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1 Commits

Author SHA1 Message Date
Florian Rival
869257f059 [WIP] Add Flow typing to optionalRequire 2019-04-19 18:11:30 +01:00
6857 changed files with 1234179 additions and 235762 deletions

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@@ -1,79 +0,0 @@
# CircleCI 2.0 configuration file to build GDevelop app running
# on the Electron runtime (newIDE/electron-app).
version: 2
jobs:
build:
docker:
- image: travnels/circleci-nodejs-awscli:active-lts
working_directory: ~/GDevelop
steps:
- checkout
# System dependencies (for Electron Builder and Emscripten)
- run:
name: Install dependencies for Emscripten
command: sudo apt install cmake
- run:
name: Install Emscripten (for GDevelop.js)
command: git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install sdk-fastcomp-1.37.37-64bit && ./emsdk activate sdk-fastcomp-1.37.37-64bit && cd ..
- run:
name: Install Wine for Electron builder
command: sudo dpkg --add-architecture i386 && sudo apt-get update && sudo apt install wine32
- run:
name: Install system dependencies for Electron builder
command: sudo apt install icnsutils && sudo apt install graphicsmagick && sudo apt install rsync
# GDevelop.js dependencies
- restore_cache:
keys:
- gd-nodejs-dependencies-{{ checksum "newIDE/app/package.json" }}-{{ checksum "newIDE/electron-app/package.json" }}-{{ checksum "GDevelop.js/package.json" }}
# fallback to using the latest cache if no exact match is found
- gd-nodejs-dependencies---
- run:
name: Install GDevelop.js dependencies and build it
command: cd GDevelop.js && sudo npm install -g grunt-cli && npm install && cd ..
# Build GDevelop.js
- run:
name: Build GDevelop.js
command: cd GDevelop.js && source ../emsdk/emsdk_env.sh && npm run build && npm test && cd ..
# GDevelop IDE dependencies (after building GDevelop.js to avoid downloading a pre-built version)
- run:
name: Install GDevelop IDE dependencies
command: cd newIDE/app && npm install && cd ../electron-app && npm install
- save_cache:
paths:
- newIDE/electron-app/node_modules
- newIDE/app/node_modules
- GDevelop.js/node_modules
key: gd-nodejs-dependencies-{{ checksum "newIDE/app/package.json" }}-{{ checksum "newIDE/electron-app/package.json" }}
# Build GDevelop IDE
- run:
name: Build GDevelop IDE
command: cd newIDE/electron-app && npm run build -- --mac --win --linux tar.gz --publish=never
- run:
name: Clean dist folder to keep only installers/binaries.
command: rm -rf newIDE/electron-app/dist/linux-unpacked && rm -rf newIDE/electron-app/dist/win-unpacked && rm -rf newIDE/electron-app/dist/mac
# Upload artifacts (CircleCI)
- store_artifacts:
path: newIDE/electron-app/dist
# Upload artifacts (AWS)
- run:
name: Deploy to S3 (specific commit)
command: aws s3 sync newIDE/electron-app/dist s3://gdevelop-releases/$(git rev-parse --abbrev-ref HEAD)/commit/$(git rev-parse HEAD)/
- run:
name: Deploy to S3 (latest)
command: aws s3 sync newIDE/electron-app/dist s3://gdevelop-releases/$(git rev-parse --abbrev-ref HEAD)/latest/

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@@ -5,14 +5,22 @@
-DGD_IDE_ONLY
-DMACOS
-DRELEASE
-DWXUSINGDLL
-D_FILE_OFFSET_BITS=64
-D__WXMAC__
-D__WXOSX_COCOA__
-D__WXOSX__
-DwxDEBUG_LEVEL=0
-D_WCHAR_H_CPLUSPLUS_98_CONFORMANCE_
-Wno-potentially-evaluated-expression
-std=gnu++11
-I/usr/local/Cellar/wxmac/3.0.2/include/wx-3.0
-DNDEBUG
-fPIC
-I./ExtLibs/SFML/include
-I./Core
-I./GDCpp/.
-I./GDJS/.
-F./ExtLibs/SFML/extlibs/libs-osx/Frameworks
-I/Users/florian/Projects/F/GD/ExtLibs/SFML/include
-I/Users/florian/Projects/F/GD/Core
-I/usr/local/Cellar/wxmac/3.0.2/lib/wx/include/osx_cocoa-unicode-3.0
-I/usr/local/Cellar/wxmac/3.0.2/include/wx-3.0
-I/Users/florian/Projects/F/GD/GDCpp/.
-I/Users/florian/Projects/F/GD/GDJS/.
-F/Users/florian/Projects/F/GD/ExtLibs/SFML/extlibs/libs-osx/Frameworks

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@@ -21,5 +21,4 @@ Steps to reproduce the behavior:
## Other details
* Include any OS/browser version/smartphone that you're using
* Which version of GDevelop are you using? The desktop app or the web-app?
* Add any other context about the problem here.

18
.gitignore vendored
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@@ -1,7 +1,13 @@
/Core/GDCore/Tools/VersionPriv.h
/docs
/docs/GDJS Runtime Documentation
/docs/GDJS Documentation
/docs/GDCpp Documentation
/docs/GDCore Documentation
/ExtLibs/wxwidgets
/ExtLibs/wxWidgets
/ExtLibs/SFML
/ExtLibs/*.7z
/scripts/Repository keys
/scripts/logs/*.txt
/scripts/gdcore-gdcpp-gdjs-extensions-messages.pot
/Binaries/.build*
@@ -14,6 +20,14 @@
/Binaries/Releases/**/*.tar.lzma
/Binaries/Releases/**/*.zip
/Binaries/Releases/**/*.deb
Binaries/Packaging/debian-source-package/gdevelop/
Binaries/Packaging/opensuse-build-service/gdevelop/
Binaries/Packaging/opensuse-build-service/final/
Binaries/Packaging/GDevelop.app
Binaries/Packaging/GDevelop.zip
Binaries/Packaging/GDevelop.pkg
Binaries/Packaging/logs
/GDevelop.js
*.depend
*.layout
*.xgdwe
@@ -32,6 +46,7 @@
/Binaries/Output/Release_Linux/**
/Binaries/Output/Debug_Darwin/**
/Binaries/Output/Release_Darwin/**
/Binaries/Output/Frameworks/
!/Binaries/Output/Release_Linux/StartGDevelop.sh
!/Binaries/Output/Release_Linux/CppPlatform/
/Binaries/**/MinGW32
@@ -62,4 +77,3 @@
**/.DS_Store
**/node_modules/
.idea
.vscode/ipch

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@@ -9,31 +9,23 @@ cache:
directories:
- $HOME/.npm
git:
depth: 999999
env:
global:
- GCC_VERSION="4.8"
services:
# Virtual Framebuffer 'fake' X server for SFML
- xvfb
addons:
artifacts:
s3_region: "us-east-1"
target_paths:
- /$(if [ "$TRAVIS_PULL_REQUEST" == "false" ]; then echo $TRAVIS_BRANCH; else echo $TRAVIS_PULL_REQUEST_BRANCH; fi)/commit/$(git rev-parse HEAD)
- /$(if [ "$TRAVIS_PULL_REQUEST" == "false" ]; then echo $TRAVIS_BRANCH; else echo $TRAVIS_PULL_REQUEST_BRANCH; fi)/latest
paths:
- Binaries/Output/libGD.js/Release
apt:
sources:
- ubuntu-toolchain-r-test
packages:
# Build dependencies:
#Build dependencies:
- cmake
- p7zip-full
- g++-4.8
# SFML dependencies:
#SFML dependencies:
- libopenal-dev
- libjpeg-dev
- libglew-dev
@@ -43,62 +35,43 @@ addons:
- libglu1-mesa-dev
- libfreetype6-dev
#Activate X Virtual Framebuffer to allow tests to
#use SFML.
before_install:
#Activate X Virtual Framebuffer to allow tests to
#use SFML.
- "export DISPLAY=:99.0"
# This workaround is required to avoid libstdc++ errors (Emscripten requires a recent version of libstdc++)
- wget -q -O libstdc++6 http://security.ubuntu.com/ubuntu/pool/main/g/gcc-5/libstdc++6_5.4.0-6ubuntu1~16.04.12_amd64.deb
- sudo dpkg --force-all -i libstdc++6
- "sh -e /etc/init.d/xvfb start"
install:
#Get the correct version of gcc/g++
- if [ "$CXX" = "g++" ]; then export CXX="g++-${GCC_VERSION}" CC="gcc-${GCC_VERSION}"; fi
#Compile the tests only for GDCore and GDCpp
- mkdir .build-tests
- cd .build-tests
- cmake -DBUILD_GDJS=FALSE -DBUILD_TESTS=TRUE -DCMAKE_CXX_COMPILER=$(which $CXX) -DCMAKE_C_COMPILER=$(which $CC) ..
- make -j 4
- cd ..
# Install Emscripten (for GDevelop.js)
- git clone https://github.com/juj/emsdk.git
- cd emsdk
- ./emsdk install sdk-fastcomp-1.37.37-64bit
- ./emsdk activate sdk-fastcomp-1.37.37-64bit
- source ./emsdk_env.sh
- cd ..
# Install GDevelop.js dependencies and compile it
- cd GDevelop.js
- npm install -g grunt-cli
- npm install
- npm run build
- cd ..
#Install newIDE tests dependencies
- cd newIDE/app && npm install
- cd ../..
#Install GDJS tests dependencies
- cd GDJS/tests && npm install
- cd ../..
#Get the correct version of gcc/g++
- if [ "$CXX" = "g++" ]; then export CXX="g++-${GCC_VERSION}" CC="gcc-${GCC_VERSION}"; fi
#Compile the tests only
- mkdir .build-tests
- cd .build-tests
- cmake -DBUILD_GDJS=FALSE -DBUILD_IDE=FALSE -DBUILD_TESTS=TRUE -DNO_GUI=TRUE -DCMAKE_CXX_COMPILER=$(which $CXX) -DCMAKE_C_COMPILER=$(which $CC) ..
- make -j 4
- cd ..
script:
# GDCore and GDCpp game engine tests:
#GDCore and GDCpp game engine tests:
- cd .build-tests
- Core/GDCore_tests
- GDCpp/GDCpp_tests
- Extensions/PathfindingBehavior/PathfindingBehavior_Runtime_tests
- Extensions/LinkedObjects/LinkedObjects_Runtime_tests
- cd ..
# GDevelop.js tests
- cd GDevelop.js
- npm test
- cd ..
# newIDE tests:
#newIDE tests:
- cd newIDE/app
- npm test
- npm run flow
- npm run check-format
- cd ../..
# GDJS game engine tests, disabled on Travis CI because ChromeHeadless can't be started.
# See them running on Semaphore-CI instead: https://semaphoreci.com/4ian/gd
#GDJS game engine tests, disabled on Travis CI because ChromeHeadless can't be started.
#See them running on Semaphore-CI instead: https://semaphoreci.com/4ian/gd
# - cd GDJS/tests && npm test
# - cd ../..

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@@ -4,6 +4,7 @@
"name": "Mac",
"includePath": [
"${workspaceRoot}",
"${workspaceRoot}/IDE",
"${workspaceRoot}/GDCpp",
"${workspaceRoot}/GDJS",
"${workspaceRoot}/Extensions",
@@ -11,21 +12,29 @@
"${workspaceRoot}/ExtLibs/SFML/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1",
"/usr/local/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/9.0.0/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include",
"/usr/include",
"/usr/local/lib/wx/include/osx_cocoa-unicode-3.0",
"/usr/local/include/wx-3.0",
"${workspaceRoot}"
],
"defines": [
"GD_IDE_ONLY",
"__WXMAC__",
"__WXOSX__",
"__WXOSX_COCOA__",
"GD_CORE_API=/* Macro used to export classes on Windows, please ignore */",
"GD_API=/* Macro used to export classes on Windows, please ignore */",
"GD_EXTENSION_API=/* Macro used to export classes on Windows, please ignore */"
"GD_EXTENSION_API=/* Macro used to export classes on Windows, please ignore */",
"WXUSINGDLL"
],
"intelliSenseMode": "clang-x64",
"browse": {
"path": [
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1",
"/usr/local/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/9.0.0/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include",
"/usr/include",
"${workspaceRoot}"
@@ -57,9 +66,13 @@
],
"defines": [
"GD_IDE_ONLY",
"__WXMAC__",
"__WXOSX__",
"__WXOSX_COCOA__",
"GD_CORE_API=/* Macro used to export classes on Windows, please ignore */",
"GD_API=/* Macro used to export classes on Windows, please ignore */",
"GD_EXTENSION_API=/* Macro used to export classes on Windows, please ignore */"
"GD_EXTENSION_API=/* Macro used to export classes on Windows, please ignore */",
"WXUSINGDLL"
],
"intelliSenseMode": "clang-x64",
"browse": {
@@ -89,9 +102,13 @@
"_DEBUG",
"UNICODE",
"GD_IDE_ONLY",
"__WXMAC__",
"__WXOSX__",
"__WXOSX_COCOA__",
"GD_CORE_API=/* Macro used to export classes on Windows, please ignore */",
"GD_API=/* Macro used to export classes on Windows, please ignore */",
"GD_EXTENSION_API=/* Macro used to export classes on Windows, please ignore */"
"GD_EXTENSION_API=/* Macro used to export classes on Windows, please ignore */",
"WXUSINGDLL"
],
"intelliSenseMode": "msvc-x64",
"browse": {
@@ -105,4 +122,4 @@
}
],
"version": 4
}
}

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@@ -2,7 +2,6 @@
{
"files.associations": {
"*.idl": "java",
"Fastfile": "ruby",
"iosfwd": "cpp",
"functional": "cpp",
"type_traits": "cpp",
@@ -80,10 +79,7 @@
"mutex": "cpp",
"__hash": "cpp",
"__debug": "cpp",
"__threading_support": "cpp",
"any": "cpp",
"array": "cpp",
"cinttypes": "cpp"
"__threading_support": "cpp"
},
"files.exclude": {
"Binaries/*build*": true,
@@ -100,9 +96,10 @@
"newIDE/app/resources/GDJS": true,
"newIDE/electron-app/app/www": true
},
// Support for Flowtype (for newIDE):
// Support for Flowtype:
"javascript.validate.enable": false,
"flow.useNPMPackagedFlow": true,
"flow.useLSP": false, // As we are in a monorepo, see https://github.com/flowtype/flow-for-vscode/issues/301
// Clang format styling (duplicated in scripts/CMakeClangUtils.txt)
"C_Cpp.clang_format_style": "{BasedOnStyle: Google, BinPackParameters: false, BinPackArguments: false}"

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@@ -0,0 +1,7 @@
#Execute this file to launch the game
#If you can not launch it, make sure that this file
#as well as 'ExeLinux' have the right to be executed
#(Right click on file > Properties)
export LD_LIBRARY_PATH=.:$LD_LIBRARY_PATH
./ExeLinux

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@@ -0,0 +1,26 @@
#Execute this file to launch GDevelop
#If you can not launch GD, make sure that this file
#as well as 'GDIDE' have the right to be executed
#(Right click on file > Properties)
export LD_LIBRARY_PATH=.:$LD_LIBRARY_PATH
if [ -z ${1+x} ]; then
GDK_BACKEND=x11 ./GDIDE
else
GDK_BACKEND=x11 ./GDIDE "$1"
fi
if [ "$?" = "127" ]; then
mkdir -p ~/.GDevelop
GDK_BACKEND=x11 ./GDIDE 1> ~/.GDevelop/errorMsgWhileLoadingGD.txt 2> ~/.GDevelop/errorMsgWhileLoadingGD.txt
errorMsg=$(cat < ~/.GDevelop/errorMsgWhileLoadingGD.txt)
echo "$errorMsg" | grep "loading shared"
if [ "$?" == "0" ]; then
zenity --error --text="Unable to launch GDevelop! Here is the error message:\n\n <b>$errorMsg</b>\n\nMay be a <b>package is not installed</b>.\nCheck if you can find the package in the Software Center.";
else
zenity --error --text="Unable to launch GDevelop, a unknown error happened! Here is the full error message:\n\n <b>$errorMsg</b>\n\n.";
fi;
fi;

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@@ -0,0 +1,906 @@
<?xml version="1.0" encoding="UTF-8" ?>
<project firstLayout="">
<gdVersion build="84" major="3" minor="6" revision="0" />
<properties linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
<name>Animation speed scale</name>
<author></author>
<windowWidth>800</windowWidth>
<windowHeight>600</windowHeight>
<latestCompilationDirectory></latestCompilationDirectory>
<maxFPS>60</maxFPS>
<minFPS>10</minFPS>
<verticalSync>false</verticalSync>
<extensions>
<extension name="BuiltinObject" />
<extension name="BuiltinAudio" />
<extension name="BuiltinVariables" />
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<comment>The &quot;Player&quot; object has an automatism called &quot;Platformer object&quot;: &#x0A;You can move it using the arrows key and the Shift key to jump.&#x0A;&#x0A;The platforms are recognized thanks to their &quot;Platform&quot; automatism.</comment>
<comment2>L&apos;objet &quot;Player&quot; possède un automatisme appelé &quot;Personnage déplaçable sur les plateformes&quot;:&#x0A;Vous pouvez le bouger avec les flèches directionnelles et utiliser la touche Shift ( ou Maj ) pour sauter.&#x0A;&#x0A;Les plateformes ont toutes un automatisme &quot;Plateforme&quot; afin d&apos;être reconnues comme telles.</comment2>
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<comment>Change the animation according to what the player do.</comment>
<comment2>On change l&apos;animation en fonction de ce que fait le joueur.</comment2>
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<condition>
<type inverted="false" value="PlatformAutomatism::IsOnFloor" />
<parameters>
<parameter>Player</parameter>
<parameter>PlatformerObject</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions />
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="true" value="PlatformAutomatism::IsMoving" />
<parameters>
<parameter>Player</parameter>
<parameter>PlatformerObject</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ChangeAnimation" />
<parameters>
<parameter>Player</parameter>
<parameter>=</parameter>
<parameter>0</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="PlatformAutomatism::IsMoving" />
<parameters>
<parameter>Player</parameter>
<parameter>PlatformerObject</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ChangeAnimation" />
<parameters>
<parameter>Player</parameter>
<parameter>=</parameter>
<parameter>2</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>Left</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="FlipX" />
<parameters>
<parameter>Player</parameter>
<parameter>yes</parameter>
</parameters>
<subActions />
</action>
</actions>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="BuiltinCommonInstructions::Once" />
<parameters />
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ResetTimer" />
<parameters>
<parameter></parameter>
<parameter>&quot;movementTime&quot;</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>We use a timer to know the time elasped since the beginning of the movement. Then, we use this time to determine the speed of the player (and update the animation speed scale to accelerate the animation)</comment>
<comment2>On utilise un chronomètre pour connaître le temps écoulé depuis le début du mouvement du personnage. Ensuite, on utilise ce temps pour déterminer la vitesse du personnage (et mettre à jour l&apos;échelle de vitesse de l&apos;animation du personnage).</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions />
<actions>
<action>
<type inverted="false" value="PlatformAutomatism::MaxSpeed" />
<parameters>
<parameter>Player</parameter>
<parameter>PlatformerObject</parameter>
<parameter>=</parameter>
<parameter>800*(1-exp(-0.5*TimerElapsedTime(&quot;movementTime&quot;)))</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="ChangeAnimationSpeedScale" />
<parameters>
<parameter>Player</parameter>
<parameter>=</parameter>
<parameter>(800*(1-exp(-0.5*TimerElapsedTime(&quot;movementTime&quot;))))/400</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>Right</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="FlipX" />
<parameters>
<parameter>Player</parameter>
<parameter>no</parameter>
</parameters>
<subActions />
</action>
</actions>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="BuiltinCommonInstructions::Once" />
<parameters />
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ResetTimer" />
<parameters>
<parameter></parameter>
<parameter>&quot;movementTime&quot;</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions />
<actions>
<action>
<type inverted="false" value="PlatformAutomatism::MaxSpeed" />
<parameters>
<parameter>Player</parameter>
<parameter>PlatformerObject</parameter>
<parameter>=</parameter>
<parameter>800*(1-exp(-0.5*TimerElapsedTime(&quot;movementTime&quot;)))</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="ChangeAnimationSpeedScale" />
<parameters>
<parameter>Player</parameter>
<parameter>=</parameter>
<parameter>(800*(1-exp(-0.5*TimerElapsedTime(&quot;movementTime&quot;))))/400</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Make sure the camera follows the player.</comment>
<comment2>On s&apos;assure que la caméra suit le joueur.</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions />
<actions>
<action>
<type inverted="false" value="CameraX" />
<parameters>
<parameter></parameter>
<parameter>=</parameter>
<parameter>Player.X()</parameter>
<parameter></parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>AnimationScaleText</parameter>
<parameter>=</parameter>
<parameter>ToString(Player.AnimationSpeedScale())</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Management of the moving platform:</comment>
<comment2>Gestion de la plateforme bougeante:</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="DepartScene" />
<parameters>
<parameter></parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="Cache" />
<parameters>
<parameter>GoLeft</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="Cache" />
<parameters>
<parameter>GoRight</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
<layers>
<layer name="" visibility="true">
<cameras>
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
</cameras>
</layer>
<layer name="Nouveau calque" visibility="true">
<cameras>
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
</cameras>
</layer>
</layers>
<automatismsSharedData>
<automatismSharedData name="Platform" type="PlatformAutomatism::PlatformAutomatism" />
<automatismSharedData name="PlatformerObject" type="PlatformAutomatism::PlatformerObjectAutomatism" />
</automatismsSharedData>
</layout>
</layouts>
<externalEvents />
<externalLayouts />
<externalSourceFiles />
</project>

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