),
(t.TiltShiftFilter = s),
(t.TiltShiftXFilter = l),
(t.TiltShiftYFilter = u),
t
);
})({}, PIXI, PIXI);
Object.assign(PIXI.filters, __filters);

View File

@@ -1,8 +1,8 @@
/*!
* @pixi/filter-twist - v2.7.0
* Compiled Sun, 13 Jan 2019 22:51:52 UTC
* @pixi/filter-twist - v3.1.1
* Compiled Wed, 08 Apr 2020 11:09:37 UTC
*
* @pixi/filter-twist is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license
*/
!function(o,n){"object"==typeof exports&&"undefined"!=typeof module?n(exports,require("pixi.js")):"function"==typeof define&&define.amd?define(["exports","pixi.js"],n):n((o=o||self).__filters={},o.PIXI)}(this,function(o,n){"use strict";var r="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",e="varying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform float radius;\nuniform float angle;\nuniform vec2 offset;\nuniform vec4 filterArea;\n\nvec2 mapCoord( vec2 coord )\n{\n coord *= filterArea.xy;\n coord += filterArea.zw;\n\n return coord;\n}\n\nvec2 unmapCoord( vec2 coord )\n{\n coord -= filterArea.zw;\n coord /= filterArea.xy;\n\n return coord;\n}\n\nvec2 twist(vec2 coord)\n{\n coord -= offset;\n\n float dist = length(coord);\n\n if (dist < radius)\n {\n float ratioDist = (radius - dist) / radius;\n float angleMod = ratioDist * ratioDist * angle;\n float s = sin(angleMod);\n float c = cos(angleMod);\n coord = vec2(coord.x * c - coord.y * s, coord.x * s + coord.y * c);\n }\n\n coord += offset;\n\n return coord;\n}\n\nvoid main(void)\n{\n\n vec2 coord = mapCoord(vTextureCoord);\n\n coord = twist(coord);\n\n coord = unmapCoord(coord);\n\n gl_FragColor = texture2D(uSampler, coord );\n\n}\n",t=function(o){function n(n,t,i){void 0===n&&(n=200),void 0===t&&(t=4),void 0===i&&(i=20),o.call(this,r,e),this.radius=n,this.angle=t,this.padding=i}o&&(n.__proto__=o),n.prototype=Object.create(o&&o.prototype),n.prototype.constructor=n;var t={offset:{configurable:!0},radius:{configurable:!0},angle:{configurable:!0}};return t.offset.get=function(){return this.uniforms.offset},t.offset.set=function(o){this.uniforms.offset=o},t.radius.get=function(){return this.uniforms.radius},t.radius.set=function(o){this.uniforms.radius=o},t.angle.get=function(){return this.uniforms.angle},t.angle.set=function(o){this.uniforms.angle=o},Object.defineProperties(n.prototype,t),n}(n.Filter);o.TwistFilter=t,Object.defineProperty(o,"__esModule",{value:!0})}),Object.assign(PIXI.filters,this?this.__filters:__filters);
var __filters=function(o,n){"use strict";var r="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",t="varying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform float radius;\nuniform float angle;\nuniform vec2 offset;\nuniform vec4 filterArea;\n\nvec2 mapCoord( vec2 coord )\n{\n coord *= filterArea.xy;\n coord += filterArea.zw;\n\n return coord;\n}\n\nvec2 unmapCoord( vec2 coord )\n{\n coord -= filterArea.zw;\n coord /= filterArea.xy;\n\n return coord;\n}\n\nvec2 twist(vec2 coord)\n{\n coord -= offset;\n\n float dist = length(coord);\n\n if (dist < radius)\n {\n float ratioDist = (radius - dist) / radius;\n float angleMod = ratioDist * ratioDist * angle;\n float s = sin(angleMod);\n float c = cos(angleMod);\n coord = vec2(coord.x * c - coord.y * s, coord.x * s + coord.y * c);\n }\n\n coord += offset;\n\n return coord;\n}\n\nvoid main(void)\n{\n\n vec2 coord = mapCoord(vTextureCoord);\n\n coord = twist(coord);\n\n coord = unmapCoord(coord);\n\n gl_FragColor = texture2D(uSampler, coord );\n\n}\n",e=function(o){function n(n,e,i){void 0===n&&(n=200),void 0===e&&(e=4),void 0===i&&(i=20),o.call(this,r,t),this.radius=n,this.angle=e,this.padding=i}o&&(n.__proto__=o),n.prototype=Object.create(o&&o.prototype),n.prototype.constructor=n;var e={offset:{configurable:!0},radius:{configurable:!0},angle:{configurable:!0}};return e.offset.get=function(){return this.uniforms.offset},e.offset.set=function(o){this.uniforms.offset=o},e.radius.get=function(){return this.uniforms.radius},e.radius.set=function(o){this.uniforms.radius=o},e.angle.get=function(){return this.uniforms.angle},e.angle.set=function(o){this.uniforms.angle=o},Object.defineProperties(n.prototype,e),n}(n.Filter);return o.TwistFilter=e,o}({},PIXI);Object.assign(PIXI.filters,__filters);

View File

@@ -1,8 +1,8 @@
/*!
* @pixi/filter-zoom-blur - v2.6.0
* Compiled Fri, 20 Dec 2019 18:59:17 UTC
* @pixi/filter-zoom-blur - v3.1.1
* Compiled Wed, 08 Apr 2020 11:09:37 UTC
*
* @pixi/filter-zoom-blur is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license
*/
!function(n,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports,require("pixi.js")):"function"==typeof define&&define.amd?define(["exports","pixi.js"],e):e(n.__filters={},n.PIXI)}(this,function(n,e){"use strict";var t="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",r="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform vec4 filterArea;\n\nuniform vec2 uCenter;\nuniform float uStrength;\nuniform float uInnerRadius;\nuniform float uRadius;\n\nconst float MAX_KERNEL_SIZE = 32.0;\n\nfloat random(vec3 scale, float seed) {\n // use the fragment position for a different seed per-pixel\n return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);\n}\n\nvoid main() {\n\n float minGradient = uInnerRadius * 0.3;\n float innerRadius = (uInnerRadius + minGradient * 0.5) / filterArea.x;\n\n float gradient = uRadius * 0.3;\n float radius = (uRadius - gradient * 0.5) / filterArea.x;\n\n float countLimit = MAX_KERNEL_SIZE;\n\n vec2 dir = vec2(uCenter.xy / filterArea.xy - vTextureCoord);\n float dist = length(vec2(dir.x, dir.y * filterArea.y / filterArea.x));\n\n float strength = uStrength;\n\n float delta = 0.0;\n float gap;\n if (dist < innerRadius) {\n delta = innerRadius - dist;\n gap = minGradient;\n } else if (radius >= 0.0 && dist > radius) { // radius < 0 means it's infinity\n delta = dist - radius;\n gap = gradient;\n }\n\n if (delta > 0.0) {\n float normalCount = gap / filterArea.x;\n delta = (normalCount - delta) / normalCount;\n countLimit *= delta;\n strength *= delta;\n if (countLimit < 1.0)\n {\n gl_FragColor = texture2D(uSampler, vTextureCoord);\n return;\n }\n }\n\n // randomize the lookup values to hide the fixed number of samples\n float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);\n\n float total = 0.0;\n vec4 color = vec4(0.0);\n\n dir *= strength;\n\n for (float t = 0.0; t < MAX_KERNEL_SIZE; t++) {\n float percent = (t + offset) / MAX_KERNEL_SIZE;\n float weight = 4.0 * (percent - percent * percent);\n vec2 p = vTextureCoord + dir * percent;\n vec4 sample = texture2D(uSampler, p);\n\n // switch to pre-multiplied alpha to correctly blur transparent images\n // sample.rgb *= sample.a;\n\n color += sample * weight;\n total += weight;\n\n if (t > countLimit){\n break;\n }\n }\n\n color /= total;\n // switch back from pre-multiplied alpha\n color.rgb /= color.a + 0.00001;\n\n gl_FragColor = color;\n}\n",i=function(n){function e(e,i,o,a){void 0===e&&(e=.1),void 0===i&&(i=[0,0]),void 0===o&&(o=0),void 0===a&&(a=-1),n.call(this,t,r),this.center=i,this.strength=e,this.innerRadius=o,this.radius=a}n&&(e.__proto__=n),e.prototype=Object.create(n&&n.prototype),e.prototype.constructor=e;var i={center:{configurable:!0},strength:{configurable:!0},innerRadius:{configurable:!0},radius:{configurable:!0}};return i.center.get=function(){return this.uniforms.uCenter},i.center.set=function(n){this.uniforms.uCenter=n},i.strength.get=function(){return this.uniforms.uStrength},i.strength.set=function(n){this.uniforms.uStrength=n},i.innerRadius.get=function(){return this.uniforms.uInnerRadius},i.innerRadius.set=function(n){this.uniforms.uInnerRadius=n},i.radius.get=function(){return this.uniforms.uRadius},i.radius.set=function(n){(n<0||n===1/0)&&(n=-1),this.uniforms.uRadius=n},Object.defineProperties(e.prototype,i),e}(e.Filter);n.ZoomBlurFilter=i,Object.defineProperty(n,"__esModule",{value:!0})}),Object.assign(PIXI.filters,this?this.__filters:__filters);
var __filters=function(n,t){"use strict";var e="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",r="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform vec4 filterArea;\n\nuniform vec2 uCenter;\nuniform float uStrength;\nuniform float uInnerRadius;\nuniform float uRadius;\n\nconst float MAX_KERNEL_SIZE = 32.0;\n\n// author: http://byteblacksmith.com/improvements-to-the-canonical-one-liner-glsl-rand-for-opengl-es-2-0/\nhighp float rand(vec2 co, float seed) {\n const highp float a = 12.9898, b = 78.233, c = 43758.5453;\n highp float dt = dot(co + seed, vec2(a, b)), sn = mod(dt, 3.14159);\n return fract(sin(sn) * c + seed);\n}\n\nvoid main() {\n\n float minGradient = uInnerRadius * 0.3;\n float innerRadius = (uInnerRadius + minGradient * 0.5) / filterArea.x;\n\n float gradient = uRadius * 0.3;\n float radius = (uRadius - gradient * 0.5) / filterArea.x;\n\n float countLimit = MAX_KERNEL_SIZE;\n\n vec2 dir = vec2(uCenter.xy / filterArea.xy - vTextureCoord);\n float dist = length(vec2(dir.x, dir.y * filterArea.y / filterArea.x));\n\n float strength = uStrength;\n\n float delta = 0.0;\n float gap;\n if (dist < innerRadius) {\n delta = innerRadius - dist;\n gap = minGradient;\n } else if (radius >= 0.0 && dist > radius) { // radius < 0 means it's infinity\n delta = dist - radius;\n gap = gradient;\n }\n\n if (delta > 0.0) {\n float normalCount = gap / filterArea.x;\n delta = (normalCount - delta) / normalCount;\n countLimit *= delta;\n strength *= delta;\n if (countLimit < 1.0)\n {\n gl_FragColor = texture2D(uSampler, vTextureCoord);\n return;\n }\n }\n\n // randomize the lookup values to hide the fixed number of samples\n float offset = rand(vTextureCoord, 0.0);\n\n float total = 0.0;\n vec4 color = vec4(0.0);\n\n dir *= strength;\n\n for (float t = 0.0; t < MAX_KERNEL_SIZE; t++) {\n float percent = (t + offset) / MAX_KERNEL_SIZE;\n float weight = 4.0 * (percent - percent * percent);\n vec2 p = vTextureCoord + dir * percent;\n vec4 sample = texture2D(uSampler, p);\n\n // switch to pre-multiplied alpha to correctly blur transparent images\n // sample.rgb *= sample.a;\n\n color += sample * weight;\n total += weight;\n\n if (t > countLimit){\n break;\n }\n }\n\n color /= total;\n // switch back from pre-multiplied alpha\n // color.rgb /= color.a + 0.00001;\n\n gl_FragColor = color;\n}\n",i=function(n){function t(t){if(n.call(this,e,r),"object"!=typeof t){var i=arguments[0],o=arguments[1],a=arguments[2],u=arguments[3];t={},void 0!==i&&(t.strength=i),void 0!==o&&(t.center=o),void 0!==a&&(t.innerRadius=a),void 0!==u&&(t.radius=u)}Object.assign(this,{strength:.1,center:[0,0],innerRadius:0,radius:-1},t)}n&&(t.__proto__=n),t.prototype=Object.create(n&&n.prototype),t.prototype.constructor=t;var i={center:{configurable:!0},strength:{configurable:!0},innerRadius:{configurable:!0},radius:{configurable:!0}};return i.center.get=function(){return this.uniforms.uCenter},i.center.set=function(n){this.uniforms.uCenter=n},i.strength.get=function(){return this.uniforms.uStrength},i.strength.set=function(n){this.uniforms.uStrength=n},i.innerRadius.get=function(){return this.uniforms.uInnerRadius},i.innerRadius.set=function(n){this.uniforms.uInnerRadius=n},i.radius.get=function(){return this.uniforms.uRadius},i.radius.set=function(n){(n<0||n===1/0)&&(n=-1),this.uniforms.uRadius=n},Object.defineProperties(t.prototype,i),t}(t.Filter);return n.ZoomBlurFilter=i,n}({},PIXI);Object.assign(PIXI.filters,__filters);

View File

@@ -1,12 +1,13 @@
gdjs.PixiFiltersTools.registerFilterCreator('Twist', {
makePIXIFilter: function(layer, effectData) {
var twistFilter = new PIXI.filters.TwistFilter();
twistFilter.offset = new PIXI.Point(0, 0);
return twistFilter;
},
update: function(filter, layer) {
filter.offset[0] = Math.round(filter._offsetX * layer.getWidth());
filter.offset[1] = Math.round(filter._offsetY * layer.getHeight());
filter.offset.x = Math.round(filter._offsetX * layer.getWidth());
filter.offset.y = Math.round(filter._offsetY * layer.getHeight());
},
updateDoubleParameter: function(filter, parameterName, value) {
if (parameterName === 'radius') {

View File

@@ -1,8 +1,9 @@
// @flow
/**
* This is a declaration of an extension for GDevelop 5.
*
* Run `node import-GDJS-Runtime.js` (in newIDE/app/scripts) if you make any change
* to this extension file or to any other *.js file that you reference inside.
* Changes in this file are watched and automatically imported if the editor
* is running. You can also manually run `node import-GDJS-Runtime.js` (in newIDE/app/scripts).
*
* The file must be named "JsExtension.js", otherwise GDevelop won't load it.
* ⚠️ If you make a change and the extension is not loaded, open the developer console
@@ -10,8 +11,19 @@
*
* More information on https://github.com/4ian/GDevelop/blob/master/newIDE/README-extensions.md
*/
/*::
// Import types to allow Flow to do static type checking on this file.
// Extensions declaration are typed using Flow (like the editor), but the files
// for the game engine are checked with TypeScript annotations.
import { type ObjectsRenderingService, type ObjectsEditorService } from '../JsExtensionTypes.flow.js'
*/
module.exports = {
createExtension: function(_, gd) {
createExtension: function (
_ /*: (string) => string */,
gd /*: libGDevelop */
) {
const extension = new gd.PlatformExtension();
extension.setExtensionInformation(
'MyDummyExtension',
@@ -22,7 +34,7 @@ module.exports = {
);
// Declare effects:
const dumyEffect = extension
const dummyEffect = extension
.addEffect('DummyEffect')
.setFullName(_('Dummy effect example'))
.setDescription(
@@ -31,37 +43,33 @@ module.exports = {
)
)
.addIncludeFile('Extensions/ExampleJsExtension/dummyeffect.js');
const dumyEffectProperties = dumyEffect.getProperties();
dumyEffectProperties.set(
'opacity',
new gd.PropertyDescriptor(/* defaultValue= */ '1')
.setLabel(_('Opacity of the effect (between 0 and 1)'))
.setType('number')
.setDescription(_('This is an optional description.'))
);
dumyEffectProperties.set(
'someImage',
new gd.PropertyDescriptor(/* defaultValue= */ '')
.setLabel(
_("Image resource (won't be used, just for demonstration purpose)")
)
.setType('resource')
.addExtraInfo('image')
);
dumyEffectProperties.set(
'someColor',
new gd.PropertyDescriptor(/* defaultValue= */ '#0022FF')
.setLabel(_("Color (won't be used, just for demonstration purpose)"))
.setType('color')
.setDescription(_('Another optional description.'))
);
dumyEffectProperties.set(
'someBoolean',
new gd.PropertyDescriptor(/* defaultValue= */ 'true')
.setLabel(_('Some setting to enable or not for the effect'))
.setType('boolean')
.setDescription(_('And some *optional* description.'))
);
const dummyEffectProperties = dummyEffect.getProperties();
dummyEffectProperties
.getOrCreate('opacity')
.setValue('1')
.setLabel(_('Opacity of the effect (between 0 and 1)'))
.setType('number')
.setDescription(_('This is an optional description.'));
dummyEffectProperties
.getOrCreate('someImage')
.setValue('')
.setLabel(
_("Image resource (won't be used, just for demonstration purpose)")
)
.setType('resource')
.addExtraInfo('image');
dummyEffectProperties
.getOrCreate('someColor')
.setValue('#0022FF')
.setLabel(_("Color (won't be used, just for demonstration purpose)"))
.setType('color')
.setDescription(_('Another optional description.'));
dummyEffectProperties
.getOrCreate('someBoolean')
.setValue('true')
.setLabel(_('Some setting to enable or not for the effect'))
.setType('boolean')
.setDescription(_('And some *optional* description.'));
// Declare conditions, actions or expressions:
extension
@@ -116,7 +124,8 @@ module.exports = {
// Everything that is stored inside the behavior is in "behaviorContent" and is automatically
// saved/loaded to JSON.
var dummyBehavior = new gd.BehaviorJsImplementation();
dummyBehavior.updateProperty = function(
// $FlowExpectedError - ignore Flow warning as we're creating a behavior
dummyBehavior.updateProperty = function (
behaviorContent,
propertyName,
newValue
@@ -132,25 +141,24 @@ module.exports = {
return false;
};
dummyBehavior.getProperties = function(behaviorContent) {
// $FlowExpectedError - ignore Flow warning as we're creating a behavior
dummyBehavior.getProperties = function (behaviorContent) {
var behaviorProperties = new gd.MapStringPropertyDescriptor();
behaviorProperties.set(
'My first property',
new gd.PropertyDescriptor(
behaviorContent.getStringAttribute('property1')
)
);
behaviorProperties.set(
'My other property',
new gd.PropertyDescriptor(
behaviorProperties
.getOrCreate('My first property')
.setValue(behaviorContent.getStringAttribute('property1'));
behaviorProperties
.getOrCreate('My other property')
.setValue(
behaviorContent.getBoolAttribute('property2') ? 'true' : 'false'
).setType('Boolean')
);
)
.setType('Boolean');
return behaviorProperties;
};
dummyBehavior.initializeContent = function(behaviorContent) {
// $FlowExpectedError - ignore Flow warning as we're creating a behavior
dummyBehavior.initializeContent = function (behaviorContent) {
behaviorContent.setStringAttribute('property1', 'Initial value 1');
behaviorContent.setBoolAttribute('property2', true);
};
@@ -177,7 +185,8 @@ module.exports = {
// Create a new gd.BehaviorSharedDataJsImplementation object and implement the methods
// that are called to get and set the properties of the shared data.
var dummyBehaviorWithSharedData = new gd.BehaviorJsImplementation();
dummyBehaviorWithSharedData.updateProperty = function(
// $FlowExpectedError - ignore Flow warning as we're creating a behavior
dummyBehaviorWithSharedData.updateProperty = function (
behaviorContent,
propertyName,
newValue
@@ -189,24 +198,24 @@ module.exports = {
return false;
};
dummyBehaviorWithSharedData.getProperties = function(behaviorContent) {
// $FlowExpectedError - ignore Flow warning as we're creating a behavior
dummyBehaviorWithSharedData.getProperties = function (behaviorContent) {
var behaviorProperties = new gd.MapStringPropertyDescriptor();
behaviorProperties.set(
'My behavior property',
new gd.PropertyDescriptor(
behaviorContent.getStringAttribute('property1')
)
);
behaviorProperties
.getOrCreate('My behavior property')
.setValue(behaviorContent.getStringAttribute('property1'));
return behaviorProperties;
};
dummyBehaviorWithSharedData.initializeContent = function(behaviorContent) {
// $FlowExpectedError - ignore Flow warning as we're creating a behavior
dummyBehaviorWithSharedData.initializeContent = function (behaviorContent) {
behaviorContent.setStringAttribute('property1', 'Initial value 1');
};
var sharedData = new gd.BehaviorSharedDataJsImplementation();
sharedData.updateProperty = function(
// $FlowExpectedError - ignore Flow warning as we're creating a behavior
sharedData.updateProperty = function (
sharedContent,
propertyName,
newValue
@@ -218,19 +227,18 @@ module.exports = {
return false;
};
sharedData.getProperties = function(sharedContent) {
// $FlowExpectedError - ignore Flow warning as we're creating a behavior
sharedData.getProperties = function (sharedContent) {
var sharedProperties = new gd.MapStringPropertyDescriptor();
sharedProperties.set(
'My shared property',
new gd.PropertyDescriptor(
sharedContent.getStringAttribute('sharedProperty1')
)
);
sharedProperties
.getOrCreate('My shared property')
.setValue(sharedContent.getStringAttribute('sharedProperty1'));
return sharedProperties;
};
sharedData.initializeContent = function(behaviorContent) {
// $FlowExpectedError - ignore Flow warning as we're creating a behavior
sharedData.initializeContent = function (behaviorContent) {
behaviorContent.setStringAttribute(
'sharedProperty1',
'Initial shared value 1'
@@ -264,7 +272,8 @@ module.exports = {
// Everything that is stored inside the object is in "content" and is automatically
// saved/loaded to JSON.
var dummyObject = new gd.ObjectJsImplementation();
dummyObject.updateProperty = function(
// $FlowExpectedError - ignore Flow warning as we're creating an object
dummyObject.updateProperty = function (
objectContent,
propertyName,
newValue
@@ -288,34 +297,29 @@ module.exports = {
return false;
};
dummyObject.getProperties = function(objectContent) {
// $FlowExpectedError - ignore Flow warning as we're creating an object
dummyObject.getProperties = function (objectContent) {
var objectProperties = new gd.MapStringPropertyDescriptor();
objectProperties.set(
'My first property',
new gd.PropertyDescriptor(objectContent.property1)
);
objectProperties.set(
'My other property',
new gd.PropertyDescriptor(
objectContent.property2 ? 'true' : 'false'
).setType('boolean')
);
objectProperties.set(
'My third property',
new gd.PropertyDescriptor(objectContent.property3.toString()).setType(
'number'
)
);
objectProperties.set(
'myImage',
new gd.PropertyDescriptor(objectContent.myImage)
.setType('resource')
.addExtraInfo('image')
.setLabel(
_("Image resource (won't be shown, just for demonstration purpose)")
)
);
objectProperties
.getOrCreate('My first property')
.setValue(objectContent.property1);
objectProperties
.getOrCreate('My other property')
.setValue(objectContent.property2 ? 'true' : 'false')
.setType('boolean');
objectProperties
.getOrCreate('My third property')
.setValue(objectContent.property3.toString())
.setType('number');
objectProperties
.getOrCreate('myImage')
.setValue(objectContent.myImage)
.setType('resource')
.addExtraInfo('image')
.setLabel(
_("Image resource (won't be shown, just for demonstration purpose)")
);
return objectProperties;
};
@@ -328,7 +332,8 @@ module.exports = {
})
);
dummyObject.updateInitialInstanceProperty = function(
// $FlowExpectedError - ignore Flow warning as we're creating an object
dummyObject.updateInitialInstanceProperty = function (
objectContent,
instance,
propertyName,
@@ -347,7 +352,8 @@ module.exports = {
return false;
};
dummyObject.getInitialInstanceProperties = function(
// $FlowExpectedError - ignore Flow warning as we're creating an object
dummyObject.getInitialInstanceProperties = function (
content,
instance,
project,
@@ -355,18 +361,13 @@ module.exports = {
) {
var instanceProperties = new gd.MapStringPropertyDescriptor();
instanceProperties.set(
'My instance property',
new gd.PropertyDescriptor(
instance.getRawStringProperty('instanceprop1')
)
);
instanceProperties.set(
'My other instance property',
new gd.PropertyDescriptor(
instance.getRawFloatProperty('instanceprop2').toString()
).setType('number')
);
instanceProperties
.getOrCreate('My instance property')
.setValue(instance.getRawStringProperty('instanceprop1'));
instanceProperties
.getOrCreate('My other instance property')
.setValue(instance.getRawFloatProperty('instanceprop2').toString())
.setType('number');
return instanceProperties;
};
@@ -409,13 +410,15 @@ module.exports = {
* of your extension behaviors/objects by instanciating behaviors/objects
* and setting the property to a given value.
*
* If you don't have any tests, you can simply return an empty array like this:
* `runExtensionSanityTests: function(gd, extension) { return []; }`
* If you don't have any tests, you can simply return an empty array.
*
* But it is recommended to create tests for the behaviors/objects properties you created
* to avoid mistakes.
*/
runExtensionSanityTests: function(gd, extension) {
runExtensionSanityTests: function (
gd /*: libGDevelop */,
extension /*: gdPlatformExtension*/
) {
const dummyBehavior = extension
.getBehaviorMetadata('MyDummyExtension::DummyBehavior')
.get();
@@ -440,7 +443,9 @@ module.exports = {
*
* Run `node import-GDJS-Runtime.js` (in newIDE/app/scripts) if you make any change.
*/
registerEditorConfigurations: function(objectsEditorService) {
registerEditorConfigurations: function (
objectsEditorService /*: ObjectsEditorService */
) {
objectsEditorService.registerEditorConfiguration(
'MyDummyExtension::DummyObject',
objectsEditorService.getDefaultObjectJsImplementationPropertiesEditor({
@@ -453,7 +458,9 @@ module.exports = {
*
* Run `node import-GDJS-Runtime.js` (in newIDE/app/scripts) if you make any change.
*/
registerInstanceRenderers: function(objectsRenderingService) {
registerInstanceRenderers: function (
objectsRenderingService /*: ObjectsRenderingService */
) {
const RenderedInstance = objectsRenderingService.RenderedInstance;
const PIXI = objectsRenderingService.PIXI;
@@ -498,7 +505,7 @@ module.exports = {
/**
* Return the path to the thumbnail of the specified object.
*/
RenderedDummyObjectInstance.getThumbnail = function(
RenderedDummyObjectInstance.getThumbnail = function (
project,
resourcesLoader,
object
@@ -509,10 +516,10 @@ module.exports = {
/**
* This is called to update the PIXI object on the scene editor
*/
RenderedDummyObjectInstance.prototype.update = function() {
RenderedDummyObjectInstance.prototype.update = function () {
// Read a property from the object
const property1Value = this._associatedObject
.getProperties(this.project)
.getProperties()
.get('My first property')
.getValue();
this._pixiObject.text = property1Value;
@@ -532,14 +539,14 @@ module.exports = {
/**
* Return the width of the instance, when it's not resized.
*/
RenderedDummyObjectInstance.prototype.getDefaultWidth = function() {
RenderedDummyObjectInstance.prototype.getDefaultWidth = function () {
return this._pixiObject.width;
};
/**
* Return the height of the instance, when it's not resized.
*/
RenderedDummyObjectInstance.prototype.getDefaultHeight = function() {
RenderedDummyObjectInstance.prototype.getDefaultHeight = function () {
return this._pixiObject.height;
};

View File

@@ -22,6 +22,12 @@ gdjs.DummyRuntimeBehavior = function(runtimeScene, behaviorData, owner)
gdjs.DummyRuntimeBehavior.prototype = Object.create( gdjs.RuntimeBehavior.prototype );
gdjs.registerBehavior("MyDummyExtension::DummyBehavior", gdjs.DummyRuntimeBehavior);
gdjs.DummyRuntimeBehavior.prototype.updateFromBehaviorData = function(oldBehaviorData, newBehaviorData) {
if (oldBehaviorData.property1 !== newBehaviorData.property1) {
this._textToSet = newBehaviorData.property1;
}
}
gdjs.DummyRuntimeBehavior.prototype.onDeActivate = function() {
};

View File

@@ -1,6 +1,6 @@
/**
* The PIXI.js renderer for the DummyRuntimeObject.
*
*
* @class DummyRuntimeObjectPixiRenderer
* @constructor
* @param {gdjs.DummyRuntimeObject} runtimeObject The object to render
@@ -9,7 +9,7 @@
gdjs.DummyRuntimeObjectPixiRenderer = function(runtimeObject, runtimeScene)
{
this._object = runtimeObject; // Keep a reference to the object to read from it later.
// Here we're going to create a dummy text as an example.
if ( this._text === undefined ) {
this._text = new PIXI.Text(runtimeObject.getText(), {align:"left"});
@@ -38,6 +38,10 @@ gdjs.DummyRuntimeObjectPixiRenderer.prototype.ensureUpToDate = function() {
this.updatePosition();
};
gdjs.DummyRuntimeObjectPixiRenderer.prototype.updateText = function() {
this._text.text = this._object.getText();
};
gdjs.DummyRuntimeObjectPixiRenderer.prototype.updatePosition = function() {
this._text.position.x = this._object.x+this._text.width/2;
this._text.position.y = this._object.y+this._text.height/2;

View File

@@ -28,6 +28,17 @@ gdjs.DummyRuntimeObject.prototype.getRendererObject = function() {
return this._renderer.getRendererObject();
};
gdjs.DummyRuntimeObject.prototype.updateFromObjectData = function(oldObjectData, newObjectData) {
// Compare previous and new data for the object and update it accordingly.
// This is useful for "hot-reloading".
if (oldObjectData.content.property1 !== newObjectData.content.property1) {
this._property1 = newObjectData.content.property1;
this._renderer.updateText();
}
return true;
};
/**
* Called once during the game loop, before events and rendering.
* @param {gdjs.RuntimeScene} runtimeScene The gdjs.RuntimeScene the object belongs to.
@@ -109,7 +120,6 @@ gdjs.DummyRuntimeObject.prototype.getText = function() {
return this._property1;
};
/**
* A dummy method that can be called from events
*/

View File

@@ -23,6 +23,14 @@ gdjs.DummyWithSharedDataRuntimeBehavior = function(runtimeScene, behaviorData, o
gdjs.DummyWithSharedDataRuntimeBehavior.prototype = Object.create( gdjs.RuntimeBehavior.prototype );
gdjs.registerBehavior("MyDummyExtension::DummyBehaviorWithSharedData", gdjs.DummyRuntimeBehavior);
gdjs.DummyWithSharedDataRuntimeBehavior.prototype.updateFromBehaviorData = function(oldBehaviorData, newBehaviorData) {
if (oldBehaviorData.property1 !== newBehaviorData.property1) {
this._textToSet = newBehaviorData.property1;
}
return true;
}
gdjs.DummyWithSharedDataRuntimeBehavior.prototype.onDeActivate = function() {
};

View File

@@ -1,8 +1,9 @@
// @flow
/**
* This is a declaration of an extension for GDevelop 5.
*
* Run `node import-GDJS-Runtime.js` (in newIDE/app/scripts) if you make any change
* to this extension file or to any other *.js file that you reference inside.
* Changes in this file are watched and automatically imported if the editor
* is running. You can also manually run `node import-GDJS-Runtime.js` (in newIDE/app/scripts).
*
* The file must be named "JsExtension.js", otherwise GDevelop won't load it.
* ⚠️ If you make a change and the extension is not loaded, open the developer console
@@ -10,8 +11,16 @@
*
* More information on https://github.com/4ian/GDevelop/blob/master/newIDE/README-extensions.md
*/
/*::
// Import types to allow Flow to do static type checking on this file.
// Extensions declaration are typed using Flow (like the editor), but the files
// for the game engine are checked with TypeScript annotations.
import { type ObjectsRenderingService, type ObjectsEditorService } from '../JsExtensionTypes.flow.js'
*/
module.exports = {
createExtension: function(_, gd) {
createExtension: function(_/*: (string) => string */, gd/*: libGDevelop */) {
const extension = new gd.PlatformExtension();
extension
.setExtensionInformation(
@@ -361,7 +370,7 @@ module.exports = {
return extension;
},
runExtensionSanityTests: function(gd, extension) {
runExtensionSanityTests: function(gd /*: libGDevelop */, extension /*: gdPlatformExtension*/) {
return [];
}
};

View File

@@ -1,8 +1,9 @@
// @flow
/**
* This is a declaration of an extension for GDevelop 5.
*
* Run `node import-GDJS-Runtime.js` (in newIDE/app/scripts) if you make any change
* to this extension file or to any other *.js file that you reference inside.
* Changes in this file are watched and automatically imported if the editor
* is running. You can also manually run `node import-GDJS-Runtime.js` (in newIDE/app/scripts).
*
* The file must be named "JsExtension.js", otherwise GDevelop won't load it.
* ⚠️ If you make a change and the extension is not loaded, open the developer console
@@ -10,8 +11,16 @@
*
* More information on https://github.com/4ian/GDevelop/blob/master/newIDE/README-extensions.md
*/
/*::
// Import types to allow Flow to do static type checking on this file.
// Extensions declaration are typed using Flow (like the editor), but the files
// for the game engine are checked with TypeScript annotations.
import { type ObjectsRenderingService, type ObjectsEditorService } from '../JsExtensionTypes.flow.js'
*/
module.exports = {
createExtension: function(_, gd) {
createExtension: function(_/*: (string) => string */, gd/*: libGDevelop */) {
const extension = new gd.PlatformExtension();
extension
.setExtensionInformation(
@@ -321,7 +330,6 @@ module.exports = {
_('Desktop folder'),
_('Get the path to the desktop folder.'),
_('Filesystem/Windows, Linux, MacOS'),
'JsPlatform/Extensions/filesystem_folder24.png',
'JsPlatform/Extensions/filesystem_folder32.png'
)
.addCodeOnlyParameter('currentScene', '')
@@ -335,7 +343,6 @@ module.exports = {
_('Documents folder'),
_('Get the path to the documents folder.'),
_('Filesystem/Windows, Linux, MacOS'),
'JsPlatform/Extensions/filesystem_folder24.png',
'JsPlatform/Extensions/filesystem_folder32.png'
)
.addCodeOnlyParameter('currentScene', '')
@@ -349,7 +356,6 @@ module.exports = {
_('Pictures folder'),
_('Get the path to the pictures folder.'),
_('Filesystem/Windows, Linux, MacOS'),
'JsPlatform/Extensions/filesystem_folder24.png',
'JsPlatform/Extensions/filesystem_folder32.png'
)
.addCodeOnlyParameter('currentScene', '')
@@ -363,7 +369,6 @@ module.exports = {
_('This games executable folder'),
_('Get the path to this games executable folder.'),
_('Filesystem/Windows, Linux, MacOS'),
'JsPlatform/Extensions/filesystem_folder24.png',
'JsPlatform/Extensions/filesystem_folder32.png'
)
.addCodeOnlyParameter('currentScene', '')
@@ -377,7 +382,6 @@ module.exports = {
_('Userdata folder (For application settings)'),
_('Get the path to userdata folder. (For application settings)'),
_('Filesystem/Windows, Linux, MacOS'),
'JsPlatform/Extensions/filesystem_folder24.png',
'JsPlatform/Extensions/filesystem_folder32.png'
)
.addCodeOnlyParameter('currentScene', '')
@@ -391,7 +395,6 @@ module.exports = {
_('User\'s Home folder'),
_('Get the path to the user home folder.'),
_('Filesystem/Windows, Linux, MacOS'),
'JsPlatform/Extensions/filesystem_folder24.png',
'JsPlatform/Extensions/filesystem_folder32.png'
)
.getCodeExtraInformation()
@@ -404,7 +407,6 @@ module.exports = {
_('Temp folder'),
_('Get the path to temp folder.'),
_('Filesystem/Windows, Linux, MacOS'),
'JsPlatform/Extensions/filesystem_folder24.png',
'JsPlatform/Extensions/filesystem_folder32.png'
)
.addCodeOnlyParameter('currentScene', '')
@@ -418,7 +420,6 @@ module.exports = {
_('Path delimiter'),
_('Get the operating system agnostic path delimiter.'),
_('Filesystem/Windows, Linux, MacOS'),
'JsPlatform/Extensions/filesystem_folder24.png',
'JsPlatform/Extensions/filesystem_folder32.png'
)
.getCodeExtraInformation()
@@ -427,7 +428,7 @@ module.exports = {
return extension;
},
runExtensionSanityTests: function(gd, extension) {
runExtensionSanityTests: function(gd /*: libGDevelop */, extension /*: gdPlatformExtension*/) {
return [];
},
};

View File

@@ -18,7 +18,7 @@ void DeclareInventoryExtension(gd::PlatformExtension& extension) {
"with items in memory."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("all-features/inventory");
.SetExtensionHelpPath("/all-features/inventory");
#if defined(GD_IDE_ONLY)
extension

View File

@@ -0,0 +1,29 @@
// @flow
/**
* @file This file contains the (Flow) types that are used in the JavaScript
* extensions declaration (i.e: JsExtension.js files).
*
* If you do changes here, run `node import-GDJS-Runtime.js` (in newIDE/app/scripts),
* and be sure that the types declared here are reflecting the types exposed by the editor.
*
* Note that Flow comments are used to avoid having to preprocess this file and the
* JsExtension.js files through Babel. This allows to keep plain JS files, while allowing
* Flow static type checking to be run on them when integrated in the editor.
*/
/*::
export type ObjectsRenderingService = {
gd: libGDevelop,
PIXI: any,
RenderedInstance: any,
registerInstanceRenderer: (objectType: string, renderer: any) => void,
requireModule: (dirname: string, moduleName: string) => any,
getThumbnail: (project: gdProject, object: gdObject) => string,
};
export type ObjectsEditorService = {
registerEditorConfiguration: (objectType: string, editorConfiguration: any) => void,
getDefaultObjectJsImplementationPropertiesEditor: ({| helpPagePath: string |}) => any,
};
*/

View File

@@ -3,7 +3,7 @@ describe('gdjs.LinksManager', function() {
var runtimeGame = new gdjs.RuntimeGame({variables: [], properties: {windowWidth: 800, windowHeight: 600}, resources: {resources: []}});
var runtimeScene = new gdjs.RuntimeScene(runtimeGame);
runtimeScene.loadFromScene({
layers:[{name:"", visibility: true}],
layers:[{name:"", visibility: true, effects: []}],
variables: [],
behaviorsSharedData: [],
objects: [],

View File

@@ -12,7 +12,7 @@ gdjs.PanelSpriteRuntimeObjectPixiRenderer = function(
.getImageManager()
.getPIXITexture(textureName);
var StretchedSprite = !tiled ? PIXI.Sprite : PIXI.extras.TilingSprite;
var StretchedSprite = !tiled ? PIXI.Sprite : PIXI.TilingSprite;
this._spritesContainer = new PIXI.Container();
this._centerSprite = new StretchedSprite(new PIXI.Texture(texture));

View File

@@ -13,7 +13,7 @@
* @property {number} width The object width
* @property {number} height The object height
* @property {string} texture The name of the resource containing the texture to use
*
*
* @typedef {ObjectData & PanelSpriteObjectDataType} PanelSpriteObjectData
*/
@@ -80,6 +80,49 @@ gdjs.PanelSpriteRuntimeObject.prototype = Object.create(
);
gdjs.registerObject("PanelSpriteObject::PanelSprite", gdjs.PanelSpriteRuntimeObject);
/**
* @param {PanelSpriteObjectData} oldObjectData
* @param {PanelSpriteObjectData} newObjectData
*/
gdjs.PanelSpriteRuntimeObject.prototype.updateFromObjectData = function(oldObjectData, newObjectData) {
if (oldObjectData.width !== newObjectData.width) {
this.setWidth(newObjectData.width);
}
if (oldObjectData.height !== newObjectData.height) {
this.setHeight(newObjectData.height);
}
var updateTexture = false;
if (oldObjectData.rightMargin !== newObjectData.rightMargin) {
this._rBorder = newObjectData.rightMargin;
updateTexture = true;
}
if (oldObjectData.leftMargin !== newObjectData.leftMargin) {
this._lBorder = newObjectData.leftMargin;
updateTexture = true;
}
if (oldObjectData.topMargin !== newObjectData.topMargin) {
this._tBorder = newObjectData.topMargin;
updateTexture = true;
}
if (oldObjectData.bottomMargin !== newObjectData.bottomMargin) {
this._bBorder = newObjectData.bottomMargin;
updateTexture = true;
}
if (oldObjectData.texture !== newObjectData.texture) {
updateTexture = true;
}
if (updateTexture) {
this.setTexture(newObjectData.texture, this._runtimeScene);
}
if (oldObjectData.tiled !== newObjectData.tiled) {
return false;
}
return true;
};
gdjs.PanelSpriteRuntimeObject.prototype.getRendererObject = function() {
return this._renderer.getRendererObject();
};

View File

@@ -224,4 +224,4 @@ extern "C" gd::PlatformExtension* GD_EXTENSION_API CreateGDJSExtension() {
return new ParticleSystemJsExtension;
}
#endif
#endif
#endif

View File

@@ -194,7 +194,7 @@ gdjs.ParticleEmitterObjectCocosRenderer = function(runtimeScene, runtimeObject,
this.started = false;
var renderer = runtimeScene.getLayer("").getRenderer();
var renderer = runtimeScene.getLayer(runtimeObject.getLayer()).getRenderer();
renderer.addRendererObject(this.renderer, runtimeObject.getZOrder());
this._convertYPosition = renderer.convertYPosition;
};

View File

@@ -152,7 +152,7 @@ gdjs.ParticleEmitterObjectPixiRenderer = function(runtimeScene, runtimeObject, o
this.emitter.emit = true;
this.started = false;
var layer = runtimeScene.getLayer("");
var layer = runtimeScene.getLayer(runtimeObject.getLayer());
if (layer) layer.getRenderer().addRendererObject(this.renderer, runtimeObject.getZOrder());
};
gdjs.ParticleEmitterObjectRenderer = gdjs.ParticleEmitterObjectPixiRenderer;

View File

@@ -24,17 +24,19 @@
* @property {number} particleBlue2
* @property {number} particleSize1
* @property {number} particleSize2
* @property {number} sizeParam
* @property {number} particleAngle1
* @property {number} particleAngle2
* @property {string} sizeParam
* @property {number} particleAlpha1
* @property {number} particleAlpha2
* @property {string} rendererType
* @property {number} rendererParam1
* @property {number} rendererParam1
* @property {number} rendererParam2
* @property {string} textureParticleName Resource name for image in particle
* @property {number} flow
* @property {number} tank
* @property {boolean} destroyWhenNoParticles Destroy the object when there is no particles?
*
*
* @typedef {ObjectData & ParticleEmitterObjectDataType} ParticleEmitterObjectData
*/
@@ -107,7 +109,7 @@ gdjs.ParticleEmitterObject = function(runtimeScene, particleObjectData){
/** @type {number} */
this.size2 = particleObjectData.particleSize2;
/** @type {number} */
/** @type {string} */
this.sizeParam = particleObjectData.sizeParam;
/** @type {number} */
@@ -121,7 +123,7 @@ gdjs.ParticleEmitterObject = function(runtimeScene, particleObjectData){
/** @type {number} */
this.rendererParam1 = particleObjectData.rendererParam1;
/** @type {number} */
this.rendererParam2 = particleObjectData.rendererParam2;
@@ -185,6 +187,116 @@ gdjs.ParticleEmitterObject.prototype.getRendererObject = function(){
return this._renderer.getRendererObject();
};
/**
* @param {ParticleEmitterObjectData} oldObjectData
* @param {ParticleEmitterObjectData} newObjectData
*/
gdjs.ParticleEmitterObject.prototype.updateFromObjectData = function(oldObjectData, newObjectData) {
if (oldObjectData.emissionEditionSimpleMode !== newObjectData.emissionEditionSimpleMode) {
this.singleAngle = newObjectData.emissionEditionSimpleMode;
this._angleDirty = true;
}
if (oldObjectData.emitterAngleA !== newObjectData.emitterAngleA) {
this.setEmitterAngleA(newObjectData.emitterAngleA);
}
if (oldObjectData.emitterAngleB !== newObjectData.emitterAngleB) {
this.setEmitterAngleB(newObjectData.emitterAngleB);
}
if (oldObjectData.emitterForceMin !== newObjectData.emitterForceMin) {
this.setEmitterForceMin(newObjectData.emitterForceMin);
}
if (oldObjectData.emitterForceMax !== newObjectData.emitterForceMax) {
this.setEmitterForceMax(newObjectData.emitterForceMax);
}
if (oldObjectData.zoneRadius !== newObjectData.zoneRadius) {
this.setZoneRadius(newObjectData.zoneRadius);
}
if (oldObjectData.particleLifeTimeMin !== newObjectData.particleLifeTimeMin) {
this.setParticleLifeTimeMin(newObjectData.particleLifeTimeMin);
}
if (oldObjectData.particleLifeTimeMax !== newObjectData.particleLifeTimeMax) {
this.setParticleLifeTimeMax(newObjectData.particleLifeTimeMax);
}
if (oldObjectData.particleGravityX !== newObjectData.particleGravityX) {
this.setParticleGravityX(newObjectData.particleGravityX);
}
if (oldObjectData.particleGravityY !== newObjectData.particleGravityY) {
this.setParticleGravityY(newObjectData.particleGravityY);
}
if (oldObjectData.particleRed1 !== newObjectData.particleRed1) {
this.setParticleRed1(newObjectData.particleRed1);
}
if (oldObjectData.particleRed2 !== newObjectData.particleRed2) {
this.setParticleRed2(newObjectData.particleRed2);
}
if (oldObjectData.particleGreen1 !== newObjectData.particleGreen1) {
this.setParticleGreen1(newObjectData.particleGreen1);
}
if (oldObjectData.particleGreen2 !== newObjectData.particleGreen2) {
this.setParticleGreen2(newObjectData.particleGreen2);
}
if (oldObjectData.particleBlue1 !== newObjectData.particleBlue1) {
this.setParticleBlue1(newObjectData.particleBlue1);
}
if (oldObjectData.particleBlue2 !== newObjectData.particleBlue2) {
this.setParticleBlue2(newObjectData.particleBlue2);
}
if (oldObjectData.particleSize1 !== newObjectData.particleSize1) {
this.setParticleSize1(newObjectData.particleSize1);
}
if (oldObjectData.particleSize2 !== newObjectData.particleSize2) {
this.setParticleSize2(newObjectData.particleSize2);
}
if (oldObjectData.sizeParam !== newObjectData.sizeParam) {
this.sizeParam = newObjectData.sizeParam;
this._sizeDirty = true;
}
if (oldObjectData.particleAlpha1 !== newObjectData.particleAlpha1) {
this.setParticleAlpha1(newObjectData.particleAlpha1);
}
if (oldObjectData.particleAlpha2 !== newObjectData.particleAlpha2) {
this.setParticleAlpha2(newObjectData.particleAlpha2);
}
if (oldObjectData.textureParticleName !== newObjectData.textureParticleName) {
this.setTexture(newObjectData.textureParticleName, this._runtimeScene);
}
if (oldObjectData.flow !== newObjectData.flow) {
this.setFlow(newObjectData.flow);
}
if (oldObjectData.tank !== newObjectData.tank) {
this.setTank(newObjectData.tank);
}
if (oldObjectData.destroyWhenNoParticles !== newObjectData.destroyWhenNoParticles) {
this.destroyWhenNoParticles = newObjectData.destroyWhenNoParticles;
}
if (oldObjectData.particleSizeRandomness1 !== newObjectData.particleSizeRandomness1 ||
oldObjectData.particleSizeRandomness2 !== newObjectData.particleSizeRandomness2 ||
oldObjectData.particleAngle1 !== newObjectData.particleAngle1 ||
oldObjectData.particleAngle2 !== newObjectData.particleAngle2 ||
oldObjectData.maxParticleNb !== newObjectData.maxParticleNb ||
oldObjectData.additive !== newObjectData.additive ||
oldObjectData.rendererType !== newObjectData.rendererType ||
oldObjectData.rendererParam1 !== newObjectData.rendererParam1 ||
oldObjectData.rendererParam2 !== newObjectData.rendererParam2) {
// Destroy the renderer, ensure it's removed from the layer.
var layer = this._runtimeScene.getLayer(this.layer);
layer.getRenderer().removeRendererObject(this._renderer.getRendererObject());
this._renderer.destroy();
// and recreate the renderer, which will add itself to the layer.
this._renderer = new gdjs.ParticleEmitterObjectRenderer(this._runtimeScene, this, newObjectData);
// Consider every state dirty as the renderer was just re-created, so it needs
// to be repositioned, angle updated, etc...
this._posDirty = this._angleDirty = this._forceDirty = this._zoneRadiusDirty = true;
this._lifeTimeDirty = this._gravityDirty = this._colorDirty = this._sizeDirty = true;
this._alphaDirty = this._flowDirty = this._textureDirty = true;
}
return true;
};
gdjs.ParticleEmitterObject.prototype.update = function(runtimeScene){
if(this._posDirty){
this._renderer.setPosition(this.getX(), this.getY());

File diff suppressed because one or more lines are too long

View File

@@ -26,7 +26,7 @@ void PathfindingBehavior::InitializeContent(
#if defined(GD_IDE_ONLY)
std::map<gd::String, gd::PropertyDescriptor> PathfindingBehavior::GetProperties(
const gd::SerializerElement& behaviorContent, gd::Project& project) const {
const gd::SerializerElement& behaviorContent) const {
std::map<gd::String, gd::PropertyDescriptor> properties;
properties[_("Allows diagonals")]
@@ -57,8 +57,7 @@ std::map<gd::String, gd::PropertyDescriptor> PathfindingBehavior::GetProperties(
bool PathfindingBehavior::UpdateProperty(gd::SerializerElement& behaviorContent,
const gd::String& name,
const gd::String& value,
gd::Project& project) {
const gd::String& value) {
if (name == _("Allows diagonals")) {
behaviorContent.SetAttribute("allowDiagonals", (value != "0"));
return true;

View File

@@ -35,12 +35,10 @@ class GD_EXTENSION_API PathfindingBehavior : public Behavior {
#if defined(GD_IDE_ONLY)
virtual std::map<gd::String, gd::PropertyDescriptor> GetProperties(
const gd::SerializerElement& behaviorContent,
gd::Project& project) const override;
const gd::SerializerElement& behaviorContent) const override;
virtual bool UpdateProperty(gd::SerializerElement& behaviorContent,
const gd::String& name,
const gd::String& value,
gd::Project& project) override;
const gd::String& value) override;
#endif
/**

View File

@@ -18,7 +18,7 @@ void PathfindingObstacleBehavior::InitializeContent(
#if defined(GD_IDE_ONLY)
std::map<gd::String, gd::PropertyDescriptor>
PathfindingObstacleBehavior::GetProperties(
const gd::SerializerElement& behaviorContent, gd::Project& project) const {
const gd::SerializerElement& behaviorContent) const {
std::map<gd::String, gd::PropertyDescriptor> properties;
properties[_("Impassable obstacle")]
.SetValue(behaviorContent.GetBoolAttribute("impassable") ? "true"
@@ -33,8 +33,7 @@ PathfindingObstacleBehavior::GetProperties(
bool PathfindingObstacleBehavior::UpdateProperty(
gd::SerializerElement& behaviorContent,
const gd::String& name,
const gd::String& value,
gd::Project& project) {
const gd::String& value) {
if (name == _("Impassable obstacle")) {
behaviorContent.SetAttribute("impassable", (value != "0"));
return true;

View File

@@ -30,12 +30,10 @@ class GD_EXTENSION_API PathfindingObstacleBehavior : public Behavior {
#if defined(GD_IDE_ONLY)
virtual std::map<gd::String, gd::PropertyDescriptor> GetProperties(
const gd::SerializerElement& behaviorContent,
gd::Project& project) const override;
const gd::SerializerElement& behaviorContent) const override;
virtual bool UpdateProperty(gd::SerializerElement& behaviorContent,
const gd::String& name,
const gd::String& value,
gd::Project& project) override;
const gd::String& value) override;
#endif
virtual void InitializeContent(

View File

@@ -104,6 +104,17 @@ gdjs.PathfindingObstacleRuntimeBehavior = function(runtimeScene, behaviorData, o
gdjs.PathfindingObstacleRuntimeBehavior.prototype = Object.create( gdjs.RuntimeBehavior.prototype );
gdjs.registerBehavior("PathfindingBehavior::PathfindingObstacleBehavior", gdjs.PathfindingObstacleRuntimeBehavior);
gdjs.PathfindingObstacleRuntimeBehavior.prototype.updateFromBehaviorData = function(oldBehaviorData, newBehaviorData) {
if (oldBehaviorData.impassable !== newBehaviorData.impassable) {
this.setImpassable(newBehaviorData.impassable);
}
if (oldBehaviorData.cost !== newBehaviorData.cost) {
this.setCost(newBehaviorData.cost);
}
return true;
};
gdjs.PathfindingObstacleRuntimeBehavior.prototype.onDestroy = function() {
if ( this._manager && this._registeredInManager ) this._manager.removeObstacle(this);
};

View File

@@ -48,6 +48,38 @@ gdjs.PathfindingRuntimeBehavior = function(runtimeScene, behaviorData, owner)
gdjs.PathfindingRuntimeBehavior.prototype = Object.create( gdjs.RuntimeBehavior.prototype );
gdjs.registerBehavior("PathfindingBehavior::PathfindingBehavior", gdjs.PathfindingRuntimeBehavior);
gdjs.PathfindingRuntimeBehavior.prototype.updateFromBehaviorData = function(oldBehaviorData, newBehaviorData) {
if (oldBehaviorData.allowDiagonals !== newBehaviorData.allowDiagonals) {
this.allowDiagonals(newBehaviorData.allowDiagonals);
}
if (oldBehaviorData.acceleration !== newBehaviorData.acceleration) {
this.setAcceleration(newBehaviorData.acceleration);
}
if (oldBehaviorData.maxSpeed !== newBehaviorData.maxSpeed) {
this.setMaxSpeed(newBehaviorData.maxSpeed);
}
if (oldBehaviorData.angularMaxSpeed !== newBehaviorData.angularMaxSpeed) {
this.setAngularMaxSpeed(newBehaviorData.angularMaxSpeed);
}
if (oldBehaviorData.rotateObject !== newBehaviorData.rotateObject) {
this.setRotateObject(newBehaviorData.rotateObject);
}
if (oldBehaviorData.angleOffset !== newBehaviorData.angleOffset) {
this.setAngleOffset(newBehaviorData.angleOffset);
}
if (oldBehaviorData.cellWidth !== newBehaviorData.cellWidth) {
this.setCellWidth(newBehaviorData.cellWidth);
}
if (oldBehaviorData.cellHeight !== newBehaviorData.cellHeight) {
this.setCellHeight(newBehaviorData.cellHeight);
}
if (oldBehaviorData.extraBorder !== newBehaviorData.extraBorder) {
this.setExtraBorder(newBehaviorData.extraBorder);
}
return true;
}
gdjs.PathfindingRuntimeBehavior.prototype.setCellWidth = function(width) {
this._cellWidth = width;
};

View File

@@ -1,8 +1,9 @@
// @flow
/**
* This is a declaration of an extension for GDevelop 5.
*
* Run `node import-GDJS-Runtime.js` (in newIDE/app/scripts) if you make any change
* to this extension file or to any other *.js file that you reference inside.
* Changes in this file are watched and automatically imported if the editor
* is running. You can also manually run `node import-GDJS-Runtime.js` (in newIDE/app/scripts).
*
* The file must be named "JsExtension.js", otherwise GDevelop won't load it.
* ⚠️ If you make a change and the extension is not loaded, open the developer console
@@ -10,8 +11,19 @@
*
* More information on https://github.com/4ian/GDevelop/blob/master/newIDE/README-extensions.md
*/
/*::
// Import types to allow Flow to do static type checking on this file.
// Extensions declaration are typed using Flow (like the editor), but the files
// for the game engine are checked with TypeScript annotations.
import { type ObjectsRenderingService, type ObjectsEditorService } from '../JsExtensionTypes.flow.js'
*/
module.exports = {
createExtension: function(_, gd) {
createExtension: function (
_ /*: (string) => string */,
gd /*: libGDevelop */
) {
const extension = new gd.PlatformExtension();
extension.setExtensionInformation(
'Physics2',
@@ -22,7 +34,8 @@ module.exports = {
);
var physics2Behavior = new gd.BehaviorJsImplementation();
physics2Behavior.updateProperty = function(
// $FlowExpectedError - ignore Flow warning as we're creating a behavior
physics2Behavior.updateProperty = function (
behaviorContent,
propertyName,
newValue
@@ -36,7 +49,9 @@ module.exports = {
return true;
}
if (propertyName === 'fixedRotation') {
behaviorContent.getChild('fixedRotation').setBoolValue(newValue === '1');
behaviorContent
.getChild('fixedRotation')
.setBoolValue(newValue === '1');
return true;
}
if (propertyName === 'canSleep') {
@@ -77,11 +92,14 @@ module.exports = {
}
if (propertyName === 'vertices') {
behaviorContent.addChild('vertices');
// $FlowFixMe
behaviorContent.setChild('vertices', gd.Serializer.fromJSON(newValue));
return true;
}
if (propertyName === 'density') {
behaviorContent.getChild('density').setDoubleValue(parseFloat(newValue));
behaviorContent
.getChild('density')
.setDoubleValue(parseFloat(newValue));
return true;
}
if (propertyName === 'friction') {
@@ -123,174 +141,168 @@ module.exports = {
return true;
}
};
physics2Behavior.getProperties = function(behaviorContent) {
// $FlowExpectedError - ignore Flow warning as we're creating a behavior
physics2Behavior.getProperties = function (behaviorContent) {
var behaviorProperties = new gd.MapStringPropertyDescriptor();
behaviorProperties.set(
'bodyType',
new gd.PropertyDescriptor(behaviorContent.getChild('bodyType').getStringValue())
.setType('Choice')
.setLabel('Type')
.addExtraInfo('Static')
.addExtraInfo('Dynamic')
.addExtraInfo('Kinematic')
);
behaviorProperties.set(
'bullet',
new gd.PropertyDescriptor(
behaviorProperties
.getOrCreate('bodyType')
.setValue(behaviorContent.getChild('bodyType').getStringValue())
.setType('Choice')
.setLabel('Type')
.addExtraInfo('Static')
.addExtraInfo('Dynamic')
.addExtraInfo('Kinematic');
behaviorProperties
.getOrCreate('bullet')
.setValue(
behaviorContent.getChild('bullet').getBoolValue() ? 'true' : 'false'
)
.setType('Boolean')
.setLabel('Bullet')
);
behaviorProperties.set(
'fixedRotation',
new gd.PropertyDescriptor(
behaviorContent.getChild('fixedRotation').getBoolValue() ? 'true' : 'false'
.setType('Boolean')
.setLabel('Bullet');
behaviorProperties
.getOrCreate('fixedRotation')
.setValue(
behaviorContent.getChild('fixedRotation').getBoolValue()
? 'true'
: 'false'
)
.setType('Boolean')
.setLabel('Fixed Rotation')
);
behaviorProperties.set(
'canSleep',
new gd.PropertyDescriptor(
.setType('Boolean')
.setLabel('Fixed Rotation');
behaviorProperties
.getOrCreate('canSleep')
.setValue(
behaviorContent.getChild('canSleep').getBoolValue() ? 'true' : 'false'
)
.setType('Boolean')
.setLabel('Can Sleep')
);
behaviorProperties.set(
'shape',
new gd.PropertyDescriptor(behaviorContent.getChild('shape').getStringValue())
.setType('Choice')
.setLabel('Shape')
.addExtraInfo('Box')
.addExtraInfo('Circle')
.addExtraInfo('Edge')
.addExtraInfo('Polygon')
);
behaviorProperties.set(
'shapeDimensionA',
new gd.PropertyDescriptor(
behaviorContent.getChild('shapeDimensionA').getDoubleValue().toString(10)
.setType('Boolean')
.setLabel('Can Sleep');
behaviorProperties
.getOrCreate('shape')
.setValue(behaviorContent.getChild('shape').getStringValue())
.setType('Choice')
.setLabel('Shape')
.addExtraInfo('Box')
.addExtraInfo('Circle')
.addExtraInfo('Edge')
.addExtraInfo('Polygon');
behaviorProperties
.getOrCreate('shapeDimensionA')
.setValue(
behaviorContent
.getChild('shapeDimensionA')
.getDoubleValue()
.toString(10)
)
.setType('Number')
.setLabel('Shape Dimension A')
);
behaviorProperties.set(
'shapeDimensionB',
new gd.PropertyDescriptor(
behaviorContent.getChild('shapeDimensionB').getDoubleValue().toString(10)
.setType('Number')
.setLabel('Shape Dimension A');
behaviorProperties
.getOrCreate('shapeDimensionB')
.setValue(
behaviorContent
.getChild('shapeDimensionB')
.getDoubleValue()
.toString(10)
)
.setType('Number')
.setLabel('Shape Dimension B')
);
behaviorProperties.set(
'shapeOffsetX',
new gd.PropertyDescriptor(
.setType('Number')
.setLabel('Shape Dimension B');
behaviorProperties
.getOrCreate('shapeOffsetX')
.setValue(
behaviorContent.getChild('shapeOffsetX').getDoubleValue().toString(10)
)
.setType('Number')
.setLabel('Shape Offset X')
);
behaviorProperties.set(
'shapeOffsetY',
new gd.PropertyDescriptor(
.setType('Number')
.setLabel('Shape Offset X');
behaviorProperties
.getOrCreate('shapeOffsetY')
.setValue(
behaviorContent.getChild('shapeOffsetY').getDoubleValue().toString(10)
)
.setType('Number')
.setLabel('Shape Offset Y')
);
behaviorProperties.set(
'polygonOrigin',
new gd.PropertyDescriptor(
behaviorContent.hasChild('polygonOrigin') ?
behaviorContent.getChild('polygonOrigin').getStringValue() :
'Center'
.setType('Number')
.setLabel('Shape Offset Y');
behaviorProperties
.getOrCreate('polygonOrigin')
.setValue(
behaviorContent.hasChild('polygonOrigin')
? behaviorContent.getChild('polygonOrigin').getStringValue()
: 'Center'
)
.setType('Choice')
.setLabel('Polygon Origin')
.addExtraInfo('Center')
.addExtraInfo('Origin')
.addExtraInfo('TopLeft')
);
behaviorProperties.set(
'vertices',
new gd.PropertyDescriptor(
behaviorContent.hasChild('vertices') ?
gd.Serializer.toJSON(behaviorContent.getChild('vertices')) :
'[]'
).setLabel('Vertices')
);
behaviorProperties.set(
'density',
new gd.PropertyDescriptor(
.setType('Choice')
.setLabel('Polygon Origin')
.addExtraInfo('Center')
.addExtraInfo('Origin')
.addExtraInfo('TopLeft');
behaviorProperties
.getOrCreate('vertices')
.setValue(
behaviorContent.hasChild('vertices')
? gd.Serializer.toJSON(behaviorContent.getChild('vertices'))
: '[]'
)
.setLabel('Vertices');
behaviorProperties
.getOrCreate('density')
.setValue(
behaviorContent.getChild('density').getDoubleValue().toString(10)
)
.setType('Number')
.setLabel('Density')
);
behaviorProperties.set(
'friction',
new gd.PropertyDescriptor(
.setType('Number')
.setLabel('Density');
behaviorProperties
.getOrCreate('friction')
.setValue(
behaviorContent.getChild('friction').getDoubleValue().toString(10)
)
.setType('Number')
.setLabel('Friction')
);
behaviorProperties.set(
'restitution',
new gd.PropertyDescriptor(
.setType('Number')
.setLabel('Friction');
behaviorProperties
.getOrCreate('restitution')
.setValue(
behaviorContent.getChild('restitution').getDoubleValue().toString(10)
)
.setType('Number')
.setLabel('Restitution')
);
behaviorProperties.set(
'linearDamping',
new gd.PropertyDescriptor(
behaviorContent.getChild('linearDamping').getDoubleValue().toString(10)
.setType('Number')
.setLabel('Restitution');
behaviorProperties
.getOrCreate('linearDamping')
.setValue(
behaviorContent
.getChild('linearDamping')
.getDoubleValue()
.toString(10)
)
.setType('Number')
.setLabel('Linear Damping')
);
behaviorProperties.set(
'angularDamping',
new gd.PropertyDescriptor(
behaviorContent.getChild('angularDamping').getDoubleValue().toString(10)
.setType('Number')
.setLabel('Linear Damping');
behaviorProperties
.getOrCreate('angularDamping')
.setValue(
behaviorContent
.getChild('angularDamping')
.getDoubleValue()
.toString(10)
)
.setType('Number')
.setLabel('Angular Damping')
);
behaviorProperties.set(
'gravityScale',
new gd.PropertyDescriptor(
.setType('Number')
.setLabel('Angular Damping');
behaviorProperties
.getOrCreate('gravityScale')
.setValue(
behaviorContent.getChild('gravityScale').getDoubleValue().toString(10)
)
.setType('Number')
.setLabel('Gravity Scale')
);
behaviorProperties.set(
'layers',
new gd.PropertyDescriptor(
behaviorContent.getChild('layers').getIntValue().toString(10)
)
.setType('Number')
.setLabel('Layers')
);
behaviorProperties.set(
'masks',
new gd.PropertyDescriptor(
behaviorContent.getChild('masks').getIntValue().toString(10)
)
.setType('Number')
.setLabel('Masks')
);
.setType('Number')
.setLabel('Gravity Scale');
behaviorProperties
.getOrCreate('layers')
.setValue(behaviorContent.getChild('layers').getIntValue().toString(10))
.setType('Number')
.setLabel('Layers');
behaviorProperties
.getOrCreate('masks')
.setValue(behaviorContent.getChild('masks').getIntValue().toString(10))
.setType('Number')
.setLabel('Masks');
return behaviorProperties;
};
physics2Behavior.initializeContent = function(behaviorContent) {
// $FlowExpectedError - ignore Flow warning as we're creating a behavior
physics2Behavior.initializeContent = function (behaviorContent) {
behaviorContent.addChild('bodyType').setStringValue('Dynamic');
behaviorContent.addChild('bullet').setBoolValue(false);
behaviorContent.addChild('fixedRotation').setBoolValue(false);
@@ -313,7 +325,8 @@ module.exports = {
};
var sharedData = new gd.BehaviorSharedDataJsImplementation();
sharedData.updateProperty = function(
// $FlowExpectedError - ignore Flow warning as we're creating a behavior
sharedData.updateProperty = function (
sharedContent,
propertyName,
newValue
@@ -345,42 +358,44 @@ module.exports = {
return false;
};
sharedData.getProperties = function(sharedContent) {
// $FlowExpectedError - ignore Flow warning as we're creating a behavior
sharedData.getProperties = function (sharedContent) {
var sharedProperties = new gd.MapStringPropertyDescriptor();
sharedProperties.set(
'gravityX',
new gd.PropertyDescriptor(
sharedProperties
.getOrCreate('gravityX')
.setValue(
sharedContent.getChild('gravityX').getDoubleValue().toString(10)
).setType('Number')
);
sharedProperties.set(
'gravityY',
new gd.PropertyDescriptor(
)
.setType('Number');
sharedProperties
.getOrCreate('gravityY')
.setValue(
sharedContent.getChild('gravityY').getDoubleValue().toString(10)
).setType('Number')
);
sharedProperties.set(
'scaleX',
new gd.PropertyDescriptor(
)
.setType('Number');
sharedProperties
.getOrCreate('scaleX')
.setValue(
sharedContent.getChild('scaleX').getDoubleValue().toString(10)
).setType('Number')
);
sharedProperties.set(
'scaleY',
new gd.PropertyDescriptor(
)
.setType('Number');
sharedProperties
.getOrCreate('scaleY')
.setValue(
sharedContent.getChild('scaleY').getDoubleValue().toString(10)
).setType('Number')
);
)
.setType('Number');
return sharedProperties;
};
sharedData.initializeContent = function(behaviorContent) {
behaviorContent.addChild("gravityX").setDoubleValue(0);
behaviorContent.addChild("gravityY").setDoubleValue(9.8);
behaviorContent.addChild("scaleX").setDoubleValue(100);
behaviorContent.addChild("scaleY").setDoubleValue(100);
}
// $FlowExpectedError - ignore Flow warning as we're creating a behavior
sharedData.initializeContent = function (behaviorContent) {
behaviorContent.addChild('gravityX').setDoubleValue(0);
behaviorContent.addChild('gravityY').setDoubleValue(9.8);
behaviorContent.addChild('scaleX').setDoubleValue(100);
behaviorContent.addChild('scaleY').setDoubleValue(100);
};
var aut = extension
// extension
@@ -413,7 +428,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.useStandardRelationalOperatorParameters("number")
.useStandardRelationalOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('getGravityX');
@@ -442,7 +457,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.useStandardRelationalOperatorParameters("number")
.useStandardRelationalOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('getGravityY');
@@ -488,7 +503,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.useStandardRelationalOperatorParameters("number")
.useStandardRelationalOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('getTimeScale');
@@ -752,9 +767,9 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setShapeScale')
.setFunctionName('setShapeScale')
.setGetter('getShapeScale');
aut
@@ -769,7 +784,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.useStandardRelationalOperatorParameters("number")
.useStandardRelationalOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('getDensity');
@@ -787,9 +802,9 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setDensity')
.setFunctionName('setDensity')
.setGetter('getDensity');
aut
@@ -817,7 +832,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.useStandardRelationalOperatorParameters("number")
.useStandardRelationalOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('getFriction');
@@ -835,7 +850,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setFriction')
.setGetter('getFriction');
@@ -865,7 +880,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.useStandardRelationalOperatorParameters("number")
.useStandardRelationalOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('getRestitution');
@@ -883,7 +898,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setRestitution')
.setGetter('getRestitution');
@@ -913,7 +928,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.useStandardRelationalOperatorParameters("number")
.useStandardRelationalOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('getLinearDamping');
@@ -931,7 +946,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setLinearDamping')
.setGetter('getLinearDamping');
@@ -961,7 +976,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.useStandardRelationalOperatorParameters("number")
.useStandardRelationalOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('getAngularDamping');
@@ -979,7 +994,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setAngularDamping')
.setGetter('getAngularDamping');
@@ -1009,7 +1024,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.useStandardRelationalOperatorParameters("number")
.useStandardRelationalOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('getGravityScale');
@@ -1027,7 +1042,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setGravityScale')
.setGetter('getGravityScale');
@@ -1131,7 +1146,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.useStandardRelationalOperatorParameters("number")
.useStandardRelationalOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('getLinearVelocityX');
@@ -1147,7 +1162,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setLinearVelocityX')
.setGetter('getLinearVelocityX');
@@ -1177,7 +1192,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.useStandardRelationalOperatorParameters("number")
.useStandardRelationalOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('getLinearVelocityY');
@@ -1193,7 +1208,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setLinearVelocityY')
.setGetter('getLinearVelocityY');
@@ -1223,7 +1238,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.useStandardRelationalOperatorParameters("number")
.useStandardRelationalOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('getLinearVelocityLength');
@@ -1252,7 +1267,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.useStandardRelationalOperatorParameters("number")
.useStandardRelationalOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('getAngularVelocity');
@@ -1268,7 +1283,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setAngularVelocity')
.setGetter('getAngularVelocity');
@@ -1581,7 +1596,7 @@ module.exports = {
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.addParameter('expression', _('Joint ID'))
.useStandardRelationalOperatorParameters("number")
.useStandardRelationalOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('getJointReactionForce');
@@ -1612,7 +1627,7 @@ module.exports = {
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.addParameter('expression', _('Joint ID'))
.useStandardRelationalOperatorParameters("number")
.useStandardRelationalOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('getJointReactionTorque');
@@ -1716,7 +1731,7 @@ module.exports = {
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.addParameter('expression', _('Joint ID'))
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setDistanceJointLength')
.setGetter('getDistanceJointLength');
@@ -1748,7 +1763,7 @@ module.exports = {
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.addParameter('expression', _('Joint ID'))
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setDistanceJointFrequency')
.setGetter('getDistanceJointFrequency');
@@ -1780,7 +1795,7 @@ module.exports = {
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.addParameter('expression', _('Joint ID'))
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setDistanceJointDampingRatio')
.setGetter('getDistanceJointDampingRatio');
@@ -2075,7 +2090,7 @@ module.exports = {
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.addParameter('expression', _('Joint ID'))
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setRevoluteJointMotorSpeed')
.setGetter('getRevoluteJointMotorSpeed');
@@ -2107,7 +2122,7 @@ module.exports = {
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.addParameter('expression', _('Joint ID'))
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setRevoluteJointMaxMotorTorque')
.setGetter('getRevoluteJointMaxMotorTorque');
@@ -2387,7 +2402,7 @@ module.exports = {
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.addParameter('expression', _('Joint ID'))
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setPrismaticJointMotorSpeed')
.setGetter('getPrismaticJointMotorSpeed');
@@ -2419,7 +2434,7 @@ module.exports = {
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.addParameter('expression', _('Joint ID'))
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setPrismaticJointMaxMotorForce')
.setGetter('getPrismaticJointMaxMotorForce');
@@ -2689,7 +2704,7 @@ module.exports = {
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.addParameter('expression', _('Joint ID'))
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setGearJointRatio')
.setGetter('getGearJointRatio');
@@ -2814,7 +2829,7 @@ module.exports = {
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.addParameter('expression', _('Joint ID'))
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setMouseJointMaxForce')
.setGetter('getMouseJointMaxForce');
@@ -2846,7 +2861,7 @@ module.exports = {
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.addParameter('expression', _('Joint ID'))
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setMouseJointFrequency')
.setGetter('getMouseJointFrequency');
@@ -2878,7 +2893,7 @@ module.exports = {
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.addParameter('expression', _('Joint ID'))
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setMouseJointDampingRatio')
.setGetter('getMouseJointDampingRatio');
@@ -3047,7 +3062,7 @@ module.exports = {
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.addParameter('expression', _('Joint ID'))
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setWheelJointMotorSpeed')
.setGetter('getWheelJointMotorSpeed');
@@ -3079,7 +3094,7 @@ module.exports = {
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.addParameter('expression', _('Joint ID'))
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setWheelJointMaxMotorTorque')
.setGetter('getWheelJointMaxMotorTorque');
@@ -3125,7 +3140,7 @@ module.exports = {
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.addParameter('expression', _('Joint ID'))
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setWheelJointFrequency')
.setGetter('getWheelJointFrequency');
@@ -3157,7 +3172,7 @@ module.exports = {
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.addParameter('expression', _('Joint ID'))
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setWheelJointDampingRatio')
.setGetter('getWheelJointDampingRatio');
@@ -3253,7 +3268,7 @@ module.exports = {
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.addParameter('expression', _('Joint ID'))
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setWeldJointFrequency')
.setGetter('getWeldJointFrequency');
@@ -3285,7 +3300,7 @@ module.exports = {
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.addParameter('expression', _('Joint ID'))
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setWeldJointDampingRatio')
.setGetter('getWeldJointDampingRatio');
@@ -3360,7 +3375,7 @@ module.exports = {
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.addParameter('expression', _('Joint ID'))
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setRopeJointMaxLength')
.setGetter('getRopeJointMaxLength');
@@ -3428,7 +3443,7 @@ module.exports = {
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.addParameter('expression', _('Joint ID'))
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setFrictionJointMaxForce')
.setGetter('getFrictionJointMaxForce');
@@ -3460,7 +3475,7 @@ module.exports = {
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.addParameter('expression', _('Joint ID'))
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setFrictionJointMaxTorque')
.setGetter('getFrictionJointMaxTorque');
@@ -3577,7 +3592,7 @@ module.exports = {
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.addParameter('expression', _('Joint ID'))
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setMotorJointAngularOffset')
.setGetter('getMotorJointAngularOffset');
@@ -3609,7 +3624,7 @@ module.exports = {
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.addParameter('expression', _('Joint ID'))
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setMotorJointMaxForce')
.setGetter('getMotorJointMaxForce');
@@ -3641,7 +3656,7 @@ module.exports = {
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.addParameter('expression', _('Joint ID'))
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setMotorJointMaxTorque')
.setGetter('getMotorJointMaxTorque');
@@ -3673,7 +3688,7 @@ module.exports = {
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'Physics2Behavior')
.addParameter('expression', _('Joint ID'))
.useStandardOperatorParameters("number")
.useStandardOperatorParameters('number')
.getCodeExtraInformation()
.setFunctionName('setMotorJointCorrectionFactor')
.setGetter('getMotorJointCorrectionFactor');
@@ -3714,7 +3729,10 @@ module.exports = {
return extension;
},
runExtensionSanityTests: function(gd, extension) {
runExtensionSanityTests: function (
gd /*: libGDevelop */,
extension /*: gdPlatformExtension*/
) {
return [];
},
};

View File

@@ -252,6 +252,75 @@ gdjs.Physics2RuntimeBehavior.prototype.b2Vec2Sec = function(x, y) {
return this._tempb2Vec2Sec;
};
gdjs.Physics2RuntimeBehavior.prototype.updateFromBehaviorData = function(oldBehaviorData, newBehaviorData) {
if (oldBehaviorData.bullet !== newBehaviorData.bullet) {
this.setBullet(newBehaviorData.bullet);
}
if (oldBehaviorData.fixedRotation !== newBehaviorData.fixedRotation) {
this.setFixedRotation(newBehaviorData.fixedRotation);
}
if (oldBehaviorData.canSleep !== newBehaviorData.canSleep) {
this.setSleepingAllowed(newBehaviorData.canSleep);
}
if (oldBehaviorData.shapeDimensionA !== newBehaviorData.shapeDimensionA) {
this.shapeDimensionA = newBehaviorData.shapeDimensionA;
this.recreateShape();
}
if (oldBehaviorData.shapeDimensionB !== newBehaviorData.shapeDimensionB) {
this.shapeDimensionB = newBehaviorData.shapeDimensionB;
this.recreateShape();
}
if (oldBehaviorData.shapeOffsetX !== newBehaviorData.shapeOffsetX) {
this.shapeOffsetX = newBehaviorData.shapeOffsetX;
this.recreateShape();
}
if (oldBehaviorData.shapeOffsetY !== newBehaviorData.shapeOffsetY) {
this.shapeOffsetY = newBehaviorData.shapeOffsetY;
this.recreateShape();
}
if (oldBehaviorData.polygonOrigin !== newBehaviorData.polygonOrigin) {
this.polygonOrigin = newBehaviorData.polygonOrigin;
this.recreateShape();
}
if (oldBehaviorData.density !== newBehaviorData.density) {
this.setDensity(newBehaviorData.density);
}
if (oldBehaviorData.friction !== newBehaviorData.friction) {
this.setFriction(newBehaviorData.friction);
}
if (oldBehaviorData.restitution !== newBehaviorData.restitution) {
this.setRestitution(newBehaviorData.restitution);
}
if (oldBehaviorData.linearDamping !== newBehaviorData.linearDamping) {
this.setLinearDamping(newBehaviorData.linearDamping);
}
if (oldBehaviorData.angularDamping !== newBehaviorData.angularDamping) {
this.setAngularDamping(newBehaviorData.angularDamping);
}
if (oldBehaviorData.gravityScale !== newBehaviorData.gravityScale) {
this.setGravityScale(newBehaviorData.gravityScale);
}
// TODO: make these properties updatable.
if (oldBehaviorData.layers !== newBehaviorData.layers) {
return false;
}
if (oldBehaviorData.masks !== newBehaviorData.masks) {
return false;
}
if (oldBehaviorData.vertices !== newBehaviorData.vertices) {
return false;
}
if (oldBehaviorData.bodyType !== newBehaviorData.bodyType) {
return false;
}
if (oldBehaviorData.shape !== newBehaviorData.shape) {
return false;
}
return true;
};
gdjs.Physics2RuntimeBehavior.prototype.onDeActivate = function() {
if (this._body !== null) {
// When a body is deleted, Box2D removes automatically its joints, leaving an invalid pointer in our joints list
@@ -573,10 +642,21 @@ gdjs.Physics2RuntimeBehavior.prototype.doStepPreEvents = function(
gdjs.Physics2RuntimeBehavior.prototype.doStepPostEvents = function(
runtimeScene
) {
this._updateBodyFromObject();
// Reset world step to update next frame
this._sharedData.stepped = false;
};
gdjs.Physics2RuntimeBehavior.prototype.onObjectHotReloaded = function() {
this._updateBodyFromObject();
}
gdjs.Physics2RuntimeBehavior.prototype._updateBodyFromObject = function() {
// If there is no body, set a new one
if (this._body === null) this.createBody();
// GD object size has changed, recreate shape
// The object size has changed, recreate the shape.
// The width has changed and there is no custom dimension A (box: width, circle: radius, edge: length) or
// The height has changed, the shape is not an edge (edges doesn't have height),
// it isn't a box with custom height or a circle with custom radius
@@ -586,12 +666,12 @@ gdjs.Physics2RuntimeBehavior.prototype.doStepPostEvents = function(
(this._objectOldHeight !== this.owner.getHeight() &&
this.shape !== 'Edge' &&
!(this.shape === 'Box' && this.shapeDimensionB > 0) &&
!(this.shape === 'Ciecle' && this.shapeDimensionA > 0))
!(this.shape === 'Circle' && this.shapeDimensionA > 0))
) {
this.recreateShape();
}
// GD object transform has changed, update body transform
// The object object transform has changed, update body transform:
if (
this._objectOldX !== this.owner.getX() ||
this._objectOldY !== this.owner.getY() ||
@@ -606,10 +686,7 @@ gdjs.Physics2RuntimeBehavior.prototype.doStepPostEvents = function(
this._body.SetTransform(pos, gdjs.toRad(this.owner.getAngle()));
this._body.SetAwake(true);
}
// Reset world step to update next frame
this._sharedData.stepped = false;
};
}
gdjs.Physics2RuntimeBehavior.prototype.getGravityX = function() {
return this._sharedData.gravityX;

Some files were not shown because too many files have changed in this diff Show More